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500 Pts - Street Gang

Name

# Type Lvl

Mv

Agil

Sht

Mel

MD

Will

Psi

Arm Hits

XP Cybernetics
Cost

Punk

1 Hero
1
5
+1
+1
+0
2D
+0
+5
2
0
Upgrade to Hero
Increase Agil (x1)
Increase Sht (x1)
Luck of Grud: Type: Skill
Use: Passive
Maybe the Hero was born under a lucky star, perhaps he is favoured by Grud. Whatever the reason, others
look on with amazement at what the Hero gets away with, wondering how he can be so Grud-damned lucky!
This Talent may be selected up to three times. The Hero gets one free re-roll per battle for every time he has
taken the Talent, and this may be used for any dice roll it makes during a battle.
Slippery: Type: Skill
Use: Campaign
No matter how badly injured he is, this hard-nosed Hero will always find his way home, no matter the odds.
This Hero may never be taken hostage and always returns to his force at the end of a fight. If the Hero is
ever arrested, make an Agility check. If the Hero succeeds, it manages to escape even judicial custody and
returns to his force as normal.
Shell Jacket 1 Armour +5
Cleaver 1 Dam: 2; AP: -2; SR: Parry
Heavy Spit Gun 1 Rng: 24"; SD: 4D; Dam: 2; AP: -3; SR: Spray
Spray: Some weapons are designed to not only deliver a tremendous amount of firepower, but to do so across
a wide area. When using such a weapon in a Shoot action, you may choose to either fire it normally, or
instead reduce it to a single Shooting Dice but give it the Explosive special rule, equal to half its original
number of Shooting Dice.

195

[20]
[30]
[75]

Punk
Fists and Feet

1
Min
5
+0
+0
+0
2D
+0
+0
1
0
95
1 Dam: 1; AP: 0; SR: Weak
[0]
Weak: This weapon is decidedly blunt or delivered with little force, making it easily foiled by armour, or even
thick clothing. Models struck by this weapon gain a +2 bonus to their Armour rolls during its attacks. In
addition, these weapons cannot cause critical hits.
Heavy Spit Gun 1 Rng: 24"; SD: 4D; Dam: 2; AP: -3; SR: Spray
[75]
Spray: Some weapons are designed to not only deliver a tremendous amount of firepower, but to do so across
a wide area. When using such a weapon in a Shoot action, you may choose to either fire it normally, or
instead reduce it to a single Shooting Dice but give it the Explosive special rule, equal to half its original
number of Shooting Dice.
Punk
Fists and Feet

1
Min
5
+0
+0
+0
2D
+0
+0
1
0
95
1 Dam: 1; AP: 0; SR: Weak
[0]
Weak: This weapon is decidedly blunt or delivered with little force, making it easily foiled by armour, or even
thick clothing. Models struck by this weapon gain a +2 bonus to their Armour rolls during its attacks. In
addition, these weapons cannot cause critical hits.
Heavy Spit Gun 1 Rng: 24"; SD: 4D; Dam: 2; AP: -3; SR: Spray
[75]
Spray: Some weapons are designed to not only deliver a tremendous amount of firepower, but to do so across
a wide area. When using such a weapon in a Shoot action, you may choose to either fire it normally, or
instead reduce it to a single Shooting Dice but give it the Explosive special rule, equal to half its original
number of Shooting Dice.
Punk

Pad Armour
Fists and Feet

Handgun
Medi-Kit

1 Hero
1
5
+2
+0
+0
2D
+0
+4
2
0
115
Upgrade to Hero
Increase Agil (x2)
Medic: Type: Skill
Use: Campaign
Between battles, the Hero can automatically heal one injury. This will negate one characteristic penalty that
has resulted from injury (except those resulting from a body part being torn off). For example, if a model
sustained a crippling injury to the head, then using Medical Care would allow it to remove the penalty to its
shoot, Psi, or Will characteristics.
Luck of Grud: Type: Skill
Use: Passive
Maybe the Hero was born under a lucky star, perhaps he is favoured by Grud. Whatever the reason, others
look on with amazement at what the Hero gets away with, wondering how he can be so Grud-damned lucky!
This Talent may be selected up to three times. The Hero gets one free re-roll per battle for every time he has
taken the Talent, and this may be used for any dice roll it makes during a battle.
1 Armour +4
[10]
1 Dam: 1; AP: 0; SR: Weak
[0]
Weak: This weapon is decidedly blunt or delivered with little force, making it easily foiled by armour, or even
thick clothing. Models struck by this weapon gain a +2 bonus to their Armour rolls during its attacks. In
addition, these weapons cannot cause critical hits.
1 Rng: 15"; SD: 1D; Dam: 1; AP: -1; SR: [10]
1
[25]
Medi-Kit: A model with a medi-kit may attempt to resuscitate one other model that loses its last Hit for
every Special action it has taken in its last Phase. If a model is killed within a range equal to the Move score
of the medi-kit carrier, you may move the medic to the models side and make an Agility check. If
successful, the dead model is immediately returned to its feet with a single Hit and may carry on taking
actions in its next Phase. Medi-Kits may not be used on robots, zombies, demons, or aliens.
Total Cost:

Validation Report
Standard: Standard
Roster satisfies all enforced validation rules
Roster Statistics
# Models: 4
Reputation: 6
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

500

Group
Heroes
Minions

Min
0
0

Max
0
0

Used
2
2

Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

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