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HISTORY OF ENGARD
Engard is the biggest part of the Gard Isles, and by far the most influential.
The combination of mild weather compared to it's neighbours and prosperous
trade has made it a thriving kingdom, with it's people mostly content and the
harvests never lacking. It's people are decent, hard-working folk who live
their jolly live in relative peace, for they have little of the troubles of the
mainland, with only their less-than-happy neighbours and scattered
insurrections by non-humans somewhat troubling them. But the Knights Of
The Cross keep watch over this valiant land, and it's people are ready to take
up arms in defence of Engard.
Engard was founded when Sir Thomas The Great first discovered it's shores
while exploring from Chevalons, and set out building a colony with his trusted
friend, Sir Robert The Bold, and assorted colonists he sent over from his home
nation. There were already humans there, of course, but the now-King
Thomas and his trusted companions quickly drove them off the main island,
and later made peace with the High King there, a pact that is now known as
The Treaty Of Gard, with the main island being called Egard and the smaller
one being called Wegard, and all was good.
But Sir Robert was not simply content to share this land, and secretly built a
massive fortress in the northern peaks, to plot foul treachery. One day, King
Thomas was feasting in Starport, the original colony, now a mighty city, when
Sir Robert came bursting in, with an army at his feet, demanding the crown!
But King Thomas simply walked up to his former friend, and said, with a calm
voice, "Robert, you are my friend. I respect you, and I just want you to know, I
forgive you. But all I ask, is why? I bring you to this new land, and let you
share in the treasures, and you repay me with this? I regret this, my friend,
but if it is war you want, it is war you shall get."
And so, with those words, the armies of King Thomas and the rebels of Sir
Robert met in open battle, and did tade many a blow, before they both
perished at the same time, the former friends striking each other down at the
same instant. The armies both fled the field and retreated to their respective
strongholds, their lords making new borders and the kingdoms Engard, the
southern lands, and Higard, the traitor's dominion were born. The two
kingdoms have been in a grudging peace ever since, with the exception of
occasional border clashes, and dark gods laugh into the aeons...
Mount.
Barding-5+ ARM(Mounts Only)
COMMANDERS
Engardian Lord
150pts
MOV SKI RNG STR DEF HEA SPE ATT COU ARM LEA
4
3+
Equipment:
Plate Armour
Shield
Sword
Options:
May take a Horse-10pts
-If horse is taken may take Barding-5pts
-If horse is taken may take Lance-5pts
If Horse is not taken, may take Engardian Drake-30pts
-If Drake is taken may take Lance-5pts
May replace Plate Armour with Fortified Armour-10pts
May Charm Armour-5pts
May Enchant Armour-10pts
May make Armour Magical-15pts
May increase LEA to 3-25pts
May take up to three Potions-5pts each
Special Rules:
Major Commander, Glory To The King!
Engardian Baron
100pts
MOV SKI RNG STR DEF HEA SPE ATT COU ARM LEA
4
3+
Equipment:
Plate Armour
Shield
Sword
Options:
May take a Horse-10pts
Engardian Noble
75pts
MOV SKI RNG STR DEF HEA SPE ATT COU ARM LEA
4
3+
Equipment:
Plate Armour
Shield
Sword
Options:
May take a Horse-10pts
-If horse is taken may take Barding-5pts
-If horse is taken may take Lance-5pts
May Charm Armour-5pts
May take a single Potion-5pts
Special Rules:
Minor Commander, Glory To The King!
MOV SKI RNG STR DEF HEA SPE ATT COU ARM LEA
180pts
Master 4
3+
2
Horse
5+
Equipment:
Hose with Barding
Lance
Plate Armour
Shield
Sword
Options:
May replace Plate Armour with Fortified Armour-10pts
May increase LEA to 3-25pts
May take up to three Potions-5pts each
Special Rules:
Fearless, Knight Of The Cross, Major Commander.
Engardian Wizard
MAN 100pts
MOV SKI RNG STR DEF HEA SPE ATT COU ARM MAG
4
Spells:
May choose two spells from any School Of Magic except Necromancy,
Chronomancy and Primomancy. Both spells have to be from the same School.
Equipment:
Dagger
Options:
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
4
12
Spells:
May choose four spells from any School Of Magic except Necromancy or
Primomancy. All spells have to be from the same School.
Equipment:
Dagger
Options:
May take Light Armour-5pts
May take a Horse-10pts
May take up to two Potions-5pts each
Special Rules:
Glory To The King!, Wizard.
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
4
Equipment:
Sword
6+
Options:
May take Light Armour-5pts
May take a Horse-10pts
Special Rules:
Engineer, Glory To The King!.
TROOPS
Engardian Foot Soldiers
6pts each
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
Foot Soldier
3
6+
Captain
6+
10-40 men
Equipment:
Light Armour
Swords
Options:
May add a Captain-10pts
May add a Standard Bearer-10pts
May add a Musician-10pts
May replace Swords with:
Axes-free
Spears-1pt/model
Pikes-2pts/model
Halberds-2pts/model
May take Shields-1pt/model
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
Militiaman
4pts
2
Marshal
10-40 men
Equipment:
Swords
Options:
May replace Swords with:
Axes-free
Spears-1pt/model
May take Shields-1pt/model
May take Light Armour-1pt/model
May take Bows-1pt/model
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
Foot Knight
4
3+
Knight-Captain
5
3+
10-20 men
Equipment:
Plate Armour
Shields
Swords
Options:
May add a Knight-Captain-10pts
May add a Standard Bearer-10pts
May add a Musician-10pts
May replace Swords with:
Axes-Free
Maces-Free
Flails-+1pt/model
May replace Shields and Swords with:
Greatswords:-+2pts/model
Warhammers:-+2pts/model
Special Rules:
Glory To The King!.
Engardian Knights
22pts each
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
Knight
3+
Knight-Captain
3+
Horse
5+
5-10 men
Equipment:
Horses with Barding
Lances
Plate Armour
Swords
Options:
May add a Knight-Captain-10pts
May add a Standard Bearer-10pts
May add a Musician-10pts
May replace Swords with:
Axes-Free
Maces-Free
Flails-+1pt/model
May replace Lances, Shields and Swords with:
Greatswords:-+2pts/model
Warhammers:-+2pts/model
Special Rules:
Glory To The King!.
ELITES
Knights Of The Cross
32pts each
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
3+
3+
Horse
2
5+
5-10 men
Equipment:
Horses with Barding
Lances
Plate Armour
Shields
Swords
Options:
May add a Guardian Of The Cross-10pts
May add a Standard Bearer-10pts
May add a Musician-10pts
Special Rules:
Knight Of The Cross.
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
2+
2+
5-20 men
Equipment:
Fortified Armour
Shields
Swords
Options:
May add a Guardian Of The Cross-10pts
May add a Standard Bearer-10pts
May add a Musician-10pts
May replace Swords with:
Axes-Free
Maces-Free
May replace Swords and Shields with:
Greatswords-2pts/model
Special Rules:
Knight Of The Cross.
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
Slayer 5
6+
Watcher
6+
5-10 men
Equipment:
Light Armour
Two Swords
Options:
May add a Watcher-10pts
May replace a Sword with:
Hand Crossbow-+2pts/model
Special Rules:
Slayer.
HEAVY
Drake Knights
75pts each
MOV SKI RNG STR DEF HEA SPE ATT COU ARM MAG MAN
4
Drake Knight
-
Drake Guardian
-
Engardian Drake 10
3
12
3+
3+
3+
1-5 men
Spells(Drakes):
The drakes know either Firebreath or Icebreath.
Equipment(Knights):
Lances
Plate Armour
Shields
Swords
Equipment(Drakes):
Claws and Teeth
Drake-Scales
Options:
May add a Drake Guardian-10pts
May add a Standard Bearer-10pts
May add a Musician-10pts
Special Rules(Knights):
Knight Of The Cross.
Special Rules(Drakes):
Flaming, Flying.
Engardian Trebuchet
100pts
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
Crewman
Engardian Ballistae
50pts
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
Crewman
1 Ballista and 2 Crewmen
Equipment(Ballista):
Bolt Shot
Equipment(Crewmen):
Daggers
Options:
May add up to two additional Ballistae with two Crewmen each-50pts each
Each Ballista may add one additional crewman-5pts each
Special Rules(Ballistae):
Ballista, Construct.
SUPPORT
Borderland Scouts
each
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
Scout
8pts
Ranger 6
5-10 men
Equipment:
Bows
Two Swords
Options:
May add a Ranger-10pts
Special Rules:
Move Through Terrain, Scout, Stealth.
Engardian Outriders
12pts each
MOV SKI RNG STR DEF HEA SPE ATT COU ARM
Outrider
6+
Scoutmaster
6+
Horse
-
5-10 men
Equipment:
Horse
Light Armour
Sword
Options:
May take Bows-1pt each
May take Shields-1pt each
May take Spears-1pt each
Special Rules:
Scout.
MOV SKI RNG STR DEF HEA SPE ATT COU ARM MAG
3
10
Spells:
The Bearer Of The Cross knows the spells Quicken, Arcane Blessing and
Courage.
Equipment:
Faith.
Special Rules:
Fearless, Glory For The King!.