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Bully for PlayStation 2


GENERAL FAQS
FAQ/Walkthrough by Brokaliv
Version: 1.01 | Updated: 10/06/07 | Printable Version
===============================================================================
B U L L Y
===============================================================================
Version 1.01
By Brokaliv
Email: brokaliv@yahoo.com
Date Started: June 29, 2007
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This Walkthrough is allowed to be hosted at the following sites:
GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you would like to donate some money to help pay for my college funds or if
you just want to help me afford the games to write you a guide please donate
some money to me through www.paypal.com at acstupak@yahoo.com
Thank you for your support.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
------------------------------------------------------------------------------CONTENTS
------------------------------------------------------------------------------1. Controls
2. Walkthrough
2.1 - Welcome to Bullworth
2.2.1 - Chapter 1: Making New Friends and Enemies
2.2.2 - This is Your School
2.2.3 - The Setup
2.2.4 - Slingshot

2.2.5 - A Little Help


2.2.6 - Save Algie
2.2.7 - That Bitch
2.2.8 - The Diary
2.2.9 - Defend Bucky
2.2.10 - The Candidate
2.2.11 - Halloween
2.2.12 - The Big Prank
2.2.13 - Character Sheets
2.2.14 - Help Gary
2.2.15 - Russell in the Hole
2.3.1 - Chapter 2: Rich Kid Blues
2.3.2 - Last Minute Shopping
2.3.3 - Hattrick vs. Galloway
2.3.4 - Prep Challenge
2.3.5 - The Eggs
2.3.6 - Movie Tickets
2.3.7 - Carnival Date
2.3.8 - Panty Raid
2.3.9 - Race the Vale
2.3.10 - Beach Rumble
2.3.11 - Tad's House
2.3.12 - Weed Killer
2.3.13 - Boxing Challenge
2.3.14 - Dishonorable Fight
2.4.1 - Chapter 3: Love Makes the World Go Around
2.4.2 - Christmas Is Here
2.4.3 - Nerd Challenge
2.4.4 - Cook's Crush
2.4.5 - Cook's Date
2.4.6 - Comic Klepto
2.4.7 - Jealous Johnny
2.4.8 - Bait
2.4.9 - Glass House
2.4.10 - Tagging
2.4.11 - Greaser Challenge
2.4.12 - Wrong Part of Town
2.4.13 - Lola's Race
2.4.14 - The Tenements
2.4.15 - The Rumble
2.4.16 - Fighting Johnny Vincent
2.5.1 - Chapter 4: A Healthy Mind in a Healthy Body, and Other Lies
2.5.2 - Here's to you Ms. Philips
2.5.3 - Stronghold Assault
2.5.4 - Nerd Boss Fight
2.5.5 - Jocks Challenge
2.5.6 - Galloway Away
2.5.7 - Paparazzi
2.5.8 - Fun House
2.5.9 - Defender of the Castle
2.5.10 - Nice Outfit
2.5.11 - Discretion Assured
2.5.12 - The Big Game
2.5.13 - Jock Boss Fight
2.6.1 - Chapter 5: The Fall and Rise of Jimmy Hopkins, Aged 15
2.6.2 - Cheating Time
2.6.3 - Making a Mark
2.6.4 - The Gym is Burning
2.6.5 - Rats in the Library
2.6.6 - Finding Johnny Vincent
2.6.7 - Townies Challenge
2.6.8 - Revenge on Mr. Burton
2.6.9 - Preppies Vandalized

2.6.10 - Smash it Up
2.6.11 - Go See the Principle
2.6.12 - Busting In Part I
2.6.13 - Busting In Part II
2.6.14 - Complete Mayhem
2.6.15 - Final Showdown
3. Extras
3.1 - Classes
3.1.1 - Chemistry
3.1.2 - Art
3.1.3 - English
3.1.4 - Gym
3.1.5 - Shop
3.1.6 - Photography
3.2 - A Little Help
3.3 - Bike Races
3.4 - Go-Kart Races
3.5 - Pumpkins
3.6 - Tombstones
3.7 - Rubber Bands
3.8 - G & G Cards
3.9 - Gnomes
3.10 - Yearbook
3.11 - Unlockables
4. Codes
5. Frequently Asked Questions
6. Credits
7. Version History
8. Credits
------------------------------------------------------------------------------1. Controls
------------------------------------------------------------------------------------------------------------------------------------------------------------2. Walkthrough
------------------------------------------------------------------------------+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.1 - Welcome to Bullworth
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As you start the game Jimmy Hopkins is dropped off and is told to see the
Headmaster Dr. Crabblesnitch in his study. Go past the group of kids in the
white shirts as they attempt to bully you and get some money from you. Make
your way to the south following the yellow X on the map to get to the main
building and enter it. Inside the building head up the stairs in the back and
enter the yellow circle to start a cutscene.
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2.2.1 - Chapter 1: Making New Friends and Enemies
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once the cutscene ends you will be told to head over to your dorm and change
your clothes in to your uniform, their is a dress code that you have to follow
at the school. Leave the building and head back to the north side of the area.
At the intersection turn to the right and you will come to the gateway to the
Boys Dorm. As you head up towards the building a cutscene will start and some
kids will jump you since your new.
Follow the instructions in the game to learn how to fight properly. You will
learn how to block, use combos, throws, ground attacks, and finishers. Once you
beat him up a cutscene will start and then you will go inside the dorms. Head

in to the recreation room and buy a drink around the corner to restore your
health. Now head across the hall to your dorm room and change your clothes at
the closet.
Watch another cutscene and then go to the desk to save your game. Exit the
dorms and head back to the main building at the south of campus.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.2.2 - This is Your School
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As you enter the building Gary will show you around the school. Follow him down
the hallway to the right and turn left at the intersection. You will meet up
with Russell again from earlier when you went to the dorm to change. Apologize
to him and hand over some money to bribe him off.
Gary tells you to break in to his locker and steal something from it to teach
Russell a lesson. You will learn how to pick the combination locks and will
then steal something out of the locker. A Prefect will spot you and then chase
after Gary. Quickly dive in to the trash can when you regain control to learn
how to avoid the Prefects.
Catch back up with Gary and run to the opposite end of the building to start
another cutscene. Talk to Eunice to learn that someone has stolen her
chocolates. Go back across the building to enter the boys restroom and find the
kid that stole her chocolates. Either pay him off or beat him up to take the
candy back. Give the candy back to her and she will then give you a kiss.
Now head over to the cafeteria with Gary to start another cutscene. You will
learn about the Nerds, Preps, Greasers, and Jock groups in the school and where
they normally hang out at. Once the cutscene ends the bell will ring giving the
signal to head to your first class.
Class starts at 9:00 AM and ends at 11:30 AM, Chemistry I. Get
before 9:30 AM and work on your assignment. All you have to do
buttons as they go through the box in the middle of the screen
perform the task. If you complete the class correctly you will
to make fire crackers.

to your class
is press the
to correctly
earn the ability

Once class is over just walk around exploring the building a bit before your
next class starts. Class will start from 1 PM and end at 3:30 PM, English I.
In this class you are given a scrambled letter word and have to come up with as
many words as possible out of it.
Time Limit: 3 minutes
Scrambled Letters: LWLEMO
55% or higher to pass class
Three-Letter words: ELM, LOW, MOW, OWL, WOE, MEW, OWE
Four-Letter Words: WELL, MOLE, MEWL, MOLL, MEOW
Six-Letter Word: MELLOW
If you pass this class you will earn the ability to apologize to people better.
Once class is over head outside the building and step in to the yellow circle
to activate the next mission. You can activate whenever you feel like it or
just explore the school more. Your bed activates at 7:00 PM, the arcade machine
in your dorms recreation room is also now repaired and playable.
As you continue with the story you will have to go to some classes or try to

skip them as you stay away from Prefects. For all the classes and rewards to
them look in the Classes section. Right now the only classes available are
Chemistry, English, Art, and Gym.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.2.3 - The Setup
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Activate the yellow circle outside the main school building to start a
cutscene. Chase after the kid that shot you with a slingshot and he will run
over to the Auto Shop as the gate closes. One of his friends will fight you,
grab him and push him in to the trash can.
Now activate the next yellow circle and rapidly press the Triangle button to
open the door. Head around the fence and beat up another kid that attacks you.
Once again activate the yellow circle and rapidly press Triangle to open the
door as another kid attacks you from inside.
Open the next door and beat up two kids at the same time. Once they are done
the slingshot kid will be up on the fence ahead. You will have to dodge his
rocks and throw bricks at him until he is defeated. Once you win the fight you
will be awarded the Slingshot.
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2.2.4 - Slingshot
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go back to the Boys Dorm and activate
After the cutscene follow Gary out to
to smash the windows on the bus. Take
Greasers and/or Bullies don't beat up

the yellow circle inside the building.


the abandoned bus out in the parking lot
out the windows and make sure the
Gary to badly.

After a while Gary will tell you to head down to the Football Field. Climb the
tree and sit on the branch as Football Practice starts. Shoot the football
players. Once the entire team is out cold you will finish the task.
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2.2.5 - A Little Help
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Go back inside the Boys Dorm and activate the yellow circle again. Once the
cutscene ends head out to the old abandoned school bus and enter it. Once you
head around the back another cutscene will start up. After Gary and Pete get
out of there the Hobo offers you some combat training.
Head over to the Auto Shop and climb the ladder on the side of the long garage
building to reach the roof. Once on top take the Radio Transistor and return it
to the Hobo. You will then learn the Uppercut. Collect more of the Radio
Transistors to learn more moves.
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2.2.6 - Save Algie
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Go to the library and activate the yellow circle to enter as a cutscene starts.
You have to escort Algernon in to the schools main building to protect him from
bullies. As you leave the library area a bully will attack. Take him down and
then Algernon will have to go to the bathroom due to the violence. Quickly get
him to the school building before the red ring timer expires.
As you go up the stairs some more Bullies will attack, take them down and enter
the school. Go up the stairs and over to the bathroom to let him relieve
himself. Two Bullies will attack, take them out so Algernon can concentrate on

his buisness and then take him over to his locker. You will get a reward of $5,
-10 faction towards Bullies and +5 with the Nerds.
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2.2.7 - That Bitch
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Enter the Girls Dorm and turn left at the intersection in the hallway to find
the yellow circle to activate. You get caught in a cat fight and have to go
after the cheerleader that stole the girls lab notes. If you don't have any
stink bombs Gary will tell you to go see Fatty at the Library.
Now head out to the Gym and sneak in to the girls locker room to break in to
Mandy's locker. Pick the locker and then hide in one of the toilet stalls as
Mandy comes in to get the notes from her locker. As the gas goes off run out of
the bathroom and get back to the Girls Dorm to hand back the lab notes, she
will be standing on the side of the building by the door you came out of.
Beatrice will now like you and always accept gifts and kisses from you. Once
you wake up the next morning or if you complete this mission early enough you
will unlock the ability to run Errands for people.
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2.2.8 - The Diary
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This task is only available after school hours around 7:00 PM and after you
completed "That Bitch".
Head over to the Girls Dorm and activate the yellow circle outside the building
to start the cutscene. You will now need to get back Beatrice's Diary since it
contains information about your "sweeter" side. Head over to the main school
building and go to the south side. Climb up the back and go up the lattice to
reach the second floor balcony.
Now open and climb through the window to enter the school. Make your way
through the halls dodging the sight of the Prefects and get to the math room.
When you try the door you will find out that it is locked. Now you must head
downstairs to the staff room.
In the staff room head over to the desk in the corner and grab the diary, it
will then show you an entry in the book. Exit the staff room and leave the
building. Get back to the Girls Dorm and hand the book back over to Beatrice.
Your reward will be $20.
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2.2.9 - Defend Bucky
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Go back to the Boys Dorm to activate this task inside the main hallway. Once
the cutscene ends quickly run to the Auto Shop and beat up the Bullies that are
attacking Bucky. Take him around the corner and beat up some more Bullies. You
will then have to open the garage for him to start another cutscene.
As you are leaving beat up two more Bullies that come to attack and then open
the Auto Shops gates to start another cutscene. You will then earn the
Skateboard to help you get around the school faster. Once you get back to your
dorm for the night or wake up in the morning you will now notice that Halloween
decorations are now up.
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2.2.10 - The Candidate
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Head inside the main school building and go to the east side of the building on
the first floor. You must be Ernest's security manager. Run upstairs and enter
the AV Room.
Using the Super Slingshot take out all the Bullies that attack Ernest. They
will appear on the two balconies on the left and right sides of the room. Down
in front of the stage rushing the sides. On the stage itself and up on the
catwalk above. Remember to use your radar to spot the locations of the enemies.
Once you take them all down a cutscene will start and you will earn the Super
Slingshot, which comes with a zoomable scope attached.
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2.2.11 - Halloween
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Head inside the Boys Dorm and go inside your bedroom. Gary will be waiting on
your bed dressed in costume and tells you that he put your costume in your
closet. Activate the yellow circle to start the cutscene. Once you can move
around smash the 4 pumpkins in the hallway after you beat up the Bullies
picking on Pete and his pink bunny suit.
Leave the dorm and a mummy
Complete it and run around
to complete the task. Once
is only available tonight.
in completing the task.

will come talk to you. He asks you to do a prank.


finding more pranks to complete until you reach five
it is complete you will unlock "The Big Prank" which
Do not go to sleep or else you will lose the chance

If you want to, you can smash all the pumpkins and tombstones around the school
for two secret clothing items. If you miss out the rest of them can be found
later on in a different task for each. Check out the locations in the extras
section.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.2.12 - The Big Prank
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The clock will start at 8:00 PM and you will have to run over to Harrington
House just east of the bull fountain. Activate the yellow circle and a cutscene
will start. Pete gets disgusted with the plan and runs away. Beat up Chad as
Gary chases the dog. Once you defeat him another cutscene plays and the dog is
fed the rancid meat.
Quickly run over to the main school building and go inside. Head over to the
staff room on the first floor and drop the bag on the yellow circle using the
Triangle button. Gary will then light it as you must head over to the Fire
Alarm and press it.
Once you complete this task you will earn the Red Ninja Costume which gives you
the ability to tresspass without getting in trouble. Run away from the teacher
and get to bed.
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2.2.13 - Character Sheets
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Head over to the Library and activate the yellow circle outside the building.
Melvin's Grottos and Gremlins Character Sheets. He tells you that he will give
you $10 for returning them. Go behind the library by jumping the fence to the
right of the door and the Bullies will play a little game with you to get it
back.
When Jimmy gets kicked in the nuts rapidly tap the Triangle button to get back

up and they get scared leaving the character sheet behind. Take the sheet and
head down the main path from the library. Another Bully will take off running
with the Character Sheet, chase him down and beat him up for it.
Go behind the Auto Shop's buildings to find a group of Bullies bullying the
Nerds. Beat up the one with the arrow and get the Character Sheet off him. Now
head over to the Boys Dorm and look on the right side of the building for a
Bully teasing a Nerd. Take him out and grab the sheet.
Once you have all four sheets, head back to Melvin at the Library. You will get
$10 for your good deed.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.2.14 - Help Gary
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go inside the Boys Dorm and activate the yellow circle in the middle of the
hall. Follow Gary as he runs to the Old School bus and starts to fight some
bullies. Take out the other two bullies and then follow Gary back over to the
side of the school to enter the basement.
Be on the look out for the Pumpkins if you didn't find them all during
Halloween down here to unlock the secret. Flip the switch and open the door to
the next room and enter. On the right side of the cage, climb through the hole
in the fence and flip the next switch.
Go over to the broken window in the door of the next cage and use your
slingshot to shoot the broom near the switch to activate the door. In the next
room crawl under the fence using the R3 button pick up the Rubber Band. Walk in
to the next cage and press the switch.
Enter the next room and get the Radio Transistor to the right on the floor.
Grab the fire extinguisher and spray it in to the furnace fire to calm it down
temporarily. Run through the doorway before the steam starts up again and head
up the stairs.
Go around the corner and head back down some more stairs to enter the sewers.
Before jumping down in the pit, walk around the ring and go through the
northern path to find a Rubber Band. Jump in the pit and activate the next
yellow circle.
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2.2.15 - Russell in the Hole
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gary has set you up by leading you in to the student's huge fight arena.
Russell enters the fighting ring and attacks you. Use your items on him if you
want and dodge him when he charges. Just bring in some quick hits and then run
off to avoid him. After you take him out Gary tells you that you aren't friends
and then Jimmy tells Russell to leave you and Pete alone.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.1 - Chapter 2: Rich Kid Blues
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Headmaster Dr. Crabblesnitch will tell you that your beginning to get a big
reputation as a fighter. He also says you should go work in the cafeteria as a
punishment. A preppy student will come over to you and invite you over to the
gym for some boxing fights. The gates leading outside the University are now
open and you can head over to Old Bullworth Vale.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.2 - Last Minute Shopping

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head down to the Cafeteria and activate the yellow circle by the back wall.
Edna tells you to head in to town and get some meat from Yum Yum Market, a
razor from the barber for her 'stache, and new knickers from Worn In. She also
lets you use her bike to get it all done.
Head north through the main gates and jump on Edna's bike. Head north down the
dirt path or take the road to the north. Head up the street to the stores and
enter Yum Yum Market.
Take the discount meatand leave. Head across the street to The Happy Mullet and
get the razor off the back table. Exit the store and ride around the corner to
Worn In to grab her new knickers.
Head over to the bus stop down the road and take it back to the university. Now
run back to the cafeteria and hand over the items to Edna before time runs out.
You will get $15 and the ability to do the Paper Route and Lawn Mowing. Look in
the Extras section for more information on these mini games.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.3 - Hattrick vs. Galloway
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the English class and activate the yellow circle to find out the
English teacher was caught drinking. You have to find his other three bottles
hidden throughout the school quickly.
Go inside the cafeteria and enter the small back room to locate one.
Run up the stairs as Mr. Hattrick is talking to the Headmaster and smash the
trophy case windows to locate the next bottle.
Go to the girls restroom on the second floor and check the far stall for the
third bottle. Now take them all to the old bus to find Ms. Philips. Once you
finish the task you will earn the Camera and the ability to go to Photography
class.
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2.3.4 - Prep Challenge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go in to Old Bullworth Vale and enter the boxing gym. Inside you can practice
boxing later in the day once all classes are out (blue circle by the ring) or
just head over to the poster in the back to start the Prep Challenge at the red
circle. If you practice and win your punch strength will increase.
As you win the fights your punch strength will also increase your strength if
you haven't practiced. Once you defeat them all you will earn the Old Beach
Clubhouse as well as a Save Spot and a place to sleep so you don't pass out.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.5 - The Eggs
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go upstairs to the second floor of the boxing gym and you will be told to go to
Aquaberry and buy some preppy clothes. Get the sweater and re-enter the gym. Go
get some eggs at the Yum Yum Market. Once you buy the eggs head over to Tad's
house.
When you get there a cutscene will start with Tad asking if the rumors were
true, as Gary shows up. Run over to the gate and fight the kid to get the key
off of him and then leave the yard quickly. Once you complete the task you will

have eggs available in your room as well as -10 respect from the Preps.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.6 - Movie Tickets
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go to the movie theater and activate the yellow circle to start a cutscene.
Pinky starts to talk to you and wants you to clear the lines since she is a
"princess".
Steal
Lola.
alley
scare

the bike to the right of the theater and some Preppies will chase off
Next talk to Eunice and hand her some chocolates. Now take her to the
just to the left of the theater to make out. Next walk over to Trent to
off the "couple". You will then gain $15 -5 respect towards the Preps.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.7 - Carnival Date
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head out to the Yum Yum Market and buy some flowers. Return to the Movie
Theater after 5:00 PM and activate the yellow circle. Pinky will tell you to
meet her at the Carnival and take her on a date since her cousin is late.
Quickly head down the street and through the tunnel to the carnival and buy a
ticket to enter. Take Pinky around to the attractions to earn 10 tickets. You
can also take her on some rides with you as well since it is a date. Make sure
Pinky doesn't get attacked by any enemies while you go around. Once you obtain
all 10 tickets go to the Souvenirs Shop and buy her a Teddy Bear to complete
the task. Pinky will now like you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.8 - Panty Raid
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you have earned the Red Ninja Costume you can wear it to make this task a
lot easier.
Head over to the Town of Bullworth around 7:00 PM and go to the Come Hither
store across from the clothing store. After the cut scene head back to campus
and go over to the girls dorms. Head around the right side and climb up to the
open attic window above.
Move across the attic floor to the stairs and descend them on the other side.
Hide inside the closet until the dorm monitor walks away and then move in to
the first bedroom to grab the panties on the ground. Hide in the bathroom or
the closets until the monitor is busy down the hallway until you move on to the
next room. Continue to collect your panties until you have all five.
Run down the stairs as the fire alarm goes off and exit the school to hand over
the laundry to Mr. Burton and get a $30 reward.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.9 - Race the Vale
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Activate the yellow circle in the Boys Dorm and then Pete will tell you that
everyone is at the beach about to bike race. Once the cut scene ends hop on
the bike to your right as you descend the stairs and ride it out to the beach.
Participate in the bike race by going through each checkpoint and eventually
making it back to the starting place again in first place to win. Remember you
can throw punches by using the trigger buttons to knock the opponents off the
bikes. After the race the bike shop owner will tell you to head inside anytime

to the shop. You will also get -10 respect towards the Preps and a $15 reward.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.10 - Beach Rumble
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the bike shop and enter through the yellow circle to start a cut scene.
Ricky will be in the shop as two Preps steal your trophy. Chase them across the
street and down to the beach house with Ricky following you. Take down the
Preps that attack, Ricky will help as well. Once the first wave is taken care
of you will see who has the trophy, take him down to finish the task. You gain
bike races from noon to 11:00 PM and -10 respect towards the Preps.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.11 - Tad's House
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to Yum Yum Market to activate the yellow circle and watch the cut
scene. After the cut scene go with Russell to Tad's house and enter the front
gate since you have the key from last time you visited his house.
Now equip your eggs and aim them in to each open window using the aim mode with
Up on the directional pad. Have Russell help you take care of any Preps that
come outside and attack you while you egg all six open windows. Once all the
windows have been egged just run out the main gate to finish the task. You will
receive $15 and -15 respect towards Preps.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.12 - Weed Killer
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head inside the school and go over to the Biology classroom door to start the
task. Go to your wardrobe and dress up like a Prep and then head in to the city
for a preppy haircut. Once you bought a haircut head back to the school.
Head inside Harrington House in the back of the school with your disguise on.
Inside the foyer talk to Bif and he will open the door for you. Head upstairs
and in to the door on the side wall.
Head around the room and outside through the door. Now wrap around
ascend the stairs to the third floor. Enter the green house and go
left corner to pick up the weed killer. Walk over to the plant and
the plant until it dies, then take down the two preps that come to
from outside the green house.

the wall to
to the back
spray it on
attack you

Head back downstairs and you are forced to break down the door to re-enter the
second floor. Take down the next two preps and then head over to the door
leading to the balcony, it will open with another prep on the other side ready
to attack. Once you are on the main floor take Bif down and then exit the
building for $30.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.13 - Boxing Challenge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the pier to meet Pete and he will suggest you box Bif. Head over to the
boxing gym and it will start to snow, winter is almost here. Once you reach the
gym you will start to box Bif just as you wanted. Once you defeat Bif you will
have to fight all the others out of the ring in the next task.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.14 - Dishonorable Fight
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Take down the two preps on the first floor and then head up the stairs to fight
the next prep. Immediatly go to each of the two entrances to this room and bar
them off so Derby's friends can't get inside to help him. Don't forget to take
a picture of Derby for the Yearbook if you are wanting to get 100% on it.
Once Derby's friends are locked out you can easily beat him up for the win.
Once he is defeated you will get +10 respect towards Nerds and +100 towards
Preps.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.1 - Chapter 3: Love Makes the World Go Around
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It is now winter and close to the Christmas season as you can tell. The rest of
the Photography Classes will now be available for you to attend.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.2 - Christmas Is Here
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The first time you go to sleep you will wake up to Christmas. You are called
down to the office to pick up a gift your mother has dropped off for you. Head
to the Principal's Office to pick it up. When you pick up the gift you will get
a new sweater.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.3 - Nerd Challenge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to Dragon's Wing Comic store and start the Nerd Challenge at the
counter. The nerds want you to beat Fatty's ConSumo high score of 1,010 lbs.
Go over to the table on the opposite end to get the radio transistor. Now start
the ConSumo arcade game.
Keep your Sumo in the center and rush around in a mid-size circle to eat
everything that passes by thats eatible. Once you complete the task you will
earn the Nerd Clubhouse and the Bottle Rocket Launcher.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.4 - Cook's Crush
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Don't Worry if you went to sleep and "Christmas Is Here" was activated this
task is still able to be done, but on another day.
Head in to the cafeteria during normal school hours and activate the task. Edna
needs some items to help her on the date she is going to hope and have. If you
already have candy you won't need to get any more and the game will tell you
that you already have it.
Head to the staff room and pull the fire alarm to get the teachers away from
the door. Run around the halls to avoid getting caught and then hide when
possible to lower your trouble meter. Get inside the lounge and grab the
perfume off the desk.
Next leave the school and head over to the Sweet Cavity and buy the box of
chocolates from the Nerd for $5. This doesn't need to be done if you already
had some chocolates.
Now head over to your final destination in the alley and when you see the drunk
santa turn south and head to the end of the alley to find a radio transistor.
Now smash the trash cans to locate some sedatives and head back to Edna. You

will earn $40 for completing the task.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.5 - Cook's Date
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to Old Bullworth Vale near the Aquaberry Store. Immediatly when you
start the task climb the tree so you don't interfere with the date in progress.
Quickly equip your slingshot and start firing at all the students that come up
to annoy Edna. Once you help Edna get through her whole date you will receive
$50.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.6 - Comic Klepto
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go to the entrance
you will witness a
and punch him with
enough you can end

of the Dragon's Wing Comic store after classes are out and
thief steal some comics. Chase after The Klepto on your bike
your left and right hands to knock him off. If your quick
it right at the very beginning.

Once you knock out The Klepto grab the Comic and head back to Dragon's Wing
Comic store. Once you return the comic you will get $30.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.7 - Jealous Johnny
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Your task for Johnny is to get proof that his girlfriend Lola is cheating on
him with a Prep named Gord. Head out to the New Coventry underpass to start the
mission and then head in to town to locate Lola and Gord just as Johnny
suspected.
Take a picture of them walking down the street as they hold hands. Soon after
Gord will hand her some flowers; take another picture. They will then head in
to the alley to kiss, head around the opposite corner so they don't see you and
take a picture at a distance to get your final proof.
Head back to the underpass to hand ovr the evidence to Johnny. He will hand
over $20 and you will get +5 respect towards the Greasers.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.8 - Bait
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head back to the underpass by New Coventry and talk to Johnny again. He wants
you to get Gord over to the abandoned building at New Coventry so Johnny can
teach him not to touch his girlfriend. Jump on the bike and head over to where
Gord is riding his bike with a friend and hit him.
Quickly head back in to New Coventry and get over to the abandoned building
with Gord following. Once you are inside take down the two Preps and Johnny
will thank you for your help. You will earn $20, -5 respect towards the Preps,
and +5 respect towards the Greasers. You also will have unlocked the bike park
that you are standing in.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.9 - Glass House
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you have earned the Red Ninja Costume you can wear it to make this task a
lot easier.

Head over to the English classroom after both classes are done for the day and
activate the task. Mr. Hattrick is giving him a hard time about the alcohol
again, so head to the parking lot to find Mr. Hattrick leaving the school for
the day.
As Mr. Hattrick pulls away equip your skateboard and hitch a ride on his car to
follow him back to his home. Once you reach his house quickly get on to his
property and start smashing objects, especially pay attention to the green
house in the backyard and have at it with your slingshot. Don't smash the big
orangeish red pots as these give you hiding places throughout the yard.
Eventually Mr. Hattrick will call the cops on you and they will
entire yard, continue to vandilise his property and keep out of
cops so you don't get caught. Fill the Vandilism bar to the max
out the front gate down the block to finish your objective. You

patrol the
sight from the
and then run
will earn $40.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.10 - Tagging
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the Harrington House and start your task at the door. The Preps
are wanting you to help them against the Greasers because of Gord getting
picked on. Head over to New Coventry and go in to the underpass to find a spot
on the wall to leave your mark. You must hold the X button as you move the left
analog stick along the pattern shown to complete the tag.
Now head over to the Yum Yum Market in New Coventry to buy another can of Spray
Paint. Spray five more locations to complete the task, the rooftop tags are
worth more money. You will earn a certain amount of money depending on where
you sprayed the tags, -25 respect towards the Greasers, and +5 respect towards
the Preps, you will also unlock tagging.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.11 - Greaser Challenge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the Blue Balls Pool hall in New Coventry and start the task. You
now have to take down all the Greasers in the Pool hall to kick them out. Take
down three of them and another wave of three will arrive, take them all down
and you will unlock a new save house.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.12 - Wrong Part of Town
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the Library and activate the task at the front door. Algie is
getting harrassed by Johnny because he thinks he is putting the moves on Lola.
You must first find Cornelius, he is located off to the side of the Boy's Dorm
being harrassed by Johnny and his crew along with Gary. Gary and Johnny will
head out to the Pizza Parlor to go after Algie while the other two beat up
Cornelius.
Take out the two Greasers and then Cornelius will tell you that he lied to
Johnny. Head out to New Coventry and you will find Algie and Chad both with
Lola. You will get on the back of Chad's bike and take out your slingshot to
shoot down the Greasers as they approach.
Once you make it back to school go over to Earnest and get Algie to him as well
so he is safe. You will earn $20, -5 respect towards the Greasers, and +5
respect towards the Nerds.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.13 - Lola's Race

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to New Coventry and grab your best bike for the following bike race.
Lola wants a race between you and Johnny, but there will also be other racers
as well.
When you reach the large curved area up by the tracks you can take a short-cut
and turn left through the trees to avoid the longer trail path.
After you cross the train bridge let the first train car move towards you and
then move all the way to the left to allow two train cars to block the right
side. Move over to the right and watch out for the last moving train car.
Once you win you will have Lola as a girlfriend and -20 respect towards the
Greasers.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.14 - The Tenements
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to New Coventry and over to the underpass to activate the task. Lola
wants you to go to the abandoned tenements and get her stuff back for her. Head
over to them and go in the center alley to slide open the window.
Once inside you must collect Lola's belongings. Exit the room to fight a
Greaser guarding the door straight acroos the hall. Enter this room he was
guarding and take out another Greaser. Also grab Lola's Address book off the
kitchen counter.
Head down the hallway a little further and enter the door on the left just
before the stairs to take down two more Greasers. Head upstairs and take down
the two kids across the hole with the slingshot. Go through the door on the
left and take out the Greaser.
Exit out the balcony and take down the Greaser heading towards you. Immediatly
turn around and take down the next Greaser that attacks you from behind. Enter
the next room and run straight across the hall to the other room to find Lola's
Lipstick.
Head up the stairs to the third floor and take down the three Greasers standing
around. Go through the door on the right to pick up Lola's Bag of Laundry and
then Norton will come in with a huge sledge hammer to attack you. Take him down
with a combination of slingshots and fire crackers. Once Norton is defeated
take his hammer and head back downstairs.
Go in to the door on the right and smash through the wall with the hammer to
locate Lola's Keys. Head down to the first floor to smash through another wall
and get her Bottle of Perfume. Now head back to the window you came through and
get back to Lola to complete the task. You get $20 and -10 respect towards the
Greasers.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.15 - The Rumble
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the underpass at New Coventry and activate the task. Lola tells
you that the preps are on there way to fight Johnny, once you gain control
again a large fight will be happening right in front of you. Head past it and
go for Peanut a little further up in the neighborhood.
He will run off on his bike, keep chasing him and eventually you will find him
at an alley where two more of his Greaser friends will show up. Beat all three
of them up to find out where Johnny is. Once all three are down Johnny will

show up and then start beating you up. The cops will show up and you will
regain control on your bike. Outrun the cops to automatically start the next
task.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.16 - Fighting Johnny Vincent
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Start by keep moving around and use Firecrackers, bottle rockets, or your
slingshot to take out all the Greasers along the top edge of the arena. Once
this is done Pete will run over to the crane and he will take away Johnny's
bike and bar. Beat him down with your combination attacks to make it an easy
fight. Once you win you will receive +100 respect towards the Greasers and +10
respect towards the Nerds.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.1 - Chapter 4: A Healthy Mind in a Healthy Body, and Other Lies
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Your new target will now be the Jocks. Mowing peoples houses for money is now
open.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.2 - Here's to you Ms. Philips
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can only access this task if you have completed "Glass House" and both
classes have ended for the day. Head upstairs to the Art room in school to
activate this task. Ms. Philips wants to go on a date and needs you to pick up
some items for her. First head north to the Town of Bullworth to get her dress
from Worn In Used Clothing.
Now quickly head over to Old Bullworth Vale and enter the Hair Salon for her
perfume. Next go across the street to Aquaberry to pick up her Pearl Necklace.
Head back to the school and deliver your items off to Ms. Philips. You will
then earn $50.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.3 - Stronghold Assault
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the library and talk to the Nerds about helping you battle the
Jocks. Algie won't help you so upon exiting the library head over to the two
Nerds and ask them where Earnest is. Beat him up and you will find out he is in
the Observatory. Hop the fence to the right of the library and beat up the Nerd
on the other side for the key-code.
Use the code on the door and head towards the Observatory. Hop over the low
make-shift fence and take down the three Nerds ahead. Jump the second gate and
take down the three Nerds hiding in this area as well. Pick up the Rubber Band
in the middle of this field as well. As you head for the exit two more Nerds
will attack through the narrow opening.
After you make it through the narrow opening look to the left at the mine
entrance for another rubber band on the ground to pick up. Take down the next
four Nerds and head through the doorway to start a cut scene. Earnest will be
on top of the Observatory with a turret, so watch out.
Advance up the path weaving between all the obstacles to block yourself from
geting hit by the turret and take out all the Nerds guarding the path. Once you
reach the gate and safe from the turret shoot at the red light on top of the
gate to destroy the transformer.

After the cut scene head up the stairs to the turret and
door. Eventually Nerds will start to fire at you through
balcony above the door, take them down and then continue
Once it opens you will complete the task along with -100
Nerds and +5 respect towards the Jocks.

start firing at the


the windows and on the
firing at the door.
respect towards the

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.4 - Nerd Boss Fight
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Immediatly hide behind the pillars and wait for it to fire off its four round
cycle until you move to the closer set of pillars. Hide behind them to have
cover against the next set. Once that happens shoot the generator. Repeat until
both generators are destroyed, they take about 5 shots each.
Once they are both destroyed the catwalk will collapse forcing Earnest to run
over to another catwalk and start throwing bombs at you. You can do multiple
rockets or slingshots, or use one firecracker per generator.
Once the second set are destroyed Earnest will run to the final catwalk and
pull out a handheld spud canon. Hide behind the pillars and take down the last
two generators. Once they are taken down you will gain the Spud Gun and +50
respect towards the Nerds.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.5 - Jocks Challenge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enter the gym and start the Jocks Challenge. You will have to play a modified
game of Dodgeball with them. It has the same rules as your gym class but a
little more difficult to play. Once you win twice you will have access to a new
save location on the edge of the football field.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.6 - Galloway Away
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you have earned the Red Ninja Costume you can wear it to make this task a
lot easier.
You can only
Head over to
Philips. Mr.
drinking and
south of the

access this task if you completed "Here's to you Ms. Philips".


the Art room after both classes have been released and talk to Ms.
Galloway locked himself up in the psycho ward to get help for his
you have to bust him out. Head out to the Observatory tunnels just
observatory.

Go through the long tunnel now unlocked and reach the asylum. Take a left once
you reach the asylum and a left again at the road. Ms. Philips will drive up
and tell you to sneak in and get him. Now head back around the dirt path as the
guard will only tell you that visiting times are over. Climb the tree with the
vines on it and drop in to the yard when it is safe.
After a run in with one of the psycho's head along the fence carefully crouched
heading west to make it to the small building. Head to the back of the building
and climb the ladder to reach the roof. Once on the roof shoot the statues
light with your slingshot to de-activate it.
The statue will ignite and the psycho's will start to run around, the guards
will then change positions. Descend the ladder and move along the other way
past the back of the building. Go over to the entrance gate to pick up a rubber
band and move on to the main door.
Sneak past the receptionist desk and enter the door when he isn't looking.

Enter A Block and head around to the left to avoid the guards as they push a
psycho back in to his cell. Enter the empty cell in the corner and let the
guards wander around. Once they pass your room move up to the middle room and
hide there until they are out of the way again. Continue to move to the other
side of the room and eventually get to cell 5.
You will start a cut scene and then complete the task with $60.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.7 - Paparazzi
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you have earned the Red Ninja Costume you can wear it to make this task a
lot easier.
Head out to the Observatory and activate the task at the front door. Once you
watch the cut scene head over to the gym to take a picture of Mandy doing her
cheerleading practice. Once thats done she has to go change her clothes so
follow her back to her dorm.
Go around to the side of the girls dorm and climb up to the attic window. Head
across the attic and down the stairs in to the storage closet just before the
hallway so the hall monitor doesn't see you. Once the hall monitor heads
downstairs go in to the bathroom. Take a photo of her through the shower stall
door.
Once the cut scene plays sneak back over to her room and take another picture
of her as she stands with a leg on the bed. Quickly get out of the girls dorm
by the attic or just rushing downstairs and out the door. Hand the photos over
to Earnest at the Library and you will get $25, -10 respect towards the Jocks,
and +5 respect towards the Nerds.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.8 - Fun House
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the Library to start this task. Head out to the Carnival and get
to the Fun House before the timer ends. Enter the mouth of the clown and go
down the tunnel. When you enter the twirling room two Nerds will be getting
attacked by the Jocks, take them down. The Nerds will tell you that the plan
has been flipped and the Jocks are in control.
Jump on the table and puch the book to lower the ladder, climb it. The game
will turn in to a side scroller and you have to dodge the scythe's as you make
it across to the employee door. Take control of the Reapers and press the X
button to drop the scythe's on the Jocks as they chase the two Nerds.
Now exit back out and enter the yellow circle to enter a maze. Open the door on
the left and then wrap around the corridor to open the door at the end, which
leads to a dead end and rescue one of the two Nerds.
Now head through the side door next to the end door you just went through and
follow the halls to locate the second lost Nerd. Head through the last door to
make it out of the maze.
Now you will be in a mine shaft hallway. Make your way past all the miners as
they swing there shovels out to hit you. Just wait for them to swing and then
move by them one at a time. At the end of the line you will have to climb the
ladder and take out the Jock controlling the miners. Head along the catwalk to
take down two more Jocks and regain control of the room to let your Nerd
friends pass, then enter the door to move on.
In this room with two mirrors get the nerds attentions by walking in to them so

they stop looking at the mirrors. Head up the stairs and out through the stage
as the curtains open to the next blue door. Once you get through this door you
will finish the task with $25, -10 respect towards the Jocks, and +5 respect
towards the Nerds.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.9 - Defender of the Castle
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the Observatory and start the task in front of the door. Earnest's
pictures that he had you get for him is now making the Jocks attack the Nerd
hideout. Head down the path back along the narrow passages just as you had come
to take down Earnest and defend the low walls against the Jocks.
Once the outter barrier is breached run back to the Observatory and climb up to
the large spud cannon on top of the gate. Focus on the football players with
the red arrows above there heads before going after any of the long range
attackers.
Eventually you will finish the attack and get $25, -10 respect towards the
Jocks, and +20 respect towards the Nerds.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.10 - Nice Outfit
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the Observatory and activate the task at the front door. Earnest
now wants you to get the school mascot costume. Head over to the tree near the
side entrance to the observatory by the football field and climb the tree you
used to attack the Jocks from before.
Use your slingshot to annoy the mascot so he chases you off the field, watch
the cut scene and then you will regain control inside the Pool. Fight the Bull
Mascot and bring his life bar all the way down. Watch for his charge attacks,
he will start stamping his foot down when he gets ready to use it.
Once you defeat him you will have unlocked the Bull Mascot outfit, -10 respect
towards the Jocks, and +5 respect towards the Nerds.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.11 - Discretion Assured
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go inside the gym to start this task. Mandy is sitting on the bleachers sad
over the posters that Earnest made out of the pics you gave him. You offer her
your help by going out and taking down or covering the pictures for her. Head
out of the gym and go to the rear of the school building for the first poster.
Spray over the poster and move on. Next head over to the wall of the fence to
the entrance of the library courtyard to find the second poster. Spray over the
poster and then quickly head over to Bullworth Town to locate two more. There
is one near the Worn in clothing store. Once you cover it Earnest will put out
a new poster.
Head north to City Hall to find another poster at the front door. Spray over it
to continue on. Head over to the poster he replaced over by the Dragon's Wing
comic store to spray over it as well.
Once all five posters have been sprayed over head back to the Boy's Dorm to
meet up with Mandy. Mandy will now like you and the nerds respect will go down
by 5.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

2.5.12 - The Big Game


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the Observatory again to start the next mission. Earnest will have
you start Operation Trojan Cow. Learn the mascot's cow dance by pressing L1+X
to activate it and then press the buttons when they come in to the box to
complete the dance. Do this at the front gate to move on.
As you try to leave the Observatory a group of jocks will make you do the
mascot dance. Perform it and then move on to the location of the Nerds behind
the bleachers to get further instructions. The nerd will hand you a rigged ball
and tell you to head over to the shed to swap out the real one for this one.
Now run over to the shed and perform another mascot dance for the jocks that
are standing by the field house. Get up the steps and swap out the balls by
approaching the yellow circle and watch the cut scene.
Once you regain control head over to another nerd location to get further
instructions. Go behind the bleachers closest to the field house to get a
bottle of glue. Head back around to the field and do the mascot dance for the
jocks exercising on the bleachers to get them to leave. Move over to the yellow
circles and press Triangle to put the glue on the benches, when all are glued
watch the cut scene.
When you gain control again head towards the body shop to get more
instructions. Take the bags of marbles and move back over to the middle of the
football field. Stand in the yellow circles and spread the marbles all over the
place to get this prank moving.
Head over to the fourth nerd by the Harrington House and get your fourth set of
instructions. You must now urinate in there sports drink cooler. Head in to the
gym and dance for the cheerleaders and then the jocks guarding the cooler. Once
they all leave head in to the yellow and spike the drinks.
Now go talk to the final nerd at the statue. You must now head out to the field
again and get to the scoreboard controls. Get over to the right side of the
scoreboard and re-program the wording. Once this is complete you will receive
$25 and -10 respect towards the Jocks.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.13 - Jock Boss Fight
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Start to dodge the balls that come at you and pick them up with the Triangle
button. Throw the newly rigged ball back at the linemen to take out the three.
Once all three are down take the jock that runs at you down.
The process will then start over with the occasional jock from the side lines.
Once you corner him and take down the three linemen again he will take off like
a scared loser. Chase after him and sack the quarterback with either a true
football tackle or a punch to the back of his head to take him down. Once the
battle is over you will get +100 respect towards the Jocks and +10 respect
towards the Nerds.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.1 - Chapter 5: The Fall and Rise of Jimmy Hopkins, Aged 15
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You are now friends with everyone and everyone is friends with everyone else.
Jimmy starts to get carried away with his power and Pete tells him to not let
it get to his head. Also every inch of the map is now accessible.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

2.6.2 - Cheating Time


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In order to play this task you must have completed "Galloway Away". Head over
to the school parking lot and activate the task. Head over to the Auto Shop and
climb up the ladder to reach the roof on the backside of the building. Get over
the yellow marker and take out your camera. Zoom in on the prep selling the
tests and take a picture.
Now head over to the gym and go over to the pool area. You must now head along
the side of the wall and go up the stairs to reach the bleachers and stand in
the yellow circle. Take a picture of the prep giving the test to the jocks.
Now exit the gym and climb the ladder to the left of the pool doors. Drop down
in to the yard and take a picture of Mr. Hattrick and the prep talking. Now you
must head back to Mr. Galloway and hand over the pictures. You will earn $60
and Mr. Hattrick will be fired.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.3 - Making a Mark
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Inside the Boys Dorm activate the task and head in to town. Head straight down
the main street north to City Hall. Once you reach the steps climb them to the
front doors and take a right to wrap around the building. After the second
ladder set you will find a rubber band if you haven't picked it up already.
Climb the last ladder and perform the Tag times three.
Once you have tagged the building climb down and get your camera ready to take
a picture of it from the street. Avoid the cops and take a photo of your work,
then head back to your dorms. Enter your room to talk to Pete and then you
learn that everyone is angry with you. You receive -75 respect towards nerds,
jocks, preps, and greasers. As well as +25 respect towards townies.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.4 - The Gym is Burning
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the athletic area of the school to activate this task. Once you
can move grab the fire extinguisher first by the stairs leading down to the
locker rooms. Now run over to Dan and put out the two fires so you can lift
the wood off him.
Start extinguishing the fire by the basketball hoop and then in the corner to
rescue Mandy. Lift the other basketball hoop structure to save Juri. Put out
the rest of the fire and Mandy will tell you the one responsible for this is in
the locker rooms.
Head downstairs and enter the girls locker room to find a Townie plowing you
over to escape. You will earn 15 respect to the Jocks and $30.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.5 - Rats in the Library
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the Library and you will have to start exterminating the rats
inside. Use firecrackers when the rats are in groups and your slingshot when
they are occasionally stopping. Once all rats are disosed of you will earn 15
respect towards the Nerds and $30.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.6 - Finding Johnny Vincent
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you have earned the Red Ninja Costume you can wear it to make this task a
lot easier.
Head over to the underpass by New Coventry and you will find Lola crying about
Johnny gone missing. Head over to the asylum since some orderlies supposedly
abducted him. Head around to the back where you snuck in last time and climb
the tree once again to drop in the yard.
Sneak over to the bushes next to the buidling and wait for the Orderly to walk
by so his back is turned to you and then head inside. Sneak past the Orderly
in the receptions desk to enter the next door and move on in to Block A.
Sneak forward in to the main area and wait for the two Orderly to stop talking
and move on. Move accordingly to the left or right hallway so you avoid the
second Orderly. Sneak in to the recreation room and go past the sleeping
Orderly on the couch.
Open the next door and enter Block B once the Orderly on the right is looking
away (best when looking straight down). Head over to Johnny while staying out
of sight to find out the dropouts set Johnny up. Sneak under the office window
and over to the laundry room to change in to an Orderly costume.
Now head over to the Control Room to talk to the guard in there. Jimmy will
tell the Orderly to take a break, head to the doors on the left and enter the
control room. Flip the switch and then follow Johnny to get out the back way.
Once the cut scene starts head over to Block C's gate and lift it up to move
on.
Make your way out to the back and finish the task. You will get 15 respect
towards the greasers and $30.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.7 - Townies Challenge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the south west warehouse and enter it to fight six dropouts. Once
you take them down you will earn a new place to sleep and save. Don't forget to
pick up the card in here if you are collecting them.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.8 - Revenge on Mr. Burton
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the Blue Skies Industrial Park and go to the house just south of
the trailer park to activate this task. You'll meet Zoe and she wants revenge
on Mr. Burton. Head back in to town and go behind the hardware store to find
some Bolt Cutters.
Once you have the Bolt Cutters head to the park in Old Bullworth Vale and meet
up with Zoe. When you hand over the cutters to Zoe you must run to three other
port-o-potties and destroy them so Mr. Burton has to use this one.
Just run over to each pottie and smash it with your fist. Once all three
potties are destroyed head back over to Zoe for your next task. All you have to
do now is drive the lawn mower in to the pottie to send it falling down below.
You will earn $30.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.9 - Preppies Vandalized
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to Old Bullworth Vale gym and go upstairs. Someone stole the trophies

so you must head over to the Greasers hangout to see what you can find out.
When you reach the alley talk to the greasers to hear it was the Townies. Head
in to Blue Skies Industrial Park and enter the warehouse.
Sneak down along the wall past the two Townies and head up the stairs to take
a picture of them placing rats in the Library delivery crates. Now you must
head to the docks to rescue the trophies. Follow the Townies and keep your
distance to the docks and take another picture of them with the trophies.
Jump in the water and swim back over to the shore to reach the school and
continue past to Old Bullworth Vale gym. Talk to the Preppies and get -25
respect towards the Townies and 15 respect towards the Preps and $30.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.10 - Smash it Up
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to Zoe's house during the night and activate the task. Head over to
the shipping warehouse and play a game with Zoe. Whoever smashes the most stuff
wins.
Work on the middle row first and then head in to the office to smash some more
things. Head upstairs to the second floor and take out all the plants. Now
start climbing ladders and destroying the art work on the top of each
scaffolding to earn the big bucks.
If you win the task you get $60 and Zoe says she had the best date ever.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.11 - Go See the Principle
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First thing in the morning you are told to report to the Principle immediatly.
Head over to the office and activate the task. You are kicked out but are
allowed to sleep in your dorm still until your mother is contacted. You must
change in to your regular clothes.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.12 - Busting In Part I
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you have earned the Crash Helmet, Bike Helmet, or BMX Helmet equip it for
this mission so you don't have to worry about the cops.
Pete tells you to go seek out Russell at his house in Old Bullworth Vale. Head
up to his garage door and Russell agrees. Jump on the Scooter and follow
Russell. Avoid the cops if you don't have a helmet on. Once you make it to the
Townies hideout watch the cut scene.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.13 - Busting In Part II
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Take Zoe's picture for the Yearbook and head inside the gated area and take
down two of the Townies and press the button on the wall. Crawl under the
fallen transformer and take down two more Townies. Head up the steps on the
right and activate the switch.
Head back to Zoe and follow her to the next warehouse. Enter through the door
and press the switch to open the gate. Follow Zoe once again to locate Omar,
the man with the key to the plant. You will come to a locked gate, wrap back
around and go around the train car. Activate the turn table and then move
around the table to the next switch and move it again.

Head down the alley and take down the two Townies. Now head up the ramp and
take down two more Townies. Head around the bend and press the button to
activate the next two doors. Jump the fence where it is bent to catch up to Zoe
and run through the next open door.
While Zoe distracts the large group of Townies head around to the right and go
up the spiral ramp to locate Omar. Fight Omar and his two friends to obtain the
Key Card and then use it to enter the Chem Plant.
Enter the chemical plant and use the keypad to open the door. When you see
Edgar in the elevator turn to the right and descend the ladder. Drop down from
the tanks and then crawl under the piping. Once you have crawled under the
pipes you must balance across the pipe to the catwalk.
Wrap around the catwalk and descend the ladder. Blanance across another pipe to
the other side and descend the ladder over here to start the fight. Use the
shielding to block Edgar's large pipe so he tires out, then start to punch him.
When his health reaches yellow he will run through the gated door and go down
the stairs.
Wait for the steam to stop pouring in and follow him. In this next part you
must grab a pipe off the side and beat him down quickly to win. Once it is
complete you will have 100 respect towards the Townies.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.14 - Complete Mayhem
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to Zoe's house to find out that all the school factions are battling
each other. You must get Russell out of the Meat factory where he's been
hiding from the cops ever since you broke in to the chem plant.
Head back in to the industry area and wrap around to the right keeping away
from the cops. Enter the meat factory and talk to Russell. You will both take
off down the street and activate another cut scene.
Back at the school you must now hunt down all the faction leaders and take them
down to bring peace back to the area. Enter the Girls Dorm to take down Johnny
and two of the greasers.
Nw head over to the Library to take down Ted and the jocks. Then make your way
to the Harrington House to take down Derby and his two prep friends. Finally
head down to the gym to take on Earnest and the nerds.
Now that the leaders are taken care of you must meet up with Edgar inside the
school. Watch the cut scene and then start the last real task.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.15 - Final Showdown
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head across the wooden plank and pull yourself up with Triangle when Gary
manages to hit you. When you chase after him on the ladder you must dodge the
blocks by moving left or right to get out of the way. Make your way to the top
and dodge around the falling bells. Now beat the crap out of Gary as you fall
from platform to platform and watch the ending cut scene.
Once the credits are complete you will be in what is known as "Endless Summer"
where you can run around collecting the rest of the hidden items, completing
classes, and unlocking everything else for 100%.
-------------------------------------------------------------------------------

3. Extras
------------------------------------------------------------------------------3.1 - Classes
3.2 - A Little Help
3.3 - Bike Races
3.4 - Go-Kart Races
3.5 - Pumpkins
3.6 - Tombstones
3.7 - Rubber Bands
3.8 - G & G Cards
3.9 - Gnomes
3.10 - Yearbook
3.11 - Unlockables
------------------------------------------------------------------------------3.1 - Classes
------------------------------------------------------------------------------3.1.1
3.1.2
3.1.3
3.1.4
3.1.5
3.1.6

Chemistry
Art
English
Gym
Shop
Photography

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.1 - Chemistry
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In Chemistry you have to press the correct button on your controller at the
correct time when the icon hits the box in the center of the screen. As you
progress through this class you will earn weapon reloads in your hideouts.
=================
Chemistry Class 1
=================
Uses Square, Circle, Triangle, and X in the combinations
Unlock Firecrackers
=================
Chemistry Class 2
=================
Uses Square, Circle, Triangle, and X in the combinations
Unlock Stink Bombs
=================
Chemistry Class 3
=================
Uses Square, Circle, Triangle, X, L1 and R1 in the combinations
Unlock Itching Powder
=================
Chemistry Class 4
=================
Uses Square, Circle, Triangle, X, L1, L2, R1 and R2 in the combinations

Unlock Two Times the ammo capacity


=================
Chemistry Class 5
=================
Uses Square, Circle, Triangle, X, L1, L2, R1 and R2 in the combinations
Unlock Ability to use Chemistry Set unlimited times per day
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.2 - Art
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In Art class you must take your paintbrush across the open space to create
boxes and finish the painting. You must avoid the erasers, scissors, and
exploder in the middle on the last level. Try to make some pretty decent sized
boxes as to avoid being hit by the enemies.
===========
Art Class 1
===========
Normal Enemies Introduced
Unlock Ability to exchange a gift for a kiss and +25% health bonus for kissing
===========
Art Class 2
===========
Normal Enemies
Unlock +50% health bonus for kissing
===========
Art Class 3
===========
Extra pair of scissors
Unlock 75% health bonus for kissing
===========
Art Class 4
===========
Two Extra pairs of scissors and faster erasers
Unlock 100% health bonus for kissing
===========
Art Class 5
===========
Three scissors, three erasers, and an exploder in the middle
Unlock ability to kiss without a gift
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.3 - English
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You must play a word scramble game and figure out the words scrambled in the
mixture of letters by spelling them out and submitting them. Below are the
answers to each class, just spell them out and pass the Passing Percentage to
move on.
===============
English Class 1
===============
Elm, Low, Mew, Mow, Owe, Owl, Woe
Meow, Mewl, Mole, Moll, Well
Mellow
Passing Percentage: 55%
Unlock ability to apologize more effectively
===============
English Class 2
===============
Fig, Fit, Ifs, Its, Hit, His
Figs, Fish, Fist, Fits, Gift, Gist, Hits, This, Sift, Sigh
Fight, Gifts, Shift, Sight
Fights
Passing Percentage: 57%
Unlock ability to shove taunt better
===============
English Class 3
===============
Elm, Lei, Lie, Mil
Elms, Isle, Leis, Less, Lies, Lime, Mess, Mile, Mise, Miss, Semi, Slim
Isles, Limes, Miles, Seism, Slime, Slims, Smile
Slimes, Smiles
Passing Percentage: 56%
Unlock ability to apologize to prefects for small crimes
===============
English Class 4
===============
Any, Arc, Can, Car, Cay, Con, Coy, Cry, Nay, Nor, Oar, Ran, Ray, Rya, Yon
Cony, Corn, Cran, Cyan, Narc, Nary, Orca, Racy, Roan, Yarn
Acorn, Carny, Corny, Rayon
Crayon

Passing Percentage: 55%


Unlock ability to give better taunts and do it at a distance
===============
English Class 5
===============
Age, Are, Dag, Ear, Egg, Era, Erg, Gad, Gag, Rad, Rag, Red
Aged, Dare, Dear, Drag, Dreg, Egad, Gage, Gear, Grad, Rage, Read
Agger, Gager, Grade, Raged
Dagger, Ragged
Passing Percentage: 56%
Unlock ability to apolgize to police for small crimes
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.4 - Gym
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gym class consists of wrestling and dodgeball. When you are in wrestling class
you will learn how to use new moves used in fighting and upgrade your accuracy
on ranged weapons.
===========
Gym Class 1
===========
You will go through the first class wrestling Fatty. First Grapple and then
headbutt by holding Square. Next move grapple and then do a three hit charge
combo on him. Once you have learned the new moves you can defeat him to unlock
them.
Unlocks new fighting maneuvers
===========
Gym Class 2
===========
In the second class you are introduced to Dodge Ball. You start off having to
quickly press Triangle to steal the ball. A really easy way to get the other
team is to jump and throw while in mid-air. They will 95% of the time never
stop the ball from hitting them.
When the other team has the ball you can bring up the instructions menu
temporarily so when the ball hits you it won't register if it gets to difficult
for you.
Unlocks better weapon accuracy
===========
Gym Class 3
===========
The third class has you come back to wrestling to learn more moves. First
grapple and then takedown with Circle. Once you perform this you will learn to
dismount with X, pull them up with triangle, and knee drop with Circle.

Unlocks new fighting maneuvers


===========
Gym Class 4
===========
In your fourth round of gym class you go back to dodgeball, everything is the
same as last time so look at "Gym Class 2" if you need to be refreshed on any
of the hints.
Unlocks better weapon accuracy
===========
Gym Class 5
===========
For the final class you are once again in dodgeball, as last time nothing has
changed for the challenge sadly so look at "Gym Class 2" for any needed hints.
Unlocks better weapon accuracy
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.5 - Shop
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In shop class you must match the button presses with the icon that flashes on
the screen. Unlike Chemistry you must now rapidly press the button until it
leaves the screen and rotate the analog sticks.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
IMPORTANT NOTE ON ANALOG STICKS
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
The game doesn't always register the turning stick. It seems best to start the
rotating as quickly as possible unlike the normal buttons. Always keep it all
the way against the ring so you are rolling it along the controller. Always
start exactly how it started in either the 12 o'clock or 6 o'clock position.
============
Shop Class 1
============
Unlocks Basic BMX
Speed 2, Acceleration 2, Handling 4
============
Shop Class 2
============
Unlocks BMX
Speed 2, Acceleration 2, Handling 3
============
Shop Class 3
============
Unlocks BMX
Speed 3, Acceleration 2, Handling 4
============
Shop Class 4
============

Unlocks Basic BMX


Speed 3, Acceleration 3, Handling 4
============
Shop Class 5
============
Unlocks Best BMX
Speed 4, Acceleration 4, Handling 5
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.6 - Photography
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You must
missions
then you
pictures
to class

first obtain the camera before this class is unlocked, continue story
to get it. All you have to do is go to class to get an assignment and
must adventure around the world looking for specific things to take
of. Once you have all the required pictures you must then make it back
before the timer runs out.

===================
Photography Class 1
===================
Take pictures of the banners around the school (5 total)
1. Above the main entrance to the main campus building
2. By the Girls' dorm on the archway
3. Above the shop class door
4. Above Harrington House
5. Above the library
Unlocks the photo album (you can now save pictures and look at them through the
start menu)
===================
Photography Class 2
===================
In the second class you are introduced to the year book.
Head around campus and locate any student. Equip your camera and hold L1 to
target the student. Zoom in with the directional buttons and get a headshot of
three students, return to the class to turn in the assignment.
Unlocks the ability to take pictures of students for the yearbook. Filling out
the year book earns you another prize.
===================
Photography Class 3
===================
For the third class
Coventry. Head over
take there pictures
the required amount

you must take pictures of dogs and hobos in the New


to New Coventry and search for either dogs or hobos and
when the box in first person view turns green. When you get
head back to class and turn in the assignment.

Unlocks larger photo album to hold 15 photos.

===================
Photography Class 4
===================
You must take five pictures of certain locations all around town.
1. Main school building
2. Bullworth Dam, take by getting on the bridge connecting Old Bullworth Vale
and the town of Bullworth.
3. Old Bullworth Church. This is located inside the cemetery at the northern
section of the map.
4. Beach Lighthouse, you can get this building as your first secondary living
quarters.
5. Main carnival gate with the ferris wheel in the background.
Unlocks the digital camera which allows you to take color photos.
===================
Photography Class 5
===================
For your last photography class you must head out to the carnival and take
pictures of the carnival freaks. Once you get to the carnival head around to
the back and over to the right to reach the second half of the carnival. Near
the back of this section will be the freak show tent. Enter it and get out the
camera. Take pictures of each freak having a total of six pictures. Once you
have all the photos head back to class.
Unlocks double ticket rewards from the carnival games.
------------------------------------------------------------------------------3.2 - A Little Help
------------------------------------------------------------------------------On the school grounds behind the school bus in the parking lot you will find a
hobo that will teach you new moves as long as you bring him radio transistors.
1. On the roof of the Auto Shop, use the ladder inbetween the buildings.
2. In the basement of the main school building, get it during the "Help Gary"
task.
3. Go in the alley between the northeastern most buildings in New Coventry.
4. In the basement of the Dragon's Wing Comic store, get it during "Nerd
Challenge".
5. In the alley when you get the sedatives for Edna during "Cook's Crush".
6. Along the path over the dam you ride on when chasing The Klepto in "Comic
Klepto".
------------------------------------------------------------------------------3.3 - Bike Races
------------------------------------------------------------------------------Look for the trophies on the map to locate the posters to start a bike race. In
order to use your best bike from Shop class you must ride it up to the sign so
it is the last bike you have rode.

Bullworth Vale
race 1 - $20 and Bike Helmet with Jersey
race 2 - $25
race 3 - $30
race 4 - $35
race 5 - $40
race 6 - $45
race 7 - $50
Bullworth Town
race 1 - $20
race 2 - $25
race 3 - $30 and Unlocks race 4 once chapter 2 is complete
race 4 - $35 and Unlocks race 4 once "Lola's Race" is complete
New Covenant
race 1 - $30
race 2 - $40
Bullworth Academy
race 1 - $50 and BMX Helmet
------------------------------------------------------------------------------3.4 - Go-Kart Races
------------------------------------------------------------------------------Carnival
race 1 race 2 race 3 race 4 race 5 City
race
race
race

Races
crash helmet and tickets
tickets
tickets
tickets
Unlock City Races and tickets

Races
1 - $20
2 - $25
3 - Go-Kart

------------------------------------------------------------------------------3.5 - Pumpkins
------------------------------------------------------------------------------27 to find total
1. Inside the Boys Dorm down the hall to the south.
2. Inside the Boys Dorm by the door to the recreation room.
3. Inside the Boys Dorm down the hall to the north.
4. Inside the Boys Dorm by the exit.
5. Outside the Boys Dorm entrance.
6. Inbetween the Boys and Girls Dorms on the fence post on the Boys Dorm side.
7. Inbetween the Boys and Girls Dorms on the fence post on the Girls Dorm side.
8. Outside the Girls Dorm entrance.
9. Outside the entrance to the main school building.

10. Inside the main school building, at the base of the stairs.
11. Inside the main school building, on the first landing.
12. Inside the main school building, on the west side by the pillars on the
first floor.
13. Inside the main school building, by the Staff Room.
14. Inside the main school building, on the east side of the second floor along
the wall of lockers.
15. Inside the main school building, in the cafeteria next to the steps to exit
it.
16. Inside the main school building, in the cafeteria on the west wall.
17. Inside the main school building, in the cafeteria on the south wall.
18. Inside the main school building, in the cafeteria on the south wall.
19. Outside the Library door.
20. Outside the entrance to the Auto Shop.
21. Next to the Bull fountain.
22. Outside the Harrington House.
23. In the side yard of the Harrington House.
24. In the side yard of the Harrington House.
25. In the side yard of the Harrington House.
26. On the side of the Gym building.
27. On the side of the Pool building.
------------------------------------------------------------------------------3.6 - Tombstones
------------------------------------------------------------------------------19 to find total
1. Outside the Boys Dorm to the left of the entrance in front of the building.
2. Outside the Boys Dorm to the right of the entrance in front of the building.
3. Outside the Boys Dorm to the right of the entrance in front of the building.
4. On the path to the Boys Dorm room.
5. On the path to the Boys Dorm room.
6. On the path to the Girls Dorm room.
7. On the path to the Girls Dorm room.
8. Outside the Girls Dorm to the left of the door.
9. Outside the Girls Dorm to the right of the entrance in front of the
building.

10. Outside the Girls Dorm to the right of the entrance in front of the
building.
11. Right before entering the west parking lot to the left of its entrance.
12. Right before entering the west parking lot to the left of its entrance.
13. Behind the main school building before heading down the path to the
fountain, on the right.
14. Behind the main school building before heading down the path to the
fountain, on the left.
15. Behind the main school building before heading down the path to the
fountain, on the left.
16. In the side yard of the Harrington House.
17. In the side yard of the Harrington House.
18. On the east side of the main school building.
19. On the east side of the main school building.
------------------------------------------------------------------------------3.7 - Rubber Bands
------------------------------------------------------------------------------75 total to find
+++++++++++++++++++++++++++++
Bullworth Academy - Chapter 1
+++++++++++++++++++++++++++++
1. On the south side of the Boys Dorm building wall.
2. In the principles office right in front of the counter as you walk in to the
room.
3. Inside the Boys Dorm go north down the hall to the couch.
4. Go up the stairs towards the main building on campus and go all the way to
the right to reach the railings in the corner.
5. On the south side of the Girls Dorm building behind the side door.
6. In the Girls Dorm on the second floor in the bathroom stalls.
7. In the Girls Dorm on the second floor in the corner by the railing over
looking the first floor.
8. In the shower of the girls changing room at the Gym.
9. To the west of the main school building you will find an abandoned old rusty
school bus, use the door and go inside.
10. At the south east corner of the parking lot west of the main school
building with the abandoned school bus.
11. In the Cafeteria go behind the counter where the cook is and go to the
small storage room to the south west.

12. On the second floor of the library between some bookshelves.


13. In the green water of the bull fountain found to the south of the school
building.
14. Go to the little yard by the Harrington House and climb the east wall in
here to find an old path that it is sitting on.
15. West side of the football field up by the building.
16. Just to the right of the Gym's main door.
17. Inside the open garage at the Auto Shop, have to go around the side of the
building and then turn back to the north to get in.
18. Climb the ladder to the left of the Pool doorway and drop down the other
side to the east. Search on the east side right where the path opens up
larger.
19. During the "Help Gary" mission in the basement room where you learn to
crawl under the fence near the live wires.
20. During the "Help Gary" and "Russell in the Hole" tasks you can go down a
path to the north west and grab a Rubber Band by some rubble.
21. Only accessible after you complete "Lola's Race". Head out of the school
parking lot and turn left down the trail. Smash through the large mine
shaft by punching through it on your bike and find one laying on the ground
half way inside.
22. Only accessible after you complete "Lola's Race". Exit the tunnel from #21
and turn left, head back up the trail a little bit and then turn to the
right to find a large fallen tree you can cross. On the log in the middle
is another rubber band.
23. Only accessible during and after "Stronghold Assault". As you take the back
way to the Observatory jump over the second low make-shift fence to find it
in the middle of the field.
24. Only accessible during and after "Stronghold Assault". After #23 head
through the narrow passage to the south and look to your left at the closed
mine entrance for it on the ground.
++++++++++++++++++++++++++++++
Old Bullworth Vale - Chapter 2
++++++++++++++++++++++++++++++
25. North of the Bullworth University main gate on the dirt path leading to
the north.
26. At the end of the main dock overlooking the large lake.
27. On the little beach just west of the school.
28. Wrap around the southern large island in the lake and you will find a ramp
on the west side to cross some logs. At the end of the path on a little
higher ledge is the Rubber Band.
29. Swim to the west beach on the lake by the Carnival and go through the cave
to cross a log to the small piece of land.
30. Go inside the Freakshow attraction at the Carnival to find it in front of
the tattoo man.

31. In the alley to the left of the movie theater.


32. On the east side of the prep boxing building.
33. On the large beach at the north end right before the dirt path.
34. Inside the Aquaberry store.
35. In the planter with the trees to the left of the Aquaberry store.
36. In the grass behind the fence of the Fast Food Burger place.
37. On the dirt path just to the west of the Bike Shop.
38. On the overlook outlooking the Beach House and Carnival.
39. Behind the south eastern most house next to the ramp.
40. The house across the street
missing gate section to the
crouch under the grating to
of the porch and look under

from Tad's house you will need to find the


right of the main gate. Jump over the fence and
enter the yard. Jump the fencing to the right
the pine tree.

41. In the kazeebo at Tad's house, get it during or after "The Eggs" task.
42. In the basketball court near the north west corner of town.
43. On the east side of the northern house with the fountains in the front
yard.
44. In the north part of the retirement home under the bridge.
45. In the kazeebo in the center of 15. In the north east corner of Bullworth
Vale Gardens.
46. In the park by the lawn mower job, along the railing with the bike jump.
47. Exit the Bullworth Vale Gardens to reach the eastern road just outside it
and head to the north intersection. Take a right down the next street and
look inbetween the houses on the south side, it is closer to the eastern
house.
48. In the cemetary go to the back and jump the broken wall to the old chapel
and run around to the front of it, look to the right of the front door.
49. Across the river in the Town of Bullworth look on the roof of the gas
station.
50. Across the river in the Town of Bullworth look in the alley behind the bike
shop on the north side.
51. Across the river in the Town of Bullworth go north of the clothing store to
the next store, its outside by the sale sign.
52. Across the river in the Town of Bullworth go to the statue in front of City
Hall.
53. Across the river in the Town of Bullworth go to City Hall and turn left as
you approach the entrance up the stairs and climb up on the lawn to find it
on the west side.
54. Across the river in the Town of Bullworth go to City Hall and head up the

steps to reach the front. Turn to the right and run around to the back of
the building and climb the ladder to the roof. Once you get up there you
will need to jump up on the next roof piece and then head up a second
ladder to locate the rubber band.
55. Prep Boxing Building, second floor get it during the fight with Derby.
56. In the basement of Dragon's Wing Comic store once you complete "Nerd
Challenge" and have access to the bedroom.
57. Go behind the abandoned theater and climb the ramp. Cross the board to the
other side and ascend the ladder to the roof of the clothing store. Once on
the roof make a running jump to the roof of the abandoned theater to reach
the rubber band.
++++++++++++++++++++++++
New Coventry - Chapter 3
++++++++++++++++++++++++
58. Next to the sign in front of the Yum Yum Market.
59. Head north from #58 to the next building with the bus stop and find it in
the alley behind the building.
60. To the right of Blue Balls Pool hall in the side alley.
61. To the south east of the bike garage next to the trailer home.
62. Go in the alley between the northeastern most buildings.
63. Head around the dirt path wrapping up north to the west and you will
eventually come to the train tracks. Now search near the middle of the
southern fence just before the train.
64. From #63 head south down the train tracks all the way to the end.
++++++++++++++++++++++++++++++++++++++++++++++++++
Blue Skies Industrial Park - Chapter 4 & Chapter 5
++++++++++++++++++++++++++++++++++++++++++++++++++
65. Only accessible during and after "Galloway Away". Get in to the asylum and
sneak around to the entrance gate.
66. As you enter the Industrial Park turn right in to the trailer park and go
to the tattoo trailer to find it just to the right of the door.
67. Leaving the trailer park as you head south down the street look next to the
bus stop on the right side of the road to locate a rubber band by the
crates.
68. Look across the street from #67 and go on the porch of the house with the
couch.
69. South of Emergency Medical Center at the south west exit of the trailer
park go across the street to see an enclosed area. Jump over the barrier on
the left side to get in.
70. From #69 head south and look to the east for an open train cart to hop
through. Right on the other side look by the stacked containers.
71. Head west and go under the train tracks to reach the docks. Make your way
north and move around the gated area with the rubber band in it. Take the
path north and wrap around the building to the east and then south.

Eventually you will reach the enclosed area, press the button on the wall
to activate the locked door.
72. From #71 head north more and you will have to cross a bridge on your left.
Jump in the water to the west and swim around to the half sunken boat to
locate the rubber band on the edge.
73. On the east side of the Industrial Park head up the ramp of the containers
just before the factory entrance and enter the top container to find it
inside.
74. From #73 head down the street and turn west just before the factory
entrance and look to the right for an opening in the fence to jump through.
75. Go to the southern most bus stop and head south along the sidewalk.
Eventually you will come to an opening on your left inbetween some
containers, go through them and look to your left on the ground under the
large cargo lift.
Once you have collected all of the rubber bands you will receive a Rubber Band
Ball to use as a weapon.
------------------------------------------------------------------------------3.8 - G & G Cards
------------------------------------------------------------------------------40 total to find
+++++++++++++++++++++++++++++
Bullworth Academy - Chapter 1
+++++++++++++++++++++++++++++
1. Climb the north side of the Girls Dorm to reach the attic and go all the way
over to the ramp downstairs.
2. In the toilet stall of the Boys Changing Rooms in the Gym.
3. Climb the lattice on the south side of the school to reach the second story
balcony.
4. Climb the ladder to the left of the Pool doorway and drop down the other
side to the east. Look along the dirt path to the north.
5. Inside the library on the first floor.
6. Go to the Auto Shop and look behind the green dumpster as you pass the first
open garage.
7. Only accessible after you unlock Chapter 2. Head out of the school parking
lot and turn left down the trail. Head south until an opening appears
between the rocks so you can grab the card.
8. Only accessible after you unlock Chapter 2. Head out of the school parking
lot and turn left down the trail. Head around the trail until you have to go
inside a large mine tunnel. On the other end of the tunnel just before you
exit it you will find the card.
9. Only accessible during and after "Stronghold Assault". Right before you head
up the stairs to get to the turret canon on the outside of the Observatory
go around the wall of the stairs to find the card on the other side.
++++++++++++++++++++++++++++++
Old Bullworth Vale - Chapter 2

++++++++++++++++++++++++++++++
10. By the south bridge on Old Bullworths side, climb the rocks on the south
side.
11. On the floating dock out in the north east corner of the lake.
12. On the sunken ship just south east of the large southern island in the
lake.
13. On the end of the dock of the Beach House.
14. By the trash can to the right of the movie theater.
15. Up on the raised walkway behind the Fast Food Burger place.
16. By the entrance of the Carnival to the right in the little side alley
before buying your ticket.
17. Inside the Souviners tent in the Carnival by the arcade machines.
18. Ride the Big Squid in the Carnival.
19. In Tad's front yard by the front of the car, get it during or after "The
Eggs" task.
20. In the cemetary along the east tombstones.
21. Across the river in the Town of Bullworth go behind the gas station and
look along the wall to the left with the buildings to find a hole you can
crawl through to find a card.
22. Go around the back of the Dragon's Wing Comic store and go down the stairs
to the basement entrance.
23. Across the river in the Town of Bullworth go to the south entrance of the
alley behind the barber shop.
24. Across the river in the Town of Bullworth go behind the clothing store and
climb on top of the dumpster in the back alley.
25. Across the river in the Town of Bullworth go behind the police station near
City Hall and climb the ladder in the back left to reach the roof.
26. Across the river in the Town of Bullworth go to the abandoned In and Out
Motels east inner east corner.
27. In the basement of Dragon's Wing Comic store once you complete "Nerd
Challenge" and have access to the bedroom.
++++++++++++++++++++++++
New Coventry - Chapter 3
++++++++++++++++++++++++
28. Head down behind the abandoned hotel and go east to find a path leading up
to the tracks, just before going up it is the card.
29. Head up the path from #28 and look to the west behind the train cars.
30. From #29 head north and then east along the dirt path to find one along the
trail.
31. Across the street from the eastern bus stop is a large building with a Beam

Cola billboard on it, go in to its center alley to locate the card by


jumping on the dumpster.
32. On the loading dock south west from the bike garage.
33. Go inside The Final Cut in the north west part of town and look in the
north western side.
++++++++++++++++++++++++++++++++++++++
Blue Skies Industrial Park - Chapter 5
++++++++++++++++++++++++++++++++++++++
34. As you enter Blue Skies turn left in to the trailer park and jump the fence
with the Beware of Dog sign.
35. From #34 wrap around the dirt path to the west and cross the street to the
next trailer park. Right after the abandoned train cars you will see a lone
trailer, look behind it.
36. As you leave the trailer park from the furthest southwestern exit jump in
to the backyard of the last house on your right across from the Emergency
Clinic and look behind the house.
37. Head south down the western road and jump the fence inbetween the two
warehouses.
38. From #37 head south to the bus stop and go up the stairs and around to the
platform to locate the next card.
39. Only accessible during and after "Townies Challenge". Enter the warehouse
you take over and check on the side of the room for the card.
40. Only accessible during and after "Busting In Part II". Once you activated
the two switches and Zoe shows you the Red Star Building turn around and
head north west. Enter the parking lot on the right and then find the
entrance to the building. In the south western corner you will locate the
final card.
Once all G & G Cards are found you will unlock the G & G costume.
------------------------------------------------------------------------------3.9 - Gnomes
------------------------------------------------------------------------------25 total to find
+++++++++++++++++
Bullworth Academy
+++++++++++++++++
1. Go to the little yard by the Harrington House and you will find the gnome at
the north wall.
++++++++++++++++++++++++++++++
Old Bullworth Vale - Chapter 2
++++++++++++++++++++++++++++++
2. On the large southern island in the lake, come up on the south beach.
3. The house across the street from Tad's house you will need to find the
missing gate section to the right of the main gate. Jump over the fence and
crouch under the grating to enter the yard. Look to the left of the house in
front of the vines and fencing.

4. Near the kazeebo at Tad's house, get it during or after "The Eggs" task.
5. In Tad's front yard by the low fences kind of covered, get it during or
after "The Eggs" task.
6. Next to Tad's garage.
7. In front of the south eastern most house.
8. On the right side of the house just east of the south eastern most house.
9. In the front yard with the gate you can manually open south west of Tad's
garage.
10. In the front yard of the northern house with all the fountains in the front
yard.
11. Jump the fence on the west side to get in the yard of the house south of
the house with the fountains in its yard, the gnome is on the front porch.
12. Just to the right of the front door of the northern most house.
13. In the front lawn of the retirement home.
14. Across the street to the south of the retirement home on the left side of
the Bullworth Vale Gardens entrance.
15. Across the street to the south of the retirement home on the right side of
the Bullworth Vale Gardens entrance.
16. In the north east corner of Bullworth Vale Gardens inside the little shed.
17. In the north east corner of Bullworth Vale Gardens inside the little shed.
18. To the left of the eastern entrance to Bullworth Vale Gardens.
19. Exit the Bullworth Vale Gardens to the east and go north on the streets
intersection to reach the intersection. Go to the front of the house on the
south west corner side to find the gnome in the front yard.
20. Head east from gnome #19 and go to the last southern house on this street.
Look to the right of the front door underneath the window.
21. In the cemetary go to the back and jump the broken wall to the old chapel
and run around to the front of it, look to the left of the front door.
22. Head over to the Town of Bullworth on the east side of the river and go to
the police station. It is located south east of the northern most building
look to the left of its front door.
++++++++++++++++++++++++++++++++++++++++++++++++++
Blue Skies Industrial Park - Chapter 4 & Chapter 5
++++++++++++++++++++++++++++++++++++++++++++++++++
23. Only accessible during and after "Galloway Away". In the front yard of the
asylum while you are shooting the statues power switch to get in or later
on shoot the gnome on the right side of the statue or go and kick it.
24. As you enter the Industrial Park turn right in to the trailer park and go
to the northern most house. Jump in to the backyard to locate the gnome
along the back fence.

25. Head west under the train tracks to the docks and go north. When you reach
the fenced in area (if you haven't already unlocked it) head west to
continue north. Eventually you will be able to cross a bridge to the west.
Once you cross this bridge look to your right on the garbage barge, shoot
the gnome with a projectile to destroy it.
Once all Gnomes are destroyed you will unlock a Gnome costume.
------------------------------------------------------------------------------3.10 - Yearbook
------------------------------------------------------------------------------After finishing Photography Class 2 you will unlock the ability to build up the
Yearbook. You must take pictures of all students except for yourself, Pete,
Gary, and all the bosses. Take pictures as often as possible to shrink your
list.
Student
------Algernon

Faction
------Nerd

Locations
--------Dragon Wing Comics Store, Library

Angie

None

School Grounds

Beatrice

Nerd

Dragon Wing Comics Store, Library

Bif

Prep

Old Bullworth Gym, Beach House, Harrington


House

Bo

Jock

School Gym, Football Field

Bryce

Prep

School Grounds

Bucky

Nerd

Dragon Wing Comics Store, Library

Casey

Jock

School Gym, Football Field

Chad

Prep

Old Bullworth Gym, Beach House, Harrington


House

Christy

None

School Grounds

Constantinos

None

School Grounds

Cornelius

Nerd

Dragon Wing Comics Store, Library

Damon

Jock

School Gym, Football Field

Dan

Jock

School Gym, Football Field

Derby

Prep

Boss - Automatically added

Davis

Bully

Donald

Nerd

Dragon Wing Comics Store, Library

Earnest

Nerd

Boss - Automatically added

School Grounds

Ethan

Bully

School Grounds

Eunice

None

School Grounds

Fatty

Nerd

Dragon Wing Comics Store, Library

Gary

None

Boss - Automatically added

Gloria

None

School Grounds

Gord

Prep

Old Bullworth Gym, Beach House, Harrington


House

Hal

Greaser

Auto Shop, New Coventry

Ivan

None

School Grounds

Jimmy

None

Automatically added because its you

Johnny

Greaser

Boss - Automatically added

Juri

Jock

School Gym, Football Field

Justin

Prep

Old Bullworth Gym, Beach House, Harrington


House

Karen

None

School Grounds

Kirby

Jock

School Gym, Football Field

Lance

None

School Grounds

Lefty

Greaser

Auto Shop, New Coventry

Lola

Greaser

Auto Shop, New Coventry

Lucky

Greaser

Auto Shop, New Coventry

Luis

Jock

School Gym, Football Field

Mandy

Jock

School Gym, Football Field

Melody

None

School Grounds

Melvin

Nerd

Dragon Wing Comics Store, Library

Norton

Greaser

Parker

Prep

Peanut

Greaser

Auto Shop, New Coventry


Old Bullworth Gym, Beach House, Harrington
House
Auto Shop, New Coventry

Pedro

None

School Grounds

Petey

None

Automatically added

Pinky

Prep

Old Bullworth Gym, Beach House, Harrington


House

Ray

None

School Grounds

Ricky

Greaser

Auto Shop, New Coventry

Russell

Bully

Boss - Automatically added

Sheldon

None

School Grounds

Tad

Prep

Old Bullworth Gym, Beach House, Harrington

House
Ted

Jock

Boss - Automatically added

Thad

Nerd

Dragon Wing Comics Store, Library

Tom

Bully

School Grounds

Trent

Bully

School Grounds

Trevor

None

School Grounds

Troy

Bully

School Grounds

Vance

Greaser

Wade

Bully

Zoe

Townie

Auto Shop, New Coventry


School Grounds
Endless Summer only Industrial Park and
School Grounds

Once the Yearbook is finished you are awarded the Black Ninja Costume which
helps against detection and gives you stealth.
------------------------------------------------------------------------------3.11 - Unlockables
------------------------------------------------------------------------------============================
Decorations for Jimmy's Room
============================
#1 Paper Boy Ribbon - Finish level 4 Paper Route
Aluminum Trophy - Complete 'Racing the Vale'
Artist's Set - Finish class 5 Art
BMX Frame - Finish class 5 Shop
Boxing Gloves - Finish mission 'Dishonorable Fight'
Bullworth Golden Shield - Complete 'Total Mayhem'
Burned school banner - Complete the mission 'The Gym Is Burning' in Chapter V
Character Sheets - Complete 'Character Sheets'
Dodgeball - Finish class 5 Gym
Football Jersey - Complete Chapter IV
Girls Panties - Complete 'Panty Raid'
Gnome - Destroy all Gnomes
Greaser Jacket - Complete Chapter III
Grim Reaper - Complete the mission 'Funhouse Fun' in Chapter IV
Picture of Beatrice - Complete the mission 'That Bitch' in Chapter I
Picture of Lola - Complete the mission 'The Tenements' in Chapter III

Picture of Lola kissing Gordo - Complete the mission 'Jealous Johnny' in


Chapter III
Picture of Mandy - Complete the mission 'Discretion Assured' in Chapter IV
Picture of Ms. Phillips - Finish class 5 Photography
Picture of Pinky - Complete the mission 'Carnival Date' in Chapter II
Picture of Zoe - Complete the mission 'Smash It Up' in Chapter V
Pumpkin - Destroy all Pumpkins
Rat in a Jar - Complete the mission 'Rats In The Library' in Chapter V
Russel's shirt - Complete Chapter I
Teddy Bear - Complete the mission 'Carnival Date' in Chapter II
Tombstone - Destroy all Tombstones
Trophy on windowsill - Complete mission 'Beach Rumble'
V is for Victory Poster - Complete 'The Campaign'
Various Chem Plant Signs - Complete both parts of the mission 'Busting In' in
Chapter V
Venus Flytrip Head - Complete the mission 'Weed Killer' in Chapter II
Wrestling Headgear - Finish Gym class 3
Girlie Girl Poster - Buy at Carnival for 10 Tickets
Rock Band Poster - Buy at Carnival for 10 Tickets
========
Clothing
========
Bike Helmet - Beat any bike race
Bike Shorts - Travel 100K on a bike
Black Cowboy Hat - Give a homeless guy some spare change in Bullworth
Black Ninja Outfit - Complete the Yearbook
Black Skate Shoes - Travel at least 50.00km on foot
BMX Champion - Complete one of the bike races
Boxing Outfit - Beat either 'Boxing Challenge' or 'Prep Challenge' in Chapter 2
Cheerful Reindeer Sweater - Pick it up in the school office, during winter
Crash Helmet - Place 1st in the Kart Race at the Carnival
Dunce Cap - Fail three classes in a row
Edna Mask - Destroy 19/19 Tombstones during Halloween

Fast Food - Complete the Burger Joint errand found in Bullworth Vale
Firefighter's Helmet - Pull the Fire Alarm 20 times
Gnome Costume - Smash all garden gnomes
Gold Suit - Buy all clothing in the game
Graduation Hat - Complete all five levels of all of your classes
Green Ninja Outfit - Hit stuff with projectiles (eggs, etc.) 1000 times
Grotto Master - Collect all G & G cards
Incognito Hat - Complete errand #21 (near City Hall)
Orderly Uniform - Complete 'Finding Johnny Vincent' in Chapter 5
Pirate Hat - Beat up pirate on island near Beach House
Prison Uniform - Beat all the detention mini games at least once
Pumpkin Head Destroy all the 27 pumpkins during "Halloween Event"
Red Ninja Outfit - Complete the 'Big Prank'
Running Shorts - Run/Walk 40 KM
School Mascot - Beat 'Nice Outfit' in Chapter 4
Skeleton Halloween costume - play in the mission 'Halloween'
Soda Hat - Drink 500 Sodas
Tiny Swimsuit - Complete errand underneath the dock by the beach house
Viking Helmet - Obtain all collectables
Werewolf Mask - Found in a school locker after picking the lock during
Halloween
Wrestling Uniform - Complete Gym 1
========
Vehicles
========
BMX Basic - Finish Shop class 1
BMX Retro - Finish Shop class 2
BMX Green - Finish Shop class 3
BMX Blue - Finish Shop class 4
BMX Red (Best) - Finish Shop class 5
Go Kart - Beat all Go Kart races
=====
Items
=====
Black and White Camera and Small Photo Album - Finish Photography class 1

Yearbook - Finish Photography class 2


Large Photo Album - Finish Photography class 3
Colored Digital Camera - Finish Photography class 4
Carton of Eggs in chem set - Finish mission 'The Eggs'
Fire cracker in chem set - Complete Chemistry 1
Free Soda From Soda Machines - Buy 100 Sodas
Rubber Band Ball - Collect all 75 Rubber Bands
Stink Bombs - Complete Chemistry 2
x2 Carnival Prize Tickets per Win - Finish Photography class 5
------------------------------------------------------------------------------4. Codes
------------------------------------------------------------------------------PlayStation
PlayStation
PlayStation
PlayStation
PlayStation

2
2
2
2
2

In-game Codes
Code Breaker Version 7+ Codes
Code Breaker Version 1+ Codes
GameShark Version 3 Codes
Action Replay MAX Codes

===========================
PlayStation 2 In-game Codes
===========================
A controller must be in the second controller port to work
Add Money - Hold L1 and press TRIANGLE, SQUARE, CIRCLE, X
All Clothes - L1, L1, R1, L1, L1, L1, R1, R1
All Gym Grapple Moves - Hold L1 and press UP, LEFT, DOWN, DOWN, TRIANGLE,
SQUARE, X, X
All Hobo Fighting Moves - Hold L1 and press UP, LEFT, DOWN, RIGHT, TRIANGLE,
SQUARE, X, CIRCLE
Full Health - Hold L1 and press R2, R2, R2
All Weapons - Hold L1 and press UP, UP, UP, UP
Infinite Ammo On/Off - Hold L1 and press UP, DOWN, UP, DOWN
Refill Ammo - Hold L1 and press UP, UP
===========================================
PlayStation 2 Code Breaker Version 7+ Codes
===========================================
Mastercode (Must Be On)
B4336FA9 4DFEFB79
BA9F729D A974346E
A0C33076 FB5D515D
178B16CB 9B9C65F2

Infinite Health
A06F9600 D866E242
Infinite
8C8D3389
FAE0BE97
3B383A9C
608C3F05
865202C9
0009ACB9

Health (Alternate)
A2152BEC
EFC27039
42BC59DD
2FF58B5E
D417825C
EA5002C1

Infinite
BC054FC4
67939804
BC054FC4
A1F5B4F9
BC054FC4
C08624E2

Health (Alternative)
D20BAF5D
B3376AC8
D20BAF5D
8EFB91FC
D20BAF5D
6A5681B5

Infinite Health(People You Have To Protect)(1 Bar On Screen)


L3=On R3=Off
E3D7A98B 135871F1
370F26C6 E3788158
4115DE32 51F1402E
E740F3E4 3EAF77BF
4FA773E3 95E6D429
A2FACAD4 A7E370DB
DAE7E3AA E0502202
DE922263 55CE408F
98328C95 D6875EC4
39AF6E5D 170C0AC6
1404D02E 23D90B8C
Infinite
On=L1+R2
22B77410
FD830350
4A997AF9
8050CF1B
3FC9DE8A
4098AEC7
58C26D31
0D49AEAD
753ACD75
D43DFBD4
90271674

Health(People You Got To Protect)(2 Bars On Screen)


Off=R1+L2
9B832981
149CD995
AA637075
D0353460
989ACE51
CF9379DA
55679DAB
CDC4AECE
F0368002
F930BD24
33FBD13E

Max Pocket Change


275B0FC5 0A9C921D
Max Pocket Change (Alternate)
F1E97572 314DBD2B
EF65696B ECDD871F
AC8C4CD2 E1B2E528
1E8CBD56 7FF4E7E8
4286002B 44221754
B9E9D465 C79B8243
Always Low Trouble Meter
C064664F 59BFFEB6
P1 Press L1+L2 For Low Trouble Meter
7A48AD79 A8562E18

C064664F 59BFFEB6
P1 Press R1+R2 For High Trouble Meter
746BE538 D7A983DB
E4B5178C 52A596AD
Press R1+Select For Top Of The Hour
DC0FB7C8 6B2E43D2
0E045D44 5BF0B4B5
Press R2+Select For End Of The Hour
B4CF9EFA 6D70FABD
864F0AAF E3273EB3
Disable Task Timer
A0326A56 3C32DD94
1 Hit Kill
L1+L2=On R1+R2=Off
7802F410 F43515C5
AF719892 FA903BF0
041DD6FE D6DC84AA
9D5E8E5F 72C52549
2C2F4D91 462C2F39
B385FB87 BC7FB5C3
5D0A106D BF31FC89
7A48AD79 A8562E18
F681FA8F EAC6F8AC
746BE538 D7A983DB
32488EEC BFCFB83F
===========================================
PlayStation 2 Code Breaker Version 1+ Codes
===========================================
Mastercode Version 1+
FAEE7D83 3252E3DC
Mastercode (Must Be On) Version 6+ Only
9A8044BE EDD12A87
Mastercode (Alternate) Version 6+ Only
9AF05F1B 18228CD7
Infinite Health
2BF38697 43480000
Infinite
2AACC91F
2AA8C91F
2A94C91F
2A90C91F
2A9CC91F
2A53030A

Health (Alternate)
3C014348
AE8119F4
AE811A08
03E00008
C68219F4
0C030088

Infinite
6A53B776
0A220A0D
6A53B776
0A220A0D
6A53B776
0A220A0D

Health (Alternative)
4C82853A
000019F4
4C82853A
00001A08
4C82853A
00001A0C

Infinite Health(People You Have To Protect)(1 Bar On Screen)


L3=On R3=Off
2A7CC91F 3C030191
2A78C91F 8C631AAC
2A64C91F 10600005
2A6CC91F 3C04447A
2A68C91F AC6419F4
2A54C91F AC641A08
2A5CC91F 03E00008
DA661DDB B24E4190
2A5B32EB 08030094
DA661DDB B24E4192
2A5B32EB 03E00008
Infinite
On=L1+R2
2A40C91F
2A4CC91F
2A48C91F
2A30C91F
2A3CC91F
2A38C91F
2A20C91F
DA661DD5
2A8F32E4
DA661DD5
2A8F32E4

Health(People You Got To Protect)(2 Bars On Screen)


Off=R1+L2
3C190191
8F391AB0
13200005
3C05447A
AF2519F4
AF251A08
03E00008
B24E4B98
0803009F
B24E4E98
03E00008

Max Pocket Change


2B1B8697 05F5E0FF
Max Pocket Change (Alternate)
2A8CC91F 3C0205F5
2A88C91F 3442E0FF
2A74C91F 03E00008
2A70C91F AC2219F0
2A7B0232 8C418520
2A630232 0C030090
Always Low Trouble Meter
2B7B8690 00000000
P1 Press L1+L2 For Low Trouble Meter
DA661DDB B24E4A96
2B7B8690 00000000
P1 Press R1+R2 For High Trouble Meter
DA661DDB B24E4F96
2B7B8690 0001869F
Press R1+Select For Top Of The Hour
DA661DDB B24E4997
2A0F7ED3 00000000
Press R2+Select For End Of The Hour
DA661DDB B24E4797
2A0F7ED3 0000003B
Disable Task Timer
2A8B2DA2 00000000
1 Hit Kill
L1+L2=On R1+R2=Off

2A14C91F
2A10C91F
2A1CC91F
2A04C91F
2A00C91F
2A0CC91F
2AF4C91F
DA661DDB
2A173385
DA661DDB
2A173385

3C060191
8CC61AAC
10C00005
3C070000
ACC719F4
ACC71A08
03E00008
B24E4A96
080300AA
B24E4F96
03E00008

=======================================
PlayStation 2 GameShark Version 3 Codes
=======================================
Mastercode
94909FEC BF269958
Mastercode (Alternative)
94519520 38F547DC
Mastercode (Alternative)
F400B52C F97C07EE
Infinite Health
25FCD308 04F0D51C
Infinite
24C184BA
24C99CAC
24D994BA
24DAD40A
24C89CAC
249139EA

Health (Alternate)
16768409
9E5F8521
165FC511
1675C538
8A5D8580
3272C35C

Infinite
649CF008
04C0BE2C
649CF008
04D0B63A
649CF008
04D0B63A

Health (Alternative)
0630C708
BC7CA504
0630C708
347CE504
0630C708
B47CE504

Infinite Health(People You Have To Protect)(1 Bar On Screen)


L3=On R3=Off
24518FAC 12768589
24D39F9A 9A5EC5A0
24528708 9674C598
24C085AE 1F66C40B
24C29D8C 9E4E8521
24D2959A 164EC511
24DAD50A 1675C588
D4003F77 9FB89E40
24D19D2C B07647CC
D4003F77 1FB89E42
24DAD50A 347547CC
Infinite
On=L1+R2
24558DAC
24DFDEBC
245AC628

Health(People You Got To Protect)(2 Bars On Screen)


Off=R1+L2
567685B9
5EDEC500
96F4C528

24C186AE
24CBDEAC
24DBD6BA
24DAD60A
D4001F67
24119C2E
D4001F77
249AD40A

1FE6C43B
9ECE8581
16CEC5A1
16F5C5B8
9EB89E42
B07647FE
9FB8DE4A
347547FC

Max Pocket Change


2563D886 DCE1DC8E
Max Pocket Change (Alternate)
24408FAC 9B768509
24408F86 9A74CC2B
24DAD70A 1675C518
24C29FAC 1A5E8531
2491B3C8 3D529B8C
2491BBEC 3072D39C
Always Low Trouble Meter
25B09328 1470D58C
P1 Press L1+L2 For Low Trouble Meter
D4003F77 9EB8DE42
25B09328 1470D58C
P1 Press R1+R2 For High Trouble Meter
D4003F67 9FB89E4A
25319B3E 9570DD8E
Press R1+Select For Top Of The Hour
D4803F77 9FB89E4A
24D09468 14F057B8
Press R2+Select For End Of The Hour
D4803F67 9FB89E42
2450946E 1CF057BA
Disable Task Timer
24903768 1434D748
1 Hit Kill
L1+L2=On R1+R2=Off
24508CAC 12E68519
24D09C9A 9ACFC530
24508408 96F5C588
24D184A8 12E6C599
24C19C8C 9ACF85B1
24D1979A 12CFC501
24DAD70A 16F5C518
D4003F77 9EB8DE42
24D13C6A 3AF6516E
D4003F67 9FB89E4A
24DA744A 36F5516C
=====================================
PlayStation 2 Action Replay MAX Codes
=====================================
Mastercode
QBAP-6PHC-TD4WP
WF1X-TCPG-85HX5

Infinite Health
E9FH-B8AB-YPQKQ
KC66-CT5D-ZTZUT
Infinite Health (Alternate)
RYV7-GANF-06YFD
09ZE-HNF0-EX63J
GJ1V-8W45-7KYJ4
76FJ-BDMA-A9J7C
K94H-5RZP-JD8GT
TPRX-XAH5-2166V
Z953-V50E-37WNU
Infinite Health (Alternative)
GDR0-UA9W-QEVK6
XTQ5-3K4J-AW76E
XTQ5-3K4J-AW76E
XTQ5-3K4J-AW76E
Infinite Health(People You Have To Protect)(1 Bar On Screen)
L3=On R3=Off
Y0P4-XQRD-JHNXY
VNHD-G9NB-J5QVZ
833C-BPDR-00BYP
NN2A-UPTK-7T589
ZG73-6FUB-8RY4K
EKTT-U1RJ-W7BFZ
XDHA-JFFV-PXKZF
AB6Y-ZB56-Z8RPH
3BG3-3WZY-35NJB
PHGB-9XXX-4GGTK
PYAU-EU6Z-675NP
86A9-45GJ-18CDY
Infinite Health(People You Got To Protect)(2 Bars On Screen)
On=L1+R2 Off=R1+L2
BJCA-V0DG-VN6Y0
1VKW-7GFW-KPQ35
J6UY-MY3Q-2FBR2
452X-CT1G-RW4Y2
X9MG-4ZUK-038UE
A4XZ-7F06-DW0PM
40MJ-PGRK-QQ7HD
5M6V-W5AW-648M3
5TMR-KE4R-A8YHD
8YDM-NKQT-KKQ86
8CCG-NKVJ-D7BBJ
1DCN-A6WP-87PHC
Max Pocket Change
842F-HND7-ZMPTU
RKZE-6V77-9K18R
Max Pocket Change (Alternate)
DHWN-N7NW-Z4Q91
CJFF-XCAA-K66XZ
FPHW-MMRK-B6R5A
0GUX-TCYM-Y68H0
206R-HPAR-JN1Y6
23DA-855W-RBM73
1F82-7TKU-7CAEG

Always Low Trouble Meter


GQF8-JCTY-DY9WT
JTD0-1HHK-E39RN
P1 Press L1+L2 For Low Trouble Meter
KXE3-JP51-V8488
2DJG-UXGM-R3CHU
JTD0-1HHK-E39RN
P1 Press R1+R2 For High Trouble Meter
UMW9-TAT1-9XG5R
BEVG-CCRF-8CN0E
K0UB-TTTK-80F4T
Press R1+Select For Top Of The Hour
7WYW-4UKP-Y7THN
8CWQ-M2JM-WBH6B
V371-U1UB-931FN
Press R2+Select For End Of The Hour
4H66-V0R8-F4U18
0XPD-NA1H-22ZDY
C5YF-U15T-0ZC0M
Disable Task Timer
QNT3-VHVR-TBER7
QCMN-XDTK-VJB70
1 Hit Kill
L1+L2=On R1+R2=Off
73BX-R91E-EENHT
3AU2-9JFH-T2TTM
QU80-P6KZ-WCKUR
0EKD-CF1H-9N0U9
84ZK-YAY7-79TFZ
X2ZR-060W-3V448
GPNU-QV2C-UW389
8VV6-1C18-Y1U18
2DJG-UXGM-R3CHU
MW5H-TMD8-FFMCY
BEVG-CCRF-8CN0E
9JU5-4MT3-8KTB4
------------------------------------------------------------------------------5. Frequently Asked Questions
------------------------------------------------------------------------------Q - I don't know what the ninja suits powers are, do you?
A - Red Ninja Suit - Easier Trespassing
Green Ninja Suit - Better Projectile firing and power
Black Ninja Suit - Stealth
Q - Can you convert the codes you have to Action Replay Version 2?
A - Due to how new this game was made the coding to Action Replay Versions 1
and 2 are not able to work, if it does work than it more than likely
requires a patch code to fix the master code and I don't have the time to
hack it.
------------------------------------------------------------------------------6. Credits
-------------------------------------------------------------------------------

Azagoth - Codes
Code Master - Code Breaker Codes
------------------------------------------------------------------------------7. Version History
------------------------------------------------------------------------------Version 1.01 - Fixed minor spelling errors
Version 1.0 - Released first full version of my game guide
------------------------------------------------------------------------------8. Credits 2007-2009
------------------------------------------------------------------------------This document is the hard work of me Alan Stupak (Brokaliv). And I don't want
anyone to take this guide and rip it off. This document cannot be changed or
altered in any way, shape or form. You are welcome to ask my permission if
you would like this guide posted on your website. This document is for
private use only. You are free to print it out but you don't have permission
to sell it for profit. This document is not to be published in any form of
media publication unless you have the permission of me before hand. The
websites listed below have permission to have this guide published on their
sites. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright. That is all,
thank you.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2007-2009 Alan Stupak
If you would like to donate some money to help pay for my college funds or if
you just want to help me afford the games to write you a guide please donate
some money to me through www.paypal.com at acstupak@yahoo.com
Thank you for your support.
GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com

FAQ/Walkthrough by EWaechter
Version: 2.1 | Updated: 11/03/06 | Printable Version
Complete Walkthrough for
Bully (PLAYSTATION 2)
Version 2.1
BY ERIC WAECHTER

******
******
******
******
FOR YOUR CONVENIENCE - THIS WALKTHROUGH IS AVAILABLE IN A VERY EASY TO
NAVIGATE WEBPAGE FORMAT ON MY OWN SITE AT:
www.candiedskull.com/bully
BE SURE TO CHECK IT OUT!
******
******
******
******

MAP IMAGES ARE ALREADY THERE!

***As of this writing, this walkthrough is complete. Following and


completing everything described in this walkthrough will accomplish 100%
completion of the game.***
***************************************************************************
DISCLAIMER/RELEASE OF RESPONSIBILITY
***************************************************************************
Values and opinions expressed in this document are the sole property of the
author of this document. Any website authorized to host this document
can NOT and will NOT be held liable for anything expressed here. By reading
beyond this point, you hereby release responsibility of any website listed
in the authorized sites list for anything stated from this point forward
within this document. Complaints or comments in regard to this document
must be submitted to the author using the e mail address listed at the end
of this document. Any correspondence transmitted by any means, to any of
the authorized websites listed, as a result of statements made within this
document can be constituted as harassment by the administrator of the
authorized website and can be prosecuted to the fullest extent of the law.
***************************************************************************
*************************************************************************
Copyright Notice
*************************************************************************
This document is copyrighted 2006 by Eric Waechter (author) and Candied
Skull Publication, LLC (business registered in State of Michigan) This guide
is for personal use only and may not be altered, printed or distributed
for any commercial purposes. This guide may be printed for personal use
providing it is not further distributed or sold. No part of this guide
may be used without written consent of the author and the requester agrees
to provide proper recognition. Violators of this copyright will be
prosecuted to the fullest extent of the law. Bully and its contents is
copyright 2006 Rockstar Games, Inc, Rockstar Games, Rockstar Vancouver.
The only Internet sites that have permission to use this guide are:
www.gamefaqs.com
www.cheatcc.com
www.cheatcodes.com
www.ign.com
www.gamerstemple.com
www.1up.com
www.supercheats.com
www.neoseeker.com
www.cheathappens.com
www.gamesradar.com
www.cheatplanet.com
www.gamerevolution.com
www.cheats.de
www.absolute-playstation.com

If this guide is found on any other sites, please contact the author.

***********************************************************
Version History
***********************************************************
Version 1.0 - October 22, 2006; Main Storyline completed through Chapter
III. First appearance online.
Version 1.1 - October 23, 2006; Main Storyline completed through Chapter
IV.
Version 1.5 - October 24, 2006; Main Storyline complete.
Version 1.6 - October 27, 2006; Added description of all classes and
location guide for all G&G Cards.
Version 1.7 - October 28, 2006; Added Rubber Band Locations, Yearbook Photos,
Dorm Room Trophies and Gnome Locations.
Version 1.8 - October 30, 2006;
Games

Added Errands, Transistors and Carnival

Version 1.85 - October 31, 2006; Added Carnival Rides & Games, Arcade Games,
Go-Kart Races and created a map to go with the Rubber Band
Locations (URL provided in the Rubber Band section). Added
100% completion checklist.
Version 2.0 - November 2, 2006; Guide is complete to help the reader
accomplish everything necessary for 100% completion. All
location maps completed (URL provided with each appropriate
location list).
Version 2.1 - November 3, 2006; Webpage version completed and online, link
provided in this version.
***********************************************************
Table of Contents
***********************************************************
I.

Chapter I: Making New Friends & Enemies


A. Main Story Missions
1. Welcome to Bullworth
2. This Is Your School
3. Get To Class
4. The Setup
5. The Slingshot
6. A Little Help
7. Save Algie
8. Defend Bucky
9. That Bitch
10. The Candidate
11. Halloween
12. Help Gary
13. Russell In The Hole
B. Side Missions
1. Hobo Training Missions
2. The Diary

3. The Big Prank


4. Character Sheets
5. Keep Ups
6. Penalty Shots
II. Chapter II: Rich Kid Blues
A. Main Story Missions
1. Last Minute Shopping
2. Hattrick vs Galloway
3. Prep Challenge
4. The Eggs
5. Movie Tickets
6. Carnival Date
7. Race The Vale
8. Beach Rumble
9. Tad's House
10. Boxing Challenge
11. Dishonorable Fight
B. Side Missions
1. Panty Raid
2. Weed Killer
3. Boxing
III. Chapter III: Love Makes The World Go Around
A. Main Story Missions
1. Jealous Johnny
2. Christmas Is Here
3. Bait
4. Tagging
5. Wrong Part Of Town
6. Lola's Race
7. Tenements
8. Rumble
9. Fighting Johnny Vincent
B. Side Missions
1. Cook's Crush
2. Cook's Date
3. Nerd Challenge
4. Comic Klepto
5. Glass House
6. Greasers Challenge
IV. Chapter IV: A Healthy Mind In A Healthy Body & Other Lies
A. Main Story Missions
1. Stronghold Assault
2. Nerd Boss
3. Paparazzi
4. Funhouse Fun
5. Defender Of The Castle
6. Nice Outfit
7. Discretion Assured
8. The Big Game
9. Jock Boss
B. Side Missions
1. Here's To You, Ms. Phillips
2. Galloway Away
3. Jock's Challenge
V. Chapter V: The Fall And Rise Of Jimmy Hopkins, Age 15
A. Main Story Missions
1. Making A Mark
2. The Gym Is Burning
3. Rats In The Library
4. Finding Johnny Vincent
5. Revenge On Mr. Burton
6. Preppies Vandalized
7. Expelled

8. Busting In, Part I


9. Busting In, Part II: Showdown At The Plant
10. Complete Mayhem, Part I: Save Russell
11. Complete Mayhem, Part II: Bullworth Academy
12. Final Showdown
B. Side Missions
1. Cheating Time
2. Townies Challenge
3. Smash It Up
VI. Chapter VI: Endless Summer
VII. Classes
A. Chemistry
B. English
C. Art
D. Gym
E. Shop
F. Photography
VIII. Side Tasks
A. Carnival Games
B. Carnival Rides
C. Arcade Games
D. Go Kart Races
E. Bike Races
F. Lawn Mowing
G. Paper Route
H. Errands
IX. Collectibles
A. G&G Cards
B. Rubber Bands
C. Gnomes
D. Transistors
E. Yearbook Photos
F. Dorm Room Trophies
X. 100% Completion Checklist
***********************************************************
I. Chapter I: Making New Friends & Enemies
***********************************************************
*****A. Main Story Missions*****
1.

Welcome To Bullworth--

Unlocks mission 'This Is Your School'


Congratulations! You've been unceremoniously dumped at the front gate of
Bullworth Academy. The first contact you get here is that of Miss Danvers.
She's got a rather creepy attachment to the school's headmaster and she
directs you to go see him in his office, so off you go. Head straight
through the main gates and straight ahead to the main school building
following the yellow "X" on your mini map. Slow down or stop on the way and
you'll find yourself in a fight right away, so unless that is what you are
looking for, just beat feet to the office and don't waste any time screwing
around along the way. Holding "X" gives you sprint, so use it. Get to the
front door of the building and press triangle at the door as instructed to
enter the building. Go up the stairs right in front of you and around the
bannister at the top to enter the yellow marker in the main office and
trigger the cut scene of your first encounter with Dr. Crabblesnitch.
Enjoy the speech as he tells you what a piece of crap you are and how he is
going to mold you into something society can live with. At the end of his
little tirade, you'll be sent off with Miss Danvers to get your uniform on.

Head straight out the front door of the building again and back toward the
main gate, but turn right just before you get there to head toward the boy's
dorm. On your way up to the door, you'll get into your first fight (unless
you managed to pick one on your way into the school at the beginning).
You'll be surrounded by bullies, and you'll get a quick tutorial on how to
fight and humiliate your opponents. When you've suitably made a fool of one
bully, you'll be almost flattened by a big giant guy until a prefect comes
to save you. You'll then be sent into the dorm to change your clothes.
Once inside, you'll be prompted to check out the soda machine where you can
replenish your health, and you'll also notice the glowing bulletin board
where you can check for important messages. (Looks just like the "i" icon
from the Midnight Club games) You'll also see the video game "Future Street
Race 2165", but you can't play it until you've completed the next mission,
'This Is Your School'. Go back across the hall to your dorm room and walk
up to the armoire to change into your school uniform.
When you've changed your clothes, you'll be introduced to Gary and Femme
Boy --er-- Pete Kowalski. After all the pleasantries have been exchanged,
you are shown the book on your desk where you can save your game. You'll
now see that the next mission has been unlocked on your map and you can
begin your sentence --um-- term at Bullworth Academy.
2.

This Is Your School --

Unlocks video game "Future Street Race 2165" in rec room


Unlocks mission 'Get To Class'
Head back to the main school building and enter the yellow marker at the
front door to start this mission. Once inside you'll be prompted to follow
Gary around the school, where he'll show you the fine arts necessary to your
survival at Bullworth. Your first lesson will be in how to beg for your
life with Russell. Follow the onscreen instructions to whine your way out
of a beat down and give Russell a dollar to leave you alone. Once that is
accomplished, you'll get your first lesson in lockpicking. You're going to
break into Russell's locker and steal his hat. Using the left analog stick,
rotate it around as the arrows indicate on the padlock icon that appears on
the right side of your screen. As with a real lock, the second arrow will
want you to rotate the dial a full turn before finally stopping for the
second part of the code. Complete the puzzle, and Russell's locker will
open and give you access to Russell's hat. You will take it automatically
and instantly be treated to your first lesson in prefect evasion. Gary will
distract the prefect while you run to a trash can to climb in and hide.
Hide in here until your trouble meter (yellow indicator around the right
side of your mini map) goes down. Once it's down, climb back out of the
trash can and take off to find Gary again.
Now he's going to take you down to meet Eunice. Eunice is the freaky fat
chick that has had her choclates stolen, and she would appreciate it if you
would get them back. Follow the marker on your yellow map to find the nerd
hiding in the bathroom eating the choclates. Follow the onscreen
instructions to humiliate the nerd and make him drop the choclates. When
he does, pick them up and take them back to Eunice. When you give them
back to her, she treats you to a little (read: nauseating) make out session
which, while disturbing, does good things for your health, as the health it
gives you extends beyond the normal 100% mark on your health meter. When
Eunice is done expressing her gratitude, you're once again prompted to follow
Gary to the cafeteria, where you'll get your lesson on the social cliques of
Bullworth Academy. The end of this lesson finds you standing automatically
at the beginning of the next task . . . .
3.

Get To Class

Unlocks mission 'The Setup'

Unlocks English, Chemistry, Art and Gym classes


A clock appears in the upper left hand corner of your screen and you are
instructed to get to your class, indicated by an orange bell on your mini
map, by 9:30. This shouldn't be too difficult since the class is located
just down the hall from where you are standing. You get your instructions
here that classes go from 9:00 to 11:30 am and 1:00 to 3:30pm. Missing
classes given during these times is considered truancy and should you decide
to do this, avoid prefects at all costs. Enter the orange marker to begin
your first Chemistry class. This is a simple mini game of "match the
buttons". If you've played GTA: San Andreas, this is exactly like the
"dancing" found in that game that you had to do with your girlfriends on the
dates. As a button icon passes through the box on the bottom of the screen
press the corresponding button on your controller. Match them sufficiently,
and you pass the class and this mission is over. You can now make firecrackers with the chem set in your dorm room. You also have a new save
point on the desk in the main office of the school building.
****AT THIS POINT***
You have now officially entered what you will consider to be the "free roam"
portion of the game. From here you can search for items, go to the next
mission, go play the video game in the dorm, search for errands or simply
wait around for 1:00 to attend your next class. All classes from this
point forward will be covered in the "Classes" section of this walkthrough.
********************
4.

The Setup --

Available 8:00 am to 7:00 pm


Unlocks weapon Slingshot
Unlocks mission "Slingshot"
Bully Respect -5
You've been seen by a bully named Davis, talking to Dr. Crabblesnitch and
now the bully thinks you're a brown noser. He pops you in the head with his
slingshot and takes off. Take off after him. You will have a hard time
keeping up with him, but don't worry about that too much. Just follow him
as best you can and deal with the adversaries that come your way. You'll
run into your first enemy as you approach the closing gate of the auto shop.
Follow the onscreen instructions during this fight, and you'll learn how to
stuff your opponent into a trash can. Once he is defeated, open the gate to
the auto shop by continuously pressing the triangle button and enter.
Inside, you'll encounter another bully. Take him out before going to the
yellow marker to open the garage door. When you open the garage door,
you'll encounter yet another bully. Make him lie and cry as well before
approaching the yellow marker to open the last garage door. When you open
this door, you'll be treated to two bullies that gang up on you. If your
health is low, at least one of the bullies you took down on your way here
should have dropped a soda so you could improve your health. Take out these
two and you have one final fight to deal with. Davis is up on a raised area
shooting at you with his slingshot. You can't get to him because as you
approach, he knocks the ladder down. All is not lost. Run around this area
avoiding Davis' shots. You'll find items here that you can pick up and
throw, specifically trash can lids if you kick the trash cans and knock them
off, or my personal favorite, bricks. Manage to pick up three bricks and
hit Davis with them and he'll come tumbling off his perch, defeated. This
mission ends and you have claimed the slingshot.
5.

The Slingshot --

Available 8:00 am to 7:00 pm


Unlocks mission 'Save Algie'
Unlocks mission 'A Little Help'

Nerd Respect +5
You can find this mission in the hallway of the boys dorm, and starting it
brings you to a cut scene where Gary is describing to Pete his plan to take
over the school. When the scene ends and Pete sits on the couch trying to
soothe his testicles, you have to follow Gary across campus to prove your
skill with the slingshot. You follow him over to the eastern side of the
main school building to an old abandoned school bus. Gary asks you to bust
out all of the windows. This task is simple enough, just hold L1 and tap
R1 to fire the slingshot (It helps to have it equipped. Scroll through your
weapon inventory with L2 and R2 to equip it). There is no need to let go
of L1 as when a window is broken, you will automatically aim at the next
available window. This part should take 10 seconds . . . if you're slow.
When you're done with the bus, it's time to follow Gary again, this time to
the northern part of campus to the football field. We're going to do a
little work with moving targets. When you get to the football field, go
to where the yellow marker indicates and climb the tree according to the
on screen instructions. When you are seated comfortably on the branch,
use L1 to start targeting the unsuspecting football players. Hold the R2
button before releasing to boost the power of your shot. Doing this will
take down the football players in no more than 1 or 2 shots. When all the
football players have been knocked out, you've completed the mission.
6.

A Little Help --

Available 8:00 am to 11:00 pm


Unlocks 'Hobo Training Missions'
Enter the marker in the boys dorm to start this mission and be treated to
the cut scene with Pete and Gary arguing about Gary's general attitude.
When the argument is over, follow Pete and Gary to the abandoned school bus
that you busted the windows out of in the previous mission. Enter the door
of the bus and walk through it to the area behind the bus to enter the
place that the hobo lives. When you enter the area, the cut scene will
begin and Gary will use his usual charm on the hobo. After finding out
about the hobo's Korean War escapades, he'll tell you to help him find the
parts he needs for his radio and that if you do, he'll teach you some of
those "Army moves" to help you with your fighting. When you regain control
you'll see that you have a new mark on your mini map. The transistor you
need is on the roof of a building near the auto shop. Run that way and try
to avoid fights along the way. When you get to the new yellow marker,
you'll be prompted to climb the ladder to the roof. When you get up there,
the transistor will be sitting there waiting for you to claim it. Grab it
and head back to the hobo. When you get there, you will give the hobo the
part and he will teach you your first new move, the uppercut. Lesson
learned, mission over and you now have access to the 'Hobo Training
Missions'. There are 5 more of these parts scattered about, and when you
find them, you can bring them back to the hobo to learn new moves. For
the locations of all of the transistors, see 'Transistors' in the
'Collectibles' section of this guide.
7.

Save Algie --

Available 8:00 am to 7:00 pm


Unlocks mission 'That Bitch' if 'A Little Help' is also completed
Unlocks mission 'Defend Bucky' if 'A Little Help' is also completed
Reward $5
Bully respect -10
Nerd respect +5
Head to the main doors of the Library to activate this mission. You find
an unpleasantly plump young man who doesn't zip his fly here who needs an
escort to keep from getting beat up. You convince him that $5 would be the

appropriate price to escort him where he needs to go. You run into your
first sign of trouble right after you leave the library. A bully comes
running at Algie and you need to stop him before Algie gets beat up. Algie
has a health meter on the right side of the screen below your mini map. If
it runs out, the mission is failed. Take care of that bully and there will
be two more before you get to the main doors of the school which is where
you are headed. Don't let these two beat up Algie either. Prefects don't
seem to be anywhere in the area, so getting rid of the bullies shouldn't be
too much of a problem. Get Algie to the front doors, and as you found out
during the trek to the school, you need to get him to a bathroom before he
wets himself. When you enter the main school building, your marker is now
on the bathroom in the back corner of the school. Head there and Algie will
enter a stall to relieve himself. Eunice and another student will exit the
stall next to him and this will alert two bullies outside the bathroom.
Take care of these guys however you see fit, and if you haven't had the
opportunity to try it yet, shove them in one of the other stalls and give
them a Swirlie using the on screen instructions. When these two are taken
care of and Algie has finished his business, you will get a new marker to
take him to his locker a couple of halls down from the bathroom. Escort him
there and the mission will be complete and you'll earn your $5.
8.

Defend Bucky --

Available 8:00 am to 11:00 pm


Unlocks skateboard
Unlocks mission 'The Candidate' if mission 'That Bitch' is also complete
You can find this mission in the boys dorm prior to 11:00 pm. Algie tells
you that Bucky has gone to the auto shop to gather some parts for a school
project and he hasn't come back yet. Gary uses his awesome powers of
persuasion to convince you that you need to go and rescue Bucky. You head
out the doors of the dorm and head for the auto shop on the east side of
campus. You notice as you run that Bucky's health meter has appeared on the
right side of the screen and from the looks of it, Bucky's already getting
his skinny ass kicked, so don't waste any time. When you get there, you
find two bullies beating up on Bucky and one of them has a bat. Take care
of the one with the bat first. You can grapple with the bully and take his
bat and use it against him, or you can simply beat him up before he gets a
chance to use the bat, in which case you can pick it up and use it on the
other bully. When they are defeated and you enter into the area with the
garage, two more bullies appear and again one of them has a bat. They head
straight for Bucky, so take care of them quickly in the same manner you took
care of the first two. When those two are done for, you'll lift the garage
door at the yellow marker for Bucky so he can get the parts he needs. Once
he has them, you now have to escort Bucky out of the auto shop area, so go
out the way you came in. You'll not be surprised to find that you will meet
up with two bullies on your way out, one of whom will of course have a bat.
These two seem more interested in you than in Bucky, so take care of them
using the techniques you have learned thus far in the game. When they are
out of the picture, go to the auto shop gate, which is now closed. The hobo
will save the day by opening the gate for you. You have successfully
completed the mission and Bucky rewards you by giving you his skateboard for
your travelling pleasure. Ride around (if its not after curfew like it was
for me) to get used to this piece of equipment. Completing this mission
will trigger the "errand tutorial" back at the boys dorm, so head that way
if you're ready for that.
9.

That Bitch --

Available 8:00 am to 7:00 pm


Unlocks Beatrice as a girlfriend
Unlocks Alternate Task 'The Diary'
Unlocks mission 'The Candidate' if mission 'Defend Bucky' is also complete

Health Bonus kiss from Beatrice


This mission is pretty simple, but requires a little trespassing to get it
started. Head to the girls dorm and enter through the front door. As soon
as you are inside, you will see that you are already under watch for
trespassing. Fortunately you only have to go just a tiny bit down the hall
to your left to trigger the mission. You see that Beatrice, a rather homely
girl is being harassed by a cheerleader named Mandy and Mandy has taken her
notes. The future of the entire world is in your hands as you are tasked
with getting the notes back from the cheerleader . . .or you can not do it
and have the whole school think you're a perverted stalker, so your decision
is pretty easy here. Even if you are a perverted stalker, you still don't
want it going around as that takes all the fun out of it. When you regain
control you're instructed to go to the gym. Go there and enter and your new
marker will appear downstairs in the girls locker room. You have to break
into Mandy's locker to steal the notes back. Follow the on screen
instructions to open the lock and grab the notes. As you do, a prefect will
spot you both trespassing and breaking & entering, so it's best to get the
hell out of there before you get snagged and fail the mission. Escape the
gym without getting caught and get rid of the heat from the prefects and all
you have left to do is go to the new marker on your map and return the notes
to Beatrice. When you do, Beatrice will give you a kiss and become one of
your girlfriends and from this point on you can give her gifts and kiss her
for health boosts beyond your 100% max.
10.

The Candidate --

Available 8:00 am to 6:30 pm


Unlocks Super Slingshot
Unlocks mission 'Halloween'
Reward $10
Jock respect -5
Nerd respect +5
You can find this mission inside the school building after you have
completed both 'That Bitch' and 'Defend Bucky'. It seems that Earnest wants
to be the President and he's going to need your help defending himself
his upcoming election speech as this opening cut scene plainly shows. He
wants you to work as security, and since money talks, you agree to do so.
Once you regain control, you need to head upstairs to the yellow marker,
where you'll find yourself outside the AV Room. Enter and you'll be on a
balcony above the auditorium looking down on Earnest's speech. Earnest's
health meter will now appear on the right side of the screen and you will
automatically enter "scope mode" with the Super Slingshot. It's pretty
simple from here on out. When the jocks come in to give Earnest grief, take
them out with a shot. One shot is all it takes, but sometimes they come out
2 or 3 at a time. Hit them before they hit Earnest with whatever it is they
happen to be throwing and they'll run away. Keep an eye on the radar, and
you'll be able to see them coming. At one point, the school mascot will run
onto the stage to harass Earnest and this should be the only bully that
requires multiple hits to take down. Keep them all away and if Earnest
finishes his speech before his health meter runs dry, the mission is
successfully completed and you can head back to the dorm to start the
mission 'Halloween'.
11.

Halloween --

Unlocks
Unlocks
Unlocks
Unlocks

Skeleton Costume
mission 'Help Gary'
side mission 'The Big Prank'
side mission 'Character Sheets'

When you get back to the dorm, you'll find Gary lying on your bed in a
military uniform. He'll tell you he's left a costume in your closet for
you. Step into the marker by your closet to change clothes and start this
mission. This mission has some really cool features to it that you need to
be aware of before you begin to get under way. First of all, time is at
this point standing still. The clock in the upper left corner of your
screen disappears and you don't have to worry about making it to bed on time
or precepts or anything. All the precepts are at a party and there will be
none to be found anywhere. Feel free to use this time to enter the main
school building and break into lockers at will, because nobody will be there
to bust you. You will also notice that spread around the campus there are
pumpkins glowing brightly in celebration of the holiday. To be precise,
there are 27 pumpkins and smashing all 27 of them will award you with a
secret surprise. In addition to the pumpkins, you will also notice
tombstones on various pieces of grass about the campus as well. 19 tombstones in all. Again, destroying all 19 tombstones rewards you with yet
another secret. After completing this mission, and the holiday is over,
these items will be put away and stored in the basement of the main school
building where you can get to them later if you choose not to get them at
this time. Your time is unlimited here, so you might as well. For further
information on the pumpkins and tombstones, please see the "Extras and
Secrets" section of this walkthrough. If for some reason, Gary and Pete get
taken out of the picture during the course of your campus wide vandalism
spree, fear not, because they don't need to be with you to complete
'Halloween'. --On to the mission itself. . .Spread about campus are six
students that want you to play pranks for them. These students are
indicated on your mini map by a blue "X". In the bottom right corner of
your screen you will see that the number of pranks you need to complete only
amounts to five, so you won't have to do all of them. Simply find the
student in need, target them with L1 and then press "X" to accept they
prank they ask of you. Each student will provide you with the necessary
"tool of malice" required to complete the prank. The pranks are as follows:
Put a "Kick Me" sign on a student -- simple enough, with the "Kick Me" sign
in hand, creep up behind ANY student, target him with L1 and press the
square button to slap the sign on his back. Watch with glee as the student
gets kicked, and you get credit for having completed a prank.
Throw Itching Powder at three students -- Very simple, and you barely have
to move. With the Itching Powder armed, simply target a student with L1
and push the R1 button to throw it at them. They itch, you laugh and you
move on to the next.
Egg three students -- See above prank.
without the itch.

Same thing, just with eggs and

Trip one student with marbles -- Once again, pretty much the same concept
as the above two pranks, only you only have to do it to one student.
Hit three students with Stink Bombs -a little tiresome now, isn't it?

Yeah, I know, the concept is getting

Light Volcano 4000 near some students -- Ok, well, at least this one is a
little different. Find two or three students standing around and walk up
to them with this little beauty in your hand. Light and drop it near the
students using the on screen instructions. The students will "OOOOOHH" and
"AAAAH" at the pretty fireworks, and when it's done, it will explode and
knock them all on their ass. Pretty funny.
When you have completed any 5 of the above pranks, the mission is complete
and your clock returns to the upper left hand corner of your screen.
**IMPORTANT!!**

Completing this mission unlocks two side missions, 'The Big Prank' and
'Character Sheets'. Of those two, 'The Big Prank' is ONLY available on
Halloween night, so if you choose to skip it and go back to the dorm and go
to bed, it will be lost forever and you can not go back and do it later.
It is NOT . . .let me repeat, NOT required to get 100% completion in the
game, however when the clock reappears on the screen after completing
'Halloween', it is only 9:00 pm and 'The Big Prank' is a very short, very
easy mission should you decide to do it for the giggle. I did it on the
first time through and was back in my dorm room getting ready for bed at
10:00 pm.
12.

Help Gary --

Available 8:00 am to 11:00 pm


Unlocks mission 'Russell In The Hole'
Gary hasn't been taking his medicine, and his ADHD is in full swing. He's
got a plan that will help the two of you take over the whole school and all
you've got to do is follow him. When you regain control, follow Gary across
campus to the parking lot with the abandoned bus near the Auto Shop. There
you will be met by three bullies with red arrows over their heads. Gary has
a health meter on the right side of the screen and you need to take care of
these three before his health runs out. If you can, lure this battle to a
secluded part of the parking lot to avoid the eyes of the prefects that
patrol the area around the main school building. Gary is of very little
help in this fight, so use the moves you have learned so far to take care of
these three. While Gary doesn't seem to be of much help, his health does
not seem to decrease very quickly, so if you are seen by the prefects, don't
be afraid to take off on a skateboard and find a trashcan to hide in to
reduce some of the heat. When these three bullies are taken care of, you'll
be instructed to meet Gary by the doors to the basement, which is just
across the walkway from where the fight originated and will be indicated
with a yellow marker. Go there and enter the basement. When you enter the
basement, you can break up some crates to find sodas and weapons to help you
out if you took a beating during the fight. You now have to make your way
through the basement by flipping switches to open doors. Head to the
indicator to flip the first switch and open the first door and go through.
In the next room, you'll notice that the switch is behind a fence with an
area that is in disrepair. climb over the fence in that area and flip this
next switch. Climb back out and head through the newly opened door. In
this third room you'll find that the switch is inside a gated area with no
usable point of entry, however, the window on the door is broken, so break
out your trusty slingshot, enter scope mode and nail that switch through the
window. On to the next room. Once again, in this fourth room, the switch
will be inside a fenced area. Look around the bottom of the fence and
you'll soon find a spot where you can crawl under the fence. Do so, flip
the switch and head out the new door. You'll now find yourself in the
furnace room, and if you didn't find all the pumpkins during the 'Halloween'
mission, this is where you will now find them stored. Take care of what you
need to take care of, then we've got to turn off the steam so you can pass
through the final doorway. Look around on the walls and locate a fire
extinguisher. Grab the extinguisher and head over to the furnace. Aim at
the fire and cool it down until the steam stops pouring over the doorway,
when it does, run through the door quickly before the steam starts again.
You'll now find yourself in the sewers. Follow Gary down the hall and into
a large sewage pit with a high fence around it. When you enter the yellow
marker, this mission is complete, and the next one automatically begins. . .
13.

Russell In The Hole --

Unlocks Chapter II
Unlocks mission 'Hattrick vs Galloway'

Unlocks mission 'Last Minute Shopping'


Nerd respect +5
Bully respect +100
The whole thing has been a trap, and your "buddy" Gary has lured you here to
fight with Russell, the biggest, meanest bully on campus. Being that this
is the final mission in Chapter I, you know right away that this isn't going
to be an easy fight. When the fight begins, Russell's health meter is put
at the top of the screen, surely because it is way to freakin' long to put
on the right side like the rest of them have been. This fight is tough, but
Russell has some weak spots and it's important to figure out what those are
as early as possible. Here are some DO's and DONT's to get you through:
DONT let Russell grab you, get yourself free as quickly as possible if he
does.
DONT let Russell hit you with his charge attack. He will slam you into the
Wall and do serious damage to you.
DONT try to do more than 2 or 3 combo attacks on him. He will soon block
you and knock you down.
DONT attempt charge attacks, he wont give you the time to pull them off.
DONT try any weapons aside from firecrackers, they won't work.
DO use firecrackers. They do decent damage to him.
DO dodge his charge attacks. This will cause him to slam into the wall and
stun himself, at which point you can beat him stupid. (stupider?)
DO throw a firecracker at him after he's stunned himself on the wall.
Survive this battle as the winner, and you'll watch the cutscene in which
Gary then makes fun of both you and Russell. Gary will leave and you will
make peace with Russell and earn the respect of the bullies. At this point,
you have completed Chapter I and the front gates of Bullworth Academy open
so you can further explore.
*****B. Side Missions*****
1.

Hobo Training Missions --

These training missions are unlocked after you have completed the mission
'A Little Help' and the concept for the remaining five of them are the same.
Find a transistor at one of the locations (see maps and locations section
for the specific areas they can be found) and bring it back to the hobo that
lives behind the abandoned bus. When you do, he'll teach you a new fighting
move. You received the Charged Uppercut for doing the first mission in the
main storyline. The next 5 are:
Training
Training
Training
Training
Training
2.

Mission
Mission
Mission
Mission
Mission

2:
3:
4:
5:
6:

Leg Sweep
Heavy Kick
5-Hit Combo
Roundhouse Kick
Overhead Punch

The Diary --

Available 7 pm to 11 pm
Reward $20
Reward Health Bonus kiss from Beatrice
If you've completed 'That Bitch', you can find this alternate task on the
front steps of the girls dorm. Once again, Beatrice has lost her words of
wisdom, only this time it is in the form of her diary which will become

public domain as soon as Mr. Hattrick turns it over to the principal in the
morning. Unfortunately for you, it would seem that she has described what
a wonderful, caring and sensitive man you are in her diary. Knowing full
well that you can't let information like that get out, you agree to break
into the now closed school and steal back the diary. When you regain
control, hop on your skateboard and head for the back (north) side of the
school. In the center of the building, there is a raised porch area that
has a piece of the railing missing. You can hop up here by hitting the
circle button. When you're up there, walk to the front of the trellis and
you will be prompted to climb up to the second floor. Once you're up there,
there will be a yellow marker where you will be prompted to open the window
and climb in to the darkened school. Once you're inside the school, you
have to keep a close eye out for the prefects, as it's after hours and you
are now trespassing. The prefects and their range of vision is shown on
your mini map, and you should find it fairly easy to make your way around
the building without being seen if you pay attention to the mini map. The
prefects are also easier for you to spot from a distance because they are
carrying flashlights that you can see from far away. Make your way to the
yellow marker that is there on the second floor with you. This is the math
room. When you get there, try the door. You will find it to be locked and
your marker will now change to another place down on the first floor. Head
towards it, avoiding the prefects. When you get there, you will find you
are at the Staff Room, and this door is open, so you can walk right in. Go
to the desk in the far corner of the room and retrieve the diary. You are
given the opportunity to read it at this point, so do so if you care. You
find that Beatrice's description of what she had written in there was quite
a bit understated . . .but on the other hand, sounds like she might be up
for the naked mattress mombo. When you're done reading, simply head for the
nearest exit back out onto the school grounds. Stroll off to meet Beatrice
back at the girls dorm (where you left her). When you get there, you
return the diary and she presents you with a kiss and $20 for your efforts.
3.

The Big Prank --

Available 9:00 pm to 1:00 am HALLOWEEN NIGHT ONLY!


Unlocks Red Ninja Costume
This mission is found near the entrance to Harrington House on the west
side of the map, to the north of the Library. Gary wants to have a little
fun with Mr. Burton, who is in the Teacher's Lounge. Follow Gary, who is
chasing Chester the dog into the grassy area just outside of Harrington
Hall. He is trying to feed Chester some rancid meat. Chester's owner, Chad
sees what is going on and runs to try to stop Gary. Simply keep Chad from
getting to Gary, or if he gets to him, pull him off . . .either way, beat up
Chad and take him out and Gary will successfully give the dog the rancid
meat. This of course will make the dog not feel so good and right before
your eyes, the dog will take a vile crap. Fortunately for you, Gary will
put the crap into a paper bag, and then hand it to you. Now off you go to
the main school building. As you come up behind the school building, enter
the door on the left side, this way as soon as your inside, the Teacher's
Lounge will be right there to your left. Walk up to the marker at the door
and you'll be prompted to place the bag on the floor. Gary will set the
bag ablaze and you will need to run to the wall behind you and pull the fire
alarm. Mr. Burton will come out, stomp the bag and you will watch with glee
as he splatters himself with rancid meat dog crap. Mission is complete and
you are awarded your Ninja Costume, but beware when your celebration screen
has passed and you continue, Mr. Burton will be chasing your ass out of the
building, so you best get the hell out of there and keep on runnin' after
you've left the building. Once you've lost him, you might as well head on
back to the dorm because there just won't be a whole lot more you can do
tonight.
4.

Character Sheets --

Available 8:00 am to 9:00 pm


Reward $10
Step into this marker outside the Library, and you'll be introduced to
Melvin. Melvin has had his Grotto's and Gremlins character sheets stolen
and he is willing to pay you $10 and the pick of his -ahem- wenches to get
them back. You can always use the cash, so you opt to help him out. The
locations of the four theives is now indicated on your mini map with yellow
"X"'s, so head to the closest one right next to the library. Hop over the
wall and two bullies will be standing there. They explain the rules of
their little game "I'll kick you in the nuts, then you kick me in the nuts"
and of course they start the game without warning. Press triangle quickly
and repeatedly to get back up. When you do, the bully will drop the cards
and run off. Grab them, beat up the other bully if you feel the need, then
head off to the next closest marker right outside the Library archway. This
guy is a pain in the ass, in that he runs away as soon as you approach, and
now you have to chase his very fast butt all over campus. You can try the
slingshot, but this guy likes to run near prefects in an effort to get you
in trouble and make this chase more difficult. On occasion, he stops to
catch his breath, and if you're quick enough, you might be able to lock onto
him with the slingshot and hit him with a charged shot, but again, he tends
to stop near a prefect. Eventually he'll run and hide behind some steps at
the back of the main school building. He seems to stay there long enough to
let you catch up and when you do, just let loose on him and don't let him
get away. Beat him down and take back those character sheets. If necessary,
find yourself a trashcan to hide in to get rid of the heat from the
prefects. At this point, you're probably closest to the Auto Shop, so head
in there. When you arrive at the Auto Shop, there will be two bullies here
that need a beat down to get the Character sheets back, although you only
need to beat up the one with the sheet to get it back. Sometimes a Nerd
will step in to help you with the battle. Beat up the one bully or both,
but get the sheet and get out of there. The last bully can be found on the
north side of the boys dorm. By far the easiest one of all, he is standing
with his back to you antagonizing a nerd. Whip out the Super Slingshot from
a distance, scope sight him and zoom in on his head. Charge your shot and
he's down for the count and the last character sheet is yours. All you have
to do now is take the sheets back to Melvin and claim your $10. As of this
writing, I'm still waiting for my wench.
5.

Keep Ups --

Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm


Reward double money bet
This game is found at the west end of the bleachers on the football field
(blue marker). This is what I have termed a "persistant mini game. It is
not like a regular mission because even when you complete it successfully,
it will still be there if you want to come back and do it again later to
earn more money. The task is pretty simple but you have to be quick to
respond. The object is to keep the ball in the air using your feet, knees,
head or whatever (except your hands). When the game begins, you will have
two icons on the bottom of the screen representing your analog sticks. An
arrow will present itself next to one of the icons to indicate which
direction you should push the stick to make Jimmy keep the ball up. It is
important that you focus on the icons on the bottom of the screen, NOT on
Jimmy if you want to be successful at this game. If you can do that, you
should have no problem winning this game on a regular basis and making yourself lots of money.
6.

Penalty Shots --

Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm


Reward double money bet
You can find this game outside the gym on the basketball court (blue marker).
This is what I have termed a "persistant mini game". It is not like a
regular mission because even when you complete it successfully, it will
still be there if you want to come back and do it again later to earn more
money. The task is simple. You are given 5 soccer balls and a student
against a brick wall. The student will run back and forth across the wall
taunt you. There is a blue "x" on the wall, which for all intents and
purposes is your aiming reticle. By pushing the analog stick the reticle
will begin to move. It's movement is rather erratic and moving the analog
stick further will effect the general direction of the reticle, but it will
not precisely control it. Watch the student and wait for him to stop to
taunt you further. When the blue reticle passes over him, hit the "x"
button on your controller and you will kick a soccer ball at the student.
If the student doesn't move and the reticle is on the student, you will hit
him and damage his health. Hit the student three times, or once in the head
and you will have won the game and earned double the amount that you bet at
the beginning of the game. Lose and you'll lose whatever you bet. If you
are good at this game, this is a good way to make a lot of money if you need
it.
***********************************************************
I. Chapter II: Rich Kid Blues
***********************************************************
*****A. Main Story Missions*****
1.

Last Minute Shopping --

Available 8:00 am to 7:00 pm


Unlocks side mission 'Paper Route'
Unlocks side mission 'Lawn Mowing'
Unlocks mission 'Prep Challenge' if 'Hattrick vs Galloway' is complete
Unlocks mission 'Movie Tickets' if 'Hattrick vs Galloway' is complete
Reward $15
You can find this mission near Edna the lunch lady in the cafeteria of the
main school building. If you can make it through the opening cut scene for
this mission without gagging, when you regain control you're prompted to go
get Edna's bike, which is suitable if you haven't unlocked one of your own.
In my case, I had passed the first Shop class, so I skateboarded around the
garage by the abandoned bus and grabbed my bike. If you haven't received
this bike yet, just skateboard up to the front gate and you'll find Edna's
just outside the gate in the bike rack. At that point, check your map for
the three stops you have to make in Bullworth Town. They're all pretty
close together and you should have no problem getting to all of them in the
time you are given. There is a red ring around your clock that is draining
down as time passes. Run out of time before you get back and the mission
is failed. Plan your very simple route out on your map and head off to the
stores. The first stop I made was to "Worn In". It's the clothing store
and it is the one furthest to the east on the map. Go inside and to the
back of the store and grab the bag of laundry indicated by the arrow. It is
not recommended that you take the time to stop and shop at this time. Head
back out and go around the block to either the "Yum Yum Market" or "The
Happy Mullet". It doesn't matter which as they are right across the street
from each other. In both cases, just enter the store and grab the required
item that is indicated by the arrow and head back out. When you have all
three items, you are prompted to go to the bus stop which is supposedly the
quickest way back to school. At this point, I still had more than half of
my time left, so I chose not to take the bus and just ride my bike back to

school. As soon as you get across the bridge, you are told to take the
items to Edna. Ride on through the gate and back to the main school
building. When I got to the door, I still had a considerable amount of time
left, so I'm not quite sure what purpose the bus would have served me
except that I would have had to ride my skateboard from the gate to the
school building. Head on inside and back to see Edna and the mission is
complete. Cherish your $15.
2.

Hattrick vs Galloway --

Available 8:00 am to 6:30 pm


Unlocks Camera
Unlocks Photography Class
Unlocks mission 'Prep Challenge' if 'Last Minute Shopping' is complete
Unlocks mission 'Movie Tickets' if 'Last Minute Shopping' is complete
Head to the English classroom in the main school building to start this
mission. It seems your English teacher, Mr. Galloway has been busted by Mr.
Hattrick for drinking on the job (You knew there was a reason you liked that
guy!). Now Galloway wants you to gather up the liquor bottles he's hidden
around the building before Hattrick gets a chance to turn him in. There are
3 of them and they're all pretty close by, so head on over to the cafeteria
to grab the first one. Go into the back of the cafeteria and into the
kitchen and all the way to the back corner. You'll find the first bottle on
the floor there, indicated by an arrow. When you've got that, head up to
the girls bathroom on the second floor. You're trespassing in here, so get
the bottle in the very last stall and get the hell out of there as quick as
possible and lose any heat you picked up from the prefects. When all is
clear, head over to the trophy case outside the main office. Take a quick
peek at the case and you'll see the bottle inside one of the panes of glass.
Whip out the slingshot, bust the glass, grab the bottle and beat feet out
the front door. Lose any heat you've got and head over to Ms Phillips who
will be standing outside the door of the abandoned school bus on the east
side of the main building. You'll get a camera for your efforts, the right
to take Photography class and although I thought for a minute that Ms.
Phillips was looking much hotter than I remembered from Art class, that
feeling went away when she climbed on to the bus for a rather disturbing
looking meet with the hobo. *shiver*
3.

Prep Challenge --

Available 8:00 am to 1:00 am


Unlocks Beach Clubhouse (Save Point)
Unlocks mission 'The Eggs'
This mission is found inside the Old Bullworth Vale Gym. Enter the gym and
you may notice that there are two markers, a blue one and a red one. The
red one starts this mission, however the blue one starts the 'Boxing
Challenge' and I strongly recommend you complete the Boxing Challenge before
starting this mission. Completing all 4 levels of the Boxing Challenge will
increase the power of your punches, making this mission much easier. For
details on the Boxing Challenge, see the section referring to it in the Side
Missions section of this chapter. On to the mission . . .You are going to
fight against three of the Preps, Chad, Justin and Parker, in that order.
It's a simple boxing match and all punching moves you have learned up to
this point either through the hobo training or gym class will work in
defeating your opponent. If you completed the 'Boxing Challenge' tasks, you
should have no problem defeating all three opponents. During the match,
there will be a health meter for both you and your opponent at the top of
the screen and all you have to do is drain your opponents health before he
drains yours. Do this for all three and the mission is complete and you
quickly find out that the Preps screw you out of the million dollar home you

are supposed to win and give you a house down by the beach instead. It's
still a pretty cool place with a bed to sleep in, a video game, armoire to
change your clothes in and a save point. Head over and check it out when
you get done with this.
4.

The Eggs --

Available 8:00 am to 11:00 pm


Unlocks eggs available at save houses and stores
Unlocks The Carnival
Unlocks mission 'Race The Vale' if 'Carnival Date' is completed
Prep respect -10
This mission is found in the Old Bullworth Vale Gym. When you enter the
gym, head up the stairs to your left and a Prep at the top of the stairs
will tell you that you aren't dressed properly to enter. Head back out of
the gym and there will be a new yellow marker a block or so away from the
gym. It's the clothing store that caters to the preps, so head there and
go inside and purchase the Aquaberry Vest for $17.50. Once you have the
vest, head back to the gym and back up the stairs and you will be allowed
to start the mission. The Preps want to get back at Hattrick for trying to
get Galloway fired for drinking on the job. Tad wants you to run to the
store and grab some eggs so you can egg Hattrick's house. Head out of the
gym and across the street to the Yum Yum Market and buy yourself a dozen
eggs. When you have the eggs, there will be a new yellow marker indicating
Tad's house, so head there. When you arrive you find (via cut scene) that
the Preps no longer want to enlist your help. Instead, with a little
encouragement from Gary, they now want to kick your ass. The task now is to
escape Tad's yard. They have closed all the gates and have you locked in,
so avoiding the eggs being thrown at you and the Preps that are chasing you,
head for the east side of the yard. There is a gate there and a Prep guarding that gate that has a red arrow over his head. THAT Prep has a key.
Use all of your fighting skills to take down this prep and retrieve the key.
Once you have it, stand in the marker at the gate and let yourself out.
The mission ends when you run out into the street, unfortunately that does
not mean the Preps will stop chasing you, so the best bet here would just be
to whip out the skateboard and get the hell out of Dodge. Mission complete.
5.

Movie Tickets --

Available 8:00 am to 8:00 pm


Unlocks mission 'Carnival Date'
Reward $15
Prep respect -5
You can find this mission at the movie theater in Old Bullworth Vale. You
approach to find Preppy chick Pinky in line to buy her tickets. She's not
first in line, but she's a snotty bitch and thinks she should be so she
wants you to clear out the line. The first person you'll take care of is
Gordo. You're going to steal his bike to draw him away. His bike will be
indicated by a yellow marker, so grab it, hop on and take off. You won't
have to go too far before you can return to continue the mission, but you
may have to hide for a few moments to lose any heat you may have aquired as
a result of the theft. When the coast is clear, return to the theater and
take care of the next obstacle; Eunice. You learned real early in the game
what Eunice likes,so if you don't have any, head around the corner to the
store and grab some choclates. Bring them back to Eunice and you'll have to
take her to a secluded area around the corner so she can suck on your face
for a bit and Eunice will no longer be an issue for the movie line. Head
back to the theater and the last two subject will be the easiest ones to
handle yet. You see, Trent and Kirby are here ON A DATE! They don't want

to be seen, so all you have to do for them is walk up to them and they will
run away. That's it, mission complete and Pinky thanks you with the gift of
cash.
6.

Carnival Date --

Available 4:30 pm to 11:00 pm


Unlocks Pinky as a girlfriend
Unlocks side mission 'Panty Raid'
Unlocks mission 'Race The Vale' if 'The Eggs' is completed.
Head back over to the movie theater to find this mission. You'll give Pinky
some flowers and find out that her date for the evening is running late.
We'll ignore the fact that the date is her cousin and we'll snatch her away.
She tells you to meet her at the Carnival. If you were smart, you showed up
for this mission on a bike, so hop on it and head toward the new yellow
marker on the map because you are timed (because Pinky hates it when you're
late). Use your map and plan out a shortcut to make this trip as quickly as
possible. When you arrive at the Carnival, you'll have to go up to the
booth and purchase a ticket to enter for $1. Do so and head in through the
gate. The timer stops when you're inside. You meet up with Pinky once
you're in, and she wants you to win her a teddy bear. The teddy bear is in
the Souvenier Tent and it costs 10 tickets, which you must win by playing
various games around the carnival. There are 4 different games you can play
which are outlined in "Carnival Games" in the side mission section of this
chapter. The easiest game by far is "High Striker", which will be straight
ahead and to the left past the Souvenier Tent. It's just a button masher
game and you can play it as many times as your cash flow will allow, so do
it a few times and rack up your 10 tickets. When you have all the tickets,
head back to the Souvenier Tent and enter. In here you can look at all the
items for sale, but you can only buy the teddy bear at this point, so buy it
and head back out. When you exit the tent, walk up to Pinky with the teddy
bear and your mission is successfully completed.
7.

Race The Vale --

Available 8:00 am to 11:00 pm


Unlocks mission 'Beach Rumble'
Reward $15
Prep respect -10
You can find this mission in the hallway back in the boys dorm. Petey seems
a little depressed and lonely, so we're going to follow him over into Old
Bullworth Vale on the BMX bike provided outside the dorm. He'll lead you,
or you'll follow the yellow marker to the starting point of a bike race on
the beach near your most recently aquired save house. As soon as you get
close to the start point, the race will begin. The race goes all the way
around the outside edge of Old Bullworth Vale. It is important to note that
you can punch your opponents while riding the bike as well as throw things
at them, however I don't recommend doing it. Just keep tapping the "X"
button and as long as your steering is true, they'll never get in front of
you. They will be tossing eggs at you, but their aim really sucks, so it
isn't much of a problem. The path is clearly marked with frequent yellow
markers, so you shouldn't worry about getting lost. Just tap away at that
"X" button and you should return back around to the starting point the
victor in no time. When you do, you are told you can pick up your trophy at
the Shiny Bike shop just across the road from the beach.
8.

Beach Rumble --

Available 8:00 am to 11:00 pm


Unlocks Bike Races
Unlocks side mission 'Weed Killer'
Unlocks mission 'Tad's House'
Prep respect -10
When you go to the Shiny Bike to pick up your trophy, you'll find you have
no choice but to start this mission in order to go inside. A greaser named
Ricky is inside talking to the owner about buying a bike and the conversation stops so you can be presented with your trophy. The presentation is
disrupted by some Preps that enter the store. They steal your trophy and
run out the door. You take off after them and Ricky tags along to help you
out. Head across the street and down the stairs to the beach and go toward
your save house. At this point, you can whip out your slingshot and go into
scope mode as you approach the door of your save house. When you get close,
Preps will start coming out the door to come after you. Get as many as you
can with the slingshot, and take care of the rest by hand or whatever other
means works for you in these fights. Make sure Ricky doesn't get beat up or
you will fail the mission. One of the final Preps to come out will be Gord,
and he's the one that has your trophy. Finish him off to claim your trophy
and complete the mission. You can now go to the Shiny Bike to sign up for
the Bike Races.
9.

Tad's House --

Available 8:00 am to 11:00 pm


Unlocks mission 'Boxing Challenge'
Reward $15
Prep respect -15
Go to the Yum Yum Market in Old Bullworth Vale to start this mission. When
you do, you'll find Russell preparing to beat a store clerk to death.
You'll talk him down and after some conversation you find that Tad's parents
are not at home at the moment. You aquire some eggs and you and Russell
take off for Tad's House. Most likely Russell will beat you there, but
he'll be patiently waiting by the gate when you get there. Enter the blue
marker to open the gate and go into the yard. You now have to throw an egg
through each of the six open windows on Tad's house. All the windows are on
the second floor. Equip your eggs and go into target mode. Put the reticle
near the top of the window, charge the throw and let them rip. When an egg
successfully makes it into the window, the window will close and you can
move on. While you are doing this, Tad is sending Preps out into the yard
to stop you. They may or may not come after you, but Russell seems to be
very effective at keeping them away and on the ground. Russell does have a
health meter, so don't let him get beat down, but from what I saw when I did
this mission, I don't think it's going to be a real problem. When all six
windows have had their breakfast, all that is left to do is get out of Tad's
yard. Not too bad this time as he doesn't lock the gates on you, so just
run out into the street and mission complete. Russell didn't have a scratch
on him. The Preps will continue to attack after the mission is over, so
beat them down or beat it out of there, either way.
10.

Boxing Challenge --

Available 8:00 am to 1:00 am


Unlocks Boxing Outfit
Unlocks mission 'Dishonorable Fight'
Find this mission at the yellow marker at the end of the pier near your
newest save house. Pete recommends you take out the preps boxing champ, Bif
Taylor in a public match. you think that's a great idea, so you head off to

the Boxing Gym you have been to so often before. Enter the gym and Bif will
accept the challenge. Again, if you haven't done the Boxing Challenges as
described in the "Side Missions" section of this chapter, I strongly suggest
that you do so. This is a boxing match just like all the others, but you
only have to fight one guy this time. Bif is a good fighter, but if you've
received all your upgrades and punching moves, he's no match for you and
this match should be over in no time. Take him down and the mission is
complete. . . . and the next mission automatically begins, and judging by
what happened at the end of Chapter I, you know what that means . . . .
11.

Dishonorable Fight --

Unlocks Chapter III


Unlocks area New Coventry
Unlocks side mission 'Cook's Crush'
Unlocks side mission 'Nerd Challenge'
Unlocks mission 'Jealous Johnny'
Nerd respect +10
Prep respect +100
Derby's not happy about you taking down his man, Bif, and he thinks you need
a beat-down for it. He gathers the Prep masses that are around to give it
to you while he runs upstairs to the bar for a drink. As soon as you can,
beat down the guys around you, or get away from them and run up the stairs
and into the bar at the top. When you get there, you'll exchange some words
with Derby and the fight is on. Notice that there are two sets of double
doors in this room and each one has a large board beside it. As quickly as
you can, run to these boards and repeatedly press the triangle button to
drop the boards and lock the doors. When Derby starts getting beat, he'll
call for backup, and if you've dropped the boards, they can't get in. Get
that taken care of and focus your attention on Derby and anyone else that
managed to squeeze in before you got the boards down. You should be one
hell of a fighter by this point in the game, and if you can focus on only
Derby and take him down as soon as possible, this mission, and this chapter
of the game will be over.
*****B.
1.

Side Missions*****

Panty Raid --

Available 7:00 pm to Midnight


Reward $30
You can find this mission at the yellow marker outside the Come Hither adult
bookstore in Bullworth Town. You spot the gym teacher, Mr. Burton exiting
the store and approach him to find that he is just doing some "research".
In doing this "research", it seems he hasn't had time to do all the things
he needed to do around the school, to include "collect laundry" from the
girls dorm. If you would be kind enough to collect this "laundry" for him
and keep his research a secret, he would be glad to pay you for your
efforts. You're of course, happy to do it so head back to Bullworth Academy
and go to the girls dorm. On the north end of the dorm (to your right if
you are looking at the front doors) there is a lattice that you can climb to
get into the attic of the dorm. When you're up there, make your way to the
other end of the attic to get to the stairs to head down to the second
floor. You are not timed for this mission but you do need to keep an eye
out for the house mother. She appears on your radar just like a prefect
does and it will continuously show her field of vision. Some of the girls
will scream and run at your presence, while others will just walk by you as
if you belong there. Be careful of the screamers (that's the only time in

my life I will ever say THAT) as they will alert the house mother. All of
the five pairs of panties are on the second floor in various rooms as you
make your way down the hall. You will find several armoires with a blue
marker in front of them indicating places you can hide if you need to to
escape the watchful eyes of the house mother. Make your way carefully down
the hall and collect all five pairs of panties. When you have them all,
panic will ensue as everyone realizes you are there, and for some reason,
they must think you are hot because this causes them to pull the fire alarm.
Only one thing left to do now and that's get the hell out of there. Run
down the main staircase to the first floor and head straight for the front
door. Don't hang around or the house mother will bust you. Get outside and
find a place to lose the heat. Once the heat is gone, you can find Mr.
Burton right outside the front gate of the school waiting for his laundry
delivery. Give him the panties and claim your $30.
2.

Weed Killer --

Available 8:00 am to 9:00 am, 11:30 am to 1:00 pm, 3:30 pm to 7:00 pm


Reward $30
Find this mission at the yellow marker outside the door of the Biology
Classroom on the second floor of the main school building. The biology
teacher has a very rare and cherished Venus Flytrap derivative and for some
reason, the Prep, Derby, has claimed a specimen for his collection from his
father for the sole purpose of making the biology teacher look silly. Your
task is to kill Derby's plant. Head out of the school building and stop by
your dorm room to change into the Prep Aquaberry Vest. When you've got that
on, grab a bike and head to the yellow marker in Old Bullworth Vale. You'll
find yourself at the barbershop. Go inside and buy any of the stupid
looking haircuts so that you can blend in with the Preps. When you are
suitably Prepped (pun intended), hop back on your bike and back to campus.
Go behind the main school building and turn left at the fountain to come to
the front doors of Harrington House. Enter, and you'll be required to talk
to Bif who is guarding the inner door. When he sees that you meet the dress
code required to enter the building, he opens the doors and lets you in.
Nothing outstanding here . . .just head up the stairs on the left side of
that room. You can ignore everyone you pass on the way up to the plant. At
the top of the stairs, go through the doorway on your right and follow the
room around. Go out the open double doors at the other end of the room onto
the balcony and turn left to find another set of stairs. Go up the stairs
and head left into another set of open doors into a solarium full of plants.
The target plant is (DUH) at the back of the room on an upper platform. Go
up a short set of stairs on the left side of this platform and there will be
a conveniently placed poison sprayer there for you. Grab it and walk over
to the target plant. At this point, nobody you have passed has even glanced
your way. Target the plant with L1 and start spraying the plant with L2.
The plant has a health meter at the top of the screen. Keep spraying until
the plant dies. Apparently this plant has some kind of alarm mechanism,
because now the whole damn building is alerted to your terrible deed.
Quickly drop the sprayer and arm yourself with the slingshot. Take care of
the two Preps that come at you through the solarium. You need to escape the
building the same way you came in, only they are going to close the doors on
you. Get past the first two guys and use the slingshot to bust through the
windows or doors to get out of the solarium. Head back down the stairs
where you'll have to break through the door to get back into the large room
you came through on the way up. When the door is out of the way, there will
be two more Preps to deal with. Handle them and continue on your way to the
next door. It is closed, but it will be opened by a Prep coming through
from the other side. Take care of this guy too. When you get out of there,
either wait at the top of the stairs for the next guy to come after you, or
try to make it to the bottom before he gets there because he is a pain in
the ass to fight on the stairs. Once he's out of the way, dodge anyone else

that comes your way and run like hell for the front door. When you escape
Harrington House, the mission is complete. Be sure to keep running once you
regain control as the Preps will still be coming after you.
3.

Boxing --

Available 3:30 pm to 12:30 am


Unlocks four increasing levels of Punch Damage
You can find this task at the Old Bullworth Vale gym. Enter the blue marker
inside to start. There are four stages to this task, each one increasingly
harder than the next. It's a simple boxing match and you are limited to a
punch, block or a dodge. Each fighter has a pattern you can look for, and
your fighting style is limited to the punch combo (square button x 5). Wear
your opponents health meter down to nothing and you will be prompted to push
square and hold it for the knockout punch. If you don't perform the knockout punch quickly enough, your opponent will regain strength and start to
fight again, so don't miss this opportunity when it's presented to you.
When you have defeated your opponent, the fight is over and the damage your
punch does is increased. Do this task 4 times and you will have maximum
punch damage. When you have completed the 4 levels, you can return here to
fight random fighters. In order to achieve 100% completion of the game, you
must do at least one random fight.

***********************************************************
III. Chapter III: Love Makes The World Go Around
***********************************************************
*****A.
1.

Main Story Missions*****

Jealous Johnny --

Available 8:00 am to 11:00 pm


Unlocks mission 'Bait'
Reward $20
Greaser respect +5
You can find this mission under the train bridge as you enter the newly
opened New Coventry. Enter the marker there and you'll find that head
Greaser Johnny, thinks you've been hooking up with his girl Lola. You are
able to convince him that this isn't the case (yet, anyway), so Johnny turns
his sights on the Prep, Gordo. Johnny wants you to bring back evidence of
Lola's unfaithfulness. You basically have a small Photography class here.
Head for the marker in Bullworth Town and you'll see Lola and Gordo walking
hand in hand down the road. Stay on the opposite side of the street from
them and use the camera to zoom in on their date. You need to take 3
pictures of them One of them holding hands, another of them kissing and one
more of Gordo giving Lola a gift. If you miss them doing one of these,
don't worry, they'll repeat the pattern again, just be sure to stay a
reasonable distance away from them so you don't alert them. Once you have
all 3 pics, head back to the train bridge and give the pics to Johnny. He's
not happy about the news, but he still gives you your $20 prize.
2.

Christmas Is Here --

Available 9:00 am to 3:30 pm during Christmas Holiday


Unlocks clothing Cheerful Reindeer Sweater
This isn't really a mission.

In fact it's more of an annoyance.

During the

Christmas Holiday, you will be paged to come to the office of the main
school building. When you arrive and walk into the marker, you will find
that your mom has sent you a Christmas present. It's a rediculous green
sweater with a reindeer on the front, which is automatically put on for you.
Your choice is either to wear it and find yourself getting laughed at a lot
by the other students, or go back to the dorm and change out of it. I'm
sure we'll all opt to go change out of it since it seems to serve no purpose
and it is against the school dress code, and it really does look stupid.
There you go, mission complete . . .time suitably wasted.
3.

Bait --

Available 8:00 am to 11:00 pm


Unlocks Bike Park
Unlocks side mission 'Glass House'
Unlocks mission 'Tagging'
Unlocks mission 'Wrong Part Of Town'
Reward $20
Prep respect -5
Greaser respect +5
Once again, go to the train bridge at the entrance to New Coventry to find
the yellow marker to begin this mission. Johnny is still pretty bent out of
shape about Lola and Gordo and he wants some revenge. He wants you to find
Gordo and lure him to the Bike Park for a beat down. Head towards the
yellow marker where you'll find Gordo and a buddy riding their bikes. Ride
up to Gordo and give him a punch as you pass by to instigate him into
chasing you. When he does, pedal your ass off to the new yellow marker that
appears on the map. It's in New Coventry, and as you get close, look for a
hole in the wall that you can drive through onto some train tracks, and
you'll see the marker for the Bike Park. Pull into the red garage door and
you'll switch to the cut scene inside. Johnny is in there waiting and now
it's time for a bike brawl. Everyone is on bikes, including you and you
need to help Johnny defeat all the Preps. You have a couple of options
here. You can ride around punching the Preps off their bike until all are
defeated, or you can find a reasonably safe spot and get off your bike. If
you choose to get off your bike, your best weapon is the Bottle Rocket
Launcher. It's got good range and is a one hit knock out. Choosing the
Bottle Rocket Launcher option is the quickest way to end this mission and
the one I would advise. Throwing firecrackers is also very effective as
that is the weapon of choice for everyone else, so if you run out, there
will be plenty more lying around.
4.

Tagging --

Available 8:00 am to 11:00 pm


Unlocks extra task 'Tagging'
Unlocks side mission 'Greasers Challenge'
Unlocks mission 'Lola's Race' if 'Wrong Part Of Town' is also complete
Reward (based on which tags are completed)
Greaser respect -25
Prep respect +5
You'll find this mission at the Harrington House on campus. The Preps are a
little upset about Gordo's beat down at the Bike Park, and they want you,
their new boss, to show the Greasers who is boss. They want you to tag up
New Coventry a little bit, and they give you enough spray paint to do one
tag. For rich kids they sure are cheap, because you have to do five tags
to complete the mission. Hop on your bike and head for New Coventry. When
you get to the tunnel under the train tracks where you usually meet Johnny,
you'll see your first opportunity to leave a tag in the form of a target on

the wall. Walk up to the target, assuring first there are no law
enforcement personell nearby, and hit the triangle button to begin the tag.
When you do, you'll see a display appear in the lower right hand corner of
the screen. Press "X" to begin spraying, and move the left analog stick so
as to trace the design in the display. When the tracing stops, hit "X"
again to continue the tag. When you have traced the complete line in the
display, the tag is complete. Now that you've had your practice run, you
need to head to the store and buy more paint. There is a market nearby
where you can grab some. After you do, you're instructed to lay down 5 tags
in Greaser territory, and a whole bunch of yellow markers appear all over
town. The amount of money you earn for this mission is based on the
location of the tags you choose to paint, but at the time of this writing, I
do not know what the precise amount is. I do know that tags that are on
the roofs of buildings are the big money tags, which I found out just a
little too late. I did two tags at ground level and 3 on the roof and my
reward for completing the mission was $210. Still not bad, but I'd like to
know what it would have been if I had done all 5 on the roof. If anyone
figures it out, please write to me at the address at the end of this FAQ and
I will give you credit for having done so. Stay away from the cops and from
the Greasers that don't appreciate your art and get all 5 tags done and the
mission is complete. At this point, I would recommend doing the side
mission 'Greasers Challenge' that is unlocked when this mission is complete,
for a new save house in New Coventry. See the "Side Missions" section of
this chapter for details on that mission.
5.

Wrong Part Of Town --

Available 8:00 am to 11:00 pm


Unlocks mission 'Lola's Race' if 'Tagging' is completed
Reward $20
Greaser respect -5
Nerd respect +5
You find this mission at the yellow marker in front of the Library. You
find out that the Nerds are a bit worried about Algie. Johnny got word that
Algie has been dating Lola (yeah, you heard me right -- ALGIE!) and now
Johnny is looking for him. Cornelius is the only kid on campus that knows
where Algie is, and a group of Greasers has already started beating on him
to get that info. Head to the south side of the boys dorm (the right if you
are looking at the front doors) to save Cornelius. Cornelius tells them
that Algie is at the pizza place and some of the Greasers run off to find
him. A couple hang back to give Cornelius a beating, and it's your job to
make sure they aren't successful. Beat down the remaining Greasers before
Cornelius' health meter runs down, and Cornelius lets you in on the fact
that he lied about Algie being at the pizza joint. The twisted little fat
freak is actually near the tenements in the vicinity of the Greasers club
house. Hop on your bike and get there as quick as you can. When you
arrive you find Lola not-so-gently letting down both Algie and the Prep,
Chad. The conversation is quickly cut short by the arrival of a bunch of
Greasers on their bikes. Algie takes off on Lola's bike and you and Chad
take off together on another BMX nearby. The mission takes a little bit
different turn than anything you've seen in this game so far (but not unlike
some missions you did in GTA: SA). Chad is at the wheel of the bike and
you are riding on the back. You go into scope mode with the Super slingshot
and your job is to keep the persuing Greasers away from you. Use charged
shots to take the Greasers off their bikes in one shot. the will throw eggs
and firecrackers at you, so knock them off their bikes as quickly as
possible. chad is trying to get you back to campus, and I was a bit preoccupied during this mission to pay attention to what path he took, but I'm
pretty sure it wasn't the shortest one. There will be one stop along the
way to take a breath, but it will be short lived and you will be on your
way again. If you keep them off of you long enough to get back to campus,

Chad will drop you off at the gate, and all you have to do from that point
is walk with Algie to meet Earnest who will be standing a short ways away
in the round area between the boys and girls dorms. Mission complete.
6.

Lola's Race --

Available 8:00 am to 11:00 pm


Unlocks Lola as your girlfriend
Unlocks mission 'Tenements'
Greaser respect -20
This mission is found in New Coventry near the entrance to the yet-to-beopened Blue Skies Industrial Park. When you arrive you find Johnny and Lola
and on cue, Johnny gets jealous that you are trying to steal his girl. Lola
doesn't help matters any by telling Johnny that you are probably faster than
he is and that the two of you should race, so thats just what you're going
to do. This is basically a bike race just like the one you did in 'Race The
Vale' in Chapter II, only it's a bit longer, the competition is a whole lot
meaner and there are a couple of extra curve balls thrown at you. When the
race starts, you'll be at the start line waiting for the countdown with your
three other competitors (This is supposed to be between you and Johnny, so
I'm not real sure what in the hell the other two knuckleheads are doing
there). The race begins and your competition will not hesitate to start
punching you right off the bat, so be ready for it. They will throw eggs
and firecrackers and generally be an incredible pain in the ass for the
duration of the race, but, like in the other race, if you can get to the
front of the pack, and not fall off the bike, you're sure to stay there. A
couple of new things to look out for in this race: There are a couple of
shortcuts you can take. Go to your map and look for a couple of corners
that you can make a bit smaller, one of which is at the very southernmost
part of the race around a big giant rock. Cut to your map every once in a
while when you get down that way and look for a place where you can take a
right onto a snowy path to avoid going around the rock. There will also be
a portion of this race near the beginning that will be on the train tracks
as you go through the industrial area. Oddly enough, you will have to look
for trains as you go this way. These are not your everyday trains. They
have no apparent means of propulsion, yet they move toward you. They are
single cars that are apparently shoved down the track toward you. They stop
shortly before getting to you, and they are usually pretty easy to spot as
well as a "train noise" is made warning you that one is coming. There are
only 4 or 5 of them and you are usually pretty safe staying on the right
edge of the tracks since you can squeeze between the trains and the wall.
The final new trick you will see is the old "drop a tree across the race
course" trick. About 2/3 of the way through the race, you'll see this for
the first time. Some of Johnny's buddies are on the side of the course and
as you approach, they will chop down a tree that will fall across the path.
You have a decent amount of time to see it coming, so just be prepared to
bunny hop the bike over the tree. A little further on in the race, they
will do it again, only that time they will drop two trees, one just a little
further up from the other, so be prepared for the double hop to get past
that. Survive all of that and make it to the end in first place, and you
have completed the mission and earned Lola's heart (and Johnny's rage).
7.

Tenements --

Available 8:00 am to 11:00 pm


Unlocks mission 'Rumble'
Reward $20
Greaser respect -10
In the same tunnel under the train bridge that you used to meet Johnny, you

can now find the yellow marker to start this mission, and instead see Lola.
Now that Lola is your squeeze, she can't go back to the tenements anymore
where the Greasers hang out, but she's left some of her stuff there. Just
like most chicks do when they get their hooks in ya, she wants YOU to go get
it and you just have to because she says so. So hop your whipped ass on a
bike and head for the tenements. When you approach the yellow marker, you
will have to slip into the little area that is partially blocked, and enter
the marker to open the window and creep in the building. There are five
items scattered throughout the building that you need to grab, two on the
first floor, two on the second, and one on the third. You will probably
notice very quickly that there is an area in the room you entered that seems
to require something else to allow you into it and by looking at the radar
you can also see that one of the items you need is in there. Forget about
getting in there for now, it's not happening until you're on your way out.
There are four Greasers hanging around the first floor, and if you are
sneaky and quiet, you can probably take them all out with the slingshot
before any of them gets their hands on you. Save up your health as best you
can because you may need it for the fight you're in for on the third floor.
When you've taken care of all the Greasers on this floor, pick up the one
item you CAN get to on this floor which will be indicated by a yellow arrow,
Lola's Address Book. Take the stairs cautiously up to the second floor with
the slingshot armed. There will be two Greasers visible to you when you get
up there and if you creep cautiously enough, you can take them out before
they even know you're there. There is a big hole in the middle of this
hallway that you can't cross (the two Greasers you just took out were on the
other side of it, which explains why they didn't run after you). In one of
the rooms off to the side, however, there is a Greaser, and if he sees you,
he will run out onto a fire escape to go get some backup. Chase after him
and take him out and anyone he manages to bring with him. When they are all
taken care of, continue along the fire escape and reenter the building on
the other side of the hole in the floor. Grab Lola's Lipstick before making
your way up to the third floor. Creep carefully up the steps and before you
reach the top, you will see three Greasers standing above. Get just high
enough to go into scope mode with the slingshot and take them out with
charged headshots. They will fire back at you, but they will not run down
to beat on you. When those three are out, you are safe . . . for a moment.
Look around on the third floor and you will see a marker where you can find
Lola's Laundry. Prepare yourself with the Bottle Rocket Launcher or firecrackers BEFORE you pick up the laundry. As soon as you pick up the
laundry, a Greaser named Norton will make a smashing entrance and knock you
to the floor. Norton's meanness is accentuated by the big ass sledgehammer
he is holding. As soon as you have control back, get up and run as far
from Norton as possible. The sledgehammer makes Norton very slow, so this
gives you the opportunity to run to the opposite end of the room, turn
around, target him with the explosive weapon of your choice and take a few
chunks out of his health. Wash, rinse, repeat until Norton is down. If you
run out of ammo, switch to the slingshot. It doesn't do as much damage, but
if you are running to the opposite end of the room and taking out chunks of
his health here and there, eventually you'll take him down and never get a
scratch on you. Just don't let him hit you with that sledgehammer . . .that
crap hurts!. When he is finally down, walk over to him and take his sledgehammer. Go back down to the second floor and use it to smash your way into
the blocked area to get Lola's Keys. Smash your way through the other side
to avoid having to go around the fire escape and head on down to the first
floor. Smash your way into the enclosed area you found when you first got
here and grab Lola's Perfume. Smash your way out the other side, and you'll
find yourself standing at the window to let yourself out. Drop the sledgehammer and go. Bike, skate, run, whatever, back to Lola at the train bridge
and give her the stuff back. Mission complete, she gives you $20 and gives
you a little health boost.
8.

Rumble --

Available 8:00 am to 11:00 pm


Unlocks mission 'Fighting Johnny vincent'
Once again, meet Lola in the tunnel under the train bridge in New Coventry.
Lola says everyone is now fighting over her, and she believes you need to
join in the fray. You need to find a Greaser named Peanut to find out
where. When you regain control, you find out that Lola is suspiciously
right. New Coventry is in chaos. People are fighting all over the place,
cops are chasing people all over and people are doing their best to suck you
into it. If you were smart, you showed up for this mission on a bike. Get
on it and avoid the chaos to head toward the new yellow marker indicating
Peanut. When you find him, you will have to chase him. He will lead you to
a short alley near the tenements. Arriving there, it will become painfully
clear that Peanut is not about to give up any information and that he and
two of his buddies just want to kick your ass. The target here is Peanut,
but you're not going to get to him without taking out the other two. Take
them out using the moves you have learned throughout the game (You HAVE done
all the Hobo Training Missions by now, haven't you?). The fight should be
over pretty quick, and when Peanut is down, Johnny arrives to finish you
off. Bad news for Johnny, the cops arrive and break up the fight and everyone scatters. You'll find yourself on a bike on a snowy path chasing
Johnny. Pedal like mad now because the cops are behind you and you don't
want them to catch you. There is little to do here but pedal like crazy and
follow the path without falling off the bike. When you near the end, you'll
see Johnny ahead of you and he'll jump to freedom. You, on the other hand,
won't be so lucky. You'll try the jump, but get clotheslined by a couple of
Greasers with a chain. You wind up on your ass in the middle of the junk
yard. Following a theme here, this mission is now over and the next one
automatically begins.
9.

Fighting Johnny Vincent --

Unlocks Chapter IV
Unlocks mission 'Stronghold Assault'
Greaser respect +100
Nerd respect +10
As soon as you have control, you need to start moving as quickly as you can.
You are on foot, Johnny is on a bike and he has a steel pipe to hit you with
as he passes by. Your nerd friend Petey is on top of a stack of cars that
leads to the controls of the magnetic crane hanging above this makeshift
arena, but the problem is that there are six Greasers standing between Petey
and the controls. Arm yourself with the Bottle Rocket Launcher. Run around
avoiding Johnny's attacks and target each of the six Greasers above. The
Bottle Rocket Launcher should take each one out with a single shot and clear
the path for Petey to turn on the magnet. Once he has activated the magnet,
Johnny will lose his bike and his pipe and from that point on, its just you
and him mano y mano. His health bar appears at the top of the screen. This
fight is about as easy as any other fight in the game. Use your combos and
he really doesn't stand a chance. Finish him off and the mission is over,
as is Chapter III. To make matters funnier, you tell him you never wanted
Lola in the first place and he can have her.
*****B.
1.

Side Missions*****

Cook's Crush --

Available 8:00 am to 5:00 pm


Unlocks side mission 'Cook's Date'

Reward $40
Edna is preparing for a date with the Chemistry teacher, Mr. Watts. She
needs you to collect a few things for her to help her out. She needs
perfume, choclates and sedatives. For $40 and not having her spit in your
food, you'll do just about anything, so let's head for the perfume first.
It's Ms. Phillips' perfume and it's in the Staff Lounge. Leave the
cafeteria and head left to the end of the hall. There are two teachers
standing outside the door of the Staff Lounge and they aren't going to let
you in, so you're going to need a diversion. Look at that! There's a fire
alarm right there on the wall near them! Pull it and run like hell for the
nearest trashcan or locker to hide in. When the heat on you has died down,
run into the lounge, grab the perfume off the desk in the corner, and run
back out of the lounge and out of the building as quick as you can. You
should be in the clear now, and if you took the back door out of the
building, you should be in pretty close proximity to grabbing your bike out
of the garage near the abandoned bus. Grab it and head into Bullworth Town
to the next yellow marker. You should find yourself in an alley behind the
comic book store (which by now should be a save house for you). There will
be a hobo back there and three trashcans (and a transistor if you haven't
picked it up yet). Kick over the three trashcans and out of one of them
should roll the sedatives. This doesn't make the hobo happy, so avoid his
attacks as you are doing this. At this point, you more than likely already
have choclates in your inventory, but in case you don't, just get out of the
alley and head around the corner to the Yum Yum Market to pick some up.
When you have all three items, just pedal on back to the school and bring
them to Edna in the cafeteria and the mission is over. She'll give you the
$40 and invite you to partake in another task worth another $50, so I'd take
her up on it if I were you.
2.

Cook's Date --

Available 3:30 pm to 11:00 pm


Reward $50
You can find the marker for this mission near a tree outside a restaurant in
Old Bullworth Vale. Enter the marker and climb the tree to sit on the limb
above. Arm yourself with the slingshot and go into scope mode. From this
point on, the idea is the same as it was for 'The Candidate' mission in
Chapter I. Edna and her date are seated at a table below and there is a
"health" meter on the right side of the screen. Students will approach the
couple and yell insults at them. Your job is to pop these students with the
slingshot and make them go away. They appear with red arrows over their
head so they are easy to spot. The more insults Edna hears, the more the
meter drops. If it drains completely, the mission is failed. If you drive
enough students away to give her a rest for a while, the meter will fill
back up. Keep the students from ruining her date until its over and the
mission is completed successfully. We won't even THINK about what is going
to happen next on that date . . .just take your $50 and get out of there.
3.

Nerd Challenge --

Available 8:00 am to 1:00 am


Unlocks Nerd Clubhouse save house
Unlocks Bottle Rocket Launcher
This "mission" is kind of annoying, but the Bottle Rocket Launcher is well
worth going through it, not to mention the new save point. Go to the
Dragon's Wing Comic Book Store in Bullworth Town and enter through the front
door. The clerk will tell you there is a meeting downstairs, so walk behind
the counter and head on down. The only task you have to do here is beat

Fatty's high score of 1,010 on the ConSumo video game in this room. Walk up
to the machine and push triangle to play. The concept is simple, it just
takes a while to accomplish the high score. Move your Sumo wrestler around
the screen with your left analog stick and make him eat the good food. The
good food is the rice bowls, fish and apples. Avoid the bad food, which is
the darker rotten rice bowl, the fish skeletons and the apple cores. In
addition to this, you must avoid the blowfish, which take away a life if you
hit one (you only get three lives), and you must avoid the large sumo
wrestlers as they make you bounce uncontrollably around the screen making a
collision with a blowfish or rotten food more likely. As you eat, you gain
weight and as you gain weight, a meter at the top of the screen fills with
red. Every 100 lbs fills the meter to max and then it empties and starts
over again. If you eat rotten food while the meter is empty, you will lose
a life. That's really all there is to it. Beat the score of 1,010 and earn
your bounty and you'll likely never play that damn game again.
4.

Comic Klepto --

Available 3:30 pm to 11:00 pm


Reward $30
Once again, find this mission at the Comic Book store. Enter the marker and
you'll see some punk come running out of the store with the owner right
behind him. The kid stole some comics and the owner is having an asthma
attack and can't seem to chase him. He asks if you'll do it for $5 and some
free comics. You agree and find yourself on a bike chasing the kid. You
need to catch the kid before he makes it back to the school. Your best bet
here is to throw fireworks at him to knock him off the bike, or get close
enough to him to punch him off the bike. Once he's off the bike, just give
him a quick beat down and retrieve the stolen comics. Take the comics back
to the owner, and you'll opt for cash rather than comics and get a $30
reward. Mission complete.
5.

Glass House --

Available 3:30 pm to 7:00 pm


Unlocks side mission 'Here's To You, Ms Phillips' which is not accessible
until Chapter IV is unlocked.
Reward $40
This mission is found outside the English Classroom in the main school
building. Enter the marker there and you'll find Mr. Galloway drowning his
woes once again. He's upset about the rumors that Hattrick has been spreading about him being a drunk. Galloway looks to you for support, and likes
the idea you have to square things away. Head out to the parking lot near
the abandoned bus and you'll see Hattrick pulling away in his SUV. Whip out
your skateboard and skate up behind his truck. When you get close enough to
the truck, you'll be prompted to hit the triangle button to "skitch" a ride
on the truck. When you do, you'll grab the bumper and get towed behind for
the duration of the ride. Nothing for you to do but enjoy the scenery.
When you get near Hattrick's house, you will automatically let go as
Hattrick pulls into his driveway. You are now prompted to go into the yard,
so do so. You now have to destroy as much as you can around Hattrick's
house. A vandalism meter appears on the right side of the screen and you
need to fill it by breaking potted plants and windows as quickly as you
can. Of course, doing this much damage will attract Hattrick's attention
and you can be assured that he will be calling the police, so before you
break ANYTHING . . .run around to the back yard and look for a small greenhouse. When the cops arrive, they will come up through the driveway, so you
are much better off starting back here and the greenhouse has enough in it
to nearly fill the meter anyway. Pull out the slingshot and start breaking

all the plants in the greenhouse, and when they are gone, start on the
windows. Don't forget the ceiling of the greenhouse is also glass, and
those panes count as well. The cops will have entered the yard by the time
you are done with the greenhouse, but at that point, you'll only need to
take out 2 or 3 windows on the main house to fill the meter. If the cops
fill the yard before you are finished, it is very difficult to sneak around
them to cause further damage, so be as quick as possible. When the meter is
full, you're only remaining task is to escape the yard. Run like hell past
the cops out of the driveway and when you hit the street, the mission is
complete (I made a RHYME!)

6.

Greasers Challenge --

Available 8:00 am to 1:00 am


Unlocks Greaser hangout and save house
This mission is found at the red marker outside of the Blue Ball Pool Hall
in New Coventry. There really isn't much to this but beating up Greasers.
Enter the marker and you'll enter the pool hall to be confronted by three
Greasers. Use your fighting talents to take all three of them down. When
they are out, a few more will come in through the back door. Take them down
by whatever fighting moves or weapons you like. When they are down, the
mission is over and you have a new save house. What more can I say? If I
have to tell you how to fight at this point in the game, you need more help
than just a walkthrough.
*******************************************************************
IV. Chapter IV: A Healthy Mind In A Healthy Body & Other Lies
*******************************************************************
*****A.
1.

Main Story Missions*****

Stronghold Assault --

Available 8:00 am to 9:00 pm


Unlocks mission 'Nerd Boss'
Nerd respect -100
Jock respect +5
This first mission of Chapter IV can be found in front of the Library. It's
official, Petey has been rejected by everyone, including the Nerds. He
recommends to you that you get Earnest, the Nerd leader, on your side to
help get back at the jocks. Sounds like a great idea, but you have to do a
little convincing first. Head to the archway at the entrance to the library
and try to talk to the Nerds gathered there to find out where Earnest is.
They aren't talking, so give them a little beating, but don't knock them out
and they will soon be giving up the location. Earnest is in the observatory
and it's not going to be easy to get to him. Jump over the broken wall to
the right of the Library and meet up with Tad. He's got the key code to the
gate behind him and he's not going to give it up without a beating either,
so get the code from him and enter the gate. When you are through the gate,
you have to follow the path to get to the observatory, but the path is
peppered with Nerds who will be trying to stop you. Make your way carefully
along the path with your Bottle Rocket Launcher armed and keep the targeting
button pressed. Take out the nerds as they appear. They will also be
armed with the BRL, so you can replenish your ammo from the downed Nerds.
You'll also be crawling over three barricades along the way. Just hop over
each of them and keep your eyes peeled when you get to the other side.
After the third barricade you will be approaching the observatory. Take out
the last couple of Nerds that head your way and all you'll have left to deal

with is Earnest and his Spud Cannon that he has perched above the gate to
the observatory. The Spud Cannon can do some serious damage to you, so
avoid it all costs. Use the brief pauses while Earnest reloads to dart
between the rocks and work your way closer to the gate. Get to the rocks
closest to the gate on the left side (the gate should be to your right as
you look at it). Up on a pole near the Spud Cannon, you'll see a red light
where the transformer is. That red light is your target. Go into scope
mode with your Super Slingshot and charge up a shot. When Earnest pauses to
reload, back up enough to get the light in your sight and take it out. This
will open the gate and cause Earnest to leave the Spud Cannon and run away.
Now it's your turn to play with the big toy. Enter the gate and run up the
stairs to the right to get on the Spud Cannon. You've got to bust down the
doors of the observatory with the cannon and the great part about it is that
you don't have to reload like Earnest did. It has non stop unlimited ammo!
The doors of the observatory will have a "health bar" at the top of the
screen. All you have to do is keep pounding the doors with the cannon until
the health bar runs out. Nerds will appear in the balconies and windows of
the observatory to shoot bottle rockets at you. Turn the cannon on them
occasionally and blow them away and return your focus back to the doors.
When the health meter is gone, the doors are gone and the mission is
complete. You will automatically begin the next level. (No, this does not
mean Chapter IV is over already!)
2.

Nerd Boss --

Unlocks weapon Spud Launcher


Unlocks side mission 'Jock's Challenge'
Unlocks mission 'Paparazzi'
Unlocks mission 'Funhouse Fun'
Nerd respect +50
This is a boss battle only a Nerd could think of. You enter the observatory
and Earnest is up on a scaffold with yet another Spud Cannon. There are
pillars in the middle of this room you can hide behind to avoid his fire.
Your target in here is not Earnest, but the two power generators to either
side of him. Target them with your BRL if you have any, or just use charged
shots with your Slingshot. Each generator takes about 4 charged shots to
bring down. Use the pauses while Earnest reloads to pop out from behind the
pillars and shoot the generators. When both generators are down, the
scaffold will collapse a short way and Earnest will now be on another side
of the room. This time he'll be tossing firecrackers at you and it will be
harder to avoid them. Same concept as last time though, so while you're on
the move, charge shots with your slingshot and take out the generator to
either side of him. When those two generators are gone, the scaffold will
fall once again, Earnest will again appear on another side of the room and
he'll be back on the Spud Cannon. Using the same method you did the first
time, take out the two generators once again and Earnest will fall for the
last time. Congrats on earning the Spud Cannon! Mission complete!
3.

Paparazzi --

Available 8:00 am to 7:00 pm


Unlocks mission 'Defender Of The Castle' if 'Funhouse Fun' is complete
Reward $25
Jock respect -10
Nerd respect +5
To start this mission, enter the gates of the observatory
(you can get to the observatory quickest via the entrance
of the football field -- avoid getting your ass kicked by
and then enter the yellow marker at the front door of the

at the blue marker


at the east end
jocks on the way)
observatory.

Earnest thinks it would be a good idea to bring down the jocks by taking
incriminating pictures of the head cheerleader, Mandy. (Yeah, THAT'S why he
wants the pics!) So off you go. Your first stop is the gym. Mandy will be
there practicing cheers with some of the other girls. Whip out the camera
when you get inside, get a good shot of Mandy lined up and snap a pic. When
you have an acceptable picture, Mandy will smell her armpits, end practice
and head off to the girls dorm to shower. Guess where you're going next?
Enter the dorm via the ladder on the north side of the building (same way
you got in if you did the side mission 'Panty Raid'). Go across the attic
to the stairs leading down to the second floor. When you get down there,
keep an eye on your radar for the house mother. She will do a little patrol
here and after she looks in on the girls bathroom where Mandy is taking a
shower, she will leave and head for the first floor. Use this opportunity
to creep down the hallway and into the girls bathroom. There is no need to
enter the shower area, just stay in the bathroom and aim your camera toward
the stall where Mandy is taking a shower. Don't get excited, you're not
going to see anything. Just a door, a lot of steam and some naked feet.
Snap a picture of this and you'll get a brief cut scene as you hide and
Mandy leaves the bathroom to go to her room. The house mother should still
be downstairs at this point, but she won't stay there for long, so creep
back up the hallway the way you came and the last room on the right is
Mandy's. She will be in there shaving her legs. You don't need to go in
her room, so just stay in the hall and snap a picture of her shaving. You
should still be safe at this point, but don't waste your time going back up
to the attic to get out. You can go back up to the window in the attic to
get out. When you get there, just jump back out onto the ledge and take the
ladder back down, but it's much quicker just to run like hell for the stairs
and out the front door. The old house mother isn't all that quick. Escape
the clutches of the house mother and any nearby prefects, and you need only
get to the Library where Earnest will meet you to get the pictures. Hand
them over and this "Anatomy Student" will pay you your reward.
4.

Funhouse Fun --

Available 8:00 am to 11:00 pm


Unlocks mission 'Defender Of The Castle' if 'Paparazzi' is complete
Reward $25
Nerd respect +5
Jock respect -10
Start this mission at the yellow marker at the library. The Nerds have
taken over the Fun House at the Carnival, and they have a little party
planned for the Jocks. First thing you have to do is get to the Fun House
at the Carnival, and you are timed, so if you don't already have one, grab
a bike and head for Old Bullworth Vale. As you know from the mission
'Carnival Date', the Carnival is through the tunnel near your save house
in Vale. Buy a ticket to enter the Carnival if you don't already have one
and go in. Follow the path through the Carnival to the yellow marker that
indicates the entrance to the Fun House. Enter the mouth of the Fun House
and walk through the spinning tunnel. At the end, crouch down and crawl
through the small hole at the end. When you emerge on the other side,
you'll be in the upside down room and Fatty and Thad will be in there taking
a beating from two jocks. Carefully take out the two jocks before they beat
down your nerds. I say carefully because they are close to the nerds, so
using firecrackers is out of the question or you'll take down your own
nerds. When the jocks are taken care of, you have to lead the Nerds out of
the Fun House. Going back through the tunnel you crawled in through isn't
an option, so you've got to be creative. Crawl up onto the table and walk
up to the blue book sticking out. Push it in and the ladder you couldn't
reach will roll on down so you can get on it. Climb up the ladder and into
the graveyard room. Time your steps through the room to avoid the falling
scythes of the grim reapers. Enter the door at the end of the room to find

yourself in a control room. Step into the marker, and you'll be looking at
a video screen of the graveyard room. You will see Jocks coming in, but you
are now in control of the grim reaper's scythes. Hit "X" as the jocks pass
beneath the scythes to take them all out. Exit the graveyard room and
you'll be in a maze. The genius brothers, Thad and Fatty, have already
managed to get themselves lost in the maze. They do not appear on your
radar, so you have to use your own judgement to find them. Press the red
buttons next to the doors to open them and use your radar to find your way
around the maze. The maze isn't very large nor very complicated, so it
shouldn't take you long to find the two morons. When you have them both,
the blue marker will appear indicating the exit. You'll now be in a mine
shaft where mechanical miners block the path to the exit. You must reach
the controls for each set of mechanical miners to turn them off. Climb the
ladder near you to get up to the catwalk above. There is a jock at the
first set of controls you must beat down to get to the button. Do so and
you will shut off the first set of miners. Thad and Fatty will move forward
to the next set of miners and wait. Stay on the catwalk and move ahead to
the next jock and set of controls. Repeat what you did before. Head down
the ladder at the end of this catwalk and exit the mine. You will now be in
a hall of mirrors and once again you'll have to gather up Thad and Fatty
because they are playing in front of mirrors. They are real close by, so
just grab them up and head up the stairs. A curtain will open when you
reach the top and you'll be standing on a stage in front of a fake audience.
Hop off the stage and out the door at the back of the theater and the
mission is over.
5.

Defender Of The Castle --

Available 8:00 am to 11:00 pm


Unlocks mission 'Nice Outfit'
Unlocks mission 'Descretion Assured'
Reward $25
Nerd respect +20
Jock respect -10
You can find this mission at the observatory, and this time the tables are
turned. It is you that must defend the observatory, only you don't get a
bunch of nerds to help you out -- you have to do it by yourself. When you
get control, run to the first barricade (the last one you came to in
'Stronghold Assault'). Jocks will be coming at you from the other side, so
quickly climb over and start taking them out with your BRL or the Spud
Cannon. Some of them will be in football uniforms with red arrows over
their heads and they will run straight for the barricade, ignoring you.
They are trying to beat down the barricade so they can all get through, and
like it or not, eventually they are going to succeed no matter how badass
you think you are. If they didn't, the mission would never end. Hold them
off as best as you can and when they finally break through, pick off all of
the Jocks that are close to the observatory. When you get a break in the
action, run like hell for the observatory gate and up the stairs to the Spud
Cannon mounted over the gate. Take aim just to the right of the left hand
pillar in the distance and let those spuds fly! Focus on the Jocks with the
red arrows, because they are focused on getting to the gate to take it down.
If even one of those guys slips by and gets to the gate, the mission is
failed. When there are no more jocks to be -uh- tatered, the mission is
complete.
6.

Nice Outfit --

Available 8:00 am to 7:00 pm


Unlocks Mascot Outfit
Unlocks mission 'The Big Game' if 'Discretion Assured' is complete

Jock respect -10


Nerd respect +5
Start this mission by entering the marker at the observatory. Earnest is
still focused on taking out the jocks, and he wants you to get the Mascot's
outfit. This mission starts off pretty simple if you do it right. You need
to beat on the Mascot and fill up the "annoyance" meter that will appear on
the right side of the screen, so head toward the football field where he can
be found. You COULD chase the mascot around and beat on him to fill the
meter, and if you are a little sick and twisted, you will do just that as
angry football players, the coach and a couple of prefects chase you around
in the process
OR
you could climb the tree at the corner of the
football field and just repeatedly peg the Mascot with the slingshot while
everyone else runs around like idiots wondering where its coming from. I
chose option 2 and saved myself some trouble. Wait for the Mascot to stop
running and pop him with a charged shot from the slingshot until the meter
is full. When you've sufficiently annoyed him, you will go to a cut scene
where you chase the Mascot into the gym with the pool, the football team
close on your heels. You and the mascot will enter the gym and the football
team will get ambushed by Nerds on the roof with BRL's, leaving you and the
Mascot to duke it out by yourselves in the emptied swimming pool. This
fight is a lot like the one with Russell in 'Russell In The Hole', only the
Mascot is easier to beat. He has a charge attack similar to Russell's that
results in the same end of him slamming into the wall and stunning himself
leaving himself open to a good beat down. Take out the Mascot and you steal
his clothes and complete the mission.
7.

Discretion Assured --

Available 8:00 am to 9:00 pm


Unlocks Mandy as a girlfriend
Unlocks mission 'The Big Game' if 'Nice Outfit' is complete
Nerd respect -5
Find this mission inside the gym where you went for gym class. Enter the
yellow marker on the bleachers and you'll find yourself consoling Mandy over
the recent decline of her reputation due to the photos you took of her in
the shower. Feeling a little bad, you agree to take care of the posters
that have popped up around campus and town that were made from those photos.
You are timed for the duration of this mission. Grab a bike and start
toward the yellow markers that appear on your radar. One is on the back
wall of the school. When you get there, there will be a couple of bullies
checking out the poster. If you don't start a fight, they won't either, so
just walk up and hit the triangle button to spray over the poster. You will
have much the same task as when you sprayed the tags. Hit "X", trace the
shape with the left analog stick, "X" again, trace again, until the poster
is covered. Move on to the next poster over near the entrance to the
library. There will be a couple of Nerds here gawking at this one. Follow
the same procedure you did for the first one. Now you need to head in to
Bullworth Town where you will see two more markers. Your first stop in Town
should be the Yum Yum Market to grab another can of paint. Once you have
it, head for the Town Hall, the furthest marker to the north and take care
of the poster being gawked on the front of the building. As you head to
the next marker, you'll see a cutscene of Tad putting up another poster, so
continue toward the next mark and cover up that poster quickly. Head toward
the newly placed poster quickly, fight off the jocks that will try to beat
you up when you get there and cover up the last poster as quick as you can.
If you take too long getting this done, Tad will start replacing the posters
that you covered up before. Get all the posters covered and the hard part
is done. The only thing left is the soft part. Head back to the boys dorm
where Mandy will meet you and slip you some tongue for a nice health boost.
Mission DONE!

8.

The Big Game --

Available 8:00 am to 9:00 pm


Unlocks mission 'Jock Boss'
Reward $25
Jock respect -10
I still haven't decided if this mission is annoying or entertaining, so I'll
leave it up to you to figure out. Go to the marker at the observatory to
begin and have a laugh at the conversation Earnest is having with his "paper
babe". When you decide to let him know you are there, Earnest will let you
in on Operation "Trojan Cow" and the importance you hold in this mission.
You will put on the Mascot outfit and meet with his Nerd Agents in the
field. When you have control, you will already have the costume on and
you'll be standing in front of Tad at the gates of the observatory. In
order for Tad to let you out, you have to prove to him that you can do the
official Cow Dance. Activate the dance by pressing L1 and "X". You will
then have a very easy Chemistry Class style "press the corresponding" button
puzzle. Press the correct button as it passes through the box in the bottom
center of the screen until the cycle is finished. Resist the urge to watch
the very silly dance so you don't mess up, as this can be hazerdous later
on. Complete the dance properly, and Tad lets you out of the gate. Now you
have to find the Nerd Agents hiding around the football field. As you
approach the field, you'll run into your first set of Jocks, and you are
going to have to perform the dance for them too, or they are going to make
your life miserable. Perform the dance and they will celebrate in your
glory and you can carry on about your business. There will be several times
during this mission that you will have to perform this task to keep the
Jocks from getting suspicious, so I won't keep telling you the procedure,
just be ready for it each time it happens, and as long as you are successful
every time you do the dance, this mission will be a breeze.
Nerd Agent 1: Go to the nearest marker on your map behind the bleachers.
You'll find your first Nerd Agent back there and he will give you a football
loaded with a firecracker. He wants you to switch it with the game ball,
which is in a bag in front of the Team Clubhouse (also your save house if
you have already done 'Jock Challenge'). Take off for the clubhouse and
expect to have to do the Cow Dance at least once before you get there. Make
it to the bag and step into the marker and you'll make the switch. You get
to watch a cut scene of the rigged football being thrown to another player
and then blowing up in his hands.
Nerd Agent 2: Head to the marker behind the other set of bleachers and
you'll meet the next Nerd Agent. He has a tube of glue for you, and he
needs you to glue the players to the bench. Take your tube of glue and head
for the 4 new markers that appear on the players benches. You will again
have to do the Cow Dance at least once. Go to each of the 4 markers and
follow the on screen instructions to apply the glue to all 4 benches. When
you have glued them all, watch the not so much funny cut scene of the Jock
getting glued to the bench.
Nerd Agent 3: This marker is up near the entrance to Harrington House, and
for reasons that will soon become apparent, this task was appropriately
assigned to Algie "Pee-Stain". He needs you to take a leak in the Jocks
drink cooler. The cooler is in the gym down in the lower area close to the
locker rooms, so go there and prepare to dance. Once you've danced and you
are alone with the cooler, walk up to it and follow the instructions to pee
in the cooler. When you've finished and given it the last shake, watch the
cut scene to see how fast a Jock can puke.
Nerd Agent 4:

The next agent is on the walkway that goes to the Auto Shop.

(I never used this walkway until now) It's on the opposite side of the
fountain from where the last agent was. This agent will hook you up with
some marbles and wants you to spread them around the football field. Take
off for the three new markers that appear evenly spread across the football
field. As you would expect by now, you're probably going to have to dance
somewhere along the way. Stand in each of the yellow markers and toss out
a bag of marbles. When you've done this in all three spots, you'll get to
see what happens when you try to play football on marbles.
Nerd Agent 5: This final agent will be standing by the fountain. He wants
you to hack the scoreboard so that it displays a special message for the
team, so go back to the football field. The control panel for the scoreboard is on the opposite side of the field. I found that if I walked around
the outside of the field to the west (toward the Jock Clubhouse) and
stayed close to the wall, I was never asked to do a dance, so if you get
lucky like that, good for you, but standby 'cause its about to hit the fan.
Get to the control panel and walk into the marker. Follow the on screen
instructions and you'll get the cutscene of your final misdeed. I'll let
you enjoy the message yourself and not ruin it by typing it here. I hope
you had fun, because that is the end of this mission, and you are automatically thrown into the next mission . . .and yes folks, that does mean the end
of Chapter IV is forthcoming this time.
9.

Jock Boss --

Unlocks Chapter V
Unlocks new area Blue Skies Industrial Park
Unlocks mission 'Making A Mark'
Nerd respect +10
Jock respect +100
This 'boss battle' looks more intimidating than it is (but then I found the
entire game to be a little too far on the easy side -- thats another story).
It's you in your Mascot outfit on the field against four football players
in full gear, Ted and three of his minions. Ted will start throwing
footballs at you. They are real easy to dodge, but don't run too far away
from them, because you need them. They are loaded with firecrackers, and
yes, they were lit before they were thrown to you. Lucky for you, they have
fairly long fuses, giving you enough time to pick up the ball, target one of
Ted's linemen and throw it back to take out them out. When all three linemen are down, Ted will move back more, obtain two more linemen and one of
the downed linemen will get up and join him, leaving you in the same predicament only further down the field. Follow the same procedure to take out
the linemen, only this time, watch for a couple of players that will rush
you from the side of the field. Fight them if you must, but be sure not to
get caught up in a brawl near one of Ted's loaded footballs. Take out the
next three linemen and Tad will make his final move back to the end zone.
Repeat the procedure from the last time until Ted is the last man standing.
When that happens, run straight toward Ted and hit the square button just
before you get to him. You will tackle him with full force and take him
down with the one hit. Celebrate the greatness that is you for defeating
the Jocks and completing Chapter IV.

*****B.

1.

Side Missions*****

Here's To You, Ms. Phillips --

Available 3:30 pm to 7:00 pm

Unlocks side mission 'Galloway Away'


Reward $50
Go up to the Art Classroom when this mission is unlocked and enter the
marker to trigger this mission. The flirtatious Ms. Phillips is preparing
for the date and our hormonally challenged character is left with the
impression that the date is with him. Ms. Phillips would appreciate it if
you would go gather some of her things so she can finish getting ready. A
Greaser named Peanut is creeping around spying on your conversation, but he
makes himself largely unimportant during the remainder of the mission. This
mission is very similar to 'Cook's Crush' in that all you have to do is ride
around and pick up three items and bring them back. Fortunately this time,
the person you are doing it for is much more attractive. You have to pick
up her dress from the clothing store in Bullworth Town, then head over to
Old Bullworth Vale to pick up her bottle of perfume and her Pearl Necklace
(Yeah, Rockstar was kind of pushing it with that reference, but if you're
old enough to get it, then you're probably ok). It's a timed mission but
the time is pretty generous as long as you plan out a route on your map
ahead of time. At all three stops, Peanut will be there when you exit the
store to slow your progress, but if you park close to the doors before you
go in, when you exit you can just hop on your bike and ride away without
incident. Just enter the next store as quick as possible, because he
doesn't follow you in. Grab the last item and head back to the school to
give them to Ms. Phillips. I finished this mission with more than half of
the time left if that gives you an idea how generous the time is. Watch the
cut scene and be disappointed to see that fine piece of pixelated woman take
off with the school drunk.
2.

Galloway Away --

Available 8:00 am to 7:00 pm


Unlocks side mission 'Cheating Time' (Available in Chapter V)
Reward $60
Begin this mission by going to the English Classroom in the main school
building. Apparently Hattrick has convinced Galloway to check himself into
the Nut House to dry out. Hattrick also left instructions that Ms. Phillips
was not to be allowed in to see him. She tantalizingly suggests that you
should go and rescue him. The quivering in your pants suggests that you
will do just that and she tells you to meet her outside the Asylum. Grab a
bike at your first opportunity and then take your pick of how you want to
get there. The shortest way, by far is the tunnels through the mountain
behind the observatory. Either go to the football field and follow the path
past the observatory to the tunnel entrance, or if you time it right, you
can bunny hop the broken part of the wall to the right of the library to get
to the path you took to the observatory in 'Stronghold Assault'. Either way
get to that tunnel and just follow the markers until you come out on the
other side at the Asylum. On cue, Ms. Phillips pulls up in her car and
tells you to sneak into the Asylum and get Mr. Galloway out and have him
meet her at the gate. As you face the gate to the Asylum, go to your right
and run around the fence around the outside of the Asylum. The yellow
marker will lead to you a tree on the back side. Climb the tree, shimmy out
onto the limb and drop down on the other side of the fence. There are
patients and orderlies walking around inside. The patients you can ignore.
The orderlies appear on your radar as red dots as all symbols of authority
do. A cut scene and a patient will let you know what your first task is.
You need to cut the power source to the statue in the middle of the yard.
Crouch down and follow the fence back around the way you came (only this
time on the INside). Be careful not to let the orderlies see you. They
have a pattern to the way they patrol, and give you plenty of time to get
by them. Work your way around until you are behind the building that the
statue faces and you will see a ladder on the back of the building. Climb

the ladder to the roof and stay crouched when you get up there. Do NOT
cross the crest of the roof, or you will be seen and kicked back outside the
fence and you'll have to start all over again. Peek just enough over the
crest of the roof so you can scope the power source (the red light) with
your slingshot and bust that sucker. The patients will lose their minds
(More) and the orderlies will be forced to change their route and take off
to handle the chaos. Climb back off the roof and (still crouching) go back
the way you came to get yourself on the right side of the main Asylum building. Watch the route of the orderly by the front door, and when he turns
his back to walk away from you, creep up to the front door and hit the
triangle button to get inside. STAY CROUCHED when you are inside, as you
are on the other side of a fenced wall and there is an orderly right on the
other side. Even if you move, he can't see you as long as you are crouched.
Move to the blue marker and open the door, creep your way to the next door
and keep an eye on your radar. There is a patrolling orderly in the next
area and a group of orderlies trying to control a hysterical patient outside
of a room door. Galloway is in the last room on the right, past the group
of orderlies. Watching what the patrolling orderly is doing, enter this
area and creep around to the left. Follow along that wall all the way to
the other end of the room and then back over to the right. Galloway's door
will be right in front of you and the group of orderlies will be to your
right, but they will be occupied and won't see you as long as you have crept
this far. Open Galloways door, and enjoy the cutscene where you convince
him to leave with you. The escape is a cut scene, so just watch and enjoy
the end of the mission.
3.

Jock's Challenge --

Available 8:00 am to 11:00 pm


Unlocks Jock Clubhouse save house
You can find this mission at the red marker in the gym. There is not much
too this that hopefully you haven't done at least three times. **SPOILER
WARNING** (I am going to assume at this point that you have completed all of
your classes. If not, do so because near the beginning of Chapter V, you
will be expelled and no longer allowed to attend classes) This is nothing
more than a dodgeball game, exactly the same as you did in Gym class. Win
the game and you unlock the Jock's Clubhouse as a new save (and sleep)
point. It is the building at the west end of the football field.
****************************************************************
V. Chapterh V: The Fall And Rise Of Jimmy Hopkins, Age 15
****************************************************************
*****A.
1.

Main Story Missions*****

Making A Mark --

Available 8:00 am to 11:00 pm


Unlocks mission 'The Gym Is Burning'
Unlocks mission 'Rats In The Library'
Townie respect +25
Jock respect -75
Greaser respect -75
Prep respect -75
Nerd respect -75
You can find this mission in the boys dorm in the hallway. You are the now
the King of Bullworth. All factions are singing your praise - well, there's
always Gary, but he's kind of on his own at this point - and all the gang

thinks it's time you made your mark on history. It's agreed that you are
going to put a great big tag on the front of Bullworth Town Hall. So off you
go. Grab a bike and head into town to the new marker. Find the alley next
to town hall where the marker is and climb the ladder to the roof. At the
top of this ladder, climb up on the ledge and get to the next ladder. When
you get to the top, look for yet another ladder and climb up to the peak of
Town Hall. Go to the mark and lay your tag down. It's not a very positive
statement for your classmates, but it's a statement nonetheless. You have
obviously caused a lot of trouble and your heat meter will show that. It's
not going to drain standing up there, so crawl back down to the alley and
hopefully you left the bike nearby so you can take off and drain away the
heat. When the heat is gone, go back to town hall and take up a position in
front of Town Hall and yank out your camera. Snap a good picture of your
artwork and you'll be prompted to take it back to the dorm. Take the pic
back and meet up with Petey at the dorm and he'll let you know that things
are not well in Bullworth. All the cliques are turning against you, and
Gary seems to be behind it. The mission is done, but the future is not
looking bright for you.
2.

The Gym Is Burning --

Available 8:00 am to 9:00 pm (Apparently, you can plan the fire)


Unlocks mission 'Finding Johnny Vincent' if 'Rats In The Library' is
complete
Reward $30
Jock respect +15
This mission is found at the marker near the gym. At this point in the game
you have very few friends. On the Bullworth campus, you have NO friends, so
travel campus on a bike and avoid EVERYONE if possible, unless you just like
fighting. When you enter the marker, you find out that the gym is on fire
and Mr. Burton blames it on you, of course. It also seems that there are
people trapped inside. Seizing the opportunity to gain back some honor, you
volunteer to go into the gym and get them out. When the cut scene ends, you
are in the gym and there are fires all around you. The cops are on their
way, so this mission is timed. Run to the top of the stairs to the locker
rooms and grab the fire extinguisher off the wall. Go into aim mode and go
around the gym and put out all the fires. Extinguishing one of the fires
will let Mandy escape and she thanks you on the way out. Two students are
trapped under fallen objects. Approach the markers for those objects after
the fires are out and repeatedly press the triangle button to let them out.
For one of them, a fire will flare up blocking his escape, so grab the
extinguisher again and let him out. When the fires are out and everyone has
been saved, you ask Mandy what happened and she says she saw the pyro head
downstairs. Go down to the lower area where the locker rooms are and enter
the girls locker room (on the right). A townie bowls over you and knocks
you to the floor in his escape. The mission ends here.
3.

Rats In The Library --

Available 8:00 am to 9:00 pm


Unlocks mission 'Finding Johnny Vincent' if 'The Gym Is Burning' is complete
Reward $30
Nerd respect +15
Time to earn a little respect back from the Nerds, so head to the marker at
the Library to start this mission. It seems the Library has been overrun
by rats and the Nerds are just too wimpy to take care of it. This mission
is pretty easy and pretty short. Just arm yourself with the slingshot,
keep your shot charged and walk around targeting the rats running around on

the floor of the Library. It is a timed mission, but it is, as usual,


pretty generous, so as long as you keep your shot charged and keep hitting
L1 to target the rats, you should easily clear out the required 20 rats to
complete the mission and earn back at least a little of the Nerds respect.
The $30 doesn't hurt either.

4.

Finding Johnny Vincent --

Available 8:00 am to 11:00 pm


Unlocks side mission 'Townies challenge'
Unlocks mission 'Revenge On Mr. Burton'
Reward $30
Greaser respect +25
Time to get a little Greaser respect back, so head to the tunnel under the
train bridge in New Covington to meet up with Lola. Johnny is missing and
rumor has it that some dudes dressed in Asylum garb snatched him up. You
need to break him out of the Asylum to gain back some points with the
Greasers. The train bridge is probably the quickest route, but use the
route of your choice to return to the Asylum that (hopefully) you broke
Galloway out of. Head to the tree on the back side of the Asylum and drop
your way in as you did before. You should be able to go straight to the
front doors of the Asylum as long as you stay crouched and watch the route
of the patrolling orderlies. Get to the front door and enter the building,
and as usual, stay crouched. This time you have to go THROUGH the block
that Galloway was held on (If you didn't do this side mission, refer to the
side mission 'Galloway Away' in Chapter IV). Watch the path of the lone
orderly in that cell block and sneak around the pillars past him into the
next area. There is an orderly in there, but he is asleep in front of the
TV, so as long as you keep on creepin', he'll never see you. Go to your
right in this room and enter the next cell block. (STAY CROUCHED, NEVER
STAND UP!) Watch the patrol of the orderly in here and again make your way
to that far right cell where Johnny is. His door is locked and he needs you
to get into the control room to open the door. He tells you to grab an
orderlies uniform from the laundry to pull this off. Creep back to the
other end of this cell block and go through the door to the right. There is
a single orderly patrolling in there, and a wall that runs down the middle
of the room. Use the wall to your advantage and creep down to the other
end of the room to obtain the orderly uniform. Once you have it, feel free
to stand up and run to the next marker. Walk up and talk to the orderly and
you'll give him a break. When he leaves his post, go in and activate the
control to unlock Johnny's door. Run to the new blue marker that indicates
Johnny and he will tell you to follow him. The orderlies will be trying to
contain all the rest of the patients that you have just released, so you
should have little problem following behind. When you get to the rec room
(where the orderly was sleeping in front of the TV) all of the gates will
close around you. Look for the one that has no door behind it. Run up to
that gate and repeatedly press triangle to lift it. Use your map to find
your way the rest of the way out of the building. You may or may not
encounter patients along the way that will hinder your escape, but take them
out and don't let them get to Johnny. Johnny has a health meter and it
obviously should not be allowed to drain. The remainder of the path should
be quite clear and once you reach the morgue and step into the yellow
marker, the mission is over and the escape is successful.
5.

Revenge On Mr. Burton --

Available 8:00 am to 7:00 pm


Unlocks side mission 'Smash It Up'
Unlocks mission 'Preppies Vandalized'
Reward $30

This mission is found in Blue Skies Industrial Park in front of Zoe's house.
Step into the marker there, and you'll meet Zoe. she's a hot little redhead
with a large amount of cleavage that seems to have been traumatized by Mr.
Burton. She seems to think you can help her get even with him. she sends
you off to find some bolt cutters behind the Spazz Industries Hardware
store. Follow the marker on your map into the alley and the bolt cutters
will be lying there for your retrieval. Once you have them, meet Zoe in the
park in Old Bullworth Vale. Mr. Burton jogs here every morning and he seems
to have a weak bladder. When you meet Zoe, you'll give her the bolt cutters
and you will be sent off to take care of the other three Port-A-Potties in
the park. Run quickly to the three new markers on your map and watch what
is going on around you. You are also timed, so do this as quick as possible
as the time given for this mission is not as generous as it has been
previously in the game. Use your BRL or your slingshot to destroy the three
Port-A-Potties marked on your map. 3 Charged shots from the slingshot will
destroy each one. Be careful of cops or Mr. Burton as he jogs around the
park or your heat level will rise quite a bit and waste more time than you
have. Once all three Port-A-Potties are destroyed, meet back up with
Zoe where you first gave her the bolt cutters. When you get there, you'll
see that Mr. Burton is upset that he can't get to the closest toilet, and
he ends up having to run to the remaining toilet that you and Zoe have
rigged for him. When he goes inside, Zoe will lock him in. Climb on the
riding lawn mower parked nearby. Turn the mower around so the Port-A-Pottie
is between you and the railing, and ram the toilet over the rail. Enjoy
the rather disgusting cut scene, the $30 and the end of the mission.
6.

Preppies Vandalized --

Available 8:00 am to 11:00 pm


Unlocks mission 'Expelled'
Reward $30
Prep respect +15
Townie respect -25
Go to the gym in Old Bullworth Vale and head up the stairs to your left as
you get inside to reach the marker at the top to start this mission. The
Preps are a little pissed off about their trophies being stolen and they
think you are responsible for it. Of course you attempt to convince them
that you aren't and vow to find out who is to clear your name. Head out of
the gym and over to New Coventry. Go to the yellow marker in an alley where
you run in to a couple of Greasers you think are responsible for the theft.
They convince you that they didn't do it, and point you in the direction of
some Townies at a warehouse in Blue Skies. Head to the new marker and enter
the warehouse. (NOTE: If you did not get all of the Tombstones during the
'Halloween' mission, what remained will be stored in this warehouse. You
don't have to get them now, but note this for future reference so you can
come back and get them.) You are now trespassing, so stay out of sight.
Make your way to the other end of the warehouse and climb the stairs up to
the next floor. Stop near the top of the stairs and turn around. Pull out
the camera and take a picture of the guy stuffing rats into the box. You
may notice, it is the same crate that you saw in 'Rats In The Library' not
long ago. When you have the picture, you'll hear the guys talking about
some other folks burning the trophies down at the docks. Quietly follow
these two guys out of the warehouse. You have a new marker down on the
docks to go to, and I'm not sure why, but I was on a bike and I passed by
the two guys from the warehouse on the way and they never looked twice at
me. Go to the new marker and once again, pull out your camera. Keep yourself out of view, and snap a pic of the Townies burning the trophies. Once
you have that, you can hop on your bike, avoid any fights and head back to
the gym with your proof. They really don't care. Just be happy the mission
is over and you made a couple of bucks and some respect.

7.

Expelled --

Available after a nights sleep after 'Preppies Vandalized'


Unlocks mission 'Busting In, Part I'
This isn't really a mission. It's just a cut scene. Report to the office
in the main school building to start this "mission". Crabblesnitch will
debase you, insult you, degrade you and then talk shit about you just
because it sounds like fun. In the end, you're expelled. You can no longer
attend classes, so if you haven't finished them by now, it sucks to be you.
He can't reach your mom, so he has to let you stay in the dorm, but that is
it. You can't wear the school uniform (like I have!) and you can't go to
class, so basically Bullworth is nothing more than a cot and three hots to
you. Enjoy the rest of Chapter V!!
8.

Busting In, Part I --

Available 8:00 am to 11:00 pm


Unlocks mission 'Busting In, Part II:

Showdown At The Plant'

This mission is found outside the boys dorm. You meet with Petey to tell
him the news of your recent demise and the two of you spend of few moments
debating which of you is more pathetic. Petey believes there is still
something you can do to earn back your respect, you just need the help of
the one guy who is too dumb to know he's supposed to hate you . . .Russell!
Grab a bike and head on up to Old Bullworth Vale to the yellow marker
outside of Russell's garage. When you enter the marker, Russell opens the
garage door and he's inside on a stole police bike! There is a scooter
parked next to him and he tells you to climb on it and follow him. Do this
and take off down the road after him. You have a little bit of heat for not
wearing a helmet, but during the course of this trip over to Blue Skies
Industrial Park it was never an issue for me. Just follow Russell, because
they just have to think riding around on a stolen police bike is a larger
offense. When you arrive at the Spazz Factory, you'll find that the
entrance is barricaded. In typical Russell style, he guns the bike and
plows through the barricade allowing you access to the Spazz Factory. The
mission ends here, and the next mission begins automatically. (No, not yet.
You didn't think the game was going to end that easy, did you?)
9.

Busting In, Part II:

Showdown At The Plant --

Unlocks mission 'Complete Mayhem, Part I:


Townie respect +100

Save Russel'

Russell manages to still be able to walk after his stunt, but when the cops
arrive he beats it out of there. Zoe walks up and tells you that you need
to find the Townie leader, Edgar. She says you can't get to him while the
plants power is out, so you're going to have to get it turned back on. Two
new markers appear on your map to indicate the two switches you have to
activate to turn the power back on. Zoe's health meter now appears on the
right side of your screen and if she gets knocked out, the mission is
failed. That said, never once did Zoe get attacked during this entire
mission for me, so I'm not sure where she is supposed to run into danger.
Through the nearby gate where the first switch is, there are two townies
waiting to give you a beat down. Take them out with long distance scoped
shots from the slingshot, or just go in and beat them down. They aren't all
that vicious. When they are down, go up the short set of stairs nearby and
activate the first switch. Come back down the steps and crawl under the
fallen transformer to get to the next switch. There are two more townies on

the other side of the transformer, so take them down as well and go up
another short set of steps to get to the second switch. When you've taken
care of the second switch, crawl back under the transformer and go back over
to Zoe. Now you've got to follow her over to the Red Star building. She
will be a blue dot on your map if you lose her, but you shouldn't. She will
stop near a barricade and tell you the switch for the security gate is in
the office. Go into the building on the left of the barricade and find the
switch in the far left corner. Press it and head back out to Zoe. Now
follow her again. As you travel to the next point, Zoe will tell you that
to get to Edgar, you've got to get through Omar first. Omar has the key to
the Chemical Plant where Edgar is hiding. During this trip, a townie will
pop out armed with firecrackers. Take him down as quickly as possible,
because you are soon going to need all the health you can get your hands on.
When Zoe stops at the next gate, she tells you to find your way through the
trainyard. You'll leave Zoe once again and head back the way you came.
Work your way amongst the train cars until you find the track switch that is
now indicated by the latest yellow marker. Activate the switch and one of
the train cars will rotate. Another marker will appear on your map
indicating another track switch, so make your way to it and activate it to
rotate the car once again. You will now be able to get into an alley. Be
aware of the townies on the other side of the barricade as you approach.
They will come after you as soon as they see you, so you'll want to take
care of them as soon as possible. You may be able to get rid of them with
scoped slingshot shots before they even see you coming. Climb over the
barricade and keep going. You'll pass by Zoe who is standing on the other
side of the gate. Continue along the walkway and be ready to take out two
more Townies along the way. Make your way around the building to eventually
reach the switch. Activate it and Zoe will be able to get in. Turn around
and jump over the collapsed section of fence to the road. Go through the
gate and resume following Zoe to the Chem-O plant. There is a sizable group
of Townies standing inside the entrance to the plant, but Zoe provides as a
suitable distraction for them. She'll be just fine, so you don't have to
worry about her. Run past the group and run around the spiral walkway that
leads up to the roof. Arm yourself with something powerful, preferably the
Spud Cannon before you get to the top. When you get up there, Omar will be
there with two buddies. They are all carrying boards, so it's important to
get them taken care of from a distance if at all possible. If not, grapple
with them and try to get a board. Take them all out and when Omar goes down
he'll drop the key that you need to get into the Chem Plant. Head to the
nearby door to enter the plant and walk to the next door to use the key and
begin the battle with Edgar.
It's kinda creepy in here and Edgar is going to make you chase him a bit
before you can fight him. He takes an elevator down to a lower floor,
leaving you with your own creativity to figure out how to get down there.
To the right of the elevator there is a ladder, so get on it and slide down
to the bottom. Go to the other end of the short catwalk and drop down to
the chemical cylinders below to get to another piece of catwalk. There is
an automatic camera angle here that is kind of annoying, but maneuver it the
best you can and when you get to the piece of catwalk, drop down and crawl
under some pipes to continue. When you come out on the other side, walk to
the end of the platform and walk carefully across the thin pipe to the
broken catwalk on the other side. Take the ladder down that you find at
the end of this catwalk. You'll now have another thin pipe to walk across
to get to the next platform. It's longer than the last, so just be careful.
If you fall off, you will grab the pipe and you can pull yourself back up by
rapidly pressing the triangle button. When you get to the next platform you
will find another ladder that you can slide down. When you get to the
bottom and move on, you'll get a cut scene and the first half of the fight
with Edgar will begin. Get ready for a good fight because this is by far
the hardest battle in the game, harder even than the final battle. Edgar
will rip a pipe off the wall, a BIG one and start to come after you with it.
There is a panel lying on the floor that you can pick up and use as a shield

by pressing L1 to avoid Edgars attacks. After Edgar swings the pipe, he is


momentarily tired, so use this opportunity to smack Edgar with the panel a
few times to wear him down. If you drop the panel, or it gets destroyed
after a number of blocks, there are more panels on the wall you can grab
indicated by yellow arrows. When about a third of Edgars health is worn
down, he will run away and head down a set of stairs. Wait for the steam to
subside and follow him down. Edgar will meet you with the pipe once again,
but to even the odds a bit, you can now grab a pipe of your own off the wall
which are indicated by yellow arrows. Apparently you are in better shape
then Edgar, so start pounding the hell out of him with the pipe. Don't give
him a chance to swing back, just keep on pounding. If he gets a shot in,
he'll do considerable damage to you, so just don't let him. Keep pounding
him with the pipe. If you lose it, just run and grab another one off the
wall. Beat him down until his health meter is empty. When the battle is
over, the mission is finally complete and you learn the truth behind the
entire plan. Gary is responsible for the whole mess, and now that you have
earned Edgar's respect, he agrees to help you take down Gary.
10.

Complete Mayhem, Part I:

Save Russell --

Available 8:00 am to 7:00 pm


Unlocks mission 'Complete Mayhem, Part II:

Bullworth Academy'

Go to Zoe's house in Blue Skies Industrial Park to find the marker for this
mission. Zoe tells you that Bullworth Academy has broken out in a riot and
everyone is pretty much fighting everyone. You're going to need Russell's
"talents", but he's hiding out in the slaughterhouse because the cops are
after him for the motorcycle theft. Head to the new marker on the map near
the Power Plant entrance. You see a couple of patrol cars and cops there,
but until you pass through the entrance, you have nothing to worry about.
As soon as you enter, watch the line of sight indicators on your radar to
stay away from the cops, because you are now trespassing. Stay near the
walls furthest from the cops to stay out of their view and quickly get to
the bike that avails itself a short ways in. Hop on the bike if you need it
to escape the view of the cops if you are seen. Follow the route through to
the marker that indicates Russell. When you get close to the slaughterhouse
get off the bike, stay to the left side wall to avoid the gaze of the cop
and get to the open door of the slaughterhouse. When you get to the door,
sprint on in and meet up with Russell. He smells like MEAT! Yummy! Now
it's a short run as you follow Russell to the main gate. When you've run
far enough, you'll get a brief cut scene as Russell snatches you off the
sidewalk to avoid the persuing (and apparently pretty dumb) cops. The
mission is over and the next one begins automatically. (No, not yet,
almost though.)
11.

Complete Mayhem, Part II:

Bullworth Academy --

Unlocks mission 'Final Showdown'


This mission begins outside the now locked gates of Bullworth Academy.
Edgar is there with some buddies and with Russell's words of wisdom, you
convince your new friends to help you take back Bullworth Academy. The
locked gate proves little match for Russell and the mayhem begins. At this
point you are on the campus and the whole place is in chaos. Ignore the
fights all around you. You need to get to the leaders of all the cliques
to stop this disaster. Russell travels with you as you head to the four
new markers on your map. They are as follows and can be done in any order
you choose:
The Greasers: Johnny VincentJohnny is the closest. He's taken control of the girls dorm and is inside

vandalizing it with two buddies. Russell fights with the two buddies as
you and Johnny face off. It's pretty much just a normal fight, so use all
of the fighting moves you have learned to take Johnny down pretty quickly.
When he is down, help Russell take out the other two and you've accomplished
your first objective for this mission. Russell has a health meter that you
can not allow to drain during this mission, but he's a beefy son-of-a-gun
so he tends to hold his own pretty well. Just keep an eye on the meter as
it may start to drain as you near the end of the mission.
The Jocks: TedThe Jocks hate knowledge, so they are over trashing the Library. Enter the
Library to find Ted and two of his cronies vandalizing the place. The idea
is the same here as it was with Johnny, only this time two of the jocks have
bats, so you should focus first and foremost on getting one of those bats
in the interest of both yours and Russell's health. Pull this off and give
these three the beat down they deserve, and objective #2 is complete.
The Preps: DerbyThese guys are pretty lame because they aren't destroying anything. They
are just hanging out at Harrington House being full of themselves. The
fight these three give you is not so much lame. Remember that these guys
are boxers, so their punch packs -uh- a punch. Take out Derby as quick as
you can and rescue Russell from the other two before he takes on too much
damage. At this point, Russell's health meter was down in the yellow, so
keep an eye on him for the final fight, but I saved the Nerds for last so
there isn't a whole lot to worry about. When the three Preps are down, the
objective is complete and you can move on to the last clique. . . .
The Nerds: EarnestThese morons are starting fires in the gym again. (Guess they didn't learn
anything after you had to RESCUE them the last time) Earnest is all geeked
out in his military garb and bandana and his two buddies are just --well,
they're just Nerds. Earnest needs convincing that Gary is not the answer
to his problems. So you and Russell proceed to give them a good pounding.
When you have these three beat down and "convinced", you have completed this
final objective.
Now you have to head to the main school building to meet up with Edgar. The
only door that is open is the front door, so run around to it and enter the
school. When you get in, Edgar takes off to further help some people and
you get ambushed by some prefects Gary has inducted into his "circle of
friends". They knock you down and take all of your weapons, including your
slingshot, so you are left with nothing but your wits and your fists.
Russell comes to your rescue and chases off the prefects. Gary entertains
you over the school loudspeaker with his delusions of grandeur and when he
is finished, you find yourself on some scaffolding high up on the outside
of the school building. The chase here is kind of repetative, but there are
some things to watch out for along the way. You will have to tip toe your
way across a couple of planks and climb a few ladders as you chase Gary up
the building. You're not fighting Gary yet, so don't rush yourself. Gary
will throw bricks at you as you cross the planks. You got stripped by the
prefects, so you've got nothing to throw back so don't even try. Sometimes
the bricks will hit you, sometimes they won't. When they do, you'll be
knocked off the plank, at which point you will automatically grab it and you
have to rapidly press the triangle button to pull yourself back up. Each
time you get close to Gary, he will move further along this harrowing path.
As you climb the ladders, Gary will attempt to dump wheelbarrows full of
bricks down the ladder as you climb. You see him doing it and you've got
plenty of time as you are climbing to push the left analog stick either to
the right or left to stay out of the path of the falling bricks. When you
reach the top of the building, you'll be up near the school bells. Walk
carefully through them because as you approach them, some of them will fall.
When you pass through the other side of the bells, you have Gary trapped at

the edge of the building. Enjoy the cut scene as you grab hold of him and
fall off the edge. The mission ends here, and the final battle begins.
(Yes, you're finally at the end of the game!)
12.

Final Showdown --

Unlocks Chapter VI: Endless Summer


Respect +100 from all cliques
For a final fight, this was kind of weak. Your on a scaffold on the side of
the building. There's not a lot of room to move around, but fortunately,
Gary can't fight worth a damn. Use your vast collection of fighting moves
to beat down Gary's health meter. When about a third of his health is
drained, he'll grab you in a grapple and attempt to talk to you. Repeatedly
press the triangle button to break the grapple and the scaffold will
collapse and you'll find the two of you on yet another scaffold below.
Repeat the procedure outline above and you'll drop two more times before you
finally drain Gary's health meter. The final fall will drop you through the
glass ceiling of Dr. Crabblesnitch's office where the final cutscene begins.
Watch as you untie Dr. Crabblesnitch and earn back the respect of the school
and it's inhabitants. Enjoy the moving moment as all the cliques gather
outside the school to revel in the greatness that is Jimmy Hopkins, and the
newly reinstated Bullworth Academy student, Zoe plants a wet one on you.
Roll Credits and Congrats!

*****B.
1.

Side Missions*****

Cheating Time --

Available 8:00 am to 7:00 pm


Reward $60
Enter the marker in the school parking lot near the abandoned bus to trigger
this mission. You find Galloway hitting the bottle once again. He blames
his indiscretion on Hattrick's crusade to get him fired for drinking. He
also lets you in on the secret that Hattrick has been selling tests to the
rich students on the side. You decide that you can end Galloway's pain by
exposing Hattrick's misdeeds. You need to get photos of this act, so first
head to the yellow marker at the Auto Shop and crawl up on the roof. Peer
over the edge to see the Prep selling tests to some Greasers. You are timed
so take a picture that includes the Prep and all the Greasers. Move on to
your next target. Go over and enter the gym that has the pool in it. (If
you go in to the wrong gym, you can just take the tunnel down by the locker
rooms to go over to the other side) Go up to the marker at the top of the
bleachers. When you get there, the Prep will enter the gym and sell some
more tests to some Jocks. Again, capture a picture of this transaction.
Now it's time to get the final, and most telling of all the pics. Climb up
the ladder on the outside of the gym and then drop down into the grass on
the other side of the wall. Walk around to the new marker in this area,
zoom in on the Prep and Hattrick exchanging the cash until you have a good
shot and snap the pic. Objectives complete! Now hightail it over to
Galloway with the evidence and enjoy the cut scene as Hattrick gets fired!
2.

Townies Challenge --

Available 8:00 am to 1:00 am

Unlocks Townies Clubhouse save house


You can find this challenge at the red marker in Blue Skies Industrial Park.
Enter the marker to go into the clubhouse and begin this challenge. Much
like the Jock Challenge, this is nothing more than an extended fight. Take
down the first set of Townies as quick as you can without taking too much of
a beating. When the first three are down, three more will come in, so
protect yourself as best you can and take these guys down as well. At some
point during the fray, you'll probably end up snagging the G&G Card that is
in here as well. When all the guys are down, the mission is over and the
crappy new save house is yours.
3.

Smash It Up --

Available 7:00 pm to 11:00 pm


Unlocks Zoe as a girlfriend
Reward $60
Find this mission in the yellow marker in front of Zoe's house in Blue Skies
Industrial Park. Zoe has an idea for a little fun tonight. Just down the
block from Zoe's house is Spencer Shipping. Follow her to the warehouse and
enter the door. You find when you get inside that this company belongs to
Tad's father. You and Zoe are going to have a little competition. You are
going to see who can cause the most damage. A damage count will begin at
the top of the screen, and you can see that Zoe takes off with a vengence.
Grab a weapon if you can find one (there is a bat behind the counter in the
office) and start smashing everything you can find. The trick is to find
the most expensive stuff. Find a ladder at the end of one of the racks and
climb up to the top of the shelves. There are expensive statues and things
up there that will help you rack up some damage. Use your Spud Cannon or
BRL to destroy the items you can't reach. Smashing glass items seems to
rack up some good damage as well, such as aquariums and large windows. If
you run out of things to smash, go upstairs to find some more items. Zoe is
going to top out around $3000 in damage. If you come out ahead, it is going
to be close, but if you're sure to climb up and get the expensive stuff at
the beginning, you should come out ahead. Win and you'll have Zoe as a new
girlfriend and an extra $60 in your pocket. NOTE: When this mission is
over, if you didn't smash all the tombstones on Halloween in Chapter I, this
is where they are stored so you can smash the rest of them.
****************************************************************
VI. Chapterh VI: Endless Summer
****************************************************************
This is not a chapter like the others. In Endless Summer you are now
allowed free roam to complete any side tasks that you may have missed during
the course of the game. It's all up to you from here, so have a good time!
****************************************************************
VII. Classes
****************************************************************
Your classes will run on a three day repetetive schedule. After completing
a class, it will still continue to appear, but it will appear as a gray icon
indicating that you have finished it instead of an orange icon. All classes
have 5 levels that must be passed in order to achieve 100% completion of
the game and each level unlocks different upgrades which all be covered
below. You are considered truant if you are later than 30 minutes for any
class, but you can arrive for the class and still get in anytime during the

two and a half hour time period that class is in session.


as follows:

The schedule is

Day 1 Chemistry (9:00 am to 11:30 am)


English (1:00 pm to 3:30 pm)
Day 2 Art (9:00 am to 11:30 am)
Gym (1:00 pm to 3:30 pm)
Day 3 - (These classes do not unlock until Chapter II)
Shop (9:00 am to 11:30 am)
Photography (1:00 pm to 3:30 pm)
***Class Descriptions***
A.

Chemistry --

Chemistry class will appear on the first floor of the school building on the
west end of the building. Enter the marker to begin class anytime between
9:00 am and 11:30 am. This class is a basic "push the corresponding button"
task similar (but easier) than the "Dance Routines" you had to do with your
girlfriends in GTA: San Andreas. Just push the button indicated on the
screen as it passes through the box. Each level of the class adds some new
buttons on the controller, making it increasingly more difficult, but if you
have been playing PS2 games for years like most of us, you shouldn't have
any problems getting through all 5 of these levels.
The rewards for each level are:
Level
Level
Level
Level
Level
B.

1
2
3
4
5

Ability to make Firecrackers on the chem set in your dorm room


Ability to make Stink Bombs on the chem set in your dorm room
Ability to make Itching Powder on the chem set in your dorm room
Get full ammo for all of the above on your chem set
Unlimited use of chem set (No longer once per day)

English --

English class is located on the first floor of the main school on the east
end of the building. Each class will give you a set of scrambled letters
that you must use to make as many words as possible in the allotted time.
There is a percentage gauge at the top of the screen that starts off red.
Create words with the letters given as quickly as possible and when you have
made enough to turn the percentage gauge green, you have done enough to pass
the level. To make this easy on you, here are the letters given and the
list of words that will get you through each level:
Level 1 - L E W M L O
ELM
LOW
MELLOW
MEOW
MEW
MEWL
MOLE
MOLL

MOW
OWE
OWL
WELL
WOE
Level 2 - H S G F T I
FIG
FIGHT
FIGHTS
FIGS
FISH
FIST
FIT
FITS
GIFT
GIFTS
GIST
HIS
HIT
HITS
IFS
ITS
SHIFT
SIFT
SIGH
SIGHT
SIT
THIS
Level 3 - S L E M S I
ELM
ELMS
ISLE
ISLES
LEI
LEIS
LESS
LIE
LIES
LIME
LIMES
MESS
MIL
MILE
MILES
MISE
MISS
SEMI
SLIM
SLIME
SLIMES
SLIMS
SMILE
SMILES
Level 4 - R A N Y C O
ACORN
ANY

ARC
CAN
CAR
CARNY
CAY
CON
CORN
CORNY
COY
CRAYON
CRONY
CYAN
NARY
NAY
NOR
OAR
ORCA
RACY
RAN
RAY
RAYON
ROAN
YARN
YON
Level 5 - G A E D R G
AGE
ARE
AGED
DAG
DAGGER
DARE
DEAR
DRAG
DREG
EAR
EGAD
EGG
GAD
GAG
GAGE
GAR
GEAR
GRADE
RAD
RAG
RAGE
RAGED
RAGGED
RED
READ
The rewards for each level are:
Level
Level
Level
Level
Level
C.

1
2
3
4
5

Art --

Apology Bonus, talk your way out of fights more easily


Social Bonus, better taunts
Ability to apologize to prefects for minor infractions
Social Bonus, even better taunts
Ability to apologize to police for minor infractions

This class is located on the second floor of the main school on the east end
of the building. The lovely Ms. Phillips will begin the class and you will
be given a "complete the painting" game. The object is to draw boxes with
your paintbrush to uncover the hidden picture. There will be "enemies"
moving around the canvas as well to stop your progress. Trapping the
enemies inside a box you have drawn will blow them up. Having an enemy
cross a line you are drawing while it is in progress will blow YOU up. You
only have 3 lives before the class is failed. You will also encounter
"power ups" to help you with your progress in this game.
Enemies are:
-Floaters (red or gray erasers) - these move around the unexposed areas of
the canvas and are very much attracted to any line you are drawing.
-Crawlers (scissors) - these move along the border of the canvas and any
lines you have drawn. If they reach your brush, you lose a life.
-Exploders (read and gray striped eraser) - If anything hits this stationary
enemy, it explodes and anything in its blast radius is taken with it.
Power Ups are:
-Speed (green thumbs up symbol) - Touching this will increase the speed of
your brush.
-Reverse Brush (double blue arrow) - Touching this will reverse the direction
of your controls temporarily.
-Clear Enemies (black bomb) - Touching this will explode the bomb and any
enemies in its blast radius will be destroyed.
-Freeze (green hand) - Touching this will freeze all enemies in place.
This class can be frustrating, but follow a couple tips here and you should
complete this class pretty quick.
Don't try to make huge boxes; keeping them small will help you get more
completed without getting interrupted.
Don't chase power ups unless you are close to them anyway; often the chase
to the power up will get you in trouble.
The Freeze power up is probably the most valuable thing you can catch in
this task. It gives you a considerable amount of time and you can get large
chunks of the canvas uncovered as well as trap many enemies in boxes while
they can't move.
The rewards for each level are:
Level
Level
Level
Level
Level

1
2
3
4
5

25% Kissing Bonus


50% Kissing Bonus
75% Kissing Bonus
100% Kissing Bonus
Ability to kiss without having to give a gift first.

A kissing bonus gives you extra health, over and above your 100% meter.
D.

Gym --

This class is triggered in the boys locker room in the lower part of the

gym. This class is the first one you will encounter in which every class is
NOT the same. There are two types of classes; wrestling and dodgeball.
-Level 1 is wrestling and is quite simple. You are up against an opponent
who is rather reluctant to fight back. All you have to do is follow the
onscreen instructions to perform the wrestling moves they describe. Perform
the move correctly a couple of times, and you will move on to a new move.
Repeat the procedure until both moves are learned and the class is complete.
-Level 2 is
a member of
the grapple
offense and

dodgeball. When the game starts, you will be in a grapple with


the other team for the ball. Press triangle repeatedly to win
and claim the ball. When you have the ball, you are on the
the controls are:

X button to throw
circle button to jump
square button to pass
Your throw is automatically aimed at the closest opposing team member and
the best way to hit them on the first shot is to combine a jump and a throw.
Hit the circle button to jump and at the peak of the jump, hit the X button.
In all likelyhood, your target will go down and if you were directly in
front of them, the ball will bounce back to you. If not and the other team
gets hold of the ball, you are now on the defense and the controls are:
x button to catch
circle button to dodge
square button to change which player you are controlling
Get control of whichever player is closest to the opponent with the ball and
move back away from him as far as possible. Use the X or circle to catch or
dodge his throw. (Dodge is your better option, the catch is difficult to
pull off) If your player gets hit and the ball stays in your area, control
one of the other players and try to grab it before it goes out and the other
team gets control again. As each player is hit, they are "out" and will
take up a position around the outside of the opposing teams area. They are
still playable as you will be able to use them to grab the ball when it is
outside of the playing area and to throw at remaining opposing team members.
The match is finished when you have successfully knocked all three of the
opposing players. There will be three matches in each level, and you must
win two of them to pass the class.
-Level 3 is again wrestling. The procedure is the same as Level 1 gym only
this time you will learn 4 new moves. Complete them all and pass the class.
This is again, very easy.
-Level 4 and 5 are both dodgeball again.
2.

Same exact thing you did in Level

The rewards for each level are:


Level 1 - Head Butt, 1-Charge Combo & 3 Hit Charge Combo learned
Level 2 - Accuracy with all weapons improved
Level 3 - Grapple Takedown, Knee Drop Takedown & 3 Hit Combo Takedown
learned
Level 4 - Accuracy with all weapons improved some more
Level 5 - Accuracy with all weapons improved some more
E.

Shop --

This class is found in the Auto Shop building, of course. The quickest
route to get there is to crawl over the break in the wall just to the

southwest of the main school building. This class is similar to chemistry


only the icons wont be moving across the screen. You will have two types of
control inputs to do as the icon is displayed on the screen. Watch the
bottom middle of the screen and you will either get an analog stick instruction or a button instruction. When you get an analog stick instruction,
quickly and deliberately rotate the left analog stick in the direction
indicated until the icon fades away. This task is quite particular and you
may find yourself failing the task frequently with this instruction even
though you believe you did the movement absolutely right. The other input
is the button instruction. This one rarely misses, and all you have to do
is repeatedly push the indicated button until the icon fades. The button
sequences are not random, so you can plan ahead and already have the analog
stick tilted so as not to miss the input. The sequences for each class are:
Level
Level
Level
Level
Level

1
2
3
4
5

CW (Clockwise) rotation, X button, Counterclockwise Rotation (CCW)


CW rotation, square, X, CCW rotation
CW rotation, X, CW rotation, square, CCW rotation
CCW rotation, X, CW rotation, square, circle, CW rotation
circle, triangle, CW rotation, X, CCW rotation, square, circle,
CCW rotation

The rewards for each level are:


Level
Level
Level
Level
Level

1
2
3
4
5

BMX bike
Retro BMX bike
Green Racer BMX bike
Blue Bomber BMX bike
Flame Job BMX bike

The last bike you have acquired can be found in any bike garage you have
access to, the closest one being the red garage door in the school parking
lot near the abandoned bus.
F.

Photography --

This class is held in the same room as the Art class, as it is also taught
by Ms. Phillips. This class is unlocked after completing the mission
'Hattrick vs Galloway'. Each class is a little bit different, so here goes:
-Level 1
After the opening cut scene, 5 yellow markers will appear on your radar
indicating the 5 banners you must take a picture of. They are located:
1.
2.
3.
4.
5.

Above the main entrance of the school building


On the inside of the archway to the girls dorm
Over the doorway to Shop Class
On the dome on top of Harrington House (Prep Dorm)
Over the main entrance to the Library

Equip the camera (R2 and L2 to scroll through your weapons inventory).
Press up on the D pad to look through the viewfinder and move around with
the left analog stick. Zoom in or out by pressing up or down on the D pad
and get the banner in your picture. When the frame around picture turns
green, you have a good shot. Press R1 to snap the picture, then triangle to
exit back out and move on to the next banner. When you have all the
pictures, return them to the Art Room.
-Level 2
All you have to do here is take pictures of any three students. You don't
have to go far to get them and you will learn how to "quick shoot" a picture

which will come in handy later when you are collecting yearbook photos.
When you have the camera in your hand and you are just walking around, you
can target a student by pressing L1. The student will pause for a moment
and when they do, press R1 to snap the picture. Just walk around the school
building and snap three students to quickly complete this class. Return to
the classroom to turn in the photos.
-Level 3
This mission increases in difficulty a bit as the intended subjects are not
as clearly defined. You must take four pictures of either hobos or dogs
found in New Coventry. This mission is also timed, leaving you with a
limited window to pull this off. Grab a bike and head to the yellow marker
now appearing in New Coventry. Now just run around looking for your
subjects. Dogs are few and far between, so I would recommend that you just
focus on finding hobos. If you are not yet on good terms with the Greasers,
you may find some trouble that way as well. Snap four pics of hobos as
quick as you can find them using the "quick shoot" method, and hop back on
your bike to get the pictures back to the classroom.
-Level 4
This mission is timed as well, but at least the subject is a little more
clearly defined than it was in level 3. You have to take 5 scenic pictures
in various places around the map. All you have to do is go to the marker
indicated on the map, view your subject through the viewfinder, zoom in or
out on the subject until the frame turns green and snap the picture. Move
on to the next marker until you have all 5 pics. The locations are:
1.
2.
3.
4.
5.

Bullworth Dam
The Main School Building
The Carnival
The Lighthouse
Bullworth Church

When you have all the pictures, quickly return to the classroom before the
timer runs out.
-Level 5
This mission is timed as well, but pretty easy to pull off, not to mention
DAMNED funny if you haven't been here yet. You have to take a picture of
all 6 freaks at the Carnival Freak Show. Grab your favorite mode of
transportation and head to the Carnival in Old Bullworth Vale. Buy a ticket
to enter the Carnival and pass through the gate. Go straight ahead and take
a right at the Big Squid ride and follow the path that leads north from
here to the Freak Show entrance. Enter the Freak Show and proceed along
the winding hallway, stopping at each window (and one boxing ring) to take
a picture of each freak. The required (and only) freaks are:
1.
2.
3.
4.
5.
6.

The
The
The
The
The
The

Skeleton Man
Siamese Twins
Fat, Bearded Lady
Midget Wrestlers
Insane Painted Man
Mermaid

Get all 6 pictures and take them back to the classroom before the timer runs
out to complete the class.
The rewards for each level are:
Level 1 - Photo Album (you can save 5 photos on your PS2 memory card)

Level
Level
Level
Level

2
3
4
5

Unlocks Yearbook side task


Extra Photo Album (you can now save 15 photos)
Digital Camera
Double Carnival Tickets (Winning games at the Carnival will now
award you twice the amount of max tickets)

After completing this class, you should have completed all six of the
classes included in the Bullworth curriculum. Complete level 5 of all six
classes and you will unlock the "Graduation Hat" in your wardrobe. Classes
that you have completed will still appear on your map at the appropriate
times, but you will no longer be required to attend and you won't get in
trouble for Truancy while not there. By the same token, failing any three
classes during the course of the game will award you the "Dunce Hat" in
your wardrobe.
****************************************************************
VIII. Side Tasks
****************************************************************
*****A.

Carnival Games*****

As soon as you begin Chapter II, the Carnival is open for your enjoyment.
To get to the Carnival, go straight across the bridge from Bullworth Academy
to Old Bullworth Vale. Keep going straight all the way until you go through
a tunnel and come out on the other side at the gate of the Carnival. Buy
a ticket at the booth, and you will be allowed access through the gates on
your right. There are four games here that you can play, and winning them
will award you tickets, which you can use to buy items at the souvenier
Tent. It is required that you win tickets at all four games to achieve 100%
completion of the game. Here are the games you will find and a brief
description of the rules:
1. Strike Out -This will be the first game you see as you walk into the Carnival. It will
be on your right as you pass the Cotton Candy stand. Walk into the blue
marker and buy a ticket to play and the game will begin. The brief flash
of instructions is rather vauge, so I'll clear it up. You will
automatically go into targeting mode and you are given six baseballs. There
are three rows of moving targets in front of you and they are moving very
quickly. The targets are:
Catchers Mitt - hitting this gives you a free ticket to play again later
Umpire - hitting this ends the game, no matter how many balls you have left
Batter - hitting this gives you a "Walk", and you can continue the game
Catcher - This is the one you want. Hit three of these to win the game.
Once you've hit a catcher in a row, the entire row will disappear and you
will have to move on to the next row. Hit all three catchers and you will
be rewarded with 3 tickets.
2.

High Striker --

From the Strike Out game, walk into the next area under the "RIDES" archway
and look immediately to your left to find the High Striker. This is the old
school "hit the lever with the giant hammer and make the bell ring" game and
by far the easiest way to gain tickets. Walk into the marker to play this
game. When this game starts, just hit "X" repeatedly to swing the hammer
down onto the lever. If you hit the button rapidly enough, you will ring
the bell. If you don't, it may not go all the way to the top. If you reach

the 70 mark you get 1 ticket, the 80 mark you get 2 tickets.
and you get 3 tickets.
3.

Ring the bell

Splish Splash --

Right beside the High Striker you will find Splish Splash. This game is
what we all know and love as the "Dunker". There is a midget in the tank
sitting suspended above the water. Begin the game and move either the left
or right analog stick to get the reticle moving. This is similar to the
mini-game 'Penalty Shots' in that the reticle moves around the target
randomly. You can influence where the reticle goes, but you can by no means
control it. When the reticle passes over the center of the target, press
R1 to throw the ball. You have three tries. Hit the button in the center
of the target, the midget will fall into the water and you win 3 tickets.
Enjoy the midgets comments throughout the game, and especially after he is
in the water.
4.

The Shooting Range --

A little further along the way from the High Striker and Splish Splash,
you'll come to The Shooting Range. This is probably the hardest to get high
scores on, but if you're good at it, you can get a lot of tickets per game.
It is what it says it is, it's a shooting range. When the game starts you
are holding a cork gun and you are in aim mode with a reticle on the screen.
Move the reticle around with the analog stick and fire with R1. There are
4 targets that will pop up and/or move across the range.
-

Green bottles pop up and down, worth 5 points


Cowboys move side to side, worth 10 points for slow ones, 15 for fast
Sheriff's Badge moves side to side, worth 50 points but it is FAST!
Cowgirls pop up and down, DONT hit these, worth -10 points

Get as many points as you can before the timer runs out.
ammo, so just fire away! Your reward is:
Score
Score
Score
Score
Score
Score
Score

100
140
180
220
260
350
400

You have unlimited

1 ticket
2 tickets
3 tickets
4 tickets
5 tickets
15 tickets
20 tickets

You can see how being quick and accurate at this game can get you a lot of
tickets in a big hurry, especially if you have completed Photography Class 5
and are getting double tickets! That would be 40 tickets a game if you can
break 400!
Now that we've covered all the games and you have all these tickets, you
probably want to know what kind of cheap crap you can buy with them. Well
head on over to the Souvenier Tent across from the Strike Out game and enter
the blue marker to go inside. In this tent, you will see a raised area on
the edge that has arcade games you can play. This raised area has ALL of
the arcade games that are available in Bully, including the game 'Nut Shots'
and this is the ONLY place on the map that 'Nut Shots' is available.
(Getting high score on 'Nut Shots' IS required for 100% completion of the
game.) Step in to the orange marker to start trading in your tickets for
lovely pieces of crap. Here's what you can buy, how many tickets it costs
and where you can find it after you buy it:
Devil Horn Hair Band - 15 Tickets - Will be in your wardrobe
Incredibly Strange Hat - 40 Tickets - Will be in your wardrobe

Clown Pants - 40 Tickets - Will be in your wardrobe


Scooter - 75 Tickets - Will be in your bike garage
Clown Shoes - 40 Tickets - Will be in your wardrobe
"I'm With Stupid" T Shirt - 20 Tickets - Will be in your wardrobe
Big Novelty Watch - 10 Tickets - Will be in your wardrobe
Clown Wig - 40 Tickets - Will be in your wardrobe
Beaded Bracelet - 15 Tickets - Will be in your wardrobe
Checkered Party Hat - 20 Tickets - Will be in your wardrobe
Angel Halo Hair Band - 15 Tickets - Will be in your wardrobe
Girlie Car Poster - 10 Tickets - is a trophy found on your dorm room wall
Rock Band Poster - 10 Tickets - is a trophy found on your dorm room wall
Any clothing items you buy in the Souvenier Tent, you will be wearing when
you leave. Enjoy all your new crap!
*****B.

Carnival Rides*****

There are three rides at the Carnival that you can get on. There is no task
involved that you have to complete, you simply have to buy a ticket to get
on the ride and sit back and enjoy the cut scene of the hair raising
experience you will have on the ride. Although there is nothing you need to
do to accomplish this task except get on the ride, it is still required that
you ride all three rides to accomplish 100% completion of the game. The
rides are:
The Big Squid -This will be the first ride you come to as you pass through the "Rides" arch
just past the Strike Out game. It will be on your right as you pass through
the arch. By a ticket and you will enjoy the Bullworth Carnival version of
the "Scrambler". When you enter this ride, you will also pick up the G&G
card that is lying on the platform automatically.
Big Canyon Railway -You'll find this ride at the back of the Carnival after you walk past the
Shooting Range Game and the Funhouse. Buy a ticket for this roller coaster
ride and you'll enjoy some good aerial views of the Carnival.
'Round The World -This ride will be on your right as you approach the Freak Show in the north
section of the Carnival. You can't miss this ride because you can see it
from anywhere in the Carnival. It's the big giant ferris wheel. Take a
spin on this ride and again enjoy some aerial views of the Carnival.
*****C.

Arcade Games*****

There are five arcade games which can be found in various places around the
map. Getting the high score is only required for 100% completion in three
of them and I will tell you which ones in their descriptions below:
Future Street Race 2165 -This is the first arcade game you will run across as it is in the rec room
of the boys dorm. It will say "Out of Order" until you have completed the
mission 'This Is Your School'. It is a simple top-down view racing game.
The controls are simple as is the game itself. You are in a space vehicle
on a race track against three other competitors. When the race begins,
press "X" to accelerate and steer your vehicle with the analog stick. You
have the ability to fire at your competitors using the R1 button to

temporarily knock them out, but you can be assured they will respond in kind
when they get back behind you. Press the square button to stop and reverse.
There are three races you must win to complete the game on three different
tracks. Each track has a shortcut that can earn you a considerable lead,
but the shortcuts are blocked by a power barrier that intermittantly opens
and closes, so you must time your entry into the shortcut to avoid getting
blasted by the barrier. Complete all three races and you complete the game.
Completing this game is NOT required for 100% completion.
Future Street Race 3D -This game is a sit down version of Future Street Race 2165 and can be found
in your Lighthouse save house in Old Bullworth Vale. The races, object and
controls for this game are identical to Future Street Race 2165, the only
difference being that you are now racing in 3rd person view, rather than
top-down. Younger gamers who have grown up playing 3D games will probably
be more comfortable playing this version of the arcade game, while us old
farts who grew up with Atari 2600 will shed a tear of sentimentality at the
first one. (I can't for the life of me remember the name of the game now,
but there was an Atari 2600 game that played exactly like Future Street Race
2165 but without the shooting - that was back in the day before we gave Jack
Thompson anything to whine about.) Again, complete all three races and you
complete the game. This game is also NOT required for 100% game completion.
Consumo -You can find this game in the basement of the Dragon's Wing Comic Book store
in Bullworth Town. This is also your save house if you have completed
'Nerd's Challenge', and if you have completed 'Nerd's Challenge' then you
have also achieved the high score on this arcade game, so don't feel
obligated to read any further on this game. If you haven't completed the
mission, then read on. The concept is simple, it just takes a while to
accomplish the high score. Move your Sumo wrestler around the screen with
your left analog stick and make him eat the good food. The good food is the
rice bowls, fish and apples. Avoid the bad food, which is the darker rotten
rice bowl, the fish skeletons and the apple cores. In addition to this, you
must avoid the blowfish, which take away a life if you hit one (you only get
three lives), and you must avoid the large sumo wrestlers as they make you
bounce uncontrollably around the screen making a collision with a blowfish
or rotten food more likely. As you eat, you gain weight and as you gain
weight, a meter at the top of the screen fills with red. Every 100 lbs
fills the meter to max and then it empties and starts over again. If you
eat rotten food while the meter is empty, you will lose a life. That's
really all there is to it. Beat the score of 1,010 and earn your bounty
and you'll likely never play that damn game again. Beating the high score
in this game IS required for 100% completion of Bully.
Monkey Fling -You can find this game in the Blue Balls Pool Hall in New Coventry, which
is also your save house there if you have completed 'Greaser's Challenge'.
This game is pretty disgusting. This is a shooter along the lines of the
old Space Invaders genre. You are a monkey at the bottom of the screen.
You can only move from side to side and you must wads of your poop to knock
down the bananas hanging at the top of the screen. You get three lives and
10 piles of poop to throw. Spiders also fall from above, so you must also
shoot them before they reach the ground. Catching the bananas that you
shoot down will refill your poop ammo. If a spider makes it to the ground,
they will crawl across the bottom of the screen to get you and if they hit
you, you lose a life. The spiders are only on the ground a short time and
will shortly disappear, but you are better off not letting them get to the
ground as it is pretty easy to get trapped between two of them. The points
you earn come from shooting the spiders, and the score to beat for this game

is 333. Beat the score and you have the top rank. Play as long as you can
survive, but anything beyond 333 is unnecessary. Beating the high score of
this game IS required for 100% completion of Bully.
Nut Shots -If you are the type of player that likes to do things all at once, then the
Carnival Souvenier Tent is the place for you to go for the Arcade Games.
ALL of the games can be found on the raised platform in here, but note that
this is the ONLY location you will find Nut Shots. Nut Shots is a side
scroller where you are a flying squirrel that shoots (what else?) nuts. You
can move your squirrel all around the screen to shoot the incoming enemies
from the right side of the screen. There are three types enemies that will
come after you and shooting a certain number of them brings on the next.
Bees - shoot 10 bees to bring out a . . .
Bat - shoot 3 bats to bring out an . . .
Eagle - worth the most points and takes the most hits to destroy
Avoid the projectiles that the enemies shoot at you and kill them as quickly
as possible. You have three lives, and getting hit by the projectiles or
the enemies will take one away. The Eagle will shoot a salmon at you, and
you cannot shoot the salmon, so focus your attack on destroying the Eagle.
The score to beat for this game is 69,900. Beat the score and you claim the
number one spot in the rankings. Beating the high score for this game IS
required for 100% completion of Bully.
Beating the high score in Consumo, Monkey Fling and Nut Shots will earn you
the title "Arcade Master", and all arcade games will be free from that point
on.
*****D.

Go-Kart Races*****

To begin the Go-Kart series of races, you can go to the ticket booth at the
Go-Kart track anytime after Chapter II is unlocked. The Go-Kart ticket
booth is located inside the Carnival, just to the west of the Freak Show.
Enter the marker there to buy a ticket and begin. There are a total of 8
Go-Kart races to be completed. The first 5 races are at the Go-Kart track
at the Carnival. The last 3 races are street races which will be found at
trophy icons on the map after the first 5 track races have been completed.
Grand Prix Go-Kart Races (At the Carnival) -When you begin the race, you will be seated in your Go-Kart awaiting the
countdown. The controls for the Go-Kart are quite simplistic. Steer with
the left analog stick, "X" button to accelerate, square button to brake, and
pushing square and "X" simultaneously will make you do a powerslide. You
can bump your opponents to knock them into the walls, but be warned that
they can do the same to you and they aren't in the least bit shy about doing
it. In fact, it will often seem to be their primary concern. Get the feel
of each track and try to anticipate the hairpin turns with the aid of your
mini-map. Use the powerslide to navigate the hairpins, and feel free to
use shortcuts across the grass to cut off a little time. Generally, once
you get yourself into first place during the race, it is pretty easy to stay
there as long as you don't run into the walls. Quickly maneuvering the
hairpins will also give you a considerable gap between you and your
opponents, as they don't seem to get through them very well. Note this as
well if you are behind, since this will give you an opportunity to catch up.
Each race is on the same track, but the track is slightly reconfigured for
each race with the use of barriers. The difficulty of each race will
increase slightly, and in the last two races, the number of opponents will
increase. Completing race 1 will unlock the Crash Helmet in your wardrobe,

which you can wear while riding the scooter (that I KNOW you've bought by
now!) to keep from getting in trouble for riding with no helmet.
Race
Race
Race
Race
Race

1
2
3
4
5

3
3
3
4
5

opponents,
opponents,
opponents,
opponents,
opponents,

unlocks
unlocks
unlocks
unlocks
unlocks

Crash Helmet, unlocks Race 2


Race 3
Race 4
Race 5
Go-Kart Street Races

Go-Kart Street Races -These races are found at the trophy icons on your map as they are unlocked
after you have completed the Grand Prix Go-Kart Races.
Street Race 1 - Old Bullworth Vale -The marker for this race is found on the sidewalk just east of the front
doors of the Happy Endings Retirement Home. The path for this race is a
simple track around the retirement home and the outside edges of Bullworth
Gardens. This is a three lap race and you will have 3 opponents. Your path
around town will be clearly marked so you don't go off course and take the
wrong streets. The concept and controls for these races are the same as the
Grand Prix Races, the only difference now is that you will have to dodge
pedestrians and cars. Don't hit any of them as this will alert the police
and having them after you will just make the race that much more difficult.
Cutting corners over the sidewalk is your friend in these races, just be
sure to do it without hitting the pedestrians. Complete the third lap in
first place and you win the race, unlock Street Race 2 and get a monetary
reward of $20.
Street Race 2 - Old Bullworth Vale -The marker for this race will appear on the sidewalk near the Crab
restaurant just north of and across the street from the large pier at the
south end of this part of town. This track is relatively short, but it will
take you through the shopping area of Old Bullworth Vale and around behind
the boxing gym. There are more obstacles and pedestrians to avoid in this
race, making it a little more difficult, but cutting the corners and using
the sidewalks when possible can quickly give you the advantage here. This
race is again three laps, but you have only 2 opponents this time. Win the
race and you unlock Street Race 3 and earn a monetary reward of $25.
Street Race 3 - Blue Skies Industrial Park -The marker for this race appears after you unlock Chapter V. Head straight
in to Blue Skies Industrial Park from New Coventry, straight past the Police
Station on your left and when you get to the next intersection to the south
of the Police Station, look on the corner to your right and you should see
this marker. This is a 3 lap race in Blue Skies that will take you straight
across the back of the factories, north up the west side of the map, wind
you back east through the trailer park and back down to the starting point.
You'll find your most effective shortcuts in the trailer park. You'll only
have two opponents again in this final race, but they will be working hard
to make your life difficult. Finish these three laps in first place and you
have completed ALL of the Go-Kart Races, earn a monetary reward of $30 and
you have unlocked a Go-Kart you can use anytime you want that you will find
parked beside your bike garage in the school parking lot near the abandoned
bus. Given a choice, you'll probably never drive anything else ever again!
*****E.

Bike Races*****

You unlock the Bike Races after you complete the mission 'Beach Rumble' in

Chapter II. All the races are available from 12:00 pm to 11:00 pm. You
will race on whatever bike you drove to the marker to start, or if you did
not arrive on a bike, you will be given one just like your opponents. There
are a total of 14 Bike Races that you must do in order in each of three
parts of town. The path for each race is very clearly and frequently
marked, so I won't go into the details of each individual race except to
tell you the rewards of each and where to find them. The concept is the
same for all of the races. In each race you have 3 opponents. When the
race begins, you repeatedly and rapidly push "X" to pedal the bike as fast
as you can, just like you've probably been doing for most of the game
already. You can throw fireworks and eggs at your opponents, but I don't
recommend it as it usually does nothing more than slow you down. You can
punch your opponents by pushing either L2 or R2 (depending on which side
they are on) but unless they just won't leave you alone, this can slow you
down as well. Just pedal your brains out until you get to the end. Even
if you are on an equivalent bike, you are still always faster than your
competition, so as long as you just focus on pedaling and not wrecking the
bike, you should easily win every time. The races are:
Old Bullworth Vale -The "sign up sheets" for these races are on the side of the Shiny Bike shop
right next to your bike garage in Old Bullworth Vale. Winning each race
will open up the next race in this series of seven.
Race
Race
Race
Race
Race
Race
Race

1
2
3
4
5
6
7

Reward
Reward
Reward
Reward
Reward
Reward
Reward

$20
$25
$30
$35
$40
$45
$50

1
1
1
1
1
2
1

Lap
Lap
Lap
Lap
Lap
Laps
Lap

Bullworth Town -The "sign up sheets" for these races are on the north side of the Shiny Bike
shop in Bullworth Town. Winning each race will open up the next race in
this series of four.
Race
Race
Race
Race

1
2
3
4

Reward
Reward
Reward
Reward

$20
$25
$30
$35

2
2
1
1

Laps
Laps
"Lap" (Just a "start to finish" race north to south)
Lap

New Coventry -The "sign up sheets" for these races are on the wall outside the area that
goes to the Bike Park in New Coventry. There are only two races in this
series.
Race 1 - Reward $30 - 2 Laps
Race 2 - Reward $40 - 2 Laps
Bullworth Academy Championship Race -This is the final race of all of them and will unlock after ALL other Bike
Races have been completed. The "sign up sheet" for this race appears on the
wall right outside the front gate of Bullworth Academy. It is the longest
race and runs from Bullworth Academy through Bullworth Town, New Coventry,
Blue Skies Industrial Park and back over to Bullworth Academy. Complete
this final race and you are rewarded with $50, and a bike helmet and jersey
are unlocked in your wardrobe. The BMX helmet is unlocked in your wardrobe
for completing all the races and the large BMX trophy appears on your dorm

room window sill as well.

*****F.

Lawn Mowing*****

Available 8:00 am to 8:00 pm


This task is classified as a job as it serves no other purpose than a place
to earn some cash. It is marked on your map as a green dollar sign in the
park in Old Bullworth Vale. Go there and enter the blue marker to begin.
The task is what it says it is, mow the grass. Hop on the mower with the
triangle button, hit the gas with the "X" button, brake and reverse with the
square button. Ride on and mow the overgrown grass. This task has three
stages:
First stage - mow at least 70% of the grass to pass the stage and earn $15
OR manage to mow 100% of the grass to earn $25
Second stage - mow at least 80% of the grass to pass the stage and earn $15
OR manage to mow 100% of the grass to earn $25
Third stage - mow at least 90% of the grass to pass the stage and earn $15
OR manage to mow 100% of the grass to earn $25
Completing all three stages of Lawn Mowing will unlock a second location
where you can mow grass and earn larger amounts of cash, however it will not
be accessible until you have unlocked Chapter 4.
Lawn Mowing 2 is found at the first house on the right, directly to the west
of the Happy Endings Retirement Home in Old Bullworth Vale. The task is
pretty much exactly the same except there are four birdbaths in the yard
that you need to avoid. If you hit them, they will break and it will count
against the money you earn. Feel free to run over the Gnome in the yard to
pick up that collectible, it won't count against you. You also earn more
money in this level of mowing. $20 for doing the minimum amount and $40 for
doing 100% in each stage.

*****G.

Paper Route*****

Available 8:00 am to 7:00 pm (Stage 1)


Available 1:00 pm to 7:00 pm (Stage 2 thru 5)
This is another task classified as a job and can be found at the green
dollar sign marker in front of the news stand in Old Bullworth Vale. Enter
the blue marker here to begin this task. This task is also very simple, but
throws a couple of curves at you in the later stages. The basic concept is
this. When the task begins, you are on a bike. Head straight up the street
to the first yellow marker on the map and pick up the papers. From that
point forward, ride the bike around to the new markers that appear on the
map. These new markers are paper boxes, and hitting them will not be as
hard as you think it is going to be. (Remember the old quarter sucking
video game Paperboy? NOT that hard!
. . . .and yeah, I'm that old.) As
you approach the box, simply hold L1 to target the paperbox. When the box
is targeted, push R1 and let the paper fly. As long as there isn't an
obstacle between you and the box, the paper will go right in, every time.
Aren't you relieved? But wait . . .in the later stages you'll be plagued
first by a dog that chases you. He's mostly just an annoyance because he's
too slow and can't catch you, so he pretty much just runs behind you and
barks. You also will run across some egg throwers as you work your way into
Tad's neighborhood and eventually you'll get a nice combination of both the

dog and the egg throwers. The dog is always slow and the egg throwers
always have lousy aim, so you should have much of a problem getting through
this task. With each stage, you earn more customers for the next stage.
Stage
Stage
Stage
Stage
Stage

1
2
3
4
5

*****H.

7 customers
10 customers
14 customers
20 customers
24 customers
Errands*****

There are a total of 50 errands for you to do spread all over the map. Only
30 of them are required to accomplish 100% in the game. Errands are nothing
more than short, simple tasks that a person will ask you to do, and in
return the person will pay you for completing the errand. There is a total
of $980 to be earned by completing all of the errands, so if you need to
make some purchases, this is an easy way to pick up some cash. To begin an
errand, go to the specified location at the specified time and look around
for a person to come up to you and ask you for a favor. When they are there
they will be indicated on your mini map by a blue marker and the person will
have a blue arrow over their head. Target them with L1 and press "X" to
accept the errand. Here is where they can all be found and what they'll ask
you to do:
**Bullworth Academy Campus**
1.

Algernon - 'Escort Algie'

Pays $15
Location - Near his locker on the second floor of the school building
Available - School hours, during non-class time
Task:
2.

Walk with Algie to the library and protect him along the way.

Vance - 'Bog Roll'

Pays $10
Location - Boy's bathroom, first floor of the school building
Available - All school hours
Task:
back.
3.

Get the roll of toilet paper from the janitors closet and bring it
Toss it over the wall of the stall to Vance.

Max - 'Bog Roll 2'

Pays $15
Location - Same place as #2
Available - All school hours
Task:
4.

Same as #2, just for $5 more

Sheldon - 'Blow The Toilet'

Pays - $10
Location - Outside boys bathroom, first floor of school building
Available - All school hours
Task:
5.

Throw the firecracker he gives you in a toilet.

Sheldon - 'Fire Alarm'

Pays $15
Location - Near the stairs in the school building, either floor
Available - 9:00 am to 3:00 pm
Task:
6.

Pull the fire alarm

Casey - 'Locker Stuff'

Pays - $10
Location - Hallway by the principal's office, main school building
Available - Non class hours
Task:
7.

Stuff two kids into lockers

Gloria - 'Locksmith'

Pays - $10
Location - Bottom of the stairs on the first floor, main school building
Available - All school hours
Task:
8.

Break in to three lockers.

Constantinos - 'Secret Admirer'

Pays - $10
Location - Second floor hallway, between the office and Art Room
Available - Non-class hours
Task:
9.

Break into a locker and put in the flowers.

Melody - 'Secret Admirer 2'

Pays $10
Location - first floor, near the English room
Available - Non-class hours
Task:
10.

Exactly the same as #8.


Pedro - 'Takin' Out The Trash'

Pays $15
Location - on the sidewalk between the fountain and main school building
Available - Non-Class school hours
Task:
11.

Stuff three students in trash cans.


Constantinos - 'Egg Girls Dorm'

Pays $10
Location - In front of the boys dorm
Available - 7:00 pm to 11:00 pm
Task:
12.

Hit the outside of the girls dorm with three eggs.


Karen - 'Egg Boys Dorm'

Pays $10
Location - In front of the girls dorm
Available - 7:00 to 11:00 pm
Task:
13.

Hit the outside of the boys dorm with three eggs.


Christy - 'Details'

Pays $10
Location - School parking lot
Available - 7:00 pm to 11:00 pm
Task:

Escort Christy back to the girls dorm.

Protect her from bullies.

**Bullworth Town**
14.

Monson - 'Detective Jimmy'

Pays $25 and "Incognito Hat" in wardrobe


Location - In front of Town Hall
Available - 8:00 am to 7:00 pm
Task:
15.

Monson is a cop and he wants you to take a photo of a dirty cop.


Otto - 'Water Balloons'

Pays $20 and Water Balloons unlocked


Location - In an alley just north of the Shiny Bike Shop, he may appear on
the roof
Available - 8:00 am to 7:00 pm
Task: Do the water balloon tutorial, and hit three people with water
balloons.
16.

Algernon - 'Lost Jacket'

Pays $20
Location - Just south of the Police Station, on the sidewalk
Available - 9:00 am to 6:00 pm
Task:
17.

Retrieve Algie's jacket and bring it back to him.


Ivanovich - 'Thank You For Not Smoking'

Pays $15
Location - Oil Spill gas station
Available - All the time
Task:
18.

Beat up the two Greasers on the roof of the gas station.


Handy - 'Free Drugs'

Pays $15
Location - Next to Easy Drugs Store
Available - 8:00 am to 7:00 pm
Task:
19.

Smash the trash cans to find the hobos medication.


Mr. Bambillo - 'Lost Dog'

Pays $15
Location - Near the Mental Dental building, across from the Comic shop
Available - 8:00 am to 7:00 pm
Task:
20.

Find the man's dog, and have him follow you back to his owner.
Bethany - 'Lost Dog 2'

Pays $15

Location - South of the Police Station headed toward the abandoned theater
Available - 8:00 am to 7:00 pm
Task:
21.

Same as #19
Tobias - 'Stolen Bike'

Pays $15
Location - In front of the Shiny Bike shop
Available - 7:00 pm to 11:00 pm
Task: Chase the guy on the stolen bike.
back to the owner.
22.

Knock him off and take the bike

Handy - 'Weird Hobo'

Pays Black Cowboy Hat unlocked in wardrobe


Location - Near Mental Dental and the Comic Book shop
Available - 8:00 am to 7:00 pm
Task:

Give the hobo some change and he'll give you the hat.

**Old Bullworth Vale**


23.

Mrs. Lisburn - 'The Widow'

Pays $15
Location - Happy Endings Retirement Home front yard
Available - 8:00 am to 9:00 pm
Task:
24.

Pick flowers and put them on her husbands grave.


Mrs. Lisburn - 'Great Escape'

Pays $25
Location - Happy Endings Retirement Home front yard
Available - 7:00 pm to 11:00 pm
Task: Escort Mrs. Lisburn to the park entrance.
start this too late.
25.

She walks slow, so don't

Mr. Huntingdon - 'Fast Food'

Pays $25 and Fast Food outfit in wardrobe


Location - Burger joint
Available - 8:00 am to 7:00 pm
Task:
26.

Make the three fast food deliverys on the scooter.


Mr. Martin - 'Crab Traps'

Pays $20
Location - Seafood Restaurant just north of the large pier
Available - 8:00 am to 7:00 pm
Task:
27.

Swim out in the bay and collect the crabs.


Casey - 'Bullworth Vale Tag'

Pays $20
Location - Upper area of Bullworth Vale Gardens
Available - 8:00 am to 9:00 pm

(Timed)

Task:
28.

Spray any three tags in Bullworth Vale


Karen - 'Lost Teddy Bear'

Pays $15
Location - Just east of the gazebo beside the boxing gym, on the beach
Available - 8:00 am to 7:00 pm
Task:
29.

Beat up the bully that stole her Teddy Bear and bring it back to her.
Pedro - 'Shipwreck'

Pays $20
Location - At the end of the large pier
Available - 8:00 am to 7:00 pm
Task: Swim around to the south side of the island in the middle of the bay
and walk up on the shipwreck. (Grab the G&G card while you're here if you
want.)
30.

Justin - 'Swim Meet'

Pays $20 and unlocks the Tiny Swimsuit in your wardrobe


Location - On the beach near the lighthouse dock
Available - 8:00 am to 7:00 pm
Task:
31.

Swim out and around the bouy and back before the timer runs out.
Pedro - 'Balancing Act'

Pays $20
Location - At the end of the large pier
Available - 8:00 am to 9:00 pm
Task: Swim all the way to the southwest side of the island (near the shipwreck). Climb up on the small area on the island and walk the balance beams
across the small columns to the other shore. (Grab the rubber band out here
if you want.)
32.

Mr. Svenson - 'Goin' Postal'

Pays $20
Location - Near the southeast entrance to Bullworth Vale Gardens
Available - 8:00 am to 7:00 pm
Task: Pick up a package and bring it back to him without getting bit by
the dog.
33.

Mr. Sullivan - 'Coming Attractions'

Pays $20
Location - Inside the Carnival, between the gate and the Souvenier tent
Available - All the time
Task:

Take pictures of the Fun House, the Big Squid and Round The World.

**New Coventry**
34.

Vance - 'Vehicular Vandalism'

Pays $25

Location - Between the train bridge and the Yum Yum Market
Available - 7:00 pm to 11:00 pm
Task: Break 11 parts of the car before the timer runs out.
until it breaks, then just punch it.
35.

Use the bat

Christy - 'Escort service 2'

Pays $30
Location - Near the Yum Yum Market
Available - 7:00 pm to 11:00 pm
Task:
36.

Walk Christy to the In and Out Motel.

Protect her from the Greasers.

Salvatore - 'Spazz Delivery'

Pays $20
Location - In front of the Spazz Warehouse near your bike garage
Available - 9:00 am to 5:00 pm
Task:
37.

Deliver the package he gives you to another man in Blue Skies.


Otto - 'New Coventry Tag'

Pays $25
Location - Under the train bridge
Available - 3:00 pm to 11:00 pm
Task:
38.

Spray any three tags in New Coventry.


Buckingham - 'Infidelity'

Pays $25
Location - Near the Final Cut clothing store and barber shop
Available - 3:00 pm to 11:00 pm
Task: Go to the In and Out Motel and take a picture of his wife kissing the
other guy without being seen.
39.

Morrison - 'Tenement Fires'

Pays $25
Location - In front of the tenements
Available - 8:00 am to 7:00 pm
Task: Take the fire extinguisher and put out the 6 fires inside the
tenements.
40.

Ivanovich - 'Tag Proof'

Pays $25
Location - On the road to the south leading out of the tenements area
Available - 3:00 pm to 11:00 pm
Task:
41.

Take a picture of someone spraying a tag.


Morrison - 'Rat Infestation'

Pays $25
Location - In front of the tenements
Available - All the time
Task:

Kill the 18 rats inside the tenements.

42.

Justin - 'Egg The Tenements'

Pays $20
Location - Near the Spazz Industries Warehouse and Wonder Meats
Available - 7:00 to 11:00 pm
Task:
43.

Hit the Greasers building with three eggs in the tenements area.
Miss Abby - 'Help The Elderly'

Pays $40
Location - Anywhere on the sidewalk between Final cut and Blue Balls
Available - 7:00 pm to 11:00 pm
Task:

Escort Miss Abby to the tenements and protect her from the Greasers.

**Blue Skies Industrial Park**


44. Mr. Castillo - 'Cable Guy'
Pays $30
Location - By the Spencer Shipping warehouse
Available - 3:00 pm to 9:00 pm
Task:
45.

Destroy the four satellite dishes


Otto - 'Greasy Eggs'

Pays $30
Location - Next to Spazz Industries
Available - 8:00 am to 7:00 pm
Task:
46.

Egg the two Greasers.


Mr. Buckingham - 'Rat Poison'

Pays $30
Location - North end of the docks
Available - 9:00 am to 5:00 pm
Task: Kill the four rats. (Sometimes they will fall in the water and kill
themselves, making this REAL easy!)
47.

Mr. Castillo - 'Shipping and Receiving'

Pays $30
Location - Near the Townie clubhouse (your save house)
Available - 8:00 am to 7:00 pm
Task: Take the package you are given and deliver it to the man near the
Police Station.
48.

Otto - 'Vehicular Vandalism 2'

Pays $30
Location - Near the Wonder Meats Warehouse (Where Russell was hiding)
Available - 7:00 pm to 11:00 pm
Task: Destroy the 11 parts of the car.
punch it.

Start off with the bat, then just

49.

McInnis - 'Lost Cargo'

Pays $30
Location - In the middle of the docks area
Available - 8:00 am to 7:00 pm
Task: Swim out to the sunken boat and retrieve the man's package and bring
it back to him. (Grab the rubber band on the boat while you are here if you
want to.)
50.

Gregory - 'Loons On The Loose'

Pays $30
Location - Front gate of the Asylum
Available - 8:00 am to 7:00 pm
Task:

Find the two escaped patients and lead them back to the Asylum.

****************************************************************
IX. Collectibles
****************************************************************
*****A.

G&G Cards*****

NOTE: I have compiled a map that corresponds with the numbers in this list
that you can view at:
http://www.candiedskull.com/bully/screenshots/gandgcardmap.jpg
There are a total of 40 G&G Cards spread around the entire Bully map. Finding
all 40 of them is required for 100% completion status and will earn you the
title "G&G Master" as well as unlock the Grotto Master costume in your
wardrobe. Divided into general sections of the map, here are the
descriptions of their location:
1.

Bullworth Academy Grounds --

#1 - On the top balcony on the back (south) side of the main school
building. Climb the lattice work and it will be lying up there.
#2 - In the attic of the girls dorm.
#3 - From the abandoned bus, go out that side entrance of the Academy and
look to your left as you go. You will see a dirt path. Take the dirt path
and follow it a short distance and you should see the card next to some big
rocks behind the parking lot wall.
#4 - Head toward the Auto Shop from the school parking lot. When you pass
through the first building, turn to your right and there will be a green
dumpster. The card is behind it.
#5 - In the library in the far right corner on the same table with the InfoGlobe.
#6 - Climb up the ladder on the front right side of the Gym Pool building
and drop down behind the fence. Follow the fence along and you will find it
next to some bushes. (Rubber band #21 is in here as well)

#7 - In the boys locker room in the gym, in the first bathroom stall.
#8 - In the front yard of the observatory, in the corner of the wall formed
by the back side of the stairs up to the Spud Cannon.
#9 - Follow the shortcut tunnel that leads from the observatory path toward
the Asylum. The card is on the ground in the brief open area between
tunnels.
2.

Old Bullworth Vale --

#10 - Climb a set of rocks on the beach just off the southern edge of the
bridge from Bullworth Academy.
#11 - Outside the movie theater in the center of town, at the bottom of the
steps next to the trash can.
#12 - On the platform on the top of the dead end stairs just to the west of
the burger place.
#13 - In Tad's yard behind the car.
#14 - In the cemetary up in the very northern part of town.
of the cemetary next to a gravestone.

The very back

#15 - On the very end of the lighthouse pier. (Your save house if you have
completed the 'Prep Challenge')
#16 - On the barge floating out in the bay to the southeast of the large
pier. Swim out to it and there is a ramp on the southeast corner of the
barge to walk up onto it.
#17 - On the sunken pirate ship on the southeast side of the island in the
middle of the bay. It's a long swim, but you can climb up on the exposed
part of the ship to get the card.
3.

The Carnival --

#18 - In the carnival parking lot to the right just before you enter the
gate to the carnival, in the back corner.
#19 - In the souvenier tent, up on the raised platform with the arcade
games.
#20 - On the platform as you enter the Big Squid ride. You must purchase a
ticket to ride it and you will automatically grab the card as you enter.
4.

Bullworth Town --

#21 - There is a fenced in area next to the bank across the street from the
Dragon's Wing Comic Book store. Go around behind the bank and you will
find a small hole you can crawl through to access this area.
#22 - At the bottom of the stairs that lead into the basement of the
Dragon's Wing Comic Book store. (Back entrance to the save house if you
have completed 'Nerd Challenge')

#23 - On the couch in the same room with the bed in the basement of the
Dragon's Wing Comic Book store. (Room you sleep in if this is your save
house if you have complete 'Nerd Challenge')
#24 - In the alley behind the Come Hither Adult Book store.
#25 - On top of a green dumpster in the alley that runs behind the Worn In
clothing store.
#26 - On the roof of the police station (building to the east of Town Hall).
There is a ladder on the back of the building to climb up.
#27 - Behind one of the raised planted trees in the parking lot of the In
and Out Motel. The Motel is on your right on the short road going in to New
Coventry, before the train bridge.
5.

New Coventry --

#28 - Up on the train bridge over the road leading in to New Coventry from
Bullworth Town, near the end of some train cars.
#29 - On the right side of the dirt path that leads up to the train bridge
from the south. In the grass near some trees.
#30 - Inside the Final Cut (barber shop and clothing store), near the marker
to buy clothes.
#31 - Across from your bike garage, on the raised platform of the warehouse.
#32 - Heading north on the road from Blue Skies Industrial Park up into New
Coventry, you should see a raised alley up an incline as you approach the
intersection where you can turn right to go to the Tenements. The card is
in the alley on an overhang. Climb up on the dumpster to gain access to the
overhang.
#33 - Take the dirt path that leads out of the west side of the Tenements
area to go to the train bridge. The card will be lying on the path on the
way not long after leaving the Tenements.
6.

Blue Skies Industrial Park --

#34 - The easternmost home in the trailer park on the north end of this part
of town. In the back yard where the laundry is hanging. This house is
right across the road from the power line tower.
#35 - Right next to a small trailer just a little bit north up the road from
Zoe's house.
#36 - In Zoe's back yard, just smash in the gate.
#37 - In an enclosed area at the back of Spencer Shipping near a dumpster.
Smash in the gate to enter.
#38 - Inside the Townies Clubhouse on the floor next to a bookshelf.
save house if you have completed 'Townies Challenge')
#39 - On the roof of the Blue Skies Shipping building.
stairs on the northwest corner of the building.

(Your

Use the access

#40 - Inside the Wonder Meats warehouse on the floor near a crate.

(You

must have completed the mission 'Busting In' to access this card)
CONGRATULATIONS ON YOUR NEW STUPID OUTFIT!!
*****B.

Rubber Bands*****

NOTE: I have compiled a map that corresponds with the numbers in this list
that you can view at:
http://www.candiedskull.com/bully/screenshots/rubberbands.jpg
There are 75 blue rubber bands spread throughout the entire map. Collecting
all of them is required for 100% completion of the game, and doing so will
reward you with the Rubber Band Ball weapon in your inventory. A neat blue
ball about the size of a dodgeball that when thrown will bounce all over the
place knocking down anyone in its path. Great fun at parties! Here is
where you can find them:
1.

Bullworth Academy Grounds --

#1 - In the principal's office right next to the save point.


#2 - Near the large freezer in the very back part of the cafeteria (walk
through the kitchen)
#3 - In the school basement next to some shelves in the room where you have
to crawl under the fence to get to the switch. It's inside the area you
have to crawl in to.
#4 - In the large round room in the basement where you had to fight Russell,
one of the short hallways off of this room is "L" shaped and has a broken
elevator at the end of it, the rubber band is in front of the elevator.
#5 - Near the western most front door of the main school building.
#6 - On the south side of the boys dorm, next to the wall of the building.
#7 - In the boys dorm at the end of the hall.
#8 - On the second floor of the girls dorm, as you get to the top of the
stairs, look to your right and you will see it in a little corner.
#9 - In the shower room on the second floor of the girls dorm (NOT the bathroom, the SHOWER room)
#10 - On the south side of the girls dorm, behind the stairs that lead to
the side entrance.
#11 - Inside the abandoned school bus in the school parking lot.
#12 - Near the door to the bike garage in the school parking lot.
#13 - On a little tiny piece of beach on the west side of Bullworth Academy
right on the water. After you have unlocked Chapter V, you can take the
bike path that is opened off the west side of the driveway leading in to the
school parking lot, or if you choose to get it earlier, you can swim here
from Old Bullworth Vale.
#14 - Along the same bike path referenced in #13, there is a barricaded
tunnel. Smash through the barricade and the rubber band will be inside.

#15 - Heading south down the same path from #13 and #14, you will see a
side path to your left. There is a gap in this path, bridged by a fallen
tree. The rubber band is on the tree.
#16 - Inside the Auto Shop garage directly south of the Shop Class on a
bench to your right as you walk in.
#17 - Climb in the nasty water in the Bullworth Fountain where the paths to
the gym, main building, auto shop and Harrington House all meet. Walk
around the fountain in the water until you pick it up.
#18 - By the door to the gym, where you enter for Gym Class.
#19 - In one of the showers in the girls locker room inside the gym.
#20 - To the left of the entrance to the Jock's Clubhouse at the west end
of the football field. (Your save house if you have completed 'Jock's
Challenge')
#21 - In the path from the pool building to Harrington House. Climb the
ladder by the door to the pool building and drop down behind the fence to
get to this path. (G&G Card #6 is in here)
#22 - On the second floor of the Library, between some book shelves.
#23 - On the secret path from the Library to the mowing yard at Harrington
House. Jump over the broken part of the wall to get there.
#24 - Lying on the path from the Library to the observatory.
#25 - On the path from the Library to the observatory, near the tunnel
entrance that leads to the Asylum.
#26 - At the entrance to the secret path that leads to Bullworth Town from
Bullworth Academy. Head straight out the main gate and across the median in
the road and you will see the path in front of you.
2.

Bullworth Town --

#27 - Lying in the alley beside the Shiny Bike store.


#28 - Basement of Dragon's Wing Comic Book store, near the bed. (Your save
house if you have completed 'Nerd Challenge')
#29 - On the roof of the Oil Spill gas station. Climb the ladder on the
back of the building, and you will see it on the raised section of the roof.
#30 - At the base of the statue in front of Town Hall.
#31 - On the raised part of the lawn at the front of the Town Hall, in the
western corner.
#32 - On the roof of Town Hall, on the landing just before you get to the
very top.
#33 - In front of the store with the red awning, just south of the Police
station.
#34 - On the roof of the abandoned Movie Theater. To access this, go up on
the raised walkway that runs through the alley behind the Worn In clothing
store. Climb the ladder you find up there to the roof, and then you will
have to sprint, jump and land on the roof of the Movie Theater to get it.

3.

Old Bullworth Vale --

#35 - On the very northernmost point of the beach, at the entrance to the
dirt bike path.
#36 - On the eastern side of the boxing gym, near the trashcan.
#37 - Inside the boxing gym, on the second floor near the trophy case.
#38 - Inside Aquaberry's clothing store, in the changing room in the corner
next to the mirror.
#39 - Next to the climbable tree just north of Aquaberry's front door.
#40 - In the parking lot behind the burger joint, behind a low fence.
#41 - Next to the ramp in the highest area of Bullworth Gardens Park. (Where
you push Mr. Burton over the railing in 'Revenge On Mr. Burton'.
#42 - Beside the last house on the right as you approach the northern bridge
that leads from Old Bullworth Vale to Bullworth Town.
#43 - Front corner of Bullworth Church. Enter the graveyard and go to the
back of it to find a broken piece of wall you can climb over to get to this
area.
#44 - On the grounds of the Happy Endings Retirement Home, on the north side
under the footbridge.
#45 - First house on the right to the west of Happy Endings Retirement Home,
in the piece of yard north of the parked car. (This is the second Lawn
Mowing location that opens up after you complete Lawn Mowing in the Park)
#46 - On the basketball courts just to the northwest of Tad's house.
#47 - In the gazebo in the northwestern part of Tad's house.
#48 - In the fenced in yard across the street from Tad's house. Climb over
the broken part of the fence, then crawl under the lattice work to access
the yard, then crawl over the lower section of lattice work near the porch
to get to the rubber band.
#49 - In the gazebo in the center of Bullworth Gardens Park.
#50 - Lying in the dirt path near the wall directly behind Shin Joe's
Restaurant, which is just west of the Shiny Bike shop on the other side
of the street.
#51 - This one is a little hard to describe, but I'll do my best. Take the
road in front of Tad's house heading south. Take the first right onto a
road that you come to, then turn left into the first driveway. This house
has a section of the house you can drive through that leads into the back
yard where there is a ramp you can use to jump clear over to the beach. The
rubber band is at the base of the ramp.
#52 - Go past the driveway for rubber band #51 and take the dirt path that
leads down to the lighthouse. Look to your right as you round the first
corner and you'll see an overlook area where you can view the Lighthouse.
The rubber band is lying in this area.
#53 - Inside the Freak Show at the Carnival, lying in front of the Insane

Painted Man.
#54 - In the alley that runs behind the Shiny Bike shop, the Crab restaurant
and the Dry Seaman bar.
#55 - On the platform at the end of the large pier on the south side of Old
Bullworth Vale.
#56 - Swim southwest from the lighthouse pier and go around the small
peninsula that points south. In this area you will find a small arch you
can swim through that will lead to a tiny beach area. Go through the small
tunnel you will find on this beach and walk the balance beam to the little
column that has the rubber band on it.
#57 - Swim around to the southwest side of the island in the middle of the
bay and you will see a series of small pillars that lead across the water.
Climb up on land on the island at the beginning of the pillars and walk
across the series of balance beams to get to the other side and find the
rubber band on the raised area at the end.
4.

New Coventry --

#58 - In the alley behind Hung Lo, just north of the bus stop.
#59 - In front of the Yum Yum Market, just south of the bus stop.
#60 - In the parking lot next to the Blue Balls Pool Hall. (your save house
if you have completed 'Greaser's Challenge')
#61 - In the small container yard across the street from your bike garage.
(The same area where you access the Bike Park)
#62 - In the alley where you climb in the window to enter the tenements.
#63 - Take the dirt path that leads out of the west side of the tenements
area. There is an area of grass and trees where you can take a shortcut
through the corner where the path turns to the south. The rubber band is
in this area near the fence.
#64 - Continue to follow the path from #63 until you reach the point where
you can get up on the train tracks on the bridge over the road coming in to
New Coventry from Bullworth Town. Follow the train tracks all the way to
the very end to find this rubber band. (It's actually in Blue Skies
Industrial Park, but you must access the tracks from New Coventry)
5.

Blue Skies Industrial Park --

#65 - Lying right in front of the tattoo parlor in the northwest corner of
the trailer park.
#66 - On the porch of the house right across the street from the bus stop,
in the southeast corner of the trailer park.
#67 - In the trashy empty lot right across the street from rubber band #66.
#68 - As you enter the docks, you will see a fenced in area on your right
and you will be able to see the rubber band in the fenced in area. Follow
the path all the way around to access this area from the other side.
#69 - Go all the way to the end of the docks and there will be a half sunken
broken old boat out in the water. Swim out to the lowest side of the boat

and walk up to get the rubber band.


#70 - In the enclosed area of the paint supply business, to the southeast
across the road from Zoe's house, which is the southwestern most house in
the trailer park.
#71 - In the area across from the police station, on the east side of the
trains that block the road.
#72 - Heading south down the road coming straight in from New Coventry, pass
the police station on your left and look for the large ramps that go up the
front of Spazz Meats. Go up the ramps to the second door and press the
button to open it. The rubber band is just inside.
#73 - Next to the Spaz Industries building which is on your right as you
take the road from rubber band #72 over to your save house (If you have
completed 'Townie's Challenge'). Climb over the missing area of fence to
get to it.
#74 - Behind the large crane in the large shipping container yard. Walk
southeast from the door of your save house and you will walk right into
this yard and see the truck and crane right in front of you.
#75 - Just inside the gate of the Asylum. You'll have to run around to the
back of the Asylum and climb the tree to get in and get over to this rubber
band without getting caught by the orderlies.
HAVE A JOLLY GOOD TIME WITH THE RUBBER BAND BALL!!

*****C.
NOTE:
at:

Gnomes*****
I have compiled a map that corresponds to the numbers in this section

http://www.candiedskull.com/bully/screenshots/gnomemap.jpg
There are 25 Yard Gnomes spread around the map, and in order to achieve 100%
completion, you must find and break all of them. Of the 25, 19 of them are
in Old Bullworth Vale, so I'll cover the ones elsewhere first. Here ya go:
#1 - On the beach on the southeast side of the island in the middle of the
bay. There is a pirate boy here too that you can beat up and it will earn
you the pirate hat in your wardrobe.
#2 - The mowing lawn on the northwest corner of Harrington House.
#3 - On the Asylum grounds, next to the statue. Climb in using the tree at
the back of the grounds, sneak over to the small building on the west side
of the grounds and climb up on the roof to shoot it with the slingshot if
you don't want to be seen.
#4 - In the back yard of the house next door to the Tattoo Parlor in Blue
Skies Industrial Park. It is the northernmost house in that part of town.
#5 - Go to the docks in Blue Skies Industrial Park, and go as far north on
docks as you can go. There is a barge out in the water and you can shoot
the Gnome with your slingshot from the end of the docks.
#6 - In the bushes in front of the Police Station in Bullworth Town, to the
left of the front doors.

**All the rest are in Old Bullworth Vale**


#7 - From the Police Station in Bullworth Town, go straight west across the
bridge into Old Bullworth Vale. When you get to the other side, the first
house on your left has a Gnome by the front porch.
#8 - Keep going west from #7 and when you get to the next street that goes
to the left, the house on the corner has a Gnome by the mailbox.
#9 - Keep going west from #7 and #8 and when the street comes to the "T"
intersection, the Happy Endings Retirement Home will be right in front of
you. The Gnome is in the front of the building on the north side.
#10 - Right next to the front door of the house directly north of the
retirement home where you found #9.
#11 - In the bushes in the corner to the right of the front door of
Bullworth Church which you can get to by going through the graveyard and
climbing over the broken part of the wall you will find in the back.
#12 - Go around the block behind the Happy Endings Retirement Home and get
on the road that leads out to the west. That first house on the right
(where you do the Lawn Mowing task) with the four birdbaths has a Gnome in
that area. Run over it with the mower when your are doing Lawn Mowing and
it won't count against you.
#13 - On the front porch of the house directly across the street from #12.
There is a broken piece of fence on the west side of the house to access the
yard.
#14 - There is an entrance to Old Bullworth Gardens in the southwest corner
of the same block that goes around the Happy Endings Retirement home. There
is a Gnome on the left side of the entrance.
#15 - Same as #14, but on the right side of the entrance.
#16 - Enter the park through the entrance where you found #14 and #15 and
look to your left. You will see a portable toilet and a shed right next to
it. There are two Gnomes in the shed sitting next to each other.
#17 - See #16
#18 - Go back up to the street that leads west away from the retirement home
and continue around the loop until you are going south. Turn left into
Tad's driveway at the bottom of the loop. There is a Gnome in the front
yard near a small lattice work.
#19 - Also in Tad's yard, but near the gazebo in the northwest part of his
property.
#20 - In the front yard of the house directly across the street from Tad's
house, in the south half of the yard. Crawl over the broken part of the
fence around the yard, then crawl under the lattice work to access the yard.
#21 - Continue down the road going south from #18, #19 and #20. Enter the
front yard of the last house on the right before the next street. The Gnome
is in front of the house to the right of the front door.
#22 - Continue down the same street and turn left into the next driveway you
come to which will actually be Tad's separate garage. The Gnome is on the
east side of the garage.
#23 - On the west side of the house directly across the street from Tad's

garage.
#24 - Take the road that goes southwest just to the west of the house with
#23. Turn into the very first driveway on the left and the Gnome is to the
right of the front door of the house.
#25 - Go back up to the main road where the driveway to Tad's garage is and
turn east. Travel this way looking to your left, and the last Gnome will
be outside the first Park entrance you come to.
Smashing all of the Gnomes earns you the Gnome outfit in your wardrobe and a
lovely Gnome trophy for your dorm room. Yay you.

*****D.

Transistors*****

NOTE: I have compiled a map that corresponds with the numbers in this list
that you can view at:
http://www.candiedskull.com/bully/screenshots/transistormap.jpg
After you have completed the mission 'A Little Help' in Chapter 1, you are
able to find five more transistors and bring them back to the hobo to learn
more fighting combos. Here is where all 6 of the transistors are located:
#1 - Roof of the Auto Shop (you already did this one in 'A Little Help')
#2 - In the school basement, in the room with the furnace. If you have
already done the mission 'Help Gary', you probably had no choice but to pick
this one up when you grabbed the fire extinguisher.
#3 - Lying in the middle of the road on top of the dam.
#4 - In the alley behind the Mexican restaurant in Bullworth Town, which is
directly across the street from the Shiny Bike shop. Enter the alley on the
north side of the restaurant.
#5 - In the basement of the Dragon's Wing Comic Book store. (Your save house
if you have completed 'Nerd Challenge')
#6 - In the little alley in New Coventry where you crawl in the window to
enter the tenements.

*****E.

Yearbook Photos*****

Once you've completed the level 2 Photography class, the Yearbook task is
opened for you. This is nothing more than getting pictures of all the
students for the year book. Walk up to any and all students and snap a
picture of them with your camera to add them to the collection. If a
successful picture of a student has been taken, you will be told so at the
top of the screen after you have clicked the picture. You can access the
list of students you have captured in the pause menu.
When the list of students you haven't taken a picture of starts to get
short, the easiest way to find them is to go to places that their respective
clique will tend to hang around in. Collect all of the photos and you will
unlock the Black Ninja Outfit in your wardrobe, which when wearing it, you
can't get in trouble for breaking curfew. To help make this task easier,
here is a list of the students, their cliques and their gender to help:

--Nerds
Algernon
Beatrice
Bucky
Cornelius
Donald
Earnest (Leader)
Fatty
Melvin (2nd in Command)
Thad

Male
Female
Male
Male
Male
Male
Male
Male
Male

--Preps
Bif (2nd in Command)
Chad
Derby (Leader)
Gord
Justin
Parker
Pinky
Tad

Male
Male
Male
Male
Male
Male
Female
Male

--Bullies
Davis
Ethan
Russell (Leader)
Tom
Trent
Troy
Wade

Male
Male
Male
Male
Male
Male
Male

--Jocks
Bo
Casey
Damon (2nd in Command)
Dan
Juri
Kirby
Luis
Mandy
Ted (Leader)

Male
Male
Male
Male
Male
Male
Male
Female
Male

--Greasers
Hal
Johnny (Leader)
Lefty
Lola
Lucky
Norton
Peanut (2nd in Command)
Ricky
Vance

Male
Male
Male
Female
Male
Male
Male
Male
Male

--No Clique Affiliation


Bryce (Wrestler)
Male
(A lot of people seem to have a hard time finding Bryce. Thanks to Jan
from Thailand writing in to tell us that we can most often find Bryce

in the boxing gym in Old Bullworth Vale, working out at the punching
bag.)
Christy
Female
Eunice
Female
Gary
Male
Jimmy (YOU!)
Male
Ray
Male
Trevor
Male
Zoe
Female
(Zoe is a Townie that will become a student late in the game)
--Elementary Students
Angie
Constantinos
Gloria
Gordon
Ivan
Karen
Lance
Melody
Pedro
Petey
Sheldon

Female
Male
Female
Male
Male
Female
Male
Female
Male
Male
Male

ENJOY THE BLACK NINJA OUTFIT!!


*****F.

Dorm Room Trophies*****

As you progress through the game, you may notice that new items start
popping up in your dorm room. You can't do anything with them, but each of
them is there as a reward for something you have completed in the game.
There are a total of 36 rewards. Here is what they are and how you get
them:
"Earnest for President" Poster - Complete mission 'The Candidate'
Russell's beat up shirt - Complete mission 'Russell In The Hole'
Beatrice's Picture - Complete mission 'The Diary'
Small trophy on windowsill - Complete mission 'Beach Rumble'
Piece of Venus Flytrap plant - Complete mission 'Weed Killer'
Boxing Gloves - Complete mission 'Dishonorable Fight'
Teddy Bear - Complete mission 'Carnival Date'
Picture of Pinky - Complete mission 'Carnival Date'
Character Sheets - Complete mission 'Character Sheets'
Panties - Complete mission 'Panty Raid'
"Busted!" picture of Lola and Gord - Complete mission 'Jealous Johnny'
Johnny's Leather Jacket - Complete mission 'Fighting Johnny Vincent'
Picture of Lola - Complete mission 'Lola's Race'
Planet Mobile - Complete mission 'Nerd Boss Battle'

Ted's Jersey - Complete mission 'Jock Boss'


Picture of Mandy - Complete mission 'Discretion Assured'
Rat In a Jar - Complete mission 'Rats In The Library'
Orderly's Uniform - Complete mission 'Finding Johnny Vincent'
Burned Banner - Complete mission 'Gym Is Burning'
Blue Skies Industrial Poster - Complete mission 'Showdown At The Plant'
Picture of Zoe - Complete mission 'Smash It Up'
Grim Reaper - Complete mission 'Funhouse Fun'
Bullworth Crest - Complete mission 'Final Showdown'
Artist's Set - Complete class Art 5
Dodgeball - Complete class Gym 5
Go Kart Steering Wheel - Complete the 5 Go Kart races at the carnival
Picture of Ms. Phillips - Complete class Photography 5
BMX Frame - Complete class Shop 5
Wrestling Headgear - Complete class Gym 3
Pumpkin - Destroy all pumpkins on Halloween night (or in storage)
Tombstone - Destroy all tombstones on Halloween night (or in storage)
Gnome - Destroy all Gnomes
#1 Paper Boy Ribbon - Complete Level 4 of Paper Route
Large Trophy on windowsill - Complete ALL bike races
Girlie Car poster - Buy this with tickets at the Carnival Souvenier tent
Band Poster - Buy this with tickets at the Carnival Souvenier tent

****************************************************************
X. 100% Completion Checklist
****************************************************************
Bully (Canis Canem Edit) is filled with things to do, find and complete
before it will award you with 100% completion. If you have reached 99% and
can't figure out what you are missing, check the list below to make sure
you have done everything. Everything listed below is requried and counts
towards the percentage completed:
Rubber Bands
G&G Cards
Gnomes
Complete all 14 Bike Races
Complete at least 30 errands
Complete all 6 levels of Lawn Mowing

Complete all Paper Route levels


Side task Boxing
Ride all 3 Carnival rides
Win at all 4 Carnival games at least once
Beat Penalty Shots once
Beat Keep Ups once
Complete all 5 levels of all classes
Get high score in Consumo, Nut Shots and Monkey Fling arcade games
Buy all clothing in the game
Buy 100 sodas
Drink 500 sodas
Smash all Pumpkins from Halloween
Smash all Tombstones from Halloween
Pull 20 fire alarms
Travel 100 km on a bike
RUN at least 41.8 km
Fail any three classes
Take all Yearbook photos
Win at least the first Go Kart race
Beat up the hidden secret pirate

***********************************************************
CONTACT INFORMATION
***********************************************************
My name is Eric Waechter. If you have any questions, comments, submissions
or anything else constructive to say, please send me an e mail to:
(E mail address has been moved to bottom of this section.
read ALL of this before you send me an e mail!)

You need to

I will answer you as quickly as possible unless you are sending flaming
e mails, in which case I will be ignoring you, telling your mom and sending
your e mail address to gay and bisexual porn sites.
****BEFORE YOU WRITE TO ME!!!****
I do not mind answering questions, in fact I have enjoyed hearing from
folks all over the world already and have met some really great people,
but I would ask this: Please don't write with a question until you have
CAREFULLY checked the walkthrough to be sure the answer isn't there. I
have been receiving a LOT of e mail and I'm the type of person who has to
answer EVERY SINGLE ONE (it is just the kinda guy I am and I wouldn't
sleep if I didn't answer one - not that I sleep anyway). Far too many of
the questions have been things that were answered in the walkthrough, and
either because the individual read too quickly or they had not read far
enough, they didn't find the answer they needed. Please help me by making
absolutely sure the answer isn't in the walkthrough already. Due to the
overwhelming number of repetitive questions I have received from previous
walkthroughs, I am no longer answering your e mail if the answer to your
question is in the walkthrough. If you dont get an answer from me, read
more carefully.
I am a writer. I write in English and I appreciate those that respond to
me in English, do it correctly. I do not respond to "internet shorthand".
Do not write "r" instead of "are". Do not write "4" instead of "for". Do
not write "2" instead of "to" and for God's sake, don't write "knoe"
instead of "know". I take the time to write using proper English, you
will take the time to respond to me in proper English. I believe
"internet shorthand" is an abomination of the language and simply goes to

demonstrate INCREDIBLE laziness. I also use capital letters, punctuation


and sentence structure. I expect you to do so as well. The idea here is
that if you can read it correctly, then you ought to be able to write it
correctly too. This is a major pet peeve of mine and I will not bend on
it. Any e mail sent to me like this will simply get this paragraph,
copied and pasted, in return.
*****
Moron of the year award goes to David Gein for this fabulously written
e mail he sent me:
"Yo, i be needin some help wit dis game bully. I lookin for duh cards but i
cant find the last 10. Where r dese things?
P.S. This is a joke. No not this email. You be ing a fu**ing nazi about
writing proper English is a joke. You can go FU** yourself."
Feel free to congratulate him on displaying how terribly ignorant he is at:
gweegweeisgood (at) hotmail (dot) com
*****
DO NOT write to me and ask for game saves! Let me repeat, DO NOT write
to me and ask me for game saves! I have spent a lot of time playing the
game, writing the walkthrough, answering e mails, and updating the
walkthrough. I have done everything but take the controller from your
hands and played the game FOR you, and I am not going to do that too by
sending you game saves. If you don't actually want to PLAY the game, don't
rent or buy it. Thats just dumb. If you want to waste $50 that way, send
it to me instead. I have PayPal.
candiedskull (at) gmail (dot) com

FAQ/Walkthrough by RARusk
Version: 4.3 | Updated: 01/21/15 | Printable Version
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"Bully / Canis Canem Edit" Strategy Guide
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[PlayStation 2 Version]
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Version 4.3 [Revision 14] (January 2015)
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By Robert Allen Rusk.
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Copyright 2006-2015 Robert Allen Rusk.
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E-MAIL: rarusk[at]netzero[dot]com
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For this revision I did some additional format tweaking and clean-up.
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
"Bully" is copyright 2006 by Rockstar Games, a subsidiary of Take-Two
Interactive Software, Inc. All rights reserved.

"Bully" Official Strategy Guide - Written by Tim Bogenn. Copyright 2006 by DK


Publishing, a division of Penguin Group (USA), Inc.
The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:
>>Rubber Bands Map
>>"G&G" Cards Map
>>Gnomes Map
>>Weapons Map
>>100% Completion List
>>Errands Map and List
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
A complete listing of contact and other information can be found at the end
of this guide.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TBCT. Table of Contents
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\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:
>KR6 or >ZD12
0============================================0============================0
| BLY1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0
GEN1.
GEN2.
GEN3.
GEN4.

About The Guide


Bully
Technical Data
Controls
A. On Foot (or in Water)
B. On Bicycles
C. In Vehicles
GEN5. The Main Screen
GEN6. The Main Map and Pause Menu
GEN7. Social Interaction
GEN8. Authority Figures
GEN9. Bullying and Troublemaking
GEN10. Trouble Meter
GEN11. Fighting, Breaking Free, Running, and Hiding
GEN12. Getting Busted and Serving Detention
GEN13. Health and Kissing
GEN14. Time
GEN15. Passed Out and Knocked Out
GEN16. Save Books and Save Houses
GEN17. Lockers and Lockpicking
GEN18. Weapons, Boxes, and Crates
A. Weapons
B. Boxes and Crates
GEN19. Collectibles
GEN20. Skateboards, Bikes, Scooter, Go-Kart, and Bus Stops

GEN21. Clothing and Clothes Stores


GEN22. Yum Yum Markets, Barber Shops, and the Tattoo Parlor
GEN23. 100% Completion List
0============================0============================================0
| BLY2. Welcome to Bullworth |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================0==============================================0
0==================================================0======================0
| BLY3. Chapter I - Making New Friends and Enemies |~~~~~~~~~~~~~~~~~~~~~~~\
0==================================================0========================0
FDM1.
FDM2.
FDM3.
FDM4.
FDM5.

FDM6.
FDM7.
FDM8.

Your Room and Room Trophies


Boy's Dorm
Bullworth Academy
The Bullworth Academy Faculty and Prefects
A. Faculty
B. Prefects
The Students of Bullworth Academy
A. Clique Information
B. The Nerds
C. The Greasers
D. The Preps
E. The Jocks
F. The Bullies
G. The Regulars
H. The Little Kids
The Order of Things (Part 1)
Collectibles (Bullworth Academy)
The Main Story Missions

++MSY1. Gary Smith


================
GMH1. This Is Your School
FDM9. Get to Class (Part One)
A. Chemistry (Day 1 - Morning)
B. English (Day 1 - Afternoon)
C. Art (Day 2 - Morning)
D. Gym (Day 2 - Afternoon)
FDM10. Weapons, Boxes, and Crates (Bullworth Academy)
++MSY2. Jimmy Hopkins
===================
JHP1. The Setup
FDM11. Get to Class (Part Two)
A. Gym (Day 2 - Afternoon)
FDM12. Penalty Shots and Keep-Ups
FDM13. Dodgeball For Money
GMH2. Slingshot
GMH3. A Little Help
++MSY3. The Nerds
===============
NRD1. Save Algie
FDM14. Errands (Part One)
NRD2. That Bitch
NRD3. The Diary
NRD4. Defend Bucky
FDM15. Errands (Part Two)
NRD5. The Candidate

FDM16. The Order of Things (Part 2)


GMH4. Halloween
GMH5. The Big Prank
NRD6. Character Sheets
GMH6. Help Gary
A. Russell in the Hole
0===================================0=====================================0
| BLY4. Chapter II - Rich Kid Blues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===================================0=======================================0
RKB1. The Gates Open Up
RKB2. Old Bullworth Vale
RKB3. Bullworth Town
RKB4. The Order of Things (Part 3)
RKB5. Collectibles (New Coventry and Blue Skies Industrial Area)
RKB6. Errands (Part Three)
RKB7. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)
JHP2. Hattrick vs. Galloway
RKB8. Get to Class (Part Two)
A. Shop (Day 4 - Morning)
B. Photography (Part One) (Day 4 - Afternoon)
RKB9. The Yearbook
RKB10. A Little Help (II, III, and IV)
RKB11. The Carnival
A. Carnival Rides
B. Carnival Games
C. Arcade Games
++MSY4. Edna
==========
EDN1. Last Minute Shopping
RKB12. Prep Challenge
++MSY5. The Preps
===============
PRP1. Movie Ticket
PRP2. Carnival Date
PRP3. The Eggs
RKB13. Collectibles (Spencer Estates)
RKB14. Errands (Part Four)
JHP3. Race the Vale
JHP4. Beach Rumble
JHP5. Tad's House
JHP6. Weed Killer
JHP7. Panty Raid
JHP8. Boxing Challenge
A. Dishonorable Fight
0====================================================0====================0
| BLY5. Chapter III - Love Makes the World Go Around |~~~~~~~~~~~~~~~~~~~~~\
0====================================================0======================0
WGR1. New Coventry
WGR2. Get to Class (Part Three)
A. Photography (Part Two) (Day 4 - Afternoon)
WGR3. Christmas Is Here
WGR4. The Order of Things (Part 4)
WGR5. Collectibles (New Coventry)
WGR6. Errands (Part Five)
WGR7. Weapons, Boxes and Crates (New Coventry)

WGR8. The Order of Things (Part 5)


WGR9. Paper Route
WGR10. Boxing (Glass Jaw Boxing Club)
WGR11. Bike Races (Part One)
A. Old Bullworth Vale Shiny Bikes Store
B. Bullworth Town Shiny Bikes Store
WGR12. Carnival Go-Kart Races
WGR13. City Go-Kart Races (Part One)
WGR14. The Order of Things (Part 6)
WGR15. The Midget Wrestlers
WGR16. The Clothes Stores
A. The Souvenir Tent
B. Bullworth Academy Clothes Store
C. Aquaberry Fashions Clothes Store
D. Worn In Used Clothing Store
E. The Final Cut Clothes Store
WGR17. Nerd Challenge
WGR18. Collectibles (Dragon's Wing Comics Store)
WGR19. A Little Help (V and VI)
++MSY6. Dragon's Wing Comics
==========================
DWC1. Comic Klepto
EDN2. Cook's Crush
EDN3. Cook's Date
++MSY7. The Greasers
==================
GRS1. Jealous Johnny
GRS2. Bait
WGR20. Bike Races (Part Two)
PRP4. Tagging
WGR21. Spray Paint
WGR22. Errands (Part Six)
WGR23. Greaser Challenge
JHP9. Glass House
NRD7. Wrong Part of Town
GRS3. Lola's Race
GRS4. The Tenements
WGR24. Errands (Part Seven)
GRS5. The Rumble
A. Fighting Johnny Vincent
0===================================================================0=====0
| BLY6. Chapter IV - A Healthy Mind in a Healthy Body, & Other Lies |~~~~~~\
0===================================================================0=======0
HBD1. Lawn Mowing
HBD2. Errands (Part Eight)
JHP10. Stronghold Assault
A. Nerd Boss Fight
HBD3. New Weapons
HBD4. Collectibles (Bullworth Academy and Happy Volts Asylum)
HBD5. Jocks Challenge
JHP11. Here's to you Ms. Philips
JHP12. Galloway Away
NRD8. Funhouse Fun
NRD9. Paparazzi
NRD10. Defender of the Castle
++MSY8. The Jocks

===============
JCK1. Discretion Assured
NRD11. Nice Outfit
NRD12. The Big Game
A. Jock Boss Fight
0===============================================================0=========0
| BLY7. Chapter V - The Fall and Rise of Jimmy Hopkins, Aged 15 |~~~~~~~~~~\
0===============================================================0===========0
RSJ1. Blue Skies Industrial Area
A. The Townies
RSJ2. Collectibles (Blue Skies Industrial Area)
RSJ3. Errands (Part Nine)
RSJ4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)
RSJ5. Bike Races (Part Three)
RSJ6. City Go-Kart Races (Part Two)
JHP13. Cheating Time
JHP14. Making a Mark
NRD13. Rats in the Library
JCK2. The Gym is Burning
GRS6. Finding Johnny Vincent
RSJ7. Townies Challenge
++MSY9. The Townies
=================
TWN1. Revenge on Mr. Burton
PRP5. Preppies Vandalized
JHP15. Go See the Principal
TWN2. Smash It Up
JHP16. Busting In - Part I
JHP17. Busting In - Part II
A. Showdown at the Plant
RSJ8. Collectibles (Townie Stronghold)
RSJ9. Weapons and Crates (Townie Stronghold)
RSJ10. Errands (Part Ten)
JHP18. Complete Mayhem
A. Final Showdown
RSJ11. 100% Completion
0===================================0=====================================0
| BLY8. Chapter VI - Endless Summer |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===================================0=======================================0
MJC1. The Majic Moostapholees
0==================0
| BLY9. Conclusion |
0==================0
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY1. Introduction And General Information
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation

(1, 2, and 3), Xbox, and Xbox 360.


I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.
I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires. To this end I became a member of
the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
area from time to time.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.
I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).
Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).
This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
work in Safari to help in seeing how it would look on the web and correct
format errors.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN1. About The Guide
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Welcome to my "Bully" guide! Here you will find a lot of useful information
in a highly organized format that you can use to beat all of the missions of
the game. Quotes taken from readers' e-mail are presented "as is" and may
include spelling and grammatical errors.
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions for "Bully". I have worked hard to make sure that
this guide is as complete as possible but at the same time leave room for
exploration. I hope that you enjoy this guide as much as learn from it.
Another emphasis of this guide is *ORDER*. If you do the missions and tasks
in a certain order then the game will be easier and more fun for you. As with
any of Rockstar's previous free-roam games (like "Grand Theft Auto III")
there are things to collect or destroy. Those objects are: Rubber Bands (75),
"G&G" Cards (40), Gnomes (25), and Transistors (6).
Each Rubber Band, "G&G" Card, Gnome, Transistor, and Errand has a letter
designation to make them easier to identify in this guide. In addition, there
is a three letter Neighborhood Prefix (listings below) indicating a
particular neighborhood or area where the item or task can be found (in these
examples I use "XXX"):

>>Rubber Bands will be identified with an "RB".


--Examples: Rubber Band [XXX-RB21].
>>"G&G" Cards will be identified with an "GG".
--Examples: Card [XXX-GG34].
>>Gnomes will be identified with an "N".
--Examples: Gnome [XXX-N24].
>>Transistors will be identified with a "T".
--Examples: Transistor [XXX-T3].
>>Errands will be identified with an "E".
--Examples: Errand [XXX-E5].
Although I have included the co-ordinates to where each item (including
Weapons) can be found using the fold-out map that comes with the game, I am
writing the directions as though there is no map at all (like if you bought
the game used and the map wasn't included).
0======================0
| Neighborhood Prefixes \
0====================================================>
BAC
OBV
BLT
NCV
HVA
BSI

Bullworth Academy
Old Bullworth Vale
Bullworth Town
New Coventry
Happy Volts Asylum
Blue Skies Industrial Area

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN2. Bully
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Being a big fan of the Grand Theft Auto series I was more than interested in
"Bully". While it feels a lot like GTA it is very different in tone and feel.
"Bully" is clearly not the "Columbine simulator" that infamous lawyer Jack
Thompson said it was. What it is is a very fun free roam game with plenty to
do.
One of the best aspects of "Bully" is how the people react in this game. They
seem to have minds of their own and often engage in strange and humorous
situations. You also have better ways to interact with the random people in
"Bully" than in any of the GTA games. You can greet them, taunt them, pull
pranks on them, kiss them, and just plain beat them up.
The missions and tasks are fairly simple but this lessens the frustration
factor and makes the game more fun.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN3. Technical Data
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to cheat discs, such as Codebreaker, there are also various
programs that you can try to use with the game:
0====================0

| Xploder HDTV Player \


0====================================================>
Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play
most of their games in Progressive Scan mode. When tested at 640 x 480
(VGA) and 480p (HD), "Bully" looks great. No issues to speak of.
Because the graphics are designed for 480 vertical resolution it is not
recommended that you put "Bully" in any mode higher than 480p. The higher
resolution modes, like 720p, simply shoehorn the 480 graphics into the
higher end modes and tend to really squash the screen.
0=================0
| GS Mode Selector \
0====================================================>
This is a small program that is used with the memory card exploit known as
Free McBoot. Like with HDTV Viewer you can also view games in progressive
scan using this program. Unfortunately, this program does not work with
"Bully".
0=========0
| HDLoader \
0====================================================>
This program, which has been floating around the internet for years, will
let you install your favorite games onto a hard drive (assuming you have an
older style PS2 "Fatty" (with a Network Adapter) or an early version of a
PS2 "Slim" that has been modified to use a hard drive).
There are two variants of this program. The first variant is HDLoader which
is freeware and HDAdvance which is not. It is best to use HDLoader since it
is free and gets updated from time to time to improve compatibility and
functionality.
HDLoader is best installed with a popular memory card exploit known as Free
McBoot. "Bully", from what I know, has always been compatible with the
earliest versions of HDAdvance and HDLoader.
Why install the game on a hard drive? For starters, less wear and tear on
the DVD-ROM mechanism (that is assuming if it still works - thankfully you
can install games onto the hard drive from a PC as an option using a
program called WiinHip).
But mainly it is for faster loading speeds. Pretty much everything loads up
faster. Well worth the effort to install onto a hard drive. Even though I
haven't had any problems using "Bully" with HDLoader I will make some
recommended settings changes to make sure the game runs smoothly and there
are no problems with game saves.
After installing the game onto the HDD then highlight "Bully" on the Game
List menu and press SELECT. This will bring up the Game Compatibility
Settings. It will look like this:
Slow HDD access:
Disable DVD9 support:
Kill HDL After launch:
Date/timefix 2:
Date/timefix 3:
Disable network support:
Disable CzC patch:
Soul Calibur 2 / Suikoden V:

No
No
No
No
No
No
No
No

As you can see all of the default settings are set to "No". You should make
the following changes to make sure that "Bully" works perfectly with
HDLoader:
Slow HDD access:
Disable DVD9 support:
Kill HDL After launch:
Date/timefix 2:
Date/timefix 3:
Disable network support:
Disable CzC patch:
Soul Calibur 2 / Suikoden V:

YES <---------No
YES <---------YES <---------No
No
No
No

Slow HDD access will prevent any sound problems, Kill HDL is done as a
precaution, and the Date/timefix will ensure that you have a proper
timestamp on your game saves and prevent any possible corruption.
0================0
| Open PS2 Loader \
0====================================================>
This program is meant to replace HDLoader and is more solid than HDL. You
use this in place of HDL and it will recognize the HDD and all the games
you have already installed.
OPL, or "Opal" as I like to call it, has its own compatibility modes for
games and won't recognize the settings used in HDL. Based on the time I
have played "Bully" on Opal I found it to run just as smooth as it was on
HDL. Unlike with HDL there are no timestamping issues to worry about so you
won't have any problems there.
With that said, let's move on to the most basic of functions......
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN4. Controls
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls.
----------------------------------------------------------------------------**NOTE: Although your character can swim, you cannot dive underwater.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. On Foot (or in Water) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Move Around.........................|
Left Analog Stick |
| Look Around.........................|
Right Analog Stick |
| Look Behind.........................|
L3 Button |
| [1] Run.............................|
X Button |
| Jump................................|
Circle Button |
| [2] Crouch..........................|
R3 Button |
| [3] Grapple/Interact................|
Triangle Button |
| Lock On.............................|
L1 Button |
| [4] Attack..........................|
Square Button |
| Fire Weapon.........................|
R1 Button |
| Previous Weapon.....................|
L2 Button |
| Next Weapon.........................|
R2 Button |

| [5] Zoom In.........................|


D-Pad Up |
| [6] Zoom Out........................|
D-Pad Down |
| Show Secondary Tasks................|
D-Pad Left |
| Show Primary Tasks/Objectives.......|
D-Pad Right |
| Pause/Show Map Screen...............|
Select Button |
| Pause/Show Option Screen............|
Start Button |
0===========================================================================0
[1] - You will not tire out if you hold down the Run button but you can
sprint faster if you tap the Run button repeatedly. This is also used
to swim forward when in the water.
[2] - You can go faster when crouching by tapping the X Button.
[3] - When dealing with a person then this is used to grab hold of them (when
fighting). When dealing with objects then this is used to interact with
them (such as open doors or pulling Fire Alarms).
[4] - When behind someone and locked-on then this is also used to apply "Kick
Me" Signs.
[5] - This is used with the Super Slingshot. This will also put the standard
Slingshot into free-aim mode.
[6] - This is used for the Super Slingshot.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. On Bicycles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Move Around.........................|
Left Analog Stick |
| Look Around.........................|
Right Analog Stick |
| Look Behind.........................|
L3 Button |
| Accelerate..........................|
X Button |
| Jump................................|
Circle Button |
| Brake/Reverse.......................|
Square Button |
| Dismount............................|
Triangle Button |
| Lock On/Punch Left..................|
L1 Button |
| Fire Weapon/Punch Right.............|
R1 Button |
| Previous Weapon.....................|
L2 Button |
| Next Weapon.........................|
R2 Button |
| [5] Zoom In.........................|
D-Pad Up |
| [6] Zoom Out........................|
D-Pad Down |
| Show Secondary Tasks................|
D-Pad Left |
| Show Primary Tasks/Objectives.......|
D-Pad Right |
| Pause/Show Map Screen...............|
Select Button |
| Pause/Show Option Screen............|
Start Button |
0===========================================================================0
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. In Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Turn Vehicle/Move Around............|
Left Analog Stick |
| Look Around.........................|
Right Analog Stick |
| Look Behind.........................|
L3 Button |
| Accelerate..........................|
X Button |

| Brake/Reverse.......................|
Square Button |
| Dismount............................|
Triangle Button |
| Show Secondary Tasks................|
D-Pad Left |
| Show Primary Tasks/Objectives.......|
D-Pad Right |
| Pause/Show Map Screen...............|
Select Button |
| Pause/Show Option Screen............|
Start Button |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN5. The Main Screen
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you start the game you will notice a round object in the upper right
corner of your screen. This is your Map/Health Meter/Trouble Meter.
The Map lets you know where you are and where your objectives can be found.
The curved meter on the left is your Health Meter and the curved meter on the
right is your Trouble Meter.
When it is finally activated in the mission "This Is Your School" then the
Clock will be displayed in the upper left corner of your screen. More about
Time later in this Section.
Whatever weapons you are holding will be displayed in the lower left corner
of your screen.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN6. The Main Map and Pause Menu
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you press Select then you bring up the Main Map of the Bullworth area.
It is here where you can find out where you are at.
This Map will also display places of interest and where your missions and
jobs are located. You can also check on the status of your classes and the
respect from the other groups by using the D-Pad to go right and left along
the sub-menu.
When you press Start then you will go into the Pause Menu. Here you can check
up on your Stats, change Options, or load a saved game. A couple of
additional features, earned during Photography classes, will be unlocked
here.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN7. Social Interaction
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you lock onto someone, by holding down the L1 Button, then this opens
up the Social Interaction menu in the lower right corner of the screen and
you are given two choices: positive and negative responses.
>>The X Button is used for the following positive situations:
***********************************************************
--Give simple, polite greetings.
--Accept tasks.
--Apologize.
--Pay Bullies.

--Give Gifts.
--Kiss girls (and certain guys).
>>The Circle Button is used for the following negative situations:
****************************************************************
--Taunting.
--Shoving.
--Giving Wedgies (when locked onto guys from behind).
--Pinching Behinds (when locked onto girls from behind).
However, giving negative responses may catch the eye of certain people.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN8. Authority Figures
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As with any other school and town, there are people assigned to keep you in
line:
0===========================================================================0
| Prefects | These large burly guys with dark blue jackets walking the
|
|
| school grounds are seniors assigned to patrol the school
|
|
| looking for troublemakers. If they Bust you then they will
|
|
| either take you to the Principal's Office, any class that is |
|
| in session, or to your dorm room depending on the time of
|
|
| day.
|
|-----------+---------------------------------------------------------------|
| Faculty
| Sometimes you will see Teachers and other staff walking the
|
|
| school grounds talking to other students. They will chase
|
|
| you, just like Prefects, when angered and with the same
|
|
| results when you are Busted by them.
|
|-----------+---------------------------------------------------------------|
| Police
| When you are allowed to leave the campus then you will see
|
|
| the local Police force walking around the town. These guys
|
|
| can appear out of nowhere when you commit a crime and can
|
|
| chase you on foot, motorcycle, and even a kids bike!
|
|
|
|
|
| When you are Busted by them then you will either be sent to
|
|
| the local Police Station or back to the Bullworth Academy
|
|
| campus depending on the time of day.
|
|-----------+---------------------------------------------------------------|
| Orderlies | These guys can only be found at the Happy Endings Retirement |
|
| Home and Happy Volts Asylum. When you are Busted by them then |
|
| they will sedate you and you will be either sent outside the |
|
| Asylum or to a Police Station.
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN9. Bullying and Troublemaking
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Of course, you can attract the attention of authority figures by causing all
sorts of chaos:
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Bullying |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Wedgies
| Get behind a guy, lock-on using the L1 Button, and
|
|
| press the Circle Button when close enough behind him
|

|
| and the Fist Icon turns into the Underwear Icon.
|
|------------------+--------------------------------------------------------|
| Pinching Behinds | Get behind a girl, lock-on using the L1 Button, and
|
|
| press the Circle Button when close enough behind her
|
|
| and the Fist Icon turns into the Panties Icon.
|
|------------------+--------------------------------------------------------|
| Lockering
| Get up close to a guy, use the Triangle Button to
|
|
| Grapple, and then push him to a locker with a Blue
|
|
| Lock Icon to perform a Lockering move.
|
|------------------+--------------------------------------------------------|
| Binning
| Get up close to a guy, use the Triangle Button to
|
|
| Grapple, and then push him to a Trash Can perform a
|
|
| Binning move.
|
|------------------+--------------------------------------------------------|
| Swirlies
| When in a bathroom then get up close to a guy, use the |
|
| Triangle Button to Grapple, and push him to a Toilet. |
|
| You will then be prompted to tap the X Button to
|
|
| finish up the Swirly move.
|
|------------------+--------------------------------------------------------|
| Taunting
| Lock on to someone and use the Circle Button to taunt |
|
| and insult a person. When close enough then you can
|
|
| shove a person.
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Troublemaking |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Vandalism
| Smash any breakable object by any means including
|
|
| kicking, punching, shooting, or running over it.
|
|
| Throwing Fire Crackers in toilets also counts as
|
|
| Vandalism.
|
|------------------+--------------------------------------------------------|
| Weapon Violence | Using any kind of ranged weapon against someone.
|
|------------------+--------------------------------------------------------|
| Curfew Violation | Being outside of the Boy's Dorm past 11 o'clock.
|
|------------------+--------------------------------------------------------|
| No Helmet
| Riding a Scooter without a helmet. Win the first Bike |
|
| Race to earn the Bike Helmet to keep the Cops from
|
|
| going after you when riding a Scooter.
|
|------------------+--------------------------------------------------------|
| Fire Alarm
| You can get in trouble by pulling the Fire Alarm as a |
|
| prank. It should be noted that you have to pull the
|
|
| alarm twenty times during the course of the game to
|
|
| earn the Firefighter Helmet and for 100% Completion.
|
|------------------+--------------------------------------------------------|
| Theft
| Stealing a Bike or Scooter from someone by knocking
|
|
| them off of it and taking it for yourself.
|
|------------------+--------------------------------------------------------|
| Lockpicking
| Picking the locks of Lockers within the Main Building |
|
| or in the Gym's Changerooms.
|
|------------------+--------------------------------------------------------|
| Trespassing
| Being in a place where you do not belong, like the
|
|
| Girl's Dorm for instance.
|
0===========================================================================0
Doing any of the above will start to fill your.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN10. Trouble Meter
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
On the right side of your Map in the upper right part of your Main Screen is
your Trouble Meter. It is broken into thirds. The more trouble you cause, the

more it fills up and the more attention you will warrant from authority
figures.
If it is less than two thirds full then you will be able to break free from
them if they catch you. If it is past two thirds full and red then you will
be Busted if caught.
Hitting faculty, Prefects, Police, civilians, girls, and Little Kids will
give an automatic full Trouble Meter. So will Lockering and Swirlying
Prefects.
When you are in trouble then there are some ways for you to get out of a
tight spot.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN11. Fighting, Breaking Free, Running, and Hiding
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are some various actions that Jimmy can, and sometimes need, to
perform:
0=========0
| Fighting \
0====================================================>
There are times when Jimmy needs to defend himself or to just beat the snot
out of someone for the hell of it.
To hit someone with a Fist (or a Melee Weapon if it is held) then press the
Square Button. Most Melee Weapons, like a Ruler or Baseball Bat, will break
after a few hits.
You can also Grapple someone for additional fighting moves by pressing the
Triangle Button. When in a grapple then use the Square Button to punch or
the Circle Button to put your opponent down on the ground for additional
fighting techniques.
When in a grapple then you can also throw a person back by pressing the
Triangle Button again. If you throw a person into another person then you
can hurt the both of them. This will make fighting easier.
In addition, you can push someone up against the wall and knee them in the
groin by pressing the Triangle Button.
During the course of the game you can learn new moves by attending Gym
classes and by going to the Hobo who lives near the Old School Bus on the
Bullworth Academy campus (however, you will need to collect Transistors for
him so he can teach you new moves).
Finally, you can pick up Soda Cans and Weapons from your fallen opponents.
0==============0
| Breaking Free \
0====================================================>
If you have caused some trouble and the Prefects, or Police, are on your
case then they may end up catching you. If your Trouble Meter is low enough
(one third to two thirds full) then you may be able to break free. Tap the
Triangle Button quickly to get out of their grasp so you can run away.
If your Trouble Meter is past two thirds and red then you cannot break free

from an Authority Figure if you are caught.


0========0
| Running \
0====================================================>
When you get
away. If you
can toss one
trip up your

into a situation that is disadvantageous then you can run


have any weapons in your hands, like a Fire Cracker, then you
behind you by pressing the L1 Button in hopes that you can
pursuers.

Another major advantage you have is that you can run without ever tiring.
Your chasers will eventually tire after awhile and they will be hunched
over trying to catch their breath. This will allow you to either attack
them again, perform a Bullying move, or go into.....
0=======0
| Hiding \
0====================================================>
To reduce your Trouble Meter and get away from your pursuers then you can
hide. There are three places you can hide to get out of trouble.
One is to jump into a Trash Can. Second is to hide in a Locker that has a
Blue Lock Icon on the floor. Third is to enter a Porta-Potty (when in
town). Once your Trouble Meter is empty then you can leave safely. However,
make sure that none of your pursuers see you entering a Trash Can, Locker,
or Porta-Potty otherwise they will yank you out.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN12. Getting Busted and Serving Detention
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you get Busted then you will lose all of your items except your Slingshot,
Skateboard, Camera, Water Balloons (after doing Errand [BLT-E23]), and the
Rubberband Ball (after collecting all 75 Rubber Bands). All other Weapons
will be confiscated. You will also lose any extra health you gained by
kissing (explained later).
Every third time you are Busted during school hours you will end up in
Detention. Depending on the time of year you will either be mowing lawns or
shoveling snow.
The more times you end up in Detention, the more you have to mow lawns or
shovel snow away. These mini-games are meant to simulate the tediousness of
actual Detention and are not required for 100% Completion (although you can
gain the Prison Outfit for completing all of the Detention mini-games).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN13. Health and Kissing
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After getting in a tough fight then Jimmy may need to have his Health
replenished. To do that you need to drink Soda from either a Soda Machine
(they are scattered around town and the campus), from a Yum Yum Market store,
or from any Soda Cans your opponents may have dropped during fighting.
You can also increase your Health past 100% by Kissing. You won't be able to
kiss until you complete Art 1.

You need to give a Gift first before being allowed to kiss. After passing Art
4 then you can double your Health by Kissing. After passing Art 5 then you no
longer need to give a Gift (when dealing with Girls) before Kissing.
When you get a Girlfriend from one of the cliques then she will always be
kissable even if the rest of her clique is hostile toward you. You can always
kiss Girls outside of the cliques regardless as well. In one of the more
controversial elements of this game you can also kiss certain guys. There are
six of them, one to each of the major cliques. They are listed later in the
guide.
This is mainly played for laughs but you can still increase your Health by
kissing guys. You need to have at least 60% Respect in their respective
cliques before you can kiss any of them.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN14. Time
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After you complete the mission "This Is Your School" then you will activate
the Clock which will be in the upper left corner of your screen. This will
allow for the passage of time within the game. In the world of "Bully" there
are no indications of the days of the week (Monday, Tuesday, etc.) and there
are no weekends. There are classes every day (kinda sucks doesn't it?).
You start your day at 8 AM. Morning classes begin at 9 AM and ends at 11:30
AM. Lunch break is from 11:30 AM until 1 PM. Afternoon classes go from 1 PM
until 3:30 PM. 7 PM is when the Main Building shuts down. If you are inside
the Main Building after 7 PM then you will be considered Trespassing. If you
are caught then you will be put into your dorm room.
7 PM is when you will see Z's emanating from your dorm room. This is when you
are allowed to go to bed so you can go to the next day. Just press the
Triangle Button when near your bed to go to sleep. 11 PM is when curfew
begins. If you are outside your dorm room after this time then you will be in
violation and will be thrown into your room if you are Busted.
If you are Busted by Police outside of school then they will drop you off
just outside the main gates (unless you are wearing the Red Ninja Outfit). At
1 AM your vision will begin to blur as you become drowsy. If you aren't in
bed by 2 AM then you will be.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN15. Passed Out and Knocked Out
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you pass out from being up most of the night then you will wake up where
you passed out at 8 AM the following morning. Depending on where you passed
out you may be robbed while you sleep (your shoes will be gone). If you are
in the water when you pass out then you will end up at the nearest Infirmary.
If you get beaten in a fight, fall from a great height, or hit hard by a car
then you will be Knocked Out. You will then be taken to the nearest
Infirmary. Any task or mission you were on will be failed.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN16. Save Books and Save Houses
|

\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In your dorm room and in the Principal's Office lobby you will find a Save
Book. It is with a Save Book that you can save your game. You have six slots
on your Memory Card. During the course of the game you will earn Save Houses
which will give you additional places to save your game. Below is the
complete list of Save Houses in the Bullworth Area:
>>The Beach Clubhouse
*******************
Old Bullworth Vale - earned by completing the Prep Challenge.
>>The Dragon's Wings Comics store basement
****************************************
Bullworth Town - earned by completing the Nerd Challenge.
>>The Blue Balls Pool Hall
************************
New Coventry - earned by completing the Greasers Challenge.
>>The Jock Clubhouse
******************
Bullworth Academy - earned by completing the Jock Challenge.
>>The Townies Hangout
*******************
Blue Skies Industrial Area - earned by completing the Townie Challenge.
Each Save House will have a Bed, Wardrobe Closet, Soda Machine (with the
exception of the Townie Hangout), Save Book, an Arcade Game (with the
exception of the Jock Clubhouse) and Weapon Spawn points (for certain
weapons you earn during the game).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN17. Lockers and Lockpicking
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Within the Main Building or in the Gym's Changerooms you will find student
lockers. Some of the lockers will have Blue Lock Icons on the floor by them.
This means that you can use it for hiding or Lockering someone.
Those that have a Red Lock Icon are locked and need to be picked to be
opened. To open these lockers then get close to one and you will see the
prompt for you to use the Triangle Button. When you press the Triangle Button
then you have to rotate the Left Analog Stick in the directions of the arrows
shown.
When you pick a locker then you will gain random items ranging from Gifts to
Clothes to Weapons. However, do not let the Prefects see you pick a locker or
they will chase you. You can abandon a lockpick attempt by running away from
the locker if you see a Prefect approach.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN18. Weapons, Boxes, and Crates
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go into detail about the Weapons, Boxes, and Crates that Jimmy
can use to help him at Bullworth Academy. The description of the Weapons,

Boxes, and Crates are listed here and their locations revealed in each major
area of Bullworth:
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
| Textbook
| You can get this by either picking open Lockers or
|
|
| causing students to drop them. When you fistfight
|
|
| student with a Textbook in your hand then you can do |
|
| more damage than what you can do barehanded. Thanks
|
|
| to John Nowakowski for pointing that out.
|
|-------------------+-------------------------------------------------------|
| Slingshot
| You get this weapon by completing the mission "The
|
|
| Setup". Lock onto someone with the L1 Button and fire |
|
| with the R1 Button. Press D-Pad Up to go into free
|
|
| aim mode. You can increase its performance by passing |
|
| Gym classes. This weapon cannot be taken from you by |
|
| authorities if you are Busted.
|
|-------------------+-------------------------------------------------------|
| Super Slingshot
| You get this Slingshot upgrade by completing the
|
|
| mission "The Candidate". You use this just like the
|
|
| regular Slingshot except you now have a scope for
|
|
| more accuracy from a distance.
|
|
|
|
|
| Tap the D-Pad Up once to enter free aim mode then
|
|
| press it again to enter Scope Mode. Use D-Pad Up and |
|
| D-Pad Down to zoom in and out. Press the Triangle
|
|
| Button to exit Scope Mode and re-enter free aim mode. |
|-------------------+-------------------------------------------------------|
| Fire Crackers
| These explosive weapons can be thrown at your enemies |
|
| for some serious damage or thrown in toilets as a
|
|
| prank. Be careful when throwing them. If you hold one |
|
| for too long then it will explode in your hands which |
|
| will hurt you in the process. You can make them with |
|
| your Chem Set after passing Chemistry 1.
|
|-------------------+-------------------------------------------------------|
| Stink Bomb
| This weapon will make a large noxious green cloud
|
|
| when thrown. It will cause you to stop and gag until |
|
| the cloud disperses. This is the favorite weapon of
|
|
| the Nerds. You can make it with your Chem Set after
|
|
| passing Chemistry 2. This can also be purchased at
|
|
| the Dragon's Wing Comics Store.
|
|-------------------+-------------------------------------------------------|
| Itching Powder
| This stuff will make your victims scratch all over
|
|
| themselves long enough for you to make a clean
|
|
| getaway. You can make this with your Chem Set after
|
|
| passing Chemistry 3. These can also be purchased at
|
|
| the Dragon's Wing Comics Store.
|
|-------------------+-------------------------------------------------------|
| Bag of Marbles
| When used then this will cause anybody nearby to trip |
|
| and fall. This can be thrown on the run to slow
|
|
| pursuers. These can also be purchased at the Dragon's |
|
| Wing Comics Store.
|
|-------------------+-------------------------------------------------------|
| Carton of Eggs
| This is often used for vandalizing buildings but can |
|
| be used against people. This is the favorite weapon
|
|
| of the Preppies. These can also be purchased at any
|
|
| Yum Yum Market.
|
|-------------------+-------------------------------------------------------|
| Apple
| This fruit can often be found by certain trees. You
|
|
| can eat them but it is best used for throwing at
|

|
| people.
|
|-------------------+-------------------------------------------------------|
| Bananas
| This can be found at the school Cafeteria. You can
|
|
| either throw them at people or eat one and use the
|
|
| peel to trip someone up.
|
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | With this you can slow someone down by firing its
|
|
| contents at them or using it as a blunt force weapon |
|
| during a fight.
|
|-------------------+-------------------------------------------------------|
| Brick
| Just a standard Brick but makes a good throwing
|
|
| weapon.
|
|-------------------+-------------------------------------------------------|
| Baseball Bat
| This can be used to make quick work of your
|
|
| opponents. But it breaks apart after a few hits.
|
|-------------------+-------------------------------------------------------|
| Board/Ruler
| Just a plain board but is used just like the Baseball |
|
| Bat.
|
|-------------------+-------------------------------------------------------|
| Trash Can Lid
| This round metal object can be thrown like a Frisbee |
|
| to nail someone from a distance.
|
|-------------------+-------------------------------------------------------|
| Water Balloons
| You unlock this weapon by completing Errand [BLT-E23] |
|
| in Chapter II. It does little damage but can be used |
|
| to cause trouble if the need, or want, arises. It
|
|
| cannot be taken from you when you are Busted and you |
|
| automatically use it when you use a Water Faucet or
|
|
| Sink.
|
|-------------------+-------------------------------------------------------|
| Snowballs
| This weapon is only available during Chapter III.
|
|
| Like the Water Balloon, it does little damage but can |
|
| be used to cause trouble. To make a snowball go over |
|
| to snowed over dirt or grass and press the Triangle
|
|
| Button.
|
|-------------------+-------------------------------------------------------|
| Bottle Rocket
| You earn this weapon by completing the Nerd
|
| Launcher
| Challenge. It is a gun-like weapon that fires Bottle |
|
| Rockets. You can fire three before you need to
|
|
| reload. However, it is very poor distance weapon.
|
|
| This is best used at short to medium distance. Also
|
|
| makes an excellent clubbing weapon.
|
|-------------------+-------------------------------------------------------|
| Spray Paint
| This becomes available to you after completion of the |
|
| mission "Tagging". This is mainly used for spraying
|
|
| Tags you find throughout the Bullworth area. But this |
|
| can also be used as a stun weapon so you can either
|
|
| run away or lay the smackdown on someone. These can
|
|
| also be purchased at any Yum Yum Market.
|
|-------------------+-------------------------------------------------------|
| Spud Gun
| This becomes available after completion of "Nerd Boss |
|
| Fight". This powerful weapon fires potatoes at a high |
|
| rate of speed and can knock out anyone quickly.
|
|
|
|
|
| But this weapon fires slowly so you may want to use
|
|
| it at a medium distance so you can run away if you
|
|
| are unable to knock out your victim and are forced to |
|
| run (like if you fire on a Prefect). This also makes |
|
| an excellent clubbing weapon. You can also buy the
|
|
| Can of Spuds, for reloading, at any Yum Yum Market.
|
|-------------------+-------------------------------------------------------|
| Rubberband Ball
| You earn this weapon but acquiring all 75 Rubber
|
|
| Bands hidden throughout the Bullworth area. It is a
|
|
| giant Rubberband Ball that, when thrown, will bounce |

|
| around hitting anything and anybody that gets in its |
|
| way.
|
|
|
|
|
| After you throw one then you will notice a little
|
|
| timer around the Ball icon. This indicates how long
|
|
| you have to wait before you can throw another.
|
|
| Therefore you can have more than one bouncing around |
|
| at one time. After awhile then the Ball will
|
|
| disintegrate.
|
|
|
|
|
| This Ball can do some serious damage to anybody
|
|
| unlucky enough to be hit by one. You can usually
|
|
| knock somebody out with two to three hits. This is
|
|
| also a weapon that cannot be taken from you when you |
|
| are Busted.
|
|-------------------+-------------------------------------------------------|
| Umbrella
| On occasion, you may get caught in a rainstorm. Some |
|
| of the students will pull out their umbrellas to
|
|
| limit their exposure.
|
|
|
|
|
| If you are fortunate enough to acquire one from a
|
|
| student then you will find it to be a very powerful
|
|
| weapon. One that is capable of taking down multiple
|
|
| students with a few swings and, most importantly,
|
|
| without breaking apart.
|
|
|
|
|
| This weapon is pretty effective even against Russell, |
|
| the largest student at Bullworth. The downside is the |
|
| wide swing radius which may allow you to accidentally |
|
| hit a Little Kid, Girl, or Adult (if they are nearby |
|
| watching you smack down someone) which will really
|
|
| piss off the Prefects and Police.
|
|-------------------+-------------------------------------------------------|
| Toxic Sprayer
| This is a weapon you use when doing the mission "Weed |
|
| Killer" but you can use it outside of that mission
|
|
| after completing "Complete Mayhem" when you can gain |
|
| unlimited access to Harrington House.
|
|
|
|
|
| Go all the way to the garden on the top floor to get |
|
| this weapon. The main thing this weapon can do is
|
|
| stun people and won't do any damage unless you beat
|
|
| up somebody a little then shoot that person with it. |
|
| You can also use this weapon to club people.
|
|
|
|
|
| When you are Busted then you will drop the weapon and |
|
| it will be waiting for you to pick it up again after |
|
| leaving the Principal's Office.
|
|-------------------+-------------------------------------------------------|
| Mr. Luntz's Broom | Sometimes you may find Mr. Luntz, the groundskeeper, |
|
| sweeping near the front stairs of the Main Building. |
|
| Most times he is carrying a large Broom. Give him a
|
|
| Wedgie to make him drop it. Then you can grab it for |
|
| yourself.
|
|
|
|
|
| The Broom makes for a powerful blunt force weapon and |
|
| can knock a person quickly to the ground. It can also |
|
| knock most anybody out very quickly. Unfortunately,
|
|
| this weapon breaks apart after a few hits.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Boxes and Crates |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

All around the Bullworth area you may find large cardboard Boxes on the
ground. Smashing them will reveal its contents. You will either get a Weapon
or a Soda Can. Crates are large wooden boxes that are usually found in alleys
and near industrial areas. Smashing them will either get you a Weapon or a
Soda Can.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN19. Collectibles
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As with most free-form "sandbox" games, there are things to collect in order
to acquire certain items and goals:
0===========================================================================0
| Rubber Bands | One of the things you can collect in the game is Rubber
|
|
| Bands. There are a total of 75 Rubber Bands found around
|
|
| the Bullworth area. Your reward for finding all of the
|
|
| Rubber Bands is the Rubberband Ball and one step closer to |
|
| 100% Completion.
|
|--------------+------------------------------------------------------------|
| "G&G" Cards | Another item you can collect in the game is "G&G" Cards.
|
|
| They are part of a game called "Grottos & Gremlins", a
|
|
| "Dungeons & Dragons"/"Yu-Gi-Oh" style game played by the
|
|
| Nerds. There are a total of 40 "G&G" Cards found around
|
|
| the Bullworth area.
|
|
|
|
|
| Your reward for finding all of the "G&G" Cards is the
|
|
| Grotto Master Outfit and another step closer to 100%
|
|
| Completion.
|
|--------------+------------------------------------------------------------|
| Gnomes
| Another one of the things you will find around the
|
|
| Bullworth area are Gnomes. This is technically not a
|
|
| collectible since you have to destroy them. In order to
|
|
| get 100% Completion you must destroy all 25 Gnomes. They
|
|
| can be destroyed by kicking it, running into it (with a
|
|
| bike) or shooting it with a Slingshot.
|
|
|
|
|
| Your reward for destroying all 25 Gnomes is the Gnome
|
|
| Outfit and another step closer to 100% Completion.
|
|--------------+------------------------------------------------------------|
| Transistors | After the completion of the mission "A Little Help" then
|
|
| you will be able to collect Transistors for the Hobo (who |
|
| lives next door to Bullworth Academy). He will reward you |
|
| will additional fighting moves which will come in handy
|
|
| later in the game.
|
|
|
|
|
| There are a total of six Transistors found around the
|
|
| Bullworth area and acquiring them will get you closer to
|
|
| 100% Completion.
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN20. Skateboards, Bikes, Scooter, Go-Kart, and Bus Stops
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
You don't always have to walk around Bullworth to explore the area:
0============0

| Skateboards \
0====================================================>
After completing the mission "Defend Bucky" then you will be given a
Skateboard. Using the Skateboard will allow you to cover ground, and escape
pursuers, more quickly than by running alone. You can even skitch a ride
behind a car (hanging onto the back bumper) by getting up behind it and
pressing the Triangle Button.
This mode of transportation is included in your Weapon Wheel and cannot be
taken from you by authorities if you are Busted.
0=========0
| Bicycles \
0====================================================>
You can find a various selection of Bikes around the Bullworth area. Most
will be parked near buildings. Some you can buy at the Shiny Bikes Stores
like the following:
++Mountain Bike ($35.00)
++Racer ($15.00)
++Aquaberry Cruiser ($25.00)
And a few you can earn by completing the Shop classes.
After successful completion of Shop 1 then you will also unlock the Bicycle
Garages around Bullworth. There is one near the Autoshop on campus, two at
the Shiny Bikes Stores, and one in New Coventry. You can store a maximum of
two Bikes in these garages for personal use.
Sometimes you can jack one from a nearby rider but that will get you in
trouble with the local Police. Running into somebody at a high rate of
speed will also get you into trouble with authority figures.
0========0
| Scooter \
0====================================================>
The Scooter is a Moped that will allow you to quickly drive around the
Bullworth area. You can earn a Scooter by winning 75 Tickets at the
Carnival (it will be automatically stored in the Bike Garages). You can
also jack one from a nearby rider but the local Police tend to frown on
that.
In addition, you need to wear a Helmet while riding the Scooter or the
Police will chase you. There are three helmets you can wear when riding a
Scooter:
++Crash Helmet
************
You get this by successfully completing the first Go-Kart Race at the
Carnival.
++Bike Helmet
***********
You get this by successfully winning the first Bike Race.
++BMX Helmet
**********
You get this by successfully winning all of the Bike Races.
If you wear the BMX Helmet or the Crash Helmet then you will be made fun of

by others. However, you can avoid being ridiculed by wearing the Bike
Helmet instead.
0========0
| Go-Kart \
0====================================================>
After completing the last City Go-Kart Race at Blue Skies Industrial Area
in Chapter V then you will earn the vehicle which will spawn near the Bike
Garage at Bullworth Academy. This is clearly the best and fastest ride in
the game. And it also makes it harder for the Police to catch you when you
get bored and decide to start running people over.....
0==========0
| Bus Stops \
0====================================================>
If you are in town and need to get back to Bullworth Academy in a hurry
then you can take the Bus. There are several Bus Stops situated throughout
the Bullworth area (they will marked as a "B" on your Main Map). Use one
and you will be dropped off at the main gates of Bullworth Academy.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN21. Clothing and Clothes Stores
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In your dorm room you will have a Wardrobe Closet where you can change
clothes. One of the first things you do when you start the game is to change
into your school uniform. During the course of the game you will earn other
clothing apparel and outfits. This will allow you a lot of variety in how you
want Jimmy to look.
You can also buy clothes from the Clothes Stores found in the Bullworth area:
0===========================================================================0
| Bullworth Academy
| Main Building - first floor.
|
|-----------------------+---------------------------------------------------|
| Aquaberry Fashions
| Old Bullworth Vale.
|
|-----------------------+---------------------------------------------------|
| Worn In Used Clothing | Bullworth Town.
|
|-----------------------+---------------------------------------------------|
| The Final Cut
| New Coventry.
|
|-----------------------+---------------------------------------------------|
| The Souvenir Tent
| At the Carnival (you need to win Tickets at the
|
|
| Carnival Games to trade for the Clothes).
|
0===========================================================================0
You need to buy all of the Clothes from all of the Clothes Stores within the
game to get to 100% Completion. It will take approximately $3,000 to buy all
of them (excluding the Carnival). When you succeed in buying all of the
Clothes in the game then you will earn the Gold Lame' Suit.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN22. Yum Yum Markets, Barber Shops, and the Tattoo Parlor
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
There are also various shops where you can purchase items and change your
look:

0===============0
| Yum Yum Market \
0====================================================>
The Bullworth area has three Yum Yum Markets where you can buy the
following items:
--Box of Chocolates ($1.00)
--Bouquet of Flowers ($1.00)
--Beam Cola ($1.00)
--Carton of Eggs ($1.50)
--Spray Paint ($1.00)
**Available after completion of the mission "Tagging".
--Can of Spuds ($3.00)
**Available after completion of the mission "Nerd Boss Fight".
0=============0
| Barber Shops \
0====================================================>
In addition, there are three Barber Shops where you can change your
hairstyle to your liking:
--The Old Bullworth Vale Hair, Nails & Beauty Shop does the styles that
the rich and trendy people prefer.
--The Happy Mullet in Bullworth Town has regular style haircuts for most
everybody.
--The Final Cut in New Coventry has punky style haircuts for the rough
and tumble crowd.
0==============0
| Tattoo Parlor \
0====================================================>
When you finally open Chapter V and gain access to Blue Skies Industrial
Area then you can go and get tattoos for your arms at the Tattoo Parlor
located the northeast part of the area (and indicated as a trailer on your
Map).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN23. 100% Completion List
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
It should be noted that this is a flexible list. As stated below, you need to
do a minimum of 31 Errands. You can skip a couple of objectives but you would
need to do more Errands to compensate.
Below is the minimum you need to do to get 100% Completion within "Bully":
>>Completion of all Main Story Missions
*************************************
++From "This Is Your School" to "Complete Mayhem".
----------------------------------------------------------------------**NOTE: "The Big Prank" is *NOT* required for 100% Completion.
>>Pass all of the following classes
*********************************
++Art
++Chemistry

++English
++Gym
++Shop
++Photography
>>Collect or destroy the following
********************************
++Collect all 75 Rubber Bands.
++Collect all 40 "G&G" Cards.
++Collect all 6 Transistors.
++Destroy all 25 Gnomes.
++Destroy all 19 Gravestones and get the Edna Mask.
++Destroy all 27 Pumpkins and get the Pumpkin Head Mask.
>>Complete the following side-missions
************************************
++A Little Help
--II through VI to get additional fighting moves from the Hobo.
++Complete a minimum of 31 out of 50 Errands.
>>Complete the following tasks
****************************
++Fail five classes and earn the Dunce Cap.
++Pull the Fire Alarm 20 times and earn the Firefighter Helmet.
++Run 41.84 kilometers to earn the Running Shorts.
++Ride a Bike 100 Kilometers to earn the Spandex Bike Shorts.
++Buy 100 Sodas to earn the Free Soda Reward (all Sodas will be free
for the rest of the game).
++Drink a total of 500 Sodas (bought or picked up) to earn the Two-Can
Hat.
++Successfully complete the "Penalty Shots" mini-game once.
++Successfully complete the "Keep-Ups" mini-game once.
++Defeat the Pirate on the southern part of the large island at
Bullworth Lake to get the Pirate Hat.
++Complete five levels of Boxing at the Glass Jaw Boxing Club (Old
Bullworth Vale).
++Take all pictures for the Yearbook and unlock the Black Ninja Outfit.
>>Complete the following Jobs
***************************
++Lawn Mowing (Old Bullworth Vale Gardens - all three levels).
++Lawn Mowing (23 Estate Road - all three levels).
++Paper Route (at least past Level 2).
>>Complete the following Bike Races
*********************************
++Bullworth Vale (seven races).
++Bullworth Town (four races).
++New Coventry (two races).
++Bullworth Academy (one race).
>>Complete the following Go-Kart Races
************************************
++Old Bullworth Vale (by the Happy Endings Retirement Home).
++Shopping District (south of the Movie Theater).
++Blue Skies Industrial Area (by Spazz Industries).
>>Beat the high scores of the following Arcade Games
**************************************************
++Monkey Fling
++Nut Shots
++ConSumo

>>Complete the following tasks at the Carnival


********************************************
++Complete the five Go-Kart Races to unlock the City Races.
++Purchase all of the Clothes within the Souvenir Tent (you need to win
Tickets to trade for the Clothes - minimum of 255).
++Ride the following rides:
--Big Canyon Railway
--Big Squid
--Ferris Wheel
++Successfully complete the following Carnival Games (at least once):
--Shooting Range
--Splish Splash
--High Striker
--Strike Out
>>Buy all the Clothes from the following Clothes Shops
****************************************************
++Bullworth Academy (Main Building - first floor).
++Aquaberry Fashions (Old Bullworth Vale).
++Worn In Used Clothing (Bullworth Town).
++The Final Cut (New Coventry).
>>Earn the following Save Houses
******************************
++The Beach Clubhouse (Prep Challenge).
++Dragon's Wing Comics basement (Nerd Challenge).
++Blue Balls Pool Hall (Greaser Challenge).
++The Jock Clubhouse (Jocks Challenge).
++Townie Hangout (Townie Challenge).
With that done, it is now time to move onto the main portion of the guide
starting with.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY2. Welcome to Bullworth
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
As the game begins, we are introduced to Jimmy Hopkins. He is being
transported to Bullworth Academy, the latest in a series of schools, by his
parents, which includes his new stepfather - one he does not approve of.
Jimmy has been expelled from every school he has attended and this school,
Bullworth Academy, is the only one left that will take him. His parents are
dropping him off at Bullworth Academy so they can go on a long honeymoon.
After being dropped off at the school's doorsteps, with nothing more than the
clothes on his back and $50, then he is then introduced to Miss Danvers who
instructs Jimmy to go to Dr. Crabblesnitch's office. And with that you are
finally given control. As you make your way inside the gates then you will
find that everybody you meet will laugh at you and make taunting remarks. You
are the new kid and the resident students don't seem to approve of you.
Make your way to the Main Building and enter. After you enter the Main
Building then you may want to go after the two Rubber Bands here before you
leave. First, get the one in the Cafeteria:
[BAC-RB1] - Location: Near the freezers for the Cafeteria's kitchen.
Map: (F-9).

From there, go to the yellow marker on the second floor to trigger a


cutscene. After the cutscene, and before you leave the office, then go and
pick up the second Rubber Band:
[BAC-RB2] - Location: In the waiting area for the Principal's Office near the
Save Book.
Map: (F-9).
From here, leave the Main Building and move onto the first chapter.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY3. Chapter I - Making New Friends and Enemies
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
Now you must go to your dorm to change clothes. As you get near the dorm then
you will meet up with some Bullies who you must do battle with. The game will
talk you through simple block and attack moves. After dealing with the Bully
then you will be attacked by the leader of the Bullies, Russell. But one of
the teachers, Mr. Hattrick, breaks up the fight and you can finally enter the
dorm.
Here you will meet Gary Smith, one of the resident students, who offers to be
your friend and shows you the place. The first thing to do is to get a Soda
from the Soda Machine to replenish your Health. Then go to your room and
change clothes. Afterwards you will meet Petey and Gary comes in to further
introduce himself to you and torment Petey. After that then you will be
allowed to save your game.
But, before we go exploring, let's go over.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM1. Your Room and Room Trophies
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In your room you will find your Save Book on your desk and your Wardrobe
Closet where you can change clothes. The clothes that you buy and earn will
be stored here. Next to the desk is a Chem Set where you can make Fire
Crackers, Stink Bombs, and Itching Powder. However, it won't be activated
until you complete Chemistry 1.
As you progress through the game you will earn Room Trophies. These are
tokens of your accomplishments and will be scattered throughout your room as
you proceed through the missions and tasks. By the way, activation of your
Chem Set after Chemistry 1 counts as a Room Trophy.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM2. Boy's Dorm
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Within the Boy's Dorm itself you will find an arcade machine ("Future Street
Race 2165") and a Soda Machine in the main room. There are also a couple of
bulletin boards and Fire Alarm switches as as well within the Boy's Dorm.
With that said you can now go and explore the school grounds with the
exception of the Main Building (you'll have to do the next mission before you
can explore the Main Building). With no clock at this time it is the best
time to go exploring.

The Weapon spawn points won't work yet but you can occasionally get Carton of
Eggs from beating up the Preppies and Stink Bombs from beating up Nerds.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM3. Bullworth Academy
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At this
outside
part of
is just

time you are confined to Bullworth Academy and are not allowed to go
the main gates. The Boy's and Girl's Dorms are located on the north
the campus. The Main Building is south of the dorm area. The Autoshop
southwest of the Main Building and the Library is due east of it.

Southeast of the Main Building is the Harrington House where the Preppies
live. Due south is the Bullworth Mascot Statue. South of the Bullworth Mascot
Statue is the Gym and Pool Buildings where the Jocks hang out. And at the
very south end of Bullworth Academy is the Football Field.
Now let's introduce some of the people you will be dealing with here at
Bullworth.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM4. The Bullworth Academy Faculty and Prefects
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As with any school, there is a group of people dedicated to teaching the
students and to maintain order within the premises. In this chapter I list
the faculty and prefects for Bullworth Academy. The full names of the faculty
and prefects are listed from the Bully soundboard at www.rockstargames.com.
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Faculty |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
From time to time you may see various members of the faculty wandering the
school either heading to their classes or berating other students. If you
cause any trouble around them then they can bust you just like a Prefect can.
Some of the teachers you will do Classes with.
0===========================================================================0
| Dr. Crabblesnitch | He is the main Principal of the academy and really
|
|
| loves his job.
|
|-------------------+-------------------------------------------------------|
| Ms. Danvers
| She is Dr. Crabblesnitch's Secretary and appears to
|
|
| be really attached to him.
|
|-------------------+-------------------------------------------------------|
| Mr. Burton
| He is the Gym Teacher for Bullworth Academy and you
|
|
| will be doing Gym classes with him. He is also
|
|
| rumored to be a pervert.
|
|-------------------+-------------------------------------------------------|
| Ms. Philips
| She is the Art and Photography Teacher and you will
|
|
| be doing those classes with her during the course of |
|
| the game. She is friends with Mr. Galloway and really |
|
| likes pearl necklaces (snicker!).
|
|-------------------+-------------------------------------------------------|
| Mr. Galloway
| He is the English Teacher for Bullworth Academy and
|
|
| you will be doing English classes with him. He is
|
|
| friends with Ms. Philips and rumored to be in a feud |
|
| with Mr. Hattrick. He is also rumored to have a
|

|
| drinking problem.
|
|-------------------+-------------------------------------------------------|
| Mr. Hattrick
| He is the Math Teacher for Bullworth Academy. He is
|
|
| also rumored to be in a feud with Mr. Galloway.
|
|-------------------+-------------------------------------------------------|
| Dr. Slawter
| He is the Biology Teacher for Bullworth Academy.
|
|-------------------+-------------------------------------------------------|
| Dr. Watts
| He is the Chemistry Teacher for Bullworth Academy and |
|
| you will be doing Chemistry classes with him.
|
|-------------------+-------------------------------------------------------|
| Mr. Wiggins
| I think he may be the Home Economics teacher. He
|
|
| wears a brown coat, glasses, and has a mustache.
|
|-------------------+-------------------------------------------------------|
| Neil
| He is the Shop Teacher for Bullworth Academy and you |
|
| will be doing Shop classes with him. He also has a
|
|
| bit of a temper.
|
|-------------------+-------------------------------------------------------|
| Ms. Carvin
| She is School Librarian and can often be found behind |
|
| the main counter in the Library.
|
|-------------------+-------------------------------------------------------|
| Edna
| She is the Main Cook for the school kitchen much to
|
|
| the dismay of the local health department.
|
|-------------------+-------------------------------------------------------|
| Mr. Luntz
| He is the Groundskeeper for Bullworth Academy. When
|
|
| he is outside he will carry a large broom. He is also |
|
| the Bullworth Academy Clothes Store Shopkeeper when
|
|
| he is indoors.
|
|-------------------+-------------------------------------------------------|
| Nurse McRae
| As the title suggests, she is the School Nurse for
|
|
| Bullworth Academy.
|
|-------------------+-------------------------------------------------------|
| Ms. Peabody
| She is the Girls Dorm Supervisor. She keeps the girls |
|
| in line and boys outside.
|
|-------------------+-------------------------------------------------------|
| Miss Peters
| She is the Music teacher for Bullworth Academy.
|
|-------------------+-------------------------------------------------------|
| Mr. Matthews
| He is the Geography teacher for Bullworth Academy.
|
0===========================================================================0
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Prefects |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The Prefects are specially selected male seniors whose main job is to
maintain order within the student body. They are considered to be the Police
of the school and, if you cause trouble around them, then they will try to
bust you. These guys are hard to miss. They are taller and larger than Jimmy
and wear dark blue Bullworth suit jackets with gray patches on the elbow.
They are also very unfriendly regardless of how nice you are to them.
0===========================================================================0
| Edward Seymour II | This Prefect wears glasses and thinks that
|
|
| rule-breaking stunts your growth.
|
|-------------------+-------------------------------------------------------|
| Karl Branting
| He is the only black Prefect and thinks that the
|
|
| school needs more discipline.
|
|-------------------+-------------------------------------------------------|
| Max MacTavish
| This Prefect has brown hair and wants to be either a |
|
| member of the Police or the Army.
|
|-------------------+-------------------------------------------------------|
| Seth Kolbe
| He has crew cut blond hair and has severe anger
|
|
| management issues. He is also the Punishment Prefect |
|
| you report to when you are in detention.
|

0===========================================================================0
And now for the students.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM5. The Students of Bullworth Academy
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When Jimmy arrives at Bullworth Academy he is an unknown. Nobody likes him
and is often taunted and attacked with little or no provocation. During the
course of the game Jimmy will eventually gain the respect of those around him
but it will be no easy task.
In this chapter I list the student cliques and groups for Bullworth Academy
and all the students within.
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Clique Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Each of the six major cliques (Nerds, Greasers, Preps, Jocks, Bullies, and
Townies) has a leader, one male kissable, and one girl (with the exception of
the Bullies clique).
You can only interact with the clique leaders during the Main Story Missions
and cannot be found wandering the school grounds outside of missions (with
the exception of the Bullies leader). You can deal with the Townies after
Chapter V is unlocked.
As you progress through the game you will do missions and tasks for some
these groups. These will allow you to gain respect with one group (and
sometimes lose respect with other groups). After gaining the full respect of
a clique then all members of that clique will become friendly toward you. If
you get into a fight then you may see members of a friendly clique coming to
your aid for backup.
If you lost a lot of respect with a clique then they will insult you and
often attack you on sight. You can only gain and lose respect by doing
missions. Beating up a member of a friendly clique will not cause a loss of
respect.
You can also pay certain members of a friendly clique to assist you in
fighting or causing general mischief. To pay someone to be an ally press the
Right Trigger, talk nicely to that person, and when the $ comes up, pay them.
Male kissables cannot be paid allies because, when you talk nicely to them,
Flowers comes up instead of the $. Girls also cannot be paid allies.
The two remaining groups, Regulars and Little Kids, do not have a leader,
male kissable, or paid allies.
This is how the information for each student is broken down:
>>Student Name
************
Description: Lists gender, body type, skin color, hair color, skin
complexion, glasses, watches, gloves, or anything unusual.
Clothing: Lists the clothing that the student wears from top to bottom.
Notes: Any useful or interesting information on the student.
Paid Ally: Whether or not the student can be paid to join you.
The full names of the students were listed from the Bully soundboard at

www.rockstargames.com. Paid Ally information comes from Jeff Mote Jr.


Clothing information was derived by taking several pictures of each student
with the digital camera (in-game) after Main Story completion (for full
respect from each group) and going over them to obtain the best possible
description.
This information should help you in better identifying students so you can
track them down for the Yearbook which you will be doing later in the game.
Now for the student groups:
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Nerds |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
They often wear light green clothes and are either very skinny, overweight,
or very geeky looking. They are the weakest and are the easiest to beat up
and intimidate. However, what they lack in physical prowess they excel in
intelligence. In the beginning they use the Stink Bomb as a ranged weapon
when fighting them.
Later, they will gain the use of the Bottle Rocket Launcher and Spud Gun for
fighting bullies. Their main hangout is the Library and they are led by
Earnest Jones.
>>Algernon Papadopoulos
*********************
Description: Overweight, has orange brown hair and wears brown glasses
with large hexagonal frames.
Clothing: Wears a light green Bullworth vest with a white long sleeve
shirt, a dark red tie, short blue pants with the zipper
undone allowing one to see his underwear, and black shoes
with white socks.
Notes: Considered one of the most unpopular kids at the school and has
a problem with wetting himself. He is also nicknamed "Algie".
Paid Ally: Yes.
>>Bucky Pasteur
*************
Description: Skinny, has brown hair and wears brown glasses with
hexagonal frames, has buck teeth, and wears three watches,
one on his right wrist and two on his left.
Clothing: Wears a light green Bullworth vest with a white short sleeve
shirt, brown pants with iron-on knee patches including one
that is lighter than the rest of the pants, and light brown
shoes.
Notes: None.
Paid Ally: No.
>>Donald Anderson
***************
Description: Skinny, has brown hair with a part in the middle, and
wears glasses with brown frames and half lenses.
Clothing: Wears a light green Bullworth vest with a white long sleeve
shirt, beige pants, and light brown shoes.
Notes: None.
Paid Ally: Yes.
>>Fatty Johnson
*************
Description: Overweight, has reddish brown hair with a pointed center,
and wears glasses with brown hexagonal frames. Also wears

red fingerless gloves on his hands.


Clothing: Wears a light green Bullworth vest with a white short sleeve
shirt, a dark red tie, blue jeans, and reddish brown shoes.
Notes: He is the person you have to fight in the wrestling portions of
the Gym class.
Paid Ally: Yes.
>>Melvin O'Connor
***************
Description: Slightly overweight, has light brown hair, and wears
glasses with brown hexagonal frames. He also has a pencil
behind his right ear.
Clothing: Wears a light green Bullworth vest with a white long sleeve
shirt, tan pants, and white shoes.
Notes: He is heavy into the "Grottos and Gremlins" gaming scene and
often makes his own Character Sheets. This also explains the
pencil behind his ear.
Paid Ally: No.
>>Thad Carlson
************
Description: Skinny, has reddish brown hair that is
and wears glasses with gray frames and
lenses.
Clothing: Wears a light green long sleeve Bullworth
white shirt and red tie, tan pants with a
brown shoes.
Notes: None.
Paid Ally: Yes.

slightly unkept,
pointed half
sweater with a
brown belt, and

>>Cornelius Thomas
****************
Description: Skinny and is the only black Nerd in the clique. Has black
hair, wears glasses with gold rounded frames, and has a
watch on his left wrist.
Clothing: Wears a light green Bullworth vest with a white long sleeve
shirt, a dark red tie, tan pants with a brown belt, and dark
brown shoes.
Notes: He is the male kissable Nerd in the clique and also played
Juliet in the school production of "Romeo & Juliet".
>>Beatrice Trudeau
****************
Description: She is skinny, has blond hair that is made up in a large
1950's style beehive hairdo with a light pink bow, and
wears glasses with a green frame.
Clothing: Wears a white long sleeve shirt with a green plaid dress,
white knee high stockings plus pink shoes.
Notes: None.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Greasers |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The members of this clique wear leather jackets and slicked back hair. They
look and often talk like they came out of the 1950's. They also like to think
that they are the toughest but aren't that hard to beat down. However, they
use the Slingshot from a distance when fighting them. They are not the
smartest but excel in mechanics. Their main hangout is the Autoshop and are
led by Johnny Vincent. They also live and hang out in New Coventry.
>>Hal Esposito
************

Description: Overweight, has medium brown hair, wears black half


gloves, and wears a cigarette behind his left ear.
Clothing: Wears a blue vest with a white shirt underneath and a dark
brown jacket plus dark beige pants with medium brown shoes.
Notes: None.
Paid Ally: Yes.
>>Lefty Mancini
*************
Description: Medium build with black slicked back hair.
Clothing: Wears a blue shirt with a light blue jean jacket and light
beige pants with medium brown shoes.
Notes: None.
Paid Ally: No.
>>Lucky De Luca
*************
Description: Medium build with brown slicked back hair.
Clothing: Wears a blue vest with a white shirt underneath and a light
blue jean jacket and dark tan pants with medium brown shoes.
Notes: None.
Paid Ally: Yes.
>>Norton Williams
***************
Description: He is the only black Greaser in the clique. He is taller
than Jimmy with a slightly muscular build. Also wears
black fingerless gloves.
Clothing: Wears a blue vest with a white shirt underneath and a dark
brown jacket plus medium tan pants with dark brown shoes.
Notes: None.
Paid Ally: Yes.
>>Peanut Romano
*************
Description: Medium build with brown slicked back hair.
Clothing: Wears a blue vest with a white shirt underneath and a dark
brown jacket plus blue jeans with navy blue shoes.
Notes: None.
Paid Ally: No.
>>Ricky Pucino
************
Description: Medium build with brown slicked back hair and wears a
cigarette behind his left ear.
Clothing: Wears a dark blue shirt with a black jacket and dark beige
pants with medium brown shoes.
Notes: None.
Paid Ally: Yes.
>>Vance Medici
************
Description: A little skinny with reddish brown slicked black hair.
Clothing: Wears a blue vest with a white shirt underneath and a black
jacket plus gray pants with a brown belt and medium brown
shoes.
Notes: He is the male kissable Greaser in the clique.
>>Lola Lombardi
*************
Description: She is a little skinny with brown hair that covers her
ears and wears a red cloth necklace that resembles a tie.
Clothing: Wears a light pink shirt that exposes her midriff and

cleavage with a black jacket that has leopard pattern accents


plus tight black pants with white shoes.
Notes: Has a way with getting boys to do various things for her.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Preps |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
They are the children of the very rich and have snotty and uppity attitudes.
They often wear light blue clothing and are in good physical shape. The
reason for that is that most of them box as a hobby thus making them
formidable when fighting them. This is despite the fact that some of them may
be inbred.
However, they are not above ranged combat often throwing Eggs from a distance
when fighting them. Their hangout is the Harrington House and are led by
Derby Harrington. They also live and hang out in Old Bullworth Vale.
>>Bif Tremblay
************
Description: Tall and muscular with medium brown hair.
Clothing: Wears a light blue Aquaberry Vest with a white long sleeve
shirt underneath and dark gray pants with white shoes.
Notes: He is the boxing champion for Bullworth Academy. In the mission
"Boxing Challenge" he is listed as "Bif Taylor".
Paid Ally: No.
>>Bryce Montrose
**************
Description: Medium build with brown hair that is parted on his right
side plus a gold watch he wears on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white long sleeve
shirt, that is partially rolled up, with a black and yellow
striped tie plus black pants with brown shoes.
Notes: None.
Paid Ally: No.
>>Chad Morris
***********
Description: He is the only black Prep in the clique. He wears white
tape that covers most of his right hand and wrist plus a
gold watch on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and red and yellow striped tie plus tan pants with
light brown shoes.
Notes: None.
Paid Ally: Yes.
>>Justin Vandervelde
******************
Description: Medium build with brown hair that is parted on his right
side plus a gold watch he wears on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black and yellow striped tie plus black pants, with
a black belt with a gold buckle, with brown shoes.
Notes: None.
Paid Ally: Yes.
>>Parker Ogilvie
**************
Description: Regular build with black hair.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black and yellow striped tie plus black pants, with

a brown belt, with medium brown shoes.


Notes: None.
Paid Ally: Yes.
>>Tad Smith
*********
Description: Slightly muscular build with brown hair that is parted on
his left side.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black and yellow striped tie plus tan pants with
brown shoes.
Notes: None.
Paid Ally: Yes.
>>Gord Vendome
************
Description: Regular build with medium brown hair that covers most of
his forehead and wears a gold watch on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black tie plus black pants with brown shoes.
Notes: He is the male kissable Prep in the clique.
>>Pinky Gauthier
**************
Description: She has brown hair that goes past her ears.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and a short blue plaid skirt with brown shoes.
Notes: None.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Jocks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These large muscular guys can be found at the south part of Bullworth
Academy. What they lack in smarts they more than make up for it in sheer
brute force. You do not want to take on a large group of them without some
kind of weapon. They hang out at the Gym and Football Field and are led by
Ted Sinclair.
>>Bo Jackson
**********
Description: Medium build and is one of two black Jocks in the clique.
Wears a white Bullworth hat.
Clothing: Wears a long sleeve blue Bullworth sweatshirt with gray pants
and white shoes.
Notes: None.
Paid Ally: Yes.
>>Casey Harris
************
Description: Muscular with dark blond hair. Also wears a white
Bullworth hat.
Clothing: Wears a light gray Bullworth shirt, that extends down below
his belt line, and a blue Bullworth jacket with white sleeves
plus gray pants with blue and white tennis shoes.
Notes: None.
Paid Ally: Yes.
>>Damon West
**********
Description: Tall, muscular, and one of two black Jocks in the clique.
He also wears a large white wristband on his left wrist.
Clothing: Wears a light gray Bullworth shirt and a blue Bullworth

jacket with white sleeves plus light brown pants with blue
tennis shoes.
Notes: Plays on the offensive line for the Bullworth Academy football
team.
Paid Ally: No.
>>Dan Wilson
**********
Description: Smaller than most of the Jocks. Has red hair that is
parted in the middle.
Clothing: Wears a blue long sleeve Bullworth sweatshirt with a large
"B" on the front and tan pants with blue tennis shoes.
Notes: None.
Paid Ally: Yes.
>>Juri Karamazov
**************
Description: Tall and muscular with short brown hair.
Clothing: Wears a blue Bullworth sweatshirt with a large "B" on the
front and has half blue and half white sleeves plus gray
pants with blue tennis shoes.
Notes: Has a Russian accent and prefers wrestling over football.
Paid Ally: Yes.
>>Luis Luna
*********
Description: Muscular with short brown hair.
Clothing: Wears a white sweatshirt with a blue Bullworth vest with a
"B" on the front plus dark gray pants with blue tennis shoes.
Notes: He is the one you play the "Keep-Ups" mini-game with.
Paid Ally: Yes.
>>Kirby Olsen
***********
Description: Perhaps the smallest of the Jocks. Has reddish brown hair.
Clothing: Wears a long sleeve blue Bullworth sweatshirt with a "B" on
the front with the sleeves are rolled halfway up his arms
plus gray pants with white shoes.
Notes: He is the male kissable Jock in the clique. Has been known to
hang out a lot with Trent Northwick.
>>Mandy Wiles
***********
Description: She has brown hair that goes past her ears and a blue bow
on top.
Clothing: Wears a blue Bullworth cheerleader uniform with blue tennis
shoes.
Notes: None.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Bullies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These guys can be found all around the school and wear white shirts with blue
jeans. Their only goal is to make those lesser than themselves as miserable
as possible. They often hang out at the school parking lot and are led by a
hulkish brute named Russell Northrop.
>>Davis White
***********
Description: Has brown hair and some acne on his forehead.
Notes: None.
Paid Ally: Yes.

>>Ethan Robinson
**************
Description: The only black Bully in the clique.
Notes: None.
Paid Ally: Yes.
>>Tom Gurney
**********
Description: Has brown hair that is parted near the middle, acne on his
forehead, and a bruised right eye.
Notes: None.
Paid Ally: Yes.
>>Troy Miller
***********
Description: Has short orange hair.
Notes: None.
Paid Ally: Yes.
>>Wade Martin
***********
Description: Has reddish brown hair that is parted on his left side and
acne on his forehead.
Notes: None.
Paid Ally: No.
>>Russell Northrop
****************
Description: The largest person on campus. Has short brown hair.
Notes: He hangs out near the the Old School Bus or front gates and is
the only boss character you can interact with outside of the
Main Story missions.
Paid Ally: Yes.
>>Trent Northwick
***************
Description: Has light blond hair.
Notes: He is the male kissable Bully in the clique. He also tends to be
real friendly towards you (I wonder why?). Has been known to
hang out a lot with Kirby Olsen.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. The Regulars |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This is the group of students that have no affiliation with any of the above
cliques. They usually wear dark green clothing and can be found all around
the school. The three girls listed in this group (Angie, Christy, and Eunice)
become friendly to you and can be kissed after completion of Art 1.
>>Constantinos Brakus
*******************
Description: Skinny with black hair.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (and with the sleeves rolled up)
and a yellow and black striped tie plus tan pants with black
shoes.
Notes: Tends to be very pessimistic. He also wears the Bullworth mascot
uniform and does the "Penalty Shots" mini-game with you.
>>Gordon Wakefield
****************

Description: Skinny with reddish brown hair that is parted on his right
side.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (and with the sleeves rolled up)
and a yellow and black striped tie plus tan pants with navy
blue shoes.
Notes: None.
>>Ivan Alexander
**************
Description: Skinny with brown hair that is parted on his right side.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (and with the sleeves rolled up)
and a yellow and black striped tie plus tan pants with black
shoes.
Notes: None.
>>Lance Jackson
*************
Description: A skinny black boy.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath plus tan pants (with a dark belt
with a silver buckle) with black shoes.
Notes: None.
>>Ray Hughes
**********
Description: A very overweight boy with short orange hair.
Clothing: Wears a dark green Bullworth vest with a white long sleeve
shirt underneath plus brown pants with brown shoes.
Notes: None.
>>Trevor Moore
************
Description: A skinny black boy.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (with the sleeves partially
rolled up) and a yellow and black striped tie plus tan pants
with black shoes.
Notes: None.
>>Angie Ng
********
Description: A tall skinny girl of Asian descent with long braided
black hair and wears glasses with small black frames.
Clothing: Wears a white long sleeve shirt with the sleeves partially
rolled up with a green plaid tie plus a green plaid dress
(with suspenders) with white knee high stockings and black
shoes.
Notes: None.
>>Christy Martin
**************
Description: A girl with red hair.
Clothing: Wears a white long sleeve shirt with a long plaid green tie
plus a green plaid skirt with white knee high socks and black
shoes.
Notes: None.
>>Eunice Pound
************
Description: A very overweight girl with brown hair plus freckles on
her face.

Clothing: Wears a long white sleeve shirt with a red scarf that
protrudes from under her collar and a green plaid dress that
is held with suspenders plus black shoes with white socks.
Notes: She really really likes chocolate.
>>Gary Smith
**********
Description: Has light brown hair that is parted on his left side, a
scar that comes across his right eye, and wears a watch on
his left wrist and a brown wristband on his right wrist.
Clothing: Wears a white long sleeve shirt with the sleeves rolled with
a teal Bullworth vest and black pants with black shoes.
Notes: You can only interact with him during the Main Story Missions
and cannot be found on or outside school grounds. Becomes
Jimmy's main rival.
>>Pete Kowalski
*************
Description: Has short brown hair.
Clothing: Wears a pink long sleeve shirt with a blue Bullworth vest and
tan pants with white shoes.
Notes: You can only interact with him during the Main Story Missions
and cannot be found on or outside school grounds except right
after certain cutscenes. The only thing you can really do to him
is beat him up which is always fun ("Well done. You're still a
jerk."). He becomes a good friend to Jimmy during the course of
the story.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| H. The Little Kids |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the smallest and youngest of those attending Bullworth Academy. You
can talk to them but you can't fight them. Hitting a Little Kid will bring a
lot of trouble upon your head. They will also snitch on you if they see you
causing mischief.
>>Gloria Jackson
**************
Description: A small black girl that wears glasses with black frames.
Clothing: Wears a long white sleeve shirt with a red scarf that
protrudes from under her collar and a green plaid dress that
is held with suspenders plus black shoes with short white
socks.
Notes: She appears to be pretty smart and sophisticated for her age and
may be related to Jock Bo Jackson.
>>Karen Johnson
*************
Description: A small girl with orange hair that is tied in the back.
Clothing: Wears a white short sleeve shirt with a plaid green tie and a
dark green Bullworth vest plus a green plaid skirt with white
socks and black shoes.
Notes: None.
>>Melody Adams
************
Description: A small girl with black hair with a white hairpiece.
Clothing: Wears a white short sleeve shirt with a plaid green tie and a
dark green Bullworth vest plus a green plaid skirt with white
socks (that has a dark band near the top) and dark brown
shoes.
Notes: None.

>>Pedro De La Hoya
****************
Description: A small boy with dark brown hair.
Clothing: Wears a dark green Bullworth vest with a white short sleeve
shirt and a yellow and black striped tie plus black shorts
with red shoes and white socks.
Notes: None.
>>Sheldon Thompson
****************
Description: A small black boy.
Clothing: Wears a white long sleeve shirt with a dark green Bullworth
vest and light tan pants with black shoes.
Notes: None.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM6. The Order of Things (Part 1)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
With no clock at this time I will focus on obtaining the Collectibles that
can be found here at Bullworth Academy.
After doing that, and doing "This Is Your School", then I will focus on
opening up Chapter III as quickly as possible. This is to open up all of the
classes and focusing on passing them to get them out of the way so I can deal
with all of the remaining missions and tasks.
Of course, in order to get the Collectibles you need to know where they
are.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM7. Collectibles (Bullworth Academy)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is the list of Collectibles for Bullworth Academy (BAC). The Map
co-ordinates refer to the printed map that comes included with the game disc:
0=============0
| Rubber Bands \
0===========================================================================0
| [BAC-RB1] | Location: Near the freezers for the Cafeteria's kitchen.
|
|
| Map: (F-9).
|
|
| Notes: Already noted earlier but if you didn't get it when
|
|
|
you entered the Main Building the first time then you |
|
|
will have to wait until after, or during, completion |
|
|
of the mission "This Is Your School" to get it.
|
|------------+--------------------------------------------------------------|
| [BAC-RB2] | Location: In the waiting area for the Principal's Office
|
|
|
near the Save Book.
|
|
| Map: (F-9).
|
|
| Notes: Already noted earlier but if you didn't get it when
|
|
|
you entered the Main Building the first time then you |
|
|
will have to wait until after, or during, completion |
|
|
of the mission "This Is Your School" to get it.
|
|------------+--------------------------------------------------------------|
| [BAC-RB3] | Location: By the showers on the second floor inside the
|
|
|
Girl's Dorm.
|
|
| Map: ([E,F]-8).
|

|------------+--------------------------------------------------------------|
| [BAC-RB4] | Location: On the second floor of the Girl's Dorm near the
|
|
|
top of the stairs where the railing meets the
|
|
|
wall.
|
|
| Map: ([E,F]-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB5] | Location: Near the steps at the south side of the Girl's
|
|
|
Dorm.
|
|
| Map: ([E,F]-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB6] | Location: Inside the Boy's Dorm at the north end of the
|
|
|
hallway.
|
|
| Map: ([E,F]-9).
|
|------------+--------------------------------------------------------------|
| [BAC-RB7] | Location: Near the corner at the south side of the Boy's
|
|
|
Dorm.
|
|
| Map: ([E,F]-9).
|
|------------+--------------------------------------------------------------|
| [BAC-RB8] | Location: At the front of the Main Building near the west
|
|
|
door.
|
|
| Map: (F-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB9] | Location: Inside the Library at the north side of the second |
|
|
floor.
|
|
| Map: (F-10).
|
|------------+--------------------------------------------------------------|
| [BAC-RB10] | Location: Inside the Old School Bus which is at the west
|
|
|
side of the School Parking Lot.
|
|
| Map: (G-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB11] | Location: By the garage door just southeast of the Old
|
|
|
School Bus.
|
|
| Map: (G-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB12] | Location: In the shortcut that runs between the yard for
|
|
|
Harrington House and the Library.
|
|
| Map: (G-9).
|
|------------+--------------------------------------------------------------|
| [BAC-RB13] | Location: On a shelf inside a garage at the south side of
|
|
|
the Autoshop.
|
|
| Map: (G-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB14] | Location: In the water that surrounds the Bullworth Mascot
|
|
|
Statue.
|
|
| Map: (G-9).
|
|
| Notes: You cannot get this Rubber Band during Chapter III
|
|
|
because the water will be frozen.
|
|------------+--------------------------------------------------------------|
| [BAC-RB15] | Location: In front of the Gym Building.
|
|
| Map: (H-9).
|
|------------+--------------------------------------------------------------|
| [BAC-RB16] | Location: On a secret path that runs from the Pool Building |
|
|
to Harrington House.
|
|
| Map: (H-9).
|
|
| Notes: Climb the Ladder (by the Pool Building entrance) to
|
|
|
the overhang and jump east and down to the ground to |
|
|
gain access. It is next to the nearby corner of the
|
|
|
wall which should be to your right as you look north |
|
|
after jumping down onto the path.
|
|------------+--------------------------------------------------------------|
| [BAC-RB17] | Location: In one of the shower stalls inside the Girl's
|
|
|
Locker Room at the Gym.
|
|
| Map: (H-9).
|

|------------+--------------------------------------------------------------|
| [BAC-RB18] | Location: Near the small building at the west end of the
|
|
|
Football Field.
|
|
| Map: (I-8).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [BAC-GG1] | Location: Inside the attic for the Girl's Dorm.
|
|
| Map: ([E,F]-8).
|
|
| Notes: Use the Lattice at the north side of the Dorm to enter |
|
|
unnoticed. It can be found at the south side of the
|
|
|
attic near the stairs.
|
|-----------+---------------------------------------------------------------|
| [BAC-GG2] | Location: On the top balcony at the south side of the Main
|
|
|
Building.
|
|
| Map: (G-9).
|
|
| Notes: Use the Lattice to access.
|
|-----------+---------------------------------------------------------------|
| [BAC-GG3] | Location: By the globe at the southeast side of the first
|
|
|
floor of the Library.
|
|
| Map: (F-10).
|
|-----------+---------------------------------------------------------------|
| [BAC-GG4] | Location: Behind the dumpster at the southwest corner of the |
|
|
Autoshop.
|
|
| Map: (G-8).
|
|-----------+---------------------------------------------------------------|
| [BAC-GG5] | Location: On a secret path that runs from the Pool Building
|
|
|
to Harrington House.
|
|
| Map: (H-9).
|
|
| Notes: Climb the Ladder (by the Pool Building entrance) to
|
|
|
the top and jump down to the ground to gain access. It |
|
|
should be ahead of you as you head north along the
|
|
|
path.
|
|-----------+---------------------------------------------------------------|
| [BAC-GG6] | Location: In one of the toilet stalls inside the Boy's Locker |
|
|
Room at the Gym.
|
|
| Map: (H-9).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Gnomes \
0===========================================================================0
| [BAC-N1] | Location: Inside the yard for Harrington House just north of
|
|
|
the house entrance.
|
|
| Map: (G-9).
|
0===========================================================================0
With that done, it is time to head over to the Main Building to start the
next mission.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM8. The Main Story Missions
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Each Main Story Mission is broken into five parts:

0=========0
| Overview \
0=======================>
What the mission is about.
0======0
| Notes \
0=======================>
Additional information and other musings. This also includes any prep work
suggestions prior to doing the mission. If there are no notes then this
section won't be displayed.
0=========0
| The Plan \
0=======================>
How to do the mission.
0=======0
| Reward \
0=======================>
What you get for your efforts. However, some missions won't reward you with
anything so I will only list it if you are rewarded with something.
With that explained, I will now move on to the Main Story starting with.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY1. Gary Smith
+
0==========================================================================/
Gary Smith is the "friend" you met when you entered the Boy's Dorm. Although
he appears to be snotty and aggressive, he is willing to befriend you and
show you things about Bullworth Academy. His first mission starts at the
entrance to the Main Building.....
0+=+=+=+=+=0
/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH1. This Is Your School
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0
When you enter the Main Building you find that Gary is waiting for you and
shows you around the place.....
0=========0
| The Plan \
0=======================>
When you start then Gary will lead you to Russell's locker. Here you will
be given simple instructions for social interaction. After paying Russell
then you will be prompted to break into his locker. Again, the game will
instruct you on how to pick locks (rotate the Left Analog Stick in the
direction of the arrows). When you open Russell's locker then you will get
the "Bullworth Cap - Classic".

From there, the game will instruct you to hide from the Prefects by jumping
into a nearby Trash Can. Once your Trouble Meter is at zero then you are
prompted to follow Gary again. He will lead you to the Girl's Restroom
where you will see Eunice exit. She is crying and Gary prods you into
talking to her.
The game will then instruct you on how to greet and talk to people. When
you talk to her then you will find that someone has stolen her Chocolates
and she wants Jimmy to get them back. The culprit is hiding in the Boy's
Restroom on the other side of the Main Building. When you get there then
you will be prompted to target Constantinos.
You can pretty much do anything you want to him. I prefer to beat him up.
From there, return the Box of Chocolates to Eunice who will reward Jimmy
with a kiss. From there, go to the Cafeteria. When you get there you will
start a cutscene which explains the social hierarchy of the school. When it
finishes then the mission will be successfully completed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And this will lead into.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM9. Get to Class (Part One)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now you have to go to one of the classes to begin your education here. You
will see a Bell appear on your Map. This is one of the classes you need to
attend (Chemistry 1). In addition, the clock will finally appear in the upper
left portion of the screen so you can see the time. You are now affected by
time within the game.
Morning classes go from 9 AM to 11:30 AM and afternoon classes go from 1 PM
to 3:30 PM. There are a total of six classes you have to attend during the
course of the game:
>>Chemistry
>>English
>>Art
>>Gym
>>Shop
>>Photography
However, at this point in the game, only four of the classes (Chemistry,
English, Art, and Gym) are available. The other two classes (Shop and
Photography) are unlocked later.
When
bell
will
that

either a morning or an afternoon class is in session then you will see a


on the Map. If it is orange then you need to attend that class. Prefects
chase you on sight if you are seen being truant and force you to attend
class if you are caught.

Although you can skip classes, it is highly recommended you attend them. By
attending classes you will improve various attributes like making weapons or
talking your way out of trouble. If the bell is silver then you don't need to
attend that class. The Prefects won't chase you but, if you cause trouble and
end up being Busted, then you will be forced to attend class.
Each class has five levels. Each time you pass a level then you progress to
the next until you pass the last one. When you successfully complete all five
levels of a class then you no longer need to attend that class and the

Prefects will not try to bust you on sight for truancy.


Passing classes is, of course, required for 100% Completion. But you also
need to *FAIL* five classes, any classes, to get the Dunce Cap and get closer
to 100% Completion. You can even return to a class that you fully passed, and
even have the Graduation Cap for passing all classes, to fail it in order to
obtain the Dunce Cap.
After your first afternoon class is completed then it is highly recommended
that you do the next mission "The Setup" to acquire the Slingshot and unlock
the remainder of your Gym classes.
There are a total of three days of classes and this is the order they are in:
>>Day 1 - Chemistry and English.
>>Day 2 - Art and Gym.
>>Day 3 - Shop and Photography.
If you don't open up Chapter II by the time you finish Gym class then the
classes will restart with Day 1. If you don't do "The Setup" before Gym 2
then you will not be allowed to do the Gym class. If you do not open up
Chapter III before Photography 3 then you will not be allowed to do the
Photography class.
In addition, the Weapon Spawn points will now function so you can start to
collect weapons to either defend yourself or cause mischief.
Below are the four available classes and how to pass them:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Chemistry (Day 1 - Morning) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
To pass this class you must press the corresponding button as it passes
through the window near the bottom of the screen. In later levels more
buttons are added and they go a bit faster. Even so, this is not too
difficult. Your rewards for passing Chemistry classes:
0===========================================================================0
| Chemistry 1 | You activate your Chem Set which is also a Room Trophy and |
|
| you can make Fire Crackers with it. But you can only use
|
|
| the Chem Set once per day.
|
|-------------+-------------------------------------------------------------|
| Chemistry 2 | You can make Stink Bombs from your Chem Set. However, you
|
|
| are still limited to one use of your Chem Set per day.
|
|-------------+-------------------------------------------------------------|
| Chemistry 3 | You can make Itching Powder from your Chem Set. But you are |
|
| still limited to one use of your Chem Set per day.
|
|-------------+-------------------------------------------------------------|
| Chemistry 4 | You get double of everything when you use your Chem Set.
|
|
| But you are still limited to one use of your Chem Set per
|
|
| day.
|
|-------------+-------------------------------------------------------------|
| Chemistry 5 | You gain unlimited use of your Chem Set.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. English (Day 1 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
To pass this class you must form words from a random list of letters.
Basically you are doing an anagram. When you pass each level then you have to
form more words. You need to get at least 55% pass a level. Listed below are

the words and the rewards for passing English:


0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Words | low, mew, elm, mow, woe, owe, owl, mewl, mole, meow, moll, well, |
|
| mellow
|
|--------+------------------------------------------------------------------|
| Reward | You gain the ability to apologize more effectively.
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 2 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Words | sit, its, fit, fig, ifs, his, hit, gift, sift, fish, figs, fist, |
|
| hits, sigh, fits, this, gist, shift, gifts, fight, sight, fights |
|--------+------------------------------------------------------------------|
| Reward | You gain the ability to give shove taunts to deal with would-be |
|
| bullies.
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 3 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Words | lei, mil, lie, elm, slim, leis, miss, mess, semi, isle, less,
|
|
| lime, mile, elms, lies, mise, seism, slims, miles, limes, smile, |
|
| slime, isles, smiles, slimes
|
|--------+------------------------------------------------------------------|
| Reward | You earn the ability to apologize to Prefects for small crimes. |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 4 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Words | nay, yon, cry, ran, con, rya, nor, ray, arc, oar, any, cay, car, |
|
| coy, can, yarn, cran, nary, orca, roan, racy, cyan, narc, cony, |
|
| corn, rayon, corny, acorn, carny, crony, crayon
|
|--------+------------------------------------------------------------------|
| Reward | You earn the ability to give better taunts allowing you to deal |
|
| with bullies from a distance.
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 5 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Words | egg, rag, rad, age, red, gag, erg, gar, dag, are, era, ear, gad, |
|
| egad, dear, gage, rage, drag, read, dare, grad, gear, dreg,
|
|
| aged, gager, agger, raged, grade, ragged, dagger
|
|--------+------------------------------------------------------------------|
| Reward | You earn the ability to apologize to Police for small crimes.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Art (Day 2 - Morning) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
To pass this class you must expose at least 80% of the hidden picture. This
mini-game is essentially a variant of the classic vidgame "Qix". You must
draw lines to section off a part of the picture while avoiding various
enemies. Although it gets a bit frantic at level 4 and 5, it is still not too
hard to pass. Your rewards for passing Art classes:
0===========================================================================0
| Art 1 | You gain the ability to kiss Girls (and certain Boys) if you give |
|
| them a Gift (Flowers or Chocolates) and your respect with the
|
|
| clique for the Girl/Guy you want to kiss is above 60%.
|
|
|
|
|
| Regular Kids (Angie, Christy, Eunice) become friendly to you
|
|
| after you pass Art 1 so you can kiss them anytime. You will get a |
|
| 25% health bonus for kissing.
|
|-------+-------------------------------------------------------------------|

| Art 2 | Your health bonus for kissing will increase to 50%.


|
|-------+-------------------------------------------------------------------|
| Art 3 | Your health bonus for kissing will increase to 75%.
|
|-------+-------------------------------------------------------------------|
| Art 4 | Your health bonus for kissing will increase to 100%.
|
|-------+-------------------------------------------------------------------|
| Art 5 | You no longer need to give Gifts to Girls in order to kiss them
|
|
| (but you will still need to give Gifts to kiss Boys). You will
|
|
| also earn the Art Set Room Trophy (which sits on your dresser).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Gym (Day 2 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
To pass this class you must go through both Wrestling instruction and
Dodgeball games. In Wrestling you unlock additional fighting moves and in
Dodgeball you increase the range and accuracy of your weapons.
In Wrestling (Gym 1 and Gym 3), after you get the new moves, then you can
just beat up your opponent any way you want to pass the remainder of the
session. In Dodgeball (Gym 2, Gym 4, and Gym 5) you have to win two out of
three matches to successfully complete the activity.
At this point in the game you can only do Gym 1. The remainder will be opened
up after completion of the mission "The Setup". Listed below are your rewards
for passing Gym classes:
0===========================================================================0
| Gym 1 | You unlock the Headbutt (Hold Square) and the 3-Hit Charge Combo |
|
| (Square, Square, Hold Square).
|
|-------+-------------------------------------------------------------------|
| Gym 2 | You get the "good projectile accuracy" upgrade.
|
|-------+-------------------------------------------------------------------|
| Gym 3 | You unlock the Kneedrop (Triangle, Circle, Circle) and the 3-Hit |
|
| Takedown Combo (Triangle, Circle, Square, Square, Square). You
|
|
| will also earn the Wrestling Headgear Room Trophy.
|
|-------+-------------------------------------------------------------------|
| Gym 4 | You get the "better projectile accuracy" upgrade.
|
|-------+-------------------------------------------------------------------|
| Gym 5 | You get the "best projectile accuracy" upgrade plus you gain the |
|
| ability to start a game of Dodgeball from the Boy's Changeroom
|
|
| outside of Gym class.
|
0===========================================================================0
As mentioned earlier, the Weapon Spawn points are now working after the Clock
appears which leads me to the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM10. Weapons, Boxes, and Crates List (Bullworth Academy)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are the Weapons, Boxes, and Crates for Bullworth Academy.
Sometimes the Weapons may not appear where listed but you may have to wait
and come back to the listed spot before the Weapon will appear. The Map
co-ordinates refer to the printed map that comes included with the game disc:
0========0
| Weapons \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|

0===========================================================================0
| Location: On the raised area by the tree south of the Girl's Dorm (x2).
|
| Map: (F-8).
|
|---------------------------------------------------------------------------|
| Location: On the Football Field grounds (x8). There are two Apples in
|
|
each corner of the field.
|
| Map: (I-[8,9]).
|
0===========================================================================0
|++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Hidden in a bush near the Lattice at the south side of the Main |
|
Building.
|
| Map: (G-9).
|
|---------------------------------------------------------------------------|
| Location: At the south end of the Old School Bus which is located at the |
|
west side of the School Parking Lot.
|
| Map: (G-8).
|
|---------------------------------------------------------------------------|
| Location: On a secret path that runs from the Pool Building to Harrington |
|
House.
|
| Map: (H-9).
|
| Notes: Climb the Ladder (by the Pool Building entrance) to the overhang
|
|
and jump east and down to the ground to gain access.
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Baseball Bat |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: By the Soda Machine next to the Pool Building entrance.
|
| Map: (H-9).
|
|---------------------------------------------------------------------------|
| Location: On the ground by the east end of the Football Field seats.
|
| Map: (H-8).
|
|---------------------------------------------------------------------------|
| Location: On the ground next to the Football Field scoreboard.
|
| Map: (I-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Just past the main entrance for the Autoshop.
|
| Map: (G-8).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the raised area by the tree south of the Girl's Dorm.
|
| Map: (F-8).
|
|---------------------------------------------------------------------------|
| Location: By the tree north of the Library entrance.
|
| Map: (F-9).
|
|---------------------------------------------------------------------------|
| Location: On the roof of the Pool Building.
|
| Map: (H-9).
|
| Notes: After climbing the first Ladder there will be a second Ladder that |
|
will lead you to the roof.
|
|---------------------------------------------------------------------------|
| Location: On the ground by the west end of the Football Field seats.
|
| Map: (H-8).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Next to the electronic gate southeast of the Library entrance. |
| Map: (G-10).
|
|---------------------------------------------------------------------------|
| Location: By a tree just south of the entrance for Harrington House.
|
| Map: (H-9).
|

|---------------------------------------------------------------------------|
| Location: On top of the viewing stands overlooking the Pool at the north |
|
end inside the Pool Building.
|
| Map: (H-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++| Fire Extinguisher |+++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the south end of the hallway inside the Boy's Dorm.
|
| Map: (F-9).
|
|---------------------------------------------------------------------------|
| Location: Inside the Main Building (x4). There are two on the first floor |
|
and two on the second floor.
|
| Map: ([F,G] - [8,9]).
|
|---------------------------------------------------------------------------|
| Location: Inside the Gym Building by the stairs leading down to the
|
|
Changerooms.
|
| Map: (H-8).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the north side of the Girl's Dorm by the Lattice.
|
| Map: (E-8).
|
|---------------------------------------------------------------------------|
| Location: In one of the shower stalls inside the Boy's Locker Room at the |
|
Gym.
|
| Map: (H-9).
|
|---------------------------------------------------------------------------|
| Location: Behind the east seats for the Football Field.
|
| Map: (H-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Ruler |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Northwest of the Library entrance next to the bench.
|
| Map: (F-9).
|
|---------------------------------------------------------------------------|
| Location: South of the Library entrance by the wall.
|
| Map: (G-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Behind the wall south of the Library entrance.
|
| Map: (G-9).
|
|---------------------------------------------------------------------------|
| Location: Next to a dumpster at the north side of the Autoshop.
|
| Map: (G-8).
|
|---------------------------------------------------------------------------|
| Location: On the platform next to the Football Field scoreboard.
|
| Map: (I-9).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Boxes \
0===========================================================================0
| Location: In front of the Girl's Dorm.
|
| Map: (F-8).
|
|---------------------------------------------------------------------------|
| Location: In front of Harrington House.
|
| Map: (H-9).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Crates \
0===========================================================================0
| Location: In the garage at the south side of the Autoshop (x2).
|
| Map: (G-8).
|
0===========================================================================0
In addition, there are a lot more Boxes and Crates inside the basement of the
Main Building that can be accessed during and after "Russell in the Hole".
Now let's move on with the Main Story.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY2. Jimmy Hopkins
+
0==========================================================================/
Jimmy Hopkins is the main character of the game. Although he has been thrown
out of a lot of schools, he is really not at all a bad person. He has had an
unstable family life and that tends to make him act out his frustrations
which often leads him into trouble.
He has been unceremoniously dumped at Bullworth Academy to fend for himself
while his mother and new stepdad go off on a long honeymoon. Jimmy's first
mission can be found just outside the Main Building.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP1. The Setup
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
After a talk with Dr. Crabblesnitch then Jimmy is attacked by Davis, a
Bully who thinks that Jimmy is being a teacher's pet. After being nailed by
Davis' Slingshot then Jimmy gives chase.....
0======0
| Notes \
0=======================>
This should be completed either between your first and second class or
after your first full day of classes so you can open up the remainder of
your Gym classes.
0=========0
| The Plan \
0=======================>
Follow the simple instructions for jumping and running so you can chase
Davis. He will eventually lead you to the Autoshop. Davis closes the gate
and another Bully will confront you. The game will then instruct you on how
to stuff someone into a Trash Can. After dealing with this Bully then go
and open the gate by tapping the Triangle Button repeatedly.
Once you are inside then continue to chase Davis. He will shut one of the
garage doors and you need to fight another Bully. After defeating this
Bully then go and open the garage door. When you open this garage door then
Davis will shut another one and you have to face another Bully. Defeat him
and open the nearby garage door.

Now you be back outside but you now have to deal with two Bullies. Lure
them inside the garage and beat up both of them. When you get back outside
then you will find a health bar for Davis who will be standing on top of a
heap of junk. He will also be shooting at you with his Slingshot.
You will be prompted to pick up Bricks and Trash Can Lids to throw at him
so you can defeat him. Use the L1 Button to lock on and the R1 Button to
throw the object at Davis. When you knock Davis down from the junk pile,
after you hit him three times, then the mission will be successfully
completed.
0=======0
| Reward \
0=======================>
You will get the Slingshot plus Bully Respect -5.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM11. Get to Class (Part Two)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
With the successful completion of "The Setup" you will now open up the rest
of your Gym classes:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Gym (Day 2 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Now that you have the Slingshot you can go and do the Dodgeball portion of
the Gym classes to increase the range and accuracy of your weapons. In
Dodgeball (Gym 2, Gym 4, and Gym 5) you have to win two out of three matches
to successfully complete the level.
The controls for Dodgeball are as follows:
>>Offensive
*********
++X Button - Throw.
++Circle Button - Jump.
++Square Button - Pass.
>>Defensive
*********
++X Button - Catch.
++Circle Button - Dodge.
++Square Button - Switch.
When the match starts then you will be in a face-off against one of your
opponents. The best thing to do is to tap the Triangle Button quickly to win
the face-off. After you have won the face-off then run right or left along
the dividing line, jump, and then, at the top of your jump, throw the ball.
This creates a powerful throw that is extremely effective (with a 95%+ kill
rate) and will allow you to win easily because most of the time the ball ends
up back on your side of the line after nailing an opponent. This gives you
another chance to knock out another person without them being able to get a
chance to knock out any of your guys. This strategy makes the matches easy.
Playing Dodgeball after completion of Gym 5 is an excellent way to make lots
of money early. I will go into that later in the guide.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM12. Penalty Shots and Keep-Ups
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you start up the classes then there are a couple of mini-games that also
activate that you can play to get lots of money you can use to buy stuff. You
can do these games while you are trying to pass classes.
These mini-games are available when class is not in session and will not be
available after 7 PM. You must beat these two mini-games once to help toward
100% Completion.
0==============0
| Penalty Shots \
0====================================================>
On the basketball court in front of the Pool Building you will see a blue
circle on the ground. This will activate the "Penalty Shots" mini-game. In
this mini-game you have to hit Constantinos with the soccer ball enough
times to knock him out. After you make your bet (maximum of $20) then the
game begins.
You have five tries to knock him out. There is also a timer so you can't
dawdle when trying to make a shot. You will notice that the X Button symbol
is in the middle of the area.
When you move the Left Analog Stick then this symbol will move on its own
in the penalty area and bounce randomly. The goal is to hit Constantinos
when the X Button symbol is on him. When you hit him enough times then you
win the mini-game and the money. Although, sometimes, if you hit him just
right, then you can take him down with one shot.
Reader Jess Ewing had these observations to add about the mini-game:
"I only have one suggestion: For the game "Penalty Shots", I found it
quite easy after I figured out a simple trick. Every time you start a
new shot, the 'x' symbol stays in place until you move the analog stick,
as you mentioned.
If you wait until Constantinos stops, you can simple nudge the analog
stick towards him, then press the 'x' button when it reaches him. This
almost always works.
Also, I have figured out where to hit him to get the most damage:
-When he is facing you, aim above his pants but below his arms - as
close to the stomach as you can get (aim any lower, and it usually
results in a leg hit.) It you manage to hit him here, it will take on
double the damage compared to a hit in the leg or arm.
-When he is waving his butt at you (either straight towards you or to
either side)
- aim at his butt. This will also result in a double damage hit.
I believe one reason these might be 'double damage' hits is because he is
usually hit into the wall when hit in one of these two areas. Or, it
could just be my imagination.
To get a one shot knock-out(in the head is the only one I have found), is

rather hard; the only way that I have succeeded so far is by pure luck.
This is due mostly to the fact that the only time you can aim at his head
is while he is moving or taunting you while facing you; and, when you try
to kick a ball when his taunting you, he cowers, resulting in either a
miss or an arm hit."
0=========0
| Keep-Ups \
0====================================================>
On the east side of the east set of stands for the Football Field is
another blue circle on the ground. This will activate the "Keep-Ups"
mini-game. Here, a Jock will bet you that can't do Keep-Ups. After you make
your bet (maximum of $20) then the game begins.
What you do is to move the Left and Right Analog Sticks in the direction of
the arrows that appear on the Analog Stick symbols on the bottom of the
screen. The moves are random in each attempt.
The best thing to do is to just look at the stick symbols and not at Jimmy
and move the corresponding stick when the arrow appears. When you
successfully go through the moves then you win the game and the money.
Personally, I found that the "Keep-Ups" mini-game was a real easy (much
easier than "Penalty Shots") to make lots of money quickly at the early
stages of the game. From about 4 PM to 7 PM I could play four games of
"Keep-Ups" and make $80 per day while passing some my classes.
However, after completion of Gym 5, then there is a much better way to make
money which leads to the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM13. Dodgeball For Money
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In the Boys Changeroom you will find the marker to play Dodgeball after you
complete the last of your Gym classes. When you start the Dodgeball games
then you will go up against a different clique and in this order: Preps,
Greasers, Jocks, Townies. After beating the Townies then the next game will
be against a random clique.
Each game of Dodgeball you win will get you $15. Although this isn't as much
as you can get from "Penalty Shots" and "Keep-Ups", playing Dodgeball will
net you more money more quickly.
How? When you play either "Penalty Shots" and "Keep-Ups" then the game clock
continues to move thus limiting the amount of attempts in each game day.
However, when playing Dodgeball, then the game clock *STOPS* while you play.
Thus you can play many games within an hour of the game clock. As a result,
you can earn more than $200 per game hour when the Gym is open.
I should note that you also earn the Dodgeball Room Trophy, which appears on
the filing cabinet, when you pass Gym 5. However, while it will show in the
Stats, it will not actually appear until you play several games of Dodgeball.
After beating the first random game then the Dodgeball Room Trophy will
finally appear (although you can also get the Dodgeball Room Trophy to appear
by doing the Jocks Challenge).
Now let's go back to the Main Story.....

0+=+=+=+=+=0
/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH2. Slingshot
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0
After Gary tells Jimmy about his plan to take over the school then he wants
to see the new Slingshot in action.....
0=========0
| The Plan \
0=======================>
Follow Gary to the Old School Bus and shoot out the windows with the
Slingshot. The game will instruct you on how to target objects to be shot.
After shooting out the windows then follow Gary to the Football Field.
When you get to the Football Field then climb the tree and wait for
football practice. Use the Slingshot to knock out all six of the football
players on the field. If you finished all of your Gym classes then this
becomes easier because of the accuracy upgrades. Don't shoot at the Gym
teacher. If you knock him out then you will fail the mission.
After you knock down the last football player then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
Nerd Respect +5.
0+=+=+=+=+=0
/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH3. A Little Help
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0
Gary wants to torment the homeless guy near the Old School Bus for some
fun.....
0=========0
| The Plan \
0=======================>
Go to the Hobo behind the Old School Bus. When you get there then the Hobo
jumps out and scares off Gary and Petey. However, Jimmy stays behind and
stands up to the Hobo.
The Hobo is impressed and offers to give Jimmy advanced fighting techniques
in exchange for Transistors for his radio. After the cutscene ends then you
will see an X on your map. This is the first Transistor and it can be found
at the Autoshop.
Go through the Autoshop and to where the X is. You will notice a Ladder
where there was none before (if you explored the area earlier). Climb it
and you will find the Transistor:

[BAC-T1] - On the roof at the southern part of the Autoshop.


Get the Transistor and climb back down. Go back to the Hobo and he will
train you. The move he shows you is the Uppercut (hold Square).
Successfully perform the move three times for successful training and
mission completion.
0=======0
| Reward \
0=======================>
Uppercut unlocked.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you also unlock the "A Little Help" training sessions. There
are five more and you unlock them when you gain a Transistor for the Hobo.
In order to gain these fighting moves, and get closer to 100% Completion,
you need to find the Transistors. There are six of them and you have
already found one. However, you won't be able to acquire more until near
the end of the chapter.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY3. The Nerds
+
0==========================================================================/
At this point in the game you will start doing missions for the Nerd Clique.
The Nerds are the ones that are either grossly overweight, very skinny,
and/or geeky looking. Successful completion of their missions during Chapter
I will allow you to gain Respect with them.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD1. Save Algie
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
As he is strolling through the Library then Jimmy encounters Algernon who
needs help to his locker because he is afraid of the Bullies. Once payment
is settled then the two of them head off to the Main Building.....
0======0
| Notes \
0=======================>
This mission should be only done in the daytime. If you enter the building
with Algie after 7 PM then he will run the risk of being busted by a
Prefect for Trespassing and you will fail the mission.
0=========0
| The Plan \
0=======================>
After you exit the Library then head north toward the main entrance to the
Main Building. You will see a health line for Algernon appear to the right.
If it goes down to nothing then you will fail the mission.
Take down the first Bully you encounter when you turn the corner. The

advanced fighting techniques you learned should help you deal with this one
quickly. After dealing with the Bully then Algie announces that he needs to
go to the bathroom and you have a limited amount of time to get him there.
Continue north and you will see two more Bullies. Take the initiative and
tackle one of them while the other runs toward Algie. If all goes well then
Algie should be near a trash can with the second Bully nearby. Grab the
second Bully and push him into the trash can.
Then quickly beat up the other Bully to clear the way. After that then go
into the Main Building. Go up to the second floor and into the Boys
Restroom. When Algie enters the stall then two more Bullies show up.
You can either beat them up or you can try your hand at doing swirlies
against them. When the Bullies are defeated then Algie will finish up his
business. When Algie is done then head back to his locker to successfully
complete the mission.
0=======0
| Reward \
0=======================>
$5, Nerd Respect +5, Bully Respect -10.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point you have earned just enough Nerd Respect to be able to kiss
Cornelius which can be useful if you need the extra health.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM14. Errands (Part One)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you re-enter the Boys Dorm then you will be introduced to the Errand
Side Missions. These are side-missions that will allow you to gain extra
money. There are a total of 50 Errands in the game and you need to do at
least 31 of them to get 100% Completion.
These Errands will appear when you go into certain areas and after certain
missions have been passed. When you see a blue X on the map then that means
that an Errand has popped up.
In this introduction to the Errand Missions, Petey needs you to give a
package to Beatrice. To accept the Errand then you hold the L1 Button and
press the X Button. Take the package and run over to the Girls Dorm, where
Beatrice is waiting outside, then give her the package. You will be rewarded
with $5.
For identification I have labeled the Errands with an "E".
This is the Errand that will appear at this stage of the game at Bullworth
Academy:
[BAC-E1] - Escort Algie to the Library
***************************
Location: On second floor of the Main Building near Algie's
locker.
Reward: $15.
Plan: Simply jog to the Library and Algie will follow. Very
easy.

0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD2. That Bitch
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
While sneaking around the Girls Dorm then Jimmy overhears a confrontation
between Mandy, a Jock Cheerleader, and Beatrice, one of the Nerds. Mandy
defiantly takes Beatrice's Chemistry notes and leaves. Beatrice notices
Jimmy and pleads with him to get the notes back. After being threatened
with tattling then Jimmy goes to retrieve the notes.....
0=========0
| The Plan \
0=======================>
If you don't
meet up with
and get some
conversation

already have some Stink Bombs in your inventory then you will
Gary outside of the Girls Dorm. He will then tell you to go
from Fatty. I should note that you can beat up Gary after the
if you want.

After talking to Gary then go to the Library where you meet up with Fatty.
You can either humiliate, pay, or throw him back. After dealing with Fatty
then get the Stink Bomb. If you already have a Stink Bomb in your inventory
then you can just go straight to the Gym.
When you get inside the Gym then go into the Girls Changeroom. Break into
Mandy's locker and get the notes. After getting the notes then you will
hear Mandy outside and see a Prefect appear on the radar. Go behind the
lockers and wait. You will see Mandy open her locker and get nailed by the
Stink Bomb you left behind when you broke into her locker. This will cause
her to run into the nearby stall and start vomiting.
When the nearby prefect gets far enough away from the changeroom entrance
then get out of the Gym. Then head over to Beatrice, who is waiting just
outside the Girls Dorm, to successfully complete the mission.
0=======0
| Reward \
0=======================>
Beatrice now likes Jimmy. He doesn't have to present gifts or dress
snappily to get a kiss from her. After 7 PM then head toward the Girl's
Dorm to pick up the next mission.....
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD3. The Diary
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
Beatrice wrote in her diary during Mr. Hattrick's class and it was
confiscated. It is to be turned into Dr. Crabblesnitch's office in the
morning where the whole school will find out what's inside. Beatrice tells
Jimmy that she has written a lot about him inside her diary and considers
themselves "doomed lovers". Jimmy needs to get to the diary before this is
exposed.....
0======0

| Notes \
0=======================>
This mission is available between 7 PM and 11 PM.
0=========0
| The Plan \
0=======================>
Climb the Lattice behind the Main Building to gain access to Mr. Hattrick's
classroom. Go to the Math Room marked on the map avoiding the Prefects
along the way. When you get there then you will find the room locked. Go
downstairs to the Staff Room. Go to the desk to get the diary and you will
read an excerpt from it. After that then head back to the Girl's Dorm to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$20 and you will earn the Beatrice Picture Room Trophy (on the wall near
your dresser).
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD4. Defend Bucky
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
While
help.
parts
prods

talking to Gary then Jimmy is approached by Algernon who needs his


It appears that Bucky, another Nerd that went to the Auto Shop to get
for a science project, may have been caught by the Bullies. Gary then
Jimmy into doing the rescue.....

0=========0
| The Plan \
0=======================>
Run to the Auto Shop. You will notice a health line for Bucky on the right
side of the screen. You will see it start to drain. Bucky is being attacked
by Bullies and you need to get there quickly. When you get to Bucky then
take down the Bully that has the Baseball Bat. Grab the Bat from him and
then start beating him up with it.
After defeating the first Bully then go after the second. When both Bullies
have been taken down then help Bucky get inside. As you near the door then
two more Bullies show up. Deal with them the same way as you did the first
pair. After that then open the door and Bucky will get what he needs then
escape.
Two more Bullies show up to block the route. Beat them both up and head to
the door to make good your escape and successfully complete the mission.
0=======0
| Reward \
0=======================>
You now have the Skateboard and Bully Respect -10.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also notice the Halloween decorations adorning the school. It is
almost that time of year.
In addition, you open up more.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM15. Errands (Part Two)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that you've done the mission "Defend Bucky", more Errands will appear:
[BAC-E2] - Pull Fire Alarm
***************
Location: On first floor, in the lobby, of the Main Building.
Reward: $15.
Plan: Find a Fire Alarm, which is identified by a blue X on the
map, and pull it.
[BAC-E3] - Plant Chocolates in Trevor's locker
***********************************
Location: On the first floor of the Main Building near the
Cafeteria.
Reward: $10.
Plan: Find Trevor's locker on the second floor, pick his locker,
and put the Chocolates inside.
[BAC-E4] - Pick three lockers
******************
Location: On the first floor of the Main Building in the lobby.
Reward: $10.
Plan: Pick any three lockers you encounter. Avoid Prefects while
doing the Errand.
According to John Nowakowski you must find the three
lockers within the Main Building. If you leave the Main
Building to try to pick locks at the Gym then you will
fail the Errand.
[BAC-E5] - Walk Christy back to the Girl's Dorm
************************************
Location: In the school parking lot near the Autoshop during
evening hours.
Reward: $10.
Plan: Hold her hand and walk her to the Girl's Dorm. Be wary of
Bullies. If you are attacked by Bullies then Christy will
cheer you on as you fight them.
[BAC-E6] - Plant Chocolates in Gloria's locker
***********************************
Location: On the second floor of the Main Building near the
lobby.
Reward: $10.
Plan: Find Gloria's locker on the first floor, pick her locker,
and put the Chocolates inside.
Now back to the Main Story.....
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD5. The Candidate
0

0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
Jimmy is asked by Earnest, who is running for Class President, to protect
him from the Jocks who plan to ruin his speech at the auditorium.....
0======0
| Notes \
0=======================>
John Nowakowski has suggested that you should wait until after completion
of Gym 5 to gain the most accuracy for your Slingshot. But it is not
absolutely necessary to do so.
0=========0
| The Plan \
0=======================>
Run up to the marker in front of the AV Room door (which is just west of
Dr. Crabblesnitch's office) at the upper level of the Main Building to
start the mission.
You are given the Super Slingshot to use during this mission. Your goal is
to shoot the Jocks, who are heckling Earnest's speech, before they can hit
Earnest. Earnest has a health line that appears on the right and, if it
goes down to zero, then the mission is failed.
The Jocks can appear in the balconies (on your level to the right and
left), in the scaffolding above the stage, on the stage, and on the floor
near the stage.
The blips on the radar will indicate where the Jocks will appear. An X
means that they are on the upper level and a triangle means that they are
on the lower levels. You will be in scope mode when you start. Hold down
the R1 Button and release it to fire at a Jock.
You only need to hit a Jock once to make him go away. About halfway through
the speech then a person dressed up as the Bullworth mascot will appear on
the stage. He can drain Earnest's health without hitting him so nail him
quickly.
Then take down the remaining Jocks to successfully complete the mission.
0=======0
| Reward \
0=======================>
You now have the Super Slingshot plus Nerd Respect +5, Jock Respect -5,
$10, and the "Earnest for President" Poster Room Trophy.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point you will notice that there is no clock. In addition, when you
exit the Main Building, then you will also see Gravestones laying about.
You need to destroy all nineteen of them to help toward 100% Completion:
>>[GR1, GR2, GR3] - In front of the Girl's Dorm.
>>[GR4, GR5] - East of the Girl's Dorm.
>>[GR6, GR7] - West of the Boy's Dorm.
>>[GR8, GR9, GR10] - In front of the Boy's Dorm.
>>[GR11, GR12] - West of the Main Building.
>>[GR13, GR14] - On the east side of the Main Building.

>>[GR15, GR16, GR17] - South of the Main Building.


>>[GR18, GR19] - Inside the yard for Harrington House just north of the
house entrance.
Destroying all nineteen Gravestones will earn you the Edna Mask and the
Gravestone Room Trophy.
If you do not destroy all of the Gravestones by the end of Halloween night
then the remaining Gravestones can be found at the northeast corner inside
of Spencer Shipping in Blue Skies Industrial Area when you open up Chapter
V.
When you get back to your room then you will see Gary sitting on your bed,
in a costume, and a mission marker by your closet. Activating the marker
will trigger the next Main Story Mission ("Halloween").
As already noted, there is no game clock. So, instead of doing the next
mission, then I go and do more.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM16. The Order of Things (Part 2)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Because there is no game clock at this stage of the game then I can focus on
going after some of these other tasks:
0===========================================================================0
| If you haven't already done so then pull the Fire Alarm until you have
|
| the Firefighter Helmet and the percentage needed for 100% Completion.
|
|---------------------------------------------------------------------------|
| If you want then you may also consider doing some Dodgeball games to earn |
| some extra money which will help you in obtaining all of the clothes in
|
| the game (along with other stuff). It will take a long time, and many
|
| games, to get the minimum of $3,000 needed to acquire the clothes so it
|
| may be best to get some of it (about $1,000) and use the Midget Wrestling |
| betting ring later to get the rest.
|
0===========================================================================0
You can also do Errands (except for the nighttime one) but you can't do
Classes, "Keep-Ups", and "Penalty Shots".
Now let's move on.....
0+=+=+=+=+=0
/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH4. Halloween
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0
After getting into his costume then Jimmy and Gary head off to play some
pranks on the student body.....
0======0
| Notes \
0=======================>
John Nowakowski had this to add about this mission:
"Be careful about taking certain actions while doing certain pranks. For

example, if you have the Volcano or Kick Me Sign in your hand when you
pick a locker or buy a soda, you will drop the item and be unable to
pick it up. Instead, you will just buy more soda or hide in the locker.
Then you have to go back and get the item from the source again."
I also had a reader, threat78, inform me about an addition to your closet.
0=========0
| The Plan \
0=======================>
Go over to the trash can and get Petey. You will also need to quickly leave
the Dorm if you want to avoid Russell. In addition, you will notice that
there are some Pumpkins laying about. There are four inside the Boys Dorm
and twenty seven total.
Since there is no clock for this mission then you can seek out and destroy
them all of them if you wish. You need to destroy all twenty seven Pumpkins
to get 100% Completion:
>>[PK1, PK2, PK3, PK4] - Inside the Boys Dorm.
>>[PK5] - At the door to the Boys Dorm.
>>[PK6] - West of the Boys Dorm. Use the Super Slingshot to destroy.
>>[PK7] - East of the Girls Dorm. Use the Super Slingshot to destroy.
>>[PK8] - At the door to the Girls Dorm.
>>[PK9] - At the front door to the Main Building.
>>[PK10, PK11, PK12] - In the lobby of the Main Building.
>>[PK13] - Near the Staff Room in the southwest part of the Main
Building.
>>[PK14, PK15, PK16, PK17] - In the Cafeteria.
>>[PK18] - On the upper level of the Main Building south of the Boys
Restroom.
>>[PK19] - At the front gate of the Auto Shop.
>>[PK20] - At the front door of the Library.
>>[PK21] - At the front door of the Harrington House.
>>[PK22, PK23, PK24] - Inside the yard for Harrington House just north of
the house entrance.
>>[PK25] - In front of the Bullworth Mascot Statue.
>>[PK26, PK27] - Between the Gym and Pool Buildings.
For destroying all twenty seven
and the Pumpkin Room Trophy. If
the end of Halloween night then
basement, by the boiler, of the

Pumpkins you will get the Pumpkin Head Mask


you do not destroy all of the Pumpkins by
the remaining Pumpkins can be found in the
Main Building a little later in the game.

As for the mission itself:


You also need to play five pranks on people to successfully complete the
mission. Students will approach you and ask for your help in doing pranks.
The pranks vary from throwing eggs at students to activating fireworks near
groups of people.
If you wish to destroy Pumpkins on this mission then get a prank from
someone and go after the Pumpkins before playing the prank. You can let
Gary and Petey be knocked out if you want. It won't affect the mission.
Since the Prefects are at a party you can break into lockers with impunity.
When you successfully complete five pranks then you will successfully
complete the mission and earn the Fancy Angst Boots for your wardrobe. But
there is a bigger prank that can only be done on this night which will lead
to.....
0+=+=+=+=+=0

/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH5. The Big Prank
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0
Gary wants to feed Chad's dog some rancid meat so he can get something for
this prank.....
0======0
| Notes \
0=======================>
--------------------------------------------------------------------------**IMPORTANT: It should be noted that this mission does *NOT* count toward
100% Completion. The clock reappears and starts up at 8 PM. If
you go to sleep then you will miss out on this mission so you
can skip this if you want.
--------------------------------------------------------------------------0=========0
| The Plan \
0=======================>
Go to the marker near the Harrington House to activate. Gary will chase
after the dog but Chad runs in to protect his pet. Take down Chad so Gary
can feed the dog and obtain the necessary component for this gag. Now take
the Bag o' Poo to the Staff Room inside the Main Building. After you drop
the bag in the marker then go and pull the nearby Fire Alarm to
successfully complete the mission.
0=======0
| Reward \
0=======================>
Red Ninja Outfit for your Wardrobe Closet.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD6. Character Sheets
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
While walking near the Library, Jimmy encounters Melvin who is upset over
the theft of his "Grotto & Gremlins" Character Sheets. Melvin offers
Jimmy 10 "grotes" and the pick of his wenches if he takes the quest. Jimmy
accepts.....
0======0
| Notes \
0=======================>
After perusing the American.img file (on the PS2 version) using
TextWrangler then I found the text for an earlier version of this mission
and that there was supposed to be five sheets instead of four. The missing
sheet is for Qiath "The Enigma".
0=========0
| The Plan \
0=======================>
There are four sheets to recover (Gwythien "The Elf Princess", Kedayth "The

Light Bearer", Jeroba "Watcher of the Earth", and Eowoama "Goddess of


Rebirth"). Let's start at the one near the Library.
There are two Bullies who have a sheet. One of them kicks you in the balls
and you have five seconds to get up or you fail the mission. When you get
up then the Bullies flee, leaving the sheet behind.
The second sheet is being held by a Bully near the Library path. He will
run and you must give chase. He will also drop Marbles behind him so be
careful. In addition, the Prefects will chase him alongside you.
You can either let the Prefects catch him or, if you are far enough away
from them, then use your Slingshot to knock him out to get the sheet. If
you get too close then he'll use the Marbles and you'll end up tripping a
lot.
The third sheet is at the Auto Shop. There are a pair of Bullies fending
off some Nerds. Take on the Bullies using your fighting techniques. One of
the Nerds may help you in beating them up so you need to be careful in not
hitting him too. When the Bullies are defeated then you will get the third
sheet.
The fourth sheet is near the Boys Dorm. A Bully is taunting a Nerd with the
sheet. Tackle the Bully and beat him up to get the last sheet. From here,
head back to Melvin to successfully complete the mission.
0=======0
| Reward \
0=======================>
$10 plus the "G&G" Character Sheet Room Trophy.
0+=+=+=+=+=0
/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH6. Help Gary
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0
Gary finds something fantastic and promises that things are not going to be
the same again.....
0======0
| Notes \
0=======================>
Complete some of the Art classes and kiss a Girl, or Cornelius, to get
additional health prior to doing this mission. You may also want to wait
until the beginning of Day 1 before starting this mission. This will allow
you some extra time to do new tasks before doing the new classes unlocked
after this mission.
0=========0
| The Plan \
0=======================>
Follow Gary and he will lead you to the Old School Bus where there are
three Bullies waiting. You need to beat them up to proceed further. One of
them will have a Baseball Bat so take him down first. When that is done
then head to the Basement entrance.
Follow Gary around the Basement. There are some doors you need to open

during your exploration. There also plenty of Boxes and Crates to get
Weapons and Sodas. There is a switch not far from where you entered which
will open the first door. Follow Gary to the second door.
The switch for the second door is behind a cage. Jump through the opening
along the side of the cage to enter and open the door. You can smash the
crates in the cage for power-ups and weapons. You can also smash crates on
the shelves for additional items. From here, follow Gary to the third door.
The switch is also behind a cage but you can't get inside to access it. Use
the Super Slingshot to shoot the broom which will knock over the switch.
There are also additional crates in this room you can break for power-ups.
From here, follow Gary to the fourth door.
The switch is behind a cage but is protected by live wires. Gary turns them
off and you need to crawl through a small opening in the cage to access the
switch (and acquire Rubber Band [BAC-RB19] in the process). After you open
the next door then follow Gary to the next one.
A steam leak prevents you from going further. You will now be in the Boiler
Room. You will also find Transistor [BAC-T2] here. In addition, this is
where the Pumpkins from Halloween night will be stored. If you didn't
destroy them earlier then this is a good time to do so.
To reduce the steam, you need to get the nearby Fire Extinguisher and use
it on the boiler. After the steam is out then follow Gary into the next
area. Keep following him and he will lead you into a room with a large pit.
Before going down into the pit, go around to the north side and acquire
Rubber Band [BAC-RB20].
When Jimmy goes down into the pit he then finds that he has been led into
an ambush. Gary is now pitting Jimmy against the leader of the Bullies,
Russell Northrop, which sets up.....
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Russell in the Hole |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
You will see a health line for Russell on the top of the screen. You need
to knock it down to zero in order to win. Russell is big and strong but, if
you do the above Prep Work, then you should even things out a bit with the
extra health.
You can't grab him and, if you hit him too much at one time, then he will
block and smack you. Your uppercut takes too much time thus leaving you
open to attack so don't use it here.
But you don't need to use your fists for this fight. Thanks to someone
within the QUBQ Creative Group there is a much better way to handle
Russell.
When the fight starts then switch to your Super Slingshot. You'll see that
you can lock onto Russell regardless of which direction you are facing.
There are two kinds of attacks that Russell will perform.
The first one, in the early stage of the fight, will have him on one side
of the pit and he will pound on the ground. Then he will charge you like a
bull and try to pin you onto the opposite wall. As he is pounding on the
ground then hit him with a couple of light shots. When he charges then move
out of his way. When he hits the opposite wall then he will stun himself.
While he is stunned then hit him with a couple of solid charged shots.

When he comes to then he will try to charge you again and you can repeat
the pattern
The second kind of attack will be performed after you have taken off about
two thirds of his health. He will pound on his chest like an ape and chase
you around the pit. If he catches you then he will put you into a wrestling
move and you have to quickly tap the Triangle Button to get out of it.
As he is pounding his chest then hit him with a couple of light shots. When
he chases you then run away from him until he runs out of breath.
As he is trying to regain his breath then hit him with a couple of solid
charged shots. When he gets his breath then he will pound his chest and run
after you again. Continue with this pattern until you drain the last of his
health.
When you finally defeat him then the mission is successfully completed.
0=======0
| Reward \
0=======================>
You gain the Russell Shirt Room Trophy, full respect from the Bullies, and
open up the next chapter of the game.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY4. Chapter II - Rich Kid Blues
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
After dealing with the Bully Clique and getting 100% Respect from them then
the main gates to Bullworth Academy open up and Jimmy can now explore the
nearby town. Dr. Crabblesnitch knows of Jimmy's penchant for fighting and
warns him to stay out of trouble. But one of the Preps approaches Jimmy and
invites him to come over to their Boxing Club to participate in the noble
sport of boxing. Jimmy waves him off.....for now at least.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB1. The Gates Open Up
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As noted before, the main gates to Bullworth Academy open up so Jimmy can go
into town. Two sections of the Bullworth area open up and I will start on the
western part of the Bullworth area.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB2. Old Bullworth Vale
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This area is connected to Bullworth Town by the North Bridge and the Dam. It
is also connected to Bullworth Academy via the South Bridge. Since this is
the largest of the two areas, I will break it down into sections:
0============0
| The Estates \
0====================================================>
This is the rich neighborhood that occupies the north and northwestern part

of Old Bullworth Vale. All of the houses have street numbers on them but no
street name. But for this guide I will put a name on the street that goes
through The Estates area.
Estate Road starts from the west end of the North Bridge, goes around the
Happy Endings Retirement Home, around the west and south sides of The
Estates area, and ends at a three-way intersection just north of the Burger
Place.
The small cul-de-sac on the south part of The Estates I will call the Vale
Cutoff. In the northeast part of The Estates is the Cemetery at Bullworth
Church where the deceased residents of Bullworth rest in peace.
0==================0
| Shopping District \
0====================================================>
This section just southeast of The Estates is the main shopping area for
Old Bullworth Vale and has the following places of interest:
>>Infirmary
>>Police Station
>>Shiny Bikes Store
>>Movie Theater
>>Aquaberry Clothes Store
>>Yum Yum Market
>>Old Bullworth Vale Hair, Nails & Beauty
>>Glass Jaw Boxing Club
0=============0
| The Carnival \
0====================================================>
On the southwest portion of Old Bullworth Vale is the Carnival. This is
where you can go to have a good time playing games, winning tickets,
collecting prizes, and riding rides. It also has its own Infirmary in case
you get Knocked Out while there. You can use the Porta-Pottys to hide from
the Cops if you get into trouble.
0===============0
| Bullworth Lake \
0====================================================>
At the very south part of Old Bullworth Vale is Bullworth Lake. This large
lake has places you can swim to and explore. The large beach goes along the
north side of the Lake and up the east side of Old Bullworth Vale. The
Beach Clubhouse, a Save House you can earn later, is on the west side of
the beach at the beginning of the small pier.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB3. Bullworth Town
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
To the north of Bullworth Academy is Bullworth Town (via the Central Bridge).
Like Old Bullworth Vale, it has its own Shiny Bikes Shop, Barber Shop,
Clothes Shop, Infirmary, and Police Station. It also has the Town Hall, Gas
Station, In and Out Motel, and the Dragon's Wings Comics Store where the
Nerds hang out a lot.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\

| >RKB4. The Order of Things (Part 3)


|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Even though I have opened up most of the Bullworth area I am going to
continue to focus on geting to Chapter III as quickly as possible to open up
the remainder of my classes so I can quickly finish them off. In the process
I will be opening up a lot of side tasks but I will save most of them until
after I open up the next chapter.
However, it is advisable to obtain Rubber Band [BLT-RB46], and all of the
available Transistors (and acquire the Hobo fighting moves) before resuming
with the Main Story.
In addition, you should also go to the Carnival and play each of the four
Carnival Games at least once to acquire at least ten Tickets which is
required for one of the missions here in Chapter II and save the rest of the
Carnival related stuff for Chapter III.
You should also go the the Aquaberry Fashions Clothes Store, located at the
east side of Old Bullworth Vale, and purchase the Aquaberry Vest and/or the
Aquaberry Sweater since you will need at least one of those items for some of
the missions here in Chapter II.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB5. Collectibles (Old Bullworth Vale and Bullworth Town)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is the list of Collectibles for Bullworth Academy, Old Bullworth Vale,
and Bullworth Town:
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [BAC-RB19] | Location: In the basement of the Main Building in the room
|
|
|
with the shorted wires hanging from the ceiling.
|
|
| Map: (F-9).
|
|
| Notes: You should have acquired it during the previous
|
|
|
mission. But, just in case you didn't, you can use
|
|
|
either the door you entered from outside or the door |
|
|
near the Bullworth Academy Clothes Store within the
|
|
|
Main Building to access.
|
|------------+--------------------------------------------------------------|
| [BAC-RB20] | Location: Near the busted elevator on the north side of The |
|
|
Pit in the basement of the Main Building.
|
|
| Map: (F-9).
|
|
| Notes: You should have acquired it during the previous
|
|
|
mission. But, just in case you didn't, you can use
|
|
|
either the door you entered from outside or the door |
|
|
near the Bullworth Academy Clothes Store within the
|
|
|
Main Building to access.
|
|------------+--------------------------------------------------------------|
| [BAC-RB21] | Location: On the small dirt path directly north of the main |
|
|
entrance for Bullworth Academy.
|
|
| Map: (E-8).
|
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| Transistors \
0===========================================================================0
| [BAC-T2] | Location: In the basement of the Main Building near the
|
|
|
furnace.
|
|
| Map: (F-9).
|
|
| Notes: You should have acquired this during the previous
|
|
|
mission. But, just in case you didn't, you can use
|
|
|
either the door you entered from outside or the door
|
|
|
near the Bullworth Academy Clothes Store within the
|
|
|
Main Building to access.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [OBV-RB22] | Location: At the front of the Old Bullworth Church which is |
|
|
inside the Cemetery.
|
|
| Map: (B-5).
|
|
| Notes: Go inside the Cemetery and jump over the broken wall |
|
|
at the east side of the Church to gain access.
|
|------------+--------------------------------------------------------------|
| [OBV-RB23] | Location: Just north of the garage inside the back yard of
|
|
|
the house at 23 Estate Road which is northeast of |
|
|
The Vale Centennial Garden.
|
|
| Map: (B-3).
|
|------------+--------------------------------------------------------------|
| [OBV-RB24] | Location: Under the bridge for the dried pond at the north
|
|
|
side of the Happy Endings Retirement Home.
|
|
| Map: (B-3).
|
|------------+--------------------------------------------------------------|
| [OBV-RB25] | Location: On the north side of the basketball court at The
|
|
|
Vale Centennial Garden.
|
|
| Map: (C-2).
|
|------------+--------------------------------------------------------------|
| [OBV-RB26] | Location: Inside the backyard of the house at 26 Estate Road |
|
|
which directly across the street west of the
|
|
|
Spencer Estates.
|
|
| Map: (D-1).
|
|
| Notes: Jump the broken part of the fence north of the gate
|
|
|
then jump the small Lattice. Head to the Lattice on
|
|
|
the south part of the house. There is a short section |
|
|
of Lattice you can climb over. It is near the tree.
|
|------------+--------------------------------------------------------------|
| [OBV-RB27] | Location: Inside the gazebo at the central area of the Old
|
|
|
Bullworth Vale Gardens.
|
|
| Map: (D-3).
|
|------------+--------------------------------------------------------------|
| [OBV-RB28] | Location: By the ramp near the picnic area at the east side |
|
|
of the Old Bullworth Vale Gardens.
|
|
| Map: (C-5).
|
|------------+--------------------------------------------------------------|
| [OBV-RB29] | Location: By the fence west of the house at 11 Estate Road
|
|
|
just west of the North Bridge that connects
|
|
|
Bullworth Town with Old Bullworth Vale.
|
|
| Map: (C-6).
|
|------------+--------------------------------------------------------------|

| [OBV-RB30] | Location: On the Beach by the dirt path at the east side of |
|
|
Old Bullworth Vale.
|
|
| Map: (C-7).
|
|------------+--------------------------------------------------------------|
| [OBV-RB31] | Location: Behind the fence near the outdoor tables for the
|
|
|
Burger Place.
|
|
| Map: (D-4).
|
|------------+--------------------------------------------------------------|
| [OBV-RB32] | Location: By the tree just north of the entrance for the
|
|
|
Aquaberry Fashions Clothes Store.
|
|
| Map: (D-6).
|
|------------+--------------------------------------------------------------|
| [OBV-RB33] | Location: Inside the Aquaberry Fashions Clothes Store near
|
|
|
the Purchase Clothes icon.
|
|
| Map: (D-6).
|
|------------+--------------------------------------------------------------|
| [OBV-RB34] | Location: Outside of the Glass Jaw Boxing Club at the south |
|
|
wall of the building.
|
|
| Map: (D-6).
|
|------------+--------------------------------------------------------------|
| [OBV-RB35] | Location: By the ramp behind the large house at 32 Vale
|
|
|
Cutoff.
|
|
| Map: (E-3).
|
|------------+--------------------------------------------------------------|
| [OBV-RB36] | Location: On the dirt road above and directly behind the
|
|
|
Home Made Ice Cream Store.
|
|
| Map: (E-4).
|
|------------+--------------------------------------------------------------|
| [OBV-RB37] | Location: In the alley that runs behind the Old Bullworth
|
|
|
Vale Shiny Bikes Store.
|
|
| Map: (E-5).
|
|------------+--------------------------------------------------------------|
| [OBV-RB38] | Location: By the guard rail in the park that overlooks the
|
|
|
Carnival.
|
|
| Map: (F-3).
|
|------------+--------------------------------------------------------------|
| [OBV-RB39] | Location: In front of the Crazy Painted Man cage within the |
|
|
Freak Show tent at the Carnival.
|
|
| Map: (F-| [2,3]).
|
|------------+--------------------------------------------------------------|
| [OBV-RB40] | Location: On a tiny island just east of the Carnival.
|
|
| Map: (G-3).
|
|
| Notes: Go to the Beach and into the west side of the Lake.
|
|
|
Enter the small inlet and go under the arch. Go onto |
|
|
the nearby beach and into the tunnel. Follow it and
|
|
|
it will lead you back out.
|
|
|
|
|
|
Here you will see a log that connects the tiny island |
|
|
to the mainland. Use the log to gain access to the
|
|
|
island and the Rubber Band.
|
|------------+--------------------------------------------------------------|
| [OBV-RB41] | Location: At the end of the large pier directly south of the |
|
|
Shopping District.
|
|
| Map: (F-5).
|
|------------+--------------------------------------------------------------|
| [OBV-RB42] | Location: On the small beach at the east side of Bullworth
|
|
|
Lake.
|
|
| Map: (G-7).
|
|------------+--------------------------------------------------------------|
| [OBV-RB43] | Location: On a raised area at the southwestern part of
|
|
|
Bullworth Lake.
|
|
| Map: (H-4).
|
|
| Notes: Get onto the small beach at the southwestern part of |

|
|
the large island and walk along the logs that connect |
|
|
the pillars to the mainland. Once you are on the
|
|
|
mainland then head east to the raised area where it
|
|
|
can be found.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [OBV-GG7] | Location: By a grave in the Cemetery directly east of the
|
|
|
Old Bullworth Church.
|
|
| Map: (B-6).
|
|------------+--------------------------------------------------------------|
| [OBV-GG8] | Location: On a raised patio area directly west of the Burger |
|
|
Place.
|
|
| Map: (D-4).
|
|------------+--------------------------------------------------------------|
| [OBV-GG9] | Location: By the Trash Can near the Movie Theater.
|
|
| Map: (E-5).
|
|------------+--------------------------------------------------------------|
| [OBV-GG10] | Location: On some climbable rocks on the beach near the west |
|
|
end of the south bridge that connects Old
|
|
|
Bullworth Vale to the Bullworth Academy area.
|
|
| Map: (E-6).
|
|------------+--------------------------------------------------------------|
| [OBV-GG11] | Location: In a corner just west of the entrance for the
|
|
|
Carnival.
|
|
| Map: (F-3).
|
|------------+--------------------------------------------------------------|
| [OBV-GG12] | Location: Near the arcade games inside the Souvenir Tent at |
|
|
the Carnival.
|
|
| Map: (G-3).
|
|------------+--------------------------------------------------------------|
| [OBV-GG13] | Location: On the Big Squid ride at the Carnival.
|
|
| Map: (G-2).
|
|
| Notes: You have to ride it to get the Card.
|
|------------+--------------------------------------------------------------|
| [OBV-GG14] | Location: On the small pier near the Beach House at the west |
|
|
side of the beach.
|
|
| Map: (F-4).
|
|------------+--------------------------------------------------------------|
| [OBV-GG15] | Location: On the large barge floating in the east side of
|
|
|
Bullworth Lake.
|
|
| Map: (F-6).
|
|------------+--------------------------------------------------------------|
| [OBV-GG16] | Location: On the Shipwreck at the south side of Bullworth
|
|
|
Lake.
|
|
| Map: (H-6).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Gnomes \
0===========================================================================0
| [OBV-N2] | Location: At the front of the Old Bullworth Church which is
|
|
|
inside the Cemetery.
|
|
| Map: (B-5).
|
|
| Notes: Go inside the Cemetery and jump over the broken wall
|
|
|
on the east side of the Church to gain access.
|
|-----------+---------------------------------------------------------------|

| [OBV-N3] | Location: By the bird baths in the front yard of the house at |
|
|
23 Estate Road.
|
|
| Map: (B-2).
|
|-----------+---------------------------------------------------------------|
| [OBV-N4] | Location: In front of the house at 21 Estate Road directly
|
|
|
north of the Happy Endings Retirement Home.
|
|
| Map: (B-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N5] | Location: On the front porch of the house at 22 Estate Road
|
|
|
directly east of The Vale Centennial Garden.
|
|
| Map: (C-3).
|
|
| Notes: Use the broken section of fence at the parking lot for |
|
|
the Old Bullworth Vale Gardens on the west side of the |
|
|
house to gain access.
|
|-----------+---------------------------------------------------------------|
| [OBV-N6] | Location: North of the front door for the Happy Endings
|
|
|
Retirement Home.
|
|
| Map: (B-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N7] | Location: In front of the house at 15 Estate Road near the
|
|
|
street intersection directly east of the Happy
|
|
|
Ending Retirement Home.
|
|
| Map: (C-5).
|
|-----------+---------------------------------------------------------------|
| [OBV-N8] | Location: In front of the house at 11 Estate Road directly
|
|
|
west of the North Bridge that connects Old
|
|
|
Bullworth Vale with Bullworth Town.
|
|
| Map: (C-6).
|
|-----------+---------------------------------------------------------------|
| [OBV-N9] | Location: Inside the front yard of the house at 26 Estate
|
|
|
Road directly across the street west of the Spencer |
|
|
Estates.
|
|
| Map: (D-1).
|
|
| Notes: Jump the broken part of the fence north of the gate
|
|
|
then jump the small Lattice. Head to the south side of |
|
|
the yard. You will find it near the Lattice.
|
|-----------+---------------------------------------------------------------|
| [OBV-N10] | Location: At the west and east side of the west entrance to
|
| [OBV-N11] |
the Old Bullworth Vale Gardens.
|
|
| Map: (C-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N12] | Location: In the small shed directly north of the gazebo
|
| [OBV-N13] |
inside the Old Bullworth Vale Gardens.
|
|
| Map: (C-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N14] | Location: At the east entrance to the Old Bullworth Vale
|
|
|
Gardens.
|
|
| Map: (D-4).
|
|-----------+---------------------------------------------------------------|
| [OBV-N15] | Location: By the car garage for the Spencer Estates.
|
|
| Map: (D-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N16] | Location: By the front door of the house at 29 Estate Road.
|
|
| Map: ([D,E]-2).
|
|-----------+---------------------------------------------------------------|
| [OBV-N17] | Location: In the backyard of the house at 31 Estate Road.
|
|
| Map: (E-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N18] | Location: By the front door of the the large house at 32 Vale |
|
|
Cutoff.
|
|
| Map: (E-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N19] | Location: On the beach at the southern side of the large
|

|
|
island at Bullworth Lake.
|
|
| Map: (H-[5,6]).
|
|
| Notes: You will have to defeat the Pirate before you can
|
|
|
destroy it. Defeating the Pirate is also a requirement |
|
|
for 100% Completion (and you will get the Pirate Hat
|
|
|
to boot).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| Transistors \
0===========================================================================0
| [OBV-T3] | Location: On the Dam at the very north part of the Bullworth
|
|
|
area.
|
|
| Map: (B-7).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [BLT-RB44] | Location: On one of the upper levels at Town Hall.
|
|
| Map: (B-9).
|
|
| Notes: Use the Ladder at the northeast corner to climb to
|
|
|
the next level and use the second Ladder to climb to |
|
|
the level where it is located.
|
|------------+--------------------------------------------------------------|
| [BLT-RB45] | Location: Just southwest of the entrance for Town Hall.
|
|
| Map: (B-9).
|
|------------+--------------------------------------------------------------|
| [BLT-RB46] | Location: Behind the large statue just south of Town Hall.
|
|
| Map: (B-9).
|
|
| Notes: During Chapter III the statue will be replaced by a
|
|
|
large Christmas tree. The tree will mostly obscure
|
|
|
the Rubber Band but you can still get it. However, it |
|
|
is best to get it when you open up Chapter II just to |
|
|
be safe.
|
|------------+--------------------------------------------------------------|
| [BLT-RB47] | Location: On top of the Oil Spill Gas Station.
|
|
| Map: (C-8).
|
|
| Notes: Use the Ladder on the back side to access.
|
|------------+--------------------------------------------------------------|
| [BLT-RB48] | Location: In the alley just north of the entrance of the
|
|
|
Bullworth Town Shiny Bikes Store.
|
|
| Map: (C-9).
|
|------------+--------------------------------------------------------------|
| [BLT-RB49] | Location: On the sidewalk just north of the Worn-In Used
|
|
|
Clothing Store.
|
|
| Map: (C-9).
|
|------------+--------------------------------------------------------------|
| [BLT-RB50] | Location: On the roof of the Closed Theater.
|
|
| Map: (C-[9,10]).
|
|
| Notes: Go onto the raised level behind the Worn-In Used
|
|
|
Clothing Store and find the Ladder. Climb the Ladder |
|
|
to get to the roof of the Clothing Store. Then jump
|
|
|
over the alley south of your position to gain access |
|
|
to it.
|
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [BLT-GG17] | Location: In the fenced-off area just south of Leighson's
|
|
|
Bank.
|
|
| Map: (C-8).
|
|
| Notes: Go behind the bank area until you find a parked car. |
|
|
There should be a small opening to the left of the
|
|
|
car that you have to crawl through in order to gain
|
|
|
access to the Card.
|
|------------+--------------------------------------------------------------|
| [BLT-GG18] | Location: By the employee entrance, at the bottom of the
|
|
|
stairs, behind the Dragon's Wing Comics Store.
|
|
| Map: (C-[8,9]).
|
|------------+--------------------------------------------------------------|
| [BLT-GG19] | Location: At the south end of the alley that runs behind The |
|
|
Happy Mullet Barber Shop and the Bullworth Town
|
|
|
Infirmary.
|
|
| Map: (C-9).
|
|------------+--------------------------------------------------------------|
| [BLT-GG20] | Location: On top of the Police Station.
|
|
| Map: (B-9).
|
|
| Notes: Use the Ladder in the parking lot behind the Station |
|
|
to gain access.
|
|------------+--------------------------------------------------------------|
| [BLT-GG21] | Location: On top of the dumpster in the alley just southeast |
|
|
of the Police Station.
|
|
| Map: ([B,C]-9).
|
|------------+--------------------------------------------------------------|
| [BLT-GG22] | Location: Behind a parked car near the entrance of the In
|
|
|
and Out Motel which is south of the Closed
|
|
|
Theater.
|
|
| Map: (D-10).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Gnomes \
0===========================================================================0
| [BLT-N20] | Location: In front of the Police Station.
|
|
| Map: (B-9).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| Transistors \
0===========================================================================0
| [BLT-T4] | Location: In the alley behind the Mexican Restaurant.
|
|
| Map: ([C,D]-9).
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB6. Errands (Part Three)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that Chapter II has been opened up, more Errands will appear:

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BAC-E7] - Get toilet paper for a student
******************************
Location: Inside the first floor Boy's Restroom.
Reward: $10.
Plan: Go into the Boiler Room to get the toilet paper, get back
to the Boy's Restroom, and toss the paper over the door to
successfully complete the Errand. Use free aim (D-Pad Up)
to aim over the stall door.
[BAC-E8] - Stuff three kids into Trash Cans
********************************
Location: Outside the south side of the Main Building.
Reward: $15.
Plan: Go near the Trash Cans around the school and find a
student to stuff into it. Repeat three times to
successfully complete the Errand.
[BAC-E9] - Stuff two students into lockers
*******************************
Location: Second floor of the Main Building near the stairs.
Reward: $10.
Plan: Go near the lockers with Blue Lock Icons and find a
student to stuff into the locker. Better yet, follow a
student to their locker, wait for them to use it, and then
grab and stuff. Keep an eye open for Prefects.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[OBV-E10] - Collect the Crabs
*****************
Location: By the Crab Shack near the Infirmary.
Reward: $20.
Plan: Swim out into the Lake, collect the six Crabs, and go
back to the restaurant manager to successfully complete
the Errand.
[OBV-E11] - Explore the Shipwreck
*********************
Location: At the end of the large pier directly south of the
Shopping District.
Reward: $15.
Plan: Swim out to the Shipwreck at the south side of the Lake.
When you get on it then you will successfully complete
the Errand. This is also where you find Card [OBV-GG16].
[OBV-E12] - Make food deliveries
********************
Location: At the Burger Place.
Reward: $25 plus the Minimum Wage Shirt and the Fries Headgear.
Plan: You have a limited amount of time to make your three
deliveries. You should bring a bike to this Errand
although a Skateboard should work too.
The first delivery is in front of the Shiny Bikes Store.
After making the delivery then the timer resets. The
second delivery is near the Aquaberry Clothes Store. The
third delivery is in The Estates area. Use the stairs

west of the Burger Place to get to the third customer.


[OBV-E13] - Swim around the buoy and back
*****************************
Location: At the west side of the beach near the small pier.
Reward: $20 and the Tiny Swimsuit.
Plan: Go in the water, swim around the buoy, and back to the
Docks to successfully complete the Errand.
[OBV-E14] - Get Karen's bear
****************
Location: On the beach southwest of the South Bridge.
Reward: $15.
Plan: Go to the Bully under the Pier. Run up and grapple him
and you will tug at the bear. Keep tapping the Triangle
Button until you win the tug-of-war then run back to
Karen with the Bear to successfully complete the Errand.
Beating the crap out of the Bully will also work in
obtaining the Bear.
[OBV-E15] - Go to the last island
*********************
Location: At the end of the large pier directly south of the
Shopping District.
Reward: $20.
Plan: Swim out to the southern part of the large island. Get up
on the beach and go along the wooden planks connecting
the pillars to reach the assigned spot to successfully
complete the Errand. This is also where you can find
Rubber Band [OBV-RB43].
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BLT-E16] - Knock out the Greasers
**********************
Location: At the Oil Spill Gas Station.
Reward: $15.
Plan: Go to the top of the Gas Station and knock out the two
Greasers. One of the has a Plank which you can take and
use it against them.
[BLT-E17] - Find the Hobo some pills
************************
Location: At the Bullworth Town Shiny Bikes Store.
Reward: $15.
Plan: Go into the nearby alley and knock over the Trash Cans
until you get some prescription pills then head back to
the Hobo.
[BLT-E18] - Find and return dog
*******************
Location: West of the Bullworth Town Shiny Bikes Store.
Reward: $15.
Plan: Go behind Leighson's Bank to find the dog then lead it
back to its owner to successfully complete the Errand.
[BLT-E19] - Return the bike
***************
Location: In front of the Bullworth Town Shiny Bikes Store.
Reward: $15.
Plan: The bike will show up as an X on the Map. It is being

ridden by a Townie. Knock him off, get on the bike, and


ride it back to the store owner to successfully complete
the Errand.
[BLT-E20] - Find and return dog
*******************
Location: Near the Closed Theater.
Reward: $15.
Plan: Go to the In and Out Motel to find the dog then lead it
back to its owner to successfully complete the Errand.
[BLT-E21] - Throw water balloons
********************
Location: On top of The Happy Diner (across the street from
The Happy Mullet). Use the Ladder behind the diner to
access the roof.
Reward: $20 and the Water Balloons. Whenever you get near a
Water Faucet or Sink then you will automatically make
Water Balloons.
Plan: Use the nearby water faucet to fill Water Balloons then
throw them at the person who gave you the Errand. This
makes the Errand much easier since you don't have to deal
with the Police.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB7. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now for the Weapons, Boxes, and Crates for both Old Bullworth Vale and
Bullworth Town:
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the street corner directly east of the Happy Endings
|
|
Retirement Home (x2).
|
| Map: (C-4).
|
|---------------------------------------------------------------------------|
| Location: Just northeast of the gazebo in the central area of the Old
|
|
Bullworth Vale Gardens.
|
| Map: (C-4).
|
|---------------------------------------------------------------------------|
| Location: Inside the front yard of the house at 26 Estate Road directly
|
|
across the street west of the Spencer Estates.
|
| Map: (D-1).
|
| Notes: Jump the broken part of the fence north of the gate then jump the |
|
small Lattice. Head to the south side of the yard where you will
|
|
find it near the tree.
|
0===========================================================================0
|++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Near the gazebo south of the Glass Jaw Boxing Club.
|
| Map: (E-6).
|
|---------------------------------------------------------------------------|
| Location: In front of the Fun House entrance at the Carnival.
|

| Map: (G-3).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Baseball Bat |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the front yard of the house at 23 Estate Road.
|
| Map: (B-3).
|
|---------------------------------------------------------------------------|
| Location: In the backyard for the house at 29 Estate Road.
|
| Map: ([D,E]-2).
|
|---------------------------------------------------------------------------|
| Location: By one of the outdoor tables for the Burger Place.
|
| Map: (D-4).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the picnic area on the east side of the Old Bullworth Vale
|
|
Gardens.
|
| Map: (C-5).
|
|---------------------------------------------------------------------------|
| Location: On the sidewalk by the east entrance for the Burger Place.
|
| Map: (D-5).
|
|---------------------------------------------------------------------------|
| Location: Under the the large pier directly south of the Shopping
|
|
District.
|
| Map: (F-5).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the southeast side of the Cemetery directly east of the Old |
|
Bullworth Church.
|
| Map: (B-6).
|
|---------------------------------------------------------------------------|
| Location: Behind the car parked behind the Glass Jaw Boxing Club.
|
| Map: (D-6).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: By the bench at the north side of the basketball courts for The |
|
Vale Centennial Garden.
|
| Map: (C-2).
|
|---------------------------------------------------------------------------|
| Location: At the picnic area on the east side of the Old Bullworth Vale
|
|
Gardens.
|
| Map: (C-5).
|
|---------------------------------------------------------------------------|
| Location: In front of Shinjo's at the west side of the Shopping District. |
| Map: (E-4).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the north side of the Old Bullworth Church which is inside
|
|
the Cemetery.
|
| Map: (B-5).
|
| Notes: Go inside the Cemetery and jump over the broken wall at the east
|
|
side of the Church to gain access.
|
|---------------------------------------------------------------------------|
| Location: In a corner at the southwest side of the parking lot for the
|
|
Old Bullworth Vale Gardens.
|
| Map: (C-2).
|
|---------------------------------------------------------------------------|
| Location: Behind the car garage at the Spencer Estates.
|
| Map: (D-3).
|
|---------------------------------------------------------------------------|

| Location: On a raised patio area directly west of the Burger Place.


|
| Map: (D-4).
|
0===========================================================================0
|+++++++++++++++++++++++++++| Fire Extinguisher |+++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the west wall inside the Glass Jaw Boxing Club.
|
| Map: (D-6).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In a corner at the southwest side of the parking lot for the
|
|
Old Bullworth Vale Gardens.
|
| Map: (C-2).
|
|---------------------------------------------------------------------------|
| Location: Near the the Souvenir Tent at the Carnival.
|
| Map: (G-3).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the west side of the Happy Endings Retirement Home.
|
| Map: (C-3).
|
|---------------------------------------------------------------------------|
| Location: Northwest of the picnic area (by the Porta-Pottys) at the east |
|
side of the Old Bullworth Vale Gardens.
|
| Map: (C-4).
|
|---------------------------------------------------------------------------|
| Location: Directly across the walk path east of the Movie Theater.
|
| Map: (E-5).
|
|---------------------------------------------------------------------------|
| Location: Underneath the Ferris Wheel at the Carnival.
|
| Map: (F-2).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Trash Can Lid |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: By the dumpster in the alley directly behind the Shiny Bikes
|
|
Store.
|
| Map: (E-5).
|
|---------------------------------------------------------------------------|
| Location: By the dumpster in the alley directly behind the Yum Yum
|
|
Market.
|
| Map: (E-6).
|
|---------------------------------------------------------------------------|
| Location: By the dumpster behind the Glass Jaw Boxing Club.
|
| Map: (D-6).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Boxes \
0===========================================================================0
| Location: In front of the house at 20 Estate Road (slightly northeast of |
|
the Happy Endings Retirement Home).
|
| Map: (B-4).
|
|---------------------------------------------------------------------------|
| Location: In front of the house at 19 Estate Road (directly south of the |
|
Happy Endings Retirement Home).
|
| Map: (C-3).
|
|---------------------------------------------------------------------------|
| Location: In front of the house at 26 Estate Road (directly across the
|
|
street west of the Spencer Estates).
|
| Map: (D-1).
|
|---------------------------------------------------------------------------|

| Location: In front of the house at 22 Estate Road (directly east of The


|
|
Vale Centennial Garden).
|
| Map: (C-3).
|
|---------------------------------------------------------------------------|
| Location: In front of the houses at 10 Estate Road and 12 Estate Road
|
|
(directly west of the north bridge that connects Old Bullworth |
|
Vale with Bullworth Town).
|
| Map: (C-[5,6]).
|
|---------------------------------------------------------------------------|
| Location: In front of the Home Made Ice Cream Place.
|
| Map: (E-4).
|
|---------------------------------------------------------------------------|
| Location: In front of the News, Cigarettes, & Lies Stand.
|
| Map: (D-5).
|
|---------------------------------------------------------------------------|
| Location: Directly across the walk path east of the Movie Theater.
|
| Map: (E-5).
|
|---------------------------------------------------------------------------|
| Location: In front of the Old Bullworth Vale Coffee House.
|
| Map: (E-6).
|
|---------------------------------------------------------------------------|
| Location: In front of the Glass Jaw Boxing Club.
|
| Map: (D-6).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Crates \
0===========================================================================0
| Location: In the alley directly behind the Old Bullworth Vale Shiny Bikes |
|
Store.
|
| Map: (E-5).
|
|---------------------------------------------------------------------------|
| Location: By the dumpster in the alley directly behind the Old Bullworth |
|
Vale Yum Yum Market.
|
| Map: (E-6).
|
|---------------------------------------------------------------------------|
| Location: By the Ferris Wheel at the Carnival (x2).
|
| Map: (F-2).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0===========================================================================0
|++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the alley next to the Dragon's Wing Comics Store.
|
| Map: (C-[8,9]).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the alley behind The Happy Mullet Barber Shop.
|
| Map: (C-9).
|
|---------------------------------------------------------------------------|
| Location: In the alley just north of the entrance of the Bullworth Town
|
|
Shiny Bikes Store.
|
| Map: (C-9).
|
0===========================================================================0

|+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|


0===========================================================================0
| Location: On top of the Mexican Restaurant.
|
| Map: (C-9).
|
| Notes: Use the Ladder in the alley behind the Restaurant to access.
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the alley just north of the entrance of the Bullworth Town
|
|
Shiny Bikes Store.
|
| Map: (C-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: By the dumpster in the parking lot behind the Bullworth Town
|
|
Police Station.
|
| Map: (B-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Trash Can Lid |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: By the dumpster in the alley just southeast of the Bullworth
|
|
Town Police Station.
|
| Map: ([B,C]-9).
|
|---------------------------------------------------------------------------|
| Location: In the alley north of the Closed Theater.
|
| Map: (C-9).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Boxes \
0===========================================================================0
| Location: On the sidewalk southeast of the Bullworth Fire Department.
|
| Map: (B-8).
|
|---------------------------------------------------------------------------|
| Location: In front of the The Happy Mullet.
|
| Map: (C-9).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Crates \
0===========================================================================0
| Location: At the south side of the Oil Spill Gas Station.
|
| Map: (C-8).
|
0===========================================================================0
Now back to the Main Story.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP2. Hattrick vs. Galloway
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Mr. Hattrick, the math teacher, confronts Mr. Galloway, the English
teacher, about his drinking problem. Mr. Hattrick decides that the best
thing to do is to get Mr. Galloway fired and then leaves.

Jimmy comes in at the tail end of this confrontation and decides to help
Mr. Galloway get rid of the Scotch bottles. Ms. Philips is the only
person, other than Mr. Hattrick, to know about Mr. Galloway's problem. Mr.
Galloway wants Jimmy to take the bottles to her for disposal.....
0======0
| Notes \
0=======================>
Rhian Gwilt came up with a suggestion that involved using the Fire Alarm.
0=========0
| The Plan \
0=======================>
There are three hidden bottles you must find and get rid of. First, go to
the Cafeteria and locate the bottle which is near the freezers. The second
bottle is in the Trophy Case near the waiting room for Dr. Crabblesnitch's
office. Find a Fire Alarm and activate it. After the building clears then
smash the case to get the bottle.
The last bottle is in the Girl's Bathroom. Another teacher will confront
you as you get the bottle which is in the last stall (if you used the Fire
Alarm she won't be there).
If you didn't use the Fire Alarm then avoid her when she comes at you and
take the three bottles to Ms. Philips in the School Parking Lot to
successfully complete the mission.
0=======0
| Reward \
0=======================>
You get the Camera and the ability to do the Photography class which leads
to the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB8. Get to Class (Part Two)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you begin Chapter II then you will also open up the remaining four
classes you need to attend:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Shop (Day 4 - Morning) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
You take this class at the Autoshop. This class is similar to Chemistry
except that you also use the Left Analog Stick and that there are fewer
buttons involved. Usually you need to rotate the Left Analog Stick in a
certain direction and tap the buttons for a short period of time.
A handy tip from reader mtjaws: when you know that the next move is rotating
the stick then start rotating it just before the command comes up. This will
ensure that the move registers. You can do the same with the button commands.
After completing Shop 1 then you will also open up the Bike Garages at
Bullworth Academy, the Old Bullworth Vale Shiny Bikes Shop, and at the
Bullworth Town Shiny Bikes Store. Bikes you either purchase or earn will be
stored here.

The Bikes you earn, you earn here in Shop Class. As you progress through each
level, the Bikes get better.
Listed below are the moves and rewards for each Shop class:
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Sequence of Moves | 1. Rotate Left Analog Stick (Clockwise)
|
|
| 2. Tap X Button
|
|
| 3. Rotate Left Analog Stick (Counterclockwise)
|
|-------------------+-------------------------------------------------------|
| Reward
| The Basic BMX Bike
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 2 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Sequence of Moves | 1. Rotate Left Analog Stick (Clockwise)
|
|
| 2. Tap Square Button
|
|
| 3. Tap X Button
|
|
| 4. Rotate Left Analog Stick (Counterclockwise
|
|-------------------+-------------------------------------------------------|
| Reward
| The Retro BMX Bike
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 3 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Sequence of Moves | 1. Rotate Left Analog Stick (Clockwise)
|
|
| 2. Tap X Button
|
|
| 3. Rotate Left Analog Stick (Clockwise)
|
|
| 4. Tap Square Button
|
|
| 5. Rotate Left Analog Stick (Counterclockwise)
|
|-------------------+-------------------------------------------------------|
| Reward
| The Green BMX Bike
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 4 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Sequence of Moves | 1. Rotate Left Analog Stick (Counterclockwise)
|
|
| 2. Tap X Button
|
|
| 3. Rotate Left Analog Stick (Clockwise)
|
|
| 4. Tap Square Button
|
|
| 5. Tap Circle Button
|
|
| 6. Rotate Left Analog Stick (Clockwise)
|
|-------------------+-------------------------------------------------------|
| Reward
| The Blue BMX Bike
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 5 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Sequence of Moves | 1. Tap Circle Button
|
|
| 2. Tap Triangle Button
|
|
| 3. Rotate Left Analog Stick (Clockwise)
|
|
| 4. Tap X Button
|
|
| 5. Rotate Left Analog Stick (Counterclockwise)
|
|
| 6. Tap Square Button
|
|
| 7. Tap Circle Button
|
|
| 8. Rotate Left Analog Stick (Counterclockwise)
|
|-------------------+-------------------------------------------------------|
| Reward
| The Red BMX Bike
|
0===========================================================================0
In addition to obtaining the Red BMX bike after completing Shop 5, you will
get the Bike Frame Room Trophy which will be on the wall next to the Wardrobe
Closet.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+0

| B. Photography (Part One) (Day 4 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~\


0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The Photography Class is also held in the Art Room and taught by Ms. Philips.
She teaches the Art Class in the mornings and this class in the afternoons.
The first two levels of this class can be done in Chapter II but the
remaining three levels can only be done after Chapter III is opened up.
You use the Camera by using the D-Pad Up or Down to adjust the zoom and then
use the R1 Button to click the shutter. You can also get people to "pose" for
you by L1 Button to target them, press the X Button to talk to them, then the
R1 Button to click.
Listed below are the two Photography classes accessible at this stage of the
game:
0==============0
| Photography 1 \
0====================================================>
You need to take pictures of the school banners around the grounds. There
is a timer involved but you will have plenty of time to complete this
assignment. There are at the front of Main Building, on the arch in front
of Girls Dorm, at the Autoshop, on top of the Harrington House, and on top
of the Library.
When you zoom in on a banner then you may notice a very thin red border
around the picture. If you take a picture when the border is red then the
picture will be bad. If the border is green then the picture will be a good
successful picture.
The banner must be near the center of the picture to make a successful
photo. After acquiring the last banner then return to the classroom to
successfully complete the class. The reward for successful completion is
unlocking the Photo Album where you can save some of your photos.
0==============0
| Photography 2 \
0====================================================>
You need to take pictures of students for the Yearbook. This is a timed
mission and you just need to take pictures of three students, any student
(with the exception of Prefects), and return to the classroom.
Like in the last assignment, keep an eye on the thin border around the
picture. Make sure it is green before you take the picture. The reward for
successful completion is unlocking the Yearbook which I will go into detail
later.
The rest of your Photography classes will open up when you get to Chapter
III.
With all of the new classes explained, it is time to go over other stuff.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB9. The Yearbook
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After completion of Photography 2 then you will open up the Yearbook. For
this task you need to take pictures of 61 students for the Yearbook. Three
pictures are already in there: Jimmy, Petey, and Russell.

You can take pictures of the students at any time. It is best to do the ones
who are friendly to you at this stage of the game: Nerds, Bullies, Preps,
Regulars, and Little Kids. The Greasers and Jocks you should wait until later
when you gain their respect.
Although, if you want, you can beat up any student you need to take a picture
of and take their picture while they lay defeated on the ground. In addition,
any bosses you defeat, like Russell, will have their pictures automatically
entered into the Yearbook.
Also, there is no red border/green border when you zoom in on a student. The
best thing is to zoom in close and put their face in the center of the
picture before taking it to ensure the best shot.
Successfully finishing the Yearbook, which won't happen until you complete
the last Main Story Mission of the game (if you got every student before
then) will gain you the Black Ninja Outfit (which will make you immune to
truancy and curfew violations), $300, and another step toward 100%
Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB10. A Little Help (II, III, and IV)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At this stage of the game you should have three Transistors (including one
from the school's Main Building basement). These transistors are traded for
additional fighting moves from the Hobo who lives behind the Old School Bus
on Bullworth Academy.
At 4 PM you will see an "H" appear on the Map and it will stay until 12:50 AM
or you run out of Transistors. Go to the "H" with a Transistor and the Hobo
will train you in the following moves:
>>A Little Help II
****************
Leg Sweep - (Square, (Hold) Square).
>>A Little Help III
*****************
Heavy Kick Combo - (Square, Square, (Hold) Square).
>>A Little Help IV
****************
5-Hit Combo - (Square, Square, Square, Square, Square).
That 5-Hit Combo will come in handy when you are fighting with students.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB11. The Carnival
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The Carnival is located on the southwest part of Old Bullworth Vale. It costs
$1 to get in and there is a lot to see and do within its gates. The Midget
Wrestling, Souvenir Tent, and Go-Kart Racing I will go over in Chapter III.
The rest of the Carnival activities is listed below:
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| A. Carnival Rides |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\

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There are three major rides within the Carnival. You must ride all three of
them at least once to climb toward 100% Completion:
>>Big Canyon Railway
>>Big Squid
>>Ferris Wheel
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| B. Carnival Games |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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At the Carnival there are four Carnival Games you must beat at least once to
get to 100% Completion:
0===============0
| Shooting Range \
0====================================================>
In this game you use a BB Gun to shoot moving targets in a timed challenge.
To win you must get at least 100 points. You need to shoot bottles and
bandits to get points and avoid shooting the girl so you don't lose points.
A bonus target is the Sheriff Badge and it is worth 50 points.
The BBs don't travel very fast so you need to fire ahead of the target in
order to hit it. Focus on the middle of the range until you see the Sheriff
Badge then, once you hit it (if you hit it), then you can go all over the
rest of the range.
It takes a little practice but, once you get the hang of it, then you
should be able to get at least 240+ points on a consistent basis. One thing
the ticket board in the middle doesn't tell you is that, if you get 300
points, then you get 11 Tickets.
In addition, this can also be used to get the Green Ninja Outfit (for
shooting 1,000 projectiles).
It is probably best to wait until after completion of Photography 5 (in
Chapter III) since this game is the best way to get a lot of Tickets
quickly for acquiring all of the clothes from the Souvenir Tent.
0==============0
| Splish Splash \
0====================================================>
This is a standard dunk tank game. You need to hit the bulls-eye to dunk
the guy inside. You have three chances to hit the target. Get things
started by moving the Left Analog Stick slightly to get the ball to move.
Then the ball will bounce around on its own within the target area. Be
patient and wait for the ball to go on or near the bulls-eye before
throwing. You will win 3 Prize Tickets for successful completion.
0=============0
| High Striker \
0====================================================>
This game involves a large hammer. You must hit the pad with the hammer as
hard as you can to get the ringer to the top of the pole and ring the bell.
Tap the X Button repeatedly and quickly to get enough power to ring the
bell. You will win 3 Prize Tickets for ringing the bell.

0===========0
| Strike Out \
0====================================================>
Here you must hit moving targets along three rows. You must hit the catcher
to make the row disappear. Since there are three rows then you must hit
three catchers to win. You also need to avoid hitting the umpire otherwise
you automatically lose.
This is a timed game and you have six pitches to use. When you see a
catcher then throw just ahead of it to hit it. You will win 3 Prize Tickets
for successful completion.
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| C. Arcade Games |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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Within the Souvenir Tent you will find five Arcade Games:
>>Future Street Race 3-D (you will also find this at The Beach Clubhouse)
>>Future Street Race 2165 (this is also at the Boy's Dorm)
>>ConSumo
>>Monkey Fling
>>Nut Shots
However, three of these games (ConSumo, Monkey Fling, and Nut Shots) have
high scores you need to beat in order to get to 100% Completion and get the
Free Arcade Games Reward. You can get the high scores for these machines at
any location where they can be found.
0=============0
| Monkey Fling \
0====================================================>
In this game you need to fling poo to defeat spiders coming down from the
top of the screen and to knock down groups of Bananas to refill your Poo
Meter. You will get two points for killing a Spider and three points for
eating Bananas regardless of your Poo Meter level.
If a Spider gets down to the bottom of the screen then it will head for
your Monkey but will disappear in a few seconds if you are far enough away
from it.
The best thing to do is to shoot lots of Bananas since that has more points
than Spiders. This will allow you to score points quickly and keep the Poo
Meter full so you can deal with the Spiders. You have three Monkeys and you
need to beat the high score of 333.
This game can also be found at the Blue Balls Pool Hall which you earn by
beating the Greaser Challenge.
0==========0
| Nut Shots \
0====================================================>
This is a side scrolling shooting game in which you control a flying
squirrel. You need to shoot down ten Hornets (250 points) to fight a Bat.
Then you need to fight three Bats (500 points) to fight an Eagle. The Eagle
(1,050 points) has a Salmon Attack which you need to avoid. After defeating
the Eagle then the process starts over again.
Be aware that the Bats have a Sonic Attack which grows larger as it gets
further from the Bat. You also need to avoid flying into the trees below.

You have three Squirrels and you need to beat the high score of 69,900.
0========0
| ConSumo \
0====================================================>
In this game you are a Sumo Wrestler and you need to eat lots of food to
make him larger. The food you must eat (Fish, Apples, Rice Bowls) come onto
the screen in a straight line in any direction from a random point.
Unfortunately, you also have to avoid bad food (Fish Bones, Apple Cores,
Bad Rice) to avoid losing weight. In addition, there are enemies you need
to avoid as well. Red Sumo Wrestlers will bounce you around the screen and
the Blowfish means instant death.
At the top of the screen is a line indicator which increases as you eat
good food and decreases if you eat bad food. When the line gets full then
you will go to the next level of the game.
As you progress through the levels then the food and enemies will get
larger and harder to avoid. In addition, the food will also change sizes
going from small to medium, and to large.
The best thing to do is to stay within the circle and avoid going near the
edges of the screen because you don't know what is going to come out where.
You have three Sumo Wrestlers and you need to beat the high score of 1,010.
You have to beat the high score for this game as a requisite for winning
the "Nerd Challenge" which is in the Dragon's Wing Comics basement (in
Chapter III). It may be best to wait until then to get the high score for
this game.
Now back to the Main Story.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY4. Edna
+
0==========================================================================/
This monstrosity of a woman, and I use the word "woman" loosely here, is the
main cook for the school cafeteria. Her idea of cooking will make even the
most iron-stomached of people sick. It is of little wonder that the fruit in
the bowls on the cafeteria tables are the most popular food to eat at
Bullworth Academy.
0+=+=0
/ Edna \
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| >EDN1. Last Minute Shopping
0
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| Overview /
\ Edna /
0=========0
0+=+=0
After introducing yourself to Edna and seeing how she "cooks" then she asks
you to get some items for her.....
0=========0
| The Plan \
0=======================>
This is a timed mission and you need to go into Bullworth Town to get
Edna's stuff. You need to get on Edna's bike, or any other bike, and head

into Bullworth Town.


First, go to the Yum Yum Market to get Edna's Meat. Second, go to The
Happy Mullet to get Edna's Razor. And finally, go to the Worn In Clothes
Store to get the Bag of Laundry.
The game will prompt you to take the Bus back to school but you can quickly
ride back without having to take the Bus. Then head back to Edna to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$15 and you will unlock the Prep Challenge and two Jobs (Paper Route and
Lawn Mowing).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The Jobs I will save for later but I will now go do the.....
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/=========================================================================\
| >RKB12. Prep Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The Prep Challenge can be found inside the Glass Jaw Boxing Club near the
Soda Machine. You may see another blue marker near the ring. This is for a
side task I will save for Chapter III.
In this Challenge you must fight three boxers (Chad, Justin, and Parker) one
after the other.
You use the L1 Button to block, the Square Button to punch, and the X Button
to dodge. You use the Left Analog Stick to go left or right when you dodge.
Each round in the bout lasts for 40 seconds. You continue until you or your
opponent are knocked out. In-between rounds you and your opponent will regain
a little bit of health.
When you get your opponent's Health Line to disappear then he will stagger
and you will be prompted to knock him out. If you don't knock him out in time
then he will get a second wind and the fight will continue.
As you progress through these boxers then they will become more difficult to
defeat. To best prepare for a Boxing match you should complete Art 5 and then
kiss a Girl (or Guy - your preference) to get double health so it will be
easier to endure the punishment you can receive during a match.
The best strategy I found for defeating a boxer is to dodge left or right and
then unleash a 5-Hit Combo. Then repeat until you knock him out. Most times I
end the match before the end of the first round.
This will also work for the Boxing side task which I will cover later in
Chapter III.
Winning the Prep Challenge will give you the Boxing Outfit and The Beach
Clubhouse (on the west side of the beach with the large lighthouse) which is
the first Save House you will earn.
Now back to the Main Story.....
0==================================0

/ The Main Story \+++++++++++++++++++\


0==========================================================================\
| >MSY5. The Preps
+
0==========================================================================/
The Preps are the spoiled rich kids who inhabit the Harrington House. They
also hang out at the Glass Jaw Boxing Club perfecting their boxing
techniques. They also like to hang out and around Old Bullworth Vale and this
is where Jimmy encounters one of them.....
0+=+=+=+=+0
/ The Preps \
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| >PRP1. Movie Ticket
0
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| Overview /
\ The Preps /
0=========0
0=+=+=+=+=0
Pinky, one of the spoiled Prep girls, wants Jimmy to get rid of the people
in front of the theater so she can get good seats.....
0=========0
| The Plan \
0=======================>
Steal Gord's bike to lure him away then go back to the theater. Then talk
to Eunice and give her the Chocolates. Lure her to the secluded spot for a
quick kiss. Then go back to the theater to confront Trent and Kirby who are
seen holding hands. Continue to walk towards them and they will walk away
from the theater embarrassed. After you do that then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$15 plus Preppie Respect -5.
0+=+=+=+=+0
/ The Preps \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PRP2. Carnival Date
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Preps /
0=========0
0=+=+=+=+=0
Pinky is waiting for Derby, a cousin of hers, to pick her up for a date but
is being stood up (and explains some of the whole inbreeding thing the
Preps seem to have). Jimmy gives her flowers and asks to take his place for
the date. Pinky agrees....
0======0
| Notes \
0=======================>
This mission opens up at 4:30 PM.
You need to have Flowers in your Inventory before you are allowed to do
this mission because Jimmy gives Flowers to Pinky at the beginning
cutscene. Thanks to Colin Ferguson for pointing this out.
You should also take some time to play enough of the Carnival Games to earn
at least ten Tickets for this mission.

Mikael Eklund also corrected me on the number of Tickets needed for the
Prize Bear.
0=========0
| The Plan \
0=======================>
Go to the Carnival to meet with Pinky. You have a limited amount of time to
get there. You also have to be done by 1 AM. For this task you need to
purchase a Prize Bear from the Souvenir Tent and that requires ten Tickets.
If you don't already have the ten Tickets, from playing the Carnival Games
trying to get 100% Completion, then you need to go and win them from the
Carnival Games. After you have the ten Tickets then go and purchase the
Prize Bear from the Souvenir Tent. After acquiring the Bear then go and
give it to Pinky to successfully complete the mission.
0=======0
| Reward \
0=======================>
Pinky now likes you plus you earn the Pinky Picture Room Trophy on the wall
and the Prize Bear Room Trophy which sits on top of the bookshelf.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Before doing the next mission, you need to be wearing an Aquaberry Sweater
or Aquaberry Vest. Buy one from Aquaberry Fashions if you haven't done so
already. You also need to get a haircut from Old Bullworth Vale Hair, Nails
& Beauty in Old Bullworth Vale. An Ivy League haircut is a good choice.
You should keep this look all the way until at least the opening of Chapter
III. This will allow you to do the following mission.....
0+=+=+=+=+0
/ The Preps \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PRP3. The Eggs
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Preps /
0=========0
0=+=+=+=+=0
Tad, one of the Preps, wants to plan a revenge strike on Mr. Hattrick with
eggs and needs Jimmy to get some for the attack.....
0=========0
| The Plan \
0=======================>
Go to the Yum Yum Market to get some Eggs or straight to the Spencer Estate
if you already have some. When you get there then Gary shows up to stir up
some trouble with Jimmy and Tad and this turns the Preps against you.
Now Jimmy has to find a way out of Tad's yard. Beat up the guy at the front
gate to get the key and use it to get out. You will probably have to take
down the other Preps first before you can get the key to open the front
gate.
There is also a Prep inside the house throwing Eggs at you. In addition,
there is an alternate exit near the car garage (but you still need the key
to get out). After you get the key, open the gate, and run out then you
will successfully complete the mission.

0=======0
| Reward \
0=======================>
The Carton of Eggs will now spawn in your Dorm Room and Save Houses plus
Preppie Respect -10.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also have Tad's Gate Key which will allow you to re-enter Tad's
yard and acquire the following.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB13. Collectibles (Spencer Estates)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are the Collectibles that are found on the Spencer Estates
grounds:
++Rubber Band [OBV-RB51]
======================
Location: Inside the gazebo at the north side of the Estates grounds.
++"G&G" Card [OBV-GG23]
=====================
Location: In the front yard of the Spencer Estates behind the parked
car.
+=Gnome [OBV-N21]
===============
Location: Inside the yard for the Spencer Estates near the front gate.
++Gnome [OBV-N22]
===============
Location: Near the gazebo at the north side of the Estates grounds.
And you will also open up more.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB14. Errands (Part Four)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that you've done the mission "The Eggs", more Errands will appear:
[BAC-E22] - Egg the Girls Dorm
******************
Location: In front of the Boys Dorm in the evening (after 7
PM).
Reward: $10.
Plan: Go over to the Girls Dorm and throw three Eggs at it to
successfully complete the Errand.
[BAC-E23] - Egg the Boys Dorm
*****************
Location: In front of the Girls Dorm in the evening (after 7
PM - after doing Errand [BAC-E10]).
Reward: $10.
Plan: Go over to the Boys Dorm and throw three Eggs at it to

successfully complete the Errand.


Now back to the Main Story.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP3. Race the Vale
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy finds Petey moping in front of the TV. Petey complains about being
left with no friends and tells Jimmy of a bike race in Old Bullworth Vale.
Jimmy decides to go and join the others.....
0=========0
| The Plan \
0=======================>
Get on the assigned bike and go to the Shiny Bikes Store in Old Bullworth
Vale to enter the race. You race against three Preppies and they will throw
Eggs at you during the race. Follow the course and continuously tap the X
Button and sprint to allow for an easy win.
0=======0
| Reward \
0=======================>
$15 and Prep Respect -10.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP4. Beach Rumble
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy goes to get his trophy from the Old Bullworth Vale Shiny Bikes Store
but a couple of Preps, Thad and Gord, come in to hassle him and steal the
trophy off of the counter. Jimmy then gives chase.....
0======0
| Notes \
0=======================>
Mikael Eklund gave me a tip on another way to get the Trophy back.
0=========0
| The Plan \
0=======================>
Go to the red X at the Beach Clubhouse. Ricky will follow you to help.
When you get to the Beach Clubhouse then a bunch of Preps will come out to
confront the both of you. Start fighting the Preps and Ricky will do his
part to help. Eventually Gord, the one with the Trophy, will emerge. Either
beat him up or grab him (to get in a tug of war) and yank the Trophy from
him to successfully complete the mission.
0=======0
| Reward \
0=======================>

You will get the Bike Trophy Room Trophy (on the windowsill) plus Prep
Respect -10 and you will unlock the Bike Races which I will cover in more
detail in Chapter III.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP5. Tad's House
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Russell seems to be upset at the owner of the Yum Yum Market for something
and has the owner hanging in the air. But Jimmy comes to the owner's rescue
and the owner suggests a revenge egging for what Tad did to Jimmy
earlier.....
0=========0
| The Plan \
0=======================>
Get a bike and head to Tad's House (Russell will follow). When you get
there and open the gate then you are instructed to throw an Egg through
every open window. Let Russell handle the Preps when they come outside to
confront you. Use free aim mode to help aim the eggs through the windows.
After throwing an Egg through the last window then run out of Tad's yard to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$15 plus Prep Respect -15.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP6. Weed Killer
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
The Biology teacher, Mr. Slawter, wants Jimmy to destroy Derby Harrington's
Venus Fly Trap because it belittles his own collection.....
0======0
| Notes \
0=======================>
This mission can only be done between and after classes.
0=========0
| The Plan \
0=======================>
You need to enter Harrington House and have to be disguised as a Prep. This
is why you do the Prep Work listed above.
Once you are inside then you need to talk to Bif to go any further. I
should also point out that this is an excellent opportunity to add pictures
to your Yearbook since the Preps are real friendly to you at this stage of
the mission. Take Bif's picture then talk to him.

After you get past Bif then go and destroy the Prized Plant which is on the
third floor. You will also find Parker and Gord by the fireplace for
yearbook picture taking here on the first floor.
Go up to the second floor and you will find Justin and Tad for yearbook
pictures. Go to the X and you will be prompted to go to the next floor.
When you get up to the third floor then you will find Chad and Bryce, near
the door to where the plant is kept, for additional yearbook pictures.
Now, as Ab314fr pointed out, if you beat up the Preps before going to
destroy the Prized Plant, then you will make things easier later. So, after
taking the yearbook photos of the Preps, then beat them all up including
Bif near the front door. Then go back up to the Prized Plant.
When you get near the Prized Plant then you are prompted to use the nearby
Toxic Sprayer to destroy it. Grab the Toxic Sprayer, aim at the plant, and
hold down the R1 Button to spray it with the poison. After destroying the
Prized Plant then you need to get out but the Preps are already onto you.
Keep the Toxic Sprayer as it will make a good clubbing weapon against the
Preps.
If you run to the doors then Chad and Bryce will lock them (although you
can destroy the doors and windows) before attacking. However, if you stay
near the plant, then Chad and Bryce will come up to attack you without
locking the doors. Defeat the both of them and head back down to the second
floor.
Once you are on the second floor then you need to smash through the doors.
After you do that then Justin and Tad will run up to attack you. Defeat
them and then head to the next door. The next door should open and Parker
will come in to attack you. Defeat him and head downstairs. The last guy to
deal with is Bif. Don't bother fighting him. Just run past him and out the
door.
But, if you beat up all of the Preps before destroying the Prized Plant,
then use the Toxic Sprayer, as a club, to destroy the glass doors and beat
up Parker when he opens the next set of doors. He will be the only
resistance you will encounter on the way out.
Regardless of method, when you get out of Harrington House, then you will
successfully complete the mission.
0=======0
| Reward \
0=======================>
$30 plus the Fly Trap Room Trophy (on the wall near the desk).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's head into Bullworth Town.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP7. Panty Raid
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy confronts Mr. Burton, the gym teacher, outside of an adult book store
("Come Hither") in Bullworth Town. After giving Jimmy a lecture on the

hazards of adult literature on young minds then Mr. Burton requests Jimmy
to get the laundry from the Girls Dorm.....
0======0
| Notes \
0=======================>
This mission appears between 7 PM and 11 PM in Bullworth Town.
John Nowakowski had this to add about this mission:
"It makes sense to wait near COME HITHER until the clock is just about to
hit 7pm to give yourself maximum time. If you don't have transportation
there is a bike across the street in front of the theater. An
alternative option after the final panty is grabbed is to run back up to
the attic and climb out the way you came. Just jump up by the windowsill
and you can head back down. If you took the bike there, then you can
ride it over to the gates to complete the mission."
0=========0
| The Plan \
0=======================>
Enter the Girls Dorm by climbing the Lattice on the north side. There are
five panties you need to collect from the Girls Dorm. You need to crouch
and sneak through the dorm rooms. If you are spotted by Ms. Peabody then
you will be thrown out and you must re-enter the Dorm.
Carefully go through the dorm and acquire the five panties. After
collecting the fifth panty then you will automatically be spotted. Just run
downstairs and out the door to avoid capture. Then go and give the
"laundry" to Mr. Burton to successfully complete the mission.
0=======0
| Reward \
0=======================>
$30 plus you will get the Panty Room Trophy (near the lamp on the
nightstand).
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP8. Boxing Challenge
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
While sitting on the main pier, Petey suggests to Jimmy that he needs to
beat Bif publicly in order to prove that he is better than the Preps. Jimmy
decides that is a good idea and goes to work.....
0======0
| Notes \
0=======================>
You should complete some of your Art classes and kiss somebody to gain
extra health before doing this mission.
0=========0
| The Plan \
0=======================>

Go to the Glass Jaw Boxing Club. After confronting Bif then you meet him in
the ring. He is tougher than the other boxers you may have faced in the
Prep Challenge but use the same techniques.
The extra health you gained from kissing helps a lot. The quicker you
dispose of Bif, the more health you will have for the next part of the
mission. After beating Bif then the pissed-off Preps decide to gang up on
you. Defeat the two Preps near the ring.
Go to the Soda Machine if you need to before taking on the other Preps.
Then go upstairs and defeat Chad then enter the Lounge to take on the Preps
Leader, Derby Harrington, which sets up.....
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Dishonorable Fight |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
He will send two of his friends to soften you up so he can beat on you. His
friends are weaker than normal and can be easily defeated. However, it is
still three on one. The first thing you should do is go to the two doors
and use the bar to seal them so no more friends can come and assist Derby.
Take care of any remaining friends then focus on Derby.
Derby tends to block and duck a lot. One thing to do is grab Derby, hit him
a couple of times, then put him on the ground and knee him in the groin.
Another tactic is to run from him a bit then go into a 5-Hit Combo when he
approaches.
It should be pointed out that the Super Slingshot strategy used on Russell
earlier won't work here - it won't automatically lock onto Derby.
You can also grab Rubber Band [OBV-RB54] while you are fighting if you wish
to do so even though you can acquire it afterwards. When you defeat Derby
then you will successfully complete the mission.
0=======0
| Reward \
0=======================>
You will gain the Boxing Gloves Room Trophy, gain full respect from the
Preppies (and Darby's picture for your yearbook), and open up the next
chapter of the game.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY5. Chapter III - Love Makes the World Go Around
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
With the Preps taken care of, Jimmy now turns his attention to the Greaser
clique. Jimmy and Petey are playing a game of darts talking about the state
of things when one of the Greasers comes to Jimmy for help in finding Johnny.
Jimmy waves him off and this angers the Greaser. But Jimmy figures that this
might be a way to start things up with them.
A bulldozer knocks away the blockage underneath the railroad overpass thus
finally opening up New Coventry for exploration. In addition, it is winter
time and Christmas is near. There is snow on the ground which makes handling
of bikes and skateboards a bit slippery. And start snowball fights.
Ah yes, a magical time of year.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\

/=========================================================================\
| >WGR1. New Coventry
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Unlike the Old Bullworth Vale and Bullworth Town areas, New Coventry is a
very run down part of the Bullworth area. Lots of buildings are in ruins and
plenty of hobos walk the streets.
This is also Greaser territory. Their main hangout
on the northeast part of the New Coventry area. It
on the east side of New Coventry. At this stage of
friendly toward you so you need to be careful when

is The Tenements which is


is north of the Bus Stop
the story they are not
going through the area.

New Coventry also has a Yum Yum Market, a Police Station, a Barber Shop /
Clothes Store (The Final Cut), and a BMX Park which you can open up later in
the chapter (south central part of New Coventry). You can also access the
railroad overpass which will lead you into part of the still unopened Blue
Skies Industrial area. You will also open up a path that goes around the
south and west sides of Bullworth Academy.
And, by opening up Chapter III and New Coventry, you also open up the
remainder of your classes.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR2. Get to Class (Part Three)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now to go over the last three Photography classes:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Photography (Part Two) (Day 3 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==============0
| Photography 3 \
0====================================================>
You need to take four photos of Dogs or Hobos in New Coventry. It is easier
to take photos of Hobos than Dogs. The Hobos can be identified by a
hunchback and wearing either a lavender and blue jacket or a Santa hat.
After taking the pictures then head back to the classroom to successfully
complete the lesson.
The reward for successful completion is you can store up to fifteen
pictures in your Photo Album.
0==============0
| Photography 4 \
0====================================================>
You are given a Color Digital Camera and instructed to go to the marked
locations and take panoramic photos of various sights.
The sights are: the Main Building of Bullworth Academy, the Bullworth Dam,
the Old Bullworth Church at the Cemetery, the Lighthouse at the Beach
Clubhouse, and the Carnival entrance. After taking the pictures then return
to the classroom to successfully complete the lesson.
The reward for successful completion is you get to keep the Color Digital
Camera.

0==============0
| Photography 5 \
0====================================================>
You need to take photos of the Freaks inside the Freak Tent at the
Carnival.
The Freaks are: The Last Mermaid, The Crazy Painted Man, the Midget
Wrestlers, The Siamese Sisters, The Fat Ugly Bearded Woman, and The
Skeleton Man. After taking the pictures then return to the classroom to
successfully complete the lesson.
The reward for successful completion is Double Tickets at the Carnival (you
get double of what you win) plus the Ms. Philips Picture Room Trophy on
your desk.
With that explained, let's move on.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR3. Christmas Is Here
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After you complete the first day in Chapter III then you open up "Christmas
Is Here". You hear an announcement from Miss Danvers telling Jimmy to go to
the office to get a present from his mother.
You may notice that there is no clock at this point so you can go and explore
the New Coventry area and do various things without worrying about the time.
You can play the Carnival Games (but not the Arcade Games), ride the Carnival
rides, buy stuff at the shops, do Errands, and go after all available
Collectibles. But that is all you can do outside of exploration in this
chapter.
When you finally get to the office to get the present you find that Jimmy's
mother has sent him a Cheerful Reindeer Sweater. Needless to say you look
like a total dork while wearing it.
You should head back to your dorm room and change into something else quickly
since people will laugh at you and it is also a violation of the Dress Code.
According to John Nowakowski, you cannot kiss most Girls while wearing the
Cheerful Reindeer Sweater - they're too busy laughing at you.
However, according to Cristian Luis Barreto, the only girl who will kiss you
while wearing the sweater is Eunice.
When you acquire the sweater then you will also reactivate the clock. It is
also Christmas Break and there are no classes for the day so you can go and
do other things until classes begin again the next day.
But, before getting the sweater and reactivating the clock, let's go
over.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR4. The Order of Things (Part 4)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
While there is no clock there are some things I will do at this stage before
going after the Collectibles:

0===========================================================================0
| Do all of the daytime Errands to earn extra money and ride what Carnival |
| Rides that haven't been ridden to inch toward 100% Completion.
|
|---------------------------------------------------------------------------|
| Acquire most, if not all, of the remaining students, except for the
|
| leaders and Zoe, for the Yearbook.
|
|---------------------------------------------------------------------------|
| I go to any Yum Yum Market and buy 100 Sodas to unlock the Free Soda
|
| Reward and the game percentage that goes with it. Then I continue to
|
| rapidly buy large quantities of Soda to get the Two Can Hat and
|
| additional game percentage toward 100% Completion.
|
0===========================================================================0
With that said, let's move on.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR5. Collectibles (New Coventry and Blue Skies Industrial Area)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is the list of Collectibles for Bullworth Academy, New Coventry, and
Blue Skies Industrial Area:
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [BAC-RB52] | Location: On the wooden log bridging part of the dirt path
|
|
|
west of the Football Field area.
|
|
| Map: ([H,I]-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB53] | Location: In the barricaded tunnel northwest of Rubber Band |
|
|
[BAC-RB52].
|
|
| Map: (H-7).
|
|
| Notes: Smash the barricade on either the north or south end |
|
|
to gain access.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [BAC-GG24] | Location: In a little nook along the dirt path just west of |
|
|
the School Parking Lot.
|
|
| Map: (F-7).
|
|------------+--------------------------------------------------------------|
| [BAC-GG25] | Location: At the north end of the tunnel on the southeast
|
|
|
end of the dirt path.
|
|
| Map: (I-10).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \

0===========================================================================0
| [OBV-RB54] | Location: Near the Trophy Case, in the Lounge, on the
|
|
|
second floor of the Glass Jaw Boxing Club.
|
|
| Map: (D-6).
|
|
| Notes: This should be acquired during "Dishonorable Fight"
|
|
|
but, in case you didn't, just enter through the doors |
|
|
at either end of the lounge to get it.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [NCV-RB55] | Location: In the group of trees just east of the Railroad
|
|
|
Cars, and just south of the transmission lines, at |
|
|
the northwest side of New Coventry.
|
|
| Map: (B-10).
|
|------------+--------------------------------------------------------------|
| [NCV-RB56] | Location: In the small alley just southwest of the Hung Lo
|
|
|
chinese restaurant.
|
|
| Map: (C-11).
|
|------------+--------------------------------------------------------------|
| [NCV-RB57] | Location: Next to the entrance to the New Coventry Yum Yum
|
|
|
Market.
|
|
| Map: (C-11).
|
|------------+--------------------------------------------------------------|
| [NCV-RB58] | Location: In the small parking lot just northeast of the New |
|
|
Coventry Infirmary.
|
|
| Map: (C-12).
|
|------------+--------------------------------------------------------------|
| [NCV-RB59] | Location: In a secluded area between two buildings at the
|
|
|
north side of The Tenements.
|
|
| Map: (B-13).
|
|------------+--------------------------------------------------------------|
| [NCV-RB60] | Location: Next to the small trailer, in the secluded area,
|
|
|
just south of the Bike Garage.
|
|
| Map: (D-13).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [NCV-GG26] | Location: Inside The Final Cut near the Buy Clothes Icon.
|
|
| Map: (C-11).
|
|------------+--------------------------------------------------------------|
| [NCV-GG27] | Location: Along the dirt path the runs along the north side |
|
|
of the New Coventry area (and just west of The
|
|
|
Tenements area).
|
|
| Map: (B-12).
|
|------------+--------------------------------------------------------------|
| [NCV-GG28] | Location: On a dumpster inside a small hidden area just west |
|
|
of the Bus Stop that is south of The Tenements
|
|
|
area.
|
|
| Map: (C-13).
|
|------------+--------------------------------------------------------------|
| [NCV-GG29] | Location: Right next to the Railroad Car just north of the
|
|
|
Railroad Tracks overpass.
|
|
| Map: (C-10).
|

|------------+--------------------------------------------------------------|
| [NCV-GG30] | Location: Next to the dirt path just right of the north end |
|
|
of the Railroad Tracks overpass.
|
|
| Map: ([C,D]-10).
|
|------------+--------------------------------------------------------------|
| [NCV-GG31] | Location: On the raised concrete ramp, next to the orange
|
|
|
street cone, directly southwest of the New
|
|
|
Coventry Bike Garage.
|
|
| Map: (D-13).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| Transistors \
0===========================================================================0
| [NCV-T5] | Location: In a secluded area between two buildings at the
|
|
|
north side of The Tenements.
|
|
| Map: (B-13).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Blue Skies Industrial Area (BSI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [BSI-RB61] | At the very south end of the Railroad Tracks.
|
|
| Map: (I-12).
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR6. Errands (Part Five)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that Chapter III has been opened up, more Errands will appear:
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BAC-E24] - Throw Fire Cracker in toilet
****************************
Location: Near the first floor Boy's Restroom in the Main
Building.
Reward: $10.
Plan: Go to a nearby toilet and plant the Fire Cracker to
successfully complete the Errand.
[BAC-E25] - Get toilet paper for student
****************************
Location: Inside the first floor Boy's Restroom.
Reward: $15.
Plan: Go into the Boiler Room to get the toilet paper, get back
to the Boy's Restroom, and toss the paper over the door
to successfully complete the Errand. Use free aim (D-Pad
Up) to aim over the door.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[OBV-E26] - Take pictures of Carnival attractions
*************************************
Location: Inside the Carnival.
Reward: $20.
Plan: Take pictures of the signs of the four attractions marked
by the blue X's. Then go back to the gentleman to
successfully complete the Errand.
[OBV-E27] - Get the Package
***************
Location: At the southeast part of Old Bullworth Vale Gardens
(can also be outside the park on the street) during
the daytime.
Reward: $20.
Plan: Get the Package at 29 Estate Road then return it to the
Mailman to successfully complete the Errand.
[OBV-E28] - Escort Mrs. Lisburn to the Park
*******************************
Location: At the Happy Endings Retirement Home in the evening
(after 7 PM).
Reward: $25.
Plan: Hang just outside the gate so you don't Trespass. When
you get her to appear then make sure the orderly is on
the other side of the building before going up to Mrs.
Lisburn.
Once that is done then get up next to her and slowly walk
her to the blue X. You should get this Errand just after
7 PM because she is a slow walker and this will take you
awhile to get her to the Park.
When you get her to the Park then the Errand is
successfully completed. According to Seifer Almasy, you
may be able to kiss Mrs. Lisburn after the Errand.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BLT-E29] - Find Algie's jacket
*******************
Location: Near the Bullworth Town Police Station during the
day.
Reward: $20.
Plan: Go to the marker which is on top of the Worn In Clothing
Store. Climb the Ladder behind the store to reach the
jacket. After you get the jacket then take it back to
Algie to successfully complete the Errand.
[BLT-E30] - Give the Hobo some change
*************************
Location: Near the Dragon's Wing Comics store.
Reward: Black Cowboy Hat unlocked.
Plan: Talk to the Hobo and give him some spare change to
successfully complete the Errand.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

[NCV-E31] - Smash up the car


****************
Location: Near the New Coventry Yum Yum Market in the evening.
Reward: $25.
Plan: Take the Baseball Bat and go to the car marked by the
blue X. You have to make eleven successful hits to the
car. This is a timed mission so you have to make this
quick. After the Bat breaks apart then you have to use
your fists to get the job done.
You have to smash the windows, the hood, and the trunk
areas to successfully complete the Errand. Think of this
as an updated variant of the old car smashing level in
"Street Fighter II".
[NCV-E32] - Photograph cheating girlfriend
******************************
Location: Near The Final Cut during the day.
Reward: $25.
Plan: Go to the In And Out Motel in Bullworth Town. Switch to
your Camera and zoom in on the couple. Don't get too
close though or you will fail the Errand. After taking
the photo then return to the gentleman with the picture
you took to successfully complete the Errand.
[NCV-E33] - Egg the Greasers building
*************************
Location: At the east side of Wonder Meats during the evening.
Reward: $20.
Plan: Go into The Tenements area and throw three Eggs at the
Greaser building to successfully complete the Errand.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR7. Weapons, Boxes, and Crates (New Coventry)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now for the Weapons, Boxes, and Crates for New Coventry:
0========0
| Weapons \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In front of the New Coventry Yum Yum Market.
|
| Map: (C-11).
|
0===========================================================================0
|++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In a secluded area between two buildings at the north side of
|
|
The Tenements.
|
| Map: (B-13).
|
|---------------------------------------------------------------------------|
| Location: In front of the parked car south of the New Coventry Infirmary. |
| Map: (C-12).
|
|---------------------------------------------------------------------------|
| Location: At the north end of the Railroad Tracks overpass.
|
| Map: (D-11).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Behind the building just south of Tasteful Tattoos.
|

| Map: (C-12).
|
|---------------------------------------------------------------------------|
| Location: In the alley between the two central buildings in The Tenements |
|
area.
|
| Map: (B-13).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the destroyed building across the street north of The Golden |
|
Horseshoe.
|
| Map: (B-12).
|
|---------------------------------------------------------------------------|
| Location: By the south wall of the New Coventry Infirmary.
|
| Map: (C-12).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Next to the entrance for the Hung Lo chinese restaurant.
|
| Map: (B-11).
|
|---------------------------------------------------------------------------|
| Location: On the west side of the overhang for the Wonder Meats building. |
| Map: (C-12).
|
| Notes: Climb the Ladder to get to the top of the Bullworth Central
|
|
Station roof then head north along the roof until you reach the
|
|
overhang.
|
|---------------------------------------------------------------------------|
| Location: On top of the Wonder Meats building.
|
| Map: (C-12).
|
| Notes: Climb the Ladder to get to the top of the Bullworth Central
|
|
Station roof then head east along the roof until you reach the
|
|
east side of the building.
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Next to the entrance for the Hung Lo chinese restaurant.
|
| Map: (B-11).
|
|---------------------------------------------------------------------------|
| Location: At the west side of the Bullworth Central Station (aka the BMX |
|
Park) area (south of Spazz Industries) next to a small railroad |
|
car with an orange street cone.
|
| Map: (C-10).
|
|---------------------------------------------------------------------------|
| Location: In the corner where Wonder Meats and the Bullworth Central
|
|
Station meet.
|
| Map: (C-11).
|
|---------------------------------------------------------------------------|
| Location: On top of the Wonder Meats building.
|
| Map: (C-12).
|
| Notes: Climb the Ladder to get to the top of the Bullworth Central
|
|
Station roof then head east along the roof until you reach the
|
|
east side of the building.
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On top of Bullworth Central Station (aka the BMX Park) south of |
|
Spazz Industries.
|
| Map: (C-11).
|
| Notes: Use the Ladder to reach the roof.
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the corner where Wonder Meats and the Bullworth Central
|
|
Station meet.
|

| Map: (C-11).
|
|---------------------------------------------------------------------------|
| Location: On top of the Wonder Meats building.
|
| Map: (C-12).
|
| Notes: Climb the Ladder to get to the top of the Bullworth Central
|
|
Station roof then head east along the roof until you reach the
|
|
east side of the building.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Boxes \
0===========================================================================0
| Location: At the southwest side of The Tenements near the orange street
|
|
cone.
|
| Map: (B-13).
|
|---------------------------------------------------------------------------|
| Location: At the northwest side of The Tenements near the taped-up
|
|
buildings.
|
| Map: (B-13).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Crates \
0===========================================================================0
| Location: Across the street north of the New Coventry Yum Yum Market.
|
| Map: (C-11).
|
|---------------------------------------------------------------------------|
| Location: On the raised concrete ramps for Spazz Industries just west of |
|
the New Coventry Infirmary (x2).
|
| Map: (C-12).
|
|---------------------------------------------------------------------------|
| Location: In the small parking lot just northeast of the New Coventry
|
|
Infirmary.
|
| Map: (C-12).
|
|---------------------------------------------------------------------------|
| Location: In front of the parked car south of the New Coventry Infirmary |
|
(x2).
|
| Map: (C-12).
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR8. The Order of Things (Part 5)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After reactivating the clock and resuming classes then I focus on them to
pass them and get them out of the way. After the afternoon class ends then I
go and do Errands, Races, and other side tasks until I have to go back to
Bullworth Academy for the next full day of classes.
When I finish completely passing all five levels of a class then I will go
back to that class when it cycles back again to deliberately fail it so I can
get the Dunce Cap to inch towards 100% Completion. You need to fail any five
classes to get it.
Of course, when you succeed in passing all five levels of every class, then
you will earn the Mortar Board/Graduation Hat for completion of all classes.
When you get both the Graduation Hat and Dunce Cap then you won't need to

worry about classes again for the remainder of the game.


As for the side tasks themselves, I will start with the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR9. Paper Route
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Go to the News, Cigarettes, Lies Stand in Old Bullworth Vale to pick up the
Paper Route Jobs. There are five levels to complete. They become available
after 1 PM with the exception of the first level which can be done starting
at 8 AM. They cannot be done after 7 PM.
You will be given a bike and you need to go to the top of the hill to collect
papers. You have thirty papers and need to put them in the mailboxes before
time runs out. If you run out of papers then you will fail the Job.
You aim and throw the paper with the R1 Button. The paper will automatically
go into the box regardless of your angle thus making this an easy assignment
regardless of what chases you (dogs, mailmen) in later levels.
Listed below are the number of customers, the amount you earn for completion,
and the number of new customers you will get:
0===========================================================================0
| Level 1 | Seven customers, $14, three new customers.
|
|---------+-----------------------------------------------------------------|
| Level 2 | Ten customers, $20, four new customers.
|
|---------+-----------------------------------------------------------------|
| Level 3 | Fourteen customers, $28, five new customers.
|
|---------+-----------------------------------------------------------------|
| Level 4 | Nineteen customers, $38, five new customers.
|
|---------+-----------------------------------------------------------------|
| Level 5 | Twenty four customers, $48, and unlock the Number One Ribbon
|
|
| Room Trophy.
|
0===========================================================================0
I should also note that the completion percentage change stopped after Level
2 so maybe you only need to do the first two levels for 100% Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR10. Boxing (Glass Jaw Boxing Club)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This was activated when you opened up Chapter II but I decided to list this
here in Chapter III to focus on completely opening up all of the classes. The
Boxing Challenges start at 3:30 PM near the ring inside the Glass Jaw Boxing
Club in Old Bullworth Vale. In order to get the necessary percentage toward
100% Completion you need to defeat the following opponents:
>>Chad
>>Justin
>>Parker
>>Bryce
>>One of the above selected at random.
The same controls and strategy used in the Prep Challenge apply here as well.
When you defeat one of the four boxers then you will get Extra Punch Damage
which will come in handy when fighting them. When you defeat a random

opponent then you will get $20.


As you progress through the initial four boxers then they will become more
difficult to defeat. To best prepare for a Boxing match you should complete
Art 5 and then kiss a Girl (or Guy - your preference) to get double health so
it will be easier to endure the punishment you can receive during a match.
Now for the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR11. Bike Races (Part One)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This was activated when you successfully completed the mission "Beach Rumble"
but I decided to list this here in Chapter III to focus on completely opening
up all of the classes.
There are a total of fourteen Bike Races to
at the Old Bullworth Vale Shiny Bikes Store
Bullworth Town Shiny Bikes Store (three can
fourth one can be done after Chapter III is

do in "Bully". Seven can be found


and four can be found at the
be done in Chapter II and the
unlocked).

There are also two Bike Races found near the BMX Park in New Coventry (after
completion of the mission "Bait") and one at Bullworth Academy (after Chapter
V is unlocked).
The Bike Races go from 12 PM to 11 PM. When you win the first race at any
location then you will earn the Bike Helmet and Bike Jersey. When you
successfully finish the last Bike Race then you will earn the BMX Helmet and
the Large Bike Trophy Room Trophy.
You should take your own bike (preferably the Red BMX from completing the
Shop classes) or the Scooter. Either vehicle will allow to easily stay ahead
of your competition. Although the Scooter isn't as maneuverable as the bike,
it will allow for a smoother ride and will make it easier to punch your
opponents if you have (or want) to.
Now for the races:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Old Bullworth Vale Shiny Bikes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=======0
| Race 1 \
0====================================================>
| Reward: $20 /
0============0
This one lap race goes through the shop alleys in the Shopping District
then up into The Estates. Then the race goes near the Bullworth Dam area
and takes the dirt path to the beach where the race ends.
0=======0
| Race 2 \
0====================================================>
| Reward: $25 /
0============0
This one lap race goes along the beach and heads north. You need to make
sure that you turn right at the fork near the North Bridge. Then the race

goes under the North Bridge and near the Old Bullworth Church. After that
then the race goes into The Estates area before going onto the dirt path
leading to the Beach Clubhouse.
In addition, when you get near the Beach Clubhouse then you need to turn
off to the left and onto the beach before you get to the Beach Clubhouse.
If you don't take this shortcut then your opponents will and you will lose
the race since the race ends not far from the Clubhouse.
0=======0
| Race 3 \
0====================================================>
| Reward: $30 /
0============0
This short one lap race starts at the west side of the Shopping District
and heads into The Estates area. Then the race goes onto the dirt path
leading to the Beach Clubhouse. The same shortcut from the last race
applies here. Then the race goes along the beach and back up to street
level where you will finish where you started.
0=======0
| Race 4 \
0====================================================>
| Reward: $35 /
0============0
This one lap race just loops around The Estates area.
0=======0
| Race 5 \
0====================================================>
| Reward: $40 /
0============0
This
sure
goes
then
will
head

one lap race goes along the beach and heads north. You need to make
that you turn right at the fork near the North Bridge. Then the race
under the North Bridge and near the Old Bullworth Church. After that
the race goes into The Estates area and turns east. Eventually you
head back south and into the Shopping District. Then the race will
back to the beach where the race will end.

0=======0
| Race 6 \
0====================================================>
| Reward: $45 /
0============0
The big difference in this race is that it is two laps instead of just one.
The race starts in the north part of the Shopping District then heads to
the beach. From there, the race heads toward and around the Beach Clubhouse
before heading into The Estates. Then the race heads back to the Shopping
District where you started.
0=======0
| Race 2 \
0====================================================>
| Reward: $50 /
0============0
This one lap race starts in Old Bullworth Vale Gardens and heads into The
Estates and towards the Happy Endings Retirement Home. There is a jump
into the Happy Endings Retirement Home that you can easily miss.

Thankfully, the other riders have problems with it too. But, if you can
hit it clean, then that will allow you to get a nice lead. After going
through the Happy Endings Retirement Home area then you will head back
toward the Old Bullworth Vale Gardens and to where you started to end the
race.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Bullworth Town Shiny Bikes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=======0
| Race 1 \
0====================================================>
| Reward: $20 /
0============0
This two lap race is a simple figure eight pattern through Bullworth Town
that starts near the Bullworth Town Bike Store.
0=======0
| Race 2 \
0====================================================>
| Reward: $25 /
0============0
This two lap race loops around the four blocks that comprise the shopping
area for Bullworth Town.
0=======0
| Race 3 \
0====================================================>
| Reward: $30 /
0============0
This race starts at City Hall and is a straight shot to the Bullworth
Academy Football Field.
0=======0
| Race 4 \
0====================================================>
| Reward: $35 /
0============0
This one lap race goes around the center of Bullworth Town then takes a
dirt path that leads into New Coventry. From there the race will lap
through The Tenements section then heads back through New Coventry and to
Bullworth Town to complete the race.
By completing all seven Old Bullworth Vale Shiny Bike Store races and all
four Bullworth Town Shiny Bikes Store races then you open up the Bullworth
Academy Bike Race which can only be done after you open up Chapter V. There
is a couple of more Bike Races to be opened up but that is done later in
Chapter III.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR12. Carnival Go-Kart Races
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This is one of the Carnival activities that was opened up in Chapter II but I
decided to go over them here in Chapter III. At the Go-Kart Track you need to

successfully complete the five races to get to 100% Completion.


When riding the Go-Kart then you use the X Button for gas, the Square Button
for brake, and X + Square to powerslide. When you successfully complete a
race then you will get 2 Prize Tickets. However, if you have trouble doing
powerslides, quickly tapping the X Button as you go through the hairpin
curves will also work.
Now for the five races:
0=======0
| Race 1 \
0====================================================>
In this race you face three opponents for three laps and you start in
fourth place. This one is a little tough for a first race because it is
kind of hard to get far enough ahead of your opponents. The problem here is
that the other riders will bump into you and slow you down.
The main advantage you have is that you can out-corner your foes but there
isn't a lot of sharp corners you can successfully navigate to let you get a
comfortable lead. After successful completion of this race then you unlock
the Crash Helmet which you can use when riding the Scooter so the Police
don't come after you.
0=======0
| Race 2 \
0====================================================>
In this race there are a couple of hairpin turns in the middle of the
course that you can powerslide through. If you can successfully powerslide
through these curves then you will be able to comfortably separate yourself
from the other riders for an easier race.
0=======0
| Race 3 \
0====================================================>
In this race there are a couple of different hairpin turns in the middle of
the course. For the first one you will get a notice to do a powerslide.
Powerslide across the median the power slide again through the next curve.
This should allow you to get ahead of the pack if you can execute it
correctly.
0=======0
| Race 4 \
0====================================================>
In this race you will face four opponents for four laps. The four hairpin
turns in the previous races are combined for this one. Successful
navigation of this area will really let you get ahead of your foes for a
comfortable lead.
0=======0
| Race 5 \
0====================================================>
In this race you face five opponents for four laps. The hardest part here
is to get ahead of your opponents since there are many and they can easily
bump up against you and slow you down. When you get ahead of them then you
should be fine unless you mess up the hairpin turns along the course.
If you're having trouble beating these races then I have an alternate

strategy suggested to me by Tony Ferrero.


Stay in last place but keep close to the other drivers. Then, when you are on
the last lap, drive as fast and skillfully as possible to pass the other
drivers and get in first place just prior to the finish line.
When you successfully complete Race 5 then you will get one step closer to
100% Completion, the Steering Wheel Room Trophy (on wall near the Wardrobe
Closet), and unlock the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR13. City Go-Kart Races (Part One)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The City Go-Kart races are done outside the Carnival. These are required for
100% Completion. There are three races but only the first two are available
after completion of the Carnival Go-Kart Races. The third race is available
after Chapter V is unlocked.
The first race is just outside the Happy Endings Retirement Home. You face
two other riders for three laps.
This race goes through The Estates area. This race is very easy mainly
because there is lots of room to avoid the other riders. But also because it
seems that the other riders are slower than the ones you encountered at the
Carnival Go-Kart Track. Successful completion will earn you $20.
The second race, made available after completion of the first, is just south
of the Movie Theater. You face two other riders for three laps through the
Shopping District. This is also a very easy race and you will win $25 for
successful completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR14. The Order of Things (Part 6)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After doing all of the above side tasks, Errands, and Races, then I will
focus on earning more money to get well above $3,000 which is what is needed
to purchase all of the remaining clothes from the the Clothes Stores and inch
closer to 100% Completion.
And this leads to.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR15. The Midget Wrestlers
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Within the Freak Show tent at the Carnival there is a window that overlooks a
Wrestling Ring.
Here you can bet up to $100 on either of the two midget wrestlers, Lightning
(white trunks) and Zeke (red trunks - champ). It is not necessary for 100%
Completion but it is a good way to earn lots of money quickly if you need it,
especially when it comes to Clothes buying.
Although the odds are about 50-50, I always bet on the champ. You can earn up
to $200 for winning the bet which, since you had to bet $100, will give you a

gain of $100. When the match starts then you will see a health bar on the top
of the screen but it is for the other wrestler not the one you picked.
You may want to earn the Beach Clubhouse first before doing any serious
betting at the Midget Wrestling ring. If you win then you can run back to the
nearby Beach Clubhouse and save your game then run back and try to win some
more money. If you lose then you can just reload from your save point.
This is an old trick I used when making money at the Inside Track Betting
parlor in "Grand Theft Auto: San Andreas".
Reader John MacDonald also had this to add concerning the save trick:
"The Midget Wrestling trick can also be used earlier in the game with Keep
- ups and Penalties. In fact, later on in the game it takes less time
doing that and using the jock clubhouse."
However, according to Vaibhav Pattani, if it looks like you are about to
lose, then you can just walk away from the ring and you will get all of your
money back.
By doing a lot of the side tasks, Errands, and Races beforehand then you can
reduce the number of times you have to bet here. After you get anywhere
between $3,000 and $3,500 then it is time to go buy the clothes which leads
to.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR16. The Clothes Stores
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
With the money that has been earned up to this point you can go after all of
the clothes and creep closer to 100% Completion. Acquiring all of the clothes
listed in this chapter will also earn you the Gold Lame' Suit.
It should be pointed out that any clothes you get by lockpicking the lockers
at Bullworth Academy will not be made available for purchase since you
already have the item.
Now for the clothing places:
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Souvenir Tent |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
You can't buy the Clothes but you must earn Tickets which are redeemed at
the Souvenir Tent at the Carnival. You must get at least 255 Tickets to get
all of the Clothes here.
It is best to wait until after you have completed Photography 5 because your
reward for completing that class is Double Tickets which will make it easier
to get the necessary tickets to purchase the Clothes.
The best place to get Tickets quickly is the Shooting Range. If you manage to
get at least 240 to 260 points on a consistent basis then you can get reduce
the amount of time needed to obtain the necessary Tickets to get the Clothes
which are:
0===========================================================================0
| Devil Horn Hair Band (15)
| Big Novelty Watch (10)
|
| Some Incredibly Strange Hat (40)
| Clown Wig (40)
|
| Clown Trousers (40)
| Beaded Bracelet (15)
|

| Clown Shoes (40)


| Checkered Party Hat (20)
|
| "I'm with Stupid" T-Shirt (20)
| Angel Halo Hair Band (15)
|
0===========================================================================0
If you want everything else in the tent then it will cost you an additional
95 Tickets (for a total of 350 Tickets). You can buy the Scooter for 75
tickets and it will be stored in the Bike Garages. The Girlie/Car Poster and
the Rock Band Poster are Room Trophies and will appear on the walls of your
dorm room.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Bullworth Academy Clothes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This Clothes Store is located on the first floor of the Main Building
southwest of the main entrance. The total cost for purchasing everything from
this store is $150.
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Bullworth Cap - Team ($3.50)
| Bullworth Visor - Green ($3.50)
|
| Bullworth Cap - Green ($3.50)
| Bullworth Visor - Red ($3.50)
|
| Bullworth Visor - Classic ($3.50)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Gray Bullworth T-Shirt ($3.50)
| Bullworth Hoodie - Gray ($6)
|
| Bullworth Polo Shirt ($3.50)
| Bullworth Hoodie - Blue ($6)
|
| Team Polo Shirt ($3.50)
| Team Zip-Up ($8.00)
|
| Team T-Shirt ($3.50)
| Bullworth Zip-Up - Green ($8)
|
| Team Football Jersey ($3.50)
| Astronomy Club Vest ($7)
|
| Team B-Ball Jersey - White ($3.50) | School Sweater ($7)
|
| Team B-Ball Jersey - Red ($3.50)
| Bullworth Sports Jacket ($11)
|
| Team B-Ball Jersey - Blue ($3.50)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Team Sweatband - Blue ($2)
| Team Sweatband - White ($2)
|
| Team Sweatband - Red ($2)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Team Sweatband - Blue ($2)
| Team Sweatband - White ($2)
|
| Team Sweatband - Red ($2)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Bullworth Gym Pants ($7)
| Bullworth Gym Shorts - White ($5)
|
| School Shorts ($5)
| Bullworth Gym Shorts - Red ($5)
|
| Bullworth Gym Shorts - Blue ($5)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Gym Shoes ($6)
| Cheap Dress Shoes ($10)
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Aquaberry Fashions Clothes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
It should be noted that you should have both the Aquaberry Vest and the
Aquaberry Sweater from Chapter II but I will put them here to complete the

list. The total cost for purchasing everything from this store is $1,236.
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Luxury Stud Hat - Gray ($14)
| Panama Hat ($25)
|
| Luxury Stud Hat - Brown ($14)
| Porkpie Hat ($25)
|
| Luxury Stud Hat - Black ($14)
| Top Hat ($55)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Aquaberry Vest ($17.50)
| Zip Sweater - Slate ($17.50)
|
| Aquaberry Sweater ($17.50)
| Zip Sweater - Forest ($17.50)
|
| Aquaberry Shirt ($17.50)
| Zip Sweater - Coal ($17.50)
|
| Rough 'N Rich - White ($12.50)
| Urban Parade Sweater ($28)
|
| Rough 'N Rich Shirt - Blue ($12.50) | Lambswool V-Neck Sweater ($28)
|
| AB Casual Polo - Black ($14)
| LS Training Jacket ($28)
|
| AB Casual Polo - Brown ($14)
| Bullworth Sports Jacket ($11)
|
| AB Casual Polo - Blue ($14)
| Duffel Coat ($50)
|
| Zip Sweater - Crimson ($17.50)
| Tuxedo Jacket ($100)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Aquaberry Watch - Gold ($35)
| Aquaberry Watch - Silver ($30)
|
| Aquaberry Watch - Steel ($25)
| Aquaberry Watch - White Gold ($35) |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Bracelet - Gold ($35)
| Bracelet - Steel ($25)
|
| Bracelet - Silver ($30)
| Bracelet - Onyx ($25)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| LS Casual Pants - Gray ($20)
| RnR Shorts - Burgundy ($14)
|
| LS Casual Pants - Black ($20)
| RnR Shorts - Green ($14)
|
| Aquaberry Slacks - Slate ($28)
| RnR Shorts - Tan ($14)
|
| Aquaberry Slacks - Cream ($28)
| RnR Shorts - Blue ($14)
|
| RnR Shorts - Black ($14)
| Tuxedo Pants ($70)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| LS Casual Moccasins ($18)
| Aquaberry Boots ($25)
|
| LS Casual Sneakers ($18)
| Country Boots ($25)
|
| RnR Suede Sneakers ($18)
| Italian Shoes ($35)
|
| Aquaberry Loafers ($22.50)
|
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Worn In Used Clothing Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This store is located at the east side of Bullworth Town. The total cost for
purchasing everything from this store is $752.
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Ball Cap - Blue and White ($6)
| Wool Hat - Urban Style ($7.50)
|
| Ball Cap - Black ($6)
| Beach Bucket Hat ($8.50)
|
| Ball Cap - White ($6)
| Urban Bucket Hat ($8.50)
|
| Ball Cap - Quartered ($6)
| Newsie Hat ($8.50)
|
| Ball Cap - White and Green ($6)
| Old Time Racing Hat ($10)
|
| Ball Cap - White and Blue ($6)
| Shortbeaked Cap ($8.50)
|

| Tradesman Cap - Blue ($7.50)


| Unionist Hat ($10)
|
| Tradesman Cap - Brown ($7.50)
| Lumberjack Hat ($10)
|
| Wool Hat - Boarder Style ($7.50)
| Cowboy Hat - Brown ($14)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Soccer Polo - Snow ($7)
| Hawaiian Shirt ($9)
|
| Soccer Polo - Emerald ($7)
| Lips Long T-Shirt ($9)
|
| Rugby Jersey - LB ($7)
| 68 Long T-Shirt ($9)
|
| Rugby Jersey - Celt ($7)
| Urban Sports Long T-Shirt ($9)
|
| Football Jersey - Green ($7)
| Zip Up Black Hoodie ($10)
|
| Football Jersey - Black ($7)
| Sevener Black Hoodie ($10)
|
| Hockey Jersey - Blue ($7)
| Conduct Hoodie ($10)
|
| Hockey Jersey - Black ($7)
| Green Bomber Jacket ($12)
|
| Dark Side Baseball Jersey ($7)
| Black Hooded Jacket ($12)
|
| Bright Side Baseball Jersey ($7)
| Jean Jacket ($12)
|
| Tiki Shirt ($9)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Classic Watch ($13)
| Blue Sports Watch ($13)
|
| Black Digital Watch ($13)
| Low Profile Watch ($13)
|
| Black Sports Watch ($13)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Good Luck Wrist Band ($6.50)
| Wide Wrist Band - Black ($11)
|
| Wristband - Black ($10)
| Wide Wrist Band - Brown ($11)
|
| Wristband - Brown ($10)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Track Pants - Green ($10)
| 3/4 Shorts - Tan ($11)
|
| Track Pants - Black ($10)
| 3/4 Shorts - Brown ($11)
|
| Army Cargo Pants ($12)
| 3/4 Shorts - Black ($11)
|
| Desert Cargo Pants ($12)
| Beach Shorts ($9)
|
| Ratty Jeans ($14)
| Cargo Shorts ($11)
|
| Soccer Shorts - Snow ($9)
| Crisp Jeans ($14)
|
| Soccer Shorts - Emerald ($9)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Urban Loafers - Brown ($9)
| Riot Shoes - Caramel ($7)
|
| Urban Loafers - Black ($9)
| Riot Shoes - Chocolate ($7)
|
| Fashion Boots - Tan ($12.50)
| Riot Shoes - Black ($7)
|
| Fashion Boots - Brown ($12.50)
| Budget Basketball Shoes ($7)
|
| Skate Shoes - Black ($9)
| Workman Boots ($10)
|
| Urban Walker Classic ($7)
| Brown Loafers ($17)
|
| Urban Walker Canvas ($7)
| Country Shoes ($20)
|
| Riot Shoes - Classic ($7)
| Cowboy Boots ($22.50)
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Final Cut Clothes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This Clothes Store is located within The Final Cut Barber Shop at the north
side of New Coventry. The total cost for purchasing everything from this
store is $820.50.
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0

| Cap - Blue ($5)


| Army Wool Hat ($5)
|
| Cap - Purple and Black ($5)
| Bandana - Blue ($3.50)
|
| Cap - Red and Tan ($5)
| Bandana - Red ($3.50)
|
| Cap - White and Black ($5)
| Bandana - Black ($3.50)
|
| Cap - Yellow and Black ($5)
| Skater Beanie - Black ($5)
|
| Cap - Black and Red ($5)
| Skater Beanie - Red ($5)
|
| Army Cap ($5)
| Skater Beanie - Gray ($5)
|
| Army Bucket Hat ($5)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| T-Shirt - White ($5)
| Creepy Clown T-Shirt ($9)
|
| T-Shirt - Blue ($5)
| Fool Hammer T-Shirt ($9)
|
| T-Shirt - Red ($5)
| New Flannel Shirt ($9)
|
| T-Shirt - Yellow ($5)
| Worn Flannel Shirt ($9)
|
| T-Shirt - Green ($5)
| Punk Hoodie ($11)
|
| T-Shirt - Black ($5)
| Army Sweater - Green ($11)
|
| T-Shirt - Gray ($5)
| Army Sweater - Black ($11)
|
| Undershirt - Black ($3)
| Hoodie - Black ($9)
|
| Undershirt - Blue ($3)
| Hoodie - Blue ($9)
|
| Undershirt - Gray ($3)
| Hoodie - Gray ($9)
|
| Long T-Shirt - White ($9)
| Rock On Shirt ($7)
|
| Long T-Shirt - Dark Blue ($9)
| Rocker Hoodie ($9)
|
| Long T-Shirt - Yellow ($9)
| Army Jacket ($13)
|
| Long T-Shirt - Light Blue ($9)
| Arctic Camo Jacket ($13)
|
| Long T-Shirt - Red ($9)
| Forest Camo Jacket ($13)
|
| Long T-Shirt - Green ($9)
| Black Bomber Jacket ($13)
|
| Long T-Shirt - Black ($9)
| Old School Punk Vest ($22.50)
|
| Long T-Shirt - Gray ($9)
| Leather Jacket ($30)
|
| Metal T-Shirt ($9)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Cheap Digital Watch ($9.00)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Red Bandana ($3)
| Spiky Studded Punk Brace ($9)
|
| Narrow Studded Punk Brace ($7)
| Leather Archer Brace ($11)
|
| Square Studded Brace ($7)
| Black Restraint Brace ($13)
|
| Wide Studded Punk Brace ($9)
| Black Bracelet ($12)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Jogging Pants ($6)
| Forest Camo Cargo Pants ($8)
|
| Ripped Jeans ($12.50)
| Forest Camo Cargo Pants ($8)
|
| High Cuffed Jeans ($10)
| Cut-Off Jean Shorts ($6)
|
| Black Cargo Pants ($10)
| Plaid Punk Pants ($15)
|
| Desert Cargo Shorts ($8)
| Pistol Pants ($20)
|
| Camo Cargo Shorts ($8)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Low Tops - Black ($6)
| Fat Sneaks - Gray ($12)
|
| Low Tops - Gray ($6)
| Fat Sneaks - Red and Gold ($12)
|
| Low Tops - Green ($6)
| Fat Sneaks - Black and Red ($12)
|
| Low Tops - Red ($6)
| Blue Runners ($10)
|
| Low Tops - Brown ($6)
| Brown Runners ($10)
|
| Skate Shoes - Green ($9)
| White B-Ball Shoes ($13)
|
| Skate Shoes - Red ($9)
| Shiny White Sneakers ($16)
|
| Skate Shoes - Brown and Tan ($9)
| Old Worn Boots ($12)
|
| Skate Shoes - Black ($9)
| Army Boots ($12)
|
| Fat Sneaks - Black and White ($12) | Motorcycle Boots ($20)
|

| Fat Sneaks - Gray and White ($12)


|
|
0===========================================================================0
With all of the above tasks done it is finally time to go back to the Main
Story starting with the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR17. Nerd Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The Nerd Challenge can be found in the basement of the Dragon's Wing Comics
Store in Bullworth Town. Beating this Challenge will earn you the basement as
a Save House.
In order to beat the Challenge you need to beat Fatty's high score of 1,010
in the "ConSumo" Arcade Game. If you waited this long to do this game then,
by beating this score, along with Monkey Fling and Nut Shots, you can earn
the Free Games Reward.
When you beat the Challenge then you earn the Bottle Rocket Launcher Weapon
and it will spawn at all Save Houses including this one.
And you can finally go after the following.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR18. Collectibles (Dragon's Wing Comics Store)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are the Collectibles that are found at the basement of the
Dragon's Wing Comics Store:
++Rubber Band [BLT-RB62]
======================
Location: On the floor inside the bedroom.
++"G&G" Card [BLT-GG32]
=====================
Location: Inside the bedroom on the table.
++Transistor [BLT-T6]
===================
Location: On the desk next to your Save Book.
With this Transistor, along with the one you found in New Coventry, you can
finish up with the Hobo.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR19. A Little Help (V and VI)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now it is time to get the last fighting moves from the Hobo:
>>A Little Help V
***************
Roundhouse Kick - (Square, Square, Square, (Hold) Square).
>>A Little Help VI

****************
Overhead Punch - (Square, Square, Square, Square (Hold) Square).
After acquiring the last fighting move then the Hobo will finally complete
his little project and will get beamed up by some mysterious force!
In addition, these moves will make fighting anybody much easier because the
final move of the Overhead Punch is practically unblockable (although you
will be vulnerable while charging up the last punch).
Now back to the Main Story.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY6. Dragon's Wing Comics
+
0==========================================================================/
This comic book shop in Bullworth Town is where the Nerds like to hang out.
One of your Save Houses is here too. You can also buy various items used in
gags and pranks:
>>Itching Powder ($4.00)
>>Stink Bombs ($4.00)
>>Bag of Marbles ($3.00)
There is also one mission for this store.....
0+=+=+=+=+=+=+=+=+=+=0
/ Dragon's Wing Comics \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >DWC1. Comic Klepto
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Dragon's Wing Comics /
0=========0
0+=+=+=+=+=+=+=+=+=+=0
The store gets robbed by a dorky kid and the store owner wants Jimmy to go
after him.....
0======0
| Notes \
0=======================>
This mission is available after 3:30 PM.
0=========0
| The Plan \
0=======================>
You are on a bike and must chase the kid. You must stop him before he gets
to the school. He will toss Fire Crackers behind him so avoid them when he
does.
Get up alongside him and punch him to knock him off his bike and collect
the Comic. Even better, according to reader Rohail Khan, is to throw Fire
Crackers from your bike to knock him off then knock him out to get the
Comic.
Regardless of method, after obtaining the Comic, then return to the store
to successfully complete the mission.
0=======0
| Reward \

0=======================>
$30.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Then go back to the school and to the Cafeteria.....
0+=+=0
/ Edna \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EDN2. Cook's Crush
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Edna /
0=========0
0+=+=0
Edna tells Jimmy about her crush on Dr. Watts, the Chemistry teacher, and
that they are going out on a date. However, he doesn't know about it and
Edna wants Jimmy to get some items for her.....
0======0
| Notes \
0=======================>
This mission is available between 8 AM to 5 PM.
0=========0
| The Plan \
0=======================>
You will need to get Chocolates, Perfume, and Sedatives. You need to go to
a Yum Yum Market to get the Chocolates if you don't have any. If you
already have Chocolates in your inventory then you can skip this step and
go get the other two items.
To get the Perfume you must enter the Staff Room. But there are two
teachers by the door. Pull the Fire Alarm to get the teachers away from the
Staff Room door and run around the lockers so they don't see you as you
enter. Get the Perfume and get out.
Next, go to the yellow X in Bullworth Town. Rummage through the Trash Cans
until you get some Prescription Pills. Then head back to Edna to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$40.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Edna will then ask Jimmy to keep the kids away from them when they go out
that night which leads to.....
0+=+=0
/ Edna \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EDN3. Cook's Date
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Edna /
0=========0
0+=+=0

Jimmy now must protect Edna and her date from the students.....
0======0
| Notes \
0=======================>
This mission opens up after 3:30 PM.
0=========0
| The Plan \
0=======================>
Go near the Aquaberry Fashions store to start the mission. Climb the tree.
Don't disturb the date and protect the duo from students. Use the Super
Slingshot and nail the students as they approach. Keep an eye on the radar
and don't let them stay near the two for too long or you will fail the
mission. Once the date finishes then the mission will be successfully
completed.
0=======0
| Reward \
0=======================>
$50.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's head into New Coventry.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY7. The Greasers
+
0==========================================================================/
The Greasers are the guys who wear leather jackets and hang out at the
Autoshop. They like to think that they are tough but they are not that hard
to deal with. Their main neighborhood is New Coventry and their hangout
within the neighborhood is The Tenements. They are led by Johnny Vincent and
that leads to the next mission.....
0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS1. Jealous Johnny
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
Johnny is upset over his girlfriend Lola cheating on him and wants Jimmy's
help in obtaining evidence.....
0=========0
| The Plan \
0=======================>
To get evidence you need to take photos of Gord giving Lola a gift, holding
hands with Lola, and kissing Lola.
As with any of the other picture taking missions, keep an eye on the thin
border around the picture as you zoom in on your subjects. Make sure it is
green before taking the picture. Go to the two X's but don't get too close.
Zoom in on the two of them.

They will walk around while holding hands. This is probably the first
picture you will get. When Gord whips out the Flowers, but before he gets
to give them to Lola, then take another picture. And, when they stop to
kiss, then take the last picture.
If you miss any of the opportunities the first time then they will continue
walking around and repeat themselves thus giving you another opportunity to
get the right pictures. When all three photos are obtained then go back to
Johnny to successfully complete the mission.
0=======0
| Reward \
0=======================>
$20 plus Greaser Respect +5 and the Busted! Picture Room Trophy near the
desk.
0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS2. Bait
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
With the evidence obtained, Johnny now wants Jimmy to lure Gord into an
ambush.....
0=========0
| The Plan \
0=======================>
Gord can be found riding in Bullworth Town with a friend. Take the nearby
bike and go to him. Smack Gord to provoke him and then lead him to the BMX
Park in New Coventry. Once you get there then you will get a cutscene and
the action will move inside the park.
Now you need to help Johnny beat up the Preps. Get off your bike and switch
to your Super Slingshot. Shoot the Preps off the bikes then continue
shooting them until they go down. They will be using Fire Crackers but they
will be using them on the Greasers so you won't have too much trouble from
them. After the last Prep goes down then the mission is completed
successfully.
0=======0
| Reward \
0=======================>
$20 plus Preppie Respect -5 and Greaser Respect +5.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you unlock the BMX Park, where you can ride around the ramps
and and do stunts, and the New Coventry Bike Races which leads to the next
chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR20. Bike Races (Part Two)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

On the wall facing the street near the BMX Park is where you can find the New
Coventry Bike Races. There are two races and they are both two laps each.
Bring either the Red BMX or Scooter with you to the races.
0=======0
| Race 1 \
0====================================================>
| Reward: $30 /
0============0
This race starts near your New Coventry Bike Garage and heads north along
the dirt path. Then the race will cut through The Tenements area and go
along the north part of New Coventry.
There is a shortcut near the railroad cars on the north part of the
railroad tracks. When you get near the area then cut through the trees on
the left and stay near the fence. This will allow you to maintain your
lead. After the railroad cars then you will head back down to the dirt path
which will lead back to where you started.
0=======0
| Race 2 \
0====================================================>
| Reward: $40 /
0============0
This race starts near where you pick up the race and heads east and
toward The Tenements. When you get to The Tenements then the race will
head west and along a dirt path.
There is a jump on
street. More often
Quickly get around
will head west and

the north end of the course that leads back out into the
than not there is a car in the street when you land.
it if it appears to maintain your lead. Then the race
back to where you started.

This will also complete the New Coventry Bike Races. There is now one race
left, the Bullworth Academy Bike Race, but Chapter V must be unlocked before
that can be done.
0+=+=+=+=+0
/ The Preps \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PRP4. Tagging
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Preps /
0=========0
0=+=+=+=+=0
The Preps want Jimmy to prove his leadership by sending a message to the
Greasers in New Coventry.....
0======0
| Notes \
0=======================>
Jack606 came up with a much better way to reach the rooftop tag on the top
of Spazz Industries.
0=========0
| The Plan \
0=======================>
You will be given the Spray Paint and be prompted to go to New Coventry.
Once you are in New Coventry then you are prompted to lay down a tag. Move

toward a Tag Target and press the Triangle Button when prompted to spray a
tag. Follow the pattern to complete the tag. Press the X Button when you
need to continue the tag. If you don't press the X Button when needed then
the tag will be abandoned.
When you finish that tag then head to the nearby Yum Yum Market to buy some
more Spray Paint. After that then you need to lay down five Greaser insult
tags in New Coventry. There are a lot of X's so you can choose any five to
use.
You are also told to complete the tags on the roofs for a big payoff. You
see, each tag you paint is worth $5 but the ones on the rooftops are worth
$100. There are four rooftop tags:
Use the Ladder by the BMX Park to get the tag on the top of Wonder Meats.
There is a Ladder by the carport east of The Golden Horseshoe. Use this
Ladder to climb to the top of the carport and get the tag on one of the
signs.
There is also a Ladder on the south side of the building, with the parked
car, east of the Wonder Meats building. After you climb the Ladder then
head east until you find a Ladder straddling across the alley. Go across
the Ladder to the other side to find the tag.
But the tag on top of Spazz Industries is the hardest one to get. The Spazz
Industries building doesn't have a Ladder.
This is the method that reader Jack606 used to get to the top of Spazz
Industries:
First, climb the Ladder next to the BMX Park.
Second, climb the wall that is straight in front of you and, when you get
to the top, then turn left and walk up the slanted roof. Basically follow
the same path you do to get to the tag on the Wonder Meats sign, however,
this time, do *NOT* make the final climb onto the highest roof.
Instead,
stand on
roof you
you) and

when you reach the top of the first slanted roof you climb, then
the apex (the flat bit at the point between the upwards slanting
have just climbed and the downwards slanting bit now in front of
face the roof of Spazz Industries.

This part does require a bit of precise timing so you might not do it the
first time, but is is easy to get. Should take no more than two to three
tries.
Make sure Jimmy only has his hands equipped. Now go through your Weapon
Wheel until the Skateboard appears. Next, tap the Left Analog Stick
forwards and Jimmy will put it down, hop on, and will go rolling down the
slanted roof in front of him, picking up speed.
As soon as you have tapped the Left Analog Stick forward then be sure to
let it go and hold down the Circle Button. And, when Jimmy hits the flat
bit of roof just before the edge, then let go of the Circle Button to ollie
and he will jump across the street onto the roof of Spazz Industries.
The moment you land on the roof of Spazz Industries immediately switch to
something else on the Weapon Wheel or Jimmy may quickly roll off of the
roof.
After you complete five Greaser insult tags, regardless of location, then
the mission will be successfully completed.

0=======0
| Reward \
0=======================>
$25 to $405 depending on the tags done plus Greaser Respect -25 and Preps
Respect +5. You also unlock Tagging which spawns Tag Targets all around the
Bullworth area. I'm not going to cover Tagging since it does not contribute
to 100% Completion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will now start to spawn.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR21. Spray Paint
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to being able to buy Spray Paint at all of the Yum Yum Markets
you can now find the Cans at the following locations:
0==================0
| Bullworth Academy \
0===========================================================================0
| Location: At the south side of the Boy's Dorm.
|
| Map: (F-9).
|
|---------------------------------------------------------------------------|
| Location: In the open garage at the south side of the Autoshop.
|
| Map: (G-8).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| Old Bullworth Vale \
0===========================================================================0
| Location: Under the the large pier directly south of the Shopping
|
|
District.
|
| Map: (F-5).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=============0
| New Coventry \
0===========================================================================0
| Location: In the small alley at the southwest corner of The Tenements.
|
| Map: (C-13).
|
|---------------------------------------------------------------------------|
| Location: In the alley south of the Bus Stop at the east side of New
|
|
Coventry.
|
| Map: (C-13).
|
0===========================================================================0
And, in addition, you open more.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR22. Errands (Part Six)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Now that you have done the mission "Tagging", another Errand will appear:
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[NCV-E34] - Take photo of a tagger
**********************
Location: In the street southeast of the Blue Balls Pool Hall
near the Beam Cola billboard.
Reward: $25.
Plan: Get your Camera ready. Run and look for a blue X which
indicates a Greaser getting ready to tag. When you get to
the Greaser then take the picture as he is tagging. Then
return to the Cop to successfully complete the Errand.
Because of Greaser hostilities at this portion of the
game then it is advisable to wait until you have
completed Chapter III before doing this Errand otherwise
you will be constantly attacked by Greasers as you
attempt to do the task.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR23. Greaser Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The Greaser Challenge can be found at the Blue Balls Pool Hall in New
Coventry. Defeating this Challenge will allow you to take over the hall as a
Save House.
You need to clear out the hall of all Greasers to complete the Challenge. You
start off against three Greasers. Use your powerful combos to clear them
quickly. After defeating them then three more Greasers show up. Defeat those
three and the hall is yours.
The Blue Balls Pool Hall Save House contains a bed, a Save Book, a Soda
Machine, and a "Monkey Fling" Arcade Game. You can use this Arcade Game to
get the Free Games Reward if you haven't done so already. This Save House
also spawns your Carton of Eggs, Bottle Rocket Launcher, and Spud Gun (later
in the game) Weapons.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP9. Glass House
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Mr. Hattrick has been trying to get Mr. Galloway fired by spreading rumors
about him being drunk. Jimmy helps him by showing he is not to be
underestimated.....
0======0
| Notes \
0=======================>
This mission opens up after 3:30 PM.
0=========0

| The Plan \
0=======================>
Head to the School Parking Lot. Follow Mr. Hattrick's car to his home.
Equip your Skateboard and skitch a ride on his bumper by pressing the
Triangle Button when close enough.
When you get to his house then you have a very short time to get onto his
property. Then you are prompted to destroy as much as possible, mainly the
windows and potted plants. Destroying these objects will fill up a
Vandalism Meter which you must completely fill to meet the mission
objectives.
Go into the backyard and into the Greenhouse. Switch to your Super
Slingshot and start smashing the the windows and potted plants with your
fists and use the slingshot on the windows above. However, Mr. Hattrick has
called the Police and they will quickly arrive on the scene.
After you are done with the Greenhouse then destroy some of the potted
plants while running from the Police. When you destroy enough of them then
you are prompted to leave Mr. Hattrick's yard.
When you leave the yard then the mission will be successfully completed. It
is important to note, however, that Mr. Hattrick may run out after you so
keep running after the mission is over otherwise you could get Busted.
0=======0
| Reward \
0=======================>
$40.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD7. Wrong Part of Town
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
While in the Library, Earnest tells Jimmy that Johnny thinks that Algie
is putting the moves on Lola and is going after him. Jimmy is requested by
Earnest to find and save Algie.....
0======0
| Notes \
0=======================>
Kiss a Girl/Guy first before doing this mission. You might need the extra
health.
Got a neat little tip from Peter McConnell.
0=========0
| The Plan \
0=======================>
Your first task is to find Cornelius. When you do find him then you see
that he is surrounded by Greasers including Johnny Vincent and Gary Smith.
When Cornelius tells Jimmy where Algie can be found then most of the
Greasers, including Gary and Johnny, leave but a few stay behind to beat up
Cornelius.

Beat up the Greasers but focus on the one on attacking Cornelius first.
After defeating the Greasers then you need to go to New Coventry to find
Algie who'll be near The Tenements.
When you find Algie then you will see that Lola is putting the squeeze on
Thad and Algie. When she leaves the duo then Jimmy requests them to leave
before the Greasers see them. But they are seen and the Greasers give chase
with Jimmy riding on the back of Thad's bike. This part is a rail shooter.
Use the Super Slingshot to knock off the Greasers as they approach. Some of
them will throw Fire Crackers and can damage you although sometimes they
will knock themselves off their own bikes. You will go through the New
Coventry and Bullworth Town areas before heading back to school.
After you are dropped off then take Algie to Earnest to successfully
complete the mission.
However, reader Peter McConnell found something you can do before taking
Algie to Earnest. You will notice that Earnest is standing next to
Cornelius. While standing at the entrance to the school pull out your
Camera and zoom in on Earnest. You can take a picture of Earnest for the
Yearbook here.
If you don't get the Yearbook picture then move a couple of steps closer
and take another picture. Continue doing this until you get the picture
then go to him to finish the task.
0=======0
| Reward \
0=======================>
$20 plus Greaser Respect -5 and Nerd Respect +5.
0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS3. Lola's Race
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
Lola gets Johnny and Jimmy to challenge each other in a bike race.....
0======0
| Notes \
0=======================>
--Optional: Have a Scooter saved in your bike garage and switch to your
Bike Helmet prior to doing this mission.
0=========0
| The Plan \
0=======================>
Bring either the Red BMX or Scooter with you. This is a bike race similar
to the others you have done previously.
However, the Greasers are a bit faster so you may need to fight your way
from time to time as they try to pass you. There will be certain obstacles
to avoid during the race. You will have to contend with the railroad cars
when you are on the tracks. Avoid those to prevent wrecking.
The path around Bullworth Academy have several shortcuts that the Greasers

will take but your bike (and Scooter) is fast enough to negate their
advantage.
Some of the Greasers will cut down trees to knock you off your bike. Slow
down just a little to avoid them when they fall and go over the fallen
trees on the right side. When you win the race then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
Lola likes you plus you get the Lola's Picture Room Trophy and Greaser
Respect -20.
0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS4. The Tenements
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
Lola wants Jimmy to get her belongings from her place which is smack in the
middle of Greaser territory.....
0======0
| Notes \
0=======================>
Have full Bottle Rocket Launchers before doing this mission.
Reader Michael Gossett had this to add about the mission:
"I have been using your Bully(PS2) walkthrough and found it useful. I
would like to let you know i found another way to fight Norton during
The Tenements. You can use a Trashbin Lid, found on the landing between
the 2nd & 3rd floor, as a shield to block his hammer. the best way to do
this is to block his attacks till he bends over to catch his breath then
hit him 2-4 times w/ the lid then start blocking again. its slow but it
works."
0=========0
| The Plan \
0=======================>
Go into The Tenements area. Go into the yellow marker and open the window.
There are five items to get here in this multi-level building. The items
are marked with X's so they are easy to find. But the building is also full
of Greasers. It is best to find them and snipe them from afar with the
Super Slingshot.
This is especially useful when you go up the stairs to the next floor. Just
peek over the top of the stairs and nail the Greasers you see in the head
to knock them down without a fight. There are some Greasers you can't snipe
so use your combos to take care of them quickly.
There are also some rooms that have destructible walls but you don't have
anything to destroy them with. Of course, some of the items you need are in
those rooms.
When you get up to the last floor then defeat the Greasers and grab the Bag
of Laundry. After that then you will be confronted by Norton who has a

large Sledgehammer. He will hurt you really bad with the Sledgehammer so
you will need to use ranged weapons. The Bottle Rocket Launcher works well
here. Keep firing at him until his Health Meter is gone.
Take the Sledgehammer he drops and go get the other two items. Use the
Sledgehammer to destroy the destructible walls to obtain the items. After
getting the last item then leave The Tenements. Then go and return the
items to Lola to successfully complete the mission.
0=======0
| Reward \
0=======================>
$20 plus Greaser Respect -10.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you open up more.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR24. Errands (Part Seven)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that you've done the mission "The Tenements", more Errands will appear:
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[OBV-E35] - Spray some Prep tags
********************
Location: At the east end of Old Bullworth Vale Gardens.
Reward: $20.
Plan: Find any three tag spots within Old Bullworth Vale to
make your mark. After you make the last tag then the
Errand will be successfully completed.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[NCV-E36] - Escort Miss Abby to The Tenements
*********************************
Location: Just west of the Blue Balls Pool Hall, and near The
Golden Horseshoe Hotel, after 4 PM.
Reward: $40.
Plan: Grab her hand and escort her to The Tenements area. Use
the shortcut behind the Blue Balls Pool Hall to speed
things up.
If you are attacked by Greasers then Miss Abby will back
off and cheer you on as you fight them. Also be careful
of traffic so they don't hit you and knock off your
health.
[NCV-E37] - Spray some Greaser tags
***********************
Location: Near the railroad overpass.
Reward: $25.
Plan: Go around and find three tag areas to make the Greaser
tags. Be careful of nearby Greasers. After you complete

the last tag then you successfully complete the Errand.


0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS5. The Rumble
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
Lola wants Jimmy to fight for her because all the boys are fighting for her
in a big rumble.....
0======0
| Notes \
0=======================>
You should have full Fire Crackers, Bottle Rocket Launcher, and Spray Paint
before doing this mission. Kiss somebody for extra health.
0=========0
| The Plan \
0=======================>
When the mission starts then find
you do that then he will lead you
Tenements. Now you need to defeat
information to find Johnny so you

Peanut. Grab a bike and find him. When


into an alleyway in the middle of The
him and his two friends in order to get
can finish up business.

During this fight you must stay in the alleyway. If you brought a bike then
you can just stay on it and punch them as they approach to throw you off.
This will limit their damage. If they manage to throw you off then use the
powerful combos you learned from the Hobo to quickly dispatch them.
When you defeat them then you will be confronted with Johnny who wants to
fight. But the Cops intervene and you need to get away. At this point you
will be on a bike and you need to outrun the Cops through the Junk Yard.
Just keep tapping the X Button to sprint ahead of the Cops.
After outrunning the Cops then Johnny will knock you off your bike and you
will land in an enclosed area with a large magnet crane where you will
finally face the Greasers Leader.....
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Fighting Johnny Vincent |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Johnny will be on a bike, wielding a pipe, and you must fight him on foot.
In addition to that, there are several Greasers stationed on the junk that
surrounds the middle area where you and Johnny are. They will throw Eggs
and Stink Bombs to hurt you and slow you down.
Petey is on one side of the area and he wants you to help him get to the
magnet crane. Switch to your Super Slingshot and start running in a circle
around the area.
The Super Slingshot will lock onto the Greasers overhead and running around
will help you to avoid Johnny. As you run around, shoot at the Greasers
above that you lock on. This will help clear a path for Petey. You can
shoot Johnny as well but he is too fast and powerful while he is on his
bike thanks to that pipe of his. If Johnny smacks you with it then you can
smash some of the Crates around the area for Soda Cans.

When Petey finally gets to the magnet crane switch then he will turn it on.
Lure Johnny to the magnet. When you do that then his bike and pipe will be
taken from him and he will be on foot. Approach Johnny and wale on him with
your powerful combos. He is not very tough when he is off of his bike.
After you beat him down then you will successfully complete the mission.
0=======0
| Reward \
0=======================>
You will gain the Johnny's Jacket Room Trophy, gain full respect from the
Greasers (and Johnny's picture for your yearbook), and open up the next
chapter of the game.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY6. Chapter IV - A Healthy Mind in a Healthy Body, & Other Lies
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
It is now spring time at Bullworth and the snow has melted away exposing new
grass and flowers. With the Greasers taken care of, Jimmy now turns his
attention to the Jock clique. Especially after Petey has a little run-in with
some and is harassed. This chapter does not open up any new areas to explore
but it does bring up a new Job.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBD1. Lawn Mowing
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At this point in the game you will also open up the second of two Lawn Mowing
Jobs which is located at 23 Estate Road in Old Bullworth Vale. The first Lawn
Mowing Job was opened up in Chapter II and is located at the east side of Old
Bullworth Vale Gardens.
You need to complete all three levels in each location for 100% Completion.
You have to complete a minimum percentage of the assigned area within a time
limit for successful completion. You will get $15 for minimal completion and
$25 for 100% mowing of an area. For the first level of mowing you have to
complete 70% coverage. Second level requires 80% coverage. And the third
level requires 90% coverage.
For the Old Bullworth Vale Gardens Law Mowing Job you have to mow around some
trees and avoid flowers but it is still pretty easy. The Lawn Mowing Job at
23 Estate Road is just like the other one.
You have to avoid the Birdbaths, Potted Plants, and Flowers but the game
doesn't seem to punish you for destroying anything even though it says you
will lose money if do. You can also destroy the Birdbaths prior to doing this
Job so you don't have to worry about them.
For minimal completion of a level you earn $20 and for 100% completion you
earn $40.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBD2. Errands (Part Eight)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that Chapter IV has been opened up, more Errands will appear:

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[OBV-E38] - Collect and place flowers on Mrs. Lisburn's husband's grave
***********************************************************
Location: At the Happy Endings Retirement Home during the
daytime.
Reward: $15.
Plan: Hang just outside the gate so you don't Trespass. When
you get her to appear then she will slowly walk up to you
so you don't have to go inside.
If you don't already have Flowers in your inventory then
you need to pick them from inside the Happy Endings
Retirement Home grounds. Go to the blue X's which is
inside the north side of the grounds near the dried out
pond.
Make sure that the patrolling orderly is on the other
side of the building before going to pick the six flowers
you need to complete the Errand. After you pick the six
flowers near the dried pond then head to the Cemetery and
place the flowers on the grave to successfully complete
the Errand.
However, if you already have at least six Bouquet of
Flowers in your inventory, then just go straight to the
gravesite to complete the Errand.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BLT-E39] - Take photo of a dirty Cop
*************************
Location: In front of City Hall.
Reward: $25 and the Incognito Hat unlocked.
Plan: Go to the In and Out Motel and switch to your Camera.
Stay on the far end of the parking lot and use the zoom
on the dirty Cop. When you see the other guy give the Cop
a payment then take the picture. Then take the Photos
back to the other Cop to successfully complete the
Errand.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[NCV-E40] - Kill the Rats in The Tenements
******************************
Location: At the north side of The Tenements.
Reward: $25.
Plan: Switch to your Super Slingshot and enter the building.
Once you are inside then you will see blue X's and
triangles. These are the Rats and you need to use your
slingshot to kill them. Target and shoot them to kil
them. You need to kill eighteen Rats to successfully
complete the Errand.
[NCV-E41] - Put out fires inside The Tenements
**********************************

Location: At the north side of The Tenements.


Reward: $25.
Plan: You will be given a Fire Extinguisher by the Cop. Then go
and enter the building. You need to put out six fires to
complete the Errand. Go up to the fire and Jimmy will
automatically fire the extinguisher downward when you
press the R1 Button. When you put out the last fire then
the Errand will be successfully completed.
With that done, let's go back to the Main Story missions starting with the
one at the Library.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP10. Stronghold Assault
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy asks Algie for help but is turned down. Petey suggests that Jimmy go
after Earnest to get the Nerds on his side.....
0======0
| Notes \
0=======================>
You should kiss a Girl/Guy to get extra health before doing this mission.
0=========0
| The Plan \
0=======================>
Ask the Nerds for Earnest's whereabouts. You will see that Fatty is nearby.
You can talk to him but I prefer to just throw him into the nearby Trash
Can. He will then tell you that Earnest is at the Observatory. Next, go to
the side alley. Thad is there at the security door but just stay on top of
the wall and snipe him with your Slingshot to get the passcode.
Once you get past the door then you will find a makeshift wall along the
pathway that you need to climb. Earnest will taunt you and you will be
attacked by three Nerds wielding Bottle Rocket Launchers and Fire Crackers.
Stand on the wall and use your Super Slingshot and snipe them from a
distance.
After dealing with them then climb the next wall into the next area. Go
along and snipe any Nerds you see. Go behind the big rock and pummel the
Nerd hiding there. As you approach the narrow part of the path leading into
the next area then you will be attacked by a couple of Nerds. Pummel them
both and enter the next area sniping any Nerds you see.
Next, you will be prompted to go to the Observatory. Here, Earnest will be
using a weapon known as the Spud Cannon to keep you out. The game will also
instruct you to disable the Transformer. If you angle yourself correctly
then you can actually shoot out the Transformer from far away using the
large rocks as cover.
After shooting out the Transformer then approach the gate. There are two
more Nerds right next to the gate. Just come up to them and nail them up
close with the Super Slingshot. Then go through the gate.
Now you need to use the Spud Cannon to knock down the doors. After a few
seconds of using the Spud Cannon then some Nerds will appear around the

Observatory to try to stop you with Bottle Rocket Launchers.


Press the Triangle Button to get off of the Spud Cannon then use the Super
Slingshot to snipe the Nerds. When you get rid of the Nerds then get back
on the Spud Cannon and continue to knock down the doors. When more Nerds
appear then get off the cannon and get rid of them with the Super
Slingshot.
Continue this pattern of shooting and defending until you destroy the
doors. After you knock down the doors and gain access to the Observatory
then you will successfully complete this half of the mission. You will gain
Nerd Respect -100 and Jock Respect +5.
And, more importantly, a confrontation with the Nerd Leader, Earnest Jones,
which sets up.....
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Nerd Boss Fight |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
You will have your health refilled when you start this battle (unless you
still have your extra health). He will be on a segmented catwalk that rings
the interior of the Observatory. They are held up in place by small cranes.
When you start then he will be behind a slower firing version of the Spud
Cannon. Stay behind one of the columns. When there is a break in his firing
pattern then poke out and use the Slingshot to shoot at the highlighted
cranes. Each crane takes three good hits to destroy.
After you destroy the two cranes here then this part of the catwalk will
collapse and he will move to another part of the catwalk. Now he will throw
bundled Fire Crackers at you. Just stay in the open and destroy the two
cranes in this section. When you destroy the cranes then he will move to
another section of the catwalk.
Next he will begin firing his Spud Gun erratically at you. Stay behind the
column until there is a break in his firing pattern. Then poke out and
shoot at the cranes. After you destroy the two cranes here then the mission
is successfully completed.
0=======0
| Reward \
0=======================>
Nerd Respect +50 and you now have the Spud Gun which will spawn at all
Save Houses plus Earnest's Yearbook picture and the Solar System Mobile
Room Trophy over your bed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And this leads to.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBD3. New Weapons
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to earning the Spud Gun, which will start spawning at all of your
Save Houses, you will also find it plus the Bottle Rocket Launchers at the
following locations:
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

| Bullworth Academy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\


0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
0===========================================================================0
| Location: To the left of the entrance to the Observatory.
|
| Map: (H-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Spud Gun |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Behind the wall south of the Library entrance.
|
| Map: (G-9).
|
|---------------------------------------------------------------------------|
| Location: To the right of the entrance to the Observatory.
|
| Map: (H-9).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
0===========================================================================0
| Location: Next to the north side of the car garage at 23 Estate Road.
|
| Map: (B-3).
|
|---------------------------------------------------------------------------|
| Location: In the north-south alley behind the Movie Theater.
|
| Map: (E-5).
|
|---------------------------------------------------------------------------|
| Location: On the barge east of the main pier in Bullworth Lake.
|
| Map: (F-6).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
0===========================================================================0
| Location: In the alley just north of the Bullworth Town Shiny Bikes
|
|
Store.
|
| Map: (C-9).
|
|---------------------------------------------------------------------------|
| Location: On top of J's (which is right next to the Mexican Restaurant). |
| Map: (C-9).
|
| Notes: Use the Ladder behind the restaurant to access the restaurant's
|
|
roof then use the second Ladder to access the roof for J's.
|
|---------------------------------------------------------------------------|
| Location: At the southwest part of the In and Out Motel.
|
| Map: (D-10).
|
0===========================================================================0
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
0===========================================================================0
| Location: In the alley, next to the Crate, north of the New Coventry Yum |

|
Yum Market.
|
| Map: (C-11).
|
|---------------------------------------------------------------------------|
| Location: In the destroyed building just south of Tasteful Tattoos.
|
| Map: (C-12).
|
|---------------------------------------------------------------------------|
| Location: On top of Wonder Meats northeast of the Itching Powder.
|
| Map: (C-11).
|
0===========================================================================0
You will also open up the pathway to the Observatory and, when you go to bed
and awaken the next morning, then you will also open up some blocked tunnels
leading to Happy Volts Asylum which will allow you to gain access to some
collectables.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBD4. Collectibles (Bullworth Academy and Happy Volts Asylum)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is the list of new Collectibles for Bullworth Academy and Happy Volts
Asylum:
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [BAC-RB63] | Location: In the clearing along the path to the Observatory |
|
|
east of the facility.
|
|
| Map: (H-10).
|
|------------+--------------------------------------------------------------|
| [BAC-RB64] | Location: Next to the tunnel entrance along the path to the |
|
|
Observatory and south of Rubber Band [BAC-RB63].
|
|
| Map: (I-10).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [BAC-GG33] | Location: Directly southeast of the entrance to the
|
|
|
Observatory.
|
|
| Map: (H-9).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Happy Volts Asylum (HVA) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The tunnel near Rubber Band [BAC-RB64] leads to the path around Bullworth
Academy. When you get out of the tunnel then you will see another tunnel.
This one will lead you to the Happy Volts Asylum area.
Enter the Happy Volts Asylum area by climbing the tree on the southwest part
of the area to gain access to the collectables. You need to avoid the
Orderlies while going after them. Use the tree near the small maintenance
building at the west side of the facility to leave the asylum area.

0=============0
| Rubber Bands \
0===========================================================================0
| [HVA-RB65] | Location: Near the front gate inside the grounds.
|
|
| Map: (I-11).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Gnomes \
0===========================================================================0
| [HVA-N23] | Location: At the south side of the large statue east of the
|
|
|
front entrance.
|
|
| Map: (J-12).
|
0===========================================================================0
Okay, now let's head back to the Gym area.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBD5. Jocks Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The Jocks Challenge can be found in the Gym. In this Challenge you need to
play a game of Dodgeball against the Jocks. This is very easy if you know how
to beat Dodgeball (especially if you have used it to get lots of money
earlier in the game).
When you win the Challenge then you earn $15 and the Jock Clubhouse by the
Football Field (and the Dodgeball Room Trophy if you haven't got it to show
up already).
It should be noted that there is no Arcade Game within the Jock Clubhouse.
But it does have a bed, a Soda Machine, and your Carton of Eggs/Bottle
Rocket Launcher/Spud Gun Weapon Spawns.
Now back to the Main Story.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP11. Here's to you Ms. Philips
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy interrupts Ms. Philips while she is painting. Jimmy remarks that art
is lost on him and that he is into music. While they are talking, a Greaser
is sneaking around watching the conversation. Ms. Philips says that she is
in love and wants Jimmy, who is clearly excited about the possibilities, to
pick up a few things for her.....
0======0
| Notes \
0=======================>
This mission can be accessed between 3:30 and 7 PM.
I had a reader, Sarah Homme, write to me with the following:
"My only criticism is that you didn't make a joke about the art teacher

wanting a pearl necklace (I don't know if that means anything to you but
over here it's... an expression)."
An expression of what you may ask? Let's just say that "pearl necklace"
also has a alternate, and vulgar, meaning. How vulgar? Well....put "pearl
necklace" and "expression" into Google and it will lead you to where you
need to go (I would tell you but because of the younger audience that this
game and guide caters to I want to keep it somewhat clean).
A further suggestion of this alternate meaning comes from the "Bully"
soundboard at www.rockstargames.com. When you click on Ms. Philips' picture
on the soundboard then she will say this:
"There's the pearl necklace! I still remember the first one I got."
Sneaky.
0=========0
| The Plan \
0=======================>
You need to pick up a Dress, a Necklace, and Perfume in a timed mission. Go
and get either your Red BMX or Scooter to speed things up. As you leave the
campus area then you will notice the Greaser, from the cutscene, chasing
you. Ignore him for now.
Go and get the Bottle of Perfume from the Old Bullworth Vale Hair, Nails &
Beauty. When you leave then you will be attacked by three Greasers. Two of
them will be throwing Eggs at you. The third one is the one chasing you.
Beat up that Greaser and ignore the other two.
Next, head to Aquaberry Fashions to get the Ms. Philips Pearl Necklace. You
will also be attacked by a couple of Greasers, who will throw Eggs, when
you leave. Ignore them and head to the Worn In Used Clothing store to pick
up the Ms. Philips Red Dress. You will be attacked by two more Greasers,
also throwing Eggs, when you leave.
Ignore them and head back to Ms. Philips to complete the mission. However,
Jimmy finds that Ms. Philips is in love with Mr. Galloway, and not Jimmy,
who has just become a victim of a misunderstanding.
0=======0
| Reward \
0=======================>
$50.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP12. Galloway Away
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Ms. Philips explains to Jimmy that Mr. Galloway is a drunk but she loves
him. However, Mr. Hattrick has convinced Mr. Galloway to commit himself to
dry out and he has instructed the staff not to let Ms. Philips in. Jimmy
agrees to help her by getting Mr. Galloway out of the hospital.....
0======0
| Notes \
0=======================>

This mission can be found when class is not in session and before 7PM.
0=========0
| The Plan \
0=======================>
Travel to the Observatory tunnels. Once you get there then follow the
yellow X's until you reach Happy Volts Asylum. After you meet Ms. Philips
then you need to enter the Asylum. However, visiting hours are over and you
need to find another way inside.
Go to the yellow X and climb the tree. Once you get inside then you will
meet up with a fellow patient and tell you not to anger the watcher (the
large statue covered with lights). Now you need to destroy the statue's
power source without being seen or you will be thrown out by the Orderlies.
Crouch and sneak along the high ledge south of the statue. Don't forget:
you can go faster when crouching by tapping the X Button.
When the orderly that is patrolling the west side starts heading north then
go northwest to the west hedge and continue along it until you see the
break in the hedge. When the Orderly heads south again then go to the north
part of the break and ready your Slingshot then shoot the light through the
hedge break to power down the statue.
Now you have to sneak in without being seen. This part is easier since
there is not much light and you have distracted the Orderlies by powering
down the statue. While they will continue looking, they will generally stay
in place to keep an eye on the nearby patients.
Once you get inside then you have to sneak your way to Mr. Galloway. After
going through the second door, and entering A Block, then go along the left
corridor, so you're not seen by the Orderlies who are dealing with a
patient, and make your way to Mr. Galloway's cell. When you meet Mr.
Galloway then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$60.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's head back Bullworth Academy.....
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD8. Funhouse Fun
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
Algie informs Jimmy that the Jocks are going to be at the Funhouse at the
Carnival. He also tells him that he needs to access the control panels so
he can cause problems for the Jocks while they are inside.....
0=========0
| The Plan \
0=======================>
Head to the Funhouse at the Carnival. Once you get there then go inside.

You will find two of the Nerds fighting with two Jocks. Help out the Nerds
then lead them out of the Funhouse. Climb the nearby table and twist the
book to bring the Ladder down. Climb the Ladder to go to the next area.
Here you have to make your way
must make your way through the
scythes from the large Reapers
as close to the small fence in
the scythes.

to the graveyard control center. But you


obstacle course. You have to dodge the
and the steam from the kettles. Move Jimmy
the foreground then time your way through

When you get inside the control center then activate the graveyard. When
you access the screen then you will see the Nerds running through the
graveyard. Then the Jocks will give chase one by one. Use the X Button to
bring a scythe down onto a Jock. When you defeat the three Jocks then you
need to find your way out of the graveyard. Exit the door and you will see
the marker that will take you into the next area.
Next you will be in a maze. Go through and find the Nerds. After you find
the both of them then get out. Next you will be in another maze-like
section with rotating miners. You need to disable them to get the Nerds
out.
On the upper level above the maze there are three control panels. Each of
them are controlled by a Jock. Beat up the Jocks to get at the control
panels then deactivate the miners to proceed. Then follow the Nerds out of
the mine. After that then you have to find them again. They will be in
front of the nearby mirrors to your left. From there, lead them out of the
Funhouse to successfully complete the mission.
0=======0
| Reward \
0=======================>
$25 plus Jock Respect -10, Nerd Respect +5, and the Reaper Room Trophy on
top of the bookcase.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD9. Paparazzi
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
Earnest has a plan to hurt the Jocks. He wants Jimmy to take inappropriate
pictures of Mandy, the Jocks head cheerleader.....
0======0
| Notes \
0=======================>
This mission can't be done after 7 PM.
0=========0
| The Plan \
0=======================>
You need to get some pictures of Mandy. As with any of the other picture
taking missions, keep an eye on the thin border around the picture as you
zoom in on your subjects. Make sure it is green before taking the picture.
For starters, head to the Gym. Take a picture of Mandy at cheerleader
practice. After that then she will head to the Girl's Dorm to change. Enter

the dorm by climbing the Lattice to take another picture. According to Iain
Naylor you can also have as much success by going through the front door
and going upstairs.
You have to sneak around, hide behind pillars, and ducking into doorways,
otherwise you will be seen and thrown out by the headmistress and you will
have to re-enter. Sneak into the shower room and take a picture of her in
the shower. After that then you have to sneak your way to her room and take
the last picture.
When you get the last picture then you need to get out. Just run out the
front door and to the Library to meet with Earnest and successfully
complete the mission.
0=======0
| Reward \
0=======================>
$25 plus Jock Respect -10 and Nerd Respect +5.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD10. Defender of the Castle
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
The Jocks are going to attack the Observatory over the pictures you took
and that the Nerds need to fix the defense system to fend them off. Jimmy
agrees to hold off the Jocks while they do that.....
0======0
| Notes \
0=======================>
Kiss a Girl/Guy to get extra health prior to doing this mission. Have full
Spud Gun, Bottle Rocket Launcher, and Bag of Marbles ammo.
0=========0
| The Plan \
0=======================>
Get to the Barricade. The Jocks will employ the football players to knock
down the Barricade. These are the ones you should focus on first. Stand on
top of the Barricade and use your Spud Gun and Bottle Rocket Launcher to
keep the Jocks from destroying the blockade.
Regardless of whether or not the barricade stays up you will be prompted to
head back to the Observatory and use the Spud Cannon. Before using the Spud
Cannon, spread a lot of Marbles on the path. Get onto the Spud Cannon and
use it against the incoming Jocks. Aim between the large rock and the rock
wall. This will allow you to knock out most of them easy.
When they manage to get through then they will come in single file toward
you so it will still be easy to knock them out. The fact that they will
trip on the Marbles you laid out will help you greatly in keeping them from
the Observatory by keeping them still long enough for you to knock them
out. If any of them get through then the mission is failed.
After you get rid of all of the Jocks then the mission is successfully
completed.

0=======0
| Reward \
0=======================>
$25 plus Jock Respect -10 and Nerd Respect +20.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY8. The Jocks
+
0==========================================================================/
The Jocks are the large hulking brutes who run the school and hang out near
the Gym and Football Field. The Nerds are resentful of them and most of your
time will be spent trying to settle scores with the Jocks. However, there is
one mission for one of them and you can find it at the Gym.....
0+=+=+=+=+0
/ The Jocks \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JCK1. Discretion Assured
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Jocks /
0=========0
0=+=+=+=+=0
Jimmy finds a despondent Mandy in the Gym. She tells Jimmy that there are
posters of the pictures, which Jimmy took, all over town. Out of guilt,
Jimmy agrees to help her get rid of the posters.....
0======0
| Notes \
0=======================>
Have full Spray Paint before doing this mission.
0=========0
| The Plan \
0=======================>
Tag over the posters of Mandy. You have a limited time to do this so use
your bike to get to the posters quickly. Find the two posters on Bullworth
Academy. Make sure that no Prefects or Cops see you as you tag the posters
otherwise they will cause trouble for you and waste precious time.
After tagging the two posters at Bullworth Academy then the timer will
reset and you have to head over to Bullworth Town and tag the two posters
there. Use the bike to get there quickly. I recommend tagging the one at
City Hall first.
After tagging the first poster in Bullworth Town then another poster
appears, courtesy of Thad. According to Gello Adlaon, if you knock out Thad
after he places the new poster, which is on the side of Dragon's Wing
Comics, then he cannot replace any more posters for the remainder of the
mission.
As you head from City Hall toward Dragon's Wing Comics then you will
encounter Thad. Get off your bike and knock him out to prevent any more
interference from him.
The poster at Dragon's Wing Comics is being viewed by a couple of Jocks.
Beat them up, or better yet, use the Bottle Rocket Launcher on them, then
tag over this poster. Head over to the last poster at the Closed Theater
and tag it. After that then meet Mandy by the Boy's Dorm to successfully

complete the mission.


0=======0
| Reward \
0=======================>
Mandy now likes you plus the Mandy Picture Room Trophy by the night stand
and Nerd Respect -5.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD11. Nice Outfit
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
Earnest wants Jimmy to get the school mascot outfit to help satisfy his
plan for revenge.....
0======0
| Notes \
0=======================>
You should kiss a Girl/Guy to increase your health prior to doing this
mission. You should also have a full Spray Can too.
0=========0
| The Plan \
0=======================>
Go to the Football Field to annoy the mascot. You will notice an Annoyance
Meter on the right side of the screen. Climb the tree and use the Super
Slingshot to shoot at the mascot. When you fill up the meter then Jimmy
will be chased into the Pool Building. Jimmy then has to fight the mascot
in the empty pool.
Switch to the Spud Gun and use it to club him. Every so often, fire a shot
at him to knock him down so you can kick him a few times. Try to avoid his
charge move if he manages to use it. After the mascot is defeated then the
mission is successfully completed.
0=======0
| Reward \
0=======================>
You earn the Mascot Outfit plus Jock Respect -10 and Nerd Respect +5. It
should be pointed out that, when you are in the Mascot Outfit, then you
cannot use projectile weapons or talk to people.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD12. The Big Game
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
Earnest now wants Jimmy to use the newly acquired Mascot Outfit to cause
trouble for the Jocks at the big game that night.....
0======0
| Notes \

0=======================>
Before doing the next mission you should get out of the outfit, obtained
from the previous mission, so you can kiss someone for extra health. You
don't need to be wearing the outfit prior to doing this mission. You will
automatically be wearing it when the mission starts.
This mission can't be done after 9 PM.
0=========0
| The Plan \
0=======================>
First, you need to dance in front of Thad to unlock the gates. Use the L1
Button + X Button to do the Cow Dance. This dance will get the Jocks to
leave you alone if you are spotted. It's a short and easy rhythm game using
the four face buttons (Square, Triangle, X, Circle). After doing the dance
then any Jocks who watched it will go away.
Once you get past Thad then go to the Nerd agents in the field. You can get
to them in any order but this is the way I did it.
You'll have to get past a group of Jocks before going to the field so
you'll have to do the Cow Dance for them. If you try to go on the path
leading to the Library then you'll be forced to go back. You need to get
past these Jocks with the Cow Dance.
After dealing with these Jocks then I went to the first Nerd agent (Bucky)
behind the east bleachers. He'll give you a rigged ball to put in the bag.
Go and put the ball in the bag near the Jock Clubhouse. You will have to do
a Cow Dance before you can get to the bag. After you put the ball in the
bag then go and talk to the next Nerd agent.
I then went to the Nerd agent (Fatty) behind the west bleachers. He'll give
you glue to use on the player's benches. Go and glue the four spots on the
benches. You'll need to do the Cow Dance a couple of times while doing this
part of the mission. When you successfully glue the benches then talk to
another Nerd agent.
Next, I went to the Nerd agent (Melvin) near the Autoshop. He will then
give you a Bag of Marbles to scatter on the Football Field. There are three
spots to do. This part is easy since there are no Jocks on the field. After
you spread the Marbles then go and talk to the last agent (Algernon) near
the Harrington House.
He'll tell you to go and urinate in the cooler. Go to the Gym. You'll have
to do the Cow Dance a couple of times before you can gain access to the
cooler. After you spike the cooler then leave the Gym.
When you leave the Gym then you need to talk to the final Nerd agent
(Cornelius). He'll tell you to use the switchbox on the field to change the
message on the scoreboard. Go and hack the scoreboard. You'll need to do
the Cow Dance a couple of times before gaining access to the scoreboard.
After you gain access to and hack the scoreboard then you will successfully
complete this half of the mission. You will get $25 and Jock Respect -10.
And, more importantly, a confrontation with the Jock Leader, Ted Sinclair,
which sets up.....
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Jock Boss Fight |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Ted will stand behind his offensive line and throw explosive laden
footballs at you. Don't try to catch them. They will explode and hurt you
if you do. Let the ball hit the ground before picking it up.
Pick up the football and throw it back at one of the three offensive
linemen. After you knock out the three linemen then Ted will back up about
10 to 15 yards and you must repeat the process.
However, you have to face occasional attacks from a football player. Beat
up those who attack you and proceed with the previous pattern. Once you
take down the three offensive linemen again then Ted will back up to his
endzone and you need to go through this again.
Just like the last time, you will face occasional attacks from the football
players but they will come two at a time this round. Again, beat up those
who attack you and continue with picking up the footballs and throwing them
back at the offensive line.
After you take down the offensive line for the third time then Ted will
then run for it. But all you need to do is to knock down Ted, which is not
hard to do, to successfully complete the mission.
0=======0
| Reward \
0=======================>
You will gain the Captain's Jersey Room Trophy, gain full respect from the
Jocks (and Ted's picture for your yearbook), and open up the next, and
last, chapter of the game.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY7. Chapter V - The Fall and Rise of Jimmy Hopkins, Aged 15
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
Now Jimmy is king of the school. He never intended to do this but
circumstances gave him no choice. Everybody has stopped fighting and are
finally getting along. Jimmy is on top of the world. But Petey warns Jimmy
that Gary is still lurking in the shadows. Jimmy ignores Petey preferring to
bask in his glory.
And this also opens up.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ1. Blue Skies Industrial Area
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you open up Chapter V then you also open up the last major section of
the Bullworth region: Blue Skies Industrial Area.
0==========0
| The Homes \
0====================================================>
The Homes is another run down area of Bullworth. It mainly consists of
small houses and trailers on the north side of Blue Skies Industrial Area.
This is also where you can find the Tattoo Parlor (represented as a trailer
on your Map) and the Blue Skies Industrial Area Infirmary. This is also

where the Townies, a group of dropouts known to cause trouble, mainly live.
0===========================0
| Blue Skies Industrial Park \
0====================================================>
This is the main industrial part of the area south of The Homes. It is home
to the Docks (on the west side by the water), Spencer Shipping, Blue Skies
Shipping, Spazz Industries, and the Blue Skies Industrial Area Police
Station.
Incidentally, Spencer Shipping is where you will find any Gravestones that
you did not destroy during the mission "Halloween".
0==================0
| Townie Stronghold \
0====================================================>
The southeast part of the Blue Skies section is where the Townie Stronghold
is located. At this stage of the game the entrance is barricaded but you
will gain entrance at the end of "Showdown at the Plant". The large
Chem-O-Lot building is located within the Stronghold.
And speaking of which.....
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Townies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The last group of kids that Jimmy has to deal with are the Townies. They are
former students that have been either kicked out, dropped out, or couldn't
afford to go to Bullworth Academy. This group of former students wear
clothing that is primarily orange.
They are very hostile to any current student that goes into their
neighborhood. They can be found all around the Blue Skies Industrial Area, as
well as Bullworth Town, and are led by Edgar Munsen.
>>Gurney
******
Description: Crew cut light brown hair and a goatee.
Clothing: Wears a brown jacket with an orange shirt underneath plus
blue jeans and black and orange shoes.
Notes: None.
Paid Ally: Yes.
>>Henry (aka Clint)
*****************
Description: Muscular with crew cut blond hair and dark brown
wristbands on both wrists plus a barbed wire tattoo on
upper right arm.
Clothing: Wears a black tank top with orange border and picture of an
orange scorpion plus blue jeans with scuffed up knees and
light brown shoes.
Notes: None.
Paid Ally: Yes.
>>Jerry
*****
Description: Short brown hair.
Clothing: Wears a black shirt with orange star and orange half sleeves
plus tan pants with gray shoes.
Notes: None.

Paid Ally: Yes.


>>Leon
****
Description: He is the only black Townie in the clique.
Clothing: Wears an orange jacket with blue shirt plus beige pants with
tan shoes.
Notes: None.
Paid Ally: Yes.
>>Omar Romero
***********
Description: Crew cut light brown hair and wears orange wristbands on
both wrists.
Clothing: Wears a black tank top with orange biohazard symbol in the
center and orange flames on the bottom plus faded black pants
with orange shoes.
Notes: He is considered to be Edgar's second-in-command.
Paid Ally: No.
>>Otto Tyler
**********
Description: Crew cut light brown hair and wears a black armband on his
upper left arm and a tan wristband on his left wrist.
Clothing: Wears an orange sleeveless shirt with skull on front with
black pants and black shoes.
Notes: None.
Paid Ally: Yes.
>>Duncan
******
Description: Short brown hair and wears an orange wristband on his left
wrist.
Clothing: Wears a white sleeveless shirt with a picture of an orange
gear on front plus blue jeans with orange shoes.
Notes: He is the male kissable Townie in the clique.
>>Zoe Taylor
**********
Description: She is tall and has red hair.
Clothing: Wears a white shirt with sleeve stockings (black) plus an
orange plaid skirt with purple stockings and black knee high
boots.
Notes: Rejoins Bullworth Academy at the end of the Main Story.
The Paid Ally information and some of the Townie descriptions come from Jeff
Mote Jr. What full names I could obtain I got from the credits near the end
of the user manual. I also dredged through some of the files from the PS2
game disc to fill in a couple of missing pieces.
Now let's go after more of the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ2. Collectibles (Blue Skies Industrial Area)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is the list of new Collectibles for Blue Skies Industrial Area:
0=============0
| Rubber Bands \
0===========================================================================0

| [BSI-RB66] | Location: On the half-submerged boat just west of the Docks. |


|
| Map: (E-10).
|
|------------+--------------------------------------------------------------|
| [BSI-RB67] | Location: Behind the fence at the south end of the Docks.
|
|
| Map: (F-11).
|
|------------+--------------------------------------------------------------|
| [BSI-RB68] | Location: In front of the Tattoo Parlor at the northwest
|
|
|
corner of The Homes.
|
|
| Map: (E-12).
|
|------------+--------------------------------------------------------------|
| [BSI-RB69] | Location: In the open area, near three crates, next to the
|
|
|
Bus Stop at the southeast part of The Homes.
|
|
| Map: (F-12).
|
|------------+--------------------------------------------------------------|
| [BSI-RB70] | Location: On the porch of the house, with the satellite
|
|
|
dish, across the street from the Bus Stop at the
|
|
|
southeast part of The Homes.
|
|
| Map: (F-13).
|
|------------+--------------------------------------------------------------|
| [BSI-RB71] | Location: In the fenced off area for Blue Skies Paint Supply |
|
|
which is south of the Blue Skies Industrial Area
|
|
|
Infirmary.
|
|
| Map: (F-12).
|
|
| Notes: Climb through the gap at the east side of the fence
|
|
|
to access.
|
|------------+--------------------------------------------------------------|
| [BSI-RB72] | Location: Near the railroad cars northwest of the Blue Skies |
|
|
Industrial Area Police Station.
|
|
| Map: (G-12).
|
|------------+--------------------------------------------------------------|
| [BSI-RB73] | Location: In the highest sealed room across the street
|
|
|
southeast of the Blue Skies Industrial Area Police |
|
|
Station.
|
|
| Map: (G-13).
|
|
| Notes: Push the button to open the door.
|
|------------+--------------------------------------------------------------|
| [BSI-RB74] | Location: At the north end of the fenced off area behind
|
|
|
Spazz Industries.
|
|
| Map: (G-12).
|
|
| Notes: Use the gap in the fence on the south side of Spazz
|
|
|
Industries to gain access.
|
|------------+--------------------------------------------------------------|
| [BSI-RB75] | Location: Just south of the large truck crane at Blue Skies |
|
|
Shipping.
|
|
| Map: (H-12).
|
0===========================================================================0
And with that I now have the Rubberband Ball and another step toward 100%
Completion.....
0============0
| "G&G" Cards \
0===========================================================================0
| [BSI-GG34] | Location: In the backyard of the house directly west of the |
|
|
Blue Skies Industrial Area Infirmary.
|
|
| Map: (F-12).
|
|------------+--------------------------------------------------------------|
| [BSI-GG35] | Location: Next to the small trailer directly north of the
|
|
|
Blue Skies Industrial Area Infirmary.
|
|
| Map: ([E,F]-12).
|
|------------+--------------------------------------------------------------|
| [BSI-GG36] | Location: In the backyard of the house directly east of the |
|
|
large power line tower at the east part of The
|

|
|
Homes.
|
|
| Map: (F-13).
|
|------------+--------------------------------------------------------------|
| [BSI-GG37] | Location: At the back entrance for Spencer Shipping (near
|
|
|
the Desiccant Juice billboard). Smash through the |
|
|
gate to access.
|
|
| Map: (G-12).
|
|------------+--------------------------------------------------------------|
| [BSI-GG38] | Location: On top of Blue Skies Shipping. Use the stairs by
|
|
|
the Bus Stop to access.
|
|
| Map: (G-12).
|
0===========================================================================0
At this point I now have 38 of 40 "G&G" Cards. One is inside the Townie
Hangout and the other is inside the Townie Stronghold. For now, though, let's
move onto finishing off the.....
0=======0
| Gnomes \
0===========================================================================0
| [BSI-N24] | Location: On the barge at the north end of the Docks.
|
|
| Map: (E-10).
|
|
| Notes: You need to use your Slingshot to destroy it.
|
|-----------+---------------------------------------------------------------|
| [BSI-N25] | Location: In the backyard of the yard east of the Tattoo
|
|
|
Parlor.
|
|
| Map: (E-12).
|
0===========================================================================0
With that I have now destroyed all 25 Gnomes and earned the Gnome Outfit and
the Gnome Room Trophy which will sit on the bookcase.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ3. Errands (Part Nine)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that Chapter V has been opened up, more Errands will appear:
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Happy Volts Asylum (HVA) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[HVA-E42] - Find and guide the patients back
********************************
Location: In front of the the main gates for Happy Volts
Asylum.
Reward: $30.
Plan: Bring a bike with you to this Errand. There are two
patients to find, Otto and Henry. Henry is not far from
the gates. Once you find him then get off your bike and
approach him.
Then get back on your bike and find Otto who is in Blue
Skies Industrial Area. After you find Otto then lead the
both of them back, while slowly riding the bike to keep
them within sight, to the Orderly to successfully
complete the Errand.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

[NCV-E43] - Deliver to Spazz Industries in Blue Skies Industrial Area


*********************************************************
Location: In front of the Spazz Warehouse.
Reward: $20.
Plan: Bring a bike to this Errand because this is a timed task.
After getting the Package then quickly ride over to the
blue X in Blue Skies Industrial Area then give the
Package to the man in the yellow hardhat to successfully
complete the Errand.
[NCV-E44] - Escort Christy to the motel
***************************
Location: Near Slab O' Meat after 6 PM.
Reward: $30.
Plan: Grab her hand and slowly walk her to the In and Out Motel
to complete the Errand. The Greasers might harass you a
little bit but is not too bad. Beat up any Greaser that
tries to attack Christy. It is best to get this Errand
just after 6 PM in order to maximize the time you need to
complete this task.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Blue Skies Industrial Area (BSI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BSI-E45] - Deliver the package
*******************
Location: Near Blue Skies Shipping.
Reward: $30.
Plan: Get the Package and take it to the blue X which is the
guy not far from the Police Station. Once you deliver the
Package then the Errand is successfully completed.
[BSI-E46] - Destroy four satellite dishes
*****************************
Location: Just northeast of Spencer Shipping.
Reward: $30.
Plan: Go to the blue X's where the dishes are found. Use your
Slingshot to destroy them. Once you have destroyed the
last dish then the Errand will be successfully completed.
[BSI-E47] - Salvage the cargo
*****************
Location: On the south end of the Docks just northwest of the
tunnel.
Reward: $30.
Plan: Swim out to the partially submerged boat near the north
end of the Docks. After you get the Package then swim
back to the worker to deliver it and successfully
complete the Errand.
Reward: $30.
[BSI-E48] - Kill five dock rats
*******************
Location: At the north end of the Docks.
Reward: $30.
Plan: Switch to your Slingshot and head to where the blue X's
are. Use the Slingshot to target and shoot the rats to
successfully complete the Errand. Sometimes, though, the
rats may fall into the water and make your task easier.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\

/=========================================================================\
| >RSJ4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
And now for the Weapons, Boxes, and Crates for Blue Skies Industrial Area:
0========0
| Weapons \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the clearing directly north of the Blue Skies Industrial
|
|
Area Infirmary (x2).
|
| Map: (F-12).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the north end of the Docks near some Crates.
|
| Map: (E-11).
|
0===========================================================================0
|++++++++++++++++++++++++| Bottle Rocket Launcher |+++++++++++++++++++++++++|
0===========================================================================0
| Location: On the porch of the house, with the satellite dish, just east
|
|
of the north Bus Stop.
|
| Map: (F-13).
|
|---------------------------------------------------------------------------|
| Location: On the back porch of the house northwest of the Blue Skies
|
|
Industrial Area Infirmary.
|
| Map: (F-11).
|
|---------------------------------------------------------------------------|
| Location: In the fenced off area for Blue Skies Paint Supply which is
|
|
south of the Blue Skies Industrial Area Infirmary.
|
| Map: (F-12).
|
| Notes: Climb through the gap at the east side of the fence to access.
|
|---------------------------------------------------------------------------|
| Location: Behind the fence at the south end of the Docks.
|
| Map: (F-11).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: By the porch of the house directly west of the Blue Skies
|
|
Industrial Area Infirmary (x2).
|
| Map: (F-11).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the north end of the fenced area behind Spazz Industries.
|
| Map: ([F,G]-[12,13]).
|
| Notes: Use the gap in the fence at the south side of the fenced area to
|
|
gain access.
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On a lower level of the Docks southeast of the half-submerged
|
|
boat.
|
| Map: (E-10).
|
0===========================================================================0
|++++++++++++++++++++++++++++++| Spray Paint |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the street directly northeast of the Blue Skies Industrial
|
|
Area Police Station.
|
| Map: (F-13).
|

|---------------------------------------------------------------------------|
| Location: On top of Blue Skies Shipping.
|
| Map: (G-12).
|
0===========================================================================0
|++++++++++++++++++++++++++++++++| Spud Gun |+++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the porch of the house, near the couch, at the south end of |
|
the straightaway after the bridge that goes into Blue Skies
|
|
Industrial Area.
|
| Map: (E-12).
|
|---------------------------------------------------------------------------|
| Location: In the fenced off area for Blue Skies Paint Supply which is
|
|
south of the Blue Skies Industrial Area Infirmary.
|
| Map: (F-12).
|
| Notes: Climb through the gap at the east side of the fence to access.
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the fenced off area for Blue Skies Paint Supply which is
|
|
south of the Blue Skies Industrial Area Infirmary.
|
| Map: (F-12).
|
| Notes: Climb through the gap at the east side of the fence to access.
|
|---------------------------------------------------------------------------|
| Location: Near the Porta-Potty at the north end of the Docks.
|
| Map: (E-11).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Boxes \
0===========================================================================0
| Location: Inside Spencer Shipping (multiple).
|
| Map: (F-12).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Crates \
0===========================================================================0
| Location: In the clearing just west of the north Bus Stop (x3).
|
| Map: (F-12).
|
|---------------------------------------------------------------------------|
| Location: At the north part of the Docks just south of the barge (x2).
|
| Map: (E-11).
|
|---------------------------------------------------------------------------|
| Location: Near the fence at the south end of the Docks.
|
| Map: (F-11).
|
|---------------------------------------------------------------------------|
| Location: Inside Spencer Shipping (multiple).
|
| Map: (F-12).
|
|---------------------------------------------------------------------------|
| Location: At the back entrance to Spencer Shipping (x2).
|
| Map: (F-12).
|
| Notes: Smash the gate to access or go through Spencer Shipping.
|
|---------------------------------------------------------------------------|
| Location: In one of the sealed rooms across the street southeast from the |
|
Blue Skies Industrial Area Police Station.
|
| Map: (F-13).
|
| Notes: Push the button to open the door.
|
|---------------------------------------------------------------------------|
| Location: Near the Truck Crane for Blue Skies Shipping (x2).
|

| Map: (H-12).
|
|---------------------------------------------------------------------------|
| Location: On the other side of the railroad cars at the west side of Blue |
|
Skies Shipping.
|
| Map: (H-12).
|
0===========================================================================0
Now let's go and finish up a couple of side tasks before I go back into the
Main Story.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ5. Bike Races (Part Three)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
With Chapter V opened you can finally do the Bullworth Academy Bike Race
found near the School Parking Lot. This is a long race which will wind
through New Coventry, Blue Skies Industrial Area, and the dirt path that goes
around Bullworth Academy.
When you finally finish this race then you will also finish up with all of
the Bike Races in the game. You will get $50, the BMX Helmet, and the Large
Bike Race Trophy Room Trophy which will appear on your windowsill plus
another step toward 100% Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ6. City Go-Kart Races (Part Two)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Next to Spazz Industries in Blue Skies Industrial Area is the marker that
will allow you to do the last City Go-Kart Race in the game. This is a three
lap race around the general neighborhood. When you complete this race then
you will get $30, the Go-Kart which will spawn near the Bike Garage at
Bullworth Academy, and another step toward 100% Completion.
Now back to the Main Story.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP13. Cheating Time
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy agrees to help end Mr. Galloway's drinking problem by providing
evidence of Mr. Hattrick selling tests to the students.....
0=========0
| The Plan \
0=======================>
You need to take three photos as evidence. As with any of the other picture
taking missions, keep an eye on the thin border around the picture as you
zoom in on your subjects. Make sure it is green before taking the picture.
First, head to the Autoshop and climb onto the roof. Then quickly take a
picture of the Prep selling the test to the Greasers. From there, head to
the Gym. Hide in the Pool Stands and wait. When the Prep shows up to sell
the test to the Jocks then take a picture of the two of them together.

Next, follow the Prep. He will go into the secret path next to the Pool
Building. Climb the Ladder and drop onto the path. Take a picture of the
Prep and Mr. Hattrick together. Now go back to Mr. Galloway. When you get
there then you will find Mr. Galloway, Mr. Hattrick, and Dr. Crabblesnitch
in conversation.
Mr. Hattrick is trying hard to convince Dr. Crabblesnitch to get rid of Mr.
Galloway but Jimmy intervenes with the pictures of Mr. Hattrick selling
tests to the students. Dr. Crabblesnitch, upon seeing these pictures,
immediately fires Mr. Hattrick on the spot.
Serves Mr. Hattrick right.....
0=======0
| Reward \
0=======================>
$60.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
According to John Nowakowski, it is best to try to take all of the Yearbook
pictures (with the exception of Zoe and Gary) prior to doing the next
mission since everybody is friendly to you up to this point.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP14. Making a Mark
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
The guys encourage Jimmy to leave a mark on Town Hall despite Petey warning
him about Gary.....
0======0
| Notes \
0=======================>
You should have full Spray Paint before starting this mission.
0=========0
| The Plan \
0=======================>
Go to Town Hall in Bullworth Town and climb to the very top. Then you have
to paint a large tag here. This is done in three stages. If you run out of
Spray Paint then you will have to climb all the way back down and go to the
Yum Yum Market to refill.
After you finish the tag then the people down below will see your work and
call the Cops. Quickly climb back down, avoid the Police, and make your way
to the yellow X near the statue to take a picture from street level.
Look at City Hall, aim upward, and zoom in all the way on the Tag. Note the
thin border around the picture as you aim the Camera. Make sure that the
border is green when you aim at the Tag before taking the picture. After
taking the picture then head back to your dorm room to successfully
complete the mission.
But, when you get there, then Petey will deliver some bad news. It seems

that in the two hours you were gone some bad stuff happened and that you
are to blame for it all even though Petey thinks it was Gary behind it.
Looks like all your work is coming undone.....
0=======0
| Reward \
0=======================>
Nerd Respect -75, Prep Respect -75, Greaser Respect -75, Jock Respect -75,
and Townie Respect +25.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD13. Rats in the Library
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
The Nerds have been chased out of the Library because of a rat infestation
and blame Jimmy for the mess. They also want him to fix the problem and he
reluctantly agrees to do it.....
0=========0
| The Plan \
0=======================>
Go inside the Library and kill twenty Rats in this timed mission. I prefer
using the Super Slingshot. Just lock on and shoot. When you kill all twenty
Rats then the mission will be successfully completed. In the ending
cutscene you will find that the crates that the rats came in came from
Spencer Shipping. Interesting.
0=======0
| Reward \
0=======================>
$30 and Nerd Respect +15 plus the Rat In The Jar Room Trophy on top of the
cabinet.
0+=+=+=+=+0
/ The Jocks \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JCK2. The Gym is Burning
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Jocks /
0=========0
0=+=+=+=+=0
The Gym is in flames and Mr. Burton blames Jimmy. Then Jimmy hears people
inside and he goes in to rescue them.....
0=========0
| The Plan \
0=======================>
Even though this is a timed mission this is not too hard. You need to get
the Fire Extinguisher and put out all of the fires before the Cops arrive.
There are five fires to extinguish. One is near Kirby. Fire the Fire
Extinguisher and, as you near the flames, then you will automatically point
downward. When you put out the fire near Kirby then you then have to lift
up the debris to free him.

There is also a fire near Mandy. Put out the fire to revive her. After
putting out all of the fires then go over to Yuri who is trapped under some
debris. When you free him then another fire will sprout up and you have to
put it out.
After that then Jimmy will talk to Mandy. She will tell him of some weirdo
she saw around the Gym at the time of the fire. Now you need to find the
pyromaniac. He will be found in the Girl's Changeroom. When you find him
then he will run out and the mission will be successfully completed.
0=======0
| Reward \
0=======================>
$30 plus Jock Respect +15 and the Burnt Bullhorns Banner Room Trophy next
to the Wardrobe Closet.
0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS6. Finding Johnny Vincent
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
Johnny Vincent has been taken away and the Greasers blame Jimmy. They say
that it was asylum orderlies that took him and Jimmy agrees to go get
Johnny back.....
0=========0
| The Plan \
0=======================>
Head over to Happy Volts Asylum. Sneak in the same way you did for the
mission "Galloway Away". Once you get inside then you need to crouch down
and sneak your way to Johnny's cell.
If you are seen at any time by the Orderlies then you will be sent all the
way back to the main gate and you will have to sneak back in again. Once
again, use the X Button to move faster while crouched. It will make it
easier to get past certain portions of the Asylum.
Johnny's cell is in B Block which is much farther in that when you did the
mission "Galloway Away". When you get past A Block then you will enter the
Rec Room but the Orderly there will be asleep. Turn right and enter B
Block. Avoid the patrolling Orderly and get to Johnny's cell.
When you get there then he will tell you to get a Orderly Uniform so you
can go and activate the control panel to open the doors and that the
dropout kids set him up.
After the cutscene ends then sneak your way to the yellow X which is in the
Laundry Room. Once you get the uniform then you can walk and run around now
that you are in a uniform - the Orderlies think that you are one of them.
Head to the guard in the control room and speak to him. Once you get the
guard away from the room then enter and activate the control panel.
I should point out that you cannot go to the Laundry Room before going to
Johnny's cell - the Orderly Uniform won't spawn until you talk to Johnny.
After the doors are open then go back to Johnny. Follow him into the Rec
Room - the Orderlies will be too busy dealing with the other inmates to
bother you.

But, when you get to the Rec Room, then all of the exit doors will be
barricaded with gates. However, the gate for the C Block door will come
down funny and will bend along the bottom. Go up to it and tap the Triangle
Button to lift it and enter C Block. This block has been long abandoned so
just go to the yellow X to exit the asylum and successfully complete the
mission.
0=======0
| Reward \
0=======================>
$30 plus Greaser Respect +25, the Orderly Shirt Room Trophy which is next
to the cabinet and the Orderly Outfit is added to your Wardrobe Closet.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
It should be noted that the Orderly Outfit will allow you to enter and
explore the Happy Volts Asylum area without interference. However, there
isn't much reason to go back unless you missed the Collectibles that are on
the grounds of the Asylum.
Now it is time to start dealing with the Townie kids starting with.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ7. Townies Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This Challenge is at the building just south of Spencer Shipping. You need to
beat up all six Townies (in two groups of three) to successfully complete the
Challenge and gain the last Save House of the game. It should be noted that
there is no Soda Machine here but you do have the "Future Street Race 2165"
Arcade Game. And you can finally obtain "G&G" Card [BSI-GG39] which is by one
of the bookshelves.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY9. The Townies
+
0==========================================================================/
Even though this group is primarily hostile to Jimmy there is at least one
person he can be friends with.....
0+=+=+=+=+=+0
/ The Townies \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TWN1. Revenge on Mr. Burton
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Townies /
0=========0
0=+=+=+=+=+=0
While strolling through Blue Skies Industrial Area, Jimmy encounters Zoe, a
Townie girl who was expelled from Bullworth Academy because she told on Mr.
Burton who was trying to hit on her. Jimmy decides to team up with her to
get revenge on Mr. Burton while he is on his daily jogging run.....
0======0
| Notes \
0=======================>

Found a way to get Zoe's Yearbook photo.


According to Seifer Almasy, if you have the Go-Kart unlocked, then you can
use it to destroy the Porta-Potties quickly.
0=========0
| The Plan \
0=======================>
First, go behind the Hardware Store in Bullworth Town and get the
Boltcutters. Second, head to Old Bullworth Vale Gardens to meet up with
Zoe. But, long before you get to Zoe, switch to your Camera. She will be
standing by a Porta-Potty.
From a distance, take a picture of Zoe. If it is not good then creep a
little closer and take another picture. Continue doing this until you have
Zoe's Yearbook photo. If you don't get her photo now then there will be
another easy way to get it later.
When you meet up with Zoe then she tells you that you need to disable the
three designated Porta-Pottys before Mr. Burton finishes his run. Just run
up to a Porta-Potty and smack it a few times to take the door off its
hinges and disable the unit. After you disable all three units then head
back to Zoe.
Once Mr. Burton enters the Porta-Potty that the both of you want him to
enter then use the nearby tractor to push the Porta-Potty over the railing
to successfully complete the mission and get revenge on the perverted Gym
teacher.
0=======0
| Reward \
0=======================>
$30.
0+=+=+=+=+0
/ The Preps \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PRP5. Preppies Vandalized
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Preps /
0=========0
0=+=+=+=+=0
The Trophy Case at the Glass Jaw Boxing Club has been vandalized. Jimmy
agrees to help find the trophies before the Preps go to war against the
Greasers who the Preps think did the deed.....
0=========0
| The Plan \
0=======================>
Go to the Greaser Hangout in New Coventry. When you get there then you will
be told that the Greasers didn't do the damage but they also inform you
about the Townies who helped cause Johnny to be committed to Happy Volts
Asylum.
From here, go to Spencer Shipping in Blue Skies Industrial Area. When you
go inside then you need to take a picture of the Townies putting rats in
the book crates. Go upstairs and stay far away from them. Use the zoom on
your Camera to take a picture of them with the rats.
When you do that then you need to head to the Docks where the Townies are

doing something with the trophies. When you get to the Docks then beat up
the Townie near the barge then get a close-up picture of the Townies
burning the trophies.
After you get the second picture then head back to the Glass Jaw Boxing
Club to successfully complete the mission. Despite having the pictures as
proof, the Preps still don't believe in Jimmy. Man, how does Jimmy put up
with these inbred morons?.....
0=======0
| Reward \
0=======================>
$30 plus Townie Respect -25 and Prep Respect +15.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After this mission then go back to your dorm room and go to sleep. When you
awaken you will then be summoned to the Principal's office.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP15. Go See the Principal
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Jimmy Hopkins /
0=+=+=+=+=+=+=0
In this cutscene Dr. Crabblesnitch informs Jimmy that he is the most
unpopular kid in the school. He also tells Jimmy that someone has told him of
his exploits, especially the graffiti on Town Hall. That someone is Gary
Smith.
Dr. Crabblesnitch feels that Jimmy is too much trouble for the school to
handle and that Gary is a right sensible young man despite Jimmy's warnings
about Gary torturing people.
But the warnings fall on deaf ears and Dr. Crabblesnitch decides to expel
Jimmy from Bullworth Academy. He has not been able to contact Jimmy's mother
because of her cruise. So he will let him stay until he can contact her
(which, obviously, will be awhile).
After the cutscene ends then Jimmy will be in his dorm room and in the
clothes he started the game with. You cannot attend classes or wear school
clothes. But you can still be Busted and serve detention.
My, how the mighty have fallen.....
Now let's head back to Blue Skies Industrial Area.....
0+=+=+=+=+=+0
/ The Townies \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TWN2. Smash It Up
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Townies /
0=========0
0=+=+=+=+=+=0
When Jimmy meets up with Zoe then he finds that she wants to play a little
game.....
0======0
| Notes \

0=======================>
This mission is available after 7 PM.
According to Seifer Almasy, if you have the Rubberband Ball, then you can
throw it around to smash stuff up from a distance and while you are
smashing things up by hand. However, I should point out that the Rubberband
Ball can knock out Zoe and you will fail the mission.
0=========0
| The Plan \
0=======================>
The game involves going into Spencer Shipping and destroying as much of the
items inside the place as you can within a time limit. You also need to
smash more that Zoe to successfully complete this mission.
What I usually do is smash up a lot of stuff on the ground floor, like the
large glass panes and furniture. Zoe tends to stay on the ground floor so,
if you can smash up a lot of stuff down there, then this limits her ability
to get more points. Then I climb up to the top of the shelving to get at
the expensive art which will let me rack up the points.
If you have more points than Zoe when time runs out then you will have
completed the mission successfully.
0=======0
| Reward \
0=======================>
$60 and Zoe will become your girlfriend. This will also earn you Zoe's
Picture Room Trophy on the wall with the other pictures of your
girlfriends.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's head back to Bullworth Academy.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP16. Busting In - Part I
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy is seriously bummed about being expelled and hated. He has also
gotten to the point that he doesn't care anymore. Petey suggests that he
should at least get to the bottom of everything and prove that Gary is
behind all of the mess. But Jimmy needs backup and the both of them come to
the conclusion that Russell is the person they need.....
0======0
| Notes \
0=======================>
Have all of your weapons full and kiss somebody to get extra health before
doing this mission. Unlocking the Go-Kart will also help.
0=========0
| The Plan \
0=======================>

Get to your Go-Kart or bike and make your way to Russell's house in Old
Bullworth Vale. When you get there then park your Go-Kart (if you have one)
on the sidewalk.
After the cutscene ends then you need to climb onto the provided Scooter
(if you did not bring a Go-Kart) or just use the Go-Kart you brought and
follow Russell. He will lead you into Blue Skies Industrial Area and to the
barricade leading into the Townie stronghold. Russell floors it and smashes
through the barricade and into.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP17. Busting In - Part II
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Jimmy Hopkins /
0=+=+=+=+=+=+=0
Here you will run into Zoe again. She says that Edgar doesn't want to talk
to him but Jimmy has other ideas.
First, you need to restore the power. There are two generator switches that
need to be activated. Stay in the street and switch to your Slingshot. Aim
through the gate and pick off the two Townies guarding the first switch.
But, before you go and push the switch, go back to Zoe and take her picture
for the Yearbook (if you hadn't done so in the mission "Revenge on Mr.
Burton"). This is a very good time to do it since she is just standing
there. If you have everybody else in the Yearbook then the only student
left will be Gary Smith.
From this point, push the first switch then go to the north end of the
platform. You should see some debris below you and a couple of Townies on
the other side. Use your Slingshot and take them down from a distance. Then
go under the debris, push the second switch, go back, and then return to
Zoe.
Next, you have to enter the Red Star building. Enter the office to activate
the switch to open the door. Then go to the yellow X on the map. You will
see that the door is locked and Zoe suggests that you cut through the
train-yard to get to the other side.
Go and activate the first train-yard switch then go and activate the second
train-yard switch to get across. Head back to the yellow X. As you approach
some dumpsters then you will encounter two Townies. Hang back and nail them
both with your Slingshot before they can do anything then head to the gate.
When you get to the gate then you need to find the switch to open it and
let Zoe through. Head up the nearby ramp and enter the scope mode on your
Slingshot as you near the corner.
Go around the corner and nail the Townie with the Slingshot and, while
still in scope mode, then go up the path a little bit and nail the second
Townie. Then exit scope mode, find and activate the switch, and return to
Zoe.
From there, she will lead you to the Chem Plant. After the cutscene ends
then she will distract the other Townies while you go to the top of the
plant. When you get to the top of the plant then you will encounter Omar,
who has the key, and two other Townies. You need to defeat the three of
them to proceed further.
You may notice near the end of the tunnel that you may see a crawl hole to

your left. This leads to a hidden room that has a Stink Bomb, a Can of
Spuds, and a Baseball Bat should you need it.
I should point out, though, that this hidden room is empty outside of this
mission so there's no point in going back afterward.
The best way to defeat Omar and the others is to run back into the tunnel
you came from. You may notice that they won't run after you into the
tunnel. If they run after you then they will stop at the exit and then
return to their original positions.
Use this to your advantage. Use the zoom on the Super Slingshot and peek
around the corner then use charged shots to nail them in the head and take
them down quickly.
After you defeat the three of them then get the key from Omar and enter the
plant. When you get inside the plant then you can finally go after the
leader of the Townies, Edgar Munsen, which sets up.....
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Showdown at the Plant |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Go through the plant to find Edgar. When you find him he will be in an
elevator going down.
However, you must find another way to reach him. You need to go down
Ladders, walk over cylinders, crawl under pipes, and tightrope walk on the
piping to get to where Edgar is. When you get to where Edgar is then switch
to your Spud Gun.
When the fight starts then he will grab a pipe and use it against you. Drop
the shield you picked up, rush him, and use the Spud Gun to club Edgar.
Even though he is using the pipe to shield himself you can still club him
with the Spud Gun.
After you take off about a third of his health then he will run and go
through a door leading down. In opening the door, some steam will be
released. Wait for the steam to pass and then follow him down. When you get
down to Edgar then the fight resumes but in a small enclosed area that you
can't escape from. Rush him again and use the Spud Gun to club Edgar
mercilessly. This should end the rest of this fight quickly.
In the following cutscene, Jimmy finds out that Gary misled Edgar the same
way he misled Jimmy. Jimmy now wants Edgar's help in taking down Gary once
and for all. After the cutscene is finished then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
Townie Respect +100 plus the Blue Skies Industrial Park Room Trophy which
appears on the wall near the cabinet.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And you can finally go after the last of the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ8. Collectibles (Townie Stronghold)
|
\=========================================================================/

\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
And now for the last Collectible:
0============0
| "G&G" Cards \
0===========================================================================0
| [BSI-GG40] | Location: Inside the Wonder Meats factory.
|
|
| Map: (G-13).
|
|
| Notes: Enter the building through the south entrance and it |
|
|
should be in the corner at the west side of the main |
|
|
area.
|
0===========================================================================0
By obtaining the last "G&G" Card then you will also earn the Viking Helmet
for your Wardrobe Closet (plus the Grotto Master Outfit for obtaining the
last "G&G" Card) and inch closer to 100% Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ9. Weapons and Crates (Townie Stronghold)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
With the Townie Stronghold opened up you also gain access to the following
items:
0========0
| Weapons \
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In a narrow alley, by a dumpster, northwest of Chem-O-Lot.
|
| Map: (H-13).
|
0===========================================================================0
|++++++++++++++++++++++++| Bottle Rocket Launcher |+++++++++++++++++++++++++|
0===========================================================================0
| Location: On the north side of the platform, near the button, for the
|
|
north transformer at the entrance of the Townie Stronghold.
|
| Map: (G-14).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the ground near the north transformer at the entrance of the |
|
Townie Stronghold.
|
| Map: (G-13).
|
0===========================================================================0
|++++++++++++++++++++++++++++++++| Spud Gun |+++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Inside the control room for Red Star Industries.
|
| Map: (H-14).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Crates \
0===========================================================================0
| Location: Inside Wonder Meats (x5).
|
| Map: (G-13).
|
|---------------------------------------------------------------------------|
| Location: In a narrow alley northwest of Chem-O-Lot (x7).
|
| Map: (H-13).
|

|---------------------------------------------------------------------------|
| Location: By the button northwest of Chem-O-Lot (x2).
|
| Map: (H-13).
|
|---------------------------------------------------------------------------|
| Location: On top of Chem-O-Lot (x3).
|
| Map: (H-14).
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ10. Errands (Part Ten)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that you've done the mission "Busting In - Part II", you will open up the
last of the Errands:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Blue Skies Industrial Area (BSI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BSI-E49] - Egg the Greasers
****************
Location: Between the Blue Skies Industrial Area Police Station
and the Bus Stop north of it.
Reward: $30.
Plan: Go the the blue X's where the Greasers can be found
fighting with some Townies. Egg both of the Greasers to
successfully complete the Errand. Make sure that the
Townies don't beat them up first.
[BSI-E50] - Smash up the car
****************
Location: Near the back entrance for Wonder Meats after 7 PM.
Reward: $30.
Plan: Take the Baseball Bat and go to the car marked by the
blue X. You have to make eleven successful hits to the
car.
This is a timed mission so you have to make this quick.
Once the Bat breaks apart then you have to use your fists
to get the job done. You have to smash the windows, the
hood area, and the trunk area to successfully complete
the Errand. This is a repeat of Errand [NCV-E32].
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And now onto the last Main Story Mission.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP18. Complete Mayhem
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
When Jimmy meets up with Zoe again she then informs him that the school has
broken out in a complete riot and Russell has holed himself up in the
Wonder Meats factory. Now Jimmy has to go to the rescue one more time.....
0======0
| Notes \

0=======================>
Have all of your weapons full and kiss somebody to get extra health before
doing this mission.
0=========0
| The Plan \
0=======================>
Head over to the Wonder Meats factory. When you get near the place then you
will see Cops just sitting there. Just run on inside and meet Russell. When
you do that then he will make a run for it and you need to follow him. When
you get near Blue Skies Shipping then you will evade the Cops and start a
lengthy cutscene.
You and Russell meet Edgar by the school. Jimmy informs Edgar that Gary is
responsible for the riot and needs him to calm people down while he and
Russell take down the faction leaders to remove Gary's influence.
After the cutscene ends then you will notice four X's on the map. This is
where you can find the faction leaders. I will go to the toughest one
first.
Head to Harrington House where you will find Derby and a couple of his
friends waiting near the fireplace. Switch to your Spud Gun, run back
toward the door a little bit (letting Russell take care of the other
Preps), and let Derby approach you.
Shoot him once with the Spud Gun and kick him while he is down. When he
gets up then repeat the process. Continue until he is knocked out. Help
Russell take down the other Preps. When that is done then head to the
Library.
Here you will deal with Ted and a couple of other Jocks. Let him go after
you just like you did for Derby. But he is not as tough as Derby so,
instead of shooting him, just club him with the Spud Gun and reserve your
ammo for Damon (the large black Jock).
If Russell has any trouble with him after you are done with Ted then get a
clear shot and shoot Damon until he goes down. After dealing with the Jocks
then head back to your dorm room to resupply your ammo (if you need to) and
head to the Girl's Dorm.
Next up is the Greasers. Take down these guys the same as you did with the
other two groups. After dealing with the Greasers then head to the Gym.
Here you will find the Nerds. Let Russell take on the other two and run to
the far end of the Gym luring Earnest away. This should let you get far
enough so you will be able to target him and take him down with one shot of
the Spud Gun. By this time then Russell should be finished with the other
two Nerds. After knocking out the Nerds then head to the Main Building.
When you get there then you will find Edgar. Jimmy tells Edgar to calm
everybody down while he takes care of Gary. But Jimmy is taken down by a
couple of Prefects who take away all of his weapons. Russell sees Jimmy
down and chases away the Prefects. When Jimmy gets up then he will be
confronted by Gary Smith which sets up the.....
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Final Showdown |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Gary lures Jimmy to the top of the school which is undergoing renovation

and is surrounded by scaffolding. Gary is proud of the fact that he managed


to trick everybody, Jimmy, Mr. Crabblesnitch, the factions, the Townies,
everyone. But Jimmy wants to finish this and thus the final showdown
begins.
When you start then you will need to tightrope walk across a beam to get to
where Gary is. Gary is hiding behind a pile of Bricks and will throw one at
Jimmy from time to time.
Stay behind the scaffolding to your right until he
across the beam. It should be pointed out that you
Rubberband Ball but you cannot use it here. If you
the beam then you will be knocked off and you will
onto it to continue the chase.

throws a Brick then go


still have your
are hit while crossing
need to climb back up

When you get to the other side then Gary will climb up and you need to
follow him. But, when you start climbing the Ladder, then Gary will begin
dumping large bricks on you.
Go left or right while on the Ladder to avoid them. When he finishes his
attack then continue upward. Hang near the top of the platform and wait for
Gary to throw a Brick before climbing all the way up then duck behind the
scaffold.
From here, you have to walk across two beams, while avoiding Gary's
attacks, and climb another Ladder, while avoiding Gary's attacks to reach
the top of the building.
When you reach the top of the building then you will see large bells
overhead. One will fall as you get to the top. Slowly approach Gary and you
will see more bells fall in front of you. Just go around the fallen bells
to reach Gary.
When you get to Gary then he will go into more detail on how he has taken
control. He had students expelled, put into the asylum, and even tied up
Dr. Crabblesnitch. But, when Gary insults Jimmy's mother, then Jimmy pushes
them both over the edge of the building.
When you land then the both of you will be on a scaffold. Now you can fight
Gary one-on-one.
He will block most of your standard punches. But the charged punches, like
the Overhead Punch, you learned from the Hobo will make this fight much
easier since he cannot block those. When you knock him down then kick him
while he is down and hit him with another charged punch when he gets up.
After you take off some of
Triangle Button to get out
another scaffold. Continue
again. When you get out of
another scaffold.

his health then he will grab you. Tap the


of his grasp and the both of you will drop onto
your pattern of fighting and he will grab you
his grasp then the both of you will fall onto

Continue the pattern of fighting and, when you take off the last of Gary's
health, then the both of you fall through the windows above Dr.
Crabblesnitch's office and you will then complete the last Main Story
Mission of the game.
So, sit back, enjoy the cutscene and credits, and afterward you will have
your.....
0=======0
| Reward \
0=======================>

100% Respect from all factions, the Bullworth Plaque Room Trophy above your
bed, and Gary's picture for the Yearbook. And, being that this should be
the last picture, you will gain the Black Ninja Outfit and $300.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And, if you have done everything else prior to this mission, then you
should now have.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ11. 100% Completion
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
And what do you get for getting 100% Completion in "Bully"? The same thing
you got when you you did 100% Completion in "Grand Theft Auto III":
Nothing.
That's right. Nothing. No indication of when you reach that milestone either.
No unlimited ammo. No Rhino spawns. No "Hot Coffee". No "Hot Chocolate".
Nothing. Kind of a letdown isn't it? Yeah it is. But you know what? So what?
"Bully" is still a very fun game with lots of amusing moments especially when
you get in trouble or in fights.
However, there is still one more chapter remaining.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY8. Chapter VI - Endless Summer
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
Here you can do whatever you want whenever you want. You can attend classes
or go into town and do other things. This chapter is mainly to let you
complete tasks you may have missed so you can get 100% Completion.
But, since you may have already acquired 100% Completion, by following this
guide, then the main thing you can do in Endless Summer is, well, cause
trouble. And we all know how fun that is, right?
And now for a little something extra.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MJC1. The Majic Moostapholees
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you go to the Carnival then you will find this small machine next to the
Cotton Candy stand which is across the path from the Souvenir Tent. For 25
cents you will get a fortune from this machine.
And there are a lot of different fortunes you can be presented with. After
perusing the American.img file from the PS2 "Bully" disc then I found all of
the fortunes and copied them to this document.
And now, for your amusement, here is the list of all of the fortunes from The
Majic Moostapholees machine:
>>Good luck. You'll need it.

>>If you go camping, beware of evil intent.


>>Stay home, read a book.
>>Do not throw glasses if you live in a stone house.
>>You can't have everything. Where would you put it?
>>If you need to get the point, sit on a tack.
>>The best marmalade is made from forbidden fruit.
>>A house without a toilet is uncanny.
>>If you're on high cliff, don't jump to conclusion.
>>Isn't it about time you got a job?
>>You're wasting your life.
>>Consider a career in politics.
>>Running behind a car is exhausting.
>>If you live in a glass house, change in the basement.
>>Two wrongs do not make a right, but 3 lefts do.
>>Do not argue with the person packing your parachute.
>>When things go wrong, don't follow along.
>>Don't forget to change your socks.
>>Confession is good for the soul but bad for your reputation.
>>Never test the depth of the water with both feet.
>>If you put your face in fruit drink, you may get punch in nose.
>>To make life interesting, believe everything you hear.
>>Consider trying less hard.
>>You're a winner. No really. You are.
>>Have you considered running away from your problems?
>>The smarter you think you are, the less likely it is that you're right.
>>Get over yourself. Jerk.
>>The answer to your question is: maybe.
>>Don't be so self-centered.
>>You need a haircut.
>>Before you act, check with your mother.
>>Get a life.
>>Help! I'm trapped inside this machine!
>>All signs point to: no chance.
>>Just give up.
>>You're smart and handsome, just like your mom always says you are.
>>If people flatter you they're probably lying.
>>Beware of angry men carrying weapons.
>>Consider this: no turkey ever voted for an early Christmas.
>>Bully is as bully does.
>>You're doomed. Sorry.
>>Regular showers are a good thing.
>>No one likes a whiner.
>>Believe the best of everybody. It saves you so much trouble.
>>By swallowing evil words unsaid, no one has ever harmed his stomach.
>>However beautiful the strategy, you should occasionally look at the
results.
>>It is always wise to look ahead, but difficult to look further than you
can see.
>>What exactly is your problem?
>>You're not all that.
>>Consider the possibility that no one likes you.
>>You might as well keep trying. It might make you feel better.
>>If you don't try, you can't fail.
>>Travel broadens the mind, if you have one to begin with.
>>All signs point to: you suck.
>>Surprisingly, you may succeed in the end.
>>What you really need is some sort of medication.
>>Peeing your own pants only keeps you warm for a short while.
>>Bad advice causes mistakes, then laughter.
>>You can definitely fool some of the people some of the time.
>>If your house is burning you might as well try to stay warm.
>>Love is blind; friendship closes its eyes.
>>You won't get anywhere if you think you're already there.

>>It's a good time to stop waffling. Maybe.


>>The weather pays no attention to criticism.
>>If you expect nothing, you won't be disappointed.
>>Whatever it is you're looking for, it'll be in the last place you look.
>>When in charge, think. When in trouble, delegate. When in doubt,
mumble.
>>Nothing is impossible for a man who doesn't have to do it himself.
>>Don't mistake a short memory for a clear conscience.
>>Forgive your enemies - it really annoys them.
>>If you're on time, people will think you have nothing important to do.
>>Stand up to be seen. Speak up to be heard. Shut up to be appreciated.
>>80% of people consider themselves above average.
>>Keep trying.
>>The greatest danger could be your own stupidity.
>>Avoid taking unnecessary gambles. Lucky numbers: 12, 32, 28, 31, 44.
>>You may attend a party where strange customs prevail.
>>You are almost there.
>>Soon you will have some new clothes.
>>Don't trust fortune tellers.
>>Just imagine you'll succeed.
>>Everything is not yet lost.
>>Tomorrow will be a nice day.
>>You should go to bed early tonight.
>>Today is the first day of the rest of your life, such as it is.
>>Don't blow out another's candle to make yours shine brighter.
>>There's never time to do it right, but there's always time to do it
over.
>>Facts don't stop existing just because they're ignored.
>>To err is human, to blame someone else even more so.
>>If life gives you lemons, give life a raspberry.
>>If life gives you lemons consider going into the citrus business.
>>Those who cannot change their minds cannot change anything.
>>To know nothing is bad. To not wish to know anything, worse.
>>The pen is mightier than the sword, especially if properly sharpened and
in the hands of a well trained ninja.
>>A man's home is his castle, only less resistant to catapults.
>>Big words prove nothing except that you have a big mouth.
>>If you're a real jerk all the time, people might not notice you're
useless.
>>No plan survives contact with the enemy. Plan accordingly.
>>If at first you don't succeed, consider giving up.
>>Today, tell someone you love them. You might get lucky.
>>It's only going to get worse.
>>You will be involved in a fight soon.
>>Don't bring your wife to a bun fight.
>>Being rude is no substitute for being right.
>>The reality is: the customer is not always right.
>>If you don't succeed, you run the risk of failure.
>>A bird in the hand is better than a bird on the roof, unless it has
really sharp claws.
>>Right now, somewhere out there, someone is making out with a girl.
>>It's hard to prophecy, especially about the future.
>>Do you know who your friends are?
>>Boxing is a gentleman's sport, but only if gentlemen play it.
>>You're not paranoid - everyone really does hate you.
>>They say they're your friends, but they laugh at you behind your back.
>>You're not as dumb as you look. That would be impossible.
>>In later life, you will find somewhere you fit in and belong. Jail.
>>Have you considered getting plastic surgery? You should.
>>One day you will be very famous, like many serial killers.
>>Let's hope you will grow into your face.
>>Your face is your fortune. You will live in poverty all your life.
>>What you looking at bitch!

Well, that about closes up this guide.....


/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY9. Conclusion
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
0================0
| General Notices \
0====================================================>
This document is copyright (c) Robert Allen Rusk (RARusk) 2006-2015.
This guide may only be distributed and/or posted in its original format
(and, most importantly, *UNALTERED* in any way).
If you wish to post or use excerpts from this guide then please ask for my
permission first before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.
And remember.....
"Respect is everything."
Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site. A complete listing of all of my work
can be found here:
>>http://rarusk.livejournal.com/6177.html
Most of my guides are dedicated to the popular "Grand Theft Auto" game
series but some of my other work include "The Chronicles of Riddick" games,
"The Darkness", and "Hitman" titles.
0===================0
| Additional Sources \
0=======================================================>
--"Bully" (Game Manual)
--"Bully" (game disc)
--www.rockstargames.com/bully/soundboard (full student and faculty names)
0=========================0
| Additional Contributions \
0=======================================================>
--Rex_Gotto
--Mikael Eklund
--ChickenBot
--Alan Lim
--Morgan Height
--Shyguy
--Sarah Homme
--Tony Ferrero
--Ab314fr
--Rohail Khan
--QUBQ Creative Group
--Jack606
--Colin Ferguson
--John Nowakowski
--mtjaws
--Peter McConnell
--Michael Gossett
--threat78
--Andressa Carter Wainwright
0========0
| Credits \

--Jeff Mote Jr.


--Iain Naylor
--Rhian Gwilt
--Gello Adlaon
--John Macdonald
--Vaibhav Pattani
--Seifer Almasy
--Jess Ewing

0=======================================================>
Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating another wonderful and interesting free-roam game.
>>GameFAQs, IGN, and many other gaming sites
*******************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).
0====================0
| Contact Information \
0====================================================>
E-MAIL: rarusk[at]netzero[dot]com
FACEBOOK: http://www.facebook.com/robert.a.rusk
LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
BLOG: http://rarusk.livejournal.com
XBOX LIVE GAMERTAG: RARusk
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Bully".
<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>

Spoiler-Free Walkthrough by Itokiri-Tevi


Updated: 04/01/15 | Printable Version
==
?O
=+=
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=OOO7I+===OOOOOOOOOOOOO===========?===Z=OOO7

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=$7IIOOOOOOO+?OIOOO====++ZO=OO===O+==OOOOO++7ZOOOOOOZ7?$
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OI+$OO==?$Z??+=Z=ZO===I?==OOOOOOOOO+I=Z+=77O==OOO=IO=
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=I===IZ===+OI?OOOOO====OOOOOOOOO=?OZ===O+====7
7+===?==Z=====$OOOO===OOOOOOOO?====$=7=+===O=
=O+===?=+=$++=================II++=+====O=
+O+====II=$=I?+?=O===ZI==I?77=====OZ=
=OO+==========??+?=========?O?=
Spoiler-free guide
=+ZOOO$?++===+?IZOOO7==
by Itokiri-Tevi
-----------------------------------------------------------------------------==============================================================================
== TABLE OF CONTENTS =========================================================
==============================================================================
------------------------------------------------------------------------------- 1.00 -- About this guide
-- 2.00 -- Walkthrough
- 2.01 - Chapter 1 - 2.01.01 - Day 01
- 2.01.02 - Day 02
- 2.01.03 - Day 03
- 2.01.04 - Day 04
- 2.01.05 - Day 05
- 2.01.06 - Day 06
- 2.01.07 - Day 07
- 2.01.08 - Day 08
- 2.01.09 - Day 09
- 2.01.10 - Day 10
- 2.02 - Chapter 2 - 2.02.01 - Day 01
- 2.02.02 - Day 02
- 2.02.03 - Day 03
- 2.02.04 - Day 04
- 2.02.05 - Day 05
- 2.02.06 - Day 06
- 2.03 - Chapter 3 - 2.03.01 - Day 01
- 2.03.02 - Day 02
- 2.03.03 - Day 03
- 2.03.04 - Day 04
- 2.03.05 - Day 05
- 2.04 - Chapter 4 - 2.04.01 - Day 01
- 2.04.02 - Day 02
- 2.04.03 - Day 03
- 2.04.04 - Day 04
- 2.04.05 - Day 05
- 2.04.06 - Day 06
- 2.04.07 - Day 07
- 2.04.08 - Day 08
- 2.05 - Chapter 5 - 2.05.01 - Day 01

Making new friends and enemies

Rich kid blues

Loves make the world go around

A healthy mind in a healthy body, and other lies

The fall and rise of Jimmy Hopkins, aged 15

- 2.05.02 - Day 02
- 2.05.03 - Day 03
- 2.05.04 - Day 04
- 2.05.05 - Day 05
- 2.06 - Chapter 6 - Endless summer
-- 3.00 -- 100% completion list
-- 4.00 -- Optional unlockables
-- 5.00 -- Credits & Contact
-- 6.00 -- Legal informations
-----------------------------------------------------------------------------==============================================================================
== 1.00 = ABOUT THIS GUIDE ===================================================
==============================================================================
-----------------------------------------------------------------------------Just so you know I'm French, so if you spot some errors in my English don't
hesitate to send me an e-mail to correct me. Also, if you have a suggestion, a
question, or spot a mistake, feel free to send me an e-mail. Don't hesitate to
send me a message especially if you liked my guide, if it helped you, I will
really appreciate it.
The purpose of this guide is to help you get 100% and even more, as I will
make you get every possible unlockables.
I will tell you what to do day after day, this way you will not get lost and
you will make less backtracking.
The locations are as indicated on the map included in the game box.
-----------------------------------------------------------------------------==============================================================================
== 2.00 = WALKTHROUGH ========================================================
==============================================================================
-----------------------------------------------------------------------------==============================================================================
== 2.01 = CHAPTER 1 = MAKING NEW FRIENDS AND ENEMIES =========================
==============================================================================
==============================================================================
-- 2.01.01 - DAY 01 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- WELCOME TO BULLWORTH ----------------------------------------------------------------------------------------------------------------------------------Location

: Start the game

Available : Anytime

------------------------------------------------------------------------------ Rubber band 01 : First floor of the main building (F-09)


In the back room of the cafeteria's kitchen
- Rubber band 02 : Second floor of the main building (F-09)
Waiting area of the Principal's office
-----------------------------------------------------------------------------Reward

: Undershirt white
Brown jacket
Tighie whities
Jeans - casual
Classic white sneakers
School uniform
Pajamas

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
After changing your clothes for the school uniform and been given the
opportunity to save, go search for some collectibles.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------ Rubber band 03 : Bullworth academy (E-09)
Inside the boys' dorm.
North end of the hallway
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You should pull the fire alarm each time, before quitting the boys' dorm in
the morning and before going to sleep.
You will have to pull the fire alarm 20 times to unlock a secret.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Rubber band 04 : Bullworth academy (F-09)
Outside the boys' dorm. South side of the buiding
- Rubber band 05 : Bullworth academy (F-08)
Outside the girls' dorm. South side of the building
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You can pick some bouquet of flowers from the flowerbeds like the ones in
front of the girls' dorm.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Rubber band 06 : Bullworth academy (G-08)
School parking lot. Inside the broken school bus
- Rubber band 07 : Bullworth academy (G-08)

School parking lot. Near the red garage


- Rubber band 08 : Bullworth academy (G-09)
South part of the academy. In the water surrounding the
Bullworth mascot statue
- Rubber band 09 : Bullworth academy (G-08)
Autoshops area. On a shelf inside the Eastern autoshop
- "G&G" card 01

: Bullworth academy (G-08)


Autoshops area. Behind the Southwestern dumpster

- Rubber band 10 : Bullworth academy (H-08)


Outside the gym. Near the doors of the gym
- "G&G" card 02

: Bullworth academy (H-09)


Inside the gym. In one of the toilet stalls in the
boys' changeroom

- Rubber band 11 : Bullworth academy (H-09)


Inside the gym. In one of the shower stalls in the
girls' changeroom
- Rubber band 12 : Bullworth academy (H-09)
Shortcut between the pool and the Harrington house. Climb
the first ladder by the pool entrance, then jump East and
search in the bushes
- "G&G" card 03

: Bullworth academy (H-09)


Shortcut between the pool and the Harrington house.
Slightly North of the previous rubber band

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You can climb on the last tree to access the Harrington house.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Gnome 01

: Bullworth academy (G-09)


Outside the Harrington house. In the yard

- Rubber band 13 : Bullworth academy (G-10)


Shortcut between the Harrington house and the library. On
the path
- "G&G" card 04

: Bullworth academy (G-10)


First floor of the library. Southeast corner, on the table
with the globe

- Rubber band 14 : Bullworth academy (G-10)


Second floor of the library. Northern part of the floor
- Rubber band 15 : Bullworth academy (F-08)
Outside of the school main building. Near the Northwestern
door
------------------------------------------------------------------------------------------------------------------------------------------------------------ THIS IS YOUR SCHOOL -------------------------------------------------------

-----------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Outside the main building

Available : Anytime
Reward

: None

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Even if you now know how to lockpick lockers, I suggest you not to do it for
now inside the main building, because the more you steal from lockers, the
less they will be available to be lockpicked for a certain amount of time, and
you will need to steal from a maximum of these on an upcoming night.
However you can steal as much as you like from the lockers inside the gym.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- CHEMISTRY 1 -------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth acacdemy (F-09)


First floor of the main building

Available : From 9:00 am to 9:30 am


Reward

: Fire crackers are now available from your chem set

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Buy sodas from the soda machine until next class begins.
You will have to buy 100 and drink 500 to unlock two secrets.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- ENGLISH 1 ---------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building

Available : From 1:00 pm to 3:30 pm


Solution

: elm, mow, woe


low, owe,
mew, owl
meow, moll
mewl, well
mole
mellow

Reward

: Apology bonus unlocked


- You've earned the ability to apologize more effectively -

------------------------------------------------------------------------------- THE SETUP ---------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Outside the main building

Available : From 8:00 am to 7:00 pm


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
To defeat Davis, just grab and throw bricks at him.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: You've earned the Slingshot


Bully respect -5

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
While you have some free time, Go to the Northeast part of the football field
(I-09) to play a game of keep-ups.
Next, go to the basketball field in front of the pool building (H-09) to play
to penalty shots. Playing this mini-game is a good way to make money.
These two mini-games are available between classes time and until 7:00 pm.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==============================================================================
-- 2.01.02 - DAY 02 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- ART 1 -------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 9:00 am to 11:30 am


Reward

: Kissing bonus unlocked


- You've earned the ability to exchange a gift for a kiss - Kiss a girl and you'll get a 25% health bonus -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go play to penalty shots until next class begins.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- GYM 1 -------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (H-08)


Boys' changeroom inside the gym

Available : From 1:00 pm to 3:30 pm


Reward

: Headbutt unlocked
3-hit charge combo unlocked
Wrestling uniform

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go play to penalty shots until 6:00 pm.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- SLINGSHOT ---------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (E-09)


Inside the boys' dorm

Available : From 8:00 am to 7:00 pm


Reward

: Nerd respect +5

==============================================================================
-- 2.01.03 - DAY 03 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- CHEMISTRY 2 -------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building

Available : From 9:00 am to 11:30 am


Reward

: Stink bombs are now available from your chem set

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Buy sodas from the soda machine until next class begins.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

------------------------------------------------------------------------------- ENGLISH 2 ---------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building

Available : From 1:00 pm to 3:30 pm


Solution

: fig, hit, sit


fit, ifs
his, its
figs, gist
fish, hits
fist, sift
fits, sigh
gift, this
fight, shift
gifts, sight
fights

Reward

: Social bonus unlocked


- You've earned the ability to give better shove taunts -

------------------------------------------------------------------------------- SAVE ALGIE --------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Outside the library

Available : From 8:00 am to 7:00 pm


Reward

: $5.OO
Bully respect -10
Nerd respect +5

------------------------------------------------------------------------------- ERRAND TUTORIAL - TAKE PETER'S PACKAGE TO BEATRICE ----------------------------------------------------------------------------------------------------Location

: Bullworth academy (E-09)


Enter the boys' dorm

Available : From 8:00 am to 2:00 am


Reward

: $5.00

------------------------------------------------------------------------------- A LITTLE HELP -----------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (E-09)


Inside the boys' dorm

Available : From 8:00 am to 11:00 pm

------------------------------------------------------------------------------ Transistor 01 : Story related (G-08)


-----------------------------------------------------------------------------Reward

: Uppercut unlocked

==============================================================================
-- 2.01.04 - DAY 04 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- ART 2 -------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 9:00 am to 11:30 am


Reward

: Kissing bonus unlocked


- Kiss a girl and you'll get a 50% health bonus -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go play to penalty shots until next class begins.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- GYM 2 -------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (H-08)


Boys' changeroom inside the gym

Available : From 1:00 pm to 3:30 pm


Reward

: Accuracy upgrade unlocked

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go play to penalty shots until 7:00 pm.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- DEFEND BUCKY ------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Inside the boys' dorm

Available : From 8:00 am to 11:00 pm


Reward

: You've earned the skateboard


Bully respect -10
Nerd respect +5

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Do not use the skateboard for now. You should always run or use a bike,
because you will have to travel 41.80 km on foot and 100 km on bikes to unlock
two secrets.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- ERRAND 01 - TAKE CHRISTY BACK TO THE GIRLS' DORM ------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-08)


School parking lot

Available : From 7:00 pm to 11:00 pm


Reward

: $10.00

==============================================================================
-- 2.01.05 - DAY 05 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- ERRAND 02 - PULL THE FIRE ALARM -----------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building. Near the stairs

Available : Between classes time and before 7:00 pm


Reward

: $15.00

------------------------------------------------------------------------------- CHEMISTRY 3 -------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building

Available : From 9:00 am to 11:30 am


Reward

: Itching powder are now available from your chem set

------------------------------------------------------------------------------- ERRAND 03 - PICK THREE LOCKERS --------------------------------------------

-----------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building. Near the stairs

Available : Between classes time and before 7:00 pm


Reward

: $10.00

------------------------------------------------------------------------------- ENGLISH 3 ---------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building

Available : From 1:00 pm to 3:30 pm


Solution

: elm, lei
lie, mil
elms, mess
isle, mile
leis, mise
less, miss
lies, semi
lime, slim
isles, slime
limes, slims
miles, smile
seism
slimes
smiles

Reward

: Apology bonus unlocked


- You've earned the ability to apologize to prefects for small
crimes -

------------------------------------------------------------------------------- ERRAND 04 - ESCORT ALGIE BACK TO THE LIBRARY ----------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building. East part of the floor

Available : Between classes time and before 7:00 pm


Reward

: $15.00

------------------------------------------------------------------------------- THAT BITCH --------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-08)


Inside the girls' dorm

Available : From 8:00 am to 7:00 pm

Reward

: Beatrice now likes you

==============================================================================
-- 2.01.06 - DAY 06 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- ERRAND 05 - PLANT CHOCOLATES IN TREVOR'S LOCKER -------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building. Near the cafeteria

Available : Between classes time and before 7:00 pm


Reward

: $10.00

------------------------------------------------------------------------------- ART 3 -------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 9:00 am to 11:30 am


Reward

: Kissing bonus unlocked


- Kiss a girl and you'll get a 75% health bonus -

------------------------------------------------------------------------------- ERRAND 06 - PLANT CHOCOLATES IN GLORIA'S LOCKER -------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building. East part of the floor

Available : Between classes time and before 7:00 pm


Reward

: $10.00

------------------------------------------------------------------------------- GYM 3 -------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (H-08)


Boys' changeroom inside the gym

Available : From 1:00 pm to 3:30 pm


Reward

: Knee drop takedown unlocked


3-hit combo takedown unlocked
Room trophy 01 - Fatty's wrestling headgear -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Before starting the next mission, go to the School store (F-09) inside the
main building and buy every clothes.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- THE CANDIDATE -----------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building

Available : From 8:00 am to 6:30 pm


Reward

: $10.00
You've earned the super slingshot
Jock respect -5
Nerd respect +5
Room trophy 02 - Poster of Earnest -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You will have to get busted outside classes time to unlock a secret and since
there is no clock for now, it is the perfect time to do it.
The quickest way to do this is to punch a prefect, Miss Danvers or a teacher
and you will quickly get busted.
Get busted 4 times and you will serve your first detention punishment.
You will have to mow at least 70% of the lawn of the Harrington house's yard.
Since it is halloween time , tombstones are scattered all around the academy.
------------------------------------------------------------------------------ Tombstone 01, 02 : Bullworth academy (G-09)
Harrington house's yard
-----------------------------------------------------------------------------Get busted
Harrington
Get busted
Harrington

7 times and you will have to mow at least 80% of the lawn of the
house's yard.
10 times and you will have to mow at least 90% of the lawn of the
house's yard.

Get busted 13 times and you will have to mow at least 70% of the lawn of the
small yard near the parking lot.
------------------------------------------------------------------------------ Tombstone 03, 04 : Bullworth academy (F-09)
Small yard near the parking lot
-----------------------------------------------------------------------------Get busted 16 times and you will have to mow at least 80% of the lawn of the
small yard near the parking lot.

Get busted 19 times and you will have to mow at least 90% of the lawn of the
small yard near the parking lot.
Get busted 22 times and you will have to mow at least 60% of the lawn of the
football field.
Get busted 25 times and you will have to mow at least 70% of the lawn of the
football field.
Get busted 28 times and you will have to mow at least 80% of the lawn of the
foorball field.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
All detentions served : You've earned the prison outfit
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Do not forget that since you got busted, you have lost all of your weapons
except for the slingshot.
Now go back to the boys' dorm and break the tombstones on the way.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------ Tombstone 05, 06, 07 : Bullworth academy (G-09)
Outside the main building. South side of the buiding
- Tombstone 08, 09

: Bullworth academy (G-08)


Outside the main building. East side of the building

- Tombstone 10, 11, 12 : Bullworth academy (F-09)


Outside the boys' dorm. Along the dorm
-----------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Save your game before starting the next mission.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- HALLOWEEN ---------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Inside the boys' dorm

Available : Anytime
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
During this night, pumpkins are scattered all around the academy.
At the beginning of this mission, go help Petey and quickly get out of the

dorm. This way Russell will leave you alone.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------ Pumpkin 01

: Bullworth acadmey (F-09)


Outside the boys' dorm. In front of the doors

- Pumpkin 02, 03, 04, 05 : Bullworth academy (F-09)


Inside the boys' dorm
- Tombstone 13, 14

: Bullworth academy (F-09)


Outside the boys' dorm. On the path West of the
dorm

- Pumpkin 06

: Bullworth academy (F-09)


Between the two dorms. Up high at the beginning of
the path toward the boys' dorm

- Pumpkin 07

: Bullworth academy (F-09)


Between the two dorms. Up high at the beginning of
the path toward the girls' dorm

- Tombstone 15, 16

: Bullworth academy (F-08)


Outside the girls' dorm. On the path East of the
dorm

- Tombstone 17, 18, 19

: Bullworth academy (F-08)


Outside the girls' dorm. Along the dorm

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You unlocked a secret by breaking all the tombstones.
Secret unlocked : Edna mask unlocked
Room trophy 03 - Tombstone <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Pumpkin 08

: Bullworth academy (F-08)


Outside the girls' dorm. In front of the doors

- Pumpkin 09

: Bullworth academy (F-09)


Outside the school main building. In front of the
main doors

- Pumpkin 10, 11, 12

: Bullworth academy (F-09)


First floor of the main building. In the main hall

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From now on, when you steal from a locker, there is a chance that you will
find the rares bandit mask or werewolf mask. But your best chance is on
Halloween night, so I suggest you to lockpick lockers in the main building.
If you did not find them both, go steal from the lockers in the gym and if it
is still not good, go back to the school main building and try again, as red
lockers should have reappear. If you do not have them both by now, I suggest
you to reload your savegame.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Pumpkin 13, 14, 15, 16 : Bullworth academy (F-09)
First floor of the main building. In the cafeteria
- Pumpkin 17

: Bullworth academy (F-09)


First floor of the main building. West side of the
floor, near the staff room

- Pumpkin 18

: Bullworth academy (F-09)


Second floor of the main building. East side of
the floor, near the boys' restroom

- Pumpkin 19

: Bullworth academy (G-09)


South part of the academy. In front of the
Bullworth mascot statue.

- Pumpkin 20

: Bullworth academy (G-08)


Autoshop area. On the path to the autoshop

- Pumpkin 21, 22

: Bullworth academy (H-09)


Gym area. Between the gym and the pool buildings

- Pumpkin 23

: Bullworth academy (H-09)


Outside the Harrington house. In front of the doors

- Pumpkin 24, 25, 26

: Bullworth academy (G-09)


Outside the Harrington house. In the yard

- Pumpkin 27

: Bullworth academy (G-10)


Outside the library. In front of the doors

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You unlocked a secret by crushing all the pumpkins.
Secret unlocked : Pumpkin head unlocked
Room trophy 04 - Pumpkin <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------Reward

: Halloween costume
You've unlocked The big prank

------------------------------------------------------------------------------- THE BIG PRANK -----------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (H-09)


In front of the Harrington house

Available : Only during halloween night


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

This mission does not count toward 100% completion.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: You've earned the red ninja costume


(ability to disable trespassing)

==============================================================================
-- 2.01.07 - DAY 07 ---------------------------------------------------------==============================================================================
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Since Halloween night is passed, you can now lockpick any lockers you want.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- CHEMISTRY 4 -------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building

Available : From 9:00 am to 11:30 am


Reward

: Full ammo is now available from your chem set

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Buy sodas from the soda machine until next class begins.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- ENGLISH 4 ---------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the school main building

Available : From 1:00 pm to 3:30 pm


Solution

: any, con, oar


arc, coy, ran
can, cry, ray
car, nay, rya
cay, nor, yon
cony, nary
corn, orca
cran, racy
cyan, roan
narc, yarn
acorn, crony

carny, rayon
corny
crayon
Reward

: Social bonus unlocked


- You've earned the ability to give better taunts -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go play to penalty shots until 7:00 pm.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- CHARACTER SHEETS --------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-10)


At the library

Available : From 8:00 am to 9:00 pm


Reward

: $10.00
Room trophy 05 - Character sheet -

==============================================================================
-- 2.01.08 - DAY 08 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- ART 4 -------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 9:00 am to 11:30 am


Reward

: Kissing bonus unlocked


- Kiss a girl and you'll get a 100% health bonus -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go play to penalty shots until next class begins.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- GYM 4 -------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (H-08)


Boys' changeroom inside the gym

Available : From 1:00 pm to 3:30 pm


Reward

: Accuracy upgrade unlocked

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go play to penalty shots until 7:00 pm.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- THE DIARY ---------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-08)


At the girls' dorm

Available : From 7:00 pm to 11:00 pm


------------------------------------------------------------------------------ "G&G" card 05 : Bullworth academy (F-09)
On the balcony, just before entering through the window of
the main building
-----------------------------------------------------------------------------Reward

: $20.00
Room trophy 06 - Picture of Beatrice -

==============================================================================
-- 2.01.09 - DAY 09 ---------------------------------------------------------==============================================================================
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
By now you should have pulled the fire alarm at least 20 times.
Secret unlocked : Firefighter helmet unlocked
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- CHEMISTRY 5 -------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building

Available : From 9:00 am to 11:30 am


Reward

: Your chem set is now available all the time

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Buy sodas from the soda machine until next class begins.
By now you should have bought at least 100 sodas.
Secret unlocked : Soda is now free
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- ENGLISH 5 ---------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building

Available : From 1:00 pm to 3:30 pm


Solution

: age, era, rad


are, erg, rag
dag, gad, red
ear, gag
egg, gar
aged, gage
dare, gear
dear, grad
drag, rage
dreg, read
egad
agger, grade
gager, raged
dagger
ragged

Reward

: Apology bonus unlocked


- Apologize to police for small crimes and they will leave you
alone -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go play to penalty shots until you can go to bed.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==============================================================================
-- 2.01.10 - DAY 10 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- ART 5 -------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 9:00 am to 11:30 am


Reward

: Kissing bonus unlocked

- You can kiss girls without having to give them a gift Room trophy 07 - Art set <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From now on, always go kiss a girl if you do not have 200% of health.
Then go play to penalty shots until next class begins.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- GYM 5 -------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (H-08)


Boys' changeroom inside the gym

Available : From 1:00 pm to 3:30 pm


Reward

: Accuracy upgrade unlocked


Room trophy 08 - Dodgeball -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go play to penalty shots until 7:00 pm.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- HELP GARY ---------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Inside the boys' dorm

Available : From 8:00 am to 11:00 pm


------------------------------------------------------------------------------ Rubber band 16 : Bullworth academy (F-09)
Inside the cage where you have to crawl
- Transistor 02

: Bullworth academy (F-09)


In the boiler room, next to the fire extinguisher

- Rubber band 17 : Bullworth academy (F-09)


Before following Gary into the fenced pit, check the
Northern side of the room
-----------------------------------------------------------------------------==============================================================================
RUSSELL IN THE HOLE
==============================================================================
Shoot him with your slingshot and he will charge you, so dodge him and he

will stun himself by charging the wall. Now go punch him, but two combo max
otherwise there is a chance that he will hit you back.
After taking enough hit, instead of charging you, he will run after you. So
just run around until he is exhausted and punch him again.
==============================================================================
Reward

: Bully respect +100


Room trophy 09 - Russell's shirt -

==============================================================================
== 2.02 = CHAPTER 2 = RICH KID BLUES =========================================
==============================================================================
==============================================================================
-- 2.02.01 - DAY 01 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- SHOP 1 ------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-08)


At the Autoshop

Available : From 9:00 am to 11:30 am


Solution

: Left stick clockwise


Tap cross
Left stick counter-clockwise

Reward

: You unlocked the basic BMX

------------------------------------------------------------------------------- HATTRICK VS. GALLOWAY ---------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building

Available : From 8:00 am to 6:30 pm


Reward

: You've earned the camera

------------------------------------------------------------------------------- PHOTOGRAPHY 1 -----------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 1:00 pm to 3:30 pm


Reward

: Photo album unlocked

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go save in the waiting area of the Principal's office and immediatly load this
same savegame to make the next errand quickly appear.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- ERRAND 07 - STUFF TWO STUDENTS INTO LOCKERS -----------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building. East side of the stairs

Available : Between classes time and before 7:00 pm


Reward

: $10.00

------------------------------------------------------------------------------- LAST MINUTE SHOPPING ----------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


At the school cafeteria

Available : From 8:00 am to 7:00 pm


------------------------------------------------------------------------------ Rubber band 18 : Outisde the Bullworth academy (E-08)
On the small dirt path directly North of the Bullworth
academy's gates
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
If you do not have some box of chocolates in your inventory, I suggest you to
buy at least two while you are at Yum yum market.
You also need to take a little detour in order to grab some collectibles.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Transistor 03

: Bullworth town (C-09)


In the alley behind the mexican restaurant

- Rubber band 19 : Bullworth town (B-09)


Behind the large statue, South of the city hall
- Transistor 04

: Bullworth town (B-07)


On the dam

-----------------------------------------------------------------------------Reward

: $15.00

------------------------------------------------------------------------------- ERRAND 08 - STUFF THREE STUDENTS INTO GARBAGE CANS ----------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-09)


Outside the main building. South side of the building

Available : Between classes time and before 11:00 pm


Reward

: $15.00

------------------------------------------------------------------------------- A LITTLE HELP II --------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-08)


Behind the broken school bus

Available : From 4:00 pm to 11:00 pm


Reward

: Leg sweep unlocked

------------------------------------------------------------------------------- A LITTLE HELP III -------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-08)


Behind the broken school bus

Available : From 4:00 pm to 11:00 pm


Reward

: Heavy kick unlocked

------------------------------------------------------------------------------- A LITTLE HELP IV --------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-08)


Behind the broken school bus

Available : From 4:00 pm to 11:00 pm


Reward

: 5-hit combo unlocked

==============================================================================
-- 2.02.02 - DAY 02 ---------------------------------------------------------==============================================================================
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You will soon need an aquaberry sweater or an aquaberry vest from the
Aquaberry fashions (D-06) in Old Bullworth vale to be able to start certain
missions, so go buy both and wear one of them.

------------------------------------------------------------------------------ Rubber band 20 : Old Bullworth vale (D-06)


Inside Aquaberry fashions
-----------------------------------------------------------------------------Then go get a haircut from Old Bullworth vale hair, nails & beauty (D-06),
since you will also need it for an upcoming mission.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- MOVIE TICKETS -----------------------------------------------------------------------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You should have at least one box of chocolates in your inventory before
starting this mission.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location

: Old Bullworth vale (E-05)


In front of the theater

Available : From 8:00 am to 8:00 pm


------------------------------------------------------------------------------ "G&G" card 06

: Old Bullworth vale (E-05)


By the trash can near the theater

- Rubber band 21 : Old Bullworth vale (E-05)


Behind the theater
-----------------------------------------------------------------------------Reward

: $15.00
Prep respect -5

------------------------------------------------------------------------------- ERRAND 09 - COLLECT ALL THE CRABS ---------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (E-05)


Near the crab restaurant

Available : From 8:00 am to 7:00 pm


Reward

: $20.00

------------------------------------------------------------------------------- ERRAND 10 - GET KAREN'S BEAR ---------------------------------------------------------------------------------------------------------------------------

Location

: Old Bullworth vale (E-06)


Southeastern part of the beach. Near the stairs

Available : From 8:00 am to 7:00 pm


Reward

: $15.00

------------------------------------------------------------------------------- PREP CHALLENGE ----------------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-06)


First floor of the boxing club

Available : From 8:00 am to 1:00 am


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Winning at boxing is easy. Always block your opponnent's regular punch and
when he is charging an attack, dodge then hit him with a 5-hit combo.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: You've earned the beach clubhouse


- New save location unlocked You've earned the boxing outfit

------------------------------------------------------------------------------- THE EGGS ----------------------------------------------------------------------------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


You need to wear an aquaberry sweater or an aquaberry vest to be able to start
this mission.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location

: Old Bullworth vale (D-06)


Second floor of the boxing club

Available : From 8:00 am to 11:00 pm


------------------------------------------------------------------------------ "G&G" card 07

: Old Bullworth vale (D-02)


Tad's house. Behind the parked car

- Gnome 02

: Old Bullworth vale (D-02)


Tad's house. East of the stairs leading to the gazebo

- Rubber band 22 : Old Bullworth vale (C-02)


Tad's house. Inside the gazebo
- Gnome 03

: Old Bullworth vale (C-02)

Tad's house. Southeast corner near the gazebo


-----------------------------------------------------------------------------Reward

: Eggs are available in your room


Preppy respect -10

------------------------------------------------------------------------------ Rubber band 23 : Old Bullworth vale (C-05)


Northeast area of Old Bullworth vale gardens. Near the ramp
------------------------------------------------------------------------------------------------------------------------------------------------------------ JOB - LAWN MOWING : PARK 1 ----------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (C-04)


Old Bullworth vale gardens

Available : From 8:00 am to 8:00 pm


Reward

: $15.00 to $25.00

------------------------------------------------------------------------------- JOB - LAWN MOWING : PARK 2 ----------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (C-04)


Old Bullworth vale gardens

Available : From 8:00 am to 8:00 pm


Reward

: $15.00 to $25.00

------------------------------------------------------------------------------- JOB - LAWN MOWING : PARK 3 ----------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (C-04)


Old Bullworth vale gardens

Available : From 8:00 am to 8:00 pm


Reward

: $15.00 to $25.00

------------------------------------------------------------------------------- BOXING - CHALLENGER 1 ---------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-06)


First floor of the boxing club. In front of the ring

Available : From 3:30 pm to 11:00 pm


Reward

: You've earned extra punch damage

------------------------------------------------------------------------------- BOXING - CHALLENGER 2 ---------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-06)


First floor of the boxing club. In front of the ring

Available : From 3:30 pm to 11:00 pm


Reward

: You've earned extra punch damage

------------------------------------------------------------------------------- BOXING - CHALLENGER 3 ---------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-06)


First floor of the boxing club. In front of the ring

Available : From 3:30 pm to 11:00 pm


Reward

: You've earned extra punch damage

------------------------------------------------------------------------------- BOXING - CHALLENGER 4 ---------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-06)


First floor of the boxing club. In front of the ring

Available : From 3:30 pm to 11:00 pm


Reward

: You've earned extra punch damage

------------------------------------------------------------------------------- BOXING - RANDOM CHALLENGER ----------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-06)


First floor of the boxing club. In front of the ring

Available : From 3:30 pm to 11:00 pm


Reward

: $20.00

------------------------------------------------------------------------------- ERRAND 11 - EGG THE GIRLS' DORM -----------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)

In front of the boys' dorm


Available : From 7:00 pm to 11:00 pm
Reward

: $10.00

------------------------------------------------------------------------------- ERRAND 12 - EGG THE BOYS' DORM ------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-08)


In front of the girls' dorm

Available : From 7:00 pm to 11:00 pm


Reward

: $10.00

==============================================================================
-- 2.02.03 - DAY 03 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- ERRAND 13 - FIND AND RETURN THE DOG -------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-08)


Near Mental dental

Available : From 8:00 am to 7:00 pm


------------------------------------------------------------------------------ "G&G" card 08 : Bullworth town (C-08)
Crawl into the hole in the wall next to the dog
-----------------------------------------------------------------------------Reward

: $15.00

------------------------------------------------------------------------------- ERRAND 14 - FIND THE HOBO SOME PILLS ------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-09)


Near the Mexican restaurant

Available : From 8:00 am to 7:00 pm


Reward

: $15.00

------------------------------------------------------------------------------- ERRAND 15 - FIND AND RETURN THE DOG --------------------------------------------------------------------------------------------------------------------

Location

: Bullworth town (C-09)


Near the closed theater

Available : From 8:00 am to 7:00 pm


------------------------------------------------------------------------------ "G&G" card 09 : Bullworth town (D-10)
Near the dog
-----------------------------------------------------------------------------Reward

: $15.00

------------------------------------------------------------------------------- ERRAND 16 - HIT PEOPLE WITH WATER BALLOONS ------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-09)


On the roof of the Happy diner

Available : From 8:00 am to 7:00 pm


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You can simply shoot the guy who give you this errand to make things easier.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: $20.00
Water ballons unlocked

------------------------------------------------------------------------------- ERRAND 17 - KNOCK OUT THE GREASERS --------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-08)


In front of the Oil spill gas station

Available : From 8:00 am to 7:00 pm


------------------------------------------------------------------------------ Rubber band 24 : Bullworth town (C-08)
On the roof of the Oil spill gas station
-----------------------------------------------------------------------------Reward

: $15.00

------------------------------------------------------------------------------- ERRAND 18 - EXPLORE THE SHIPWRECK ---------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (F-05)

At the end of the large pier


Available : From 8:00 am to 7:00 pm
------------------------------------------------------------------------------ Rubber band 25 : Old Bullworth vale (F-05)
At the end of the large pier
- "G&G" card 10

: Old Bullworth vale (H-06)


On the shipwreck

-----------------------------------------------------------------------------Reward

: $15.00

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Before swimming back to Old Bullworth vale, go slightly North on the nearby
beach and beat up the pirate.
Secret unlocked : Pirate hat unlocked
Then go for some collectibles.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------ Gnome 04

: Old Bullworth vale (H-05)


Near the pirate

- Rubber band 26 : Old Bullworth vale (G-07)


On the small beach near Bullworth academy
- "G&G" card 11

: Old Bullworth vale (F-06)


On the barge in the middle of the lake

------------------------------------------------------------------------------------------------------------------------------------------------------------ ERRAND 19 - GO TO THE LAST ISLAND ---------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (F-05)


At the end of the large pier

Available : From 8:00 am to 9:00 pm


------------------------------------------------------------------------------ Rubber band 27 : Old Bullworth vale (H-04)
Near the yellow dot at the end of this errand
-----------------------------------------------------------------------------Reward

: $20.00

------------------------------------------------------------------------------- ERRAND 20 - RETURN THE BIKE ---------------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (D-09)


Near Shiny bikes

Available : From 7:00 pm to 11:00 pm


------------------------------------------------------------------------------ Rubber band 28 : Bullworth town (C-09)
In the alley North of Shiny bikes
-----------------------------------------------------------------------------Reward

: $15.00

==============================================================================
-- 2.02.04 - DAY 04 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- SHOP 2 ------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-08)


At the autoshop

Available : From 9:00 am to 11:30 am


Solution

: Left stick clockwise


Tap square
Tap cross
Left stick counter-clockwise

Reward

: You unlocked a new BMX - Retro BMX -

------------------------------------------------------------------------------- ERRAND 21 - GET TP FROM THE JANITOR STOREROOM ---------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building. Inside the boys' restroom

Available : From 8:00 am to 7:00 pm


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Use the the first person view to throw the toilet paper above the door of the
restroom stall.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Reward

: $10.00

------------------------------------------------------------------------------- PHOTOGRAPHY 2 -----------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 1:00 pm to 3:30 pm


Reward

: Yearbook unlocked

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The yearbook only have the photos of Jimmy, Petey and Russell, but do not
bother yourself with filling the rest now.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- CARNIVAL DATE -----------------------------------------------------------------------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You need to have a bouquet of flowers in your inventory to be able to start
this mission.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location

: Old Bullworth vale (E-05)


At the theater

Available : From 4:30 pm to 11:00 pm


------------------------------------------------------------------------------ "G&G" card 12 : Carnival (F-03)
Outside the carnival. In a corner of the parking lot
-----------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The easiest way to win tickets is by playing to High striker.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------ "G&G" card 13 : Carnival (F-03)
Inside the Souvenirs' tent. Near the arcade games

-----------------------------------------------------------------------------Reward

: Pinky now likes you


Room trophy 10 - Teddy bear Room trophy 11 - Picture of Pinky -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go back inside the souvenir tent and play to Nut shots. You need to beat the
high score of 69 900 points.
You also need take a ride on the Big canyon railway, the Big squid and the
ferris wheel.
------------------------------------------------------------------------------ "G&G" card 14 : Carnival (G-02)
Ride the Big squid
-----------------------------------------------------------------------------Once done, go sleep at the bleach clubhouse.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==============================================================================
-- 2.02.05 - DAY 05 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------ G&G card 15

: Old Bullworth vale (F-04)


At the end of the small pier

- Rubber band 29 : Old Bullworth vale (G-03)


Swim to West side of the lake and to a beach. Walk into
the tunnel, onto a log and to a small rock
------------------------------------------------------------------------------------------------------------------------------------------------------------ ERRAND 22 - SWIM AROUND THE BUOY AND BACK -------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (F-04)


Near the beach clubhouse

Available : From 8:00 am to 7:00 pm


Reward

: $20.00
Tiny swimsuit unlocked

------------------------------------------------------------------------------- ERRAND 23 - MAKE FOOD DELIVERIES -----------------------------------------------------------------------------------------------------------------------

Location

: Old Bullworth vale (D-05)


Near Burgers

Available : From 8:00 am to 7:00 pm


------------------------------------------------------------------------------ Gnome 05 : Old Bullworth vale (E-03)
In the yard of house number 31
-----------------------------------------------------------------------------Reward

: $25.00
Fast food outfit

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Since the next mission starts in the boy's dorm, go to your wardrobe and
change back to your school uniform with the aquaberry sweater or vest on.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- RACE THE VALE -----------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Inside the boys' dorm

Available : From 8:00 am to 11:00 pm


Reward

: $15.00
Preppy respect -10

------------------------------------------------------------------------------- BEACH RUMBLE ------------------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (E-05)


At Shiny bikes

Available : From 8:00 am to 11:00 pm


Reward

: Preppy respect -10


Bike races unlocked
Room trophy 12 - Small trophy -

------------------------------------------------------------------------------- WEED KILLER -------------------------------------------------------------------------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


Before starting this mission, you need to wear your aquaberry sweater or vest
and have a haircut from Old Bullworth vale hair, nails & beauty (D-06).

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location

: Bullworth academy (F-09)


Second floor of the main building

Available : Between classes time and before 7:00 pm


Reward

: $30.00
Room trophy 13 - Venus flytrap -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You do not need to look like a preppy anymore, so you can change your hair and
clothes to whatever you want.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- PANTY RAID -------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-09)


In front of Come hither

Available : From 7:00 pm to 11:00 pm


------------------------------------------------------------------------------ "G&G" card 16

: Bullworth academy (F-08)


Attic of the girls' dorm. Near the trapdoor

- Rubber band 30 : Bullworth academy (F-08)


Second floor of the girls' dorm. Behind a pillar near the
stairs
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Collect all the panties before going for the next rubber band.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Rubber band 31 : Bullworth academy (F-08)
Second floor of the girls' dorm. By the showers
-----------------------------------------------------------------------------Reward

: $30.00
Room trophy 14 - Panties -

==============================================================================
-- 2.02.06 - DAY 06 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------

-- TAD'S HOUSE -------------------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (E-06)


Near Yum yum market

Available : From 8:00 am to 11:00 pm


Reward

: $15.00
Preppy respect -15

------------------------------------------------------------------------------- BOXING CHALLENGE --------------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (F-05)


At the end of the large pier

Available : From 8:00 am to 1:00 am


------------------------------------------------------------------------------ Rubber band 32 : Old Bullworth vale (D-06)
Inside the boxing club. In the room where you fight Derby
-----------------------------------------------------------------------------==============================================================================
DISHONORABLE FIGHT
==============================================================================
First, block the two doors using the wood bars, then go for Derby and beat
the crap out of him.
==============================================================================
Reward

: Preppy respect +100


Nerd respect +10
Room trophy 15 - Boxing gloves Derby's yearbook photo added

==============================================================================
== 2.03 = CHAPTER 3 = LOVES MAKES THE WORLD GO AROUND ========================
==============================================================================
==============================================================================
-- 2.03.01 - DAY 01 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- SHOP 3 ------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-08)


At the autoshop

Available : From 9:00 am to 11:30 am


Solution

: Left stick slockwise


Tap cross
Left stick clockwise
Tap square
Left stick counter-clockwise

Reward

: You unlocked a new BMX - Green BMX -

------------------------------------------------------------------------------- ERRAND 24 - FIRE CRACKER A TOILET ---------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building. West part of the floor

Available : From 8:00 am to 7:00 pm


Reward

: $10.00

------------------------------------------------------------------------------- PHOTOGRAPHY 3 -----------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 1:00 pm to 3:30 pm


Reward

: Extra photo album unlocked

------------------------------------------------------------------------------- JEALOUS JOHNNY ----------------------------------------------------------------------------------------------------------------------------------------Location

: New coventry (C-10)


Under the railroad bridge

Available : From 8:00 am to 11:00 pm


Reward

: $20.00
Greaser repsect +5
Room trophy 16 - "Busted" photo of Lola and Gord -

------------------------------------------------------------------------------- BAIT --------------------------------------------------------------------------------------------------------------------------------------------------Location

: New coventry (C-10)


Under the railroad bridge

Available : From 8:00 am to 11:00 pm


Reward

: $20.00

Preppy respect -5
Greaser respect +5
Bike park unlocked
------------------------------------------------------------------------------- ERRAND 25 - PHOTO CHEATING GIRLFRIEND -----------------------------------------------------------------------------------------------------------------Location

: New coventry (C-11)


Near the chinese restaurant Hung Lo

Available : From 3:00 pm to 11:00 pm


Reward

: $25.00

------------------------------------------------------------------------------- ERRAND 26 - SMASH THE CAR UP AS MUCH AS YOU CAN -------------------------------------------------------------------------------------------------------Location

: New coventry (C-11)


Near Yum yum market

Available : From 7:00 pm to 11:00 pm


Reward

: $25.00

------------------------------------------------------------------------------- TAGGING -----------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-09)


At the Harrington house

Available : From 8:00 pm to 11:00 pm


------------------------------------------------------------------------------ Rubber band 33 : New coventry (C-11)
In front of Yum yum market
-----------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
To get the reward of 405.00$, you need to do four specific tags.
After doing the first two tags, climb the ladder by the bike park (D-11),
jump on the roof in front of you, then on the one on the left and finally on
the upper one. There is a tag to do here.
Now for the tricky part, go back to the previous roof and use your skateboard
to jump on the roof of the warehouse North of your position. Be sure to get
off of you skateboard as soon as you land, otherwise you might fall down.
Spray another tag here.
Go back down and North of the Medical center emergency (C-12) to climb another

ladder and jump to the nearest roof to do one more tag.


For the last one, go back down and South of the building wich is also South of
the Medical center emergency (C-12). Climb the ladder there and follow the
path on an ladder put between two buildings to do the last special tag.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: $25.00 to $405.00 depending of where you spray your tags


Greaser respect -25
Preppy respect +5
Tagging unlocked

==============================================================================
-- 2.03.02 - DAY 02 ---------------------------------------------------------==============================================================================
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As you wake up, the clock has disappeared and you are called to the
Principal's office. Do not go there yet, there are things to do before going
for your christmas present.
First, take photos for the yearbook. You should only take photos of people
who respects you, meaning the bullies, the nerds, the preppies and the
neutrals.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- THE NEUTRALS -------------------------------------------------------------Hangout : Bullworth academy (F-09)
In front of the main building
Teens members : Angie
Christy
Constantinos
Eunice
Gordon
Ivan
Lance
Ray
Trevor

Kids members : Gloria


Karen
Melody
Pedro
Sheldon

-- THE NERDS ----------------------------------------------------------------Hangout : Bullworth academy (F-09)


In front of the library
Members : Algernon
Beatrice
Bucky
Cornelius
Donald
Fatty
Melvin

Thad
-- THE PREPPIES -------------------------------------------------------------Hangout : Bullworth academy (G-09)
In front of the Harrington house
Members : Bif
Bryce
Chad
Gord
Justin
Parker
Pinky
Tad
-- THE BULLIES --------------------------------------------------------------Hangout : Bullworth academy (G-08)
Near the parking lot
Members : Davis
Ethan
Tom
Trent
Troy
Wade
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Afterwards, go for some collectibles and errands on the way.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------ "G&G" card 17

: Old Bullworth vale (E-07)


Southwest side of the beach. On some rocks

- Rubber band 34 : Old Bullworth vale (D-07)


Northeast side of the beach. Near the dirt path
- Rubber band 35 : Old Bullworth vale (F-06)
East side of the boxing club
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
On the way, go to Aquaberry fashions and buy every clothes.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Rubber band 36 : Old Bullworth vale (D-04)
Behind the fence near the outdoor tables of Burgers
- "G&G" card 18

: Old Bullworth vale (D-04)

On the upper platform behind Burgers


- Rubber band 37 : Old Bullworth vale (E-04)
In the bush behind Shinjo's
- Rubber band 38 : Old Bullworth vale (F-04)
At the place that overlooks the carnival
- Gnome 06

: Old Bullworth vale (E-03)


Near the front door of house number 32

- Rubber band 39 : Old Bullworth vale (E-03)


In front of the ramp at the back of house number 32
- Gnome 07

: Old Bullworth vale (D-03)


Near the garage of house number 30, Spencer estates

- Gnome 08

: Old Bullworth vale (D-02)


In the yard of house number 26

- Rubber band 40 : Old Bullworth vale (D-01)


In the backyard of house number 26. Under the tree leaves
- Rubber band 41 : Old Bullworth vale (C-02)
North side of the basketball court
- Gnome 09

: Old Bullworth vale (C-03)


Climb by the broken fence on the West part of house
number 22 and walk to the front door

- Gnome 10

: Old Bullworth vale (B-02)


Near the bird baths of house number 23

- Rubber band 42 : Old Bullworth vale (B-03)


North of the garage of house number 23
- Gnome 11, 12

: Old Bullworth vale (C-03)


Middle North entrance of Old Bullworth vale gardens

- Rubber band 43 : Old Bullworth vale (D-03)


Inside the gazebo of Old Bullworth vale gardens
- Gnome 13, 14

: Old Bullworth vale (C-03)


Inside the small shelter directly north of the gazebo in
Old Bullworth vale gardens

- Gnome 15

: Old Bullworth vale (D-04)


East entrance of Old Bullworth vale gardens

------------------------------------------------------------------------------------------------------------------------------------------------------------ ERRAND 27 - GET THE PACKAGE ---------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-04)


Near the Southeast entrance of Old Bullworth vale gardens

Available : From 8:00 am to 7:00 pm


------------------------------------------------------------------------------

- Gnome 16

: Old Bullworth vale (E-03)


Near the front door of house number 29

-----------------------------------------------------------------------------Reward

: $20.00

------------------------------------------------------------------------------ Gnome 17

: Old Bullworth vale (B-03)


North of the front door of the Happy endings retirement
home

- Rubber band 44 : Old Bullworth vale (B-03)


Under the bridge on the North side of the Happy endings
retirement home's yard
- Gnome 18

: Old Bullworth vale (C-05)


Near the entrance of house number 15

- Rubber band 45 : Old Bullworth vale (C-06)


Between house number 13 and house number 11
- Gnome 19

: Old Bullworth vale (C-06)


Near the entrance of house number 11

- Gnome 20

: Old Bullworth vale (B-03)


Near the entrance of house number 21

- "G&G" card 19

: Old Bullworth vale (B-06)


By a grave in the cemetery

- Rubber band 46 : Old Bullworth vale (B-05)


Near the main door of the church
- Gnome 21

: Old Bullworth vale (B-05)


Near the main door of the church

- "G&G" card 20

: Bullworth town (C-09)


At the bottom of the stairs behind the Dragon's wing comics

------------------------------------------------------------------------------------------------------------------------------------------------------------ ERRAND 28 - GIVE HOBO SOME CHANGE ---------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-08)


Near Dragon's wing comics

Available : From 8:00 am to 7:00 pm


Reward

: Black cowboy hat unlocked

------------------------------------------------------------------------------ Rubber band 47 : Bullworth town (B-09)


Southwest corner of the city hall's yard

- Gnome 22

: Bullworth town (B-09)


Near the door of the police station

------------------------------------------------------------------------------------------------------------------------------------------------------------ ERRAND 29 - FIND ALGIE'S JACKET -----------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (B-09)


Near the Bullworth town police station

Available : From 9:00 am to 6:00 pm


------------------------------------------------------------------------------ "G&G" card 21

: Bullworth town (B-09)


On the police station's roof

- "G&G" card 22

: Bullworth town (B-10)


On top of a dumpster in the alley Southeast of the police
station

- Rubber band 48 : Bullworth town (C-09)


On the sidewalk North of the Worn in used clothing
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
On your way, go to Worn in used cloting and buy every clothes.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- "G&G" card 23

: Bullworth town (C-09)


In the alley Northwest of Easy drugs

- Rubber band 49 : Bullworth town (C-10)


Go to where Algie's jacket is, then run and jump on the
closed theater's roof. But be careful, as if you fall from
here, you will lose one complete health bar
-----------------------------------------------------------------------------Reward

: $20.00

------------------------------------------------------------------------------ Rubber band 50 : New coventry (C-11)


In the small alley South of the chinese restaurant Hung Lo
- "G&G" card 24

: New coventry (C-11)


Inside The final cut

- Rubber band 51 : New coventry (C-12)


Northeast of the Medical center emergency
- "G&G" card 25

: New coventry (D-13)


On a concrete ramp, Southwest of the bike garage

- Rubber band 52 : New coventry (D-13)


Next of the trailer in the secluded area, South of the
bike garage
- "G&G" card 26

: New coventry (C-13)


On top of a wall inside a small area, West of the bus stop

- Rubber band 53 : New coventry (B-13)


Between two buildings on the North side of the tenements
area
- Transistor 05

: New coventry (B-13)


Between two buildings on the North side of the tenements
area

- "G&G" card 27

: New coventry (B-12)


Along the dirt path West of the tenements area

- Rubber band 54 : New coventry (B-10)


Between trees, East of the railroad cars
- "G&G" card 28

: New coventry (C-11)


Take the dirt path Southeast of the railroad cars and
search along the wall near the tree

- "G&G" card 29

: New coventry (C-10)


Go back up the dirt path and look directly South of the
railroad cars

- Rubber band 55 : New coventry (I-12)


South end of the railroad tracks
- "G&G" card 30

: Outside the Bullworth academy (I-11)


Entrance of the tunnel

- Rubber band 56 : Outside the Bullworth academy (I-08)


On a fallen tree directly West of the football field
- Rubber band 57 : Outside the Bullworth academy (H-08)
Inside the barricated tunnel
- "G&G" card 31

: Outside the Bullworth academy (F-07)


West of the parking lot, in an alcove a little North of a
closed tunnel shaft

-----------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
By now you should have travelled more then 41,80 km on foot.
Secret unlocked : Tight running short unlocked
Go back to the boys' dorm and beat up a student, once he is on the ground, go
take a fire extinguisher and use it on him. This will quickly increase your
number of "projectiles hits" in your stats. Once you get to 1 000 hit, you
will unlock another secret.
Secret unlocked : Green ninja outfit unlocked
(Ability to increase projectiles damage and accuracy)

Still in the boys' dorm, go buy sodas until you have drink 500 to unlocked one
more secret.
Secret unlocked : Soda hat unlocked
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- CHRISTMAS IS HERE -------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : Anytime
Reward

: Cheerful reindeer sweater unlocked

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
While you are wearing this sweater only Eunice will accept to kiss you, so go
change immediatly.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- WRONG PART OF TOWN ------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-10)


At the library

Available : From 8:00 am to 11:00 pm


Reward

: $20.00
Greaser respect -5
Nerd respect +5

------------------------------------------------------------------------------- GREASERS CHALLENGE ------------------------------------------------------------------------------------------------------------------------------------Location

: New coventry (C-12)


At the Blue balls pool

Available : From 8:00 am to 1:00 am


Reward

: You've earned the greaser hangout


- New save location unlocked -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
In the greaser hangout, play to the arcade game called Monkey fling and beat

the high score of 333.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- NERD CHALLENGE ----------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-08)


Inside Dragon's wing comics

Available : From 8:00 am to 1:00 am


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You unlocked a secret by beating the high scores of Nut shots, Monkey fling
and ConSumo.
Secret unlocked : Arcade games are now free
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: You've earned the nerd clubhouse


- New save location unlocked The bottle rocket launcher is available in your room

------------------------------------------------------------------------------ Transistor 06

: Bullworth town (C-08)


In the nerd clubhouse

- Rubber band 58 : Bullworth town (C-08)


In the nerd clubhouse
- "G&G" card 32

: Bullworth town (C-08)


In the nerd clubhouse

------------------------------------------------------------------------------------------------------------------------------------------------------------ COMIC KLEPTO ------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-08)


At the Dragon's wing comics

Available : From 3:30 pm to 11:00 pm


Reward

: $30.00

------------------------------------------------------------------------------- LOLA'S RACE --------------------------------------------------------------------------------------------------------------------------------------------

Location

: New coventry (D-13)


Near the bike garage

Available : From 8:00 am to 11:00 pm


Reward

: Lola now likes you


Greaser respect -20
Room trophy 17 - Picture of Lola -

------------------------------------------------------------------------------- A LITTLE HELP V ---------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-08)


Behind the broken school bus

Available : From 4:00 pm to 11:00 pm


Reward

: Roundhouse kick unlocked

------------------------------------------------------------------------------- A LITTLE HELP VI --------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-08)


Behind the broken school bus

Available : From 4:00 pm to 11:00 pm


Reward

: Overhead punch unlocked

==============================================================================
-- 2.03.03 - DAY 03 ---------------------------------------------------------==============================================================================
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go to art class and fail.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- COOK'S CRUSH ------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building. In the cafeteria

Available : From 8:00 am to 5:00 pm


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
To easilly move the teachers away from the door of the staff room, just pull a
fire alarm, but not the one near them.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: $40.00

------------------------------------------------------------------------------- THE TENEMENTS -----------------------------------------------------------------------------------------------------------------------------------------Location

: New coventry (C-10)


Under the railroad bridge

Available : From 8:00 am to 11:00 pm


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
To easily defeat Norton, just shoot him using the bottle rocket launcher.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: $20.00
Greaser respect -10

------------------------------------------------------------------------------- ERRAND 30 - GET A PHOTO OF A TAGGER -------------------------------------------------------------------------------------------------------------------Location

: New coventry (D-13)


In the alley next of the bike garage

Available : From 3:00 pm to 11:00 pm


Reward

: $25.00

------------------------------------------------------------------------------- ERRAND 31 - SPRAY SOME GREASER TAGS -------------------------------------------------------------------------------------------------------------------Location

: New coventry (C-10)


Under the railroad bridge

Available : From 3:00 pm to 11:00 pm


Reward

: $25.00

------------------------------------------------------------------------------- COOK'S DATE -------------------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-06)


Near Aquaberry fashions

Available : From 3:30 pm to 11:00 pm


------------------------------------------------------------------------------ Rubber band 59 : Old Bullworth vale (D-O6)
Near the starting point
-----------------------------------------------------------------------------Reward

: $50.00

------------------------------------------------------------------------------- ERRAND 32 - SPRAY PREP TAGS ---------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (C-04)


Northeast area of Old Bullworth vale gardens

Available : From 8:00 am to 9:00 pm


Reward

: $20.00

------------------------------------------------------------------------------- ERRAND 33 - ESCORT MRS. LISBURN TO THE PARK -----------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (C-04)


Front yard of the Happy endings retirement home

Available : From 7:00 pm to 11:00 pm


Reward

: $25.00

==============================================================================
-- 2.03.04 - DAY 04 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- SHOP 4 ------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-08)


At the autoshop

Available : From 9:00 am to 11:30 am


Solution

: Left stick counter-clockwise


Tap cross
Left stick clockwise
Tap square
Tap circle
Left stick clockwise

Reward

: You unlocked a new BMX - Blue BMX -

------------------------------------------------------------------------------- ERRAND 34 - GET TP FROM THE JANITOR'S STOREROOM -------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building. Inside the boys' restroom

Available : From 8:00 am to 7:00 pm


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Use the the first person view to throw the toilet paper above the door of the
bathroom stall.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: $15.00

------------------------------------------------------------------------------- PHOTOGRAPHY 4 -----------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 1:00 pm to 3:30 pm


Reward

: Digital camera unlocked

------------------------------------------------------------------------------- GLASS HOUSE -------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


First floor of the main building

Available : From 3:30 pm to 7:00 pm


Reward

: $40.00

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
After this mission, use the bus stop nearby to quickly go back to school.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==============================================================================
-- 2.03.05 - DAY 05 ---------------------------------------------------------==============================================================================
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go to chemistry class and fail.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- JOB - PAPER ROUTE INTRO -------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-05)


In front of News, cigarettes, lies

Available : From 8:00 am to 7:00 pm


Reward

: $14.00
You've earned 3 new customers

------------------------------------------------------------------------------- JOB - PAPER ROUTE -------------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-05)


In front of News, cigarettes, lies

Available : From 1:00 pm to 7:00 pm


Reward

: $20.00
You've earned 4 new customers

------------------------------------------------------------------------------- JOB - PAPER ROUTE -------------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-05)


In front of News, cigarettes, lies

Available : From 1:00 pm to 7:00 pm


Reward

: $28.00
You've earned 5 new customers

------------------------------------------------------------------------------- JOB - PAPER ROUTE -------------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-05)


In front of News, cigarettes, lies

Available : From 1:00 pm to 7:00 pm


Reward

: $38.00
You've earned 5 new customers

------------------------------------------------------------------------------- JOB - PAPER ROUTE --------------------------------------------------------------------------------------------------------------------------------------

Location

: Old Bullworth vale (D-05)


In front of News, cigarettes, lies

Available : From 1:00 pm to 7:00 pm


Reward

: $48.00
Room trophy #18 - Paper boy ribbon -

------------------------------------------------------------------------------- THE RUMBLE --------------------------------------------------------------------------------------------------------------------------------------------Location

: New coventry (C-10)


Under the railroad bridge

Available : From 8:00 am to 11:00 pm


==============================================================================
FIGHTING JOHNNY VINCENT
==============================================================================
Open up the way for Petey by shooting Johnny's goons with your slingshot, so
he can access the crane and thrown Johnny off of his bike. Afterwards, punch
him until he give up.
==============================================================================
Reward

: Greaser respect +100


Room trophy 19 - Johnny's jacket Johhny's yearbook photo added

==============================================================================
== 2.04 = CHAPTER 4 = A HEALTHY MIND IN A HEALTHY BODY, AND OTHER LIES =======
==============================================================================
==============================================================================
-- 2.04.01 - DAY 01 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- JOB - LAWN MOWING : HOUSE 1 ---------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (B-02)


At house number 23

Available : From 8:00 am to 8:00 pm


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Break the four bird baths before starting, so they will not annoy you during
the jobs.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Reward

: $20.00 to $40.00

------------------------------------------------------------------------------- JOB - LAWN MOWING : HOUSE 2 ---------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (B-02)


At house number 23

Available : From 8:00 am to 8:00 pm


Reward

: $20.00 to $40.00

------------------------------------------------------------------------------- JOB - LAWN MOWING : HOUSE 3 ---------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (B-02)


At house number 23

Available : From 8:00 am to 8:00 pm


Reward

: $20.00 to $40.00

------------------------------------------------------------------------------- ERRAND 35 - PLACE FLOWERS ON HUSBAND'S GRAVE ----------------------------------------------------------------------------------------------------------Location

: Old BUllworth vale (C-04)


Front yard of the Happy endings retirement home

Available : From 8:00 am to 9:00 pm


Reward

: $15.00

------------------------------------------------------------------------------- STRONGHOLD ASSAULT ------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-10)


At the library

Available : From 8:00 am to 9:00 pm


------------------------------------------------------------------------------ Rubber band 60 : Bullworth academy (H-10)
In the clearing, on the path to the observatory
- Rubber band 61 : Bullworth academy (I-10)
On the path to the observatory, in front of a closed
tunnel shaft

- "G&G" card 33

: Bullworth academy (H-09)


Before using the spud cannon, check behind the stairs
East of it

-----------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
During the phase when you have to shoot down the observatory's door with the
spud cannon and nerds appears from the windows, it is easier to let go of the
cannon and shoot them down with your slingshot. When there is no one left,
return to the spud cannon and repeat.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: Nerd respect -100


Jock respect +5

==============================================================================
NERD BOSS FIGHT
==============================================================================
To defeat Earnest, just shoot the two mechanisms on his sides with your
slingshot. Do this three times and he will fall.
==============================================================================
Reward

: Nerd respect +50


The spud gun is available in your room
Room trophy 20 - Planet mobile Earnest's yearbook photo added

------------------------------------------------------------------------------- JOCKS CHALLENGE ---------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (H-08)


Inside the gym

Available : From 8:00 am to 11:00 pm


Reward

: $15.00
You've earned the jock clubhouse
- New save location unlocked -

==============================================================================
-- 2.04.02 - DAY 02 ---------------------------------------------------------==============================================================================
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Use the time before the shop class and before the photography class to take
photos of the greasers for the yearbook.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

-- THE GREASERS -------------------------------------------------------------Hangout : Bullworth academy (G-08)


Near the autoshops
Members : Hal
Lefty
Lola
Lucky
Norton
Peanut
Ricky
Vance
------------------------------------------------------------------------------- SHOP 5 ------------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-08)


At the autoshop

Available : From 9:00 am to 11:30 am


Solution

: Tap circle
Tap triangle
Left stick clockwise
Tap cross
Left stick counter-clockwise
Tap square
Tap circle
Left stick counter-clockwise

Reward

: You unlocked the best BMX - Red BMX Room trophy 21 - Bike frame -

------------------------------------------------------------------------------- PHOTOGRAPHY 5 -----------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 1:00 pm to 3:30 pm


------------------------------------------------------------------------------ Rubber band 62 : Carnival (F-03)
In front of the crazy painted man's cage
-----------------------------------------------------------------------------Reward

: Carnival bonus unlocked


- You will now earn double tickets at the carnival games Room trophy 22 - Picture of Ms. Philips -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

You unlocked a secret by successfully passing all the classes.


Secret unlocked : Motar board hat unlocked
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- HERE'S TO YOU MS. PHILIPS -----------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 3:30 am to 7:00 pm


Reward

: $50.00

------------------------------------------------------------------------------- PAPARAZZI ---------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (H-09)


At the observatory

Available : From 8:00 am to 7:00 pm


Reward

: $25.00
Jock respect -10
Nerd respect +5

==============================================================================
-- 2.04.03 - DAY 03 ---------------------------------------------------------==============================================================================
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go to chemistry class and fail.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- ERRAND 36 - TAKE PHOTO OF DIRTY COP -------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (B-09)


In front of the city hall

Available : From 8:00 am to 7:00 pm


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You need to wait for the man in the brown suit to give something to the cop to
take the photo, otherwise the game might bug.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: $25.00
Incognito hat unlocked

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
On the way, go to The final cut and buy every clothes.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- ERRAND 37 - KILL THE RATS IN THE TENEMENTS ------------------------------------------------------------------------------------------------------------Location

: New coventry (B-13)


North side of the tenements area

Available : From 8:00 am to 7:00 pm


Reward

: $25.00

------------------------------------------------------------------------------- ERRAND 38 - PUT OUT THE FIRES IN THE TENEMENTS --------------------------------------------------------------------------------------------------------Location

: New coventry (B-13)


North side of the tenements area

Available : From 8:00 am to 7:00 pm


Reward

: $25.00

------------------------------------------------------------------------------- NEW COVENTRY BIKE RACE 1 ------------------------------------------------------------------------------------------------------------------------------Location

: New coventry (D-11)


Near the BMX park

Available : From 12:00 pm to 11:00 pm


Reward

: $30.00
Bike helmet unlocked
Bike jersey unlocked
Stage 2 race unlocked

------------------------------------------------------------------------------- NEW COVENTRY BIKE RACE 2 ------------------------------------------------------------------------------------------------------------------------------Location

: New coventry (D-11)


Near the BMX park

Available : From 12:00 pm to 11:00 pm


Reward

: $40.00
New coventry races complete

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
I suggest you to save now at the greaser hangout before looking for the next
two errands, as they have a tendancy not to appear.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- ERRAND 39 - EGG THE GREASER'S BUILDING ----------------------------------------------------------------------------------------------------------------Location

: New coventry (C-12)


South of the medical center emergency

Available : From 7:00 pm to 11:00 pm


Reward

: $20.00

------------------------------------------------------------------------------- ERRAND 40 - ESCORT MISS ABBY TO THE TENEMENTS ---------------------------------------------------------------------------------------------------------Location

: New coventry (C-12)


North of the medical center emergency

Available : From 7:00 pm to 11:00 pm


Reward

: $40.00

==============================================================================
-- 2.04.04 - DAY 04 ---------------------------------------------------------==============================================================================
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go to art class and fail.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- BULLWORTH TOWN BIKE RACE 1 ----------------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-09)


Near Shiny bikes

Available : From 12:00 pm to 11:00 pm

Reward

: $20.00
Stage 2 race unlocked

------------------------------------------------------------------------------- BULLWORTH TOWN BIKE RACE 2 ----------------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-09)


Near Shiny bikes

Available : From 12:00 pm to 11:00 pm


Reward

: $25.00
Stage 3 race unlocked

------------------------------------------------------------------------------- BULLWORTH TOWN BIKE RACE 3 ----------------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-09)


Near Shiny bikes

Available : From 12:00 pm to 11:00 pm


Reward

: $30.00
Stage 4 race unlocked

------------------------------------------------------------------------------- FUNHOUSE FUN ------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-10)


Inside the library

Available : From 8:00 pm to 11:00 pm


Reward

: $25.00
Jock respect -10
Nerd respect +5
Room trophy 23 - Grim reaper -

------------------------------------------------------------------------------- ERRAND 41 - TAKE PICTURES OF CARNIVAL ATTRACTIONS -----------------------------------------------------------------------------------------------------Location

: Carnival (G-03)
Near the Souvenirs' tent

Available : From 8:00 am to 1:00 am


Reward

: $20.00

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Stay at the carnival until 11:30 pm to play and win prize tickets.
The quickest way to do this is to play to High striker.
You also need to win at least once at the Strike out, High striker, Splish
splash and Shooting range.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==============================================================================
-- 2.04.05 - DAY 05 ---------------------------------------------------------==============================================================================
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go to shop class and fail.
You unlocked a secret by failing five classes.
Secret unlocked : Dunce cap unlocked
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- BULLWORTH TOWN BIKE RACE 4 ----------------------------------------------------------------------------------------------------------------------------Location

: Bullworth town (C-09)


Near Shiny bikes

Available : From 12:00 pm to 11:00 pm


Reward

: $35.00
Bullworth town races complete

------------------------------------------------------------------------------- DEFENDER OF THE CASTLE --------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (G-10)


At the observatory

Available : From 8:00 pm to 11:00 pm


Reward

: $25.00
Jock respect -10
Nerd respect +20

------------------------------------------------------------------------------- GALLOWAY AWAY -----------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : Between classes time and before 7:00 pm


------------------------------------------------------------------------------ Gnome 23

: Happy volts asylum (J-12)


South side of the statue (use the slingshot)

- Rubber band 63 : Happy volts asylum (J-12)


Asylum yard. In front of the fenced gate
-----------------------------------------------------------------------------Reward

: $60.00

==============================================================================
-- 2.04.06 - DAY 06 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- GRAND PRIX RACE 1 -------------------------------------------------------------------------------------------------------------------------------------Location

: Carnival (F-02)
At the Go-kart circuit

Available : From 8:00 am to 1:00 am


Reward

: Crash helmet unlocked


Stage 2 race unlocked
2 prize tickets (4 with the carnival bonus)

------------------------------------------------------------------------------- GRAND PRIX RACE 2 -------------------------------------------------------------------------------------------------------------------------------------Location

: Carnival (F-02)
At the Go-kart circuit

Available : From 8:00 am to 1:00 am


Reward

: Stage 3 race unlocked


2 prize tickets (4 with the carnival bonus)

------------------------------------------------------------------------------- GRAND PRIX RACE 3 -------------------------------------------------------------------------------------------------------------------------------------Location

: Carnival (F-02)
At the Go-kart circuit

Available : From 8:00 am to 1:00 am


Reward

: Stage 4 race unlocked


2 prize tickets (4 with the carnival bonus)

------------------------------------------------------------------------------- GRAND PRIX RACE 4 -------------------------------------------------------------------------------------------------------------------------------------Location

: Carnival (F-02)
At the Go-kart circuit

Available : From 8:00 am to 1:00 am


Reward

: Stage 5 race unlocked


2 prize tickets (4 with the carnival bonus)

------------------------------------------------------------------------------- GRAND PRIX RACE 5 -------------------------------------------------------------------------------------------------------------------------------------Location

: Carnival (F-02)
At the Go-kart circuit

Available : From 8:00 am to 1:00 am


Reward

: 2 prize tickets (4 with the carnival bonus)


City races unlocked
Room trophy 24 - Steering wheel -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Now you need to win a total of 350 prize tickets to be able to buy everything
in the Souvenirs' tent.
Room trophy 25 - Girlie / car poster Room trophy 26 - Rock band poster Scooter bought : You can access your moped from any bike garage
You still have to use a bike and not the scooter since you did not reach
100 km yet. Besides, you need to wear a helmet to be able to drive the scooter
without alerting the cops.
You unlocked a secret by buying every clothes at every shops.
Secret unlocked : Gold lame suit unlocked
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- GO-KART STREET RACE 1 ---------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (C-04)


In front of house number 16

Available : From 8:00 am to 2:00 am


Reward

: $20.00

------------------------------------------------------------------------------- GO-KART STREET RACE 2 ---------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (E-05)


Near the crab restaurant

Available : From 8:00 am to 2:00 am


Reward

: $25.00

==============================================================================
-- 2.04.07 - DAY 07 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- DISCRETION ASSURED ------------------------------------------------------------------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Make sure you have a full spray paint in your inventory before starting this
mission.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location

: Bullworth academy (H-08)


Inside the gym

Available : From 8:00 am to 9:00 pm


Reward

: Mandy now likes you


Nerd respect -5
Room trophy 27 - Picture of Mandy -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Immediatly after this mission, take a picture of Mandy for the yearbook.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- BULLWORTH VALE BIKE RACE 1 ----------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (E-05)


Near Shiny bikes

Available : From 12:00 pm to 11:00 pm


Reward

: $20.00
Stage 2 race unlocked

------------------------------------------------------------------------------

-- BULLWORTH VALE BIKE RACE 2 ----------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (E-05)


Near Shiny bikes

Available : From 12:00 pm to 11:00 pm


Reward

: $25.00
Stage 3 race unlocked

------------------------------------------------------------------------------- BULLWORTH VALE BIKE RACE 3 ----------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (E-05)


Near Shiny bikes

Available : From 12:00 pm to 11:00 pm


Reward

: $30.00
Stage 4 race unlocked

------------------------------------------------------------------------------- BULLWORTH VALE BIKE RACE 4 ----------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (E-05)


Near Shiny bikes

Available : From 12:00 pm to 11:00 pm


Reward

: $35.00
Stage 5 race unlocked

------------------------------------------------------------------------------- BULLWORTH VALE BIKE RACE 5 ----------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (E-05)


Near Shiny bikes

Available : From 12:00 pm to 11:00 pm


Reward

: $40.00
Stage 6 race unlocked

------------------------------------------------------------------------------- BULLWORTH VALE BIKE RACE 6 ----------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (E-05)


Near Shiny bikes

Available : From 12:00 pm to 11:00 pm


Reward

: $45.00
Stage 7 race unlocked

------------------------------------------------------------------------------- BULLWORTH VALE BIKE RACE 7 ----------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (E-05)


Near Shiny bikes

Available : From 12:00 pm to 11:00 pm


Reward

: $50.00
Bullworth vale races complete

==============================================================================
-- 2.04.08 - DAY 08 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- NICE OUTFIT -------------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (H-09)


At the observatory

Available : From 8:00 am to 7:00 pm


Reward

: You've earned the mascot outfit


Jock respect -10
Nerd respect +5

------------------------------------------------------------------------------- THE BIG GAME ------------------------------------------------------------------------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


You need to wear the mascot outfit to be able to start this mission.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location

: Bullworth academy (H-09)


At the observatory

Available : From 8:00 am to 9:00 pm


------------------------------------------------------------------------------ Rubber band 64 : Bullworth academy (I-08)
In front of the jocks clubhouse
------------------------------------------------------------------------------

Reward

: $25.00
Jock respect -10

==============================================================================
JOCK BOSS FIGHT
==============================================================================
Simply dodge the balls that Ted is throwing at you, then grab and throw them
back on the football team members.
When the jocks are coming for you, just beat them down and repeat the process.
At the end Ted will run away, so sack him to end this battle.
==============================================================================
Reward

: Nerd respect +100


Jock respect +100
Room trophy 28 - Ted's jersey Ted's yearbook picture added

==============================================================================
== 2.05 = CHAPTER 5 = THE FALL AND RISE OF JIMMY HOPKINS, AGED 15 ============
==============================================================================
==============================================================================
-- 2.05.01 - DAY 01 ---------------------------------------------------------==============================================================================
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Go take photos of the jocks for the yearbook.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- THE JOCKS ----------------------------------------------------------------Hangout : Bullworth academy (I-08)
On the football field
Members : Bo
Casey
Damon
Dan
Juri
Kirby
Luis
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Afterwards, go get some collectibles and errands.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------

-- ERRAND 42 - DELIVER TO SPAZZ INDUSTRIES ---------------------------------------------------------------------------------------------------------------Location

: New coventry (C-12)


Between the Spazz and Wonder meat warehouses

Available : From 9:00 am to 5:00 pm


Reward

: $20.00

------------------------------------------------------------------------------ Rubber band 65 : Blue skies industrial park (G-13)


Push the button to enter the highest room Southeast of the
police station
- Rubber band 66 : Blue skies industrial park (F-12)
Near the railroad cars directly Northwest of the police
station
- Rubber band 67 : Blue skies industrial park (F-12)
Near the bus stop
- Rubber band 68 : Blue skies industrial park (F-13)
On the porch of the house, directly East of the bus stop
- "G&G" card 34

: Blue skies industrial park (F-13)


In the backyard of the house directly East of the power
line tower

- Gnome 24

: Blue skies industrial park (E-12)


In the backyard of the house East of the tattoo parlor

- Rubber band 69 : Blue skies industrial park (E-12)


In front of the tattoo parlor's trailer
- "G&G" card 35

: Blue skies industrial park (E-12)


Next to the trailer, North of the Medical center emergency

- "G&G" card 36

: Blue skies industrial park (F-12)


In the backyard of the house West of the Medical center
emergency

- Rubber band 70 : Blue skies industrial park (F-12)


In the fenced off area South of the Medical center
emergency
------------------------------------------------------------------------------------------------------------------------------------------------------------ ERRAND 44 - DESTROY FOUR SATELLITE DISHES -------------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park (F-12)


Northeast of Spencer shipping

Available : From 3:00 pm to 9:00 pm


Reward

: $30.00

------------------------------------------------------------------------------ "G&G" card 37 : Blue skies industrial park (G-12)


Between two warehouses, near the Desiccant juice's signboard
------------------------------------------------------------------------------------------------------------------------------------------------------------ ERRAND 43 - DELIVER THE PACKAGE -----------------------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park (G-12)


Near the bus stop

Available : From 8:00 am to 9:00 pm


Reward

: $30.00

------------------------------------------------------------------------------ Rubber band 71 : Blue skies industrial park (G-13)


In the fenced off area Northeast of the Blueskies shipping
entrance
- "G&G" card 38

: Blue skies industrial park (G-12)


Use the stairs by the bus stop and follow this path

- Rubber band 72 : Blue skies industrial park (H-12)


Beind the truck under the crane
------------------------------------------------------------------------------------------------------------------------------------------------------------ ERRAND 45 - SALVAGE THE DOCK WORKER'S CARGO -----------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park (F-11)


Upper area of the Southern part of the docks

Available : From 8:00 am to 11:00 pm


------------------------------------------------------------------------------ Rubber band 73 : Blue skies industrial park (E-10)
On the sinking boat
- Gnome 25

: Blue skies industrial park (E-10)


Slingshot it on the North end of the docks

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You unlocked a secret by destroying every gnomes.
Secret unlocked : Gnome costume unlocked
Room trophy 29 - Gnome -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Rubber band 74 : Blue skies industrial park (F-11)
Follow the path all around until you arrive behind the
fenced area with the closed door
-----------------------------------------------------------------------------Reward

: $30.00

==============================================================================
-- 2.05.02 - DAY 02 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- MAKING A MARK -----------------------------------------------------------------------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Make sure you have a full spray paint in your inventory before starting this
mission.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location

: Bullworth academy (F-09)


Inside the boys' dorm

Available : From 8:00 am to 11:00 pm


------------------------------------------------------------------------------ Rubber band 75 : Bullworth town (B-09)
City hall roof, after the second ladder
-----------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You unlocked a secret by collecting all the rubber bands.
Secret unlocked : Rubber band ball unlocked
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: Jock respect -75


Greaser respect -75
Preppy respect -75
Nerd respect -75
Townie respect +25

------------------------------------------------------------------------------- CHEATING TIME ------------------------------------------------------------------------------------------------------------------------------------------

Location

: Bullworth academy (F-08)


Near the parking lot

Available : From 8:00 am to 7:00 pm


Reward

: $60.00

------------------------------------------------------------------------------- BULLWORTH ACADEMY BIKE RACE 1 -------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-08)


Near the parking lot

Available : From 12:00 pm to 11:00 pm


Reward

: $50.00
BMX helmet unlocked

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You unlocked a room trophy by finishing all the bike races.
Room trophy 30 - Large bike trophy <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- RATS IN THE LIBRARY -----------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


In front of the library

Available : From 8:00 am to 9:00 pm


Reward

: $30.00
Nerd respect +15
Room trophy 31 - Rat in a jar -

------------------------------------------------------------------------------- THE GYM IS BURNING ------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (H-09)


Near the gym and pool

Available : From 8:00 am to 9:00 pm


Reward

: $30.00
Jock respect +15
Room trophy 32 - Burned banner -

------------------------------------------------------------------------------- FINDING JOHNNY VINCENT --------------------------------------------------------------------------------------------------------------------------------Location

: New coventry (C-10)


Under the railroad bridge

Available : From 8:00 am to 11:00 pm


Reward

: $30.00
Greaser respect +25
Orderly uniform unlocked
Room trophy 33 - Orderly uniform -

------------------------------------------------------------------------------- ERRAND 46 - FIND AND GUIDE THE PATIENTS BACK ----------------------------------------------------------------------------------------------------------Location

: Happy volts asylum (I-11)


In fronts of the Happy volts asylum's gates

Available : From 8:00 am to 11:00 pm


Reward

: $30.00

------------------------------------------------------------------------------- ERRAND 47 - ESCORT CHRISTY TO THE MOTEL ---------------------------------------------------------------------------------------------------------------Location

: New coventry (C-11)


Near Slab o'meat

Available : From 7:00 pm to 11:00 pm


Reward

: $30.00

==============================================================================
-- 2.05.03 - DAY 03 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- GO-KART STREET RACE 3 ---------------------------------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park (G-13)


South of the police station

Available : From 8:00 am to 2:00 am


Reward

: $30.00
You've earned the go-kart
- Your go-kart is at the school parking lot beside the bike
garage -

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Do not use the Go-kart for now, you still need to travel 100 km on bikes.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- REVENGE ON MR. BURTON ---------------------------------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park (F-12)


At Zoe's house, West of the medical center emergency

Available : From 8:00 am to 7:00 pm


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Before talking with Zoe at the Old Bullworth vale gardens, place yourself in
front of the tagging point on the wall near the tables, then take a photo of
her for the yearbook.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: $30.00

------------------------------------------------------------------------------- PREPPIES VANDALIZED -----------------------------------------------------------------------------------------------------------------------------------Location

: Old Bullworth vale (D-06)


Second floor of the boxing club

Available : From 8:00 am to 11:00 pm


Reward

: $30.00
Townie respect -25
Prep respect +15

------------------------------------------------------------------------------- TOWNIES CHALLENGE -------------------------------------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park (G-12)


South of Spencer shipping

Available : From 8:00 am to 1:00 am


Reward

: You've earned the townie's hangout


- New save location unlocked -

------------------------------------------------------------------------------ "G&G" card 39 : Blue skies industrial park (G-12)


Inside the townie's hangout

-----------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You should have some free time before the next mission, so use it to do some
kilometers with your bike.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------- SMASH IT UP -------------------------------------------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park (F-12)


At Zoe's house

Available : From 7:00 pm to 11:00 pm


Reward

: $60.00
Room trophy 34 - Picture of Zoe -

==============================================================================
-- 2.05.04 - DAY 04 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- GO SEE THE PRINCIPAL ----------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


Second floor of the main building

Available : From 8:00 am to 7:00 pm


Reward

: None

------------------------------------------------------------------------------- BUSTING IN PART I -------------------------------------------------------------------------------------------------------------------------------------Location

: Bullworth academy (F-09)


In front of the boys' dorm

Available : From 8:00 am to 11:00 pm


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Do not use the scooter Russell is lending you, stay with your bike.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Reward

: None

------------------------------------------------------------------------------- BUSTING IN PART II ------------------------------------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park


Following Busting in part I

Available : Automatic
------------------------------------------------------------------------------ "G&G" card 40 : Blue skies industrial park (G-13)
Before entering the Red star building, walk into the
warehouse directly North of it to find this last card
-----------------------------------------------------------------------------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You unlocked a secret by collecting all the "G&G" cards.
Secret unlocked : Grotto master outfit unlocked
You unlocked another secret by collecting or destroying all the collectibles.
Secret unlocked : Viking helmet unlocked
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==============================================================================
SHOWDOWN AT THE PLANT
==============================================================================
When the battle start, let go of your shield and shoot Edgar using your
spudgun.
After losing half of his energy, Edgar will run away. So pick up the steel
pipe and follow him. When you meet up with him again, mash his face with the
pipe.
==============================================================================
Reward

: Townie respect +100


Room trophy 35 - Blue skies poster -

------------------------------------------------------------------------------- ERRAND 48 - KILL THE DOCK RATS ------------------------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park (E-11)


Lower area of the Northern part of the docks

Available : From 9:00 am to 5:00 pm


Reward

: $30.00

------------------------------------------------------------------------------- ERRAND 49 - EGG THE GREASERS --------------------------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park (F-13)


Near the Northeastern bus stop

Available : From 8:00 am to 7:00 pm


Reward

: $30.00

------------------------------------------------------------------------------- ERRAND 50 - SMASH THE CAR UP AS MUCH AS YOU CAN -------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park (G-13)


Outside the Wonder meats warehouse, North of the Red star
building

Available : From 7:00 pm to 11:00 pm


Reward

: $30.00

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
By now you should have travelled at least 100 km on bikes.
Secret unlocked : Spandex bike shorts unlocked
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==============================================================================
-- 2.05.05 - DAY 05 ---------------------------------------------------------==============================================================================
------------------------------------------------------------------------------- COMPLETE MAYHEM ---------------------------------------------------------------------------------------------------------------------------------------Location

: Blue skies industrial park (F-12)


At Zoe's house

Available : From 8:00 am to 7:00 pm


==============================================================================
FINAL SHOWDOWN
==============================================================================
When you are chasing Gary, before walking on the planks, hide behind something
and wait for him to shoot at you. Once you dodge his brick, walk on the planks
and follow him.
The final fight with Gary is easier than most of the regular guys you had a
fight with. So my only advice would be to punch him to your heart containt.

==============================================================================
Reward

: Bully respect +100


Jock respect +100
Greaser respect +100
Preppy respect +100
Nerd respect +100
Townie respect +100
Room trophy 36 - Bullworth crest Gary's yearbook picture added

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You unlocked the last secret by completing the yearbook.
Secret unlocked : $300.00
Black ninja costume unlocked
(ability to disable curfew violation, trespassing and
truancy)
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==============================================================================
== 2.06 = CHAPTER 6 = ENDLESS SUMMER =========================================
==============================================================================
The only use of this chapter is to let you do things you would have missed,
but if you followed this guide, you will not need it since you already have
100% (and technically even more).
Before you ask, you unlock absolutely nothing by getting 100%.
-----------------------------------------------------------------------------==============================================================================
== 3.00 = 100% COMPLETION LIST ===============================================
==============================================================================
-----------------------------------------------------------------------------Here is the list of everything you will have to do to get 100%.
-- MISSIONS ------------------------------------------------------------------ Complete all the story missions (The big prank is not required)
- Complete A little help II through VI to unlock new moves
- Complete at least 31 errands
- Complete the prep challenge to unlock the beach clubhouse
- Complete the greaser challenge to unlock the greaser hangout
- Complete the nerd challenge to unlock the nerd clubhouse
- Complete the jock challenge to unlock the jock clubhouse

- Complete the townies challenge to unlock the townie's hangout


-- CLASSES ------------------------------------------------------------------- Complete all the classes
- Fail five classes to unlock the dunce cap
-- JOBS ---------------------------------------------------------------------- complete lawn mowing park 1 through 3
- Complete lawn mowing house 1 through 3
- Complete paper route intro and 2 more paper route
-- CARNIVAL ------------------------------------------------------------------ Win the 5 go-kart races
- Ride the big canyon railway
- Ride the big squid
- Ride the ferris wheel
- Win strike out at least once
- Win high striker at least once
- Win splish splash at least once
- Win shooting range at least once
-- RACES --------------------------------------------------------------------- Win the 7 bike races of Old Bullworth vale
- Win the 4 bike races of Bullworth town
- Win the 2 bike races of New coventry
- Win the bike race of Bullworth academy
- Win the 2 go-kart races of Old Bullworth vale
- Win the go-kart race of Blue skies industrial park
-- MINI-GAMES ---------------------------------------------------------------- Win keep-ups at least once

- Win penalty shots at least once


- Win boxing challenger 1 through random challenger
- Beat the high score of Nut shot
- Beat the high score of Monkey fling
- Beat the high score of ConSumo
-- SHOPS --------------------------------------------------------------------- Buy all the clothes of the School store in Bullworth academy
- Buy all the clothes of Aquaberry fashions in Old Bullworth vale
- Buy all the clothes of Worn in used clothing in Bullworth town
- Buy all the clothes of The final cut in New coventry
- Buy all the clothes of the Souvenirs' tent in the Carnival
- Buy every clothes of every shops to unlock the gold suit outfit
-- COLLECTIBLES -------------------------------------------------------------- Collect all 6 transistors
- Destroy all 19 tombstones to unlock Edna mask
- Destroy all 25 gnomes to unlock the gnome outfit
- Destroy all 27 pumpkins to unlock the pumpkin head
- Collect all 40 "G&G" cards to unlock the grotto master outfit
- Collect all 75 rubber bands to unlock the rubber band ball
- Collect or destroy all the collectibles to unlock the viking helmet
-- MISCELLANEOUS ------------------------------------------------------------- Pull the fire alarm 20 times to unlock the firefighter helmet
- Travel 41.80 km on foot to unlock the running shorts
- Travel 100 km on bikes to unlock the spandex bike shorts
- Buy 100 sodas to unlock free soda
- Drink 500 sodas to unlock the two-can hat
- Beat up the pirate to unlock the pirate hat
- Complete the yearbook to unlock the black ninja outfit

-----------------------------------------------------------------------------==============================================================================
== 4.00 = OPTIONAL TASK ======================================================
==============================================================================
-----------------------------------------------------------------------------Here is the list of everything you can unlock but does not toward 100%.
- Complete all the detentions punishment to unlock the prison outfit
- Steal the bandit mask from a locker
- Steal the werewolf mask from a locker
- Complete The big prank to unlock the red ninja outfit
- Get 1 000 projectiles hits to unlock the green ninja outfit
- Complete paper route intro and 4 more to unlock the paper boy ribbon
- Buy the girlie / car poster
- Buy the rock band poster
- Buy the scooter
- Complete all 50 errands
- Getting all 36 room trophies
-----------------------------------------------------------------------------==============================================================================
== 5.00 = CREDITS & CONTACT ==================================================
==============================================================================
-----------------------------------------------------------------------------Thank you Rockstar games for making such a great game.
I would like to thanks Gamefaqs for changing my way of playing and all the
Gamefaqs contibutors for helping me finished so many games to 100%.
Thank you, all of you who used my guide.
To send me a message use this adress : tevi@hotmail.fr
-----------------------------------------------------------------------------==============================================================================
== 6.00 = LEGAL INFORMATIONS =================================================
==============================================================================
-----------------------------------------------------------------------------This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

You are free to reference this guide on other sites (provided you leave a
link), but the guide is meant to stay solely on GameFAQs (www.gamefaqs.com),
unless I deem otherwise in the future.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2015, Laurent BODIN.

Walkthrough by Andrew Testa


Version: 1.0 | Updated: 06/12/11 | Printable Version
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Bully Walkthrough (PS2)


Version 1.0 (6/11/11)
Written by ACTestaALT
This file is Copyright 2011 Andrew Testa. All Rights Reserved.
_____________________________________________________________________________
Table of Contents
----------------1. Walkthrough
Chapter 1: "Making New Friends and Enemies"
1.1 - Welcome to Bullworth
1.2 - This Is Your School
1.3 - The Setup
1.4 - Slingshot
1.5 - Save Algie
1.6 - Help Petey
1.7 - A Little Help
1.8 - Defend Bucky
1.9 - That Bitch
1.10 - The Candidate
1.11 - Halloween
1.12 - The Big Prank
1.13 - Character Sheet
1.14 - Help Gary
Chapter 2: "Rich Kid Blues"
2.1 - Hattrick vs. Galloway
2.2 - The Diary
2.3 - Last Minute Shopping
2.4 - Movie Tickets
2.5 - Prep Challenge
2.6 - The Eggs
2.7 - Carnival Date
2.8 - Race the Vale
2.9 - Panty Raid
2.10 - Beach Rumble
2.11 - Tad's House
2.12 - Weed Killer
2.13 - Boxing Challenge

Chapter 3: Love Makes the World Go Around


3.1 - Cook's Crush
3.2 - Jealous Johnny
3.3 - Nerd Challenge
3.4 - Cook's Date
3.5 - Bait
3.6 - Wrong Part of Town
3.7 - Tagging
3.8 - Comic Klepto
3.9 - Greaser Challenge
3.10 - Lola's Race
3.11 - The Tenements
3.12 - The Rumble
Chapter 4: "A Healthy Mind in a Healthy Body, and Other Lies"
4.1 - Stronghold Assault
4.2 - Jock Challenge
4.3 - Paparazzi
4.4 - Funhouse Fun
4.5 - Defender of the Castle
4.6 - Glass House
4.7 - Discretion Assured
4.8 - Nice Outfit
4.9 - The Big Game
Chapter 5: "The Fall and Rise of Jimmy Hopkins, Aged 15"
5.1 - Making a Mark
5.2 - The Gym is Burning
5.3 - Rats in the Library
5.4 - Here's to you Ms. Philips
5.5 - Galloway Away
5.6 - Finding Johnny Vincent
5.7 - Cheating Time
5.8 - Townies Challenge
5.9 - Revenge on Mr. Burton
5.10 - Preppies Vandalized
5.11 - Go See The Principal
5.12 - Busting In
5.13 - Smash It Up
5.14 - Complete Mayhem
6. Credits
7. Version History
8. Legal Disclaimer
=============================================================================
1. Walkthrough
=============================================================================
=============================================================================
Chapter 1: "Making New Friends and Enemies"
=============================================================================
=============================================================================
1.1 - Welcome to Bullworth
=============================================================================
After the introduction sequence, walk south passed the white shirt-clad
bullies to the big building marked with a yellow X on the map. Press
the indicated button at the glowing circle to go inside. Walk to and up the
stairs, then enter the principal's office for a cutscene.
You must go to the boy's dorms to collect your school clothes. Exit the
principal's office, go down the stairs, and walk to the doors that you
previously opened to come inside the building. Outside, head north and take a
right at the four-way circle intersection. Go to the dorm building entrance

to start a cutscene.
Follow the commands on the screen. The only "difficult" part is when you must
grab the bully and beat on him while you are holding him. For this, try to
punch him immediately after it is prompted. After that, press the buttons to
humiliate him. After the small tutorial, you need to beat down the bully.
Simply press square repeatedly when his guard is down to destroy him.
After two more cutscenes, follow your friend to the soda machine and press
triangle to restore your health. Now, go to your room and walk to the closet.
Cycle to the right in the wardrobe screen to highlight your Bullworth
uniform. "Accept" the uniform and another cutscene occurs. Afterward, press
triangle at the desk to save your game.
Exit the dorm and head to the X on the map to reach the class building.
=============================================================================
1.2 - This Is Your School
=============================================================================
Inside, follow Gary (denoted by the yellow marker above his head) to Russell
and Russell's locker. Follow the on-screen instructions to apologize and give
Russell some money.
Go over to the locker and press triangle to start the lockpick task. For this
task, SLOWLY rotate the left analog stick right or left (in the direction of
the arrow) until you hear a click sound, then the arrow goes in the other
direction. Repeat this process a couple more times to receive a cap from
Russell's locker.
After the cutscene, press the button near the garbage can to go inside and
lose your trouble meter. Jump out and follow Gary to the girl's bathroom.
Talk to Eunice by following the instructions on-screen. She had some
chocolate stolen, so run over to the boy's bathroom to get it back.
At the bathroom, you can either pay him for the chocolate or shove him for
it. Once you've done either, head back to Eunice for a kiss. After this,
follow Gary to the cafeteria. He will tell you about the cliques of the
school. Once the cutscene is over, run to chemistry class, which is located
on the first floor.
For this class, you must press the corresponding buttons as they pass by the
black box on the screen. You don't need to do it perfectly in the center just press the button while it's anywhere in the box to pass the class. It's
fairly simple and kinda like DDR without the ratings.
You get the fire cracker set for successfully completing the class. As you
can see, you have to attend quite a few more levels of this class. Luckily,
you are rewarded for your efforts.
Now I suggest waiting for the next class. The time window is 1PM to 1:30PM
and you don't have enough time to complete the next mission plus make the
class on time. After waiting until 1 PM, run to English class. For this
class, you need to make words out of the scrambled letters. This is fairly
simple, and even easier with the answers. Speaking of which, here they are:
Mellow, Well, Mewl, Meow, Moll, Mole, Elm, Low, Mow, Owl, Woe, Mew, Owe
You should have more than enough time to make all of these words. If you have
trouble remembering the words while inputing them, you can always press start
to pause to remember more words. After the class, you get a reward and you
must apologize to Russell basically to see what you've got. After this, go
outside the class building and start "The Setup."

=============================================================================
1.3 - The Setup
=============================================================================
After the cutscene, run after the bully. You must scale a wall, go around the
big building, and turn right at the statue. Once you've gotten to the gate,
you will face another bully. Beat him up the same way you did the other guy
in the tutorial, then open the gate by repeatedly tapping the indicated
button.
Run around the fence to the slingshot bully. He will put another guy on you
that you must beat up. After that, open the gate near the X on the map and
fight the next bully. He's just as easy as the last - lock on with block and
bash away at him.
Open the next gate and you must defeat two bullies. This sounds hard, but if
you use the same strategy as before (lock on and beat up), you shouldn't have
much trouble. Try to manuveur yourself so the two of them are bunched up,
also. Collect the cola and get ready for the boss fight with the slingshot
bully.
For this fight, you must pick up objects on the ground and throw them at the
bully on top of the wall. This is very easy and simple - just grab an object
denoted clearly by a sparkle, lock onto the bully on the wall, and press the
other trigger to throw the object at him.
When you've depleted his health fully, you receive the slingshot as a reward.
Go back to the boy's dorms and sleep to advance to the next day. Outside of
your room in the hall is the start of the next mission.
=============================================================================
1.4 - Slingshot
=============================================================================
After the cutscene, follow Gary to the X on the map to reach a map. For this
part of the quest, you must knock out the windows of the bus with your new
slingshot. This is very simple; lock on, shoot, and you will automatically
lock onto the next window.
Once you've shattered all the windows, follow Gary to the football field and
climb the tree to your left down the field when prompted by gary. Up the
tree, climb onto the branch, sit on it, and enter the target mode. You must
shoot at each practicing football player. It take two shots for each one.
Wait until they stop moving to shoot them. Don't worry; they won't leave this
area. Once that's done, you pass the mission.
=============================================================================
1.5 - Save Algie
=============================================================================
This one is located at the library. You must bring Algie to his locker
without his health depleting fully. Follow the X on the map down the stairs
and you will encounter a lone bully. He's simple to knock out; merely lock on
and punch away. Just remember that you can hurt Algie too, so don't punch
wildly near him.
After that, continue to the X on the map and you will encounter two bullies
this time. This is where things get a little dicey; you must get the
attention of both bullies by hitting them at least once. If you don't do
this, Algie will get beat up.
Once I have the two bullies' attention, I like to bunch the two of them

together and hit both of them at the same time. After wasting them, you will
now have a timer to bring Algie to the bathroom. There is a lot of time on
it, so don't worry; just follow the map to the X and enter the class
building.
Go up the stairs and over to the bathroom. While Algie is using the bathroom,
you must fend off a couple bullies. This is even easier than before because
you are in close quarters with no prefects in the bathroom. After they're
knocked out, Algie comes out of the bathroom. Lead him to his locker to
complete the mission.
=============================================================================
1.6 - Help Petey
=============================================================================
You acquire this mission in the boy's dorms. For this task, you must deliver
a package for Petey. Exit the dorms and run to Beatrice. She is just outside
the class building straight ahead. Once you've delivered it to her, she will
give you a $5.00 reward.
=============================================================================
1.7 - A Little Help
=============================================================================
This mission is acquired in the boy's dorms. After the cutscene, head to the
X on the map. (Take a left, not straight, at the circle intersection right in
front of you.) At the bus, go inside it and walk through it to reach the
other side.
After the cutscene, you must find a transistor for the hobo's radio. Head to
the X on the map to reach a ladder - climb it and grab the radio. Back at the
hobo, once you've given him the transistor he'll show you how to perform an
uppercut. This is your reward for the mission.
=============================================================================
1.8 - Defend Bucky
=============================================================================
Go to the boy's dorms to get this quest. After the scene, run to the
autoshop. Take a left at the circle intersection and run over to it. Be sure
to tap the spring button repeatedly because Bucky's health is depleting while
you are getting to him.
Once you're there, you must face two bullies. One of them has a bat - take
him out first and then use the bat on the second bully. After both are
wasted, go around the wall to square off against two more bullies. Knock out
the bully with the bat first, then use the bat on the second.
Open the garage and Bucky will get what he needs. Outside again, run back to
the gate to find two more bullies. Again, waste the one with the bat, then
knock out the other. After that, open the gate to end the task. You receive
the skateboard as a reward.
=============================================================================
1.9 - That Bitch
=============================================================================
Head to the girls' dorm to receive this quest. You must get the notes from
Mandy's locker and put a stink bomb in it. First you need to get the stink
bomb - so go to the nerd near the library to get it. Afterward, head to the
gym.
Go down the stairs and take the first door on the right to reach the girl's

locker room. Head over to Mandy's locker and pick it. This is the same as
when you picked Russell's locker, only now you have a time limit - you must
do it before the prefect comes and sees you.
There isn't much time, so go as fast as possible. Once you've infected the
locker and gotten the notes, leave the gym and give Beatrice her notes back.
If you get caught by the prefects during the lockpicking, you will have to
restart the mission or go to class if it is classtime.
=============================================================================
1.10 - The Candidate
=============================================================================
This task is in
area and ascend
For this event,
standing on the

the big class building. After the scene, run to the front
the stairs. Go around the railing and into the yellow circle.
you must fend off the bullies with your slingshot while
back balcony.

Sounds simple, but after a while they will start coming two at a time. When
this happens, try to shoot fast. For this to work, you should stay fully
unzoomed throughout and just hit the body of the bully once to make him go
away.
About halfway through, a mascot comes in to ruin it for him. Keep firing
bullets at him and he will eventually run away. It takes more than a couple
to do this, however, so just keep shooting. After the mascot is gone, bullies
start coming even faster.
I recommend always aiming back at Earnest in the center after you shoot
someone so you have a good chance of hitting the next guy before he gets a
shot off. The bullies on the balconies to the side don't need much time to
set up, so take them down first.
The next order on the chopping block are the bullies on the balcony above
Earnest. Finally, the bullies on the ground are the least of your concern
because they need to run up to Earnest to set up. After the task is complete,
you are rewarded $10.00.
=============================================================================
1.11 - Halloween
=============================================================================
You get this mission in front of your wardrobe closet in your room. Leave the
dorms and ignore Russell and his friend who want to beat you up. Outside,
grab the first task at the blue marker from the kid. Go to another
schoolmate, get behind them, and put the "kick me" sign on the kid.
Go left at the circle intersection to find another prank. For this one, you
must egg three students. Just target and throw - it's that simple. Go south
to reach another prank - you must light a volcano near students. The students
are behind you in a small group - place the volcano down, run back, and watch
the fun ensue.
Head around the class building to find another person with a prank. This one
involves stink bombing three students, which is identical to the egg prank.
After you've thrown stink bombs at three people, go south and left at the
statue to get the itch prank. Throw the itching powder on three people to
complete the small pranks and unlock the big prank.
=============================================================================
1.12 - The Big Prank
=============================================================================

Once the scene is over, you must beat up a bully. I recommend grabbing him
and punching him repeatedly while he is clung. After he's down, another scene
ensues and you must go to the teachers' lounge denoted by the X on the map.
You actually need to enter the blue door with the blue circle on front of it
instead of going directly to the X. Head through the building to the marker
and drop the stuff. Now go over to the alarm and pull it to end the task.
=============================================================================
1.13 - Character Sheet
=============================================================================
Run after the bully and try to dodge the marbles that he throws on the
ground. Once you're out of the grass, get on your skateboard and continue
tailing him. When you have an opening (usually when there is a long distance
before a corner or turn), shoot him with the slingshot and recover the
character sheet.
Head to the auto shop to find two bullies with the character sheet. One has a
bat - knock him down, take the bat, and swing away at both of them until they
are wasted. Grab the character sheet, then go north to the next X on the map.
You find a bully tormenting a nerd by dangling a character sheet above his
head.
Before you get too close, fire at him with your slingshot, then run up to him
and punch him until he's down for the count. Grab the character sheet and
listen in amusement as the nerd asserts "That's what you get for messing with
the wrong people... and don't you forget it."
Go to the last X on the map. The bullies are behind the broken part of the
wall. After hopping over, you must play a game of "kick each other in the
nuts." Well, he kicks you, and when you get up, they both run away. Collect
the last character sheet and return to the nerd to complete the task.
=============================================================================
1.14 - Help Gary
=============================================================================
Run to the schoolbus and, from afar, fire your slingshot at the two bullies.
They come running for you; change to your fists and beat them down. Gary
helps you, but you should be the one taking the hits and not him because you
provoked the bullies.
Afterward, follow Gary to the basement. In here, press the switch to open the
door. In the next room, jump the fence and press the switch. For the next
area, pick up the sparkly object and throw it at the switch to open the door.
After that, crawl through the opening in the fence, wait for the electric
shock to stop, and run over to the switch behind it. Crawl back out.
In the next room, kick all of the pumpkins to cause vandalism. There is also
a transistor in this room in the corner. After kicking all the pumpkins, pick
up the fire extinguisher and extinguish the fire. Run to the marker for a
cutscene.
For the fight against Russell, stand near the wall and watch him charge you.
When he gets relatively close, run out of the way and he will bash himself
into the wall. After this happens, either use weapons or punch him a few
times. You will need to repeat this process several times to waste him.
Remember: stand near the wall, run out of the way, punch him a few times.
If you punch him more than a few
blocks while punching you. It is
him, so stick to the strategy of
health reaches red, you must run

times, he regains full consciousness and


very hard to go toe-to-toe, man-to-man with
watching him charge the wall. When his
around the arena while he is charging you.

He runs out of breath after a little while and becomes open to attack. After
a while of this, a cutscene ensues and the task ends.
=============================================================================
Chapter 2: "Rich Kid Blues"
=============================================================================
=============================================================================
2.1 - Hattrick vs. Galloway
=============================================================================
After the cutscenes, run to the cafeteria and go to the back where the food
is located. In the rightmost room, you will find a bottle. Go upstairs now
and break the glass cabinets near the principal's office to find another
bottle. If you get in trouble, run to the garbage can near the boys'
bathroom.
At the same bathroom, grab the bottle in the stall. Leave the class building
and head to the schoolbus to find a lady that gives you a camera as a reward.
=============================================================================
2.2 - The Diary
=============================================================================
You must retrieve a diary or the school will find out the "softer side" of
Jimmy. Run to the X on the map - it is the back of the school building and
you will need to jump up onto the grass. Climb the vines and go through the
window.
You must not get caught by prefects. If you do, find a trash can to lose
them. Make your way to the classroom to find out it is locked. Go downstairs
to staff room and collect the diary. Leave the building and return to
Beatrice for a $20.00 reward.
=============================================================================
2.3 - Last Minute Shopping
=============================================================================
Leave the building to find Edna's bike
Go to the first X marker to discover a
go across the street to a barber. Pick
you pick up another item for her. Bike
with the items.

outside. Get on it and ride into town.


market. Pick up the item for Edna and
up the hair cut. At the next closest X
to the bus stop and return to Edna

=============================================================================
2.4 - Movie Tickets
=============================================================================
Get on the bike and ride away to get rid of some people. After that, go back
to the line and give Eunice chocolates. Walk with Eunice to the alley to get
rid of her. Return to the theater and just get near Trent and his friend and
he will run away. You receive money as a reward.
=============================================================================
2.5 - Prep Challenge
=============================================================================
For the boxing fight against Chad, you just need to block until he lets his
guard down. Once this happens, swing away at him. Uppercuts work well, too,
and you can dodge with X/A. The second fight is a little more tough - you
need to dodge Justin's attacks and, while he's hitting air, punch his lights
out.

The fight against Parker is even more tough. I suggest mixing up head and
body blows. Dodging is key here, too. When you've successfully dodged a
punch, swing away at Parker. Repeat this process to defeat him. You receive
the beach house as a reward.
=============================================================================
2.6 - The Eggs
=============================================================================
Bike to Tad's house, which is denoted by the X on the map. Gary riles him up,
so you must defeat Tad and his gang. They will run away around the area and
throw eggs at you. Tackle each of them to the ground and ground n' pound
them. If they get up finish the job. Knock out the boy by the gate to get the
key. Use it to exit the area. Hop on your bike and ride away from the rest of
them.
=============================================================================
2.7 - Carnival Date
=============================================================================
Get a ticket and enter the carnival. Wait for Pinky and go up to the first
game on the right - strike out. For this game, wait until the object is
almost in your aim and then throw a ball at it. Once you've completed this,
walk further into the carnival to find High Striker.
You must tap A/X repeatedly as fast as you can to complete this one. It's
pretty simple - just mash the A/X button. For Splish Splash, wait until the
ball is on the red button before you throw it. You might need to try a few
times because it's hard. I suggest waiting and not throwing wily nily.
For the shooting game, fire at the various bandits. As they come across, time
it so your bullets hit the target. You need to shoot a little to the
left/right of the target to do this. Get a high score to complete this little
mini-game.
Go to the prize tent now and purchase the bear. Give it to Pinky to end the
task.
=============================================================================
2.8 - Race the Vale
=============================================================================
Hop on the bike near the dorm and ride into the city. Bike to the beach to
enter the race. This is a fairly simple race, but remember to go through each
of the waypoints. After a few waypoints on the beach, use the ramp to fly
onto a higher wooden area.
Bike to the next waypoint and make a sharp left. Follow the waypoints (don't
do any heroics while in the air) to reach the road. Make each of the sharp
turns and don't go rightward into the estate. Continue following the
waypoints and you will reach a dirt road again. Follow the linear path
through the waypoints to the finish line to complete the task.
=============================================================================
2.9 - Panty Raid
=============================================================================
After the hilarious cutscene, hop on your bike and ride to the girls' dorm.
Go around to the right side and climb the ladder to reach the attic area.
Descend the stairs on the other side of the attic and collect the panties in
each of the girls' bedrooms. If need be, hide from the prefect in the
closets. Run back to Mr. Burton to complete the task.

=============================================================================
2.10 - Beach Rumble
=============================================================================
After the cutscene, run after the boy to a beach house. A bunch of boys come
out to fight - after knocking them out, waste the last boy. These fights are
very similar to fights earlier in the game, but you have more moves at your
disposal to knock them out quickly and efficiently.
=============================================================================
2.11 - Tad's House
=============================================================================
Hop on a bike and head to the estate. Open the gate and swap items to the
eggs. Throw an egg inside the open window and someone comes out. Help Russell
defeat him, then continue to the next window denoted by the X's on the map.
Repeat the process of throwing eggs and defeating boys until they have been
thrown into all the windows. After this, run out of Tad's yard to your bike
to complete the task.
=============================================================================
2.12 - Weed Killer
=============================================================================
Bike to the salon and get the Ivy League haircut. Hop back on the bike and
ride to the X on the map. This brings you back to the school area. Enter
through the blue doors and talk to Bif to gain entrance further into the
building. Up the stairs, head through the room to reach an outside area with
a white floor.
Up more stairs, grab the poison and destroy the Crapula Maxima plant right
next to it. Preps come after you now, so fight your way back outside to end
the task. I always fight them, but you can try just running passed them.
=============================================================================
2.13 - Boxing Challenge
=============================================================================
Skateboard to the boxing club. The trick against Bif Taylor is to quickly jab
him when he tries to uppercut you. In addition, if you mix up your punches
you can pummel him pretty quickly. I also recommend the dodge-and-punch
strategy.
After the cutscene, beat up the preps and follow Derby to a large room. Now
you must fight Derby. He's no Russell, truly, and even though he has a lot of
health, he goes down fairly easily. I just stand toe-to-toe with him and bash
away. When his friends come, take both of them down, then repeat the process.
If Derby goes behind the counter, wip out your slingshot and get a few shots
off at him. Once his health is gone, the mission and chapter ends.
=============================================================================
Chapter 3: Love Makes the World Go Around
=============================================================================
=============================================================================
3.1 - Cook's Crush
=============================================================================
You must collect items for Edna in this task. First go to the leftward X
because the item is located in this same building. When you get there, you
need to get the staff away from the staff room, so pull the alarm next to the
staff room on the wall.

This will cause havoc, and you might get caught by prefects if they are
close. If this happens, just run for the staff room - they won't go inside
with you if you make it. Once inside, collect the item near the desk, then
exit the building entirely and set your course for town.
Go to the X, which is an alleyway, and start bashing trash cans until you
find the item. If you any trouble with the police, evade them on your
skateboard/bike. When you have the item, return to Edna to complete the task
and receive the $40.00 reward.
=============================================================================
3.2 - Jealous Johnny
=============================================================================
After the scene with Johnny, bike to the X on the map and switch to your
camera. Soon she will come with a guy - take a picture of the two of them
holding hands. Remember to keep your distance! Follow them to an alley to see
them kissing - take another picture of this. When you take a good picture,
the game will even say that you did, so watch for this cue.
Wait a while longer and the twosome will stop by the street with a gift in
hand. Snap a shot of this, then return to Johnny with the news to complete
the task. You receive $20.00 as a reward.
=============================================================================
3.3 - Nerd Challenge
=============================================================================
This task is just a mini-game with an arcade machine. For the game itself,
you must collect the food while avoiding the people. This is pretty simple
and straightforward; just remember, don't go for anything risky or you will
lose. Stay safe and, even thought it might take a little while longer, you
will succeed eventually and earn the house as a base.
=============================================================================
3.4 - Cook's Date
=============================================================================
This mission is similar to "The Candidate" mission. Climb the tree, find a
good place on the branch, and start shooting at students as they run up to
the tables. This mission is even easier than "The Candidate" because they are
in a more condensed area and you don't have to look in the side of your
vision. After you've fended them off, you complete the task.
=============================================================================
3.5 - Bait
=============================================================================
Hop on your bike and go to the X on the map. Provoke Gord by
at him. He'll go after you on his bike; race him back to the
get to the side of you, but he won't do much more than throw
When you reach the garage, you must defeat the horde of boys
projectiles. I prefer the slingshot; lock onto them and when
at them. When you take them all down, you complete the task.

throwing an egg
garage. He will
eggs at you.
with
they stop, fire

=============================================================================
3.6 - Wrong Part of Town
=============================================================================
Ride to the X on the map to see a bunch of greasers picking on a nerd. After
the scene, you must defend Cornelius from the greasers. This is a normal
brawl fight with two opponents. This time, however, there is no bat or
anything to help you. Just fists.

Head to the pizza parlor by following the X on the map. When you reach Algie,
another cutscene ensues and then you must shoot at the greasers while biking
away. This is similar to a mission in San Andreas. Not much of a strategy
here; just aim and fire repeatedly at them while the biking is done for you.
After a scene, you must fire at *more* greasers. This would be fine, but you
keep the health you had before. Just keep firing as you across town and back
to school. Once off the bike, go inside the school a little and you will
complete the task.
=============================================================================
3.7 - Tagging
=============================================================================
Leave the school and ride to the overpass. Tag the wall where the yellow
marker is and go to the shop to get more spray paint. After this, you must
tag five greaser spots in greaser. You get a bigger payoff if you tag the
spots on the rooftops, but all you need to do is tag any five areas to
complete the task.
=============================================================================
3.8 - Comic Klepto
=============================================================================
For this task, you must ride after the klepto and get the comic book back.
Ride after him and use firecrackers or other projectiles to get him off his
bike. When this happens, either beat him up if the comic is not there or just
collect the comic outright. Return to the questgiver to complete the task.
=============================================================================
3.9 - Greaser Challenge
=============================================================================
You must defeat three greasers at the same time here. This is harder than it
seems because you can no longer use the bunch up strategy to hit all three of
them at the same time. When you've dropped them, use the soda machine to
replenish your health and repeat the process. After a few waves, the
challenge is complete and you receive the hideout as a reward.
=============================================================================
3.10 - Lola's Race
=============================================================================
This is another race task. You probably won't start well at the beginning of
the race, but don't let that get you down; keep biking and throwing eggs and
you should catch up to the pack. As for directions, follow the waypoints. The
first "shortcut" is through the woods/trees instead of going around them, but
this is slightly risky because you might crash.
The race is rather long, so don't worry if
probably have enough time to catch up. The
tunnel around two minutes. At around three
to hop over them. Finish the race in first

you DO crash because you will


second shortcut is through a
minutes, trees fall and you need
to complete the task.

=============================================================================
3.11 - The Tenements
=============================================================================
After the cutscene, bike over to the tenements. Collect the rubber band and
transistor near the yellow marker and enter the tenements through the window.
Inside, you must defeat several foes as you make your way through the large
house. The first one doesn't have a weapon, but the second has a bat.

Take the bat and smash them. Go through rooms, killing all the greasers, and
collecting all the items at the X markers. Obviously, go down a floor if the
marker is down, and go up if up. Some rooms have multiple greasers; take them
down one at a time with importance placed on projectiles and other weapon
equipped foes.
After picking up an item on the middle floor in a bathroom-type area, you
encounter Norton. He's deadly from close range with his hammer, so stay back
and fire projectiles at him to down him. Use the hammer to bash the place up
and reveal new rooms.
In the room with the hammer, bash away the wood and then follow the rooms to
more weak wood with an item behind it. Bash the wood and grab the item;
continue this process until you have all of the items. With the objects in
hand, return to Lola to complete the task.
=============================================================================
3.12 - The Rumble
=============================================================================
After the cutscene, get on your bike and go to the X to find Peanut. Follow
him to an alley to find three greasers. Brawl with them (knock out the one
with the projectiles first) and watch the cutscenes. Now you must outrun the
cops.
Follow the linear path as the police car tails you. Soon you will reach a
cutscene where you need to defeat Johnny. Take out all of his friends that
have projectiles with a slingshot of your own. Just avoid Johnny on his bike
by constantly moving around.
When they're knocked out, lure Johnny so he rides under the crane and his
bike will magnetically attach to hit. This leaves Johnny vulnerable on the
ground. A regular fistfight ensues, or you could use weapons to make this
even easier. Watch the cutscene that ends the chapter.
=============================================================================
Chapter 4: "A Healthy Mind in a Healthy Body, and Other Lies"
=============================================================================
=============================================================================
4.1 - Stronghold Assault
=============================================================================
Talk to the nerds near you to learn about Earnest's whereabouts. "Your
diplomacy skill is too low" (ha!), so you need to beat the location out of
them. After the fight, go to the X on the map to reach a door guarded by a
gatekeeper. Beat him up, too, to get the code for door.
Through the door, follow the dirt road and jump the wall. There will be nerds
to the left and right with projectiles; after disposing of them, continue
along the dirt road to the next wall. After jumping it, beat up all the nerds
around the area because they can become a nuisance.
Continue following the dirt path to find nerds on the big rocks now. After
using projectiles to down them, follow the dirt road to a cutscene. You must
destroy the transformer, but first knock out the nerds in front of you, then
hide behind the crates as you shoot at the nerds around the area.
Get up to the right-top crate and fire at the transformer with your
slingshot. Once the door's open, go through the gate and make a quick right
up the stairs. Man the machine gun and start pouding the door with it while
supressing the fire from each side.

After the cutscene, hide behind the pillars and shoot your slingshot at him
when he stops shooting. Once you've made the deck go down, fire at targets
above the boy to make another deck fall. After the third round, another deck
fallsand a cutscene ensues.
=============================================================================
4.2 - Jock Challenge
=============================================================================
This is just another dodgeball game; press the button indicated repeatedly to
get the dodgeball and throw it at the most vulnerable player, or the closest
to you. It is a best of three, so you can lose pretty quickly with a little
bad luck. The other players on your team also play - they are pretty good
themselves and don't go down easy.
=============================================================================
4.3 - Paparazzi
=============================================================================
Head to the gym with your camera in hand. Take a picture of the cheerleaders
to reach a cutscene. Ride to the girls' dorm now. Just like panty raid, go to
the side of the dorm, up the ladder, and through the window into the attic.
Go to the other side of the dorm's attic and down the stairs to reach the
first floor. Go to the restroom (wait until the prefect goes the other way)
and take a picture of Mandy in the shower. She'll go to her room now; wait
for the prefect to turn and take a picture of her while you are at the
doorway. Return to the hideout to complete the task.
=============================================================================
4.4 - Funhouse Fun
=============================================================================
Ride to the carnival and buy a ticket for entrance. Inside the carnival,
enter the funhouse and help Bucky/Fatty defeat the two guys attacking them.
Watch their health, and if need be, use yourself as the meat shield. After
the fight, hop on the table and rearrange the book for the ladder to fall.
Climb it and go through the scythes; wait until they just went up before you
go passed them one at a time. At the end, enter the door and use the
controls. Let Bucky/Fatty pass by the scythes unscathed, but when the bad
guys come running, press X just before they go until the scythes to knock
them out.
After three guys, you must find your way out of the graveyard now. Exit the
control room, open the door near you, and go to the end of the hall. Use the
button on the right side of this door to enter a new area. Take the first
door on the left. Go down the hall all the way to find Bucky.
Go backward and use the first door on your left. Follow the red carpet to
Bucky. Use the switch to open the door at the end, then go through the door
at the end of this room. Go up the ladder to your right and beat up the jock.
Use the controls to disable the miner.
Continue along the catwalk to the next jock. This one has a bat; tackle him,
take the bat, and beat him up. Use the next controls to disable another
miner. Repeat this process a third time, then drop down the ladder and go
through the door.
You find Fatty next to a mirror. Go up the stairs to find Bucky next to
another mirror. Go into the fake auditorium and exit through the door to end
the task. You receive $25.00 as a reward.

=============================================================================
4.5 - Defender of the Castle
=============================================================================
You must defend the barricades from the jocks. Run to the front barricade as
quickly as possible, then wip out the projectile weapon of choice and get to
shooting the jocks down. You can either shoot from the cliff/ledge to the
right (safe) or just go in front of the barricade and strafe backwards while
firing (risky but you can get more done).
The first barricade will probably go down, unless you are like the god of
Bully. Even though the barricade is gone, you should try to stay where you
are at and finish off any remaining jocks. After you've cleared the area, run
back to the second barricade and get on the spud cannon above the gate.
Before you do, grab the colas behind the gate. On the cannon, defeat the
jocks by repeatedly firing at them to knock them out. There are quite a few
waves, but the "game" never truly changes; keep an aim on where the jocks
enter from and dominate the territory. You receive money as a reward.
=============================================================================
4.6 - Glass House
=============================================================================
Travel to the school parkin lot and get on a skateboard. Ride behind the car
and press the appropiate button to hold onto the car for a free ride. Stay
this way until the car stops, then get off the skateboard and vandalize the
yard.
This is fairly simple; get to the green house and shoot out all the windows.
There aren't any guard around here. Destroy the potted plants inside, then
shoot out a few windows of the house itself to complete the task. Remember to
stay away from the police and use the trash cans around the premises to hide
from them.
=============================================================================
4.7 - Discretion Assured
=============================================================================
Ride to the closest poster of Mandy and defeat the bullies near it. Once
they're knocked out, tag over the poster with spray paint. Go to the next
poster and defeat the nerds. Afterward, tag the poster on the wall to help
Mandy.
Bike into town and do the same thing for the three posters in town. You will
have to defeat the boys around the posters before you can tag the posters.
When you've tagged all five posters, return to school and talk to Mandy to
complete the task.
=============================================================================
4.8 - Nice Outfit
=============================================================================
Travel to the football field and beat up the mascot. The safe way to do this
is to bike into him repeatedly, but this takes a long time. The fast but
risky way is to get off your bike and ground n' pound him, but this will
catch the attention of all the jocks on the field and they will all run after
you.
The safe way of biking into him is better. Remember to bike away after you
ram into him. Once you've annoyed the mascot enough, you need to defeat the
mascot. This fight is pretty easy and you can go toe-to-toe with the mascot.

He might ram you into the wall if you are far away from him, though, so try
to stay close. In addition, he can ram into the wall and hurt him just like
the Russell fight. He's easier than the Russell fight, though, because you
can get off more than a few punches on him.
=============================================================================
4.9 - The Big Game
=============================================================================
Do the cow dance in front of the gate guard. This is similar to the chemistry
class - you must press the button as it goes across the black box. Once
you've successfully performed the dance, get on a bike and talk to the nerd
agent behind the bleachers near the field.
He wants you to rig the game ball by swapping it with another ball. He gives
you the rigged ball - run over to the bag and swap it. Note that you must
perform the dance if a jock runs up to you. After you've swapped the balls,
go behind the other half of the bleachers and talk to this nerd agent. He
wants you to glue benches.
Go to each of the X markers on the map and glue the benches. Again, you'll
need to perform the cow dance or beat up the jocks. After you've glued the
benches, go into the school and turn right at the statue to meet another nerd
agent.
Head to the school gym and spike the cooler. Try to avoid the jocks if you
can, or you will need to do the dance. Talk to the next nerd agent, Melvin,
for the next task - you need to scatter the marbles across the football
field. Go to each of the markers on the field and scatter the markers on
them.
Ride to the last agent to get the last task - hack the scoreboard. Head to
the scoreboard and dance for the cheerleaders in front of it, then go in the
little box next to the scoreboard to hack the system. The jocks take notice,
and you enter a battle against them.
For this fight, you must pick up the balls that Tad throws and throw them
back at the jocks. After the first three jocks are down, Tad moves back and
you must fight jocks with your fists while also throwing balls at the jocks
that are protecting Tad.
When you've finished the second round, the third round has tougher jocks that
you need to beat up. It goes exactly the same way, though; that is, grab the
ball and throw it at the jocks protecting Tad. When all the jocks around him
are down, run after Tad and tackle him to the ground.
=============================================================================
Chapter 5: "The Fall and Rise of Jimmy Hopkins, Aged 15"
=============================================================================
=============================================================================
5.1 - Making a Mark
=============================================================================
Ride to the city and go to Yum Yum Market if you need spray paint. Go around
to the back of city hall and climb the series of ladders. At the top, make
the three tags for a cutscene. Slide down the three ladders and evade the
police. Once they're out of the way, go back to City Hall and take a picture
of your tags from the park in front of city hall. Go back to the dorms to
complete the task.
=============================================================================
5.2 - The Gym is Burning

=============================================================================
This is similar to another San Andreas mission. Get the fire extinguisher
near the top of the locker stairs and put out all the fires. Get close to the
fire and aim low to put it out. For one of the kids, you'll need to pick up a
ladder by pressing a button repeatedly.
Once you've extinguished the fire and helped the students, go to the girls'
locker and someone tackles you. The task ends after this and you receive
money as a reward.
=============================================================================
5.3 - Rats in the Library
=============================================================================
In the library, get out your slingshot and start killing rats. Auto-target
and fire - it might take more than one shot because Jimmy doesn't have a
perfect aim. After twenty rats, Jimmy checks the crates and the mission is
complete. You receive money as a reward.
=============================================================================
5.4 - Here's to you Ms. Philips
=============================================================================
Skateboard to the garage and get a bike. Ride into the city. Go to each of
the X markers and collect the items for Ms. Philips. Return to Ms. Philips to
receive your reward and complete the task. You'll probably encounter some
sort of enemy along the way, but just ignore them and go straight to the X
markers. You receive money as a reward.
=============================================================================
5.5 - Galloway Away
=============================================================================
Follow the X markers to the asylum. You'll have to go through tunnels and the
like. Once you've met up with Ms. Philips, continue following X markers until
you reach a tree. Climb the tree, get on the branch, and jump down into the
asylum.
Switch to your slingshot and get up on the small building south of the
statue. There is a ladder behind it. Aim and fire at the transformer. Run to
the X (avoid the orderlies) and go inside the asylum. Crouch and go to the X
on the map while avoiding the orderlies again. At the X, open the door to
find Galloway and, after a cutscene, receive your monetary compensation.
=============================================================================
5.6 - Finding Johnny Vincent
=============================================================================
Get inside the asylum the same way as you
mission. Remember to avoid the orderlies!
doors and head through the halls to reach
orderlies' patterns if you are having any

did in "Galloway Away," the last


Inside, open the series of double
Johnny. Wait and watch the
trouble.

After talking to Johnny, continue the stealth to the orderlies' uniform. At


the room before, take cover behind the wall in the center of the room. Talk
to the guard and open the cell room doors. Follow Johnny to the big center
room when it gets caged off. Pull open the bars in front of you and follow
the linear path out of the asylum.
=============================================================================
5.7 - Cheating Time
=============================================================================

Ride to the X and climb the ladder to reach the rooftop. Go to the marker to
see the preps selling tests to the greasers. Take a photo of them exchanging
goods. Drop down and head to the gym. Go passed the locker room and hide in
the pool bleachers. They are up the stairs.
After the cutscene, take a photo of the exchange. When the game states
"good," wait and leave the gym. Go up the ladder outside and jump down to the
dirt. Take a picture of the prep and Mr. Hattrick together to finish the
picture part of the mission. Return to Mr. Galloway to complete the task.
=============================================================================
5.8 - Townies Challenge
=============================================================================
This is similar to the other challenges in the game. You face them three at a
time; try to bunch them up and hit them all at the same time if possible. If
not, tackle one to the ground, pound him a bit, then continue until they are
all gone. After two waves, you receive the hideout as a reward.
=============================================================================
5.9 - Revenge on Mr. Burton
=============================================================================
Ride to the hardware store and get the bolt cutters. Go to the X marker for a
cutscene, then get on your bike and travel to each of the potties. Destroy
all the ones marked by an X on the map, then go to the X where Zoe is
located. After the cutscene, get on the vehicle and ram it in the potty to
end the mission. You receive money as compensation.
=============================================================================
5.10 - Preppies Vandalized
=============================================================================
Travel to the X on the map to meet the greasers. After the cutscene, travel
to another X on the map. Go inside the warehouse and run through it to find
stairs. Up them, get out your camera and take a picture of the townies
putting rats in crates.
After the scene, you'll fight a few townies. Once they are defeated, leave
the warehouse and head to the docks. Take a good picture of the townies with
the burning trophies. Return to the boxing gym to complete the task.
=============================================================================
5.11 - Go See The Principal
=============================================================================
Head to the principal's office for a long cutscene in which you get expelled.
=============================================================================
5.12 - Busting In
=============================================================================
Travel to Russell's house and get on the scooter. Follow Russell to the
dropout's hideout. Inside, go leftward into the power generator area. Beat up
the kids in here and press the switch to stop the overload. Go under the
fallen object near the button and beat up the two dropout's afterward.
Press the button around here, then go back under the fallen object and to the
red star building. Go inside the building and press the button. Go to the
chem plant and get on a bike. At the train yards, flip the switch to move the
train on the platform. Do this twice to access a new area.

Move toward the new X marker on the map and destroy the two dropouts keeping
guard. Go up the ramp and follow the path to two more dropouts. After
defeating them, continue to the switch and use it. Jump onto the crates and
over the fence.
Follow Zoe or the X marker to reach the chem plant. While Zoe is distracting
the gang, go up the ramp to the right to find a lot of dropouts. To defeat
them, tackle them to the ground and pound them. Quickly get up and repeat the
process until they are all wasted.
South of the door to the plant you will find a crawlspace. Go under it to
find a bat and replenish your ammo. Now go inside the chem plant. Follow
Edgar through the plant while jumping down and crouching passed all the
equipment.
The pipe is a tightrope of sorts; stay in the center to make it across.
Follow the catwalk to a ladder. Down it, you reach another pipe you must
traverse. After descending another ladder, you reach the bottom with Edgar.
For this fight, block his attacks with the shield and, when he jumps back
with the pipe, punch him repeatedly.
Use the shields on the side also. Down in the arena area, grab a pipe of your
own and bash away at him. This is easier than the shield part of the fight.
You might have a lightsaber struggle and, if so, tap the indicated button
repeatedly. When you've depleted his health, the task ends.
=============================================================================
5.13 - Smash It Up
=============================================================================
Follow Zoe to the warehouse for a mini-game of sorts. You must smash up more
stuff in the warehouse than Zoe. Stick to the first floor and don't worry if
she is ahead of you. Smash all the crates, televisions, and furniture. When
prompted, go to the second floor.
Here, smash the statues and glass. You should get a lot of points for doing
this. When you're done with the top, you should have more money wasted than
Zoe. If you don't, retry and stick with the expensive-looking stuff. Bashing
crates quickly does the job, too.
=============================================================================
5.14 - Complete Mayhem
=============================================================================
Head to the X on the map to reach the Wonder Meat Slaughterhouse. There are
plenty of cops around this area; evade them at all costs. Go around the
warehouse to find an entrance. Inside, Russell is behind some crates on the
other side of the room.
After saving Russell, leave the warehouse and go down the street for a few
cutscenes. Go to the gym first. Seems the nerds have taken over this area.
Take them down one at a time with the help of Russell. When you've knocked
out the faction leader, head to the prep building.
Now you must defeat Derby and his friends. Get on Derby while Russell takes
out his friends. When you've defeated Derby, go to the library to find the
jocks and Tad. Defeat them; take out the guy with the bat first and then use
the bat (or have Russell use it) to knock out all the other guys.
At the girls' dorm, you find Johnny and the greasers. This fight the same as
the previous fights; knock them out one at a time. Afterward, exit the dorms
and head to the school building to find Edgar. After the cutscenes, go across
the plank while avoiding Gary's eggs.

While going up the ladder Gary will drop a wheelbarrow on you. Go to the side
when he does this. After climbing the ladder, traverse two more planks of
wood with Gary firing eggs at you. Ascend the ladder and dodge another
wheelbarrow. Go up the stairs for a cutscene with Gary.
For the fight against Gary, stick to mixing body and head blows. When you
have him on the ground, ground and pound him a bit and repeat this process.
Gary gets you on the rail; repeatedly tap the indicated button and you two
fall a platform. After three platforms, deplete the rest of Gary's health to
complete Bully! Congratulations!
=============================================================================
6. Credits
=============================================================================
*
*

CJayC for creating GameFAQs.


Sailor Bacon for continuing GameFAQs.

=============================================================================
7. Version History
=============================================================================
Version 1.0 (6/11/11): Original version of document.
=============================================================================
8. Legal Disclaimer
=============================================================================
This document is Copyright (c) 2011 Andrew "TestaALT" Testa. All Rights
Reserved. This document may not be reproduced or retransmitted in any form
and under any circumstances without the complete consent of the author. It
may not be sold, altered, or published in any way without the advanced
permission of the author. All sources, which have contributed to this
document, are cited and/or credited in some form. The only site I allow this
document to be viewed at is GameFAQs <http://www.gamefaqs.com>.
=~ End of File ~=

FAQ/Walkthrough by Kaitoz
Version: 0.55 | Updated: 10/28/06 | Printable Version
____
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_| | |_
_
| _ \| | | | | | | | |
| |_) | |_| | | | |_| |
|____/ \__,_|_|_|\__, |
|___/
--------------------------- Bully Walkthrough + FAQ ------------------------------------------------- Version 0.51 - October 28, 2006 ---------------------------------------------------- Created by Shiggy ---------------------------------------------------------- shiggy4u@gmail.com -----------------------------WARNING - This walkthrough is NOT COMPLETE.
____
| __ )
| _ \ully Walkthrough + FAQ /=========================================\____
| |_) |---------o-----------/
TABLE OF CONTENTS
\___\

|____/

[A-1]

\============================================\

Section code models:


W-XYZ
or
W-XYZZ
W stands for the letter that labels the Section (described below).
X stands for the number that labels the Topic (described below).
Y stands for the number that labels the Chapter (for Section B-1) or item (for
other sections).
Z or ZZ stands for the number that labels the subtopic.
__________________________________________________________________________
/+ \\\______________________TABLE OF CONTENTS_______________________/// +\
||________________________________________________________________________||
||------------------------------------------------------------------------||
|| Section A: Table of Contents.................................... [A-1] ||
|| Section B: Basic Mission Walkthrough............................ [B-1] ||
||
- Chapter 1........................................ [B-110] ||
||
- 1. Go to the Principal's office................ [B-111] ||
||
- 2. Go to the boy's dorm........................ [B-112] ||
||
- 3. Inside the boy's dorm building.............. [B-113] ||
||
- 4. Breaking into Russel's locker............... [B-114] ||
||
- 5. Eunice and the chocolate.................... [B-115] ||
||
- 6. First Chemistry class....................... [CH-01] ||
||
- 7. Chasing and fighting Davis (The Setup)...... [B-116] ||
||
- 8. Having fun with your new weapon (Slingshot). [B-117] ||
||
- 9. Escorting Algie to the school (Save Algie).. [B-118] ||
||
- 10. Behind the old school bus (A Little Help).. [B-119] ||
||
- 11. Beatrice's lab notes (That Bitch)......... [B-1110] ||
||
- 12. Helping Bucky out (Defend Bucky).......... [B-1111] ||
||
- 13. Ernest and his speech (The Candidate)..... [B-1112] ||
||
- 14. Beatrice's secret diary (The Diary)....... [B-1113] ||
||
- 15. Halloween's treats (Halloween)............ [B-1114] ||
||
- 16. Bad boy on Halloween night (The Big Prank) [B-1115] ||
||
- 17. Gary and the basement (Help Gary)......... [B-1116] ||
||
- 18. Russel, the bully (Russel in the Hole).... [B-1117] ||
||
- Chapter 2........................................ [B-120] ||
||
- 1. Hidden bottles (Hattrick vs. Galloway)...... [B-121] ||
||
- 2. The lost character sheets (Character Sheets) [B-122] ||
||
- 3. Visiting the stores (Last Minute Shopping).. [B-123] ||
||
- 4. Hollywood (Movie Tickets)................... [B-124] ||
||
- 5. Carnival games (Carnival Date).............. [B-125] ||
||
- 6. Tad's house (The Eggs)...................... [B-126] ||
||
- 7. Riding the bike (Racing the Vale)........... [B-127] ||
||
- 8. Trophy bandit (Beach Rumble)................ [B-128] ||
||
- 9. Party at Come Hither (Panty Raid)........... [B-129] ||
||
- 10. More eggs at Tad's (Tad's House).......... [B-1210] ||
|| Section C: Classes.............................................. [C-1] ||
||
- Chemistry........................................ [C-110] ||
||
- English.......................................... [C-120] ||
||
- Art.............................................. [C-130] ||
||
- Gym.............................................. [C-140] ||
||
- Shop............................................. [C-150] ||
||
- Photography...................................... [C-160] ||
|| Section D: Basic Game Elements.................................. [D-1] ||
|| Section E: Other Obtainable Items............................... [E-1] ||
||
- Transistors...................................... [E-110] ||
||
- Rubber bands..................................... [E-120] ||
||
- G&G cards........................................ [E-130] ||
||
- Garden gnomes.................................... [E-140] ||
|| Section F: Thanks to............................................ [F-1] ||

||------------------------------------------------------------------------||
\\________________________________________________________________________//
____
| __ )
| _ \ully Walkthrough + FAQ /=========================================\____
| |_) |---------o-----------/
BASIC WALKTHROUGH
\___\
|____/
[B-1]
\============================================\
\ This section is INCOMPLETE. (0.50)
/
\=========================================/
_____________
/+ Chapter 1 +\
\_____________/

[B-110]

== WELCOME TO BULLWORTH ==
1. Go to the Principal's office

[B-111]

The first mission is very easy. It shows you the basic commands of the game.
You can move with the left analog stick and move the camera around you with the
right analog stick. The yellow X mark in the map shows you where you should go
to complete your next task; if the yellow mark is a triangle pointing up or
down, it means the next objective is one level above or below you.
Just run straight foward (holding "X" to run, and tapping rapidly "X" to
sprint) until you reach the door of the main building of the school.Ignore
anybody who bothers you. Walk to the blue mark on the floor and press
"Triangle" to open the door. Head up the stairs until you reach the yellow mark
on the map, then open the door to reach the Principal's office.
2. Go to the boy's dorm

[B-112]

Exit the building after the cutscene and head to the boy's dorm. If you wanna
know exactly where you're heading, just press "Select" and check the map.
Before you enter the boy's dorm, you can learn the basics of combat in Bully
with the guys who are bothering you. Press and hold "L1" to block (and to lock
on a target). Press "Square" to punch, and hold it down to do a more powerful
punch. Press "Triangle" to grab and throw enemies and items on the floor. Once
you have an enemy grabbed, you can throw grapple punches, which are close-in
body punches. When an enemy is knocked to the ground, the "Square" button
causes you to perform kicks.
When the enemy is sufficiently pounded, that is his health is low, you can
humiliate him. Press "L1" to bring up the actions menu. You'll see a red fist
icon next to the "Circle" button. Just press the "Circle" button to perform
the action.
3. Inside the boy's dorm building

[B-113]

Inside the dorm, you can go in front of the soda machine and press "Triangle"
to purchase a soda. Soda gives you more health; when you drink it, your health
meter will slowly fill up.
Head to your room, marked with a yellow X. Go up to the wardrobe and hit
"Triangle" to change your clothes. A menu will pop up. Scroll to "School
Uniform" option and press "X" to change.
After this, the game teaches you how to save your progress. Go up to the save
book and hit "Triangle". Everytime you have to save your game, head to a book
mark on your school map or minimap.

== THIS IS YOUR SCHOOL ==


4. Breaking into Russel's locker

[B-114]

Go to the yellow star on your map, which marks the main school building. Walk
into the yellow glow and hit "Triangle" to start the mission.
Follow Gary. He will lead you to Russel's (a bully) locker. Here you will
learn how to apologize and pay money. To apologize, open the actions menu with
the "L1" button and select the peace sign, "X" to apologize. Follow the same
procedure to pay him.
After that, stand in the yellow glow in front of the locker. To lock pick,
slowly rotate the left analog stick int he direction of the arrow. As soon as
you hear a "click" and the arrow changes to other direction, stop the rotation
and rotate in the opposite direction. Just follow the arrow. Also, make sure
that for future lock pickings there are no other people around you.
5. Eunice and the chocolate

[B-115]

Follow Gary to Eunice, the big girl. Hold "L1" to bring up the actions menu and
talk to her. She asks you to get her chocolates back to her. Head to the yellow
mark on yoour map, the boy's bathroom. Move close to Constantinos and hold
"L1". You can either greet him and pay him for the chocolates, or humiliate him
until he drops them on your foot. Head back to Eunice and you'll automatically
hand her the chocolates and go away.
Head to the cafeteria so that Gary can explain some tricks to you.
6. Chemistry 1

[CH-01]

You'll hear the bell ringing after some seconds. You are introduced to the Bell
icon, which appears on your map to let you know where to find a class. Morning
classes begin at 9 AM and run to 11:30 AM. A clock will appear in the upper
left corner of the screen. You need to get to class by 9:30 or you'll be late.
In the first Chemistry class, you have to match the buttons scrolling across
the screen, just like the Pa Rappa the Rappa games. When a button appears in
the middle box, press it. You have to be mistake free and you have three
chances. If you pass, you get the ability to make firecrackers, which you can
throw at enemies. If you fail, you'll have to go back and try again at 9:30 AM
the next day.
== THE SETUP ==
7. Chasing and fighting Davis

[B-116]

You need to chase Davis. Run by holding down "X" and sprint by rapidly tapping
"X". Hop over the railing you get to with "Circle". Continue to chase Davis.
Ignore anybody who gets in your way. When it comes to opening gates and garage
doors, rapidly tap the "Triangle" button. If bullies are bothering you and you
can't open the gates, then beat them up first and then open the gates.
When you get through the third gate you'll be ambushed. Davis is on top of some
crates. Ignore him and fight the bullies in the area until they're all
defeaed. You can pick up objects, like trash bin lids, with the "Triangle"
button. Once you have an object you can swing it as a weapon or throw it.
When all of the bullies are defeated, you have to take out Davis. He has a
health meter. Pick up a brick or a garbage can lid. Target Davis with "L1".
Throw the object with "L2". Repeat this three times until Davis is defeated.
You'll earn the Slingshot and lose some respect with the bullies (you can see

your respect with different factions by going into the "Select" menu and
choosing "Status").
== SLINGSHOT ==
8. Having fun with your new weapon

[B-117]

Go to the old school bus, marked with a yellow X on the map. When you arrive,
pull out your slingshot by scrolling through your weapons with "R2" or "L2".
Once equipped, hold down "L1" to target a window. Once locked on, you can
scroll through the windows tih the right analog stick. Shoot out each window
by pressing "R1" to fire.
Go to the football field and meet Gary there. He tells you to climb a tree to
the left. Follow the instructions for climbing the tree. Go out onto the branch
and sit on it. Enter aiming mode by pressing up on the "D-Pad". You can charge
your shot (for a more powerful shot) by holding "R2". Aim and release "R2" to
fire. Shoot each of the football players. You will earn +5 respect with Nerds.
== SAVE ALGIE ==
9. Escorting Algie to the school

[B-118]

It's best to start this mission after afternoon class so that the prefects
don't try to bring you in for truancy. It begins at the Library.
Algie has a problem with some bullies. You have to escort him to the school. He
has a health meter. Don't let him get too damaged. Work your way toward the
school. Take out the first bully. Algie will then have to go to the bathroom.
THere is a timer, the red ring around the clock. Lead him to the school, beat
up the two bullies along the way, and enter the main school building. Once
inside, head upstairs. Go to the bathroom marked with the yellow X. Protect
Algie while he does his business by beating up the two bullies that try to
bother him. head with algie to his locker. You will earn $5 and +5 Nerd
Respect.
== A LITTLE HELP ==
10. Behind the old school bus

[B-119]

This mission begins in the boy's dorm building at bedtime. Head to the old
school bus to find the hobo. Beat up the two bullies who will attack you. Gary
and Petey have health meters. Petey is weaker, so protect him. To get to the
hobo, enter the school bus and exit out the other side of it. During the
cutscene you meet the hobo who tells you he'll teach you some army moves if you
help him fix his radio.
Now you'll have to find a transistor. Head toward the yellow X which marks a
ladder. Go up the ladder until you reach the roof. There you'll find the first
transistor. If you find more of these along your way in the game, you can
bring them to the hobo behind the old school bus to learn some new moves. When
you bring this first one to him, you'll learn the Uppercut.
== THAT BITCH ==
11. Beatrice's lab notes

[B-1110]

You begin this mission the the girl's dorm building. Don't worry about being
caught, just enter and head left. Walk into the yellow glow to start the
mission.
Head to the yellow X near the Library. Talk to Fatty and then offer him some
money. He'll give you some stink bombs. Now head to the gym. Enter and head to

the girl's locker room. Go to the locker marked with the yellow glow. Make sure
there are no prefects watching and lock pick the locker. You automatically grab
the notes and place a stink bomb inside. If a prefect does see you, run and
exit to the outisde. If he'ss still on you, keep running and hide in a trash
bin.
Return to the girl's dorm, but don't go in. Beatrice is waiting outside for
you, on the left side of the dorm. She kisses you and now Beatrice likes you.
When a girl likes you, she will always accept your gift (chocolate or flowers),
therefore will always kiss you. You get a health bonus for kissing girls. The
size of the bonus is determined by how many art classes you've passed.
== DEFEND BUCKY ==
12. Helping Bucky out

[B-1111]

This mission starts inside de boy's dorm. You'll have to find Bucky by locating
the yellow X mark on the map. Bucky has a health meter. Sprint to him and take
out the two bullies beating on him. Keep beating the bullies in the way and
help Bucky get into the garage. Then go to the yellow glow at the gate to end
the mission. You will earn the Skateboard, +5 Nerd Respect and -10 Bully
Respect.
== THE CANDIDATE ==
13. Ernest and his speech

[B-1112]

This mission starts in the main school building. Earnest needs your help with
his campaign. Inside the building, go upstairs into the AV Room. You'll have to
keep Earnest safe for the duration of his speech. Equipped with the Super
Slingshot, some kind of sniper slinghot, you'll have to shoot the enemies who
show up from nowhere and are marked by a red arrow in the minimap. They will
throw eggs at Earnest, taking down his health meter.
Keep an eye on the stage itself, the balcony behind the stage, and the left and
right balconies. About 3/4 of the way through the mission, the Bull Mascot will
come onto the stage. He depletes Earnest's meter rapidly. He requires three
shots to dispose of. Get him quickly as he is the biggest threat you'll find.
After that, just keep picking off the enemies until the speech ends. You will
earn $10 and the Super Slingshot.
== THE DIARY ==
14. Beatrice's secret diary

[B-1113]

This mission starts outside the girls dormitory. You'll have to help Beatrice
to get her diary back. Enter the school through the rear window; to do that,
head to the yellow X mark. To get to it, jump up the wall where the gate is
broken using the "Circle" button. Climb the lattice. At the top, grab the G+G
card on the balcony and then head through the marked window.
Head to the marked math room while avoiding the prefects. Try to open it and
you'll discover that it's locked. Then head downstairs being careful to avoid
prefects. If you do run into one, escape from him, and then sprint until you
are out of his sight. Hide in a locker or hop into a trash can until you are
safe again. Enter the staff room and go to the yellow glow. Here you'll find
the diary.
Exit the staff room. Just run past through the prefects to the girl's dormitory
building. Beatrice is waiting outside the dorm, on the left side of it. You
will earn $20 and a kiss.
Check out bellow the content of the diary, transcripted by shlammy:

"That new Jimmy boy is so bad. Bad teeth. Bad hair. Bad
smell. Bad attitude. But yet, theres something about him
that is just so alluring. I told Bucky about how I felt and
he didnt seem happy at all. That makes me a little sad
because Buckys been such a great friend. Id hate to think
that something or someone in his life is not treating him
well
Oh I knew it. I walked by him today, and he looked at me!
Hes such a free radical... How Id love to pair his
electrons! The whole thought of us making sweet organic
chemistry just sends shivers down my spine!"
== HALLOWEEN ==
15. Halloween's treats

[B-1114]

This mission begins at the wardrobe in your room inside the boy's dormitory
building. You need to pull pranks on five students. To pull a prank, you first
need to get the prank from a student marked with a blue X. Go up to the nearby
blue X, a mummy, and talk to him. He asks that you put a "Kick Me" sign on a
student. He gives you the sign. Get behind any student, target him and press
"Square" to place the sign.
You can do the remaining pranks in any order. One is to egg three students.
The student will give you a cartoon of eggs. Just target and throw them just
like any other throwable object. Another is to light Volcano 4000, a large
firework, near some students. Take the firework and go up to the nearby group
of three nerds. Place the firework with "R1", stand back, and wait for it to
explode.
Another is to hit three students with stink bombs. This is the same technique
as you did with the eggs. The last one is to make three students itch with
itching powder, again with the same technique. After you've played five pranks,
you'll unlock "The Big Prank" mission, which is only available at the Halloween
night. If you sleep you'll miss out on it.
== THE BIG PRANK ==
16. Bad boy on Halloween night

[B-1115]

Beat up Chad. Gary will feed Chad's dog with some rancid meat, and it'll poo.
You end up with a bag of rancid poo. Head to the main entrance of the school.
The prefects are all at a party so you don't have to worry about being caught.
Go to the staff room door and place the rancid poo. Then you'll have to pull
the fire alarm in a limited amount of time. There is one nearby and it is
marked with a yellow arrow. Just pull it. You will earn the Red Ninja Costume.
== HELP GARY ==
17. Gary and the basement

[B-1116]

Follow Gary to the parking lot with the school bus. Beat up the three bullies
there. Follow him to the basement. Enter the basement and head to the yellow X.
It is a control panel with a blinkg red light. You'll have to "Activate" it to
open the doors. Go through them. You'll find a fenced-in cage. Gary wants to
get into the cage, but it's locked. Go to the right side of the cage where the
fence is partially broken. Climb over the fence using "Circle" and press the
switch on the inside of the cage. The next doors open.
In the next room the switch is again locked in a cage. Pick up a brick and go
to the cage door. The window on the door is busted. Just throw the brick at the

broom next to the switch (you can't target it, so just aim in the direction of
it) and the switch will get activated. Alternatively, you can use your
Slingshot which is more accurate. The next set of doors open. Go through.
In this room, go
"R3" (click down
the rubber band.
it. This opens a

to the left side of the cage. There is a small opening. Press


the right analog stick) to crawl through the opening. Pick up
Go to the blue glow which marks another switch and activate
sliding door. Go through to the next room.

This is the steam room, in which there is a stairway blocked by steam. You will
see 27 pumpkins. Destroy all of the pumpkins for a bonus, the Pumpkin Head.
There is also a transistor in the room, which you can use to learn fighting
moves from the hodo. Grab the fire extinguisher on the right wall (if facing
the furnace). Use "R1" to spray it into the furnace. This will cool the steam
blocking the stairway. Go upstairs. Follow Gary to the next area. Before you
hop down to him, locate one rubber band down the hallway, then drop down into
the pit.
== RUSSEL IN THE HOLE ==
18. Russel, the bully

[B-1117]

This mission is a continuation of the "Help Gary" mission in the basement.


You'll have to fight Russel, the bully. Russel's most damaging attack is his
charge attack. You can easily defeat him if you avoid this attack. To do so,
anytime you see him get down and start to charge, sprint in a random directon
so that he misses you. He'll slam into the wall, do some damage to himself,
and will be temporarily stunned. You can get in a good 3-punch combo when he's
stunned.
Aside from that attack, Russel is pretty easy to beat. Run up to him, get in a
quick 1-2-3 combo, and then run away before he can counter-attack. Repeat. When
you see him set to charge, do as I said above. If you get caught by him you
will ofter have the chance to reverse (hit "Triangle") or to get out of a
sticky situation (rapidly tap the "Triangle" button). Just pay attention to the
screen for these context moves. Also, don't forget to block with "L1" if you do
find yourself getting punched by him. After he's defeated, you tell him to stop
picking on the weak kids.
_____________
/+ Chapter 2 +\
\_____________/

[B-120]

When you start Chapter 2, open your map. Note that a new section of the grounds
are now available. The Trophy icon is a go-kart track; the "B" icons are Bus
Stop points. There are also lots of new shops to access.
== HATTRICK VS. GALLOWAY ==
1. Hidden bottles

[B-121]

This mission begins outisde the English classroom. You'll have to find
Galloway's hidden bottles. One of them is in the cafeteria kitchen. Enter the
kitchen and go right to the side room. Near a freezer you'll find the bottle
and a rubber band. Another bottle is in the right side of the trophy case
outside of the Principal's office. Break the glass using your fists and take
the bottle. The last one is in the back stall in the second floor girl's
bathroom. Once you have them all, head to Ms. Philips room. After the cutscene,
exit the building and head to the old school bus. Ms. Philips will be hanging
out there. She will give you the Camera. Now you can take Photo classes.
== CHARACTER SHEETS ==

2. The lost character sheets

[B-122]

This mission begins outside the Library. Melvin needs his G+G character sheets
back. To find them, go to each of the marked locations. In one location, you
get kicked in the balls and have to rapidly tap "Triangle" before five seconds
runs out to get up. If you get up in time you get a sheet. In another location,
you have to chase down a bully who is running from you. Sprint after him and
when you get right behind him, hit "Triangle" to tackle. Beat him up, or repeat
the chase if he gets away, until he gives up the sheet. In another location you
simply have to beat up the bullies who have the sheet. And, finally, in another
location, you have to beat up another bully. After you have all four sheets,
return to Melvin in the Library. You will earn $10.
== LAST MINUTE SHOPPING ==
3. Visiting the stores

[B-123]

This mission begins in the cafeteria. It takes you into town and introduces you
to some stores. You have a time limit represented by the red circle around the
clock. Head outside and go to the front gate to get the bike. Press "Triangle"
to get Edna's bike. The controls are pretty simple; pedal by repeatedly tapping
"X". To bunny hop press "Circle". To break, press "Square", and to get off, hit
"Triangle".
Visit each of the three marked stores. At Yum Yum's grocer, go up to the table
in front of the counter to grab some meat. Across the street is the Happy
Mullet barber. Enter and grab the razor off the table. Go to the clothing store
and grab the bag of laundry. Then, ride to the "B" icon in the map, get off the
bike and go up to the Bus Sign, activating it to make a bus come and pick you
up. Return the items to Edna in the cafeteria. You should have no issue with
time. You will earn $15 and unlock the Prep Challenge, marked by a red star
icon in town. Complete it to earn a new save location.
== MOVIE TICKETS ==
4. Hollywood

[B-124]

This mission begins at the movie theater in town. Pinky wants to be the first
in line for the movie. You have to clear the line without causing any violence.
First, steal Gord's bike and ride it away from the theater until you get
confirmation to head back to the theater. Then go to the marked Yum Yum's and
buy some chocolate. Return to the theater and give it to Eunice. She'll hold
hands with you. Walk her to the back alley. She'll make out with you and then
take off.
Next, head to the last to guys in line. Just target the smaller one so they
will run away. You will earn $15.
== CARNIVAL DATE ==
5. Carnival games

[B-125]

This mission begins outside the movie theater in town. Start it at about 9 PM.
The Carnival closes at 1 AM. Make sure you have a bike, because it saves time.
Hop on your bike and ride to the Carnival. Pay for an admission ticket and
enter. You'll have to earn tickets by playing the Carnival games:
Strike Out: Hold "R1" and release it to throw. You want to hit three catcher,
the orange targets. Tehre's also a baseball glove special target that will
earn you a bonus ticket.
High Striket: The good old strength test. Rapidly tap "X" to earn three

tickets.
Splish Splash: The dunking tank. Use the analog sticks to aim and press "R1" to
throw the ball. I suggest you to simply get the target going by pushing up on
the left analog stick. Watch as it move around. When it's over the bullseye,
press "R1".
Shooting Range: Aim and shoot at the bottles and bandits.
After you have 10 tickets, go to the yellow X, the souvenir tent. Buy a teddy
bear and give it to Pinky, who will now like you and kiss you whenever you
want.
== THE EGGS ==
6. Tad's house

[B-126]

This mission begins in the boxing gym in town. It is upstairs, but don't get
confused because there are two staircases in the gym. You need the aquaberry
sweater to begin this mission. Not the vest, the sweater. It costs you $17,50
at the clothing store, which is northwest of the mission.
Head to Yum Yum's and buy some eggs to throw at Tad's house. Take your bike and
ride it there. Gary is there and he's feeding Tad some misinformation, who will
get really angry. Now you'll have to find a way out of Tad's yard by beating up
his friends and shooting the friend in the window with your Slinghot. Then, go
to the front gate and beat up Tad for the exit key. After the mission eggs
become available for production in your room.
== RACING THE VALE ==
7. Riding the bike

[B-127]

This mission begins inside the boy's dormitory. There is a marked bike outside
of the dorm. Hop onto it and ride to the yellow X on the beach. You'll have to
face off a bike race. To go fast you have to rapidly tap "X". Pretty easy. Go
through each checkpoint and come in first. You don't have to literally go
through the glow of each checkpoint. So as long as you pass it, it'll register.
After the first five checkpoints you can jump up a ramp to save some time.
Press and hold "Circle" for a more powerful jump. Also, don't run into any
adults as that will make you fail the mission. If you fail, simply go back to
the beach to start again. You will earn $15.
== BEACH RUMBLE ==
8. Trophy bandit

[B-128]

This mission begins at Shiny Bike shop on the beach. After doing the "Racing
the Vale" mission, some rich kids will steal your #1 trophy. Head back to the
lighthouse (the beach clubhouse) and beat up the preps. Gord is marked with a
red arrow; you'll have to take him down to get the trophy back. After this
mission, bike races are unlocked and opened from 11 AM to 7 PM marked by a
trophy icon at the bike shop.
== PANTY RAID ==
9. Party at Come Hither

[B-129]

This mission begins at Come Hither XXX store in town. You simply have to get
inside the shop between 8 PM and 12 AM.
== TAD'S HOUSE ==

9. More eggs at Tad's

[B-1210]

This mission starts outside of Yum Yum's in town. Ride to Tad's house. Open the
gate and equip your eggs. You'll have to manually aim each of the six eggs. To
do so, press "Up" on the "D-Pad" to enter manual aim mode. Aim at the open
window and press "R1" to throw the egg. Work your way around the house looking
for open windows. Throw an egg when you see one. If you run out of eggs, you
are told to go back to Russel's stash. It is marked with a yellow X. Pick up
more eggs. After all six open windows have been egged, exit the grounds to earn
$15.
____
| __ )
| _ \ully Walkthrough + FAQ /=========================================\____
| |_) |---------o-----------/
CLASSES
\___\
|____/
[C-1]
\============================================\
\ This section is INCOMPLETE. (0.50)
/
\=========================================/
Classes are marked by a Bell icon in the map. Morning classes run from 9 AM to
11:30 AM. Afternoon classes run from 1 PM to 3:30 PM. There are five levels
to each class. Passing a class earns you new skills and abilities. If you are
half an hour late for a class you enter Truancy mode, wherew if you are caught
by a prefect, he'll send you to class.
_____________
/+ Chemistry +\
\_____________/

[C-110]

In Chemistry classes you have to match the buttons as they go through the
middle box.
Bonuses:
Chemistry 1 - Make firecrackers from the chem set in your room.
Chemistry 2 - Make stink bombs from the chem set in your room.
Chemistry 3 - Make itching powder from the chem set in your room.
___________
/+ English +\
\___________/

[C-120]

In English classes you have to from various words from scrambled letters.
Words:
English 1 - Elm, low, mew, meow, mole, mellow, mow, ower, owl, well, woe.
English 2 - Fight, fights, fig, figs, hit, hits, fit, fits, sit, sight, gifts,
gift, this, its, his, sift.
English 3 - Elm, elms, isle, isles, less, lime, limes, mess, mile, miles, miss,
slim, slims, slime, slimes, smile, smiles.
English 4 - Acorn, any, arc, can, car, con, corn, corny, coy, crayon, crony,
cry, narc, nary, nay, nor, oar, racy, ran, ray, rayon, roan, yarn, yon.
English 5 - Age, aged, are, dagger, dare, dear, drag, ear, egg, era, erg, gad,
gag, gage, gear, grad, grade, rag, rage, raged, ragged, read, red.
Bonuses:
English 1
English 2
English 3
English 4
English 5

Ability to apologize more effectively.


Ability to give better shove taunts.
Ability to apologize to prefects for small crimes.
Range of taunts increased.
Ability to apologize to police for small crimes.

Thanks to Doctor What and slapshot9809 for the English classes number 4 and 5!
_______
/+ Art +\
\_______/

[C-130]

In Art classes you have to pay attention to the enemies and power-ups as
explained before each try. Hit "X" to begin. You have to draw a line to make a
box to reveal part of the picture. You can't run into enemies and the line
you're drawing too. If you box in an enemy, he'll disappear. At any time, you
can move along the edge of the painting to position your brush.
Bonuses:
Art 1 - Ability to trade a gift for a kiss. 25% bonus health added to your
second health bar, a lighter green bar over your current health bar, which
works like reserve health, per kiss.
Art 2 - 50% bonus health added to your second health bar per kiss.
Art 3 - 75% bonus health added to your second health bar per kiss.
Art 4 Art 5 _______
/+ Gym +\
\_______/

[C-140]

Gym classes work in two different ways; wrestling battles and dodgeball games.
Check the different strategies for different stages:
Strategies:
Gym 1 - Wrestling: You will learn new fighting techniques. Headbutt ("Triangle"
then hold "Square"), Three-hit Charge Combo ("Triangle" then tap "Square" twice
and hold "Square" on the last push).
Gym 2 - Dodgeball: Offense commands are: "X" to throw, "Circle" do jump,
"Circle" then "X" to jump then throw and "Square" to pass. Defense commands
are: "X" to catch, "Circle" to dodge and "Square" to switch between characters.
Once the ball is in your possession, you can either pass it or throw it at an
opponent. Hopefully, the ball bounces back to your side and you can do it
again. If not, get ready to play some defense. When the ball is thrown at you,
hit "X" to catch it. Win 2 matches to pass.
Gym 3 - Wrestling.
Gym 4 Gym 5 - Dodgeball.
Bonuses:
Gym 1 - Headbutt and 3-Hit Charge Combo fighting techniques.
Gym 2 Gym 3 - 3-Hit Combo Takedown and Knee Takedown fighting techniques.
Gym 4 Gym 5 ________
/+ Shop +\
\________/

[C-150]

In Shop classes you have to rapidly tap the button or slowly rotate the left
analog stick in the direction of the arrow as shown in the game screen.
Bonuses:
Shop 1 - Basic BMX skills.
Shop 2 Shop 3 -

Shop 4 Shop 5 _______________


/+ Photography +\
\_______________/

[C-160]

In Photography classes you have to take photos of different things. Check the
strategies for each level below:
Strategies:
Photography 1 - You have to take photos of the various banners around the
campus. Each banner is marked by a yellow X in the map. You will be told if
it's a "good" or "bad" photo. If it's bad, try getting more of the banner in
the pictures, that is, get it from the side, not straight on.
Photography 2 Photography 3 Photography 4 Photography 5 Bonuses:
Photography
Photography
Photography
Photography
Photography

1
2
3
4
5

- Ability to save pictures to your photo album.


-

____
| __ )
| _ \ully Walkthrough + FAQ /=========================================\____
| |_) |---------o-----------/
BASIC GAME ELEMENTS
\___\
|____/
[D-1]
\============================================\
Bedtime - At 7 PM your bed is ready for sleeping. Follow the ZzZzZ's on your
map to your bed. Sleeping after 2 AM will get you passing out on the spot the
next day.
Curfew mode - Curfew is at 11 PM. If you are caught out of bed after this time
you'll be sent back to bed.
Errands - If you see a character with a blue arrow over them, they want you to
do an errand for them. Target them to see what they want. You can either accept
or just walk away. Errands earn you money.
Lock picking - Check below a list of items you'll find inside the lockers in
the Bullworth campus:
Across from Boiler room: Bullworth Hoodie.
2nd floor, kitty corner from Biology: Bullworth Gym Pants.
Girl's locker room in the gym: Bullworth Polo Shirt, carton of eggs.
Down hall from AV Room: Text book.
Boy's locker room in the gym: Bouquet of flowers.
Jobs - In Chapter 2, after the "Last Minute Shopping" mission, you're able to
take on various odd jobs in town. They are labeled with the $ icon. Complete
the jobs tasks for money.
Paper delivery - First, pick up papers. Then, deliver them. Target a mail box
by holding "R1". Release "R1" to throw the paper into the mailbox. You only
have to deliver the number of papers shown. You don't have to hit every
mailbox. Each time you suceed you earn more costumers.
Boxing challenges - Boxing challenges are being held at the boxing gym in town

starting from Chapter 2. You earn extra punch damage for completing them.
Penalty shots minigame - In the basketball court outisde of the gym, you can
play the penalty shots minigame. You get five shots with a soccer ball to hit a
kid against the wall. The cursor is purposely hard to control. You have a
limited time to kick each ball.
____
| __ )
| _ \ully Walkthrough + FAQ /=========================================\____
| |_) |---------o-----------/
OTHER OBTAINABLE ITEMS
\___\
|____/
[E-1]
\============================================\
\ This section is INCOMPLETE. (0.50)
/
\=========================================/
_______________
/+ Transistors +\
\_______________/

[C-160]

There are six transistors hidden in the game. Each time you get one, you can
bring it to the hobo behind the old school bus in the campus to learn a new
fighting technique.
1. Found in the mission "A Little Help" (Chapter 1). Hobo teaches you Uppercut.
2. Found in the steam room of the basement. "Help Gary" mission (Chapter 1).
________________
/+ Rubber bands +\
\________________/

[C-160]

1. In the boy's dormitory hallway, near the green couch.


2. In the Principal's office, reception area, left of the reception desk.
3. In the shower of the girl's locker room at the gym.
4. In the old school bus [see "Slingshot" mission (Chapter 1)].
5. In the same parking lot as the old school bus, across from it, in a corner.
6. To the right of the gym doors.
7. In the basement, in the caged area that you have to crawl through the hole
in the fence to get inside [see "Help Gary" mission (Chapter 1)].
8. In the basement, down a side hallway off of the arena pit cage area [see
"Help Gary" mission (Chapter 1)].
9. In the kitchen in the cafeteria. Right side of the kitchen, near a freezer.
10. On the right side of the boy's dormitory (outside).
11. Face the main entrance of the main school building. Go all the way to the
right and you'll find it in the corner of the school and a low wall.
12. At the right corner of the boxing gym in town there is a garbage can. It's
behind the garbage can.
13. In the corner of Aquaberry clothing store's dressing room.
14. In the Gazebo to the left of Tad's house [see "The Eggs" mission (Chapter
2)].
15. See how to get the first garden gnome below. Take the first left after that
garden gnome house and go up the first driveway on the left. Go through the
archway to find a ramp that you can jump with a bike or moped. At the base of
the ramp is the rubber band you're searching for.
http://db.gamefaqs.com/console/ps2/file/bully_rubber_band.txt
Check out YuGiOhFm2002's Rubber Band guide to find all the 75 rubber bands in
the game.
After you find them all, you unlock the Rubber Band Ball as a weapon in your
inventory.

_____________
/+ G&G cards +\
\_____________/

[C-160]

1. On the balcony near the rear window of the school [see "The Diary" mission
(Chapter 1)].
2. Behind the dumpster near the body shop.
3. In a stall in the bathroom of the boy's locker room in the gym.
4. Face the burger joint in the middle of town. To the left you can find a
staircase. Go up the staircase and find the card on the patio.
5. At Tad's House, on the right side of the front of it [see "Tad's House"
mission (Chapter 2)].
6. Locate Dragon Wing Comics in the town due north of Bullworth Academy. Behind
it you can find a stairwell leading down to a basement entrance. The card is at
the bottom of the stairwell.
7. At the end of the dock outside of the beach clubhouse (lighthouse).
8. Across from Come Hither is the Worn clothing store. Behind the Worns store
you can find an alleyway. The card is on a dumpster in the alleyway.
9. Go to the Carnival but don't enter. Go to the right of the entrance to find
the card in a corner
http://db.gamefaqs.com/console/ps2/file/bully_gg_cards.txt
Check out Eric Waechter's G&G cards guide to find all the 40 cards in the game.
_________________
/+ Garden gnomes +\
\_________________/

[C-160]

1. Locate the bus stop next to the beam cola and brown chocolate bill board in
the middle of town. Go up the street perpendicular to the sign. You'll soon
pass the garden entrance on the right. Go to the first house on the left. The
gnome is on the left site of that house.
2. At the garden entrance that you pass in #1.
____
| __ )
| _ \ully Walkthrough + FAQ /=========================================\____
| |_) |---------o-----------/
THANKS TO...
\___\
|____/
[F-1]
\============================================\
shlummy - Beatrice's diary content
Doctor What - English classes 4 and 5 (http://docwhat.gerf.org/)
slapshot9809 - English classes 4 and 5
YuGiOhFm2002 - Rubber Band guide
Eric Waechter - G&G Cards guide

FAQ/Walkthrough by opaqueeyelids
Version: .60 | Updated: 10/28/06 | Printable Version

BULLY
-------------------------------------------------------------------BULLY FAQ by Opaque Eyelids
Email: Opaqueeyelids@aol.com

Platform:
Date Created:
Last Modified:
Version:
File Size:
Special thanks to:

PlayStation 2
October 22, 2006
October 23, 2006
0.50
70 KB
www.gamefaqs.com
www.gamefly.com
www.neoseeker.com

------------------------------------------------------------------- Opaque Eyelids 2006


=================
October 23, 2006
Version 0.25
=================
First installment of the new game Bully. Looks like I have a lot to cover.
Last couple of days have been rough. The sooner this is done, the better.
=================
October 28, 2006
Version 0.50
=================
Almost halfway there, I try to work on it as much as I can. Hopefully it
will be completed soon but it's hard to balance working on a FAQ and school.
Updated on most of everything else. All that's pretty much left is the rest
of the missions and secret items locations.
|----------------------------------------------------------------------------|
Rockstar goes back to school for the game outfit's latest outrageous concoction, Bully. You're teengager Jimm Hopkins. You've been expelled from
every school you've been to. With mom off on honeymoon number 5, you've
been left at Bullworth Academy, a twisted institution that makes the school of
hard knocks look oddly normal. The liars, cheats and scoundrels are the most
popular... and that's just the teachers! Stand up to bullies, get picked up by
teachers, play pranks, and more, as you work your way up the social ladder.\
-Summary by gamefly.com
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" 8'88
`88
--8'88---.88---------------------------------------------------------------|
8'88. .88
\
8'88888y,
Table of
|
8'88
'88.
Contents
|
8'88
'88.
/
--8'88-----'88.------------------------------------------------------------|
. d'88.
.88;
88888888888P'
Note: Hit ctrl+f to skip through
II.
III.
IV.
V.
VI.
VII.

I. Controls
Gaming Basics
Basic Moves
Learned/Hobo Moves
Weapons/Pranks
Bullying
Cliques

VIII. Classes & Rewards *


Walkthrough
IX. Chapter I
"Making New Friends & Enemies"
A. Main Story Missions
1. Welcome to Bullworth
2. This Is Your School
3. The Setup
4. The Slingshot
5. A Little Help
6. Save Algie
7. That Bitch
8. Defend Bucky
9. The Candidate
10. Halloween
11. Help Gary
12. Russell In The Hole
B. Side Missions
1. The Diary
2. The Big Prank
3. Character Sheets
4. Keep Ups Minigame
5. Penalty Shots Minigame
X. Chapter II
"Rich Kid Blues"
C. Main Story Missions
1. Last Minute Shopping
2. Hattrick vs Galloway
3. Prep Challenge
4. The Eggs
5. Movie Tickets
6. Carnival Date
7. Race The Vale
8. Beach Rumble
9. Tad's House
10. Boxing Challenge
11. Dishonorable Fight
D. Side Missions
1. Panty Raid
2. Weed Killer
3. Carnival Rides
4. Carnival Games
5. Bike Races *
6. Go-Kart Racing *
7. Lawn Mowing
8. Paper Route
9. Boxing
XI. Chapter III
"Love Makes The World Go Around"
E. Main Story Missions *
1.Christmas is here!
2.*
F. Side Missions *
XIII. Chapter IV
"A Healthy Mind In A Healthy Body, & Other Lies"
G. Main Story Missions *
1.*
2.*
H. Side Missions *
XIV. Chapter V
"The Fall And Rise Of Jimmy Hopkins, Age 15"
I. Main Story Missions *

J.
XV.
XVI.
XVII.
XVIII.
XIX.

1.*
2.*
Side Missions *
Chapter VI
"Endless Summer"
Bikes *
Secret Items & Locations *
Unlockables *
Contact Information

* - not completed
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I. CONTROLS
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ON-FOOT
Directional Pad Up: Zoom In. Down: Zoom Out. Right: Objectives. Left: Secondary Objectives.
X Button - Sprint
Triangle Button - Grapple/Interact
Square Button - Melee Attack
Circle Button - Jump
R1 Button - Weapon Fire/Launch
R2 Button - Cycle Weapon
R3 Button - Crouch/Crawl
L1 Button - Lock on Target
L2 Button - Cycle Weapon Left
L3 Button - Look Behind
Left Analog Stick - Move
Right Analog Stick - Camera Control Start Button - Options Menu
Select Button - Map Menu
BIKE CONTROLS
Directional Pad - Right: Objectives. Left: Secondary Objectives.
X Button - Accelerate
Triangle Button - Dismount
Square Button - Break/Reverse
Circle Button - Jump
R1 Button - Weapon Fire/Launch
L3 Button - Look Behind
Left Analog Stick - Steer
Right Analog Stick - Camera Control
Start Button - Options Menu
Select Button - Map Menu
VEHICLE CONTROLS
Directional Pad - Right: Objectives. Left: Secondary Objectives.
X Button - Accelerate
Triangle Button - Dismount
Square Button - Break/Reverse
L3 Button - Look Behind

Left Analog Stick - Steer


Right Analog Stick - Camera Control
Start Button - Options Menu
Select Button - Map Menu
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II. Gaming Basics
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Sleep - You are aloud to sleep anywhere from 7:00 P.M. to 2:00 A.M.; there
will be ZzZz's on your map leading to your dorm room. If you don't
sleep before 2:00 A.M. you'll pass out on the spot, your shoes will
have most likely been stolen and you'll end up where you passed out.
Curfew - Starts at 11:00 P.M. If you're caught outside after that, you'll be
sent back to your dorm room which best advice would be to sleep.
Lock Picking - You can do this right from the start of the game. All you need
to do is go up to a locker with a red marker in front of it and
press triangle. A lock will come up on the right and you must
use the analog stick and turn it slowly in the direction the
arrow is pointing above the lock.
Raid the boys' locker room lockers to find some special masks.
Errands - Available later in the game. If someone wants you to do an errand
for them, they will have a blue arrow above their head and a blue
'X' will be on the map. Lock onto them and the errand they want done
will appear under the 'X' button in the command menu. Accept it by
tapping the 'X' button when locked on. Otherwise just walk away.
Doing errand will earn you money.
Jobs - Only available after completing "Last Minute Shopping" in Chaper 2,
there will be a varity of jobs scattered throughout the town that will
be marked with a "$" symbol on the map. Examples would be lawn mowing
and paper routes.
Vandalism - All it is, is just destroying anything. You'll rack up a lot of
trouble points for the more things you destroy. Some examples
would be for how many windows broken, plants smashed, cars egged,
fire crackers in toilets, cars damaged, trash bins smashed,
gravestones smashed, pumpkins smashed, gnomes & crates smashed.
All are found on your stats. Just don't let authorities see you.
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88888888ob,
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III. BASIC MOVES
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Grapple
Throw
Grapple punches
Block, lock on
Punch
Charged punch
3-hit combo
Ground kicks
Humuliate

Triangle up close to opponent


Triangle while grappling opponent
Square while grappling opponent
Hold L1 Button
Square
Hold square
Square, Square, Square
Square, when opponent is on ground
L1 and Circle when opponent's health is low

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88888888ob,
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IV. LEARNED MOVES
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& HOBO MOVES
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Gym Moves
Headbutt
3-hit combo
Leg sweep
Take down
Knee Strike
3-hit combo

Grapple (Triangle) and then square


Grapple plus square, square, square (hold)
Square, square (hold)
Grapple and circle (X button to dismount)
Circle after take down
Sqaure, square, square (after take down)

Hobo Training Moves


Uppercut - Hold square
5- hit combo - Square five times
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V. WEAPONS/PRANKS
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Firecrackers One of the first weapons you'll get. It explodes on contact, you can stick
them in toilets and watch helpless victims freak out when using the bathroom.
It's great to take down some enemies with just one hit. Just don't hold it
for too long or it'll backfire.
Slingshot Not so great at first but it will keep your enemies in line. Great for
shooting things or people from affar, just be prepared to run. It's great
because it has unlimited ammo and it's fun to shoot at prefects.

Super Slingshot Now this is what I call a slingshot. Just like a slingshot, only better! It's
even got a sniper scope for really far away enemies or if you just don't want
to fight. This makes enemies go down fast and you get it pretty early in the
game. One of it's great features is that it has unlimited ammo, like it's
predicessor. Once you get it, your regular slingshot will disappear but who
cares!? Have fun and shoot at some prefects.
Bag of Marbles Small and round, little marbles. Throw them at someone and they'll slip and
fall. They'll come after you once they're done slipping, but you should have
gotten away by then. If not, hit them with some firecrackers. Again, great
for p***ing off prefects.
Stink Bombs Smells like the boys' locker room indeed. Throw it at someone and they'll be
gagging uncontrolably, some may even throw up. At least Mandy did in "That
Bitch" mission.
Itching Powerd Is someone giving you a hard time and you want them to leave you alone? Then
try itching powder, it's great for making people... itchy. Just throw it at
them and they will scratch until they bleed. If someone is chasing you, they
won't be anymore because they'll be too busy scratching once you throw this
powder on them. Great prank for pulling on people that don't have respect for
you.
Eggs Grade A eggs, now all we need is some toilet paper. Eggs are the perfect
prank to scare someone off. Just throw one and they'll run, most of the time.
Banana skin Another great classic prank. All you need to do it take a banana from the
cafeteria or kitchen, eat it using triangle, and place it in front of a
helpless victim. Watch them slip on it like the bag of marbles. Great to
throw on the ground if a prefect is following you.
Banana skin Another great classic prank. All you need to do it take a banana from the
cafeteria or kitchen, eat it using triangle, and place it in front of a
helpless victim. Watch them slip on it like the bag of marbles. Great to throw
on the ground if a prefect is following you.
Spud Gun Bottle Rockets Volcano 4000 Place it in the middle of a group of people and sit back and watch the magic,
until it explodes. Great for taking out many enemies without using your fists.
Snowballs Food Items Just like the banana, get it from the cafeteria on the tables. Just throw
it at someone and they just may start a food fight. People are usually in the
cafeteria around 12:30-1 p.m., so that's the best time to stir up some food
fightin' trouble.
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VI. BULLYING
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Wedgies Ah, the infamous wedgie. A nerd's nightmare. This available right at the start
of the game. All you have to do sneak behind someone, and once you're close
enough, an underwear icon should appear in the command menu once you have them
locked on. Hit the command (L1 + O) and voila.
Swirlies - Also available, is the swirlie. Yes the swirlie in all of it's
glory. All you have to do is grab somebody, take them to the bathroom (they
may try to push you off of them, but just grab them again), take them to an
open toilet and keep pressing the X button to dunk him, hence, a swirlie.
Kick me signs Yes, here it is, the kick me sign. This is a great prank to pull just because
I find it funny. Sneak behind the unsuspecting victim and hit the kick me sign
command when it comes up in the command menu (L1 + Square). Jimmy will slap a
kick me sign on the victim's back and sit back and watch. Students will run up
behind the victim and start kicking him. Can usually be found in lockers.
Humilation this is a great way to... humilate someone you just don't like very much.
There are many forms of humiliation that Jimmy will pull on an enemy. The
"why are you hitting yourself," was my favorite. The only thing is, you can
only do this when their health bar is in the red. When their health bar is
red and if you're locked onto them, the fist in the command menu will turn
red (L1 + O), hit the combination and just let Jimmy do the rest.
Stuffing People in lockers This is a fun one. All you have to do is grab someone, and push them into a
locker you could hide in (locker with a blue marker in front of it). Just drag
them into the blue marker and Jimmy will shove them in and close the door.
You'll even hear some knocking coming from inside the locker.
Stuffing People in Trash Bins Another fun one. What Jimmy does is push, perferably a nerd, into the trash
bin so they can't get out because they're arms are stuck in the trash bin
with there butts and so their legs are flailing about. All you have to do is
do the same procedure as the stuffing people in lockers one. Grab somebody,
and drag them over to a trash bin and in. Jimmy will do the rest.
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VII. THE CLIQUES
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BulliesA tough bunch to deal with at first just because, first of all, they don't
like you, and second of all, you're the 'new easy meat'. They become annoying
at times because they are just everywhere you are. They will try to push you
and pick a fight and will say just about anything vulgur to get you annoyed.
However, they are easy to fight alone but do become problematic when there's
a group (especially when you're trying to protect someone), but that comes
with every clique you run into. It's best advised to stay away from Russel
(the bully leader), in the begining he is way to tough to fight but if you
want a good challenge, by all means fight him. He is usually seen near the
front gate at night. The best advice to beating them easily is to get them on
ground and to keep punching them.
NerdsVery timid and weak though will stand up and defend themselves at times. They
all wear the same type of cliche clothing, the nerdy look, glasses, hair short
or tied back (for girls), mainly all dressed in green plaid or the school
uniform. Most of the guys are fat with a funny high pitched voice with their
fly unzipped. Not very threatening at all. Just an easy bunch to point out
and the easiest to pick on. They hang out at the library and just around the
courtyard of the school. These guys are easy meat, so just take them out any
way you want. Listen to some of their quotes, I find them hilarious.
GreasersReincarnations of Fonzie, or better known as greasers. Not a finer bunch of
rebels with the infamous slicked back hair, leather jackets, the funky smell
and the many cuttings of class. They can rough you up a bit, only because
they like to stick in groups. They are really only found hanging around the
auto shop. They like to push you around if you get too close and no teachers
or prefects really go back there unless necessary so pick all the fights you
want if you want to learn how to fight better or just want to fight for the
hell of it. Just beat them the same way you would the bullies but don't let
too many crowd around you.
JocksAh, jocks or better known as the roid monkeys. Yep, Sweaty, popular, sport
craving jocks. The Athletic group of the school. Usually always seen wearing
Bullworth Academy sports jackets or blue, long-sleeved sweaters. They are
never really seen anywhere else but the gym and outside near the gym either
walking around or hanging around the basketball courts. They do unfortunetly,
are strong. Just like real jocks. They like to pick fights just as much as
the greasers do if not more and they do like to give wedgies if it's just
to nerds. They are one of the biggest threats just because there is so many
in a little area and they aren't that easy to get away from, but if you want
to fight them, grappling moves won't work that well but leg sweeps and
regular punches do although they like to block. Heavy kicks work great as
well.
PrepsThe rich kids of the school. The ever notoriously popular, grubbing off of
daddy's money, preps. They have a dorm all to their own going towards to the
gym on the left side. You can't miss it. For the most part they really don't
bother you, but they do like to call you loser and other put down names. They
will fight when needed, though would prefer not to. Not very interesting and
there isn't many of them, though it does feel good to give someone popular a
wedgie from time to time. The best way to beat these guys is using heavy kicks
and leg sweeps. Also, try to ram them to the ground and do a knee strike and
fast punches. If you try to do an uppercut, they'll most likely be punching
you instead of you punching them.
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VIII. CLASSES & REWARDS
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Morning Classes start at 9:00 to 11:30 A.M
Afternoon Classes go from 1:00 to 3:00 P.M.
Once you complete a class, you no longer have to attend it and it won't be
considered truancy during the school hours.
===================
| Morning Classes |
===================
CHEMISTRY
Instuctions: Press the correct button that passes through the gray box.
Chemistry 1
Chemistry 2
Chemistry 3
Chemistry 4
Chemistry 5
(Note: Your

- Make firecrackers from your chemistry set.


- Make Stink Bombs from your chemistry set.
- Make itching powder from your chemistry set.
- Full Ammo from your chemistry set.
- Unlimited daily use of chemistry set.
chemistry set is in your dorm room)

|----------------------------------------------------------------------------|
ART
Instructions: Draw a box with your paintbrush to expose a part of the picture.
Don't get in the path of the enemies.
REWARD
Art 1 - Earn the ability to give kisses to girls in exchange for gifts.
Kisses give you a 25% health boost.
Art 2 - Kisses give you a 50% health boost.
Art 3 - Kisses give you a 75% health boost.
Art 4 - Kisses give you a 100% health boost.
Art 5 - You can kiss girls without giving them a gift first.
(Note: You must give a girl a gift in order to receive a kiss, like flowers)
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SHOP (Only availble after chapter 1)
Instructions: Follow the onscreen button sequences
Shop 1 - Left Anaglog stick, rotate right
Tap the X button
Left Analog stick, rotate left
Shop 2 - Left Analog stick, rotate right
Tap the Square Button
Tap the X button
Left Analog stick left
Shop 3 - Left Analog stick right
Tap the X button
Left Analog stick left 324
Tap the Square button
Left Analog stick right
Shop 4 - Left Analog stick left
Tap the X button

Left Analog stick right


Tap the Square button
Tap the Circle button
Left Analog stick right
Shop 5 - Tap the Circle button
Tap the Triangle button
Left Analog stick right
Tap the X button
Left Analog stick left
Tap Square button
Tap Circle button
Left Analog stick left
Shop
Shop
Shop
Shop
Shop

1
2
3
4
5

Basic BMX
Retro BMX
Green BMX
Blue BMX
Red BMX

|----------------------------------------------------------------------------|
=====================
| Afternoon Classes |
=====================
ENGLISH
Instructions: find as many hidden words (anagrams) as possible using the
scrambled letters before class ends, You must get 56% in order
to pass.
Luckily for you, most are listed below.
(Note: All of the words aren't listed, just enough to pass)
English 1 - mellow, mew, meow, low, well, woe, mole, elm, mow, owl, moll & mewl
English 2 - fights, sight, his, hit, hits, fit, fits, fight, sit, gift, gifts,
sift, fist, figs, fig, this, its, & sigh
English 3 - less, miss, mess, mile, miles, slime, isle, isles, elm, elms,
lie, lies, smiles, smiles, mise & lime
English 4 - coy, con, nay, car, can, cay, yarn, acorn, crayon, arc, cry, any,
corn, corny, roan, nor, ore, racy & ran
English 5 - drag, age, egg, grade, ragged, gag, gage, rag, red, rage, read,
dear, ear, gear, dagger, rad, gad, & dare
REWARDS
English
English
English
English
English

1
2
3
4
5

Learned basic apologies.


Improved taunting.
Learned prefect and teacher apologies for small crimes.
Advanced taunting.
Learned police apologies for small crimes.

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GYM
Instructions: In Gym you will wrestle & learn new abilities
Sometimes you will play dodgeball. My best advice is to just use
the X button to throw and to catch when it's thrown at you.
Gym
Gym
Gym
Gym
Gym

1
2
3
4
5

REWARDS

Wrestling
Dodgeball
Wrestling
Dodgeball
Dodgeball

Gym
Gym
Gym
Gym
Gym

1
2
3
4
5

Learned Headbutt move.


Good projectile accuracy.
Learned 3-hit combo take down & knee strike.
Better projectile accuracy.
Best projectile accuracy.

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PHOTOGRAPHY (Only available after completing "Hattrik v.s. Galloway" and
get the camera)
Instructions: Take pictures of objects/people needed before time runs out.
(Note: Pictures must be a 'good photo' in order to pass)
Photography 1 - Take pictures of all the banners around the school
Banners: In front of the school, in front of the girl's dorm,
above the library entrance, above the prep house entrance &
on the side of the auto shop.
Photography 2 - Take pictures of the students for the yearbook
Photography 3 Photography 4 Photography 5 Photography
Photography
Photography
Photography
Photography

1
2
3
4
5

Small photo album you can save pictures to.


You can take pictures of students for the yearbook.
Large Photo Album
Digital Camera (Color Pictures)
Bonus Carnival prize tickets

Contributed by: joseph198519@msn.com


Once you complete all of the classes, you will recieve graduation hat.
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88888888ob,
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Walkthrough
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INTRO
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"Welcome to Bullworth Academy."
One of the most brutal schools in the country. You're Jimmy Hopkins, a 15 year
old trouble maker that's been to just about every school around and has been
kicked out and expelled endlessly. There isn't really anyone that likes you,
not even your parents. You must make friends the hard way, by being a bully.
Objective: Go to the Principle's Office.
Reward: N/A
This 'mission' is basically a tutorial and tells you all the basic buttons you
need to know. All you really need to do is follow the yellow 'x' on the small
map. The first clique you meet are the bullies, they will call you names and
eventually chase you down in order to try to fight you, you may fight if you
want but it's easier just to run right up to the school, going into the
school, and up to the second floor to the principle's office. Once you are at

the principle's office, a cutscene will appear. All the principle does is
talk about how nasty Hopkin's past is and about keeping your nose clean.
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IX. CHAPTER ONE
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"Making New Friends & Enemies"
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a.1.
Objective: Go to the boys' dorm
Reward: Meet your new 'friend', Gary.
After the cutscene, run out of the principle's office, down the stairs and out
the front door where you had just come from. Head for the yellow 'x' marked on
the map, which is the boys' dorm. Remember this location well, because it's
possibly the most important of them all. Once you reach the stairs of the boys'
dorm, some bullies will stop you in an attempt to beat you up. This is the
tutorial for fighting, just follow the onscreen instructions until they are
all knocked out. After you beat up the bully, a cutscene wil appear. You'll
meet Gary who automatically becomes your 'friend' so to speak. After the
cutscene, follow Gary around and he will give you some more tips (tuturial
type stuff) and show you around the dorm. Just follow his two simple
instructions. When you change into your school uniform, another cutscene will
appear and you'll meet Petey as Gary picks upon him and makes you feel sorry
for him. When the cutscene is over, save in the book if you want and then
follow the yellow star on the map to your next objective. You may look around
the dorm while your at it. The next mission is at the two front doors of the
school.
==============================================================================
| "This is Your School"
a.2.
==============================================================================
Objective: Explore the school with Gary
Reward: Firecrackers, "Future Street Race 2165" game in rec room
All this mission is, is basically following around Gary around the school.
Follow Gary and you'll first come upon Russel. Just follow the onscreen
instructions. After bribing him not to pound you. You get to lockpick his
locker. Lockpicking is simple, as long as you do it out of sight of prefects
and teachers. Just turn the left analog stick in the direction the arrow is
pointing, slowly. If you do it too fast you will have to restart. Once you
grab the goods out of the locker, a prefects will appear and chase Gary and
then come after you. Just quickly hide into the trash bin before he sees you
when you regain control. Wait until your crime meter is empty before you exit.
Wait for Gary to come to you and follow him all the way to the bathroom on the
far end of the school. You now need to go get Eunice's chocolates back. Follow
the yellow 'x' to the bathroom on the otherside of the school. To get the
chocolates back quickly, just go up to the nerd and hold L1 and humilate him
(L1+O) and he'll lie on the floor. Take the chocolates beack to Eunice and get
a special treat. Next, follow Gary to the Cafeteria and a cutscene will emerge
and Gary will tell you all about the different cliques around the school. After
the cutscene you'll be instructed to go to your first class (Chemistry). There

should be a bell symbol on the map so just follow it. Once there
to press the correct button as it passes through the gray box in
the screen. Extremely easy. Hopefully you passed that and you'll
to use fire crackers as weapons. Try it out on the bully nearby.
outside and towards the yellow marker to start the new mission.

you'll need
the middle of
now be able
Next, move

==============================================================================
| "The Setup" a.3.
|
==============================================================================
Objective: Follow Davis
Reward: Slingshot (Bully Respect -5)
After another annoying cutscene with the principle. The bully, Davis, shows up
and hits you with rocks with his slingshot. Now you'll be forced to chase down
this prick, but it's nothing to worry about because it's an easy mission. When
you start to chase him, just follow him towards the fence and jump over it
(onsreen instructions) and keep following him using your map (he's the red
'x'), cut as many corners as you can. He'll lead you into the auto shop where
more bullies will show up and you'll be forced to fight, but don't fight them
just yet. One you meet your first bully, ignore him and head straight into the
glowing marker and keep tapping triangle. Do the same thing for the next two
markers. Now you must fight all the bullies in this small, confined area. It
isn't much of a hastle since they don't put up much of a fight. A good move to
use is to grab them and keep punching them. If they become to crowded around
you, throw some to the ground to move them away. Once they are all down, Davis
will begin shooting at you with his slingshot. He does have pretty good aim
but it doesn't do much damage. Plus there should be some Beam Cola lying
around from when you koncked out all of the bullies. All you have to do is
pick up some of the bricks lying around by pressing triangle and locking onto
him and hitting the R1 button. You only have to hit him about 3 times with a
brick and he'll go down. Mission complete. You'll also earn the slingshot.
You'll most likely be tardy for your next class if you decided to do this
mission directly after the last. Just watch out for the prefect and don't let
them catch you or you'll be sent to class.
==============================================================================
| "The Slingshot" a.4.
|
==============================================================================
Objective: Follow Gary to the Old School Bus
Reward: Nerd Respect + 5
After the mission cutscene, follow Gary until he stops at the old, abandoned
school bus. He tells you to knock out some o the school bus' windows. Do so
with the slingshot. Just lock onto a window by pressing L1 and hold in R1 for
it to charge some and let 'er rip. After about 3 windows are knocked out,
follow Gary to the football field where you'll have to knockout some football
players with your slingshot. Ignore the jocks that may try to start a fight
with you on your way there. Once your there, go all the way to the left where
the tree is and the climb comand will appear. Climb the tree and sit on the
branch a little ways out to get a better view and shot. Once the football
practice starts, take out your slingshot and lock on to one of the football
players, charge it up most of the way and fire it. Once you knock out all of
the players, jump out of the tree by pressing 'O' and you passed.
Congraulations on passing one of the easiest missions ever!
==============================================================================
| "A Little Help" a.5.
|
==============================================================================

Objective: Look for the hobo behind the old school bus
Reward: Hobo move - Uppercut, Hobo training missions
There are two missions available at this time but I chose to do this one since
it's a lot easier than the next. Once the cutscene is over and after Gary shows
the ugliness of his personality, you'll need to run over again to the old
school bus, or just follow the yellow 'x'. Once in front of the school bus,
step into the blue marker and the open command will appear. So open the school
bus door and walk to the back through the school bus and out through the large
hole and to the left and a cutscene will appear. Now you must find a transistor, which you really don't have to find anything, you just have to follow the
next yellow 'x' on your map. The transistor is located in the auto shop. Make
your way through the auto shop, ignoring Greasers that may follow until you
reach a yellow marker in front of a ladder that's on the left side of the
second garage. Wait till the climb command comes and climb the ladder. The
transistor is straight ahead ontop of the roof of the garage. Now take the
transistor back to the hobo. Climb or jump off the roof and follow the next
yellow 'x' that appears, or just backtrack to the hobo. Once there, he'll
thank you for the transistor and show you a 'hobo move' which just happens to
be the uppercut and all you have to do it hold down the square button. I like
this move because it takes down enemied faster than regular, light punches.
Although, it does take longer to dish out this move than others, try it out
on the bullies nearby.
==============================================================================
| "Save Algie" a.6.
|
==============================================================================
Objective: Escort Algeron to the school bathroom
Rewards: $5 & Nerd Respect + 5 (Bully Respect -10)
You'll start out in front of the library with Algeron (I hate that name, it
reminds me of Algebra). Anyways, start heading down the stairs to the library
and slow down to a walking pace and walk towards the front of the school for
the first bully to arrive. He will try to run up to Algie and beat him up,
this is bad because if Algeron get knocked out, mission failed. Before he gets
to Algie use your push move to grab (don't bother locking on) and push him
away from Algie. This will also prevent you from hitting Algie when beating up
the bully. When he's finally down, keep a walking pace over towards the front
of the school. You'll see two bullies up ahead talking to eachother. Once you
get close enough, they will make a break for Algie. You won't be able to stop
them both at once so just push the one out of the way so he focuses on you
and quickly run for the second and push him to the ground. Now they are both
focused on you. Try to finish this fight quickley so you don't have to rush to
get Algie to a bathroom before he pees himself. Hopefully you've learned some
new moves in Gym 1 which help greatly in this fight. There may be some nerds
nearby that may help out in fighting. Once they are both down, run to the front
doors of the school and go inside. Follow the yellow 'x' (triangle) up to the
second floor and all the way to the left side near the front. You'll probably
be faster than Algie, so just wait for him to go to the bathroom. He'll then
go to the bathroom but he asks for you to cover him. Step outside the bathroom
and block the entrance so it's harder for the two bullies coming to enter.
Again, push them out of the way so they can focus on you and not Algie. Knock
them both out. Last but not least, you must take Algie to his lock. Don't
worry, no more bullies show up. Just run to the yellow 'x' on the map nearby
and a cutscene will start and you'll have earned 5$ and some nerd respect.
==============================================================================
| "That Bitch" a.7. (Only Available in the Daytime)
|
==============================================================================

Objective: Break into Mandy's locker to get back the lab notes
Reward: Beatrice now likes you, get health bonus from kissing Beatrice
Two new missions are availble but again, I'm choosing the easier of the two.
This mission starts in the girls' dorm room, just walk in and it's to the left
in the hallway. You'll start out on the side of the girls' dorm on the right
side of the building, make a sharp right and there should be a gap in the wall,
jump over it by pressing 'O'. Now, head towards the gym by follwing the yellow
'x'. Once inside the gym, head down into the girls locker room quickly and
don't let any prefects see you. Watch out though, there will be girl in the
locker room that will scream so just quickly and steathily lock pick Mandy's
locker open before the prefect comes. Once control is regained, hide on the
otherside of the lockers until Mandy vomits in the toilet and the prefect has
left. Now, go return the lab notes to Beatrice by following the yellow 'x' or
just backtrack the way you came and Beatrice will give you a kiss.
==============================================================================
| "Defend Bucky" a.8.
|
==============================================================================
Objective: Escort Algeron to the school bathroom
Rewards: Skateboard & Nerd Respect + 5 (Bully Respect -10)
Again, after the cutscene with Gary, being an a**hole, Algie wants you to save
his friend, Bucky, who hasn't returned from the auto shop. You'll start out in
front of the Boys' Dorm. You'll need to be fast because if you watch Bucky's
health bar with quickly depleat if he isn't saved in time. So quickly run to
the auto shop by following the yellow 'x' (bucky) on the map. Once you see the
bullies trying to beat up Bucky (another name I hate), quickly push one of the
ground holding the stick since he's the stronger of the two, then go over and
punch or push the other one and try to lure them away from Bucky to avoid any
friendly fire. This is easy since Bucky will try to run if a bully goes after
him. Once they are both down, take bucky to the garage. On your way there, two
more bullies will come at you. Go to the one with the bat since he's the
stronger of the two, grapple him and tap triangle to take his bat and beat him
with it, and then the other. When they are knocked out head over to the garage
door and open it by tapping the triangle button. Now you must escort bucky out
of the auto shop. On your way out, two more, annoying bullies will come at
you, one with a bat and the other unarmed and do the same thing you did for
the last guys fought. One might ignore you and head for bucky, but just push
or punch him and his attention will stay on you. When they're down, head for
the yellow marker to open the gate. Mission complete. Upon completing this
mission, you will now be able to take errands from people to make some small,
easy cash.
==============================================================================
| "The Candidate" a.9.
|
==============================================================================
Objective: Keep Earnest safe for the duration of the speech
Rewards: $10 & Nerd Respect + 5 (Jock Respect -5)
After the cutscene, quickly run towards the stairs, up the stairs and to the
auditorium balcony entrance before time runs out. You will now have to keep
earnest safe from jocks and such while he's giving his speech. The best method
is to be on your toes and watch the map closely to see when they are coming
and from where. Use your (sniper mode) super slingshot to take them out. A
good tip would be to always charge your shot even if they are not coming. This
may be random from which directions they are coming from, but here's where
they came from for me:

1. Bottom left
2. Bottom, stage left
3. Balcony, left
4. Bottom left
5. Balcony, left
6. Straight ahead
7. Bottom, stage right & Balcony, right
8. Bottom right
9. Bottom, stage right & Balcony, far right
10. Straight ahead
11. Bottom, stage right & Balcony, right
12. Bottom right (Hit the mascot twice)
13. Bottom, stage right and straight ahead
14. Balcony, left & Bottom left
15. Balcony, far left
16. Bottom, stage left & Straight ahead
17. Bottom, stage right & Bottom right
Note: One more will come out from the balcony on the far right but if you hit
them all, then it should end before you or he can fire.
==============================================================================
| "Halloween" a.10.
|
==============================================================================
Objective: Find some pranks to play
Reward: Skeleton Costume, 'The Big Prank' Mission
Note: Time stops magically, so take advantage of it!
Before you start you should find all 19 tombstones to recieve a special
unlockable. Tombstones are only availble for destroying at Halloween. They're
easy to find outside around the school, just don't let a prefect see you
destroying it. Most are located in front of the dorms, the prep house, on the
side of the school, ect.
Ah, one of the greatest holidays, Halloween. I find this mission fun since
you can watch all the student walk around in costumes and the entire school
at the time will be themed Halloween. You'll start out in the boys' dorm,
and while you're at it, destroy every pumpkin you see before Halloween is
over, though you won't get to get all of them because there is a done in
the boiler room of the school in a later mission. Smash 'em all and you'll
receive the pumpkin head outfit. Anyways, head outside and look for some
pranks that people want you to pull off for them. The pranks that people want
you to do are totally optional, you just need to complete 5 of the ones you
want to do. The fun ones are the volcano 4000, the kick me sign and the
marbles. Once you complete 5 pranks, 'The Big Prank' mission will be
available, it's only availble during Halloween.
==============================================================================
| "Help Gary" a.11.
|
==============================================================================
Objective: Follow Gary through the school's basement
Rewards: School Basement unlocked
After Gary talks about how he wants to rule the school and talking about other
non-sense, follow him to the entrance of the auto shop or near the old school
bus. Gary will set you up by telling the bullies that you (as in Jimmy) wants
to kick their a**. Since there's three (a fourth might show up) of them, it's
a little more difficult that one or two (obviously), but just them out quick

and they shouldn't present a problem. Gary will help, but hardly much. All he
pretty much does is keep a couple of them from keeping their attention on you.
After that is done, follow him into the school's basement. Walk forward a
little until he runs ahead, and follow him. Activate the first swtich to the
right to open thr first door. Next, go to the right side of the cage and jump
over the gap in the side of the fence and activate the switch. Follow him into
the next room and take out your super slingshot (zoom in) and hit the broom
next to the switch, to activate the switch. Go into the next room and go
forward and crawl under the fence in the gap using R3, go activate the switch
and go into the last room. Here's the last of the pumpkins so smash 'em all.
Once they're all smashed you should receive the pumpkin head outfit. Now, take
the fire extinguisher off the wall (take the transistor there while you're at
it) to the right and use R1 to take out the fire in the furnace. Once it's out,
quickly follow Gary up the stairs, into the next room, down the stairs and
through the hallway and down into the pit in the yellow marker and a cutscene
will appear. Somehow this cutscene didn't suprise me...
==============================================================================
| "Russell in the Hole" a.12.
|
==============================================================================
Objective: Fight Russell in the hole
Rewards: Bully Respect + 100, free to roam outside the academy
FIGHT RUSSELL: Ok, so Gary set you up, and now you have to fight Russell
because he told Russell about what you "said" to Gary about his mom and some
barnyard animals. This is a pretty fair fight, just be on your toes. Once it
starts, quickly, and keep punching Russell and step back every now and then
so he doesn't hit you. If you step back too much, he'll start moving up and
down from the ground (like a monkey), that means he's getting ready to charge
you, so step back and don't stop moving and he should run into a wall giving
you an opportunity to get some good hits in. You can't use grapple moves
because he'll just push you off and possibly get some free hits on you.
Sometimes he'll grab you and just tap triangle to get away. Just keep doing
this stradegy until he goes down.
After Gary's lame speech, Russell suddenly grows a heart and appologizes for
beating you up. Now you are friends with the bullies 100% and you are free to
roam outside of the school!
Note: If you pay a bully money, they will follow you around and gang up on
people you're beating up.
|------------------------------------|

|------------------------------------|

88888888ob,
' 8'88
`88
--8'88---.88---------------------------------------------------------------|
8'88 .88
\
8'88888y,
CHAPTER ONE
|
8'88
'88.
Side Missions
|
8'88
'88.
/
--8'88-----'88.------------------------------------------------------------|
. d'88
.88;
88888888888P'
==============================================================================
| "The Diary" b.1. (Only Available at Night Around 7:00)
|
==============================================================================
Objective: Get back Beatrice's Diary.

Reward: $20
After seeing the lovely cold sores on Beatrice's face, you soon find out that
you're going to need to get back her diary to save your reputation. Start out
by taking the gap in the fence to the right and head over to the back of the
school by following the yellow 'x'. In the back of the school in the middle,
there should be an opening in the fence to the side where the wall pops out.
Jump on the ledge and climb the awning to the top and climb inside the window.
Now, be careful not to let any prefects see you because you are trespassing.
Follow the first'x' to the math room door, the door will be locked so you'll
need to head downstairs to the teacher's lounge by again, following the yellow
'x'. Once inside, grab the diary from the second desk on the left. You can
read the diary entry if you want to, she basically obsesses over Jimmy for
some reason. Cause some vandalism if you'd like and head out the school near
the closest exit to the right and head back to Beatrice to return her diary
==============================================================================
| "The Big Prank" b.2. (Only available during Halloween)
|
==============================================================================
Objective: Pull off 'The Big Prank'
Reward: Red Ninja Costume
This mission starts in front of the prep house. The first thing to do is to
protect Gary from Chad, while he's chasing around the dog. Just knock him out.
Once that's done, watch this amazing cutscene. Finally take the 'doggy bag'
into the school (easiest way in is through the back doors of the school) and
put in in the yellow marker in front of the teacher's lounge and sit back and
watch. Once the cutscene is over you'll need to sprint out of the school
because the gym teacher and possibly some prefect will be on your tail.
Mission Complete.
==============================================================================
| "Character Sheets" b.3.
|
==============================================================================
Objective: Get back Melvin's Character Sheets.
Reward: $10
Looks like Melvin needs his character sheets back. First go around the library
to your first yellow 'x' and hop the gap in the fence. You don't really need
to fight anyone here if you don't want to but where's the fun in that? All
he'll do is kick you in the balls and run off. Tap triangle to get back up, if
you want beat up the one bully that you can catch to beat up and just collect
the first sheet. Next head to the yellow 'x' near the front of the library
steps. This guy is a pain in the a** to chase. He'll throw marbles and such at
you to slow you down. He will momentarily stop to catch his breath. What I did
was, I just got close enough to hit him with my super slingshot enough that
went down no problem. Just throw some kind of projectile at him until he goes
down and collect the sheet. Another easier way would to let a prefect catch
him. When a prefect starts chasing after him, follow him and wait for the
bully to catch his breat and the prefect will run and grab him. Now head to
the yellow 'x' near the auto shop. All you have to do is beat up the bullies,
the nerds they were harrassing will help in the fight and say some funny
things, now collect the sheet and head to the last 'x' near the boys' dorm.
Just take down the bully that's teasing the nerd. Take the character sheets
back to Melvin who is back at the library and you've earned yourself $10.
I think it was too much of a hastle for that kind of dough.
==============================================================================

| "Keep Ups Minigame" b.4.


|
==============================================================================
Found all the way to the west end of the football field near the bleachers.
This isn't really a mission, it's just a minigame because it will always be
there even when completing it. You can bet as much as you want but the higher
of a bet you go, the harder it is. All you have to do keep the ball in the
air. To do that, there will be two icons that appear at the bottom of your
screen that look like analog sticks. Once you get started, you must use the
analog sticks and push them in the direction that the arrow is pointing on the
analog stick icons. Just focus on those icons and it should be very easy. If
your successful, you will win that amount that you bet. If you lost, you will
lose the amount that you bet. If you do it regulary you can rack up a lot of
cash for yourself.
==============================================================================
| "Penalty Shots Minigame" b.5.
|
==============================================================================
Another easy minigame. It's found outside the gym in the basketball courts to
the west. This isn't really a mission, it's just a minigame because it will
always be there even when completing it. You can bet as much as you want but
the higher of a bet you go, the harder it is. It's simple, you are given 5
soccer balls and the object of the game is to hit the nerd moving around
back forth across the wall. An 'x' will appear on the screen which is where
you must hit the X button when the x appears on the nerd and Jimmy will kick
the ball at the nerd and damage him. If you hit him successfully until his
life bar empties out, you will win the amount you bet. If you lost, you will
lose the amount that you bet. If you do it regulary you can rack up a lot of
cash for yourself.
|------------------------------------|

|------------------------------------|

88888888ob,
" 8'88
`88
--8'88---.88---------------------------------------------------------------|
8'88. .88
\
8'88888y,
2. CHAPTER TWO
|
8'88
'88.
"Rich Kid Blues"
|
8'88
'88.
/
--8'88-----'88.------------------------------------------------------------|
. d'88.
.88;
88888888888P'
==============================================================================
| "Last Minute Shopping" c.1.
|
==============================================================================
Objective: Run some errands for Edna.
Reward: $15, jobs unlocked
Now that you can finally go outside the academy, some missions will now be
held outside as well. The gross lunch lady, Edna, wants you to do some quick
missions for you. This mission is timed, but it's hardly anything to worry
about since they give you enough time. First, run out of the cafeteria and
through the lobby and out the school doors. Watch out for the prefects because
you'll most likey have to do this mission during school hours, or at least I
did. Keep going straight until you reach the academy gate. Once your out into
the open, follow the yellow 'x' by going left to see Edna's bike at the bike
rack. Hop on the bike by pressing triangle. Take the bike into Bullworth town
and follow the new yellow 'x's. You can do them in any order you want but this
is how I did it...

1. Yum Yum Market, grab the meat from the table


2. The Happy Mullet, take the razor from the counter
3. Worn Jn Clothing, pick up Edna's laundry from the dressing room
Now all you have to do is quickly take back the things to Edna before time
runs out. You can either ride your bike back, or you can take the bus by going
to the Bus Stop (Big Yellow 'B' on the map) and standing next to the sign and
press triangle. Mission Complete.
==============================================================================
| "Hattrick v.s. Galloway" c.2. (Only available during school hours)
|
==============================================================================
Objective: Find Galloway's hidden bottles
Rewards: Camera, Photography Class unlocked
You'll start out near the cafeteria. Go into the cafeteria and into the kitchen in the back. All the way to the right, near some fridges and a blue rubber
band should be the first bottle. Grab it and head for next nearest marker
which is upstairs in the trophy case. Smash open the case and grab the bottle.
You will see Mr. Hattrick talking to the principle about Mr. Galloway's
problem. It's easier if you do this with no prefects around because
Mr. Hattrick will come chasing after you once he hears you break the trophy
case. Just run all the way to the right side of the school and near the girl's
bathroom and hide in the trash bin near the entrance of the girl's bathroom.
Head to the last yellow x on the when the coast is clear, which lucky for you
is right behind you. Try not to run in there so quickly because you may get
trapped because Mandy will yell and a teacher will come running for you as
well as some prefects. Just wait for the coast to be clear again and head into
the girl's bathroom and grab the last bottle which is in the last stall, next
to the toilet on the right. After that, sneak out of the girl's bathroom and
sprint to the front doors on the first floor. Once outside, go all the way to
the left to return the bottles over to Ms. Philips, who is standing right in
front of the old school bus, near the front of the auto shop. Mission complete,
and you get a camera.
==============================================================================
| "Prep Challenge" c.3.
|
==============================================================================
Objective: Box some preps at Bullworth Vale Gym
Reward: Beach Clubhouse (save point)
This mission starts out in the Bullworth Vale Gym. There will be two markers,
a red and blue one. It is recommened that you take the 'Boxing Challenge' side
mission in order to increase the power of your punches making the 'Prep
Challenge' mission a breeze, however it is not required. You must now box with
three preps, Chad, Justin and Parker. Both, you and your opponents health will
be displayed at the top of the screen. You must knock your opponent out before
he knocks you out. You may use all the punching moves you have learned to this
point either from gym or the hobo. What I did was I held in the block (L1)
button and just kept punching when they weren't blocking and ducked occasionally. It wasn't that difficult because they all fight about the same and one
isn't harder than the other. Once they are all down a cutscene will appear and
you'll discover that the preps screwed you, but they still give you the beach
clubhouse which isn't bad. At least it comes with a bed and everything else.
==============================================================================
| "The Eggs" c.4.
|

==============================================================================
Objective: Retrieve eggs to egg Mr. Hattrick's house
Reward: Eggs available at save houses (Prep Respect -10)
This is another mission found at the Bullworth Valy Gym. You need to buy an
Aquaberry vest for $17.50 at the Aquaberry Clothing store before you can
start this mission (It's the clothing store closest to the gym). Once you're
inside the gym, turn to your left and go up the stairs and step into the
yellow maker. The preps are mad at Mr. Hattrick for trying to get Mr. Galloway
fired for drinking, so they want you to egg Mr. Hattrick's house. Once the
cutscene is over, head on over to the Yum Yum Market by following the yellow
'x' on the map and buy a carton of eggs inside and head out. A new yellow 'x'
will appear on the map so head to it (it's Tad's house). When you arrive at
Tad's house a cutscene will appear and Gary has provoked the preps into no
longer needing your help, infact, they want to beat your ass. So now you have
to escape Tad's yard with the preps throwing eggs at you. They have closed all
the gates so you cannot escape. Head back around the house and to the gate,
there will be a prep guarding the gate and he will have a red arrow over his
head. Beat him up and aquire the key and open the gate by standing in the
marker and pressing triangle. Once you run onto the street the mission will
have been completed, an easy mission if you ask me, however the preps will
not stop chasing/egging you. Just pull out your skateboard and get the
hell out.
==============================================================================
| "Movie Tickets" c.5.
|
==============================================================================
Objective: Clear the line for... Pinky, without the use of violence
Rewards: $15 (Prep Respect -5)
This is your first mission that doesn't take place anywhere in the school.
It's in town to the left, just look at your map. This mission sucks since
you can't use any violence and you have to help the "princess" and you find
out that Gary's saying more rumors about you. First, look to your right,
Gord's bike should be parked there. Go over and steal it to lure him away
from the line. Keep riding until the greaser girl whines and they all chase
after her. Head back to the theater. Go talk to Eunice in the front line.
Now you have to go get fatty some chocolates, so head to the next yellow
'x' on the map and use the bike to speed up the mission. You can head out into
the main street or use the allies and go into the Yum Yum Market. Go inside
and purchase a box of chocolates which are about $1. Head out of the store and
back the way you came to meet up with Eunice and give her the chocolates. She
well then want you to take her to a secluded spot (it's marked on the map, so
just head back into the alley on the left of the theater. Don't run away from
her or she won't follow. Make out... with her and head back to the theater
entrance. Now just go over to Kirby and Trent and talk to them or they should
walk away on their own, at least they did for me. A cutscene will appear and
the mission will be complete.
==============================================================================
| "Carnival Date" c.6.
|
==============================================================================
Objective: Win prize tickets by playing carnival games
Reward: Pinky will now like you
You'll need to find or buy flowers first before you can start this mission.
Looks like you're trying to date Pinky, a girl that's into incest. Looks like
she's starting to like you, but I'm not likin' her. Now you must make it to

the carnival before it closes at 1 a.m. but it's not far away, just take the
tunnel that leads right to it. Once you buy a ticket and go into the carnival,
you'll meet up with her and you'll have to win prize tickets by playing games
in the carnival. The first game you see is called strike out. Though the
easiest game to play is high striker. All of the games are covered in Carnival Games (d.4.) in the side missions section. Watch out though because
sometimes people will come up to you and try to beat you up, so just let 'em
have it and be onto your next game or you can keep playing the same one. You
get 3 every game. This mission is almost impossible to fail unless you run
out of money, pass out, get knocked out, or just fail completely. Once you
play some of the games and win 10 tickets, head on over to the souvenir tent
and get her the bear and walk outside and a cutscene will appear. Mission complete.
==============================================================================
| "Race the Vale" c.7.
|
==============================================================================
Objective: Race the preps through Bullworth Vale
Reward: $15 (Prep Respect -10)
This mission will start all the way back at the boys' dorm in the hallways.
Petey seems lonely and just down and he tells you of a race taking place. Grab
a bike and follow him over into Bullworth Vale. The race takes place right
near the beach clubhouse. Once you step into the yellow marker, the race will
begin. What you do is race around the outside edge of Bullworth Vale for about
2 minutes. It's very important that you focus on the markers ahead of you
because they tell you where to go next (they have arrows in the middle of
them). You may punch and throw things at the other bikers but it is HIGHLY
recommended that you just ignore them and keep tapping the X button. This is
what I did and I was ahead of them the entire time but my thumb did hurt a
little afterwards but I did win very easily. They do throw eggs time to time
but they have horrible aim so it's nothing to worry about. Just keep tapping
away at the X button and pay attention to the maps and the markers and you
won't get lost. When you win, you are told to go pick up your trophy at the
Shiny Bike shop across the road from the beach.
==============================================================================
| "Beach Rumble" c.8.
|
==============================================================================
Objective: Win prize tickets by playing carnival games
Reward: Unlocks bike races (Preppy Respect -10)
Once you go inside the Shiny Bike shop you'll have no choice but to start this
mission. Once inside, a cutscene will start. When you ask for the trophy from
the owner, some preps will come in, steal it and run. Now Ricky and you have
to chase them down and get it back. Once you're outside, make sure Ricky is
following and head down to the beach. Run to your new save house (the beach
clubhouse). You may use your scope on your slingshot to pick some off even
though this is an easy fight. Once most are down, Gord will come out and
try to fight you but they are easy so just beat them down any way you want.
Once you finish off Gord, your trophy will be laying on top him. Grab it and
the mission will be complete. Bike races will now be unlocked and you can sign
up for on next to Shiny Bikes and Dry Seaman Bar.
==============================================================================
| "Tad's House" c.9.
|
==============================================================================

Objective: Eggs Tad's house with Russell


Reward: $15 (Prep Respect -15)
Head to the Yum Yum Market in Old Bullworth Vale to start the mission. When
the cutscene starts, you'll see Russell getting ready to pound the store
clerk. After calming Russell down, the clerk will tell you that Tad's parents
aren't home. Get some eggs and follow Russell up to Tad's house. You can pass
him but either way he will most likely because you to Tad's house. Enter the
blue marker and open the gate. Quitely head to the right of Tad's house and
enter first person mode and pull out the eggs. For every open window (there's
6) you must throw an egg through each. All the windows are on the second floor
and when an egg makes it successfully through a window, the window will close
after Tad yells. He will send out preps into the yard to come out and beat you
but if you keep going around the house to the right, they shouldn't see you.
With Russell closely following, after all the windows have been hit, go around
and beat up the preps. Russell should do a consideral amount of damage to
them. When all of the preps had their fill of fist, just head out into the
street and the mission will be complete.
==============================================================================
| "Boxing Challenge" c.10.
|
==============================================================================
Objective: Take out the boxing champ, Bif in public
Reward: Boxing Outfit
This mission starts out at the end of the pier in Bullworth Vale. You talk to
Petey and he suggests that you and Bif have a showdown in public. You like the
idea, so head to the boxing gym and Bif will accept your challenge. If you
completed the Boxing Challenge side missions, you should be really powerful
and this mission should be over in no time. The good thing is, you only have
to fight him once. The standard method on beating him is to just keep punching
the square button to... punch (dur), and when he starts to block, you start to
block because that means he's getting ready to punch. Once he has also had his
fill of fist, a cutscene will apear and Derby isn't happy and you'll have no
choice but to enter the next mission.
==============================================================================
| "Dishonorable Fight" c.11.
|
==============================================================================
Objective: Fight Derby and his preps
Reward: Prep Respect +100, Nerd Repect +10 & new area unlocked
Bif is obviously not satisfied with his champ, Bif, having been beat down by
you. Again, you should have beat the 'Boxing Challenge' side missions so you
will be extremely powerful. Derby will run upstairs to have a drink while
his minions try to slaughter you. Luckily, you're the one that'll be doing
the slaughtering. You'll start out on the side of the ring and one prep will
come at you while the other one behind him will wait for you to beat the one
or atleast that's what happened to me. If not, they still won't put up much a
fight. Once they're down, run upstairs and fight the last prep standing in
front of the door. Just pound him with punches until he's on the floor and
head on inside the bar. Once inside, immediately run to the door you just came
from and go up to the glowing yellow board near the door. Tap the triangle
button to make it lock the door and to prevent more preps from coming in. Do
the same for the other door on the other side. With both doors down, take down
any other preps that may ave entered and then focus on Derby. Take him down as
soon as possible and try not to do anything fancy because he'll just knock you
down. After he's down this mission, and chapter will be over. Another area
will be unlocked and it's Christmas time at Bullworth!

|------------------------------------|

|------------------------------------|

88888888ob,
' 8'88
`88
--8'88---.88---------------------------------------------------------------|
8'88 .88
\
8'88888y,
CHAPTER TWO
|
8'88
'88.
Side Missions
|
8'88
'88.
/
--8'88-----'88.------------------------------------------------------------|
. d'88
.88;
88888888888P'
==============================================================================
| "Panty Raid" d.1.
|
==============================================================================
Objective: The Gym Teacher wants you to collect some "dirty laundry" from the
girls' dorm to do some... "research"
Reward: $30
This mission is only available at night and starts out at the "Come Hither"
store. It seems that the gym teacher wants you to collect some "dirty laundry
from the girls' dorm. I wonder if this actually happens at actual boarding
schools, i wouldn't doubt it. Well, anyways, you start out at the naughty
shop so go all the way back to the academy either by bike, bus or some means
of transportation. Once you're in front of the girls' dorm, go to the right
of the building on the side and step into the yellow marker to climb the
awning. Once inside the attic of the girls' dorm, head straight until you
see the stairs, slowly walk down the stairs and watch for the map to see where
the teacher is. Hide in the closet if need be until she turns the other way
down the hall. When she heads for the rooms all the way to the right, sprint
for the room straight ahead, still watching the map, quickly grab the panties
at the end of the bed and run out the door and into the next room across the
hall (attic door now locked). Take the panties from the room and head out but
wait for the teacher to go into a room away from the one your in. Go into the
next room (same side from the one you were just in) and grab the panties next
to the bed and hide in the closet until the coast is clear. Go into the
bathroom across from the room you were in and go around the wall to where the
stalls are and steal the next set of panties. Only one more to go. Hide in the
stall if you need to. Now, when the teacher heads down the hall near the attic
entrance and enters a room, now is your chance to go into the last room and
take the panties from the floor. Once that is done a girl will scream and hit
the fire alarm, hide into the closet until it's safe to come out. Run over to
the railing of the stairs and jump over it, you should land and break some
things. There is another teacher down here but she'll just stand there long
enough for you to run out of the girls' dorm. Once outside, take the "dirty
laundry" over to Mr. Burton who is standing outside of the academy, just
follow the yellow 'x'. Mission Complete.
==============================================================================
| "Weed Killer" d.2.
|
==============================================================================
Objective: Kill Derby's prized Venus Flytrap
Reward: $30
This mission is found at the school on the second floor biology class. The
biology teacher is complaning about Derby's very rare Venus Flytrap. He says
that he only has it to belittle the biology teacher's collection, so you

must kill Derby's Venus Flytrap. Once the cutscene is over, you are told to go
put on an Aquaberry sweater, so do so back in the boys' dorm. Once that's
done, you are told to go get a haircut at the barber to blend in with the
preps. Just jump on a bike and into Bullworth Vale and go to yellow 'x' on the
map, which is the barber shop, and pick any of the stupid looking haircuts
they have to choose from. Disguised as a prep, you are now instructed to head
on over to the Harrington house (Prep House), which is the yellow 'x' on the
map, so just head towards it. When you're finally there, go inside and talk to
Bif, he will compliment your attire and open the door he's guarding. Once your
in, head down the hall and go up the stairs to the left. Go up the stairs and
through the door to the right. Go around the corner and you'll see some preps
talking around some poker tables. Just ignore them and keep going straight
and go out onto the balcony and up the next set of stairs and into the room
with a bunch of glass windows. You'll be in a room full of plants. You'll
notice that the huge Venus Flytrap is straight ahead and up some stairs.
Head towards it and you'll be instructed to grab the poison sprayer from the
counter. Grab it and take it over to "Crapula Maxima". The plant's life bar
will appear on top of the screen when you start spraying it. Lock onto it
and hold in the R1 button to kill it. Once it's health is drained some preps
will run in and see what a horrible sin you've committed. Take the two preps
out. Once they're down, go over to the double doors and punch 'em till they
break. Escape just the way you came. Some preps will run after you because
apparently they can see everything that goes on when they're just standing
around talking. Just take them out and the doors will open and another
prep will run in to fight you. Take him out and head out the large double
doors you entered the building from. Bif will come and fight you, throw some
firecrackers at him to take him out quick. Mission complete.
==============================================================================
| "Carnival Rides" d.3.
|
==============================================================================
This isn't really a "side mission", but it's important to ride all of the
rides at the carnival in order to get a 100% completion. Ride all of the rides
and you'll recieve a G&G Card.
Here's a list of the rides you may ride.
Ferris Wheel
Big Squid
Big Canyon Railway
Freak Show
Go-Karts
==============================================================================
| "Carnival Games" d.4.
|
==============================================================================
This also another, not really a side mission.
Just a brief information section and what you should do to beat some of the
carnival games.
Strike Out $1
Instructions: Hit all of the pitchers to win 3 tickets. Avoid umpires or it's
game over.
High Striker $1 (easiest & fastest game)
Instructions: Tap the X button really fast to hit the 100 and win 3 tickets.
Splish Splash $1
Instructions: Same as the Penalty Shots Minigame. Hit the target to dunk the

midget.
Shooting Range $2
Instructions: Shoot bandits and bottles to gain points. Avoid women. Get a
high score and win 3 tickets.
==============================================================================
| "Bike Races" d.5.
|
==============================================================================
[Coming Soon]
==============================================================================
| "Go-Kart Racing" d.6.
|
==============================================================================
[Coming Soon]
==============================================================================
| "Lawn Mowing" d.7.
|
==============================================================================
A simple easy way of making some fast cash. The lawn mowing job can be found
at the dollar symbol in Old Bullworth Vale Gardens, just walk into the blue
marker and accept to begin. Walk on over to the mower and hop on, All you have
to do is run over the "dark" (longer) grass, the mower will do the rest. The
X button is gas, square button is brake and reverse. The lawn mowing job has
three stages which earn you more cash the higher the stage, finish them within
the time limit.
Stage 1: Mow 70% of the grass and earn $15
Stage 2: Mow 80% of the grass and earn $15
Stage 3: Mow 90% of the grass and earn $15
Manage to mow 100% of the grass and you'll get $25
Complete the 3 stages and a second location of lawn mowing will appear where
you can earn a larger amount of cash although it's only available until
Chapter 4 because of the snow.
==============================================================================
| "Paper Route" d.8.
|
==============================================================================
Another easy job that can be found at the dollar symbol on the map in front of
the news stand in Old Bullworth Vale. You start out on a bike and you must
ride to the top of the hill to grab your papers. Once that's done, you'll be
asked to deliver them. The mailboxes that need papers, they will be marked
with a yellow 'x' on the map. Once you're near one, lock onto it (hold L1) and
hit the fire button (R1) and Jimmy will throw it into the mailbox. You can
even throw papers at people for a good laugh. A dog might even come and chase
you and it won't leave you alone until you get off the bike and kick it (poor
puppy!). For later stages, some people will be throwing eggs at you as well as
many dogs that come chase you. Don't worry about the egg thowers though, they
have lousy aim. The more stages you pass, the more cash and customers you
earn.
Stage
Stage
Stage
Stage
Stage

1:
2:
3:
4:
5:

7 customers
10 customers
14 customers
20 customers
24 customers

==============================================================================
| "Boxing" d.9.
|
==============================================================================
This challenge, er, side mission will take place at the Old Bullworth Vale
Gym. Just step in the blue marker to start. You will have to fight four
matches and each time you beat someone, your strength in your punches will increase. The match is simple, you are only aloud to use punch, block or dodge
but you may use combo punches for easier take downs. Each opponent will have
their own way of trying to beat you up, mainly after blocking, they will hit
you. So watch for that and block around that time they start blocking and hit
them after the stop hitting you. Once their health meter is drained, you have
the chance to knock them out and win the match. The screen will tell you when
the right time to knock them out will be and all you have to do is hold the
square button and Jimmy will knock them out and win the match. Once this opportunity arrises, don't hesitate to knock them out or you may just have put on
another round in which case, your opponent's health will have increased. Once
all 4 matches are completed, you may return for "random" matches against
"random" fighters although you'll need to beat at least one "random" fight in
order to achieve 100% completion.
|------------------------------------|

|------------------------------------|

88888888ob,
" 8'88
`88
--8'88---.88---------------------------------------------------------------|
8'88. .88
\
8'88888y,
XI. CHAPTER THREE
|
8'88
'88.
"Love Makes The World Go Around"
|
8'88
'88.
/
--8'88-----'88.------------------------------------------------------------|
. d'88.
.88;
88888888888P'
==============================================================================
| "Christmas is here!" e.1.
|
==============================================================================
Objective: Go to the principle's office
Reward: A really corny reindeer outfit
All you have to do, is at the start of Chapter Three, you'll be instructed to
go to the principle's office. This is hardly what I call a mission though.
All you do is go to the principle's office and you find out that your parents
have sent you a "thoughtful" gift which you have no choice but to wear once
the cutscene is over and everyone is laughing at you. Mission, uh-- complete?
Yep, complete.
|------------------------------------|

|------------------------------------|

88888888ob,
" 8'88
`88
--8'88---.88---------------------------------------------------------------|
8'88. .88
\
8'88888y,
XII. BIKES
|
8'88
'88.
|
8'88
'88.
/
--8'88-----'88.------------------------------------------------------------|
. d'88.
.88;
88888888888P'

Bike are only available when you complete Chapter 1.


These are the basic stats of the bikes.
Basic BMX
Speed - **
Accel - **
Handling - ****
Where found - Usually in front of the bike shop closest to the academy
Unlocked in the garage after shop 1
Looks like - Red tire, blue pedels, green frame, one blue rim
Retro BMX
Speed - **
Accel - **
Handling - ***
Where found - Unlocked in the garage after shop 2
Looks like - Orange frame, racing number on front end
Green BMX
Speed - ***
Accel - **
Handling - ****
Where found - Unlocked in the garage after shop 3
Looks like - Yellow rims, seat, pedels & handle bars. Green frame,
racing number on front end
Blue BMX
Speed - ***
Accel - ***
Handling - ****
Where found - Unlocked in the garage after shop 4
Looks like - Light blue tires & dark blue rims. Flames on the frame.
Red BMX
Speed - ****
Accel - ****
Handling - *****
Where found - Unlocked in the garage after shop 5
Looks like - Red frame with yellow spokes
Mountain Bike
Price: $35.00
Speed - *****
Accel - ****
Handling - ***
(Handles better on rough terrain)
Where found - Can be bought in the bike shops
Looks like - Blue frame, white handle bars & rims
Racer
Price: $15.00
Speed - *****
Accel - *****
Handling - ***
Where found - Can be bought in the bike shops
Looks like - Larger, red frame. Curled, white racing handle bars
Aquaberry Cruiser (Gord's Bike)
Price: $25.00
Speed - *****
Accel - *****
Handling - ****
Where found - Can be bought in the bike shops

Found in the mission "movie tickets"


Looks like - Blue & white frame. White rims & handle bars

|------------------------------------|

|------------------------------------|

88888888ob,
" 8'88
`88
--8'88---.88---------------------------------------------------------------|
8'88. .88
\
8'88888y,
XIII. SECRET ITEMS
|
8'88
'88.
|
8'88
'88.
/
--8'88-----'88.------------------------------------------------------------|
. d'88.
.88;
88888888888P'
Secret Rubber Bands (22/75)
(Note: This is in the order that I found them.
It's better if you play most of the game first so you know
where you're going.)
1
2
3
4
5

In the left hallway of the boys' dorm, in front of the couch.


The left side of the girls'dorm, behind the stairs.
Inside the old school bus, near the back.
Up the stairs and to the right side of the school, before the fence.
In the middle of path that leads from the gap in the fence from the
right of the library and the courtyard of the prep house and vice-versa.
6 - Facing the boys' dorm entrance, on the right side of the building
7 - In the school's basement in the third room with the live wire, next to
some boxes after crawling under the fence.
8 - In the third garage in the auto shop, on the table.
9 - In the kitchen, to the right near some fridges.
10 - Directly on the left wall in the principle's office.
11 - Right near the wall where the garage is where your bike's are locked
up in front of the auto shop.
12 - In between one of the book shelves on the second floor of the library.
13 - In the northwest corner of the map, in the middle of the gizebo.
In the middle of the gizebo, connected to the house in the northwest
section of the map. North of the large house it's connected to.
14 - North of # 13 (the gizebo), in the northwest corner of the b-ball
court.
15 - In the middle of the gizebo in Old Bullworth Vale Gardens.
16 - To the right of the Boxing Challenge building next to a trash can.
Near a gizebo.
17 - On the sand near the mine entrance connecting to Bullworth Academy,
near the pirate ship.
18 - Swim all the way to the south west corner of the map and step onto
the sand, close to the beach house & carnival. Go through the tunnel
and across the log.
19 - In the alley next to the movie theater to the left. Behind the building with the big crab.
20 - In the Aquaberry Clothing shop, north of the barber shop, next the
mirror in the back.
21 - Next to the tree between the Aquaberry Clothing shop and Shea Lewis
restaurant.
22 - Cross the wooden planks that link the tiny islands together in the
south. Once crossed, hop on the ledge to the left.
23 - Directly above the tunnel that leads to the carnival. Near bench.
You can see the lighthouse from a distance.
24 - In the bushes behind the restaurant Shinjo's. A little south west

25 -

of the burger shop. (Go up the stairs next to Shinjo's and to the
left.)
On the pier, on the beach waterfront. On the right side at the
end of the pier.
Next to the Gym entrance at Bullworth Academy.
In the mine shaft sitting on the train tracks.
Inside the Freak Show in front of the painted man exhibit at the
carnival.

26 27 28 -

G&G Collectible Cards (12/40)


(Note: This is in the order that I found them.
It's better if you play most of the game first so you know
where you're going.)
1 - Climb the awning in the back of the school to the balcony.
2 - In the Girls' Dorm attic, near the stairs
3 - Inside the library, all the way in the back on the right.
Next to the fact globe.
4 - In the boys' locker room in the stall to the left. Next to toilet.
5 - In the souvenir tent in the carnival, next to the arcade games.
6 - All the way to the right of the carnival entrance in the corner,
right of the bike rack.
7 - Ride all the rides at the Carnival.
8 - Behind the car in the house in the northwest section of the map. Large
house. Gizebo to the north.
9 - To the left corner of the bridge to the left of Bulworth Acadmey. On
some rocks, near the rail gaurd. Town side of the bridge.
10 - Up the stairs next to the burger shop to the left of town. Road up
from carnival tunnel. Up the stairs and to the left in the corner
next to the building.
11 - On the left side of the pirate ship in the south end of the lake.
12 - At the end of the beach clubhouse dock.
Gnomes (7/25)
(Note: This is in the order that I found them.
It's better if you play most of the game first so you know
where you're going.)
1 - In the courtyard of the preppy house.
2 - In front of the Bullworth Gardens entrance, where your first lawn mowing
job starts.
3 - Near the front door of the house directly south of Trent's house.
4 - Near the front door of the house with the first red mailbox in the
coldisac. There's a dog and a car in the yard.
5 - Hidden in the bushes near a gizebo in the house in the northwest section
of the map.
6 - On the island with the pirate. Near the pirate ship.
7 - To the right of the three garages. Looks like an iPod on the map, south
of Bullworth gardens.
Radio Transistors
(Note: This is in
A yellow 'H' will
Go to it to learn
1
2
3
4

(4/6)
the order that I found them)
appear on your map when you have found one.
more moves from the hobo.

Ontop of the second auto shop garage. Use ladder.


In the school's basement near the fire extinguisher in the furnace room.
Behind the Mexican Restaurant across from the bike shop in town.
In the middle of the dam's ramp. To the very north of the map.

|------------------------------------|

|------------------------------------|

88888888ob,
" 8'88
`88
--8'88---.88---------------------------------------------------------------|
8'88. .88
\
8'88888y,
IX. UNLOCKABLES
|
8'88
'88.
|
8'88
'88.
/
--8'88-----'88.------------------------------------------------------------|
. d'88.
.88;
88888888888P'
Black Ninja Outfit
Black Skate Shoes
BMX Champion
Boxing Outfit
Crash Helmet
Dunce Hat
Edna Mask
Fast Food
Firefighter's Helmet
Gnome Costume
Gold Suit
Green Ninja Outfit
Grotto Master
Skeleton Costume
Orderly Uniform
Pirate Hat
Prison Uniform
Pumpkin Head
Red Ninja Outfit
School Mascot
Wrestling Uniform
Tiny Swimsuit
Werewolf Mask
Bandit Mask

Fill up your yearbook completely.


Travel at least 50.00km on foot, buy at shop
Complete one of the bike races.
Beat either 'Boxing Challenge' or 'Prep Challenge' in
Chapter 2.
Place 1st in the Kart Race at the Carnival
Go to the boys locker room in the gym and turn on all
the showers.
Destroy 19/19 Tombstones during Halloween
Complete the Burger Joint errand found in
Bullworth Vale.
Pull the Fire Alarm 20 times
Smash all garden gnomes.
Buy all clothing in the game.
Hit stuff with projectiles (eggs, etc.) 1000 times.
Collect all G&G cards.
Beat the mission, Halloween.
Complete 'Finding Johnny Vincent' in Chapter 5.
Beat up pirate on island near Beach House.
Beat all the detention mini games at least once.
Destroy all the 27 pumpkins during "Halloween Event"
Complete 'The Big Prank' on Halloween
Beat 'Nice Outfit' in Chapter 4.
Beat Gym 1
At the Beach House location, find the Preppie with a
blue mission on the beach and beat his swimming time.
Lockpick the lockers multiple times in the boys'
locker room.
Lockpick the lockers multiple times in the boys'
locker room.

Contributed By: wratha, TrialAndError, Pink-Tears, benmurphys, Opaque Eyelids


|------------------------------------|

|------------------------------------|

88888888ob,
" 8'88
`88
--8'88---.88---------------------------------------------------------------|
8'88
.88
\
8'88888y,
XIX. Contact Information
|
8'88
'88.
|
8'88
'88.
/
--8'88-----'88.------------------------------------------------------------|
. d'88
.88;
88888888888P'

If you have questions or problems in the game that I have not covered by all
means, ask them. I enjoy answering questions that you may encounter along the
way. Just don't bother asking me questions that have already been covered
in this FAQ. Please don't be stupid and send me spam, vulgar emails or
porn. They will just be deleted. Also, whatever you do please... PLEASE,
don't use internet shorthand (i.e. "u" instead of "you"). If you purposely
send me emails with internet shorthand, they will ultimately be deleted
because I take the time to type correctly for you, the least you could do is
type correctly for me since I work on this FAQ endlessly until it's finished.
One last thing, there may be some things that I have not yet finished in this
FAQ. Give me time and hopefully it will have been answered when I finish the
section because most likely if I have not yet finished it, I havn't found
or completed that part of the game yet. Other than that, feel free to
email me.
Email: OpaqueEyelids@aol.com
Opaque Eyelids 2006
----------------------------Bully(R) is a registered trademark of
Rockstar Games, Inc. & Rockstar Vancouver, 2006All rights reserved
|----------------------------------------------------------------------------|
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

IN-DEPTH FAQS
Arcade Games FAQ by Geezguy
Version: 1.0 | Updated: 12/13/06 | Printable Version
==================================================================
B U L L Y
==================================================================
|
|
|
Bully
|
|
Arcade Games FAQ
|
|
Created by: Geezguy
|
|
Started: December 10th, 2006
|
| Last Updated: December 13th, 2006 |
| Copyright (c) 2006 by Geezguy
|
-----------------------------------

Table of Contents
o---------------o
1.
2.
3.
4.
5.

Introduction
Copyright Law
E-Mail Policy
Arcade Games FAQ
Conclusion

O--------------------------------O
o--------------------------------o
|
INTRODUCTION
|
o--------------------------------o
O--------------------------------O
Welcome to my FAQ for Bully's arcade games! This FAQ will tell you about all
the mini-games that can be found in the game, and you will get my personal
strategies along with it. Hope you will enjoy it!
//Geezguy
O--------------------------------O
o--------------------------------o
|
COPYRIGHT LAW
|
o--------------------------------o
O--------------------------------O
This FAQ is Copyright (c) 2006 by Mikael Eklund, Geezguy. And it should not
tried be sold anywhere on a site, magazine, book, or whatever the thief is
trying to do. To get this guide on your site, you must E-mail me at the adress
below and get a permission. If you do rip of parts of this walkthrough or steal
the whole document, you're guilty of plagiarism. As we all understand, this
walkthrough can only be used in a private use and it can be copied personally.
The names in this walkthrough are Copyright (c) 2006 by Rockstar Games.
O--------------------------------O
o--------------------------------o
|
E-MAIL POLICY
|
o--------------------------------o
O--------------------------------O
If you have any suggestions, questions, recommendations, strategies
or anything else that can help my Bully FAQ in any way to become even more
better, please feel free to e-mail me at my official Bully adress
"Bully_Guide@hotmail.com". Your reply will come in at least one to two days or
less. Sometimes I might have gone somewhere so the answer may be late then. But
I always answer e-mails that has a relevant subject. It's also very important
that you now that if you want me to read you mail you must input "Bully" or
"Canis Canem Edit" as the subject, because I won't open mails that doesn't have
a subject or a strange subject. And don't be rude, unsulting, complaining and
all the bad things. Be nice and we will have no problems.
I will only allow this FAQ/Walkthrough at GameFAQs, Neoseeker and Super Cheats.
Should you spot it anywhere else, please infrom me at once!
Do's
====
* You can send me any recommendations, suggestions, questions and
new strategies or tips
* You can ask for permission to post this Walkthrough on your site.
* You can resend your e-mail to me if I haven't answered it.
Do Not's
========
* Don't even try to send me any virus or spam!

* Don't send me the same question over and over, or dumb questions
* If you're insulting or if you're rude, I will pretend that you
don't exist.
* Don't add me to your messenger without mailing me info on
yourself and why you want to add me there first. The reason to
this is that I don't want to encounter some punks that likes to
play nice and then begins to insult.
By doing the following forbidden things, your question will
not be answered.
Also, if you have sent an e-mail and haven't heard from me in
two days or less, the reply might have went into your spam folder,
I don't know why it does, but sometimes it does.
O--------------------------------O
o--------------------------------o
|
ARCADE GAMES FAQ
|
o--------------------------------o
O--------------------------------O
The arcade games are very funny to play in Bully, and they can be found in the
Boys' Dorm, all safehouses. But not all of them. There's always a different
game in each safehouse, but if you want exactly all of them at the same place
you should go to the Carnival's souvernir shop. The games you can find are:
-

Monkey Fling
Nut Shots
ConSumo
Future Street Race 265
Future Street Race 3D

Each game costs $0.50 to play, which isn't much at all, so you can basically
play how many times as you want because you will get tired of them after a
while.
==========================================
MONKEY FLING
==========================================
Game Overview
------------Fling your poo to knock down the bananasto eat. Eating bananas gives you more
poo. Avoid spiders.
Controls
-------O............................................... Shoot poo
D-pad/left analog stick......................... Move monkey
Strategies
---------This game is one of the best, in my opinion. When you start the game you will
be in a jungle, and you'll see bananas in a row on the top of the screen. You
will also have three lifes, so keep that in mind. Start by moving to the left
or right and shoot down the bananas, and as they're falling down, shoot the
spiders that will fall down slowly. If they tocuh you, you will lose a life,
and if they hit the ground, they will move towards your direction and will
disappear after a few seconds, so be sure to be as far away from them as
possible.

Only shoot the spiders that comes close to you, and ignore the others since
they will disappear after a while when they're moving towards you. Don't forget
about the bananas when you're shooting the spiders, soon you will be out of poo
(always check the top left corner of the screen to tell how much poo you've
got), and you'll have to shoot down some. The strategy is to stay on one side
and get the bananas there, and then shoot the spiders that comes from the
middle of the screen and all the way to the end of your side.
The highscore of this game is: 333
==========================================
NUT SHOTS
==========================================
Game Overview
------------Destroy the enemies on screen by shooting nuts at them. Avoid flying into the
trees or you will lose a life.
Hornets - Destroy 10 hornets to fight a bat.
Bats - Destroy 3 bats to fight a eagle.
Eagles - Destroy the eagle.
Salomon - Avoid the Eagle's Salomon attack.
Controls
-------X................................................. Shoot nuts
D-pad/left analog stick........................... Move squirrel
Strategies
---------Fly around with your squirrel and shoot your nuts at the hornets that will
appear to your right of the screen. Since they're shooting honey at you, you
must be fast and shoot them or avoid them, and then shoot. As soon as you have
destroyed 10 of them, a bat will appear on the screen. Watch out for its ultra
field it shoots out, and then shoot a few nuts at it to kill it. But be aware
of the hornets also. Once you have killed tha bat, an eagle will enter the
area. It will shoot a salomon at you, which is a big fish, so do your best to
avoid it. Kill the eagle and proceed with the game until you lose all of your
three lives. You must also avoid the trees, if you fly into them, you'll die
and lose a life.
The highscore of this game is: 69900
==========================================
CONSUMO
==========================================
Game Overview
------------Get your sumo ti grow as much as possible by eating good food and avoiding bad
food.
Good Food - Gives health
Bad Food - Drains health
Blowfish - Kills your sumo instantly
Sumo - Bounces you around
Controls
-------D-pad/left analog stick.......................... Move your sumo

Strategies
---------This game has simple controls. Just move your sumo around the field and collect
all the good food. Avoid all the bad food which will decrease your life. You
can recognize the bad food as the rice plate will be empty, the fish will be a
skeleton and the apple will be eaten. As you eat all the good food you will
gain weight, and as soon as the bar in the middle top of the screen is full,
you're full and you will get points. The bar will be empty again and you must
fill it up again. But not only that, the items and your sumo will get bigger
and soon it will be so big that you will lose the game. But that will just
happen when you've reached a point of 2000. The other things you must avoid is
the blowfish, it will kill you instantly and you'll lose a life of three. Also
avoid the other sumos which will bounce you around the field and will most
likely bounce you into a blowfish or bad food. Be focused all the time and you
should beat the highscore in about 10 minutes or a little more.
The highscore of this game is: 1010
==========================================
FUTURE STREET RACE 265
==========================================
Game Overview
------------Steer your pod through 3 laps on the 3 levels to win the game. Shoot down your
opponents, and take the lead!
Controls
-------X.............................................
R1............................................
Square........................................
D-pad/left analog stick.......................

Gas
Shoot
Brake
Move pod

Strategies
---------This is a boring version of Future Street Race...
This mini-game has three levels, and you'll be driving 3 laps on each one of
them. It's quite easy, just gas as soon as you start and press the R1 button to
shoot plasma at the three other racers. Then just follow the road around three
times and you'll finish the level. Remember to shoot the other racers as soon
as they get past you, then you should have no problems. And try to pick up
every speed-boost that lies on the ground flashing yellow. When you get to
level 3 you will have one more racer to worry about. But it shouldn't cost you
too much trouble if you shoot them as soon as they drive past you. And don't
try to be stopped by the blue beam that cuts off the faster way, I would
recommend you to just ignore them and follow the regular road. Beat all levels
to beat the mini-game.
==========================================
FUTURE STREET 3D
==========================================
Game Overview
------------Steer your pod through 3 laps on the 3 levels to win the game. Shoot down your
opponents, and take the lead!
Controls
-------X............................................. Gas
R1............................................ Shoot

Square........................................ Brake
D-pad/left analog stick....................... Move pod
Strategies
---------Yeah, this version is so much better!
This mini-game has three levels, and you'll be driving 3 laps on each one of
them. It's quite easy, just gas as soon as you start and press the R1 button to
shoot plasma at the three other racers. Then just follow the road around three
times and you'll finish the level. Remember to shoot the other racers as soon
as they get past you, then you should have no problems. And try to pick up
every speed-boost that lies on the ground flashing yellow. When you get to
level 3 you will have one more racer to worry about. But it shouldn't cost you
too much trouble if you shoot them as soon as they drive past you. And don't
try to be stopped by the blue beam that cuts off the faster way, I would
recommend you to just ignore them and follow the regular road. Beat all levels
to beat the mini-game.
AFTER THE GAMES
--------------You won't get anything for finishing all of these mini-games, but you will
break the highscore of Monkey Fling, Nut Shots and ConSumo.
CONCLUSION
----====-------------====================-------END OF DOCUMENT
COPYRIGHT 2006 BY GEEZGUY
Thank you for reading!

Classes/Yearbook Guide by kingmenghuo


Version: 1.0 | Updated: 10/27/06 | Printable Version
=============================================================
____ _
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||| \\\_/ /
|| _ <||| | |||
|||
\\ /
|||_))|||__| |||___||||___||||
|____/ \____/|_____||_____||_|
Canis Canem Edit
=============================================================
[Classes Guide]
v1.0
=============================================================
Written, researched and finalized by king.meng.huo@gmail.com
This guide may not be copied in part or in whole to be used
elsewhere without written permission from the author.
The only site given permission to host this guide as of this
revision is gameFAQs. If this guide is found elsewhere,
please do let me know.
=============================================================
)=========Table of Contents=================================(
=============================================================

1. Class Unlocks
2. Class Solutions
A. English
B. Shop
3. Class Guides
A. Art
B. Chemistry
C. Gym
D. Photography
4 Extra: Yearbook
5. Class Schedules

[1UNL]
[2AEN]
[2BSH]
[3AAR]
[3BCH]
[3CGY]
[3DPH]
[4YBK]
[5CSC]

=============================================================
)=========REVISIONS=========================================(
=============================================================
Version 1.0 [10/27/2006]
Guide Begins
=============================================================
)=========CLASS UNLOCKS=============================[1UNL]==(
=============================================================
=====[Art]
Art
Art
Art
Art
Art

1:
2:
3:
4:
5:

125%
150%
175%
200%
Kiss

Health From Kissing


Health From Kissing
Health From Kissing
Health From Kissing
Without Giving A Gift

=====[Chemistry]
Chemistry
Chemistry
Chemistry
Chemistry
Chemistry

1:
2:
3:
4:
5:

Get
Get
Get
Get
Use

Firecrackers From Your Chem Set


Stink Bombs From Your Chem Set
Itching Powder From Your Chem Set
Bottle Rockets From Your Chem Set
Chem Set Unlimited Times Per Day

=====[English]
English
English
English
English
English

1:
2:
3:
4:
5:

Better Apology Efficiency


Improved Pushing Taunt
Use Prefect Apologies
Use Distance Taunt
Use Police Apologies

=====[Gym]
Gym
Gym
Gym
Gym
Gym

1:
2:
3:
4:
5:

Headbutt Attack & 3-Hit Combo Attack


Ranged Attack Accuracy Bonus
Knee Drop Attack & 3-Hit Combo Takedown Attack
Ranged Attack Accuracy Bonus
Ranged Attack Accuracy Bonus

=====[Photography]
Photography
Photography
Photography
Photography
Photography

1:
2:
3:
4:
5:

Use
Use
Use
Use
Get

Photo Album (5 Slots)


Yearbook
Photo Album (15 Slots)
Digital Camera (Color Pictures)
Double Carnival Tickets

=====[Shop]
Shop 1: Basic BMX
Speed:
@@
Accel:
@@
Handling: @@@@
Shop 2: Retro BMX
Speed:
@@
Accel:
@@
Handling: @@@
Shop 3: Green Racer BMX
Speed:
@@@
Accel:
@@
Handling: @@@@
Shop 4: Blue Bomber BMX
Speed:
@@@
Accel:
@@@
Handling: @@@@
Shop 5: Flamejob BMX
Speed:
@@@@
Accel:
@@@@
Handling: @@@@@
=============================================================
)=========CLASS SOLUTIONS: ENGLISH==================[2AEN]==(
=============================================================
=====[ENGLISH 1]
Letters Given: L M W O L E
Solutions:
3: MEW OWL WOE LOW MOW OWE ELM
4: WELL MOLE MEOW MOLL MEWL
5: MELLOW
=====[ENGLISH 2]
Letters Given: H S G F T I
Solutions:
3: FIG FIT SIT HIS HIT IFS ITS
4: FIGS FITS FISH FIST SIGH SIFT HITS GIFT
GIST THIS
5: FIGHT GIFTS SHIFT SIGHT
6: FIGHTS
=====[ENGLISH 3]
Letters Given: E M I S S L
Solutions:
3: ELM LEI LIE MIL
4: ELMS MISS MISE MESS MILE ISLE SEMI SLIM
LIME LESS LEIS LIES
5: MILES ISLES SLIMS SMILE SLIME LIMEs
6: SMILES SLIMES
=====[ENGLISH 4]

Letters Given: R A N Y C O
Solutions:
3: RAN RAY ANY ARC NAY NOR CON CAN
CAR CAY COY OAR YON
4: ORCA CYAN CORN YARN RACY ROAN NARY
5: CORNY RAYON CARNY CRONY ACORN
6: CRAYON
=====[ENGLISH 5]
Letters Given: G A E D R G
Solutions:
3: AGE RED ARE RAG EAR DAG GAD GAG
RAD EGG
4: AGED DARE DREG DRAG GAGE RAGE DEAR READ EGAD GEAR
5: RAGED GRADE
6: DAGGER RAGGED
=============================================================
)=========CLASS SOLUTIONS: SHOP=====================[2BSH]==(
=============================================================
=====[SHOP 1]
Button Order:
L-Stick Clockwise
Tap X
L-Stick Counter-Clockwise
=====[SHOP 2]
Button Order:
L-Stick Clockwise
Tap X
Tap Square
L-Stick Counter-Clockwise
=====[SHOP 3]
Button Order:
L-Stick Clockwise
Tap X
L-Stick Clockwise
Tap Square
L-Stick Counter-Clockwise
=====[SHOP 4]
Button Order:
L-Stick Counter-Clockwise
Tap X
L-Stick Clockwise
Tap Square

Tap Circle
L-Stick Clockwise
=====[SHOP 5]
Button Order:
Tap Circle
Tap Triangle
L-Stick Clockwise
Tap Square
Tap Circle
L-Stick Counter-Clockwise
=============================================================
)=========CLASS GUIDES: ART=========================[3AAR]==(
=============================================================
Art class is a rehashed version of the classic old arcade
game called Qix, which has been reimagined as everything from
JezzBall '95 to Gals Panic.
The objective is to move your brush into the box of the level
to secure a portion of the playing field, reconnecting with
the outside line to seal off the box you drew. While you do
this, you have to avoid the floating enemies, as if they
touch you OR the line you're in the progress of drawing, you
will lose one life. Upon capturing 80% or more of the playing
field, you win the game.
Trappinng the line-running or free-floating enemies inside a
box will temporarily remove them from the playing field.
As Art class gets farther along, it adds more enemies as well
as speeding everything up, and slowing you down.
Keep practicing and you should be able to get this one down.
=============================================================
)=========CLASS GUIDES: CHEMISTRY===================[3BCH]==(
=============================================================
Unfortunately, the button combos for Chemistry class are 100%
randomized, so I cannot be of much help. If you play music
and rhythm games such as Beatmania, Guitarfreaks, or DDR, you
should have little trouble working this class out, though.
Chemistry 3 adds in the shoulder buttons
Chemistry 4 adds all the other buttons unused so far
Chemistry 5 is Chemistry 4 but more difficult
=============================================================
)=========CLASS GUIDES: GYM=========================[3CGY]==(
=============================================================
The section of gym class worth a mention is dodgeball. Some
people seem to have a lot of trouble with this. There's not a
whole lot to say, but if you find yourself passing the ball
100% of the time and never landing a hit, try pressing harder
and at the same time slamming forwards with your left analog
stick. For me, this triggers an offensive throw and hits
every time.

=============================================================
)=========CLASS GUIDES: PHOTOGRAPHY=================[3DPH]==(
=============================================================
Photography class will give you instructions for what you
need to take pictures of as you go, and also mark it on your
map. Even then, sometimes it will seem as if a photo just is
not working out.
Press up on the D-Pad to go into aiming mode with the camera,
and then use up and down to zoom in and out, and the right
stick to walk around while in camera mode. by moving around
with the right stick and zooming in, you should be able to
get the rim of the screen to turn green, indicating a passing
photo can be taken.
=============================================================
)=========EXTRA: YEARBOOK===========================[4YBK]==(
=============================================================
---The yearbook is unlocked by completing Photography 2
---Completing the yearbook unlocks the Black Ninja Outfit which
lends stealth powers.
The students from the yearbook wander, so the most I can do
in a text-based guide is tell you their clique (and if they
have one, their notable position in it) so you can go from
there on where to find them and what they might look like.
ALGERNON .......
ANGIE ..........
BEATRICE .......
BIF ............
BO .............
BRYCE ..........
BUCKY ..........
CASEY ..........
CHAD ...........
CHRISTY ........
CONSTANTINOS ...
CORNELIUS ......

Nerd
No Clique
Nerd
Preppy (Superior)
Jock
No Clique
Nerd
Jock
Preppy
No Clique
No Clique
Nerd

DAMON ..........
DAN ............
DERBY ..........
DAVIS ..........
DONALD .........
EARNEST ........
ETHAN ..........
EUNICE .........
FATTY ..........
GARY ...........
GLORIA .........
GORD ...........

Jock (Superior)
Jock
Preppy (Clique Leader)
Bully
Nerd
Nerd (Clique Leader)
Bully
No Clique
Nerd
No Clique
No Clique
Preppy

GORDON .........
HAL ............
IVAN ...........
JIMMY ..........
JOHNNY .........
JURI ...........
JUSTIN .........
KAREN ..........

No Clique
Greaser
No Clique
You
Greaser (Clique Leader)
Jock
Preppy
No Clique

KIRBY ..........
LANCE ..........
LEFTY ..........
LOLA ...........

Jock
No Clique
Greaser
Greaser

LUCKY ..........
LUIS ...........
MANDY ..........
MELODY .........
MELVIN .........
NORTON .........
PARKER .........
PEANUT .........
PEDRO ..........
PETEY ..........
PINKY ..........
RAY ............

Greaser
Jock
Jock
No Clique
Nerd (Superior)
Greaser
Preppy
Greaser (Superior)
No Clique
No Clique
Preppy
No Clique

RICKY ..........
RUSSELL ........
SHELDON ........
TAD ............
TED ............
THAD ...........
TOM ............
TRENT ..........
TREVOR .........
TROY ...........
VANCE ..........
WADE ...........

Greaser
Bully (Clique Leader)
No Clique
Preppy
Jock (Clique Leader)
Nerd
Bully
Bully
No Clique
Bully
Greaser
Bully

ZOE ............ Towny (Available in Chapter 6)


=============================================================
)=========CLASS SCHEDULES===========================[5CSC]==(
=============================================================
There are three different class-days which cycle, although
the third class-day is not initially available when you start
the game.
Day 1:
9:00AM - 11:30AM ..... Chemistry
1:00PM - 3:30PM ........ English
Day 2:
9:00AM - 11:30AM ........... Art
1:00PM - 3:30PM ............ Gym
Day 3:
9:00AM - 11:30AM .......... Shop
1:00PM - 3:30PM .... Photography
=============================================================
=============================================================
Thank you for reading.
Send any questions, comments or corrections to:
king.meng.huo@gmail.com

Enemy FAQ by Bob Bastard


Version: 1.7 | Updated: 08/17/07 | Printable Version
Bully Enemy FAQ
By Pointyhair01

1.legal stuff
2.Version history
3.Factions of enemies
3a.Preppies
3b.Bullies
3c.Greasers
3d.Nerds
3e.Jocks
3f.Prefects/Cops
3g.Townies
3h.Changes in respect
4.Helping hands
5.Bosses
6.FAQ
7.Cool stuff
8.Codes
9.Credits
10.End note/ contact info

***************
1.Legal stuff
***************
This FAQ is for personal use ONLY and may not be
altered,
or printed or distributed for commercial purposes.
You may print this guide as long as you do not distribute or
sell it further.
If you do not abide by these guidelines, you will be
prosecuted to the fullest extent of the law. In other words,
I will sue you.
Bully and its contents is copyright (c) 2006 Rockstar Games,
Inc,
Rockstar Games, Rockstar Vancouver.
The only web sites allowed to use this guide as of now are:
www.gamefaqs.com
www.gamespot.com
www.neoseeker.com
If other sites are using this guide, please contact me via
e-mail.
***************
2. Version history
***************
-Version 1.7 Added Some information on escaping authority; added townies
to enemies section.
-Version 1.6: Corrected yet another typo, added danger ratings to
factions. Also added a few comments here and there, and codes.

-Version 1.55: Corrected a typo, added someone to credits, updated "cool


stuff" section
-Version 1.5:Corrected a typo, added Bullies to
"helping hands" section, Prefect/Cop info updated,
added "cool stuff" section. Wow a big update for once.
-Version 1.3: Prefect and cop info, Credits, and 1 FAQ added.
-Version 1.0: Bully enemy FAQ completed! First version
submitted.
*****************
3. Factions of enemies
*****************
All of the students in Bullworth academy are potential
enemies because if you hit them , they'll hit you back. If
they don't respect you, they will also fight you, or at
least push you around.
3a.Preppies
Dificulty:2/5
Preppies are rich kids, simply put. They wear Aquaberry
vests, a shirt with a pattern of blue and light blue
diamonds. They box, and act like snobs. They usually hang
out in the Boxing club in the city. They sometimes carry
eggs.
How to defeat: Preppies aren't very tough. Just block their
combos and hit them with yours and they will fall quickly.
In a group of them, your best strategy is to run, but if you
don't want to, try to knock out one at a time using the
strategy above, while dodging other's blows. You can also
start using a weapon against them at point-blank range
(Mostly the spud launcher or slingshot) but you will get
interrupted a lot. If you are near lockers or garbage cans,
make sure you stuff a Preppie in. That's about it for
Preppie fighting.

3b. Bullies
Dificulty:1.5/5
Bullies hang out around the school and, well, bully
classmates. (Wedgies, stealing books, etc) They normally
wear white shirts and jeans.
How to defeat: They are very weak, and can be dealt with
using 5-8 good punches. If you are facing a group, fight
each one separately. There is little chance others will
interfere, as they hesitate 5-10 seconds between combos. If
you are low on health, just use your slingshot.

3c. Greasers
Dificulty:3/5

They dress in black suits, and their hair is slick and


black. They hang out around a part of town called New
Coventry. They are the third toughest enemies to defeat.
How to defeat: Greasers are like Preppies, but they block
more and some use a technique that jocks use commonly
(leaping on you and pinning you to the ground.) Basically,
try to pin them to the ground and do as much damage as you
can before they push you off. If you are facing a group of
Greasers, it is an excellent idea to use your spud gun. If
you don't have it- RUN LIKE MAD! It is immensely difficult
to fight a group of 3+ Greasers with your bare hands.
Luckily, they tire out quickly.
3d. Nerds
Dificulty:0.5/5
They are almost all fat, and are all pathetic fighters. They
mostly wear green shirts and jeans. They can be found at the
library and the school. They are very commonly armed with
stink bombs.
How to defeat: 3-5 punches. Nerds never come after you in
pairs of more than 2, so you don't have to worry about
groups.
3e. Jocks
Dificulty:4/5
The most difficult enemies to defeat. Jocks hang at the gym
commonly. They are never armed. They wear sports jackets.
How to defeat: They are exactly like Greasers, but most have
more health. The Spud Gun works well. Again, grabbing them
and pummeling them while they are in your grip is a good
idea. Regular punches don't work well, as they normally
block them. If there are 5+ in a group, it is near
impossible to beat them all. So run! Again, the Spud gun
works well against them. It also helps if you grab something like a
sledgehammer and beat them over the head with it.
3f.Prefects/Cops
Difficulty:5/5
These guys are quite strong. Well, not reallyIt's just if they grab you, they can KO you instantly.
See FAQs (5) for info on grabs.
How to defeat: If you want to do it by hand-to-hand combat,
get in trouble and run. Soon they will tire. Wrestle them to the ground
when they do this, punch them a few times, and run away.
They will get tired again, and repeat about 5 times to KO them.
If you aren't in trouble but you just want to KO a prefect for being
such a jerk, insult/ push them. Run near a Trash can or locker,
not a toilet because if other authorities come you'll be trapped. When
they catch you,
get away and, while they are doubled over in pain, Grab them and
throw them in!
For Cops, generally the same rules apply. The 2 differences are:

1: If you are on a vehicle, Cops will hop on their Motorcycles and come
after you.
Prefects obviously don't have motorcycles. 2: If they bust you,
you will be sent to school or to the nearest police station, but never
to
detention.
NEVER try to take on groups, even with weapons you're no match for
them! Um, actually, if you have the spud launcher it's ok... but not any
other weapon.
To escape:
OK, you just couldn't resist hitting that whiny little kid. But now your
trouble meter is full, and you are being pursued by prefects! Marbles
are the best method of escaping prefects. If you have any, throw them
and they will trip the prefect up, maybe twice. That slowed him down a
little! But now a prefect is running at you from the front. You quickly
hit him with itching powder and he is too busy scratching himself to
catch you. You make a break for it. You find safety in the boy's
dormitory, where the prefects can't catch you.
3g.Townies
Difficulty: (male)5/5 (female)3/5
The reason these people gain a higher difficulty level is that attacking
them will raise your trouble meter to full. Also, some males can perform
a "citizen's arrest" where they wrestle you down and hand you over to
the police. The males can also put up a decent fight, on par with the
jock's fight, but females only slap you every 15 seconds and that does
minimal damage.
3h. Changes in respect
Doing missions will gain or lose respect for you from
group. The highest respect can go is 100%, the lowest
More respect decreases the chance a group will pick a
with you, and less improves the chance. This will not
missions that do not earn respect.

each
0%.
fight
cover

Chapter I: Making new friends and enemies


Missions
The Setup: Bully Respect -5
Slingshot: Nerd respect +5
Save Algie: Bully Respect -10; Nerd respect+5
Russell in the hole: Nerd respect +5; Bully respect +100
Chapter II: Rich kid blues
Missions
Tad's house: Preppy respect -15
Dishonorable fight: Preppy respect -100; Nerd respect +10
Chapter III: Love makes the world go around
Bait: Preppy & Greaser respect -5
Tagging: Preppy respect -5; Greaser respect -25
Wrong Part of Town: Greaser respect -5; Nerd respect +5
Lola's race: Greaser respect -20
Tenements: Greaser respect -10
Fighting Johnny Vincent: Greaser respect +100; Nerd respect
+ 100

Chapter IV: A healthy mind in a healthy body, and other lies


Stronghold assault: Nerd respect -100, Jock respect +5
Nerd Boss: Nerd respect +50
Paparazzi: Jock respect -10; Nerd respect +5
Funhouse Fun: Nerd Respect +5; Jock respect -10
Defender of the castle: Nerd respect +20; Jock respect -10
Nice outfit: Jock respect -10; Nerd respect +5
Discretion Assured: Nerd respect -5
The Big Game: Jock respect -10
Jock boss: Nerd respect +10; Jock respect +100
Chapter V: The fall and rise of Jimmy Hopkins, age 15
Making a mark: Jock, Preppy, Nerd, Greaser respect -75
Townies respect +25
The gym is burning: Jock respect +15
Rats in the Library: Nerd respect +15
Finding Johnny Vincent: Greaser respect +25
Preppies Vandalized: Townie respect -25; Preppie respect +15
Busting in, part II: Townies respect +100
Final Showdown: All factions +100

*********************
4.Helping hands
*********************
If a clique has high respect for you
(In the 80-100 percentile range)
and a member of that faction sees you fighting with
someone, they will join you. There is no need to pay themthey will do it for free.
A Nerd will most likely help you if you are fighting any
faction. A Jock will most likely help you if you are
fighting a Greaser or a Nerd. A Preppie will most likely
help you if you are fighting a Nerd or a Greaser. A Greaser
will most likely help you if you are fighting a Jock,
Preppie, or Nerd.
Remember:
-A nerd loses to all other cliques
-A jock beats all other factions
-A Greaser Beats Nerds and Bullies, loses to jocks, and is equal with
Preppies
-A Preppie Loses to Jocks, wins against nerds and bullies, and is equal
with Greasers
-A Bully Beats nerds and loses to all other cliques
(Note: a male townie would beat all, but they don't help you with a
higher respect- they just insult you less.)
Cliques don't fight amongst themselves, they fight other factions.

*********************
5.Bosses
*********************
Note that a good strategy for almost every boss is to lock
on to them, take out your slingshot, and fire continuously
at them while backing away simultaneously. Some bosses are
too quick for this and will hit you even if you are backing

away, in which case you should use the specific strategy I


describe for each one.

1.Name of mission: Russell in the Hole


Boss: Russell (Bully leader)
Difficulty: 7/10
This is difficult for the first boss battle. Refrain from
using weapons apart from firecrackers.
Here are some tips you'll need:
1.Don't let Russell grab you.
2.Sprint away from Russell when he does his bull
impersonation (Charges at you)
and he will smack into the wall and lose health. Repeat this
to KO Russell.
3.Don't use charged uppercuts, as they leave you open for
attack.
Just use tip # 2 to do damage, and you'll do fine.
2.Name of mission: Dishonorable fight
Boss: Derby (Preppie leader)
Difficulty: 4/10
First, you have to take out the other preppies before you
get a shot at Derby. Try to take one at a time down. They
drop sodas, so make sure you collect them if your health is
getting low. Then Derby will fight you. Just use all the
combos you've learned from gym and the hobo to bring him
down. (He is like a Preppie and Greaser at the same time.)
Once derby goes down, the mission is complete.
3. Name of mission: Tenements
Boss: Norton
Difficulty:1/10
Throw firecrackers at him until he is KO'd. If you run out,
break the crates that are lying around for more Firecrackers
to throw at him. And stay away from him while throwing
firecrackers, as he is holding a sledgehammer that can
really hurt you if he hits you with it.

4.Name of mission: Fighting Johnny Vincent\


Boss: Johnny Vincent
Difficulty: 5/10
Use your slingshot and, while avoiding Johnny who is on a
bike, Shoot the 6 Greasers who are standing on top of the
huge pile of rubbish that marks the boundary of your fight.
Petey runs to the crane and takes away Johnny's bike and
pipe. Johnny is like a normal greaser now- just more
stamina. Punch him around until he is KO'd.
5.Name of mission: Nerd Boss
Boss: Earnest
Difficulty: 8/10

At first Earnest will be standing on a platform above you,


manning a spud cannon. Pull out the slingshot and aim for
the things above earnest with red arrows pointing at them
while behind a pillar to shield yourself from the potatoes.
Once both are destroyed Earnest will fall down to a second
platform and start throwing firecrackers. As before, aim for
the things above Earnest. When you destroy both, he falls to
a third platform and mans another spud cannon. Do the exact
same thing you did at the beginning of the battle, and
Earnest will fall to the floor, and you will win.
6. Name of mission: Jock Boss
Boss: Ted
Off-field players will toss Ted explosive footballs. He will
throw them at you. Dodge and throw the footballs at the
jocks next to him. When you defeat them he will run backward
and acquire new jocks, and you have to take them out the
same way you did the first ones. Repeat 2x. Ted will be
running away from you. Sprint after him and do a running
tackle (square while running) to take him out in one hit.

7.Name of mission: Busting in, part 2


Boss: Edgar
Difficulty: 6/10
Pull out your slingshot and fire it at him while backing
away at the same time. He will run downstairs after a minute
of this. Follow and grab a pipe from the wall. Relentlessly
lay into him, blocking any counterattacks. After 10 direct
hits, he will be KO'd.
8.Name of mission: final showdown
Boss: Gary (you finally get revenge on that double-crosser!)
Difficulty:4/10
Follow Gary up to the top of the building. There will be a
cut scene and the battle begins!
Use all the moves you learned from gym and the hobo, as well
as grapple attacks. Every time 1/4 of Gary's health is
knocked out of him, you both fall down onto a below
platform. Once you deplete 3/4 of his health, you both crash
through glass into the Principal's office. Gary is knocked
out, and you are victorious! Congratulations, you have
completed story mode!

**********************
FAQS
**********************
Q:It seems like sometimes Prefects grab me and I
can quickly tap triangle and get out of it. Other times it seems
like they just grab me and bust me regardless of how quickly I tap
my traingle button. I don't understand why this is.
A:It is because of your alert meter. As you probably know,
when you get into a bit of trouble (Tresspassing, Harassing girls, etc)
your alert meter will fill up 1/3 of the way. Cops and Prefects will

not get on vehicles (Prefects don't anyway) to chase you;


they will run after you, and if they catch you you can tap triangle to
get
away.
If it is filled 2/3 of the way, Basically the same as above happens.
If it gets anything over 2/3, the meter turns red,
Cops will chase you with their pesky
motorcycles,
Prefects are slightly faster runners,
and if either catches you, you will not be able to escape. Note that a
good place to
run is in one of your save places, as Prefects and Cops are not allowed
in. If you try to get away from a prefect just outside the schools
entrance on a bike or moped, the prefect will get a bike and chase after
you.

**********************
Cool stuff
**********************
Here are some funny things you can try out.
Note that this will be updated; if there are any suggestions you have,
please email me them. They will very probably be posted here.
Get some marbles. Go into the boy's dormitory and spread them just in
front of the entrance. Sprint over to the fire alarm and set it off. If
done correctly, when everyone sprints for the door they will all trip
and fall on their butts. Hide in the nearby garbage can before they do
this, and watch it. It's real funny, and that's not all- since they
can't blame it on you because you are hiding, they blame each other and
brawl. Don't come out until the brawl is over.
So I was in the comic shop in Bullworth Town. I started jumping on the
store owner to piss him off. He started chasing and punching me. The
nerds saw and started to fight with the fat guy, too. (I was in Endless
Summer, by the way) I didn't punch the dude or I would've gotten kicked
out. Once the fat guy was knocked out, I was free. So I decided to punch
a nerd and the game froze. You see, without the comic guy there was no
one to kick me out, so the game froze. (Thanks to "DiarugaDude44")
Once, I was being pursued by prefects. I quickly got my moped and sped
off. But a prefect threw a girl off her bike and followed! I quickly
punched him off the bike. But then cops started coming after me! I
stayed just ahead of their motorcycles, but then a cop came out of
nowhere, threw me off the scooter, and arrested me.

*MORE COMING SOON!*


**********************
Codes
**********************
I beat this game without any codes at all. I feel codes defeat the
purpose
of Bully, but I can't stop you from using them. And it makes

for a better FAQ if I include them, so...


L1, L1, R1, L1, L1, L1, R1, R1-All Clothes
(Game slows down until another button is pressed)
hold L1 and press UP, LEFT, DOWN, DOWN, TRIANGLE,
SQUARE, X, X-All gym grapple moves (not shown in stats)
hold L1 and press UP, LEFT, DOWN, RIGHT, TRIANGLE, SQUARE,
X, CIRCLE-All Hobo fighting moves (not shown in stats)
hold L1 and press R2, R2, R2-Full Health (not kissing level)
hold L1 and press UP, UP, UP, UP-Have All Weapons
hold L1 and press UP, DOWN, UP, DOWN-Infinite Ammo Toggle
hold L1 and press TRIANGLE, SQUARE, CIRCLE, X-Massive Money Gain
hold L1 and press UP, UP-Refill Ammo to Max Capacity

**********************
Credits
**********************
I would like to thank:
-Me, for making this FAQ
-CjayC for creating Gamefaqs
-Joe Haroldsen, for bringing to my attention
the need of a Cops and Prefects section.
-Gamefaqs.com for the codes

Errands Guide by grizzli3


Updated: 02/17/07 | Printable Version
Bully by RockStar Games.
Hosted by Game FAQ's
Copyright 2007 Ari Wirawan.
==============================================================================
Table of Contents:
I.
Introduction.
II.
Errand Explanation.
III.
Errands per chapters.
IV.
Email Warning.
V.
Closing.
==============================================================================
I. Introduction
This faq is reviews the program or the system within the game. This faq also
write directly while playing the game, that mean, I write every words
immediately on the sheets, after I meet each errand in the game. If the viewer
found any misspell in this faq, or meet any miss circumstances followed while
trying to perform this guide, then understanding is advised.
==============================================================================
II. Errand Explanation
Errand is a small task for Jimmy to perform. It's asked not only from Jimmy's
fellow students, but also asked from people outside his school. Errand is

unavailable when running a mission, or running a school assignment.


Some errand will make Jimmy's trouble meter goes sky high, either inside or
outside his school.
Watch for the blue icon on the radar, when riding fast vehicles (best BMX or
go kart) or you can miss an errand.
Watch relation with the factions on your status screen, before accepting or
when running an errand, hostile factions will gladly give Jimmy additional
hard time.
You still can meet and try again for a failed errand.
Sometimes an errand trigger at night.
Reward will be given, after finishing an errand.
==============================================================================
III. Errands per chapters
Chapter 1: "Making a New Friends and Enemies"
In this chapter Jimmy will receive errands only on school ground that mean
only less of trouble to run errands. But still pay attention to Jimmy's
trouble meter, some errand will cause Jimmy's trouble meter to fill, while
other obstacle is the bullies, they will try to hit Jimmy on sight as they
shown very low of respect to Jimmy.
1. Deliver the Package to Beatrice.
Petitioner: Peter Kowalski (nerd).
Petitioner location: Inside Boys Dorm.
Condition: Received after "Save Algie" mission.
Destination: Beatrice (nerd).
Mark location: Outside the Girls Dorm.
Note: Head back to Boys Dorm after "Save Algie" mission. Jimmy will
receive his first errand and also with some explanation about errands.
After explained, head across to the Girls Dorm, where Beatrice wait
outside the Girls Dorm.
Reward: 5 bucks.
2. Lock pick 3 Students Locker.
Petitioner: Gloria (nerd).
Petitioner location: Inside Main Building, ground floor.
Condition: The blue icon will blip on the radar when Jimmy pass around the
ground floor.
Destination: Any red icon lockers.
Mark location: Lockers inside main building and gym.
Note: Gloria will challenge Jimmy to pick 3 students locker. She wanted to
know how apt Jimmy is in picking lockers. Accept the errand, and find any
locker with red icon on it, inside the main building or the gym. If you
found one, stand close in front of the locker and press triangle. Use
left analog stick to slowly rotate the lock to it's right directions. Now
remember, this is a break and enter act, Jimmy's trouble meter will rise.
Watch out for prefects, they will try to bust Jimmy on the spot for this.
Reward: 10 bucks.
3. Pull the Fire Alarm.
Petitioner: Sheldon (nerd).
Petitioner location: Inside Main Building, ground floor.
Condition: The blue icon blip on the radar when Jimmy around the ground
floor.
Destination: Fire Alarm.
Mark location: Inside main Building.
Note: Sheldon asked Jimmy help to pull the fire alarm for distraction in
exchange getting one of his friend out from the class. Accept the errand,
go to the mark location, stand in front of the fire alarm, then press
triangle to pull the alarm.
Reward: 15 bucks.
4. Escort Algie back to the Library.
Petitioner: Algernon (nerd).
Petitioner location: Inside Main Building, up floor.
Condition: The blue icon blip on the radar when Jimmy pass around the
hallway.
Destination: Library.

Mark location: East of the main building.


Note: Algie will ask to be escort back to the library with Jimmy as his
bodyguard, again. Algie will stop on the spot, if Jimmy too far ahead from
him. So keep watching for the distance, between Jimmy and Algie. If you
don't go pick Algie back, when he stop on the spot, the errand will fail.
Prepare for a fight if Jimmy's relation status with a faction is very
poor. They will gladly to hit Jimmy, without a warning.
Reward: 15 bucks.
5. Take Christy back to Girls Dorm.
Petitioner: Christy (nerd).
Petitioner location: Campus Parking Lot, west of the main building.
Condition: The blue icon blip on the radar, when Jimmy around the parking
lot.
Destination: Girls Dorm.
Mark location: Across Boys Dormitory.
Note: Christy will ask Jimmy to walk with her to Girls Dormitory, so watch
the time if you want to accept this errand. As I said, Jimmy will walk
with Christy, that mean it will take a lot of time to the Girls dorm
than running or sprint alone. Be around the parking lot after 7 pm, so
Jimmy can have plenty of time to run the errand, or entering a fight
with the bullies, and before violating the curfew.
Reward: 10 bucks.
6. Plant Chocolates in Trevor's locker.
Petitioner: Melody (nerd).
Petitioner location: Inside Main Building, ground floor.
Condition: The blue icon blip on the radar when Jimmy around the ground
floor.
Destination: Trevor's locker.
Mark location: Inside Main Building, up floor, west hallway.
Note: Melody will ask Jimmy to plant a box of chocolate in Trevor's
locker. Go to Trevor's locker, and stand on the red icon. Press triangle
to start picking the locker, slowly rotate the lock to it's right
directions and be aware for nearby prefects.
Reward: 10 bucks.
7. Plant Chocolates in Gloria's Locker.
Petitioner: Constantinos (nerd).
Petitioner location: Inside Main Building, up floor.
Destination: Gloria's Locker.
Mark location: Inside Main Building, ground floor, east hallway.
Note: Constantinos will ask Jimmy, to plant a box of chocolate in Gloria's
locker. Head to Gloria's locker, watch for the prefect, before picking the
lock. Now slowly rotate the lock to it's right directions, don't get too
fast, or you will have to do it all over again.
Reward: 10 bucks.
Halloween (available after "The Candidate" mission)
This mission is available in Jimmy's room. Go to the Boys Dorm, enter Jimmy's
room and you found Gary wait and lying on Jimmy's bed and tell Jimmy to change
his clothes with Halloween costume. Go change into costume. After change, the
event will set where Jimmy and Gary view Russel put Peter in a bin. Better
avoid eye contact with Russel, after Peter join the party head out from boys
dorm to run offered pranks. Enjoy it well, because prefect is nowhere to be
found. Complete this mission by performing only 5 pranks on students, then
head into next prank (The Big Prank).
8. Slap Students with "Kick Me" sign. Given Item: A "Kick Me" sign
Petitioner: Pedro (nerd), Zombie Costume.
Petitioner location: Outside the Boys Dorm.
Destination: Use the prank on any student.
Mark location: School Ground.
Note: Pedro will come near once Jimmy outside the boys dorm, and offering
a prank to play. Accept the task, Pedro will give Jimmy the sign. Now find
student and get to his back. Hold L1 and press square to slap the sign on
him.
Reward: None.

9.

10.

11.

12.

13.

14.

Egg 3 Students. Given Item: Carton of Eggs


Petitioner: Casey (jock), Devil Mask.
Petitioner location: Main Building Front Yard.
Destination: Use the prank on any student.
Mark location: School Ground.
Note: Casey is located outside school main building, he will come near
Jimmy as Jimmy heading there. Casey will offering to egg 3 students,
accept it and he will give Jimmy a carton of eggs. Now find any student to
target.
Hold L1 to target, then press R1 to toss an egg to the victim.
Reward: None.
Trip 1 Student with marbles. Given Item: Bag of marbles
Petitioner: Lucky (greaser), Pumpkin head.
Petitioner location: Around the parking lot.
Destination: Use the prank on any student.
Mark location: School Ground.
Note: Go to the parking lot, Lucky will come to Jimmy and offering a prank
to play. Accept the prank, now find a student to target. Press R1 to toss
the bag to the victim as he walk, it's the easy way to perform this prank.
Reward: None.
Hit 3 Students with Stink Bombs. Given Item: Stink Bombs
Petitioner: Fatty (nerd), Mage Costume.
Petitioner location: School Backyard.
Destination: Any student.
Mark Location: School Ground.
Note: Fatty is at the school backyard, his offering a prank to hit
students with stink bombs. Accept it, then he will give you the stink
bombs. Now find any student to be Jimmy's prank target. Remember stink
bombs is a weapon with an area effect, so if you toss it to a student,
(hold L1 to target, press R1 to toss) the nearby students who accidentally
affected, will be count as well.
Reward: None.
Cause 3 Students to Itch. Given Item: Itching Powder
Petitioner: Parker (preppie), Vampire Costume.
Petitioner location: Outside Harrington House.
Destination: Used the prank on any student.
Mark location: School ground.
Note: Head to Harrington House, and Parker will come near Jimmy to offer a
prank to play. Accept his offer, then go and find any student to be the
victim. Hold L1 to aim, press R1 to toss the item.
Reward: None.
Light Volcano near some students.
Petitioner: Donald (nerd), Alien head mask.
Petitioner location: Outside the library.
Destination: Use the prank on any students.
Mark location: School ground.
Note: Head to library for Jimmy to play this prank. Talk to Donald, and
he will ask Jimmy to light Volcano near students. Accept it, then Donald
will give Jimmy the item, go and find any victim. Press R1 to light and
drop the fire cracker, then back out from the spot to watch the item work.
Reward: None.
The Big Prank Halloween. Given item: A bag o' poo
Petitioner: Gary Smith (nerd), German Officer Costume.
Petitioner location: Jimmy's Party.
Destination: Harrington House and teacher's lounge.
Mark location: School ground.
Note: This mission will unlock after Jimmy performing 5 pranks with his
party. After explained, go to Harrington House immediately there will be
an event where Peter back out from this mission. After Peter left the
party, Gary will explain to Jimmy, how to run this mission. The idea is
giving the Rancid meat to Chad's dog. Follow Gary and prepare for a little
fight. Now Jimmy must protect Gary from Chad, as Chad want to protect his
dog from Gary. Beat Chad and get another event. After Jimmy collect the

item, then head on inside school building, toward the teacher's lounge,
drop the bag, then pull the fire alarm and watch another event. After the
event, prepare to be chased around by the victim.
Reward: Red Ninja Costume.
Chapter 2: "Rich Kids Blues".
In this chapter, Jimmy will receive and run errands, not only from people
inside school but also from other people outside his school. Errand in this
chapter will scatter all over unlocked area. So don't hesitate to travel
around through the unlock area.
15. Stuff 2 Students into Lockers.
Petitioner: Casey (jock).
Petitioner location: Inside Main Building, up floor.
Condition: The blue icon will blip on the radar when Jimmy around the
hallway.
Destination: Any blue icon locker and boy students (except little kids).
Mark location: School ground, main building.
Note: Casey will ask Jimmy to stuff 2 students into lockers to perform,
find students near blue icon locker. Grab him (press triangle
button), then drag or push your victim (use left analog to move after
grab the victim) close to targeted locker, and see Jimmy automatically
stuff the victim.
Reward: 10 bucks.
16. Get Toilet Paper in Janitor storeroom.
Petitioner: Vance (greaser).
Petitioner location: Boys toilet, ground floor.
Condition: The blue icon blip on the radar when Jimmy around the hallway.
Destination: Boiler Room.
Mark location: Inside Main Building, next the school store.
Note: Vance ask Jimmy to get a toilet paper for him as he ran out for
one. Go to the boiler room, the toilet paper lying beside the stair, grab
it and head back to the toilet. Now Jimmy need to lob the toilet paper
into the stall, face Jimmy to the bathroom door. Press R1 to gain tossing
power, and don't release the button if you not sure the toss will work,
set the toss direction, release if you sure the toss will lob the toilet
paper into the stall. Press triangle button to pick up the toilet paper
after the toss fail.
Reward: 10 bucks.
17. Stuff 3 Students into the Garbage Cans.
Petitioner: Pedro (nerd).
Petitioner location: School Backyard.
Condition: The blue icon blip on the radar when Jimmy around school
back yard.
Destination: Any Bins Jimmy can found.
Mark location: School ground.
Note: This one is kind a hard to get, as Jimmy must find any boys student
near the bin to target, that mean Jimmy must circle around the school to
find the victims. Now find any boys walking or chatting near a bin. In
this case friends or foes doesn't count, just stuff them to get the job
done. If you found a target, grab him by press and hold triangle button.
Push him close to a bin, and Jimmy will stuff the poor victim.
Reward: 15 bucks.
18. Find the Hobo some pills.
Petitioner: Old man (homeless).
Petitioner location: Near Mexican restaurant.
Condition: The petitioner icon will blip when Jimmy around the block.
Destination: Garbage cans, at the Mexican restaurant backyard.
Mark location: Town of Bullworth, North of Bullworth Academy.
Note: After talked and accept the errand, head Jimmy around the Mexican
Restaurant's backyard. Jimmy must search the item within 6 garbage cans.
Kick the garbage can until Jimmy found the prescription bottle, and return
it to the homeless for a reward.
Reward: 15 bucks.

19. Find and Return the Dog.


Petitioner: Woman (town folk).
Petitioner location: Town of Bullworth, around "Worn In" Clothing Store.
Condition: The petitioner icon will blip on the radar when Jimmy pass
around the block.
Destination: A Pet Dog.
Mark location: "In and Out" motel, near "New Coventry" entrance.
Note: After accepting this errand, head Jimmy back to pass vacant theatre
building, then turn left, head Jimmy inside the motel ground, Jimmy will
see the dog just stand still there. Approach the dog and the dog will
follow Jimmy. Head back with the dog and return it to the owner.
Reward: 15 bucks.
20. Return the Bike.
Petitioner: Bike Shop Owner (town folk).
Petitioner location: Town of Bullworth, outside bike shop.
Condition: The petitioner icon will blip on the radar when Jimmy pass
around the block.
Destination: Drop out student, riding a bike.
Mark location: Town of Bullworth, near gas station.
Note: The petitioner will ask Jimmy to find a rented bike. Accept the
offer and go to the mark location. After see the target, approach him and
press triangle button to grab him off the bike. Go near the bike and press
triangle button to get on the bike. Ignore the boy if he chase after you
and return the bike to its owner.
Reward: 15 bucks.
21. Collect All the Crabs.
Petitioner: Restaurant owner (town folk).
Petitioner location: Around Seafood Restaurant.
Condition: The petitioner icon will blip when Jimmy pass around the area.
Destination: Collect the crabs at the sea.
Mark location: Old Bullworth Vale.
Note: This restaurant owner offered Jimmy to collect the crabs at sea.
Accept this errand, and move Jimmy towards the sea. Swim around to collect
the marks and go back to the restaurant owner after collecting all item.
Reward: 20 bucks.
22. Make Food Deliveries.
Petitioner: Fast Food Restaurant Owner (town folk).
Petitioner location: Around Burger Restaurant.
Condition: The icon will blip on the radar when Jimmy pass around the
area.
Destination: 3 Customers.
Mark location: Old Bullworth Vale.
Note: This errand will make Jimmy look a bit ridiculous, as Jimmy accept
the errand.
Now head Jimmy to his first customer, his the Bike Shop owner, go there
and give the package to him.
Next, head Jimmy a bit to north east to pass a movie theatre, head north
towards the "vale" motel, the person is waiting outside the motel. Head
Jimmy to the last delivery
Now head to west direction, pass a Burger restaurant and pick
Jimmy way through center path of stairs. Go left to a house, the
customer is waiting at the terrace, approach and give him the package.
Reward: 25 bucks.
23. Explore the Shipwreck.
Petitioner: Pedro (nerd).
Petitioner location: Old Bullworth Vale Dock.
Condition: The icon will blip on the radar when Jimmy heading toward the
dock.
Destination: Shipwreck.
Mark location: South of Old Bullworth Vale.
Note: Pedro offer Jimmy an errand to go to shipwreck at far south on the
map. Accept the errand, and move Jimmy into the water. Swim toward the
mark icon on the mini map, it's a bit far though. After Jimmy see the

24.

25.

26.

27.

28.

ship, move Jimmy up to the ship and head to the mark.


Reward: 15 bucks.
Get Karen's Bear.
Petitioner: Karen (nerd).
Petitioner location: Old Bullworth Vale Beach.
Condition: The icon will blip on the mini map when Jimmy move toward the
area.
Destination: Wade (bully) and a teddy bear doll.
Mark location: Old Bullworth Vale, below the deck.
Note: Jimmy can find this errand on the beach, a bit to the east for the
exact. Jimmy will see Karen approach toward him, and she ask Jimmy help to
rescue her teddy bear doll from wade. Move Jimmy to the dock, wade is
standing bellow the dock. Don't talk to him and scare him, or he will run
away with the doll intact. Toss a fire cracker or hit him with the sling
shot after Jimmy see him. Wade should drop the doll, after a hit, fight
him or just get the doll and back out to return the doll to its owner.
Reward: 15 bucks.
Get to the Last Island.
Petitioner: Pedro (nerd).
Petitioner location: Old Bullworth Vale Dock.
Condition: The blue icon will blip on the mini map when Jimmy move toward
the dock.
Destination: Islets.
Mark location: A bit south west on the map near the shipwreck.
Note: Pedro offer Jimmy an errand to get to the last island. Accept it
and Jimmy must swim to south direction on the map. After arrive on the
beach, move Jimmy up on the island. Jimmy must walk on the planks one by
one, to arrive on the marked. Be careful, if Jimmy slip of the plank, tap
triangle button rapidly to prevent Jimmy from falling. Keep it well until
Jimmy arrive to the mark.
Reward: 20 bucks.
Knock out the Greasers.
Petitioner: Security Guard.
Petitioner location: Town of Bullworth, near gas station.
Condition: The blue icon will blip on the radar when Jimmy pass around
gas station.
Destination: Greasers.
Mark location: Town of Bullworth, gas station roof.
Note: The guard said he need Jimmy help to knock out at the smoking
greaser on the roof, while he calling the cop. Go to located stairs around
the store, go up to the roof and don't hesitate, this will be a fight.
Now fight the greasers but be careful not to falling off the roof. Knock
them out and Jimmy will have his reward.
Reward: 15 bucks.
Found and Return the Dog.
Petitioner: Man (town folk).
Petitioner location: Town of Bullworth, near "Dental" Clinic.
Condition: The blue icon will blip on the radar when Jimmy pass around the
block.
Destination: A Pet Dog.
Mark location: "Dental" Clinic parking lot.
Note: Go around the block, the dog can be found at the parking lot.
Approach the dog and it will follow Jimmy. Now return the dog to its
master and receive the reward.
Reward: 15 bucks.
Swim Around the Buoy.
Petitioner: Justin (preppy).
Petitioner location: Old Bullworth Vale, Beach Club House.
Condition: The blue icon will blip on the radar when Jimmy heading toward
the area.
Destination: A Buoy.
Mark location: Southeast on the map.
Note: Justin will challenge Jimmy to break his swim record. Accept the

errand, and head to the sea. Swim to the marked location, and swim around
the buoy, and head back to the dock near the Lighthouse.
Reward: 20 bucks.
29. Egg the Boys Dorm.
Petitioner: Karen (nerd).
Petitioner location: Girls Dorm Yard.
Condition: The blue icon will blip on the radar when Jimmy around the
dorm's yard.
Destination: Boys Dorm.
Mark location: School ground.
Note: This errand probably available after finishing "Panty Raid" mission.
I have got such assumption because I don't get this errand at all, before
enter and finishing "Panty Raid" mission. Anyway, Karen offer Jimmy, to
egg the boys dorm. Accept it and Karen will give you carton of eggs. Now
got to the boys dorm, toss 3 eggs to any part of the dorm building. After
finish, Jimmy will receive his reward.
Reward: 10 bucks.
30. Egg The Girls Dorm.
Petitioner: Constantinos.
Petitioner location: Boys Dorm Yard.
Condition: The blue icon will blip on the radar when Jimmy around the dorm
yard.
Destination: Girls Dorm.
Mark location: School Ground.
Note: Constantinos offer Jimmy a same errand as Karen, to egg the
dormitory. Accept it then head to the girls dorm after toss 3 eggs to any
part of the dorms building. Beware not violating Jimmy's bed time, the
prefects will gladly to bust Jimmy on sight.
Reward: 10 bucks.
31. Hit People with Water Balloons.
Petitioner: Dropout Student (townies).
Petitioner location: Town of Bullworth, at "Happy Dinner" Restaurant roof.
Condition: The icon will blip on the radar when Jimmy around the area.
Destination: Any people on sight.
Mark location: Town of Bullworth.
Note: The petitioner located on the store roof, so find a way to the roof.
Go around the restaurant, and climb the stair. Talk to him, and accept his
offer. Get close to a faucet to fill a balloon with water. Hold L1 button
to aim the target, move the right analog to view targets, press R1 to toss
a water balloon to the target. Remember, after a hit Jimmy's trouble meter
will rise and cover in red, this mean only one stroke to bust Jimmy out.
Do not go down yet, even after the errand is done, wait for a while, until
Jimmy's trouble meter is drain.
Reward: 20 bucks.
Chapter 3: "Love Makes the World Go Around".
In this chapter, New Coventry will be added in the map. Now Jimmy has more
space to travel and meet other optional errands. Remember this chapter is
winter and almost Christmas, you will have a very lot of time to travel
around, if you not trigger "Christmas is here" mission yet.
32. Give Hobo Some Change.
Petitioner: An Old Man (homeless).
Petitioner location: Town of Bullworth, around Comic Store.
Condition: An errand icon will blip in the radar when Jimmy around comic
store.
Destination: Give a money.
Mark location: Town of Bullworth.
Note: This homeless guy ask Jimmy for spare him some change. Give him a
money and he will give Jimmy something for exchange.
Reward: Black Cowboy Hat.
33. Firecracker a Toilet.
Petitioner: Sheldon (nerd).
Petitioner location: Inside Main Building, near boy's toilet ground floor.

34.

35.

36.

37.

Condition: The blue icon will blip on the radar when Jimmy pass around
hallway.
Destination: Toilet, ground floor bathroom.
Mark location: School ground.
Note: Sheldon dare Jimmy to plant a firecracker in toilet. Accept the
challenge, then head to boys toilet. Go inside the bathroom, ready a fire
cracker, then press triangle button to plant the fire cracker.
Reward: 10 bucks.
Get Toilet Paper from Janitor store room.
Petitioner: A School prefect.
Petitioner location: Inside Main Building, boy's toilet.
Condition: The blue icon will blip on the radar when Jimmy pass the
hallway.
Destination: Boiler room next the school store.
Mark location: School ground.
Note: This errand is same errand like in chapter one. Only with different
person. After talk to the petitioner and accept the errand, get out from
toilet and head Jimmy inside the boiler room. The toilet paper lying
beside the stair, grab the toilet paper then get out from the room. Go
back to the toilet and stance Jimmy facing the bathroom. Hold R1 and
release, Jimmy will lob the toilet paper into the stalk if the lobbing
direction is right and with proper power the toss.
Reward: 15 bucks.
Find Algie's Jacket.
Petitioner: Algernon (nerd).
Petitioner location: Town of Bullworth, near the town square.
Condition: An errand icon will blip when Jimmy pass around the town
square.
Destination: Algie's Jacket.
Mark location: Town of Bullworth, clothing store roof.
Note: Algie will approach Jimmy and ask Jimmy's help to find and return
His jacket. After agreed to helping him Jimmy face to east direction, as
Jimmy can see a path next a building, go up and keep running, until Jimmy
see a stair, climb the stairs, and Jimmy will see the item as he climb,
collect the item, go back down, and return with the item to Algie.
Reward: 20 bucks.
Take Pictures of Carnival Rides.
Petitioner: Man (town folk).
Petitioner location: Old Bullworth Vale, inside carnival.
Condition: The blue icon blip on the radar when Jimmy inside the area.
Destination: Carnival Rides.
Mark location: Carnival.
Note: This man said his camera is broken and need Jimmy help to take
pictures of the carnival rides. Accept it, then go to front the marked
entrance to take a picture of each rides. First go to front of Big Squid
entrance, ready Jimmy's camera, press controller pad up to enter zoom
made, use the right analog to move the view to get a better before press
the shutter. After get a better view of the ride entrance, press R1 to
take a picture. Next direction is the fun house, go there and use the same
method when taking picture the first ride. Third is The Big Canyon
Railway, go there after get picture of the second ride and use the same
method like before. The last one is "Round the World" ride. Go there and
take picture of the ride, after taken picture of all rides, go back and
return the photos to the petitioner.
Reward: 20 bucks.
Photo Cheating Girlfriend.
Petitioner: A dock worker (town folk).
Petitioner location: New Coventry, near Chinese restaurant.
Condition: The blue icon blip when Jimmy pass around the area.
Destination: The worker's girlfriend.
Mark location: Bullworth Town Motel.
Note: This man need Jimmy help to take a picture on his cheating
girlfriend. Go to "In and Out" motel, located next New Coventry entrance,

go inside the yard and the couple should be there. Ready Jimmy's camera,
press up on controller pad to enter zoom mode, move the right analog to
set a better vies, after get one, press the camera shutter, to take a
picture. Return the photo to his petitioner and Jimmy will receive his
reward.
Reward: 25 bucks.
38. Get Photo of a Tagger.
Petitioner: Policeman.
Petitioner location: New Coventry, alley next the bike garage.
Condition: The blue icon blip on the radar when Jimmy pass the area.
Destination: A Tagger.
Mark location: New Coventry.
Note: The police need Jimmy help to photo a tagger, and believe me,
this one is kind a hard to get. After accepted the errand, Jimmy must
circle around New Coventry to get the tagger. And also, New Coventry is
the Greasers used to hangout, if Jimmy's relation status shows a very poor
percentage to the greasers, you will be not in a very good situation.
Find the tagger by running only or sprint (tap X button repeatedly), so
you cant miss one. Be prepare to any Greaser's assault, if you find your
target, go take the picture as quickly as possible before his finish
tagging a wall. Equipped the camera all the time, press up on controller
pad to enter camera zoom mode. Move the right analog to set camera view.
Then press R1 button to take a tagger picture, don't forget to watch the
time if you run the errand at night, be sure not to pass out at the spot.
Reward: 25 bucks.
39. Get the Package.
Petitioner: Mail Man (town folk).
Petitioner location: Old Bullworth Vale, near Old Bullworth Vale Garden.
Condition: The blue icon blip on the radar when Jimmy pass around the
area.
Destination: A House Yard.
Mark location: Old Bullworth Vale.
Note: The man need Jimmy help to get a package in front of a house yard.
Go to the marked location, press triangle button on the blue icon to open
the house gate. Don't enter yet, equip the slingshot to hit the dog first.
After the dog has been taking care, go inside and collect the item, then
return it to the mailman.
Reward: 20 bucks.
40. Spray Prep Tags.
Petitioner: Casey (jock).
Petitioner location: Old Bullworth Vale Garden, near restaurant area.
Condition: The blue icon blip on the radar when Jimmy pass around the
area.
Destination: Tagging marks.
Mark location: Any tagging marks in towns.
Note: This errand available after Jimmy finish the "Tagging" mission and
Jimmy can use the spray. Paint to lay a tag on each marks, scattered in
towns. Casey is in Old Bullworth Garden rest area, go there to run an
errand from each part of Casey. Accept the errand then go to 3 tag marks
(red circle marks) near Jimmy. After found one, approach the mark, then
press triangle to lay a tag, hold X button to spray and use the left
analog to trace the tag pattern. Watch out for preppies, some of them will
not feel happy to take that kind of insult.
Reward: 20 bucks.
Chapter 4: "A Healthy minds in a healthy bodies and other lies".
41. Plant Flowers on the husband's grave.
Petitioner: Old woman (retire).
Petitioner location: Old Bullworth Vale, "Happy Endings" retirement home.
Condition: The blue icon will blip on the radar when Jimmy pass around the
area.
Destination: Old Bullworth Vale Cemetery.
Mark location: North of Old Bullworth Vale.

42.

43.

44.

45.

Condition: The old woman need Jimmy help to place flowers on her husband's
grave. Accept the errand, Jimmy don't have to pick flowers if he already
has some bouquet of flowers. Go east in direction to Bullworth Town. Pass
a bridge and turn left before enter Bullworth Town, then pass over a dam.
Turn right after that keep going until Jimmy saw the cemetery gate, enter
the cemetery, and approach to the yellow mark and press triangle button to
plant the flowers.
Reward: 15 bucks.
Take Photo of Dirty Cop.
Petitioner: Policeman.
Petitioner location: Bullworth Town, the town hall.
Condition: The blue icon blip on the radar when Jimmy pass around the
area.
Destination: Dirty Cop.
Mark location: Bullworth Town, "in and out" motel next New Coventry
entrance.
Condition: The policeman need Jimmy help to take a photo his corrupt
college. Accept the errand, and go to the motel, located next New Coventry
entrance. Go inside the motel ground, Jimmy will see the men make some
kind of transaction between the two guys. Ready a camera, press up button
on controller pad to enter zoom mode, use left or right analog to set a
better view. Press R1 to take a photo of them. After Jimmy get the photo,
return it to the policeman.
Reward: An incognito a hat and 25 bucks.
Spray Greaser Tags.
Petitioner: Drop out student (townies).
Petitioner location: New Coventry, near the entrance.
Condition: The blue icon blip on the radar when Jimmy pass around the
area.
Destination: 3 Tag Marks.
Mark location: Any tag marks.
Note: The drop out student ask Jimmy to lay 3 greaser tags, accept it,
then find 3 tags mark to lay the tags. After find the first mark, press
triangle to lay a tag, hold X button to spray and move the left and to
trace the tag patter. Jimmy will receive his reward after finishing the
errand.
Reward: 25 bucks.
Egg the Greaser's Building.
Petitioner: Justin (preppy).
Petitioner location: New Coventry, near medical center.
Condition: The blue icon blip on the radar when Jimmy pass around the
area.
Destination: Greaser's building.
Mark location: New Coventry, a building next to the tenements.
Note: Justin offer an errand to egg greaser's building. Accept the errand,
Justin will give Jimmy a carton of eggs, go in front of a building, next
to the tenements. Press up on the controller pad to enter zoom mode, and
press R1 button to toss the eggs. Remember, some greasers will not be
happy to take this kind of insult, they will try drag Jimmy into a fight.
Fight if necessary or back out from them.
Reward: 20 bucks.
Kill the Rats in the Tenements.
Petitioner: Police Officer.
Petitioner location: New Coventry, near the tenements.
Condition: The blue icon blip on the radar when Jimmy pass around the
area.
Destination: 18 rats inside the tenements.
Mark location: New Coventry, the tenements.
Note: The police officer need Jimmy's help to exterminate rats inside the
tenements. Accept the errands. Go to an alley, stand on the marked window
to enter the tenements. Prepare Jimmy's slingshot and aim targets (press
L1), don't chase the target as it will move away from Jimmy. Press R1 to
shot. Exterminate the rats on every floor, Jimmy will receive his reward

after finishing the errand.


Reward: 25 bucks.
46. Put out the fires in the tenements.
Petitioner: Police officer.
Petitioner location: New Coventry, near the tenements.
Condition: The blue icon blip on the radar when Jimmy near the area.
Destination: Inside the tenements.
Mark location: New Coventry, the tenements.
Note: I think he is the same police officer who's offered Jimmy an errand.
Anyway, accept the errand, the police will give Jimmy a fire extinguisher.
Take the item with Jimmy and go to an alley next the tenements. Stand on
the marked window to enter the building, find the fires and stand near the
fire, and press L1 button to automatic targeting then hold R1 button to
spray the fire, keep spraying until the fire is out all the floor. Find
and extinguish the remaining fires on every tenements floor. Jimmy will
receive his reward after finishing the errand.
Reward: 25 bucks.
47. Smash the Car up as much as you can.
Petitioner: Vance (greaser).
Petitioner location: New Coventry, near "Yum Yum" market.
Condition: The blue icon blip on the radar when Jimmy pass around the
area.
Destination: A car parked next of a building.
Mark location: New Coventry near
Note: Vance offer Jimmy an errand to smash up a car. Accept the errand,
then Vance will give Jimmy as baseball bat as a helper. Go to the mark
location, start smashing the car from front to rear. Use Jimmy's knuckles
if the bat destroyed, or any weapon. Finish it before the time run out.
Reward: 25 bucks.
48. Escort Miss Abby to the tenements.
Petitioner: Miss Abby (town folk).
Petitioner location: New Coventry, near the motel.
Condition: The blue icon blip on the radar when Jimmy near the area.
Destination: The tenements.
Mark location: New Coventry.
Note: Miss Abby, she is the old woman in blue dress, asked Jimmy help do
escort her to the tenements. After accept the errand, Jimmy has to walk
with Miss Abby to the marked place. Take a shortcut behind save location
place at New Coventry, with this Jimmy don't have to waste the time
circling around the block. After exit the shortcut, turn left and keep
straight walking, the tenements want be far ahead.
Reward: 40 bucks.
Chapter 5: "The Fall and Rise of Jimmy Hopkins, Aged 15".
In this chapter, the errands mostly available at "Blue Skies" Industrial park,
since the place has unlocked on the map. That mean, if you take any errands in
that area, you must encounter a lot of annoying drop out students try to pick
Jimmy on, just be careful.
49. Deliver a Package to Spazz Industries.
Petitioner: Worker (town folk).
Petitioner location: New Coventry, Spazz Industries Warehouse.
Condition: The blue icon will blip on the radar when Jimmy around the
warehouse.
Destination: Factory Worker
Mark location: Blue Skies Industrial park, Spazz Industries factory.
Note: This worker guy need Jimmy help to deliver a package to another
worker at Blue Skies Industrial park. Accept the errand and exit New
Coventry then go to industrial area (southwest on the map). Go to Spazz
factory, the man wait for a package just outside the factory. Give him
the package and Jimmy will receive his reward after.
Reward: 20 bucks.
50. Deliver the Package.
Petitioner: A mechanic (town folk).

51.

52.

53.

54.

55.

Petitioner location: Blue Skies Industrial area, near shipping area.


Condition: The blue icon blip when Jimmy pass around the area.
Destination: A worker.
Mark location: Blue Skies Industrial park, near police station.
Note: The guy said he need Jimmy to deliver a package to the worker.
Accept the errand and go pass Spazz factory and police station, the worker
wait just outside the storehouse.
Reward: 30 bucks.
Destroy 4 Satellites Dishes.
Petitioner: A mechanic (town folk).
Petitioner location: Blue Skies Industrial park, near pain supply factory.
Condition: The blue icon blip on the radar when Jimmy pass around the
area.
Destination: 4 Satellite Dishes.
Mark location: Blue Skies Industrial park.
Note: The guy need Jimmy help to destroy 4 satellite dishes in industrial
area. I don't know what the guy meaning by offering an errand like that,
anyway accept it, then go to marked satellite dishes. If you use the sling
shot, press up on controller pad to zoom, use right analog to targeting,
and press R1 to fire. Nothing much to say, except be careful of the drop
outs, as they show no respect at status screen.
Reward:30 bucks.
Find and Guide the Patients back.
Petitioner: Asylum Orderly.
Petitioner location: Blue Skies Industrial park, "Happy Volts" Asylum.
Condition: The blue icon blip on the radar when Jimmy headed toward the
Asylum.
Destination: 2 Asylum patients.
Mark location: Blue Skies Industrial park.
Note: The orderly need Jimmy help to guide the patients back. Accept the
Errand, then head back to the entrance toward industrial park, you will
find the first patient, approach him and he will follow Jimmy, don't worry
he wont bite. The second patient is near the Townies hang out, it's across
bus stop sign. Get the patient but be careful for the drop outs, they will
hit Jimmy at sight. After get the patients, return with them to the
Asylum, and Jimmy will receive his reward after finishing the errand.
Reward: 30 bucks.
Take Christy back to the motel.
Petitioner: Christy (nerd).
Petitioner location: New Coventry, near meat store.
Condition: The blue icon blip when Jimmy on the area.
Destination: "In and Out" motel.
Mark location: Bullworth Town.
Note: Christy asks Jimmy to escort her back to the motel. Talk to her when
she get close to accept the errand. After accept it, walk with her to the
motel, go inside the motel ground. Jimmy will receive his reward after.
Reward: 30 bucks.
Salvage the dock worker's cargo.
Petitioner: A dock worker.
Petitioner location: Blue Skies Industrial park, near dock area entrance.
Condition: The blue icon blip on the radar when Jimmy around the dock
area.
Destination: A cargo.
Mark location: Blue Skies Industrial park, near the dock.
Note: The worker said he need Jimmy to salvage his cargo, accept the
errand and go to north west, you can see the boat not far from the dock.
go to the marked place, collect the cargo then swim back to the dock. Go
and return the cargo to its petitioner, Jimmy will receive his reward
after.
Reward: 30 bucks.
Kill the dock rats.
Petitioner: A dock worker.
Petitioner location: Blue Skies Industrial dock, near a boat wrecked.

Condition: The blue icon blip when Jimmy around the area.
Destination: 5 rats on the dock.
Mark location: Blue Skies Industrial park.
Note: The dock worker need Jimmy help to exterminate 5 rats on the dock.
Accept the errand and ready Jimmy's slingshot, press L1 button to aim the
target, remember don't chase the rats, they will move away. Press R1
button to fire when lock a target to result a hit. Exterminate the rats
and Jimmy will receive his reward after.
Reward: 30 bucks.
56. Egg the Greasers.
Petitioner: A drop out student (townie).
Petitioner location: Blue Skies Industrial park, near "Bus Stop" sign.
Condition: The blue icon blip on the radar when Jimmy around the area.
Destination: Ricky and Lefty (greasers).
Mark location: Blue Skies Industrial park, near paint factory.
Note: The drop out need Jimmy to egg the greasers, accept the errand, then
go to the marked location. After found the greasers, target them, press L1
button, then press R1 to toss an egg to each of them. Remember this is a
provocation, it will lead Jimmy into a fight, but not to worry as the
townies around will help Jimmy to bust the greasers.
Reward: 30 bucks.
Well people, this the least I can get from the game, if you find any new
errand please let me know, I would like to perform it as well.
==============================================================================
IV. Email Warning
Write to this email address if you guys want to be friends, give comments
about my faq, or give a very good advises how to make a good faq.
Email address: julrb10@cbn.net.id
Warning!!!
I do not tolerate any sarcasm mails, foul mouth mails, or racist mails. Please
just be friends, rather than a jerk. Thanks a lot for your notice.
==============================================================================
V. Closing
Special thanks to my girl friend, for her times and supports. Also, I will
make this clear one more time. If any miss spell added in this faq, or any
miss circumstances while the viewer performing this faq in the game, then
understanding is advised. Thank you for your time and for read this faq.
==============================================================================
Copyright 2007 Ari Wirawan.
==============================================================================

G&G Card Location Guide by EWaechter


Version: 1.0 | Updated: 10/27/06 | Printable Version
G&G Card Location List for:
Bully (Playstation 2)
*************************************************************************
Copyright Notice
*************************************************************************
This document is copyrighted 2006 by Eric Waechter (author) and Candied
Skull Publication, LLC (business registered in State of Michigan) This guide
is for personal use only and may not be altered, printed or distributed
for any commercial purposes. This guide may be printed for personal use
providing it is not further distributed or sold. No part of this guide
may be used without written consent of the author and the requester agrees

to provide proper recognition. Violators of this copyright will be


prosecuted to the fullest extent of the law. Bully and its contents is
copyright 2006 Rockstar Games, Inc, Rockstar Games, Rockstar Vancouver.
*************************************************************************

There are a total of 40 G&G Cards spread around the entire Bully map. Finding
all 40 of them is required for 100% completion status and will earn you the
title "G&G Master" as well as unlock the Grotto Master costume in your
wardrobe. Divided into general sections of the map, here are the
descriptions of their location:
1.

Bullworth Academy Grounds --

#1 - On the top balcony on the back (south) side of the main school
building. Climb the lattice work and it will be lying up there.
#2 - In the attic of the girls dorm.
#3 - From the abandoned bus, go out that side entrance of the Academy and
look to your left as you go. You will see a dirt path. Take the dirt path
and follow it a short distance and you should see the card next to some big
rocks behind the parking lot wall.
#4 - Head toward the Auto Shop from the school parking lot. When you pass
through the first building, turn to your right and there will be a green
dumpster. The card is behind it.
#5 - In the library in the far right corner on the same table with the InfoGlobe.
#6 - Climb up the ladder on the front right side of the Gym Pool building
and drop down behind the fence. Follow the fence along and you will find it
next to some bushes.
#7 - In the boys locker room in the gym, in the first bathroom stall.
#8 - In the front yard of the observatory, in the corner of the wall formed
by the back side of the stairs up to the Spud Cannon.
#9 - Follow the shortcut tunnel that leads from the observatory path toward
the Asylum. The card is on the ground in the brief open area between
tunnels.
2.

Old Bullworth Vale --

#10 - Climb a set of rocks on the beach just off the southern edge of the
bridge from Bullworth Academy.
#11 - Outside the movie theater in the center of town, at the bottom of the
steps next to the trash can.
#12 - On the platform on the top of the dead end stairs just to the west of
the burger place.
#13 - In Tad's yard behind the car.
#14 - In the cemetary up in the very northern part of town.
of the cemetary next to a gravestone.

The very back

#15 - On the very end of the lighthouse pier. (Your save house if you have
completed the 'Prep Challenge')
#16 - On the barge floating out in the bay to the southeast of the large
pier. Swim out to it and there is a ramp on the southeast corner of the
barge to walk up onto it.
#17 - On the sunken pirate ship on the southeast side of the island in the
middle of the bay. It's a long swim, but you can climb up on the exposed
part of the ship to get the card.
3.

The Carnival --

#18 - In the carnival parking lot to the right just before you enter the
gate to the carnival, in the back corner.
#19 - In the souvenier tent, up on the raised platform with the arcade
games.
#20 - On the platform as you enter the Big Squid ride. You must purchase a
ticket to ride it and you will automatically grab the card as you enter.
4.

Bullworth Town --

#21 - There is a fenced in area next to the bank across the street from the
Dragon's Wing Comic Book store. Go around behind the bank and you will
find a small hole you can crawl through to access this area.
#22 - At the bottom of the stairs that lead into the basement of the
Dragon's Wing Comic Book store. (Back entrance to the save house if you
have completed 'Nerd Challenge')
#23 - On the couch in the same room with the bed in the basement of the
Dragon's Wing Comic Book store. (Room you sleep in if this is your save
house if you have complete 'Nerd Challenge')
#24 - In the alley behind the Come Hither Adult Book store.
#25 - On top of a green dumpster in the alley that runs behind the Worn In
clothing store.
#26 - On the roof of the police station (building to the east of Town Hall).
There is a ladder on the back of the building to climb up.
#27 - Behind on of the raised planted trees in the parking lot of the In and
Out Motel. The Motel is on your right on the short road going in to New
Coventry, before the train bridge.
5.

New Coventry --

#28 - Up on the train bridge over the road leading in to New Coventry from
Bullworth Town, near the end of some train cars.
#29 - On the right side of the dirt path that leads up to the train bridge
from the south. In the grass near some trees.
#30 - Inside the Final Cut (barber shop and clothing store), near the marker

to buy clothes.
#31 - Across from your bike garage, on the raised platform of the warehouse.
#32 - Heading north on the road from Blue Skies Industrial Park up into New
Coventry, you should see a raised alley up an incline as you approach the
intersection where you can turn right to go to the Tenements. The card is
in the alley on an overhang. Climb up on the dumpster to gain access to the
overhang.
#33 - Take the dirt path that leads out of the west side of the Tenements
area to go to the train bridge. The card will be lying on the path on the
way not long after leaving the Tenements.
6.

Blue Skies Industrial Park --

#34 - The easternmost home in the trailer park on the north end of this part
of town. In the back yard where the laundry is hanging. This house is
right across the road from the power line tower.
#35 - Right next to a small trailer just a little bit north up the road from
Zoe's house.
#36 - In Zoe's back yard, just smash in the gate.
#37 - In an enclosed area at the back of Spencer Shipping near a dumpster.
Smash in the gate to enter.
#38 - Inside the Townies Clubhouse on the floor next to a bookshelf.
save house if you have completed 'Townies Challenge')
#39 - On the roof of the Blue Skies Shipping building.
stairs on the northwest corner of the building.

(Your

Use the access

#40 - Inside the Wonder Meats warehouse on the floor near a crate.
must have completed the mission 'Busting In' to access this card)

(You

CONGRATULATIONS ON YOUR NEW STUPID OUTFIT!!


***********************************************************
CONTACT INFORMATION
***********************************************************
My name is Eric Waechter. If you have any questions, comments, submissions
or anything else constructive to say, please send me an e mail to:
(E mail address has been moved to bottom of this section.
read ALL of this before you send me an e mail!)

You need to

I will answer you as quickly as possible unless you are sending flaming
e mails, in which case I will be ignoring you, telling your mom and sending
your e mail address to gay and bisexual porn sites.
****BEFORE YOU WRITE TO ME!!!****
I do not mind answering questions, in fact I have enjoyed hearing from
folks all over the world already and have met some really great people,
but I would ask this: Please don't write with a question until you have
CAREFULLY checked the walkthrough to be sure the answer isn't there. I

have been receiving a LOTof e mail and I'm the type of person who has to
answer EVERY SINGLE ONE (it is just the kinda guy I am and I wouldn't
sleep if I didn't answer one - not that I sleep anyway). Far too many of
the questions have been things that were answered in the walkthrough, and
either because the individual read too quickly or they had not read far
enough, they didn't find the answer they needed. Please help me by making
absolutely sure the answer isn't in the walkthrough already. Due to the
overwhelming number of repetitive questions I have received from previous
walkthroughs, I am no longer answering your e mail if the answer to your
question is in the walkthrough. If you dont get an answer from me, read
more carefully.
I am a writer. I write in english and I appreciate those that respond to
me in english, do it correctly. I do not respond to "internet shorthand".
Do not write "r" instead of "are". Do not write "4" instead of "for". Do
not write "2" instead of "to" and for God's sake, don't write "knoe"
instead of "know". I took the time to write using proper english, you
will take the time to respond to me in proper english. I believe
"internet shorthand" is an abomination of the language and simply goes to
demonstrate INCREDIBLE laziness. I also used capital letters, punctuation
and sentence structure. I expect you to do so as well. The idea here is
that if you can read it correctly, then you ought to be able to write it
correctly too. This is a major pet peeve of mine and I will not bend on
it. Any e mail sent to me like this will simply get this paragraph,
copied and pasted, in return.
DO NOT write to me and ask for game saves! Let me repeat, DO NOT write
to me and ask me for game saves! I have spent a lot of time playing the
game, writing the walkthrough, answering e mails, and updating the
walkthrough. I have done everything but take the controller from your
hands and played the game FOR you, and I am not going to do that too by
sending you game saves. If you don't actually want to PLAY the game, don't
rent or buy it. Thats just dumb. If you want to waste $50 that way, send
it to me instead. I have PayPal.
candiedskull (at) gmail (dot) com

Gnome/Cards/Transistor Location Guide by YuGiOhFm2002


Version: 1.0 | Updated: 04/30/07 | Printable Version
*****************************************************************************
Bully
Gnome, G&G Cards and Transistor Location Guide
For PS2
Version 1.0
Copyright 2006 - 2007 YuGiOhFm2002 & YuGiOhAngel
(YuGiOhAngel@yahoo.com)(YuGiOhFm2002@yahoo.com)
(If you Email one of us or both of us.)
(Please add Game Name or Guide Name in Subject)
(to let us know which game you need help with.)
(Be as specific as you can with your questions.)
First Created : 10/18/06
Last Revised on : 4/30/07
*****************************************************************************
**************
Table Contents
**************

I. Legal Info
II. Introduction
III. Gnome Locations (Short Descriptions)
IV. Gnome Locations (Long Descriptions)
V. Grottos & Gremlins Card Locations (Short Descriptions)
VI. Grottos & Gremlins Card Locations (Long Descriptions)
VII. Transistor Locations
============================I. Legal info=================================
This document may not be altered, copied, published, sold nor reproduced for
profit in any way shape or form without advance permission from me. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited. If you steal any part of this Guide, FAQ, you will be
punished to the full extent of the law. Plagiarism is illegal, and I really
detest it. If you do Email us for our permission, We have nearly no problems
in allowing you to post it on your site as long as full credit is given to
us (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting off
of Gamers/Users to access it directly or indirectly in any way shape or
form. However, you may print this document out if it is for your own personal
use. If you see a site using this without our permission let us know.
==========================================================================
&&&&&&&&&&&&&&&&&&&&
& II. Introduction &
&&&&&&&&&&&&&&&&&&&&
If you might notice this guide has been sitting around in our unfinished
guide pile for quite sometime collecting dust (ever since we made the
Rubber Band Guide) but we have finally got around to finishing it. We have
made this in the same way as the Rubber Band Guide which means you can use
the short descriptions with the long descriptions or just use them on their
own (whichever you prefer). We also added which Chapters you should be able
to get to each one. If you see any major directional errors let us know and
we will correct it.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%III. Gnome Locations (Short Descriptions)%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
(Note: If you have no clue what the description is talking about it probably
means you have not reached that point in the story.)
Chapter 1 (Bullworth Academy)
=============================
Gnome #01 - North side of grassy area to the Northwest of "Harrington House".
Chapter 2 (Bullworth Town/Old Bullworth Vale)
=============================================
Gnome #02 - Just to the left (North) of the front door to the Police Station
in Bullworth Town.
Gnome #03 - Among the plants to the right (West) of the front door of House
#11 at the West end of the bridge connecting Northern Bullworth town and
Northern Old Bullworth Vale.

Gnome #04 - Just to the left (East) of the mailbox of House #15 (near the
North/Northeast corner of "Old Bullworth Vale Gardens").
Gnome #05 - At the Northeast corner of House #18 ("Happy Endings Retirement
Home").
Gnome #06 - To the right (West) of the door to the crypt at the Graveyard (at
the Northeastern edge of Old Bullworth Vale).
Gnome #07 - Just to the right (East) of the front door of House #21 (just to
the North of "Happy Endings Retirement Home").
Gnome #08 - To the right (Northwest) of the Northern entrance into "Old
Bullworth Vale Gardens" (Southwest of "Happy Endings Retirement Home").
Gnome #09 - To the left (Southeast) of the Northern entrance into "Old
Bullworth Vale Gardens" (Southwest of "Happy Endings Retirement Home").
Gnome #10 & Gnome #11 - Northern edge inside of "Old Bullworth Vale Gardens"
under a wooden awning On the West side of House #19.
Gnome #12 - To the right (Southwest) of the front door at House #32 of
Southwest Old Bullworth Vale.
Gnome #13 - Southwest of the Southeastern entrance into "Old Bullworth Vale
Gardens".
Gnome #14 - On the West side of House #31 of Southwest Old Bullworth Vale.
Gnome #15 - On the East side of the Garages for House #30 of Southwest Old
Bullworth Vale.
Gnome #16 - To the right (Northwest) of the front door at House #29 of
Southwest Old Bullworth Vale.
Gnome #17 - To the left (Southeast) of the front steps at House #26 of
Southwest Old Bullworth Vale.
Gnome #18 - Near the large Fountain in front of House #23 of Northwest Old
Bullworth Vale.
Gnome #19 - Just to the left of the front door at House #22 of Northwest Old
Bullworth Vale.
Gnome #20 - Near the Eastern edge of the Beach on the Southeast side of the
large island South of Old Bullworth Vale (same beach you can acquire the
Pirate Hat at and just Northwest of the partially sunken ship).
Gnome #21 - To the left (Northwest) of the front steps at House #27 "Specner
Estates" of Southwest Old Bullworth Vale.
Gnome #22 - To the right (Southeast) as you approach the Gazebo Northwest of
House #27 "Specner Estates" of Southwest Old Bullworth Vale.
Chapter 3 & 4 (New Coventry)
============================
Gnome #23 - On the South side of the statue in front of the "Happy Volts
Asylum".
Chapter 5 (Blue Skies Industrial Park)
======================================

Gnome #24 - On the Barge full of dirt at the North/Northwestern most part of
the docks at the Northwestern edge of Blue Skies Industrial Park (Use
Slingshot to break it).
Gnome #25 - In the Backyard of the House to the Northeast/East of the Tattoo
Trailer/Parlor at the Northern part of Blue Skies Industrial Park.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%IV. Gnome Locations (Long Descriptions)%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Chapter 1 (Bullworth Academy)
=============================
Gnome #01
--------------As you start Chapter 1 head for the South side of the Main School Building
and go up the stairs to the Bull Fountain you see to the South in the
distance. Follow the path to the left (East) side of this fountain and as you
reach the "Harrington House" building up ahead you should see an archway to
your left (North). Enter that archway and on the North side of this grassy
area is the 1st Gnome.
Chapter 2 (Bullworth Town/Old Bullworth Vale)
=============================================
Gnome #02
--------Once you start Chapter 2 leave the Academy through the large Front gates and
follow the street in front of you to the right (East). Follow this street as
it curves to the left and goes across a bridge. After you go across this
bridge continue straight along this street until you reach the statue at the
end of this street. Go to the front of the Police Station just East of this
Statue and you will find the 2nd Gnome just to the left of the front door of
this Police Station.
Gnome #03
--------Go out onto the street South of the Statue and follow this street to the
West. After you go across the bridge along this street you will see to your
left House #11 and just to the right of the front door for this house you
will see the 3rd Gnome.
Gnome #04
--------Continue West along this street and after you go pass the first street you
should see on your left near the mailbox of House #15 the 4th Gnome.
Gnome #05
--------------Continue West along this street and you should see directly in front of you
at the end of this street the "Happy Endings Retirement Home". Go to the
Northeast corner of that "Happy Endings Retirement Home" and you will find
the 5th Gnome here.
Gnome #06

--------Go across the street to the Northeast from the "Happy Endings Retirement
Home" and you should find a dirt path here. Follow this dirt path to the East
and eventually as you follow this path you will see a broken gate to your
right in front of the graveyard you come to on this dirt path. Enter through
that broken gate and make your way around to the Southeast corner of this
graveyard. Look to the Northwest and you should see a broken portion of wall
here. Climb over that broken portion of wall and make your way around to the
front of this building here. Look just to the right of the doors to this
building to see the 6th Gnome under the window of this building.
Gnome #07
--------Now make your way back to the "Happy Endings Retirement Home" and go across
the street along the North side of "Happy Endings Retirement Home". You
should see House #21 and just to the right of the front steps to this house
you should see the 7th Gnome.
Gnome #08
--------Now make your way back to the "Happy Endings Retirement Home" one last time
and now go across the street to the Southwest of the "Happy Endings
Retirement Home" to reach the Northern Entrance of "Old Bullworth Vale
Gardens". Look to your left as you approach the Entrance and you will see the
8th Gnome here near the Entrance.
Gnome #09
--------------Now look to the Northwest and you will see the 9th Gnome on the other side of
this Entrance.
Gnome #10 & Gnome #11
--------------------Now enter this entrance of "Old Bullworth Vale Gardens" and as you enter go
to your left along the grass here. You should see a small wooden awning up
ahead to your left and under that wooden awning you will find the 10th and
11th Gnome here.
Gnome #12
--------Now head for the Large gazebo you see to the South and then follow the
sidewalk/path on the Northeast side of this gazebo. You should see up ahead
along this path/sidewalk the Southeastern entrance/exit of "Old Bullworth
Vale Gardens". Go out of this entrance/exit and look to your right as you go
out of it to see the 12th Gnome here.
Gnome #13
--------Go out onto the street you are near and follow this street to the right
(South). Follow this street as it curves to the right (West) up ahead and
then you should see House #31 to your left. Go around to the right (West)
side of this house and you will find the 13th Gnome here.
Gnome #14
---------

Now go to the front door of House #32 just South of the House you are at now.
Once you get to the front door you should see to the right of the front door
the 14th Gnome here.
Gnome #15
--------Go back out onto the street in front of House #31 and continue left (West)
along it. YOu should see to your right (North) House #30 which are actually
garages. Go around to the right (East) side of these garages to find the 15th
Gnome here.
Gnome #16
--------Go back out onto the street and continue right (West) along it. As you go
down this street you should see House #29 to your left (Southwest). Go to the
front door of this house and you will see the 16th Gnome just to the right
(Northwest) of the front door.
Gnome #17
--------Go back out onto the street and continue left (West) along it. You will
eventually see House #26 to your left as you go down this street. Climb over
the wall just to the right of the front gates of this house and go towards
the steps at the front of this house. Before you get to the steps look to
your left and you should see the 17th Gnome on the grass here.
(Note: if you completed the mission "The Eggs" skip down to Gnome #21 before
using #18's directions.)
Gnome #18
--------Go back out onto the street and continue West along it. Follow this street as
it goes up a hill and curves around to the right (East). As you reach the
bottom of the hill you should see House #23 to your left. Go towards the
front door of this house and before you reach it you should see to your left
near a bird bath the 18th Gnome.
Gnome #19
--------------Now go across the street to the Southeast and you should see house #22 here
with the Gnome just to the left of the front door to this house. Climb over
the broken portion of wall on the West side of this house to go and get the
19th Gnome at the front of this house.
Gnome #20
--------------Now look at your map and you should see a Large Island South of Old Bullworth
Vale. Swim to the Beach you see at the Southeastern side of this island and
you will find the 20th Gnome along with a person you can acquire the Pirate
Hat from.
Gnome #21
--------------During the mission "The Eggs" you will enter the gates of "Spencer Estates"
(Tad's) House #27. As you approach the front steps of this house look to your
left and you should see the 21st Gnome near some plants here at the Northwest

corner of this house.


Gnome #22
--------Go down the stairs to the Northwest of Gnome #21 and you will find the 22nd
Gnome on some dirt to your right at the bottom of these stairs.
Chapter 3 & 4 (New Coventry)
============================
Gnome #23
--------During the "Galloway Away" mission you will head towards the "Happy Volts
Asylum" and after you enter the grounds of the Asylum you will find on the
South of the Statue in front of the Asylum the 23rd Gnome here. If you
already did this mission just enter the Asylum the same way you did during
that mission.
Chapter 5 (Blue Skies Industrial Park)
======================================
Gnome #24
--------As Chapter 5 starts you will see the final area has opened up on the map.
Head for the street in front of the Academy and go to the right (East) onto
it. Follow it as it curves to the left (North) and just before you reach the
bridge up ahead you will see a dirt road to your right. Go down this dirt
road to the water and start swimming Southeast towards the docks of the new
area. Climb up onto the docks just Southeast of the half sunken boat you see
here near the docks. Go North along these docks until you reach the
Northwestern most edge of these docks and then look Northwest to see the 24th
Gnome at the corner of the barge holding dirt (use your slingshot to destroy
the Gnome).
Gnome #25
--------Now leave the docks through the archway/tunnel at the Southeast end of these
docks and when you reach the intersection at the end of this tunnel/archway
go down the street to the left (North). Follow this street as it curves to
the right (East) up ahead and then turn left (North) onto the dirt road just
before the medical center. Follow this dirt road until you reach the Tattoo
Trailer/Parlor up ahead. Climb over the fence to the right (Northeast) of
this Tattoo Trailer/Parlor and you will see the 25th Gnome to your right near
some flowers.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@V. Grottos & Gremlins Card Locations (Short Descriptions)@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
(Note: If you have no clue what the description is talking about it probably
means you have not reached that point in the story.)
Chapter 1 (Bullworth Academy)
=============================
Grottos & Gremlins Card #01 - Near the top of the Stairs in the Attic of the
Girl's Dorm.

Grottos & Gremlins Card #02 - Behind a Dumpster near the Auto Shop garages.
Grottos & Gremlins Card #03 - Along the dirt path on the East side of the
Pool Building.
Grottos & Gremlins Card #04 - Inside Boy's Changeroom inside the Gym/Pool
Buildings.
Grottos & Gremlins Card #05 - On a Desk at the back corner of the Library's
lower floor.
Grottos & Gremlins Card #06 - On the balcony on the South side of the
Academy.
*********************************************
Chapter 2 (Bullworth Town/Old Bullworth Vale)
=============================================
Grottos & Gremlins Card #07 - In a fenced in area to the West of "Dragon's
Wing Comics" at the Western side of Bullworth Town (to enter that fenced in
area crawl through the hole in the alley to the West).
Grottos & Gremlins Card #08 - In front of the basement door in the back of
"Dragon's Wing Comics".
Grottos & Gremlins Card #09 - At the back door of the "Come Hither" Store at
the East side of Bullworth Town.
Grottos & Gremlins Card #10 - In front of the abandoned "In & Out Motel" at
the Southeastern part of Bullworth Town.
Grottos & Gremlins Card #11 - On a dumpster in the alley behind the Used
Clothing Store.
Grottos & Gremlins Card #12 - On the roof of the Police Station in Bullworth
Town.
Grottos & Gremlins Card #13 - In front of a Tombstone at the Graveyard (at
the Northeastern edge of Old Bullworth Vale).
Grottos & Gremlins Card #14 - At the top of the stairs to the West of the
"Burgers" Fast Food Restaurant.
Grottos & Gremlins Card #15 - Near a trash can to the East of the Movie
Theater in Old Bullworth Vale.
Grottos & Gremlins Card #16 - In the parking lot to the West of the Main
Entrance to the Carnival.
Grottos & Gremlins Card #17 - Inside the Carnival's "Souvenirs" Shop near the
arcade machines.
Grottos & Gremlins Card #18 - Ride the Big Squid ride.
Grottos & Gremlins Card #19 - On the edge of the Lighthouse pier.
Grottos & Gremlins Card #20 - On the floating platform South of the pier at
the Southern edge of Old Bullworth Vale.
Grottos & Gremlins Card #21 - On the rocks near at the West end of the bridge
that is Northwest of the Academy.

Grottos & Gremlins Card #22 - On the partial submerged ship Southeast of the
large island that is South of Old Bullworth Vale.
Grottos & Gremlins Card #23 - At the Southwest corner of House #27.
Chapter 3 & 4 (New Coventry)
============================
Grottos & Gremlins Card #24 - Near the Purchase Clothes Mark inside "The
Final Cut" shop at North/Northwestern New Coventry.
Grottos & Gremlins Card #25 - Near a dumpster on a low rooftop inside the
small alley just East of the Medical Center in New Coventry.
Grottos & Gremlins Card #26 - On a raised ledge Near a warning beacon at
the North side of a building of Southeastern New Coventry (Just south of the
building with the Beam Cola billboard or Southeast of the Red Garage
depending on which will help you find it easier).
Grottos & Gremlins Card #27 - Along the Eastern end of the dirt path at the
Northern most part of New Coventry.
Grottos & Gremlins Card #28 - Near a tree along the dirt path at the
Southwestern part of New Coventry.
Grottos & Gremlins Card #29 - At the Southern end of a train car at the
Eastern Edge of New Coventry.
Grottos & Gremlins Card #30 - Near the Tunnel Entrance leading to Happy Volts
Asylum Southeast of the Observatory.
Grottos & Gremlins Card #31 - Between some large rocks along the path on the
West side of the Academy's Parking lot.
Grottos & Gremlins Card #32 - On the Couch in the bedroom of the Nerd's
Hideout inside of "Dragon's Wing Comics".
Grottos & Gremlins Card #33 - On the Grass in front of the observatory behind
the staircase leading up to the Spud gun.
Chapter 5 (Blue Skies Industrial Park)
======================================
Grottos & Gremlins Card #34 - In the backyard of the Southeastern House at
the Northeastern most part of Blue Skies Industrial Park.
Grottos & Gremlins Card #35 - On the West side of the Trailer to the
Northeast of the Medical Center.
Grottos & Gremlins Card #36 - In the backyard of the house West of the
Medical Center.
Grottos & Gremlins Card #37 - Near a Dumpster In the area between the two
buildings at the Southeastern side of Blue Skies Industrial Park (near the
Desiccant Juice Billboard).
Grottos & Gremlins Card #38 - On rooftop Northeast of the crane at the
shipping yard.
Grottos & Gremlins Card #39 - Inside the Townies Hideout.
Grottos & Gremlins Card #40 - During or After "Busting In Part 2" mission go
to the Southwestern corner inside of the Wonder Meats building.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@VI. Grottos & Gremlins Card Locations (Long Descriptions)@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Grottos & Gremlins Card #01
--------------------------To get this 1st Card climb up to the Attic on the North side of the Girl's
Dorm and as you enter the Attic you will see the 1st card at the far end of
the attic near the staircase (or you could also make your way up to the
Attic through the front of the Girl's Dorm and you will see this card at the
top of the stairs as you reach the attic).
Grottos & Gremlins Card #02
--------------------------Now head for the South side of the Main School Building and go up the stairs
to the Bull Fountain you see to the South in the distance. Follow the path to
the right (West) side of this fountain and you should see up ahead a entryway
into the "Auto Shop" area. You will see a building up ahead as you follow
this path and when you reach it go to the South side of this building. Once
you are at the South side of this building look to the West and you should
see a dumpster here. Go behind that dumpster and you will find the 2nd card
here.
Grottos & Gremlins Card #03
--------------------------Make your way back to the Bull Fountain and now follow the path to the right
(South). As you go through the large archway up ahead you should see two
buildings here one for the "Gym" to your right (West) and one for the "Pool"
to your left (East). Climb up the ladder just to the left (East) of the
"Pool" door and when you reach the top of this ladder drop down to the ground
on the left (East) side of this small rooftop. After you are on the ground
look to your left and you should see the 3rd Card near the weeds along the
left side of the path here.
Grottos & Gremlins Card #04
--------------------------Jump back over the fence you just came over and enter either the "Pool" or
"Gym" door. As you enter either door locate the staircase lead down to the
changing rooms. As you reach the bottom of the stairs you will see two doors
one for the Girl's Changeroom and one for the Boy's Changeroom. Enter the
Boy's Change room and enter the first stall nearest to the urinals to find
the 4th Card near the toliet.
Grottos & Gremlins Card #05
--------------------------Now head back to the East side of the Main School building (the Large
building that is just North of the Bull Fountain) and follow the path to the
East to get to the Library. Enter the Library and go to the far right corner
of the Library to find the 5th Card on a desk here.
Grottos & Gremlins Card #06
--------------------------Now go to the South side of the Main School building and Climb up onto the

ledge on this side of the Main School building with the broken portion of
railing you see here. Climb up the trellis (the thing with the vines growing
on it) you see here and at the top of this trellis you will see the 6th Card
on the balcony here.
Grottos & Gremlins Card #07
--------------------------Once you start Chapter 2 leave the Academy through the large Front gates and
follow the street in front of you to the right (East). Follow this street as
it curves to the left and goes across a bridge. As you reach the other side
of the bridge you will come to an intersection. Turn to your left (West) at
this intersection and as you approach the curve in the street up ahead you
should see an alley on the left side of the building just pass the curve in
the street. Go down this alley and around to the back of these buildings.
After you go pass the car parked in this alley look to your right (East) and
you should see a small hole at the bottom of the wall here. Stealth
walk/crawl (R3) through that small hole and you will see the 7th Card to your
left as you enter this hole.
Grottos & Gremlins Card #08
--------------------------Now go back the way you came down the alley and back out to the street you
were on. Go to your left (North) onto this street and go to your right (East)
at the first street you can. After you make the turn you should see to your
right the "Dragon Wing Comics" store. Go to the stairs at the back (South)
side of this building and you will find the 8th Card at the bottom of these
stairs.
Grottos & Gremlins Card #09
--------------------------Now go back out to the street in front of the "Dragon Wing Comics" and
continue right (East) along this street. After you go through the
intersection up ahead you should see an alley to your left and as you enter
this alley you will see the 9th Card near the back door of the store here to
your right (East).
Grottos & Gremlins Card #10
--------------------------Now go out to the street in front of the "Come Hither" store and look across
the street to the East to see an alley here. Go down this alley and then go
down the alley to your right up ahead. As you reach the street up ahead you
should see just across the street in front of you the "In and Out Motel". Go
over to the front of that Motel and as you approach the front of this
building you should see the 10th Card near the tree to the left.
Grottos & Gremlins Card #11
--------------------------Now go back across the street to the alley you were in a moment ago and now
go North along this alley. As you go down this alley look to your left after
you continue pass the alley in front of "Come Hither" and you should see near
the North end of this alley a dumpster with the 11th Card on top of it.
Grottos & Gremlins Card #12
--------------------------Continue North along this alley and follow this alley as it curves to the
left (West). Before you reach the street you should see to your right a
ladder at the back of the building here near a dumpster. Climb up that ladder
and you will find the 12th Card on the roof at the top of this ladder.

Grottos & Gremlins Card #13


--------------------------Now go to the Statue across the street in front of this Police Station you
are on and go out onto the street to the South of this statue. Go along this
street to the right (West) and just before you reach the bridge up ahead turn
right onto the dirt road here. As you follow this dirt road you will
eventually come to a fork in the road. Go down the dirt road to the right
(Northwest) and follow this dirt road as it curves around to the left
(South). As it is curving look to your left and you should see a broken gate.
Go through that broken gate and go to the monument you see up ahead. As you
reach the monument follow the walkway you see to your right (South) towards
the door in the distance and as you go down this walkway you should see to
your left near a grave the 13th Card here.
Grottos & Gremlins Card #14
--------------------------Now go back out to the dirt road and continue South/Southwest along this dirt
road. When you reach the street at the end of this dirt road turn left
(South) onto it. Turn left (East) at the first street you can and then turn
right (South) at the street up ahead. Turn right (West) at the end of this
street and to your right you should see "Burgers". Go to the large staircase
to the left (West) of "Burgers" and then go up this large staircase. When you
reach the top of this staircase look to your left (West) and you should see
the 14th Card here.
Grottos & Gremlins Card #15
--------------------------Now go back down this large staircase and go out onto the street in front of
"BurgerS". Continue along this street to the West and follow this street as
it curves to the left (South). Turn left down the alley you see to your left
between the buildings here and follow this alley until it goes down a small
hill/ramp. When you reach the bottom of this hill/ramp look to your left and
you should see the 15th Card near a trash can here.
Grottos & Gremlins Card #16
--------------------------Now make your way back up the hill/ramp into the alley and go back to the
street you were on. Turn left (South) onto this street and then turn right
(Southwest) at the end of this street. Go into the tunnel in front of you and
as you approach the front gates of the Carnival up ahead look to your right.
You should see the 16th Card at the corner of this Parking Lot here.
Grottos & Gremlins Card #17
--------------------------Enter the Carnival and follow the walkway in front of you until you see the
"Souvenirs" Tent to your left. Enter that Tent and go up the stairs to the
Arcade Machines in this tent to find the 17th Card near the last Arcade
machine along this walkway here.
Grottos & Gremlins Card #18
--------------------------Now exit this tent and continue Southwest along this walkway. You should
eventually see the Big Squid ride to your right. Get a ticket for the ride
and you automatically get the 18th Card after you rode on it.
Grottos & Gremlins Card #19

--------------------------Now exit the Carnival and go back through the tunnel you got here with. As
you come out of the tunnel go to the ramp you see near the railing to your
right. You now need to go to the small pier you see just to the left of
Lighthouse here. Walk out over the water to the end of this small pier and
you will find the 19th Card at the end of this pier.
Grottos & Gremlins Card #20
--------------------------Now jump into the water and swim East pass the large pier you see to the
East. Swim around to the South side of the floating platform you see to the
Southeast of the large pier to find a ramp to get up onto that floating
platform. As you get onto this floating platform look to your left and you
should see the 20th Card here.
Grottos & Gremlins Card #21
--------------------------Now jump into the water at the North side of this platform and swim to the
beach to the North. When you reach the beach go to your right (Northeast)
towards the trees you see here on the beach. Climb up the rock steps near the
wall just to the left of those trees and at the top of these steps you will
find the 21st Card.
Grottos & Gremlins Card #22
--------------------------Now look on your map and you should see a brown area just Southeast of the
Large Island that is South of Old Bullworth Vale. Swim to that area and you
will find a half sunken ship there. Get onto that ship and you will find the
22nd Card near the front of this ship.
Grottos & Gremlins Card #23
--------------------------During the mission "The Eggs" you will enter the gates of "Spencer Estates"
(Tad's) House "27". When you enter go behind the car to your right and you
will find the 24th Card behind it.
Chapter 3 & 4 (New Coventry)
============================
Grottos & Gremlins Card #24
--------------------------Once you reach Chapter 3 head for the underpass that it showed you is now
clear to head into the "New Coventry" (the underpass near the motel at the
East side of Bullworth Town). After you go under this underpass follow this
street as it curves to the left (North) up ahead. Follow this street as it
curves to the right (East) up ahead and then you should see "The Final Cut"
shop to your left (North) after the curve. Enter "The Final Cut" and go
towards the marker that you purchase clothes at in the corner to the left.
Before you step on that marker look to the right and you will see the 24th
Card here.
Grottos & Gremlins Card #25
--------------------------Exit out of this shop and continue East along this street. Follow this street
as it curves to the right (South) up ahead and then turn left (East) at the
end of this street. As you go down this street look to your left and you

should see a small alley between two buildings here. Enter that alley and
climb up onto the dumpster you see to your right. Go over to the low
rooftop/ledge this dumpster is near and you will see the 25th Card on this
low rooftop/ledge here.
Grottos & Gremlins Card #26
--------------------------Go back out to the street and look to the Southeast. You should see a
slightly more narrow alley across the street between two buildings. Go to
that alley and go to the South end of this alley. You should see directly
in front of you a flashing warning beacon in front of you and the 26th Card
just to the right of that beacon.
Grottos & Gremlins Card #27
--------------------------Now go out to the curve in the street at the North end of the alley you were
in a moment ago. Go to the North along this street and to your left (West)
at the end of this street. Follow this street as it curves to the right
(North) up ahead and then turn left (West) onto the snow covered dirt road
(or just dirt road if you are not on the Snow Chapter) with the warning
beacon at the entrance of it you see here. As you follow this road you
will see the 27th Card to your right near the wall at the side of this
road.
Grottos & Gremlins Card #28
--------------------------Continue to follow this road until you get to some train cars. Continue on
this road along the side of the train cars here and you will eventually go
down a small hill up ahead. Just before you reach the bottom of this small
hill look to your left and you should see the 28th Card near the wall here.
Grottos & Gremlins Card #29
--------------------------Go back up the small hill towards the train cars and go onto the tracks at
the South side of the train cars here. As you get onto the tracks here you
should see the 29th Card on the Western most tracks next to a train car.
Grottos & Gremlins Card #30
--------------------------Now make your way on the lone snow covered railroad track to the South and
follow this lone track to the South across the bridge you can see from
here. Continue farther along this track until it splits and then follow the
right (Western) tracks. As you follow this track it will eventually curve
to the right (Southwest) onto a wooden bridge. Follow it across this wooden
bridge and drop down to the path at the end of this wooden bridge. Make
your way towards the tunnel entrance in front of you and you will see the
30th Card to your left near a cave entrance.
Grottos & Gremlins Card #31
--------------------------(Note: I wasn't sure which one would work best so I added an alternative
incase you can't find it with the first set of directions.)
Make your way through this tunnel and follow this path until you are going
along the Northwest side of the Academy. As you get close to the end of
this road look to your right and you should see the 31st Card between two
large rocks next to a wall.

<Alternate Directions>
Now head back to the Academy and enter the smaller gate (car entrance just
west of the main gates of the Academy. As you make your way towards the
parking lot up ahead you should see an opening in the fence/wall to your
right (West) enter that opening in the wall/fence and follow this path as it
goes to the South. As you go down this path you should see a small gap to
your left with the 31st Card near the wall here between two large rocks.
Grottos & Gremlins Card #32
--------------------------After you have completed the "Nerd Challenge" mission you will unlock the
Nerd Hideout as a Safe House. Once you have unlocked it enter the room at the
East side of this Hideout to enter the bedroom and as you enter you will see
the rd Card on the Couch here.
Grottos & Gremlins Card #33
--------------------------During the "Stronghold Assualt" mission you will have be able to get through
the security door on the right (South) side of the library. Follow the path
in front of you and make your way pass the nerds and you will eventually
reach the observatory. As you enter the Gates of the Observatory go around to
the back (East) side of the staircase to your right and you will find the
33rd Card on the grass just behind that staircase.
Chapter 5 (Blue Skies Industrial Park)
======================================
Grottos & Gremlins Card #34
--------------------------As Chapter 5 starts you will see the final area has opened up on the map.
Now make your way to the bridge at the Southeastern edge of New Coventry and
go across the bridge to enter Blue Skies Industrial Park. Follow the street
at the other side of this bridge and turn left (East) onto the first dirt
road you see. Follow this dirt road as it curves to the right (South) and
then you should see to your left a beware of dog sign on the gate of the
fence here. Enter that gate or hop over the fence and you will see the 34th
Card in the corner of this backyard to your left as you enter this backyard.
Grottos & Gremlins Card #35
--------------------------Continue on along this dirt road until it ends at the street you were on. Go
across this street and onto the dirt road you see to the West/Northwest.
Follow this dirt road West until you go across some train tracks. After you
go across the tracks you should see a trailer to your right. Go to the West
side of this trailer and you should see the 35th Card next to this side of
the trailer.
Grottos & Gremlins Card #36
--------------------------Look to the Southwest and you should see a house with a wooden awning. Climb
over the fence just to the right (North) of that house and go around to the
back of this house to find the 36th Card here.
Grottos & Gremlins Card #37
---------------------------

Go out onto the curve in the street at the South side of this house and
follow this street to the South. Go along the East side of the building you
see directly in front of you at the end of this street and climb over the
fence (near the Desiccant Juice Billboard) here to reach the back of this
building. Look towards the dumpster to the left and you should see the 37th
Card in front of that dumpster.
Grottos & Gremlins Card #38
--------------------------Hop back over the fence and go out onto the street you are near. Go south
along this street and when you reach the end of this street look
South/Southeast to see a staircase here. Make your way up that staircase and
across a small bridge to your left at the top of the stairs. As you reach the
other side of the small bridge you will see the 38th Card to your right.
Grottos & Gremlins Card #39
--------------------------During or After you have completed the "Townies Challenge" mission you will
unlock the Townies Hideout. Enter this Hideout (the hideout at the Western
side of Blue Skies Industrial Park) and you will find the 39th Card inside it
near the wall (if you didn't already get it that is).
Grottos & Gremlins Card #40
--------------------------During the "Busting In Part 1" Mission Russell will help you Bust through a
barrier at the Southeastern corner of Blue Skies Industrial Park to Start the
"Busting In Part 2" Mission. Once "Busting In Part 2" starts make your way
into the fenced in area to your right and deal with the townies guarding the
door. Enter this "Wonder Meats" building and go through the door you see to
your right. As you come out of that doorway go around the corner of the wall
to your left and you will see the 40th Card near a crate here.
__ __ __ __ __ __ __ __
[__][__][__][__][__][__][__][__]
VII. Transistor Locations
__ __ __ __ __ __ __ __
[__][__][__][__][__][__][__][__]
(Note: Three of these you will get during missions but the others two you
can get sooner if you want.)
Transistor #01 - You get this during the "A Little Help" Mission
Reward: Hobo Move - Uppercut
Transistor #02 - You get this one during the "Help Gary" Mission in the
Basement of the school near the Furnace.
Reward: Hobo Move - Leg Sweep
Transistor #03 - You can find this at the back door of the Mexican Restaurant
in Southern Bullworth Town (across the street from the bike rental shop).
Reward: Hobo Move - Heavy Kick
Transistor #04 - Head for the Dam between Old Bullworth Vale and Bullworth
Town at the Northern part of the map to find this one.
Reward: Hobo Move - 5-Hit Combo

Transistor #05 - On the desk inside of the Nerd's Hideout.


Reward: Hobo Move - Roundhouse Kick
Transistor #06 - Northeastern Most part of the map just inside the doorway
here that is behind a detour (road closed) sign.
Reward: Hobo Move - Overhead Punch
=========================================================================
Only sites allowed to use this at this time (in no particular order):
IGN.com
Neoseeker.com
GameFAQs.com
Cheathappens.com
Cheatplanet.com
Supercheats.com
spid3rx.com
guides.gamepressure.com
Sorry if we missed listing you, but as long as you are not listed below and
you got our go ahead to post you are fine. If we find a site that wasn't
given our permission they will be added below.
Site(s) that can NOT use any version, updates, parts of this Walkthrough
or any of our other Walkthroughs since their creation are listed below:
Cheatcc.com
CheatIndex.com
Tramposos.com
If you see this guide by YuGiOhFm2002 & YuGiOhAngel or any of our other
guides on cheatcc.com or on the site(s) listed above edited in any amount to
try to show they have permission, it's an admission of guilt of having an
illegal copy of this guide without our permission.
=========================================================================
_________________________________________________________________________
Copyright 2006 - 2007 YuGiOhFm2002 & YuGiOhAngel
(YuGiOhFm2002@yahoo.com)(YuGiOhAngel@yahoo.com)

Rubber Band Guide by YuGiOhFm2002


Version: Final | Updated: 04/30/07 | Printable Version
*****************************************************************************
Bully
Rubber Band Directional Guide
For PS2
Final Version
Copyright 2006 - 2007 YuGiOhFm2002 & YuGiOhAngel
(YuGiOhAngel@yahoo.com)(YuGiOhFm2002@yahoo.com)
(If you Email one of us or both of us.)
(Please add Game Name or Guide Name in Subject)
(to let us know which game you need help with.)
(Be as specific as you can with your questions.)
First Created : 10/18/06
Last Revised on : 4/30/07

*****************************************************************************
@@@@@@@@@@@@@@
Table Contents
@@@@@@@@@@@@@@
I. Legal Info
II. Introduction
III. Rubber Band Descriptions/Directions
============================I. Legal info=================================
This document may not be altered, copied, published, sold nor reproduced for
profit in any way shape or form without advance permission from me. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited. If you steal any part of this Guide, FAQ, you will be
punished to the full extent of the law. Plagiarism is illegal, and I really
detest it. If you do Email us for our permission, We have nearly no problems
in allowing you to post it on your site as long as full credit is given to
us (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting off
of Gamers/Users to access it directly or indirectly in any way shape or
form. However, you may print this document out if it is for your own personal
use. If you see a site using this without our permission let us know.
==========================================================================
%%%%%%%%%%%%%%%%%%%%
% II. Introduction %
%%%%%%%%%%%%%%%%%%%%
We connected all the directions to make it faster on picking up all of the
Rubber Bands but you can pick up most of them in any order you want. This
guide is made more for those that have just started the game but for those
that are on say Chapter 5 should still be able to use the descriptions in
this guide to figure out or find the ones they need. We couldn't decide who
to help those that are just starting the game or those that are just missing
a few so like usual when we can't decide we do both and you the reader
benefits. I am hoping with this update I have fixed a few minor things and
I hope I didn't cause more errors since we tend to do that sometimes but if
you see any problems with the directions let us know.
()()()()()()()()()()()()()()()()()()()()()
() IIIa. Rubber Band Short Descriptions ()
()()()()()()()()()()()()()()()()()()()()()
(Note: The following are short descriptions for those that might be farther
into the game. If you are at the beginning of the game you can probably use
these or the longer more detailed directions.)
Chapter 1 (Bullworth Academy)
=============================
Rubber Band #01 - South side of Girl's Dorm.
Rubber Band #02 - At the top of the Staircase inside the Girl's Dorm.
Rubber Band #03 - Bathroom on Second Floor of Girl's Dorm.
Rubber Band #04 - South side of Boy's Dorm.
Rubber Band #05 - End of Hallway inside Boy's Dorm.
Rubber Band #06 - On the grass to the West of the front door of the School.

Rubber Band #07 - Near the Red Garage just West of the School.
Rubber Band #08 - Inside the School Bus to the West of the School.
Rubber Band #09 - In the Bull Fountain South of the School.
Rubber Band #10 - Inside the open Garage at the Southeast side of the Auto
Shop area.
Rubber Band #11 - On the dirt Path North of Harrington House.
Rubber Band #12 - On the ground just west of the Gym Door.
Rubber Band #13 - East side of dirt path just East of the "Pool" building.
Rubber Band #14 - Inside Girl's Changeroom inside the Gym/Pool Buildings.
Rubber Band #15 - In front of building on the East side of Football Field.
Rubber Band #16 - Between some bookshelves on the Second Floor of the
Library.
Rubber Band #17 - Back room of Cafeteria.
Rubber Band #18 - Inside Principal's Office waiting room.
Rubber Band #19 - In the Basement of the School (during "Help Gary" Mission).
Rubber Band #20 - In a tunnel On the West side of the fighting pit in the
sewers.
Chapter 2 (Bullworth Town/Old Bullworth Vale)
=============================================
Rubber Band #21 - On the dirt path North of Bullworth Academy's front gates.
Rubber Band #22 - North side of "Shiny" Bike Shop in Bullworth Town.
Rubber Band #23 - On roof of Theater at Eastern side of Bullworth Town.
Rubber Band #24 - North of Theater near the front door of shop with red
awning.
Rubber Band #25 - North side of Statue in front of Bullworth Town City Hall.
Rubber Band #26 - On grass at the Southwest side of City Hall.
Rubber Band #27 - On the roof of City Hall.
Rubber Band #28 - On roof of Gas Station at the West side of Bullworth Town.
Rubber Band #29 - North end of beach at the East side of Old Bullworth Vale.
Rubber Band #30 - In front of crypt at the Graveyard (at the Northeastern
edge of Old Bullworth Vale).
Rubber Band #31 - Under the tree of the house South of the Graveyard of Old
Bullworth Vale.
Rubber Band #32 - Near a ramp at the Northeastern part of "Old Bullworth Vale
Gardens".

Rubber Band #33 - On the grass near the Northeast corner of the "Burgers"
Fast Food joint.
Rubber Band #34 - Near the tree just to the North of the Aquaberry Store in
Old Bullworth Vale.
Rubber Band #35 - Inside Changing/purchasing room of the Aquaberry Store in
Old Bullworth Vale.
Rubber Band #36 - At the Southeastern corner of the Boxing Gym.
Rubber Band #37 - On the Western end of Pier at the South side of Old
Bullworth Vale.
Rubber Band #38 - On a cliff Southeast of the large island South of Old
Bullworth Vale.
Rubber Band #39 - On the Beach Northeast of the large island South of Old
Bullworth Vale.
Rubber Band #40 - On a ledge you can get to through the cave just East of the
Go-Kart track.
Rubber Band #41 - Inside the "Freak Show" at the Carnival in front of "The
Crazy Painted Man".
Rubber Band #42 - In the alley to the Southwest of the Movie Theater in Old
Bullworth Vale.
Rubber Band #43 - On the Dirt road North of the Lighthouse.
Rubber Band #44 - Near the railing of the look out area Northwest of the
Lighthouse.
Rubber Band #45 - In the back yard of House #32.
Rubber Band #46 - In the back yard of House #26.
Rubber Band #47 - In corner of Basketball Court at the Northwestern part of
Old Bullworth Vale.
Rubber Band #48 - In the side yard of House #23.
Rubber Band #49 - Under a bridge at the North end of the Old Bullworth Vale
Retirement Home.
Rubber Band #50 - In the Gazebo in the middle of "Old Bullworth Vale
Gardens".
Rubber Band #51 - In the Gazebo at House #27.
Rubber Band #52 - In front of the Bar on the second floor of the Boxing Gym.
Chapter 3 & 4 (New Coventry)
============================
Rubber Band #53 - In front of "Yum Yum Market" on the West side of New
Coventry.
Rubber Band #54 - In the Alley North of "Yum Yum Market".
Rubber Band #55 - Across the street from the Medical Center in New Coventry.

Rubber Band #56 - Near a trailer surrounded by shipping containers of


Southeast New Coventry.
Rubber Band #57 - Inside the doorway just behind the road closed sign of
Northeast New Coventry.
Rubber Band #58 - Among the trees to the East of the train cars of Northwest
New Coventry.
Rubber Band #59 - At the end of the tracks South of the Train cars of
Northwest New Coventry.
Rubber Band #60 - Inside the mine shaft along the bike trail West of the
Academy's Gym building.
Rubber Band #61 - On a fallen tree along the bike trail Northwest of the
Academy's Football Field.
Rubber Band #62 - Inside the bedroom of the Nerd's Hideout.
Rubber Band #63 - At the Grassy clearing to the East of the Observatory.
Rubber Band #64 - Near the tunnel entrance South of the Observatory.
Rubber Band #65 - Behind front gates of Happy Volts Asylum.
Chapter 5 (Blue Skies Industrial Park)
======================================
Rubber Band #66 - On a half submerged boat off the Northwest edge of Blue
Skies Industrial Park.
Rubber Band #67 - Inside a fenced in area at the South part of the docks.
Rubber Band #68 - Under a crane at the Southwest edge of Industrial Park.
Rubber Band #69 - Inside a doorway at the top of some ramps at the Southeast
of Industrial Park.
Rubber Band #70 - West side of Spazz Industries building at the South of
Industrial Park.
Rubber Band #71 - Northwest of the Spazz Industries building.
Rubber Band #72 - In front of the garages South of the Medical Center of
Industrial Park.
Rubber Band #73 - Near the Bus Stop East of the Medical Center of Industrial
Park.
Rubber Band #74 - In front of the House just East of the Bus stop near the
Medical Center.
Rubber Band #75 - In front of the Tattoo Trailer/Parlor North of the Medical
Center.
You have now unlocked the Rubber Band Ball as a weapon in your Inventory.
()()()()()()()()()()()()()()()()()
() IIIb. Rubber Band Directions ()
()()()()()()()()()()()()()()()()()
(Note: The following is for those that can't find the Rubber Bands using the

short descriptions above and need more details.)


Chapter 1 (Bullworth Academy)
=============================
(Note: Once you are able to use a bike, skateboard or scooter you may want to
use them to get around faster on the streets of the city.)
Rubber Band #01
--------------Now head for the Girl's Dorm and go to the left (South) side of the Dorm. You
should find a staircase on this side of the building and the 1st Rubber Band
at the back of this staircase.
Rubber Band #02
--------------Enter the Girl's Dorm and go up to the Second floor with the staircase to
your right. You will see the 2nd Rubber Band to your right (South) as you get
to the top of this staircase.
Rubber Band #03
--------------Go down the hallway on the second floor of the Girl's Dorm and enter the
bathroom you see to your right. You will see the 3rd Rubber Band near the
stalls to your left (South) as you enter this bathroom.
Rubber Band #04
--------------Now head for the Boy's Dorm now and go to the right (South) side of the
building. You will find the 4th Rubber Band on this side of the building
(near the Southwest corner).
Rubber Band #05
--------------Enter the Boy's Dorm now and as you enter look to your left (North) down the
hallway to see the 5th Rubber Band at the end of this hallway near the couch.
Rubber Band #06
--------------Now head for the North side of the Main School building (the largest building
on the campus) and as you reach the top of the stairs on this side of the
building go to your right and you will see on the grass near the fence up
ahead on your left (South) the 6th Rubber Band.
Rubber Band #07
--------------Now head for the staircase on the West side of this Main School building.
Face away (West) from the staircase and go towards the parking lot you see in
front of you. Just before you reach the Parking lot look to your left and you
should see the 7th Rubber Band to the left of the red garage door.
Rubber Band #08
--------------(Note: I don't think you can get this one when you first start the game but
you can get this one once you have seen the Principal to start Chapter 1.)

Go over to the Bus you see at the West side of this Parking Lot and enter the
bus. As you enter the bus you will see the 8th Rubber Band to your left
(South) at the back of the Bus.
Rubber Band #09
--------------Now head for the South side of the Main School Building and go up the stairs
to the Bull Fountain you see to the South in the distance. Jump into the
fountain and search the water at the Southeast side of this fountain to find
the 9th Rubber Band.
Rubber Band #10
--------------Now follow the path to the right (West) side of this fountain and you should
see up ahead a entryway into the "Auto Shop" area. You will see a building up
ahead as you follow this path and when you reach it go to the South side of
this building. You will find an open garage door along this side of the
building that you need to enter and as you enter this garage look to your
right to see the 10th Rubber Band on the work bench here.
Rubber Band #11
--------------Now go back to the fountain and follow the path on the left (East) side of
this fountain. As you reach the "Harrington House" building up ahead you
should see an archway to your left (North). Enter that archway and you should
see at the far right (Northeast) corner of this area a broken portion of
wall. Climb over that broken portion of wall and you should see the 11th
Rubber Band on the path in front of you.
Rubber Band #12
--------------Make your way back to the Bull Fountain and now follow the path to the left
(South). As you go through the large archway up ahead you should see two
buildings here one for the "Gym" to your right (West) and one for the "Pool"
to your left (East). Go over to the "Gym" door and just to the right (West)
of it you should see the 12th Rubber Band.
Rubber Band #13
--------------Now Climb up the ladder just to the left (East) of the "Pool" door and when
you reach the top of this ladder drop down to the ground on the left (East)
side of this small rooftop. After you are on the ground go to your left and
you should see the 13th Rubber Band to your right (East) near the first set
of weeds along the right side of this path.
Rubber Band #14
--------------Now climb back over the fence you just came over to enter either the "Gym" or
the "Pool" door it doesn't really matter and once you enter find the stairs
that lead down to the changing rooms. As you reach the bottom of the stairs
you will see two doors one for the Girl's Changeroom and one for the Boy's
Changeroom. Enter the Girl's Change room and as you enter look to your left
to see on the floor of the shower to your right the 14th Rubber Band.
Rubber Band #15
---------------

Now leave the "Gym"/"Pool" buildings and follow the path between these two
buildings to the South towards the football field. As you reach the football
field up ahead go to the center of the football field and look to your right
(West) to see a building just pass the goal post up ahead. Go over to that
building and just to the left of the doors to that building you will find the
15th Rubber Band on the ground near a football (not sure if the football will
be there for everyone but it was there when I got this Rubber Band).
Rubber Band #16
--------------Now head to the East side of the Main School building (the Large building
that is just North of the Bull Fountain) and follow the path to the East to
get to the Library. Enter the Library and go up to the second floor of the
Library. Go to your right (North) along the walkway when you reach the top of
the stairs and go around the corner of the walkway to your left (West). Look
to your right as you go along this walkway and you will see the 16th Rubber
Band on the floor between the second set of bookshelves here.
Rubber Band #17
--------------Now head for the North side of the Main School Building and enter the
building. Go into the left doorway under the large staircase to enter the
"Cafeteria". Enter the kitchen of this Cafeteria and enter the back room at
the right (West) side of this kitchen. As you enter this back room you will
see the 17th Rubber Band on the floor to your left near a shelf.
Rubber Band #18
--------------Now head up to the Second floor of this building and enter the Principal's
Office. As you enter you should see the 18th Rubber Band to your left on the
floor (If you haven't started chapter one yet then you will have a Scene
first before you get this one).
Rubber Band #19
--------------Make your way through the missions until you get to the "Help Gary" Mission.
During this mission you will enter the basement of the school and after you
make it through the first few rooms of the basement you will come to a room
with a live wire. As you enter this room crawl through the gap in the fence
to your left and after you have crawled through you should see the 19th
Rubber Band to your right (South) near a shelf.
Rubber Band #20
--------------Continue through the "Help Gary" Mission until you reach the room that Gary
jumps down into a small pit/arena area. Instead of dropping down to where
Gary is go along the walkway that goes around the edge of this pit/arena to
find a short tunnel you can go down at the left (Northwest) side of this
pit/arena. Go around the corner to your right at the end of this tunnel and
you will find the 20th Rubber Band on the floor near a fence here as you go
around the corner.
Chapter 2 (Bullworth Town/Old Bullworth Vale)
=============================================
Rubber Band #21
---------------

As you Start Chapter 2 you should now be able to leave the Academy. Leave the
Academy through the big Main gates and as you exit out of these gates go
straight (North) across the street. Once you reach the other side of the
street you should see a small dirt path to your left (Northwest) and at the
start of this dirt path on the ground you should see the 21st Rubber Band.
Rubber Band #22
--------------Follow this dirt path as it goes across a bridge and to a street up ahead. Go
to your left (North) when you get to the street and go through the
intersection you see up ahead. To your left (West) you should see a "Shiny"
Bike shop. Look on the ground along the right (North) side of this shop and
you will find the 22nd Rubber Band here.
Rubber Band #23
--------------Go back out onto the street you were on and go to the left (North) along this
street. Go to your right (East) at the intersection up ahead and you should
see a theater at the end of this street. Go behind that theater building and
you will find a large staircase you can use to go up to the back door of the
theater. As you get to the top of the staircase cross over the wooden bridge
you see up ahead and as you get to the other side of this small bridge climb
up the ladder you see to your left. As you reach the top of this ladder look
to your left (South) and you should see a Rubber Band on the theaters roof.
You may ask how do you get over there and the answer is quite simple all you
need to do is a running jump towards that rooftop (not so simple is actually
doing it sometimes). If done correctly you will end up on that rooftop to get
the 23rd Rubber Band and well if done wrong I think you know where you will
end up (it's a long way down).
Rubber Band #24
--------------Now make
your way
and just
building
the sign

your way back down the same way you got onto this theater and make
to the street in front of this theater. Head North along this street
before you reach the curve in the road up ahead you should see a
to your right with a red awning and see the 24th Rubber Band near
in front of this building.

Rubber Band #25


--------------Look to the West/Northwest from here and you should see a large statue in the
distance. Go over to that right (North) side of that statue and you should
find the 25th Rubber Band on the ground near that statue.
Rubber Band #26
--------------Look to the North from here and you should see a large staircase across the
street from you. Go up that large staircase and when you reach the top of
this staircase go up the smaller staircase to your left (West). You should
see the 26th Rubber Band on the grass to your left.
Rubber Band #27
--------------Now go up the smaller Eastern staircase and follow the walkway at the top of
these stairs around the side of this large building. You will eventually come
to the side door of this building and once you do climb up the ladder you see

just to the left of the door. When you get to the top of that ladder climb up
the next ladder you see on the higher rooftop to your right (West). When you
reach the top of that ladder you will see the 27th Rubber Band in front of
you.
Rubber Band #28
--------------Now make your way back down and go to the street on the South side of the
large Statue. Go West along this street and you should see up ahead a gas
station to your left (South/Southwest). Go to the back (Southwest) corner of
the gas station building and you will find a ladder you can climb here. Climb
up it and when you reach the top of the ladder you will see the 28th Rubber
Band on this rooftop to your left.
Rubber Band #29
--------------Climb back down and go back to the street to the North of the Gas Station
(the street you were on a moment ago). Continue West along this street to go
across a rather long bridge and as you get to the other side of this bridge
you should see a dirt road to your left (South). Go down this dirt road and
you will see it will fork into two directions. Continue to follow the dirt
road that goes straight (South). Follow this dirt road as it curves to the
left towards the beach and just as you reach the beach you should see the
29th Rubber Band to your left near the large rocks here.
Rubber Band #30
--------------Go back to the fork you were at a moment ago and this time follow the dirt
road leading to the East. Follow this dirt road as it curves to the left
(North) and you will eventually come to another fork. Go down the dirt road
to the left (Northwest) and follow this dirt road as it curves around to the
left (South). As it is curving look to your left and you should see a broken
gate. Go through that broken gate and go to the monument you see up ahead. As
you reach the monument follow the walkway you see to your right (South)
towards the door in the distance and before you reach that door look to your
right to see a broken portion of wall. climb over that broken portion of wall
and make your way around to the front door of this crypt you are behind. As
you reach the front door of this building you will see the 30th Rubber Band
to the left of the front door on the ground.
Rubber Band #31
--------------Now make your way back out of this graveyard and backtrack along the dirt
road until you reach the street you were on earlier. Once you get back to the
street you were on continue to go West along this street and just before you
reach the second house on your left (South) you should see a tree to your
left with the 31st Rubber Band under that tree.
Rubber Band #32
--------------Continue West along this street and turn left at the first street you come to
on your left. As you start going down this street you should see to your
right (West) a somewhat hidden staircase leading up to "Old Bullworth Vale
Gardens". Go up those stairs and go to the walkway to your right at the top
of the stairs. Look to your left (South) and you should see near the railing
here the 32nd Rubber Band on the ground near a ramp.
Rubber Band #33

--------------Now go back down the stairs and continue to the right (South) along the
street you were on. Go down the hill in front of you and you will eventually
see to your right a large "Burgers" fast food Menu to your right. Stand on
the grass just to the West of this large menu and walk directly West. Just
before you reach the wall up ahead you should see the 33rd Rubber Band near
the wall.
Rubber Band #34
--------------Now go to the East side of that large Menu facing away from the menu and then
look to the left (Northeast). You should see just across the street a walkway
going into a shopping area. Go to that walkway and walk along this walkway to
the East. As you go down the staircase up ahead you should see an "Aquaberry"
Store in front of you. Look at the flower bed just to the left of the
"Aquaberry" Store and you should see the 34th Rubber Band near the weeds
here.
Rubber Band #35
--------------Now Enter the "Aquaberry" and enter the changing/purchasing area at the back
of the store. As you enter this room look to your right and you should see
the 35th Rubber Band at the corner of this room.
Rubber Band #36
--------------Leave the "Aquaberry" Store and go down the staircase to your left (South).
Go to your left (East) on this street and just before this street curves to
the right up ahead you should see to your left (North) a large boxing
gym/club. Go to the Southeast corner of this boxing building and you will
find the 36th Rubber Band on the ground near the trash can you find here.
Rubber Band #37
--------------Make your way to the beach area to the East of this building and follow the
beach to the South under a bridge. Continue to go along the sand as it curves
to the right (West) until you reach a rather large pier. Make your way down
to the (South) end of this pier and when you reach the end of it you should
see the 37th Rubber Band to your right near the railing/border of this pier.
Rubber Band #38
--------------Now look at your map and you should see to the South of this pier a rather
large island. You need to swim to the large beach area you see at the
Southwestern side of the island. Once you reach that beach area make your way
up the hill to the left (West) and make your way across the various wooden
planks you see here. Once you get across the last plank you will see the 38th
Rubber Band near the cliff edge to your left (North).
Rubber Band #39
--------------Now look at the map again and you should see a beach area East of this island
(just west of the Academy). Swim over to that beach area and you will find
the 39th Rubber Band on the sand in front of the closed mine shaft.
Rubber Band #40

--------------Look at your map one more time and look at the Southwest corner of the map to
see the Go-Kart track and just to the right (East) of it is a small strip of
beach. Swim to that small strip of beach and when you get to it you should
see a cave to your right. Enter this cave and as you come out the other side
of this cave you will see a fallen tree in front of you. Go across this
fallen tree and you will find the 40th Rubber Band on the small ledge at the
other side of this fallen tree.
Rubber Band #41
--------------Now swim back to the large pier you were at and go to the street it is near
(the street you crossed earlier to get to the pier). Go West/NorthWest along
this street and it will eventually enter a tunnel. Follow this tunnel and it
will lead you to the carnival. Enter the Carnival and locate the door for
the "Freak Show" (it is North of the Ferris Wheel Ticket Booth/Counter). Walk
along the hallway of this "Freak Show" and you will eventually find the 41st
Rubber Band on the floor in front of "The Crazy Painted Man" display case.
Rubber Band #42
--------------Now exit the carnival and make your way back through the tunnel. Turn left
(North) at the first street you can to your left and just before you reach
the top of the small hill this street goes up you should see an alley to your
right. Go down this alley and you will see farther down this alley the 42nd
Rubber Band to your right (South) near the doorway with the red/white striped
awning above it.
Rubber Band #43
--------------Go back to the street you were on and go up the large staircase you see in
front of you just across the street from this alley. As you reach the top of
these stairs look to your left (South) and you should see the 43rd Rubber
Band on the ground near some weeds in the distance.
Rubber Band #44
--------------Face away from the wall the weeds are near and you should see in front of you
a dirt road that goes up a hill curving to the left (South). Follow that dirt
road up the hill and before it curves to the right (West) you should see a
little look out area to your left (East). Go to the railing of this look out
area at the far right (South) side of it and you should find the 44th Rubber
Band on the ground near that railing.
Rubber Band #45
--------------Now go back to the dirt road and continue to follow it to the West until it
comes to a street. Go to your right (North) along this street and you should
see to your right the driveway of house "32" (you can see the number of the
house on the pillar on the right side of the driveway to make sure you are at
the right house). Walk up this driveway and through the large archway you see
at the top of the driveway. As you reach the other side of this archway you
will see a ramp in front of you and the 45th Rubber Band on the ground just
in front of the Ramp.
Rubber Band #46
---------------

Go back out onto the street you were on and continue going to your right
(North) on it. Go to your left (Northwest) at the end of this street and go
down this street until you see house "26" on the left (West) side of the
street. Walk along the wall to the right of the front gates to this house and
you will find a broken portion of wall/fence near the end of this wall. Climb
up over this broken portion of wall and then crouch/walk through the small
gap to your left or just climb over the fence in front of you. Go over to the
front stairs of this house and look just to the right of those stairs to see
a low fence you can climb over. After you get over that fence look to your
right and you will see the 46th Rubber Band near the tree here.
Rubber Band #47
--------------Make your way back out to the street in front of this house and look to the
North. You should see just across the street a lone red mailbox and just past
that mailbox is some basketball courts. Go across the street to those
basketball courts and go to the Northwestern most corner of these basketball
courts to find the 47th Rubber Band on the ground near the wall.
Rubber Band #48
--------------Now go across the street that is North of these basketball courts and enter
the driveway of house "23". Go towards the tree at the right side of thise
house and you will find the 48th Rubber Band just before you reach that tree.
Rubber Band #49
--------------Go out to the street in front of this house and go to your left
(East/Northeast) along this street. When this street ends you will see a
broken portion of fence/wall in front of you. Climb over that wall or walk up
that broken portion of fence to enter the back of this large building
(Retirement Home). Look to your left (Northeast) and you should see a dried
up pond here with a bridge. Go into that dried up pond and you will find the
49th Rubber Band under that bridge.
Rubber Band #50
--------------Now climb back over that broken portion of wall you climbed in from and go
onto the street it is near. Go to the left (South) along this street and up
ahead where the street curves to the left (East) you should see the entrance
to the "Old Bullworth Vale Gardens". Enter through that entrance and you
should see a Gazebo to your left. Go over to that Gazebo and you will find
the 50th Rubber Band at the Southeast side of this Gazebo.
Rubber Band #51
--------------During the mission "The Eggs" you will enter the gates of "Spencer Estates"
(Tad's) House "27". When you enter go down the staircase to your left instead
of going over to the boys and you should see in front of you a Gazebo at the
bottom of the staircase with the 51st Rubber Band at the center of this
Gazebo.
Rubber Band #52
--------------During the "Boxing Challenge" mission you will eventually get the objective
to Defeat Derby. Make your way up to the room at the second floor of this

boxing/training building to find him and as you enter the room you should see
the 52nd Rubber Band on the floor in front of the Bar/Counter Derby is hiding
behind.
Chapter 3 & 4 (New Coventry)
============================
Rubber Band #53
--------------Once you reach Chapter 3 head for the underpass that it showed you is now
clear to head into the "New Coventry" (the underpass near the motel at the
East side of Bullworth Town). After you go under this underpass you should
see up ahead a "Yum Yum Market". Go towards the front door of that market and
you will see the 53rd Rubber Band on the ground just to the right of the
market's door.
Rubber Band #54
--------------Look to the North and you should see an alley just to the left (West) of the
building in front of you across the street. Go into that alley and go around
the back corner of the building to your right. As you go around the corner
you should see the 54th Rubber Band on the ground here.
Rubber Band #55
--------------Go out to the street to the East and go along this street to the left
(North). Follow this street as it curves around to the right (East) and then
continue to follow this street as it curves around up ahead to the right
(South). After the curve in the street look to your left (East) and you
should see the 55th Rubber Band on the ground near the sidewalk between the
two buildings here.
Rubber Band #56
--------------Continue along the street you were on to the South until it ends up ahead and
then go to your left (East) onto this street. Go to your right (South) at the
first/only street you can and then make a left up ahead at the street to your
left (East). Just to make sure you turned down the correct street you should
see a large red billboard up ahead in the distance and a red garage door
along the left side of the street up ahead. Go to the middle of the
intersection in front of that red garage and look to the right (Southeast) to
see a gap/opening between two shipping containers here. Enter that
opening/gap and you will see a trailer here with the 56th Rubber Band near
the left (North) side of this trailer.
Rubber Band #57
--------------Now go back to the intersection you were at and continue (East) along this
street towards that red billboard I mentioned about earlier. Follow this
street/road as it curves to the left (North) in front of the red billboard
and continue to follow this street as it curves to the left (West) up ahead.
After it curves go to the right (North) on the street you come to and follow
this street as it curves to the left (West). After the curve look along the
right side of the street and you should see a road closed (Detour) sign in
front of a doorway (this would be the place you will go during "The
Tenements" mission). Enter that doorway and you will see the 57th Rubber Band
in front of you.

Rubber Band #58


--------------Go back out to the street you were on and continue to your right (West) along
it. Follow this street as it curves to the left (South) and then go into the
alley you see to your right (West). Follow this path/road in front of you and
you will eventually some train cars up ahead along this path. Before you get
to those train cars search along the fence to the Southeast of the trees you
see to your left (the trees East of the train cars) and you should find on
the ground near some of the trees the 58th Rubber Band.
Rubber Band #59
--------------Now make your way on the lone snow covered railroad track to the South and
follow this lone track to the South across the bridge you can see from here.
Continue to follow this track until it eventually ends at a building and when
you get near that building you will see the 59th Rubber Band on the center
tracks in front of this building.
Rubber Band #60
--------------Now head back to the Academy and enter the smaller gate (car entrance just
west of the main gates of the Academy. As you make your way towards the
parking lot up ahead you should see an opening in the fence/wall to your
right (West) enter that opening in the wall/fence and follow this path as it
goes to the South. Follow this path until you go pass the first tree you see
along the right side of this path. After you go pass that tree along this
path you should see up ahead a large blocked off mine entrance. Destroy those
boards blocking the entrance by hitting them or whatever works for you and
then enter the mine. Make your way along the Mine Cart tracks here and you
will eventually come across the 60th Rubber Band near the end of these
tracks.
Rubber Band #61
--------------Now go back out the way you came in and continue to follow the path you were
on to the right until you have gone pass 3 trees on the left side of this
path. After you go pass the third tree you should see a snowy hill you can go
up to your left between the rocks here. As you reach the top of this snowy
hill you should see a tree that has fallen over to your right and as you walk
out onto that tree you will see the 61st Rubber Band on this tree about
halfway across it.
Rubber Band #62
--------------After you have completed the "Nerd Challenge" mission you will unlock the
Nerd Hideout as a Safe House. Once you have unlocked it enter the room at the
East side of this Hideout to enter the bedroom and as you enter you will see
the 62nd Rubber Band on the floor here near the shelf.
Rubber Band #63
--------------During the "Stronghold Assualt" mission you will have be able to get through
the security door on the right (South) side of the library. Follow the path
in front of you and make your way pass the nerds and the first two barricades
blocking the path (the path leading to the observatory). After you climbed
over the second one you should see up ahead a large open area at the bottom
of this small hill with the 63rd Rubber Band near a large tree here.

Rubber Band #64


--------------Continue (South) along the path towards the Observatory and as you go down
the dirt road you find here you should see to your left on the ground near
the blocked mine entrance is the 64th Rubber Band.
Rubber Band #65
--------------During the "Galloway Away" mission you will head towards the "Happy Volts
Asylum" when you reach the front gates you will see the 65th Rubber Band on
the other side of the front gates. You can sneak over and get this Rubber
Band before you enter the Asylum. If you already passed that mission it is
still ok just enter the asylum the way you did before and go to the front
gates to get this Rubber Band.
Chapter 5 (Blue Skies Industrial Park)
======================================
Rubber Band #66
--------------As Chapter 5 starts you will see the final area has opened up on the map.
Head for the street in front of the Academy and go to the right (East) onto
it. Follow it as it curves to the left (North) and just before you reach the
bridge up ahead you will see a dirt road to your right. Go down this dirt
road to the water and start swimming Southeast towards the docks of the new
area. As you are going in this direction you should see a little fishing/tug
boat that is half submerged in the water. Swim over to that boat and get on
it to find the 66th Rubber Band at the back (not submerged) part of this
boat.
Rubber Band #67
--------------Swim to the Southeast towards the partially submerged platform you can see
from this boat and climb up onto the dock from it. Drop down to the walkway
you see through the gap between the buildings to the Southeast and head
towards the wall you see to the East. Just before you reach that wall you
should see a ramp to your right (South). Make your way up this ramp and
follow the path at the top of the ramp to find the 67th Rubber Band near the
fence at the end of this path.
Rubber Band #68
--------------Go over to the button you see on the (South) side of the building you are
near to open up the door near it. Go out of that door and go to the
south/southeast along this walkway you come out onto. You should see up ahead
to your left an archway/tunnel to your left you can go through. Go through
that archway/tunnel and you will end up out on a street. Go straight along
this street and follow it as it curves to the right (South). Follow this
street until it ends up ahead and then go to your left (East). After you turn
to the East you should see to your right (South) an opening into a shipping
yard. Enter this opening and you should see in front of you a large crane
with a truck parked under it. Go behind that truck and you will find the 68th
Rubber Band near the back bumper of the truck.
Rubber Band #69
---------------

Continue East along the street you were on and follow this street as it
curves to the left (Northwest). Just before you reach the intersection up
ahead you should see to your right a ramp. Go up this ramp and then go up the
next ramp in front of you at the top of that ramp. Once you reach the top of
this second ramp use the button you see to your left to open up the door here
and enter this door. As you enter this door you will see to your left the
69th Rubber Band.
Rubber Band #70
--------------Now go back out and back down the ramps to your right (Northwest). When you
reach the bottom of the ramps go to the center of the intersection you are
near. Go down the street to the West and as you go down that street you
should see a dumpster at the left side of this street. Climb up onto the
dumpster and climb over the fence. Go towards the Southwest and you should
see the 70th Rubber Band on the ground here.
Rubber Band #71
--------------Now go climb back over the fence you came over and look just across the
street from this dumpster you are on to see the 71st Rubber Band on the
ground here.
Rubber Band #72
--------------Look to the left (West) and you should see a train blocking the street here.
Go through the open train car you see and onto the street just on the other
side of it. Go to your right (North) along this street and to your left you
should see a broken portion of fence near the North end of the building here.
Climb over the wall and you will see the 72nd Rubber Band on the ground in
front of the garage doors here.
Rubber Band #73
--------------Go back out onto the street you were on and continue North until this street
ends (a few steps away). Once it ends go to your right across the railroad
tracks and onto a dirt road. Follow this dirt road straight and just before
you reach the end of this dirt road you should see the 73rd Rubber Band to
your left near the bus stop.
Rubber Band #74
--------------Look across the street to the right (East) and you should see the 74th Rubber
Band in front of the couch at the (North) side of the house across the
street.
Rubber Band #75
--------------Go out onto the street in front of this house and go to your right (North)
onto it. Go onto the dirt road you see coming up on your left and follow this
dirt road until you reach the Tattoo Trailer/Parlor on your right. You should
see on the ground in front of the Tattoo Trailer the 75th Rubber Band.
You have now unlocked the Rubber Band Ball as a weapon in your Inventory.
=========================================================================
Only sites allowed to use this at this time (in no particular order):

IGN.com
Neoseeker.com
GameFAQs.com
Cheathappens.com
Cheatplanet.com
spiderx.servegame.com
Supercheats.com
guides.gamepressure.com
Sorry if we missed listing you, but as long as you are not listed below and
you got our go ahead to post you are fine. If we find a site that wasn't
given our permission they will be added below.
Site(s) that can NOT use any version, updates, parts of this Walkthrough
or any of our other Walkthroughs since their creation are listed below:
Cheatcc.com
CheatIndex.com
Tramposos.com
If you see this guide by YuGiOhFm2002 & YuGiOhAngel or any of our other
guides on cheatcc.com or on the site(s) listed above edited in any amount to
try to show they have permission, it's an admission of guilt of having an
illegal copy of this guide without our permission.
=========================================================================
Thanks to coreywallace1 for pointing out typo on #38.
_________________________________________________________________________
Copyright 2006 - 2007 YuGiOhFm2002 & YuGiOhAngel
(YuGiOhFm2002@yahoo.com)(YuGiOhAngel@yahoo.com)

Special Fights FAQ by Tinytim4x0


Version: 2 | Updated: 03/19/07 | Printable Version
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\___/

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\ V /
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|____|
|_|

SPECIAL FIGHTS FAQ


Tinytim4x0
fakeaccountforgamefaqs@hotmail.co.uk
Uses PAL version of game (Canis Canem Edit)
___________________________________________
|
|
| Note: Currently, I'm a bit out of
|
| practice with my Bullying, so I'm not the |
| definitive authority for Bully problems. |
| I need to play it again. I'll answer any |
| queries about the game as well as I can, |
| but, if you have an account on a proper
|
| gaming community, it might be better to
|
| consult them.
|
|___________________________________________|

______________
| __________ |
| |
| |
| | CONTENTS | |
| |__________| |
|______________|
Bosses and fights listed by mission to reduce spoilers
Enter code (e.g. [BFIi]) in Ctrl + F box to jump to boss. Remember to use
the Case Match option so the computer can tell the difference between, for
example, [BFIii] and [BFIIi].
Updates
Chapter I
The Setup [1ASET]
The Candidate [1BCAN]
Help Gary [1CHEL]
Chapter II
Prep Challenge/Boxing Challengers [2APRE]
The Eggs [2BEGG]
Beach Rumble [2CBEA]
Boxing Challenge (Fight 1) [2DBC1]
Boxing Challenge (Fight 2) [2EBC2]
Chapter III
Greasers Challenge [3AGRE]
Bait [3BBAI]
Wrong Part Of Town [3CWPT]
The Tenements [3DTEN]
Rumble (Fight 1) [3ERU1]
Rumble (Fight 2) [3FRU2]
Cook's Date [3GCOO]
Glass House [3HGLA]
Chapter IV
Stronghold Assault (Fight 1) [4ASA1]
Stronghold Assault (Fight 2) [4BSA2]
Jock's Challenge [4CJOC]
Defender of the Castle [4DDOC]
Nice Outfit [4ENIC]
The Big Game [4FTBG]
Chapter V
Rats in the Library [5ARAT]
Townies Challenge [5BTOW]
Smash It Up [5CSIU]
Busting In Part II (Fight 1) [5DBI1]
Busting In Part II (Fight 2) [5EBI2]
Complete Mayhem Part II (Fights 1-4) [5FCM1]
Complete Mayhem Part II (Fight 5) [5GCM2]
Author's notes
_____________
| _________ |
| |
| |
| | UPDATES | |
| |_________| |
|_____________|

Dates are of form dd/mm/yy


07/12/06 - Submitted Version 1.
08/12/06 - Submitted Version 1.1:
* Corrected email address, because it ended in .com rather than
.co.uk.
* Corrected some minor capitalisation issues.
19/03/07 - Took three and a bit months, but I finally got Version 2 done.
* Made some crafty title boxes to lend the guide some pizzazz.
* Updated the codes so they didn't all look the same.
* Added the user suggestions I got - thanks go to them in the, um,
Thanks section.
* Changed the contents of the box under the title.
Must play Bully again sometime.
_______________
| ___________ |
| |
| |
| | CHAPTER I | |
| |___________| |
|_______________|
----_____________________________
|
|
|
|
| DAVIS | The Setup | [1ASET] |
|_______|___________|_________|
|
|
| Balancing on an eight-foot |
| wall in an arena full of
|
| heavy throwable objects is |
| not a good idea.
|
|_____________________________|
Knock Davis off with bricks and garbage-can lids, or better yet, Firecrackers.
If you don't have Firecrackers, you're a fool - they're invaluable.
----_________________________________
|
|
|
|
| JOCKS | The Candidate | [1BCAN] |
|_______|_______________|_________|
|
|
| As it turns out, the Jocks are |
| actually a bit tougher than
|
| this.
|
|_________________________________|
Watch your radar carefully to spot where the Jocks are. If the blip's not a
down-pointing triangle, the Jock is on one of the balconies. Each Jock only
needs one shot. but I personally prefer to fire at will - it makes sure. Watch
out for the Bull mascot who appears towards the end - he needs multiple shots
to dispose of. Jocks come in masses near end, so you really need to aim true.
----___________________________________________________
|
|
|
|
| RUSSELL | Help Gary/Russell In The Hole | [1CHEL] |
|_________|_______________________________|_________|

|
|
| RUSSELL SMAAAAASH!!!!!
|
|___________________________________________________|
Be careful not to be grappled by Russell - this means no grappling on your part
either, as it's just too risky. "Don't get grappled" should go without saying,
but it really applies here. Best strategy: dodge bull attack, so Russell
injures himself. Do one quick combo, then run away, then come back for another
combo - repeat. Do not use hold-button attacks, or Russell will take the
chance. Only Firecrackers work as a weapon.
----________________
| ____________ |
| |
| |
| | CHAPTER II | |
| |____________| |
|________________|
----___________________________________________________________
|
|
|
|
| PREP BOXERS | Prep Challenge/Boxing Challengers | [2APRE] |
|_____________|___________________________________|_________|
|
|
| FUN FACT: Go up to the landing of the boxing building,
|
| where you will get a perfect view of the ring. You can
|
| then use your slingshot to snipe one of the boxers. If
|
| you spared his opponent, the opponent will continue to
|
| dance around the unconscious boxer. Utterly useless, but |
| great fun to watch.
|
|___________________________________________________________|
Use unpredictability. Hammer dodge and block, and let loose randomly. Hold
square to knock out a boxer quickly when the prompt appears, or he will
recover. You may also want to step away from the boxers, swooping in only to
beat them in. If you're low on health, step away from the opponent and wait
for the end of the round, as Jimmy recovers a bit of health then.
You should do the four Boxing Challengers as soon as you can, because they
increase your punch damage, which will be very helpful.
----___________________________________
|
|
|
|
| TAD SPENCER | The Eggs | [2BEGG] |
|_____________|__________|__________|
|
|
| I'd speak my mind about Tad here, |
| but for the fact that it'd
|
| violate the GameFAQs content
|
| regulations. Suffice to say, my
|
| mind has a few choice four-letter |
| words reserved.
|
|___________________________________|
You can ignore Preps (although it helps to beat them in) - your priority is to
escape. Watch out for Preps at windows - a couple of charged shots will finish
them off. Tad himself is about as powerful as a normal prep. Look out for the
egg-throwers - they're more annoying than anything, but you should still keep
an eye out for them. Attack the prep near the gate and obtain his key. Search
the grounds for collectibles and wait for the police to lose interest before
escaping.

----_________________________________
|
|
|
|
| GORD | Beach Rumble | [2CBEA] |
|______|______________|___________|
|
|
| Frankly, I'd've let Gord keep
|
| the trophy - it looks like the |
| organisers ran out of money, so |
| stuck a kitchen funnel on a
|
| block of wood and painted it
|
| grey. Sadly, though, Jimmy MUST |
| HAVE THAT TROPHY BACK.
|
|_________________________________|
Ricky the Greaser will aid you - you must protect him. Defeat most Preps, and
Gord will appear - defeat him for your trophy back. Easy.
----__________________________________________
|
|
|
|
| BIF TAYLOR | Boxing Challenge | [2DBC1] |
|____________|__________________|__________|
|
|
| Not to be confused with the Boxing
|
| Challengers. You can if you want to,
|
| though.
|
|__________________________________________|
Bif is quite hardy, but otherwise, do the same as before with Prep Challenge
and with the Boxing Challengers if you did them - hammer random buttons. You
should just about hold out.
----__________________________________________________________________
|
|
|
|
| DERBY HARRINGTON | Boxing Challenge/Dishonorable Fight | [2EBC2] |
|__________________|_____________________________________|_________|
|
|
| Like a rich violent Sam "Mayday" Malone. And Bif is his Norm
|
| Peterson. Tad can be Diane.
|
|__________________________________________________________________|
Hardest part of the game so far. In Phase I, you must fight your way to Derby you need all the health you can get, so keep your distance from the Preppies
and use your super slingshot.
In Phase II, you fight Derby, who calls in backup. If you want, you can use
the boards next to the two double doors to lock them, but it helps to let Preps
in, because they're easy to beat and they drop beam cola. A few seconds after
he calls for back-up, Derby will come out from behind the bar. Beat him in. He
blocks attacks a lot, but he leaves himself open when he is preparing an attack
- take the chance. Derby will run back behind the bar after a while and call
more Preps. When Derby's behind the bar, do not attempt to attack - it's a
waste of effort and weapons. It tkes a while, but eventually Derby will go
down, and you can move on to the next chapter.
If that's not working for you, here's an evil way to go about it, sent by
e-mail:
"...you said to email this for additions. Derby Harrington can easily be beaten
in the following way... Before you run up stairs grab the fire extinguisher of

the wall. Spray then crack the ehads of preps. Just thought you might like to
know."
The reader says he doesn't need to be credited, so I won't - ha ha! Thanks.
----_________________
| _____________ |
| |
| |
| | CHAPTER III | |
| |_____________| |
|_________________|
----__________________________________________
|
|
|
|
| GREASERS | Greasers Challenge | [3AGRE] |
|__________|____________________|__________|
|
|
| FUN FACT: Wikipedia says that the
|
| Greasers are references to the novel
|
| "The Outsiders" by S.E. Hinton. Myself, |
| I reckon they're closer to the musical
|
| "Grease," but there you are.
|
|__________________________________________|
Two words: Bottle Rockets.
Eleven more words: If you haven't completed the Nerd Challenge yet, you're a
fool.
----_________________________
|
|
|
|
| GORD | Bait | [3BBAI] |
|______|______|___________|
|
|
| Yes, the trophy guy
|
| again. He obviously
|
| learned nothing from
|
| that time you beat up
|
| half the Preps.
|
|_________________________|
Firstly, you'll be wanting to track down Gord so you can initiate the fight.
It's a good idea to be on a bike, because Gord's out cycling. Use the radar to
find him, use the L1/R1 buttons to punch him, and then PEDAL AS FAST AS YOU CAN
because Gord and his Preppie mates aren't best pleased. Watch carefully for
oncoming Preps and keep Gord near you, as you lure him to the Greasers. When
you get there, cycle into the red garage. Don't worry, that's the hard bit.
Despite the next part being a big fight between you and the Greasers against
him and the Preps, this is really quite simple. Gord and fco. will still be on
their bikes, but don't bother chasing them. Get off your bike, rush to the big
mound in the middle, and use your slingshot to snipe the Preps. Job done.
----____________________________________________
|
|
|
|
| GREASERS | Wrong Part Of Town | [3CWPT]
|
|__________|____________________|____________|
|
|
| Whoa, that tubby Greaser can't half cycle. |
|____________________________________________|

For defending Cornelius:


Rush in and beat up the Greasers. Done.
For escaping town with Chad and Algernon:
This is just like a moving version of The Candidate. Keep a shot charged at all
times, and keep altering the camera angle to look behind you. You don't have
to defend Algernon and Chad - the only health to watch here is your own. Oh,
and be warned - the Greasers have Firecrackers (although they can't use them
very well) and some continue to chase you even after they've been knocked off
their bikes.
----____________________________________
|
|
|
|
| NORTON | The Tenements | [3DTEN] |
|________|_______________|___________|
|
|
| Norton makes puppies hide and
|
| babies weep. True story.
|
|____________________________________|
Oh dear. This chap's sledgehammer can defeat you in three blows, so ALWAYS
ALWAYS ALWAYS KEEP YOUR DISTANCE. Break open the crates for health if your
health drops below half, because if Norton catches you then, you'll be killed.
The Bottle Rocket launcher is only for the daring, because the only range at
which it's really effective is the range at which Norton can hit you. Your
best bet is to stay on the opposite side of the room while using your slingshot
to dwindle his health - it's slow, but it works.
----____________________________
|
|
|
|
| PEANUT | Rumble | [3ERU1] |
|________|________|__________|
|
|
| Peanut must be pretty
|
| tough to survive in a
|
| school like Bullworth with |
| a name like Peanut.
|
|____________________________|
Peanut runs away when you approach him, but you can still catch up with him, on
foot or on a bike. When you do, it's just a standard fight with three Greasers.
The hardest part of this mission is avoiding getting caught up in the rumble
itself.
----_____________________________________________________________
|
|
|
|
| JOHNNY VINCENT | Rumble/Fighting Johnny Vincent | [3FRU2] |
|________________|________________________________|___________|
|
|
| Poor Johnny. His girl's unfaithful, he's slipping into
|
| complete paranoia, and he fights like a wet teddy bear.
|
|_____________________________________________________________|
From the start, Johnny will be on his bike, cycling around and attempting to
hit you. So don't let him. Ignore him for now if you can - you can hit him, but
it's far easier to wait a bit. Instead, focus your attention on the Greasers
ranged around the junkyard throwing eggs at you - you must take them out to
clear a path for Petey so he can operate the magnetic crane. A charged blow
with the slingshot should finish each one off. Always keep moving as you do so,

to avoid their projectiles and Johnny's blows. When Petey alerts you to the
fact that he has reached the crane, stand under its magnet and wait for Johnny
to approach. If done right, his bike will be sucked up from under him, and
then it's time for a fairer fight. Well, I say "fair" - if you're sensible
you'll have conserved your Bottle Rocket ammunition for this moment. Let rip!
Johnny'll go down quicker than either Russell or Derby if done right.
----_____________________________________
|
|
|
|
| STUDENTS | Cook's Date | [3GCOO]
|
|__________|_____________|____________|
|
|
| Take on half the school from the
|
| safety of a tree.
|
|_____________________________________|
When up in the tree you're ordered to hide in, the students will arrive en
masse. Edna's health bar is actually her patience - don't worry, it replenishes itself when no students are near. Don't bother charging shots, just let
rip on the students as quickly as possible to whittle down their numbers before
you fail within ten seconds (as I did). The first part is the hardest part everything else is gravy after that. After a couple of minutes, Dr. Watts has
been successfully sedated, and you earn a cool $60.
----__________________________________________________
|
|
|
|
| MR. HATTRICK'S HOUSE | Glass House |
[3HGLA]
|
|______________________|_____________|_____________|
|
|
| Not really a boss fight, sadly, not in the
|
| common sense of the phrase. It'd be fun if the
|
| whole house WAS a boss, though. And also very
|
| very surreal.
|
|__________________________________________________|
Alright, not really a fight, but... You must, as a favour to your English
teacher, carefully deconstruct Mr. Hattrick's windows and garden. The optimal
course of action is hinted at in the title - once you're at Hattrick's house,
find the greenhouse at the back. Run inside and smash his plants. Then start
on the panes of glass in the windows and ceiling - by this time, Hattrick will
have called the police, but they won't find you for a while because their
search is thorugh and they start on the driveway, so don't panic. Once you've
destroyed the greenhouse, the meter you have to fill will be quite bloated
by now, so you only need to destroy a few more of Hattrick's items - try
sniping the house windows or kicking the closest plants. Once you're done,
Hattrick will finally appear (with a HUGE cone of vision) and you must escape.
My only advice here is "Run like the blazes."
----________________
| ____________ |
| |
| |
| | CHAPTER IV | |
| |____________| |
|________________|
----________________________________________________
|
|
|
|
| NERD STRONGHOLD | Stronghold Assault | [4ASA1] |
|_________________|____________________|_________|

|
|
| AWESOME. It's a bit like those Tom Clancy|
| based strategy shooters, only you're not
|
| actually in command of any sort of team, as
|
| such. And the terrorists are all, in Weird Al |
| Yankovic's words, white and nerdy. Well, apart |
| from that Cornelius chappie. Incidentally,
|
| Cornelius is, to put it delicately and quite
|
| possibly offensively, one of the "insecure"
|
| boys. Others include the Trentman and Kirby
|
| the Jock. But I may have digressed a bit.
|
|________________________________________________|
I have reason to believe that this is the best mission in the game. I'll
break it down into phases.
<<PHASE I>>
You need to find where the Nerd Boss is hiding. Talk to one of the Nerds he'll vow silence, but you can get the information you need by beating him a
bit. He'll tell you to go to the Observatory. But there's a problem - the door
is code-locked, and the guardian Nerds is also keeping mum. Beat him a bit,
and you'll get the code. (By the way, see if you can spot the Nerd reference
in the code. It helps to be a Lucas fan.) Now begin the actual assault...
<<PHASE II>>
Bully really does feel like a videogame now. The Nerds, shoot-'em-up-style, are
dotted around the path, ready to attack with Bottle Rockets. The Nerds are
weaklings, though, so a charged shot with your best friend Mr. Slingshot will
finish them off. If you want to use Bottle Rockets, they do drop ammunition,
but they're a lot more accurate with their launchers than you are with yours,
and the slingshot works quite outside the range where they spot you. Work
your way to the observatory, and keep your health up with the dropped Beam
Colas - there a nasty skirmish at the gates.
One user, who wishes to keep his email address anonymous, has another method:
"I have a better way of getting through the stronghold. As soon as I get
through the gate with the access code I just mad dash all the way to the door
with the 2 nerds with the yardstick and stinkbombs shoulder charge through them
or just knock them down..." (The rest of his/her method applies to the next
phase.)
<<PHASE III>>
Earnest, the Nerd Boss, is manning the Spud Turret Gun. This is simply
destroying the transformer next to Earnest, and a charged shot will do that job
too, but it's far easier said than done - if you're not behind a pillar, the
spuds will do horrendous damage. There are two additional Nerds to take care
of if you wish, but for now, take refuge behind a pillar and, if you can, shoot
out the gadget. When done, Earnest will escape to the observatory and bar
the doors. Take out the remaining Nerds and man the Spud Launcher for the final
assault.
The user mentioned in Phase II suggests this alternative method:
"...Then you'll see the spud cannon dash all the way to the last pillar wait
for the spuds to hit. Then run by the gate beat up the 2 nerds by the gate,
the spud cannon cant hit you when you're that close to the gate make sure your
right on the gate when you arm your slingshot then come out slightly if you
want you can wait and do it but i just come out so slightly then shoot my
slingshot at the light."

<<PHASE IV>>
You have infinite spuds, so don't stop shooting for one moment. Concentrate
your fire at the doors - if the Nerd numbers get overpowering, it's best to
shoot out a few, although, when I did this phase, the Nerds never hit me once.
Once the doors are out, progress to the boss fight!
----_________________________________________________________
|
|
|
|
| EARNEST | Stronghold Assault/Nerd Boss Fight | [4BSA2] |
|_________|____________________________________|__________|
|
|
| This boss reminds me of another boss from a different
|
| game (probably a Grand Theft Auto game) but I can't for |
| the life of me think who or what. Answers please.
|
|_________________________________________________________|
This is a true videogame boss.
Hide behind a pillar as soon as Earnest mans the Spud Launcher. Health is in
crates dotted around the arena if you need it, but it's really best to keep
behind a pillar. Use your slingshot to take out the devices on both sides of
Earnest to make the scaffolding collapse - each takes several shots.
Now get health as soon as you can because this is by far the most dangerous
part of this boss fight, and possibly even of the whole game. Earnest scatters
the floor with Firecrackers, and there's very little chance of finding a spot
which won't be covered by the blast radius... UNLESS you take more of the
anonymous user's advice:
"Also during the fight with earnest all you have to do is go in the bottom
left corner in the room during the firecracker bit no firecrackers will hit
you from there and you have a clear and very easy shot at both targets."
I can't test this advice - I'm not going through half the game again to do so
- but I see no reason why he/she should lie. So it's most likely true.
Thanks again, reader.
Finally, Earnest will use Spud Launchers again, but this time there's less
health to help you. Again, hide behind a pillar. Take out the final pieces of
the support, and Earnest is finished.
----__________________________________________________
|
|
|
|
| JOCK DODGEBALL TEAM | Jock Challenge | [4CJOC] |
|_____________________|________________|___________|
|
|
| I dislike dodgeball, a game which involves
|
| creative injuries. However, I dislike Bully's
|
| virtual dodgeball even more. That is a testament |
| to how much I hate Bully dodgeball. It's not
|
| that it's bad - it isn't. But it IS hateful.
|
|__________________________________________________|
Did you do all the Gym classes? If not, do them now, because they're very good
practice for this dodgeball match. Other than that, I can't really help you;
but remember to jump before you throw the ball, so that you throw it mid-jump.
That tactic was invaluable for me, and it should be for you too.
-----

________________________________________________________
|
|
|
|
| JOCK FOOTBALL TEAM | Defender of the Castle | [4DDOC] |
|____________________|________________________|__________|
|
|
| It's like Stronghold Assault, but Jimmy is a Nerd and |
| the Jocks are Jimmy. It's a world gone topsy-turvy.
|
|________________________________________________________|
As soon as you can, run to the barricade, get out your heavy artillery and fire
away - the more Jocks you take down, the easier the mission will be. When you
run out of useful ammo, wait for the Jocks to inevitably break the barricade,
then sprint back to the observatory and man the Spud Launcher. Don't stop
firing at the Jocks, you can't let any of them through. Mission complete.
----________________________________
|
|
|
|
| MASCOT | Nice Outfit | [4ENIC] |
|________|_____________|_________|
|
|
| FUN FACT: The guy in the suit |
| is Constantinos, the black|
| haired non-clique student who |
| pokes fun at you all the time. |
| All the more reason to spud
|
| his face into the back of his |
| skull. If you like beating him |
| up, try Penalty Shots for
|
| furthur Constantinos injury.
|
|________________________________|
Find a girl to kiss and do the Boxing Challengers before you attempt this
mission.
Firstly, you need to annoy the mascot. Do this by repeated use of the slingshot. Remember to watch out for the other (irate) Jocks.
When the mascot is sufficiently annoyed, the action switches to the emptied
swimming pool. I found this boss hideous - it may help you to think of it as
a reprisal of Russell, as the Mascot uses roughly the same headbutt tactic.
Firstly, get out your Spud Launcher and/or your Bottle Rocket Launcher, and use
Firecrackers too. That should whittle the mascot's health down by half. Now
it's a fairer fight once you're out of ammo, but the Mascot is very good at
fighting, so there's no good strategy until the Mascot "gores" you. If he does,
hammer triangle to recover, then find the Mascot again. He'll be preparing a
Russell-style headbutt, so use whatever tactic you used then to avoid it.
Wait until the Mascot injures himself on the wall, then rush in and beat him.
Repeat, and the boss'll go down, completing the mission and giving you the
Mascot outfit (which, by the way, is almost entirely useless, so try not to use
it if not compulsory).
----_________________________________________
|
|
|
|
| TED | The Big Game/Jock Boss | [4FTBG] |
|_____|________________________|__________|
|
|
| The proper name for rain during a
|
| climatic event in a piece of fiction is |
| a "pathetic fallacy". Students, use
|
| that phrase in your English essays for |

| MASSIVE POINTS.
|
|_________________________________________|
One of the better bosses. Ted, at the opposite side of the field, will throw
explosive footballs at you. They only explode if they connect or if they're
left too long, so dodge the football (it's not hard, just look for the trail in
the sky), pick it up and throw it at one of the other football players. Take
out all three of Ted's player henchmen, and he'll get more players and you
have to take THOSE players out. You must do this football-throwing part three
times in all - the second time, a Jock will periodically attack, and the third
time, several Jocks will attack. It's a good idea to take the other Jocks out,
as they can seriously mess you up when you're aiming a football, but don't
get caught up in brawls, as Ted's still throwing footballs.
After the third time, you're attacking Ted. Lock on to him, run after him and
press square to perform a tackle, which will immediately defeat Ted and win
you Chapter IV.
----_______________
| ___________ |
| |
| |
| | CHAPTER V | |
| |___________| |
|_______________|
----______________________________________
|
|
|
|
| RATS | Rats in the Library | [5ARAT] |
|______|_____________________|_________|
|
|
| Even the rats know that trouble's
|
| gonna come
|
| To the edge of the city, see the
|
| little guys run...
|
|______________________________________|
The library's swarming with twenty rats, but frankly, this mission is easier
done than said. Just slingshot the rats. If you can't find one, use the radar.
Get back your Nerd respect.
----_______________________________________
|
|
|
|
| TOWNIES | Townies Challenge | [5BTOW] |
|_________|___________________|_________|
|
|
| So wait. If the townies are expelled |
| students, how can they afford houses? |
|_______________________________________|
See the first line of the guide for Greasers Challenge [BFIIIi], and replace
"Bottle Rockets" with "Spud Launcher."
----___________________________________________
|
|
|
|
| SPENCER SHIPPING | Smash It Up | [5CSIU] |
|__________________|_____________|__________|
|
|
| Tad's probably going to lose Prep status |
| when it turns out you've wrecked his
|

| family's respect. house and, now, their


|
| means of income. He deserves it, though, |
| so that's alright then.
|
|___________________________________________|
You're not actually fighting the building, but you do need to destroy more than
Zoe during the time limit. There's an easy way to do this. Run to the back of
the building, destroying anything easily destructible to reduce Zoe's lead,
and climb up the stairs until you're on the same level as the aisle height.
Destroy stuff like Russell if you wish, then climb over the floorboard to the
top of the aisle with all the expensive items and statues on it. Then SMASH.
Work your way along the top, destroying everything you can. By the end, you'll
have racked up a couple thousand dollars, and should be easily ahead of Zoe.
Now just keep up the lead for the rest of the time limit. Easily done.
----_____________________________________
|
|
|
|
| OMAR | Busting In Part II | [5DBI1] |
|______|____________________|_________|
|
|
| I didn't write this mission up like |
| for Stronghold Assault because it's |
| a bit more puzzle centric. If
|
| you're stuck pre-Omar, it's nothing |
| that some deft charged sniping with |
| the slingshot won't solve. Don't
|
| worry about health, there's plenty |
| in the crates.
|
|_____________________________________|
Omar comes with two Townie henchman, and they all have boards. Don't use your
Spud Launcher - you should conserve the ammo for the next boss. Otherwise,
Omar is just like Peanut from Chapter III - just beat him in.
----______________________________________
|
|
|
|
| EDGAR | Busting In Part II | [5EBI2] |
|_______|____________________|_________|
|
|
| It's a sad day for Bullworth when
|
| Edgar, a 6-foot man with a 6-foot
|
| pipe, can be bested by a 2-foot boy |
| with a permanent cold.
|
|______________________________________|
Difficult, this, but if you saved your spuds, it's far easier. Firstly, you
need to actually find Edgar. Navigate the obstacle course down to the bottom
where Edgar waits, with a FORKING GREAT PIPE.
Pick up the panel and hold L1 to block Edgar's FGP, then beat Edgar a bit with
it. Ater two FGP hits, your panel will be destroyed, but Edgar will be tired,
so use this grace period to take another panel from the wall.
After a while, Edgar escapes, so chase him to the next arena. The intention
is that the two of you engage in an FGP battle, but don't yet - NOW is the
time for spudding! Empty your spud reserves on Edgar, and Bottle Rocket him
too - this should lower his health a lot. NOW grab an FGP, and whale on him.
Don't hold back. Eventually, Edgar can take no more, and the battle is over.
----____________________________________________________

|
|
|
|
| CLIQUE LEADERS | Complete Mayhem Part II | [5FCM1] |
|________________|_________________________|_________|
|
|
| Well, so much for besting a champion boxer,
|
| clearing a path for Petey, destroying a barred
|
| door with high-velocity potatoes and dodging an
|
| onslaught of exploding footballs. (It's been a
|
| tough year for Jimmy Hopkins. Oh well, nearly done |
| now!)
|
|____________________________________________________|
In order of proximity to school gates:
GREASERS: Johnny and the boys have commandeered the girl's dorm. Focus your
attention on Johnny until he goes down, then help Russell with the other two
Greasers.
JOCKS: You can fight Ted properly now. You may want to focus on those Jocks
with bats first. Once they're down, take out the remaining Jock.
PREPs: The hardest clique. Use spuds on Derby, then aid Russell as quickly as
possible.
NERDS: Ooh, it's gone a bit Lord of the Flies. Just beat Earnest and co.
Now head to the school building for the climax.
----__________________________________________________________
|
|
|
|
| GARY | Complete Mayhem Part II/Final Showdown | [5GCM2] |
|______|________________________________________|__________|
|
|
| Well, glad to see he's actually doing an honest day's
|
| work for once this year. Shame he's got no musculature, |
| really.
|
|__________________________________________________________|
Aaaah! Gary!
First, you need to chase Gary (you can't use your weapons in this fight).
Climb over the planks of wood carefully - it's just basically like navigating
the pipes when fighting Edgar. When you're climbing the ladders, watch the top
carefully - if Gary appears with a wheelbarrow, use the left joystick to dodge
it as the game tells you to. When you're on the roof, approach Gary slowly,
because he's rigged the bells to collapse - a trap that can be dodged if you
go carefully. After the cutscene, the fighting may begin.
The arena is tiny, but if you can rain down blows on Gary, he won't stand a
chance. Every third of Gary's health meter or so, he'll grapple you against
the side - press triangle repeatedly to escape, and don't be alarmed when
the arena collapses. Just keep hitting Gary, and the final showdown'll be
done in no time.
A bit of a letdown, eh? Anyway, that's it. Enjoy the endless summer!
----____________________
| ________________ |
| |
| |
| | AUTHOR'S NOTES | |
| |________________| |

|____________________|
----If you're reading this, I can only presume that you hold sufficient interest in
this guide to actually want to know more - in which case, thanks for using
this guide!
EMAIL ME AT THE FOLLOWING ADDRESS IF YOU HAVE ANY COMMENTS, CRITICISMS,
SUGGESTIONS FOR ADDITIONS OR IMPROVEMENTS, OR IF YOU JUST WANT TO HELP OUT:
fakeaccountforgamefaqs@hotmail.co.uk
(Don't be put off by the email address, I do use the account. It's just for
when I'm unable to use my usual email address - which, by the way, I won't
provide so your emails don't get lost in a load of other mailing lists. That's
proper consumer care, right there.)
Any site can use this guide. I haven't had enough experience yet to decide
which sites are too unscrupulous to bother with.
----SPECIAL THANKS GO TO:
>> The anonymous reader who donated the crafty tips for Stronghold Assault and
Nerd Boss Fight.
>> The reader who cheerfully sent in his head-crackingly evil method for the
final boss of Chapter 2.
>> Rockstar, one of the few game companies left who can actually make a good
videogame.
>> Jack Thompson, whose self-righteous rants and incompetent lawsuits first
bought my attention to Bully.
>> Sony - I'm more Nintendo-orientated than Sony-orientated, but the
PlayStation 2 is a DAMN GOOD bit of hardware.
Thanks for reading!
Tinytim4x0
7th December 2006

Weapons FAQ by BrandonTheSith


Version: 1.1 | Updated: 12/05/06 | Printable Version
________________________________
Bully
Weapon/Technique Guide
PS2/Xbox
November 25th 2006
Version: 1.1
Written By: Brandon Rad
Email: The_True_Lord_Of_The_Sith@hotmail.com
Note: When you E-mail me use the subject: Bully

+--------------------------------------------------------------------+
|This is copyright 2006 by Brandon Rad (So dont do anything to this |
|FAQ, but e-mail me if you want to put it on a different site!)
|
|
|
|And..
|
|
|
|Bully is copyright Rockstar, Rockstar Vancouver, and
|
|whoever else was responsible for the creation of this game.
|
+--------------------------------------------------------------------+
+---------------+
|Version History|
+---------------+
Version 1.0
November 19th 2006: Began playing Bully, only six days later would this
FAQ become under construction.
November 25th 2006: Began this Guide, and beat Bully.
November 26th 2006: Added Carton of Eggs, Rubber Band Ball, and Bag
of Marbles to the weapons list. I also added a few helpful links and
the legal stuff. I also ended up adding all the descriptions and
finished the guide.
Version 1.1
November 27th 2006: Added Special Features to all weapons, I kept Hand
to Hand Combat the same, as knockdown is basically the special feature.
November 28th 2006: Fixed the hotkeys, put them all into order, instead
of having them everywhere.
December 5th 2006: Decided to add an email disclaimer at the bottom of
the Legal Information, because of stupid emails popping up in my inbox.
+--------+
|Contents|
+--------+
(Use Ctrl+F to find what youre looking for using the hotkeys next to
the chapter)
1. Introduction
2. Weapons
2.01. Slingshot
2.02. Firecrackers
2.03. Stink Bombs
2.04. Itching Powder
2.05. Super Slingshot
2.06. Bottle Rocket Launcher
2.07. Spud Launcher
2.08. Carton of Eggs
2.10. Bag of Marbles
2.09. Rubber Band Ball
3. Hand to Hand Combat
3.01. 3-Hit Combo
3.02. Grapple
3.02.1. Grapple Charge
3.02.2. Grapple Throw
3.02.3. Grapple Takedown
3.02.4. Takedown Combo
3.06. Headbutt
3.07. Knee Drop Attack
3.08. Uppercut
3.09. Leg Sweep

[BUL1]
[BUL2]
[WEP2]
[WEP3]
[WEP4]
[WEP6]
[WEP7]
[WEP8]
[WEP9]
[BUL3]
[HTH1]
[HTH2]

[WEP1]

[WEP5]

[WEP10]

[HTH2.1]
[HTH2.2]
[HTH2.3]
[HTH2.4]
[HTH3]
[HTH4]
[HTH5]
[HTH6]

3.10. Heavy Kick


3.11. 5-Hit Combo
3.12. Roundhouse Kick
3.13. Overhead Punch
4. Links
5. Special Thanks
6. Legal Stuff
+---------------+
|1. Introduction|
+---------------+

[HTH8]
[HTH10]

[HTH7]
[HTH9]
[BUL4]
[BUL5]

[BUL6]
[BUL1]

This guide is made to give players an upcoming look on the weapons of


Bully. It is designed only for the weapons. No items, no gifts, and
especially no Walkthrough help, just weapons, so just heed those words.
If youre looking for a specific weapon or attack, use Ctrl+F and type
in the hotkey, next to the weapon, and press enter to find what youre
looking for. And again, this guide is for the weapons of Bully and the
Combat Moves, as your hands are considered weapons.
+----------+
|2. Weapons|
[BUL2]
+----------+
In Bully, you have a vast selection of weapons. In this part of the
guide, it will only take you through the permanent weapons of Bully,
not the temporary, like the 2x4, the Baseball Bat, Nortons Hammer,
etc.
+---------------+
|2.01. Slingshot|
[WEP1]
+---------------+
Power: Moderate
Max Ammunition: Unlimited
How to Unlock: Defeat Davis in the mission The Setup
Description: The slingshot is basically your last resort weapon, or
your favorite tool. The Slingshot IS handy. Coming with one full charge
to knock down almost half your enemys health and infinite ammo, the
Slingshot is your best bet for your universal tool. But, it does get
outdated by more powerful weapons, despite the fact that it is your
best weapon.
Special Features: Not really any special features, this is your normal
weapon that just does damage. Thats it.
+------------------+
|2.02. Firecrackers|
[WEP2]
+------------------+
Power: High
How to Unlock: Pass Chemistry 1
Max Ammunition: 5
Description: These Firecrackers are very powerful tools, at the price
of low ammunition. The Firecrackers are also very easy to unlock, but
they come with very low ammo, and the Chemistry Set can only be used
once a day once you unlock these, so expect to be saving these for a
while.
Special Features: The Firecrackers have an area effect, which has a
tendency to hit you if youre too close, otherwise, nothing but the
area damage.
+-----------------+
|2.03. Stink Bombs|
[WEP3]
+-----------------+
Power: None
How to Unlock: Pass Chemistry 2
Max Ammunition: 5

Description: The Stink Bombs are virtually worthless. The only thing
they are good for is distracting people, and causing havoc. But
otherwise, these things are pretty fun to play with when you have some
free time in school. Get on a roof and bombard kids with these.
Special Features: The Stink Bomb is able to stun your opponents from
performing any actions for a few seconds, but they can still run.
+--------------------+
|2.04. Itching Powder|
[WEP4]
+--------------------+
Power: None
How to Unlock: Pass Chemistry 3
Max Ammunition: 5
Description: These are, like stink bombs, worthless. They are only fun
for distracting people and making people itch themselves. These are
good when you want to make a prefect or such stop chasing you, but in
combat, worthless.
Special Features: This is really one of the worst weapons, the only
special feature is a short stun that is almost useless compared to the
Stink Bomb.
----------------------+
|2.05. Super Slingshot|
[WEP5]
+---------------------+
Power: Moderate-High
How to Unlock: Finish the Mission The Candidate
Max Ammunition: Unlimited
Description: The Super Slingshot is an upgrade of the regular
Slingshot, that replaces it once its unlocked. A full charge will make
a bully or jock halfway knocked out, and it even comes with a scope.
One of the best weapons in my opinion, and since it is your Slingshot,
it has unlimited ammo, Rockstar sure is generous.
Special Features: The Super Slingshot has a scope on it, that can zoom
quite far. It is basically your same Slingshot with a range and
accuracy boost.
+----------------------------+
|2.06. Bottle Rocket Launcher|
[WEP6]
+----------------------------+
Power: High
How to Unlock: Finish the Mission Nerd Challenge
Max Ammunition: 12
Description: One of my favorite weapons. But personally, it has
horrible accuracy, when you fire, if you are too far, the rocket will
go off course. But, if you hit someone, it pretty much knocks out all
human life in a few shots. The only downside, is its hard to unlock,
as Con-Sumo is pretty tedious to beat.
Special Features: The Bottle Rocket Launcher has almost no special
features except for an area effect, not as large as the Firecrackers,
but it does in fact damage multiple opponents, if they are grouped
together.
+-------------------+
|2.07. Spud Launcher|
[WEP7]
+-------------------+
Power: High
How to Unlock: Finish the Mission Nerd Boss
Max Ammunition: 8
Description: My personal favorite weapon. It comes complete with, high
power and accuracy. Its not very quick, but neither is the Bottle
Rocket Launcher. The Spud Launcher is a very handy weapon, and will
save you from crazy people trying to knock you out.
Special Features: Well, cant say much about this. With its high

accuracy and damage, Rockstar saw that this deserved no Special


Features.
+--------------------+
|2.08. Carton of Eggs|
[WEP8]
+--------------------+
Power: Low
How to Unlock: Buy at Grocery Store or Find off various Preppies
Max Ammunition: 12
Description: The Eggs are fun to throw with, but not fun when in
combat. The Preppies and the Greasers wield these to slow you down. The
Eggs are like Itching Powder, only its not powder, it will slow down
the enemy. The eggs are amusing for throwing at houses and people.
Special Features: The only real special feature is that the egg makes
you flinch for about one second, so basically, none but a very, very
brief stun.
+--------------------+
|2.09. Bag of Marbles|
[WEP9]
+--------------------+
Power: Low
How to Unlock: Find around the school and city
Max Ammunition: 5
Description: A very funny weapon. Though it does absolutely no damage,
when thrown, it causes your enemy to trip, which causes minor damage,
but its fun when youre two inches away and your enemy is trying to
get to you, and they keep tripping on the marbles. A fun weapon, but
its not for battle.
Special Features: It trips your enemies, and keeps them busy for a
while, just run in the opposite direction you threw the marbles in to
keep your enemies from running around the marbles.
+----------------------+
|2.10. Rubber Band Ball|
[WEP10]
+----------------------+
(Note: This information is only an estimate of information I have
collected, I will have accurate information soon!)
Power: Moderate-High
How to Unlock: Collect all 75 Rubber Bands
Max Ammunition: Unlimited
Description: This Rubber Band Ball is your Holy Grail for collected all
75 Rubber Bands. It is a powerful weapon and can hit multiple enemies.
It is about the size of a dodgeball and bounces around once you hit an
enemy, so it is basically your multi-hit weapon. Have fun with it!
Special Features: The Rubber Band Ball bounces around to hit multiple
opponents, otherwise, it doesnt have any other features.
-----------------------+
|3. Hand to Hand Combat|
[BUL3]
+----------------------+
In Bully, Hand to Hand combat is your staple for survival, it will help
you in various situations. In Bully, there are 11 new moves to unlock
during game play apart from the ones you know from the start. But, each
unlockable move has a certain requirement, whether it be bringing a
hobo a radio transistor, or passing Gym Class.
------------------+
|3.01. 3-Hit Combo|
[HTH1]
+-----------------+
Power: Moderate-Low
Speed: Moderate-Low
Combination: Square, Square, Square

Knockdown: No
How to Unlock: You start with it
Description: 3-Hit Combo is you basic hit, hit, hit move that will
cause enemies to stop in there tracks. It is replaced later in the
game, but it will help you for the majority of the game.
+-------------+
|3.02. Grapple|
[HTH2]
+-------------+
Power: None
Speed: Fast
Combination: Triangle
Knockdown: No
How to Unlock: You start with it
Description: Grapple gives you all sorts of possibilities. But, Grapple
just basically allows you to grab your opponent, giving you the upper
hand.
+----------------------+
|3.02.1. Grapple Charge|
[HTH2.1]
+----------------------+
Power: Moderate-Low
Speed: Moderate
Combination: Triangle, Square, Square, Square
Knockdown: No
How to Unlock: You start with it
Description: Your basic, hit, hit, hit combo once more, but this time,
your enemy cannot react, as you are grappling them.
+---------------------+
|3.02.2. Grapple Throw|
[HTH2.2]
+---------------------+
Power: Low
Speed: Moderate
Combination: Triangle, Triangle
Knockdown: Yes
How to Unlock: You start with it
Description: A basic attack. Once after grappling, pressing Triangle
again would allow you to throw your enemy backwards and onto the
ground. It lacks power, but then again, its just a throw.
+------------------------+
|3.02.3. Grapple Takedown|
[HTH2.3]
+------------------------+
Power: Moderate-Low
Speed: Moderate
Combination: Triangle, Circle
Knockdown: Yes
How to Unlock: You start with it
Description: Once of the most basic, yet useful moves in the game. It
allows you to tackle your enemy while in grapple, by doing it, you are
able to do several other moves, like the Takedown Combo, or the Knee
Drop Attack.
+----------------------+
|3.02.4. Takedown Combo|
[HTH2.4]
+----------------------+
Power: Moderate-Low
Speed: Moderate
Combination: Triangle, Circle, Square, Square, Square
Knockdown: No
How to Unlock: You start with it
Description: Again, this is basically like your Grapple Combo attack,

or your 3-Hit Combo. It allows you to hit your enemy three times while
on the ground.
---------------+
|3.03. Headbutt|
[HTH3]
+--------------+
Power: Moderate-High
Speed: Slow
Combination: Triangle, [HOLD] Square
Knockdown: Yes
How to Unlock: Pass Gym 1
Description: The moves are getting stronger as you progress. The
Headbutt is strong, and once your perform it, it sounds like it hurts.
By grappling once more, you are allowed to perform a powerful Headbutt,
which nearly gets rid of half your opponents health.
+----------------------+
|3.04. Knee Drop Attack|
[HTH4]
+----------------------+
Power: High
Speed: Moderate-Fast
Combination: Triangle, Circle, Circle
Knockdown: Yes
How to Unlock: Pass Gym 3
Description: One of my favorite attacks. Once after grappling, and
taking down your opponent, you can do a knee drop attack, which allows
you to knee your opponent in the privates. Which brings your opponents
health down by half, and stuns them for a few seconds.
---------------+
|3.05. Uppercut|
[HTH5]
+--------------+
Power: Moderate-High
Speed: Moderate-Slow
Combination: [HOLD] Square
Knockdown: Yes
How to Unlock: Finish the mission A Little Help
Description: Like Headbutt, only, you are not grappling the enemy. But,
it knocks your opponent backwards, and they even get a little hang time
while flying backwards. I do not recommend it as you have Headbutt.
+---------------+
|3.06. Leg Sweep|
[HTH6]
+---------------+
Power: Moderate-Fast
Speed: Moderate
Combination: Square, [Hold Square]
Knockdown: Yes
How to Unlock: Bring Transistor 2 to the Hobo
Description: A fun move to avoid crazy students or people. It is much
better than Uppercut because you have a first attack to stun enemies.
It allows you to perform a leg sweep to trip the enemy, leaving them on
the ground for a few seconds.
-----------------+
|3.07. Heavy Kick|
[HTH7]
+----------------+
Power: High
Speed: Moderate-Fast
Combination: Square, Square, [HOLD] Square
Knockdown: No
How to Unlock: Bring Transistor 3 to the Hobo
Description: This move allows you to perform a powerful hit to the gut

to stun the enemy for maybe 2 seconds, but, it is very powerful, about
half their health goes down, along with a stun. Nice work Rockstar.
+-----------------+
|3.08. 5-Hit Combo|
[HTH8]
+-----------------+
Power: Moderate-High
Speed: Moderate-Fast
Combination: Square, Square, Square, Square, Square
Knockdown: Yes
How to Unlock: Bring Transistor 4 to the Hobo
Description: Alas, the 5-hit Combo. This will replace your three hit
combo in terms of damage and speed. Because during fights, you usually
mash the square button, the 3-hit Combo is made obsolete. This attack
is one of the best, and the one youll be using most often.
+---------------------+
|3.09. Roundhouse Kick|
[HTH9]
+---------------------+
Power: High
Speed: Fast
Combination: Square, Square, Square, [HOLD] Square
Knockdown: Yes
How to Unlock: Bring Transistor 5 to the Hobo
Description: What fighting game is complete without the infamous
Roundhouse Kick? None, so the Roundhouse Kick is one of the best moves
of the game. It allows for a powerful three hit combo, followed by a
powerful Roundhouse Kick, which throws the enemy on the ground. It does
about 75% of damage to the enemy.
+--------------------+
|3.10. Overhead Punch|
[HTH10]
+--------------------+
Power: High
Speed: Fast
Combination: Square, Square, Square, Square, [HOLD] Square
Knockdown: Yes
How to Unlock: Bring the Transistor 6 to the Hobo
Description: And now, the best move in the game. With a powerful 4 hit
combo to stun the enemy, the Overhead Punch knocks down the enemy and
does almost 85% of damage. So anticipate Overhead Punch, as it will
help you in countless fights.
+-----------------+
|4. Links and Tips|
+-----------------+

[BUL4]

Here are a list of useful links and tips that help out with finding
various items that are needed to unlock the weapon and attacks:
How to find all the Transistors (In no particular order):
First Transistor: You must find it during A little Help.
Second Transistor: Find it in the School Basement.
Third Transistor: Find it in the middle of the road near the dam.
Fourth Transistor: Behind the Mexican Restaurant in Bullworth Town.
Fifth Transistor: After you finish Nerd Challenge its in the Nerd
Hangout below Dragon Wing Comics.
Sixth Transistor: In an alleyway in New Coventry near the tenements.
A detailed way to get every Rubber Band:
http://db.gamefaqs.com/console/ps2/file/bully_rubber_band.txt

+-----------------+
|5. Special Thanks|
+-----------------+

[BUL5]

1. GameFAQs for allowing this FAQ to be published.


2. Rockstar and Rockstar Vancouver, for making this game.
3. YuGiOhAngel@Yahoo.com and YuGiOhFm2002@yahoo.com for making and
allowing me to use the Rubber Band Guide.
4. And the gamers, for playing Bully.
+--------------+
|6. Legal Stuff|
+--------------+

[BUL6]

Currently, the only websites allowed to use this FAQ are:


GameFAQs.com
Gamespot.com
Neoseeker.com
1up.com
If you wish to get permission to use this guide, email me at:
The_True_Lord_of_the_Sith@hotmail.com
If you got permission, but was not listed, email me again with some
sort of proof that you emailed before for asking permission, or my
email that approved your site.
You must email me to get use of this FAQ, because if you do not, it
would be considered Copyright Infringement.
Sites that are not allowed to steal this guide, as they are known FAQ
thefts:
Cheatcc.com
CheatIndex.com
Tramposos.com
If you see my FAQ on any of these sites, email me IMMEDIATELY.
Also...
Dear readers, I have gotten a couple of emails in my inbox complaining
on help for Bully. I think people cannot understand English, because
what they were writing in was clearly not English. This FAQ is for
weapons only, as I stated in the introduction. So please, if you do not
want me to display your email on this FAQ, do not email me stupid
questions, I will not even bother emailing you back. Thank you.
=======================================================================
END

Bully: Scholarship Edition for Xbox 360


GENERAL FAQS

FAQ/Walkthrough by RARusk
Version: 3.3 | Updated: 01/21/15 | Printable Version
/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
+|
|+
+|
"Bully / Canis Canem Edit: Scholarship Edition" Strategy Guide
|+
+|
|+
+|
[Xbox 360 Version]
|+
+|
Version 3.3 [Revision 9] (January 2015)
|+
+|
|+
+|
By Robert Allen Rusk.
|+
+|
Copyright 2008-2015 Robert Allen Rusk.
|+
+|
|+
+|
E-MAIL: rarusk[at]netzero[dot]com
|+
+|
|+
+|
**[GameFAQs.com's April 2008 FAQ of the Month]**
|+
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|+
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
\=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/
For this revision I did some additional format tweaking and clean-up.
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
"Bully: Scholarship Edition" is copyright 2008 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.
"Bully: Scholarship Edition" Official Strategy Guide - Written by Tim Bogenn.
Copyright 2008 by DK/BradyGAMES, a division of Penguin Group (USA), Inc.
The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:
>>Rubber Bands Map
>>"G&G" Cards Map
>>Gnomes Map
>>Weapons Map
>>100% Completion List
>>Errands Map and List
>>Geography Map
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
A complete listing of contact and other information can be found at the end
of this guide.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TBCT. Table of Contents
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:

>KR6 or >ZD12
0============================================0============================0
| BLY1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0
GEN1.
GEN2.
GEN3.
GEN4.
GEN5.

About The Guide


Bully: Scholarship Edition
Xbox 360 Bug List
Differences Between the PS2 and Xbox 360/Wii Versions
Controls
A. On Foot (or in Water)
B. On Bicycles
C. In Vehicles
GEN6. The Main Screen
GEN7. The Main Map and Pause Menu
GEN8. Social Interaction
GEN9. Authority Figures
GEN10. Bullying and Troublemaking
GEN11. Trouble Meter
GEN12. Fighting, Breaking Free, Running, and Hiding
GEN13. Getting Busted and Serving Detention
GEN14. Health and Kissing
GEN15. Time
GEN16. Passed Out and Knocked Out
GEN17. Save Books and Save Houses
GEN18. Lockers and Lockpicking
GEN19. Weapons, Boxes, and Crates
A. Weapons
B. Boxes and Crates
GEN20. Collectibles
GEN21. Skateboards, Bikes, Scooter, Go-Kart, and Bus Stops
GEN22. Clothing and Clothes Stores
GEN23. Yum Yum Markets, Barber Shops, and the Tattoo Parlor
GEN24. 100% Completion List
GEN25. Xbox 360 Achievements List
0============================0============================================0
| BLY2. Welcome to Bullworth |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================0==============================================0
0==================================================0======================0
| BLY3. Chapter I - Making New Friends and Enemies |~~~~~~~~~~~~~~~~~~~~~~~\
0==================================================0========================0
FDM1.
FDM2.
FDM3.
FDM4.
FDM5.

FDM6.
FDM7.
FDM8.

Your Room and Room Trophies


Boy's Dorm
Bullworth Academy
The Bullworth Academy Faculty and Prefects
A. Faculty
B. Prefects
The Students of Bullworth Academy
A. Clique Information
B. The Nerds
C. The Greasers
D. The Preps
E. The Jocks
F. The Bullies
G. The Regulars
H. The Little Kids
The Order of Things (Part 1)
Collectibles (Bullworth Academy)
The Main Story Missions

++MSY1. Gary Smith


================
GMH1. This Is Your School
FDM9. Get to Class (Part One)
A. Chemistry (Day 1 - Morning)
B. English (Day 1 - Afternoon)
C. Art (Day 2 - Morning)
D. Gym (Day 2 - Afternoon)
E. Biology (Day 3 - Morning) ++[SE Exclusive]++
F. Music (Day 3 - Afternoon) ++[SE Exclusive]++
FDM10. Weapons, Boxes, and Crates (Bullworth Academy)
++MSY2. Jimmy Hopkins
===================
JHP1. The Setup
FDM11. Get to Class (Part Two)
A. Gym (Day 2 - Afternoon)
FDM12. Penalty Shots and Keep-Ups
FDM13. Dodgeball For Money
GMH2. Slingshot
GMH3. A Little Help
++MSY3. The Nerds
===============
NRD1. Save Algie
FDM14. Errands (Part One)
NRD2. That Bitch
NRD3. The Diary
NRD4. Defend Bucky
FDM15. Errands (Part Two)
NRD5. The Candidate
FDM16. The Order of Things (Part 2)
GMH4. Halloween
GMH5. The Big Prank
NRD6. Character Sheets
GMH6. Help Gary
A. Russell in the Hole
0===================================0=====================================0
| BLY4. Chapter II - Rich Kid Blues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===================================0=======================================0
RKB1. The Gates Open Up
RKB2. Old Bullworth Vale
RKB3. Bullworth Town
RKB4. The Order of Things (Part 3)
RKB5. Collectibles (New Coventry and Blue Skies Industrial Area)
RKB6. Errands (Part Three)
RKB7. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)
JHP2. Hattrick vs. Galloway (Jimmy Hopkins)
RKB8. Get to Class (Part Two)
A. Shop (Day 4 - Morning)
B. Photography (Part One) (Day 4 - Afternoon)
C. Geography (Day 5 - Morning) ++[SE Exclusive]++
D. Math (Day 5 - Afternoon) ++[SE Exclusive]++
RKB9. The Yearbook
RKB10. A Little Help (II, III, and IV)
RKB11. The Carnival
A. Carnival Rides

B. Carnival Games
C. Arcade Games
JHP3. Small Offenses ++[SE Exclusive]++
++MSY4. Edna
==========
EDN1. Last Minute Shopping
RKB12. Prep Challenge
++MSY5. The Preps
===============
PRP1. Movie Ticket
PRP2. Carnival Date
PRP3. The Eggs
RKB13. Collectibles (Spencer Estates)
RKB14. Errands (Part Four)
JHP4. Race the Vale
JHP5. Beach Rumble
JHP6. Tad's House
JHP7. Weed Killer
JHP8. Panty Raid
JHP9. Boxing Challenge
A. Dishonorable Fight
0====================================================0====================0
| BLY5. Chapter III - Love Makes the World Go Around |~~~~~~~~~~~~~~~~~~~~~\
0====================================================0======================0
WGR1. New Coventry
WGR2. Get to Class (Part Three)
A. Photography (Part Two) (Day 4 - Afternoon)
WGR3. Christmas Is Here
WGR4. The Order of Things (Part 4)
WGR5. Collectibles (New Coventry)
WGR6. Errands (Part Five)
WGR7. Weapons, Boxes and Crates (New Coventry)
WGR8. The Order of Things (Part 5)
WGR9. Paper Route
WGR10. Boxing (Glass Jaw Boxing Club)
WGR11. Bike Races (Part One)
A. Old Bullworth Vale Shiny Bikes Store
B. Bullworth Town Shiny Bikes Store
WGR12. Carnival Go-Kart Races
WGR13. City Go-Kart Races (Part One)
WGR14. The Order of Things (Part 6)
WGR15. The Midget Wrestlers
WGR16. The Clothes Stores
A. The Souvenir Tent
B. Bullworth Academy Clothes Store
C. Aquaberry Fashions Clothes Store
D. Worn In Used Clothing Store
E. The Final Cut Clothes Store
WGR17. Nerd Challenge
WGR18. Collectibles (Dragon's Wing Comics Store)
WGR19. A Little Help (V and VI)
++MSY6. Dragon's Wing Comics
==========================
DWC1. Comic Klepto
EDN2. Cook's Crush

EDN3. Cook's Date


++MSY7. Rudy ++[SE Exclusive]++
=============================
RDY1. Balls of Snow ++[SE Exclusive]++
RDY2. Miracle on Bullworth St. ++[SE Exclusive]++
JHP10. Nutcrackin' ++[SE Exclusive]++
RDY3. Rudy the Red Nosed Santa ++[SE Exclusive]++
++MSY8. The Greasers
==================
GRS1. Jealous Johnny
GRS2. Bait
WGR20. Bike Races (Part Two)
PRP4. Tagging
WGR21. Spray Paint
WGR22. Errands (Part Six)
WGR23. Greaser Challenge
JHP11. Glass House
NRD7. Wrong Part of Town
GRS3. Lola's Race
GRS4. The Tenements
WGR24. Errands (Part Seven)
JHP12. Discreet Deliveries ++[SE Exclusive]++
GRS5. The Rumble
A. Fighting Johnny Vincent
0===================================================================0=====0
| BLY6. Chapter IV - A Healthy Mind in a Healthy Body, & Other Lies |~~~~~~\
0===================================================================0=======0
HBD1. Lawn Mowing
HBD2. Errands (Part Eight)
JHP13. Stronghold Assault
A. Nerd Boss Fight
HBD3. New Weapons
HBD4. Collectibles (Bullworth Academy and Happy Volts Asylum)
HBD5. Jocks Challenge
JHP14. Here's to you Ms. Philips
JHP15. Galloway Away
NRD8. Funhouse Fun
NRD9. Paparazzi
NRD10. Defender of the Castle
++MSY9. The Jocks
===============
JCK1. Discretion Assured
NRD11. Nice Outfit
NRD12. The Big Game
A. Jock Boss Fight
0===============================================================0=========0
| BLY7. Chapter V - The Fall and Rise of Jimmy Hopkins, Aged 15 |~~~~~~~~~~\
0===============================================================0===========0
RSJ1. Blue Skies Industrial Area
A. The Townies
RSJ2. Collectibles (Blue Skies Industrial Area)
RSJ3. Errands (Part Nine)
RSJ4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)
RSJ5. Bike Races (Part Three)

RSJ6. City Go-Kart Races (Part Two)


JHP16. Cheating Time
JHP17. Making a Mark
NRD13. Rats in the Library
JCK2. The Gym is Burning
GRS6. Finding Johnny Vincent
RSJ7. Townies Challenge
++MSY10. The Townies
==================
TWN1. Revenge on Mr. Burton
PRP5. Preppies Vandalized
JHP18. Go See the Principal
TWN2. The Collector ++[SE Exclusive]++
TWN3. Mailbox Armageddon ++[SE Exclusive]++
TWN4. Smash It Up
JHP19. Busting In - Part I
JHP20. Busting In - Part II
A. Showdown at the Plant
RSJ8. Collectibles (Townie Stronghold)
RSJ9. Weapons and Crates (Townie Stronghold)
RSJ10. Errands (Part Ten)
JHP21. Complete Mayhem
A. Final Showdown
RSJ11. 100% Completion
0===================================0=====================================0
| BLY8. Chapter VI - Endless Summer |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===================================0=======================================0
MJC1. The Majic Moostapholees
0==================0
| BLY9. Conclusion |
0==================0
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY1. Introduction And General Information
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
(1, 2, and 3), Xbox, and Xbox 360.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.
I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires. To this end I became a member of
the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
area from time to time.

In addition, I am a member of the X-Otic Computer Systems of San Antonio


(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.
I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).
Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).
This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
work in Safari to help in seeing how it would look on the web and correct
format errors.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN1. About The Guide
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Welcome to my "Bully: Scholarship Edition" guide! Here you will find a lot of
useful information in a highly organized format that you can use to beat all
of the missions of the game as well as acquire all of the Achievements.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors. Since this guide is based off of the PS2
version of my "Bully" guide then those who have contributed to that have also
contributed to this one.
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions and Achievements for this game. I have worked hard to
make sure that this guide is as complete as possible but at the same time
leave room for exploration. I hope that you enjoy this guide as much as learn
from it.
Although this guide is primarily for the Xbox 360 version of the game, it
may also be of benefit to those who have the Nintendo Wii version. The only
difference is the control setup for the Wii which is quite different than the
standard joypad setup of the Xbox 360. This can also be useful for the PS2
version but the Xbox 360/Nintendo Wii versions have exclusive content that is
not in the original game.
Another emphasis of this guide is *ORDER*. If you do the missions and tasks
in a certain order then the game will be easier and more fun for you. As with
any of Rockstar's previous free-roam games (like "Grand Theft Auto III")
there are things to collect or destroy. Those objects are: Rubber Bands (75),
"G&G" Cards (40), Gnomes (25), and Transistors (6).
Each Rubber Band, "G&G" Card, Gnome, Transistor, and Errand has a letter
designation to make them easier to identify in this guide. In addition, there
is a three letter Neighborhood Prefix (listings below) indicating a
particular neighborhood or area where the item or task can be found (in these
examples I use "XXX"):
>>Rubber Bands will be identified with an "RB".
--Examples: Rubber Band [XXX-RB21].

>>"G&G" Cards will be identified with an "GG".


--Examples: Card [XXX-GG34].
>>Gnomes will be identified with an "N".
--Examples: Gnome [XXX-N24].
>>Transistors will be identified with a "T".
--Examples: Transistor [XXX-T3].
>>Errands will be identified with an "E".
--Examples: Errand [XXX-E5].
Although I have included the co-ordinates to where each item (including
Weapons) can be found using the fold-out Map that comes with the game, I am
writing the directions as though there is no Map at all (like if you bought
the game used and the Map wasn't included).
In addition, by completing the Geography Classes, you also gain the ability
to see where the Collectibles are on the Main Map thus making your quest
easier.
0======================0
| Neighborhood Prefixes \
0====================================================>
BAC
OBV
BLT
NCV
HVA
BSI

Bullworth Academy
Old Bullworth Vale
Bullworth Town
New Coventry
Happy Volts Asylum
Blue Skies Industrial Area

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN2. Bully: Scholarship Edition
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Being a big fan of the Grand Theft Auto series, I was more than interested in
"Bully" when it came out for the PS2. While it feels a lot like GTA, it is
very different in tone and feel. "Bully" is clearly not the "Columbine
simulator" that infamous lawyer Jack Thompson said it was. What it is is a
very fun free roam game with plenty to do.
One of the best aspects of "Bully" is how the people react in this game. They
seem to have minds of their own and often engage in strange and humorous
situations. You also have better ways to interact with the random people in
"Bully" than in any of the GTA games. You can greet them, taunt them, pull
pranks on them, kiss them, and just plain beat them up.
The missions and tasks are fairly simple but this lessens the frustration
factor and makes the game more fun.
Then comes "Bully: Scholarship Edition" for the Xbox 360 and Nintendo Wii.
The graphics are improved and there are more to do with additional classes,
characters, clothing, and missions. Unfortunately, if you own the Xbox 360
version, then you also had to put up with a lot of problems which leads to
the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN3. Xbox 360 Bug List
|

\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The Xbox 360 version of this game was ported from the PS2 version by a
company called Mad Doc Software (now bought out by Rockstar Games and renamed
Rockstar New England). When you buy a game you expect it to be free of major
problems. Not so with this one.
Apparently, at least this is my speculation anyway, is that this game was
released before it was completed so it didn't get run over by the impending
"Grand Theft Auto IV" juggernaut. Then it would be patched later as the
complaints came rolling in.
Although a patch was released (1.03), it only made it better for some people
and made things worse for others.
When the game came out in 2008, most of the X360 units were the older problem
plagued Xenon based motherboards, some of them with Hard Drives and some of
them without them. In addition, the Drives available were of the 20GB variety
and the idea of Hard Drive installation hadn't really caught on yet (mainly
due to limited drive space).
Now, most of the Xbox 360s are of the newer and more stable motherboards.
Plus new and larger Hard Drives (up to 360GB) are available so you can
install your games to them and reduce wear and tear on the DVD-ROM drive.
When this guide was originally constructed I had a Xenon based X360 with a
20GB Hard Drive. I now have a Jasper based X360 with a 128GB Drive. Because
of the old 20GB Drive I had to use I couldn't install the game to it
therefore I had to play the game off the DVD-ROM only. Today I can install
the game onto my 128GB Drive and use the 20GB for backup and experimentation.
I have now achieved 100% Completion three times in the process of obtaining
notes for this guide - once with the DVD-ROM only, once with the game
installed onto the 20GB drive (unpatched), and once with the game installed
to the 128GB drive (patched). I also used two alternate GamerTags so I could
earn the Achievements with them.
It is important to note that, in order to mitigate most of the problems
listed in this chapter, it is best to install the game to the Hard Drive and
go to Xbox Live to obtain the 1.03 patch.
Listed below are some of the more common issues that have been found and what
I have noted about them:
0====================0
| Random game crashes \
0============================================================>
This is the biggest of the all of the problems this game has. You would be
doing something and then the game would just die on you thus forcing a
reload. The Patch for this game was to fix this specific issue. But it only
worked on some machines.
The best remedy for this problem was to save after every mission or every
so often when doing other stuff which would limit any backtracking you
might need to do if the game dies on you.
Here are my notes on this problem:
>>DVD-ROM drive only
******************
The game hiccups frequently and many of those lead to crashes (an

average of about once per gameplay hour). The Patch did little to fix
this problem.
>>Hard Drive install (unpatched)
******************************
The game hiccups far less frequently and most of those do not lead to
crashes. However, it can still crash on you. In my 100% Completion
run-through, which lasted about fifteen hours, I had one crash total.
But that is still better than one crash per hour.
>>Hard Drive install (1.03 patch)
*******************************
The game runs smoothly with no hiccups whatsoever.
I should also point out that, as of 2011, you can install the game onto USB
Flash Drives. It works pretty well and it seems to load a little bit faster
than from the Hard Drive. But it will still crash without the Patch.
0========================================0
| Some Errands appearing later than noted \
0============================================================>
The four Errands that appear at the beginning of Chapter IV end up
appearing after completion of the mission "Finding Johnny Vincent". This
happens when you use the Hard Drive for game saves.
If you are using a Memory Unit (external or internal) for game saves,
regardless of whether or not you have a Hard Drive attached, then you can
get them to appear when they are supposed to.
But there's a catch.
You must save your game in the section of the town when and where you want
to do the Errand then restart your game using a hard boot (turn off machine
then turn it back on after about fifteen seconds).
For example, there are two Errands in New Coventry. Save your game at the
Blue Balls Pool Hall, do a hard boot, and then go into The Tenements to do
the two Errands which will appear quickly.
If you do the two New Coventry Errands then go into Bullworth Town to do
the Cop Errand, the Cop Errand won't appear no matter how long you sit
there. Same thing with the one in Old Bullworth Vale.
So, to do the Cop Errand, then you must save at the Dragon's Wing Comic
Store Save House, do a hard boot, and then go to where the Errand should
appear. You should get the Cop Errand quickly when you get there.
After the Cop Errand then head to your Beach Clubhouse Save House, save,
hard boot, then go to the Happy Endings Retirement Home to do the Errand in
Old Bullworth Vale.
I should note that if you do a Hard Drive install, regardless of patching,
then you may be able to do the one on Old Bullworth Vale without the need
for this trick.
0================0
| A broken Errand \
0============================================================>
There is an Errand for Algie at the east part of Bullworth Town that
appears after you open Chapter III. Unfortunately, this Errand is
completely broken and will *NEVER* appear no matter what you do. This

includes doing the HDD install (with the patch) and USB flash drive
install.
From what I understand this Errand does appear in the Nintendo Wii version
of the game.
0================================0
| Glitched Achievements (classes) \
0============================================================>
The {Keener}, {Teacher's Pet}, and {Boy Genius} Achievements are supposed
to appear after successful completion of three, six, and nine classes
respectively.
But, when playing the game off the DVD-ROM and using the Hard Drive for
game saves, then they often don't appear right away or not at all. The best
thing to do is save your game after the class where you think the
Achievement should appear then do a hard boot. The Achievement should
appear as you reload the game.
A hard boot may *NOT* be necessary when saving a game to a Memory Unit
(either external or internal). In another series of game saves on the MU I
found that these Achievements came up exactly when they were supposed to.
When I did the Hard Drive install (unpatched) I found that {Keener} came up
later than it should, {Teacher's Pet} came up exactly when it should, and
{Boy Genius} came up earlier than expected (after the seventh class).
When I did the Hard Drive install (patched) I found that {Keener} and
{Teacher's Pet} came up as expected but that {Boy Genius} came up earlier
than expected (after the seventh class).
0=================================0
| Glitched Achievements (chapters) \
0============================================================>
The {Freshman}, {Sophomore}, {Junior}, [Senior}, and {Graduate}
Achievements are supposed to appear after the completion of the main
chapters of the game.
Sometimes they don't appear when they are supposed to. In this case you
need to do a hard boot, after saving the game of course, and then it should
appear on the reload. Using the Memory Unit, Hard Drive, or USB Flash Drive
for game saves is irrelevant - this problem happens on all types of save
devices.
When using the Hard Drive, regardless of patching, then you may find some
of these Achievements coming up as expected or sometimes later but will
take a few minutes to do so. In a couple of cases I did need to do a hard
boot and look at the Achievements list to prod the machine into bringing it
up.
0==============================0
| The {Green Thumb} Achievement \
0============================================================>
This Achievement is supposed to appear after you complete all six levels of
both Lawn Mowing Jobs outside of Bullworth Academy. However, you can gain
this Achievement by completing the first six Lawn Mowing Detention
mini-games.
Then there are the sound and graphic issues which we have no control over so
I won't cover them. Just the main ones we do have some control over.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN4. Differences Between the PS2 and Xbox 360/Wii Versions
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
"Bully: Scholarship Edition" isn't just a straight port of the PS2 version.
There is also new stuff including additional classes, missions, and clothing.
Listed below are the new stuff added for the Xbox 360/Wii versions:
>>Four additional Classes:
************************
--Biology
--Music
--Geography
--Math
>>Eight new Missions:
*******************
--Small Offenses
--Balls of Snow
--Miracle on Bullworth St.
--Nutcrackin'
--Rudy the Red Nosed Santa
--Discreet Deliveries
--The Collector
--Mailbox Armageddon
>>Twenty two pieces of additional Clothing:
*****************************************
--Muscle Shirt
--Hazmat Headgear
--Bass Hat
--Alien Outfit
--Pig Head Mask
--Pink Keyboard Shirt
--Bullworth Band Camp T-Shirt
--Music Note Pajamas
--Marching Band Outfit
--'80s Rocker Outfit
--Eiffel Tower Hat
--Racing Outfit
--Panda Outfit
--Pith Hat
--Explorer Hat
--Genius Hat
--I (heart) Math T-Shirt
--"Shut Your Pi Hole" T-Shirt
--"Hip 2 B Squared" T-Shirt
--Nerd Outfit
--Reindeer Antlers
--Elf Costume
>>Four additional Room Trophies:
******************************
--Human Skeleton Room Trophy
--Cowbell Room Trophy
--Globe Room Trophy
--Abacus Room Trophy
In addition, you also gain the ability to see where the Collectibles are on
the Main Map by completing the Geography Classes. Also, the requirement for

acquiring the Running Shorts, by running around on foot, was changed from
41km to 100km.
All new classes and missions will be designated with an ++[SE Exclusive]++
tag.
With that said, let's move on to the most basic of functions......
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN5. Controls
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls.
----------------------------------------------------------------------------**NOTE: Although your character can swim, you cannot dive underwater.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. On Foot (or in Water) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Move Around.........................|
Left Analog Stick |
| Look Around.........................|
Right Analog Stick |
| Look Behind.........................|
Left Analog Stick Button |
| [1] Run.............................|
A Button |
| Jump................................|
B Button |
| [2] Crouch..........................|
Right Analog Stick Button |
| [3] Grapple/Interact................|
Y Button |
| Lock On.............................|
Left Trigger |
| [4] Attack..........................|
X Button |
| Fire Weapon.........................|
Right Trigger |
| Previous Weapon.....................|
Left Bumper |
| Next Weapon.........................|
Right Bumper |
| [5] Zoom In.........................|
D-Pad Up |
| [6] Zoom Out........................|
D-Pad Down |
| Show Secondary Tasks................|
D-Pad Left |
| Show Primary Tasks/Objectives.......|
D-Pad Right |
| Pause/Show Map Screen...............|
Back Button |
| Pause/Show Option Screen............|
Start Button |
0===========================================================================0
[1] - You will not tire out if you hold down the Run button but you can
sprint faster if you tap the Run button repeatedly. This is also used
to swim forward when in the water.
[2] - You can go faster when crouching by tapping the A Button.
[3] - When dealing with a person then this is used to grab hold of them (when
fighting). When dealing with objects then this is used to interact with
them (such as open doors or pulling Fire Alarms).
[4] - When behind someone and locked-on then this is also used to apply "Kick
Me" Signs.
[5] - This is used with the Super Slingshot. This will also put the standard
Slingshot into free-aim mode.
[6] - This is used for the Super Slingshot.

0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. On Bicycles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Move Around.........................|
Left Analog Stick |
| Look Around.........................|
Right Analog Stick |
| Look Behind.........................|
Left Analog Stick Button |
| Accelerate..........................|
A Button |
| Jump................................|
B Button |
| Brake/Reverse.......................|
X Button |
| Dismount............................|
Y Button |
| Lock On/Punch Left..................|
Left Trigger |
| Fire Weapon/Punch Right.............|
Right Trigger |
| Previous Weapon.....................|
Left Bumper |
| Next Weapon.........................|
Right Bumper |
| [5] Zoom In.........................|
D-Pad Up |
| [6] Zoom Out........................|
D-Pad Down |
| Show Secondary Tasks................|
D-Pad Left |
| Show Primary Tasks/Objectives.......|
D-Pad Right |
| Pause/Show Map Screen...............|
Back Button |
| Pause/Show Option Screen............|
Start Button |
0===========================================================================0
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. In Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Turn Vehicle/Move Around............|
Left Analog Stick |
| Look Around.........................|
Right Analog Stick |
| Look Behind.........................|
Left Analog Stick Button |
| Accelerate..........................|
A Button |
| Brake/Reverse.......................|
X Button |
| Dismount............................|
Y Button |
| Show Secondary Tasks................|
D-Pad Left |
| Show Primary Tasks/Objectives.......|
D-Pad Right |
| Pause/Show Map Screen...............|
Back Button |
| Pause/Show Option Screen............|
Start Button |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN6. The Main Screen
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you start the game you will notice a round object in the upper right
corner of your screen. This is your Map/Health Meter/Trouble Meter.
The Map lets you know where you are and where your objectives can be found.
The curved meter on the left is your Health Meter and the curved meter on the
right is your Trouble Meter.
When it is finally activated in the mission "This Is Your School" then the
Clock will be displayed in the upper left corner of your screen. More about
Time later in this Section.

Whatever weapons you are holding will be displayed in the lower left corner
of your screen.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN7. The Main Map and Pause Menu
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you press Back then you bring up the Main Map of the Bullworth area. It
is here where you can find out where you are at.
This Map will also display places of interest and where your missions and
jobs are located. You can also check on the status of your classes and the
respect from the other groups by using the D-Pad to go right and left along
the sub-menu.
You can also find where all of the main Collectibles are once you progress
through the Geography Classes which are opened in Chapter II.
When you press Start then you will go into the Pause Menu. Here you can check
up on your Stats, change Options, or load a saved game. A couple of
additional features, earned during Photography classes, will be unlocked
here.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN8. Social Interaction
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you lock onto someone, by holding down the Left Trigger, then this opens
up the Social Interaction menu in the lower right corner of the screen and
you are given two choices: positive and negative responses.
>>The A Button is used for the following positive situations:
***********************************************************
--Give simple, polite greetings.
--Accept tasks.
--Apologize.
--Pay Bullies.
--Give Gifts.
--Kiss girls (and certain guys).
>>The B Button is used for the following negative situations:
***********************************************************
--Taunting.
--Shoving.
--Giving Wedgies (when locked onto guys from behind).
--Pinching Behinds (when locked onto girls from behind).
However, giving negative responses may catch the eye of certain people.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN9. Authority Figures
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As with any other school and town, there are people assigned to keep you in
line:
0===========================================================================0

| Prefects | These large burly guys with dark blue jackets walking the
|
|
| school grounds are seniors assigned to patrol the school
|
|
| looking for troublemakers. If they Bust you then they will
|
|
| either take you to the Principal's Office, any class that is |
|
| in session, or to your dorm room depending on the time of
|
|
| day.
|
|-----------+---------------------------------------------------------------|
| Faculty
| Sometimes you will see Teachers and other staff walking the
|
|
| school grounds talking to other students. They will chase
|
|
| you, just like Prefects, when angered and with the same
|
|
| results when you are Busted by them.
|
|-----------+---------------------------------------------------------------|
| Police
| When you are allowed to leave the campus then you will see
|
|
| the local Police force walking around the town. These guys
|
|
| can appear out of nowhere when you commit a crime and can
|
|
| chase you on foot, motorcycle, and even a kids bike!
|
|
|
|
|
| When you are Busted by them then you will either be sent to
|
|
| the local Police Station or back to the Bullworth Academy
|
|
| campus depending on the time of day.
|
|-----------+---------------------------------------------------------------|
| Orderlies | These guys can only be found at the Happy Endings Retirement |
|
| Home and Happy Volts Asylum. When you are Busted by them then |
|
| they will sedate you and you will be either sent outside the |
|
| Asylum or to a Police Station.
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN10. Bullying and Troublemaking
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Of course, you can attract the attention of authority figures by causing all
sorts of chaos:
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Bullying |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Wedgies
| Get behind a guy, lock-on using the Left Trigger, and |
|
| press the B Button when close enough behind him and
|
|
| the Fist Icon turns into the Underwear Icon.
|
|------------------+--------------------------------------------------------|
| Pinching Behinds | Get behind a girl, lock-on using the Left Trigger, and |
|
| press the B Button when close enough behind her the
|
|
| Fist Icon turns into the Panties Icon.
|
|------------------+--------------------------------------------------------|
| Lockering
| Get up close to a guy, use the Y Button to Grapple,
|
|
| and then push him to a locker with a Blue Lock Icon to |
|
| perform a Lockering move.
|
|------------------+--------------------------------------------------------|
| Binning
| Get up close to a guy, use the Y Button to Grapple,
|
|
| and then push him to a Trash Can perform a Binning
|
|
| move.
|
|------------------+--------------------------------------------------------|
| Swirlies
| When in a bathroom then get up close to a guy, use the |
|
| Y Button to Grapple, and push him to a Toilet. You
|
|
| will then be prompted to tap the A Button to finish up |
|
| the Swirly move.
|
|------------------+--------------------------------------------------------|
| Taunting
| Lock on to someone and use the B Button to taunt and
|
|
| insult a person. When close enough then you can shove |
|
| a person.
|

0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Troublemaking |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Vandalism
| Smash any breakable object by any means including
|
|
| kicking, punching, shooting, or running over it.
|
|
| Throwing Fire Crackers in toilets also counts as
|
|
| Vandalism.
|
|------------------+--------------------------------------------------------|
| Weapon Violence | Using any kind of ranged weapon against someone.
|
|------------------+--------------------------------------------------------|
| Curfew Violation | Being outside of the Boy's Dorm past 11 o'clock.
|
|------------------+--------------------------------------------------------|
| No Helmet
| Riding a Scooter without a helmet. Win the first Bike |
|
| Race to earn the Bike Helmet to keep the Cops from
|
|
| going after you when riding a Scooter.
|
|------------------+--------------------------------------------------------|
| Fire Alarm
| You can get in trouble by pulling the Fire Alarm as a |
|
| prank. It should be noted that you have to pull the
|
|
| alarm twenty times during the course of the game to
|
|
| earn the Firefighter Helmet and for 100% Completion.
|
|------------------+--------------------------------------------------------|
| Theft
| Stealing a Bike or Scooter from someone by knocking
|
|
| them off of it and taking it for yourself.
|
|------------------+--------------------------------------------------------|
| Lockpicking
| Picking the locks of Lockers within the Main Building |
|
| or in the Gym's Changerooms.
|
|------------------+--------------------------------------------------------|
| Trespassing
| Being in a place where you do not belong, like the
|
|
| Girl's Dorm for instance.
|
0===========================================================================0
Doing any of the above will start to fill your.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN11. Trouble Meter
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
On the right side of your Map in the upper right part of your Main Screen is
your Trouble Meter. It is broken into thirds. The more trouble you cause, the
more it fills up and the more attention you will warrant from authority
figures.
If it is less than two thirds full then you will be able to break free from
them if they catch you. If it is past two thirds full and red then you will
be Busted if caught.
Hitting faculty, Prefects, Police, civilians, girls, and Little Kids will
give an automatic full Trouble Meter. So will Lockering and Swirlying
Prefects.
When you are in trouble then there are some ways for you to get out of a
tight spot.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN12. Fighting, Breaking Free, Running, and Hiding
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are some various actions that Jimmy can, and sometimes need, to
perform:

0=========0
| Fighting \
0====================================================>
There are times when Jimmy needs to defend himself or to just beat the snot
out of someone for the hell of it.
To hit someone with a Fist (or a Melee Weapon if it is held) then press the
X Button. Most Melee Weapons, like a Ruler or Baseball Bat, will break
after a few hits.
You can also Grapple someone for additional fighting moves by pressing the
Y Button. When in a grapple then use the X Button to punch or the B Button
to put your opponent down on the ground for additional fighting techniques.
When in a grapple then you can also throw a person back by pressing the Y
Button again. If you throw a person into another person then you can hurt
the both of them. This will make fighting easier.
In addition, you can push someone up against the wall and knee them in the
groin by pressing the Y Button.
During the course of the game you can learn new moves by attending Gym
classes and by going to the Hobo who lives near the Old School Bus on the
Bullworth Academy campus (however, you will need to collect Transistors for
him so he can teach you new moves).
Finally, you can pick up Soda Cans and Weapons from your fallen opponents.
0==============0
| Breaking Free \
0====================================================>
If you have caused some trouble and the Prefects, or Police, are on your
case then they may end up catching you. If your Trouble Meter is low enough
(one third to two thirds full) then you may be able to break free. Tap the
Y Button quickly to get out of their grasp so you can run away.
If your Trouble Meter is past two thirds and red then you cannot break free
from an Authority Figure if you are caught.
0========0
| Running \
0====================================================>
When you get
away. If you
can toss one
trip up your

into a situation that is disadvantageous then you can run


have any weapons in your hands, like a Fire Cracker, then you
behind you by pressing the Left Trigger in hopes that you can
pursuers.

Another major advantage you have is that you can run without ever tiring.
Your chasers will eventually tire after awhile and they will be hunched
over trying to catch their breath. This will allow you to either attack
them again, perform a Bullying move, or go into.....
0=======0
| Hiding \
0====================================================>
To reduce your Trouble Meter and get away from your pursuers then you can
hide. There are three places you can hide to get out of trouble.
One is to jump into a Trash Can. Second is to hide in a Locker that has a

Blue Lock Icon on the floor. Third is to enter a Porta-Potty (when in


town). Once your Trouble Meter is empty then you can leave safely. However,
make sure that none of your pursuers see you entering a Trash Can, Locker,
or Porta-Potty otherwise they will yank you out.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN13. Getting Busted and Serving Detention
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you get Busted then you will lose all of your items except your Slingshot,
Skateboard, Camera, Water Balloons (after doing Errand [BLT-E23]), and the
Rubberband Ball (after collecting all 75 Rubber Bands). All other Weapons
will be confiscated. You will also lose any extra health you gained by
kissing (explained later).
Every third time you are Busted during school hours you will end up in
Detention. Depending on the time of year you will either be mowing lawns or
shoveling snow.
The more times you end up in Detention, the more you have to mow lawns or
shovel snow away. These mini-games are meant to simulate the tediousness of
actual Detention and are not required for 100% Completion (although you can
gain the Prison Outfit for completing either all of the Lawn Mowing or all of
the Snow Shoveling mini-games).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN14. Health and Kissing
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After getting in a tough fight then Jimmy may need to have his Health
replenished. To do that you need to drink Soda from either a Soda Machine
(they are scattered around town and the campus), from a Yum Yum Market store,
or from any Soda Cans your opponents may have dropped during fighting.
You can also increase your Health past 100% by Kissing. You won't be able to
kiss until you complete Art 1.
You need to give a Gift first before being allowed to kiss. After passing Art
4 then you can double your Health by Kissing. After passing Art 5 then you no
longer need to give a Gift (when dealing with Girls) before Kissing.
When you get a Girlfriend from one of the cliques then she will always be
kissable even if the rest of her clique is hostile toward you. You can always
kiss Girls outside of the cliques regardless as well. In one of the more
controversial elements of this game you can also kiss certain guys. There are
six of them, one to each of the major cliques. They are listed later in the
guide.
This is mainly played for laughs but you can still increase your Health by
kissing guys. You need to have at least 60% Respect in their respective
cliques before you can kiss any of them. And, yes, there is an Achievement
for kissing guys. More on that later.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN15. Time
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

After you complete the mission "This Is Your School" then you will activate
the Clock which will be in the upper left corner of your screen. This will
allow for the passage of time within the game. In the world of "Bully" there
are no indications of the days of the week (Monday, Tuesday, etc.) and there
are no weekends. There are classes every day (kinda sucks doesn't it?).
You start your day at 8 AM. Morning classes begin at 9 AM and ends at 11:30
AM. Lunch break is from 11:30 AM until 1 PM. Afternoon classes go from 1 PM
until 3:30 PM. 7 PM is when the Main Building shuts down. If you are inside
the Main Building after 7 PM then you will be considered Trespassing. If you
are caught then you will be put into your dorm room.
7 PM is when you will see Z's emanating from your dorm room. This is when you
are allowed to go to bed so you can go to the next day. Just press the Y
Button when near your bed to go to sleep. 11 PM is when curfew begins. If you
are outside your dorm room after this time then you will be in violation and
will be thrown into your room if you are Busted.
If you are Busted by Police outside of school then they will drop you off
just outside the main gates (unless you are wearing the Red Ninja Outfit). At
1 AM your vision will begin to blur as you become drowsy. If you aren't in
bed by 2 AM then you will be.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN16. Passed Out and Knocked Out
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you pass out from being up most of the night then you will wake up where
you passed out at 8 AM the following morning. Depending on where you passed
out you may be robbed while you sleep (your shoes will be gone). If you are
in the water when you pass out then you will end up at the nearest Infirmary.
If you get beaten in a fight, fall from a great height, or hit hard by a car
then you will be Knocked Out. You will then be taken to the nearest
Infirmary. Any task or mission you were on will be failed.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN17. Save Books and Save Houses
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In your dorm room and in the Principal's Office lobby you will find a Save
Book. It is with a Save Book that you can save your game using six slots on
your Memory Unit, Hard Drive, or USB Flash Drive. During the course of the
game you will earn Save Houses which will give you additional places to save
your game. Below is the complete list of Save Houses in the Bullworth Area:
>>The Beach Clubhouse
*******************
Old Bullworth Vale - earned by completing the Prep Challenge.
>>The Dragon's Wings Comics store basement
****************************************
Bullworth Town - earned by completing the Nerd Challenge.
>>The Blue Balls Pool Hall
************************
New Coventry - earned by completing the Greasers Challenge.
>>The Jock Clubhouse

******************
Bullworth Academy - earned by completing the Jock Challenge.
>>The Townies Hangout
*******************
Blue Skies Industrial Area - earned by completing the Townie Challenge.
Each Save House will have a Bed, Wardrobe Closet, Soda Machine (with the
exception of the Townie Hangout), Save Book, an Arcade Game (with the
exception of the Jock Clubhouse) and Weapon Spawn points (for certain
weapons you earn during the game).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN18. Lockers and Lockpicking
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Within the Main Building or in the Gym's Changerooms you will find student
Lockers. Some of the Lockers will have Blue Lock Icons on the floor by them.
This means that you can use it for hiding or Lockering someone.
Those that have a Red Lock Icon are locked and need to be picked to be
opened. To open these Lockers then get close to one and you will see the
prompt for you to use the Y Button. When you press the Button then you have
to rotate the Left Analog Stick in the directions of the arrows shown.
When you pick a Locker then you will gain random items ranging from Gifts to
Clothes to Weapons. However, do not let the Prefects see you pick a Locker or
they will chase you. You can abandon a lockpick attempt by running away from
the Locker if you see a Prefect approach.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN19. Weapons, Boxes, and Crates
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Here I will go into detail about the Weapons, Boxes, and Crates that Jimmy
can use to help him at Bullworth Academy. The description of the Weapons,
Boxes, and Crates are listed here and their locations revealed in each major
area of Bullworth:
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
| Textbook
| You can get this by either picking open Lockers or
|
|
| causing students to drop them. When you fistfight a
|
|
| student with a Textbook in your hand then you can d
|
|
| more damage than what you can do barehanded. Thanks
|
|
| to John Nowakowski for pointing that out.
|
|-------------------+-------------------------------------------------------|
| Slingshot
| You get this weapon by completing the mission "The
|
|
| Setup". Lock onto someone with the Left Trigger and
|
|
| fire with the Right Trigger. Press D-Pad Up to go
|
|
| into free aim mode. You can increase its performance |
|
| by passing Gym classes. This weapon cannot be taken
|
|
| from you by authorities if you are Busted.
|
|-------------------+-------------------------------------------------------|
| Super Slingshot
| You get this Slingshot upgrade by completing the
|
|
| mission "The Candidate". You use this just like the
|

|
| regular Slingshot except you now have a scope for
|
|
| more accuracy from a distance.
|
|
|
|
|
| Tap the D-Pad Up once to enter free aim mode then
|
|
| press it again to enter Scope Mode. Use D-Pad Up and |
|
| D-Pad Down to zoom in and out. Press the Y Button to |
|
| exit Scope Mode and re-enter free aim mode.
|
|-------------------+-------------------------------------------------------|
| Fire Crackers
| These explosive weapons can be thrown at your enemies |
|
| for some serious damage or thrown in toilets as a
|
|
| prank. Be careful when throwing them. If you hold one |
|
| for too long then it will explode in your hands which |
|
| will hurt you in the process. You can make them with |
|
| your Chem Set after passing Chemistry 1.
|
|-------------------+-------------------------------------------------------|
| Stink Bomb
| This weapon will make a large noxious green cloud
|
|
| when thrown. It will cause you to stop and gag until |
|
| the cloud disperses. This is the favorite weapon of
|
|
| the Nerds. You can make it with your Chem Set after
|
|
| passing Chemistry 2. This can also be purchased at
|
|
| the Dragon's Wing Comics Store.
|
|-------------------+-------------------------------------------------------|
| Itching Powder
| This stuff will make your victims scratch all over
|
|
| themselves long enough for you to make a clean
|
|
| getaway. You can make this with your Chem Set after
|
|
| passing Chemistry 3. These can also be purchased at
|
|
| the Dragon's Wing Comics Store.
|
|-------------------+-------------------------------------------------------|
| Bag of Marbles
| When used then this will cause anybody nearby to trip |
|
| and fall. This can be thrown on the run to slow
|
|
| pursuers. These can also be purchased at the Dragon's |
|
| Wing Comics Store.
|
|-------------------+-------------------------------------------------------|
| Carton of Eggs
| This is often used for vandalizing buildings but can |
|
| be used against people. This is the favorite weapon
|
|
| of the Preppies. These can also be purchased at any
|
|
| Yum Yum Market.
|
|-------------------+-------------------------------------------------------|
| Apple
| This fruit can often be found by certain trees. You
|
|
| can eat them but it is best used for throwing at
|
|
| people.
|
|-------------------+-------------------------------------------------------|
| Bananas
| This can be found at the school Cafeteria. You can
|
|
| either throw them at people or eat one and use the
|
|
| peel to trip someone up.
|
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | With this you can slow someone down by firing its
|
|
| contents at them or using it as a blunt force weapon |
|
| during a fight.
|
|-------------------+-------------------------------------------------------|
| Brick
| Just a standard Brick but makes a good throwing
|
|
| weapon.
|
|-------------------+-------------------------------------------------------|
| Baseball Bat
| This can be used to make quick work of your
|
|
| opponents. But it breaks apart after a few hits.
|
|-------------------+-------------------------------------------------------|
| Board/Ruler
| Just a plain board but is used just like the Baseball |
|
| Bat.
|
|-------------------+-------------------------------------------------------|
| Trash Can Lid
| This round metal object can be thrown like a Frisbee |
|
| to nail someone from a distance.
|
|-------------------+-------------------------------------------------------|
| Water Balloons
| You unlock this weapon by completing Errand [BLT-E23] |

|
| in Chapter II. It does little damage but can be used |
|
| to cause trouble if the need, or want, arises. It
|
|
| cannot be taken from you when you are Busted and you |
|
| automatically use it when you use a Water Faucet or
|
|
| Sink.
|
|-------------------+-------------------------------------------------------|
| Snowballs
| This weapon is only available during Chapter III.
|
|
| Like the Water Balloon, it does little damage but can |
|
| be used to cause trouble. To make a snowball go over |
|
| to snowed over dirt or grass and press the Y Button. |
|-------------------+-------------------------------------------------------|
| Bottle Rocket
| You earn this weapon by completing the Nerd
|
| Launcher
| Challenge. It is a gun-like weapon that fires Bottle |
|
| Rockets. You can fire three before you need to
|
|
| reload. However, it is very poor distance weapon.
|
|
| This is best used at short to medium distance. Also
|
|
| makes an excellent clubbing weapon.
|
|-------------------+-------------------------------------------------------|
| Spray Paint
| This becomes available to you after completion of the |
|
| mission "Tagging". This is mainly used for spraying
|
|
| Tags you find throughout the Bullworth area. But this |
|
| can also be used as a stun weapon so you can either
|
|
| run away or lay the smackdown on someone. These can
|
|
| also be purchased at any Yum Yum Market.
|
|-------------------+-------------------------------------------------------|
| Spud Gun
| This becomes available after completion of "Nerd Boss |
|
| Fight". This powerful weapon fires potatoes at a high |
|
| rate of speed and can knock out anyone quickly.
|
|
|
|
|
| But this weapon fires slowly so you may want to use
|
|
| it at a medium distance so you can run away if you
|
|
| are unable to knock out your victim and are forced to |
|
| run (like if you fire on a Prefect). This also makes |
|
| an excellent clubbing weapon. You can also buy the
|
|
| Can of Spuds, for reloading, at any Yum Yum Market.
|
|-------------------+-------------------------------------------------------|
| Rubberband Ball
| You earn this weapon but acquiring all 75 Rubber
|
|
| Bands hidden throughout the Bullworth area. It is a
|
|
| giant Rubberband Ball that, when thrown, will bounce |
|
| around hitting anything and anybody that gets in its |
|
| way.
|
|
|
|
|
| After you throw one then you will notice a little
|
|
| timer around the Ball icon. This indicates how long
|
|
| you have to wait before you can throw another.
|
|
| Therefore you can have more than one bouncing around |
|
| at one time. After awhile then the Ball will
|
|
| disintegrate.
|
|
|
|
|
| This Ball can do some serious damage to anybody
|
|
| unlucky enough to be hit by one. You can usually
|
|
| knock somebody out with two to three hits. This is
|
|
| also a weapon that cannot be taken from you when you |
|
| are Busted.
|
|-------------------+-------------------------------------------------------|
| Umbrella
| On occasion, you may get caught in a rainstorm. Some |
|
| of the students will pull out their umbrellas to
|
|
| limit their exposure.
|
|
|
|
|
| If you are fortunate enough to acquire one from a
|
|
| student then you will find it to be a very powerful
|
|
| weapon. One that is capable of taking down multiple
|
|
| students with a few swings and, most importantly,
|

|
| without breaking apart.
|
|
|
|
|
| This weapon is pretty effective even against Russell, |
|
| the largest student at Bullworth. The downside is the |
|
| wide swing radius which may allow you to accidentally |
|
| hit a Little Kid, Girl, or Adult (if they are nearby |
|
| watching you smack down someone) which will really
|
|
| piss off the Prefects and Police.
|
|-------------------+-------------------------------------------------------|
| Toxic Sprayer
| This is a weapon you use when doing the mission "Weed |
|
| Killer" but you can use it outside of that mission
|
|
| after completing "Complete Mayhem" when you can gain |
|
| unlimited access to Harrington House.
|
|
|
|
|
| Go all the way to the garden on the top floor to get |
|
| this weapon. The main thing this weapon can do is
|
|
| stun people and won't do any damage unless you beat
|
|
| up somebody a little then shoot that person with it. |
|
| You can also use this weapon to club people.
|
|
|
|
|
| When you are Busted then you will drop the weapon and |
|
| it will be waiting for you to pick it up again after |
|
| leaving the Principal's Office.
|
|-------------------+-------------------------------------------------------|
| Mr. Luntz's Broom | Sometimes you may find Mr. Luntz, the groundskeeper, |
|
| sweeping near the front stairs of the Main Building. |
|
| Most times he is carrying a large Broom. Give him a
|
|
| Wedgie to make him drop it. Then you can grab it for |
|
| yourself.
|
|
|
|
|
| The Broom makes for a powerful blunt force weapon and |
|
| can knock a person quickly to the ground. It can also |
|
| knock most anybody out very quickly. Unfortunately,
|
|
| this weapon breaks apart after a few hits.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Boxes and Crates |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
All around the Bullworth area you may find large cardboard Boxes on the
ground. Smashing them will reveal its contents. You will either get a Weapon
or a Soda Can. Crates are large wooden boxes that are usually found in alleys
and near industrial areas. Smashing them will either get you a Weapon or a
Soda Can.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN20. Collectibles
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As with most free-form "sandbox" games, there are things to collect in order
to acquire certain items and goals:
0===========================================================================0
| Rubber Bands | One of the things you can collect in the game is Rubber
|
|
| Bands. There are a total of 75 Rubber Bands found around
|
|
| the Bullworth area. Your reward for finding all of the
|
|
| Rubber Bands is the Rubberband Ball and one step closer to |
|
| 100% Completion. Completing Geography 2 will allow you to |
|
| find the Rubber Bands on the Main Map.
|
|--------------+------------------------------------------------------------|

| "G&G" Cards | Another item you can collect in the game is "G&G" Cards.
|
|
| They are part of a game called "Grottos & Gremlins", a
|
|
| "Dungeons & Dragons"/"Yu-Gi-Oh" style game played by the
|
|
| Nerds. There are a total of 40 "G&G" Cards found around
|
|
| the Bullworth area.
|
|
|
|
|
| Your reward for finding all of the "G&G" Cards is the
|
|
| Grotto Master Outfit and another step closer to 100%
|
|
| Completion. Completing Geography 3 will allow you to find |
|
| the "G&G" Cards on the Main Map.
|
|--------------+------------------------------------------------------------|
| Gnomes
| Another one of the things you will find around the
|
|
| Bullworth area are Gnomes. This is technically not a
|
|
| collectible since you have to destroy them. In order to
|
|
| get 100% Completion you must destroy all 25 Gnomes. They
|
|
| can be destroyed by kicking it, running into it (with a
|
|
| bike) or shooting it with a Slingshot.
|
|
|
|
|
| Your reward for destroying all 25 Gnomes is the Gnome
|
|
| Outfit and another step closer to 100% Completion.
|
|
| Completing Geography 5 will allow you to find the Gnomes
|
|
| on the Main Map.
|
|--------------+------------------------------------------------------------|
| Transistors | After the completion of the mission "A Little Help" then
|
|
| you will be able to collect Transistors for the Hobo (who |
|
| lives next door to Bullworth Academy). He will reward you |
|
| will additional fighting moves which will come in handy
|
|
| later in the game.
|
|
|
|
|
| There are a total of six Transistors found around the
|
|
| Bullworth area and acquiring them will get you closer to
|
|
| 100% Completion. Completing Geography 4 will allow you to |
|
| find the Transistors on the Main Map.
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN21. Skateboards, Bikes, Scooter, Go-Kart, and Bus Stops
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
You don't always have to walk around Bullworth to explore the area:
0============0
| Skateboards \
0====================================================>
After completing the mission "Defend Bucky" then you will be given a
Skateboard. Using the Skateboard will allow you to cover ground, and escape
pursuers, more quickly than by running alone. You can even skitch a ride
behind a car (hanging onto the back bumper) by getting up behind it and
pressing the Y Button.
This mode of transportation is included in your Weapon Wheel and cannot be
taken from you by authorities if you are Busted.
0=========0
| Bicycles \
0====================================================>
You can find a various selection of Bikes around the Bullworth area. Most
will be parked near buildings. Some you can buy at the Shiny Bikes Stores
like the following:

++Mountain Bike ($35.00)


++Racer ($15.00)
++Aquaberry Cruiser ($25.00)
And a few you can earn by completing the Shop classes.
After successful completion of Shop 1 then you will also unlock the Bicycle
Garages around Bullworth. There is one near the Autoshop on campus, two at
the Shiny Bikes Stores, and one in New Coventry. You can store a maximum of
two Bikes in these garages for personal use.
Sometimes you can jack one from a nearby rider but that will get you in
trouble with the local Police. Running into somebody at a high rate of
speed will also get you into trouble with authority figures.
0========0
| Scooter \
0====================================================>
The Scooter is a Moped that will allow you to quickly drive around the
Bullworth area. You can earn a Scooter by winning 75 Tickets at the
Carnival (it will be automatically stored in the Bike Garages). You can
also jack one from a nearby rider but the local Police tend to frown on
that.
In addition, you need to wear a Helmet while riding the Scooter or the
Police will chase you. There are three helmets you can wear when riding a
Scooter:
++Crash Helmet
************
You get this by successfully completing the first Go-Kart Race at the
Carnival.
++Bike Helmet
***********
You get this by successfully winning the first Bike Race.
++BMX Helmet
**********
You get this by successfully winning all of the Bike Races.
If you wear the BMX Helmet or the Crash Helmet then you will be made fun of
by others. However, you can avoid being ridiculed by wearing the Bike
Helmet instead.
0========0
| Go-Kart \
0====================================================>
After completing the last City Go-Kart Race at Blue Skies Industrial Area
in Chapter V then you will earn the vehicle which will spawn near the Bike
Garage at Bullworth Academy. This is clearly the best and fastest ride in
the game. And it also makes it harder for the Police to catch you when you
get bored and decide to start running people over.....
0==========0
| Bus Stops \
0====================================================>
If you are in town and need to get back to Bullworth Academy in a hurry
then you can take the Bus. There are several Bus Stops situated throughout

the Bullworth area (they will marked as a "B" on your Main Map). Use one
and you will be dropped off at the main gates of Bullworth Academy.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN22. Clothing and Clothes Stores
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In your dorm room you will have a Wardrobe Closet where you can change
Clothes. One of the first things you do when you start the game is to change
into your school uniform. During the course of the game you will earn other
clothing apparel and outfits. This will allow you a lot of variety in how you
want Jimmy to look.
You can also buy Clothes from the Clothes Stores found in the Bullworth area:
0===========================================================================0
| Bullworth Academy
| Main Building - first floor.
|
|-----------------------+---------------------------------------------------|
| Aquaberry Fashions
| Old Bullworth Vale.
|
|-----------------------+---------------------------------------------------|
| Worn In Used Clothing | Bullworth Town.
|
|-----------------------+---------------------------------------------------|
| The Final Cut
| New Coventry.
|
|-----------------------+---------------------------------------------------|
| The Souvenir Tent
| At the Carnival (you need to win Tickets at the
|
|
| Carnival Games to trade for the Clothes).
|
0===========================================================================0
You need to buy all of the Clothes from all of the Stores within the game to
get to 100% Completion. It will take approximately $3,000 to buy all of them
(excluding the Carnival). When you succeed in acquiring all of the Clothes in
the game then you will earn the Gold Lame' Suit.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN23. Yum Yum Markets, Barber Shops, and the Tattoo Parlor
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
There are also various shops where you can purchase items and change your
look:
0===============0
| Yum Yum Market \
0====================================================>
The Bullworth area has three Yum Yum Markets where you can buy the
following items:
--Box of Chocolates ($1.00)
--Bouquet of Flowers ($1.00)
--Beam Cola ($1.00)
--Carton of Eggs ($1.50)
--Spray Paint ($1.00)
**Available after completion of the mission "Tagging".
--Can of Spuds ($3.00)
**Available after completion of the mission "Nerd Boss Fight".
0=============0
| Barber Shops \
0====================================================>

In addition, there are three Barber Shops where you can change your
hairstyle to your liking:
--The Old Bullworth Vale Hair, Nails & Beauty Shop does the styles that
the rich and trendy people prefer.
--The Happy Mullet in Bullworth Town has regular style haircuts for most
everybody.
--The Final Cut in New Coventry has punky style haircuts for the rough
and tumble crowd.
0==============0
| Tattoo Parlor \
0====================================================>
When you finally open Chapter V and gain access to Blue Skies Industrial
Area then you can go and get tattoos for your arms at the Tattoo Parlor
located the northeast part of the area (and indicated as a trailer on your
Map).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN24. 100% Completion List
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
It should be noted that this is a flexible list. As stated below, you need to
do a minimum of 31 Errands. You can skip a couple of objectives but you would
need to do more Errands to compensate. Below is the minimum you need to do to
get 100% Completion within the game:
>>Completion of all Main Story Missions
*************************************
++From "This Is Your School" to "Complete Mayhem".
----------------------------------------------------------------------**NOTE: "The Big Prank" is *NOT* required for 100% Completion.
>>Pass all of the following classes
*********************************
++Art
++Chemistry
++English
++Gym
++Shop
++Photography
++Biology
++Music
++Geography
++Math
>>Collect or destroy the following
********************************
++Collect all 75 Rubber Bands.
++Collect all 40 "G&G" Cards.
++Collect all 6 Transistors.
++Destroy all 25 Gnomes.
++Destroy all 19 Gravestones and get the Edna Mask.
++Destroy all 27 Pumpkins and get the Pumpkin Head Mask.
>>Complete the following side-missions
************************************

++A Little Help


--II through VI to get additional fighting moves from the Hobo.
++Complete a minimum of 31 out of 50 Errands.
>>Complete the following tasks
****************************
++Fail five classes and earn the Dunce Cap.
++Pull the Fire Alarm 20 times and earn the Firefighter Helmet.
++Run 100 kilometers to earn the Running Shorts.
++Ride a Bike 100 Kilometers to earn the Spandex Bike Shorts.
++Buy 100 Sodas to earn the Free Soda Reward (all Sodas will be free
for the rest of the game).
++Drink a total of 500 Sodas (bought or picked up) to earn the Two-Can
Hat.
++Successfully complete the "Penalty Shots" mini-game once.
++Successfully complete the "Keep-Ups" mini-game once.
++Defeat the Pirate on the southern part of the large island at
Bullworth Lake to get the Pirate Hat.
++Complete five levels of Boxing at the Glass Jaw Boxing Club (Old
Bullworth Vale).
++Take all pictures for the Yearbook and unlock the Black Ninja Outfit.
>>Complete the following Jobs
***************************
++Lawn Mowing (Old Bullworth Vale Gardens - all three levels).
++Lawn Mowing (23 Estate Road - all three levels).
++Paper Route (at least past Level 2).
>>Complete the following Bike Races
*********************************
++Bullworth Vale (seven races).
++Bullworth Town (four races).
++New Coventry (two races).
++Bullworth Academy (one race).
>>Complete the following Go-Kart Races
************************************
++Old Bullworth Vale (by the Happy Endings Retirement Home).
++Shopping District (south of the Movie Theater).
++Blue Skies Industrial Area (by Spazz Industries).
>>Beat the high scores of the following Arcade Games
**************************************************
++Monkey Fling
++Nut Shots
++ConSumo
>>Complete the following tasks at the Carnival
********************************************
++Complete the five Go-Kart Races to unlock the City Races.
++Purchase all of the Clothes within the Souvenir Tent (you need to win
Tickets to trade for the Clothes - minimum of 255).
++Ride the following rides:
--Big Canyon Railway
--Big Squid
--Ferris Wheel
++Successfully complete the following Carnival Games (at least once):
--Shooting Range
--Splish Splash
--High Striker

--Strike Out
>>Buy all the Clothes from the following Clothes Shops
****************************************************
++Bullworth Academy (Main Building - first floor).
++Aquaberry Fashions (Old Bullworth Vale).
++Worn In Used Clothing (Bullworth Town).
++The Final Cut (New Coventry).
>>Earn the following Save Houses
******************************
++The Beach Clubhouse (Prep Challenge).
++Dragon's Wing Comics basement (Nerd Challenge).
++Blue Balls Pool Hall (Greaser Challenge).
++The Jock Clubhouse (Jocks Challenge).
++Townie Hangout (Townie Challenge).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN25. Xbox 360 Achievements List
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter are all of the Achievements for the Xbox 360 version
of "Bully: SE".
To those who do not own an Xbox 360, Achievements can be considered a
different kind of scoring system. Each Xbox 360 game has 1000 Achievement
Points that can be obtained.
Some can be acquired by simply playing through the game. Others can be
obtained by doing certain objectives outside of normal gameplay. To many
gamers this adds to the replay value of each Xbox 360 game and gives them
bragging rights on Xbox Live where these scores are posted.
One annoyance to Achievements is that, depending on the game, the 1,000
Achievement points are split between Single Player and Multiplayer modes. So,
if you do not have the necessary connections to get on-line, then you most
likely cannot get into multiplayer matches to obtain the Multiplayer
Achievements.
Thankfully, this game is *NOT* one of these split Achievement games because
it is strictly single player. You do not need to do any of them for 100%
Completion although you will gain most of them by doing some of the tasks
toward it.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>After Hours
***********
Description: Spend five hours out after curfew.
Achievement Points: 20 GS.
----------------------------------------------------------------------Notes: This is not too hard to get. Just stay outside for a couple of
minutes on two nights to get this one.
>>Black & White & Read All Over
*****************************
Description: Complete all Paper Route Missions.
Achievement Points: 20 GS.
>>Boy Genius
**********

Description: Complete nine Classes.


Achievement Points: 30 GS.
>>Casanova
********
Description: Receive 25 kisses from the ladies.
Achievement Points: 20 GS.
>>Down For the Count
******************
Description: Beat up 200 opponents.
Achievement Points: 20 GS.
>>Dual Nebula
***********
Description: Achieve a High Score on Consumo, Nut Shots, and Monkey
Fling Arcade Games.
Achievement Points: 20 GS.
>>Eggsellent!
***********
Description: Egg 25 cars.
Achievement Points: 20 GS.
>>Freshman
********
Description: Complete Chapter I.
Achievement Points: 20 GS.
>>Glass Dismissed
***************
Description: Break 300 bottles at the Shooting Gallery.
Achievement Points: 25 GS.
----------------------------------------------------------------------Notes: You will probably end up getting this anyway when trying to
obtain enough tickets to buy all of the Clothes at the Carnival
Tent.
>>Graduate
********
Description: Complete Chapter V.
Achievement Points: 40 GS.
>>Green Thumb
***********
Description: Complete all Lawn Mowing Jobs.
Achievement Points: 20 GS.
----------------------------------------------------------------------Notes: It is also possible to acquire this Achievement by doing six
Lawn Mowing Detention mini-games.
>>Green Thumbs Up
***************
Description: Pick 50 Flowers.
Achievement Points: 20 GS.
----------------------------------------------------------------------Notes: You can only have ten Flowers at a time in your Inventory. You
must complete Art 1 to start kissing Girls so you can get rid of
Flowers from your Inventory so you can pick more. It should be
noted that you do not need to kiss a Girl after giving her
Flowers. You can give her the gift then run away.
If you complete Art 5 before you can get this Achievement then

you have to complete the mission "Save Algie" before you can
start kissing Boys, starting with the Nerd Cornelius, to help
get rid of Flowers so you can get more. Again, you don't have to
kiss him. Just give him the Flowers and run away if you wish.
>>Helping Hand
************
Description: Complete 10 Errand Missions.
Achievement Points: 20 GS.
>>It's All In the Wrists
**********************
Description: Complete all four Carnival Games once.
Achievement Points: 20 GS.
>>Junior
******
Description: Complete Chapter III.
Achievement Points: 20 GS.
>>Keener
******
Description: Complete three Classes.
Achievement Points: 20 GS.
>>Kickin' the Balls
*****************
Description: Kick 100 Soccer Balls.
Achievement Points: 20 GS.
----------------------------------------------------------------------Notes: You must kick the ball not run into it.
>>Little Angel
************
Description: Complete 20 Errand Missions.
Achievement Points: 20 GS.
>>Marathon
********
Description: Travel 100,000 meters on foot.
Achievement Points: 25 GS.
----------------------------------------------------------------------Notes: When you get this Achievement then you will also get the Running
Shorts. You will probably end up getting this without doing
anything special.
>>Mission Accomplished
********************
Description: Complete all Missions.
Achievement Points: 75 GS.
>>Momma's Boy
***********
Description: Complete 30 Errand Missions.
Achievement Points: 25 GS.
>>Over the Rainbow
****************
Description: Receive 20 kisses from the gents.
Achievement Points: 20 GS.
>>Perfectionist
*************

Description: 100% Completion.


Achievement Points: 125 GS.
>>Pole Position
*************
Description: Complete all Go Kart Races.
Achievement Points: 20 GS.
>>Senior
******
Description: Complete Chapter IV.
Achievement Points: 20 GS.
>>Sharp Dressed Man
*****************
Description: Collect 250 Clothing Items.
Achievement Points: 25 GS.
>>Skate Pro
*********
Description: Travel 50,000 meters on the Skateboard.
Achievement Points: 25 GS.
----------------------------------------------------------------------Notes: You can also Skitch a ride (grab the rear bumper of a car) to
increase your Skateboard distance stat.
>>Skidmark
********
Description: Give 50 Wedgies.
Achievement Points: 25 GS.
>>Smart Mouth
***********
Description: Say 100 Taunts.
Achievement Points: 25 GS.
>>Smell Ya Later
**************
Description: Hit people with Stink Bombs 50 times.
Achievement Points: 25 GS.
>>Soda'Licious
************
Description: Buy 100 Sodas.
Achievement Points: 20 GS.
>>Sophomore
*********
Description: Complete Chapter II.
Achievement Points: 20 GS.
>>Speed Freak
***********
Description: Complete half of all Go Kart Races.
Achievement Points: 20 GS.
>>Teacher's Pet
*************
Description: Complete six Classes.
Achievement Points: 20 GS.
>>The Champion
************

Description: Complete all Bike Races.


Achievement Points: 20 GS.
>>The Wheel Deal
**************
Description: Perform 200 wheelies on the bike.
Achievement Points: 25 GS.
>>Tour De Bullworth
*****************
Description: Travel 100 km on the bike.
Achievement Points: 25 GS.
>>Watch Your Step
***************
Description: Trip 25 people with Marbles.
Achievement Points: 20 GS.
With that done, it is now time to move onto the main portion of the guide
starting with.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY2. Welcome to Bullworth
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
As the game begins, we are introduced to Jimmy Hopkins. He is being
transported to Bullworth Academy, the latest in a series of schools, by his
parents, which includes his new stepfather - one he does not approve of.
Jimmy has been expelled from every school he has attended and this school,
Bullworth Academy, is the only one left that will take him. His parents are
dropping him off at Bullworth Academy so they can go on a long honeymoon.
After being dropped off at the school's doorsteps, with nothing more than the
clothes on his back and $50, then he is then introduced to Miss Danvers who
instructs Jimmy to go to Dr. Crabblesnitch's office. And with that you are
finally given control. As you make your way inside the gates then you will
find that everybody you meet will laugh at you and make taunting remarks. You
are the new kid and the resident students don't seem to approve of you.
Make your way to the Main Building and enter. After you enter the Main
Building then you may want to go after the two Rubber Bands here before you
leave. First, get the one in the Cafeteria:
[BAC-RB1] - Location: Near the freezers for the Cafeteria's kitchen.
Map: (F-9).
From there, go to the yellow marker on the second floor to trigger a
cutscene. After the cutscene, and before you leave the office, then go and
pick up the second Rubber Band:
[BAC-RB2] - Location: In the waiting area for the Principal's Office near the
Save Book.
Map: (F-9).
From here, leave the Main Building and move onto the first chapter.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY3. Chapter I - Making New Friends and Enemies
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/

Now you must go to your dorm to change clothes. As you get near the dorm then
you will meet up with some Bullies who you must do battle with. The game will
talk you through simple block and attack moves. After dealing with the Bully
then you will be attacked by the leader of the Bullies, Russell. But one of
the teachers, Mr. Hattrick, breaks up the fight and you can finally enter the
dorm.
Here you will meet Gary Smith, one of the resident students, who offers to be
your friend and shows you the place. The first thing to do is to get a Soda
from the Soda Machine to replenish your Health. Then go to your room and
change clothes. Afterwards you will meet Petey and Gary comes in to further
introduce himself to you and torment Petey. After that then you will be
allowed to save your game.
But, before we go exploring, let's go over.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM1. Your Room and Room Trophies
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In your room you will find your Save Book on your desk and your Wardrobe
Closet where you can change clothes. The clothes that you buy and earn will
be stored here. Next to the desk is a Chem Set where you can make Fire
Crackers, Stink Bombs, and Itching Powder. However, it won't be activated
until you complete Chemistry 1.
As you progress through the game you will earn Room Trophies. These are
tokens of your accomplishments and will be scattered throughout your room as
you proceed through the missions and tasks. By the way, activation of your
Chem Set after Chemistry 1 counts as a Room Trophy.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM2. Boy's Dorm
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Within the Boy's Dorm itself you will find an arcade machine ("Future Street
Race 2165") and a Soda Machine in the main room. There are also a couple of
bulletin boards and Fire Alarm switches as well.
With that said you can now go and explore the school grounds with the
exception of the Main Building (you'll have to do the next mission before you
can explore the Main Building). With no clock at this time it is the best
time to go exploring and acquire some of your Achievements.
The Weapon spawn points won't work yet but you can occasionally get a Carton
of Eggs from beating up the Preppies and Stink Bombs from beating up Nerds.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM3. Bullworth Academy
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At this
outside
part of
is just

time you are confined to Bullworth Academy and are not allowed to go
the main gates. The Boy's and Girl's Dorms are located on the north
the campus. The Main Building is south of the dorm area. The Autoshop
southwest of the Main Building and the Library is due east of it.

Southeast of the Main Building is the Harrington House where the Preppies
live. Due south is the Bullworth Mascot Statue. South of the Bullworth Mascot
Statue is the Gym and Pool Buildings where the Jocks hang out. And at the
very south end of Bullworth Academy is the Football Field.
Now let's introduce some of the people you will be dealing with here at
Bullworth.....
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/=========================================================================\
| >FDM4. The Bullworth Academy Faculty and Prefects
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As with any school, there is a group of people dedicated to teaching the
students and to maintain order within the premises. In this chapter I list
the faculty and prefects for Bullworth Academy. The full names of the faculty
and prefects are listed from the Bully soundboard at www.rockstargames.com.
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| A. Faculty |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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From time to time you may see various members of the faculty wandering the
school either heading to their classes or berating other students. If you
cause any trouble around them then they can bust you just like a Prefect can.
Some of the teachers you will do Classes with.
0===========================================================================0
| Dr. Crabblesnitch | He is the main Principal of the academy and really
|
|
| loves his job.
|
|-------------------+-------------------------------------------------------|
| Ms. Danvers
| She is Dr. Crabblesnitch's Secretary and appears to
|
|
| be really attached to him.
|
|-------------------+-------------------------------------------------------|
| Mr. Burton
| He is the Gym Teacher for Bullworth Academy and you
|
|
| will be doing Gym classes with him. He is also
|
|
| rumored to be a pervert.
|
|-------------------+-------------------------------------------------------|
| Ms. Philips
| She is the Art and Photography Teacher and you will
|
|
| be doing those classes with her during the course of |
|
| the game. She is friends with Mr. Galloway and really |
|
| likes pearl necklaces (snicker!).
|
|-------------------+-------------------------------------------------------|
| Mr. Galloway
| He is the English Teacher for Bullworth Academy and
|
|
| you will be doing English classes with him. He is
|
|
| friends with Ms. Philips and rumored to be in a feud |
|
| with Mr. Hattrick. He is also rumored to have a
|
|
| drinking problem.
|
|-------------------+-------------------------------------------------------|
| Mr. Hattrick
| He is the Math Teacher for Bullworth Academy and you |
|
| will be doing Math classes with him. He is also
|
|
| rumored to be in a feud with Mr. Galloway.
|
|-------------------+-------------------------------------------------------|
| Dr. Slawter
| He is the Biology Teacher for Bullworth Academy and
|
|
| you will be doing Biology classes with him.
|
|-------------------+-------------------------------------------------------|
| Dr. Watts
| He is the Chemistry Teacher for Bullworth Academy and |
|
| you will be doing Chemistry classes with him.
|
|-------------------+-------------------------------------------------------|
| Miss Peters
| She is the Music teacher for Bullworth Academy and
|
|
| you will be doing Music classes with her.
|
|-------------------+-------------------------------------------------------|

| Mr. Matthews
| He is the Geography teacher for Bullworth Academy and |
|
| you will be doing Geography classes with him.
|
|-------------------+-------------------------------------------------------|
| Mr. Wiggins
| I think he may be the Home Economics teacher. He
|
|
| wears a brown coat, glasses, and has a mustache.
|
|-------------------+-------------------------------------------------------|
| Neil
| He is the Shop Teacher for Bullworth Academy and you |
|
| will be doing Shop classes with him. He also has a
|
|
| bit of a temper.
|
|-------------------+-------------------------------------------------------|
| Ms. Carvin
| She is School Librarian and can often be found behind |
|
| the main counter in the Library.
|
|-------------------+-------------------------------------------------------|
| Edna
| She is the Main Cook for the school kitchen much to
|
|
| the dismay of the local health department.
|
|-------------------+-------------------------------------------------------|
| Mr. Luntz
| He is the Groundskeeper for Bullworth Academy. When
|
|
| he is outside he will carry a large broom. He is also |
|
| the Bullworth Academy Clothes Store Shopkeeper when
|
|
| he is indoors.
|
|-------------------+-------------------------------------------------------|
| Nurse McRae
| As the title suggests, she is the School Nurse for
|
|
| Bullworth Academy.
|
|-------------------+-------------------------------------------------------|
| Ms. Peabody
| She is the Girls Dorm Supervisor. She keeps the girls |
|
| in line and boys outside.
|
0===========================================================================0
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| B. Prefects |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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The Prefects are specially selected male Seniors whose main job is to
maintain order within the student body. They are considered to be the Police
of the school and, if you cause trouble around them, then they will try to
bust you. These guys are hard to miss. They are taller and larger than Jimmy
and wear dark blue Bullworth suit jackets with gray patches on the elbow.
They are also very unfriendly regardless of how nice you are to them.
0===========================================================================0
| Edward Seymour II | This Prefect wears glasses and thinks that
|
|
| rule-breaking stunts your growth.
|
|-------------------+-------------------------------------------------------|
| Karl Branting
| He is the only black Prefect and thinks that the
|
|
| school needs more discipline.
|
|-------------------+-------------------------------------------------------|
| Max MacTavish
| This Prefect has brown hair and wants to be either a |
|
| member of the Police or the Army.
|
|-------------------+-------------------------------------------------------|
| Seth Kolbe
| He has crew cut blond hair and has severe anger
|
|
| management issues. He is also the Punishment Prefect |
|
| you report to when you are in detention.
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM5. The Students of Bullworth Academy
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When Jimmy arrives at Bullworth Academy he is an unknown. Nobody likes him
and is often taunted and attacked with little or no provocation. During the
course of the game Jimmy will eventually gain the respect of those around him

but it will be no easy task.


In this chapter I list the student cliques and groups for Bullworth Academy
and all the students within.
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| A. Clique Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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Each of the six major cliques (Nerds, Greasers, Preps, Jocks, Bullies, and
Townies) has a leader, one male kissable, and one girl (with the exception of
the Bullies clique).
You can only interact with the clique leaders during the Main Story Missions
and cannot be found wandering the school grounds outside of missions (with
the exception of the Bullies leader). You can deal with the Townies after
Chapter V is unlocked.
As you progress through the game you will do missions and tasks for some
these groups. These will allow you to gain respect with one group (and
sometimes lose respect with other groups). After gaining the full respect of
a clique then all members of that clique will become friendly toward you. If
you get into a fight then you may see members of a friendly clique coming to
your aid for backup.
If you lost a lot of respect with a clique then they will insult you and
often attack you on sight. You can only gain and lose respect by doing
missions. Beating up a member of a friendly clique will not cause a loss of
respect.
You can also pay certain members of a friendly clique to assist you in
fighting or causing general mischief. To pay someone to be an ally press the
Right Trigger, talk nicely to that person, and when the $ comes up, pay them.
Male kissables cannot be paid allies because, when you talk nicely to them,
Flowers comes up instead of the $. Girls also cannot be paid allies.
The two remaining groups, Regulars and Little Kids, do not have a leader,
male kissable, or paid allies.
This is how the information for each student is broken down:
>>Student Name
************
Description: Lists gender, body type, skin color, hair color, skin
complexion, glasses, watches, gloves, or anything unusual.
Clothing: Lists the clothing that the student wears from top to bottom.
Notes: Any useful or interesting information on the student.
Paid Ally: Whether or not the student can be paid to join you.
The full names of the students were listed from the Bully soundboard at
www.rockstargames.com. Paid Ally information comes from Jeff Mote Jr.
Clothing information was derived by taking several pictures of each student
with the digital camera (in-game) after Main Story completion (for full
respect from each group) and going over them to obtain the best possible
description.
This information should help you in better identifying students so you can
track them down for the Yearbook which you will be doing later in the game.
Now for the student groups:
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| B. The Nerds |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\


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They often wear light green clothes and are either very skinny, overweight,
or very geeky looking. They are the weakest and are the easiest to beat up
and intimidate. However, what they lack in physical prowess they excel in
intelligence. In the beginning they use the Stink Bomb as a ranged weapon
when fighting them.
Later, they will gain the use of the Bottle Rocket Launcher and Spud Gun for
fighting bullies. Their main hangout is the Library and they are led by
Earnest Jones.
>>Algernon Papadopoulos
*********************
Description: Overweight, has orange brown hair and wears brown glasses
with large hexagonal frames.
Clothing: Wears a light green Bullworth vest with a white long sleeve
shirt, a dark red tie, short blue pants with the zipper
undone allowing one to see his underwear, and black shoes
with white socks.
Notes: Considered one of the most unpopular kids at the school and has
a problem with wetting himself. He is also nicknamed "Algie".
Paid Ally: Yes.
>>Bucky Pasteur
*************
Description: Skinny, has brown hair and wears brown glasses with
hexagonal frames, has buck teeth, and wears three watches,
one on his right wrist and two on his left.
Clothing: Wears a light green Bullworth vest with a white short sleeve
shirt, brown pants with iron-on knee patches including one
that is lighter than the rest of the pants, and light brown
shoes.
Notes: None.
Paid Ally: No.
>>Donald Anderson
***************
Description: Skinny, has brown hair with a part in the middle, and
wears glasses with brown frames and half lenses.
Clothing: Wears a light green Bullworth vest with a white long sleeve
shirt, beige pants, and light brown shoes.
Notes: None.
Paid Ally: Yes.
>>Fatty Johnson
*************
Description: Overweight, has reddish brown hair with a pointed center,
and wears glasses with brown hexagonal frames. Also wears
red fingerless gloves on his hands.
Clothing: Wears a light green Bullworth vest with a white short sleeve
shirt, a dark red tie, blue jeans, and reddish brown shoes.
Notes: He is the person you have to fight in the wrestling portions of
the Gym class.
Paid Ally: Yes.
>>Melvin O'Connor
***************
Description: Slightly overweight, has light brown hair, and wears
glasses with brown hexagonal frames. He also has a pencil
behind his right ear.
Clothing: Wears a light green Bullworth vest with a white long sleeve

shirt, tan pants, and white shoes.


Notes: He is heavy into the "Grottos and Gremlins" gaming scene and
often makes his own Character Sheets. This also explains the
pencil behind his ear.
Paid Ally: No.
>>Thad Carlson
************
Description: Skinny, has reddish brown hair that is
and wears glasses with gray frames and
lenses.
Clothing: Wears a light green long sleeve Bullworth
white shirt and red tie, tan pants with a
brown shoes.
Notes: None.
Paid Ally: Yes.

slightly unkept,
pointed half
sweater with a
brown belt, and

>>Cornelius Thomas
****************
Description: Skinny and is the only black Nerd in the clique. Has black
hair, wears glasses with gold rounded frames, and has a
watch on his left wrist.
Clothing: Wears a light green Bullworth vest with a white long sleeve
shirt, a dark red tie, tan pants with a brown belt, and dark
brown shoes.
Notes: He is the male kissable Nerd in the clique and also played
Juliet in the school production of "Romeo & Juliet".
>>Beatrice Trudeau
****************
Description: She is skinny, has blond hair that is made up in a large
1950's style beehive hairdo with a light pink bow, and
wears glasses with a green frame.
Clothing: Wears a white long sleeve shirt with a green plaid dress,
white knee high stockings plus pink shoes.
Notes: None.
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| C. The Greasers |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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The members of this clique wear leather jackets and slicked back hair. They
look and often talk like they came out of the 1950's. They also like to think
that they are the toughest but aren't that hard to beat down. However, they
use the Slingshot from a distance when fighting them. They are not the
smartest but excel in mechanics. Their main hangout is the Autoshop and are
led by Johnny Vincent. They also live and hang out in New Coventry.
>>Hal Esposito
************
Description: Overweight, has medium brown hair, wears black half
gloves, and wears a cigarette behind his left ear.
Clothing: Wears a blue vest with a white shirt underneath and a dark
brown jacket plus dark beige pants with medium brown shoes.
Notes: None.
Paid Ally: Yes.
>>Lefty Mancini
*************
Description: Medium build with black slicked back hair.
Clothing: Wears a blue shirt with a light blue jean jacket and light
beige pants with medium brown shoes.
Notes: None.

Paid Ally: No.


>>Lucky De Luca
*************
Description: Medium build with brown slicked back hair.
Clothing: Wears a blue vest with a white shirt underneath and a light
blue jean jacket and dark tan pants with medium brown shoes.
Notes: None.
Paid Ally: Yes.
>>Norton Williams
***************
Description: He is the only black Greaser in the clique. He is taller
than Jimmy with a slightly muscular build. Also wears
black fingerless gloves.
Clothing: Wears a blue vest with a white shirt underneath and a dark
brown jacket plus medium tan pants with dark brown shoes.
Notes: None.
Paid Ally: Yes.
>>Peanut Romano
*************
Description: Medium build with brown slicked back hair.
Clothing: Wears a blue vest with a white shirt underneath and a dark
brown jacket plus blue jeans with navy blue shoes.
Notes: None.
Paid Ally: No.
>>Ricky Pucino
************
Description: Medium build with brown slicked back hair and wears a
cigarette behind his left ear.
Clothing: Wears a dark blue shirt with a black jacket and dark beige
pants with medium brown shoes.
Notes: None.
Paid Ally: Yes.
>>Vance Medici
************
Description: A little skinny with reddish brown slicked black hair.
Clothing: Wears a blue vest with a white shirt underneath and a black
jacket plus gray pants with a brown belt and medium brown
shoes.
Notes: He is the male kissable Greaser in the clique.
>>Lola Lombardi
*************
Description: She is a little skinny with brown hair that covers her
ears and wears a red cloth necklace that resembles a tie.
Clothing: Wears a light pink shirt that exposes her midriff and
cleavage with a black jacket that has leopard pattern accents
plus tight black pants with white shoes.
Notes: Has a way with getting boys to do various things for her.
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| D. The Preps |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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They are the children of the very rich and have snotty and uppity attitudes.
They often wear light blue clothing and are in good physical shape. The
reason for that is that most of them box as a hobby thus making them
formidable when fighting them. This is despite the fact that some of them may
be inbred.

However, they are not above ranged combat often throwing Eggs from a distance
when fighting them. Their hangout is the Harrington House and are led by
Derby Harrington. They also live and hang out in Old Bullworth Vale.
>>Bif Tremblay
************
Description: Tall and muscular with medium brown hair.
Clothing: Wears a light blue Aquaberry Vest with a white long sleeve
shirt underneath and dark gray pants with white shoes.
Notes: He is the boxing champion for Bullworth Academy. In the mission
"Boxing Challenge" he is listed as "Bif Taylor".
Paid Ally: No.
>>Bryce Montrose
**************
Description: Medium build with brown hair that is parted on his right
side plus a gold watch he wears on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white long sleeve
shirt, that is partially rolled up, with a black and yellow
striped tie plus black pants with brown shoes.
Notes: None.
Paid Ally: No.
>>Chad Morris
***********
Description: He is the only black Prep in the clique. He wears white
tape that covers most of his right hand and wrist plus a
gold watch on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and red and yellow striped tie plus tan pants with
light brown shoes.
Notes: None.
Paid Ally: Yes.
>>Justin Vandervelde
******************
Description: Medium build with brown hair that is parted on his right
side plus a gold watch he wears on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black and yellow striped tie plus black pants, with
a black belt with a gold buckle, with brown shoes.
Notes: None.
Paid Ally: Yes.
>>Parker Ogilvie
**************
Description: Regular build with black hair.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black and yellow striped tie plus black pants, with
a brown belt, with medium brown shoes.
Notes: None.
Paid Ally: Yes.
>>Tad Smith
*********
Description: Slightly muscular build with brown hair that is parted on
his left side.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black and yellow striped tie plus tan pants with
brown shoes.
Notes: None.
Paid Ally: Yes.

>>Gord Vendome
************
Description: Regular build with medium brown hair that covers most of
his forehead and wears a gold watch on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black tie plus black pants with brown shoes.
Notes: He is the male kissable Prep in the clique.
>>Pinky Gauthier
**************
Description: She has brown hair that goes past her ears.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and a short blue plaid skirt with brown shoes.
Notes: None.
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| E. The Jocks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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These large muscular guys can be found at the south part of Bullworth
Academy. What they lack in smarts they more than make up for it in sheer
brute force. You do not want to take on a large group of them without some
kind of weapon. They hang out at the Gym and Football Field and are led by
Ted Sinclair.
>>Bo Jackson
**********
Description: Medium build and is one of two black Jocks in the clique.
Wears a white Bullworth hat.
Clothing: Wears a long sleeve blue Bullworth sweatshirt with gray pants
and white shoes.
Notes: None.
Paid Ally: Yes.
>>Casey Harris
************
Description: Muscular with dark blond hair. Also wears a white
Bullworth hat.
Clothing: Wears a light gray Bullworth shirt, that extends down below
his belt line, and a blue Bullworth jacket with white sleeves
plus gray pants with blue and white tennis shoes.
Notes: None.
Paid Ally: Yes.
>>Damon West
**********
Description: Tall, muscular, and one of two black Jocks in the clique.
He also wears a large white wristband on his left wrist.
Clothing: Wears a light gray Bullworth shirt and a blue Bullworth
jacket with white sleeves plus light brown pants with blue
tennis shoes.
Notes: Plays on the offensive line for the Bullworth Academy football
team.
Paid Ally: No.
>>Dan Wilson
**********
Description: Smaller than most of the Jocks. Has red hair that is
parted in the middle.
Clothing: Wears a blue long sleeve Bullworth sweatshirt with a large
"B" on the front and tan pants with blue tennis shoes.
Notes: None.

Paid Ally: Yes.


>>Juri Karamazov
**************
Description: Tall and muscular with short brown hair.
Clothing: Wears a blue Bullworth sweatshirt with a large "B" on the
front and has half blue and half white sleeves plus gray
pants with blue tennis shoes.
Notes: Has a Russian accent and prefers wrestling over football.
Paid Ally: Yes.
>>Luis Luna
*********
Description: Muscular with short brown hair.
Clothing: Wears a white sweatshirt with a blue Bullworth vest with a
"B" on the front plus dark gray pants with blue tennis shoes.
Notes: He is the one you play the "Keep-Ups" mini-game with.
Paid Ally: Yes.
>>Kirby Olsen
***********
Description: Perhaps the smallest of the Jocks. Has reddish brown hair.
Clothing: Wears a long sleeve blue Bullworth sweatshirt with a "B" on
the front with the sleeves are rolled halfway up his arms
plus gray pants with white shoes.
Notes: He is the male kissable Jock in the clique. Has been known to
hang out a lot with Trent Northwick.
>>Mandy Wiles
***********
Description: She has brown hair that goes past her ears and a blue bow
on top.
Clothing: Wears a blue Bullworth cheerleader uniform with blue tennis
shoes.
Notes: None.
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| F. The Bullies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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These guys can be found all around the school and wear white shirts with blue
jeans. Their only goal is to make those lesser than themselves as miserable
as possible. They often hang out at the school parking lot and are led by a
hulkish brute named Russell Northrop.
>>Davis White
***********
Description: Has brown hair and some acne on his forehead.
Notes: None.
Paid Ally: Yes.
>>Ethan Robinson
**************
Description: The only black Bully in the clique.
Notes: None.
Paid Ally: Yes.
>>Tom Gurney
**********
Description: Has brown hair that is parted near the middle, acne on his
forehead, and a bruised right eye.
Notes: None.
Paid Ally: Yes.

>>Troy Miller
***********
Description: Has short orange hair.
Notes: None.
Paid Ally: Yes.
>>Wade Martin
***********
Description: Has reddish brown hair that is parted on his left side and
acne on his forehead.
Notes: None.
Paid Ally: No.
>>Russell Northrop
****************
Description: The largest person on campus. Has short brown hair.
Notes: He hangs out near the the Old School Bus or front gates and is
the only boss character you can interact with outside of the
Main Story missions.
Paid Ally: Yes.
>>Trent Northwick
***************
Description: Has light blond hair.
Notes: He is the male kissable Bully in the clique. He also tends to be
real friendly towards you (I wonder why?). Has been known to
hang out a lot with Kirby Olsen.
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| G. The Regulars |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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This is the group of students that have no affiliation with any of the above
cliques. They usually wear dark green clothing and can be found all around
the school. The three girls listed in this group (Angie, Christy, and Eunice)
become friendly to you and can be kissed after completion of Art 1.
>>Constantinos Brakus
*******************
Description: Skinny with black hair.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (and with the sleeves rolled up)
and a yellow and black striped tie plus tan pants with black
shoes.
Notes: Tends to be very pessimistic. He also wears the Bullworth mascot
uniform and does the "Penalty Shots" mini-game with you.
>>Gordon Wakefield
****************
Description: Skinny with reddish brown hair that is parted on his right
side.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (and with the sleeves rolled up)
and a yellow and black striped tie plus tan pants with navy
blue shoes.
Notes: None.
>>Ivan Alexander
**************
Description: Skinny with brown hair that is parted on his right side.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (and with the sleeves rolled up)

and a yellow and black striped tie plus tan pants with black
shoes.
Notes: None.
>>Lance Jackson
*************
Description: A skinny black boy.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath plus tan pants (with a dark belt
with a silver buckle) with black shoes.
Notes: None.
>>Ray Hughes
**********
Description: A very overweight boy with short orange hair.
Clothing: Wears a dark green Bullworth vest with a white long sleeve
shirt underneath plus brown pants with brown shoes.
Notes: None.
>>Trevor Moore
************
Description: A skinny black boy.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (with the sleeves partially
rolled up) and a yellow and black striped tie plus tan pants
with black shoes.
Notes: None.
>>Angie Ng
********
Description: A tall skinny girl of Asian descent with long braided
black hair and wears glasses with small black frames.
Clothing: Wears a white long sleeve shirt with the sleeves partially
rolled up with a green plaid tie plus a green plaid dress
(with suspenders) with white knee high stockings and black
shoes.
Notes: None.
>>Christy Martin
**************
Description: A girl with red hair.
Clothing: Wears a white long sleeve shirt with a long plaid green tie
plus a green plaid skirt with white knee high socks and black
shoes.
Notes: None.
>>Eunice Pound
************
Description: A very overweight girl with brown hair plus freckles on
her face.
Clothing: Wears a long white sleeve shirt with a red scarf that
protrudes from under her collar and a green plaid dress that
is held with suspenders plus black shoes with white socks.
Notes: She really really likes chocolate.
>>Gary Smith
**********
Description: Has light brown hair that is parted on his left side, a
scar that comes across his right eye, and wears a watch on
his left wrist and a brown wristband on his right wrist.
Clothing: Wears a white long sleeve shirt with the sleeves rolled with
a teal Bullworth vest and black pants with black shoes.
Notes: You can only interact with him during the Main Story Missions

and cannot be found on or outside school grounds. Becomes


Jimmy's main rival.
>>Pete Kowalski
*************
Description: Has short brown hair.
Clothing: Wears a pink long sleeve shirt with a blue Bullworth vest and
tan pants with white shoes.
Notes: You can only interact with him during the Main Story Missions
and cannot be found on or outside school grounds except right
after certain cutscenes. The only thing you can really do to him
is beat him up which is always fun ("Well done. You're still a
jerk."). He becomes a good friend to Jimmy during the course of
the story.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| H. The Little Kids |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the smallest and youngest of those attending Bullworth Academy. You
can talk to them but you can't fight them. Hitting a Little Kid will bring a
lot of trouble upon your head. They will also snitch on you if they see you
causing mischief.
>>Gloria Jackson
**************
Description: A small black girl that wears glasses with black frames.
Clothing: Wears a long white sleeve shirt with a red scarf that
protrudes from under her collar and a green plaid dress that
is held with suspenders plus black shoes with short white
socks.
Notes: She appears to be pretty smart and sophisticated for her age and
may be related to Jock Bo Jackson.
>>Karen Johnson
*************
Description: A small girl with orange hair that is tied in the back.
Clothing: Wears a white short sleeve shirt with a plaid green tie and a
dark green Bullworth vest plus a green plaid skirt with white
socks and black shoes.
Notes: None.
>>Melody Adams
************
Description: A small girl with black hair with a white hairpiece.
Clothing: Wears a white short sleeve shirt with a plaid green tie and a
dark green Bullworth vest plus a green plaid skirt with white
socks (that has a dark band near the top) and dark brown
shoes.
Notes: None.
>>Pedro De La Hoya
****************
Description: A small boy with dark brown hair.
Clothing: Wears a dark green Bullworth vest with a white short sleeve
shirt and a yellow and black striped tie plus black shorts
with red shoes and white socks.
Notes: None.
>>Sheldon Thompson
****************
Description: A small black boy.
Clothing: Wears a white long sleeve shirt with a dark green Bullworth

vest and light tan pants with black shoes.


Notes: None.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM6. The Order of Things (Part 1)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
With no clock at this time I will focus on obtaining a few of the
Achievements that can be done at this point in the game.
After doing that, and doing "This Is Your School", then I will focus on
opening up Chapter III as quickly as possible. This is to open up all of the
classes and focusing on passing them to get them out of the way so I can deal
with all of the remaining missions and tasks.
It is important to save your game every so often to limit backtracking if you
get a game crash while doing various tasks. At this point in the game there
is no game clock so you don't have to worry about the time. These are some of
the Achievements and other tasks that I go after at this stage of the game:
0===========================================================================0
| For the {Kickin' the Balls} Achievement, what I do is kick the soccer
|
| ball outside the Boys Dorm from one end to the other.
|
|---------------------------------------------------------------------------|
| While doing the above, I also ambush boys leaving the Boys Dorm. I give a |
| Wedgie and taunt the Little Kids (for the {Skidmark} and {Smart Mouth}
|
| Achievements) and for the bigger kids I pull a Wedgie and then beat them |
| up (for the {Down for the Count} Achievement).
|
|
|
| I should note that you can hurl between eight to ten insults at someone
|
| before they run away. So, when you lock onto someone, then tap the B
|
| Button to throw as many insults as you can before they flee. This will
|
| help you to get the {Smart Mouth} Achievement quickly.
|
|
|
| It is also best to get some distance from a boy before hurling insults,
|
| especially Little Kids, so you don't accidentally shove them and incur
|
| the wrath of Prefects.
|
0===========================================================================0
And, of course, collect all of the Rubber Bands, "G&G" Cards, and smash the
one Gnome here at Bullworth Academy. Of course, in order to get the
Collectibles you need to know where they are.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM7. Collectibles (Bullworth Academy)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is the list of Collectibles for Bullworth Academy (BAC). It should be
noted that you can gain the ability to find Collectibles by successfully
completing Geography classes when you open up Chapter II. This will make hard
to find Collectibles easier to obtain. The Map co-ordinates refer to the
printed Map that comes included with the game disc:
0=============0
| Rubber Bands \
0===========================================================================0
| [BAC-RB1] | Location: Near the freezers for the Cafeteria's kitchen.
|
|
| Map: (F-9).
|
|
| Notes: Already noted earlier but if you didn't get it when
|

|
|
you entered the Main Building the first time then you |
|
|
will have to wait until after, or during, completion |
|
|
of the mission "This Is Your School" to get it.
|
|------------+--------------------------------------------------------------|
| [BAC-RB2] | Location: In the waiting area for the Principal's Office
|
|
|
near the Save Book.
|
|
| Map: (F-9).
|
|
| Notes: Already noted earlier but if you didn't get it when
|
|
|
you entered the Main Building the first time then you |
|
|
will have to wait until after, or during, completion |
|
|
of the mission "This Is Your School" to get it.
|
|------------+--------------------------------------------------------------|
| [BAC-RB3] | Location: By the showers on the second floor inside the
|
|
|
Girl's Dorm.
|
|
| Map: ([E,F]-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB4] | Location: On the second floor of the Girl's Dorm near the
|
|
|
top of the stairs where the railing meets the
|
|
|
wall.
|
|
| Map: ([E,F]-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB5] | Location: Near the steps at the south side of the Girl's
|
|
|
Dorm.
|
|
| Map: ([E,F]-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB6] | Location: Inside the Boy's Dorm at the north end of the
|
|
|
hallway.
|
|
| Map: ([E,F]-9).
|
|------------+--------------------------------------------------------------|
| [BAC-RB7] | Location: Near the corner at the south side of the Boy's
|
|
|
Dorm.
|
|
| Map: ([E,F]-9).
|
|------------+--------------------------------------------------------------|
| [BAC-RB8] | Location: At the front of the Main Building near the west
|
|
|
door.
|
|
| Map: (F-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB9] | Location: Inside the Library at the north side of the second |
|
|
floor.
|
|
| Map: (F-10).
|
|------------+--------------------------------------------------------------|
| [BAC-RB10] | Location: Inside the Old School Bus which is at the west
|
|
|
side of the School Parking Lot.
|
|
| Map: (G-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB11] | Location: By the garage door just southeast of the Old
|
|
|
School Bus.
|
|
| Map: (G-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB12] | Location: In the shortcut that runs between the yard for
|
|
|
Harrington House and the Library.
|
|
| Map: (G-9).
|
|------------+--------------------------------------------------------------|
| [BAC-RB13] | Location: On a shelf inside a garage at the south side of
|
|
|
the Autoshop.
|
|
| Map: (G-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB14] | Location: In the water that surrounds the Bullworth Mascot
|
|
|
Statue.
|
|
| Map: (G-9).
|
|
| Notes: You cannot get this Rubber Band during Chapter III
|
|
|
because the water will be frozen.
|
|------------+--------------------------------------------------------------|

| [BAC-RB15] | Location: In front of the Gym Building.


|
|
| Map: (H-9).
|
|------------+--------------------------------------------------------------|
| [BAC-RB16] | Location: On a secret path that runs from the Pool Building |
|
|
to Harrington House.
|
|
| Map: (H-9).
|
|
| Notes: Climb the Ladder (by the Pool Building entrance) to
|
|
|
the overhang and jump east and down to the ground to |
|
|
gain access. It is next to the nearby corner of the
|
|
|
wall which should be to your right as you look north |
|
|
after jumping down onto the path.
|
|------------+--------------------------------------------------------------|
| [BAC-RB17] | Location: In one of the shower stalls inside the Girl's
|
|
|
Locker Room at the Gym.
|
|
| Map: (H-9).
|
|------------+--------------------------------------------------------------|
| [BAC-RB18] | Location: Near the small building at the west end of the
|
|
|
Football Field.
|
|
| Map: (I-8).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [BAC-GG1] | Location: Inside the attic for the Girl's Dorm.
|
|
| Map: ([E,F]-8).
|
|
| Notes: Use the Lattice at the north side of the Dorm to enter |
|
|
unnoticed. It can be found at the south side of the
|
|
|
attic near the stairs.
|
|-----------+---------------------------------------------------------------|
| [BAC-GG2] | Location: On the top balcony at the south side of the Main
|
|
|
Building.
|
|
| Map: (G-9).
|
|
| Notes: Use the Lattice to access.
|
|-----------+---------------------------------------------------------------|
| [BAC-GG3] | Location: By the globe at the southeast side of the first
|
|
|
floor of the Library.
|
|
| Map: (F-10).
|
|-----------+---------------------------------------------------------------|
| [BAC-GG4] | Location: Behind the dumpster at the southwest corner of the |
|
|
Autoshop.
|
|
| Map: (G-8).
|
|-----------+---------------------------------------------------------------|
| [BAC-GG5] | Location: On a secret path that runs from the Pool Building
|
|
|
to Harrington House.
|
|
| Map: (H-9).
|
|
| Notes: Climb the Ladder (by the Pool Building entrance) to
|
|
|
the top and jump down to the ground to gain access. It |
|
|
should be ahead of you as you head north along the
|
|
|
path.
|
|-----------+---------------------------------------------------------------|
| [BAC-GG6] | Location: In one of the toilet stalls inside the Boy's Locker |
|
|
Room at the Gym.
|
|
| Map: (H-9).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Gnomes \
0===========================================================================0

| [BAC-N1] | Location: Inside the yard for Harrington House just north of
|
|
|
the house entrance.
|
|
| Map: (G-9).
|
0===========================================================================0
With that done, it is time to head over to the Main Building to start the
next mission.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM8. The Main Story Missions
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Each Main Story Mission is broken into five parts:
0=========0
| Overview \
0=======================>
What the mission is about.
0======0
| Notes \
0=======================>
Additional information and other musings. This also includes any prep work
suggestions prior to doing the mission. If there are no notes then this
section won't be displayed.
0=========0
| The Plan \
0=======================>
How to do the mission.
0=======0
| Reward \
0=======================>
What you get for your efforts.
With that explained, I will now move on to the Main Story starting with.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY1. Gary Smith
+
0==========================================================================/
Gary Smith is the "friend" you met when you entered the Boy's Dorm. Although
he appears to be snotty and aggressive, he is willing to befriend you and
show you things about Bullworth Academy. His first mission starts at the
entrance to the Main Building.....
0+=+=+=+=+=0
/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH1. This Is Your School
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0

When you enter the Main Building you find that Gary is waiting for you and
shows you around the place.....
0=========0
| The Plan \
0=======================>
When you start then Gary will lead you to Russell's Locker. Here you will
be given simple instructions for social interaction. After paying Russell
then you will be prompted to break into his Locker. Again, the game will
instruct you on how to pick locks (rotate the Left Analog Stick in the
direction of the arrows). When you open Russell's Locker then you will get
the "Bullworth Cap - Classic".
From there, the game will instruct you to hide from the Prefects by jumping
into a nearby Trash Can. Once your Trouble Meter is at zero then you are
prompted to follow Gary again. He will lead you to the Girl's Restroom
where you will see Eunice exit. She is crying and Gary prods you into
talking to her.
The game will then instruct you on how to greet and talk to people. When
you talk to her then you will find that someone has stolen her Chocolates
and she wants Jimmy to get them back. The culprit is hiding in the Boy's
Restroom on the other side of the Main Building. When you get there then
you will be prompted to target Constantinos.
You can pretty much do anything you want to him. I prefer to beat him up.
From there, return the Box of Chocolates to Eunice who will reward Jimmy
with a kiss. From there, go to the Cafeteria. When you get there you will
start a cutscene which explains the social hierarchy of the school. When it
finishes then the mission will be successfully completed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And this will lead into.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM9. Get to Class (Part One)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now you have to go to one of the classes to begin your education here. You
will see a Bell appear on your Map. This is one of the classes you need to
attend (Chemistry 1). In addition, the clock will finally appear in the upper
left portion of the screen so you can see the time. You are now affected by
time within the game.
Morning classes go from 9 AM to 11:30 AM and afternoon classes go from 1 PM
to 3:30 PM. There are a total of ten classes you have to attend during the
course of the game:
>>Chemistry
>>English
>>Art
>>Gym
>>Biology
>>Music
>>Photography
>>Shop
>>Geography
>>Math

However, at this point in the game, only six of the classes (Chemistry,
English, Art, Gym, Biology, and Music) are available. The other four classes
(Shop, Photography, Geography, and Math) are unlocked later.
When
bell
will
that

either a morning or an afternoon class is in session then you will see a


on the Map. If it is orange then you need to attend that class. Prefects
chase you on sight if you are seen being truant and force you to attend
class if you are caught.

Although you can skip classes, it is highly recommended you attend them. By
attending classes you will improve various attributes like making weapons or
talking your way out of trouble. If the bell is silver then you don't need to
attend that class. The Prefects won't chase you but, if you cause trouble and
end up being Busted, then you will be forced to attend class.
Each class has five levels. Each time you pass a level then you progress to
the next until you pass the last one. When you successfully complete all five
levels of a class then you no longer need to attend that class and the
Prefects will not try to bust you on sight for truancy.
Passing classes is, of course, required for 100% Completion. But you also
need to *FAIL* five classes, any classes, to get the Dunce Cap and get closer
to 100% Completion. You can even return to a class that you fully passed, and
even have the Graduation Cap for passing all classes, to fail it in order to
obtain the Dunce Cap.
After your first afternoon class is completed then it is highly recommended
that you do the next mission "The Setup" to acquire the Slingshot and unlock
the remainder of your Gym classes.
There are a total of five days of classes and this is the order they are in:
>>Day
>>Day
>>Day
>>Day
>>Day

1
2
3
4
5

Chemistry and English.


Art and Gym.
Biology and Music.
Shop and Photography.
Geography and Math.

If you don't open up Chapter II by the time you finish Music class then the
classes will restart with Day 1. If you don't do "The Setup" before Gym 2
then you will not be allowed to do the Gym class. If you do not open up
Chapter III before Photography 3 then you will not be allowed to do the
Photography class.
Also, by successfully completing classes you will also earn certain
Achievements. You will get Achievements for completing three, six, and nine
classes. Below is a list of the earliest you can get the class based
Achievements:
>>{Keener} - After completion of Art 1.
>>{Teacher's Pet} - After completion of Music 1.
>>{Boy Genius} - After completion of either Art 2 (if you don't unlock
Chapter II by the next day after completion of Music 1) or
Geography 1 (if you unlock Chapter II by the next day
after completion of Music 1).
In addition, the Weapon Spawn points will now function so you can start to
collect weapons to either defend yourself or cause mischief.
Below are the six available classes and how to pass them:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Chemistry (Day 1 - Morning) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
To pass this class you must press the corresponding button as it passes
through the window near the bottom of the screen. In later levels more
buttons are added and they go a bit faster. Even so, this is not too
difficult. Your rewards for passing Chemistry classes:
0===========================================================================0
| Chemistry 1 | You activate your Chem Set which is also a Room Trophy and |
|
| you can make Fire Crackers with it. But you can only use
|
|
| the Chem Set once per day.
|
|-------------+-------------------------------------------------------------|
| Chemistry 2 | You can make Stink Bombs from your Chem Set. However, you
|
|
| are still limited to one use of your Chem Set per day.
|
|-------------+-------------------------------------------------------------|
| Chemistry 3 | You can make Itching Powder from your Chem Set. But you are |
|
| still limited to one use of your Chem Set per day.
|
|-------------+-------------------------------------------------------------|
| Chemistry 4 | You get double of everything when you use your Chem Set.
|
|
| But you are still limited to one use of your Chem Set per
|
|
| day.
|
|-------------+-------------------------------------------------------------|
| Chemistry 5 | You gain unlimited use of your Chem Set.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. English (Day 1 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
To pass this class you must form words from a random list of letters.
Basically you are doing an anagram. When you pass each level then you have to
form more words. You need to get at least 55% pass a level. Listed below are
the words and the rewards for passing English:
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Words | low, mew, elm, mow, woe, owe, owl, mewl, mole, meow, moll, well, |
|
| mellow
|
|--------+------------------------------------------------------------------|
| Reward | You gain the ability to apologize more effectively.
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 2 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Words | sit, its, fit, fig, ifs, his, hit, gift, sift, fish, figs, fist, |
|
| hits, sigh, fits, this, gist, shift, gifts, fight, sight, fights |
|--------+------------------------------------------------------------------|
| Reward | You gain the ability to give shove taunts to deal with would-be |
|
| bullies.
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 3 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Words | lei, mil, lie, elm, slim, leis, miss, mess, semi, isle, less,
|
|
| lime, mile, elms, lies, mise, seism, slims, miles, limes, smile, |
|
| slime, isles, smiles, slimes
|
|--------+------------------------------------------------------------------|
| Reward | You earn the ability to apologize to Prefects for small crimes. |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 4 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Words | nay, yon, cry, ran, con, rya, nor, ray, arc, oar, any, cay, car, |
|
| coy, can, yarn, cran, nary, orca, roan, racy, cyan, narc, cony, |
|
| corn, rayon, corny, acorn, carny, crony, crayon
|

|--------+------------------------------------------------------------------|
| Reward | You earn the ability to give better taunts allowing you to deal |
|
| with bullies from a distance.
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 5 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Words | egg, rag, rad, age, red, gag, erg, gar, dag, are, era, ear, gad, |
|
| egad, dear, gage, rage, drag, read, dare, grad, gear, dreg,
|
|
| aged, gager, agger, raged, grade, ragged, dagger
|
|--------+------------------------------------------------------------------|
| Reward | You earn the ability to apologize to Police for small crimes.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Art (Day 2 - Morning) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
To pass this class you must expose at least 80% of the hidden picture. This
mini-game is essentially a variant of the classic vidgame "Qix". You must
draw lines to section off a part of the picture while avoiding various
enemies. Although it gets a bit frantic at level 4 and 5, it is still not too
hard to pass. Your rewards for passing Art classes:
0===========================================================================0
| Art 1 | You gain the ability to kiss Girls (and certain Boys) if you give |
|
| them a Gift (Flowers or Chocolates) and your respect with the
|
|
| clique for the Girl/Guy you want to kiss is above 60%.
|
|
|
|
|
| Regular Kids (Angie, Christy, Eunice) become friendly to you
|
|
| after you pass Art 1 so you can kiss them anytime. You will get a |
|
| 25% health bonus for kissing.
|
|-------+-------------------------------------------------------------------|
| Art 2 | Your health bonus for kissing will increase to 50%.
|
|-------+-------------------------------------------------------------------|
| Art 3 | Your health bonus for kissing will increase to 75%.
|
|-------+-------------------------------------------------------------------|
| Art 4 | Your health bonus for kissing will increase to 100%.
|
|-------+-------------------------------------------------------------------|
| Art 5 | You no longer need to give Gifts to Girls in order to kiss them
|
|
| (but you will still need to give Gifts to kiss Boys). You will
|
|
| also earn the Art Set Room Trophy (which sits on your dresser).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Gym (Day 2 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
To pass this class you must go through both Wrestling instruction and
Dodgeball games. In Wrestling you unlock additional fighting moves and in
Dodgeball you increase the range and accuracy of your weapons.
In Wrestling (Gym 1 and Gym 3), after you get the new moves, then you can
just beat up your opponent any way you want to pass the remainder of the
session. In Dodgeball (Gym 2, Gym 4, and Gym 5) you have to win two out of
three matches to successfully complete the activity.
At this point in the game you can only do Gym 1. The remainder will be opened
up after completion of the mission "The Setup". Listed below are your rewards
for passing Gym classes:
0===========================================================================0
| Gym 1 | You unlock the Headbutt (Hold X) and the 3-Hit Charge Combo (X,
|
|
| X, Hold X).
|

|-------+-------------------------------------------------------------------|
| Gym 2 | You get the "good projectile accuracy" upgrade.
|
|-------+-------------------------------------------------------------------|
| Gym 3 | You unlock the Kneedrop (Y, B, B) and the 3-Hit Takedown Combo
|
|
| (Y, B, X, X, X). You will also earn the Wrestling Headgear Room
|
|
| Trophy.
|
|-------+-------------------------------------------------------------------|
| Gym 4 | You get the "better projectile accuracy" upgrade.
|
|-------+-------------------------------------------------------------------|
| Gym 5 | You get the "best projectile accuracy" upgrade plus you gain the |
|
| ability to start a game of Dodgeball from the Boy's Changeroom
|
|
| outside of Gym class.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+0
| E. Biology (Day 3 - Morning) ++[SE Exclusive]++ |~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+0
To pass this class you
accurately as possible
tray, cut it open, and
side of the screen you

must complete the dissection of the animal as


before class ends. Basically you pin the animal to the
then identify and remove various organs. On the left
will see four icons:

0===========================================================================0
| Magnifying Glass | This is used to identify objects. Move it over to the |
|
| organ to be identified and press the A Button. Then
|
|
| you will be allowed to cut around the organ for
|
|
| removal.
|
|------------------+--------------------------------------------------------|
| Pin
| This is used to pin objects to the Tray. Grab one and |
|
| move it over to a yellow X then press the A Button to |
|
| make a successful pin to the Tray.
|
|------------------+--------------------------------------------------------|
| Scalpel
| This is used to cut objects. Move it over to the line |
|
| of dots to make a cut. Hold down the A Button and move |
|
| along the line of dots to cut. You must connect all of |
|
| the dots before a successful cut is made.
|
|------------------+--------------------------------------------------------|
| Forceps
| This is used to move objects. Move it over to a yellow |
|
| X and press the A Button to grab. Then hold down the A |
|
| Button and use the Left Analog Stick to move the
|
|
| object to the Glass Tray which will appear on the
|
|
| lower right side of your screen.
|
0===========================================================================0
To use one of these icons, move your Hand over to one of them and press the A
Button. Your Hand will now become one of the above icons. To switch icons
move your cursor over to the icon you want and press the A Button.
You can also move the cursor quicker by moving the Right Analog Stick in the
same direction you are moving the Left Analog Stick. For example, if you are
moving the Left Analog Stick to the right you move the Right Analog Stick to
the right to make the cursor move faster.
As you progress through the Biology classes then there will be more to do and
you will need to move faster to pass them. This is especially true of Biology
5.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=================0
| Biology 1 - Frog \
0===========================================================================0

| Time: 3:00. | Reward: Muscle Shirt.


|
0===========================================================================0
| 1. Pin the Frog to the Tray.
|
|---------------------------------------------------------------------------|
| 2. Use the Scalpel to cut the Frog open. First is a straight incision
|
|
then two curved incisions.
|
|---------------------------------------------------------------------------|
| 3. Use Forceps/Tweezers to open up the Frog.
|
|---------------------------------------------------------------------------|
| 4. Use the Pins to hold down the flaps.
|
|---------------------------------------------------------------------------|
| 5. Use the Magnifying Glass to identify the Heart. The Heart is the large |
|
red object near the top of the Frog.
|
|---------------------------------------------------------------------------|
| 6. Cut around the Heart with the Scalpel. Use the Forceps to remove the
|
|
Heart and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 7. Use the Magnifying Glass to identify the Stomach. It is the large
|
|
light colored object just below where the Heart was.
|
|---------------------------------------------------------------------------|
| 8. Cut around the Stomach with the Scalpel. Use the Forceps to remove the |
|
Stomach and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 9. Use the Magnifying Glass to identify the Intestines. The Intestines is |
|
just below where the Stomach was.
|
|---------------------------------------------------------------------------|
| 10. Cut around the Intestines with the Scalpel. Use the Forceps to remove |
|
the Intestines and place it into the Glass Tray.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==================0
| Biology 2 - Mouse \
0===========================================================================0
| Time: 2:45. | Reward: Hazmat Headgear.
|
0===========================================================================0
| 1. Pin the Mouse to the Tray.
|
|---------------------------------------------------------------------------|
| 2. Use Scalpel to cut Mouse open. First is a straight incision then two
|
|
curved incisions.
|
|---------------------------------------------------------------------------|
| 3. Use the Forceps to open up the Mouse.
|
|---------------------------------------------------------------------------|
| 4. Use the Pins to hold down the flaps.
|
|---------------------------------------------------------------------------|
| 5. Use the Magnifying Glass to identify the Heart. The Heart is the small |
|
red object near the top of the Mouse.
|
|---------------------------------------------------------------------------|
| 6. Cut around the Heart with the Scalpel. Then use the Forceps to remove |
|
the Heart and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 7. Use the Magnifying Glass to identify the Liver. The Liver is the large |
|
brown object just below where the Heart was.
|
|---------------------------------------------------------------------------|
| 8. Cut around the Liver with the Scalpel. Then use the Forceps to remove |
|
the Liver and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 9. Use the Magnifying Glass to identify the Intestines. The Intestines is |
|
just below where the Liver was.
|
|---------------------------------------------------------------------------|
| 10. Cut around the Intestines with the Scalpel. Use the Forceps to remove |
|
the Intestines and place it into the Glass Tray.
|

|---------------------------------------------------------------------------|
| 11. Use the Magnifying Glass to identify the Testes. The Testes is just
|
|
below where the Intestines was.
|
|---------------------------------------------------------------------------|
| 12. Cut around the Testes with the Scalpel. Use the Forceps to remove the |
|
Testes and place it into the Glass Tray.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=================0
| Biology 3 - Fish \
0===========================================================================0
| Time: 2:50. | Reward: Bass Hat.
|
0===========================================================================0
| 1. Pin the Fish to the Tray.
|
|---------------------------------------------------------------------------|
| 2. Use the Magnifying Glass to identify the Eye. The Eye is a large round |
|
object near the top of the Fish.
|
|---------------------------------------------------------------------------|
| 3. Cut around the Eye with the Scalpel. Then use the Forceps to remove
|
|
the Eye and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 4. Use the Scalpel to cut the Fish open. This is one long round incision. |
|---------------------------------------------------------------------------|
| 5. Use the Forceps to remove the Skin Flap. Move the Skin flap to the
|
|
Glass Tray.
|
|---------------------------------------------------------------------------|
| 6. Use the Magnifying Glass to identify the Gills. The Gills is the red
|
|
frilly object near the top of the Fish.
|
|---------------------------------------------------------------------------|
| 7. Cut around the Gills with the Scalpel. Then use the Forceps to remove |
|
the Gills and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 8. Use the Magnifying Glass to identify the Liver. The Liver is the large |
|
brown object that was just underneath where the Gills were (the Gills |
|
sat on top of the Liver).
|
|---------------------------------------------------------------------------|
| 9. Cut around the Liver with the Scalpel. Then use the Forceps to remove |
|
the Liver and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 10. Use the Magnifying Glass to identify the Stomach. The Stomach is the |
|
large light colored object just underneath where the Liver was (the
|
|
Liver sat on top of the Stomach).
|
|---------------------------------------------------------------------------|
| 11. Cut around the Stomach with the Scalpel. Use the Forceps to remove
|
|
the Stomach and place it into the Glass Tray.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| Biology 4 - Pigeon \
0===========================================================================0
| Time: 2:45. | Reward: Alien Outfit.
|
0===========================================================================0
| 1. Pin the Pigeon to the Tray.
|
|---------------------------------------------------------------------------|
| 2. Use the Scalpel to cut the Pigeon open. First is a straight incision
|
|
then two curved incisions.
|
|---------------------------------------------------------------------------|
| 3. Use the Forceps to open up the Pigeon.
|
|---------------------------------------------------------------------------|

| 4. Use the Pins to hold down the flaps.


|
|---------------------------------------------------------------------------|
| 5. Use the Magnifying Glass to identify the Heart. The Heart is a large
|
|
red object near the top of the Pigeon.
|
|---------------------------------------------------------------------------|
| 6. Cut around the Heart with the Scalpel. Then use the Forceps to remove |
|
the Heart and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 7. Use the Magnifying Glass to identify the Liver. The Liver is the large |
|
blackish object just below where the Heart was.
|
|---------------------------------------------------------------------------|
| 8. Cut around the Liver with the Scalpel. Then use the Forceps to remove |
|
the Liver and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 9. Use the Magnifying Glass to identify the Gizzard. The Gizzard is the
|
|
large round light colored object just below where the Liver was.
|
|---------------------------------------------------------------------------|
| 10. Cut open the Gizzard with the Scalpel. Use the Forceps to remove the |
|
three pebbles within the Gizzard and place them into the Glass Tray. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0================0
| Biology 5 - Pig \
0===========================================================================0
| Time: 3:00. | Rewards: Pig Head Mask and the Human Skeleton Room Trophy. |
0===========================================================================0
| 1. Pin the Pig to the Tray.
|
|---------------------------------------------------------------------------|
| 2. Use the Magnifying Glass to identify the Snout. The Snout is the large |
|
round pink object near the top of the Pig.
|
|---------------------------------------------------------------------------|
| 3. Cut around the Snout with the Scalpel. Then use the Forceps to remove |
|
the Snout and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 4. Use the Magnifying Glass to identify the Umbilical Cord. The Umbilical |
|
Cord is large snake-like object just below the middle of the Pig.
|
|---------------------------------------------------------------------------|
| 5. Cut around the Umbilical Cord with the Scalpel. Then use the Forceps
|
|
to remove the Umbilical Cord and place into Glass Tray.
|
|---------------------------------------------------------------------------|
| 6. Use the Scalpel to cut the Pig open. First is a straight incision then |
|
two curved incisions.
|
|---------------------------------------------------------------------------|
| 7. Use the Pins to hold down the flaps.
|
|---------------------------------------------------------------------------|
| 8. Use the Magnifying Glass to identify the Heart. The Heart is the large |
|
red object near the top of the Pig.
|
|---------------------------------------------------------------------------|
| 9. Cut around the Heart with the Scalpel. Then use the Forceps to remove |
|
the Heart and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 10. Use the Magnifying Glass to identify the Lungs. The Lungs is the
|
|
large light colored object just underneath where the Heart was (the
|
|
Heart sat on top of the Lungs).
|
|---------------------------------------------------------------------------|
| 11. Cut around the Lungs with the Scalpel. Then use the Forceps to remove |
|
the Lungs and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 12. Use the Magnifying Glass to identify the Stomach. The Stomach is the |
|
large light colored object just below where the Lungs were.
|
|---------------------------------------------------------------------------|

| 13. Cut around the Stomach with the Scalpel. Use the Forceps to remove
|
|
the Stomach and place it into the Glass Tray.
|
|---------------------------------------------------------------------------|
| 14. Use the Magnifying Glass to identify the Intestines. The Intestines
|
|
is just below where the Stomach was.
|
|---------------------------------------------------------------------------|
| 15. Cut around the Intestines with the Scalpel. Use the Forceps to remove |
|
the Intestines and place it into the Glass Tray.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+0
| F. Music (Day 3 - Afternoon) ++[SE Exclusive]++ |~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+0
This class is a rhythm based mini-game. Arrows will come down the screen and
enter two boxes at the lower left area of the screen. Play along with the
song and stay on time to pass the class. You need to get past a certain
percentage within each class for successful completion. Each successful note
will gain you 1%. Each note you ruin will subtract 1%.
You use the Left and Right Triggers to bang on the instrument in tune with
the rest of the music. Wait for the arrow to hit the top of the trigger
graphic before pulling the joypad trigger. It may take a few notes to find
the rhythm but, once you do, then this class isn't too hard to pass.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Music 1 \
0=======================>
++Minimum Percentage to Pass: 65%.
++Reward: Pink Keyboard Shirt.
------------------------------------------------------------------------Notes: This will give you a chance to find your rhythm and understand how
this class works. This is fairly easy to pass.
0========0
| Music 2 \
0=======================>
++Minimum Percentage to Pass: 75%
++Reward: Bullworth Band Camp T-Shirt.
------------------------------------------------------------------------Notes: The notes move a little faster this time around. Still not too
hard to pass.
0========0
| Music 3 \
0=======================>
++Minimum Percentage to Pass: 80%.
++Reward: Music Note Pajamas.
------------------------------------------------------------------------Notes: Now things become tougher. Some of the notes require using both
triggers at once. The problem here is that the Xbox 360 triggers
are not very responsive so you need to pay extra attention when
you see the dual notes come down the screen.
0========0
| Music 4 \
0=======================>

++Minimum Percentage to Pass: 85%.


++Reward: Marching Band Outfit.
------------------------------------------------------------------------Notes: Some of the notes come very close together. The lack of
responsiveness of the Xbox 360 triggers makes this tough so pay
extra attention throughout this class.
0========0
| Music 5 \
0=======================>
++Minimum Percentage to Pass: 90%.
++Rewards: '80s Rocker Outfit and the Cowbell Room Trophy.
------------------------------------------------------------------------Notes: Lots of notes. A lot of them come clustered but, if you get into
a good rhythm early, then these clusters shouldn't be too hard to
play through even with the lack of responsiveness of the Xbox 360
triggers.
As mentioned earlier, the Weapon Spawn points are now working after the Clock
appears which leads me to the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM10. Weapons, Boxes, and Crates List (Bullworth Academy)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are the Weapons, Boxes, and Crates for Bullworth Academy.
Sometimes the Weapons may not appear where listed but you may have to wait
and come back to the listed spot before the Weapon will appear. The Map
co-ordinates refer to the printed Map that comes included with the game disc:
0========0
| Weapons \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the raised area by the tree south of the Girl's Dorm (x2).
|
| Map: (F-8).
|
|---------------------------------------------------------------------------|
| Location: On the Football Field grounds (x8). There are two Apples in
|
|
each corner of the field.
|
| Map: (I-[8,9]).
|
0===========================================================================0
|++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Hidden in a bush near the Lattice at the south side of the Main |
|
Building.
|
| Map: (G-9).
|
|---------------------------------------------------------------------------|
| Location: At the south end of the Old School Bus which is located at the |
|
west side of the School Parking Lot.
|
| Map: (G-8).
|
|---------------------------------------------------------------------------|
| Location: On a secret path that runs from the Pool Building to Harrington |
|
House.
|
| Map: (H-9).
|
| Notes: Climb the Ladder (by the Pool Building entrance) to the overhang
|
|
and jump east and down to the ground to gain access.
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Baseball Bat |++++++++++++++++++++++++++++++|
0===========================================================================0

| Location: By the Soda Machine next to the Pool Building entrance.


|
| Map: (H-9).
|
|---------------------------------------------------------------------------|
| Location: On the ground by the east end of the Football Field seats.
|
| Map: (H-8).
|
|---------------------------------------------------------------------------|
| Location: On the ground next to the Football Field scoreboard.
|
| Map: (I-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Just past the main entrance for the Autoshop.
|
| Map: (G-8).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the raised area by the tree south of the Girl's Dorm.
|
| Map: (F-8).
|
|---------------------------------------------------------------------------|
| Location: By the tree north of the Library entrance.
|
| Map: (F-9).
|
|---------------------------------------------------------------------------|
| Location: On the roof of the Pool Building.
|
| Map: (H-9).
|
| Notes: After climbing the first Ladder there will be a second Ladder that |
|
will lead you to the roof.
|
|---------------------------------------------------------------------------|
| Location: On the ground by the west end of the Football Field seats.
|
| Map: (H-8).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Next to the electronic gate southeast of the Library entrance. |
| Map: (G-10).
|
|---------------------------------------------------------------------------|
| Location: By a tree just south of the entrance for Harrington House.
|
| Map: (H-9).
|
|---------------------------------------------------------------------------|
| Location: On top of the viewing stands overlooking the Pool at the north |
|
end inside the Pool Building.
|
| Map: (H-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++| Fire Extinguisher |+++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the south end of the hallway inside the Boy's Dorm.
|
| Map: (F-9).
|
|---------------------------------------------------------------------------|
| Location: Inside the Main Building (x4). There are two on the first floor |
|
and two on the second floor.
|
| Map: ([F,G] - [8,9]).
|
|---------------------------------------------------------------------------|
| Location: Inside the Gym Building by the stairs leading down to the
|
|
Changerooms.
|
| Map: (H-8).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the north side of the Girl's Dorm by the Lattice.
|
| Map: (E-8).
|
|---------------------------------------------------------------------------|
| Location: In one of the shower stalls inside the Boy's Locker Room at the |
|
Gym.
|
| Map: (H-9).
|

|---------------------------------------------------------------------------|
| Location: Behind the east seats for the Football Field.
|
| Map: (H-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Ruler |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Northwest of the Library entrance next to the bench.
|
| Map: (F-9).
|
|---------------------------------------------------------------------------|
| Location: South of the Library entrance by the wall.
|
| Map: (G-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Behind the wall south of the Library entrance.
|
| Map: (G-9).
|
|---------------------------------------------------------------------------|
| Location: Next to a dumpster at the north side of the Autoshop.
|
| Map: (G-8).
|
|---------------------------------------------------------------------------|
| Location: On the platform next to the Football Field scoreboard.
|
| Map: (I-9).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Boxes \
0===========================================================================0
| Location: In front of the Girl's Dorm.
|
| Map: (F-8).
|
|---------------------------------------------------------------------------|
| Location: In front of Harrington House.
|
| Map: (H-9).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Crates \
0===========================================================================0
| Location: In the garage at the south side of the Autoshop (x2).
|
| Map: (G-8).
|
0===========================================================================0
In addition, there are a lot more Boxes and Crates inside the basement of the
Main Building that can be accessed during and after "Russell in the Hole".
Now let's move on with the Main Story.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY2. Jimmy Hopkins
+
0==========================================================================/
Jimmy Hopkins is the main character of the game. Although he has been thrown
out of a lot of schools, he is really not at all a bad person. He has had an
unstable family life and that tends to make him act out his frustrations
which often leads him into trouble.
He has been unceremoniously dumped at Bullworth Academy to fend for himself
while his mother and new stepdad go off on a long honeymoon. Jimmy's first

mission can be found just outside the Main Building.....


0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP1. The Setup
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
After a talk with Dr. Crabblesnitch, Jimmy is attacked by Davis, a Bully
who thinks that Jimmy is being a teacher's pet. After being nailed by
Davis' Slingshot then Jimmy gives chase.....
0======0
| Notes \
0=======================>
This should be completed either between your first and second class or
after your first full day of classes so you can open up the remainder of
your Gym classes.
0=========0
| The Plan \
0=======================>
Follow the simple instructions for jumping and running so you can chase
Davis. He will eventually lead you to the Autoshop. Davis closes the gate
and another Bully will confront you. The game will then instruct you on how
to stuff someone into a Trash Can. After dealing with this Bully then go
and open the gate by tapping the Y Button repeatedly.
Once you are inside then continue to chase Davis. He will shut one of the
garage doors and you need to fight another Bully. After defeating this
Bully then go and open the garage door. When you open this garage door then
Davis will shut another one and you have to face another Bully. Defeat him
and open the nearby garage door.
Now you be back outside but you now have to deal with two Bullies. Lure
them inside the garage and beat up both of them. When you get back outside
then you will find a health bar for Davis who will be standing on top of a
heap of junk. He will also be shooting at you with his Slingshot.
You will be prompted to pick up Bricks and Trash Can Lids to throw at him
so you can defeat him. Use the Left Trigger to lock on and the Right
Trigger to throw the object at Davis. When you knock Davis down from the
junk pile, after you hit him three times, then the mission will be
successfully completed.
0=======0
| Reward \
0=======================>
You will get the Slingshot plus Bully Respect -5.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM11. Get to Class (Part Two)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
With the successful completion of "The Setup" then you will open up the rest
of your Gym classes:

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Gym (Day 2 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Now that you have the Slingshot you can go and do the Dodgeball portion of
the Gym classes to increase the range and accuracy of your weapons. In
Dodgeball (Gym 2, Gym 4, and Gym 5) you have to win two out of three matches
to successfully complete the level.
The controls for Dodgeball are as follows:
>>Offensive
*********
++A Button - Throw.
++B Button - Jump.
++X Button - Pass.
>>Defensive
*********
++A Button - Catch.
++B Button - Dodge.
++X Button - Switch.
When the match starts then you will be in
opponents. The best thing to do is to tap
face-off. After you have won the face-off
dividing line, jump, and then, at the top

a face-off against one of your


the Y Button quickly to win the
then run right or left along the
of your jump, throw the ball.

This creates a powerful throw that is extremely effective (with a 95%+ kill
rate) and will allow you to win easily because most of the time the ball ends
up back on your side of the line after nailing an opponent. This gives you
another chance to knock out another person without them being able to get a
chance to knock out any of your guys. This strategy makes the matches easy.
Playing Dodgeball after completion of Gym 5 is an excellent way to make lots
of money early. I will go into that later in the guide.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM12. Penalty Shots and Keep-Ups
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you start up the classes then there are a couple of mini-games that also
activate that you can play to get lots of money you can use to buy stuff. You
can do these games while you are trying to pass classes.
These mini-games are available when class is not in session and will not be
available after 7 PM. You must beat these two mini-games once to help toward
100% Completion.
0==============0
| Penalty Shots \
0====================================================>
On the basketball court in front of the Pool Building you will see a blue
circle on the ground. This will activate the "Penalty Shots" mini-game. In
this mini-game you have to hit Constantinos with the soccer ball enough
times to knock him out. After you make your bet (maximum of $20) then the
game begins.
You have five tries to knock him out. There is also a timer so you can't

dawdle when trying to make a shot. You will notice that the A Button symbol
is in the middle of the area.
When you move the Left Analog Stick then this symbol will move on its own
in the penalty area and bounce randomly. The goal is to hit Constantinos
when the A Button symbol is on him. When you hit him enough times then you
win the mini-game and the money. Although, sometimes, if you hit him just
right, then you can take him down with one shot.
Reader Jess Ewing had these observations to add about the mini-game:
"I only have one suggestion: For the game "Penalty Shots", I found it
quite easy after I figured out a simple trick. Every time you start a
new shot, the 'x' symbol stays in place until you move the analog stick,
as you mentioned.
If you wait until Constantinos stops, you can simple nudge the analog
stick towards him, then press the 'x' button when it reaches him. This
almost always works.
Also, I have figured out where to hit him to get the most damage:
-When he is facing you, aim above his pants but below his arms - as
close to the stomach as you can get (aim any lower, and it usually
results in a leg hit.) It you manage to hit him here, it will take on
double the damage compared to a hit in the leg or arm.
-When he is waving his butt at you (either straight towards you or to
either side)
- aim at his butt. This will also result in a double damage hit.
I believe one reason these might be 'double damage' hits is because he is
usually hit into the wall when hit in one of these two areas. Or, it
could just be my imagination.
To get a one shot knock-out(in the head is the only one I have found), is
rather hard; the only way that I have succeeded so far is by pure luck.
This is due mostly to the fact that the only time you can aim at his head
is while he is moving or taunting you while facing you; and, when you try
to kick a ball when his taunting you, he cowers, resulting in either a
miss or an arm hit."
0=========0
| Keep-Ups \
0====================================================>
On the east side of the east set of stands for the Football Field is
another blue circle on the ground. This will activate the "Keep-Ups"
mini-game. Here, a Jock will bet you that can't do Keep-Ups. After you make
your bet (maximum of $20) then the game begins.
What you do is to move the Left and Right Analog Sticks in the direction of
the arrows that appear on the Analog Stick symbols on the bottom of the
screen. The moves are random in each attempt.
The best thing to do is to just look at the stick symbols and not at Jimmy
and move the corresponding stick when the arrow appears. When you
successfully go through the moves then you win the game and the money.
Personally, I found that the "Keep-Ups" mini-game was a real easy (much
easier than "Penalty Shots") to make lots of money quickly at the early

stages of the game. From about 4 PM to 7 PM I could play four games of


"Keep-Ups" and make $80 per day while passing some my classes.
However, after completion of Gym 5, then there is a much better way to make
money which leads to the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM13. Dodgeball For Money
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In the Boys Changeroom then you will find the marker to play Dodgeball after
you complete the last of your Gym classes. When you start the Dodgeball games
then you will go up against a different clique and in this order: Preps,
Greasers, Jocks, Townies. After beating the Townies then the next game will
be against a random clique.
Each game of Dodgeball you win will get you $15. Although this isn't as much
as you can get from "Penalty Shots" and "Keep-Ups", playing Dodgeball will
net you more money more quickly.
How? When you play either "Penalty Shots" and "Keep-Ups" the game clock
continues to move thus limiting the amount of attempts in each game day.
However, when playing Dodgeball, then the game clock *STOPS* while you play.
Thus you can play many games within an hour of the clock. As a result, you
can earn more than $200 per game hour when the Gym is open.
I should note that you also earn the Dodgeball Room Trophy, which appears on
the filing cabinet, when you pass Gym 5. However, while it will show in the
Stats, it will not actually appear until you play several games of Dodgeball.
After beating the first random game then the Dodgeball Room Trophy will
finally appear (although you can also get the Dodgeball Room Trophy to appear
by doing the Jocks Challenge).
Now let's go back to the Main Story.....
0+=+=+=+=+=0
/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH2. Slingshot
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0
After Gary tells Jimmy about his plan to take over the school then he wants
to see the new Slingshot in action.....
0=========0
| The Plan \
0=======================>
Follow Gary to the Old School Bus and shoot out the windows with the
Slingshot. The game will instruct you on how to target objects to be shot.
After shooting out the windows then follow Gary to the Football Field.
When you get to the Football Field then climb the tree and wait for
football practice. Use the Slingshot to knock out all six of the football
players on the field. If you finished all of your Gym classes then this
becomes easier because of the accuracy upgrades. Don't shoot at the Gym
teacher. If you knock him out then you will fail the mission.
After you knock down the last football player then the mission is

successfully completed.
0=======0
| Reward \
0=======================>
Nerd Respect +5.
0+=+=+=+=+=0
/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH3. A Little Help
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0
Gary wants to torment the homeless guy near the Old School Bus for some
fun.....
0=========0
| The Plan \
0=======================>
Go to the Hobo behind the Old School Bus. When you get there then the Hobo
jumps out and scares off Gary and Petey. However, Jimmy stays behind and
stands up to the Hobo.
The Hobo is impressed and offers to give Jimmy advanced fighting techniques
in exchange for Transistors for his radio. After the cutscene ends then you
will see an X on your Map. This is the first Transistor and it can be found
at the Autoshop.
Go through the Autoshop and to where the X is. You will notice a Ladder
where there was none before (if you explored the area earlier). Climb it
and you will find the Transistor:
[BAC-T1] - On the roof at the southern part of the Autoshop.
Get the Transistor and climb back down. Go back to the Hobo and he will
train you. The move he shows you is the Uppercut (hold X). Successfully
perform the move three times for successful training and mission
completion.
0=======0
| Reward \
0=======================>
Uppercut unlocked.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you also unlock the "A Little Help" training sessions. There
are five more and you unlock them when you gain a Transistor for the Hobo.
In order to gain these fighting moves, and get closer to 100% Completion,
you need to find the Transistors. There are six of them and you have
already found one. However, you won't be able to acquire more until until
near the end of the chapter.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY3. The Nerds
+

0==========================================================================/
At this point in the game you will start doing missions for the Nerd Clique.
The Nerds are the ones that are either grossly overweight, very skinny,
and/or geeky looking. Successful completion of their missions during Chapter
I will allow you to gain Respect with them.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD1. Save Algie
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
As he is strolling through the Library then Jimmy encounters Algernon who
needs help to his Locker because he is afraid of the Bullies. Once payment
is settled then the two of them head off to the Main Building.....
0======0
| Notes \
0=======================>
This mission should be only done in the daytime. If you enter the building
with Algie after 7 PM then he will run the risk of being busted by a
Prefect for Trespassing and you will fail the mission.
0=========0
| The Plan \
0=======================>
After you exit the Library then head north toward the main entrance to the
Main Building. You will see a health line for Algernon appear to the right.
If it goes down to nothing then you will fail the mission.
Take down the first Bully you encounter when you turn the corner. The
advanced fighting techniques you learned should help you deal with this one
quickly. After dealing with the Bully then Algie announces that he needs to
go to the bathroom and you have a limited amount of time to get him there.
Continue north and you will see two more Bullies. Take the initiative and
tackle one of them while the other runs toward Algie. If all goes well then
Algie should be near a trash can with the second Bully nearby. Grab the
second Bully and push him into the trash can.
Then quickly beat up the other Bully to clear the way. After that then go
into the Main Building. Go up to the second floor and into the Boys
Restroom. When Algie enters the stall then two more Bullies show up.
You can either beat them up or you can try your hand at doing swirlies
against them. When the Bullies are defeated then Algie will finish up his
business. When Algie is done then head back to his Locker to successfully
complete the mission.
0=======0
| Reward \
0=======================>
$5, Nerd Respect +5, Bully Respect -10.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point you have earned just enough Nerd Respect to be able to kiss

Cornelius which can be useful if you need the extra health. This will also
give you a head start on acquiring the {Over the Rainbow} Achievement if
you wish to pursue it.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM14. Errands (Part One)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you re-enter the Boys Dorm then you will be introduced to the Errand
Side Missions. These are side-missions that will allow you to gain extra
money. There are a total of 50 Errands in the game and you need to do at
least 31 of them to get 100% Completion.
These Errands will appear when you go into certain areas and after certain
missions have been passed. When you see a blue X on the Map then that means
that an Errand has popped up.
In this introduction to the Errand Missions, Petey needs you to give a
package to Beatrice. To accept the Errand then you hold Left Trigger and
press the A Button. Take the package and run over to the Girls Dorm, where
Beatrice is waiting outside, then give her the package. You will be rewarded
with $5.
----------------------------------------------------------------------------++IMPORTANT NOTE: Some of the Errand Missions may appear later than listed
due to glitches within the Xbox 360 version. One Errand
Mission in particular is broken and will not appear at all.
----------------------------------------------------------------------------For identification I have labeled the Errands with an "E".
This is the Errand that will appear at this stage of the game at Bullworth
Academy:
[BAC-E1] - Escort Algie to the Library
***************************
Location: On second floor of the Main Building near Algie's
Locker.
Reward: $15.
Plan: Simply jog to the Library and Algie will follow. Very
easy.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD2. That Bitch
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
While sneaking around the Girls Dorm then Jimmy overhears a confrontation
between Mandy, a Jock Cheerleader, and Beatrice, one of the Nerds. Mandy
defiantly takes Beatrice's Chemistry notes and leaves. Beatrice notices
Jimmy and pleads with him to get the notes back. After being threatened
with tattling then Jimmy goes to retrieve the notes.....
0=========0
| The Plan \
0=======================>
If you don't already have some Stink Bombs in your inventory then you will
meet up with Gary outside of the Girls Dorm. He will then tell you to go
and get some from Fatty. I should note that you can beat up Gary after the

conversation if you want.


After talking to Gary then go to the Library where you meet up with Fatty.
You can either humiliate, pay, or throw him back. After dealing with Fatty
then get the Stink Bomb. If you already have a Stink Bomb in your inventory
then you can just go straight to the Gym.
When you get inside the Gym then go into the Girls Changeroom. Break into
Mandy's Locker and get the notes. After getting the notes then you will
hear Mandy outside and see a Prefect appear on the radar. Go behind the
Lockers and wait. You will see Mandy open her Locker and get nailed by the
Stink Bomb you left behind when you broke into it. This will cause her to
run into the nearby stall and start vomiting.
When the nearby prefect gets far enough away from the changeroom entrance
then get out of the Gym. Then head over to Beatrice, who is waiting just
outside the Girls Dorm, to successfully complete the mission.
0=======0
| Reward \
0=======================>
Beatrice now likes Jimmy. He doesn't have to present gifts or dress
snappily to get a kiss from her. After 7 PM then head toward the Girl's
Dorm to pick up the next mission.....
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD3. The Diary
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
Beatrice wrote in her Diary during Mr. Hattrick's class and it was
confiscated. It is to be turned into Dr. Crabblesnitch's office in the
morning where the whole school will find out what's inside. Beatrice tells
Jimmy that she has written a lot about him inside her Diary and considers
themselves "doomed lovers". Jimmy needs to get to it before this is
exposed.....
0======0
| Notes \
0=======================>
This mission is available between 7 PM and 11 PM.
0=========0
| The Plan \
0=======================>
Climb the Lattice behind the Main Building to gain access to Mr. Hattrick's
classroom. Go to the Math Room marked on the Map avoiding the Prefects
along the way. When you get there then you will find the room locked. Go
downstairs to the Staff Room. Go to the desk to get the Diary and you will
read an excerpt from it. After that then head back to the Girl's Dorm to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$20 and you will earn the Beatrice Picture Room Trophy (on the wall near

your dresser).
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD4. Defend Bucky
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
While
help.
parts
prods

talking to Gary then Jimmy is approached by Algernon who needs his


It appears that Bucky, another Nerd that went to the Auto Shop to get
for a science project, may have been caught by the Bullies. Gary then
Jimmy into doing the rescue.....

0=========0
| The Plan \
0=======================>
Run to the Auto Shop. You will notice a health line for Bucky on the right
side of the screen. You will see it start to drain. Bucky is being attacked
by Bullies and you need to get there quickly. When you get to Bucky then
take down the Bully that has the Baseball Bat. Grab the Bat from him and
then start beating him up with it.
After defeating the first Bully then go after the second. When both Bullies
have been taken down then help Bucky get inside. As you near the door then
two more Bullies show up. Deal with them the same way as you did the first
pair. After that then open the door and Bucky will get what he needs then
escape.
Two more Bullies show up to block the route. Beat them both up and head to
the door to make good your escape and successfully complete the mission.
0=======0
| Reward \
0=======================>
You now have the Skateboard and Bully Respect -10.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also notice the Halloween decorations adorning the school. It is
almost that time of year.
In addition, you open up more.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >FDM15. Errands (Part Two)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that you've done the mission "Defend Bucky", more Errands will appear:
[BAC-E2] - Pull Fire Alarm
***************
Location: On first floor, in the lobby, of the Main Building.
Reward: $15.
Plan: Find a Fire Alarm, which is identified by a blue X on the
Map, and pull it.
[BAC-E3] - Plant Chocolates in Trevor's Locker

***********************************
Location: On the first floor of the Main Building near the
Cafeteria.
Reward: $10.
Plan: Find Trevor's Locker on the second floor, pick his Locker,
and put the Chocolates inside.
[BAC-E4] - Pick three Lockers
******************
Location: On the first floor of the Main Building in the lobby.
Reward: $10.
Plan: Pick any three Lockers you encounter. Avoid Prefects while
doing the Errand.
According to John Nowakowski you must find the three
Lockers within the Main Building. If you leave the Main
Building to try to pick locks at the Gym then you will
fail the Errand.
[BAC-E5] - Walk Christy back to the Girl's Dorm
************************************
Location: In the school parking lot near the Autoshop during
evening hours.
Reward: $10.
Plan: Hold her hand and walk her to the Girl's Dorm. Be wary of
Bullies. If you are attacked by Bullies then Christy will
cheer you on as you fight them.
[BAC-E6] - Plant Chocolates in Gloria's Locker
***********************************
Location: On the second floor of the Main Building near the
lobby.
Reward: $10.
Plan: Find Gloria's Locker on the first floor, pick her Locker,
and put the Chocolates inside.
Now back to the Main Story.....
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD5. The Candidate
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
Jimmy is asked by Earnest, who is running for Class President, to protect
him from the Jocks who plan to ruin his speech at the auditorium.....
0======0
| Notes \
0=======================>
John Nowakowski has suggested that you should wait until after completion
of Gym 5 to gain the most accuracy for your Slingshot. But it is not
absolutely necessary to do so.
0=========0
| The Plan \
0=======================>
Run up to the marker in front of the AV Room door (which is just west of
Dr. Crabblesnitch's office) at the upper level of the Main Building to

start the mission.


You are given the Super Slingshot to use during this mission. Your goal is
to shoot the Jocks, who are heckling Earnest's speech, before they can hit
Earnest. Earnest has a health line that appears on the right and, if it
goes down to zero, then the mission is failed.
The Jocks can appear in the balconies (on your level to the right and
left), in the scaffolding above the stage, on the stage, and on the floor
near the stage.
The blips on the radar will indicate where the Jocks will appear. An X
means that they are on the upper level and a triangle means that they are
on the lower levels. You will be in scope mode when you start. Hold down
the Right Trigger and release it to fire at a Jock.
You only need to hit a Jock once to make him go away. About halfway through
the speech then a person dressed up as the Bullworth mascot will appear on
the stage. He can drain Earnest's health without hitting him so nail him
quickly.
Then take down the remaining Jocks to successfully complete the mission.
0=======0
| Reward \
0=======================>
You now have the Super Slingshot plus Nerd Respect +5, Jock Respect -5,
$10, and the "Earnest for President" Poster Room Trophy.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point you will notice that there is no clock. In addition, when you
exit the Main Building, then you will also see Gravestones laying about.
You need to destroy all nineteen of them to help toward 100% Completion:
>>[GR1, GR2, GR3] - In front of the Girl's Dorm.
>>[GR4, GR5] - East of the Girl's Dorm.
>>[GR6, GR7] - West of the Boy's Dorm.
>>[GR8, GR9, GR10] - In front of the Boy's Dorm.
>>[GR11, GR12] - West of the Main Building.
>>[GR13, GR14] - On the east side of the Main Building.
>>[GR15, GR16, GR17] - South of the Main Building.
>>[GR18, GR19] - Inside the yard for Harrington House just north of the
house entrance.
Destroying all of the Gravestones will earn you the Edna Mask and the
Gravestone Room Trophy.
If you do not destroy all of the Gravestones by the end of Halloween night
then the remaining Gravestones can be found at the northeast corner inside
of Spencer Shipping in Blue Skies Industrial Area when you open up Chapter
V.
When you get back to your room then you will see Gary sitting on your bed,
in a costume, and a mission marker by your closet. Activating the marker
will trigger the next Main Story Mission ("Halloween").
As already noted, there is no game clock. So, instead of doing the next
mission, then I go and do more.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\

| >FDM16. The Order of Things (Part 2)


|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Because there is no game clock at this stage of the game then I can focus on
going after some of the following Achievements and do other tasks:
0===========================================================================0
| For the {Over the Rainbow} Achievement, I go after the Nerd Cornelius as |
| at this point he is the only boy you can kiss. If you hadn't got rid of
|
| enough Flowers before completion of Art 5 then this will help you get rid |
| of Flowers from your inventory so you can get the {Green Thumbs Up}
|
| Achievement.
|
|---------------------------------------------------------------------------|
| For the {Watch Your Step} Achievement, get the Bag of Marbles from behind |
| the Old School Bus. Then go inside the Boys Dorm, spread all of the
|
| marbles at the front door, go to the Fire Alarm near your room, pull it, |
| and go inside your room (which is a safe zone - nobody goes in after
|
| you).
|
|
|
| When the students start tripping on the marbles trying to get out then
|
| you will get this Achievement in less than thirty seconds. Real easy.
|
|---------------------------------------------------------------------------|
| For the {Smell Ya Later} Achievement, get some Stink Bombs from either
|
| your Chem Set or around the school grounds. Get some Bag of Marbles too. |
| Go inside the Boys Dorm and do what you did for the above Achievement.
|
| However, as they are tripping, go outside of the room and let them see
|
| you.
|
|
|
| They will now go after you. Go back to your room and they will remain
|
| outside the door. Throw the Stink Bombs through the door and hit the
|
| large group of students. Repeat this until you have the Achievement. If
|
| you do things correctly then you may be able to get both of these
|
| Achievements at once.
|
|---------------------------------------------------------------------------|
| After obtaining the above Achievements then continue to pull the Fire
|
| Alarm until you have the Firefighter Helmet and the percentage needed for |
| 100% Completion.
|
|---------------------------------------------------------------------------|
| For the {Casanova} Achievement, I run around giving gifts to the Regular |
| Girls and Beatrice so I could kiss them (this is also a good way to get
|
| rid of Flowers from your inventory so you can get the {Green Thumbs Up}
|
| Achievement). If you manage to complete Art 5 at this stage of the game
|
| then you no longer need to give Flowers to any Girl before kissing them. |
| This makes it easier and faster to acquire this Achievement.
|
|---------------------------------------------------------------------------|
| Of course, you can also be Busted and do Detention. However, due to a bug |
| in the game, this will allow you to obtain the {Green Thumb} Achievement |
| which you will get by doing the first six lawn mowing detention
|
| mini-games. As already noted, you are really supposed to get this
|
| Achievement by doing the six lawn mowing Jobs available outside of the
|
| Bullworth Academy grounds.
|
|---------------------------------------------------------------------------|
| If you want then you may also consider doing some Dodgeball games to earn |
| some extra money which will help you in obtaining all of the clothes in
|
| the game (along with other stuff). It will take a long time, and many
|
| games, to get the minimum of $3,000 needed to acquire the clothes so it
|
| may be best to get some of it (about $1,000) and use the Midget Wrestling |
| betting ring later to get the rest.
|
0===========================================================================0
You can also do Errands (except for the nighttime one) but you can't do
Classes, "Keep-Ups", and "Penalty Shots".

Now let's move on.....


0+=+=+=+=+=0
/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH4. Halloween
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0
After getting into his costume then Jimmy and Gary head off to play some
pranks on the student body.....
0======0
| Notes \
0=======================>
John Nowakowski had this to add about this mission:
"Be careful about taking certain actions while doing certain pranks. For
example, if you have the Volcano or Kick Me Sign in your hand when you
pick a Locker or buy a soda, you will drop the item and be unable to
pick it up. Instead, you will just buy more soda or hide in the Locker.
Then you have to go back and get the item from the source again."
I also had a reader, threat78, inform me about an addition to your closet.
0=========0
| The Plan \
0=======================>
Go over to the trash can and get Petey. You will also need to quickly leave
the Dorm if you want to avoid Russell. In addition, you will notice that
there are some Pumpkins laying about. There are four inside the Boys Dorm
and twenty seven total.
Since there is no clock for this mission then you can seek out and destroy
them all of them if you wish. You need to destroy all twenty seven Pumpkins
to get 100% Completion:
>>[PK1, PK2, PK3, PK4] - Inside the Boys Dorm.
>>[PK5] - At the door to the Boys Dorm.
>>[PK6] - West of the Boys Dorm. Use the Super Slingshot to destroy.
>>[PK7] - East of the Girls Dorm. Use the Super Slingshot to destroy.
>>[PK8] - At the door to the Girls Dorm.
>>[PK9] - At the front door to the Main Building.
>>[PK10, PK11, PK12] - In the lobby of the Main Building.
>>[PK13] - Near the Staff Room in the southwest part of the Main
Building.
>>[PK14, PK15, PK16, PK17] - In the Cafeteria.
>>[PK18] - On the upper level of the Main Building south of the Boys
Restroom.
>>[PK19] - At the front gate of the Auto Shop.
>>[PK20] - At the front door of the Library.
>>[PK21] - At the front door of the Harrington House.
>>[PK22, PK23, PK24] - Inside the yard for Harrington House just north of
the house entrance.
>>[PK25] - In front of the Bullworth Mascot Statue.
>>[PK26, PK27] - Between the Gym and Pool Buildings.
For destroying all of the Pumpkins then you will get the Pumpkin Head Mask
and the Pumpkin Room Trophy. If you do not destroy all of the Pumpkins by

the end of Halloween night then the remaining Pumpkins can be found in the
basement, by the boiler, of the Main Building a little later in the game.
As for the mission itself:
You also need to play five pranks on people to successfully complete the
mission. Students will approach you and ask for your help in doing pranks.
The pranks vary from throwing eggs at students to activating fireworks near
groups of people.
If you wish to destroy Pumpkins on this mission then get a prank from
someone and go after the Pumpkins before playing the prank. You can let
Gary and Petey be knocked out if you want. It won't affect the mission.
Since the Prefects are at a party you can break into Lockers with impunity.
When you successfully complete five pranks then you will successfully
complete the mission and earn the Fancy Angst Boots for your wardrobe. But
there is a bigger prank that can only be done on this night which will lead
to.....
0+=+=+=+=+=0
/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH5. The Big Prank
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0
Gary wants to feed Chad's dog some rancid meat so he can get something for
this prank.....
0======0
| Notes \
0=======================>
--------------------------------------------------------------------------**IMPORTANT: It should be noted that this mission does *NOT* count toward
100% Completion. The clock reappears and starts up at 8 PM. If
you go to sleep then you will miss out on this mission so you
can skip this if you want.
--------------------------------------------------------------------------0=========0
| The Plan \
0=======================>
Go to the marker near the Harrington House to activate. Gary will chase
after the dog but Chad runs in to protect his pet. Take down Chad so Gary
can feed the dog and obtain the necessary component for this gag. Now take
the Bag o' Poo to the Staff Room inside the Main Building. After you drop
the bag in the marker then go and pull the nearby Fire Alarm to
successfully complete the mission.
0=======0
| Reward \
0=======================>
Red Ninja Outfit for your Wardrobe Closet.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD6. Character Sheets
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /

0=========0

0=+=+=+=+=0

While walking near the Library, Jimmy encounters Melvin who is upset over
the theft of his "Grotto & Gremlins" Character Sheets. Melvin offers
Jimmy 10 "grotes" and the pick of his wenches if he takes the quest. Jimmy
accepts.....
0======0
| Notes \
0=======================>
After perusing the American.img file (on the PS2 version) using
TextWrangler I found the text for an earlier version of this mission and
that there was supposed to be five sheets instead of four. The missing
sheet is for Qiath "The Enigma".
0=========0
| The Plan \
0=======================>
There are four Sheets to recover (Gwythien "The Elf Princess", Kedayth "The
Light Bearer", Jeroba "Watcher of the Earth", and Eowoama "Goddess of
Rebirth"). Let's start at the one near the Library.
There are two Bullies who have a Sheet. One of them kicks you in the balls
and you have five seconds to get up or you fail the mission. When you get
up then the Bullies flee, leaving the Sheet behind.
The second Sheet is being held by a Bully near the Library path. He will
run and you must give chase. He will also drop Marbles behind him so be
careful. In addition, the Prefects will chase him alongside you.
You can either let the Prefects catch him or, if you are far enough away
from them, then use your Slingshot to knock him out to get the Sheet. If
you get too close then he'll use the Marbles and you'll end up tripping a
lot.
The third Sheet is at the Auto Shop. There are a pair of Bullies fending
off some Nerds. Take on the Bullies using your fighting techniques. One of
the Nerds may help you in beating them up so you need to be careful in not
hitting him too. When the Bullies are defeated then you will get the Sheet.
The fourth Sheet is near the Boys Dorm. A Bully is taunting a Nerd with the
it. Tackle the Bully and beat him up to get the last Sheet. From here, head
back to Melvin to successfully complete the mission.
0=======0
| Reward \
0=======================>
$10 plus the "G&G" Character Sheet Room Trophy.
0+=+=+=+=+=0
/ Gary Smith \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GMH6. Help Gary
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gary Smith /
0=========0
0+=+=+=+=+=0
Gary finds something fantastic and promises that things are not going to be
the same again.....

0======0
| Notes \
0=======================>
Complete some of the Art classes and kiss a Girl, or Cornelius, to get
additional health prior to doing this mission. You may also want to wait
until the beginning of Day 1 before starting this mission. This will allow
you some extra time to do new tasks before doing the new classes unlocked
after this mission.
0=========0
| The Plan \
0=======================>
Follow Gary and he will lead you to the Old School Bus where there are
three Bullies waiting. You need to beat them up to proceed further. One of
them will have a Baseball Bat so take him down first. When that is done
then head to the Basement entrance.
Follow Gary around the Basement. There are some doors you need to open
during your exploration. There also plenty of Boxes and Crates to get
Weapons and Sodas. There is a switch not far from where you entered which
will open the first door. Follow Gary to the second door.
The switch for the second door is behind a cage. Jump through the opening
along the side of the cage to enter and open the door. You can smash the
crates in the cage for power-ups and weapons. You can also smash crates on
the shelves for additional items. From here, follow Gary to the third door.
The switch is also behind a cage but you can't get inside to access it. Use
the Super Slingshot to shoot the broom which will knock over the switch.
There are also additional crates in this room you can break for power-ups.
From here, follow Gary to the fourth door.
The switch is behind a cage but is protected by live wires. Gary turns them
off and you need to crawl through a small opening in the cage to access the
switch (and acquire Rubber Band [BAC-RB19] in the process). After you open
the next door then follow Gary to the next one.
A steam leak prevents you from going further. You will now be in the Boiler
Room. You will also find Transistor [BAC-T2] here. In addition, this is
where the Pumpkins from Halloween night will be stored. If you didn't
destroy them earlier then this is a good time to do so.
To reduce the steam, you need to get the nearby Fire Extinguisher and use
it on the boiler. After the steam is out then follow Gary into the next
area. Keep following him and he will lead you into a room with a large pit.
Before going down into the pit, go around to the north side and acquire
Rubber Band [BAC-RB20].
When Jimmy goes down into the pit he then finds that he has been led into
an ambush. Gary is now pitting Jimmy against the leader of the Bullies,
Russell Northrop, which sets up.....
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Russell in the Hole |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
You will see a health line for Russell on the top of the screen. You need
to knock it down to zero in order to win. Russell is big and strong but, if
you do the above Prep Work, then you should even things out a bit with the
extra health.

You can't grab him and, if you hit him too much at one time, then he will
block and smack you. Your uppercut takes too much time thus leaving you
open to attack so don't use it here.
But you don't need to use your fists for this fight. Thanks to someone
within the QUBQ Creative Group there is a much better way to handle
Russell.
When the fight starts then switch to your Super Slingshot. You'll see that
you can lock onto Russell regardless of which direction you are facing.
There are two kinds of attacks that Russell will perform.
The first one, in the early stage of the fight, will have him on one side
of the pit and he will pound on the ground. Then he will charge you like a
bull and try to pin you onto the opposite wall. As he is pounding on the
ground then hit him with a couple of light shots. When he charges then move
out of his way. When he hits the opposite wall then he will stun himself.
While he is stunned then hit him with a couple of solid charged shots.
When he comes to then he will try to charge you again and you can repeat
the pattern
The second kind of attack will be performed after you have taken off about
two thirds of his health. He will pound on his chest like an ape and chase
you around the pit. If he catches you then he will put you into a wrestling
move and you have to quickly tap the Y Button to get out of it.
As he is pounding his chest then hit him with a couple of light shots. When
he chases you then run away from him until he runs out of breath. As he is
trying to regain his breath then hit him with a couple of solid charged
shots. When he gets his breath then he will pound his chest and run after
you again. Continue with this pattern until you drain the last of his
health.
When you finally defeat him then the mission is successfully completed.
0=======0
| Reward \
0=======================>
You gain the Russell Shirt Room Trophy, full respect from the Bullies, the
{Freshman} Achievement, and open up the next chapter of the game.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY4. Chapter II - Rich Kid Blues
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
After dealing with the Bully Clique and getting 100% Respect from them then
the main gates to Bullworth Academy open up and Jimmy can now explore the
nearby town. Dr. Crabblesnitch knows of Jimmy's penchant for fighting and
warns him to stay out of trouble. But one of the Preps approaches Jimmy and
invites him to come over to their Boxing Club to participate in the noble
sport of boxing. Jimmy waves him off.....for now at least.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB1. The Gates Open Up
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

As noted before, the main gates to Bullworth Academy open up so Jimmy can go
into town. Two sections of the Bullworth area open up and I will start on the
western part of the Bullworth area.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB2. Old Bullworth Vale
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This area is connected to Bullworth Town by the North Bridge and the Dam. It
is also connected to Bullworth Academy via the South Bridge. Since this is
the largest of the two areas, I will break it down into sections:
0============0
| The Estates \
0====================================================>
This is the rich neighborhood that occupies the north and northwestern part
of Old Bullworth Vale. All of the houses have street numbers on them but no
street name. But for this guide I will put a name on the street that goes
through The Estates area.
Estate Road starts from the west end of the North Bridge, goes around the
Happy Endings Retirement Home, around the west and south sides of The
Estates area, and ends at a three-way intersection just north of the Burger
Place.
The small cul-de-sac on the south part of The Estates I will call the Vale
Cutoff. In the northeast part of The Estates is the Cemetery at Bullworth
Church where the deceased residents of Bullworth rest in peace.
0==================0
| Shopping District \
0====================================================>
This section just southeast of The Estates is the main shopping area for
Old Bullworth Vale and has the following places of interest:
>>Infirmary
>>Police Station
>>Shiny Bikes Store
>>Movie Theater
>>Aquaberry Clothes Store
>>Yum Yum Market
>>Old Bullworth Vale Hair, Nails & Beauty
>>Glass Jaw Boxing Club
0=============0
| The Carnival \
0====================================================>
On the southwest portion of Old Bullworth Vale is the Carnival. This is
where you can go to have a good time playing games, winning tickets,
collecting prizes, and riding rides. It also has its own Infirmary in case
you get Knocked Out while there. You can use the Porta-Pottys to hide from
the Cops if you get into trouble.
0===============0
| Bullworth Lake \
0====================================================>
At the very south part of Old Bullworth Vale is Bullworth Lake. This large

lake has places you can swim to and explore. The large beach goes along the
north side of the Lake and up the east side of Old Bullworth Vale. The
Beach Clubhouse, a Save House you can earn later, is on the west side of
the beach at the beginning of the small pier.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB3. Bullworth Town
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
To the north of Bullworth Academy is Bullworth Town (via the Central Bridge).
Like Old Bullworth Vale, it has its own Shiny Bikes Shop, Barber Shop,
Clothes Shop, Infirmary, and Police Station. It also has the Town Hall, Gas
Station, In and Out Motel, and the Dragon's Wings Comics Store where the
Nerds hang out a lot.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB4. The Order of Things (Part 3)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Even though I have opened up most of the Bullworth area I am going to
continue to focus on geting to Chapter III as quickly as possible to open up
the remainder of my classes so I can quickly finish them off. In the process
I will be opening up a lot of side tasks but I will save most of them until
after I open up the next chapter.
However, it is advisable to obtain Rubber Band [BLT-RB46], and all of the
available Transistors (and acquire the Hobo fighting moves) before resuming
with the Main Story.
In addition, you should also go to the Carnival and play each of the four
Carnival Games at least once not only to obtain the {It's All In the Wrists}
Achievement but to acquire at least ten Tickets which is required for one of
the missions here in Chapter II and save the rest of the Carnival related
stuff for Chapter III.
You should also go the the Aquaberry Fashions Clothes Store, located at the
east side of Old Bullworth Vale, and purchase the Aquaberry Vest and/or the
Aquaberry Sweater since you will need at least one of those items for some of
the missions here in Chapter II.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB5. Collectibles (Old Bullworth Vale and Bullworth Town)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is the list of Collectibles for Bullworth Academy, Old Bullworth Vale,
and Bullworth Town:
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [BAC-RB19] | Location: In the basement of the Main Building in the room
|
|
|
with the shorted wires hanging from the ceiling.
|
|
| Map: (F-9).
|

|
| Notes: You should have acquired it during the previous
|
|
|
mission. But, just in case you didn't, you can use
|
|
|
either the door you entered from outside or the door |
|
|
near the Bullworth Academy Clothes Store within the
|
|
|
Main Building to access.
|
|------------+--------------------------------------------------------------|
| [BAC-RB20] | Location: Near the busted elevator on the north side of The |
|
|
Pit in the basement of the Main Building.
|
|
| Map: (F-9).
|
|
| Notes: You should have acquired it during the previous
|
|
|
mission. But, just in case you didn't, you can use
|
|
|
either the door you entered from outside or the door |
|
|
near the Bullworth Academy Clothes Store within the
|
|
|
Main Building to access.
|
|------------+--------------------------------------------------------------|
| [BAC-RB21] | Location: On the small dirt path directly north of the main |
|
|
entrance for Bullworth Academy.
|
|
| Map: (E-8).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| Transistors \
0===========================================================================0
| [BAC-T2] | Location: In the basement of the Main Building near the
|
|
|
furnace.
|
|
| Map: (F-9).
|
|
| Notes: You should have acquired this during the previous
|
|
|
mission. But, just in case you didn't, you can use
|
|
|
either the door you entered from outside or the door
|
|
|
near the Bullworth Academy Clothes Store within the
|
|
|
Main Building to access.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [OBV-RB22] | Location: At the front of the Old Bullworth Church which is |
|
|
inside the Cemetery.
|
|
| Map: (B-5).
|
|
| Notes: Go inside the Cemetery and jump over the broken wall |
|
|
at the east side of the Church to gain access.
|
|------------+--------------------------------------------------------------|
| [OBV-RB23] | Location: Just north of the garage inside the back yard of
|
|
|
the house at 23 Estate Road which is northeast of |
|
|
The Vale Centennial Garden.
|
|
| Map: (B-3).
|
|------------+--------------------------------------------------------------|
| [OBV-RB24] | Location: Under the bridge for the dried pond at the north
|
|
|
side of the Happy Endings Retirement Home.
|
|
| Map: (B-3).
|
|------------+--------------------------------------------------------------|
| [OBV-RB25] | Location: On the north side of the basketball court at The
|
|
|
Vale Centennial Garden.
|
|
| Map: (C-2).
|
|------------+--------------------------------------------------------------|
| [OBV-RB26] | Location: Inside the backyard of the house at 26 Estate Road |
|
|
which directly across the street west of the
|

|
|
Spencer Estates.
|
|
| Map: (D-1).
|
|
| Notes: Jump the broken part of the fence north of the gate
|
|
|
then jump the small Lattice. Head to the Lattice on
|
|
|
the south part of the house. There is a short section |
|
|
of Lattice you can climb over. It is near the tree.
|
|------------+--------------------------------------------------------------|
| [OBV-RB27] | Location: Inside the gazebo at the central area of the Old
|
|
|
Bullworth Vale Gardens.
|
|
| Map: (D-3).
|
|------------+--------------------------------------------------------------|
| [OBV-RB28] | Location: By the ramp near the picnic area at the east side |
|
|
of the Old Bullworth Vale Gardens.
|
|
| Map: (C-5).
|
|------------+--------------------------------------------------------------|
| [OBV-RB29] | Location: By the fence west of the house at 11 Estate Road
|
|
|
just west of the North Bridge that connects
|
|
|
Bullworth Town with Old Bullworth Vale.
|
|
| Map: (C-6).
|
|------------+--------------------------------------------------------------|
| [OBV-RB30] | Location: On the Beach by the dirt path at the east side of |
|
|
Old Bullworth Vale.
|
|
| Map: (C-7).
|
|------------+--------------------------------------------------------------|
| [OBV-RB31] | Location: Behind the fence near the outdoor tables for the
|
|
|
Burger Place.
|
|
| Map: (D-4).
|
|------------+--------------------------------------------------------------|
| [OBV-RB32] | Location: By the tree just north of the entrance for the
|
|
|
Aquaberry Fashions Clothes Store.
|
|
| Map: (D-6).
|
|------------+--------------------------------------------------------------|
| [OBV-RB33] | Location: Inside the Aquaberry Fashions Clothes Store near
|
|
|
the Purchase Clothes icon.
|
|
| Map: (D-6).
|
|------------+--------------------------------------------------------------|
| [OBV-RB34] | Location: Outside of the Glass Jaw Boxing Club at the south |
|
|
wall of the building.
|
|
| Map: (D-6).
|
|------------+--------------------------------------------------------------|
| [OBV-RB35] | Location: By the ramp behind the large house at 32 Vale
|
|
|
Cutoff.
|
|
| Map: (E-3).
|
|------------+--------------------------------------------------------------|
| [OBV-RB36] | Location: On the dirt road above and directly behind the
|
|
|
Home Made Ice Cream Store.
|
|
| Map: (E-4).
|
|------------+--------------------------------------------------------------|
| [OBV-RB37] | Location: In the alley that runs behind the Old Bullworth
|
|
|
Vale Shiny Bikes Store.
|
|
| Map: (E-5).
|
|------------+--------------------------------------------------------------|
| [OBV-RB38] | Location: By the guard rail in the park that overlooks the
|
|
|
Carnival.
|
|
| Map: (F-3).
|
|------------+--------------------------------------------------------------|
| [OBV-RB39] | Location: In front of the Crazy Painted Man cage within the |
|
|
Freak Show tent at the Carnival.
|
|
| Map: (F-[2,3]).
|
|------------+--------------------------------------------------------------|
| [OBV-RB40] | Location: On a tiny island just east of the Carnival.
|
|
| Map: (G-3).
|
|
| Notes: Go to the Beach and into the west side of the Lake.
|

|
|
Enter the small inlet and go under the arch. Go onto |
|
|
the nearby beach and into the tunnel. Follow it and
|
|
|
it will lead you back out.
|
|
|
|
|
|
Here you will see a log that connects the tiny island |
|
|
to the mainland. Use the log to gain access to the
|
|
|
island and the Rubber Band.
|
|------------+--------------------------------------------------------------|
| [OBV-RB41] | Location: At the end of the large pier directly south of the |
|
|
Shopping District.
|
|
| Map: (F-5).
|
|------------+--------------------------------------------------------------|
| [OBV-RB42] | Location: On the small beach at the east side of Bullworth
|
|
|
Lake.
|
|
| Map: (G-7).
|
|------------+--------------------------------------------------------------|
| [OBV-RB43] | Location: On a raised area at the southwestern part of
|
|
|
Bullworth Lake.
|
|
| Map: (H-4).
|
|
| Notes: Get onto the small beach at the southwestern part of |
|
|
the large island and walk along the logs that connect |
|
|
the pillars to the mainland. Once you are on the
|
|
|
mainland then head east to the raised area where it
|
|
|
can be found.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [OBV-GG7] | Location: By a grave in the Cemetery directly east of the
|
|
|
Old Bullworth Church.
|
|
| Map: (B-6).
|
|------------+--------------------------------------------------------------|
| [OBV-GG8] | Location: On a raised patio area directly west of the Burger |
|
|
Place.
|
|
| Map: (D-4).
|
|------------+--------------------------------------------------------------|
| [OBV-GG9] | Location: By the Trash Can near the Movie Theater.
|
|
| Map: (E-5).
|
|------------+--------------------------------------------------------------|
| [OBV-GG10] | Location: On some climbable rocks on the beach near the west |
|
|
end of the south bridge that connects Old
|
|
|
Bullworth Vale to the Bullworth Academy area.
|
|
| Map: (E-6).
|
|------------+--------------------------------------------------------------|
| [OBV-GG11] | Location: In a corner just west of the entrance for the
|
|
|
Carnival.
|
|
| Map: (F-3).
|
|------------+--------------------------------------------------------------|
| [OBV-GG12] | Location: Near the arcade games inside the Souvenir Tent at |
|
|
the Carnival.
|
|
| Map: (G-3).
|
|------------+--------------------------------------------------------------|
| [OBV-GG13] | Location: On the Big Squid ride at the Carnival.
|
|
| Map: (G-2).
|
|
| Notes: You have to ride it to get the Card.
|
|------------+--------------------------------------------------------------|
| [OBV-GG14] | Location: On the small pier near the Beach House at the west |
|
|
side of the beach.
|
|
| Map: (F-4).
|
|------------+--------------------------------------------------------------|

| [OBV-GG15] | Location: On the large barge floating in the east side of


|
|
|
Bullworth Lake.
|
|
| Map: (F-6).
|
|------------+--------------------------------------------------------------|
| [OBV-GG16] | Location: On the Shipwreck at the south side of Bullworth
|
|
|
Lake.
|
|
| Map: (H-6).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Gnomes \
0===========================================================================0
| [OBV-N2] | Location: At the front of the Old Bullworth Church which is
|
|
|
inside the Cemetery.
|
|
| Map: (B-5).
|
|
| Notes: Go inside the Cemetery and jump over the broken wall
|
|
|
on the east side of the Church to gain access.
|
|-----------+---------------------------------------------------------------|
| [OBV-N3] | Location: By the bird baths in the front yard of the house at |
|
|
23 Estate Road.
|
|
| Map: (B-2).
|
|-----------+---------------------------------------------------------------|
| [OBV-N4] | Location: In front of the house at 21 Estate Road directly
|
|
|
north of the Happy Endings Retirement Home.
|
|
| Map: (B-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N5] | Location: On the front porch of the house at 22 Estate Road
|
|
|
directly east of The Vale Centennial Garden.
|
|
| Map: (C-3).
|
|
| Notes: Use the broken section of fence at the parking lot for |
|
|
the Old Bullworth Vale Gardens on the west side of the |
|
|
house to gain access.
|
|-----------+---------------------------------------------------------------|
| [OBV-N6] | Location: North of the front door for the Happy Endings
|
|
|
Retirement Home.
|
|
| Map: (B-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N7] | Location: In front of the house at 15 Estate Road near the
|
|
|
street intersection directly east of the Happy
|
|
|
Ending Retirement Home.
|
|
| Map: (C-5).
|
|-----------+---------------------------------------------------------------|
| [OBV-N8] | Location: In front of the house at 11 Estate Road directly
|
|
|
west of the North Bridge that connects Old
|
|
|
Bullworth Vale with Bullworth Town.
|
|
| Map: (C-6).
|
|-----------+---------------------------------------------------------------|
| [OBV-N9] | Location: Inside the front yard of the house at 26 Estate
|
|
|
Road directly across the street west of the Spencer |
|
|
Estates.
|
|
| Map: (D-1).
|
|
| Notes: Jump the broken part of the fence north of the gate
|
|
|
then jump the small Lattice. Head to the south side of |
|
|
the yard. You will find it near the Lattice.
|
|-----------+---------------------------------------------------------------|
| [OBV-N10] | Location: At the west and east side of the west entrance to
|
| [OBV-N11] |
the Old Bullworth Vale Gardens.
|
|
| Map: (C-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N12] | Location: In the small shed directly north of the gazebo
|
| [OBV-N13] |
inside the Old Bullworth Vale Gardens.
|

|
| Map: (C-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N14] | Location: At the east entrance to the Old Bullworth Vale
|
|
|
Gardens.
|
|
| Map: (D-4).
|
|-----------+---------------------------------------------------------------|
| [OBV-N15] | Location: By the car garage for the Spencer Estates.
|
|
| Map: (D-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N16] | Location: By the front door of the house at 29 Estate Road.
|
|
| Map: ([D,E]-2).
|
|-----------+---------------------------------------------------------------|
| [OBV-N17] | Location: In the backyard of the house at 31 Estate Road.
|
|
| Map: (E-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N18] | Location: By the front door of the the large house at 32 Vale |
|
|
Cutoff.
|
|
| Map: (E-3).
|
|-----------+---------------------------------------------------------------|
| [OBV-N19] | Location: On the beach at the southern side of the large
|
|
|
island at Bullworth Lake.
|
|
| Map: (H-[5,6]).
|
|
| Notes: You will have to defeat the Pirate before you can
|
|
|
destroy it. Defeating the Pirate is also a requirement |
|
|
for 100% Completion (and you will get the Pirate Hat
|
|
|
to boot).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| Transistors \
0===========================================================================0
| [OBV-T3] | Location: On the Dam at the very north part of the Bullworth
|
|
|
area.
|
|
| Map: (B-7).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [BLT-RB44] | Location: On one of the upper levels at Town Hall.
|
|
| Map: (B-9).
|
|
| Notes: Use the Ladder at the northeast corner to climb to
|
|
|
the next level and use the second Ladder to climb to |
|
|
the level where it is located.
|
|------------+--------------------------------------------------------------|
| [BLT-RB45] | Location: Just southwest of the entrance for Town Hall.
|
|
| Map: (B-9).
|
|------------+--------------------------------------------------------------|
| [BLT-RB46] | Location: Behind the large statue just south of Town Hall.
|
|
| Map: (B-9).
|
|
| Notes: During Chapter III the statue will be replaced by a
|
|
|
large Christmas tree. The tree will mostly obscure
|
|
|
the Rubber Band but you can still get it. However, it |
|
|
is best to get it when you open up Chapter II just to |
|
|
be safe.
|
|------------+--------------------------------------------------------------|
| [BLT-RB47] | Location: On top of the Oil Spill Gas Station.
|

|
| Map: (C-8).
|
|
| Notes: Use the Ladder on the back side to access.
|
|------------+--------------------------------------------------------------|
| [BLT-RB48] | Location: In the alley just north of the entrance of the
|
|
|
Bullworth Town Shiny Bikes Store.
|
|
| Map: (C-9).
|
|------------+--------------------------------------------------------------|
| [BLT-RB49] | Location: On the sidewalk just north of the Worn-In Used
|
|
|
Clothing Store.
|
|
| Map: (C-9).
|
|------------+--------------------------------------------------------------|
| [BLT-RB50] | Location: On the roof of the Closed Theater.
|
|
| Map: (C-[9,10]).
|
|
| Notes: Go onto the raised level behind the Worn-In Used
|
|
|
Clothing Store and find the Ladder. Climb the Ladder |
|
|
to get to the roof of the Clothing Store. Then jump
|
|
|
over the alley south of your position to gain access |
|
|
to it.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [BLT-GG17] | Location: In the fenced-off area just south of Leighson's
|
|
|
Bank.
|
|
| Map: (C-8).
|
|
| Notes: Go behind the bank area until you find a parked car. |
|
|
There should be a small opening to the left of the
|
|
|
car that you have to crawl through in order to gain
|
|
|
access to the Card.
|
|------------+--------------------------------------------------------------|
| [BLT-GG18] | Location: By the employee entrance, at the bottom of the
|
|
|
stairs, behind the Dragon's Wing Comics Store.
|
|
| Map: (C-[8,9]).
|
|------------+--------------------------------------------------------------|
| [BLT-GG19] | Location: At the south end of the alley that runs behind The |
|
|
Happy Mullet Barber Shop and the Bullworth Town
|
|
|
Infirmary.
|
|
| Map: (C-9).
|
|------------+--------------------------------------------------------------|
| [BLT-GG20] | Location: On top of the Police Station.
|
|
| Map: (B-9).
|
|
| Notes: Use the Ladder in the parking lot behind the Station |
|
|
to gain access.
|
|------------+--------------------------------------------------------------|
| [BLT-GG21] | Location: On top of the dumpster in the alley just southeast |
|
|
of the Police Station.
|
|
| Map: ([B,C]-9).
|
|------------+--------------------------------------------------------------|
| [BLT-GG22] | Location: Behind a parked car near the entrance of the In
|
|
|
and Out Motel which is south of the Closed
|
|
|
Theater.
|
|
| Map: (D-10).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Gnomes \
0===========================================================================0
| [BLT-N20] | Location: In front of the Police Station.
|

|
| Map: (B-9).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| Transistors \
0===========================================================================0
| [BLT-T4] | Location: In the alley behind the Mexican Restaurant.
|
|
| Map: ([C,D]-9).
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB6. Errands (Part Three)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that Chapter II has been opened up, more Errands will appear. By doing
all of the Errands below you can earn the {Helping Hand} and {Little Angel}
Achievements. Now for the list of Errands that appear at this stage of the
game:
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BAC-E7] - Get toilet paper for a student
******************************
Location: Inside the first floor Boy's Restroom.
Reward: $10.
Plan: Go into the Boiler Room to get the toilet paper, get back
to the Boy's Restroom, and toss the paper over the door to
successfully complete the Errand. Use free aim (D-Pad Up)
to aim over the stall door.
[BAC-E8] - Stuff three kids into Trash Cans
********************************
Location: Outside the south side of the Main Building.
Reward: $15.
Plan: Go near the Trash Cans around the school and find a
student to stuff into it. Repeat three times to
successfully complete the Errand.
[BAC-E9] - Stuff two students into Lockers
*******************************
Location: Second floor of the Main Building near the stairs.
Reward: $10.
Plan: Go near the Lockers with Blue Lock Icons and find a
student to stuff into the Locker. Better yet, follow a
student to their Locker, wait for them to use it, and then
grab and stuff. Keep an eye open for Prefects.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[OBV-E10] - Collect the Crabs
*****************
Location: By the Crab Shack near the Infirmary.
Reward: $20.
Plan: Swim out into the Lake, collect the six Crabs, and go
back to the restaurant manager to successfully complete

the Errand.
[OBV-E11] - Explore the Shipwreck
*********************
Location: At the end of the large pier directly south of the
Shopping District.
Reward: $15.
Plan: Swim out to the Shipwreck at the south side of the Lake.
When you get on it then you will successfully complete
the Errand. This is also where you find Card [OBV-GG16].
[OBV-E12] - Make food deliveries
********************
Location: At the Burger Place.
Reward: $25 plus the Minimum Wage Shirt and the Fries Headgear.
Plan: You have a limited amount of time to make your three
deliveries. You should bring a bike to this Errand
although a Skateboard should work too.
The first delivery is in front of the Shiny Bikes Store.
After making the delivery then the timer resets. The
second delivery is near the Aquaberry Clothes Store. The
third delivery is in The Estates area. Use the stairs
west of the Burger Place to get to the third customer.
[OBV-E13] - Swim around the buoy and back
*****************************
Location: At the west side of the beach near the small pier.
Reward: $20 and the Tiny Swimsuit.
Plan: Go in the water, swim around the buoy, and back to the
Docks to successfully complete the Errand.
[OBV-E14] - Get Karen's bear
****************
Location: On the beach southwest of the South Bridge.
Reward: $15.
Plan: Go to the Bully under the Pier. Run up and grapple him
and you will tug at the bear. Keep tapping the Y Button
until you win the tug-of-war then run back to Karen with
the Bear to successfully complete the Errand. Beating the
crap out of the Bully will also work in obtaining the
Bear.
[OBV-E15] - Go to the last island
*********************
Location: At the end of the large pier directly south of the
Shopping District.
Reward: $20.
Plan: Swim out to the southern part of the large island. Get up
on the beach and go along the wooden planks connecting
the pillars to reach the assigned spot to successfully
complete the Errand. This is also where you can find
Rubber Band [OBV-RB43].
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BLT-E16] - Knock out the Greasers
**********************
Location: At the Oil Spill Gas Station.
Reward: $15.
Plan: Go to the top of the Gas Station and knock out the two

Greasers. One of the has a Plank which you can take and
use it against them.
[BLT-E17] - Find the Hobo some pills
************************
Location: At the Bullworth Town Shiny Bikes Store.
Reward: $15.
Plan: Go into the nearby alley and knock over the Trash Cans
until you get some prescription pills then head back to
the Hobo.
[BLT-E18] - Find and return dog
*******************
Location: West of the Bullworth Town Shiny Bikes Store.
Reward: $15.
Plan: Go behind Leighson's Bank to find the dog then lead it
back to its owner to successfully complete the Errand.
[BLT-E19] - Return the bike
***************
Location: In front of the Bullworth Town Shiny Bikes Store.
Reward: $15.
Plan: The bike will show up as an X on the Map. It is being
ridden by a Townie. Knock him off, get on the bike, and
ride it back to the store owner to successfully complete
the Errand.
[BLT-E20] - Find and return dog
*******************
Location: Near the Closed Theater.
Reward: $15.
Plan: Go to the In and Out Motel to find the dog then lead it
back to its owner to successfully complete the Errand.
[BLT-E21] - Throw water balloons
********************
Location: On top of The Happy Diner (across the street from
The Happy Mullet). Use the Ladder behind the diner to
access the roof.
Reward: $20 and the Water Balloons. Whenever you get near a
Water Faucet or Sink then you will automatically make
Water Balloons.
Plan: Use the nearby water faucet to fill Water Balloons then
throw them at the person who gave you the Errand. This
makes the Errand much easier since you don't have to deal
with the Police.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB7. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now for the Weapons, Boxes, and Crates for both Old Bullworth Vale and
Bullworth Town:
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0===========================================================================0

|++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|


0===========================================================================0
| Location: On the street corner directly east of the Happy Endings
|
|
Retirement Home (x2).
|
| Map: (C-4).
|
|---------------------------------------------------------------------------|
| Location: Just northeast of the gazebo in the central area of the Old
|
|
Bullworth Vale Gardens.
|
| Map: (C-4).
|
|---------------------------------------------------------------------------|
| Location: Inside the front yard of the house at 26 Estate Road directly
|
|
across the street west of the Spencer Estates.
|
| Map: (D-1).
|
| Notes: Jump the broken part of the fence north of the gate then jump the |
|
small Lattice. Head to the south side of the yard where you will
|
|
find it near the tree.
|
0===========================================================================0
|++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Near the gazebo south of the Glass Jaw Boxing Club.
|
| Map: (E-6).
|
|---------------------------------------------------------------------------|
| Location: In front of the Fun House entrance at the Carnival.
|
| Map: (G-3).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Baseball Bat |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the front yard of the house at 23 Estate Road.
|
| Map: (B-3).
|
|---------------------------------------------------------------------------|
| Location: In the backyard for the house at 29 Estate Road.
|
| Map: ([D,E]-2).
|
|---------------------------------------------------------------------------|
| Location: By one of the outdoor tables for the Burger Place.
|
| Map: (D-4).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the picnic area on the east side of the Old Bullworth Vale
|
|
Gardens.
|
| Map: (C-5).
|
|---------------------------------------------------------------------------|
| Location: On the sidewalk by the east entrance for the Burger Place.
|
| Map: (D-5).
|
|---------------------------------------------------------------------------|
| Location: Under the the large pier directly south of the Shopping
|
|
District.
|
| Map: (F-5).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the southeast side of the Cemetery directly east of the Old |
|
Bullworth Church.
|
| Map: (B-6).
|
|---------------------------------------------------------------------------|
| Location: Behind the car parked behind the Glass Jaw Boxing Club.
|
| Map: (D-6).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: By the bench at the north side of the basketball courts for The |
|
Vale Centennial Garden.
|
| Map: (C-2).
|

|---------------------------------------------------------------------------|
| Location: At the picnic area on the east side of the Old Bullworth Vale
|
|
Gardens.
|
| Map: (C-5).
|
|---------------------------------------------------------------------------|
| Location: In front of Shinjo's at the west side of the Shopping District. |
| Map: (E-4).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the north side of the Old Bullworth Church which is inside
|
|
the Cemetery.
|
| Map: (B-5).
|
| Notes: Go inside the Cemetery and jump over the broken wall at the east
|
|
side of the Church to gain access.
|
|---------------------------------------------------------------------------|
| Location: In a corner at the southwest side of the parking lot for the
|
|
Old Bullworth Vale Gardens.
|
| Map: (C-2).
|
|---------------------------------------------------------------------------|
| Location: Behind the car garage at the Spencer Estates.
|
| Map: (D-3).
|
|---------------------------------------------------------------------------|
| Location: On a raised patio area directly west of the Burger Place.
|
| Map: (D-4).
|
0===========================================================================0
|+++++++++++++++++++++++++++| Fire Extinguisher |+++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the west wall inside the Glass Jaw Boxing Club.
|
| Map: (D-6).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In a corner at the southwest side of the parking lot for the
|
|
Old Bullworth Vale Gardens.
|
| Map: (C-2).
|
|---------------------------------------------------------------------------|
| Location: Near the the Souvenir Tent at the Carnival.
|
| Map: (G-3).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the west side of the Happy Endings Retirement Home.
|
| Map: (C-3).
|
|---------------------------------------------------------------------------|
| Location: Northwest of the picnic area (by the Porta-Pottys) at the east |
|
side of the Old Bullworth Vale Gardens.
|
| Map: (C-4).
|
|---------------------------------------------------------------------------|
| Location: Directly across the walk path east of the Movie Theater.
|
| Map: (E-5).
|
|---------------------------------------------------------------------------|
| Location: Underneath the Ferris Wheel at the Carnival.
|
| Map: (F-2).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Trash Can Lid |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: By the dumpster in the alley directly behind the Shiny Bikes
|
|
Store.
|
| Map: (E-5).
|
|---------------------------------------------------------------------------|
| Location: By the dumpster in the alley directly behind the Yum Yum
|
|
Market.
|

| Map: (E-6).
|
|---------------------------------------------------------------------------|
| Location: By the dumpster behind the Glass Jaw Boxing Club.
|
| Map: (D-6).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Boxes \
0===========================================================================0
| Location: In front of the house at 20 Estate Road (slightly northeast of |
|
the Happy Endings Retirement Home).
|
| Map: (B-4).
|
|---------------------------------------------------------------------------|
| Location: In front of the house at 19 Estate Road (directly south of the |
|
Happy Endings Retirement Home).
|
| Map: (C-3).
|
|---------------------------------------------------------------------------|
| Location: In front of the house at 26 Estate Road (directly across the
|
|
street west of the Spencer Estates).
|
| Map: (D-1).
|
|---------------------------------------------------------------------------|
| Location: In front of the house at 22 Estate Road (directly east of The
|
|
Vale Centennial Garden).
|
| Map: (C-3).
|
|---------------------------------------------------------------------------|
| Location: In front of the houses at 10 Estate Road and 12 Estate Road
|
|
(directly west of the north bridge that connects Old Bullworth |
|
Vale with Bullworth Town).
|
| Map: (C-[5,6]).
|
|---------------------------------------------------------------------------|
| Location: In front of the Home Made Ice Cream Place.
|
| Map: (E-4).
|
|---------------------------------------------------------------------------|
| Location: In front of the News, Cigarettes, & Lies Stand.
|
| Map: (D-5).
|
|---------------------------------------------------------------------------|
| Location: Directly across the walk path east of the Movie Theater.
|
| Map: (E-5).
|
|---------------------------------------------------------------------------|
| Location: In front of the Old Bullworth Vale Coffee House.
|
| Map: (E-6).
|
|---------------------------------------------------------------------------|
| Location: In front of the Glass Jaw Boxing Club.
|
| Map: (D-6).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Crates \
0===========================================================================0
| Location: In the alley directly behind the Old Bullworth Vale Shiny Bikes |
|
Store.
|
| Map: (E-5).
|
|---------------------------------------------------------------------------|
| Location: By the dumpster in the alley directly behind the Old Bullworth |
|
Vale Yum Yum Market.
|
| Map: (E-6).
|
|---------------------------------------------------------------------------|
| Location: By the Ferris Wheel at the Carnival (x2).
|
| Map: (F-2).
|

0===========================================================================0
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0===========================================================================0
|++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the alley next to the Dragon's Wing Comics Store.
|
| Map: (C-[8,9]).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the alley behind The Happy Mullet Barber Shop.
|
| Map: (C-9).
|
|---------------------------------------------------------------------------|
| Location: In the alley just north of the entrance of the Bullworth Town
|
|
Shiny Bikes Store.
|
| Map: (C-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On top of the Mexican Restaurant.
|
| Map: (C-9).
|
| Notes: Use the Ladder in the alley behind the Restaurant to access.
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the alley just north of the entrance of the Bullworth Town
|
|
Shiny Bikes Store.
|
| Map: (C-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: By the dumpster in the parking lot behind the Bullworth Town
|
|
Police Station.
|
| Map: (B-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Trash Can Lid |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: By the dumpster in the alley just southeast of the Bullworth
|
|
Town Police Station.
|
| Map: ([B,C]-9).
|
|---------------------------------------------------------------------------|
| Location: In the alley north of the Closed Theater.
|
| Map: (C-9).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Boxes \
0===========================================================================0
| Location: On the sidewalk southeast of the Bullworth Fire Department.
|
| Map: (B-8).
|
|---------------------------------------------------------------------------|
| Location: In front of the The Happy Mullet.
|
| Map: (C-9).
|
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Crates \
0===========================================================================0
| Location: At the south side of the Oil Spill Gas Station.
|
| Map: (C-8).
|
0===========================================================================0
Now back to the Main Story.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP2. Hattrick vs. Galloway
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Mr. Hattrick, the math teacher, confronts Mr. Galloway, the English
teacher, about his drinking problem. Mr. Hattrick decides that the best
thing to do is to get Mr. Galloway fired and then leaves.
Jimmy comes in at the tail end of this confrontation and decides to help
Mr. Galloway get rid of the Scotch bottles. Ms. Philips is the only
person, other than Mr. Hattrick, to know about Mr. Galloway's problem. Mr.
Galloway wants Jimmy to take the bottles to her for disposal.....
0======0
| Notes \
0=======================>
Rhian Gwilt came up with a suggestion that involved using the Fire Alarm.
0=========0
| The Plan \
0=======================>
There are three hidden bottles you must find and get rid of. First, go to
the Cafeteria and locate the bottle which is near the freezers. The second
bottle is in the Trophy Case near the waiting room for Dr. Crabblesnitch's
office. Find a Fire Alarm and activate it. After the building clears then
smash the case to get the bottle.
The last bottle is in the Girl's Bathroom. Another teacher will confront
you as you get the bottle which is in the last stall (if you used the Fire
Alarm she won't be there).
If you didn't use the Fire Alarm then avoid her when she comes at you and
take the three bottles to Ms. Philips in the School Parking Lot to
successfully complete the mission.
0=======0
| Reward \
0=======================>
You get the Camera and the ability to do the Photography class which leads
to the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB8. Get to Class (Part Two)
|
\=========================================================================/

\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you begin Chapter II then you will also open up the remaining four
classes you need to attend:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Shop (Day 4 - Morning) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
You take this class at the Autoshop. This class is similar to Chemistry
except that you also use the Left Analog Stick and that there are fewer
buttons involved. Usually you need to rotate the Left Analog Stick in a
certain direction and tap the buttons for a short period of time.
A handy tip from reader mtjaws: when you know that the next move is rotating
the stick then start rotating it just before the command comes up. This will
ensure that the move registers. You can do the same with the button commands.
After completing Shop 1 then you will also open up the Bike Garages at
Bullworth Academy, the Old Bullworth Vale Shiny Bikes Shop, and at the
Bullworth Town Shiny Bikes Store. Bikes you either purchase or earn will be
stored here.
The Bikes you earn, you earn here in Shop Class. As you progress through each
level, the Bikes get better.
Listed below are the moves and rewards for each Shop class:
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Sequence of Moves | 1. Rotate Left Analog Stick (Clockwise)
|
|
| 2. Tap A Button
|
|
| 3. Rotate Left Analog Stick (Counterclockwise)
|
|-------------------+-------------------------------------------------------|
| Reward
| The Basic BMX Bike
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 2 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Sequence of Moves | 1. Rotate Left Analog Stick (Clockwise)
|
|
| 2. Tap X Button
|
|
| 3. Tap A Button
|
|
| 4. Rotate Left Analog Stick (Counterclockwise)
|
|-------------------+-------------------------------------------------------|
| Reward
| The Retro BMX Bike
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 3 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Sequence of Moves | 1. Rotate Left Analog Stick (Clockwise)
|
|
| 2. Tap A Button
|
|
| 3. Rotate Left Analog Stick (Clockwise)
|
|
| 4. Tap X Button
|
|
| 5. Rotate Left Analog Stick (Counterclockwise)
|
|-------------------+-------------------------------------------------------|
| Reward
| The Green BMX Bike
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 4 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Sequence of Moves | 1. Rotate Left Analog Stick (Counterclockwise)
|
|
| 2. Tap A Button
|
|
| 3. Rotate Left Analog Stick (Clockwise)
|
|
| 4. Tap X Button
|
|
| 5. Tap B Button
|

|
| 6. Rotate Left Analog Stick (Clockwise)
|
|-------------------+-------------------------------------------------------|
| Reward
| The Blue BMX Bike
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 5 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Sequence of Moves | 1. Tap B Button
|
|
| 2. Tap Y Button
|
|
| 3. Rotate Left Analog Stick (Clockwise)
|
|
| 4. Tap A Button
|
|
| 5. Rotate Left Analog Stick (Counterclockwise)
|
|
| 6. Tap X Button
|
|
| 7. Tap B Button
|
|
| 8. Rotate Left Analog Stick (Counterclockwise)
|
|-------------------+-------------------------------------------------------|
| Reward
| The Red BMX Bike
|
0===========================================================================0
In addition to obtaining the Red BMX bike after completing Shop 5 you will
get the Bike Frame Room Trophy which will be on the wall next to the Wardrobe
Closet.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Photography (Part One) (Day 4 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The Photography Class is also held in the Art Room and taught by Ms. Philips.
She teaches the Art Class in the mornings and this class in the afternoons.
The first two levels of this class can be done in Chapter II but the
remaining three levels can only be done after Chapter III is opened up.
You use the Camera by using the D-Pad Up or Down to adjust the zoom and then
use the Right Trigger to click the shutter. You can also get people to "pose"
for you by Left Trigger to target them, press the A Button to talk to them,
then the Right Trigger to click.
Listed below are the two Photography classes accessible at this stage of the
game:
0==============0
| Photography 1 \
0====================================================>
You need to take pictures of the school banners around the grounds. There
is a timer involved but you will have plenty of time to complete this
assignment. There are at the front of Main Building, on the arch in front
of Girls Dorm, at the Autoshop, on top of the Harrington House, and on top
of the Library.
When you zoom in on a banner then you may notice a very thin red border
around the picture. If you take a picture when the border is red then the
picture will be bad. If the border is green then the picture will be a good
successful picture.
The banner must be near the center of the picture to make a successful
photo. After acquiring the last banner then return to the classroom to
successfully complete the class. The reward for successful completion is
unlocking the Photo Album where you can save some of your photos.
0==============0
| Photography 2 \
0====================================================>

You need to take pictures of students for the Yearbook. This is a timed
mission and you just need to take pictures of three students, any student
(with the exception of Prefects), and return to the classroom.
Like in the last assignment, keep an eye on the thin border around the
picture. Make sure it is green before you take the picture. The reward for
successful completion is unlocking the Yearbook which I will go into detail
later.
The rest of your Photography classes will open up when you get to Chapter
III.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+0
| C. Geography (Day 5 - Morning) ++[SE Exclusive]++ |~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+0
The Geography class is taught by Mr. Matthews. In this class you have to
match flags to a Province, State, or Country before class ends.
If you incorrectly place a flag then five seconds will be subtracted from
your time. In order to correctly place a flag then you must put it over an X
and let it "snap into place" before letting go. You must get at least 75%
correct in order to successfully pass a Geography class.
By passing the Geography classes, you will unlock the ability to see the
Collectibles on the Main Map which will make it easier to find them.
Each flag will have the name of the country attached so it is not necessary
to describe the colors of the flags. But, to make it easier, I will also
include the color of the country, except for very small ones, as it is shown
on the Map you pin the flags to.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=====================0
| Geography 1 - Europe \
0===========================================================================0
| Time: 2:55. | Reward: Eiffel Tower Hat.
|
0===========================================================================0
| Ireland (L. Green)
| Small island at the northwest corner of the Map. |
|-----------------------+---------------------------------------------------|
| Great Britain (Green) | Larger island next to and east of Ireland.
|
|-----------------------+---------------------------------------------------|
| Portugal (L. Green)
| Southwest-most country on the Map.
|
|-----------------------+---------------------------------------------------|
| Spain (Green)
| Next to and east of Portugal.
|
|-----------------------+---------------------------------------------------|
| France (L. Green)
| Just northeast of Spain.
|
|-----------------------+---------------------------------------------------|
| Italy (Brown)
| Boot shaped country just slightly southeast of
|
|
| France.
|
|-----------------------+---------------------------------------------------|
| Switzerland (Green)
| Small country just north of Italy.
|
|-----------------------+---------------------------------------------------|
| Germany (Tan)
| Larger country just north of Switzerland.
|
|-----------------------+---------------------------------------------------|
| Denmark (Brown)
| Small country just north of Germany.
|
|-----------------------+---------------------------------------------------|
| Norway (Green)
| Large country across the water north of Denmark. |
|-----------------------+---------------------------------------------------|
| Sweden (Tan)
| Large country just to the east of Norway.
|
|-----------------------+---------------------------------------------------|
| Finland (Brown)
| Large country across the water northeast of
|

|
| Sweden.
|
|-----------------------+---------------------------------------------------|
| Poland (Brown)
| Large country east of Germany.
|
|-----------------------+---------------------------------------------------|
| Ukraine (Green)
| Large country east of Poland.
|
|-----------------------+---------------------------------------------------|
| Romania (Tan)
| Medium sized country south of Ukraine.
|
|-----------------------+---------------------------------------------------|
| Greece (Brown)
| Medium sized country south of Romania.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============================0
| Geography 2 - United States \
0===========================================================================0
| Time: 2:50. | Reward: Racing Outfit and Rubber Bands are now displayed on |
|
|
the Main Map.
|
0===========================================================================0
| California (Brown)
| Westernmost state on the Map.
|
|------------------------+--------------------------------------------------|
| Arizona (Tan)
| Next to and east of California.
|
|------------------------+--------------------------------------------------|
| Utah (Green)
| Next to and north of Arizona.
|
|------------------------+--------------------------------------------------|
| Montana (Brown)
| Large state north of Utah.
|
|------------------------+--------------------------------------------------|
| South Dakota (Tan)
| Medium sized state east of Montana.
|
|------------------------+--------------------------------------------------|
| Minnesota (Green)
| Medium sized state east of South Dakota.
|
|------------------------+--------------------------------------------------|
| Kansas (Brown)
| Medium sized state south of South Dakota.
|
|------------------------+--------------------------------------------------|
| Texas (Tan)
| Large state south of Kansas.
|
|------------------------+--------------------------------------------------|
| Louisiana (L. Green)
| Small state next to and east of Texas.
|
|------------------------+--------------------------------------------------|
| Alabama (Brown)
| Small state east of Louisiana.
|
|------------------------+--------------------------------------------------|
| Florida (Green)
| Medium sized state southeast of Alabama.
|
|------------------------+--------------------------------------------------|
| Kentucky (Brown)
| Medium sized state north of Alabama.
|
|------------------------+--------------------------------------------------|
| North Carolina (Brown) | Medium sized state next to and east of Kentucky. |
|------------------------+--------------------------------------------------|
| Michigan (Green)
| Medium sized state north of Kentucky.
|
|------------------------+--------------------------------------------------|
| New York (Green)
| Medium sized state east of Michigan.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| Geography 3 - Asia \
0===========================================================================0
| Time: 2:45. | Reward: Panda Outfit and "G&G" Cards are now displayed on
|
|
|
the Main Map.
|
0===========================================================================0
| Japan (Tan)
| Easternmost group of islands on the Map.
|
|---------------------+-----------------------------------------------------|
| South Korea (Tan)
| Across the water west of Japan.
|
|---------------------+-----------------------------------------------------|
| Taiwan
| Small island south of South Korea.
|

|---------------------+-----------------------------------------------------|
| Philippines (Brown) | Large group of islands south of Taiwan.
|
|---------------------+-----------------------------------------------------|
| Vietnam (Green)
| Thin country across the water west of the
|
|
| Philippines.
|
|---------------------+-----------------------------------------------------|
| Thailand (Brown)
| Small country just west of Vietnam.
|
|---------------------+-----------------------------------------------------|
| Myanmar (Green)
| Medium sized country next to and west of Thailand. |
|---------------------+-----------------------------------------------------|
| China (Tan)
| Very large country in the center of the Map.
|
|---------------------+-----------------------------------------------------|
| Mongolia (Brown)
| Large country north of China.
|
|---------------------+-----------------------------------------------------|
| Nepal (Green)
| Small country at the southwest part of China.
|
|---------------------+-----------------------------------------------------|
| India (Brown)
| Large country next to and south of Nepal.
|
|---------------------+-----------------------------------------------------|
| Sri Lanka
| Small island at the southern tip of India.
|
|---------------------+-----------------------------------------------------|
| Pakistan (L. Green) | Medium sized country next to and northwest of
|
|
| India.
|
|---------------------+-----------------------------------------------------|
| Afghanistan (Green) | Medium sized country next to and north of Pakistan. |
|---------------------+-----------------------------------------------------|
| Tajikistan (Brown) | Small country next to and north of Afghanistan.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===============================================0
| Geography 4 - North Africa and the Middle East \
0===========================================================================0
| Time: 2:40. | Reward: Pith Hat and Transistors are now displayed on the
|
|
|
Main Map.
|
0===========================================================================0
| Tunisia (Green)
| Small country at the northwest corner of the Map. |
|----------------------+----------------------------------------------------|
| Libya (L. Green)
| Large country next to and southeast of Tunisia.
|
|----------------------+----------------------------------------------------|
| Egypt (Tan)
| Medium sized country next to and east of Libya.
|
|----------------------+----------------------------------------------------|
| Niger (Green)
| Medium sized country next to and southwest of
|
|
| Libya.
|
|----------------------+----------------------------------------------------|
| Chad (Brown)
| Medium sized country next to and east of Niger.
|
|----------------------+----------------------------------------------------|
| Sudan (Green)
| Large country next to and east of Chad.
|
|----------------------+----------------------------------------------------|
| Ethiopia (Brown)
| Medium sized country next to and southeast of
|
|
| Sudan.
|
|----------------------+----------------------------------------------------|
| Somalia (Green)
| Medium sized country next to and east of Ethiopia. |
|----------------------+----------------------------------------------------|
| Jordan (Green)
| Small country northeast of Egypt.
|
|----------------------+----------------------------------------------------|
| Syria (Tan)
| Small country north of Jordan.
|
|----------------------+----------------------------------------------------|
| Iraq (L. Green)
| Medium sized country next to and east of Syria.
|
|----------------------+----------------------------------------------------|
| Iran (Brown)
| Large country next and east of Iraq.
|
|----------------------+----------------------------------------------------|
| Saudi Arabia (Brown) | Large country next to and south of Iraq.
|

|----------------------+----------------------------------------------------|
| Qatar
| Very small country on the east side of Saudi
|
|
| Arabia.
|
|----------------------+----------------------------------------------------|
| Oman (L. Green)
| Medium sized country next to and east of Saudi
|
|
| Arabia.
|
|----------------------+----------------------------------------------------|
| Yemen (Green)
| Medium sized country next to and south of Saudi
|
|
| Arabia.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============================0
| Geography 5 - South America \
0===========================================================================0
| Time: 2:35. | Reward: Explorer Hat, The Globe Room Trophy, and the Gnomes |
|
|
are now displayed on the Main Map.
|
0===========================================================================0
| Brazil (L. Green)
| Very large country on the southeast portion of
|
|
| the Map.
|
|------------------------+--------------------------------------------------|
| Bolivia (Tan)
| Medium sized country next to and southwest of
|
|
| Brazil.
|
|------------------------+--------------------------------------------------|
| Peru (L. Green)
| Medium sized country next to and northwest of
|
|
| Bolivia.
|
|------------------------+--------------------------------------------------|
| Ecuador (Tan)
| Small country next to and north of Peru.
|
|------------------------+--------------------------------------------------|
| Columbia (Brown)
| Medium sized country next to and north of
|
|
| Ecuador.
|
|------------------------+--------------------------------------------------|
| Panama (Tan)
| Very thin country next to and west of Columbia. |
|------------------------+--------------------------------------------------|
| Nicaragua (Brown)
| Small country northwest of Panama.
|
|------------------------+--------------------------------------------------|
| El Salvador (L. Green) | Small country west of Nicaragua.
|
|------------------------+--------------------------------------------------|
| Venezuela (Tan)
| Medium sized country next to and east of
|
|
| Columbia.
|
|------------------------+--------------------------------------------------|
| Aruba
| Very small country next to and northwest of
|
|
| Venezuela.
|
|------------------------+--------------------------------------------------|
| Jamaica
| Very small island northwest of Aruba.
|
|------------------------+--------------------------------------------------|
| Trinidad-Tobago
| Very small country next to and northeast of
|
|
| Venezuela.
|
|------------------------+--------------------------------------------------|
| Martinique
| Very small island north of Trinidad-Tobago.
|
|------------------------+--------------------------------------------------|
| St. Kitts and Nevis
| Small group of islands north of Martinique.
|
|------------------------+--------------------------------------------------|
| Guyana (Brown)
| Small country next to and east of Venezuela.
|
|------------------------+--------------------------------------------------|
| French Guiana (Tan)
| Small country next to and east of Guyana.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Math (Day 5 - Afternoon) ++[SE Exclusive]++ |~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+0

The Math class is taught by Mr. Hattrick. In this class you need to answer as
many of the math related multiple choice questions as you can before class
ends. You don't have a lot of time in these classes so speed is of the
essence. In addition, your minimum to pass each class increases with each
one.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Math 1 \
0===========================================================================0
| Time: 1:30. | Minimum to Pass: 70%. | Reward: Genius Hat.
|
0===========================================================================0
|
Question
| Answer |===|
Question
| Answer |
0===========================================================================0
| 1. 3+4=?
| 7
|===| 15. 99=?
| 11x9
|
|------------------------+----------|===|------------------------+----------|
| 2. 50=?
| 5+45
|===| 16. 12+?=21?
| 9
|
|------------------------+----------|===|------------------------+----------|
| 3. 6x6=?
| 36
|===| 17. 35=?
| 7x5
|
|------------------------+----------|===|------------------------+----------|
| 4. How many triangles? | 2
|===| 18. Which is fastest? | Rocket
|
|------------------------+----------|===|------------------------+----------|
| 5. What is smallest?
| Bug
|===| 19. How many squares? | 5
|
|------------------------+----------|===|------------------------+----------|
| 6. 12=?
| 20-8
|===| 20. 0.5x34=?
| 17
|
|------------------------+----------|===|------------------------+----------|
| 7. What is biggest?
| Planet
|===| 21. 15-6=?
| 9
|
|------------------------+----------|===|------------------------+----------|
| 8. Which is lowest?
| 203
|===| 22. Which is fastest? | Race Car |
|------------------------+----------|===|------------------------+----------|
| 9. 8+3=?
| 11
|===| 23. 0.5=?
| 1/2
|
|------------------------+----------|===|------------------------+----------|
| 10. 1/2?
| 0.5
|===| 24. What is tallest?
| Pyramids |
|------------------------+----------|===|------------------------+----------|
| 11. Which is slowest? | Sloth
|===| 25. Which is highest? | 79
|
|------------------------+----------|===|------------------------+----------|
| 12. 120=?
| 3x40
|===| 26. 7+3=?
| 10
|
|------------------------+----------|===|------------------------+----------|
| 13. 7-5=?
| 2
|===| 27. 24=?
| 12x2
|
|------------------------+----------|=======================================|
| 14. Which is fastest? | Truck
|=======================================|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Math 2 \
0===========================================================================0
| Time: 1:20. | Minimum to Pass: 75%. | Reward: I (heart) Math T-Shirt.
|
0===========================================================================0
|
Question
|
Answer
|
Question
| Answer
|
0===========================================================================0
| 1. What is smallest?
| Watermelon | 14. 8+2=?
| 10
|
|------------------------+------------|-------------------------+-----------|
| 2. Which is fastest?
| Sloth
| 15. How many triangles? | 2
|
|------------------------+------------|-------------------------+-----------|
| 3. How many triangles? | 3
| 16. 144=?
| 12x12
|
|------------------------+------------|-------------------------+-----------|
| 4. 1500=?
| 30x50
| 17. What is shortest?
| Birdhouse |
|------------------------+------------|-------------------------+-----------|
| 5. 18-?=5?
| 13
| 18. 55=?
| 1x55
|
|------------------------+------------|-------------------------+-----------|

| 6. What is tallest?
| Eiffel T. | 19. 13-?=5?
| 8
|
|------------------------+------------|-------------------------+-----------|
| 7. 100=?
| 25x4
| 20. How many circles?
| 6
|
|------------------------+------------|-------------------------+-----------|
| 8. 2=?
| 9-7
| 21. Which is fastest?
| Jet
|
|------------------------+------------|-------------------------+-----------|
| 9. What is biggest?
| Cathedra
| 22. 0.75=?
| 3/4
|
|------------------------+------------|-------------------------+-----------|
| 10. Which is highest? | 771
| 23. 15=?
| 3x5
|
|------------------------+------------|-------------------------+-----------|
| 11. What is shortest? | Birdhouse | 24. Which is lowest?
| 677
|
|------------------------+------------|-------------------------+-----------|
| 12. Which is slowest? | Turtle
| 25. Which is biggest?
| D. Truck |
|------------------------+------------|=====================================|
| 13. 1/4=?
| 0.25
|=====================================|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Math 3 \
0===========================================================================0
| Time: 1:10. | Minimum to Pass: 80%. | Reward: "Shut Your Pi Hole"
|
|
|
|
T-Shirt.
|
0===========================================================================0
|
Question
|
Answer
|
Question
| Answer |
0===========================================================================0
| 1. 1kg=?
| 1000g
| 14. Which is lowest?
| 2234
|
|-------------------------+-------------|-------------------------+---------|
| 2. 36=?
| 6x6
| 15. 6+5=?
| 11
|
|-------------------------+-------------|-------------------------+---------|
| 3. What is tallest?
| Cathedral
| 16. How many triangles? | 7
|
|-------------------------+-------------|-------------------------+---------|
| 4. 0.5=?
| 1/2
| 17. 6/18=?
| 1/3
|
|-------------------------+-------------|-------------------------+---------|
| 5. 360=?
| 180x2
| 18. 1g=?
| 0.001kg |
|-------------------------+-------------|-------------------------+---------|
| 6. What is smallest?
| Pizza Slice | 19. 17-?=11?
| 6
|
|-------------------------+-------------|-------------------------+---------|
| 7. Which is slowest?
| Snail
| 20. 2+7+2=?
| 11
|
|-------------------------+-------------|-------------------------+---------|
| 8. 16+10=?
| 26
| 21. What is smallest?
| Whale
|
|-------------------------+-------------|-------------------------+---------|
| 9. 2+9=?
| 11
| 22. Which is fastest?
| Whale
|
|-------------------------+-------------|-------------------------+---------|
| 10. 400=?
| 20x20
| 23. 190-?=30?
| 160
|
|-------------------------+-------------|-------------------------+---------|
| 11. What is smallest?
| Snail
| 24. How many squares?
| 7
|
|-------------------------+-------------|-------------------------+---------|
| 12. What is biggest?
| Planet
| 25. 13+8+2=?
| 23
|
|-------------------------+-------------|===================================|
| 13. 10-10+7=?
| 7
|===================================|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Math 4 \
0===========================================================================0
| Time: 1:10. | Minimum to Pass: 85%. | Reward: "Hip 2 B Squared" T-Shirt. |
0===========================================================================0
|
Question
| Answer
|
Question
| Answer
|
0===========================================================================0

| 1. Which is fastest?
| Jet Plane | 13. Which is fastest?
| Rocket
|
|-------------------------+-----------|-------------------------+-----------|
| 2. Which is lowest?
| 0.09
| 14. What is shortest?
| Birdhouse |
|-------------------------+-----------|-------------------------+-----------|
| 3. How many triangles? | 7
| 15. 15-?=6?
| 9
|
|-------------------------+-----------|-------------------------+-----------|
| 4. 49=?
| 57-8
| 16. How many triangles? | 3
|
|-------------------------+-----------|-------------------------+-----------|
| 5. .625kg=?
| 625g
| 17. Which is slowest?
| Turtle
|
|-------------------------+-----------|-------------------------+-----------|
| 6. How many circles?
| 8
| 18. How many squares?
| 7
|
|-------------------------+-----------|-------------------------+-----------|
| 7. 0=?
| 0x125
| 19. 3000=?
| 50x60
|
|-------------------------+-----------|-------------------------+-----------|
| 8. What is biggest?
| Building | 20. 1+4-2=?
| 3
|
|-------------------------+-----------|-------------------------+-----------|
| 9. 6+8+?=17?
| 3
| 21. What is smallest?
| Key
|
|-------------------------+-----------|-------------------------+-----------|
| 10. Which is fastest?
| Mosquito | 22. 17+8=?
| 25
|
|-------------------------+-----------|-------------------------+-----------|
| 11. 1/4=?
| 0.25
| 23. 1200=?
| 20x60
|
|-------------------------+-----------|-------------------------+-----------|
| 12. 13+8+2=?
| 23
| 24. 48500g=?
| 48.5kg
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Math 5 \
0===========================================================================0
| Time: 1:20. | Minimum to Pass: 90%. | Reward: Nerd Outfit and The Abacus |
|
|
|
Room Trophy.
|
0===========================================================================0
|
Question
| Answer
|
Question
|
Answer
|
0===========================================================================0
| 1. 13+8+2=?
| 23
| 13. What is biggest?
| Bridge
|
|------------------------+-----------|-------------------------+------------|
| 2. Which is lowest?
| 2234
| 14. Which is fastest?
| Jet Plane |
|------------------------+-----------|-------------------------+------------|
| 3. Which is shortest? | Doghouse | 15. 1.25=?
| 5/4
|
|------------------------+-----------|-------------------------+------------|
| 4. 2=?
| 9-7
| 16. Which is slowest?
| Pyramids
|
|------------------------+-----------|-------------------------+------------|
| 5. 689g=?
| .689kg
| 17. 12+6-11=?
| 7
|
|------------------------+-----------|-------------------------+------------|
| 6. How many squares?
| 8
| 18. 3.14=?
| 31.4x0.1
|
|------------------------+-----------|-------------------------+------------|
| 7. ?+6-3=11?
| 8
| 19. How many triangles? | 7
|
|------------------------+-----------|-------------------------+------------|
| 8. Which is fastest?
| Jet Plane | 20. 7+?+3=17?
| 7
|
|------------------------+-----------|-------------------------+------------|
| 9. How many triangles? | 4
| 21. Which is fastest?
| Rocket
|
|------------------------+-----------|-------------------------+------------|
| 10. Which is highest? | 33.8
| 22. Which is shortest? | Gravestone |
|------------------------+-----------|-------------------------+------------|
| 11. 255=?
| 5x51
| 23. Which is biggest?
| Cathedral |
|------------------------+-----------|-------------------------+------------|
| 12. 0.75=?
| 3/4
| 24. 1/8=?
| 0.125
|
0===========================================================================0
With all of the new classes explained, it is time to go over other stuff.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\

/=========================================================================\
| >RKB9. The Yearbook
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After completion of Photography 2 then you will open up the Yearbook. For
this task you need to take pictures of 61 students for the Yearbook. Three
pictures are already in there: Jimmy, Petey, and Russell.
You can take pictures of the students at any time. It is best to do the ones
who are friendly to you at this stage of the game: Nerds, Bullies, Preps,
Regulars, and Little Kids. The Greasers and Jocks you should wait until later
when you gain their respect.
Although, if you want, you can beat up any student you need to take a picture
of and take their picture while they lay defeated on the ground. In addition,
any bosses you defeat, like Russell, will have their pictures automatically
entered into the Yearbook.
Also, there is no red border/green border when you zoom in on a student. The
best thing is to zoom in close and put their face in the center of the
picture before taking it to ensure the best shot.
Successfully finishing the Yearbook, which won't happen until you complete
the last Main Story Mission of the game (if you got every student before
then) will gain you the Black Ninja Outfit (which will make you immune to
truancy and curfew violations), $300, and another step toward 100%
Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB10. A Little Help (II, III, and IV)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At this stage of the game you should have three Transistors (including one
from the school's Main Building basement). These transistors are traded for
additional fighting moves from the Hobo who lives behind the Old School Bus
on Bullworth Academy.
At 4 PM you will see an "H" appear on the Map and it will stay until 12:50 AM
or you run out of Transistors. Go to the "H" with a Transistor and the Hobo
will train you in the following moves:
>>A Little Help II
****************
Leg Sweep - (X, (Hold) X).
>>A Little Help III
*****************
Heavy Kick Combo - (X, X, (Hold) X).
>>A Little Help IV
****************
5-Hit Combo - (X, X, X, X, X).
That 5-Hit Combo will come in handy when you are fighting with students.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB11. The Carnival
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The Carnival is located on the southwest part of Old Bullworth Vale. It costs
$1 to get in and there is a lot to see and do within its gates. The Midget
Wrestling, Souvenir Tent, and Go-Kart Racing I will go over in Chapter III.
The rest of the Carnival activities is listed below:
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Carnival Rides |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are three major rides within the Carnival. You must ride all three of
them at least once to climb toward 100% Completion:
>>Big Canyon Railway
>>Big Squid
>>Ferris Wheel
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Carnival Games |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
At the Carnival there are four Carnival Games you must beat at least once to
get to 100% Completion. In addition to the game percentage you will also earn
the {It's All In the Wrists} Achievement:
0===============0
| Shooting Range \
0====================================================>
In this game you use a BB Gun to shoot moving targets in a timed challenge.
To win you must get at least 100 points. You need to shoot bottles and
bandits to get points and avoid shooting the girl so you don't lose points.
A bonus target is the Sheriff Badge and it is worth 50 points.
The BBs don't travel very fast so you need to fire ahead of the target in
order to hit it. Focus on the middle of the range until you see the Sheriff
Badge then, once you hit it (if you hit it), then you can go all over the
rest of the range.
It takes a little practice but, once you get the hang of it, then you
should be able to get at least 240+ points on a consistent basis. One thing
the ticket board in the middle doesn't tell you is that, if you get 300
points, then you get 11 Tickets.
In addition, this can also be used to get the Green Ninja Outfit (for
shooting 1,000 projectiles).
It is probably best to wait until after completion of Photography 5 (in
Chapter III) since this game is the best way to get a lot of Tickets
quickly for acquiring all of the clothes from the Souvenir Tent.
0==============0
| Splish Splash \
0====================================================>
This is a standard dunk tank game. You need to hit the bulls-eye to dunk
the guy inside. You have three chances to hit the target. Get things
started by moving the Left Analog Stick slightly to get the ball to move.
Then the ball will bounce around on its own within the target area. Be
patient and wait for the ball to go on or near the bulls-eye before
throwing. You will win 3 Prize Tickets for successful completion.

0=============0
| High Striker \
0====================================================>
This game involves a large hammer. You must hit the pad with the hammer as
hard as you can to get the ringer to the top of the pole and ring the bell.
Tap the A Button repeatedly and quickly to get enough power to ring the
bell. You will win 3 Prize Tickets for ringing the bell.
0===========0
| Strike Out \
0====================================================>
Here you must hit moving targets along three rows. You must hit the catcher
to make the row disappear. Since there are three rows then you must hit
three catchers to win. You also need to avoid hitting the umpire otherwise
you automatically lose.
This is a timed game and you have six pitches to use. When you see a
catcher then throw just ahead of it to hit it. You will win 3 Prize Tickets
for successful completion.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Arcade Games |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Within the Souvenir Tent you will find five Arcade Games:
>>Future Street Race 3-D (you will also find this at The Beach Clubhouse)
>>Future Street Race 2165 (this is also at the Boy's Dorm)
>>ConSumo
>>Monkey Fling
>>Nut Shots
However, three of these games (ConSumo, Monkey Fling, and Nut Shots) have
high scores you need to beat in order to get to 100% Completion and get the
Free Arcade Games Reward (and the {Dual Nebula} Achievement). You can get the
high scores for these machines at any location where they can be found.
0=============0
| Monkey Fling \
0====================================================>
In this game you need to fling poo to defeat spiders coming down from the
top of the screen and to knock down groups of Bananas to refill your Poo
Meter. You will get two points for killing a Spider and three points for
eating Bananas regardless of your Poo Meter level.
If a Spider gets down to the bottom of the screen then it will head for
your Monkey but will disappear in a few seconds if you are far enough away
from it.
The best thing to do is to shoot lots of Bananas since that has more points
than Spiders. This will allow you to score points quickly and keep the Poo
Meter full so you can deal with the Spiders. You have three Monkeys and you
need to beat the high score of 333.
This game can also be found at the Blue Balls Pool Hall which you earn by
beating the Greaser Challenge.
0==========0
| Nut Shots \
0====================================================>

This is a side scrolling shooting game in which you control a flying


squirrel. You need to shoot down ten Hornets (250 points) to fight a Bat.
Then you need to fight three Bats (500 points) to fight an Eagle. The Eagle
(1,050 points) has a Salmon Attack which you need to avoid. After defeating
the Eagle then the process starts over again.
Be aware that the Bats have a Sonic Attack which grows larger as it gets
further from the Bat. You also need to avoid flying into the trees below.
You have three Squirrels and you need to beat the high score of 69,900.
0========0
| ConSumo \
0====================================================>
In this game you are a Sumo Wrestler and you need to eat lots of food to
make him larger. The food you must eat (Fish, Apples, Rice Bowls) come onto
the screen in a straight line in any direction from a random point.
Unfortunately, you also have to avoid bad food (Fish Bones, Apple Cores,
Bad Rice) to avoid losing weight. In addition, there are enemies you need
to avoid as well. Red Sumo Wrestlers will bounce you around the screen and
the Blowfish means instant death.
At the top of the screen is a line indicator which increases as you eat
good food and decreases if you eat bad food. When the line gets full then
you will go to the next level of the game.
As you progress through the levels then the food and enemies will get
larger and harder to avoid. In addition, the food will also change sizes
going from small to medium, and to large.
The best thing to do is to stay within the circle and avoid going near the
edges of the screen because you don't know what is going to come out where.
You have three Sumo Wrestlers and you need to beat the high score of 1,010.
You have to beat the high score for this game as a requisite for winning
the "Nerd Challenge" which is in the Dragon's Wing Comics basement (in
Chapter III). It may be best to wait until then to get the high score for
this game.
Now back to the Main Story and to the marker inside The Carnival.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP3. Small Offenses ++[SE Exclusive]++
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Jimmy Hopkins /
0=+=+=+=+=+=+=0
When Jimmy enters the Souvenir Tent then he finds Brandy, a midget, angrily
destroying several garden Gnomes. She is upset at the negative stereotype the
Gnomes portray and wants Jimmy to destroy them. This is not really a mission
per se but it gives a reason for you to go after and destroy them.
From here, head back to Bullworth Academy.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY4. Edna
+
0==========================================================================/

This monstrosity of a woman, and I use the word "woman" loosely here, is the
main cook for the school cafeteria. Her idea of cooking will make even the
most iron-stomached of people sick. It is of little wonder that the fruit in
the bowls on the cafeteria tables are the most popular food to eat at
Bullworth Academy.
0+=+=0
/ Edna \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EDN1. Last Minute Shopping
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Edna /
0=========0
0+=+=0
After introducing yourself to Edna and seeing how she "cooks" then she asks
you to get some items for her.....
0=========0
| The Plan \
0=======================>
This is a timed mission and you need to go into Bullworth Town to get
Edna's stuff. You need to get on Edna's bike, or any other bike, and head
into Bullworth Town.
First, go to the Yum Yum Market to get Edna's Meat. Second, go to The
Happy Mullet to get Edna's Razor. And finally, go to the Worn In Clothes
Store to get the Bag of Laundry.
The game will prompt you to take the Bus back to school but you can quickly
ride back without having to take the Bus. Then head back to Edna to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$15 and you will unlock the Prep Challenge and two Jobs (Paper Route and
Lawn Mowing).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The Jobs I will save for later but now I will go do the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB12. Prep Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The Prep Challenge can be found inside the Glass Jaw Boxing Club near the
Soda Machine. You may see another blue marker near the ring. This is for a
side task I will save for Chapter III.
In this Challenge you must fight three boxers (Chad, Justin, and Parker) one
after the other.
You use the Left Trigger to block, the X Button to punch, and the
dodge. You use the Left Analog Stick to go left or right when you
round in the bout lasts for 40 seconds. You continue until you or
opponent are knocked out. In-between rounds you and your opponent
a little bit of health.

A Button to
dodge. Each
your
will regain

When you get your opponent's Health Line to disappear then he will stagger
and you will be prompted to knock him out. If you don't knock him out in time
then he will get a second wind and the fight will continue.
As you progress through these boxers then they will become more difficult to
defeat. To best prepare for a Boxing match you should complete Art 5 and then
kiss a Girl (or Guy - your preference) to get double health so it will be
easier to endure the punishment you can receive during a match.
The best strategy I found for defeating a boxer is to dodge left or right and
then unleash a 5-Hit Combo. Then repeat until you knock him out. Most times I
end the match before the end of the first round.
This will also work for the Boxing side task which I will cover later in
Chapter III.
Winning the Prep Challenge will give you the Boxing Outfit and The Beach
Clubhouse (on the west side of the beach with the large lighthouse) which is
the first Save House you will earn.
Now back to the Main Story.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY5. The Preps
+
0==========================================================================/
The Preps are the spoiled rich kids who inhabit the Harrington House. They
also hang out at the Glass Jaw Boxing Club perfecting their boxing
techniques. They also like to hang out and around Old Bullworth Vale and this
is where Jimmy encounters one of them.....
0+=+=+=+=+0
/ The Preps \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PRP1. Movie Ticket
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Preps /
0=========0
0=+=+=+=+=0
Pinky, one of the spoiled Prep girls, wants Jimmy to get rid of the people
in front of the theater so she can get good seats.....
0=========0
| The Plan \
0=======================>
Steal Gord's bike to lure him away then go back to the theater. Then talk
to Eunice and give her the Chocolates. Lure her to the secluded spot for a
quick kiss. Then go back to the theater to confront Trent and Kirby who are
seen holding hands. Continue to walk towards them and they will walk away
from the theater embarrassed. After you do that then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$15 plus Preppie Respect -5.
0+=+=+=+=+0

/ The Preps \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PRP2. Carnival Date
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Preps /
0=========0
0=+=+=+=+=0
Pinky is waiting for Derby, a cousin of hers, to pick her up for a date but
is being stood up (and explains some of the whole inbreeding thing the
Preps seem to have). Jimmy gives her flowers and asks to take his place for
the date. Pinky agrees....
0======0
| Notes \
0=======================>
This mission opens up at 4:30 PM.
You need to have Flowers in your Inventory before you are allowed to do
this mission because Jimmy gives Flowers to Pinky at the beginning
cutscene. Thanks to Colin Ferguson for pointing this out.
You should also take some time to play enough of the Carnival Games to earn
at least ten Tickets for this mission.
Mikael Eklund also corrected me on the number of Tickets needed for the
Prize Bear.
0=========0
| The Plan \
0=======================>
Go to the Carnival to meet with Pinky. You have a limited amount of time to
get there. You also have to be done by 1 AM. For this task you need to
purchase a Prize Bear from the Souvenir Tent and that requires ten Tickets.
If you don't already have the ten Tickets, from playing the Carnival Games
trying to get 100% Completion, then you need to go and win them from the
Carnival Games. After you have the ten Tickets then go and purchase the
Prize Bear from the Souvenir Tent. After acquiring the Bear then go and
give it to Pinky to successfully complete the mission.
0=======0
| Reward \
0=======================>
Pinky now likes you plus you earn the Pinky Picture Room Trophy on the wall
and the Prize Bear Room Trophy which sits on top of the bookshelf.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Before doing the next mission, you need to be wearing an Aquaberry Sweater
or Aquaberry Vest. Buy one from Aquaberry Fashions if you haven't done so
already. You also need to get a haircut from Old Bullworth Vale Hair, Nails
& Beauty in Old Bullworth Vale. An Ivy League haircut is a good choice.
You should keep this look all the way until at least the opening of Chapter
III. This will allow you to do the following mission.....
0+=+=+=+=+0
/ The Preps \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PRP3. The Eggs
0

0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Preps /
0=========0
0=+=+=+=+=0
Tad, one of the Preps, wants to plan a revenge strike on Mr. Hattrick with
eggs and needs Jimmy to get some for the attack.....
0=========0
| The Plan \
0=======================>
Go to the Yum Yum Market to get some Eggs or straight to the Spencer Estate
if you already have some. When you get there then Gary shows up to stir up
some trouble with Jimmy and Tad and this turns the Preps against you.
Now Jimmy has to find a way out of Tad's yard. Beat up the guy at the front
gate to get the key and use it to get out. You will probably have to take
down the other Preps first before you can get the key to open the front
gate.
There is also a Prep inside the house throwing Eggs at you. In addition,
there is an alternate exit near the car garage (but you still need the key
to get out). After you get the key, open the gate, and run out then you
will successfully complete the mission.
0=======0
| Reward \
0=======================>
The Carton of Eggs will now spawn in your Dorm Room and Save Houses plus
Preppie Respect -10.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also have Tad's Gate Key which will allow you to re-enter Tad's
yard and acquire the following.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB13. Collectibles (Spencer Estates)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are the Collectibles that are found on the Spencer Estates
grounds:
++Rubber Band [OBV-RB51]
======================
Location: Inside the gazebo at the north side of the Estates grounds.
++"G&G" Card [OBV-GG23]
=====================
Location: In the front yard of the Spencer Estates behind the parked
car.
++Gnome [OBV-N21]
===============
Location: Inside the yard for the Spencer Estates near the front gate.
++Gnome [OBV-N22]
===============
Location: Near the gazebo at the north side of the Estates grounds.

And you will also open up more.....


/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RKB14. Errands (Part Four)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that you've done "The Eggs", more Errands will appear:
[BAC-E22] - Egg the Girls Dorm
******************
Location: In front of the Boys Dorm in the evening (after 7
PM).
Reward: $10.
Plan: Go over to the Girls Dorm and throw three Eggs at it to
successfully complete the Errand.
[BAC-E23] - Egg the Boys Dorm
*****************
Location: In front of the Girls Dorm in the evening (after 7
PM - after doing Errand [BAC-E10]).
Reward: $10.
Plan: Go over to the Boys Dorm and throw three Eggs at it to
successfully complete the Errand.
Now back to the Main Story.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP4. Race the Vale
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy finds Petey moping in front of the TV. Petey complains about being
left with no friends and tells Jimmy of a bike race in Old Bullworth Vale.
Jimmy decides to go and join the others.....
0=========0
| The Plan \
0=======================>
Get on the assigned bike and go to the Shiny Bikes Store in Old Bullworth
Vale to enter the race. You race against three Preppies and they will throw
Eggs at you during the race. Follow the course and continuously tap the A
Button and sprint to allow for an easy win.
0=======0
| Reward \
0=======================>
$15 and Prep Respect -10.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP5. Beach Rumble
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0

Jimmy goes to get his trophy from the Old Bullworth Vale Shiny Bikes Store
but a couple of Preps, Thad and Gord, come in to hassle him and steal the
trophy off of the counter. Jimmy then gives chase.....
0======0
| Notes \
0=======================>
Mikael Eklund gave me a tip on another way to get the Trophy back.
0=========0
| The Plan \
0=======================>
Go to the red X at the Beach Clubhouse. Ricky will follow you to help.
When you get to the Beach Clubhouse then a bunch of Preps will come out to
confront the both of you. Start fighting the Preps and Ricky will do his
part to help. Eventually Gord, the one with the Trophy, will emerge. Either
beat him up or grab him (to get in a tug of war) and yank the Trophy from
him to successfully complete the mission.
0=======0
| Reward \
0=======================>
You will get the Bike Trophy Room Trophy (on the windowsill) plus Prep
Respect -10 and you will unlock the Bike Races which I will cover in more
detail in Chapter III.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP6. Tad's House
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Russell seems to be upset at the owner of the Yum Yum Market for something
and has the owner hanging in the air. But Jimmy comes to the owner's rescue
and the owner suggests a revenge egging for what Tad did to Jimmy
earlier.....
0=========0
| The Plan \
0=======================>
Get a bike and head to Tad's House (Russell will follow). When you get
there and open the gate then you are instructed to throw an Egg through
every open window. Let Russell handle the Preps when they come outside to
confront you. Use free aim mode to help aim the eggs through the windows.
After throwing an Egg through the last window then run out of Tad's yard to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$15 plus Prep Respect -15.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP7. Weed Killer
0

0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
The Biology teacher, Mr. Slawter, wants Jimmy to destroy Derby Harrington's
Venus Fly Trap because it belittles his own collection.....
0======0
| Notes \
0=======================>
This mission can only be done between and after classes.
0=========0
| The Plan \
0=======================>
You need to enter Harrington House and have to be disguised as a Prep. This
is why you do the Prep Work listed above.
Once you are inside then you need to talk to Bif to go any further. I
should also point out that this is an excellent opportunity to add pictures
to your Yearbook since the Preps are real friendly to you at this stage of
the mission. Take Bif's picture then talk to him.
After you get past Bif then go and destroy the Prized Plant which is on the
third floor. You will also find Parker and Gord by the fireplace for
yearbook picture taking here on the first floor.
Go up to the second floor and you will find Justin and Tad for yearbook
pictures. Go to the X and you will be prompted to go to the next floor.
When you get up to the third floor then you will find Chad and Bryce, near
the door to where the plant is kept, for additional yearbook pictures.
Now, as Ab314fr pointed out, if you beat up the Preps before going to
destroy the Prized Plant, then you will make things easier later. So, after
taking the yearbook photos of the Preps, then beat them all up including
Bif near the front door. Then go back up to the Prized Plant.
When you get near the Prized Plant then you are prompted to use the nearby
Toxic Sprayer to destroy it. Grab the Toxic Sprayer, aim at the plant, and
hold down the Right Trigger to spray it with the poison. After destroying
the Prized Plant then you need to get out but the Preps are already onto
you. Keep the Toxic Sprayer as it will make a good clubbing weapon against
them.
If you run to the doors then Chad and Bryce will lock them (although you
can destroy the doors and windows) before attacking. However, if you stay
near the plant, then Chad and Bryce will come up to attack you without
locking the doors. Defeat the both of them and head back down to the second
floor.
Once you are on the second floor then you need to smash through the doors.
After you do that then Justin and Tad will run up to attack you. Defeat
them and then head to the next door. The next door should open and Parker
will come in to attack you. Defeat him and head downstairs. The last guy to
deal with is Bif. Don't bother fighting him. Just run past him and out the
door.
But, if you beat up all of the Preps before destroying the Prized Plant,
then use the Toxic Sprayer, as a club, to destroy the glass doors and beat
up Parker when he opens the next set of doors. He will be the only
resistance you will encounter on the way out.

Regardless of method, when you get out of Harrington House, then you will
successfully complete the mission.
0=======0
| Reward \
0=======================>
$30 plus the Fly Trap Room Trophy (on the wall near the desk).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's head into Bullworth Town.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP8. Panty Raid
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy confronts Mr. Burton, the gym teacher, outside of an adult book store
("Come Hither") in Bullworth Town. After giving Jimmy a lecture on the
hazards of adult literature on young minds then Mr. Burton requests Jimmy
to get the laundry from the Girls Dorm.....
0======0
| Notes \
0=======================>
This mission appears between 7 PM and 11 PM in Bullworth Town.
John Nowakowski had this to add about this mission:
"It makes sense to wait near COME HITHER until the clock is just about to
hit 7pm to give yourself maximum time. If you don't have transportation
there is a bike across the street in front of the theater. An
alternative option after the final panty is grabbed is to run back up to
the attic and climb out the way you came. Just jump up by the windowsill
and you can head back down. If you took the bike there, then you can
ride it over to the gates to complete the mission."
0=========0
| The Plan \
0=======================>
Enter the Girls Dorm by climbing the Lattice on the north side. There are
five panties you need to collect from the Girls Dorm. You need to crouch
and sneak through the dorm rooms. If you are spotted by Ms. Peabody then
you will be thrown out and you must re-enter the Dorm.
Carefully go through the dorm and acquire the five panties. After
collecting the fifth panty then you will automatically be spotted. Just run
downstairs and out the door to avoid capture. Then go and give the
"laundry" to Mr. Burton to successfully complete the mission.
0=======0
| Reward \
0=======================>
$30 plus you will get the Panty Room Trophy (near the lamp on the
nightstand).

0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP9. Boxing Challenge
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
While sitting on the main pier, Petey suggests to Jimmy that he needs to
beat Bif publicly in order to prove that he is better than the Preps. Jimmy
decides that is a good idea and goes to work.....
0======0
| Notes \
0=======================>
You should complete some of your Art classes and kiss somebody to gain
extra health before doing this mission.
0=========0
| The Plan \
0=======================>
Go to the Glass Jaw Boxing Club. After confronting Bif then you meet him in
the ring. He is tougher than the other boxers you may have faced in the
Prep Challenge but use the same techniques.
The extra health you gained from kissing helps a lot. The quicker you
dispose of Bif, the more health you will have for the next part of the
mission. After beating Bif then the pissed-off Preps decide to gang up on
you. Defeat the two Preps near the ring.
Go to the Soda Machine if you need to before taking on the other Preps.
Then go upstairs and defeat Chad then enter the Lounge to take on the Preps
Leader, Derby Harrington, which sets up.....
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Dishonorable Fight |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
He will send two of his friends to soften you up so he can beat on you. His
friends are weaker than normal and can be easily defeated. However, it is
still three on one. The first thing you should do is go to the two doors
and use the bar to seal them so no more friends can come and assist Derby.
Take care of any remaining friends then focus on Derby.
Derby tends to block and duck a lot. One thing to do is grab Derby, hit him
a couple of times, then put him on the ground and knee him in the groin.
Another tactic is to run from him a bit then go into a 5-Hit Combo when he
approaches.
It should be pointed out that the Super Slingshot strategy used on Russell
earlier won't work here - it won't automatically lock onto Derby.
You can also grab Rubber Band [OBV-RB54] while you are fighting if you wish
to do so even though you can acquire it afterwards. When you defeat Derby
then you will successfully complete the mission.
0=======0
| Reward \
0=======================>

You will gain the Boxing Gloves Room Trophy, gain full respect from the
Preppies (and Darby's picture for your yearbook), the {Sophomore}
Achievement, and open up the next chapter of the game.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY5. Chapter III - Love Makes the World Go Around
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
With the Preps taken care of, Jimmy now turns his attention to the Greaser
clique. Jimmy and Petey are playing a game of darts talking about the state
of things when one of the Greasers comes to Jimmy for help in finding Johnny.
Jimmy waves him off and this angers the Greaser. But Jimmy figures that this
might be a way to start things up with them.
A bulldozer knocks away the blockage underneath the railroad overpass thus
finally opening up New Coventry for exploration. In addition, it is winter
time and Christmas is near. There is snow on the ground which makes handling
of bikes and skateboards a bit slippery. And start snowball fights.
Ah yes, a magical time of year.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR1. New Coventry
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Unlike the Old Bullworth Vale and Bullworth Town areas, New Coventry is a
very run down part of the Bullworth area. Lots of buildings are in ruins and
plenty of hobos walk the streets.
This is also Greaser territory. Their main hangout
on the northeast part of the New Coventry area. It
on the east side of New Coventry. At this stage of
friendly toward you so you need to be careful when

is The Tenements which is


is north of the Bus Stop
the story they are not
going through the area.

New Coventry also has a Yum Yum Market, a Police Station, a Barber Shop /
Clothes Store (The Final Cut), and a BMX Park which you can open up later in
the chapter (south central part of New Coventry). You can also access the
railroad overpass which will lead you into part of the still unopened Blue
Skies Industrial area. You will also open up a path that goes around the
south and west sides of Bullworth Academy.
And, by opening up Chapter III and New Coventry, you also open up the
remainder of your classes.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR2. Get to Class (Part Three)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now to go over the last three Photography classes:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Photography (Part Two) (Day 3 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0==============0
| Photography 3 \
0====================================================>

You need to take four photos of Dogs or Hobos in New Coventry. It is easier
to take photos of Hobos than Dogs. The Hobos can be identified by a
hunchback and wearing either a lavender and blue jacket or a Santa hat.
After taking the pictures then head back to the classroom to successfully
complete the lesson.
The reward for successful completion is you can store up to fifteen
pictures in your Photo Album.
0==============0
| Photography 4 \
0====================================================>
You are given a Color Digital Camera and instructed to go to the marked
locations and take panoramic photos of various sights.
The sights are: the Main Building of Bullworth Academy, the Bullworth Dam,
the Old Bullworth Church at the Cemetery, the Lighthouse at the Beach
Clubhouse, and the Carnival entrance. After taking the pictures then return
to the classroom to successfully complete the lesson.
The reward for successful completion is you get to keep the Color Digital
Camera.
0==============0
| Photography 5 \
0====================================================>
You need to take photos of the Freaks inside the Freak Tent at the
Carnival.
The Freaks are: The Last Mermaid, The Crazy Painted Man, the Midget
Wrestlers, The Siamese Sisters, The Fat Ugly Bearded Woman, and The
Skeleton Man. After taking the pictures then return to the classroom to
successfully complete the lesson.
The reward for successful completion is Double Tickets at the Carnival (you
get double of what you win) plus the Ms. Philips Picture Room Trophy on
your desk.
With that explained, let's move on.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR3. Christmas Is Here
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After you complete the first day in Chapter III then you open up "Christmas
Is Here". You hear an announcement from Miss Danvers telling Jimmy to go to
the office to get a present from his mother.
You may notice that there is no clock at this point so you can go and explore
the New Coventry area and do various things without worrying about the time.
You can play the Carnival Games (but not the Arcade Games), ride the Carnival
rides, buy stuff at the shops, do Errands, and go after all available
Collectibles. But that is all you can do outside of exploration in this
chapter.
When you finally get to the office to get the present you find that Jimmy's
mother has sent him a Cheerful Reindeer Sweater. Needless to say you look
like a total dork while wearing it.

You should head back to your dorm room and change into something else quickly
since people will laugh at you and it is also a violation of the Dress Code.
According to John Nowakowski, you cannot kiss most Girls while wearing the
Cheerful Reindeer Sweater - they're too busy laughing at you.
However, according to Cristian Luis Barreto, the only girl who will kiss you
while wearing the sweater is Eunice.
When you acquire the sweater then you will also reactivate the clock. It is
also Christmas Break and there are no classes for the day so you can go and
do other things until classes begin again the next day.
But, before getting the sweater and reactivating the clock, let's go
over.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR4. The Order of Things (Part 4)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
While there is no clock there are some things I will do at this stage before
going after the Collectibles:
0===========================================================================0
| Do all of the daytime Errands to earn extra money and ride what Carnival |
| Rides that haven't been ridden to inch toward 100% Completion.
|
|---------------------------------------------------------------------------|
| Acquire most, if not all, of the remaining students, except for the
|
| leaders and Zoe, for the Yearbook.
|
|---------------------------------------------------------------------------|
| For {The Wheel Deal} Achievement, I get any bike and start going around
|
| the Bullworth area doing wheelies every five seconds or so. Not too hard |
| to get.
|
|---------------------------------------------------------------------------|
| For the {Eggsellent!} Achievement, I go to the Glass Jaw Boxing Club
|
| area. There is a car usually parked in the back. I throw an Egg at it
|
| then enter the Boxing Club. Then I exit the Boxing Club and throw another |
| Egg at it. You see, you can't just stand there and throw multiple Eggs at |
| a car. It will only count the first hit.
|
|
|
| But, by going back into the Boxing Club, then you reset things so you can |
| just quickly go back out and register another hit on the car. In
|
| addition, you can also throw Eggs at other cars in the street and duck
|
| back into the Boxing Club to let your Trouble Meter go down. Also there
|
| is a Yum Yum Market nearby so you can refill your Eggs.
|
|---------------------------------------------------------------------------|
| For the {Soda'Licious} Achievement, I go to any Yum Yum Market and buy
|
| 100 Sodas to unlock the Free Soda Reward and the game percentage that
|
| goes with it. Then I continue to rapidly buy large quantities of Soda to |
| get the Two Can Hat and additional game percentage toward 100%. If the
|
| store runs out of sodas then exit and re-enter to restock the place.
|
|---------------------------------------------------------------------------|
| Go after the {Skate Pro} Achievement. A cheap way to do this is to skitch |
| a ride and let the computer do the work for you. Since this will take
|
| awhile, depending on how much your skateboard distance is, you may want
|
| to do other things away from your machine until you get the Achievement. |
0===========================================================================0
With that said, let's move on.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\

/=========================================================================\
| >WGR5. Collectibles (New Coventry and Blue Skies Industrial Area)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is the list of Collectibles for Bullworth Academy, New Coventry, and
Blue Skies Industrial Area:
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [BAC-RB52] | Location: On the wooden log bridging part of the dirt path
|
|
|
west of the Football Field area.
|
|
| Map: ([H,I]-8).
|
|------------+--------------------------------------------------------------|
| [BAC-RB53] | Location: In the barricaded tunnel northwest of Rubber Band |
|
|
[BAC-RB52].
|
|
| Map: (H-7).
|
|
| Notes: Smash the barricade on either the north or south end |
|
|
to gain access.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [BAC-GG24] | Location: In a little nook along the dirt path just west of |
|
|
the School Parking Lot.
|
|
| Map: (F-7).
|
|------------+--------------------------------------------------------------|
| [BAC-GG25] | Location: At the north end of the tunnel on the southeast
|
|
|
end of the dirt path.
|
|
| Map: (I-10).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [OBV-RB54] | Location: Near the Trophy Case, in the Lounge, on the
|
|
|
second floor of the Glass Jaw Boxing Club.
|
|
| Map: (D-6).
|
|
| Notes: This should be acquired during "Dishonorable Fight"
|
|
|
but, in case you didn't, just enter through the doors |
|
|
at either end of the lounge to get it.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [NCV-RB55] | Location: In the group of trees just east of the Railroad
|

|
|
Cars, and just south of the transmission lines, at |
|
|
the northwest side of New Coventry.
|
|
| Map: (B-10).
|
|------------+--------------------------------------------------------------|
| [NCV-RB56] | Location: In the small alley just southwest of the Hung Lo
|
|
|
chinese restaurant.
|
|
| Map: (C-11).
|
|------------+--------------------------------------------------------------|
| [NCV-RB57] | Location: Next to the entrance to the New Coventry Yum Yum
|
|
|
Market.
|
|
| Map: (C-11).
|
|------------+--------------------------------------------------------------|
| [NCV-RB58] | Location: In the small parking lot just northeast of the New |
|
|
Coventry Infirmary.
|
|
| Map: (C-12).
|
|------------+--------------------------------------------------------------|
| [NCV-RB59] | Location: In a secluded area between two buildings at the
|
|
|
north side of The Tenements.
|
|
| Map: (B-13).
|
|------------+--------------------------------------------------------------|
| [NCV-RB60] | Location: Next to the small trailer, in the secluded area,
|
|
|
just south of the Bike Garage.
|
|
| Map: (D-13).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [NCV-GG26] | Location: Inside The Final Cut near the Buy Clothes Icon.
|
|
| Map: (C-11).
|
|------------+--------------------------------------------------------------|
| [NCV-GG27] | Location: Along the dirt path the runs along the north side |
|
|
of the New Coventry area (and just west of The
|
|
|
Tenements area).
|
|
| Map: (B-12).
|
|------------+--------------------------------------------------------------|
| [NCV-GG28] | Location: On a dumpster inside a small hidden area just west |
|
|
of the Bus Stop that is south of The Tenements
|
|
|
area.
|
|
| Map: (C-13).
|
|------------+--------------------------------------------------------------|
| [NCV-GG29] | Location: Right next to the Railroad Car just north of the
|
|
|
Railroad Tracks overpass.
|
|
| Map: (C-10).
|
|------------+--------------------------------------------------------------|
| [NCV-GG30] | Location: Next to the dirt path just right of the north end |
|
|
of the Railroad Tracks overpass.
|
|
| Map: ([C,D]-10).
|
|------------+--------------------------------------------------------------|
| [NCV-GG31] | Location: On the raised concrete ramp, next to the orange
|
|
|
street cone, directly southwest of the New
|
|
|
Coventry Bike Garage.
|
|
| Map: (D-13).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| Transistors \
0===========================================================================0
| [NCV-T5] | Location: In a secluded area between two buildings at the
|

|
|
north side of The Tenements.
|
|
| Map: (B-13).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Blue Skies Industrial Area (BSI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [BSI-RB61] | At the very south end of the Railroad Tracks.
|
|
| Map: (I-12).
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR6. Errands (Part Five)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that Chapter III has been opened up, more Errands will appear. If you've
done all of the Errands prior to this bunch then you should earn the {Momma's
Boy} Achievement with this group:
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BAC-E24] - Throw Fire Cracker in toilet
****************************
Location: Near the first floor Boy's Restroom in the Main
Building.
Reward: $10.
Plan: Go to a nearby toilet and plant the Fire Cracker to
successfully complete the Errand.
[BAC-E25] - Get toilet paper for student
****************************
Location: Inside the first floor Boy's Restroom.
Reward: $15.
Plan: Go into the Boiler Room to get the toilet paper, get back
to the Boy's Restroom, and toss the paper over the door
to successfully complete the Errand. Use free aim (D-Pad
Up) to aim over the door.
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[OBV-E26] - Take pictures of Carnival attractions
*************************************
Location: Inside the Carnival.
Reward: $20.
Plan: Take pictures of the signs of the four attractions marked
by the blue X's. Then go back to the gentleman to
successfully complete the Errand.
[OBV-E27] - Get the Package
***************
Location: At the southeast part of Old Bullworth Vale Gardens
(can also be outside the park on the street) during
the daytime.

Reward: $20.
Plan: Get the Package at 29 Estate Road then return it to the
Mailman to successfully complete the Errand.
[OBV-E28] - Escort Mrs. Lisburn to the Park
*******************************
Location: At the Happy Endings Retirement Home in the evening
(after 7 PM).
Reward: $25.
Plan: Hang just outside the gate so you don't Trespass. When
you get her to appear then make sure the orderly is on
the other side of the building before going up to Mrs.
Lisburn.
Once that is done then get up next to her and slowly walk
her to the blue X. You should get this Errand just after
7 PM because she is a slow walker and this will take you
awhile to get her to the Park.
When you get her to the Park then the Errand is
successfully completed. According to Seifer Almasy, you
may be able to kiss Mrs. Lisburn after the Errand.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BLT-E29] - Find Algie's jacket
*******************
--------------------------------------------------------------++IMPORTANT NOTE: On the Xbox 360 version this Errand is
completely broken and will *NEVER* appear no
matter what you do. But it will still appear
on the Nintendo Wii version of the game.
--------------------------------------------------------------Location: Near the Bullworth Town Police Station during the
day.
Reward: $20.
Plan: Go to the marker which is on top of the Worn In Clothing
Store. Climb the Ladder behind the store to reach the
jacket. After you get the jacket then take it back to
Algie to successfully complete the Errand.
[BLT-E30] - Give the Hobo some change
*************************
Location: Near the Dragon's Wing Comics store.
Reward: Black Cowboy Hat unlocked.
Plan: Talk to the Hobo and give him some spare change to
successfully complete the Errand.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[NCV-E31] - Smash up the car
****************
Location: Near the New Coventry Yum Yum Market in the evening.
Reward: $25.
Plan: Take the Baseball Bat and go to the car marked by the
blue X. You have to make eleven successful hits to the
car. This is a timed mission so you have to make this
quick. After the Bat breaks apart then you have to use
your fists to get the job done.

You have to smash the windows, the hood, and the trunk
areas to successfully complete the Errand. Think of this
as an updated variant of the old car smashing level in
"Street Fighter II".
[NCV-E32] - Photograph cheating girlfriend
******************************
Location: Near The Final Cut during the day.
Reward: $25.
Plan: Go to the In And Out Motel in Bullworth Town. Switch to
your Camera and zoom in on the couple. Don't get too
close though or you will fail the Errand. After taking
the photo then return to the gentleman with the picture
you took to successfully complete the Errand.
[NCV-E33] - Egg the Greasers building
*************************
Location: At the east side of Wonder Meats during the evening.
Reward: $20.
Plan: Go into The Tenements area and throw three Eggs at the
Greaser building to successfully complete the Errand.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR7. Weapons, Boxes, and Crates (New Coventry)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now for the Weapons, Boxes, and Crates for New Coventry:
0========0
| Weapons \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In front of the New Coventry Yum Yum Market.
|
| Map: (C-11).
|
0===========================================================================0
|++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In a secluded area between two buildings at the north side of
|
|
The Tenements.
|
| Map: (B-13).
|
|---------------------------------------------------------------------------|
| Location: In front of the parked car south of the New Coventry Infirmary. |
| Map: (C-12).
|
|---------------------------------------------------------------------------|
| Location: At the north end of the Railroad Tracks overpass.
|
| Map: (D-11).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Behind the building just south of Tasteful Tattoos.
|
| Map: (C-12).
|
|---------------------------------------------------------------------------|
| Location: In the alley between the two central buildings in The Tenements |
|
area.
|
| Map: (B-13).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the destroyed building across the street north of The Golden |

|
Horseshoe.
|
| Map: (B-12).
|
|---------------------------------------------------------------------------|
| Location: By the south wall of the New Coventry Infirmary.
|
| Map: (C-12).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Next to the entrance for the Hung Lo chinese restaurant.
|
| Map: (B-11).
|
|---------------------------------------------------------------------------|
| Location: On the west side of the overhang for the Wonder Meats building. |
| Map: (C-12).
|
| Notes: Climb the Ladder to get to the top of the Bullworth Central
|
|
Station roof then head north along the roof until you reach the
|
|
overhang.
|
|---------------------------------------------------------------------------|
| Location: On top of the Wonder Meats building.
|
| Map: (C-12).
|
| Notes: Climb the Ladder to get to the top of the Bullworth Central
|
|
Station roof then head east along the roof until you reach the
|
|
east side of the building.
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Next to the entrance for the Hung Lo chinese restaurant.
|
| Map: (B-11).
|
|---------------------------------------------------------------------------|
| Location: At the west side of the Bullworth Central Station (aka the BMX |
|
Park) area (south of Spazz Industries) next to a small railroad |
|
car with an orange street cone.
|
| Map: (C-10).
|
|---------------------------------------------------------------------------|
| Location: In the corner where Wonder Meats and the Bullworth Central
|
|
Station meet.
|
| Map: (C-11).
|
|---------------------------------------------------------------------------|
| Location: On top of the Wonder Meats building.
|
| Map: (C-12).
|
| Notes: Climb the Ladder to get to the top of the Bullworth Central
|
|
Station roof then head east along the roof until you reach the
|
|
east side of the building.
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On top of Bullworth Central Station (aka the BMX Park) south of |
|
Spazz Industries.
|
| Map: (C-11).
|
| Notes: Use the Ladder to reach the roof.
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the corner where Wonder Meats and the Bullworth Central
|
|
Station meet.
|
| Map: (C-11).
|
|---------------------------------------------------------------------------|
| Location: On top of the Wonder Meats building.
|
| Map: (C-12).
|
| Notes: Climb the Ladder to get to the top of the Bullworth Central
|
|
Station roof then head east along the roof until you reach the
|
|
east side of the building.
|
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Boxes \
0===========================================================================0
| Location: At the southwest side of The Tenements near the orange street
|
|
cone.
|
| Map: (B-13).
|
|---------------------------------------------------------------------------|
| Location: At the northwest side of The Tenements near the taped-up
|
|
buildings.
|
| Map: (B-13).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Crates \
0===========================================================================0
| Location: Across the street north of the New Coventry Yum Yum Market.
|
| Map: (C-11).
|
|---------------------------------------------------------------------------|
| Location: On the raised concrete ramps for Spazz Industries just west of |
|
the New Coventry Infirmary (x2).
|
| Map: (C-12).
|
|---------------------------------------------------------------------------|
| Location: In the small parking lot just northeast of the New Coventry
|
|
Infirmary.
|
| Map: (C-12).
|
|---------------------------------------------------------------------------|
| Location: In front of the parked car south of the New Coventry Infirmary |
|
(x2).
|
| Map: (C-12).
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR8. The Order of Things (Part 5)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After reactivating the clock and resuming classes then I focus on them to
pass them and get them out of the way. After the afternoon class ends then I
go and do Errands, Races, and other side tasks until I have to go back to
Bullworth Academy for the next full day of classes.
When I finish completely passing all five levels of a class then I will go
back to that class when it cycles back again to deliberately fail it so I can
get the Dunce Cap to inch towards 100% Completion. You need to fail any five
classes to get it.
Of course, when you succeed in passing all five levels of every class, then
you will earn the Mortar Board/Graduation Hat for completion of all classes.
When you get both the Graduation Hat and Dunce Cap then you won't need to
worry about classes again for the remainder of the game.
As for the side tasks themselves, I will start with the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR9. Paper Route
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Go to the News, Cigarettes, Lies Stand in Old Bullworth Vale to pick up the
Paper Route Jobs. There are five levels to complete. They become available
after 1 PM with the exception of the first level which can be done starting
at 8 AM. They cannot be done after 7 PM.
You will be given a bike and you need to go to the top of the hill to collect
papers. You have thirty papers and need to put them in the mailboxes before
time runs out. If you run out of papers then you will fail the Job.
You aim and throw the paper with the Right Trigger. The paper will
automatically go into the box regardless of your angle thus making this an
easy assignment regardless of what chases you (dogs, mailmen) in later
levels.
Listed below are the number of customers, the amount you earn for completion,
and the number of new customers you will get:
0===========================================================================0
| Level 1 | Seven customers, $14, three new customers.
|
|---------+-----------------------------------------------------------------|
| Level 2 | Ten customers, $20, four new customers.
|
|---------+-----------------------------------------------------------------|
| Level 3 | Fourteen customers, $28, five new customers.
|
|---------+-----------------------------------------------------------------|
| Level 4 | Nineteen customers, $38, five new customers.
|
|---------+-----------------------------------------------------------------|
| Level 5 | Twenty four customers, $48, and unlock the Number One Ribbon
|
|
| Room Trophy.
|
0===========================================================================0
After completion of Level 5 then you earn the {Black & White & Read All Over}
Achievement. I should also note that the completion percentage change stopped
after Level 2 so maybe you only need to do the first two levels for 100%
Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR10. Boxing (Glass Jaw Boxing Club)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This was activated when you opened up Chapter II but I decided to list this
here in Chapter III to focus on completely opening up all of the classes. The
Boxing Challenges start at 3:30 PM near the ring inside the Glass Jaw Boxing
Club in Old Bullworth Vale. In order to get the necessary percentage toward
100% Completion you need to defeat the following opponents:
>>Chad
>>Justin
>>Parker
>>Bryce
>>One of the above selected at random.
The same controls and strategy used in the Prep Challenge apply here as well.
When you defeat one of the four boxers then you will get Extra Punch Damage
which will come in handy when fighting them. When you defeat a random
opponent then you will get $20.
As you progress through the initial four boxers then they will become more
difficult to defeat. To best prepare for a Boxing match you should complete
Art 5 and then kiss a Girl (or Guy - your preference) to get double health so
it will be easier to endure the punishment you can receive during a match.

Now for the.....


/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR11. Bike Races (Part One)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This was activated when you successfully completed the mission "Beach Rumble"
but I decided to list this here in Chapter III to focus on completely opening
up all of the classes.
There are a total of fourteen Bike Races in this game. Seven can be found at
the Old Bullworth Vale Shiny Bikes Store and four can be found at the
Bullworth Town Shiny Bikes Store (three can be done in Chapter II and the
fourth one can be done after Chapter III is unlocked).
There are also two Bike Races found near the BMX Park in New Coventry (after
completion of the mission "Bait") and one at Bullworth Academy (after Chapter
V is unlocked).
The Bike Races go from 12 PM to 11 PM. When you win the first race at any
location then you will earn the Bike Helmet and Bike Jersey. When you
successfully finish the last Bike Race then you will earn the BMX Helmet and
the Large Bike Trophy Room Trophy.
You should take your own bike (preferably the Red BMX from completing the
Shop classes) or the Scooter. Either vehicle will allow to easily stay ahead
of your competition. Although the Scooter isn't as maneuverable as the bike,
it will allow for a smoother ride and will make it easier to punch your
opponents if you have (or want) to.
Now for the races:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Old Bullworth Vale Shiny Bikes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=======0
| Race 1 \
0====================================================>
| Reward: $20 /
0============0
This one lap race goes through the shop alleys in the Shopping District
then up into The Estates. Then the race goes near the Bullworth Dam area
and takes the dirt path to the beach where the race ends.
0=======0
| Race 2 \
0====================================================>
| Reward: $25 /
0============0
This one lap race goes along the beach and heads north. You need to make
sure that you turn right at the fork near the North Bridge. Then the race
goes under the North Bridge and near the Old Bullworth Church. After that
then the race goes into The Estates area before going onto the dirt path
leading to the Beach Clubhouse.
In addition, when you get near the Beach Clubhouse then you need to turn
off to the left and onto the beach before you get to the Beach Clubhouse.

If you don't take this shortcut then your opponents will and you will lose
the race since it ends not far from the Clubhouse.
0=======0
| Race 3 \
0====================================================>
| Reward: $30 /
0============0
This short one lap race starts at the west side of the Shopping District
and heads into The Estates area. Then the race goes onto the dirt path
leading to the Beach Clubhouse. The same shortcut from the last race
applies here. Then the race goes along the beach and back up to street
level where you will finish where you started.
0=======0
| Race 4 \
0====================================================>
| Reward: $35 /
0============0
This one lap race just loops around The Estates area.
0=======0
| Race 5 \
0====================================================>
| Reward: $40 /
0============0
This
sure
goes
then
will
head

one lap race goes along the beach and heads north. You need to make
that you turn right at the fork near the North Bridge. Then the race
under the North Bridge and near the Old Bullworth Church. After that
the race goes into The Estates area and turns east. Eventually you
head back south and into the Shopping District. Then the race will
back to the beach where the race will end.

0=======0
| Race 6 \
0====================================================>
| Reward: $45 /
0============0
The big difference in this race is that it is two laps instead of just one.
The race starts in the north part of the Shopping District then heads to
the beach. From there, the race heads toward and around the Beach Clubhouse
before heading into The Estates. Then the race heads back to the Shopping
District where you started.
0=======0
| Race 2 \
0====================================================>
| Reward: $50 /
0============0
This one lap race starts in Old Bullworth Vale Gardens and heads into The
Estates and towards the Happy Endings Retirement Home. There is a jump
into the Happy Endings Retirement Home that you can easily miss.
Thankfully, the other riders have problems with it too. But, if you can
hit it clean, then that will allow you to get a nice lead. After going
through the Happy Endings Retirement Home area then you will head back
toward the Old Bullworth Vale Gardens and to where you started to end the
race.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Bullworth Town Shiny Bikes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=======0
| Race 1 \
0====================================================>
| Reward: $20 /
0============0
This two lap race is a simple figure eight pattern through Bullworth Town
that starts near the Bullworth Town Bike Store.
0=======0
| Race 2 \
0====================================================>
| Reward: $25 /
0============0
This two lap race loops around the four blocks that comprise the shopping
area for Bullworth Town.
0=======0
| Race 3 \
0====================================================>
| Reward: $30 /
0============0
This race starts at City Hall and is a straight shot to the Bullworth
Academy Football Field.
0=======0
| Race 4 \
0====================================================>
| Reward: $35 /
0============0
This one lap race goes around the center of Bullworth Town then takes a
dirt path that leads into New Coventry. From there the race will lap
through The Tenements section then heads back through New Coventry and to
Bullworth Town to complete the race.
By completing all seven Old Bullworth Vale Shiny Bike Store races and all
four Bullworth Town Shiny Bikes Store races then you open up the Bullworth
Academy Bike Race which can only be done after you open up Chapter V. There
are a couple of more Bike Races to be opened up but that will be done later
in Chapter III.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR12. Carnival Go-Kart Races
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This is one of the Carnival activities that was opened up in Chapter II but I
decided to go over them here in Chapter III. At the Go-Kart Track you need to
successfully complete the five races to get to 100% Completion.
When riding the Go-Kart then you use the A Button for gas, the X Button for
brake, and A + X to powerslide. When you successfully complete a race then
you will get 2 Prize Tickets. However, if you have trouble doing powerslides,
quickly tapping the A Button as you go through the hairpin curves will also

work.
Now for the five races:
0=======0
| Race 1 \
0====================================================>
In this race you face three opponents for three laps and you start in
fourth place. This one is a little tough for a first race because it is
kind of hard to get far enough ahead of your opponents. The problem here is
that the other riders will bump into you and slow you down.
The main advantage you have is that you can out-corner your foes but there
isn't a lot of sharp corners you can successfully navigate to let you get a
comfortable lead. After successful completion of this race then you unlock
the Crash Helmet which you can use when riding the Scooter so the Police
don't come after you.
0=======0
| Race 2 \
0====================================================>
In this race there are a couple of hairpin turns in the middle of the
course that you can powerslide through. If you can successfully powerslide
through these curves then you will be able to comfortably separate yourself
from the other riders for an easier race.
0=======0
| Race 3 \
0====================================================>
In this race there are a couple of different hairpin turns in the middle of
the course. For the first one you will get a notice to do a powerslide.
Powerslide across the median the power slide again through the next curve.
This should allow you to get ahead of the pack if you can execute it
correctly.
0=======0
| Race 4 \
0====================================================>
In this race you will face four opponents for four laps. The four hairpin
turns in the previous races are combined for this one. Successful
navigation of this area will really let you get ahead of your foes for a
comfortable lead.
0=======0
| Race 5 \
0====================================================>
In this race you face five opponents for four laps. The hardest part here
is to get ahead of your opponents since there are many and they can easily
bump up against you and slow you down. When you get ahead of them then you
should be fine unless you mess up the hairpin turns along the course.
If you're having trouble beating these races then I have an alternate
strategy suggested to me by Tony Ferrero.
Stay in last place but keep close to the other drivers. Then, when you are on
the last lap, drive as fast and skillfully as possible to pass the other
drivers and get in first place just prior to the finish line.

When you successfully complete Race 5 then you will get one step closer to
100% Completion, the Steering Wheel Room Trophy (on wall near the Wardrobe
Closet), and unlock the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR13. City Go-Kart Races (Part One)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The City Go-Kart races are done outside the Carnival. These are required for
100% Completion. There are three races but only the first two are available
after completion of the Carnival Go-Kart Races. The third race is available
after Chapter V is unlocked.
The first race is just outside the Happy Endings Retirement Home. You face
two other riders for three laps.
This race goes through The Estates area. This race is very easy mainly
because there is lots of room to avoid the other riders. But also because it
seems that the other riders are slower than the ones you encountered at the
Carnival Go-Kart Track. Successful completion will earn you $20.
The second race, made available after completion of the first, is just south
of the Movie Theater. You face two other riders for three laps through the
Shopping District. This is also a very easy race and you will win $25 for
successful completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR14. The Order of Things (Part 6)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After doing all of the above side tasks, Errands, and Races, then I will
focus on earning more money to get well above $3,000 which is what is needed
to purchase all of the remaining clothes from the the Clothes Stores and inch
closer to 100% Completion.
And this leads to.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR15. The Midget Wrestlers
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Within the Freak Show tent at the Carnival there is a window that overlooks a
Wrestling Ring.
Here you can bet up to $100 on either of the two midget wrestlers, Lightning
(white trunks) and Zeke (red trunks - champ). It is not necessary for 100%
Completion but it is a good way to earn lots of money quickly if you need it,
especially when it comes to Clothes buying.
Although the odds are about 50-50, I always bet on the champ. You can earn up
to $200 for winning the bet which, since you had to bet $100, will give you a
gain of $100. When the match starts then you will see a health bar on the top
of the screen but it is for the other wrestler not the one you picked.
You may want to earn the Beach Clubhouse first before doing any serious
betting at the Midget Wrestling ring. If you win then you can run back to the
nearby Beach Clubhouse and save your game then run back and try to win some

more money. If you lose then you can just reload from your save point.
According to Vaibhav Pattani, if it looks like you are about to lose, then
you can just walk away from the ring and you will get all of your money back.
This is an old trick I used when making money at the Inside Track Betting
parlor in "Grand Theft Auto: San Andreas".
Reader John MacDonald also had this to add concerning the save trick:
"The Midget Wrestling trick can also be used earlier in the game with Keep
- ups and Penalties. In fact, later on in the game it takes less time
doing that and using the jock clubhouse."
By doing a lot of the side tasks, Errands, and Races beforehand then you can
reduce the number of times you have to bet here. After you get anywhere
between $3,000 and $3,500 then it is time to go buy the clothes which leads
to.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR16. The Clothes Stores
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
With the money that has been earned up to this point you can go after all of
the clothes and creep closer to 100% Completion. Acquiring all of the clothes
listed in this chapter will also earn you the Gold Lame' Suit and the {Sharp
Dressed Man} Achievement.
It should be pointed out that any clothes you get by lockpicking the Lockers
at Bullworth Academy will not be made available for purchase since you
already have the item.
Now for the clothing places:
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Souvenir Tent |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
You can't buy the Clothes but you must earn Tickets which are redeemed at
the Souvenir Tent at the Carnival. You must get at least 255 Tickets to get
all of the Clothes here.
It is best to wait until after you have completed Photography 5 because your
reward for completing that class is Double Tickets which will make it easier
to get the necessary tickets to purchase the Clothes.
The best place to get Tickets quickly is the Shooting Range. If you manage to
get at least 240 to 260 points on a consistent basis then you can get reduce
the amount of time needed to obtain the necessary Tickets to get the Clothes
which are:
0===========================================================================0
| Devil Horn Hair Band (15)
| Big Novelty Watch (10)
|
| Some Incredibly Strange Hat (40)
| Clown Wig (40)
|
| Clown Trousers (40)
| Beaded Bracelet (15)
|
| Clown Shoes (40)
| Checkered Party Hat (20)
|
| "I'm with Stupid" T-Shirt (20)
| Angel Halo Hair Band (15)
|
0===========================================================================0
If you want everything else in the tent then it will cost you an additional
95 Tickets (for a total of 350 Tickets). You can buy the Scooter for 75

tickets and it will be stored in the Bike Garages. The Girlie/Car Poster and
the Rock Band Poster are Room Trophies and will appear on the walls of your
dorm room.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Bullworth Academy Clothes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This Clothes Store is located on the first floor of the Main Building
southwest of the main entrance. The total cost for purchasing everything from
this store is $150.
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Bullworth Cap - Team ($3.50)
| Bullworth Visor - Green ($3.50)
|
| Bullworth Cap - Green ($3.50)
| Bullworth Visor - Red ($3.50)
|
| Bullworth Visor - Classic ($3.50)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Gray Bullworth T-Shirt ($3.50)
| Bullworth Hoodie - Gray ($6)
|
| Bullworth Polo Shirt ($3.50)
| Bullworth Hoodie - Blue ($6)
|
| Team Polo Shirt ($3.50)
| Team Zip-Up ($8.00)
|
| Team T-Shirt ($3.50)
| Bullworth Zip-Up - Green ($8)
|
| Team Football Jersey ($3.50)
| Astronomy Club Vest ($7)
|
| Team B-Ball Jersey - White ($3.50) | School Sweater ($7)
|
| Team B-Ball Jersey - Red ($3.50)
| Bullworth Sports Jacket ($11)
|
| Team B-Ball Jersey - Blue ($3.50)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Team Sweatband - Blue ($2)
| Team Sweatband - White ($2)
|
| Team Sweatband - Red ($2)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Team Sweatband - Blue ($2)
| Team Sweatband - White ($2)
|
| Team Sweatband - Red ($2)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Bullworth Gym Pants ($7)
| Bullworth Gym Shorts - White ($5)
|
| School Shorts ($5)
| Bullworth Gym Shorts - Red ($5)
|
| Bullworth Gym Shorts - Blue ($5)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Gym Shoes ($6)
| Cheap Dress Shoes ($10)
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Aquaberry Fashions Clothes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
It should be noted that you should have both the Aquaberry Vest and the
Aquaberry Sweater from Chapter II but I will put them here to complete the
list. The total cost for purchasing everything from this store is $1,236.
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Luxury Stud Hat - Gray ($14)
| Panama Hat ($25)
|

| Luxury Stud Hat - Brown ($14)


| Porkpie Hat ($25)
|
| Luxury Stud Hat - Black ($14)
| Top Hat ($55)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Aquaberry Vest ($17.50)
| Zip Sweater - Slate ($17.50)
|
| Aquaberry Sweater ($17.50)
| Zip Sweater - Forest ($17.50)
|
| Aquaberry Shirt ($17.50)
| Zip Sweater - Coal ($17.50)
|
| Rough 'N Rich - White ($12.50)
| Urban Parade Sweater ($28)
|
| Rough 'N Rich Shirt - Blue ($12.50) | Lambswool V-Neck Sweater ($28)
|
| AB Casual Polo - Black ($14)
| LS Training Jacket ($28)
|
| AB Casual Polo - Brown ($14)
| Bullworth Sports Jacket ($11)
|
| AB Casual Polo - Blue ($14)
| Duffel Coat ($50)
|
| Zip Sweater - Crimson ($17.50)
| Tuxedo Jacket ($100)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Aquaberry Watch - Gold ($35)
| Aquaberry Watch - Silver ($30)
|
| Aquaberry Watch - Steel ($25)
| Aquaberry Watch - White Gold ($35) |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Bracelet - Gold ($35)
| Bracelet - Steel ($25)
|
| Bracelet - Silver ($30)
| Bracelet - Onyx ($25)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| LS Casual Pants - Gray ($20)
| RnR Shorts - Burgundy ($14)
|
| LS Casual Pants - Black ($20)
| RnR Shorts - Green ($14)
|
| Aquaberry Slacks - Slate ($28)
| RnR Shorts - Tan ($14)
|
| Aquaberry Slacks - Cream ($28)
| RnR Shorts - Blue ($14)
|
| RnR Shorts - Black ($14)
| Tuxedo Pants ($70)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| LS Casual Moccasins ($18)
| Aquaberry Boots ($25)
|
| LS Casual Sneakers ($18)
| Country Boots ($25)
|
| RnR Suede Sneakers ($18)
| Italian Shoes ($35)
|
| Aquaberry Loafers ($22.50)
|
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Worn In Used Clothing Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This store is located at the east side of Bullworth Town. The total cost for
purchasing everything from this store is $752.
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Ball Cap - Blue and White ($6)
| Wool Hat - Urban Style ($7.50)
|
| Ball Cap - Black ($6)
| Beach Bucket Hat ($8.50)
|
| Ball Cap - White ($6)
| Urban Bucket Hat ($8.50)
|
| Ball Cap - Quartered ($6)
| Newsie Hat ($8.50)
|
| Ball Cap - White and Green ($6)
| Old Time Racing Hat ($10)
|
| Ball Cap - White and Blue ($6)
| Shortbeaked Cap ($8.50)
|
| Tradesman Cap - Blue ($7.50)
| Unionist Hat ($10)
|
| Tradesman Cap - Brown ($7.50)
| Lumberjack Hat ($10)
|
| Wool Hat - Boarder Style ($7.50)
| Cowboy Hat - Brown ($14)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0

| Soccer Polo - Snow ($7)


| Hawaiian Shirt ($9)
|
| Soccer Polo - Emerald ($7)
| Lips Long T-Shirt ($9)
|
| Rugby Jersey - LB ($7)
| 68 Long T-Shirt ($9)
|
| Rugby Jersey - Celt ($7)
| Urban Sports Long T-Shirt ($9)
|
| Football Jersey - Green ($7)
| Zip Up Black Hoodie ($10)
|
| Football Jersey - Black ($7)
| Sevener Black Hoodie ($10)
|
| Hockey Jersey - Blue ($7)
| Conduct Hoodie ($10)
|
| Hockey Jersey - Black ($7)
| Green Bomber Jacket ($12)
|
| Dark Side Baseball Jersey ($7)
| Black Hooded Jacket ($12)
|
| Bright Side Baseball Jersey ($7)
| Jean Jacket ($12)
|
| Tiki Shirt ($9)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Classic Watch ($13)
| Blue Sports Watch ($13)
|
| Black Digital Watch ($13)
| Low Profile Watch ($13)
|
| Black Sports Watch ($13)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Good Luck Wrist Band ($6.50)
| Wide Wrist Band - Black ($11)
|
| Wristband - Black ($10)
| Wide Wrist Band - Brown ($11)
|
| Wristband - Brown ($10)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Track Pants - Green ($10)
| 3/4 Shorts - Tan ($11)
|
| Track Pants - Black ($10)
| 3/4 Shorts - Brown ($11)
|
| Army Cargo Pants ($12)
| 3/4 Shorts - Black ($11)
|
| Desert Cargo Pants ($12)
| Beach Shorts ($9)
|
| Ratty Jeans ($14)
| Cargo Shorts ($11)
|
| Soccer Shorts - Snow ($9)
| Crisp Jeans ($14)
|
| Soccer Shorts - Emerald ($9)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Urban Loafers - Brown ($9)
| Riot Shoes - Caramel ($7)
|
| Urban Loafers - Black ($9)
| Riot Shoes - Chocolate ($7)
|
| Fashion Boots - Tan ($12.50)
| Riot Shoes - Black ($7)
|
| Fashion Boots - Brown ($12.50)
| Budget Basketball Shoes ($7)
|
| Skate Shoes - Black ($9)
| Workman Boots ($10)
|
| Urban Walker Classic ($7)
| Brown Loafers ($17)
|
| Urban Walker Canvas ($7)
| Country Shoes ($20)
|
| Riot Shoes - Classic ($7)
| Cowboy Boots ($22.50)
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Final Cut Clothes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This Clothes Store is located within The Final Cut Barber Shop at the north
side of New Coventry. The total cost for purchasing everything from this
store is $820.50.
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Cap - Blue ($5)
| Army Wool Hat ($5)
|
| Cap - Purple and Black ($5)
| Bandana - Blue ($3.50)
|
| Cap - Red and Tan ($5)
| Bandana - Red ($3.50)
|
| Cap - White and Black ($5)
| Bandana - Black ($3.50)
|
| Cap - Yellow and Black ($5)
| Skater Beanie - Black ($5)
|
| Cap - Black and Red ($5)
| Skater Beanie - Red ($5)
|

| Army Cap ($5)


| Skater Beanie - Gray ($5)
|
| Army Bucket Hat ($5)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| T-Shirt - White ($5)
| Creepy Clown T-Shirt ($9)
|
| T-Shirt - Blue ($5)
| Fool Hammer T-Shirt ($9)
|
| T-Shirt - Red ($5)
| New Flannel Shirt ($9)
|
| T-Shirt - Yellow ($5)
| Worn Flannel Shirt ($9)
|
| T-Shirt - Green ($5)
| Punk Hoodie ($11)
|
| T-Shirt - Black ($5)
| Army Sweater - Green ($11)
|
| T-Shirt - Gray ($5)
| Army Sweater - Black ($11)
|
| Undershirt - Black ($3)
| Hoodie - Black ($9)
|
| Undershirt - Blue ($3)
| Hoodie - Blue ($9)
|
| Undershirt - Gray ($3)
| Hoodie - Gray ($9)
|
| Long T-Shirt - White ($9)
| Rock On Shirt ($7)
|
| Long T-Shirt - Dark Blue ($9)
| Rocker Hoodie ($9)
|
| Long T-Shirt - Yellow ($9)
| Army Jacket ($13)
|
| Long T-Shirt - Light Blue ($9)
| Arctic Camo Jacket ($13)
|
| Long T-Shirt - Red ($9)
| Forest Camo Jacket ($13)
|
| Long T-Shirt - Green ($9)
| Black Bomber Jacket ($13)
|
| Long T-Shirt - Black ($9)
| Old School Punk Vest ($22.50)
|
| Long T-Shirt - Gray ($9)
| Leather Jacket ($30)
|
| Metal T-Shirt ($9)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Cheap Digital Watch ($9.00)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Red Bandana ($3)
| Spiky Studded Punk Brace ($9)
|
| Narrow Studded Punk Brace ($7)
| Leather Archer Brace ($11)
|
| Square Studded Brace ($7)
| Black Restraint Brace ($13)
|
| Wide Studded Punk Brace ($9)
| Black Bracelet ($12)
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Jogging Pants ($6)
| Forest Camo Cargo Pants ($8)
|
| Ripped Jeans ($12.50)
| Forest Camo Cargo Pants ($8)
|
| High Cuffed Jeans ($10)
| Cut-Off Jean Shorts ($6)
|
| Black Cargo Pants ($10)
| Plaid Punk Pants ($15)
|
| Desert Cargo Shorts ($8)
| Pistol Pants ($20)
|
| Camo Cargo Shorts ($8)
|
|
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Low Tops - Black ($6)
| Fat Sneaks - Gray ($12)
|
| Low Tops - Gray ($6)
| Fat Sneaks - Red and Gold ($12)
|
| Low Tops - Green ($6)
| Fat Sneaks - Black and Red ($12)
|
| Low Tops - Red ($6)
| Blue Runners ($10)
|
| Low Tops - Brown ($6)
| Brown Runners ($10)
|
| Skate Shoes - Green ($9)
| White B-Ball Shoes ($13)
|
| Skate Shoes - Red ($9)
| Shiny White Sneakers ($16)
|
| Skate Shoes - Brown and Tan ($9)
| Old Worn Boots ($12)
|
| Skate Shoes - Black ($9)
| Army Boots ($12)
|
| Fat Sneaks - Black and White ($12) | Motorcycle Boots ($20)
|
| Fat Sneaks - Gray and White ($12)
|
|
0===========================================================================0
With all of the above tasks done it is finally time to go back to the Main
Story starting with the.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR17. Nerd Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The Nerd Challenge can be found in the basement of the Dragon's Wing Comics
Store in Bullworth Town. Beating this Challenge will earn you the basement as
a Save House.
In order to beat the Challenge you need to beat Fatty's high score of 1,010
in the "ConSumo" Arcade Game. If you waited this long to do this game then,
by beating this score, along with Monkey Fling and Nut Shots, then you can
earn the Free Games Reward along with the {Dual Nebula} Achievement.
When you beat the Challenge then you also earn the Bottle Rocket Launcher
Weapon and it will spawn at all Save Houses including this one.
And you can finally go after the following.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR18. Collectibles (Dragon's Wing Comics Store)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed here are the Collectibles that are found at the basement of the
Dragon's Wing Comics Store:
++Rubber Band [BLT-RB62]
======================
Location: On the floor inside the bedroom.
++"G&G" Card [BLT-GG32]
=====================
Location: Inside the bedroom on the table.
++Transistor [BLT-T6]
===================
Location: On the desk next to your Save Book.
With this Transistor, along with the one you found in New Coventry, you can
finish up with the Hobo.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR19. A Little Help (V and VI)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now it is time to get the last fighting moves from the Hobo:
>>A Little Help V
***************
Roundhouse Kick - (X, X, X, (Hold) X).
>>A Little Help VI
****************
Overhead Punch - (X, X, X, X (Hold) X).
After acquiring the last fighting move then the Hobo will finally complete
his little project and will get beamed up by some mysterious force!

In addition, these moves will make fighting anybody much easier because the
final move of the Overhead Punch is practically unblockable (although you
will be vulnerable while charging up the last punch).
Now back to the Main Story.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY6. Dragon's Wing Comics
+
0==========================================================================/
This comic book shop in Bullworth Town is where the Nerds like to hang out.
One of your Save Houses is here too. You can also buy various items used in
gags and pranks:
>>Itching Powder ($4.00)
>>Stink Bomb ($4.00)
>>Bag of Marbles ($3.00)
There is also one mission for this store.....
0+=+=+=+=+=+=+=+=+=+=0
/ Dragon's Wing Comics \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >DWC1. Comic Klepto
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Dragon's Wing Comics /
0=========0
0+=+=+=+=+=+=+=+=+=+=0
The store gets robbed by a dorky kid and the store owner wants Jimmy to go
after him.....
0======0
| Notes \
0=======================>
This mission is available after 3:30 PM.
0=========0
| The Plan \
0=======================>
You are on a bike and must chase the kid. You must stop him before he gets
to the school. He will toss Fire Crackers behind him so avoid them when he
does.
Get up alongside him and punch him to knock him off his bike and collect
the Comic. Even better, according to reader Rohail Khan, is to throw Fire
Crackers from your bike to knock him off then knock him out to get the
Comic.
Regardless of method, after obtaining the Comic, then return to the store
to successfully complete the mission.
0=======0
| Reward \
0=======================>
$30.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Then go back to the school and to the Cafeteria.....


0+=+=0
/ Edna \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EDN2. Cook's Crush
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Edna /
0=========0
0+=+=0
Edna tells Jimmy about her crush on Dr. Watts, the Chemistry teacher, and
that they are going out on a date. However, he doesn't know about it and
Edna wants Jimmy to get some items for her.....
0======0
| Notes \
0=======================>
This mission is available between 8 AM to 5 PM.
0=========0
| The Plan \
0=======================>
You will need to get Chocolates, Perfume, and Sedatives. You need to go to
a Yum Yum Market to get the Chocolates if you don't have any. If you
already have Chocolates in your inventory then you can skip this step and
go get the other two items.
To get the Perfume you must enter the Staff Room. But there are two
teachers by the door. Pull the Fire Alarm to get the teachers away from the
Staff Room door and run around the Lockers so they don't see you as you
enter. Get the Perfume and get out.
Next, go to the yellow X in Bullworth Town. Rummage through the Trash Cans
until you get some Prescription Pills. Then head back to Edna to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$40.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Edna will then ask Jimmy to keep the kids away from them when they go out
that night which leads to.....
0+=+=0
/ Edna \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EDN3. Cook's Date
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Edna /
0=========0
0+=+=0
Jimmy now must protect Edna and her date from the students.....
0======0
| Notes \
0=======================>

This mission opens up after 3:30 PM.


0=========0
| The Plan \
0=======================>
Go near the Aquaberry Fashions store to start the mission. Climb the tree.
Don't disturb the date and protect the duo from students. Use the Super
Slingshot and nail the students as they approach. Keep an eye on the radar
and don't let them stay near the two for too long or you will fail the
mission. Once the date finishes then the mission will be successfully
completed.
0=======0
| Reward \
0=======================>
$50.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's head into New Coventry.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY7. Rudy ++[SE Exclusive]++
+
0==========================================================================/
As Jimmy travels into New Coventry, he encounters a bum dressed in a Santa
suit. His name is Rudy and you will be doing some missions for him.....
0+=+=0
/ Rudy \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RDY1. Balls of Snow ++[SE Exclusive]++
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Rudy /
0=========0
0+=+=0
After introducing himself to Jimmy then Rudy wants his help in keeping him
from being attacked by the Townies.......
0======0
| Notes \
0=======================>
This mission is not available after 7 PM.
0=========0
| The Plan \
0=======================>
Go across the street and upstairs to get to the snow pile. You must knock
out ten Townies with snowballs before time runs out. You must hit the
Townies and cannot hit anybody else. If you do then the Police will get
involved and Rudy will be Busted which will result in a mission failure.
The snowballs don't travel in a straight line and there are a ton of adults
around. The Townies will appear as yellow X's on the radar. Go for the ones
on bikes and those closest to you. After you take down the last Townie then
the mission is successfully completed.

0=======0
| Reward \
0=======================>
$20 plus the Reindeer Antlers for your Wardrobe.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's head on over to Bullworth Town.....
0+=+=0
/ Rudy \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RDY2. Miracle on Bullworth St. ++[SE Exclusive]++
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Rudy /
0=========0
0+=+=0
Rudy tells Jimmy that he is Santa Claus. He also tells Jimmy that there is
an impostor that is charging money to have people pose pictures with him.
Rudy wants Jimmy to deal with this situation and will cut Jimmy in on the
action.......
0======0
| Notes \
0=======================>
This mission appears after 6 PM.
0=========0
| The Plan \
0=======================>
When the mission starts then you are armed with a Baseball Bat and you need
to get to Town Square quickly.
When you
Candles,
mission,
Baseball

get there then you are told to destroy the Snowman, Sleigh,
Candy Canes, and the Castle. But, to quickly complete this
then all you need to do is destroy the Castle. If you lose your
Bat you will find a couple of bats laying nearby.

You may also be attacked by elves but you can just ignore them (however,
beating them up is more fun). After you destroy the Castle, regardless of
what else you destroy, then the mission is successfully completed.
0=======0
| Reward \
0=======================>
Elf Costume.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, it will be 11 PM when the mission ends so you need to get off
of the street quickly if you don't want the Police going after you for
Curfew Violation.
Let's head back to Bullworth Academy.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP10. Nutcrackin' ++[SE Exclusive]++
0

0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Miss Peters is doing the Christmas Pageant but is desperate. The lead
percussionist has appendicitis and needs for Jimmy to fill in for him.
Jimmy doesn't want to do it but Miss Peters threatens Jimmy with Music
Class failure unless he does it. Jimmy now has no choice.....
0=========0
| The Plan \
0=======================>
This is just another form of the Music Class. There are 100 notes in this
concert and they are worth 1% each. You need to get at least 80% to pass
the mission.
This isn't really hard. There are a couple of spots near the end where
there are some notes really close together but still not too bad. If you
did good in Music Class then you shouldn't have too much trouble with it.
After the concert ends, and you have at least 80%, then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$20.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's head back to Bullworth Town.....
0+=+=0
/ Rudy \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RDY3. Rudy the Red Nosed Santa ++[SE Exclusive]++
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Rudy /
0=========0
0+=+=0
Now that "Santa" has his new setup, he wants Jimmy's help in sprucing up
the place so that people will come and sit on his lap.....
0======0
| Notes \
0=======================>
This mission appears after 12 PM.
0=========0
| The Plan \
0=======================>
Go around and find trash that sparkles. You have a limited amount of time
to do this and there are five Packages that need to be collected.
After getting the second one then you will be attacked by two elves and a
dog. Stop and knock them all out then proceed. After acquiring the last
package then you will be attacked by two more elves. Deal with them then go
back to Rudy with the Packages.
Next, you have to take photos of the kids as they talk to "Santa". You have

to wait until they smile for the camera so you can


cannot get a good photo if they are misbehaving or
The good thing is that the kid will stay on Rudy's
photo. After you get a good photo then you will go

get a good photo. You


scowling for the camera.
lap until you get a good
to the next kid.

After all five kids have been successfully photographed then the mission
will be successfully completed.
0=======0
| Reward \
0=======================>
$50 and this ends Rudy's missions.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
With that done let's turn our attention towards the.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY8. The Greasers
+
0==========================================================================/
The Greasers are the guys who wear leather jackets and hang out at the
Autoshop. They like to think that they are tough but they are not that hard
to deal with. Their main neighborhood is New Coventry and their hangout
within the neighborhood is The Tenements. They are led by Johnny Vincent and
that leads to the next mission.....
0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS1. Jealous Johnny
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
Johnny is upset over his girlfriend Lola cheating on him and wants Jimmy's
help in obtaining evidence.....
0=========0
| The Plan \
0=======================>
To get evidence you need to take photos of Gord giving Lola a gift, holding
hands with Lola, and kissing Lola.
As with any of the other picture taking missions, keep an eye on the thin
border around the picture as you zoom in on your subjects. Make sure it is
green before taking the picture. Go to the two X's but don't get too close.
Zoom in on the two of them.
They will walk around while holding hands. This is probably the first
picture you will get. When Gord whips out the Flowers, but before he gets
to give them to Lola, then take another picture. And, when they stop to
kiss, then take the last picture.
If you miss any of the opportunities the first time then they will continue
walking around and repeat themselves thus giving you another chance to get
the right pictures. When all three photos are obtained then go back to
Johnny to successfully complete the mission.

0=======0
| Reward \
0=======================>
$20 plus Greaser Respect +5 and the Busted! Picture Room Trophy near the
desk.
0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS2. Bait
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
With the evidence obtained, Johnny now wants Jimmy to lure Gord into an
ambush.....
0=========0
| The Plan \
0=======================>
Gord can be found riding in Bullworth Town with a friend. Take the nearby
bike and go to him. Smack Gord to provoke him and then lead him to the BMX
Park in New Coventry. Once you are there then you will get a cutscene and
the action will move inside the Park.
Now you need to help Johnny beat up the Preps. Get off your bike and switch
to your Super Slingshot. Shoot the Preps off the bikes then continue
shooting them until they go down. They will be using Fire Crackers but they
will be using them on the Greasers so you won't have too much trouble from
them. After the last Prep goes down then the mission is completed
successfully.
0=======0
| Reward \
0=======================>
$20 plus Preppie Respect -5 and Greaser Respect +5.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you unlock the BMX Park, where you can ride around the ramps
and and do stunts, and the New Coventry Bike Races which leads to the next
chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR20. Bike Races (Part Two)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
On the wall facing the street near the BMX Park is where you can find the New
Coventry Bike Races. There are two races and they are both two laps each.
Bring either the Red BMX or Scooter with you to the races.
0=======0
| Race 1 \
0====================================================>
| Reward: $30 /
0============0
This race starts near your New Coventry Bike Garage and heads north along

the dirt path. Then the race will cut through The Tenements area and go
along the north part of New Coventry.
There is a shortcut near the railroad cars on the north part of the
railroad tracks. When you get near the area then cut through the trees on
the left and stay near the fence. This will allow you to maintain your
lead. After the railroad cars then you will head back down to the dirt path
which will lead back to where you started.
0=======0
| Race 2 \
0====================================================>
| Reward: $40 /
0============0
This race starts near where you pick up the race and heads east and
toward The Tenements. When you get to The Tenements then the race will
head west and along a dirt path.
There is a jump on
street. More often
Quickly get around
will head west and

the north end of the course that leads back out into the
than not there is a car in the street when you land.
it if it appears to maintain your lead. Then the race
back to where you started.

This will also complete the New Coventry Bike Races. There is now one race
left, the Bullworth Academy Bike Race, but Chapter V must be unlocked before
that can be done.
0+=+=+=+=+0
/ The Preps \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PRP4. Tagging
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Preps /
0=========0
0=+=+=+=+=0
The Preps want Jimmy to prove his leadership by sending a message to the
Greasers in New Coventry.....
0======0
| Notes \
0=======================>
Jack606 came up with a much better way to reach the rooftop Tag on the top
of Spazz Industries.
0=========0
| The Plan \
0=======================>
You will be given the Spray Paint and be prompted to go to New Coventry.
Once you are in New Coventry then you are prompted to lay down a Tag. Move
toward a Tag Target and press the Y Button when prompted to spray one.
Follow the pattern to complete it. Press the A Button when you need to
continue the Tag. If you don't press the Button when needed then it will be
abandoned.
When you finish that Tag then head to the nearby Yum Yum Market to buy some
more Spray Paint. After that then you need to lay down five Greaser insult
Tags in New Coventry. There are a lot of X's so you can choose any five to
use.
You are also told to complete the Tags on the roofs for a big payoff. You

see, each Tag you paint is worth $5 but the ones on the rooftops are worth
$100. There are four rooftop Tags:
Use the Ladder by the BMX Park to get the Tag on the top of Wonder Meats.
There is a Ladder by the carport east of The Golden Horseshoe. Use this
Ladder to climb to the top of the carport and get the Tag on one of the
signs.
There is also a Ladder on the south side of the building, with the parked
car, east of the Wonder Meats building. After you climb the Ladder then
head east until you find a Ladder straddling across the alley. Go across
the Ladder to the other side to find the Tag.
But the Tag on top of Spazz Industries is the hardest one to get. The Spazz
Industries building doesn't have a Ladder.
This is the method that reader Jack606 used to get to the top of Spazz
Industries:
First, climb the Ladder next to the BMX Park.
Second, climb the wall that is straight in front of you and, when you get
to the top, then turn left and walk up the slanted roof. Basically follow
the same path you do to get to the Tag on the Wonder Meats sign, however,
this time, do *NOT* make the final climb onto the highest roof.
Instead,
stand on
roof you
you) and

when you reach the top of the first slanted roof you climb, then
the apex (the flat bit at the point between the upwards slanting
have just climbed and the downwards slanting bit now in front of
face the roof of Spazz Industries.

This part does require a bit of precise timing so you might not do it the
first time, but it is fairly easy to get. Should take no more than two to
three tries.
Make sure Jimmy only has his hands equipped. Now go through your Weapon
Wheel until the Skateboard appears. Next, tap the Left Analog Stick
forwards and Jimmy will put it down, hop on, and will go rolling down the
slanted roof in front of him, picking up speed.
As soon as you have tapped the Left Analog Stick forward then be sure to
let it go and hold down the B Button. And, when Jimmy hits the flat bit of
roof just before the edge, then let go of the Button to ollie and he will
jump across the street onto the roof of Spazz Industries.
The moment you land on the roof of Spazz Industries immediately switch to
something else on the Weapon Wheel or Jimmy may quickly roll off of the
roof.
After you complete five Greaser insult Tags, regardless of location, then
the mission will be successfully completed.
0=======0
| Reward \
0=======================>
$25 to $405 depending on the Tags done plus Greaser Respect -25 and Preps
Respect +5. You also unlock Tagging which spawns Tag Targets all around the
Bullworth area. I'm not going to cover Tagging since it does not contribute
to 100% Completion.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you will now start to spawn.....


/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR21. Spray Paint
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to being able to buy Spray Paint at all of the Yum Yum Markets
you can now find the Cans at the following locations:
0==================0
| Bullworth Academy \
0===========================================================================0
| Location: At the south side of the Boy's Dorm.
|
| Map: (F-9).
|
|---------------------------------------------------------------------------|
| Location: In the open garage at the south side of the Autoshop.
|
| Map: (G-8).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0===================0
| Old Bullworth Vale \
0===========================================================================0
| Location: Under the the large pier directly south of the Shopping
|
|
District.
|
| Map: (F-5).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=============0
| New Coventry \
0===========================================================================0
| Location: In the small alley at the southwest corner of The Tenements.
|
| Map: (C-13).
|
|---------------------------------------------------------------------------|
| Location: In the alley south of the Bus Stop at the east side of New
|
|
Coventry.
|
| Map: (C-13).
|
0===========================================================================0
And, in addition, you open more.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR22. Errands (Part Six)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that you have done the mission "Tagging", another Errand will appear:
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[NCV-E34] - Take photo of a Tagger
**********************
Location: In the street southeast of the Blue Balls Pool Hall
near the Beam Cola billboard.

Reward: $25.
Plan: Get your Camera ready. Run and look for a blue X which
indicates a Greaser getting ready to Tag. When you get to
the Greaser then take the picture as he is Tagging. Then
return to the Cop to successfully complete the Errand.
Because of Greaser hostilities at this portion of the
game then it is advisable to wait until you have
completed Chapter III before doing this Errand otherwise
you will be constantly attacked by Greasers as you
attempt to do the task.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR23. Greaser Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The Greaser Challenge can be found at the Blue Balls Pool Hall in New
Coventry. Defeating this Challenge will allow you to take over the hall as a
Save House.
You need to clear out the hall of all Greasers to complete the Challenge. You
start off against three Greasers. Use your powerful combos to clear them
quickly. After defeating them then three more Greasers show up. Defeat those
three and the hall is yours.
The Blue Balls Pool Hall Save House contains a bed, a Save Book, a Soda
Machine, and a "Monkey Fling" Arcade Game. You can use this Arcade Game to
get the Free Games Reward (and the {Dual Nebula} Achievement) if you haven't
done so already.
This Save House also spawns your Carton of Eggs, Bottle Rocket Launcher, and
Spud Gun (later in the game) Weapons.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP11. Glass House
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Mr. Hattrick has been trying to get Mr. Galloway fired by spreading rumors
about him being drunk. Jimmy helps him by showing he is not to be
underestimated.....
0======0
| Notes \
0=======================>
This mission opens up after 3:30 PM.
0=========0
| The Plan \
0=======================>
Head to the School Parking Lot. Follow Mr. Hattrick's car to his home.
Equip your Skateboard and skitch a ride on his bumper by pressing the Y
Button when close enough.
When you get to his house then you have a very short time to get onto his
property. Then you are prompted to destroy as much as possible, mainly the

windows and potted plants. Destroying these objects will fill up a


Vandalism Meter which you must completely fill to meet the mission
objectives.
Go into the backyard and into the Greenhouse. Switch to your Super
Slingshot and start smashing the the windows and potted plants with your
fists and use the slingshot on the windows above. However, Mr. Hattrick has
called the Police and they will quickly arrive on the scene.
After you are done with the Greenhouse then destroy some of the potted
plants while running from the Police. When you destroy enough of them then
you are prompted to leave Mr. Hattrick's yard.
When you leave the yard then the mission will be successfully completed. It
is important to note, however, that Mr. Hattrick may run out after you so
keep running after the mission is over otherwise you could get Busted.
0=======0
| Reward \
0=======================>
$40.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD7. Wrong Part of Town
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
While in the Library, Earnest tells Jimmy that Johnny thinks that Algie
is putting the moves on Lola and is going after him. Jimmy is requested by
Earnest to find and save Algie.....
0======0
| Notes \
0=======================>
Kiss a Girl/Guy first before doing this mission. You might need the extra
health.
Got a neat little tip from Peter McConnell.
0=========0
| The Plan \
0=======================>
Your first task is to find Cornelius. When you do find him then you see
that he is surrounded by Greasers including Johnny Vincent and Gary Smith.
When Cornelius tells Jimmy where Algie can be found then most of the
Greasers, including Gary and Johnny, leave but a few stay behind to beat up
Cornelius.
Beat up the Greasers but focus on the one on attacking Cornelius first.
After defeating the Greasers then you need to go to New Coventry to find
Algie who'll be near The Tenements.
When you find Algie then you will see that Lola is putting the squeeze on
Thad and Algie. When she leaves the duo then Jimmy requests them to leave
before the Greasers see them. But they are seen and the Greasers give chase
with Jimmy riding on the back of Thad's bike. This part is a rail shooter.

Use the Super Slingshot to knock off the Greasers as they approach. Some of
them will throw Fire Crackers and can damage you although sometimes they
will knock themselves off their own bikes. You will go through the New
Coventry and Bullworth Town areas before heading back to school.
After you are dropped off then take Algie to Earnest to successfully
complete the mission.
However, reader Peter McConnell found something you can do before taking
Algie to Earnest. You will notice that Earnest is standing next to
Cornelius. While standing at the entrance to the school pull out your
Camera and zoom in on Earnest so you can take a picture of him for the
Yearbook.
If you don't get the Yearbook picture then move a couple of steps closer
and take another picture. Continue doing this until you get the picture
then go to him to finish the task.
0=======0
| Reward \
0=======================>
$20 plus Greaser Respect -5 and Nerd Respect +5.
0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS3. Lola's Race
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
Lola gets Johnny and Jimmy to challenge each other in a bike race.....
0======0
| Notes \
0=======================>
--Optional: Have a Scooter saved in your bike garage and switch to your
Bike Helmet prior to doing this mission.
0=========0
| The Plan \
0=======================>
Bring either the Red BMX or Scooter with you. This is a bike race similar
to the others you have done previously.
However, the Greasers are a bit faster so you may need to fight your way
from time to time as they try to pass you. There will be certain obstacles
to avoid during the race. You will have to contend with the railroad cars
when you are on the tracks. Avoid those to prevent wrecking.
The path around Bullworth Academy have several shortcuts that the Greasers
will take but your bike (and Scooter) is fast enough to negate their
advantage.
Some of the Greasers will cut down trees to knock you off your bike. Slow
down just a little to avoid them when they fall and go over the fallen
trees on the right side. When you win the race then the mission is
successfully completed.
0=======0

| Reward \
0=======================>
Lola likes you plus you get the Lola's Picture Room Trophy and Greaser
Respect -20.
0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS4. The Tenements
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
Lola wants Jimmy to get her belongings from her place which is smack in the
middle of Greaser territory.....
0======0
| Notes \
0=======================>
Have full Bottle Rocket Launchers before doing this mission.
Reader Michael Gossett had this to add about the mission:
"I have been using your Bully(PS2) walkthrough and found it useful. I
would like to let you know i found another way to fight Norton during
The Tenements. You can use a Trashbin Lid, found on the landing between
the 2nd & 3rd floor, as a shield to block his hammer. the best way to do
this is to block his attacks till he bends over to catch his breath then
hit him 2-4 times w/ the lid then start blocking again. its slow but it
works."
0=========0
| The Plan \
0=======================>
Go into The Tenements area. Go into the yellow marker and open the window.
There are five items to get here in this multi-level building. The items
are marked with X's so they are easy to find. But the building is also full
of Greasers. It is best to find them and snipe them from afar with the
Super Slingshot.
This is especially useful when you go up the stairs to the next floor. Just
peek over the top of the stairs and nail the Greasers you see in the head
to knock them down without a fight. There are some Greasers you can't snipe
so use your combos to take care of them quickly.
There are also some rooms that have destructible walls but you don't have
anything to destroy them with. Of course, some of the items you need are in
those rooms.
When you get up to the last floor then defeat the Greasers and grab the Bag
of Laundry. After that then you will be confronted by Norton who has a
large Sledgehammer. He will hurt you really bad with the Sledgehammer so
you will need to use ranged weapons. The Bottle Rocket Launcher works well
here. Keep firing at him until his Health Meter is gone.
Take the Sledgehammer he drops and go get the other two items. Use the
Sledgehammer to destroy the destructible walls to obtain the items. After
getting the last item then leave The Tenements. Then go and return the
items to Lola to successfully complete the mission.

0=======0
| Reward \
0=======================>
$20 plus Greaser Respect -10.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you open up more.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WGR24. Errands (Part Seven)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that you've done the mission "The Tenements", more Errands will appear:
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[OBV-E35] - Spray some Prep Tags
********************
Location: At the east end of Old Bullworth Vale Gardens.
Reward: $20.
Plan: Find any three Tag spots within Old Bullworth Vale to
make your mark. After you make the last Tag then the
Errand will be successfully completed.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[NCV-E36] - Escort Miss Abby to The Tenements
*********************************
Location: Just west of the Blue Balls Pool Hall, and near The
Golden Horseshoe Hotel, after 4 PM.
Reward: $40.
Plan: Grab her hand and escort her to The Tenements area. Use
the shortcut behind the Blue Balls Pool Hall to speed
things up.
If you are attacked by Greasers then Miss Abby will back
off and cheer you on as you fight them. Also be careful
of traffic so they don't hit you and knock off your
health.
[NCV-E37] - Spray some Greaser Tags
***********************
Location: Near the railroad overpass.
Reward: $25.
Plan: Go around and find three Tag areas to make the Greaser
Tags. Be careful of nearby Greasers. After you complete
the last Tag then you successfully complete the Errand.
Now let's head back to Bullworth Academy.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP12. Discreet Deliveries ++[SE Exclusive]++
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/

| Overview /
0=========0

\ Jimmy Hopkins /
0=+=+=+=+=+=+=0

Mr. Watts, the Chemistry teacher, who is in the middle of a very serious
chemical induced hallucination, wants Jimmy to make some deliveries to some
his customers who buy some of the stuff he makes in his spare time.....
0======0
| Notes \
0=======================>
This mission appears between 5 PM and 12 PM.
0=========0
| The Plan \
0=======================>
Get the package from Mr. Watts' Assistant who is near the bridge for the
Blue Skies Industrial Area. You have a limited amount of time to get there.
Once you get there and get the package then you have to make deliveries, in
a limited amount of time, to the five customers.
In order: North New Coventry, In and Out Motel in Bullworth Town, Central
Bullworth Town, West Bullworth Town, the Gym at Bullworth Academy.
As long as you are in New Coventry then you need to be aware of Greaser
hostility. After you are out of New Coventry then you will be alright.
After you make the last delivery then head back to Mr. Watts. As you enter
the room, and successfully complete the mission, then you find that Mr.
Watts has been selling Hair Growth formula that he has been making himself.
0=======0
| Reward \
0=======================>
$50.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's go back to New Coventry.....
0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS5. The Rumble
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
Lola wants Jimmy to fight for her because all the boys are fighting for her
in a big rumble.....
0======0
| Notes \
0=======================>
You should have full Fire Crackers, Bottle Rocket Launcher, and Spray Paint
before doing this mission. Kiss somebody for extra health.
0=========0
| The Plan \
0=======================>

When the mission starts then find


you do that then he will lead you
Tenements. Now you need to defeat
information to find Johnny so you

Peanut. Grab a bike and find him. When


into an alleyway in the middle of The
him and his two friends in order to get
can finish up business.

During this fight you must stay in the alleyway. If you brought a bike then
you can just stay on it and punch them as they approach to throw you off.
This will limit their damage. If they manage to throw you off then use the
powerful combos you learned from the Hobo to quickly dispatch them.
When you defeat them then you will be confronted with Johnny who wants to
fight. But the Cops intervene and you need to get away. At this point you
will be on a bike and you need to outrun the Cops through the Junk Yard.
Just keep tapping the A Button to sprint ahead of the Cops.
After outrunning the Cops then Johnny will knock you off your bike and you
will land in an enclosed area with a large magnet crane where you will
finally face the Greasers Leader.....
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Fighting Johnny Vincent |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Johnny will be on a bike, wielding a pipe, and you must fight him on foot.
In addition to that, there are several Greasers stationed on the junk that
surrounds the middle area where you and Johnny are. They will throw Eggs
and Stink Bombs to hurt you and slow you down.
Petey is on one side of the area and he wants you to help him get to the
magnet crane. Switch to your Super Slingshot and start running in a circle
around the area.
The Super Slingshot will lock onto the Greasers overhead and running around
will help you to avoid Johnny. As you run around, shoot at the Greasers
above that you lock on. This will help clear a path for Petey. You can
shoot Johnny as well but he is too fast and powerful while he is on his
bike thanks to that pipe of his. If Johnny smacks you with it then you can
smash some of the Crates around the area for Soda Cans.
When Petey finally gets to the magnet crane switch then he will turn it on.
Lure Johnny to the magnet. When you do that then his bike and pipe will be
taken from him and he will be on foot. Approach Johnny and wale on him with
your powerful combos. He is not very tough when he is off of his bike.
After you beat him down then you will successfully complete the mission.
0=======0
| Reward \
0=======================>
You will gain the Johnny's Jacket Room Trophy, gain full respect from the
Greasers (and Johnny's picture for your yearbook), the {Junior}
Achievement, and open up the next chapter of the game.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY6. Chapter IV - A Healthy Mind in a Healthy Body, & Other Lies
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
It is now spring time at Bullworth and the snow has melted away exposing new
grass and flowers. With the Greasers taken care of, Jimmy now turns his
attention to the Jock clique. Especially after Petey has a little run-in with
some and is harassed. This chapter does not open up any new areas to explore

but it does bring up a new Job.....


/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBD1. Lawn Mowing
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At this point in the game you will also open up the second of two Lawn Mowing
Jobs which is located at 23 Estate Road in Old Bullworth Vale. The first Lawn
Mowing Job was opened up in Chapter II and is located at the east side of Old
Bullworth Vale Gardens.
You need to complete all three levels in each location for 100% Completion.
In addition, you also earn the {Green Thumb} Achievement. It should be noted,
however, that you can actually earn that Achievement by doing the first six
Lawn Mowing Detention mini-games (as noted earlier).
You have to complete a minimum percentage of the assigned area within a time
limit for successful completion. You will get $15 for minimal completion and
$25 for 100% mowing of an area. For the first level of mowing you have to
complete 70% coverage. Second level requires 80% coverage. And the third
level requires 90% coverage.
For the Old Bullworth Vale Gardens Law Mowing Job you have to mow around some
trees and avoid flowers but it is still pretty easy. The Lawn Mowing Job at
23 Estate Road is just like the other one.
You have to avoid the Birdbaths, Potted Plants, and Flowers but the game
doesn't seem to punish you for destroying anything even though it says you
will lose money if do. You can also destroy the Birdbaths prior to doing this
Job so you don't have to worry about them.
For minimal completion of a level you earn $20 and for 100% completion you
earn $40.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBD2. Errands (Part Eight)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that Chapter IV has been opened up, more Errands will appear:
----------------------------------------------------------------------------++IMPORTANT NOTE: These four Errands may be delayed until after completion of
the mission "Finding Johnny Vincent" if you use the Hard
Drive for game saves in your Xbox 360. This problem also
occurs in the Nintendo Wii version.
----------------------------------------------------------------------------0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[OBV-E38] - Collect and place flowers on Mrs. Lisburn's husband's grave
***********************************************************
Location: At the Happy Endings Retirement Home during the
daytime.
Reward: $15.
Plan: Hang just outside the gate so you don't Trespass. When
you get her to appear then she will slowly walk up to you
so you don't have to go inside.

If you don't already have Flowers in your inventory then


you need to pick them from inside the Happy Endings
Retirement Home grounds. Go to the blue X's which is
inside the north side of the grounds near the dried out
pond.
Make sure that the patrolling orderly is on the other
side of the building before going to pick the six flowers
you need to complete the Errand. After you pick the six
flowers near the dried pond then head to the Cemetery and
place the flowers on the grave to successfully complete
the Errand.
However, if you already have at least six Bouquet of
Flowers in your inventory, then just go straight to the
gravesite to complete the Errand.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BLT-E39] - Take photo of a dirty Cop
*************************
Location: In front of City Hall.
Reward: $25 and the Incognito Hat unlocked.
Plan: Go to the In and Out Motel and switch to your Camera.
Stay on the far end of the parking lot and use the zoom
on the dirty Cop. When you see the other guy give the Cop
a payment then take the picture. Then take the Photos
back to the other Cop to successfully complete the
Errand.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[NCV-E40] - Kill the Rats in The Tenements
******************************
Location: At the north side of The Tenements.
Reward: $25.
Plan: Switch to your Super Slingshot and enter the building.
Once you get inside then you will see blue X's and
triangles. These are the Rats and you need to use your
slingshot to kill them. Target and shoot them to kill
them. You need to kill eighteen Rats to successfully
complete the Errand.
[NCV-E41] - Put out fires inside The Tenements
**********************************
Location: At the north side of The Tenements.
Reward: $25.
Plan: You will be given a Fire Extinguisher by the Cop. Then go
and enter the building. You need to put out six fires to
complete the Errand. Go up to the fire and Jimmy will
automatically fire the extinguisher downward when you
press the Right Trigger. When you put out the last fire
then the Errand will be successfully completed.
With that done, let's go back to the Main Story missions starting with the
one at the Library.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \

0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP13. Stronghold Assault
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy asks Algie for help but is turned down. Petey suggests that Jimmy go
after Earnest to get the Nerds on his side.....
0======0
| Notes \
0=======================>
You should kiss a Girl/Guy to get extra health before doing this mission.
0=========0
| The Plan \
0=======================>
Ask the Nerds for Earnest's whereabouts. You will see that Fatty is nearby.
You can talk to him but I prefer to just throw him into the nearby Trash
Can. He will then tell you that Earnest is at the Observatory. Next, go to
the side alley. Thad is there at the security door but just stay on top of
the wall and snipe him with your Slingshot to get the passcode.
Once you get past the door then you will find a makeshift wall along the
pathway that you need to climb. Earnest will taunt you and you will be
attacked by three Nerds wielding Bottle Rocket Launchers and Fire Crackers.
Stand on the wall and use your Super Slingshot and snipe them from a
distance.
After dealing with them then climb the next wall into the next area. Go
along and snipe any Nerds you see. Go behind the big rock and pummel the
Nerd hiding there. As you approach the narrow part of the path leading into
the next area then you will be attacked by a couple of Nerds. Pummel them
both and enter the next area sniping any Nerds you see.
Next, you will be prompted to go to the Observatory. Here, Earnest will be
using a weapon known as the Spud Cannon to keep you out. The game will also
instruct you to disable the Transformer. If you angle yourself correctly
then you can actually shoot out the Transformer from far away using the
large rocks as cover.
After shooting out the Transformer then approach the gate. There are two
more Nerds right next to the gate. Just come up to them and nail them up
close with the Super Slingshot. Then go through the gate.
Now you need to use the Spud Cannon to knock down the doors. After a few
seconds of using the Spud Cannon then some Nerds will appear around the
Observatory to try to stop you with Bottle Rocket Launchers.
Press the Y Button to get off of the Spud Cannon then use the Super
Slingshot to snipe the Nerds. When you get rid of the Nerds then get back
on the Spud Cannon and continue to knock down the doors. When more Nerds
appear then get off the cannon and get rid of them with the Super
Slingshot.
Continue this pattern of shooting and defending until you destroy the
doors. After you knock down the doors and gain access to the Observatory
then you will successfully complete this half of the mission. You will gain
Nerd Respect -100 and Jock Respect +5.
And, more importantly, a confrontation with the Nerd Leader, Earnest Jones,

which sets up.....


0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Nerd Boss Fight |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
You will have your health refilled when you start this battle (unless you
still have your extra health). He will be on a segmented catwalk that rings
the interior of the Observatory. They are held up in place by small cranes.
When you start then he will be behind a slower firing version of the Spud
Cannon. Stay behind one of the columns. When there is a break in his firing
pattern then poke out and use the Slingshot to shoot at the highlighted
cranes. Each crane takes three good hits to destroy.
After you destroy the two cranes here then this part of the catwalk will
collapse and he will move to another part of the catwalk. Now he will throw
bundled Fire Crackers at you. Just stay in the open and destroy the two
cranes in this section. When you destroy the cranes then he will move to
another section of the catwalk.
Next he will begin firing his Spud Gun erratically at you. Stay behind the
column until there is a break in his firing pattern. Then poke out and
shoot at the cranes. After you destroy the two cranes here then the mission
is successfully completed.
0=======0
| Reward \
0=======================>
Nerd Respect +50 and you now have the Spud Gun which will spawn at all
Save Houses plus Earnest's Yearbook picture and the Solar System Mobile
Room Trophy over your bed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And this leads to.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBD3. New Weapons
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to earning the Spud Gun, which will start spawning at all of your
Save Houses, you will also find it plus the Bottle Rocket Launchers at the
following locations:
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Academy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
0===========================================================================0
| Location: To the left of the entrance to the Observatory.
|
| Map: (H-9).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Spud Gun |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Behind the wall south of the Library entrance.
|
| Map: (G-9).
|
|---------------------------------------------------------------------------|

| Location: To the right of the entrance to the Observatory.


|
| Map: (H-9).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Old Bullworth Vale |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
0===========================================================================0
| Location: Next to the north side of the car garage at 23 Estate Road.
|
| Map: (B-3).
|
|---------------------------------------------------------------------------|
| Location: In the north-south alley behind the Movie Theater.
|
| Map: (E-5).
|
|---------------------------------------------------------------------------|
| Location: On the barge east of the main pier in Bullworth Lake.
|
| Map: (F-6).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Town |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
0===========================================================================0
| Location: In the alley just north of the Bullworth Town Shiny Bikes
|
|
Store.
|
| Map: (C-9).
|
|---------------------------------------------------------------------------|
| Location: On top of J's (which is right next to the Mexican Restaurant). |
| Map: (C-9).
|
| Notes: Use the Ladder behind the restaurant to access the restaurant's
|
|
roof then use the second Ladder to access the roof for J's.
|
|---------------------------------------------------------------------------|
| Location: At the southwest part of the In and Out Motel.
|
| Map: (D-10).
|
0===========================================================================0
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
0===========================================================================0
| Location: In the alley, next to the Crate, north of the New Coventry Yum |
|
Yum Market.
|
| Map: (C-11).
|
|---------------------------------------------------------------------------|
| Location: In the destroyed building just south of Tasteful Tattoos.
|
| Map: (C-12).
|
|---------------------------------------------------------------------------|
| Location: On top of Wonder Meats northeast of the Itching Powder.
|
| Map: (C-11).
|
0===========================================================================0
You will also open up the pathway to the Observatory and, when you go to bed
and awaken the next morning, then you will also open up some blocked tunnels
leading to Happy Volts Asylum which will allow you to gain access to some
collectables.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBD4. Collectibles (Bullworth Academy and Happy Volts Asylum)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is the list of new Collectibles for Bullworth Academy and Happy Volts
Asylum:
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=============0
| Rubber Bands \
0===========================================================================0
| [BAC-RB63] | Location: In the clearing along the path to the Observatory |
|
|
east of the facility.
|
|
| Map: (H-10).
|
|------------+--------------------------------------------------------------|
| [BAC-RB64] | Location: Next to the tunnel entrance along the path to the |
|
|
Observatory and south of Rubber Band [BAC-RB63].
|
|
| Map: (I-10).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0============0
| "G&G" Cards \
0===========================================================================0
| [BAC-GG33] | Location: Directly southeast of the entrance to the
|
|
|
Observatory.
|
|
| Map: (H-9).
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Happy Volts Asylum (HVA) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The tunnel near Rubber Band [BAC-RB64] leads to the path around Bullworth
Academy. When you get out of the tunnel then you will see another tunnel.
This one will lead you to the Happy Volts Asylum area.
Enter the Happy Volts Asylum area by climbing the tree on the southwest part
of the area to gain access to the collectables. You need to avoid the
Orderlies while going after them. Use the tree near the small maintenance
building at the west side of the facility to leave the Asylum area.
0=============0
| Rubber Bands \
0===========================================================================0
| [HVA-RB65] | Location: Near the front gate inside the grounds.
|
|
| Map: (I-11).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Gnomes \
0===========================================================================0
| [HVA-N23] | Location: At the south side of the large statue east of the
|
|
|
front entrance.
|

|
| Map: (J-12).
|
0===========================================================================0
Okay, now let's head back to the Gym area.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >HBD5. Jocks Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The Jocks Challenge can be found in the Gym. In this Challenge you need to
play a game of Dodgeball against the Jocks. This is very easy if you know how
to beat Dodgeball (especially if you have used it to get lots of money
earlier in the game).
When you win the Challenge then you earn $15 and the Jock Clubhouse by the
Football Field (and the Dodgeball Room Trophy if you haven't got it to show
up already).
It should be noted that there is no Arcade Game within the Jock Clubhouse.
But it does have a bed, a Soda Machine, and your Carton of Eggs/Bottle
Rocket Launcher/Spud Gun Weapon Spawns.
Now back to the Main Story.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP14. Here's to you Ms. Philips
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy interrupts Ms. Philips while she is painting. Jimmy remarks that art
is lost on him and that he is into music. While they are talking, a Greaser
is sneaking around watching the conversation. Ms. Philips says that she is
in love and wants Jimmy, who is clearly excited about the possibilities, to
pick up a few things for her.....
0======0
| Notes \
0=======================>
This mission can be accessed between 3:30 and 7 PM.
I had a reader, Sarah Homme, write to me with the following:
"My only criticism is that you didn't make a joke about the art teacher
wanting a pearl necklace (I don't know if that means anything to you but
over here it's... an expression)."
An expression of what you may ask? Let's just say that "pearl necklace"
also has a alternate, and vulgar, meaning. How vulgar? Well....put "pearl
necklace" and "expression" into Google and it will lead you to where you
need to go (I would tell you but because of the younger audience that this
game and guide caters to I want to keep it somewhat clean).
A further suggestion of this alternate meaning comes from the "Bully"
soundboard at www.rockstargames.com. When you click on Ms. Philips' picture
on the soundboard then she will say this:
"There's the pearl necklace! I still remember the first one I got."

Sneaky.
0=========0
| The Plan \
0=======================>
You need to pick up a Dress, a Necklace, and Perfume in a timed mission. Go
and get either your Red BMX or Scooter to speed things up. As you leave the
campus area then you will notice the Greaser, from the cutscene, chasing
you. Ignore him for now.
Go and get the Bottle of Perfume from the Old Bullworth Vale Hair, Nails &
Beauty. When you leave then you will be attacked by three Greasers. Two of
them will be throwing Eggs at you. The third one is the one chasing you.
Beat up that Greaser and ignore the other two.
Next, head to Aquaberry Fashions to get the Ms. Philips Pearl Necklace. You
will also be attacked by a couple of Greasers, who will throw Eggs, when
you leave. Ignore them and head to the Worn In Used Clothing store to pick
up the Ms. Philips Red Dress. You will be attacked by two more Greasers,
also throwing Eggs, when you leave.
Ignore them and head back to Ms. Philips to complete the mission. However,
Jimmy finds that Ms. Philips is in love with Mr. Galloway, and not Jimmy,
who has just become a victim of a misunderstanding.
0=======0
| Reward \
0=======================>
$50.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP15. Galloway Away
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Ms. Philips explains to Jimmy that Mr. Galloway is a drunk but she loves
him. However, Mr. Hattrick has convinced Mr. Galloway to commit himself to
dry out and he has instructed the staff not to let Ms. Philips in. Jimmy
agrees to help her by getting Mr. Galloway out of the hospital.....
0======0
| Notes \
0=======================>
This mission can be found when class is not in session and before 7PM.
0=========0
| The Plan \
0=======================>
Travel to the Observatory tunnels. Once you get there then follow the
yellow X's until you reach Happy Volts Asylum. After you meet Ms. Philips
then you need to enter the Asylum. However, visiting hours are over and you
need to find another way inside.
Go to the yellow X and climb the tree. Once you get inside then you will
meet up with a fellow patient and tell you not to anger the watcher (the

large statue covered with lights). Now you need to destroy the statue's
power source without being seen or you will be thrown out by the Orderlies.
Crouch and sneak along the high ledge south of the statue. Don't forget:
you can go faster when crouching by tapping the A Button.
When the orderly that is patrolling the west side starts heading north then
go northwest to the the west hedge and continue along it until you see the
break in the hedge. When the Orderly heads south again then go to the north
part of the break and ready your Slingshot then shoot the light through the
hedge break to power down the statue.
Now you have to sneak in without being seen. This part is easier since
there is not much light and you have distracted the Orderlies by powering
down the statue. While they will continue looking, they will generally stay
in place to keep an eye on the nearby patients.
Once you get inside then you have to sneak your way to Mr. Galloway. After
going through the second door, and entering A Block, then go along the left
corridor, so you're not seen by the Orderlies who are dealing with a
patient, and make your way to Mr. Galloway's cell. When you meet Mr.
Galloway then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$60.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's head back Bullworth Academy.....
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD8. Funhouse Fun
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
Algie informs Jimmy that the Jocks are going to be at the Funhouse at the
Carnival. He also tells him that he needs to access the control panels so
he can cause problems for the Jocks while they are inside.....
0=========0
| The Plan \
0=======================>
Head to the Funhouse at the Carnival. Once you get there then go inside.
You will find two of the Nerds fighting with two Jocks. Help out the Nerds
then lead them out of the Funhouse. Climb the nearby table and twist the
book to bring the Ladder down. Climb the Ladder to go to the next area.
Here you have to make your way
must make your way through the
scythes from the large Reapers
as close to the small fence in
the scythes.

to the graveyard control center. But you


obstacle course. You have to dodge the
and the steam from the kettles. Move Jimmy
the foreground then time your way through

When you get inside the control center then activate the graveyard. When
you access the screen then you will see the Nerds running through the
graveyard. Then the Jocks will give chase one by one. Use the A Button to
bring a scythe down onto a Jock. When you defeat the three Jocks then you

need to find your way out of the graveyard. Exit the door and you will see
the marker that will take you into the next area.
Next you will be in a maze. Go through and find the Nerds. After you find
the both of them then get out. Next you will be in another maze-like
section with rotating miners. You need to disable them to get the Nerds
out.
On the upper level above the maze there are three control panels. Each of
them are controlled by a Jock. Beat up the Jocks to get at the control
panels then deactivate the miners to proceed. Then follow the Nerds out of
the mine. After that then you have to find them again. They will be in
front of the nearby mirrors to your left. From there, lead them out of the
Funhouse to successfully complete the mission.
0=======0
| Reward \
0=======================>
$25 plus Jock Respect -10, Nerd Respect +5, and the Reaper Room Trophy on
top of the bookcase.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD9. Paparazzi
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
Earnest has a plan to hurt the Jocks. He wants Jimmy to take inappropriate
pictures of Mandy, the Jocks head cheerleader.....
0======0
| Notes \
0=======================>
This mission can't be done after 7 PM.
0=========0
| The Plan \
0=======================>
You need to get some pictures of Mandy. As with any of the other picture
taking missions, keep an eye on the thin border around the picture as you
zoom in on your subjects. Make sure it is green before taking the picture.
For starters, head to the Gym. Take a picture of Mandy at cheerleader
practice. After that then she will head to the Girl's Dorm to change. Enter
the dorm by climbing the Lattice to take another picture. According to Iain
Naylor you can also have as much success by going through the front door
and going upstairs.
You have to sneak around, hide behind pillars, and ducking into doorways,
otherwise you will be seen and thrown out by the headmistress and you will
have to re-enter. Sneak into the shower room and take a picture of her in
the shower. After that then you have to sneak your way to her room and take
the last picture.
When you get the last picture then you need to get out. Just run out the
front door and to the Library to meet with Earnest and successfully
complete the mission.

0=======0
| Reward \
0=======================>
$25 plus Jock Respect -10 and Nerd Respect +5.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD10. Defender of the Castle
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
The Jocks are going to attack the Observatory over the pictures you took
and that the Nerds need to fix the defense system to fend them off. Jimmy
agrees to hold off the Jocks while they do that.....
0======0
| Notes \
0=======================>
Kiss a Girl/Guy to get extra health prior to doing this mission. Have full
Spud Gun, Bottle Rocket Launcher, and Bag of Marbles ammo.
0=========0
| The Plan \
0=======================>
Get to the Barricade. The Jocks will employ the football players to knock
down the Barricade. These are the ones you should focus on first. Stand on
top of the Barricade and use your Spud Gun and Bottle Rocket Launcher to
keep the Jocks from destroying the blockade.
Regardless of whether or not the barricade stays up you will be prompted to
head back to the Observatory and use the Spud Cannon. Before using the Spud
Cannon, spread a lot of Marbles on the path. Get onto the Spud Cannon and
use it against the incoming Jocks. Aim between the large rock and the rock
wall. This will allow you to knock out most of them easy.
When they manage to get through then they will come in single file toward
you so it will still be easy to knock them out. The fact that they will
trip on the Marbles you laid out will help you greatly in keeping them from
the Observatory by keeping them still long enough for you to knock them
out. If any of them get through then the mission is failed.
After you get rid of all of the Jocks then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$25 plus Jock Respect -10 and Nerd Respect +20.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY9. The Jocks
+
0==========================================================================/
The Jocks are the large hulking brutes who run the school and hang out near
the Gym and Football Field. The Nerds are resentful of them and most of your

time will be spent trying to settle scores with the Jocks. However, there is
one mission for one of them and you can find it at the Gym.....
0+=+=+=+=+0
/ The Jocks \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JCK1. Discretion Assured
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Jocks /
0=========0
0=+=+=+=+=0
Jimmy finds a despondent Mandy in the Gym. She tells Jimmy that there are
posters of the pictures, which Jimmy took, all over town. Out of guilt,
Jimmy agrees to help her get rid of the posters.....
0======0
| Notes \
0=======================>
Have full Spray Paint before doing this mission.
0=========0
| The Plan \
0=======================>
Tag over the posters of Mandy. You have a limited time to do this so use
your bike to get to the posters quickly. Find the two posters on Bullworth
Academy. Make sure that no Prefects or Cops see you as you Tag the posters
otherwise they will cause trouble for you and waste precious time.
After Tagging the two posters at Bullworth Academy then the timer will
reset and you have to head over to Bullworth Town and Tag the two posters
there. Use the bike to get there quickly. I recommend Tagging the one at
City Hall first.
After Tagging the first poster in Bullworth Town then another poster
appears, courtesy of Thad. According to Gello Adlaon, if you knock out Thad
after he places the new poster, which is on the side of Dragon's Wing
Comics, then he cannot replace any more posters for the remainder of the
mission.
As you head from City Hall toward Dragon's Wing Comics then you will
encounter Thad. Get off your bike and knock him out to prevent any more
interference from him.
The poster at Dragon's Wing Comics is being viewed by a couple of Jocks.
Beat them up, or better yet, use the Bottle Rocket Launcher on them, then
Tag over this poster. Head over to the last poster at the Closed Theater
and Tag it. After that then meet Mandy by the Boy's Dorm to successfully
complete the mission.
0=======0
| Reward \
0=======================>
Mandy now likes you plus the Mandy Picture Room Trophy by the night stand
and Nerd Respect -5.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD11. Nice Outfit
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/

| Overview /
0=========0

\ The Nerds /
0=+=+=+=+=0

Earnest wants Jimmy to get the school mascot outfit to help satisfy his
plan for revenge.....
0======0
| Notes \
0=======================>
You should kiss a Girl/Guy to increase your health prior to doing this
mission. You should also have a full Spray Can too.
0=========0
| The Plan \
0=======================>
Go to the Football Field to annoy the mascot. You will notice an Annoyance
Meter on the right side of the screen. Climb the tree and use the Super
Slingshot to shoot at the mascot. When you fill up the meter then Jimmy
will be chased into the Pool Building. Jimmy then has to fight the mascot
in the empty pool.
Switch to the Spud Gun and use it to club him. Every so often, fire a shot
at him to knock him down so you can kick him a few times. Try to avoid his
charge move if he manages to use it. After the mascot is defeated then the
mission is successfully completed.
0=======0
| Reward \
0=======================>
You earn the Mascot Outfit plus Jock Respect -10 and Nerd Respect +5. It
should be pointed out that, when you are in the Mascot Outfit, then you
cannot use projectile weapons or talk to people.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD12. The Big Game
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
Earnest now wants Jimmy to use the newly acquired Mascot Outfit to cause
trouble for the Jocks at the big game that night.....
0======0
| Notes \
0=======================>
Before doing the next mission you should get out of the outfit, obtained
from the previous mission, so you can kiss someone for extra health. You
don't need to be wearing the outfit prior to doing this mission. You will
automatically be wearing it when the mission starts.
This mission can't be done after 9 PM.
0=========0
| The Plan \
0=======================>
First, you need to dance in front of Thad to unlock the gates. Use the Left

Trigger + A Button to do the Cow Dance. This dance will get the Jocks to
leave you alone if you are spotted. It's a short and easy rhythm game using
the four face buttons (X, Y, A, B). After doing the dance then any Jocks
who watched it will go away.
Once you get past Thad then go to the Nerd agents in the field. You can get
to them in any order but this is the way I did it.
You'll have to get past a group of Jocks before going to the field so
you'll have to do the Cow Dance for them. If you try to go on the path
leading to the Library then you'll be forced to go back. You need to get
past these Jocks with the Cow Dance.
After dealing with these Jocks then I went to the first Nerd agent (Bucky)
behind the east bleachers. He'll give you a rigged ball to put in the bag.
Go and put the ball in the bag near the Jock Clubhouse. You will have to do
a Cow Dance before you can get to the bag. After you put the ball in the
bag then go and talk to the next Nerd agent.
I then went to the Nerd agent (Fatty) behind the west bleachers. He'll give
you glue to use on the player's benches. Go and glue the four spots on the
benches. You'll need to do the Cow Dance a couple of times while doing this
part of the mission. When you successfully glue the benches then talk to
another Nerd agent.
Next, I went to the Nerd agent (Melvin) near the Autoshop. He will then
give you a Bag of Marbles to scatter on the Football Field. There are three
spots to do. This part is easy since there are no Jocks on the field. After
you spread the Marbles then go and talk to the last agent (Algernon) near
the Harrington House.
He'll tell you to go and urinate in the cooler. Go to the Gym. You'll have
to do the Cow Dance a couple of times before you can gain access to the
cooler. After you spike the cooler then leave the Gym.
When you leave the Gym then you need to talk to the final Nerd agent
(Cornelius). He'll tell you to use the switchbox on the field to change the
message on the scoreboard. Go and hack the scoreboard. You'll need to do
the Cow Dance a couple of times before gaining access to the scoreboard.
After you gain access to and hack the scoreboard then you will successfully
complete this half of the mission. You will get $25 and Jock Respect -10.
And, more importantly, a confrontation with the Jock Leader, Ted Sinclair,
which sets up.....
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Jock Boss Fight |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Ted will stand behind his offensive line and throw explosive laden
footballs at you. Don't try to catch them. They will explode and hurt you
if you do. Let the ball hit the ground before picking it up.
Pick up the football and throw it back at one of the three offensive
linemen. After you knock out the three linemen then Ted will back up about
10 to 15 yards and you must repeat the process.
However, you have to face occasional attacks from a football player. Beat
up those who attack you and proceed with the previous pattern. Once you
take down the three offensive linemen again then Ted will back up to his
endzone and you need to go through this again.

Just like the last time, you will face occasional attacks from the football
players but they will come two at a time this round. Again, beat up those
who attack you and continue with picking up the footballs and throwing them
back at the offensive line.
After you take down the offensive line for the third time then Ted will
then run for it. But all you need to do is to knock down Ted, which is not
hard to do, to successfully complete the mission.
0=======0
| Reward \
0=======================>
You will gain the Captain's Jersey Room Trophy, gain full respect from the
Jocks (and Ted's picture for your yearbook), gain full respect from the
Nerds, obtain the {Senior} Achievement, and open up the next, and last,
chapter of the game.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY7. Chapter V - The Fall and Rise of Jimmy Hopkins, Aged 15
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
Now Jimmy is king of the school. He never intended to do this but
circumstances gave him no choice. Everybody has stopped fighting and are
finally getting along. Jimmy is on top of the world. But Petey warns Jimmy
that Gary is still lurking in the shadows. Jimmy ignores Petey preferring to
bask in his glory.
And this also opens up.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ1. Blue Skies Industrial Area
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you open up Chapter V then you also open up the last major section of
the Bullworth region: Blue Skies Industrial Area.
0==========0
| The Homes \
0====================================================>
The Homes is another run down area of Bullworth. It mainly consists of
small houses and trailers on the north side of Blue Skies Industrial Area.
This is also where you can find the Tattoo Parlor (represented as a trailer
on your Map) and the Blue Skies Industrial Area Infirmary. This is also
where the Townies, a group of dropouts known to cause trouble, mainly live.
0===========================0
| Blue Skies Industrial Park \
0====================================================>
This is the main industrial part of the area south of The Homes. It is home
to the Docks (on the west side by the water), Spencer Shipping, Blue Skies
Shipping, Spazz Industries, and the Blue Skies Industrial Area Police
Station.
Incidentally, Spencer Shipping is where you will find any Gravestones that
you did not destroy during the mission "Halloween".

0==================0
| Townie Stronghold \
0====================================================>
The southeast part of the Blue Skies section is where the Townie Stronghold
is located. At this stage of the game the entrance is barricaded but you
will gain entrance at the end of "Showdown at the Plant". The large
Chem-O-Lot building is located within the Stronghold.
And speaking of which.....
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Townies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The last group of kids that Jimmy has to deal with are the Townies. They are
former students that have been either kicked out, dropped out, or couldn't
afford to go to Bullworth Academy. This group of former students wear
clothing that is primarily orange.
They are very hostile to any current student that goes into their
neighborhood. They can be found all around the Blue Skies Industrial Area, as
well as Bullworth Town, and are led by Edgar Munsen.
>>Gurney
******
Description: Crew cut light brown hair and a goatee.
Clothing: Wears a brown jacket with an orange shirt underneath plus
blue jeans and black and orange shoes.
Notes: None.
Paid Ally: Yes.
>>Henry (aka Clint)
*****************
Description: Muscular with crew cut blond hair and dark brown
wristbands on both wrists plus a barbed wire tattoo on
upper right arm.
Clothing: Wears a black tank top with orange border and picture of an
orange scorpion plus blue jeans with scuffed up knees and
light brown shoes.
Notes: None.
Paid Ally: Yes.
>>Jerry
*****
Description: Short brown hair.
Clothing: Wears a black shirt with orange star and orange half sleeves
plus tan pants with gray shoes.
Notes: None.
Paid Ally: Yes.
>>Leon
****
Description: He is the only black Townie in the clique.
Clothing: Wears an orange jacket with blue shirt plus beige pants with
tan shoes.
Notes: None.
Paid Ally: Yes.
>>Omar Romero
***********
Description: Crew cut light brown hair and wears orange wristbands on

both wrists.
Clothing: Wears a black tank top with orange biohazard symbol in the
center and orange flames on the bottom plus faded black pants
with orange shoes.
Notes: He is considered to be Edgar's second-in-command.
Paid Ally: No.
>>Otto Tyler
**********
Description: Crew cut light brown hair and wears a black armband on his
upper left arm and a tan wristband on his left wrist.
Clothing: Wears an orange sleeveless shirt with skull on front with
black pants and black shoes.
Notes: None.
Paid Ally: Yes.
>>Duncan
******
Description: Short brown hair and wears an orange wristband on his left
wrist.
Clothing: Wears a white sleeveless shirt with a picture of an orange
gear on front plus blue jeans with orange shoes.
Notes: He is the male kissable Townie in the clique.
>>Zoe Taylor
**********
Description: She is tall and has red hair.
Clothing: Wears a white shirt with sleeve stockings (black) plus an
orange plaid skirt with purple stockings and black knee high
boots.
Notes: Rejoins Bullworth Academy at the end of the Main Story.
The Paid Ally information and some of the Townie descriptions come from Jeff
Mote Jr. What full names I could obtain I got from the credits near the end
of the user manual. I also dredged through some of the files from the PS2
game disc to fill in a couple of missing pieces.
Now let's go after more of the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ2. Collectibles (Blue Skies Industrial Area)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is the list of new Collectibles for Blue Skies Industrial Area:
0=============0
| Rubber Bands \
0===========================================================================0
| [BSI-RB66] | Location: On the half-submerged boat just west of the Docks. |
|
| Map: (E-10).
|
|------------+--------------------------------------------------------------|
| [BSI-RB67] | Location: Behind the fence at the south end of the Docks.
|
|
| Map: (F-11).
|
|------------+--------------------------------------------------------------|
| [BSI-RB68] | Location: In front of the Tattoo Parlor at the northwest
|
|
|
corner of The Homes.
|
|
| Map: (E-12).
|
|------------+--------------------------------------------------------------|
| [BSI-RB69] | Location: In the open area, near three crates, next to the
|
|
|
Bus Stop at the southeast part of The Homes.
|
|
| Map: (F-12).
|

|------------+--------------------------------------------------------------|
| [BSI-RB70] | Location: On the porch of the house, with the satellite
|
|
|
dish, across the street from the Bus Stop at the
|
|
|
southeast part of The Homes.
|
|
| Map: (F-13).
|
|------------+--------------------------------------------------------------|
| [BSI-RB71] | Location: In the fenced off area for Blue Skies Paint Supply |
|
|
which is south of the Blue Skies Industrial Area
|
|
|
Infirmary.
|
|
| Map: (F-12).
|
|
| Notes: Climb through the gap at the east side of the fence
|
|
|
to access.
|
|------------+--------------------------------------------------------------|
| [BSI-RB72] | Location: Near the railroad cars northwest of the Blue Skies |
|
|
Industrial Area Police Station.
|
|
| Map: (G-12).
|
|------------+--------------------------------------------------------------|
| [BSI-RB73] | Location: In the highest sealed room across the street
|
|
|
southeast of the Blue Skies Industrial Area Police |
|
|
Station.
|
|
| Map: (G-13).
|
|
| Notes: Push the button to open the door.
|
|------------+--------------------------------------------------------------|
| [BSI-RB74] | Location: At the north end of the fenced off area behind
|
|
|
Spazz Industries.
|
|
| Map: (G-12).
|
|
| Notes: Use the gap in the fence on the south side of Spazz
|
|
|
Industries to gain access.
|
|------------+--------------------------------------------------------------|
| [BSI-RB75] | Location: Just south of the large truck crane at Blue Skies |
|
|
Shipping.
|
|
| Map: (H-12).
|
0===========================================================================0
And with that I now have the Rubberband Ball and another step toward 100%
Completion.....
0============0
| "G&G" Cards \
0===========================================================================0
| [BSI-GG34] | Location: In the backyard of the house directly west of the |
|
|
Blue Skies Industrial Area Infirmary.
|
|
| Map: (F-12).
|
|------------+--------------------------------------------------------------|
| [BSI-GG35] | Location: Next to the small trailer directly north of the
|
|
|
Blue Skies Industrial Area Infirmary.
|
|
| Map: ([E,F]-12).
|
|------------+--------------------------------------------------------------|
| [BSI-GG36] | Location: In the backyard of the house directly east of the |
|
|
large power line tower at the east part of The
|
|
|
Homes.
|
|
| Map: (F-13).
|
|------------+--------------------------------------------------------------|
| [BSI-GG37] | Location: At the back entrance for Spencer Shipping (near
|
|
|
the Desiccant Juice billboard). Smash through the |
|
|
gate to access.
|
|
| Map: (G-12).
|
|------------+--------------------------------------------------------------|
| [BSI-GG38] | Location: On top of Blue Skies Shipping. Use the stairs by
|
|
|
the Bus Stop to access.
|
|
| Map: (G-12).
|
0===========================================================================0

At this point I now have 38 of 40 "G&G" Cards. One is inside the Townie
Hangout and the other is inside the Townie Stronghold. For now, though, let's
move onto finishing off the.....
0=======0
| Gnomes \
0===========================================================================0
| [BSI-N24] | Location: On the barge at the north end of the Docks.
|
|
| Map: (E-10).
|
|
| Notes: You need to use your Slingshot to destroy it.
|
|-----------+---------------------------------------------------------------|
| [BSI-N25] | Location: In the backyard of the yard east of the Tattoo
|
|
|
Parlor.
|
|
| Map: (E-12).
|
0===========================================================================0
With that I have now destroyed all 25 Gnomes and earned the Gnome Outfit and
the Gnome Room Trophy which will sit on the bookcase.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ3. Errands (Part Nine)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that Chapter V has been opened up, more Errands will appear:
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Happy Volts Asylum (HVA) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[HVA-E42] - Find and guide the patients back
********************************
Location: In front of the the main gates for Happy Volts
Asylum.
Reward: $30.
Plan: Bring a bike with you to this Errand. There are two
patients to find, Otto and Henry. Henry is not far from
the gates. Once you find him then get off your bike and
approach him.
Then get back on your bike and find Otto who is in Blue
Skies Industrial Area. After you find Otto then lead the
both of them back, while slowly riding the bike to keep
them within sight, to the Orderly to successfully
complete the Errand.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[NCV-E43] - Deliver to Spazz Industries in Blue Skies Industrial Area
*********************************************************
Location: In front of the Spazz Warehouse.
Reward: $20.
Plan: Bring a bike to this Errand because this is a timed task.
After getting the Package then quickly ride over to the
blue X in Blue Skies Industrial Area then give the
Package to the man in the yellow hardhat to successfully
complete the Errand.
[NCV-E44] - Escort Christy to the motel
***************************

Location: Near Slab O' Meat after 6 PM.


Reward: $30.
Plan: Grab her hand and slowly walk her to the In and Out Motel
to complete the Errand. The Greasers might harass you a
little bit but is not too bad. Beat up any Greaser that
tries to attack Christy. It is best to get this Errand
just after 6 PM in order to maximize the time you need to
complete this task.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Blue Skies Industrial Area (BSI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BSI-E45] - Deliver the package
*******************
Location: Near Blue Skies Shipping.
Reward: $30.
Plan: Get the Package and take it to the blue X which is the
guy not far from the Police Station. Once you deliver the
Package then the Errand is successfully completed.
[BSI-E46] - Destroy four satellite dishes
*****************************
Location: Just northeast of Spencer Shipping.
Reward: $30.
Plan: Go to the blue X's where the dishes are found. Use your
Slingshot to destroy them. Once you have destroyed the
last dish then the Errand will be successfully completed.
[BSI-E47] - Salvage the cargo
*****************
Location: On the south end of the Docks just northwest of the
tunnel.
Reward: $30.
Plan: Swim out to the partially submerged boat near the north
end of the Docks. After you get the Package then swim
back to the worker to deliver it and successfully
complete the Errand.
Reward: $30.
[BSI-E48] - Kill five dock rats
*******************
Location: At the north end of the Docks.
Reward: $30.
Plan: Switch to your Slingshot and head to where the blue X's
are. Use the Slingshot to target and shoot the rats to
successfully complete the Errand. Sometimes, though, the
rats may fall into the water and make your task easier.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
And now for the Weapons, Boxes, and Crates for Blue Skies Industrial Area:
0========0
| Weapons \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the clearing directly north of the Blue Skies Industrial
|

|
Area Infirmary (x2).
|
| Map: (F-12).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the north end of the Docks near some Crates.
|
| Map: (E-11).
|
0===========================================================================0
|++++++++++++++++++++++++| Bottle Rocket Launcher |+++++++++++++++++++++++++|
0===========================================================================0
| Location: On the porch of the house, with the satellite dish, just east
|
|
of the north Bus Stop.
|
| Map: (F-13).
|
|---------------------------------------------------------------------------|
| Location: On the back porch of the house northwest of the Blue Skies
|
|
Industrial Area Infirmary.
|
| Map: (F-11).
|
|---------------------------------------------------------------------------|
| Location: In the fenced off area for Blue Skies Paint Supply which is
|
|
south of the Blue Skies Industrial Area Infirmary.
|
| Map: (F-12).
|
| Notes: Climb through the gap at the east side of the fence to access.
|
|---------------------------------------------------------------------------|
| Location: Behind the fence at the south end of the Docks.
|
| Map: (F-11).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: By the porch of the house directly west of the Blue Skies
|
|
Industrial Area Infirmary (x2).
|
| Map: (F-11).
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
0===========================================================================0
| Location: At the north end of the fenced area behind Spazz Industries.
|
| Map: ([F,G]-[12,13]).
|
| Notes: Use the gap in the fence at the south side of the fenced area to
|
|
gain access.
|
0===========================================================================0
|+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On a lower level of the Docks southeast of the half-submerged
|
|
boat.
|
| Map: (E-10).
|
0===========================================================================0
|++++++++++++++++++++++++++++++| Spray Paint |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the street directly northeast of the Blue Skies Industrial
|
|
Area Police Station.
|
| Map: (F-13).
|
|---------------------------------------------------------------------------|
| Location: On top of Blue Skies Shipping.
|
| Map: (G-12).
|
0===========================================================================0
|++++++++++++++++++++++++++++++++| Spud Gun |+++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the porch of the house, near the couch, at the south end of |
|
the straightaway after the bridge that goes into Blue Skies
|
|
Industrial Area.
|
| Map: (E-12).
|
|---------------------------------------------------------------------------|
| Location: In the fenced off area for Blue Skies Paint Supply which is
|
|
south of the Blue Skies Industrial Area Infirmary.
|

| Map: (F-12).
|
| Notes: Climb through the gap at the east side of the fence to access.
|
0===========================================================================0
|+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In the fenced off area for Blue Skies Paint Supply which is
|
|
south of the Blue Skies Industrial Area Infirmary.
|
| Map: (F-12).
|
| Notes: Climb through the gap at the east side of the fence to access.
|
|---------------------------------------------------------------------------|
| Location: Near the Porta-Potty at the north end of the Docks.
|
| Map: (E-11).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0======0
| Boxes \
0===========================================================================0
| Location: Inside Spencer Shipping (multiple).
|
| Map: (F-12).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Crates \
0===========================================================================0
| Location: In the clearing just west of the north Bus Stop (x3).
|
| Map: (F-12).
|
|---------------------------------------------------------------------------|
| Location: At the north part of the Docks just south of the barge (x2).
|
| Map: (E-11).
|
|---------------------------------------------------------------------------|
| Location: Near the fence at the south end of the Docks.
|
| Map: (F-11).
|
|---------------------------------------------------------------------------|
| Location: Inside Spencer Shipping (multiple).
|
| Map: (F-12).
|
|---------------------------------------------------------------------------|
| Location: At the back entrance to Spencer Shipping (x2).
|
| Map: (F-12).
|
| Notes: Smash the gate to access or go through Spencer Shipping.
|
|---------------------------------------------------------------------------|
| Location: In one of the sealed rooms across the street southeast from the |
|
Blue Skies Industrial Area Police Station.
|
| Map: (F-13).
|
| Notes: Push the button to open the door.
|
|---------------------------------------------------------------------------|
| Location: Near the Truck Crane for Blue Skies Shipping (x2).
|
| Map: (H-12).
|
|---------------------------------------------------------------------------|
| Location: On the other side of the railroad cars at the west side of Blue |
|
Skies Shipping.
|
| Map: (H-12).
|
0===========================================================================0
Now let's go and finish up a couple of side tasks before I go back into the
Main Story.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ5. Bike Races (Part Three)
|

\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
With Chapter V opened you can finally do the Bullworth Academy Bike Race
found near the School Parking Lot. This is a long race which will wind
through New Coventry, Blue Skies Industrial Area, and the dirt path that goes
around Bullworth Academy.
When you finally finish this race then you will also finish up with all of
the Bike Races in the game. You will get $50, the BMX Helmet, {The Champion}
Achievement, and the Large Bike Race Trophy Room Trophy which will appear on
your windowsill plus another step toward 100% Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ6. City Go-Kart Races (Part Two)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Next to Spazz Industries in Blue Skies Industrial Area is the marker that
will allow you to do the last City Go-Kart Race in the game.
This is a three lap race around the general neighborhood. When you complete
this race then you will get $30, the {Pole Position} Achievement, the Go-Kart
which will spawn near the Bike Garage at Bullworth Academy, and another step
toward 100% Completion.
Now back to the Main Story.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP16. Cheating Time
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy agrees to help end Mr. Galloway's drinking problem by providing
evidence of Mr. Hattrick selling tests to the students.....
0=========0
| The Plan \
0=======================>
You need to take three photos as evidence. As with any of the other picture
taking missions, keep an eye on the thin border around the picture as you
zoom in on your subjects. Make sure it is green before taking the picture.
First, head to the Autoshop and climb onto the roof. Then quickly take a
picture of the Prep selling the test to the Greasers. From there, head to
the Gym. Hide in the Pool Stands and wait. When the Prep shows up to sell
the test to the Jocks then take a picture of the two of them together.
Next, follow the Prep. He will go into the secret path next to the Pool
Building. Climb the Ladder and drop onto the path. Take a picture of the
Prep and Mr. Hattrick together. Now go back to Mr. Galloway. When you get
there then you will find Mr. Galloway, Mr. Hattrick, and Dr. Crabblesnitch
in conversation.
Mr. Hattrick is trying hard to convince Dr. Crabblesnitch to get rid of Mr.
Galloway but Jimmy intervenes with the pictures of Mr. Hattrick selling
tests to the students. Dr. Crabblesnitch, upon seeing these pictures,
immediately fires Mr. Hattrick on the spot.

Serves him right.....


(Odd thing though. You can still do Math classes with Mr. Hattrick after
this mission.)
0=======0
| Reward \
0=======================>
$60.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
According to John Nowakowski, it is best to try to take all of the Yearbook
pictures (with the exception of Zoe and Gary) prior to doing the next
mission since everybody is friendly to you up to this point.
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP17. Making a Mark
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
The guys encourage Jimmy to leave a mark on Town Hall despite Petey warning
him about Gary.....
0======0
| Notes \
0=======================>
You should have full Spray Paint before starting this mission.
0=========0
| The Plan \
0=======================>
Go to Town Hall in Bullworth Town and climb to the very top. Then you have
to paint a large Tag here. This is done in three stages. If you run out of
Spray Paint then you will have to climb all the way back down and go to the
Yum Yum Market to refill.
After you finish the Tag then the people down below will see your work and
call the Cops. Quickly climb back down, avoid the Police, and make your way
to the yellow X near the statue to take a picture from street level.
Look at City Hall, aim upward, and zoom in all the way on the Tag. Note the
thin border around the picture as you aim the Camera. Make sure that the
border is green when you aim at the Tag before taking the picture. After
taking the picture then head back to your dorm room to successfully
complete the mission.
But, when you get there, then Petey will deliver some bad news. It seems
that in the two hours you were gone some bad stuff happened and that you
are to blame for it all even though Petey thinks it was Gary behind it.
Looks like all your work is coming undone.....
0=======0
| Reward \
0=======================>

Nerd Respect -75, Prep Respect -75, Greaser Respect -75, Jock Respect -75,
and Townie Respect +25.
0+=+=+=+=+0
/ The Nerds \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >NRD13. Rats in the Library
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Nerds /
0=========0
0=+=+=+=+=0
The Nerds have been chased out of the Library because of a rat infestation
and blame Jimmy for the mess. They also want him to fix the problem and he
reluctantly agrees to do it.....
0=========0
| The Plan \
0=======================>
Go inside the Library and kill twenty Rats in this timed mission. I prefer
using the Super Slingshot. Just lock on and shoot. When you kill all twenty
Rats then the mission will be successfully completed. In the ending
cutscene you will find that the crates that the rats came in came from
Spencer Shipping. Interesting.
(It should be noted that the shot of the side of the crate is way too dark
and you cannot see the name in the current release of the Xbox 360 version.
It is unknown if it will be fixed in future revisions.)
0=======0
| Reward \
0=======================>
$30 and Nerd Respect +15 plus the Rat In The Jar Room Trophy on top of the
cabinet.
0+=+=+=+=+0
/ The Jocks \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JCK2. The Gym is Burning
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Jocks /
0=========0
0=+=+=+=+=0
The Gym is in flames and Mr. Burton blames Jimmy. Then Jimmy hears people
inside and he goes in to rescue them.....
0=========0
| The Plan \
0=======================>
Even though this is a timed mission this is not too hard. You need to get
the Fire Extinguisher and put out all of the fires before the Cops arrive.
There are five fires to extinguish. One is near Kirby. Fire the Fire
Extinguisher and, as you near the flames, then you will automatically point
downward. When you put out the fire near Kirby then you then have to lift
up the debris to free him.
There is also a fire near Mandy. Put out the fire to revive her. After
putting out all of the fires then go over to Yuri who is trapped under some
debris. When you free him then another fire will sprout up and you have to

put it out.
After that then Jimmy will talk to Mandy. She will tell him of some weirdo
she saw around the Gym at the time of the fire. Now you need to find the
pyromaniac. He will be found in the Girl's Changeroom. When you find him
then he will run out and the mission will be successfully completed.
0=======0
| Reward \
0=======================>
$30 plus Jock Respect +15 and the Burnt Bullhorns Banner Room Trophy next
to the Wardrobe Closet.
0+=+=+=+=+=+=0
/ The Greasers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRS6. Finding Johnny Vincent
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Greasers /
0=========0
0+=+=+=+=+=+=0
Johnny Vincent has been taken away and the Greasers blame Jimmy. They say
that it was Asylum orderlies that took him and Jimmy agrees to go get
Johnny back.....
0=========0
| The Plan \
0=======================>
Head over to Happy Volts Asylum. Sneak in the same way you did for the
mission "Galloway Away". Once you get inside then you need to crouch down
and sneak your way to Johnny's cell.
If you are seen at any time by the Orderlies then you will be sent all the
way back to the main gate and you will have to sneak back in again. Once
again use the A Button to move faster while crouched. It will make it
easier to get past certain portions of the Asylum.
Johnny's cell is in B Block which is much farther in that when you did the
mission "Galloway Away". When you get past A Block then you will enter the
Rec Room but the Orderly there will be asleep. Turn right and enter B
Block. Avoid the patrolling Orderly and get to Johnny's cell.
When you get there then he will tell you to get a Orderly Uniform so you
can go and activate the control panel to open the doors and that the
dropout kids set him up.
After the cutscene ends then sneak your way to the yellow X which is in the
Laundry Room. Once you get the uniform then you can walk and run around now
that you are in a uniform - the Orderlies think that you are one of them.
Head to the guard in the control room and speak to him. Once you get the
guard away from the room then enter and activate the control panel.
I should point out that you cannot go to the Laundry Room before going to
Johnny's cell - the Orderly Uniform won't spawn until you talk to Johnny.
After the doors are open then go back to Johnny. Follow him into the Rec
Room - the Orderlies will be too busy dealing with the other inmates to
bother you.
But, when you get to the Rec Room, then all of the exit doors will be
barricaded with gates. However, the gate for the C Block door will come
down funny and will bend along the bottom. Go up to it and tap the Y Button

to lift it and enter C Block. This block has been long abandoned so just go
to the yellow X to exit the Asylum and successfully complete the mission.
0=======0
| Reward \
0=======================>
$30 plus Greaser Respect +25, the Orderly Shirt Room Trophy which is next
to the cabinet and the Orderly Outfit is added to your Wardrobe Closet.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
It should be noted that the Orderly Outfit will allow you to enter and
explore Happy Volts Asylum without interference. However, there isn't much
reason to go back unless you missed the Collectibles that are on the
grounds of the area.
Now it is time to start dealing with the Townie kids starting with.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ7. Townies Challenge
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This Challenge is at the building just south of Spencer Shipping. You need to
beat up all six Townies (in two groups of three) to successfully complete the
Challenge and gain the last Save House of the game. It should be noted that
there is no Soda Machine here but you do have the "Future Street Race 2165"
Arcade Game. And you can finally obtain "G&G" Card [BSI-GG39] which is by one
of the bookshelves.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY10. The Townies
+
0==========================================================================/
Even though this group is primarily hostile to Jimmy there is at least one
person he can be friends with.....
0+=+=+=+=+=+0
/ The Townies \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TWN1. Revenge on Mr. Burton
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Townies /
0=========0
0=+=+=+=+=+=0
While strolling through Blue Skies Industrial Area, Jimmy encounters Zoe, a
Townie girl who was expelled from Bullworth Academy because she told on Mr.
Burton who was trying to hit on her. Jimmy decides to team up with her to
get revenge on Mr. Burton while he is on his daily jogging run.....
0======0
| Notes \
0=======================>
Found a way to get Zoe's Yearbook photo.
According to Seifer Almasy, if you have the Go-Kart unlocked, then you can
use it to destroy the Porta-Potties quickly.

0=========0
| The Plan \
0=======================>
First, go behind the Hardware Store in Bullworth Town and get the
Boltcutters. Second, head to Old Bullworth Vale Gardens to meet up with
Zoe. But, long before you get to Zoe, switch to your Camera. She will be
standing by a Porta-Potty.
From a distance, take a picture of Zoe. If it is not good then creep a
little closer and take another picture. Continue doing this until you have
Zoe's Yearbook photo. If you don't get her photo now then there will be
another easy way to get it later.
When you meet up with Zoe then she tells you that you need to disable the
three designated Porta-Pottys before Mr. Burton finishes his run. Just run
up to a Porta-Potty and smack it a few times to take the door off its
hinges and disable the unit. After you disable all three units then head
back to Zoe.
Once Mr. Burton enters the Porta-Potty that the both of you want him to
enter then use the nearby tractor to push the Porta-Potty over the railing
to successfully complete the mission and get revenge on the perverted Gym
teacher.
0=======0
| Reward \
0=======================>
$30.
0+=+=+=+=+0
/ The Preps \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PRP5. Preppies Vandalized
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Preps /
0=========0
0=+=+=+=+=0
The Trophy Case at the Glass Jaw Boxing Club has been vandalized. Jimmy
agrees to help find the Trophies before the Preps go to war against the
Greasers who the Preps think did the deed.....
0=========0
| The Plan \
0=======================>
Go to the Greaser Hangout in New Coventry. When you get there then you will
be told that the Greasers didn't do the damage but they also inform you
about the Townies who helped cause Johnny to be committed to Happy Volts
Asylum.
From here, go to Spencer Shipping in Blue Skies Industrial Area. When you
go inside then you need to take a picture of the Townies putting rats in
the book crates. Go upstairs and stay far away from them. Use the zoom on
your Camera to take a picture of them with the rats.
When you do that then you need to head to the Docks where the Townies are
doing something with the Trophies. When you get to the Docks then beat up
the Townie near the barge then get a close-up picture of the Townies
burning the Trophies.
After you get the second picture then head back to the Glass Jaw Boxing

Club to successfully complete the mission. Despite having the pictures as


proof, the Preps still don't believe in Jimmy. Man, how does Jimmy put up
with these inbred morons?.....
0=======0
| Reward \
0=======================>
$30 plus Townie Respect -25 and Prep Respect +15.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After this mission then go back to your dorm room and go to sleep. When you
awaken you will then be summoned to the Principal's office.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP18. Go See the Principal
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Jimmy Hopkins /
0=+=+=+=+=+=+=0
In this cutscene Dr. Crabblesnitch informs Jimmy that he is the most
unpopular kid in the school. He also tells Jimmy that someone has told him of
his exploits, especially the graffiti on Town Hall. That someone is Gary
Smith.
Dr. Crabblesnitch feels that Jimmy is too much trouble for the school to
handle and that Gary is a right sensible young man despite Jimmy's warnings
about Gary torturing people.
But the warnings fall on deaf ears and Dr. Crabblesnitch decides to expel
Jimmy from Bullworth Academy. He has not been able to contact Jimmy's mother
because of her cruise. So he will let him stay until he can contact her
(which, obviously, will be awhile).
After the cutscene ends then Jimmy will be in his dorm room and in the
clothes he started the game with. You cannot attend classes or wear school
clothes. But you can still be Busted and serve detention.
My, how the mighty have fallen.....
Now let's head back to Blue Skies Industrial Area.....
0+=+=+=+=+=+0
/ The Townies \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TWN2. The Collector ++[SE Exclusive]++
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Townies /
0=========0
0=+=+=+=+=+=0
As Jimmy is walking through New Coventry, he encounters Clint, a rather
angry and crazy Townie. Clint wants Jimmy to steal a bike for him or he
will beat up Jimmy.....
0======0
| Notes \
0=======================>
This mission is available between 7 PM and 11 PM.

0=========0
| The Plan \
0=======================>
You need to steal three bikes for Clint. There are five X's on the radar.
These bikes are being ridden by other riders and will go in specific
routes.
Two of the bikes are being ridden by other Townies and three of them are
being ridden by adults. If you steal a bike from an adult then you will
have to deal with the Cops. Since you must steal three bikes then you must
take one from an adult.
Make the first bike you steal from an adult so you can get the Police out
of the way. After you manage to evade the Police then place the bike in the
designated garage.
It should be noted that, regardless of how high it is, your Trouble Meter
will automatically clear when you place the bike in the garage so a
straight shot to it is probably better than trying to evade the Cops.
After that then steal the remaining two bikes from the Townies, which won't
attract the Cops, and place them in the same garage. When the third bike
has been placed in the garage then the mission will be successfully
completed.
0=======0
| Reward \
0=======================>
$50.
0+=+=+=+=+=+0
/ The Townies \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TWN3. Mailbox Armageddon ++[SE Exclusive]++
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Townies /
0=========0
0=+=+=+=+=+=0
Now Clint wants Jimmy to destroy mailboxes in Old Bullworth Vale with a
Baseball Bat. Otherwise, Clint will use the bat on Jimmy.....
0======0
| Notes \
0=======================>
This mission is available between 7 PM and 11 PM.
0=========0
| The Plan \
0=======================>
When the mission begins then you will be in Old Bullworth Town. There are
twenty Mailboxes that need to be smashed up before the timer runs out.
Watch out for the Cops. They can make this mission harder than it should
be. This is because they can throw you off the bike and won't let you back
on.
When on the bike then run into the mailbox to stop then swing and continue.
If you are knocked off the bike then continue on foot to smash up the
mailboxes. If you break the bat then you will fail the mission because you
cannot switch to another weapon and you cannot use your fists to destroy

the mailboxes.
Also be vary wary of the Preppies when you approach the mailbox for the
Spencer Estates. They're worse than the Cops. After the last mailbox has
been smashed then you will be returned to Blue Skies Industrial Area and
the mission will be successfully completed.
0=======0
| Reward \
0=======================>
$20.
0+=+=+=+=+=+0
/ The Townies \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TWN4. Smash It Up
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Townies /
0=========0
0=+=+=+=+=+=0
When Jimmy meets up with Zoe then he finds that she wants to play a little
game.....
0======0
| Notes \
0=======================>
This mission is available after 7 PM.
According to Seifer Almasy, if you have the Rubberband Ball, then you can
throw it around to smash stuff up from a distance and while you are
smashing things up by hand. However, I should point out that the Rubberband
Ball can knock out Zoe and you will fail the mission.
0=========0
| The Plan \
0=======================>
The game involves going into Spencer Shipping and destroying as much of the
items inside the place as you can within a time limit. You also need to
smash more that Zoe to successfully complete this mission.
What I usually do is smash up a lot of stuff on the ground floor, like the
large glass panes and furniture. Zoe tends to stay on the ground floor so,
if you can smash up a lot of stuff down there, then this limits her ability
to get more points. Then I climb up to the top of the shelving to get at
the expensive art which will let me rack up the points.
If you have more points than Zoe when time runs out then you will have
completed the mission successfully.
0=======0
| Reward \
0=======================>
$60 and Zoe will become your girlfriend. This will also earn you Zoe's
Picture Room Trophy on the wall with the other pictures of your
girlfriends.
Now let's head back to Bullworth Academy.....
0+=+=+=+=+=+=+0

/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP19. Busting In - Part I
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
Jimmy is seriously bummed about being expelled and hated. He has also
gotten to the point that he doesn't care anymore. Petey suggests that he
should at least get to the bottom of everything and prove that Gary is
behind all of the mess. But Jimmy needs backup and the both of them come to
the conclusion that Russell is the person they need.....
0======0
| Notes \
0=======================>
Have all of your weapons full and kiss somebody to get extra health before
doing this mission. Unlocking the Go-Kart will also help.
0=========0
| The Plan \
0=======================>
Get to your Go-Kart or bike and make your way to Russell's house in Old
Bullworth Vale. When you get there then park your Go-Kart (if you have one)
on the sidewalk.
After the cutscene ends then you need to climb onto the provided Scooter
(if you did not bring a Go-Kart) or just use the Go-Kart you brought and
follow Russell. He will lead you into Blue Skies Industrial Area and to the
barricade leading into the Townie stronghold. Russell floors it and smashes
through the barricade and into.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP20. Busting In - Part II
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Jimmy Hopkins /
0=+=+=+=+=+=+=0
Here you will run into Zoe again. She says that Edgar doesn't want to talk
to him but Jimmy has other ideas.
First, you need to restore the power. There are two generator switches that
need to be activated. Stay in the street and switch to your Slingshot. Aim
through the gate and pick off the two Townies guarding the first switch.
But, before you go and push the switch, go back to Zoe and take her picture
for the Yearbook (if you hadn't done so in the mission "Revenge on Mr.
Burton"). This is a very good time to do it since she is just standing
there. If you have everybody else in the Yearbook then the only student
left will be Gary Smith.
From this point, push the first switch then go to the north end of the
platform. You should see some debris below you and a couple of Townies on
the other side. Use your Slingshot and take them down from a distance. Then
go under the debris, push the second switch, go back, and then return to
Zoe.
Next, you have to enter the Red Star building. Enter the office to activate
the switch to open the door. Then go to the yellow X on the Map. You will

see that the door is locked and Zoe suggests that you cut through the
train-yard to get to the other side.
Go and activate the first train-yard switch then go and activate the second
train-yard switch to get across. Head back to the yellow X. As you approach
some dumpsters then you will encounter two Townies. Hang back and nail them
both with your Slingshot before they can do anything then head to the gate.
When you get to the gate then you need to find the switch to open it and
let Zoe through. Head up the nearby ramp and enter the scope mode on your
Slingshot as you near the corner.
Go around the corner and nail the Townie with the Slingshot and, while
still in scope mode, then go up the path a little bit and nail the second
Townie. Then exit scope mode, find and activate the switch, and return to
Zoe.
From there, she will lead you to the Chem Plant. After the cutscene ends
then she will distract the other Townies while you go to the top of the
plant. When you get to the top of the plant then you will encounter Omar,
who has the key, and two other Townies. You need to defeat the three of
them to proceed further.
You may notice near the end of the tunnel that you may see a crawl hole to
your left. This leads to a hidden room that has a Stink Bomb, a Can of
Spuds, and a Baseball Bat should you need it.
I should point out, though, that this hidden room is empty outside of this
mission so there's no point in going back afterward.
The best way to defeat Omar and the others is to run back into the tunnel
you came from. You may notice that they won't run after you into the
tunnel. If they run after you then they will stop at the exit and then
return to their original positions.
Use this to your advantage. Use the zoom on the Super Slingshot and peek
around the corner then use charged shots to nail them in the head and take
them down quickly.
After you defeat the three of them then get the key from Omar and enter the
plant. When you get inside the plant then you can finally go after the
leader of the Townies, Edgar Munsen, which sets up.....
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Showdown at the Plant |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Go through the plant to find Edgar. When you find him he will be in an
elevator going down.
However, you must find another way to reach him. You need to go down
Ladders, walk over cylinders, crawl under pipes, and tightrope walk on the
piping to get to where Edgar is. When you get to where Edgar is then switch
to your Spud Gun.
When the fight starts then he will grab a pipe and use it against you. Drop
the shield you picked up, rush him, and use the Spud Gun to club Edgar.
Even though he is using the pipe to shield himself you can still club him
with the Spud Gun.
After you take off about a third of his health then he will run and go
through a door leading down. In opening the door, some steam will be
released. Wait for the steam to pass and then follow him down. When you get

down to Edgar then the fight resumes but in a small enclosed area that you
can't escape from. Rush him again and use the Spud Gun to club Edgar
mercilessly. This should end the rest of this fight quickly.
In the following cutscene, Jimmy finds out that Gary misled Edgar the same
way he misled Jimmy. Jimmy now wants Edgar's help in taking down Gary once
and for all. After the cutscene is finished then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
Townie Respect +100 plus the Blue Skies Industrial Park Room Trophy which
appears on the wall near the cabinet.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And you can finally go after the last of the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ8. Collectibles (Townie Stronghold)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
And now for the last Collectible:
0============0
| "G&G" Cards \
0===========================================================================0
| [BSI-GG40] | Location: Inside the Wonder Meats factory.
|
|
| Map: (G-13).
|
|
| Notes: Enter the building through the south entrance and it |
|
|
should be in the corner at the west side of the main |
|
|
area.
|
0===========================================================================0
By obtaining the last "G&G" Card then you will also earn the Viking Helmet
for your Wardrobe Closet (plus the Grotto Master Outfit for obtaining the
last "G&G" Card) and inch closer to 100% Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ9. Weapons and Crates (Townie Stronghold)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
With the Townie Stronghold opened up you also gain access to the following
items:
0========0
| Weapons \
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: In a narrow alley, by a dumpster, northwest of Chem-O-Lot.
|
| Map: (H-13).
|
0===========================================================================0
|++++++++++++++++++++++++| Bottle Rocket Launcher |+++++++++++++++++++++++++|
0===========================================================================0
| Location: On the north side of the platform, near the button, for the
|
|
north transformer at the entrance of the Townie Stronghold.
|

| Map: (G-14).
|
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: On the ground near the north transformer at the entrance of the |
|
Townie Stronghold.
|
| Map: (G-13).
|
0===========================================================================0
|++++++++++++++++++++++++++++++++| Spud Gun |+++++++++++++++++++++++++++++++|
0===========================================================================0
| Location: Inside the control room for Red Star Industries.
|
| Map: (H-14).
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=======0
| Crates \
0===========================================================================0
| Location: Inside Wonder Meats (x5).
|
| Map: (G-13).
|
|---------------------------------------------------------------------------|
| Location: In a narrow alley northwest of Chem-O-Lot (x7).
|
| Map: (H-13).
|
|---------------------------------------------------------------------------|
| Location: By the button northwest of Chem-O-Lot (x2).
|
| Map: (H-13).
|
|---------------------------------------------------------------------------|
| Location: On top of Chem-O-Lot (x3).
|
| Map: (H-14).
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ10. Errands (Part Ten)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that you've done the mission "Busting In - Part II", you will open up the
last of the Errands:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Blue Skies Industrial Area (BSI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BSI-E49] - Egg the Greasers
****************
Location: Between the Blue Skies Industrial Area Police Station
and the Bus Stop north of it.
Reward: $30.
Plan: Go the the blue X's where the Greasers can be found
fighting with some Townies. Egg both of the Greasers to
successfully complete the Errand. Make sure that the
Townies don't beat them up first.
[BSI-E50] - Smash up the car
****************
Location: Near the back entrance for Wonder Meats after 7 PM.
Reward: $30.
Plan: Take the Baseball Bat and go to the car marked by the
blue X. You have to make eleven successful hits to the
car.

This is a timed mission so you have to make this quick.


Once the Bat breaks apart then you have to use your fists
to get the job done. You have to smash the windows, the
hood area, and the trunk area to successfully complete
the Errand. This is a repeat of Errand [NCV-E32].
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And now onto the last Main Story Mission.....
0+=+=+=+=+=+=+0
/ Jimmy Hopkins \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JHP21. Complete Mayhem
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Jimmy Hopkins /
0=========0
0=+=+=+=+=+=+=0
When Jimmy meets up with Zoe again she then informs him that the school has
broken out in a complete riot and Russell has holed himself up in the
Wonder Meats factory. Now Jimmy has to go to the rescue one more time.....
0======0
| Notes \
0=======================>
Have all of your weapons full and kiss somebody to get extra health before
doing this mission.
0=========0
| The Plan \
0=======================>
Head over to the Wonder Meats factory. When you get near the place then you
will see Cops just sitting there. Just run on inside and meet Russell. When
you do that then he will make a run for it and you need to follow him. When
you get near Blue Skies Shipping then you will evade the Cops and start a
lengthy cutscene.
You and Russell meet Edgar by the school. Jimmy informs Edgar that Gary is
responsible for the riot and needs him to calm people down while he and
Russell take down the faction leaders to remove Gary's influence.
After the cutscene ends then you will notice four X's on the Map. This is
where you can find the faction leaders. I will go to the toughest one
first.
Head to Harrington House where you will find Derby and a couple of his
friends waiting near the fireplace. Switch to your Spud Gun, run back
toward the door a little bit (letting Russell take care of the other
Preps), and let Derby approach you.
Shoot him once with the Spud Gun and kick him while he is down. When he
gets up then repeat the process. Continue until he is knocked out. Help
Russell take down the other Preps. When that is done then head to the
Library.
Here you will deal with Ted and a couple of other Jocks. Let him go after
you just like you did for Derby. But he is not as tough as Derby so,
instead of shooting him, just club him with the Spud Gun and reserve your
ammo for Damon (the large black Jock).
If Russell has any trouble with him after you are done with Ted then get a

clear shot and shoot Damon until he goes down. After dealing with the Jocks
then head back to your dorm room to resupply your ammo (if you need to) and
head to the Girl's Dorm.
Next up is the Greasers. Take down these guys the same as you did with the
other two groups. After dealing with the Greasers then head to the Gym.
Here you will find the Nerds. Let Russell take on the other two and run to
the far end of the Gym luring Earnest away. This should let you get far
enough so you will be able to target him and take him down with one shot of
the Spud Gun. By this time then Russell should be finished with the other
two Nerds. After knocking out the Nerds then head to the Main Building.
When you get there then you will find Edgar. Jimmy tells Edgar to calm
everybody down while he takes care of Gary. But Jimmy is taken down by a
couple of Prefects who take away all of his weapons. Russell sees Jimmy
down and chases away the Prefects. When Jimmy gets up then he will be
confronted by Gary Smith which set up the.....
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Final Showdown |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Gary lures Jimmy to the top of the school which is undergoing renovation
and is surrounded by scaffolding. Gary is proud of the fact that he managed
to trick everybody, Jimmy, Mr. Crabblesnitch, the factions, the Townies,
everyone. But Jimmy wants to finish this and thus the final showdown
begins.
When you start then you will need to tightrope walk across a beam to get to
where Gary is. Gary is hiding behind a pile of Bricks and will throw one at
Jimmy from time to time.
Stay behind the scaffolding to your right until he
across the beam. It should be pointed out that you
Rubberband Ball but you cannot use it here. If you
the beam then you will be knocked off and you will
onto it to continue the chase.

throws a Brick then go


still have your
are hit while crossing
need to climb back up

When you get to the other side then Gary will climb up and you need to
follow him. But, when you start climbing the Ladder, then Gary will begin
dumping large bricks on you.
Go left or right while on the Ladder to avoid them. When he finishes his
attack then continue upward. Hang near the top of the platform and wait for
Gary to throw a Brick before climbing all the way up then duck behind the
scaffold.
From here, you have to walk across two beams, while avoiding Gary's
attacks, and climb another Ladder, while avoiding Gary's attacks to reach
the top of the building.
When you reach the top of the building then you will see large bells
overhead. One will fall as you get to the top. Slowly approach Gary and you
will see more bells fall in front of you. Just go around the fallen bells
to reach Gary.
When you get to Gary then he will go into more detail on how he has taken
control. He had students expelled, put into the Asylum, and even tied up
Dr. Crabblesnitch. But, when Gary insults Jimmy's mother, then Jimmy pushes
them both over the edge of the building.
When you land then the both of you will be on a scaffold. Now you can fight

Gary one-on-one.
He will block most of your standard punches. But the charged punches, like
the Overhead Punch, you learned from the Hobo will make this fight much
easier since he cannot block those. When you knock him down then kick him
while he is down and hit him with another charged punch when he gets up.
After you take off some of his health then he will
Button to get out of his grasp and the both of you
scaffold. Continue your pattern of fighting and he
When you get out of his grasp then the both of you
scaffold.

grab
will
will
will

you.
drop
grab
fall

Tap the Y
onto another
you again.
onto another

Continue the pattern of fighting and, when you take off the last of Gary's
health, then the both of you fall through the windows above Dr.
Crabblesnitch's office and you will then complete the last Main Story
Mission of the game.
So, sit back, enjoy the cutscene and credits, and afterward you will have
your.....
0=======0
| Reward \
0=======================>
100% Respect from all factions, the Bullworth Plaque Room Trophy above your
bed, and Gary's picture for the Yearbook. And, being that this should be
the last picture, you will gain the Black Ninja Outfit and $300.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And, if you have done everything else prior to this mission, then you
should now have.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >RSJ11. 100% Completion
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
And what do you get for getting 100% Completion in "Bully"? The same thing
you got when you you did 100% Completion in "Grand Theft Auto III":
Nothing. Well, other than the {Perfectionist} Achievement that is.
That's right. Nothing. No indication of when you reach that milestone either.
No unlimited ammo. No Rhino spawns. No "Hot Coffee". No "Hot Chocolate".
Nothing. Kind of a letdown isn't it? Yeah it is. But you know what? So what?
"Bully" is still a very fun game with lots of amusing moments especially when
you get in trouble or in fights.
However, there is still one more chapter remaining.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY8. Chapter VI - Endless Summer
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
Here you can do whatever you want whenever you want. You can attend classes
or go into town and do other things. This chapter is mainly to let you
complete tasks you may have missed so you can get 100% Completion.

But, since you may have already acquired 100% Completion, by following this
guide, then the main thing you can do in Endless Summer is, well, cause
trouble. And we all know how fun that is, right?
And now for a little something extra.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >MJC1. The Majic Moostapholees
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you go to the Carnival then you will find this small machine next to the
Cotton Candy stand which is across the path from the Souvenir Tent. For 25
cents you will get a fortune from this machine. And there are a lot of
different fortunes that you can be presented with. After perusing the
American.img file from the PS2 "Bully" disc I found all of the fortunes and
copied them to this document.
And now, for your amusement, here is the list of all of the fortunes from The
Majic Moostapholees machine:
>>Good luck. You'll need it.
>>If you go camping, beware of evil intent.
>>Stay home, read a book.
>>Do not throw glasses if you live in a stone house.
>>You can't have everything. Where would you put it?
>>If you need to get the point, sit on a tack.
>>The best marmalade is made from forbidden fruit.
>>A house without a toilet is uncanny.
>>If you're on high cliff, don't jump to conclusion.
>>Isn't it about time you got a job?
>>You're wasting your life.
>>Consider a career in politics.
>>Running behind a car is exhausting.
>>If you live in a glass house, change in the basement.
>>Two wrongs do not make a right, but 3 lefts do.
>>Do not argue with the person packing your parachute.
>>When things go wrong, don't follow along.
>>Don't forget to change your socks.
>>Confession is good for the soul but bad for your reputation.
>>Never test the depth of the water with both feet.
>>If you put your face in fruit drink, you may get punch in nose.
>>To make life interesting, believe everything you hear.
>>Consider trying less hard.
>>You're a winner. No really. You are.
>>Have you considered running away from your problems?
>>The smarter you think you are, the less likely it is that you're right.
>>Get over yourself. Jerk.
>>The answer to your question is: maybe.
>>Don't be so self-centered.
>>You need a haircut.
>>Before you act, check with your mother.
>>Get a life.
>>Help! I'm trapped inside this machine!
>>All signs point to: no chance.
>>Just give up.
>>You're smart and handsome, just like your mom always says you are.
>>If people flatter you they're probably lying.
>>Beware of angry men carrying weapons.
>>Consider this: no turkey ever voted for an early Christmas.
>>Bully is as bully does.
>>You're doomed. Sorry.

>>Regular showers are a good thing.


>>No one likes a whiner.
>>Believe the best of everybody. It saves you so much trouble.
>>By swallowing evil words unsaid, no one has ever harmed his stomach.
>>However beautiful the strategy, you should occasionally look at the
results.
>>It is always wise to look ahead, but difficult to look further than you
can see.
>>What exactly is your problem?
>>You're not all that.
>>Consider the possibility that no one likes you.
>>You might as well keep trying. It might make you feel better.
>>If you don't try, you can't fail.
>>Travel broadens the mind, if you have one to begin with.
>>All signs point to: you suck.
>>Surprisingly, you may succeed in the end.
>>What you really need is some sort of medication.
>>Peeing your own pants only keeps you warm for a short while.
>>Bad advice causes mistakes, then laughter.
>>You can definitely fool some of the people some of the time.
>>If your house is burning you might as well try to stay warm.
>>Love is blind; friendship closes its eyes.
>>You won't get anywhere if you think you're already there.
>>It's a good time to stop waffling. Maybe.
>>The weather pays no attention to criticism.
>>If you expect nothing, you won't be disappointed.
>>Whatever it is you're looking for, it'll be in the last place you look.
>>When in charge, think. When in trouble, delegate. When in doubt,
mumble.
>>Nothing is impossible for a man who doesn't have to do it himself.
>>Don't mistake a short memory for a clear conscience.
>>Forgive your enemies - it really annoys them.
>>If you're on time, people will think you have nothing important to do.
>>Stand up to be seen. Speak up to be heard. Shut up to be appreciated.
>>80% of people consider themselves above average.
>>Keep trying.
>>The greatest danger could be your own stupidity.
>>Avoid taking unnecessary gambles. Lucky numbers: 12, 32, 28, 31, 44.
>>You may attend a party where strange customs prevail.
>>You are almost there.
>>Soon you will have some new clothes.
>>Don't trust fortune tellers.
>>Just imagine you'll succeed.
>>Everything is not yet lost.
>>Tomorrow will be a nice day.
>>You should go to bed early tonight.
>>Today is the first day of the rest of your life, such as it is.
>>Don't blow out another's candle to make yours shine brighter.
>>There's never time to do it right, but there's always time to do it
over.
>>Facts don't stop existing just because they're ignored.
>>To err is human, to blame someone else even more so.
>>If life gives you lemons, give life a raspberry.
>>If life gives you lemons consider going into the citrus business.
>>Those who cannot change their minds cannot change anything.
>>To know nothing is bad. To not wish to know anything, worse.
>>The pen is mightier than the sword, especially if properly sharpened and
in the hands of a well trained ninja.
>>A man's home is his castle, only less resistant to catapults.
>>Big words prove nothing except that you have a big mouth.
>>If you're a real jerk all the time, people might not notice you're
useless.
>>No plan survives contact with the enemy. Plan accordingly.

>>If at first you don't succeed, consider giving up.


>>Today, tell someone you love them. You might get lucky.
>>It's only going to get worse.
>>You will be involved in a fight soon.
>>Don't bring your wife to a bun fight.
>>Being rude is no substitute for being right.
>>The reality is: the customer is not always right.
>>If you don't succeed, you run the risk of failure.
>>A bird in the hand is better than a bird on the roof, unless it has
really sharp claws.
>>Right now, somewhere out there, someone is making out with a girl.
>>It's hard to prophecy, especially about the future.
>>Do you know who your friends are?
>>Boxing is a gentleman's sport, but only if gentlemen play it.
>>You're not paranoid - everyone really does hate you.
>>They say they're your friends, but they laugh at you behind your back.
>>You're not as dumb as you look. That would be impossible.
>>In later life, you will find somewhere you fit in and belong. Jail.
>>Have you considered getting plastic surgery? You should.
>>One day you will be very famous, like many serial killers.
>>Let's hope you will grow into your face.
>>Your face is your fortune. You will live in poverty all your life.
>>What you looking at bitch!
Well, that about closes up this guide.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >BLY9. Conclusion
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
0================0
| General Notices \
0====================================================>
This document is copyright (c) Robert Allen Rusk (RARusk) 2008-2013.
This guide may only be distributed and/or posted in its original format
(and, most importantly, *UNALTERED* in any way).
If you wish to post or use excerpts from this guide then please ask for my
permission first before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.
And remember.....
"Respect is everything."
Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site. A complete listing of all of my work
can be found here:
>>http://rarusk.livejournal.com/6177.html
Most of my guides are dedicated to the popular "Grand Theft Auto" game
series but some of my other work include "The Chronicles of Riddick" games,
"The Darkness", and "Hitman" titles.
0===================0
| Additional Sources \

0=======================================================>
--"Bully: Scholarship Edition" (Game Manual)
--"Bully" (PS2 game disc)
--www.rockstargames.com/bully/soundboard (full student and faculty names)
0=========================0
| Additional Contributions \
0=======================================================>
--Rex_Gotto
--Mikael Eklund
--ChickenBot
--Alan Lim
--Morgan Height
--Shyguy
--Sarah Homme
--Tony Ferrero
--Ab314fr
--Rohail Khan
--QUBQ Creative Group
--Jack606
--Colin Ferguson
--John Nowakowski
--mtjaws
--Peter McConnell
--Michael Gossett
--threat78
--Andressa Carter Wainwright

--Jeff Mote Jr.


--Iain Naylor
--Rhian Gwilt
--Gello Adlaon
--John Macdonald
--Vaibhav Pattani
--Seifer Almasy
--Jess Ewing

0========0
| Credits \
0=======================================================>
Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating another wonderful and interesting free-roam game (although
they should be criticized for releasing this game too early).
>>GameFAQs, IGN, and many other gaming sites
*******************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).
0====================0
| Contact Information \
0====================================================>
E-MAIL: rarusk[at]netzero[dot]com
FACEBOOK: http://www.facebook.com/robert.a.rusk
LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
BLOG: http://rarusk.livejournal.com
XBOX LIVE GAMERTAG: RARusk
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Bully: Scholarship Edition".
<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>

FAQ/Strategy Guide by RockstarSk8r


Version: 1.5 | Updated: 08/13/08 | Printable Version

-Bully: Scholarship Edition Strategy Guide


-For Wii, Xbox 360, and PS2
-By: The MopTopper AKA RockstarSk8r
-<This guide is for all systems INCLUDING PS2. I created this
guide based on the Wii, but it still works the three ways>
-This Guide Contains Hints, ways to beat bosses, and even some
cheats!
-Version 1.4
-This is a strategy guide for all of the things you need to know
for Bully Scholarship Edition. If you have any questions at all,
or want more information not included in this guide, email me
at, MoptheTop@gmail.com I will answer any question and for fill
any request in a later version of this guide.
-This Guide Can Be Found On These Sites:
www.cheatcodes.com
www.ign.com
www.neoseeker.com
www.supercheats.com
-Last updated: Aug 12 08
-Coming Soon: All Cheats, Side Mission Descriptions
Table of Contents
This Guide
Story Missions
(NEW!)Side Missions
Classes
(New!)Errands
Students/Townies
Yearbook Photos
Bike Races and Other Races
Clothing
Transistors
Rubber bands
G&G Cards
Gnomes
Pumpkins
Gravestones
(NEW!)Skateboard Travel, Bike Travel, And foot Travel
(NEW!)Secrets
(NEW!)100% Checklist
100% Completion Comments
This Guide
Hello. My Online Nicknames Are RockstarSk8r, KillKraft42, and
The MopTopper. (I know the last one is pretty Cheezy) The First
Time I wrote this guide, I was horribly unprofessional. I put no
dates, and made a poor effort into making the guide. Now, That I
Have An acceptable guide, I would like to inform you of the new
updates. I finally stopped being so lazy and actually named ALL
50 errands. And I will get to the side missions As soon as I
can. I would like to announce now, on August 27, It will take
awhile to update my guide because of school. So enjoy this
guide, with it you will be able to get 100%
Missions
The missions in this game are fairly straightforward, but I will
give you information on all of them.
Chapter 1
Welcome to Bullworth

You play the role as mischievous 15-year-old Jimmy Hopkins. You


have been expelled from every school in the area except
Bullworth Academy. Bullworth is a town with nasty kids, teens,
adults, and even dogs. Enjoy the first part of the long story
line ahead.
This is your School
You meet Gary, the crazy kid with ADD. He offers to be your
friend and shows you around the school. As you and Gary are
walking, you come in contact with a bully you met earlier named
Russell. (Leader of the Bully faction) You need to pay him two
dollars in order for him to leave you alone. After you do that,
you need to pick the lock on his locker so you can get the
Bullworth Hat Classic After that, a prefect (High-School
Authority Figure) will see you. When you see the garbage can to
your left jump in it until your trouble meter is empty. When you
get out, Gary will be waiting. Follow Gary to the girls
bathroom where you meet Eunice. (Fat Chick) She will want you to
get her chocolate box from Constantino. (Kid With no Friends)
Run to the boys bathroom on the other side of the school. You
should see Constanino eating out of a heart box. Beat him up and
bring the chocolates he drops back to Eunice. She will want to
make out, so she does. After that, follow Gary to the cafeteria,
where he introduces you to all of the factions. They are the
Nerds, Preps, Greasers, and Jocks.
Class
After lunch, a prefect will send you and Gary off to class.
Follow the orange bell on your mini-map to Chemistry Class,
which is AMAZINGLY easy for the Wii version, and easy for the
Xbox 360 and PS2. After four minutes, another class will come
about, English. For more on classes, find where it says
classes on the table of contents, and go there.
The Set Up
This mission gets you ready for the many other missions in this
game. Crabblesnitch is talking to you about behaving yourself,
as soon as he leaves a Davis (Bully) hits you with a slingshot.
You start chasing him. That leads to you getting in a fight with
the bullies, and running through the auto-shop to catch up to
the bully who hit you. First you start off with one bully in
front of the Auto shop. Hes not hard. Then another bully, and
another, and another, and another, until finally you fight two
at a time. When they are all knocked out, you need to knock out
Davis, pick up bricks and other items and throw them at him. It
only takes three shots for him to go down so, hes not much of a
problem. If you use firecrackers, he goes down in two shots. You
earn the slingshot.
Slingshot
This mission teaches you how to climb trees, and work the
slingshot. Gary is talking to Petey (Small kid) about his
amazing plan for them to take over the school. After Petey
accidentally insults you, Gary kicks him in the balls, and you
go with Gary to practice your aim. You start out shooting an old
bus with the slingshot, and then you got to the football field,
climb up a tree, and shoot some jocks practicing for football.
Easy.
A Little Help
You, Gary, and Petey go to harass an old
school. After the hobo throws a brick at
chicken out, so youre left to the hobo.
him and make a deal. Youll need to find

hobo living behind the


Gary, Gary and Pete
You become friends with
the transistor marked

on the map in exchange for some old army moves. When you find it
bring it back to the hobo so he can teach you a new fighting
move. For more on transistors, look in the table of contents to
find them in the guide.
Save Algie
In the library, youll see Algie, a fat kid with his fly open.
Hell ask you to escort him to his locker to get his book. You
need to defend him from bullies. About half way there hes got
to take a wizz, so lead him to the bathroom in the school. Hell
be in the stall, so beat up the two bullies. Use combos on them,
and flush their heads in the toilets if you want to. Either way,
after Algie is done, hell wash his hands and you can lead him
to his locker.
Defend Bucky
Bucky is another helpless nerd to the bullies. All you got to do
is go to the auto shop, and beat up the bullies harassing Bucky.
The first pair of bullies isnt hard, but be careful, one bully
has a bat, but you can steal it and use it on him. There are two
other couples of bullies, all the same, with a bat. Youll earn
a skateboard.
That Bitch
This mission requires you to sneak into the girls dorm. Over
Hear Beatrice, (Nerd Girl) and Mandy (Popular Cheerleader)
fighting. You need to get the science notes Mandy stole from
Beatrice back to her. Meet Gary outside, hell tell you to go to
Fatty to get a stink bomb. Beat up Fatty, and sneak into the
girls locker room, pick the lock on Mandys locker and take the
notes, then put a stink bomb in her locker. *Hint: If you hide
in the garbage behind you until Mandy comes in the locker room,
you can see the stink bomb go off, and her throwing up* Return
the notes to Beatrice, and shell fall in love with you.
The Candidate
In this mission, Earnest (Leader of the Nerd Faction) is running
for class president. He wants you help to shoot the jocks with
your slingshot so they dont ruin Earnests campaign speech.
Except, you dont use you old slingshot, you use the new, better
slingshot with a scope. You earn the new slingshot.
Halloween
This is probably one of the most funnest missions in the game.
Jimmy, dressed as a skeleton, Gary, dressed as Hitler, and Petey
dressed as a bunny go out to pull some pranks. Around the school
campus, youll see gravestones, and pumpkins. If you want to
beat this game 100%, you need to smash them, but you dont have
to on Halloween, you can do that later. Ill talk more about
that elsewhere in the book. For more about pumpkins and
gravestones, look in the table of contents and look it up. After
you do a few pranks, you unlock the mission THE BIG PRANK. You
MUST do this mission during Halloween, or youll never get to do
it again. Any other mission you miss you can, but not this one.
In order to get 100% completion on this game, you must finish
this on Halloween.
The Big Prank
This takes place during Halloween, with you, and Gary. (Peter
chickened out) While Gary feeds a dog with rancid meat, you need
to beat up a preppy that owns the dog. He isnt a hard guy to

beat up. The dog will take a dump, and you need to collect it
with a bag. Take the bag of crap to the door of the teachers
lounge. Pull the fire alarm on the wall to the right. Gary will
set it on fire, So RUN!
Help Gary
This is where Gary turns on you. You need to follow him to help
him beat up some bullies, then, follow him and do a series of
button pushing, climbing, and crawling. He will want you to open
up doors. There is a cage with no way in, and there is a broom
next to the button you need to push. Shoot the button with your
slingshot. The other two cages are easy, just vault and crawl.
At one point, he takes you to furnace area where there are
pumpkins. (If you missed any on Halloween) Find the fire
extinguisher and take out the fire in the furnace. Then follow
Gary through, the now-able-to-go-through-doorway. Heres where
he turns on you.
The Hole
He leads you to a hole to fight Russell. Russell will try to
kill you, but youll be all right if you read on. He first will
pound at the ground and charge at you at the moment he begins to
charge, run away. Hell smash his head on the concrete and will
be paralyzed momentarily, allowing you to wail on him with you
fists or whatever weapon you have. After hes half dead, hell
chase after you. It may seem impossible, but its easy once you
get the hang of it. Hell run out of breath once in awhile, so
you can beat him up. Once you beat him, BAM! Chapter one is
history. You unlock Chapter two.

Chapter Two
Last Minute Shopping
This mission guides you around the town. Now that youre on
chapter two, youve not only got the school, but a small bit of
the town too. Edna (Chef) will want you to pick up three items
from town. They give you more than enough time. When you finish,
take the bus back to the school, and bring the items to Edna.
Prep Challenge
Not a hard task, it is easiest for the Xbox 360 and PS2. It
isnt hard for the Wii, but it is more difficult than the other
versions. You need to beat up the Preps by boxing. Easy, and if
you beat it, you get a new save location called the beach
clubhouse.
The Eggs
Now that the preps know you better, they ask you a favor to
bring them some eggs to egg Mr. Hattricks house. When you bring
them the eggs, Gary tells the Preps that you said they were
inbred. So the Preps try egging you. You dont have to beat up
all of the Preps, just the one at the gate with the arrow over
his head. Then go out the gate, and eggs will be at your
disposal in either the Beach Clubhouse, or you dorm room.
Hattrick Vs. Galloway
The reason the Preps were mad at Mr. Hattrick, (Math Teacher)
was because Hattrick wanted to bust Mr. Galloway (English
Teacher) for drinking alcohol in class. You need to help get rid
of the evidence by collecting all the beer bottles and giving
them to the art teacher in the school parking lot. Mr. Galloway

and the art teacher have a thing together, so she understands.


One bottle is in the Trophy case near the office, one is in the
girls bathroom, and one is in the kitchen. You get the camera,
and are able to take photography class.
Movie Tickets
This mission, you need to help Pinky (Prep Girl) get into the
front of the movie line. Just follow the directions, and youll
be fine.
Carnival Date
Get some flowers from the Yum Yum Market, of the front of the
girls Dorm. Go to the movie theater and talk to Pinky. Then go
to the carnival. Once there, meet Pinky and win a few games. Get
enough tickets to buy Pinky a toy bear. When you do, you beat
the mission, and Pinky likes you.
Race the Vale
In the Boys Dorm, Petey is bummed out, but just listen to him
then ride with him to the beach where you participate in a race.
None of the bike races in this game are hard, but when you beat
it, you get to do the next mission, Beach Rumble For more on
bike races, see the table of contents.
Beach Rumble
Here, you get a trophy, but then some Preps steal it. A Greaser
will join you fighting the Preps. When you beat up the preps up,
you get your trophy back, and beat the mission.
Tads House
You and Russell decide to get revenge on Tad. Get some eggs from
the Yum Yum Market and go to Tads house. While Russell takes
care of the upcoming Preps, you throw eggs through the window of
his house. After you egg all of the windows, you beat the
mission.
Boxing Challenge
This is not a hard mission, but once again, you need to use
boxing. Take out the Preps best boxer then, you get to fight
Derby. (Prep Leader) It helps to use the soda machine on the
boxing area in desperate need. When you beat up Derby, you then
destroyed Chapter 2.
Chapter 3
Christmas is Here
This doesnt really require you to do anything, but go to the
office to get a lame sweater from you mom. Although you might
not like the sweater, you should like the new part of town you
unlocked.
Jealous Johnny
Meet Johnny Vincent (Greaser Leader) at the new part of town. He
wants you to take pictures of Lola (Johnny Vincents Girlfriend)
cheating on him. When you get enough photos, return them to
Johnny and thats that.
Bait
Johnny wants you to bring Gord (The Prep dating Lola) to
Johnnys BMX park. Attack Gord on your bike. Him and his friends
will case you. Bring them to the BMX Park, and join the action
of the Greasers VS the Preps.

Tagging
The Preps dont like the Greasers very much, so they want you to
tag (Graffiti) the greasers area. When you beat this mission,
you unlock the ability to tag.
The Tenements
This mission is fun. Lola left her stuff in the Tenements
building where the Greasers hang out. The Greasers are mad at
her and wont let her in. Break into the Tenements building, and
get her stuff back. After being in the tenements for a while,
youll see that some walls are blocking some of her stuff. Go
upstairs and meet a Greaser with a huge hammer. He is pretty
tough, but not super man. The best method in beating him up is
running away from him and shooting him with your slingshot. Hes
slow, so once you beat him, take his hammer and knock down the
walls blocking Lolas stuff. Get out of the Tenements, **too bad
you cant keep the hammer** and return Lolas stuff. Lola will
then like you.
Lolas Race
This is just another bike race. All you got to do is win the
race. Easy as pie.
Wrong Part of Town
Not only has Gord been dating Lola, so has Chad (Prep) and
ALGIE! Since the Greasers are angry they are out to beat the
crap out of Chad and Algie. Help Chad and Algie take out the
Greasers on bikes. In this mission, you dont do the riding, you
hop on the back of Chads bike and you shoot at the upcoming
Greasers. Fun.
The Rumble
Now, you can see Lola is very high on the hottie list at school,
there is a huge fight for Lola with the Preps and Greasers. You
need to find Peanut (Greaser) and other Greasers, and beat them
up. When you do, Johnny will come, and so will the cops. Run
away from the cops, and chase Johnny.
Fighting Johnny Vincent
The Greasers will yank your bike away, forcing you to fight
Johnny without a bike. When you see Petey on top of a pile of
cars, shoot all the greasers on the top of all the cars so Petey
can use the super-magnet. Petey will take Johnnys bike with the
magnet allowing a fair fight between you and Johnny. Johnny is a
little bit harder than the other faction leaders considering he
already weakened you on his bike. The way to beat him is like
the way you beat the Greaser with the hammer, except use better
weapons like fire crackers, but slingshots and blows to the face
work too. Listen, the easiest way is to shoot all the Greasers
blocking Peteys path, except one. Johnny is easier to fight on
a bike. When you beat Johnny, you have owned Chapter 3.
Chapter 4
Stronghold Assault
The Nerds dont like you any more, but you need their help to
beat the Jocks. *sighhh* You need to find Earnest and get him
on your side. Greet Fatty with a thumbs up, or a thumbs down
sign. Either way, you will ask him the whereabouts of Earnest.
He wont tell you unless you fight him. All youve got to do is
beat him up half way, and he will tell you. Go to the side of
the Library and vault the opening. The nerd also is like Fatty,
and wont let you through and give you the key code to the door
blocking your path to Earnest. Just like Fatty, you have to beat
him up half way, and hell tell you the code. Fight through an
army of nerds to get to the Observatory Gates. Invade their home
base, the observatory. Try to avoid the spud cannon when you get

to it. Hide behind one of those fat, small, brick pillars with
the light on top of them. Every chance you can shoot the red
flashing light, then, you must use the spud canon to destroy the
observatory door. The nerds in the windows and on the roof throw
firecrackers at you, SHOOT THEM DOWN. The firecrackers demolish
your health. When you break down the door, invade the
observatory where you fight Earnest.
Earnest
Hes not so hard, just avoid his attacks, but they are a PAIN.
Hide behind the white pillars. Shoot the cables that support the
balconies he stand on when you shoot them all down, you win, and
join Earnests master plan to beat up the jocks. Oh, and if your
running low on health, you can smash one of the crates around,
and drink a soda.
Paparazzi
Since Earnest is a little perv, you got to take some picture of
Mandy for him. First, go to the Gym and take a picture of her
cheerleading, then take pictures of her in the shower, and
getting dressed. (Dont worry all the mamas boys out there,
they dont show anything) return the pervert pictures to Earnest
so he can go to his perving ways.
Funhouse Fun
Fatty and his friend are trapped in the carnivals funhouse. The
jocks have trapped them in there so youve got to help them.
Its not that the mission is hard, but it isnt easy either.
Just help the nerd out by beating up the jocks.
Defender of the Castle
Well, the jocks are mad at the nerds and plan to beat them up
help defend them at the observatory. Its actually a fun
mission, you get to shoot the spud cannon too. Its fun, and not
difficult, just a nice addition to the game.
Nice Outfit
You need to steal the Bullworths Mascot outfit. The best way to
do this without getting your butt kicked is to climb up the tree
near the football field and shoot the Mascot until he spazzes
out and chases you. Run into the doors leading to the pool, and
let the nerds take on the rest of the jocks. You fight the
Mascot in the empty pool. He will use his charging bull attack
on you. He will charge at you and nail you with his horns if you
dont get out of the way. Just beat him up like Johnny Vincent,
stay away from him, and use your best weapon. If you beat him,
youll unlock the Mascot costume.
Discretion Assured
Remember Mr. Pervert Earnest? Well, he posted those pictures of
Mandy all over school campus, and all over town. Spray-paint
over the posters to help Mandy.
The Big Game
Another fun mission. You need to dress up as a Bull, and help
the nerds screw up the big football game. Do what the nerd
agents tell you to do, then, have fun beating up the jocks!
Jock Boss Fight
Well, here you are. Standing in the middle of the football field
with a bunch of angry jocks ready to rip your guts out. The
jocks will try to throw footballs at you. (The explosive ones
you placed in the gym bag) Just move out of the falling
footballs way, pick them up and throw them back at the jocks. As
soon as you see the scene of Petey and Jimmy celebrating, your
4/5 on the chapter progress.
Chapter 5

Making a Mark
Now that your popular with every body except the townies, you
need to make a mark showing how Cool you are. Go to the town
hall and climb to the top of the roof. Spray the three tag
signs, and climb down. The best way to get away from the cops is
to hide in a garbage can until your meter goes down, and then
take a picture of you tag. Go back to the school and complete
you mission.
The Gym is Burning
Ugh. That darned Gym. Now its on fire? I guess Ill tell you
how to save the losers trapped in there. All you got to do is
run on there extinguish the fires with the fire extinguisher,
(No Duh) and save the jocks trapped in there. After you do that,
go into the girls locker room and let some random townie ram
into you.
Rats in the Library
OK, wait, wait, wait, wait, wait! First, the freaking gym turns
into the inferno from hell, and now Rat Man has released his
minions into the library? WTF? Finejustgreat. Heres how you
take care of the infestation. The best way to do this is to whip
stink bombs all over the place because they kill a larger number
of rats with its wide distance. Rats have low health so the die
with whatever you throw at them.
Finding Johnny Vincent
Im getting sick of all this bull thats going on! Fires, rats,
and now, LOST KIDS! What is going on? Well, guess what? Johnny
has been kidnapped and thrown into an insane asylum! Just find
the Happy Volts Asylum, at the very corner of Blue Skies Press,
sneak in, and find Johnny. In order to get him out, you need to
access the control room. Dress up as an orderly, and get Johnny.
You will come to a halt as gates block all of the exits. One
gate in messed up at the bottom, go up to it and lift it up.
Then just escape with Johnny.
Preppies Vandalized
Well, Im gonna calm down now. OK. The preppies now are angry.
They suspect the Greasers have stolen their boxing trophies. Go
talk to the Greasers and figure out that they didnt steal
anything from the preps. Then, you go to the Storage warehouse
in Blue Skies Press. Take some pictures of the townies loading
rats in book boxes. You then follow them to the docks to take
pictures of them burning the Preps trophies. Take the pictures
back to the Preps and beat the mission.

Revenge on Mr. Burton


Finally, I get a fun mission to write! Youll find a girl named
Zoey, she got expelled from Bullworth Academy because Mr.
Pervert Burton was hitting on her, so she complained to the
principal. He thought she was lying, and expelled her. Well now
its payback time. There are two ways to make Mr. Burton not use
the Port-O-Johns. You can either turn on sprinklers near them,
or you can just hit them until they are destroyed. Either way
works. There is only one Port-O-Potty that you can turn the
sprinkler on. You have to go into the shed next to it, and press
the button. Then, ram a lawn mower into the Port-O-Potty Mr.
Burton is taking his dump in, and watch the crap fly!
Go See The Principal
Umm I dont know how to say this but YOUR EXPELLED! HAHA!
Busting In Part I
By now, you shouldve realized that the Townies have caused all
the bull going around the school. Now, It is time for you to

beat up the Townies. Get Russell to ram into the Townie


barricade. Meet Zoey and follow her.
Busting In Part II
Push all the red buttons and move on. At one point, you need
Zoey to create a distraction while you run up a spiral concrete
road. As soon as you get at the top, STOP. If you look to you
left, there should be a hole in the bottom of the wall. Crawl
into it, and if you need extra weapons, there you go, climb back
out and meet three Townies and beat them up. Go through the door
and fight Edgar, The Townie leader.
Edgar
When you fight this guy, hes got a huge pipe. You can fight
back with a pipe from the wall, shield yourself with a hunk of
metal from the wall, or just hit him with everything you got.
Once you beat him, you got a much bigger problem to worry about!
Complete Mayhem 1 and 2
Well, Russell locked him self in a meat factory so the cops
wouldnt find him for stealing a police motorcycle. You need to
find Russell and bring him back to school. When your there, you
have Russell and Edgar (Who now wants to help you) with you to
stop the complete mayhem going on. All the faction leaders are
marked on the map. Go find them, and beat them up. Probably the
toughest is Derby, so if you want a tip, there is a Secret at
the end of the guide. When you beat all of the faction leaders,
youve got to deal with Gary. This Mission is really fun and you
should have no problem with it.
Showdown with Gary
Before you fight the kid, a prefect takes all of you weapons
away, but Russell takes care of him, leaving you to Gary. Hell
lead you to the roof, forcing you to cross wooden planks while
he whips bricks at you, eventually, you get to the very top of
the school where large bell fall from the pillars. When you get
to Gary, you start fighting on a balcony, when once in a while
the balcony breaks, making you, and Gary fall to a lower
balcony. When you finally knock Gary out, youll fall through
some glass into the principals office, where the principal is
tied up. Then a scene comes, featuring you talking to
Crabblesnitch (Principal) with him getting you back into school,
and you making-out with Zoe. Gary isnt that hard.
****************************************************************
*
(NEW!) Side Missions
The Diary
Character Sheets
Small Offences (Wii & 360)
Panty Raid
Weed Killer
Cooks Crush
Cooks Date
Balls of Snow (Wii & 360)
Miracle on Bullworth St. (Wii & 360)
Rudy the Red Nosed Santa (Wii & 360)
Comic Klepto
Heres to you miss Philips
Galloway Away
Cheating TimeDiscreet Deliveries (Wii & 360)
Mailbox Armageddon (Wii & 360)
The Collector (Wii & 360)
****************************************************************
*

Classes
ART
Nothing really hard here. Just a fun game rewarding you with
better make-outs.
PHOTOGRAPHY
This class is like art, a fun class, but rewarding you with
yearbooks, photo albums, digital cameras, and double the tickets
you earn at the carnival.
GYM
Well, in Gym, you get to beat the crap out of a fat kid to earn
new fighting moves, and you get to play dodge ball. For dodge
ball, There is a cool secret in the secrets section.
SHOP
This class is so easy, a freaking dead cow could do it, but it
is only that easy in Wii. For the 360 and the PS2 version its
not so easy. You cant beat this class without knowing what
button is coming up next. So I took the liberty of giving you
all the controls for the 360, and the PS2.
Xbox 360
Shop 1:LS Clockwise, A, LS counter-Clockwise,
Shop 2:LS Clockwise, X, A, LS counter-Clockwise
Shop 3: LS Clockwise, A, LS Clockwise, X, LS counter-Clockwise
Shop 4: LS counter-Clockwise, A, LS Clockwise, X, B, LS
Clockwise
Shop 5: B, Y, LS Clockwise, and A, LS counter-Clockwise, X, B,
LS counter-clockwise
PS2
Shop1: Clockwise, X, Counter-clockwise
Shop 2: Clockwise, square, X, Counter-Clockwise
Shop 3: Clock Wise, X, Clock Wise, square, Counter-Clockwise
Shop 4: Counter-Clockwise, X, Clock Wise, square, circle, Clock
Wise
Shop 5: circle, triangle, Clock Wise, X, counter-clockwise,
square, circle,
counter-Clockwise
English
This is easy the first few times, but gets harder. So here are
the answers:
1:Elm, Low, Mew, Mow, Owe, Owl, Woe, Meow, Mewl, Mole, Moll,
Well, Mellow
2:Fig, Fit, His, Hit, Ifs, Its, Sit, Figs, Fish, Fist, Fits,
Gift, Gist, Hits, Sift, Sigh, This, Fight, Gifts, Shift, Sight,
Fights.
3.Elm, Lei, Lie, Mil, Elms, Isle, Leis, Less, Lies, Lime, Mess,
Mile, Misc, Miss, Semi, Slim, Isles, Limes, Miles, Seism, Semis,
Slime, Slims, Smile, Missle, Slimes, Smiles.
4.Any, Arc, Can, Car, Cay, Con, Coy, Cry, Nay, Nor, Oar, Ran,
Ray, Roc, Yon, Corn, Cory, Cyan, Narc, Racy, Roan, Yarn, Acorn,
Corny, Crony, Rayon, Cra
5.Age, Are, Dag, Ear, Egg, Era, Erg, Gad, Gag, Rag, Red, Aged,
Dare, Dear, Drag, Dreg, Egad, Gage, Gear, Grad, Rage, Read,
Agger, Grade, Raged, Dagger, Ragged, yon.
Geography (This class is not in the PS2 Version)
Now, I wish I could give you the answers, but I just cant. I
cant type a exact replica of all 5 maps in geography, but I can
give you some info on the class. This class not only rewards you
with extra clothing, but it also gives you the whereabouts of
rubber bands, gnomes, and G&G trading cards. For more about
these items, look in the table of contents and look the rest up
in the guide. And let me tell you, if you live in America, and
cant get the second class of geography, you have PROBLEMS.

Math (Not in PS2)


This class sucks no doubt. So, Ill give you the answers for the
last two because the first three are fairly easy.
MATH 4: Plane, 0.09, 7, 57-8, 625 g, 8, 0x125, skyscraper,
rocket, birdhouse, 6, 3, turtle, 7, 50x60, 3, key, 25, 20x60,
48.5 kg
MATH 5: 23, 2234, dog kennel, 9-7, 0.689 kg, 8, 11, plane, 4,
5x51, 3/4, bridge, plane, 5/4, pyramid, 7, 31.4x0.1, 8, 17,
rocket, gravestone, cathedral, 0.125
Music (not for PS2)
This is an easy class that rewards you with clothing, even
though, most of them are stupid, but still, this class needs no
explaining. Some times on the Wii version, the notes dont
activate when you want them to, so do a full swing every time.
You may look like a freaking retard, but at least it works.
Biology (Not for PS2)
This class is very easy for the Wii version. I dont know about
the 360 version, but I suspect it isnt so hard you have to
throw a fit. It actually is pretty fun, unless you a mamas boy.
****************************************************************
*
Errands
Well, eventually I was going to have to write about it, so here
I am. Errands are boring. The only reason that anybody does them
is if they need a few bucks, or they want 100% completion. So
Im the one whos going to ruin your day now, errands are a
requirement in order for getting 100% completion. Each of them
are worth 0.3%, and there are 50 Errands, do the math. 0.3 x 50=
15%. Im gonna help you out a little bit now. Here are all of
the Errands.
[Bullworth Academy]
Peteys Package
Location: Boys Dorm
Time(s): All Day (After The Setup)
Im out of TP
Location: Boy's bathroom, first floor
Time(s): All day
Reward: $10
Im out of TP Again
Location: Boy's bathroom, first floor
Time(s): All day
Reward: $15
Secret Admirer
Location: Second floor
Time(s): All day
Reward: $10
Another Secret Admirer
Location: First floor
Time(s): All day
Reward: $10
Oh, Christy
Location: Parking Lot
Time(s): 7pm - 11pm
Reward: $10

Egg The Girls' Dorm


Location: In Front Of Boys Dorm
Time(s): 7pm - 11pm
Reward: $10
Egg The Boys' Dorm
Location: In front of Girls Dorm
Time(s): 7pm - 11pm
Reward: $10
Into The Lockers They Go
Location: Outside Principals office
Time(s): All day
Reward: $10
Into The Bins They Go
Location: Outside Bullworth Academy
Time(s): All day
Reward: $15
Fire Alarm Workout
Location: Bottom of Stairs
Time(s): 9am - 3pm
Reward: $15
Sheldon Wants A Fire Cracker Down The Toilet? Okay
Location: Outside boy's Bathroom, first floor
Time(s): All day
Reward: $15
Save Algie, Part 2
Location: Second Floor
Time(s): All day
Reward: $15
Are You Mechanically Accurate? Well, Pick the Lockers!
Location: Bottom of Stairs
Time(s): All day
Reward: $10
[Bullworth Town]
Cops Old Lady Is Cheating on him
Location: Town Hall
Time(s): All day
Reward: $25 and A Hat
I Lost My Dog
Location: Out Side Comic Book Store
Time(s): All day
Reward: $15
I Lost My Dog Again
Location: Near the road heading into New Coventry
Time(s): All day
Reward: $15
Water Balloon Fun Time
Location: On a roof near the memorial
Time(s): All day
Reward: $20 and Water Balloons

Greasy Smoking Scum


Location: Petrol Station
Time(s): All day
Reward: $15
I Lost My Jacket!
Location: Police Station
Time(s): 9am - 6pm
Reward: $20
Grampuss Pills
Location: Drug Store
Time(s): All day
Reward: $15
Got Change?
Location: Outside Comic Book Shop
Time(s) All day
Reward: Cowboy Hat
Get My Bike
Location: Bike shop
Time(s): 7pm - 11pm
Reward: $15
Bullworth Vale
Eye! The Sunken Ship Ahoy Maytees!
Location: The Pier
Time(s): All day
Reward: $20
To the Buoy and Back
Location: The Beach
Time(s): All day
Reward: $20 and Speedo (Tiny Swimsuit)
To the Rocks!
Location: The Pier
Time(s): All day
Reward: $20
My Respects To The Old Man
Location: Retirement Home
Time(s): All day
Reward: $15
Carnival Photos
Location: Carnival
Time(s): All day
Reward: $20
Gotta Have That Package
Location: The Gardens
Time(s): All day
Reward: $20
Karens Missing Teddy Bear
Location: Outside of the Gym Area, Or down by the Beach At the End
Time(s): All day
Reward: $15
Help The Little Old Lady

Location: Retirement Home


Time(s): All day
Reward: $25
Bus Boy
Location: Fast Food Place
Time(s): All day
Reward: $20 and Fast Food outfit
Jimmy Hopkins In: The Deadliest Catch!
Location: Crab Restaurant Near The Big Pier
Time(s): All day
Reward: $20
Tag It Up!
Location: The Gardens
Time(s): All day
Reward: $20
[New Coventry]
Christy Lives In A Motel?
Location: Outside Yum-Yum Market
Time(s): 7pm - 11pm
Reward: $30
Take That Car!
Location: Yum-Yum Market
Time(s): 7pm - 11pm
Reward: $25
They Need You To Catch The Tagger? Wow. L-A-Z-Y Cops
Location: Around Your Bike Garage
Time(s): 3pm - 11pm
Reward: $25
Egg the Tenements
Location: Near Blue Skies Industrial Park Entrance
Time(s): 7pm - 11pm
Reward: $20
Rats in the Tenements
Location: Tenements
Time(s): All day
Reward: $25
Tenements Up in Flames
Location: Tenements
Time(s): All Day
Reward: $25
Hand over The Package
Location: Around Your Bike Garage
Time(s): 9am - 5pm
Reward: $20
Tagging
Location: Under the bridge
Time(s): 3pm - 11pm
Reward: $25
To The Little Old Ladies Motel!

Location: Outside Final Cut


Time(s): 7pm - 11pm
Reward: $40
Busting Her In The Act, With A Picture
Location: Outside The Final Cut
Time(s): 3pm - 11pm
Reward: $25
[Blue Skies Industrial Park]
Package On The Ship
Location: Docks
Time(s): All day
Reward: $30
Egg the Greasers
Location: Next to Townies Hangout
Time(s): All day
Reward: $30
Dish Network SUCKS!
Location: Next to Townies Hangout
Time(s): 3pm - 9pm
Reward: $30
The Crazies On The Loose!
Location: Happy Volts Asylum
Time(s): All day
Reward: $30
Take That CarAgain
Location: Wonder Meats
Time(s): 7pm - 11pm
Reward: $30
Deliver ANOTHER Package
Location: Townies Hangout
Time(s): All day
Reward: $30
Dock Rats
Location: Docks
Time(s): 9am - 5pm
Reward: $30
****************************************************************
*
Students/Townies
As you can see there are different factions, or groups in this
game. Below is a list of the factions, and their group leader,
and secondary leader.
NERD Algie, Beatrice, Bucky, Cornelius, Donald, Fatty, Thad, 1.
Earnest 2. Melvin
PREPS Biff, Chad, Gord, Justin, Parker, Pinky, 1. Derby 2. Tad
GREASERS Hal, Lefty, Lola, Lucky, Peanut, Ricky, Vance, 1.
Johnny Vincent 2. Norton
JOCKS Bo, Casey, Dan, Juri, Kirby, Luis, Mandy, 1. Ted 2. Damon
BULLIES Davis, Ethan, Tom, Troy, Wade, 1.Russell 2.Trent
LITTLE KIDS Angie, Gloria, Gordon, Ivan, Karen, Lance, Melody,
Pedro, Sheldon 1.No one 2.No one
NO FACTION Bryce, Christy, Constantino, Eunice, Gary, Ray,
Trevor, Zoey, 1. Jimmy 2. Peter

TOWNIES Well, I dont know all of their names, but Edgar is the
leader.
Yearbook Photos
Yearbook Photos are a requirement to get 100% too. They are not
hard to get really you just have to know where to look for
people. You get Garys, Peteys, Johnnys, Derbys, Earnests,
Teds, and Jimmys photos automatically. You have to take
Photography class, and pass the first two classes. Then you get
the yearbook. You not only get a percentage of the game
completed from it, but you also get a new ninja costume, which
also gets a small bit of the game done. It really isnt so hard
getting all of the yearbook photos. As you wander around school,
or around town, just take out your camera, and take the kids
pictures. If you need their names, look at the section above.
(Little kids count too)
****************************************************************
*
Bike Races and Other Races
Bike races are generally not very difficult. They are easy to
beat as long as you have a remotely good bike. A racer bike, or
one of the last two bikes you unlock in shop class are
recommended. Not only are there bike races, but there are gocart races too. Go-cart races are in the carnival near the freak
show. When you beat all the carnival go-cart races, there are
three street go-cart races. When you beat them, you can ride the
go-cart around town. The trick to beating the go-cart races is
staying ahead the whole time. If somebody passes you, try
cutting him or her off. The best way to gain the lead is to cut
turns shot, and stay on the inside of the wall.
****************************************************************
*
Clothing
Cloths are a big part of this game. And if you want to get 100%,
you need to get EVERY SINGLE CLOTHING ITEM IN THE GAME. You earn
cloths from missions, errands, and just buying them. There are
335 cloths, and there are five shops to buy most of them at.
School Shop (Bullworth Academy)
Aquaberry Shop (Bullworth Vale)
Bullworth Town Shop (Bullworth Town)
The Final Cut (New Covernty)
Carnival Tent (Carnival)
When you buy all of the cloths, you get an Elvis Gold Suit. The
ONLY clothing item you dont need to get 100% is the prison
outfit. You get that for having a lot of detentions.
****************************************************************
*
Transistors
There are six transistors out around the Bullworth world. They
arent hard to find.
****************************************************************
*
Rubber Bands
I hope Im not the one who broke the news for you, but
collecting all those little rubber bands only gets you a
freaking bouncy ball. I know it sucks, but well get through it.
Anyway, if your crazy about a rubber band ball, of you want to
get 100%, Geography helps you. Itll show you where they are on
the map. (Sorry PS2 Players!)
****************************************************************
*
G&G Trading Cards
Do I even have to explain? Geography is on your side again, and

you get a freaking Grottos and Gremlins outfit. Fin.


****************************************************************
*
Gnomes
Well, once again, Geography helps you out, and you get the
ability to dress like a dumb gnome.
****************************************************************
*
Pumpkins
Remember the mission Help Gary? Well, in the furnace place,
there are the extra pumpkins. If you missed any on Halloween,
they will be there.
****************************************************************
*
Gravestones
If you missed any gravestones on Halloween, they are all stored
in the storage place in Blue Skies Press.
****************************************************************
*
(NEW!) Skateboard Travel, Bike Travel, and Foot Travel
In order to get 100%, you need to travel 50 KM on skateboard,
and 100 KM on foot and Bike. You can probably earn this just by
playing, but you can do these too. For 100 KM on foot, just use
a rubber band on the joystick of your controller/Nun Chuck, one
side of the rubber band on the bottom of the joysick, and the
other side between the LB and LT for the 360, between L2 and L1
for the PS2, and between Z and C for the Wii. Then just get some
thing to weigh down A for 360 and Wii, and X for the PS2. For
skateboard, you can either do the same thing, or you can Skitch
the back of a Car/Truck, But warning to all Wii players! If you
leave the Wii remote unattended for a while, it will say
Communications With The Wii Remote Have Been Interrupted So
Remember to jiggle the joystick once in awhile. And for the
Bike, Well, you just have to keep riding a bike. Ive got no
other ideas.
****************************************************************
*
(NEW!) Secrets
Here are some secrets that are pretty cool. The tic-Tack-Toe
symbols next to the title rate how cool/good the secret is. It
is rated from 1-5. # = PIECE OF ****/# # = BAD/# # # = PRETTY
GOOD/ # # # # = GREAT/ # # # # # = AWESOME! (I rated, and found
all of these myself)
COMIC BOOK TAKEDOWN
(# # # # #) Rated: AWESOME
To beat up the comic store guy, you must first unlock the nerd
hide out. (You dont have to, but it helps A LOT) Then, go next
to him and jump at him. Make sure when you jump at him youll
hit him. After you do that he will get all Spazzy on you. He
should start pushing you around. Jump at him again, and he
should start trying to hit, and tackle you. Run downstairs (If
you unlocked it) and let the nerds help you by defending you.
They will fight the storeowner. And if you loose any health
there is always a pop machine downstairs. There is a glitch that
usually happens while doing this. If you jump into him, and he
glitches up and his body studders, or if you jump into him, and
he just stays there, go into the orange circle in front of the
register, but you dont have to buy anything, exit out of the
circle and try again. If it doesnt work again, do the last step
again. Any questions, email me. I will answer. (This secret also
works in the Aquaberry shop, but it is MUCH harder.)

DERBY IS DONE
(# # #) Rated: PRETTY GOOD
For new players, Derby is a little bit harder than the other
Faction leaders because he uses his boxing moves. Here is an
easy way to beat the crap out of him. Go up the stairs on the
left, as you can see the doorway is closed. Go to the very end
and jump on the rail. Then fall off to land on a knight, where
Derby and the other preps cant get you, TA-DA! You are now free
to kick the preps butts.
IM FREE!
(# # # # #) Rated: AWESOME
The only system I KNOW this works on, is the 360. The only
system it doesnt work on is the Wii. Im not so sure this works
on the PS2. I havent tried it yet. So listen up 360 players and
MAYBE PS2 players! Sorry Wii. The first mission is Welcome to
Bullworth, you SHOULD go to the Principals off ice, but you can
do THIS instead. Turn right to the girls dorm area, then as you
face the dorms door, turn right again, and go into the garbage
can. In the garbage can, look towards the wall. Jump out of the
can, towards the wall and you should go through the wall and
youre free to roam. I havent experimented much with this
secret, so I dont know if you can come back into the school, so
I recommend saving first. And you might be able to do this any
other time, I dont know.
AIR
(# # #) Rated: PRETTY GOOD
Once you unlocked the BMX Park, there is a ramp in the corner it
is in the shape of a Quarter Pipe. At the time I had the blue
BMX, I rode at the fastest speed possible and went up the ramp,
and jumped. I went through the ceiling. Now, Ive only done that
ONCE in my entire time Ive EVER played Bully. I kept on trying
and I could never get it again. Im not giving you ANY promises,
but you might be able to do it, so dont get P.O. at me if it
doesnt work
OUT FOR THE COUNT
(# # #) Rated: PRETTY GOOD
Go to the boxing rink and two guys are fighting. You can knock
them out by throwing firecrackers, eggs, stink bombs, and other
throwable items above the ringside ropes and hitting them.
SCOOTER FUN
(# # # #) Rated: GREAT
You can win a bike race almost guaranteed every time with a
scooter. If you are having trouble with a race, (You shouldnt
though) or if you just want to have some fun ride a scooter
near the race sign up poster, quickly get off, and sign up.
GO-KART FUN
(# # # #) Rated: GREAT
If you have unlocked the go-kart (which you can unlock by
winning the five carnival go-kart races, and the three street
go-kart races) you can ride at top speed toward the back of a
bike/scooter, and ram it so the person will fall off. You wont
even get in trouble! (This only works if you dont slow down, or
change directions right before the collision. This works with
adults too!)
DODGING UNNESSASARY
(# # #) Rated: PRETTY GOOD
If someone is gonna hit you with the ball in dodge ball, you
dont need to dodge, you can just hit HELP as soon as he
throws it. It will hit you, but you wont be out.
CANT FIND ME!
(# # # # #) Rated: AWESOME!
If you get all of the yearbook photos, you unlock the black
ninja outfit, and if youre wearing it, youre invulnerable to
curfew, truancy, and trespassing.

****************************************************************
*
100% Checklist
Here is a Checklist of ALL the things you need for 100%. The Circles
stand as Check Boxes so when you finish something, you can check the
circle.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Complete All Story Missions-------------------------------------------O
Complete All Side Missions--------------------------------------------O
Complete All Classes--------------------------------------------------O
Fail 3 Classes In A Row-----------------------------------------------O
Collect 75 Rubber Bands-----------------------------------------------O
Collect 40 G&G Trading Cards------------------------------------------O
Smash 25 Gnomes-------------------------------------------------------O
Collect 6 Transistors-------------------------------------------------O
Smash All Grave Stones (Not the ones in the Cemetery)-----------------O
Smash All Pumpkins----------------------------------------------------O
Win All Go-Kart/Bike Races--------------------------------------------O
Beat Up Secret Pirate-------------------------------------------------O
Complete All Paper Route/Lawn Mowing Jobs-----------------------------O
Complete 30-40 Errands------------------------------------------------O
Collect 335 Cloths (Jail Suite Optional)------------------------------O
Take All Photos For Yearbook------------------------------------------O
Win All Boxing Challenges---------------------------------------------O
Ride Each Carnival Ride One time (At least)---------------------------O
Win Each carnival game One time (At least)----------------------------O
Buy All Items From Carnival Shop--------------------------------------O
Pull Twenty Fire Alarms (Get Fireman Hat, Cheats DO NOT Count)--------O
Run/Walk 100 KM-------------------------------------------------------O
Ride 100 KM On A Bike-------------------------------------------------O
Ride 50 KM on Skate Board---------------------------------------------O
Get High Score On ALL Arcade Games------------------------------------O
Play/Win Penalty Shootout & Keep Ups Mini Games One Time (At Least)---O
Spray A Tag Of Each Faction (Clique)----------------------------------O
Buy 500 Sodas---------------------------------------------------------O
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
***********************************************************************
Comments
Listen, 100% Completion is hard, but not impossible. You need to
do a lot of things to unlock this awesome achievement. I have a
list of the things you need to do to get 100% already in this
guide. If you dont know how to get 100%, ask me about it I will
answer it as soon as I can. Im sorry if I P.O. any PS2 players
because they dont have geography class. Sorry. Ok. To wrap up
my this guide, I would like to say this was really fun to write.
I need suggestions for my next version. PLEASE EMAIL ME AT:
Mopthetop@gmail.com I hope this guide has helped you with
whatever you needed help with. If it didnt, dont hesitate to
suggest any thing. EMAIL ME. I need new stuff. I will mail you
for your permission to put your question in my next version.
Good luck.

FAQ/Walkthrough by pie_man00
Version: 1.0 | Updated: 04/08/08 | Printable Version
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Bully: Scholarship Edition (X360) FAQ
Version 1.0
Written by pie_man00
Copyright 2008 pie_man00
Contents:
1. An Introduction
2. The Walkthrough
2.1. The Basics
2.1.1. Controls on Foot
2.1.2. Control Variations on Bike
2.1.3. Control Variations in Vehicle
2.1.4. The HUD
2.1.5. The Weapons
2.1.6. The Cliques
2.2. Chapter I: Making New Friends and Enemies
2.2.1. Welcome to Bullworth
2.2.2. This Is Your School
2.2.3. The Setup
2.2.4. Slingshot
2.2.5. A Little Help I-VI
2.2.6. Save Algie
2.2.7. Defend Bucky
2.2.8. That Bitch
2.2.9. The Diary
2.2.10. The Candidate
2.2.11. Halloween
2.2.12. The Big Prank
2.2.13. Character Sheets
2.2.14. Help Gary
2.3. Chapter II: Rich Kid Blues
2.3.1. Hattrick vs. Galloway
2.3.2. Last Minute Shopping
2.3.3. Prep Challenge
2.3.4. The Eggs
2.3.5. Movie Tickets
2.3.6. Carnival Date
2.3.7. Panty Raid
2.3.8. Race the Vale
2.3.9. Beach Rumble
2.3.10. Tad's House
2.3.11. Weed Killer
2.3.12. Boxing Challenge
2.4. Chapter III: Love Makes the World Go Round
2.4.1. Christmas Is Here
2.4.2. Cook's Crush
2.4.3. Cook's Date
2.4.4. Balls of Snow

2.4.5. Miracle on Bullworth St.


2.4.6. Nutcrackin'
2.4.7. Rudy the Red-Nosed Santa
2.4.8. Discreet Delivieries
2.4.9. Jealous Johnny
2.4.10. Bait
2.4.11. Glass House
2.4.12. Wrong Part of Town
2.4.13. Tagging
2.4.14. Greasers Challenge
2.4.15. Nerd Challenge
2.4.16. Comic Klepto
2.4.17. Lola's Race
2.4.18. The Tenements
2.4.19. The Rumble
2.5. Chapter IV: A Healthy Mind Is A Healthy Body & Other Lies
2.5.1. Here's to you Ms. Philips
2.5.2. Stronghold Assault
2.5.3. Galloway Away
2.5.4. Jocks Challenge
2.5.5. Paparazzi
2.5.6. Funhouse Fun
2.5.7. Defender Of The Castle
2.5.8. Nice Outfit
2.5.9. Discretion Assured
2.5.10. The Big Game
2.6. Chapter V: The Rise and Fall of Jimmy Hopkins, Aged 15
2.6.1. Cheating Time
2.6.2. Making A Mark
2.6.3. Rats in the Library
2.6.4. The Gym is Burning
2.6.5. Finding Johnny Vincent
2.6.6. Townies Challenge
2.6.7. Revenge on Mr. Burton
2.6.8. Preppies Vandalised
2.6.9. Go See the Headmaster
2.6.10. Busting In Part I
2.6.11. Busting In Part II
2.6.12. Showdown at the Plant
2.6.13. Complete Mayhem
2.7. Chapter VI: Endless Summer and Achieving 100%
2.7.1. Mailbox Armaggedon
2.7.2. Smash It Up
2.7.3. The Collector
2.7.4. Achieving 100%
3. Outside of the Main Game
3.1. Achievement Guide
3.2. Classes Guide
3.2.1. Chemistry
3.2.2. Biology
3.2.3. Geography
3.2.4. Music
3.2.5. Shop
3.2.6. Photography
3.2.7. English
3.2.8. Math
3.2.9. Gym
3.2.10. Art
3.3. Errands Guide
3.3.1. Bullworth Academy
3.3.2. Bullworth Town
3.3.3. Old Bullworth Vale
3.3.4. New Coventry

3.3.5. Blue Skies Industrial Park


4. Version History
5. Contact Information
6. Copyright Notice
----------------------------------------------------------------------------------------------------------------------------------1. An Introduction
----------------------------------------------------------------------------------------------------------------------------------On March 7th, 2008, following the success of the original Bully, Rockstar
Vancouver released Bully: Scholarship Edition on Xbox 360 and Nintendo Wii. The
new edition of the game included numerous features not included in the original
such as new classes, new missions and even characters. Both versions of the
game were generally well-received by bother critics and gamers.
This FAQ will guide you through the game, covering all main story missions and
side-missions, as well as show how to grab the games 38 achievements and even
how to get the elusive 100% completion status.
-----------------------------------------------------------------1.1. How to use this guide
-----------------------------------------------------------------As this guide covers practically every aspect of the game, it is expected to be
a large piece of work. In order to easily and efficiently navigate your way
through and quickly reach the section you want, please refer to the table of
contents above. By pressing Ctrl + f, you will open your browsers 'Find'
function. Simply type in the code of the section you wish to visit and you will
be instantly taken to that section of the guide.
Hopefully whatever you're looking for is to be included in a future update. If
you still cannot find what you are looking for, then please refer to section 5
(Contact Information).
-----------------------------------------------------------------2. The Walkthrough
-----------------------------------------------------------------Now, on with the guide. First time loading up your game you should be prompted
by Xbox Live to update. It is entirely your choice to do so or not, but this
guide will only ever cover the most recently updated version of Bully: SE.
The map included with the game can be a Godsend at times. If ever you're
lost or looking for a particular location, refer to the map. Especially in the
later stages of the game as you work towards 100%, and you need to scour the
map for various locations or shops, use your map.
-----------------------------------------------------------------2.1. The Basics
-----------------------------------------------------------------2.1.1. Controls on Foot:
-----------------------------------------------------------------Y button................Grab/Interact
X button................Melee attack
B button................Jump/Climb
A button................Sprint
Left Stick..............Move
Right Stick.............Camera
BACK button.............Open map
START button............Pause menu

Left Stick (click)......Look behind


Right Stick (click).....Crouch/Crawl
D-Pad Left..............Bring up secondary tasks
D-Pad Right.............Bring up primary tasks
D-Pad Up/Down...........Zoom In/Out
Left Trigger............Target
Left Bumper.............Previous Weapon
Right Trigger...........Fire
Right Bumper............Next Weapon
2.1.2. Control Variations on Bike:
-----------------------------------------------------------------Y button................Dismount
X button................Brake/Reverse
A button................Pedal
2.1.3. Control Variations in Vehicle:
-----------------------------------------------------------------Y button................Dismount
X button................Brake/Reverse
A button................Accelerate
2.1.4. The HUD:
-----------------------------------------------------------------Your typical game HUD (Heads-Up Display) will show a number of different items.
In the top-left, the game clock, which advances at one game minute per real
life second. Top right shows the mini-map, showing your location (the big arrow
as well as whereabouts of authority figures such as police or prefects and
icons guiding you to classes (shown by yellow stars), challenged (red stars),
save points (books), beds (Zzzz (only after 7pm)) and your opponents. Around
the mini-map are two bars - on the left, your health, and the right, your
trouble meter. This is your wanted level in the game. The higher it is, the
more the police and prefects want to catch you. Try and keep it low. The bottom
-left of your HUD displays your weapons when scrolling, and finally,
the bottom-right displays your current interactions.
Typically, A is to greet a person and B is to taunt them. When you've taunted
someone, you can apologise using A or continue to taunt them with B until
you've started a fight. B also acts as your 'finishing move' in fights, so when
your opponent has low enough help you can bully them with B and send them
packing. A can also be used for giving gifts to and kissing your girlfriends,
as well as accepting errands off citizens.
The Y button generally does little more than let you interact with things. In
front of switches, vending machines etc., press Y and you'll interact with that
object. Simple.
2.1.5. The Weapons:
-----------------------------------------------------------------You'll learn to rely on these. Know them and you'll get by no problem.
Firecracker: Exactly how it sounds. Throw one and watch it explode. Throw one
at someone's face and watch them go down. Easy. They can also be placed in
toilets for extra fun.
Slingshot: Your main weapon in the game. It can be upgraded with zoom and added
accuracy. Lock onto a target, charge your shot and let go. A fully-charged shot
can do some fairly major damage.
Skateboard: Why this counts as a weapon I have no idea. Use it to skate your
way around town and the school. That's about it. Serves as a decent mode of
transport before you unlock bikes.

Stink bomb: The classic. Throw it at someone and watch them suffer. It does no
damage, but stops your opponent for some time. Works in crowds too, but try not
to walk into the green mist yourself.
Marbles: Another classic. Throw them at someone and watch them fall. Again,
does no damage, but fun to watch and it slows them down. If you're feeling
elaborate, set up some traps and lure your victims in.
Itching powder: See above. No damage done, but a classic piece of kit that's
fun to use.
Eggs: These tend to be used in errands and achievements. As a weapon, they're
fairly useless. One big advantage, though, is that they can be used when riding
a bike.
Spud gun: Launch potatoes from this beast. what more can be said? Watch the
ammo, though.
Bottle Rocket Launcher: Essentially a gun that fires firecrackers. One hit KOs
are always nice.
Spray Paint: Hit up various spots around town. Doesn't serve much use outside
of time wasting and errands.
Rubber Band Ball: This is your reward for collecting all 75 rubber bands. Throw
it, watch it bounce around for a while and wait for it to return. Sounds good,
but use it in a busy street and you'll likely fill your trouble meter from the
innocent people you hit. Could have been better.
Camera: Take pictures with this, funnily enough. Aside from use in the
Photography Class, you need this to fill up the Yearbook. If you're feeling
scenic, take some nice pictures and save them for future use.
Soda: Not a weapon per se, but useful. Picking one up instantly refills part of
your health. Outside of being dropped from enemies, they cost $1 each from
shops or vending machines.
Apples: A standard projectile. You can find these lying around school grounds.
Bananas: You cannot use these, but pupils can eat them and drop their skins on
the floor. Walking over a skin acts the same as dropped marbles, so watch out.
Wood/baseball bat/bricks: You can find these lying around the towns. Fairly
standard, adds more damage to your attacks.
2.1.6. The Cliques:
-----------------------------------------------------------------Dotted around the grounds of Bullworth you'll come across various groups of
similarly-dressed kids. These are the cliques, and for the most part act as
your enemies in the game. It helps to know them, so here's a few notes on each.
Nerds: They wear blue pants and white shirts with green vests. They'll give
you little hassle, and if you do get into a fight with one or more, your basic
fighting moves should be enough to take them out. Worth it just for their
comments. They hang around the observatory and library.
Bullies: Wear jeans and white shirts. Tougher than nerds but nothing to keep
you down.They hang around anywhere on campus.
Preppies: Wear brown pants, white shirts with ties and blue vests. Again, not
overly tough to deal with, but are almost always in packs. Try not to get
cornered. They hang around the upmarket estates out of school and Harrington
House within the grounds.

Greasers: Their clothes vary, but they generally wear blue vests with brown or
black leather jackets. If all else fails they can be identified by their hair.
They take more of a beating than most other cliques and also hang in packs,
so either be prepared or outrun them. They hang around the garage in school
and the district of New Coventry.
Jocks: The big guys. Identified by their large character models and football
uniform. They're very tough, especially early on in the game, and you don't
want to get in a group fight with them. If you can't take them, use weapons
or simply run away. They hang around the gym.
Prefects: The big, annoying ones in full uniform (pants and blazers). They act
as authority in school, so don't fight them, and if one's chasing you, run!
Unaffiliated students: These consist of regular pupils and elementary pupils.
Elementary pupils are the small ones who you don't want to start a fight with,
as your trouble meter will fill. Normal students tend to be girls. They do
little else other than act as girlfriends for Jimmy, so keep an eye on them.
Teachers: Rarely you'll see these guys outside of the school. You'll recognise
their faces from cutscenes and classes. They do absolutely nothing.
Townies: You'll know these guys when you come across them. They're only ever in
Blue Skies and tend to start fights with you for no reason whatsoever. Try not
to aggrevate them.
-----------------------------------------------------------------2.2. Chapter I: Making New Friends and Enemies
-----------------------------------------------------------------2.2.1. Welcome to Bullworth
-----------------------------------------------------------------So, you've loaded up a single player game for the first time, and here you are.
Watch the...insightful cutscene, admire the first glimpses of Jimmy's
character, and before long you're dropped outside of the school. Watch another
cutscene and finally you're in control. Head over to the main building as
you are instructed.
Now's a good chance to get to grips with controls, so
practice taunting some of the kids, running away from them, starting a fight
(and hopefully sinning!) before you get to the main building. Once there, run
up the stairs and watch another cutscene.
Head outside and make your way to the boys' dorm when it's finished. Outside
you'll be confronted. Simply do as the prompts tell you and you'll have no
problem. You'll be attacked by another bully - that's Russell, you'll get to
know him a lot more later. When inside, watch the cutscene with Gary then go
and get a soda from the machine. Change into your uniform and meet another new
character - Petey.
Mission complete.
2.2.2. This Is Your School
-----------------------------------------------------------------Unlocks: Classes
Walk over to the main building. When you're inside, talk to Gary and follow him
around the corner. Learn the mechanics of apologising with Russell, and when he
goes, break into his locker by rotating the left stick as prompted. When the
prefect chases after Gary, head around the corner and hop into the bin until
your trouble meter goes down, then hop out.

Follow Gary again until you get to Eunice. Talk to her, run across to the boys'
toilets, get her chocolates back and run back to Eunice. Enjoy the cutscene,
then follow Gary over to the cafeteria. Watch another cutscene, and learn about
the cliques.
After the cutscene you're told to get to class. Your first class is Chemistry,
so head over there and attend class. This first one should be easy enough, just
press the buttons as they appear.
Mission Complete. You'll now have classes appear twice during the day. See the
section 3.2 for a guide to all classes.
2.2.3. The Setup
-----------------------------------------------------------------Unlocks: Slingshot, Bully Respect -5
After the cutscene, begin to chase the bully. Press B at the fencing to leap
over it, and remember to tap A for extra sprint speed. You'll be stopped by
some more bullies when you reach thae auto shop, so send each one packing until
you finally reach the original bully. There are bricks lying around the place,
so pick them up, target the bully and throw. He should go down no problem.
Mission Complete. You've now got the Slingshot available in your weapons
roster.
2.2.4. Slingshot
-----------------------------------------------------------------Unlocks: Nerd Respect -5
When you're ready, follow Gary over to the abandoned school bus, equip your
slingshot and put each of the windows through. Gary will run off once again,
so follow him down to the football field.
You're told to climb a nearby tree. Make sure you go to the right tree, as
shown on your mini-map, and press Y at the bottom. CLimb up, sit on the branch
and target the jocks. Some will take more than one shot each to go down, so be
sure to charge each shot and this will be over quickly.
Mission Complete.
2.2.5. A Little Help I-VI
-----------------------------------------------------------------Unlocks: Fighting moves (one for each mission completed)
Head back over to the abandoned school bus. This time, open the door and walk
through. You'll come across a small field, where a hobo lives, funnily enough.
He asks you to retrieve a transistor, and luckily there's one nearby. Go over
to the auto shop area, and you'll be approached by greasers. Fight them if you
wish, or you can just head to the nearby ladder, your choice. At the top, grab
the transistor, jump off the roof and make your way back to the hobo.
Now, as your reward for bringing him a transistor he'll teach you a fighting
move. They're learned very easily, just follow the prompts on-screen. When
that's done, you're given the opportunity to bring back more transistors in
return for more fighting moves. There are 6 in total, scattered across the game
world. Luckily, your reward for completing Geography 4 is to have transistor
icons appear on your main map, so if you're having trouble finding them all,
use that.
Most transistors only appear in areas unlocked later in the game, so these 6
separate missions will be ongoing.

Mission Complete.
2.2.6. Save Algie
-----------------------------------------------------------------Unlocks: Bully Respect -5, Nerd Respect +10, $5
When you reach the marker, watch the cutscene and meet your favourite nerd:
Algernon. He asks to be escorted around the school and you oblige. Along the
way to the main building, various bullies will start to fight with you both.
Keep an eye on Algie's health meter, as you'll fail the mission if it empties.
The bullies themselves can be taken out easily with some fully-charged
shots from the slingshot, or use your moves learned from Gym class or the hobo.
When you reach the main building, Algie decides he needs to use the toilet.
Take him up there and prepare to be attacked. Two bullies charge into the room,
so quickly take them out and Algie will soon return. Take him to his locker.
Mission Complete.
2.2.7. Defend Bucky
-----------------------------------------------------------------Unlocks: Skateboard, Bully Respect -10, Nerd Respect +5
So it seems Gary is planning something. You'll never guess what. Anyway, when
you're in control, head over to Bucky quickly, as his health will be
continually falling. When you get there, take care of the two bullies and be
careful that Bucky doesn't lose too much health.
When that's done, run over tot he auto-shop, beating up any bullies in your
way. Head back out again when Bucky's done, this time back to the hobo behind
the abandoned school bus.
Mission Complete. You'll get a skateboard for your troubles.
2.2.8. That Bitch
-----------------------------------------------------------------Unlocks: Beatrice as a girlfriend
Watch the cutscene, which introduces two female characters: Beatrice, the
female nerd, and Mandy, the female jock (well, cheerleader, but they're in the
same clique). After talking with Beatrice, run over to the Gym and go inside.
Downstairs, you need to go into the girls' changing rooms and lockpick a
certain locker. If you want to play it safe, hide in the laundry basket until
the coast is clear before trying to lockpick, as it's very risky to rush your
way through it.
When you've got the notes, run back to Beatrice and she'll thank you with a
kiss. I know what you're thinking, but don't worry, you get better girlfriends
through the course of the game. From now on, if you ever see Beatrice walking
around campus, you can give her some flowers in exchange for a kiss.
2.2.9. The Diary
-----------------------------------------------------------------Unlocks: $20
After the worrying cutscene, skate around the back of the school, climb up the
trellis and go through the window.
Try not to get spotted by any prefects here. If you do, run around for a while
until you lose them or hide in a locker when they cannot see you. Anyway, run
to the Math room. It's locked. Head downstairs towards the staff room. Inside,
look in the desk in the corner to retrieve the diary. Read it if you want, but

frankly it's disturbing. Walk out the front door of the school if you want,
then skate back to Beatrice who gives you a kiss and $20.
Mission Complete.
2.2.10. The Candidate
-----------------------------------------------------------------Unlocks: Super Slingshot, Jock Respect -5, Nerd Respect +5, $10
Run over to the marker once the cutscene has finished. This mission is entirely
in first-person, so in other words, it's really easy. Just use your mini-map to
anticipate where the jocks come from before they appear. Bear in mind that
you don't need to charge your shots, and remember that some appear on the
balconies as well as down below.
Eventually the flow of jocks will stop. Facepalm at the nerds 'dance', and it's
over. You get an upgrade to your slingshot in return.
Mission Complete.
2.2.11. Halloween
-----------------------------------------------------------------Unlocks: The Big Prank
As you can see, the whole school is dressed up for Halloween. This means there
are no prefects or teachers about, and you have unlimited time to do whatever
you want.
You may notice that around the place are pumpkins and tombstones. These count
as collectibles and go towards your 100% rating. You can go and destroy them
all now while you have the time, or you can save them until later in the game,
as they will still appear. It's up to you, but you're going to have to get them
all eventually.
The main mission itself here acts much like Errands. There are five in total,
and you must complete them all to progress.
- Kick Me sign. Simple enough, walk up to a student's back and press X to slap
the sign onto them. Job done.
- Egg 3 students. Again, simple. Target and throw eggs at any 3 students.
- Volcano 4000. Find any group of students and plant this large firework next
to them. Wait a few moments and after some squealing it'll explode and
hopefully knock a few out.
- Get 3 students with a stink bomb. Best thrown at a group of students, as you
can get 3 of them very quickly.
- Trip a student with marbles. Find any student, target them and throw. They
trip up. Can it get any easier?
When you've done your 5 errands, the clock returns and you open up the Big
Prank. This is the ONLY mission in the game which cannot be repeated. It has a
reward which counts towards 100%, so make sure you don't miss it.
2.2.12. The Big Prank
-----------------------------------------------------------------Unlocks: Red Ninja Suit
Follow Gary to the dog. Before long Chad will come out and start a fight with
Gary, so you need to protect him. Watch his health meter, but it shouldn't be a
problem. When he's down, you get to watch a delightful scene of a dog curling

out a turd on the floor. Nice.


When you've got the bag, run over to the teacher's lounge denoted by the
marker. When the bag's alight, set off the nearby fire alarm and watch the
drama unfold. For a 'Big Prank' that was awfully generic.
Mission complete.
2.2.13. Character Sheets
-----------------------------------------------------------------Unlocks: $10
More errands for more nerds. Head around the corner and leap over the low wall
to be greeted by two bullies. After the kicking, get up in time and they'll run
off, dropping the sheet right there.
Go for the nearest other marker. The guy will run off, throwing marbles behind
him and the like. Your best bet is to approach him from the side so as not to
trip up on them. Tackl hime to the ground when you're close enough, the beat
him up as you normally would.
Head over to the one at the boys' dorm now. This is just another case of
beating up a bully, so you should have no trouble. Finally head over to the
auto shop and you'll be approached by two bullies. One of them has a bat, so
take him out first and you can use it on the other one. Collect the sheet and
head back to Melvin.
Mission Complete.
2.2.14. Help Gary
-----------------------------------------------------------------Unlocks: Chapter II, Bully Respect to max
Follow Gary to the car park. Take out the three bullies there with his help.
When they're down, follow Gary into the basement.
Pull the switch around the corner to open the first door. Go through, then
climb over the crumpled part of the fence to reach the second switch. Pull it,
then climb out again and head through the door. Hear you need to manually aim
through the broken window and hit the brrom with your slingshot.
In the next room, crouch down in front of the fence and you'll crawl through.
Wait for Gary to turn off the power then hit the switch. Follow Gary into the
next room. If you didn't get all the pumpkis on Halloween night, they're all
stored in here, so take the opportunity to destroy any remaining ones before
you continue.
Grab the fire extinguisher nearby andaim it into the furnace. When the steam's
stopped, follow Gary down into the pit and watch the cutscene.
So, he's betraying you! Did NOT see that one coming! For now, though, you've
got a boss fight to handle with Russell. Fight him as you normally would with
any bully, but there are a few things to watch out for. First, when he bends
over and starts screaming, that's your cue to get out of the way. He'll charge
you into a wall otherwise. If not, hell run into the wall anyway, giving you a
chance to pummel him further. If he ever grabs you and holds you down on the
floor, go for a reversal immediately as it can really take down your health.
Take it easy and focus more on keeping yourself out of trouble than causing as
much damage as quickly as you can.
Soon it'll be over. You make friends with Russell, and all is well. Except for
Gary, but you'll get to him later, as you could no doubt guess.

-----------------------------------------------------------------2.3. Chapter II: Rich Kid Blues


-----------------------------------------------------------------With Chapter II comes some new opportunities. As you'll notice, the main gates
are now open, so you can visit Old Bullworth Vale and Bullworth Town at your
leisure. This chapter introduces a lot of new game mechanics such as errands,
jobs, the carnival, and races. Be sure to refer to their appropriate sections
for advice on completion.
2.3.1. Hattrick vs. Galloway
-----------------------------------------------------------------Unlocks: Camera, Photography Class
So it's not just the kids who need help in this school. First, run into the
cafeteria. The bottle you're looking for is in the back, next to the fridge.
Head out of there and run up the stairs. The next bottle is hidden in the
trophy cabinet. Throw a few punches against it and the galss will smash. After
a few punches you'll grab the bottle.
You'll likely be chased here, so quickly run towards the final bottle. There's
a bin just oustide the girls' toilets, so hide in there to lose your heat. When
you're clear, run inside and the bottle's in the furthest stall from the
entrance. Now all you need to do is make your way down into the car park and
give the bottles to Ms. Philips. You get a camera as a reward.
Mission Complete.
2.3.2. Last Minute Shopping
-----------------------------------------------------------------Unlocks: $15
After the disgusting cutscene, head outside and there's a biek waiting for you.
Hop on and head voer to Bullworth Town. Your first stop is the Yum-Yum Market.
Simply grab the meat from the table, exit, and run across the street to the
barber shop. Again, it's on the table.
Finally, get back on your bike and head to the final destination, Worn In. It's
in the changing room at the far side of the shop. Now bike your way back to the
school and give the items to Edna, who's waiting down in the cafeteria. You'll
get a cash reward of $15.
Mission Complete.
2.3.3. Prep Challenge
-----------------------------------------------------------------Unlocks: Beach Clubhouse
Here you have to face 3 separate opponents in a boxing match. The controls are
shown at the bottom of the screen. After each round, you and your opponent
regain a portion of your help, and with each new challenger you'll be fully
healed.
There are no real strategies, just be sure to
as your punches will be stronger. Use some of
hobo and in Gym class to your advantage, too.
you need to pull a finishing move on them, so
go down easy.

block often and hold X for longer


the combos you learn from the
When your opponents health is low
hold X when you're close and they

When you've knocked out all 3 opponents, you get a nifty little safehouse by
the beach. Now you no longer have to return to the boy's dorm night after
night.

Mission Complete.
2.3.4. The Eggs
-----------------------------------------------------------------Unlocks: Preppie Respect -10, Eggs available from your dorm
To start this mission you need to purchase an Aquaberry Vest from the nearby
Aquaberry store. It's only $17.50. In the interest of saving time, you might
as well buy yourself a carton of eggs from the grocery store as you'll be
needing those for this mission, too.
When that's all done, head to the marker, watch the cutscene then make your way
to the house at the top of the hill. Stand at the gate and hammer at the Y
button to open it. You'll be faced with another cutscene. That Gary's such a
nice lad...
As soon as you regain control take out the nearby preppies. There'll be a few
throwing eggs at you so take them out first if you want. When they're down,
you'll notice there's another stood in front of the gate. Beat him up and he'll
drop the key. Open the gate again, step outside and it's mission over. Be
careful as the preppies won't stop attacking you, and there'll be some waiting
outside. It might be in your best interests simply to high-tail it out of
there.
Mission Complete.
2.3.5. Movie Tickets
-----------------------------------------------------------------Unlocks: Preppie Respect - 5, $15
You need to clear the line of people. Start by jumping on the nearby bike and
riding it out of the immediate area, and the line will clear slightly.
Next up is Eunice. Talk to her and giver her chocolates. Walk with her to the
nearby alley (she walks incredibly slow so be patient), and you'll be 'treated'
with another kiss. Return to the line. Trent and Kirby are the only two
remaining, and suspiciously, they seem to be 'together'. Approach them and
they'll run away, embarrassed.
The lines now cleared, so talk to Pinky and receive your reward.
Mission Complete.
2.3.6. Carnival Date
-----------------------------------------------------------------Unlocks: Pinky as a girlfriend.
Ah, young Jimmy's got himself a date. Make your way over to the Carnival,
purchase a ticker ($1) and head inside. You need 10 tickets to buy Pinky a
bear, and these can noly be won by playing the four games in the Carnival.
Seeing as you're here, you might as well play all four right now for the
achievement.
As for getting the tickets, the easiest game to win them on is High Striker.
All you need to do is mash the A button, and you'll hit the 100 mark easily.
It pays at 3 tickets per try, so play 3 or 4 times until you've got your 10.
Now walk over to the prize tent, purchase the bear, head outside and give it to
Pinky.
Mission Complete.
2.3.7. Panty Raid
------------------------------------------------------------------

Unlocks: $30
It wouldn't
then return
you'll find
yourself in
her back on
the floor.

be a school without one of 'those' teachers. Watch the cutscene


to school. Climb up the trellis at the side of the girls' dorm and
yourself in the sttic. Walk down the stairs and immediately hide
the cupboard. Watch your mini-map and wait for the teacher to turn
you. Exit and run across the corridor and pick up the panties on

When the coast's clear, run to the next room and do the same. Next stop is the
changing room. There's a rubber band on the floor next to the showers, and
while it might be tempting to pick it up now, you'll be thrown out if you do
so. You'll get a chance to pick it up at a later mission, so leave it for now.
Pick up the panties here, and the patrolling teacher should be downstairs by
now. This gives you a clear run at the final two rooms, so dash inside and
pick up the panties in both.
Run back up to the attic, out of the window and be sure to CLIMB back down the
trellis. Don't simply fall, as there's a chance you'll be knocked out and have
to repeat the whole mission. Mr. Burton's just outside the front gate, so give
him the panties and claim your reward.
Mission Complete.
2.3.8. Race the Vale
-----------------------------------------------------------------Unlocks: Preppy Respect -10, $15
There's a bike parked just outside the dorm if you don't have one of your own.
Get on it and follow Pete to the race.
There's nothing out of the ordinary here. Hammer away at the A button to get
max speed, and go for it. There's only one lap, but it's straightforward; just
make sure to watch your mini-map for upcoming checkpoints and note the
direction of the arrows.
When you return to the beach the owner of the bike shop tells you you've won a
trophy for your troubles.
Mission Complete.
2.3.9. Beach Rumble
-----------------------------------------------------------------Unlocks: Bike Race, Preppie Respect - 10
So the preppies have stolen your beloved trophy. Oh noes, what a shame etc. Run
down onto the beach and you'll be joined by Ricky, the Greaser. More preppies
will appear out of the beach house. All you have to do is beat them up, as
you've done with so many enemies in the game so far. There are no tactics or
things to watch out for - just beat them up.
When you're done, you get your trophy back and all is well.
Mission Complete.
2.3.10. Tad's House
-----------------------------------------------------------------Unlocks: Preppie Respect - 15, $15
After the cutscene, follow Russell up to Tad's house at the top of the hill.
Open the gate, and when inside you need to manually aim and throw an egg in
each of the 6 open windows. You'll get some hassle from the preppies while
doing this, but Russell will be there to take care of most of them. If it's

really bad, just take some of them out yourself.


When all 6 windows are done, walk outside of of the gate and you're done.
Mission Complete.
2.3.11. Weed Killer
-----------------------------------------------------------------Unlocks: $30
If you don't already have a haircut from the Old Bullworth Vale barber shop,
you'll be instructed to get one at the start of this mission. Any will suffice,
so once tht's done return to school and walk through the front door of
Harrington House.
Now you need to find the plant. It's on the roof, so walk up the first set of
stairs, head through the door then right in the next room. Walk through the
open door at the far end of the house then up the stairs outside.
That big thing is the plant. Pick up the toxic gun and spray it until it's
dead. You'll be attacked by preppies, so beat them up, smash the now-closed
door and head downstairs. Smash the next set of doors and take out the next two
preppies.
Now it's a case of going out the way you came in, beating up any preppies on
your way there. Walk out of the front door and you're done.
Mission Complete.
2.3.12. Boxing Challenge
-----------------------------------------------------------------Unlocks: Chapter III, Preppie Respect to max
After your meating with Petey, make your way over to the Gym. You'll probably
notice it's now snowing, too. A sign of things to come. Inside, you're drawn
into a fight with Bif. Treat this the same as all other boxing matches you've
had so far. It hsould be no problem.
When he's down, watch the cutscene with Derby Harrington. You can see where
this is going. He'll run upstairs to the office, so follow him up, beating up
any preppies on your way there. Inside he'll call upon more preppies to attack
you. You can't hit Derby behind his desk, but when fighting his minions he'll
occasionally come out to attack you himself. When this happens, focus your
attention completely on him.
He can take a beating, so this boss fight will last a while. As always, watch
your own health, and make use of weapons whenever possible.
When he's down, bask in your reign of control of the preppie clique and get
ready for a new, snow-filled chapter.
-----------------------------------------------------------------2.4. Chapter III: Love Makes The World Go Round
-----------------------------------------------------------------Following the expected pattern, you're moving on to a new clique - the
Greasers. They're the toughest ones so far, and this chapter is the longest in
the game, so be patient. Oh, and get used to the snow as you'll be stuck with
it for a good, long while.
2.4.1. Christmas Is Here
-----------------------------------------------------------------Unlocks: Reindeer Sweater

An apt way to start the chapter. Sleeping will cause you to be caused to be
called up the school office immediately. When you get there, you're treated
with a gift from your mother - a Reindeer Sweater. Lovely.
That's it. No mission here, but it counts towards your total.
Mission Complete.
2.4.2. Cook's Crush
-----------------------------------------------------------------Unlocks: $40
Edna's get herself a man-friend, it seems. First stop is the perfume, so run
over to the teacher's lounge, pull the nearby fire alarm in order to lure the
teachers away, and hide in a nearby locker or bin. When the heat's gone, head
inside and the bottle is on the desk.
Now make your way into Bullworth Town. In one of the alleys is a set of
trashcans and the seditive is in one of them. Smash them all until you find it,
then get out of there.
If you don't already have chocolates, make a quick stop at the Yum-Yum Market
to pick some up. With all 3 items in your inventory, head back to the school
and give your items to Edna. After another disgusting cutscene, you're done.
Mission Complete.
2.4.3. Cook's Date
-----------------------------------------------------------------Unlocks: $50
As soon as the mission starts, climb the tree, perch yourself on the branch and
whip out your slingshot. This mission is much like 'The Collector' from Chapter
I, in that you must use your slingshot to keep away approaching kids. Again,
there is little strtegy to be told here. You don't need to waste time charging
up your shots, keep referring to your mini-map, and eventually, the date will
be over. Watch the cutscene and you're done.
Mission complete
2.4.4. Balls of Snow
-----------------------------------------------------------------Unlocks: Reindeer Antlers, $20
This is essentially the start of the 'series' of new missions included in the
Scholarship Edition. After meeting the new hobo character, climb the ladder and
you'll go into first-person view. Now you need to hit people with snowballs.
Take a few shots in order to get used to snowball-throwing, as you'll need to
greatly adjust your shots if you want to hit your targets, especially when
they're moving.
Also, take care as your trouble meter will rise with each target you hit.
Hitting other pedestrians or multiple targets in succession can cause it to
fill, and then the police will come. And you don't want that.
When all targets are down, watch the final custscene and receive your rewards.
Mission Complete.
2.4.5. Miracle on Bullworth St.
-----------------------------------------------------------------Unlocks: Elf costume

You're working for your hobo friend once again. After the cutscene, run over to
town hall and smash the snowman. Try and preserve your bat by not hitting the
elves, though they shouldn't give you too much trouble anyway. If they do, just
hit them a few times and they'll go down. When your bat does smash, just use
your fists.
Keep smashing things as the game tells you. Eventually, when you've brought the
stands down, the mission's over and you get a new outfit as a reward.
Mission Complete.
2.4.6. Nutcrackin'
-----------------------------------------------------------------Unlocks: $20
This mission plays out exactly the same as any of your Music Classes, only
easier. The same strategies apply, so look to section 3.2.4. if you're having
any trouble.
Mission Complete.
2.4.7. Rudy the Red-Nosed Santa
-----------------------------------------------------------------Unlocks: $50
Start off by running between markers as you pick up the packages. The mini-map
denotes where to find them. As you finish your collection you'll be chased by
a pack of dogs and elves, but they're slow. Keep sprinting until you make it
back to the hobo.
The second part of this mission involves taking pictures of the kids. This can
get annoying, but what you're looking for is the split second that they sit
still and crack a smile, otherwise it won't count. Just be patient here and
you'll get them eventually.
Misison Complete.
2.4.8. Discreet Delivieries
-----------------------------------------------------------------Unlocks: $50
Get yourself a bike to begin and head over to New Coventry. As long as you
don't waste time you'll be fine here. When you've got the packages you simply
need to deliver them to the various customers dotted around the towns. Again,
the game's generous with time here and you can always refer to your mini-map
if you want to plan out a route.
When they're all done, head back to Mr. Watts and you're finished.
Mission Complete.
2.4.9. Jealous Johnny
-----------------------------------------------------------------Unlocks: Greaser Respect +5, $20
Now, onto the REAL story arc for this chapter. When the mission starts, go to
the markers and you'll see Lola and Gord holding hands. Quickly snap a picture
of them, but keep your distance. Now you need 2 more; one of them holding hands
and another of them kissing. They walk around in a cycle, repeating each step,
so don't worry about missing any snaps. Just keep your distance and try not to
let them see you.
When you've got all 3, return to the bridge and get your reward.

2.4.10. Bait
-----------------------------------------------------------------Unlocks: Bike Park, Preppy Respect - 5, Greaser Respect +5, $20
Head over to the moving marker in Bullworth Town. It's Gord on his bike. When
yo've caught up to him, you can either punch him using your left and right
triggers, or target him and throw an egg at him. Either way, once he's
following you, ride over to the marker past the bridge in New Coventry. You're
looking to ride through the red door.
Inside, it becomes something of a warzone. Get off your bike, equip your bottle
rocket launcher, and target the preps as they ride by. When they're all down
the mission's done.
Mission Complete.
2.4.11. Glass House
-----------------------------------------------------------------Unlocks: $40
After another insightful cutscene, board your way over to the car park and
press Y behind Hattrick's car to skitch. This is a long journey, but stick with
it and eventually, you'll arrive at his house.
Equip your slingshot. There's a greenhouse around the back so let's start with
that. Smashong every pane gets your meter up very high, so all you'll need to
do after that is a window or two on his house. When your meter's filled, walk
straight out of the front gate. Don't worry about the police as your trouble
meter resets once you've finished the mission.
Mission Complete.
2.4.12. Wrong Part of Town
-----------------------------------------------------------------Unlocks: Greaser Respect -5, Nerd Respect +5
Head to the boy's dorm as soon as this mission starts. Just around the corner
is Cornelius, and after he gives up Algie's location, the Greasers will run off
leaving jut 2 left. Take care of those 2 and Cornelius tells you Algie's real
location.
Make your way over to New Coventry where Algie is waiting. After the cutscene
you'll go into a first-person view where you're using your slingshot to keep
the Greasers away. There's nothing too difficult here, just plan your shots
carefully, be patient and eventually you'll arrive back at school.
Mission Complete.
2.4.13. Tagging
-----------------------------------------------------------------Unlocks: Tagging, Greaser Respect -25, Preppy Respect +5, $Varies
Get on your bike and make your way over to New Coventry. Under the bridge
there's a tagging spot. Stand in front of it and you need to hold down A and
trace the line with the left stick.
When that's done, head to the nearby shop and buy some more spray paint. Now
you need to get 5 more tags in exactly the same fashion. They're all shown on
your mini-map, so choose any 5, but bear in mind the ones on the roof (shown
as triangles on the map) get you a larger cash reward at the end of the
mission. Try and not let any cops or Greasers see you. When the 5 are done, so
are you.

Mission Complete.
2.4.14. Greasers Challenge
-----------------------------------------------------------------Unlocks: Greaser Safehouse
Upon walking inside, you're attacked by a multitude of Greasers. This mission
is purely fighting, so take them as you would any enemy. Don't be afraid to use
weapons if you're running low on health and want a quick OHKO.
No strategies to describe here. When they're all down you win the safehouse as
a reward.
Mission Complete.
2.4.15. Nerd Challenge
-----------------------------------------------------------------Unlocks: Comic Book Shop Safehouse
This mission is entirely playing the arcade game. A few things to note - the
good foods are apples, fish and rice bowls. The bad foods are blowfish, apple
cores, fish skeletons and dark rice bowls. Hitting a sumo causes you to bounce,
so avoid them. Towards the end when everything is much bigger, concentrate on
staying central and surviving than eating more food.
When you've beaten the score of 1,010 you can delberately kill yourself to save
time.
Mission Complete.
2.4.16. Comic Klepto
-----------------------------------------------------------------Unlocks: $30
After the cutscene hop on your bike and chase the theif. You can either punch
him while riding the bike, which takes a while, or if you want this to be a
really easy mission just throw a friecracker at him. He'll go down instantly,
so pick up the comic and bring it back to the owner.
Mission Complete.
2.4.17. Lola's Race
-----------------------------------------------------------------Unlocks: Lola as a girlfriend, Greaser Respect -20
This plays out just like the many, many other bike races you've experienced so
far. The only difference is that this one is much longer. When you start, try
to break from the pack immediately as they can be a real nuisance. They'll
punch you and throw things at you, and while it might be tempting, try not to
retaliate as it'll only slow you down.
Some other things to watch out for are that first, when you get onto the train
tracks, some carriages will start to move toward you as you ride. They give you
plenty of time to get out of the way so they shouldn't be too much hassle,
just follow the markers as they appear. Later, in the forest, some Greasers
will be knocking down tress at you. You can jump over them as they fall, but
they don't slow you down too much.
Again, treat this like any other bike race. When you return to the finish line
you get a kiss off Lola as a reward. Nice.
2.4.18. The Tenements

-----------------------------------------------------------------Unlocks: Greaser Respect -10, $20


Alright, start by riding over to the tenements and climb in through the window.
You'll immediately notice that there's an item nearby that you can't get to,
and you're told to find a way to knock walls down. Don't worry about that yet.
Instead, go into the room which holds an item you can access. There's a Greaser
in here, so take him out and nab the address book. Go down the hallway and on
the left before the stairs is a room full of Greasers. Take them out.
Now go up the stairs and you'll notice there's a huge hole that you need to
cross for the next item. Go into the room on the left, and the Greaser inside
will run away to warn his buddies. Follow him adn you'll be met on the balcony
by Greasers. Take them all out then follow the blacony around until you're back
in the building. You've now crossed the hole. In the opposite room is another
item, so grab it before going up the final set of stairs, taking out any other
Greasers on your way.
There are 3 Greasers waiting for you at the top. Take them all out then go
through the room on the right, then go left immediately. Pick up the third item
and you'll be attacked by orton wielding a sledgehammer. Don't try and use
conventional fighting moves here. Instead break out the slingshot or bottle
rocket launcher and he'll be done for. Grab his sledgehammer and use it to
smash the previously unbreakable walls. There's an item behind walls on every
floor, so make sure you've grabbed them all, and that's that. Climb out of the
window once again and make your way back to Lola.
Mission Complete.
2.4.19. The Rumble
-----------------------------------------------------------------Unlocks: Chapter IV, Greaser Respect to max
After the cutscene, grab a bike and make your way towards Peanut. There'll be
lots of fighting going on around you, but try to ignore it. When you find him
he'll make a break for it, so give chase until he leads you into an alleyway.
Two Greasers will start to fight you here, so beat them up as you normally
would. Then you need to take on Peanut, but he's no harder than the rest of
them.
Watch the short cutscene, as it'll be interrupted by the cops. When you're on
bike, you're going along a very linear path, so you can't do anything other
than keep on pedalling. Eventually you'll find yourself and Johnny inside a
jumkyard, and here begins the boss fight.
The best strategy here is to whip out the slingshot and take out every one of
the reasers standong on the outside, giving Petey a clear run at the crane.
When Johnny rides under the bike is pulled up, leaving him for you to take on.
He's actually really easy to beat in a fist fight, and you can still use your
weapons if you wish. When he's down, you reign supreme over the Greasers and
can move on to a new chapter.
-----------------------------------------------------------------2.5. Chapter IV: A Healthy Mind Is A Healthy Body & Other Lies
-----------------------------------------------------------------You probably already guessed what this chapter consists of, so it'll be no
surprise to you that you're taking on the Jocks. Unlike Chapter III, Chapter IV
is very short, so you're close to the game's end now. Enjoy it while it lasts.
Also, the snow's gone. Yay!
2.5.1. Here's to you Ms. Philips
-----------------------------------------------------------------Unlocks: $50

Another simple collect mission. First head to the barber shop in Bullworth
Town. Grab the pefume off the counter, exit , and you'll be attacked by some
Greasers. They never learn, eh? Ignore them for now and go to Aquaberry just up
the road. Again, it's on the counter.
Final stop is Worn In, over in New Coventry. Nothing special here, just go in,
get the stuff and come out. With all 3 items, return to school and watch the...
underwhelming cutscene.
Mission Complete.
2.5.2. Stronghold Assault
-----------------------------------------------------------------Unlocks: Spud Gun
Start by approaching the fat nerd and greeting him with A. Jimmy will ask where
Earnest is, but to no avail. Beat him up instead, then! After a few hits he'll
give in. Go around the side of the library and there'll be another nerd in the
way. Hit him a few times and he'll give you the key code.
Walk through the door and you'll be ambushed by nerds. As you make your way
along the path more will appear, shooting bottle rockets at you. Don't waste
any time fighting back, just sprint past them. It's unlikely they'll hit you.
eventually there'll be a scene showing Earnest stood at a mounted spud gun.
Run forward and hide
bursts, giving you a
stops shooting. When
just one well-placed

behind some of the rocks or pillars. The gun fires in


chance to take out some of the nearby nerds whenver it
all the nerds are down, get out the slingshot and it takes
shot to knock out the transformer.

When it's down, grab any cola cans left by the nerds to refill your health then
jump on the gun yourself. Kepp firing at the door. Nerds will begin to appear
in the windows and on the blacony at the top, so just let off a shot or two,
make sure they're down, then go back to the door.
When
with
up a
side

the door's down, you're treated to another cutscene and then a boss fight
Earnest. This is simple - hide behind pillars as he fires at you, charge
shot with your slingshot then shoot one of two...things that are on either
of him. Do this 3 times and it's over.

Mission Complete.
2.5.3. Galloway Away
-----------------------------------------------------------------Unlocks: $60
Head down to the football field, make a left and you'll be at the observatory.
Make a right here and follow the path you came down in the last mission until
you can take another right. Follow this passage until you come out at the
asylum.
After the meeting with Ms. Philips you want to head right around the asylum
fence, climb the tree here, use the branch to get yourself over the fence and
drop down. Follow the fence around the side so that you aren't seen until you
come to the little garage with ladders on the back. CLimb up these and use your
slingshot to put out the blinking light on the front of the statue. Now run
inside the asylum.
When the receptionist goes move through the doors. After the second set of
doors move left around the blocks so that you aren't seen. When it's clear, run
into galloway's room, watch the 2 cutscenes and you're done.

Mission Complete.
2.5.4. Jocks Challenge
-----------------------------------------------------------------Unlocks: Jocks' Safehouse
Very Easy. This plays like any game of dodgeball you've played in Gym Class.
Remember to jump before throwing the ball and do your best to catch any thrown
at you.
Mission Complete. You get a new safehouse for your troubles.
2.5.5. Paparazzi
-----------------------------------------------------------------Unlocks: Nerd Respect +5, $25
Start by making your way to the Gym and taking any old picture of Mandy. It
doesn't matter if she sees you. When she leaves, go to the girls' dorm and
enter the same way you did in 'Panty Raid'. after going down the attic stairs
hide in the cupboard until the teacher's gone then run into the changing room.
All you need hear is a picture of the shower room. Even though it's covered in
mist and you can't see Mandy due to the door, it still registers. When she goes
to her room, be sure to pick up the rubber band in the shower that was
previously inaccessible.
Outside Mandy's room, zoom in so you get a clear shot of her and snap a pic.
Exit the same way you came in, make your way back to Earnest. Done.
Mission Complete.
2.5.6. Funhouse Fun
-----------------------------------------------------------------Unlocks: Jock Respect -10, Nerd Respect +5, $25
Ride over to the Carnival, go inside and the Fun House is just next to the
Shooting Range. Enter.
Run forawrd across the walkway then duck into the next room. The nerds are
being attacked so save them as you normally would. When that's over, climb on
top of the table and press Y to push the book and make the ladders come down.
Climb them.
In the next room, time yourself right so you make it past the reapers
unscathed. Press Y to control the reapers in the control room. After the nerds
go past, it's simply a case of pressing the button at the right time to get all
the jocks. There's only 3, so when they're all down go back out of the control
room and through the newly-opened door.
In the maze, you need to find the two nerds who managed to get themselves lost.
They appear randomly, but you have a map to refer to so it shouldn't take long
to find them. When you've go them, lead them out of the maze and into the
miner's room. Climb the ladder here, take out the jock and pull the switch.
Carry on along the walkway and pull the next two switches in the same manner,
taking out the jocks first.
When that's done, head out and you'll need to find the nerds again. Fatty's
just around the corner dancing in front of a mirror, and Buck's at the other
mirror. Run over to the curtain in the enxt room and it'll open, giving you a
clear run to the outside.
Mission Complete.

2.5.7. Defender Of The Castle


-----------------------------------------------------------------Unlocks: Nerd Respect +20, Jock Respect -10, $25
Take your spud gun along the path up to the barricade. There's one piece of
sheet metal that's slanted up agaisnt the rest, so stand on this and let rip
against the oncoming jocks. If you run out of ammo, just use the bottle rocket
launcher.
Eventually the barricade will be destroyed. When this happens, run back to the
observatory and get on the mounted spud gun. Keep firing at the jocks, and
don't let ANY of them through. There are a lot of them, but it'll die down
eventually.
Mission Complete.
2.5.8. Nice Outfit
-----------------------------------------------------------------Unlocks: Mascot Outfit, Jock Respect -10, Nerd Respect +5
Make your way to the football field where you have a number of options. The
first is to chase the mascot around, beating him until the meter fills.
Howeverm, you will be chased by jocks, the coach, prefects etc. which make this
the hardest option. The second is to climb up the nearby tree and hit the
mascot with your slingshot until it fills. You'll get no hassle this way.
Thirdly, if you have a bike, you can chase him around and bump into him now and
then. you'll still get chased, but it's probably the most fun option.
Whichever way you choose, once the meter's full, Jimmy will get chased into
the pool hall by the mascot. In here, you must fight the mascot like any other
enemy. Occasionally he'll charge you, similar to how Russell did, but it's
easily avoidable. When he's down, you get the outfit for your hard work.
Mission Complete.
2.5.9. Discretion Assured
-----------------------------------------------------------------Unlocks: Mandy as a girlfriend, Nerd Respect -5
Go over to the first poster, which is at the back wall of the school. There'll
be a number of bullies surrounding it. Take them out, and when they're down,
tag the poster as you would any tagging spot. The second poster's just around
the corner, this time with nerds in front of it. Repeat the process.
The next poster's near the theatre in Bullowrth Town. It'll be clear of anyone
else so just tag over it. Bucky will put up a new poster now, so head over to
it and take out the surrounding jocks. If you take too long moving between
posters Bucky will continue to put up new ones, so waste no time. When they're
all done, head back to the boys dorm and meet Mandy.
Mission Complete.
2.5.10. The Big Game
-----------------------------------------------------------------Unlocks: Jock Respect to max, Nerd Respect +5, Chapter V
Dress up as the Mascot before attempting this mission. You'll be told to
practice the mascot dance, which is a very easy button match-up game similar
to Chemistry Class. You'll need to perform this dance whenever you're
approached by jocks, so get used to it.
There are 5 nerd agents you need to speak to in order to complete this mission.
The first is behind the stands nearest the observatory. See him, and he tells

you to rig the game ball. Run over to the original ball in front of your
safehouse and watch the 'hilarity' unfold.
Next, go to the nerd behind the other stand. This one's easy enough. Just use
the glue by pressing Y in front of the benches. Remember to keep the jocks away
by dancing for them. When all the benches are done, watch Juri sit down and get
stuck before moving on.
Now go over to the entrance of Harrington House as Algie will be waiting
nearby. He wants you to piss in the water cooler. Head over to the Gym, go
downstairs and clear the way of jocks by dancing for them. When their gone, do
your thing with the water and watche the delightful cutscene.
2 to go. Go to the nerd near the auto-shop and he wants you to lay marbles
along the football field. Simple enough. Grab the marbles, head over to the
markers and drop them appropriately. Watch another cutscene.
The last nerd's near the fountain. He wants you to change the scoreboard, so go
down to the football field, clear the area near the scoreboard of cheerleaders
by dancing for them, and do your thing. Time for another boss fight.
You can dodge the balls simply by running out of the way. When it's on the
floor, pick it up, target any of the Jocks in front of Ted, and throw it back.
It'll blow up in their faces. After you've taken all 3 of the linesmen out,
the fight will move further downfield and you'll have to repeat the whole
process again. This time, watch out for any jocks that may run onto the field
and tackle you.
When Ted's the only one left standing, he'll run off, leaving you to give
chase. Tackle him to the ground and he'll go down in one hit. Another clique
down, and just one more chapter to go.
-----------------------------------------------------------------2.6. Chapter V: The Rise And Fall Of Jimmy Hopkins, Aged 15
-----------------------------------------------------------------So here we are, the final chapter. After watching the introductory cutscene,
you can certainly see the direction the game is taking. take your time to
explore the new area of Blue Skies if you wish, or introduce yourself to the
Townies.
2.6.1. Cheating Time
-----------------------------------------------------------------Unlocks: $60
As soon as this begins, go over to the auto-shop and climb the ladder onto the
roof. After the meeting of the preps and greasers, you need to quickly snap a
photo of them. They're right below where you're standing, so nab a quick shot.
Now head over to the pool hall, and climb up the stairs inside. Quickly get
a photo of the jock and prep, and then you need to follow him. Jump down and
head outside. Climb the ladders just next to the door, than drop off at the top
and follow the prep. When you're told, get a photo fof him with Hattrick, then
return to the car park and watch justice be rightly served. Sort of.
2.6.2. Making A Mark
-----------------------------------------------------------------Unlocks: Jocks Respect -75, Greaser Respect -75, Preppy Respect -75,
Nerd Respect -75, Townie Respect +25
It's best to stock up on paint on your way to the Town Hall. When ypu're there,
head around the right side and there's a ladder waiting for you. Climb it, then
make you way to the next one. Climb this one, and another, and you'll finally
be at the top.

Now you need to tag 3 separate tags. when they're done, you'll see that you've
attracted quite a bit of attention. Make your way down, and hopefully you'll
lose some of the heat on the way down. If not, dive for a nearby bin until it's
clear.
Now stand near the memorial, zoom in with your camera and take a picture of
your fine work. Make your way back to school to finish the mission.
Mission Complete.
2.6.3. Rats in the Library
-----------------------------------------------------------------Unlocks: Nerd Respect +15, $30
This is a very simple mission. Inside the library, equip yourself with the
slingshot, target a rat and fire. Now just do this 20 times over. The mini-map
displays the locations of all 20 rats if you can't find any on the floor.
Mission Complete.
2.6.4. The Gym is Burning
-----------------------------------------------------------------Unlocks: Jock Rescpet +15, $30
Time to save some lives. Go into aiming mode and aim the extinguisher at all
the fires. When they're all out, you need to save the kids by hammering Y stood
next to them to lift the equipment off them. Juri will be blocked off when he
escaped by another fire, so put that one out, too.
Ask Mandy what happened and she says she saw the arsonist downstairs. Go into
the girls' changing rooms and a Townie will run you over and escape. That's it.
Mission Complete.
2.6.5. Finding Johnny Vincent
-----------------------------------------------------------------Unlocks: Greaser Respect +25, $30
Time to get back to the asylum. Save yourself some bother by going through New
coventry and Blue Skies to reach it. The first portion of this mission involves
breaking in just like you did in 'Galloway Away', so climb up the tree, get
over the fence and run through the front door when the coast's clear. Sneak
your way into the room Galloway was kept in, but this time carry on through the
cells.
You should be in a hall with poker tables laying about. Head right, through the
doors, and time it right so you aren't seen. Go left around the blocks to avoid
capture and then go for Johnny's cell. You need a uniform, so go back the way
you came but go right into the showers. There's an orderely here who patrols in
a fairly regular fashion, so sneak past him and get your uniform.
Head back out towards the control room. Relieve the other orderely, go inside
and open Johnny's cell. Follow him out into the hall where you'll be locked in.
One of the doors doesn't shut properly, so hammer at Y to lift it up and go
through.
Now go left, around all the blocks, through the door at the far side and make
your escape.
Mission Complete.
2.6.6. Townies Challenge

-----------------------------------------------------------------Unlocks: Townies' Safehouse


A very standard mission. Beat up all the inital townies and another wave will
come through. When they're ll down, the house is yours. Be sure to grab the G&G
card in here, too.
Mission Complete.
2.6.7. Revenge on Mr. Burton
-----------------------------------------------------------------Unlocks: $30
Ride over to Bullworth Town and the bolt cutters are waiting for you in an
alley. Grab them the go on over to the Old Bullworth Vale Gardens to meet Zoe.
You need to destroy the 3 other toilets, so use your slingshot and fire a few
shots at each until they're fully broken.
Now get back to Zoe. When Mr. Burton enters the toilet, get on the lawn mower
and drive straight into it. Simple.
Mission complete.
2.6.8. Preppies Vandalised
-----------------------------------------------------------------Unlocks: Prep Respect +15, Townie Respect -25, $30
Get on your bike and head over to New Coventry. First stop is an alley with a
bunch of Greasers. They say it wasn't them, so now head over to Blue Skies,
and enter a warehouse near the docks.
Run to the far side of the warehouse, up the stairs, and immediately get a
picture of the townie putting rats in a crate. You hear about some trophyburning at the docks, so run out of the warehouse and head over there. They'll
be on a ship just about to start up the fire, so quickly get a snap of them.
With both pictures in hand, go back to the Preps and watch the cutscene.
Mission Complete.
2.6.9. Go See the Headmaster
-----------------------------------------------------------------You'll get a call commanding you to see Crabblesnitch. Head up there amd watch
the cutscene. Turn out Jimmy's expelled, and has to stick around until they can
get hold of his mother. Predictable, but the cutscene's worth it just for
Crabblesnitch's comment on Algie. Hehe.
Mission Complete.
2.6.10. Busting In Part I
-----------------------------------------------------------------You need to head to Russell's house at the top of the hill in Old Bullworth
Vale. When you're there, watch the short cutscene and hop on the scooter in the
garage. Your trouble meter will be raised slightly if you're not wearing a
helmet, but not enough to cause any serious annoyance. Eventually you'll get to
Blue Skies, where Russell smashes through a gate, and the next mission begins
immediately.
Mission Complete.
2.6.11. Busting In Part II
-----------------------------------------------------------------Good old Russell makes a break for it here, drawing the cops away from you.

After the conversation with Zoe, follow her along the road. Go through the gate
and beat up the 2 townies. When they're down, crawl through thegap and beat up
the next 2. Push the nearby switch when all 4 are down, then meet back up with
Zoe.
Follow her to the next building. Go through into the office here and the switch
is on the far side of the room. Head back out an follow Zoe all the way around
until she stops at a door. You'll be attacked on the way by a Townie, but you
should make short work of him.
Take a little detour here around to the train yard. Behind the carriage is the
first switch, so pull it and move across to the second. Pull that and continue
forward along the path. You'll be attacked by 2 Townies, so take them out and
keep moving. Head up the ramp and along the path where there's more townies.
Take these out too, and eventually, you'll reach the switch. Pull it and join
back up with Zoe.
Eventually you'll come across a large group of Townies. As Zoe takes care of
them, make your way up the spiral ramp of the chemical building. At the top,
Omar is waiting. Take him and his cronies out from a distance with your spud
gun or slingshot, grab the key and enter the building.
2.6.12. Showdown at the Plant
-----------------------------------------------------------------Run down the ramp and enter through the door. Run across to Edgar who goes down
in the lift. Instead, go right and drop down where the fence is broken. Down
here, crouch under the pipes and make your way along the walkway. You'll come
across a narrow pipe you need to walk across. If you fall off, just hammer Y to
get back up. Take it easy here.
At the other side, run across to the ladder which you need to climb down.
Repeat the process of balancing your way across the pipe, then climb down
another set of ladders and you're at the bottom. Approach Edgar.
Your shield can only take 2 hits from the pipe. When it's gone, lay into Edgar
and scramble for another quickly. Repeat this process until his health is at
around half, and he'll run away. Wait for the steam to die down and then follow
him.
His pipe will do a lot of damage to you now, so don't let him get a shot at
you. Grab your own at keep hitting him. He won't have a chance. When he's down,
he'll explain who's really behind all of this - Gary.
Mission Complete.
2.6.13. Complete Mayhem
-----------------------------------------------------------------Time to finish this. Zoe explains that the school's in an uproar. First you
need to save Russell in the slaughterhouse. Cycle over there and sprint through
the front door. Russell's in the corner, so go and speak to him and he'll go on
a rampage. Follow him out fo the factory, and take note of his marker on the
mini-map. Keep chasing him and eventually he'll grab you and the chase is over.
After the meeting with Edgar, head inside the school. First stop should be
Johnny in the girls' dorm. He's trashing the place, so take him and his fellows
out. You'll have Russell with you, so don't worry, he can take a hit.
Next up, go over to the library where you'll find Ted and his jock buddies,
also trashing the place. 2 of these guys have bats, so watch out. Beat them up
as you normally would. Now go over to Harrington house where you'll find the
Preps, admittedly not doing much. Again, take them all out before moving on.
Finally, the nerds are in the gym (which is on fire again, might I add). These

should be the easiest, as they're nerds. When they're taken care off you need
to go inside the school. After the meeting with Edgar the prefects will take
all of your weapons off you, preparing you for the upcoming fight. Watch the
cutscenes, and when you're in control again it'll be on the roof, chasing our
old friend Gary.
Balance your way across the plank, hoping that Gary doesn't hit you. If he
does, you can always climb back up. He'll run up the ladder before you catch
him, but stick with him. You'll be repeating this process a bit, so get used to
it. When climbing up ladders Gary'll throw bricks at you, so use the stick to
dodge them.
When you get to the top, watch another cutscene and the real fight begins. He's
just the same as any other opponent, only he blocks more. Take car of your
moves and remember your combos. With each significant portion of health he
loses you'll fall down the scaffolding further until eventually, when his
health hits zero...
I'll let the cutscene explain. Mission Complete.
-----------------------------------------------------------------2.7. Chapter VI: Endless Summer and Achieving 100%
-----------------------------------------------------------------Well done! You completed the main story of Bully: Scholarship Edition. But, as
you may have guessed, you're not quite done yet. You've still got 100% to aim
for, right? For now, you should have 3 more missions to complete. They all
appear in Blue Skies after 7pm.
2.7.1. Mailbox Armaggedon
-----------------------------------------------------------------Unlocks: $20
Townies are funny. The mission will start with you already on your bike, bat in
hand. The mailboxes are mostly spread apart in a linear fashion so you should
have no trobule finding them, but if you're lost, just refer to your mini-map.
Don't waste any time getting off your bike just to get a clearer shot at the
mailboxes, you can hit them from your bike. It's much less accurate, though, so
it's best to slow doen or even stop completely next to the mailbox before
wacking it. Time can be a bit strict, just don't do anything stupid and ignore
any dogs that may start chasing you.
Mission Complete.
2.7.2. Smash It Up
-----------------------------------------------------------------Unlocks: Zoe as a Girlfriend
Start by following Zoe to the warehouse. Inside, your best bet is to climb up
the ladders and start smasing the various statues up there. Jump across from
ledge to ledge until they're all done. Now go back downstairs and smash
anything Zoe's left behind. some notable items are the sofas, which take just
one kick to be destroyed, and the large panes of glass.
Zoe can occassionally get glitched if you leave her on the second floor.
Approaching her or nudging her seems to snap her out of it. When everything on
the first floor is smashed Zoe'll run upstairs to find more stuff, thus wasting
time. She moves slow so use this to your advantage. As long as you're quick and
waste no time running from things to smash you should do alright.
Mission Complete.
2.7.3. The Collector

-----------------------------------------------------------------Unlocks: $50
Alright, first things first: do NOT dive for the nearest bike as soon as the
mission begins. There are cops that appear out of nowhere if you do so, and
they'll take you down in an instant. Instead, go for the one up near New
Coventry first, near the bridge. Simply throw the guy off the bike and it's
yours. Return it to the garage and you're onto the next one.
If you head over to the warehouse you and Zoe where in in the previous mission,
there should be abiker making his way up just as you get close. Same tactic,
throw him off your hit him with your slingshot and grab the bike. Bring it back
to the garage.
There should be 3 bikes left now. Don't go for the one on the nearby field,
but instead either of the other two. They give you less hassle from the police.
Repeat the stealing process, bring the bike back, job done.
Mission Complete.
2.7.4. Achieving 100%
-----------------------------------------------------------------Here we go, the main reason why most of you are here, and easily the hardest
part of the game. Mainly because the requirements for 100% don't actually ask
you to complete 100% of the game. Certain things count towards this percentage,
certain things do not. Below is a list of exactly everything needed to achieve
100%. Whatever doesn't count towards 100% isn't included here.
Before you embark on the 100% quest, make sure that you have completed the
prerequisites first: all 76 missions done, all classes complete, all
achievements, aside from Perfectionist, achieved and all collectibles
collected. Ensuring you have these 4 done before you even attempt 100% makes it
a hell of a lot easier, trust me.
Having done the 4 prerequisites, you percentage should be very high already.
The only other things you need to do are listed below:
1.
2.
3.
4.
5.
6.

Own 330+ items of clothing.


Unlock all Secrets.
Complete all Carnival Games.
Complete all Side Missions.
Complete 30+ Errands.
Complete the Yearbook.

And now, here they are slightly more in-depth.


1. Own 330+ items of clothing.
The exact amount can vary, I believe. You'll know when you've got this one done
as you unlock the Gold Elvis Suit. If you don't have the Gold Suit, you haven't
done this requirement. The only way you're going to get this is to first, clear
out all the stores. The school store, Aquaberry, Final Cut and Worn In. Every
piece of clothing available in these stores needs to be bought. This is a
problem as the money earned from missions and the like is nowhere near enough
to buy out all the shops, especially Aquaberry.
Therefore, you're going to have to replay some side missions. Errands, while a
good method of raising some cash, tend to slow down lots when you reach the 30
completed mark. Side missions such as races, lawn mowing, paper route etc. are
always available, and generally give more cash than errands. Personally I
repeated the house lawn mowing side mission over and over, getting $40 each
time. It's time consuming more than anything, but you'll get it.
When you've bought out all the shops, chances are you don't have the Gold Suit.

there are other items of clothing available, namely those as carnival prizes.
You need to buy all hats, shoes etc. from the carnival in order to get your
330+. The posters for sale here count as room trophies, so there is no need to
buy those as they do not count for 100%.
When you have bought absolutely every item of clothing, and you STILL do not
have the Gold Suit, the only other methods of acquiring clothing are certain
errands, which you'll get onto later, completing missions, which you should
have already done, or unlocking secrets. Onto those now.
2. Unlock all Secrets.
There are a limited number of secrets in the game, and most, if not all, give
an item of clothing as a reward. So if you're still stuck on getting that Gold
Suit, look no further. The secrets are as follows:
Beat Up the Secret Pirate - From your lighthouse save point, swim south.
There's a large island in front of you, and you want to swim around it to the
left. You should see a wrecked pirate ship in the water; swim to it. From here,
look towards the island and you should see a small bit of land you can swim to.
The secret pirate is here, along with a rubber band. Hopefully you've been here
before when collecting the 75 bands. All you need to do is beat him up as you
owuld any student. Secret Unlocked.
Pull the Fire Alarm 20 Times - As simple as it sounds. Walk up to a fire alarm
and press Y. The alarm goes off. Repeat x20. You'll get a Fireman's hat as a
reward.
Drink 500 Sodas - Use the method described for the Soda-licious achievement
here. Go to any Yum-Yum Market and hammer away at the A button to buy sodas
instantly. They're free after the first 100 or so so money shouldn't be a
problem. Rememebr that they do run out of stock, so leave and come back in and
they'll be back.
Spray Tags - Not every tag in the game, just one for each clique. you can check
how many you've done for each clique under your Stats. If you can't find any
for a particular clique, go to their hangout spot and there should be plenty.
Pumpkins/Gravestones - Technically these are collectibles, but no worry. They
appeared in the Halloween missions, and chances are you didn't get them all
then. Luckily they all appear again further in the game. For pumpkins, you need
to get down into the school basement and follow the path you took with Gary at
the end of Chapter I. They're all in a room down there, and even appear when
you're down there with Gary for the first time, so chances are you haven't
missed these. Gravestones appear in a warehouse in Blue Skies. You'll enter
this warehouse a few times, and one mission with Zoe requires you to go in
there and smash stuff up. As soon as you enter, head left and they're lined up
against a wall.
Fail at least 5 classes - This should be no problem. If you're in Endless
Summer and haven't done this, replay any 5 classes and deliberately fail. You
get the Dunce Cap for your troubles.
3. Complete all Carnival Games
I've added a full section for this because this is what originally stopped me
from getting 100% the first time. You need to WIN every game. They add a good
1% or so each, so if you're stuck at around 99% with no errands left, chances
are you missed one of these. The 4 main games are all relatively easy to
complete with the exception of Strike Out. Take your time with this one, you
have limited balls and need to get your timing right.
For the sake of organisation, I might as well mention here you need to ride
each ride at least once, too. That's the rollercoaster, spinning machine and
ferris wheel.

4. Complete all Side Missions


Side missions include lawn mowing, paper routes, go-kart and bike races, boxing
matches, arcade games and the ball mini-games. Lawn mowing you need to complete
to get the achievement, but make sure you do the three house mowing missions
too. Paper routes you again need to do for the achievement, and you'll probably
finish these numerous times to raise cash for buying clothes.
The races are detailed in the achievements section, the only thing I need to
add is that there are 3 go-kart races that appear out in the towns that don't
count towards this achievement. For verification, visit all the trophy icons
on your map and make sure you've completed whatever needs doing there.
Boxing matches appear at the gym in Old Bullworth Vale. As you get off the
bridge into the Vale, head right and it's at the end of the street. They're
available every day from 4pm onwards, and you'll be fighting Preppies. Keep
fighting your opponents until you get the option to fight a random opponent then you know you've completed all boxing matches.
Arcade games can be found in your safehouses, but all 3 appear together in the
prize tent at the carnival. You need to set high scores for each of these, as
detailed in the achievements section. Note that you don't need to complete
the 2 Future Street Race games for this to count.
Finally, the two ball mini-games appear near the Gym on campus. Penalty
Shootout is on the basketball court. Just set any bet and hit the kid in the
net. Keep-ups is down near the footbal field. Head left as though you're going
to the observatory and it's along the path there. All you need to do here is
press the buttons as they appear.
5. Complete 30+ Errands
See section 3.3. for more information on errands. The actual number, as with
clothes, will vary from player to player. Just keep doing them until you can't
find anymore/get 100%.
6. Complete the Yearbook
This also gives an item of clothing as a reward. A very useful one, in fact;
the black ninja suit. Wearing it means authority figures cannot see you unless
you're close up.
If you take pictures of students throughout the game you should fill up a good
portion of the Yearbook before you even need to try and fill it. When trying to
find any remaining students, simply go to that clique's hangout spots and
photgraph everyone there - you'll get them eventully. Some won't seem to appear
at all, but they are there. Keep trying.
The students and their cliques are as follows:
Algernon - Nerd, ginger hair and fat (seen in missions)
Angie - unaffiliated, black hair and glasses
Bucky - Nerd, glasses (seen in missions)
Beatrice - Nerd, girlfriend (seen in missions)
Bif - Preppy
Bo - Jock, black
Bryce - Preppy
Casey - Jock
Chad - Preppy, black
Christy - unaffiliated, ginger hair, girlfried
Constantinos - unaffiliated
Cornelius - Nerd
Damon - Jock, black
Dan - Jock
Davis - Bully

Derby - Preppy (seen in missions)


Donald - Nerd
Ethan - Bully, black
Eunice - Nerd, fat, girlfriend
Earnest - unaffiliated, glasses (seen in missions)
Fatty - Nerd, fat, ginger hair (seen in missions)
Gary
Gloria - unaffiliated, child, glasses
Gord - Preppy
Gordon - unaffiliated, child
Hal - Greaser, fat
Ivan - unaffiliated, child
Jimmy
Johnny - Greaser (seen in missions)
Juri - Jock
Justin - Preppy
Karen - unaffiliated, child
Kirby - Jock
Lefty - Greaser
Lola - Graser, girlfriend (seen in missions)
Lucky - Greaser
Luis - Jock
Mandy - Jock, girlfriend (seen in missions)
Melody - unaffliliated, child
Melvin - Nerd
Norton - Greaser, black
Parker - Preppy
Peanut - Greaser (seen in missions)
Pedro - unaffiliated, child
Petey
Pinky - Preppy, girlfriend
Ray - unaffiliated, fat
Ricky - Greaser
Russell - Bully (seen in missions)
Sheldon - unaffliliated, child, black
Tad - Preppy (seen in missions)
Ted - Jock
Thad - Nerd
Tom - Bully
Trent - Bully, blond hair
Trevor - unaffliated, black
Troy - Bully
Vance - Greaser
Wade - Bully
Zoe - Townie, girlfriend (seen in missions)
Students that are seen in missions should be obvious, as you'll know their
characters. Certain students cannot be seen outside of missions and therefore
you can't take their pictures. You need to beat them as a boss character to get
their picture. The only other 2 are Jimmy and Petey, which automatically appear
when you first receive the Yearbook.
----------------------------------------------------------------------------------------------------------------------------------3. Outside of the Main Game
----------------------------------------------------------------------------------------------------------------------------------So, by now, you've hopefully got the 100% you've been craving. If not, read on,
as everything covered in this section contributes towards you percentage, and
chances are, these are what you're having trouble with.
------------------------------------------------------------------

3.1. Achievement Guide


-----------------------------------------------------------------After Hours (20G) - Spend 5 hours out after curfew
Any amount of time you spend outside (ie. not in your dorm) after 11pm counts
as 'after hours'. You need to spend 5 hours outside. It really is as easy as it
sounds. The only thing stopping this from being the easiest achievement in the
entire game is that at 2am each morning you pass out, which only gives you 3
hours out in a night. Just do the same the following night and you've got it.
Black & White & Read All Over (20G) - Complete all Paper Route Missions
The paper route missions are unlocked in Chapter II. To begin the missions, you
need to head to a particular road in Old Bullworth Vale (press left on the
D-Pad to bring up the icon if you're having trouble). Go up to the yellow
marker, start the mission and you're off. These shouldn't be too much hassle,
just take it easy and be sure to target the mailboxes. If you're anxious about
time at later levels, bring up your map and plan out your route before you go
about it. There are 5 missions in total, and each gives a nice cash bonus.
Boy Genius (30G) - Complete 9 classes
You can get this done in the first chapter if you're efficient. Simply complete
any 9 classes in the game and it's yours. However you go about getting this,
be sure to fail at least 5 before you finish the game in order to get your
dunce cap (if you're not following this guide religiously that shouldn't be too
hard, they can get tough at later levels). See section 3.2. for more advice.
Casanova (20G) - Receive 25 kisses from the ladies
This can be done in one sitting if you want (and you can stomach the awful
kissing animation). Simply give a girl a gift (such as flowers), and the option
to kiss will appear. Press A and enjoy. Do this 25 times and you're done. You
should easily get this through the course of the game, as many times a kiss is
given as a mission reward and you'll rely on the health boosts in the later
stages of the game.
Down for the Count (20G) - Beat up 200 opponents
Another one you can easily achieve during the course of the game. If, for some
reason, you don't have this by Endless Summer, just go around knocking out
students until you get it.
Dual Nebula (20G) - Achive high scores on Consumo, Nut Shots and Monkey Fling
These 3 arcade games all appear in the prize tent in the carnival. None are
overly tough, just time-consuming. For Consumo, try and stay relatively central
and don't take unnecesary risks. For Nut Shots, hammer away at the fire button
as soon as the Eagles appear. For Monkey Fling, always preserve ammo and don't
ever let yourself get cornered by a spider.
Eggsellent! (20G) - Egg 25 cars
Equip the eggs, target a nearby car and throw. You'll get a rise in your
trouble meter for vandalism, but it's easily shaken off. There's a parked car
behind the gym in Old Bullworth Vale you can use as well, if you're struggling.
Note that these have to be 25 separate cars, not just the same car 25 times.
Freshman (20G) - Complete Chapter 1
Story achievement. Follow the walkthrough if you're having trouble.
Glass Dismissed (25G) - Break 300 bottles at the shooting gallery
In the Carnival, head left in the main area and the Gallery is right there,
next to the dwarf-drowining game. Keep playing, getting as many bottles as you
can. If you're any good you can get around 20-30 bottles per game, so this
shouldn't take too long to unlock.
Graduate (40G) - Complete Chapter 5
Story achievement. Follow the walkthrough if you're having trouble.

Green Thumb (20G) - Complete all Lawn Mowing jobs


Use your D-Pad to find this job, it's over in the gardens in Old Bullworth
Vale. They need to be completed in 70%, 80% and 90% increments. They're
generous with time here, so go for 100% and the cash bonus if you're up to it.
After you've completed the ones at the gardens, there's a nearby house that
opens up for mowing jobs, too, so do exactly the same there. Breaking the
ornaments has no bearing on the completion of the job so don'r fret. Also, the
mowing job set as a detention does NOT count towards 100% - it does NOT need to
be completed.
Green Thumbs Up (20G) - Pick 50 flowers
Flowers can be easily found on the grass in front of the girls' dorm. Press Y
to pick some up. You can only carry 10 at a time, so to unload some give them
to a boy or girl who's willing. If you're efficient, get this one in
conjuction with either kissing achievement. Pick up 50 and you're done.
Helping Hand (20G) - Complete 10 Errand Missions
When you say a big blue X appear on your mini-map, head over and help out the
person. This is an errand mission, and they're usually very easy. To get 100%
you'll be doing many more than 10, so this should come naturally.
It's All In the Wrists (20G) - Complete All 4 of the Carnival Games once
Get this one on your first visit to the Carnival with Mandy. The 4 games in
question are the strength game (mash A), the shooting gallery, the dwarf dunk
and the strike-out game. You don't even need to win, just have a go at each.
Junior (20G) - Complete Chapter 3
Story achievement. Follow the walkthrough if you're having trouble.
Keener (20G) - Complete 3 Classes
As simple as it sounds. See Boy Genius and the Classes Guide for more.
Kickin' the Balls (20G) - Kick 100 Soccer Balls
There are two that usually spawn otuside the boys' dorm. Walk up to them, press
X to kick. Do this 100 times.
Little Angel (20G) - Complete 20 Errand Missions
See Helping Hand and the Errands Guide for more.
Marathon (25G) - Travel 100,000 metres on foot
That's 100km. Check your current counts in the Stats pages. You should get this
during the course of the game (I got mine during the final battle, funnily
enough). If not, you'll certainly get it running around trying for 100%.
Mission Accomplished (75G) - Complete all missions
That's a grand total of 76 missions, including the 3 you get during Endless
Summer. Any missions you do that count towards this total, or the 100%
completion total, can be repeated later in the game. You can't be 'cheated'
out of any achievements. The only mission you can skip, 'The Big Prank',
doesn't coutn towards these totals. Be warned that this achievement can glitch,
and won't immediately unlock. Restart your Xbox, start up Bully once again and
it should appear.
Momma's Boy (30G) - Complete 30 errand missions
See Helping Hand and the Errands Guide for more.
Over the Rainbow (20G) - Receive 20 kisses from the gents
Ah, yes. THAT achievement. Irrelevant comments aside, as you 'win' over cliques
during the course of the game, there's one male in each group that is willing
to kiss you. The easiest one to find is one in the bully clique. He has blond
hair and asks if you "want to play shirts and skins". If you can't find him,
target every male you see until you come across one that lets you give a gift

or kiss with A. Go about this as you would with a female. Do it in one sitting
if you wish, but outside of finding the dude, this is fairly easy.
Perfectionist (125G) - 100% completion
See Section 2.7
Pole Position (20G) - Complete all Go-Kart missions
The main Go-Kart missions appear in the Carnival, where the trophy icon is
located. There are five here, and I'm fairly sure it's just these 5 you need
to complete to get the achievement. After these 5 there are 3 more unlocked
around the towns. You need these for 100% anyway, so you might as well do them.
Senior (20G) - Complete Chapter 4
Story achievement. Follow the walkthrough if you're having trouble.
Sharp Dressed Man (25G) - Collect 250 clothing items
Exactly as it says. The four shops, which are the school store, Aquaberry, Worn
In and Final Cut provide the bulk of these. The rest are earned through
missions, classes or stealing from lockers. 100% requires you to get about 100
more items of clothing than this, so don't fret about racking this one up.
Skate Pro (25G) - Travel 50,000 meters on the skateboard
That's 50km. You actually need to use the board an awful lot for this one,
considering how slow it is compared to a bike. If you want to be cheap, skitch
on a car (press Y near the back bumper) and just let it ride for a while.
Skidmark (25G) - Give 50 wedgies
Walking behind someone opens up the option to give a wedgie. Note that this can
only be done on boys, as girls can only have their arses pinched (note the
difference between icons that appear).
Smart Mouth (25G) - Say 100 taunts
Target someone and press B from a distance to taunt them. Repeat x100. Easy.
Smell Ya Later (25G) - Hit people with stink bombs 50 times
Best done on a group of people in order to rack up those numbers. Wherever you
see a crowd, equip and throw your bombs. Each person that covers their face
within the blast range counts as a hit, and you need 50 of these.
Soda-licious (20G) - Buy 100 sodas
This might seem daunting at first with those damn vending machines, but if you
head over to a Yum-Yum market, view the items and select a soda, all you have
to do is hammer away at the A button 100 times and it's yours. This is also a
very effective way of getting the "drink 500 sodas" requirement for 100%. The
only drawback is you need $100 on you, and when going for 500, the store sells
out every 100 or so. Just exit and come back and they'll be restocked.
Sophomore (20G) - Complete Chapter 2
Story achievement. Follow the walkthrough if you're having trouble.
Speed Freak (20G) - Complete 1/2 of all Go-Kart races
See 'Pole Position' achievement.
Teacher's Pet (20G) - Complete 6 Classes
See 'Boy Genius' achievement.
The Champion (20G) - Complete All Bike Races
Bike races are available in Old Bullworth Vale, New Coventry, Bullworth Town
and the Academy itself. Some of these only open up after a certain point in the
atory, so it's only worth doing them all then. Nothing much to say, just keep
hammering away at that A button. There isn't much hassle with these races.
The Wheel Deel (25G) - Perform 200 wheelies on a bike

To wheelie, bash the A button until you're full-on pedalling, then press down
on the left stick. Repeat x200. Not at all hard to get, just annoying and
inconvenient. You'll get it eventually.
Tour De Bullworth (25G) - Travel 100km on the bike
Not overly hard, and you'll likely get this through the course of the game,
especially towards the end.
Watch Your Step (20G) - Trip 25 people with marbles
My personal favourite way of going about this is to go into your dorm at night,
through a bag or two at the front door, run to the fire alarm and pull it.
Everyone'll run out and slip up on the marbles. You'll get it in no time with
this method. And the students' rections are worth it, too.
-----------------------------------------------------------------3.2. Classes Guide
-----------------------------------------------------------------Classes are a vital part of Bully's gameplay. Every day you'll get two classes;
a morning class which begins at 9am, and an afternoon class which begins at
1:30pm. You get a grace period of an hour and a half to get to your classes, so
don't worry if you're occupied and need to get there in a hurry.
When you've completed a class fully (ie. all 5 levels) it will still come up
now and then, but as a gray symbol on the mini-map. You can head over there to
replay it if you wish, but you won't be punished for playing truant with these
classes. If you fail a class, you'll replay it next time that class comes
around. For example, if you fail Geography 2, you'll play through the other
classes as you normally would, and when Geography rolls around again you'll get
another shot at Geography 2.
Don't try and give the classes a 'perfect run' and complete them all as they
appear. Firstly, because not all classes are open at the beginning of the game
(some classes unlock in chpater 2), and secondly, you need to fail at least 5
to get the dunce cap and therefore 100%. Take it easy with the classes, they're
always available so take your time completing them.
3.2.1. Chemistry
-----------------------------------------------------------------Chemistry classes all employ the same concept - Press the buttons as they pass
through the yellow square. Really, really simple. If it wasn't easy enough,
you get three shots at each class, so don't worry about failing.
Completing the classes gives you a perk each time. These are:
Chemistry 1 - unlocks Firecrackers from the chem set in your room
Chemistry 2 - unlocks Stink bombs from the chem set in your room
Chemistry 3 - unlocks Itching Powder from the chem set in your room
Chemistry 4 - using the chem set now gives you full ammo on all weapons
Chemistry 5 - you can now use the chem set unlimited times a day
3.2.2. Biology
-----------------------------------------------------------------Biology asks you to disect a different animal each time and do a certain task
with the organs. Essentially, it wants you to use the sticks to guide your
tools around. You might be pushed for time, and if so, use both sticks at the
same time to speed up movement. You don't need to complete each class 100%, so
keep an eye at the top of the screen. As soon as it turns green, you've passed.
Each class runs the same. Pin down the animal with pins, use the scalpel to cut
into your animal in one or more places, use forceps to pull back the skin,
identify organs with the maginifying glass, pick them up and drop them into the
dish. By Class 5 you should have the routine down to a T.

Completing the classes unlocks an item of clothing each time. These are:
Biology 1 - Muscle Shirt
Biology 2 - HAZMAT hat
Biology 3 - Bass hat
Biology 4 - Alien outfit
Biology 5 - Pig Head hat
3.2.3. Geography
-----------------------------------------------------------------Ah, one of the few tough classes. The premise is simple - using the sticks,
drag and drop flags onto their respective countries on a world map, moving from
regions such as Europe to Asia and South America. It's actually really tough,
and enough to make anyone question their own geographical knowledge.
Luckily, it's nothing a nearby world atlas can't solve. If you don't have one
of those handy, below is a list of all geography classes and accompanying maps
showing the locations of all necessary states/countries.
Geography
Geography
Geography
Geography
Geography

1
2
3
4
5

http://i5.photobucket.com/albums/y191/_-_-_/Bullygeog1.png
http://i5.photobucket.com/albums/y191/_-_-_/Bullygeog2.png
http://i5.photobucket.com/albums/y191/_-_-_/Bullygeog3.png
http://i5.photobucket.com/albums/y191/_-_-_/Bullygeog4.jpg
http://i5.photobucket.com/albums/y191/_-_-_/Bullygeog5.gif

The hard work pays off, though. Geography has one of the better rewards for
completing classes, as they put icons on your main map showing you the
locations of various collectibles. It also means I don't ahve to write out a
separate guide for each and can simply direct you to your map after completing
Geography. Win-win!
Geography
Geography
Geography
Geography
Geography

1
2
3
4
5

Eiffel Tower hat


Racing outfit & Rubber band locations on the map
Panda outfit & G&G Card locations on the map
Pith hat and Transistor locations on the map
Explorer outfit and Gnome locations on the map

3.2.4. Music
-----------------------------------------------------------------This can be a very hit-and-miss class (pun not at all intended ;D). Again, what
should be a very easy class in practice (press the triggers when prompted), is
in fact very difficult, but this time it's because of the game's own mechanics.
Pressing the triggers sometimes will not register at all, other times it'll say
you missed when you were perfectly on time, and others they come so damn fast
it's literally impossible to keep up.
Luckily, there's a cheap way of getting past these. Pressing both triggers at
the same time doens't seem to make any difference. Therefore, instead of
worrying which trigger to press whan a horde of them fall down the screen, just
mash them both. The only thing you'll have to worry about now is your timing.
Yes, it's cheap, and yes, it still doesn't always work. That's a fault of the
game, though, and not your own. If you want to do it the traditional method,
then by all means attempt to do so.
The reward for winning each Music class are as follows:
Music 1 - Music Keys shirt
Music 2 - Band Shirt
Music 3 - Music PJs
Music 4 - Marching Band outfit
Music 5 - '80s Rocker outfit
3.2.5. Shop

-----------------------------------------------------------------Another fairly basic class which asks you to follow the commands. Unfortunately
it's also another class that's broken in some way or other due to the game's
mechanics. Luckily it's not as bad as most other classes.
The problems here arise when you're asked to rotate the sticks in a particular
direction. Unless you get lucky, the game will reject your action even if you
follow it perfectly. Unless you know what's going to come up and prepare
accordingly, you'll likely fail each class at least once.
A list of each class and the prompts are included below:
Shop 1 - Rotate Clockwise, A button, Rotate Anti-clockwise
Shop 2 - Rotate Clockwise, X button, A button, Rotate Anti-clockwise
Shop 3 - Rotate Clockwise, A button, Rotate Clockwise, X button, Rotate Anticlockwise
Shop 4 - Rotate Anti-clockwise, A button, Rotate Clockwise, X button, B button,
Rotate Clockwise
Shop 5 - B button, Y button, Rotate Clockwise, A button, Rotate Anti-clockwise,
X button, B button, Rotate Anti-clockwise
For each shop class completed, a new type of BMX is unlocked. The types are
each shown below:
Shop 1 - BMX with Speed **, Acceleration **, Handling ***
Shop 2 - BMX with Speed **, Acceleration **, Handling ****
Shop 3 - BMX with Speed ***, Acceleration **, Handling ****
Shop 4 - BMX with Speed ***, Acceleration ***, Handling ****
Shop 5 - BMX with Speed ****, Acceleration ****, Handling ****
3.2.6. Photography
-----------------------------------------------------------------Photography class revolves around running around the towns and school taking
pictures of various different sites. It's fairly easy, mainly because the time
you get is very generous, especially if you're using a fast bike.
Occassionally the game will not register your taken pictures for some reason.
If this happens, try taking a picture of the object from a different angle or a
few steps back until the frame of the picture flashes green and you're told
it's a 'good picture'.
The locations of each thing you need to picture immediately show up on your
main map when you start the class, so if you're anxious for time, bring up your
map and plan out a route.
The unlockables
Photography 1 Photography 2 Photography 3 Photography 4 Photography 5 -

for Photography can be erroneous, but helpful nonetheless:


Photo Album unlocks, you can now store a few pictures
Yearbook unlocks
More space in the Photo Album unlocks
Digital camera unlocks, you can now take colour photos
Double the ticket prizes at the carnival

3.2.7. English
-----------------------------------------------------------------Another tough class, but this one's a thinker. English is an anagram game,
where you're given various jumbled letters and have to make words out of them
in the alotted time. Sounds easy, but it can get intense when you need one
more word left and only 20 seconds to find one.
Below is a list of all English classes, the letters provided and sufficient
number of words required to pass the class (not 100%, mind)
English 1 - EWOLML
WELL MEOW MEW OWL MOLE WOE MOW LOW MOL OLE MOLE MELLOW ELM OWE MOLL LOWE
English 2 - HSGFTI

FIG FIT SIT HIS HIT IFS ITS FIGS FITS FISH FIST SIGH SIFT HITS GIFT GIST THIS
FIGHT GIFTS SHIFT SIGHT FIGHTS
Enlgish 3 - EMISSL
ELM LEI LIE MIL ELMS MISS MISE MESS MILE ISLE SEMI SLIM LIME LESS LEIS LIES
MILES ISLES SLIMS SMILE SLIME LIMES SEISM SMILES SLIMES
English 4 - RANYCO
RAN RAY ANY ARC NAY NOR CON CAN CAR CAY COY CRY OAR YON RYA CYAN CORN CRAN YARN
RACY ROAN NARY NARC CONY CORNY RAYON CARNY CRONY ACORN CRAYON
English 5 - GDRGAE
AGE RED ARE RAG EAR ERG ERA DAG GAD GAG GAR RAD EGG AGED DARE DREG DRAG GAGE
GRAD RAGE DEAR READ EGAD GEAR RAGED GRADE AGGER GAGER DAGGER RAGGED
The rewards
English 1 English 2 English 3 Enlgish 4 Enlgish 5 -

for English are all improvements on your socialising skills:


Better apologies
Better taunts
Apologise to prefects
Better taunts, can now taunt from a distance
Apologise to cops

3.2.8. Math
-----------------------------------------------------------------Math, as explained in the manual, sounds like a decent class, mainly because
it's multiple choice. And while that's true, and for the first 3 or 4 classes
it seems incredibly easy, the final few are tough. They're rapid-fire quick
sums, comparison of objects, rational thinking, etc. The time limits can be
harsh, and while you can get by with a few wrong answers, get too many wrong
and you'll fail. What's worse is you won't know until you get to the final
question and you're failed, for what seems like no apparent reason.
No worry, the answers for each class are as follows:
Math 1:
3 + 4 = 7
50 = 4 + 45
6 x 6 = 36
How Many Triangles? 2
Smallest? Fly
12 = 20 - 8
Biggest? Saturn
Lowest? 203
8 + 3 = 11
1/2 = 0.5
Slowest? Sloth
120 = 3 x 40
7 - 5 = 2
Fastest? Truck
99 = 11 x 9
12 + ? = 21 Answer: 9
35 = 7 x 5
Fastest? Rocket
How Many Squares? 5
0.5 x 34 = 17
15 - 6 = 9
Fastest? Race Car
0.5 = 1/2
Tallest? Pyramids
Highest? 79
7 + 3 = 10
24 = 12 x 2
Math 2:

Smallest? Watermelon
Fastest? Sloth
How Many Triangles? 3
1500 = 30 x 50
18 - ? = 5 Answer: 13
Tallest? Eiffel Tower
100 = 25 x 4
2 = 9 7
Biggest? Cathedral
Highest? 771
Shortest? Bird House
Slowest? Turtle
= 0.25
8 + 2 = 10
How Many Triangles? 2
144 = 12 x 12
Shortest? Bird House
55 = 1 x 55
13 - ? = 5 Answer: 8
How Many Triangles? 6
Fastest? Plane
0.75 =
15 = 3 x 5
Lowest? 677
Biggest? Truck
Math 3:
1kg = 1000g
36 = 6 x 6
Tallest? Cathedral
0.5 =
360 = 180 x 2
Smallest? Pizza
Slowest? Snail
16 + 10 = 26
2 + 9 = 11
400 = 20 x 20
Smallest? Snail
Biggest? Saturn
10 10 + 7 = 7
Lowest? 2234
6 + 5 = 11
How Many Triangles? 7
6/18 = 1/3
1g = 0.00kg
17 11 = 6
2 + 7 + 2 = 11
Smallest? Whale
Fastest? Whale
190 - ? = 30 Answer: 160
How Many Squares? 7
13 + 8 + 2 = 23
Math 4:
Fastest? Plane
Lowest? 0.09
How Many Triangles? 7
49 = 57 8
0.625kg = 625g
How Many Circles? 8
0 = 0 x 125
Biggest? Building
6 + 8 + ? = 2 Answer: 23

Fastest? Rocket
Shortest? Birdhouse
15 - ? = 6 Answer: 9
How Many Triangles? 3
Slowest? Turtle
How Many Squares? 7
3000 = 50 x 60
1 + 4 2 = 3
Smallest? Key
17 + 8 = 25
1200 = 20 x 60
48500g = 48.5kg
Math 5:
13 + 8 + 2 = 23
Lowest? 2234
Shortest? Dog House
2 = 9 7
689g = .689kg
Squares? 8
? + 6 3 + 11 Answer: 8
Fastest? Plane
How Many Triangles? 4
Highest? 33.8
255 = 5 x 51
0.75 =
Biggest? Bridge
Fastest? Plane
1.25 = 5/4
Slowest? Pyramid
12 + 6 11 Answer: 7
3.14 = 31.4 x .01
How Many Triangles? 7
7 + ? + 3 = 17 Answer: 7
Fastest? Rocket
Shortest? Tombstone
Biggest? Cathedral
1/8 = 0.125
The unlockables for Math class are all items of clothing.
Math 1 - Genius Hat
Math 2 - I Heart Math Shirt
Math 3 - Shut Your Pi Hole Shirt
Math 4 - Hip 2 B Squared Shirt
Math 5 - Nerd Outfit
3.2.9. Gym
-----------------------------------------------------------------There are two aspects to Gym class: Dodgeball and Wrestling. You alternate
between the two with each class you take.
Dodgeball - You're on a team with nerds, facing another clique. The basic
dogeball rules are in play here. When you've got the ball, be sure to jump with
B before throwing as it pretty much ensures you'll hit your target.
Wrestling - Not that hard. Follow the commands and use your basic fighting
knowledge. You're fighting Fatty, so it shouldn't be too much trouble.
The
Gym
Gym
Gym
Gym

unlockables for Gym vary on what you've been playing.


1 - Fight move combo unlocked
2 - Projectile accuracy upgraded
3 - Fight move combo unlocked
4 - Projectile accuracy upgraded

Gym 5 - Projectile accuracy upgraded


3.2.10. Art
-----------------------------------------------------------------Art class is based on those popular flash games you see around the Internet.
You're in control of a cursor. By moving across the field and creating sections
you uncover parts of the picture. Uncover 80% off the picture to win. You die
by hitting any enemies floating around the canvas and the frame or hitting your
own line. There are various upgrades you can pick up which speed you up or
freeze your enemies.
That's about it really. It might seem appealing to go straight down the middle
and uncover 50% straight way, but you'll quickly be killed doing this. Take
your time - dodge enemies, anticipate their movements. And good luck, this can
be a tough class.
The reward for Art class is one of the better ones - increase in the health
boost you receive for kissing someone:
Art 1 - You can exchange flowers for a kiss
Art 2 - You gain a 50% health boost for kissing
Art 3 - You gain a 75% health boost for kissing
Art 4 - You gain a 100% health boost for kissing
Art 5 - You no longer need to exchange a gift to kiss someone
-----------------------------------------------------------------3.3. Errands Guide
-----------------------------------------------------------------Ah. Errands. The bane of this game. They're not at all hard, they're just so
unbelievably glitchy finding them is hard enough, never mind actually
completing them. For the errand achievements, you need to complete at least 30.
There are 50 in total, so this should be no problem. The problems do arise,
however, when trying to bump up your percentage using errands.
First of all, if you can't find errands in a particular area, save your game,
turn off the Xbox, restart your game and return to that area. For some reason,
this seems to help. Second, if you're wondering how many errands you must
complete in order to get 100%, there is no definitive answer. If you've done
every other requirement for 100% besides achivements (see section 2.7.4.), then
there's no way of knowing other than doing as many as you can until you hit
100%. It's going to be more than 30, and unlikely to be 50. Personally I hit
100% at around 37 errands; nowhere near all of 50 of them done. Like most
things in this game, just keep trying, as you'll get it eventually.
3.3.1. Bullworth Academy
-----------------------------------------------------------------1. Retrieve TP
Location: Boy's toilets, first floor
Times: All through the day
Reward: $10
2. Retrieve TP Part II
Location: Boy's toilets, first floor
Times: All through the day
Reward: $15
3. Plant flowers (in a locker)
Location: Hallways, second floor
Times: All through the day
Reward: $10
4. Plant flowers Part II
Location: Hallways, first floor
Times: All through the day

Reward: $10
5. Escort Christy
Location: Car Park
Times: 7pm - 11pm
Reward: $10
6. Egg Girls' Dorm
Location: In front of Boys' Dorm
Times: 7pm - 11pm
Reward: $10
7. Egg Boys' Dorm
Location: In front of Girls' Dorm
Times: 7pm - 11pm
Reward: $10
8. Losers into Lockers
Location: Second floor, outside Crabblesnitch's office
Times: All through the day
Reward: $10
9. Kids into Bins
Location: Outside Main Building
Times: All through the day
Reward: $15
10. Firecracker in a toilet
Location: Outside boy's toilets, first floor
Times: All through the day
Reward: $15
11. Fire Alarm
Location: Bottom of the main stairway
Times: 9am - 3pm
Reward: $15
12. Escort Algie
Location: Hallways, second floor
Times: All through the day
Reward: $15
13. Lockpicking
Location: Bottom of the main stairs
Times: All through the day
Reward: $10
3.3.2. Bullworth Town
-----------------------------------------------------------------14. Cop Troubles
Location: Town Hall
Times: All through the day
Reward: $25 and Icognito Hat
15. Find the Dog
Location: Comic Book Shop
Times: All through the day
Reward: $15
16. Find the Dog Part II
Location: Near the road heading into New Coventry
Times: All through the day
Reward: $15

17. Water Balloons


Location: On a roof near the memorial
Times: All through the day
Reward: $20 and Water Balloon item
18. Beat the Greasers
Location: Petrol station
Times: All through the day
Reward: $15
19. Fetch the jacket
Location: Police Station
Times: 9am - 6pm
Reward: $20
20. Fetch the pills
Location: Alleys next to the drug store
Times: All through the day
Reward: $15
21. Change for the Hobo
Location: Comic Book Shop
Times: All through the day
Reward: Cowboy Hat
22. Retreive the bike
Location: Bike shop
Times: 7pm - 11pm
Reward: $15
3.3.3. Old Bullworth Vale
-----------------------------------------------------------------23. Grave Flowers
Location: Retirement Home
Times: All through the day
Reward: $15
24. Swim to the Shipwreck
Location: End of the pier
Times: All through the day
Reward: $20
25. Picture the Carnival
Location: Carnival
Times: All through the day
Reward: $20
26. Retrieve the package
Location: Entrance to the Gardens
Times: All through the day
Reward: $20
27. Bring back the teddy
Location: Gazebo next to the gym
Times: All through the day
Reward: $15
28. Escort the old lady
Location: Retirement Home
Times: All through the day
Reward: $25

29. Deliver the food


Location: Fast food place
Times: All through the day
Reward: $20 and Fast food outfit
30. Swim around the bouy
Location: Beach near the lighthouse
Times: All through the day
Reward: $20 and Tiny Swimsuit
31. Swim to the rocks
Location: End of the pier
Times: All through the day
Reward: $20
32. Collect the crabs
Location: Street near the pier
Times: All through the day
Reward: $20
33. Tagging
Location: Bullworth Vale Gardens
Times: All through the day
Reward: $20
3.3.4. New Coventry
-----------------------------------------------------------------34. Escort Christy Part II
Location: Yum-Yum Market
Times: 7pm - 11pm
Reward: $30
35. Picture a Tagger
Location: Near the bike garage
Times: 3pm - 11pm
Reward: $25
36. Egg the Tenements
Location: Road heading into Blue Skies
Times: 7pm - 11pm
Reward: $20
37. Rats in the Tenements
Location: Tenements
Times: All through the day
Reward: $25
38. Fires in the Tenements
Location: Tenements
Times: All through the day
Reward: $25
39. Smash up the car
Location: Yum-Yum Market
Times: 7pm - 11pm
Reward: $25
40. Deliver the package
Location: Bike garage
Times: 9am - 5pm
Reward: $20
41. Tagging

Location: Under the bridge


Times: 3pm - 11pm
Reward: $25
42. Escort the old lady
Location: Outside Final Cut
Times: 7pm - 11pm
Reward: $40
43. Picture the cheater
Location: Outside Final Cut
Times: 3pm - 11pm
Reward: $25
3.3.5. Blue Skies Industrial Park
-----------------------------------------------------------------44. Swim to the package
Location: Docks
Times: All through the day
Reward: $30
45. Egg the Greasers
Location: Next to the warehouse
Times: All through the day
Reward: $30
46. Satellite Dishes
Location: Next to the warehouse
Times: 3pm - 9pm
Reward: $30
47. Escaped Patients
Location: Asylum
Times: All through the day
Reward: $30
48. Smash the Car
Location: Wonder Meats Warehouse
Times: 7pm - 11pm
Reward: $30
49. Deliver a package
Location: Your Safehouse
Times: All through the day
Reward: $30
50. Kill the Rats
Location: Docks
Times: 9am - 5pm
Reward: $30
----------------------------------------------------------------------------------------------------------------------------------4. Version History
----------------------------------------------------------------------------------------------------------------------------------- Version 1.0
Began on 5/4/2008
Finished on 8/4/2008, submitted to GameFAQs
----------------------------------------------------------------------------------------------------------------------------------5. Contact Information

----------------------------------------------------------------------------------------------------------------------------------If you have any questions, concerns, comments, criticisms etc. about this FAQ,
by all means do not hesitate to contact me on my email address,
andyp9@hotmail.co.uk
If you have a question regarding the game itself or want advice on a particular
part of the game, please ensure you have thorughly read the FAQ before emailing
me.
For reference, my Xbox Live GamerTag is currently 'Fatal Fiasco'. Feel free to
send any friend requests, but please do not contact me concerning Bully, as I
will not be answering any questions through Xbox Live.
----------------------------------------------------------------------------------------------------------------------------------6. Copyright Notice
----------------------------------------------------------------------------------------------------------------------------------This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

FAQ/Walkthrough by Jallen9000
Version: 1.0 | Updated: 03/23/08 | Printable Version
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Bully: The Scholarship Edition. Wii. Version 1.0
Contents
0. The Basics [TB01]
Controls - On Foot [TB02]
Controls - On Bike [TB03]
Controls - General Vehicles [TB04]
Classes [TB05]
Cliques [TB06]
Items [TB07]
Day To Day Life [TB08]
Trouble Meter [TB09]
Kissing [TB10]
Kissing Boys! [TB11]
I. Making New Friends and Enemies [MNFE]
Welcome To Bullworth [WTBW]
This Is your School [TIYS]
The Setup [TESU]
Slingshot [SLSO]

A Little Help [ALIH]


Save Algie [SAAG]
That Bitch [THBI]
Defend Bucky [DFBU]
The Diary [THDI]
The Candidate [TCDI]
Halloween [HLEN]
The Big Prank [TBPK]
Character Sheets [CASE]
Help Gary [HPGY]
II. Rich Kid Blues [RKBU]
Last Minute Shopping [LMSP]
Small Offences [SMOF]
Hattrick Vs Galloway [HAGA]
Prep Challenge [PCLG]
Movie Tickets [MOTK]
Carnival Date [CVDT]
The Eggs [THEG]
Panty Raid [PTRI]
Race the Vale [RAVA]
Beach Rumble [BHRB]
Weed Killer [WEKR]
Tads House [TDHU]
Boxing Challenge [BXCL]
III: Love Makes the World Go Round [LMWR]
Balls of Snow [BOSW]
Miracle on Bullworth St. [MOBS]
Christmas is Here [CMIH]
Cooks Crush [COCH]
Nerd Challenge [NDCG]
Comic Klepto [CMKO]
Cooks date [CKDE]
Nutcracker [NTCK]
Rudy The Red Nosed Santa [RRNS]
Jealous Johnny [JEJN]
Bait [BAIT]
Wrong Part of Town [WPOT]
Tagging [TGGG]
Glass House [GLHU]
Greasers Challenge [GRCG]
Lolas Race [LLRC]
Tenements [TNTS]
Discreet Deliveries [DIDE]
The rumble [TRML]
IV: A Healthy Mind in a Healthy Body & Other Lies [HMHB]
Stronghold Assault [SRAS]
Heres to you Ms. Philips [HTYP]
Jocks Challenge [JKCL]
Galloway Away [GLAW]
Paparazzi [PPZZ]
Funhouse [FNHE]
Defender of the Castle [DOTC]
Discretion Reassured [DIRS]
Nice Outfit [NCOF]
The Big Game [TBGM]
V: The Rise and Fall of Jimmy Hopkins, Aged 15
Making a Mark [MAMA]
Cheating Time [CHTM]
Rats in the Library [RITL]
Gym is Burning [GYIB]
Finding Johnny Vincent [FJVT]
Townies Challenge [TWCL]
Revenge on Mr Burton [ROMB]

Preppies Vandalised [PPVD]


Smash it up [SMIU]
The collector [TCLT]
Go See the Headmaster [GSTH]
Busting in Part 1 [BIP1]
Busting in Part 2 [BIP2]
Complete Mayhem [CPMH]
VI: Endless Summer [ELSM]
Getting 100% [G100]
Classes: Quiz Answer Sheets [CQAS]
Art [CLAT]
Biology [CLBL]
Chemistry [CLCH]
English [CLEG]
Geography [CLGG]
Gym [CLGY]
Maths [CLMA]
Music [CLMU]
Photography [CLPG]
Shop [CLSP]
Hobo Lessons [CLHB]
Mini Games [MIGA]
Keep-Ups [MIKU]
Penalty Shots [MIPS]
Dodgeball [MIDB]
Boxing [MIBX]
Paper Route [MIPR]
Lawn Mowing: Part 1 [MIM1]
Lawn Mowing: Part 2 [MIM2]
Carnival Games [MICG]
Grand Prix Go-Kart Races [MIGK]
Go-Kart Street Races [MISR]
Bike Races [MIBR]
Arcade Games [MIAG]
Collectables [CLTB]
Rubber Bands [RBBD]
G & G Cards [GGCD]
Gnomes [GNME]
Transistors [TRSS]
Yearbook [YRBK]
Errands [ERRD]
School Errands [SCED]
Old Bullworth Vale Errands [OBVE]
Bullworth Town Errands [BTER]
New Coventry Errands [NCER]
Blue Skies Industry Park Errands [BSER]
Word From the Maker [WFTM]
=============================================
The Basics [TB01]
=============================================
=============================================
Controls - On Foot [TB02]
=============================================
Wiimote
A Button - Run, Press Rapidly to sprint.
Up D Pad - First Person View.

Down D Pad - Zoom Out.


Left D Pad - Control Camera.
Right D Pad - Control Camera.
- Button - Previous Item.
+ Button - Next Item.
1 Button - Pause/ Options
2 Button - Objectives
B Button - Shoot/ Combo Modifier
Home Button - Brings Up Home Menu.
Power Button - Turns Wii off.
Motion Control - Throw Right Punches.
Nunchuk
Analogue Stick - Control Movement.
C Button - Manual Lock.
Z Button - Interact/ Grapple.
Motion Control - Throw Left Punches.
=============================================
Controls - On Bike [TB03]
=============================================
Wiimote
A Button - Pedal, Press Rapidly to Race.
Up D Pad - Brake/ Reverse.
Down D Pad - Jump.
Left D Pad Right D Pad - .
- Button - Previous Item.
+ Button - Next Item.
1 Button - Pause/ Opitons
2 Button - Objectives
B Button - Shoot.
Home Button - Brings Up Home Menu.
Power Button - Turns Wii off.
Motion Control Nunchuk
Analogue Stick - Controls Movement.
C Button - Manual Lock.
Z Button - Dismount.
Motion Control =============================================
Controls - General Vehicles [TB04]
=============================================
Wiimote
A Button - Gas.
Up D Pad - Brake/ Reverse.
Down D Pad Left D Pad Right D Pad - Button + Button 1 Button - Pause/ Options.
2 Button - Objectives.
B Button - Shoot.
Home Button - Brings Up Home Menu.
Power Button - Turns Wii off.
Motion Control -

Nunchuk
Analogue Stick - Control Movement.
C Button Z Button - Dismount.
Motion Control =============================================
Classes [TB05]
=============================================
Classes - Mathematics
This class is a timed multiple choice quiz. Select the correct answer to obtain
higher percentage to complete the class.
Classes - English
This class has a bumble of letters, arrange the letters into three letter+ words
to pass.
Classes - Biology
Cut open different animals and then cut out their vital organs.
Classes - Art
Using a pencil only draw boxes in the canvas to reveal the picture, 80% or more
to be revealed to pass.
Classes - Music
Keep in time with the music via the on screen prompts to pass.
Classes - Geography
Place flags of the world in their correct places to pass.
Classes - Chemistry
Follow the on screen prompts to pass this course.
Classes - Photography
Take pictures of assigned projects around school and town.
Classes - Gym
Tackling the nerds and playing dodgeball is all youll need to do to pass this
one.
Classes - Shop
Follow the on screen prompts to pass this course.
=============================================
Cliques [TB06]
=============================================
Nerds
Sporting green vests often with glasses the Nerds are easy to spot.
If not for they clothing for they appearance, either very fat or very skinny

and weak.
Bullied for their smarts the Nerds are really the underdogs of the school always
at the end of a prank and as such are always afraid of anybody outside their
Clique. However they can make stink bombs, spud cannons and other weapons so
can put up a fight if need be.
Preppies
Rich, arrogant, inbred, elitist scum. They have all the best stuff and look
down on all those that arent within their clique.
Greasers
Obviously these people have watched one too many episodes of Happy Days.
Complete with leather jackets, greased back hair and penchant for motors they
really do model themselves on the Fonz and biker gangs.
These guys are tough and hate the Preppies.
Jocks
Big, strong, stupid. Spending all their days on the football field or training
has made these guys tough opponents. However their focus on sports have made
the rest of there grades slip, perhaps the reason for their treatment of the
Nerds.
Bullies
Big dumb guys in white shirts. They dont take school life very seriously and
are often found picking on girls and kids smaller than themselves.
Beat them senseless to show them whos boss.
Prefects
Bullies with authority. The Prefects are the law of the playground.
They enforce all rules and regulations with extreme force.
Girls
While each girl is part of a clique they wont take part in any of your wars.
Youll gain many girlfriends but be careful they are the jealous type.
Elementary Students
The little kids of the school, defenceless from the rest of the students and
often found peering out of the inside of a locker.
You can either help them or make their living lives hell.
Teachers
Drunk, Corrupt, Lazy psychopaths. These are the people that are to mold the
pupils into fine upstanding adults.
Though rarely seen outside the classroom they too act as authority figures.
Townies
Everybody that isnt at Bullworth academy and they dont like Bullworth
students. Be warned outside the walls of school the police are law and they
dont behave as nice as Prefects
=============================================
Items [TB07]

=============================================
Slingshot
Your basic projectile weapon. It never runs out of ammo and doesnt get
confiscated.
Use the first person view to free aiming and once youve upgraded it tap
Up on the D pad twice to enter zoom mode.
Skateboard
A very handy, pocket sized (apparently), transport device for when you need
to get to a place in a hurry.
You can also hitch a ride on the back of a car too while riding on a skateboard.
Firecracker
Quite a wide splash damage and quite a kick, these are great for slowing
people down to tossing in toilets.
Stink Bomb
Incredibly smelly, will incapacitate anybody unlucky enough to be engulfed
in the cloud of green gas. Including yourself so be careful when you use it.
Marbles
Place them on the ground and watch people fall on their asses.
Itching Powder
Pretty ineffective as a weapon but is quite comical.
Throw it at people and watch them scratch.
Carton Of Eggs
Ah the pranksters favourite. Useful for egging houses, cars and even people.
Bottle Rocket Launcher
When the slingshot doesnt have enough punch then crack out this bad boy.
Has some Slash damage so dont fire it up close.
Spud Gun
Nothing is more effective at taking somebody out than a high speed potato fired
from this gun. A very powerful weapon.
Spray Paint
Opinions dont count unless theyre crudely sprayed on a wall somewhere.
Its also useful for blinding people, hey who says you have to play fair.
Camera
You take pictures with it.
Initially only black and white you can get a colour one.
Soda Cans
Either bought from soda machines or found lying around, that boost of sugar does
you a world of good.

Apples
Nice to eat, even nicer to throw a somebody
Banana
Eat it and then throw the skin on the floor for that classic slap-stick.
Bricks
Found lying around theyre handy for breaking windows or skulls.
Flowers
You can buy them or just pull them out the ground, either way use them on the
honeys to get a little sugar.
Chocolates
Nothing says I love you more than teeth rotting, fattening chocolates.
=============================================
Day To Day Life [TB08]
=============================================
8:00am: You Wake up.
9:00am - 11:30am: First Period Class.
11:30am - 1:00pm: Lunch.
1:00pm - 3:30pm: Second Period Class.
7:00pm - Onwards: Your Bed becomes available.
11:00pm - Onwards: Curfew.
2:00am: You pass out.
=============================================
Trouble Meter [TB09]
=============================================
Just to the right of the map in the right of the corner is a trouble meter
(think of of it like the star system in GTA). There are four sectors, the first
section is for minor crimes and once you gain the ability to apologise to
authorities you can talk yourself out of it, two to three sections means youre
in trouble but should be able to get away pretty easily but all four means
youre in real trouble and the full force of the law will be after you.
=============================================
Kissing [TB10]
=============================================
The world is populated by males and females, boys tend to be attracted to
females and vice-versa. When a boy likes a girl they make contact with their
lips, this is enjoyable for both parities. In game this will also give your
health boost making fights easier but before you can kiss a girl you must give
them a present, either chocolates or flowers.
=============================================
Kissing Boys! [TB11]
=============================================
In each clique there is a boy you can kiss, talk to them as you would a girl,
you need to give them presents to get the kiss. Youll gain the bonus health
just as you would with a girl. So far here are is the list of boys you can kiss:
Bullies: Trent

Nerds: Cornelius
Greaser: Vance
Preppy: Gord
Jock: Kirby
=============================================
I. Making New Friends and Enemies [MNFE]
=============================================
=============================================
Welcome To Bullworth [WTBW]
=============================================
Unlocks:
This Is your School
Respect:
Money:

Welcome scholar, thats right you mother has recently married an old, rich man
who seems to have a dislike for you. So youve been dumped at Bullworth, a
frankly dismal school, while they have a year long honeymoon. Looks like youre
here for the long haul.
Youll be greeted by Miss Danvers who will, kinda, greet you to the school
before telling you to head off to the Headmasters study. Head towards the big
building right in front of you and if you so wish beat up the few bullies in
front of you, just be careful not to be caught by a prefect, that wouldnt be
a very good start now would it. Pay Attention to your map in the top right hand
corner, itll display your current objective and other things, right now its
displaying the headmasters office. Once at the main building press Z to enter
then head up the stairs to be greeted by the Head, Dr Crabblesnitch.
Well after that dressing down its time to follow the dress code. Head back the
way you came (follow the yellow marker if youre not sure) towards the main
gate. When you reach the fork in the right head right into the Boys Dorm.
Once again youll meet up with the bullies you met at the front gate, only this
time you need to kick their asses. Follow the on screen prompts, hold down the
C Button to lock on and when asked push forward on the Nunchuk three times,
now swing your Wiimote three times, now mix it up with a Nunchuk, Wiimote,
Nunchuk, Wiimote, Nunchuk, Wiimote. Next grab the bully with the Z button, three
swings of your Wiimote and then follow it up with a Nunchuk to throw him away.
Youre able to have a free fight now and pay close attention to the instruction
at the end of the fight, once the health is low and youve locked onto the
person youre able to so a humiliation move.
Russlle (the leader bully) will rush in but thankfully for you Mr. Hattrick the
Maths teacher, appears and breaks up the fight. Inside youll be greeted by Gary
after the cut scene buy a drink from the machine and read the notice board
(the thing with the Glowing i.). Head insider you room, the one Gary is
standing outside of, and approach the cupboard at the far end and press Z.
Change into your school clothes.
After youve changed clothes youll meet Pete, the saddest kid in school.
Save your game at your desk using the Z method and enjoy your time at Bullworth.
Note that missions are marked on your map as yellow stars and appear on the
ground as yellow spots.
=============================================

This Is your School [TIYS]


=============================================
Unlocks:
The Setup
Respect:
Money:
As soon as you enter the main building again youll be greeted by Gary bullying,
well that was over quickly, follow him around and get the guided tour. Youll
meet up with Russell again, uh-oh, press down of the D-pad to apologise and once
more to pay him off. In future youll need to lock on by pressing the C Button
and then Down on the D-pad. Well to teach him a lesson Gary suggests breaking
into his locker. Go over and press Z at the highlighted locker, when the
padlock comes up turn the analogue stick right until you hear and click, then
left and then right again. The prefects seem to have taken an interest but
thankfully Gary as drawn their attention. Duck in the highlighted bin until
your heat meter (just right of your map in the top right corner) dies down and
then jump out again.
Meet up with Gary again and follow him around. Talk with Eunice by locking on
with the C Button and pressing down on the D-pad. She wants her chocolates back,
head to the other toilets on the opposite side of the school and either beat up
the kid or humiliate him. Now return the chocolates back to Eunice to receive a
big wet sloppy kiss.
Follow Gary to the Cafeteria, youll receive clique 101 and be introduced to the
Nerds, the Preppies, the Greasers and the Jocks, the four basic clique groups.
After this youll have to get to class. Attend it and then youll have a much
more free experience.
=============================================
The Setup [TESU]
=============================================
Unlocks:
Slingshot
Slingshot (Weapon)
Respect:
Bullies -5
Money:
Right outside the main building youll be having a conversation with Dr
Crabblesnitch but the bullies dont like it. Chase after him following the
onscreen prompts, jump over the barrier with the Down D-pad and keep chasing
him, dont let his X be lost from the map.
Youll be met by one of his friends outside the shop building, beat up the bully
and prise the gate open by repeatedly pressing Z. Beat up the next bully and
open the next gate by pressing Z and beat up the bully within. Open the next
gate and take out the two bullies inside. Now pick up the bricks laying around
the courtyard and lock onto the bully by pressing C, now press B to throw it at
him, keep doing it (around three times should do it) until he falls off.
=============================================
Slingshot [SLSO]
=============================================
Unlocks:

A Little Help
Save Algie
Respect:
Nerd +5
Money:
Inside the Boys Dorm Gary and Pete are having a conversation, well that was
fun.
Follow Gary over to the school bus (which has no wheels) over by the car park.
Once there select the slingshot by cycling through your items by pressing
either - or + and then target the windows by pressing the C Button, fire your
slingshot by pressing the B button. After youve destroyed all the windows
follow Gary once again over to the football field.
Its time to mess with the jocks, head left from the main football field
entrance and climb the tree at the far end. Once youve reached the branch
hit Z to sit on it. Now all you need to do is target the footballers with
the C button, note you can hold down the shoot button for longer to charge
your shots for more power.
=============================================
A Little Help [ALIH]
=============================================
Unlocks:
Uppercut (Fighting Move)
Respect:
Money:
In the Boys Dorm Gary and Pete are having some more banter. Seems were to
torment a homeless guy.
Hes found behind the school bus we wrecked earlier, in fact you have to go
through the school bus to reach him. While Gary and Pete run away Jimmy stays
and has a conversation, he requires transistors, for, something?
The transistor is in Greaser territory. Now you can either beat up every
Greaser that looks at you funny or just run over to the marked ladder.
Frankly the latter is the least bother. Once on the roof find the transistor
and run back to the hobo avoiding grease-balls.
Now the Hobo will teach you a move, hold down the C-button and the B
button and swing the nunchuk to perform an uppercut. Do this three times
to complete the mission.
=============================================
Save Algie [SAAG]
=============================================
Unlocks:
That Bitch
Defend Bucky
Respect:
Bullies -10
Nerds +5
Money:

$5.00
After entering the library youll meet Algie the most disgusting character
in the game. Your task is to guide Algie to his locker so he can pick up his
library books. Algie will now be following you and have a health meter, if
the meter is depleted completely youll fail the mission.
A bully will appear and attempt to attack Alqie, intercept him and beat him,
he should run off to his friends so take all three of them out, if youre
lucky the nerds hanging around might join in the fight and make things
easier on you. Now head over to the main building as Algie will need to go
to the bathroom so youll have a timer as well just to make things
interesting.
Head upstairs to the toilet, once Algie turns up two bullies will rush in
so take them out, if you want to give one of them an age old classic, the
swirlie, then stick his head down the loo. Now after a very long pee Algie
will reappear. Simply lead him to his locker to end the mission.
=============================================
That Bitch [THBI]
=============================================
Unlocks:
Beatrice Now Likes You (Girlfriend)
Respect:
Money:
Within the forbidden Girls Dorm Beatrice and Mandy are fighting over some
lab notes, Beatrice blackmails you into helping her, so whats a boy to do.
Head over to the Gym, and once inside go downstairs and take a right into
the girls changing room. Quickly lock pick the marked locker and either
run away very quickly or hide in the girls laundry basket . Either way
high tail it back to Beatrice to receive your just rewards.
=============================================
Defend Bucky [DFBU]
=============================================
Unlocks:
Skateboard (item)
The Diary
The Candidate
Respect:
Bullies -10
Nerds +5
Money:
In the Boys Dorm Gary and Pete are having another intellectual
conversation when Algie comes and asks for a favour. Gary orders you to
take up the task while he plans. Rush over to the shop area as Bucky will
be receiving damage as you read. Once you reach him you first port of call
will be to take out the guy with the weapon as hell cause the most damage
then take out the other one and dont feel you need to concentrate on just
one bully attacking both will draw them both away from Bucky. When you turn
the corner, again take out the guy with the weapon and make sure they dont
get through to Bucky. Now open the gates to let Bucky get to his science
project. Once again two bullies will turn up one with a weapon, you know
the drill by now. After that head to the gate and the hobo will save you.

=============================================
The Diary [THDI]
=============================================
Unlocks:
Respect:
Money: $20.00
Outside the Girls Dorm at night Beatrice is distressed at the fact her diary
has been confiscated and its Jimmys concern because shes become smitten
with him and has wrote a load of crap in it. Youre going to have to sneak into
the main building, go around to the back and jump up to the higher ground on
the left side (facing the entrance) then go up the rigging and then into the
rear window.
Now youre not allowed to be in the school so late so prefects will be
patrolling the area, so avoid them at all costs. Head over to the marked
classroom to discover its locked. Now go downstairs and break into the
staffroom before finally picking up the diary and reading it.
That new Jimmy Boy is so bad. Bad teeth, bad hair, bad smell, bad attitude!
And yet, theres something about him thats just so alluring. I told Bucky
about how I felt and he didnt seen happy at all That makes me sad because
Buckys been such a great friend, Id hate to think that something or someone
in his life is not treating him well
Oh I knew it! I Walked by him today, and he looked at me! Hes such a free
radicalHow Id love to pair his electrons! The whole thought of us making
sweet organic chemistry just sends shivers down my spine.
Escape from the main building the best way you can and make your way back
to Beatrice to return the diary and get a kiss.
=============================================
The Candidate [TCDI]
=============================================
Unlocks:
Super Slingshot (weapon)
Halloween
Respect:
Jock -5
Nerd +5
Money: $15.00
Found in the halls of the main building Earnest is doing his earnest to win
Class President but naturally the Jocks are having none of it, nothing to do
with the fact Ted, captain of the football team, is running as well.
Head over to the auditorium up the stairs so you can see the whole speech
from the top. The aim is to keep Earnest from being humiliated by the jocks
so shoot them with your slingshot before they have a chance to hit him with
anything and watch out for the school mascot that will dance behind him late
in the mission. This is quite a easy mission, just keep your eye on the map
in the corner to see incoming foes, if Earnest seems to be getting hit for no
good reason check out the balcony above him.

=============================================
Halloween [HLEN]
=============================================
Unlocks:
Skeleton Costume (clothes)
The Big Prank
Character Sheets
Help Gary
Respect:
Money:

Once you get back to the Boys Dorm Gary will be lying on your bed demanding
you put on your costume. Follow orders like a good puppet. Now there are a few
things you need to know about this mission before hand
1. There is no time limit on the mission, your clock is not visible therefore
time will not move so you dont have to worry about getting knocked out at 2pm.
2. You can smash all the pumpkin and tombstone decorations for hidden extras
(clothes) if you really want to however they are found in storage else where in
the game if you miss them. Pumpkins are stored in the school basement so its
easy to get if you missed any or just couldnt be bothered and the tombstones
are stored in a warehouse in the industrial estate thats unlocked in the last
chapter of the game so its a long wait if you want that Edna mask.
3. There are no authority figures during this mission, the only time a prefect
will show up is if you do something that automatically brings a prefect anyway,
like hitting a girl but other than that you can do what you want.
4. The missable mission is available only after this mission, if you go to bed
or pass out you wont be able to do the mission.
Now onto the show, head over to Pete who is dressed as a giant pink bunny and
then out the door, this mission is basically a group of errands run together,
complete five of the six to pass the mission.
1. Found in front of the Boys Dorm you have to stick a kick me sign on the
back of somebody, sneak up behind them and lock on using the C button and then
press the corresponding D-pad button.
2. Found in front of the main building. Just target three people from a distance
and throw eggs at them, easy stuff.
3. Found by the car park. Trip over one person with some marbles. Easy enough
just throw them at somebody and youll pass it.
4. Found outside the library. Light the Volcano 4000 by some students. Find a
suitably large gathering of students and place it near them, while theyll
ooohh and aaahhhh the fireworks get away to a safe distance and watch it blow
up in their faces.
5. Found at the back of the main building. Hit three people with stink bombs.
6. Found outside the Harrington House. Throw itching powder at three people.
=============================================

The Big Prank [TBPK]


=============================================
Unlocks:
Red Ninja Costume (Clothes)
Respect:
Money:
Now again this mission is only available on Halloween, go to sleep after you
complete the Halloween mission and you wont be able to come back to it.
Outside of the Harrington house Gary has a plan involving feeding rancid meat
to a dog. Defend Gary from the dogs owner, Chad, while he tries to catch it.
So after Gary has collected the, leavings, he hands them to you, its off to
the teachers lounge and I bet you can see where this is going. Leave the bag
outside the lounge and Gary will light it, all you need to do is pull the fire
alarm and run like hell so youre not caught.
=============================================
Character Sheets [CASE]
=============================================
Unlocks:
Respect:
Money: $10.00
Outside of the library youll find Melvin who has just had his Grotto and
Gremlins character sheets stolen by bullies. There are four sheets youll
need to get back and theyll be marked on your map.
For the first one hang a left and jump over the wall. Youll have to play the
game kick in the nuts. basically you kick each other in the nuts until only
one is left standing. Hell go first so waggle your Wiimote to get up in the
five second limit, he chickens out after you get up and runs away leaving the
sheets.
The second one is found just outside of the library arches, hell run off
taking the sheets with you and then drop some marbles so hell get a nice
head start, hes a fast runner so you could chase after him or you could
make use of your skateboard whenever he runs on the path around the
building. Keep diving at him from behind and beat him up, he may get away
if you didnt manage to grab onto him so keep it up and watch out for
prefects.
The third one is over by the Boys Dorm and the bully is tormenting another
nerd with the sheets, I think you know what to do, beat him up and take back
the sheets.
The fourth one is over by the Auto Shop, beat up the two bullies and gain
your final sheet.
Since youve completed your quest return to the task master Melvin and
receive you reward, minus the wenches.

=============================================
Help Gary [HPGY]

=============================================
Unlocks:
Chapter II. Rich Kid Blues
Last Minute Shopping
Small Offences
Hattrick Vs Galloway
Respect:
Bullies to 100%
Money:
In the Boys Dorm Gary is having a breakdown of sorts, follow him to the car
park where Gary will start a fight with three bullies, thanks for that Gary.
Take out the bullies as Im sure you can handle yourself by now it shouldnt
be too hard, just make sure Garys health doesnt deplete. Follow Gary into
the basement.
In the basement head over to where Gary is and pull the switch to right to
open the door to the left and follow Gary again. Now jump into the cage on
the right hand side through the hole and flip the next switch to open the
door and again Gary will lead the way. Now use your slingshot to shoot the
broom and knock the next switch, dont do it fast enough and Gary will insult
you. Break in the crates in this room and gather any items that are lying
around you might need them. In the final switch room notice the hole in the
cage press Z and down on the D-pad to crawl through the hole and flip the last
switch. In the next room are the pumpkins you missed from Halloween, a
transistor for the hobo and a furnace, grab the fire extinguisher and fire
it into the furnace to stop the steam jets.
Now follow Gary down to the hole. It was a big set up and youre forced to
fight Russell, now you may have already beaten up Russell just walking around
so youll know hes tough but not invincible but in this fight hes even
tougher. His health bar is put at the top the screen just encase you didnt
figure out its a boss fight. Try not to stand too far away from him as he
has a habit of charging at you and causing a lot of damage, of course if you
can dodge the charge hell run head first into a wall. Use any firecrackers
you have on him as theyll do decent damage. After youve got rid of any
firecrackers you had, get in and keep up the combo attacks, Russell will
attempt to grab you but just reverse it with the Z button and keep attacking.
Once youve got him down to red youll be able to do a humiliation move on
him to finish the fight quickly. Afterwards youll make peace with Russell
and gain the respect of the bullies.
=============================================
II. Rich Kid Blues [RKBU]
=============================================
Youll notice now that you can leave Bullworth academy and visit Bullworth town
and co, now this opens up a few new things Bike races, shops the Carnival, jobs
and errands.
=============================================
Last Minute Shopping [LMSP]
=============================================
Unlocks:
Paper Route
Lawn Mowing
Respect:

Money: $15.00
Inside the cafeteria youll find the cook seasoning the schools food. She
requires some shopping items. Meat, a razor and Knickers. Now notice that
there is a time limit for this mission so dont dawdle and if you lose your
bike for whatever reason your skateboard is the best option until you find
a replacement.
Grab the bike from outside the main gate and head into town. Go down the main
street and youll see Yum Yum market to the left and the Happy Mullet to the
right. Go in both and take the highlighted items, listen to what the shop
owners say when you take the meat if you want. Now on your bike and get
around to the next block on the right to go in Worn Used Clothing to pick up
the knickers. Now head over to a Bus stop (marked by a big B on your map) to
get back to school. Then its just a case of giving the items back to the
charming cook. If you did all that in a reasonable time you shouldnt have
any problems.
=============================================
Small Offences [SMOF]
=============================================
Unlocks:
Gnomes now appear.
Respect:
Money:
Inside the souvenir shop is a midget smashing gnomes, afterwards the gnomes
are found at their locations, yeah, thats it.
=============================================
Hattrick Vs Galloway [HAGA]
=============================================
Unlocks:
Camera (item)
Photography Class
Prep Challenge
Movie Challenge
Respect:
Money:
Mr Galloway is having a dressing down from Mr Hattrick for drinking, the mana
from gods is going to get him sacked unless you can help him. Collect three
bottles of scotch from around the school, but not the one he took out of his
desk just after you left.
The first one is found in the cafeteria, behind the counter and in the fridge
type section at the end.
The second one is in the trophy cabinet, you can listen to Hattrick talking to
head but be careful he doesnt spot you because hell know if youre carrying
a bottle.
The last bottle is hidden in the girls toilet in the last stall.
Now just take the bottles to Ms. Philips over by the old school bus in the

car park.
=============================================
Prep Challenge [PCLG]
=============================================
Unlocks:
Beach House (Save point)
The Eggs
Respect:
Money:
In the boxing ring of Old Bullworth Vale the Preppies are taking part in boxing.
The general rules are so, Wiimote throws a right hook, Nunchuk throws a left
hook, C button blocks (always hold this down), the A button dodges and the B
button combined with a swing will perform a charged punch. Each round lasts 40
seconds and if one of you isnt knocked out youll go to the next round with
some health restored.
You may notice two rings of light, one blue, one red in the gym, the red one is
the mission the blue a mini-game. While completing the mini-game does have it
merits, you gain extra power behind your punches, youll have a lot of boxing
ahead of you and it can be tiring. Heres a couple of hints keep up your guard
at all times, dont be afraid to dodge or back away from your opponent and make
good use of the charge attack but beware that itll leave you open for attack
but its very handy for taking down large chunks of health and their guards.
I found playing defensibly to be effective, dodging attacks and then going in
for a combo then backing out when they put up there guard. Be warned there are
three people you have to fight in this mission.
Sadly you dont win the $1,000,000 house but you do get the beach
house/lighthouse which is very nice, a place to rest, change, play video-games
and save all in town.
=============================================
Movie Tickets [MOTK]
=============================================
Unlocks:
Carnival Date
Respect:
Preppies -5
Money: $15.00
Outside the movie theatre you find a particularly snobbish young lady, Pinky,
waiting in line for a movie she really wants to see, but a couple of people
are in front of her and naturally she shouldnt wait because shes rich and
pretty and inbred so she asks you to clear the line for her.
Remember you have to clear the line without using violence (for some reason,
doesnt seem to hurt for the other 99.9% of the game) so youve got to lure
them away from the line.
1. Steal Gords bike, its just to the left of the theatre so get on and go
around the corner, theyll give up quickly, so just go back to the line.
2. Talk to Eunice and give her some chocolates, if you dont have any right
now and thats a high probability youll have to buy one from the shop thats
marked. Now after youve given her the chocolates lead her around the corner

into the ally and give her a kiss.


3. Now for the last one, approach Trent and Kirby, note theyre holding
hands, theyll run away when they see you. Its because these two fellows
are suspected to be gay and dont want people to find out. In fact you can
kiss them if you give them gifts like a normal girl, so maybe Jimmy is gay too.
Either way shes happy, youve cleared the line.
=============================================
Carnival Date [CVDT]
=============================================
Unlocks:
Pinky Now Likes you (Girlfriend)
Panty Raid
Respect:
Money:
Outside of the cinema youll see a distressed Pinky, again. Seems her
cousin/date is late and a woman of her stature is not to be kept waiting,
at least in her opinion. As youre around she decides that youre taking
her on a date to teach her date a lesson, something you dont mind at all.
As the name of the mission implies the date takes place at the carnival so
get over there and dont be late. The carnival is only open til 1am
(only, ha) so youll have to finish your date before then. Pay to get in
the carnival, $1.00, and meet up with Pinky. Shell want a souvenir and
you have to win the games to get tickets so you can get them, there are
a couple of games for you to play but the easiest would have to be test
your strength game, just shake the Wiimote really hard and youll hit the
bell easily and win 3 tickets a piece, do it four times and you have more
than enough. You can also take Pinky on the rides if you want to see a
static model of her sitting next to you. After youve bought her the Teddy
which costs 10 tickets your date will be over.
=============================================
The Eggs [THEG]
=============================================
Unlocks:
Eggs appear in your room (item)
Race the Vale
Respect:
Preppie -10
Money:
After first putting on a Aquaberry top (the preppies clothes, found in
the Aquaberry shop in Old Bullworth Vale for around $20.00) enter the
preps gym and head upstairs to meet the brains of the outfit, Tad. Well
he wants to egg Mr Hattricks house and youve got no qualms about that,
head over to Yum Yum Market and pick up some, then head over to Tads house,
which is marked on the map (but how Jimmy knew which house it was I beyond me).
Well after youve given him the eggs it turns out he no longer wants to be
friends and Gary appears to stir it up between you too. When you gain
control Gary has gone and youre being attacked. Wipe the floor with the
two weaklings and get after the guy who has the key to the gates, he went
left, you can attack the guy who is throwing eggs at you if you want
otherwise keep heading to the gate, hell be locking it up so beat him

senseless and steal the key, now its just a simple case of unlocking the
gate and running like crazy
=============================================
Panty Raid [PTRI]
=============================================
Unlocks:
Respect:
Money: $30.00
At night outside the Come hither porn shop you find Mr Burton, the gym
teacher, coming out with a wad of porn, he was just checking to see if
there was any naughty boys he could find, make your own jokes up. After
all his research hes just tired out so he wasnt able to get the laundry
done so he wants you to get it for him.
Oddly enough all the laundry he missed are in the girls dorm, so head back
to school and to the girls dorm. Head around to the side of the girls dorm
and climb up the vines to the right and into he attic. There are five
knickers for you to collect and 2 matrons guarding the dorm, you must
collect those without being caught. Head downstairs and the first one is
right across from them, youll probably have to hide in the closet to avoid
being seen and wait for the matron to turn around. Next head across the
hallway and into the next room to pick up the knickers behind the bed.
Keep an eye on the matron and when she leaves go into the bathroom and pick
up the next. The next one is the room opposite and the last one is the room
next to that, hopefully the matron would have gone downstairs by now so you
shouldnt have a problem.
That is until you collect the last pair of soiled underwear, youll be found
and somebody will pull the fire alarm and soak everybody inside, subtle
isnt quite the word. Youre going to have to get out post haste, run down
the stairs avoiding the matrons(dont go out the attic window, its a three
story drop which you wont survive) and out the dorm around to front gate
of campus and give Mr Burton his prize so you can get yours.
=============================================
Race the Vale [RAVA]
=============================================
Unlocks:
Beach Rumble
Respect:
Preppies -10
Money: $15.00
Youll see Pete moping around in the Boys Dorm, watching a turned off TV.
Seems theres a bike race down Old Vale, well naturally Jimmy Jumps at the
chance. Grab a bike and get down to the marked spot in Old Bullworth Vale,
on the beach.
Once there you first bike race will take place, there are a few things to
remember during bike races, you have to keep pressing the A Button rapidly
if you want any chance keeping up with them let alone winning, you can punch
by swinging on your Wiimote or Nunchuk when youre close to somebody but
thatll muck up either your steering or you peddling so I dont recommend it,
you can also throw items at people but again unless youre really behind I
dont recommend it and lastly youve got to follow the set course set by the

yellow markers, these also point the direction of the next marker so pay
attention when there is more than one route to go down. Generally races are
easy if not a little strenuous on the thumb.
=============================================
Beach Rumble [BHRB]
=============================================
Unlocks:
Bike Races (mini-game)
Tads House
Weed Killer
Respect:
Preppie -10
Money:
After going into the Bikes Shiny Bikes Bike shop to collect your biking trophy
you won after your bike race a couple of preppies steal it. Ricky the greaser
that was in the shop will offer you his help.
Get after Gord and co on the beach and up to your beach house, Beat up a couple
of preppies (an easy task) and wait for Gord to appear clutching your trophy,
naturally you have to beat him senseless and get it back.
=============================================
Weed Killer [WEKR]
=============================================
Unlocks:
Respect:
Money: $30.00
In the biology lab the crazy professor (if he doesnt seem crazed now he
will later) asks Jimmy to kill a plant because it makes his collection
(of one plant) look bad. Youll need to get into Harrington House but you can
only get in if youre suitably attired. Put on one of the Aquaberry tops and
then head over to the marked hairdresser to get a suitable haircut, any within
will do.
Once inside the house talk to Bif, hes the large fellow that thinks hes tough
and exclaims Im Bullworths boxing champion conveniently forgetting the fact
that weve already beat him in the ring so why would we care outside the ring.
Anyway head upstairs to the top floor where there is an arboretum on the roof.
Once on the roof pick up the pesticide spray right next to the valuable, rare,
previous plant (makes perfect sense to me) and target the required plant, its
the big one at the back, and spray away. Oddly enough everybody now is alerted
to your presence and have locked all the doors, thankfully theyre rather weak
so you wont have a problem getting out after a few swings. On each level there
should be two preppies ready to fight, if you have any firecrackers throw them
to make short work of them both or just deal with them in the normal way.
After youve worked your way to the bottom floor and everybody is lying on the
ground moaning you just have to walk out the door.
=============================================
Tads House [TDHU]
=============================================
Unlocks:

Boxing Challenge
Respect:
Preppies -15
Money:
Outside of Yum Yum market you see Russell bullying the store owner! After you
help him out he literally tells you to egg Tads house, good to see that
indecency isnt confined to the student population.
Youll gain some eggs automatically and Russell will take off to Tads house
on a bike, get after him and regroup at Tads front gate. Remember you still
have his key so you can open the gate. The aim of the game is to throw an egg
through each of the open window. There are six windows each on the first floor
(thats second floor for Americans), one at the front of the house, two on the
left of the house, one at the back and then finally two on the right side.
Note that preppies will be coming out and attempting to beat you but Russell
is an effective bodyguard, while he does have a health meter and technically
can be knocked out its highly unlikely in this mission. Just get out of the
garden to complete the mission after youve egged all six windows.
=============================================
Boxing Challenge [BXCL]
=============================================
Unlocks:
Chapter III: Love Makes the World Go Round
Balls of Snow
Cooks Crush
Nerd Challenge
Respect:
Preppies To 100%
Money:
Out of the pier Pete and Jimmy are having a discussion, his solution to
solving your Preppie problem, yet another boxing match. Didnt we already
do this? Either way head over to the boxing gymnasium.
After yet another boxing match youve finally proved youre the best but
strangely enough they still hate you.
Oh well, beat up the two guys around the boxing ring and make your way
up the stairs and into the office type area. Derby is hiding behind a desk,
hell pop out occasionally after you defeat waves of preppies but unless
you barricade the doors he wont let you have a decent fight and hide
behind the bar again. While it is possible to beat him in those periods
its not easy unless youve got those punch power-ups from the boxing
mini-game.

=============================================
III: Love Makes the World Go Round [LMWR]
=============================================
New Coventry is now unlocked and as you may have noticed by the decorations
its Christmas time and there is snow. Also note that the detention is no
longer mowing lawns but shovelling snow.
=============================================

Balls of Snow [BOSW]


=============================================
Unlocks:
Reindeer Antlers (Clothes)
Miracle on Bullworth St.
Respect:
Money: $20.00
In New Coventry a drunk Santa who has problems, major ones. Jimmy being Jimmy
tries to help out in a way that he can, beating up the kids that have been
beating him up.
Climb up the ladder and camp out at the highlighted area. The aim is to throw
snowballs from above high upon those marked by the pointy arrow of pointyness.
It shouldnt be any real problem, just remember to aim ahead of those in motion
to hit them and you can only throw so far so wait for them to come into range.
Also make sure you DONT hit any adults, as fun as it may seem hit enough and
the fuzz will turn up and Rudy (the Jolly Father Christmas) will get nicked.
Those on bikes can be an annoyance but they always come back, after 10 hits
youll complete the mission
=============================================
Miracle on Bullworth St. [MOBS]
=============================================
Unlocks:
Elf Costume (Clothes)
Nutcrackin
Respect:
Money:
Behind the drug store the Santa has just taken a leak. It seems that another,
fake, Santa is taking his trade on town square.
Well how can you turn down a request from Chris Cringle himself, rush over to
the town square, just in front of the city hall and destroy everything you can,
while it doesnt matter in which order you destroy things itll tell you what
to do anyway.
Destroy the snowman.
Destroy Santas Sleigh.
Destroy the Candles.
Destroy the Presents.
Destroy the Candy Canes
Destroy the Castle
Now while youre doing this youll be attack by Elves and beat too many of them
up and the police will arrive so focus on destroying the set. Destroying the
Castle is the hardest part, you have to repeatedly hit the base of the castle
on both sides for it to fall over. Once youve wiped out all the set youll
complete the mission.
=============================================
Christmas is Here [CMIH]
=============================================
Unlocks:
Cheerful Reindeer Sweater (clothes)
Respect:

Money:
Simply go to he headmasters office to receive your, one and only Christmas
present from your mother. A horrible reindeer woolly jumper. Horary mission
completed. Now go change.
=============================================
Cooks Crush [COCH]
=============================================
Unlocks:
Cooks date
Respect:
Money: $40.00
In the cafeteria the cook is getting ready for her date, with Dr Watts,
shell require some chocolates, some perfume and some sedatives.
1.Collect the chocolates from the shop if you havent already got some
2. Distract the teachers around the teachers lounge, generally by throwing
something at them or punching them, lose the heat and then sneak back into
the staffroom to gain the perfume.
3. Head downtown and route around in the bins behind the Easy Drugs drugs
store, in the bins for the sedatives.
Now just give them to the cook.
=============================================
Nerd Challenge [NDCG]
=============================================
Unlocks:
Nerd Clubhouse (New Save Location)
Bottle Rocket Launcher (weapon)
Respect:
Money:
In Dragon Wing Comics youll find the Nerds haven in the town, theyre
having a meeting of some sort and wont let you join their club unless you
beat Fattys high score on the sumo mini-game.
Head over to the game and try to beat 1,010lbs. In the game you have to
collect healthy food like fish and rice balls which will increase your
weight and avoid unhealthy foods which will decrease your weight.
Other sumo wrestlers are around and theyll bounce you around the arena and
lastly the blowfish will make you lose a life, youve got three lives so
good luck. Its more a bore that a task really. Afterwards youll get a
new place to crash and a new weapon, the bottle rocket launcher in your room.

=============================================
Comic Klepto [CMKO]
=============================================
Unlocks:

Respect:
Money: $30.00
Outside the Dragon Wing Comics the comic book guy is having problems, hes
had some comics stolen, he offers you money and comics to get them back.
You have to get the comics back from the klepto before he makes it back to
the school grounds. Well youve got two choices you can either stay on the
bike and attempt to punch him off and beat him senseless, its what youre
meant to do but I find it trickier or you can get as close as you can on the
bike then jump off and sprint up to him and pull him off and then beat him
senseless. Either way once youve got the comics take them back to the owner
and stiff him for six times the amount of money he offered.
=============================================
Cooks date [CKDE]
=============================================
Unlocks:
Respect:
Money: $50.00
While hiding in a bush waiting for the Cooks date to start climb the tree
and sit on the tree (by pressing Z on the branch) before the timer runs out.
This mission is basically like the Candidate, you have to keep the people
from looking and laughing at Edna so shoot all those with arrows above their
heads to stop Edna getting embarrassed. Keep them away long enough and Edna
will have her way with him.
=============================================
Nutcracker [NTCK]
=============================================
Unlocks:
Nutcracker Suit (clothes)
Rudy The Red Nosed Santa
Respect:
Money:
Oh not it seems like the Christmas pageant is in trouble and Ms Peters is
missing a lead percussionist and youre being blackmailed into participating.
Basically youre taking part in a very long music lesson, just move the
Wiimote and Nunchuk in time with the beat, there are several songs and its
very long so you shouldnt real,ly have a problem.
Note that the nutcracker suit doesnt seem to always appear for people, its
a common glitch.
=============================================
Rudy The Red Nosed Santa [RRNS]
=============================================
Unlocks:
Jealous Johnny
Respect:
Money: $50.00

Santa needs some decorations for his grotto. Simply follow the marked
locations of the map and pick up anything that sparkles. After youve picked
up three items some elves will turn up and attempt to beat you, knock them
sideways or just ignore them (and I just noticed that the humiliation moves
done on a Elf is the same for a normal sized teenager, not a little kid so
the animation is completely off) either way after youve gained all five
items bring them back to Rudy.
Now its just the task of taking five good pictures of the kids with Santa,
make sure theyre (the kids) are facing the camera and are smiling, there
isnt a time limit so take your time and have fun with the joys of working
with children.
=============================================
Jealous Johnny [JEJN]
=============================================
Unlocks:
Bait
Respect:
Greasers +5
Money: $20.00
Underneath the bridge Johnny is going a little crazy, women troubles.
Lola is cheating on Johnny but he cant be sure hes not just being paranoid
so he wants you to take pictures of the two of them.
You need three pictures of the couple, Lola kissing Gord, Gord giving Lola
gifts and the two of them holding hands. You have to do it without getting
spotted so keep a decent distance away and use your zoom on the camera, if
you get too close theyll stop and you wont be able to perve on them.
If you missed any chance of getting a photo dont worry they repeat often.
After youve got all three head back and give them to Johnny.
=============================================
Bait [BAIT]
=============================================
Unlocks:
Bike Park (location)
Wrong Part of Town
Tagging
Glass House
Respect:
Preppies -5
Greasers +5
Money: $20.00
Under the bridge Johnny is still a little crazy and he wants Gord to pay.
Head over to Gord who is riding around town really slowly, punch him
(while on your bike) to get him to follow you and hightail it to the bike park,
avoiding his friends. Once lured inside theyll all ride around on bikes
attempting to hit one another, great. Well if you want you can join in riding
around on your bike attempting to hit people but really the best option is
to get off your bike and attack them using projectiles to knock them off their
feet, then you can either keep shooting them or deal with them hand to hand,
its an easy fight so you shouldnt have any real problems.
=============================================

Wrong Part of Town [WPOT]


=============================================
Unlocks:
Respect:
Nerd +5
Greaser -5
Money: $20.00
In the library Earnest is really distraught, seems Algie is in troubleas Johnny
thinks hes after Lola. Seems Cornelius might have some idea where Algie is
so first port of call, find Cornelius. Hes being intimated by some Greasers.
After he tells them were Algie is most will spilt leaving only two to beat up
Cornelius, help him out and prevent him from getting hurt, hell then tell you
where Algie really is.
Head down to New Coventry to the marked spot to find Algie, Lola is trying to
convince Chad to give him $100.00 and when she walks out both Chad and Algie are
heartbroken. The Greasers suddenly find you so youre off on the bikes. While
Chad drives you have to keep the Greasers away with your slingshot while he gets
back to campus. Use charged shots to take people off their bikes (or a couple
non-charged shots) and watch out for firecrackers and eggs being thrown at you,
not that you can dodge them but shoot those holding first. He goes around the
houses a bit and there is one break. After you get back just take Algie to
Earnest who is just ahead.
=============================================
Tagging [TGGG]
=============================================
Unlocks:
Tagging (ability)
Greasers Challenge
Lolas Race
Respect:
Greaser -25
Peppie -5
Money: $210.00 (its possible that this amount changes depends where you
place your tags)
Jimmy is having fun with the preppies but its really the preppies that
have the last laugh, they want you to teach the greasers a lesson by
tagging the walls around New Coventry. Head down to the bridge where you
normally meet Johnny.
Once youre at the bridge head up to the highlighted spot, youll going
to do your first tag with the spray paint given to you. Just follow the
line on the display with your analogue stick while pressing A.
From now on youll be able to buy spray paint from convenience stores or
found lying around (mainly Greaser hang-outs). Seeing as the preppies only
gave you enough spray paint for one tag go get another.
For the rest of the mission you have to tag five areas around New Coventry,
there are many to choose from but the big money is made from tagging those
on the rooftops. Try to keep away from Greasers and police while tagging,
sometimes it cant be helped so you can try to complete it before you get
beaten/caught but its not that likely. Youve only got five slots to fill
so try to get them all up high to get maximum money payout. However I was
never able to get up on one of the roofs so couldnt see if the money given

is any higher, also note for me one of the tags on the rooftops didnt
show up as a tag (the symbol wasnt there nor was the tag afterwards) just
the command button but it still seemed to count.
=============================================
Glass House [GLHU]
=============================================
Unlocks:
Respect:
Money: $40.00
Mr Galloway is drunk again, to keep the booze out of harms way he downs the
bottle. Hattrick is at it again and Jimmy recommends revenge.
Head over to the car park and equip your skateboard, hitch a ride on the back
of Mr Hattricks car by pressing Z on the back bumper to follow him all the
way to his house. Now sneak onto his property and cause some damage. Youll
see a meter come up on the right youll need to fill it to complete the
mission, to do this you have to break pots, plants, windows and prety much
anything that will break. He will call the police after some damage has been
caused which can make his mission a pain in the ass but if you dont cause
any damage and go around to the back of the house and find the Greenhouse
(see the reason of the name of the mission) and after you destroyed all the
plants within and the glass panes (roof ones as well) youll almost have
filled the meter. The police will be patrolling the garden by now so avoid
them and break some pots or something dotted around to completely fill it,
then escape out the way you came
=============================================
Greasers Challenge [GRCG]
=============================================
Unlocks:
Blue Ball Pool Hall (New Save Location)
Respect:
Money:
Jimmys decided he wants the Blue Ball Pool Hall and to get it hes going to
beat up a load of kids, thereby owning it, or something along that logic,
either way it works. Take out the first three Greasers and then another three
will come in but it shouldnt be too much trouble. After youve beaten up
six people enjoy your new pad.
=============================================
Lolas Race [LLRC]
=============================================
Unlocks:
Lola now likes you (Girlfriend)
Tenements
Respect:
Greaser -25
Money:
In new Coventry Lola and Johnny are having relationship issues. Jimmy turns up
and the ever jealous Johnny gets testy, Lola exasperates matters by saying

Jimmys fast, frankly that sound more like an insult than a compliment but
regardless Johnny steps in saying nobodies fast like me.
This is basically a bike race just very long and harder (I found) not to mention
a few extra little surprises thrown in for good measure. There are three other
competitors, Johnny (naturally) and two other Greasers (for some unknown reason)
all of which have no trouble punching you whenever they can and throwing things
at you but treat it like any other bike race, keep hammering the A button, try
to get an early lead and remain in the front and keep watching the arrows of
the course so you dont end up going down the wrong street. Again I dont
recommend throwing anything at the other bikers unless youre behind already,
way behind, away from any splash damage fire crackers do. Aside from the basics
Johnny (or some other malevolent being) has set up some traps. There first on is
on the rail tracks where carriages move towards you, theyll stop just before
hitting you and you can see them coming so theyre not a big deal but they will
restrict the path. The second one is the old, knock down a tree routine so
either bunny hop over it or you can take the shortcut around the curve thus
missing the path of the tree, to take the shortcut you have to cycle through
the boarded up shaft, dont worry youll make it through. The final last trap
is when you re-enter New Coventry where the Greasers will knock down two trees
in quick succession but again small bunny hops will get over them easily.
Soon after that the race is over so I hope youre first.
=============================================
Tenements [TNTS]
=============================================
Unlocks:
The rumble
Discreet Deliveries
Respect:
Greaser -10
Money: $20.00
Under the meeting bridge yet again Lola is as treacherous as ever and
needs her stuff back and youre the guy to ask. Sadly it seems Jimmy is
as weak to a women as any 15 year old boy and off we go, to break into
the Greasers hangout to steal back some items which we could easily just
buy for her.
Head over to the other side of New Coventry, hopefully on a bike or
something because by now you wont be too popular. Head around to the
side of the building and pick up the rubber band and transistor if you
havent already , next enter the highlighted window.
Once inside head straight across the hallway into the opposite room,
theyll be two Greasers one with a plank so take him out first and
then the second one. On the table in the corner is Lolas address book.
In the room on the far end of the ground floor in the right room is a
couple more Greasers you can beat them up or attempt to get past without
them noticing you, either way head up the stairs next. Those keen eyed
may notice that one room is boarded up and a item is in there, dont
worry about that yet well come back to that.
On the next floor youll see a couple of Greasers on the other side of
hole which you can ignore and go left, then youll see that fat Greaser
Hal in the other room but hell run off. Keep going around the outside
of the building and take out the next few Greasers, this is getting
dull. Keep going around and out of the next room and across the
hallway into the opposite room and grab Lolas lipstick.
Now head up the next set of stairs.

Up the stairs youll have a welcoming part of three Greasers you can do a
couple things here, rush them and beat their skulls in, stay on the stairs
and use the scope of the slingshot and shoot them in the head or stay or
use a firecracker or two, the latter approach isnt recommended as you may
need them. Once theyre dealt with go through the next set of rooms on the
right to get the bag of laundry and to trigger a cut scene.
Norton has accessorised with a massive sledgehammer, needless to say if you
get hit by that its going to hurt. Dont worry too much though because if
you get knocked out here youll automatically reload here so you dont have
to do the whole mission again. Use up any projectile weapons you have on
your person and once you run out take out your slingshot, Norton is very
slow because of the sledgehammer and you can quite happily aim at him and
walk causally away from him so just keep plugging away at him. When you
see him swing the sledgehammer, move and when hes out of breath you
could rush in and get in a few punches but the slingshot method is the
safest.
Pick the sledgehammer go up to the battered wall that somehow managed to
repair itself after Norton already broke it and swing you Nunchuk, yes
thats right for some reason you have to swing your Nunchuk not the wiimote.
I think you can see what to do next, head down a floor and smash the wall in
the room to the right and grab Lolas keys, smash the next wall and then
head down to the ground floor. Now go to the left and smash the walls there,
grab the perfume and leave the tenements the way you came in, sadly you dont
get to keep the sledgehammer. Its just a simple case of returning the items
to Lola under the bridge.
=============================================
Discreet Deliveries [DIDE]
=============================================
Unlocks:
Respect:
Money: $50.00
In the science lab the teacher is tripping but hes still sober enough to ask
you to deliver some packages. On your bike young Hopkins and get down to New
Coventry to the entrance of the still closed off Blue Skies Industrial Park.
Five markers will show up, wo in New Coventry, two in Bullworth town and one
near the gym, head over to them in the allotted time limit and delivery them
its straight forward stuff and after delivering four head back to school and
give the last package to Mr. Burton. After thats done return to the lab to
get your rewards, thats right it was hair growth formula all the long.
=============================================
The rumble [TRML]
=============================================
Unlocks:
Chapter IV: A Healthy Mind in a Healthy Body & Other Lies
Stronghold Assault
Heres to you Ms. Philips
Respect:
Greasers to 100
Money:
Now before you do this mission I must point out that if you want the prisoner

clothes youll have to get detention enough times to be shovelling the car part
from snow up to 9 snow piles because afterwards the snow will be gone, so get
some snowball fights in as well if you care about stats.
Again under the bridge Lola is quite annoyed there is a massive fight over Lola
and youre not part of it. Naturally you want to be part of it, ignore all the
brawlers and find Peanut in New Coventry. Hes on a bike and runs off once he
spots you so get after him. Once you find him hiding in an alley hell set some
goons on you, knock all three of them out and get the information you need.
Johnny turns up and is really quite annoyed, he knocks you over in one feel
swoop but then the cops show up.
Its every man for himself, youre plonked on a bike and you have to outrun the
police so keep cycling hard to keep your distance. Eventually at the end of the
track youll end up in a junkyard arena. Johnny is riding around on a bike with
a steel bar while a group of Greasers are on the outskirts for the show. Pete,
for some reason, appears and wants to get to the magnetic crane to pick up
Johnnys bike so you have to use your slingshot and knock off the Greasers on
the cars so Pete can get a path to the crane controls. Once Pete gets to the
crane its just a matter of beating up Johnny, he isnt so tough so you
shouldnt have any real problems. You can also use you slingshot on him while
hes riding around on the bike if you want a different challenge. In some ways
its easier as you just keep him targeted, keep moving to avoid the stuff being
thrown at you and move our the way when he charges you and you dont have to
fight him afterwards.
=============================================
IV: A Healthy Mind in a Healthy Body & Other Lies [HMHB]
=============================================
Its no longer winter but not much else has changed. Youll notice that Blue
Skies Industry Park is still blocked off but never fear there are a few new
places that will appear in later missions.
=============================================
Stronghold Assault [SRAS]
=============================================
Unlocks:
Spud gun (weapon)
Jocks Challenge
Funhouse
Paparazzi
Respect:
Nerds +55
Money:
Inside the library Algie is bullying Pete and then when Jimmy asks Alqie to
help him he suddenly develops a backbone and flat out says no, why that little
ingrate, after we escorted him to the toilet. Well Pete, being the smart guy
he is, points us in the direction of Earnest, if we convince him to help us
all the Nerds will fall into line but then we already helped Earnest way back
when so he already owes us, I swear Nerds may be smart but they sure are
forgetful.
Beat up the Nerds outside
observatory, thats right
the library and jump over
but one hit will make him
Open the door and prepare

the library to find out where Earnest is, at the


the school does have one. Go to the right side of
the damaged wall, Thad is protecting the entrance
change his mind and hell give you the key-code.
for the surprisingly powerful wrath of the nerds.

Jump over the first barrier and there should be three nerds in the area, each
with a bottle rocket launcher, dont let them get the chance to use them and
rush up to each of them and force them into unarmed combat, hopefully you
shouldnt get hit more than twice and they will drop soda cans.
Jump the next barrier and then youll be faced by another three nerds in the
first area, take them out before they can use their projectiles and then head
forward, a couple of nerds will attempt to rush you in the passage by its
easy work to take them out, keep going dodging attacks by the nerd above and
going around the rocka up the path and beat up the nerd above before continuing
to beat up the next nerd of ground level and then again taking out the next
one on a ridge above you. Now take out the nerd guarding the next doorway.
Over this barricade youll reach the observatory and Earnest isnt happy, hop
the barrier and take out the two nerd using projectile weapons so you dont
get hit by the automatic spud cannon. After theyre taken care of rush between
cover (to avoid being hit by the spud cannon) to the gates of the observatory
and take out the last two nerds. Now back up a little bit so you can see the
transformer (hes the yellow thing with the flashing light to the left of the
cannon) so you can shoot it but not get hit, a couple charged hits with a
slingshot or a bottle rocket will ruin it. Oddly enough this causes the gate
to automatically open and Earnest will lock himself inside the observatory,
get on the spud cannon and keep firing at the door until its broken open,
nerds will fire at you from the window but theyve never hit me, seems theyre
more for show than anything else.
Inside Earnest isnt playing ball and still insists on fighting you, hes on
another spud cannon so take cover behind the pillars. Target the balconies
supports by pressing C, there are two of them and a couple of charged
slingshot hits will knock them down. After youve knocked two of them out
that part of the balcony will collapse and Earnest will move onto the next
section where hell throw multiple firecrackers at you, its the same tactic
target the two supports to knock down the balcony but make sure youre not
near any firecrackers, he always misses a spot so you shouldnt get hit.
After youve knocked down that balcony hes back on a portable spud cannon
just keep behind the pillars and wait for him to reload before knocking out
the supports.
=============================================
Heres to you Ms. Philips [HTYP]
=============================================
Unlocks:
Galloway Away
Respect:
Money: $50.00
Poor, poor Jimmy, well you cant say hes not ambitious, seems hes got the
wrong end of the stick and thinks hes having a date with Ms Philips.
Oh well basically this is the same deal with the Cooks date, simply head
into town to collect a few things her dress, a bottle of perfume and her
pearl necklace. Two are in Old Bullworth vale and the last is in Bullworth
Town. Youll notice that the Greaser you saw in the cut sense will be at the
front gates, hell attempt to beat you up for some reason but hes barely an
nuisance. Head over to Old Bullworth Vale, Hair, Nails and Beauty and pick
up the perfume and the go across the way to Aquaberry to pick up the pearl
necklace. Now head over to Bullworth town and into Worn JN, used clothing,
ew, to get her dress. Finally return where Jimmy catches on and figures out
its notice to do with him after all. Oh well theres still Lola.
Note there is a time limit but I completed it in less than half the time

given so you shouldnt have any problems.


=============================================
Jocks Challenge [JKCL]
=============================================
Unlocks:
Jock Clubhouse (new save location)
Respect:
Money: $15.00
In the gym the Jocks are annoyed at the fact youre in the gym and challenges
you to a game of dodge ball, now if youre like me youve already completed
gym and youve done the dodgeball mini game a couple of times after completing
gym so this is nothing new nor hard, frankly is a disappointment that they
didnt add another sport in or something, swimming laps in the swimming pool
perhaps, but I digress I assume you know how to play dodge ball by now if not
check out gym class or the dodgeball mini game sections for help. Beat them
best two out of three to complete the mission.
=============================================
Galloway Away [GLAW]
=============================================
Unlocks:
Respect:
Money: $60.00
Ms Philips is distraught, seems that Galloway has booked himself into the local
insane asylum to solve his alcohol problem, thats a first as far as Im
concerned. Anyway head over to the path where you reached the observatory,
the passage to the outside dirt track is now open as is the passage to the
asylum (I wear this school was perfectly places between high voltage electric
cables, an insane asylum and a industrial park). Meet Ms Philips on the road
outside the asylum.
Seems she wants you to sneak into the asylum, break into the main building and
then help Mr Galloway escape, shes not a good teacher by Jimmy agrees, I think.
Head around the right of the gates (the orderlies wont let you in) and climb
the tree that is highlighted, go onto the branch and drop down with by pressing
down on the D-pad. Once inside the gate dont let the orderlies see you or
youll be thrown out, in the inmates dont seem to mind though. Youll get a
cut scene where a patient talls you dont anger the watcherwell lets do the
exact opposite. Sneak up to the statue and using your slingshot smash the
glowing light at the front of the statue in front of the main building.
This will cause a panic enabling you to sneak in the entrance.
Once inside youll automatically crouch, dont change this and keep close to
the wall underneath the mesh wire and wait for the orderly to walk off into
the side room, then open the door and now you can stand up straight if you wish.
Head around the right left side of the block and reach the marked point on the
map, be wary of the orderlies, once youve got clear way into the room enter
it. Afterwards youll automatically get out of the asylum and receive a paltry
sum for breaking somebody out of an insane asylum and reuniting lost lovers.
=============================================
Paparazzi [PPZZ]
=============================================

Unlocks:
Respect:
Jock -10
Nerd +5
Money: $25.00
Inside the observatory Earnest wants some dirt pictures of Mandy which
supposedly is needed for the plan to bring down the jocks, while I dont
see this mission as anything more than to get back at Mandy, rather than
the jocks, Jimmy complies and goes off to get the pictures. There are three
you need to take in total.
1. Head over to the gym and simply take a picture of her practicing cheers,
nothing wrong with that, right?
2 Afterwards she gets sweaty and goes off to the girls dorm, you must follow.
Dont get caught by the matrons or youll be thrown out (by you wont fail
the mission). Shell be in the bathroom taking a shower, stand in the doorway
of the shower room and take a picture of her silhouette.
3. Youll hide in the bathroom automatically and hopefully the matron will be
on the lower floor. Shell be in the last room on the right, stand in the
doorway again and take a picture of her shaving her legs.
After youve taken all three photos simply return them to Earnest, there isnt
anything special that other than hes moved to the library, just dont get
caught while leaving the girls dorm.
=============================================
Funhouse [FNHE]
=============================================
Unlocks:
Defender of the Castle
Respect:
Jock -10
Nerd +5
Money: $25.00
Inside the library Algie is trying to be hip, no wonder he gets beaten.
Seems the nerds have taken over the funhouse in the the carnival and the
football team is going to be there which makes it the perfect chance to take
them down a peg. Head over to the carnival post-haste as you are timed and
enter the marked funhouse.
Once inside go through the throat into the spinning passage way and crouch
through the hole. The two nerds you have to protect on this quest are being
attacked by jocks so help them out. Once thats done climb up on the table and
interact with the book on the far left to bring down the ladder, climb it.
Youll be in the graveyard room now, there is grim reapers set into the walls
and theyre drop their scythes at regular intervals so wait for them to drop and
then run past until you reach the control room on the far side. Once inside the
control room take control of the scythes and drop them on the jocks that are
chasing the nerds, after youve taken out three jocks leave the control room
and find the nerds.
In the next room is a small maze, simply check it for the nerds, its not big
enough to cause a major challenge but if you need help just head left from the

start and keep to the left side of the wall and youll find the both and the
exit. In the next room notice the ladder right in front of you, climb it and
beat the jock above, now activate the control pad to disable the miners.
This will allow the nerds to pass, keep going along the top walkway and beat
up another two jocks and activate the next two control panels to allow the
nerds to completely get past this room.
Once out of the mine the nerds will go missing again but theyre just looking
at themselves in the two mirrors in the next room, climb up the stairs and
lead them past the cardboard audience out into the carnival.
=============================================
Defender of the Castle [DOTC]
=============================================
Unlocks:
Discretion Reassured
Nice Outfit
Respect:
Jock -10
Nerd +20
Money: $25.00
In the observatory Earnest is panicking, the jocks are coming to kill the
nerds and there defences are broken, its take time to fix them so youre
going to have to hold off the jocks so Earnest can fix it.
Head out to the first barricade, defend it from the jocks in full football
uniform theyre going to charge it and damage it, hold off as many as you
can and when it falls help back to the next defence. Also watch out for
being attacked from behind, I found nerds just firing bottle rockets into
my back because they couldnt get a clear shot.
Once youre back to the observatory hand the spun cannon, now its just a
simple case of holding down the fire button and taking out the waves of
jocks that come at you. Its important to note that thankfully you control
the spun cannon with the analogue stick and not the Wiimotes sensor.
I counted five pairs of football clad jocks but that might change depending
on your ability to hold them off on the first barricade.
=============================================
Discretion Reassured [DIRS]
=============================================
Unlocks:
Mandy now likes you (Girlfriend)
Respect:
Nerd -5
Money:
In the gym Mandy is embarrassed, the nerds have posted pictures of her all
over town and campus, Jimmy after being the cause of her current problem
generously offers to help.
For this mission you have to cover up the posters that are around town,
simply go to the marked locations and then tag them to cover them up.
This mission is timed and perhaps the only time when it may be a little tight.
There are two posters of Mandy on campus, one at the back of the main building

being gawked at by bullies, despite their protests they know whos boss and
wont stop you covering it up. The second one is over by the side of the
library, again some nerds are looking at it but they wont stop you either.
Head into Bullworth Town and then to the Yum Yum market to pick up some more
spray paint, after that head over to the abandoned cinema and cover up the
poster, the adults that are watching wont consider it vandalism, good thing
you came along because thats jailbait. Youll now see a seen where Thad will
put up another poster, one where shes on the toilet, I dont remember taking
that one.
Now this is where it can get tricky Thad will be going around town cleaning up
posters youve already covered if youre not fast enough. Head over to town
hall to clean up the top poster and head down to the shopping area for what
should be the last marked poster. This will be eyed over by some Jocks,
these will attack you if you attempt to cover over the poster so get in a
pre-emptive strike and after theyre down cover the poster. Thad will have
probably cleaned up after poster by now so head over to the last poster hes
cleaned up and hopefully youll see him fleeing the scene, beat him so he
doesnt do it again, then its just a matter of cleaning the remaining posters.
Once thats done head back to the Boys Dorm to get some, appreciation from
Mandy.
=============================================
Nice Outfit [NCOF]
=============================================
Unlocks:
Mascot Outfit (clothes)
The Big Game
Respect:
Jocks -10
Nerds +5
Money:
At the observatory Earnest wants to steal the mascot suit and naturally youre
the guy for the job. Head over to the football field and beat up the mascot to
fill up his annoyance meter. Hell run around the field trying to avoid you
while jocks will attempt to hit you, it can be annoying (for both parties) but
you should do it without too much hassle. Alternately you could just climb up
the tree and relive the mission Slingshot and just peg away at the mascot with
projectiles.
After youve filled the annoyance meter Jimmy will take off towards the gym,
the mascot with jocks at the rear will chase after you. Once you enter the gym
the nerds will take out the jocks leaving only the mascot. Youll now have a
fight with the mascot, that suit must have extra padding or something because
hes strong. Once youve knocked his health down to yellow hell hit you and
somehow stun you, shake the Wiimote hard and dodge his bull charge and after
hes hit the wall lay into him. Repeat this as many times as it takes until
his health is down to red. Now just beat him the next step of the way until
you can perform a humiliation move on him to end the fight with style.
There is a soda can in the corner if you need some more health during the fight.
=============================================
The Big Game [TBGM]
=============================================
Unlocks:
Chapter V: The Rise and Fall of Jimmy Hopkins, Aged 15

Making a Mark
Cheating Time
Respect:
Nerds +10
Jocks to 100
Money: $25.00
Inside the observatory Earnest is having a little me time between him and a
magazine while Jimmy stands over and watches. Once Earnest is aware of Jimmys
presence he tells him to out and find his agents in the field, or nerds to me
and you. Once you come out youll be automatically in the Mascot suit and will
have to perform the Mascot dance to Thad to make sure youre convincing enough
to be the mascot (despite the fact the jocks should know we had stolen the
suit). Target Thad using C and then press down on the D-pad to perform the
dance. Its a combination of Wiimote and Nunchuk swings but its very simple,
if not a little long and tedious. Once youve successfully completed the
dance youll allowed to leave. Before you can get to the field youll meet
a group of Jocks perform the dance to get past, now this is really where
this mission can get annoying, each time you see a group of jocks or
cheerleaders theyll ask you to do the dance, while you can run away/beat
them up to prevent doing the dance its just a lot easier but the problem is
the dance is so long you get bored of it after the second time.
Nerd Agent 1: Behind the first set of bleachers youre given a rigged football
loaded with firecrackers. Your task is to replace the actual game ball with it.
Youll probably have to do a dance to get to the bag in front of the jocks
clubhouse without a problem. Once done youll see a cut-scene.
Nerd Agent 2: Behind the next set of bleachers youll be given some glue.
Youve got four spots to place the glue on the benches and youll have to do the
dance on the left side to live in peace. After youve glued all four points
along the bench youll get another cut-scene.
Nerd Agent 3: On the path to Harrington house youll be given the idea to pee
in the jocks water cooler. Enter the Gym through the swimming pool room to
avoid doing the dance to the cheerleaders and then go down to the changing
room area, perform the dance to get rid of the jocks and then enhance the
favour of their water cooler. Once you leave the gym youll receive another
cut-scene.
Nerd Agent 4: On the path to the Auto shop youll receive the quest, scatter
marbles over the football field (surely that wouldnt work on glass?).
Throw them near the three yellow markers on the field and watch the ensuing
cut-scene.
Nerd Agent 5: Found directly in front of the fountain after youve done the four
other tasks. The scoreboard has been altered all you need to do is get to the
switch to activate it. Race straight across the field (avoiding Mr Burton) and
get to the cheerleaders, perform the dance to them and any jocks that have
taken an interest before hacking the scoreboard to the right.
Well the big day has arrived, you showdown with Ted the jocks captain. Ted will
be defended by three other jocks who have developed super fighting powers that
prevent you from getting close, meanwhile Ted will be throwing firecracker
loaded American footballs at you. Dodge them by moving to the sides when you
see them coming and quickly pick them up, next aim at a defender and throw it
to knock them out, the front defender is a badass and will take two direct hits
to knock out.
Once youve knocked out the first defence Ted will go back and Bo
(I think thats his name) will get up and go back with him before another two

defenders join them. Beat up the jocks that come attack you and repeat the
throwing pattern again. Once again Ted will move back and Bo will join him
before another couple of defenders come along. Jocks will start attacking
two at a time now but its still the same ballgame, just keep dodging the
footballs and throwing them back at the defenders. After youve finished the
last defence off Ted will make a run for it and the jocks will attempt to
tackle you, to complete the mission you have to tackle Ted, chase after him
and when he stops target him with C and then press Z to tackle to take him
out with no fight.
=============================================
V: The Rise and Fall of Jimmy Hopkins, Aged 15
=============================================
Youre king of the school everybody is getting along and youve got 100
respect from all bar the townies, what could go wrong. Also the full map
is now unlocked and you can get into Blue Skies Industrial Park.
=============================================
Making a Mark [MAMA]
=============================================
Unlocks:
Rats in the Library
Gym is Burning
Respect:
Jock -75
Greaser -75
Preppy -75
Nerd -75
Townie +25
Money:
Jimmy and the clique leaders are hanging around basting the glory of Jimmy,
Pete keeps trying to interrupt but Jimmy wont let you, the guys decide
its a great idea to have Jimmy paint a warning on the side of city hall,
so off you go to make your mark.
Collect some spray paint from around the side of the Boys Dorm if you
dont have any and then grab you bike/moped/Go-kart and head over to city
hall in Bullworth Town. Leave you transport near by and head around to the
right of city hall. Climb up the first ladder and then the second collect
the rubber band if you havent already and then up the final ladder.
Now like Jet Set Radio you have to spray a massive tag so its cut into
three parts. Once done youll be prompted to take a photo of you handy work
from street level.
Go down to street level (use the ladders people, its a long drop) and
youve got one of two choices, either get on your transport and run away
from the police until you heat goes down or jump on the police car right
in front of city hall and take the photo, you then can take out the police
surrounding you and get away in relative safety. Naturally the second
option is more risky but its quicker and more fun.
Once youve taken the photo (you may have to zoom to get a good one) head
back to the Boys Dorm to learn that things arent all well.
=============================================
Cheating Time [CHTM]
=============================================
Unlocks:

Respect:
Money: $60.00
In the car park Mr Galloway is drinking again but he reveals Mr Hatrick is
selling answers for future tests. If Jimmy can get evidence Mr Galloway will
never drink again, not quite sure about that but none the less Jimmy helps
out. Now if you do this before Making a Mark youll have a much easier time.
First head on top of the Auto Shops roof and take pictures of the preppie
selling the answers to the tests. Once youve done that head over to the gym
in the pool room, go up to the balcony. Now to get the final photo, climb
the ladder just to the left of the pools entrance and drop down from the
roof into the grassy area and take a picture of Mr. Hatrick and the preppie.
Finally return to the parking lot to return the pictures, seems
Dr. Crabblesnitch is giving Galloway hell from drinking but Jimmy comes in
to save the day and Hatrick gets fired, but despite that hell still be
teaching Maths.
=============================================
Rats in the Library [RITL]
=============================================
Unlocks:
Respect:
Nerd +15
Money: $30.00
Outside the library the Nerds are running scared, there are rats in the library
(no clue in the title) and theyre blaming you for some reason. Its a
simple mission go into the library take out your trusty slingshot and kill
twenty rats. You have a time limit but you should have done it before a quarter
of the time as passed. If youre having a hard time finding the last few rats
check the radar which gives you the locations.
=============================================
Gym is Burning [GYIB]
=============================================
Unlocks:
Finding Johnny Vincent
Respect:
Jock +15
Money:$30.00
The gym is on fire (again you couldnt have guessed that from the title) and
guess what Mr. Burton blames you, surprise, surprise. There appears to be
people still trapped in the burning building and as everybody else seems
to be standing around doing nothing and you need to earn some more respect
Jimmy dives in.
Grab the fire extinguisher by the stairs and put out the fires around the
entrance, lift up the object that has fallen on one of the jocks after
extinguishing the fires near him. Put of the rest of the fires, especially
the one in the far corner to save Mandy. Lift up the scaffolding to save
Yuri next and listen to first the thanks he gives you and then the
begging when a fire spontaneously combusts in front of him, grab the fire
extinguisher again and put it out. Mandy says the arsonist may be in the

changing rooms, check it out before getting knocked off your feet by a townie.
=============================================
Finding Johnny Vincent [FJVT]
=============================================
Unlocks:
Townies Challenge
Revenge on Mr Burton
Respect:
Greaser +15
Money: $30.00
Warning: There are rumours of a particularly nasty glitch in this level, Ive
never tried it out myself but I feel I should warn you. If you pass out
(due to exhaustion) after you gain the orderly uniform and attempt the mission
again you wont be able to complete it, now if youve saved after youve gained
the orderly uniform youre well and truly stuck and will have to start all the
way from the beginning unless you have a backup save.
Under the bridge the greasers are in crisis, Johnnys gone missing and rumour
has it asylum orderlies have taken him, as a game clich all rumours are true
and this is no different. Head over to the asylum (rail tracks are probably the
best way to get there) and sneak around the side of it and climb the tree.
Hopefully youve already done this when you had to save Mr. Galloway.
Sneak into the main entrance when the orderlys back is turned, youll
probably need to crouch behind the hedge and wait for him to do so.
Once inside keep close to the wall where the orderly is standing and wait for
him to go into the side room, go through the door and avoid the patrolling
orderlies, theyll be having a conversation on the far say of the room, wait
for them to finish and follow the orderly that went through the door.
Hell end up sitting on the sofa looking at a blank TV just sneak past him and
hell never notice. Now onto the annoying orderly. Open the door and inch
forward and position the camera so you can see the orderlys head, notice how
hell be craning it around like a complete moron you have to move against the
wall underneath the mesh when hes facing the other way, youve only got a
short space of time to do it so move when hes half way into swing
(facing forward) before facing to our left. Now repeat the same process to
get out of the room, he holds his head longer looking right than looking
left so you have enough time to open the door and get through, I know it
can be tough but its the only way.
Once past head over to the highlighted cell where Johnny is without being
spotted. He tells you to get an orderly uniform from the laundry room and
then enter the control room to open the doors. Enter the employees only door
and watch out for the next orderly, there is a wall going along the middle of
that room (though it doesnt show up on the map) so you do have cover provided
he isnt looking towards the door. Once youve got the orderly uniform you can
stop worrying about being caught. Head over to the control room and offer to
give him a break. Head on in and open the doors, chaos ensues.
Follow Johnny out of the cell block when automatic gates come down blocking
off all routes. Apart from cell block C, that gate is partly damaged, so you
can lift it up and gain access. Head through the abandoned cell block and out
the back door.
=============================================
Townies Challenge [TWCL]
=============================================

Unlocks:
Townies Hangout (New Save Location)
Respect:
Money:
Like the greaser clubhouse this is nothing more than more that a large fight
for some turf so it shouldnt cause you any problems. Take out the first three
dropouts (who are talking about Grottos and Gremlins!) and then another three
to complete the mission. No more waking up in your underwear on the docks now
youve got a place to crash in the Industrial Park.
=============================================
Revenge on Mr Burton [ROMB]
=============================================
Unlocks:
Preppies Vandalised
Smash it up
The collector
Respect:
Money: $30.00
In this mission youll meet up with Zoe, a charming young lady, seems
Mr. Burton got her expelled and seeing as youre no fan of Mr. Burton either
she wants you to help her get revenge. Head over to the marked shop in
Bullworth town and collect the bolt-cutters from behind it. Now meet Zoe
at the park in Old Bullworth Vale.
Burton will need to use the toilet when hes jogging around the park but
only one toilet will deliver the correct position so youve got to make
sure he doesnt use any of the others. Destroy the three marked toilets
and try not to let Mr. Burton see you damaging them or he will chase you,
its not a deal breaker but it is annoying when you need to break them.
Once done head over to Zoe again then when prompted just the tractor to
knock it over the edge for a funny cut-scene.
=============================================
Preppies Vandalised [PPVD]
=============================================
Unlocks:
Go See the Headmaster
Respect:
Townie -25
Preppy +15
Money: $30.00
The preppies have had their boxing trophies stolen, they jump immediately to
the conclusion that the greasers have stolen them. Jimmy isnt so sure but
he cant convince them other wise. Head down to New Coventry and talk to
Vance, the greasers arent to fond of you at the moment but because you
saved Johnny Vance agrees to talk. Seems it wasnt them and the townies
have been causing a load of problems, Johnny already told us that but
Jimmy still seems surprised.
Go to the warehouse in Blue Skies Industry Part (just by your new clubhouse).

The Townies are filling up another box full of rats, climb up the stairs
(or the ladders on the side of the racking) avoiding any townies and take a
picture of them putting rats into boxes. Next head over to the docks, seems
theres a party going on. One there you find them burning all the preps
trophies. Take a zoomed picture of the trophies burning and head back to the
boxing gym. When you return they still arent impressed and wont even look
at the photos.
=============================================
Smash it up [SMIU]
=============================================
Unlocks:
Zoes Picutre trophy( While this normally means shes your girlfriend she
isnt very friendly to you until Endless Summer)
Respect:
Money: $60.00
Zoe is hanging around outside her house, she wants to play a game and runs
off to the Spenser shipping warehouse. (This is where the tombstones you
failed to break on the mission Halloween, so long ago, will be stored, you
can enter this warehouse outside this mission so dont worry).
The game is smash up all the stuff to get back at Tad, for some reason.
All the really expensive stuff is up the top of the racking so use the
ladders to get to them then use the spud cannon and slingshot to destroy
more stuff on the other racking to save time. Zoe will end up with around
$3000 worth of damage so you should have more than that to beat her, I had
around $4000 and there is plenty of stuff she misses on the ground floor,
in the office and on top of the racking.
=============================================
The collector [TCLT]
=============================================
Unlocks:
Respect:
Money: $50.00
In the trailer park Clint who is Jimmys friend (apparently, I dont
remember this?) wants three new bikes. There are at least five marked bikes
on the map so go three some and bring them back to Clint and then put them
in his garage. After youve stolen three bikes and put them in the garage
you gain your money.
=============================================
Go See the Headmaster [GSTH]
=============================================
Unlocks:
Busting in Part 1
Respect:
Money:
Less of a mission more of a cut-scene. Seems youre getting expelled but
this sets Jimmy off to a most interesting conversation. Dr. Crabblesnitch
has expelled up but hasnt be able to get in contact with your mother,

until then youll allowed to stay in your room but not allowed to attend
lessons.
=============================================
Busting in Part 1 [BIP1]
=============================================
Unlocks:
Busting in Part 2
Respect:
Money:
Outside the Boys Dorm Pete and Jimmy are arguing, the two biggest losers
in the school. Jimmy for some reason has become a wimp and wants some
backup, they come to the conclusion of Russell and as Im sure youve
noticed the only clique that has always liked you since Chapter two are
the bullies.
Head over to Russells house in Old Bullworth Vale, once there Russell will
come out with a stolen Police Bike! Follow Russell on the moped (or another
form of transport, say a Go-kart) to the Spazz Industries, dont fall to far
behind or go too far ahead, it amounts to the same thing in this mission as
does taking anything long short-cuts away from Russell. Once there Russell
charges the gates and in an explosion blows open the gate triggering
=============================================
Busting in Part 2 [BIP2]
=============================================
Unlocks:
Complete Mayhem
Respect:
Townie to 100
Money:
Well Russell is in a whole heap of trouble, hes stolen and destroyed a police
bike so when the cops turn up he takes off. Zoe then appears and tells you,
you cant see Edgar (how did Jimmy know that name?) until the power generators
are fixed, as theyre overloaded now.
Follow Zoe a short way and then enter the fenced off area, take out the two
dropouts and hit the switch in front of you. Next crawl under that downed
generator and take out the next two before switching the second switch.
This means you can now enter the Red Star building, leave the fenced area
and let Zoe lead the way. Enter the office to the left of the door and hit
the switch in the far left corner. Return back to Zoe and follow her again.
Sigh, things are never easy the door wont open to the chem plant so youll
have to cut through the train yards. Grab the bike and head back and towards
the turn-style. Use the switch to turn around the train carriage on the
turn-style so you have access to the next section and then hit the next switch
so you can carry on to the chem plant. Once you get past the carriage and
reach some bins a couple of townies will be throwing bricks at you, beat them
up and keep going. Zoe is still behind the door so go up the ramp just to the
right of her all the way around, beating up the two townies throwing bricks at
you, until you reach the switch (you can also destroy the crates here to
search for items if you need to stock up).
Once flipped jump over that damaged part of the fence (being careful not to

land on Zoe as shes running past) and follow Zoe. Shell distract a large
gang of the townies while you have to keep going along the winding path to
meet up with Omar, Edgars right hand man. Once at the top there is a small
cache of ammo under a lower passageway, if you need to stock up crouch and
go get it otherwise head over to Omar. I recommend using the spud cannon on
him and his mates so you dont waste any energy but you can normally find
soda cans in the crates if you need it. After youve beaten Omar take his
key and go through the highlighted door.
Go down the passageway and use the keypad (how Jimmy knows the code I dont
know) and youll see Edgar going down in a lift, erm, elevator. Sadly you
cant just wait for the next one, drop down to the right and keep going
dropping on top of those large canisters. Then when you reach the broken
walkway crawl under the pipes and tightrope walk the pipe across the chasm.
Keep going to the next ladder and again tightrope walk across another pipe,
then use the next ladder the get to the bottom.
Edgar will rip a large metal pipe off the wall (and believe me it hurts to
be hit by that thing) so Jimmy picks up an old metal panel to defend himself.
Hold the C button to block unless you dont want to have teeth. The panel
wont last more than three hits so youre going to have to pull more off
the wall. When Edgar swings the pipe hell be out of breath for a while
thats your time to attack but remember you wont be blocking at the time,
sometimes its best to wait until hes taken out your shield and then let
him have it before running away to get another panel. Once hes down to
yellow health hell run off again, grab the pipe he dropped and get after
him. Once on the lowest level hell rip off another pipe and youll be
prompted to do that same but if you picked up the pipe he dropped like I
told you to you dont need to. There are two tactics for this battle,
aggressive, swing the Nunchuk to make Jimmy swing the pipe and defensive,
just stand there looking at him holding C and occasionally Jimmy and Edgar
will lock blades and you must shake your Wiimote to win causing Jimmy to
attack Edgar, its pretty cool. Either way once its done all hell will be
set lose.
=============================================
Complete Mayhem [CPMH]
=============================================
Unlocks:
Chapter VI: Endless Summer
Respect:
All to 100
Money:
Outside Zoes house Zoe is screaming at you, seems the school is in chaos
with all fractions fighting between each other (however if you visit the
school now everything is fine if only a little bit weird). Head over to
Wonder Meats where Russell has held out against the law. Run past the
police blockage and cops patrolling the factory to find Russell hiding
behind some ridiculously sized crates. Once found Russell will take off
and youve got to be in hot pursuit, hell grab up and youll both hide
behindwell nothing, youll just sort of stand around a corner and the
police wont notice you, either way the cops wont find you.
Youll end up at the schools side entrance where Edgar and co will be
hanging around, the school is in complete Mayhem. The gate is locked
but Russell uses his head and finds a way through. Youve got to find
the faction leaders to cut off the snakes head and remove Garys hold
on the student population. Grab a bike or something from the Auto Shop

and head out to find them.


Johnny: Johnny and two other greasers are trashing the Girls Dorm (ah
seems more like Bullworth already). Johnny isnt going to go down lightly,
while Russell takes on the two Greasers you have to deal with Johnny,
hes a lot easier than the last time you fought him so just pummel him
until he cant stand then quickly deal with the two greasers so Russell
doesnt get too badly hurt. Get some sodas if youve lost health.
Ted: Ted and two jocks are destroying the library, Russell will go after
the two jocks while you have to deal with Ted, however before you lay
into Ted make sure you remove the two jocks baseball bats so they dont
kill Russell (hes tough but not invincible) then you can take on Ted
before finishing off the two sidekicks.
Derby: I must have seriously underestimated these guys as theyre just
sitting in Harrington House in robes being the same as normal, either
nobody cares or nobody cares, mess with the preppies. Its the same as
the other two leaders Russell will keep Derbys underlings busy while you
fight Derby, if you want you can pull a cricket bat off the wall and beat
him with it but its just another normal fight. Once Derbys out of the
picture save Russell and lets keep moving on.
Earnest: Hes predictably destroying the gym in full army gear. Being
Nerds these are the easiest clique to beat so after couple of punches
youll defeat Earnest and co.
After all four clique leaders are defeated youll have to meet Edgar
inside the main school building, so go around to the main entrance (the
only one that isnt locked). Once inside Edgar will go help the rest of
the Student population, a prefect will appear and steal all your weapons
but then Russell chases them off. Gary then sounds over the intercom and
next thing you know, youre high about the school on scaffolding.
Head over the plank carefully so you dont fall off, Gary will be throwing
bricks at you but there isnt much you can do about that, just make sure
you pull yourself up once you fall off it when youre hit. After you get
halfway Gary will climb up a ladder, youll see him position a wheelbarrow
full of bricks above you simply hold either left or right to avoid it
when it falls and keep after him. Again youll have to traverse a,
shorter, plank of wood and then another plank of wood, each time with
Gary throwing bricks at you. Follow up the ladder (dodging the next
wheelbarrow) until you reach the top, dont go too fast as some of the
bells will fall from the roof and hurt you so take it slow (so you can
hear his dialog as well). Once youve snaked your way around the bells
youll finally get your mitts on Gary Smith.
Youll both fall down onto some scaffolding Now its just the simple
case of beating Gary up, Gary is a really easy fight after all that,
hes a bit of a wimp so you shouldnt have any problems in finishing him
off without barely getting hit. Youll fall through the scaffolding three
times and straight into the head office. Youll then convince the head to
do a couple of things and finish the game. Congratulations youve solved
pretty much all the schools problems and earned yourself a lot of money
and a lot of respect.
=============================================
VI: Endless Summer [ELSM]
=============================================
In Endless Summer youre able to keep playing the game and tie up any lose
ends you may have, as the title suggests its endless summer so you have
no pressure to do anything, anywhere.

=============================================
Getting 100% [G100]
=============================================
Heres a quick list of how to get 100% this doesnt explain how to do all
these items but it does explain what you need. Note this may not be the
complete check list as some are still a little vague but it will at least
get you to around 99%.
Complete All Story Missions (I dont think The Big Prank is included).
Complete All Classes.
Fail Classes at least five times.
Collect All G & G cards.
Collect All Rubber Bands.
Smash all Gnomes.
Collect all Transformers.
Learn All Hidden Fighting moves.
Win All Bicycle Races.
Win All Boxing Matches.
Win All Go-kart Races (street as well).
Win All Carnival Games at least once.
Ride All Carnival Rides at least once.
Buy All Souvenirs from the Carnival.
Complete at least 20 Errands.
Complete Errands:
1. Make Food Deliveries
2. Swim Around the Buoy and Back
3. Give Hobo some Change
4. Take a Photo of a Dirty Policeman
Get High Score on ConSumo, Monkey Fling and Nuts Shot
(dont believe the racing acrade games count).
Smash all Pumpkins.
Smash all Tombstones.
Drink 500 sodas.
Buy 100 sodas.
Travel 100KM by Foot.
Travel 50KM by Skateboard.
Travel 100KM by Bicycle.
Collect all Clothing.
Pull 20 Fire Alarms.
Play All Mini-games at least once.
Beat up the Secret Pirate
Spray a Tag for each Clique.
Complete the Yearbook
Gain All Room Trophies
Complete all Mowing missions
Complete the Paper Boy Route
=============================================
Classes: Quiz Answer Sheets [CQAS]
=============================================
While youre free to do as you choose its my advice to complete most of the
classes before you get to chapter 2, that is, before youre allowed to leave
the school campus. The main reason is then you wont be a truant a lot of the
time, far away from school and youll have the benefits of the bonuses.
Of course that means a lot of hanging around during the first portion of the
game but do try to get to class often then rather than later, when its a real
pain.
Aside from the clothes and bonuses for completing classes if you fail a class

three times in a row you gain the dunce hat and if you complete all 10 classes
at level five youll gain a mortarboard or graduation hat.
=============================================
Art [CLAT]
=============================================
Art notes:
Art is basically a mini-game (well they all are but this feels more
mini-game-ish). You control a pencil and you have to create squares in the
canvas, dont touch your own uncompleted line or allow the enemies to touch
your line or you. Each lesson increases the number of enemies. There are a
couple of different types of enemies, tacks which float around the canvas
and scissors that travel around the boarder and on your own lines, you can
remove them for a time by catching them in a box. Youve also got various
power-ups that can help you just need to capture them in a box or touch
them and then you have a firecracker that appears in later classes, avoid
that at all costs as itll explode causing you to lose a life.
There isnt really anything I can do to help you so I wont be giving any
tutoring on this class, sorry.
Unlocks:
Art 1: The ability to exchange a gift for a kiss (Not limited to girls).
Art 2: Gain 50% bonus when you kiss a girl (instead of 25%)
Art 3: Gain 75% bonus when you kiss a girl (instead of 50%)
Art 4: Gain 100% bonus when you kiss a girl (instead of 75%)
Art 5: You can kiss girls without having to give them a gift
=============================================
Biology [CLBL]
=============================================
Biology Notes:
Biology is a simple point and click affair where you choose your tool and
click at the highlighted areas, the only thing that will cause a challenge
in this subject is the time, try to be speed things up in later classes so
you arent caught out.
Unlocks:
Biology 1:
Biology 2:
Biology 3:
Biology 4:
Biology 5:

Muscle Shirt.
Hazmat Headgear.
Bass Hat.
Alien Outfit.
Human Skeleton Trophy and Pig Head Hat

Biology 1.
Todays assignment is a toad.
Select the pins and pin its four legs.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.
Use the magnifying glass to highlight the stomach.
Cut around the stomach with a scalpel.
Use the forceps to put the stomach in a dish.
Use the magnifying glass to highlight the intestines.
Cut around the intestines with a scalpel.

Use the forceps to put the intestines in a dish.


PASS
Biology 2.
Todays assignment is a rat.
Select the pins and pin its four legs.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.
Use the magnifying glass to highlight the liver.
Cut around the liver with a scalpel.
Use the forceps to put the liver in a dish.
Use the magnifying glass to highlight the intestines
Cut around the intestines with a scalpel.
Use the forceps to put the intestines in a dish.
Use the magnifying glass to highlight the testes
Cut around the testes with a scalpel.
Use the forceps to put the testes in a dish.
PASS
Biology 3.
Todays assignment is a fish.
Select the pins and pin it in three places.
Use the magnifying glass to highlight the eye
Use the scalpel to cut around the eye.
Use the forceps to put the eye into a dish.
With the scalpel cut a circle in the body.
With the forceps put the section into a dish.
Use the magnifying glass to highlight the gills.
Use the scalpel to cut around the gills.
Use the forceps to put the gills into a dish.
Use the magnifying glass to highlight the liver.
Cut around the liver with a scalpel.
Use the forceps to put the liver in a dish.
Use the magnifying glass to highlight the stomach.
Cut around the stomach with a scalpel.
Use the forceps to put the stomach in a dish.
PASS
Biology 4.
Todays assignment is a pigeon.
Select the pins and pin its legs and wings.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.
Use the magnifying glass to highlight the liver.
Cut around the liver with a scalpel.
Use the forceps to put the liver in a dish.
Use the magnifying glass to highlight the gizzard.

Cut a line in the gizzard with a scalpel.


Use the forceps to put the three stones in the gizzard in a dish.
PASS
Biology 5.
Todays assignment is a baby pig.
Select the pins and pin its four legs.
Use the magnifying glass to highlight the snout.
Use the scalpel to cut around the snout.
Use the forceps to put the snout into a dish.
Use the magnifying glass to highlight the umbilical cord.
Use the scalpel to cut around the umbilical cord.
Use the forceps to put the umbilical cord into a dish.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.
Use the magnifying glass to highlight the lungs.
Use the scalpel to cut around the lungs.
Use the forceps to put the lungs into a dish.
Use the magnifying glass to highlight the stomach.
Cut around the stomach with a scalpel.
Use the forceps to put the stomach in a dish.
Use the magnifying glass to highlight the intestines.
Cut around the intestines with a scalpel.
Use the forceps to put the intestines in a dish.
PASS
=============================================
Chemistry [CLCH]
=============================================
Chemistry notes:
Chemistry is a basic match the prompts class, simply follow the commands
shown on screen, if you see a nunchuk image going downwards you have to
move your nunchuk downwards to match, simple stuff.
Unlocks:
Chemistry
Chemistry
Chemistry
Chemistry
Chemistry

1:
2:
3:
4:
5:

Unlocks Firecrackers from your Chem-lab set in your room.


Unlocks Stink bombs from your Chem-lab set in your room.
Unlocks Itching Powder from your Chem-lab set in your room.
Full ammo is available from your Chem-lab set in your room.
The Chem-lab set is no longer limited to one use per day.

In this section Ill list all the prompts in each class, not that itll help
you very much.
Chemistry 1.
Down Nunchuk.
Twist Wiimote to
Twist Wiimote to
Twist Wiimote to
Press A + B.
Twist Wiimote to
Twist Wiimote to
Shake Nunchuk.

the right.
the Left.
the right.
the right.
the left.

PASS
Chemistry 2.
Down Nunchuk.
Twist Wiimote to the right.
Raise Wiimote upwards.
Twist Wiimote to the left.
Shake Nunchuk.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the right.
Move Nunchuk up and down.
Move Wiimote to the right.
Shake Nunchuk.
PASS
Chemistry 3.
Down Nunchuk.
Twist Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Raise the Wiimote upwards.
Twist the Wiimote to the left.
Shake Nunchuk up and down.
Move Wiimote left.
Twist Wiimote to the left.
Press A + B.
Shake Nunchuk.
PASS
Chemistry 4.
Down Nunchuk.
Twist Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Press A + B.
Shake Nunchuk up and down.
Shake Nunchuk.
Twist Wiimote to the left.
Twist Wiimote to the right.
Raise Wiimote.
Twist Wiimote to the left.
Shake nunchuk up and down.
Move Wiimote to the left.
Twist Wiimote to the left.
Twist Wiimote to the left.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the left.
Move Wiimote to the right.
PASS
Chemistry 5.
Down Nunchuk.
Twist Wiimote to the right.

Twist Wiimote to the left.


Twist Wiimote to the right.
Press A + B.
Shake Nunchuk up and down.
Shake Nunchuk left and right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Raise Wiimote.
Twist Wiimote to the left.
Shake Nunchuk up and down.
Twist Wiimote to the left.
Move Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the left.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the right.
Move Wiimote to the right.
Twist Wiimote to the left.
Shake Nunchuk left to right.
Twist Wiimote to the left.
Move Wiimote to the right.
PASS
=============================================
English [CLEG]
=============================================
English Notes:
English gives you a jumble of letters and youve got to arrange words out of
them. Words have to be as long or longer than three letters.
Now I know they arent all the words you can get but theyll get you passes
Unlocks:
English 1:
English 2:
English 3:
English 4:
English 5:

The
The
The
The
The

ability
ability
ability
ability
ability

English 1.
Letters Given
E W O L M L
Possible Words
Three lettered Words:
Mew
Owl
Woe
Mow
Low
Elm
Owe
Mol
Ole
Four lettered Words:
Well
Meow
Mewl

to
to
to
to
to

apologise more effectively.


give better shove insults.
apologise to prefects for minor crimes.
perform better taunts.
apologise to police for small crimes.

Moll
Lowe
Mole
Six Lettered Words:
Mellow
English 2.
Letters Given
G S F H T I
Three lettered Words:
Fit
Sit
Hit
Fig
His
Ifs
Its
Four lettered Words:
This
Gist
Gift
Hits
Fist
Fish
Fits
Figs
Sift
Five Lettered Words:
Gifts
Shift
Sight
Fight
Six Lettered Words:
Fights
English 3.
Letters Given
I M E L S S
Three lettered Words:
elm
lei
lie
mil
Four lettered Words:
isle
leis
lies
elms
mess
less
lime
mile
slim

mise
semi
miss
Five Lettered Words:
isles
mises
seism
slims
limes
miles
slime
smile
Six Lettered Words:
slimes
smiles
English 4.
Letters Given
Y C A O N R
Three lettered Words:
ran
con
arc
car
can
any
nay
cry
coy
oar
ray
rya
nor
yon
cay
Four lettered Words:
orca
narc
nary
yarn
cyan
racy
cony
roan
corn
Five Lettered Words:
acorn
corny
crony
rayon
Six Lettered Words:
crayon

English 5.
Letters Given
G D E A R G
Three lettered Words:
rad
are
ear
era
red
gar
rag
gag
age
erg
dag
gad
egg
Four lettered Words:
gage
dare
dear
read
gear
rage
drag
grad
dreg
aged
egad
gaed
Five Lettered Words:
agger
gager
grade
raged
Six Lettered Words:
dagger
ragged
=============================================
Geography [CLGG]
=============================================
Geography Notes:
Geography displays maps from around the world with marked countries, its
your task to select the flag for that country or state and place it in the
correct location. Each wrong answer you give will decrease you time so you
cant just randomly place the flags in the vain attempt that its correct,
or at least its highly unlikely.
Ill list the correct order of countries from right to left from the top and
even give you a link to a helpful map.
Unlocks
Geography 1: Eiffel Tower Hat.

Geography
Geography
Geography
Geography

2:
3:
4:
5:

Racing Outfit and Rubber Band Locations.


Panda Outfit and G&G Card Locations.
Pith Hat and Transistor Locations.
Explorer Outfit and Gnome Locations.

Geography 1.
Based in Europe.
Norway
Sweden
Finland
Ireland
UK
Denmark
Germany
Poland
France
Switzerland
Ukraine
Portugal
Spain
Italy
Greece
Romania
http://www.ezilon.com/eu_map_europe.jpg
Geography 2:
Based in the USA, you have to identify states.
Montana
South Dakota
Minnesota
Michigan
New York
Utah
Kansas
Kentucky
North Carolina
California
Arizona
Texas
Louisiana
Alabama
Florida
http://www.apdaparkinson.org/user/images/states.gif
Geography 3:
Based in Asia
Mongolia
Afghanistan
Tajikistan
China
South Korea
Japan
Pakistan
India
Nepal

Myanmar
Taiwan
Thailand
Vietnam
Philippines
Sir Lanka
http://tinyurl.com/3a7zho
Geography 4:
Based in Northern Africa and Middle East
Tunisia
Syria
Iraq
Iran
Libya
Egypt
Jordan
Saudi Arabia
Qatar
Niger
Chad
Sudan
Yemen
Oman
Ethiopia
Somalia
http://tinyurl.com/2v8btu
Geography 5:
Based in Central and South America with the Caribbean thrown in for good
measures.
Jamaica
St Kitts and Nevis
Trinidad and Tobago
Martinique
El Salvatore
Nicaragua
Panama
Colombia
Venezuela
Guyana
French Guiana
Ecuador
Brazil
Peru
Bolivia
http://tinyurl.com/2lx2h5
=============================================
Gym [CLGY]
=============================================
Gym Notes:
Gym is a mixture of wrestling Fatty and Dodge-ball. Its pretty easy
and unlocks fighting moves.

Unlocks:
Gym 1: Headbutt and three hit charge combo.
Gym 2: Accuracy upgraded.
Gym 3: Knee drop and takedown three hit combo.
Gym 4: Accuracy upgraded.
Gym 5: Accuracy upgraded.
Gym1.
Press Z to grapple and then B and swing your nunchuk to head butt,
do this one more time.
Now swing the Wiimote twice and then hold down B and swing Wiimote
to do a three hit combo, and do this again.
Gym 2.
Ahh Dodgeball, truly the sport of kings. But youre put on the Nerds
team for a reason so youre always the underdogs.
There are only two commands youll need to know to play
(despite quite a lot of controls) and thats swing your
throw the ball and press A when a ball is thrown at you
with that in mind you should finish all three off in no

dodge ball
Wiimote to
to catch it,
time.

This time youre up against the Preppies.


Gym 3.
Grab fatty and then swing both the Wiimote and the Nunchuk down to
perform the takedown. Do this a couple of times and then when prompted
swing both the Wiimote and the Nunchuk up while youre on top of fatty
to pull him up. Now take him down again and perform the knee drop by
pressing B and swinging the Wiimote. Now take him down again and
perform the three hit combo. After that just keep up the combo to
take down fatty for good.
Gym 4.
Again its dodgeball, this time youre up against the Greasers, no
extra advise for this one as you should know what to do.
Gym 5.
Again with the dodgeball, this time its the jocks, they should be
harder than the rest but theyre just as easy. After you complete
they youll be able to play dodgeball whenever you want from the
gym locker room.
=============================================
Maths [CLMA]
=============================================
Maths Notes:
Maths is a multiple choice quiz where itll ask you a question or
show you an equation and you have to solve it. You click on the
correct answer and note there is a strict time limit.
Unlocks:
Maths 1:
Maths 2:
Maths 3:
Maths 4:
Maths 5:
Maths 1.

Genius Hat.
I Heart Math T-shirt.
Shut your Pi-hole T-shirt.
Hip 2 Be Square T-shirt.
Nerd Outfit.

3+4=7
50=5+45
6x6=36
How Many Triangles? 2
What is Smallest? Mosquito
12=20-8
What is Biggest? Jupiter
Which is lowest? 203
8+3=11
1/2=0.5
Which is slowest? Sloth
120=3x40
7-5=2
Which is fastest? Dump Truck
99=11x9
12+9=21
35=7x5
Which is fastest? Rocket
How many squares? 5
0.5x34=17
15-6=9
Which is fastest? Race car
0.5=1/2
What is tallest? The Pyramid
Which is highest? 79
7+3=10
24=12x2
PASS
Maths 2.
Which is Smallest? Mellon
Which is fastest? Sloth
How Many Triangles? 3
1500=30x50
18-13=5
What is Tallest? Eiffel Tower
100=25x4
2=9-7
What is biggest? Cathedral
Which is highest? 771
What is shortest? Birdhouse
Which is slowest? Tortoise
1/4=0.25
8+2=10
How many triangles? 2
144=12x12
What is shortest? Birdhouse
55=1x55
13-8=5
How many circles? 6
Which is fastest? Plane
0.75=3/4
15=3x5
Which is lowest? 677
Which is biggest? Dump truck.
PASS
Maths 3.
1kg=1000g
36=6x6
What is tallest? Cathedral

0.5=1/2
360=180x2
What is smallest? Pizza
Which is slowest? Snail
16+10=26
2+9=11
400=20x20
What is smallest? Snail
What is biggest? Jupiter
10-10+7=7
Which is lowest? 2234
6+5=11
How many triangles? 7
6/18=1/3
1g=0.001g
17-6=11
2+7+2=11
What is Smallest? Whale
Which is fastest? Whale
190-160=30
How many squares? 7
13+8+2=23
PASS
Maths 4.
Which is fastest? Plane
Which is lowest? 0.09
How many triangles? 7
49=57-8
0.625kg=625g
How many circles? 8
0=0x125
What is biggest? Skyscraper
6+8+3=17
Which is fastest? Mosquito
1/4=0.25
13+8+2=23
Which is fastest? Rocket
What is shortest? Birdhouse
15-9=6
How many triangles? 3
Which is slowest? Tortoise
How many squares? 7
3000=50x60
1+4-2=3
What is smallest? Key
17+8=25
1200=20x60
48500g=48.5kg
PASS
Maths 5.
13+8+2=23
Which is lowest? 2234
What is shortest? Dog house
2=9-7
689g=.698kg
How many squares? 8
8+6-3=11
Which is fastest? Plane
How many triangles? 4

Which is highest? 33.8


255=5x51
0.75=3/4
What is biggest? Suspension Bridge
Which is fastest? Plane
1.25=5/4
Which is slowest? Pyramids
12+6-11=7
3.14= 31.4x0.1
How many triangles? 7
7+7+3=17
Which is fastest? Rocket
What is shortest? Tombstone
What is biggest? Cathedral
1/8=0.125
=============================================
Music [CLMU]
=============================================
Music Notes:
Music is a rhythm based class where you must move your controllers in time
with the on screen beats. Think guitar hero, just on the maracas, so its
more Samba de Amigo if anything, except youve only got two moves.
Either way there isnt much I can do to help un in this subject so additional
tutoring wont be available. The class is pretty forgiving so you can miss
quite a few notes and still get 100%.
Unlocks:
Music 1:
Music 2:
Music 3:
Music 4:
Music 5:

Pink Keyboard Shirt.


Bullworth Band Camp Shirt.
Music Note Pyjamas.
Band Leader Outfit
80s Rocker Outfit

=============================================
Photography [CLPG]
=============================================
Photography Notes:
First things first, photography class is only available after you get the
camera which you get from completing Hattrick Vs Galloway.
Photography is basically a search and find class, youre not confined to a
classroom and instead set loose on the world to take pictures of the targets,
within a time limit, after which you must report back to class to finish.
Each picture must have the correct amount of the subject in the picture and
be zoomed in enough to make out the details.
Unlocks:
Photography
Photography
Photography
Photography
Photography

1:
2:
3:
4:
5:

Photo Album. You can now take and store photos.


Yearbook.
Photo Album. You can now store up to 15 photos.
Digital Camera.
Carnival Bonus (you now earn double the number of tickets you
win at the carnival games)

Photography 1.
You have to take pictures of the five school banners.
Theyll be marked on your map.
1: The first one is right above your head as you start, walk away and
then turn back to take the picture of the banner.

2: The second one is on the arch leading to the girls dorm.


3: The third one is one the top of the library.
4: Number four is just about the Auto-shop entrance.
5: The fifth and final flag is above Harrington House, youll probably have
to zoom in on the flag using the D-pad to get a good shot.
After youve taken all five pictures get back to class to complete it.
Photography 2.
All you need to do is take pictures of three students, chances are there are
at least three students around at this very moment, simply select you camera,
target a person and say something nice to them to get them to look at you,
then just use the camera, do this three times and go back to class.
Note these pictures will also count towards your yearbook youre about
to unlock.
Photography 3.
Only available after the third chapter.
For this task you have to take pictures of either homeless people or dogs, yes
I know that doesnt make sense. Head down to New Coventry as fast as you can
(remember you are being timed) and cycle around looking for Hobos, dogs are
pretty rare (I think I found one on both my runs of this class) so focus on the
Hobos. Once done head back to class to hand in your assignment, if time is
short take the bus and skate to class.
Photography 4.
Your task for today is to take pictures of panoramic pictures of Bullworth
landmarks. This can be a pretty tight mission time wise if you waste a lot of
it so lets get a bike (or your fastest mode of transport) and get going.
There are five different views to take but dont worry each view has a
highlighted point from where they want you to take the photo, here they are.
1. Main Schooling Building. This one is right in front of you in the crossroad,
take out your camera (notice its colour now and youve got a new camera?)
and provided you get in the door and most of the picture is the building and
not the floor/sky you shouldnt have a problem, dont worry about it being
cut off.
2. Lighthouse. On the beach just outside your beach house save point. Get the
base of the building in frame and dont worry about he head of the Lighthouse.
3. The Carnival. In front of the carnival just take a picture of the sign
with the rides in the background.
4. Bullworth Dam. On the bridge overlooking the dam take a picture of it,
you dont have to zoom in just make sure youve got the base of the dam as
well as the top.
5.Old Bullworth Church. Did you know Bullworth had a church? Well it does,
enter through one of the busted up gates and head over to the monolith at
take a picture of the churchs tower.
After youve taken all five pictures get back to class and hand in your
photos, good job Jimmy.
Photography 5.

Yes the final assignment after the long hiatus between chapter II and III
this is a long time coming. Anyway todays assignment is simply to take
photos of all six freak shows in the carnival so head down there and
remember you do have a time limit.
In order from right to left the freaks are the skeleton man, the bearded
lady, the Siamese twins, midget wrestlers, the tattooed man (who I believe
is being held against his will) and finally the mermaid. After youve
taken all six photos to receive your reward, and its well worth it if
you havent already got the scooter.
=============================================
Shop [CLSP]
=============================================
Shop Notes:
Shop is a basic match the prompts class, simply follow the commands shown on
screen, if you see a Nunchuk image going downwards you have to move your
Nunchuk downwards to match, simple stuff
Unlocks:
Shop 1: Basic BMX
Speed: ++
Acceleration: ++
Handling: ++++
Shop 2: New BMX
Speed: ++
Acceleration: ++
Handling: +++
Shop 3: New BMX
Speed: +++
Acceleration: ++
Handling: ++++
Shop 4: New BMX
Speed: +++
Acceleration: +++
Handling: ++++
Shop 5: New BMX
Speed: ++++
Acceleration: ++++
Handling: +++++
Shop 1.
Repeatedly Tab Z.
Move Wiimote to the right.
Shake Nunchuk up and down.
Repeatedly Tab Z.
Twist Wimote to the right.
Repeatedly Tab Z.
Twist Wimote to the right.
Move Nunchuk upwards.
PASS
Shop 2.
Move Wiimote to the right.
Shake Nunchuk up and down.
Repeatedly tab Z.

Move Wiimote to the right.


Repeatedly tab Z.
Move Nunchuk down.
Twist Wiimote to the right.
Repeatedly Tab Z.
Shake Nunchuk up and down.
PASS
Shop 3.
Press Z.
Shake Nunchuk up and down.
Repeatedly tab Z.
Move Wiimote to the right.
Press Z.
Twist Wimote to the right.
Press A + B
Shake Nunchuk up and down.
Twist Wiimote to the right.
Repeatedly tab Z.
Press A + B.
PASS
Shop 4.
Press A + B.
Repeatedly tab Z.
Shake Nunchuk up and down.
Repeatedly tab Z.
Press A + B.
Twist Wiimote to the right.
Snake Nunchuk up and down.
Repeatedly tab Z.
Press A + B.
Move Nunchuk left.
Press Z.
Move Wiilmote right.
Repeatedly tab Z.
PASS
Shop 5.
Press Z.
Move Nunchuk Left.
Press Z.
Move Wiimote Right.
Move Nunchuk Left.
Move Nunchuk down.
Move Nunchuk up and down.
Repeatedly tab Z.
Press Z.
Shake Nunchuk up and down.
Press A + B.
Twist Wiimote Right.
Shake Nunchuk up and down.
Press A + B.
PASS
=============================================
Hobo Lessons [CLHB]
=============================================
Hobo Notes:

The Hobo will teach you moves each time you bring him a transistor after your
first meeting with him in the mission A little help after that each time you
gain a transistor the next part will be unlocked and youll be able to learn
some new moves.
Also note that some of the moves you learn are a bit sketchy and its really
quite random to perform them. I dont know if its just me but some of the
moves you just cant do 9 times out of 10 so just keep at it and hopefully
youll pull off three of the moves.
Transistor Locations
1: Found on the roof of the schools Auto Shop
2: Found in the schools basement in the furnace room.
3: Found behind Easy Drugs in Bullworth town.
4: Found in the middle of Bullworth Dam.
5: Found in the basement of Dragon Wing Comics in Bullworth Town.
6: Found by the side of the Tenements in New Coventry.
Hobo Skills
1: Uppercut.
2: Leg Sweep.
3: Heavy Kick.
4: 5-Hit Combo.
5: Roundhouse Kick.
6: Overhead Punch
Yes he floated off into the sky.
=============================================
Mini Games [MIGA]
=============================================
=============================================
Keep-Ups [MIKU]
=============================================
Found:
By the football field just under the tree where you hit all the Jocks with your
slingshot.
All you have to do for his game is to follow on-screen prompts and its limited
to the movement of the analogue stick and D-pad so its easy stuff. You can bet
as much as $20 so once your happy with the mechanics I recommend betting $20
any time you wish to play.
=============================================
Penalty Shots [MIPS]
=============================================
Found:
Outside the gym, poolside.
For this game you have to hit the Nerd with the football by lining up the Z
target with the Nerd. Use the analogue stick to move the target and the Z
button to shoot. I found the more you play the game the more balls the kid
can take so youll have to be more accurate in future.
You can only bet $20 on this game.
=============================================
Dodgeball [MIDB]
=============================================

Found:
In the gym on school campus, in the boys locker room
This mini-game is only unlocked after youve completed gym and completely
the same as gym, bar a few things. Youll face against the same team as
you did in gym class Preppies, Greasers and Jocks but then youll face
some Townies, which seem harder that the rest then after that itll be a
random team. Youll also get paid for winning matches, so I guess its a
reward more than payment, either way its weird. $15.00 per match win.
Order of Team appearance
Preppies
Greasers
Jocks
Townies
Random
=============================================
Boxing [MIBX]
=============================================
Found:
In the gym of Old Bullworth Vale
The general rules are so, Wiimote throws a right hook, Nunchuk throws a
left hook, C button blocks (always hold this down), the A button dodges
and the B button combined with a swing will perform a charged punch.
Each round lasts 40 seconds and if one of you isnt knocked out youll
go to the next round with some health restored.
There are four different matches, each time you win you increase your
punch power and after than you play against a random opponent of the
four you already faced (boring) and gain $20.00
=============================================
Paper Route [MIPR]
=============================================
Found:
In Old Bullworth Vale by the burger restaurant
While riding a bike (provided) you have to locate a bundle of newspapers
and then target mail boxes and throw the newspapers in within a set time
limit( note that you have a separate time limit to get the papers and
this is quite strick). There are five levels of the paper route, each
one increasing in mail boxes needing papers and money given to you.
Youll be chased by dogs to complete the paperboy experience as well
as being egged by preppies, attacked by postmen and for extra mischief
you can throw papers at people, just dont get caught by the police.
Level
Level
Level
Level
Level

1.
2.
3.
4.
5.

Seven newspapers to be delivered. $14.00


Ten newspapers to be delivered. $20.00
Fourteen newspapers to be delivered. $28.00
Nineteen newspapers to be delivered. $38.00
Twenty-four newspapers to be delivered. $48.00

=============================================
Lawn Mowing: Part 1 [MIM1]
=============================================
Found:
In Old Bullworth Vale, the park

If youve ever been put in detention in before winter, and I believe


afterwards youll be familiar with lawn mowing, the only different
(apart from the location, the people youre working for and the fact you
volunteer and arent forced) is that you get paid for it.
There are three levels of mowing in part one, each time you advance to
the next stage youll have to mow more of the lawn to pass to get paid,
all within a time limit. Note that you can gain extra money by
completely mowing all the grass, so I recommend you do so.
After mowing 100% you should gain $25.00.
Level 1. Mow 70%
Level 2. Mow 80%
Level 3. Mow 90%
=============================================
Lawn Mowing: Part 2 [MIM2]
=============================================
Found:
In Old Bullworth Vale, somebodies front yard
After youve reached, and completed at least once, the third stage of
Lawn Mowing:Part 1 the second stage will be unlocked but only after
youve reached the fourth chapter, where its the same principle as
the last time but you have to try not to damage anything, such as
pots and birdbaths. If you do your pay will be cut. Well Ive never
not broken all four of the birdbaths so I dont know if its true
or not but the amount of money given to you after 100%, $40.00 isnt
to be moaned at. In fact after I had broken the birdbaths I broke
the flowerpots around the edges on purpose and still got paid $40.00,
whether its because I reached the threshold and thats the lowest
pay you can get, or flowerpots dont count or it doesnt matter
what you do you still get paid the same amount is questionable.
Level 1. Mow 70%
Level 2. Mow 80%
Level 3. Mow 90%
=============================================
Carnival Games [MICG]
=============================================
After the second chapter becomes available the carnival is accessible
for $1, in the carnival there are several mini-games, each time you
successfully win a carnival game youll gain tickets, these tickets
can then be used to purchase items from the souvenir shop. Please
note that if you complete all the Photography classes (can only do so
after the third chapter) youll earn double the number of tickets so
its probably best to wait until after that to win the moped.
Youll need to win all carnival games at least once to get 100%.
Strike Out
There are three rows of moving targets and you get six baseballs.
Your aim is if hit the catchers on each row, avoid the batters and
if you hit an umpire you lost the entire game. If you hit a glove
mitt you gain another ball. Once you hit a catcher on a row the row
will go down and youll have to move to the other row, hit three
catchers and you succeed.
Tickets: 3
High Striker
One of those old fashion test your strength game, just shake you
Wiimote hard and youll hit the bell no problem.

Tickets:
70+: 1
80+: 2
100: 3
Splish Splash
Nothing says fun like soaking a midget. Youve got to hit the
bulls-eye to soak the guy but the cursor will move around on its
own and its really hard to control, youll have three chances to
hit the bulls-eye.
Tickets: 3
Shooting Range
It does what it says, youve got to shoot the targets to gain points
and the more points you have the more tickets youll win.
Use the Wiimote to aim in the normal first person way and shoot with B.
As you can see from the tickets you can win if youre good at the
game you can win a lot of tickets.
Targets:
Whiskey Bottle: 5 points
Moving Cowboy: 10 points (15 points for the fast ones)
Sherriff Badge: 50 points
Girl: -10 points
Tickets:
100: 1
140: 2
180: 3
220: 4
260: 5
300: 10
350: 15
400: 20
=============================================
Grand Prix Go-Kart Races [MIGK]
=============================================
Found:
In the carnival, near the freak tent.
Weve all had a go in a Go-Kart so we all know what kind of mission
this is going to be, simply race around the track and come first,
while a deceptively simple game it can be quite difficult, especially
on new tracks and you dont know what youre doing. When you start
always try to overtake the rest and give everybody a wide birth, as
when youre hit or hit another Go-kart youll slow down, keep your
finger on A on the straights and enter the corners on the near side,
let up on the gas when you enter a tight corner and power out.
Make use of the power slide by pressing A + C and the direction on U-turns.
After completing the first race youll unlock the helmet which you can
wear while riding a scooter so you wont get in trouble and after youve
completed all the races youll be able to race around the streets.
Each time you complete a race the next one will be unlocked on a slightly
different track which will be more taxing, also the number of drivers
will increase. Youll also gain a couple of tickets after each win.
All for $2
Race 1: 3 Drivers, Nerds, 3 Laps (this will unlock the Crash helmet)
Race 2: 3 Drivers, Bullies, 3 Laps

Race 3: 3 Drivers, Preppies, 3 Laps


Race 4: 4 Drivers, Jocks, 4 laps
Race 5: 5 Drivers, Greasers, 4 Laps (Unlocks Street Go-Kart Races)
=============================================
Go-Kart Street Races [MISR]
=============================================
After completing all the races in the carnival youll be able to take your
Go-kart out on the street to race. Its rather nice of everybody to block
off streets just for a group of kids to race around. These races are dotted
around the town and arent accessed from a single place, youll have to
go to each race to join in. There are three races and each is marked by
a trophy on your map. Its pretty much like the races in the carnival so
you shouldnt have any problem, in fact its quite a bit easier, you
dont have to pay for it, the track in generally wider and there are
some shortcuts hidden you can take. The only problem is the extra obstacles
Race 1: Old Bullworth Vale residential, 3 drivers, 3 laps, $20.00 prize.
Race 2: Old Bullworth Vale retail, 2 Drivers, 3 laps, $25.00 prize.
Race 3: Blue Skies Industrial Part,, 2 Drivers, 3 laps, $30.00 prize.
After youve come first in every race at least once youll unlock the Go-Kart
while will be sitting outside the garage on school grounds.
=============================================
Bike Races [MIBR]
=============================================
After gaining the bike racing trophy, bike races are unlocked
(sounds silly I know) Each area of town has its own bike race set ranging
for one to seven races in a group. While you may be tempted to complete
all the races in a group at once you would be wise to remember you may be
too tired to keep up the pace after each race.
There are a few things to remember during bike races, you have to keep
pressing the A Button rapidly if you want any chance keeping up with them
let alone winning, you can punch by swinging on your Wiimote or Nunchuk
when youre close to somebody but thatll muck up either your steering or
you peddling so I dont recommend it, you can also throw items at people
but again unless youre really behind I dont recommend it and lastly
youve got to follow the set course set by the yellow markers, these also
point the direction of the next marker so pay attention when there is
more than one route to go down. Generally races are easy if not a little
strenuous on the thumb.
You can choose while bike you ride in the races (yes the moped counts too)
by riding up to the signup sheet on your desired bake and then enter the
race you should be on that bike. Otherwise youll be stuck with the basic BMX.
Old Bullworth Vale Races
Found: by the Bike Shop
Number of races: 7
Rewards for each race:
Race 1: $20.00, Bike Helmet and Jersey
Race 2: $25.00
Race 3: $30.00
Race 4: $35.00
Race 5: $40.00
Race 6: $45.00
Race 7: $50.00

Bullworth Town Races


Found: by the Bike Shop
Number of races: 4
Rewards for each race:
Race 1: $20.00
Race 2: $25.00
Race 3: $30.00
Race 4: $35.00 (only available after the third chapter)
New Coventry Races (Only Available after the third chapter)
Found: By the BMX Park
Number of races: 2
Rewards for each race:
Race 1: $30.00
Race 2: $40.00
Bullworth Academy Races (Only available after the fifth chapter)
Found: by the Car park
Number of races: 1
Rewards for each race:
Race 1: $50.00
After youve completed all bike races the BMX Helmet will be unlocked and a
large trophy will appear in your room.
=============================================
Arcade Games [MIAG]
=============================================
Future Street Race 2165
Found: Boys Dorm and Souvenir Tent.
Probably the first arcade game youll play a simple top down racer where
there are four tracks. Hold A to move and press B to fire, to win simply
take the shortcuts and dont crash into the sides.
Not needed for 100% completion.
Future Street Race 3D
Found: In the Lighthouse
Its Future Street Race 2165 in 3D all the tracks are the same as are the
controls. Just I found it easier because Im more use to a third person
style game.
Not needed for 100% completion
ConSumo
Found: Nerd hideout and Souvenir Tent.
You must grab the healthy food while avoiding the unhealthy food.
High score needed for 100% completion.
Monkey Fling
Found: Greaser hangout and Souvenir Tent.
Fling you poo at the spiders as they fall down before they attack you and
the bananas to stock up on poo.
High score needed for 100% completion.
Nut Shots
Found: The Souvenir Tent.
Shoot the bees, bats and eagles to gain points without getting hit.
High score needed for 100% completion.
=============================================
Collectables [CLTB]
=============================================

=============================================
Rubber Bands [RBBD]
=============================================
There are 75 rubber bands hidden around town, normally guides of old would
give you a detail list of all rubber band locations say for the PS2 but as
the Wii has the extra class, Geography.
Completing Geography class 2 will unlock rubber band locations on the map
found under the 1 menu.
Once youve found all rubber bands the rubber band ball is unlocked and
will appear on your person.
=============================================
G & G Cards [GGCD]
=============================================
There are 40 G & G cards hidden around town again I would give you locations
but with the class Geography after you complete class 3 youll unlock the
locations on the map under the 1 menu.
Collecting all 40 cards gives you the Grotto Master outfit.
=============================================
Gnomes [GNME]
=============================================
There are 25 Gnome hidden around Bullworth by they only appear after youve
done the mission Small Offences. Completing the fifth Geography lesson
youll unlock the locations on the map under the 1 menu.
=============================================
Transistors [TRSS]
=============================================
There are six transistors hidden around Bullworth and theyre required to
unlock fighting moves learn from the hobo. Complete Geography lesson 4 to
show their location on the map under 1 menu.
But heres the locations anyway.
1: Found on the roof of the schools Auto Shop
2: Found in the schools basement in the furnace room.
3: Found behind Easy Drugs in Bullworth town.
4: Found in the middle of Bullworth Dam.
5: Found in the basement of Dragon Wing Comics in Bullworth Town.
6: Found by the side of the Tenements in New Coventry.
=============================================
Yearbook [YRBK]
=============================================
After you complete Photography lesson two the yearbook is unlocked and you
can start filling it up with students. This can be a pain as youre trying
to fill up some name and you dont have a clue who its meant to be so
heres a list of the student body with descriptions attached:
Algernon - Nerd, White, Male, Fat, otherwise known as Pee-Stain.
Angie - White, Female.
Bucky - Nerd, White, Male, Skinny.
Casey - Jock, White, Male.
Beatrice - Nerd, White, Female.
Bif - Preppy, White, Male.
Chad - Preppy, Black, Male.
Christy - White, Female.
Bo - Jock, Black, Male.
Bryce - Preppy, White, Male.

Const - White, Male.


Cornelius - Nerd, Black, Male.
Damon - Jock, Black, Male.
Dan - Jock, White, Male.
Ethan - Bully, Black, Male.
Eunice - Nerd, White, Female, Fat.
Derby - Preppy, White, Male, Clique Leader.
Davis - Bully, White, Male.
Fatty - Nerd, White, Male, Fat.
Gary - White, Male.
Donald - Nerd, White, Male.
Earnest - Nerd, White, Male, Clique Leader.
Gloria - Elementary Student, Black, Female.
Gord - Preppy, White, Male.
Gordon - White, Male.
Hal - Greaser, White, Male, Fat.
Justin - Preppy, White, Male.
Karen - Elementary Student, White, Female.
Ivan - White, Male.
Jimmy - Its you!
Kirby - Jock, White, Male.
Lance - Black, Male.
Johnny - Greaser, White, Male, Clique Leader.
Juri - Jock, White, Male, has odd accent.
Lefty - Greaser, White, Male.
Lola - Greaser, White, Female.
Lucky - Greaser, White, Male.
Luis - Jock, White, Male.
Parker - Preppy, White, Male.
Peanut - Greaser, White, Male.
Mandy - Jock, White, Female.
Melody - Elementary Student, White, Female.
Pedro - Elementary Student, White, Male.
Petey - White, Male.
Melvin - Nerd, White, Male, Fat.
Norton - Greaser, Black, Male.
Pinky - Preppy, White, Female.
Ray - White, Male, Fat.
Ricky - Greaser, White, Male.
Russell - Bully, White, Male, Clique Leader.
Tom - Bully, White, Male.
Trent - Bully, White, Male.
Sheldon - Elementary Student, Black, Male.
Tad - Preppy, White, Male.
Trevor - Black, Male.
Troy - Bully, White, Male.
Ted - Jock, White, Male, Clique Leader.
Thad - Nerd, White, Male.
Vance - Greaser, White, Male.
Wade - Bully, White, Male.
Zoe - Townie, White, Female.
After taking all yearbook pictures you unlock the Black Ninja outfit.
=============================================
Errands [ERRD]
=============================================

Errands are completely optional mission which people will ask you to do
for money, handy for when you need some extra cash, and who couldnt
do with some more of that?
=============================================
School Errands [SCED]
=============================================
Take Petes Package to Beatrice
Found: Boys Dorm
Task:
Simply deliver the package over to Beatrice by the Girls Dorm.
Money:
Take Christy Back to the Girls Dorm
Found: Late at night around the Girls Dorm
Task:
Simple Walk Christy back to the Girls Dorm without her getting attacked.
Money: $10.00
Pull the Fire alarm
Found: In the main school building
Task:
Head over to the marked spot and pull the fire alarm. Watch out for prefects.
Money: $15.00
Pick Three Lockers
Found: In the main school building
Task:
Break into three lockers with a red marker by them, watch out for the prefects
and remember there is no timer on favours so you dont need to rush.
Money: $10.00
Plant Chocolate in Trevors Locker
Found: In the main school building.
Task:
Break into the highlighted locker and plant the chocolates.
Dont let the prefects find you doing it.
Money: $10.00
Plant Chocolate in Glorias Locker
Found: In the main school building.
Task:
Break into the highlighted locker and plant the chocolates.
Dont let the prefects find you doing it.
Money: $10.00
Stuff Three Kids into Rubbish Bins
Found: Around the main school building.
Task:
Grab three kids and shove them into the rubbish bins around the campus.
Be careful no prefects are around and grabbing little kids will really get
the prefects mad but there is no time limit (apart from the 2am past out time)
so feel free to runaway and hide if the heat is too high.
Money: $15.00
Escort Algie back to the Library
Found: In the main school building
Task:
Lead Algie to the library, basically the reverse of the Save Algie mission.
If you take Algie out of the back way you wont see any bullies and its a
simple walk to the library.
Money: 15.00

Get TP from the Caretakers Room


Found: In the main school building, boys toilet on the ground floor.
Task:
Enter the basement via the marked entrance and grab the toilet paper from the
floor in the first area. Go back to the toilet and throw it in the cubical
over the top.
Money: $10.00
Stuff Two People into Lockers
Found: In the main school building.
Task:
Stuff two people into lockers, careful of the prefects and for me it seems
that a lot of the lockers became locked when this errand is offered.
Money: $10.00
Egg the Girls Dorm
Found: Around the main building
Task:
Throw three eggs at the Girls Dorm.
Money: $10.00
Egg the Boys Dorm
Found: Around the main building
Task:
Throw three eggs at the Boys Dorm.
Money: $10.00
Fire Cracker a Toilet
Found: In the main school building
Task:
Go to a toilet and throw a fire cracker down it.
Money: $10.00
=============================================
Old Bullworth Vale Errands [OBVE]
=============================================
Make Food Deliveries
Found: By the burger restaurant.
Task:
Deliver three food packets to the marked locations within the time limit.
Money: $25.00, plus you get the fast food costume.
Collect All the Crabs
Found: By the Shoreline.
Task:
Swim out to sea and collect the six marked crabs around the harbour and then
return to the taskmaster.
Money: $20.00
Swim Around the Buoy and Back
Found: By the shoreline.
Task:
Swim around the marked buoy and back to the shore again within the time limit.
Money: $20.00 ( tiny swimsuit will be unlocked).
Get Karins Bear
Found: By the Shoreline
Task:
Head to the beach under the pier where a bully is cuddling her bear,
beat him up and take it back to her.
Money: $15.00

Explore the Shipwreck


Found: On the pier
Task:
Swim around that large island and to the ship on the other side. While there
I would recommend visiting the island to beat up the pirate
(to unlock the pirate hat) and smashing the gnome (provided youve started
Small offensives) as well as visiting the other beaches and islands for
collectables.
Money: $15.00
Take Pictures of Carnival Attractions
Found: At the Carnival
Task Take pictures of all four rides, simply take a photo of their signs,
not the rides themselves, to get all four photos. Then return to the man
and give him the photos.
Money: $20.00
Spray Prep Tags
Found: At the park.
Task:
Spray three anti prep tags around Old Bullworth vale.
Money: $20.00
=============================================
Bullworth Town Errands [BTER]
=============================================
Find the Hobo some Pills
Found: By Easy Drugs store.
Task:
Smash open some bins and find some pills for the hobo. Whats especially
funny about this errand is if youve just given the hobo money before he
asks you to do it.
Money: $15.00
Find and Return the dog.
Found: Near Dragon Wing Comics
Task:
Head over to the new blue cross on the map and then run back to the owner
making sure you dont lose the dog, generally itll follow you but
occasionally you can lose it.
Money: $15.00
Knock Out the Greasers
Found: Near the Gas Station
Task:
Climb up on the roof of the gas station, via the ladder around the back,
and beat up the couple of Greasers on top, one has a 2x4 to beat him first
until he drops it.
Money: $15.00
Find and Return the dog.
Found: Near City hall
Task:
Head over to the new blue cross on the map and then run back to the owner
making sure you dont lose the dog, generally itll follow you but
occasionally you can lose it.
Money: $15.00
Return the Bike
Found: Near the Bike Shop
Task:

Retrieve the marked bike and return it to the shop owner. Some townie will
be riding it but hell be very slow, just pull him off but watch out for
police.
Money: $15.00
Give Hobo some Change
Found: Around town
Task:
Give the hobo a dollar.
Money: -$1.00 (Black cowboy hat unlocked).
Hit People with Water balloons
Found: On top of Yum yum market
Task:
Fill up some water balloons at the tap on the roof and throw three of
them at passers-by.
Money: $20.00, Water Balloons unlocked.
Find Algies jacket
Found: Around town hall.
Task:
Find Algies jack on top of roof and then return it to him.
The funny thing about this if you collect his jacket but get knocked out
(say by falling off the three story building) and you accept the errand
again youll complete it immediately because you already have his jacket.
Money: $20.00
Take a Photo of a Dirty Policeman
Found: Near the police station
Task:
Go over to the motel and take a picture of the cop with somebody else
and then return to the policeman with photos in hand.
Money: $25.00 (Incognito Hat unlocked)
=============================================
New Coventry Errands [NCER]
=============================================
Smash the Car
Found: Around the BMX club
Task:
Smash the marked car in 11 different places
Money: $25.00
Spray Greaser Tags
Found: Around New Coventry Bridge.
Task:
Spray three anti-Greaser tags around New Coventry
Money: $25.00
Photo Cheating Girlfriend
Found: Near Final Cut
Task:
Head over to the motel and take a picture of the wife with another man,
then return the photo to the guy.
Money: $25.00
Escort Christy Back to the Motel.
Found: Near Final Cut
Task:
Just bring Christy back to the Motel safe and sound.
And dont ask whyshes saying in a motel room.
Money: $30.00

Get a Photo of a Tagger


Found: Near the entrance to Blue Skies Industrial park
Task:
Take a photo of somebody tagging a wall. Then return to the cop with a photo.
This mission can be tedious but stand near a wall which can be tagged and
gets a lot of traffic and hopefully when a greaser comes by hell tag
the wall. Blue crosses may appear on your map but by the time you get
their you probably will have missed the tagger.
Money: $25.00
Egg the Greasers Houses
Found:
Task: By the Blue Ball Pool Hall.
Throw three eggs at the targeted house.
Money: $20.00
Kill the Rats in the Tenements
Found: Outside the Tenements
Task:
Go inside the tenements via the window and then kill 18 rats over the
three floors with your slingshot.
Money: $25.00
Put Out the Fires in the Tenements
Found: Outside the Tenements
Task:
With the fire extinguisher given to you put out the six fire that that
broken out in the tenements.
Money: $25.00
Deliever to Spazz Industries
Found: By Blue Ball Pool Hall.
Task:
Take the package to Spazz Industries in the Blue Skies Industry Park.
Money: $20.00
=============================================
Blue Skies Industry Park Errands [BSER]
=============================================
Find and Guide the Patients back
Found: Outside the Asylum
Task:
Rush down the road and find the patients, theyll now follow you.
However they are crazy, they seem to think theyre your bodyguards and
if you come across any townies theyll attack them and run after them,
the only problem is that they dont cause any damage at all.
Also at one attempt they started to attack each other so its probably
best to do them separately. Anyway after youve got them under control
take them back to the orderly.
Money:
Destroy 4 Satellite Dishes
Found: Near the trailer park
Task:
Head over to the marked spots and using projectiles destroy the dishes.
Money: $30.00
Savage the Dock Workers Cargo
Found: Near the docks
Task:
Head over to the partly sunken ship in the port and collect the package,

then return it to the worker.


Money: $30.00
Deliver the Package
Found: Near the third Street Go-kart race.
Task:
Take the package to the highlighted man
Money: $30.00
Kill the Dock Rats
Found: The Docks.
Task:
Kill five dock rats.
Money: $30.00
Smash up as much as the Car as Possible
Found: Spazz Industries
Task:
Smash up the 11 different parts of the car.
Money: $30.00
Egg the Greasers.
Found: By Zoes house
Task:
Egg the highlighted Greasers.
Money: $30.00
=============================================
Word From the Maker [WFTM]
=============================================
First the legal stuff the maps linked to under the geography lessons
belong to their respective owners Im just linking them any not claiming
ownership, answers for the English lesson was found at
http://www.thewordfinder.com/scrabble.php and the ASCII artwork at the top
of the page was created by http://www.glassgiant.com/ascii/
Other than that all is my own work and youre completely free put it on
your own websites without my permission, just you know, credit where
credits due make sure I get some.
Id like to thank God without whom all things would not be possible,
my parents within their dedication I wouldntoh wait thats my Oscar
acceptance speech scratch that I would like to thank RockStar Games for
one making Bully and then making a fantastic port to the Wii then I would
like to thank myself, I managed to stop myself playing No More Heroes for
a whole week while I finished this blasted FAQ.
Visit http://boards.NSGstation.com

FAQ/Walkthrough by Jallen9000
Version: 1.0 | Updated: 03/23/08 | Printable Version
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Bully: The Scholarship Edition. Wii. Version 1.0


Contents
0. The Basics [TB01]
Controls - On Foot [TB02]
Controls - On Bike [TB03]
Controls - General Vehicles [TB04]
Classes [TB05]
Cliques [TB06]
Items [TB07]
Day To Day Life [TB08]
Trouble Meter [TB09]
Kissing [TB10]
Kissing Boys! [TB11]
I. Making New Friends and Enemies [MNFE]
Welcome To Bullworth [WTBW]
This Is your School [TIYS]
The Setup [TESU]
Slingshot [SLSO]
A Little Help [ALIH]
Save Algie [SAAG]
That Bitch [THBI]
Defend Bucky [DFBU]
The Diary [THDI]
The Candidate [TCDI]
Halloween [HLEN]
The Big Prank [TBPK]
Character Sheets [CASE]
Help Gary [HPGY]
II. Rich Kid Blues [RKBU]
Last Minute Shopping [LMSP]
Small Offences [SMOF]
Hattrick Vs Galloway [HAGA]
Prep Challenge [PCLG]
Movie Tickets [MOTK]
Carnival Date [CVDT]
The Eggs [THEG]
Panty Raid [PTRI]
Race the Vale [RAVA]
Beach Rumble [BHRB]
Weed Killer [WEKR]
Tads House [TDHU]
Boxing Challenge [BXCL]
III: Love Makes the World Go Round [LMWR]
Balls of Snow [BOSW]
Miracle on Bullworth St. [MOBS]
Christmas is Here [CMIH]
Cooks Crush [COCH]
Nerd Challenge [NDCG]
Comic Klepto [CMKO]
Cooks date [CKDE]
Nutcracker [NTCK]
Rudy The Red Nosed Santa [RRNS]
Jealous Johnny [JEJN]
Bait [BAIT]
Wrong Part of Town [WPOT]
Tagging [TGGG]
Glass House [GLHU]
Greasers Challenge [GRCG]
Lolas Race [LLRC]

Tenements [TNTS]
Discreet Deliveries [DIDE]
The rumble [TRML]
IV: A Healthy Mind in a Healthy Body & Other Lies [HMHB]
Stronghold Assault [SRAS]
Heres to you Ms. Philips [HTYP]
Jocks Challenge [JKCL]
Galloway Away [GLAW]
Paparazzi [PPZZ]
Funhouse [FNHE]
Defender of the Castle [DOTC]
Discretion Reassured [DIRS]
Nice Outfit [NCOF]
The Big Game [TBGM]
V: The Rise and Fall of Jimmy Hopkins, Aged 15
Making a Mark [MAMA]
Cheating Time [CHTM]
Rats in the Library [RITL]
Gym is Burning [GYIB]
Finding Johnny Vincent [FJVT]
Townies Challenge [TWCL]
Revenge on Mr Burton [ROMB]
Preppies Vandalised [PPVD]
Smash it up [SMIU]
The collector [TCLT]
Go See the Headmaster [GSTH]
Busting in Part 1 [BIP1]
Busting in Part 2 [BIP2]
Complete Mayhem [CPMH]
VI: Endless Summer [ELSM]
Getting 100% [G100]
Classes: Quiz Answer Sheets [CQAS]
Art [CLAT]
Biology [CLBL]
Chemistry [CLCH]
English [CLEG]
Geography [CLGG]
Gym [CLGY]
Maths [CLMA]
Music [CLMU]
Photography [CLPG]
Shop [CLSP]
Hobo Lessons [CLHB]
Mini Games [MIGA]
Keep-Ups [MIKU]
Penalty Shots [MIPS]
Dodgeball [MIDB]
Boxing [MIBX]
Paper Route [MIPR]
Lawn Mowing: Part 1 [MIM1]
Lawn Mowing: Part 2 [MIM2]
Carnival Games [MICG]
Grand Prix Go-Kart Races [MIGK]
Go-Kart Street Races [MISR]
Bike Races [MIBR]
Arcade Games [MIAG]
Collectables [CLTB]
Rubber Bands [RBBD]
G & G Cards [GGCD]
Gnomes [GNME]
Transistors [TRSS]

Yearbook [YRBK]
Errands [ERRD]
School Errands [SCED]
Old Bullworth Vale Errands [OBVE]
Bullworth Town Errands [BTER]
New Coventry Errands [NCER]
Blue Skies Industry Park Errands [BSER]
Word From the Maker [WFTM]
=============================================
The Basics [TB01]
=============================================
=============================================
Controls - On Foot [TB02]
=============================================
Wiimote
A Button - Run, Press Rapidly to sprint.
Up D Pad - First Person View.
Down D Pad - Zoom Out.
Left D Pad - Control Camera.
Right D Pad - Control Camera.
- Button - Previous Item.
+ Button - Next Item.
1 Button - Pause/ Options
2 Button - Objectives
B Button - Shoot/ Combo Modifier
Home Button - Brings Up Home Menu.
Power Button - Turns Wii off.
Motion Control - Throw Right Punches.
Nunchuk
Analogue Stick - Control Movement.
C Button - Manual Lock.
Z Button - Interact/ Grapple.
Motion Control - Throw Left Punches.
=============================================
Controls - On Bike [TB03]
=============================================
Wiimote
A Button - Pedal, Press Rapidly to Race.
Up D Pad - Brake/ Reverse.
Down D Pad - Jump.
Left D Pad Right D Pad - .
- Button - Previous Item.
+ Button - Next Item.
1 Button - Pause/ Opitons
2 Button - Objectives
B Button - Shoot.
Home Button - Brings Up Home Menu.
Power Button - Turns Wii off.
Motion Control Nunchuk
Analogue Stick - Controls Movement.
C Button - Manual Lock.

Z Button - Dismount.
Motion Control =============================================
Controls - General Vehicles [TB04]
=============================================
Wiimote
A Button - Gas.
Up D Pad - Brake/ Reverse.
Down D Pad Left D Pad Right D Pad - Button + Button 1 Button - Pause/ Options.
2 Button - Objectives.
B Button - Shoot.
Home Button - Brings Up Home Menu.
Power Button - Turns Wii off.
Motion Control Nunchuk
Analogue Stick - Control Movement.
C Button Z Button - Dismount.
Motion Control =============================================
Classes [TB05]
=============================================
Classes - Mathematics
This class is a timed multiple choice quiz. Select the correct answer to obtain
higher percentage to complete the class.
Classes - English
This class has a bumble of letters, arrange the letters into three letter+ words
to pass.
Classes - Biology
Cut open different animals and then cut out their vital organs.
Classes - Art
Using a pencil only draw boxes in the canvas to reveal the picture, 80% or more
to be revealed to pass.
Classes - Music
Keep in time with the music via the on screen prompts to pass.
Classes - Geography
Place flags of the world in their correct places to pass.
Classes - Chemistry
Follow the on screen prompts to pass this course.

Classes - Photography
Take pictures of assigned projects around school and town.
Classes - Gym
Tackling the nerds and playing dodgeball is all youll need to do to pass this
one.
Classes - Shop
Follow the on screen prompts to pass this course.
=============================================
Cliques [TB06]
=============================================
Nerds
Sporting green vests often with glasses the Nerds are easy to spot.
If not for they clothing for they appearance, either very fat or very skinny
and weak.
Bullied for their smarts the Nerds are really the underdogs of the school always
at the end of a prank and as such are always afraid of anybody outside their
Clique. However they can make stink bombs, spud cannons and other weapons so
can put up a fight if need be.
Preppies
Rich, arrogant, inbred, elitist scum. They have all the best stuff and look
down on all those that arent within their clique.
Greasers
Obviously these people have watched one too many episodes of Happy Days.
Complete with leather jackets, greased back hair and penchant for motors they
really do model themselves on the Fonz and biker gangs.
These guys are tough and hate the Preppies.
Jocks
Big, strong, stupid. Spending all their days on the football field or training
has made these guys tough opponents. However their focus on sports have made
the rest of there grades slip, perhaps the reason for their treatment of the
Nerds.
Bullies
Big dumb guys in white shirts. They dont take school life very seriously and
are often found picking on girls and kids smaller than themselves.
Beat them senseless to show them whos boss.
Prefects
Bullies with authority. The Prefects are the law of the playground.
They enforce all rules and regulations with extreme force.
Girls
While each girl is part of a clique they wont take part in any of your wars.
Youll gain many girlfriends but be careful they are the jealous type.

Elementary Students
The little kids of the school, defenceless from the rest of the students and
often found peering out of the inside of a locker.
You can either help them or make their living lives hell.
Teachers
Drunk, Corrupt, Lazy psychopaths. These are the people that are to mold the
pupils into fine upstanding adults.
Though rarely seen outside the classroom they too act as authority figures.
Townies
Everybody that isnt at Bullworth academy and they dont like Bullworth
students. Be warned outside the walls of school the police are law and they
dont behave as nice as Prefects
=============================================
Items [TB07]
=============================================
Slingshot
Your basic projectile weapon. It never runs out of ammo and doesnt get
confiscated.
Use the first person view to free aiming and once youve upgraded it tap
Up on the D pad twice to enter zoom mode.
Skateboard
A very handy, pocket sized (apparently), transport device for when you need
to get to a place in a hurry.
You can also hitch a ride on the back of a car too while riding on a skateboard.
Firecracker
Quite a wide splash damage and quite a kick, these are great for slowing
people down to tossing in toilets.
Stink Bomb
Incredibly smelly, will incapacitate anybody unlucky enough to be engulfed
in the cloud of green gas. Including yourself so be careful when you use it.
Marbles
Place them on the ground and watch people fall on their asses.
Itching Powder
Pretty ineffective as a weapon but is quite comical.
Throw it at people and watch them scratch.
Carton Of Eggs
Ah the pranksters favourite. Useful for egging houses, cars and even people.
Bottle Rocket Launcher
When the slingshot doesnt have enough punch then crack out this bad boy.

Has some Slash damage so dont fire it up close.


Spud Gun
Nothing is more effective at taking somebody out than a high speed potato fired
from this gun. A very powerful weapon.
Spray Paint
Opinions dont count unless theyre crudely sprayed on a wall somewhere.
Its also useful for blinding people, hey who says you have to play fair.
Camera
You take pictures with it.
Initially only black and white you can get a colour one.
Soda Cans
Either bought from soda machines or found lying around, that boost of sugar does
you a world of good.
Apples
Nice to eat, even nicer to throw a somebody
Banana
Eat it and then throw the skin on the floor for that classic slap-stick.
Bricks
Found lying around theyre handy for breaking windows or skulls.
Flowers
You can buy them or just pull them out the ground, either way use them on the
honeys to get a little sugar.
Chocolates
Nothing says I love you more than teeth rotting, fattening chocolates.
=============================================
Day To Day Life [TB08]
=============================================
8:00am: You Wake up.
9:00am - 11:30am: First Period Class.
11:30am - 1:00pm: Lunch.
1:00pm - 3:30pm: Second Period Class.
7:00pm - Onwards: Your Bed becomes available.
11:00pm - Onwards: Curfew.
2:00am: You pass out.
=============================================
Trouble Meter [TB09]
=============================================
Just to the right of the map in the right of the corner is a trouble meter
(think of of it like the star system in GTA). There are four sectors, the first
section is for minor crimes and once you gain the ability to apologise to
authorities you can talk yourself out of it, two to three sections means youre

in trouble but should be able to get away pretty easily but all four means
youre in real trouble and the full force of the law will be after you.
=============================================
Kissing [TB10]
=============================================
The world is populated by males and females, boys tend to be attracted to
females and vice-versa. When a boy likes a girl they make contact with their
lips, this is enjoyable for both parities. In game this will also give your
health boost making fights easier but before you can kiss a girl you must give
them a present, either chocolates or flowers.
=============================================
Kissing Boys! [TB11]
=============================================
In each clique there is a boy you can kiss, talk to them as you would a girl,
you need to give them presents to get the kiss. Youll gain the bonus health
just as you would with a girl. So far here are is the list of boys you can kiss:
Bullies: Trent
Nerds: Cornelius
Greaser: Vance
Preppy: Gord
Jock: Kirby
=============================================
I. Making New Friends and Enemies [MNFE]
=============================================
=============================================
Welcome To Bullworth [WTBW]
=============================================
Unlocks:
This Is your School
Respect:
Money:

Welcome scholar, thats right you mother has recently married an old, rich man
who seems to have a dislike for you. So youve been dumped at Bullworth, a
frankly dismal school, while they have a year long honeymoon. Looks like youre
here for the long haul.
Youll be greeted by Miss Danvers who will, kinda, greet you to the school
before telling you to head off to the Headmasters study. Head towards the big
building right in front of you and if you so wish beat up the few bullies in
front of you, just be careful not to be caught by a prefect, that wouldnt be
a very good start now would it. Pay Attention to your map in the top right hand
corner, itll display your current objective and other things, right now its
displaying the headmasters office. Once at the main building press Z to enter
then head up the stairs to be greeted by the Head, Dr Crabblesnitch.
Well after that dressing down its time to follow the dress code. Head back the
way you came (follow the yellow marker if youre not sure) towards the main
gate. When you reach the fork in the right head right into the Boys Dorm.
Once again youll meet up with the bullies you met at the front gate, only this

time you need to kick their asses. Follow the on screen prompts, hold down the
C Button to lock on and when asked push forward on the Nunchuk three times,
now swing your Wiimote three times, now mix it up with a Nunchuk, Wiimote,
Nunchuk, Wiimote, Nunchuk, Wiimote. Next grab the bully with the Z button, three
swings of your Wiimote and then follow it up with a Nunchuk to throw him away.
Youre able to have a free fight now and pay close attention to the instruction
at the end of the fight, once the health is low and youve locked onto the
person youre able to so a humiliation move.
Russlle (the leader bully) will rush in but thankfully for you Mr. Hattrick the
Maths teacher, appears and breaks up the fight. Inside youll be greeted by Gary
after the cut scene buy a drink from the machine and read the notice board
(the thing with the Glowing i.). Head insider you room, the one Gary is
standing outside of, and approach the cupboard at the far end and press Z.
Change into your school clothes.
After youve changed clothes youll meet Pete, the saddest kid in school.
Save your game at your desk using the Z method and enjoy your time at Bullworth.
Note that missions are marked on your map as yellow stars and appear on the
ground as yellow spots.
=============================================
This Is your School [TIYS]
=============================================
Unlocks:
The Setup
Respect:
Money:
As soon as you enter the main building again youll be greeted by Gary bullying,
well that was over quickly, follow him around and get the guided tour. Youll
meet up with Russell again, uh-oh, press down of the D-pad to apologise and once
more to pay him off. In future youll need to lock on by pressing the C Button
and then Down on the D-pad. Well to teach him a lesson Gary suggests breaking
into his locker. Go over and press Z at the highlighted locker, when the
padlock comes up turn the analogue stick right until you hear and click, then
left and then right again. The prefects seem to have taken an interest but
thankfully Gary as drawn their attention. Duck in the highlighted bin until
your heat meter (just right of your map in the top right corner) dies down and
then jump out again.
Meet up with Gary again and follow him around. Talk with Eunice by locking on
with the C Button and pressing down on the D-pad. She wants her chocolates back,
head to the other toilets on the opposite side of the school and either beat up
the kid or humiliate him. Now return the chocolates back to Eunice to receive a
big wet sloppy kiss.
Follow Gary to the Cafeteria, youll receive clique 101 and be introduced to the
Nerds, the Preppies, the Greasers and the Jocks, the four basic clique groups.
After this youll have to get to class. Attend it and then youll have a much
more free experience.
=============================================
The Setup [TESU]
=============================================
Unlocks:
Slingshot
Slingshot (Weapon)

Respect:
Bullies -5
Money:
Right outside the main building youll be having a conversation with Dr
Crabblesnitch but the bullies dont like it. Chase after him following the
onscreen prompts, jump over the barrier with the Down D-pad and keep chasing
him, dont let his X be lost from the map.
Youll be met by one of his friends outside the shop building, beat up the bully
and prise the gate open by repeatedly pressing Z. Beat up the next bully and
open the next gate by pressing Z and beat up the bully within. Open the next
gate and take out the two bullies inside. Now pick up the bricks laying around
the courtyard and lock onto the bully by pressing C, now press B to throw it at
him, keep doing it (around three times should do it) until he falls off.
=============================================
Slingshot [SLSO]
=============================================
Unlocks:
A Little Help
Save Algie
Respect:
Nerd +5
Money:
Inside the Boys Dorm Gary and Pete are having a conversation, well that was
fun.
Follow Gary over to the school bus (which has no wheels) over by the car park.
Once there select the slingshot by cycling through your items by pressing
either - or + and then target the windows by pressing the C Button, fire your
slingshot by pressing the B button. After youve destroyed all the windows
follow Gary once again over to the football field.
Its time to mess with the jocks, head left from the main football field
entrance and climb the tree at the far end. Once youve reached the branch
hit Z to sit on it. Now all you need to do is target the footballers with
the C button, note you can hold down the shoot button for longer to charge
your shots for more power.
=============================================
A Little Help [ALIH]
=============================================
Unlocks:
Uppercut (Fighting Move)
Respect:
Money:
In the Boys Dorm Gary and Pete are having some more banter. Seems were to
torment a homeless guy.
Hes found behind the school bus we wrecked earlier, in fact you have to go
through the school bus to reach him. While Gary and Pete run away Jimmy stays
and has a conversation, he requires transistors, for, something?

The transistor is in Greaser territory. Now you can either beat up every
Greaser that looks at you funny or just run over to the marked ladder.
Frankly the latter is the least bother. Once on the roof find the transistor
and run back to the hobo avoiding grease-balls.
Now the Hobo will teach you a move, hold down the C-button and the B
button and swing the nunchuk to perform an uppercut. Do this three times
to complete the mission.
=============================================
Save Algie [SAAG]
=============================================
Unlocks:
That Bitch
Defend Bucky
Respect:
Bullies -10
Nerds +5
Money:
$5.00
After entering the library youll meet Algie the most disgusting character
in the game. Your task is to guide Algie to his locker so he can pick up his
library books. Algie will now be following you and have a health meter, if
the meter is depleted completely youll fail the mission.
A bully will appear and attempt to attack Alqie, intercept him and beat him,
he should run off to his friends so take all three of them out, if youre
lucky the nerds hanging around might join in the fight and make things
easier on you. Now head over to the main building as Algie will need to go
to the bathroom so youll have a timer as well just to make things
interesting.
Head upstairs to the toilet, once Algie turns up two bullies will rush in
so take them out, if you want to give one of them an age old classic, the
swirlie, then stick his head down the loo. Now after a very long pee Algie
will reappear. Simply lead him to his locker to end the mission.
=============================================
That Bitch [THBI]
=============================================
Unlocks:
Beatrice Now Likes You (Girlfriend)
Respect:
Money:
Within the forbidden Girls Dorm Beatrice and Mandy are fighting over some
lab notes, Beatrice blackmails you into helping her, so whats a boy to do.
Head over to the Gym, and once inside go downstairs and take a right into
the girls changing room. Quickly lock pick the marked locker and either
run away very quickly or hide in the girls laundry basket . Either way
high tail it back to Beatrice to receive your just rewards.
=============================================
Defend Bucky [DFBU]
=============================================

Unlocks:
Skateboard (item)
The Diary
The Candidate
Respect:
Bullies -10
Nerds +5
Money:
In the Boys Dorm Gary and Pete are having another intellectual
conversation when Algie comes and asks for a favour. Gary orders you to
take up the task while he plans. Rush over to the shop area as Bucky will
be receiving damage as you read. Once you reach him you first port of call
will be to take out the guy with the weapon as hell cause the most damage
then take out the other one and dont feel you need to concentrate on just
one bully attacking both will draw them both away from Bucky. When you turn
the corner, again take out the guy with the weapon and make sure they dont
get through to Bucky. Now open the gates to let Bucky get to his science
project. Once again two bullies will turn up one with a weapon, you know
the drill by now. After that head to the gate and the hobo will save you.
=============================================
The Diary [THDI]
=============================================
Unlocks:
Respect:
Money: $20.00
Outside the Girls Dorm at night Beatrice is distressed at the fact her diary
has been confiscated and its Jimmys concern because shes become smitten
with him and has wrote a load of crap in it. Youre going to have to sneak into
the main building, go around to the back and jump up to the higher ground on
the left side (facing the entrance) then go up the rigging and then into the
rear window.
Now youre not allowed to be in the school so late so prefects will be
patrolling the area, so avoid them at all costs. Head over to the marked
classroom to discover its locked. Now go downstairs and break into the
staffroom before finally picking up the diary and reading it.
That new Jimmy Boy is so bad. Bad teeth, bad hair, bad smell, bad attitude!
And yet, theres something about him thats just so alluring. I told Bucky
about how I felt and he didnt seen happy at all That makes me sad because
Buckys been such a great friend, Id hate to think that something or someone
in his life is not treating him well
Oh I knew it! I Walked by him today, and he looked at me! Hes such a free
radicalHow Id love to pair his electrons! The whole thought of us making
sweet organic chemistry just sends shivers down my spine.
Escape from the main building the best way you can and make your way back
to Beatrice to return the diary and get a kiss.
=============================================
The Candidate [TCDI]
=============================================

Unlocks:
Super Slingshot (weapon)
Halloween
Respect:
Jock -5
Nerd +5
Money: $15.00
Found in the halls of the main building Earnest is doing his earnest to win
Class President but naturally the Jocks are having none of it, nothing to do
with the fact Ted, captain of the football team, is running as well.
Head over to the auditorium up the stairs so you can see the whole speech
from the top. The aim is to keep Earnest from being humiliated by the jocks
so shoot them with your slingshot before they have a chance to hit him with
anything and watch out for the school mascot that will dance behind him late
in the mission. This is quite a easy mission, just keep your eye on the map
in the corner to see incoming foes, if Earnest seems to be getting hit for no
good reason check out the balcony above him.
=============================================
Halloween [HLEN]
=============================================
Unlocks:
Skeleton Costume (clothes)
The Big Prank
Character Sheets
Help Gary
Respect:
Money:

Once you get back to the Boys Dorm Gary will be lying on your bed demanding
you put on your costume. Follow orders like a good puppet. Now there are a few
things you need to know about this mission before hand
1. There is no time limit on the mission, your clock is not visible therefore
time will not move so you dont have to worry about getting knocked out at 2pm.
2. You can smash all the pumpkin and tombstone decorations for hidden extras
(clothes) if you really want to however they are found in storage else where in
the game if you miss them. Pumpkins are stored in the school basement so its
easy to get if you missed any or just couldnt be bothered and the tombstones
are stored in a warehouse in the industrial estate thats unlocked in the last
chapter of the game so its a long wait if you want that Edna mask.
3. There are no authority figures during this mission, the only time a prefect
will show up is if you do something that automatically brings a prefect anyway,
like hitting a girl but other than that you can do what you want.
4. The missable mission is available only after this mission, if you go to bed
or pass out you wont be able to do the mission.
Now onto the show, head over to Pete who is dressed as a giant pink bunny and
then out the door, this mission is basically a group of errands run together,

complete five of the six to pass the mission.


1. Found in front of the Boys Dorm you have to stick a kick me sign on the
back of somebody, sneak up behind them and lock on using the C button and then
press the corresponding D-pad button.
2. Found in front of the main building. Just target three people from a distance
and throw eggs at them, easy stuff.
3. Found by the car park. Trip over one person with some marbles. Easy enough
just throw them at somebody and youll pass it.
4. Found outside the library. Light the Volcano 4000 by some students. Find a
suitably large gathering of students and place it near them, while theyll
ooohh and aaahhhh the fireworks get away to a safe distance and watch it blow
up in their faces.
5. Found at the back of the main building. Hit three people with stink bombs.
6. Found outside the Harrington House. Throw itching powder at three people.
=============================================
The Big Prank [TBPK]
=============================================
Unlocks:
Red Ninja Costume (Clothes)
Respect:
Money:
Now again this mission is only available on Halloween, go to sleep after you
complete the Halloween mission and you wont be able to come back to it.
Outside of the Harrington house Gary has a plan involving feeding rancid meat
to a dog. Defend Gary from the dogs owner, Chad, while he tries to catch it.
So after Gary has collected the, leavings, he hands them to you, its off to
the teachers lounge and I bet you can see where this is going. Leave the bag
outside the lounge and Gary will light it, all you need to do is pull the fire
alarm and run like hell so youre not caught.
=============================================
Character Sheets [CASE]
=============================================
Unlocks:
Respect:
Money: $10.00
Outside of the library youll find Melvin who has just had his Grotto and
Gremlins character sheets stolen by bullies. There are four sheets youll
need to get back and theyll be marked on your map.
For the first one hang a left and jump over the wall. Youll have to play the
game kick in the nuts. basically you kick each other in the nuts until only
one is left standing. Hell go first so waggle your Wiimote to get up in the
five second limit, he chickens out after you get up and runs away leaving the
sheets.

The second one is found just outside of the library arches, hell run off
taking the sheets with you and then drop some marbles so hell get a nice
head start, hes a fast runner so you could chase after him or you could
make use of your skateboard whenever he runs on the path around the
building. Keep diving at him from behind and beat him up, he may get away
if you didnt manage to grab onto him so keep it up and watch out for
prefects.
The third one is over by the Boys Dorm and the bully is tormenting another
nerd with the sheets, I think you know what to do, beat him up and take back
the sheets.
The fourth one is over by the Auto Shop, beat up the two bullies and gain
your final sheet.
Since youve completed your quest return to the task master Melvin and
receive you reward, minus the wenches.

=============================================
Help Gary [HPGY]
=============================================
Unlocks:
Chapter II. Rich Kid Blues
Last Minute Shopping
Small Offences
Hattrick Vs Galloway
Respect:
Bullies to 100%
Money:
In the Boys Dorm Gary is having a breakdown of sorts, follow him to the car
park where Gary will start a fight with three bullies, thanks for that Gary.
Take out the bullies as Im sure you can handle yourself by now it shouldnt
be too hard, just make sure Garys health doesnt deplete. Follow Gary into
the basement.
In the basement head over to where Gary is and pull the switch to right to
open the door to the left and follow Gary again. Now jump into the cage on
the right hand side through the hole and flip the next switch to open the
door and again Gary will lead the way. Now use your slingshot to shoot the
broom and knock the next switch, dont do it fast enough and Gary will insult
you. Break in the crates in this room and gather any items that are lying
around you might need them. In the final switch room notice the hole in the
cage press Z and down on the D-pad to crawl through the hole and flip the last
switch. In the next room are the pumpkins you missed from Halloween, a
transistor for the hobo and a furnace, grab the fire extinguisher and fire
it into the furnace to stop the steam jets.
Now follow Gary down to the hole. It was a big set up and youre forced to
fight Russell, now you may have already beaten up Russell just walking around
so youll know hes tough but not invincible but in this fight hes even
tougher. His health bar is put at the top the screen just encase you didnt
figure out its a boss fight. Try not to stand too far away from him as he
has a habit of charging at you and causing a lot of damage, of course if you
can dodge the charge hell run head first into a wall. Use any firecrackers
you have on him as theyll do decent damage. After youve got rid of any
firecrackers you had, get in and keep up the combo attacks, Russell will
attempt to grab you but just reverse it with the Z button and keep attacking.

Once youve got him down to red youll be able to do a humiliation move on
him to finish the fight quickly. Afterwards youll make peace with Russell
and gain the respect of the bullies.
=============================================
II. Rich Kid Blues [RKBU]
=============================================
Youll notice now that you can leave Bullworth academy and visit Bullworth town
and co, now this opens up a few new things Bike races, shops the Carnival, jobs
and errands.
=============================================
Last Minute Shopping [LMSP]
=============================================
Unlocks:
Paper Route
Lawn Mowing
Respect:
Money: $15.00
Inside the cafeteria youll find the cook seasoning the schools food. She
requires some shopping items. Meat, a razor and Knickers. Now notice that
there is a time limit for this mission so dont dawdle and if you lose your
bike for whatever reason your skateboard is the best option until you find
a replacement.
Grab the bike from outside the main gate and head into town. Go down the main
street and youll see Yum Yum market to the left and the Happy Mullet to the
right. Go in both and take the highlighted items, listen to what the shop
owners say when you take the meat if you want. Now on your bike and get
around to the next block on the right to go in Worn Used Clothing to pick up
the knickers. Now head over to a Bus stop (marked by a big B on your map) to
get back to school. Then its just a case of giving the items back to the
charming cook. If you did all that in a reasonable time you shouldnt have
any problems.
=============================================
Small Offences [SMOF]
=============================================
Unlocks:
Gnomes now appear.
Respect:
Money:
Inside the souvenir shop is a midget smashing gnomes, afterwards the gnomes
are found at their locations, yeah, thats it.
=============================================
Hattrick Vs Galloway [HAGA]
=============================================
Unlocks:
Camera (item)
Photography Class

Prep Challenge
Movie Challenge
Respect:
Money:
Mr Galloway is having a dressing down from Mr Hattrick for drinking, the mana
from gods is going to get him sacked unless you can help him. Collect three
bottles of scotch from around the school, but not the one he took out of his
desk just after you left.
The first one is found in the cafeteria, behind the counter and in the fridge
type section at the end.
The second one is in the trophy cabinet, you can listen to Hattrick talking to
head but be careful he doesnt spot you because hell know if youre carrying
a bottle.
The last bottle is hidden in the girls toilet in the last stall.
Now just take the bottles to Ms. Philips over by the old school bus in the
car park.
=============================================
Prep Challenge [PCLG]
=============================================
Unlocks:
Beach House (Save point)
The Eggs
Respect:
Money:
In the boxing ring of Old Bullworth Vale the Preppies are taking part in boxing.
The general rules are so, Wiimote throws a right hook, Nunchuk throws a left
hook, C button blocks (always hold this down), the A button dodges and the B
button combined with a swing will perform a charged punch. Each round lasts 40
seconds and if one of you isnt knocked out youll go to the next round with
some health restored.
You may notice two rings of light, one blue, one red in the gym, the red one is
the mission the blue a mini-game. While completing the mini-game does have it
merits, you gain extra power behind your punches, youll have a lot of boxing
ahead of you and it can be tiring. Heres a couple of hints keep up your guard
at all times, dont be afraid to dodge or back away from your opponent and make
good use of the charge attack but beware that itll leave you open for attack
but its very handy for taking down large chunks of health and their guards.
I found playing defensibly to be effective, dodging attacks and then going in
for a combo then backing out when they put up there guard. Be warned there are
three people you have to fight in this mission.
Sadly you dont win the $1,000,000 house but you do get the beach
house/lighthouse which is very nice, a place to rest, change, play video-games
and save all in town.
=============================================
Movie Tickets [MOTK]
=============================================
Unlocks:

Carnival Date
Respect:
Preppies -5
Money: $15.00
Outside the movie theatre you find a particularly snobbish young lady, Pinky,
waiting in line for a movie she really wants to see, but a couple of people
are in front of her and naturally she shouldnt wait because shes rich and
pretty and inbred so she asks you to clear the line for her.
Remember you have to clear the line without using violence (for some reason,
doesnt seem to hurt for the other 99.9% of the game) so youve got to lure
them away from the line.
1. Steal Gords bike, its just to the left of the theatre so get on and go
around the corner, theyll give up quickly, so just go back to the line.
2. Talk to Eunice and give her some chocolates, if you dont have any right
now and thats a high probability youll have to buy one from the shop thats
marked. Now after youve given her the chocolates lead her around the corner
into the ally and give her a kiss.
3. Now for the last one, approach Trent and Kirby, note theyre holding
hands, theyll run away when they see you. Its because these two fellows
are suspected to be gay and dont want people to find out. In fact you can
kiss them if you give them gifts like a normal girl, so maybe Jimmy is gay too.
Either way shes happy, youve cleared the line.
=============================================
Carnival Date [CVDT]
=============================================
Unlocks:
Pinky Now Likes you (Girlfriend)
Panty Raid
Respect:
Money:
Outside of the cinema youll see a distressed Pinky, again. Seems her
cousin/date is late and a woman of her stature is not to be kept waiting,
at least in her opinion. As youre around she decides that youre taking
her on a date to teach her date a lesson, something you dont mind at all.
As the name of the mission implies the date takes place at the carnival so
get over there and dont be late. The carnival is only open til 1am
(only, ha) so youll have to finish your date before then. Pay to get in
the carnival, $1.00, and meet up with Pinky. Shell want a souvenir and
you have to win the games to get tickets so you can get them, there are
a couple of games for you to play but the easiest would have to be test
your strength game, just shake the Wiimote really hard and youll hit the
bell easily and win 3 tickets a piece, do it four times and you have more
than enough. You can also take Pinky on the rides if you want to see a
static model of her sitting next to you. After youve bought her the Teddy
which costs 10 tickets your date will be over.
=============================================
The Eggs [THEG]
=============================================

Unlocks:
Eggs appear in your room (item)
Race the Vale
Respect:
Preppie -10
Money:
After first putting on a Aquaberry top (the preppies clothes, found in
the Aquaberry shop in Old Bullworth Vale for around $20.00) enter the
preps gym and head upstairs to meet the brains of the outfit, Tad. Well
he wants to egg Mr Hattricks house and youve got no qualms about that,
head over to Yum Yum Market and pick up some, then head over to Tads house,
which is marked on the map (but how Jimmy knew which house it was I beyond me).
Well after youve given him the eggs it turns out he no longer wants to be
friends and Gary appears to stir it up between you too. When you gain
control Gary has gone and youre being attacked. Wipe the floor with the
two weaklings and get after the guy who has the key to the gates, he went
left, you can attack the guy who is throwing eggs at you if you want
otherwise keep heading to the gate, hell be locking it up so beat him
senseless and steal the key, now its just a simple case of unlocking the
gate and running like crazy
=============================================
Panty Raid [PTRI]
=============================================
Unlocks:
Respect:
Money: $30.00
At night outside the Come hither porn shop you find Mr Burton, the gym
teacher, coming out with a wad of porn, he was just checking to see if
there was any naughty boys he could find, make your own jokes up. After
all his research hes just tired out so he wasnt able to get the laundry
done so he wants you to get it for him.
Oddly enough all the laundry he missed are in the girls dorm, so head back
to school and to the girls dorm. Head around to the side of the girls dorm
and climb up the vines to the right and into he attic. There are five
knickers for you to collect and 2 matrons guarding the dorm, you must
collect those without being caught. Head downstairs and the first one is
right across from them, youll probably have to hide in the closet to avoid
being seen and wait for the matron to turn around. Next head across the
hallway and into the next room to pick up the knickers behind the bed.
Keep an eye on the matron and when she leaves go into the bathroom and pick
up the next. The next one is the room opposite and the last one is the room
next to that, hopefully the matron would have gone downstairs by now so you
shouldnt have a problem.
That is until you collect the last pair of soiled underwear, youll be found
and somebody will pull the fire alarm and soak everybody inside, subtle
isnt quite the word. Youre going to have to get out post haste, run down
the stairs avoiding the matrons(dont go out the attic window, its a three
story drop which you wont survive) and out the dorm around to front gate
of campus and give Mr Burton his prize so you can get yours.
=============================================
Race the Vale [RAVA]

=============================================
Unlocks:
Beach Rumble
Respect:
Preppies -10
Money: $15.00
Youll see Pete moping around in the Boys Dorm, watching a turned off TV.
Seems theres a bike race down Old Vale, well naturally Jimmy Jumps at the
chance. Grab a bike and get down to the marked spot in Old Bullworth Vale,
on the beach.
Once there you first bike race will take place, there are a few things to
remember during bike races, you have to keep pressing the A Button rapidly
if you want any chance keeping up with them let alone winning, you can punch
by swinging on your Wiimote or Nunchuk when youre close to somebody but
thatll muck up either your steering or you peddling so I dont recommend it,
you can also throw items at people but again unless youre really behind I
dont recommend it and lastly youve got to follow the set course set by the
yellow markers, these also point the direction of the next marker so pay
attention when there is more than one route to go down. Generally races are
easy if not a little strenuous on the thumb.
=============================================
Beach Rumble [BHRB]
=============================================
Unlocks:
Bike Races (mini-game)
Tads House
Weed Killer
Respect:
Preppie -10
Money:
After going into the Bikes Shiny Bikes Bike shop to collect your biking trophy
you won after your bike race a couple of preppies steal it. Ricky the greaser
that was in the shop will offer you his help.
Get after Gord and co on the beach and up to your beach house, Beat up a couple
of preppies (an easy task) and wait for Gord to appear clutching your trophy,
naturally you have to beat him senseless and get it back.
=============================================
Weed Killer [WEKR]
=============================================
Unlocks:
Respect:
Money: $30.00
In the biology lab the crazy professor (if he doesnt seem crazed now he
will later) asks Jimmy to kill a plant because it makes his collection
(of one plant) look bad. Youll need to get into Harrington House but you can
only get in if youre suitably attired. Put on one of the Aquaberry tops and
then head over to the marked hairdresser to get a suitable haircut, any within

will do.
Once inside the house talk to Bif, hes the large fellow that thinks hes tough
and exclaims Im Bullworths boxing champion conveniently forgetting the fact
that weve already beat him in the ring so why would we care outside the ring.
Anyway head upstairs to the top floor where there is an arboretum on the roof.
Once on the roof pick up the pesticide spray right next to the valuable, rare,
previous plant (makes perfect sense to me) and target the required plant, its
the big one at the back, and spray away. Oddly enough everybody now is alerted
to your presence and have locked all the doors, thankfully theyre rather weak
so you wont have a problem getting out after a few swings. On each level there
should be two preppies ready to fight, if you have any firecrackers throw them
to make short work of them both or just deal with them in the normal way.
After youve worked your way to the bottom floor and everybody is lying on the
ground moaning you just have to walk out the door.
=============================================
Tads House [TDHU]
=============================================
Unlocks:
Boxing Challenge
Respect:
Preppies -15
Money:
Outside of Yum Yum market you see Russell bullying the store owner! After you
help him out he literally tells you to egg Tads house, good to see that
indecency isnt confined to the student population.
Youll gain some eggs automatically and Russell will take off to Tads house
on a bike, get after him and regroup at Tads front gate. Remember you still
have his key so you can open the gate. The aim of the game is to throw an egg
through each of the open window. There are six windows each on the first floor
(thats second floor for Americans), one at the front of the house, two on the
left of the house, one at the back and then finally two on the right side.
Note that preppies will be coming out and attempting to beat you but Russell
is an effective bodyguard, while he does have a health meter and technically
can be knocked out its highly unlikely in this mission. Just get out of the
garden to complete the mission after youve egged all six windows.
=============================================
Boxing Challenge [BXCL]
=============================================
Unlocks:
Chapter III: Love Makes the World Go Round
Balls of Snow
Cooks Crush
Nerd Challenge
Respect:
Preppies To 100%
Money:
Out of the pier Pete and Jimmy are having a discussion, his solution to
solving your Preppie problem, yet another boxing match. Didnt we already
do this? Either way head over to the boxing gymnasium.

After yet another boxing match youve finally proved youre the best but
strangely enough they still hate you.
Oh well, beat up the two guys around the boxing ring and make your way
up the stairs and into the office type area. Derby is hiding behind a desk,
hell pop out occasionally after you defeat waves of preppies but unless
you barricade the doors he wont let you have a decent fight and hide
behind the bar again. While it is possible to beat him in those periods
its not easy unless youve got those punch power-ups from the boxing
mini-game.

=============================================
III: Love Makes the World Go Round [LMWR]
=============================================
New Coventry is now unlocked and as you may have noticed by the decorations
its Christmas time and there is snow. Also note that the detention is no
longer mowing lawns but shovelling snow.
=============================================
Balls of Snow [BOSW]
=============================================
Unlocks:
Reindeer Antlers (Clothes)
Miracle on Bullworth St.
Respect:
Money: $20.00
In New Coventry a drunk Santa who has problems, major ones. Jimmy being Jimmy
tries to help out in a way that he can, beating up the kids that have been
beating him up.
Climb up the ladder and camp out at the highlighted area. The aim is to throw
snowballs from above high upon those marked by the pointy arrow of pointyness.
It shouldnt be any real problem, just remember to aim ahead of those in motion
to hit them and you can only throw so far so wait for them to come into range.
Also make sure you DONT hit any adults, as fun as it may seem hit enough and
the fuzz will turn up and Rudy (the Jolly Father Christmas) will get nicked.
Those on bikes can be an annoyance but they always come back, after 10 hits
youll complete the mission
=============================================
Miracle on Bullworth St. [MOBS]
=============================================
Unlocks:
Elf Costume (Clothes)
Nutcrackin
Respect:
Money:
Behind the drug store the Santa has just taken a leak. It seems that another,
fake, Santa is taking his trade on town square.
Well how can you turn down a request from Chris Cringle himself, rush over to
the town square, just in front of the city hall and destroy everything you can,

while it doesnt matter in which order you destroy things itll tell you what
to do anyway.
Destroy the snowman.
Destroy Santas Sleigh.
Destroy the Candles.
Destroy the Presents.
Destroy the Candy Canes
Destroy the Castle
Now while youre doing this youll be attack by Elves and beat too many of them
up and the police will arrive so focus on destroying the set. Destroying the
Castle is the hardest part, you have to repeatedly hit the base of the castle
on both sides for it to fall over. Once youve wiped out all the set youll
complete the mission.
=============================================
Christmas is Here [CMIH]
=============================================
Unlocks:
Cheerful Reindeer Sweater (clothes)
Respect:
Money:
Simply go to he headmasters office to receive your, one and only Christmas
present from your mother. A horrible reindeer woolly jumper. Horary mission
completed. Now go change.
=============================================
Cooks Crush [COCH]
=============================================
Unlocks:
Cooks date
Respect:
Money: $40.00
In the cafeteria the cook is getting ready for her date, with Dr Watts,
shell require some chocolates, some perfume and some sedatives.
1.Collect the chocolates from the shop if you havent already got some
2. Distract the teachers around the teachers lounge, generally by throwing
something at them or punching them, lose the heat and then sneak back into
the staffroom to gain the perfume.
3. Head downtown and route around in the bins behind the Easy Drugs drugs
store, in the bins for the sedatives.
Now just give them to the cook.
=============================================
Nerd Challenge [NDCG]
=============================================
Unlocks:
Nerd Clubhouse (New Save Location)
Bottle Rocket Launcher (weapon)
Respect:

Money:
In Dragon Wing Comics youll find the Nerds haven in the town, theyre
having a meeting of some sort and wont let you join their club unless you
beat Fattys high score on the sumo mini-game.
Head over to the game and try to beat 1,010lbs. In the game you have to
collect healthy food like fish and rice balls which will increase your
weight and avoid unhealthy foods which will decrease your weight.
Other sumo wrestlers are around and theyll bounce you around the arena and
lastly the blowfish will make you lose a life, youve got three lives so
good luck. Its more a bore that a task really. Afterwards youll get a
new place to crash and a new weapon, the bottle rocket launcher in your room.

=============================================
Comic Klepto [CMKO]
=============================================
Unlocks:
Respect:
Money: $30.00
Outside the Dragon Wing Comics the comic book guy is having problems, hes
had some comics stolen, he offers you money and comics to get them back.
You have to get the comics back from the klepto before he makes it back to
the school grounds. Well youve got two choices you can either stay on the
bike and attempt to punch him off and beat him senseless, its what youre
meant to do but I find it trickier or you can get as close as you can on the
bike then jump off and sprint up to him and pull him off and then beat him
senseless. Either way once youve got the comics take them back to the owner
and stiff him for six times the amount of money he offered.
=============================================
Cooks date [CKDE]
=============================================
Unlocks:
Respect:
Money: $50.00
While hiding in a bush waiting for the Cooks date to start climb the tree
and sit on the tree (by pressing Z on the branch) before the timer runs out.
This mission is basically like the Candidate, you have to keep the people
from looking and laughing at Edna so shoot all those with arrows above their
heads to stop Edna getting embarrassed. Keep them away long enough and Edna
will have her way with him.
=============================================
Nutcracker [NTCK]
=============================================
Unlocks:
Nutcracker Suit (clothes)
Rudy The Red Nosed Santa
Respect:

Money:
Oh not it seems like the Christmas pageant is in trouble and Ms Peters is
missing a lead percussionist and youre being blackmailed into participating.
Basically youre taking part in a very long music lesson, just move the
Wiimote and Nunchuk in time with the beat, there are several songs and its
very long so you shouldnt real,ly have a problem.
Note that the nutcracker suit doesnt seem to always appear for people, its
a common glitch.
=============================================
Rudy The Red Nosed Santa [RRNS]
=============================================
Unlocks:
Jealous Johnny
Respect:
Money: $50.00
Santa needs some decorations for his grotto. Simply follow the marked
locations of the map and pick up anything that sparkles. After youve picked
up three items some elves will turn up and attempt to beat you, knock them
sideways or just ignore them (and I just noticed that the humiliation moves
done on a Elf is the same for a normal sized teenager, not a little kid so
the animation is completely off) either way after youve gained all five
items bring them back to Rudy.
Now its just the task of taking five good pictures of the kids with Santa,
make sure theyre (the kids) are facing the camera and are smiling, there
isnt a time limit so take your time and have fun with the joys of working
with children.
=============================================
Jealous Johnny [JEJN]
=============================================
Unlocks:
Bait
Respect:
Greasers +5
Money: $20.00
Underneath the bridge Johnny is going a little crazy, women troubles.
Lola is cheating on Johnny but he cant be sure hes not just being paranoid
so he wants you to take pictures of the two of them.
You need three pictures of the couple, Lola kissing Gord, Gord giving Lola
gifts and the two of them holding hands. You have to do it without getting
spotted so keep a decent distance away and use your zoom on the camera, if
you get too close theyll stop and you wont be able to perve on them.
If you missed any chance of getting a photo dont worry they repeat often.
After youve got all three head back and give them to Johnny.
=============================================
Bait [BAIT]
=============================================
Unlocks:

Bike Park (location)


Wrong Part of Town
Tagging
Glass House
Respect:
Preppies -5
Greasers +5
Money: $20.00
Under the bridge Johnny is still a little crazy and he wants Gord to pay.
Head over to Gord who is riding around town really slowly, punch him
(while on your bike) to get him to follow you and hightail it to the bike park,
avoiding his friends. Once lured inside theyll all ride around on bikes
attempting to hit one another, great. Well if you want you can join in riding
around on your bike attempting to hit people but really the best option is
to get off your bike and attack them using projectiles to knock them off their
feet, then you can either keep shooting them or deal with them hand to hand,
its an easy fight so you shouldnt have any real problems.
=============================================
Wrong Part of Town [WPOT]
=============================================
Unlocks:
Respect:
Nerd +5
Greaser -5
Money: $20.00
In the library Earnest is really distraught, seems Algie is in troubleas Johnny
thinks hes after Lola. Seems Cornelius might have some idea where Algie is
so first port of call, find Cornelius. Hes being intimated by some Greasers.
After he tells them were Algie is most will spilt leaving only two to beat up
Cornelius, help him out and prevent him from getting hurt, hell then tell you
where Algie really is.
Head down to New Coventry to the marked spot to find Algie, Lola is trying to
convince Chad to give him $100.00 and when she walks out both Chad and Algie are
heartbroken. The Greasers suddenly find you so youre off on the bikes. While
Chad drives you have to keep the Greasers away with your slingshot while he gets
back to campus. Use charged shots to take people off their bikes (or a couple
non-charged shots) and watch out for firecrackers and eggs being thrown at you,
not that you can dodge them but shoot those holding first. He goes around the
houses a bit and there is one break. After you get back just take Algie to
Earnest who is just ahead.
=============================================
Tagging [TGGG]
=============================================
Unlocks:
Tagging (ability)
Greasers Challenge
Lolas Race
Respect:
Greaser -25
Peppie -5

Money: $210.00 (its possible that this amount changes depends where you
place your tags)
Jimmy is having fun with the preppies but its really the preppies that
have the last laugh, they want you to teach the greasers a lesson by
tagging the walls around New Coventry. Head down to the bridge where you
normally meet Johnny.
Once youre at the bridge head up to the highlighted spot, youll going
to do your first tag with the spray paint given to you. Just follow the
line on the display with your analogue stick while pressing A.
From now on youll be able to buy spray paint from convenience stores or
found lying around (mainly Greaser hang-outs). Seeing as the preppies only
gave you enough spray paint for one tag go get another.
For the rest of the mission you have to tag five areas around New Coventry,
there are many to choose from but the big money is made from tagging those
on the rooftops. Try to keep away from Greasers and police while tagging,
sometimes it cant be helped so you can try to complete it before you get
beaten/caught but its not that likely. Youve only got five slots to fill
so try to get them all up high to get maximum money payout. However I was
never able to get up on one of the roofs so couldnt see if the money given
is any higher, also note for me one of the tags on the rooftops didnt
show up as a tag (the symbol wasnt there nor was the tag afterwards) just
the command button but it still seemed to count.
=============================================
Glass House [GLHU]
=============================================
Unlocks:
Respect:
Money: $40.00
Mr Galloway is drunk again, to keep the booze out of harms way he downs the
bottle. Hattrick is at it again and Jimmy recommends revenge.
Head over to the car park and equip your skateboard, hitch a ride on the back
of Mr Hattricks car by pressing Z on the back bumper to follow him all the
way to his house. Now sneak onto his property and cause some damage. Youll
see a meter come up on the right youll need to fill it to complete the
mission, to do this you have to break pots, plants, windows and prety much
anything that will break. He will call the police after some damage has been
caused which can make his mission a pain in the ass but if you dont cause
any damage and go around to the back of the house and find the Greenhouse
(see the reason of the name of the mission) and after you destroyed all the
plants within and the glass panes (roof ones as well) youll almost have
filled the meter. The police will be patrolling the garden by now so avoid
them and break some pots or something dotted around to completely fill it,
then escape out the way you came
=============================================
Greasers Challenge [GRCG]
=============================================
Unlocks:
Blue Ball Pool Hall (New Save Location)
Respect:
Money:

Jimmys decided he wants the Blue Ball Pool Hall and to get it hes going to
beat up a load of kids, thereby owning it, or something along that logic,
either way it works. Take out the first three Greasers and then another three
will come in but it shouldnt be too much trouble. After youve beaten up
six people enjoy your new pad.
=============================================
Lolas Race [LLRC]
=============================================
Unlocks:
Lola now likes you (Girlfriend)
Tenements
Respect:
Greaser -25
Money:
In new Coventry Lola and Johnny are having relationship issues. Jimmy turns up
and the ever jealous Johnny gets testy, Lola exasperates matters by saying
Jimmys fast, frankly that sound more like an insult than a compliment but
regardless Johnny steps in saying nobodies fast like me.
This is basically a bike race just very long and harder (I found) not to mention
a few extra little surprises thrown in for good measure. There are three other
competitors, Johnny (naturally) and two other Greasers (for some unknown reason)
all of which have no trouble punching you whenever they can and throwing things
at you but treat it like any other bike race, keep hammering the A button, try
to get an early lead and remain in the front and keep watching the arrows of
the course so you dont end up going down the wrong street. Again I dont
recommend throwing anything at the other bikers unless youre behind already,
way behind, away from any splash damage fire crackers do. Aside from the basics
Johnny (or some other malevolent being) has set up some traps. There first on is
on the rail tracks where carriages move towards you, theyll stop just before
hitting you and you can see them coming so theyre not a big deal but they will
restrict the path. The second one is the old, knock down a tree routine so
either bunny hop over it or you can take the shortcut around the curve thus
missing the path of the tree, to take the shortcut you have to cycle through
the boarded up shaft, dont worry youll make it through. The final last trap
is when you re-enter New Coventry where the Greasers will knock down two trees
in quick succession but again small bunny hops will get over them easily.
Soon after that the race is over so I hope youre first.
=============================================
Tenements [TNTS]
=============================================
Unlocks:
The rumble
Discreet Deliveries
Respect:
Greaser -10
Money: $20.00
Under the meeting bridge yet again Lola is as treacherous as ever and
needs her stuff back and youre the guy to ask. Sadly it seems Jimmy is
as weak to a women as any 15 year old boy and off we go, to break into
the Greasers hangout to steal back some items which we could easily just
buy for her.

Head over to the other side of New Coventry, hopefully on a bike or


something because by now you wont be too popular. Head around to the
side of the building and pick up the rubber band and transistor if you
havent already , next enter the highlighted window.
Once inside head straight across the hallway into the opposite room,
theyll be two Greasers one with a plank so take him out first and
then the second one. On the table in the corner is Lolas address book.
In the room on the far end of the ground floor in the right room is a
couple more Greasers you can beat them up or attempt to get past without
them noticing you, either way head up the stairs next. Those keen eyed
may notice that one room is boarded up and a item is in there, dont
worry about that yet well come back to that.
On the next floor youll see a couple of Greasers on the other side of
hole which you can ignore and go left, then youll see that fat Greaser
Hal in the other room but hell run off. Keep going around the outside
of the building and take out the next few Greasers, this is getting
dull. Keep going around and out of the next room and across the
hallway into the opposite room and grab Lolas lipstick.
Now head up the next set of stairs.
Up the stairs youll have a welcoming part of three Greasers you can do a
couple things here, rush them and beat their skulls in, stay on the stairs
and use the scope of the slingshot and shoot them in the head or stay or
use a firecracker or two, the latter approach isnt recommended as you may
need them. Once theyre dealt with go through the next set of rooms on the
right to get the bag of laundry and to trigger a cut scene.
Norton has accessorised with a massive sledgehammer, needless to say if you
get hit by that its going to hurt. Dont worry too much though because if
you get knocked out here youll automatically reload here so you dont have
to do the whole mission again. Use up any projectile weapons you have on
your person and once you run out take out your slingshot, Norton is very
slow because of the sledgehammer and you can quite happily aim at him and
walk causally away from him so just keep plugging away at him. When you
see him swing the sledgehammer, move and when hes out of breath you
could rush in and get in a few punches but the slingshot method is the
safest.
Pick the sledgehammer go up to the battered wall that somehow managed to
repair itself after Norton already broke it and swing you Nunchuk, yes
thats right for some reason you have to swing your Nunchuk not the wiimote.
I think you can see what to do next, head down a floor and smash the wall in
the room to the right and grab Lolas keys, smash the next wall and then
head down to the ground floor. Now go to the left and smash the walls there,
grab the perfume and leave the tenements the way you came in, sadly you dont
get to keep the sledgehammer. Its just a simple case of returning the items
to Lola under the bridge.
=============================================
Discreet Deliveries [DIDE]
=============================================
Unlocks:
Respect:
Money: $50.00
In the science lab the teacher is tripping but hes still sober enough to ask
you to deliver some packages. On your bike young Hopkins and get down to New

Coventry to the entrance of the still closed off Blue Skies Industrial Park.
Five markers will show up, wo in New Coventry, two in Bullworth town and one
near the gym, head over to them in the allotted time limit and delivery them
its straight forward stuff and after delivering four head back to school and
give the last package to Mr. Burton. After thats done return to the lab to
get your rewards, thats right it was hair growth formula all the long.
=============================================
The rumble [TRML]
=============================================
Unlocks:
Chapter IV: A Healthy Mind in a Healthy Body & Other Lies
Stronghold Assault
Heres to you Ms. Philips
Respect:
Greasers to 100
Money:
Now before you do this mission I must point out that if you want the prisoner
clothes youll have to get detention enough times to be shovelling the car part
from snow up to 9 snow piles because afterwards the snow will be gone, so get
some snowball fights in as well if you care about stats.
Again under the bridge Lola is quite annoyed there is a massive fight over Lola
and youre not part of it. Naturally you want to be part of it, ignore all the
brawlers and find Peanut in New Coventry. Hes on a bike and runs off once he
spots you so get after him. Once you find him hiding in an alley hell set some
goons on you, knock all three of them out and get the information you need.
Johnny turns up and is really quite annoyed, he knocks you over in one feel
swoop but then the cops show up.
Its every man for himself, youre plonked on a bike and you have to outrun the
police so keep cycling hard to keep your distance. Eventually at the end of the
track youll end up in a junkyard arena. Johnny is riding around on a bike with
a steel bar while a group of Greasers are on the outskirts for the show. Pete,
for some reason, appears and wants to get to the magnetic crane to pick up
Johnnys bike so you have to use your slingshot and knock off the Greasers on
the cars so Pete can get a path to the crane controls. Once Pete gets to the
crane its just a matter of beating up Johnny, he isnt so tough so you
shouldnt have any real problems. You can also use you slingshot on him while
hes riding around on the bike if you want a different challenge. In some ways
its easier as you just keep him targeted, keep moving to avoid the stuff being
thrown at you and move our the way when he charges you and you dont have to
fight him afterwards.
=============================================
IV: A Healthy Mind in a Healthy Body & Other Lies [HMHB]
=============================================
Its no longer winter but not much else has changed. Youll notice that Blue
Skies Industry Park is still blocked off but never fear there are a few new
places that will appear in later missions.
=============================================
Stronghold Assault [SRAS]
=============================================
Unlocks:
Spud gun (weapon)
Jocks Challenge

Funhouse
Paparazzi
Respect:
Nerds +55
Money:
Inside the library Algie is bullying Pete and then when Jimmy asks Alqie to
help him he suddenly develops a backbone and flat out says no, why that little
ingrate, after we escorted him to the toilet. Well Pete, being the smart guy
he is, points us in the direction of Earnest, if we convince him to help us
all the Nerds will fall into line but then we already helped Earnest way back
when so he already owes us, I swear Nerds may be smart but they sure are
forgetful.
Beat up the Nerds outside
observatory, thats right
the library and jump over
but one hit will make him
Open the door and prepare

the library to find out where Earnest is, at the


the school does have one. Go to the right side of
the damaged wall, Thad is protecting the entrance
change his mind and hell give you the key-code.
for the surprisingly powerful wrath of the nerds.

Jump over the first barrier and there should be three nerds in the area, each
with a bottle rocket launcher, dont let them get the chance to use them and
rush up to each of them and force them into unarmed combat, hopefully you
shouldnt get hit more than twice and they will drop soda cans.
Jump the next barrier and then youll be faced by another three nerds in the
first area, take them out before they can use their projectiles and then head
forward, a couple of nerds will attempt to rush you in the passage by its
easy work to take them out, keep going dodging attacks by the nerd above and
going around the rocka up the path and beat up the nerd above before continuing
to beat up the next nerd of ground level and then again taking out the next
one on a ridge above you. Now take out the nerd guarding the next doorway.
Over this barricade youll reach the observatory and Earnest isnt happy, hop
the barrier and take out the two nerd using projectile weapons so you dont
get hit by the automatic spud cannon. After theyre taken care of rush between
cover (to avoid being hit by the spud cannon) to the gates of the observatory
and take out the last two nerds. Now back up a little bit so you can see the
transformer (hes the yellow thing with the flashing light to the left of the
cannon) so you can shoot it but not get hit, a couple charged hits with a
slingshot or a bottle rocket will ruin it. Oddly enough this causes the gate
to automatically open and Earnest will lock himself inside the observatory,
get on the spud cannon and keep firing at the door until its broken open,
nerds will fire at you from the window but theyve never hit me, seems theyre
more for show than anything else.
Inside Earnest isnt playing ball and still insists on fighting you, hes on
another spud cannon so take cover behind the pillars. Target the balconies
supports by pressing C, there are two of them and a couple of charged
slingshot hits will knock them down. After youve knocked two of them out
that part of the balcony will collapse and Earnest will move onto the next
section where hell throw multiple firecrackers at you, its the same tactic
target the two supports to knock down the balcony but make sure youre not
near any firecrackers, he always misses a spot so you shouldnt get hit.
After youve knocked down that balcony hes back on a portable spud cannon
just keep behind the pillars and wait for him to reload before knocking out
the supports.
=============================================
Heres to you Ms. Philips [HTYP]
=============================================

Unlocks:
Galloway Away
Respect:
Money: $50.00
Poor, poor Jimmy, well you cant say hes not ambitious, seems hes got the
wrong end of the stick and thinks hes having a date with Ms Philips.
Oh well basically this is the same deal with the Cooks date, simply head
into town to collect a few things her dress, a bottle of perfume and her
pearl necklace. Two are in Old Bullworth vale and the last is in Bullworth
Town. Youll notice that the Greaser you saw in the cut sense will be at the
front gates, hell attempt to beat you up for some reason but hes barely an
nuisance. Head over to Old Bullworth Vale, Hair, Nails and Beauty and pick
up the perfume and the go across the way to Aquaberry to pick up the pearl
necklace. Now head over to Bullworth town and into Worn JN, used clothing,
ew, to get her dress. Finally return where Jimmy catches on and figures out
its notice to do with him after all. Oh well theres still Lola.
Note there is a time limit but I completed it in less than half the time
given so you shouldnt have any problems.
=============================================
Jocks Challenge [JKCL]
=============================================
Unlocks:
Jock Clubhouse (new save location)
Respect:
Money: $15.00
In the gym the Jocks are annoyed at the fact youre in the gym and challenges
you to a game of dodge ball, now if youre like me youve already completed
gym and youve done the dodgeball mini game a couple of times after completing
gym so this is nothing new nor hard, frankly is a disappointment that they
didnt add another sport in or something, swimming laps in the swimming pool
perhaps, but I digress I assume you know how to play dodge ball by now if not
check out gym class or the dodgeball mini game sections for help. Beat them
best two out of three to complete the mission.
=============================================
Galloway Away [GLAW]
=============================================
Unlocks:
Respect:
Money: $60.00
Ms Philips is distraught, seems that Galloway has booked himself into the local
insane asylum to solve his alcohol problem, thats a first as far as Im
concerned. Anyway head over to the path where you reached the observatory,
the passage to the outside dirt track is now open as is the passage to the
asylum (I wear this school was perfectly places between high voltage electric
cables, an insane asylum and a industrial park). Meet Ms Philips on the road
outside the asylum.
Seems she wants you to sneak into the asylum, break into the main building and

then help Mr Galloway escape, shes not a good teacher by Jimmy agrees, I think.
Head around the right of the gates (the orderlies wont let you in) and climb
the tree that is highlighted, go onto the branch and drop down with by pressing
down on the D-pad. Once inside the gate dont let the orderlies see you or
youll be thrown out, in the inmates dont seem to mind though. Youll get a
cut scene where a patient talls you dont anger the watcherwell lets do the
exact opposite. Sneak up to the statue and using your slingshot smash the
glowing light at the front of the statue in front of the main building.
This will cause a panic enabling you to sneak in the entrance.
Once inside youll automatically crouch, dont change this and keep close to
the wall underneath the mesh wire and wait for the orderly to walk off into
the side room, then open the door and now you can stand up straight if you wish.
Head around the right left side of the block and reach the marked point on the
map, be wary of the orderlies, once youve got clear way into the room enter
it. Afterwards youll automatically get out of the asylum and receive a paltry
sum for breaking somebody out of an insane asylum and reuniting lost lovers.
=============================================
Paparazzi [PPZZ]
=============================================
Unlocks:
Respect:
Jock -10
Nerd +5
Money: $25.00
Inside the observatory Earnest wants some dirt pictures of Mandy which
supposedly is needed for the plan to bring down the jocks, while I dont
see this mission as anything more than to get back at Mandy, rather than
the jocks, Jimmy complies and goes off to get the pictures. There are three
you need to take in total.
1. Head over to the gym and simply take a picture of her practicing cheers,
nothing wrong with that, right?
2 Afterwards she gets sweaty and goes off to the girls dorm, you must follow.
Dont get caught by the matrons or youll be thrown out (by you wont fail
the mission). Shell be in the bathroom taking a shower, stand in the doorway
of the shower room and take a picture of her silhouette.
3. Youll hide in the bathroom automatically and hopefully the matron will be
on the lower floor. Shell be in the last room on the right, stand in the
doorway again and take a picture of her shaving her legs.
After youve taken all three photos simply return them to Earnest, there isnt
anything special that other than hes moved to the library, just dont get
caught while leaving the girls dorm.
=============================================
Funhouse [FNHE]
=============================================
Unlocks:
Defender of the Castle
Respect:
Jock -10
Nerd +5

Money: $25.00
Inside the library Algie is trying to be hip, no wonder he gets beaten.
Seems the nerds have taken over the funhouse in the the carnival and the
football team is going to be there which makes it the perfect chance to take
them down a peg. Head over to the carnival post-haste as you are timed and
enter the marked funhouse.
Once inside go through the throat into the spinning passage way and crouch
through the hole. The two nerds you have to protect on this quest are being
attacked by jocks so help them out. Once thats done climb up on the table and
interact with the book on the far left to bring down the ladder, climb it.
Youll be in the graveyard room now, there is grim reapers set into the walls
and theyre drop their scythes at regular intervals so wait for them to drop and
then run past until you reach the control room on the far side. Once inside the
control room take control of the scythes and drop them on the jocks that are
chasing the nerds, after youve taken out three jocks leave the control room
and find the nerds.
In the next room is a small maze, simply check it for the nerds, its not big
enough to cause a major challenge but if you need help just head left from the
start and keep to the left side of the wall and youll find the both and the
exit. In the next room notice the ladder right in front of you, climb it and
beat the jock above, now activate the control pad to disable the miners.
This will allow the nerds to pass, keep going along the top walkway and beat
up another two jocks and activate the next two control panels to allow the
nerds to completely get past this room.
Once out of the mine the nerds will go missing again but theyre just looking
at themselves in the two mirrors in the next room, climb up the stairs and
lead them past the cardboard audience out into the carnival.
=============================================
Defender of the Castle [DOTC]
=============================================
Unlocks:
Discretion Reassured
Nice Outfit
Respect:
Jock -10
Nerd +20
Money: $25.00
In the observatory Earnest is panicking, the jocks are coming to kill the
nerds and there defences are broken, its take time to fix them so youre
going to have to hold off the jocks so Earnest can fix it.
Head out to the first barricade, defend it from the jocks in full football
uniform theyre going to charge it and damage it, hold off as many as you
can and when it falls help back to the next defence. Also watch out for
being attacked from behind, I found nerds just firing bottle rockets into
my back because they couldnt get a clear shot.
Once youre back to the observatory hand the spun cannon, now its just a
simple case of holding down the fire button and taking out the waves of
jocks that come at you. Its important to note that thankfully you control
the spun cannon with the analogue stick and not the Wiimotes sensor.
I counted five pairs of football clad jocks but that might change depending
on your ability to hold them off on the first barricade.

=============================================
Discretion Reassured [DIRS]
=============================================
Unlocks:
Mandy now likes you (Girlfriend)
Respect:
Nerd -5
Money:
In the gym Mandy is embarrassed, the nerds have posted pictures of her all
over town and campus, Jimmy after being the cause of her current problem
generously offers to help.
For this mission you have to cover up the posters that are around town,
simply go to the marked locations and then tag them to cover them up.
This mission is timed and perhaps the only time when it may be a little tight.
There are two posters of Mandy on campus, one at the back of the main building
being gawked at by bullies, despite their protests they know whos boss and
wont stop you covering it up. The second one is over by the side of the
library, again some nerds are looking at it but they wont stop you either.
Head into Bullworth Town and then to the Yum Yum market to pick up some more
spray paint, after that head over to the abandoned cinema and cover up the
poster, the adults that are watching wont consider it vandalism, good thing
you came along because thats jailbait. Youll now see a seen where Thad will
put up another poster, one where shes on the toilet, I dont remember taking
that one.
Now this is where it can get tricky Thad will be going around town cleaning up
posters youve already covered if youre not fast enough. Head over to town
hall to clean up the top poster and head down to the shopping area for what
should be the last marked poster. This will be eyed over by some Jocks,
these will attack you if you attempt to cover over the poster so get in a
pre-emptive strike and after theyre down cover the poster. Thad will have
probably cleaned up after poster by now so head over to the last poster hes
cleaned up and hopefully youll see him fleeing the scene, beat him so he
doesnt do it again, then its just a matter of cleaning the remaining posters.
Once thats done head back to the Boys Dorm to get some, appreciation from
Mandy.
=============================================
Nice Outfit [NCOF]
=============================================
Unlocks:
Mascot Outfit (clothes)
The Big Game
Respect:
Jocks -10
Nerds +5
Money:
At the observatory Earnest wants to steal the mascot suit and naturally youre
the guy for the job. Head over to the football field and beat up the mascot to
fill up his annoyance meter. Hell run around the field trying to avoid you

while jocks will attempt to hit you, it can be annoying (for both parties) but
you should do it without too much hassle. Alternately you could just climb up
the tree and relive the mission Slingshot and just peg away at the mascot with
projectiles.
After youve filled the annoyance meter Jimmy will take off towards the gym,
the mascot with jocks at the rear will chase after you. Once you enter the gym
the nerds will take out the jocks leaving only the mascot. Youll now have a
fight with the mascot, that suit must have extra padding or something because
hes strong. Once youve knocked his health down to yellow hell hit you and
somehow stun you, shake the Wiimote hard and dodge his bull charge and after
hes hit the wall lay into him. Repeat this as many times as it takes until
his health is down to red. Now just beat him the next step of the way until
you can perform a humiliation move on him to end the fight with style.
There is a soda can in the corner if you need some more health during the fight.
=============================================
The Big Game [TBGM]
=============================================
Unlocks:
Chapter V: The Rise and Fall of Jimmy Hopkins, Aged 15
Making a Mark
Cheating Time
Respect:
Nerds +10
Jocks to 100
Money: $25.00
Inside the observatory Earnest is having a little me time between him and a
magazine while Jimmy stands over and watches. Once Earnest is aware of Jimmys
presence he tells him to out and find his agents in the field, or nerds to me
and you. Once you come out youll be automatically in the Mascot suit and will
have to perform the Mascot dance to Thad to make sure youre convincing enough
to be the mascot (despite the fact the jocks should know we had stolen the
suit). Target Thad using C and then press down on the D-pad to perform the
dance. Its a combination of Wiimote and Nunchuk swings but its very simple,
if not a little long and tedious. Once youve successfully completed the
dance youll allowed to leave. Before you can get to the field youll meet
a group of Jocks perform the dance to get past, now this is really where
this mission can get annoying, each time you see a group of jocks or
cheerleaders theyll ask you to do the dance, while you can run away/beat
them up to prevent doing the dance its just a lot easier but the problem is
the dance is so long you get bored of it after the second time.
Nerd Agent 1: Behind the first set of bleachers youre given a rigged football
loaded with firecrackers. Your task is to replace the actual game ball with it.
Youll probably have to do a dance to get to the bag in front of the jocks
clubhouse without a problem. Once done youll see a cut-scene.
Nerd Agent 2: Behind the next set of bleachers youll be given some glue.
Youve got four spots to place the glue on the benches and youll have to do the
dance on the left side to live in peace. After youve glued all four points
along the bench youll get another cut-scene.
Nerd Agent 3: On the path to Harrington house youll be given the idea to pee
in the jocks water cooler. Enter the Gym through the swimming pool room to
avoid doing the dance to the cheerleaders and then go down to the changing
room area, perform the dance to get rid of the jocks and then enhance the
favour of their water cooler. Once you leave the gym youll receive another
cut-scene.

Nerd Agent 4: On the path to the Auto shop youll receive the quest, scatter
marbles over the football field (surely that wouldnt work on glass?).
Throw them near the three yellow markers on the field and watch the ensuing
cut-scene.
Nerd Agent 5: Found directly in front of the fountain after youve done the four
other tasks. The scoreboard has been altered all you need to do is get to the
switch to activate it. Race straight across the field (avoiding Mr Burton) and
get to the cheerleaders, perform the dance to them and any jocks that have
taken an interest before hacking the scoreboard to the right.
Well the big day has arrived, you showdown with Ted the jocks captain. Ted will
be defended by three other jocks who have developed super fighting powers that
prevent you from getting close, meanwhile Ted will be throwing firecracker
loaded American footballs at you. Dodge them by moving to the sides when you
see them coming and quickly pick them up, next aim at a defender and throw it
to knock them out, the front defender is a badass and will take two direct hits
to knock out.
Once youve knocked out the first defence Ted will go back and Bo
(I think thats his name) will get up and go back with him before another two
defenders join them. Beat up the jocks that come attack you and repeat the
throwing pattern again. Once again Ted will move back and Bo will join him
before another couple of defenders come along. Jocks will start attacking
two at a time now but its still the same ballgame, just keep dodging the
footballs and throwing them back at the defenders. After youve finished the
last defence off Ted will make a run for it and the jocks will attempt to
tackle you, to complete the mission you have to tackle Ted, chase after him
and when he stops target him with C and then press Z to tackle to take him
out with no fight.
=============================================
V: The Rise and Fall of Jimmy Hopkins, Aged 15
=============================================
Youre king of the school everybody is getting along and youve got 100
respect from all bar the townies, what could go wrong. Also the full map
is now unlocked and you can get into Blue Skies Industrial Park.
=============================================
Making a Mark [MAMA]
=============================================
Unlocks:
Rats in the Library
Gym is Burning
Respect:
Jock -75
Greaser -75
Preppy -75
Nerd -75
Townie +25
Money:
Jimmy and the clique leaders are hanging around basting the glory of Jimmy,
Pete keeps trying to interrupt but Jimmy wont let you, the guys decide
its a great idea to have Jimmy paint a warning on the side of city hall,
so off you go to make your mark.
Collect some spray paint from around the side of the Boys Dorm if you
dont have any and then grab you bike/moped/Go-kart and head over to city

hall in Bullworth Town. Leave you transport near by and head around to the
right of city hall. Climb up the first ladder and then the second collect
the rubber band if you havent already and then up the final ladder.
Now like Jet Set Radio you have to spray a massive tag so its cut into
three parts. Once done youll be prompted to take a photo of you handy work
from street level.
Go down to street level (use the ladders people, its a long drop) and
youve got one of two choices, either get on your transport and run away
from the police until you heat goes down or jump on the police car right
in front of city hall and take the photo, you then can take out the police
surrounding you and get away in relative safety. Naturally the second
option is more risky but its quicker and more fun.
Once youve taken the photo (you may have to zoom to get a good one) head
back to the Boys Dorm to learn that things arent all well.
=============================================
Cheating Time [CHTM]
=============================================
Unlocks:
Respect:
Money: $60.00
In the car park Mr Galloway is drinking again but he reveals Mr Hatrick is
selling answers for future tests. If Jimmy can get evidence Mr Galloway will
never drink again, not quite sure about that but none the less Jimmy helps
out. Now if you do this before Making a Mark youll have a much easier time.
First head on top of the Auto Shops roof and take pictures of the preppie
selling the answers to the tests. Once youve done that head over to the gym
in the pool room, go up to the balcony. Now to get the final photo, climb
the ladder just to the left of the pools entrance and drop down from the
roof into the grassy area and take a picture of Mr. Hatrick and the preppie.
Finally return to the parking lot to return the pictures, seems
Dr. Crabblesnitch is giving Galloway hell from drinking but Jimmy comes in
to save the day and Hatrick gets fired, but despite that hell still be
teaching Maths.
=============================================
Rats in the Library [RITL]
=============================================
Unlocks:
Respect:
Nerd +15
Money: $30.00
Outside the library the Nerds are running scared, there are rats in the library
(no clue in the title) and theyre blaming you for some reason. Its a
simple mission go into the library take out your trusty slingshot and kill
twenty rats. You have a time limit but you should have done it before a quarter
of the time as passed. If youre having a hard time finding the last few rats
check the radar which gives you the locations.
=============================================
Gym is Burning [GYIB]
=============================================

Unlocks:
Finding Johnny Vincent
Respect:
Jock +15
Money:$30.00
The gym is on fire (again you couldnt have guessed that from the title) and
guess what Mr. Burton blames you, surprise, surprise. There appears to be
people still trapped in the burning building and as everybody else seems
to be standing around doing nothing and you need to earn some more respect
Jimmy dives in.
Grab the fire extinguisher by the stairs and put out the fires around the
entrance, lift up the object that has fallen on one of the jocks after
extinguishing the fires near him. Put of the rest of the fires, especially
the one in the far corner to save Mandy. Lift up the scaffolding to save
Yuri next and listen to first the thanks he gives you and then the
begging when a fire spontaneously combusts in front of him, grab the fire
extinguisher again and put it out. Mandy says the arsonist may be in the
changing rooms, check it out before getting knocked off your feet by a townie.
=============================================
Finding Johnny Vincent [FJVT]
=============================================
Unlocks:
Townies Challenge
Revenge on Mr Burton
Respect:
Greaser +15
Money: $30.00
Warning: There are rumours of a particularly nasty glitch in this level, Ive
never tried it out myself but I feel I should warn you. If you pass out
(due to exhaustion) after you gain the orderly uniform and attempt the mission
again you wont be able to complete it, now if youve saved after youve gained
the orderly uniform youre well and truly stuck and will have to start all the
way from the beginning unless you have a backup save.
Under the bridge the greasers are in crisis, Johnnys gone missing and rumour
has it asylum orderlies have taken him, as a game clich all rumours are true
and this is no different. Head over to the asylum (rail tracks are probably the
best way to get there) and sneak around the side of it and climb the tree.
Hopefully youve already done this when you had to save Mr. Galloway.
Sneak into the main entrance when the orderlys back is turned, youll
probably need to crouch behind the hedge and wait for him to do so.
Once inside keep close to the wall where the orderly is standing and wait for
him to go into the side room, go through the door and avoid the patrolling
orderlies, theyll be having a conversation on the far say of the room, wait
for them to finish and follow the orderly that went through the door.
Hell end up sitting on the sofa looking at a blank TV just sneak past him and
hell never notice. Now onto the annoying orderly. Open the door and inch
forward and position the camera so you can see the orderlys head, notice how
hell be craning it around like a complete moron you have to move against the
wall underneath the mesh when hes facing the other way, youve only got a
short space of time to do it so move when hes half way into swing

(facing forward) before facing to our left. Now repeat the same process to
get out of the room, he holds his head longer looking right than looking
left so you have enough time to open the door and get through, I know it
can be tough but its the only way.
Once past head over to the highlighted cell where Johnny is without being
spotted. He tells you to get an orderly uniform from the laundry room and
then enter the control room to open the doors. Enter the employees only door
and watch out for the next orderly, there is a wall going along the middle of
that room (though it doesnt show up on the map) so you do have cover provided
he isnt looking towards the door. Once youve got the orderly uniform you can
stop worrying about being caught. Head over to the control room and offer to
give him a break. Head on in and open the doors, chaos ensues.
Follow Johnny out of the cell block when automatic gates come down blocking
off all routes. Apart from cell block C, that gate is partly damaged, so you
can lift it up and gain access. Head through the abandoned cell block and out
the back door.
=============================================
Townies Challenge [TWCL]
=============================================
Unlocks:
Townies Hangout (New Save Location)
Respect:
Money:
Like the greaser clubhouse this is nothing more than more that a large fight
for some turf so it shouldnt cause you any problems. Take out the first three
dropouts (who are talking about Grottos and Gremlins!) and then another three
to complete the mission. No more waking up in your underwear on the docks now
youve got a place to crash in the Industrial Park.
=============================================
Revenge on Mr Burton [ROMB]
=============================================
Unlocks:
Preppies Vandalised
Smash it up
The collector
Respect:
Money: $30.00
In this mission youll meet up with Zoe, a charming young lady, seems
Mr. Burton got her expelled and seeing as youre no fan of Mr. Burton either
she wants you to help her get revenge. Head over to the marked shop in
Bullworth town and collect the bolt-cutters from behind it. Now meet Zoe
at the park in Old Bullworth Vale.
Burton will need to use the toilet when hes jogging around the park but
only one toilet will deliver the correct position so youve got to make
sure he doesnt use any of the others. Destroy the three marked toilets
and try not to let Mr. Burton see you damaging them or he will chase you,
its not a deal breaker but it is annoying when you need to break them.
Once done head over to Zoe again then when prompted just the tractor to
knock it over the edge for a funny cut-scene.

=============================================
Preppies Vandalised [PPVD]
=============================================
Unlocks:
Go See the Headmaster
Respect:
Townie -25
Preppy +15
Money: $30.00
The preppies have had their boxing trophies stolen, they jump immediately to
the conclusion that the greasers have stolen them. Jimmy isnt so sure but
he cant convince them other wise. Head down to New Coventry and talk to
Vance, the greasers arent to fond of you at the moment but because you
saved Johnny Vance agrees to talk. Seems it wasnt them and the townies
have been causing a load of problems, Johnny already told us that but
Jimmy still seems surprised.
Go to the warehouse in Blue Skies Industry Part (just by your new clubhouse).
The Townies are filling up another box full of rats, climb up the stairs
(or the ladders on the side of the racking) avoiding any townies and take a
picture of them putting rats into boxes. Next head over to the docks, seems
theres a party going on. One there you find them burning all the preps
trophies. Take a zoomed picture of the trophies burning and head back to the
boxing gym. When you return they still arent impressed and wont even look
at the photos.
=============================================
Smash it up [SMIU]
=============================================
Unlocks:
Zoes Picutre trophy( While this normally means shes your girlfriend she
isnt very friendly to you until Endless Summer)
Respect:
Money: $60.00
Zoe is hanging around outside her house, she wants to play a game and runs
off to the Spenser shipping warehouse. (This is where the tombstones you
failed to break on the mission Halloween, so long ago, will be stored, you
can enter this warehouse outside this mission so dont worry).
The game is smash up all the stuff to get back at Tad, for some reason.
All the really expensive stuff is up the top of the racking so use the
ladders to get to them then use the spud cannon and slingshot to destroy
more stuff on the other racking to save time. Zoe will end up with around
$3000 worth of damage so you should have more than that to beat her, I had
around $4000 and there is plenty of stuff she misses on the ground floor,
in the office and on top of the racking.
=============================================
The collector [TCLT]
=============================================
Unlocks:
Respect:

Money: $50.00
In the trailer park Clint who is Jimmys friend (apparently, I dont
remember this?) wants three new bikes. There are at least five marked bikes
on the map so go three some and bring them back to Clint and then put them
in his garage. After youve stolen three bikes and put them in the garage
you gain your money.
=============================================
Go See the Headmaster [GSTH]
=============================================
Unlocks:
Busting in Part 1
Respect:
Money:
Less of a mission more of a cut-scene. Seems youre getting expelled but
this sets Jimmy off to a most interesting conversation. Dr. Crabblesnitch
has expelled up but hasnt be able to get in contact with your mother,
until then youll allowed to stay in your room but not allowed to attend
lessons.
=============================================
Busting in Part 1 [BIP1]
=============================================
Unlocks:
Busting in Part 2
Respect:
Money:
Outside the Boys Dorm Pete and Jimmy are arguing, the two biggest losers
in the school. Jimmy for some reason has become a wimp and wants some
backup, they come to the conclusion of Russell and as Im sure youve
noticed the only clique that has always liked you since Chapter two are
the bullies.
Head over to Russells house in Old Bullworth Vale, once there Russell will
come out with a stolen Police Bike! Follow Russell on the moped (or another
form of transport, say a Go-kart) to the Spazz Industries, dont fall to far
behind or go too far ahead, it amounts to the same thing in this mission as
does taking anything long short-cuts away from Russell. Once there Russell
charges the gates and in an explosion blows open the gate triggering
=============================================
Busting in Part 2 [BIP2]
=============================================
Unlocks:
Complete Mayhem
Respect:
Townie to 100
Money:
Well Russell is in a whole heap of trouble, hes stolen and destroyed a police
bike so when the cops turn up he takes off. Zoe then appears and tells you,

you cant see Edgar (how did Jimmy know that name?) until the power generators
are fixed, as theyre overloaded now.
Follow Zoe a short way and then enter the fenced off area, take out the two
dropouts and hit the switch in front of you. Next crawl under that downed
generator and take out the next two before switching the second switch.
This means you can now enter the Red Star building, leave the fenced area
and let Zoe lead the way. Enter the office to the left of the door and hit
the switch in the far left corner. Return back to Zoe and follow her again.
Sigh, things are never easy the door wont open to the chem plant so youll
have to cut through the train yards. Grab the bike and head back and towards
the turn-style. Use the switch to turn around the train carriage on the
turn-style so you have access to the next section and then hit the next switch
so you can carry on to the chem plant. Once you get past the carriage and
reach some bins a couple of townies will be throwing bricks at you, beat them
up and keep going. Zoe is still behind the door so go up the ramp just to the
right of her all the way around, beating up the two townies throwing bricks at
you, until you reach the switch (you can also destroy the crates here to
search for items if you need to stock up).
Once flipped jump over that damaged part of the fence (being careful not to
land on Zoe as shes running past) and follow Zoe. Shell distract a large
gang of the townies while you have to keep going along the winding path to
meet up with Omar, Edgars right hand man. Once at the top there is a small
cache of ammo under a lower passageway, if you need to stock up crouch and
go get it otherwise head over to Omar. I recommend using the spud cannon on
him and his mates so you dont waste any energy but you can normally find
soda cans in the crates if you need it. After youve beaten Omar take his
key and go through the highlighted door.
Go down the passageway and use the keypad (how Jimmy knows the code I dont
know) and youll see Edgar going down in a lift, erm, elevator. Sadly you
cant just wait for the next one, drop down to the right and keep going
dropping on top of those large canisters. Then when you reach the broken
walkway crawl under the pipes and tightrope walk the pipe across the chasm.
Keep going to the next ladder and again tightrope walk across another pipe,
then use the next ladder the get to the bottom.
Edgar will rip a large metal pipe off the wall (and believe me it hurts to
be hit by that thing) so Jimmy picks up an old metal panel to defend himself.
Hold the C button to block unless you dont want to have teeth. The panel
wont last more than three hits so youre going to have to pull more off
the wall. When Edgar swings the pipe hell be out of breath for a while
thats your time to attack but remember you wont be blocking at the time,
sometimes its best to wait until hes taken out your shield and then let
him have it before running away to get another panel. Once hes down to
yellow health hell run off again, grab the pipe he dropped and get after
him. Once on the lowest level hell rip off another pipe and youll be
prompted to do that same but if you picked up the pipe he dropped like I
told you to you dont need to. There are two tactics for this battle,
aggressive, swing the Nunchuk to make Jimmy swing the pipe and defensive,
just stand there looking at him holding C and occasionally Jimmy and Edgar
will lock blades and you must shake your Wiimote to win causing Jimmy to
attack Edgar, its pretty cool. Either way once its done all hell will be
set lose.
=============================================
Complete Mayhem [CPMH]
=============================================
Unlocks:

Chapter VI: Endless Summer


Respect:
All to 100
Money:
Outside Zoes house Zoe is screaming at you, seems the school is in chaos
with all fractions fighting between each other (however if you visit the
school now everything is fine if only a little bit weird). Head over to
Wonder Meats where Russell has held out against the law. Run past the
police blockage and cops patrolling the factory to find Russell hiding
behind some ridiculously sized crates. Once found Russell will take off
and youve got to be in hot pursuit, hell grab up and youll both hide
behindwell nothing, youll just sort of stand around a corner and the
police wont notice you, either way the cops wont find you.
Youll end up at the schools side entrance where Edgar and co will be
hanging around, the school is in complete Mayhem. The gate is locked
but Russell uses his head and finds a way through. Youve got to find
the faction leaders to cut off the snakes head and remove Garys hold
on the student population. Grab a bike or something from the Auto Shop
and head out to find them.
Johnny: Johnny and two other greasers are trashing the Girls Dorm (ah
seems more like Bullworth already). Johnny isnt going to go down lightly,
while Russell takes on the two Greasers you have to deal with Johnny,
hes a lot easier than the last time you fought him so just pummel him
until he cant stand then quickly deal with the two greasers so Russell
doesnt get too badly hurt. Get some sodas if youve lost health.
Ted: Ted and two jocks are destroying the library, Russell will go after
the two jocks while you have to deal with Ted, however before you lay
into Ted make sure you remove the two jocks baseball bats so they dont
kill Russell (hes tough but not invincible) then you can take on Ted
before finishing off the two sidekicks.
Derby: I must have seriously underestimated these guys as theyre just
sitting in Harrington House in robes being the same as normal, either
nobody cares or nobody cares, mess with the preppies. Its the same as
the other two leaders Russell will keep Derbys underlings busy while you
fight Derby, if you want you can pull a cricket bat off the wall and beat
him with it but its just another normal fight. Once Derbys out of the
picture save Russell and lets keep moving on.
Earnest: Hes predictably destroying the gym in full army gear. Being
Nerds these are the easiest clique to beat so after couple of punches
youll defeat Earnest and co.
After all four clique leaders are defeated youll have to meet Edgar
inside the main school building, so go around to the main entrance (the
only one that isnt locked). Once inside Edgar will go help the rest of
the Student population, a prefect will appear and steal all your weapons
but then Russell chases them off. Gary then sounds over the intercom and
next thing you know, youre high about the school on scaffolding.
Head over the plank carefully so you dont fall off, Gary will be throwing
bricks at you but there isnt much you can do about that, just make sure
you pull yourself up once you fall off it when youre hit. After you get
halfway Gary will climb up a ladder, youll see him position a wheelbarrow
full of bricks above you simply hold either left or right to avoid it
when it falls and keep after him. Again youll have to traverse a,
shorter, plank of wood and then another plank of wood, each time with

Gary throwing bricks at you. Follow up the ladder (dodging the next
wheelbarrow) until you reach the top, dont go too fast as some of the
bells will fall from the roof and hurt you so take it slow (so you can
hear his dialog as well). Once youve snaked your way around the bells
youll finally get your mitts on Gary Smith.
Youll both fall down onto some scaffolding Now its just the simple
case of beating Gary up, Gary is a really easy fight after all that,
hes a bit of a wimp so you shouldnt have any problems in finishing him
off without barely getting hit. Youll fall through the scaffolding three
times and straight into the head office. Youll then convince the head to
do a couple of things and finish the game. Congratulations youve solved
pretty much all the schools problems and earned yourself a lot of money
and a lot of respect.
=============================================
VI: Endless Summer [ELSM]
=============================================
In Endless Summer youre able to keep playing the game and tie up any lose
ends you may have, as the title suggests its endless summer so you have
no pressure to do anything, anywhere.
=============================================
Getting 100% [G100]
=============================================
Heres a quick list of how to get 100% this doesnt explain how to do all
these items but it does explain what you need. Note this may not be the
complete check list as some are still a little vague but it will at least
get you to around 99%.
Complete All Story Missions (I dont think The Big Prank is included).
Complete All Classes.
Fail Classes at least five times.
Collect All G & G cards.
Collect All Rubber Bands.
Smash all Gnomes.
Collect all Transformers.
Learn All Hidden Fighting moves.
Win All Bicycle Races.
Win All Boxing Matches.
Win All Go-kart Races (street as well).
Win All Carnival Games at least once.
Ride All Carnival Rides at least once.
Buy All Souvenirs from the Carnival.
Complete at least 20 Errands.
Complete Errands:
1. Make Food Deliveries
2. Swim Around the Buoy and Back
3. Give Hobo some Change
4. Take a Photo of a Dirty Policeman
Get High Score on ConSumo, Monkey Fling and Nuts Shot
(dont believe the racing acrade games count).
Smash all Pumpkins.
Smash all Tombstones.
Drink 500 sodas.
Buy 100 sodas.
Travel 100KM by Foot.
Travel 50KM by Skateboard.
Travel 100KM by Bicycle.
Collect all Clothing.
Pull 20 Fire Alarms.

Play All Mini-games at least once.


Beat up the Secret Pirate
Spray a Tag for each Clique.
Complete the Yearbook
Gain All Room Trophies
Complete all Mowing missions
Complete the Paper Boy Route
=============================================
Classes: Quiz Answer Sheets [CQAS]
=============================================
While youre free to do as you choose its my advice to complete most of the
classes before you get to chapter 2, that is, before youre allowed to leave
the school campus. The main reason is then you wont be a truant a lot of the
time, far away from school and youll have the benefits of the bonuses.
Of course that means a lot of hanging around during the first portion of the
game but do try to get to class often then rather than later, when its a real
pain.
Aside from the clothes and bonuses for completing classes if you fail a class
three times in a row you gain the dunce hat and if you complete all 10 classes
at level five youll gain a mortarboard or graduation hat.
=============================================
Art [CLAT]
=============================================
Art notes:
Art is basically a mini-game (well they all are but this feels more
mini-game-ish). You control a pencil and you have to create squares in the
canvas, dont touch your own uncompleted line or allow the enemies to touch
your line or you. Each lesson increases the number of enemies. There are a
couple of different types of enemies, tacks which float around the canvas
and scissors that travel around the boarder and on your own lines, you can
remove them for a time by catching them in a box. Youve also got various
power-ups that can help you just need to capture them in a box or touch
them and then you have a firecracker that appears in later classes, avoid
that at all costs as itll explode causing you to lose a life.
There isnt really anything I can do to help you so I wont be giving any
tutoring on this class, sorry.
Unlocks:
Art 1: The ability to exchange a gift for a kiss (Not limited to girls).
Art 2: Gain 50% bonus when you kiss a girl (instead of 25%)
Art 3: Gain 75% bonus when you kiss a girl (instead of 50%)
Art 4: Gain 100% bonus when you kiss a girl (instead of 75%)
Art 5: You can kiss girls without having to give them a gift
=============================================
Biology [CLBL]
=============================================
Biology Notes:
Biology is a simple point and click affair where you choose your tool and
click at the highlighted areas, the only thing that will cause a challenge
in this subject is the time, try to be speed things up in later classes so
you arent caught out.
Unlocks:
Biology 1: Muscle Shirt.

Biology
Biology
Biology
Biology

2:
3:
4:
5:

Hazmat Headgear.
Bass Hat.
Alien Outfit.
Human Skeleton Trophy and Pig Head Hat

Biology 1.
Todays assignment is a toad.
Select the pins and pin its four legs.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.
Use the magnifying glass to highlight the stomach.
Cut around the stomach with a scalpel.
Use the forceps to put the stomach in a dish.
Use the magnifying glass to highlight the intestines.
Cut around the intestines with a scalpel.
Use the forceps to put the intestines in a dish.
PASS
Biology 2.
Todays assignment is a rat.
Select the pins and pin its four legs.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.
Use the magnifying glass to highlight the liver.
Cut around the liver with a scalpel.
Use the forceps to put the liver in a dish.
Use the magnifying glass to highlight the intestines
Cut around the intestines with a scalpel.
Use the forceps to put the intestines in a dish.
Use the magnifying glass to highlight the testes
Cut around the testes with a scalpel.
Use the forceps to put the testes in a dish.
PASS
Biology 3.
Todays assignment is a fish.
Select the pins and pin it in three places.
Use the magnifying glass to highlight the eye
Use the scalpel to cut around the eye.
Use the forceps to put the eye into a dish.
With the scalpel cut a circle in the body.
With the forceps put the section into a dish.
Use the magnifying glass to highlight the gills.
Use the scalpel to cut around the gills.
Use the forceps to put the gills into a dish.
Use the magnifying glass to highlight the liver.
Cut around the liver with a scalpel.
Use the forceps to put the liver in a dish.

Use the magnifying glass to highlight the stomach.


Cut around the stomach with a scalpel.
Use the forceps to put the stomach in a dish.
PASS
Biology 4.
Todays assignment is a pigeon.
Select the pins and pin its legs and wings.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.
Use the magnifying glass to highlight the liver.
Cut around the liver with a scalpel.
Use the forceps to put the liver in a dish.
Use the magnifying glass to highlight the gizzard.
Cut a line in the gizzard with a scalpel.
Use the forceps to put the three stones in the gizzard in a dish.
PASS
Biology 5.
Todays assignment is a baby pig.
Select the pins and pin its four legs.
Use the magnifying glass to highlight the snout.
Use the scalpel to cut around the snout.
Use the forceps to put the snout into a dish.
Use the magnifying glass to highlight the umbilical cord.
Use the scalpel to cut around the umbilical cord.
Use the forceps to put the umbilical cord into a dish.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.
Use the magnifying glass to highlight the lungs.
Use the scalpel to cut around the lungs.
Use the forceps to put the lungs into a dish.
Use the magnifying glass to highlight the stomach.
Cut around the stomach with a scalpel.
Use the forceps to put the stomach in a dish.
Use the magnifying glass to highlight the intestines.
Cut around the intestines with a scalpel.
Use the forceps to put the intestines in a dish.
PASS
=============================================
Chemistry [CLCH]
=============================================
Chemistry notes:
Chemistry is a basic match the prompts class, simply follow the commands
shown on screen, if you see a nunchuk image going downwards you have to

move your nunchuk downwards to match, simple stuff.


Unlocks:
Chemistry
Chemistry
Chemistry
Chemistry
Chemistry

1:
2:
3:
4:
5:

Unlocks Firecrackers from your Chem-lab set in your room.


Unlocks Stink bombs from your Chem-lab set in your room.
Unlocks Itching Powder from your Chem-lab set in your room.
Full ammo is available from your Chem-lab set in your room.
The Chem-lab set is no longer limited to one use per day.

In this section Ill list all the prompts in each class, not that itll help
you very much.
Chemistry 1.
Down Nunchuk.
Twist Wiimote to
Twist Wiimote to
Twist Wiimote to
Press A + B.
Twist Wiimote to
Twist Wiimote to
Shake Nunchuk.
PASS

the right.
the Left.
the right.
the right.
the left.

Chemistry 2.
Down Nunchuk.
Twist Wiimote to the right.
Raise Wiimote upwards.
Twist Wiimote to the left.
Shake Nunchuk.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the right.
Move Nunchuk up and down.
Move Wiimote to the right.
Shake Nunchuk.
PASS
Chemistry 3.
Down Nunchuk.
Twist Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Raise the Wiimote upwards.
Twist the Wiimote to the left.
Shake Nunchuk up and down.
Move Wiimote left.
Twist Wiimote to the left.
Press A + B.
Shake Nunchuk.
PASS
Chemistry 4.
Down Nunchuk.
Twist Wiimote to the right.
Twist Wiimote to the left.

Twist Wiimote to the right.


Press A + B.
Shake Nunchuk up and down.
Shake Nunchuk.
Twist Wiimote to the left.
Twist Wiimote to the right.
Raise Wiimote.
Twist Wiimote to the left.
Shake nunchuk up and down.
Move Wiimote to the left.
Twist Wiimote to the left.
Twist Wiimote to the left.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the left.
Move Wiimote to the right.
PASS
Chemistry 5.
Down Nunchuk.
Twist Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Press A + B.
Shake Nunchuk up and down.
Shake Nunchuk left and right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Raise Wiimote.
Twist Wiimote to the left.
Shake Nunchuk up and down.
Twist Wiimote to the left.
Move Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the left.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the right.
Move Wiimote to the right.
Twist Wiimote to the left.
Shake Nunchuk left to right.
Twist Wiimote to the left.
Move Wiimote to the right.
PASS
=============================================
English [CLEG]
=============================================
English Notes:
English gives you a jumble of letters and youve got to arrange words out of
them. Words have to be as long or longer than three letters.
Now I know they arent all the words you can get but theyll get you passes
Unlocks:
English 1:
English 2:
English 3:
English 4:
English 5:

The
The
The
The
The

ability
ability
ability
ability
ability

to
to
to
to
to

apologise more effectively.


give better shove insults.
apologise to prefects for minor crimes.
perform better taunts.
apologise to police for small crimes.

English 1.
Letters Given
E W O L M L
Possible Words
Three lettered Words:
Mew
Owl
Woe
Mow
Low
Elm
Owe
Mol
Ole
Four lettered Words:
Well
Meow
Mewl
Moll
Lowe
Mole
Six Lettered Words:
Mellow
English 2.
Letters Given
G S F H T I
Three lettered Words:
Fit
Sit
Hit
Fig
His
Ifs
Its
Four lettered Words:
This
Gist
Gift
Hits
Fist
Fish
Fits
Figs
Sift
Five Lettered Words:
Gifts
Shift
Sight
Fight
Six Lettered Words:
Fights

English 3.
Letters Given
I M E L S S
Three lettered Words:
elm
lei
lie
mil
Four lettered Words:
isle
leis
lies
elms
mess
less
lime
mile
slim
mise
semi
miss
Five Lettered Words:
isles
mises
seism
slims
limes
miles
slime
smile
Six Lettered Words:
slimes
smiles
English 4.
Letters Given
Y C A O N R
Three lettered Words:
ran
con
arc
car
can
any
nay
cry
coy
oar
ray
rya
nor

yon
cay
Four lettered Words:
orca
narc
nary
yarn
cyan
racy
cony
roan
corn
Five Lettered Words:
acorn
corny
crony
rayon
Six Lettered Words:
crayon
English 5.
Letters Given
G D E A R G
Three lettered Words:
rad
are
ear
era
red
gar
rag
gag
age
erg
dag
gad
egg
Four lettered Words:
gage
dare
dear
read
gear
rage
drag
grad
dreg
aged
egad
gaed
Five Lettered Words:
agger
gager
grade

raged
Six Lettered Words:
dagger
ragged
=============================================
Geography [CLGG]
=============================================
Geography Notes:
Geography displays maps from around the world with marked countries, its
your task to select the flag for that country or state and place it in the
correct location. Each wrong answer you give will decrease you time so you
cant just randomly place the flags in the vain attempt that its correct,
or at least its highly unlikely.
Ill list the correct order of countries from right to left from the top and
even give you a link to a helpful map.
Unlocks
Geography
Geography
Geography
Geography
Geography

1:
2:
3:
4:
5:

Eiffel Tower Hat.


Racing Outfit and Rubber Band Locations.
Panda Outfit and G&G Card Locations.
Pith Hat and Transistor Locations.
Explorer Outfit and Gnome Locations.

Geography 1.
Based in Europe.
Norway
Sweden
Finland
Ireland
UK
Denmark
Germany
Poland
France
Switzerland
Ukraine
Portugal
Spain
Italy
Greece
Romania
http://www.ezilon.com/eu_map_europe.jpg
Geography 2:
Based in the USA, you have to identify states.
Montana
South Dakota
Minnesota
Michigan
New York
Utah
Kansas
Kentucky
North Carolina

California
Arizona
Texas
Louisiana
Alabama
Florida
http://www.apdaparkinson.org/user/images/states.gif
Geography 3:
Based in Asia
Mongolia
Afghanistan
Tajikistan
China
South Korea
Japan
Pakistan
India
Nepal
Myanmar
Taiwan
Thailand
Vietnam
Philippines
Sir Lanka
http://tinyurl.com/3a7zho
Geography 4:
Based in Northern Africa and Middle East
Tunisia
Syria
Iraq
Iran
Libya
Egypt
Jordan
Saudi Arabia
Qatar
Niger
Chad
Sudan
Yemen
Oman
Ethiopia
Somalia
http://tinyurl.com/2v8btu
Geography 5:
Based in Central and South America with the Caribbean thrown in for good
measures.
Jamaica
St Kitts and Nevis
Trinidad and Tobago
Martinique

El Salvatore
Nicaragua
Panama
Colombia
Venezuela
Guyana
French Guiana
Ecuador
Brazil
Peru
Bolivia
http://tinyurl.com/2lx2h5
=============================================
Gym [CLGY]
=============================================
Gym Notes:
Gym is a mixture of wrestling Fatty and Dodge-ball. Its pretty easy
and unlocks fighting moves.
Unlocks:
Gym 1: Headbutt and three hit charge combo.
Gym 2: Accuracy upgraded.
Gym 3: Knee drop and takedown three hit combo.
Gym 4: Accuracy upgraded.
Gym 5: Accuracy upgraded.
Gym1.
Press Z to grapple and then B and swing your nunchuk to head butt,
do this one more time.
Now swing the Wiimote twice and then hold down B and swing Wiimote
to do a three hit combo, and do this again.
Gym 2.
Ahh Dodgeball, truly the sport of kings. But youre put on the Nerds
team for a reason so youre always the underdogs.
There are only two commands youll need to know to play
(despite quite a lot of controls) and thats swing your
throw the ball and press A when a ball is thrown at you
with that in mind you should finish all three off in no

dodge ball
Wiimote to
to catch it,
time.

This time youre up against the Preppies.


Gym 3.
Grab fatty and then swing both the Wiimote and the Nunchuk down to
perform the takedown. Do this a couple of times and then when prompted
swing both the Wiimote and the Nunchuk up while youre on top of fatty
to pull him up. Now take him down again and perform the knee drop by
pressing B and swinging the Wiimote. Now take him down again and
perform the three hit combo. After that just keep up the combo to
take down fatty for good.
Gym 4.
Again its dodgeball, this time youre up against the Greasers, no
extra advise for this one as you should know what to do.
Gym 5.
Again with the dodgeball, this time its the jocks, they should be

harder than the rest but theyre just as easy. After you complete
they youll be able to play dodgeball whenever you want from the
gym locker room.
=============================================
Maths [CLMA]
=============================================
Maths Notes:
Maths is a multiple choice quiz where itll ask you a question or
show you an equation and you have to solve it. You click on the
correct answer and note there is a strict time limit.
Unlocks:
Maths 1:
Maths 2:
Maths 3:
Maths 4:
Maths 5:

Genius Hat.
I Heart Math T-shirt.
Shut your Pi-hole T-shirt.
Hip 2 Be Square T-shirt.
Nerd Outfit.

Maths 1.
3+4=7
50=5+45
6x6=36
How Many Triangles? 2
What is Smallest? Mosquito
12=20-8
What is Biggest? Jupiter
Which is lowest? 203
8+3=11
1/2=0.5
Which is slowest? Sloth
120=3x40
7-5=2
Which is fastest? Dump Truck
99=11x9
12+9=21
35=7x5
Which is fastest? Rocket
How many squares? 5
0.5x34=17
15-6=9
Which is fastest? Race car
0.5=1/2
What is tallest? The Pyramid
Which is highest? 79
7+3=10
24=12x2
PASS
Maths 2.
Which is Smallest? Mellon
Which is fastest? Sloth
How Many Triangles? 3
1500=30x50
18-13=5
What is Tallest? Eiffel Tower
100=25x4
2=9-7
What is biggest? Cathedral
Which is highest? 771

What is shortest? Birdhouse


Which is slowest? Tortoise
1/4=0.25
8+2=10
How many triangles? 2
144=12x12
What is shortest? Birdhouse
55=1x55
13-8=5
How many circles? 6
Which is fastest? Plane
0.75=3/4
15=3x5
Which is lowest? 677
Which is biggest? Dump truck.
PASS
Maths 3.
1kg=1000g
36=6x6
What is tallest? Cathedral
0.5=1/2
360=180x2
What is smallest? Pizza
Which is slowest? Snail
16+10=26
2+9=11
400=20x20
What is smallest? Snail
What is biggest? Jupiter
10-10+7=7
Which is lowest? 2234
6+5=11
How many triangles? 7
6/18=1/3
1g=0.001g
17-6=11
2+7+2=11
What is Smallest? Whale
Which is fastest? Whale
190-160=30
How many squares? 7
13+8+2=23
PASS
Maths 4.
Which is fastest? Plane
Which is lowest? 0.09
How many triangles? 7
49=57-8
0.625kg=625g
How many circles? 8
0=0x125
What is biggest? Skyscraper
6+8+3=17
Which is fastest? Mosquito
1/4=0.25
13+8+2=23
Which is fastest? Rocket
What is shortest? Birdhouse
15-9=6

How many triangles? 3


Which is slowest? Tortoise
How many squares? 7
3000=50x60
1+4-2=3
What is smallest? Key
17+8=25
1200=20x60
48500g=48.5kg
PASS
Maths 5.
13+8+2=23
Which is lowest? 2234
What is shortest? Dog house
2=9-7
689g=.698kg
How many squares? 8
8+6-3=11
Which is fastest? Plane
How many triangles? 4
Which is highest? 33.8
255=5x51
0.75=3/4
What is biggest? Suspension Bridge
Which is fastest? Plane
1.25=5/4
Which is slowest? Pyramids
12+6-11=7
3.14= 31.4x0.1
How many triangles? 7
7+7+3=17
Which is fastest? Rocket
What is shortest? Tombstone
What is biggest? Cathedral
1/8=0.125
=============================================
Music [CLMU]
=============================================
Music Notes:
Music is a rhythm based class where you must move your controllers in time
with the on screen beats. Think guitar hero, just on the maracas, so its
more Samba de Amigo if anything, except youve only got two moves.
Either way there isnt much I can do to help un in this subject so additional
tutoring wont be available. The class is pretty forgiving so you can miss
quite a few notes and still get 100%.
Unlocks:
Music 1:
Music 2:
Music 3:
Music 4:
Music 5:

Pink Keyboard Shirt.


Bullworth Band Camp Shirt.
Music Note Pyjamas.
Band Leader Outfit
80s Rocker Outfit

=============================================
Photography [CLPG]
=============================================
Photography Notes:
First things first, photography class is only available after you get the

camera which you get from completing Hattrick Vs Galloway.


Photography is basically a search and find class, youre not confined to a
classroom and instead set loose on the world to take pictures of the targets,
within a time limit, after which you must report back to class to finish.
Each picture must have the correct amount of the subject in the picture and
be zoomed in enough to make out the details.
Unlocks:
Photography
Photography
Photography
Photography
Photography

1:
2:
3:
4:
5:

Photo Album. You can now take and store photos.


Yearbook.
Photo Album. You can now store up to 15 photos.
Digital Camera.
Carnival Bonus (you now earn double the number of tickets you
win at the carnival games)

Photography 1.
You have to take pictures of the five school banners.
Theyll be marked on your map.
1: The first one is right above your head as you start, walk away and
then turn back to take the picture of the banner.
2: The second one is on the arch leading to the girls dorm.
3: The third one is one the top of the library.
4: Number four is just about the Auto-shop entrance.
5: The fifth and final flag is above Harrington House, youll probably have
to zoom in on the flag using the D-pad to get a good shot.
After youve taken all five pictures get back to class to complete it.
Photography 2.
All you need to do is take pictures of three students, chances are there are
at least three students around at this very moment, simply select you camera,
target a person and say something nice to them to get them to look at you,
then just use the camera, do this three times and go back to class.
Note these pictures will also count towards your yearbook youre about
to unlock.
Photography 3.
Only available after the third chapter.
For this task you have to take pictures of either homeless people or dogs, yes
I know that doesnt make sense. Head down to New Coventry as fast as you can
(remember you are being timed) and cycle around looking for Hobos, dogs are
pretty rare (I think I found one on both my runs of this class) so focus on the
Hobos. Once done head back to class to hand in your assignment, if time is
short take the bus and skate to class.
Photography 4.
Your task for today is to take pictures of panoramic pictures of Bullworth
landmarks. This can be a pretty tight mission time wise if you waste a lot of
it so lets get a bike (or your fastest mode of transport) and get going.
There are five different views to take but dont worry each view has a
highlighted point from where they want you to take the photo, here they are.
1. Main Schooling Building. This one is right in front of you in the crossroad,
take out your camera (notice its colour now and youve got a new camera?)

and provided you get in the door and most of the picture is the building and
not the floor/sky you shouldnt have a problem, dont worry about it being
cut off.
2. Lighthouse. On the beach just outside your beach house save point. Get the
base of the building in frame and dont worry about he head of the Lighthouse.
3. The Carnival. In front of the carnival just take a picture of the sign
with the rides in the background.
4. Bullworth Dam. On the bridge overlooking the dam take a picture of it,
you dont have to zoom in just make sure youve got the base of the dam as
well as the top.
5.Old Bullworth Church. Did you know Bullworth had a church? Well it does,
enter through one of the busted up gates and head over to the monolith at
take a picture of the churchs tower.
After youve taken all five pictures get back to class and hand in your
photos, good job Jimmy.
Photography 5.
Yes the final assignment after the long hiatus between chapter II and III
this is a long time coming. Anyway todays assignment is simply to take
photos of all six freak shows in the carnival so head down there and
remember you do have a time limit.
In order from right to left the freaks are the skeleton man, the bearded
lady, the Siamese twins, midget wrestlers, the tattooed man (who I believe
is being held against his will) and finally the mermaid. After youve
taken all six photos to receive your reward, and its well worth it if
you havent already got the scooter.
=============================================
Shop [CLSP]
=============================================
Shop Notes:
Shop is a basic match the prompts class, simply follow the commands shown on
screen, if you see a Nunchuk image going downwards you have to move your
Nunchuk downwards to match, simple stuff
Unlocks:
Shop 1: Basic BMX
Speed: ++
Acceleration: ++
Handling: ++++
Shop 2: New BMX
Speed: ++
Acceleration: ++
Handling: +++
Shop 3: New BMX
Speed: +++
Acceleration: ++
Handling: ++++
Shop 4: New BMX
Speed: +++
Acceleration: +++
Handling: ++++

Shop 5: New BMX


Speed: ++++
Acceleration: ++++
Handling: +++++
Shop 1.
Repeatedly Tab Z.
Move Wiimote to the right.
Shake Nunchuk up and down.
Repeatedly Tab Z.
Twist Wimote to the right.
Repeatedly Tab Z.
Twist Wimote to the right.
Move Nunchuk upwards.
PASS
Shop 2.
Move Wiimote to the right.
Shake Nunchuk up and down.
Repeatedly tab Z.
Move Wiimote to the right.
Repeatedly tab Z.
Move Nunchuk down.
Twist Wiimote to the right.
Repeatedly Tab Z.
Shake Nunchuk up and down.
PASS
Shop 3.
Press Z.
Shake Nunchuk up and down.
Repeatedly tab Z.
Move Wiimote to the right.
Press Z.
Twist Wimote to the right.
Press A + B
Shake Nunchuk up and down.
Twist Wiimote to the right.
Repeatedly tab Z.
Press A + B.
PASS
Shop 4.
Press A + B.
Repeatedly tab Z.
Shake Nunchuk up and down.
Repeatedly tab Z.
Press A + B.
Twist Wiimote to the right.
Snake Nunchuk up and down.
Repeatedly tab Z.
Press A + B.
Move Nunchuk left.
Press Z.
Move Wiilmote right.
Repeatedly tab Z.
PASS
Shop 5.

Press Z.
Move Nunchuk Left.
Press Z.
Move Wiimote Right.
Move Nunchuk Left.
Move Nunchuk down.
Move Nunchuk up and down.
Repeatedly tab Z.
Press Z.
Shake Nunchuk up and down.
Press A + B.
Twist Wiimote Right.
Shake Nunchuk up and down.
Press A + B.
PASS
=============================================
Hobo Lessons [CLHB]
=============================================
Hobo Notes:
The Hobo will teach you moves each time you bring him a transistor after your
first meeting with him in the mission A little help after that each time you
gain a transistor the next part will be unlocked and youll be able to learn
some new moves.
Also note that some of the moves you learn are a bit sketchy and its really
quite random to perform them. I dont know if its just me but some of the
moves you just cant do 9 times out of 10 so just keep at it and hopefully
youll pull off three of the moves.
Transistor Locations
1: Found on the roof of the schools Auto Shop
2: Found in the schools basement in the furnace room.
3: Found behind Easy Drugs in Bullworth town.
4: Found in the middle of Bullworth Dam.
5: Found in the basement of Dragon Wing Comics in Bullworth Town.
6: Found by the side of the Tenements in New Coventry.
Hobo Skills
1: Uppercut.
2: Leg Sweep.
3: Heavy Kick.
4: 5-Hit Combo.
5: Roundhouse Kick.
6: Overhead Punch
Yes he floated off into the sky.
=============================================
Mini Games [MIGA]
=============================================
=============================================
Keep-Ups [MIKU]
=============================================
Found:
By the football field just under the tree where you hit all the Jocks with your
slingshot.

All you have to do for his game is to follow on-screen prompts and its limited
to the movement of the analogue stick and D-pad so its easy stuff. You can bet
as much as $20 so once your happy with the mechanics I recommend betting $20
any time you wish to play.
=============================================
Penalty Shots [MIPS]
=============================================
Found:
Outside the gym, poolside.
For this game you have to hit the Nerd with the football by lining up the Z
target with the Nerd. Use the analogue stick to move the target and the Z
button to shoot. I found the more you play the game the more balls the kid
can take so youll have to be more accurate in future.
You can only bet $20 on this game.
=============================================
Dodgeball [MIDB]
=============================================
Found:
In the gym on school campus, in the boys locker room
This mini-game is only unlocked after youve completed gym and completely
the same as gym, bar a few things. Youll face against the same team as
you did in gym class Preppies, Greasers and Jocks but then youll face
some Townies, which seem harder that the rest then after that itll be a
random team. Youll also get paid for winning matches, so I guess its a
reward more than payment, either way its weird. $15.00 per match win.
Order of Team appearance
Preppies
Greasers
Jocks
Townies
Random
=============================================
Boxing [MIBX]
=============================================
Found:
In the gym of Old Bullworth Vale
The general rules are so, Wiimote throws a right hook, Nunchuk throws a
left hook, C button blocks (always hold this down), the A button dodges
and the B button combined with a swing will perform a charged punch.
Each round lasts 40 seconds and if one of you isnt knocked out youll
go to the next round with some health restored.
There are four different matches, each time you win you increase your
punch power and after than you play against a random opponent of the
four you already faced (boring) and gain $20.00
=============================================
Paper Route [MIPR]
=============================================
Found:
In Old Bullworth Vale by the burger restaurant

While riding a bike (provided) you have to locate a bundle of newspapers


and then target mail boxes and throw the newspapers in within a set time
limit( note that you have a separate time limit to get the papers and
this is quite strick). There are five levels of the paper route, each
one increasing in mail boxes needing papers and money given to you.
Youll be chased by dogs to complete the paperboy experience as well
as being egged by preppies, attacked by postmen and for extra mischief
you can throw papers at people, just dont get caught by the police.
Level
Level
Level
Level
Level

1.
2.
3.
4.
5.

Seven newspapers to be delivered. $14.00


Ten newspapers to be delivered. $20.00
Fourteen newspapers to be delivered. $28.00
Nineteen newspapers to be delivered. $38.00
Twenty-four newspapers to be delivered. $48.00

=============================================
Lawn Mowing: Part 1 [MIM1]
=============================================
Found:
In Old Bullworth Vale, the park
If youve ever been put in detention in before winter, and I believe
afterwards youll be familiar with lawn mowing, the only different
(apart from the location, the people youre working for and the fact you
volunteer and arent forced) is that you get paid for it.
There are three levels of mowing in part one, each time you advance to
the next stage youll have to mow more of the lawn to pass to get paid,
all within a time limit. Note that you can gain extra money by
completely mowing all the grass, so I recommend you do so.
After mowing 100% you should gain $25.00.
Level 1. Mow 70%
Level 2. Mow 80%
Level 3. Mow 90%
=============================================
Lawn Mowing: Part 2 [MIM2]
=============================================
Found:
In Old Bullworth Vale, somebodies front yard
After youve reached, and completed at least once, the third stage of
Lawn Mowing:Part 1 the second stage will be unlocked but only after
youve reached the fourth chapter, where its the same principle as
the last time but you have to try not to damage anything, such as
pots and birdbaths. If you do your pay will be cut. Well Ive never
not broken all four of the birdbaths so I dont know if its true
or not but the amount of money given to you after 100%, $40.00 isnt
to be moaned at. In fact after I had broken the birdbaths I broke
the flowerpots around the edges on purpose and still got paid $40.00,
whether its because I reached the threshold and thats the lowest
pay you can get, or flowerpots dont count or it doesnt matter
what you do you still get paid the same amount is questionable.
Level 1. Mow 70%
Level 2. Mow 80%
Level 3. Mow 90%
=============================================
Carnival Games [MICG]
=============================================

After the second chapter becomes available the carnival is accessible


for $1, in the carnival there are several mini-games, each time you
successfully win a carnival game youll gain tickets, these tickets
can then be used to purchase items from the souvenir shop. Please
note that if you complete all the Photography classes (can only do so
after the third chapter) youll earn double the number of tickets so
its probably best to wait until after that to win the moped.
Youll need to win all carnival games at least once to get 100%.
Strike Out
There are three rows of moving targets and you get six baseballs.
Your aim is if hit the catchers on each row, avoid the batters and
if you hit an umpire you lost the entire game. If you hit a glove
mitt you gain another ball. Once you hit a catcher on a row the row
will go down and youll have to move to the other row, hit three
catchers and you succeed.
Tickets: 3
High Striker
One of those old fashion test your strength game, just shake you
Wiimote hard and youll hit the bell no problem.
Tickets:
70+: 1
80+: 2
100: 3
Splish Splash
Nothing says fun like soaking a midget. Youve got to hit the
bulls-eye to soak the guy but the cursor will move around on its
own and its really hard to control, youll have three chances to
hit the bulls-eye.
Tickets: 3
Shooting Range
It does what it says, youve got to shoot the targets to gain points
and the more points you have the more tickets youll win.
Use the Wiimote to aim in the normal first person way and shoot with B.
As you can see from the tickets you can win if youre good at the
game you can win a lot of tickets.
Targets:
Whiskey Bottle: 5 points
Moving Cowboy: 10 points (15 points for the fast ones)
Sherriff Badge: 50 points
Girl: -10 points
Tickets:
100: 1
140: 2
180: 3
220: 4
260: 5
300: 10
350: 15
400: 20
=============================================
Grand Prix Go-Kart Races [MIGK]
=============================================
Found:
In the carnival, near the freak tent.

Weve all had a go in a Go-Kart so we all know what kind of mission


this is going to be, simply race around the track and come first,
while a deceptively simple game it can be quite difficult, especially
on new tracks and you dont know what youre doing. When you start
always try to overtake the rest and give everybody a wide birth, as
when youre hit or hit another Go-kart youll slow down, keep your
finger on A on the straights and enter the corners on the near side,
let up on the gas when you enter a tight corner and power out.
Make use of the power slide by pressing A + C and the direction on U-turns.
After completing the first race youll unlock the helmet which you can
wear while riding a scooter so you wont get in trouble and after youve
completed all the races youll be able to race around the streets.
Each time you complete a race the next one will be unlocked on a slightly
different track which will be more taxing, also the number of drivers
will increase. Youll also gain a couple of tickets after each win.
All for $2
Race
Race
Race
Race
Race

1:
2:
3:
4:
5:

3
3
3
4
5

Drivers,
Drivers,
Drivers,
Drivers,
Drivers,

Nerds, 3 Laps (this will unlock the Crash helmet)


Bullies, 3 Laps
Preppies, 3 Laps
Jocks, 4 laps
Greasers, 4 Laps (Unlocks Street Go-Kart Races)

=============================================
Go-Kart Street Races [MISR]
=============================================
After completing all the races in the carnival youll be able to take your
Go-kart out on the street to race. Its rather nice of everybody to block
off streets just for a group of kids to race around. These races are dotted
around the town and arent accessed from a single place, youll have to
go to each race to join in. There are three races and each is marked by
a trophy on your map. Its pretty much like the races in the carnival so
you shouldnt have any problem, in fact its quite a bit easier, you
dont have to pay for it, the track in generally wider and there are
some shortcuts hidden you can take. The only problem is the extra obstacles
Race 1: Old Bullworth Vale residential, 3 drivers, 3 laps, $20.00 prize.
Race 2: Old Bullworth Vale retail, 2 Drivers, 3 laps, $25.00 prize.
Race 3: Blue Skies Industrial Part,, 2 Drivers, 3 laps, $30.00 prize.
After youve come first in every race at least once youll unlock the Go-Kart
while will be sitting outside the garage on school grounds.
=============================================
Bike Races [MIBR]
=============================================
After gaining the bike racing trophy, bike races are unlocked
(sounds silly I know) Each area of town has its own bike race set ranging
for one to seven races in a group. While you may be tempted to complete
all the races in a group at once you would be wise to remember you may be
too tired to keep up the pace after each race.
There are a few things to remember during bike races, you have to keep
pressing the A Button rapidly if you want any chance keeping up with them
let alone winning, you can punch by swinging on your Wiimote or Nunchuk
when youre close to somebody but thatll muck up either your steering or
you peddling so I dont recommend it, you can also throw items at people
but again unless youre really behind I dont recommend it and lastly

youve got to follow the set course set by the yellow markers, these also
point the direction of the next marker so pay attention when there is
more than one route to go down. Generally races are easy if not a little
strenuous on the thumb.
You can choose while bike you ride in the races (yes the moped counts too)
by riding up to the signup sheet on your desired bake and then enter the
race you should be on that bike. Otherwise youll be stuck with the basic BMX.
Old Bullworth Vale Races
Found: by the Bike Shop
Number of races: 7
Rewards for each race:
Race 1: $20.00, Bike Helmet and Jersey
Race 2: $25.00
Race 3: $30.00
Race 4: $35.00
Race 5: $40.00
Race 6: $45.00
Race 7: $50.00
Bullworth Town Races
Found: by the Bike Shop
Number of races: 4
Rewards for each race:
Race 1: $20.00
Race 2: $25.00
Race 3: $30.00
Race 4: $35.00 (only available after the third chapter)
New Coventry Races (Only Available after the third chapter)
Found: By the BMX Park
Number of races: 2
Rewards for each race:
Race 1: $30.00
Race 2: $40.00
Bullworth Academy Races (Only available after the fifth chapter)
Found: by the Car park
Number of races: 1
Rewards for each race:
Race 1: $50.00
After youve completed all bike races the BMX Helmet will be unlocked and a
large trophy will appear in your room.
=============================================
Arcade Games [MIAG]
=============================================
Future Street Race 2165
Found: Boys Dorm and Souvenir Tent.
Probably the first arcade game youll play a simple top down racer where
there are four tracks. Hold A to move and press B to fire, to win simply
take the shortcuts and dont crash into the sides.
Not needed for 100% completion.
Future Street Race 3D
Found: In the Lighthouse
Its Future Street Race 2165 in 3D all the tracks are the same as are the
controls. Just I found it easier because Im more use to a third person
style game.

Not needed for 100% completion


ConSumo
Found: Nerd hideout and Souvenir Tent.
You must grab the healthy food while avoiding the unhealthy food.
High score needed for 100% completion.
Monkey Fling
Found: Greaser hangout and Souvenir Tent.
Fling you poo at the spiders as they fall down before they attack you and
the bananas to stock up on poo.
High score needed for 100% completion.
Nut Shots
Found: The Souvenir Tent.
Shoot the bees, bats and eagles to gain points without getting hit.
High score needed for 100% completion.
=============================================
Collectables [CLTB]
=============================================
=============================================
Rubber Bands [RBBD]
=============================================
There are 75 rubber bands hidden around town, normally guides of old would
give you a detail list of all rubber band locations say for the PS2 but as
the Wii has the extra class, Geography.
Completing Geography class 2 will unlock rubber band locations on the map
found under the 1 menu.
Once youve found all rubber bands the rubber band ball is unlocked and
will appear on your person.
=============================================
G & G Cards [GGCD]
=============================================
There are 40 G & G cards hidden around town again I would give you locations
but with the class Geography after you complete class 3 youll unlock the
locations on the map under the 1 menu.
Collecting all 40 cards gives you the Grotto Master outfit.
=============================================
Gnomes [GNME]
=============================================
There are 25 Gnome hidden around Bullworth by they only appear after youve
done the mission Small Offences. Completing the fifth Geography lesson
youll unlock the locations on the map under the 1 menu.
=============================================
Transistors [TRSS]
=============================================
There are six transistors hidden around Bullworth and theyre required to
unlock fighting moves learn from the hobo. Complete Geography lesson 4 to
show their location on the map under 1 menu.
But heres the locations anyway.
1: Found on the roof of the schools Auto Shop
2: Found in the schools basement in the furnace room.
3: Found behind Easy Drugs in Bullworth town.
4: Found in the middle of Bullworth Dam.

5: Found in the basement of Dragon Wing Comics in Bullworth Town.


6: Found by the side of the Tenements in New Coventry.
=============================================
Yearbook [YRBK]
=============================================
After you complete Photography lesson two the yearbook is unlocked and you
can start filling it up with students. This can be a pain as youre trying
to fill up some name and you dont have a clue who its meant to be so
heres a list of the student body with descriptions attached:
Algernon - Nerd, White, Male, Fat, otherwise known as Pee-Stain.
Angie - White, Female.
Bucky - Nerd, White, Male, Skinny.
Casey - Jock, White, Male.
Beatrice - Nerd, White, Female.
Bif - Preppy, White, Male.
Chad - Preppy, Black, Male.
Christy - White, Female.
Bo - Jock, Black, Male.
Bryce - Preppy, White, Male.
Const - White, Male.
Cornelius - Nerd, Black, Male.
Damon - Jock, Black, Male.
Dan - Jock, White, Male.
Ethan - Bully, Black, Male.
Eunice - Nerd, White, Female, Fat.
Derby - Preppy, White, Male, Clique Leader.
Davis - Bully, White, Male.
Fatty - Nerd, White, Male, Fat.
Gary - White, Male.
Donald - Nerd, White, Male.
Earnest - Nerd, White, Male, Clique Leader.
Gloria - Elementary Student, Black, Female.
Gord - Preppy, White, Male.
Gordon - White, Male.
Hal - Greaser, White, Male, Fat.
Justin - Preppy, White, Male.
Karen - Elementary Student, White, Female.
Ivan - White, Male.
Jimmy - Its you!
Kirby - Jock, White, Male.
Lance - Black, Male.
Johnny - Greaser, White, Male, Clique Leader.
Juri - Jock, White, Male, has odd accent.
Lefty - Greaser, White, Male.
Lola - Greaser, White, Female.
Lucky - Greaser, White, Male.
Luis - Jock, White, Male.
Parker - Preppy, White, Male.
Peanut - Greaser, White, Male.
Mandy - Jock, White, Female.
Melody - Elementary Student, White, Female.
Pedro - Elementary Student, White, Male.
Petey - White, Male.
Melvin - Nerd, White, Male, Fat.
Norton - Greaser, Black, Male.
Pinky - Preppy, White, Female.
Ray - White, Male, Fat.

Ricky - Greaser, White, Male.


Russell - Bully, White, Male, Clique Leader.
Tom - Bully, White, Male.
Trent - Bully, White, Male.
Sheldon - Elementary Student, Black, Male.
Tad - Preppy, White, Male.
Trevor - Black, Male.
Troy - Bully, White, Male.
Ted - Jock, White, Male, Clique Leader.
Thad - Nerd, White, Male.
Vance - Greaser, White, Male.
Wade - Bully, White, Male.
Zoe - Townie, White, Female.
After taking all yearbook pictures you unlock the Black Ninja outfit.
=============================================
Errands [ERRD]
=============================================
Errands are completely optional mission which people will ask you to do
for money, handy for when you need some extra cash, and who couldnt
do with some more of that?
=============================================
School Errands [SCED]
=============================================
Take Petes Package to Beatrice
Found: Boys Dorm
Task:
Simply deliver the package over to Beatrice by the Girls Dorm.
Money:
Take Christy Back to the Girls Dorm
Found: Late at night around the Girls Dorm
Task:
Simple Walk Christy back to the Girls Dorm without her getting attacked.
Money: $10.00
Pull the Fire alarm
Found: In the main school building
Task:
Head over to the marked spot and pull the fire alarm. Watch out for prefects.
Money: $15.00
Pick Three Lockers
Found: In the main school building
Task:
Break into three lockers with a red marker by them, watch out for the prefects
and remember there is no timer on favours so you dont need to rush.
Money: $10.00
Plant Chocolate in Trevors Locker
Found: In the main school building.
Task:
Break into the highlighted locker and plant the chocolates.
Dont let the prefects find you doing it.
Money: $10.00
Plant Chocolate in Glorias Locker

Found: In the main school building.


Task:
Break into the highlighted locker and plant the chocolates.
Dont let the prefects find you doing it.
Money: $10.00
Stuff Three Kids into Rubbish Bins
Found: Around the main school building.
Task:
Grab three kids and shove them into the rubbish bins around the campus.
Be careful no prefects are around and grabbing little kids will really get
the prefects mad but there is no time limit (apart from the 2am past out time)
so feel free to runaway and hide if the heat is too high.
Money: $15.00
Escort Algie back to the Library
Found: In the main school building
Task:
Lead Algie to the library, basically the reverse of the Save Algie mission.
If you take Algie out of the back way you wont see any bullies and its a
simple walk to the library.
Money: 15.00
Get TP from the Caretakers Room
Found: In the main school building, boys toilet on the ground floor.
Task:
Enter the basement via the marked entrance and grab the toilet paper from the
floor in the first area. Go back to the toilet and throw it in the cubical
over the top.
Money: $10.00
Stuff Two People into Lockers
Found: In the main school building.
Task:
Stuff two people into lockers, careful of the prefects and for me it seems
that a lot of the lockers became locked when this errand is offered.
Money: $10.00
Egg the Girls Dorm
Found: Around the main building
Task:
Throw three eggs at the Girls Dorm.
Money: $10.00
Egg the Boys Dorm
Found: Around the main building
Task:
Throw three eggs at the Boys Dorm.
Money: $10.00
Fire Cracker a Toilet
Found: In the main school building
Task:
Go to a toilet and throw a fire cracker down it.
Money: $10.00
=============================================
Old Bullworth Vale Errands [OBVE]
=============================================
Make Food Deliveries
Found: By the burger restaurant.
Task:

Deliver three food packets to the marked locations within the time limit.
Money: $25.00, plus you get the fast food costume.
Collect All the Crabs
Found: By the Shoreline.
Task:
Swim out to sea and collect the six marked crabs around the harbour and then
return to the taskmaster.
Money: $20.00
Swim Around the Buoy and Back
Found: By the shoreline.
Task:
Swim around the marked buoy and back to the shore again within the time limit.
Money: $20.00 ( tiny swimsuit will be unlocked).
Get Karins Bear
Found: By the Shoreline
Task:
Head to the beach under the pier where a bully is cuddling her bear,
beat him up and take it back to her.
Money: $15.00
Explore the Shipwreck
Found: On the pier
Task:
Swim around that large island and to the ship on the other side. While there
I would recommend visiting the island to beat up the pirate
(to unlock the pirate hat) and smashing the gnome (provided youve started
Small offensives) as well as visiting the other beaches and islands for
collectables.
Money: $15.00
Take Pictures of Carnival Attractions
Found: At the Carnival
Task Take pictures of all four rides, simply take a photo of their signs,
not the rides themselves, to get all four photos. Then return to the man
and give him the photos.
Money: $20.00
Spray Prep Tags
Found: At the park.
Task:
Spray three anti prep tags around Old Bullworth vale.
Money: $20.00
=============================================
Bullworth Town Errands [BTER]
=============================================
Find the Hobo some Pills
Found: By Easy Drugs store.
Task:
Smash open some bins and find some pills for the hobo. Whats especially
funny about this errand is if youve just given the hobo money before he
asks you to do it.
Money: $15.00
Find and Return the dog.
Found: Near Dragon Wing Comics
Task:
Head over to the new blue cross on the map and then run back to the owner
making sure you dont lose the dog, generally itll follow you but

occasionally you can lose it.


Money: $15.00
Knock Out the Greasers
Found: Near the Gas Station
Task:
Climb up on the roof of the gas station, via the ladder around the back,
and beat up the couple of Greasers on top, one has a 2x4 to beat him first
until he drops it.
Money: $15.00
Find and Return the dog.
Found: Near City hall
Task:
Head over to the new blue cross on the map and then run back to the owner
making sure you dont lose the dog, generally itll follow you but
occasionally you can lose it.
Money: $15.00
Return the Bike
Found: Near the Bike Shop
Task:
Retrieve the marked bike and return it to the shop owner. Some townie will
be riding it but hell be very slow, just pull him off but watch out for
police.
Money: $15.00
Give Hobo some Change
Found: Around town
Task:
Give the hobo a dollar.
Money: -$1.00 (Black cowboy hat unlocked).
Hit People with Water balloons
Found: On top of Yum yum market
Task:
Fill up some water balloons at the tap on the roof and throw three of
them at passers-by.
Money: $20.00, Water Balloons unlocked.
Find Algies jacket
Found: Around town hall.
Task:
Find Algies jack on top of roof and then return it to him.
The funny thing about this if you collect his jacket but get knocked out
(say by falling off the three story building) and you accept the errand
again youll complete it immediately because you already have his jacket.
Money: $20.00
Take a Photo of a Dirty Policeman
Found: Near the police station
Task:
Go over to the motel and take a picture of the cop with somebody else
and then return to the policeman with photos in hand.
Money: $25.00 (Incognito Hat unlocked)
=============================================
New Coventry Errands [NCER]
=============================================
Smash the Car
Found: Around the BMX club
Task:

Smash the marked car in 11 different places


Money: $25.00
Spray Greaser Tags
Found: Around New Coventry Bridge.
Task:
Spray three anti-Greaser tags around New Coventry
Money: $25.00
Photo Cheating Girlfriend
Found: Near Final Cut
Task:
Head over to the motel and take a picture of the wife with another man,
then return the photo to the guy.
Money: $25.00
Escort Christy Back to the Motel.
Found: Near Final Cut
Task:
Just bring Christy back to the Motel safe and sound.
And dont ask whyshes saying in a motel room.
Money: $30.00
Get a Photo of a Tagger
Found: Near the entrance to Blue Skies Industrial park
Task:
Take a photo of somebody tagging a wall. Then return to the cop with a photo.
This mission can be tedious but stand near a wall which can be tagged and
gets a lot of traffic and hopefully when a greaser comes by hell tag
the wall. Blue crosses may appear on your map but by the time you get
their you probably will have missed the tagger.
Money: $25.00
Egg the Greasers Houses
Found:
Task: By the Blue Ball Pool Hall.
Throw three eggs at the targeted house.
Money: $20.00
Kill the Rats in the Tenements
Found: Outside the Tenements
Task:
Go inside the tenements via the window and then kill 18 rats over the
three floors with your slingshot.
Money: $25.00
Put Out the Fires in the Tenements
Found: Outside the Tenements
Task:
With the fire extinguisher given to you put out the six fire that that
broken out in the tenements.
Money: $25.00
Deliever to Spazz Industries
Found: By Blue Ball Pool Hall.
Task:
Take the package to Spazz Industries in the Blue Skies Industry Park.
Money: $20.00
=============================================
Blue Skies Industry Park Errands [BSER]
=============================================

Find and Guide the Patients back


Found: Outside the Asylum
Task:
Rush down the road and find the patients, theyll now follow you.
However they are crazy, they seem to think theyre your bodyguards and
if you come across any townies theyll attack them and run after them,
the only problem is that they dont cause any damage at all.
Also at one attempt they started to attack each other so its probably
best to do them separately. Anyway after youve got them under control
take them back to the orderly.
Money:
Destroy 4 Satellite Dishes
Found: Near the trailer park
Task:
Head over to the marked spots and using projectiles destroy the dishes.
Money: $30.00
Savage the Dock Workers Cargo
Found: Near the docks
Task:
Head over to the partly sunken ship in the port and collect the package,
then return it to the worker.
Money: $30.00
Deliver the Package
Found: Near the third Street Go-kart race.
Task:
Take the package to the highlighted man
Money: $30.00
Kill the Dock Rats
Found: The Docks.
Task:
Kill five dock rats.
Money: $30.00
Smash up as much as the Car as Possible
Found: Spazz Industries
Task:
Smash up the 11 different parts of the car.
Money: $30.00
Egg the Greasers.
Found: By Zoes house
Task:
Egg the highlighted Greasers.
Money: $30.00
=============================================
Word From the Maker [WFTM]
=============================================
First the legal stuff the maps linked to under the geography lessons
belong to their respective owners Im just linking them any not claiming
ownership, answers for the English lesson was found at
http://www.thewordfinder.com/scrabble.php and the ASCII artwork at the top
of the page was created by http://www.glassgiant.com/ascii/
Other than that all is my own work and youre completely free put it on
your own websites without my permission, just you know, credit where
credits due make sure I get some.
Id like to thank God without whom all things would not be possible,

my parents within their dedication I wouldntoh wait thats my Oscar


acceptance speech scratch that I would like to thank RockStar Games for
one making Bully and then making a fantastic port to the Wii then I would
like to thank myself, I managed to stop myself playing No More Heroes for
a whole week while I finished this blasted FAQ.
Visit http://boards.NSGstation.com

IN-DEPTH FAQS
100% Completion Guide by Boag_Himself
Version: 1.3 | Updated: 04/16/08 | Printable Version
BULLY: SCHOLARSHIP EDITION
* 100% COMPLETION GUIDE *
MICROSOFT XBOX 360 // NINTENDO WII
By Boag_Himself [boag_himself@hotmail.com]
Xbox Live Gamertag: Boagsta
Feel free to add me as a friend/rep me on Xbox Live but DO NOT ask any
Bully related questions as I will not respond. If you need help with the
game, check through the guide and if you are sure your issue is not
covered then SEND ME AN EMAIL. It's easier for everyone.
Also, I will no longer be replying to emails which are blatantly covered
in the guide. When I receive them, they will be immediately deleted or
you will be informed to check this statement so that you know what the
problem was. Sorry for the inconvenience, but just check the contents.
VERSION 1.2
/---------------------------------------------------------------------------\
|
~~ TABLE OF CONTENTS ~~
|
+=============================================================================+
| # | SECTION NAME
| SEARCH CODE |
=============================================================================+
| 1.| About This Guide
|
BSE01
|
|
|
|
|
|
|
(a) Updates Log
|
BSE19
|
+-----------------------------------------------------------------------------+
| 2.| Some Initial Remarks
|
BSE17
|
+-----------------------------------------------------------------------------+
| 3.| Itemised Checklist
|
BSE02
|
+-----------------------------------------------------------------------------+
| 4.| In Depth Guides
|
BSE03
|
|
|
|
|
|
|
(a) Story Missions
|
BSE04
|
|
|
|
|
|
|
(b) Side Missions
|
BSE05
|
|
|
|
|
|
|
(c) School Classes
|
BSE06
|
|
|
|
|
|
|
(d) Rubber Bands
|
BSE07
|
|
|
|
|

|
|
(e) G & G Cards
|
BSE08
|
|
|
|
|
|
|
(f) Gnomes
|
BSE09
|
|
|
|
|
|
|
(g) Transistors
|
BSE18
|
|
|
|
|
|
|
(h) Races
|
BSE10
|
|
|
|
|
|
|
(i) Jobs
|
BSE11
|
|
|
|
|
|
|
(j) Errands
|
BSE12
|
|
|
|
|
|
|
(k) Clothes
|
BSE13
|
|
|
|
|
|
|
(l) Yearbook Photos
|
BSE14
|
|
|
|
|
|
|
(m) Miscellaneous
|
BSE15
|
|
|
|
|
|
|
(n) Room Trophies
|
BSE20
|
+-----------------------------------------------------------------------------+
| 5.| Achievements
|
BSE16
|
+-----------------------------------------------------------------------------+
| 6.| Conclusion
|
BSE18
|
+=============================================================================+
|
|
\---------------------------------------------------------------------------/
------------------------------------------------------------------------------~~ 1. ABOUT THIS GUIDE ~~
[BSE01]
------------------------------------------------------------------------------Having now completed this game 100%, and having a lot of free time on
my hands over the next couple of weeks, I thought it would be an interesting
project to take on, in making this guide. A lot of people seem to struggle with
getting 100% in this game, perhaps due to its slightly unstable nature, however
I had no problems whatsoever, so hopefully I can provide some insight into the
matter.
If anyone has any comments, observations, remarks, corrections or
otherwise which you feel have I have to know about, feel free to contact me at
the email address at the top of this document. This is not my primary email
address so my replies may not be as hasty as they could be, however I will try
to get back to everyone.
UPDATE: Thanks for all the support so far folks. I've had a number of
very positive emails and a lot of great suggestions (along with a shedload of
people asking questions about the game). I'm doing fine so far with getting
back to everyone so i'll try and maintain this level of service. =)
------------------------------------------------------------------------------~~ 1a. UPDATES LOG ~~
[BSE19]
------------------------------------------------------------------------------19/03/08 - Version 1.0 Of Guide Initially Released.
22/03/08 - Version 1.0. Fixed a couple of minor errors.
24/03/08 - Version 1.2. List of trophies added. Watch your step achievement
updated. Errands guide updated. Reorganised contents table.
28/03/08 - Version 1.2. Few errors corrected. Minor updates made.
17/04/08 - Version 1.3. More errors corrected and minor additions made.

------------------------------------------------------------------------------~~ 2. SOME INITIAL REMARKS ~~


[BSE17]
------------------------------------------------------------------------------So, here we go. I feel this section at the start is necessary because
there are a few questions which are commonly asked and which need to be
answered before the guide begins.
[1] CAN MISSIONS BE REPEATED LATER IN THE GAME IF YOU MISS THEM?
Yes, they can. The only mission which can not be repeated is "The Big
Prank" from Halloween. If you go to sleep on Halloween night, having not
completed this mission, you will not be able to play it later in the game.
[2] CAN CLASSES BE REPEATED IF YOU FAIL THEM?
Yes. If you miss or fail any class, they can always be repeated. Even
after you complete the game. There is a short period near the end of the game
where you cannot take classes, but other than that they are always available.
[3] WHERE DO I GET ZOE/GARY'S YEARBOOK PICTURES?
You get Gary's picture automatically near the end of the game and Zoe
becomes a student in Chapter 6 so you will have to wait until then to get
her picture. At that time you will find her just walking around the campus.
[4] DO YOU NEED THE PRISON OUTFIT TO GET 100%?
No, strangely enough this is one of the few things you don't need to
get in order to achieve 100%. You can get it if you like though, but it isn't
a necessity.
[5] WHY AREN'T ERRANDS SHOWING UP FOR ME?
This is a very common glitch. I will go into more detail about it
later in the guide, but the basic strategy is to save and restart the game
then return to where the Errand should appear.
[6] I'VE GOT XX.XX%, WHAT HAVE I MISSED?
I get a million emails asking this, and I say the same thing every
time, which always seems to work. Just go back through the whole list and make
sure (by using the stats menu or whatever else) that you've definitely done
every single thing. Read the in-depth parts too to make sure you have met the
requirements and you will get 100% this way.
[7] DO YOU NEED ALL 335 CLOTHES TO GET 100%?
Simply, no. There is no set amount of clothes you have to get, as with
many things, it varies from player to player. But things like the Ninja suits,
masks etc. are not generally necessary so don't worry if you miss them.
[8] I DID AN ACHIEVEMENT BUT IT DIDN'T UNLOCK, WTF!?
Another glitchy aspect of the game. Basically there is sometimes a fair
bit of lag for achievements popping up. Sometimes they won't appear until you
next start up the game, but you will get them eventually so there's no need to
panic that you're not going to get it at all!

------------------------------------------------------------------------------~~ 3. ITEMISED CHECKLIST ~~


[BSE02]
------------------------------------------------------------------------------This is a basic list of each individual thing which you must do to get
to 100%. Feel free to print this off so you can keep track of what you have
done. If you are struggling with a particular section of the guide, use Ctrl+F
to search the in depth guides by typing in the correct code, which you will
find between the square brackets next to each entry.
TASK
COMPLETED?
SEARCH CODE
+-------------------------------------------------+--------------+-----------+
| Complete All Story Missions
|
[ ]
|
BSE04
|
+-------------------------------------------------+--------------+-----------+
| Complete All Side Missions
|
[ ]
|
BSE05
|
+-------------------------------------------------+--------------+-----------+
| Complete All Classes To Level 5
|
[ ]
|
BSE06
|
+-------------------------------------------------+--------------+-----------+
| Collect All 75 Rubber Bands
|
[ ]
|
BSE07
|
+-------------------------------------------------+--------------+-----------+
| Collect All 40 G + G Cards
|
[ ]
|
BSE08
|
+-------------------------------------------------+--------------+-----------+
| Smash All 25 Garden Gnomes
|
[ ]
|
BSE09
|
+-------------------------------------------------+--------------+-----------+
| Collect All 6 Transistors & Learn Moves
|
[ ]
|
BSE10
|
+-------------------------------------------------+--------------+-----------+
| Win All Go-Kart Races
|
[ ]
|
BSE10
|
+-------------------------------------------------+--------------+-----------+
| Win All Bicycle Races
|
[ ]
|
BSE10
|
+-------------------------------------------------+--------------+-----------+
| Complete All Lawn Mowing Jobs
|
[ ]
|
BSE11
|
+-------------------------------------------------+--------------+-----------+
| Complete All Paper Route Jobs
|
[ ]
|
BSE11
|
+-------------------------------------------------+--------------+-----------+
| Complete 30 - 40 Errands*
|
[ ]
|
BSE12
|
+-------------------------------------------------+--------------+-----------+
| Collect All 335 Clothing Items
|
[ ]
|
BSE13
|
+-------------------------------------------------+--------------+-----------+
| Take All Yearbook Photos
|
[ ]
|
BSE14
|
+-------------------------------------------------+--------------+-----------+
| Win All Boxing Matches
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Ride Each Carnival Ride Once
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| *WIN* Each Carnival Game Once
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Buy All Items From Carnival Shop
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Fail 3 Classes In A Row
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Pull Twenty Fire Alarms
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Travel 100 KM On Foot
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Travel 50 KM On Skateboard
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Travel 100 KM On Bicycle
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Get High Score On Arcade Games
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Play Penalty Shootout & Keep Ups Mini Games
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Buy 500 Sodas
|
[ ]
|
BSE15
|

+-------------------------------------------------+--------------+-----------+
| Smash All Pumpkins From Halloween
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Smash All Gravestones From Halloween
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Beat Up The Secret Pirate
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Spray A Tag Of Each Clique
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
* The number of Errands which you actually have to complete varies from player
to player, but you shouldn't have to do any more than 40 out of the 50.
------------------------------------------------------------------------------~~ 4. IN-DEPTH GUIDES ~~
[BSE03]
------------------------------------------------------------------------------These short guides will describe in a little more detail what each
entry of the itemised list means. This is not a walkthrough guide, as, since
it's really a very easy game, you shouldn't have too much trouble with the
missions, but it'll provide hints and tips on the trickier aspects of the game.
------------------------------------------------------------------------------~~ 4a. STORY MISSIONS ~~
[BSE04]
------------------------------------------------------------------------------The story missions in Bully are those which progress you through the
game and progress you through each chapter. There are 5 chapters in total but
once you complete them all you can continue playing in "Endless Summer", where
you can finish any side missions which you happen to have missed. There are 76
missions in total, about 55 of which are story missions.
~~ CHAPTER 1 MISSIONS ~~
1. Welcome To Bullworth
2. This Is Your School
3. Get To Class
4. The Setup
5. The Slingshot
6. A Little Help
7. Save Algie
8. Defend Bucky
9. That Bitch
10. The Candidate
11. Halloween
12. Help Gary
13. Russell In The Hole
~~ CHAPTER 2 MISSIONS ~~
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.

Last Minute Shopping


Hattrick vs Galloway
Prep Challenge
The Eggs
Movie Tickets
Carnival Date
Race The Vale
Beach Rumble
Tad's House
Boxing Challenge
Dishonorable Fight

~~ CHAPTER 3 MISSIONS ~~

25.
26.
27.
28.
29.
30.
31.
32.
33.

Jealous Johnny
Christmas Is Here
Bait
Tagging
Wrong Part Of Town
Lola's Race
Tenements
Rumble
Fighting Johnny Vincent

~~ CHAPTER 4 MISSIONS ~~
34.
35.
36.
37.
38.
39.
40.
41.
42.

Stronghold Assault
Nerd Boss
Paparazzi
Funhouse Fun
Defender Of The Castle
Nice Outfit
Discretion Assured
The Big Game
Jock Boss

~~ CHAPTER 5 MISSIONS ~~
43.
44.
45.
46.
47.
48.
49.
50.
51.
52.
53.
54.

Making A Mark
The Gym Is Burning
Rats In The Library
Finding Johnny Vincent
Revenge On Mr. Burton
Preppies Vandalized
Expelled
Busting In, Part I
Busting In, Part II
Complete Mayhem, Part I
Complete Mayhem, Part II
Final Showdown

------------------------------------------------------------------------------~~ 4b. SIDE MISSIONS ~~


[BSE05]
------------------------------------------------------------------------------The side missions are those which do not have to be completed in order
to progress the main story, however they can have a number of benefits such as
money, extra clothing items and new abilities. The only side mission which must
be completed at the time it appears is "The Big Prank" at Halloween. If you
want to get 100% YOU MUST complete this mission on that night, otherwise it
will not be available again. Any other missions you miss as you play through
the game will all become available when you reach Endless Summer.
------------------------------------------------------------------------------~~ 4c. SCHOOL CLASSES ~~
[BSE06]
------------------------------------------------------------------------------Obviously, the setting of Bully is basically your typical highschool, so
naturally you'll be expected to attend classes. You have 2 classes per day and
they run in a 5 day cycle, as follows.
MORNING (9:00 - 11:30)
AFTERNOON (1:30 - 3:30)
+-----------------+----------------------------+-----------------------------+
|
DAY 1
|
Chemistry
|
English
|
+-----------------+----------------------------+-----------------------------+
|
DAY 2
|
Art
|
Gym
|

+-----------------+----------------------------+-----------------------------+
|
DAY 3
|
Biology
|
Music
|
+-----------------+----------------------------+-----------------------------+
|
DAY 4
|
Shop
|
Photography
|
+-----------------+----------------------------+-----------------------------+
|
DAY 5
|
Geography
|
Math
|
+-----------------+----------------------------+-----------------------------+
Each class has 5 levels. When you complete a class, the next time you
sit it, you will sit the next level. If you fail or skip a class you will always
repeat that one until you pass it, so it is never impossible to pass all levels
of every class.
~~ CHEMISTRY ~~
the
the
you
you

This is, without doubt, the easiest of the classes, most people with
smallest amount of timing will be able to nail this first try. Simply press
button as it enters the box as it scrolls along the screen. The only place
slip up is if you are unfamiliar with the Xbox controller, but otherwise
will find this very easy.

~~ ENGLISH ~~
In English you are presented with a group of letters which you must
descramble and form as many different words of varying lengths as you can
within the time limit. The first few levels are very straightforward but it can
get pretty tricky later on. For those of you who are struggling, here is the
complete list of all possible letter combinations for each level.
Level 1:
Mellow, Mewl, Moll, Meow, Mole, Well, Elm, Mow, Low, Owe, Mew, Owl, Woe.
Level 2:
Fights, Sight, Shift, Gifts, Fight, This, Gift, Gist, Sift, Hits, Sigh,
Fist, Fits, Fish, Figs, Ifs, Its, Hit, Sit, His, Fit, Fig.
Level 3:
Smiles, Slimes, Limes, Slime, Seism, Smile, Slims, Isles, Miles, Lies,
Less, Leis, Lime, Semi, Slim, Mile, Isle, Mess, Miss, Mise, Elms, Mil,
Lie, Lei, Elm.
Level 4:
Crayon, Acorn, Carny, Crony, Corny, Rayon, Cony, Narc, Roan, Nary, Racy,
Yarn, Corn, Cyan, Cran, Rya, Yon, Oar, Coy, Cry, Car, Cay, Can, Con, Nor,
Nay, Any, Ray, Ran, Arc.
Level 5:
Dagger, Ragged, Agger, Grade, Raged, Gager, Gear, Egad, Read, Dear, Rage,
Grad, Gage, Dreg, Drag, Dare, Aged, Egg, Rad, Gag, Gar, Gad, Dag, Era,
Ear, Erg, Rag, Are, Age, Red.
~~ ART ~~
In Art you must box off areas of a picture by moving the left stick,
and avoid being hit by any of the enemies which cause you to lose a life. This
can be tricky at first but once you get the hang of it it's no problem. Just
take it slowly, boxing off small areas at a time, and only venturing into a
large area if you're sure you're not going to be hit. Also, the powerups are
extremely useful so always try and get to them where possible.
~~ GYM ~~
Again, nothing particularly worth explaining for Gym. The first couple

of classes you'll be learning some basic wrestling moves, it comes up on the


screen what you have to do though. Secondly you're playing dodgeball. Personally
I struggled with this, but there is a certain technique to it. First of all,
mash Y to make sure you get posession of the ball then immediately hold A to
take out your first guy. All going to plan the ball should bounce back off him
so you can collect it. Run as close as you can to one of your opponents and hold
A again to finish him off. Rinse, and repeat. If one of your opponents gets the
ball then its easy enough to catch if he targets you, but if one your team mates
gets targeted then you're most likely going to lose a point!
~~ BIOLOGY ~~
Now, this is in some peoples' opinions the most difficult class. However,
others, including myself, find it extremely easy so I will do my best to explain
the most efficient technique to the dissections.
So, you start off having to nail down the animal. This is where using both
thumbsticks is most useful as it greatly increases the cursor speed, so really
focus and grab the nails as quickly as possible, as soon as you get to an X just
hit A and start moving back to the tools immediately. Next when you have to peel
back the skin, again very quickly dart over with both thumbsticks and repeat
the same technique. For the organs, the most effective way to cut them out is to
hold RB to steady the blade but still go round as fast as you can, just making
sure you hit all the green dots.
Use this two thumbstick technique and just focus on doing everything as
fast as you can and you should have no problems at all with this class.
~~ MUSIC ~~
Again, a problematic one for some because of the terrible registering of
the double notes where you have to push both triggers at once. Some people have
suggested slamming them as hard as you can or mashing them at the correct time
helps. Personally, I find just gently pressing them in, making sure you press
them both at EXACTLY the same time, is the most effective way to pass this
(and of not breaking your controller! :P)
~~ SHOP ~~
Now, here we come to the most poorly coded aspect of the game without
doubt! In this class you essentially HAVE to use a guide because if you're not
doing the actions before they pop up, it'll fail you almost instantly. So, as
with English, here's the answers!
Level 1:
LS Clockwise, Tap A, LS Anti-Clockwise.
Level 2:
LS Clockwise, Tap X, Tap A, LS Anti-Clockwise.
Level 3:
LS Clockwise, Tap A, LS Clockwise, Tap X, LS Anti-Clockwise.
Level 4:
LS Anti-Clockwise, Tap A, LS Clockwise, Tap X, Tap B, LS Clockwise.
Level 5:
Tap B, Tap Y, LS Clockwise, Tap A, LS Anti-Clockwise, Tap X, Tap B,
LS Anti-Clockwise.
~~ PHOTOGRAPHY ~~
Again, a very easy class unless you get busted or knocked out during your

little trips into the town. You should have no problems with this as you get on
screen prompts about where to go and what to do and you get LOADS of time to do
it. If you find you are short on time, remember you can always take the bus back
to school which is instantaneous.
~~ GEOGRAPHY ~~
Now, this is where the limitations of a text based guide become most
evident! Thanks to "blazin" from the Xbox360Achievements.org forums for these
maps of where everything is:
Level 1:
http://img213.imageshack.us/my.php?image=ge01zd5.jpg
Level 2:
http://img510.imageshack.us/my.php?image=ge02nd2.jpg
Level 3:
http://img120.imageshack.us/my.php?image=ge03vv3.jpg
Level 4:
http://img510.imageshack.us/my.php?image=ge04kk0.jpg
Level 5:
http://img509.imageshack.us/my.php?image=ge05qk6.jpg
~~ MATH ~~
This one requires some pretty quick thinking. The first 2 levels are
very straightforward but after that, a few people who aren't so good at math
may struggle. So, here's the answers to levels 3, 4 and 5.
Level 3:
1kg = 1000g, 36 = 6 x 6, Tallest = Cathedral, 0.5 = 1/2, 360 = 180 x 2,
Smallest = Pizza, Slowest = Snail, 16 + 10 = 26, 2 + 9 = 11, 400 = 20 x 20,
Smallest = Snail, Biggest = Saturn, 10 - 10 + 7 = 7, Lowest = 2234,
6 + 5 = 11, Triangles = 7, 6/18 = 1/3, 1g = 0.01kg, 17 - 11 = 6,
2 + 7 + 2 = 11, Smallest = Whale, Fastest = Whale, 190 - 160 = 30,
Squares = 7, 13 + 8 + 2 = 23.
Level 4:
Fastest = Plane, Lowest = 0.09, Triangles = 7, 49 = 57 - 8, 0.625kg = 625g,
Circles = 8, 0 = 0 x 125, Biggest = Skyscraper, Fastest= Rocket, Shortest =
Birdhouse, 15 - 9 = 6, Triangles = 3, Slowest = Turtle, Squares = 7,
3000 = 50 x 60, 1 + 4 - 2 = 3, Smallest = Key, 17 + 8 = 25, 1200 = 20 x 60,
48500g = 48.5kg.
Level 5:
13 + 8 + 2 = 23, Lowest= 2234, Shortest= Kennel, 2 = 9 - 7, 689g= 0.689 kg,
Squares = 8, 8 + 6 - 3 = 11, Fastest= Plane, Triangles = 4, Highest = 33.8,
255 = 5 x 51, 0.75 = 3/4, Biggest = Bridge, Fastest = Plane, 1.25 = 5/4,
Slowest = Pyramid, 12 + 6 - 11 = 7, 3.14 = 31.4 x 0.1, Triangles = 7,
7 + 7 + 3 = 17, Fastest = Rocket, Shortest= Gravestone, Biggest= Cathedral,
1/8 = 0.125.
------------------------------------------------------------------------------~~ 4d. RUBBER BANDS ~~
[BSE07]
------------------------------------------------------------------------------There are 75 of these bad boys scattered around the map. You may be
thinking at first that this is one of those things they just cram into the game
at the last minute to add a bit of extra length and just generally annoy people.
But, no! (Well, yes, but it's not as bad.) In Bully, once you complete your

Geography classes, the Rubber Bands are actually unlocked on your map, so you
can find them completely of your own accord, just by looking at your map.
Sometimes the location seems a bit general though but search the area thoroughly
and you'll find it no bother since they glow quite obviously! Hopefully i'll
update this guide soon with a complete list of their locations.
When you collect all 75 you will receive the "Rubber Band Ball" in your
weapon wheel... it's a major disappointment to be brutally honest, but you can
have some fun with it, and it has to be done for 100% anyway, so meh!
------------------------------------------------------------------------------~~ 4e. G + G CARDS ~~
[BSE08]
------------------------------------------------------------------------------Again, complete your Geography classes and you'll get the locations of
all 40 cards on your maps. These are all actually in pretty easily accessible
places so you should have no trouble finding them. Your reward for collecting
them all is a rather fetching G + G based costume, revel in the geeky joy. =)
------------------------------------------------------------------------------~~ 4f. SMASHING GNOMES ~~
[BSE09]
------------------------------------------------------------------------------You only have to smash 25 of these little guys, and they're all in
gardens, making them very easy to find, in order to unlock the lovely Gnome
outfit. Again, Geography is your friend for finding them. Most of them are in
the Old Bullworth Vale area though.
------------------------------------------------------------------------------~~ 4g. TRANSISTORS ~~
[BSE18]
------------------------------------------------------------------------------There are only 6 of these around the map, but again you'll find them no
problem with your geography classes. Once you find them you have to take them
to the hobo who lives behind the abandoned bus in the school car park. (You'll
get a blip on your map anyway when you've got a transistor to give him).
This guy will teach you special fighting techniques and combos from
"when he was in the army". They're actually very useful moves, especially the
last couple, so learn them as early as you can in the game and it'll make the
missions a fair bit easier!
------------------------------------------------------------------------------~~ 4h. RACES ~~
[BSE10]
------------------------------------------------------------------------------There are 2 types of Race in Bully, Bicyle Races and Go-Kart Races. You
must complete all of both of them to get 100%. Also, completing all of the
Go-Kart races unlocks the rather lovely bonus of having access to the Go-Kart
whenever you want!
~~ Go-Kart Races ~~
There are a total of 8 Go-Kart Races. They are all VERY easy, just don't
break except at the VERY tight corners and you'll win by a considerable margin.
The first 5 Go-Kart races are on the course at the Carnival. After that you will
unlock another 2 races in Old Bullworth Vale, and having completed them you will
unlock a final race in Blue Skies Industrial Park (assuming you've reached Ch 5)
~~ Bicycle Races ~~
There are a total of 14 Bicycle Races. Again, they are pretty easy. You
may struggle with a couple but keep trying and make sure you get out to the

front of the pack and it's pretty hard to lose unless you crash or something.
You will unlock Bike Races in a few different locations around the map, shown
by a little gold cup on your map. The last one begins in the actual school
grounds, but you can't enter it until at least Chapter 5 as it goes around the
entire map.
------------------------------------------------------------------------------~~ 4i. JOBS ~~
[BSE11]
------------------------------------------------------------------------------The part time jobs which you can do in Bully appear as green $ signs on
your map. They involve either mowing lawns or delivering newspapers. Both of
these are quite fun and reward you with quite a lot of money.
There are 6 levels of the lawn mowing which must be completed for 100%.
At first you will only have access to the Park area which contains 3 levels.
After Chapter 3, the House area will unlock for lawn mowing too, which contains
the other 3 levels.
There are also 6 levels of paper delivering. In each you have to deliver
a higher number of papers up to the highest of 24, and you receive an increasing
amount of money for each job. These are very straightforward, just hold RT or
LT until a target appears around the mail box and then release to throw.
------------------------------------------------------------------------------~~ 4j. ERRANDS ~~
[BSE12]
------------------------------------------------------------------------------*sigh*
Just... just... *sigh*
...
That is exactly how you'll feel when you have to deal with the Errands
in this game! So, they're pretty fun, but this aspect of the game is SOOOOOOOO
glitchy. It can be combatted, and it doesn't happen to everyone, but most will
have some sort of problem when trying to complete all the Errands.
First of all, there is no set number of Errands which you have to do
to get 100%. It seems to change from person to person, but generally speaking
after doing everything else in the game, you will be maybe 0.3% away from
100%, or around that. So you make up the rest of it by doing any of the 50
errands which you haven't completed, each of which are worth 0.04%.
So, then comes the problem. Up till around Chapter 2 or 3, you should
have absolutely no problem finding errands. They appear as small blue cross
on your mini map, and to accept them from people you simply press LT + A.
... simple ...
But no! It can never be simple. Once you get a bit further in the game,
generally around Chapter 3 you will probably find that Errands COMPLETELY stop
showing up, and no-one knows why. Anyway, the basic technique for getting them
to show up again is to save and restart your console as many times as it takes
to get them to appear again.
I've done a fair bit of experimenting with this and it usually only
takes one or two restarts to get them to show up, and they will continue to
show up until you start a mission, change clothes, get busted, or anything
like that, unless you're lucky. Also, if you load during the daytime errands
then they seem to stop appearing around 6pm but the night time errands do
not start appearing. So, to get night time errands to appear, you'll have to

save and reload AT NIGHT.


Capiche?
Anyway, here's a list of all the errands so you know where you have to
go for the ones you've not got yet.
NOTE: ERRANDS MARKED WITH *S ARE MORE IMPORTANT AS THEY PROVIDE YOU WITH
A CLOTHING REWARD. THIS WILL GET YOU THE % FOR COMPLETING THE ERRAND
AND THE PERCENTAGE FOR OBTAINING THE CLOTHING ITEM ASSOCIATED.
~~ BULLWORTH ACADEMY ERRANDS ~~
"Blow The Toilet"
Given By: Sheldon
Location: Outside Boy's Bathroom In The School
Time: 8:00 -> 19:00
"Bog Roll"
Given By: Vance
Location: Boy's Bathroom In The School
Time: 8:00 -> 19:00
"Bog Roll 2"
Given By: Max
Location: Boy's Bathroom In The School
Time: 8:00 -> 19:00
"Details"
Given By: Christy
Location: School Parking Lot
Time: 19:00 -> 23:00
"Egg The Boys' Dorm"
Given By: Karen
Location: In Front Of Girls' Dorm
Time: 19:00 -> 23:00
"Egg The Girls' Dorm"
Given By: Constantino
Location: In Front Of Boys' Dorm
Time: 19:00 -> 23:00
"Escort Algie"
Given By: Algernon
Location: Second Floor Of School
Time: 8:00 -> 19:00
"Fire Alarm"
Given By: Sheldon
Location: School, Main Foyer
Time: 8:00 -> 4:30
"Locker Stuff"
Given By: Casey
Location: First Floor Of School
Time: 8:00 -> 19:00
"Locksmith"
Given By: Gloria
Location: School, Main Foyer
Time: 8:00 -> 19:00

"Secret Admirer"
Given By: Constantino
Location: First Floor Of School
Time: 8:00 -> 19:00
"Secret Admirer 2"
Given By: Melody
Location: First Floor Of School
Available: 8:00 -> 19:00
"Takin' Out The Trash"
Given By: Pedro
Location: Between Fountain And Main Building
Time: 8:00 -> 19:00
~~ BULLWORTH TOWN ERRANDS ~~
**
**
**
**

"Detective Jimmy"
Given By: Monson
Location: In Front Of Town Hall
Time: 8:00 -> 19:00

**
**
**
**

"Free Drugs"
Given By: Handy
Location: Near Easy Drugs Store
Time: 8:00 -> 19:00
"Lost Dog"
Given By: Mr. Bambillo
Location: Near The Comic Shop
Time: 8:00 -> 19:00
"Lost Dog 2"
Given By: Bethany
Location: Near The Tunnel To Greaser Area
Time: 8:00 -> 19:00
"Lost Jacket"
Given By: Algernon
Location: Near The Police Station
Time: 8:00 -> 19:00
"Stolen Bike"
Given By: Tobias
Location: Near The Bike Shop
Time: 8:00 -> 24:00
"Thank You For Not Smoking"
Given By: Ivanovich
Location: Gas Station
Time: 8:00 -> 24:00
"Water Balloons"
Given By: Otto
Location: A Rooftop Near The Bike Shop
Time: 8:00 -> 19:00
**
**
**
**

"Weird Hobo"
Given By: Handy
Location: Near The Comic Shop
Time: 8:00 -> 19:00

~~ OLD BULLWORTH VALE ERRANDS ~~

**
**
**
**

"Balancing Act"
Given By: Pedro
Location: On The Large Pier
Time: 8:00 -> 21:00
"Bullworth Vale Tag"
Given By: Casey
Location: Bullworth Vale Gardens
Time: 8:00 -> 21:00
"Coming Attractions"
Given By: Mr. Sullivan
Location: Near Souvenir Tent, In The Carnival
Time: 8:00 -> 19:00
"Crab Traps"
Given By: Mr. Martin
Location: Near The Large Pier
Time: 8:00 -> 19:00
**
**
**
**

"Fast Food"
**
Given By: Mr. Huntington
**
Location: Around Fast Food Restaurant **
Time: 8:00 -> 19:00
**

"Goin' Postal"
Given By: Mr. Svenson
Location: Bullworth Vale Gardens
Time: 8:00 -> 19:00
"Great Escape"
Given By: Mrs. Lisburn
Location: Happy Endings Retirement Home
Time: 19:00 -> 23:00
"Lost Teddy Bear"
Given By: Karen
Location: On The Beach, Near The Gym
Time: 8:00 -> 19:00
"Shipwreck"
Given By: Pedro
Location: On The Large Pier
Time: 8:00 -> 19:00
**
**
**
**

"Swim Meet"
**
Given By: Justin
**
Location: On The Beach, Near Lighthouse**
Time: 8:00 -> 19:00
**

"The Widow"
Given By: Mrs. Lisburn
Location: Happy Endings Retirement Home
Time: 8:00 -> 23:00
~~ NEW COVENTRY ERRANDS ~~
"Egg The Tenements"
Given By: Justin
Location: Near Spazz Warehouse
Time: 19:00 -> 23:00

"Escort Service 2"


Given By: Christy
Location: Near Yum Yum Market
Time: 19:00 -> 23:00
"Help The Elderly"
Given By: Miss Abby
Location: Near Final Cut Barbers
Time: 19:00 -> 23:00
"Infidelity"
Given By: Buckingham
Location: Near Barber Shop
Time: 17:00 -> 23:00
"New Coventry Tag"
Given By: Otto
Location: Near The Train Bridge
Time: 17:00 -> 23:00
"Rat Infestation"
Given By: Morrison
Location: In Front Of Tenements
Time: 8:00 -> 19:00
"Spazz Delivery"
Given By: Salvatore
Location: Near Spazz Warehouse
Time: 8:00 -> 19:00
"Tag Proof"
Given By: Ivanovich
Location: Near Bridge To BSIP
Time: 17:00 -> 23:00
"Tenement Fires"
Given By: Morrison
Location: In Front Of Tenements
Time: 8:00 -> 19:00
"Vehicular Vandalism"
Given By: Vance
Location: Near Yum Yum Market
Time: 19:00 -> 23:00
~~ BLUE SKIES INDUSTRIAL PARK ~~
"Cable Guy"
Given By: Mr. Castillo
Location: Near Spencer Shipping Warehouse
Time: 17:00 -> 21:00
"Greasy Eggs"
Given By: Otto
Location: Near Spazz Industries
Time: 8:00 -> 19:00
"Loons On The Loose"
Given By: Gregory
Location: Front Of The Asylum
Time: 8:00 -> 19:00
"Lost Cargo"

Given By: McInnes


Location: Around The Docks Area
Time: 8:00 -> 19:00
"Rat Poison"
Given By: Mr. Buckingham
Location: Around The Docks Area
Time: 8:00 -> 17:00
"Shipping And Receiving"
Given By: Mr. Castillo
Location: Near Save House
Time: 8:00 -> 19:00
"Vehicular Vandalism 2"
Given By: Otto
Location: Near Wonder Meats Warehouse
Time: 19:00 -> 23:00
------------------------------------------------------------------------------~~ 4k. CLOTHES ~~
[BSE13]
------------------------------------------------------------------------------There are a total of 335 clothing items to be obtained through the
course of the game, most of which can be bought in the various shops which are
as follows:
-

Aquaberry In Old Bullworth Vale


Shop On The Ground Floor Of The School
Shop In Bullworth Town
Shop Inside Final Cut Barbers In New Coventry
Souvenir Tent At The Carnival

Once you buy all the clothes from the stores, you will receive
the rather tacky gold suit, adding the last items to your inventory. The only
item of clothing which is not mandatory for 100% is the prison outfit which
is obtained by doing detention at school, but you can get it if you like!
------------------------------------------------------------------------------~~ 4l. YEARBOOK PHOTOS ~~
[BSE14]
------------------------------------------------------------------------------After completing Level 2 Art, you will unlock the ability to take
photos of the students for the yearbook. You must take photo of all 61 of the
students to get 100%. This sounds difficult and intimidating at first but it is
actually a lot easier than it sounds. As you play through the game, simply take
photos of all the students you come across and your yearbook will fill up in
no time at all, if you are having trouble with a particular person, check the
list below to see what clique they belong to and then head to that specific
clique's hideout and you will find them without too much trouble. Note, there is
no point in complaining about having missed certain people until you have
completed the games missions as you get a few people, such as the leaders of
the cliques automatically as you progress.
I've had a great tip e-mailed to me on how to get the guys pictures
very easily. Thanks to "Russell Van Halm" for this one:
"[An] easy way to get alot of guys in the yearbook very quickly, pull
the fire alarm in the guys dorm at night. Just about every male student is
represented here. I stood by the door and started clicking photos. I was only
missing Ray at the time, but still, got him on my first pull."
*Stars donate the clique's leader.*

Nerds:
Algernon, Beatrice, Bucky, Cornelius, Donald, *Earnest*, Fatty, Melvin,
Thad.
Greasers:
Hal, *Johnny*, Lefty, Lola, Lucky, Norton, Peanut, Ricky, Vance.
Preppies:
Bif, Chad, *Derby*, Gord, Justin, Parker, Pinky, Tad.
Jocks:
Bo, Casey, Damon, Dan, Juri, Kirby, Luis, Mandy, *Ted*.
Bullies:
Davis, Ethan, *Russell*, Tom, Trent, Troy, Wade.
Young Students:
Angie, Constantino, Gloria, Gordon, Ivan, Karen, Lance, Melody, Pedro,
Petey, Sheldon.
No Clique:
Bryce, Christy, Eunice, Gary, Jimmy, Ray, Trevor, Zoe.
------------------------------------------------------------------------------~~ 4m. MISCELLANEOUS ~~
[BSE15]
------------------------------------------------------------------------------This is all the minor things and small tasks which you have to also
complete in order to get 100%, most of them are just small things which are
pretty straightforward and won't require much explanation.
~~ WIN ALL BOXING MATCHES ~~
Exactly what it says on the tin. If you go to the Boxing Gym in
Bullworth Vale you will find a mission marker next to the ring, step in this
and press Y to begin the boxing missions. When you start getting pitted against
a random opponent, as the game puts it, then you've done enough.
~~ RIDE EACH CARNIVAL RIDE ~~
There are 3 carnival rides which you can go on. The rollercoaster, the
Ferris Wheel and the Octopus. Ride each one once.
~~ WIN EACH CARNIVAL GAME ~~
You also have to play each of the Carnival sideshows at least once,
these are the little games scattered around such as the Shooting Range.
*UPDATE*
I didn't realise when I first created this guide but you have to in
fact WIN each of the carnival games, as they do add a considerable percentage
increase, particularly "Strike Out".
~~ BUY ALL ITEMS FROM CARNIVAL SHOP ~~
This works slightly different from the regular shops, in that you don't
spend money, you spend tickets which you have earned from the sideshows. After
you have completed Photography 5 you gain double tickets from the Carnival so
you can wait until then to do this. The fastest way to get enough tickets is
by playing the strength game where you have to tap A in order to hit the bell,
this takes about 10 seconds a time and gets you 6 tickets. If you're very good
at the shooting gallery, however, you can get 40 tickets a pop, but that takes

a good bit longer, and is much harder to do well in.


~~ FAIL 3 CLASSES IN A ROW ~~
This is, really, included in the clothing task, but I felt it had to be
mentioned here. If you fail any 3 classes you will receive a special item of
clothing. It doesn't matter if you've already passed all levels of all classes,
you can still repeat level 5 and fail it as many times as you need.
~~ PULL TWENTY FIRE ALARMS ~~
Again, this will get you a special item of clothing. You will find fire
alarms all over the school campus. The easiest way to get this is to stand in
the boys dorm, pull the alarm, wait for it to stop ringing, then pull it again
and continue. It's easiest in the boys dorm as there are no authority figures
to bust you.
~~ TRAVEL 100KM ON FOOT & BIKE & 50KM ON SKATEBOARD ~~
Self explanatory. You'll probably get at least 2 of these in just playing
through the game, but if not it's easy enough just to run/skate/cycle around
until you get it. For an easy way to get the Skateboard one, simply skitch the
back of a car and watch TV or read a book for a while, as this still counts as
skateboarding. (Remember you'll pass out at 2am though).
~~ HIGH SCORE ON ARCADE GAMES ~~
You only have to get the top score on Consumo, Monkey Fling and Nutshots,
NOT the racing games. This can be a pretty tricky thing to do at first, but they
are all the kind of games where if you keep practicing you'll eventually get it
pretty easily. You'll likely manage each top score within 5 tries, it can get
extremely frustrating sometimes though.
You can find all 3 arcade machines in the Souvenir tent at the carnival.
~~ PENALTY SHOOTOUT & KEEP UPS MINI-GAMES ~~
You have to complete each of these once, and they're very easy. You'll
find the Penalty Shootout game just outside the Gym & Swimming Pool buildings.
You'll find the Keep Ups game at the edge of the football field, on the way
to the observatory.
~~ BUY 500 SODAS ~~
Just head to any Yum Yum market and repeatedly tap A on a Soda. At 100
they'll say they're out of stock but just exit and enter again. Rinse, and
repeat until you have 500. Easy. =)
~~ SMASH ALL HALLOWEEN PUMPKINS ~~
These will be scattered around the campus at Halloween, but if you miss
them then (as most people do), they can all be found conveniently in one area
in the school basement. There's a small door around the side of the school to
get to the basement.
~~ SMASH ALL HALLOWEEN GRAVESTONES ~~
These will also be around the campus at Halloween, but again if you miss
them you can get them later. These are located in the warehouse in Blue Skies
Industrial Park. If you don't know where this is, you and Zoe go there during
a mission so you can get them then.
~~ BEAT UP THE SECRET PIRATE ~~

This guy caused a fair few problems for some people, again down to glitches.
His location is on the small island, which if you look at your map, you will
see right at the south end of the map. You will see a small yellow area which
indicates the beach which he is on. Swim over here and beat him up to get an
extra clothing item and some all important completion percentage! If he isn't
there at first, save your game and restart as many times as it takes for him to
show up!
~~ SPRAY A TAG OF EACH CLIQUE ~~
Once you unlock tagging you will see markers on the walls everywhere
you go. Go to the clique's specific areas or just general areas like the outside
of the school and spray a tag insulting each clique for this.
------------------------------------------------------------------------------~~ 4n. ROOM TROPHIES ~~
[BSE20]
------------------------------------------------------------------------------Strictly speaking, you don't have to obtain all of the trophies in
order to get 100%, which is why I didn't include it in the checklist. However,
in the course of completing the checklist, you will obtain all 40 trophies, but
just for interests sake, here's a list of all 40 of them! In order starting
from the door, heading in a clockwise direction round the room.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.

Worn Shirt
Paper Delivery Ribbon
Chinstrap
Rock Poster
Planet Mobile
Bullworth Crest
Picture Of Lola
Picture Of Pinky
Picture Of Beatrice
Stolen Panties
Picture Of Mandy
Picture Of Zoe
Skeleton
Art Set
Globe
Boxing Gloves
Burnt Banner
Steering Wheel
Bike Frame
"BUSTED!" Picture

21.
22.
23.
24.
25.
26.
27.
28.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.

Venus Flytrap
G + G Character Sheets
Picture Of Ms. Phillips
Car Poster
V For Victory Poster
Leather Jacket
Bike Race Trophy
Abacus
29. Standard Trophy
Halloween Gravestone
Halloween Pumpkin
Stuffed Bear
Grim Reaper
Garden Gnome
Orderly Uniform
Football Top
Dodgeball
Rat In A Jar
Cowbell
Blue Skies Poster

------------------------------------------------------------------------------~~ 5. ACHIEVEMENTS ~~
[BSE16]
------------------------------------------------------------------------------Most of the achievements aren't actually necessary to get 100% in the
game but a lot of 360 players are pretty obsessed with their gamerscore so this
is for you guys! Obviously, 1000 points are available, so here's how to get 'em
all.
~~ TOUR DE BULLWORTH (25 G) ~~
Pretty self-explanatory. Travel 100km on your bike. If you used your
bike a reasonable amount then you'll probably get this as you play through the
game, otherwise just cycle around the map until it unlocks!
~~ MISSION ACCOMPLISHED (75 G) ~~

Complete all of the missions. If you qualify for this achievement, your
"Missions Completed" statistic should be at 76. If it's not, you've missed
something!
~~ GRADUATE (40 G) ~~
Complete Chapter 5 of the game.
~~ SHARP DRESSED MAN (25 G) ~~
Collect 250 articles of clothing. Doesn't matter if you buy them or get
them from missions etc, just get that number.
~~ MOMMA'S BOY (25 G) ~~
Complete a total of 30 errands. See earlier in the guide for more
information on errands.
~~ SKATE PRO (25 G) ~~
Travel 50km on your skateboard. This can be obtained easily by skitching
(press Y) on the back of a car and then doing something else for a while.
Remember you pass out at 2am but just get up the next morning and do the same
thing, shouldn't take long to unlock the achievement.
~~ THE CHAMPION (20 G) ~~
Win all bike races, see earlier in the guide for more information on
the bike races and where they are.
~~ POLE POSITION (20 G) ~~
Win all go-kart races, see earlier in the guide for more information on
the go-kart races and where they are.
~~ SENIOR (20 G) ~~
Complete Chapter 4 of the game.
~~ GREEN THUMBS UP (20 G) ~~
Pick a total of 50 flowers. These can be found in front of the library
and the girls' dorm. You can only carry a maximum of 10 flowers at any one
time but you can give them away to boys or girls in order to pick more.
~~ DUAL NEBULA (20 G) ~~
Get the high score in Consumo, Nut Shots and Monkey Fling arcade games.
See earlier in the guide for more information on this.
~~ DOWN FOR THE COUNT (20 G) ~~
Knock out 200 people. Usually easier to do this on students. Most likely,
unless you've been extremely passive, you'll unlock this in the course of just
playing through the game.
~~ OVER THE RAINBOW (20 G) ~~
Kiss 20 guys. Simple enough, kiss 20 guys. The most common guys around
campus who are kissable are Trent, the blonde bully with a white shirt and
Cornelius, the dark haired nerd with trousers pulled up to his chest. Give
them a bunch of flowers and they'll happily make out with you.

~~ JUNIOR (20 G) ~~
Complete Chapter 3 of the game.
~~ MARATHON (25 G) ~~
Pretty self explanatory, travel 100km on foot. Easily achievable just
from playing through the game.
~~ GLASS DISMISSED (25 G) ~~
This is one for the perseverers, smash 300 bottles in the shooting
range side show at the Carnival. No real strategy, just pay your $2 and keep
shooting bottles. It doesn't take as long as you might think.
~~ THE WHEEL DEAL (25 G) ~~
Perform 200 wheelies on a bike. This can be obtained pretty quickly,
just pull down on the left stick until he does a wheelie, then immediately
let go. Repeat this 200 times, 25G, hooray!
~~ LITTLE ANGEL (20 G) ~~
Complete a total of 20 errands. See earlier in the guide for more
information on errands.
~~ WATCH YOUR STEP (20 G) ~~
Trip 25 people with marbles. Easy enough to get, just get a bag of
marbles, which can be bough from the comic store or found behind the abandoned
bus at the school. Then, pick a fight with someone and get them chasing you.
Throw down some marbles, run to the other side, and repeat until you've
tripped them 25 times!
UPDATE: Thanks to "merciless melo" (Xbox Live GT) for an alternative
suggestion to complete this. Simply throw bags of marbles all over the halls
of the boys dorm, pull the fire alarm and watch the chaos ensue!
~~ EGGSELLENT! (20 G) ~~
Easy enough, egg 25 cars. Just throw them anywhere at the car, doesn't
have to be the windscreen. It has to be 25 different cars though, you can't
just throw 25 eggs at one car.
~~ SMELL YA LATER (25 G) ~~
Hit 50 people with stink bombs. Not much to explain here, just throw
stink bombs at people, wait for the cloud to clear, then throw another. If you
catch 2 or 3 people in the cloud, it counts as that many hits, so that's pretty
nice of it!
~~ SKIDMARK (25 G) ~~
Give 50 wedgies. Run up behind any guy, hold LT and press B to administer
a wedgie. Run around the campus doing this and you'll get it in no time.
~~ KICKIN' THE BALLS (20 G) ~~
Kick 100 Soccer balls... or the same one 100 times. Get a ball into a
tight area such as the alley behind the boys dorms to do this a bit quicker.
~~ BLACK & WHITE & READ ALL OVER (20 G) ~~

Complete all paper route jobs. See earlier in the guide for more info
on the jobs.
~~ SOPHOMORE (20 G) ~~
Complete Chapter 2 of the game.
~~ GREEN THUMB (20 G) ~~
Complete all lawn mowing jobs. See earlier in the guide for more info
on the jobs.
~~ SMART MOUTH (25 G) ~~
Say 100 taunts. (Press LB and B to say a taunt) Just spam this on a
knocked out foe or the school secretary to get this easily.
~~ HELPING HAND (20 G) ~~
Complete a total of 10 errands. See earlier in the guide for more
information on errands.
~~ CASANOVA (20 G) ~~
Kiss a girl 25 times. Give a girl flowers so she'll want to kiss you,
do this 25 times for t
he achievement.
~~ SODA'LICIOUS (20 G) ~~
Buy 100 cans of Beam Cola from machines or Yum Yum Markets.
~~ SPEED FREAK (20 G) ~~
Complete 1/2 of all go-kart races. See earlier in the guide for more
information on the go-kart races.
~~ BOY GENIUS (30 G) ~~
Complete 9 seperate levels of classes.
~~ IT'S ALL IN THE WRISTS (20 G) ~~
Complete all 4 Carnival games once. See earlier in the guide for more
information on the carnival games.
~~ FRESHMAN (20 G) ~~
Complete Chapter 1 of the game.
~~ TEACHER'S PET (20 G) ~~
Complete 6 seperate levels of classes.
~~ AFTER HOURS (20 G) ~~
Spend a total of 5 hours out after curfew. Curfew is 11 O'clock and
you can accumulate this over a number of days, it doesn't have to be done in
one night, which would in fact be impossible.
~~ KEENER (20 G) ~~
Complete 3 sepearate levels of classes.

~~ PERFECTIONIST (125 G) ~~
The big boy, for which this guide was created. Do everything, see
everything and get everything to unlock this achievement!
------------------------------------------------------------------------------~~ 6. CONCLUSION ~~
[BSE18]
------------------------------------------------------------------------------So there we have it folks! If you've followed this guide to the letter
you SHOULD (bar any nasty glitches) have 100% and all 1000/1000 Gamer Points.
If you don't and you know why, please let me know in an email as it is of course
quite possible that I could have missed something out by mistake.
Anyways, I hope you enjoyed my guide, a lot of hours went into it and
a lot of A4 paper scribbling notes etc, but it's done now so feel free to let
me know if you liked it. =)
Thanks for reading, and enjoy the game!
-------------------------------------------------------------------------------Copyright Fraser Boag 2008, All Rights Reserved.
boag_himself@hotmail.com
--------------------------------------------------------------------------------

Bully: Scholarship Edition for PC


GENERAL FAQS
Walkthrough by Andrew Testa
Version: 1.0 | Updated: 06/12/11 | Printable Version
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Bully: Scholarship Edition Walkthrough (Xbox 360)


Version 1.0 (6/11/11)
Written by ACTestaALT
This file is Copyright 2011 Andrew Testa. All Rights Reserved.
_____________________________________________________________________________
Table of Contents
----------------1. Walkthrough

Chapter 1: "Making New Friends and Enemies"


1.1 - Welcome to Bullworth
1.2 - This Is Your School
1.3 - The Setup
1.4 - Slingshot
1.5 - Save Algie
1.6 - Help Petey
1.7 - A Little Help
1.8 - Defend Bucky
1.9 - That Bitch
1.10 - The Candidate
1.11 - Halloween
1.12 - The Big Prank
1.13 - Character Sheet
1.14 - Help Gary
Chapter 2: "Rich Kid Blues"
2.1 - Hattrick vs. Galloway
2.2 - The Diary
2.3 - Last Minute Shopping
2.4 - Small Offences
2.5 - Movie Tickets
2.6 - Prep Challenge
2.7 - The Eggs
2.8 - Carnival Date
2.9 - Race the Vale
2.10 - Panty Raid
2.11 - Beach Rumble
2.12 - Tad's House
2.13 - Weed Killer
2.14 - Boxing Challenge
Chapter 3: Love Makes the World Go Around
3.1 - Christmas is Here
3.2 - Balls of Snow
3.3 - Miracle on Bullworth Street
3.4 - Nutcracking
3.5 - Rudy the Red-Nosed Santa
3.6 - Discreet Deliveries
3.7 - Cook's Crush
3.8 - Jealous Johnny
3.9 - Nerd Challenge
3.10 - Cook's Date
3.11 - Bait
3.12 - Wrong Part of Town
3.13 - Tagging
3.14 - Comic Klepto
3.15 - Greaser Challenge
3.16 - Lola's Race
3.17 - The Tenements
3.18 - The Rumble
Chapter 4: "A Healthy Mind in a Healthy Body, and Other Lies"
4.1 - Stronghold Assault
4.2 - Jock Challenge
4.3 - Paparazzi
4.4 - Funhouse Fun
4.5 - Defender of the Castle
4.6 - Glass House
4.7 - Discretion Assured
4.8 - Nice Outfit
4.9 - The Big Game
Chapter 5: "The Fall and Rise of Jimmy Hopkins, Aged 15"
5.1 - Making a Mark
5.2 - The Gym is Burning
5.3 - Rats in the Library

5.4 - Here's to you Ms. Philips


5.5 - Galloway Away
5.6 - Finding Johnny Vincent
5.7 - Cheating Time
5.8 - Townies Challenge
5.9 - Revenge on Mr. Burton
5.10 - Preppies Vandalized
5.11 - Go See The Headmaster
5.12 - The Collector
5.13 - Busting In
5.14 - Smash It Up
5.15 - Complete Mayhem
6. Credits
7. Version History
8. Legal Disclaimer
=============================================================================
1. Walkthrough
=============================================================================
=============================================================================
Chapter 1: "Making New Friends and Enemies"
=============================================================================
=============================================================================
1.1 - Welcome to Bullworth
=============================================================================
After the introduction sequence, walk south passed the white shirt-clad
bullies to the big building marked with a yellow X on the map. Press
the indicated button at the glowing circle to go inside. Walk to and up the
stairs, then enter the principal's office for a cutscene.
You must go to the boy's dorms to collect your school clothes. Exit the
principal's office, go down the stairs, and walk to the doors that you
previously opened to come inside the building. Outside, head north and take a
right at the four-way circle intersection. Go to the dorm building entrance
to start a cutscene.
Follow the commands on the screen. The only "difficult" part is when you must
grab the bully and beat on him while you are holding him. For this, try to
punch him immediately after it is prompted. After that, press the buttons to
humiliate him. After the small tutorial, you need to beat down the bully.
Simply press square repeatedly when his guard is down to destroy him.
After two more cutscenes, follow your friend to the soda machine and press
triangle to restore your health. Now, go to your room and walk to the closet.
Cycle to the right in the wardrobe screen to highlight your Bullworth
uniform. "Accept" the uniform and another cutscene occurs. Afterward, press
triangle at the desk to save your game.
Exit the dorm and head to the X on the map to reach the class building.
=============================================================================
1.2 - This Is Your School
=============================================================================
Inside, follow Gary (denoted by the yellow marker above his head) to Russell
and Russell's locker. Follow the on-screen instructions to apologize and give
Russell some money.
Go over to the locker and press triangle to start the lockpick task. For this
task, SLOWLY rotate the left analog stick right or left (in the direction of

the arrow) until you hear a click sound, then the arrow goes in the other
direction. Repeat this process a couple more times to receive a cap from
Russell's locker.
After the cutscene, press the button near the garbage can to go inside and
lose your trouble meter. Jump out and follow Gary to the girl's bathroom.
Talk to Eunice by following the instructions on-screen. She had some
chocolate stolen, so run over to the boy's bathroom to get it back.
At the bathroom, you can either pay him for the chocolate or shove him for
it. Once you've done either, head back to Eunice for a kiss. After this,
follow Gary to the cafeteria. He will tell you about the cliques of the
school. Once the cutscene is over, run to chemistry class, which is located
on the first floor.
For this class, you must press the corresponding buttons as they pass by the
black box on the screen. You don't need to do it perfectly in the center just press the button while it's anywhere in the box to pass the class. It's
fairly simple and kinda like DDR without the ratings.
You get the fire cracker set for successfully completing the class. As you
can see, you have to attend quite a few more levels of this class. Luckily,
you are rewarded for your efforts.
Now I suggest waiting for the next class. The time window is 1PM to 1:30PM
and you don't have enough time to complete the next mission plus make the
class on time. After waiting until 1 PM, run to English class. For this
class, you need to make words out of the scrambled letters. This is fairly
simple, and even easier with the answers. Speaking of which, here they are:
Mellow, Well, Mewl, Meow, Moll, Mole, Elm, Low, Mow, Owl, Woe, Mew, Owe
You should have more than enough time to make all of these words. If you have
trouble remembering the words while inputing them, you can always press start
to pause to remember more words. After the class, you get a reward and you
must apologize to Russell basically to see what you've got. After this, go
outside the class building and start "The Setup."
=============================================================================
1.3 - The Setup
=============================================================================
After the cutscene, run after the bully. You must scale a wall, go around the
big building, and turn right at the statue. Once you've gotten to the gate,
you will face another bully. Beat him up the same way you did the other guy
in the tutorial, then open the gate by repeatedly tapping the indicated
button.
Run around the fence to the slingshot bully. He will put another guy on you
that you must beat up. After that, open the gate near the X on the map and
fight the next bully. He's just as easy as the last - lock on with block and
bash away at him.
Open the next gate and you must defeat two bullies. This sounds hard, but if
you use the same strategy as before (lock on and beat up), you shouldn't have
much trouble. Try to manuveur yourself so the two of them are bunched up,
also. Collect the cola and get ready for the boss fight with the slingshot
bully.
For this fight, you must pick up objects on the ground and throw them at the
bully on top of the wall. This is very easy and simple - just grab an object
denoted clearly by a sparkle, lock onto the bully on the wall, and press the
other trigger to throw the object at him.

When you've depleted his health fully, you receive the slingshot as a reward.
Go back to the boy's dorms and sleep to advance to the next day. Outside of
your room in the hall is the start of the next mission.
=============================================================================
1.4 - Slingshot
=============================================================================
After the cutscene, follow Gary to the X on the map to reach a map. For this
part of the quest, you must knock out the windows of the bus with your new
slingshot. This is very simple; lock on, shoot, and you will automatically
lock onto the next window.
Once you've shattered all the windows, follow Gary to the football field and
climb the tree to your left down the field when prompted by gary. Up the
tree, climb onto the branch, sit on it, and enter the target mode. You must
shoot at each practicing football player. It take two shots for each one.
Wait until they stop moving to shoot them. Don't worry; they won't leave this
area. Once that's done, you pass the mission.
=============================================================================
1.5 - Save Algie
=============================================================================
This one is located at the library. You must bring Algie to his locker
without his health depleting fully. Follow the X on the map down the stairs
and you will encounter a lone bully. He's simple to knock out; merely lock on
and punch away. Just remember that you can hurt Algie too, so don't punch
wildly near him.
After that, continue to the X on the map and you will encounter two bullies
this time. This is where things get a little dicey; you must get the
attention of both bullies by hitting them at least once. If you don't do
this, Algie will get beat up.
Once I have the two bullies' attention, I like to bunch the two of them
together and hit both of them at the same time. After wasting them, you will
now have a timer to bring Algie to the bathroom. There is a lot of time on
it, so don't worry; just follow the map to the X and enter the class
building.
Go up the stairs and over to the bathroom. While Algie is using the bathroom,
you must fend off a couple bullies. This is even easier than before because
you are in close quarters with no prefects in the bathroom. After they're
knocked out, Algie comes out of the bathroom. Lead him to his locker to
complete the mission.
=============================================================================
1.6 - Help Petey
=============================================================================
You acquire this mission in the boy's dorms. For this task, you must deliver
a package for Petey. Exit the dorms and run to Beatrice. She is just outside
the class building straight ahead. Once you've delivered it to her, she will
give you a $5.00 reward.
=============================================================================
1.7 - A Little Help
=============================================================================
This mission is acquired in the boy's dorms. After the cutscene, head to the
X on the map. (Take a left, not straight, at the circle intersection right in

front of you.) At the bus, go inside it and walk through it to reach the
other side.
After the cutscene, you must find a transistor for the hobo's radio. Head to
the X on the map to reach a ladder - climb it and grab the radio. Back at the
hobo, once you've given him the transistor he'll show you how to perform an
uppercut. This is your reward for the mission.
=============================================================================
1.8 - Defend Bucky
=============================================================================
Go to the boy's dorms to get this quest. After the scene, run to the
autoshop. Take a left at the circle intersection and run over to it. Be sure
to tap the spring button repeatedly because Bucky's health is depleting while
you are getting to him.
Once you're there, you must face two bullies. One of them has a bat - take
him out first and then use the bat on the second bully. After both are
wasted, go around the wall to square off against two more bullies. Knock out
the bully with the bat first, then use the bat on the second.
Open the garage and Bucky will get what he needs. Outside again, run back to
the gate to find two more bullies. Again, waste the one with the bat, then
knock out the other. After that, open the gate to end the task. You receive
the skateboard as a reward.
=============================================================================
1.9 - That Bitch
=============================================================================
Head to the girls' dorm to receive this quest. You must get the notes from
Mandy's locker and put a stink bomb in it. First you need to get the stink
bomb - so go to the nerd near the library to get it. Afterward, head to the
gym.
Go down the stairs and take the first door on the right to reach the girl's
locker room. Head over to Mandy's locker and pick it. This is the same as
when you picked Russell's locker, only now you have a time limit - you must
do it before the prefect comes and sees you.
There isn't much time, so go as fast as possible. Once you've infected the
locker and gotten the notes, leave the gym and give Beatrice her notes back.
If you get caught by the prefects during the lockpicking, you will have to
restart the mission or go to class if it is classtime.
=============================================================================
1.10 - The Candidate
=============================================================================
This task is in
area and ascend
For this event,
standing on the

the big class building. After the scene, run to the front
the stairs. Go around the railing and into the yellow circle.
you must fend off the bullies with your slingshot while
back balcony.

Sounds simple, but after a while they will start coming two at a time. When
this happens, try to shoot fast. For this to work, you should stay fully
unzoomed throughout and just hit the body of the bully once to make him go
away.
About halfway through, a mascot comes in to ruin it for him. Keep firing
bullets at him and he will eventually run away. It takes more than a couple
to do this, however, so just keep shooting. After the mascot is gone, bullies

start coming even faster.


I recommend always aiming back at Earnest in the center after you shoot
someone so you have a good chance of hitting the next guy before he gets a
shot off. The bullies on the balconies to the side don't need much time to
set up, so take them down first.
The next order on the chopping block are the bullies on the balcony above
Earnest. Finally, the bullies on the ground are the least of your concern
because they need to run up to Earnest to set up. After the task is complete,
you are rewarded $10.00.
=============================================================================
1.11 - Halloween
=============================================================================
You get this mission in front of your wardrobe closet in your room. Leave the
dorms and ignore Russell and his friend who want to beat you up. Outside,
grab the first task at the blue marker from the kid. Go to another
schoolmate, get behind them, and put the "kick me" sign on the kid.
Go left at the circle intersection to find another prank. For this one, you
must egg three students. Just target and throw - it's that simple. Go south
to reach another prank - you must light a volcano near students. The students
are behind you in a small group - place the volcano down, run back, and watch
the fun ensue.
Head around the class building to find another person with a prank. This one
involves stink bombing three students, which is identical to the egg prank.
After you've thrown stink bombs at three people, go south and left at the
statue to get the itch prank. Throw the itching powder on three people to
complete the small pranks and unlock the big prank.
=============================================================================
1.12 - The Big Prank
=============================================================================
Once the scene is over, you must beat up a bully. I recommend grabbing him
and punching him repeatedly while he is clung. After he's down, another scene
ensues and you must go to the teachers' lounge denoted by the X on the map.
You actually need to enter the blue door with the blue circle on front of it
instead of going directly to the X. Head through the building to the marker
and drop the stuff. Now go over to the alarm and pull it to end the task.
=============================================================================
1.13 - Character Sheet
=============================================================================
Run after the bully and try to dodge the marbles that he throws on the
ground. Once you're out of the grass, get on your skateboard and continue
tailing him. When you have an opening (usually when there is a long distance
before a corner or turn), shoot him with the slingshot and recover the
character sheet.
Head to the auto shop to find two bullies with the character sheet. One has a
bat - knock him down, take the bat, and swing away at both of them until they
are wasted. Grab the character sheet, then go north to the next X on the map.
You find a bully tormenting a nerd by dangling a character sheet above his
head.
Before you get too close, fire at him with your slingshot, then run up to him
and punch him until he's down for the count. Grab the character sheet and
listen in amusement as the nerd asserts "That's what you get for messing with

the wrong people... and don't you forget it."


Go to the last X on the map. The bullies are behind the broken part of the
wall. After hopping over, you must play a game of "kick each other in the
nuts." Well, he kicks you, and when you get up, they both run away. Collect
the last character sheet and return to the nerd to complete the task.
=============================================================================
1.14 - Help Gary
=============================================================================
Run to the schoolbus and, from afar, fire your slingshot at the two bullies.
They come running for you; change to your fists and beat them down. Gary
helps you, but you should be the one taking the hits and not him because you
provoked the bullies.
Afterward, follow Gary to the basement. In here, press the switch to open the
door. In the next room, jump the fence and press the switch. For the next
area, pick up the sparkly object and throw it at the switch to open the door.
After that, crawl through the opening in the fence, wait for the electric
shock to stop, and run over to the switch behind it. Crawl back out.
In the next room, kick all of the pumpkins to cause vandalism. There is also
a transistor in this room in the corner. After kicking all the pumpkins, pick
up the fire extinguisher and extinguish the fire. Run to the marker for a
cutscene.
For the fight against Russell, stand near the wall and watch him charge you.
When he gets relatively close, run out of the way and he will bash himself
into the wall. After this happens, either use weapons or punch him a few
times. You will need to repeat this process several times to waste him.
Remember: stand near the wall, run out of the way, punch him a few times.
If you punch him more than a few times, he regains full consciousness and
blocks while punching you. It is very hard to go toe-to-toe, man-to-man with
him, so stick to the strategy of watching him charge the wall. When his
health reaches red, you must run around the arena while he is charging you.
He runs out of breath after a little while and becomes open to attack. After
a while of this, a cutscene ensues and the task ends.
=============================================================================
Chapter 2: "Rich Kid Blues"
=============================================================================
=============================================================================
2.1 - Hattrick vs. Galloway
=============================================================================
After the cutscenes, run to the cafeteria and go to the back where the food
is located. In the rightmost room, you will find a bottle. Go upstairs now
and break the glass cabinets near the principal's office to find another
bottle. If you get in trouble, run to the garbage can near the boys'
bathroom.
At the same bathroom, grab the bottle in the stall. Leave the class building
and head to the schoolbus to find a lady that gives you a camera as a reward.
=============================================================================
2.2 - The Diary
=============================================================================
You must retrieve a diary or the school will find out the "softer side" of
Jimmy. Run to the X on the map - it is the back of the school building and

you will need to jump up onto the grass. Climb the vines and go through the
window.
You must not get caught by prefects. If you do, find a trash can to lose
them. Make your way to the classroom to find out it is locked. Go downstairs
to staff room and collect the diary. Leave the building and return to
Beatrice for a $20.00 reward.
=============================================================================
2.3 - Last Minute Shopping
=============================================================================
Leave the building to find Edna's bike
Go to the first X marker to discover a
go across the street to a barber. Pick
you pick up another item for her. Bike
with the items.

outside. Get on it and ride into town.


market. Pick up the item for Edna and
up the hair cut. At the next closest X
to the bus stop and return to Edna

=============================================================================
2.4 - Small Offences
=============================================================================
Watch the cutscene that starts the garden gnome sidequest.
=============================================================================
2.5 - Movie Tickets
=============================================================================
Get on the bike and ride away to get rid of some people. After that, go back
to the line and give Eunice chocolates. Walk with Eunice to the alley to get
rid of her. Return to the theater and just get near Trent and his friend and
he will run away. You receive money as a reward.
=============================================================================
2.6 - Prep Challenge
=============================================================================
For the boxing fight against Chad, you just need to block until he lets his
guard down. Once this happens, swing away at him. Uppercuts work well, too,
and you can dodge with X/A. The second fight is a little more tough - you
need to dodge Justin's attacks and, while he's hitting air, punch his lights
out.
The fight against Parker is even more tough. I suggest mixing up head and
body blows. Dodging is key here, too. When you've successfully dodged a
punch, swing away at Parker. Repeat this process to defeat him. You receive
the beach house as a reward.
=============================================================================
2.7 - The Eggs
=============================================================================
Bike to Tad's house, which is denoted by the X on the map. Gary riles him up,
so you must defeat Tad and his gang. They will run away around the area and
throw eggs at you. Tackle each of them to the ground and ground n' pound
them. If they get up finish the job. Knock out the boy by the gate to get the
key. Use it to exit the area. Hop on your bike and ride away from the rest of
them.
=============================================================================
2.8 - Carnival Date
=============================================================================

Get a ticket and enter the carnival. Wait for Pinky and go up to the first
game on the right - strike out. For this game, wait until the object is
almost in your aim and then throw a ball at it. Once you've completed this,
walk further into the carnival to find High Striker.
You must tap A/X repeatedly as fast as you can to complete this one. It's
pretty simple - just mash the A/X button. For Splish Splash, wait until the
ball is on the red button before you throw it. You might need to try a few
times because it's hard. I suggest waiting and not throwing wily nily.
For the shooting game, fire at the various bandits. As they come across, time
it so your bullets hit the target. You need to shoot a little to the
left/right of the target to do this. Get a high score to complete this little
mini-game.
Go to the prize tent now and purchase the bear. Give it to Pinky to end the
task.
=============================================================================
2.9 - Race the Vale
=============================================================================
Hop on the bike near the dorm and ride into the city. Bike to the beach to
enter the race. This is a fairly simple race, but remember to go through each
of the waypoints. After a few waypoints on the beach, use the ramp to fly
onto a higher wooden area.
Bike to the next waypoint and make a sharp left. Follow the waypoints (don't
do any heroics while in the air) to reach the road. Make each of the sharp
turns and don't go rightward into the estate. Continue following the
waypoints and you will reach a dirt road again. Follow the linear path
through the waypoints to the finish line to complete the task.
=============================================================================
2.10 - Panty Raid
=============================================================================
After the hilarious cutscene, hop on your bike and ride to the girls' dorm.
Go around to the right side and climb the ladder to reach the attic area.
Descend the stairs on the other side of the attic and collect the panties in
each of the girls' bedrooms. If need be, hide from the prefect in the
closets. Run back to Mr. Burton to complete the task.
=============================================================================
2.11 - Beach Rumble
=============================================================================
After the cutscene, run after the boy to a beach house. A bunch of boys come
out to fight - after knocking them out, waste the last boy. These fights are
very similar to fights earlier in the game, but you have more moves at your
disposal to knock them out quickly and efficiently.
=============================================================================
2.12 - Tad's House
=============================================================================
Hop on a bike and head to the estate. Open the gate and swap items to the
eggs. Throw an egg inside the open window and someone comes out. Help Russell
defeat him, then continue to the next window denoted by the X's on the map.
Repeat the process of throwing eggs and defeating boys until they have been
thrown into all the windows. After this, run out of Tad's yard to your bike
to complete the task.

=============================================================================
2.13 - Weed Killer
=============================================================================
Bike to the salon and get the Ivy League haircut. Hop back on the bike and
ride to the X on the map. This brings you back to the school area. Enter
through the blue doors and talk to Bif to gain entrance further into the
building. Up the stairs, head through the room to reach an outside area with
a white floor.
Up more stairs, grab the poison and destroy the Crapula Maxima plant right
next to it. Preps come after you now, so fight your way back outside to end
the task. I always fight them, but you can try just running passed them.
=============================================================================
2.14 - Boxing Challenge
=============================================================================
Skateboard to the boxing club. The trick against Bif Taylor is to quickly jab
him when he tries to uppercut you. In addition, if you mix up your punches
you can pummel him pretty quickly. I also recommend the dodge-and-punch
strategy.
After the cutscene, beat up the preps and follow Derby to a large room. Now
you must fight Derby. He's no Russell, truly, and even though he has a lot of
health, he goes down fairly easily. I just stand toe-to-toe with him and bash
away. When his friends come, take both of them down, then repeat the process.
If Derby goes behind the counter, wip out your slingshot and get a few shots
off at him. Once his health is gone, the mission and chapter ends.
=============================================================================
Chapter 3: Love Makes the World Go Around
=============================================================================
=============================================================================
3.1 - Christmas is Here
=============================================================================
Go to the principal's office to receive your Christmas gift from mom. Equip
the Christmas shirt.
=============================================================================
3.2 - Balls of Snow
=============================================================================
After the lengthy cutscene, climb the ladder to start the festivities. You
must throw snowballs at the people down below. This is similar to "The
Candidate" mission but with snowballs. You will need to aim a little higher
for stuff farther away. When you have hit ten people, the task is complete.
=============================================================================
3.3 - Miracle on Bullworth Street
=============================================================================
Ride to the town square and destroy all the stuff around Santa. This includes
the snowman, the sled, the poles, and the castle. The elves will fight you;
you can ignore them and continue destroying stuff, or take them down and then
damage everything. When the place is in ruins, the task is complete.
=============================================================================
3.4 - Nutcracking
=============================================================================

This is just like music class. Press the appropiate button/trigger when the
button icon goes through the box. The closer you are at making the icon fit
perfectly in the box, the better the performance. This task is just a simple
Christmas jingle; if you have any trouble, try reviewing the song to get the
notes of the instrument down.
=============================================================================
3.5 - Rudy the Red-Nosed Santa
=============================================================================
Collect the five packages scattered around this area of the town. When you
have all of them, elves will run after you. Merely run/ride back to Santa to
complete this part of the task. After that, you must take pictures of the
kids' "behaving" while they are on Santa's lap.
This is simple; wait until they pose and
acting up. You can also get a good photo
smiling. They have to be looking in your
to be a good photo. You receive money as

don't take photos when they are


by snapping a shot when they are
direction and not mocking you for it
compensation for your efforts.

=============================================================================
3.6 - Discreet Deliveries
=============================================================================
Ride into town and collect the various packages for the teacher. The first is
at the X marker at Blue Skies. Talk to the student to get the package from
him. Go to the four other markers around town and deliver the packages to
Wyatt to complete the task.
=============================================================================
3.7 - Cook's Crush
=============================================================================
You must collect items for Edna in this task. First go to the leftward X
because the item is located in this same building. When you get there, you
need to get the staff away from the staff room, so pull the alarm next to the
staff room on the wall.
This will cause havoc, and you might get caught by prefects if they are
close. If this happens, just run for the staff room - they won't go inside
with you if you make it. Once inside, collect the item near the desk, then
exit the building entirely and set your course for town.
Go to the X, which is an alleyway, and start bashing trash cans until you
find the item. If you any trouble with the police, evade them on your
skateboard/bike. When you have the item, return to Edna to complete the task
and receive the $40.00 reward.
=============================================================================
3.8 - Jealous Johnny
=============================================================================
After the scene with Johnny, bike to the X on the map and switch to your
camera. Soon she will come with a guy - take a picture of the two of them
holding hands. Remember to keep your distance! Follow them to an alley to see
them kissing - take another picture of this. When you take a good picture,
the game will even say that you did, so watch for this cue.
Wait a while longer and the twosome will stop by the street with a gift in
hand. Snap a shot of this, then return to Johnny with the news to complete
the task. You receive $20.00 as a reward.
=============================================================================

3.9 - Nerd Challenge


=============================================================================
This task is just a mini-game with an arcade machine. For the game itself,
you must collect the food while avoiding the people. This is pretty simple
and straightforward; just remember, don't go for anything risky or you will
lose. Stay safe and, even thought it might take a little while longer, you
will succeed eventually and earn the house as a base.
=============================================================================
3.10 - Cook's Date
=============================================================================
This mission is similar to "The Candidate" mission. Climb the tree, find a
good place on the branch, and start shooting at students as they run up to
the tables. This mission is even easier than "The Candidate" because they are
in a more condensed area and you don't have to look in the side of your
vision. After you've fended them off, you complete the task.
=============================================================================
3.11 - Bait
=============================================================================
Hop on your bike and go to the X on the map. Provoke Gord by
at him. He'll go after you on his bike; race him back to the
get to the side of you, but he won't do much more than throw
When you reach the garage, you must defeat the horde of boys
projectiles. I prefer the slingshot; lock onto them and when
at them. When you take them all down, you complete the task.

throwing an egg
garage. He will
eggs at you.
with
they stop, fire

=============================================================================
3.12 - Wrong Part of Town
=============================================================================
Ride to the X on the map to see a bunch of greasers picking on a nerd. After
the scene, you must defend Cornelius from the greasers. This is a normal
brawl fight with two opponents. This time, however, there is no bat or
anything to help you. Just fists.
Head to the pizza parlor by following the X on the map. When you reach Algie,
another cutscene ensues and then you must shoot at the greasers while biking
away. This is similar to a mission in San Andreas. Not much of a strategy
here; just aim and fire repeatedly at them while the biking is done for you.
After a scene, you must fire at *more* greasers. This would be fine, but you
keep the health you had before. Just keep firing as you across town and back
to school. Once off the bike, go inside the school a little and you will
complete the task.
=============================================================================
3.13 - Tagging
=============================================================================
Leave the school and ride to the overpass. Tag the wall where the yellow
marker is and go to the shop to get more spray paint. After this, you must
tag five greaser spots in greaser. You get a bigger payoff if you tag the
spots on the rooftops, but all you need to do is tag any five areas to
complete the task.
=============================================================================
3.14 - Comic Klepto
=============================================================================

For this task, you must ride after the klepto and get the comic book back.
Ride after him and use firecrackers or other projectiles to get him off his
bike. When this happens, either beat him up if the comic is not there or just
collect the comic outright. Return to the questgiver to complete the task.
=============================================================================
3.15 - Greaser Challenge
=============================================================================
You must defeat three greasers at the same time here. This is harder than it
seems because you can no longer use the bunch up strategy to hit all three of
them at the same time. When you've dropped them, use the soda machine to
replenish your health and repeat the process. After a few waves, the
challenge is complete and you receive the hideout as a reward.
=============================================================================
3.16 - Lola's Race
=============================================================================
This is another race task. You probably won't start well at the beginning of
the race, but don't let that get you down; keep biking and throwing eggs and
you should catch up to the pack. As for directions, follow the waypoints. The
first "shortcut" is through the woods/trees instead of going around them, but
this is slightly risky because you might crash.
The race is rather long, so don't worry if
probably have enough time to catch up. The
tunnel around two minutes. At around three
to hop over them. Finish the race in first

you DO crash because you will


second shortcut is through a
minutes, trees fall and you need
to complete the task.

=============================================================================
3.17 - The Tenements
=============================================================================
After the cutscene, bike over to the tenements. Collect the rubber band and
transistor near the yellow marker and enter the tenements through the window.
Inside, you must defeat several foes as you make your way through the large
house. The first one doesn't have a weapon, but the second has a bat.
Take the bat and smash them. Go through rooms, killing all the greasers, and
collecting all the items at the X markers. Obviously, go down a floor if the
marker is down, and go up if up. Some rooms have multiple greasers; take them
down one at a time with importance placed on projectiles and other weapon
equipped foes.
After picking up an item on the middle floor in a bathroom-type area, you
encounter Norton. He's deadly from close range with his hammer, so stay back
and fire projectiles at him to down him. Use the hammer to bash the place up
and reveal new rooms.
In the room with the hammer, bash away the wood and then follow the rooms to
more weak wood with an item behind it. Bash the wood and grab the item;
continue this process until you have all of the items. With the objects in
hand, return to Lola to complete the task.
=============================================================================
3.18 - The Rumble
=============================================================================
After the cutscene, get on your bike and go to the X to find Peanut. Follow
him to an alley to find three greasers. Brawl with them (knock out the one
with the projectiles first) and watch the cutscenes. Now you must outrun the
cops.

Follow the linear path as the police car tails you. Soon you will reach a
cutscene where you need to defeat Johnny. Take out all of his friends that
have projectiles with a slingshot of your own. Just avoid Johnny on his bike
by constantly moving around.
When they're knocked out, lure Johnny so he rides under the crane and his
bike will magnetically attach to hit. This leaves Johnny vulnerable on the
ground. A regular fistfight ensues, or you could use weapons to make this
even easier. Watch the cutscene that ends the chapter.
=============================================================================
Chapter 4: "A Healthy Mind in a Healthy Body, and Other Lies"
=============================================================================
=============================================================================
4.1 - Stronghold Assault
=============================================================================
Talk to the nerds near you to learn about Earnest's whereabouts. "Your
diplomacy skill is too low" (ha!), so you need to beat the location out of
them. After the fight, go to the X on the map to reach a door guarded by a
gatekeeper. Beat him up, too, to get the code for door.
Through the door, follow the dirt road and jump the wall. There will be nerds
to the left and right with projectiles; after disposing of them, continue
along the dirt road to the next wall. After jumping it, beat up all the nerds
around the area because they can become a nuisance.
Continue following the dirt path to find nerds on the big rocks now. After
using projectiles to down them, follow the dirt road to a cutscene. You must
destroy the transformer, but first knock out the nerds in front of you, then
hide behind the crates as you shoot at the nerds around the area.
Get up to the right-top crate and fire at the transformer with your
slingshot. Once the door's open, go through the gate and make a quick right
up the stairs. Man the machine gun and start pouding the door with it while
supressing the fire from each side.
After the cutscene, hide behind the pillars and shoot your slingshot at him
when he stops shooting. Once you've made the deck go down, fire at targets
above the boy to make another deck fall. After the third round, another deck
fallsand a cutscene ensues.
=============================================================================
4.2 - Jock Challenge
=============================================================================
This is just another dodgeball game; press the button indicated repeatedly to
get the dodgeball and throw it at the most vulnerable player, or the closest
to you. It is a best of three, so you can lose pretty quickly with a little
bad luck. The other players on your team also play - they are pretty good
themselves and don't go down easy.
=============================================================================
4.3 - Paparazzi
=============================================================================
Head to the gym with your camera in hand. Take a picture of the cheerleaders
to reach a cutscene. Ride to the girls' dorm now. Just like panty raid, go to
the side of the dorm, up the ladder, and through the window into the attic.
Go to the other side of the dorm's attic and down the stairs to reach the

first floor. Go to
and take a picture
for the prefect to
doorway. Return to

the restroom (wait until the prefect goes the other way)
of Mandy in the shower. She'll go to her room now; wait
turn and take a picture of her while you are at the
the hideout to complete the task.

=============================================================================
4.4 - Funhouse Fun
=============================================================================
Ride to the carnival and buy a ticket for entrance. Inside the carnival,
enter the funhouse and help Bucky/Fatty defeat the two guys attacking them.
Watch their health, and if need be, use yourself as the meat shield. After
the fight, hop on the table and rearrange the book for the ladder to fall.
Climb it and go through the scythes; wait until they just went up before you
go passed them one at a time. At the end, enter the door and use the
controls. Let Bucky/Fatty pass by the scythes unscathed, but when the bad
guys come running, press X just before they go until the scythes to knock
them out.
After three guys, you must find your way out of the graveyard now. Exit the
control room, open the door near you, and go to the end of the hall. Use the
button on the right side of this door to enter a new area. Take the first
door on the left. Go down the hall all the way to find Bucky.
Go backward and use the first door on your left. Follow the red carpet to
Bucky. Use the switch to open the door at the end, then go through the door
at the end of this room. Go up the ladder to your right and beat up the jock.
Use the controls to disable the miner.
Continue along the catwalk to the next jock. This one has a bat; tackle him,
take the bat, and beat him up. Use the next controls to disable another
miner. Repeat this process a third time, then drop down the ladder and go
through the door.
You find Fatty next to a mirror. Go up the stairs to find Bucky next to
another mirror. Go into the fake auditorium and exit through the door to end
the task. You receive $25.00 as a reward.
=============================================================================
4.5 - Defender of the Castle
=============================================================================
You must defend the barricades from the jocks. Run to the front barricade as
quickly as possible, then wip out the projectile weapon of choice and get to
shooting the jocks down. You can either shoot from the cliff/ledge to the
right (safe) or just go in front of the barricade and strafe backwards while
firing (risky but you can get more done).
The first barricade will probably go down, unless you are like the god of
Bully. Even though the barricade is gone, you should try to stay where you
are at and finish off any remaining jocks. After you've cleared the area, run
back to the second barricade and get on the spud cannon above the gate.
Before you do, grab the colas behind the gate. On the cannon, defeat the
jocks by repeatedly firing at them to knock them out. There are quite a few
waves, but the "game" never truly changes; keep an aim on where the jocks
enter from and dominate the territory. You receive money as a reward.
=============================================================================
4.6 - Glass House
=============================================================================

Travel to the school parkin lot and get on a skateboard. Ride behind the car
and press the appropiate button to hold onto the car for a free ride. Stay
this way until the car stops, then get off the skateboard and vandalize the
yard.
This is fairly simple; get to the green house and shoot out all the windows.
There aren't any guard around here. Destroy the potted plants inside, then
shoot out a few windows of the house itself to complete the task. Remember to
stay away from the police and use the trash cans around the premises to hide
from them.
=============================================================================
4.7 - Discretion Assured
=============================================================================
Ride to the closest poster of Mandy and defeat the bullies near it. Once
they're knocked out, tag over the poster with spray paint. Go to the next
poster and defeat the nerds. Afterward, tag the poster on the wall to help
Mandy.
Bike into town and do the same thing for the three posters in town. You will
have to defeat the boys around the posters before you can tag the posters.
When you've tagged all five posters, return to school and talk to Mandy to
complete the task.
=============================================================================
4.8 - Nice Outfit
=============================================================================
Travel to the football field and beat up the mascot. The safe way to do this
is to bike into him repeatedly, but this takes a long time. The fast but
risky way is to get off your bike and ground n' pound him, but this will
catch the attention of all the jocks on the field and they will all run after
you.
The safe way of biking into him is better. Remember to bike away after you
ram into him. Once you've annoyed the mascot enough, you need to defeat the
mascot. This fight is pretty easy and you can go toe-to-toe with the mascot.
He might ram you into the wall if you are far away from him, though, so try
to stay close. In addition, he can ram into the wall and hurt him just like
the Russell fight. He's easier than the Russell fight, though, because you
can get off more than a few punches on him.
=============================================================================
4.9 - The Big Game
=============================================================================
Do the cow dance in front of the gate guard. This is similar to the chemistry
class - you must press the button as it goes across the black box. Once
you've successfully performed the dance, get on a bike and talk to the nerd
agent behind the bleachers near the field.
He wants you to rig the game ball by swapping it with another ball. He gives
you the rigged ball - run over to the bag and swap it. Note that you must
perform the dance if a jock runs up to you. After you've swapped the balls,
go behind the other half of the bleachers and talk to this nerd agent. He
wants you to glue benches.
Go to each of the X markers on the map and glue the benches. Again, you'll
need to perform the cow dance or beat up the jocks. After you've glued the
benches, go into the school and turn right at the statue to meet another nerd
agent.

Head to the school gym and spike the cooler. Try to avoid the jocks if you
can, or you will need to do the dance. Talk to the next nerd agent, Melvin,
for the next task - you need to scatter the marbles across the football
field. Go to each of the markers on the field and scatter the markers on
them.
Ride to the last agent to get the last task - hack the scoreboard. Head to
the scoreboard and dance for the cheerleaders in front of it, then go in the
little box next to the scoreboard to hack the system. The jocks take notice,
and you enter a battle against them.
For this fight, you must pick up the balls that Tad throws and throw them
back at the jocks. After the first three jocks are down, Tad moves back and
you must fight jocks with your fists while also throwing balls at the jocks
that are protecting Tad.
When you've finished the second round, the third round has tougher jocks that
you need to beat up. It goes exactly the same way, though; that is, grab the
ball and throw it at the jocks protecting Tad. When all the jocks around him
are down, run after Tad and tackle him to the ground.
=============================================================================
Chapter 5: "The Fall and Rise of Jimmy Hopkins, Aged 15"
=============================================================================
=============================================================================
5.1 - Making a Mark
=============================================================================
Ride to the city and go to Yum Yum Market if you need spray paint. Go around
to the back of city hall and climb the series of ladders. At the top, make
the three tags for a cutscene. Slide down the three ladders and evade the
police. Once they're out of the way, go back to City Hall and take a picture
of your tags from the park in front of city hall. Go back to the dorms to
complete the task.
=============================================================================
5.2 - The Gym is Burning
=============================================================================
This is similar to another San Andreas mission. Get the fire extinguisher
near the top of the locker stairs and put out all the fires. Get close to the
fire and aim low to put it out. For one of the kids, you'll need to pick up a
ladder by pressing a button repeatedly.
Once you've extinguished the fire and helped the students, go to the girls'
locker and someone tackles you. The task ends after this and you receive
money as a reward.
=============================================================================
5.3 - Rats in the Library
=============================================================================
In the library, get out your slingshot and start killing rats. Auto-target
and fire - it might take more than one shot because Jimmy doesn't have a
perfect aim. After twenty rats, Jimmy checks the crates and the mission is
complete. You receive money as a reward.
=============================================================================
5.4 - Here's to you Ms. Philips
=============================================================================
Skateboard to the garage and get a bike. Ride into the city. Go to each of

the X markers and collect the items for Ms. Philips. Return to Ms. Philips to
receive your reward and complete the task. You'll probably encounter some
sort of enemy along the way, but just ignore them and go straight to the X
markers. You receive money as a reward.
=============================================================================
5.5 - Galloway Away
=============================================================================
Follow the X markers to the asylum. You'll have to go through tunnels and the
like. Once you've met up with Ms. Philips, continue following X markers until
you reach a tree. Climb the tree, get on the branch, and jump down into the
asylum.
Switch to your slingshot and get up on the small building south of the
statue. There is a ladder behind it. Aim and fire at the transformer. Run to
the X (avoid the orderlies) and go inside the asylum. Crouch and go to the X
on the map while avoiding the orderlies again. At the X, open the door to
find Galloway and, after a cutscene, receive your monetary compensation.
=============================================================================
5.6 - Finding Johnny Vincent
=============================================================================
Get inside the asylum the same way as you
mission. Remember to avoid the orderlies!
doors and head through the halls to reach
orderlies' patterns if you are having any

did in "Galloway Away," the last


Inside, open the series of double
Johnny. Wait and watch the
trouble.

After talking to Johnny, continue the stealth to the orderlies' uniform. At


the room before, take cover behind the wall in the center of the room. Talk
to the guard and open the cell room doors. Follow Johnny to the big center
room when it gets caged off. Pull open the bars in front of you and follow
the linear path out of the asylum.
=============================================================================
5.7 - Cheating Time
=============================================================================
Ride to the X and climb the ladder to reach the rooftop. Go to the marker to
see the preps selling tests to the greasers. Take a photo of them exchanging
goods. Drop down and head to the gym. Go passed the locker room and hide in
the pool bleachers. They are up the stairs.
After the cutscene, take a photo of the exchange. When the game states
"good," wait and leave the gym. Go up the ladder outside and jump down to the
dirt. Take a picture of the prep and Mr. Hattrick together to finish the
picture part of the mission. Return to Mr. Galloway to complete the task.
=============================================================================
5.8 - Townies Challenge
=============================================================================
This is similar to the other challenges in the game. You face them three at a
time; try to bunch them up and hit them all at the same time if possible. If
not, tackle one to the ground, pound him a bit, then continue until they are
all gone. After two waves, you receive the hideout as a reward.
=============================================================================
5.9 - Revenge on Mr. Burton
=============================================================================
Ride to the hardware store and get the bolt cutters. Go to the X marker for a

cutscene, then get on your bike and travel to each of the potties. Destroy
all the ones marked by an X on the map, then go to the X where Zoe is
located. After the cutscene, get on the vehicle and ram it in the potty to
end the mission. You receive money as compensation.
=============================================================================
5.10 - Preppies Vandalized
=============================================================================
Travel to the X on the map to meet the greasers. After the cutscene, travel
to another X on the map. Go inside the warehouse and run through it to find
stairs. Up them, get out your camera and take a picture of the townies
putting rats in crates.
After the scene, you'll fight a few townies. Once they are defeated, leave
the warehouse and head to the docks. Take a good picture of the townies with
the burning trophies. Return to the boxing gym to complete the task.
=============================================================================
5.11 - Go See The Headmaster
=============================================================================
Head to the principal's office for a long cutscene in which you get expelled.
=============================================================================
5.12 - The Collector
=============================================================================
Ride to the northern X on the map. Wait for the person on the bike to come
around and shove him off of it. Quickly get on the stolen bike and return to
the garage to complete the delivery. You need to do this three time to
complete the quest. If you push effectively and get on the bike quickly,
there is no reason this quest should be difficult.
=============================================================================
5.13 - Busting In
=============================================================================
Travel to Russell's house and get on the scooter. Follow Russell to the
dropout's hideout. Inside, go leftward into the power generator area. Beat up
the kids in here and press the switch to stop the overload. Go under the
fallen object near the button and beat up the two dropout's afterward.
Press the button around here, then go back under the fallen object and to the
red star building. Go inside the building and press the button. Go to the
chem plant and get on a bike. At the train yards, flip the switch to move the
train on the platform. Do this twice to access a new area.
Move toward the new X marker on the map and destroy the two dropouts keeping
guard. Go up the ramp and follow the path to two more dropouts. After
defeating them, continue to the switch and use it. Jump onto the crates and
over the fence.
Follow Zoe or the X marker to reach the chem plant. While Zoe is distracting
the gang, go up the ramp to the right to find a lot of dropouts. To defeat
them, tackle them to the ground and pound them. Quickly get up and repeat the
process until they are all wasted.
South of the door to the plant you will find a crawlspace. Go under it to
find a bat and replenish your ammo. Now go inside the chem plant. Follow
Edgar through the plant while jumping down and crouching passed all the
equipment.

The pipe is a tightrope of sorts; stay in the center to make it across.


Follow the catwalk to a ladder. Down it, you reach another pipe you must
traverse. After descending another ladder, you reach the bottom with Edgar.
For this fight, block his attacks with the shield and, when he jumps back
with the pipe, punch him repeatedly.
Use the shields on the side also. Down in the arena area, grab a pipe of your
own and bash away at him. This is easier than the shield part of the fight.
You might have a lightsaber struggle and, if so, tap the indicated button
repeatedly. When you've depleted his health, the task ends.
=============================================================================
5.14 - Smash It Up
=============================================================================
Follow Zoe to the warehouse for a mini-game of sorts. You must smash up more
stuff in the warehouse than Zoe. Stick to the first floor and don't worry if
she is ahead of you. Smash all the crates, televisions, and furniture. When
prompted, go to the second floor.
Here, smash the statues and glass. You should get a lot of points for doing
this. When you're done with the top, you should have more money wasted than
Zoe. If you don't, retry and stick with the expensive-looking stuff. Bashing
crates quickly does the job, too.
=============================================================================
5.15 - Complete Mayhem
=============================================================================
Head to the X on the map to reach the Wonder Meat Slaughterhouse. There are
plenty of cops around this area; evade them at all costs. Go around the
warehouse to find an entrance. Inside, Russell is behind some crates on the
other side of the room.
After saving Russell, leave the warehouse and go down the street for a few
cutscenes. Go to the gym first. Seems the nerds have taken over this area.
Take them down one at a time with the help of Russell. When you've knocked
out the faction leader, head to the prep building.
Now you must defeat Derby and his friends. Get on Derby while Russell takes
out his friends. When you've defeated Derby, go to the library to find the
jocks and Tad. Defeat them; take out the guy with the bat first and then use
the bat (or have Russell use it) to knock out all the other guys.
At the girls' dorm, you find Johnny and the greasers. This fight the same as
the previous fights; knock them out one at a time. Afterward, exit the dorms
and head to the school building to find Edgar. After the cutscenes, go across
the plank while avoiding Gary's eggs.
While going up the ladder Gary will drop a wheelbarrow on you. Go to the side
when he does this. After climbing the ladder, traverse two more planks of
wood with Gary firing eggs at you. Ascend the ladder and dodge another
wheelbarrow. Go up the stairs for a cutscene with Gary.
For the fight against Gary, stick to mixing body and head blows. When you
have him on the ground, ground and pound him a bit and repeat this process.
Gary gets you on the rail; repeatedly tap the indicated button and you two
fall a platform. After three platforms, deplete the rest of Gary's health to
complete Bully! Congratulations!
=============================================================================
6. Credits
=============================================================================

*
*

CJayC for creating GameFAQs.


Sailor Bacon for continuing GameFAQs.

=============================================================================
7. Version History
=============================================================================
Version 1.0 (6/11/11): Original version of document.
=============================================================================
8. Legal Disclaimer
=============================================================================
This document is Copyright (c) 2011 Andrew "TestaALT" Testa. All Rights
Reserved. This document may not be reproduced or retransmitted in any form
and under any circumstances without the complete consent of the author. It
may not be sold, altered, or published in any way without the advanced
permission of the author. All sources, which have contributed to this
document, are cited and/or credited in some form. The only site I allow this
document to be viewed at is GameFAQs <http://www.gamefaqs.com>.
=~ End of File ~=

Bully: Scholarship Edition for Wii


GENERAL FAQS
FAQ/Strategy Guide by RockstarSk8r
Version: 1.5 | Updated: 08/13/08 | Printable Version
-Bully: Scholarship Edition Strategy Guide
-For Wii, Xbox 360, and PS2
-By: The MopTopper AKA RockstarSk8r
-<This guide is for all systems INCLUDING PS2. I created this
guide based on the Wii, but it still works the three ways>
-This Guide Contains Hints, ways to beat bosses, and even some
cheats!
-Version 1.4
-This is a strategy guide for all of the things you need to know
for Bully Scholarship Edition. If you have any questions at all,
or want more information not included in this guide, email me
at, MoptheTop@gmail.com I will answer any question and for fill
any request in a later version of this guide.
-This Guide Can Be Found On These Sites:
www.cheatcodes.com
www.ign.com
www.neoseeker.com
www.supercheats.com
-Last updated: Aug 12 08
-Coming Soon: All Cheats, Side Mission Descriptions
Table of Contents

This Guide
Story Missions
(NEW!)Side Missions
Classes
(New!)Errands
Students/Townies
Yearbook Photos
Bike Races and Other Races
Clothing
Transistors
Rubber bands
G&G Cards
Gnomes
Pumpkins
Gravestones
(NEW!)Skateboard Travel, Bike Travel, And foot Travel
(NEW!)Secrets
(NEW!)100% Checklist
100% Completion Comments
This Guide
Hello. My Online Nicknames Are RockstarSk8r, KillKraft42, and
The MopTopper. (I know the last one is pretty Cheezy) The First
Time I wrote this guide, I was horribly unprofessional. I put no
dates, and made a poor effort into making the guide. Now, That I
Have An acceptable guide, I would like to inform you of the new
updates. I finally stopped being so lazy and actually named ALL
50 errands. And I will get to the side missions As soon as I
can. I would like to announce now, on August 27, It will take
awhile to update my guide because of school. So enjoy this
guide, with it you will be able to get 100%
Missions
The missions in this game are fairly straightforward, but I will
give you information on all of them.
Chapter 1
Welcome to Bullworth
You play the role as mischievous 15-year-old Jimmy Hopkins. You
have been expelled from every school in the area except
Bullworth Academy. Bullworth is a town with nasty kids, teens,
adults, and even dogs. Enjoy the first part of the long story
line ahead.
This is your School
You meet Gary, the crazy kid with ADD. He offers to be your
friend and shows you around the school. As you and Gary are
walking, you come in contact with a bully you met earlier named
Russell. (Leader of the Bully faction) You need to pay him two
dollars in order for him to leave you alone. After you do that,
you need to pick the lock on his locker so you can get the
Bullworth Hat Classic After that, a prefect (High-School
Authority Figure) will see you. When you see the garbage can to
your left jump in it until your trouble meter is empty. When you
get out, Gary will be waiting. Follow Gary to the girls
bathroom where you meet Eunice. (Fat Chick) She will want you to
get her chocolate box from Constantino. (Kid With no Friends)
Run to the boys bathroom on the other side of the school. You
should see Constanino eating out of a heart box. Beat him up and
bring the chocolates he drops back to Eunice. She will want to
make out, so she does. After that, follow Gary to the cafeteria,

where he introduces you to all of the factions. They are the


Nerds, Preps, Greasers, and Jocks.
Class
After lunch, a prefect will send you and Gary off to class.
Follow the orange bell on your mini-map to Chemistry Class,
which is AMAZINGLY easy for the Wii version, and easy for the
Xbox 360 and PS2. After four minutes, another class will come
about, English. For more on classes, find where it says
classes on the table of contents, and go there.
The Set Up
This mission gets you ready for the many other missions in this
game. Crabblesnitch is talking to you about behaving yourself,
as soon as he leaves a Davis (Bully) hits you with a slingshot.
You start chasing him. That leads to you getting in a fight with
the bullies, and running through the auto-shop to catch up to
the bully who hit you. First you start off with one bully in
front of the Auto shop. Hes not hard. Then another bully, and
another, and another, and another, until finally you fight two
at a time. When they are all knocked out, you need to knock out
Davis, pick up bricks and other items and throw them at him. It
only takes three shots for him to go down so, hes not much of a
problem. If you use firecrackers, he goes down in two shots. You
earn the slingshot.
Slingshot
This mission teaches you how to climb trees, and work the
slingshot. Gary is talking to Petey (Small kid) about his
amazing plan for them to take over the school. After Petey
accidentally insults you, Gary kicks him in the balls, and you
go with Gary to practice your aim. You start out shooting an old
bus with the slingshot, and then you got to the football field,
climb up a tree, and shoot some jocks practicing for football.
Easy.
A Little Help
You, Gary, and Petey go to harass an old hobo living behind the
school. After the hobo throws a brick at Gary, Gary and Pete
chicken out, so youre left to the hobo. You become friends with
him and make a deal. Youll need to find the transistor marked
on the map in exchange for some old army moves. When you find it
bring it back to the hobo so he can teach you a new fighting
move. For more on transistors, look in the table of contents to
find them in the guide.
Save Algie
In the library, youll see Algie, a fat kid with his fly open.
Hell ask you to escort him to his locker to get his book. You
need to defend him from bullies. About half way there hes got
to take a wizz, so lead him to the bathroom in the school. Hell
be in the stall, so beat up the two bullies. Use combos on them,
and flush their heads in the toilets if you want to. Either way,
after Algie is done, hell wash his hands and you can lead him
to his locker.
Defend Bucky
Bucky is another helpless nerd to the bullies. All you got to do
is go to the auto shop, and beat up the bullies harassing Bucky.
The first pair of bullies isnt hard, but be careful, one bully
has a bat, but you can steal it and use it on him. There are two
other couples of bullies, all the same, with a bat. Youll earn
a skateboard.

That Bitch
This mission requires you to sneak into the girls dorm. Over
Hear Beatrice, (Nerd Girl) and Mandy (Popular Cheerleader)
fighting. You need to get the science notes Mandy stole from
Beatrice back to her. Meet Gary outside, hell tell you to go to
Fatty to get a stink bomb. Beat up Fatty, and sneak into the
girls locker room, pick the lock on Mandys locker and take the
notes, then put a stink bomb in her locker. *Hint: If you hide
in the garbage behind you until Mandy comes in the locker room,
you can see the stink bomb go off, and her throwing up* Return
the notes to Beatrice, and shell fall in love with you.
The Candidate
In this mission, Earnest (Leader of the Nerd Faction) is running
for class president. He wants you help to shoot the jocks with
your slingshot so they dont ruin Earnests campaign speech.
Except, you dont use you old slingshot, you use the new, better
slingshot with a scope. You earn the new slingshot.
Halloween
This is probably one of the most funnest missions in the game.
Jimmy, dressed as a skeleton, Gary, dressed as Hitler, and Petey
dressed as a bunny go out to pull some pranks. Around the school
campus, youll see gravestones, and pumpkins. If you want to
beat this game 100%, you need to smash them, but you dont have
to on Halloween, you can do that later. Ill talk more about
that elsewhere in the book. For more about pumpkins and
gravestones, look in the table of contents and look it up. After
you do a few pranks, you unlock the mission THE BIG PRANK. You
MUST do this mission during Halloween, or youll never get to do
it again. Any other mission you miss you can, but not this one.
In order to get 100% completion on this game, you must finish
this on Halloween.
The Big Prank
This takes place during Halloween, with you, and Gary. (Peter
chickened out) While Gary feeds a dog with rancid meat, you need
to beat up a preppy that owns the dog. He isnt a hard guy to
beat up. The dog will take a dump, and you need to collect it
with a bag. Take the bag of crap to the door of the teachers
lounge. Pull the fire alarm on the wall to the right. Gary will
set it on fire, So RUN!
Help Gary
This is where Gary turns on you. You need to follow him to help
him beat up some bullies, then, follow him and do a series of
button pushing, climbing, and crawling. He will want you to open
up doors. There is a cage with no way in, and there is a broom
next to the button you need to push. Shoot the button with your
slingshot. The other two cages are easy, just vault and crawl.
At one point, he takes you to furnace area where there are
pumpkins. (If you missed any on Halloween) Find the fire
extinguisher and take out the fire in the furnace. Then follow
Gary through, the now-able-to-go-through-doorway. Heres where
he turns on you.
The Hole
He leads you to a hole to fight Russell. Russell will try to
kill you, but youll be all right if you read on. He first will
pound at the ground and charge at you at the moment he begins to
charge, run away. Hell smash his head on the concrete and will

be paralyzed momentarily, allowing you to wail on him with you


fists or whatever weapon you have. After hes half dead, hell
chase after you. It may seem impossible, but its easy once you
get the hang of it. Hell run out of breath once in awhile, so
you can beat him up. Once you beat him, BAM! Chapter one is
history. You unlock Chapter two.

Chapter Two
Last Minute Shopping
This mission guides you around the town. Now that youre on
chapter two, youve not only got the school, but a small bit of
the town too. Edna (Chef) will want you to pick up three items
from town. They give you more than enough time. When you finish,
take the bus back to the school, and bring the items to Edna.
Prep Challenge
Not a hard task, it is easiest for the Xbox 360 and PS2. It
isnt hard for the Wii, but it is more difficult than the other
versions. You need to beat up the Preps by boxing. Easy, and if
you beat it, you get a new save location called the beach
clubhouse.
The Eggs
Now that the preps know you better, they ask you a favor to
bring them some eggs to egg Mr. Hattricks house. When you bring
them the eggs, Gary tells the Preps that you said they were
inbred. So the Preps try egging you. You dont have to beat up
all of the Preps, just the one at the gate with the arrow over
his head. Then go out the gate, and eggs will be at your
disposal in either the Beach Clubhouse, or you dorm room.
Hattrick Vs. Galloway
The reason the Preps were mad at Mr. Hattrick, (Math Teacher)
was because Hattrick wanted to bust Mr. Galloway (English
Teacher) for drinking alcohol in class. You need to help get rid
of the evidence by collecting all the beer bottles and giving
them to the art teacher in the school parking lot. Mr. Galloway
and the art teacher have a thing together, so she understands.
One bottle is in the Trophy case near the office, one is in the
girls bathroom, and one is in the kitchen. You get the camera,
and are able to take photography class.
Movie Tickets
This mission, you need to help Pinky (Prep Girl) get into the
front of the movie line. Just follow the directions, and youll
be fine.
Carnival Date
Get some flowers from the Yum Yum Market, of the front of the
girls Dorm. Go to the movie theater and talk to Pinky. Then go
to the carnival. Once there, meet Pinky and win a few games. Get
enough tickets to buy Pinky a toy bear. When you do, you beat
the mission, and Pinky likes you.
Race the Vale
In the Boys Dorm, Petey is bummed out, but just listen to him
then ride with him to the beach where you participate in a race.
None of the bike races in this game are hard, but when you beat
it, you get to do the next mission, Beach Rumble For more on
bike races, see the table of contents.

Beach Rumble
Here, you get a trophy, but then some Preps steal it. A Greaser
will join you fighting the Preps. When you beat up the preps up,
you get your trophy back, and beat the mission.
Tads House
You and Russell decide to get revenge on Tad. Get some eggs from
the Yum Yum Market and go to Tads house. While Russell takes
care of the upcoming Preps, you throw eggs through the window of
his house. After you egg all of the windows, you beat the
mission.
Boxing Challenge
This is not a hard mission, but once again, you need to use
boxing. Take out the Preps best boxer then, you get to fight
Derby. (Prep Leader) It helps to use the soda machine on the
boxing area in desperate need. When you beat up Derby, you then
destroyed Chapter 2.
Chapter 3
Christmas is Here
This doesnt really require you to do anything, but go to the
office to get a lame sweater from you mom. Although you might
not like the sweater, you should like the new part of town you
unlocked.
Jealous Johnny
Meet Johnny Vincent (Greaser Leader) at the new part of town. He
wants you to take pictures of Lola (Johnny Vincents Girlfriend)
cheating on him. When you get enough photos, return them to
Johnny and thats that.
Bait
Johnny wants you to bring Gord (The Prep dating Lola) to
Johnnys BMX park. Attack Gord on your bike. Him and his friends
will case you. Bring them to the BMX Park, and join the action
of the Greasers VS the Preps.
Tagging
The Preps dont like the Greasers very much, so they want you to
tag (Graffiti) the greasers area. When you beat this mission,
you unlock the ability to tag.
The Tenements
This mission is fun. Lola left her stuff in the Tenements
building where the Greasers hang out. The Greasers are mad at
her and wont let her in. Break into the Tenements building, and
get her stuff back. After being in the tenements for a while,
youll see that some walls are blocking some of her stuff. Go
upstairs and meet a Greaser with a huge hammer. He is pretty
tough, but not super man. The best method in beating him up is
running away from him and shooting him with your slingshot. Hes
slow, so once you beat him, take his hammer and knock down the
walls blocking Lolas stuff. Get out of the Tenements, **too bad
you cant keep the hammer** and return Lolas stuff. Lola will
then like you.
Lolas Race
This is just another bike race. All you got to do is win the
race. Easy as pie.

Wrong Part of Town


Not only has Gord been dating Lola, so has Chad (Prep) and
ALGIE! Since the Greasers are angry they are out to beat the
crap out of Chad and Algie. Help Chad and Algie take out the
Greasers on bikes. In this mission, you dont do the riding, you
hop on the back of Chads bike and you shoot at the upcoming
Greasers. Fun.
The Rumble
Now, you can see Lola is very high on the hottie list at school,
there is a huge fight for Lola with the Preps and Greasers. You
need to find Peanut (Greaser) and other Greasers, and beat them
up. When you do, Johnny will come, and so will the cops. Run
away from the cops, and chase Johnny.
Fighting Johnny Vincent
The Greasers will yank your bike away, forcing you to fight
Johnny without a bike. When you see Petey on top of a pile of
cars, shoot all the greasers on the top of all the cars so Petey
can use the super-magnet. Petey will take Johnnys bike with the
magnet allowing a fair fight between you and Johnny. Johnny is a
little bit harder than the other faction leaders considering he
already weakened you on his bike. The way to beat him is like
the way you beat the Greaser with the hammer, except use better
weapons like fire crackers, but slingshots and blows to the face
work too. Listen, the easiest way is to shoot all the Greasers
blocking Peteys path, except one. Johnny is easier to fight on
a bike. When you beat Johnny, you have owned Chapter 3.
Chapter 4
Stronghold Assault
The Nerds dont like you any more, but you need their help to
beat the Jocks. *sighhh* You need to find Earnest and get him
on your side. Greet Fatty with a thumbs up, or a thumbs down
sign. Either way, you will ask him the whereabouts of Earnest.
He wont tell you unless you fight him. All youve got to do is
beat him up half way, and he will tell you. Go to the side of
the Library and vault the opening. The nerd also is like Fatty,
and wont let you through and give you the key code to the door
blocking your path to Earnest. Just like Fatty, you have to beat
him up half way, and hell tell you the code. Fight through an
army of nerds to get to the Observatory Gates. Invade their home
base, the observatory. Try to avoid the spud cannon when you get
to it. Hide behind one of those fat, small, brick pillars with
the light on top of them. Every chance you can shoot the red
flashing light, then, you must use the spud canon to destroy the
observatory door. The nerds in the windows and on the roof throw
firecrackers at you, SHOOT THEM DOWN. The firecrackers demolish
your health. When you break down the door, invade the
observatory where you fight Earnest.
Earnest
Hes not so hard, just avoid his attacks, but they are a PAIN.
Hide behind the white pillars. Shoot the cables that support the
balconies he stand on when you shoot them all down, you win, and
join Earnests master plan to beat up the jocks. Oh, and if your
running low on health, you can smash one of the crates around,
and drink a soda.
Paparazzi
Since Earnest is a little perv, you got to take some picture of
Mandy for him. First, go to the Gym and take a picture of her
cheerleading, then take pictures of her in the shower, and
getting dressed. (Dont worry all the mamas boys out there,
they dont show anything) return the pervert pictures to Earnest
so he can go to his perving ways.

Funhouse Fun
Fatty and his friend are trapped in the carnivals funhouse. The
jocks have trapped them in there so youve got to help them.
Its not that the mission is hard, but it isnt easy either.
Just help the nerd out by beating up the jocks.
Defender of the Castle
Well, the jocks are mad at the nerds and plan to beat them up
help defend them at the observatory. Its actually a fun
mission, you get to shoot the spud cannon too. Its fun, and not
difficult, just a nice addition to the game.
Nice Outfit
You need to steal the Bullworths Mascot outfit. The best way to
do this without getting your butt kicked is to climb up the tree
near the football field and shoot the Mascot until he spazzes
out and chases you. Run into the doors leading to the pool, and
let the nerds take on the rest of the jocks. You fight the
Mascot in the empty pool. He will use his charging bull attack
on you. He will charge at you and nail you with his horns if you
dont get out of the way. Just beat him up like Johnny Vincent,
stay away from him, and use your best weapon. If you beat him,
youll unlock the Mascot costume.
Discretion Assured
Remember Mr. Pervert Earnest? Well, he posted those pictures of
Mandy all over school campus, and all over town. Spray-paint
over the posters to help Mandy.
The Big Game
Another fun mission. You need to dress up as a Bull, and help
the nerds screw up the big football game. Do what the nerd
agents tell you to do, then, have fun beating up the jocks!
Jock Boss Fight
Well, here you are. Standing in the middle of the football field
with a bunch of angry jocks ready to rip your guts out. The
jocks will try to throw footballs at you. (The explosive ones
you placed in the gym bag) Just move out of the falling
footballs way, pick them up and throw them back at the jocks. As
soon as you see the scene of Petey and Jimmy celebrating, your
4/5 on the chapter progress.
Chapter 5
Making a Mark
Now that your popular with every body except the townies, you
need to make a mark showing how Cool you are. Go to the town
hall and climb to the top of the roof. Spray the three tag
signs, and climb down. The best way to get away from the cops is
to hide in a garbage can until your meter goes down, and then
take a picture of you tag. Go back to the school and complete
you mission.
The Gym is Burning
Ugh. That darned Gym. Now its on fire? I guess Ill tell you
how to save the losers trapped in there. All you got to do is
run on there extinguish the fires with the fire extinguisher,
(No Duh) and save the jocks trapped in there. After you do that,
go into the girls locker room and let some random townie ram
into you.
Rats in the Library
OK, wait, wait, wait, wait, wait! First, the freaking gym turns
into the inferno from hell, and now Rat Man has released his
minions into the library? WTF? Finejustgreat. Heres how you
take care of the infestation. The best way to do this is to whip
stink bombs all over the place because they kill a larger number
of rats with its wide distance. Rats have low health so the die

with whatever you throw at them.


Finding Johnny Vincent
Im getting sick of all this bull thats going on! Fires, rats,
and now, LOST KIDS! What is going on? Well, guess what? Johnny
has been kidnapped and thrown into an insane asylum! Just find
the Happy Volts Asylum, at the very corner of Blue Skies Press,
sneak in, and find Johnny. In order to get him out, you need to
access the control room. Dress up as an orderly, and get Johnny.
You will come to a halt as gates block all of the exits. One
gate in messed up at the bottom, go up to it and lift it up.
Then just escape with Johnny.
Preppies Vandalized
Well, Im gonna calm down now. OK. The preppies now are angry.
They suspect the Greasers have stolen their boxing trophies. Go
talk to the Greasers and figure out that they didnt steal
anything from the preps. Then, you go to the Storage warehouse
in Blue Skies Press. Take some pictures of the townies loading
rats in book boxes. You then follow them to the docks to take
pictures of them burning the Preps trophies. Take the pictures
back to the Preps and beat the mission.

Revenge on Mr. Burton


Finally, I get a fun mission to write! Youll find a girl named
Zoey, she got expelled from Bullworth Academy because Mr.
Pervert Burton was hitting on her, so she complained to the
principal. He thought she was lying, and expelled her. Well now
its payback time. There are two ways to make Mr. Burton not use
the Port-O-Johns. You can either turn on sprinklers near them,
or you can just hit them until they are destroyed. Either way
works. There is only one Port-O-Potty that you can turn the
sprinkler on. You have to go into the shed next to it, and press
the button. Then, ram a lawn mower into the Port-O-Potty Mr.
Burton is taking his dump in, and watch the crap fly!
Go See The Principal
Umm I dont know how to say this but YOUR EXPELLED! HAHA!
Busting In Part I
By now, you shouldve realized that the Townies have caused all
the bull going around the school. Now, It is time for you to
beat up the Townies. Get Russell to ram into the Townie
barricade. Meet Zoey and follow her.
Busting In Part II
Push all the red buttons and move on. At one point, you need
Zoey to create a distraction while you run up a spiral concrete
road. As soon as you get at the top, STOP. If you look to you
left, there should be a hole in the bottom of the wall. Crawl
into it, and if you need extra weapons, there you go, climb back
out and meet three Townies and beat them up. Go through the door
and fight Edgar, The Townie leader.
Edgar
When you fight this guy, hes got a huge pipe. You can fight
back with a pipe from the wall, shield yourself with a hunk of
metal from the wall, or just hit him with everything you got.
Once you beat him, you got a much bigger problem to worry about!
Complete Mayhem 1 and 2
Well, Russell locked him self in a meat factory so the cops
wouldnt find him for stealing a police motorcycle. You need to
find Russell and bring him back to school. When your there, you
have Russell and Edgar (Who now wants to help you) with you to
stop the complete mayhem going on. All the faction leaders are
marked on the map. Go find them, and beat them up. Probably the
toughest is Derby, so if you want a tip, there is a Secret at

the end of the guide. When you beat all of the faction leaders,
youve got to deal with Gary. This Mission is really fun and you
should have no problem with it.
Showdown with Gary
Before you fight the kid, a prefect takes all of you weapons
away, but Russell takes care of him, leaving you to Gary. Hell
lead you to the roof, forcing you to cross wooden planks while
he whips bricks at you, eventually, you get to the very top of
the school where large bell fall from the pillars. When you get
to Gary, you start fighting on a balcony, when once in a while
the balcony breaks, making you, and Gary fall to a lower
balcony. When you finally knock Gary out, youll fall through
some glass into the principals office, where the principal is
tied up. Then a scene comes, featuring you talking to
Crabblesnitch (Principal) with him getting you back into school,
and you making-out with Zoe. Gary isnt that hard.
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(NEW!) Side Missions
The Diary
Character Sheets
Small Offences (Wii & 360)
Panty Raid
Weed Killer
Cooks Crush
Cooks Date
Balls of Snow (Wii & 360)
Miracle on Bullworth St. (Wii & 360)
Rudy the Red Nosed Santa (Wii & 360)
Comic Klepto
Heres to you miss Philips
Galloway Away
Cheating TimeDiscreet Deliveries (Wii & 360)
Mailbox Armageddon (Wii & 360)
The Collector (Wii & 360)
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Classes
ART
Nothing really hard here. Just a fun game rewarding you with
better make-outs.
PHOTOGRAPHY
This class is like art, a fun class, but rewarding you with
yearbooks, photo albums, digital cameras, and double the tickets
you earn at the carnival.
GYM
Well, in Gym, you get to beat the crap out of a fat kid to earn
new fighting moves, and you get to play dodge ball. For dodge
ball, There is a cool secret in the secrets section.
SHOP
This class is so easy, a freaking dead cow could do it, but it
is only that easy in Wii. For the 360 and the PS2 version its
not so easy. You cant beat this class without knowing what
button is coming up next. So I took the liberty of giving you
all the controls for the 360, and the PS2.
Xbox 360
Shop 1:LS Clockwise, A, LS counter-Clockwise,
Shop 2:LS Clockwise, X, A, LS counter-Clockwise
Shop 3: LS Clockwise, A, LS Clockwise, X, LS counter-Clockwise
Shop 4: LS counter-Clockwise, A, LS Clockwise, X, B, LS

Clockwise
Shop 5: B, Y, LS Clockwise, and A, LS counter-Clockwise, X, B,
LS counter-clockwise
PS2
Shop1: Clockwise, X, Counter-clockwise
Shop 2: Clockwise, square, X, Counter-Clockwise
Shop 3: Clock Wise, X, Clock Wise, square, Counter-Clockwise
Shop 4: Counter-Clockwise, X, Clock Wise, square, circle, Clock
Wise
Shop 5: circle, triangle, Clock Wise, X, counter-clockwise,
square, circle,
counter-Clockwise
English
This is easy the first few times, but gets harder. So here are
the answers:
1:Elm, Low, Mew, Mow, Owe, Owl, Woe, Meow, Mewl, Mole, Moll,
Well, Mellow
2:Fig, Fit, His, Hit, Ifs, Its, Sit, Figs, Fish, Fist, Fits,
Gift, Gist, Hits, Sift, Sigh, This, Fight, Gifts, Shift, Sight,
Fights.
3.Elm, Lei, Lie, Mil, Elms, Isle, Leis, Less, Lies, Lime, Mess,
Mile, Misc, Miss, Semi, Slim, Isles, Limes, Miles, Seism, Semis,
Slime, Slims, Smile, Missle, Slimes, Smiles.
4.Any, Arc, Can, Car, Cay, Con, Coy, Cry, Nay, Nor, Oar, Ran,
Ray, Roc, Yon, Corn, Cory, Cyan, Narc, Racy, Roan, Yarn, Acorn,
Corny, Crony, Rayon, Cra
5.Age, Are, Dag, Ear, Egg, Era, Erg, Gad, Gag, Rag, Red, Aged,
Dare, Dear, Drag, Dreg, Egad, Gage, Gear, Grad, Rage, Read,
Agger, Grade, Raged, Dagger, Ragged, yon.
Geography (This class is not in the PS2 Version)
Now, I wish I could give you the answers, but I just cant. I
cant type a exact replica of all 5 maps in geography, but I can
give you some info on the class. This class not only rewards you
with extra clothing, but it also gives you the whereabouts of
rubber bands, gnomes, and G&G trading cards. For more about
these items, look in the table of contents and look the rest up
in the guide. And let me tell you, if you live in America, and
cant get the second class of geography, you have PROBLEMS.
Math (Not in PS2)
This class sucks no doubt. So, Ill give you the answers for the
last two because the first three are fairly easy.
MATH 4: Plane, 0.09, 7, 57-8, 625 g, 8, 0x125, skyscraper,
rocket, birdhouse, 6, 3, turtle, 7, 50x60, 3, key, 25, 20x60,
48.5 kg
MATH 5: 23, 2234, dog kennel, 9-7, 0.689 kg, 8, 11, plane, 4,
5x51, 3/4, bridge, plane, 5/4, pyramid, 7, 31.4x0.1, 8, 17,
rocket, gravestone, cathedral, 0.125
Music (not for PS2)
This is an easy class that rewards you with clothing, even
though, most of them are stupid, but still, this class needs no
explaining. Some times on the Wii version, the notes dont
activate when you want them to, so do a full swing every time.
You may look like a freaking retard, but at least it works.
Biology (Not for PS2)
This class is very easy for the Wii version. I dont know about
the 360 version, but I suspect it isnt so hard you have to
throw a fit. It actually is pretty fun, unless you a mamas boy.
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Errands

Well, eventually I was going to have to write about it, so here


I am. Errands are boring. The only reason that anybody does them
is if they need a few bucks, or they want 100% completion. So
Im the one whos going to ruin your day now, errands are a
requirement in order for getting 100% completion. Each of them
are worth 0.3%, and there are 50 Errands, do the math. 0.3 x 50=
15%. Im gonna help you out a little bit now. Here are all of
the Errands.
[Bullworth Academy]
Peteys Package
Location: Boys Dorm
Time(s): All Day (After The Setup)
Im out of TP
Location: Boy's bathroom, first floor
Time(s): All day
Reward: $10
Im out of TP Again
Location: Boy's bathroom, first floor
Time(s): All day
Reward: $15
Secret Admirer
Location: Second floor
Time(s): All day
Reward: $10
Another Secret Admirer
Location: First floor
Time(s): All day
Reward: $10
Oh, Christy
Location: Parking Lot
Time(s): 7pm - 11pm
Reward: $10
Egg The Girls' Dorm
Location: In Front Of Boys Dorm
Time(s): 7pm - 11pm
Reward: $10
Egg The Boys' Dorm
Location: In front of Girls Dorm
Time(s): 7pm - 11pm
Reward: $10
Into The Lockers They Go
Location: Outside Principals office
Time(s): All day
Reward: $10
Into The Bins They Go
Location: Outside Bullworth Academy
Time(s): All day
Reward: $15
Fire Alarm Workout
Location: Bottom of Stairs
Time(s): 9am - 3pm

Reward: $15
Sheldon Wants A Fire Cracker Down The Toilet? Okay
Location: Outside boy's Bathroom, first floor
Time(s): All day
Reward: $15
Save Algie, Part 2
Location: Second Floor
Time(s): All day
Reward: $15
Are You Mechanically Accurate? Well, Pick the Lockers!
Location: Bottom of Stairs
Time(s): All day
Reward: $10
[Bullworth Town]
Cops Old Lady Is Cheating on him
Location: Town Hall
Time(s): All day
Reward: $25 and A Hat
I Lost My Dog
Location: Out Side Comic Book Store
Time(s): All day
Reward: $15
I Lost My Dog Again
Location: Near the road heading into New Coventry
Time(s): All day
Reward: $15
Water Balloon Fun Time
Location: On a roof near the memorial
Time(s): All day
Reward: $20 and Water Balloons
Greasy Smoking Scum
Location: Petrol Station
Time(s): All day
Reward: $15
I Lost My Jacket!
Location: Police Station
Time(s): 9am - 6pm
Reward: $20
Grampuss Pills
Location: Drug Store
Time(s): All day
Reward: $15
Got Change?
Location: Outside Comic Book Shop
Time(s) All day
Reward: Cowboy Hat
Get My Bike
Location: Bike shop
Time(s): 7pm - 11pm

Reward: $15
Bullworth Vale
Eye! The Sunken Ship Ahoy Maytees!
Location: The Pier
Time(s): All day
Reward: $20
To the Buoy and Back
Location: The Beach
Time(s): All day
Reward: $20 and Speedo (Tiny Swimsuit)
To the Rocks!
Location: The Pier
Time(s): All day
Reward: $20
My Respects To The Old Man
Location: Retirement Home
Time(s): All day
Reward: $15
Carnival Photos
Location: Carnival
Time(s): All day
Reward: $20
Gotta Have That Package
Location: The Gardens
Time(s): All day
Reward: $20
Karens Missing Teddy Bear
Location: Outside of the Gym Area, Or down by the Beach At the End
Time(s): All day
Reward: $15
Help The Little Old Lady
Location: Retirement Home
Time(s): All day
Reward: $25
Bus Boy
Location: Fast Food Place
Time(s): All day
Reward: $20 and Fast Food outfit
Jimmy Hopkins In: The Deadliest Catch!
Location: Crab Restaurant Near The Big Pier
Time(s): All day
Reward: $20
Tag It Up!
Location: The Gardens
Time(s): All day
Reward: $20
[New Coventry]
Christy Lives In A Motel?

Location: Outside Yum-Yum Market


Time(s): 7pm - 11pm
Reward: $30
Take That Car!
Location: Yum-Yum Market
Time(s): 7pm - 11pm
Reward: $25
They Need You To Catch The Tagger? Wow. L-A-Z-Y Cops
Location: Around Your Bike Garage
Time(s): 3pm - 11pm
Reward: $25
Egg the Tenements
Location: Near Blue Skies Industrial Park Entrance
Time(s): 7pm - 11pm
Reward: $20
Rats in the Tenements
Location: Tenements
Time(s): All day
Reward: $25
Tenements Up in Flames
Location: Tenements
Time(s): All Day
Reward: $25
Hand over The Package
Location: Around Your Bike Garage
Time(s): 9am - 5pm
Reward: $20
Tagging
Location: Under the bridge
Time(s): 3pm - 11pm
Reward: $25
To The Little Old Ladies Motel!
Location: Outside Final Cut
Time(s): 7pm - 11pm
Reward: $40
Busting Her In The Act, With A Picture
Location: Outside The Final Cut
Time(s): 3pm - 11pm
Reward: $25
[Blue Skies Industrial Park]
Package On The Ship
Location: Docks
Time(s): All day
Reward: $30
Egg the Greasers
Location: Next to Townies Hangout
Time(s): All day
Reward: $30
Dish Network SUCKS!
Location: Next to Townies Hangout

Time(s): 3pm - 9pm


Reward: $30
The Crazies On The Loose!
Location: Happy Volts Asylum
Time(s): All day
Reward: $30
Take That CarAgain
Location: Wonder Meats
Time(s): 7pm - 11pm
Reward: $30
Deliver ANOTHER Package
Location: Townies Hangout
Time(s): All day
Reward: $30
Dock Rats
Location: Docks
Time(s): 9am - 5pm
Reward: $30
****************************************************************
*
Students/Townies
As you can see there are different factions, or groups in this
game. Below is a list of the factions, and their group leader,
and secondary leader.
NERD Algie, Beatrice, Bucky, Cornelius, Donald, Fatty, Thad, 1.
Earnest 2. Melvin
PREPS Biff, Chad, Gord, Justin, Parker, Pinky, 1. Derby 2. Tad
GREASERS Hal, Lefty, Lola, Lucky, Peanut, Ricky, Vance, 1.
Johnny Vincent 2. Norton
JOCKS Bo, Casey, Dan, Juri, Kirby, Luis, Mandy, 1. Ted 2. Damon
BULLIES Davis, Ethan, Tom, Troy, Wade, 1.Russell 2.Trent
LITTLE KIDS Angie, Gloria, Gordon, Ivan, Karen, Lance, Melody,
Pedro, Sheldon 1.No one 2.No one
NO FACTION Bryce, Christy, Constantino, Eunice, Gary, Ray,
Trevor, Zoey, 1. Jimmy 2. Peter
TOWNIES Well, I dont know all of their names, but Edgar is the
leader.
Yearbook Photos
Yearbook Photos are a requirement to get 100% too. They are not
hard to get really you just have to know where to look for
people. You get Garys, Peteys, Johnnys, Derbys, Earnests,
Teds, and Jimmys photos automatically. You have to take
Photography class, and pass the first two classes. Then you get
the yearbook. You not only get a percentage of the game
completed from it, but you also get a new ninja costume, which
also gets a small bit of the game done. It really isnt so hard
getting all of the yearbook photos. As you wander around school,
or around town, just take out your camera, and take the kids
pictures. If you need their names, look at the section above.
(Little kids count too)
****************************************************************
*
Bike Races and Other Races
Bike races are generally not very difficult. They are easy to
beat as long as you have a remotely good bike. A racer bike, or
one of the last two bikes you unlock in shop class are
recommended. Not only are there bike races, but there are go-

cart races too. Go-cart races are in the carnival near the freak
show. When you beat all the carnival go-cart races, there are
three street go-cart races. When you beat them, you can ride the
go-cart around town. The trick to beating the go-cart races is
staying ahead the whole time. If somebody passes you, try
cutting him or her off. The best way to gain the lead is to cut
turns shot, and stay on the inside of the wall.
****************************************************************
*
Clothing
Cloths are a big part of this game. And if you want to get 100%,
you need to get EVERY SINGLE CLOTHING ITEM IN THE GAME. You earn
cloths from missions, errands, and just buying them. There are
335 cloths, and there are five shops to buy most of them at.
School Shop (Bullworth Academy)
Aquaberry Shop (Bullworth Vale)
Bullworth Town Shop (Bullworth Town)
The Final Cut (New Covernty)
Carnival Tent (Carnival)
When you buy all of the cloths, you get an Elvis Gold Suit. The
ONLY clothing item you dont need to get 100% is the prison
outfit. You get that for having a lot of detentions.
****************************************************************
*
Transistors
There are six transistors out around the Bullworth world. They
arent hard to find.
****************************************************************
*
Rubber Bands
I hope Im not the one who broke the news for you, but
collecting all those little rubber bands only gets you a
freaking bouncy ball. I know it sucks, but well get through it.
Anyway, if your crazy about a rubber band ball, of you want to
get 100%, Geography helps you. Itll show you where they are on
the map. (Sorry PS2 Players!)
****************************************************************
*
G&G Trading Cards
Do I even have to explain? Geography is on your side again, and
you get a freaking Grottos and Gremlins outfit. Fin.
****************************************************************
*
Gnomes
Well, once again, Geography helps you out, and you get the
ability to dress like a dumb gnome.
****************************************************************
*
Pumpkins
Remember the mission Help Gary? Well, in the furnace place,
there are the extra pumpkins. If you missed any on Halloween,
they will be there.
****************************************************************
*
Gravestones
If you missed any gravestones on Halloween, they are all stored
in the storage place in Blue Skies Press.
****************************************************************
*
(NEW!) Skateboard Travel, Bike Travel, and Foot Travel
In order to get 100%, you need to travel 50 KM on skateboard,
and 100 KM on foot and Bike. You can probably earn this just by

playing, but you can do these too. For 100 KM on foot, just use
a rubber band on the joystick of your controller/Nun Chuck, one
side of the rubber band on the bottom of the joysick, and the
other side between the LB and LT for the 360, between L2 and L1
for the PS2, and between Z and C for the Wii. Then just get some
thing to weigh down A for 360 and Wii, and X for the PS2. For
skateboard, you can either do the same thing, or you can Skitch
the back of a Car/Truck, But warning to all Wii players! If you
leave the Wii remote unattended for a while, it will say
Communications With The Wii Remote Have Been Interrupted So
Remember to jiggle the joystick once in awhile. And for the
Bike, Well, you just have to keep riding a bike. Ive got no
other ideas.
****************************************************************
*
(NEW!) Secrets
Here are some secrets that are pretty cool. The tic-Tack-Toe
symbols next to the title rate how cool/good the secret is. It
is rated from 1-5. # = PIECE OF ****/# # = BAD/# # # = PRETTY
GOOD/ # # # # = GREAT/ # # # # # = AWESOME! (I rated, and found
all of these myself)
COMIC BOOK TAKEDOWN
(# # # # #) Rated: AWESOME
To beat up the comic store guy, you must first unlock the nerd
hide out. (You dont have to, but it helps A LOT) Then, go next
to him and jump at him. Make sure when you jump at him youll
hit him. After you do that he will get all Spazzy on you. He
should start pushing you around. Jump at him again, and he
should start trying to hit, and tackle you. Run downstairs (If
you unlocked it) and let the nerds help you by defending you.
They will fight the storeowner. And if you loose any health
there is always a pop machine downstairs. There is a glitch that
usually happens while doing this. If you jump into him, and he
glitches up and his body studders, or if you jump into him, and
he just stays there, go into the orange circle in front of the
register, but you dont have to buy anything, exit out of the
circle and try again. If it doesnt work again, do the last step
again. Any questions, email me. I will answer. (This secret also
works in the Aquaberry shop, but it is MUCH harder.)
DERBY IS DONE
(# # #) Rated: PRETTY GOOD
For new players, Derby is a little bit harder than the other
Faction leaders because he uses his boxing moves. Here is an
easy way to beat the crap out of him. Go up the stairs on the
left, as you can see the doorway is closed. Go to the very end
and jump on the rail. Then fall off to land on a knight, where
Derby and the other preps cant get you, TA-DA! You are now free
to kick the preps butts.
IM FREE!
(# # # # #) Rated: AWESOME
The only system I KNOW this works on, is the 360. The only
system it doesnt work on is the Wii. Im not so sure this works
on the PS2. I havent tried it yet. So listen up 360 players and
MAYBE PS2 players! Sorry Wii. The first mission is Welcome to
Bullworth, you SHOULD go to the Principals off ice, but you can
do THIS instead. Turn right to the girls dorm area, then as you
face the dorms door, turn right again, and go into the garbage
can. In the garbage can, look towards the wall. Jump out of the
can, towards the wall and you should go through the wall and
youre free to roam. I havent experimented much with this
secret, so I dont know if you can come back into the school, so
I recommend saving first. And you might be able to do this any

other time, I dont know.


AIR
(# # #) Rated: PRETTY GOOD
Once you unlocked the BMX Park, there is a ramp in the corner it
is in the shape of a Quarter Pipe. At the time I had the blue
BMX, I rode at the fastest speed possible and went up the ramp,
and jumped. I went through the ceiling. Now, Ive only done that
ONCE in my entire time Ive EVER played Bully. I kept on trying
and I could never get it again. Im not giving you ANY promises,
but you might be able to do it, so dont get P.O. at me if it
doesnt work
OUT FOR THE COUNT
(# # #) Rated: PRETTY GOOD
Go to the boxing rink and two guys are fighting. You can knock
them out by throwing firecrackers, eggs, stink bombs, and other
throwable items above the ringside ropes and hitting them.
SCOOTER FUN
(# # # #) Rated: GREAT
You can win a bike race almost guaranteed every time with a
scooter. If you are having trouble with a race, (You shouldnt
though) or if you just want to have some fun ride a scooter
near the race sign up poster, quickly get off, and sign up.
GO-KART FUN
(# # # #) Rated: GREAT
If you have unlocked the go-kart (which you can unlock by
winning the five carnival go-kart races, and the three street
go-kart races) you can ride at top speed toward the back of a
bike/scooter, and ram it so the person will fall off. You wont
even get in trouble! (This only works if you dont slow down, or
change directions right before the collision. This works with
adults too!)
DODGING UNNESSASARY
(# # #) Rated: PRETTY GOOD
If someone is gonna hit you with the ball in dodge ball, you
dont need to dodge, you can just hit HELP as soon as he
throws it. It will hit you, but you wont be out.
CANT FIND ME!
(# # # # #) Rated: AWESOME!
If you get all of the yearbook photos, you unlock the black
ninja outfit, and if youre wearing it, youre invulnerable to
curfew, truancy, and trespassing.
****************************************************************
*
100% Checklist
Here is a Checklist of ALL the things you need for 100%. The Circles
stand as Check Boxes so when you finish something, you can check the
circle.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Complete All Story Missions-------------------------------------------O
Complete All Side Missions--------------------------------------------O
Complete All Classes--------------------------------------------------O
Fail 3 Classes In A Row-----------------------------------------------O
Collect 75 Rubber Bands-----------------------------------------------O
Collect 40 G&G Trading Cards------------------------------------------O
Smash 25 Gnomes-------------------------------------------------------O
Collect 6 Transistors-------------------------------------------------O
Smash All Grave Stones (Not the ones in the Cemetery)-----------------O
Smash All Pumpkins----------------------------------------------------O
Win All Go-Kart/Bike Races--------------------------------------------O
Beat Up Secret Pirate-------------------------------------------------O
Complete All Paper Route/Lawn Mowing Jobs-----------------------------O
Complete 30-40 Errands------------------------------------------------O
Collect 335 Cloths (Jail Suite Optional)------------------------------O

Take All Photos For Yearbook------------------------------------------O


Win All Boxing Challenges---------------------------------------------O
Ride Each Carnival Ride One time (At least)---------------------------O
Win Each carnival game One time (At least)----------------------------O
Buy All Items From Carnival Shop--------------------------------------O
Pull Twenty Fire Alarms (Get Fireman Hat, Cheats DO NOT Count)--------O
Run/Walk 100 KM-------------------------------------------------------O
Ride 100 KM On A Bike-------------------------------------------------O
Ride 50 KM on Skate Board---------------------------------------------O
Get High Score On ALL Arcade Games------------------------------------O
Play/Win Penalty Shootout & Keep Ups Mini Games One Time (At Least)---O
Spray A Tag Of Each Faction (Clique)----------------------------------O
Buy 500 Sodas---------------------------------------------------------O
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
***********************************************************************
Comments
Listen, 100% Completion is hard, but not impossible. You need to
do a lot of things to unlock this awesome achievement. I have a
list of the things you need to do to get 100% already in this
guide. If you dont know how to get 100%, ask me about it I will
answer it as soon as I can. Im sorry if I P.O. any PS2 players
because they dont have geography class. Sorry. Ok. To wrap up
my this guide, I would like to say this was really fun to write.
I need suggestions for my next version. PLEASE EMAIL ME AT:
Mopthetop@gmail.com I hope this guide has helped you with
whatever you needed help with. If it didnt, dont hesitate to
suggest any thing. EMAIL ME. I need new stuff. I will mail you
for your permission to put your question in my next version.
Good luck.

FAQ/Walkthrough by Jallen9000
Version: 1.0 | Updated: 03/23/08 | Printable Version
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Bully: The Scholarship Edition. Wii. Version 1.0
Contents
0. The Basics [TB01]
Controls - On Foot [TB02]
Controls - On Bike [TB03]
Controls - General Vehicles [TB04]
Classes [TB05]
Cliques [TB06]
Items [TB07]
Day To Day Life [TB08]
Trouble Meter [TB09]
Kissing [TB10]
Kissing Boys! [TB11]

I. Making New Friends and Enemies [MNFE]


Welcome To Bullworth [WTBW]
This Is your School [TIYS]
The Setup [TESU]
Slingshot [SLSO]
A Little Help [ALIH]
Save Algie [SAAG]
That Bitch [THBI]
Defend Bucky [DFBU]
The Diary [THDI]
The Candidate [TCDI]
Halloween [HLEN]
The Big Prank [TBPK]
Character Sheets [CASE]
Help Gary [HPGY]
II. Rich Kid Blues [RKBU]
Last Minute Shopping [LMSP]
Small Offences [SMOF]
Hattrick Vs Galloway [HAGA]
Prep Challenge [PCLG]
Movie Tickets [MOTK]
Carnival Date [CVDT]
The Eggs [THEG]
Panty Raid [PTRI]
Race the Vale [RAVA]
Beach Rumble [BHRB]
Weed Killer [WEKR]
Tads House [TDHU]
Boxing Challenge [BXCL]
III: Love Makes the World Go Round [LMWR]
Balls of Snow [BOSW]
Miracle on Bullworth St. [MOBS]
Christmas is Here [CMIH]
Cooks Crush [COCH]
Nerd Challenge [NDCG]
Comic Klepto [CMKO]
Cooks date [CKDE]
Nutcracker [NTCK]
Rudy The Red Nosed Santa [RRNS]
Jealous Johnny [JEJN]
Bait [BAIT]
Wrong Part of Town [WPOT]
Tagging [TGGG]
Glass House [GLHU]
Greasers Challenge [GRCG]
Lolas Race [LLRC]
Tenements [TNTS]
Discreet Deliveries [DIDE]
The rumble [TRML]
IV: A Healthy Mind in a Healthy Body & Other Lies [HMHB]
Stronghold Assault [SRAS]
Heres to you Ms. Philips [HTYP]
Jocks Challenge [JKCL]
Galloway Away [GLAW]
Paparazzi [PPZZ]
Funhouse [FNHE]
Defender of the Castle [DOTC]
Discretion Reassured [DIRS]
Nice Outfit [NCOF]
The Big Game [TBGM]
V: The Rise and Fall of Jimmy Hopkins, Aged 15
Making a Mark [MAMA]
Cheating Time [CHTM]

Rats in the Library [RITL]


Gym is Burning [GYIB]
Finding Johnny Vincent [FJVT]
Townies Challenge [TWCL]
Revenge on Mr Burton [ROMB]
Preppies Vandalised [PPVD]
Smash it up [SMIU]
The collector [TCLT]
Go See the Headmaster [GSTH]
Busting in Part 1 [BIP1]
Busting in Part 2 [BIP2]
Complete Mayhem [CPMH]
VI: Endless Summer [ELSM]
Getting 100% [G100]
Classes: Quiz Answer Sheets [CQAS]
Art [CLAT]
Biology [CLBL]
Chemistry [CLCH]
English [CLEG]
Geography [CLGG]
Gym [CLGY]
Maths [CLMA]
Music [CLMU]
Photography [CLPG]
Shop [CLSP]
Hobo Lessons [CLHB]
Mini Games [MIGA]
Keep-Ups [MIKU]
Penalty Shots [MIPS]
Dodgeball [MIDB]
Boxing [MIBX]
Paper Route [MIPR]
Lawn Mowing: Part 1 [MIM1]
Lawn Mowing: Part 2 [MIM2]
Carnival Games [MICG]
Grand Prix Go-Kart Races [MIGK]
Go-Kart Street Races [MISR]
Bike Races [MIBR]
Arcade Games [MIAG]
Collectables [CLTB]
Rubber Bands [RBBD]
G & G Cards [GGCD]
Gnomes [GNME]
Transistors [TRSS]
Yearbook [YRBK]
Errands [ERRD]
School Errands [SCED]
Old Bullworth Vale Errands [OBVE]
Bullworth Town Errands [BTER]
New Coventry Errands [NCER]
Blue Skies Industry Park Errands [BSER]
Word From the Maker [WFTM]
=============================================
The Basics [TB01]
=============================================
=============================================
Controls - On Foot [TB02]

=============================================
Wiimote
A Button - Run, Press Rapidly to sprint.
Up D Pad - First Person View.
Down D Pad - Zoom Out.
Left D Pad - Control Camera.
Right D Pad - Control Camera.
- Button - Previous Item.
+ Button - Next Item.
1 Button - Pause/ Options
2 Button - Objectives
B Button - Shoot/ Combo Modifier
Home Button - Brings Up Home Menu.
Power Button - Turns Wii off.
Motion Control - Throw Right Punches.
Nunchuk
Analogue Stick - Control Movement.
C Button - Manual Lock.
Z Button - Interact/ Grapple.
Motion Control - Throw Left Punches.
=============================================
Controls - On Bike [TB03]
=============================================
Wiimote
A Button - Pedal, Press Rapidly to Race.
Up D Pad - Brake/ Reverse.
Down D Pad - Jump.
Left D Pad Right D Pad - .
- Button - Previous Item.
+ Button - Next Item.
1 Button - Pause/ Opitons
2 Button - Objectives
B Button - Shoot.
Home Button - Brings Up Home Menu.
Power Button - Turns Wii off.
Motion Control Nunchuk
Analogue Stick - Controls Movement.
C Button - Manual Lock.
Z Button - Dismount.
Motion Control =============================================
Controls - General Vehicles [TB04]
=============================================
Wiimote
A Button - Gas.
Up D Pad - Brake/ Reverse.
Down D Pad Left D Pad Right D Pad - Button + Button 1 Button - Pause/ Options.

2 Button - Objectives.
B Button - Shoot.
Home Button - Brings Up Home Menu.
Power Button - Turns Wii off.
Motion Control Nunchuk
Analogue Stick - Control Movement.
C Button Z Button - Dismount.
Motion Control =============================================
Classes [TB05]
=============================================
Classes - Mathematics
This class is a timed multiple choice quiz. Select the correct answer to obtain
higher percentage to complete the class.
Classes - English
This class has a bumble of letters, arrange the letters into three letter+ words
to pass.
Classes - Biology
Cut open different animals and then cut out their vital organs.
Classes - Art
Using a pencil only draw boxes in the canvas to reveal the picture, 80% or more
to be revealed to pass.
Classes - Music
Keep in time with the music via the on screen prompts to pass.
Classes - Geography
Place flags of the world in their correct places to pass.
Classes - Chemistry
Follow the on screen prompts to pass this course.
Classes - Photography
Take pictures of assigned projects around school and town.
Classes - Gym
Tackling the nerds and playing dodgeball is all youll need to do to pass this
one.
Classes - Shop
Follow the on screen prompts to pass this course.
=============================================
Cliques [TB06]
=============================================

Nerds
Sporting green vests often with glasses the Nerds are easy to spot.
If not for they clothing for they appearance, either very fat or very skinny
and weak.
Bullied for their smarts the Nerds are really the underdogs of the school always
at the end of a prank and as such are always afraid of anybody outside their
Clique. However they can make stink bombs, spud cannons and other weapons so
can put up a fight if need be.
Preppies
Rich, arrogant, inbred, elitist scum. They have all the best stuff and look
down on all those that arent within their clique.
Greasers
Obviously these people have watched one too many episodes of Happy Days.
Complete with leather jackets, greased back hair and penchant for motors they
really do model themselves on the Fonz and biker gangs.
These guys are tough and hate the Preppies.
Jocks
Big, strong, stupid. Spending all their days on the football field or training
has made these guys tough opponents. However their focus on sports have made
the rest of there grades slip, perhaps the reason for their treatment of the
Nerds.
Bullies
Big dumb guys in white shirts. They dont take school life very seriously and
are often found picking on girls and kids smaller than themselves.
Beat them senseless to show them whos boss.
Prefects
Bullies with authority. The Prefects are the law of the playground.
They enforce all rules and regulations with extreme force.
Girls
While each girl is part of a clique they wont take part in any of your wars.
Youll gain many girlfriends but be careful they are the jealous type.
Elementary Students
The little kids of the school, defenceless from the rest of the students and
often found peering out of the inside of a locker.
You can either help them or make their living lives hell.
Teachers
Drunk, Corrupt, Lazy psychopaths. These are the people that are to mold the
pupils into fine upstanding adults.
Though rarely seen outside the classroom they too act as authority figures.
Townies
Everybody that isnt at Bullworth academy and they dont like Bullworth
students. Be warned outside the walls of school the police are law and they

dont behave as nice as Prefects


=============================================
Items [TB07]
=============================================
Slingshot
Your basic projectile weapon. It never runs out of ammo and doesnt get
confiscated.
Use the first person view to free aiming and once youve upgraded it tap
Up on the D pad twice to enter zoom mode.
Skateboard
A very handy, pocket sized (apparently), transport device for when you need
to get to a place in a hurry.
You can also hitch a ride on the back of a car too while riding on a skateboard.
Firecracker
Quite a wide splash damage and quite a kick, these are great for slowing
people down to tossing in toilets.
Stink Bomb
Incredibly smelly, will incapacitate anybody unlucky enough to be engulfed
in the cloud of green gas. Including yourself so be careful when you use it.
Marbles
Place them on the ground and watch people fall on their asses.
Itching Powder
Pretty ineffective as a weapon but is quite comical.
Throw it at people and watch them scratch.
Carton Of Eggs
Ah the pranksters favourite. Useful for egging houses, cars and even people.
Bottle Rocket Launcher
When the slingshot doesnt have enough punch then crack out this bad boy.
Has some Slash damage so dont fire it up close.
Spud Gun
Nothing is more effective at taking somebody out than a high speed potato fired
from this gun. A very powerful weapon.
Spray Paint
Opinions dont count unless theyre crudely sprayed on a wall somewhere.
Its also useful for blinding people, hey who says you have to play fair.
Camera
You take pictures with it.
Initially only black and white you can get a colour one.

Soda Cans
Either bought from soda machines or found lying around, that boost of sugar does
you a world of good.
Apples
Nice to eat, even nicer to throw a somebody
Banana
Eat it and then throw the skin on the floor for that classic slap-stick.
Bricks
Found lying around theyre handy for breaking windows or skulls.
Flowers
You can buy them or just pull them out the ground, either way use them on the
honeys to get a little sugar.
Chocolates
Nothing says I love you more than teeth rotting, fattening chocolates.
=============================================
Day To Day Life [TB08]
=============================================
8:00am: You Wake up.
9:00am - 11:30am: First Period Class.
11:30am - 1:00pm: Lunch.
1:00pm - 3:30pm: Second Period Class.
7:00pm - Onwards: Your Bed becomes available.
11:00pm - Onwards: Curfew.
2:00am: You pass out.
=============================================
Trouble Meter [TB09]
=============================================
Just to the right of the map in the right of the corner is a trouble meter
(think of of it like the star system in GTA). There are four sectors, the first
section is for minor crimes and once you gain the ability to apologise to
authorities you can talk yourself out of it, two to three sections means youre
in trouble but should be able to get away pretty easily but all four means
youre in real trouble and the full force of the law will be after you.
=============================================
Kissing [TB10]
=============================================
The world is populated by males and females, boys tend to be attracted to
females and vice-versa. When a boy likes a girl they make contact with their
lips, this is enjoyable for both parities. In game this will also give your
health boost making fights easier but before you can kiss a girl you must give
them a present, either chocolates or flowers.
=============================================
Kissing Boys! [TB11]
=============================================

In each clique there is a boy you can kiss, talk to them as you would a girl,
you need to give them presents to get the kiss. Youll gain the bonus health
just as you would with a girl. So far here are is the list of boys you can kiss:
Bullies: Trent
Nerds: Cornelius
Greaser: Vance
Preppy: Gord
Jock: Kirby
=============================================
I. Making New Friends and Enemies [MNFE]
=============================================
=============================================
Welcome To Bullworth [WTBW]
=============================================
Unlocks:
This Is your School
Respect:
Money:

Welcome scholar, thats right you mother has recently married an old, rich man
who seems to have a dislike for you. So youve been dumped at Bullworth, a
frankly dismal school, while they have a year long honeymoon. Looks like youre
here for the long haul.
Youll be greeted by Miss Danvers who will, kinda, greet you to the school
before telling you to head off to the Headmasters study. Head towards the big
building right in front of you and if you so wish beat up the few bullies in
front of you, just be careful not to be caught by a prefect, that wouldnt be
a very good start now would it. Pay Attention to your map in the top right hand
corner, itll display your current objective and other things, right now its
displaying the headmasters office. Once at the main building press Z to enter
then head up the stairs to be greeted by the Head, Dr Crabblesnitch.
Well after that dressing down its time to follow the dress code. Head back the
way you came (follow the yellow marker if youre not sure) towards the main
gate. When you reach the fork in the right head right into the Boys Dorm.
Once again youll meet up with the bullies you met at the front gate, only this
time you need to kick their asses. Follow the on screen prompts, hold down the
C Button to lock on and when asked push forward on the Nunchuk three times,
now swing your Wiimote three times, now mix it up with a Nunchuk, Wiimote,
Nunchuk, Wiimote, Nunchuk, Wiimote. Next grab the bully with the Z button, three
swings of your Wiimote and then follow it up with a Nunchuk to throw him away.
Youre able to have a free fight now and pay close attention to the instruction
at the end of the fight, once the health is low and youve locked onto the
person youre able to so a humiliation move.
Russlle (the leader bully) will rush in but thankfully for you Mr. Hattrick the
Maths teacher, appears and breaks up the fight. Inside youll be greeted by Gary
after the cut scene buy a drink from the machine and read the notice board
(the thing with the Glowing i.). Head insider you room, the one Gary is
standing outside of, and approach the cupboard at the far end and press Z.
Change into your school clothes.
After youve changed clothes youll meet Pete, the saddest kid in school.

Save your game at your desk using the Z method and enjoy your time at Bullworth.
Note that missions are marked on your map as yellow stars and appear on the
ground as yellow spots.
=============================================
This Is your School [TIYS]
=============================================
Unlocks:
The Setup
Respect:
Money:
As soon as you enter the main building again youll be greeted by Gary bullying,
well that was over quickly, follow him around and get the guided tour. Youll
meet up with Russell again, uh-oh, press down of the D-pad to apologise and once
more to pay him off. In future youll need to lock on by pressing the C Button
and then Down on the D-pad. Well to teach him a lesson Gary suggests breaking
into his locker. Go over and press Z at the highlighted locker, when the
padlock comes up turn the analogue stick right until you hear and click, then
left and then right again. The prefects seem to have taken an interest but
thankfully Gary as drawn their attention. Duck in the highlighted bin until
your heat meter (just right of your map in the top right corner) dies down and
then jump out again.
Meet up with Gary again and follow him around. Talk with Eunice by locking on
with the C Button and pressing down on the D-pad. She wants her chocolates back,
head to the other toilets on the opposite side of the school and either beat up
the kid or humiliate him. Now return the chocolates back to Eunice to receive a
big wet sloppy kiss.
Follow Gary to the Cafeteria, youll receive clique 101 and be introduced to the
Nerds, the Preppies, the Greasers and the Jocks, the four basic clique groups.
After this youll have to get to class. Attend it and then youll have a much
more free experience.
=============================================
The Setup [TESU]
=============================================
Unlocks:
Slingshot
Slingshot (Weapon)
Respect:
Bullies -5
Money:
Right outside the main building youll be having a conversation with Dr
Crabblesnitch but the bullies dont like it. Chase after him following the
onscreen prompts, jump over the barrier with the Down D-pad and keep chasing
him, dont let his X be lost from the map.
Youll be met by one of his friends outside the shop building, beat up the bully
and prise the gate open by repeatedly pressing Z. Beat up the next bully and
open the next gate by pressing Z and beat up the bully within. Open the next
gate and take out the two bullies inside. Now pick up the bricks laying around
the courtyard and lock onto the bully by pressing C, now press B to throw it at
him, keep doing it (around three times should do it) until he falls off.

=============================================
Slingshot [SLSO]
=============================================
Unlocks:
A Little Help
Save Algie
Respect:
Nerd +5
Money:
Inside the Boys Dorm Gary and Pete are having a conversation, well that was
fun.
Follow Gary over to the school bus (which has no wheels) over by the car park.
Once there select the slingshot by cycling through your items by pressing
either - or + and then target the windows by pressing the C Button, fire your
slingshot by pressing the B button. After youve destroyed all the windows
follow Gary once again over to the football field.
Its time to mess with the jocks, head left from the main football field
entrance and climb the tree at the far end. Once youve reached the branch
hit Z to sit on it. Now all you need to do is target the footballers with
the C button, note you can hold down the shoot button for longer to charge
your shots for more power.
=============================================
A Little Help [ALIH]
=============================================
Unlocks:
Uppercut (Fighting Move)
Respect:
Money:
In the Boys Dorm Gary and Pete are having some more banter. Seems were to
torment a homeless guy.
Hes found behind the school bus we wrecked earlier, in fact you have to go
through the school bus to reach him. While Gary and Pete run away Jimmy stays
and has a conversation, he requires transistors, for, something?
The transistor is in Greaser territory. Now you can either beat up every
Greaser that looks at you funny or just run over to the marked ladder.
Frankly the latter is the least bother. Once on the roof find the transistor
and run back to the hobo avoiding grease-balls.
Now the Hobo will teach you a move, hold down the C-button and the B
button and swing the nunchuk to perform an uppercut. Do this three times
to complete the mission.
=============================================
Save Algie [SAAG]
=============================================
Unlocks:
That Bitch
Defend Bucky

Respect:
Bullies -10
Nerds +5
Money:
$5.00
After entering the library youll meet Algie the most disgusting character
in the game. Your task is to guide Algie to his locker so he can pick up his
library books. Algie will now be following you and have a health meter, if
the meter is depleted completely youll fail the mission.
A bully will appear and attempt to attack Alqie, intercept him and beat him,
he should run off to his friends so take all three of them out, if youre
lucky the nerds hanging around might join in the fight and make things
easier on you. Now head over to the main building as Algie will need to go
to the bathroom so youll have a timer as well just to make things
interesting.
Head upstairs to the toilet, once Algie turns up two bullies will rush in
so take them out, if you want to give one of them an age old classic, the
swirlie, then stick his head down the loo. Now after a very long pee Algie
will reappear. Simply lead him to his locker to end the mission.
=============================================
That Bitch [THBI]
=============================================
Unlocks:
Beatrice Now Likes You (Girlfriend)
Respect:
Money:
Within the forbidden Girls Dorm Beatrice and Mandy are fighting over some
lab notes, Beatrice blackmails you into helping her, so whats a boy to do.
Head over to the Gym, and once inside go downstairs and take a right into
the girls changing room. Quickly lock pick the marked locker and either
run away very quickly or hide in the girls laundry basket . Either way
high tail it back to Beatrice to receive your just rewards.
=============================================
Defend Bucky [DFBU]
=============================================
Unlocks:
Skateboard (item)
The Diary
The Candidate
Respect:
Bullies -10
Nerds +5
Money:
In the Boys Dorm Gary and Pete are having another intellectual
conversation when Algie comes and asks for a favour. Gary orders you to
take up the task while he plans. Rush over to the shop area as Bucky will
be receiving damage as you read. Once you reach him you first port of call
will be to take out the guy with the weapon as hell cause the most damage
then take out the other one and dont feel you need to concentrate on just

one bully attacking both will draw them both away from Bucky. When you turn
the corner, again take out the guy with the weapon and make sure they dont
get through to Bucky. Now open the gates to let Bucky get to his science
project. Once again two bullies will turn up one with a weapon, you know
the drill by now. After that head to the gate and the hobo will save you.
=============================================
The Diary [THDI]
=============================================
Unlocks:
Respect:
Money: $20.00
Outside the Girls Dorm at night Beatrice is distressed at the fact her diary
has been confiscated and its Jimmys concern because shes become smitten
with him and has wrote a load of crap in it. Youre going to have to sneak into
the main building, go around to the back and jump up to the higher ground on
the left side (facing the entrance) then go up the rigging and then into the
rear window.
Now youre not allowed to be in the school so late so prefects will be
patrolling the area, so avoid them at all costs. Head over to the marked
classroom to discover its locked. Now go downstairs and break into the
staffroom before finally picking up the diary and reading it.
That new Jimmy Boy is so bad. Bad teeth, bad hair, bad smell, bad attitude!
And yet, theres something about him thats just so alluring. I told Bucky
about how I felt and he didnt seen happy at all That makes me sad because
Buckys been such a great friend, Id hate to think that something or someone
in his life is not treating him well
Oh I knew it! I Walked by him today, and he looked at me! Hes such a free
radicalHow Id love to pair his electrons! The whole thought of us making
sweet organic chemistry just sends shivers down my spine.
Escape from the main building the best way you can and make your way back
to Beatrice to return the diary and get a kiss.
=============================================
The Candidate [TCDI]
=============================================
Unlocks:
Super Slingshot (weapon)
Halloween
Respect:
Jock -5
Nerd +5
Money: $15.00
Found in the halls of the main building Earnest is doing his earnest to win
Class President but naturally the Jocks are having none of it, nothing to do
with the fact Ted, captain of the football team, is running as well.
Head over to the auditorium up the stairs so you can see the whole speech
from the top. The aim is to keep Earnest from being humiliated by the jocks

so shoot them with your slingshot before they have a chance to hit him with
anything and watch out for the school mascot that will dance behind him late
in the mission. This is quite a easy mission, just keep your eye on the map
in the corner to see incoming foes, if Earnest seems to be getting hit for no
good reason check out the balcony above him.
=============================================
Halloween [HLEN]
=============================================
Unlocks:
Skeleton Costume (clothes)
The Big Prank
Character Sheets
Help Gary
Respect:
Money:

Once you get back to the Boys Dorm Gary will be lying on your bed demanding
you put on your costume. Follow orders like a good puppet. Now there are a few
things you need to know about this mission before hand
1. There is no time limit on the mission, your clock is not visible therefore
time will not move so you dont have to worry about getting knocked out at 2pm.
2. You can smash all the pumpkin and tombstone decorations for hidden extras
(clothes) if you really want to however they are found in storage else where in
the game if you miss them. Pumpkins are stored in the school basement so its
easy to get if you missed any or just couldnt be bothered and the tombstones
are stored in a warehouse in the industrial estate thats unlocked in the last
chapter of the game so its a long wait if you want that Edna mask.
3. There are no authority figures during this mission, the only time a prefect
will show up is if you do something that automatically brings a prefect anyway,
like hitting a girl but other than that you can do what you want.
4. The missable mission is available only after this mission, if you go to bed
or pass out you wont be able to do the mission.
Now onto the show, head over to Pete who is dressed as a giant pink bunny and
then out the door, this mission is basically a group of errands run together,
complete five of the six to pass the mission.
1. Found in front of the Boys Dorm you have to stick a kick me sign on the
back of somebody, sneak up behind them and lock on using the C button and then
press the corresponding D-pad button.
2. Found in front of the main building. Just target three people from a distance
and throw eggs at them, easy stuff.
3. Found by the car park. Trip over one person with some marbles. Easy enough
just throw them at somebody and youll pass it.
4. Found outside the library. Light the Volcano 4000 by some students. Find a
suitably large gathering of students and place it near them, while theyll
ooohh and aaahhhh the fireworks get away to a safe distance and watch it blow
up in their faces.

5. Found at the back of the main building. Hit three people with stink bombs.
6. Found outside the Harrington House. Throw itching powder at three people.
=============================================
The Big Prank [TBPK]
=============================================
Unlocks:
Red Ninja Costume (Clothes)
Respect:
Money:
Now again this mission is only available on Halloween, go to sleep after you
complete the Halloween mission and you wont be able to come back to it.
Outside of the Harrington house Gary has a plan involving feeding rancid meat
to a dog. Defend Gary from the dogs owner, Chad, while he tries to catch it.
So after Gary has collected the, leavings, he hands them to you, its off to
the teachers lounge and I bet you can see where this is going. Leave the bag
outside the lounge and Gary will light it, all you need to do is pull the fire
alarm and run like hell so youre not caught.
=============================================
Character Sheets [CASE]
=============================================
Unlocks:
Respect:
Money: $10.00
Outside of the library youll find Melvin who has just had his Grotto and
Gremlins character sheets stolen by bullies. There are four sheets youll
need to get back and theyll be marked on your map.
For the first one hang a left and jump over the wall. Youll have to play the
game kick in the nuts. basically you kick each other in the nuts until only
one is left standing. Hell go first so waggle your Wiimote to get up in the
five second limit, he chickens out after you get up and runs away leaving the
sheets.
The second one is found just outside of the library arches, hell run off
taking the sheets with you and then drop some marbles so hell get a nice
head start, hes a fast runner so you could chase after him or you could
make use of your skateboard whenever he runs on the path around the
building. Keep diving at him from behind and beat him up, he may get away
if you didnt manage to grab onto him so keep it up and watch out for
prefects.
The third one is over by the Boys Dorm and the bully is tormenting another
nerd with the sheets, I think you know what to do, beat him up and take back
the sheets.
The fourth one is over by the Auto Shop, beat up the two bullies and gain
your final sheet.
Since youve completed your quest return to the task master Melvin and
receive you reward, minus the wenches.

=============================================
Help Gary [HPGY]
=============================================
Unlocks:
Chapter II. Rich Kid Blues
Last Minute Shopping
Small Offences
Hattrick Vs Galloway
Respect:
Bullies to 100%
Money:
In the Boys Dorm Gary is having a breakdown of sorts, follow him to the car
park where Gary will start a fight with three bullies, thanks for that Gary.
Take out the bullies as Im sure you can handle yourself by now it shouldnt
be too hard, just make sure Garys health doesnt deplete. Follow Gary into
the basement.
In the basement head over to where Gary is and pull the switch to right to
open the door to the left and follow Gary again. Now jump into the cage on
the right hand side through the hole and flip the next switch to open the
door and again Gary will lead the way. Now use your slingshot to shoot the
broom and knock the next switch, dont do it fast enough and Gary will insult
you. Break in the crates in this room and gather any items that are lying
around you might need them. In the final switch room notice the hole in the
cage press Z and down on the D-pad to crawl through the hole and flip the last
switch. In the next room are the pumpkins you missed from Halloween, a
transistor for the hobo and a furnace, grab the fire extinguisher and fire
it into the furnace to stop the steam jets.
Now follow Gary down to the hole. It was a big set up and youre forced to
fight Russell, now you may have already beaten up Russell just walking around
so youll know hes tough but not invincible but in this fight hes even
tougher. His health bar is put at the top the screen just encase you didnt
figure out its a boss fight. Try not to stand too far away from him as he
has a habit of charging at you and causing a lot of damage, of course if you
can dodge the charge hell run head first into a wall. Use any firecrackers
you have on him as theyll do decent damage. After youve got rid of any
firecrackers you had, get in and keep up the combo attacks, Russell will
attempt to grab you but just reverse it with the Z button and keep attacking.
Once youve got him down to red youll be able to do a humiliation move on
him to finish the fight quickly. Afterwards youll make peace with Russell
and gain the respect of the bullies.
=============================================
II. Rich Kid Blues [RKBU]
=============================================
Youll notice now that you can leave Bullworth academy and visit Bullworth town
and co, now this opens up a few new things Bike races, shops the Carnival, jobs
and errands.
=============================================
Last Minute Shopping [LMSP]
=============================================

Unlocks:
Paper Route
Lawn Mowing
Respect:
Money: $15.00
Inside the cafeteria youll find the cook seasoning the schools food. She
requires some shopping items. Meat, a razor and Knickers. Now notice that
there is a time limit for this mission so dont dawdle and if you lose your
bike for whatever reason your skateboard is the best option until you find
a replacement.
Grab the bike from outside the main gate and head into town. Go down the main
street and youll see Yum Yum market to the left and the Happy Mullet to the
right. Go in both and take the highlighted items, listen to what the shop
owners say when you take the meat if you want. Now on your bike and get
around to the next block on the right to go in Worn Used Clothing to pick up
the knickers. Now head over to a Bus stop (marked by a big B on your map) to
get back to school. Then its just a case of giving the items back to the
charming cook. If you did all that in a reasonable time you shouldnt have
any problems.
=============================================
Small Offences [SMOF]
=============================================
Unlocks:
Gnomes now appear.
Respect:
Money:
Inside the souvenir shop is a midget smashing gnomes, afterwards the gnomes
are found at their locations, yeah, thats it.
=============================================
Hattrick Vs Galloway [HAGA]
=============================================
Unlocks:
Camera (item)
Photography Class
Prep Challenge
Movie Challenge
Respect:
Money:
Mr Galloway is having a dressing down from Mr Hattrick for drinking, the mana
from gods is going to get him sacked unless you can help him. Collect three
bottles of scotch from around the school, but not the one he took out of his
desk just after you left.
The first one is found in the cafeteria, behind the counter and in the fridge
type section at the end.
The second one is in the trophy cabinet, you can listen to Hattrick talking to
head but be careful he doesnt spot you because hell know if youre carrying

a bottle.
The last bottle is hidden in the girls toilet in the last stall.
Now just take the bottles to Ms. Philips over by the old school bus in the
car park.
=============================================
Prep Challenge [PCLG]
=============================================
Unlocks:
Beach House (Save point)
The Eggs
Respect:
Money:
In the boxing ring of Old Bullworth Vale the Preppies are taking part in boxing.
The general rules are so, Wiimote throws a right hook, Nunchuk throws a left
hook, C button blocks (always hold this down), the A button dodges and the B
button combined with a swing will perform a charged punch. Each round lasts 40
seconds and if one of you isnt knocked out youll go to the next round with
some health restored.
You may notice two rings of light, one blue, one red in the gym, the red one is
the mission the blue a mini-game. While completing the mini-game does have it
merits, you gain extra power behind your punches, youll have a lot of boxing
ahead of you and it can be tiring. Heres a couple of hints keep up your guard
at all times, dont be afraid to dodge or back away from your opponent and make
good use of the charge attack but beware that itll leave you open for attack
but its very handy for taking down large chunks of health and their guards.
I found playing defensibly to be effective, dodging attacks and then going in
for a combo then backing out when they put up there guard. Be warned there are
three people you have to fight in this mission.
Sadly you dont win the $1,000,000 house but you do get the beach
house/lighthouse which is very nice, a place to rest, change, play video-games
and save all in town.
=============================================
Movie Tickets [MOTK]
=============================================
Unlocks:
Carnival Date
Respect:
Preppies -5
Money: $15.00
Outside the movie theatre you find a particularly snobbish young lady, Pinky,
waiting in line for a movie she really wants to see, but a couple of people
are in front of her and naturally she shouldnt wait because shes rich and
pretty and inbred so she asks you to clear the line for her.
Remember you have to clear the line without using violence (for some reason,
doesnt seem to hurt for the other 99.9% of the game) so youve got to lure
them away from the line.
1. Steal Gords bike, its just to the left of the theatre so get on and go

around the corner, theyll give up quickly, so just go back to the line.
2. Talk to Eunice and give her some chocolates, if you dont have any right
now and thats a high probability youll have to buy one from the shop thats
marked. Now after youve given her the chocolates lead her around the corner
into the ally and give her a kiss.
3. Now for the last one, approach Trent and Kirby, note theyre holding
hands, theyll run away when they see you. Its because these two fellows
are suspected to be gay and dont want people to find out. In fact you can
kiss them if you give them gifts like a normal girl, so maybe Jimmy is gay too.
Either way shes happy, youve cleared the line.
=============================================
Carnival Date [CVDT]
=============================================
Unlocks:
Pinky Now Likes you (Girlfriend)
Panty Raid
Respect:
Money:
Outside of the cinema youll see a distressed Pinky, again. Seems her
cousin/date is late and a woman of her stature is not to be kept waiting,
at least in her opinion. As youre around she decides that youre taking
her on a date to teach her date a lesson, something you dont mind at all.
As the name of the mission implies the date takes place at the carnival so
get over there and dont be late. The carnival is only open til 1am
(only, ha) so youll have to finish your date before then. Pay to get in
the carnival, $1.00, and meet up with Pinky. Shell want a souvenir and
you have to win the games to get tickets so you can get them, there are
a couple of games for you to play but the easiest would have to be test
your strength game, just shake the Wiimote really hard and youll hit the
bell easily and win 3 tickets a piece, do it four times and you have more
than enough. You can also take Pinky on the rides if you want to see a
static model of her sitting next to you. After youve bought her the Teddy
which costs 10 tickets your date will be over.
=============================================
The Eggs [THEG]
=============================================
Unlocks:
Eggs appear in your room (item)
Race the Vale
Respect:
Preppie -10
Money:
After first putting on a Aquaberry top (the preppies clothes, found in
the Aquaberry shop in Old Bullworth Vale for around $20.00) enter the
preps gym and head upstairs to meet the brains of the outfit, Tad. Well
he wants to egg Mr Hattricks house and youve got no qualms about that,
head over to Yum Yum Market and pick up some, then head over to Tads house,
which is marked on the map (but how Jimmy knew which house it was I beyond me).
Well after youve given him the eggs it turns out he no longer wants to be

friends and Gary appears to stir it up between you too. When you gain
control Gary has gone and youre being attacked. Wipe the floor with the
two weaklings and get after the guy who has the key to the gates, he went
left, you can attack the guy who is throwing eggs at you if you want
otherwise keep heading to the gate, hell be locking it up so beat him
senseless and steal the key, now its just a simple case of unlocking the
gate and running like crazy
=============================================
Panty Raid [PTRI]
=============================================
Unlocks:
Respect:
Money: $30.00
At night outside the Come hither porn shop you find Mr Burton, the gym
teacher, coming out with a wad of porn, he was just checking to see if
there was any naughty boys he could find, make your own jokes up. After
all his research hes just tired out so he wasnt able to get the laundry
done so he wants you to get it for him.
Oddly enough all the laundry he missed are in the girls dorm, so head back
to school and to the girls dorm. Head around to the side of the girls dorm
and climb up the vines to the right and into he attic. There are five
knickers for you to collect and 2 matrons guarding the dorm, you must
collect those without being caught. Head downstairs and the first one is
right across from them, youll probably have to hide in the closet to avoid
being seen and wait for the matron to turn around. Next head across the
hallway and into the next room to pick up the knickers behind the bed.
Keep an eye on the matron and when she leaves go into the bathroom and pick
up the next. The next one is the room opposite and the last one is the room
next to that, hopefully the matron would have gone downstairs by now so you
shouldnt have a problem.
That is until you collect the last pair of soiled underwear, youll be found
and somebody will pull the fire alarm and soak everybody inside, subtle
isnt quite the word. Youre going to have to get out post haste, run down
the stairs avoiding the matrons(dont go out the attic window, its a three
story drop which you wont survive) and out the dorm around to front gate
of campus and give Mr Burton his prize so you can get yours.
=============================================
Race the Vale [RAVA]
=============================================
Unlocks:
Beach Rumble
Respect:
Preppies -10
Money: $15.00
Youll see Pete moping around in the Boys Dorm, watching a turned off TV.
Seems theres a bike race down Old Vale, well naturally Jimmy Jumps at the
chance. Grab a bike and get down to the marked spot in Old Bullworth Vale,
on the beach.
Once there you first bike race will take place, there are a few things to
remember during bike races, you have to keep pressing the A Button rapidly

if you want any chance keeping up with them let alone winning, you can punch
by swinging on your Wiimote or Nunchuk when youre close to somebody but
thatll muck up either your steering or you peddling so I dont recommend it,
you can also throw items at people but again unless youre really behind I
dont recommend it and lastly youve got to follow the set course set by the
yellow markers, these also point the direction of the next marker so pay
attention when there is more than one route to go down. Generally races are
easy if not a little strenuous on the thumb.
=============================================
Beach Rumble [BHRB]
=============================================
Unlocks:
Bike Races (mini-game)
Tads House
Weed Killer
Respect:
Preppie -10
Money:
After going into the Bikes Shiny Bikes Bike shop to collect your biking trophy
you won after your bike race a couple of preppies steal it. Ricky the greaser
that was in the shop will offer you his help.
Get after Gord and co on the beach and up to your beach house, Beat up a couple
of preppies (an easy task) and wait for Gord to appear clutching your trophy,
naturally you have to beat him senseless and get it back.
=============================================
Weed Killer [WEKR]
=============================================
Unlocks:
Respect:
Money: $30.00
In the biology lab the crazy professor (if he doesnt seem crazed now he
will later) asks Jimmy to kill a plant because it makes his collection
(of one plant) look bad. Youll need to get into Harrington House but you can
only get in if youre suitably attired. Put on one of the Aquaberry tops and
then head over to the marked hairdresser to get a suitable haircut, any within
will do.
Once inside the house talk to Bif, hes the large fellow that thinks hes tough
and exclaims Im Bullworths boxing champion conveniently forgetting the fact
that weve already beat him in the ring so why would we care outside the ring.
Anyway head upstairs to the top floor where there is an arboretum on the roof.
Once on the roof pick up the pesticide spray right next to the valuable, rare,
previous plant (makes perfect sense to me) and target the required plant, its
the big one at the back, and spray away. Oddly enough everybody now is alerted
to your presence and have locked all the doors, thankfully theyre rather weak
so you wont have a problem getting out after a few swings. On each level there
should be two preppies ready to fight, if you have any firecrackers throw them
to make short work of them both or just deal with them in the normal way.
After youve worked your way to the bottom floor and everybody is lying on the
ground moaning you just have to walk out the door.

=============================================
Tads House [TDHU]
=============================================
Unlocks:
Boxing Challenge
Respect:
Preppies -15
Money:
Outside of Yum Yum market you see Russell bullying the store owner! After you
help him out he literally tells you to egg Tads house, good to see that
indecency isnt confined to the student population.
Youll gain some eggs automatically and Russell will take off to Tads house
on a bike, get after him and regroup at Tads front gate. Remember you still
have his key so you can open the gate. The aim of the game is to throw an egg
through each of the open window. There are six windows each on the first floor
(thats second floor for Americans), one at the front of the house, two on the
left of the house, one at the back and then finally two on the right side.
Note that preppies will be coming out and attempting to beat you but Russell
is an effective bodyguard, while he does have a health meter and technically
can be knocked out its highly unlikely in this mission. Just get out of the
garden to complete the mission after youve egged all six windows.
=============================================
Boxing Challenge [BXCL]
=============================================
Unlocks:
Chapter III: Love Makes the World Go Round
Balls of Snow
Cooks Crush
Nerd Challenge
Respect:
Preppies To 100%
Money:
Out of the pier Pete and Jimmy are having a discussion, his solution to
solving your Preppie problem, yet another boxing match. Didnt we already
do this? Either way head over to the boxing gymnasium.
After yet another boxing match youve finally proved youre the best but
strangely enough they still hate you.
Oh well, beat up the two guys around the boxing ring and make your way
up the stairs and into the office type area. Derby is hiding behind a desk,
hell pop out occasionally after you defeat waves of preppies but unless
you barricade the doors he wont let you have a decent fight and hide
behind the bar again. While it is possible to beat him in those periods
its not easy unless youve got those punch power-ups from the boxing
mini-game.

=============================================
III: Love Makes the World Go Round [LMWR]
=============================================

New Coventry is now unlocked and as you may have noticed by the decorations
its Christmas time and there is snow. Also note that the detention is no
longer mowing lawns but shovelling snow.
=============================================
Balls of Snow [BOSW]
=============================================
Unlocks:
Reindeer Antlers (Clothes)
Miracle on Bullworth St.
Respect:
Money: $20.00
In New Coventry a drunk Santa who has problems, major ones. Jimmy being Jimmy
tries to help out in a way that he can, beating up the kids that have been
beating him up.
Climb up the ladder and camp out at the highlighted area. The aim is to throw
snowballs from above high upon those marked by the pointy arrow of pointyness.
It shouldnt be any real problem, just remember to aim ahead of those in motion
to hit them and you can only throw so far so wait for them to come into range.
Also make sure you DONT hit any adults, as fun as it may seem hit enough and
the fuzz will turn up and Rudy (the Jolly Father Christmas) will get nicked.
Those on bikes can be an annoyance but they always come back, after 10 hits
youll complete the mission
=============================================
Miracle on Bullworth St. [MOBS]
=============================================
Unlocks:
Elf Costume (Clothes)
Nutcrackin
Respect:
Money:
Behind the drug store the Santa has just taken a leak. It seems that another,
fake, Santa is taking his trade on town square.
Well how can you turn down a request from Chris Cringle himself, rush over to
the town square, just in front of the city hall and destroy everything you can,
while it doesnt matter in which order you destroy things itll tell you what
to do anyway.
Destroy the snowman.
Destroy Santas Sleigh.
Destroy the Candles.
Destroy the Presents.
Destroy the Candy Canes
Destroy the Castle
Now while youre doing this youll be attack by Elves and beat too many of them
up and the police will arrive so focus on destroying the set. Destroying the
Castle is the hardest part, you have to repeatedly hit the base of the castle
on both sides for it to fall over. Once youve wiped out all the set youll
complete the mission.
=============================================
Christmas is Here [CMIH]
=============================================

Unlocks:
Cheerful Reindeer Sweater (clothes)
Respect:
Money:
Simply go to he headmasters office to receive your, one and only Christmas
present from your mother. A horrible reindeer woolly jumper. Horary mission
completed. Now go change.
=============================================
Cooks Crush [COCH]
=============================================
Unlocks:
Cooks date
Respect:
Money: $40.00
In the cafeteria the cook is getting ready for her date, with Dr Watts,
shell require some chocolates, some perfume and some sedatives.
1.Collect the chocolates from the shop if you havent already got some
2. Distract the teachers around the teachers lounge, generally by throwing
something at them or punching them, lose the heat and then sneak back into
the staffroom to gain the perfume.
3. Head downtown and route around in the bins behind the Easy Drugs drugs
store, in the bins for the sedatives.
Now just give them to the cook.
=============================================
Nerd Challenge [NDCG]
=============================================
Unlocks:
Nerd Clubhouse (New Save Location)
Bottle Rocket Launcher (weapon)
Respect:
Money:
In Dragon Wing Comics youll find the Nerds haven in the town, theyre
having a meeting of some sort and wont let you join their club unless you
beat Fattys high score on the sumo mini-game.
Head over to the game and try to beat 1,010lbs. In the game you have to
collect healthy food like fish and rice balls which will increase your
weight and avoid unhealthy foods which will decrease your weight.
Other sumo wrestlers are around and theyll bounce you around the arena and
lastly the blowfish will make you lose a life, youve got three lives so
good luck. Its more a bore that a task really. Afterwards youll get a
new place to crash and a new weapon, the bottle rocket launcher in your room.

=============================================

Comic Klepto [CMKO]


=============================================
Unlocks:
Respect:
Money: $30.00
Outside the Dragon Wing Comics the comic book guy is having problems, hes
had some comics stolen, he offers you money and comics to get them back.
You have to get the comics back from the klepto before he makes it back to
the school grounds. Well youve got two choices you can either stay on the
bike and attempt to punch him off and beat him senseless, its what youre
meant to do but I find it trickier or you can get as close as you can on the
bike then jump off and sprint up to him and pull him off and then beat him
senseless. Either way once youve got the comics take them back to the owner
and stiff him for six times the amount of money he offered.
=============================================
Cooks date [CKDE]
=============================================
Unlocks:
Respect:
Money: $50.00
While hiding in a bush waiting for the Cooks date to start climb the tree
and sit on the tree (by pressing Z on the branch) before the timer runs out.
This mission is basically like the Candidate, you have to keep the people
from looking and laughing at Edna so shoot all those with arrows above their
heads to stop Edna getting embarrassed. Keep them away long enough and Edna
will have her way with him.
=============================================
Nutcracker [NTCK]
=============================================
Unlocks:
Nutcracker Suit (clothes)
Rudy The Red Nosed Santa
Respect:
Money:
Oh not it seems like the Christmas pageant is in trouble and Ms Peters is
missing a lead percussionist and youre being blackmailed into participating.
Basically youre taking part in a very long music lesson, just move the
Wiimote and Nunchuk in time with the beat, there are several songs and its
very long so you shouldnt real,ly have a problem.
Note that the nutcracker suit doesnt seem to always appear for people, its
a common glitch.
=============================================
Rudy The Red Nosed Santa [RRNS]
=============================================
Unlocks:
Jealous Johnny

Respect:
Money: $50.00
Santa needs some decorations for his grotto. Simply follow the marked
locations of the map and pick up anything that sparkles. After youve picked
up three items some elves will turn up and attempt to beat you, knock them
sideways or just ignore them (and I just noticed that the humiliation moves
done on a Elf is the same for a normal sized teenager, not a little kid so
the animation is completely off) either way after youve gained all five
items bring them back to Rudy.
Now its just the task of taking five good pictures of the kids with Santa,
make sure theyre (the kids) are facing the camera and are smiling, there
isnt a time limit so take your time and have fun with the joys of working
with children.
=============================================
Jealous Johnny [JEJN]
=============================================
Unlocks:
Bait
Respect:
Greasers +5
Money: $20.00
Underneath the bridge Johnny is going a little crazy, women troubles.
Lola is cheating on Johnny but he cant be sure hes not just being paranoid
so he wants you to take pictures of the two of them.
You need three pictures of the couple, Lola kissing Gord, Gord giving Lola
gifts and the two of them holding hands. You have to do it without getting
spotted so keep a decent distance away and use your zoom on the camera, if
you get too close theyll stop and you wont be able to perve on them.
If you missed any chance of getting a photo dont worry they repeat often.
After youve got all three head back and give them to Johnny.
=============================================
Bait [BAIT]
=============================================
Unlocks:
Bike Park (location)
Wrong Part of Town
Tagging
Glass House
Respect:
Preppies -5
Greasers +5
Money: $20.00
Under the bridge Johnny is still a little crazy and he wants Gord to pay.
Head over to Gord who is riding around town really slowly, punch him
(while on your bike) to get him to follow you and hightail it to the bike park,
avoiding his friends. Once lured inside theyll all ride around on bikes
attempting to hit one another, great. Well if you want you can join in riding
around on your bike attempting to hit people but really the best option is

to get off your bike and attack them using projectiles to knock them off their
feet, then you can either keep shooting them or deal with them hand to hand,
its an easy fight so you shouldnt have any real problems.
=============================================
Wrong Part of Town [WPOT]
=============================================
Unlocks:
Respect:
Nerd +5
Greaser -5
Money: $20.00
In the library Earnest is really distraught, seems Algie is in troubleas Johnny
thinks hes after Lola. Seems Cornelius might have some idea where Algie is
so first port of call, find Cornelius. Hes being intimated by some Greasers.
After he tells them were Algie is most will spilt leaving only two to beat up
Cornelius, help him out and prevent him from getting hurt, hell then tell you
where Algie really is.
Head down to New Coventry to the marked spot to find Algie, Lola is trying to
convince Chad to give him $100.00 and when she walks out both Chad and Algie are
heartbroken. The Greasers suddenly find you so youre off on the bikes. While
Chad drives you have to keep the Greasers away with your slingshot while he gets
back to campus. Use charged shots to take people off their bikes (or a couple
non-charged shots) and watch out for firecrackers and eggs being thrown at you,
not that you can dodge them but shoot those holding first. He goes around the
houses a bit and there is one break. After you get back just take Algie to
Earnest who is just ahead.
=============================================
Tagging [TGGG]
=============================================
Unlocks:
Tagging (ability)
Greasers Challenge
Lolas Race
Respect:
Greaser -25
Peppie -5
Money: $210.00 (its possible that this amount changes depends where you
place your tags)
Jimmy is having fun with the preppies but its really the preppies that
have the last laugh, they want you to teach the greasers a lesson by
tagging the walls around New Coventry. Head down to the bridge where you
normally meet Johnny.
Once youre at the bridge head up to the highlighted spot, youll going
to do your first tag with the spray paint given to you. Just follow the
line on the display with your analogue stick while pressing A.
From now on youll be able to buy spray paint from convenience stores or
found lying around (mainly Greaser hang-outs). Seeing as the preppies only
gave you enough spray paint for one tag go get another.
For the rest of the mission you have to tag five areas around New Coventry,
there are many to choose from but the big money is made from tagging those

on the rooftops. Try to keep away from Greasers and police while tagging,
sometimes it cant be helped so you can try to complete it before you get
beaten/caught but its not that likely. Youve only got five slots to fill
so try to get them all up high to get maximum money payout. However I was
never able to get up on one of the roofs so couldnt see if the money given
is any higher, also note for me one of the tags on the rooftops didnt
show up as a tag (the symbol wasnt there nor was the tag afterwards) just
the command button but it still seemed to count.
=============================================
Glass House [GLHU]
=============================================
Unlocks:
Respect:
Money: $40.00
Mr Galloway is drunk again, to keep the booze out of harms way he downs the
bottle. Hattrick is at it again and Jimmy recommends revenge.
Head over to the car park and equip your skateboard, hitch a ride on the back
of Mr Hattricks car by pressing Z on the back bumper to follow him all the
way to his house. Now sneak onto his property and cause some damage. Youll
see a meter come up on the right youll need to fill it to complete the
mission, to do this you have to break pots, plants, windows and prety much
anything that will break. He will call the police after some damage has been
caused which can make his mission a pain in the ass but if you dont cause
any damage and go around to the back of the house and find the Greenhouse
(see the reason of the name of the mission) and after you destroyed all the
plants within and the glass panes (roof ones as well) youll almost have
filled the meter. The police will be patrolling the garden by now so avoid
them and break some pots or something dotted around to completely fill it,
then escape out the way you came
=============================================
Greasers Challenge [GRCG]
=============================================
Unlocks:
Blue Ball Pool Hall (New Save Location)
Respect:
Money:
Jimmys decided he wants the Blue Ball Pool Hall and to get it hes going to
beat up a load of kids, thereby owning it, or something along that logic,
either way it works. Take out the first three Greasers and then another three
will come in but it shouldnt be too much trouble. After youve beaten up
six people enjoy your new pad.
=============================================
Lolas Race [LLRC]
=============================================
Unlocks:
Lola now likes you (Girlfriend)
Tenements
Respect:
Greaser -25

Money:
In new Coventry Lola and Johnny are having relationship issues. Jimmy turns up
and the ever jealous Johnny gets testy, Lola exasperates matters by saying
Jimmys fast, frankly that sound more like an insult than a compliment but
regardless Johnny steps in saying nobodies fast like me.
This is basically a bike race just very long and harder (I found) not to mention
a few extra little surprises thrown in for good measure. There are three other
competitors, Johnny (naturally) and two other Greasers (for some unknown reason)
all of which have no trouble punching you whenever they can and throwing things
at you but treat it like any other bike race, keep hammering the A button, try
to get an early lead and remain in the front and keep watching the arrows of
the course so you dont end up going down the wrong street. Again I dont
recommend throwing anything at the other bikers unless youre behind already,
way behind, away from any splash damage fire crackers do. Aside from the basics
Johnny (or some other malevolent being) has set up some traps. There first on is
on the rail tracks where carriages move towards you, theyll stop just before
hitting you and you can see them coming so theyre not a big deal but they will
restrict the path. The second one is the old, knock down a tree routine so
either bunny hop over it or you can take the shortcut around the curve thus
missing the path of the tree, to take the shortcut you have to cycle through
the boarded up shaft, dont worry youll make it through. The final last trap
is when you re-enter New Coventry where the Greasers will knock down two trees
in quick succession but again small bunny hops will get over them easily.
Soon after that the race is over so I hope youre first.
=============================================
Tenements [TNTS]
=============================================
Unlocks:
The rumble
Discreet Deliveries
Respect:
Greaser -10
Money: $20.00
Under the meeting bridge yet again Lola is as treacherous as ever and
needs her stuff back and youre the guy to ask. Sadly it seems Jimmy is
as weak to a women as any 15 year old boy and off we go, to break into
the Greasers hangout to steal back some items which we could easily just
buy for her.
Head over to the other side of New Coventry, hopefully on a bike or
something because by now you wont be too popular. Head around to the
side of the building and pick up the rubber band and transistor if you
havent already , next enter the highlighted window.
Once inside head straight across the hallway into the opposite room,
theyll be two Greasers one with a plank so take him out first and
then the second one. On the table in the corner is Lolas address book.
In the room on the far end of the ground floor in the right room is a
couple more Greasers you can beat them up or attempt to get past without
them noticing you, either way head up the stairs next. Those keen eyed
may notice that one room is boarded up and a item is in there, dont
worry about that yet well come back to that.
On the next floor youll see a couple of Greasers on the other side of
hole which you can ignore and go left, then youll see that fat Greaser

Hal in the other room but hell run off. Keep going around the outside
of the building and take out the next few Greasers, this is getting
dull. Keep going around and out of the next room and across the
hallway into the opposite room and grab Lolas lipstick.
Now head up the next set of stairs.
Up the stairs youll have a welcoming part of three Greasers you can do a
couple things here, rush them and beat their skulls in, stay on the stairs
and use the scope of the slingshot and shoot them in the head or stay or
use a firecracker or two, the latter approach isnt recommended as you may
need them. Once theyre dealt with go through the next set of rooms on the
right to get the bag of laundry and to trigger a cut scene.
Norton has accessorised with a massive sledgehammer, needless to say if you
get hit by that its going to hurt. Dont worry too much though because if
you get knocked out here youll automatically reload here so you dont have
to do the whole mission again. Use up any projectile weapons you have on
your person and once you run out take out your slingshot, Norton is very
slow because of the sledgehammer and you can quite happily aim at him and
walk causally away from him so just keep plugging away at him. When you
see him swing the sledgehammer, move and when hes out of breath you
could rush in and get in a few punches but the slingshot method is the
safest.
Pick the sledgehammer go up to the battered wall that somehow managed to
repair itself after Norton already broke it and swing you Nunchuk, yes
thats right for some reason you have to swing your Nunchuk not the wiimote.
I think you can see what to do next, head down a floor and smash the wall in
the room to the right and grab Lolas keys, smash the next wall and then
head down to the ground floor. Now go to the left and smash the walls there,
grab the perfume and leave the tenements the way you came in, sadly you dont
get to keep the sledgehammer. Its just a simple case of returning the items
to Lola under the bridge.
=============================================
Discreet Deliveries [DIDE]
=============================================
Unlocks:
Respect:
Money: $50.00
In the science lab the teacher is tripping but hes still sober enough to ask
you to deliver some packages. On your bike young Hopkins and get down to New
Coventry to the entrance of the still closed off Blue Skies Industrial Park.
Five markers will show up, wo in New Coventry, two in Bullworth town and one
near the gym, head over to them in the allotted time limit and delivery them
its straight forward stuff and after delivering four head back to school and
give the last package to Mr. Burton. After thats done return to the lab to
get your rewards, thats right it was hair growth formula all the long.
=============================================
The rumble [TRML]
=============================================
Unlocks:
Chapter IV: A Healthy Mind in a Healthy Body & Other Lies
Stronghold Assault
Heres to you Ms. Philips
Respect:

Greasers to 100
Money:
Now before you do this mission I must point out that if you want the prisoner
clothes youll have to get detention enough times to be shovelling the car part
from snow up to 9 snow piles because afterwards the snow will be gone, so get
some snowball fights in as well if you care about stats.
Again under the bridge Lola is quite annoyed there is a massive fight over Lola
and youre not part of it. Naturally you want to be part of it, ignore all the
brawlers and find Peanut in New Coventry. Hes on a bike and runs off once he
spots you so get after him. Once you find him hiding in an alley hell set some
goons on you, knock all three of them out and get the information you need.
Johnny turns up and is really quite annoyed, he knocks you over in one feel
swoop but then the cops show up.
Its every man for himself, youre plonked on a bike and you have to outrun the
police so keep cycling hard to keep your distance. Eventually at the end of the
track youll end up in a junkyard arena. Johnny is riding around on a bike with
a steel bar while a group of Greasers are on the outskirts for the show. Pete,
for some reason, appears and wants to get to the magnetic crane to pick up
Johnnys bike so you have to use your slingshot and knock off the Greasers on
the cars so Pete can get a path to the crane controls. Once Pete gets to the
crane its just a matter of beating up Johnny, he isnt so tough so you
shouldnt have any real problems. You can also use you slingshot on him while
hes riding around on the bike if you want a different challenge. In some ways
its easier as you just keep him targeted, keep moving to avoid the stuff being
thrown at you and move our the way when he charges you and you dont have to
fight him afterwards.
=============================================
IV: A Healthy Mind in a Healthy Body & Other Lies [HMHB]
=============================================
Its no longer winter but not much else has changed. Youll notice that Blue
Skies Industry Park is still blocked off but never fear there are a few new
places that will appear in later missions.
=============================================
Stronghold Assault [SRAS]
=============================================
Unlocks:
Spud gun (weapon)
Jocks Challenge
Funhouse
Paparazzi
Respect:
Nerds +55
Money:
Inside the library Algie is bullying Pete and then when Jimmy asks Alqie to
help him he suddenly develops a backbone and flat out says no, why that little
ingrate, after we escorted him to the toilet. Well Pete, being the smart guy
he is, points us in the direction of Earnest, if we convince him to help us
all the Nerds will fall into line but then we already helped Earnest way back
when so he already owes us, I swear Nerds may be smart but they sure are
forgetful.
Beat up the Nerds outside the library to find out where Earnest is, at the

observatory, thats right


the library and jump over
but one hit will make him
Open the door and prepare

the school does have one. Go to the right side of


the damaged wall, Thad is protecting the entrance
change his mind and hell give you the key-code.
for the surprisingly powerful wrath of the nerds.

Jump over the first barrier and there should be three nerds in the area, each
with a bottle rocket launcher, dont let them get the chance to use them and
rush up to each of them and force them into unarmed combat, hopefully you
shouldnt get hit more than twice and they will drop soda cans.
Jump the next barrier and then youll be faced by another three nerds in the
first area, take them out before they can use their projectiles and then head
forward, a couple of nerds will attempt to rush you in the passage by its
easy work to take them out, keep going dodging attacks by the nerd above and
going around the rocka up the path and beat up the nerd above before continuing
to beat up the next nerd of ground level and then again taking out the next
one on a ridge above you. Now take out the nerd guarding the next doorway.
Over this barricade youll reach the observatory and Earnest isnt happy, hop
the barrier and take out the two nerd using projectile weapons so you dont
get hit by the automatic spud cannon. After theyre taken care of rush between
cover (to avoid being hit by the spud cannon) to the gates of the observatory
and take out the last two nerds. Now back up a little bit so you can see the
transformer (hes the yellow thing with the flashing light to the left of the
cannon) so you can shoot it but not get hit, a couple charged hits with a
slingshot or a bottle rocket will ruin it. Oddly enough this causes the gate
to automatically open and Earnest will lock himself inside the observatory,
get on the spud cannon and keep firing at the door until its broken open,
nerds will fire at you from the window but theyve never hit me, seems theyre
more for show than anything else.
Inside Earnest isnt playing ball and still insists on fighting you, hes on
another spud cannon so take cover behind the pillars. Target the balconies
supports by pressing C, there are two of them and a couple of charged
slingshot hits will knock them down. After youve knocked two of them out
that part of the balcony will collapse and Earnest will move onto the next
section where hell throw multiple firecrackers at you, its the same tactic
target the two supports to knock down the balcony but make sure youre not
near any firecrackers, he always misses a spot so you shouldnt get hit.
After youve knocked down that balcony hes back on a portable spud cannon
just keep behind the pillars and wait for him to reload before knocking out
the supports.
=============================================
Heres to you Ms. Philips [HTYP]
=============================================
Unlocks:
Galloway Away
Respect:
Money: $50.00
Poor, poor Jimmy, well you cant say hes not ambitious, seems hes got the
wrong end of the stick and thinks hes having a date with Ms Philips.
Oh well basically this is the same deal with the Cooks date, simply head
into town to collect a few things her dress, a bottle of perfume and her
pearl necklace. Two are in Old Bullworth vale and the last is in Bullworth
Town. Youll notice that the Greaser you saw in the cut sense will be at the
front gates, hell attempt to beat you up for some reason but hes barely an
nuisance. Head over to Old Bullworth Vale, Hair, Nails and Beauty and pick

up the perfume and the go across the way to Aquaberry to pick up the pearl
necklace. Now head over to Bullworth town and into Worn JN, used clothing,
ew, to get her dress. Finally return where Jimmy catches on and figures out
its notice to do with him after all. Oh well theres still Lola.
Note there is a time limit but I completed it in less than half the time
given so you shouldnt have any problems.
=============================================
Jocks Challenge [JKCL]
=============================================
Unlocks:
Jock Clubhouse (new save location)
Respect:
Money: $15.00
In the gym the Jocks are annoyed at the fact youre in the gym and challenges
you to a game of dodge ball, now if youre like me youve already completed
gym and youve done the dodgeball mini game a couple of times after completing
gym so this is nothing new nor hard, frankly is a disappointment that they
didnt add another sport in or something, swimming laps in the swimming pool
perhaps, but I digress I assume you know how to play dodge ball by now if not
check out gym class or the dodgeball mini game sections for help. Beat them
best two out of three to complete the mission.
=============================================
Galloway Away [GLAW]
=============================================
Unlocks:
Respect:
Money: $60.00
Ms Philips is distraught, seems that Galloway has booked himself into the local
insane asylum to solve his alcohol problem, thats a first as far as Im
concerned. Anyway head over to the path where you reached the observatory,
the passage to the outside dirt track is now open as is the passage to the
asylum (I wear this school was perfectly places between high voltage electric
cables, an insane asylum and a industrial park). Meet Ms Philips on the road
outside the asylum.
Seems she wants you to sneak into the asylum, break into the main building and
then help Mr Galloway escape, shes not a good teacher by Jimmy agrees, I think.
Head around the right of the gates (the orderlies wont let you in) and climb
the tree that is highlighted, go onto the branch and drop down with by pressing
down on the D-pad. Once inside the gate dont let the orderlies see you or
youll be thrown out, in the inmates dont seem to mind though. Youll get a
cut scene where a patient talls you dont anger the watcherwell lets do the
exact opposite. Sneak up to the statue and using your slingshot smash the
glowing light at the front of the statue in front of the main building.
This will cause a panic enabling you to sneak in the entrance.
Once inside youll automatically crouch, dont change this and keep close to
the wall underneath the mesh wire and wait for the orderly to walk off into
the side room, then open the door and now you can stand up straight if you wish.
Head around the right left side of the block and reach the marked point on the
map, be wary of the orderlies, once youve got clear way into the room enter
it. Afterwards youll automatically get out of the asylum and receive a paltry
sum for breaking somebody out of an insane asylum and reuniting lost lovers.

=============================================
Paparazzi [PPZZ]
=============================================
Unlocks:
Respect:
Jock -10
Nerd +5
Money: $25.00
Inside the observatory Earnest wants some dirt pictures of Mandy which
supposedly is needed for the plan to bring down the jocks, while I dont
see this mission as anything more than to get back at Mandy, rather than
the jocks, Jimmy complies and goes off to get the pictures. There are three
you need to take in total.
1. Head over to the gym and simply take a picture of her practicing cheers,
nothing wrong with that, right?
2 Afterwards she gets sweaty and goes off to the girls dorm, you must follow.
Dont get caught by the matrons or youll be thrown out (by you wont fail
the mission). Shell be in the bathroom taking a shower, stand in the doorway
of the shower room and take a picture of her silhouette.
3. Youll hide in the bathroom automatically and hopefully the matron will be
on the lower floor. Shell be in the last room on the right, stand in the
doorway again and take a picture of her shaving her legs.
After youve taken all three photos simply return them to Earnest, there isnt
anything special that other than hes moved to the library, just dont get
caught while leaving the girls dorm.
=============================================
Funhouse [FNHE]
=============================================
Unlocks:
Defender of the Castle
Respect:
Jock -10
Nerd +5
Money: $25.00
Inside the library Algie is trying to be hip, no wonder he gets beaten.
Seems the nerds have taken over the funhouse in the the carnival and the
football team is going to be there which makes it the perfect chance to take
them down a peg. Head over to the carnival post-haste as you are timed and
enter the marked funhouse.
Once inside go through the throat into the spinning passage way and crouch
through the hole. The two nerds you have to protect on this quest are being
attacked by jocks so help them out. Once thats done climb up on the table and
interact with the book on the far left to bring down the ladder, climb it.
Youll be in the graveyard room now, there is grim reapers set into the walls
and theyre drop their scythes at regular intervals so wait for them to drop and
then run past until you reach the control room on the far side. Once inside the
control room take control of the scythes and drop them on the jocks that are

chasing the nerds, after youve taken out three jocks leave the control room
and find the nerds.
In the next room is a small maze, simply check it for the nerds, its not big
enough to cause a major challenge but if you need help just head left from the
start and keep to the left side of the wall and youll find the both and the
exit. In the next room notice the ladder right in front of you, climb it and
beat the jock above, now activate the control pad to disable the miners.
This will allow the nerds to pass, keep going along the top walkway and beat
up another two jocks and activate the next two control panels to allow the
nerds to completely get past this room.
Once out of the mine the nerds will go missing again but theyre just looking
at themselves in the two mirrors in the next room, climb up the stairs and
lead them past the cardboard audience out into the carnival.
=============================================
Defender of the Castle [DOTC]
=============================================
Unlocks:
Discretion Reassured
Nice Outfit
Respect:
Jock -10
Nerd +20
Money: $25.00
In the observatory Earnest is panicking, the jocks are coming to kill the
nerds and there defences are broken, its take time to fix them so youre
going to have to hold off the jocks so Earnest can fix it.
Head out to the first barricade, defend it from the jocks in full football
uniform theyre going to charge it and damage it, hold off as many as you
can and when it falls help back to the next defence. Also watch out for
being attacked from behind, I found nerds just firing bottle rockets into
my back because they couldnt get a clear shot.
Once youre back to the observatory hand the spun cannon, now its just a
simple case of holding down the fire button and taking out the waves of
jocks that come at you. Its important to note that thankfully you control
the spun cannon with the analogue stick and not the Wiimotes sensor.
I counted five pairs of football clad jocks but that might change depending
on your ability to hold them off on the first barricade.
=============================================
Discretion Reassured [DIRS]
=============================================
Unlocks:
Mandy now likes you (Girlfriend)
Respect:
Nerd -5
Money:
In the gym Mandy is embarrassed, the nerds have posted pictures of her all
over town and campus, Jimmy after being the cause of her current problem
generously offers to help.

For this mission you have to cover up the posters that are around town,
simply go to the marked locations and then tag them to cover them up.
This mission is timed and perhaps the only time when it may be a little tight.
There are two posters of Mandy on campus, one at the back of the main building
being gawked at by bullies, despite their protests they know whos boss and
wont stop you covering it up. The second one is over by the side of the
library, again some nerds are looking at it but they wont stop you either.
Head into Bullworth Town and then to the Yum Yum market to pick up some more
spray paint, after that head over to the abandoned cinema and cover up the
poster, the adults that are watching wont consider it vandalism, good thing
you came along because thats jailbait. Youll now see a seen where Thad will
put up another poster, one where shes on the toilet, I dont remember taking
that one.
Now this is where it can get tricky Thad will be going around town cleaning up
posters youve already covered if youre not fast enough. Head over to town
hall to clean up the top poster and head down to the shopping area for what
should be the last marked poster. This will be eyed over by some Jocks,
these will attack you if you attempt to cover over the poster so get in a
pre-emptive strike and after theyre down cover the poster. Thad will have
probably cleaned up after poster by now so head over to the last poster hes
cleaned up and hopefully youll see him fleeing the scene, beat him so he
doesnt do it again, then its just a matter of cleaning the remaining posters.
Once thats done head back to the Boys Dorm to get some, appreciation from
Mandy.
=============================================
Nice Outfit [NCOF]
=============================================
Unlocks:
Mascot Outfit (clothes)
The Big Game
Respect:
Jocks -10
Nerds +5
Money:
At the observatory Earnest wants to steal the mascot suit and naturally youre
the guy for the job. Head over to the football field and beat up the mascot to
fill up his annoyance meter. Hell run around the field trying to avoid you
while jocks will attempt to hit you, it can be annoying (for both parties) but
you should do it without too much hassle. Alternately you could just climb up
the tree and relive the mission Slingshot and just peg away at the mascot with
projectiles.
After youve filled the annoyance meter Jimmy will take off towards the gym,
the mascot with jocks at the rear will chase after you. Once you enter the gym
the nerds will take out the jocks leaving only the mascot. Youll now have a
fight with the mascot, that suit must have extra padding or something because
hes strong. Once youve knocked his health down to yellow hell hit you and
somehow stun you, shake the Wiimote hard and dodge his bull charge and after
hes hit the wall lay into him. Repeat this as many times as it takes until
his health is down to red. Now just beat him the next step of the way until
you can perform a humiliation move on him to end the fight with style.
There is a soda can in the corner if you need some more health during the fight.
=============================================

The Big Game [TBGM]


=============================================
Unlocks:
Chapter V: The Rise and Fall of Jimmy Hopkins, Aged 15
Making a Mark
Cheating Time
Respect:
Nerds +10
Jocks to 100
Money: $25.00
Inside the observatory Earnest is having a little me time between him and a
magazine while Jimmy stands over and watches. Once Earnest is aware of Jimmys
presence he tells him to out and find his agents in the field, or nerds to me
and you. Once you come out youll be automatically in the Mascot suit and will
have to perform the Mascot dance to Thad to make sure youre convincing enough
to be the mascot (despite the fact the jocks should know we had stolen the
suit). Target Thad using C and then press down on the D-pad to perform the
dance. Its a combination of Wiimote and Nunchuk swings but its very simple,
if not a little long and tedious. Once youve successfully completed the
dance youll allowed to leave. Before you can get to the field youll meet
a group of Jocks perform the dance to get past, now this is really where
this mission can get annoying, each time you see a group of jocks or
cheerleaders theyll ask you to do the dance, while you can run away/beat
them up to prevent doing the dance its just a lot easier but the problem is
the dance is so long you get bored of it after the second time.
Nerd Agent 1: Behind the first set of bleachers youre given a rigged football
loaded with firecrackers. Your task is to replace the actual game ball with it.
Youll probably have to do a dance to get to the bag in front of the jocks
clubhouse without a problem. Once done youll see a cut-scene.
Nerd Agent 2: Behind the next set of bleachers youll be given some glue.
Youve got four spots to place the glue on the benches and youll have to do the
dance on the left side to live in peace. After youve glued all four points
along the bench youll get another cut-scene.
Nerd Agent 3: On the path to Harrington house youll be given the idea to pee
in the jocks water cooler. Enter the Gym through the swimming pool room to
avoid doing the dance to the cheerleaders and then go down to the changing
room area, perform the dance to get rid of the jocks and then enhance the
favour of their water cooler. Once you leave the gym youll receive another
cut-scene.
Nerd Agent 4: On the path to the Auto shop youll receive the quest, scatter
marbles over the football field (surely that wouldnt work on glass?).
Throw them near the three yellow markers on the field and watch the ensuing
cut-scene.
Nerd Agent 5: Found directly in front of the fountain after youve done the four
other tasks. The scoreboard has been altered all you need to do is get to the
switch to activate it. Race straight across the field (avoiding Mr Burton) and
get to the cheerleaders, perform the dance to them and any jocks that have
taken an interest before hacking the scoreboard to the right.
Well the big day has arrived, you showdown with Ted the jocks captain. Ted will
be defended by three other jocks who have developed super fighting powers that
prevent you from getting close, meanwhile Ted will be throwing firecracker
loaded American footballs at you. Dodge them by moving to the sides when you
see them coming and quickly pick them up, next aim at a defender and throw it

to knock them out, the front defender is a badass and will take two direct hits
to knock out.
Once youve knocked out the first defence Ted will go back and Bo
(I think thats his name) will get up and go back with him before another two
defenders join them. Beat up the jocks that come attack you and repeat the
throwing pattern again. Once again Ted will move back and Bo will join him
before another couple of defenders come along. Jocks will start attacking
two at a time now but its still the same ballgame, just keep dodging the
footballs and throwing them back at the defenders. After youve finished the
last defence off Ted will make a run for it and the jocks will attempt to
tackle you, to complete the mission you have to tackle Ted, chase after him
and when he stops target him with C and then press Z to tackle to take him
out with no fight.
=============================================
V: The Rise and Fall of Jimmy Hopkins, Aged 15
=============================================
Youre king of the school everybody is getting along and youve got 100
respect from all bar the townies, what could go wrong. Also the full map
is now unlocked and you can get into Blue Skies Industrial Park.
=============================================
Making a Mark [MAMA]
=============================================
Unlocks:
Rats in the Library
Gym is Burning
Respect:
Jock -75
Greaser -75
Preppy -75
Nerd -75
Townie +25
Money:
Jimmy and the clique leaders are hanging around basting the glory of Jimmy,
Pete keeps trying to interrupt but Jimmy wont let you, the guys decide
its a great idea to have Jimmy paint a warning on the side of city hall,
so off you go to make your mark.
Collect some spray paint from around the side of the Boys Dorm if you
dont have any and then grab you bike/moped/Go-kart and head over to city
hall in Bullworth Town. Leave you transport near by and head around to the
right of city hall. Climb up the first ladder and then the second collect
the rubber band if you havent already and then up the final ladder.
Now like Jet Set Radio you have to spray a massive tag so its cut into
three parts. Once done youll be prompted to take a photo of you handy work
from street level.
Go down to street level (use the ladders people, its a long drop) and
youve got one of two choices, either get on your transport and run away
from the police until you heat goes down or jump on the police car right
in front of city hall and take the photo, you then can take out the police
surrounding you and get away in relative safety. Naturally the second
option is more risky but its quicker and more fun.
Once youve taken the photo (you may have to zoom to get a good one) head
back to the Boys Dorm to learn that things arent all well.
=============================================

Cheating Time [CHTM]


=============================================
Unlocks:
Respect:
Money: $60.00
In the car park Mr Galloway is drinking again but he reveals Mr Hatrick is
selling answers for future tests. If Jimmy can get evidence Mr Galloway will
never drink again, not quite sure about that but none the less Jimmy helps
out. Now if you do this before Making a Mark youll have a much easier time.
First head on top of the Auto Shops roof and take pictures of the preppie
selling the answers to the tests. Once youve done that head over to the gym
in the pool room, go up to the balcony. Now to get the final photo, climb
the ladder just to the left of the pools entrance and drop down from the
roof into the grassy area and take a picture of Mr. Hatrick and the preppie.
Finally return to the parking lot to return the pictures, seems
Dr. Crabblesnitch is giving Galloway hell from drinking but Jimmy comes in
to save the day and Hatrick gets fired, but despite that hell still be
teaching Maths.
=============================================
Rats in the Library [RITL]
=============================================
Unlocks:
Respect:
Nerd +15
Money: $30.00
Outside the library the Nerds are running scared, there are rats in the library
(no clue in the title) and theyre blaming you for some reason. Its a
simple mission go into the library take out your trusty slingshot and kill
twenty rats. You have a time limit but you should have done it before a quarter
of the time as passed. If youre having a hard time finding the last few rats
check the radar which gives you the locations.
=============================================
Gym is Burning [GYIB]
=============================================
Unlocks:
Finding Johnny Vincent
Respect:
Jock +15
Money:$30.00
The gym is on fire (again you couldnt have guessed that from the title) and
guess what Mr. Burton blames you, surprise, surprise. There appears to be
people still trapped in the burning building and as everybody else seems
to be standing around doing nothing and you need to earn some more respect
Jimmy dives in.
Grab the fire extinguisher by the stairs and put out the fires around the
entrance, lift up the object that has fallen on one of the jocks after

extinguishing the fires near him. Put of the rest of the fires, especially
the one in the far corner to save Mandy. Lift up the scaffolding to save
Yuri next and listen to first the thanks he gives you and then the
begging when a fire spontaneously combusts in front of him, grab the fire
extinguisher again and put it out. Mandy says the arsonist may be in the
changing rooms, check it out before getting knocked off your feet by a townie.
=============================================
Finding Johnny Vincent [FJVT]
=============================================
Unlocks:
Townies Challenge
Revenge on Mr Burton
Respect:
Greaser +15
Money: $30.00
Warning: There are rumours of a particularly nasty glitch in this level, Ive
never tried it out myself but I feel I should warn you. If you pass out
(due to exhaustion) after you gain the orderly uniform and attempt the mission
again you wont be able to complete it, now if youve saved after youve gained
the orderly uniform youre well and truly stuck and will have to start all the
way from the beginning unless you have a backup save.
Under the bridge the greasers are in crisis, Johnnys gone missing and rumour
has it asylum orderlies have taken him, as a game clich all rumours are true
and this is no different. Head over to the asylum (rail tracks are probably the
best way to get there) and sneak around the side of it and climb the tree.
Hopefully youve already done this when you had to save Mr. Galloway.
Sneak into the main entrance when the orderlys back is turned, youll
probably need to crouch behind the hedge and wait for him to do so.
Once inside keep close to the wall where the orderly is standing and wait for
him to go into the side room, go through the door and avoid the patrolling
orderlies, theyll be having a conversation on the far say of the room, wait
for them to finish and follow the orderly that went through the door.
Hell end up sitting on the sofa looking at a blank TV just sneak past him and
hell never notice. Now onto the annoying orderly. Open the door and inch
forward and position the camera so you can see the orderlys head, notice how
hell be craning it around like a complete moron you have to move against the
wall underneath the mesh when hes facing the other way, youve only got a
short space of time to do it so move when hes half way into swing
(facing forward) before facing to our left. Now repeat the same process to
get out of the room, he holds his head longer looking right than looking
left so you have enough time to open the door and get through, I know it
can be tough but its the only way.
Once past head over to the highlighted cell where Johnny is without being
spotted. He tells you to get an orderly uniform from the laundry room and
then enter the control room to open the doors. Enter the employees only door
and watch out for the next orderly, there is a wall going along the middle of
that room (though it doesnt show up on the map) so you do have cover provided
he isnt looking towards the door. Once youve got the orderly uniform you can
stop worrying about being caught. Head over to the control room and offer to
give him a break. Head on in and open the doors, chaos ensues.
Follow Johnny out of the cell block when automatic gates come down blocking
off all routes. Apart from cell block C, that gate is partly damaged, so you
can lift it up and gain access. Head through the abandoned cell block and out

the back door.


=============================================
Townies Challenge [TWCL]
=============================================
Unlocks:
Townies Hangout (New Save Location)
Respect:
Money:
Like the greaser clubhouse this is nothing more than more that a large fight
for some turf so it shouldnt cause you any problems. Take out the first three
dropouts (who are talking about Grottos and Gremlins!) and then another three
to complete the mission. No more waking up in your underwear on the docks now
youve got a place to crash in the Industrial Park.
=============================================
Revenge on Mr Burton [ROMB]
=============================================
Unlocks:
Preppies Vandalised
Smash it up
The collector
Respect:
Money: $30.00
In this mission youll meet up with Zoe, a charming young lady, seems
Mr. Burton got her expelled and seeing as youre no fan of Mr. Burton either
she wants you to help her get revenge. Head over to the marked shop in
Bullworth town and collect the bolt-cutters from behind it. Now meet Zoe
at the park in Old Bullworth Vale.
Burton will need to use the toilet when hes jogging around the park but
only one toilet will deliver the correct position so youve got to make
sure he doesnt use any of the others. Destroy the three marked toilets
and try not to let Mr. Burton see you damaging them or he will chase you,
its not a deal breaker but it is annoying when you need to break them.
Once done head over to Zoe again then when prompted just the tractor to
knock it over the edge for a funny cut-scene.
=============================================
Preppies Vandalised [PPVD]
=============================================
Unlocks:
Go See the Headmaster
Respect:
Townie -25
Preppy +15
Money: $30.00
The preppies have had their boxing trophies stolen, they jump immediately to
the conclusion that the greasers have stolen them. Jimmy isnt so sure but
he cant convince them other wise. Head down to New Coventry and talk to
Vance, the greasers arent to fond of you at the moment but because you

saved Johnny Vance agrees to talk. Seems it wasnt them and the townies
have been causing a load of problems, Johnny already told us that but
Jimmy still seems surprised.
Go to the warehouse in Blue Skies Industry Part (just by your new clubhouse).
The Townies are filling up another box full of rats, climb up the stairs
(or the ladders on the side of the racking) avoiding any townies and take a
picture of them putting rats into boxes. Next head over to the docks, seems
theres a party going on. One there you find them burning all the preps
trophies. Take a zoomed picture of the trophies burning and head back to the
boxing gym. When you return they still arent impressed and wont even look
at the photos.
=============================================
Smash it up [SMIU]
=============================================
Unlocks:
Zoes Picutre trophy( While this normally means shes your girlfriend she
isnt very friendly to you until Endless Summer)
Respect:
Money: $60.00
Zoe is hanging around outside her house, she wants to play a game and runs
off to the Spenser shipping warehouse. (This is where the tombstones you
failed to break on the mission Halloween, so long ago, will be stored, you
can enter this warehouse outside this mission so dont worry).
The game is smash up all the stuff to get back at Tad, for some reason.
All the really expensive stuff is up the top of the racking so use the
ladders to get to them then use the spud cannon and slingshot to destroy
more stuff on the other racking to save time. Zoe will end up with around
$3000 worth of damage so you should have more than that to beat her, I had
around $4000 and there is plenty of stuff she misses on the ground floor,
in the office and on top of the racking.
=============================================
The collector [TCLT]
=============================================
Unlocks:
Respect:
Money: $50.00
In the trailer park Clint who is Jimmys friend (apparently, I dont
remember this?) wants three new bikes. There are at least five marked bikes
on the map so go three some and bring them back to Clint and then put them
in his garage. After youve stolen three bikes and put them in the garage
you gain your money.
=============================================
Go See the Headmaster [GSTH]
=============================================
Unlocks:
Busting in Part 1
Respect:

Money:
Less of a mission more of a cut-scene. Seems youre getting expelled but
this sets Jimmy off to a most interesting conversation. Dr. Crabblesnitch
has expelled up but hasnt be able to get in contact with your mother,
until then youll allowed to stay in your room but not allowed to attend
lessons.
=============================================
Busting in Part 1 [BIP1]
=============================================
Unlocks:
Busting in Part 2
Respect:
Money:
Outside the Boys Dorm Pete and Jimmy are arguing, the two biggest losers
in the school. Jimmy for some reason has become a wimp and wants some
backup, they come to the conclusion of Russell and as Im sure youve
noticed the only clique that has always liked you since Chapter two are
the bullies.
Head over to Russells house in Old Bullworth Vale, once there Russell will
come out with a stolen Police Bike! Follow Russell on the moped (or another
form of transport, say a Go-kart) to the Spazz Industries, dont fall to far
behind or go too far ahead, it amounts to the same thing in this mission as
does taking anything long short-cuts away from Russell. Once there Russell
charges the gates and in an explosion blows open the gate triggering
=============================================
Busting in Part 2 [BIP2]
=============================================
Unlocks:
Complete Mayhem
Respect:
Townie to 100
Money:
Well Russell is in a whole heap of trouble, hes stolen and destroyed a police
bike so when the cops turn up he takes off. Zoe then appears and tells you,
you cant see Edgar (how did Jimmy know that name?) until the power generators
are fixed, as theyre overloaded now.
Follow Zoe a short way and then enter the fenced off area, take out the two
dropouts and hit the switch in front of you. Next crawl under that downed
generator and take out the next two before switching the second switch.
This means you can now enter the Red Star building, leave the fenced area
and let Zoe lead the way. Enter the office to the left of the door and hit
the switch in the far left corner. Return back to Zoe and follow her again.
Sigh, things are never easy the door wont open to the chem plant so youll
have to cut through the train yards. Grab the bike and head back and towards
the turn-style. Use the switch to turn around the train carriage on the
turn-style so you have access to the next section and then hit the next switch
so you can carry on to the chem plant. Once you get past the carriage and
reach some bins a couple of townies will be throwing bricks at you, beat them
up and keep going. Zoe is still behind the door so go up the ramp just to the

right of her all the way around, beating up the two townies throwing bricks at
you, until you reach the switch (you can also destroy the crates here to
search for items if you need to stock up).
Once flipped jump over that damaged part of the fence (being careful not to
land on Zoe as shes running past) and follow Zoe. Shell distract a large
gang of the townies while you have to keep going along the winding path to
meet up with Omar, Edgars right hand man. Once at the top there is a small
cache of ammo under a lower passageway, if you need to stock up crouch and
go get it otherwise head over to Omar. I recommend using the spud cannon on
him and his mates so you dont waste any energy but you can normally find
soda cans in the crates if you need it. After youve beaten Omar take his
key and go through the highlighted door.
Go down the passageway and use the keypad (how Jimmy knows the code I dont
know) and youll see Edgar going down in a lift, erm, elevator. Sadly you
cant just wait for the next one, drop down to the right and keep going
dropping on top of those large canisters. Then when you reach the broken
walkway crawl under the pipes and tightrope walk the pipe across the chasm.
Keep going to the next ladder and again tightrope walk across another pipe,
then use the next ladder the get to the bottom.
Edgar will rip a large metal pipe off the wall (and believe me it hurts to
be hit by that thing) so Jimmy picks up an old metal panel to defend himself.
Hold the C button to block unless you dont want to have teeth. The panel
wont last more than three hits so youre going to have to pull more off
the wall. When Edgar swings the pipe hell be out of breath for a while
thats your time to attack but remember you wont be blocking at the time,
sometimes its best to wait until hes taken out your shield and then let
him have it before running away to get another panel. Once hes down to
yellow health hell run off again, grab the pipe he dropped and get after
him. Once on the lowest level hell rip off another pipe and youll be
prompted to do that same but if you picked up the pipe he dropped like I
told you to you dont need to. There are two tactics for this battle,
aggressive, swing the Nunchuk to make Jimmy swing the pipe and defensive,
just stand there looking at him holding C and occasionally Jimmy and Edgar
will lock blades and you must shake your Wiimote to win causing Jimmy to
attack Edgar, its pretty cool. Either way once its done all hell will be
set lose.
=============================================
Complete Mayhem [CPMH]
=============================================
Unlocks:
Chapter VI: Endless Summer
Respect:
All to 100
Money:
Outside Zoes house Zoe is screaming at you, seems the school is in chaos
with all fractions fighting between each other (however if you visit the
school now everything is fine if only a little bit weird). Head over to
Wonder Meats where Russell has held out against the law. Run past the
police blockage and cops patrolling the factory to find Russell hiding
behind some ridiculously sized crates. Once found Russell will take off
and youve got to be in hot pursuit, hell grab up and youll both hide
behindwell nothing, youll just sort of stand around a corner and the
police wont notice you, either way the cops wont find you.

Youll end up at the schools side entrance where Edgar and co will be
hanging around, the school is in complete Mayhem. The gate is locked
but Russell uses his head and finds a way through. Youve got to find
the faction leaders to cut off the snakes head and remove Garys hold
on the student population. Grab a bike or something from the Auto Shop
and head out to find them.
Johnny: Johnny and two other greasers are trashing the Girls Dorm (ah
seems more like Bullworth already). Johnny isnt going to go down lightly,
while Russell takes on the two Greasers you have to deal with Johnny,
hes a lot easier than the last time you fought him so just pummel him
until he cant stand then quickly deal with the two greasers so Russell
doesnt get too badly hurt. Get some sodas if youve lost health.
Ted: Ted and two jocks are destroying the library, Russell will go after
the two jocks while you have to deal with Ted, however before you lay
into Ted make sure you remove the two jocks baseball bats so they dont
kill Russell (hes tough but not invincible) then you can take on Ted
before finishing off the two sidekicks.
Derby: I must have seriously underestimated these guys as theyre just
sitting in Harrington House in robes being the same as normal, either
nobody cares or nobody cares, mess with the preppies. Its the same as
the other two leaders Russell will keep Derbys underlings busy while you
fight Derby, if you want you can pull a cricket bat off the wall and beat
him with it but its just another normal fight. Once Derbys out of the
picture save Russell and lets keep moving on.
Earnest: Hes predictably destroying the gym in full army gear. Being
Nerds these are the easiest clique to beat so after couple of punches
youll defeat Earnest and co.
After all four clique leaders are defeated youll have to meet Edgar
inside the main school building, so go around to the main entrance (the
only one that isnt locked). Once inside Edgar will go help the rest of
the Student population, a prefect will appear and steal all your weapons
but then Russell chases them off. Gary then sounds over the intercom and
next thing you know, youre high about the school on scaffolding.
Head over the plank carefully so you dont fall off, Gary will be throwing
bricks at you but there isnt much you can do about that, just make sure
you pull yourself up once you fall off it when youre hit. After you get
halfway Gary will climb up a ladder, youll see him position a wheelbarrow
full of bricks above you simply hold either left or right to avoid it
when it falls and keep after him. Again youll have to traverse a,
shorter, plank of wood and then another plank of wood, each time with
Gary throwing bricks at you. Follow up the ladder (dodging the next
wheelbarrow) until you reach the top, dont go too fast as some of the
bells will fall from the roof and hurt you so take it slow (so you can
hear his dialog as well). Once youve snaked your way around the bells
youll finally get your mitts on Gary Smith.
Youll both fall down onto some scaffolding Now its just the simple
case of beating Gary up, Gary is a really easy fight after all that,
hes a bit of a wimp so you shouldnt have any problems in finishing him
off without barely getting hit. Youll fall through the scaffolding three
times and straight into the head office. Youll then convince the head to
do a couple of things and finish the game. Congratulations youve solved
pretty much all the schools problems and earned yourself a lot of money
and a lot of respect.
=============================================
VI: Endless Summer [ELSM]

=============================================
In Endless Summer youre able to keep playing the game and tie up any lose
ends you may have, as the title suggests its endless summer so you have
no pressure to do anything, anywhere.
=============================================
Getting 100% [G100]
=============================================
Heres a quick list of how to get 100% this doesnt explain how to do all
these items but it does explain what you need. Note this may not be the
complete check list as some are still a little vague but it will at least
get you to around 99%.
Complete All Story Missions (I dont think The Big Prank is included).
Complete All Classes.
Fail Classes at least five times.
Collect All G & G cards.
Collect All Rubber Bands.
Smash all Gnomes.
Collect all Transformers.
Learn All Hidden Fighting moves.
Win All Bicycle Races.
Win All Boxing Matches.
Win All Go-kart Races (street as well).
Win All Carnival Games at least once.
Ride All Carnival Rides at least once.
Buy All Souvenirs from the Carnival.
Complete at least 20 Errands.
Complete Errands:
1. Make Food Deliveries
2. Swim Around the Buoy and Back
3. Give Hobo some Change
4. Take a Photo of a Dirty Policeman
Get High Score on ConSumo, Monkey Fling and Nuts Shot
(dont believe the racing acrade games count).
Smash all Pumpkins.
Smash all Tombstones.
Drink 500 sodas.
Buy 100 sodas.
Travel 100KM by Foot.
Travel 50KM by Skateboard.
Travel 100KM by Bicycle.
Collect all Clothing.
Pull 20 Fire Alarms.
Play All Mini-games at least once.
Beat up the Secret Pirate
Spray a Tag for each Clique.
Complete the Yearbook
Gain All Room Trophies
Complete all Mowing missions
Complete the Paper Boy Route
=============================================
Classes: Quiz Answer Sheets [CQAS]
=============================================
While youre free to do as you choose its my advice to complete most of the
classes before you get to chapter 2, that is, before youre allowed to leave
the school campus. The main reason is then you wont be a truant a lot of the
time, far away from school and youll have the benefits of the bonuses.

Of course that means a lot of hanging around during the first portion of the
game but do try to get to class often then rather than later, when its a real
pain.
Aside from the clothes and bonuses for completing classes if you fail a class
three times in a row you gain the dunce hat and if you complete all 10 classes
at level five youll gain a mortarboard or graduation hat.
=============================================
Art [CLAT]
=============================================
Art notes:
Art is basically a mini-game (well they all are but this feels more
mini-game-ish). You control a pencil and you have to create squares in the
canvas, dont touch your own uncompleted line or allow the enemies to touch
your line or you. Each lesson increases the number of enemies. There are a
couple of different types of enemies, tacks which float around the canvas
and scissors that travel around the boarder and on your own lines, you can
remove them for a time by catching them in a box. Youve also got various
power-ups that can help you just need to capture them in a box or touch
them and then you have a firecracker that appears in later classes, avoid
that at all costs as itll explode causing you to lose a life.
There isnt really anything I can do to help you so I wont be giving any
tutoring on this class, sorry.
Unlocks:
Art 1: The ability to exchange a gift for a kiss (Not limited to girls).
Art 2: Gain 50% bonus when you kiss a girl (instead of 25%)
Art 3: Gain 75% bonus when you kiss a girl (instead of 50%)
Art 4: Gain 100% bonus when you kiss a girl (instead of 75%)
Art 5: You can kiss girls without having to give them a gift
=============================================
Biology [CLBL]
=============================================
Biology Notes:
Biology is a simple point and click affair where you choose your tool and
click at the highlighted areas, the only thing that will cause a challenge
in this subject is the time, try to be speed things up in later classes so
you arent caught out.
Unlocks:
Biology 1:
Biology 2:
Biology 3:
Biology 4:
Biology 5:

Muscle Shirt.
Hazmat Headgear.
Bass Hat.
Alien Outfit.
Human Skeleton Trophy and Pig Head Hat

Biology 1.
Todays assignment is a toad.
Select the pins and pin its four legs.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.

Use the magnifying glass to highlight the stomach.


Cut around the stomach with a scalpel.
Use the forceps to put the stomach in a dish.
Use the magnifying glass to highlight the intestines.
Cut around the intestines with a scalpel.
Use the forceps to put the intestines in a dish.
PASS
Biology 2.
Todays assignment is a rat.
Select the pins and pin its four legs.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.
Use the magnifying glass to highlight the liver.
Cut around the liver with a scalpel.
Use the forceps to put the liver in a dish.
Use the magnifying glass to highlight the intestines
Cut around the intestines with a scalpel.
Use the forceps to put the intestines in a dish.
Use the magnifying glass to highlight the testes
Cut around the testes with a scalpel.
Use the forceps to put the testes in a dish.
PASS
Biology 3.
Todays assignment is a fish.
Select the pins and pin it in three places.
Use the magnifying glass to highlight the eye
Use the scalpel to cut around the eye.
Use the forceps to put the eye into a dish.
With the scalpel cut a circle in the body.
With the forceps put the section into a dish.
Use the magnifying glass to highlight the gills.
Use the scalpel to cut around the gills.
Use the forceps to put the gills into a dish.
Use the magnifying glass to highlight the liver.
Cut around the liver with a scalpel.
Use the forceps to put the liver in a dish.
Use the magnifying glass to highlight the stomach.
Cut around the stomach with a scalpel.
Use the forceps to put the stomach in a dish.
PASS
Biology 4.
Todays assignment is a pigeon.
Select the pins and pin its legs and wings.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.

Use the magnifying glass to highlight the liver.


Cut around the liver with a scalpel.
Use the forceps to put the liver in a dish.
Use the magnifying glass to highlight the gizzard.
Cut a line in the gizzard with a scalpel.
Use the forceps to put the three stones in the gizzard in a dish.
PASS
Biology 5.
Todays assignment is a baby pig.
Select the pins and pin its four legs.
Use the magnifying glass to highlight the snout.
Use the scalpel to cut around the snout.
Use the forceps to put the snout into a dish.
Use the magnifying glass to highlight the umbilical cord.
Use the scalpel to cut around the umbilical cord.
Use the forceps to put the umbilical cord into a dish.
With the scalpel cut a line down the center of its body.
Along the top cut it with the scalpel.
Along the bottom cut it with the scalpel.
With the forceps full back the two flaps of skin.
Pin back the two sections of skin.
Use the magnifying glass to highlight the heart.
Use the scalpel to cut around the heart.
Use the forceps to put the heart into a dish.
Use the magnifying glass to highlight the lungs.
Use the scalpel to cut around the lungs.
Use the forceps to put the lungs into a dish.
Use the magnifying glass to highlight the stomach.
Cut around the stomach with a scalpel.
Use the forceps to put the stomach in a dish.
Use the magnifying glass to highlight the intestines.
Cut around the intestines with a scalpel.
Use the forceps to put the intestines in a dish.
PASS
=============================================
Chemistry [CLCH]
=============================================
Chemistry notes:
Chemistry is a basic match the prompts class, simply follow the commands
shown on screen, if you see a nunchuk image going downwards you have to
move your nunchuk downwards to match, simple stuff.
Unlocks:
Chemistry
Chemistry
Chemistry
Chemistry
Chemistry

1:
2:
3:
4:
5:

Unlocks Firecrackers from your Chem-lab set in your room.


Unlocks Stink bombs from your Chem-lab set in your room.
Unlocks Itching Powder from your Chem-lab set in your room.
Full ammo is available from your Chem-lab set in your room.
The Chem-lab set is no longer limited to one use per day.

In this section Ill list all the prompts in each class, not that itll help
you very much.
Chemistry 1.
Down Nunchuk.
Twist Wiimote to the right.
Twist Wiimote to the Left.

Twist
Press
Twist
Twist
Shake
PASS

Wiimote to the right.


A + B.
Wiimote to the right.
Wiimote to the left.
Nunchuk.

Chemistry 2.
Down Nunchuk.
Twist Wiimote to the right.
Raise Wiimote upwards.
Twist Wiimote to the left.
Shake Nunchuk.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the right.
Move Nunchuk up and down.
Move Wiimote to the right.
Shake Nunchuk.
PASS
Chemistry 3.
Down Nunchuk.
Twist Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Raise the Wiimote upwards.
Twist the Wiimote to the left.
Shake Nunchuk up and down.
Move Wiimote left.
Twist Wiimote to the left.
Press A + B.
Shake Nunchuk.
PASS
Chemistry 4.
Down Nunchuk.
Twist Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Press A + B.
Shake Nunchuk up and down.
Shake Nunchuk.
Twist Wiimote to the left.
Twist Wiimote to the right.
Raise Wiimote.
Twist Wiimote to the left.
Shake nunchuk up and down.
Move Wiimote to the left.
Twist Wiimote to the left.
Twist Wiimote to the left.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the left.
Move Wiimote to the right.
PASS

Chemistry 5.
Down Nunchuk.
Twist Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Press A + B.
Shake Nunchuk up and down.
Shake Nunchuk left and right.
Twist Wiimote to the left.
Twist Wiimote to the right.
Raise Wiimote.
Twist Wiimote to the left.
Shake Nunchuk up and down.
Twist Wiimote to the left.
Move Wiimote to the right.
Twist Wiimote to the left.
Twist Wiimote to the left.
Press A + B.
Twist Wiimote to the right.
Twist Wiimote to the right.
Move Wiimote to the right.
Twist Wiimote to the left.
Shake Nunchuk left to right.
Twist Wiimote to the left.
Move Wiimote to the right.
PASS
=============================================
English [CLEG]
=============================================
English Notes:
English gives you a jumble of letters and youve got to arrange words out of
them. Words have to be as long or longer than three letters.
Now I know they arent all the words you can get but theyll get you passes
Unlocks:
English 1:
English 2:
English 3:
English 4:
English 5:

The
The
The
The
The

ability
ability
ability
ability
ability

English 1.
Letters Given
E W O L M L
Possible Words
Three lettered Words:
Mew
Owl
Woe
Mow
Low
Elm
Owe
Mol
Ole

to
to
to
to
to

apologise more effectively.


give better shove insults.
apologise to prefects for minor crimes.
perform better taunts.
apologise to police for small crimes.

Four lettered Words:


Well
Meow
Mewl
Moll
Lowe
Mole
Six Lettered Words:
Mellow
English 2.
Letters Given
G S F H T I
Three lettered Words:
Fit
Sit
Hit
Fig
His
Ifs
Its
Four lettered Words:
This
Gist
Gift
Hits
Fist
Fish
Fits
Figs
Sift
Five Lettered Words:
Gifts
Shift
Sight
Fight
Six Lettered Words:
Fights
English 3.
Letters Given
I M E L S S
Three lettered Words:
elm
lei
lie
mil
Four lettered Words:
isle
leis
lies
elms

mess
less
lime
mile
slim
mise
semi
miss
Five Lettered Words:
isles
mises
seism
slims
limes
miles
slime
smile
Six Lettered Words:
slimes
smiles
English 4.
Letters Given
Y C A O N R
Three lettered Words:
ran
con
arc
car
can
any
nay
cry
coy
oar
ray
rya
nor
yon
cay
Four lettered Words:
orca
narc
nary
yarn
cyan
racy
cony
roan
corn
Five Lettered Words:
acorn
corny

crony
rayon
Six Lettered Words:
crayon
English 5.
Letters Given
G D E A R G
Three lettered Words:
rad
are
ear
era
red
gar
rag
gag
age
erg
dag
gad
egg
Four lettered Words:
gage
dare
dear
read
gear
rage
drag
grad
dreg
aged
egad
gaed
Five Lettered Words:
agger
gager
grade
raged
Six Lettered Words:
dagger
ragged
=============================================
Geography [CLGG]
=============================================
Geography Notes:
Geography displays maps from around the world with marked countries, its
your task to select the flag for that country or state and place it in the
correct location. Each wrong answer you give will decrease you time so you
cant just randomly place the flags in the vain attempt that its correct,
or at least its highly unlikely.

Ill list the correct order of countries from right to left from the top and
even give you a link to a helpful map.
Unlocks
Geography
Geography
Geography
Geography
Geography

1:
2:
3:
4:
5:

Eiffel Tower Hat.


Racing Outfit and Rubber Band Locations.
Panda Outfit and G&G Card Locations.
Pith Hat and Transistor Locations.
Explorer Outfit and Gnome Locations.

Geography 1.
Based in Europe.
Norway
Sweden
Finland
Ireland
UK
Denmark
Germany
Poland
France
Switzerland
Ukraine
Portugal
Spain
Italy
Greece
Romania
http://www.ezilon.com/eu_map_europe.jpg
Geography 2:
Based in the USA, you have to identify states.
Montana
South Dakota
Minnesota
Michigan
New York
Utah
Kansas
Kentucky
North Carolina
California
Arizona
Texas
Louisiana
Alabama
Florida
http://www.apdaparkinson.org/user/images/states.gif
Geography 3:
Based in Asia
Mongolia
Afghanistan
Tajikistan
China

South Korea
Japan
Pakistan
India
Nepal
Myanmar
Taiwan
Thailand
Vietnam
Philippines
Sir Lanka
http://tinyurl.com/3a7zho
Geography 4:
Based in Northern Africa and Middle East
Tunisia
Syria
Iraq
Iran
Libya
Egypt
Jordan
Saudi Arabia
Qatar
Niger
Chad
Sudan
Yemen
Oman
Ethiopia
Somalia
http://tinyurl.com/2v8btu
Geography 5:
Based in Central and South America with the Caribbean thrown in for good
measures.
Jamaica
St Kitts and Nevis
Trinidad and Tobago
Martinique
El Salvatore
Nicaragua
Panama
Colombia
Venezuela
Guyana
French Guiana
Ecuador
Brazil
Peru
Bolivia
http://tinyurl.com/2lx2h5
=============================================
Gym [CLGY]
=============================================

Gym Notes:
Gym is a mixture of wrestling Fatty and Dodge-ball. Its pretty easy
and unlocks fighting moves.
Unlocks:
Gym 1: Headbutt and three hit charge combo.
Gym 2: Accuracy upgraded.
Gym 3: Knee drop and takedown three hit combo.
Gym 4: Accuracy upgraded.
Gym 5: Accuracy upgraded.
Gym1.
Press Z to grapple and then B and swing your nunchuk to head butt,
do this one more time.
Now swing the Wiimote twice and then hold down B and swing Wiimote
to do a three hit combo, and do this again.
Gym 2.
Ahh Dodgeball, truly the sport of kings. But youre put on the Nerds
team for a reason so youre always the underdogs.
There are only two commands youll need to know to play
(despite quite a lot of controls) and thats swing your
throw the ball and press A when a ball is thrown at you
with that in mind you should finish all three off in no

dodge ball
Wiimote to
to catch it,
time.

This time youre up against the Preppies.


Gym 3.
Grab fatty and then swing both the Wiimote and the Nunchuk down to
perform the takedown. Do this a couple of times and then when prompted
swing both the Wiimote and the Nunchuk up while youre on top of fatty
to pull him up. Now take him down again and perform the knee drop by
pressing B and swinging the Wiimote. Now take him down again and
perform the three hit combo. After that just keep up the combo to
take down fatty for good.
Gym 4.
Again its dodgeball, this time youre up against the Greasers, no
extra advise for this one as you should know what to do.
Gym 5.
Again with the dodgeball, this time its the jocks, they should be
harder than the rest but theyre just as easy. After you complete
they youll be able to play dodgeball whenever you want from the
gym locker room.
=============================================
Maths [CLMA]
=============================================
Maths Notes:
Maths is a multiple choice quiz where itll ask you a question or
show you an equation and you have to solve it. You click on the
correct answer and note there is a strict time limit.
Unlocks:
Maths 1: Genius Hat.
Maths 2: I Heart Math T-shirt.
Maths 3: Shut your Pi-hole T-shirt.

Maths 4: Hip 2 Be Square T-shirt.


Maths 5: Nerd Outfit.
Maths 1.
3+4=7
50=5+45
6x6=36
How Many Triangles? 2
What is Smallest? Mosquito
12=20-8
What is Biggest? Jupiter
Which is lowest? 203
8+3=11
1/2=0.5
Which is slowest? Sloth
120=3x40
7-5=2
Which is fastest? Dump Truck
99=11x9
12+9=21
35=7x5
Which is fastest? Rocket
How many squares? 5
0.5x34=17
15-6=9
Which is fastest? Race car
0.5=1/2
What is tallest? The Pyramid
Which is highest? 79
7+3=10
24=12x2
PASS
Maths 2.
Which is Smallest? Mellon
Which is fastest? Sloth
How Many Triangles? 3
1500=30x50
18-13=5
What is Tallest? Eiffel Tower
100=25x4
2=9-7
What is biggest? Cathedral
Which is highest? 771
What is shortest? Birdhouse
Which is slowest? Tortoise
1/4=0.25
8+2=10
How many triangles? 2
144=12x12
What is shortest? Birdhouse
55=1x55
13-8=5
How many circles? 6
Which is fastest? Plane
0.75=3/4
15=3x5
Which is lowest? 677
Which is biggest? Dump truck.
PASS

Maths 3.
1kg=1000g
36=6x6
What is tallest? Cathedral
0.5=1/2
360=180x2
What is smallest? Pizza
Which is slowest? Snail
16+10=26
2+9=11
400=20x20
What is smallest? Snail
What is biggest? Jupiter
10-10+7=7
Which is lowest? 2234
6+5=11
How many triangles? 7
6/18=1/3
1g=0.001g
17-6=11
2+7+2=11
What is Smallest? Whale
Which is fastest? Whale
190-160=30
How many squares? 7
13+8+2=23
PASS
Maths 4.
Which is fastest? Plane
Which is lowest? 0.09
How many triangles? 7
49=57-8
0.625kg=625g
How many circles? 8
0=0x125
What is biggest? Skyscraper
6+8+3=17
Which is fastest? Mosquito
1/4=0.25
13+8+2=23
Which is fastest? Rocket
What is shortest? Birdhouse
15-9=6
How many triangles? 3
Which is slowest? Tortoise
How many squares? 7
3000=50x60
1+4-2=3
What is smallest? Key
17+8=25
1200=20x60
48500g=48.5kg
PASS
Maths 5.
13+8+2=23
Which is lowest? 2234
What is shortest? Dog house
2=9-7

689g=.698kg
How many squares? 8
8+6-3=11
Which is fastest? Plane
How many triangles? 4
Which is highest? 33.8
255=5x51
0.75=3/4
What is biggest? Suspension Bridge
Which is fastest? Plane
1.25=5/4
Which is slowest? Pyramids
12+6-11=7
3.14= 31.4x0.1
How many triangles? 7
7+7+3=17
Which is fastest? Rocket
What is shortest? Tombstone
What is biggest? Cathedral
1/8=0.125
=============================================
Music [CLMU]
=============================================
Music Notes:
Music is a rhythm based class where you must move your controllers in time
with the on screen beats. Think guitar hero, just on the maracas, so its
more Samba de Amigo if anything, except youve only got two moves.
Either way there isnt much I can do to help un in this subject so additional
tutoring wont be available. The class is pretty forgiving so you can miss
quite a few notes and still get 100%.
Unlocks:
Music 1:
Music 2:
Music 3:
Music 4:
Music 5:

Pink Keyboard Shirt.


Bullworth Band Camp Shirt.
Music Note Pyjamas.
Band Leader Outfit
80s Rocker Outfit

=============================================
Photography [CLPG]
=============================================
Photography Notes:
First things first, photography class is only available after you get the
camera which you get from completing Hattrick Vs Galloway.
Photography is basically a search and find class, youre not confined to a
classroom and instead set loose on the world to take pictures of the targets,
within a time limit, after which you must report back to class to finish.
Each picture must have the correct amount of the subject in the picture and
be zoomed in enough to make out the details.
Unlocks:
Photography
Photography
Photography
Photography
Photography

1:
2:
3:
4:
5:

Photography 1.

Photo Album. You can now take and store photos.


Yearbook.
Photo Album. You can now store up to 15 photos.
Digital Camera.
Carnival Bonus (you now earn double the number of tickets you
win at the carnival games)

You have to take pictures of the five school banners.


Theyll be marked on your map.
1: The first one is right above your head as you start, walk away and
then turn back to take the picture of the banner.
2: The second one is on the arch leading to the girls dorm.
3: The third one is one the top of the library.
4: Number four is just about the Auto-shop entrance.
5: The fifth and final flag is above Harrington House, youll probably have
to zoom in on the flag using the D-pad to get a good shot.
After youve taken all five pictures get back to class to complete it.
Photography 2.
All you need to do is take pictures of three students, chances are there are
at least three students around at this very moment, simply select you camera,
target a person and say something nice to them to get them to look at you,
then just use the camera, do this three times and go back to class.
Note these pictures will also count towards your yearbook youre about
to unlock.
Photography 3.
Only available after the third chapter.
For this task you have to take pictures of either homeless people or dogs, yes
I know that doesnt make sense. Head down to New Coventry as fast as you can
(remember you are being timed) and cycle around looking for Hobos, dogs are
pretty rare (I think I found one on both my runs of this class) so focus on the
Hobos. Once done head back to class to hand in your assignment, if time is
short take the bus and skate to class.
Photography 4.
Your task for today is to take pictures of panoramic pictures of Bullworth
landmarks. This can be a pretty tight mission time wise if you waste a lot of
it so lets get a bike (or your fastest mode of transport) and get going.
There are five different views to take but dont worry each view has a
highlighted point from where they want you to take the photo, here they are.
1. Main Schooling Building. This one is right in front of you in the crossroad,
take out your camera (notice its colour now and youve got a new camera?)
and provided you get in the door and most of the picture is the building and
not the floor/sky you shouldnt have a problem, dont worry about it being
cut off.
2. Lighthouse. On the beach just outside your beach house save point. Get the
base of the building in frame and dont worry about he head of the Lighthouse.
3. The Carnival. In front of the carnival just take a picture of the sign
with the rides in the background.
4. Bullworth Dam. On the bridge overlooking the dam take a picture of it,
you dont have to zoom in just make sure youve got the base of the dam as
well as the top.
5.Old Bullworth Church. Did you know Bullworth had a church? Well it does,
enter through one of the busted up gates and head over to the monolith at
take a picture of the churchs tower.

After youve taken all five pictures get back to class and hand in your
photos, good job Jimmy.
Photography 5.
Yes the final assignment after the long hiatus between chapter II and III
this is a long time coming. Anyway todays assignment is simply to take
photos of all six freak shows in the carnival so head down there and
remember you do have a time limit.
In order from right to left the freaks are the skeleton man, the bearded
lady, the Siamese twins, midget wrestlers, the tattooed man (who I believe
is being held against his will) and finally the mermaid. After youve
taken all six photos to receive your reward, and its well worth it if
you havent already got the scooter.
=============================================
Shop [CLSP]
=============================================
Shop Notes:
Shop is a basic match the prompts class, simply follow the commands shown on
screen, if you see a Nunchuk image going downwards you have to move your
Nunchuk downwards to match, simple stuff
Unlocks:
Shop 1: Basic BMX
Speed: ++
Acceleration: ++
Handling: ++++
Shop 2: New BMX
Speed: ++
Acceleration: ++
Handling: +++
Shop 3: New BMX
Speed: +++
Acceleration: ++
Handling: ++++
Shop 4: New BMX
Speed: +++
Acceleration: +++
Handling: ++++
Shop 5: New BMX
Speed: ++++
Acceleration: ++++
Handling: +++++
Shop 1.
Repeatedly Tab Z.
Move Wiimote to the right.
Shake Nunchuk up and down.
Repeatedly Tab Z.
Twist Wimote to the right.
Repeatedly Tab Z.
Twist Wimote to the right.
Move Nunchuk upwards.
PASS

Shop 2.
Move Wiimote to the right.
Shake Nunchuk up and down.
Repeatedly tab Z.
Move Wiimote to the right.
Repeatedly tab Z.
Move Nunchuk down.
Twist Wiimote to the right.
Repeatedly Tab Z.
Shake Nunchuk up and down.
PASS
Shop 3.
Press Z.
Shake Nunchuk up and down.
Repeatedly tab Z.
Move Wiimote to the right.
Press Z.
Twist Wimote to the right.
Press A + B
Shake Nunchuk up and down.
Twist Wiimote to the right.
Repeatedly tab Z.
Press A + B.
PASS
Shop 4.
Press A + B.
Repeatedly tab Z.
Shake Nunchuk up and down.
Repeatedly tab Z.
Press A + B.
Twist Wiimote to the right.
Snake Nunchuk up and down.
Repeatedly tab Z.
Press A + B.
Move Nunchuk left.
Press Z.
Move Wiilmote right.
Repeatedly tab Z.
PASS
Shop 5.
Press Z.
Move Nunchuk Left.
Press Z.
Move Wiimote Right.
Move Nunchuk Left.
Move Nunchuk down.
Move Nunchuk up and down.
Repeatedly tab Z.
Press Z.
Shake Nunchuk up and down.
Press A + B.
Twist Wiimote Right.
Shake Nunchuk up and down.
Press A + B.
PASS

=============================================
Hobo Lessons [CLHB]
=============================================
Hobo Notes:
The Hobo will teach you moves each time you bring him a transistor after your
first meeting with him in the mission A little help after that each time you
gain a transistor the next part will be unlocked and youll be able to learn
some new moves.
Also note that some of the moves you learn are a bit sketchy and its really
quite random to perform them. I dont know if its just me but some of the
moves you just cant do 9 times out of 10 so just keep at it and hopefully
youll pull off three of the moves.
Transistor Locations
1: Found on the roof of the schools Auto Shop
2: Found in the schools basement in the furnace room.
3: Found behind Easy Drugs in Bullworth town.
4: Found in the middle of Bullworth Dam.
5: Found in the basement of Dragon Wing Comics in Bullworth Town.
6: Found by the side of the Tenements in New Coventry.
Hobo Skills
1: Uppercut.
2: Leg Sweep.
3: Heavy Kick.
4: 5-Hit Combo.
5: Roundhouse Kick.
6: Overhead Punch
Yes he floated off into the sky.
=============================================
Mini Games [MIGA]
=============================================
=============================================
Keep-Ups [MIKU]
=============================================
Found:
By the football field just under the tree where you hit all the Jocks with your
slingshot.
All you have to do for his game is to follow on-screen prompts and its limited
to the movement of the analogue stick and D-pad so its easy stuff. You can bet
as much as $20 so once your happy with the mechanics I recommend betting $20
any time you wish to play.
=============================================
Penalty Shots [MIPS]
=============================================
Found:
Outside the gym, poolside.
For this game you have to hit the Nerd with the football by lining up the Z
target with the Nerd. Use the analogue stick to move the target and the Z
button to shoot. I found the more you play the game the more balls the kid
can take so youll have to be more accurate in future.
You can only bet $20 on this game.

=============================================
Dodgeball [MIDB]
=============================================
Found:
In the gym on school campus, in the boys locker room
This mini-game is only unlocked after youve completed gym and completely
the same as gym, bar a few things. Youll face against the same team as
you did in gym class Preppies, Greasers and Jocks but then youll face
some Townies, which seem harder that the rest then after that itll be a
random team. Youll also get paid for winning matches, so I guess its a
reward more than payment, either way its weird. $15.00 per match win.
Order of Team appearance
Preppies
Greasers
Jocks
Townies
Random
=============================================
Boxing [MIBX]
=============================================
Found:
In the gym of Old Bullworth Vale
The general rules are so, Wiimote throws a right hook, Nunchuk throws a
left hook, C button blocks (always hold this down), the A button dodges
and the B button combined with a swing will perform a charged punch.
Each round lasts 40 seconds and if one of you isnt knocked out youll
go to the next round with some health restored.
There are four different matches, each time you win you increase your
punch power and after than you play against a random opponent of the
four you already faced (boring) and gain $20.00
=============================================
Paper Route [MIPR]
=============================================
Found:
In Old Bullworth Vale by the burger restaurant
While riding a bike (provided) you have to locate a bundle of newspapers
and then target mail boxes and throw the newspapers in within a set time
limit( note that you have a separate time limit to get the papers and
this is quite strick). There are five levels of the paper route, each
one increasing in mail boxes needing papers and money given to you.
Youll be chased by dogs to complete the paperboy experience as well
as being egged by preppies, attacked by postmen and for extra mischief
you can throw papers at people, just dont get caught by the police.
Level
Level
Level
Level
Level

1.
2.
3.
4.
5.

Seven newspapers to be delivered. $14.00


Ten newspapers to be delivered. $20.00
Fourteen newspapers to be delivered. $28.00
Nineteen newspapers to be delivered. $38.00
Twenty-four newspapers to be delivered. $48.00

=============================================
Lawn Mowing: Part 1 [MIM1]

=============================================
Found:
In Old Bullworth Vale, the park
If youve ever been put in detention in before winter, and I believe
afterwards youll be familiar with lawn mowing, the only different
(apart from the location, the people youre working for and the fact you
volunteer and arent forced) is that you get paid for it.
There are three levels of mowing in part one, each time you advance to
the next stage youll have to mow more of the lawn to pass to get paid,
all within a time limit. Note that you can gain extra money by
completely mowing all the grass, so I recommend you do so.
After mowing 100% you should gain $25.00.
Level 1. Mow 70%
Level 2. Mow 80%
Level 3. Mow 90%
=============================================
Lawn Mowing: Part 2 [MIM2]
=============================================
Found:
In Old Bullworth Vale, somebodies front yard
After youve reached, and completed at least once, the third stage of
Lawn Mowing:Part 1 the second stage will be unlocked but only after
youve reached the fourth chapter, where its the same principle as
the last time but you have to try not to damage anything, such as
pots and birdbaths. If you do your pay will be cut. Well Ive never
not broken all four of the birdbaths so I dont know if its true
or not but the amount of money given to you after 100%, $40.00 isnt
to be moaned at. In fact after I had broken the birdbaths I broke
the flowerpots around the edges on purpose and still got paid $40.00,
whether its because I reached the threshold and thats the lowest
pay you can get, or flowerpots dont count or it doesnt matter
what you do you still get paid the same amount is questionable.
Level 1. Mow 70%
Level 2. Mow 80%
Level 3. Mow 90%
=============================================
Carnival Games [MICG]
=============================================
After the second chapter becomes available the carnival is accessible
for $1, in the carnival there are several mini-games, each time you
successfully win a carnival game youll gain tickets, these tickets
can then be used to purchase items from the souvenir shop. Please
note that if you complete all the Photography classes (can only do so
after the third chapter) youll earn double the number of tickets so
its probably best to wait until after that to win the moped.
Youll need to win all carnival games at least once to get 100%.
Strike Out
There are three rows of moving targets and you get six baseballs.
Your aim is if hit the catchers on each row, avoid the batters and
if you hit an umpire you lost the entire game. If you hit a glove
mitt you gain another ball. Once you hit a catcher on a row the row
will go down and youll have to move to the other row, hit three
catchers and you succeed.

Tickets: 3
High Striker
One of those old fashion test your strength game, just shake you
Wiimote hard and youll hit the bell no problem.
Tickets:
70+: 1
80+: 2
100: 3
Splish Splash
Nothing says fun like soaking a midget. Youve got to hit the
bulls-eye to soak the guy but the cursor will move around on its
own and its really hard to control, youll have three chances to
hit the bulls-eye.
Tickets: 3
Shooting Range
It does what it says, youve got to shoot the targets to gain points
and the more points you have the more tickets youll win.
Use the Wiimote to aim in the normal first person way and shoot with B.
As you can see from the tickets you can win if youre good at the
game you can win a lot of tickets.
Targets:
Whiskey Bottle: 5 points
Moving Cowboy: 10 points (15 points for the fast ones)
Sherriff Badge: 50 points
Girl: -10 points
Tickets:
100: 1
140: 2
180: 3
220: 4
260: 5
300: 10
350: 15
400: 20
=============================================
Grand Prix Go-Kart Races [MIGK]
=============================================
Found:
In the carnival, near the freak tent.
Weve all had a go in a Go-Kart so we all know what kind of mission
this is going to be, simply race around the track and come first,
while a deceptively simple game it can be quite difficult, especially
on new tracks and you dont know what youre doing. When you start
always try to overtake the rest and give everybody a wide birth, as
when youre hit or hit another Go-kart youll slow down, keep your
finger on A on the straights and enter the corners on the near side,
let up on the gas when you enter a tight corner and power out.
Make use of the power slide by pressing A + C and the direction on U-turns.
After completing the first race youll unlock the helmet which you can
wear while riding a scooter so you wont get in trouble and after youve
completed all the races youll be able to race around the streets.
Each time you complete a race the next one will be unlocked on a slightly
different track which will be more taxing, also the number of drivers

will increase. Youll also gain a couple of tickets after each win.
All for $2
Race
Race
Race
Race
Race

1:
2:
3:
4:
5:

3
3
3
4
5

Drivers,
Drivers,
Drivers,
Drivers,
Drivers,

Nerds, 3 Laps (this will unlock the Crash helmet)


Bullies, 3 Laps
Preppies, 3 Laps
Jocks, 4 laps
Greasers, 4 Laps (Unlocks Street Go-Kart Races)

=============================================
Go-Kart Street Races [MISR]
=============================================
After completing all the races in the carnival youll be able to take your
Go-kart out on the street to race. Its rather nice of everybody to block
off streets just for a group of kids to race around. These races are dotted
around the town and arent accessed from a single place, youll have to
go to each race to join in. There are three races and each is marked by
a trophy on your map. Its pretty much like the races in the carnival so
you shouldnt have any problem, in fact its quite a bit easier, you
dont have to pay for it, the track in generally wider and there are
some shortcuts hidden you can take. The only problem is the extra obstacles
Race 1: Old Bullworth Vale residential, 3 drivers, 3 laps, $20.00 prize.
Race 2: Old Bullworth Vale retail, 2 Drivers, 3 laps, $25.00 prize.
Race 3: Blue Skies Industrial Part,, 2 Drivers, 3 laps, $30.00 prize.
After youve come first in every race at least once youll unlock the Go-Kart
while will be sitting outside the garage on school grounds.
=============================================
Bike Races [MIBR]
=============================================
After gaining the bike racing trophy, bike races are unlocked
(sounds silly I know) Each area of town has its own bike race set ranging
for one to seven races in a group. While you may be tempted to complete
all the races in a group at once you would be wise to remember you may be
too tired to keep up the pace after each race.
There are a few things to remember during bike races, you have to keep
pressing the A Button rapidly if you want any chance keeping up with them
let alone winning, you can punch by swinging on your Wiimote or Nunchuk
when youre close to somebody but thatll muck up either your steering or
you peddling so I dont recommend it, you can also throw items at people
but again unless youre really behind I dont recommend it and lastly
youve got to follow the set course set by the yellow markers, these also
point the direction of the next marker so pay attention when there is
more than one route to go down. Generally races are easy if not a little
strenuous on the thumb.
You can choose while bike you ride in the races (yes the moped counts too)
by riding up to the signup sheet on your desired bake and then enter the
race you should be on that bike. Otherwise youll be stuck with the basic BMX.
Old Bullworth Vale Races
Found: by the Bike Shop
Number of races: 7
Rewards for each race:
Race 1: $20.00, Bike Helmet and Jersey
Race 2: $25.00
Race 3: $30.00

Race
Race
Race
Race

4:
5:
6:
7:

$35.00
$40.00
$45.00
$50.00

Bullworth Town Races


Found: by the Bike Shop
Number of races: 4
Rewards for each race:
Race 1: $20.00
Race 2: $25.00
Race 3: $30.00
Race 4: $35.00 (only available after the third chapter)
New Coventry Races (Only Available after the third chapter)
Found: By the BMX Park
Number of races: 2
Rewards for each race:
Race 1: $30.00
Race 2: $40.00
Bullworth Academy Races (Only available after the fifth chapter)
Found: by the Car park
Number of races: 1
Rewards for each race:
Race 1: $50.00
After youve completed all bike races the BMX Helmet will be unlocked and a
large trophy will appear in your room.
=============================================
Arcade Games [MIAG]
=============================================
Future Street Race 2165
Found: Boys Dorm and Souvenir Tent.
Probably the first arcade game youll play a simple top down racer where
there are four tracks. Hold A to move and press B to fire, to win simply
take the shortcuts and dont crash into the sides.
Not needed for 100% completion.
Future Street Race 3D
Found: In the Lighthouse
Its Future Street Race 2165 in 3D all the tracks are the same as are the
controls. Just I found it easier because Im more use to a third person
style game.
Not needed for 100% completion
ConSumo
Found: Nerd hideout and Souvenir Tent.
You must grab the healthy food while avoiding the unhealthy food.
High score needed for 100% completion.
Monkey Fling
Found: Greaser hangout and Souvenir Tent.
Fling you poo at the spiders as they fall down before they attack you and
the bananas to stock up on poo.
High score needed for 100% completion.
Nut Shots
Found: The Souvenir Tent.
Shoot the bees, bats and eagles to gain points without getting hit.
High score needed for 100% completion.

=============================================
Collectables [CLTB]
=============================================
=============================================
Rubber Bands [RBBD]
=============================================
There are 75 rubber bands hidden around town, normally guides of old would
give you a detail list of all rubber band locations say for the PS2 but as
the Wii has the extra class, Geography.
Completing Geography class 2 will unlock rubber band locations on the map
found under the 1 menu.
Once youve found all rubber bands the rubber band ball is unlocked and
will appear on your person.
=============================================
G & G Cards [GGCD]
=============================================
There are 40 G & G cards hidden around town again I would give you locations
but with the class Geography after you complete class 3 youll unlock the
locations on the map under the 1 menu.
Collecting all 40 cards gives you the Grotto Master outfit.
=============================================
Gnomes [GNME]
=============================================
There are 25 Gnome hidden around Bullworth by they only appear after youve
done the mission Small Offences. Completing the fifth Geography lesson
youll unlock the locations on the map under the 1 menu.
=============================================
Transistors [TRSS]
=============================================
There are six transistors hidden around Bullworth and theyre required to
unlock fighting moves learn from the hobo. Complete Geography lesson 4 to
show their location on the map under 1 menu.
But heres the locations anyway.
1: Found on the roof of the schools Auto Shop
2: Found in the schools basement in the furnace room.
3: Found behind Easy Drugs in Bullworth town.
4: Found in the middle of Bullworth Dam.
5: Found in the basement of Dragon Wing Comics in Bullworth Town.
6: Found by the side of the Tenements in New Coventry.
=============================================
Yearbook [YRBK]
=============================================
After you complete Photography lesson two the yearbook is unlocked and you
can start filling it up with students. This can be a pain as youre trying
to fill up some name and you dont have a clue who its meant to be so
heres a list of the student body with descriptions attached:
Algernon - Nerd, White, Male, Fat, otherwise known as Pee-Stain.
Angie - White, Female.
Bucky - Nerd, White, Male, Skinny.
Casey - Jock, White, Male.
Beatrice - Nerd, White, Female.

Bif - Preppy, White, Male.


Chad - Preppy, Black, Male.
Christy - White, Female.
Bo - Jock, Black, Male.
Bryce - Preppy, White, Male.
Const - White, Male.
Cornelius - Nerd, Black, Male.
Damon - Jock, Black, Male.
Dan - Jock, White, Male.
Ethan - Bully, Black, Male.
Eunice - Nerd, White, Female, Fat.
Derby - Preppy, White, Male, Clique Leader.
Davis - Bully, White, Male.
Fatty - Nerd, White, Male, Fat.
Gary - White, Male.
Donald - Nerd, White, Male.
Earnest - Nerd, White, Male, Clique Leader.
Gloria - Elementary Student, Black, Female.
Gord - Preppy, White, Male.
Gordon - White, Male.
Hal - Greaser, White, Male, Fat.
Justin - Preppy, White, Male.
Karen - Elementary Student, White, Female.
Ivan - White, Male.
Jimmy - Its you!
Kirby - Jock, White, Male.
Lance - Black, Male.
Johnny - Greaser, White, Male, Clique Leader.
Juri - Jock, White, Male, has odd accent.
Lefty - Greaser, White, Male.
Lola - Greaser, White, Female.
Lucky - Greaser, White, Male.
Luis - Jock, White, Male.
Parker - Preppy, White, Male.
Peanut - Greaser, White, Male.
Mandy - Jock, White, Female.
Melody - Elementary Student, White, Female.
Pedro - Elementary Student, White, Male.
Petey - White, Male.
Melvin - Nerd, White, Male, Fat.
Norton - Greaser, Black, Male.
Pinky - Preppy, White, Female.
Ray - White, Male, Fat.
Ricky - Greaser, White, Male.
Russell - Bully, White, Male, Clique Leader.
Tom - Bully, White, Male.
Trent - Bully, White, Male.
Sheldon - Elementary Student, Black, Male.
Tad - Preppy, White, Male.
Trevor - Black, Male.
Troy - Bully, White, Male.
Ted - Jock, White, Male, Clique Leader.
Thad - Nerd, White, Male.
Vance - Greaser, White, Male.
Wade - Bully, White, Male.
Zoe - Townie, White, Female.
After taking all yearbook pictures you unlock the Black Ninja outfit.

=============================================
Errands [ERRD]
=============================================
Errands are completely optional mission which people will ask you to do
for money, handy for when you need some extra cash, and who couldnt
do with some more of that?
=============================================
School Errands [SCED]
=============================================
Take Petes Package to Beatrice
Found: Boys Dorm
Task:
Simply deliver the package over to Beatrice by the Girls Dorm.
Money:
Take Christy Back to the Girls Dorm
Found: Late at night around the Girls Dorm
Task:
Simple Walk Christy back to the Girls Dorm without her getting attacked.
Money: $10.00
Pull the Fire alarm
Found: In the main school building
Task:
Head over to the marked spot and pull the fire alarm. Watch out for prefects.
Money: $15.00
Pick Three Lockers
Found: In the main school building
Task:
Break into three lockers with a red marker by them, watch out for the prefects
and remember there is no timer on favours so you dont need to rush.
Money: $10.00
Plant Chocolate in Trevors Locker
Found: In the main school building.
Task:
Break into the highlighted locker and plant the chocolates.
Dont let the prefects find you doing it.
Money: $10.00
Plant Chocolate in Glorias Locker
Found: In the main school building.
Task:
Break into the highlighted locker and plant the chocolates.
Dont let the prefects find you doing it.
Money: $10.00
Stuff Three Kids into Rubbish Bins
Found: Around the main school building.
Task:
Grab three kids and shove them into the rubbish bins around the campus.
Be careful no prefects are around and grabbing little kids will really get
the prefects mad but there is no time limit (apart from the 2am past out time)
so feel free to runaway and hide if the heat is too high.
Money: $15.00
Escort Algie back to the Library
Found: In the main school building

Task:
Lead Algie to the library, basically the reverse of the Save Algie mission.
If you take Algie out of the back way you wont see any bullies and its a
simple walk to the library.
Money: 15.00
Get TP from the Caretakers Room
Found: In the main school building, boys toilet on the ground floor.
Task:
Enter the basement via the marked entrance and grab the toilet paper from the
floor in the first area. Go back to the toilet and throw it in the cubical
over the top.
Money: $10.00
Stuff Two People into Lockers
Found: In the main school building.
Task:
Stuff two people into lockers, careful of the prefects and for me it seems
that a lot of the lockers became locked when this errand is offered.
Money: $10.00
Egg the Girls Dorm
Found: Around the main building
Task:
Throw three eggs at the Girls Dorm.
Money: $10.00
Egg the Boys Dorm
Found: Around the main building
Task:
Throw three eggs at the Boys Dorm.
Money: $10.00
Fire Cracker a Toilet
Found: In the main school building
Task:
Go to a toilet and throw a fire cracker down it.
Money: $10.00
=============================================
Old Bullworth Vale Errands [OBVE]
=============================================
Make Food Deliveries
Found: By the burger restaurant.
Task:
Deliver three food packets to the marked locations within the time limit.
Money: $25.00, plus you get the fast food costume.
Collect All the Crabs
Found: By the Shoreline.
Task:
Swim out to sea and collect the six marked crabs around the harbour and then
return to the taskmaster.
Money: $20.00
Swim Around the Buoy and Back
Found: By the shoreline.
Task:
Swim around the marked buoy and back to the shore again within the time limit.
Money: $20.00 ( tiny swimsuit will be unlocked).
Get Karins Bear

Found: By the Shoreline


Task:
Head to the beach under the pier where a bully is cuddling her bear,
beat him up and take it back to her.
Money: $15.00
Explore the Shipwreck
Found: On the pier
Task:
Swim around that large island and to the ship on the other side. While there
I would recommend visiting the island to beat up the pirate
(to unlock the pirate hat) and smashing the gnome (provided youve started
Small offensives) as well as visiting the other beaches and islands for
collectables.
Money: $15.00
Take Pictures of Carnival Attractions
Found: At the Carnival
Task Take pictures of all four rides, simply take a photo of their signs,
not the rides themselves, to get all four photos. Then return to the man
and give him the photos.
Money: $20.00
Spray Prep Tags
Found: At the park.
Task:
Spray three anti prep tags around Old Bullworth vale.
Money: $20.00
=============================================
Bullworth Town Errands [BTER]
=============================================
Find the Hobo some Pills
Found: By Easy Drugs store.
Task:
Smash open some bins and find some pills for the hobo. Whats especially
funny about this errand is if youve just given the hobo money before he
asks you to do it.
Money: $15.00
Find and Return the dog.
Found: Near Dragon Wing Comics
Task:
Head over to the new blue cross on the map and then run back to the owner
making sure you dont lose the dog, generally itll follow you but
occasionally you can lose it.
Money: $15.00
Knock Out the Greasers
Found: Near the Gas Station
Task:
Climb up on the roof of the gas station, via the ladder around the back,
and beat up the couple of Greasers on top, one has a 2x4 to beat him first
until he drops it.
Money: $15.00
Find and Return the dog.
Found: Near City hall
Task:
Head over to the new blue cross on the map and then run back to the owner
making sure you dont lose the dog, generally itll follow you but
occasionally you can lose it.

Money: $15.00
Return the Bike
Found: Near the Bike Shop
Task:
Retrieve the marked bike and return it to the shop owner. Some townie will
be riding it but hell be very slow, just pull him off but watch out for
police.
Money: $15.00
Give Hobo some Change
Found: Around town
Task:
Give the hobo a dollar.
Money: -$1.00 (Black cowboy hat unlocked).
Hit People with Water balloons
Found: On top of Yum yum market
Task:
Fill up some water balloons at the tap on the roof and throw three of
them at passers-by.
Money: $20.00, Water Balloons unlocked.
Find Algies jacket
Found: Around town hall.
Task:
Find Algies jack on top of roof and then return it to him.
The funny thing about this if you collect his jacket but get knocked out
(say by falling off the three story building) and you accept the errand
again youll complete it immediately because you already have his jacket.
Money: $20.00
Take a Photo of a Dirty Policeman
Found: Near the police station
Task:
Go over to the motel and take a picture of the cop with somebody else
and then return to the policeman with photos in hand.
Money: $25.00 (Incognito Hat unlocked)
=============================================
New Coventry Errands [NCER]
=============================================
Smash the Car
Found: Around the BMX club
Task:
Smash the marked car in 11 different places
Money: $25.00
Spray Greaser Tags
Found: Around New Coventry Bridge.
Task:
Spray three anti-Greaser tags around New Coventry
Money: $25.00
Photo Cheating Girlfriend
Found: Near Final Cut
Task:
Head over to the motel and take a picture of the wife with another man,
then return the photo to the guy.
Money: $25.00
Escort Christy Back to the Motel.

Found: Near Final Cut


Task:
Just bring Christy back to the Motel safe and sound.
And dont ask whyshes saying in a motel room.
Money: $30.00
Get a Photo of a Tagger
Found: Near the entrance to Blue Skies Industrial park
Task:
Take a photo of somebody tagging a wall. Then return to the cop with a photo.
This mission can be tedious but stand near a wall which can be tagged and
gets a lot of traffic and hopefully when a greaser comes by hell tag
the wall. Blue crosses may appear on your map but by the time you get
their you probably will have missed the tagger.
Money: $25.00
Egg the Greasers Houses
Found:
Task: By the Blue Ball Pool Hall.
Throw three eggs at the targeted house.
Money: $20.00
Kill the Rats in the Tenements
Found: Outside the Tenements
Task:
Go inside the tenements via the window and then kill 18 rats over the
three floors with your slingshot.
Money: $25.00
Put Out the Fires in the Tenements
Found: Outside the Tenements
Task:
With the fire extinguisher given to you put out the six fire that that
broken out in the tenements.
Money: $25.00
Deliever to Spazz Industries
Found: By Blue Ball Pool Hall.
Task:
Take the package to Spazz Industries in the Blue Skies Industry Park.
Money: $20.00
=============================================
Blue Skies Industry Park Errands [BSER]
=============================================
Find and Guide the Patients back
Found: Outside the Asylum
Task:
Rush down the road and find the patients, theyll now follow you.
However they are crazy, they seem to think theyre your bodyguards and
if you come across any townies theyll attack them and run after them,
the only problem is that they dont cause any damage at all.
Also at one attempt they started to attack each other so its probably
best to do them separately. Anyway after youve got them under control
take them back to the orderly.
Money:
Destroy 4 Satellite Dishes
Found: Near the trailer park
Task:
Head over to the marked spots and using projectiles destroy the dishes.
Money: $30.00

Savage the Dock Workers Cargo


Found: Near the docks
Task:
Head over to the partly sunken ship in the port and collect the package,
then return it to the worker.
Money: $30.00
Deliver the Package
Found: Near the third Street Go-kart race.
Task:
Take the package to the highlighted man
Money: $30.00
Kill the Dock Rats
Found: The Docks.
Task:
Kill five dock rats.
Money: $30.00
Smash up as much as the Car as Possible
Found: Spazz Industries
Task:
Smash up the 11 different parts of the car.
Money: $30.00
Egg the Greasers.
Found: By Zoes house
Task:
Egg the highlighted Greasers.
Money: $30.00
=============================================
Word From the Maker [WFTM]
=============================================
First the legal stuff the maps linked to under the geography lessons
belong to their respective owners Im just linking them any not claiming
ownership, answers for the English lesson was found at
http://www.thewordfinder.com/scrabble.php and the ASCII artwork at the top
of the page was created by http://www.glassgiant.com/ascii/
Other than that all is my own work and youre completely free put it on
your own websites without my permission, just you know, credit where
credits due make sure I get some.
Id like to thank God without whom all things would not be possible,
my parents within their dedication I wouldntoh wait thats my Oscar
acceptance speech scratch that I would like to thank RockStar Games for
one making Bully and then making a fantastic port to the Wii then I would
like to thank myself, I managed to stop myself playing No More Heroes for
a whole week while I finished this blasted FAQ.
Visit http://boards.NSGstation.com

FAQ/Walkthrough by pie_man00
Version: 1.0 | Updated: 04/08/08 | Printable Version
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Bully: Scholarship Edition (X360) FAQ
Version 1.0
Written by pie_man00
Copyright 2008 pie_man00
Contents:
1. An Introduction
2. The Walkthrough
2.1. The Basics
2.1.1. Controls on Foot
2.1.2. Control Variations on Bike
2.1.3. Control Variations in Vehicle
2.1.4. The HUD
2.1.5. The Weapons
2.1.6. The Cliques
2.2. Chapter I: Making New Friends and Enemies
2.2.1. Welcome to Bullworth
2.2.2. This Is Your School
2.2.3. The Setup
2.2.4. Slingshot
2.2.5. A Little Help I-VI
2.2.6. Save Algie
2.2.7. Defend Bucky
2.2.8. That Bitch
2.2.9. The Diary
2.2.10. The Candidate
2.2.11. Halloween
2.2.12. The Big Prank
2.2.13. Character Sheets
2.2.14. Help Gary
2.3. Chapter II: Rich Kid Blues
2.3.1. Hattrick vs. Galloway
2.3.2. Last Minute Shopping
2.3.3. Prep Challenge
2.3.4. The Eggs
2.3.5. Movie Tickets
2.3.6. Carnival Date
2.3.7. Panty Raid
2.3.8. Race the Vale
2.3.9. Beach Rumble
2.3.10. Tad's House
2.3.11. Weed Killer
2.3.12. Boxing Challenge
2.4. Chapter III: Love Makes the World Go Round
2.4.1. Christmas Is Here
2.4.2. Cook's Crush
2.4.3. Cook's Date
2.4.4. Balls of Snow
2.4.5. Miracle on Bullworth St.

2.4.6. Nutcrackin'
2.4.7. Rudy the Red-Nosed Santa
2.4.8. Discreet Delivieries
2.4.9. Jealous Johnny
2.4.10. Bait
2.4.11. Glass House
2.4.12. Wrong Part of Town
2.4.13. Tagging
2.4.14. Greasers Challenge
2.4.15. Nerd Challenge
2.4.16. Comic Klepto
2.4.17. Lola's Race
2.4.18. The Tenements
2.4.19. The Rumble
2.5. Chapter IV: A Healthy Mind Is A Healthy Body & Other Lies
2.5.1. Here's to you Ms. Philips
2.5.2. Stronghold Assault
2.5.3. Galloway Away
2.5.4. Jocks Challenge
2.5.5. Paparazzi
2.5.6. Funhouse Fun
2.5.7. Defender Of The Castle
2.5.8. Nice Outfit
2.5.9. Discretion Assured
2.5.10. The Big Game
2.6. Chapter V: The Rise and Fall of Jimmy Hopkins, Aged 15
2.6.1. Cheating Time
2.6.2. Making A Mark
2.6.3. Rats in the Library
2.6.4. The Gym is Burning
2.6.5. Finding Johnny Vincent
2.6.6. Townies Challenge
2.6.7. Revenge on Mr. Burton
2.6.8. Preppies Vandalised
2.6.9. Go See the Headmaster
2.6.10. Busting In Part I
2.6.11. Busting In Part II
2.6.12. Showdown at the Plant
2.6.13. Complete Mayhem
2.7. Chapter VI: Endless Summer and Achieving 100%
2.7.1. Mailbox Armaggedon
2.7.2. Smash It Up
2.7.3. The Collector
2.7.4. Achieving 100%
3. Outside of the Main Game
3.1. Achievement Guide
3.2. Classes Guide
3.2.1. Chemistry
3.2.2. Biology
3.2.3. Geography
3.2.4. Music
3.2.5. Shop
3.2.6. Photography
3.2.7. English
3.2.8. Math
3.2.9. Gym
3.2.10. Art
3.3. Errands Guide
3.3.1. Bullworth Academy
3.3.2. Bullworth Town
3.3.3. Old Bullworth Vale
3.3.4. New Coventry
3.3.5. Blue Skies Industrial Park

4. Version History
5. Contact Information
6. Copyright Notice
----------------------------------------------------------------------------------------------------------------------------------1. An Introduction
----------------------------------------------------------------------------------------------------------------------------------On March 7th, 2008, following the success of the original Bully, Rockstar
Vancouver released Bully: Scholarship Edition on Xbox 360 and Nintendo Wii. The
new edition of the game included numerous features not included in the original
such as new classes, new missions and even characters. Both versions of the
game were generally well-received by bother critics and gamers.
This FAQ will guide you through the game, covering all main story missions and
side-missions, as well as show how to grab the games 38 achievements and even
how to get the elusive 100% completion status.
-----------------------------------------------------------------1.1. How to use this guide
-----------------------------------------------------------------As this guide covers practically every aspect of the game, it is expected to be
a large piece of work. In order to easily and efficiently navigate your way
through and quickly reach the section you want, please refer to the table of
contents above. By pressing Ctrl + f, you will open your browsers 'Find'
function. Simply type in the code of the section you wish to visit and you will
be instantly taken to that section of the guide.
Hopefully whatever you're looking for is to be included in a future update. If
you still cannot find what you are looking for, then please refer to section 5
(Contact Information).
-----------------------------------------------------------------2. The Walkthrough
-----------------------------------------------------------------Now, on with the guide. First time loading up your game you should be prompted
by Xbox Live to update. It is entirely your choice to do so or not, but this
guide will only ever cover the most recently updated version of Bully: SE.
The map included with the game can be a Godsend at times. If ever you're
lost or looking for a particular location, refer to the map. Especially in the
later stages of the game as you work towards 100%, and you need to scour the
map for various locations or shops, use your map.
-----------------------------------------------------------------2.1. The Basics
-----------------------------------------------------------------2.1.1. Controls on Foot:
-----------------------------------------------------------------Y button................Grab/Interact
X button................Melee attack
B button................Jump/Climb
A button................Sprint
Left Stick..............Move
Right Stick.............Camera
BACK button.............Open map
START button............Pause menu
Left Stick (click)......Look behind

Right Stick (click).....Crouch/Crawl


D-Pad Left..............Bring up secondary tasks
D-Pad Right.............Bring up primary tasks
D-Pad Up/Down...........Zoom In/Out
Left Trigger............Target
Left Bumper.............Previous Weapon
Right Trigger...........Fire
Right Bumper............Next Weapon
2.1.2. Control Variations on Bike:
-----------------------------------------------------------------Y button................Dismount
X button................Brake/Reverse
A button................Pedal
2.1.3. Control Variations in Vehicle:
-----------------------------------------------------------------Y button................Dismount
X button................Brake/Reverse
A button................Accelerate
2.1.4. The HUD:
-----------------------------------------------------------------Your typical game HUD (Heads-Up Display) will show a number of different items.
In the top-left, the game clock, which advances at one game minute per real
life second. Top right shows the mini-map, showing your location (the big arrow
as well as whereabouts of authority figures such as police or prefects and
icons guiding you to classes (shown by yellow stars), challenged (red stars),
save points (books), beds (Zzzz (only after 7pm)) and your opponents. Around
the mini-map are two bars - on the left, your health, and the right, your
trouble meter. This is your wanted level in the game. The higher it is, the
more the police and prefects want to catch you. Try and keep it low. The bottom
-left of your HUD displays your weapons when scrolling, and finally,
the bottom-right displays your current interactions.
Typically, A is to greet a person and B is to taunt them. When you've taunted
someone, you can apologise using A or continue to taunt them with B until
you've started a fight. B also acts as your 'finishing move' in fights, so when
your opponent has low enough help you can bully them with B and send them
packing. A can also be used for giving gifts to and kissing your girlfriends,
as well as accepting errands off citizens.
The Y button generally does little more than let you interact with things. In
front of switches, vending machines etc., press Y and you'll interact with that
object. Simple.
2.1.5. The Weapons:
-----------------------------------------------------------------You'll learn to rely on these. Know them and you'll get by no problem.
Firecracker: Exactly how it sounds. Throw one and watch it explode. Throw one
at someone's face and watch them go down. Easy. They can also be placed in
toilets for extra fun.
Slingshot: Your main weapon in the game. It can be upgraded with zoom and added
accuracy. Lock onto a target, charge your shot and let go. A fully-charged shot
can do some fairly major damage.
Skateboard: Why this counts as a weapon I have no idea. Use it to skate your
way around town and the school. That's about it. Serves as a decent mode of
transport before you unlock bikes.
Stink bomb: The classic. Throw it at someone and watch them suffer. It does no

damage, but stops your opponent for some time. Works in crowds too, but try not
to walk into the green mist yourself.
Marbles: Another classic. Throw them at someone and watch them fall. Again,
does no damage, but fun to watch and it slows them down. If you're feeling
elaborate, set up some traps and lure your victims in.
Itching powder: See above. No damage done, but a classic piece of kit that's
fun to use.
Eggs: These tend to be used in errands and achievements. As a weapon, they're
fairly useless. One big advantage, though, is that they can be used when riding
a bike.
Spud gun: Launch potatoes from this beast. what more can be said? Watch the
ammo, though.
Bottle Rocket Launcher: Essentially a gun that fires firecrackers. One hit KOs
are always nice.
Spray Paint: Hit up various spots around town. Doesn't serve much use outside
of time wasting and errands.
Rubber Band Ball: This is your reward for collecting all 75 rubber bands. Throw
it, watch it bounce around for a while and wait for it to return. Sounds good,
but use it in a busy street and you'll likely fill your trouble meter from the
innocent people you hit. Could have been better.
Camera: Take pictures with this, funnily enough. Aside from use in the
Photography Class, you need this to fill up the Yearbook. If you're feeling
scenic, take some nice pictures and save them for future use.
Soda: Not a weapon per se, but useful. Picking one up instantly refills part of
your health. Outside of being dropped from enemies, they cost $1 each from
shops or vending machines.
Apples: A standard projectile. You can find these lying around school grounds.
Bananas: You cannot use these, but pupils can eat them and drop their skins on
the floor. Walking over a skin acts the same as dropped marbles, so watch out.
Wood/baseball bat/bricks: You can find these lying around the towns. Fairly
standard, adds more damage to your attacks.
2.1.6. The Cliques:
-----------------------------------------------------------------Dotted around the grounds of Bullworth you'll come across various groups of
similarly-dressed kids. These are the cliques, and for the most part act as
your enemies in the game. It helps to know them, so here's a few notes on each.
Nerds: They wear blue pants and white shirts with green vests. They'll give
you little hassle, and if you do get into a fight with one or more, your basic
fighting moves should be enough to take them out. Worth it just for their
comments. They hang around the observatory and library.
Bullies: Wear jeans and white shirts. Tougher than nerds but nothing to keep
you down.They hang around anywhere on campus.
Preppies: Wear brown pants, white shirts with ties and blue vests. Again, not
overly tough to deal with, but are almost always in packs. Try not to get
cornered. They hang around the upmarket estates out of school and Harrington
House within the grounds.

Greasers: Their clothes vary, but they generally wear blue vests with brown or
black leather jackets. If all else fails they can be identified by their hair.
They take more of a beating than most other cliques and also hang in packs,
so either be prepared or outrun them. They hang around the garage in school
and the district of New Coventry.
Jocks: The big guys. Identified by their large character models and football
uniform. They're very tough, especially early on in the game, and you don't
want to get in a group fight with them. If you can't take them, use weapons
or simply run away. They hang around the gym.
Prefects: The big, annoying ones in full uniform (pants and blazers). They act
as authority in school, so don't fight them, and if one's chasing you, run!
Unaffiliated students: These consist of regular pupils and elementary pupils.
Elementary pupils are the small ones who you don't want to start a fight with,
as your trouble meter will fill. Normal students tend to be girls. They do
little else other than act as girlfriends for Jimmy, so keep an eye on them.
Teachers: Rarely you'll see these guys outside of the school. You'll recognise
their faces from cutscenes and classes. They do absolutely nothing.
Townies: You'll know these guys when you come across them. They're only ever in
Blue Skies and tend to start fights with you for no reason whatsoever. Try not
to aggrevate them.
-----------------------------------------------------------------2.2. Chapter I: Making New Friends and Enemies
-----------------------------------------------------------------2.2.1. Welcome to Bullworth
-----------------------------------------------------------------So, you've loaded up a single player game for the first time, and here you are.
Watch the...insightful cutscene, admire the first glimpses of Jimmy's
character, and before long you're dropped outside of the school. Watch another
cutscene and finally you're in control. Head over to the main building as
you are instructed.
Now's a good chance to get to grips with controls, so
practice taunting some of the kids, running away from them, starting a fight
(and hopefully sinning!) before you get to the main building. Once there, run
up the stairs and watch another cutscene.
Head outside and make your way to the boys' dorm when it's finished. Outside
you'll be confronted. Simply do as the prompts tell you and you'll have no
problem. You'll be attacked by another bully - that's Russell, you'll get to
know him a lot more later. When inside, watch the cutscene with Gary then go
and get a soda from the machine. Change into your uniform and meet another new
character - Petey.
Mission complete.
2.2.2. This Is Your School
-----------------------------------------------------------------Unlocks: Classes
Walk over to the main building. When you're inside, talk to Gary and follow him
around the corner. Learn the mechanics of apologising with Russell, and when he
goes, break into his locker by rotating the left stick as prompted. When the
prefect chases after Gary, head around the corner and hop into the bin until
your trouble meter goes down, then hop out.
Follow Gary again until you get to Eunice. Talk to her, run across to the boys'

toilets, get her chocolates back and run back to Eunice. Enjoy the cutscene,
then follow Gary over to the cafeteria. Watch another cutscene, and learn about
the cliques.
After the cutscene you're told to get to class. Your first class is Chemistry,
so head over there and attend class. This first one should be easy enough, just
press the buttons as they appear.
Mission Complete. You'll now have classes appear twice during the day. See the
section 3.2 for a guide to all classes.
2.2.3. The Setup
-----------------------------------------------------------------Unlocks: Slingshot, Bully Respect -5
After the cutscene, begin to chase the bully. Press B at the fencing to leap
over it, and remember to tap A for extra sprint speed. You'll be stopped by
some more bullies when you reach thae auto shop, so send each one packing until
you finally reach the original bully. There are bricks lying around the place,
so pick them up, target the bully and throw. He should go down no problem.
Mission Complete. You've now got the Slingshot available in your weapons
roster.
2.2.4. Slingshot
-----------------------------------------------------------------Unlocks: Nerd Respect -5
When you're ready, follow Gary over to the abandoned school bus, equip your
slingshot and put each of the windows through. Gary will run off once again,
so follow him down to the football field.
You're told to climb a nearby tree. Make sure you go to the right tree, as
shown on your mini-map, and press Y at the bottom. CLimb up, sit on the branch
and target the jocks. Some will take more than one shot each to go down, so be
sure to charge each shot and this will be over quickly.
Mission Complete.
2.2.5. A Little Help I-VI
-----------------------------------------------------------------Unlocks: Fighting moves (one for each mission completed)
Head back over to the abandoned school bus. This time, open the door and walk
through. You'll come across a small field, where a hobo lives, funnily enough.
He asks you to retrieve a transistor, and luckily there's one nearby. Go over
to the auto shop area, and you'll be approached by greasers. Fight them if you
wish, or you can just head to the nearby ladder, your choice. At the top, grab
the transistor, jump off the roof and make your way back to the hobo.
Now, as your reward for bringing him a transistor he'll teach you a fighting
move. They're learned very easily, just follow the prompts on-screen. When
that's done, you're given the opportunity to bring back more transistors in
return for more fighting moves. There are 6 in total, scattered across the game
world. Luckily, your reward for completing Geography 4 is to have transistor
icons appear on your main map, so if you're having trouble finding them all,
use that.
Most transistors only appear in areas unlocked later in the game, so these 6
separate missions will be ongoing.
Mission Complete.

2.2.6. Save Algie


-----------------------------------------------------------------Unlocks: Bully Respect -5, Nerd Respect +10, $5
When you reach the marker, watch the cutscene and meet your favourite nerd:
Algernon. He asks to be escorted around the school and you oblige. Along the
way to the main building, various bullies will start to fight with you both.
Keep an eye on Algie's health meter, as you'll fail the mission if it empties.
The bullies themselves can be taken out easily with some fully-charged
shots from the slingshot, or use your moves learned from Gym class or the hobo.
When you reach the main building, Algie decides he needs to use the toilet.
Take him up there and prepare to be attacked. Two bullies charge into the room,
so quickly take them out and Algie will soon return. Take him to his locker.
Mission Complete.
2.2.7. Defend Bucky
-----------------------------------------------------------------Unlocks: Skateboard, Bully Respect -10, Nerd Respect +5
So it seems Gary is planning something. You'll never guess what. Anyway, when
you're in control, head over to Bucky quickly, as his health will be
continually falling. When you get there, take care of the two bullies and be
careful that Bucky doesn't lose too much health.
When that's done, run over tot he auto-shop, beating up any bullies in your
way. Head back out again when Bucky's done, this time back to the hobo behind
the abandoned school bus.
Mission Complete. You'll get a skateboard for your troubles.
2.2.8. That Bitch
-----------------------------------------------------------------Unlocks: Beatrice as a girlfriend
Watch the cutscene, which introduces two female characters: Beatrice, the
female nerd, and Mandy, the female jock (well, cheerleader, but they're in the
same clique). After talking with Beatrice, run over to the Gym and go inside.
Downstairs, you need to go into the girls' changing rooms and lockpick a
certain locker. If you want to play it safe, hide in the laundry basket until
the coast is clear before trying to lockpick, as it's very risky to rush your
way through it.
When you've got the notes, run back to Beatrice and she'll thank you with a
kiss. I know what you're thinking, but don't worry, you get better girlfriends
through the course of the game. From now on, if you ever see Beatrice walking
around campus, you can give her some flowers in exchange for a kiss.
2.2.9. The Diary
-----------------------------------------------------------------Unlocks: $20
After the worrying cutscene, skate around the back of the school, climb up the
trellis and go through the window.
Try not to get spotted by any prefects here. If you do, run around for a while
until you lose them or hide in a locker when they cannot see you. Anyway, run
to the Math room. It's locked. Head downstairs towards the staff room. Inside,
look in the desk in the corner to retrieve the diary. Read it if you want, but
frankly it's disturbing. Walk out the front door of the school if you want,

then skate back to Beatrice who gives you a kiss and $20.
Mission Complete.
2.2.10. The Candidate
-----------------------------------------------------------------Unlocks: Super Slingshot, Jock Respect -5, Nerd Respect +5, $10
Run over to the marker once the cutscene has finished. This mission is entirely
in first-person, so in other words, it's really easy. Just use your mini-map to
anticipate where the jocks come from before they appear. Bear in mind that
you don't need to charge your shots, and remember that some appear on the
balconies as well as down below.
Eventually the flow of jocks will stop. Facepalm at the nerds 'dance', and it's
over. You get an upgrade to your slingshot in return.
Mission Complete.
2.2.11. Halloween
-----------------------------------------------------------------Unlocks: The Big Prank
As you can see, the whole school is dressed up for Halloween. This means there
are no prefects or teachers about, and you have unlimited time to do whatever
you want.
You may notice that around the place are pumpkins and tombstones. These count
as collectibles and go towards your 100% rating. You can go and destroy them
all now while you have the time, or you can save them until later in the game,
as they will still appear. It's up to you, but you're going to have to get them
all eventually.
The main mission itself here acts much like Errands. There are five in total,
and you must complete them all to progress.
- Kick Me sign. Simple enough, walk up to a student's back and press X to slap
the sign onto them. Job done.
- Egg 3 students. Again, simple. Target and throw eggs at any 3 students.
- Volcano 4000. Find any group of students and plant this large firework next
to them. Wait a few moments and after some squealing it'll explode and
hopefully knock a few out.
- Get 3 students with a stink bomb. Best thrown at a group of students, as you
can get 3 of them very quickly.
- Trip a student with marbles. Find any student, target them and throw. They
trip up. Can it get any easier?
When you've done your 5 errands, the clock returns and you open up the Big
Prank. This is the ONLY mission in the game which cannot be repeated. It has a
reward which counts towards 100%, so make sure you don't miss it.
2.2.12. The Big Prank
-----------------------------------------------------------------Unlocks: Red Ninja Suit
Follow Gary to the dog. Before long Chad will come out and start a fight with
Gary, so you need to protect him. Watch his health meter, but it shouldn't be a
problem. When he's down, you get to watch a delightful scene of a dog curling
out a turd on the floor. Nice.

When you've got the bag, run over to the teacher's lounge denoted by the
marker. When the bag's alight, set off the nearby fire alarm and watch the
drama unfold. For a 'Big Prank' that was awfully generic.
Mission complete.
2.2.13. Character Sheets
-----------------------------------------------------------------Unlocks: $10
More errands for more nerds. Head around the corner and leap over the low wall
to be greeted by two bullies. After the kicking, get up in time and they'll run
off, dropping the sheet right there.
Go for the nearest other marker. The guy will run off, throwing marbles behind
him and the like. Your best bet is to approach him from the side so as not to
trip up on them. Tackl hime to the ground when you're close enough, the beat
him up as you normally would.
Head over to the one at the boys' dorm now. This is just another case of
beating up a bully, so you should have no trouble. Finally head over to the
auto shop and you'll be approached by two bullies. One of them has a bat, so
take him out first and you can use it on the other one. Collect the sheet and
head back to Melvin.
Mission Complete.
2.2.14. Help Gary
-----------------------------------------------------------------Unlocks: Chapter II, Bully Respect to max
Follow Gary to the car park. Take out the three bullies there with his help.
When they're down, follow Gary into the basement.
Pull the switch around the corner to open the first door. Go through, then
climb over the crumpled part of the fence to reach the second switch. Pull it,
then climb out again and head through the door. Hear you need to manually aim
through the broken window and hit the brrom with your slingshot.
In the next room, crouch down in front of the fence and you'll crawl through.
Wait for Gary to turn off the power then hit the switch. Follow Gary into the
next room. If you didn't get all the pumpkis on Halloween night, they're all
stored in here, so take the opportunity to destroy any remaining ones before
you continue.
Grab the fire extinguisher nearby andaim it into the furnace. When the steam's
stopped, follow Gary down into the pit and watch the cutscene.
So, he's betraying you! Did NOT see that one coming! For now, though, you've
got a boss fight to handle with Russell. Fight him as you normally would with
any bully, but there are a few things to watch out for. First, when he bends
over and starts screaming, that's your cue to get out of the way. He'll charge
you into a wall otherwise. If not, hell run into the wall anyway, giving you a
chance to pummel him further. If he ever grabs you and holds you down on the
floor, go for a reversal immediately as it can really take down your health.
Take it easy and focus more on keeping yourself out of trouble than causing as
much damage as quickly as you can.
Soon it'll be over. You make friends with Russell, and all is well. Except for
Gary, but you'll get to him later, as you could no doubt guess.

-----------------------------------------------------------------2.3. Chapter II: Rich Kid Blues


-----------------------------------------------------------------With Chapter II comes some new opportunities. As you'll notice, the main gates
are now open, so you can visit Old Bullworth Vale and Bullworth Town at your
leisure. This chapter introduces a lot of new game mechanics such as errands,
jobs, the carnival, and races. Be sure to refer to their appropriate sections
for advice on completion.
2.3.1. Hattrick vs. Galloway
-----------------------------------------------------------------Unlocks: Camera, Photography Class
So it's not just the kids who need help in this school. First, run into the
cafeteria. The bottle you're looking for is in the back, next to the fridge.
Head out of there and run up the stairs. The next bottle is hidden in the
trophy cabinet. Throw a few punches against it and the galss will smash. After
a few punches you'll grab the bottle.
You'll likely be chased here, so quickly run towards the final bottle. There's
a bin just oustide the girls' toilets, so hide in there to lose your heat. When
you're clear, run inside and the bottle's in the furthest stall from the
entrance. Now all you need to do is make your way down into the car park and
give the bottles to Ms. Philips. You get a camera as a reward.
Mission Complete.
2.3.2. Last Minute Shopping
-----------------------------------------------------------------Unlocks: $15
After the disgusting cutscene, head outside and there's a biek waiting for you.
Hop on and head voer to Bullworth Town. Your first stop is the Yum-Yum Market.
Simply grab the meat from the table, exit, and run across the street to the
barber shop. Again, it's on the table.
Finally, get back on your bike and head to the final destination, Worn In. It's
in the changing room at the far side of the shop. Now bike your way back to the
school and give the items to Edna, who's waiting down in the cafeteria. You'll
get a cash reward of $15.
Mission Complete.
2.3.3. Prep Challenge
-----------------------------------------------------------------Unlocks: Beach Clubhouse
Here you have to face 3 separate opponents in a boxing match. The controls are
shown at the bottom of the screen. After each round, you and your opponent
regain a portion of your help, and with each new challenger you'll be fully
healed.
There are no real strategies, just be sure to
as your punches will be stronger. Use some of
hobo and in Gym class to your advantage, too.
you need to pull a finishing move on them, so
go down easy.

block often and hold X for longer


the combos you learn from the
When your opponents health is low
hold X when you're close and they

When you've knocked out all 3 opponents, you get a nifty little safehouse by
the beach. Now you no longer have to return to the boy's dorm night after
night.
Mission Complete.

2.3.4. The Eggs


-----------------------------------------------------------------Unlocks: Preppie Respect -10, Eggs available from your dorm
To start this mission you need to purchase an Aquaberry Vest from the nearby
Aquaberry store. It's only $17.50. In the interest of saving time, you might
as well buy yourself a carton of eggs from the grocery store as you'll be
needing those for this mission, too.
When that's all done, head to the marker, watch the cutscene then make your way
to the house at the top of the hill. Stand at the gate and hammer at the Y
button to open it. You'll be faced with another cutscene. That Gary's such a
nice lad...
As soon as you regain control take out the nearby preppies. There'll be a few
throwing eggs at you so take them out first if you want. When they're down,
you'll notice there's another stood in front of the gate. Beat him up and he'll
drop the key. Open the gate again, step outside and it's mission over. Be
careful as the preppies won't stop attacking you, and there'll be some waiting
outside. It might be in your best interests simply to high-tail it out of
there.
Mission Complete.
2.3.5. Movie Tickets
-----------------------------------------------------------------Unlocks: Preppie Respect - 5, $15
You need to clear the line of people. Start by jumping on the nearby bike and
riding it out of the immediate area, and the line will clear slightly.
Next up is Eunice. Talk to her and giver her chocolates. Walk with her to the
nearby alley (she walks incredibly slow so be patient), and you'll be 'treated'
with another kiss. Return to the line. Trent and Kirby are the only two
remaining, and suspiciously, they seem to be 'together'. Approach them and
they'll run away, embarrassed.
The lines now cleared, so talk to Pinky and receive your reward.
Mission Complete.
2.3.6. Carnival Date
-----------------------------------------------------------------Unlocks: Pinky as a girlfriend.
Ah, young Jimmy's got himself a date. Make your way over to the Carnival,
purchase a ticker ($1) and head inside. You need 10 tickets to buy Pinky a
bear, and these can noly be won by playing the four games in the Carnival.
Seeing as you're here, you might as well play all four right now for the
achievement.
As for getting the tickets, the easiest game to win them on is High Striker.
All you need to do is mash the A button, and you'll hit the 100 mark easily.
It pays at 3 tickets per try, so play 3 or 4 times until you've got your 10.
Now walk over to the prize tent, purchase the bear, head outside and give it to
Pinky.
Mission Complete.
2.3.7. Panty Raid
-----------------------------------------------------------------Unlocks: $30

It wouldn't
then return
you'll find
yourself in
her back on
the floor.

be a school without one of 'those' teachers. Watch the cutscene


to school. Climb up the trellis at the side of the girls' dorm and
yourself in the sttic. Walk down the stairs and immediately hide
the cupboard. Watch your mini-map and wait for the teacher to turn
you. Exit and run across the corridor and pick up the panties on

When the coast's clear, run to the next room and do the same. Next stop is the
changing room. There's a rubber band on the floor next to the showers, and
while it might be tempting to pick it up now, you'll be thrown out if you do
so. You'll get a chance to pick it up at a later mission, so leave it for now.
Pick up the panties here, and the patrolling teacher should be downstairs by
now. This gives you a clear run at the final two rooms, so dash inside and
pick up the panties in both.
Run back up to the attic, out of the window and be sure to CLIMB back down the
trellis. Don't simply fall, as there's a chance you'll be knocked out and have
to repeat the whole mission. Mr. Burton's just outside the front gate, so give
him the panties and claim your reward.
Mission Complete.
2.3.8. Race the Vale
-----------------------------------------------------------------Unlocks: Preppy Respect -10, $15
There's a bike parked just outside the dorm if you don't have one of your own.
Get on it and follow Pete to the race.
There's nothing out of the ordinary here. Hammer away at the A button to get
max speed, and go for it. There's only one lap, but it's straightforward; just
make sure to watch your mini-map for upcoming checkpoints and note the
direction of the arrows.
When you return to the beach the owner of the bike shop tells you you've won a
trophy for your troubles.
Mission Complete.
2.3.9. Beach Rumble
-----------------------------------------------------------------Unlocks: Bike Race, Preppie Respect - 10
So the preppies have stolen your beloved trophy. Oh noes, what a shame etc. Run
down onto the beach and you'll be joined by Ricky, the Greaser. More preppies
will appear out of the beach house. All you have to do is beat them up, as
you've done with so many enemies in the game so far. There are no tactics or
things to watch out for - just beat them up.
When you're done, you get your trophy back and all is well.
Mission Complete.
2.3.10. Tad's House
-----------------------------------------------------------------Unlocks: Preppie Respect - 15, $15
After the cutscene, follow Russell up to Tad's house at the top of the hill.
Open the gate, and when inside you need to manually aim and throw an egg in
each of the 6 open windows. You'll get some hassle from the preppies while
doing this, but Russell will be there to take care of most of them. If it's
really bad, just take some of them out yourself.

When all 6 windows are done, walk outside of of the gate and you're done.
Mission Complete.
2.3.11. Weed Killer
-----------------------------------------------------------------Unlocks: $30
If you don't already have a haircut from the Old Bullworth Vale barber shop,
you'll be instructed to get one at the start of this mission. Any will suffice,
so once tht's done return to school and walk through the front door of
Harrington House.
Now you need to find the plant. It's on the roof, so walk up the first set of
stairs, head through the door then right in the next room. Walk through the
open door at the far end of the house then up the stairs outside.
That big thing is the plant. Pick up the toxic gun and spray it until it's
dead. You'll be attacked by preppies, so beat them up, smash the now-closed
door and head downstairs. Smash the next set of doors and take out the next two
preppies.
Now it's a case of going out the way you came in, beating up any preppies on
your way there. Walk out of the front door and you're done.
Mission Complete.
2.3.12. Boxing Challenge
-----------------------------------------------------------------Unlocks: Chapter III, Preppie Respect to max
After your meating with Petey, make your way over to the Gym. You'll probably
notice it's now snowing, too. A sign of things to come. Inside, you're drawn
into a fight with Bif. Treat this the same as all other boxing matches you've
had so far. It hsould be no problem.
When he's down, watch the cutscene with Derby Harrington. You can see where
this is going. He'll run upstairs to the office, so follow him up, beating up
any preppies on your way there. Inside he'll call upon more preppies to attack
you. You can't hit Derby behind his desk, but when fighting his minions he'll
occasionally come out to attack you himself. When this happens, focus your
attention completely on him.
He can take a beating, so this boss fight will last a while. As always, watch
your own health, and make use of weapons whenever possible.
When he's down, bask in your reign of control of the preppie clique and get
ready for a new, snow-filled chapter.
-----------------------------------------------------------------2.4. Chapter III: Love Makes The World Go Round
-----------------------------------------------------------------Following the expected pattern, you're moving on to a new clique - the
Greasers. They're the toughest ones so far, and this chapter is the longest in
the game, so be patient. Oh, and get used to the snow as you'll be stuck with
it for a good, long while.
2.4.1. Christmas Is Here
-----------------------------------------------------------------Unlocks: Reindeer Sweater
An apt way to start the chapter. Sleeping will cause you to be caused to be

called up the school office immediately. When you get there, you're treated
with a gift from your mother - a Reindeer Sweater. Lovely.
That's it. No mission here, but it counts towards your total.
Mission Complete.
2.4.2. Cook's Crush
-----------------------------------------------------------------Unlocks: $40
Edna's get herself a man-friend, it seems. First stop is the perfume, so run
over to the teacher's lounge, pull the nearby fire alarm in order to lure the
teachers away, and hide in a nearby locker or bin. When the heat's gone, head
inside and the bottle is on the desk.
Now make your way into Bullworth Town. In one of the alleys is a set of
trashcans and the seditive is in one of them. Smash them all until you find it,
then get out of there.
If you don't already have chocolates, make a quick stop at the Yum-Yum Market
to pick some up. With all 3 items in your inventory, head back to the school
and give your items to Edna. After another disgusting cutscene, you're done.
Mission Complete.
2.4.3. Cook's Date
-----------------------------------------------------------------Unlocks: $50
As soon as the mission starts, climb the tree, perch yourself on the branch and
whip out your slingshot. This mission is much like 'The Collector' from Chapter
I, in that you must use your slingshot to keep away approaching kids. Again,
there is little strtegy to be told here. You don't need to waste time charging
up your shots, keep referring to your mini-map, and eventually, the date will
be over. Watch the cutscene and you're done.
Mission complete
2.4.4. Balls of Snow
-----------------------------------------------------------------Unlocks: Reindeer Antlers, $20
This is essentially the start of the 'series' of new missions included in the
Scholarship Edition. After meeting the new hobo character, climb the ladder and
you'll go into first-person view. Now you need to hit people with snowballs.
Take a few shots in order to get used to snowball-throwing, as you'll need to
greatly adjust your shots if you want to hit your targets, especially when
they're moving.
Also, take care as your trouble meter will rise with each target you hit.
Hitting other pedestrians or multiple targets in succession can cause it to
fill, and then the police will come. And you don't want that.
When all targets are down, watch the final custscene and receive your rewards.
Mission Complete.
2.4.5. Miracle on Bullworth St.
-----------------------------------------------------------------Unlocks: Elf costume
You're working for your hobo friend once again. After the cutscene, run over to

town hall and smash the snowman. Try and preserve your bat by not hitting the
elves, though they shouldn't give you too much trouble anyway. If they do, just
hit them a few times and they'll go down. When your bat does smash, just use
your fists.
Keep smashing things as the game tells you. Eventually, when you've brought the
stands down, the mission's over and you get a new outfit as a reward.
Mission Complete.
2.4.6. Nutcrackin'
-----------------------------------------------------------------Unlocks: $20
This mission plays out exactly the same as any of your Music Classes, only
easier. The same strategies apply, so look to section 3.2.4. if you're having
any trouble.
Mission Complete.
2.4.7. Rudy the Red-Nosed Santa
-----------------------------------------------------------------Unlocks: $50
Start off by running between markers as you pick up the packages. The mini-map
denotes where to find them. As you finish your collection you'll be chased by
a pack of dogs and elves, but they're slow. Keep sprinting until you make it
back to the hobo.
The second part of this mission involves taking pictures of the kids. This can
get annoying, but what you're looking for is the split second that they sit
still and crack a smile, otherwise it won't count. Just be patient here and
you'll get them eventually.
Misison Complete.
2.4.8. Discreet Delivieries
-----------------------------------------------------------------Unlocks: $50
Get yourself a bike to begin and head over to New Coventry. As long as you
don't waste time you'll be fine here. When you've got the packages you simply
need to deliver them to the various customers dotted around the towns. Again,
the game's generous with time here and you can always refer to your mini-map
if you want to plan out a route.
When they're all done, head back to Mr. Watts and you're finished.
Mission Complete.
2.4.9. Jealous Johnny
-----------------------------------------------------------------Unlocks: Greaser Respect +5, $20
Now, onto the REAL story arc for this chapter. When the mission starts, go to
the markers and you'll see Lola and Gord holding hands. Quickly snap a picture
of them, but keep your distance. Now you need 2 more; one of them holding hands
and another of them kissing. They walk around in a cycle, repeating each step,
so don't worry about missing any snaps. Just keep your distance and try not to
let them see you.
When you've got all 3, return to the bridge and get your reward.

2.4.10. Bait
-----------------------------------------------------------------Unlocks: Bike Park, Preppy Respect - 5, Greaser Respect +5, $20
Head over to the moving marker in Bullworth Town. It's Gord on his bike. When
yo've caught up to him, you can either punch him using your left and right
triggers, or target him and throw an egg at him. Either way, once he's
following you, ride over to the marker past the bridge in New Coventry. You're
looking to ride through the red door.
Inside, it becomes something of a warzone. Get off your bike, equip your bottle
rocket launcher, and target the preps as they ride by. When they're all down
the mission's done.
Mission Complete.
2.4.11. Glass House
-----------------------------------------------------------------Unlocks: $40
After another insightful cutscene, board your way over to the car park and
press Y behind Hattrick's car to skitch. This is a long journey, but stick with
it and eventually, you'll arrive at his house.
Equip your slingshot. There's a greenhouse around the back so let's start with
that. Smashong every pane gets your meter up very high, so all you'll need to
do after that is a window or two on his house. When your meter's filled, walk
straight out of the front gate. Don't worry about the police as your trouble
meter resets once you've finished the mission.
Mission Complete.
2.4.12. Wrong Part of Town
-----------------------------------------------------------------Unlocks: Greaser Respect -5, Nerd Respect +5
Head to the boy's dorm as soon as this mission starts. Just around the corner
is Cornelius, and after he gives up Algie's location, the Greasers will run off
leaving jut 2 left. Take care of those 2 and Cornelius tells you Algie's real
location.
Make your way over to New Coventry where Algie is waiting. After the cutscene
you'll go into a first-person view where you're using your slingshot to keep
the Greasers away. There's nothing too difficult here, just plan your shots
carefully, be patient and eventually you'll arrive back at school.
Mission Complete.
2.4.13. Tagging
-----------------------------------------------------------------Unlocks: Tagging, Greaser Respect -25, Preppy Respect +5, $Varies
Get on your bike and make your way over to New Coventry. Under the bridge
there's a tagging spot. Stand in front of it and you need to hold down A and
trace the line with the left stick.
When that's done, head to the nearby shop and buy some more spray paint. Now
you need to get 5 more tags in exactly the same fashion. They're all shown on
your mini-map, so choose any 5, but bear in mind the ones on the roof (shown
as triangles on the map) get you a larger cash reward at the end of the
mission. Try and not let any cops or Greasers see you. When the 5 are done, so
are you.

Mission Complete.
2.4.14. Greasers Challenge
-----------------------------------------------------------------Unlocks: Greaser Safehouse
Upon walking inside, you're attacked by a multitude of Greasers. This mission
is purely fighting, so take them as you would any enemy. Don't be afraid to use
weapons if you're running low on health and want a quick OHKO.
No strategies to describe here. When they're all down you win the safehouse as
a reward.
Mission Complete.
2.4.15. Nerd Challenge
-----------------------------------------------------------------Unlocks: Comic Book Shop Safehouse
This mission is entirely playing the arcade game. A few things to note - the
good foods are apples, fish and rice bowls. The bad foods are blowfish, apple
cores, fish skeletons and dark rice bowls. Hitting a sumo causes you to bounce,
so avoid them. Towards the end when everything is much bigger, concentrate on
staying central and surviving than eating more food.
When you've beaten the score of 1,010 you can delberately kill yourself to save
time.
Mission Complete.
2.4.16. Comic Klepto
-----------------------------------------------------------------Unlocks: $30
After the cutscene hop on your bike and chase the theif. You can either punch
him while riding the bike, which takes a while, or if you want this to be a
really easy mission just throw a friecracker at him. He'll go down instantly,
so pick up the comic and bring it back to the owner.
Mission Complete.
2.4.17. Lola's Race
-----------------------------------------------------------------Unlocks: Lola as a girlfriend, Greaser Respect -20
This plays out just like the many, many other bike races you've experienced so
far. The only difference is that this one is much longer. When you start, try
to break from the pack immediately as they can be a real nuisance. They'll
punch you and throw things at you, and while it might be tempting, try not to
retaliate as it'll only slow you down.
Some other things to watch out for are that first, when you get onto the train
tracks, some carriages will start to move toward you as you ride. They give you
plenty of time to get out of the way so they shouldn't be too much hassle,
just follow the markers as they appear. Later, in the forest, some Greasers
will be knocking down tress at you. You can jump over them as they fall, but
they don't slow you down too much.
Again, treat this like any other bike race. When you return to the finish line
you get a kiss off Lola as a reward. Nice.
2.4.18. The Tenements
------------------------------------------------------------------

Unlocks: Greaser Respect -10, $20


Alright, start by riding over to the tenements and climb in through the window.
You'll immediately notice that there's an item nearby that you can't get to,
and you're told to find a way to knock walls down. Don't worry about that yet.
Instead, go into the room which holds an item you can access. There's a Greaser
in here, so take him out and nab the address book. Go down the hallway and on
the left before the stairs is a room full of Greasers. Take them out.
Now go up the stairs and you'll notice there's a huge hole that you need to
cross for the next item. Go into the room on the left, and the Greaser inside
will run away to warn his buddies. Follow him adn you'll be met on the balcony
by Greasers. Take them all out then follow the blacony around until you're back
in the building. You've now crossed the hole. In the opposite room is another
item, so grab it before going up the final set of stairs, taking out any other
Greasers on your way.
There are 3 Greasers waiting for you at the top. Take them all out then go
through the room on the right, then go left immediately. Pick up the third item
and you'll be attacked by orton wielding a sledgehammer. Don't try and use
conventional fighting moves here. Instead break out the slingshot or bottle
rocket launcher and he'll be done for. Grab his sledgehammer and use it to
smash the previously unbreakable walls. There's an item behind walls on every
floor, so make sure you've grabbed them all, and that's that. Climb out of the
window once again and make your way back to Lola.
Mission Complete.
2.4.19. The Rumble
-----------------------------------------------------------------Unlocks: Chapter IV, Greaser Respect to max
After the cutscene, grab a bike and make your way towards Peanut. There'll be
lots of fighting going on around you, but try to ignore it. When you find him
he'll make a break for it, so give chase until he leads you into an alleyway.
Two Greasers will start to fight you here, so beat them up as you normally
would. Then you need to take on Peanut, but he's no harder than the rest of
them.
Watch the short cutscene, as it'll be interrupted by the cops. When you're on
bike, you're going along a very linear path, so you can't do anything other
than keep on pedalling. Eventually you'll find yourself and Johnny inside a
jumkyard, and here begins the boss fight.
The best strategy here is to whip out the slingshot and take out every one of
the reasers standong on the outside, giving Petey a clear run at the crane.
When Johnny rides under the bike is pulled up, leaving him for you to take on.
He's actually really easy to beat in a fist fight, and you can still use your
weapons if you wish. When he's down, you reign supreme over the Greasers and
can move on to a new chapter.
-----------------------------------------------------------------2.5. Chapter IV: A Healthy Mind Is A Healthy Body & Other Lies
-----------------------------------------------------------------You probably already guessed what this chapter consists of, so it'll be no
surprise to you that you're taking on the Jocks. Unlike Chapter III, Chapter IV
is very short, so you're close to the game's end now. Enjoy it while it lasts.
Also, the snow's gone. Yay!
2.5.1. Here's to you Ms. Philips
-----------------------------------------------------------------Unlocks: $50

Another simple collect mission. First head to the barber shop in Bullworth
Town. Grab the pefume off the counter, exit , and you'll be attacked by some
Greasers. They never learn, eh? Ignore them for now and go to Aquaberry just up
the road. Again, it's on the counter.
Final stop is Worn In, over in New Coventry. Nothing special here, just go in,
get the stuff and come out. With all 3 items, return to school and watch the...
underwhelming cutscene.
Mission Complete.
2.5.2. Stronghold Assault
-----------------------------------------------------------------Unlocks: Spud Gun
Start by approaching the fat nerd and greeting him with A. Jimmy will ask where
Earnest is, but to no avail. Beat him up instead, then! After a few hits he'll
give in. Go around the side of the library and there'll be another nerd in the
way. Hit him a few times and he'll give you the key code.
Walk through the door and you'll be ambushed by nerds. As you make your way
along the path more will appear, shooting bottle rockets at you. Don't waste
any time fighting back, just sprint past them. It's unlikely they'll hit you.
eventually there'll be a scene showing Earnest stood at a mounted spud gun.
Run forward and hide
bursts, giving you a
stops shooting. When
just one well-placed

behind some of the rocks or pillars. The gun fires in


chance to take out some of the nearby nerds whenver it
all the nerds are down, get out the slingshot and it takes
shot to knock out the transformer.

When it's down, grab any cola cans left by the nerds to refill your health then
jump on the gun yourself. Kepp firing at the door. Nerds will begin to appear
in the windows and on the blacony at the top, so just let off a shot or two,
make sure they're down, then go back to the door.
When
with
up a
side

the door's down, you're treated to another cutscene and then a boss fight
Earnest. This is simple - hide behind pillars as he fires at you, charge
shot with your slingshot then shoot one of two...things that are on either
of him. Do this 3 times and it's over.

Mission Complete.
2.5.3. Galloway Away
-----------------------------------------------------------------Unlocks: $60
Head down to the football field, make a left and you'll be at the observatory.
Make a right here and follow the path you came down in the last mission until
you can take another right. Follow this passage until you come out at the
asylum.
After the meeting with Ms. Philips you want to head right around the asylum
fence, climb the tree here, use the branch to get yourself over the fence and
drop down. Follow the fence around the side so that you aren't seen until you
come to the little garage with ladders on the back. CLimb up these and use your
slingshot to put out the blinking light on the front of the statue. Now run
inside the asylum.
When the receptionist goes move through the doors. After the second set of
doors move left around the blocks so that you aren't seen. When it's clear, run
into galloway's room, watch the 2 cutscenes and you're done.
Mission Complete.

2.5.4. Jocks Challenge


-----------------------------------------------------------------Unlocks: Jocks' Safehouse
Very Easy. This plays like any game of dodgeball you've played in Gym Class.
Remember to jump before throwing the ball and do your best to catch any thrown
at you.
Mission Complete. You get a new safehouse for your troubles.
2.5.5. Paparazzi
-----------------------------------------------------------------Unlocks: Nerd Respect +5, $25
Start by making your way to the Gym and taking any old picture of Mandy. It
doesn't matter if she sees you. When she leaves, go to the girls' dorm and
enter the same way you did in 'Panty Raid'. after going down the attic stairs
hide in the cupboard until the teacher's gone then run into the changing room.
All you need hear is a picture of the shower room. Even though it's covered in
mist and you can't see Mandy due to the door, it still registers. When she goes
to her room, be sure to pick up the rubber band in the shower that was
previously inaccessible.
Outside Mandy's room, zoom in so you get a clear shot of her and snap a pic.
Exit the same way you came in, make your way back to Earnest. Done.
Mission Complete.
2.5.6. Funhouse Fun
-----------------------------------------------------------------Unlocks: Jock Respect -10, Nerd Respect +5, $25
Ride over to the Carnival, go inside and the Fun House is just next to the
Shooting Range. Enter.
Run forawrd across the walkway then duck into the next room. The nerds are
being attacked so save them as you normally would. When that's over, climb on
top of the table and press Y to push the book and make the ladders come down.
Climb them.
In the next room, time yourself right so you make it past the reapers
unscathed. Press Y to control the reapers in the control room. After the nerds
go past, it's simply a case of pressing the button at the right time to get all
the jocks. There's only 3, so when they're all down go back out of the control
room and through the newly-opened door.
In the maze, you need to find the two nerds who managed to get themselves lost.
They appear randomly, but you have a map to refer to so it shouldn't take long
to find them. When you've go them, lead them out of the maze and into the
miner's room. Climb the ladder here, take out the jock and pull the switch.
Carry on along the walkway and pull the next two switches in the same manner,
taking out the jocks first.
When that's done, head out and you'll need to find the nerds again. Fatty's
just around the corner dancing in front of a mirror, and Buck's at the other
mirror. Run over to the curtain in the enxt room and it'll open, giving you a
clear run to the outside.
Mission Complete.
2.5.7. Defender Of The Castle

-----------------------------------------------------------------Unlocks: Nerd Respect +20, Jock Respect -10, $25


Take your spud gun along the path up to the barricade. There's one piece of
sheet metal that's slanted up agaisnt the rest, so stand on this and let rip
against the oncoming jocks. If you run out of ammo, just use the bottle rocket
launcher.
Eventually the barricade will be destroyed. When this happens, run back to the
observatory and get on the mounted spud gun. Keep firing at the jocks, and
don't let ANY of them through. There are a lot of them, but it'll die down
eventually.
Mission Complete.
2.5.8. Nice Outfit
-----------------------------------------------------------------Unlocks: Mascot Outfit, Jock Respect -10, Nerd Respect +5
Make your way to the football field where you have a number of options. The
first is to chase the mascot around, beating him until the meter fills.
Howeverm, you will be chased by jocks, the coach, prefects etc. which make this
the hardest option. The second is to climb up the nearby tree and hit the
mascot with your slingshot until it fills. You'll get no hassle this way.
Thirdly, if you have a bike, you can chase him around and bump into him now and
then. you'll still get chased, but it's probably the most fun option.
Whichever way you choose, once the meter's full, Jimmy will get chased into
the pool hall by the mascot. In here, you must fight the mascot like any other
enemy. Occasionally he'll charge you, similar to how Russell did, but it's
easily avoidable. When he's down, you get the outfit for your hard work.
Mission Complete.
2.5.9. Discretion Assured
-----------------------------------------------------------------Unlocks: Mandy as a girlfriend, Nerd Respect -5
Go over to the first poster, which is at the back wall of the school. There'll
be a number of bullies surrounding it. Take them out, and when they're down,
tag the poster as you would any tagging spot. The second poster's just around
the corner, this time with nerds in front of it. Repeat the process.
The next poster's near the theatre in Bullowrth Town. It'll be clear of anyone
else so just tag over it. Bucky will put up a new poster now, so head over to
it and take out the surrounding jocks. If you take too long moving between
posters Bucky will continue to put up new ones, so waste no time. When they're
all done, head back to the boys dorm and meet Mandy.
Mission Complete.
2.5.10. The Big Game
-----------------------------------------------------------------Unlocks: Jock Respect to max, Nerd Respect +5, Chapter V
Dress up as the Mascot before attempting this mission. You'll be told to
practice the mascot dance, which is a very easy button match-up game similar
to Chemistry Class. You'll need to perform this dance whenever you're
approached by jocks, so get used to it.
There are 5 nerd agents you need to speak to in order to complete this mission.
The first is behind the stands nearest the observatory. See him, and he tells
you to rig the game ball. Run over to the original ball in front of your

safehouse and watch the 'hilarity' unfold.


Next, go to the nerd behind the other stand. This one's easy enough. Just use
the glue by pressing Y in front of the benches. Remember to keep the jocks away
by dancing for them. When all the benches are done, watch Juri sit down and get
stuck before moving on.
Now go over to the entrance of Harrington House as Algie will be waiting
nearby. He wants you to piss in the water cooler. Head over to the Gym, go
downstairs and clear the way of jocks by dancing for them. When their gone, do
your thing with the water and watche the delightful cutscene.
2 to go. Go to the nerd near the auto-shop and he wants you to lay marbles
along the football field. Simple enough. Grab the marbles, head over to the
markers and drop them appropriately. Watch another cutscene.
The last nerd's near the fountain. He wants you to change the scoreboard, so go
down to the football field, clear the area near the scoreboard of cheerleaders
by dancing for them, and do your thing. Time for another boss fight.
You can dodge the balls simply by running out of the way. When it's on the
floor, pick it up, target any of the Jocks in front of Ted, and throw it back.
It'll blow up in their faces. After you've taken all 3 of the linesmen out,
the fight will move further downfield and you'll have to repeat the whole
process again. This time, watch out for any jocks that may run onto the field
and tackle you.
When Ted's the only one left standing, he'll run off, leaving you to give
chase. Tackle him to the ground and he'll go down in one hit. Another clique
down, and just one more chapter to go.
-----------------------------------------------------------------2.6. Chapter V: The Rise And Fall Of Jimmy Hopkins, Aged 15
-----------------------------------------------------------------So here we are, the final chapter. After watching the introductory cutscene,
you can certainly see the direction the game is taking. take your time to
explore the new area of Blue Skies if you wish, or introduce yourself to the
Townies.
2.6.1. Cheating Time
-----------------------------------------------------------------Unlocks: $60
As soon as this begins, go over to the auto-shop and climb the ladder onto the
roof. After the meeting of the preps and greasers, you need to quickly snap a
photo of them. They're right below where you're standing, so nab a quick shot.
Now head over to the pool hall, and climb up the stairs inside. Quickly get
a photo of the jock and prep, and then you need to follow him. Jump down and
head outside. Climb the ladders just next to the door, than drop off at the top
and follow the prep. When you're told, get a photo fof him with Hattrick, then
return to the car park and watch justice be rightly served. Sort of.
2.6.2. Making A Mark
-----------------------------------------------------------------Unlocks: Jocks Respect -75, Greaser Respect -75, Preppy Respect -75,
Nerd Respect -75, Townie Respect +25
It's best to stock up on paint on your way to the Town Hall. When ypu're there,
head around the right side and there's a ladder waiting for you. Climb it, then
make you way to the next one. Climb this one, and another, and you'll finally
be at the top.

Now you need to tag 3 separate tags. when they're done, you'll see that you've
attracted quite a bit of attention. Make your way down, and hopefully you'll
lose some of the heat on the way down. If not, dive for a nearby bin until it's
clear.
Now stand near the memorial, zoom in with your camera and take a picture of
your fine work. Make your way back to school to finish the mission.
Mission Complete.
2.6.3. Rats in the Library
-----------------------------------------------------------------Unlocks: Nerd Respect +15, $30
This is a very simple mission. Inside the library, equip yourself with the
slingshot, target a rat and fire. Now just do this 20 times over. The mini-map
displays the locations of all 20 rats if you can't find any on the floor.
Mission Complete.
2.6.4. The Gym is Burning
-----------------------------------------------------------------Unlocks: Jock Rescpet +15, $30
Time to save some lives. Go into aiming mode and aim the extinguisher at all
the fires. When they're all out, you need to save the kids by hammering Y stood
next to them to lift the equipment off them. Juri will be blocked off when he
escaped by another fire, so put that one out, too.
Ask Mandy what happened and she says she saw the arsonist downstairs. Go into
the girls' changing rooms and a Townie will run you over and escape. That's it.
Mission Complete.
2.6.5. Finding Johnny Vincent
-----------------------------------------------------------------Unlocks: Greaser Respect +25, $30
Time to get back to the asylum. Save yourself some bother by going through New
coventry and Blue Skies to reach it. The first portion of this mission involves
breaking in just like you did in 'Galloway Away', so climb up the tree, get
over the fence and run through the front door when the coast's clear. Sneak
your way into the room Galloway was kept in, but this time carry on through the
cells.
You should be in a hall with poker tables laying about. Head right, through the
doors, and time it right so you aren't seen. Go left around the blocks to avoid
capture and then go for Johnny's cell. You need a uniform, so go back the way
you came but go right into the showers. There's an orderely here who patrols in
a fairly regular fashion, so sneak past him and get your uniform.
Head back out towards the control room. Relieve the other orderely, go inside
and open Johnny's cell. Follow him out into the hall where you'll be locked in.
One of the doors doesn't shut properly, so hammer at Y to lift it up and go
through.
Now go left, around all the blocks, through the door at the far side and make
your escape.
Mission Complete.
2.6.6. Townies Challenge
------------------------------------------------------------------

Unlocks: Townies' Safehouse


A very standard mission. Beat up all the inital townies and another wave will
come through. When they're ll down, the house is yours. Be sure to grab the G&G
card in here, too.
Mission Complete.
2.6.7. Revenge on Mr. Burton
-----------------------------------------------------------------Unlocks: $30
Ride over to Bullworth Town and the bolt cutters are waiting for you in an
alley. Grab them the go on over to the Old Bullworth Vale Gardens to meet Zoe.
You need to destroy the 3 other toilets, so use your slingshot and fire a few
shots at each until they're fully broken.
Now get back to Zoe. When Mr. Burton enters the toilet, get on the lawn mower
and drive straight into it. Simple.
Mission complete.
2.6.8. Preppies Vandalised
-----------------------------------------------------------------Unlocks: Prep Respect +15, Townie Respect -25, $30
Get on your bike and head over to New Coventry. First stop is an alley with a
bunch of Greasers. They say it wasn't them, so now head over to Blue Skies,
and enter a warehouse near the docks.
Run to the far side of the warehouse, up the stairs, and immediately get a
picture of the townie putting rats in a crate. You hear about some trophyburning at the docks, so run out of the warehouse and head over there. They'll
be on a ship just about to start up the fire, so quickly get a snap of them.
With both pictures in hand, go back to the Preps and watch the cutscene.
Mission Complete.
2.6.9. Go See the Headmaster
-----------------------------------------------------------------You'll get a call commanding you to see Crabblesnitch. Head up there amd watch
the cutscene. Turn out Jimmy's expelled, and has to stick around until they can
get hold of his mother. Predictable, but the cutscene's worth it just for
Crabblesnitch's comment on Algie. Hehe.
Mission Complete.
2.6.10. Busting In Part I
-----------------------------------------------------------------You need to head to Russell's house at the top of the hill in Old Bullworth
Vale. When you're there, watch the short cutscene and hop on the scooter in the
garage. Your trouble meter will be raised slightly if you're not wearing a
helmet, but not enough to cause any serious annoyance. Eventually you'll get to
Blue Skies, where Russell smashes through a gate, and the next mission begins
immediately.
Mission Complete.
2.6.11. Busting In Part II
-----------------------------------------------------------------Good old Russell makes a break for it here, drawing the cops away from you.
After the conversation with Zoe, follow her along the road. Go through the gate

and beat up the 2 townies. When they're down, crawl through thegap and beat up
the next 2. Push the nearby switch when all 4 are down, then meet back up with
Zoe.
Follow her to the next building. Go through into the office here and the switch
is on the far side of the room. Head back out an follow Zoe all the way around
until she stops at a door. You'll be attacked on the way by a Townie, but you
should make short work of him.
Take a little detour here around to the train yard. Behind the carriage is the
first switch, so pull it and move across to the second. Pull that and continue
forward along the path. You'll be attacked by 2 Townies, so take them out and
keep moving. Head up the ramp and along the path where there's more townies.
Take these out too, and eventually, you'll reach the switch. Pull it and join
back up with Zoe.
Eventually you'll come across a large group of Townies. As Zoe takes care of
them, make your way up the spiral ramp of the chemical building. At the top,
Omar is waiting. Take him and his cronies out from a distance with your spud
gun or slingshot, grab the key and enter the building.
2.6.12. Showdown at the Plant
-----------------------------------------------------------------Run down the ramp and enter through the door. Run across to Edgar who goes down
in the lift. Instead, go right and drop down where the fence is broken. Down
here, crouch under the pipes and make your way along the walkway. You'll come
across a narrow pipe you need to walk across. If you fall off, just hammer Y to
get back up. Take it easy here.
At the other side, run across to the ladder which you need to climb down.
Repeat the process of balancing your way across the pipe, then climb down
another set of ladders and you're at the bottom. Approach Edgar.
Your shield can only take 2 hits from the pipe. When it's gone, lay into Edgar
and scramble for another quickly. Repeat this process until his health is at
around half, and he'll run away. Wait for the steam to die down and then follow
him.
His pipe will do a lot of damage to you now, so don't let him get a shot at
you. Grab your own at keep hitting him. He won't have a chance. When he's down,
he'll explain who's really behind all of this - Gary.
Mission Complete.
2.6.13. Complete Mayhem
-----------------------------------------------------------------Time to finish this. Zoe explains that the school's in an uproar. First you
need to save Russell in the slaughterhouse. Cycle over there and sprint through
the front door. Russell's in the corner, so go and speak to him and he'll go on
a rampage. Follow him out fo the factory, and take note of his marker on the
mini-map. Keep chasing him and eventually he'll grab you and the chase is over.
After the meeting with Edgar, head inside the school. First stop should be
Johnny in the girls' dorm. He's trashing the place, so take him and his fellows
out. You'll have Russell with you, so don't worry, he can take a hit.
Next up, go over to the library where you'll find Ted and his jock buddies,
also trashing the place. 2 of these guys have bats, so watch out. Beat them up
as you normally would. Now go over to Harrington house where you'll find the
Preps, admittedly not doing much. Again, take them all out before moving on.
Finally, the nerds are in the gym (which is on fire again, might I add). These
should be the easiest, as they're nerds. When they're taken care off you need

to go inside the school. After the meeting with Edgar the prefects will take
all of your weapons off you, preparing you for the upcoming fight. Watch the
cutscenes, and when you're in control again it'll be on the roof, chasing our
old friend Gary.
Balance your way across the plank, hoping that Gary doesn't hit you. If he
does, you can always climb back up. He'll run up the ladder before you catch
him, but stick with him. You'll be repeating this process a bit, so get used to
it. When climbing up ladders Gary'll throw bricks at you, so use the stick to
dodge them.
When you get to the top, watch another cutscene and the real fight begins. He's
just the same as any other opponent, only he blocks more. Take car of your
moves and remember your combos. With each significant portion of health he
loses you'll fall down the scaffolding further until eventually, when his
health hits zero...
I'll let the cutscene explain. Mission Complete.
-----------------------------------------------------------------2.7. Chapter VI: Endless Summer and Achieving 100%
-----------------------------------------------------------------Well done! You completed the main story of Bully: Scholarship Edition. But, as
you may have guessed, you're not quite done yet. You've still got 100% to aim
for, right? For now, you should have 3 more missions to complete. They all
appear in Blue Skies after 7pm.
2.7.1. Mailbox Armaggedon
-----------------------------------------------------------------Unlocks: $20
Townies are funny. The mission will start with you already on your bike, bat in
hand. The mailboxes are mostly spread apart in a linear fashion so you should
have no trobule finding them, but if you're lost, just refer to your mini-map.
Don't waste any time getting off your bike just to get a clearer shot at the
mailboxes, you can hit them from your bike. It's much less accurate, though, so
it's best to slow doen or even stop completely next to the mailbox before
wacking it. Time can be a bit strict, just don't do anything stupid and ignore
any dogs that may start chasing you.
Mission Complete.
2.7.2. Smash It Up
-----------------------------------------------------------------Unlocks: Zoe as a Girlfriend
Start by following Zoe to the warehouse. Inside, your best bet is to climb up
the ladders and start smasing the various statues up there. Jump across from
ledge to ledge until they're all done. Now go back downstairs and smash
anything Zoe's left behind. some notable items are the sofas, which take just
one kick to be destroyed, and the large panes of glass.
Zoe can occassionally get glitched if you leave her on the second floor.
Approaching her or nudging her seems to snap her out of it. When everything on
the first floor is smashed Zoe'll run upstairs to find more stuff, thus wasting
time. She moves slow so use this to your advantage. As long as you're quick and
waste no time running from things to smash you should do alright.
Mission Complete.
2.7.3. The Collector
------------------------------------------------------------------

Unlocks: $50
Alright, first things first: do NOT dive for the nearest bike as soon as the
mission begins. There are cops that appear out of nowhere if you do so, and
they'll take you down in an instant. Instead, go for the one up near New
Coventry first, near the bridge. Simply throw the guy off the bike and it's
yours. Return it to the garage and you're onto the next one.
If you head over to the warehouse you and Zoe where in in the previous mission,
there should be abiker making his way up just as you get close. Same tactic,
throw him off your hit him with your slingshot and grab the bike. Bring it back
to the garage.
There should be 3 bikes left now. Don't go for the one on the nearby field,
but instead either of the other two. They give you less hassle from the police.
Repeat the stealing process, bring the bike back, job done.
Mission Complete.
2.7.4. Achieving 100%
-----------------------------------------------------------------Here we go, the main reason why most of you are here, and easily the hardest
part of the game. Mainly because the requirements for 100% don't actually ask
you to complete 100% of the game. Certain things count towards this percentage,
certain things do not. Below is a list of exactly everything needed to achieve
100%. Whatever doesn't count towards 100% isn't included here.
Before you embark on the 100% quest, make sure that you have completed the
prerequisites first: all 76 missions done, all classes complete, all
achievements, aside from Perfectionist, achieved and all collectibles
collected. Ensuring you have these 4 done before you even attempt 100% makes it
a hell of a lot easier, trust me.
Having done the 4 prerequisites, you percentage should be very high already.
The only other things you need to do are listed below:
1.
2.
3.
4.
5.
6.

Own 330+ items of clothing.


Unlock all Secrets.
Complete all Carnival Games.
Complete all Side Missions.
Complete 30+ Errands.
Complete the Yearbook.

And now, here they are slightly more in-depth.


1. Own 330+ items of clothing.
The exact amount can vary, I believe. You'll know when you've got this one done
as you unlock the Gold Elvis Suit. If you don't have the Gold Suit, you haven't
done this requirement. The only way you're going to get this is to first, clear
out all the stores. The school store, Aquaberry, Final Cut and Worn In. Every
piece of clothing available in these stores needs to be bought. This is a
problem as the money earned from missions and the like is nowhere near enough
to buy out all the shops, especially Aquaberry.
Therefore, you're going to have to replay some side missions. Errands, while a
good method of raising some cash, tend to slow down lots when you reach the 30
completed mark. Side missions such as races, lawn mowing, paper route etc. are
always available, and generally give more cash than errands. Personally I
repeated the house lawn mowing side mission over and over, getting $40 each
time. It's time consuming more than anything, but you'll get it.
When you've bought out all the shops, chances are you don't have the Gold Suit.
there are other items of clothing available, namely those as carnival prizes.

You need to buy all hats, shoes etc. from the carnival in order to get your
330+. The posters for sale here count as room trophies, so there is no need to
buy those as they do not count for 100%.
When you have bought absolutely every item of clothing, and you STILL do not
have the Gold Suit, the only other methods of acquiring clothing are certain
errands, which you'll get onto later, completing missions, which you should
have already done, or unlocking secrets. Onto those now.
2. Unlock all Secrets.
There are a limited number of secrets in the game, and most, if not all, give
an item of clothing as a reward. So if you're still stuck on getting that Gold
Suit, look no further. The secrets are as follows:
Beat Up the Secret Pirate - From your lighthouse save point, swim south.
There's a large island in front of you, and you want to swim around it to the
left. You should see a wrecked pirate ship in the water; swim to it. From here,
look towards the island and you should see a small bit of land you can swim to.
The secret pirate is here, along with a rubber band. Hopefully you've been here
before when collecting the 75 bands. All you need to do is beat him up as you
owuld any student. Secret Unlocked.
Pull the Fire Alarm 20 Times - As simple as it sounds. Walk up to a fire alarm
and press Y. The alarm goes off. Repeat x20. You'll get a Fireman's hat as a
reward.
Drink 500 Sodas - Use the method described for the Soda-licious achievement
here. Go to any Yum-Yum Market and hammer away at the A button to buy sodas
instantly. They're free after the first 100 or so so money shouldn't be a
problem. Rememebr that they do run out of stock, so leave and come back in and
they'll be back.
Spray Tags - Not every tag in the game, just one for each clique. you can check
how many you've done for each clique under your Stats. If you can't find any
for a particular clique, go to their hangout spot and there should be plenty.
Pumpkins/Gravestones - Technically these are collectibles, but no worry. They
appeared in the Halloween missions, and chances are you didn't get them all
then. Luckily they all appear again further in the game. For pumpkins, you need
to get down into the school basement and follow the path you took with Gary at
the end of Chapter I. They're all in a room down there, and even appear when
you're down there with Gary for the first time, so chances are you haven't
missed these. Gravestones appear in a warehouse in Blue Skies. You'll enter
this warehouse a few times, and one mission with Zoe requires you to go in
there and smash stuff up. As soon as you enter, head left and they're lined up
against a wall.
Fail at least 5 classes - This should be no problem. If you're in Endless
Summer and haven't done this, replay any 5 classes and deliberately fail. You
get the Dunce Cap for your troubles.
3. Complete all Carnival Games
I've added a full section for this because this is what originally stopped me
from getting 100% the first time. You need to WIN every game. They add a good
1% or so each, so if you're stuck at around 99% with no errands left, chances
are you missed one of these. The 4 main games are all relatively easy to
complete with the exception of Strike Out. Take your time with this one, you
have limited balls and need to get your timing right.
For the sake of organisation, I might as well mention here you need to ride
each ride at least once, too. That's the rollercoaster, spinning machine and
ferris wheel.

4. Complete all Side Missions


Side missions include lawn mowing, paper routes, go-kart and bike races, boxing
matches, arcade games and the ball mini-games. Lawn mowing you need to complete
to get the achievement, but make sure you do the three house mowing missions
too. Paper routes you again need to do for the achievement, and you'll probably
finish these numerous times to raise cash for buying clothes.
The races are detailed in the achievements section, the only thing I need to
add is that there are 3 go-kart races that appear out in the towns that don't
count towards this achievement. For verification, visit all the trophy icons
on your map and make sure you've completed whatever needs doing there.
Boxing matches appear at the gym in Old Bullworth Vale. As you get off the
bridge into the Vale, head right and it's at the end of the street. They're
available every day from 4pm onwards, and you'll be fighting Preppies. Keep
fighting your opponents until you get the option to fight a random opponent then you know you've completed all boxing matches.
Arcade games can be found in your safehouses, but all 3 appear together in the
prize tent at the carnival. You need to set high scores for each of these, as
detailed in the achievements section. Note that you don't need to complete
the 2 Future Street Race games for this to count.
Finally, the two ball mini-games appear near the Gym on campus. Penalty
Shootout is on the basketball court. Just set any bet and hit the kid in the
net. Keep-ups is down near the footbal field. Head left as though you're going
to the observatory and it's along the path there. All you need to do here is
press the buttons as they appear.
5. Complete 30+ Errands
See section 3.3. for more information on errands. The actual number, as with
clothes, will vary from player to player. Just keep doing them until you can't
find anymore/get 100%.
6. Complete the Yearbook
This also gives an item of clothing as a reward. A very useful one, in fact;
the black ninja suit. Wearing it means authority figures cannot see you unless
you're close up.
If you take pictures of students throughout the game you should fill up a good
portion of the Yearbook before you even need to try and fill it. When trying to
find any remaining students, simply go to that clique's hangout spots and
photgraph everyone there - you'll get them eventully. Some won't seem to appear
at all, but they are there. Keep trying.
The students and their cliques are as follows:
Algernon - Nerd, ginger hair and fat (seen in missions)
Angie - unaffiliated, black hair and glasses
Bucky - Nerd, glasses (seen in missions)
Beatrice - Nerd, girlfriend (seen in missions)
Bif - Preppy
Bo - Jock, black
Bryce - Preppy
Casey - Jock
Chad - Preppy, black
Christy - unaffiliated, ginger hair, girlfried
Constantinos - unaffiliated
Cornelius - Nerd
Damon - Jock, black
Dan - Jock
Davis - Bully
Derby - Preppy (seen in missions)

Donald - Nerd
Ethan - Bully, black
Eunice - Nerd, fat, girlfriend
Earnest - unaffiliated, glasses (seen in missions)
Fatty - Nerd, fat, ginger hair (seen in missions)
Gary
Gloria - unaffiliated, child, glasses
Gord - Preppy
Gordon - unaffiliated, child
Hal - Greaser, fat
Ivan - unaffiliated, child
Jimmy
Johnny - Greaser (seen in missions)
Juri - Jock
Justin - Preppy
Karen - unaffiliated, child
Kirby - Jock
Lefty - Greaser
Lola - Graser, girlfriend (seen in missions)
Lucky - Greaser
Luis - Jock
Mandy - Jock, girlfriend (seen in missions)
Melody - unaffliliated, child
Melvin - Nerd
Norton - Greaser, black
Parker - Preppy
Peanut - Greaser (seen in missions)
Pedro - unaffiliated, child
Petey
Pinky - Preppy, girlfriend
Ray - unaffiliated, fat
Ricky - Greaser
Russell - Bully (seen in missions)
Sheldon - unaffliliated, child, black
Tad - Preppy (seen in missions)
Ted - Jock
Thad - Nerd
Tom - Bully
Trent - Bully, blond hair
Trevor - unaffliated, black
Troy - Bully
Vance - Greaser
Wade - Bully
Zoe - Townie, girlfriend (seen in missions)
Students that are seen in missions should be obvious, as you'll know their
characters. Certain students cannot be seen outside of missions and therefore
you can't take their pictures. You need to beat them as a boss character to get
their picture. The only other 2 are Jimmy and Petey, which automatically appear
when you first receive the Yearbook.
----------------------------------------------------------------------------------------------------------------------------------3. Outside of the Main Game
----------------------------------------------------------------------------------------------------------------------------------So, by now, you've hopefully got the 100% you've been craving. If not, read on,
as everything covered in this section contributes towards you percentage, and
chances are, these are what you're having trouble with.
-----------------------------------------------------------------3.1. Achievement Guide

-----------------------------------------------------------------After Hours (20G) - Spend 5 hours out after curfew


Any amount of time you spend outside (ie. not in your dorm) after 11pm counts
as 'after hours'. You need to spend 5 hours outside. It really is as easy as it
sounds. The only thing stopping this from being the easiest achievement in the
entire game is that at 2am each morning you pass out, which only gives you 3
hours out in a night. Just do the same the following night and you've got it.
Black & White & Read All Over (20G) - Complete all Paper Route Missions
The paper route missions are unlocked in Chapter II. To begin the missions, you
need to head to a particular road in Old Bullworth Vale (press left on the
D-Pad to bring up the icon if you're having trouble). Go up to the yellow
marker, start the mission and you're off. These shouldn't be too much hassle,
just take it easy and be sure to target the mailboxes. If you're anxious about
time at later levels, bring up your map and plan out your route before you go
about it. There are 5 missions in total, and each gives a nice cash bonus.
Boy Genius (30G) - Complete 9 classes
You can get this done in the first chapter if you're efficient. Simply complete
any 9 classes in the game and it's yours. However you go about getting this,
be sure to fail at least 5 before you finish the game in order to get your
dunce cap (if you're not following this guide religiously that shouldn't be too
hard, they can get tough at later levels). See section 3.2. for more advice.
Casanova (20G) - Receive 25 kisses from the ladies
This can be done in one sitting if you want (and you can stomach the awful
kissing animation). Simply give a girl a gift (such as flowers), and the option
to kiss will appear. Press A and enjoy. Do this 25 times and you're done. You
should easily get this through the course of the game, as many times a kiss is
given as a mission reward and you'll rely on the health boosts in the later
stages of the game.
Down for the Count (20G) - Beat up 200 opponents
Another one you can easily achieve during the course of the game. If, for some
reason, you don't have this by Endless Summer, just go around knocking out
students until you get it.
Dual Nebula (20G) - Achive high scores on Consumo, Nut Shots and Monkey Fling
These 3 arcade games all appear in the prize tent in the carnival. None are
overly tough, just time-consuming. For Consumo, try and stay relatively central
and don't take unnecesary risks. For Nut Shots, hammer away at the fire button
as soon as the Eagles appear. For Monkey Fling, always preserve ammo and don't
ever let yourself get cornered by a spider.
Eggsellent! (20G) - Egg 25 cars
Equip the eggs, target a nearby car and throw. You'll get a rise in your
trouble meter for vandalism, but it's easily shaken off. There's a parked car
behind the gym in Old Bullworth Vale you can use as well, if you're struggling.
Note that these have to be 25 separate cars, not just the same car 25 times.
Freshman (20G) - Complete Chapter 1
Story achievement. Follow the walkthrough if you're having trouble.
Glass Dismissed (25G) - Break 300 bottles at the shooting gallery
In the Carnival, head left in the main area and the Gallery is right there,
next to the dwarf-drowining game. Keep playing, getting as many bottles as you
can. If you're any good you can get around 20-30 bottles per game, so this
shouldn't take too long to unlock.
Graduate (40G) - Complete Chapter 5
Story achievement. Follow the walkthrough if you're having trouble.

Green Thumb (20G) - Complete all Lawn Mowing jobs


Use your D-Pad to find this job, it's over in the gardens in Old Bullworth
Vale. They need to be completed in 70%, 80% and 90% increments. They're
generous with time here, so go for 100% and the cash bonus if you're up to it.
After you've completed the ones at the gardens, there's a nearby house that
opens up for mowing jobs, too, so do exactly the same there. Breaking the
ornaments has no bearing on the completion of the job so don'r fret. Also, the
mowing job set as a detention does NOT count towards 100% - it does NOT need to
be completed.
Green Thumbs Up (20G) - Pick 50 flowers
Flowers can be easily found on the grass in front of the girls' dorm. Press Y
to pick some up. You can only carry 10 at a time, so to unload some give them
to a boy or girl who's willing. If you're efficient, get this one in
conjuction with either kissing achievement. Pick up 50 and you're done.
Helping Hand (20G) - Complete 10 Errand Missions
When you say a big blue X appear on your mini-map, head over and help out the
person. This is an errand mission, and they're usually very easy. To get 100%
you'll be doing many more than 10, so this should come naturally.
It's All In the Wrists (20G) - Complete All 4 of the Carnival Games once
Get this one on your first visit to the Carnival with Mandy. The 4 games in
question are the strength game (mash A), the shooting gallery, the dwarf dunk
and the strike-out game. You don't even need to win, just have a go at each.
Junior (20G) - Complete Chapter 3
Story achievement. Follow the walkthrough if you're having trouble.
Keener (20G) - Complete 3 Classes
As simple as it sounds. See Boy Genius and the Classes Guide for more.
Kickin' the Balls (20G) - Kick 100 Soccer Balls
There are two that usually spawn otuside the boys' dorm. Walk up to them, press
X to kick. Do this 100 times.
Little Angel (20G) - Complete 20 Errand Missions
See Helping Hand and the Errands Guide for more.
Marathon (25G) - Travel 100,000 metres on foot
That's 100km. Check your current counts in the Stats pages. You should get this
during the course of the game (I got mine during the final battle, funnily
enough). If not, you'll certainly get it running around trying for 100%.
Mission Accomplished (75G) - Complete all missions
That's a grand total of 76 missions, including the 3 you get during Endless
Summer. Any missions you do that count towards this total, or the 100%
completion total, can be repeated later in the game. You can't be 'cheated'
out of any achievements. The only mission you can skip, 'The Big Prank',
doesn't coutn towards these totals. Be warned that this achievement can glitch,
and won't immediately unlock. Restart your Xbox, start up Bully once again and
it should appear.
Momma's Boy (30G) - Complete 30 errand missions
See Helping Hand and the Errands Guide for more.
Over the Rainbow (20G) - Receive 20 kisses from the gents
Ah, yes. THAT achievement. Irrelevant comments aside, as you 'win' over cliques
during the course of the game, there's one male in each group that is willing
to kiss you. The easiest one to find is one in the bully clique. He has blond
hair and asks if you "want to play shirts and skins". If you can't find him,
target every male you see until you come across one that lets you give a gift
or kiss with A. Go about this as you would with a female. Do it in one sitting

if you wish, but outside of finding the dude, this is fairly easy.
Perfectionist (125G) - 100% completion
See Section 2.7
Pole Position (20G) - Complete all Go-Kart missions
The main Go-Kart missions appear in the Carnival, where the trophy icon is
located. There are five here, and I'm fairly sure it's just these 5 you need
to complete to get the achievement. After these 5 there are 3 more unlocked
around the towns. You need these for 100% anyway, so you might as well do them.
Senior (20G) - Complete Chapter 4
Story achievement. Follow the walkthrough if you're having trouble.
Sharp Dressed Man (25G) - Collect 250 clothing items
Exactly as it says. The four shops, which are the school store, Aquaberry, Worn
In and Final Cut provide the bulk of these. The rest are earned through
missions, classes or stealing from lockers. 100% requires you to get about 100
more items of clothing than this, so don't fret about racking this one up.
Skate Pro (25G) - Travel 50,000 meters on the skateboard
That's 50km. You actually need to use the board an awful lot for this one,
considering how slow it is compared to a bike. If you want to be cheap, skitch
on a car (press Y near the back bumper) and just let it ride for a while.
Skidmark (25G) - Give 50 wedgies
Walking behind someone opens up the option to give a wedgie. Note that this can
only be done on boys, as girls can only have their arses pinched (note the
difference between icons that appear).
Smart Mouth (25G) - Say 100 taunts
Target someone and press B from a distance to taunt them. Repeat x100. Easy.
Smell Ya Later (25G) - Hit people with stink bombs 50 times
Best done on a group of people in order to rack up those numbers. Wherever you
see a crowd, equip and throw your bombs. Each person that covers their face
within the blast range counts as a hit, and you need 50 of these.
Soda-licious (20G) - Buy 100 sodas
This might seem daunting at first with those damn vending machines, but if you
head over to a Yum-Yum market, view the items and select a soda, all you have
to do is hammer away at the A button 100 times and it's yours. This is also a
very effective way of getting the "drink 500 sodas" requirement for 100%. The
only drawback is you need $100 on you, and when going for 500, the store sells
out every 100 or so. Just exit and come back and they'll be restocked.
Sophomore (20G) - Complete Chapter 2
Story achievement. Follow the walkthrough if you're having trouble.
Speed Freak (20G) - Complete 1/2 of all Go-Kart races
See 'Pole Position' achievement.
Teacher's Pet (20G) - Complete 6 Classes
See 'Boy Genius' achievement.
The Champion (20G) - Complete All Bike Races
Bike races are available in Old Bullworth Vale, New Coventry, Bullworth Town
and the Academy itself. Some of these only open up after a certain point in the
atory, so it's only worth doing them all then. Nothing much to say, just keep
hammering away at that A button. There isn't much hassle with these races.
The Wheel Deel (25G) - Perform 200 wheelies on a bike
To wheelie, bash the A button until you're full-on pedalling, then press down

on the left stick. Repeat x200. Not at all hard to get, just annoying and
inconvenient. You'll get it eventually.
Tour De Bullworth (25G) - Travel 100km on the bike
Not overly hard, and you'll likely get this through the course of the game,
especially towards the end.
Watch Your Step (20G) - Trip 25 people with marbles
My personal favourite way of going about this is to go into your dorm at night,
through a bag or two at the front door, run to the fire alarm and pull it.
Everyone'll run out and slip up on the marbles. You'll get it in no time with
this method. And the students' rections are worth it, too.
-----------------------------------------------------------------3.2. Classes Guide
-----------------------------------------------------------------Classes are a vital part of Bully's gameplay. Every day you'll get two classes;
a morning class which begins at 9am, and an afternoon class which begins at
1:30pm. You get a grace period of an hour and a half to get to your classes, so
don't worry if you're occupied and need to get there in a hurry.
When you've completed a class fully (ie. all 5 levels) it will still come up
now and then, but as a gray symbol on the mini-map. You can head over there to
replay it if you wish, but you won't be punished for playing truant with these
classes. If you fail a class, you'll replay it next time that class comes
around. For example, if you fail Geography 2, you'll play through the other
classes as you normally would, and when Geography rolls around again you'll get
another shot at Geography 2.
Don't try and give the classes a 'perfect run' and complete them all as they
appear. Firstly, because not all classes are open at the beginning of the game
(some classes unlock in chpater 2), and secondly, you need to fail at least 5
to get the dunce cap and therefore 100%. Take it easy with the classes, they're
always available so take your time completing them.
3.2.1. Chemistry
-----------------------------------------------------------------Chemistry classes all employ the same concept - Press the buttons as they pass
through the yellow square. Really, really simple. If it wasn't easy enough,
you get three shots at each class, so don't worry about failing.
Completing the classes gives you a perk each time. These are:
Chemistry 1 - unlocks Firecrackers from the chem set in your room
Chemistry 2 - unlocks Stink bombs from the chem set in your room
Chemistry 3 - unlocks Itching Powder from the chem set in your room
Chemistry 4 - using the chem set now gives you full ammo on all weapons
Chemistry 5 - you can now use the chem set unlimited times a day
3.2.2. Biology
-----------------------------------------------------------------Biology asks you to disect a different animal each time and do a certain task
with the organs. Essentially, it wants you to use the sticks to guide your
tools around. You might be pushed for time, and if so, use both sticks at the
same time to speed up movement. You don't need to complete each class 100%, so
keep an eye at the top of the screen. As soon as it turns green, you've passed.
Each class runs the same. Pin down the animal with pins, use the scalpel to cut
into your animal in one or more places, use forceps to pull back the skin,
identify organs with the maginifying glass, pick them up and drop them into the
dish. By Class 5 you should have the routine down to a T.

Completing the classes unlocks an item of clothing each time. These are:
Biology 1 - Muscle Shirt
Biology 2 - HAZMAT hat
Biology 3 - Bass hat
Biology 4 - Alien outfit
Biology 5 - Pig Head hat
3.2.3. Geography
-----------------------------------------------------------------Ah, one of the few tough classes. The premise is simple - using the sticks,
drag and drop flags onto their respective countries on a world map, moving from
regions such as Europe to Asia and South America. It's actually really tough,
and enough to make anyone question their own geographical knowledge.
Luckily, it's nothing a nearby world atlas can't solve. If you don't have one
of those handy, below is a list of all geography classes and accompanying maps
showing the locations of all necessary states/countries.
Geography
Geography
Geography
Geography
Geography

1
2
3
4
5

http://i5.photobucket.com/albums/y191/_-_-_/Bullygeog1.png
http://i5.photobucket.com/albums/y191/_-_-_/Bullygeog2.png
http://i5.photobucket.com/albums/y191/_-_-_/Bullygeog3.png
http://i5.photobucket.com/albums/y191/_-_-_/Bullygeog4.jpg
http://i5.photobucket.com/albums/y191/_-_-_/Bullygeog5.gif

The hard work pays off, though. Geography has one of the better rewards for
completing classes, as they put icons on your main map showing you the
locations of various collectibles. It also means I don't ahve to write out a
separate guide for each and can simply direct you to your map after completing
Geography. Win-win!
Geography
Geography
Geography
Geography
Geography

1
2
3
4
5

Eiffel Tower hat


Racing outfit & Rubber band locations on the map
Panda outfit & G&G Card locations on the map
Pith hat and Transistor locations on the map
Explorer outfit and Gnome locations on the map

3.2.4. Music
-----------------------------------------------------------------This can be a very hit-and-miss class (pun not at all intended ;D). Again, what
should be a very easy class in practice (press the triggers when prompted), is
in fact very difficult, but this time it's because of the game's own mechanics.
Pressing the triggers sometimes will not register at all, other times it'll say
you missed when you were perfectly on time, and others they come so damn fast
it's literally impossible to keep up.
Luckily, there's a cheap way of getting past these. Pressing both triggers at
the same time doens't seem to make any difference. Therefore, instead of
worrying which trigger to press whan a horde of them fall down the screen, just
mash them both. The only thing you'll have to worry about now is your timing.
Yes, it's cheap, and yes, it still doesn't always work. That's a fault of the
game, though, and not your own. If you want to do it the traditional method,
then by all means attempt to do so.
The reward for winning each Music class are as follows:
Music 1 - Music Keys shirt
Music 2 - Band Shirt
Music 3 - Music PJs
Music 4 - Marching Band outfit
Music 5 - '80s Rocker outfit
3.2.5. Shop
------------------------------------------------------------------

Another fairly basic class which asks you to follow the commands. Unfortunately
it's also another class that's broken in some way or other due to the game's
mechanics. Luckily it's not as bad as most other classes.
The problems here arise when you're asked to rotate the sticks in a particular
direction. Unless you get lucky, the game will reject your action even if you
follow it perfectly. Unless you know what's going to come up and prepare
accordingly, you'll likely fail each class at least once.
A list of each class and the prompts are included below:
Shop 1 - Rotate Clockwise, A button, Rotate Anti-clockwise
Shop 2 - Rotate Clockwise, X button, A button, Rotate Anti-clockwise
Shop 3 - Rotate Clockwise, A button, Rotate Clockwise, X button, Rotate Anticlockwise
Shop 4 - Rotate Anti-clockwise, A button, Rotate Clockwise, X button, B button,
Rotate Clockwise
Shop 5 - B button, Y button, Rotate Clockwise, A button, Rotate Anti-clockwise,
X button, B button, Rotate Anti-clockwise
For each shop class completed, a new type of BMX is unlocked. The types are
each shown below:
Shop 1 - BMX with Speed **, Acceleration **, Handling ***
Shop 2 - BMX with Speed **, Acceleration **, Handling ****
Shop 3 - BMX with Speed ***, Acceleration **, Handling ****
Shop 4 - BMX with Speed ***, Acceleration ***, Handling ****
Shop 5 - BMX with Speed ****, Acceleration ****, Handling ****
3.2.6. Photography
-----------------------------------------------------------------Photography class revolves around running around the towns and school taking
pictures of various different sites. It's fairly easy, mainly because the time
you get is very generous, especially if you're using a fast bike.
Occassionally the game will not register your taken pictures for some reason.
If this happens, try taking a picture of the object from a different angle or a
few steps back until the frame of the picture flashes green and you're told
it's a 'good picture'.
The locations of each thing you need to picture immediately show up on your
main map when you start the class, so if you're anxious for time, bring up your
map and plan out a route.
The unlockables
Photography 1 Photography 2 Photography 3 Photography 4 Photography 5 -

for Photography can be erroneous, but helpful nonetheless:


Photo Album unlocks, you can now store a few pictures
Yearbook unlocks
More space in the Photo Album unlocks
Digital camera unlocks, you can now take colour photos
Double the ticket prizes at the carnival

3.2.7. English
-----------------------------------------------------------------Another tough class, but this one's a thinker. English is an anagram game,
where you're given various jumbled letters and have to make words out of them
in the alotted time. Sounds easy, but it can get intense when you need one
more word left and only 20 seconds to find one.
Below is a list of all English classes, the letters provided and sufficient
number of words required to pass the class (not 100%, mind)
English 1 - EWOLML
WELL MEOW MEW OWL MOLE WOE MOW LOW MOL OLE MOLE MELLOW ELM OWE MOLL LOWE
English 2 - HSGFTI
FIG FIT SIT HIS HIT IFS ITS FIGS FITS FISH FIST SIGH SIFT HITS GIFT GIST THIS

FIGHT GIFTS SHIFT SIGHT FIGHTS


Enlgish 3 - EMISSL
ELM LEI LIE MIL ELMS MISS MISE MESS MILE ISLE SEMI SLIM LIME LESS LEIS LIES
MILES ISLES SLIMS SMILE SLIME LIMES SEISM SMILES SLIMES
English 4 - RANYCO
RAN RAY ANY ARC NAY NOR CON CAN CAR CAY COY CRY OAR YON RYA CYAN CORN CRAN YARN
RACY ROAN NARY NARC CONY CORNY RAYON CARNY CRONY ACORN CRAYON
English 5 - GDRGAE
AGE RED ARE RAG EAR ERG ERA DAG GAD GAG GAR RAD EGG AGED DARE DREG DRAG GAGE
GRAD RAGE DEAR READ EGAD GEAR RAGED GRADE AGGER GAGER DAGGER RAGGED
The rewards
English 1 English 2 English 3 Enlgish 4 Enlgish 5 -

for English are all improvements on your socialising skills:


Better apologies
Better taunts
Apologise to prefects
Better taunts, can now taunt from a distance
Apologise to cops

3.2.8. Math
-----------------------------------------------------------------Math, as explained in the manual, sounds like a decent class, mainly because
it's multiple choice. And while that's true, and for the first 3 or 4 classes
it seems incredibly easy, the final few are tough. They're rapid-fire quick
sums, comparison of objects, rational thinking, etc. The time limits can be
harsh, and while you can get by with a few wrong answers, get too many wrong
and you'll fail. What's worse is you won't know until you get to the final
question and you're failed, for what seems like no apparent reason.
No worry, the answers for each class are as follows:
Math 1:
3 + 4 = 7
50 = 4 + 45
6 x 6 = 36
How Many Triangles? 2
Smallest? Fly
12 = 20 - 8
Biggest? Saturn
Lowest? 203
8 + 3 = 11
1/2 = 0.5
Slowest? Sloth
120 = 3 x 40
7 - 5 = 2
Fastest? Truck
99 = 11 x 9
12 + ? = 21 Answer: 9
35 = 7 x 5
Fastest? Rocket
How Many Squares? 5
0.5 x 34 = 17
15 - 6 = 9
Fastest? Race Car
0.5 = 1/2
Tallest? Pyramids
Highest? 79
7 + 3 = 10
24 = 12 x 2
Math 2:
Smallest? Watermelon

Fastest? Sloth
How Many Triangles? 3
1500 = 30 x 50
18 - ? = 5 Answer: 13
Tallest? Eiffel Tower
100 = 25 x 4
2 = 9 7
Biggest? Cathedral
Highest? 771
Shortest? Bird House
Slowest? Turtle
= 0.25
8 + 2 = 10
How Many Triangles? 2
144 = 12 x 12
Shortest? Bird House
55 = 1 x 55
13 - ? = 5 Answer: 8
How Many Triangles? 6
Fastest? Plane
0.75 =
15 = 3 x 5
Lowest? 677
Biggest? Truck
Math 3:
1kg = 1000g
36 = 6 x 6
Tallest? Cathedral
0.5 =
360 = 180 x 2
Smallest? Pizza
Slowest? Snail
16 + 10 = 26
2 + 9 = 11
400 = 20 x 20
Smallest? Snail
Biggest? Saturn
10 10 + 7 = 7
Lowest? 2234
6 + 5 = 11
How Many Triangles? 7
6/18 = 1/3
1g = 0.00kg
17 11 = 6
2 + 7 + 2 = 11
Smallest? Whale
Fastest? Whale
190 - ? = 30 Answer: 160
How Many Squares? 7
13 + 8 + 2 = 23
Math 4:
Fastest? Plane
Lowest? 0.09
How Many Triangles? 7
49 = 57 8
0.625kg = 625g
How Many Circles? 8
0 = 0 x 125
Biggest? Building
6 + 8 + ? = 2 Answer: 23
Fastest? Rocket

Shortest? Birdhouse
15 - ? = 6 Answer: 9
How Many Triangles? 3
Slowest? Turtle
How Many Squares? 7
3000 = 50 x 60
1 + 4 2 = 3
Smallest? Key
17 + 8 = 25
1200 = 20 x 60
48500g = 48.5kg
Math 5:
13 + 8 + 2 = 23
Lowest? 2234
Shortest? Dog House
2 = 9 7
689g = .689kg
Squares? 8
? + 6 3 + 11 Answer: 8
Fastest? Plane
How Many Triangles? 4
Highest? 33.8
255 = 5 x 51
0.75 =
Biggest? Bridge
Fastest? Plane
1.25 = 5/4
Slowest? Pyramid
12 + 6 11 Answer: 7
3.14 = 31.4 x .01
How Many Triangles? 7
7 + ? + 3 = 17 Answer: 7
Fastest? Rocket
Shortest? Tombstone
Biggest? Cathedral
1/8 = 0.125
The unlockables for Math class are all items of clothing.
Math 1 - Genius Hat
Math 2 - I Heart Math Shirt
Math 3 - Shut Your Pi Hole Shirt
Math 4 - Hip 2 B Squared Shirt
Math 5 - Nerd Outfit
3.2.9. Gym
-----------------------------------------------------------------There are two aspects to Gym class: Dodgeball and Wrestling. You alternate
between the two with each class you take.
Dodgeball - You're on a team with nerds, facing another clique. The basic
dogeball rules are in play here. When you've got the ball, be sure to jump with
B before throwing as it pretty much ensures you'll hit your target.
Wrestling - Not that hard. Follow the commands and use your basic fighting
knowledge. You're fighting Fatty, so it shouldn't be too much trouble.
The
Gym
Gym
Gym
Gym
Gym

unlockables for Gym vary on what you've been playing.


1 - Fight move combo unlocked
2 - Projectile accuracy upgraded
3 - Fight move combo unlocked
4 - Projectile accuracy upgraded
5 - Projectile accuracy upgraded

3.2.10. Art
-----------------------------------------------------------------Art class is based on those popular flash games you see around the Internet.
You're in control of a cursor. By moving across the field and creating sections
you uncover parts of the picture. Uncover 80% off the picture to win. You die
by hitting any enemies floating around the canvas and the frame or hitting your
own line. There are various upgrades you can pick up which speed you up or
freeze your enemies.
That's about it really. It might seem appealing to go straight down the middle
and uncover 50% straight way, but you'll quickly be killed doing this. Take
your time - dodge enemies, anticipate their movements. And good luck, this can
be a tough class.
The reward for Art class is one of the better ones - increase in the health
boost you receive for kissing someone:
Art 1 - You can exchange flowers for a kiss
Art 2 - You gain a 50% health boost for kissing
Art 3 - You gain a 75% health boost for kissing
Art 4 - You gain a 100% health boost for kissing
Art 5 - You no longer need to exchange a gift to kiss someone
-----------------------------------------------------------------3.3. Errands Guide
-----------------------------------------------------------------Ah. Errands. The bane of this game. They're not at all hard, they're just so
unbelievably glitchy finding them is hard enough, never mind actually
completing them. For the errand achievements, you need to complete at least 30.
There are 50 in total, so this should be no problem. The problems do arise,
however, when trying to bump up your percentage using errands.
First of all, if you can't find errands in a particular area, save your game,
turn off the Xbox, restart your game and return to that area. For some reason,
this seems to help. Second, if you're wondering how many errands you must
complete in order to get 100%, there is no definitive answer. If you've done
every other requirement for 100% besides achivements (see section 2.7.4.), then
there's no way of knowing other than doing as many as you can until you hit
100%. It's going to be more than 30, and unlikely to be 50. Personally I hit
100% at around 37 errands; nowhere near all of 50 of them done. Like most
things in this game, just keep trying, as you'll get it eventually.
3.3.1. Bullworth Academy
-----------------------------------------------------------------1. Retrieve TP
Location: Boy's toilets, first floor
Times: All through the day
Reward: $10
2. Retrieve TP Part II
Location: Boy's toilets, first floor
Times: All through the day
Reward: $15
3. Plant flowers (in a locker)
Location: Hallways, second floor
Times: All through the day
Reward: $10
4. Plant flowers Part II
Location: Hallways, first floor
Times: All through the day
Reward: $10

5. Escort Christy
Location: Car Park
Times: 7pm - 11pm
Reward: $10
6. Egg Girls' Dorm
Location: In front of Boys' Dorm
Times: 7pm - 11pm
Reward: $10
7. Egg Boys' Dorm
Location: In front of Girls' Dorm
Times: 7pm - 11pm
Reward: $10
8. Losers into Lockers
Location: Second floor, outside Crabblesnitch's office
Times: All through the day
Reward: $10
9. Kids into Bins
Location: Outside Main Building
Times: All through the day
Reward: $15
10. Firecracker in a toilet
Location: Outside boy's toilets, first floor
Times: All through the day
Reward: $15
11. Fire Alarm
Location: Bottom of the main stairway
Times: 9am - 3pm
Reward: $15
12. Escort Algie
Location: Hallways, second floor
Times: All through the day
Reward: $15
13. Lockpicking
Location: Bottom of the main stairs
Times: All through the day
Reward: $10
3.3.2. Bullworth Town
-----------------------------------------------------------------14. Cop Troubles
Location: Town Hall
Times: All through the day
Reward: $25 and Icognito Hat
15. Find the Dog
Location: Comic Book Shop
Times: All through the day
Reward: $15
16. Find the Dog Part II
Location: Near the road heading into New Coventry
Times: All through the day
Reward: $15

17. Water Balloons


Location: On a roof near the memorial
Times: All through the day
Reward: $20 and Water Balloon item
18. Beat the Greasers
Location: Petrol station
Times: All through the day
Reward: $15
19. Fetch the jacket
Location: Police Station
Times: 9am - 6pm
Reward: $20
20. Fetch the pills
Location: Alleys next to the drug store
Times: All through the day
Reward: $15
21. Change for the Hobo
Location: Comic Book Shop
Times: All through the day
Reward: Cowboy Hat
22. Retreive the bike
Location: Bike shop
Times: 7pm - 11pm
Reward: $15
3.3.3. Old Bullworth Vale
-----------------------------------------------------------------23. Grave Flowers
Location: Retirement Home
Times: All through the day
Reward: $15
24. Swim to the Shipwreck
Location: End of the pier
Times: All through the day
Reward: $20
25. Picture the Carnival
Location: Carnival
Times: All through the day
Reward: $20
26. Retrieve the package
Location: Entrance to the Gardens
Times: All through the day
Reward: $20
27. Bring back the teddy
Location: Gazebo next to the gym
Times: All through the day
Reward: $15
28. Escort the old lady
Location: Retirement Home
Times: All through the day
Reward: $25
29. Deliver the food

Location: Fast food place


Times: All through the day
Reward: $20 and Fast food outfit
30. Swim around the bouy
Location: Beach near the lighthouse
Times: All through the day
Reward: $20 and Tiny Swimsuit
31. Swim to the rocks
Location: End of the pier
Times: All through the day
Reward: $20
32. Collect the crabs
Location: Street near the pier
Times: All through the day
Reward: $20
33. Tagging
Location: Bullworth Vale Gardens
Times: All through the day
Reward: $20
3.3.4. New Coventry
-----------------------------------------------------------------34. Escort Christy Part II
Location: Yum-Yum Market
Times: 7pm - 11pm
Reward: $30
35. Picture a Tagger
Location: Near the bike garage
Times: 3pm - 11pm
Reward: $25
36. Egg the Tenements
Location: Road heading into Blue Skies
Times: 7pm - 11pm
Reward: $20
37. Rats in the Tenements
Location: Tenements
Times: All through the day
Reward: $25
38. Fires in the Tenements
Location: Tenements
Times: All through the day
Reward: $25
39. Smash up the car
Location: Yum-Yum Market
Times: 7pm - 11pm
Reward: $25
40. Deliver the package
Location: Bike garage
Times: 9am - 5pm
Reward: $20
41. Tagging
Location: Under the bridge

Times: 3pm - 11pm


Reward: $25
42. Escort the old lady
Location: Outside Final Cut
Times: 7pm - 11pm
Reward: $40
43. Picture the cheater
Location: Outside Final Cut
Times: 3pm - 11pm
Reward: $25
3.3.5. Blue Skies Industrial Park
-----------------------------------------------------------------44. Swim to the package
Location: Docks
Times: All through the day
Reward: $30
45. Egg the Greasers
Location: Next to the warehouse
Times: All through the day
Reward: $30
46. Satellite Dishes
Location: Next to the warehouse
Times: 3pm - 9pm
Reward: $30
47. Escaped Patients
Location: Asylum
Times: All through the day
Reward: $30
48. Smash the Car
Location: Wonder Meats Warehouse
Times: 7pm - 11pm
Reward: $30
49. Deliver a package
Location: Your Safehouse
Times: All through the day
Reward: $30
50. Kill the Rats
Location: Docks
Times: 9am - 5pm
Reward: $30
----------------------------------------------------------------------------------------------------------------------------------4. Version History
----------------------------------------------------------------------------------------------------------------------------------- Version 1.0
Began on 5/4/2008
Finished on 8/4/2008, submitted to GameFAQs
----------------------------------------------------------------------------------------------------------------------------------5. Contact Information
------------------------------------------------------------------

-----------------------------------------------------------------If you have any questions, concerns, comments, criticisms etc. about this FAQ,
by all means do not hesitate to contact me on my email address,
andyp9@hotmail.co.uk
If you have a question regarding the game itself or want advice on a particular
part of the game, please ensure you have thorughly read the FAQ before emailing
me.
For reference, my Xbox Live GamerTag is currently 'Fatal Fiasco'. Feel free to
send any friend requests, but please do not contact me concerning Bully, as I
will not be answering any questions through Xbox Live.
----------------------------------------------------------------------------------------------------------------------------------6. Copyright Notice
----------------------------------------------------------------------------------------------------------------------------------This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

IN-DEPTH FAQS
100% Completion Guide by Boag_Himself
Version: 1.3 | Updated: 04/16/08 | Printable Version
BULLY: SCHOLARSHIP EDITION
* 100% COMPLETION GUIDE *
MICROSOFT XBOX 360 // NINTENDO WII
By Boag_Himself [boag_himself@hotmail.com]
Xbox Live Gamertag: Boagsta
Feel free to add me as a friend/rep me on Xbox Live but DO NOT ask any
Bully related questions as I will not respond. If you need help with the
game, check through the guide and if you are sure your issue is not
covered then SEND ME AN EMAIL. It's easier for everyone.
Also, I will no longer be replying to emails which are blatantly covered
in the guide. When I receive them, they will be immediately deleted or
you will be informed to check this statement so that you know what the
problem was. Sorry for the inconvenience, but just check the contents.
VERSION 1.2
/---------------------------------------------------------------------------\
|
~~ TABLE OF CONTENTS ~~
|
+=============================================================================+
| # | SECTION NAME
| SEARCH CODE |
=============================================================================+

| 1.| About This Guide


|
BSE01
|
|
|
|
|
|
|
(a) Updates Log
|
BSE19
|
+-----------------------------------------------------------------------------+
| 2.| Some Initial Remarks
|
BSE17
|
+-----------------------------------------------------------------------------+
| 3.| Itemised Checklist
|
BSE02
|
+-----------------------------------------------------------------------------+
| 4.| In Depth Guides
|
BSE03
|
|
|
|
|
|
|
(a) Story Missions
|
BSE04
|
|
|
|
|
|
|
(b) Side Missions
|
BSE05
|
|
|
|
|
|
|
(c) School Classes
|
BSE06
|
|
|
|
|
|
|
(d) Rubber Bands
|
BSE07
|
|
|
|
|
|
|
(e) G & G Cards
|
BSE08
|
|
|
|
|
|
|
(f) Gnomes
|
BSE09
|
|
|
|
|
|
|
(g) Transistors
|
BSE18
|
|
|
|
|
|
|
(h) Races
|
BSE10
|
|
|
|
|
|
|
(i) Jobs
|
BSE11
|
|
|
|
|
|
|
(j) Errands
|
BSE12
|
|
|
|
|
|
|
(k) Clothes
|
BSE13
|
|
|
|
|
|
|
(l) Yearbook Photos
|
BSE14
|
|
|
|
|
|
|
(m) Miscellaneous
|
BSE15
|
|
|
|
|
|
|
(n) Room Trophies
|
BSE20
|
+-----------------------------------------------------------------------------+
| 5.| Achievements
|
BSE16
|
+-----------------------------------------------------------------------------+
| 6.| Conclusion
|
BSE18
|
+=============================================================================+
|
|
\---------------------------------------------------------------------------/
------------------------------------------------------------------------------~~ 1. ABOUT THIS GUIDE ~~
[BSE01]
------------------------------------------------------------------------------Having now completed this game 100%, and having a lot of free time on
my hands over the next couple of weeks, I thought it would be an interesting
project to take on, in making this guide. A lot of people seem to struggle with
getting 100% in this game, perhaps due to its slightly unstable nature, however
I had no problems whatsoever, so hopefully I can provide some insight into the
matter.
If anyone has any comments, observations, remarks, corrections or
otherwise which you feel have I have to know about, feel free to contact me at
the email address at the top of this document. This is not my primary email
address so my replies may not be as hasty as they could be, however I will try
to get back to everyone.
UPDATE: Thanks for all the support so far folks. I've had a number of

very positive emails and a lot of great suggestions (along with a shedload of
people asking questions about the game). I'm doing fine so far with getting
back to everyone so i'll try and maintain this level of service. =)
------------------------------------------------------------------------------~~ 1a. UPDATES LOG ~~
[BSE19]
------------------------------------------------------------------------------19/03/08 - Version 1.0 Of Guide Initially Released.
22/03/08 - Version 1.0. Fixed a couple of minor errors.
24/03/08 - Version 1.2. List of trophies added. Watch your step achievement
updated. Errands guide updated. Reorganised contents table.
28/03/08 - Version 1.2. Few errors corrected. Minor updates made.
17/04/08 - Version 1.3. More errors corrected and minor additions made.
------------------------------------------------------------------------------~~ 2. SOME INITIAL REMARKS ~~
[BSE17]
------------------------------------------------------------------------------So, here we go. I feel this section at the start is necessary because
there are a few questions which are commonly asked and which need to be
answered before the guide begins.
[1] CAN MISSIONS BE REPEATED LATER IN THE GAME IF YOU MISS THEM?
Yes, they can. The only mission which can not be repeated is "The Big
Prank" from Halloween. If you go to sleep on Halloween night, having not
completed this mission, you will not be able to play it later in the game.
[2] CAN CLASSES BE REPEATED IF YOU FAIL THEM?
Yes. If you miss or fail any class, they can always be repeated. Even
after you complete the game. There is a short period near the end of the game
where you cannot take classes, but other than that they are always available.
[3] WHERE DO I GET ZOE/GARY'S YEARBOOK PICTURES?
You get Gary's picture automatically near the end of the game and Zoe
becomes a student in Chapter 6 so you will have to wait until then to get
her picture. At that time you will find her just walking around the campus.
[4] DO YOU NEED THE PRISON OUTFIT TO GET 100%?
No, strangely enough this is one of the few things you don't need to
get in order to achieve 100%. You can get it if you like though, but it isn't
a necessity.
[5] WHY AREN'T ERRANDS SHOWING UP FOR ME?
This is a very common glitch. I will go into more detail about it
later in the guide, but the basic strategy is to save and restart the game
then return to where the Errand should appear.
[6] I'VE GOT XX.XX%, WHAT HAVE I MISSED?
I get a million emails asking this, and I say the same thing every

time, which always seems to work. Just go back through the whole list and make
sure (by using the stats menu or whatever else) that you've definitely done
every single thing. Read the in-depth parts too to make sure you have met the
requirements and you will get 100% this way.
[7] DO YOU NEED ALL 335 CLOTHES TO GET 100%?
Simply, no. There is no set amount of clothes you have to get, as with
many things, it varies from player to player. But things like the Ninja suits,
masks etc. are not generally necessary so don't worry if you miss them.
[8] I DID AN ACHIEVEMENT BUT IT DIDN'T UNLOCK, WTF!?
Another glitchy aspect of the game. Basically there is sometimes a fair
bit of lag for achievements popping up. Sometimes they won't appear until you
next start up the game, but you will get them eventually so there's no need to
panic that you're not going to get it at all!
------------------------------------------------------------------------------~~ 3. ITEMISED CHECKLIST ~~
[BSE02]
------------------------------------------------------------------------------This is a basic list of each individual thing which you must do to get
to 100%. Feel free to print this off so you can keep track of what you have
done. If you are struggling with a particular section of the guide, use Ctrl+F
to search the in depth guides by typing in the correct code, which you will
find between the square brackets next to each entry.
TASK
COMPLETED?
SEARCH CODE
+-------------------------------------------------+--------------+-----------+
| Complete All Story Missions
|
[ ]
|
BSE04
|
+-------------------------------------------------+--------------+-----------+
| Complete All Side Missions
|
[ ]
|
BSE05
|
+-------------------------------------------------+--------------+-----------+
| Complete All Classes To Level 5
|
[ ]
|
BSE06
|
+-------------------------------------------------+--------------+-----------+
| Collect All 75 Rubber Bands
|
[ ]
|
BSE07
|
+-------------------------------------------------+--------------+-----------+
| Collect All 40 G + G Cards
|
[ ]
|
BSE08
|
+-------------------------------------------------+--------------+-----------+
| Smash All 25 Garden Gnomes
|
[ ]
|
BSE09
|
+-------------------------------------------------+--------------+-----------+
| Collect All 6 Transistors & Learn Moves
|
[ ]
|
BSE10
|
+-------------------------------------------------+--------------+-----------+
| Win All Go-Kart Races
|
[ ]
|
BSE10
|
+-------------------------------------------------+--------------+-----------+
| Win All Bicycle Races
|
[ ]
|
BSE10
|
+-------------------------------------------------+--------------+-----------+
| Complete All Lawn Mowing Jobs
|
[ ]
|
BSE11
|
+-------------------------------------------------+--------------+-----------+
| Complete All Paper Route Jobs
|
[ ]
|
BSE11
|
+-------------------------------------------------+--------------+-----------+
| Complete 30 - 40 Errands*
|
[ ]
|
BSE12
|
+-------------------------------------------------+--------------+-----------+
| Collect All 335 Clothing Items
|
[ ]
|
BSE13
|
+-------------------------------------------------+--------------+-----------+
| Take All Yearbook Photos
|
[ ]
|
BSE14
|
+-------------------------------------------------+--------------+-----------+
| Win All Boxing Matches
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Ride Each Carnival Ride Once
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| *WIN* Each Carnival Game Once
|
[ ]
|
BSE15
|

+-------------------------------------------------+--------------+-----------+
| Buy All Items From Carnival Shop
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Fail 3 Classes In A Row
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Pull Twenty Fire Alarms
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Travel 100 KM On Foot
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Travel 50 KM On Skateboard
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Travel 100 KM On Bicycle
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Get High Score On Arcade Games
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Play Penalty Shootout & Keep Ups Mini Games
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Buy 500 Sodas
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Smash All Pumpkins From Halloween
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Smash All Gravestones From Halloween
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Beat Up The Secret Pirate
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
| Spray A Tag Of Each Clique
|
[ ]
|
BSE15
|
+-------------------------------------------------+--------------+-----------+
* The number of Errands which you actually have to complete varies from player
to player, but you shouldn't have to do any more than 40 out of the 50.
------------------------------------------------------------------------------~~ 4. IN-DEPTH GUIDES ~~
[BSE03]
------------------------------------------------------------------------------These short guides will describe in a little more detail what each
entry of the itemised list means. This is not a walkthrough guide, as, since
it's really a very easy game, you shouldn't have too much trouble with the
missions, but it'll provide hints and tips on the trickier aspects of the game.
------------------------------------------------------------------------------~~ 4a. STORY MISSIONS ~~
[BSE04]
------------------------------------------------------------------------------The story missions in Bully are those which progress you through the
game and progress you through each chapter. There are 5 chapters in total but
once you complete them all you can continue playing in "Endless Summer", where
you can finish any side missions which you happen to have missed. There are 76
missions in total, about 55 of which are story missions.
~~ CHAPTER 1 MISSIONS ~~
1. Welcome To Bullworth
2. This Is Your School
3. Get To Class
4. The Setup
5. The Slingshot
6. A Little Help
7. Save Algie
8. Defend Bucky
9. That Bitch
10. The Candidate
11. Halloween

12. Help Gary


13. Russell In The Hole
~~ CHAPTER 2 MISSIONS ~~
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.

Last Minute Shopping


Hattrick vs Galloway
Prep Challenge
The Eggs
Movie Tickets
Carnival Date
Race The Vale
Beach Rumble
Tad's House
Boxing Challenge
Dishonorable Fight

~~ CHAPTER 3 MISSIONS ~~
25.
26.
27.
28.
29.
30.
31.
32.
33.

Jealous Johnny
Christmas Is Here
Bait
Tagging
Wrong Part Of Town
Lola's Race
Tenements
Rumble
Fighting Johnny Vincent

~~ CHAPTER 4 MISSIONS ~~
34.
35.
36.
37.
38.
39.
40.
41.
42.

Stronghold Assault
Nerd Boss
Paparazzi
Funhouse Fun
Defender Of The Castle
Nice Outfit
Discretion Assured
The Big Game
Jock Boss

~~ CHAPTER 5 MISSIONS ~~
43.
44.
45.
46.
47.
48.
49.
50.
51.
52.
53.
54.

Making A Mark
The Gym Is Burning
Rats In The Library
Finding Johnny Vincent
Revenge On Mr. Burton
Preppies Vandalized
Expelled
Busting In, Part I
Busting In, Part II
Complete Mayhem, Part I
Complete Mayhem, Part II
Final Showdown

------------------------------------------------------------------------------~~ 4b. SIDE MISSIONS ~~


[BSE05]
------------------------------------------------------------------------------The side missions are those which do not have to be completed in order
to progress the main story, however they can have a number of benefits such as
money, extra clothing items and new abilities. The only side mission which must

be completed at the time it appears is "The Big Prank" at Halloween. If you


want to get 100% YOU MUST complete this mission on that night, otherwise it
will not be available again. Any other missions you miss as you play through
the game will all become available when you reach Endless Summer.
------------------------------------------------------------------------------~~ 4c. SCHOOL CLASSES ~~
[BSE06]
------------------------------------------------------------------------------Obviously, the setting of Bully is basically your typical highschool, so
naturally you'll be expected to attend classes. You have 2 classes per day and
they run in a 5 day cycle, as follows.
MORNING (9:00 - 11:30)
AFTERNOON (1:30 - 3:30)
+-----------------+----------------------------+-----------------------------+
|
DAY 1
|
Chemistry
|
English
|
+-----------------+----------------------------+-----------------------------+
|
DAY 2
|
Art
|
Gym
|
+-----------------+----------------------------+-----------------------------+
|
DAY 3
|
Biology
|
Music
|
+-----------------+----------------------------+-----------------------------+
|
DAY 4
|
Shop
|
Photography
|
+-----------------+----------------------------+-----------------------------+
|
DAY 5
|
Geography
|
Math
|
+-----------------+----------------------------+-----------------------------+
Each class has 5 levels. When you complete a class, the next time you
sit it, you will sit the next level. If you fail or skip a class you will always
repeat that one until you pass it, so it is never impossible to pass all levels
of every class.
~~ CHEMISTRY ~~
the
the
you
you

This is, without doubt, the easiest of the classes, most people with
smallest amount of timing will be able to nail this first try. Simply press
button as it enters the box as it scrolls along the screen. The only place
slip up is if you are unfamiliar with the Xbox controller, but otherwise
will find this very easy.

~~ ENGLISH ~~
In English you are presented with a group of letters which you must
descramble and form as many different words of varying lengths as you can
within the time limit. The first few levels are very straightforward but it can
get pretty tricky later on. For those of you who are struggling, here is the
complete list of all possible letter combinations for each level.
Level 1:
Mellow, Mewl, Moll, Meow, Mole, Well, Elm, Mow, Low, Owe, Mew, Owl, Woe.
Level 2:
Fights, Sight, Shift, Gifts, Fight, This, Gift, Gist, Sift, Hits, Sigh,
Fist, Fits, Fish, Figs, Ifs, Its, Hit, Sit, His, Fit, Fig.
Level 3:
Smiles, Slimes, Limes, Slime, Seism, Smile, Slims, Isles, Miles, Lies,
Less, Leis, Lime, Semi, Slim, Mile, Isle, Mess, Miss, Mise, Elms, Mil,
Lie, Lei, Elm.
Level 4:
Crayon, Acorn, Carny, Crony, Corny, Rayon, Cony, Narc, Roan, Nary, Racy,
Yarn, Corn, Cyan, Cran, Rya, Yon, Oar, Coy, Cry, Car, Cay, Can, Con, Nor,
Nay, Any, Ray, Ran, Arc.

Level 5:
Dagger, Ragged, Agger, Grade, Raged, Gager, Gear, Egad, Read, Dear, Rage,
Grad, Gage, Dreg, Drag, Dare, Aged, Egg, Rad, Gag, Gar, Gad, Dag, Era,
Ear, Erg, Rag, Are, Age, Red.
~~ ART ~~
In Art you must box off areas of a picture by moving the left stick,
and avoid being hit by any of the enemies which cause you to lose a life. This
can be tricky at first but once you get the hang of it it's no problem. Just
take it slowly, boxing off small areas at a time, and only venturing into a
large area if you're sure you're not going to be hit. Also, the powerups are
extremely useful so always try and get to them where possible.
~~ GYM ~~
Again, nothing particularly worth explaining for Gym. The first couple
of classes you'll be learning some basic wrestling moves, it comes up on the
screen what you have to do though. Secondly you're playing dodgeball. Personally
I struggled with this, but there is a certain technique to it. First of all,
mash Y to make sure you get posession of the ball then immediately hold A to
take out your first guy. All going to plan the ball should bounce back off him
so you can collect it. Run as close as you can to one of your opponents and hold
A again to finish him off. Rinse, and repeat. If one of your opponents gets the
ball then its easy enough to catch if he targets you, but if one your team mates
gets targeted then you're most likely going to lose a point!
~~ BIOLOGY ~~
Now, this is in some peoples' opinions the most difficult class. However,
others, including myself, find it extremely easy so I will do my best to explain
the most efficient technique to the dissections.
So, you start off having to nail down the animal. This is where using both
thumbsticks is most useful as it greatly increases the cursor speed, so really
focus and grab the nails as quickly as possible, as soon as you get to an X just
hit A and start moving back to the tools immediately. Next when you have to peel
back the skin, again very quickly dart over with both thumbsticks and repeat
the same technique. For the organs, the most effective way to cut them out is to
hold RB to steady the blade but still go round as fast as you can, just making
sure you hit all the green dots.
Use this two thumbstick technique and just focus on doing everything as
fast as you can and you should have no problems at all with this class.
~~ MUSIC ~~
Again, a problematic one for some because of the terrible registering of
the double notes where you have to push both triggers at once. Some people have
suggested slamming them as hard as you can or mashing them at the correct time
helps. Personally, I find just gently pressing them in, making sure you press
them both at EXACTLY the same time, is the most effective way to pass this
(and of not breaking your controller! :P)
~~ SHOP ~~
Now, here we come to the most poorly coded aspect of the game without
doubt! In this class you essentially HAVE to use a guide because if you're not
doing the actions before they pop up, it'll fail you almost instantly. So, as
with English, here's the answers!
Level 1:

LS Clockwise, Tap A, LS Anti-Clockwise.


Level 2:
LS Clockwise, Tap X, Tap A, LS Anti-Clockwise.
Level 3:
LS Clockwise, Tap A, LS Clockwise, Tap X, LS Anti-Clockwise.
Level 4:
LS Anti-Clockwise, Tap A, LS Clockwise, Tap X, Tap B, LS Clockwise.
Level 5:
Tap B, Tap Y, LS Clockwise, Tap A, LS Anti-Clockwise, Tap X, Tap B,
LS Anti-Clockwise.
~~ PHOTOGRAPHY ~~
Again, a very easy class unless you get busted or knocked out during your
little trips into the town. You should have no problems with this as you get on
screen prompts about where to go and what to do and you get LOADS of time to do
it. If you find you are short on time, remember you can always take the bus back
to school which is instantaneous.
~~ GEOGRAPHY ~~
Now, this is where the limitations of a text based guide become most
evident! Thanks to "blazin" from the Xbox360Achievements.org forums for these
maps of where everything is:
Level 1:
http://img213.imageshack.us/my.php?image=ge01zd5.jpg
Level 2:
http://img510.imageshack.us/my.php?image=ge02nd2.jpg
Level 3:
http://img120.imageshack.us/my.php?image=ge03vv3.jpg
Level 4:
http://img510.imageshack.us/my.php?image=ge04kk0.jpg
Level 5:
http://img509.imageshack.us/my.php?image=ge05qk6.jpg
~~ MATH ~~
This one requires some pretty quick thinking. The first 2 levels are
very straightforward but after that, a few people who aren't so good at math
may struggle. So, here's the answers to levels 3, 4 and 5.
Level 3:
1kg = 1000g, 36 = 6 x 6, Tallest = Cathedral, 0.5 = 1/2, 360 = 180 x 2,
Smallest = Pizza, Slowest = Snail, 16 + 10 = 26, 2 + 9 = 11, 400 = 20 x 20,
Smallest = Snail, Biggest = Saturn, 10 - 10 + 7 = 7, Lowest = 2234,
6 + 5 = 11, Triangles = 7, 6/18 = 1/3, 1g = 0.01kg, 17 - 11 = 6,
2 + 7 + 2 = 11, Smallest = Whale, Fastest = Whale, 190 - 160 = 30,
Squares = 7, 13 + 8 + 2 = 23.
Level 4:
Fastest = Plane, Lowest = 0.09, Triangles = 7, 49 = 57 - 8, 0.625kg = 625g,
Circles = 8, 0 = 0 x 125, Biggest = Skyscraper, Fastest= Rocket, Shortest =
Birdhouse, 15 - 9 = 6, Triangles = 3, Slowest = Turtle, Squares = 7,
3000 = 50 x 60, 1 + 4 - 2 = 3, Smallest = Key, 17 + 8 = 25, 1200 = 20 x 60,

48500g = 48.5kg.
Level 5:
13 + 8 + 2 = 23, Lowest= 2234, Shortest= Kennel, 2 = 9 - 7, 689g= 0.689 kg,
Squares = 8, 8 + 6 - 3 = 11, Fastest= Plane, Triangles = 4, Highest = 33.8,
255 = 5 x 51, 0.75 = 3/4, Biggest = Bridge, Fastest = Plane, 1.25 = 5/4,
Slowest = Pyramid, 12 + 6 - 11 = 7, 3.14 = 31.4 x 0.1, Triangles = 7,
7 + 7 + 3 = 17, Fastest = Rocket, Shortest= Gravestone, Biggest= Cathedral,
1/8 = 0.125.
------------------------------------------------------------------------------~~ 4d. RUBBER BANDS ~~
[BSE07]
------------------------------------------------------------------------------There are 75 of these bad boys scattered around the map. You may be
thinking at first that this is one of those things they just cram into the game
at the last minute to add a bit of extra length and just generally annoy people.
But, no! (Well, yes, but it's not as bad.) In Bully, once you complete your
Geography classes, the Rubber Bands are actually unlocked on your map, so you
can find them completely of your own accord, just by looking at your map.
Sometimes the location seems a bit general though but search the area thoroughly
and you'll find it no bother since they glow quite obviously! Hopefully i'll
update this guide soon with a complete list of their locations.
When you collect all 75 you will receive the "Rubber Band Ball" in your
weapon wheel... it's a major disappointment to be brutally honest, but you can
have some fun with it, and it has to be done for 100% anyway, so meh!
------------------------------------------------------------------------------~~ 4e. G + G CARDS ~~
[BSE08]
------------------------------------------------------------------------------Again, complete your Geography classes and you'll get the locations of
all 40 cards on your maps. These are all actually in pretty easily accessible
places so you should have no trouble finding them. Your reward for collecting
them all is a rather fetching G + G based costume, revel in the geeky joy. =)
------------------------------------------------------------------------------~~ 4f. SMASHING GNOMES ~~
[BSE09]
------------------------------------------------------------------------------You only have to smash 25 of these little guys, and they're all in
gardens, making them very easy to find, in order to unlock the lovely Gnome
outfit. Again, Geography is your friend for finding them. Most of them are in
the Old Bullworth Vale area though.
------------------------------------------------------------------------------~~ 4g. TRANSISTORS ~~
[BSE18]
------------------------------------------------------------------------------There are only 6 of these around the map, but again you'll find them no
problem with your geography classes. Once you find them you have to take them
to the hobo who lives behind the abandoned bus in the school car park. (You'll
get a blip on your map anyway when you've got a transistor to give him).
This guy will teach you special fighting techniques and combos from
"when he was in the army". They're actually very useful moves, especially the
last couple, so learn them as early as you can in the game and it'll make the
missions a fair bit easier!
------------------------------------------------------------------------------~~ 4h. RACES ~~
[BSE10]
-------------------------------------------------------------------------------

There are 2 types of Race in Bully, Bicyle Races and Go-Kart Races. You
must complete all of both of them to get 100%. Also, completing all of the
Go-Kart races unlocks the rather lovely bonus of having access to the Go-Kart
whenever you want!
~~ Go-Kart Races ~~
There are a total of 8 Go-Kart Races. They are all VERY easy, just don't
break except at the VERY tight corners and you'll win by a considerable margin.
The first 5 Go-Kart races are on the course at the Carnival. After that you will
unlock another 2 races in Old Bullworth Vale, and having completed them you will
unlock a final race in Blue Skies Industrial Park (assuming you've reached Ch 5)
~~ Bicycle Races ~~
There are a total of 14 Bicycle Races. Again, they are pretty easy. You
may struggle with a couple but keep trying and make sure you get out to the
front of the pack and it's pretty hard to lose unless you crash or something.
You will unlock Bike Races in a few different locations around the map, shown
by a little gold cup on your map. The last one begins in the actual school
grounds, but you can't enter it until at least Chapter 5 as it goes around the
entire map.
------------------------------------------------------------------------------~~ 4i. JOBS ~~
[BSE11]
------------------------------------------------------------------------------The part time jobs which you can do in Bully appear as green $ signs on
your map. They involve either mowing lawns or delivering newspapers. Both of
these are quite fun and reward you with quite a lot of money.
There are 6 levels of the lawn mowing which must be completed for 100%.
At first you will only have access to the Park area which contains 3 levels.
After Chapter 3, the House area will unlock for lawn mowing too, which contains
the other 3 levels.
There are also 6 levels of paper delivering. In each you have to deliver
a higher number of papers up to the highest of 24, and you receive an increasing
amount of money for each job. These are very straightforward, just hold RT or
LT until a target appears around the mail box and then release to throw.
------------------------------------------------------------------------------~~ 4j. ERRANDS ~~
[BSE12]
------------------------------------------------------------------------------*sigh*
Just... just... *sigh*
...
That is exactly how you'll feel when you have to deal with the Errands
in this game! So, they're pretty fun, but this aspect of the game is SOOOOOOOO
glitchy. It can be combatted, and it doesn't happen to everyone, but most will
have some sort of problem when trying to complete all the Errands.
First of all, there is no set number of Errands which you have to do
to get 100%. It seems to change from person to person, but generally speaking
after doing everything else in the game, you will be maybe 0.3% away from
100%, or around that. So you make up the rest of it by doing any of the 50
errands which you haven't completed, each of which are worth 0.04%.

So, then comes the problem. Up till around Chapter 2 or 3, you should
have absolutely no problem finding errands. They appear as small blue cross
on your mini map, and to accept them from people you simply press LT + A.
... simple ...
But no! It can never be simple. Once you get a bit further in the game,
generally around Chapter 3 you will probably find that Errands COMPLETELY stop
showing up, and no-one knows why. Anyway, the basic technique for getting them
to show up again is to save and restart your console as many times as it takes
to get them to appear again.
I've done a fair bit of experimenting with this and it usually only
takes one or two restarts to get them to show up, and they will continue to
show up until you start a mission, change clothes, get busted, or anything
like that, unless you're lucky. Also, if you load during the daytime errands
then they seem to stop appearing around 6pm but the night time errands do
not start appearing. So, to get night time errands to appear, you'll have to
save and reload AT NIGHT.
Capiche?
Anyway, here's a list of all the errands so you know where you have to
go for the ones you've not got yet.
NOTE: ERRANDS MARKED WITH *S ARE MORE IMPORTANT AS THEY PROVIDE YOU WITH
A CLOTHING REWARD. THIS WILL GET YOU THE % FOR COMPLETING THE ERRAND
AND THE PERCENTAGE FOR OBTAINING THE CLOTHING ITEM ASSOCIATED.
~~ BULLWORTH ACADEMY ERRANDS ~~
"Blow The Toilet"
Given By: Sheldon
Location: Outside Boy's Bathroom In The School
Time: 8:00 -> 19:00
"Bog Roll"
Given By: Vance
Location: Boy's Bathroom In The School
Time: 8:00 -> 19:00
"Bog Roll 2"
Given By: Max
Location: Boy's Bathroom In The School
Time: 8:00 -> 19:00
"Details"
Given By: Christy
Location: School Parking Lot
Time: 19:00 -> 23:00
"Egg The Boys' Dorm"
Given By: Karen
Location: In Front Of Girls' Dorm
Time: 19:00 -> 23:00
"Egg The Girls' Dorm"
Given By: Constantino
Location: In Front Of Boys' Dorm
Time: 19:00 -> 23:00
"Escort Algie"
Given By: Algernon

Location: Second Floor Of School


Time: 8:00 -> 19:00
"Fire Alarm"
Given By: Sheldon
Location: School, Main Foyer
Time: 8:00 -> 4:30
"Locker Stuff"
Given By: Casey
Location: First Floor Of School
Time: 8:00 -> 19:00
"Locksmith"
Given By: Gloria
Location: School, Main Foyer
Time: 8:00 -> 19:00
"Secret Admirer"
Given By: Constantino
Location: First Floor Of School
Time: 8:00 -> 19:00
"Secret Admirer 2"
Given By: Melody
Location: First Floor Of School
Available: 8:00 -> 19:00
"Takin' Out The Trash"
Given By: Pedro
Location: Between Fountain And Main Building
Time: 8:00 -> 19:00
~~ BULLWORTH TOWN ERRANDS ~~
**
**
**
**

"Detective Jimmy"
Given By: Monson
Location: In Front Of Town Hall
Time: 8:00 -> 19:00

**
**
**
**

"Free Drugs"
Given By: Handy
Location: Near Easy Drugs Store
Time: 8:00 -> 19:00
"Lost Dog"
Given By: Mr. Bambillo
Location: Near The Comic Shop
Time: 8:00 -> 19:00
"Lost Dog 2"
Given By: Bethany
Location: Near The Tunnel To Greaser Area
Time: 8:00 -> 19:00
"Lost Jacket"
Given By: Algernon
Location: Near The Police Station
Time: 8:00 -> 19:00
"Stolen Bike"
Given By: Tobias
Location: Near The Bike Shop

Time: 8:00 -> 24:00


"Thank You For Not Smoking"
Given By: Ivanovich
Location: Gas Station
Time: 8:00 -> 24:00
"Water Balloons"
Given By: Otto
Location: A Rooftop Near The Bike Shop
Time: 8:00 -> 19:00
**
**
**
**

"Weird Hobo"
Given By: Handy
Location: Near The Comic Shop
Time: 8:00 -> 19:00

**
**
**
**

~~ OLD BULLWORTH VALE ERRANDS ~~


"Balancing Act"
Given By: Pedro
Location: On The Large Pier
Time: 8:00 -> 21:00
"Bullworth Vale Tag"
Given By: Casey
Location: Bullworth Vale Gardens
Time: 8:00 -> 21:00
"Coming Attractions"
Given By: Mr. Sullivan
Location: Near Souvenir Tent, In The Carnival
Time: 8:00 -> 19:00
"Crab Traps"
Given By: Mr. Martin
Location: Near The Large Pier
Time: 8:00 -> 19:00
**
**
**
**

"Fast Food"
**
Given By: Mr. Huntington
**
Location: Around Fast Food Restaurant **
Time: 8:00 -> 19:00
**

"Goin' Postal"
Given By: Mr. Svenson
Location: Bullworth Vale Gardens
Time: 8:00 -> 19:00
"Great Escape"
Given By: Mrs. Lisburn
Location: Happy Endings Retirement Home
Time: 19:00 -> 23:00
"Lost Teddy Bear"
Given By: Karen
Location: On The Beach, Near The Gym
Time: 8:00 -> 19:00
"Shipwreck"
Given By: Pedro
Location: On The Large Pier
Time: 8:00 -> 19:00

**
**
**
**

"Swim Meet"
**
Given By: Justin
**
Location: On The Beach, Near Lighthouse**
Time: 8:00 -> 19:00
**

"The Widow"
Given By: Mrs. Lisburn
Location: Happy Endings Retirement Home
Time: 8:00 -> 23:00
~~ NEW COVENTRY ERRANDS ~~
"Egg The Tenements"
Given By: Justin
Location: Near Spazz Warehouse
Time: 19:00 -> 23:00
"Escort Service 2"
Given By: Christy
Location: Near Yum Yum Market
Time: 19:00 -> 23:00
"Help The Elderly"
Given By: Miss Abby
Location: Near Final Cut Barbers
Time: 19:00 -> 23:00
"Infidelity"
Given By: Buckingham
Location: Near Barber Shop
Time: 17:00 -> 23:00
"New Coventry Tag"
Given By: Otto
Location: Near The Train Bridge
Time: 17:00 -> 23:00
"Rat Infestation"
Given By: Morrison
Location: In Front Of Tenements
Time: 8:00 -> 19:00
"Spazz Delivery"
Given By: Salvatore
Location: Near Spazz Warehouse
Time: 8:00 -> 19:00
"Tag Proof"
Given By: Ivanovich
Location: Near Bridge To BSIP
Time: 17:00 -> 23:00
"Tenement Fires"
Given By: Morrison
Location: In Front Of Tenements
Time: 8:00 -> 19:00
"Vehicular Vandalism"
Given By: Vance
Location: Near Yum Yum Market
Time: 19:00 -> 23:00

~~ BLUE SKIES INDUSTRIAL PARK ~~


"Cable Guy"
Given By: Mr. Castillo
Location: Near Spencer Shipping Warehouse
Time: 17:00 -> 21:00
"Greasy Eggs"
Given By: Otto
Location: Near Spazz Industries
Time: 8:00 -> 19:00
"Loons On The Loose"
Given By: Gregory
Location: Front Of The Asylum
Time: 8:00 -> 19:00
"Lost Cargo"
Given By: McInnes
Location: Around The Docks Area
Time: 8:00 -> 19:00
"Rat Poison"
Given By: Mr. Buckingham
Location: Around The Docks Area
Time: 8:00 -> 17:00
"Shipping And Receiving"
Given By: Mr. Castillo
Location: Near Save House
Time: 8:00 -> 19:00
"Vehicular Vandalism 2"
Given By: Otto
Location: Near Wonder Meats Warehouse
Time: 19:00 -> 23:00
------------------------------------------------------------------------------~~ 4k. CLOTHES ~~
[BSE13]
------------------------------------------------------------------------------There are a total of 335 clothing items to be obtained through the
course of the game, most of which can be bought in the various shops which are
as follows:
-

Aquaberry In Old Bullworth Vale


Shop On The Ground Floor Of The School
Shop In Bullworth Town
Shop Inside Final Cut Barbers In New Coventry
Souvenir Tent At The Carnival

Once you buy all the clothes from the stores, you will receive
the rather tacky gold suit, adding the last items to your inventory. The only
item of clothing which is not mandatory for 100% is the prison outfit which
is obtained by doing detention at school, but you can get it if you like!
------------------------------------------------------------------------------~~ 4l. YEARBOOK PHOTOS ~~
[BSE14]
------------------------------------------------------------------------------After completing Level 2 Art, you will unlock the ability to take
photos of the students for the yearbook. You must take photo of all 61 of the
students to get 100%. This sounds difficult and intimidating at first but it is

actually a lot easier than it sounds. As you play through the game, simply take
photos of all the students you come across and your yearbook will fill up in
no time at all, if you are having trouble with a particular person, check the
list below to see what clique they belong to and then head to that specific
clique's hideout and you will find them without too much trouble. Note, there is
no point in complaining about having missed certain people until you have
completed the games missions as you get a few people, such as the leaders of
the cliques automatically as you progress.
I've had a great tip e-mailed to me on how to get the guys pictures
very easily. Thanks to "Russell Van Halm" for this one:
"[An] easy way to get alot of guys in the yearbook very quickly, pull
the fire alarm in the guys dorm at night. Just about every male student is
represented here. I stood by the door and started clicking photos. I was only
missing Ray at the time, but still, got him on my first pull."
*Stars donate the clique's leader.*
Nerds:
Algernon, Beatrice, Bucky, Cornelius, Donald, *Earnest*, Fatty, Melvin,
Thad.
Greasers:
Hal, *Johnny*, Lefty, Lola, Lucky, Norton, Peanut, Ricky, Vance.
Preppies:
Bif, Chad, *Derby*, Gord, Justin, Parker, Pinky, Tad.
Jocks:
Bo, Casey, Damon, Dan, Juri, Kirby, Luis, Mandy, *Ted*.
Bullies:
Davis, Ethan, *Russell*, Tom, Trent, Troy, Wade.
Young Students:
Angie, Constantino, Gloria, Gordon, Ivan, Karen, Lance, Melody, Pedro,
Petey, Sheldon.
No Clique:
Bryce, Christy, Eunice, Gary, Jimmy, Ray, Trevor, Zoe.
------------------------------------------------------------------------------~~ 4m. MISCELLANEOUS ~~
[BSE15]
------------------------------------------------------------------------------This is all the minor things and small tasks which you have to also
complete in order to get 100%, most of them are just small things which are
pretty straightforward and won't require much explanation.
~~ WIN ALL BOXING MATCHES ~~
Exactly what it says on the tin. If you go to the Boxing Gym in
Bullworth Vale you will find a mission marker next to the ring, step in this
and press Y to begin the boxing missions. When you start getting pitted against
a random opponent, as the game puts it, then you've done enough.
~~ RIDE EACH CARNIVAL RIDE ~~
There are 3 carnival rides which you can go on. The rollercoaster, the
Ferris Wheel and the Octopus. Ride each one once.
~~ WIN EACH CARNIVAL GAME ~~

You also have to play each of the Carnival sideshows at least once,
these are the little games scattered around such as the Shooting Range.
*UPDATE*
I didn't realise when I first created this guide but you have to in
fact WIN each of the carnival games, as they do add a considerable percentage
increase, particularly "Strike Out".
~~ BUY ALL ITEMS FROM CARNIVAL SHOP ~~
This works slightly different from the regular shops, in that you don't
spend money, you spend tickets which you have earned from the sideshows. After
you have completed Photography 5 you gain double tickets from the Carnival so
you can wait until then to do this. The fastest way to get enough tickets is
by playing the strength game where you have to tap A in order to hit the bell,
this takes about 10 seconds a time and gets you 6 tickets. If you're very good
at the shooting gallery, however, you can get 40 tickets a pop, but that takes
a good bit longer, and is much harder to do well in.
~~ FAIL 3 CLASSES IN A ROW ~~
This is, really, included in the clothing task, but I felt it had to be
mentioned here. If you fail any 3 classes you will receive a special item of
clothing. It doesn't matter if you've already passed all levels of all classes,
you can still repeat level 5 and fail it as many times as you need.
~~ PULL TWENTY FIRE ALARMS ~~
Again, this will get you a special item of clothing. You will find fire
alarms all over the school campus. The easiest way to get this is to stand in
the boys dorm, pull the alarm, wait for it to stop ringing, then pull it again
and continue. It's easiest in the boys dorm as there are no authority figures
to bust you.
~~ TRAVEL 100KM ON FOOT & BIKE & 50KM ON SKATEBOARD ~~
Self explanatory. You'll probably get at least 2 of these in just playing
through the game, but if not it's easy enough just to run/skate/cycle around
until you get it. For an easy way to get the Skateboard one, simply skitch the
back of a car and watch TV or read a book for a while, as this still counts as
skateboarding. (Remember you'll pass out at 2am though).
~~ HIGH SCORE ON ARCADE GAMES ~~
You only have to get the top score on Consumo, Monkey Fling and Nutshots,
NOT the racing games. This can be a pretty tricky thing to do at first, but they
are all the kind of games where if you keep practicing you'll eventually get it
pretty easily. You'll likely manage each top score within 5 tries, it can get
extremely frustrating sometimes though.
You can find all 3 arcade machines in the Souvenir tent at the carnival.
~~ PENALTY SHOOTOUT & KEEP UPS MINI-GAMES ~~
You have to complete each of these once, and they're very easy. You'll
find the Penalty Shootout game just outside the Gym & Swimming Pool buildings.
You'll find the Keep Ups game at the edge of the football field, on the way
to the observatory.
~~ BUY 500 SODAS ~~
Just head to any Yum Yum market and repeatedly tap A on a Soda. At 100

they'll say they're out of stock but just exit and enter again. Rinse, and
repeat until you have 500. Easy. =)
~~ SMASH ALL HALLOWEEN PUMPKINS ~~
These will be scattered around the campus at Halloween, but if you miss
them then (as most people do), they can all be found conveniently in one area
in the school basement. There's a small door around the side of the school to
get to the basement.
~~ SMASH ALL HALLOWEEN GRAVESTONES ~~
These will also be around the campus at Halloween, but again if you miss
them you can get them later. These are located in the warehouse in Blue Skies
Industrial Park. If you don't know where this is, you and Zoe go there during
a mission so you can get them then.
~~ BEAT UP THE SECRET PIRATE ~~
This guy caused a fair few problems for some people, again down to glitches.
His location is on the small island, which if you look at your map, you will
see right at the south end of the map. You will see a small yellow area which
indicates the beach which he is on. Swim over here and beat him up to get an
extra clothing item and some all important completion percentage! If he isn't
there at first, save your game and restart as many times as it takes for him to
show up!
~~ SPRAY A TAG OF EACH CLIQUE ~~
Once you unlock tagging you will see markers on the walls everywhere
you go. Go to the clique's specific areas or just general areas like the outside
of the school and spray a tag insulting each clique for this.
------------------------------------------------------------------------------~~ 4n. ROOM TROPHIES ~~
[BSE20]
------------------------------------------------------------------------------Strictly speaking, you don't have to obtain all of the trophies in
order to get 100%, which is why I didn't include it in the checklist. However,
in the course of completing the checklist, you will obtain all 40 trophies, but
just for interests sake, here's a list of all 40 of them! In order starting
from the door, heading in a clockwise direction round the room.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.

Worn Shirt
Paper Delivery Ribbon
Chinstrap
Rock Poster
Planet Mobile
Bullworth Crest
Picture Of Lola
Picture Of Pinky
Picture Of Beatrice
Stolen Panties
Picture Of Mandy
Picture Of Zoe
Skeleton
Art Set
Globe
Boxing Gloves
Burnt Banner
Steering Wheel
Bike Frame
"BUSTED!" Picture

21.
22.
23.
24.
25.
26.
27.
28.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.

Venus Flytrap
G + G Character Sheets
Picture Of Ms. Phillips
Car Poster
V For Victory Poster
Leather Jacket
Bike Race Trophy
Abacus
29. Standard Trophy
Halloween Gravestone
Halloween Pumpkin
Stuffed Bear
Grim Reaper
Garden Gnome
Orderly Uniform
Football Top
Dodgeball
Rat In A Jar
Cowbell
Blue Skies Poster

------------------------------------------------------------------------------~~ 5. ACHIEVEMENTS ~~
[BSE16]
------------------------------------------------------------------------------Most of the achievements aren't actually necessary to get 100% in the
game but a lot of 360 players are pretty obsessed with their gamerscore so this
is for you guys! Obviously, 1000 points are available, so here's how to get 'em
all.
~~ TOUR DE BULLWORTH (25 G) ~~
Pretty self-explanatory. Travel 100km on your bike. If you used your
bike a reasonable amount then you'll probably get this as you play through the
game, otherwise just cycle around the map until it unlocks!
~~ MISSION ACCOMPLISHED (75 G) ~~
Complete all of the missions. If you qualify for this achievement, your
"Missions Completed" statistic should be at 76. If it's not, you've missed
something!
~~ GRADUATE (40 G) ~~
Complete Chapter 5 of the game.
~~ SHARP DRESSED MAN (25 G) ~~
Collect 250 articles of clothing. Doesn't matter if you buy them or get
them from missions etc, just get that number.
~~ MOMMA'S BOY (25 G) ~~
Complete a total of 30 errands. See earlier in the guide for more
information on errands.
~~ SKATE PRO (25 G) ~~
Travel 50km on your skateboard. This can be obtained easily by skitching
(press Y) on the back of a car and then doing something else for a while.
Remember you pass out at 2am but just get up the next morning and do the same
thing, shouldn't take long to unlock the achievement.
~~ THE CHAMPION (20 G) ~~
Win all bike races, see earlier in the guide for more information on
the bike races and where they are.
~~ POLE POSITION (20 G) ~~
Win all go-kart races, see earlier in the guide for more information on
the go-kart races and where they are.
~~ SENIOR (20 G) ~~
Complete Chapter 4 of the game.
~~ GREEN THUMBS UP (20 G) ~~
Pick a total of 50 flowers. These can be found in front of the library
and the girls' dorm. You can only carry a maximum of 10 flowers at any one
time but you can give them away to boys or girls in order to pick more.

~~ DUAL NEBULA (20 G) ~~


Get the high score in Consumo, Nut Shots and Monkey Fling arcade games.
See earlier in the guide for more information on this.
~~ DOWN FOR THE COUNT (20 G) ~~
Knock out 200 people. Usually easier to do this on students. Most likely,
unless you've been extremely passive, you'll unlock this in the course of just
playing through the game.
~~ OVER THE RAINBOW (20 G) ~~
Kiss 20 guys. Simple enough, kiss 20 guys. The most common guys around
campus who are kissable are Trent, the blonde bully with a white shirt and
Cornelius, the dark haired nerd with trousers pulled up to his chest. Give
them a bunch of flowers and they'll happily make out with you.
~~ JUNIOR (20 G) ~~
Complete Chapter 3 of the game.
~~ MARATHON (25 G) ~~
Pretty self explanatory, travel 100km on foot. Easily achievable just
from playing through the game.
~~ GLASS DISMISSED (25 G) ~~
This is one for the perseverers, smash 300 bottles in the shooting
range side show at the Carnival. No real strategy, just pay your $2 and keep
shooting bottles. It doesn't take as long as you might think.
~~ THE WHEEL DEAL (25 G) ~~
Perform 200 wheelies on a bike. This can be obtained pretty quickly,
just pull down on the left stick until he does a wheelie, then immediately
let go. Repeat this 200 times, 25G, hooray!
~~ LITTLE ANGEL (20 G) ~~
Complete a total of 20 errands. See earlier in the guide for more
information on errands.
~~ WATCH YOUR STEP (20 G) ~~
Trip 25 people with marbles. Easy enough to get, just get a bag of
marbles, which can be bough from the comic store or found behind the abandoned
bus at the school. Then, pick a fight with someone and get them chasing you.
Throw down some marbles, run to the other side, and repeat until you've
tripped them 25 times!
UPDATE: Thanks to "merciless melo" (Xbox Live GT) for an alternative
suggestion to complete this. Simply throw bags of marbles all over the halls
of the boys dorm, pull the fire alarm and watch the chaos ensue!
~~ EGGSELLENT! (20 G) ~~
Easy enough, egg 25 cars. Just throw them anywhere at the car, doesn't
have to be the windscreen. It has to be 25 different cars though, you can't
just throw 25 eggs at one car.
~~ SMELL YA LATER (25 G) ~~

Hit 50 people with stink bombs. Not much to explain here, just throw
stink bombs at people, wait for the cloud to clear, then throw another. If you
catch 2 or 3 people in the cloud, it counts as that many hits, so that's pretty
nice of it!
~~ SKIDMARK (25 G) ~~
Give 50 wedgies. Run up behind any guy, hold LT and press B to administer
a wedgie. Run around the campus doing this and you'll get it in no time.
~~ KICKIN' THE BALLS (20 G) ~~
Kick 100 Soccer balls... or the same one 100 times. Get a ball into a
tight area such as the alley behind the boys dorms to do this a bit quicker.
~~ BLACK & WHITE & READ ALL OVER (20 G) ~~
Complete all paper route jobs. See earlier in the guide for more info
on the jobs.
~~ SOPHOMORE (20 G) ~~
Complete Chapter 2 of the game.
~~ GREEN THUMB (20 G) ~~
Complete all lawn mowing jobs. See earlier in the guide for more info
on the jobs.
~~ SMART MOUTH (25 G) ~~
Say 100 taunts. (Press LB and B to say a taunt) Just spam this on a
knocked out foe or the school secretary to get this easily.
~~ HELPING HAND (20 G) ~~
Complete a total of 10 errands. See earlier in the guide for more
information on errands.
~~ CASANOVA (20 G) ~~
Kiss a girl 25 times. Give a girl flowers so she'll want to kiss you,
do this 25 times for t
he achievement.
~~ SODA'LICIOUS (20 G) ~~
Buy 100 cans of Beam Cola from machines or Yum Yum Markets.
~~ SPEED FREAK (20 G) ~~
Complete 1/2 of all go-kart races. See earlier in the guide for more
information on the go-kart races.
~~ BOY GENIUS (30 G) ~~
Complete 9 seperate levels of classes.
~~ IT'S ALL IN THE WRISTS (20 G) ~~
Complete all 4 Carnival games once. See earlier in the guide for more
information on the carnival games.

~~ FRESHMAN (20 G) ~~
Complete Chapter 1 of the game.
~~ TEACHER'S PET (20 G) ~~
Complete 6 seperate levels of classes.
~~ AFTER HOURS (20 G) ~~
Spend a total of 5 hours out after curfew. Curfew is 11 O'clock and
you can accumulate this over a number of days, it doesn't have to be done in
one night, which would in fact be impossible.
~~ KEENER (20 G) ~~
Complete 3 sepearate levels of classes.
~~ PERFECTIONIST (125 G) ~~
The big boy, for which this guide was created. Do everything, see
everything and get everything to unlock this achievement!
------------------------------------------------------------------------------~~ 6. CONCLUSION ~~
[BSE18]
------------------------------------------------------------------------------So there we have it folks! If you've followed this guide to the letter
you SHOULD (bar any nasty glitches) have 100% and all 1000/1000 Gamer Points.
If you don't and you know why, please let me know in an email as it is of course
quite possible that I could have missed something out by mistake.
Anyways, I hope you enjoyed my guide, a lot of hours went into it and
a lot of A4 paper scribbling notes etc, but it's done now so feel free to let
me know if you liked it. =)
Thanks for reading, and enjoy the game!
-------------------------------------------------------------------------------Copyright Fraser Boag 2008, All Rights Reserved.
boag_himself@hotmail.com
--------------------------------------------------------------------------------

Clothing Guide by TAZ412


Version: 1.2 | Updated: 07/28/08 | Printable Version
Bully: Scholarship Edition
Clothing & Outfits
FAQ Version 1.2
FAQ written by Joseph P. Burke (a.k.a. TAZ412)
Contact me at... taz-412@hotmail.com
In order to quickly navigate this guide, I have implemented a Ctrl+f system.
Press Ctrl+f in your browser or word processor to bring up the search menu, and
then enter the letters in brackets on the left of the section that you're

looking for.
[BSE.I] INTRODUCTION
[BSE.H] HEAD
[BSE.UB] UPPER BODY
[BSE.L] LEGS
[BSE.F] FEET
[BSE.O] OUTFITS
[BSE.AF] AQUABERRY FASHIONS
[BSE.C] CARNIVAL
[BSE.FC] THE FINAL CUT
[BSE.SS] SCHOOL STORE
[BSE.TS] TATTOO SHOP
[BSE.WI] WORN IN FINE USED CLOTHING
[BSE.VH] VERSION HISTORY
[BSE.LI] LEGAL INFORMATION
[BSE.CC] CLOSING CREDITS

[BSE.I] INTRODUCTION
Ive written this in-depth FAQ based upon the Nintendo Wii version of Bully:
Scholarship Edition game. I have never played any of the any other versions of
the game, so I can not guarantee the FAQ accuracy in relation to them.
The first 5 sections of this FAQ deals with things that will show up in your
inventory after meeting certain goals and requirements. There are individual
clothing items for four different parts of the body, which maybe mixed and
matched in any way you desire. Additionally, there are themed outfits. Some of
these ensembles contain individual clothing items that may be worn separately,
while other outfits must be worn as one.
The next 6 sections will cover the various stores spread throughout the game.
The Carnival Concession is open all day long, and the other four locations are
open from 8:00 AM till 11:00 PM. Youll need to earn a total of $30200.00 and
win 255 tickets to purchase all the available clothing items found in the game.
If you feel the urge to be covered in tattoos, then you'll need an additional
$140.00 to buy all the ink art work as well.

[BSE.H] HEAD
80s Rocker Given to you as part of an outfit after successfully graduating
from Music 5 class.
Alien Mask - Youll earn this as part of an outfit after passing Biology 4
class.
Bandit Mask Successfully pick the locks on 5 lockers to earn this item.
Bass Hat Gotten after passing Biology 3 class.
Bike Helmet - Received after taking place in your first bike race.
Black Ninja Mask Earned as part of an outfit after taking a photo of every
Bullworth student to fill the yearbook.
BMX Helmet - This will be your reward for beating all 14 bike races.
Bullworth Cap (Classic) Youll find it after breaking into Russells locker
during the This Is Your School mission.
Burns & Shades After spending all your hard earned money buying all the
clothes in all the stores, this is part of the outfit you're rewarded
with.
Cowboy Hat (Black) - One of your tasks in the town of Bullworth is to give the
hobo some change, $1.00 to be exact... once you've done this, the hat is
yours.
Crash Helmet - Earned after winning your first Go Kart race at the Carnival.

Dunce Cap Fail any 5 classes, and you will be rewarded with this item. You
can fail them at any time, and the failures do not have to be done
consecutively.
Edna Mask - Earned after smashing all 19 tombstones that are found either
during the Halloween mission around the school campus, or in the Spencer
Shipping warehouse there after.
Eiffel Tower Hat Received after passing Geography 1 class.
Elf Hat - Earned as part of an outfit after finishing the Miracle On
Bullworth ST mission.
Explorer Hat Found in your clothing inventory upon graduating from Geography
5 class.
Firefighter Helmet Earned after pulling 20 fire alarms.
Fries Headpiece - This piece of an outfit will be earned after completing the
"food delivery" task in Old Bullworth Vale.
Game Master Hat - You must find all 40 G & G Collectible cards that are
scattered around the game to earn this piece of the outfit.
Genius Hat Gotten after passing Math 1 class.
Gnome Hat - To earn this piece of an outfit, first you must complete the "Small
Offenses" mission.
Graduation Hat When you have finally passed all 5 classes in all 10 subjects,
this will be your reward.
Green Ninja Mask - Youll earn this as part of an outfit by using any
combination of projectile weapons 1000 times to successfully hit intended
targets.
Hazmat Headgear Youll get it after passing Biology 2 class.
Incognito Hat - A police officer in the town of Bullworth will give you the
task of taking a photo of a dirty cop at the hotel do it to earn this
item.
Marching Band Hat - After passing Music 4 class, this item will be available as
part of an outfit.
Mascot Head You have to fight to win this as part of an outfit during the
Nice Outfit mission.
Nerd Glasses - These will be found in your inventory as part of an outfit after
successfully graduating from Math 5 class.
Panda Head Collect this reward as part of an outfit after passing Geography
3 class.
Pig Head Given to you after graduating from Biology 5 class.
Pirate Hat Beat up the secret pirate to claim your reward.
Pith Helmet - Your reward for passing Geography 4 class.
Pumpkin Head Earned after smashing all 27 pumpkins that are found either
during the Halloween mission around the school campus, or in the school
boiler room there after.
Racing Hat Youll earn this as part of an outfit, after passing Geography 2
class.
Red Ninja Hood Received as part of an outfit after completing The Prank
mission.
Reindeer Antlers Gotten after successfully completing the Balls Of Snow
mission.
Skull Mask This is part of an outfit you are given, and required to put on
at the beginning of the Halloween mission.
Two Can Hat After you drink 500 sodas, this will be added to your inventory.
You don't have to do this at any special point in the game. Nor must they
all be consumed at the same location, or even consecutively... basically,
whenever and wherever.
Viking Helmet (Plastic) - ?
Werewolf Mask - Found after breaking into a school locker.
Wrestling Helmet Received as part of an outfit worn during Gym 1 class.

[BSE.UB] UPPER BODY


Alien Shirt - Youll earn this as pary of an outfit after passing Biology 4

class.
Bike Jersey - Received after taking place in your first bike race.
Black Ninja Jacket Earned as part of an outfit, after taking a photo of every
Bullworth student to fill the yearbook.
Brown Jacket - The game begins with this being worn, and already in your
possession.
Bullworth Vest - Received as part of an outfit at the beginning of the game
during the Welcome To Bullworth mission.
Cheerful Reindeer Sweater You are given a package at the beginning of the
Christmas Is Here mission from your mother. Open it to complete the
mission. Then not only will you have added the sweater to your inventory,
but youll also be wearing it.
Game Master Tunic - You must find all 40 G & G Collectible cards that are
scattered around the game to earn this piece of the outfit.
Green Ninja Jacket - Youll earn this piece of an outfit by using any
combination of projectile weapons 1000 times to successfully hit intended
targets.
Hip 2 B Squared Shirt - Earned by passing Math 4 class.
Math Shirt Youll earn it by passing Math 2 class.
Minimum Wage Shirt - This piece of an outfit will be earned after completing
the "food delivery" task in Old Bullworth Vale.
Muscle Shirt Unlocked after passing Biology 1 class.
Music Jammie Shirt Gotten as part of an outfit after successfully passing
Math 3 class.
Music Keys Shirt Give to you after passing Music 1 class.
Red Ninja Jacket - Received as part of an outfit after completing The Prank
mission.
Shut Your Pi Hole Shirt Awarded after passing Math 3 class.
Skeleton Shirt - This is part of an outfit you are given, and required to put
on at the beginning of the Halloween mission.
Skull Jammie Shirt - Begin the game with these already in your clothing
inventory as part of your Pajamas outfit.
Undershirt (White) - Start the game with these already in your clothing
inventory.

[BSE.L] LEGS
Alien Pants - Youll earn this as part of an outfit after passing Biology 4
class.
Bike Shorts - Received after riding a total of 100.00 km on a bike. Distance
traveled during bike races counts towards your total.
Black Ninja Pants Earned as part of an outfit, after taking a photo of every
Bullworth student to fill the yearbook.
Green Ninja Pants- Youll earn this piece of an outfit by using any combination
of projectile weapons 1000 times to successfully hit intended targets.
Jammie Pants - Begin the game with these already in your clothing inventory as
part of your Pajamas outfit.
Jeans - The game begins with these being worn, and already in your possession.
Minimum Wage Pants - This piece of an outfit will be earned after completing
the food delivery task in Old Bullworth Vale.
Music Jammie Pants Gotten as part of an outfit after successfully passing
Math 3 class.
Red Ninja Pants Received as part of an outfit after completing The Prank
mission.
Running Shorts - Received after walking a total of 50.00 km during game play.
School Slacks - Received at the beginning of the game as part of an outfit
during the Welcome To Bullworth mission.
Skeleton Pants - This is part of an outfit you are given, and required to put
on at the beginning of the Halloween mission.
Tightie Whites - Start the game with these already in your clothing inventory.
Tiny Swimsuit - Complete the swim around the buoy task in Old Bullworth Vale

to unlock this item.

[BSE.F] FEET
Army Boots - Youll earn these as part of an outfit after passing Biology 4
class.
Classic White Sneakers The game begins with these shoes in your possession,
and on your feet.
Fancy Angst Boots Gotten at the beginning of the Halloween mission as part
of your Halloween Costume.
Socks Start the game with these already in your clothing inventory.
Work Boots - This piece of an outfit will be earned after completing the "food
delivery" task in Old Bullworth Vale.

[BSE.O] OUTFITS
80s Rocker Outfit - Given to you after successfully graduating from Music 5
class.
Alien Costume Youll earn this after passing Biology 4 class.
Boxing Outfit Unlocked after successfully completing the Prep Challenge
mission.
Black Ninja Outfit - This will be unlocked after taking a photo of every, last
Bullworth student to fill the yearbook.
Elf Outfit Earned after finishing the Miracle On Bullworth ST mission.
Explorer Outfit Found in your clothing inventory upon graduating from
Geography 5 class.
Fast Food - This outfit will be earned after completing the "food delivery" task
given to you in Old Bullworth Vale.
Gold Suit - After spending all your hard earned money buying all the
clothes in all the stores, this is the outfit you're rewarded with.
Gnome - To earn this outfit, first you must smash all 25 garden gnomes found
around Bullworth as part of the "Small Offenses" mission. This can be
done at any time, in any order during the game. This doesnt have to be
done all at once.
Green Ninja Costume - Youll earn this by using any combination of projectile
weapons 1000 times to successfully hit intended targets.
Grotto Master - You must find all 40 G & G Collectible cards that are
scattered around the game. This doesn't have to be done at any particular
time in the game, or even all at once.
Halloween Costume Received at the beginning of the Halloween mission...
must be worn during the mission.
Marching Band Outfit After passing Music 4 class, this ensemble will be
available for selection.
Nerd Outfit This will be found in your inventory after successfully
graduating from Math 5 class.
Orderly Uniform - Must be found, and worn, while playing the Finding Johnny
Vincent mission to successfully pass it.
Panda Costume Given to you after passing Geography 3 class.
Pajamas The game begins with this outfit in your possession.
Prison Uniform Awarded after cutting the grass in nine separate visits to
detention.
Racing Outfit Obtained after passing the Geography 2 class.
Red Ninja Outfit Gotten at the successful conclusion of The Prank mission.
School Mascot You have to fight to win this during the Nice Outfit mission.
School Uniform Received at the beginning of the game during the Welcome To
Bullworth mission.
Wrestling Uniform First worn while taking part in Gym 1 class.

[BSE.AF] AQUABERRY FASHIONS


Aquaberry Fashions is centrally located in Old Bullworth Vale. Its found in a
small plaza one block north of Old Bullworth Vale Hair, Nails & Beauty, and is
easily identifiable by the blue shirt icon found on your map. To purchase all
the store items, youll need $1326.00 in your possession.
HEAD:
Luxury Stud Hat (Black) - $14.00
Luxury Stud Hat (Brown) - $14.00
Luxury Stud Hat (Gray) - $14.00
Panama Hat - $25.00
Porkpie Hat - $25.00
Top Hat - $55.00
UPPER BODY:
AB Casual Polo (Black) - $14.00
AB Casual Polo (Blue) - $14.00
AB Casual Polo (Brown) - $14.00
Aquaberry Shirt - $17.50
Aquaberry Sweater - $17.50
Aquaberry Vest - $17.50
Duffel Coat - $50.00
Lambs Wool V-Neck Sweater - $28.00
LS Casual Jacket - $28.00
LS Training Jacket - $28.00
Rough N Rich Shirt (Blue) - $12.50
Rough N Rich Shirt (White) - $12.50
Tuxedo Jacket - $100.00
Urban Parade Sweater - $28.00
Zip Sweater (Coal) - $17.50
Zip Sweater (Crimson) - $17.50
Zip Sweater (Forest) - $17.50
Zip Sweater (Slate) - $17.50
LEFT ARM:
Aquaberry
Aquaberry
Aquaberry
Aquaberry

Watch
Watch
Watch
Watch

(Gold) - $35.00
(Silver) - $30.00
(Steel) - $25.00
(White Gold) - $35.00

RIGHT ARM:
Bracelet
Bracelet
Bracelet
Bracelet

(Gold) - $35.00
(Onyx) - $25.00
(Silver) - $30.00
(Steel) - $25.00

LEGS:
Aquaberry Slacks (Cream)- $28.00
Aquaberry Slacks (Slate)- $28.00
LS Casual Pants (Black) - $20.00
LS Casual Pants (Gray) - $20.00
RnR Shorts (Black) - $14.00
RnR Shorts (Blue) - $14.00
RnR Shorts (Burgundy) - $14.00
RnR Shorts (Green) - $14.00
RnR Shorts (Tan) - $14.00

Tuxedo Pants - $70.00


FEET:
Aquaberry Boots - $25.00
Aquaberry Loafers - $22.50
Country Boots - $25.00
Italian Shoes - $35.00
LS Casual Moccasins - $18.00
LS Casual Sneakers - $18.00
RnR Suede Sneakers - $18.00

[BSE.C] CARNIVAL
Put your money away in this store, only tickets won from games along the Midway
are accepted here. Billy Cranes Traveling Carnival has set up shop on the
southwest side of Old Bullworth Vale. To find it, just follow the road that
runs parallel to the beach and through the tunnel. Youll need to have earned a
total of 255 tickets to exchange for the clothes here.
Angel Halo Hair Band 15 tickets
Beaded Bracelet 15 Tickets
Big Novelty Watch 10 Tickets
Checkered Party Hat 20 Tickets
Clown Shoes 40 Tickets
Clown Trousers 40 Tickets
Clown Wig 40 Tickets
Devil Horn Hair Band 15 Tickets
Im With Stupid T-Shirt 20 Tickets
Incredibly Strange Hat 40 Tickets

[BSE.FC] THE FINAL CUT


There is no stand alone clothing store in New Coventry. But The Final Cut,
located on the northwest side, does double duty its a barbershop, and a
store. Follow the road under the railroad tracks until you come to a 3-way
intersection, and then turn left. Straight ahead is the store, which is also
marked by a barbershop pole icon on your map. To purchase all the store items,
youll need $810.00 in your possession.
HEAD:
Army Cap - $5.00
Army Bucket Hat - $5.00
Army Wool Hat - $5.00
Bandana (Black) - $3.50
Bandana (Blue) - $3.50
Bandana (Red) - $3.50
Cap (Black & Red) - $5.00
Cap (Blue) - $5.00
Cap (Red & Tan) - $5.00
Cap (Purple & Black) - $5.00
Cap (White & Black) - $5.00
Cap (Yellow & Black) - $5.00
Skater Beanie (Black) - $5.00
Skater Beanie (Gray) - $5.00
Skater Beanie (Ted) - $5.00
UPPER BODY:

Arctic Camo Jacket - $13.00


Army Jacket - $13.00
Army Sweater (Black) - $11.00
Army Sweater (Green) - $11.00
Black Bomber Jacket - $13.00
Creepy Clown T-Shirt - $9.00
Fool Hammer T-Shirt - $9.00
Forrest Camo Jacket - $13.00
Hoodie (Black) - $9.00
Hoodie (Blue) - $9.00
Hoodie (Gray) - $9.00
Leather Jacket - $30.00
Long T-Shirt (Black) - $9.00
Long T-Shirt (Dark Blue) - $9.00
Long T-Shirt (Gray) - $9.00
Long T-Shirt (Green) - $9.00
Long T-Shirt (Light Blue) - $9.00
Long T-Shirt (Red) - $9.00
Long T-Shirt (White) - $9.00
Long T-Shirt (Yellow) - $9.00
Metal T-Shirt - $9.00
New Flannel Shirt - $9.00
Old School Punk Vest - $22.50
Punk Hoodie - $11.00
Rock On Shirt - $7.00
Rocker Hoodie - $9.00
T-Shirt (Black) - $5.00
T-Shirt (Blue) - $5.00
T-Shirt (Gray) - $5.00
T-Shirt (Green) - $5.00
T-Shirt (Red) - $5.00
T-Shirt (White) - $5.00
T-Shirt (Yellow) - $5.00
Undershirt (Black) - $3.50
Undershirt (Blue) - $3.50
Undershirt (Gray) - $3.50
Worn Flannel Shirt - $9.00
LEFT ARM:
Cheap Digital Watch - $9.00
RIGHT ARM:
Black Bracelet - $12.00
Black Restraint Bracelet - $13.00
Leather Archer Brace $11.00
Narrow Studded Punk Brace - $7.00
Red Bandana - $3.00
Spiky Studded Punk Brace - $9.00
Square Studded Brace - $7.00
Wide Studded Punk Brace - $9.00
LEGS:
Black Cargo Pants - $10.00
Camo Cargo Shorts - $8.00
Cut Off Camo Shorts - $6.00
Cut Off Jean Shorts - $6.00
Dessert Cargo Shorts - $8.00
Forest Camo Cargo Pants - $8.00
High Cuffed Jeans - $10.00

Jogging Pants - $6.00


Pistol Pants - $20.00
Plaid Punk Pants - $15.00
Ripped Jeans - $12.50
FEET:
Blue Runners - $10.00
Brown Runners - $10.00
Fat Sneakers (Black & Red) - $12.00
Fat Sneakers (Black & White) - $12.00
Fat Sneakers (Gray) - $12.00
Fat Sneakers (Gray & White) - $12.00
Fat Sneakers (Red & Gold) - $12.00
Low Tops (Black) - $6.00
Low Tops (Brown) - $6.00
Low Tops (Gray) - $6.00
Low Tops (Green) - $6.00
Low Tops (Red) - $6.00
Motorcycle Boots - $20.00
Old Worn Boots - $12.00
Shiny White Sneakers - $16.00
Skate Shoes (Black) - $9.00
Skate Shoes (Brown & Tan) - $9.00
Skate Shoes (Green) - $9.00
Skate Shoes (Red) - $9.00
White B-Ball Shoes - $13.00

[BSE.SS] SCHOOL STORE


This will be your first chance to shop, and expand your wardrobe. Youll find
the store conveniently located on the first floor of the school building. Just
turn to your right after entering the building and it across the hall from your
Geography classroom. To purchase all the store items, youll need $148.50 in
your possession.
HEAD:
Bullworth
Bullworth
Bullworth
Bullworth
Bullworth

Cap (Green) - $3.50


Cap (Team) - $3.50
Visor (Classic) - $3.50
Visor (Green) - $3.50
Visor (Red) - $3.50

UPPER BODY:
Astronomy Club Vest - $7.00
Bullworth Hoodie (Blue) - $6.00
Bullworth Hoodie (Gray) - $6.00
Bullworth Letterman Jacket - $11.00
Bullworth Polo Shirt - $3.50
Bullworth Sport Jacket - $11.00
Bullworth Zip-Up - $8.00
Gray Bullworth T-Shirt - $3.50
School Sweater - $7.00
Team B-ball Jersey (Blue) - $3.50
Team B-ball Jersey (Red) - $3.50
Team B-ball Jersey (White) - $3.50
Team Football Jersey - $3.50
Team Polo Shirt - $3.50
Team T-Shirt - $3.50

Team Zip-Up - $8.00


LEFT ARM:
Team Sweatband (Blue) - $2.00
Team Sweatband (Red) - $2.00
Team Sweatband (White) - $2.00
RIGHT ARM:
Team Sweatband (Blue) - $2.00
Team Sweatband (Red) - $2.00
Team Sweatband (White) - $2.00
LEGS:
Bullworth Gym
Bullworth Gym
Bullworth Gym
Bullworth Gym
School Shorts

Shorts (Blue) - $5.00


Shorts (Red) - $5.00
Shorts (White) - $5.00
Pants - $7.00
- $5.00

FEET:
Cheap Dress Shoes - $10.00
Gym Shoes - $6.00

[BSE.TS] TATTOO SHOP


Even though it's not a clothing store, I've still decided to include this
unique location in this FAQ. One additional note... purchase of these items
isn't required to obtain 100% completion for the game. Now then... the tattoo
trailer is located on the northwest side of the Blue Skies Industrial Park. As
you enter this area on the main road, turn right at the first dirt road. You'll
pass two houses on your right, and then there will be a small run down trailer
which contains the Tattoo Shop... there will be an icon resembling a trailer on
your map as well. To purchase all the available tattoos, youll need $140.00 in
your possession.
LEFT ARM:
Dagger - $10.00
Fish - $10.00
Flag - $10.00
Love & Hate - $10.00
Skull - $10.00
Stitches - $10.00
Tall Ship - $10.00
RIGHT ARM:
Arm Band - $10.00
Barbed Wire - $10.00
Cards - $10.00
Mermaid - $10.00
Serpent - $10.00
Star - $10.00
Swallow - $10.00

[BSE.WI] WORN IN FINE USED CLOTHING


Worn In Fine Used Clothing is located on the east side of the Town Of
Bullworth. After you cross the bridge, turn right and then take the first left
turn. Its in the middle of the second block on your right hand side, and is
easily identifiable by the blue shirt icon found on your map. To purchase all
the store items, youll need $735.50 in your possession.
HEAD:
Ball Cap (Black) - $6.00
Ball Cap (Blue & White) - $6.00
Ball Cap (Quartered) - $6.00
Ball Cap (White) - $6.00
Ball Cap (White & Blue) - $6.00
Ball Cap (White & Green) - $6.00
Beach Bucket Hat - $8.50
Cowboy Hat - $14.00
Lumberjack Hat - $10.00
Newsie Hat - $8.50
Old Time Racing Hat - $10.00
Shortbeaked Cap - $8.50
Tradesman Cap (Blue) - $7.50
Tradesman Cap (Brown) - $7.50
Unionist Hat - $10.00
Urban Bucket Hat - $8.50
Wool Hat (Boarder Style) - $7.50
Wool Hat (Urban Style) - $7.50
UPPER BODY:
68 Long T-Shirt - $9.00
Black Hooded Jacket - $12.00
Bright Side Baseball Jersey - $7.00
Conduct Hoodie - $10.00
Dark Side Baseball Jersey - $7.00
Football Jersey (Black) - $7.00
Football Jersey (Green) - $7.00
Green Bomber Jacket - $12.00
Hawaiian Shirt - $9.00
Hockey Jersey (Black) - $7.00
Hockey Jersey (Blue) - $7.00
Jean Jacket - $12.00
Lips Long T-Shirt - $9.00
Rugby Jersey (Celt) - $7.00
Rugby Jersey (LB) - $7.00
Sevener Black Hoodie - $10.00
Soccer Polo (Emerald) - $7.00
Soccer Polo (Snow) - $7.00
Tiki Shirt - $9.00
Urban Sports Long T-Shirt - $9.00
Zip Up Black Hoodie - $10.00
LEFT ARM:
Black Digital Watch - $13.00
Black Sports Watch - $13.00
Blue Sports Watch - $13.00
Classic Watch - $13.00
Low Profile Watch - $13.00
RIGHT ARM:

Good Luck Wristband - $6.50


Wide Wrist Band (Black) - $11.00
Wide Wrist Band (Brown) - $11.00
Wristband (Black) - $10.00
Wristband (Brown) - $10.00
LEGS:
Shorts (Black) - $9.00
Shorts (Brown) - $9.00
Shorts (Tan) - $9.00
Army Cargo Pants - $ 12.00
Beach Shorts - $9.00
Cargo Shorts - $11.00
Crisp Jeans - $14.00
Desert Cargo Pants - $12.00
Ratty Jeans - $14.00
Soccer Shorts (Emerald) - $9.00
Soccer Shorts (Snow) - $9.00
Track Pants (Black) - $10.00
Track Pants (Green) - $10.00
FEET:
Brown Loafers - $17.00
Budget Basketball Sneaks - $7.00
Country Shoes - $20.00
Cowboy Boots - $22.00
Fashion Boots (Brown) - $12.50
Fashion Boots (Tan) - $12.50
Riot Shoes (Black) - $7.00
Riot Shoes (Caramel) - $7.00
Riot Shoes (Chocolate) - $7.00
Riot Shoes (Classic) - $7.00
Skate Shoes (Black) - $9.00
Urban Loafers (Black) - $9.00
Urban Loafers (Brown) - $9.00
Urban Walker (Canvas) - $7.00
Urban Walker (Classic) - $7.00
Workman Boots - $10.00

[BSE.VH] VERSION HISTORY


Version 1.0 Submitted to GameFAQs for initial approval/acceptance on 23 JUL 08.
Version 1.1 Added one more store and several additional outfits. Adjusted
formatting and fixed a few spelling errors as well. Submitted to
GameFAQs on 25 JUL 08.
Version 1.2 Added the final store, outfits and the last few pieces of clothing.
Submited to GameFQAs on 28 JUL 08.

[BSE.LI] LEGAL INFORMATION


This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright laws.

As of now, this FAQ should only be available on... www.gamefaqs.com

[BSE.CC] CLOSING CREDITS


Bull: Scholarship Edition copyrighted 2005-2008 by Rockstar Games INC.
FAQ copyrighted 2008 by Joseph P. Burke
Id like to give a special thanks to my darling, daughter Lexy for all her
mathematical help.

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2015 CBS Interactive Inc. All rights reserved.

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