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TRAIL OF CTHULHU

Rough Magicks

Credits
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Publisher: Simon Rogers
Written by: Kenneth Hite
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Art. Art Direction and Layout: Jérôme Huguenin


Additional Art Direction: Kenneth Hite
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GUMSHOE consultation: Robin D Laws


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Special Thanks to: Graham Walmsley

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TRAIL OF CTHULHU
Contents

Contents 2 Mummy 15 Disquiet Animals 26


Credits 3 Rat-Thing 15 Immortality 26
Sand-Dweller 16 Time Travel 27
Introduction 4 Serpent-Folk 16
Which Magic? 5 Servitor of the Idiosyncratic Magic
Outer Gods 16 Expanded 28
Shan 16 The Rules 28
The Magic Ability 7 Son of Yog-Sothoth 16 Starters 29
New General Ability - Magic 7 Space-Eater 16 Idiosyncratic Investigation 30
The Carter Option: In the Star Vampire 16
Blood 7 Tcho-Tcho 16
Acquiring the Magic Ability 7 Vampire 16 Magick In Theory And
Magic From Tomes 8 Xothian 16 Lovecraft 33
Magic Potential For Non-Mythos Magic 16 Lovecraftian Magics 35
Mythos Tomes 8 A Supersensible World 35
Magic From Titans 8 Metaphysical Unity 35
Cast A Deadly Spell 17 Platonic Illusion 35
The Perry Court Exception: New Spells 17
Places of Power 9 Primordial Lore 35
Call/Dismiss Azathoth
file Randolph Carter Works
Draw Upon Place of Power (Ritual) 17
(Incantation) 9 Magic 36
Call/Dismiss Mordiggian Will and Mental Power 36
Magic From Teachers 9 (Ritual) 17
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Magic From Territory 10 Powerful Formulae 36


Call/Dismiss Mathematics and
Using the Magic Ability 10 Shub-Niggurath (Ritual) 17
Examples of Spellcasting Geometry 36
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Contact Hounds
With Magic 12 of Tindalos (Incantation) 19
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Optional: Magic Contact Sand-Dwellers Character Sheet 37


For Non-Magicians 13 (Incantation) 19
Refreshing the Contact Tawil at-’Umr
Magic Ability 13 (Incantation) 19
Conversion Notes 14 Create Binding Sigil
Magic and Monsters 14 (Incantation) 19
Byakhee 14 Create Hypertime Gate
Dark Young of (Incantation) 19
Shub-Niggurath 14 Dominate (Incantation) 19
Deep One 14 Ensorcel Item (Incantation)19
Dimensional Shambler 14 Runic Target (Incantation) 20
Elder Thing 14 Steal Life (Incantation) 20
Flying Polyp 14 Names To Conjure With 21
Formless Spawn Variations on Old Spells 22
of Tsathoggua 14 Call Hastur 22
Ghoul 14 Call Yog-Sothoth 22
Gnoph-Keh 14 Contact Cthulhu 22
Great Race of Yith 14 Which Sign Is the Eldest? 23
Hound of Tindalos 14 Contact Nyarlathotep 24
Hunting Horror 14 The Spoor of Magic 25
K’n Yani 15 What Full-Blown
Lemurian 15 Magi Can Do 26
Lloigor 15 Command the Physical
Mi-Go 15 World 26

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TRAIL OF CTHULHU

Introduction

“Of what he had done the doctor


would never speak. To Mr. Ward
he said, ‘I can answer no questions,
but I will say that there are
different kinds of magic.’”
– The Case of Charles
Dexter Ward
This supplement examines
Mythos magic, presenting
everything from a theoretical
summa of Lovecraftian lore
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to horrifying new spells and
handy lists of magical names to
drop and more contradictory
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variations to bedevil the foolish


minds of Investigators who prize
consistency. It also presents an
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optional new ability – the Magic


ability – for those Keepers who
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(perhaps reasonably) wish to


further differentiate Stability from
magical puissance. Perhaps most
significantly, Rough Magicks
introduces explicit magic use
for the aliens and creatures of
the Mythos. This element is nigh
omnipresent in the later Mythos
and in the works of Robert E.
Howard and his epigones, if
mostly implied rather than stated
outright (with the exception of
the Whateley boys, who are after
all half-human) in Lovecraft’s
tales.

The optional rules – especially


for the Magic ability – allow
you to further tune your Trail
of Cthulhu game as you see fit,
but the Keeper may, of course,
staunchly reject such temptations
and ignore them if they do not fit
her sense of the game.

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TRAIL OF CTHULHU

Which Magic ?

“These revelations came with a godlike manipulates the literary laws of magic involves establishing such a
solemnity which left Carter unable to for the effect he wants. The result is wormhole to translate it from one
doubt. Even though they lay almost a nest of possibilities that the Keeper place to another.
beyond his comprehension, he felt that can select from as she wishes for her
they must be true in the light of that game, just as with the variant and ‡2QO\WKRVHZKRKDYHVXFFHVVIXOO\
final cosmic reality which belies all contradictory views of the gods and Dreamed can do magic – but this
local perspectives and narrow partial titans explored in the Trail of Cthulhu includes those who Cthulhu has
views; and he was familiar enough corebook. touched or Awakened in his own
with profound speculations to be free slumbers.
from the bondage of local and partial Like that section, this discussion is
conceptions.” deliberately compiled from as many ‡0DJLFLVVLPSO\DQRWKHUQDPHIRU
divergent notions of Mythos magic as psionics. Summoning monsters
– “Through the Gates of the
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possible. Some of them are inferred is a matter of sending the correct
Silver Key” from one or another Lovecraft story, telepathic message, Shrivelling
others from lesser Mythos authors or is pyrokinesis, and the Elder
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What is magic? What are the eldritch commentators, some come from real- Sign is a powerful post-hypnotic
secrets of blasphemous lore to which world magical practitioners’ theories, compulsion implanted on
Lovecraft’s narrators and sorcerers and some just sounded cool to me. Cthulhu billions of years ago and
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drop darksome hints? While HPL involuntarily transmitted to his


could get away with allusions and Unlike that section, some of these followers telepathically. Anything
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mystifaction, both Keepers and players theories have rules implications: with a brain can train itself in
can benefit from just a little grain of if magic is only possible with the psionic disciplines, though some
definition. Whether you’re a player intervention of Yog-Sothoth, then species (and some specific beings)
taking the role of a reluctant adept, or would-be wizardly Investigators need have far more potential than
a Keeper putting herself in the mindset to hunt up the Contact Tawil at-’Umr others.
of a twisted immortal wizard, it helps spell on p. 19 tout suite. But that said,
to know just what the Lovecraftian mad magi and deluded Investigators ‡:KHQWKH(OGHU7KLQJVGRPLQDWHG
magus thinks is actually going on alike can believe some, none, or all of the globe, all their technology
behind all the sonorous chants, the following – and somewhere in the was fundamentally biological.
prehuman runes, and coruscations of countless spheres, they might all be The crinoids controlled not just
unearthly ultraviolet. true. the shoggoths, but their stone
buildings, their metal tools,
Defining even real-world magic has ‡0DJLFLVDK\SHUVFLHQWLILF their weapons and prisons and
baffled not just magicians and occultists, discipline of visualizing and experimental power plants
but anthropologists, theologians, and manipulating trans-dimensional and everything with a vastly
historians for centuries. Attempting to energy fields. Acoustic signals complex set of network and
fully define Lovecraftian magic would (words of power) and geometric circuit protocols embedded in
seem to be a simpler task. Indeed, we matrices (sigils and gestures) the very genes of their servants.
make just such an attempt later on in act as control systems, which The Elder Things maintained the
this book (see “Magick in Theory and have transcended mere material control codes and distributed
Lovecraft,” p. 00). But really, we’re all technology. The energies bleed switching relays for the system
better off not knowing. between universes through in a specially designed plankton
pinpoint wormholes, often fog stored in the oceans. These
Just as Lovecraft artfully contradicts dependent on specific patterns relays transmitted signals and
himself on the nature and history of of stellar and cosmic radiation. information using quantum dipole
Cthulhu or the Old Ones, so too he “Summoning a monster” merely connections between certain

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TRAIL OF CTHULHU
Rough Magicks

molecules. When the shoggoths technologically, and it is merely but at a higher (or lower) energy
rebelled, the system crashed hard. tangent to the weak gods of Earth. state, often wielding great local
Pieces of it rewrote themselves, It relies on signifiers, secrecy, and power, but only perceptibly in
gained partial sentience, went rotes, and is more connected to short bursts.
berserk, and programmed perception than it is to mentation.
themselves to nest and reproduce. Hence, beings that can “see” ‡7KHDERYHLVWUXHRQO\HYHU\
Some of them evolved into into more dimensions are more spirit is an avatar of Nyarlathotep.
mammals, and then into humans. naturally gifted magi. The magus’ Hence, only those who have
Magic, on Earth anyway, consists will is what focuses his perception, communed (knowingly or
of “tapping into” the surviving and brings about effects. unknowingly) with Nyarlathotep
shoggoth “circuit diagram,” which can work magic. Or their
is in almost all terrene matter, not ‡0DJLFLVSHUFHSWXDOJUDYLW\ descendants – a fine option for
least in DNA, crystals and igneous The more important the entity, Investigators with In the Blood as
rocks, and metal. the more it warps reality in its their Drive.
vicinity. Said vicinity includes
‡7KHDERYHVFHQDULRLVRQO\RQHRI where the entity is looking – even ‡1RHYHU\VSLULWLVDIDFHWRI
the times that a similar disaster human physicists are beginning Yog-Sothoth. Hence, to work
has happened. The first and worst to understand that observation with more than local spirits, the
was the crash of the Azathoth is action is location – where magus must contact the Opener
file
entity, which dropped whole it’s been, and where it’s being of the Way to get permission
universes into a mere three or four asked to look. Hence, magical (Clearance? Code words?) to
dimensions and left barely sentient spells invoke powerful entities communicate information across
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subroutines mindlessly throwing to boomerang off their “gravity dimensional boundaries.


off leaked power and short-circuits well” and create the potential
across billions of galaxies. Every (literally, the energy differential) ‡0DJLFLVWR[LFSROOXWLRQWKHDIWHU
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so often an alien species learns for “unreal” actions. effects of the energetic collision of
enough about the local diagram the great elemental gods. Where
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to sloppily patch a kludge of loose ‡0DJLFUHTXLUHVEORRGVDFULILFH their overwhelming forces meet


wires and strange diodes into the from the magus, as a way of their impenetrable fields, pieces
system. Human contactees and providing your “public key” to the of space-time come unstuck.
drug addicts have documented cosmos by delivering your DNA Where this dimensional fallout
some of these work-arounds, the to Yog-Sothoth. Sacrificing babies lands, reality weakens and magic
rest of which remain forgotten or virgins or whatever is the becomes possible. Earth caught a
until a new entity tries to power up equivalent of hacking the universe fairly intense dose of this fallout
the board … and something goes using someone else’s account. during the fall of Cthulhu, and is
horribly wrong. a deadly motherlode of areality.
‡$OOPDJLFLVDPDWWHURIGHDOLQJ Beings like Nyarlathotep exploit
‡0DJLFLVDFWXDOO\ZKDWPRVWKXPDQ with spirits. These immaterial weak races like the mi-go to mine
(and serpent-folk, and mi-go) beings live along the edges of the it out in quasi-material lattices;
practitioners believe it to be: a dimensions, acting as interfaces other forces seek to devour it
non-physical energy permeating between otherwise incompatible more directly.
everything that is perceived. mentalities. Some spirits dwell
It cannot be manipulated fully in one or another universe

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TRAIL OF CTHULHU

The Magic Ability

“To – my ancestor … there appeared to demons, or merely focusing your will


reside some very remarkable qualities in and mastering the phenomenal world, The Carter Option:
the will of mankind; qualities having a you can “cast spells.” In the Blood
little-suspected dominance not only over Lovecraft’s human magi
the acts of one’s self and of others, often turn out to have sorcerous
but over every variety of force and ancestors: Randolph Carter
substance in Nature, and over many Acquiring the Magic is descended from Edmund
elements and dimensions deemed more Carter, driven out of Salem for
universal than Nature herself.” Ability his dark practices, while Charles
“Today learned the Aklo for the Dexter Ward is a scion of Joseph
– “He” Sabaoth … which did not like, it being Curwen’s lineage.
answerable from the hill and not from The Keeper might allow (or
file
Adding a Magic ability allows the the air … Grandfather kept me saying require) an Investigator with In
Keeper to refine spell-casting specifics, the Dho formula last night, and I think the Blood as his Drive to apply
and smoothes out some perceived I saw the inner city at the 2 magnetic 1 point of the additional Stability
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system bottlenecks, primarily the poles. I shall go to those poles when gained from following that Drive
“overweighting” of Stability. For the earth is cleared off, if I can’t break to Magic instead. This option
some players, it feels more “realistic” through with the Dho-Hna formula only applies if the Investigator has
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(whatever that means in a game about when I commit it. They from the air Magic 0; the horrific experience
cosmic monsters); for others, it feels told me at Sabbat that it will be years
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has awakened their mystical


more Pulpy. See what you think! before I can clear off the earth, and I potential. Hence, it’s a one-time
guess grandfather will be dead then, thing; thereafter, the Investigator
so I shall have to learn all the angles gains Magic as normal.
of the planes and all the formulas
New General Ability - between the Yr and the Nhhngr. They
from outside will help …”
Magic – “The Dunwich Horror”
rating thereafter by any of the above
The new Magic ability is a General methods.
ability. In some campaigns, you can
use Magic as an Investigative ability to You cannot use character build points Regardless of which method you use,
figure out what a given spell might do to buy Magic rating points at character you must spend build points on the
(or cost), what deities or cosmic forces creation. Magic rating points can Magic ability just like any other – Magic
it invokes, and what grimoire tradition only be gained by specific in-game doesn’t come “free” with a horrific
it comes from. In other (more Purist) experiences: by reading Mythos books, vision of Yog-Sothoth, or by reading
campaigns, this will require a use of by communing with vast entities, by the Book of Eibon. Thus, we use the
Cthulhu Mythos instead. instruction from a more gifted magus, term “Magic potential” to quantify such
or by visiting cosmically touched experiences: it’s up to the Investigator
The precise meaning and parameters locations. The Keeper may, of course, (and his player) to exploit that potential
of this ability will vary from game to rule that only one, or some, of these if he wishes.
game, and you may not even know methods actually work: perhaps one
them yourself. Whether by accessing can only gain Magic by reading tomes,
interdimensional energy pockets, or by communing with the Great Old
unleashing psionic potential hidden Ones. Or perhaps the would-be magus
within your germ plasm, mathematically must commune with Yog-Sothoth
and perceptually aligning yourself to or visit Irem before gaining his first
extraterrestrial forces, summoning Magic point, but can increase his Magic

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