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How to Use this Book.
Part I: History of the Havens . .
The Anuirean Occupation. , .
The Brecht League ..
,.
.
Brechtur Today . . , . . .
Brecht Characters. . . . .
Part 11: The Western RP--'-
. ... ...
nd the Overlook.
ressed northward
,
I
Zariyatam. Basil, formerly a Vos trader t o
ecome a s eclectic a n d a d a p t a b l e a s t h e
s. The written form of low
tes some dwarvish runes
runes used by the dwarven
of t h e geographic n a m e s in
ecially the provinces, reflect the
low Brecht. Many names sound
.
on
While the Brec on sea-based trade
and most consider themselves as comfortable
e this. Fortunately for the from the Brecht middle class, designed pri-
ost of the bandits and marily to manage and work in the guilds that
n Brechtur tend to be are Brechtur's pride and joy.
ence" tvoes-thev steal For more information on the guilder sub-
class, see Part VI1 ofZ
own as the Kraken, the
may be home to some-
ure or legendary
fewer come back.
res and dark cults
er sea gods highlight
friendship.
Alignment: Neutral. The most recent
Status: Recommended for PC use blow to the minine guild
Y I
t receives a tot
gate relies on no outside support to feed or
clothe its populace. Because of the thriving
mines and the vigorous ship trade, many luxu-
Important NPCs;: The ries are available to the city-dwellers-but they
Countess of Danigau, pay for this privilege with high taxes.
Katherine Gauren Danig, remains the
most beautiful lady in the realm. Although Allies: The count keeps good relations with
nearly a decade younger than her husband, the other noble houses of Brechtur-Muden
she still remembers tales of her homeland. She and Berhagen most notably. Wierech, t h e
does not hate the Rjurik, however-she sees weak neighbor to the south, might someday
Cerilia as a brutal, demanding world in which become a protectorate.
only strength can preserve beauty and nobility.
As a result, the countess respects her husband E n e m i e s : The Urga-Zai humanoids have
greatly, though she may not love him deeply. sworn t o obliterate Danigau and spear t h e
The two guildmasters of the realm, t h e count's head on their standard, but they have
b r o t h e r a n d s i s t e r R e d h e d t e h r , have n c not set one clawed foot inside the country
respect for each other and fear the count without paying a terrible price. Kvigmar and
Both grew up as lieutenants to their mother, Hjolvar, t h e Rjurik domains t o t h e north,
the former guildmaster, who believed they had a history of invading the Brecht border
could become partners when she retired. land, but no recent enmity exists. The Count
This was not t o be. Ilse and Volse tolerated of D a n i g a u s u p p o r t e d t h e invasion of
each other only while their mother was ,alive, Grahentod by the Royal Marines of Miiden,
and now they despise each other. Still, both but pays little attention t o t h a t fracture
recognize each others' talents. Ilse, having realm any more.
spent long years in the mines, can spot a hid-
d e n vein of valuable ore better than most Special Considerations: Katherine Gauren
dwarves: Volse's trading expertise surp,asses Danig possesses a necklace known as Brennak
all hut the most conniving Brecht merchants. Favor t h a t increases h e r bloodline b y 2 5
Since Ilse needs her brother to ship her iron, points (beyond the number listed earlier) and
coke, and copper south and around the bay grants a powerful, secret blood ability. She
to market, and Volse needs something 1.0 fill faked the theft of this necklace a number of
his holds, they work together. Still, each can- years ago, but actually retains possession of
not resist the urge to disparapr the other in BrennaS Favor. Attempts t o steal i t were
front of the count. becoming more f r e q u e n t a n d m o r e hold
ictating that thieves caught in
Description: "Danigau holds its own." That
phrase, in ancient High Brecht, appea:rs on
Danigau's coat of arms. The count does not
believe in t h e conquest of lesser peoples
(which is fortunate for W'ierech and Kvig-
m a r ) , only in the defense of his own. :Even
the goblins of Urga-Zai cannot goad him into
a fruitless, genocidal Tvar. Instead, he has a
talent for making them pay when they (cross
his borders.
The country does not rely on trade for sub-
sistence; the count has made certain of that.
#
Ye sponsors educat
obles' sons and d
2 archers
4 Law: All law in t h e realm, such as it is, + 2 infantry
answers to the baronet Kiel Adler. He does + 1 knight-the "Thunder of G o d battallion
not depend on his noble title (originally (Adler assisted the temple in raising this
from Danigau) to defend his right to rule- unit from his own forces.)
instead, he answers challenges to his power
with his spear-tipped axe. Regent: Kiel Adler (MBr; F7; Re, minor, 19;
+ Temples: Darold Wohlkern of Sera's Perfekt L N ) aggressively defends his small realm from
rsions of the Gorgon and the preda-
t h e Black Ice Traders. H e has
his bloodline strength over the years
rsonally dispatching would-be usurpers,
gh he does not go hunting for hloodkill.
He has yet to win the respect of many of the
other Brecht rulers, however (the Count of
Danigau being the most prominent), and he
resents this mightily.
ants: Originally,
e of Kiel Adler's
respected t h e priest's desire f (
ure and darine. But when Darold w
of his Then the enem
entire fellow-
ship in the defense of
Wierech. The pair first became dead of Wierech D
recognized in the region during the
f Adlersburg.
lure Smoothface, the tall (for a dwarf)
er of the Copper & Coke miners, com-
mands great respect among her small band of
followers. She came from Dauren some 20 Wierech died in the tower the duke had built.
years ago (just after the Ruin of Adlersburg) The duke's body, it is said, was hurled from the
and built the guild out of the ashes
irganization. Recently, she has made
o Dauren regarding a partnership with the
wilds there, and an alliance may not be far
Description: Like most of the western re
Wierech is wild and mostly unsettled.
brief time it rivaled northern Dani
prestige, but pride broug
1. The old Duke of Wierech ( a Urga-Zai, and Kiergard.
tle dating to the days before the Cities: Aulbrunn remains a fortitled city-the
e a g u e ) established t h e fortress a t onlyone in Wierech. No attempt has been made
watch on the Gorgon. He to resettle Adlersburg, but the occasional adven-
s of Baruk-Azhik and t h e turer travels to the ruins to lookfo
anigau well to build an inde- sure. More often than not, they
, and nearly succeeded. either a t the hands of roaming
dozen years, Adlersburg
into Wierech by orogs and Allies: Wierech may he able to count on Dani-
under the Gorgon's com- gau for assistance, but
I
Although
not as fearsome as the
Vampire or as mindles
Boar, Britter Kalt
elves of the
er cross the borders of the fon-
some influence
A
v Regent: A every Rrecht bo and girl knows,
Karl Bissel's evil hegan Iong iefore he became
6 Law: Karl Bissel. the Swordhawk ,MAW:F18:
~ ~~ ~ ~~~~~~ ~~~~~~ a roval assassin for Massenmarch's last cor-
.- Az, major. 39;.kE),seized power over two rupcking. As a bandit and warlord, be under-
w r e d y w , ,(in~331 MR), but still hasn't mined the leadership of Kiergard and made it
compkteiypacified his realm. The efficient an easy target for the Gorgon. Somc say Bis-
brutality he possessed as an assassin struggles srl. now calling himself t h e Swordhawk. was
ainst the chaos in his awnshegh blood, and promised the throne of Kiergard by the Gor-
wn as much revolution gon for this senrice, but if that were true, the
awnshegh hetrayed t h e assassin. The Sword-
awk outlawed religion hawk was forced to create his own kingdom in
march nearly 100 years ago, after Massenmarch; gnolls and orogs roam Kier-
le of the Sceptre \ V a n nearly gard's once-rich lands now.
uden-uerhaus somethin9 ii
+ Sources: The Saver of
Alignment: Chaotic neutral. Coullabhie, Camyrynnyd
Status: Recommended for PCs. Bullahrie (FE; W9;Re, major, 28; N j ,
ProvincesMoldings: Since the death of King takes advantage of the lack of source hold-
Wilhelm I, Rohrmarch's predatory neighbors ers in Rohrmarch.
have depleted its holdings and frightened its
populace, fueling its civil war. Regency GenerateaAccumulated: 26/22 RP
(Alaric);15/18 RP (Oden).
Treasury: 18 GB (Alaric);28 GB (Oden).
PmvinCe Law Temples Guilds Sources 'c controls the following troops:
AlWund (411) Al(3) HW(3) SL(3) -
Baerenbach (Z7) AI (1) H W (2) FB (2) CB (4)
Edel (4/5) Hw(2) FBi3) CB(3)
Friedlund (4/3) Al(1) HW(2) FB ( 2 ) -
tributes two units of
Oden's forces a r e primarily
Osternord ( 3 6 ) PO (1) SS (2) M (3) - entrenched around t h e city t h a t hears his
Rohrgaard (4/5) PO (4) S5 (4) SL ( 2 ) name.
- - FB (1) + 2 units of cavalry
Werthangen (2n) PO ( I ) SS (1) FB ( 2 )
+
-
CL(
1 unit of knights
Abbreviations Al=AIarcc I (King of Rohrmarch), PO=Pnnce
Oden (Prince Regent of Rohrmarch) SSStormlord Seerbrand
(Kurt Warkmde), HW=Haelyn'~Warriors (Her Grace Delma Ce
Fussen), SL=Siegfned Lessen (Steelbenders Gullden) FB-Fred- 1
erick Buchassen (Frodrtk Foresstannen), CBdhmyrynnyd Bul-
lahrie (Sayer of Codlabhie)
+ Law: Two regents cor : for the law of the Prince Oden, Wilhelm's son, rules the north-
land. The new king, fiiaric I (MBr; R8; Br, ern provinces. Rumor has it t h a t Alaric, a
major, 26; NG), claims the rulership of the ranger of some reknown, doesn't want t o be
southern provinces. Prince Oden (MBr; F6; king, but fears that Kurt Warkinde secretly
Br, major, 22; L N ) , the son of the former holds sway over young Prince Oden. Alaric
king, holds the northern provinces under his does not want his forest domain t o be devas-
sway. Neither rules the hotly-contested tated by the war Warkinde wishes to wage on
province of Friedlund. Kiergard.
r
,. : .,.. ,
.. ..r . . c... ..
~
~. .
+ Temples: T 9 : '>
,' , . ,
:
,. .
s. ,,
.. u: .
'.
"
I cults uniaue in
vU l l l l hold Brechturhave sprung up
the Vampire's Hold. The Black
hurch of Alenecht is
evil. es to the Prince of Ter
e for PC'use. e Temple of the Whit
+Temples: Two temples see to the health of give him nightmares when he is asleep. A dar-
thewjirits of the Berhagen people. For- ing, cunning outlaw, she comes out of the high
tune'sqorethought, led by Matilend Freiss Biergaard Mountains only to make precision
FBr; P%, Sera; BY, minor, 13; L N ) , looks strikes on the Furveldt Trepkin and the baron's
wizard has lived up to
cumulated:38/22 Rp.
direction, the halflings
rmed the following mil
naming a successor.
been a fdure in
urvived countles
1 of a small citv, but do &t rival even the small- br after thk regent has not
'I
1
est cities of the Basin rellgDs,.,
' 'I
he count is known a5
I
Province
Abbreviations Ha=Th
e
the idea of a pirate king. But Ulrich was
d with a small fleet of ships and a large
p of desperate men. They burned the
sts and villages in Dames' End and killed
leaders of the resistance. To this day, the
tles haunt the Burning For-
er nights, fires can still be
ntings, King Ulrich
er in the sheltered
arbor. This proved fortuitous, sin
tivity in the Drachenaur Mountai
I
the border of Drachenward and Grabentod
?he Hag (detailed in the Blood Enemies a
months, and has ley lines leading into many north. Now, however, evil and strife rule the
rabentod. Fortunately, the land, and no one truly hopes for much.
be at odds with her, so she has
agic to trouble Grabentod. Allies: Some say Ulrich made a pact wim t
Hag all those years ago, ana this doesn't se
cription: Grabentod is a mo us, cold too far-fetched. The Hag nurses a hatred of
domain with a bizarre history. Centuries ago, Grabentod and knows the prophecies invol
bentod was one of the noble realms of the return
htiir. Like its southern cousins, it chafed agreed to su
er Anuirean rule, hut unlike the other
A
v
Regency Generated/Accumulated: 21/12 Rp.
Arlinda Aldor has spent much of her energy
rate navy to protect her
and prey upon more of her
.
raders, mariners, and merchants, the
dominant personalities of the Brecht
lands, stand out in any crowd. Around
ay, characters make names for
themselves by achievement rather than her-
itage. The people listed in this section have
made themselves worthy of notice.
Many of these characters
that might put them in contact
the Battle of L
Ladan at the h
conquest.
So the Brechts turned their attentions
trade. Already accomplished seafarers, t
.
The fencing student must first spend one
weapon proficiency slot learning the use of the
rapier. This is a common weapon in Brechtur, orogs chose
to encounter
7hcP'DM is encouraged t o describe.YIfe
..
ship o r ships s i n k , tracked, or disappear .' .Regents with established trade routes may
along with all carg regent returns safely . use the trade chain action to extend their reach
after two months. enants and ships are ... across the continent of Cerilia and beyond.
prohahly lost (DM's To create a trade chain, a regent forges a
If the die roll fails, the voyage fails to pro- new trade route originating from the terminus
duce a profit. Perha s no one could he found of an existing trade route. This extra link
J
to buy the nierchan ise, or perhaps the goods
could not be sold for a profit. The GB invested
increases the value of the trade route and may
increase the dista
in the cargo (but not the voyage) are returned Under normal c
after two months. Any .G&and RP spent to
influence the die roll 4 ensure a successful
it. As a southern c o q t
ge per- the City of Anu
C touch route, but he can
perform domain actions ar.msulve random
events for two months. Riaiieutenants and
vassals, keweiwxiaft on behalf. domain turn. Th
Example: ' i % e & i & M P r of Miiden's action building
Bresht Seelundkaufen. decides to hire a ship
and send his wares on an exploratoty trade mis- a chance to link t
sion. He sends the ship out oiXUesrecht, a level route from Ales
6 province. Theofold can affurd to fill a standard
Rrecht roundshiD with b GR of careo. H e calculate the aver
spends his initial 5'GB and 1 RP to initiate the fb
voyage, 6 G B on cargo, a n d d m 10 R h o ' bey
ens& success. Theofold aluo,sndsa guilder ofold linked three p
class lieutenant on the vmacre. He adds a total Leivika f4). and th- C
of 10+1(or +11) to the s ~ c c & sroll.
I
1)
14 o one can talk
nnthout mentio
legendary home. Resting in the middle
of the Krakennauricht, the Krakenstaur is
s
e Brechts adopted a calendar usin+, the Baffle of Mount Deismaar as year 0 during the Anuirean Occupation, they began referring to it as Hnrlyds Count
C). Some historians and noble houses of Brechtiir use Michaeline Reckoning (MR), a calendar dating from the death of Michael Roele, the last emperor
Anuire, since that event h e e d Brerhtiir from domination. Both calendars are currently used by different groups and r e a h .
,te Event Date Event
fore,humans came The snccatora of the Brechts i n Adiduria bcgin 812 HC (-161 MK) Fldmcht Ilnffstugart of Muden leads rcbcllion
Cedi" i i sland and sea to iind a new home
~ ~ p l o ~ a t i oby against i h u i r e and wins power for the Brechts.
and escripc the Shadow. 813 HC (-160 MR) Princc Eldracht killed bvTarariii thc Grav.
15 HC (-1488 MR) F r i t humans arrive ill Ccrilin. Biechts explore the 920 HC (-53 MR) Mliden. Treucht. and Bfrhagen become " h e
western uceana ;I* iar north as the land bridgc from atatcs" undcr the Anuirean Empire. Bvrcht .md
Aduria to Cerilia. Anuirean leaders &re rule.
50 to -250 HC Brecht expluirr~CVOES the land brid-e but diacovci 926 HC ( 4 7 MR) Mascnmarch and Rheul ard become "frcc htalcs."
the human-elf wars. Some flcc and &over the 'Treucht is ruled by guar8am from Massenm;
Krakeiinuuricht. and Mlidcn.
-2.50 IfC Thc Rrechts tv to hail north past Anuire; initial 938 HC (-35 MR) Birth of Michael R o c k
attempts fail. 973 HC (0 MR) Dc,ilh or Michael Roele. end of thc Empim.
-200 H C First u a ~ of e Brecht scttlcrs reaches the Great Bar 976 HC ( 3 MR) Muden and ,Mzsscnmarch achieve independence
of Urcchtiir. 'They settle what 2111 bccornc Moden,. iTom ~ ~"tiler ~~~i~
~ i 5 0 0~0 i d o w
~. :
Massenmarch. acid Kim aid The Orcrlook .and the Western Reaches lain inde-
-1YO H C Thc Hreclrts encounter ?%c.&cs of the pendeiice in cuniing dcc;rdca, Rerhagen &comes
Codladaraight, 'The two sides form a nonaggretion ;an ;"dependent state.
pact; lands are dr1inr;stcd by the edge of the foreat. i. 1050 lfC Fulda Grisarn d Gmbcntod marries K u r d of
D a n i ~ a oi s settled hs second wave uf coloni?ls. l>raclrenrard: Kuirel dies in thc same year. The
-100 H C Azrai corrupts thc i l v c h and Vos. Hag a p p c a n in Kordan.
-30 H C Third nave oi Brecht colonization. Somc aiiivdlc 1136 HC (163 MR) Rrecht League is founded.
settle in the north. mergin with the R j w m 1137 HC (164 MR) Brecht "cxplorntinn army" moves intu " u n o ~ ~ u p i ~ t l . I
Danigan'r population s w e f s . Sumc Frcihts lore lands t o the east. Conflicts with Voa begin.
'Thaele and venture ab far cast Sum?. i s l m f I140 HC ( 167 MR) Tsarevic B a d 7a"yatam iinilrs Vcx t d x s and defeat
Basaji coloni/ation begins i n ramcst. Miidcn's the Rrecht League's forces at thc battic of Lakc Ladan
pOpulation in'ICabr*. i I140 FIC The \ius D Y C ~ .and U ~ populate !he realm now
R) Third wavc o i Brecht colonization en& with the known aq Rrhlev. The foriea of ~Miidcndrive the
VOSout of Ucrhagcn ;and ne "tiate a n uneasy
War of Shadow. Most Hrcchtr light under
h u i r c s n or Rasarji haoners. Brrcht wanhips help ?,
peace. The dwames of Da 'Ii < u i 7higcm
' , ' help protect
lo turn the tide against \'os raiders. the people of Gmvcsmuhl.
I) Battle "(Mount Ueismaai. Thc wcakcncd Maaetian 1304 HC (331 MK) R/se of Karl B i r d in Muaacnmarch. An operative
Empire is destmysd. Nearl: all llir Brecht tower &I~'ip$ ut thc Gorgon. R i r e l assassinates leaders ui
PIC cngulkd in the final c a t z ~ c l v m Massenmarch and,Kirrgard. catiring m d ~ c h > - .
IR) Rohnnarch foundcd lhy Hrechr refugees and a fcw I320 HC (347 MR) Thc Gorgon's armies conquer Kiergard.hw c r -
MasetiaIls. lord (orher than Uirscl) i h n pointed. Bissrl n a m r b
IR) Foundin of Anuirr himseli the Swordhawk ani?makcs himsclf ruler in
Rode unkes hnuiie.'dorninatcs Brechtiir atid Rjurk. Masarnm;wch; h c is recognizable as a budding
Armies o i Danigau turn back h u i r c n n s in Wirrrch aamhegh.
three times. Count o i Danigau ~ ~ I O U I I CthatC ~ fur- 1356 HC (383 MR) ,Murih von I.ultnr lands on the fiakenstaur and
thcr attacks will force him t o "clcansc Cerilia of the ohserves 110 inhabitants. Other explorers disappear
i1""irr.l" prstilcnce. "Anuirean forces relent. ;dong with their ships.
Grc\csmuhl. Mudeii. ,Massenmarch. 1439 HC (466 MR) Ulrich Graben "returns" to Giabentod and names
and Dvuren all bcnd t o Anuirean overlorda. himaclf king,
~ i c r g a r dis in anarchy. Southern Rrecht realms are 1440 HC (467 MR Colin Shaetpartr reveals himselfas the Island Mage
under hnuirran occupation. and CIOFCT the Zreilunds t o outside incursions. His
) Koelc flees Vos-aard attcr a failcd cam aign. >kit\ " " ships. once confuacd with the pirates of Grahentud.
Anuirean Iurdsyn Grevewouhl and MuZen. begin raiding on their OW?.
) Death of Roele. h u i r e a n oveilorda in mnie Brecht 1487 HC (514 MR Appearance of the Boar 01 Thuiingode. 'The
lands be*" to i n r o l ~Rrecht
~ leaderr m uovernmcnt. Swordhawks armies suffer large iiurnbcrs of iaaual-
IO HC (-863 MR) Civil war in Muden. Quelled quickly. ft leads ties trying to cvpturc or dcatroy ir. A secret power
t o the eventual catahlishment of Treucht and (Iatcr idcntiried as the F a r ) arises i n Treucht.
Ucrhngen as separate realms. 1489 HC (516 MR) ' The fortress ofAdlrrrbur in Werech i* built,
17 HC (-856 MR) Uprising in Masscnmaich Assisted by rencgnde ostcnsil>lv ro watcli over $1, erpanding'cmpiie o i
Mudmiter. the remaining old families of the Gorion. hrmicb of Danigau drive t h e last of
Masscnmarch rise up against Anuircan overloids the Chga-Zai oblins out of Dnnig;~.
Assisted by dir <ICCU 1'" aimies of Kiergard. 15114 HC ( i 3 1 MR) Dcstrnclion n$Adl<rshurg in Wierech.
Masscnmarch's o v e r t i d k;alI, pulr down the 1518 HC (54.5MR) The Royal Naiy of iMiidcn launches ar
rebellion. Mnbienmnrch hegins i<s slide intu march Grabrnlod. King hlbrechr G r a h m is L
MK) Britler Kalt slays the Sinibtcr and hecomes the taken t o Mudcn as a hostage.
1524 HC (351 MK) Current year.
t
-.
\ I /
,
r
*.
..
:
- .- . .~ ~.....: ; . ~ - ~ . ~ ~ . . -
.....~. .... .~ ~ ...... ~
1
Move: 3 scouts may move
Defense: 9
Morale: 1 ~
. . . . .
4 iiGB41
Melee: 3
Dwarves ignore R I
I
.
I
I
Moonsilver Spayr 4 ffGB33 loonsilver Soavr
Move: 2 Melee: 2 love: 2
Defense: 2 Missile: 5 Nefense: 2
Morale: X V C Elves may pass lorale: X V C
freely through any
Stayrshuynwydden
Melee: 3 Melee: 3
Move: 2 Elves pass freely
Elves pass freely
Defense: 3 through any terrain through any terrain
Morale: h n exceotoiacrerorkes except glacier; pikes
cannot be charger'
-,-- ,-
Move: 2 Melee: 3 ilove: 2 Melee: 1
Defense: 3 Elves pass freely Iefense: 2 Missile: 4
Dwarves ignore I
and F results
caused by magic.
-
Quintain 4 #GBZS Zuintain
Guardiz fflelee: 3 hardians
Move: 3 e: 2 dove: 3 Missile: 2
Halflings may pas
Defense: 3 Iefense: 3 eely th
Mor ' Y V 4 dorale: X V C
- -
Qui%!!&
Move: 3
Defense: 2
Morale: X V
Watchers
Melee: 1
Missile: 4
4 #GBZ7
i."U terrain.
*'
_e--
i-
I-
Move: 3
Defense: 2
Move: 2
Defense: 2
Melee: 1
Missile: 4
Morale: X I Halflings may pass
a"" terrain
Morale: X IC Elves may pass
freely through any
terrain except g1aC'-- I1
uenl; 5uar I 4
Move: 2 Melee: 1 Move: 2 Melee: 1
Defense: 2 Missile: 4 Defense: 2 Missile: 4
~
ElW Morale:X
Morale: X V
freely
terra,"
illelee: 4
Move: 3 :harge: 6
Defense: 4 q h hrfls.
Morale: X I 4
Mor's H
Hunter! _a."iiGB52
- I
Move: 1
Defense:
Morale: 1
Hunter 4 XGB54
Melee: 2
Missile: 3
Scouts may move
through any
I.
I Brecht Archers 4 %GBi7
Melee: 2
I
Brecht Irregulars 4
Move: 2 Melee: 2 I
Defense: 2 Missile: 3
Morale: X I
I
.
Brecht Cavalry
Move: 2
Defense: 2
Morale: I k
, Brecht Levy
Move: 2
Defense: 1
Morale: X
I
r
Infantry
Move: 2 unmwnted ""LS.
Defense: 3
echt
miantry
Move: 2
Defense: 3
Morale: X V k
.x
. .. .. . . . . ..-. .. . _...
.
.
::...*:. . ;, . :::; . . .. .
e 1
I
I I
Rzhlev Artillerists & #GB97 I II
Melee: 2 I
Defense: 1
Morale: X I Ignore defenswe
h
meulgard Unrau
Garten
Move: 3
Defense: 2
__
Royal K I L ~ - - ~ & #GB
Muden Melee: 4
+1 to defense Move: 3 Charge: 5
Defense: 4 Missile: 2
I r
I
Rzhlev Lt
Move: 1
Defense: 2
1
Melee: : 39 I
Morale: X
*i;
.mev Elite 4* I
fantry 3: 5
attack!
Move: 1
Defense: 4
Morale: X I '
Move: 2 Melee: :
Defense Missile:
Morale: X 4 +I
,..., I. ..
..-
i-r I-
1
Mercenary Reavers 4 nGB
Move: 1 Melee: 3
Marines add five coun- Add t3 to the s h p s
ters to a ship's board- Defense:
Morale: k3 boardmg value.
Defense: 4 ~~
Move: 1
Add t3 to the shrp's Defense: 3
Defense: 3
Morale: I Morale: I k
.-" Levy
Move: 1
Defense: 2
Morale: X I
Move: 1
Defense:2
Morale: X
7
T
3
3129XXX0611
uden
ove: 2
efense: 5
oralt I' '
A
Place,
-~
3129XXX0614
I I
I
I Stille Wachter 4 #GB73 I Rheulgarc
can mom freely
Morale:X I &
Rheulgard Rheulgarc
Foresters Foresters
Move: 2 Move: 2
Defense: 2 Defense: 2
Morale: ; Morale: X I \
* /
lreuchlen
Giyarden
Move: 2
Defense: 3
Morale: X I
1
Massenmarch
Talons Melee: 4
+1 lo defense "5.
Move: 1 unmounted unifs.
Defense: 4
Morale: 1
Melee: 4
Move: 3 Charge: 5
1IU I
I
I
!
I
le W jtille Wac
Move: 2 Move: 2
Defense:3 Can move freely
Defense: 3
Morale:X I 1 Morale: X IC
.
1
A
'IF
.
I I
Move: 2
Defense: A
Morale: X
Talons
Move: 1
Defense:
Morale: X
The Krakenstaur rests in the middle of the Great deeds. One subject interviewed in this regard suf-
Bay, tempting would-be adventurers and frighten- fered convulsions while describing the wall carvings.
ing mariners. Surrounded by mysteries as thick as
the cold-water coral and hidden shoals around the 5. Deep Cave: If the Kraken truly makes a home
island, the Krakenstaur is the legendary home of under the Krakenstaur, this is likely where he will
the awnshegh known as the Kraken. be found. Long ago, a brave but foolish adventurer
The map and description of the islands features on explored the Krakenstaur in the deep of winter. She
these pages should be viewed with hearty skepticism. claims to have reached the lower caverns before
They have been assembled over the course of cen- being captured, but was then dragged underwater
turies by scholars interested in the island, from the to be offered to the Kraken. She claims to have had
reports of various reliable and unreliable sources. a spell to keep her alive underwater, but nothing
could protect her from the sights she saw. Vast trea-
1. The Twin Mountains: Snow-capped year-round, sures, piled on ledges and protected by sea devils,
the Twin Mountains of the Krakenstaur jut skyward lined the cave. Young fish-men thrived in the dark-
like a pair of fangs. Many a ship, unwarily ness, and the Kraken itself rested on a giant ledge,
approaching the island, has disappeared within surrounded by sea devils. The explorer claimed that
si& of these oeaks. Neira came to her aid, giving her the strength to
swim to the lower caves and escape.
2. Upper Caverns: Rumored to house strange
natives of the Krakenstaur, the upper caverns of this
land mav extend all the way
up into &e interior of the .
twin mountains, or they
may reach just above sea
level. Only a handful of
The Krakensfaur
explorers claim to have
viewed these underground
caves; of those who sur-
vived the experience, most
have gone mad.
3.Middle Caverns: These
caverns are under water
much of the year. If natives
live on the island, they
must either retreat to the
upper parts of the moun-
tains or somehow exist
underwater. A few reports
state that holy images of
the Kraken exist here,
along with some small
caches of treasure. This
leads to the conclusion
that inhahitants of the
island consider the Kraken
to be some sort of deiw.
5. The Sailing Song of Neira: The influential tem- 12. The Lighthouse: The pride of the ci and a
e to the goddess Neira has its main cathedrals wonder to all Brechts, this working lizthouse
R‘
ere, While they are not nearly as o d e n t as the
palaces of the rich, they are beautif2in their own
draws nearly as many tourists as traders. Set on a
high rock in the openin of the Bay of Brechlen, it
way. The temples all overlook the Bay of Brechlen. not only provides a guile for incoming vessels but
allows careful observation of the bay for signs of
6. Northern and Southern Residential Areas: trouble.
Most of the emerging middle class of Allesrecht
and Wesbralen
make their
homes just
outside the
;!Jg;s
t”’
a m for
uture expan-
sion remain
plentiful in the
area, though
the farms and
nearby planta-
tions are
becoming
crowded.
Twisting, rov-
ing streets
network these
areas.
Havens of the Great Bay Cardsheet 3 3129XXX0503 01996 TSQ Inc. All Rights Reserved.
Player’s domain trackhy map
Havens of the Gear Bay Cardsheet 4 3129XXX0504 01996 TSR, Inc. All Rights Reserved
By permission of TSR, Inc.,this page may be reproduced for personal use only
The Brechts and the other races living around the Great Bay have their own unique styles of com-
bat and warfare. Most take advantage of armor that is lighter and offers greater ability for move-
ment than that worn by the Anuireans. A few even employ amphibious tactics.
The units listed below are wholly new or have significant differences from the troops presented
in the BIRTHRIGHP Rulebook.
Elf Pikes: The long weapons of the elf pike- and short swords, they count on quickness to win
men of the Coulladaraight repelled the Basarji over strength. Setting spears against oncoming
long ago and discouraged the Brechts from charges is the M i g infantry‘s favorite tactic.
thinking about leading expeditions into their
forests. Moving quickly through forests and Infantry, Elite: Wearing lighter armor than
over open plains, elf pikes can set up quite a most infantry units of Cerilia, Brecht elite
thorny bush around an unwary foe. infantry troopers carry a sword and dagger,
and sometimes a small shield. They prefer to
Elf Scouts: Almost invisible in the forest, fight by moving all about the battlefield, luring
entire units of elf scouts may move through more heavily-armed units to their doom.
the Coulladaraight and into neighboring
realms with ease. They wear supple armors Knights:The Brecht knight hardly looks like a
and carry only light weaponry, but can move knight by Anuirean standards, but rather like a
into forests occupied by other units and pass light cavalryman. They are not as quick as
completely unseen. Khinasi light cavalq but are a little more heav-
- ily armored. They favor long spears and heavy
Halfling Archers: Small and unimposing, piercing weapons in battle. The Brecht knights
halfliig archers use short bows and nimble also have impressive missile capabilities.
hands to make short work of their enemies.
Able to move through most terrains quickly Marines: The marines of Brechtiir specialize
(sometimes by passing through the Shadow in amphibious assault and ship-to-ship actions,
World), they can get lost on a battlefield, only but also fight with impressive daring on land.
to resurface at the most devastating time. Well trained and outfitted, the marines of
Brechtur can soak up more damage than most
Halfling Infantry:Only the most burly halflings of the region’s human units.
join the infantry. Armed primarily with spears
H a v m of the Great Bay Cardsbeet 5 3129XXX0505 @ 61 01996 TSR, Inc. All Rights Reserved.
'.'5% ,: ,'"'
Bonus Guilder Actions have trouble building a stable reputation, and
Build Exploratory Trade$ are often loners or freelancers loosely afflited
Contest Ply Trade with guilds (scouts for new trade areas, etc.).
Create Holding* Sea Trade Route** Members of the guilder subclass cannot learn
Decree? Rule * spells and can use only scrolls and other magical
Diplomacy? Trade Route items useable by rogues. Obvious exceptions
Espionage Trade Chain$ include weapons and armor not nonnally allowed
to rogues, since guilders can use all weapons and
* Applicable only to guild holdings owned by the guilder armor. A guilder, for example, could use a rod of
character. lordly might since it functions as a combiition of
** Found in the Cities of the Sun Campaign Expansion. magical weapons useable by guilders.
t Applies only when the action directly affects trade or
guild holdings. A few magical items are of no use to
# New domain action detailed in this accessoty guilders: the manual of stealthy pilfering, for
example, does not help guilders since they do
Guilders can be of any alignment, although not practice standard thievery. Guilders,
they tend toward law and neutrality; chaotic unlike thieves, never gain the ability to use wiz-
guilders do not work well in organizations, may ard or priest scrolls.
Exploratory Trade Success: 20+ two months. Any GB and RP spent to influence
Type: Domain, Character Base Cost the die roll and ensure a successful voyage are
1RP.5GB lost.
Any regent with a guild holding in thy same If the die roll beats the success number, the
province as a seaport can use this domain action regent’s gamble pays off. The regent receives a
to take a speculatory leap into exploratory trade. profit Multiply the level of the seaport by the
The regent loads trade goods (represented by number of GB invested. The regent receives
GBs) onto a ship and sails away, hoping to that number of GB from the voyage after two
encounter someone on a distant shore who is will- months of exploring and trading.
ing to trade. A regent can engage in exploratory
trade no more than once in four domain turns Trade Chain Success: 10+
from a single province (a regent with guild hold- Type: Domain Base Cost 2 GBs, 2 RP
ings in multiple seaports may attempt this once Regents with established trade routes mav
per four domain turns from each province). use &e trade chain action to extend their reach.
Certain modifiers apply to these efforts: To create a trade chain, a regent forges a new
+ Members ofthe guilder subclass receive an auto- trade route originating from the terminus of an
existing trade route. Under normal circum-
matic + I to the success roll fbr this venture.
+ If the regent accompanies the voyage, he gains stances, a sea trade route cannot extend more
than 30 maritime areas: the trade route is lim-
a +2 bonus to the roll.
+ If a guilder lieutenant accompanies the ship, ited by the time required to sail between the
add a +1 bonus to the roll. This modifier two points. In a trade chain, multiple cities,
counts only if the regent does not travel each 30 or fewer maritime areas away from
with the ship. Multiple guilder lieatenants each other, can be linked.
do not increase the modifier further. To determine the value of any trade chain,
Unlike most domain actions, many out- calculate the average of all provinces involved
comes are possible. The regent can spend RP in the chain, then add 1 GB for every province
and GB to practically ensure the success of the beyond the second.
voyage, but the action is quite risky. Guilders who agreed to the trade routes col-
O n a natural roll of one, disaster occurs. The lect 1 GB per province beyond the second
ship or ships sink, are attacked, or disappear each domain turn.
along with all cargo. The regent returns safely If another province is linked to three
after two months, but lieutenants and ships already joined (at an additional cost of 2 RP
are probably lost (DM’s fiat). and 2 GBs), all four province ratings are aver-
If the die roll fails, the voyage fails to produce aged, then 2 GBs are added to the result (for
a profit. Perhaps no one could be found to buy the additional province).
the merchandise, or perhaps the goods could L i e a simple trade route, the provinces
not be sold for a profit. The GB invested in the involved in a trade chain must be of different
cargo (but not the voyage) are returned after terrain types or belong to different cultures.
H a v m of the Groat Bay Cardsheet 6 3129XXX0506 IB 61 01996 TSR,Inc. All Rights Reserved.
rounding the isles!
information, and