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PLANETFALL TM

USER MANUAL

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When the Third Galactic Union was formed by the
DO YOU HAVE in primitive shelters rudely constructed of coarse
Great Treaty of 11,203 GY between the Empires of
Tremain and Gallium, an order went forth from the WHAT IT TAKES? minerals and deceased vegetation-then you may just
have what it takes to be a part of our proud tradition.
capital on Tremain that a great armada be formed. The Stellar Patrol is like a giant, Cadet 4th Class Darrell Plintiv is a fine example of
The greatest military and philanthropic minds in ever-growing benevolent bird: the kind of being today’s Stellar Patrol produces. Let
the Galaxy, including High Admiral Merescu its top leaders the brain, his story serve as an inspiration to all.
and the Lord Beatitude Berezza, were its commanders
sequestered in a
THE PATROL MADE ME
INTO AN ORGANISM
MY PROGENITORS
CAN BE PROUD OF.
“I’m part of a team devoted to excellence and enter-
brightly lit map room the wings, its starships the prise that is the Stellar Patrol’s proud tradition,” says
for a week-long intensive brainstorming session. No Thus was body, its strong recruits the backbone Cadet 4th Class Darrell Plintiv. “In my three years
records were kept of this top-secret strategic sum- the Stellar Patrol born, and and muscle, its discoveries the energy that makes it with the Patrol, I’ve found plenty of opportunity for
mit, but out of it came the most ambitious apostolic our mission ever since fly, its weak recruits the bodily waste that gets left advancement. And I’ve seen solar systems never
pseudo-military unit ever conceived. The sevenday has been to explore the behind. Carelessness and laziness have no place in before visited by the Third Union, some inhabited
conference changed the course of intergalactic ex- Galaxy, to seek out such the Stellar Patrol: recruits must be strong, brave, and only by crystalline-based life forms! Sure, life in the
ploration and diplomacy forever. remnants of human resourceful. Recruits must be able to laugh in the Patrol isn’t always a thrill-a-millichron, but they’ve
First, blueprints for huge multipurpose starships civilization as have face of death, sneer in the clutches of adversity, and developed a wide range of activities to improve my
were drawn up. Next, designers from Vandermeek, managed to survive eat almost anything. Loyalty to the Union must be mind and encourage personal growth. You have to be
the fashion capital of the Universe, were commis- the Second Union’s limitless and unconditional, and dedication to a proj- strong, brave, and resourceful. I’m gaining invalu-
sioned to create the perfect uniform: functional, com- collapse and the ect-be it building a space pod, exploring a new planet, able experience that can lead to a high-paying civilian
fortable, and virtually indestructible. Finally, a highly Dark Age that or shining a superior’s shoes -must be absolute. career in later life. And my uniform is functional,
sophisticated, incredibly accurate weapon prototype followed-in short, In short, if you are the kind of organism who can comfortable, and virtually indestructible!”
was assembled. to “Boldly Go stare 10,000 years of darkness straight in the visual The Stellar Patrol builds character. You learn new
Appeals for soldiers appeared in all Third Union Where Angels receptor without flinching-if you can stand up to the cultures and new ways of thinking. You learn to
publications, as well as on all subspace frequencies. Fear to Tread.” horrors of star systems descended to near- survive hardships both mental and physical. You
Almost immediately, the ranks were filled and a wait- barbarism, where uncivilized beings live savagely learn how to withstand pain-and be proud of it. If
ing list was established. you’re the type of organism we’re looking for, read
on.
Sure, you’ll get a paycheck in the Patrol. But 32 find in your body, from your frontalis to your abduc- able-ways to fill time between orbit watch shifts is
credits, new underwear, and a pack of chewing gum tor of hallux, will be stretched, trained, toned, and to enroll in the Deep Space Hero Correspondence
every month isn’t all you’ll get out of it. You’ll also be hardened. Scrawny recruits will become muscular Course. (Since the Patrol places such a high pre-
traveling to distant worlds you never imagined ex- powerhouses; corpulent recruits will become lithe, mium on education, we will match-credit for credit-all
isted, earning the respect of your friends and family, quick, and sinewy. Only high-protein no-fiber diets funds you set aside for schooling. Ask your recruiter
and acquiring outstanding technical training that can will be dished out. To build up endurance, you will be for details.)
get you a good job in later life. Here are just a few of permitted little or no rest time. Recreation activities
the valuable skills you can learn in the Patrol. will stress the importance of physical fitness: moving WE’LL TELL YOU
HOW TO BECOME
mounds of dirt from location to location, 20-kilome-
ter jogs, boxing, sprinting, and 30-kilometer jogs. WHERE TO GO
For more than 140 Galactic years, Stellar Patrol ships
A FAST LEARNER You will sweat your old body away and run it into the
ground beyond recognition, and emerge from Boot have been visiting foreign ports and exploring exotic
As a new recruit to the Stellar Patrol, you will spend Camp with a better-than-new physique of Gurthark- planets -some inhabited only by crystalline-based life
your first four weeks in Intelligence Camp. There, ian proportions. forms. But the excitement doesn’t stop there.
you will be taught the most essential knowledge in What a challenge! You’ll explore solar systems never before visited
the Universe using highly advanced intensive study- by the Third Union. You’ll teach Galalingua to chil-
ing techniques. You’ll learn to read and speak the 18 dren on Flemring-5. You’ll see nebulae and novas.
principal languages of the Galaxy fluently in three HOW TO BECOME You’ll hear the haunting music of the Stringface spe-
days. You’ll memorize the structural formula, mo-
lecular weight, melting point, boiling point, density,
A LEADER cies on Brylyn Minor. You’ll watch the double sunset
and triple moonrise from Legllama.
Since its inception, the Stellar Patrol has always
and solubility of every known organic and inorganic looked for individuals who shine. (We also look for In the Patrol, you’ll enjoy shore leave at exotic
compound in two days; thermodynamic properties celestial bodies that shine-ask for our full-color bro- ports like Accardi-3. At the famed Thieves Bazaar
(including temperature, heat, and entropy of transi- chure entitled “Exploring Cosmic Phenomena.”) you’ll haggle for exotic placebo treasures, and at the
tion) of all elements and oxides in one day; and all To gain recognition and eventually serve the Pa- Scavengers Market you’ll find great buys on grotch-
300 astrophysics log tables overnight. Other areas of trol in a leadership capacity, you should volunteer of- bone carvings and ivory receptor shades. The
study will include general nuclear phenomena, iso- ten for the toughest assignments: front line combat, multi-level swimming crater on Accardi-3 is the
topes, radioactivity, fusion, antimatter, the origin of reconnaissance missions, and grotch cage cleaning largest in the Universe. Also on Accardi-3 is
life, the classification and metabolisms of organisms, detail. It takes a very special soldier to recognize the the blindingly beautiful Refractory Wall, a 10-me-
energy, transportation, religion, and philosophy. potential that can be realized from the last-mentioned gameter natural formation composed of glistening
It might take an unenlisted civilian months, even line of duty. crystal.
years, to learn all this essential knowledge. But the But no matter where you’re stationed or on-duty
Stellar Patrol is staffed with the Third Union’s finest
educators and electric shock therapists to guarantee HOW TO USE YOUR TIME in the Universe, you’ll be welcomed by all life forms,
because you’re a member of the Third Union’s Stel-
that all recruits learn FAST. EFFECTIVELY lar Patrol, part of a team devoted to the excellence
and enterprise that is the Stellar Patrol’s proud tradi-
Because life in the Stellar Patrol cant always be a
HOW TO BE STRONG thrill-a-millichron, we’ve developed a wide range of
activities to improve your mind and encourage per-
tion.
After Intelligence Camp, you will spend six to 10 sonal growth. One of the more popular- and profit-
weeks in Boot Camp. There, every muscle we can
FIND OUT IF YOU’RE
STELLAR PATROL MATERIAL-TODAY!
This incredibly comprehensive questionnaire was prepared totally in accordance with the rules and regulations of the Eighth
Division Codes of the Third Galactic Union.
To help your recruitment officer determine the best positions for you when you join the Stellar Patrol, fill out the entire ques-
tionnaire honestly and without help from family members or friends.
Note: Although most of this data is on Permafile at Third Galactic Union Central Headquarters and can be verified instantly,
this is our only method for determining how closely you adhere to the standard code of honor.
PHYSICAL ATTRIBUTES 7. I am able to communicate with others:
1. Color of eyes: ☐ in Galalingua
☐ in monosyllabic grunts
Do you need glasses or corrective surgery on your eyes? ☐ via Astronmet’s Universal Sign Language
☐ not at all

2. Color of hair:______________ no 8. Do you have any experience:


yes
Present hair length: On head:_____________________ a. using a megaplenoscope?
Elsewhere (specify):___________ ☐ yes ☐ no
Are you bald? ☐ Yes ☐ No ☐ receding hairline b. operating a Schistosoma detector?
☐ yes ☐ no
3. Height (check one): c. actuating a seroepidemiological cyclodiathermy laser?
☐ Below 1.5 meters but willing to undergo Artificial ☐ yes ☐ no
Elongation Therapy to meet Stellar Patrol requirements d. doing laundry? ☐ yes ☐ no
☐ Below 1.5 meters and unwilling to undergo A.E.T. e. other (specify):__________________________
☐ El Between 1.5 and 3 meters
☐ Above 3 meters but willing to undergo Artificial
Shrinkage Therapy to meet Stellar Patrol requirements 9. What are your interests and hobbies? (Check up to three)
☐ Above 3 meters and unwilling to undergo A.S.T.
☐ Jogging
☐ Traveling
☐ Thinking
4. Respiratory functions: Can you breathe through your:
☐ ☐ Thinking out loud/talking
☐ nose laying Double Fanucci
to yourself
☐ mouth ☐ Moving mounds of dirt
☐ Filling out questionnaires
☐ both nose and mouth from location to location
☐ Climbing trees ☐ Drooling
☐ neither nose nor mouth
☐ Climbing walls ☐ Scratching
☐ none of the above
☐ Writing manuals ☐ Being miserable
Do you smoke?
☐ Apologizing
☐ often
☐ Reading manuals
☐ sometimes 10. In ten words or less, describe the very reason for your
☐ never existence:
☐ neither nose nor mouth _______________________________________________
☐ never looked _______________________________________________

5. How would you describe your overall physical health?


PSYCHOLOGICAL PROFILE
☐ Excellent
11. Which of the following would you be willing to do for your
☐ Good
Union?
☐ Fair
☐ die
☐ Poor
☐ die slowly
☐ Notify my next of kin immediately
☐ the slowly and painfully
☐ read an Infocom instruction manual
EDUCATION/PERSONAL BACKGROUND ☐ none of the above
6. Have you finished high school or do you know someone who
has? 12. I am most attracted to:
☐ yes ☐ beings who are superior to myself in rank
☐ no ☐ beings of the opposite sex
☐ not sure ☐ beings of the same sex
☐ beings of no sex
☐ myself
13. Do you suffer from any mental disorders that would prevent 22. In what year was the Intergalactic Commerce Act passed?
you from participating in laboratory experiments? ________________________________________________
☐ it doesn’t matter; I’ll do whatever I’m told
☐ no 23. Who invented the light deceleration process known as slow
☐ definitely not glass?
________________________________________________
14. My favorite form of recreation is:
☐ mopping up after slimy beings who are superior to myself 24. Name the act passed in 11,205 GY to strengthen the Planetary
in rank Commerce Act. ___________________________________________
☐ dueling with laser bazookas at two paces
☐ forcing people to read Infocom manuals 25. Name the year in which Arnold Guunuf invented slow glass.
________________________________________________
15. Do you enjoy working with:
people? ☐ yes ☐ no 26. The Intergalactic Commerce Act, passed in 11,205 GY, strength-
animals? ☐ yes ☐ no ened what earlier act? ______________________________________
plants? ☐ yes ☐ no
aliens? ☐ yes ☐ no 27. In 11,210, a glazier named Arnold Guunuf invented a light
no finger paints? ☐ yes ☐ no deceleration process. Name it. _______________________________

16. Patience factor: Stand in a corner of the room facing the wall 28. What is the answer to this question?________________________
for as long as you can. Don’t continue reading until you stop.
Now, write here how long you stood: ________ (in days). 29. Three couples (the Phariixes, the Boorbs, and the Keqrees)
were seated at a circular table playing Partnership Fanucci. They
17. Hydrophobia factor: Chain yourself to a rock underwater for were a cosmobiologist, a gravity engineer, a sleep technician, an
as long as you can. Don’t continue reading until you stop. ambassador, a fusion supervisor, and an editor; and they were
Now, write here how long you held your breath: ________ (in originally from Gallium, Legilama, Granjil-6, Storvbay, Ansill, and
days). jaaggo. Each male sat between two females, and no one sat next to
their spouse.
18. Monotony factor: Repeat number 17 above as many times as From the following information, determine where each person
you can. Don’t continue reading until you stop. Now, write here sat, what profession each had, and what planet each came from.
whether you were really gullible enough to repeat number 17: a. The Ansillan sat between the cosmobiologist and one of the
_______. Keqrees.
b. The female Phariix was seated across the table from the
gravity engineer.
LOGICAL REASONING ABILITIES
c. The male on the fusion supervisor’s left sat across from the
19. FOOT is to SHOE as FINGER is to:
person from Granjil-6.
a. Nose
d. The ambassador was seated between the Jaaggoian and the
b. Eye
editor. One of these three was the male Boorb.
c. Ear
e. The Storvbayite sat on the right of the Galliumian. Neither of
d. Mouse
them was a Keqree.
e. Donut
f. The sleep technician sat across from the Legilaman.
f. Honesty
One of them sat next to the fusion supervisor.

20. RAIN is to SNOW as GROTCH is to:


30. Four robotic satellites were designed to do the following: YA3
a. Leopard
to find drifting garbage, JP7 to transport the garbage, SEM6 to
b. Hurricane
turn the garbage into energy, and MD8 to distribute the energy. As
c. Amoeba
Destiny would have it, however, YA3 found more drifting garbage
d. Cage
than the other three satellites could process. Based on the follow-
e. a and b,and maybe c and d
ing clues, determine who designed the satellites.
f. 3.14159
a. YA3 did not understand signals transmitted in Galalinguan.
b. JP7 made no distinction between garbage and energy.
21. HULL is to SPACESHIP as SKIN is to:
c. SEM6 made no distinction between garbage and YA3.
a. Glove
d. MD8 transmitted signals to YA3 only in Galalinguan.
b. Cat
c. Thermonuclear fusion
Submit this completed questionnaire to a Stellar Patrol recruiter. If
d. Titanium
you qualify for the Patrol, you will be notified within two chrons.
e. Burn
f. Muffin
Instruction
Manual for
PLANETFALL

7 Instruction Manual
Instruction Manual for Table of Contents
An Over view Page 9
PLANETFALL • What is interactive fiction?
• Moving around
After the fall of the Second Galactic Union in 1716 • Turns and scoring
GY, a ten-thousand-year dark age settled upon the
galaxy. Interstellar travel was non-existent, and many
star systems descended into a near-barbaric state, Tips for Novices 10
burning coal and gas for energy, and growing food Nine useful pointers about interactive fiction.
directly from exposed topsoil.
In 11,203 GY, a treaty between the Empires of Tre- Communicating with PLANETFALL 11
main and Gallium formed the Third Galactic Union. • Basic sentences
Ships of the Stellar Patrol (a pseudo-military wing of • Complex sentences
the Union government on Tremain) began exploring • Talking to characters in the story
the galaxy, searching for the human civilizations that • Vocabulary limitations
are the remnants of the Second Union.
You are a native of the planet Gallium. Although it Starting and Stopping 13
is one of the most politically powerful worlds in the
• Starting PLANETFALL (“Booting Up”)
Union, Gallium is no garden spot. In fact, the Gallium
Chamber of Commerce brochure entitled “Ten Great • Saving and restoring
Reasons to Visit Gallium” ends on page 3. The author • Quitting and restarting
ran out of reasons after listing just two.
For five generations, your family has served in Appendix A: Quick Reference Guide 14
the Stellar Patrol. Your great-great-grandfather was a This briefly describes the most important
High Admiral and one of the founding officers of the things to know about interactive fiction. It is
Patrol. It was taken for granted that when you came vital that you know all these things before you
of age you would join up. begin your adventure.
Now, more than a year after signing up, and two
months after being transferred to the S.P.S. Fern- Appendix B: Important Commands 15
stein, you are still only ranked Ensign Seventh Class.
Your superior officer, Ensign First Class Blather, has
been making your life miserable. You’re beginning to Appendix C: Some Recognized Verbs 16
wonder if you’re really cut out for the Stellar Patrol...
If you’re experienced with Infocom’s interactive Appendix D: PLANETFALL Complaints 17
fiction, you may not feel like reading this entire
manual. However, you should at least read about Appendix E: Sample Transcript and Map 18
time and turns (on page 9) and look at the appendix
of recognized verbs (on page 16). Appendix F: We’re Never Satisfied 21

Appendix H: About the Author 22

Appendix H: Software License Agreement 23

STARCROSS Pack-In’s 24

STARCROSS Remaster Credits 35

Instruction Manual 8
An Over view In PLANETFALL, time passes only in response
to your input. You might imagine a clock that ticks
Interactive fiction is a story in which you are the main each time you type a sentence, and the story pro-
character. Your own thinking and imagination deter- gresses only at each tick. Nothing happens until
mine the actions of that character and guide the story you type a sentence and press the RETURN (or
from start to finish. ENTER) key, so you can plan your turns as slowly
Each work of Infocom’s interactive fiction, such as and carefully as you want.
PLANETFALL, presents you with a series of locations, The standard unit of time used in the galaxy
items, characters, and events. You can interact with these days is the millichron. One thousand mil-
these in a variety of ways. lichrons make up one chron, and the standard
To move from place to place, type the direction you galactic day is divided into ten chrons, so even an
want to go. When you find yourself in a new location, Ensign Seventh Class who flunked Astrogation
it’s a good idea to become familiar with your surround- could deduce that there are ten thousand milli-
ings by exploring the nearby rooms and reading each chrons in a day. (The standard galactic day, by the
description carefully. (You may notice that PLANET- way, is equivalent to the time it takes for the planet
FALL occasionally refers to a location as a “room,” Earth to make one rotation. Earth, a backwater
even if you are outdoors.) As you explore, it is helpful world in the Sol System, is generally believed to be
to make a map of the geography. the birthplace of humanity.) Early morning occurs
An important element of interactive fiction is puzzle- around 2500 and late evening comes at 8500 or so.
solving. You should think of a locked door or a fero- In some old-fashioned parts of the galaxy, 5000 is
cious beast not as a permanent obstacle, but merely as called “noon.” And on the administrative moons
a puzzle to be tackled. Solving puzzles will frequently of Tremain, most bureaucrats hold “3500-to-7000
involve bringing a certain item with you, and then us- jobs.”
ing it in the proper way. In PLANETFALL, different actions will take dif-
ferent amounts of time. For example, picking up an
object will take less time than walking down a long
hall.
To measure your progress, PLANETFALL keeps
track of your score. You may get points for solv-
ing puzzles, performing certain actions, or visiting
certain locations. Until you can complete the story
with a perfect score of 80 points, you might as well
resign yourself to holding a bureaucratic 3500-
to7000 job on one of the administrative moons of
Tremain.

9 Instruction Manual
Tips for Novices 6. You may find it helpful to go through PLANET-
1. Draw a map. It should include each location, the FALL with another person. As the dual-brained worm
directions connecting it to adjoining locations, and beasts of Nebulon are fond of saying, “Two heads are
any interesting objects there. (See the small sample better than
map that goes along with the sample transcript on 7. If you really have difficulty, you can order a hint
page 18) Note that there are 10 possible directions, booklet and a complete map using the order form in
plus IN and OUT. your package. You don’t need this booklet to enjoy
2. Most objects in the story that you can pick up are the story, but it will make solving the puzzles easier.
important for solving one or more of the puzzles 8. Read the sample transcript on page 18 to get a feel
you’ll run into. for how Infocom’s interactive fiction works.
3. Save your place often. That way, if you mess up 9. You can word a command in many different ways.
or get “killed,” you won’t have to start over from the For example, to clean the deck of the spaceship, you
beginning. See page 13 for instructions. could use any of the following:
4. Read the story carefully. There are often clues in
the descriptions of locations and objects, as well as CLEAN FLOOR
in labels, engravings, books, and soon. Even strange SWAB THE DECK
or dangerous actions may provide clues, and might SCRUB THE GROUND
prove to be fun! You can always save your position BRUSH THE FLOOR WITH THE SCRUB BRUSH
first if you want. Here’s a silly example:
> SHOW THE RANSOM NOTE TO THE ALIEN Notice that since the brush is the only item you’re
The alien shrugs. “Sorry, I don’t read Galalingua.” carrying that’s useful for cleaning, PLANETFALL
It begins walking away from your landing craft. assumes that it is the item with which you want to
You’ve just learned something about the alien’s clean. But more about that in the next section...
reading ability. Perhaps there’s some other object
The dual-brained worm beasts of Nebulon are a fascinating
(like the photo of the alien’s mate in chains) that bunch, with a head on either end of their long worm-like bodies
would convince it to follow you into your landing which can often grow to a length of fourteen kiloblops. One legend
craft. among spacefarers claims that the two ends of the same worm
5. Unlike other “adventure games” that you may have beast once fell in love and got married. It wasn’t until they had a
big fight and one head decided to go back home to mother that
played, there are many possible routes to the end of
they realized what had happened.
PLANETFALL. Some puzzles have more than one
solution; other puzzles don’t need to be solved at all.
Sometimes you will have to solve one puzzle in order
to obtain the item(s) or information you need to
solve another puzzle.

Instruction Manual 10
Communicating with PLANETFALL PLANETFALL understands many different kinds of
In PLANETFALL, you type your sentence in Gala- sentences. Here are some examples. (Note that some
linguan (still referred to as plain English in certain of these objects or situations don’t actually appear in
regions of the galaxy) each time you see the prompt PLANETFALL.)
(>). PLANETFALL usually acts as if your sentence be- WALK NORTH
gins “I want to...:’ although you shouldn’t actually type DOWN
those words. You can use words like THE if you want, NE
and you can use capital letters if you want; PLANET- GO AFT
FALL doesn’t care either way. U
When you have finished typing a sentence, press PUSH BUTTON
the RETURN (or ENTER) key and PLANETFALL will TAKE THE SPACESUIT
process your request. PLANETFALL will respond, PUT ON THE SPACESUIT
telling you whether your request is possible at this DROP THE CONCAVE LENS
point in the story, and what happened as a result. EXAMINE THE LARGE RED MACHINE
PLANETFALL recognizes your words by their first LOOK THROUGH THE BROKEN TELESCOPE
six letters, and all subsequent letters are ignored. LOOK UNDER THE TIME MACHINE
Therefore, FINGER, FINGERs, FINGERprint, and READ THE TIME MACHINE INSTRUCTIONS
FINGERnail would all be treated as the same word by ENTER THE TELEPHONE BOOTH
PLANETFALL. DROP THE FURRYALIEN INTO THE BASKET
To move around, just type the desired direction. SHOOT THE FLASHING BUTTON WITH THE RAY GUN
You can use the eight compass directions: NORTH, You can use multiple objects with certain verbs if
SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, you separate them by the word AND or by a comma.
SOUTHEAST, and SOUTHWEST. You can abbreviate Some examples:
these to N, S, E, W, NE, NW, SE, and SW, respec- TAKE SILVER WIRE, COPPER WIRE, GOLD WIRE
tively. You can use UP (or U) and DOWN (or D). IN DROP THE SMALL METEOR, THE BROKEN TELESCOPE,
and OUT will also work in certain places. On board AND THE HAMMER
a ship, you’ll want to use the directions PORT (or P), PUT THE PLANT AND THE RODENT IN THE CAGE
STARBOARD (or SB), FORE (or F), and AFT. The word ALL refers to every visible object except
those inside something else. If there were an apple on
the ground and an orange inside a cabinet, TAKE ALL
would take the apple but not the orange.
TAKE ALL
TAKE ALL THE POWER CELLS
TAKE ALL FROM THE SURVIVAL KIT
GIVE ALL BUT THE PENCIL TO THE ROBOT
DROP ALL EXCEPT THE TORN TOWEL

11 Instruction Manual
You can include several sentences on one input line If your sentence is ambiguous, PLANETFALL
if you separate them by the word THEN or by a period. will ask what you really mean. You can answer most
(Note that each sentence will still count as a turn.) of these questions briefly by supplying the missing
You don’t need a period at the end of the input line. information, rather than typing the entire input again.
For example, you could type all of the following at You can do this only at the very next prompt. Some
once, before pressing the RETURN (or ENTER) key: examples:
TAKE THE RAY GUN. RECHARGE It NE. SHOOT THE > TURN THE AIRLOCK CONTROL
LOCK WITH THE RAY GUN THEN OPEN THE DOOR What do you want to turn the airlock control with? >THE
If PLANETFALL doesn’t understand one of the CROWBAR
sentences in your input line, or if something unusual The airlock door opens.
happens, it will ignore the rest of your input line (see or
“PLANETFALL Complaints” on page 20). > SHOOT THE ALIEN WITH THE RAY GUN
There are only two kinds of questions that PLAN- Which ray gun do you mean, The Arcturian ray gun or
ETFALL understands: the first is WHAT IS (some- the Rigellian ray gun?
thing), and the other is WHERE IS (something). For > RIGELLIAN
example: The rays bounce harmlessly off the alien’s Rigellian-ray-
WHAT IS A GRUE? proof vest.
WHERE IS THE MALFUNCTIONING HOVERCRAFT? PLANETFALL uses many words in its descrip-
You will meet other people and creatures in PLAN- tions that it will not recognize in your sentences. For
ETFALL. You can “talk” to some of these beings by example, you might read, “Through the viewport you
typing their name, then a comma, then whatever you can see rocky cliffs above the ocean.” However, if
want them to do. Here are some examples: PLANETFALL doesn’t recognize the words OCEAN
DOCTOR, GIVE ME THE ARTIFICIAL LEG or CLIFFS in your input, you can assume that they
ADMIRAL, FOLLOW ME aren’t important to your completion of the story,
MIKE, KILL THE ALIEN THEN GO NORTH except to provide you with a more vivid description
GURTHARK, OPEN THE CONTROL BOX. FIRE THE of where you are or what is going on. PLANETFALL
ROCKETS recognizes over 600 words, nearly all that you are
Notice that in the last two examples, you are giving likely to use in your sentences. If PLANETFALL
a person more than one command on the same input doesn’t know a word you used, or any of its common
line. synonyms, you are almost certainly trying something
PLANETFALL tries to guess what you really mean that is not important in continuing your adventure.
when you don’t give enough information. For ex- Note that PLANETFALL will not accept words
ample, if you say that you want to do something, but typed in the corrupt or dialectical Galalinguan found
not what you want to do it to or with, PLANETFALL on the more distant planets. You must use only stan-
will sometimes decide that there is only one possible dard Galalinguan. For example, a Ramosian farmer
object that you could mean. When it does so, it will playing PLANETFALL (an unlikely occurrence)
tell you. For example: might type “Handen meef demmer ive-reekeez,” but
> UNLOCK THE DOOR PLANETFALL would only understand “Give me the
(with the key) piano.”
The door is now unlocked.
or
> GIVE THE PLIERS
(to the robot)
The robot thanks you, uses the pliers to repair the super-
computer, and together they take over the world.

Instruction Manual 12
Starting and Stopping Saving and Restoring: It will probably take you many
Starting the Story: Now that you know what to expect days to complete PLANETFALL. Using the SAVE fea-
in PLANETFALL, it’s time for you to “boot” your disk. ture, you can continue at a later time without having
To load PLANETFALL, follow the instructions on the to start over from the beginning, just as you can place
Reference Card in your package. a bookmark in a book you are reading. SAVE puts a
The copyright notice and the release number of “snapshot” of your place in the story onto another
the story will appear, followed by a brief introduc- disk. If you are cautious, you may want to save your
tory passage. You will then see the description of the place before (or after) trying something dangerous
opening location of the story. Finally, the prompt (>) or tricky. That way, you can go back to that position
will appear, indicating that PLANETFALL is awaiting later, even if you have gotten lost or “killed” since
your input. then.
Here is a quick exercise to help you get accus- To save your place in the story, type SAVE at the
tomed to interacting with PLANETFALL. Try typing prompt (>), and then press the RETURN (or ENTER)
the following next to the prompt (>): key. Then follow the instructions for saving and
CLEAN THE DECK restoring on your Reference Card. Some computers
Then press the RETURN (or ENTER) key. PLANET- require a blank disk, initialized and formatted, for
FALL will respond with: saves. Using a disk with data on it (not counting other
The floor is a bit shinier now. PLANETFALL saves) may result in the loss of that
Now try typing: data, depending on your computer.
CLIMB THE STAIRWAY You can restore a saved position any time you want.
After you press the RETURN (or ENTER) key, To do so, type RESTORE at the prompt (>), and press
PLANETFALL will respond: the RETURN (or ENTER) key. Then follow the instruc-
Gangway This is a steep metal gangway connecting tions on your Reference Card. You can then continue
Deck Eight, above, with Deck Nine, below. the story from the point where you used the SAVE
command. You can type LOOK for a description of
where you are. Quitting and Restarting: If you want
to start over from the beginning, type RESTART and
press the RETURN (or ENTER) key. (This is usually
faster than re-booting.) Just to make sure, PLANET-
FALL will ask if you really want to start over. If you
do, type Y or YES and press the RETURN (or ENTER)
key.
If you want to stop entirely, type QUIT and press the
RETURN (or ENTER) key. Once again, PLANETFALL
will ask if this is really what you want to do.
Remember when you RESTART or QUIT: if you want
to be able to return to your current position you must
first do a SAVE.

13 Instruction Manual
Appendix A 3. Important! After typing your sentence or command,
Quick Referrence Guide you must press the RETURN (or ENTER) key before
1. To start the story (“boot up”), see the separate PLANETFALL will respond.
Reference Card in your PLANETFALL package. 4. On most computers, your screen will have a special
2. When you see the prompt (>) on your screen, line called the status line. It tells you the name of your
PLANETFALL is waiting for your input. There are current location, the number of turns you have taken,
four kinds of sentences or commands that PLANET- and the time in the story.
FALL understands: 5. You can pick up and carry many of the items you’ll
A. Direction commands: To move from place to find in the story. For example, if you type TAKE THE
place, just type the direction you want to go: N (or FLASK, you will be carrying it. Type INVENTORY to
NORTH), E, S, W, NE, SE, NW, SW, U (or UP), D, see a list of the items you are carrying.
IN, OUT, P (or PORT), SB, F, or AFT. 6. When you want to stop, save your place for later, or
B. Actions: Just type whatever you want to do. start over, read the “Starting and Stopping” section
Some examples: READ THE BOOK or OPEN THE on page 16.
DOOR or LOOK THROUGH THE WINDOW. Once 7. If you have trouble, refer to the specific section of
you’re familiar with simple commands, you’ll want the manual for more detailed instructions.
to use more complex ones as described in
“Communicating with PLANETFALL” on page 14.
C. Commands given to people: To talk to
characters in the story, type their name, then a
comma, then what you want to say to them. For
example: FLOYD, GIVE ME THE AXE or OLD
MAN, GO NORTH.
D. Special one-word commands: Some one word
commands, such as INVENTORY or DIAGNOSE,
give you specific information or affect your output.
A list of these appears in the “Important
Commands” appendix on page 18.

Instruction Manual 14
Appendix B INVENTORY - PLANETFALL will list what you are car-
Important Commands rying. You can abbreviate INVENTORY to I.
There are a number of one-word commands which LOOK - This tells PLANETFALL to describe your loca-
you can type instead of a sentence. You can use them tion in full detail. You can abbreviate LOOK to L.
over and over as needed. Some count as a turn, oth- QUIT - This lets you stop. If you want to save your
ers do not. Type the command after the prompt (>) position before quitting, follow the instructions in the
and hit the RETURN (or ENTER) key. “Starting and Stopping” section on page 16. You can
AGAIN - PLANETFALL will usually respond as if abbreviate QUIT to Q.
you had repeated your previous sentence. Among RESTART - This stops the story and starts over from
the cases where AGAIN will not work is if you were the beginning.
just talking to another character. You can abbreviate RESTORE - This restores a position made using the
AGAIN to G. SAVE command. See “Starting and Stopping” on page
BRIEF - This tells PLANETFALL to give you the full 16 for more details.
description of a location only the first time you enter SAVE - This makes a “snapshot” of your current posi-
it. On subsequent visits, PLANETFALL will tell you tion onto your storage disk. You can return to a saved
only the name of the location and the objects present. position in the future using the RESTORE command.
This is how PLANETFALL will normally act, unless See “Starting and Stopping” on page 16 for more
you tell it otherwise using the VERBOSE or SUPER- details.
BRIEF commands. SCORE - PLANETFALL will show your current score
DIAGNOSE - PLANETFALL will give you a medical and a ranking which is based on that score. You will
report of your physical condition, and will tell you also be told the current Galactic Standard Time, and
whether you’re tired or hungry. how many standard galactic days have elapsed since
your adventure began.
SCRIPT - This command tells your printer to begin
making a transcript of the story as you venture
onwards. A transcript may aid your memory but is
not necessary. It will work only on certain computers;
read your Reference Card for details.

15 Instruction Manual
SUPERBRIEF - This commands PLANETFALL to dis- Appendix C
play only the name of a place you have entered, even Some Recognized Verbs
if you have never been there before. In this mode, This is only a partial list of the verbs that PLANET-
PLANETFALL will not even mention which objects FALL understands. There are many more. Remember
are present. Of course, you can always get a descrip- that you can use a variety of prepositions with them.
tion of your location, and the items there, by typing For example, LOOK can become LOOK INSIDE, LOOK
LOOK . In SUPERBRIEF mode, the blank fine between BEHIND, LOOK UNDER, LOOK THROUGH, LOOK AT
turns will be eliminated. This mode is meant for play- and so on.
ers who are already very familiar with the geography.
Also see VERBOSE and BRIEF.
TIME - This will give you the current time within the BOARD GO PLAY SLIDE
story. It is useful for those versions which have no CLIMB HELP POINT SMELL
status line, and can be shortened to T. CLOSE HOLD POUT STAND
UNSCRIPT - This commands your printer to stop mak- DESTROY JUMP PULL STEP
ing a transcript. DISEMBARK KICK PUSH SWIM
VERBOSE - This tells PLANETFALL that you want a DRINK KILL PUT TAKE
complete description of each location, and the objects DROP KISS READ TELL
in it, every time you enter a location, even if you’ve EAT KNOCK REMOVE THROW
been there before. Also see BRIEF and SUPERBRIEF. ENTER LEAVE SCRUB TOUCH
VERSION - PLANETFALL responds by showing you EXAMINE LISTEN SEARCH TURN
the release number and the serial number of your EXIT LOCK SHAKE TYPE
copy of the story. Please include this information if EXTEND LOOK SHOOT UNLOCK
you ever report a “bug” in the story. FOLLOW MOVE SHOW WALK
WAIT - This will cause time in the story to pass. Nor- GET OPEN SIT WEAR
mally, between turns, nothing happens in the story. GIVE PICK SLEEP YELL
You could leave your computer, take a nap, and return
to the story to find that nothing has changed. You can
use WAIT to make time pass in the story without do-
ing anything. For example, if you encounter an alien
being, you could WAIT to see what it will do. Or, if you
are in a moving vehicle, you could WAIT to see where
it will go. You can abbreviate WAIT to Z.

Instruction Manual 16
Appendix D I FOUND TOO MANY NOUNS IN THAT SENTENCE.
PLANETFALL Complaints An example is PUT THE SOUP IN THE BOWL WITH THE
PLANETFALL will complain if you type a sentence LADLE, which has three noun phrases, one more than
that confuses it completely. PLANETFALL will then PLANETFALL can digest in a single action.
ignore the rest of the input line. (Unusual events,
such as being attacked, may also cause PLANET- I DON’T UNDERSTAND THAT SENTENCE. The sen-
FALL to ignore the rest of the sentences you typed, tence you typed may have been gibberish, such as
since the event may have changed your situation GIVE COMPUTER WITH ROBOT. Or, you may have
drastically.) Some of PLANETFALL’s complaints: typed a reasonable sentence but used a syntax that
PLANETFALL does not recognize, such as SMELL
I DON’T KNOW THE WORD “(your word) “. The word UNDER THE ROCK. Try rephrasing the sentence.
you typed is not in the story’s vocabulary. Sometimes
using a synonym or rephrasing will help. If not, I CAN’T USE MULTIPLE (IN)DIRECT OBJECTS WITH
PLANETFALL probably doesn’t know the idea you “(your verb)”. You can refer to several items at the
were trying to get across. same time only with certain verbs. Among the more
useful of these verbs are TAKE, DROP, and PUT. This
I CAN’T USE THE WORD “(your word) “ HERE. restriction also applies to the use of ALL, as in DROP
PLANETFALL knows the word you typed, but ALL. For example, ATTACK will not work with multiple
couldn’t use it in that sense. Usually this is because objects; you couldn’t say ATTACK ALL or ATTACK THE
PLANETFALL knows the word as a different part BEAST AND THE ROBOT.
of speech. For example, if you typed TURN ON THE
LIGHT, you are using LIGHT as a noun, but PLANET- I DON’T SEE WHAT YOU ARE REFERRING TO. You
FALL might know LIGHT only as a verb, as in LIGHT used IT, HIM, or HER, but PLANETFALL wasn’t sure
THE LAMP. what object or person you meant. Try it again using
the name of the object or person. (For example, READ
I CAN’T FIND A VERB IN THAT SENTENCE! Unless you THE BOOK instead of READ IT.)
are answering a question, each sentence must have a
verb (or a command) in it somewhere. YOU CAN’T SEE ANY “(object)” HERE! The object you
referred to was not accessible to you. It may be some-
I COULDN’T FIND A NOUN IN THAT SENTENCE! where else, inside a closed container, and soon.
This usually means that your sentence was incom-
plete, such as EAT THE BLUE. THE OTHER OBJECT(S) THAT YOU MENTIONED ISN’T
(AREN’T) HERE. You referred to several objects in
your sentence, but some of them weren’t present or
visible.

ITS TOO DARK TO SEE! There wasn’t enough light to


perform your action. Try moving to a lit area or look-
ing for a light source.

YOU CAN’T GO THAT WAY. You tried to move, but


there is no exit in your intended direction.

I BEG YOUR PARDON? You pressed the RETURN (or


ENTER) key without typing anything.

17 Instruction Manual
Appendix E > PORT
You’ll have to stand before you can leave.
Sample transcript and Map
> GET OUT OF THE COUCH
This transcript is not from PLANETFALL, but it does
You are standing again.
show most of the usual things you can do in the story.
> OPEN THE TOOLBOX
It contains several simple puzzles and their solutions,
It’s locked.
and it will give you a good idea of how Infocom’s
> PORT
interactive fiction works. The player’s sentences ap-
Docking Port
pear in capital letters after each prompt (>). The map
This is the huge docking port of the space station. Only
represents the terrain in the sample transcript as you
one ship is here at the moment, a one-man scooter, so
might have drawn it.
the docking port seems unusually empty. A tube leads
down toward the heart of the station.
> DOWN
Main Hallway, Sector M
This is the station’s main corridor, which continues to
port and starboard. A tube leads up toward the docking
port.
> STARBOARD
Main Hallway, Sector N
This is the station’s main corridor, which continues to
port and starboard. A room lies to fore, and a tube
leads down to the next level of the station. Lying near
the wall is a key.
>TAKE THE KEY
Taken.
>EXAMINE IT
The key looks like one of those new all-purpose keys that
molds itself to any lock. A typical example of Garfoo-
gian ingenuity.
> WAIT T > FORE
ime passes... Sick Bay
The one-man space scooter glides into the station’s dock- Like the rest of the station, the medical facility looks
ing port. The retro-thrusters fire automatically, and the deserted. This is odd, for regulations require that the sick
scooter glides to a halt. The space door closes, the dock- bay be staffed around the clock, ten chrons a day! The
ing port fills with air, and the scooter’s hatch opens. only exit is aft.
> LOOK At the far end of the room, inside a steel cage, is a
Scooter, in the pilot’s couch Thoosian Fussbudget apparently asleep.
You are in a cramped one-man space scooter. Through
the viewport, you see the docking port of Space Station
BG-12. The scooter’s hatch is open, leading to port.
There is a toolbox here. (outside the pilot’s couch)
> OPEN THE TOOLBOX
You can’t reach it from the couch.

Instruction Manual 18
> WAKE THE FUSSBUDGET > DROP ALL BUT THE IDENTITY BRACELET THEN TAKE
It jumps to its feet, all twelve of them. “Hey what’s going THE HACKSAW AND THE TUBE
on? Who are you? Lemme outta here!” key: Dropped.
> OPEN THE CAGE box of radioactive isotopes: Dropped.
The cage is locked. fri-video cassette: Dropped.
“Open the cage!” begs the Fussbudget, clawing at the You are now quite hungry.
bars. “I’m claustrophobic! I’ll starve to death! I wanna hacksaw: Taken.
go jogging!” tube of nutrient paste: Taken.
> UNLOCK THE CAGE WITH THE KEY > PUT ON THE IDENTITY BRACELET
The lock seems to be one of those new sophisticated You are now wearing the identify bracelet.
allpurpose keyproof locks. > INVENTORY
“Break the bars! Get an acetylene torch! Find a tele- You are carrying:
porter! I’ve got an appointment with my lawyer in five a tube of nutrient paste
minutes! I’m allergic to cages!” The Fussbudget begins a hacksaw
sneezing wildly. an identity bracelet (being worn)
> AFT. PORT.UP.STARBOARD.UNLOCK THE TOOLBOX > EAT THE NUTRIENT PASTE
WITH THE KEY Mmmm ... one of your favorites... anchovies and peanut
Main Hallway, Sector N butter. You empty the entire tube, and your hunger dis-
Main Hallway, Sector M sipates.
You are beginning to get hungry. > PORT.DOWN.STARBOARD.FORE
Docking Port Docking Port
Scooter Main Hallway, Sector M
The toolbox is now unlocked. Main Hallway, Sector N
> OPEN THE TOLBOX Sick Bay
I don’t know the word “tolbox “ “It’s about time you got back. You think it’s fun being
> OPEN THE TOOLBOX locked in a cage? What if there were a fire?”
Opening the toolbox reveals an identity bracelet a hack- > CUT THE BARS WITH THE HACKSAW
saw, and a tube of nutrient paste. You cut through one bar of the cage. The Fussbudget
> TAKE ALL FROM THE TOOLBOX sticks its head through the gap. “Come on, cut some
identify bracelet: Taken. hacksaw: Your load is too more! I’m almost out... do you think these edges where
heavy. tube of nutrient paste: Your load is too heavy. you cut the bars are sharp?”
> INVENTORY > AGAIN
You are carrying: You cut through another bar. The Fussbudget squeezes
an identity bracelet through and leaps to the floor. “Thanks, bud. By the
a key way, I’m a Fussbudget.” It hops across the room, arid
a box of radioactive isotopes pokes four or five eye stalks cautiously through the door-
a tri-video cassette way. “Where is everyone? Hey, that looks like a tube of
nutrient paste you’ve got there.”
> GIVE TUBE TO FUSSBUDGET
The Fussbudget grabs the tube, wildly squeezes it with
all six hands, and then throws it to the deck. “It’s empty.
I’m hungry. If I don’t eat I’ll get sick:’

19 Instruction Manual
> AFT > TURN ON THE PORTABLE COMPUTER
Main Hallway, Sector N Nothing happens. The Fussbudget shivers. “Does it seem
The Fussbudget bounds after you. chilly in here? I hate drafty places.” A look of concern
> PORT crosses its face. “Do you think the heating units have
Main Hallway, Sector M failed?”
The Fussbudget bounds after you. > EXAMINE IT
> PORT The portable computer has a keyboard, a screen, and a
Main Hallway, Sector L power cord. The screen is blank.
This is sector L of the station’s main corridor. The corri- > LOOK BEHIND THE FILE CABINET
dor continues to port and starboard. Rooms lie fore and There is nothing behind the file cabinet. The Fussbudget
aft. The Fussbudget bounds after you. fretfully rubs most of its hands together. “If I don’t get
The Fussbudget suddenly notices your identity bracelet. some sleep I’ll catch a cold. See ya.” It bounds away.
“Hey, a bracelet. If you gimme it, I can get us lotsa > LOOK UNDER THE DESK
food, whaddya say, huh?” There is a power socket under the desk.
> GIVE BRACELET TO FUSSBUDGET > PLUG THE PORTABLE COMPUTER INTO THE POWER
The Fussbudget grabs the bracelet and dashes foreward. SOCKET
> FORE Y The cord ends in a nine-prong plug, but the power
ou bounce off an invisible barrier. A recording says socket looks like it will only accept five-prong plugs.
“Restricted area-identification required.” Within, you can > FORE. FORE
see the Fussbudget wearing the identity bracelet, greed- Main Hallway, Sector L
ily devouring a whole crate of Mondoweed Fruits. The Fussbudget is snoring loudly in the corner.
> FUSSBUDGET, GIVE ME THE BRACELET Store Room
The Fussbudget, without looking up or pausing for a mo- There is an adapter plug here.
ment, tosses you the bracelet. > TAKE
> PUT IT ON (adapter plug) Taken.
You are now wearing the identity bracelet. > EXAMINE IT
> FORE The adapter seems designed to fit nine-prong plugs in
Store Room five-prong outlets.
This is a small storage room of some sort. A hallway lies >AFT.AFT.PLUG THE COMPUTER INTO THE ADAPTER
aft. There is an adapter plug here. The Fussbudget is Main Hallway, Sector L
just devouring the last few fruits. “All the food is gone,” The Fussbudget is snoring loudly in the corner.
it says with its mouth full. “Where am I gonna sleep Director’s Office
tonight?” Sitting on the desk is:
>AFT.AFT a portable computer
Main Hallway, Sector L Done.
The Fussbudget bounds after you.
Director’s Office
This is the office of the station manager. There is a file
cabinet standing next to a desk. Sitting on the desk is: a
portable computer The Fussbudget bounds after you.

Instruction Manual 20
> PLUG THE ADAPTER INTO THE WALL SOCKET. Appendix F
Done. We’re Never Satisfied
> TURN ON THE COMPUTER Here at Infocom, we take great pride in the quality of
The computer beeps. The screen lights up, saying our stories, spending month after month honing and
“Please type password.” perfecting, scrutinizing them for bugs, forcing them
> OPEN THE DESK on terrorized product testers, and chanting the death
Opening the desk reveals a slip of paper. scene from “Carmen.”
> READ THE SLIP OF PAPER Even after the marketing division storms the
(Taking the slip of paper first) building, gasses the development offices, and tears
“Buy milk. Dentist at 3300. New password is 133.” the disks from our fingers, we continue striving for
> TYPE 133 perfection.
The screen says “Password accepted. Type 7 for memo Your input is important. If you find a bug, or if you
pad, 11 for correspondence file.” think a certain puzzle was too hard or too easy, or if
> TYPE 8 you have some other suggestion, or if you’d just like
The computer merely beeps. to tell us your opinion of the story, drop us a note! We
> TYPE 7 love every excuse to stop working, and a letter from
The last page of the memo pad appears on the screen: you is just such an excuse! Write to:
“22-Bozbar. All personnel have teleported down to INFOCOM, INC. / Activision, Inc.
the planet I will be joining them in a chron or two, but I 3100 Ocean Park Blvd.
wanted to say goodbye to this old station; it’s too bad Santa Monica, CA 90405
the engineers couldn’t stop that reactor build-up. By the Attn: FLOYD
way, the latest reading for Critical is 6900.”
> TIME
Adjusted to Galactic Standard Time, it’s exactly 6897.
You can call the Infocom / Activision Technical
> FORE
Support Team to report bugs and technical problems,
Main Hallway, Sector L
but not for hints to solve puzzles, at (310) 255-2050.
The Fussbudget is snoring loudly in the corner.
Alternatively, you can contact us on the web at
Suddenly, a giant thermo-fusion ion fireball engulfs the
http://www.activision.com/support.
entire station.
****You have died.****
Your score is 9 points out of a total of 80 in 92 moves.
This gives you the rank of pot scrubber.

21 Instruction Manual
Appendix G
Author Biography
Steve Meretzky. Steve Meretzky was born in
mid1957, frightening the Soviet Union into the early
Iaunching of its Sputnik satellite. Meretzky’s gestalt
was shaped by a number of painful childhood expe-
riences, including rooting for the New York Mets.
He blames his interactive fiction on a combination
of growing up in Yonkers and studying at MIT. (We
use studying in the most general sense.) Meretzky
has never been a rutabaga farmer, and believes that
eating granola is a decision that should be left to the
individual’s conscience. Meretzky now lives near
Boston, and has been working for Infocom since 1982
as an experimental alternative lifestyle to unemploy-
ment. He apologizes for PLANETFALL™ and
SORCERER™.

Instruction Manual 22
Appendix H Materials, whether on a stand alone basis or packaged in combination with
the New Game Materials created by others, through any and all distribution
SOFTWARE LICENSE AGREEMENT channels, including, without limitation, retail sales and on-line electronic
IMPORTANT - READ CAREFULLY: YOUR USE OF THIS SOFTWARE distribution. You agree not to solicit, initiate or encourage any proposal or
(THE “PROGRAM”) IS SUBJECT TO THE SOFTWARE LICENSE TERMS offer from any person or entity to create any New Game Materials for com-
SET FORTH BELOW. THE “PROGRAM” INCLUDES ALL SOFTWARE mercial distribution. You agree to promptly inform Activision in writing of
INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY any instances of your receipt of any such proposal or offer.
PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCU- • If you decide to make available the use of the New Game Materials created
MENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND by you to other gamers, you agree to do so solely without charge.
MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR • New Game Materials shall not contain modifications to any COM,
USING THE PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED EXE or DLL files or to any other executable Product files.
WITHIN THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE • New Game Materials may be created only if such New Game
WITH ACTIVISION, INC. (“ACTIVISION”). Materials can be used exclusively in combination with the retail version of
the Program. New Game Materials may not be designed to be used as a
LIMITED USE LICENSE: Subject to the conditions described below, stand-alone product.
Activision grants you the non-exclusive, non-transferable, limited right and • New Game Materials must not contain any illegal, obscene or
license to install and use one copy of the Program solely and exclusively for defamatory materials, materials that infringe rights of privacy and
your personal use. All rights not specifically granted under this Agreement publicity of third parties or (without appropriate irrevocable licenses
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see the contact information below. purpose whatsoever, including but not limited to, for purpose of advertising
• Sell, rent, lease, license, distribute or otherwise transfer this Program, or and promoting the Program.
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• Use the Program, or permit use of the Program, in a network, multi-user chaser of the Program that the recording medium on which the Program is
arrangement or remote access arrangement, including any on-line use, recorded will be free from defects in material and workmanship for 90 days
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tion of any applicable laws or regulations. to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL
OWNERSHIP: All title, ownership rights and intellectual property rights in OTHERWARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR
and to the Program and any and all copies thereof are owned by Activision or IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FIT-
its licensors. The Program is protected by the copyright laws of the United NESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND
States, international copyright treaties and conventions and other laws. NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE
The Program contains certain licensed materials and Activision’s licensors BINDING ON OR OBLIGATE ACTIVISION.
may protect their rights in the event of any violation of this Agreement. You
agree not to remove, disable or circumvent any proprietary notices or labels PLANETFALL and SORCERER are trademarks of Infocom, Inc.
contained on or within the Program. © 1984 Infocom, Inc.
Printed U.S.A.
THE PROGRAM UTILITIES: The Program contains certain design,
programming and processing utilities, tools, assets and other resources
(“the Program Utilities”) for use with the Program that allow you to create
customized new game levels and other related game materials for personal
use in connection with the Program (“New Game Materials”). The use of the
Program Utilities is subject to the following additional license restrictions:
• You agree that, as a condition to your using the Program
Utilities, you will not use or allow third parties to use the Program
Utilities and the New Game Materials created by you for any commercial
purposes, including but not limited to selling, renting, leasing, licensing,
distributing, or otherwise transferring the ownership of such New Game

23 Instruction Manual
PLANETFALL
Pack-In’s

Instruction Manual 24
PLANETFALL
Remaster Credits
Producer
Ken Love

Associate Manager of Business Development


Letam Biira

Quality Assurance Lead


James Lara

Quality Assurance
Brandon Watson
Corey Mignacca

Electronic Manual Design


Kim Winderman
Stephanie McKeon

Special Thanks
Paul Whitelock (of Infocom Rescue Squad fame)
Marco Thorek

35 Instruction Manual
Prepare to be teleported 120 How does one gain entry to the
centuries into the future and hurtled secret recesses of the vast scientific
out of your Stellar Patrol space- installations? And who is that
ship mere moments before it little fellow who keeps follow-
explodes. ing you around? (It is, in fact,
And if the first five Floyd, a multi-purpose robot
minutes of PLANETFALL who has the personality of
don’t kill you, you’ll really an eight-year-old and whose
have your work cut out for memory banks may hold
you. Because the planet the secrets of this strange planet.
on which you crash-land is In short, the ideal companion with
plagued with floods, pestilence whom to brave your new world as
and mutant Wild Kingdom. And you explore its secrets and dare its
during the next couple of days or dangers.)
more, you’ll be confronted by the Laughs, thrills, tears and tri-
bizarre, the baffling and the inexpli- umph. You’ll find it all in PLANET-
cable. What destroyed your vessel? Wh FALL. Have a swell trip, and don’t
are there buildings but no inhabitants? forget to drop us a postcard!

The Table of Contents for the manual is on page 9. Read it


to find out what you need to know before you start the story.
For customer support visit:
WWW.GAMETAP.COM

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