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INNOVATIVE?
Cynthia Mattosinho; Fbio Fernandes; Fabrcio Sobrosa
INTRODUO
1. INTRODUCTION
2. OBJECTIVES
3. METHOD
The methods used in the projects will be the action
research, constituted by these phases: exploration;
principal; action; and model evaluation. The purpose is to
create learning situations in which students solve real
business problems, having to use their previous
conceptions, discuss in groups, make decisions and
elaborate reports to solve the situations and resolve the
games.
4. REFERENCES
HUNTER, M. A typology of entrepreneurial opportunity.
Economics, Management, Financial Markets, 2013.
PELLEGRINO, J. Complex learning environments:
Connecting learning theory, Instructional Design, and
Technology. In: Seel, N.; Dijkstra, S. (Eds.). Curriculum,
Plans, and Processes in Instructional Design. Mahwah, NJ:
Lawrence Erlbaum Associates, 2004.
PIAGET, J. Epistemologia Gentica. So Paulo: Martins
Fontes, 1978.