Академический Документы
Профессиональный Документы
Культура Документы
Status: Visible
Status: Visible
Platinum Trophy
(77)
As with other games, collect all other trophies to unlock this trophy. Congrats!
Look for the Light
(12)
Firefly pendants are a type of silver necklace/dog tag worn by firefly members. There are 30 of
these pendants hidden throughout the the game for you to find. Unlike the others, firefly pendants
are probably some of the better hidden collectibles in this game. As with every other collectible
object in this game, firefly pendants glow and shimmer within the environment to indicate that they
are
objects
that
can
be
picked
up.
Firefly pendants
appear
as
in
the
game.
They are often found hanging from trees (which you can throw a bottle/brick or shoot down to drop
them), tucked away in a corner a ways off from your current objective, or found underwater during
the water sections. In short, they are often hard to spot. The pick-up looks like the firefly symbol
(see the trophy image for an example). They are covered in detail by chapter in the following guide
(Credits
to Wozamil):
The Last of Us Collectibles Guide & Shiv Doors/Optional Conversations/Joke locations
(3)
Comic books serve as another collectible in this game. There are 14 of these comic books hidden
throughout the game for you to find. As with every other collectible object in this game, the comic
books glow and shimmer within the environment to indicate that they are objects that can be picked
up.
Comic
books
appear
as
in
the
game.
You will start running into comic books as a collectible during a cutscene at the end of Chapter 4.
Ellie will be reading a comic book and complain about the To be continued.... at the end. After
this point you can find the rest scattered throughout the game for her to read. They look like a little
speech bubble icon when you go to pick them up. Unfortunately, these comic books serve as just
eye candy; you cannot read them. They are covered in detail by chapter in this guide (Credits
to Wozamil):
The Last of Us Collectibles Guide & Shiv Doors/Optional Conversations/Joke locations
(17)
Artifacts serve as another collectible in this game. There are 85 of these hidden throughout the
game for you to find. As with every other collectible object in this game, artifacts glow and
shimmer within the environment to indicate that they are objects that can be picked up. Artifacts
appear
as
in
the
game.
Artifacts is a pretty general term for the types of things youll be picking up. It pretty much covers
everything else that isnt a pendant, manual, or a comic. Artifacts vary from notes, maps, voice
recorders, maps, etc. It is recommended that you take the time to read and examine each piece of
artifact that you collect, as they add a lot on the backstory of the world before the apocalyptic
breakdown, or during it. The pick-up icon for these looks like a note/piece of paper. They are
covered
in
detail
by
chapter
in
this
guide
(Credits
to Wozamil):
The Last of Us Collectibles Guide & Shiv Doors/Optional Conversations/Joke locations
I got this
(7)
Training manuals serve as another collectible in this game. There are 12 of these hidden throughout
the game for you to find. As with every other collectible object in this game, training manuals glow
and shimmer within the environment to indicate that they are objects that can be picked up.
Training
manuals
appear
as
in
the
game.
Training manuals grants Joel bonuses to the items that he can craft. They boost things such as
adding extra durability on your shivs, extra radius on bombs, and so on. Training manuals look like
a small yellow book icon when you go to pick them up. They are covered by chapter in this guide
(Credits
to Wozamil):
The Last of Us Collectibles Guide & Shiv Doors/Optional Conversations/Joke locations
Scavenger
(26)
As you can probably tell from this game's trophy list, a majority of The Last of Us' trophies are
from collectibles. There are many types of collectibles in this game, a total of 141. Collecting all
the collectibles for one type unlocks you a trophy (see below), collecting all four types will unlock
you this trophy. It should be noted that while the game is pretty generous at throwing out
checkpoints, picking up a collectible does not automatically trigger a save until you reach a
checkpoint. So with that said, you should always be careful and make sure to recollect and double
check
the
collectibles
youre
picking
up
in
an
area
after
you
die.
Also note that collectibles are saved on Naughty Dog's servers, so progress for all collectibles
carries across all difficulties. What this means is if you collected a majority of the collectibles on
your first playthrough and then proceed to collect the ones you are missing on a completely
different difficulty, it'll count towards your progress and unlock you your trophy if you've collected
everything.
Warning: As of right now however certain trophies including this appear to be glitchy. So it's
recommended you do them all on one playthrough without patch 1.01 downloaded to minimise the
risk.
Collectibles:
for details)
for details)
for details)
for details)
You can view how many collectibles you are missing through Chapter Select. Unfortunately, you
cannot see which ones you are missing individually in the Chapter Select menu. To check and view
which ones you are missing individually, you can do so by rummaging through Joel's backpack.
All of the collectibles are covered chapter by chapter in this guide to help you on your playthrough
(Credits
toWozamil):
The Last of Us Collectibles Guide & Shiv Doors/Optional Conversations/Joke locations
Let's gear up
(5)
Crafting is a pretty key mechanic in this game. As you explore each area in the game, you will find
supplies that you can pick up. In addition to ammo amongst other things, these items can usually be
found in desk drawers or cabinets (which you can interact with ), in deserted residences, or
especially inside shiv doors. These can be combined together once you have enough of each to
create other items. Initially, only the recipe for First Aids will be available to you. Recipes for the
other items will become unlocked and become available to you as you progress through the game.
The earliest you can get this trophy is the beginning of chapter 5, when you get the final recipe by
picking up the smoke bomb.
You can craft items anytime in the game by opening up your backpack with , or selecting an item
you wish to craft with the D-Pad. Note that you can only carry a maximum of 3 items of each type.
This trophy is easy enough and should come naturally in your first playthrough. Simply craft each
item at least once to unlock this trophy.
Master of Unlocking
(16)
Shiv doors are doors, or rather rooms, you will come across in the game. Just as they are described,
shiv doors can only be opened by having a shiv in your inventory. Although they aren't exactly
collectibles, they serve as treasure rooms since as you are probably aware by now, supplies in this
game are realistically scarce. They are almost always worth opening on all playthroughs as they
contain good loot such as upgrade parts, supplements, ammo, and the occasional collectible.
There are 13 of these located throughout the game and they need a shiv at full durability to be
opened. On Survivor difficulty, supplies are a lot rarer so youll want to save your shivs for these
doors if you want to open them all, as opposed to wasting them on enemy Clickers. You'll also have
to be pretty thorough in order to find enough parts to make a shiv for each door. This is why it
would be beneficial to open them all on your first playthrough on a lower difficulty, so its not a big
deal
if
you
miss
one
on
future
playthroughs.
For
full
list
of
the
shiv
doors
see
here
(Credits
to
Wozamil):
(13)
Supplements, or drug enhancements, are what you use to improve and enhance Joel's efficiency in
combat. Throughout the game you will find supplements scattered around. They come in the form
of drug prescription bottles within buildings, or as plants if found in the outdoor areas. Supplements
appear as
Once you have picked up enough of these, you can use them to "purchase" upgrades for Joel. As
with everything else, the upgrade menu can be accessed through your backpack via .
Survivor Upgrades:
Shiv Master: 75 > 150 (upgrading this is not required for this trophy)
Note that upgrades vary slightly on the different difficulties, upgrading listening distance won't be
available on Survivor for example. But, this is compensated for as the prices vary slightly.
That said you will need to go into New Game+ to max out Joel. You should definitely make sure
you save shivs for the shiv doors when you can on both playthroughs, because as we've mentioned
several times, they always contain nice loot and usually a nice amount of supplements.
For emergencies only
(26)
Youre introduced to workbenches pretty early in the game. These are dotted throughout each
chapter and can be used to upgrade your weapons using parts. Work benches are the only time you
will be able to upgrade your weapons. Upgrade parts can be found just pretty much anywhere and
everywhere in this game, coming in increments of 1's, 5's, 10's, 25's, and 50's. Salvageable or
upgrade parts appear as
upgrades.
in the game. You will need a total of 2,510parts to get all of the
As with supplements, to completely max out all your weapons you will need to at least venture into
a New Game+, which you should be doing anyway for the New Game+ completion trophies. If you
are thorough enough in your exploring and looting, you should be able to wrap this up sometime
during the later half of your second playthrough. If not, you will have to go into a third and play
until you get enough parts. As a result of this you might want to leave some of the early weapons
until last (eg. 9mm, Revolver etc.) so that you don't have to wait till later in the game to get other
weapons
before
finishing
them
(Thanks diagnonsense for
pointing
this
out).
Keep in mind however that even if you have enough parts to upgrade a weapon, a lot of the
upgrades will require various tool kit levels. As you may have noticed in the upgrade menu, some
upgrades have a
requirement; these are the tool kits required. Although tool kits are somewhat a
collectible in the game and must be picked up in order to unlock the next tier of unlocks for you,
they appear in locations that are relatively hard to miss. The max tool kit level is 5 but there are
more than 5 tool kits to find in case you do miss some. These do carry over to New Game+ so you
wont
have
to
pick
them
up
again.
Here is a list of the different weapons/upgrades and their
-Weapon
Pistol:
Long
-9mm
Reload
Fire
Clip
Holsters (purchasing
these
is
not
costs:
required
for
this
Gun:
Speed:
Rate:
Capacity:
-Revolver (Chapter
Reload
Speed:
Pistol (Chapter
15
>
20
>
15
>
20
15
>
20
30
>
>
>
30
20
>
>
trophy)
75
75
2)
25
40
40
3)
30
Fire
Rate:
20
-Shorty (Chapter
Reload
Fire
Rate:
Clip
Capacity:
Recoil:
Spread:
20
-El
Reload
Fire
Clip
Armour
-Hunting
Reload
Clip
Scope:
Armour
Power:
Speed:
-Flame
Reload
Range:
Power:
30
>
40
30
>
>
20
40
>
>
>
30
>
40
Diablo (Chapter
15
>
30
75
Speed:
20
Capacity:
Piercing:
25
Piercing:
>
30
>
>
>
3)
30
40
35
75
60
>
>
>
75
20
15
>
>
15
>
>
>
4)
40
50
50
40
50
30
4)
30
50
50
30
40
>
30
>
20
30
>
>
40
>
Speed:
>
20
Speed:
30
>
Thrower (Chapter
20
6)
30
50
50
30
50
7)
25
50
50
75
>
Rifle (Chapter
15
20
Speed:
Capacity:
20
Speed:
40
>
>
20
Rate:
>
15
30
-Shotgun (Chapter
Reload
Speed:
Fire
Rate:
Clip
Capacity:
Recoil:
Range:
-Bow (Chapter
Reload
Range:
Draw
>
>
>
>
8)
40
40
60
(43)
Throughout the game there are many occasions where you can engage in conversations with allies
or objects in the world. There are 37 of these in total that count towards this trophy. There are
actually more of these conversation pop ups that you will run across in the game, but aside from the
37 required ones, these do not count towards the trophy. Note that there are a couple of
"conversation prompts" where a conversation icon won't appear to notify you (eg. the darts). You
will still however need to interact and trigger these conversations as they count towards the trophy.
You will know an optional conversation can be triggered when a
prompt appears
overhead
your
allies.
It can seem confusing at first but luckily for you the complete list of the conversations that count
towards
this
trophy
can
be
found
here
(Credits
to Wozamil):
The Last of Us Collectibles Guide & Shiv Doors/Optional Conversations/Joke locations
for details.
for details.
(25)
for details.
(20)
(1)
for details.
(4)
for details.
for details.
(98)
To get the game thinking you're on a Survivor+ run without having to finish the game once through
(11)
The online has 2 game modes. For this trophy you simply need to win each of them once.
See "Hunter"
for
more
information
about
the
online.
Supply Raid - This is pretty much your traditional Team Deathmatch. 4v4 first to 20 kills.
Survivors - If youre familiar with Uncharted then this is basically Elimination. Its 4v4, first to win
4 rounds. Each round puts the tasks to each team to eliminate the other with no respawns on death.
Populace
(38)
In the online you have to first pick a faction to align yourself with and then build the clan up in
numbers. For this trophy you need to hit 40 survivors in your clan. Your clan needs a certain
number of supplies to remain fully healthy each day (each MP match). This number varies
depending on how many people are on your clan, so you need a lot more supplies per game to keep
a large clan healthy. Exceed the the target each round to make your clan grow.
Supplies are
in game. You earn them by picking them up off of falling enemies that you either
killed or assisted on the kill. Also the number of parts you earn during a MP match (basically your
score for everything you do in the match) is converted to supplies at the end of a match. These are
converted regardless of whether or not you spend them on mid round upgrades or ammo so feel
free
to
spend
them
all.
See "Hunter"
Firefly
(75)
for details.
Hunter
(50)
The online portion of this game is called "Factions". You start by having to align yourself to either
the Firefly or Hunter faction. This alignment is permanent until you either complete the multiplayer
journey with that faction or your clan gets wiped out and you fail. The multiplayer can be a little
confusing at first but you can mostly just play normally if you want to and not worry about other
things
except
the
missions
that
pop
up.
For this trophy the main things you need to know are that you must have at least 1 survivor at all
times in your clan or you fail. The main risks of failure come in the form of missions that threaten
the population of your clan. You will initially run into missions that can improve the population of
your clan with no risk and 60% population risk missions; both of which you can really just ignore.
The missions you should worry about are the 100% risk ones. You will run into around 5 of these
100% population risk missions. From our experiences with the multiplayer, the exact days as to
when these 100% risk missions occurs varies, but they always appear during the following weeks:
Week 6
Week 8
Week 10
Week 11
Week 12
You cannot fail these or you will fail the Journey. You must survive for 12 in game weeks (1 match
=
1
in
game
day
so
a
total
of
84
matches).
The missions require you to complete challenges within 3 in game days (3 matches). You should
save the easiest missions for when there is 100% risk (see Faction Missions spoiler tags for
recommended missions). If you do end up about to fail one of these missions and have your clan
wiped out you can quit to XMB from the game and it won't count as a day, giving you another
chance to finish the challenge (Credits to heartagram_62 for figuring this out).
Skipping Days: I don't like recommending this too much as it may hamper the experience for
others, but it is currently a method that allows you to get through the multiplayer quicker. By
leaving the game from the pause menu, you can skip a match while progressing the Journey by a
day. Doing this consistently will cause your clan to get hungry/sick and eventually die so you have
to play periodically after every few skipped matches. Also you still need to complete the important
missions that come up (specifically any that pose 100% risk to your clan population). You can keep
your clan numbers hovering low in the single digits as when you do play games at this number, it
will rise significantly allowing you to skip the next few at least. (Credits to DeGarmo2 for coming up
with
this
idea).
As for the game mode to play it's largely down to preference but as a recommendation Supply Raid
is more consistent. The games are a bit quicker in general and It's easier to work towards certain
mission goals etc. Sometimes in Survivors you can have a game be over before you know it and not
really see many enemies if your team does all the work. This is just a preference though and if you
find the opposite works for you then you can go for that.
Faction Missions:
These missions usually happen once every week, sometimes twice (In game week = 7
multiplayer matches). These vary in their consequences to your clan. Sometimes the results
will determine how many new people join your clan. More often It's how many will die to
an attack or disease outbreak.
You get to choose which mission you go for each time. There are a set number of missions
such as getting downs, executes, downs with specific weapons etc. Each has 3 tiers (eg. 3
downs, 6 downs and 9 downs) and you have to achieve the best one you can within 3
matches. The higher tier you get the better result for your clan.
You can pick the same ones more than once, for example you can pick the challenge to get
downs with your favourite weapon. Each time you pick them though the tier requirements
go up for next time making them harder to achieve, so you shouldn't go too far focusing on
just one mission.
Save the easiest ones for later in the Journey when there are missions that pose 100% risk to
your clan.
Failure in these can get you wiped out. Pick harder ones on missions with no consequence,
such as one that only have a positive outcome (Your clan gets new member and the tier you
achieve just determines how many).
Gameplay Tips:
Its a Naughty Dog game but dont approach the online thinking Its Uncharted, or the
majority of other shooter for that matter. It plays similar to the single player in that things
are slower paced and more calculated.
Supply points are marked on the map and you should use them when you can. If you can get
the items to craft a Molotov or bomb it can be an insta-kill if you land it. Look for supplies
and make use of the craft function.
Move slow. Sprinting makes you show up as a big red dot on the radar. You can jog while
standing up though to move a bit faster and not show up on the radar.
people don't use this feature very often so you should take advantage of that.
Enemies need to be downed and then executed to secure the kill. While down, a player can
be revived by his teammate. Running up to a downed enemy and executing with triangle
gives you a better execute and more supplies but puts you at risk so only do it when there
isnt the chance of other enemies being around. Otherwise its better to just shoot them
again while downed to secure the kill.
It can be fun to bait enemies with revives by downing their teammate and leaving them till
help arrives, but dont let the kill get away as you can crawl slowly when downed.
Make good use of mid round upgrades. As you earn supplies in each game you can purchase
upgrades from you backpack or while waiting to respawn. Things like Armor, or a special
weapon like the shotgun can be big advantages so dont forget about them. You can also
upgrade your starting weapons to have better fire rate/reload speed etc, and if you are ever
low you can always buy ammo for any of your guns.
Make sure you loot enemy bodies to get extra supplies etc. Again these are the
show up in game. They show as blue dots on your map as well.
that
Secret Trophies
That's all I got
(28)
Starting from Chapter 5 and onwards, there will be moments in which Ellie will attempt to lighten
the mood by pulling out her joke books to tell you some jokes. There are 5 instances where Ellie
will do so, and these are triggered the same way you trigger the optional conversations with the
prompt.
For this trophy, you need to trigger each of these events and listen to her jokes at each location.
There are 4 in Chapter 5 and 1 final one later on in Chapter 6. For a list of each location see the
following
guide
(Credits
to Wozamil):
Dont Go - Easy
(3)
Anyone who has completed Survivor in the main game will find this familiar territory. Because you
will be playing as Ellie, there are a couple little changes you will need to make to your tactics. Ellie
has a very limited arsenal and cannot upgrade any weapon or use supplements to upgrade areas
such as health and faster crafting. For this reason you will be using your switchblade and bricks
most
of
the
time.
Tips:
Always maintain a stealth approach whenever possible. It's a lot easier to sneak behind an
enemy (carefully tilt the ) and press
to instantly kill them with your switchblade, then
it is to try and shoot your way through an area.
Don't underestimate the importance of a brick. When you come across your first real
combat test you don't have any bullets and the enemies are coming straight for you. Throw a
brick against the first enemy and whilst it's stunned, run up to it and press
to kill it with
your switchblade. This first enemy will drop bullets for your gun. Always aim for the head
to conserve ammo and kill with one shot.
Don't run straight towards human enemies. It makes you an easy target for them to fire at.
Fire at them or preferably, try and get behind them for a sneak attack.
If you're spotted or overwhelmed, run away, find cover and try to sneak to other areas of
cover. The enemies will always head towards where they last saw you so make sure you
stay on the move to stay ahead of them.
Listening mode is disabled on Survivor. If you're going for a pre-Survivor playthrough then
you'll easily learn the locations of enemies and when they'll appear. Don't worry if you jump
straight into Survivor though. The game doesn't throw anything particularly difficult at you
and you should find Survivor an appropriate challenge without the need for Listen mode.
The bow makes a welcome return so use this when you have a clear shot. The bow is silent,
can kill an unsuspecting enemy with one shot and most importantly you can recover your
arrows (assuming one didn't break on impact). This is especially useful as ammo is very
scarce.
As well as ammo, supplies in general are very scarce. Search every corner of every room
and corridor to find as many supplies as possible. During my Survivor run I was only able
to make one First Aid kit and one Molotov (these two items use the same supplies, so you
could make two of either one). Prioritise First Aid kits as you will be needing them more,
although small health snacks can be found to replenish small amounts of health.
There are no Shiv doors in Left Behind so don't save any scissors you find, use them to
make a Bomb instead. I didn't feel the need to make a Smoke Bomb so don't waste any
explosive materials on crafting one.
There will be a number of times where an area will contain both human and Infected
enemies. The game is littered with bottles and bricks so use these to your advantage. Throw
one of these to lure any Infected enemies to human enemies and enjoy the show! Whilst
they're fighting each other, you may see an opportunity to make a run for the exit.
The difficulty trophies stack so completing the game on Survivor will unlock all the lower
difficulty's trophies. These trophies will unlock after the game's credits have rolled.
BFFs
(8)
Possible
glitch
Some users have reported that this trophy doesn't pop when it should so when using Chapter Select,
ensure you create a separate save and don't overwrite the original. This is because overwriting your
original save may wipe the progress you have already made towards any collectibles. Try and get
them
all
in
one
playthrough
to
avoid
any
issues.
Throughout the game there are occasions where you can engage in a conversation with Riley or
make a comment on an object. You will see a
prompt to initiate the conversation, of which there
are 14. If you miss one, you can use chapter select to recover it.
See Picked
Clean for
text
guide
of
their
locations.
(3)
Possible
glitch
Some users have reported that this trophy doesn't pop when it should so when using Chapter Select,
ensure you create a separate save and don't overwrite the original. This is because overwriting your
original save may wipe the progress you have already made towards any collectibles. Try and get
them
all
in
one
playthrough
to
avoid
any
issues.
Described in game as 'artifacts', the collectibles are notes and recorders that are intended to add
some background to the game's story and characters. The first three collectibles are story-related
but the rest can be missed. Luckily you can use Chapter Select to collect any that you miss. The
Chapter Select screen lists how many artifacts there are in each chapter and how many you have
collected.
See below for a text guide of the locations of both the artifacts and the optional conversations
(see BFFs for additional information). The guide is listed in the order that you will come across
both.
Chapter 1 - Back in a Flash
Combination Note - Story-related. When you first get control of Ellie, head up the escalator
to the second level and head towards the pharmacy. Inside and behind the counter on your
right you will find this artifact.
Pharmacist's Note - Story-related. The previous artifact leads you to the store next door.
Once inside, head to the back of the store and search the corpse and this note will drop.
Pharmacy Key - Story-related. Same as the previous item. Search the corpse and you will
get the key.
Salon Note - When you first make your way to the helicopter you walk through a snowcovered nail salon and will come across a corpse just before you exit. Search near the
corpse for this note.
Chapter 2 - Mallrats
Wanted Poster - As Riley talks about Marlene, you will duck under some wooden boards
covering a doorway and enter a kitchen/diner. This artifact is on the table near the large
television.
Conversation #1 - Soon after Riley asks about Ellie and her friends, you'll turn a corner and
see a Firefly emblem on the wall just before you enter the laundry room. This is the first
conversation.
Conversation #2 - When you go down the first escalator inside the mall, turn right and stand
in front of the Hawaii poster.
Conversation #3 - From the last conversation, walk down the hall to the left of the central
benches. To your right will be a poster of water guns.
Conversation #4 - After walking down the second escalator, Riley will turn around and ask
you about Winston.
Conversation #5 - To your right will be Winston's tent. Head inside and towards the
bookcase at the back with the stack of papers.
Conversation #6 - Leave the tent and walk straight ahead to the horse saddle on the bench.
Conversation #7 - In the Halloween shop, walk straight ahead to the other side of the store
and look at the glass of fake eyeballs.
Conversation #8 - Follow Riley to the Dracula mask and respond to her after she puts the
mask on.
Conversation #9 - In the middle aisle there will be a goblin mask. Put this on and then head
to Riley to initiate the next conversation.
Conversation #10 - Back near the entrance of the store there is a skull-type magic 8-ball.
Approach the skull and press the prompts to ask it a question. Do this eight times (until
Riley comes over).
Warning Note - After following Riley down some stairs, take the first left into a room once
you enter the corridor as Riley continues forward. This note will be on the desk.
Chapter 3 - So Close
Atrium Note - Head under the walkway opposite of the stairs that you jumped from to start
this chapter. This note will be in the corner near a shutter.
Generator Note - This is on top of the generator that you need to activate as part of the story
so is very hard to miss.
Atrium Recorder - Once you've restored power, head up the escalator but turn left at the top
instead of right towards the helicopter. The recorder is inside the tent.
Conversation #12 - After the carousel ride Riley will give Ellie a joke book. Keep telling
jokes until you are no longer able to.
Conversation #13 - After you have told all the jokes, head to the photo booth that Riley
mentions. BFFs will pop once you interact with it.
Kitchen Note - There is a kitchen on the opposite side of the carousel. Head inside and find
the note on a counter behind a wall (turn around and face the carousel).
Chapter 5 - The Enemy of My Enemy
Crew Photo - After leaving the helicopter and entering the next big room, head to the room
on the right, before you jump over the barrier. The Crew Photo is located near a corpse.
Duct Recorder - When you're walking through the vent, follow the blood trail to find
another corpse. The final collectible is next to him and Picked Clean will pop once you
pick it up.
(4)
Possible
glitch
When using Chapter Select, make sure you create a separate save and not overwrite the original
one. Overwriting the original save may wipe the progress you have already made towards any
collectibles.
After the carousel ride you'll head up another escalator and in to Raja's Arcade. To the back left of
the arcade will be a racing game based on Jak X Combat Racing, a previous game from Naughty
Dog.
Simply
press
to
play
the
game
and
the
trophy
will
pop.
Make sure you do this before you go to the machine on the right side of the arcade or you will miss
the chance to get this trophy and will have to return via Chapter Select.
Here's a video showing its location:
Angel Knives
(3)
In the back right of Raja's Arcade, after getting Nobody's Perfect, there will be another arcade
machine for you to play with. In a classic fighting game style, you play as a character called Angel
Knives and must defeat your opponent Black Fang without losing any health. To do this you just
need
to
hit
the
button
prompts
as
they
appear
on
screen.
Most of the time more than one button will appear and you will need to press them in order. A bar
underneath the buttons shows you how much time you have to press them. If you mess up, pause
the game and select "Restart Encounter" to start from the beginning. You can pause the game as
each button prompt appears to give yourself more time to get ready if need be. The prompts start
off
as
follows:
repeatedly
+
tap
After this last prompt it seems to change, there could be five to eight more prompts and they are all
different. This could be random with each playthrough or it could depend on what difficulty you are
playing on. As mentioned, pause the game if you feel that you need extra time to get ready to press
the
buttons.
When you've depleted Black Fang's health you will be given the chance to 'finish' your opponent:
+
Here's a video walkthrough:
Skillz
(4)
Possible
glitch
When using Chapter Select, make sure you create a separate save and not overwrite the original
one. Overwriting the original save may wipe the progress you have already made towards any
collectibles.
Late in the game Riley will hand Ellie a pair of water guns and the two of them will challenge each
other to a fight. Similar to a real gun in the game press
to 'reload' (pump) the water gun,
to
aim and
whilst aiming to fire. Press and hold
to fire a continuous stream.
First you and Riley will be trying to soak each other. In the bottom left of your screen you will see a
'soak level'. You'll lose if your level fills up first. Don't worry though, this does not count towards
the
trophy.
Afterwards you'll play a best-two-out-of-three hunting game. Ellie will count to five whilst Riley
runs away. Once Ellie is done counting you will need to find Riley and quickly shoot her to win the
round. There are no soak levels here, whoever gets shot first loses. You must win the hunting game
to
unlock
the
trophy.
The fight is pretty straight forward. Just be quick to fire when you see Riley and make sure that you
hold
and not just press it whilst aiming. Make sure you have a fully pumped gun. If you're not
playing on Survivor you can use Listen Mode, but Riley rarely gives herself away so easily.
The game saves after each round so you won't be able to select "Restart Encounter" to try again.
Aside from restarting the entire chapter, you can make a separate save at the beginning of each
round
and
just
reload
it
if
you
lose.
Here's a video walkthrough:
Brick Master
(5)
Possible
glitch
When using Chapter Select, make sure you create a separate save and not overwrite the original
one. Overwriting the original save may wipe the progress you have already made towards any
collectibles.
After leaving the Halloween store Riley will challenge Ellie to a brick throwing contest. Your goal
is to smash every window on the red car below you, using several bricks that can be found behind
you. Pick up a brick with , aim with
and throw the brick with
to smash each window.
There are 7 windows to smash in total.
Move along the walkway to the next opening and throw another brick at the next two
Move to the next opening and smash the front window and the rooftop window.
Move to the final opening and smash the final two, which will be the two left side windows.
If you don't win, the game will autosave so you won't be able to Restart the checkpoint and try
again. Aside from restarting the Chapter, create a separate save before you start throwing bricks and
just
reload
if
you
need
to
try
again.
Here's a video walkthrough:
Wharf
(65)
Players
To play a match on Wharf select a game mode from the multiplayer's main menu, and then Find
Match (DLC). Vote for Wharf if the map becomes a voting option. On all eight DLC maps you
must get three downs or executions without dying. You don't need to win, only complete a match.
You can get downed yourself and still earn the trophy, providing you are revived by a teammate and
don't
die.
Any game mode can be selected for attempting these trophies, however in my experience I found
Survivors to be easiest. Due to the one life per round nature of the game, random players are more
likely to work together as a team and the gameplay is more slow-paced as a result. Even though
you can play anything from 4-7 rounds, each round in Survivors last three and a half minutes which
means less time to worry about staying alive as opposed to 15 minutes in the other game modes.
It would be best to select the Stealth pre-set loadout (or customise your own to something similar).
The weapons it provides you (silenced pistol and bow) won't reveal your position on the minimap
when you fire them and the Covert Training 2 perk allows you to crouch walk without being
spotted when the enemy uses listen mode. If you use Covert Training 3 you also can't be marked by
enemies. Purchase armour as soon as you can afford to so you can take a couple more hits before
getting
downed.
PS3
Use
boosting
the Online
Partner
Thread
(Read
First
method
Post!)
to
find
boosting
partners.
Relying on random players to vote for the map that you need will be challenging enough, let alone
meeting the trophy requirements. Using the above thread, have two groups of four searching for the
same game mode at the same time in either DLC or DLC 2 and choose whichever map you need.
Interrogation is easier to find your boosting partners as it is not as popular as the other modes,
although Survivors would be the quickest option. One team will kill the other, with each player
getting the required downs/kills. The team that loses will win the next time that map comes up.
If there is someone in your group that already has the trophies, they can act as the victim in a quick
round of Interrogation. One team can down and interrogate this person and whilst the lockbox is
being located, the other team can down but not kill the winning team. Make sure that someone is
left unharmed so they can revive the players getting downed. With this method, more people can
get the required trophies in a single match.
Capitol
(2)
To play a match on Capitol select a game mode from the multiplayer's main menu and then Find
Match (DLC). Vote for Capitol if the map becomes a voting option.
See Wharf for more details on obtaining this trophy.
Coal Mine
Complete a match on Coal Mine without dying and getting at least 3 downs or
executions
(2)
To play a match on Coal Mine select a game mode from the multiplayer's main menu and then Find
Match (DLC). Vote for Coal Mine if the map becomes a voting option.
See Wharf for more details on obtaining this trophy.
Water Tower
Complete a match on Water Tower without dying and getting at least 3 downs or
executions
(2)
To play a match on Water Tower select a game mode from the multiplayer's main menu and then
Find Match (DLC). Vote for Water Tower if the map becomes a voting option.
See Wharf for more details on obtaining this trophy.
Recovered Supply Raider
Complete a game of Supply Raid on Wharf, Capitol, Water Tower or Coal Mine
(4)
Very straight forward. Select Supply Raid, Survivors or Interrogation and then Find Match (DLC).
Simply complete a match on each of these three modes on any of the four maps listed in the trophy
description. You dont have to win the match.
Recovered Survivalist
Bookstore
(8)
To play a match on Bookstore select a game mode from the multiplayer's main menu and then Find
Match (DLC 2). Vote for Bookstore if the map becomes a voting option.
Complete a match on Bus Depot without dying and getting at least 3 downs or
executions
(3)
To play a match on Bus Depot select a game mode from the multiplayer's main menu and then Find
Match (DLC 2). Vote for Bus Depot if the map becomes a voting option.
See Wharf for more details on obtaining this trophy.
Home Town
Complete a match on Home Town without dying and getting at least 3 downs or
executions
(2)
To play a match on Home Town select a game mode from the multiplayer's main menu and then
Find Match (DLC 2). Vote for Home Town if the map becomes a voting option.
See Wharf for more details on obtaining this trophy.
Suburbs
(2)
To play a match on Suburbs select a game mode from the multiplayer's main menu and then Find
Match (DLC 2). Vote for Suburbs if the map becomes a voting option.
See Wharf for more details on obtaining this trophy.
Forsaken Supply Raider
See Forsaken Supply Raider for more details on obtaining this trophy.
Forsaken Interrogator
(17)
(17)
Tips
Important! Make sure you save file says "New Game Plus". Whilst playing a chapter,
select either Save or Load game and highlight the save file you are currently using. Wait a
few seconds and some info should appear: time played, collectables percentage and it
should say "New Game Plus".
Generally speaking you can "rush" a level. I don't mean run through it, but you can
definitely avoid a lot of hassle by moving (whilst crouched) very quickly and stealthy
through the level as soon as it starts. You might die, but as long as you are not spotted, the
Old
If you have an NPC partner aside from Ellie (so e.g. Bill), try to let them do most of the
work for you. They have infinite ammo and if they get grabbed you usually perform a onehit kill when you try to save them from their attacker. Try to manouvre in such a way so that
your NPC partner is standing between you and whoever it is you want to kill. So think of a
line going from you to your target, now move until your NPC partner is in the middle of this
imaginary line.
Exploits
Tips
(that
still
work)
Hold :l1: whilst crouching to limit your walking speed. This can be very helpful when
walking near Infected (especially Clickers). Holding :l1: means no matter how far you push
the analog stick, it will never exceed the slowest walk. (Credit to Xander45 for sharing that
tip with me).
The Infinity Shiv! Whenever you have an upgraded melee weapon equiped, you are blessed
with the power of infinite shivs. See this video for more info:
Whilst playing as Ellie, throwing a bottle or brick at an enemy will briefly stun them and
give you the oppertunity to one-hit kill them with your knife.
Go to Chapter Select and check if every chapter AND every subchapter says "Completed on
Grounded"
(e.g.
the
Pittsburgh
chapter
has
4
subchapters).
The first (sub)chapter you should check is "Bill's Town - Graveyard" as it has been known
to glitch and will say "Completed on Normal/Suvivor" even if you have completed it on
Grounded. Simply replaying this specifc subchapter should fix the problem (no need to
replay the entire Bill's Town chapter).
Remember! You have to do the final chapter as your final step (the VERY last thing you do)
since this is where the game performs the check as to whether or not you met all of the
requirements.