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Teachers Guide

An Educational Companion for SimCity 3000


For Grades 6 and Above

Written by
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Margy Kuntz

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Table of Contents
PART 1: TEACHING WITH SIMCITY 3000

Introduction..................................................................................................Page 4
Using SimCity 3000 in Your Classroom...................................................Page 7

PART 2: SIMCITY 3000 SIMULATIONS

Getting Started...........................................................................................Page 10
Unit 1: City Planning and Design.........................................................................
Unit Summary................................................................................Page 12
Background.....................................................................................Page 12
Jumping In......................................................................................Page 12
City Planning and Design Simulations......................................Page 13
Unit 2: City Services................................................................................................
Unit Summary................................................................................Page 20
Background.....................................................................................Page 20
Jumping In......................................................................................Page 20
City Services Simulations.............................................................Page 21
Unit 3: City Management.......................................................................................
Unit Summary................................................................................Page 26
Background.....................................................................................Page 26
Jumping In......................................................................................Page 26
City Management Simulations....................................................Page 27

PART 3: BLACKLINE MASTERS AND RESOURCES

Basic Building 101 Blackline Masters.....................................................Page 36


SimCity 3000 Cheat Codes.......................................................................Page 42
SimCity 3000 Controls Reference Sheets................................................Page 43
Selected City Data Reference Sheets.......................................................Page 49
Resources and Bibliography.....................................................................Page 51
About the Author.......................................................................................Page 52

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(c) 1999 Electronic Arts. SimCity 3000, Maxis & the Maxis logo are trademarks or registered
trademarks of Electronic Arts in the U.S. and/or other countries. All rights reserved. Maxis is a
division of Electronic Arts. SimCity 3000 teacher's guide may be copied for classroom use only
and any other unauthorized use or copying of any other SimCity 3000 materials is prohibited by
applicable law.

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Part1:
TeachingwithSimCity3000

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Introduction
WHATISSIMCITY3000?
SimCity3000isacitysimulatoradynamicmodelofurbanlife,completewithsimulatedcitizens
(Sims),traffic,commerce,industry,utilities,taxes,andotherimportantaspectsofcitylife.Itsgraphic
interfacemakesiteasyenoughforchildrentouse.Itsflexibilityandmodelingaccuracymakeitsuitable
foradults.
Asaneducationaltool,SimCity3000allowsstudentstolearnastheyassumetheroleofmayor.Inthis
roletheywilldosuchthingsas:
Createandmanagetheirowncity.
Determinetheeffectofterrainonlandvalue.
Investigatetherelationshipbetweenindustry,commerce,andresidentialpopulations.
Compareandcontrastdifferenttypesofcitylayouts.
Explorehowtechnologicalchangesaffectutilitiesandpollution.
Investigatewaysinwhichtoincreasepublicsafety.
Exploretheinterdependenciesbetweentaxesandcitymanagement.
Evaluatethecostsandbenefitsofmasstransportation.
Learnaboutlawsandordinances.

OURGOALS
Ourprimarygoalasproducersofeducationalsoftwareistohelppeopledevelopanunderstandingof
complexsystemsbyprovidingthemeansforplayingwiththosesystems.Todothis,wepresentcomplex
informationinagameformat,whichmakesbothteachingandlearningmoreexciting.
OurultimategoalincreatingSimCity3000(andothersimulations)istoinspiretheplayertolookbeyond
thesimulation,transferringtheinsightgainedfromplayingSimCity3000totherealworld.SimCity3000
illustrateswhatisusuallyabstractforstudents:thattherealworldhasmillionsofpeopleinthousandsof
citieswiththesameneeds,wantsandhopes,andthatweshouldtreatpeople,cities,theplanet,andlife
itselfwithrespectandcare.
Wehopethatbycapturingwhathasbeen,forthemostpart,thoughtofintheabstractandbygiving
studentstheopportunitytoparticipateintypicallyunfamiliaractivities,theywillnotonlylearnabout
citiesandcitymanagement,butwillalsodevelopasensitivitytoandappreciationofthedelicatebalance
inherentintherealworld.

SIMULATIONSINTHEREALWORLD

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SimCity3000ispartofaseriesofproductsfromMaxiscalledSystemSimulations.InaSystem
Simulation,weprovideasetofrulesandtoolsthatdescribe,create,andcontrolasystem.Simulations
suchastheseareincreasinglypowerfultoolsthatallowresearchersinallfieldsfromastronomyzoologyto
conductinquiriesintoareaswheretraditionallaboratorymethodsarenotpossible,practical,ethical,or
legal.
Simulations,whethertheyaremodelingrealorhypotheticalsituations,allowtheusertochangeindividual
variablestoseehowspecificchangesaffectsystems.Unliketherealworld,simulationsallowindividual
andprecisemanipulationofvariablesinvolvinganythingfromclimatetothelawsofphysicstotimeitself.

SIMULATIONSINEDUCATION
Simulationsinvolveactionandbehaviorratherthanjusttheacquisitionoffacts.Simulationsallow
studentstostudyprocessesinsteadofevents.Inasimulation,studentsexploreandtestnewideas;they
discoverwhathappenswhenprinciplesareappliedtoasituation,ratherthanmerelylearnaboutasetof
factsandprinciples.Studentsbecomeactiveandpowerfulparticipantsinthelearningprocess.
UsingacomputersimulationlikeSimCity3000ismorethanasinglelearningexperience;itisan
introductiontoanewtoolforresearch.
Simulationsencourageandrequireimaginativethinkingratherthanrotelearning.
Simulationsgivestudentsexperienceindecisionmaking,andallowthemtoquicklyseethe
consequencesoftheirdecisions.
Simulationsallowstudentstobecomeexplorersthatcreateandfollowtheirownhypotheses
ratherthanmereobserversreadingwhatotherpeoplehavedone.
Learningbecomesstudentcenteredratherthanteachercentered.
Simulationsareparticularlyappropriatewhentheinquiryprocessassumesthatknowledgeis
cumulativeandconstantlyexpanding.
SimulationslikeSimCity3000fiteasilyintointerdisciplinarylearning.Inadditiontoitsusein
studyingsocialsciences,SimCity3000canaddexcitementtomath,statistics,ecology,history,
geography,andevencreativewriting.
Simulationscanbeusedtoengagebothhonorstudentsandatriskstudents:thosewithlearning
difficultiesorshortattentionspansaswellasthosewhodopoorlyinschoolbecauseofboredom.

LIMITATIONSOFSIMULATIONS
Itisimportanttokeepinmindthatwhilesimulationsoffermanypossibilitiesforcreativityandinquiry,
theyalsohavelimitations.Simulations,bydefinition,arenotreal.Ascomplexasanysimulationis,itis
neverthelessasimplified,artificialsystemthatcaninnowaycomeclosetotherealworldincomplexity
andvariety.
Studentsmustalwaysbealertforlimitationsofsimulationsandfordifferencesbetweenthewaysystems
workintheircomputersandthewaysystemsworkinreallife.Inallobservationsandconclusions,
studentsshouldconsiderhowthesimulationslimitationsmayhaveaffectedtheirexperimentaldesign,the
datatheywereabletocollect,andtheoutcomeoftheexperiment.
Ingeneral,whendealingwithsimulations,specificresultsmaybeinaccurate,butgeneraltrends,evenwith
simplesimulations,tendtobehighlyaccurate.
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ABOUTTHESIMCITY3000TEACHERSGUIDE
ThisTeachersGuideisdesignedtohelpyoutouseSimCity3000inyourclassroomwithminimal
preparation.AsyouandyourstudentsexploreandplaywithSimCity3000,youwilldevelopyourown
curricularuses,connections,andapplicationstofurthertheprogramseducationalpossibilities.Whenyou
do,wewouldappreciateitifyouwouldwriteoremailus(seePart3fortheinformation)andtellusabout
itsowecanhelpyoushareyourideaswithothereducators.
Thisguideisdividedintothreeparts:
Part1:TeachingwithSimCity3000givesageneraloverviewofSimCity3000,discussessimulationsin
education,anddescribesusingSimCity3000inyourclassroom,includingthelogisticsofusingSimCity
3000withdifferentnumbersofcomputers.
Part2:SimCity3000Simulationshasthreeunitseachonecoversadifferentsubjectarea.Eachunit
includesaunitsummary,backgroundinformation,anddiscussionquestionsforthesimulationsintheunit.
Eachsimulationwithinaunitgivestheobjectivesforanddescriptionoftheactivity.Insomecases,a
simulationcontainsExtensionActivitiesthatexpandontheinformationcoveredinthesimulation.This
partalsocontainsaGettingStartedsection,whichexplainsanypreparationsthatshouldbedonebefore
doingthesimulationsinclass.
Part3:BlacklineMastersandResourcescontainsblacklinemastersforthefirstlessoninPart2.Youll
alsofindreferencesheetsthatmightbehelpfulforlearningtheSimCity3000controlsandselected
demographicandeconomicdataforfiverealcities(Chicago,Houston,Miami,NewYork,andSan
Francisco).Thispartalsoincludesadditionalresourcesandinformationabouttheauthor.
TheactivitiesinthisguidegiveasampleoftheactivitiesandsubjectsthatcanbeaddressedusingSimCity
3000.Wehopethattheseactivitieswillpreparestudentstoformulateplans,takeaction,andresolve
problems.
Youcanadaptthesimulationsandactivitiesinthisguideforuseingrades612andbeyond.Reorganize
theactivitiestosuitthesubjectyouareteaching,usingthemsequentiallytoformateachingunitor
individuallyassinglelearningexperiences.Becausetheguideisflexibleacrossafewgrades,youmay
needtoadjustthelessonsslightly,tailoringthemtothespecificneedsofyourgradeandsubjectfocus.

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UsingSimCity3000inYourClassroom
SimCity3000canbeusedtoenhancejustaboutanyinstructionalunit.Itcanstandaloneasanenrichment
computeractivity,oritcanbeusedasapivotalactivityconnectedtootheractivitiesandprojectsdone
before,during,orafterusingthecomputerprogram.UsethelessonsinthisguidetointegrateSimCity
3000intoyourcurriculum,ortocreatecustomlessonstosuityourneeds.Someoptionsforimplementing
SimCity3000intheclassroominclude:
1.

UseSimCity3000demonstrationsorexperimentstointroduceaunit.Thensetstudentslooseto
researchthesubjectinother,moretraditional,sourcessuchastextbooks,films,libraries,interviews,
andpersonalexperience.Aftertheresearch,repeatthesameexperiment(oranotheroneortwo)and
thestudentscanviewitfromapositionofknowledge.

2.

UseaSimCity3000demonstrationorexperimentastheculminatingactivityforaunit,providingan
opportunityforstudentstoputtheoryintopractice.

3.

UseSimCity3000aspartofaunitoncities,andsponsoracitybuildingcompetition.Awardprizes
forthebiggest,themostbeautiful,themostprofitable,thehighestqualityoflife,etc.Inviteother
schoolstocompetebymodemorhostacompetitioninyourschoolscomputerlab.

SCHEDULINGCLASSTIME
SimCity3000isflexibleinitstimerequirements.Itcantakeaslittletimeorasmuchtimeasyouwantit
to.IfyouusethisTeachersGuidetoitsfullest,eachunitcantakeuptofour(ormore)classperiods:
1/21classperiodfortheJumpingInDiscussion.
12classperiodsfortheSimCity3000simulationsandquestions.
1/21classperiodfortheExtensionActivities.

WHOLECLASSINSTRUCTION
IfyouhaveaccesstoanLCDDisplayforyourcomputerandanoverheadprojector,thewholeclasscan
participatetogetherinSimCity3000activities.
Oneperson(studentorteacher)facilitatesthediscussion.
Onepersonoperatestheprogram,usingsuggestionsfromindividualstudentsorfromteamsof
students.
Smallgroupsofstudentstaketurnspresentingexperimentstothewholeclass.

GROUPWORK
Dividetheclassintogroupsofthreetofivestudentseach,assigningeachgrouptoaspecificdayortime
withthecomputer.Thereareseveralwaystoinvolvethegroups:
Individualmodel:Eachgroupperformsthesameactivitytoreplicate,dispute,andverifyresults.
Cooperativemodel:Eachgroupworksonadifferentactivityandreportstheresultstotheclass.
Thiscoversmoresubjectmatter,andallowsformoreindividualcreativity.
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INDIVIDUALWORK
HavethestudentsindividuallycompletetheSimCity3000activities.Later,theycansharetheirfindingsin
groupsorasaclass.

INDEPENDENTEXPLORATION
BymakingSimCity3000availableforindividualstudentstouseduringclass,beforeorafterschool,orin
freetime,youcanhelpstudentsfindtheirownareaofinterest,andallowthemthetimetoexploreandbe
creative.DontworrytheSimCity3000environmentissorichandvariedthatnoamountofindependent
playcanruinyourplannedlessons.

COOPERATIVE/COLLABORATIVELEARNING
BecauseSimCity3000offersmanycomplexinteractions,youwillfindmanyopportunitiestouse
cooperativeandcollaborativelearninggroups.
1.

Studentswilllearnfromoneanother,bothabouthowtouseSimCity3000andabouttheactivityin
whichtheyarecooperativelyengaged.

2.

Studentscanbeassignedcooperativeroleswithinagroup.Rolescanbeexpandedorcombined
dependingongroupsize.

3.

Collaborativegroupswillfosterdiscussionandevendebateabouttheconceptsbeinginvestigated,
strengtheningparticipationintheexplorationandlearningprocess.

JOURNALWRITING
NomatterhowyoudecidetoimplementSimCity3000inyourclassroom,youwillfindthatthereare
manyopportunitiestointegratejournalwritingintothelessons.Forexample,asstudentsworkthroughthe
activities,youmighthavethemrecordtheirprocessofdiscoverywhattheyweretryingtofindoutand
why,whatstepstheytook,whatcontrolsandvariablestheyused,andsoon.Youmightalsohavestudents
recordtheiranswerstotheJumpingInquestionsintheirjournals,andthencompareandcontrasttheir
answerswiththenewknowledgetheygainaftercompletingtheactivities.

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Part2:
SimCity3000Simulations

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GettingStarted
BEFOREYOUBEGIN
TouseSimCity3000,youandyourstudentswillneedthefollowingbasiccomputerskills:
Startinganapplication
Usingamouse
Usingmenusandsubmenus
Clickinganddragging
Savingandloadingfilestoafloppyorharddisk
Ifyoudontknowhowtodoallthesethings,pleaseseethemanualthatcamewithyourcomputer.

TEACHERANDSTUDENTPREPARATION
1.

FollowthedirectionsontheSimCity3000referencecardtoinstallSimCity3000onyour
computer(s).

2.

Youandyourstudentswontneedtotakeacrashcourseincomputerliteracyinordertouse
SimCity3000.Asamatteroffact,youllprobablyfindtheSimCity3000interfaceveryeasyto
understandanduse.However,ifyouwantabitmoreexperienceusingSimCity3000,Activity1
(BasicBuilding101)intheCityPlanningandDesignUnitgivesthebasicsaboutSimCity3000so
thatyouandyourstudentswillgetthemostoutofthesubsequentlessons.Youcanalsowork
throughtheTutorialthatcomeswiththeprogram.YouwontneedtorefertotheReferenceGuideor
theTutorialinordertousethisguide,exceptforfurtherclarificationifyouwantit.

3.

Someofthelessonsrequirestepbystepprocedures.Whencoveringoneoftheselessons,youmay
wanttowritethestepsoutonablackboard,orduplicatethatportionofthelessontodistributeto
eachstudentorgroup.

4.

Beforeyourstudentsbegintheactivities,youmightwanttoputacopyoftheSimCity3000Controls
referencesheetsseePart3fortheblacklinemastersonthewallforstudentstoreferto.Or,you
couldsimplymakecopiesofthepages,laminatethem,andplacethembythecomputers.

5.

Ifstudentsareworkingonmorethanonecomputeratthesametime,youmightwanttohavethem
allrunthesimulationatthesamespeedsetting,preferablythefastest(AfricanSwallow),sothatthe
classasawholeproceedsmoreorlessatthesamepace.

6.

Optional:YoumightfindtheJumpingIndiscussionbeforeeachunitsactivitiesmoreinterestingif
youhavedonetheactivitiesyourselfaheadoftime.

7.

Optional:Part3includesdemographicandeconomicdataonfiveselectedcitiesintheUnited
States.Youmaywanttoreproducethesedatasheetsandhandoutcopiesforstudentstorefertoasa
basisfortheJumpingIndiscussionsbeforethelessons.Inaddition,youmaywanttoobtainsimilar
dataforyourareaforcomparativestudies.

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STARTERTOWNS,SAVEDCITIES,ANDREALCITYTERRAINS
ManyofthelessonsinthisguidemakeuseofthreetypesofexistingfilesthatcomewithSimCity3000.
ThesefilescanbeaccessedfromtheOpeningScreenofthegame,orthroughtheLoadoptioninthe
ChangeSettings&ExitMenu.
StarterTownsareprebuiltcitytemplatesthatarebasedoncityplanningtheoriesfromdifferenttimes
anddifferentareasoftheworld.Thesetemplatesincludetransportation,zones,power,water,landfills,and
variouscivic,historical,and/orrecreationalbuildings.
RealCityTerrainsarestartingterrainsbasedongeographicdatafromrealcitiesallovertheworld.
Thesefilesdonotcontainanyprebuiltareas.AdditionalrealcityterrainsareavailablefromtheSimCity
3000website(www.simcity.com).
SavedCitiesareestablishedSimCity3000citiesthathavebeenallowedtorunformanyyears(SimTime).
Thesecitiesnotonlyhaveroads,zones,andservicesinplace,theyalsohaveathrivingpopulation,
modifiedbudgetsandordinances,andanyproblemsthatthepreviousmayormayhaveleftbehindatthe
endofhisorherterm.AdditionalsavedcitiesarealsoavailablefromtheSimCity3000website
(www.simcity.com).

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Unit1CityPlanningandDesign
UNITSUMMARY
Inthisunit,yourstudentswilllearnaboutsomeofthebasicelementsofcityplanninganddesign,
includingselectionoflocation,zonesandzonedensity,andavailabilityoftransportation.(Otheraspectsof
cityplanning,suchastheneedforservicesandeconomicpoliciesarecoveredinUnits2and3ofthis
TeachersGuide.)First,studentswilluseSimCity3000tobuildasimplecity.Next,studentswillstudy
therelationshipbetweenterrainandlandvalue.Thenstudentswillexaminetherelationshipbetween
residential,industrial,andcommercialzonesandtheirimpactoncitydevelopment.Next,studentswilluse
SimCity3000sStarterTownstocompareandcontrastsomeofthedifferentcitylayoutsthatcityplanners
haveusedovertime.Finally,studentswillinvestigatetheroleoftransportationincitydevelopment.

BACKGROUND
Citiescontainanumberofdifferentelements,includinghousing;commercialfacilities;industry;
transportation;utilities;medical,government,andeducationalservices;andrecreational,cultural,and
religiousfacilities.Cityplanninganddesigninvolvesthephysicalarrangementofthecityaccordingto
aestheticandfunctionalstandardsaswellasthedevelopmentofsocial,economic,andenvironmental
policiestohelpencouragethegrowthandsurvivalofthecity.Moderncityplannersmusttakeintoaccount
suchfactorsasprovidinghealthyandsafelivingconditions;employmentopportunities;zoning(which
governshowlandmaybeusedandthesize,type,andnumberofstructuresthatmaybebuiltontheland);
methodsoftransportationandproximitytotransportation;typesofutilitiesandtheirimpactonthe
environment;theavailabilityofpolice,fire,sanitation,andotherservices;andtheeconomicforcesthat
affectacity.Inaddition,thedevelopmentofacitymustreflecttheinterestsandprioritiesoftheresidents
andbusinesseswithinthecityinordertohelpmaintainthequalityoflifethatthesegroupsdesire.

JUMPINGIN
Belowaresomesamplediscussionquestionstohelpyougetyourclasstalkingandthinkingaboutcity
planninganddesign.Mix,match,tailor,oraddquestionsasyouseefittocustomizethediscussiontoyour
classageandgrade.
Whatisacity?Whatpurpose(s)docitieshave?
Whichismoreimportanttoacity:streetsandbuildings,orthethingsandpeopleinthem?
Whodesignscities?Whobuildsthem?
Wherewouldyouprefertolive:nearwater,onahill,oronaflat,openarea?Why?
Whataffectmightthelocationofacityhaveonthecity?Onthepeopleinthecity?Onthe
industryinthecity?
Whatislandvalue?Isitimportant?Whyorwhynot?
Whatiszoning?Whymightzoningbeimportantincityplanning?
Whatisindustry?Nameasmanyindustriesinyourtownasyoucanandratethemforthenumber
ofpeopletheyemploy,theamountofspacetheytakeup,theamountofmoneytheymake,and
theamountofpollutiontheycause.

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Whatiscommerce?Nameasmanycommercialbusinessesinyourtownasyoucanandratethem
forthenumberofpeopletheyemploy,theamountofspacetheytakeup,theamountofmoney
theymake,andtheamountofpollutiontheycause.
Whatisthedifferencebetweenanurbanareaandasuburbanarea?
Whataresomeofthedifferentwaysinwhichpeoplecanmovefromplacetoplacewithinacity?
Supposeyouhadachoiceoflivinginoneoftwohouses,oneofwhichwasclosetoawell
traveledroadandtheotherofwhichwasfarfromanyroadsorotherformsoftransportation.
Whataresomeoftheadvantagesanddisadvantagesofeachlocation?Inwhichlocationwould
youprefertolive?Why?

SIMULATION1:BASICBUILDING101
OBJECTIVES
TocreateandbuildasmallcityusingSimCity3000.
TofamiliarizestudentswiththeSimCity3000programandsomeofitscontrols.

THEACTIVITY
MakecopiesoftheBasicBuilding101pages(pp.3442)todistributetoyourstudents.Thesepageswill
leadstudentsthroughtheprocessofstartingtheprogram,choosinganareainwhichtolocatethecity,
zoningareasinthecity,andaddingpower,water,andgarbagefacilities.(Note:Thiscityisnotintendedto
beaperfectcityitdoesnothavethecorrectratioofresidential,commercial,andindustrialzones,for
example,nordoesitincludegovernmentservices,suchaspoliceorschools.Instead,studentswillbeusing
thiscityinlatersimulationsasabasisforinvestigatingthesetypesofissues.)

EXTENSION
HavestudentsloadBasicCity(fromSimulation1:BasicBuilding101).Thenhavethemclickoneach
buttonontheMainToolbartoidentifythedifferentelementsavailableforcitybuildingwithinSimCity
3000.Havethemlistthedifferentelementsonaseparatepieceofpaper.Discusshowthedifferentcity
elementsinSimCity3000comparewiththoseelementsfoundinrealcities.Whatelementsarethe
same?Whatelementsaremissing?Whichelementsarenecessaryforcitylife?Whichoftheelements
wouldstudentswanttohaveavailablewheretheylive?Why?Whichoftheelementswouldstudents
notwantnearwheretheylive?Why?

SIMULATION2:LOCATION,LOCATION,LOCATION
OBJECTIVES
Toinvestigatetheeffectsofterrainonlandvalueandbuildinglimitations.

THEACTIVITY
Inthissimulation,studentsexploreathrivingcitytoinvestigatehowdifferentelevationsandwateraffect
landvalue.Studentswilldiscoverthatlandnearwateroratelevationshigherthanaveragehaveahigher
landvaluethanotherareas.

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Havestudentsperformthefollowingactions:
1.

StartSimCity3000andloadBigMountainCity(aSavedCitythatcomeswiththeprogram).

2.

ClickontheLayerViewsbuttonintheInformationBartoopentheViewCityLayersWindow.
SelecttheLandValuelayerviewfromtheCityLayerViewsMenu,andclicktheApplybutton.This
willdisplaythelandvalueofthecityintheCityViewWindow.Thehighertheintensityofblue,the
higherthelandvalue.ClickonthecheckmarktoclosetheViewCityLayersWindow.

3.

Scrollaroundthecity.UsetheQuerytooltogetactuallandvaluesandelevations.Ingeneral,which
areashavethehighestlandvaluesthosenearwater,thosewithhigherthanaverageelevations,those
withlowerthanaverageelevations,orthoseonflat,openareas?

4.

Donotsavethissimulation.

FOLLOWUP:Havethestudentsdiscussthefollowingquestions
HowdoesterrainaffectlandvalueinSimCity3000?
Whataresomeoftheadvantagesofbuildingonflat,openland?Whataresomeofthepossible
disadvantages?
Whataresomeoftheadvantagesofbuildingonhillsormountains?Whataresomeofthepossible
disadvantages?
Whataresomeoftheadvantagesofbuildingnearwater?Whataresomepossibledisadvantages?
Whattypeofterrainwouldyouwantforeachofthefollowingtypesofcities:alarge,sprawlingcity,a
citythatisatradingcenter,asummervacationcity?Why?
. Inadditionaltoterrain,whatotherfactorsmighthaveaneffectonlandvalue?

EXTENSIONS
Havestudentsviewsomeofthedifferentrealcityterrainsthatcomewiththeprogram,suchasSan
Francisco,NewOrleans,Houston,andHongKong.Askthemtodiscussthepossibleadvantagesand
disadvantagesthateachterrainpresentsforacityplanner.Howmighttheterrainofanareaaffectthe
overallpopulationthattheareacansupport?
HavestudentsuseoneoftherealcityterrainsthatcomewithSimCity3000asabasisforbuildinga
city.(YoucanalsoimportlocalterrainsintotheprogramdirectionsforimportingUSGSmapsinto
SimCity3000areavailableattheSimCitywebsite(http://www.simcity.com).)Afterstudentshave
builttheircities,havethemdiscusshowthecitiestheybuiltaresimilaranddifferentfromeachother.
Howdidtheyincorporatetheterrainintothecityplan?Iftimepermits,showstudentsamapofthereal
city.Havethemcompareandcontrastthecitiestheybuiltwiththerealcity.

SIMULATION3:ZONEDOUT
OBJECTIVES
Toexploretherelationshipbetweenresidential,industrial,andcommercialzones.
Tocompareandcontrasttheeffectsofdifferentzonedensities.

THEACTIVITY
Inthissimulation,studentswillrunthreesimulationstocomparethedemandfordifferentzonetypes
withinacity.First,theywillusethecitytheycreatedinBasicBuilding101toobservethepopulation
growthwithinequalsizeresidential,commercial,andindustrialzonesoveratwoyearperiod(SimCity
3000time).Theywillfindthattheyneedtoincreasethesizeoftheresidentialandindustrialzones,and

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decreasethesizeofthecommercialzonetobettermeetthedemandsofthecity.Next,theywillusethe
populationvaluestotrytodeterminearelationshipbetweenthedemandfordifferentzonetypesandadjust
thesizeofthethreezonestobetterfitthedemandsofthecity.Aftercalculatingthepercentageof
populationineachzone,theywilldiscoverthatthedemandforthedifferentzonetypesbasicallyfollows
therelationshipresidentialequalsindustrialpluscommercial(R=I+C).Finally,theywillrezonethe
areasfordifferentdensitiestoobservehowzonedensityaffectstheoverallpopulationofthecity.Students
willseethatahigherzonedensityallowsmoreresidentstoliveinagivenarea.
Havestudentsperformthefollowingactions:
1.

SimulationA:StartSimCity3000andloadinBasicCity(thecityfromSimulation1:BasicBuilding
101).SelectthePreferencesoptionfromtheChangeSettings&ExitMenu.DisableDisasters,then
clickonthecheckmarktoclosethePreferencesWindow.

2.

ClickontheRunSimulationbuttontostartthesimulation.Runthesimulationfortwoyears(Sim
time),thenclickonthePauseSimulationbuttontopausethesimulation.

3.

Scrollaroundthecity.Doallofthesquaresinallofthezoneshavebuildingsonthem?Ifnot,which
zoneorzonescontainemptysquares?

4.

ExaminetheRCIIndicator.Whichzones,ifany,areindemand?Which,ifany,arenotindemand?

5.

SelecttheViewDataoptionfromtheAdjust&ReviewMenutoopentheViewDataWindow.Use
theGraphstoolintheViewDataWindowtoviewtheresidential,commercial,industrial,andtotal
citypopulationsovertime.Onaseparatesheetofpaper,recordthevalueforeachpopulation.

6.

Usetheinformationyourecordedtocalculatethefollowing:
Thepercentageofthecitysizethatisresidential.(Roundtothenearest10percent)
Thepercentageofthecitysizethatisindustrial.(Roundtothenearest10percent)
Thepercentageofthecitysizethatiscommercial.(Roundtothenearest10percent)

7.

Donotsaveyourcurrentcity.

8.

SimulationB:ReloadBasicCity,anddisabletheDisastersoptioninthePreferencesWindow.

9.

UsingthepercentagesyouobtainedinSimulationA,rezoneyourcitytomatchthosepercentages.For
example,ifyoufound50%ofthecitypopulationwasdevotedtoresidential,rezoneyourcitysothat
halfofthesquaresarezonedasresidential.Dothesameforthecommercialandindustrialsections.

10. Runthesimulationfortwoyears,thenclickonthePauseSimulationbuttontopausethesimulation.
11. Scrollaroundthecity.Doallofthesquaresinallofthezoneshavebuildingsonthem?Ifnot,which
zoneorzonescontainemptysquares?
12. ExaminetheRCIIndicator.Whichzones,ifany,areindemand?Which,ifany,arenotindemand?
13. UsetheGraphstoolintheViewDataWindowtoviewtheresidential,commercial,industrial,and
totalcitypopulationsovertime.Onaseparatesheetofpaper,recordthevalueforeachpopulation.
14. Usetheinformationyourecordedtoanswerthefollowing:
Comparetheresidentpopulationofthetwosimulations.Didtheresidentpopulationincrease,
decrease,orstaythesamewhenyourezonedthearea?
Comparetheindustrialpopulationofthetwosimulations.Didtheindustrialpopulationincrease,
decrease,orstaythesame?
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Comparethecommercialpopulationofthetwosimulations.Didthecommercialpopulation
increase,decrease,orstaythesame?
Comparethetotalcitysizeofthetwosimulations.Didthetotalcitysizeincrease,decrease,orstay
thesame?
15. Donotsaveyourcurrentcity.
16. SimulationC:ReloadBasicCityagain,anddisabletheDisastersoption.
17. Rezoneonlytheresidentialareaasamediumdensityarea.
18. Runthesimulationfortwoyears,thenclickonthePauseSimulationbuttontopausethesimulation.
19. ExaminetheRCIIndicator.Whichzones,ifany,areindemand?Which,ifany,arenotindemand?
20. UsetheGraphstoolintheViewDataWindowtoviewtheresidential,commercial,industrial,and
totalcitypopulationsovertime.Onaseparatesheetofpaper,recordthevalueforeachpopulation.
21. Usetheinformationyourecordedtoanswerthefollowing:
ComparetheresidentpopulationoftheSimulationAandthissimulation.Didthepopulation
increase,decrease,orstaythesamewhenyourezonedthearea?
ComparetheindustrialpopulationoftheSimulationAandthissimulation.Didthepopulation
increase,decrease,orstaythesame?
ComparethecommercialpopulationoftheSimulationAandthissimulation.Didthepopulation
increase,decrease,orstaythesame?
Comparethetotalcitysizeofthetwosimulations.Didthetotalcitysizeincrease,decrease,orstay
thesamewhenyourezonedthearea?
22. Donotsavethiscity.
FOLLOWUP:Havethestudentsusetheinformationtheyrecordedtoanswerthefollowingquestions
Isthereanycorrelationbetweentheresidentialpopulationandtheotherpopulationsinthecity?Ifso,
howcouldthatrelationshipbeexpressedasanequation?
Howdidchangingthedensityofazoneaffectthepopulationofthatzone?Howdiditaffecttheoverall
citysize?
Whatmightcausethedemandforthedifferenttypesofzones?

EXTENSIONS
Havestudentsinvestigatehowtheoverallsizeofthecitymightinfluencetheratioofresidents,
industry,andcommerceinacity.Havethempredictwhetherornotthesizeofthecitymightchange
thepopulationratioswithinthecity.ThenaskthemtoloadanumberofSimCity3000citieswith
varyingpopulationsandcomparethepopulationsofthedifferentzones.Discussthefindingsand
whetherornottheysupportthestudentspredictions.
Seeifyourlocalcityhallcanprovideazoningmapofyourcitythattheclasscanlookat.Findoutif
thereareanyzoningchangesplanned,andhavethestudentstrytomodelthesechangesinSimCity
3000.

SIMULATION4:AFASHIONSTATEMENT
OBJECTIVES
Tocompareandcontrastsomehistoricalcitylayouts.
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THEACTIVITY
Inthissimulation,studentswilluseSimCity3000sStarterTownstocomparethephysicallayoutofa
suburbancity,anurbancity,andacitythatisacombinationofboth.Studentswillfindthatinsuburban
cities,residentialareastendtobesetapartfromthedowntowncommercialareaofthecity,whilein
urbancities,thecommercialzonesandresidentialzonesareintermingled.
Havestudentsperformthefollowingactions:
1.

StartSimCity3000andloadSuburbia(aStarterTownthatcomeswiththeprogram).

2.

Scrollaroundtheareaandlookathowthecityisarranged.Arethedifferentzonedareasclosetoeach
otherorspreadoutoveradistance?Ingeneral,howarethedifferentareasconnectedbyroads,
freeways,orrail?Arethemainresidentialzonesclosetothedowntowncommercialarea,away
fromthedowntownarea,orpartofthedowntownarea?

3.

ClickontheMeetbuttontoopentheMeetWindow.ThenclickontheCityPlannerAdvisorbutton.
SelectBriefingsfromtheCityPlannerTopicMenu,thendoubleclickontheStarterTown:
SuburbiaBriefingtoreadaboutthecitysdesign.Whatproblemsdidcityplannerstrytoaddress
whencreatingthiscityslayout?

4.

SelecttheLoadStarterTownoptionfromtheChangeSettings&ExitMenu.Thenselect
CheckerboardCityfromthelistofStarterTownsthatappears.

5.

Scrollaroundtheareaandlookathowthecityisarranged.Arethedifferentzonedareasclosetoeach
otherorspreadoutoveradistance?Ingeneral,howarethedifferentareasconnectedbyroads,
freeways,orrail?Arethemainresidentialzonesclosetothedowntowncommercialarea,away
fromthedowntownarea,orpartofthedowntownarea?

6.

ClickontheMeetbuttontoopentheMeetWindow.ThenclickontheCityPlannerAdvisorbutton.
SelectBriefingsfromtheCityPlannerTopicMenu,thendoubleclickontheStarterTown:
CheckerboardCityBriefingtoreadaboutthecitysdesign.Whatproblemsdidcityplannerstryto
addresswhencreatingthiscityslayout?

7.

SelecttheLoadStarterTownoptionfromtheChangeSettings&ExitMenu.Thenselect
RiverfrontCityfromthelistofStarterTownsthatappears.

8.

Scrollaroundtheareaandlookathowthecityisarranged.Arethedifferentzonedareasclosetoeach
otherorspreadoutoveradistance?Ingeneral,howarethedifferentareasconnectedbyroads,
freeways,orrail?Arethemainresidentialzonesclosetothedowntowncommercialarea,away
fromthedowntownarea,orpartofthedowntownarea?

9.

ClickontheMeetbuttontoopentheMeetWindow.ThenclickontheCityPlannerAdvisorbutton.
SelectBriefingsfromtheCityPlannerTopicMenu,thendoubleclickontheStarterTown:
RiverfrontCityBriefingtoreadaboutthecitysdesign.Isthiscityasuburbancity,anurbancity,or
acombinationofthetwo?Whatproblemsdidcityplannerstrytoaddresswhencreatingthiscitys
layout?

10. Donotsavethiscity.
FOLLOWUP:Havethestudentsdiscussthefollowingquestions
Basedonthethreecitiesyoulookat,whataresomecharacteristicsofasuburbancity?Anurbancity?

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Whataresomeofthepossibleadvantagesanddisadvantagesofthefollowingcitydesignelements:
residentialareassetapartfromcommercialcenters,culdesacs,griddesigns,publicsquares,
decentralization.
InwhichofthethreeStarterTownswouldyouprefertolive?Why?

EXTENSION
Havestudentsresearchthearchitectureanddesignoftheirlocalarea.Whenwastheareabuilt?Who
plannedthetown?Whatdesignelementswereusedinthetown?Isthereasinglestyleintegrated
throughoutthearea,oraretheremanydifferentstyles?Havestudentscreateaposterbasedontheir
findingsthatincludephotographsorillustrationsofthecitylayout.

SIMULATION5:ONTHEROADAGAIN
OBJECTIVES
Toinvestigatetheroleoftransportationincitydevelopment.

THEACTIVITY
Inthissimulation,studentswillcreateansimplecitywithasingleroadandwillobservehowfarfromthe
roaddevelopmenttakesplace.TheywilldiscoverthatinSimCity3000,residentialbuildingswillbebuilt
within4tilesoftransportation,commercialbuildingswithin3tilesoftransportation,andindustrial
buildingswithin5tilesoftransportation.Nexttheywilladdadditionalroadsand/orothertransportation
systemstoseeiftheycanincreasedevelopmentintheircity.
Havestudentsperformthefollowingactions:
1.

StartSimCity3000andselecttheNewCityoption.MakesurethesettingsaresettoEasy,1950,and
SmallCity.Thenclickonthecheckmark.

2.

WhentheTerrainWindowopens,Acceptthefirstterrainthatisoffered.

3.

UsetheBuildRoadtooltocreateasinglestraightroadthatisapproximately50tileslong.

4.

Createresidential,commercial,andindustrialzonesalongthelengthoftheroad.Thezonescanbeas
largeasyouwant,buttheyshouldextendatleast6tilesoneithersideoftheroad.

5.

Placepower,powerlines(ifnecessary),water,andwaterpipesinthecity.

6.

SelectthePreferencesoptionfromtheChangeSettings&ExitMenu.DisableDisasters,thenclick
onthecheckmarktoclosethePreferencesWindow.

7.

Youwillbeusingthiscityforseveralsimulations,sobeforeyourunthesimulation,savethecityas
1RoadTown.

8.

ClickontheRunSimulationButtontostartthesimulation.Runthesimulationfortwoyears.Then
pauseit.

9.

UsetheZoomInButtontozoominonyourcity.Thenscrollaroundthecity.Doallofthesquaresin
allofthezoneshavebuildingsonthem?Ifnot,arethebuildingsthatdoappearnexttotheroador
awayfromtheroad?Howfarofftheroad(intiles)dothefarthestresidentialbuildingsappear?How
farofftheroaddothefarthestcommercialbuildingsappear?Howfarofftheroaddothefarthest

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industrialbuildingsappear?Whatisthetotalpopulationsizeforthiscity?Recordyouranswersona
separatesheetofpaper.
10. Donotsavethissimulation.
11. SimulationB:Reloadtheoriginal1RoadTown.
12. Addadditionalroadsand/orotherformsoftransportationsuchastrainsorsubwaystoyourcity.Use
youranswersfromtheprevioussimulationtotrytoplacethetransportationinsuchaswaythat
promotesbuildinginallofthezones.
13. Testyourdesignbyrunningthesimulationfortwoyears.Thenpausethesimulation.
14. Doallofthesquaresinallofthezoneshavebuildingsonthem?Ifnot,howfarfromtransportation
(intiles)arethesquaresthatdonothavebuildings?Whatisthetotalpopulationsizeforthiscity?
Recordyouranswersonaseparatesheetofpaper.
FOLLOWUP:Havethestudentsusetheinformationtheyrecordedtoanswerthefollowingquestions
Whichofthecitiesdevelopedfasterinthefirsttwoyears?Why?
DidaddingtransportationinSimulationBchangethedevelopmentofthecity?Whyorwhynot?
Howmightproximitytotransportationinfluencethedevelopmentofarealcity?

EXTENSION
Havestudentsuse1RoadTown(fromSimulation4)toobservetheeffectsofmasstransportationon
traffic.Firsthavethemrunthecityfortwoyearsandobservetheincreaseintrafficasthecitydevelops.
Thenhavethempausethegameandaddbusservicealongtheroad.Havethemrunthesimulationfor
twomoreyears.Whathappenstotheoveralltraffic?Why?

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Unit2CityServices
UNITSUMMARY
Inthisunit,yourstudentswillinvestigatesomeoftheservicesacityprovides.First,studentswillcompare
andcontrastdifferenttypesofpowerplantsforcosteffectivenessandpollutionproduced.Next,theywill
discoverwhysanitationservicesareimportantinacity.Thenstudentswillinvestigatemethodsfor
decreasingcrimeinacity.Finally,studentswillinvestigatewaysinwhichrecreationalandcultural
facilitiesaffectthelivesofthecitizenswithinthecity.

BACKGROUND
Thedevelopmentandgrowthofacityistotallydependentontheservicesitprovides:utilities,suchas
power,water,sanitation,andtelecommunications;governmentservices,suchaslawenforcement,fire
protection,transportation,andeducation;andrecreationalandculturalservices,suchaspublicparks,zoos,
museums,andlibraries.Theavailability(orlackthereof)oftheseservicesaffectsthevalueofland,the
desirabilityofneighborhoodsthroughoutthecity,andultimately,thequalityoflifeinthecity.
Acitycannotfunctionwithutilities.Utilitiessupplythepowertorunlightsandhouseappliances,provide
cleanwaterfordrinkingandbathing,orremovethewastematerialsthatcanchokeacity.Aswithmany
thingsintherealworld,therearetradeoffsforprovidingthesenecessities,includinghighcostsand
pollution.
Eachtypeofgovernmentserviceaffectsacityonmanylevels.Forexample,policedepartmentslowerthe
crimerate,whichinturnraisespropertyvalues.Masstransportationreducestheamountoftrafficonthe
streets,whichinturndecreasestheamountofpollutioninanarea.Schoolsandcollegesincreasethe
overalleducationlevelofthepopulation,whichinturnincreasestheeconomicpotentialoftheworkforce.
Andparksandrecreationalfacilitiesprovidevisualreliefandplacesforplay,whichincreasestheoverall
wellbeingofthepopulation.

JUMPINGIN
Belowaresomesamplediscussionquestionstohelpyougetyourclasstalkingandthinkingcityservices.
Mix,match,tailor,oraddquestionsasyouseefittocustomizethediscussiontoyourclassageandgrade.
Nameanddiscussasmanydifferentgovernmentservicesasyoucanthinkof.Whydothese
servicesexist?Whatkindsofbuildingsdotheyrequire?Whopaysfortheservices?
Doyouthinkgovernmentservicesandfacilitiesalwayshaveapositiveeffectonacity?Whyor
whynot?Ifnot,whataresomeofthenegativeeffectsthattheserviceorfacilitymightproduce?
Whatareutilities?Whatarethedifferentutilitiesneededtomakeacityrun?
Ifyouwererunningacityandhadtochoosebetweenacheap,pollutingpowerplantoran
expensive,cleanpowerplant,whichwouldyouchoose?Why?
Whatwouldhappeniftherewerenogarbagecollectioninyourarea?Howmightthelackof
sanitationserviceaffectyourmood?Yourhealth?Theattractivenessandvalueofthearea?
Whataresomeofthefactorsthatmightaffectthecrimerateinacity?Whataresomewaysin
whichthecrimeratemightbereduced?

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Discusstheconceptofqualityoflife.Whattypesofthingscontributeordetractfromit?
Ifyouranacityandwantedtoattractpeople,whattypesofservicesandfacilitiesmightyour
supply?

SIMULATION1:POWERTOTHEPEOPLE
OBJECTIVES
Tocompareandcontrastdifferenttypesofpowerplants.

THEACTIVITY
Inthissimulation,studentswillreplacethepowerplantsinanexistingcitywithdifferentkindsofpower
plantstoobservethecostsandtheeffectsonpollutionofeachtypeofpowerplant.Studentswilldiscover
thatthepricepermegawattofnonpollutingpowerplantstendstobehigherthanthatofpollutingpower
plants.Theywillalsodiscoverthatinsomecases,thenumberofpowerplantsneededtogenerateenough
electricitytopowerthecityiseitherunreasonable(asinthecaseofwindmills)ormorepollutingthan
smallernumbersofpowerplantsthatactuallygeneratemorepollutionperplant(asinthecaseofgas
powerplants).
Havestudentsperformthefollowingactions:
1.

StartSimCity3000andloadRiverland(aSavedCitythatcomeswiththeprogram).

2.

SelectthePreferencesoptionfromtheChangeSettings&ExitMenu.DisableDisasters,thenclick
onthecheckmarktoclosethePreferencesWindow.

3.

SelecttheViewDataoptionfromtheAdjust&ReviewMenutoopentheViewDataWindow.Click
ontheChartsbutton.SelectElectricity.Whattypeofpowerdoesthiscitycurrentuse?Howmuch
power(inmegawatts)isusedeachyear?Basedonthisnumber,approximatelyhowmuchpoweris
usedeachmonth?

4.

OpenthePollutionDataMapintheViewDataWindow.SelectAirPollutiontoviewtheAir
PollutionDataMap.ClickonUseasMaptousethismapasyourNavigationMap.

5.

UsetheGraphstoolintheViewDataWindowtoviewthepollutionlevelovertime.Onaseparate
pieceofpaper,recordthevalueforpollutionoverthepastyear.

6.

OpentheBuildPowerPlantMenu.Clickoneachtypeofpowerplanttoviewinformationaboutthat
plant.Foreachtypeofpowerplantlistedcalculatethefollowing:
Thenumberofthistypeofpowerplantrequiredtoproduceequalorgreateramountsofpower
than
isusedbythecityeachmonth.
Thecostofplacingthisnumberofpowerplants.
Whetherornotthistypeofpowerplantgeneratespollution.

7.

Locatethetwopowerplantsinthiscity(theyareontheNortheastsideofthecity).UsetheBulldozer
tooltoremovethepowerplants.SavethiscityasPowerCity.

8.

OpenthePowerPlantMenuandselecttheCoalplant.PlacethenumberofCoalpowerplantsyou
calculatedinStep6intheareawherethepreviouspowerplantsusedtobe.

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9.

Runthecityforoneyear(SimTime).KeepaneyeontheNavigationMap.Ispollutionincreasing,
decreasing,orremainingaboutthesameovertime?Attheendofayear,Pausethesimulation.

10. UsetheGraphstoolintheViewDataWindowtoviewthepollutionlevelovertime.Onaseparate
pieceofpaper,recordthevalueforpollutionoverthepastyear.
11. Withoutsavingthecity,reloadPowerCity.Repeatsteps810usingOilpowerplants.
12. Withoutsavingthecity,reloadPowerCity.Repeatsteps810usingGaspowerplants.
13. Withoutsavingthecity,reloadPowerCity.Repeatsteps810usingSolarpowerplants.
14. Withoutsavingthecity,reloadPowerCity.Repeatsteps810usingFusionpowerplants.
FOLLOWUP:Havethestudentsusetheinformationtheyrecordedtoanswerthefollowingquestions
Whatisthecostpermegawattforeachtypeofpowerplant?Basedonthesenumbers,whichtypeof
powerplantismostcosteffective?
Whyarentwindmillsapracticalsourceofpowerforthiscity?
Someofthepowerplantsproducenopollution.Whenyouusedthesepowerplantsdidthelevelof
pollutiongoto0?Ifnot,whynot?Whatmightbesomeotherpossiblesourcesofairpollutioninthe
city?
Normally,gaspowerplantsproducelesspollutionthanoilpowerplants.Didyoufindthistobethe
caseinthissimulation?Ifnot,whataresomepossiblereasonswhynot?
Ifgiventhechoicebetweenusingsolarpower,fusionpower,ormicrowavepower,whichsourcewould
youuse?Why?

EXTENSION
Havethestudentsinvestigatewhathappenswhenthepowerplantsinacitydonotproduceenoughto
meetthepowerdemandsofthecity.AskstudentstoloadRiverlandagainandusetheBulldozerto
removeoneofthepowerplants.Thenrunthesimulationforseveralyears.Discusswhathappens.

SIMULATION2:TALKINGTRASH
OBJECTIVES
Toobservehowsanitationservicesaffectacityspollutionlevelsandlandvalue.

THEACTIVITY
Inthissimulation,studentswillobservewhathappenswhenacityssanitationservicesareremoved.First
studentswillrunasimulationforayearforacitythathasalandfilltoobservetheamountofgarbage
pollutionthataccumulates.Thentheywillremovethelandfillandrunthesimulationforanotheryearto
observewhathappenstothegarbage,thelevelofgarbagepollution,andthelandvalueofthearea.
Havestudentsperformthefollowingactions:
1.

StartSimCity3000andloadCheckerBoardCity(aStarterTownthatcomeswiththeprogram).

2.

SelectthePreferencesoptionfromtheChangeSettings&ExitMenu.DisableDisasters,thenclick
onthecheckmarktoclosethePreferencesWindow.

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3.

Locatethelandfill(nearthepowerplants).UsetheDezonetoolfromtheZoneToolsMenuto
removeallbuta22areaofthelandfillfromthecity.

4.

Runthesimulationforoneyear(Simtime),thenclickonthePauseSimulationbuttontopausethe
simulation.

5.

Zoominandscrollaroundthecity.Doyouseeanygarbageinthecity?SelecttheViewDataoption
fromtheAdjust&ReviewMenutoopentheViewDataWindow.SelectthePollutionDataMap,
andclickonGarbagePollutiontoviewtheGarbagePollutionMap.DoestheGarbagePollutionMap
confirmyourobservations?

6.

UsetheQuerytooltodeterminetheamountofgarbageinthelandfill.

7.

Predictwhatwouldhappentothegarbageinthecityifthelandfillfilledup.Howmightthisaffectthe
landvalueinthecity?

8.

Runthesimulationforanotheryear,thenclickonthePauseSimulationbuttontopausethe
simulation.

9.

Zoominandscrollaroundthecity.Doyouseeanygarbageinthecity?SelecttheViewDataoption
fromtheAdjust&ReviewMenutoopentheViewDataWindow.SelectthePollutionDataMap,
andclickonGarbagePollutiontoviewtheGarbagePollutionMap.DoestheGarbagePollutionMap
confirmyourobservations?

10. UsetheGraphstoolintheViewDataWindowtoviewthelandvalueovertime.Didthelandvalue
rise,decline,orremainaboutthesameovertheyear?
11. Donotsavethiscity.
FOLLOWUP:Havethestudentsusetheinformationtheyrecordedtoanswerthefollowingquestions
Wereyourpredictionsaccurate?Whyorwhynot?
Whatmighthappenedoncealandfillisfilledtocapacity?Howcouldyoutestthis?
Inadditiontopollutionlevelsandlandvalues,whatotherelementsofacitymightbeaffectedbyalack
ofsanitationservice.Explainyouranswer.

EXTENSIONS
Researchgarbagefacilitiesinyourarea.Howisthegarbagecollecteddisposedof?Whatpercentageof
thegarbageisrecycled?
Gatherinformationonsanitationworkerstrikesthathaveoccurredinlargecities,suchasNewYork
City.Whathappenedwhentheworkerswentonstrike?Whatwasthepublicsreactiontothestrike?
Howwasthesituationresolved?

SIMULATION3:ITSABOUTCRIME
OBJECTIVES
Todiscovermethodsforreducingcrimeinacity.

THEACTIVITY
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Inthissimulation,studentswillrunthreesimulationstoobservetheeffectsofpoliceserviceoncrime
rates.First,studentswillloadastartertownthatcomeswithonepolicestation.Theywillrunthe
simulationforayearandrecordthecrimelevelattheendoftheyear.Inthesecondsimulation,students
willrepeatthesimulationafteraddingasecondpolicestation.Andinthethirdsimulation,studentswill
useasecondpolicestationaswellasajail.Theywillthencompareandcontrasttheresults.Studentswill
discoverthataddingpolicestationsreducescrimeinthecity,andaddingjailsincreasingtheeffectiveness
ofthepolicestations.
Havestudentsperformthefollowingactions:
1.

SimulationA:StartSimCity3000andloadSuburbia(aStarterTownthatcomeswiththeprogram).

2.

SelectthePreferencesoptionfromtheChangeSettings&ExitMenu.DisableDisasters,thenclick
onthecheckmarktoclosethePreferencesWindow.

3.

Runthesimulationforoneyear(Simtime),thenclickonthePauseSimulationbuttontopausethe
simulation.

4.

SelecttheViewDataoptionfromtheAdjust&ReviewMenutoopentheViewDataWindow.Use
theGraphstoolintheViewDataWindowtoviewthecurrentcrimelevel.Recordthisvalueona
separatepieceofpaper.

5.

SelecttheViewDataoptionfromtheAdjust&ReviewMenutoopentheViewDataWindow.Click
ontheCrimeDataMapbuttonintheViewDataWindowtoviewthelevelofcrimeinthecity.Click
onUseasMaptousethecrimemapastheNavigationMap.

6.

Refertothecrimenavigationmapasyouscrollaroundthecity.Ingeneral,whichtypesofareashave
theheaviestcrimerates?Isthereanycrimeintheareaprotectedbythepolicedepartment?What
wouldbeagoodlocationforasecondpolicedepartment?Why?

7.

Donotsavethiscity.

8.

SimulationB:ReloadSuburbia,andmakesurethedisasterpreferenceisdisabled.

9.

PlaceasecondpolicedepartmentinthelocationyouselectedinStep6.

10. Runthesimulationforoneyear,thenclickonthePauseSimulationbuttontopausethesimulation.
11. UsetheGraphstoolintheViewDataWindowtoviewthecurrentcrimelevel.Recordthisvalueon
aseparatepieceofpaper.
12. Donotsavethiscity.
13. SimulationC:ReloadSuburbia,andmakesurethedisasterpreferenceisdisabled.
14. PlaceasecondpolicedepartmentinthesamelocationyouusedinSimulationB.Thenaddajailtothe
city.
15. Runthesimulationforoneyear,thenclickonthePauseSimulationbuttontopausethesimulation.
16. UsetheGraphstoolintheViewDataWindowtoviewthecurrentcrimelevel.Recordthisvalueon
aseparatepieceofpaper.

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FOLLOWUP:Havethestudentsusetheinformationtheyrecordedtoanswerthefollowingquestions
IsthecrimerateinSimulationBhigher,lower,oraboutthesameasthecrimerateinSimulationA?
IsthecrimerateinSimulationChigher,lower,oraboutthesameasthecrimerateinSimulationB?
Dojailsincreasetheeffectivenessofthepoliceforce?Explainyouranswer.
Ifyouaddedmorepolicestations,sothatthecoverageareaofthestationscoveredthewholecity,you
couldeffectivelyreducethecrimeratetozero.Doyouthinkthesameistrueinarealcity?Whyorwhy
not?

EXTENSION
Havestudentsdeviseanexperimenttoseehowfirestations(orlackthereof)affectthechanceoffires
withinacity.Afterstudentsdevisetheirtests,havethemtesttheirpredictionsusingSimCity3000.
Remindstudentsthatinorderforfirestooccurintheprogram,thedisasterssettingmustfirstbeturned
on.

SIMULATION4:SIMSJUSTWANTTOHAVEFUN!
OBJECTIVES
Toobservehowrecreationalandculturalfacilitiesaffectboththelandvalueofacityandthe
Simswellbeing.

THEACTIVITY
Inthissimulation,studentswillcompareandcontrasttheauraandlandvaluelevelsoftwocities,oneof
whichcontainsrecreationalfacilitiesandservicesandtheotherofwhichdoesnt.Studentswillfindthat
theoverallaura(thehappinessleveloftheSimsinacity)andlandvaluelevelsarehigherinthecitythat
containsrecreationalfacilitiesandservices.
Havestudentsperformthefollowingactions:
1.

StartSimCity3000andloadBasicCity(fromSimulation1:BasicBuilding101,Unit1).

2.

Findaflatareaawayfromthecity.BuildanothercityidenticaltoBasicCity.Besuretoincludea
powerplant,water,andgarbagefacilities,usingthesametypesandsizesthatyouusedforBasicCity.

3.

Aroundtheoutsideoftheroadnexttooneofthecities,placeapolicestation,aschool,ahospital,and
amuseumorlibrary,aswellasdifferentparkandrecreationalfacilities.Donotplaceanyadditional
servicesorfacilitiesnearthesecondcity.WhichcitydoyouthinktheSimswillbehappierlivingin?
Why?Whichcitydoyouthinkwillhaveahigherlandvalue?Why?Recordyourpredictions.

4.

Runthesimulationforoneyear(Simtime),thenclickonthePauseSimulationbuttontopausethe
simulation.

5.

SelecttheViewDataoptionfromtheAdjust&ReviewMenutoopentheViewDataWindow.
SelecttheAuraDataMap.Ingeneral,whichcityhasahigherauralevel,theonewithservicesand
recreationalfacilitiesortheonewithout?

6.

SelecttheLandValueDataMapintheViewDataWindow.Ingeneral,whichcityhasahigherland
values,theonewithservicesandrecreationalfacilitiesortheonewithout?

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FOLLOWUP:Havethestudentsusetheinformationtheyrecordedtoanswerthefollowingquestions
Wereyourpredictionsaccurate?Whyorwhynot?
Supposethatthecitywaslowoncash.Whichwouldyouprovidefirst,services,suchasfireandpolice;
educationalfacilities,suchasschoolsandcolleges;orrecreationalareas,suchasparksand
playgrounds?Explainyouranswer.

EXTENSION
Havestudentsresearchthedifferentresidentialandculturalfacilitiesintheirarea.Createaclasslistof
thedifferentitems.Thenasktheclasstoranktheitemsinorderofdesirability.Whichtypesoffacilities
werethemostdesirable?Why?Whichweretheleastdesirable?Why?

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Unit3CityManagement
UNITSUMMARY
Inthisunit,yourstudentswillexploresomeofthefinancialandpoliticalaspectsofcitymanagement.
First,studentswilllearnhowtosettaxratesinSimCity3000andwillinvestigatehowtaxratesaffectthe
city.Next,studentswilldiscoverwhathappenswhenthebudgetformasstransportationiscut.Then
studentswillexaminesomeofthecityordinancesthatexistinSimCity3000andanalyzetheimpactof
suchordinances.Next,studentswillstudythefiscalandsocialimpactofimportandexportdealswith
neighboringcities.Finally,studentswillexploresomeoftheeffectsofurbanrenewalonlandvalue.

BACKGROUND
Theartofcitymanagementdependsonfundingandbudgeting.Mostoftherevenueforcitiescomesfrom
taxes.Othersourcesofincomeincludesuchthingsasuserfees,dividendsfrominvestments,special
assessments,bonds,saleofproperties,andfederalgrants.Thismoneyisthenspentonservicesand
buildingandmaintainingthecitysinfrastructure.Inmostcities,thecitygovernmentisboundbylawtoa
balancedbudget.Theoverallgoalistosetreasonabletaxratesandbudgetexpenditurescarefullysoasto
makeenoughsurplustocontinuegrowingandexpanding,withouttaxingthecitizens,workers,and
businessessomuchthattheyleavetheareaorrevolt.Themayorofthecity,alongwithotherelectedand
appointedofficialssuchassupervisors,councilmembers,orcitymanagers,determinemunicipalpolicies.
Thesepoliciesincludesuchthingsaszoning,settingtaxrates,budgeting,andpassingordinances.
Oneoftheimportantaspectsofcityeconomicsislandvalue.Thevalueoflanddeterminestheboththe
typesofbuildingsthatcanbebuiltinanareaandtheamountoftaxesgeneratedbythatarea.Manythings
affectlandvalue,includingtransportationaccess,crime,pollution,populationdensity,andproximityto
openspaces,bodiesofwater,andamenities.Whenanareadeclinesinvalue,thecitymaystepinand
implementurbanredevelopmentorrenewalprogramstohelprehabilitatethearea.

JUMPINGIN
Belowaresomesamplediscussionquestionstohelpyougetyourclasstalkingandthinkingaboutcity
management.Mix,match,tailor,oraddquestionsasyouseefittocustomizethediscussiontoyourclass
ageandgrade.
Howdoesacitygetmoney?Whodecideswhatthatmoneyisspendon?
Whataretaxes?Whyaretaxesimportant?Howaretheycollected?Howaretheyused?
Whattypesoftaxesarethere?Howarethesetaxesdifferent?
Whatisabudget?Whatdoesitmeantobalancethebudget?
Whataresomeofthethingsthatmighthappenifacitysbudgetdoesntproperlycovercity
services?
Whatismasstransportation?Whataresomeoftheadvantagesanddisadvantagesofthisformof
transportation?
Whatisastrike?Isastrikeaneffectivemethodforlettinggovernmentofficialsknowhowpeople
feelaboutthoseofficialsdecisions?Whyorwhynot?

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Whatarelawsandordinances?Whoinventsthem?Whoapprovesthem?
Inadditiontotheeffectsofterrain,whymightdifferentareasofcitieshavedifferentlandvalues?
Whatisurbanrenewal?Whatroledoesthegovernmentplayinurbanrenewalprograms?

SIMULATION1:SHOWMETHEMONEY!
OBJECTIVES
Toinvestigatehowtaxratesaffectthecitizensofacityandthecitybudget.
Toobservehowpeoplereacttogovernmentdecisions.

THEACTIVITY
Inthissimulation,studentswillcompareandcontrastwhathappenstothebudgetandpopulationofacity
asresidentialtaxeschange.Firsttheywillrunasimulationfortwoyears(Simtime)witharesidentialtax
rateof7%.Next,theywillrerunthesimulationwitharesidentialtaxrateof0%.Finally,theywillrunthe
simulationwitharesidentialtaxrateof20%.Studentswilldiscoverthatwhentaxratesarelow,the
populationofthecityincreases,andtheincomeofthecitydecreases.Whentaxratesarehigh,the
populationofthecitydecreases,andtheincomeofthecityincreases.However,ifthetaxratesaretoo
high,theresidentsmaymoveout(orneverimmigratein),andthetaxbaseofthecitywillbelowerthan
thatofthesamecitywithlowertaxes,causingtheoverallincomeofthecitytodecrease.
Havestudentsperformthefollowingactions:
1.

SimulationA:StartSimCity3000andloadClocktowerCenter(aStarterTownthatcomeswiththe
program).

2.

SelectthePreferencesoptionfromtheChangeSettings&ExitMenu.DisableDisasters,thenclick
onthecheckmarktoclosethePreferencesWindow.

3.

Runthesimulationfortwoyears(Simtime),thenclickonthePauseSimulationbuttontopausethe
simulation.

4.

SelecttheViewDataoptionfromtheAdjust&ReviewMenutoopentheViewDataWindow.Use
theGraphstoolintheViewDataWindowtoviewtheresidential,commercial,industrial,andtotal
citypopulationovertime.Onaseparatepieceofpaper,recordthevalueforeachpopulation.

5.

SelecttheBudgetoptionfromtheAdjust&ReviewMenutoopentheBudgetWindow.Recordthe
currentfunds,totalincome,andtotalexpendituresfortheyear.Ifnecessary,clickontheIncome
button.RecordtheamountofannualincomefromResidentialtaxes,Industrytaxes,andCommerce
taxes.Isthetotalincomefromtaxesequalto,lessthan,orgreaterthanthetotalannualexpenditures?

6.

Donotsavethissimulation.

7.

SimulationB:ReloadClocktowerCenter.Makesurethedisasterpreferenceisdisabled.

8.

SelecttheBudgetoptionfromtheAdjust&ReviewMenutoopentheBudgetWindow.Ifnecessary,
clickontheIncomebutton.UsethedownarrowtosettheResidentialtaxesto0.ClosetheBudget
Window.

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9.

RepeatSteps35.

10. Donotsavethissimulation.
11. SimulationC:ReloadClocktowerCenter.Makesurethedisasterpreferenceisdisabled.
12. SelecttheBudgetoptionfromtheAdjust&ReviewMenutoopentheBudgetWindow.Ifnecessary,
clickontheIncomebutton.UsetheuparrowtosettheResidentialtaxesto20.ClosetheBudget
Window.
13. RepeatSteps35.
14. Donotsavethissimulation.
FOLLOWUP:Havethestudentsusetheinformationtheyrecordedtoanswerthefollowingquestions
Howdoesloweringresidentialtaxesto0%affectthetotalincomethecityreceives?Howdoesitaffect
theresidentialpopulationofthecity?Howdoesitaffecttheoverallpopulationofthecity?
Howdoesraisingresidentialtaxesto20%affectthetotalincomethecityreceives?Howdoesitaffect
theresidentialpopulationofthecity?Howdoesitaffecttheoverallpopulationofthecity?
Itispossiblethatraisingtaxescouldactuallydecreasetheoverallincomeofthecity?Whyorwhynot?
Arethebudgetsinanyofthethreesimulationsbalanced?Whyorwhynot?Ifnot,whatwouldyou
needtodoineachsimulationtobalancethebudget?

EXTENSIONS
Tostudytheeffectsoftaxesonindustryandcitydevelopment,havestudentsrepeatthesimulation
keepingresidentialandcommercialtaxessteadywhilevaryingindustrialtaxes.Tostudytheeffectsof
taxesoncommerceandcitydevelopment,havestudentsrepeatthesimulationkeepingresidentialand
industrialtaxessteadywhilevaryingcommercialtaxes.
Havestudentsresearchthetaxratesinyourarea.Whattypesoftaxesexistinresidentialareas?What
aretherates?Whattypesoftaxesexistforindustrialareas?Whataretherates?Whattypesoftaxes
existincommercialareas?Whataretherates?

SIMULATION2:THREESTRIKES,YOUREOUT!
OBJECTIVES
Toobservewhathappenswhenfundingforacityserviceiscut.
ToexplorewaysinwhichtoendastrikeinSimCity3000.

THEACTIVITY
Inthissimulation,studentseliminatethefundingformasstransportationinanalreadyestablishedcity.
Theywillthenobservetheeffectsontraffic,moral,andthecitybudget.Nexttheywillexperimentwith
differentwaysinwhichtoendthestrikethatoccurswhenaserviceisunderfunded.
Havestudentsperformthefollowingactions:
1.

StartSimCity3000andloadSimIsle(aSavedCitythatcomeswiththeprogram).

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2.

SelectthePreferencesoptionfromtheChangeSettings&ExitMenu.DisableDisasters,thenclick
onthecheckmarktoclosethePreferencesWindow.

3.

MovearoundtheCityViewWindow.Whattypesoftransportationareavailableinthiscity?Which
ofthese,ifany,areformsofmasstransportation?

4.

SelecttheViewDataoptionfromtheAdjust&ReviewMenutoopentheViewDataWindow.
SelecttheTrafficandTransportationDataMap.Ingeneral,wouldyoudescribethetrafficinthis
cityaslight,medium,heavy,orveryheavy?ClickontheUseasMapbuttonthetrafficmapwill
replacethecurrentNavigationMapsoyoucaneasilyrefertoitasyourunthesimulation.

5.

ClickonGraphsintheViewDataWindow.Viewthegraphsforcitysizeandtraffic.Ingeneral,has
thetrafficincreased,decreased,orremainedaboutthesameforthepastyear?

6.

SelecttheBudgetoptionfromtheAdjust&ReviewMenutoopentheBudgetWindow.If
necessary,clickontheExpendituresbutton.Whatisthecurrentannualfundingformasstransit?
Whatarethetotalcurrentannualexpendituresforthecity?Whatpercentageofthetotalexpenditures
isdevotedtomasstransit?

7.

SlidetheMassTransitfundsslidertothefarleft.Thiswillsetthefundingformasstransittozero.

8.

Runthesimulationforoneyear.Keepaneyeonthenewsticker.Clickonanystoriesthatrelateto
trafficandtransportation,andrecordhowtheSimsreactwhenfundingiscut.Alsokeepaneyeonthe
NavigationMap.Ingeneral,doestrafficincrease,decrease,orstayaboutthesameafterthefundingis
cut?Attheendoftheyear,Pausethesimulation.

9.

OpentheViewDataWindowandclickonGraphs.Viewthegraphsforcitysizeandtraffic.In
general,hasthetrafficincreased,decreased,orremainedaboutthesameforthepastyear?Hasthe
citypopulationincreased,decreased,orremainedaboutthesameforthepastyear?

10. OpentheMeetWindow.Doubleclickonanyitemsrelatedtotransportationandtraffictoreadthose
items.Isoneoftheitemsaboutatransitstrike?Ifso,whatreasonsaregivenforthestrike?What
demandsarethetransitworkersaskingforinordertoendthestrike?Closethewindowwithout
acceptingorrejectingthestrikersdemands.
11. Ifyourtransitworkershavegoneonstrike,thefollowingaresomepossiblemethodsfordealingwith
thesituation.Predictthepositiveandnegativeeffectsofeachmethod.Thenselectonetotest.
Allowthestriketocontinuewithoutincreasingfundingfortheyear.
Increasefundingtoitsoriginalprestrikelevel.
Meetthedemandsofthestrikingworkers.
Bulldozeeverybuildingassociatedwithmasstransit,whicheffectivelyfireseveryoneinthat
department.
12. Designanexperimenttotestyourprediction.Thenmakethenecessarychangestoimplementyour
test.Recordtheamountofmoneyyouspendmakingthosechanges.
13. Runthesimulationforanotheryear,thenpausethesimulation.
14. OpentheMeetWindow.Readanyitemsrelatedtotrafficortransportation.Whichofthefollowing
bestdescribesthecurrentsituation:a)theworkersarestillonstrike,b)theworkersarebackto
work,butmasstransportationisstillunderfunded,orc)theworkersarebacktoworkandmass
transportationiswellfunded?

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15. OpentheViewDataWindowandclickonGraphs.Viewthegraphsforcitysizeandtraffic.In
general,hasthetrafficincreased,decreased,orremainedaboutthesameforthepastyear?Hasthe
citypopulationincreased,decreased,orremainedaboutthesameforthepastyear?
FOLLOWUP:Havethestudentsusetheinformationtheyrecordedtoanswerthefollowingquestions
Didlackoffundingformasstransportationaffecttrafficinthecity?How?
Didlackoffundingformasstransportationaffectthepopulationofthecity?How?
Whichmethoddidyouchoosetousetodealwiththestrike?Howeffectivewasthemethodatending
thestrike?Howeffectivewasthemethodatimprovingtraffic?
Howmuchmoneydidyouspendtryingtoendthestrike?Whatisthedifferenceintheamountof
moneyyouspentandtheannualamountmoneyspentonmasstransportationbeforethestrike?

EXTENSION
Locateacopyofyourtownsbudget.Havestudentsenterthedataintoaspreadsheetprogram.Assign
differentstudentsaslobbyistsforeachiteminthebudget.Thenhaveabudgetcommitteemeeting,
whereyouoranotherstudentstriestoreducecityspending.Aseachitemisconsidered,havethe
studentlobbyistforthatitemarguewhythefundingforhisorheritemshouldremainintact.

SIMULATION3:LAYINGDOWNTHELAW
OBJECTIVES
Tointroducetheconceptofordinances.
Toinvestigatetheeffectsofordinancesonacity.

THEACTIVITY
Inthissimulation,studentswillexaminesomeofthecityordinancesthatexistinSimCity3000,and
predictthepositiveandnegativeeffectsofeachone.Thentheywilldeviseanexperimenttotesttheir
predictionsforoneoftheordinances.
Havestudentsperformthefollowingactions:
1.

StartSimCity3000andloadSuburbia(aStarterTownthatcomeswiththeprogram).

2.

SelecttheOrdinancesoptionfromtheAdjust&ReviewMenutoopentheOrdinancesWindow.
ClickontheAdvisorbuttonforeachdepartmenttobetakentotheAdvisorforthatdepartment.Read
throughtheinformationoneachordinance.Whatarethepositiveandnegativeeffectsofeach
ordinance?Basedonwhatyouread,decidewhetherornotyoumightpasseachordinance.Record
youranswersonaseparatepieceofpaper.

3.

Selectoneoftheordinancesfromyourlist.Predicttheeffectsofpassingtheordinanceonthe
following:
powerorwaterconsumption
garbageproduction
publicsafety
healthand/oreducation
traffic
pollution
populationgrowth
cityincome
cityexpenditures

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4.

Designanexperimenttotestyourpredictions.Includewhichfactorsyouneedtowatchduringthe
test,andwhichfactorswillbecontrols.

5.

Runyourexperiment.Recordyourresults.

FOLLOWUP:Havethestudentsusetheinformationtheyrecordedtoanswerthefollowingquestions
Didyourexperimentsupportyourpredictions?Whyorwhynot?
Howmightyourtestbechangedtomakeitmoreaccurate?
Howdopeopletestordinancesinrealcities?

EXTENSION
Locateavoterinformationpamphletforarecentorupcominglocalelection.Assigntwo(ormore)
studentstoresearchoneofthelawsorordinances.Havestudentsdebatetheprosandconsofeachissue
inclass,andthenhavetheclassvoteontheissues.

SIMULATION4:LETSMAKEADEAL
OBJECTIVES
Tolearnaboutthefiscalimpactofimportandexportdealswithneighboringcities.
TolearnhowtoconnectwithneighboringcitiesinSimCity3000.

THEACTIVITY
Inthissimulation,studentswillfirstconnectwithaneighboringcitytoarrangeforpossibledeals
involvinggarbagedisposal.Thentheywillrunthesimulationuntiltheyhaveexcessorinsufficient
resources,andtheneighboroffersatradedeal.(Dealscanonlybeinitiatedbytheneighboringcityor
cities.)Onceadealisoffered,studentswillsavethegame.Next,theywillrunthesimulationtwice,once
afteracceptingthedealandoncewithoutacceptingthedeal,andcomparedtheresultsofthetwo
simulations.
Havestudentsperformthefollowingactions:
1.

StartSimCity3000andloadSuburbia(astartertownthatcomeswiththeprogram).Selectthe
PreferencesoptionfromtheChangeSettings&ExitMenu.DisableDisasters,thenclickonthe
checkmarktoclosethePreferencesWindow.

2.

UsetheRoadtooltoextendtheroadatthesoutheastendofthecityallthewaytothesoutheast
edgeofthemap.Whenthedialogboxpopsupaskingifyouwanttoconnecttotheneighboringcity,
recordthepriceoftheconnection,thenclickonYes.

3.

ClickonRunSimulationtostartthesimulation.KeepaneyeontheNewsTickerintheInformation
Bar.Whenyouseeanewsitemregardingapossibletradedealwithyourneighbor,pausethe
simulation.(Note:Ifanewsitemsdoesnotappearwithinthefirstyear,pausethesimulationandopen
theMeetWindowtoseeifanydealshavebeenoffered.)

4.

OpentheMeetWindow.Youshouldseethedeal(ordeals)theneighborisproposinginthewindow.
Doubleclickonadealtogetmoreinformationaboutthedeal.

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5.

Recordthefollowinginformationaboutthedeal:
Doesthedealinvolveexport(yourcityissellingaservicetotheothercity)orimport(yourcityis
buyingaservicefromtheothercity)?
Howmuchoftheitemwillbeimportedorexportedeachmonth?
Howmuchwillyouhavetopayorbepaideachmonth?
Whatisthepenaltyifyouterminatethedealearly?
Whatarethepossibleadvantagesanddisadvantagesofacceptingthedeal?Decliningthedeal?

6.

Closethewindowwithoutacceptingorrejectingthedeal.ThensavethiscityasNewDealCity.

7.

SimulationA:Restartthesimulation.OpentheMeetWindow.Doubleclickonthedeal.Thenclick
onRejecttorejectthedeal.

8.

Runthecityforayear,thenpausethesimulation.SelecttheBudgetoptionfromtheAdjust&
ReviewMenutoopentheBudgetWindow.andrecordthefollowinginformation:

9.

Ifthedealwasforimport:Thetotalyearendincomeandtheamountofincomefromneighbors.
Ifthedealwasforexport:Thetotalyearendexpendituresandtheamountofexpendituresto
neighbors.

OpentheViewDataWindowandclickontheChartsbutton.ThenclickonGarbage.Recordthe
totalamountofgarbageproducedannually.

10. Donotsavethiscity.
11. SimulationB:ReloadNewDealCity.OpentheMeetWindow.Doubleclickonthedeal.Thenclick
onAccepttoacceptthedeal.
12. Runthesimulationforayear,thenpausethesimulation.SelecttheBudgetoptionfromtheAdjust&
ReviewMenutoopentheBudgetWindowandrecordthefollowinginformation:

Ifthedealwasforimport:Thetotalyearendincomeandtheamountofincomefromneighbors.
Ifthedealwasforexport:Thetotalyearendexpendituresandtheamountofexpendituresto
neighbors.

13. OpentheViewDataWindowandclickontheChartsbutton.ThenclickonGarbage.Recordthe
totalamountofgarbageproducedannually.Ifthedealwasforimport,howmuchofthatgarbage
comesfortheneighboringcity?Ifthedealwasforexport,howmuchofthegarbagegoestothe
neighboringcity?
FOLLOWUP:Havethestudentsusetheinformationtheyrecordedtoanswerthefollowingquestions
Assumethedealyoumadelastsforfiveyears.Howmuchwillyoumakeorspendonthedealduring
thattime?Howmuchextragarbagewillyouimportorexportduringthattime?
Doesthedealyoumademakefiscalsense?Whyorwhynot?
Whatotherelementsinthecitymightbeaffectedbythedealyoumade?
Whataresomeotherpossiblesolutionsyoumighthavetriedtoeithergenerateincomeordecreasethe
amountofgarbageinyourarea?

EXTENSION
Havethestudentsinvestigateothertypesofneighborhooddealsbyconnectingpowerlinesand/orwater
pipeswithaneighboringcity.Thenhavethemrepeatthesimulation.

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Havethestudentsreadthroughsomeofthelocalbusinessdealsthatareofferedbypetitionersinthe
program.Whichdealswouldtheymake?Why?

SIMULATION5:EVERYTHINGOLDISNEWAGAIN
OBJECTIVES
Toinvestigatetheeffectsofurbanrenewalonlandvalue.

THEACTIVITY
Inthissimulation,studentswillopenapreexistinggameinSimCity3000,knockdownoldbuildingsina
residentialarea,andthenexperimentwiththreedifferentwaysofchangingthelandvalueofthatarea:
addingrecreationaland/orculturalfacilities,rezoningtheareatoahigherdensity,andrezoningthearea
foradifferentuse.
Havestudentsperformthefollowingactions:
1.

StartSimCity3000andloadRiverland(aSavedCitythatcomeswiththeprogram.Selectthe
PreferencesoptionfromtheChangeSettings&ExitMenu.DisableDisasters,thenclickonthe
checkmarktoclosethePreferencesWindow.

2.

UsetheQueryToolortheLayerViewstooltolocatearesidentialareaoflowlandvalueandoflow
ormediumdensity.Thenzoominandviewthedifferentbuildingsinthearea.Ingeneral,whattypeof
buildingsexist?Dotheylookrundownorclean?Arethereanyabandonedbuildings?Wouldyou
wanttoliveinthisarea?

3.

SelecttheBulldozertoolandbulldozeallthebuildingsinthatarea.

4.

SavethegameasNewRiverland.

5.

SimulationA:Addafewparks,fountains,playgrounds,historicbuildings,oranythingelseyouthink
theSimsmightliketotheareathatyoubulldozedinStep3.Runthesimulationforoneyear
(SimTime),thenpausethegame.

6.

UsetheQueryToolortheLayerViewtooltocheckthelandvalueofthearea.Ingeneral,istheland
valuehigher,lower,orthesameasbefore?

7.

Zoominandviewthedifferentbuildingsinthearea.Ingeneral,whattypeofbuildingsexist?Dothey
lookrundownorclean?Arethereanyabandonedbuildings?Wouldyouwanttoliveinthisarea?
Whyorwhynot?

8.

Donotsavethiscity.

9.

SimulationB:ReloadNewRiverland.Rezonethebulldozedareaforahigherdensitythatis,ifit
wasamediumdensitysection,zoneitasahighdensitysection.Orifitwasalowdensitysection,
zoneitasamediumorhighdensitysection.Runthesimulationforoneyear(SimTime),thenpause
thegame.

10. UsetheQueryToolortheLayerViewtooltocheckthelandvalueofthearea.Ingeneral,istheland
valuehigher,lower,orthesameasbefore?

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11. Zoominandviewthedifferentbuildingsinthearea.Ingeneral,whattypeofbuildingsexist?Dothey
lookrundownorclean?Arethereanyabandonedbuildings?Wouldyouwanttoliveinthisarea?
Whyorwhynot?
12. Donotsavethiscity.
13. SimulationC:ReloadNewRiverland.Rezonethebulldozedareaforcommercialorindustrialuse.
Runthesimulationforoneyear(SimTime),thenpausethegame.
14. UsetheQueryToolortheLayerViewtooltocheckthelandvalueofthearea.Ingeneral,istheland
valuehigher,lower,orthesameasbefore?
15. Zoominandviewthedifferentbuildingsinthearea.Ingeneral,whattypeofbuildingsexist?Dothey
lookrundownorclean?Arethereanyabandonedbuildings?Wouldyouwanttolivenearthisarea?
Whyorwhynot?
16. Donotsavethiscity.
FOLLOWUP:Havethestudentsusetheinformationtheyrecordedtoanswerthefollowingquestions
Didaddingrecreationfacilitieschangethelandvalue?Whyorwhynot?
Didrezoningtheareaforahigherdensitychangethelandvalue?Whyorwhynot?
Didrezoningtheareaforadifferentusechangethelandvalue?Whyorwhynot?
Whymightacitywanttotrytoincreasethelandvalueofanareathroughurbanrenewal?

EXTENSION
Havestudentsresearchtheconceptofhistoricalpreservation.Whathappenswhenabuildingorareais
labeledanhistoricalsite?Whattypesofbuildingsorplacesarepreserved?Doesitcostmoney?Ask
studentstochooseabuildingintheirareaasapossiblehistoricalsite.Thendividetheclassintotwo
groups,andhaveonesidearguetheprosofpreservingthesite,whiletheothersidearguesthecons.

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Part 3:
Blackline Masters and Resources

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City Planning and Design


Simulation 1: Basic Building 101
BEGIN THE GAME
1.

Start SimCity 3000.


You can make skip the opening movie by clicking the mouse button while the movie is
playing.

2.

The first screen youll see is the Opening Menu screen. From here you can choose to start a
new city, load a saved city, load a starter town, or load real-world terrain.
To start a new game, click on START NEW CITY.

3.

Now youll see the New City Options screen. From here, you can choose a difficulty level
easy, medium, or hard. You can also decide the year in which to start your city and the city
size (the total number of tiles in the city). For this activity, youre going to use the easy
game option, and build a small city with a start date of the year 2000.

Make sure the EASY game option is selected. Then select a start date of 2000 and the
SMALL city size. Type in the City Name of BASIC CITY and your name in the Mayor
Name box. Once your city options are set, click on the checkmark.
4.

The next screen youll see is the Terrain Selection screen. This screen lets you pick the
terrain for your city. Clicking on any of the four edges of the Pick Features Map cycles

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between a coast line and a neighbor border. Clicking on the Map Center of the Pick
Features map cycles between dry land, rivers, lake, and a mountain. You can use the sliders
to increase or decrease the amount of mountains, water, and trees in the area. If you make
any adjustments to the map, you must first click on Re-Generate Terrain to display the new
map.
For now, click on ACCEPT THIS TERRAIN to accept the current terrain.

SELECT AN AREA TO BUILD


1.

Lets start by getting oriented in the area. To do this, take a look the Navigation Map in
the View Panel at the bottom-right of the screen.

The Navigation Map lets you see your whole city, instead of just part of it. The red
rectangle shows what part of the city you are seeing in the City View Window.
2.

Click on a land area in the Navigation Mapyoull see you automatically move to that
area in the City View Window. Move around until you find a large, open area in which
to build your city.
Note: You can also use your mouse to move around the City View Windowjust click and
hold the right mouse button. Then move the mouse in the direction you wish to scroll. To
center your view on your cursor, click once using the left mouse button.

3.

Zoom in one level using the ZOOM IN button in the View Panel.

SET UP ZONES AND ROADS


1.

As you can see, your city is just a bunch of dirt and water right now, so lets start by
establishing some zonesplaces where your Sims can live, work, and shop.
Click on the ZONE button [icon] on the Main Toolbar. A menu of zoning buttons will
pop up. Click and hold the RESIDENTIAL button. Youll see a submenu of zone
densities appear. Move the cursor to highlight Light Residential. Then release the
mouse button.

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Residential areas are where your Sims live. The density of the area determines what types
of houses can be built (such a single-family homes or apartment buildings), and the total
number of Sims that can possibly live in that area.
2.

Move the cursor to the City View Window. Click and hold on a tile within the area.
Then move the cursor to drag out a square residential zone that is 8 tiles long and 9 tiles
wide. Release the mouse button to create the zone. (If you change your mind about the
placement of the zone before you finish placing it, you can cancel the action by holding
down the SHIFT key as you release the mouse button.)

Notice that creating the zone cost you moneythe Funds in the Information Bar is now
less than $50,000. You can use this indicator to keep help track of how much youre
spending (or making) on your city.

You also cant move zones once youve placed themthe only way to get rid of them is to
use the De-Zone tool. Using this tool costs you money, plus you have to pay again to rezone
the area, so it pays to think things through before placing a zone.

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3.

Click and hold the COMMERCIAL button, and select Light Commercial from the
submenu. Place an 8 9 commercial zone next to the long side of the residential zone.
The commercial zone is where Sims will build shops and offices.

4.

Click and hold the INDUSTRIAL button, and select Light Industrial from the submenu.
Place an 8 9 industrial zone next to the long side of the commercial zone. This
industrial zone is where Sims will build factories, industries, and warehouses.
You should now have a layout that looks like the following:

5.

Now that youve provided an area in which your Sims can build, you need to add a way for
them to get around.
Click on the BUILD TRANSPORTATION button [icon] on the Main Toolbar. A menu of
transportation buttons will pop up. Click on the ROAD button to select the Road tool.

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6.

Move the cursor to the City View Window. Click and drag to create a road along one
side of the zoned area. Add additional roads to form a rectangle around the zoned area.
Then add a single long road that runs through the middle of all three zones, as shown.

SET UP UTILITIES
1.

There are several utilities that are essential to your Sims livespower, water, and garbage
disposal. Lets start by adding a source of power to the area.
Click on the BUILD UTILITIES button [icon] on the Main Toolbar. A menu of utilities
buttons will pop up. Click on the POWER PLANTS button to open the Power Plants
Window.
The Power Plants Window contains a selection of different power plants. Because this city
started in the year 2000, youll have a large selection of plants from which to choose. If you
had started this city in an earlier year, youd have a very limited selection.

2.

Select the SOLAR plant and click the checkmark to close the window. Move the cursor
to the City View Window near your zoned area. Place the power plant by clicking on a
tile just slightly away from your industrial zone.

Normally Sims dont like living near power plants (would you?), but for this simulation the
actual location of the power plant is not important.

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3.

Next you need to run wires from the power plant to the zones.
Select on the POWER LINES button from the BUILD UTILITIES button menu. Click
and drag to draw a line of wires from the power plant to at least one point in any of your
zones.

Note that you only need to place a power line in one of your zonesany building or zone
placed within two tiles of an already powered building or zone automatically gets power.
4.

Now lets add a water supply to the area.


Select on the WATER STRUCTURES button from the BUILD UTILITIES button menu.
This will open the Water Structures Window. Select the WATER PUMPING STATION
and click the checkmark to close the window.
Water Pumping Stations hold and pump water to your city. The catch is that they must be
placed within two tiles of fresh water in order to work. Luckily you have a nice river full of
fresh water in this area.
Move the cursor to the City View Window next to the river in the middle of the area.
Place the pumping station by clicking on a tile along the river.

5.

To get the water from the pumping station, you need to add water pipes.
Select on the WATER PIPES button from the BUILD UTILITIES button menu.
Youll see that after you select the Water Pipes tool, the view of your city changesyou are
now looking at the Underground View of your city. This view shows you all of the
structures that are providing water, as well as how your pipes are laid out.

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6.

Click and drag to draw a line of pipe from the water pumping station to your zones. If
necessary, add additional pipes off the main pipe so that all the tiles in the city are
within seven tiles of any part of a pipe.

7.

Pumping stations also need power in order to run. To add power lines, you need to return
to the regular City View Window.
Click on the LAYER VIEWS button in the Information Toolbar at the bottom of the
window. Click on the DEFAULT VIEW button in the View City Layers Window. Then
click on the checkmark to return to the above ground view of the your city.

8.

Select on the POWER LINES button from the BUILD UTILITIES button menu. Click
and drag to draw a line of wires from the power plant to your pumping station.

9.

Next, lets add a way for your Sims to get rid of all the garbage they produce as they go
about their daily lives.
Click on the ZONES button, and then click on the LANDFILL button from the Zones
button menu. Locate some land near your zoned area that is also next to a road (Garbage
trucks need a way to get to the landfill.) Click and drag to create a 2 2 zone for your
landfill.

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p.47

SAVE YOUR CITY


1.

Before you watch your city develop, you need to save this city for future use. To do this,
click on the CHANGE SETTINGS & EXIT button, then click on the SAVE button to
open the Save City Window. When asked to name the game, type in BASIC CITY. Then
click on the checkmark to save your game.

BRING YOUR CITY TO LIFE


1.

Now that youve set up your city, its time to bring it to life.
Click on the RUN SIMULATION button in the Information Bar to turn the simulation
on. Adjust the speed at which the simulation runs by clicking on the SIMULATION
SPEED CONTROL button. You can see how much time has passed by looking at the
DATE indicator on the Information Bar.

You can also pause the simulation again at any time by clicking on the PAUSE
SIMULATION button in the Information Bar.
2.

To protect your Sims from harm as your city is developing, you should make sure that no
disasters occur during the game.
Click on the CHANGE SETTINGS & EXIT button, then select the PREFERENCES
button to open the Preferences Window. Click on the button next to the DISASTERS
option to disable the Disasters option. Then click on the checkmark.

SimCity3000TeachersGuide

p.48

TAKE A LOOK AROUND


1.

Lets take a look at how your city is developing.


Use your cursor or the Navigation Map to move around the City View Window. Youll
see that Sims are busily building and moving into homes, offices, and factories. Click on
the ZOOM IN button in the View Panel to get a closer look at the Sims themselves.

2.

To get detailed information about your city, click on the ADJUST & REVIEW button in
the Main Toolbar. Then select the QUERY button from the button menu. Click on
different areas of your city with the Query toolyoull get lots information about the
building or area. When youre done looking at the information, close the Query
Window by clicking on the checkmark in the lower right corner.

SimCity3000TeachersGuide

p.49

3.

You can also get detailed information about your city as a whole using the View Data Tool.
Select the VIEW DATA button from the ADJUST & REVIEW button menu. When the
View Data Window opens, click on the different View Data Map buttons on the left.
These maps show how specific areas of your city are functioning. When youre done
looking at the information, close the window by clicking on the checkmark in the lower
right corner.

4.

To learn more about the wants and needs of the citizens of your city, youll want to talk to
the city advisors. The advisors will give you up-to-the-minute information on issues
relating to their departments.
Click on the MEET button to open the Advisors and Petitioners Window. Youll see
there are seven Advisors. Select the Advisor you wish to meet by clicking on his or her
picture in the top half of the Advisors and Petitioners Window.
Youll see that each advisor has a list of relevant News Topics, Briefings, and Ordinances he
or she can discuss with you.
Choose the type of information you wish to discuss from the selection box, then select
from the list of relevant topics by double clicking on a message. Close the Window by
clicking on the X at the top right corner.

5.

When you have finished exploring your city, exit the game by clicking on the EXIT
button from the CHANGE SETTINGS & EXIT button menu. You will be asked if you
want to save your current city. Click on NO to exit the game.

SimCity 3000 Cheat Codes


What are cheat codes? Cheat codes are words or phrases that when used have a special effect on
the game. For example, they may provide unlimited funds or make a new building
type available. Why are cheat codes made? Cheat codes make the games more fun for
some players who have problems getting up to speed or for experienced players
looking for something to liven up their game experience.
As you may suspect, these cheat codes can be a problem when trying to handout an assignment
to students. Many students will surf the web and find the cheat codes to use in the
classroom. So, we are giving you a cheat code to stop all other cheat codes from being
used. In order for this cheat disabler to work, you must download a new file patch
found at this web address, http://www.simcity.com/features/teachers.html. Then
follow these simple instructions to nullify the cheat codes.
Press Ctrl+Shift+Alt+C to enter Cheat Mode, then:
Type Disable and a password of your choice to disable the cheat codes:
Example Disable Pencil

SimCity3000TeachersGuide

p.50

To re-enable cheat code usage, type the following cheat code:


Example Enable Pencil

SimCity3000TeachersGuide

p.51

SimCity 3000 Controls Reference Sheets


MAIN WINDOW

SimCity3000TeachersGuide

p.52

MAIN VIEW DATA WINDOW

MAIN ADVISORS WINDOW

SimCity3000TeachersGuide

p.53

VIEW CITY LAYERS WINDOW

BUDGET WINDOW

SimCity3000TeachersGuide

p.54

SimCity 3000 Controls Reference Sheets


MAIN TOOLBAR
LANDSCAPE Tools

PLANT TREES button


CREATE SURFACE WATER button
LOWER TERRAIN button
RAISE TERRAIN button
DEMOLISH button

SimCity3000TeachersGuide

p.55

ZONE Tools

RESIDENTIAL button
COMMERCIAL button
INDUSTRIAL button
LANDFILL button
SEAPORT button
AIRPORT button
DE-ZONE button
DEMOLISH button

BUILD TRANSPORTATION Tools

ROAD button
HIGHWAY button
BUS STOP button
RAIL button
SUBWAY button
SUBWAY TO RAIL CONNECTION button
DEMOLISH button

BUILD UTILITIES Tools

POWER LINES button


POWER PLANTS button

SimCity3000TeachersGuide

p.56

WATER PIPES button


WATER STRUCTURES button
GARBAGE DISPOSAL button
DEMOLISH button

PLACE CIVIC/SPECIAL BUILDINGS Tools

POLICE button
FIRE STATION button
HEALTH AND EDUCATION button
PARKS AND RECREATION button
LANDMARKS button
REWARDS & OPPORTUNITIES button
DEMOLISH button

EMERGENCY Tools

GO TO DISASTER button
ACTIVATE WARNING SIREN button
DISPATCH POLICE button
DISPATCH FIREFIGHTERS button
START DISASTER button

MEET Button

SimCity3000TeachersGuide

p.57

ADJUST & REVIEW Tools

BUDGET button
NEIGHBORS button
ORDINANCES button
QUERY button
VIEW DATA button

CHANGE SETTINGS & EXIT Tools

PREFERENCES button
SAVE CITY button
SAVE AS button
LOAD button
NEW CITY button
EXIT button

SimCity3000TeachersGuide

p.58

Selected City Data Reference Sheets


POPULATION
AREA(sq.miles)
ESTABLISHMENTS
#ofHousingUnits
#ofManufacturing
#ofRetailand
WholesaleTrade
#ofServiceIndustry
TRANSPORTATION
#ofcommuters
MeansofTransportation
%drivealone
%carpool
%publictransportation
%othermeans
AverageTravelTimeto
Work
CRIME
#ofPropertyCrimesper
100,000people
#ofViolentCrimesper
100,000people
HEALTH
#ofhospitals
#ofhospitalbeds
EDUCATION
#ofK12schools,
studentsenrolled
#of4year
colleges/universities,
studentsenrolled
#of2yearcolleges,
studentsenrolled
RECREATION
#ofcityownedparks
#ofmunicipalgolf
courses
#ofaquariumsandzoos
#ofartmuseumsand
galleries
#ofbranchlibraries;
books

Chicago

Houston

Miami

NewYork

2,784,000
227.2

1,631,000
539.9

359,000
35.6

7,323,000
309.0

San
Francisco
724,000
46.7

1,133,039
4,377
24,094

726,435
3,142
24,512

144,550
884
7,274

2,992,169
14,595
65,268

328,471
1,695
12,451

17,126

17,003

5,329

52,626

10,538

1,161,688

757,521

145,153

3,106,269

367,830

46.3
14.8
29.7
9.2
31.5min.

71.7
15.5
6.5
6.3
24.7min.

60.9
18.0
12.9
8.2
23.8min.

24.0
8.5
53.4
14.0
36.5min.

38.5
11.5
33.5
16.5
26.9min.

4936.1

4902.1

10,094.4

3740.7

4580.3

1871.9

859.0

1844.3

1191.9

801.3

42
12,896

34
10,253

17
5,492

65
34,813

12
3,640

606;
412,921
88;
283,042

273;
206,704
20;
109,080

327;
383,817
12;
67,392

1115;
1,049,039
175;
457,152

112;
61,889
33;
77,679

47;
498,680

18;
145,275

14;
86,791

74;
150,831

8;
118,979

547
69

307
10

109
11

1,701
22

225
8

8
9

2
2

2
5

4
24

2
12

81;
14,561,352

74;
6,543,865

32;
3,770,213

210;
35,966,244

64;
4,209,448

Sources:USCensusBureau;FederalBureauofInvestigation;NationalCenterforEducationStatistics;
AmericanCommunityNetwork;CityWebSitesforChicago,Houston,Miami,NewYork,SanFrancisco

SimCity3000TeachersGuide

p.59

Selected City Data Reference Sheets


Chicago
(thousands
ofdollars)
TOTAL
REVENUE
Intergovernmental
Taxes
Currentcharges
Misc.
Utility&liquorstore
Insurancetrust

4,514,395

1,801,795

380,926

44,887,529

San
Francisco
(thousandsof
dollars)
3,416,701

821,579
1,591,948
520,373
363,661
228,370
988,464

63,605
779,309
404,566
169,093
234,720
150,502

48,460
170,560
56,342
30,821

74,743

14,480,178
17,140,573
3,575,377
1,585,884
1,993,472
6,112,045

899,539
976,884
467,729
296,103
224,835
551,611

TOTAL
EXPENDITURE
Education
Schools
Libraries
SocialService
Publicwelfare
Hospitals
Health
Other
Transportation
Highways
Air
Parking
Other
PublicSafety
Police
Fire
Correction
Other
Environment&Housing
Naturalresources
Sewerage
Solidwaste
Parks&Recreation
Development

3,887,175

1,758,002

358,865

42,499,063

3,094,003

35,092
99,308

25,320

8,007,747
227,712

57,512
27,047

109,556

97,037

58,721

1,050

75

6,840,102
3,172,256
473,263

313,313
308,732
240,020

364,677
386,708
1,974
45,641

128,175
115,465

9,087

7,030

795,275

24,994
519,206

42,036
126,215
14,149
25,736

627,396
230,546

23,439

268,695
147,467
12,299
11,079

87,582
45,545

3,606

1,872,326
699,223
1,053,535
116,333

164,092
101,188
50,388
14,050

102,098
144,335
44,082
127,844

234,623
35,959
67,758
21,062

109
14,423
29,685
33,695
17,276

932,961
709,946
364,775
2,444,709

560
157,455
14,665
120,559
75,287

141,610

79,203

24,610

2,737,064

193,445

356,239
343,722
197,549
408,322

170,640
75,517
238,372
67,647

33,189
16,899

35,004

1,696,710
3,342,387
4,689,509
3,479,030

183,077
72,809
559,913
231,715

Government
Administration
Other
Interestondebt
Generalexpenditure
Utility&liquorstore
Insurancetrust

Houston
(thousands
ofdollars)

Miami
(thousandsof
dollars)

NewYork
(thousandsof
dollars)

Source:USCensusBureau
SimCity3000TeachersGuide

p.60

Resources
In addition to this Teachers Guide and your own ingenuity and classroom experience, there are
a number of other resources to help you use SimCity 3000.

The Reference Guide that comes with the software. This guide also contains a step-bystep tutorial.

The SimCity 3000 web site (www.simcity.com) contains a wealth of information about
SimCity 3000, including articles on maximizing different features of the program. In
addition, you will find new real-world terrain maps as well as established cities
available for download at this site.

You may also contact us directly:

MAXIS
2121N.CaliforniaBlvd.,Suite600
WalnutCreek,CA94596
Tel:9259333630
Fax:9259273736

EATECHNICAL&CUSTOMERSUPPORT
POBox9025
RedwoodCity,CA940639025
Tel:6506284311
Fax:6506285999
HintLine:900288HINT(4468)

WORLDWIDEWEB
http://www.simcity.com

BIBLIOGRAPHY
Books About Cities and City Planning
Boyer, R and D. Savageau, Places Rated Almanac. Chicago: Rand McNally & Co., 1986.
Callenbach, Ernest, Ecotopia. Berkeley: Banyan Tree Books, 1975.
Choay, Franciose, The Modern City: Planning and the 19 th Century. New York: George Braziller,
1980.
Clark, David, Urban Geography. Baltimore: Johns Hopkins University Press, 1982.
Clay, Grady, Close-Up, How to Read the American City, Chicago: The University of Chicago
Press, 1980.
Gallion, A and S. Eisner, The Urban Pattern. New York: Van Nostrand Reinhold Company, 1986.
Giblin, James Cross, The Skyscraper Book. Thomas Y. Crowell, New York, 1981.
Greenburg, M., D. Krueckeberg, and C. Michaelson. Local Population and Employment Projection
Techniques. New Brunswick: Center for Urban Policy Research, 1987.

SimCity3000TeachersGuide

p.61

Hiller, Carl E., Babylon to Brasilia: The Challenge of the City Planning. Little Brown & Co., Boston
MA, 1972.
Hoskin, Frank P., The Language of Cities. Cambridge: Schenkman Publishing Company, Inc. 1972.
Jacobs, Allan B., Looking at Cities. Harvard University Press: Cambridge, MA, 1985.
Kueckeberg, Donald, Urban Planning Analysis: Methods and Models. New York: Jon Wiley &
Sons, 1974.
Le Corbusier. The City in History and Its Planning. New York: Dover Publications, Inc., 1987.
Mumford, Lewis, The City in History. New York: Hancourt Brace and World, Inc., 1961.
Register, Richard, Ecocity Berkeley. Berkeley: North Atlantic Books, 1987.
Time Life Books, The Community, Time-Life Books, Alexandria, VA, 1976.
Ventura, Piero. Piero Venturas Book of Cities. Random House, 1975.

Magazine About City Planning


Planning (The magazine of the American Planning Association) 1313 60 th St. Chicago, IL 60637

City-Related Reading for Children


NONFICTION
Barker, Albert. From Settlement to City. New York: Julian Messner, 1978.
Eichner, James A., The First Book of Local Government. New York: Franklin Watts, 1976.
Isaacson, Phillip M., Round Buildings, Square Buildings and Buildings That Wiggle Like A Fish. New
York: Alfred A. Knopf, 1988.
Maculay, David, City: A Story of Roman Planning and Construction. Boston: Houghton Mifflin,
1974.
Maculay, David, Underground. Boston: Houghton Mifflin, 1976.
Monroe, Roxie. Architects Make ZigZags: Looking at Architecture from A to Z. Washington D.C.:
National Trust for Historic Preservation, 1986.
Rhodes, Dorothy, How to Reud a City Map. Chicago: Elk Grove Press, 1967.
Wilson, Forrest, City Planning: the games if human settlement. New York: Van Nostrand Reinhold
Company, 1975.
FICTION
Burton, Virginia Lee, The Little House. Boston: Houghton Mifflin, 1942. (Re-Issued 1969).
Murphy, Shirley and Murphy, Pat, Mrs. Tortinos Return to the Sun: Sheperd Books, 1980.
Dr. Suess, The Lorax, New York: Random House, 1971.

Books about SimCity 3000


SimCity 3000 Strategy Guide, Prima Publishing, 1999

ABOUT THE AUTHOR


Margy Kuntz has been involved in educational publishing, as both a writer and an editor, for
more than 15 years. She has written numerous educational supplements, basal text materials,
and trade books. She also authored the Teachers Guides that accompany Maxis SimSafari,

SimCity3000TeachersGuide

p.62

SimPark, SimTunes, and Widget Workshop, as well the Experiments and Activities Manual that
accompanies Widget Workshop.

SimCity3000TeachersGuide

p.63

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