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Chapter 1
Getting Started with AutoCAD
Understanding How Tools are Organized
Using the Application Menu
Using the Quick Access Toolbar
Understanding Ribbon Fundamentals
Introducing the Drawing Aid Tools
Working Within the Drawing Window
Understanding Model and Layout Tabs
Understanding File Tabs
Typing Commands
Starting a New Drawing from a Template File
Saving Drawings Using SAVE and QSAVE
Understanding the In-Canvas Viewport Controls
Understanding the Navigation Bar
Understanding the UCS Icon
Chapter 1 Review
Chapter 2
Creating Simple 2D Objects
Drawing Lines Using the Command Line
Drawing Lines Using Dynamic Input
Drawing Lines Using the Right-Click Menu
Repeating the Last Command
Understanding Command Options
Drawing Rectangles
Introduction
Welcome to the CADLearning eBook Learning AutoCAD 2014 Essentials Revealed! This eBook has been
designed to be the basis of both self-paced and instructor-led training. In the following chapters, you will learn
essentials skills to get you up and running with AutoCAD 2014.
4D Technologies, LLC
116 South River Road
Building E, Lower Level
Bedford, NH 03110 USA
ISBN: 978-1-62532-039-1
permission of the publisher, with the exception that program listings and Exercise files may be entered, stored,
and executed in a computer system, but they may not be reproduced for publication.
Chapter 1
Getting Started with AutoCAD
This chapter takes you on a tour of AutoCAD and provides an overview of the AutoCAD user interface, how
to start commands, and how to open and save drawings. As you will see, there are many different ways to
accomplish similar tasks in AutoCAD. As you become more familiar with the program, you will find the
method that works best for you.
LESSON 1
Take some time to get familiar with how the AutoCAD window is organized.
To the right of the Application menu is the Quick Access toolbar. This toolbar displays frequently used tools as
well as a drop-down that you can use to switch workspaces.
The program title bar occupies the center of the window. Notice that if the current drawing is maximized, you
also see the drawing name in the title bar.
To the right of the program title bar, in the upper-right corner of the window, you see the Infocenter toolbar.
This toolbar contains tools you can use to search for help, sign in to Autodesk 360 to access online services,
launch the Autodesk Exchange Apps website, access product updates, connect with the AutoCAD community
online, download language packs, and so on.
Below all of these tools is the Ribbon. The ribbon, which extends across the entire window, just above the
drawing area, is a palette that displays task-based tools and controls.
The largest area in the middle of the window is the drawing area and within this drawing area are various
viewport controls. For example, in the upper-left corner of the viewport are three controls that enable you to
change viewport settings, select from a list of pre-configured and customized views, and change the visual
style that in turn controls how objects are displayed within the viewport.
In the upper-right corner of the viewport are tools for minimizing, restoring, and closing the current viewport.
Below this is the ViewCube, a very handy tool for controlling the orientation of 3D views. Note that the
ViewCube can be relocated to other positions within the viewport.
Below the ViewCube along the right side of the viewport is the Navigation Bar. You can use tools in the
Navigation bar to access all of AutoCADs drawing navigation tools, such as the SteeringWheels, Pan, Zoom,
3D Orbit, and so on.
In the lower-left corner of the viewport is the UCS icon, which displays positive directions of the X-, Y-, and Zaxes.
Across the bottom of the drawing window are the Model and Layout tabs. You work in model space when
creating actual geometry and switch to one of the paper space layouts to produce sheets of paper on which
you will print or plot your work.
Just above the Model and Layout tabs is the Command line. This area displays commands, system variables,
options, messages, and prompts, and you can start commands by typing the command name, or provide
input to the current command by typing in this window. Note that the Command line typically appears floating,
but it can be docked, resized, and even closed.
Below the Model and Layout tabs is the Status bar, which contains a number of tools. For example, the
current coordinate of the crosshair cursor is displayed in the lower-left corner.
To the right of the coordinate display are a set of tools for controlling various drawing aids, such as inferred
constraints, snap mode, grid display, ortho mode, polar tracking, and so on. At the far right side of the status
bar are a second set of tools, the application status bar, which enables you to control various aspects of
AutoCAD. For example, you can toggle between model space and paper space, choose the desired
annotation scale, switch workspaces, and so on.
LESSON 2
The Application Menu, located in the upper-left corner of the AutoCAD window, is displayed by clicking the big red A.
Another thing you can do from within the application menu is to see a list of recent documents or open
documents. If you select the Recent Document button, AutoCAD displays a list of up to nine files that have
recently been opened. Notice that if you move the cursor over any one of the drawings, a thumbnail image
appears along with information about that particular file. By default, only the nine most recent files will appear
in the list. If you click the push pin, however, the file will remain in the recent document list even if other files
have been accessed more recently as long as the push pin remains pushed in. If you click the pin to release it,
the file will eventually scroll off the list, to be replaced by more recent files. Notice that you can also change
the order of the list from the default ordered list, to sort the recent documents by access date, file size, or file
type. You can display the list as small icons, large icons, small images, or large images.
From the Application Menu, you can display a list of recent documents.
If you select the Open Documents button, the list changes to display those files that are currently open. Again,
if you move the cursor over one of these files, AutoCAD displays a thumbnail along with information about
that particular file. As was true for the list of recent documents, you can change the appearance of the list of
open documents.
When you move the cursor over a file in the list, AutoCAD displays a thumbnail and information about the file.
There may be times when a document does not have an image associated with it. This can occur when the
file has not yet been saved or if the drawing was created and saved in a very early release of AutoCAD. This
is not a problem. Once you open and save the file in the current release, a thumbnail image will appear for the
file.
You can use the Application Menu search tool to look for information within the Help file.
Notice that the Application Menu also includes a search tool that enables you to search for information within
AutoCADs Help file. Suppose you wanted to find information about circles. As you start to type, you can see
that the list matches the letters that you type and updates as you enter more letters, constantly refining the
search. The more letters you type, the more the refined search becomes. If you add a space, you can further
narrow the search, such as CIRCLE and RADIUS. Now the list shows you only information about circles and
radius. If you move the cursor over one of the items in the list, AutoCAD displays a tooltip that shows you
how to create a circle by using its center point and radius. And clicking on this item in the list will start the
proper command so that you can create a circle by specifying its center point and radius.
LESSON 3
In the Quick Access toolbar, youll find commands that you will probably use quite often, such as tools to
switch workspaces, create a new file, open a file, and save a file, as well as tools to undo and redo actions
and plot your drawing.
If you right-click on any button in the Quick Access toolbar, AutoCAD displays a shortcut menu giving you the
option of removing that command from the Quick Access toolbar, adding a separator line so that you can
group commands together, customizing the Quick Access toolbar, or changing its location so that it displays
below the Ribbon if you prefer. When located below the ribbon, it can accommodate more tools, but it does
take up some of the space that could otherwise be used to display your drawing.
Again, you can access these controls by right-clicking on any of the buttons. Move the Quick Access toolbar
back above the ribbon.
If you click on the button at the right-most end of the Quick Access toolbar, the Customize Quick Access
toolbar button, youll see a different menu that lets you add some of the more common commands, by simply
toggling them on or off. Toggle on Properties. As soon as you do that, youll see that the Properties command
has been added to the Quick Access toolbar.
If you choose More Commands, you can add any of AutoCADs other commands to the Quick Access
toolbar. For example, add the Line command by dragging and dropping it onto the Quick Access toolbar.
To remove a tool from the Quick Access toolbar, you can simply right-click on the tool and then choose
Remove from Quick Access Toolbar from the short-cut menu.
You can also click on the Customize Quick Access Toolbar button and choose Show Menu Bar to display the
old-style pull-down menus. Notice, however, that this menu takes up space that could otherwise be used to
display your drawing. Since all of the commands we need are located in the ribbon bar, hide the menu bar.
LESSON 4
Tabs across the top of the ribbon provide access to groups of panels, which contain individual commands.
Taking a closer look, notice that on the Home tab you can see that the panel names are Draw, Modify,
Layers, Annotation, Block, Properties, Groups, Utilities, and Clipboard.
If you click on the Insert tab, you can see a different set of panels with commands related to Inserting objects
into the drawing. Clicking the Annotate tab brings up panels with commands related to annotation objects,
such as text, dimensions, leaders, and so on.
Similarly, the Layout tab contains tools for working with layouts and drawing views, the Parametric tab
contains tools for working with parameters, the View tab contains tools for manipulating views, and so on.
So when you click on a particular tab on the ribbon, you see panels containing groups of related commands.
LESSON 5
IYou can also right-click and choose Settings to display the Drafting Settings dialog. This dialog lets you change
the settings for the Grid and Snap, Polar Tracking, Object Snap, 3D Object Snap, Dynamic Input, Quick
Properties, and Selection Cycling. All of these drawing aids are controlled from within this dialog.
You can also control how these drawing aids are displayed on the Status bar. With a right-click, you can toggle
these buttons on or off. Right now, all 15 drawing aids are displayed on the Status bar. But if you click on one
of the drawing aids in the shortcut menu, you can toggle that drawing aid off, in which case its button no
longer displays on the Status bar. To toggle it back on again, right-click on any button, choose Display, and
then click to toggle it back on again.
By default, each of these drawing aids shows up as a button with an icon. But if you prefer, you can right-click
and then click the Use Icons selection on the shortcut menu. When the check mark is cleared, the buttons
appear with text labels instead of icons. To go back to icons, right-click on a button and select Use Icons again.
You can toggle each drawing aid on and off by either clicking on its button or right-clicking and then choosing
the Enabled selection from the shortcut menu. Both do exactly the same thing. Generally, its faster to simply
click on the appropriate button. A blue background indicates that the particular drawing aid is enabled.
Notice that most of the drawing aids also have keyboard shortcuts that can be used to toggle them on and off
as well. You can see these shortcuts by right-clicking and choosing Display. For example, notice that you can
toggle on and off the grid display by pressing the F7 key, toggle Polar Tracking by pressing the F10 key, and
so on.
LESSON 6
Most of the time, you will probably have your drawing window maximized so that you have as much room as
possible for displaying and editing your drawing. Inside this drawing window, the creation of geometry will be
based on the coordinate system. The coordinate system or UCS icon in the lower-left corner shows the
directions of the positive X-axis and positive Y-axis. Points in the drawing are located based on their X- and Ycoordinates.
LESSON 7
When you select the Model tab, youre working in model space and should create everything at full-size.
If you click on the Floor Plan layout tab, you can see the piece of paper that represents a sheet of paper that
will be printed. On that sheet of paper is a viewport that shows the model at an appropriate scale so that it will
fit onto the sheet of paper.
Clicking on the Floor Play layout tab switches to that layout, which represents a sheet of paper that will be printed.
If you switch to the Furniture Plan layout tab, you can see different parts of the model showing different views
of the building at larger scales, showing the furniture layouts for specific rooms. You can click on a tab to make
a different layout active. You can also right-click on any of these tabs and then make additional copies of a
layout or create a new layout. You can create as many layouts as you wish, but each drawing can have only
one model tab.
The Furniture Plan tab shows a different sheet of paper containing several views of the model at larger scales.
This makes sense. If you think of it in terms of construction documents for a building, you may have multiple
sheets of drawings to represent that building, but theres only one building.
If you hover your cursor over any inactive tab, you can see a thumbnail view of the inactive tab. If you click to
make the model space tab the active view, you can then hover the cursor over any of the layout tabs to see a
thumbnail view of whats on each layout tab.
You may encounter a drawing in which the model and layout tabs do not appear. These tabs can be turned on
and off. If you right-click on any of the tabs, you can choose Hide Layout and Model Tabs from the shortcut
menu. When you choose that option, notice that the model and layout tabs no longer appear at the bottom of
the drawing window. To get them back, you can right-click on either the Model or Paper Space button, the
Model button, or the Layout button and choose Display Layout and Model Tabs from the shortcut menu.
Notice that when you choose that option, the model and layout tabs once again display at the bottom of the
drawing window.
LESSON 8
As you open additional drawings, you will see additional file tabs, one for each open drawing.
Notice that the file tabs are displayed in the order in which they were opened. But once you have opened
multiple drawings, you can drag and drop the file tabs to change their order. If there is not enough room for all
the file tabs to display across the width of the screen, an overflow menu at the right end of the file tabs bar
provides access to the additional files.
If there is not enough room for all the file tabs to display, an overflow menu at the right end of the file tabs bar provides access to the additional files.
A lock icon appears on the tab to indicate a drawing file opened in read-only mode. And if you have made
changes to a drawing since it was last saved, an asterisk appears on the tab corresponding to that drawing,
adjacent to the drawing name.
A lock icon appears adjacent to drawings opened in read-only mode and an asterisk displays adjacent to drawings that have changed since they
were last saved.
Notice that as you move the cursor over a file tab, preview images of the model and layouts are displayed.
And if you move the cursor over one of the preview images, the corresponding model or layout is temporarily
displayed in the drawing area. In addition, notice that Plot and Publish tools become available above the
preview image, so you can easily plot or publish the drawing.
As you move the cursor over a file tab, you see a preview of the model and layouts, and if you move the cursor over one of the previews, the
corresponding model or layout temporarily displays in the drawing area.
If you right-click on a file tab, the program displays a shortcut menu with tools enabling you to create a new
drawing, open a drawing, save the current drawing, save all of the drawings, close the drawing, close all of the
drawings, or close all of the drawings except for the one on which you right-clicked. You can also copy the full
file path to the Windows clipboard or open the file location in Windows Explorer.
If you right-click anywhere else on the file tab bar, a smaller set of tools appear so that you can create a new
drawing, open a drawing, save all of the drawings, or close all of the drawings.
You can also click the Plus (+) icon to the right of the drawing tabs to quickly create a new drawing. If you
have not specified a default template file, the program displays the Select Template dialog. If you have
assigned a default template file, however, a new drawing is immediately created using the default template.
While the Drawing File Tabs can be quite useful, notice that they do take up some space on screen that could
otherwise be used to display drawings. You can easily turn the file tabs on and off. To do so, on the View
ribbon, in the User Interface panel, click the File Tabs tool to toggle the file tabs on and off.
Click the File Tabs tool on the View ribbon to toggle the Drawing File Tabs on and off.
You can also toggle the file tabs on and off from within the Options dialog. To display the Options dialog, either
right-click and choose Options from the shortcut menu, or expand the Application Menu and click the Options
button.
In the Options dialog, on the Display tab, the Display File Tabs checkbox toggles the display of the Drawing
File Tabs.
Since the file tabs do take up space, and most of the lessons in this course require you to have just one
drawing file open at a time, the Drawing File Tabs are toggled off for most lessons. But remember that you
can easily toggle them back on at any time.
LESSON 9
Typing Commands
Many long-time users find that its often faster to start commands by typing. When you type on the command
line, the program automatically completes the entry with a command or command alias. For example, if you
type the letter L, notice that the program displays a list of all the commands that start with that letter. As you
type more letters, the list gets filtered to show just those commands that match what you have typed. You
can start the command at any time by selecting it from the list.
The program actually searches for the letters you type within commands. For example, if you type SETTING,
the suggestion list displays commands containing the word SETTING anywhere within it, not just at the
beginning.
The order of commands in the suggestion list are initially displayed in the order of their usage based on general
customer data, but as you continue to use the program, the suggestion list will adapt to your own usage
habits.
The list can also autocorrect to compensate for your errors when typing. For example, if you accidently type T
A B E L, notice that it autocorrects to the most relevant command, which in this case would be the Table
command.
The command line also has a built in synonym list. For example, if you type SYMBOL, the program matches
that with the Insert command so you can insert a block. Or if you type Round, it finds the Fillet command so
you can add a fillet to a corner. You can also add your own words to the AutoCorrect and Synonym lists.
You can also use the command line to quickly search for other content, such as hatch patterns, blocks, and
even internet help. For example, if you type ANGLE, notice that the program finds the hatch pattern called
ANGLE. When you move the cursor over that item, you see an image of the hatch pattern, and you can click
that suggestion to start the Hatch command and fill the triangle with the ANGLE hatch pattern. Similarly, if you
type CHAIR, the program sees that the drawing has several block definitions with the name Chair. When you
move the cursor over one of these items in the list, you see a preview image of that block, and you can
quickly insert an instance of that block by clicking on it in the suggestion list.
You can also use the command line to search for more information about a command or system variable.
When you move the cursor over an item in the list, two icons appear, and you can then click to search for
information in the programs Help system or on the Internet.
To make the suggestion list easier to navigate, system variables and other content are organized into
expandable categories. You can expand a category to see the results, or press the TAB key to cycle through
each category.
You can also control the appearance and behavior of the command line. When you either right-click on the
command line or click the Customize button, you can then choose from a menu to adjust the various Input
settings, change the number of lines in the command prompt history, adjust the transparency of the command
line, or access the Options dialog.
For example, if you expand Input Settings, notice that all of the various input settings are turned on by default,
but you can easily toggle any of these settings on and off. When you click Input Search Options, the
program displays an Input Search Options dialog so you can control the various input search options.
Lastly, you can control the color of the various elements of the command line, such as the command history
background and the color of command option keywords. To change these settings, click Options to open the
Display tab of the Options dialog. Then, click the Color button to open the Drawing Window Colors dialog. In
the Context list, choose Command Line. You can then choose any of the command line interface elements
and adjust their colors.
LESSON 10
When you click the New button on the Quick Access toolbar, AutoCAD normally displays the Select Template
dialog, so that you can choose the template you want to use as the basis for starting your new drawing.
To start a new drawing from a template, choose the appropriate template file and then click Open.
You can also display this dialog from the Application menu. Click to display the Application menu and then
choose New > Drawing.
Similarly, with the Drawing File Tabs enabled, when you click the Plus (+) icon to the right of the drawing tabs,
or right-click and choose New from the shortcut menu, by default, the program displays the Select Template
dialog.
You can also display the Select Template dialog from the Application Menu.
Someone at your company may have already created additional template files for specific job types or
customers, in which case those templates may also appear in this list. Creating and saving custom template
files is an excellent way to customize AutoCAD.
Choose the appropriate template file and then click Open to start a new drawing using that template file.
If when you start a new drawing, you dont see the Select Template dialog, but instead AutoCAD prompts you
at the command line and via dynamic input, you can type the name of the template file you want to use. But
its much easier to select the template file from a dialog box. To go back to using a dialog box, you can change
the setting of the system variable that controls this behavior. At the command line, type FILEDIA and press
ENTER. Notice that the value is currently set to 0, which means that the dialog box wont display. Change the
value by typing 1 and pressing ENTER. Notice that once youve made that change, when you click on the
New button, the Select Template dialog once again displays.
LESSON 11
To save your drawing, click the Save button in the Quick Access toolbar. If the Drawing File Tabs are visible,
you can also right-click on the tab associated with the drawing you want to save, and choose Save from the
shortcut menu. Note that you can also expand the Application menu and choose Save. Regardless of the
method you choose, the program displays the Save Drawing As dialog so that you can save the file. While
you can accept the temporary drawing file name, you will probably want to give it a more meaningful name.
You may also need to save it in a specific folder on your computer or company network. The name you assign
can contain letters, numbers, dashes, and spaces. Name this drawing Project 2 and then click the Save
button.
Notice now that in the title bar at the top of the program window you can see the name of the drawing as well
as the complete path to the drive and folder where the drawing has been saved.
This is also true when you click Save in the Application menu.
When you save the drawing after it has already been saved once, the program simply saves your changes to
the same file you already created.
Remember, to prevent any loss of data, it is a good idea to save your work frequently, say every 10 to 15
minutes, and this is a also a good habit to get into for any other programs you may use.
LESSON 12
Restore Viewport divides the drawing window into four tiled viewports. Notice that when there are multiple
tiled viewports, the viewport controls appear in each viewport. Notice that the ViewCube also appears in each
viewport, and the Navigation Bar is visible in the active viewport.
When there are multiple tiled viewports, the viewport controls and ViewCube appear in each viewport and the Navigation Bar is visible in the active
viewport.
If you click on the plus sign to display the shortcut menu again and choose Maximize Viewport, that viewport
is maximized so that it fills the entire drawing window. The Viewport Configuration list shows a list of preconfigured viewports that can be restored by selecting from the list.
The View Control tool provides access to pre-configured and customized model views, view settings, and the
view manager. For example, if you click on this tool, you can switch to a Front view or a NE Isometric view.
The Visual Style control provides access to pre-configured and customized visual styles as well as the visual
style manager. For example, if you click on this tool, you can switch to a Realistic visual style, or Shaded with
Edges.
Again, by default, these in-canvas viewport controls appear in all viewports. But you can toggle them off if you
wish using tools on the 3D Modeling tab of the Options dialog. To display the options dialog, either right-click
and choose Options from the shortcut menu, or click on the big red A in the upper-left corner to display the
Application menu, and then click the Options button. On the 3D Modeling tab, in the Display Tools in Viewport
area, notice the checkbox labeled Display the Viewport Controls. Clearing this checkbox turns off the in-canvas
viewport controls. Notice that there are also checkboxes that control the display of the ViewCube and UCS
Icon.
Most users prefer to leave all of these checkboxes selected, so that these tools remain readily available. It is
extremely useful to be able to quickly access these tools within the viewport.
LESSON 13
You can start any of the navigation tools by clicking one of the buttons on the Navigation bar or by selecting
one of the tools from a list that is displayed when you click the smaller portion of a split button. For example, if
you click the small arrow below the Zoom Extents button, notice that you can see a menu listing the other
Zoom options. To zoom in to a rectangular area, you can choose the Zoom Window tool. AutoCAD
immediately prompts you to select the opposite corners of the area into which you want to zoom. After
completing the zoom operation, notice that the Zoom Window option has now become the default zoom
mode in the Navigation bar. This is true of the other tools in the Navigation bar as well.
You can reposition the Navigation bar if you wish. To do so, click the small arrow in the lower-right corner of
the Navigation bar to display a menu, and then expand the Docking Positions fly-out. Notice that by default,
the Navigation bar is linked to the ViewCube. When this option is selected, if you choose a different location,
such as Bottom Left, notice that both the ViewCube and the Navigation bar are immediately repositioned
If you clear the Link to ViewCube checkbox, however, you can then click the grip handle near the top of the
Navigation bar and then drag the bar to reposition it along one of the sides of the current drawing window. If
you position the Navigation bar near the top or bottom edge of the window, it changes to a horizontal
orientation.
Notice that each window has its own Navigation bar. If the side of the window is not long enough to show the
entire navigation bar, the bar is truncated to fit. In that case, the Navigation bar includes a More Controls
button that you can click to access the additional tools that are not currently displayed.
The Customize button also lets you choose which tools appear on the Navigation bar. By default, all of the
available tools will be visible. You can turn tools off by clearing their checkmark. For example, if you dont use
the ShowMotion tool, you can clear its checkbox. Notice that now, the ShowMotion tool no longer appears in
the Navigation bar. To restore a tool, simply click the Customize button again and reselect its checkbox.
Notice that although the ViewCube appears in the list of available tools, it is grayed out in the Customize
menu. As you have already seen, the ViewCube and Navigation bar are closely related. Whenever the
ViewCube is visible in the drawing window, it does not appear in the Navigation bar. However, if you disable
the ViewCube so that it is no longer visible in the drawing window, which you can do by switching to the View
ribbon, clicking on the User Interface tool, and then clearing the ViewCube check box, notice that by default,
the ViewCube button then appears in the Navigation bar. You can then restore the ViewCube to the drawing
window by clicking on the ViewCube button in the Navigation bar.
If you have a 3Dconnexion 3D mouse, you will also see a 3Dconnexion 3D mouse tool within the Navigation
bar. In that case, you can use options in the Navigation bar to change the behavior of your 3D mouse.
You can also turn off the Navigation bar, by clicking its Close button, the small X in the upper-right corner of
the Navigation bar. If you have closed the Navigation bar and wish to see it again, you can turn it back on
using User Interface tool in the Windows panel of the View ribbon. Simply switch to the View ribbon, click the
User Interface tool, and select the Navigation Bar check box.
LESSON 14
You can control the display of the UCS icon using tools in the Coordinates panel on the View tab of the ribbon,
or by right-clicking on the UCS icon itself. If you do not see the Coordinates panel, remember that you can
right-click on a tab in the ribbon and then toggle on the Coordinates panel from Show Panels selection in the
shortcut menu. In the Coordinates panel, you can control the display of the UCS icon. If you choose Show
UCS Icon at Origin, the UCS icon will always appear at the origin, which is the 0,0,0 coordinate location. When
this option is selected, notice that if you pan the drawing, the UCS icon moves, because the origin, the 0,0,0
coordinate location, has also moved. If the grid display is toggled on, you can see that the UCS icon is located
at the origin because the icon aligns with the red X and green Y axes. If you pan the drawing so that the origin
is no longer on the screen, the UCS icon goes back to the lower-left corner. With the grid visible, you can see
that the UCS icon no longer aligns with the X- and Y-axes.
If you choose Show UCS Icon, the icon will always remain in the lower-left corner of the drawing, regardless
of where the origin is actually located. So as you pan the drawing, the UCS icon stays in the lower-left corner.
Notice that in this case, with the grid display toggled on, you can see the X- and Y-axes, indicated by the red
and green grid lines, respectively, and immediately see that the UCS icon is not located at the origin.
You can also control this setting by right-clicking on the UCS icon itself. If you right-click on the UCS icon and
expand the UCS Icon Settings option in the shortcut menu, you can see that the Show UCS Icon at Origin
option is currently not selected. If you click on this option to toggle this on, notice that the UCS icon
immediately goes back to the origin.
In the Coordinates panel of the View ribbon, you can also choose Hide UCS Icon, in which case the UCS icon
is no longer visible in this drawing.
These settings are saved with the drawing file and the changes you make to these settings will only affect the
current drawing.
You can also adjust other properties of the UCS icon, such as the icon style, line width, size, and color. To
adjust these properties, either click the UCS Icon Properties button in the Coordinates panel of the View
ribbon, or right-click on the UCS icon and choose UCS Icon Settings > Properties. AutoCAD displays the UCS
Icon dialog.
By default, AutoCAD displays a 3D style icon, but the axes are white. That is because the Apply Single Color
check box is selected. If you clear this check box, AutoCAD displays a 3D style icon with colored axes: red for
the X-axis, green for the Y-axis, and blue for the Z-axis. When the Apply Single Color check box is selected,
you can choose the color of the UCS icon when it appears in model space.
When displayed using the 3D style, you can increase the UCS icon line width. If you prefer, you can switch
the icon to a 2D style, in which case the UCS icon will no longer include a Z-axis.
You can also change the size of the UCS icon by entering a different value or by dragging the slider. The
default UCS icon size is 50.
You can also change the color of the UCS icon that appears in layout tabs when working in paper space. The
default color is AutoCAD index color 160, which is a shade of dark blue.
The changes you make in the UCS Icon dialog are saved as part of the AutoCAD environment and remain in
effect for all drawings.
Chapter 1 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. The component of the AutoCAD interface labeled below is known as the:
A. Ribbon/panels.
B. Layout tabs.
C. Sticky panels.
D. Quick Access Toolbar.
3. Drawing Aids and Drafting Settings may be set from the AutoCAD interface labeled below known as
the:
5. The drawing file tabs enable all of the following capabilities, EXCEPT:
A. Changing the order of the file tabs.
B. Seeing drawings that were opened in read-only mode or that have been changed since they were last
saved.
C. Creating a new drawing, opening a drawing, saving the current drawing, closing the current drawing,
and closing all drawings except for the one you selected.
D. All of the above can be accomplished using drawing file tabs.
6. When typing commands, if you misspell a command:
A. The program displays the message Unknown command and you will need to try again.
B. The program displays a list of blocks and hatch patterns that closely match what you typed.
C. The program autocorrects to the most relevant and valid command.
D. The program searches on the Internet or in the Help file for the word you entered.
7. Which of the following are advantages to starting a new drawing based on a template file?
A. The new drawing can contain predefined layers.
B. The new drawing can have various drawing unit settings predefined.
C. The new drawing can include drawing objects and even have pre-drawn borders.
D. All of the above.
8. The interface component shown below enables you to do any of the following, EXCEPT:
Chapter 2
Creating Simple 2D Objects
Every AutoCAD drawing is composed of objects, most of them simple two-dimensional objects. This chapter
explains how to create simple object, such as lines, arcs, circles, and rectangles. As you will see, most
drawing commands present several different ways to create an object, as well as numerous options. You will
also learn how to select objects so that you can modify them.
LESSON 1
Suppose you just started a new drawing. Before you create your first line segment, on the Status bar toggle
off all of the drawing aids. Toggle off Grid Display, Polar Tracking, Object Snap, Object Snap Tracking,
Allow/Disallow Dynamic UCS, Dynamic Input, and Show/Hide Transparency. If any other drawing aids are
enabled on your system, you should also toggle them off, so that they no longer have a blue background, if
you plan to follow along.
Next, go to the Draw panel and click on the LINE tool. As soon as you click on the LINE command, the
program prompts you in the command window to Specify the first point of the line. Once you click anywhere
on the screen, notice that when you move the cursor, you can see a line extending from the point you just
picked to the cursor. That line stretches as you move the mouse.
Looking at the command line, you see that the program is now prompting you to Specify the next point. As
soon as you click in the drawing to pick that next point, the program draws the line segment and then prompts
you again to Specify the next point. Each time you click to specify a new point, the program draws a line
segment from the previous point to the new point, and then repeats the prompt.
But also notice that the prompt in the command window has changed. The program is not only prompting you
to specify the next point, but the prompt is followed by the word OR and then inside square brackets it
displays the words Close and Undo. Whenever you see anything inside square brackets on the command line,
thats called an Option. That means that in addition to specifying the next point, you can choose one of those
options. There are several different ways that you can choose one of these options. You can either type the
capital letter corresponding to the option you want to select, or you can simply click on the option in the
command line.
For example, if you click on Undo, the program will undo the line segment you just created. You could have
also typed the letter U and pressed ENTER, but clicking on the option is much faster and easier. If you click on
Undo again, notice that the line segment before that is removed. You can actually keep undoing the previous
line segments right back to the very first line segment that you created.
You can also click on Close, or type the letter C. This will cause the program to draw a line segment from the
last point you specified back to the very first point you specified when you first started the LINE command,
and also end the LINE command. You can see that the command has ended because in the command line,
the program tells you to type a command, which is a clear indication that the program is ready for you to
select a new command.
LESSON 2
You can toggle dynamic input on by clicking the Dynamic Input button on the Status bar.
With dynamic input toggled on, prompts also now appear directly alongside the cursor.
If you click the Line tool in Draw panel of the Home ribbon, notice that now, with dynamic input turned on, the
program prompts you directly alongside the cursor. The prompt is exactly the same as whats displayed in the
command line. Click in the drawing to specify the first point. Notice that as soon as you do, the program
prompts you to specify the next point. Again, with dynamic input turned on, the prompt now appears both in
the command line and next to the cursor.
When you pick the next point, the prompt repeats, again both in the command line and next to the cursor.
And just like in the command line, the prompt shows the word or. But notice that after the word or in the
dynamic input, theres a little down arrow. If you press the down-arrow on the keyboard, you can see the
same two optionsClose and Undothat display inside the square brackets in the command line. You can
then choose one of those options by clicking on the option or by pressing the up or down arrow on the
keyboard and then pressing ENTER.
So just as you can enter the Undo option at the command line, you can choose the Undo option using
dynamic input to remove the line segment that you just created. Or you can choose the Close option using
dynamic input to create a final line segment from the endpoint of the last segment you created back to the
very first point you specified when you started the LINE command.
When you choose the Close option, the command ends. You can tell that the command has ended because
not only does the program display the words Type a Command in the command line, but theres no longer a
dynamic input prompt adjacent to the cursor.
LESSON 3
Whenever the program offers options for a command, you can right-click to display a shortcut menu that includes those options.
Theres also a third way to select one of these options. Whenever the program offers you options for a
command, you can right-click to display a shortcut menu that includes those options. The available options
appear in the middle portion of this shortcut menu, and you can choose the option you want by clicking on it
inside this menu.
It really doesnt matter which method you use. As you become more proficient, youll probably figure out
which method works best for you. Many users prefer to right-click. That way, they can focus their attention on
the drawing itself and dont have to take their hand of the mouse. So you can click to select commands and
pick points and then right-click to select options.
LESSON 4
A third way to repeat a command is to move your cursor down into the command window and then click on
the Recent Commands tool. The program displays a list of recent commands, and you can start a command
by simply choosing it in this list. Note that you can also right-click in the command window. When you rightclick in the command window, the program displays a shortcut menu. Notice that at the top of this menu is an
item labeled Recent Commands. If you expand this selection, you can see a list of up to six recent
commands, with the most recent command, in this case the LINE command, as the first item in the list. You
can then repeat any one of these commands by selecting it in the flyout list. But clicking on the Recent
Commands tool in the command line is simpler.
And here is one more tip. Not only will pressing the SPACEBAR restart the last command, but if you press the
SPACEBAR another time after starting the command, the program will jump back to the last point you
specified. So in this case, pressing the SPACEBAR once restarts the line command and pressing it again uses
the endpoint of the previous line segment as the starting point for the next line segment.
LESSON 5
Options appear on the command line, inside square brackets, and you can click on an option to select it.
First, you can type to specify the option. When you type, you only need to enter the letter corresponding to
the letter within the desired option that is capitalized. So, for example, to select the Close option you can just
type the letter C. It doesnt matter if you enter it as a capital or lower-case C. Just type the letter C and press
ENTER. Similarly, to select the Undo option, you would type the letter U and then press ENTER.
The second way to select an option is even easier. Instead of typing, you can simply click on the option in the
command line. So when youre in the middle of the Line command, you can click on the Close or Undo
option.
The third method you can use to select an option is to right-click to display a shortcut menu. Notice that the
two options appear in the middle portion of the shortcut menu. You can then select the desired option by
clicking on it in this menu.
And the fourth method of selecting an option only works when you have dynamic input turned on. When
dynamic input is enabled, you can press the Down-Arrow on the keyboard to display the available options and
then either use the Up- and Down-Arrow keys and press ENTER to select the desired option, or just click on
the option in the list.
When dynamic input is enabled, you can press the Down-Arrow on the keyboard to display available options.
So, to select a command option, you can click in the command line, type at the keyboard, right-click and then
choose the option from the shortcut menu, or press the Down-Arrow and then select the option from the list.
LESSON 6
Drawing Rectangles
Rectangles are another common type of object you can create.
To create a rectangle, click the Rectangle tool in the Draw panel of the Home ribbon. If you hover your cursor
over the tool, notice that the tooltip shows you that the rectangle tool creates a rectangular polyline. If you
pause your cursor over the tool for a few seconds, the tooltip expands to show you additional information. The
tooltip also shows you the name of the actual command. In this case, the command is RECTANG. In addition
to clicking on the button in the ribbon, you could start the command by typing RECTANG and then pressing
ENTER. The tooltip will always show you the name of the command represented by a particular button, and
any command can be started by typing. But that takes much more effort, so its almost always easier to
simply click on the appropriate tool.
Notice that as soon as you start the Rectangle command, the program prompts you to specify the first corner
point, and also shows you a list of options. Options are displayed in the command line inside square brackets.
You can select any of these options by typing the capitalized letter corresponding to the desired option or by
simply clicking on the option in the command line, by right-clicking and choosing from the options that appear
in the middle portion of the shortcut menu, or, if dynamic input is enabled, by pressing the Down Arrow and
then selecting from a list.
Rectangle command options appear in the command line, and if dynamic input is enabled, can be selected by pressing the Down-Arrow.
To simply draw a rectangle without selecting any options, just click to specify one corner of the rectangle, and
then notice that the prompt has changed. The program now prompts you to specify the other corner or
opposite corner of the rectangle, and also presents a different set of options.
To draw a rectangle without selecting options, just click to specify the opposite corners.
As you move the cursor, you can see the rectangle that will be created. There are two different methods that
you can use to specify the opposite corner of the rectangle. With dynamic input toggled on, notice that you
can see the X- and Y-coordinates, the length and width of the resulting rectangle. You can simply move the
cursor until the rectangle is the desired size, or you can type the length and width values. Once you specify
the opposite corner, the rectangle is created and the command ends. You can tell that the command has
ended because in the command line, the command line tells you to Type a command, and if dynamic input
is turned on, there is no longer a prompt adjacent to the cursor.
To repeat the command, you can simply press the SPACEBAR, or you can right-click and choose the
RECTANG command from the top of the shortcut menu.
LESSON 7
If you click on UNDO again, it will undo the next most recent thing you did. So in this case, it removes the
rectangle.
If you click UNDO again, the program will not undo the individual line segments, but rather all of the line
segments created in that instance of the LINE command. When you are in the middle of the LINE command,
its undo option lets you step back and remove previous line segments, but once you have ended the LINE
command, the UNDO command reverses all of the line segments you created during that particular use of the
LINE command.
And if you click on UNDO again, it will undo the very first line segment you created.
Clicking on the REDO button one at a time will reverse what you just did with the UNDO command, so each
time you click the REDO button, each object is restored to the drawing.
You can also click on the down arrow adjacent to the UNDO button to view a list of all the commands. You
can then roll back through a series of commands. So rather than having to click the UNDO button three times
to undo everything but the very first line, you can select the last three commands at the top of the list to undo
the LINE, the RECTANGLE, and the LINE.
The arrow adjacent to the REDO button lets you do the same thing. Rather than clicking the REDO button
two times to restore the line segments and then the rectangle, you can simply click on the second item in the
list to redo the last two undo actions.
The combination of the UNDO and REDO commands is perfect for trying what-if scenarios. Or, if you do
something and dont get the desired results, you can immediately UNDO whatever you just did. Dont try to
fix it. Just undo it.
There is one thing you need to remember, however. The REDO command only reverses whatever you just
undid using the UNDO command. If you use any other command after you undo something, you will no
longer be able to use the REDO command to reverse whatever you undid.
LESSON 8
Lets look at the Center-Radius method. When you click the Circle by Center-Radius option, the program
prompts you to specify the center point for the circle. In the command line, you can see that the CIRCLE
command has several options. You can pick the point where youd like the center of the circle to be located, or
you could type in the coordinate location. By pressing the TAB key, you can toggle between the X-coordinate
location and the Y-coordinate location. Remember that the program uses a Cartesian coordinate system of Xand Y-coordinates, and when working in 3D, of X, Y, and Zcoordinates.
So you can position the center of the circle. Type 5 in the X-coordinate field, then press the TAB key to switch
to the other field, and type 6 to specify the location in the Y-direction. When you press the TAB key again, it
locks in that value. To finalize the selection of that point, press the ENTER key.
After locating the center of the circle, specify the radius by picking points or typing.
Once you specify the center of the circle, the program prompts you to specify the radius. The radius can also
be specified by picking points or typing the radius value. Suppose you want the radius to be exactly .75. Type
that value and then press ENTER to create that circle.
Repeat the command by pressing the SPACEBAR. This time, pick the location for the center of the circle.
Then you can simply move the cursor and click to specify a new radius. But before you do that, look at the
command line. Notice that the program is prompting you to specify the radius of the circle. You also have the
option of specifying the diameter of the circle. But there is also a default value. The program remembers the
radius of the previous circle and displays that value as the default. So if you want to create another circle of
the exact same size, you can simply press ENTER to accept that default value.
Press the SPACEBAR to repeat the command again, pick the center point, and then enter a new radius of
1.25. Then, if you start the command again, after you specify the center point, now the command shows you
the radius of the most recent circle, in this case 1.25, as the new default value.
Start the CIRCLE command again, but this time choose the Center-Diameter method. Again, the program
prompts you to specify the center of the circle. But notice that this time, after you select the center point, the
command prompts you to specify the Diameter of the circle rather than the radius. In the drawing window you
can see the diameter and the default value is now 2.5. Thats the diameter value of the last circle you created.
So the program still remembers the size of the previous circle and offers it as the default value for the new
circle, but since you specified that you wanted to create the circle based on its diameter instead of its radius, it
has now converted the default into a diameter value.
If you look carefully in the command line, you can see exactly what happened. The previous circle had a
radius of 1.25. Selecting the Center-Diameter method in the Ribbon automatically chose the Diameter option.
You can see the letter D right there on the command line. So the prompt changed to Specify diameter and the
new default value appears as the diameter value.
If you press the ENTER key, you create a circle the same size as the previous circle.
Start the command again by pressing the SPACEBAR and then specify the center of the circle. But notice that
the command has gone back to prompting you to specify the radius of the circle. If you want to specify the
diameter instead, you can click to select the Diameter option, type the letter D, or right-click and choose
Diameter from the shortcut menu, or with dynamic input enabled, you can press the down arrow and choose
Diameter. Then you can specify the diameter of the circle.
LESSON 9
When you choose this option, the program prompts you to specify the first end point of the circles diameter.
Click to select a point. The command then prompts you to specify the second end point of the circles
diameter, and as you move the cursor, notice that you can see the diameter of the circle in the drawing
window. The first point you picked is at one end of that diameter and the other end of the diameter is attached
to the cursor.
The program shows you the length of the diameter line. Also note that you can specify the angle of the
diameter line. Remember that east or 3-oclock is the zero angle and angles increase in a counter-clockwise
direction.
So at this point, you can either pick the other end of the diameter, or press the TAB key to cycle between the
length and angle values. To lock the diameter line in at an angle of 45-degrees, you can press TAB until that
field is active, then type 45, and then press the TAB key to switch back to the diameter value. Notice that the
angle is now locked, but you can continue to move the cursor to drag the length of the diameter. You can then
type in the diameter, lets say, a value of 3.
A three-point circle lets you create a circle by specifying three points. The resulting circle will pass through
those three points. Start the command and then pick the first point, and then the second point. Notice that
when you go to pick the third point, you can see the resulting circle. As you move the cursor, the size of the
circle changes. The circle continues to pass through the first two points, but the resulting circle changes as you
prepare to select the third point. When you click to pick the third point, the circle is created.
Notice that after you create the circles, if you select them, grips are displayed at their center points and
quadrant points. Even though these circles were not defined based on their center points, once you create
them, the properties of all circles include the center point and radius. It doesnt matter how they were created.
Regardless of the method you used, they are all the same type of circle object.
LESSON 10
Lets say, for example, that you want to create a circle that is tangent to two lines. Notice that in the
command window and at the dynamic command prompt, AutoCAD prompts you to specify a point on the
object for the first tangent of the circle, and as you move the cursor anywhere over one of the lines, you see a
small glyph and a tooltip appears that says Deferred Tangent. This is an object snap that automatically pops
up and allows you to snap to that geometry. Click to pick a point on one line. Then move the cursor over to
the other line. The prompt changes. It now asks you to specify a point on an object for the second tangent of
the circle and again you see the same glyph and tooltip. Click to pick a deferred tangent point on the other line.
You still dont see the circle, but now the command is prompting you to specify the radius of the circle. There
may be a default value from the last time you used the CIRCLE command. To specify a different radius, you
can either pick points to specify the radius or type the value. Type in a value of 1.5. As soon as you press
ENTER, the circle is created. Notice that the circle is tangent to the two lines. Its not necessarily drawn at the
points you specified, but it is tangent to the lines you specified. If you had specified a smaller radius, the
tangency points would be closer to the intersection of the two lines.
Create another circle tangent to these same two lines. Go back to the Draw panel in the ribbon. Notice that
the Tangent, Tangent, Radius method is now the default method shown in the Circle button. Any time a
button includes a flyout like this, which ever option you choose from the flyout becomes the new default
method assigned to the button. It floats to the top. So you dont have to click the arrow, this time you can
simply click the button.
Again, click to select the first line, but this time pick a point out towards the end of the line. Then, click to select
the other line. Then, when AutoCAD prompts you to specify the radius, type .75, half the size of the previous
circle. Notice that the new circle is still tangent to the two lines, but now it touches them much further from the
points you used to select those lines.
You can use the Tangent, Tangent, Radius method to create a circle tangent to any two objects. Click to select
each of the lines, and then press ENTER to accept the default radius value. Again, AutoCAD creates a circle
of the desired radius tangent to the two objects you selected.
Lets look at the other method, Tangent, Tangent, Tangent. Suppose you wanted to create a circle that fits
exactly inside a triangle so that it touches and is tangent to all three sides.
In the Draw panel of the Home ribbon tab, click on the Circle flyout and choose the Tan, Tan, Tan tool. Then,
pick a point anywhere on one side of the triangle, then anywhere on the second side, and then anywhere on
the third side. As soon as you pick the third point, AutoCAD automatically calculates the radius of the circle
that fits perfectly inside the triangle and is tangent to each side.
LESSON 11
Drawing Arcs
An arc is one of the most basic objects you can create, and there are quite a number of different methods you
can use to create arcs.
On the Home ribbon, in the Draw panel, expand the Arc split button. Notice that the program shows 11
different methods you can use to create an arc. The default method lets you create an arc by picking three
points that the arc will pass through, but notice that you can also create an arc by picking its start point, center
point, and endpoint; by picking its start point, center point, and an included angle; by picking its start point,
center, and the length of a chord; the start point, endpoint, and included angle; the start point, endpoint, and
tangent direction; the start point, endpoint, and radius; the center point, start point, and endpoint; the center,
start point, and included angle; the center, start point, and chord length; or draw an arc tangent to the last line
or arc that you created.
Note that with the exception of the Continue option, each of these methods require you to select three points,
or two points and a value. Several use the same combinations, but change the order in which you pick points
or specify the values. Also note that when you select one of these options from the split button, the method
you choose floats to the top of the button and becomes the default method the next time you click the button
in the ribbon.
Cancel the command then choose the default 3-Point method. When you do, the command prompts you to
specify the start point of the arc. It also tells you that by default, arcs are created in a counter-clockwise
direction. But notice that if you want to draw an arc in a clockwise direction, you can press and hold the CTRL
key as you pick points to switch directions.
Also note that even though you started the ARC command using the 3-Point method, which lets you create
an arc passing through three points, theres also a Center option. If you choose the Center option, the prompt
changes. Now, you can specify the center of the arc. Once you select the center point, the program prompts
you to specify the start point of the arc. Once you do that, the program prompts you to specify the end point
of the arc.
Notice that by default, the arc is created in a counter-clockwise direction. But when you press the CTRL key,
you can see that now, the arc is being created in a clockwise direction.
As soon as you specify the endpoint, the arc is created and the command ends.
LESSON 12
Click to select the start point and then the second point. As soon as you specify that second point, you can
see a preview image of the arc. As you move the cursor, the preview changes, so that the arc extends from
the start point and through the second point to the position of the cursor. The first two points remain fixed and
its the third point, the end point, that completes the creation of the arc.
Once the arc has been created, if you select it, grips appear at specific locations that correspond to the
geometry used to store the arc. The program stores the start point, the end point, and the center point of the
arc. Theres also a grip at the midpoint.
Go back to the ribbon and this time create an arc using the Start, Center, Length method. Once you have
created the arc, notice that when you select it, you again see grips at the start point, the end point, and the
center point. Regardless of the method you use to create the arc, once it has been created, the program uses
the start point, the end point, and the center point to store the definition of the arc.
Notice that the Start, Center, Length method has floated to the top of the split button. If you click that button
now, instead of using the default 3-Point method, the program repeats the Start, Center, Length method. But
if you cancel the command and then press the SPACEBAR or right-click to repeat the command, the program
reverts back to the default method, which creates an arc passing through three points.
Of course, even if you start the command using the default method, you can easily switch to any of the other
methods by choosing options. The available options always display on the command line. If dynamic input is
enabled, these options also appear adjacent to the cursor. You can then choose any available option by
clicking the option on the command line, by pressing the down-arrow on the keyboard, by right-clicking and
choosing from a shortcut menu, or by typing the letter corresponding to the desired option. In this case,
choose the Center option. Now the program is prompting you to select the center point of the arc. Once you
click to pick the center point, the prompt changes. Now the program is prompting you to specify the end point
of the arc. But notice that at this point, you can also choose the Angle or Chord Length option to complete the
arc.
Choose the Angle option. As soon as you do, the program prompts you to specify the included angle. Notice
that by default, the arc is extending in a counter-clockwise direction. If you press the CTRL key, the arc
extends in a clockwise direction. You can also type an angle value. If you specify a positive angle value, such
as 90-degrees, the arc will be drawn in a counter-clockwise direction. But if you specify a negative angle value,
such as negative 90-degrees, the arc will be drawn in a clockwise direction.
LESSON 13
When you start the command, the program prompts you to select objects. Note that all modify commands
work in a two-step process. The first step is to select objects, a process known as creating a selection set.
Once you have finished selecting objects, right-click or press ENTER to complete the selection and proceed to
the action of the modify command. The objects are not actually erased until the second step of the command
is completed.
When selecting objects, notice that when you move the cursor over an object it highlights to let you know that
the pick box is over the object. You can then click to select the object.
Once an object has been selected, it displays with a dashed line. Also notice that in the command line, each
time you select an object, the prompt changes to tell you that the program has found and selected an object
and shows a running total for the number of objects that youve selected. The prompt also repeats so that you
can select another object.
You can also press the F2 key to expand the command line, so that you can see additional information. Press
F2 to collapse the command line again.
Once youre done selecting the objects that you want to erase, you can right-click or press ENTER to remove
those objects from the drawing and end the command.
LESSON 14
If you move your cursor to the left after picking the first point, the program uses a crossing window, which by
default displays with a dashed border and a green background. Any objects that are entirely inside this window
or that cross its border will be selected; those objects will become part of the selection set and will be modified
by the command.
Once you click to select the opposite corner, objects that have been selected will appear with dashed
highlighting. Also, in the command line, AutoCAD tells you how many objects have been selected. If you
select the same object more than once, the program tells you the number of objects you selected that were
duplicate selections, in other words, they were already in the selection set.
When AutoCAD prompts you to select objects, you can also force it to use a window or crossing window. To
tell AutoCAD to use a window, type the letter W and press ENTER. Notice that the prompt changes. Youre
now being asked to specify the first corner of the selection window. After you click, when you move the
cursor, it doesnt matter if you move to the left or to the right. AutoCAD will use the window selection because
you specifically told it to use that method. Remember, with the window selection, only those objects that are
completely inside the window will be selected.
To force AutoCAD to use a crossing window, when the command prompts you to select objects, type the
letter C and press ENTER. Again, the prompt changes. After you click to specify the first corner of the
window, when you move your cursor it doesnt matter if you move to the left or to the right. AutoCAD will use
the crossing window selection because you specifically told it to use that method. And remember, with the
crossing window, any objects that are inside the window or that cross its border will be selected.
Once youre done selecting objects, right-click or press ENTER to complete the ERASE command. As soon
as you do, the selected objects are removed from the drawing.
LESSON 15
With dynamic input enabled, notice that this prompt also appears adjacent to the cursor, and if you press the
Down arrow on the keyboard, you can choose these options from a menu.
For example, choose the WPolygon option and then pick points to define a window polygon surrounding the
objects you want to select. You can tell that its a window polygon by its solid border and blue background.
Once the objects you want to select are all inside the window polygon, press ENTER to complete the
selection, and notice that those objects are highlighted, indicating that theyve been selected.
Since you never actually started a command, the objects are simply highlighted. You can also see small blue
squares, called grips. If you click the Erase tool in the Modify panel of the Home ribbon, the highlighted objects
are immediately removed from the drawing. Because you had already selected the objects, the program does
not prompt you to select objects. It simply performs the action on the objects you had already selected.
Chapter 2 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. To access the Line command options as shown [Close/Undo], you must:
9. What method would be the best for you use to draw an arc in a clockwise direction?
A. You can use any method, since clockwise is the default direction.
B. Use the start, center, end method.
C. Press and hold the CTRL key while creating the arc.
D. You cannot draw arcs in a clockwise direction.
10. There are multiple methods for selecting objects with Modify commands. In addition to picking, the
two other most common methods are:
A. Window and Polygon.
B. Window and Crossing.
C. Crossing and Intersection.
D. Polygon and Fence.
11. If you click in an empty area of the drawing with no command active, you can do any of the
following, EXCEPT:
A. Choose the Fence, WPolygon, or CPolygon selection methods from a right-click shortcut menu.
B. Choose the Fence, WPolygon, or CPolygon selection methods using dynamic input.
C. Choose the Fence, WPolygon, or CPolygon selection methods by typing.
D. Use a window or crossing window.
Answer Key: 1.c 2. b 3. b 4.d 5.a 6.b 7.a 8.b 9.c 10.b 11.a
Chapter 3
Controlling Drafting Settings
Every point in an AutoCAD drawing is identified by its X,Y coordinates. In this chapter, you will learn about
AutoCADs coordinate system, drawing units, and angle measurements. You will also learn about tools such
as object snap, that enable you to draw accurately when using AutoCAD.
LESSON 1
Various interface components help you find the origin, the X- and Y-axes, and the current Cartesian coordinates.
If you move the cursor to the right of the Y-axis, the green line, and above the X-axis, the red line, notice that
the X and Y coordinate values are both positive values. When you move the cursor to the left of the Y-axis,
but above the X-axis, notice that the X value is now negative, but the Y value is still positive. If you move the
cursor below the X-axis, now both the X and Y values are negative. And if you move the cursor to the right of
the Y-axis but keep it below the X-axis, notice that now the X value is positive but you still see negative values
for Y, because the cursor is below the origin of Y.
So, as you can see, locating points in space is always based on X and Y coordinate values when working in a
2D view. And when working in 3D, points are located based on X, Y, and Z coordinate values, in a system
known as a Cartesian coordinate system.
Once you understand this concept, you can create geometry anywhere in space. There is no limit to the
drawing. And when you model in AutoCAD, you create objects at full scale, actual size.
LESSON 2
So as you move the cursor now, the point that you see located is the exact location that you specified. You
can then move the mouse, pick a new point, and then right-click or press ENTER to end the command.
Take it one step further. Suppose you wanted to create a circle by specifying its center and radius. Start the
CIRCLE command. Then, as you move the cursor, notice that AutoCAD prompts you for the exact X- and Ylocation. You can either type the values or you can pick a point on the screen to identify that location. But
suppose you wanted the center of the circle to be located at the endpoint of the previous line. To do this, you
can right-click and choose the Recent Input option. Notice that points you recently picked or typed appear in
this list. So you can place the center of the circle at the endpoint of the line by simply selecting that point from
the list. As soon as you select that point, the center of the circle is place exactly at the starting point of the line.
The points displayed in the Recent Input list are absolute coordinatesspecific points defined by their absolute
X- and Y-coordinates.
LESSON 3
You can type the @ symbol followed by coordinates to use relative coordinates.
So now, after typing the @ symbol, type the number 2 for the distance you want to go in the X-direction,
followed by a comma and then 0 for the distance you want to go in the Y-direction. When you press the
ENTER key, the program creates a line segment thats exactly 2 units long in the X-direction. Now to draw a
vertical line you can do the same thing. Simply type the @ symbol, specify how far you want to go in the Xdirection, in this case, that value would be 0. You dont want to move anywhere to the left or right. Type a
comma, and then type the number 2 to create a line 2 units long in the Y-direction.
Your goal here is to actually create a perfect square by typing in the coordinate values rather than picking the
points. Again, type the @ symbol. And this time you want to go to the left. Well, positive X is to the right, so
negative X would be to the left. So type -2,0 and then press ENTER. And now, you can either click the Close
option or type the letter C to close back to the starting point, or if you wanted to type in the relative coordinate
to draw the line coming down, you could type @0,-2 and then press ENTER and then press ENTER again to
end the command.
Notice how you can use relative coordinates to create a perfect square.
When you type coordinates prefaced by the @ symbol youre specifying point in space using relative
coordinates.
LESSON 4
Click on the big red A to expand the Application menu and then choose Drawing Utilities > Units to display the
Drawing Units dialog. You can change the units at any time while youre working on a project, but typically the
units are set when you first start the drawing.
There are five types of length units to choose from. Architectural and Engineering actually have a unit value
associated with them. They display in feet and inches; feet and fractional inches for architectural and feet and
decimal inches for Engineering. Decimal, Fractional, and Scientific do not have a unit value associated with
them, so you can use them to represent any type of units that you wish.
The selections in the Insertion Scale list only affect the insertion of Blocks. It is used to help identify the type of
units when inserting blocks and drawings that come into the current drawing from another drawing, to help
scale those blocks appropriately.
The drawing precision controls the number of decimal places or the fractional precision that you will see on in
the lower-left corner of the Status bar and also adjacent to the cursor when dynamic input is enabled. Notice
that in the Status bar, you currently see just four decimal places. This is just for display purposes. This doesnt
affect the drawing accuracy. AutoCAD always calculates and is accurate to 14 decimal places.
In addition to the type of units you use to display and calculate length, you can also control the type of units
used for angle measurements. Notice that there are five different types of angle measurement you can
choose, including surveyors units. Once youve chosen the type of angle measurement youre going to use,
you can also choose the precision. Again, this only affects the display of angles, not the accuracy with which
AutoCAD calculates angles.
The other thing you have to consider is whether you want angles to be measured in a clockwise or counterclockwise direction. By default, angles in AutoCAD increase in a counter-clockwise direction.
You can also specify the direction of the 0-angle. By default, the 0-angle direction is to the east or 3-oclock. If
you click the Direction button, AutoCAD displays the Direction Control dialog. You can then select a different
direction for the 0-angle. You can set it to any of the four cardinal points, or you can select Other and then type
in a value, or click this Pick button and then select two points on the screen to graphically define the angle.
Unless you have a specific reason to change these defaults, you should leave the direction set to East, and
make sure that the Clockwise check box is not selected, so that AutoCAD continues to measure angles in a
counter-clockwise direction.
Once you have set your drawing units, click OK to close the Drawing Units dialog. Any changes you may
have made will now appear when you create or modify geometry. Changes to the units display will also
appear in the Status bar. Notice now, the coordinates display just two decimal places instead of four, because
thats the change you made in the dialog box.
LESSON 5
The problem with the line segment you just created is that while it is indeed 7 units long, you really dont know
the angle at which it was drawn. But you can control the angle by using dynamic input.
In the Status bar, toggle on Dynamic Input. Then, create another line segment. Start the LINE command.
Notice that as soon as you move the cursor into the drawing window, you can see the X- and Y-coordinates of
the cursor location. Suppose that you wanted to create a new square just like the one on the left. The length
of each side of the square is 6 units long, which means that you need to line segments at angles of 0, 90,
180, and 270 degrees that are each exactly 6 units long.
If you knew exactly where you wanted the first line segment to start, you could type in that coordinate, but in
this case, just pick a point. Then, move the cursor to the right. Notice that dynamic input shows you the length
and angle of the line, and you can toggle between those two fields by pressing the TAB key. So if you want to
specify the length first, you can press TAB to make the length field active, then type 6, and then press the
TAB key again to toggle to the angle value. The length of the line segment is now locked to 6 units, but notice
that you can still vary the angle. Since you want this line to go straight out to the right, which is the 0-angle,
you can type zero and press the TAB key again. Notice that now, both the length and angle are locked.
Regardless of where you move the cursor, the line segment doesnt change. Its locked to a length of 6 and
an angle of 0. When you press the ENTER key, AutoCAD creates the geometry.
Now the program prompts you to specify the next point. Again, dynamic input shows you the length and
angle. If the distance field is active, you can type 6, and then press the TAB key to lock that value and switch
to the angle field. The distance is locked to 6. Now you can type in the angle of 90-degrees and press the TAB
key. That locks the line segment into the desired vertical location. And when you press ENTER, the program
creates that line segment.
This time, set the angle first. Press the TAB key to make the angle value active, type an angle of 180degrees, and press the TAB key. Now the line is locked at the desired orientation, but you can still change its
length. Type 6 and then, since you know thats the desired length, you can save a step. Instead of pressing
the TAB key, you can just press ENTER to create that line segment.
To create the final side of the square, simply right-click and choose the Close option to create the final side by
drawing a line segment from the current point back to the starting point.
So, by using direct distance entry, typing the length of the line, in conjunction with Dynamic Input, you can
quickly draw accurate geometry.
LESSON 6
The reason these lines do not meet is that the person who created the drawing did not use object snaps. If
they had used object snaps, they could have made sure that geometry was created accurately.
There are two different ways in which you can use object snaps: running object snaps and object snap
overrides.
A running object snap is an object snap that is toggled on at all times, which you can do using the tool on the
Status bar. Running object snaps ensure that whenever the cursor is placed near a particular type of object,
the cursor will search and try to find that snap type on that geometry.
An object snap override is a temporary object snap, which can be selected by right-clicking. When you rightclick, youll find the object snap overrides in the shortcut menu that appears when using most AutoCAD
commands. For those commands when right-clicking does not display snap overrides in the shortcut menu,
you can press the SHIFT key and then right-click to display the snap overrides shortcut menu.
When you work in 2D, you will typically use two dimensional object snaps, such as endpoint and midpoint.
When working in 3D, you can continue to use these object snaps, or use specific 3D object snaps to snap to
three-dimensional geometry, such as a vertex or corner of an object, or the midpoint on an edge.
LESSON 7
Running object snap modes can be set from the Status bar. If you right-click on the Object Snap button on the
Status bar, you can then click to select a running object snap from the shortcut menu. Any object snap that
appears in this list with a blue rectangle around its icon is a running object snap mode that is currently active.
For example, in the exercise file, notice that Endpoint, Midpoint, and Parallel are running snap modes that are
already active.
If you would like to quickly deselect one of the current running object snap modes, or select a new one to
enable it, simply place your cursor on that item (such as Endpoint) and then click. The shortcut menu will
disappear, but if you right-click again on the Object Snap button on the Status bar, you can clearly see that the
Endpoint running object snap is no longer active. If you click on Center, when you right-click on the button, you
can see that the Center running object snap is now active.
In the shortcut menu, you can now see that the Midpoint, Center, and Parallel running object snaps are active.
If youd like to toggle on or off several running object snap modes at a time, choose Settings from this shortcut
menu to display the Object Snap tab of the Drafting Settings dialog. On this tab, you can toggle on and off as
many or as few running object snap modes as you wish by selecting or clearing the associated check boxes.
You can even toggle them all on by clicking the Select All button, or toggle them all off by clicking the Clear All
button. Sometimes, it may be easier to toggle off all of the running object snaps and then select just those
that you want toggled on at a particular time.
You may be tempted to toggle on all of the running object snaps, but this is generally not a good idea because
this can often cause conflicts. For example, if you toggle on Center, Quadrant, and Tangent, AutoCAD will find
many different snap points on arcs and circles, and this can become confusing because the geometry may
not snap to the point you intended. So its better to toggle on the modes that you use most frequently.
Toggled on just the Endpoint and Midpoint
object snaps
Also note that in order for running object snaps to be active, the Object Snap On check box must also be
selected. You can toggle this on and off using the Object Snap button on the Status bar or by pressing the F3
key. The snap modes that you select here in the dialog box simply determine which object snap modes will be
active as running object snaps when this check box is selected.
So again, after choosing which object snap modes you want to use, you can toggle on and off the running
object snap by clicking the Object Snap button on the Status bar. Click once to toggle running object snap off;
click again to toggle it on.
Now, suppose you want to create a new line that goes from one end a line segment to the end of another line
segment. Start the LINE command by clicking the Line tool in the Draw panel of the Home ribbon and then
move the cursor into the drawing. Note that in the Status bar, the Running Object Snap is turned on.
When you move the cursor over the line segment near its end, AutoCAD shows you an icon or glyph as well
as a tooltip, to indicate that it has found the endpoint of the line. Notice that you dont need to place the cursor
exactly at the end of the line. Just move it near the object. AutoCAD will find the proper geometry based on
the object snap modes that you selected for the running object snap modes. By positioning the cursor slightly
away from the actual location on the geometry youre snapping to, its easier to see that the proper location
has been selected.
Once you see the glyph and tooltip, click using the left mouse button. Notice that AutoCAD has found the end
of the line segment. Move the cursor near the end of the other line segment. Once you see the glyph over the
point you want to snap to, click to select that point.
Press ENTER to end the LINE command and then press the SPACEBAR to start the LINE command again.
This time, create geometry between the midpoints of several lines. Since you had also selected the midpoint
as one of the running object snap modes, when you move the cursor near the midpoint of a line, you see a
midpoint glyph and a tooltip that tells you that AutoCAD has found the midpoint of the line.
Youre may be wondering how AutoCAD differentiates between finding the midpoint of the line and the
endpoint of the line? It depends what your cursor is closest to. Notice that as you move the cursor closer to
the end of the line, AutoCAD finds the endpoint. As you move the cursor closer to the middle of the line, it
finds the midpoint. If you are slightly closer to one or the other, the glyph and tooltip change.
Also, note that you dont have to wait for the tooltip to become visible before you click to select the point. As
soon as you see the glyph, AutoCAD has found the geometry and you can click to select it.
LESSON 8
Start the LINE command by clicking the Line tool in the Draw panel of the Home ribbon tab. Then move the
cursor near the edge of the circle on the left. Notice that as soon as you touch the edge of the circle, AutoCAD
displays a center snap glyph in the center of the circle as well as a tooltip showing you that it has found the
center of the circle. Click to select that point. Then move the cursor over to the right. Notice that you can also
move the cursor over the center of the circle, and AutoCAD displays the center glyph and tooltip. Most users
find it easier to move the cursor over the circle itself rather than trying to place the cursor at the center. That
way, you can more clearly see when AutoCAD is ready to snap to the center of the circle. When you see the
center glyph, click to specify the endpoint of the line.
Press the SPACEBAR or ENTER key to end the command, and then press the SPACEBAR to begin the
command again. This time, you will draw a line segment that goes from the center of the circle on the left to a
point tangent to the circle in the upper-right. Notice that now, you can hover over the edge of the circle to snap
to the center of the circle, or snap to the endpoint of the previous line, which was already drawn from the
center of the circle. Either one will yield the same point. Click to specify the first point of the line and then
move the cursor up toward this circle. Remember that you want to select a point on the circle to create a line
that is tangent to the circle. But since you didnt select the Tangent object snap as one of the running object
snap modes, when you hover the cursor over the circle, AutoCAD only shows you the center object snap.
Since Tangent is not one of the running modes, what you can do is right-click to display the shortcut cursor
menu. Notice that in the middle of this menu is a selection labeled Snap Overrides. If you move the cursor
over that selection, the menu expands and you can see all of the object snap modes. You can then select the
Tangent snap mode as an override. That means that it will override the current running object snap modes for
the next pick you make.
So by clicking on Tangent, AutoCAD is now ONLY looking for a tangent point. So if you move the cursor near
the edge of this circle, notice that it no longer finds the center. Even if you put the cursor right at the center of
the circle, it will not snap to the center or the endpoint of the line, because the Tangent object snap is
overriding the running object snap modes. So AutoCAD only finds points of tangency.
If you move the cursor over the circle, notice that you can see when the tangent glyph and tooltip appear.
There are actually two points of tangency, one near the bottom of the circle and one near the top. Once the
glyph appears near the point of tangency that you want to use, click to select that point. AutoCAD
immediately draws the line segment so that it is tangent to the circle, and now notice that the program is no
longer looking for a tangent point. The running object snap modes become active again, so that AutoCAD is
looking for centers, endpoints, and midpoints.
So as you can see, the object snap overrides simply override the running object snap just for the very next
selection. Then the running object snap modes become active again.
Press ENTER to end the LINE command and then press the SPACEBAR to start it again. Then snap to the
left end of the line, which remember is already located at the center of the circle, and then move the cursor
down to snap at the 12 oclock quadrant at the top of the lower circle. But again, since Quadrant is not one of
the current running object snaps, AutoCAD is only ready to snap to the center of the circle. So you will need to
use an object snap override.
In addition to right-clicking and then displaying the Snap Overrides flyout, you can press and hold down the
SHIFT key and then right-click to display a shortcut menu showing just the object snap overrides. There may
be times when simply right-clicking does not display a shortcut menu, but pressing the SHIFT key while
simultaneously right-clicking will always display the object snap override shortcut menu.
Now you can select the Quadrant object snap override from the shortcut menu. As soon as you do, the
shortcut menu disappears and now AutoCAD will only look for quadrant points on circles and arcs, since the
quadrant snap mode is now active as the object snap override.
There are actually four quadrant points on the circle: one at 3 oclock, one at 12 oclock, one at 9 oclock, and
one at 6 oclock. AutoCAD will snap to whichever one is closest to the cursor. When the quadrant snap glyph
appears at the quadrant point you want to snap to, click to specify that quadrant point as the endpoint of the
line.
Then you can either press the ENTER key or SPACEBAR, or right-click and choose Enter from the shortcut
menu to end the LINE command.
Chapter 3 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. The AutoCAD coordinate system is based on ALL of the following EXCEPT:
A. An absolute location in space.
B. Locating a point based on an X, Y and Z value.
C. A relative coordinate in space.
D. A Classic AutoCAD coordinate system or Workspace.
2. With Dynamic Input turned on, you can specify the angle of the line segment first by:
A. Typing the @ symbol and then the < (less than) symbol and the angle.
B. Typing the < (less than) symbol and the angle.
C. Pressing the SPACEBAR to enter the angle.
D. Pressing the TAB key to cycle through the input options.
3. The use of Object Snaps allows your cursor movement to:
A. Snap to the grid dots on the screen.
Chapter 4
Managing Layers
AutoCAD helps you to organize information in your drawings for greater efficiency. For example, you can draw
object representing different types of information on various layers and then use those layers to control the
visibility as well as the color and linetype of those objects. In this chapter, you will learn how to create and
manage layers and layer settings.
LESSON 1
For example, this illustration shows several sheets of Mylar, like what we used to use with pin-bar drafting. Or
perhaps these are transparencies on an overhead projector. You can have as many sheets as you want. If
there is a sheet that has some information or objects drawn on it that you do not want to see, you can simply
take that sheet out of the stack. If it is not in the stack, then you cannot see that information. In AutoCAD,
you can accomplish the same thing by simply turning the layer off.
The layer on the top is equivalent to the current layer in AutoCAD. If you were to press the stack of
transparencies down and start drawing with a pen, you would be drawing on the top most transparency. In
AutoCAD, you would be drawing on the current layer. So the top sheet is the current layer.
If you want to create something on the third sheet, you must first take that sheet and place it on the top
before you start to create new geometry, because you can only draw on the top or current layer.
LESSON 2
So in the layer list in the Layer panel of the Home ribbon, you can see that the current layer, the layer at the
top of the list, is layer 0. If you select a different layer in this list, such as the Furniture layer, notice that that
layer now appears at the top of the list. The layer at the top of the list is known as the current layer.
If you think of each of these layers as being a separate sheet of Mylar or transparency, while you can see as
many layers as you wish, you can only draw on one layer at a time. The layer you draw on is the current
layer.
With Furniture set as the current layer, start the CIRCLE command and draw a circle to represent a table.
That table has now been created on the current layer, the Furniture layer.
If you want to verify that the object, or any object for that matter, was created on its appropriate layer, all you
need to do is move the cursor and pause it over an object. The program will display a small property panel
that will show you the layer of that object as well as its color and linetype. If you click to actually select the
object, you will see a Quick Properties palette that also includes this information. Notice that when you select
an object, its layer also displays in the Layer panel of the Home ribbon.
Press the ESC key to deselect that object and then move the cursor over a different object, such as a door.
Notice that now the property panel shows you that the door is drawn on the Doors layer. If you select the
door, the program displays the Quick Properties palette. You can see that the door is drawn on the Doors
layer, and if it was drawn on the wrong layer, you could change the layer right here in the palette. And again,
when you select an object, its layer also displays in the Layer panel of the Home ribbon, and in the case of the
door, it clearly shows you that the object is drawn on the Doors layer.
Pressing the ESC key deselects the object. Now, if you want to create another door, you can select the Doors
layer. Notice that now the Doors layer is the current layer.
If you move the cursor over the circle you previously created, the property panel shows you that the circle
was created on the Furniture layer. And if you select it, the Quick Properties palette also shows you that the
circle was drawn on the Furniture layer. And when you select an object, you can also see its layer in the
Layers panel on the Home ribbon. You can see that it was indeed created on the Furniture layer.
Press the ESC key to deselect the object.
LESSON 3
To turn a layer off, simply expand the Layer drop-down and click the icon to turn a particular layer off. When
you turn a layer off, the objects on that layer are no longer visible. If you dont need to see the doors, you can
click the On/Off icon for the Doors layer and then the doors will no longer be visible in the drawing either.
But notice that if you try to turn off the current layer, the program displays a warning to let you know that if
you turn off this particular layer, any objects you subsequently create will not be visible. In other words, even
though the layer is no longer visible, it would still be the current layer and youd be creating objects that would
not be visible. So in most cases, you would want to keep that layer on. Otherwise, you wouldnt be able to
see the geometry that you just created.
Similarly, if you select a layer and make it the current layer, you will also want to make sure that the layer is
turned on. For example, if you wanted to create more furniture, you would first turn the Furniture layer back on
and then select it and make it the current layer. Then, any new geometry you create will be on that layer and
will be visible.
Again, if you attempt to turn off the current layer, the program displays a warning asking if youre absolutely
sure you really want to turn off the current layer. If you say yes, the current layer will be turned off, but any
new geometry you create will not be visible until you turn that layer on again. So in most cases, you will not
want to turn off the current layer.
LESSON 4
To change the color assigned to a layer, you can expand the Layer drop-down and click on the color swatch
adjacent to that layer. The program displays the Select Color dialog. You can then choose the color you want
to assign to that layer by selecting any of the 256 colors on the Index Color tab, specifying a color using the
tools on the True Color tab, or choosing a color from any of the color books on the Color Books tab. You have
a choice of more than 13 million different colors.
Once youve selected a color, click OK to close the Select Color dialog. All of the objects on the layer that were
created with their color set to ByLayer will change to the new color.
LESSON 5
When you click the Layer Properties button, the program displays the Layer Properties manager. This button
acts as a toggle. If you click on the button again, the Layer Properties Manager disappears. Click the button
again, and the Layer Properties Manager is once again visible.
The Layer Properties Manager is a palette, and therefore it behaves just like any other palette. When its
floating, you can move it around by dragging on its title bar. You can also resize the palette by clicking and
dragging on an edge or corner. If you right-click on the title bar, you can move, size, or close the palette.
The Layer Properties Manager palette can also be docked to the side of the drawing window, or anchored to
the left or right. Notice that when the palette is anchored, its actually still open, but rolls up so that it doesnt
take up much room. But since its a palette, you can start a command, such as the LINE command, and
then, when you move the cursor over the palette, the Layer Properties Manager rolls back out and you can
make changes to layer settings even while in the middle of the command. Notice that when you move the
cursor back into the drawing window, the palette rolls back up and the LINE command is still active.
Even when the palette is floating, it can be set to automatically hide. Now, when you move the cursor off the
palette, you only see the palette title bar, but when you move the cursor back over the palette, it rolls back out
so that you can modify the layer settings. If you dont want the palette to roll up like this, you can right-click on
the palette title bar and turn off the Auto-Hide feature. When Auto-Hide is turned off, the palette no longer
hides when you move the cursor away from the palette.
When the palette is visible, it can be difficult to see objects behind the palette. But you can also adjust the
transparency of the palette. To do this, right-click on the palette title bar again and choose Transparency. This
displays the Transparency dialog box. Notice that the dialog box has two settings. The General setting controls
the overall transparency of the palette. By dragging this slider to the left, you can increase the transparency of
the Layer Properties Manager palette. Set that value to 30 percent.
The Rollover setting controls the transparency of the palette when you move the cursor over the palette. You
can click the Click to Preview button to see the effect of this setting. Notice that when the Rollover
transparency is set to 100 percent, the palette will become solid when you move the cursor over the palette. If
you still want to see through the palette a bit even when the cursor is over the palette, you can reduce this
value. Set it to 60 percent. Then click the preview button to see what this looks like.
Note that the General transparency cant be more opaque than the Rollover transparency. Notice that if you
move the General slider back to the right, once you reach 60 percent, as you move the General slider the
Rollover slider moves as well.
Change the General value to 75 percent and the Rollover setting to 100 percent. Once the transparency is set
the way you want, click OK.
Now you can see the geometry behind the palette. When you move the cursor over the palette, the palette
becomes opaque. You can then modify any of the layer states. For example, you can turn layers on and off,
change their colors, and so on.
Notice that as you make those changes, you immediately see the changes in the drawing. There is no OK or
Apply button, because the Layer Properties Manager is a palette, not a dialog box. When you make changes
using a palette, you see those changes immediately in the drawing.
This makes it very easy to manipulate layers even while youre in the middle of using some other command.
Most people prefer to have the Layer Properties Manager anchored rather than floating. That way, it stays out
of the way until needed. When you need to make a change, you can move the cursor to the edge of the
drawing window. Then, when the palette becomes visible, you can make any necessary changes, and then
move the cursor back into the drawing and continue what you were doing.
LESSON 6
In the exercise drawing, notice that in the Layer Properties Manager palette, all of the layers currently use the
Continuous linetype. To change the linetype assigned to a layer, click in the Linetype column for that layer.
AutoCAD immediately displays the Select Linetype dialog. Notice that at present, there are only three
linetypes currently loaded in this drawing: Continuous, Hidden, and Phantom2. Whenever you start a new
drawing, you will always see the Continuous linetype. Depending on the template that you use to start a new
drawing, you may see other linetypes as well. But there certainly must be other linetypes that you can use.
And there are.
Before you can use other linetypes in a drawing, however, you must first load them into the drawing. To load
other linetypes, click the Load button. AutoCAD immediately displays the Load or Reload Linetypes dialog.
Notice that at the top of the dialog is a File button and adjacent to it is a file name, in this case ACAD.LIN.
AutoCAD linetypes are defined and saved in a special linetype definition file, with the file extension .LIN.
AutoCAD comes with several such files, one of them being this ACAD.LIN file, and you can create and save
your own custom linetypes or obtain additional linetype files from third-parties. To load a linetypes from a
different linetype library file, click the File button to open a Select Linetype File dialog, and then select the
linetype library file you want to use.
Once you have chosen the linetype library file you want to use, the Load or Reload Linetypes dialog shows
you all of the linetypes available in that file. To load one of these linetypes, select it in the list and then click
OK. Note that if you want to load several linetypes at one time, you can hold down the CTRL key, select
multiple linetypesfor example, choose the Fence Line, the Gas Line, and the Hot Water Supply lineand
then click OK.
You are then returned back to the Select Linetype dialog. You can then choose one of the linetypes you just
loaded into the drawingfor example, select the Hot Water Supply Lineand then click OK. AutoCAD
immediately assigns that linetype to all of the objects on that layer. If you go back to the Select Linetype
dialog and choose a different linetype, all of the objects on the layer change again to the new linetype you
selected.
LESSON 7
If you open the Layer Properties Manager palette and look at the various columns, you wont see a column
labeled VP Freeze. You see one labeled New VP Freeze, but not VP Freeze. But if you switch to a paper
space layout, notice that now you do see a VP Freeze column in addition to the New VP Freeze column.
VP Freeze is only available when you are working in paper space. This control enables you to control the
freeze or thaw state of layers individually in each viewport.
Switch back to model space. When you freeze the FURNITURE layer, notice that you can no longer see the
furniture. When you switch to the paper space layout, the FURNITURE layer is frozen in both of the viewports
as well. But suppose that you do want to see the furniture. To do that, thaw the FURNITURE layer.
The paper space layout actually has two viewports. Suppose that you want to see the furniture in the lowerright viewport, which shows the actual office layout, but you dont want to see the furniture in the upper-left
viewport. This is where the VP Freeze control comes into play. Double-click inside the upper-left viewport to
make it the active viewport. Then, in the Layer Properties Manager palette, toggle off the VP Freeze setting
for the FURNITURE layer. Notice that now, the furniture is no longer visible in the upper-left viewport, but it
remains visible in the other viewport.
When you use VP Freeze to freeze a layer in the active viewport, the layer is no longer visible in that viewport but remains visible in the other
viewports.
Click inside the viewport in the lower-right. Then, in the Layer Properties Manager palette, toggle off the VP
Freeze setting for the DOORS layer. Notice that now, the doors are no longer visible in the viewport in the
lower-right, but they are still visible in this viewport.
When you switch back to model space, you can see that all of the layers are still visible, because you did not
freeze the layers in the model. You simply froze them in selected viewports in the paper space layout.
LESSON 8
If you select the R-CEILING layer and then click the New Layer button, notice that the new layer takes on the
same properties of that layer. This is a useful feature. If you know that the new layer youre creating should
have some or all of the same layer states as an existing layer, you can select the existing layer first and then
click the New Layer button.
When you create new layers, you probably want to give them more logical, descriptive names than Layer 1
and Layer 2. Once the layers have been created, you can rename them. To change the name of an existing
layer, you can simply select that layer and then click on its name again to make the name field active. Then
you can type the new name. In this case, select Layer 2 and change its name to ELECTRICAL.
If you are creating several layers at one time, there is an even easier way. Notice that when you rename a
layer, or if youve just created a new layer and immediately change the name of the layer (call this layer HVAC
and then press the ENTER key), if you press the ENTER key again, notice that AutoCAD immediately creates
another new layer. Now you can enter the name for this new layer (call it ROOF), press ENTER, and then
press the ENTER key again, and another new layer is created. Type the name of this new layer as well (call it
SMOKE).
This is much faster than constantly moving the cursor back up to click on the New Layer button. Also notice
that each new layer you add using this method takes on the same layer state settings as the previous layer.
Chapter 4 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. Before you can draw new geometry on an existing Layer, you must first:
A. Turn the Layer On.
B. Set the Layer Current.
C. Thaw all Frozen Layers.
D. Unlock the Layer.
2. Any object with Color or Linetype set to ByLayer will automatically update when:
A. The Color or Linetype of the Layer is changed.
B. A regeneration occurs.
C. The Match Properties setting is enabled.
D. The Layer is set Current.
3. Setting a Layer State to VP Freeze means that the Layer:
A. Will be Frozen only in the current Viewport.
B. Will be Frozen in future Viewports.
C. Shows all existing Layers that are Frozen.
D. Will be Frozen in ALL Viewports EXCEPT in Model space.
Chapter 5
Controlling Object Properties
Each object you draw in AutoCAD has certain properties, such as color, linetype, lineweight, and so on. In this
chapter, you will learn how to control and modify those object properties using tools in the ribbon as well as the
Properties and Quick Properties palettes.
LESSON 1
Notice that the first item in this panel determines the color. The current color is set to BYLAYER. The current
lineweight is set to BYLAYER. The current linetype is set to BYLAYER. And the current Transparency is also
set to BYLAYER.
Objects created with their properties set to BYLAYER will take on the color, lineweight, linetype and
transparency assigned to the layer on which they are created. If you set these properties to anything other
than BYLAYER, then that property will be assigned to the object explicitly. In other words, the property will not
be controlled by the layer on which the object is created.
So when you create an object, you can determine when you create it whether you want its color, lineweight,
linetype, and transparency assigned based on the property of the layer, or, by choosing from one of these
property drop-downs, assign a particular color, lineweight, linetype, or transparency explicitly to the object.
Again, in most instances, you should assign color, lineweight, linetype, and transparency BYLAYER, so that
the objects you create take on the properties assigned to the layer on which they are created. But if you wish,
you can assign these properties explicitly to the object, in which case the color, lineweight, linetype, or
transparency assigned to the object overrides that of the layer on which the object is created.
LESSON 2
So if you change the color assigned to Layer 0, for example, if you change the color assigned to Layer 0 to
Red, notice that the upper line is now red. If you go back to the Layer drop-down and change the color again,
for example if you make it green, the upper line is now green.
So as you can see, any object that has its color set to ByLayer will automatically change to whatever color the
layer happens to be, while the lower line, which was assigned the color Blue, remains that color regardless of
the color you choose for its layer.
LESSON 3
In the exercise drawing, notice that when the cursor is placed over the upper line, you can see in the property
panel that its linetype is assigned ByLayer, whereas the other line has been assigned the Continuous linetype.
Note that both objects were created on Layer 0. Since the first object has its linetype set ByLayer, if you
change the linetype of that particular layer, the object will automatically change.
You can do that using the Layer Properties Manager. Click the Layer Properties button in the Layers panel of
the Home ribbon to display the Layer Properties Manager palette. In the Layer Properties Manager, you can
see that the linetype currently assigned to Layer 0 is the Continuous linetype.
If you click on the linetype, AutoCAD displays the Select Linetype dialog, which shows you all of the linetypes
that are currently loaded in the drawing. You can now assign a different linetype to Layer 0 by selecting it from
this list.
If you do not see the linetype that you want to use, you can click on the Load button to load other linetypes
from the ACAD.LIN file. This file, which is found in the support path or folder, contains all of the linetype
definitions.
So if you would like to load other linetypes, you can simply scroll down through the list, press and hold the
CTRL key, click to select the linetypes that you want to load, and then click OK. Those additional linetypes are
immediately loaded and become available in the drawing.
To change the linetype assigned to Layer 0, simply choose the linetype in the Select Linetype dialog, and then
click OK.
Notice that the upper line, the line whose linetype property was set to ByLayer, has changed. But the lower
line, the line whose linetype property was set to Continuous, has not changed.
So as you can see, any object that has its linetype set to ByLayer will automatically change to whatever
linetype the layer happens to be, while lines that have their linetype set to a specific linetype will remain that
linetype regardless of the linetype you choose for its layer.
LESSON 4
You can do that using the Layer Properties Manager. Click the Layer Properties button in the Layers panel of
the Home ribbon to display the Layer Properties Manager palette. In the Layer Properties Manager, you can
see that the lineweight currently assigned to Layer 0 is set to what is known as the Default.
If you click on the Lineweight, the program displays the Lineweight dialog, which shows all of the possible
lineweights. You use this dialog to assign a different lineweight to the layer by choosing it in the list. Notice that
the lineweights are currently being displayed in millimeters. This can also be switched to display in inches.
Select a lineweight of .5mm for Layer 0, and then click OK.
Notice that the lineweight has now been assigned to Layer 0, but you dont see any change in the drawing.
Thats because there is one additional step in order for the lineweight to appear in the drawing. In Status bar,
you must click the Show/Hide Lineweight button. By default, this is toggled off. Once you toggle it on, youll
be able to see the lineweight applied to the upper line in the drawing. Remember, the upper line has its
lineweight set to ByLayer. The lower line has its lineweight set to an explicit value.
Remember that for objects that have their lineweight property set to ByLayer, if you change the lineweight for
the layer on which the object is created, the object will change. But for objects that have their lineweight
property set to any value other than ByLayer, they will retain their explicit lineweight value regardless of the
lineweight you assign to the layer.
If you click the Show/Hide Lineweight button again, the lines no longer display with a lineweight. Click on it
again, and now you can see the lineweight. So this is a simple switch that you can toggle on and off.
If you right-click on this button and choose Settings from the shortcut menu, you can change the Lineweight
Settings. Notice that in this dialog box, you can switch between millimeters and inches for the display of the
lineweight values.
The check box duplicates the Status bar button for turning the display of lineweight on and off.
The default drop-down lets you control the lineweight used when a layer is set to use the Default lineweight.
And the slider lets you adjust the thickness of the lineweight that displays when working in Model Space.
When you print or plot the drawing, the lineweight will print at the exact width that you specify, measured in
either inches or millimeters. But when working in Model Space, if you were to zoom way out to the drawing
extents, the lines might appear so small on the screen that you wouldnt be able to see that the lines actually
have lineweight, even when the display of lineweight is toggled on.
So by increasing or decreasing the display setting, by moving the slider, you can change the thickness used to
display lineweight while working in Model Space. If you zoom in or out in Model Space, notice that the
lineweight display doesnt change. If you go back and adjust the slider, you can make the line appear thicker
while working in Model Space, but once you make the line appear thicker, it still remains at that same
lineweight regardless of how you change the magnification in Model Space.
Again, this does not affect the way the objects will print. It simply changes the way objects appear while
working in Model Space, to help you distinguish which objects have lineweight.
LESSON 5
First, understand that the easiest way to check the properties of an existing object is to move your cursor over
the object. A little panel will appear showing you the current color, layer, and linetype of the object. For
example, if you move your cursor over object representing the chair, you can see that it is a polyline drawn on
Layer 0. The circle representing the table was also drawn on Layer 0. One way to correct this is to simply click
to select the object. When you select the object, the object highlights. When the object highlights, its layer also
displays in the Layers panel of the Home ribbon. Once its layer is displayed, you can change the layer of the
object by simply clicking on the drop-down and selecting the layer that you want that object to go on. To move
the object to the Furniture layer, select that layer from the drop-down.
If you wanted to change other properties of the object, such as the color, linetype, lineweight, or transparency,
you would select the appropriate drop-down in the Properties panel on the Home ribbon. For example, to
change the objects color, expand the Color drop-down and choose a different color. Notice that as you move
the cursor over a color in the drop-down, you can see a preview of what the object will look like using that
color. You could also choose a different lineweight, linetype, or transparency value. Again, if you expand the
Linetype drop-down, notice that as you move the cursor over each different linetype, you see a preview of
what the object would look like using each linetype. Once youre done editing an object, press the ESC key to
deselect the object, and notice that the object has been changed. Also notice that once youve made your
changes, if you look back at the Layer controls, you can see that the current layer is still set to Layer 0. The
current layer never changed. The current layer is still Layer 0. Similarly, over in the Properties panel, the
current color, linetype, lineweight, and current transparency are all still set to ByLayer. Those havent changed
either. But when you move the cursor over an object to see its current properties, you can see its current color,
layer, and linetype. And if you select the object, then in the Layers panel you can see what layer it was drawn
on, and in the Properties panel you can see the objects color, linetype, lineweight, and transparency, and then
use those controls to change any of those values as well.
LESSON 6
Remember that when you move the cursor over an object, you see a small properties panel that displays the
object type as well as its color, layer, and linetype. But with the Quick Properties palette toggled on, when you
click on the object, not only do you see that the object is highlighted, which can then be edited using grips, you
also see the Quick Properties palette, which displays many more properties. When you press ESC to deselect
the circle, the Quick Properties palette disappears.
Select the circle again. The circle is supposed to represent a table. But its currently drawn on Layer 0. But you
can easily change that by simply expanding the Layer drop-down in the Quick Properties palette and choosing
the Furniture layer. If you want to change the color of the circle, you can expand the color drop-down in the
Quick Properties palette. Notice that as you move the cursor over a color in the list, you can see a preview of
what the object will look like using that color. This also works for other properties, such as linetype. Once you
are done editing the object, simply press the ESC key.
You can also use the Quick Properties palette to change the properties of multiple objects. For example, select
the chair and the table using a crossing window. Notice that now, the Quick Properties palette shows that the
layers vary, and it doesnt show all of the properties because there are different types of objects selected, so
they dont all have the same types of properties. But if you expand the drop-down, you can choose a
particular type of object, such as Circle, and then you can see all of the properties of the circle.
Suppose you want to move all of the objects you selected to the FURNITURE layer. Expand the drop-down
and choose All of the objects. All objects include the general properties Color, Layer, and Linetype. Now, you
can simply expand the Layer drop-down and choose the FURNITURE layer. All three objects have now been
moved to the FURNITURE layer.
There are several advantages to using this Quick Properties palette. You can move it around and place it close
to the objects that you want to edit. And it only appears when you have made a selection of objects, when
you are not using some other AutoCAD command.
When you press the ESC key, the Quick Properties palette disappears. If you select another object, such as a
line, the Quick Properties palette pops up near that object. If you press the ESC key and then select a
different line, the palette pops up near that object, making it easy for you to change the objects properties
without having to move the cursor all the way up to the ribbon to make changes in the Layers or Properties
panel in the ribbon bar.
In many instances, you dont even have to have the Quick Properties palette enabled. On the Status bar,
toggle off the Quick Properties palette. Notice that even though the Quick Properties palette is now turned off,
if you double-click on the circle, the palette is displayed again. When you press the ESC key, it disappears.
LESSON 7
You can also control the transparency of the palette. When you right-click and choose this option, the program
displays the Transparency dialog. Here you can control the transparency of the palette when its simply
displayed, as well as the transparency when the cursor is rolled over the palette. Notice that as you move the
General slider bar to the left, for less opacity, the palette becomes fainter. You can also adjust the roll over
value. Notice that as you increase the general value, it cant be more solid than the roll over transparency
setting.
You can click the preview button to see the difference between the General and Rollover transparency values.
When youre satisfied with these settings, click OK.
The advantage of having a somewhat transparent palette is that now, when the palette expands, you can still
see the geometry behind the palette. Right-click again and increase the opacity.
Notice that when you right-click on the palette title bar, another option is to anchor the palette on the left or
right edge of the drawing area. When the palette it anchored, it appears at the edge of the screen as just a title
bar, but when you move the cursor over that title bar, it expands to show the entire palette. Many people like
to work with the palette anchored in this way, because then, the palette is actually open all the time, and
simply moving the cursor over the palette causes it to expand so that you can then change the properties of
selected objects.
When you dock the palette it then always remains visible and takes up a portion of the drawing window.
Look at the top of the Properties palette. Notice that it says No Selection. Although the Properties palette is
open, no objects are currently selected. Therefore, nothing can be modified or changed. But if you select a
circle, you see the Quick Properties palette because it was toggled on in the Status bar. Notice that the Quick
Properties palette displays many of the same properties as the Properties palette. But since you can see all of
the properties in the Properties palette, you really dont need to see both palettes, so you may want to turn off
the Quick Properties palette.
In the Properties palette, you can see that a circle is selected and use any of the controls to change its properties.
In the Properties palette, you can see that a circle is selected. Now you can use any of the controls in the
Properties palette to change any of that objects properties. Notice that if you expand the Color drop-down, as
you move the cursor over a color, you can see a preview of what the object would look like using that color.
The same is true of the linetype and transparency.
Not only can you change the color, layer, and linetype, you can also change any of the physical geometry
properties of the object. For example, you can move the object by changing the X and Y coordinates of its
center point. You can also change its radius, its diameter, and even specify its circumference. So for example,
if you know that the circumference of the circle is supposed to be exactly 22-feet, you could click in that field
and type in that value, and when you press the ENTER key, all of the properties affected immediately change
and the circle updates.
Once youre done modifying that object, press the ESC key to deselect the object.
This time, select the circle and the other objects as well. Notice that when you select multiple types of objects,
you can no longer change the physical properties of the geometry. But if you expand the drop-down at the top
of the Properties palette, you can see the different types of objects that youve selected: a polyline, a line, and
a circle. You cant change the physical properties of all the geometry at once. With multiple types of objects
selected, you can only change the general properties, such as color, layer, and linetype. So if you wished, you
could move all of the objects to the Furniture layer.
But if you expand the drop-down and select a specific type of object, such as the circle, you can then modify
the physical geometry properties of that object.
Once youve made that change, you can move the cursor back over the drawing area, press the ESC key to
deselect those objects, and notice that now the Properties palette once again shows you that no objects are
currently selected.
And if youre completely done with the Properties palette, you can close it by clicking the close button, the X in
the upper-right corner.
Chapter 5 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. Objects in AutoCAD can have Color in one of two possible ways. One is Color ByLayer, and the
other is:
A. Color by Viewport.
B. Color of the Object.
C. Color by Choice.
D. Color by Visibility.
2. If Linetype choices do NOT appear in the drawing, you must:
A. Load Linetypes to see them.
B. Toggle the Linetype button ON in the Status bar.
C. Turn Linetype Visibility ON to see them.
D. Set the Linetype to ByLayer to see them.
3. If thicker lineweights do NOT appear in the drawing, you must:
A. Load Lineweights to see them.
B. Toggle the Lineweight button ON in the Status bar.
C. Turn Linetype Visibility ON to see them.
D. Set the Lineweight to ByLayer to see them.
4. You can modify the properties of an existing object using ANY of the following methods EXCEPT:
A. The Layer Properties Manager palette.
Chapter 6
Working with Complex Objects
In addition to the simple 2D objects you learned about in Chapter 2, AutoCAD includes a more complex object
called a polyline, a single object that can be comprised of a series of line and arc segments. In this chapter,
you will learn how to create and modify this very powerful all-purpose object.
LESSON 1
Another unique property of polylines is that they can be made up of both line and arc segments. Again, this is
a single polyline object. Notice that as you move the cursor over the middle object, the entire object highlights.
Finally, a polyline can have a line width, sometimes referred to as a line weight. As you move the cursor over
the object on the right, you can see that the object itself has line weight, which is known as polyline width.
The three most unique aspects of polylines are that they exist as one object, they can be made up of both line
and arc segments, and those segments can have width.
LESSON 2
To start the command, click the Polyline tool, which is located in the Draw panel on the Home ribbon. When
you start the command, the program prompts you, both at the command lineand with dynamic input
enabled, at the cursorto specify a starting point. This is very similar to the LINE command. Pick a point
where you want to start, and then move the cursor. You can use any of the drawing aids to help you create
the geometry. In this case, make sure that Polar Tracking, Object Snap, and Object Snap Tracking are all
enabled.
When you begin to draw a polyline, the command behaves similar to the LINE command but offers additional options.
Notice that in the command window, the program prompts you for the next point, and as you move the
cursor, you can see that polar tracking has snapped the line to a horizontal orientation, and you can also use
direct distance entry if you wish to specify the length of the polyline segment. Click to specify the endpoint.
The program draws that polyline segment and immediately prompts you to specify the next point. Again, you
can simply click to select that point or use other methods. As soon as you pick the point, the prompt repeats.
Again, simply click to select a point.
Notice that one of the command options is Undo. If you pick the wrong point, you can click the Undo option,
type U, or right-click and choose the Undo option to remove the last polyline segment you created.
This time, use object snap tracking to find the midpoint of the first line segment so that you can make this
segment half its length. Then, draw several more polyline segments, and then use object snap tracking again
to find the endpoint of the first line segment and then track from that point.
Finally, to create the final line segment, use the Close option. When creating a closed polyline shape, dont
draw the final polyline segment. You should always use the Close option. Right-click and choose Close from
the shortcut menu.
And notice that now, when you move the cursor over the object, the entire object highlights because it has
been created as a single polyline object.
LESSON 3
When you choose the polyline Arc option, the resulting prompt resembles the ARC command.
Notice that now, the prompt resembles the ARC command. As you move the cursor, you can see the arc
segment that will result, and the program is drawing the arc in a counter-clockwise direction, using the first
point you specified as the starting point of the arc. Now, youre being prompted to specify the endpoint of the
arc.
But also notice that in the command window, there are other options. You can specify the angle, the center of
the arc, the tangency direction, the radius, or the second point of the arc. These are basically the same
options that can be used to draw a single arc object.
So if you want to use one of these other methods to create the arc segment, you can click on them in the
command line or right-click and choose one of these options from the shortcut menu.
And if you decide that you dont really want to create an arc segment, you can select the Line option to switch
back to creating line segments instead.
And when drawing line segments, you can right-click at any time and choose the Arc option to draw an arc
segment. You can then either continue to draw arc segments, or you can right-click and choose the Line option
And notice that when the command ends, the resulting object is a single closed polyline shape made up of
both line and arc segments that exists as a single object.
LESSON 4
When you choose the polyline Width option, you can specify different starting and ending widths for the current segment.
You can specify the starting width by either clicking to specify the width as the distance between two points, or
you can type a value. In this case, type .25 and press ENTER.
Notice that now, the program prompts you for the ending width. Notice also that inside the angle brackets is
the value you specified as the starting width. Remember that whenever you see a value inside angle brackets
like this, thats the default value, and you can select that value by simply pressing the ENTER key.
And now, notice that as you move the cursor, you can create a polyline that has a preset width. As you start
selecting points, you can draw a polyline whose segment uses that width. If you decide at any time that you
want to create an arc segment, you can right-click and choose Arc from the shortcut menu and then draw an
arc segment that uses that same width. Then you can right-click and switch back to Line mode if you wish.
You can also right-click at any time and choose the Width option to change the value for the starting or ending
width for the next polyline segment you create. For example, keep the starting width of .25, but enter a new
ending width of .75. Notice that now, as you move the cursor, the starting width is the same as the previous
segment, but the ending width is now larger. And then successive segments are drawn using the new ending
width.
Also notice that if you look closely, it doesnt look like the segments actually join completely. Thats because
the program doesnt yet know how to complete the corner, because youre still creating additional segments.
Once you right-click and choose Close, not only will the program draw the final closing segment, using the
current width value, but it also finishes filling in all the corners correctly as well. And the resulting object is a
single polyline object.
LESSON 5
You can use polyline options in combination to create interesting and useful shapes.
If you want to add an arc to the arrow, you can right-click and choose the Arc option and draw an arc
segment. So you can always switch from lines to arcs and then back to lines if you wish. And you could also
draw a series of arc segments, sort of what youd see on a road sign for dangerous curves ahead. If you dont
like that, you can use the Undo option to remove any of those polyline segments.
When youre satisfied with the arrow, press ENTER to end the POLYLINE command.
LESSON 6
If you expand the Modify panel on the Home ribbon tab, you will find the Edit Polyline tool. The actual name
of the command is PEDIT. When you select this tool, AutoCAD prompts you to select the polyline that you
would like to edit. Select the polyline. As soon as you do, AutoCAD displays the available options. If you
choose the Open option, AutoCAD removes the last segment, the line or arc segment that was added to
close the polyline. Notice that as soon as you choose that option, the segment is removed and now the
prompt changes and shows you the Close option. If you choose that option, AutoCAD adds that closing
segment back into the polyline.
To illustrate this further, use the Polyline tool to draw a new polyline. This time, draw just three polyline
segments and then end the command. So this is an open polyline. Then, expand the Modify panel, select the
Edit Polyline tool, select the polyline you just created, and then choose the Close option. Notice that AutoCAD
immediately adds the closing segment, a segment from the endpoint of the last segment you drew to the
starting point of the first segment, changing the polyline to a closed polyline.
LESSON 7
You can use the Join option to combine separate polylines into a single polyline as long as they share common endpoints.
AutoCAD prompts you to select a polyline. You can select either of these polylines. As soon as you select one,
AutoCAD displays the polyline editing options. Choose the Join option. AutoCAD then prompts you to select
objects. Select the other polyline. Then you can right-click to complete the selection. Notice that the options
display again, but now you can see that one of the options is Open. AutoCAD has joined the two polylines and
now they form one closed polyline.
You can use the Join option to combine any number of polylines as long as each polyline shares the endpoint
of the next polyline you are joining and only one pair of polylines share that point. If you had two or more
segments that converged at this endpoint, you would not get predictable results. When youre done joining
objects, press the ENTER key to end the command.
Notice that now, when you move the cursor over the object, its no longer two separate polylines but rather
one closed polyline object.
LESSON 8
Once you have done this, note that each line and the arc are individual objects.
To combine them into a single polyline object, expand the Modify panel on the Home ribbon and choose the
Edit Polyline tool.
Because all of the objects are snapped to endpoints, you can either choose the Select Polyline option or the
Multiple option. Use the Select Polyline option first. When you select one of the lines, AutoCAD responds to
tell you that it is not a polyline. But notice that the program also asks if you want to turn this into a polyline?
Press ENTER to accept the default response of Yes.And the answer, by default, is yes.
Next, you would choose the Join option. But before you do that, to prove that the resulting combined object is
a polyline, choose the Width option and change the width of this polyline segment to 0.25 units. As soon as
you do, the width of that segment change. Now, choose the Join option. When prompted to select objects,
use a crossing window to select all of the other geometry. Note that it doesnt matter whether you choose the
original object or not.
Once you have selected all those objects, press ENTER or right-click. As soon as you do, all of those
segments are immediately joined so that theyre now part of one continuous polyline object. Press the ESC to
end the command. When you move the cursor over the object, you can see that the individual objects have
been converted into one single, continuous, closed polyline object.
You can also do the same thing using a slightly different method. Click the Undo button to restore the objects
back to individual lines and an arc. Then, start the Edit Polyline command again, but this time, right-click and
choose the Multiple option.
Then, when prompted to select objects, select all of the geometry and then right-click or press ENTER. This
time, the program asks if you want to convert all these lines and arcs into polylines. Again, you can simply
press ENTER to say yes.
Now you see the Edit Polyline options again, and to combine the objects, you will need to choose the Join
option. But before you do that, choose the width option and specify a width of 0.5 units for all of the
segments.
The width of all of the segments immediate change, but since you didnt specify the Join option, the resulting
object doesnt look quite right because right now they are still individual polylines. They have not yet been
joined to create one continuous object. You must still use the Join option to do that.
Since you had used the Multiple option, however, when you choose the Join option this time the program
prompts you to specify a fuzz distance. Since all of the segments share endpoints, you can set the fuzz
distance to zero. If some of the segments did not share endpoints, you could still join them but you would then
need to specify a fuzz distance based on the largest gap between those endpoints.
Enter a fuzz distance of 0 and then press ENTER. As soon as you press ENTER, the program joins all of
those segments together. Notice that the corners have been cleaned up. Press ENTER to end the command.
Again, notice that when you move the cursor over the object, the lines and arc have been combined to form a
single closed polyline.
Chapter 6 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. Polylines are considered complex objects because of their unique properties. ALL of the following
statements about Polyline properties are true EXCEPT one. Which statement is NOT true?
A. A Polyline consists of multiple segments unified as a single object.
B. Polylines are created on their own Layer.
C. Polylines have their own Edit command.
D. Polylines can be made of lines and/or arcs with varying widths.
2. Polylines that do NOT meet at endpoints, as shown, can be unified as a single Polyline using
Polyline Edit:
A. Convert tool.
B. Pline command.
C. Pedit command.
D. Explode command.
Chapter 7
Creating Annotation Objects
In addition to the lines, arcs, and circles you will typically create, drawings generally also include annotation
objectssuch as text and hatch patternsused to identify materials or provide special notations. This chapter
describes how to create text and modify text as well as how to add hatch patterns to fill areas within your
drawings.
LESSON 1
Each of these types of annotation objects, text, dimensions, multileaders, hatches, blocks, and attributes,
have their own tools for creating and modifying them. The initial appearance of several of these object types
text, dimensions, and multileadersare controlled by a predefined style.
When you add any of these annotation objects to a drawing, you need to be able to control their size and
appearance. In most cases, each type of annotation object has its own special tools for modifying them, or
you can change their properties using the Properties palette.
In addition to adding individual annotation objects, you can also create tables that let you add annotations
consisting of columns and rows of information. This information can be added manually, can be automatically
generated from data within a drawing, or can be imported and even linked to external data, perhaps coming
from an Excel spreadsheet.
One other aspect of annotation objects is the ability to control their size either explicitly or by having them
resize based on the scale at which you will be printing your drawing. This ability to rescale automatically is
called annotation scaling.
For example, when you place some text into a drawing, you must specify the height of the text. Generally,
you decide how high the text should be based on the scale at which you think you will eventually print the
drawing. If you later realize that the drawing wont fit onto the paper at the scale you originally assumed, you
would need to go back and manually change the height of the text. But if you tell AutoCAD that you want the
text to also respond to annotation scaling, if you subsequently change your mind about the printed scale of the
drawing, the text height will change automatically.
LESSON 2
As soon as you click on the command, AutoCAD prompts you to specify the starting point of the text. If you
have dynamic input turned on, it will also prompt you at the cursor location. Just pick the point where youd
like to start. As soon as you pick that point, AutoCAD asks you to specify the height of the text. How tall do
you want the text to be? Notice that the default value is 0.2. You can either type in a new value or drag the
cursor and click to specify the height. Enter a value to make the text 0.25 units high. Just type the value and
press ENTER. Then AutoCAD asks for the rotation angle. This is the angle of the baseline of the text. The
default angle is zero, which means the text will align horizontally from left to right. If youre satisfied with that
angle, you can accept it by pressing the ENTER key or just right-click.
Then AutoCAD shows you a text cursor on the screen to indicate that you can start typing. Type some text
and then press the ENTER key. Then, enter some more text and then press the ENTER key again. Every
time you press the ENTER key, AutoCAD starts a new line of text. To end the command, press the ENTER
key twice.
Notice that as you move the cursor over each line of text, you can see that each is a separate text object;
thus the name Single-Line text. And if you need to modify the text, for example, to move the text, each line of
text acts as a single object.
LESSON 3
If youve ever used a word processor, you probably know something about text justification. Although most
text is left-justified, you can also create text that is centered or right-justified. There are actually 14 possible
justification options when you create single-line text. Twelve of those justification options are shown below,
such as Top Left justified, or Bottom Right justified.
To choose one of these options, when you start the single-line text command, before you specify the starting
point of the text, right-click and choose the Justify option, or press the down-arrow and choose the Justify
option. The program then prompts you to choose one of the justify options and shows the entire list. Choose
Right-Justify.
Notice that now, instead of asking for the starting point of the text, the program asks for the right endpoint of
the text baseline. Click to select a point. The program then prompts for the height and rotation angles as
before, and you can press ENTER to accept the default values.
Notice that now, when you type the text, the text is aligned on the right, or right-justified. When you finish one
line of text, if you press the ENTER key, the next line of text is aligned on the right with the previous line. Each
line of text is a separate text object.
If you start the Single Line text command again, notice that the program remembers the previous justification
setting, so you could create some additional right-justified text. To select a different justification such as centerjustified, you can right-click and select the Justify option, and then select the Center justification. The program
prompts for the center point of the text. Then, after you press ENTER to accept the default text height and
text rotation angle, when you type each line of text, the text is aligned so that the midpoint of the text baseline
is placed at the point you specify. And when you press ENTER and start typing a new line of text, each line of
text is centered below that point. To end the command, you must press ENTER twice. Again, each line of text
is a separate single-line text object, and each object is centered below the previous line. And notice that each
line has a text insertion point grip at the center of the line of text.
Lets look at one more option. You probably know that when you work in a word processor, you can also
make text fully justified, so that each line of text aligns at both the left and right ends. The Fit option produces
a similar text alignment.
Start the Single Line text command, right-click, select the Justify option, and then choose the Fit option. The
program prompts you to specify the first endpoint of the text baseline. Select a point on the line on the left.
That will be the left-end of the line of text. The program then prompts you to specify the second endpoint of
the text baseline. Click to select a point on the line on the right. That will be the right-end of the line of text.
The program then prompts you for the text height, and you can simply right-click to accept the default text
height. Because you have already defined the baseline for the text, the program does not prompt for the text
rotation angle. You can simply start typing. As you finish each line of text, when you press the ENTER key,
the program creates another line of text, aligning the starting point and ending point of the new line directly
below the points that you specified. Notice that as you type, the text starts off stretched between the two
endpoints and slowly compresses as you type so that when you finish each line of text is fully justified at the
left and right ends.
So with the Fit option, the text is stretched or compressed so that it fits within the space you specified.
LESSON 4
AutoCAD comes with two pre-defined text styles, Standard and Annotative. You can create additional text
styles. To do so, open the Text Style dialog by clicking the arrow in the lower-right corner of the Text panel on
the Annotate ribbon. Note that you can also open this dialog box by choosing Manage Text Styles from the
Text Style drop-down.
On the left side of the Text Style dialog you can see a list of text styles that already exist. This list can be
filtered to show all styles or just those styles that have already been used in the drawing. You can select one
of the styles in the list and then click Set Current to make that the new current style. You can also select any
style name in the list, right-click, and then either make it the current style, rename the style, or delete the
style. Note that you cannot rename or delete the Standard style. You can also change any of the properties
associated with the style, such as assigning a different font or changing the obliquing angle. If you change any
property associated with an existing text style, all existing text objects already created using that style will
automatically update to reflect those changes.
To create a new text style, click the New button. AutoCAD displays the New Text Style dialog so you can type
the name you want to use for the new text style. You can call it anything you want. Create a new text style
called NOTES.
As soon as you click OK, that new style is added to the list. Notice that its now the current style, and it will
also appear in the Text Style drop-down list in the Text panel. You can now change any of the properties
associated with the text style you just created. Since you havent yet used the style in the drawing, nothing
will change in the drawing. But later, when you create text using the new NOTES style, the settings youve
chosen will control the appearance of the text.
The first thing you should do is specify the font. When you expand the drop-down, you can see a list of all the
fonts available on your computer. Icons indicate which of these fonts are Windows TrueType fonts and which
are AutoCAD shape-based fonts. The TrueType fonts have the TT icon adjacent to their name. These are the
same fonts that are also available in other Windows programs, such as Microsoft Word or Excel. Other fonts
appear with a little caliper icon adjacent to their name. These are AutoCAD shape-based fonts and can only be
used in AutoCAD.
Choose the AutoCAD font called Scripts. When you choose the font, you can see a preview image of what
the font looks like. Notice that if you select an AutoCAD font, the Font Style option becomes unavailable,
because AutoCAD fonts cannot be made bold or italic like you can for most Windows TrueType fonts.
The next choice you can make is the text height. If you specify a height here when you define the text style,
that becomes the preset height and AutoCAD wont prompt you for the text height when you place text using
this text style. If you leave this value set to 0, then AutoCAD will prompt you for the text height whenever you
create text using this style.
Another choice you can make is whether you want the text style to be annotative or not. If a text style is
annotative, then the height that you specify here not only determines how tall the text will be whenever you
use this text style in the drawing, but the text will always be that height regardless of the scale. In other words,
AutoCAD will automatically adjust the height of the text to compensate for changes in scale. Text that is not
annotative will not automatically adjust to scale changes. Annotative text styles show up in the list with a
special annotative symbol next to the name of the text style. This makes it easier to identify annotative text
styles.
You can also choose other effects, such as making the text be upside down, backwards, or vertical, changing
the width factor, or perhaps make the text look like it was created by a left-handed person by changing the
obliquing angle to -30 degrees. When you make any of these changes, you can see the results in the preview
window.
When youre satisfied with the appearance of the new text style, click Apply. You can then create another text
style. If AutoCAD prompts you to save changes you may have made to a previous style, click yes. Then
create another style called LABEL. This time, select a TrueType font. In the drop-down, choose the Arial font.
Notice that when you use a TrueType font, you can select the Font Style, such as bold or italic. You can also
still pre-set the text height and choose whether the style will be annotative or not.
In the Effects area, you can still make the text upside down or backwards and adjust the width factor and
oblique angle, but notice that you cant select the Vertical check box. TrueType fonts cannot be oriented
vertically.
When youre finished defining text styles, click Apply and then click Close to close the dialog box.
Notice that whatever text style was last defined or modified in the Text Style dialog becomes the new current
text style. You can then choose any other text style as the current text style by selecting if from the drop-down
list. Whatever text style you select is then used as the default style the next time you use the single-line or
multiline text command.
LESSON 5
For example, in the image above, you can see some text that was created using a text style that used a script
font. If you were to open the Text Style dialog, which you can do by clicking the arrow in the lower-right corner
of the Text panel on the Annotate ribbon, and then select the NOTES style in the Styles list, if you select a
different font in the Font Name list, such as the Arial True Type font (which you can quickly find by typing the
first few letters of the font name), when you click the Apply button and then close the Text Style dialog, any
text objects that had been created using that NOTES text style immediately update. They no longer use the
script font but rather have updated to use the Arial font.
This way, you dont have to go in and edit each text object individually. You can globally change all the text
objects that were based on that text style by modifying the text style definition.
LESSON 6
When you create multiline text, you first determine the paragraphs boundary, by specifying the opposite
corners of a rectangle. Notice that the program prompts you to specify the first corner. Click to select one
corner. Then it prompts you to select the opposite corner. Before you do, you could also choose any of these
other options, for example to set the Height, Justification, Line Spacing, Rotation, Text Style, Width, or even
create columns of text.
To create multiline text, you first specify the opposite corners of a rectangle to define the text margins.
When you click to select the opposite corner, what youre essentially doing is defining a rectangular space that
defines the left- and right-hand margins of the text. Once you pick that opposite corner, the program is ready
for you to start typing the text. Notice that the ribbon changes to the Text Editor contextual ribbon, which
shows you all of the options that are available to change the style, formatting, and paragraph controls, as well
as insert symbols and fields, check the spelling, and so on.
The Text Editor contextual ribbon contains tools for controlling the appearance of multiline text.
The controls on the Text Editor ribbon should look familiar to anyone who has ever used a word processor. So
at this point, you can select a different text style. You can change the height of the text. You can make the
text bold or italic. You can underline or strikethrough the text. You can even change the text font or text color,
or include a background mask so that the text stands out better against any geometry that may be behind it.
You can change how the text is justified. You can create a numbered or bulleted list. You can adjust the line
spacing.
So there is a lot of flexibility here, very similar to the things you can do when using a program like Microsoft
Word.
Start entering some text. First, change the text height to 1 unit. Then start typing, This is some text that I
want in the drawing. Notice that as you type, the program automatically does whats called word-wrap. When
you get to the right margin, you dont have to press ENTER. The program automatically wraps the text down
to the next line. In fact, you dont press ENTER unless you actually want to start a new paragraph. If you
dont like where the lines break, you can click and drag the right edge of the bounding box. This gives you
greater flexibility for placing the text in the drawing.
You can also make changes to individual letters or words, just as you could in a word processor. For example,
maybe you want a word to be italicized. You can drag your cursor over it to select it and then click the Italic
button. Maybe you want it underlined as well. You can also change the color, or even the font.
This works very much like a word processor. You can change the appearance of individual words or letters
while working in the context of the Text Editor. When everything looks the way you want, press the ESC key
or click the Close Text Editor button to end the command.
Notice that when you move the cursor over the text, the entire paragraph is highlighted. With multiline text, the
entire paragraph or even multiple paragraphs is treated as one multiline text object. And when you select the
text, you can see the blue grips that define the bounding area of the text. You can click and drag the square
grip to move the text. If you drag the triangular grip on the right, you can change the width of the text box,
which causes the text to reflow. And if you drag the triangular grip at the bottom and move it up, you force the
text to flow into a second column.
LESSON 7
To choose one of these options, when you start the multiline text command, after you specify the first corner
of the text box but before you specify the opposite corner, you can right-click and choose the Justify option.
You can then choose one of the justify options from the list.
For example, choose TR, which stands for Top Right. Notice that now, you can see an indicator in the top-right
corner of the text box showing you that the multiline text will now be Top Right justified. The arrow at the
bottom of the text box indicates that the text will flow downward. Click to select the opposite corner. This
creates the margins. Notice that now, as you type, the text is right justified. The text automatically wraps at
the end of each line. When youre finished, click the Close Text Editor button.
After specifying the justification, click to specify the opposite corner of the multiline text rectangle.
If you start the Multiline Text command again, select one corner, right-click and choose the Justify option, and
then select the BC or Bottom Centered option, and then click to select the opposite corner, when you type the
text, the text will be centered and when the words wrap, they extend up because the bottom center option not
only centers the text, but the bottom of the text box represents the bottom of the multiline text and as each
line wraps the text moves upward.
You can also change the justification after youve already entered text. For example, while still in the text
editor, you can select a different justification from the Justification drop-down. Changing the justification here
changes the entire multiline text object.
You can also select some text and then click one of the buttons to change the justification. The changes you
make here affect only the selected paragraphs. The default option justifies the paragraph based on the
justification selected for the entire multiline text object. Left, Center, and Right change the selected paragraph
to left, center, or right justification, respectively.
There are also two additional options here that arent available in the Justification drop-down. The Justify
option justifies the paragraph so that it aligns both on the left and the right. Notice that this can add unwanted
spacing, because the text width itself remains unchanged. If you select the Distribute option, space is added
between letters so that the text is evenly distributed along each line.
LESSON 8
LESSON 9
You can also fill areas with a gradient fill to add different types of graphic effects.
You can easily add hatches and gradient fills to any closed object or closed area. The key is that the area in
which you want to add the hatch or gradient fill must be a closed area.
When you apply a hatch, you can choose the appearance of the hatch pattern by the desired pattern from a
set of pre-defined hatch patterns supplied with AutoCAD. If you prefer, you can define a simple pattern of
parallel lines on the fly. You can also add additional hatch patterns to the library, either by acquiring them from
a third party or creating them yourself.
When you apply the hatch pattern, you determine the scale at which the pattern will be applied and the angle
at which the hatch pattern is applied.
When you apply a hatch, the hatch is typically created on the current layer, in which case its color, linetype,
and transparency are determined by the color, linetype, and transparency of the current layer. You can also
place the hatch on a specified layer, using the color, linetype, and transparency settings assigned to that layer.
But you can also specify the hatch color and transparency explicitly.
You can also assign a hatch background color.
Hatch patterns can be associative. That means, the hatch pattern automatically adjusts if the size or shape of
the area being filled is subsequently changed.
Hatch patterns can also be annotative. That means, the hatch pattern rescales automatically if the scale of the
drawing changes, so that the hatch pattern always displays and prints at the size you specify regardless of
changes to the scale of the drawing.
LESSON 10
To add a hatch, click the Hatch button in the Draw panel of the Home ribbon.
Notice that when you start the Hatch command, the ribbon changes to the Hatch Creation contextual ribbon.
Notice that when you start the Hatch command, the ribbon changes to the Hatch Creation contextual ribbon.
The tools in this ribbon let you select the hatch pattern you want to apply, as well as control its color,
background color, transparency, angle, and scale. If you expand the Properties panel, notice that you can also
specify the layer on which the hatch will be created. Create the hatch on the HATCH layer.
If you expand the Properties panel, you can specify the layer on which the hatch will be created. (Tap to enlarge)
A hatch pattern can only be applied to a closed area. You can select the area to be hatched one of two ways:
by picking points or by selecting objects. Picking points is initially the default method, but whichever method
you choose will become the default method the next time you use the Hatch command.
Notice that in the Command window, and with dynamic input enabled at the cursor, you can see that the
program is prompting you to pick an internal point. In the Pattern panel in the ribbon, you can see the pattern
that will be applied. You can also use the controls in the other panels of the ribbon to change the color, angle,
scale, transparency, and other settings.
When you move the cursor into a closed area, the program immediately displays a preview of the hatch so
you can see what the hatch will look like. If you move the cursor outside the area, the preview disappears. If
you click inside that area, the preview is added to the drawing, but you can still make changes. For example,
you can click in the Scale field and type a new scale factor to adjust the scale at which the hatch will be
applied. You can also choose a different hatch pattern.
If you select the wrong area or object to hatch, you can use the Undo option to remove the hatch, and then
select a different object or click inside a different area.
You are still looking at a preview of the hatch. Notice that in the Command window, you can see that the
Hatch command is still active and the Hatch Creation contextual ribbon is still visible. Once you are satisfied
with what the hatch will look like, you can either click the Close Hatch Creation button in the ribbon, or just
press ENTER.
Do that again. Start the Hatch command again and then move the cursor over the area you want to hatch.
Notice that there are two intersecting circles. When you move the cursor over that area, the hatch preview
displays just inside that area, even though its formed by the two separate objects. Again, you can click inside
that area and then, if you are satisfied, either click the Close Hatch Creation button in the ribbon, or just press
ENTER to complete the command.
The other way to select the area to be hatched is by selecting objects. Click the Hatch button again to display
the Hatch Creation contextual ribbon.
This time, in the Boundaries panel, click the Select button. Notice that now, the program prompts you to select
objects and when you move the cursor over an object you no longer see a preview of the hatch. But now you
can select objects using any object selection method.
If you select the rectangle, you immediately see a preview of the hatch pattern that will be applied. Again, you
can use the tools in the ribbon to change the hatch pattern, the scale at which it will be applied, and other
settings. Also notice that the entire rectangle is filled with the hatch pattern. The program ignores the circle and
hatches right through it, because you didnt select the circle. The program is also still prompting you to select
objects. If you select the circle, notice that now the hatch pattern no longer fills the circle. Again, when you are
satisfied with the appearance of the hatch, you can simply press ENTER or click the Close Hatch Creation
button.
Erase that hatch and repeat the process. Notice that since the last method you used was to select objects,
that has become the default. In the ribbon, click Pick Points. Now, the program is once again prompting you to
pick an internal point. Notice that when you move the cursor into the area inside the rectangle but outside the
circle, the program automatically detects the circle inside the rectangle.
When you use the Pick Points method, the program automatically detects closed areas, whereas when you
use the Pick Objects method, the program can only determine the hatch boundaries from the objects you
specifically select.
When you are satisfied with the appearance of the hatch, you can complete the command by either clicking
the Close Hatch Creation button or simply pressing the ENTER key.
LESSON 11
Notice that the pattern you selected is now highlighted in the Pattern panel.
Now you can use either the Pick Points or Select Objects method to add the hatch to the drawing. For
example, to use the default Pick Points method, move the cursor inside the circle. Notice that you
immediately see a preview of what the hatch will look like. If you move the cursor outside the circle, the
preview disappears. When you click inside the circle, the preview remains inside the circle, but note that the
hatch has not yet been added to the drawing. The HATCH command is still active, and you can use the
controls in the ribbon to change the appearance of the hatch.
Maybe you want to choose a completely different pattern. Perhaps youve decided to use the ESCHER
pattern. You can select a different pattern in the Pattern panel. As soon as you do, you can see the new
pattern previewed inside the circle. You can also use the controls in the Properties panel to change the scale,
angle, or other hatch properties.
Once youre satisfied with the appearance of the hatch, you need to complete the command, by either clicking
the Close Hatch Creation button or by simply pressing ENTER. At that point, the hatch object is actually
added to the drawing and the command ends.
You can choose to apply a hatch pattern, a gradient, a solid, or a user defined pattern.
There are also several other options you can use when selecting the hatch pattern to be applied. When you
start the HATCH command again, notice that in the Properties panel is a Hatch Type drop-down. By default,
this is set to Pattern, which means that AutoCAD will apply one of the available hatch patterns. But if you
expand this drop-down, you can also choose a Solid, a Gradient, or a User Defined pattern.
If you choose Solid, the area will be filled with a solid color based on the current hatch color.
If you choose the Gradient option, AutoCAD will fill the area with a gradient fill.
If you choose User Defined, however, you can quickly apply a hatch pattern consisting of a series of parallel
lines. You can see that a User hatch has been added in the Pattern panel. The Hatch Angle field controls the
orientation of the lines, so if you leave that set to zero, the lines will be horizontal. The field below that now
controls the Hatch Spacing, the distance between those lines, measured in drawing units. And if you expand
the Properties panel, notice that the Double control has now become active. If you click to toggle this on, the
hatch pattern will include a second set of parallel lines, perpendicular to the first. You can also see this in the
Pattern panel, and in the preview of the hatch.
For user-defined patterns, you can draw a second set of lines at 90 degrees to the first.
When youre satisfied with the appearance of the hatch, click inside the area you want to hatch. AutoCAD
adds the hatch to the drawing, but this is just a preview of what the hatch will look like. You can still use the
controls in the Hatch Creation contextual ribbon to continue to adjust the hatch pattern. For example, perhaps
you want the hatch applied at a 45-degree angle.
Once youre completely satisfied, either click the Close Hatch Creation button or simply press ENTER to add
the hatch to the drawing and complete the command.
LESSON 12
Click the arrow and then select the hatch layer from the drop-down list.
If you click on the arrow, you can see a drop-down list. In this list, notice that there are three choices: Use
Current, zero, and HATCH. If you select Use Current, AutoCAD will create the hatch object on the current
layer. If you choose either 0 or HATCH, AutoCAD will create the hatch object on the 0 or HATCH layer,
respectively, regardless of which layer is the current layer, and will also remember your selection and continue
to create subsequent hatch objects on that layer until you change this setting.
For example, if you choose the HATCH layer and then proceed to apply a hatch to this area, AutoCAD
creates the hatch object on the HATCH layer. Notice, however, that the 0 layer is still the current layer. And if
you start the HATCH command again, when you expand the Properties panel in the ribbon, you can see that
AutoCAD remembered your selection and will continue to create subsequent hatch objects on the HATCH
layer unless you change this setting.
This is a very powerful feature. Being able to explicitly set the layer on which AutoCAD creates hatch objects
means that you dont have to constantly come back and change the current layer each time before adding
hatches to your drawing. When you set a specific layer, AutoCAD will always create hatch objects on the layer
you specify.
LESSON 13
You can either click the arrows to increase or decrease the hatch pattern scale by small increments, or simply
type a new value directly into the Hatch Pattern Scale field.
Some hatch patterns are designed to represent real materials. For example, in the Pattern panel, youll find a
number of patterns that all begin with the letters AR. These represent actual architectural elements. For
example, AR-B816C represents 8x16-inch concrete blocks with mortar joints. Applying this hatch pattern with
a scale factor of 1 causes the blocks to be drawn using these exact dimensions.
But other hatch patterns, such as EARTH or ZIGZAG, are simply representational. You should add these
patterns to your drawing using whatever scale gives you the best looking results.
Each hatch pattern also contains information about the angle of the lines that comprise the hatch pattern. The
image of the hatch pattern in the Pattern panel shows the alignment of the pattern when applied with an angle
value of 0. But you can change the orientation of the hatch pattern when it is applied to the drawing by
specifying a different angle value. To change the angle, either move the Angle slider, or you can type the
desired angle into the Hatch Angle field.
Remember that AutoCAD measures angles in a counterclockwise direction. To rotate the hatch pattern in a
clockwise direction, you can enter a negative angle value.
Once you are satisfied with the appearance of the hatch, click the Close Hatch Creation button or simply press
ENTER to add the hatch to the drawing and complete the command.
LESSON 14
With the Associative option toggled on, click inside the rectangle but outside the circle. Notice that AutoCAD
finds the outer rectangle boundary as well as the inner circle. You can use other tools in the ribbon to adjust the
hatch. Once youre satisfied with the appearance of the hatch, you can either click the Close Hatch Creation
button or simply press ENTER to add the hatch to the drawing and complete the command.
Notice that if you subsequently select the circle and then change its size by dragging one of these grips, the
hatch pattern automatically updates to adjust to the new circle size. If you drag the center point grip to move
the circle, the hatch pattern again updates to match your change. And if you delete the circle, the hatch
pattern even updates to close the island where the circle had previously been. The hatch pattern does this
because by default it was created as an associative hatch.
If you make changes to the boundary, an associative hatch updates to follow those changes.
Start the HATCH command again, but this time, in the Hatch Creation ribbon, toggle off the Associative
option. Then click to apply the hatch and click the Close Hatch Creation button to complete the creation of the
hatch.
Notice that this time, when you select the circle and change its diameter, the hatch pattern does not
automatically update, because the hatch is not associative. In other words, this time the hatch is not
associated to any of the other geometry in the drawing, so it wont update automatically when you change the
boundary objects from which it had been created.
In that case, if you want the hatch pattern to change, youll need to change it manually. For example, you can
select the hatch pattern and then drag similar grips to manually change the hatch pattern to match the change
you made to the boundary.
It may not always be as easy to change a non-associative hatch in this way. Clearly, creating hatches as
associative hatch objects is much more powerful, which is why it is the default. While you can convert an
associative hatch pattern into a non-associative hatch pattern, you cannot convert a non-associative hatch
pattern into an associative hatch pattern. So in most instances, you will want to create hatch patterns as
associative hatch patterns.
LESSON 15
Thats because, by default, when you add a hatch, all of the objects you hatch during that particular operation,
until you complete the command, are created as a single hatch object.
But you can change this behavior if you wish. Start the hatch command again, expand the Options panel of
the Hatch Creation contextual ribbon and click the Create Separate Hatches button. Notice that its
background turns blue. If you click this button again, the background becomes white. This is a toggle. When
the background is blue, it indicates that the option is toggled on. When the Create Separate Hatches option is
toggled on, each area that you hatch will be a separate hatch object.
Now, pick the areas you want to hatch exactly as you did before. Then, when youre satisfied with the
appearance of the hatch, click the Close Hatch Creation button or simply press ENTER.
Notice that this time, when you move your cursor over the hatch pattern, only the hatch area directly below
the cursor is highlighted. And if you select the hatch pattern, only the area you click on is selected. Thats
because now, each area has been created as a separate hatch object.
So, if you want everything you hatch each time you use the hatch command to be treated as one hatch
object, make sure the Create Separate Hatches option is toggled off. And that is the default. But if you want
each area to exist as a separate hatch objects, toggle the Create Separate Hatches option on.
Just remember that the program will remember the most recent setting, so if you no longer want to create
separate hatches, youll need to toggle this back off again.
Chapter 7 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. Annotation Scale allows annotation objects such as Text, Hatch and Dimensions to:
A. Scale to the zoom magnification of the model.
B. Scale to the correct size for printing and plotting.
C. Automatically adjust to a readable size based on the zoom magnification.
D. Scale uniformly, regardless of the Layer they are on.
2. To place the capital letter A in the exact center of the circle shown, you would use an Object Snap
of Center and Text Justification of:
A. Middle.
B. Center.
C. Fit.
D. BC.
3. Text Style controls the appearance of Text. ALL of the following can be controlled with a Text Style
EXCEPT:
A. Height.
B. Layer.
C. Oblique Angle.
D. Font name.
4. Multiline Text has many unique properties. ALL of the following are Multiline Text properties EXCEPT:
A. You can spell check the text by selecting it.
B. An entire paragraph can exist as a single object.
C. You can change the Justification after you place the text.
D. Individual words can be placed on different Layers.
5. The easiest way to edit the contents of either Single-Line Text or Multiline Text is to:
A. Select Text Edit from the Modify panel in the ribbon.
B. Right-click on any text object.
C. Double-click any text object using the left mouse button.
D. Use the Properties palette.
6. In order to create a Hatch object in a drawing, it MUST:
A. Be on its own Layer.
B. Be Associative.
C. Be Annotative.
D. Be within a closed boundary.
7. There are two methods for placing Hatch in a drawing. One method is to Pick Points, and the other
is to:
A. Remove Boundary Objects.
B. Select Boundary Objects.
C. Recreate Boundaries.
D. Island Detection.
8. If you set the Hatch Layer Override to anything other than Use Current:
A. The hatch object will be invisible.
B. The hatch object will be placed on the current layer.
C. The hatch object will be created on the layer you specify, regardless of the current layer.
D. The color of the hatch object will be set to that of the current layer.
Answer Key: 1.b 2.a 3.b 4.d 5.c 6.d 7.b 8.c
Chapter 8
Modifying Objects Using Object Manipulation
AutoCAD provides numerous tools for creating objects, but just as important is the ability to modify those
objects after they have been created. In this chapter, you will learn how to modify objects without actually
changing them. You will learn how to manipulate existing objects by moving, copying, and rotating those
objects.
LESSON 1
LESSON 2
On the Home ribbon, in the Modify panel, click the Move tool. The program prompts you to select objects,
and you can use any object selection method. In this case, use a selection window. Once you see that all of
the objects have been selected, right-click to go on to the action part of the command. Now, the program
prompts you for the base point. You could enter the X- and Y-coordinates of that base point, or just click to pick
a point in the drawing. Click to pick a point, which doesnt even have to be located on the objects you are
moving.
Once you pick the base point, the program prompts you for a second point, or you can use the first point as
the displacement. Notice that as you move the cursor, you can see dotted lines showing the original location
of the objects, and a preview of the objects being moved.
The program is asking for a relative distance and angle. You can enter those values or simply click to pick a
point.
If you prefer to specify the second point using a different method, right-click on the Dynamic Input button on
the Status bar and choose Settings from the shortcut menu to open the Dynamic Input tab of the Drafting
Settings dialog. Then, under Point Input, click the Settings button. Notice that the program is currently using
Polar format and Relative coordinates when prompting for the second or next points.
Change this to Cartesian format and then click OK to close both dialog boxes. Notice that now, the program is
prompting you to specify the second point, but instead of a distance and angle, you can enter separate X- and
Y-distances measured relative to the base point.
Most users find it more convenient to use a relative distance and angle, so right-click on the Dynamic Input
button again and change the Pointer Input settings back to the Polar format.
Back in the drawing, you could simply pick the second point, but suppose that you want to move the desk
exactly 24 units. With the distance field active, type 24 and then press the TAB key. As soon as you do, notice
that the distance is now locked in, but you can still move the cursor to change the angle. If you know that you
want to simply move the desk over to the right, you can type 0 in the angle field and then press the TAB key
again. Now, both the distance and angle are locked in. You can still press the TAB key to switch between the
dynamic input fields and change those values.
Press ENTER. When you do, the desk is moved to the new location that you specified.
LESSON 3
On the Home ribbon, in the Modify panel, click the Move tool. The program prompts you to select objects.
Use a window to select the desk, and then right-click to complete the object selection.
When the program prompts you to specify the base point, move the cursor near the corner of the desk. When
you see the endpoint object snap glyph and tooltip, click. The cursor is now locked precisely to the endpoint at
the corner of the desk.
Now the program is prompting you to specify the second point. Again, when you move the cursor near the
endpoint of the line representing the wall, you again see the endpoint object snap glyph and tooltip. When you
see that, you know that you have got the right location. And when you click to select that point, the desk
moves precisely into the corner of the room.
To move the chair so that its midpoint is positioned precisely at the midpoint of the front of the desk, press the
SPACEBAR to repeat the Move command, select the chair, and then right-click. When the program prompts
you to specify the base point, move the cursor over the front of the chair until you see the midpoint glyph and
tooltip, click to select that point, and then snap the chair to the midpoint of the front of the desk.
Finally, to move the file cabinet, press the SPACEBAR to start the Move command again, use a window to
select the file cabinet, right-click to complete your selection, pick the endpoint at the corner of the cabinet as
the base point, and then use object snap to ensure that you move it to the endpoint of the corner of the desk.
LESSON 4
To make a copy of an object, click the Copy tool in the Modify panel of the Home ribbon. The program
prompts you to select objects. Notice that if you click on the file cabinet, you can see that its actually made up
of individual line segments. You could select each individual segment, but it is much easier to select them
using a window. But when you do, in the command window, the program shows you that you have selected
6 objects. But if you look at the file cabinet, you only see 5 lines, the four sides and the line representing the
handle. So where did the sixth line come from?
There are actually two lines where the two cabinets meet, one belonging to the file cabinet on the left and the
other belonging to the file cabinet on the right. You need make sure that you only copy one of these lines. To
do that, press the SHIFT key and click on the shared line. Notice that now you can see in the command
window that one object has been removed and now there are only five objects selected. Remember that
pressing the SHIFT key when you select objects removes the selected objects from the selection set.
Now that you have selected the objects, right-click. The program now prompts you to specify a base point.
But also notice that in the command line, you can also see the current copy mode settings. After you have
selected objects, but before you actually begin to make copies, you can choose whether you want to make
just one copy or multiple copies of the objects. By default, the Copy command makes multiple copies, and
you must manually end the command once you are finished copying the objects. If you choose the Mode
option, however, you can switch to the single copy mode.
Once you have done that, the program repeats the prompt for you to select the basepoint. You can specify Xand Y-coordinates, or simply click to pick a point, and the point doesnt even need to be on the object. Once
you pick the base point, the program prompts you for a second point, or you can use the first point as the
displacement. With dynamic input turned on, you can see that the program is asking for a relative distance
and angle. You can enter those values or simply click to pick a point.
If you prefer to specify the second point using a different method, right-click on the Dynamic Input button on
the Status bar and choose Settings from the shortcut menu to open the Dynamic Input tab of the Drafting
Settings dialog. Then, under Point Input, click the Settings button. Notice that the program is currently using
Polar format and Relative coordinates when prompting for the second or next points. You could change this to
Cartesian (or X, Y coordinate format) and Absolute coordinates if you wished, but most users find it more
convenient to use relative distance and angle, which is why thats the default. Simply close both dialog boxes.
Suppose you want to place a copy of the file cabinet exactly 40 units up from the original. Type 40 in the
distance field and then press the TAB key. Then, in the angle field, type 90 and press the TAB key again.
Now, the copy is locked in at that location. Press ENTER to copy the objects. Since you switched to the
Single copy mode, the command immediately ends.
Click Undo and then repeat this. Start the Copy command, select the objects you want to copy, making sure
that you only select the five objects that make up one instance of the file cabinet, and then right-click to
complete the object selection. Notice that the Copy command is now in single copy mode. The program
remembers the mode you used the last time you used the Copy command. When you right-click, in the
shortcut menu you can see that there is both a Mode option and a Multiple option. If you simply choose
Multiple, you will be able to make multiple copies this time, but the next time you start the Copy command, it
will once again revert to the Single copy mode. To switch back to the Multiple mode, you must choose the
Mode option and then select the Multiple mode. Once you have done that, click to specify a base point and
then specify the second point. With the Multiple mode active, as soon as you place that first copy, the
program prompts you again to specify a second point, and you can immediately place another copy of the file
cabinet. When the Multiple mode is active, this prompt will keep repeating after you place each copy. To end
the command, you must either press ENTER, select the Exit option, or press the ESC key.
LESSON 5
Zoom in a bit, move the cursor near the corner of the file cabinet until you see the endpoint object snap glyph
and tooltip, and then click. Now the copy of the file cabinet you are about to place is locked precisely to the
cursor. Zoom out a bit and pan up so that you can see the corner of the adjacent room.
The program is prompting you to specify the second point. Again, since you want to place the copy precisely
in the corner of the room, you need to use object snap. Move the cursor near the end of the line until you see
the endpoint glyph and tooltip, and then click to select that point. You have just placed a copy of the file
cabinet in the exact corner of the room. Since the Multiple copy mode is active, the program continues to ask
you for another point. You can use endpoint object snap to place another copy of the file cabinet at the exact
endpoint of the first file cabinet. In fact, you can easily place additional file cabinets along this wall until you run
out of room.
Once you are done, you must end the command by pressing ENTER, selecting the Exit option, or pressing
the ESC key.
LESSON 6
To make mirrored copies, on the Home ribbon, in the Modify panel, click the Mirror tool. Since this is a modify
command, the program first prompts you to select objects, and you can use any convenient object selection
method. In this case, use a crossing window to select the desk and everything on it, the file cabinet, and the
chair. Then, right click to complete the object selection.
Next, the program prompts you to specify the first point of the mirror line. The mirror line is essentially an
imaginary line of symmetry about which the copies will be mirrored. Since its a line, you define it by picking
two points. In this case, you want the mirror line to go right down through the middle of the cubicle wall. In
order to do that, you need to use object snap to snap to the midpoint of the end of the cubicle wall.
To make sure that you select the correct point, right-click on the Object Snap button on the Status bar and
choose Settings to open the Object Snap tab of the Drafting Settings dialog. Clear all of the object snap
modes and then select only the Midpoint object snap. Also turn off Object Snap Tracking and then click OK to
close the dialog.
Now, when you move the cursor over the end of the cubicle wall, the program only finds the midpoint of the
line. Click to select that point. Next, the program prompts you to specify the second point of the mirror line,
and as you move the cursor, you can see the imaginary line and a preview image of the objects being copied.
Notice how the copies are mirrored about the mirror line.
You need to make sure that mirror line is aligned precisely, so go back to the Status bar and turn on either the
Ortho mode or Polar Tracking. Either of these will enable you to lock the mirror line at a 270-degree angle. In
this case, turn on Ortho mode. Then, move the cursor straight down. You can see that it is aligned at a 270degree angle. You can then pick any point along this alignment as the second point. The position of the second
point does not matter, only the direction of the mirror line.
As soon as you pick that point, the image of the copied objects temporarily disappears and the program asks if
you want to erase the source objects. In other words, do you want to simply flip the existing objects across
the mirror line or do you want to make a mirrored copy. The default is no; in other words, dont simply flip the
objectsmake a copy. Simply press ENTER to accept the default. As soon as you do, the mirrored copies of
the objects are placed in the cubicle on the right and the command ends.
LESSON 7
Start the command by clicking the Rectangular Array tool in the Modify panel of the Home ribbon.
When you start the Rectangular Array tool, the program prompts you to select objects. You can select the
objects you want to array using any convenient object selection method. For example, use a window to select
the column. When youre finished, right-click to complete the object selection.
Next, notice that in the command window, you can see that youre creating a rectangular array and that the
array will be associative. Its important to check this, because the program will remember what you did the
last time you created an array. By default, the program creates associative arrays. An associative array
means that the copies will be part of a single array object and youll be able to modify the array properties,
such as changing the spacing or number of objects in the array, after it has been created.
You can see in the command line that youre creating an associative array and you see grips on a 3x4 preview of the array.
Notice that the ribbon has also changed to the Array Creation contextual ribbon, and in the Properties panel,
you can see that the Associative Array button is selected, as indicated by the blue background. You can toggle
this on and off by clicking this button. Leave this selected, so that you will create an associative array.
The ribbon changes to the Array Creation contextual ribbon and you can see that the Associative button is selected.
Also notice that after selecting the objects you want to array, you see a preview of the array, displayed in a 3
row by 4 column grid. You can also see a number of grips, and the program is prompting you to select a grip
to edit the array, and there are also a number of options. For example, you can specify a new base point in
the upper-right corner of the first column. You could also change the angle of the array or modify the count,
the number of copies youre about to make.
If you click and drag the square grip in the upper-right, you can change the overall size of the array, which will
also increase the number of rows and columns. You can use the triangular grip in the lower-right to change the
number of columns, and the triangular grip along the bottom to change the distance between columns.
Similarly, you can use the triangular grip in the upper-left to change the number of rows, and the grip along the
left side of the array to change the distance between rows. You can also change these values within the
contextual ribbon.
When youre done modifying the array, you must end the command by either choosing the Exit option or
clicking the Close Array button in the ribbon.
Notice that when you move the cursor over an element in the array, all of the elements highlight, and you can
see that this is a rectangular array object. Once you have created the array, you can select it and then make
changes. For example, lets say that what you really want is an arrangement of building columns in 3 rows
and 4 columns that perfectly fills the rectangular building space. Notice that when you move the cursor over
the triangular grip in the lower-right, you can see that this is now a multi-functional grip. Select Column Count
and change this value to 4. Then, hover the cursor over that grip again, select Total Column Spacing, and then
snap to the lower-right corner of the building outline.
Repeat this process using the triangular grip in the upper-left corner of the array. Again, when you move the
cursor over this grip, you can see that its a multi-functional grip. Choose Row Count and change this value to
3. Then, hover the cursor over that grip again, select Total Row Spacing, and then snap to the upper-left
corner of the building outline.
When youre done, click the Close Array button. And as you can see, thanks to the power of associative
arrays, youve adjusted the spacing so that the columns are now laid out in a rectangular array consisting of 3
rows and 4 columns that fits exactly within the building outline.
LESSON 8
Start the command by clicking the Rectangular Array tool in the Modify panel of the Home ribbon. The
program prompts you to select objects and you can use any convenient object selection method. In this case,
use a window to select both the table and the chair. When youre finished, right-click to complete the object
selection.
Next, notice that in the command window, you can see that youre creating a rectangular array and the array
will be associative. You can also see, in the Array Creation contextual ribbon, that the Associative button is
selected, as indicated by the blue background. An associative array means that the copies will be part of an
array object and youll be able to modify the array after its been created.
You can see a preview of the desk and chair arranged in a rectangular array consisting of 3 rows and 4
columns, and the program is prompting you to select a grip to edit the array, and there are a number of
options. To specify the number of rows and columns, choose the Count option.
The program prompts you to enter the number of columns. Since you want three tables in each row, type 3
and then press ENTER. Then, the program prompts you to enter the number of rows. Since youd like to try
to create five rows of tables and chairs, type 5 and then press ENTER.
Notice that now, the original prompt repeats. This time, choose the Spacing option.
Now, the program is prompting you to specify the distance between columns. By default, the distance
between columns is measured horizontally along the X-axis. Since each desk is 60 units long, type 60 and
press ENTER. Then, the program prompts you to specify the distance between rows. The distance between
rows is measured vertically along the Y-axis. Lets say that you want 48 units between the desks; type 48 and
press ENTER.
The array immediately updates to reflect these new values and the prompt repeats again.
When you make changes, the associative array immediately updates. You can use options or the contextual ribbon to make additional changes.
Its pretty obvious that the rows are spaced too close together. In order to leave 48 units between the tables,
you must take into account the width of the tables, which happens to be 18 units. Since this is an associative
array, you can easily make that change by using the Row option. When you choose Rows, the program
prompts you again to enter the number of rows. You dont really want to change the number of rows, you just
want to adjust the spacing. So press ENTER to accept the current value of 5 rows. Now the program prompts
you to specify the distance between rows. Increase the distance to 66 units (48 + 18) and press ENTER.
Thats better.
Notice that at this point, you can also specify an elevation increment, so you could change the elevation of
each row by an amount. This would be very useful if you were creating a 3D model of the training room and
each row of tables and chairs was on a separate riser. But in this case, since the floor is flat, just press ENTER
to accept the default elevation increment of 0.
Again, the program prompts you to select a grip to edit the array, or you can choose one of the options. To
end the command, press ENTER or click the Close Array button.
LESSON 9
You can use any of the tools in the ribbon, the grips, or the fields in the Properties palette to modify the array.
If you hover the cursor over the square grip in the upper-right corner, you can change the row and column
count or adjust the total row and column spacing.
If you hover the cursor over the triangular grip in the upper-left corner, you can change the row count, the total
row spacing, or the axis angle of the columns.
If you hover the cursor over the triangular grip in the lower-right corner, you can change the column count, the
Now youve got the right number of rows, but now it probably makes sense to add a bit of space between
each column of tables. When you hover the cursor over the triangular grip in the middle of the first row, you
can see that there is currently 60 units between columns. Click on the grip to make it active and then either
drag it to increase the column spacing or type a new value. Type 72 and press ENTER. Now youve got 12
units between each table.
That looks pretty good. Press the ESC key to finish modifying the array.
LESSON 10
The Polar Array tool is located in the Modify panel of the Home ribbon.
Notice that when you hover the cursor over the Polar Array tool for a few seconds, the tooltip expands and
shows a short animation illustrating a typical use of the command.
When you start the Polar Array tool, the program prompts you to select objects. You can select the objects
you want to array using any convenient object selection method. In this case, simply click to select the chair.
Once youre done selecting objects, right-click.
Next, notice that in the command window, you can see that youre creating a Polar array and that the array
will be associative. Its important to check this, because the program will remember what you did the last time
you created any type of array. By default, the program creates associative arrays. An associative array means
that the copies will be part of a single array object and youll be able to modify the array properties, such as
the number of objects in the array and the angle between objects, after the array has been created.
The program is prompting you to specify the center point of the array, or you could specify the base point or
an axis of rotation. Use the Center object snap to select the center of the table as the center point of the array.
That way, each chair will remain the same distance from the table.
As soon as you specify the center point, the ribbon changes to the Array Creation contextual ribbon, and you
see a preview of an array that includes six copies of the chair. There are also several grips. You can use the
square grip in the center to change the center point of the array, the square grip at the bottom to change the
radius of the array, and the triangular grip to change the angle between items. In the command window, you
can see that the program is prompting you to select a grip to edit the array and there are a number of options.
And in the ribbon, you can see that the Associative button is selected, as indicated by the blue background.
You can toggle this on and off if you wish.
Since you want to place 12 chairs around the table, select the Items option. The program prompts you to
enter the number of items in the array; type 12 and press ENTER. As soon as you do, you can see that 12
chairs is probably too many. The chairs are a bit too close together. To fix this, choose the Items option again,
change the number of chairs to 10, and then press ENTER.
When you select the array, you can use grips or tools in the contextual ribbon to modify the array.
Notice that theres also an option called Rotate Items. And in the contextual ribbon, theres a Rotate Items
button, which is currently selected. If you choose that option or simply click the Rotate Items button to toggle
that setting, notice that the chairs are no longer facing the center of the table because they are no longer
rotated as they are arrayed around the table. Thats certainly not what you want, so click the button to toggle
that back on again.
Once youre satisfied with the array, you can either choose the Exit option or click the Close Array button to
accept the array and end the command.
Since the chairs were copied around the table as an associative array, notice that if you select one of the
chairs, theyre all selected. Also notice that the Array contextual ribbon becomes active and in the drawing you
again see a number of grips. You can modify the array using either the grips or the tools in the ribbon. In this
case, see what would happen if you had 11 chairs around the table. Click in the Items field in the Items panel
and change the number of items to 11. Notice that thanks to the power of associative arrays, the drawing
immediately updates. If you change your mind again, you can go back to 10 chairs.
LESSON 11
When you select any object in the array, the entire array is selected. You can then use any of the tools in the ribbon, the grips, or the fields in the
Properties palette to modify the array.
When you select any object in the array, notice that the entire array is selected. You can see that its
highlighted. You can also see a number of grips, and the ribbon has changed to the Array contextual ribbon.
And if you expand the Properties palette, you can see that the object youve selected is a polar array. You can
now use any of those tools, the tools in the ribbon, the grips, or the fields in the Properties palette, to modify
the array.
To limit the chairs so that they only go around half of the table, click in the Fill field in the Items panel on the
ribbon and change the fill angle from 360 to 180. Now the chairs only go halfway around the table, but they
overlap each other because there are still 10 chairs. But you can easily fix that, by clicking in the Items field in
the ribbon and changing that value to 6.
If youd like to see how the array would look if the chairs were on the other side of the table, click the Direction
button in the contextual ribbon. Notice that this is a toggle. When off, the items are arrayed in a clockwise
direction. When you click the button again to toggle this on, as indicated by the blue background, the items are
arrayed in a counter-clockwise direction.
Once youre satisfied with the array, you can click the Close Array button to end the command.ESC
You can also adjust the radius of a polar array. Perhaps youd like to see how the furniture layout would look if
you had chairs arrayed all around the table, but used a slightly smaller table. Select the table, click on one of
the quadrant grips, and change the Radius from 48 to 42. Then, press the ESC key to deselect the table.
Of course, once youve done that, the chairs are positioned a bit further from the table. But you can easily fix
that. Select one of the chairs to select the entire array again. If you then hover the cursor over the square grip
below the table, notice that this is a multi-functional grip. Choose the Stretch Radius option to change the
radius of the array. Since you reduced the radius of the table by 6 units, do the same for the radius of the
array, by changing this value to 61.16 units.
If you hover the cursor over the triangular grip above the table, notice that this is also a multi-functional grip. If
you choose the Item Count option, the program prompts you to specify the number of items. Type 10 and
press ENTER. Now you once again have 10 chairs going all the way around the table. Press the ESC key to
deselect the array and end the command
LESSON 12
When you start the Path Array tool, the program prompts you to select objects. You can select the objects you
want to array using any convenient object selection method. In this case, simply click to select the tree. Once
youre done selecting objects, right-click.
Next, the command prompts you to select the path curve. Click to select the spline representing one side of
the walkway. As soon as you do, you can see in the command window that the program shows you that
youre creating a path array and that the array will be associative.
The ribbon also changes to the Array Creation contextual ribbon, and you can see that the Associative button
in the Properties panel is selected, as indicated by its blue background. Its important to check this, because
the program will remember what you did the last time you created any type of array. By default, the program
creates associative arrays. An associative array means that the copies will be part of a single array object and
youll be able to modify the array after it has been created by adjusting any of its properties, such as the
number of objects in the array and how they are distributed along the path.
You can see a preview of the array, as well as several grips. If you click and drag the triangular grip, you can change the spacing between each tree.
You can see a preview of the array, as well as several grips. Notice that there are 14 copies of the tree spaced
along the path. The program is prompting you to select a grip to edit the array, or you can choose one of the
options. If you click and drag the triangular grip, you can change the spacing between each tree. When you do
that, the number of trees automatically changes to fit the path. If you click the Items toggle in the ribbon,
notice that a new grip appears at the end of the array. When this is toggled off, you can specify the number of
items in the array. Type 12 and press ENTER. With the Items button toggled off, notice that when you reduce
the number of trees, they no longer extend to the end of the path. But then you can adjust the spacing
between the trees so that the trees extend to the end of the path.
With the Items button toggled off, when you reduce the number of trees, they no longer extend to the end of the path.
By default, each item in the array is rotated so that it aligns with the path. But notice that if you click the Align
Items button in the ribbon to toggle this off, now each tree has the exact same orientation. When you click the
button again to toggle this back on, notice that each tree is now once again rotated so that its alignment is
Notice that in the ribbon, in the Properties panel, the Measure Method tool is currently selected. But if you
expand this button and choose the Divide Method, notice that now the 10 trees are distributed evenly along
the length of the path. Note that when this is set to use the Divide Method, the program uses equal divisions,
there is only a single grip at the starting point of the path array, and in the Items panel, you can no longer
control the distance between items or the total length of the path array. If you change this back to the
Measure Method, items are placed based on a specific distance, you can once again adjust these values in
the ribbon, and you again see multiple grips.
You can also use the tools in the Rows panel in the ribbon. Notice that right now, theres just one row. If you
change this value to 2, notice that you can immediately see that a second row of trees has been added, and
they follow the same path. You can now control the distance between those rows, using either the triangular
grip, or by using the tools in the ribbon. For example, if you change the spacing to 72, the second row of trees
moves closer.
Notice also that several of the grips are multi-functional grips. When you move the cursor over the triangular
grip at the end of the path, notice that you can change the Item Count or the Total Item Spacing.
If you hover the cursor over the square grip, you can move the array or change the level count.
And if you hover the cursor over this triangular grip, you can change the Row Count or Row Spacing. If you
choose Row Count, the program prompts you to specify the number of rows.
LESSON 13
Next, the program prompts you to specify a base point, the point about which you want to rotate the objects.
In this case, you want to rotate the chair about a point close to where the pivot point of the chair would be, so
use object snap tracking to find the midpoint of the chair. Move the cursor over one side of the chair until you
see the midpoint object snap glyph and tooltip, but dont click. Instead, just move the cursor to track away
from that point. Then do the same thing to track away from the midpoint of the front of the chair. When you
reach the point where those two tracking lines intersect, click. Thats now the base point about which the chair
will rotate.
Now, the program is prompting you to specify the rotation angle. If you know the angle, you could simply type
it. For example, if you wanted to rotate the chair 90-degrees in a counter-clockwise direction, you could simply
type 90 and press ENTER. Remember that when dealing with angles, positive angles increase in a counter-
Press the SPACEBAR to repeat the Rotate command. Since you had already selected the chair, when the
program prompts you to select objects, you can type the letter P and press ENTER to reuse the previous
selection set. Then, right-click or press ENTER to complete the object selection. Use object snap tracking
again to locate the base point. But this time, when the program prompts you for the rotation angle, simply
move the cursor and then click to rotate the chair to an arbitrary angle that looks like the way someone might
have left the chair if they had gotten up and left the room.
LESSON 14
Next, the program prompts you to specify the base point, the point about which you want to rotate the
selected objects. In this case, that point is the hinge point of the door, so use the endpoint object snap to
select that point.
Next, the program prompts you to specify the rotation angle. If you were to enter an angle, the objects would
rotate by that angle relative to their current orientation, but since you dont know the angle of the wall, that
wont work. As you move the cursor, you can see the door rotate. If you move the cursor off at an angle, you
could get close to the right alignment, but when working with a CAD program, you always want to be precise,
so simply working by eye is not acceptable.
Instead, what you can do is to select the Reference option. Now, the program prompts you to specify the
reference angle, in other words, the current alignment of the objects you are rotating. Click to select the hinge
point of the door. Then, the program prompts you to specify the second point. Click to select the point at the
end of the door swing arc.
Once you do that, the program prompts you to specify the new angle, and notice that now, when you move
the cursor, it is aligned precisely with the door. All you need to do now is to select the point at the opposite
door jamb to align the door precisely with the wall.
LESSON 15
When you start the OFFSET command, in the command line, you can see a number of settings, including
Erase Source (do you want to erase the source object?), Layer (what layer do you want to use?), and
OFFSETGAPTYPE, which controls how corners are handled when offsetting polylines.
The program prompts you to specify the offset distance and also provides several options. In the exercise file,
specify an offset distance of .25 units and press ENTER. Then, the program prompts you to select the object
to offset, or you could choose the Exit or Undo options. Select the polyline. As soon as you do, the program
prompts you to specify a point on the side to offset, or you can choose one of the other options.
Notice that you can see a preview of the offset result. As you move the cursor to the inside or the outside, the
preview changes, so you can see where the resulting object will be offset. If you click to pick a point outside
the original polyline, the copy is offset .25 units to the outside of the original polyline. Then, the prompt repeats
so you can select another object. If you select the original polyline and move the cursor to the inside, you
could place another copy. But notice that you can also specify a different offset distance. Type .5 and press
ENTER. The new copy is immediately offset .5 units to the inside of the original polyline.
Then, the prompt repeats again. Press the ENTER key to exit from the command, and then click Undo to
undo those two copies that you just created.
Lets look at some of the other options that are available when using the OFFSET command.
When you start the OFFSET command, you also have the option of specifying the layer for the copied
objects. If you choose the Layer option, notice that when offsetting objects, you can place the copies on either
the current layer or the source layer, meaning the same layer as the original object being copied.
The Layer option lets you offset objects onto their original source layer or to the current layer.
To illustrate this, select a different layer as the current layer. Expand the layer list and choose the layer named
RED, which happens to have its color set to Red. Then, notice that the program is still waiting for you to enter
the layer option for offset objects. Choose Current, so that the offset copies are placed on the current layer.
Then, the program prompts you to specify the offset distance. Type .25 and press ENTER. Then, youre
prompted to select the object to offset. Select the polyline. Notice that this time, the preview of the offset copy
is red, because the copy is being created on the current layer. Click to the outside to create an offset copy and
then press the ENTER key to exit from the command.
Lets look at another example. Press the SPACEBAR to restart the OFFSET command. When the program
prompts you to specify an offset distance, you can either type in a distance or pick two points. If you pick
points, the program will use the distance between those points as the offset distance. Use the endpoint object
snap to select the ends of this line segment. As soon as you select the second point, the program prompts
you to select the object to offset. Click to select the circle. Again, as soon as you do, you can see a preview of
the offset copy, and the program prompts you to specify a point on the side to offset. And as you can see, the
offset is now being created on the current layer. Click to offset the circle toward the outside. As soon as you
do, the copy is created and then the program prompts you again to select the object to offset. So as you can
see, by default, you have to select the object again each time you want to create an offset copy.
But you can change this behavior as well. Press the ENTER key to exit from the command and then press
the SPACEBAR to start the OFFSET command again. Press ENTER to accept the previous offset distance of
.75 units and then click to select the object you want to offset. Before you specify the point on the side to
offset, however, notice that theres a Multiple option. If you choose the Multiple option, notice that now, after
you click to specify the point on the side to offset, that prompt repeats again so that you can simply click to
immediately create another offset copy of the object, using the same offset distance, and with dynamic input
enabled, you can see the cumulative offset distance.
When the program prompts you to specify a point on the side to offset, notice that you can press ENTER to
select the next object. The program then prompts you to select a new object to offset. Select the green
polyline. You can then offset that polyline using the current offset distance of .75 units.
Press the ESC key to end the command.
You can also use the OFFSET command to move an object a specific offset distance. Notice that when you
start the command, if you choose the Erase option, the program asks if you want to erase the source object
after offsetting. By default, this is set to No. But if you choose yes, notice that after specifying the offset
distance, and selecting the object to offset (and in this case, select the outer-most circle), when you click to
offset that circle to the outside, the circle is offset but the circle you had selected has been erased. Press
ENTER to exit from the command.
Note that this is a toggle. When you start the command again, notice that in the command line, you can see
that Erase Source is now set to Yes. To change this, you must choose the Erase option and change it back to
No.
Note that instead of specifying the offset distance, you can also select a through point, in which case the
offset copy will pass through the point you specify. To do this, choose the Through option. The program
prompts you to select the object to offset. Select the outer-most circle. As soon as you do, the program
prompts you to specify a through point, and you can see a preview of the offset copy. Click to select the
endpoint of the line. As soon as you do, notice that a new copy of the circle has been created that passes
through that point. Press ESC to end the command.
Lets look at one more example. The OFFSET command is particularly powerful when copying a closed
object, such as a polyline. In the exercise file, pan over and use the LINE command to create some new
geometry.
Now, because these are individual lines, if you start the OFFSET command, after specifying an offset distance
(specify a distance of .75 units) you must offset each line one at a time. Then, you would have to come back
and do a whole lot of cleanup, using trims and extends. Thats a lot of additional work.
Press ENTER to exit from the command and then click Undo to remove those lines that you already offset.
Heres a much faster technique you can use to quickly offset this object. Expand the Modify panel and click
the Edit Polyline tool. When the program prompts you to select a polyline, select one of the line segments you
just created. Notice that the program immediately recognizes that this isnt a polyline and asks if you want to
turn it into one. Press ENTER to accept the default of Yes. Then choose the Join option and select all of the
geometry that makes up the object. When you finish, right-click to end the object selection, and then end the
command. Notice that now, when you move the cursor over the object, you can see that its one polyline
object. Now you can use the OFFSET command, specify the offset distance, select the object to offset, and
specify a point on the side to offset, to offset the entire polyline at once. Then, press ENTER to exit from the
command. If you do need to edit the individual line segments, in the Modify panel, you can click the Explode
tool and then explode the polylines back into individual line segments. And you can see that theyre again
individual objects. Converting the lines into a polyline first before offsetting is much faster than offsetting each
individual line segment and then having to come back and do a lot of extending and trimming, even if you
then have to come back and explode the object.
Chapter 8 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. Once the objects have been selected, the Move Command will prompt you:
A. For the base point or [Displacement]:
B. To pick a location.
C. For the Object Snap location.
D. To Specify the second point or <use first point as displacement>:
2. To move the office furniture shown to office C so that it maintains the same distance from the point
labeled B as is currently show from the column and the wall labeled A, you would use:
A. A column Offset.
B. An Object Snap Track from the corner of the wall to the corner of the desk.
C. An Object Snap Intersection from the point labeled A to the Intersection of the point labeled B.
D. The Measure Tool to determine the distance, and then specify the distance offset to locate the furniture.
3. Once you select the base point for objects to be copied, you specify the locations and confirm the
total copies by:
A. Choosing the Offset options from the cursor menu and adding the quantity.
B. Clicking with the left mouse button when done.
C. Typing in the quantity when prompted.
D. Right-clicking and selecting Enter or pressing ENTER on the keyboard.
4. You can specify the distance or location of copied objects away from existing objects with:
A. Object Snap Tracking.
B. Using Basepoint From.
C. Using Offset from Basepoint.
D. Using Offset copy From Basepoint.
5. To make a copy of the furniture in the office labeled A so that the copy is mirrored or flipped in the
office labeled B, you would:
A. Use the Mirror command and specify the first point and second point of the mirror line from the
endpoint of C to the endpoint of D.
B. Use the Mirror command and specify the first point and second point of the mirrorline from the
midpoint of C to the midpoint of G.
C. Use the Copy command and specify the Flip option with the first point and second point of the mirror
line from the endpoint of G to the endpoint of D.
D. Use the Mirror command and specify the flip point from the endpoint of C to the endpoint of D.
6. When you create an associative rectangular array, you can change any of the following, EXCEPT:
A. The distance between rows and columns.
B. The number of items in the array.
C. The objects in the array.
A. Increase the size of the array by adding rows or columns to the array while maintaining the current
spacing between the rows and columns.
B. Maintain the current size of the array by adding rows or columns to the array, with tighter spacing
between the rows and columns.
C. Increase the size of the array and number of items in the array, but add space between each row or
column.
D. Decrease the size of the array by decreasing the spacing between the rows and columns.
8. When creating a polar array, you must specify the following before you can complete the array:
A. The objects to be arrayed, the center point of the array, and the axis of rotation.
B. The center point of the array, the number of items, and whether the array will be associative or not.
C. The center point of the array, the number of items or angle between items, and the angle to fill.
D. The objects to be arrayed, the number of items, and the angle between items.
9. To space items equally along the length of a path curve, you would:
A. Use the Measure command.
B. Create a path array and use the Divide option.
C. Create a path array and use the Measure option.
D. Create a path array and use the Align Items option.
10. You can rotate any object at an unknown angle and rotate it to a known angle with:
A. Rotate with Degrees.
B. Rotate and Measure.
Answer Key: 1.a 2.c 3.d 4.a 5.b 6.d 7.a 8.c 9.b 10.d 11.b
Chapter 9
Modifying Objects Using Object Alteration
In addition to the tools used to move and copy objects, AutoCAD provides commands that enable you to
modify objects by altering their physical appearance. In this chapter, you will learn how to modify objects by
trimming and extending those objects, adding fillets (rounds) or chamfers where they intersect, changing their
length by stretching objects, and changing their size by scaling them up or down.
LESSON 1
LESSON 2
For example, in the example file, suppose you want to remove the top half of the line segment above where it
intersects the horizontal line. To start the TRIM command, in the Modify panel on the Home ribbon, click the
Trim tool. Notice that when you start the TRIM command, it first prompts you to select the Cutting Edge
objects; not the objects you want to trim, but rather the objects that cross or intersect the objects you want to
trim.
In this case, that would be the horizontal line segment. Once you choose the horizontal line segment, you
would then right-click or press the ENTER key to complete that selection and move to the trimming step. Now
the command prompts you to select the object to trim. Click to pick the top half of this line and then press the
ESC key when done.
When you use the TRIM command, you first choose the cutting edge, for example, the circle in the example
file. Then, you choose the objects that you want to trim or remove. The object that you select as the cutting
edge actually cuts across or intersects the object that you would like to remove.
Start the command again, select the circle as the cutting edge, and then right-click to complete that selection.
The program then prompts you to select the objects to trim. If you click the line segment inside the circle, the
command will leave the two outside line segments. If you then attempt to trim these pieces, notice that they
cannot be trimmed. The way the TRIM command works is when you cut the object, you pick the piece that
you dont want and it leaves the other segments behind.
If for some reason after you have done this you realize that you did want to remove one of the outside line
segments, notice that at the command prompt, there is an option called Erase. If you right-click and choose
the Erase option, you can then pick the objects you want to remove, press the ENTER key, and that object is
erased.
In this next example, youll remove a portion of the horizontal line, so the cutting edges would be the two
vertical lines. But if you wanted to remove a portion of the vertical line, then the two horizontal lines would be
cutting edges.
In the case where all objects are cutting edges, when you start the TRIM command, notice that there is a
default option called Select All. All you have to do is press the ENTER key in order to select all of the objects in
the drawing as cutting edges. Now simply click on the portions of the objects that you dont want. Everything
in the drawing is now a cutting edge. So you could even trim a portion of the line segment from the vertical
piece. Press the ESC key when done.
When you use the TRIM command, however, its important to pick only the cutting edges that you need. For
example, suppose you wanted to create the finished shape shown in the example drawing using the objects
shown. Start the TRIM command. Remember that the first thing you must do is to select the cutting edges. If
you want to remove a portion of the line, then the arc is going to be a cutting edge. That same cutting edge
will also work for removing several other line segments as well. The only other cutting edges you need are the
two outside line segments. They will be used to trim the circle.
So in this particular case, you should not pick everything as cutting edges. Simply pick the arc and the two
outside line segments. Those will be the cutting edges. Then, right-click to complete that selection and then
start selecting the objects you want to trim. Trim off the outside segment, the inside segment, and the other
outside segment. Note that if you inadvertently pick the wrong part of this circle to trim, you can simply rightclick and choose the Undo option. That will undo the last selection that you made and enable you to reselect
the object again to ensure that you get the trim done correctly.
Press the ENTER key or ESC key when done.
LESSON 3
Start the TRIM command by clicking the Trim tool in the Modify panel of the Home ribbon. When AutoCAD
prompts you to select the cutting edges, select the circle and then right-click. Next, AutoCAD prompts you to
select the objects you want to trim. You could then go around the perimeter of the circle and click on each line,
but that would take quite a while. Theres actually an easier way. Notice that when AutoCAD prompts you to
select the object to trim, theres an option called Fence. If you right-click and choose the Fence option,
AutoCAD prompts you to specify the first fence point. A fence is simply a series of line segments that you
create by specifying the endpoints of each segment. Any object that crosses one of those fence segments will
be selected.
Before starting creating the fence, use the tools in the Status bar to turn Object Snap, Ortho, Polar Tracking,
and any other drawing aids that might cause the cursor to snap to the wrong points by mistake. Then, start
picking points to define the fence line. Once the fence passes through all of the objects you want to trim, press
the ENTER key. As soon as you do, all of the lines are trimmed back to the cutting line, which was the circle.
Press the ESC key to end the TRIM command and then click the UNDO button and do that again. But this
time, vary things just a bit. Lets say that you dont want to trim all of the lines the same way. Start the TRIM
command again, select the circle as the cutting edge, and then right-click to complete that portion of the
command. Then, when AutoCAD prompts you to select the objects you want to trim, go to the Status bar to
turn off those drawing aids again, and then right-click and choose the Fence option. This time, draw a fence
line through three lines on the outside of the circle, then click inside the circle and continue the fence line
through three lines on the inside, then click outside the circle and draw the fence line through three lines on the
outside, and so on.
Keep repeating that pattern. Then, when youre done drawing the fence line, press ENTER. Again, any place
the fence line crossed the objects, thats where those objects will be trimmed. Once youre finished trimming
objects, press the ESC key or the ENTER key to end the command.
LESSON 4
Actually, if you look in the command window, you can see that AutoCAD is actually telling you why the object
wasnt trimmed. You can see a message telling you that the object does not intersect an edge. By default, the
TRIM command will only work if the object physically overlaps or intersects the cutting edge. But also notice
that at the command prompt there is an option called Edge. To access the Edge option, you can either press
the down-arrow on the keyboard or right-click and then choose the Edge option. Once you choose the Edge
option, you have a choice: Extend or No Extend. The default is No Extend. Choose Extend.
You can change the Implied Edge Extension mode to Extend to extend cutting edges to infinity.
With the Edge now set to Extend, what happens is that the cutting edge now extends off to infinity in both
directions. So now you effectively have a cutting edge that you can use across multiple objects even if the
cutting object itself doesnt physically intersect those object.
Now you can pick the top half of one line or the bottom half of the other line. But there is a danger to doing
this. Since the cutting edge now extends to infinity, it will cut through other objects, yielding unwanted results.
So while setting the Edge mode to Extend can be powerful, it can also be a bit dangerous.
Remember that if you do trim objects by mistake, you can right-click and choose the Undo option to undo the
previous trim action. And you can continue to right-click and undo objects that were trimmed by mistake. This
is different than the UNDO command. The UNDO command would undo the entire TRIM command. The
Undo option just undoes the last object you trimmed.
Once youre done trimming objects, press the ENTER key to end the command.
LESSON 5
Notice that AutoCAD prompts you to select boundary edges. A boundary edge is a object, such as a line,
circle, polyline segment, to which you can extend other objects. So in this example, the horizontal lines will be
the boundary edges.
After you select the horizontal lines, right-click to complete that step. Next, AutoCAD prompts you to select the
objects to extend. When you click on the vertical line, notice that it extends up to the first horizontal line and
then the program again prompts you to select an object to extend. If you click the vertical line again, it extends
it up to the second horizontal line. But if you click the other vertical line, it does not extend.
If you look in the command window, AutoCAD actually tells you why the line doesnt extend: the object
doesnt intersect an edge. By default, objects wont extend unless they would physically touch the boundary
edge. But you can change that behavior. Notice that on the command line, theres an Edge option. If you
right-click, you can choose the Edge option. Then you can change the edge extension mode from No Extend
to Extend. Now when you click to select the vertical line, it extends up to the point at which it would intersect
the boundary edge if the boundary edge was extended. If you select the vertical line a second time, it extends
up to the second horizontal line. When youre finished extending objects, press the ESC key or the ENTER
key to end the command.
But what happens when there are boundary edges both above and below an object, or to the left and to the
right?
If you zoom out a bit, you can see that the drawing also includes other lines above and below the vertical
lines. Start the EXTEND command again, pick both of those lines as boundary edges, and then right-click.
When you click on the vertical line to extend it now, which direction will it extend? Well, it depends on where
you click to select the line. If you click closer to the upper end of the line, the line will extend to the top
boundary. If you click closer to the bottom end of the line, the line will extend to the lower boundary. So the
point you use to select the object determines the direction in which it will be extended.
LESSON 6
Notice that you can press the SHIFT key to switch to the TRIM command.
Press the ESC key and then start the EXTEND command. Notice that after you select the boundary edges
and right-click, in the command window, the prompt tells you to select the objects to extend or press the
SHIFT key and select them to trim those objects instead.
So it doesnt really matter which command you start with. You can always switch between trim and extend in
the middle of the command. And this can be very powerful.
If youve ever drawn an orthographic projection, you know that you project up from the front view and project
over from the side view. And then you can trim back the construction lines to create the final geometry. Well,
you can do the same thing with the TRIM and EXTEND commands. You can very quickly build a rectangle
based on the projection of the simple pieces of geometry shown in the example drawing.
Heres how this might work. Start with the EXTEND command. Click the Extend tool in the Modify panel and
then select all four line segments as the boundary edges. Later, when you press the SHIFT key, theyll also be
your cutting edges. Once you select those objects, right-click. Now click on the lines to extend them. Notice
that when you click one of the lines, it doesnt extend. Thats because the Edge mode by default is set to No
Extend. But you can change that. Right-click and choose the Edge option, and then change the Implied Edge
mode to Extend. Now you can pick the line segment and it will extend up.
Now you can press and hold the SHIFT key, which remember switches to the TRIM command, and then click
these lines over here to the left to trim them off. Then, when you release the SHIFT key, youre back to the
EXTEND command again, and you can extend the lines to the right. Then you can press and hold the SHIFT
key and trim the lines to complete the rectangle.
When youre done, press the ESC key or the ENTER key to end the command.
LESSON 7
When you start the FILLET command, first look at the command prompt at the bottom of the screen. Notice
the current modes. The Trim mode means that if an object is too long or too short, the program will either trim
or extend the object as needed before applying the fillet. Also notice that, by default, when you first start the
FILLET command, the radius is set to zero.
If the radius is set to zero, the FILLET command wont actually apply any radius or round at all. In that case, if
you select these two line segments, the command will simply extend those two lines to the point where they
meet.
But suppose you do actually want to apply a round. You can press the SPACEBAR to repeat the command,
right-click, choose the Radius option, and set the radius to a value of .5. Then, select the next two line
segments. Notice that after you select the first segment, when you hover the cursor over the second
segment, you can see a preview of the fillet that is about to be created, and before you select the second line
segment, you can change the radius.
Right-click, choose the Radius option, and change the radius to 1. Now, when you move the cursor over the
second line segment, you can see a preview of the new fillet, and when you click on that line segment, the
command places a round between those two line segments. And notice that the program automatically
extended this line segment a bit, and trimmed this one back a bit. So the FILLET command can actually
extend or trim objects as well.
But if you prefer, you can change this option, so that the FILLET command does not trim objects, but rather
leaves the original segments. Press the SPACEBAR to repeat the FILLET command, right-click, and choose
the Trim option. Notice that the default option is to trim or extend the objects, but you can change it to No
Trim, which essentially leaves the objects in their original form. If you choose No Trim and then select the two
segments, the program will place the radius or round between them, but it leaves the original objects intact.
Although this may not seem terribly useful, there may be times when you want to see the original corner, for
example, over here, where you want to show the radius or round that would be machined in this corner. So
there is a very good use for this.
You can also use the FILLET command to simply extend two line segments to the point at which they would
meet. Start the FILLET command again. Notice that the fillet radius is still set to a value of 1. Press and hold
the SHIFT key and then click on one of these line segments, and then on the other. Notice that the two line
segments have been extended to the point at which they meet and no round was added. When you press the
SHIFT key while selecting the fillet objects, the program automatically uses a fillet radius of zero regardless of
the current fillet radius.
In the exercise drawing, pan up a bit so that you can see the two parallel lines. Start the FILLET command
one more time, select one of these line segments, and then select the other. Notice that the program
immediately adds an arc connecting the two lines. But note that you never changed the fillet radius. When you
select two parallel lines, the program automatically calculates the radius and adds a fillet so that the arc is
tangent to the two lines.
LESSON 8
There is also an option called Multiple. If you right-click and choose the Multiple option, this will enable the
command to continue without you having to press SPACEBAR every time you need to create another fillet.
So with the Multiple option selected, you can pick two line segments, and then pick two more line segments.
You still have to go around and select the individual pairs of line segments, but you can see how powerful this
is. Unlike TRIM and EXTEND, you dont have to hold the SHIFT key down to determine which object needs
to be extended or trimmed. The FILLET command will do this for you. Once youre done, you simply press
the ESC or ENTER key.
Press the SPACEBAR again to repeat the command. Do the same thing, but this time, set the radius to a
value of 1. Right-click and choose the Multiple option. Then, place multiple fillets by selecting the pairs of line
segments. Once youve gone around the object and selected each pair of segments for placing the fillets,
simply press the ENTER key or the ESC key to end the command.
This process is even more powerful when working with polylines. A polyline is a single object. If you move the
cursor over any segment of a polyline, the entire object highlights. If a polyline is a single object, it makes
sense that you should be able to place fillets on every corner at one time.
Press the SPACEBAR to repeat the FILLET command. Keep the Trim mode turned on and the radius set to
1. Then, right-click and choose the Polyline option. By choosing the Polyline option, you can now select any
2D polyline and the command will place a fillet on every corner of the polyline.
The Polyline option lets you place a fillet on every corner of the polyline at once.
LESSON 9
Notice in the diagram here in the extended tooltip, that there will be two segments to pick. Segment number 1
and segment number 2. You specify the distance measured back from the intersecting corner. The first object
that you pick will be distance number 1 and the second object that you pick will be distance number 2. Create
a chamfer similar to what is shown in the tooltip.
When you start the CHAMFER command, you first have option now of setting the chamfer distance. Also
note at the command prompt that the Trim mode is also set to trim. Trimming works like extending when you
are using FILLET and CHAMFER commands. So if the lines are too long, they will be trimmed back. And if
they are too short, they will be extended. Right-click and set the first chamfer distance to a value of 1 and
press ENTER. Notice that the distance you entered for the first chamfer distance is now shown as the default
value for the second chamfer distance, and you can simply press ENTER again to accept that value.
When you move the cursor over the second line segment, you can see a preview of the resulting chamfer,
and if you wish, you can change the chamfer distance or angle before completing the command. Right-click
and choose the Distance option again. Press ENTER to accept the first chamfer distance of 1 and then set the
second chamfer distance to a value of 2. The prompt then repeats for you to select the second line. Now you
can see that the first line you picked will be trimmed back 1 unit from the intersection and the second line will
be trimmed back 2 units from the intersection.
Also note that even though the program prompts you for a distance, you do not have to type a value. You
could also pick two points on the screen to specify the chamfer distance.
Next, create a chamfer based on an angle. Press the SPACEBAR to repeat the CHAMFER command and
then right-click and choose the Angle option. The program prompts for a chamfer length based on the first line
segment. Type 2 and press ENTER. Then, the program asks for the chamfer angle. The chamfer angle is
measured from the first line. Enter a value of 45 and press ENTER. Now, pick the first line. Then, notice that
when you move the cursor over the second line, you can see a preview of the chamfer. At this point, you can
still change the chamfer distance or angle again if you wish. When you click the second line, the program trims
the lines back and adds a 45-degree chamfer.
To illustrate the fact that the chamfer angle is measured from the first line, draw another line segment above
the fist at a random angle. Then, start the CHAMFER command again. Notice that the program remembers
the previous chamfer distance value of 2 and the chamfer angle of 45-degrees. When prompted, click on the
first line segment and then click to select the new line. Notice that AutoCAD applies the chamfer at a 45degree angle from the first line. So the two chamfer lines are parallel; the angle of the second line doesnt
matter. Use the UNDO command to undo those lines.
You can also create a chamfer without trimming or extending the lines, essentially leaving the original corners.
Start the CHAMFER command, right-click, choose the Trim option, and set the value to No Trim. Then, select
the first line segment and then the second line segment. Notice that the program places a 45-degree chamfer
and leaves the original lines intact.
You can also use the CHAMFER command to simply extend two objects to their intersection. Start the
CHAMFER command again. Although you could set the chamfer distance to 0, but you do not even need to
do that. Notice that the chamfer angle is still set to 45-degrees. But if you press and hold the SHIFT key and
then click to select the two lines, the lines are simply extended until they meet. You do not even have to
change the Trim mode. When you press the SHIFT key while selecting the two objects you want to chamfer,
the program automatically uses a chamfer distance of zero regardless of the current chamfer distance or
angle. Nothing has been added to the lines. The lines have simply been extended until they meet.
LESSON 10
Next, right-click and choose the Multiple option. The Multiple option enables you to stay in the CHAMFER
command so that you can pick multiple pairs of lines without having to restart the command. When you pick
the first and second lines, the program placing the chamfer and then repeats the prompt for you to select
another line. That way, you can continue to pick lines, working your way around the perimeter of the shape
until you have applied chamfers to all of the intersecting edges. Press ENTER or ESC when done to end the
command.
Since this object is a polyline, however, you do not have to pick each pair of objects. You would have to do
this if each were individual line segments but since the original object was a polyline, you can add chamfers to
each vertex in a single step.
Click the Undo button to remove the previous chamfers. Then, in the Modify panel on the Home ribbon, click
the Chamfer tool. When you start the command, remember to read what it says in the command line. Set the
distance and Trim mode so that the command will apply the correct chamfers. Again, set the chamfer
distance to 0.5 units. Then, right-click and choose the Polyline option. The Polyline option enables you to
simply select a polyline, and the program will automatically apply chamfers to all of the vertices at once.
LESSON 11
The reason for this is somewhat intuitive. When you select objects using a crossing-window, anything thats
completely inside the window will move. Anything that crosses the window will also be selected, but since the
other endpoint of the objects has not been selected, those endpoints will act as anchor points and they will not
move. The endpoints of the line segments that are inside the crossing-window will move. So the lines will
stretch.
Once youve made the selection, you can also not de-select any objects. Doing so could cause the STRETCH
command to not work. Once you complete your object selection, right-click. The program then prompts you to
specify a base point. If you simply pick a point at random on the screen, youll notice that as you move the
cursor, you can see that the vertical line is being moved, and the horizontal lines are being stretched.
Depending on the distance and direction that you move the cursor, you can also specify those segments at a
different angle. To lock the movement so that it remains horizontal, you can toggle on Polar Tracking and then
track at an angle of 0-degrees. Then, as you move the cursor to the left or to the right, you can see that the
horizontal lines stretch to get longer or shorter. If you want to make those segments exactly 12 units longer,
you can move the cursor, type 12, and press ENTER to use direct distance entry. As you can see, that object
has now been stretched.
The STRETCH command is particularly powerful if you want to move a door to a different location in a wall.
For example, after creating this drawing, you realize that the door is not in the correct location. If you were to
use the MOVE command to fix this, youd first have to move the door to its new location and then use the
TRIM and EXTEND commands to clean up the opening.
But theres no need to do that. Instead, you can use the STRETCH command to move the door and extend
the walls on one side of the opening while trimming those on the other side, at the same time. Remember to
select the door geometry using a crossing-window, making sure that the door is completely inside the crossingwindow, because you want the door to move and the walls to stretch. By selecting with a crossing-window, it
allows the endpoints of the wall to remain fixed while those attached to the door to move.
After selecting the objects, press ENTER or right-click. Next, the program prompts you to specify a base point.
Now, you could just pick a point at random and then move the cursor to the left or to the right. The door will
move and the wall will stretch. But suppose that what you want is for the door to be positioned precisely 6
units from the inside corner of the room. You can accomplish this by using the STRETCH command in
conjunction with object snap and object snap tracking.
First, check the current object snap settings. Snapping to the endpoint of the wall is perfect, or to the endpoint
of the door. You also need to use object snap tracking so you can specify the distance away from the corner.
Start the STRETCH command, select the door using a crossing-window, making sure the selection window
crosses over the wall segments, and then, right-click to complete the selection. Now you can either pick the
endpoint of the door and then track away from the corner or you can move the cursor to the endpoint on the
door and track a specific distance away from it. If you track away from the door, then there is no need to track
away from the corner of the wall. It doesnt matter which point you track from. To track away from the door,
move the cursor over the door to acquire that endpoint, then move the cursor to the right, specify a tracking
distance of 6 units, and press ENTER. Then, as you move the mouse, you can see that the cursor is exactly
6 units away from the hinge point of the door. So to position the door precisely 6 units way from the corner of
the room, you can simply snap to the endpoint of the wall. The door will immediately be positioned exactly 6
units away from the inside corner.
By using the STRETCH command, you can save a whole sequence of steps as opposed to first moving the
door and then having to clean up all of the intersecting lines.
LESSON 12
Click the Explode tool to start the command and then move the cursor over the object. You can tell that it is
one object because the entire object highlights. The object happens to be a polyline. Click to select the object
and then right-click to end the command. Although the object does not look any different, if you move the
cursor over the object, you can see that has been reduced to individual line segments. It is no longer a
polyline. You could now use various commands to modify these objects. You could even use the Join option of
the PEDIT command to combine the segments back to form one polyline again.
But there is a danger in exploding a polyline, particularly when the polyline segments have width. For example,
if you start the EXPLODE command again and explode the polyline on the right, you can immediately see
that the polyline loses its width. That happens because the polyline gets converted into individual line
segments and lines cannot have a pre-set width. So any of the properties specifically assigned to a polyline
are lost when you explode it. This is also true when exploding blocks and regions. So when you use the
EXPLODE command on these objects, you will lose any properties directly associated to that type of object.
LESSON 13
On the Home ribbon, in the Modify panel, click the Scale tool. Since this is a modify command, the program
first prompts you to select objects. Use a selection window to select both the hexagon and the circle. Then,
right-click to complete the object selection.
Next, the program prompts you to specify a base point. The base point is the point from which the objects will
be scaled. The base point remains fixed while the objects being scaled get larger or smaller in relation to that
point, so you should choose the point carefully. In this example, the obvious base point is the center of the
bolt, so use the center object snap to select the center of the circle representing the bolt.
Now, the program prompts you to specify the scale factor. You can see that the objects will scale up or down
depending on the scale factor, which changes as you move the cursor. A scale factor of less than 1 reduces
the size of the objects while a scale factor of greater than 1 enlarges the objects. To create a bolt that is half
the size of the original, enter a scale factor of .5 and press ENTER.
Do that again. Press the SPACEBAR to repeat the Scale command, use a selection window to select the bolt
on the right, press ENTER to complete the object selection, and then select the center of the circle as the
base point. This time, when the program prompts you to specify the scale factor, type 2 and press ENTER.
You have just changed the scale of the bolt on the right so that it is twice the size of the original.
LESSON 14
Click the tool in the ribbon to start the Scale command. When the program prompts you to select objects, click
to select the survey, and then right-click to complete the object selection. When the program prompts you to
specify the basepoint, click to select the lower-right corner of the house. Since that point matches the corner of
the house in the survey, you dont want that point to move.
Next, the program prompts you to specify the scale factor. If you knew the scale factor, you could enter that
value now. But lets see how the Reference option could be used in this situation. You can see that the civil
engineer has drawn the outline of the house.
Right-click and choose the Reference option. The program prompts you to specify the reference length. Click
to select the point in the lower-right corner of the house at which both the floor plan and the survey currently
match. Then, the program prompts you to specify the second point. Click to select the point at the lower-left
corner of the house outline in the survey.
Once you do that, the program prompts you to specify the new length, and as you move the cursor, you can
see that the size of the survey changes. All you need to do now is to zoom out and snap to the lower-left
corner of the house in the floor plan to scale the survey up to match the floor plan.
Chapter 9 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. The Trim command can be used to erase a portion of a line where it intersects another object. In
order to Trim the line labeled A using the line labeled B as a cutting edge, you must:
Answer Key: 1.c 2.c 3.d 4.b 5.c 6.b 7.c 8.a 9.b 10.a
Chapter 10
Modifying Objects Using Grips
In addition to the specific AutoCAD commands used to modify objects, you can also edit objects by simply
selecting them and then using gripssmall markers that appear on the objectto change them without
having to actually start an AutoCAD command. In this chapter, you will learn how to use this very powerful
method to modify objects.
LESSON 1
When you select objects, small blue squares called grips become visible. You can click on grips to modify objects.
The exercise file contains several objects. Notice that in the command window, you can see that no command
is currently active. When you select these objects, small blue markers appear on the objects and the objects
become highlighted with a dashed line. These blue markers are called grips. Once these grips become visible,
you can click on them to begin to modify the objects without having to first select any modify command.
LESSON 2
If you move the cursor over the grip at one of the endpoints, you immediately see some information about the
line. The program shows you the length of the line, in this case 42.5, as well as the angle of the line, which is
currently 0-degrees. You also see a tooltip, and you can use the options in the tooltip to stretch or lengthen the
line.
If you move the cursor over the grip at the other end of the line, you see a similar tooltip. The program also
again shows you the length of the line, but notice that now the angle is shown as 180-degrees.
If you hover over an endpoint grip and then choose the Lengthen option in the tooltip, the grip becomes the
hot grip, and you can now modify the length of the object by clicking to specify an endpoint. When you
lengthen the line, the orientation of the line doesnt change. When you choose the Lengthen option, you can
use the fields to change the length of the line, by specifying an additional length or the total length of the line.
For example, if you want to make the line 5 units longer, you can type the number 5 and then press ENTER.
The line will become 5 units longer, but the orientation of the line will not change.
When lengthening the line, you can specify its additional length.
If you prefer, you can lengthen or shorten the line by specifying its total length. Suppose you want to make
the line 50 units long. Once you choose the Lengthen option, you can press the TAB key to make the total
length the active field, and then type the new total length. Again, this only changes the length of the line, not
its orientation.
When lengthening the line, you can also specify its total length.
If you hover over the endpoint grip and then choose the Stretch option, you still see the same two fields for
additional length and total length, but notice that now, the line is no longer locked at its previous orientation. If
you were to simply pick a point, you would change both the length and orientation of the line. But if you press
the TAB key, as you cycle through the available fields, two new fields appear, the angle and the additional
angle.
When stretching the line, you also see fields for additional angle and total angle.
Although the line now appears to be at an angle, if you press the TAB key until the additional length field is
active, type 5, and press ENTER, the orientation of the line does not change; the line is simply lengthened an
additional 5 units, so it is now 55 units long.
If you hover over the grip and choose the Lengthen option again, notice that the tooltip tells you that you can
press the CTRL key to cycle between Stretch and Lengthen. If you simply click to make the endpoint grip the
hot grip, the program immediately goes into Stretch mode. You can now click to specify a stretch point, which
will change both the length and orientation of the line. Or, you can simply change the length of the line without
affecting its orientation by only specifying an additional length or total length. Or, you can change the
orientation of the line without changing its length, by pressing the TAB key until you see one of the angle
fields, and then enter a new angle value. Notice that you could also press the CTRL key to cycle back to the
Lengthen mode. In this case, press the TAB key until the angle field is active and then type 10 and press
ENTER. Notice that the line is still 55 units long, but has rotated so that its at a different angle.
If you make the endpoint grip the hot grip again and then press the TAB key until the additional angle field is
active, you can type 5 and press ENTER to rotate the line an additional 5 degrees.
If you use the lengthen option, make the total length field active, and then type 42.5 and press ENTER, you
can reduce the length of the line back to 42.5 units without altering the orientation of the line. And if you use
the Stretch option, make the total angle field active, and then type 0 and press ENTER, you can return the
line back to a 0-degree orientation without altering the length of the line.
Once youre done modifying the object, press the ESC key once to release the hot or selected grip, and press
ESC again to release all the grips and deselect all objects.
LESSON 3
But notice that if you move the cursor over a grip at the end of the arc, the arc highlights and you can see the
radius of the arc and the angle of the line measured from the center of the arc to that endpoint. If you hover
over the other endpoint of the arc, you again see the radius of the arc and the angle of that endpoint.
Notice that there is also a tooltip and you can choose either of the options to either lengthen the arc, which
simply changes the length of the arc without modifying its centerpoint or radius, or stretch the arc, which
moves the endpoint and thus changes the radius of the arc and the angle from the center to the endpoint, and
notice that this also changes the location of the center of the arc. Also notice that in the tooltip, the program
tells you that you can press the CTRL key to cycle between the Stretch and Lengthen options.
When using the Lengthen option, you can also press the TAB key to cycle between the angle and the radius
fields. Press the ESC key to deselect that grip.
If you simply click to select the grip, the program automatically goes into Stretch mode, but again, you can
press the CTRL key to cycle between the Lengthen and Stretch options. Press the ESC key to deselect that
grip.
If you hover the cursor over the grip at the midpoint of the arc, notice that you can choose the Stretch or
Radius options. If you choose the Radius option, you can change the radius of the arc without changing its
center point or the number of degrees subtended by the arc. Notice that as you move the grip, the radius of
the arc is changing, the endpoints of the arc move as the radius changes, and you can type a radius value into
the field. You can see in the tooltip that you can also press the CTRL key to cycle between the Stretch and
Radius options. If you switch to Stretch mode, the endpoints of the arc remain the same, but the radius of the
arc and the angle subtended by the arc are changing. The center point of the arc also changes.
LESSON 4
When you select a hatch object, the program displays the Hatch Editor contextual ribbon.
Also notice that in the center of the hatch object is a round blue grip. You can use this center grip to directly
manipulate the hatch object. When you move the cursor over the grip, the program displays a dynamic menu
that shows the various ways in which you can directly modify the hatch. You can click on any of these
options. If you select the grip to make it the active grip, you can also press the CTRL key to cycle through the
different behaviors.
For example, if you choose the Stretch option, you can move the hatch object. Note, however, that if the
hatch object had been associative, if you move it in this way, it will lose its association to the original boundary
objects. In other words, it will no longer be an associative hatch object. When you select a non-associative
hatch object, you see additional grips on the boundaries of the hatch. You can then use these grips to edit the
boundaries of the hatch.
When editing the boundaries of a non-associative hatch object, the program displays both primary and
secondary grips. You can then edit the boundaries of the hatch object as you would modify a closed polyline.
You can stretch vertices or segments, add or remove vertices, and convert line segments into arcs and arc
segments into lines.
If you choose the Origin Point option, you can dynamically reposition the origin of the hatch. For example, if
you choose the Origin Point option, you can then relocate the hatch origin to the lower-left corner of the
rectangle so that the block coursing starts at the bottom of the rectangle.
If you choose the Hatch Angle option, notice that you can interactively adjust the hatch angle, or simply type a
new angle value rather than having to first click in the Angle field on the ribbon.
And if you choose the Hatch Scale option, you can similarly adjust the hatch pattern scale.
Also note that if you select more than one hatch object, the program displays the Hatch Editor contextual
ribbon. Any changes you then make using the tools in the ribbon will affect all of the currently selected hatch
objects. For example, if you change the scale, notice that both hatch objects immediately update. But you can
still use the grips to manipulate individual hatch objects.
LESSON 5
To switch to one of the other editing modes, you can right-click to display a shortcut menu, and then choose
Move, Rotate, Scale, Mirror, or Stretchthe five most common modify commands.
If you choose the Move option, you can move the circle, using the active grip as the base point for the move.
Note that you never actually started a command. When using grips, you can modify an object by simply
clicking to select the object.
LESSON 6
Press ESC and then undo what you just did to restore the original shape.
Suppose what you actually wanted to do was to move the entire left side of the rectangle 5 units to the left
while stretching the top and bottom lines. To do this, select all of the lines, but this time, press the SHIFT key
and then click to select the hot grips. When you press the SHIFT key, you can select more than one hot grip.
Then, release the SHIFT key. Notice that now, when you move the cursor, both of the selected grips are
stretched at the same time.
Even if you move the cursor up at an angle, you can see that the line segment that shares the side between
the two selected grips is actually being moved. The endpoints of the line segments that are unselected are
anchored; they are not being moved.
If you did happen to stretch a single point, there is an easy way to repair the object by using snap tracking
based on grips. You can select the grip you want to move to make it the active grip and then use a two point
track to locate that grip back to its original location. Just make sure that Object Snap and Object Snap Tracking
are turned on (refer to the Status bar), then hover the cursor over the other adjacent corner grips to acquire
those as tracking points, move the cursor until it locks in at the appropriate angle, and then track until you
locate the convergence of the two tracking lines. Then, all you need to do is click to pick that point.
LESSON 7
As soon as you do, the command immediately resumes but now youre using the new point as the base
point.
When you edit using grips, you have the extra flexibility to change the base point on the fly. Press ESC when
youre done editing using grips.
Chapter 10 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. You can use the grips labeled A, B, and C to:
Chapter 11
Dimensioning Your Drawing
Dimensions identify the size of the objects you draw, making accurate, legible dimensions one of the most
important features of those drawings. In this chapter, you will learn how to use AutoCADs dimensioning tools
to add linear, angular, radius, and diameter dimensions and control their appearance.
LESSON 1
Extension lines are lines that extend away from the object you are dimensioning so that you can place the
dimension line away from the object. When you create a dimension, AutoCAD automatically creates these
extension lines and will leave a gap between the object and these extension lines.
The dimension line shows where the dimension begins and ends and AutoCAD automatically creates the
dimension line as well as the arrowheads that are placed at the termination at each end of the dimension line.
AutoCAD provides a selection of different types of arrowheads and tick marks that you can decide to use.
When you create an angular dimension, the dimension line is an arc that subtends the measured angle.
The dimension text shows the measured dimension and is automatically placed as well. The dimension text
reads the dimension directly from the object you are dimensioning so that the dimension text will always be
correct.
AutoCAD can create many different types of dimensions, including linear dimensions (which can be vertical or
horizontal), aligned dimensions (which align parallel with an object), angular dimensions, arc length, radius, and
diameter.
Many of the tools for adding dimension annotations are found in the Annotation panel on the Home ribbon.
You will find these and many additional tools on the Dimension panel of the Annotate ribbon.
LESSON 2
For example, if you select this dimension, you can see that the entire dimension including the dimension line,
its extension lines, arrowheads, and the dimension text, are all selected because they are all part of one
object.
If you change the object, the dimension automatically updates to show the new size of the object. When you
grip edit to change the size of the object, the dimension updates because it is associative or attached to the
object. It continues to track the changes made to the object.
Do not explode the dimension. If you explode the dimension, it will no longer be associative. Once you
explode the object, notice that each of its parts becomes separate objects and the dimension will no longer
update when you change the object.
LESSON 3
To apply a linear dimension, click the Linear tool. AutoCAD prompts you to specify the first extension line origin
or select object. You can use one of two methods, either picking two points or selecting an object. By picking
two points, youre effectively showing AutoCAD where the extension line origins will be. AutoCAD then
dimensions between these two points in either a horizontal or a vertical orientation. This method is useful
when the points youre dimensioning between are not on one object.
When youre simply dimensioning the length of a single object, the select object method is easier and faster,
because you only have to make one selection.
To create a linear dimension using by selecting two points, when AutoCAD prompts you to specify the first
extension origin, with the endpoint object snap active, simply click to select the endpoint. Then, AutoCAD
prompts you to specify the second extension line origin. Again, with the endpoint object snap active, simply
click to select the other endpoint.
Next, AutoCAD prompts you to specify the dimension line location. You can simply move the cursor until the
dimension line is positioned where you want it, and then click to place it. Notice that if you drag left or right,
you get a vertical dimension. If you drag up or down, you get a horizontal dimension.
Add another linear dimension. You can restart the command by selecting it again from the ribbon, but its
much easier and faster to press the SPACEBAR or ENTER key to repeat the previous command. You can
also right-click and repeat the command by selecting it from the shortcut menu.
Again, you can pick the first extension origin, then the second extension origin, and then place the dimension.
Notice that AutoCAD provides a number of options. For example, you can force the dimension to be
Horizontal or Vertical.
When youre dimensioning a single object, you can use the Select Object option. When AutoCAD prompts you
to specify the first extension origin or select object, press ENTER or right-click. Notice that the prompt changes
to Select object to dimension. Simply click to select the object. Then move your cursor to position the
dimension line. Again, notice that if you move the cursor up or down, AutoCAD creates a horizontal
dimension. If you move the cursor right or left, you get a vertical dimension.
If you want the dimension to align with the object, you need to create an aligned dimension.
LESSON 4
To apply an aligned dimension, click the Aligned tool. AutoCAD prompts you to specify the first extension line
origin or select object. You can use one of two methods, either picking two points or selecting an object. By
picking two points, youre effectively showing AutoCAD where the extension line origins will be. AutoCAD then
dimensions between these two points. This method is useful when the points youre dimensioning between
are not on one object.
When youre simply dimensioning the length of a single object, the select object method is easier and faster,
because you only have to make one selection.
To create an aligned dimension by selecting two points, when AutoCAD prompts you to specify the first
extension origin, with the endpoint object snap active, simply click to select the endpoint. Then, AutoCAD
prompts you to specify the second extension line origin. Again, with the endpoint object snap active, you
simply click to select the other endpoint.
When AutoCAD prompts you to specify the dimension line location, simply click to place the dimension.
Next, AutoCAD prompts you to specify the dimension line location. You can simply move the cursor until the
dimension line is positioned where you want it, and then click to place it. Notice that the dimension line is
aligned parallel to the line between the first and second extension line origins.
Note that when specifying these two points, the dimension will only align accurately if those two points are
really parallel with the geometry youre dimensioning.
When youre dimensioning a single object, you can use the Select Object option. You can restart the
command by selecting it from the ribbon again, but its easier to just press the SPACEBAR or ENTER key, or
right-click to select the command from the shortcut menu.
When AutoCAD prompts you to specify the first extension origin or select object, press ENTER or right-click.
Notice that the prompt changes to Select object to dimension. Simply click to select the object. Then move
your cursor to position the dimension line. Notice that AutoCAD automatically aligns the dimension line parallel
to the object you are dimensioning.
LESSON 5
To create a baseline dimension, click the Baseline tool on the Dimensions panel of the Annotate ribbon. Note
that the Baseline and Continue dimension tools share a single drop-down. Whichever tool you choose
becomes the new default for this button.
When you start the command, the program prompts you to specify the second extension line origin or Select.
If you want to place a baseline dimension measuring from the same first extension line origin as the last
dimension you created, you can simply select the next point you want to dimension to.
But if thats not the dimension you want to use, you can select a different dimension. To do so, either rightclick and choose the Select option from the shortcut menu, or press ENTER. The program then prompts you
to select a different base dimension. You can then select the dimension you want to use. Be careful to select
the end of the dimension you want to measure from, because there are two sides to the dimension, the left
side and the right side. If you pick on the left side, the program uses that side as the new baseline origin, and
the new baseline dimensions will start from that end. But what f that is not what you want?
Suppose you want it to continue from the right-most end. All you have to do, even if you picked it incorrectly,
is to simply right-click, choose the Select option again, and pick the right side of the dimension. Once you pick
it, the program uses that end as the first extension origin for the new dimension, and you can use object snap
to pick the endpoint corresponding to the next point you want to dimension to.
Notice that the command stays active, so you can place additional baseline dimensions, all measured from
the same first point. When you are finished, you can right-click and choose Cancel to end the command, or
press the ESC key.
Also notice that when you added the new baseline dimensions, they took on the same dimension style as the
dimension whose extension line you selected. Even though the current dimension style is called ALTERNATE,
and uses tic marks rather than arrowheads, the baseline dimensions you added were created using the
STANDARD dimension style, the same style as the dimension you selected. By default, when you create a
baseline dimension, the program automatically uses the dimension style of the selected dimension. If you
want the new baseline dimension to use the current dimension style, change the value of the
DIMCONTINUEMODE system variable to 0. When set to 1, which is the default, baseline dimensions use the
dimension style of the selected dimension. When set to 0, however, the baseline dimensions you add will use
the current dimension style.
Lastly, also notice that the program automatically spaces each baseline dimension. This spacing distance is
controlled by the Baseline Spacing setting for the dimension style used to create the baseline dimension.
There are several ways to change this spacing, including changing the Baseline Spacing setting, using the
Adjust Space command, or by manually moving the dimension lines.
LESSON 6
To create a continued dimension, click the Continue tool on the Dimensions panel of the Annotate ribbon. Note
that the Baseline and Continue dimension tools share a single drop-down. Whichever tool you choose
becomes the new default for this button
When you start the command, the program prompts you to specify the second extension line origin or Select.
If you want to place a continued dimension measuring from the end of the last dimension you created, you
can simply select the next point you want to dimension to.
But if thats not the dimension you want to use, you can select a different dimension. To do so, either rightclick and choose the Select option from the shortcut menu, or press ENTER. The program then prompts you
to select a different continued dimension. You can then select the dimension you want to use. Be careful to
select the end of the dimension you want to measure from, because there are two sides to the dimension, the
left side and the right side. If you pick on the left side, the program uses that side as the new continue point,
and the new continued dimensions will start from that end. But what if that is not what you want.
Suppose you want it to continue from the right end of the dimension. All you have to do, even if you picked it
incorrectly, is simply right-click, choose the Select option again, and pick the right side of the dimension. Once
you pick it, the program uses that end as the first extension origin for the new dimension, and you can use
object snap to pick the endpoint corresponding to the next point you want to dimension to.
Notice that the command stays active, so you can place additional continued dimensions, each starting at the
end of the previous dimension. When you are finished, you can right-click and choose Cancel to end the
command, or press the ESC key.
Also notice that when you added the new continued dimensions, they took on the same dimension style as
the dimension whose extension line you selected. Even though the current dimension style is called
ALTERNATE, and uses tic marks rather than arrowheads, the continued dimensions you added were created
using the STANDARD dimension style, the same style as the dimension you selected. By default, when you
create a continued dimension, the program automatically uses the dimension style of the selected dimension.
If you want the new continued dimension to use the current dimension style, change the value of the
DIMCONTINUEMODE system variable to 0. When set to 1, which is the default, continued dimensions use
the dimension style of the selected dimension. When set to 0, however, the continued dimensions you add will
use the current dimension style.
LESSON 7
To create an Angular dimension, click the Angular tool on the Dimensions panel of the Annotate ribbon.
AutoCAD prompts you to select an arc, a circle, a line, or to specify the vertex. The remaining prompts
depend on the type of object you select.
For example, if you select an arc, AutoCAD measures the angle subtended by the arc and immediately
prompts you to specify the dimension line location. Notice that the extension lines are added automatically and
that the angle measured depends on where you position the dimension line.
If you select a line, AutoCAD prompts you to select a second line. Once you select the second line, AutoCAD
measures the angle between the two lines and immediately prompts you to specify the dimension line
location. Notice again that the extension lines are added automatically and that the angle measured depends
on where you position the dimension line.
If you select the Specify Vertex option, which you do by either right-clicking or pressing ENTER, AutoCAD
prompts you to specify the angle vertex. Click to select the vertex point. For example, in the exercise drawing,
use the center object snap to select the center of the circle. AutoCAD then prompts you to select the first
angle endpoint. Select the center of this circle. AutoCAD then prompts you to select the second angle
endpoint. Select the center of the other circle.
AutoCAD then prompts you to specify the dimension line location. Once again, notice that the extension lines
are added automatically and the angle measured depends on where you position the dimension line.
LESSON 8
To dimension the radius of an arc or circle, select the Radius tool from the Dimension panel of the Annotate
ribbon. AutoCAD prompts you to select an arc or circle. Click anywhere on the circle or arc. As soon as you
select the arc, AutoCAD measures its radius and prompts you to specify the dimension line location. Notice
that you can see a preview with the correct dimension text attached to it, to help you position the dimension.
Notice that if you drag the cursor to the right, it moves the text in relation to the leader, so it becomes leftjustified. If you move it back to the left, it becomes right-justified on the end of the leader. Once you pick
where you want the text to go, the dimension is created and the command ends.
To dimension the diameter of a circle or arc, select the Diameter tool from the Dimension panel of the
Annotate ribbon. Again, AutoCAD prompts you to select an arc or circle. Click anywhere on the circle or arc.
As soon as you select the circle, AutoCAD measures its diameter and prompts you to specify the dimension
line location. Again notice that you can see a preview with the correct dimension text attached to it, to help
you position the dimension.
Also notice again that the dimension changes it position relative to the leader as you move it around in the
drawing. Once you pick where you want it to go, the dimension is created and the command ends.
Notice that when you create a radius dimension, AutoCAD adds an R to indicate that this is a radius
dimension. When you create a diameter dimension, AutoCAD adds a diameter symbol.
LESSON 9
In the Dimensions panel on the Annotate ribbon, you can click on the drop-down and choose any dimension
style that has already been created. Once you click on a dimension style, that style becomes the current
dimension style. So any new dimensions you place in the drawing will appear using the settings of the new
current dimension style.
In the exercise drawing, notice that the new dimension shows only two decimal places, whereas the others,
which were created using the previous dimension style, show four decimal places.
Erase the dimension and then choose a different dimension style. Choose the style that uses two decimal
places with tolerances. Then, please a new dimension where you had erased the previous one. Notice that
this new dimension shows 2 decimal places but it also shows tolerances. This is all controlled by the
dimension styles.
Click the arrow in the lower-right corner of the Dimensions panel to display the Dimension Style Manager dialog.
You can choose an existing dimension style from the drop-down list. You can also display the Dimension Style
Manager dialog box by clicking the small arrow in the lower-right corner of the Dimensions panel on the
Annotate ribbon.
On the left-side of this dialog box, you can simply choose the dimension style that youd like to use. When you
click the Set Current button, that dimension style becomes the new current dimension style.
Once you click on the Close button, youll notice that the current dimension style shown in the Dimensions
panel on the Annotate ribbon also changes to show the new current dimension style.
In general, if all you want to do is change the current dimension style, its much faster to simply select it from
the drop-down on the Dimensions panel. If you want to create a new dimension style, however, youll need to
use the Dimension Style Manager dialog.
Chapter 11 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. By default, AutoCAD Dimensions exist as a single object and are also:
A. Associative.
B. On their own Layer.
C. Blocks.
D. Object snapped to geometry.
2. Linear Dimensions can be placed either horizontal or:
A. Angular.
B. Circular.
C. Vertical.
D. Perpendicular.
3. Baseline dimensions add additional dimensions from the same extension line origin of what types of
dimensions:
A. Linear and angular.
B. Angular and circular.
C. Arc length and jogged.
D. Ordinate and diameter.
4. When you add a continued or baseline dimension, by default, the dimension:
A. Uses the dimension style you specify.
Chapter 12
Plotting Your Drawing
Once you have created a drawing, you will likely want to print or plot it onto a sheet of paper. While you can
simply print the drawing exactly as it appears on screen, more often you will need to create sheets of
drawings containing additional information, such as title blocks. This chapter explains how to create multiple
sheets and control the scale of various views on those sheets as well as how to print your drawings.
LESSON 1
When you work in a drawing, you should always create the objects that represent the actual drawing
geometrythe building, the mechanical part, or whatever it is that youre creatingin Model Space. And you
should create that geometry at full-scale, actual size. When working in Model Space, you should never use a
scale factor.
When you create drawings at full scale actual size, you actually make it easier to share your drawings with
other team members. If everyone creates their geometry at full-scale, you can combine work from other team
members and everything will fit together.
Then, when youre ready to print or plot, you create a layout that looks like what you want to see on paper.
Although each drawing file can have only one Model Space tab, each drawing can have as many Layout tabs
as you want. Each layout represents a sheet of paper.
Each Layout should be created at the exact size of the piece of paper on which you will print. So if you want
to print the drawing on a D-size sheet, you would create a layout that measures 24x36 inches. Then, when
youre ready to print that sheet, you would print it at full-size, at a scale of 1-to-1.
The only things that should ever be scaled are the viewports, the views of Model Space that are placed onto
the Layout. These viewports are essentially windows that display the model space geometry at a scale that
will fit onto the sheet of paper.
If you always follow these basic rules, that you always create models at full scale, always create layouts at
actual size, and always print or plot layouts at full-scale or 1-to-1, you should always be able to get your
geometry to appear at the proper size on the sheet of paper when it comes out of your printer or plotter.
LESSON 2
You know that youre working in model space because in the Status bar you can see the word MODEL. This
lets you know that youre working on the model. If you click on the word MODEL, AutoCAD switches to a
different environment called Paper Space. You know that youre working on the paper because in the Status
bar, it actually says PAPER. And if you look on the screen, it looks like a sheet of paper. You can even see the
dashed line that represents the border of the printable area of the sheet, and a little drop-shadow around the
edge.
If you look in the lower-left hand corner of the screen, youll see that the user coordinate system icon has also
changed. It now shows a paper space icon. It looks like a drafting triangle, to let us know, visually, that were
now working on the paper.
When working in paper space, the UCS icon changes to a paper space icon, the Status bar shows the word PAPER, and you can see the border of a
virtual sheet of paper.
At any time, you can come down to the Status bar and click on the word PAPER to toggle AutoCAD back to
model space, but now, notice that when you toggle back to the model in this way, it doesnt return to the
model space tab. It simply takes you to the model space viewport thats been placed on the layout. Notice the
user coordinate system icon in the lower-left hand corner.
Notice that now, when you move the cursor and start to zoom or pan, AutoCAD zooms and pans only inside
that viewport. If you click on the word MODEL again and then zoom or pan, youre zooming and panning the
entire sheet of paper.
If you switch to model space while in a paper space layout, the border of the active viewport becomes darker, the UCS icon appears in that viewport,
and the Status bar shows the word MODEL.
Again, you can also tell that youre in paper space because the icon in the lower-left has changed. The paper
space icon indicates that youre working in on the paper, and this is also indicated in the Status bar.
So there are these two spaces in which you can workmodel space or a paper space layoutand when
working in paper space, any viewports are windows that display objects created in model space.
You can actually access the model by double-clicking inside one of these viewports. When you do, notice the
user coordinate system icon inside the viewport. Once the viewport is active in this way, if you zoom or pan,
youre actually zooming and panning within the model.
If you make changes to geometry while working inside a viewport, those changes happen in the model.
If you make any changes to the geometry while working inside a viewportfor example, if you were to erase
some of the chairsthose changes happen in the model. Notice that when you switch back to the Model tab,
the chairs are no longer in the model. What you have done is to reach through the viewport into the model and
edited the geometry directly in model space.
LESSON 3
Choosing a Printer
Exercise files: PRINT_PLOT_PREP3.DWG
You use layouts to print and plot and you can have as many layouts as you want. Think of each layout as a
separate sheet of paper. And that piece of paper might contain different parts of the building.
If you right-click on the layout tab, notice that you can hide the layout and model tabs. If you dont see them,
you can reactivate the tabs by right-clicking on either the Model or Layout buttons on the Status bar and
choosing Display Layout and Model Tabs.
Suppose youve like to create a new layout that shows just the furniture plan. To do this, you can right-click on
the current layout tab. Then, in the shortcut menu, notice that you can choose New Layout, create a layout
from a template, Delete, Rename, or Move and Copy.
Choose Move or Copy to create a copy of this tab. In the Move or Copy dialog, select the Create a Copy
check box, click Move to End to place the new layout at the right end of the current layouts, and then click
OK.
Once you have created a new layout, you can right-click on its tab and rename it. Its always a good idea to
give layouts logical names, so rename the new layout Furniture Plan. This will be the sheet for actually
printing the furniture layout.
Now that youve created that layout, the next thing you should do is to assign the printer that you want to use
to print this sheet. To assign a printer, right-click on the new Furniture Plan layout tab and choose Page Setup
Manager.
Note that you can also display the Page Setup Manager by switching to the Output ribbon and then, in the
Plot panel, clicking the Page Setup Manager tool.
In the Page Setup Manager dialog you can select any existing page setups. Since there are no named page
setups, you can simply modify the current page setup for the Furniture Plan layout. Select the Furniture Plan
in the list and click Modify.
This displays the Page Setup for the Furniture Plan layout. The first thing you need to do is to select the printer
or plotter you want this sheet to print to. You can click and select any printer or plotter that has already been
configured for your computer. It can be a local or network device. These devices have probably been set up
by your CAD Manager or someone in your IT department.
To make this part of the lesson universal for anyone taking this course, you can select DWG to PDF. This
printer driver is available to anyone using AutoCAD or AutoCAD LT and would print the drawing to a PDF file.
Once you choose the printer, the next thing you should do is choose the paper size. The available paper sizes
will vary depending on the printer you selected in the previous step.
For this exercise, choose a standard 8.5 x 11 A-size piece of paper. This is a standard letter size piece of
paper. You can see the paper size in the little preview window. Notice that it shows you that the paper size is
8.5 by 11 inches. But if you move the cursor over this preview, the tooltip shows you that the actual printable
area is only 8.04 x 9.60 inches. So even though youve chosen an 8.5x11 piece of paper, you cant print right
to the outside edge of the paper. Theres an area that extends around the perimeter of the paper in which you
cant print.
After selecting the paper size, you can move the cursor over the preview to see the size of the printable area.
This is important to note. Each printer or plotter will have different printable areas. When you create a title
block or border on your layout, that title block or border must fit within this printable area. If it extends beyond
the printable area, it wont print, even though it physically fits onto the sheet of paper. So for each printer and
paper size you plan to use, you will need to make a note of the printable area and then make sure that your
border fits within that area.
Once youve selected the printer and paper size, click OK to close the Page Setup dialog. Notice that the
settings you made for the page setup now appear in the Page Setup Manager for that layout. Click Close to
close the Page Setup Manager.
LESSON 4
If you select the viewport, you can modify it just like any other drawing object. You can even erase it.
If you erase the viewport, all youve actually done is to delete that window back into Model Space. When you
click on the Model tab, you can see that all of the geometry is still in the drawing file.
But on the Furniture Plan, the only thing you see now is the sheet of paper. What you would normally do at
this point is to set up your sheet so that it includes your standard border and title block. Although you could
draw that right here in paper space on the sheet of paper, most people find it much easier to create and save
their standard title blocks as separate drawings that they can simply insert onto the sheet as a block whenever
they create a new layout.
You should also be sure to create or place the border and title block on its own layer so that you can control
the visibility of the border and title block separate from the rest of the drawing objects. To do this, return to the
Home tab and click the Layer Properties tool to display the Layer Properties Manager. Then, create a new
layer (in this case, name that layer TITLEBLOCK) and give it a distinct color (such as blue) so that it stands
out better for the purpose of this lesson. And make the new TITLEBLOCK layer the current layer.
Now that youve created the layer, youre ready to create the border and title block. Again, you could draw
that right on the TITLEBLOCK layer, but for this exercise, youll insert a titleblock drawing that has already
been created. On the Insert tab, click the Insert tool to display the Insert dialog. Then, click the Browse button
and navigate to the folder containing the drawings for this chapter. Select the drawing file A-SIZE.DWG and
click Open. In the Insert dialog, make sure that the program is going to prompt you for the insertion point on
the screen. The scale should be left at 1 and the rotation angle should remain at 0. Then, click OK.
Notice that as you move cursor, you can see the border and titleblock and the program is prompting you to
specify the insertion point. Make sure that when you specify that point, the border is within the printable area
of the paper, which is indicated by the dashed line. The printable area will vary depending on the printer and
paper size you selected for the page setup. You dont need to worry about placing it exactly. You can always
adjust it later.
Once youre happy with the placement, click to place it. This particular title block is a block that contains
attributes, so its going to prompt you for some information to fill in to the title block. It asks you for the sheet
size, your name, and the name of the drawing. Once you finish entering that information, the border and title
LESSON 5
The tools for creating viewports are located on the Layout ribbon, in the Layout Viewports panel. There are
several tools available. The Named tool displays a Viewports dialog box that displays a list of standard
viewport configurations that can be created or restored in the current layout.
The Rectangular tool creates a rectangular shaped viewport defined by specifying the opposite corners of the
viewport. Notice that this is actually a split button. If you expand the button, you can see that there are
actually two other tools. The Polygonal tool creates an irregularly shaped viewport defined by picking points
and the Object tool creates a nonretangular layout viewport from an existing closed polyline, ellipse, spline,
region, or circle. And like other split buttons, whichever tool you use last floats to the top and becomes the
new default for this button.
Before you create the viewport, lets plan out what you want on this sheet. Suppose that in the lower-left
corner, youd like the entire floor plan. Above it, you want an enlarged view of the reception desk and chair.
And on the right, you want a view that will show the conference table and chairs. And you want each of these
views at a different scale. You want the floor plan shown at 1/8=1-0. You want the conference table view to
be at a scale of 1/4=1-0. And you want the reception desk view to be at a scale of 1/2=1-0. Three
different views, three different scales, all on the same sheet of paper.
So now, lets create the viewports. But before you do, since viewports are themselves drawing objects, you
should create a new layer for the viewports. That way, youll be able to turn the viewport borders on and off
using layer control. This is simply a good layer management technique. To do this, open the Layer Properties
Manager and create a new layer called VIEWPORTS and make its color red so that you can more easily see
the new viewports you create. Then, make that new VIEWPORTS layer the current layer. Now youre ready
to create a viewport.
Create the first viewport using the Rectangular tool in the Layout Viewports panel of the Layout ribbon. When
you click this tool, the program prompts you to specify the first corner. Click to position one corner and then
click to specify the opposite corner. As soon as you do, the new viewport is created.
Use the Polygonal tool to create the next viewport. When you start this command, the program prompts you
to specify the start point. Simply select points to define the four sides of a rectangle, using polar tracking and
object snap tracking to make sure that its a nice, rectangle (although you could make it any polygonal shape
you wish).
The Polygonal tool lets you draw the outline of a polygonal viewport.
To create the third viewport, first switch back to the Home ribbon and then use the CIRCLE command to
create a circle. Then, switch back to the Layout ribbon and use the Object tool to convert that circle into a
viewport.
The Object tool lets you convert any closed object into a viewport.
The three methods you just used are all actually variations of the same command. As you become more
proficient, youll likely find the method that you prefer. Typically, most people use the Rectangular tool when
creating rectangular viewports, the Polygonal tool when they need an irregularly shaped viewport with straight
edges, and the Object tool when they want to first draw the viewport border using curved edges and then
convert that shape into a viewport.
LESSON 6
There are a number of different ways that you can accomplish this. First, make sure that youre working in
Paper Space. You can tell that youre in Paper Space a number of ways. First, notice the word PAPER in the
button on the Status bar. Second, you can see the Paper Space icon in the lower-left corner of the screen.
And third, if you pan or zoom, you will note that youre moving the entire sheet of paper.
You can tell youre in paper space by the presence of the Paper Space button and the Paper Space icon.
If you click on the Model or Paper Space button on the Status bar, notice that you immediately switch to
Model Space. The title of the button changes to MODEL to help you see that youve switched to Model
Space. Notice that you no longer see the Paper Space icon in the lower-left corner of the screen. Instead,
theres a UCS icon in the active viewport. Also notice that one of the viewports appears with a bold border,
and if you move the cursor, you can see the crosshair move within that viewport. If you click inside one of the
other viewports, its border becomes bold and the crosshair now moves within that viewport. When you work
in Model Space in a viewport on a layout, only one viewport is active at a time. If you pan or zoom now,
youre actually moving and changing the scale of the model space view within that viewport.
When working in a paper space viewport, that viewport has a bold border and a UCS icon with the active viewport. In addition, the crosshair moves
within that viewport and the Status bar button says MODEL, indicating that youre working in model space.
If you click on the Model or Paper Space button on the Status bar, you can toggle back to Paper Space. Now,
whatever you do affects the entire sheet of paper rather than an individual viewport.
You can also switch back to Model Space by double-clicking inside a viewport. And you can switch back to
Paper Space by double-clicking anywhere outside the viewports.
Also notice that when youre working in Paper Space, if you select the border of a viewport, you are actually
selecting the viewport object. You can then use grips or any other command to modify the viewport object just
like any other drawing object.
When working in paper space, you can select the viewport border and manipulate it just like any other drawing object.
Now that you see how you can work with viewports, double-click inside the circular viewport and pan and
zoom in Model Space until the conference table is approximately centered in this viewport. Dont worry about
the scale yet. Just get the view set up so that you can see the desired geometry within that viewport.
Do the same thing with view in the upper-left. Click inside that viewport to make it the active viewport, and
then pan and zoom until the desk and chair appear centered in the viewport.
Once youre satisfied with the way the geometry is displayed in each of the viewports, double-click anywhere
outside the viewports to switch back to Paper Space. Notice that the button on the Status bar again says
PAPER, and you can see the Paper Space icon in the lower-left corner of the screen.
When you switch back to paper space, the button on the Status bar again says PAPER and you can see the Paper Space icon in the lower-left corner
of the screen.
Now youre ready to set the scale for each of the viewports so that each view has the desired scale. You can
do this several different ways. If you select the viewport border, if the Quick Properties palette is turned on,
notice that in the Quick Properties panel, you see controls for the Annotation Scale and the Standard Scale.
So you could adjust the scale of the viewport using these controls. But its usually easier to use the tools on
the Status bar, so turn the Quick Properties palette off for now.
When you select a viewport, notice that in the Status bar, the program shows the current viewport scale. If
you click this button, the program displays a list of available scales. You can select one of these scales to
change the scale of the viewport. If the scale you want to use doesnt appear in the list, you can click the
Custom option to display the Edit Drawing Scales dialog, in which you can add, edit, or delete scale settings.
Since the upper-left viewport is supposed to have a scale of 1/2=1-0, you can simply select it from the list.
Notice that the contents of the view immediately zooms so that the objects are now displayed at the scale
you selected.
You can change the scale of a selected viewport by choosing from the viewport scale list.
At this point, its very important that you lock the viewport. Locking the viewport ensures that you dont
accidently change the scale of the viewport. If you were to click inside the viewport and then zoom, you would
effectively be changing the scale of the viewport. If you do this, notice that on the Status bar, the viewport
scale no longer says 1/2=1-0. Change it back by selecting that scale again from the list. If the objects are no
longer centered in the viewport, carefully pan the viewport until the objects are positioned properly again, but
make sure that you dont zoom. Check the scale on the Status bar. Once the viewport looks the way you
want and the scale is set properly, click the button to the left of the Viewport scale.
Notice that this button shows a little lock icon. When you click the button, notice that the icon changes from
unlocked to locked. When you select a viewport and the icon appears in this locked state, the viewport is
locked. Locking the viewport prevents you from accidently changing the scale.
Notice that now, even though youre still working in Model Space within this viewport, if you pan or zoom,
youre doing so within the context of the entire layout. Youre panning and zooming the sheet of paper. You
can no longer pan and zoom within the locked viewport.
Repeat this step for the other two viewports. Remember that you want the viewport in the lower-left to be set
at a scale of 1/8=1-0. So select its border and then choose 1/8=1-0 from the Viewport Scale list. You can
then click inside that viewport if necessary to pan the geometry so its centered within the viewport, being very
careful not to zoom, because zooming would change the viewport scale. Then click inside the circular
viewport, click the Viewport scale tool on the Status bar, and change the Viewport Scale to 1/4=-10. Then
double-click outside the viewports to return to Paper Space.
Since you have not yet locked the two viewports, you should do that now. Notice that you can select both
viewports and then click the Lock/Unlock Viewport button to lock them both at once. The two viewports have
different scales, so the Viewport Scale shows that the scales vary, but both viewports are now locked.
Notice that if you toggle the Quick Properties palette back on again, you can also see that there are two
viewports currently selected, and you can toggle the viewport locking on and off using the Quick Properties
palette as well.
Also notice that once the viewports are locked, you can no longer change the scale of the viewport. If you
need to change the scale, you must first unlock the viewport.
So as you have seen, its very easy to create viewports that display portions of the model space geometry.
Once you create the viewports, you can use any command to modify the viewport border. You can pan and
zoom within each viewport. Then, when the geometry is displayed the way you want in a particular viewport,
you set the scale for that viewport and then lock the viewport so that you dont accidently change the scale.
LESSON 7
You can use the Freeze or Thaw in Current Viewport control in the Layer drop-down to freeze a layer in the current viewport only. The layer remains
visible in other viewports.
If you open the Layer Properties Manager palette and scroll across to the VP Freeze column, you can see that
the DOORS and WALLS layers are frozen in the current viewport. But if you make the floor plan viewport (in
the lower-left) the current viewport, notice that in the Layer Properties Manager palette there are no frozen
layers. You can also see this when you expand the Layer drop-down.
Suppose you dont want the furniture to be visible in the main floor plan viewport. With that viewport selected
as the current viewport, expand the Layer drop-down and click the button to freeze the FURNITURE layer in
that viewport. Notice that now, the furniture is no longer visible in the floor plan viewport, but it remains visible
in the other viewports. And the doors and walls are not visible in the reception desk viewport but remain visible
in the floor plan viewport.
But when you double-click outside the viewports to switch back to paper space, notice that when you look at
the layer settings, none of those layers are frozen. As youve just seen, you can use the Freeze or Thaw in
Current Viewport setting to freeze individual layers within individual viewports, on a viewport by viewport basis,
to control the visibility of layers within each viewport. The layers are only frozen in the individual viewport.
At this point, youre just about ready to print or plot, but theres one more thing that you should do. You
probably dont want to see the viewport borders in the printed output. Since you the viewports on their own
VIEWPORTS layer, you can hide those borders by simply turning off the VIEWPORTS layer.
Since VIEWPORTS is the current layer, when you attempt to turn it off, the program warns you that the
current layer will be turned off. Generally, you wont want to do this, since even though the layer would no
longer be visible, it would still be the current layer. You could still create objects on that layer, but you wouldnt
be able to see those objects until you turned the layer back on again. So its usually better to first make a
different layer the current layer and then turn off the layer. But in this case, youre not going to create any new
geometry. You just want to make sure the layout looks the way you want, so go ahead and turn Ill Turn the
Current Layer Off.
Switch back to the Model tab just to assure yourself that you really havent changed any of the model
geometry. But on the Furniture Plan layout, youve created three viewports and set them so that they display
exactly the way you want them to appear when you print or plot this sheet.
LESSON 8
Next, switch to the Annotate ribbon tab and use the Text commands to add some text. Notice that you
currently working in Paper Space, so the text you are adding will be placed on the sheet of paper, not in the
model. Also, remember that this sheet of paper is meant to be printed at a scale of 1-to-1. So when you
create text, you are going to specify the exact size that you want that text to appear on the printed sheet.
There is no need to set an annotation scale or calculate the height of the text. When you work in Paper Space,
what you see is what you get.
Use the Single Line text tool, select the start point for the text, specify the height of the text, and make the
text high. Therefore, when prompted for the text height, type .25 and press ENTER. Press ENTER again
to accept the rotation angle of zero and then type the label that you want to appear below the view. Type
FLOOR PLAN. Then click below the reception desk view and type RECEPTION DESK. Finally, click below
the conference table and type CONFERENCE.
You have just placed text directly on the sheet on the Furniture Plan layout. If you switch back to the Model
tab, you will not see that text. If you switch to a different layout tab, you will not see that text. The text you
added only exists on the Furniture Plan layout. It will only appear on that sheet when you print or plot the
Furniture Plan layout. And that is exactly what you want, because that text has nothing to do with the model.
Its only purpose is to identify those views on that sheet.
LESSON 9
Note that you can also display this dialog by switching to the Output ribbon and then, in the Plot panel, clicking
the Plot tool.
In the Printer/Plotter name field, you should make sure that the device selected is indeed the printer or plotter
to which you want to print. If you followed the logical steps for creating and setting up a layout, this should
already have been selected using the Page Setup Manager. But if you didnt select the printer or plotter at that
time, or if you see that this was set incorrectly, you can change it now.
Note that for the purposes of this lesson, this layout has been set to print to a PDF file, using a driver that
comes with AutoCAD and AutoCAD LT. You would want this to be set to the actual printer or plotter that
youre going to use.
You should also double-check to make sure that the paper size is also set correctly. But again, this is
something that you should have done using the Page Setup Manager when you first set up the layout.
When plotting a paper space layout, the scale should always be set to 1-to-1. You can click Apply to Layout to
save any changes youve made here in the Plot dialog box back to the page setup for the layout, so you
wont have to change them again the next time you print or plot this layout.
Next, you can click the Preview button to view a preview of the output, to make sure that the drawing will look
correct on the sheet. And at this point, you can see that the layout looks pretty good. You can pan and zoom
in this preview to check the output in more detail. Of course, this is just a preview, so you cant edit anything
at this point.
The plot preview shows exactly what the resulting output will look like and provides tools to pan, zoom and start plotting or return to the Plot dialog.
If youre satisfied, you can click the Plot button or right-click and choose Plot from the shortcut menu to
actually send the drawing to the print device. Or, you can click the Close button, or right-click and choose Exit
to return to the Plot dialog.
There may be times when you want to reposition the drawing slightly on the sheet before you actually send it
to the printer. Perhaps when you placed the title block on the sheet, you didnt get it positioned properly within
the printable area. You can do this by adjusting the Plot Offset.
In this case, move it down -0.25 units in the Y-direction and then click the Preview button. You can see that
the image has shifted down in relation to the paper.
Once everything is set the way you want, you can again save the changes to the layout, so that you dont
have to adjust them again the next time you print or plot this sheet. Then, when youre ready to print or plot,
click OK.
Remember that for the purpose of this lesson, the layout is configured to output to a PDF file. So when you
click OK, the program will prompt you for a file name. If youre printing to an actual printer or plotter, you
probably wont see this. Instead, at this point you drawing would begin printing or plotting.
Chapter 12 Review
Test your knowledge with this chapter review assessment. Tap the button to start the test. Youll be presented
with a series of questions based on the material covered in this chapter. When you choose your answer, youll
immediately see if its correct. If you choose the wrong answer, youll see why the answer is not correct. Use
the Next Question button to advance to the next question. When you finish the last question, or to close the
test, click the X in the upper-left to return to this page.
Test your knowledge with this chapter review assessment. The following questions are based on the material
covered in this chapter.
1. Before you actually print or plot a drawing, you should:
A. Make sure that the drawing contains all of the necessary objects.
B. Make sure that your computer is connected to a printer or plotter.
C. Make sure that the layout is set to the correct scale and will be printed to the correct device.
D. Make sure that youve created a layout.
2. AutoCAD has a unique place or space for creating prints and/or plots to scale. This space is called:
A. Model Space.
B. Layout Space.
C. Printing Space.
D. Paper Space.
3. During the initial steps of setting up a print or plot, choosing a printer and paper size is important
because it determines:
A. How much ink will be used.
B. How long it will take to print the file.
C. The scale the model to be printed at in order to fit on the paper.
D. All of the above.
4. To make the Viewport labeled A active, you would:
A. Plot Scale.
B. Viewport Scale.
C. Annotation Scale.
D. Drawing Scale.
6. You control the display of existing geometry within a viewport with which of these Layer States:
A. Freeze or Thaw in the Current Viewport.
B. Off or On in the Current Viewport.
C. Freeze or Thaw.
D. Lock or Unlock.
7. When plotting a paper space layout, the plot scale should be set to:
A. The scale at which the model was created.
B. The scale of the largest model space viewport.
C. Fit the paper space layout to the actual sheet of paper.
D. A scale of 1-to-1.
APPENDIX A
CADLearning for AutoCAD 2014
The lessons included in this eBook represent a subset of the full CADLearning video course for AutoCAD
2014. This appendix lists all of the lessons included in the complete CADLearning for AutoCAD 2014 course.
Lessons included in this eBook are indicated in bold.