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TRIBAL FATHER

AG#1

[2] Katana Strike

AS RF PW RN MAL
8 8
0
-

30mm

[1]1000

110

COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not
squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches
activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
FIELD ORDER(x)(y): This model has (y). While (x) is within 8 inches of this model, it gains (y).
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
NEVER PANIC: This model may never gain Panic Counters.

PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.

Feed upon them my children...

18
3
18

Special Abilities

Command (2)
Field Order (Skarrd)(Furious Charge)
Never Panic
Psychogenic Master

JON WOE

30mm

120

! Availability: Character. Counts as a Grafter for availability.

AG#1

3
3
18

[1] ber Claw

Adaptability
Brutal Grab

[1] Katana Strike

AS RF PW RN MAL
8 5x2 0 20
8

I will show them the glory of The Scorpion

ADAPTABILITY: Once per activation this attack can copy certain weapon abilities from a model in base contact.
This attack retains the copied ability until the end of this models activation. Weapon abilities that may be copied
are: Acid, Bleed, Brutal, Cauterize, ED(x), Fire, Paralyzing Poison, Poison, Reach, Rot, and Stun.
BRUTAL: The Parry special ability may not be used against this attack.
GRAB: When this attack hits a model, that model is Grabbed. While Grabbed, all attacks against that model from
this model automatically succeed unless a malfunction is rolled. Nether model may spend AP to move. This
model may end the effects of Grab at any point during its activation. The enemy model may spend 1 AP to end
the effects of Grab. If an effect would force either model to move, the effects of Grab immediately end.
LUCK: Once per game you may re-roll 1 attack roll or AR Save this model makes.
NEVER PANIC: This model may never gain Panic Counters.

3
16
3

Special Abilities

Luck
Never Panic
Superior Maintenance (3)
Tough as Nails

AG#1

8
20
3
14
5

[1] Halberd Saw


Brutal
Decapitate
ED(2)

14
3
14
2

165

CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it
gains a Panic Counter.
DECAPITATE: If this attack critically hits it gains ED(2) for that attack. If it already has ED(x) then (x) is increased
by (+1) for that attack.
ENVIRO FILTERS: This model ignores Smoke Clouds.

AG#2

AS RF PW RN MAL
[1] Ramming Helm
8 8
0
Brutal
KP(16)
Stun

EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
FORTITUDE: When this model is reduced to 0 HP, it is not immediately killed and removed from play. If this
model activates while at 0 HP it is killed and removed from play at the end of that activation.
KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number
rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller
the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the
target.

Special Abilities

NEVER PANIC: This model may never gain Panic Counters.

Cause Panic
Enviro Filters
Fortitude
Never Panic
Tough as Nails

TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

AG#1

50mm

BRUTAL: The Parry special ability may not be used against this attack.

AS RF PW RN MAL
7 7x2 0 18

STUN: A model hit by this attack gains a Stun Counter. At the beginning of that models next activation, it
immediately loses 1 AP, and then the Stun Counter is removed. A model may only have 1 Stun Counter at any
time.

SABER
4

TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

Jon Woe, ANG-1E (2)

RAZE
3

SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this models owner may ignore
the malfunction. This ability functions even if this model is killed.

[2] Sabers

AS RF PW RN MAL
6 6
0
-

30mm

75

ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after
round 1 this model may be deployed. When deployed, choose any point on the battleeld and place this model
on that point.
ENVIRO FILTERS: This model ignores Smoke Clouds.
INDIRECT: This attack may re at targets out of its line of sight if another friendly model has line of sight to the
target. If using this ability, this attack suffers -4 AS.

AG#2

[1] Smoke Grenade

Indirect
Launch Smoke (3)

AS RF PW RN MAL
6
1
8
-

Special Abilities
Assassination
Enviro Filters
Pop Smoke
Unnatural Climb

LAUNCH SMOKE(x): Launch Smoke is a Blast Attack. Place the center of a BL(x) Smoke Cloud where this
attack hits. A smoke cloud is a terrain piece with the Does Not Block LoS and heavy Cover keywords. In addition,
all models with their any part of their base over the terrain piece suffer -4 AS to melee attacks. During each
Lingering Effects Phase, roll a d20, removing the Smoke Cloud on a result on 11 or greater.
POP SMOKE: Once per activation, this model may place the center of a BL(3) Smoke Cloud in base contact. A
Smoke Cloud is a terrain piece with the Heavy Cover keyword. In addition, all models under the template suffer
-4 AS to melee attacks. During each Lingering Effects Phase, roll a d20, removing the Smoke Cloud on a result
on 11 or greater.
UNNATURAL CLIMB: This model may treat all areas of a terrain piece with the Levels keyword as having the
Climbable keyword, and only forfeits 2 inches of movement to move between levels.

BONE DOC
AG#1

[1] Bone Staff

30mm

[1]1000

50

BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target numbers.

AS RF PW RN MAL
4 4
0

NEVER PANIC: This model may never gain Panic Counters.


PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.

6
You...shall...suffer...

12
3
16

Special Abilities
Bad Mojo
Never Panic
Psychogenic Master

FETISH BEARER
AG#1

[1] Fetish Strike


[1] Mace Strike

3
14
3
16

KP(8)

AS RF PW RN MAL
6 4x2 RE 6

30mm

[1]1000

65

BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target numbers.

INSTIGATE: Friendly non-Character models within 8 inches of this model gain +2 AS to all melee attacks.
KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number
rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller
the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the
target.
NEVER PANIC: This model may never gain Panic Counters.

Kill em! KILL EM ALL!!!


Special Abilities
Bad Mojo
Instigate
Never Panic

GRAFTER
AG#1

[1] Power Claw


Crush

AS RF PW RN MAL
4 4x2 0 20

Let me improve you...

14

16

30mm

[1]1000

60

CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against
the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
HANG IN THERE BOYS!: Living models reduced to 0 HP are not killed while within 8 inches of this model, but
instead gain a Dying Counter. Models with a Dying Counter are prone, may not spend AP, and all attacks on them
gain +2 AS and +2 PW. If a model with a Dying Counter ever loses HP, that model is killed. If a model with a Dying
Counter ever gains HP, remove the Dying Counter.
STITCH: This model may spend 1 AP to target a friendly model within 1 inch and line of sight. That model heals
1 HP but gains a Stitched Counter. While a model has a Stitched Counter it suffers -2 AS to all attacks. A model
may only have 1 Stitched Counter at any time, and may only be healed by Stitch once per game.

SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this models owner may ignore
the malfunction. This ability functions even if this model is killed.

Special Abilities

Hang In There Boys!


Stitch
Superior Maintenance (3)

ABOMINATION
AG#1

[2] Assault Fist

Brutal
Crush

AG#2

[1] Ion Cannon


Cauterize
Restricted

20 AG#3

[3] Pod Gun

Burst
Restricted

AS RF PW RN MAL
7 9x2 0 20
AS RF PW RN MAL
7
1 10 ST 18
AS RF PW RN MAL
7
1
6 16 18

Special Abilities

10
5

Cause Panic
Non-Living

80mm

185

! Availaibility: 1 per Grafter.


BRUTAL: The Parry special ability may not be used against this attack.
BURST: All ranged attacks made from this assault group must target the same model. Attacks with Burst may
not be aimed.
CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it
gains a Panic Counter.
CAUTERIZE: HP lost by this attack may never be healed.
CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against
the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
.
RESTRICTED: A model may only use1 assault group containing an attack with Restricted per round.

SISTER OF CHARITY
4

AG#1

[1] Surgical Saw

AS RF PW RN MAL
5 6x2 0 20

30mm

60

! Availability: 1 per Grafter.


MY PRETTY TOYS: When this model is deployed it may upgrade up to 6 Buzz Blades to either Charitys
Might or Charitys Zeal. All upgraded models must be upgraded in the same way, and are still treated as Buzz
Blades.

4
12
3

This will make it all better...

Special Abilities
My Pretty Toys

12
2

Buzz Blade (6)

BUZZ BLADE

40mm

[6]250

25

CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model
with Cannibal.

AG#1

[1] Crude Club

AS RF PW RN MAL
5 3
0
-

5
14
3

Ive seen them rip a mans neck


out with just their teeth..
-Hoj, Warlord of Samaria
Special Abilities
Cannibal

10
1

Buzz Blade (6)

CHARITYS MIGHT
AG#1

[1] Crude Club

AS RF PW RN MAL
5 4x2 0
-

40mm

! Availability: May only be deployed via the My Pretty Toys special ability.
CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model
with Cannibal.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

5
16
3

What happens when you drive a


madman insane?
-Saint Mary
Special Abilities
Cannibal
Furious Charge

10
1

Buzz Blade (6)

CHARITYS ZEAL
3

AG#1

[1] Crude Club

AS RF PW RN MAL
5 3x2 0
-

4
14
4

How do they move so fast?!


-Finn Deadeye
Special Abilities
Cannibal
Elusive

10
1

Buzz Blade (6)

40mm

! Availability: May only be deployed via the My Pretty Toys special ability.
CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model
with Cannibal.
ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model
automatically passes the PS Check to Evade.

WARHEAD
AG#1

3
6

[1] Chain Halberd


Brutal
ED(2)
KP(16)

AG#2

[1] Halberd Swipe

18
3

KP(16)

AS RF PW RN MAL
7 10x2 RE 18

50mm

[1]1000

145

BRUTAL: The Parry special ability may not be used against this attack.
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number
rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller
the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the
target.
NEVER PANIC: This model may never gain Panic Counters.

AS RF PW RN MAL
6
1 10x2 Arc 18

TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

Special Abilities
Never Panic
Tough as Nails

12
4

BOLA
3
5
12
3

AG#1

AS RF PW RN MAL
5 3
0
-

AG#2

AS RF PW RN MAL
6
2
4 10
-

[1] Gang Blade

[1] Spiked Bola


Entangle

30mm

[6]500

35

ENTANGLE: When this attack hits a model, place an Entangled Counter on that model. While a model has an
Entangled Counter it is prone, and may not spend AP on attacks. The model may spend 1 AP during its activation
to remove an Entangled Counter. A model may never have more Entangled Counters than their AP stat.
INFILTRATE: This model is deployed only after all other non-Inltrating models have been deployed. This model
may be deployed anywhere on the battleeld that is at least 12 inches from an enemy deployment zone.

Special Abilities
Inltrate

10
1

Bola (6)

DRILLHEAD
AG#1

[1] Drillhead

AS RF PW RN MAL
8 7x2 0 18

40mm

85

! Availability: 3 per Grafter / 6 per Worm Shepard.


BURROW: For 1 AP this model may gain or remove a Burrowed Counter. While this model has a Burrowed
Counter is has -4 DF and +2 AR, but may not make attacks.
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
NEVER PANIC: This model may never gain Panic Counters.

5
16
3
8
3

AG#2

[1] Coiled Strike


ED(2)
Pierce

AS RF PW RN MAL
8
1 7x2 RE 18

Burrow
Never Panic
Serpentine Body
Drillhead (3)

AG#1

5
18
3

[1] Heavy Sword


Brutal

AG#2

[1] Power Claw


Brutal
Crush

Tough as Nails

Golab (4)

50mm

[4]1000

75

BRUTAL: The Parry special ability may not be used against this attack.

AS RF PW RN MAL
9 9
0
-

AS RF PW RN MAL
7 7x2 0 19

Special Abilities

12
2

SERPENTINE BODY: This model may never be Entangled, Grabbed, Knocked Prone, or Crushed. This model
ignores the automatic hit from the Dangerous keyword. This model may not Climb or Jump.

Special Abilities

GOLAB
3

PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against
another model within 1 inch of the targeted model. This attack suffers -2 PW.

CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against
the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

HARPY
AG#1

AS RF PW RN MAL
5 3
0
-

[2] Steel Claws

3
12
4

30mm

30

! Availability: 6 per Grafter.


GLIDING DEPLOYMENT: Do not deploy this model at the start of the game. During any Preparation Phase after
Round 1 you may deploy this model. When deployed, choose a point on the battleeld and roll scatter, placing
this model on that point. If a models nal deployment point is off the battleeld they will deploy at the point on
the battleeld nearest to the edge. If the models nal deployment point is on another model place them with
their base touching the model closest to the nal deployment point. Models that have Gliding Deployment and
share a Squadlink(x) value may deploy using 1 Scatter Roll, placing the rst model on this point and the rest
within 4 inches.
VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value, ignoring terrain
as well as intervening models. If this move results in charge, this model gains and additional +1 AS and +1 PW
to the charge attack.

To think... They used to be human...


-Devon, Slaver of Chains Barrow
Special Abilities
Gliding Deployment
Vault

8
1

Harpy (6)

WORM SHEPHERD
AG#1

AS RF PW RN MAL
6 5 RE 19

[2] Infant Drillhead


Pierce

30mm

[1]1000

75

BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target numbers. Bad Mojo is
not cumulative.
BITE REFLEX(x): The rst time this model becomes engaged each round it may immediately make a free attack
with (x) before charge attacks are resolved.
ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.

5
16
3
14
2

AG#2

[1] Heartseeker

AS RF PW RN MAL
1 5x2 RE -

ED(2)
Latch-On (AG#1)

PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against
another model within 1 inch of the targeted model. This attack suffers -2 PW.

Special Abilities

PSYCHOGENIC INVOKER: Once per activation, this model may cast 1 Psychogenic from their applicable
Psychogenic List.

Bad Mojo
Bite Reflex(AG#1)
Enhance (Drillhead)(Guard)
Superior Maintenance (1)
Psychogenic Invoker

SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this models owner may ignore
the malfunction. This ability functions even if this model is killed.

Drillhead (4)

BLAZON
3

3
16
2

AG#1

AS RF PW RN MAL
[2] Mothers Blade 6
4
0
Paralyzing Poison

If she truely is a sign of the future, then


dark times await us...
-Saint Mary

Inltrate
Superior Gang-Up
Skarrd Mother

HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to move. This move
action ignores the rules for Breaking Free and may result in a charge.

PARALYZING POISON: When a Living model is hit by this attack, place a Paralyzing Poison Counter on that
model. When a model with Paralyzing Poison Counters activates, it immediately loses 1 AP per Paralyzing
Poison Counter, and then all Paralyzing Poison Counters are removed. A model may never have more Paralyzing
Poison Counters than its AP stat.
SUPERIOR GANG-UP: Increase this models Gang-Up Bonus by +1.

[1] Manipulator
Horrible Death

Chem Cocktail

AG#2

AS RF PW RN MAL
5 5
0 19
6

6x2

20

AS RF PW RN MAL
6
1
8 ST 18

[1] Ion Blaster

Special Abilities

Cauterize

30mm

85

CAUTERIZE: HP lost by this attack may never be healed.

16

ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).

Harpy, Bola, Buzz Blade (6)

[1] Jons Mercy

12

65

SKARRD MOTHER: When this model is deployed choose 1 of the following special abilities. This model gains
the selected Special Ability:
Enhance (Buzz Blade) (+1 to Cannibal TN modier)
Enhance (Bolas) (Coordinated Strike)
Enhance (Harpy) (Hit and Run)

Special Abilities

AG#1

INFILTRATE: This model is deployed only after all other non-Inltrating models have been deployed. This model
may be deployed anywhere on the battleeld that is at least 12 inches from an enemy deployment zone.

ANG-1E
3

30mm

COORDINATED STRIKE: While squadlinking, this model gains +1 AS and +1 PW to all attacks against its target
for each other model that has made an attack against that target this activation.

4
14

LATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks under
AG#(x) during 1 attack action. The rst time this is done, this model may make 1 free attack with this assault
group against the model hit. All attacks made with this assault group against that model automatically hit this
activation, and may not be Parried.

Enviro Filters
Retaliation
Matching Set (Jon Woe)
Morphine Injector
Never Panic
Jon Woe, ANG-1E (2)

CHEM COCKTAIL: At the start of this models activation choose 1 of the following special abilities, this attack
gains the chosen ability until the next Lingering Effects Phase: Acid, Blind, Cauterize, Paralyzing Poison,
Poison(16), Rot.
ENVIRO FILTERS: This model ignores Smoke Clouds.
HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.
MATCHING SET(x): (x) is the model this model must be elded with. Should 1 of the models be removed from
play, the other models in the Matched Set gains a Berserk Counter. While a model has a Berserk Counter it gains
+1 AS, +1 PW, an additional power multiplier to melee attacks, and the Never Panic special ability. After any
activation in which a model with a Berserk Counter did not make a melee attack they gain an Exhaustion Counter.
A model suffers -1 AP per Exhaustion Counter. If a model activates with 0 AP due to Exhaustion Counters,
remove any Berserk and Exhaustion Counters and end their activation. A model may only have 1 Berserk Counter
at any time.
MORPHINE INJECTOR: The rst time this model would be killed, instead it heals 1 HP and gains a Morphine
Counter. If the model ever loses its Morphine Counter it immediately loses 1 HP. While this model has a Morphine
Counter it suffers -2 AS.
NEVER PANIC: This model may never gain Panic Counters.
RETALIATION: When an enemy model misses this model with a melee attack this model may select 1 melee
attack and make an attack against the enemy model.

FATHER MAYHEM
AG#1

4
2
16
3
18
4

[2] Sickle Strike


Bleed

AG#2

[1] Piercing Strike


Bleed
ED(2)

AS RF PW RN MAL
10 5x2 0
-

AS RF PW RN MAL
10 1 10 0
-

Special Abilities
Blood Cult
Blood Dominance
Command (2)
Parry
Psychogenic Master

AG#1

3
14

145

! Availability: Character. Counts as a Tribal Father for availability.


BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects
Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If
a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model
is killed place a Blood Counter in base contact with that model before it is removed. At the start of this models
activation check to see how many Blood Counters are within 8 inches. This model gains the following benets
based on the number of Blood Counters. These effects are cumulative:
1+: +1 AS to all melee attacks
5+: +1 PW to all melee attacks
9+: This model gains the Cause Panic and Never Panic special abilities
13+: This model gains a Berserk Counter
BLOOD DOMINANCE: Living models engaged with this model suffer -2 AS.
COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not
squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches
activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS
Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.
PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.

[2] Mutated Claws

Bleed
Blood Pathogens

AS RF PW RN MAL
7 6
0
-

2
14

30mm

Puppet (6)

RED
4

Its not a he. Its a thing.


-Saint Luke
Special Abilities
Assassination
Blood Cult
Elusive

30mm

65

ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after
round 1 this model may be deployed. When deployed, choose any point on the battleeld and place this model
on that point.
BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects
Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If
a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.
BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model
is killed place a Blood Counter in base contact with that model before it is removed. At the start of this models
activation check to see how many Blood Counters are within 8 inches. This model gains the following benets
based on the number of Blood Counters. These effects are cumulative:
1+: +1 AS to all melee attacks
5+: +1 PW to all melee attacks
9+: This model gains the Cause Panic and Never Panic special abilities
13+: This model gains a Berserk Counter
BLOOD PATHOGENS: When this attack hits a Living model, place a Blood Pathogens Counter on that model.
Models with a Blood Pathogens Counter must roll twice when rolling for Bleed Counters, removing the counter
only if both rolls are 10 or lower. Remove the Blood Pathogens Counter when a Bleed Counter is removed.
ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model
automatically passes the PS Check to Evade.

KEEPSAKE
AG#1

[1] Ju-Ju Pole

AS RF PW RN MAL
7 6 RE -

3
14
2

In blood there is power.

BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model
is killed place a Blood Counter in base contact with that model before it is removed. At the start of this models
activation check to see how many Blood Counters are within 8 inches. This model gains the following benets
based on the number of Blood Counters. These effects are cumulative:
1+: +1 AS to all melee attacks
5+: +1 PW to all melee attacks
9+: This model gains the Cause Panic and Never Panic special abilities
13+: This model gains a Berserk Counter

PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.

Puppet (6)

AG#1

[1] Barbed Whip


Bleed
Whiplash

AS RF PW RN MAL
6 3x2 RE -

Cruelty incarnate.
-Saint John
Special Abilities
Blood Cult

10
1

65

Blood Cult
Instigate
Psychogenic Invoker

5
12

[1]500

Special Abilities

BLOOD MISTRESS
4

30mm

INSTIGATE: Friendly non-Character models within 8 inches of this model gain +2 AS to all melee attacks.

4
14

Blood Mistress (4)

30mm

[4]500

45

BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects
Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If
a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.
BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model
is killed place a Blood Counter in base contact with that model before it is removed. At the start of this models
activation check to see how many Blood Counters are within 8 inches. This model gains the following benets
based on the number of Blood Counters. These effects are cumulative:
1+: +1 AS to all melee attacks
5+: +1 PW to all melee attacks
9+: This model gains the Cause Panic and Never Panic special abilities
13+: This model gains a Berserk Counter
WHIPLASH: If the target of this attack passes its AR Save, it gains a Whiplash Counter. At the beginning of that
models next activation, it immediately loses 1 AP per Whiplash Counter, and then any Whiplash Counters are
removed.

PUPPET

30mm

[2]250

20

MY BLOOD FOR YOUR BLOOD: If a friendly model within 4 inches of this model would lose HP this model may
lose the HP instead. This model may not lose more HP than its HP Stat.

AG#1

[1] Claw

AS RF PW RN MAL
1 3
0
-

7
10
3

My life...for you!

Special Abilities

My Blood For Your Blood

8
1

Puppet (4)

BLOOD REIGN
3

AG#1

[2] Jagged Blades


Bleed

AS RF PW RN MAL
6 4x2 0
-

3
14
4
14
2

We will dye the sands red.

Horrible Death

AG#2

[1] Miasma Spray

Blood Pathogens

20 AG#3

[2] Saw Blade


Ricochet

10
5

50

BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model
is killed place a Blood Counter in base contact with that model before it is removed. At the start of this models
activation check to see how many Blood Counters are within 8 inches. This model gains the following benets
based on the number of Blood Counters. These effects are cumulative:
1+: +1 AS to all melee attacks
5+: +1 PW to all melee attacks
9+: This model gains the Cause Panic and Never Panic special abilities
13+: This model gains a Berserk Counter
ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).

Buzz Blade (6)

[2] Saw Fist

[1]500

Blood Cult
Enhance (Buzz Blade)(Blood Cult)

AG#1

30mm

Special Abilities

BLOOD ABOMINATION
3

BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects
Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If
a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.

AS RF PW RN MAL
7 6x3 RE 18
AS RF PW RN MAL
8
1 3x3 SP 20

80mm

175

! Availaibility: 1 per Grafter.


BLOOD PATHOGENS: When this attack hits a Living model, place a Blood Pathogens Counter on that model.
Models with a Blood Pathogens Counter must roll twice when rolling for Bleed Counters, removing the counter
only if both rolls are 10 or lower. Remove the Blood Pathogens Counter when a Bleed Counter is removed.
CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it
gains a Panic Counter.
HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.

AS RF PW RN MAL
6
1 6x2 12 18

Special Abilities
Cause Panic
Non-Living
Razor Wire

RAZOR WIRE: Any model that hits this model with a melee attack suffers an automatic PW: 2x2 hit.
RICOCHET: If a model targeted by this attack passes its AR Save roll scatter. The rst model within 4 inches in
the direction of the roll suffers an automatic hit by this attack.

FATHER CURWEN
AG#1

4
3

[1] Injector Scythe


Frantic Toxin

AG#2

[1] Foul Spew

18
3
18
4

Cauterize
Poison (16)

AS RF PW RN MAL
10 8 Arc -

AS RF PW RN MAL
8
1 3x3 SP -

Special Abilities
Command (2)
Never Panic
Psychogenic Master
Toxic Cult
Virulent Fumes

HOODOO
3

AG#1

[1] Terror Blade


Fear Toxin
Poison (16)

AS RF PW RN MAL
7 4x2 0

2
14
3
14

40mm

165

! Availability: Character. Counts as a Tribal Father for availability.


CAUTERIZE: HP lost by this attack may never be healed.
COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not
squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches
activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
FRANTIC TOXIN: When this attack hits a Living model, place a Frantic Counter on that model. When a model
with a Frantic Counter activates it makes a PS check at -4. If the test is successful remove the Frantic Counter.
Otherwise roll scatter, the affected model immediately spends AP to move directly towards that direction,
ignoring Breaking Free. If the affected model comes into base contact with a model it will use all remaining AP
to make melee attacks on that model, using a random assault group. Frantic Counters are removed at the end of
a models activation.
NEVER PANIC: This model may never gain Panic Counters.
POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering
Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model
loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have
more Poison Counters than its HP Stat.
PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.
TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This
model ignores Toxic Clouds.
VIRULENT FUMES: Any Living model moving into base contact, or activating while in base contact with this
model immediately suffers an automatic PW: 4 hit.

30mm

65

CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it
gains a Panic Counter.
ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model
automatically passes the PS Check to Evade.
FEAR TOXIN: When this attack hits a Living model, place a Panic Counter and a Fear Toxin Counter on that
model. Panic Counters cannot be removed from a model with a Fear Toxin Counter.
NEVER PANIC: This model may never gain Panic Counters.
POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering
Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model
loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have
more Poison Counters than its HP Stat.

Shhhh...
Special Abilities
Cause Panic
Elusive
Never Panic
Psychogenic Invoker
Toxic Cult

PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.
TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This
model ignores Toxic Clouds.

CHITIN

30mm

[1]500

75

ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).
INFILTRATE: This model is deployed only after all other non-Inltrating models have been deployed. This model
may be deployed anywhere on the battleeld that is at least 12 inches from an enemy deployment zone.

4
4
17
3
15
2

AG#1

[2] Toxic Cleavers


Cauterize
Poison (16)

AS RF PW RN MAL
7 7
0
-

I serve the Cult!

NEVER PANIC: This model may never gain Panic Counters.


POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering
Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model
loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have
more Poison Counters than its HP Stat.
TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This
model ignores Toxic Clouds.

Special Abilities

Inltrate
Never Panic
Enhance (Bola)(Toxic Cult)
Toxic Cult
Bola (6)

LEISA

30mm

95

! Availability: Character. Counts as a Chitin for availability.


CAUTERIZE: HP lost by this attack may never be healed.

AG#1

[2] Toxic Cleavers


Cauterize
Poison (16)

AS RF PW RN MAL
8 7
0
-

4
17
3
15
2

ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model
automatically passes the PS Check to Evade.
INFILTRATE: This model is deployed only after all other non-Inltrating models have been deployed. This model
may be deployed anywhere on the battleeld that is at least 12 inches from an enemy deployment zone.
NEVER PANIC: This model may never gain Panic Counters.

There were no survivors.


-Forsaken Field Report
Special Abilities
Elusive
Inltrate
Never Panic
Parry
Toxic Cult

PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS
Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.
POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering
Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model
loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have
more Poison Counters than its HP Stat.
TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This
model ignores Toxic Clouds.

KAUSTIC
AG#1

3
4

[1] Viral Injectors


Cauterize
Poison (16)

AG#2

[1] Poison Globe

16
3
14
2

BL(2)
Indirect
Toxic Could

AS RF PW RN MAL
6 2x3 0
-

AS RF PW RN MAL
5
2 2x2 8 18

Special Abilities

4
12

10
1

30mm

[4]500

55

CAUTERIZE: HP lost by this attack may never be healed.

AS RF PW RN MAL
*
1 3x3 *
18

POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering
Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model
loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have
more Poison Counters than its HP Stat.

[1] Toxic Sprayer


Cauterize
Poison (16)

8
7

[*] Stream

ST
SP

TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This
model ignores Toxic Clouds.

Special Abilities
Kaboom! (14)(Toxic Sprayer)
Toxic Cult
Toxic Mistress (4)

Brutal
Crush Poison (16)

AG#2

[1] Toxic Spray


KP(15)

[3] Pod Gun

Burst
Poison (16)

AS RF PW RN MAL
7 9x2 0 18
AS RF PW RN MAL
7
1 3x3 SP 18
AS RF PW RN MAL
7
1 2x2 16 18

Special Abilities

TOXIC CLOUD: Place a BL(x) Toxic Cloud where this attack hits. A Toxic Cloud is a Smoke Cloud with the
following special rules: Any Living model without the Toxic Cult or Enviro Filters special abilities that enters the
cloud or begins their activation in the cloud receives a Poison (16) Counter. They will receive another Poison
(16) Counter for every AP they spend while within the cloud. A Smoke Cloud is a terrain piece with the Does Not
Block LoS and Heavy Cover keywords. In addition, all models with any part of their base over the terrain piece
suffer -4 AS to melee attacks. During each Lingering Effects Phase, roll a d20, removing the Smoke Cloud on a
result on 11 or greater.

AG#2

20 AG#3

10

POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering
Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model
loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have
more Poison Counters than its HP Stat.

KABOOM!(x)(y): When a model with this ability is hit by an attack, roll a d20. If the result is equal to or higher
than (x), roll scatter, moving the model directly toward that direction the distance on the d20. The opponent
then places a BL(2) Blast Marker over the model, so that the center hole is anywhere completely over the models
base. All models under the template are automatically hit by an attack from (y). This attack cannot trigger
Kaboom! on the model originally triggering Kaboom!

[2] Toxic Fist

INDIRECT: This attack may re at targets out of its line of sight if another friendly model has line of sight to the
target. If using this ability, this attack suffers -4 AS.

AS RF PW RN MAL
4 2
0

AG#1

CAUTERIZE: HP lost by this attack may never be healed.

AG#1

[1] Sprayer Stock

TOXIC ABOMINATION
3

50

Buzz Blade (6)

[*] Spray

[1]500

TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This
model ignores Toxic Clouds.

Enhance (Buzz Blade)(Toxic Cult)


Toxic Cult

TOXIC MISTRESS
3

30mm

ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).

Cause Panic
Non-Living
Toxic Miasma

80mm

185

! Availaibility: 1 per Grafter.


BRUTAL: The Parry special ability may not be used against this attack.
BURST: All ranged attacks made from this assault group must target the same model. Attacks with Burst may
not be aimed.
CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it
gains a Panic Counter.
CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against
the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number
rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller
the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the
target.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
TOXIC MIASMA: This model always has Light Cover. Any Living model without the Enviro Filters special ability
that begins its activation engaged with this model receives a Poison (16) Counter, and suffers -2 AS to all melee
attacks.
POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering
Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model
loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have
more Poison Counters than its HP Stat

FATHER JOHANN
AG#1

4
3

[2] Grafted Claws


Crush

AG#2

[2] Back Blades


Pierce

20

AG#3

[1] Evicerate

3
18

ED(2) Horrible Death


Latch On (AG#2)

AS RF PW RN MAL
10 7
0 20
AS RF PW RN MAL
8 8x2 RE 19
AS RF PW RN MAL
1 8x3 RE 19

Special Abilities

40mm

200

! Availability: Character. Counts as a Tribal Father for availability.


CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against
the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
DEFLECTION: When this model is targeted by ranged attacks, after attack rolls are made, this model may make
an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those
attacks.
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.
LATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks
under AG#(x) during 1 attack action. The rst time this is done, this model may make 1 free attack with this
assault group against the model hit. All attacks made with this assault group against that model automatically
hit this activation, and may not be Parried.
PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against
another model within 1 inch of the targeted model. This attack suffers -2 PW.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS
Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.

See Card B

FATHER JOHANN CARD A

FATHER JOHANN
Special Abilitites

4
3
20

Command (2)
Cult of Metamorphosis
Enviro Filters
Ghost in the Machine
Master of Change
Never Panic
Psychogenic Master
Tough as Nails
Wall of Blades (AG#2)

40mm

200

COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not
squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches
activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter,
it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter
activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
ENVIRO FILTERS: This model ignores Smoke Clouds.
GHOST IN THE MACHINE: All enemy models within 4 inches of this model suffer a -2 to their MAL values. If an
attack has a MAL of - it gains MAL 19. Ghost in the Machine does not affect Bio-Gens or Psychogenics.
MASTER OF CHANGE: Friendly models with the Cult of Metamorphosis special ability that are within 8 inches of
this model gain the Never Panic special ability.
NEVER PANIC: This model may never gain Panic Counters.
PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

18

WALL OF BLADES(x): During any activation in which this model does not make attacks with (x) it gains Parry and
Deflection until the beginning of its next activation.

QUIETUS
AG#1

[2] Katana Strike

AS RF PW RN MAL
8 8
0
-

30mm

125

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it
may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates,
it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
ENVIRO FILTERS: This model ignores Smoke Clouds.
NEVER PANIC: This model may never gain Panic Counters.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS
Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.

2
18
3
16

I will burn New Ashkelon to cinders!

PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

Special Abilities

Cult of Metamorphosis Tough as Nails


Enviro FIlters
Never Panic
Parry
Psychogenic Invoker

DOMINIQUE
AG#1

4
3

[1] Surgical Saw

AG#2

[1] Whip

12
3
16
2

Whiplash

AS RF PW RN MAL
5 6x2 0 20

AS RF PW RN MAL
5 2x2 RE -

Special Abilities
Cult of Metamorphosis
My Toys Are Better

Buzz Blade (6)

30mm

75

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it
may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates,
it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
MY TOYS ARE BETTER: This model may upgrade up to 6 Charitys Might or Charitys Zeal to Dominiques
Chalica. These models are still treated as Buzzblades.
WHIPLASH: If the target of this attack passes its AR Save, it gains a Whiplash Counter. At the beginning of that
models next activation, it immediately loses 1 AP per Whiplash Counter, and then any Whiplash Counters are
removed.

DOMINIQUES CHALICA
AG#1

[1] Crude Club

AS RF PW RN MAL
5 4x2 0 19

4
12
2

I have unlocked their highest potential.


-Dominique

CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model
with Cannibal.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter,
it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter
activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.

FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

Special Abilities

Cannibal
Cult of Metamorphosis
Elusive
Furious Charge
Buzz Blade (6)

THRALL
AG#1

40mm

ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model
automatically passes the PS Check to Evade.

4
16

! Availability: May only be deployed via the My Toys Are Better special ability.

[2] Grafted Blade

AS RF PW RN MAL
4 6
0 19

30mm

[1]1000

65

CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against
the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter,
it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter
activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
ENVIRO FILTERS: This model ignores Smoke Clouds.

AG#2

[1] Grafted Claw

14
3
10

Crush

AS RF PW RN MAL
4 2x2 RE 18

GHOST IN THE MACHINE: All enemy models within 4 inches of this model suffer a -2 to their MAL values. If
an attack has a MAL of - it gains MAL 19. Ghost in the Machine does not affect Bio-Gens or Psychogenics.
PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.

Special Abilities
Cult of Metamorphosis
Enviro Filters
Ghost in the Machine
Psychogenic Master

DEXUS
3

3
16

85

! Availability: Character. Counts as a Grafter for availability.

AG#1

AS RF PW RN MAL
[1] Enhanced Claw 6
5x2 0
Crush
Stun

CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against
the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it
may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates,
it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
ENVIRO FILTERS: This model ignores Smoke Clouds.

3
16

30mm

Let me show you my dreams...

GHOST IN THE MACHINE: All enemy models within 4 inches of this model suffer a -2 to their MAL values. If
an attack has a MAL of - it gains MAL 19. Ghost in the Machine does not affect Bio-Gens or Psychogenics.
IMMACULATE MAINTENANCE: All MAL values of friendly models in this force are increased by 1. If a MAL
value is 20 then treat it as -.

Special Abilities

Cult of Metamorphosis Morphine Injector


Enviro Filters
Ghost in the Machine
Immaculate Maintenance
Master Grafter

MASTER GRAFTER: Grafters gain an availability of [1/ 250] in a force containing this model.
MORPHINE INJECTOR: The rst time this model would be killed, instead it heals 1 HP and gains a Morphine
Counter. If the model ever loses its Morphine Counter it immediately loses 1 HP. While this model has a Morphine
Counter it suffers -2 AS.
STUN: A model hit by this attack gains a Stun Counter. At the beginning of that models next activation, it
immediately loses 1 AP, and then the Stun Counter is removed. A model may only have 1 Stun Counter at any time.

FALLEN ANGEL
AG#1

3
3
12

[2] Meat Hooks

AG#2

[1] Death Embrace


Horrible Death
Latch On (AG#1)

AS RF PW RN MAL
5 4 RE 20

AS RF PW RN MAL
- 4x2 0
-

Special Abilities

10

Cult of Metamorphosis
Furious Charge

Fallen Angel (4)

30mm

[4]500

40

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter,
it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter
activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.
LATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks
under AG#(x) during 1 attack action. The rst time this is done, this model may make 1 free attack with this
assault group against the model hit. All attacks made with this assault group against that model automatically
hit this activation, and may not be Parried.

GRAFTERS APPRENTICE
AG#1

AS RF PW RN MAL
2x2 CA 19

[1] Grafted Weapon 4

30mm

50

! Availaibility: [1] 1000. Models with an availability of X per Grafter may count this model as a Grafter.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter,
it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter
activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).
ENVIRO FILTERS: This model ignores Smoke Clouds.

5
14

MY PRETTY TOYS: When this model is deployed it may upgrade up to 6 Buzz Blades to either Charitys
Might or Charitys Zeal. All upgraded models must be upgraded in the same way, and are still treated as Buzz
Blades.

The path to greatness awaits you.


-Dexus

SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this models owner may ignore
the malfunction. This ability functions even if this model is killed.

Special Abilities

3
12

Cult of Metamorphosis
Enhance (Buzz Blade)(Cult of Metamorphosis)
Enviro Filters
My Pretty Toys
Superior Maintenance (1)

JUGGERNAUT
AG#1

[2] Scythe Arm

Horrible Death
Pierce

[2] Power Fist

8
20

Brutal
Crush

AG#2

[1] Grapple Gun


Pierce
Pull (10)

3
10
5

AS RF PW RN MAL
7 6x2 RE 18
7

AS RF PW RN MAL
6
1 4x2 8 18

Special Abilities

Cause Panic
Prototype(AG#1)
Cult of Metamorphosis
Massive
Non-Living

NIGHTMARE JUGGERNAUT
AG#1

AS RF PW RN MAL
[4] Drillhead Arms
7 6x2 RE 18
Pierce

Behold my masterpiece!
-Dexus
Special Abilities

3
10
5

185

BRUTAL: The Parry special ability may not be used against this attack.
CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a
Panic Counter.
CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against the same
target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it
may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it
immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.
MASSIVE: This model cannot be Knocked Prone, Knocked Back, or Pulled by models with a smaller size.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
PROTOTYPE(AG#x): If an attack from this assault group malfunctions no more attacks may be made using that assault
group this round.
PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another
model within 1 inch of the targeted model. This attack suffers -2 PW. When on a ranged attack, draw a line from the
center of the attacking models base through the center of the targets base, continuing up to the attacks maximum
range. If the target is hit and fails its AR Save, make an attack against the next model in the line. Continue making attacks
down the line until an attack misses or a model passes its AR Save. Reduce the PW of the attack by 2 per previous model
hit. Only the attack roll against the initial target may malfunction, or gain the benets of aiming.
PULL(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under
(x) then the model hit is moved directly towards this model until it is in base contact or comes in contact with another
model or a terrain piece it cannot cross. Reduce (x) by 2 for every size smaller the attacking model is than the target and
increase (x) by 2 for every size larger the attacking model is than the target.

80mm

185

! Availaibility: 1 per Grafter.


CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it
gains a Panic Counter.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter,
it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter
activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
MASSIVE: This model cannot be Knocked Prone, Knocked Back, or Pulled by models with a smaller size.

8
20

80mm

! Availaibility: 1 per Grafter.

Cause Panic
Cult of Metamorphosis
Massive
Non-Living
Prototype (AG#1)
Regeneration

NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
PROTOTYPE(AG#x): If an attack from this assault group malfunctions no more attacks may be made using that
assault group this round.
PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against
another model within 1 inch of the targeted model. This attack suffers -2 PW.
REGENERATION: When this model activates, or at the start of the Lingering Effects Phase, it heals 1 HP. This
model may only heal 1 HP per round from Regeneration. This model is not killed when reduced to 0 HP, instead,
give it a Dying Counter. Models with a Dying Counter are prone, may not spend AP, and all attacks on them gain
+2 AS and +2 PW. If a model with a Dying Counter ever loses HP, that model is killed. If a model with a Dying
Counter ever gains HP, remove the Dying Counter. When this model loses a Dying Counter, it may immediately
stand up for no AP cost.

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