Вы находитесь на странице: 1из 96

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

1

© 2014 Dariusz Młyńczak

THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

-by Asmodeus

THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER -by Asmodeus This is unofficial guide in no way associated

This is unofficial guide in no way associated with or endorsed by Blizzard Entertainment®

Hearthstone: Heroes of Warcraft content and materials are trademarks and copyrights of Blizzard Entertainment, Inc. in the U.S. and/or other countries. All other trademarks are the property of the respective trademark owners.You may not post, modify, distribute, or reproduce in any way any copyrighted material, trademarks, or other proprietary information belonging to Asmodeus or others without obtaining the prior written consent of the owner of such rights.

Thank you, to everyone who contributes to Hearthstone and the gaming community. Whether you're a big streamer and content creator or someone who just helps other players by answering few of their questions on forums. You are elevating gaming and e-sports to a higher level. And thank you reader for picking up this e-book in an attempt to become a better player. I wish you the best of luck.

- Asmodeus

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

4

Table of contents

Introduction

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

6

Part I – Beginner

 

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

7

1. Getting

started

 

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

8

2. Building your collection and earning gold

10

Crafting

3. .

.

 

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

13

4. Game

fundamentals

 

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

20

5. Hidden

rules and exceptions

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

22

6. Common mistakes and misconceptions

25

7. Building your first deck – constructed play

28

8. Basic arena

 

strategy

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

32

9. Naxxramas

 

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

35

Part II – Intermediate

 

51

10. Tempo

and value .

 

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

52

11. Synergy

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

55

12. The

correct order

of

actions .

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

57

13. Foresight .

 

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

59

14. Finding

the hidden play

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

62

15. Tile

and

decision-making

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

64

16. Focus

and mindset

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

66

17. How to

improve .

 

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

68

18. Tracking your results

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

71

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

5

Part III – Advanced

 

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

74

19. The art of mulligan

 

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

75

20. Reading and predicting the enemy

 

77

21. Deeper understanding of a card game

 

80

22. Similarity to poker – using poker resources

 

82

23. Calculating probability

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

84

24. Deckbuilding

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

87

25. Adjusting

decks

 

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

89

26. Innovating .

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

91

Recommended resources

 

93

Personal

coaching

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

94

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

6

Introduction

I view playing games at the highest level as a form of art. Players express themselves through their playstyles, and their gameplay paints a picture which is admired by their fans all over the world. When you reach a high level of proficiency at a game, you discover a completely new dimension. You can finally play around and still be successful. You can start meta-gaming and outsmarting your enemies. This is what I most enjoy about games and that's why I help other players to get better.

I'm giving this e-book away to everyone who wants to become a better Hearthstone player than they're currently, with the hope of adding just a little bit to the Hearthstone community, and elevating the average skill level of Hearthstone player-base just by a little bit.

This e-book is designed to to help players of all levels, become better at Hearthstone. If you're a beginner it will speed up the initial learning curve by a lot. You will learn how to avoid the most common mistakes and find some decks and advice that you can follow step by step, right away. If you're an intermediate player, you'll learn about the most important concepts of the game and what is the difference between you and the best players. More advanced players will find resources and methods of getting small advantages, and finding their strong points, to maximize their wins.

Remember that everyone in Hearthstone starts from the same place, so have fun playing and learning, and enjoy the rest of this e-book!

-Asmodeus

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

7

Part I

Beginner

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

8

Chapter 1.

Getting started

GUIDE FOR HEARTHSTONE PLAYER 8 Chapter 1. Getting started "First came the chicken." When you log

"First came the chicken."

When you log in to Hearthstone for the first time, you'll be guided by the innkeeper through the very basics, and after playing a few matches against AI you'll be left on your own to explore and discover what the game has to offer.

My first advice to you, is – read everything! It will save you a lot of time, confusion and effort if you just read everything you encounter. When you see a new card, take a while to read the text on it. Nobody wants to sit down and learn card descriptions one by one. This is playtime, not school, so spare yourself the effort and get to know every card as soon as possible, one at a time. Before you know it, you'll be familiar with most playable cards, and ready to take the next step.

Leveling and quests

In hearthstone there are 2 types of quests. Daily quests and unique quests which you can complete only one time. For now, we'll focus on the latter.

There are currently 9 playable classes in Hearthstone, each of them offers you a set of basic cards, which you can acquire simply by getting to level 10 with each class. This should be the first thing you do. Once you complete the tutorial and unlock every class, you'll be rewarded with 100 gold.

In chapter 7, you'll find decklists for decks that you can make with only basic cards, for each class.

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

9

Next, you can jump into practice mode and fight against the expert AI. Beating all of the expert AI opponents will grant you another 100 gold. Focus on playing 1 class at a time, and become familiar with their cards and hero power. Once you hit lvl 10 with your first class, you'll be rewarded with a pack of expert cards. Pick another class that you like, and one by one get them to lvl 10. Once you do that, you will unlock all basic cards, and get another 100 gold.

After you defeat every expert AI hero, go to the Play mode, to be matched against real players, of approximately your skill level. You will get more experience points by playing against other people than by playing against AI, and on top of that, for every 3 victories in play mode, you will receive 10 gold (maximum 100 per day). Your first game in this mode will also grant you 1 pack of expert cards, and first 3 games, regardless of the result will give you 100 gold.

This is all the "free" gold you're getting until you hit 100 and then 1000 wins in any game mode, which will both reward you with an additional 100 gold each. Don't spend it all on candy!

Read everythingadditional 100 gold each. Don't spend it all on candy! Unlock all basic cards Complete unique

Unlock all basic cardsgold each. Don't spend it all on candy! Read everything Complete unique quests for gold youtube.com/AsmodeusClips

Complete unique quests for goldit all on candy! Read everything Unlock all basic cards youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

10

Chapter 2.

Building your collection and earning gold

10 Chapter 2. Building your collection and earning gold "One way or another I'm gonna get

"One way or another I'm gonna get ya!"

Unless you're prepared to spend a fortune on card packs, building your collection will take some time, but many people have already proven that you can get access to every competitive deck, while going completely "free to play" on any account.

There are multiple ways of getting cards

All basic cards are earned by leveling each class to lvl 10

Expert packs - 100 gold each – reward you with 5 random expert cards

Arena rewards – you can get random expert cards and 1-2 expert packs after completing an arena run

Soulbound cards – they're awarded for completing quests and single player adventures such as Naxxramas

Everything mentioned above can be acquired with real money or the in game currency. The best use of your gold, in the beginning of your Hearthstone journey is by far the Arena entrance fee, but in order to get the required 150 gold first, you'll have to get the gold from play mode first.

How to get the most out of daily quests

Every day, you'll receive a daily quest, for completing which, you'll earn either 40, 60 or 100 gold. You can hold up to 3 quests at any given time. The basic strategy of doing daily quests involves the ability to re-roll one quest per day. By pressing the red "x" in the top right corner you'll be able to exchange that quest for a new, random one. Quests that give 60 and 100 gold are more rare and thus you should never try to exchange them. Always try to re-roll the 40 gold quests and if you get another 40 gold quest that involves a class which you can avoid playing save it for the next day, so that you can try to re-roll it again in case your next daily quest will be the one with 60 or 100 gold reward, leaving you with an option to save it and try to exchange the old one.

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

11

Earning gold from play mode

Play mode – often referred to as Constructed - is where you can test your skills with custom made decks in either casual or ranked matches. For every 3 victories in this mode you'll get 10 gold, and you can repeat that 10 times – giving you maximum of 100 each day. It doesn't matter how many losses you get, you don't have to streak the wins, so with time you can always get your gold this way if you want to.

Gold spending strategy

Spending your hard earned gold. This is where most people fall into the instant gratification trap. If you follow the advice in the next few paragraphs, you can save yourself a lot of time, that equate to a lot of money, simply by spending your gold correctly and being patient.

First of all – never buy expert card packs with gold. Especially in the beginning, if you buy a pack instead of an arena entrance fee, you deny yourself the opportunity to get lucky, but even more importantly, you deny yourself the opportunity to improve at arena. Why is it so important? Because arena is the fastest way of earning gold and cards in Hearthstone once you get good at it, and the best way to get good at it, is to play it.

This applies mostly to beginners, if you're already a veteran with a bank of 5k gold, you have my blessing to go on a pack shopping spree!

An average win rate of 50%, which equals to 3 wins in arena, rewards you with almost the same amount of potential cards as 1,5 expert card packs. Anything extra is simply a bonus. Arena is strictly more efficient way of spending your gold, because you're getting more value for your currency.

It may seem counter intuitive, but waiting for more gold, to enter the arena instead of buying packs is going to get you cards much faster in the long run. At first, your priority

is just to become more proficient at it, but once you can average around 6 wins, with the

help of daily quests you can keep playing arena indefinitely and build a gold bank together

with your collection rapidly increasing in size.

As a beginner, you won't get enough wins to play only arena, but you can "cheat" it

a little bit by using multiple accounts. By playing on more than 1 server/account, you'll get more than 1 daily quest per day, and alternating accounts will let you play more arena's. That way you can get better at it much faster and transition to playing only on your main account once you can keep playing arena there.

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

12

Spending money on Hearthstone

How much you want to support Blizzard is completely up to you, but here are my recommendations for you in regards to spending money on Hearthstone.

1. Naxxramas is currently the best use of your money. You know what you get, you pay for a single player challenge, which is a lot of fun to complete and the quality of rewards is very high. Definitely worth buying one way or the other.

2. Arena entrance – if you're planning to play this game for more than few weeks, investing in your ability to become self sustaining arena player is much more valuable than the short boost of cards, that's why I recommend buying arena over expert card packs.

3. Expert card packs – if you already average 6+ wins in arena or your collection is very rich but you're looking to get lucky or build golden decks, this is the main purpose of buying packs.

Try to get 60 and 100 gold quests by re-rolling the 40g onesgolden decks, this is the main purpose of buying packs. Save gold for arena Get a

Save gold for arenaTry to get 60 and 100 gold quests by re-rolling the 40g ones Get a second

Get a second account or alternate servers to get faster gold for arenasgold quests by re-rolling the 40g ones Save gold for arena Get Naxxramas before buying card

Get Naxxramas before buying card packsaccount or alternate servers to get faster gold for arenas youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

13

Chapter 3.

Crafting

GUIDE FOR HEARTHSTONE PLAYER 13 Chapter 3. Crafting "I solemnly swear to uphold the dust, and

"I solemnly swear to uphold the dust, and never disenchant a card without thinking"

The Argent Dust Oath

Crafting cards is one of the most rewarding features in Hearthstone. The more patient you will be, the bigger the rewards and satisfaction. You can craft most cards using arcane dust, which you will get either from arena rewards or disenchanting other cards. You can disenchant only the cards which you can also craft.

Cards that cannot be crafted include:

Golden promotion cards (such as golden Gelbin Mekkatorque)

Non-golden Naxxramas (and any future adventure) cards

Cards from the basic set

Soulbound quest rewards

Before you start crafting, it's important to understand as much as you can about the cards and the crafting process itself

He thought disenchanting Hogger was a good idea, until control warriors showed that Hogger really is super powerful!

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

14

The table below will show you the cost and reward for crafting and disenchanting a card of each rarity type:

Rarity

Cost of Crafting

Reward for Disenchanting

Regular

Golden

Regular

Golden
Golden

Common

40

400

5

50

Rare

100

800

20

100

Epic

400

1600

100

400

Legendary

1600

3200

400

1600

An exception to these rules is applied whenever Blizzards decides to buff/nerf or alter how any particular card works in any way. After a patch with these changes goes live, you can disenchant affected cards for full value. That means if you happen to have some extra pyroblasts, and that card is affected by a patch, you will have about 2 weeks from the time the patch goes live, during which you can disenchant pyroblast and get 400 arcane dust back, because it's an epic card.

Which legendary to craft first?

This is one of the most commonly asked questions on forums. Earning 1600 dust takes some time, and it's an important decision because next chance to craft a legendary of your choice may not happen for some time. There are a couple of factors that go into crafting legendary cards.

Firstly – do you have a main class? If there is a specific class, which you enjoy playing the most, you may want to invest in the class specific legendary. Not all classes use their legendary card, so i divided them into 3 categories.

Class specific legendaries used commonly – the strongest ones:

Tirion Fordring

Edwin VanCleef

Lord Jaraxxus

Grommash Hellscream

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

15

Class specific legendaries used sometimes – strong but optional:

Archmage Antonidas

Cenarius

Al'Akir The Windlord

Class specific legendaries rarely played – limited use, not recommended:

Prophet Velen

King Krush

Secondly, we have to consider legendary cards that fit in most decks, either because of their versatility or sheer power. I ordered the neutral legendary cards so that you can see which ones you should consider crafting first, and which ones are not even worth keeping.

Top tier neutral legendaries – played in many of the best decks:

Sylvanas Windrunner

Cairne Bloodhoof

The Black Knight

Good legendary cards – definitely worth crafting:

Bloodmage Thalanos

Ragnaros the Firelord

Alexstrasza

Ysera

Baron Geddon

Situational legendary cards – for specific decks – good in their niche:

Malygos

King Mukla

Harrison Jones

Leeroy Jenkins

Optional legendary cards – there is use for them but they're never needed:

Deathwing

Hogger

Onyxia

The Beast

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

16

400 dust, or sentimental value:

Nozdormu

Gruul

Illidan Stormrage

Elite Tauren Chieftain

Captain Greenskin

Gelbin Mekkatorque

Tinkmaster Overspark

Nat Pagle

Millhouse Manastorm

Lorewalker Cho

How ironic that the most powerful of ogres – Gruul – sees much less playing time than a simple boulderfist ogre

Crafting epic cards

These cards are less valuable than legendaries, but you should still understand which ones are important, and which ones you can dust to craft your desired deck instead.

Just like with legendaries, we have to take a look at the class specific epics first. If there is a particular class, which you'd like to explore more, you can save all their epic cards, just in case – otherwise – you can follow this list. Number in the brackets, represents how many copies of that card, you'll need for all of the good and established decks which are played currently.

Druid:

Ancient of Lore (2)

Ancient of War (2)

Force of Nature (2)

Hunter:

Bestial Wrath (0)

Gladiator's Longbow (0)

Snake Trap (2)

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

17

Mage:

Ice Block (2)

Pyroblast (1)

Spellbender (0)

Paladin:

Avenging Wrath (1)

Lay on Hands (1)

Sword of Justice (1)

Priest:

Cabal Shadow Priest (2)

Mindgames (0)

Shadow Form (0)

Rogue:

Kidnapper (0)

Patient Assassin (0)

Preparation (2)

Shaman:

Doomhammer (2)

Earth Elemental (0)

Far Sight (0)

Warlock:

Bane of Doom (0)

Pit Lord (0)

Twisting Nether (0)

Warrior:

Gorehowl (1)

Brawl (2)

Shield Slam (2)

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

18

And now for the neutral epic cards, which you can craft and disenchant. There are certain neutral epics, which are widely used in many decks and on the other hand there are those which you almost never see. Here they are, divided into 3 main categories:

Neutral epics which are useful for more than one deck:

Big Game Hunter

Doomsayer

Faceless Manipulator

Molten Giant

Mountain Giant

Neutral epics which are situational and niche cards:

Blood Knight

Murloc Warleader

Sea Giant

100 dust:

Hungry Crab

Southsea Captain

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

19

Crafting decks

In the beginning, you'll play around with the basic decks, but they can only get you to a certain point. After that, if you want to progress in constructed ranks, you'll have to build a stronger deck, using the expert cards. Until you develop a strong sense of the game, card interactions and the metagame, it's best if you just copy a deck that's tested by experienced players. Popular streamers and top pro players often keep their decks available to the public and after every tournament, new decks are released for everyone to copy and take advantage of the deckbuilding talent and expertise of pro players. You can also find current, popular decklists on various websites. There is often an option to sort the decks by the crafting cost so that you can find something affordable for yourself.

At the start it's best to stick with cheap aggro decks, because you can craft them fairly quickly and earning gold in play mode with them is faster. Hunter and "zoo" warlock are currently the most popular of the cheap aggro decks that are capable of reaching legend rank in the hands of a skilled player.

Consult a list or an experienced player before you disenchant a cardof reaching legend rank in the hands of a skilled player. Start crafting with the essential

Start crafting with the essential cards for your main decka list or an experienced player before you disenchant a card Craft cards starting from those

Craft cards starting from those which you're the least likely to get otherwiseStart crafting with the essential cards for your main deck Start by copying cheap aggro decks

Start by copying cheap aggro decksthose which you're the least likely to get otherwise youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

20

Chapter 4.

Game Fundamentals

Basic mechanics and win conditions

4. Game Fundamentals Basic mechanics and win conditions " Mrrraggglhlhghghlgh " In Hearthstone, there are

"Mrrraggglhlhghghlgh"

In Hearthstone, there are many ways to win the game, but the most basic of them is winning through board control. This means, prioritizing putting as much power in play as you safely can, and removing enemy minions from the board to limit his options. By trading efficiently with enemy minions and using appropriate spells to remove enemy threats you can create small advantages for yourself every turn, and when the enemy runs out of answers or simply gets overwhelmed, your minions will easily finish him off.

Playing for board control, means that you don't have to worry about your enemy HP until you can kill him within 1-2 turns. You should focus on removing enemy minions, even if that means dealing 6 damage to a 3 HP minion. Limiting the options of your enemy and preventing him from utilizing various buffs is the safest way to the victory.

When you kill an enemy minion with your own, without losing it, you can force the enemy to use another card in order to deal with your damaged creature. That way you gain card advantage, because he had to spend two cards in order to deal with your one.

The term “drop” relates to a creature that can be played on it's own for specific mana cost. For example River Crocolisk is a 2-drop, and Chillwind Yeti is a 4-drop.

Card advantage and drawing cards

Another way to win the game is - to gain a significant card advantage. In later turns of the game, when you have more mana available, you're able to play multiple cards each turn, and since you're naturally drawing only one card per turn, you run the risk of running out of cards.

Whenever a player is out of cards – it's called a topdecking mode. Topdecking refers to playing a card that you just got from the top of your deck.

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

21

Having some card draw mechanics in your deck is very important, but too much of it, can lead to clogging up your hand if you can't empty it out fast enough. Balancing the amount of card draw in a deck comes with experience. You can also gain card advantage by playing bigger minions, which are able to trade for two or more smaller minions played by the enemy, or you can play AOE (Area Of Effect) spells, that deal damage or kill multiple minions at once, such as Flamestrike.

Alternative ways of winning the game

More sophisticated ways of winning the game include winning by having much more tempo than your enemy. This simply means, that your deck can deal more damage, and put more power in play for the same amount of mana as your enemy has to pay for less damage or minion stats. Decks that rely on tempo require significantly more draw power to work properly.

The last method of winning a game which I will mention – is winning by fatigue. There are 2 ways to win by using the fatigue damage. On one hand, you can stall the game for so long, that both you and your enemy draw all 30 cards in your decks and through preventing damage and healing yourself you can outlast the enemy while you both take the fatigue damage.

On the other hand, you can force enemy to draw multiple cards with cards such as Coldlight Oracle or the spell Naturalize. Together with opponents draw cards, which he'll be forced to play, because you're filling his hand and he runs the risk of destroying cards once he has the maximum of 10 that each player can hold. Forcing enemy to overdraw and prematurely reach fatigue damage while discarding his cards is referred to as milling, and decks that do this are called mill decks.

The sheer panic of your enemy when you force him to draw 6 cards in a turn, while they all get destroyed makes for some very fun situations!

Control the board to build up advantagethey all get destroyed makes for some very fun situations! Trade efficiently with enemy creatures to

Trade efficiently with enemy creatures to save yours and gain card advantagevery fun situations! Control the board to build up advantage Always be aware of your card

Always be aware of your card advantage or disadvantagewith enemy creatures to save yours and gain card advantage Remove enemy minions to limit his

Remove enemy minions to limit his optionsAlways be aware of your card advantage or disadvantage youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

22

Chapter 5.

Hidden rules and exceptions

"HA HAAAAAA!

wait,

5. Hidden rules and exceptions "HA HAAAAAA! wait, that's not what i had in mind." In

that's not what i had in mind."

In this chapter you will learn about some not-so-obvious rules in Hearthstone. Often times the in-game situation gets complicated with multiple trigger effects in play and sometimes you can get lost in it all. Hearthstone takes the card descriptions very literally (in most cases – molten giant is one of the exceptions).

Why reading is important

For example – let's take a look at the warrior epic card – Gorehowl the 7/1 weapon. Text on the card reads:

"Attacking a minion costs 1 Attack instead of 1 Durability."

so you go ahead and smack a couple of enemy minions down in the next two turns, and on the third one, when his board is empty, you hit him in the face. Oh no! Gorehowl disappeared?! Many players are confused when they encounter this situation at first. Even though the card text doesn't say that "ONLY attacking a minion costs 1 Attack" that rule is still implied by the literal meaning of the card description. This is the case with almost every card and ability in Hearthstone, so by reading carefully you can avoid many, easily preventable mistakes.

Hidden rules

There are many rules in hearthstone, which are not obvious to the new player, and at first it may seem random, or that something didn't work as intended, but at this point, Hearthstone went through so much testing, that bug's are incredibly unlikely and there is probably some hidden rule you might not be aware of. Here are some of the most important ones:

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

23

1. Deathrattle triggers after the combat happens in the order in which the minions were played, one by one.

2. Playing a card, or a minion means playing it from your hand. Minions and effects summoned by other means, do not count as "Played".

3. Battlecries work only when the minion is played from your hand.

4. Destroying a minion – for example using Shadow Word: Pain on it, doesn't deal any damage to the minion, so it doesn't trigger any effects that happen when damage is dealt.

5. The maximum mana pool you can have is 10 – if you're at 10 and want to play a coin or innervate you have to spend some of your mana first.

6. You can have maximum of 7 minions on board at once, and when the board is full you cannot play any more.

7. Secrets such as mirror entity are triggered after battlecries occur.

8. Secrets trigger in the order they were played.

9. Destroying divine shield does not count as dealing damage.

10. Spell damage affects every card that is a spell and deals damage, and it affects only that.

Silence

Silence is one of the most confusing game mechanics for many players. The easiest way you can look at it, is to think of silence simply as an eraser or a rubber. When you hover over a minion you can see the description and various buffs or debuffs if they're present. Silence removes all of that. The only thing that stays is the minion statistics, such as mana cost, attack, health and the minion type (Beast, Dragon, etc.)

You can silence enemy buffs, taunts, divine shields, deathrattle and trigger effects, but you can also silence debuffs from your own guys. Silencing a minion that has been frozen, will remove the freeze effect and let you attack with it this turn, just make sure that the minion doesn't have other beneficial effects, because silence will remove all of them. You can even silence minions after equality to restore their hp or minions affected by Aldor Peacekeeper to bring back their attack power.

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

24

Polymorph and hex turn creatures into completely different minions, they're not counted as debuffs, and thus you can't silence them to get your original minions back.

Silencing Ragnaros the Firelord will let the owner attack with him like with a simple 8/8 giant, it can be sometimes used to finish the enemy off by avoiding the random effect

Card descriptions are simplified but almost always precise with their wordingused to finish the enemy off by avoiding the random effect Try to remember the order

Try to remember the order in which secrets are playedare simplified but almost always precise with their wording Remember the order in which minions with

Remember the order in which minions with deathrattle were playedTry to remember the order in which secrets are played When silencing a creature, remember that

When silencing a creature, remember that all effects are silenced, not only the ones you wantthe order in which minions with deathrattle were played youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

25

Chapter 6.

Common mistakes and misconceptions

PLAYER 25 Chapter 6. Common mistakes and misconceptions "You can do everything with a shield no,

"You can do everything with a shield

no, really."

Getting good at anything requires you to make a lot of mistake. That is to be expected and you should embrace it. The more mistakes you make, the more ways you find of how not to do things. Every mistake that you notice is a big step towards becoming a better player and reaching your goals. With the small mistakes you'll have to deal yourself or with personal coaching, but right now I'll help you avoid some of the big mistakes that could otherwise set you back if left unchecked.

Creating bad habits

Repeating the same thing, for a long time, will cause you to develop a habit of doing it. Your job is to make sure you evaluate the way you play to find any bad habits you might be creating. A good example of this would be drawing the cards first. When you're planning out your turn and you decide that it will include drawing a card, you should draw first in case the new card can help you make a better and more efficient play. The key is to always act as if that was important, even when it isn't. By drawing first, even if you hold the best possible answer in your hand, you're reinforcing a good habit and you eliminate the chance of misplaying when it actually matters.

Draw first, ask questions later!

Being VERY optimistic

This is a very common mistake, and a reason why many players struggle to improve while being stuck in a plateau. There is nothing wrong with being positive and optimistic, what I'm talking about is always expecting favourable outcome and not looking at the bigger picture. This happens during deck building, drafting arena decks and during the game itself. People get stuck at the first idea that pops into their head.

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

26

Hey man if I pick this Alarm-o Bot I could get like a really big creature or even a legendary and get it on board for free, that would be crazy! Let's pick it.

That scenario is possible, but it's so unlikely that it's absolutely not worth picking a card like an Alarm-o Bot in arena. You have to look at all the possible options and try to guess, how likely it is that the one you're imagining is going to happen.

This is especially important for the new players, who are overestimating combo's and synergies. Before you gain a lot of experience with these cards and get a firm grasp on what usually happens, you should try to stay very realistic and go with the choices that seem the most solid and consistent.

Playing too fast

Even the best of the best are guilty of this sometimes. Rushing and making quick decisions can only lead to bad things. There is often a hidden and marginally better play to make and acting too fast may rob you of that opportunity.

The simplicity of Hearthstone is often misleading. It appears very easy and casual, and that's why the difference between the best and average players may sometimes be not obvious. It's all about increasing your chances. Taking your time each turn, ensures that.

Bonus tip: right click on the enemy portrait and squelch him at the start of each game, so that they don't bother you when you're thinking through your turn.

Not looking at the bigger picture and being impatient

This one is a dead giveaway to everyone, that they deal with a brand new player. I'm talking about wasting spells and attacks to hit the enemy face and caring too much about your own health. Using weapons and hero powers to attack minions is one of the best ways to gain card advantage and pull ahead in the game.

New players often care too much about their health and the enemy health. Once you learn the most common combinations of burst damage you'll be able to very precisely tell when you're safe and when you should protect your health pool. Especially in arena, you can easily go to 15 hp while your enemy sits at 30 and still be in a dominating lead because of your board presence and card advantage. Don't waste your resources to damage the enemy hero unless you'll be able to finish him in the next 1 or 2 turns with lethal damage. Using any spells to damage enemy hero without having lethal in this or the next turn is almost always a big mistake.

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

27

Think about the future turns and try to anticipate what can happen. It's better to use spells to protect your minions, because your minions can hit the enemy face multiple times, while spells are gone after you cast them.

Lethal – refers to having enough damage to kill the enemy hero right away

Trying to reinvent the wheel before learning the basics

This one, applies probably the most to constructed play. Creating new decks is fun. For me it is the most interesting aspect of the entire game, but before you can create a deck that is successful, and works against other players, you have to make sure you know the game itself and current metagame like the back of your hand. The best way to experience and learn the game is to experiment, and I encourage you to do so, however when you'd like to move up in the ladder and your goal is to win more, you should take advantage of all the great work that other Hearthstone players have done for you. You can netdeck something that fits your style, and learning to play good decks and getting to understand how they work is a very valuable experience, because you can see what works and what doesn't, very clearly.

Netdecking is simply copying decks from the internet. Some people look down upon it, but that's beacuse they've lost to netdecking players too many times!

Always try to make optimal choices to create good habitsthey've lost to netdecking players too many times! Take your time each turn Hero health is

Take your time each turnAlways try to make optimal choices to create good habits Hero health is just a resource,

Hero health is just a resource, don't be afraid to use itchoices to create good habits Take your time each turn Stick with tried and tested strategy

Stick with tried and tested strategy until you fully understand how it workshealth is just a resource, don't be afraid to use it youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

28

Chapter 7.

Building your first deck – constructed play

28 Chapter 7. Building your first deck – constructed play "I may be a novice, but

"I may be a novice, but I can still kick your butt!"

At the beginning, in order to earn your gold from daily quests and victories in the play mode, you will need some starting decks. On the next page you'll find a list of decks created entirely out of basic cards which are available to you once you hit lvl 10 with that class.

Play mode, just like the name suggests should be a playground, here you can try things out and get familiar with cards, game mechanics and the flow of the game. Get comfortable playing against all classes before you move to arena.

These basic decks, will help you learn the fundamentals and gain some experience. You will have an advantage over new players who are just starting, and trying to play with their own decks, but it can only take you so far. When you face decks with legendary and golden cards, don't get discouraged, everyone in Hearthstone was a beginner at first, and had to deal with strong competition. With time, you'll develop your skills and your card collection and you'll be able to take on the best decks in higher ranks.

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

29

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER 29 youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |
ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER 29 youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |
ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER 29 youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

30

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER 30 youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |
ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER 30 youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |
ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER 30 youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

31

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER 31 Once you get more cards that you'd
ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER 31 Once you get more cards that you'd
ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER 31 Once you get more cards that you'd

Once you get more cards that you'd like to put in your original decks, you can consult the arena tier list, to see which cards are better than the ones you were using.

Become familiar with every class in play mode before you go into the Arenato see which cards are better than the ones you were using. Start with the basic

Start with the basic decks from this chapter and upgrade them as you earn cardswith every class in play mode before you go into the Arena Basic decks can take

Basic decks can take you only so far, but probably much further than you think,decks from this chapter and upgrade them as you earn cards Stay positive, everyone in Hearthstone

Stay positive, everyone in Hearthstone started from the same placeyou only so far, but probably much further than you think, youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

32

Chapter 8.

Arena draft strategy

FOR HEARTHSTONE PLAYER 32 Chapter 8. Arena draft strategy “Some day I'll be just like that

“Some day I'll be just like that popular streamer!”

Arena is the true test for how strong your fundamentals are. Over time, everyone gets approximately the same luck during draft phase, and the average win rate across many games will reflect how well you can play the game. Before you jump into the arena, make sure you played the game long enough in constructed, to not be surprised by what other classes can do against you.

The Draft

Drafting is incredibly important in arena. There are many things to consider, but the first choice you'll be faced with is always picking one of three random classes. For advanced players, the strength of every class will be relatively close, and classes like Rogue or Hunter become much stronger at the top level. You can perform well with all of them. For beginners however I recommend that you go either with a class that you have the most experience with or use this simple tier list:

Tier 1:

Mage

Paladin

Druid

Tier 2:

Rogue

Shaman

Tier 3:

Hunter

Priest

Warlock

Warrior

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

33

Drafting your arena deck

After choosing your class, you will be offered a choice between 3, semi random, cards until you create a full deck. When learning to play arena I recommend you consult an arena tier list until you develop a strong sense for each card so that you can make the best choice available to you. You will find links to arena tier lists at the end of this chapter.

The rules of drafting a good arena deck

Other than picking the best cards, you also have to consider your mana curve. There are different playstyles and many viable types of mana curve but here are some guidelines for you:

You should have at least five or six 2-drops (you can count the 1 drops as well)

Good 3-drops are hard to get, when you have a hard choice, lean towards them. You should have at least four 3-drops

There are some great 4-drops, you can be more picky about them.

Don't pick too many cards that cost 6+ mana, the peak of your mana curve should be around 4 mana.

Be aware of how many picks you have left

Mana curve is the distribution of your cards mana cost across the deck. For example - a lot of cheap cards makes for a “low” mana curve.

Every few picks, you should take a look at how many cards you have left and how your deck looks so far. Try to identify strong and weak points in it so that you can proceed with the draft accordingly. It is important to have a plan and think about how you will try to win the game. If your deck consists of many small minions, you should get a little more draw power when given the chance and if your deck seems very top heavy, with multiple big creatures you should look to fill your early game holes.

Around pick 15 and even more after 20, you should prioritize a little weaker cards in order to balance your mana curve. Even legendary cards won't save you if you lose badly the fight over board control in the first 4 turns.

Removal spells, such as Fireball and Swipe are very versatile, pick a lot of them. On the other hand, situational removal, for example Shadow Word: Death, can sometimes be a dead card in your hand. It's very important to have one or two of them, but any more will hurt you more than help.

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

34

Just like with removal, you can consider every card in that sense. Minions and spells that are versatile and good in every situation, should take priority over niche and situational cards that require special conditions to work well.

Good way to balance your deck is to have just enough draw, just enough removal, just enough big threats and a lot of ways to win, or stay even in the early game (turns 1-4). The more experience you have playing arena, the easier it will be for you to identify these thresholds.

Synergy in arena

Synergy and combo's are very often overvalued by new players. Whenever you're trying to build a deck around certain synergies, like Houndmaster or Mad Scientist, you should look at what you already have in your deck, rather than trying to think about what you can get in future picks. You can't predict what the draft will give you, that's why you need to focus on the information that you already know. Look to the future, but rely on the deck that you already have. You can also expect specific mana cost minions more reliably than spells.

Try to remember, or better yet – screenshot your decklist before you jump to your first match in arena

Arena draft tier lists

Both of these players did a great job of putting these lists together, and it will help you greatly in learning the value of each card. Remember that it's only a guideline.

Pick your best classthat it's only a guideline. AntiGrav1ty's list JerkyGunner's list Focus on the highest value cards at

Focus on the highest value cards at the beginning of your draftlist Pick your best class JerkyGunner's list Around pick 15 start filling your mana curve Constantly

Around pick 15 start filling your mana curveon the highest value cards at the beginning of your draft Constantly look at your deck

Constantly look at your deck and evaluate itof your draft Around pick 15 start filling your mana curve youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

35

Chapter 9.

Naxxramas

GUIDE FOR HEARTHSTONE PLAYER 35 Chapter 9. Naxxramas “Bring it on Kel'Thuzad!” Curse of Naxxramas is

“Bring it on Kel'Thuzad!”

Curse of Naxxramas is the first adventure mode added to Hearthstone. It consists of five wings, containing 15 bosses to defeat. Beating each boss rewards you with 2 copies of a specific new card, obtainable only from Naxxramas. Additionally after completing each wing, you will get a specific Naxxramas legendary card. There are also class challenges with class specific cards as a reward.

You can buy each wing of the adventure for 700 gold or access them by spending real money. If you're considering paying for anything in Hearthstone, buying the entire Naxxramas adventure is definitely worth the money. You know beforehand which cards you're going to get (there are 30 collectible cards to get), and they're used in almost every competitive deck. It's a lot of fun to experiment and find creative ways of defeating the bosses, especially in the heroic mode where the challenge becomes significantly harder.

In order to get all the cards, you will have to complete the class challenges, which give you a predetermined deck to fight one of the bosses from regular Naxxramas wings, and you'll have to defeat the bosses themselves in normal mode.

Heroic mode is completely optional, and the reward for it, is a themed card back. To get the cards you'll have to beat each boss only in the normal mode. I've created a deck for each of them, to help you get started. I tested every single one of them in the Naxxramas adventure and beat each boss on the first try. The good news, is that you will need only basic cards to build these decks and with expert cards you can improve them significantly to beat the heroic mode.

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

36

Basic decks for each of the 15 Naxxramas bosses.

The Arachnid Quarter

Anub'Rekhan

Beating this boss should not be a problem. The fight is very straightforward, just make sure you're controlling the board, which should be easy with the card choice of this deck. Play your minions, kill his minions and once you get enough of an advantage, squash that nasty bug.

once you get enough of an advantage, squash that nasty bug. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

37

Grand Widow Faerlina

This deck deals very well with the Grand Widow. We're playing warlock here, to avoid her hero power doing too much damage. You can empty your hand really fast, and as a warlock you will not run out of card due to the Life Tap hero ability. The minion choice emphasizes creatures with more health so that you're guaranteed to have a board after she launches her missiles. Simply spend your cards as fast as you can and you will win by overrunning her.

as fast as you can and you will win by overrunning her. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

38

Maexxna

Fight against Maexxna is a very interesting one. There are many ways of beating her, but the easiest one is by using minions with battlecries, charge and small token minions that will play around her hero ability. On normal difficulty you can fairly easily overrun her with low cost minions and paladin hero power. Once she returns a minion with battlecry or charge to your hand, you'll be able to benefit from it again. Flooding the board with small guys is better than playing one large minion.

with small guys is better than playing one large minion. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

39

The Plague Quarter

Noth the Plaguebringer

This boss can be tricky if you're not careful. Your objective in this challange should be to keep your minions alive, that's why priest is the best choice here. You can heal your minions up and increase their health to avoid Noth's passive hero ability. Aoe damage from deathrattles and your holy nova will be enaugh to deal with his 1/1 skeletons that spawn eventually. Don't panic when he destroys all your minions, just make sure to draw cards from your cleric and you can catch up very easily.

cards from your cleric and you can catch up very easily. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

40

Heigan the Unclean

To defeat Heigan you can use the exact same deck that you used for Noth the Plaguebringer. Positioning your minions correctly is very important in this fight. Make sure to put creature with the most health on the left side of your board. If you manage to buff it with Power Word:Shield or Divine Spirit you the game should be a piece of cake from that point. You can continue to heal the leftmost minion with your hero power when you can and win through board control.

your hero power when you can and win through board control. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

41

Loatheb

Playing against Loatheb can be very fun. The finish is always very explosive due to the spores which buff your creatures. Try to flood the board as much as you can with small minions and your hero ability. When you manage to keep several minions on the board you can use one of them, or something like consecration to gain the attack buff and finish loatheb in 1 turn so don't worry about his health untill you fill your side of the board with minions.

health untill you fill your side of the board with minions. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

42

The Military Quarter

Instructor Razuvious

This boss is all about preparation. If you know what's waiting and you come with correct deck, you can win without any problems, otherwise Instructor can destroy you in just a couple of hits. Make sure to get your water elementals and oozes early, they're the key to winning this battle. You don't need to activate the crystal until after you take 1 hit from his weapon, feel free to develop your board by playing the early minions. Once you can hit him with the water elemental and prevent his weapon from obliterating you, it's just a matter of playing minion after minion and killing him with them.

of playing minion after minion and killing him with them. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

43

Gothik the Harvester

In order to defeat Gothik you'll need to utilize the token minions you get from killing off his creatures. Playing a warlock allows you to keep up with his hero power drawing cards. Make sure to save buffs like Shattered Sun Cleric for the Spectral minions and once you buff them, use them to trade with enemy minions to avoid taking too much damage (but don't worry about that damage too much, the fight will be over before it matters).

damage too much, the fight will be over before it matters). youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

44

The Four Horsemen

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

45

The Four Horseman may seem scary but if you manage to draw Shadow Word: Pain and save the Acidic Swamp Ooze for later, you will defeat them decisively. Priest is the best class to tackle this boss while using only basic cards. You can draw a lot of cards and keep yourself alive untill you take out the 1/7 minions and finish the remaining Baron Rivendare. You can try to Mind Vision early to get his Shadow Word:Pain and make the fight even easier.

to get his Shadow Word:Pain and make the fight even easier. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

46

The Construct Quarter

Patchwerk

Patchwerk is a very unique boss. He doesn't have any cards except his giant hook. Just like in the Instructor Razuvious encounter, you will rely on mages ability to freeze, mirror images and Acidic Swamp Ooze. Pay attention to his mana costs and plan your turns accordingly. Flooding the board with small minions will play around his hero ability and with this deck you should have no problem beating him.

and with this deck you should have no problem beating him. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

47

Grobbulus

This hideous fellow will try to AOE your creatures down, that's why priest is again the right choice. Your holy nova should deal with the slimes and echoing oozes, while your beefy minions endure his hero power miltiple times. Getting the Gurubashi Berserker in play is a very quick way to victory.

Gurubashi Berserker in play is a very quick way to victory. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

48

Gluth

Gluth is one of the harder opponents in Naxxramas. His weapon can become a problem over time, so try to clear the board when it's not equiped or when you can play the Ooze afterwards. Pay attention to the deathrattles and use them to your advantage. You can heal yourself by killing the zombie chow's and clear the board with unstable ghouls after he uses his hero power and you buff your minions with Stormwind Champion.

power and you buff your minions with Stormwind Champion. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

49

Thaddius

This encounter can be very fun and unpredictable. You can take advantage of the AOE buff auras from mnions like Raid Leader and Stormwind Champion, because your minions will gain stats permanently after Thaddius uses his hero ability. Remember when planning your next move that each turn the health and attack of all minions will change.

each turn the health and attack of all minions will change. youtube.com/AsmodeusClips | asmodeusblog.tumblr.com |

ASMODEUS | THE COMPLETE GUIDE FOR HEARTHSTONE PLAYER

50

Frostwyrm Lair