Вы находитесь на странице: 1из 46
i] ~CODEX a ACE MARINES / OM YORI? ‘ames Weapons de We te: tpn umes woah com seo vaca ex INTRODUCTION “Give me a hundred Space Marines. Or failing that give me a thousand other troops.” ee ee Jelcome to Codex: Space Marines, @ book entirely dedicated to collecting, painting and gaming with ‘Space Marines in the Warhammer 40,000 battle game. SPACE MARINES ‘Space Marines are the most powerful and dreacled of all the human warriors in Warhammer 40,000. They are not human at all but superhuman, having been made superior, in all respects, to a normal man by a harsh, regime of genetic modification, psycho-conditioning and. rigorous training. Being few in number compared to the uncounted billions of humanity, Space Marines are ‘organised into small independent armies called Chapters. Each Chapter is responsible for its own recruitment, training, equipment, organisation and strategy. Their unswerving loyalty is to the Emperor of Mankind and no other. ee Spe Mae 632 een ee Pe en a Se ee end eee eee er rne ens Orc rar ears Dyan (ea ere eee Fo Serco er rear Fo) ee een Ser teas cn See oarreeny WHY COLLECT A SPACE MARINE ARMY Space Marines are without doubt one of the best armies available in Warhammer 40,000, especially for first-time collectors. Why? Because they are as hard as nails! Even the most basic Space Marine trooper is a formidable model in the Warhammer 40,000 game. ‘A Space Marine's characteristics equal or better those of the elite troops of other forces, combining both excellent hand-to-hand weapon skills and shooting accuracy with high Strength and Toughness values. They also benefit from a good Initiative value and a zealous determination to never give way before the scurti-sucking alien foes of humanity, Space Marines are also armed and armoured as befits an elite fighting force. They are equipped for battle with a wide selection of deadly weaponry ranging from the boltgun up to the deadly assault cannon and Whiflwind mult-launchers. Best of all is their super’ power armour, which in itself means that two thirds of the wounds they would suffer in combat will simply bounce off ‘Space Marines also offer a number of advantages in terms of collecting an army. A Space Marine force is compact and efficient so a relatively small number of models are needed to field a battleworthy army. This makes Space Marines easy on the pocket and quick to paint up ready for action. The colour schemes for many of the Space Marine Chapters are very simple to paint, or you could come up with your own Chapter colours. Adding extra detail to your models is just as easy to do because there is a wide selection of waterslide transfer sheets and self adhesive banners readily available for those of us who are all fingers and thumbs when it comes to doing detail work. INTRODUCTION “While vile mutants still draw breath, there can be no peace. While obscene heretics’ hearts still beat, there can be no “respite. While ee he eee a a) ora Legivnes Astartes Silver Skulls’ Catechism of Hate, Paap oad Hosovred misters. my recent investigetions 08 Kethrs uncovered sothing Jess than 2 worldwide eonspitacy to secede from the Emperors Light and the suiding role of the Imperium. The situation was dite 1s the conspinicy originated from the Governor himself, nd was supported by his most prominent ministers and officers. Under the circumstances my only option was to tansmit a general appeal for assistance tnd wait for help to strive My petition was soon answered by Space Marines of the White Panthers Chaptee. Upon their arrival in the Kethr system, I advised them of the sitvation and outlined my plan to climioate the Governor and his advisory council, also targetting the high-ranking officers of the defence force. They thanked ie for bringing this heresy to theie stteation and proceeded to implement their own pao Treeaparuce ooce | Aswpahtamin Jom The fits stack destroyed Ketha's two orbiting weapon stations, with 2 crew of vearly 15,000 men Having established orbital supremacy, they despatched Thusderhawks and drop pods to vatious points om the pliers surfce caleslated to provoke 29 attick by the Kethran defence forces. Despite theie vist advange ia numbers the atuacking forces were annihilated piecemeal by the White Pasthers over 2 period of a few days and ights of incessant conflict. found it regrtable that the common soldiets hore the weight of the Space Marine's fury, a8 they were aneely men following orders and their chain of command a5 they had been so trained to do: it wis thie Jeers who required justice, But t0 2 S Marine, one of the Emperor’ finest, there is ever an excuse for such heresy, each man must owe Ioyalty to the Emperor before say other seeeeee ++ DIE 7a ‘+BY ‘tei Cin Hiving shattered the defence the Officio Assassinorum force, the White Panthers did aot respond to my hunched an all-out assault request eatler when their fon the Governor's Palice. depts could have easly Surrounded, the Governor's ended the whole affair ren had little choice but to quickly and quietly grimly fight to the death. A few managed to flee. but noone else survived. The ‘Governor and his consulte -were summarily executed as tnitors, and demolition charges were used 10 destroy the planet’ armoury. Having decmed their missions achieved, with Kethe’s military power climinated, the White Panthers returned to their battle barge and left without further word While the warriors of the Adeptos Astrtes, a5 ever showed creditable skill determination and vaswerving loyalty to the Emperor valeashing them agsist ny Timperial world is to use an ultimate force exceeded only by that of Exterminatus. It is not as if this incident is vwithout precedent, indeed on many occasions Space Marines have pursued their oa campuigns without Whether Kethra will be reference or remit to the ssffciatly recovered to authority of the Adeprus provide its tthe within the Tees. To thinks that there next year is a matter for are 2 thousand Chapters, the Administstum. The each a thousind-strong, of point T wish to rise is that these warriors poised 10 the proper application of strike anywhere in the force could hive resolved galny fills me with the entre ffir without reassurance and dread in destroying the military equal messi. streagth of Kethra and leaving the world vulnerable to alien attack. regret that 1 remain, a¢ eer, you most Luithful and obedient servant, Tngusitor Basalek Grim Chait: 759M aS Teal isso exase INTRODUCTION WHAT’S IN THIS BOOK This book breaks down into the three main sections. Each section describes a different area of creating your ‘own Space Marine force and getting it into action on the tabletop battlefield, The Army List. Tells you about the different characters, troops, weapons and vehicles available to a Space Marine force, and how to work out an army for use in a Warhammer 40,000 game. Painting and Collecting Guide. Describes choosing an army, basic tactics plus step-by-step details of assembling and painting models and vehicles. This section also shows examples of Space Marine colour ‘schemes and markings, gives advice on creating your own schemes and tips on modelling and converting, The Appendix. The final section is dedicated to background details and extra information about Space Marines. bolters roaring as ther bullets fatered at the ruined farm aherd. Return fre from the Orks lasted at the Spuce Maines. ‘Tracer five snd screaming shells filled the ait, scochetog off thee armour and forcing them 10 struggle forward st if into ‘the tech of sstorin But the frm fad to be captured. the Orks' big guas had to be silenced é Se ee ee Brother Beliasos was stuck square in the chest. Flecks of melted ceramite sprayed across his face pte snd icons across his helmet ddisphy flickered wiring onnge as his armour struggled to keep him upright. It filed and he weet down on oac knee Not tro yards sesy Brother Bieay fell with two fist-sized holes throwgh his abdomen, his bright blood mixing with the dirk cath At that insuot the heavy weapons of the Devasutors spoke with one voice and the perimeter buildings were rat by ficry explosions. Almost immediately the Orks) fring slackeaed to sporadic bursts Belinss fewved himsell opright, the armours musculstore grinding as it tried to Keep up with his movements Icons were still fishing 5 be leveled his bolte snd Blisted at 3 figure sihoucted in ruined wisdow. The grecskin disappeared under the fil of explosive hols and Belasus hosted the power to his Tegs to Tope forward and regio his place inthe buelie His armour hada't beem the same since the insurtection on Lanwis 1X five years ago. The atmour hid never tuly tecovered its spisit since the injury and the replacement pats were weaker aad slower thin the old ones. The Teck-Priets had lot so much knowledge, they simply didat make thingr like they used to, He hunthed the Kerctial thought in an instant. “Never doubt the righteousness of Min” Brother Moret hud told them. “Though you fave been clenated by the blessings of the Empcror you arc still the sernnts of Min, It i doubt tht forms the path to dimeation” Belisus caught up with Brother Jolo ad Brother Vas ox they prepared to ssst the outer will Job's srmoue was sired ja 4 dozen difereat pices whee be hd bees it but he clmly slime soir clip ato his bolgus sift morning firing ites Vas se the signal and they stoned tough + brech together, To their left and right more armoured hrthtes burst though the Perimeter walls A horde of Orks spilled out of the shatered buildings like 4 geen side, beyond them their crude anillery valexshed another salvo. At such close range it wis devasttng. fie and smoke exploded sll aboot and Belisos {cl his helm sing lke 4 bell as ed-hot shrapoel siocheted off it Julo fell with a corse. his arm tora avay atthe elbow. Yells and guashots filled the sir as the Orks closed in on the hutered Spice Marines Belissos spd the others took up firing stances and pumped bolter shots into the oncoming hoods Even Julo mmged to heft his holter in his remaining hind and open fire. Every shot punched another howling Ork off is feet but they raced forward oblivious to casualties. Mloodlost twisting their hestal fates The remsiniog brethea were so outnumbered that they ‘would likely be swept amay by thee onslaught ‘Then i happened. A section of wall collised inward and a massive. hulking form crunched in over the rabble. Ht stood twice the ‘neght of 2 man and ws so bulky asd hewily stmoured that it looked mote like + walking tak thin a» armoured sit. Withost breskiag stride st ised the multi-turelled cannon set into the angled armour plstes ofits stm and opened fire on the Orks. Explosions sipped through their ranks like a scythe. With joy Brother Beliasus recognised the ancient heraldry which the Drexdnought isplyed. and charged forward to follow the venerable Brother Morter into the heart of the Ork horde ‘SPACE MARINE ARMY LIST he army list and all other information in the Space Marines. Codex takes precedenee over the Space Marines army list that is in the Warhammer 40,000 rulebook. On the following ages you will find an army list which will allow you to field a Space Marine army in games of Warhammer 40,000. The Space Marine army list not only allows you to fight battles using the scenarios inclusied in the Warhammer 40,000 rulebook, but it also provides you with the basic information you'l require in. order to field a Space Marine army in scenarios that you have devised yoursell, or that form part of a campaign you are playing in The army list is split into five distinct sections: Headquarters (HO), Elites, Troops, Fast Attack and Heavy Assault All of the ‘squads, vehicles and characters in an army list are placed in fone of the five sections depending upon their role on the battlefield In addition, every madel included in the army list is given a points value, which varies depending upon how elective that model is in combat. Before you can choose an. army for a game you will need to agree with your opponent ‘upon a scenario and the total number of points each of you wil ‘spend on your army. Having done this you can proceed to pick fan army using the following guidelines. FORCE ORGANISATION CHARTS The army lists are used in conjunction with the force organisation charts from a scenario. Each chartis spit into five categories that correspond to the sections in the army lst, and: ‘each category may have one or more boxes. Each box indicates that you may make one choice fom that section ofthe army lst, while a dark-toned box means that you must make a choice from that section. Note that uniass a model or vehicle forms part ofa squad or a squadron, it counts as a single choice from those available to your army, SG Site) F couPuLsonY OPTIONAL. ‘The Standard Missions force organisation chart is a good exemple of how to choose an army. To begin with you will need at least one HQ unit and two Troop units (dark shaded boxes Indicate units that must be taken forthe mission). This leaves the following for you ta choose trom to make up your army's total pointe value: up to 1 HQ unit, 3 additional Ete unit, 0-4 adeitional Troop units, 0-3 addltional Fast Attack tints or 0-3 addtional Heavy Support units. USING THE ARMY LISTS ‘To choose units you need to look in the relevant section of the: army list and decide what character, unit or vehicle you want, how many models will be in the unit, and what upgrades you want (if any). Remember, you cannot field models equipped with weapons and wargear not shown on the model. Once this {is done subtract its cost from your army's tetal points, and then {go back and make anather choice. Continue this until you have ‘spent all your points, Then find a big bucket of dice, and got ready to destroy the enemies of Mankind ARMY LIST ENTRIES Each army list entry consists of the following: Unit Name: The type of unit and any limitations (if any) on the ‘maximum number of choices you can make for it (eg 0-1). Profile: These are the characteristics of that unit type. including its points cost. Where the unit has different warriors there may be more than one profile. Number/Squad: The number of models allowed in the unit, or the number of models you may take for one choice from the: force organisation chart. Often this is a variable amount, in Which case it shows the minimum and maximum unit size, Weapons: These are the unit's standard weapons. ‘Options: Lists the different weapon/equipment options for the unit and any additional points cost for taking them. It may also include the option to upgrade a squad member to a character. Ii-a squad is allowed to have models with upgracied weaponry (ie heavy weapons, plasma guns, ete) then these may only be taken by ordinary squad members, not the Sergeant, Special Rule apply to the unit mis is where youll find any special rules that ‘SPECIAL RULES “And They Shall Know no Fear” ‘Space Marines automatically regroup as they fall back, even if the ‘squad fs reduced to less than 50% by casualties. If the enemy ‘advance inio them the Space Marines are not destroyed and the ‘advancement of the enemy unitis teated as a new assault (enemy ‘sinking: +1A the folowing turn) in the samo vay as a sweeping ‘vane. If the enomy do not advance into them the Space Marinas ‘are ree to move, shoot and assault normally in ther flowing tr. Drop Pods ‘A the sta of battle where you can use the Deep Strie rules, you ‘can declare that your Space Marinas aro deploying by landing in ‘drop pods trom orbling spacscratt. Models doing this doploy using the Dep Strike rules in the Warhammes 40,000 rulebook. ‘Only the fallowing can deploy trom drop pods. No othar modelsin the ‘army can be used inthis mission (hey stay onboard ship). ‘@ Any Space Marine model in power or Tezminator armour ‘@ Space Marine Scouts ‘© Dreacnoughis and Land Speeders oO. 5] Characters can have up fo two singloshanded weapons, ora single-handed weapon and a two-handed weapen. You may also pick 100 points worth of wargear per model But no model may be given the same ilem twice. Models wearing Terminator armour can only use wargear and weapons marked with a. The ful ules fr Space Marine wargear can be fcund on pages 34-35 llwargear and weapons must be represented fon the model SINGLE-HANDED WEAPONS Bolt pistol 1 pt Chainfist (Tarminators only) 30 pis* lose: combat weapon, tpt Force weapon (Librarians only) Lightning Claw (single) Lightning Claw (pair, count as two choices) Plasma pistol Power fist Power weapon... ‘Storm Shiela! Thunder Hammer. TWO-HANDED WEAPONS Bolter 2pis Comb-weapons: Bolter-tiamer Opis" Bolter-grenade launcher 10pIs" Bolter-plasma gun 15pis" Bolter-meltagun 15 pis" ‘Storm botter = Spist VEHICLE UPGRADES 28 can have the folowing equipment upgrades. The be shown an the model and no upgrade Dozer blade. 5 pts Extea armour 5 pls Hunter-xiller missile 1 pts Pintle-mounted storm bolter. tO pts Searchlight tpt ‘Smoke launchers 3 pis WARGEAR Arliicer armour (independent characters ony)... 20 pts ‘Auspex 2 pis* Bianics 10 pts Chapter banner (Standard Bearer only’), 60 pis* Frag grenades tpt Holy relic (Standard Bearer or Chaplain onty, ‘no more than one per army?) 40 pis" lron Halo (one per army) 25 pts Jump pack (independent characters only’). .... 20 ps Krak grenades 2pts ‘Narthecium (Apothecaries only) 25 pls Master-crafted weapon 15ptst Metta bombs. eheapors Spits Psychic hood (Librarians only), 25 pis" Purity seals Sans 5 pls" Reductor (Apothecaries only) Spis ‘Sacred standard (standard bearer only) 20 pis Servo-arm (Techmarines only) 30 pts Signum (Techmarines only) 15 pts ‘Space Marine bike (independent characters ony’). . 95 pts Teleport homer : 5 pst Terminator armour (Does not include weapons, independent characters only’)... 25 pts Terminator honours 15 pis Notes 1) Although a storm shies is nota weapon as such, Mt counts as Singlehanded weapon because nothing els can be used by fam hoaing the shia 2 Note that Vetran Sergsants, Apothecaries, Teckmarins and ers are not independent character ‘mare may tho a Chapter banner, Raion et ern Saree See ee ee Seems Points 1A Ld sv Leader 30 4 4 4 4 1 WER 9 ae Commander 45 8.8 4.4.2 BR os. Force Commander 60 8 8 4 4 3 fa 10.32 Options: The Hero can be given any equipment allowed from the Space Marine Armoury. SPECIAL RULES Independent Character: Uniess accompanied by a Command squad, a Hero is an independent character and follows the Independent Character special rules in the Wartammer 40,000 rulebook. Command Squad: The Hero may be accompanied by a Command squad, see the Command squad entry for detals. Note that the Hero and the Command squad count as. a single HO- choice. Librarian 60 654.4 Oem? 8. oF Options: The Librarian can be given any equipment allowed from the Space Marine Armoury. SPECIAL RULES Independent Character: Unless accompanied by a Command squad, a Librarian is an independent character and follows the Independent Character special rules in the Warhammer 40,000 rulebook. Psychic Power - Smite: The Librarian can attempt to Smite his enemy in his own shooting phase. Smite counts as a weapon and hits automatically using the following profile: Range 12" Strength 4 Ap 2 Command Squad: The Librarian may be accompanied by a Gommand squad, see the Command squad entry for details, Note that the Librarian and the Command squad count as a single HO choice. Assault 1/Blast le og te a ime | lesion,» Same force may GE experienced veteran, a ‘Company Captain, or even.the Chapter “Master himselt, well as augmenting thas ‘own physical prowess, LIBRARIANS ‘Space Marine Librarians can make a special psychic attack against enemy models. The rules for using psychic powers can bbe found on page 74 of the Warhammer Points [Ws BS ST W 1 Chaplain 70 6 6 40 4 SEES 2 se ‘Weapons: Crozius arcanum and rosarius (cost of wargear included in Chaplains points value). Options: The Chaplain can be given any equipment allowed from the Space Marine Armoury. SPECIAL RULES Independent Character: Unless accompanied by a Command squad, a Chaplain is an independent character and follows the Independent Character special rules in the Warhammer 40,000 rulebook. Command Squad: The Chaplain may be accompanied by a Command ‘squad, see the Command squad entry for details. Note thatthe Chaplain and ‘ho Command squad count as a single HO choice. “Choplel gatend te i the spiritual well of thelr batle ogee re often in the thlekest of th Noa e neapabanrens usual ' Q Cee CLOT Me™ Marine warriors to PointsModel| WS BS STW Ld _Sv ee ree Bodyguard 18 pe ead 9 3 Ton one Veteran Sergeant | +12 | 4 4 4 4 14 oo 4 Command squad ~ often inclu You may take a Command squad to asconpany any other HO unit yourarmy. See the otter HO ‘honoured warriors entries on the previous page for details. such as a standard bearer, ‘Apothecary Ny o Squad: The Bodyguard consists of one Space Marine Sergeant and between four and nine Space Marines. ‘orTechmarine. ‘ Weapons: Bolter. The Sergeant can exchange his bolter fora bolt pistol and close combat weapon at no extra points cost VETERAN. i eee x ‘Options: Up to two Space Marines in the squad can have: missile launcher at +20 pis; heavy sss Guaaiite \ bolter at +15 pts; lascannon at +35 pts; flamer at +3 pts; plasma gun at +6 pts; maltagun al +10 ‘squads include an option for being led by a Veteran ‘Sergeant All Veteran Sergeants have Terminator honours and CHARACTERS ‘may choose acional ‘One mod! can be upgraded to an Apothecary, one model can be ungraded to.aTechmarine, and one ‘equioment rom the ‘model can be upgraded to a Standard Bearer. Any of these can lake equipment from the Space ‘Space Marine Armoury. ‘Marine Armoury. The Sergeant can bo upgraded to Veteran Sergeant at an addtional cost of +12 ps. ‘Noto thatthe +1 Attack vere Terminator Honours: Ifthe squad is led by other a Hero, Librarian or Chaplain with Terminator pote eben hhonours and already has Veteran Sergeant then the rest of the squad may have Terminator honours ee een aan additonal cost of +10 pts per model the Veteran Sergeants Transport Vehicle: The entre squad may be mounted in a Rhino at an adiional cost of +50 pts, a characterises and may Fazorback at an additional cost of +70 pls, or a Land Raider at an addtional cost of +250 pis (soo rot be taken again. appropriate vehicle entry for upgrade options). pis, The entire squad can have frag grenades at an additional cost o! +1 pt per model anc krak ‘grenades at an additional cost of +2 pis per model. TERMINATOR SQUAD PointsiModel| WS BS ST W 1 A Id sv Terminator 42. ama 4 2 e. ‘Squad: The squad consists of one Space Marine Terminator Sergeant and between four and rine Space Marine Terminators. The +1 Attack bonus for having Terminator honours and the Terminator armour’s 2+ save have already been included in the characteristics above, Weapons: The Terminator Sergeant is equipped with a power sword and storm bolter. The Space Marine Terminators are armed with power fists and storm botters. Options: Any mode! may replace its power fist with a chainfist for +5 pts. Up to two models. may be armed with one of the following weapons: assault cannon at +20 pts; heavy flamer at +10 pls; Cyclone missile launcher at +20 pts. The Cyclone missile launcher replaces the model's power fist, and the other 4 ‘weapons replace its storm bolter. » Space Marine warriors.. They combine centurie of experience with ‘The Terminator Sergeant may have best amour and weapons arkitonalequpment om the, Space, that can be found infine acon Imperium. Terminate ioe often spearhead the | ‘Space Marines’ attacks, i Bowing apart the ene SPECIAL RULES Deep Strike: Space Marine models. with Terminator armour may Deep Strike. See the Terminator Armour ‘ules in the Wargear section. at range, before. ESN them ina foal, rutifess | assautt gs eT ee Nd Points/Model|WS BS S T W I A Id Sv 42 ey i 4 Ro 2 Terminator ‘Squad: The squad consists of ene Space Marine Sergeant and between four and nine Space Marine Terminators. The Terminator armour's 2+ save and +1 Attack bonus have already been included in the characteristics above. Weapons: The Sergeant is armed with a storm bolter and a power sword. All models in the squad are armed with either a pair of lightning claws or a thunder hammer and storm shield Options: Any number of Terminators may swap their close combat weapons for a storm bolter ‘and power fist at no additional cost. The power fist may be upgraded to a chainfist at +5 pts. ‘The Terminator Sergeant may be given additional equipment from the Space Marine Armoury. SPECIAL RULES Deep Strike: Space Marine models with Terminator armour may Deep Strike. See the Terminator Armour cules in the Wargear section. DREADNOUGHT Armour: Points Model | WS BS _S Front Side Rear_| A. Dreadnought 78 Rais 12 10mes 2 ‘Type: Walker Grew: One Space Marine Weapons: The Dreadnought’ left arm is equipped with a Dreadnought close combat weapon that has a builtin storm bolter. The Dreadnought's right arm is equipped with one weapon trom the following list: assault cannon at +20 pts; twin-linked lascannon at +50 pls twin-linked heavy bolter at +30 pts; multtmelta at +40 pts, plasma cannon at +40 pis; twin-linked autocannon at 485 pis. Options: The Dreadnought may be equipped with any of the following vehicle upgrades for the ‘cost listed in the Space Marine Armoury: extra armour, searchlight or smoke launchers. No upgrade may be chosen more than once per Dreadnought. The storm bolter may be upgraded to @ heavy flamer at an additional cost of +10 pis. The Dreadnought's close combat weapon can be upgrade to a missile launcher at an additional cost of +10 pis, SPACE MARINE VETERAN SQUAD Points/Model Veteran Space Marine Veteran Sergeant ‘Squad: The squad consists of between five and ten Veteran Space Marines. Weapons: Bolter or bolt pistol and close combat weapon. ‘Options: One Space Marine may have one of the following: heavy bolter at +5 pts; missile launcher at +10 pis; lascannon at +15 pls. In addition, one Space Marine may be armed with cone of the following: lamer at +6 pts; meltagun at +10 pis; plasma gun at +6 pls. The entire squad may be given frag grenades at an additional cost of +1 pt per model and kak grenades at an additional cost of +2 pts per model. One Veteran Space Marine can be upgraded to Veteran Sergeant at an additional cost of +12 pts. Terminator Honours: Ifthe squad is led by a Veteran Sergeant, then the rest of the squad may have Terminator honours at an additional cost of +10 pts per model Transport Vehicle: The entire squad may be mounted in a Rhino at an adcitional cost of +50 pis or a Razorback at an additional cost of +70 pts (see Transport entry for upgrade options). Terminators | Ae aia Specialist close combat weaponry Suh as® Jightning claws and thunder Ramnjers are used in fighting condi has spfbeshifp boarding -actionajor inthe depths a hive city. } ‘A Droadnought is piloted bya mighty; ‘Space Marine warrior whi | has been saved from, ‘by his internment within its - ‘armoured sarcophagus. In this way the warrior can continue to vanquish the {foes of the Emperor for ‘many centuries, or even millennia: ‘most often seen at : ay forelront of the fighting. Toatca squads orm the mainetay of ech Spach ar chapter: ‘They are versatile fighters, ‘ble opeed obra ia Fino an hab te enemy in Close comb, ofa back land give supporting ire with ier heay weapons, isthe Teta oquade ani to fut anarber of widely Giterng ols hat rakes th Space arnes 30 eecve, hires corer naaion they tnd themselves In Scout Squacte aro: cei ‘Independently trom the ‘main force. Thay strike deep Into enemy tertory, destroying: supplies and the ‘enemy's communications: ‘with their commando rales. SPACE MARINE TACTICAL SQUAD PointsModel|WS BS ST W 1A Space Marine 15 44 4 en Veteran Sergeant | +15 | 4 4 4 4 1 4 2 9 3+ ‘Squad: The squad consists of one Space Marine Sergeant and between four and nine Space Marines. Weapons: Bolters. The Sergeant may replace his bolter with a bolt pistol and close combat weapon at no extra points cost. Options: One Space Marine in the squad may be armed with one of the following weapons: heavy bolter at +5 pts; missile launcher at +10 pts; ora lascannon at +15 pts, In addition one Space Marine in the squad may be armed with one of the following weapons: flamer at +6 pts; meltagun at +10 pts; plasma gun at +6 pts. The entire squad may be given frag grenades at an additional cost of +1 pt per model and krak grenades at an addtional cost of +2 pts per model. The Sergeant may be upgracied to a Veteran Sergeant at an additional cost of +15 pts. Transport Vehicle: The entire squad may be mounted in a Rhino at an extra cost of +50 pls or a Razorback at an extra cost of +70 pis (see Transport entry for upgrade options), SCOUT SQUAD PointsiModel| WS_BS ST W 1 A sv Scout 13, ay a) Yas ere ea Scout Sergeant 13 4 44 Wet 4 ee) a Veteran Scout Sergeant | +13 44 ae ee eee ae ‘Squad: The Scout squad consists of one Space Marine Scout Sergeant and between four and nine Space Marine Scouts. Weapons. Bolt pistol and close combat weapon, Options: Any model in the squad may replace their bott pistol and close combat weapon with a Sniper rifle at +5 pts, or a bolter or shotgun at no additional points cost. Up to one model in the squad may be armed with one of the following weapons: heavy Bolter at +18pts; aulocannon at +20pts; missile auncher at +20pts, The entire squad may be equipped with frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts. The Scout Sergeant can be upgraded to a Veteran Scout Sergeant at an additional cost of +13 ps. SPECIAL RULES Intitraters: n the right circumstances Scouts can work ther way ito a forward poston onthe bate To represent this they may sot up using the Iniitrators rule, but only if the mission allows Infitrators. it does not thon they set up normally with the rest of tho army. Move Through Cover: Scous roll an extra D6 when rolling to move through cificul eran. In most cases this wil mean that they col 306 and pick the dice wth the highest soore, Front rmour_ Side Armour Rear Amour _ 8S, 1" 11 10 4 Type: Tank Crewe Space Marines ‘Weapons: The Rhino is armed with a storm batter Options: The Rhino may be equipped with any ofthe folowing vehcte upgrades for tne cost listed inthe Space Marine Armoury: dozer blades, extra armour, hunter-kllr rissie,pintle-mounted storm baker, searchlight, smoke launchers. No upgrade may 'e chosen more than once per vehicle “Transport: The Rhino can cary up to ten Space Marines but ay not cary Terminators. Transport: RAZORBACK _ Front Amour _ Side Armour Rea Armour BS Razorback 1 14 10 4 Type: Tank. ‘crew: Space Marinos ‘Weapons: The Razorback tur ie armed wih twin-inkod (Options: The twnsinked heavy boters may be upgraded to one ol the following: tin= linked Iascennon +20 ps; mult-mella #5 ps lascannon and twininked plasma guns +15 pt. The Razorback can have any of the following vehielo upgrades atthe cost ‘ven in the Space Marine Armoury: dozer blades, xtra armour, hunterkilor miss, Pintle-mounted storm bolt, searchight or smoke launchers. No upgrade can be used. ‘more than once per vehice. “Transport: The Razorback can cary up to six Spaco Marines but may not cary “Terminators TRANSPORTING TROOPS aortain Space Marine squads (as Indleated in ther army list entry) can use Fhinos and Fazorbacks 10 move ‘rapidly across a battioiold. Nother vehicle counts as part of a squad or lise up any choices on the force organisation chart 7 ‘Tho ino allows the Space Marines to move sft to seize an objective or strike deep into the hear of en The Razorback combines Solid fropower witha modest troop- carrying capacity. While ts guns ‘laze, it speeds into position to deploy a combat squad into the heart of the enemy army. “The enemies of the Emperor fear many things Oc yo tac Yet there is one thing they fear above all others. They fear the wrath of the Space’ Marines! 7, FAST ATTACK Ye F Assault squads strike hard and fast. Their jump packs allow them to rapidly close with the enemy, and there are few adversaries who can” { withstand thent once they -are caught in bloody omélée. When part larger batloterce, their sod and hiting power gives the Space Marino commande Support. When felded o squadrons, they are highly mobile units with enous fropower to destroy oven 2 largest enemy unitsrar io apart tants wth their stgrt “ranges, Points/Model| WS _BS ST ‘Space Marine 25 (G4 ‘Veteran Sergeant +415 GAs 9 as Squad: The squad consists of one Space Marine Sergeant and between four and nine Space Marines. Weapons: Bolt pistol, close combat weapons and frag grenades. The whole squad is equipped with jump packs. Options: The entire squad can be equipped with krak grenades at +2 pts per model andlor ‘meita bombs at +4 pts per model. Up to two models par squad can be equipped with plasma pistols at +5 pts each. Character: The Sergeant of the Assault squad may be upgraded to a Veteran Sergeant for @ cost of +15 pis. The Veteran Sergeant may be given additional equipment from the Space Marine Armoury. SPECIAL RULES Remove Jump Packs: Space Marine Assault squads can fight without jump packs if desired. If they do so then the cost of each madel is reduced to 15 pts. Deep Strike: Space Marine models with jump packs may Deep Strike. See the Jump Pack rules in the Wargear section tL EC Points/Model|WS_BS S$ TW A id sv L Space Marine Biker 35 4 4 Gaomieeaaiets: a: Veteran Sergeant | +15 fae co} 1 6 aA oO ee Attack Bike 50 Peo) A Squad: The squadron consists of one Space Marine Sergeant and between two to four Space Marines riding bikes. Weapons: Each bike is fitted with twin-linked bolters, Each Space Marine biker is armed with a bot pistol Options: Up two Space Marines in the squad may be armed with one of the folowing weapons: flamer at +3 pts; meltagun at +10 pts; plasma gun at +6 pis. The Sergeant may be armed with a close combat weapon at +4 pt ‘The Sergeant may be upgraded to a Veteran Sergeant at an additional cost of +15 pts. ‘Attack Bike: The bike squadron may include one attack bike at a cost of 50 pts. The attack bike 's armed with a heavy botter. The heavy bolter may be replaced with a multi-melta for an additional cost of +18 points, CN LTT Toy) PointsModel|WS BS ST W 1 A 1d sv Attack Bike 50 CAG 2 8 Squad: The squadron consists of between one and three Space Marine attack bikes. Weapons: Each bike is fitted with twin-linked bolters and a pintle-mounted heavy bolter. Each ‘Space Marine rider is armed with a bolt pistol. Options: Each attaok bike can replace its heavy bolter with a mult-melta for +16 pls. SCOUT BIKE SQUADRON Points/Model| WS_BS ST W 1 A Sv Scout Biker wo [4 4 4 4) 1 4 1 8 A Scout Sergeant 30 a8 2 Gy 7 a Veteran Scoutsageat| sts | 4 4 4 46) 1 4 2 9 te ‘Squad: The squadron consists of one Space Marine Scout Sergeant and between two to four ion ‘Space Marine Scouts riding Space Marine bikes. Tent Pare, gf many Space Marne ‘Weapons: Each bike has twin-linked boters and each Scouts armed wth abo isto Dceraeit ate an ear Options: Any made inthe squad can replace tor bo pital wth a blter or combat shotgun phen Sane ato ona cot The Stout Sergeant can have a close combat weapon fri pt The whee ——_-aMBleved fo tain ne saad may have fag grenades lan eta cost of +1 pt per model an kak grenades at an rere aes eee a Meco camenen digas payee sot ware aioe Sergeant at an extra cost of +15 pts. Used to provige-pighly ‘mobile suph ‘Scout SPECIAL RULES ‘squads behind enemy lines. Difficult Terrain: Scout bikes may rexoll a failed Dificult Terrain test The Space Meri LAND SPEEDER SQUADRON lend reste a Points/model | Front Armour Side Armour Rear Armour__ BS | pope ie ao © speed and mobility. Able Land Speeder 50 10 10 10 4 Ba neal Heder to bear against almost Squad: Land speeders are felded in squadrons of between one to tivee vehicles. Sitileeren et bane 1ey are often emplo} 5 Type: Fast, Skimmer. Note that as the crew of a land speeder are wearing power armour, the they are of land speeder does not count as open-topped. cut down enemy heavy weapons teams in cover Grew: Space Marines, (when uparaded with a Weapons: Heavy bolt mutes, to go tank wunting. Options: The heavy bolter can be upgraded to a muli-melta at an additional cost of +15 pts " ae The Tornado is even LAND SPEEDER TORNADO iotce ihered Front Armour Side Armour Rear Armour__BS | than the standard tana speeder. Able to carry a combination of anti- ‘personnel and anti-tank ‘weaponry, the Tornacio fen acts as a mobile ‘eau = dashing forvard to exploit weaknesses in the enemy or bolstering Tornado 15 10 10 10 4 ‘Type: Fast, Skimmer. Note that as the crew of a land speeder are wearing power armour the land speeder does not count as open-lopped. Crew: Space Marines Weapons: Heavy bolter plus a heavy flamer. Options: The heavy bolter may be upgraded to a mult-melta at an adsitional cost of +15 pts, |\the Space'Marines’ attack = and the heavy flamer may be upgraded to an assault cannon at an additional cost of +10 pts. iere they mast need it. es & TeTyphoon oa lnd Wea ace ee en (cigs mow Boor Armour P . Front Armour Side BS Typhkon ailsenegateisliiehy 10 10 10 4. ._ allarger version of the frag coco ited by a fovea ‘Typo: Fast, Skimmer. Note tha as the crew ofa land speedor ar wearing poner armour the resto launcher Tey are land speeder does not count as open-topped cellent weatone fo use Bo erat nce Yee Crew: Space Marines. agri cre ania Weapons: Heavy bot pls a twnsinked Typhoon mise luncher (see Weapons Sunmary siengi to deal with more ‘on page 18 for Typhoon missile profile), Options: The heavy botter may be upgraded to a mult:molta at an additional cost of +15 pts. ‘of atank. Able to {ake up commanding fring positions ‘outerops or Jn dense junale, Devastators ‘can bring thelb avy weapons into position whatever the terrain. The Predator tank becontgured ina hhumber of diferent ways. The Annitilator optimises the Predetor’s tank-hunting © eapabittios wth ite maple | lascannons. ttornativory “nay be armed with heavy Vee inthe sponsons to» Sean against infantry and ight” vehicles, while its turret. ‘mounted tankousting lascennan deals vith any é ‘armoured foes it encounters. ee {ne Destnictor le porteclly uted to destroying svfathes of ‘enemy light vehicles and Infantry withits autacannon and hoavy bbolters. Alternatively, when fitted with lascarnons, it -Invatiate in dense terrain sush aa deep jungle orth twisting street of n ur © battezone, herp ts \ comparative, fs PointsModel| WS_BS_S TW Space Marine 15 a 44 1 4 7 ae Veteran Sergeant +45 444 4 1 4 2 fee ‘Squad: The squad consists of a Space Marine Sergeant and between four and nine Space Marines. Weapons: Bolts. The Sergeant may exchange his bolter fora bol pistol and close combat weapon at no extea cost Options: Up to four Space Marines may have one of the following: heavy bolter at +15 pts; missile launcher at +20 pts; lascannon at +35 pts; mult:melta at +35pts; plasma cannon at +35pis Character: The Sergeant can be upgraded o a Veteran Sergeant with Terminator honours for +15 pts ‘Transport Vehicle: The entire squad may be mounted in a Rhino alan additional cost of +50 pls or 1a Razorback at an additional cost of +70 pis (see Transport entry for upgrade options) PREDATOR ANNIHILATOR Side Armour Rear Armour__BS Front Armour: Annihilator 13 1 10 4 ‘Type: Tank Crew: Space Marines ‘Weapons: The Annihilator is armed with a turret mounted twin-linked lascannon, Options: The Annitilator may also be upgraded with two side sponsons armed with one of the following weapons: heavy balters at +10 ps; lascannans al +25 pts, ‘The Annihilator may have any ofthe following vehicle upgrades at the cost listed in the Space Marine ‘Armoury: dozer blades, extra armour, hunter-kiler missle, pinle-mounted storm bolter, searchlight, ‘smoke launchers. No upgrade may be chosen more than once per vehicle, PREDATOR DESTRUCTOR Points | Front Armour Side Armour Rear Armour__BS Destructor 100 13 1 10 4 ‘Type: Tank Crew: Space Marines ‘Weapons: The Destructor is armed with a turret-mounted autocannon, Options: The Destructor can also be upgraded with two sido sponsons armed with one of the following weapons: heavy bolters at +10 ps; lascannons at «25 pts, ‘The Destructor can have any ofthe following vehicle upgrades atthe cost listed in the Space Marine Acmoury: dozer blades, extra armour, hunter-kiler missile, pintle-mounted storm bolter, searchlight, ‘smoke launchers. No upgrade may be chosen more than ance per vehicle VINDICATOR [Front Armour Side Armour Rear Armour BS. Vindicator 13, 1" 10 4 ‘Type: Tank (Crew: Space Marines Weapons: The Vindicator is armed with @ hullmounted