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Ark1

Appendix to d20-Modern1001-Sci-Fi-Weapons...
Weapon (1 Slip = 1 Units)
Vibrodagger
Vibroblade
Vibro or saber energy pack
Stun baton
Lightsaber
Vibrobayonet
Force pike
Atlatl
Lightsaber
Bayonet or KaBar knife
Kar'takin
D'k tahg or Qutluch
Teral'n or Lirpa
Ushaan-tor
Glavin
Electrostaff
Vibro-ax
Cesta
Electro pack
ION energy pack
Double Lightsaber
Flamethrower fuel
Flamethrower
Wookie Bowcaster bolt
Wookie Bowcaster
Blaster heavy repeating
Blaster Cannon
Blaster E-Web repeating
Blaster Pistol hold out
Blaster Pistol
Blaster Pistol sporting
Blaster pack
ION Pistol
ION Rifle
ION Cannon
Slug ammo
Slugthrower pistol
Blaster pistol heavy
Blaster Carbine
Blaster Rifle
Blaster Rifle sporting
Slugthrower Rifle
Blaster light repeating
Blaster Rifle heavy
Energy Ball
Grenade frag
Grenade ION
Grenade stun
Thermal detonator
Power or chain energy pack
Lightning or force energy pck
Chainfist
Eviscerator
Lightning Claw
Powerfist
Powerglove
Powermaul
Thunderhammer
Chainknife
Chainsword
Chainglaive
Great Chainaxe
Chainaxe
Forcestaff +5
Force Ranseur +3
Force Rapier +2
Force Sai +1
Force Scimitar +4
Mono energy pack
Monodagger
Monohalbert
Monobastardsword
Monosword
Monodoublesword
Monowhip
Powerlance
Power Morningstar
Powerspear
Great Powersword
Powersword
Bonesword
Harlequin's Kiss
Power Klaw
Punisher
Web of skulls
Wychblade
Ethernal Argoniser pack

Size
Tiny
Small
Tiny
Small
Small
Medium
Medium
Medium
Medium
Medium

Latinum
Slips
Cost
1000
1250
10
75
17500
1750
2500
250
17000
300

Medium
Medium
Medium
n/a
n/a
Medium
n/a
Medium
n/a
Medium
Medium
Medium
Huge
Tiny
Small
Small
n/a
Small
Medium
Large
n/a
Small
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Tiny
Tiny
Tiny
Tiny
Tiny
n/a
n/a
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
n/a
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Small

17500
2500
500
50
50
40000
40
5000
7
7500
20000
15000
40000
1500
2500
1500
15
1250
4000
12800
12
1250
3750
4500
5000
4000
1500
6000
10000
100
1000
1250
1250
10000
80
70
80000
8000
7730
7730
49940
6250
7730
1250
1490
2470
1365
2470
n/a
n/a
n/a
n/a
n/a
3
3250
3490
3490
2745
2800
2372
9235
8235
9235
12000
8235
8048
6290
15000
8705
5235
2490
7000

Damage
4d4
4d6
n/a
2d6
4d6
4d6
4d8
4d4
4d8
2d8

Rate
Stun
Of
Damage Fire
n/a
n/a
n/a
n/a
n/a
n/a
2d6
n/a
n/a
n/a
n/a
n/a
2d8
n/a
n/a
n/a
n/a
n/a
n/a
n/a

Weight
2.2 lb
4 lb
0.1 lb
1 lb
1 lb
2.2 lb
4.4 lb
3.3 lb
2.2 lb
2.2 lb

Damage Type
Slashing or piercing
Slashing or piercing
(powers 100 combat rounds)
Bludgeoning
Energy and slashing
Piercing
Piercing and energy
Bludgeoning
Energy and slashing
Piercing

Shots
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a

Hands
1
1
n/a
1
1
1
1
1
1
1

DRP
0
0
n/a
0
5
0
0
0
5
0

Critical
19-20/x2
19-20/x2
n/a
19-20/x2
19-20/x2
19-20/x2
19-20/x2
19-20/x2
19-20/x2
19-20/x2

Range
CC
CC
n/a
CC
CC
CC
CC
CC
CC
CC

4d6/4d6
4d10
4d4
n/a
n/a
4d8/4d8
n/a
6d6
n/a
3d10
6d10
6d12
6d12
12d4
6d6
6d4
n/a
6d6
6d8
6d10
n/a
4d6
6d8
6d8
6d8
6d6
4d8
6d8
6d10
4d8
8d6
8d6
n/a
16d6
n/a
n/a
8d20
8d8
8d12
8d12
8d10
8d6
8d12
4d6
4d8
4d10
4d12
4d10
6d6+5
8d4+3
6d6+2
6d4+1
6d6+4
n/a
2d6
2d10 or 4d8
4d8
2d8
4d6/4d6
2d4
6d8
6d8
6d8
8d6
6d8
6d12
4d20
16d6
6d10
4d8
(4d8+1)-5
n/a

2d6/2d6
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
2d6
2d4
n/a
n/a
n/a
n/a
n/a
n/a
2d8
2d8
2d8
2d6
n/a
n/a
2d10
n/a
n/a
n/a
4d6
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a

4.4 lb
13.2 lb
4 lb
1 lb
1 lb
4.4 lb
4 lb
15.4 lb
0.1 lb
17.6 lb
26.4 lb
39.6 lb
83.6 lb
1 lb
2.2 lb
2.2 lb
0.1 lb
2.2 lb
6.6 lb
11 lb
10 lb
3.3 lb
3 lb
5 lb
9.9 lb
8.8 lb
8.8 lb
13.2 lb
13.2 lb
0.5 lb
1 lb
1 lb
1 lb
2.2 lb
6 lb
6 lb
23 lb
25 lb
14 lb
12 lb
5 lb
8 lb
33 lb
2 lb
6 lb
15 lb
18 lb
12 lb
6 lb
18 lb
3 lb
2 lb
6 lb
2 lb
1 lb
12 lb
6 lb
2 lb
10 lb
2 lb
15 lb
9 lb
14 lb
12 lb
6 lb
19 lb
2 lb
34 lb
21 lb
12 lb
9 lb
1 lb

Bludgeoning and energy


Slashing
Bludgeoning
(powers 100 combat rounds)
10(sm), 20(med) or 30(lrg) shots
Energy and slashing
(enough for 1200 combat rounds)
Fire
n/a
Energy and piercing
Energy
Energy
Energy
Energy
Energy
Energy
Size Medium+ 10 else 100 shots
ION Energy
ION Energy
ION Energy
one clip of 10 slugs
Piercing
Energy
Energy
Energy
Energy
Piercing
Energy
Energy
Energy (works like grenade)
Slashing
ION Energy
Energy
Energy
(powers 100 combat rounds)
(powers 100 combat rounds)
Disruption
Slashing
Disruption
Disruption
Disruption
Disruption
Disruption
Slashing
Slashing
Slashing
Slashing
Slashing
Bludgeoning/Disruption/Psychic
Piercing/Disruption/Psychic
Piercing/Disruption/Psychic
Piercing/Disruption/Psychic
Slashing/Disruption/Psychic
(powers 100 combat rounds)
Slashing
Piercing/Slashing
Slashing
Piercing
Slashing
Slashing
Piercing/Disruption
Bludgeoning/Disruption/Piercing
Piercing/Disruption
Slashing/Disruption
Slashing/Disruption
Slashing/Disruption
Slashing
Disruption
Slashing/Disruption
Bludgeoning/Disruption
Slashing/Psychic
n/a

n/a
n/a
n/a
n/a
100
n/a
10 ltr
5
n/a
10
20
10
20
6
100
6
n/a
30
20
10
n/a
10
50
50
50
100
20
30
30
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a

2
2
2
n/a
n/a
2
n/a
1
n/a
2
2
2
2
0
1
1
n/a
1
1
2
n/a
1
1
1
1
1
1
2
2
1
1
1
1
1
n/a
n/a
light
2
light
light
light
1
2
light
1
2
2
1
2
2
1
light
1
n/a
light
2
1
light
2
2
2
1
2
2
1
1
light
light
2
1
1
n/a

5
0
0
n/a
n/a
5
n/a
0
n/a
0
0
0
0
0
0
0
n/a
0
0
0
n/a
0
0
0
0
0
0
0
0
0
0
0
0
0
n/a
n/a
5
3
5
5
5
5
5
0
0
0
0
0
5
5
5
5
5
n/a
2
2
2
2
2
2
5
5
5
5
5
5
0
5
5
3
1
n/a

19-20/x2
19-20/x2
19-20/x2
n/a
n/a
19-20/x2
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
20/x3
20/x3
18-20/x2
20/x3
20/x3
20/x3
20/x3
19-20/x2
19-20/x2
20/x2
20/x3
20/x3
20/x2
20/x3
18-20/x2
20/x2
18-20/x2
n/a
19-20/x3
20/x3 or x4
19-20/x3
19-20/x3
19-20/x3
20/x3
20/x3
20/x2
20/x3
19-20/x2
19-20/x2
19-20/x2
20/x2
20/x2
20/x3
20/x3
19-20/x2
n/a

CC
CC
CC
n/a
n/a
CC
n/a
20 ft cone
n/a
90 ft
90 ft
320 ft + 15 ft blast
90 ft
30 ft
30 ft
30 ft
n/a
30 ft
90 ft
150 ft
n/a
30 ft
30 ft
90 ft
90 ft
90 ft
90 ft
90 ft
90 ft
16 ft
16 ft
16 ft
16 ft
90 ft
n/a
n/a
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
n/a
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
CC
n/a

n/a
n/a
n/a
n/a
n/a
n/a
n/a
Semi
n/a
Semi
Auto
Semi
Auto
Semi
Semi
Semi
n/a
Semi
Semi
Semi
n/a
Semi
Semi
Sm&A
Sm&A
Semi
Sm&A
Auto
Sm&A
1
1
1
1
1
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a

Side 1

Ark1
Punching Dagger Agoniser
Falchion Agoniser
Flail Agoniser
Whip Agoniser
Trident Agoniser
Autogun ammo
Autogun
Autopistol ammo
Autopistol
Boltgun
Boltgun (normal)
Boltgun (hellfire)
Boltpistol
Boltpistol (normal)
Boltpistol (hellfire)
Fleshborer
Las or Pulse energy pack
Lasblaster
Lasgun
Laspistol
Needles ammo pack
Needle Pistol
Pulse Rifle
Pulse Carbine
Pulse Cannon Compact
Ripper/slugga/shoota ammo
Ripper Gun
Shuriken Gun/catapult
Shuriken Pistol
Slugga
Shoota
Sniper/stub/splinter ammo
Sniper Rifle
TR-116 tactical sniper rifle
TR-116a sniper(exo targeter)
Shotgun tactical
Shotgun executioner
Shotgun ammo all types
Splinter Rifle
Splinter Pistol
Stormbolter
Stormbolter (normal)
Stormbolter (hellfire)
Stubgun
Stubpistol
Assault Cannon ammo
Assault Cannon
Autocannon
Blaster
Burst Cannon ammo
Burst Cannon
Cyclone missile pack
Cyclone Launcher
Flamer
Fusion power cell
Fusion Gun
Grenade Launcher
Hand Flamer
Heavy Bolter
Heavy Bolter (normal)
Heavy Bolter (hellfire)
Heavy Flamer
Heavy Stubber
Lascannon
Meltagun
Fusion or Melta energy pack
Rocket launcher
Missile launcher
Missile or rocket (frag)
Missile or rocket (krak)
Missile or rocket (plasma)
Missile or rocket (superkrak)
Missile or rocket (melta)
Missile or rocket (blind)
Missile or rocket (vortex)
Missile or rocket (sonic)
Missile or rocket (antiplant)
Missile or rocket (flash)
Missile or rocket (hallu)
Missile or rocket (rad)
Missile or rocket (scare)
Missile or rocket (smoke)
Missile or rocket (tanglefoot)
Missile or rocket (heatseek)
Missile or rocket (stun)
Missile or rocket (gravitic)
Missile or rocket (dissolver)
Missile or rocket (cryonic)
Missile or rocket (psionic)
Missile or rocket (napalm)

Medium
Medium
Medium
Medium
Medium
n/a
Medium
n/a
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
n/a
Medium
Medium
Medium
n/a
Medium
Medium
Medium
Medium
n/a
Medium
Medium
Medium
Medium
Medium
n/a
Medium
Medium
Medium
Medium
Medium
n/a
Medium
Medium
Medium
Medium
Medium
Medium
Medium
n/a
Medium
Medium
Medium
n/a
Medium
n/a
Medium
Medium
n/a
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
n/a
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large
Large

4745
6235
6235
4625
6235
80
800
40
400
4470
447
670
3490
349
700
2400
35
3490
2490
1400
35
3490
3365
4470
5590
33
3365
4470
3490
400
1490
34
3365
6000
10000
1490
4470
30
3490
3490
4470
447
900
400
800
50
5048
12435
11290
33
3365
134
13435
3235
11
11290
800
400
4365
436
800
6470
2365
105000
11290
112
4710
5705
570

2d8
6d6
6d6
2d6
6d6
n/a
4d6
n/a
4d4
ammo
4d10
6d10
ammo
4d8
8d8
4d6
n/a
4d8
4d8
4d6
n/a
4d8
4d12
4d10
4d20
n/a
4d12
4d10
4d8
4d6
4d8
n/a
4d12
4d12
8d12
4d8
4d10
n/a
4d8
4d8
ammo
4d10
8d10
4d6
4d4
n/a
6d12
6d20
4d20
n/a
4d12
n/a
6d20
6d6
n/a
4d20
n/a
4d6
ammo
4d12
8d12
12d6
4d12
4d100
4d20
n/a
ammo
ammo
6d10
6d20
8d20
5d20
7d20
n/a
10d100
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a

n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
ammo
n/a
n/a
ammo
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
ammo
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
ammo
n/a
n/a
n/a
n/a
n/a
n/a
n/a
ammo
ammo
n/a
n/a
n/a
n/a
n/a
n/a
n/a
3d6
n/a
n/a
n/a
n/a
n/a
n/a
n/a

n/a

10d6
n/a
n/a
n/a
n/a
n/a

n/a
n/a
n/a
n/a
n/a
n/a
Auto
n/a
Auto
R.F.
R.F.
R.F.
Semi
Semi
Semi
Semi
n/a
Auto
R.F.
Semi
n/a
Single
R.F.
Auto
Single
n/a
Auto
Auto
Auto
Semi
R.F.
n/a
Single
Single
Single
Semi
Single
n/a
R.F.
Semi
Auto
Auto
Auto
Semi
Semi
n/a
Turbo
Auto
Single
n/a
Turbo
n/a
Auto
Single
n/a
Single
1
Single
Turbo
Turbo
Turbo
Single
Auto
Semi
Single
n/a
Single
Single
1

1 lb
8 lb
5 lb
2 lb
4 lb
4 lb
6 lb
4 lb
4 lb
11 lb
1 lb
1 lb
5 lb
0.5 lb
0.5 lb
9 lb
2 lb
11 lb
7 lb
3 lb
1 lb
6 lb
10 lb
8 lb
20 lb.
2 lb
17 lb
8 lb
5 lb
4 lb
10 lb
1 lb
21 lb
20 lb
24 lb
7 lb
8 lb
1 lb
7 lb
4 lb
16 lb
6 lb
6 lb
4 lb
2 lb
10 lb
85 lb
50 lb
7 lb
2 lb
26 lb
12 lb
95 lb
9 lb
3 lb
13 lb
8 lb
4 lb
65 lb
5 lb
5 lb
40 lb
55 lb
70 lb
12 lb
1 lb
20 lb
20 lb
2 lb

Slashing/Electrical
Slashing/Electrical
Bludgeoning/Electrical
Slashing/Electrical
Piercing/Electrical
Piercing, one clip of 60 auto
Piercing
Piercing, one clip of 60 auto
Piercing
Explosive
Explosive, one clip of 13 bolts
Explosive, one clip of 13 bolts
Explosive
Explosive, one clip of 7 bolts
Explosive, one clip of 7 bolts
Slashing
Pack of 200 of selected type
Energy
Energy
Energy
Energy, pack of 20 needles
Energy (stuns 1d6 rounds)
Energy
Energy
Energy
Pack of 200 of selected type
Piercing (req str 21+)
Slashing
Slashing
Piercing
Piercing
Pack: 40 of selected type & size
Energy (stuns 1d6 rounds)
Piercing (tritanium bullet)
Beam into opp. Ignore AC+Hardn.
Piercing Shells
Piercing Shells
pack of 7 shells
Piercing
Piercing
Explosive
Explosive, one clip of 26 bolts
Explosive, one clip of 26 bolts
Piercing
Piercing
Belt with 600 shots
Piercing (req str 27+), belt
Piercing (req str 21+), belt
Atomic (reduces hardness half)
Clip of 40 shots
Energy (req str 15+)
Pack of 12 cyclone missiles
Explosive (req PwrArm & str23+)
Fire (uses flamethrower fuel)
Clip of 40 shots
Atomic (reduces hardness half)
n/a
Fire (uses flamethrower fuel)
Explosive (req str 23+)
Explosive, one belt of 120
Explosive, one belt of 120
Fire (uses flamethrower fuel)
Piercing (req str 19+), belt
Energy (req str 23+)
Atomic (reduces hardness half)
Pack of 200 of selected type
n/a
n/a
Explosive, one rocket or missile
Explosive
Atomic (reduces hardness half)
Atomic (reduces hardness half)
Vortex (DC 20 or be destroyed)
Sonic (wave)

Cold
Psionic

Side 2

n/a
n/a
n/a
n/a
n/a
n/a
80
n/a
20
13
13
13
7
7
7
6 r1/6h
n/a
20
20
20
n/a
20
20
20
20
n/a
200
18
6
12
30
n/a
20
50
50
7
7
n/a
24
6
26
26
26
40
10
n/a
600
600
20
n/a
40
n/a
12
5
n/a
20
1
5
120
120
120
5
600
40
20
n/a
1
1
1

light
2
1
1
1
n/a
2
n/a
1
2
2
2
1
1
1
2
n/a
2
2
1
n/a
1
2
2
20 ft
n/a
2
2
1
1
2
n/a
2
2
2
2
2
n/a
2
1
2
2
2
2
1
n/a
2
2
2
n/a
2
n/a
2
2
n/a
2
2
2
2
2
2
2
2
2
2
n/a
2
2
2

4
4
4
4
4
n/a
0
n/a
0
ammo
2
4
ammo
2
4
2
n/a
2
1
1
n/a
1d6-1
2
2
2
n/a
1d6-1
2
2
0
0
n/a
1d6-1
5
5
0
2
n/a
2
2
ammo
2
4
0
0
n/a
3
3
5
n/a
2
n/a
4
1
n/a
5
n/a
0
ammo
3
6
2
1
5
5
n/a
ammo
ammo
2
4
5
2
5
0
5
2
0
0
0
0
0
0
0
2
0
5
5
2
0
5

19-20/x3
17-20/x2
19-20/x2
19-20/x2
19-20/x2
n/a
20/x2
n/a
20/x2
ammo
20/x3
20/x3
ammo
20/x3
20/x3
20/x2
n/a
19-20/x2
19-20/x2
19-20/x2
n/a
20/x2
20/x2
20/x2
20/x2
n/a
20/x2
19-20/x2
19-20/x2
20/x2
20/x2
n/a
20/x2
20/x2
20/x2
20/x2
20/x2
n/a
20/x3
20/x2
ammo
20/x3
20/x3
20/x2
20/x2
n/a
20/x2
20/x2
20/x2
n/a
20/x2
n/a
20/x2
n/a
n/a
20/x2
n/a
n/a
ammo
20/x3
20/x3
n/a
20/x2
19-20/x2
20/x2
n/a
ammo
ammo
20/x2

CC
CC
CC
CC
CC
n/a
120 ft
n/a
60 ft
120 ft
120 ft
120 ft
60 ft
60 ft
60 ft
80 ft
n/a
120 ft
120 ft
60 ft
n/a
90 ft
180 ft
60 ft
180 ft
n/a
120 ft
80 ft
40 ft
60 ft
120 ft
n/a
240 ft
240 ft
240 ft
80 ft
180 ft
n/a
120 ft
60 ft
120 ft
120 ft
120 ft
80 ft
40 ft
n/a
240 ft
240 ft
60 ft
n/a
90 ft
n/a
360 ft
40 ft cone
n/a
60 ft
180 ft + grenade
30 ft line
240 ft
240 ft
240 ft
60 ft cone
240 ft
360 ft
60 ft
n/a
100 ft + ammo
300 ft + ammo
300 ft + 30 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast

Ark1
Missile or rocket (ION)
Missile or rocket (disruption)
Missile or rocket (lightning)
Multi-Melta
Plasma Cannon (high)
Plasma Cannon (low)
Plasma Gun (high)
Plasma Gun (low)
Plasma Pistol (high)
Plasma Pistol (low)
Plasma Rifle
Rail or Plasma energy pack
Rail Pistol
Rail Gun
Rail Cannon
Reaper Launcher ammo
Reaper Launcher
Scatter Laser ammo
Scatter Laser
Splinter Cannon ammo
Splinter Cannon
Webspinner
BFG 9000
BFG 10K
BFG ammo
9mm ammo
9mm pistol
EM 33 ammo all sizes
EM 33 pistol
EM 33 rifle
EM 33 cannon
Phase Pistol
Phase Rifle
Phase Cannon
Phaser Ammo Replicate
Phaser Ammo Regular
Phased polaron cannon
Ahn'woon
Disruptor Cell Pack
Varon-T Disruptor
Tetryon Cannon
Particle Compressor clip
Particle Compressor
Disruption & Energy clip
Carbine clip
Carbine Rifle
Compression Rifle
Sonic clip
Sonic Disruptor
Energy Blaster
Particle clip
Particle Accelerator
Disruptor Rifle
Stun grenade
Fragmentation grenade
Concussion grenade
Incendiary grenade
Smoke grenade
Andorian Ushaan-Tor
Klingon Bat'leth
Klingon Mek'leth
Modern Katana
Vulcan Lirpa
Xindi Reptilian Dagger
Nausicaan Kris Blade
Blowgun
Flint Pistol
Flint Musket
Flint ammo
Blow dart for blowgun
Pistol/revolver ammo
Pistol automatic
Revolver
Rifle ammo
Rifle hunting
Rifle automatic
Shotgun
Antimatter clip
Antimatter Rifle
Falcon .45
Combat rifle shells/ammo
OICW assault rifle
TacMil sniper rifle
Twin thunder machine gun
Grenade sonic pulse
High Frequency Sword
EMP grenade
Concussion clip
Concussion rifle
Vortex grenade

Large
Large
Large
Medium
Medium
n/a
Medium
n/a
Medium
n/a
Medium
n/a
Small
Medium
Large
n/a
Medium
n/a
Medium
n/a
Medium
Medium
Large
Large
n/a
n/a
Medium
n/a
Small
Medium
Large
Small
Medium
Large
n/a
n/a

6d20
24d20
20d20
6d20
4d20
6d12
4d12
4d20
n/a
1d100
6d100
10d100
n/a
4d12
n/a
4d12
n/a
4d10
n/a
12d100
20d100
n/a
n/a
2d8
n/a
4d6
8d6+3
12d6+6
8d12
8d20
8d100
n/a
n/a

n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
4d12
4d20
4d100
n/a
n/a

Single
Single
n/a
Single
n/a
Single
n/a
R.F.
n/a
Single
Single
Single
n/a
Auto
n/a
Hyper
n/a
Hyper
Single
Single
Single
n/a
n/a
Semi
n/a
Semi
Semi
Semi
Semi
Semi
Semi
n/a
n/a

Small
80000
Medium 800000

n/a
8d100

n/a
n/a

n/a
Medium
n/a
n/a
Medium
Medium
n/a
Medium
Medium
n/a
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
n/a
n/a
n/a
Medium
Medium
n/a
Medium
Medium
Medium
n/a
Medium
Medium
n/a
Medium
Medium
Medium
Medium
Medium
Medium
n/a
Medium
Medium

n/a
10d4
n/a
n/a
2d10
4d8
n/a
4d8
8d6
n/a
4d10
10d6
n/a
10d4
6d6
12d4
n/a
2d8
4d6
2d6
2d10
2d8/2d6
2d4
2d12
1
1d10
1d12
n/a
n/a
n/a
2d6
2d8
n/a
2d10
2d8
2d8
n/a
6d8
2d6
n/a
2d8
2d10
2d10
n/a
2d6
special
n/a
2d10
10d100

n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
DC 20
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
3d6
n/a
n/a
n/a
n/a
n/a

14435
42800
n/a
11290
n/a
7048
n/a
11290
2000
110000
155000
450000
500
5365
300
3365
400
4470
n/a
500000
990000
5000
20
265
650
3400
4995
6500
7730
11580
400000
3000
400

600
6680
800
150
1235
6490
600
6185
7695
800
8145
8670
78
128
184
266
44
185
358
112
226
180
45
288
1
10
15
1
1
11
112
185
22
226
185
185
900
9000
112
22
185
226
226
400
112
50000
22
226
100000

ION Energy
Energy (pulse)
Disruption
Atomic (hardn half req str 25+)
20
Atomic (reduces hardness half) 20
Req Str 25+
n/a
Atomic (reduces hardness half) 20
n/a
n/a
Atomic (reduces hardness half) 20
n/a
n/a
Atomic (reduces hardness half) 20
30(sm), 20(med) or 10(lrg) shots n/a
Piercing
5
Piercing (req. Super heavy arm) 5
Piercing (req. Super heavy arm) 5
Clip of 100 shots
n/a
Explosive
12
Clip of 100 shots
n/a
Energy (req str 25)
40
Clip of 100 shots
n/a
Piercing (req str 15)
300
Slashing (special)
20
BFG (ignores armor+hardness) 1
BFG+all within 20 ft of LOS dmg 1
BFG energy pack for 10 shots
n/a
Clip of 100 shots
n/a
Piercing (Projectile)
10
Pack of 40 shots
n/a
Energy (pulse)
40
Energy (pulse)
40
Energy (pulse)
40
Energy (beam)
50
Energy (beam)
50
Energy (beam)
50
Replicates up to 50 shots
n/a
50(sm), 40(med) or 30(lrg) shots n/a

n/a
5 lb
Single 15 lb

Contains 1000 charges


Disruption, 25 charge/shot, hide

n/a
Semi
n/a
n/a
Semi
Semi
n/a
Semi
Semi
n/a
Semi
Semi
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
1
1
1
n/a
n/a
n/a
Auto
Semi
n/a
Semi
Auto
Semi
n/a
Semi
Sm&A
n/a
Semi
Semi
Auto
n/a
n/a
n/a
n/a
Semi
n/a

Clip of 100 shots


Energy (pulse)
Clip of 100 shots
Clip of 100 shots
Piercing (Projectile)
Energy (pulse)
Clip of 100 shots
Sonic (wave)
Energy (pulse)
Clip of 100 shots
Energy (beam)
Energy (pulse)
Stun
Explosive
Explosive
Explosive
Smoke
Slashing/Piercing
Slashing/Bashing
Slashing
Slashing/Piercing
Slashing/Bashing
Piercing
Slashing
Piercing
Piercing
Piercing
Enough for 1000 shots
Enough for 1000 shots
Clip of 100 shots
Piercing
Piercing
Clip of 100 shots
Piercing
Piercing
Piercing Shells
Clip of 100 shots
Antimatter
Ballistic Bullet
300 shells (Ballistic Shells)
Ballistic Shell
Ballistic Shell
Ballistic
Sonic (wave)
Slashing (uses powersword cell)
EMP (disabled all electronics)
Clip of 100 shots
Concussion
Vortex (DC 20 or be destroyed)

44 lb
60 lb
n/a
13 lb
n/a
5 lb
n/a
12 lb
2 lb
60 lb
90 lb
120 lb
1 lb
24 lb
1 lb
30 lb
1 lb
19 lb
18 lb
60 lb
120 lb
10 lb
0.1 lb
5 lb
1 lb
5 lb
12 lb
30 lb
5 lb
12 lb
30 lb
2 lb
1 lb

1 lb
5 lb
1 lb
1 lb
12 lb
12 lb
1 lb
5 lb
12 lb
1 lb
12 lb
12 lb
1 lb
1 lb
1 lb
1 lb
1 lb
1 lb
8 lb
4 lb
5 lb
12 lb
1 lb
2 lb
2 lb
3 lb
10 lb
10 lb
10 lb
0.1 lb
3 lb
3 lb
0.1 lb
8 lb
8 lb
7 lb
1 lb
10 lb
2 lb
0.1 lb
18 lb
14 lb
42 lb
1 lb
2 lb
2 lb
0.1 lb
6 lb
1 lb

Side 3

2
2
n/a
2
n/a
2
n/a
2
n/a
1
2
2
n/a
2
n/a
2
n/a
2
2
2
2
n/a
n/a
1
n/a
1
2
2
1
2
2
n/a
n/a

5
5
2
5
5
n/a
5
n/a
5
n/a
5
n/a
5
5
6
n/a
4
n/a
2
n/a
2
n/a
MAX
MAX
n/a
n/a
0
n/a
1d6-1
4
5
5
5
5
n/a
n/a

20/x2
20/x2
n/a
20/x2
n/a
20/x2
n/a
20/x2
n/a
20/x2
20/x2
20/x2
n/a
20/x2
n/a
20/x2
n/a
20/x2
n/a
20/x2
20/x2
n/a
n/a
20/x2
n/a
20/x2
20/x2
20/x2
19-20/x2
19-20/x2
19-20/x2
n/a
n/a

300 ft + 15 ft blast
300 ft + 15 ft blast
300 ft + 15 ft blast
120 ft
240 ft + 30 ft blast
n/a
120 ft
n/a
60 ft
n/a
120 ft
n/a
300 ft
420 ft
520 ft
n/a
200 ft
n/a
180 ft
n/a
120 ft
40 ft cone
240 ft + 30 ft blast
240 ft + 30 ft blast
n/a
n/a
160 ft
n/a
160 ft
160 ft
160 ft
160 ft
640 ft
640 ft
n/a
n/a

n/a
40

n/a
1

n/a
5

n/a
19-20/x2

n/a
160 ft

n/a
40
n/a
n/a
40
40
n/a
60
40
n/a
40
40
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
20
1
1
n/a
n/a
n/a
10
6
n/a
10
10
6
n/a
10
20
n/a
30
15
15
1
n/a
1
n/a
20
1

n/a
1
n/a
n/a
2
2
n/a
1
2
n/a
2
2
1
1
1
1
1
1
2
1
1
1
1
1
1
1
2
n/a
n/a
n/a
1
1
n/a
2
2
2
n/a
2
2
n/a
2
2
2
1
1
1
n/a
2
1

n/a
5
n/a
n/a
0
5
n/a
5
5
n/a
5
5
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
n/a
n/a
n/a
0
0
n/a
0
0
0
n/a
0
0
n/a
0
0
0
0
0
0
n/a
0
0

n/a
20/x2
n/a
n/a
19-20/x2
19-20/x2
n/a
19-20/x2
19-20/x2
n/a
19-20/x2
19-20/x2
n/a
20/x3
20/x3
20/x3
n/a
19-20/x2
20/x3
20/x2
19-20/x2
20/x3
18-20/x2
19-20/x2
20/x2
20/x3
20/x3
n/a
n/a
n/a
20/x2
20/x2
n/a
20/x2
20/x2
20/x2
n/a
20/x2
20/x2
n/a
20/x2
20/x2
20/x2
n/a
19-20/x2
n/a
n/a
20/x2
n/a

n/a
160 ft
n/a
n/a
640 ft
640 ft
n/a
160 ft
640 ft
n/a
640 ft
640 ft
30 ft + 15 ft blast
30 ft + 30 ft blast
30 ft + 15 ft blast
30 ft + 15 ft blast
30 ft + 15 ft blast
n/a
n/a
n/a
n/a
n/a
n/a
n/a
10 ft
50 ft
150 ft
n/a
n/a
n/a
40 ft
30 ft
n/a
80 ft
80 ft
30 ft
n/a
120 ft
40 ft
n/a
70 ft
120 ft
100 ft
15 ft + 20 ft blast
n/a
15 ft + 20 ft blast
n/a
20 ft
15 ft + 20 ft blast

Ark1
Cryo clip
Cryonic Rifle
Disintegrator clip
Disintegrator
Lightning and EMP clip
EMP gun
Lightning gun
Beam sword
Grenade cryonic
Grenade singularity
Combat pistol bullets/ammo
Beretta 92F (9mm autol.)
Beretta 93R (9mm m.pistol)
Colt Double Eagle(10mm a)
Colt M1911 (.45 autoload)
Colt Python (.357 revolver)
Derringer (.45)
Desert Eagle (.50AE a.l.)
Glock 17 (9mm autoload)
Glock 20 (10mm autoload)
MAC Ingram M10 (.45 mp.)
Pathfinder (.22 revolver)
Ruger Service Six (.38s r.)
S&W M29 (.44 magnum r.)
SITES M9 (9mm autoload)
Skorpion (.23 m.pistol)
TEC-9 (9mm m.pistol)
Walker PPK (.32 autoload)
AK-47 (7.62mmR assault r)
Barrett Light Fifty (.50 sn.r.)
Beretta M3P (12-g shotgun)
Browning BPS (10-g shotg)
HK G3 (7.62mm assault r)
HK MP5 (9mm SMG)
HK MP5K (9mm SMG)
HK PSG1 (7.62mm sn. r.)
M16A2 (5.56mm assault r.)
M4 Carbine (5.56mm as.r.)
Mossberg (12-g shotgun)
Remington 700 (7.62mm hr)
Sawed-off shotgun (12-g s)
Steyr AUG (5.56mm as.r.)
Uzi (9mm SMG)
Winchester 94 (.444 hunt.r.)
M-60 (med. machine gun)
M2HB (heavy machine gun)
M72A3 LAW rocket
M79 (grenade launcher)
Compound Bow (Simple)
Crossbow (Simple)
Napalm and Burna fuel
Flamethrower napalm
Javelin (Simple)
Pepper Spray (Simple)
Throwing star (Simple)
Taser (Simple)
Whip (Simple)
Electro Whip (Simple)
Ferengi Energy Whip
Isokinetic Cannon
Burna
Generic Torpedo
Phased Plasma Torpedo
Transphasic Torpedo
Polaron Torpedo
Quantum Torpedo
Gravimetric Torpedoe
Temporal Torpedo
Plasma Torpedo
Photon Torpedo
Spatial Torpedo
Tricobalt Torpedo
Trilithium resin Torpedo
Aceton assimilator Torpedo
Positron Torpedo
Chroniton Torpedo
Dreadnought Torpedo
Series 5 Torpedo
Cobalt diselenide Bomb
Thalaron Bomb
Pipe Bomb
Invisible Bomb
Proximity Bomb
Metreon cascade Bomb
Super Compound Bow Arrow
Modern Crossbow Bolt
Multikinetic neutr. mine
Generic Mine
Red Matter Mine

n/a
Large
n/a
Large
n/a
Large
Large
Medium
Medium
Medium
n/a
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Large
Huge
Large
Large
Large
Large
Medium
Large
Large
Large
Large
Large
Medium
Large
Large
Large
Huge
Huge
Large
Large
Large
Medium
n/a
Large
Medium
Tiny
Tiny
Small
Small
Small

Medium
Medium

20
200
450
4500
1000
500000
2000
185
4000
8000
11
112
112
112
112
112
112
185
112
112
112
95
112
185
112
95
112
95
185
288
185
226
226
112
112
226
185
185
185
226
185
185
112
226
185
288

80

n/a
3d6
n/a
3d8
n/a
DC 20 EMP
3d6
2d8
8d6
15d6
n/a
2d6
2d6
2d6
2d6
2d6
2d6
2d8
2d6
2d6
2d6
2d4
2d6
2d8
2d6
2d4
2d6
2d4
2d8
2d12
2d8
2d10
2d10
2d6
2d6
2d10
2d8
2d8
2d8
2d10
2d8
2d8
2d6
2d10
2d8
2d12
10d6
Varies
1d8
1d10
n/a
30d6
1d6
Special
1
1d4
1d2

n/a
DC 20
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a

n/a
Semi
n/a
Semi
n/a
Single
Sm&A
n/a
n/a
n/a
n/a
Semi
Sm&A
Semi
Semi
Semi
Single
Semi
Semi
Semi
Sm&A
Semi
Semi
Semi
Semi
Sm&A
Sm/A
Semi
Sm&A
Semi
Semi
Semi
Sm&A
Sm&A
Sm&A
Semi
Sm&A
Sm&A
Semi
Single
Semi
Sm&A
Sm&A
Semi
Auto
Auto
1
1
1
1
n/a
1
1
1
1
1
1
1

0.1 lb
8 lb
0.1 lb
6b
n/a
40 ft
30 lb
1 lb
2 lb
2 lb
0.1 lb
3 lb
3 lb
3 lb
3 lb
3 lb
1 lb
4 lb
2 lb
3 lb
6b
1 lb
2 lb
3 lb
2 lb
4 lb
4 lb
1 lb
10 lb
35 lb
9 lb
11 lb
11 lb
7 lb
5 lb
16 lb
8 lb
7 lb
7 lb
8 lb
4 lb
9 lb
8 lb
7 lb
22 lb
75 lb
5 lb
7 lb
3 lb
7 lb
4 lb
50 lb
2 lb
0.5 lb
0.5 lb
2 lb
2 lb
2 lb

Clip of 100 shots


Cold
Clip of 100 shots
Energy
Enough for 5 shots
EMP (disabled all electronics)
Electricity
Fire (uses powersword cell)
Cold
Energy
300 bullets (Ballistic Bullets)
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Shell
Ballistic Bullet
Ballistic Shell
Ballistic Shell
Ballistic Shell
Ballistic Bullet
Ballistic Bullet
Ballistic Bullet
Ballistic Shell
Ballistic Shell
Ballistic Shell
Ballistic Shell
Ballistic Shell
Ballistic Shell
Ballistic Bullet
Ballistic Shell
Ballistic Shell
Ballistic Shell
n/a
n/a
Piercing
Piercing
(enough:1200 combat rounds)
Fire
Piercing
Special
Piercing
Electricity (uses electric cell)
Slashing

n/a
10
n/a
10
n/a
5
30
n/a
1
1
n/a
15
20
9
7
6 r1/6h
2
9
17
15
30
6 r1/6h
6 r1/6h
6 r1/6h
8
20
32
7
30
11
5
5
20
30
15
5
30
30
6
5
2
30
20
6
Linked
Linked
1 int
1 int
n/a
1 int
10 ltr
10 int
n/a
1 int
n/a
1 int
n/a

n/a
2
n/a
2
n/a
2
2
1
1
1
n/a
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
n/a
2
1
1
1
1
1
1

n/a
0
n/a
0
n/a
0
0
0
0
5
n/a
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
n/a
0
0
0
0
0
0

n/a
20/x2
n/a
20/x2
n/a
n/a
20/x2
19-20/x2
20/x2
20/x2
n/a
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
20/x2
n/a
n/a
20/x2
19-20/x2
n/a
n/a
20/x2
n/a
20/x2
n/a
20/x2

n/a
20 ft
n/a
30 ft
n/a
50 ft
50 ft
n/a
10 ft
10 ft
n/a
40 ft
30 ft
30 ft
30 ft
40 ft
10 ft
40 ft
30 ft
40 ft
40 ft
20 ft
30 ft
30 ft
30 ft
40 ft
40 ft
30 ft
70 ft
120 ft
30 ft
30 ft
90 ft
50 ft
40 ft
90 ft
80 ft
60 ft
30 ft
80 ft
10 ft
80 ft
40 ft
90 ft
100 ft
110 ft
150 ft
70 ft
40 ft
40 ft
n/a
20 ft cone
30 ft
5 ft
10 ft
5 ft
CC 15 ft
CC 15 ft

30d6

n/a

50 lb

Fire

1 int

20/x2

CC and 20 ft cone

Huge
Small

n/a
n/a

http://en.wikipedia.org/wiki/Weapons_in_Star_Trek
Side 4

Ark1
Generic weapon upgrades
Name
Q weapon
Subspace
Giant weapon
Kustom weapon
Melee weapon upgrades
Name
Vibro
Chain
Force
Mono
Power
Ranged weapon upgrades
Name
Invisible Ammo
Blast
Co-Axial
Gatling
Long Barrel
Mega (x1 vehicle, x2 starship)
Twin Linked
Unusual Ammo

Benefit
Cost
Normal damage to Q
Current x 50
Ignores armor and hardness
Current x 50
Size & damage grows 1 size
Current x 4
Hand to hand / close combat weapon or ranged weapon combined with another or multiple weapon(s) cost=All weapons current cost x 1.5
Benefit
Double damage
Double damage
Adds Disruption and Psychic
DRP 2
DRP 5

Cost
Current x 2
Current x 2
Current x 50
Current x 20
Current x 50

Benefit
Ammo becomes invisible
Gain or upgrade blast/line/cone
Both weapons fire as one
Gain or increase Rate Of Fire
Doubles range
Doubles damage (and size +1)
Re-roll to hit
Unusual material (Ice, Silver etc)

Cost
Current x 10
Current x 5
Current + Co-Axial Weap
Current x 4
Current x 3
Current x 4
Current x 3
Current x 4

Rate Of Fire
Semi
Auto
R.F.
Turbo
Hyper

Blast, cone and line sizes


15 ft
20 ft
30 ft
40 ft
50 ft

(chaos reaper autocannon works as a single weapon that functions as if it were both co-axial and twin-linked autocannon)
(chaos mk 1 plasma guns are like regular plasma guns but they do 1.5 times more damage than the imperial version,
also each time they fire there is a 10% chance of meltdown that destroys the weapon and counts as if the user himself was hit by the weapon)...

Side 5

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