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Barbarian (Berserker) 10th

Outlander / Guide

CLASS & LEVEL

BACKGROUND

PLAYER NAME

ALIGNMENT

EXPERIENCE POINTS

Half Orc

64000

RACE

CHARACTER NAME

INSPIRATION

STRENGTH

15
+4

ARMOR
CLASS

PROFICIENCY BONUS

+2

40

INITIATIVE

SPEED
PERSONALITY TRAITS

DEXTERITY

+8

Strength

+2

Dexterity

+7

Constitution

-1

Intelligence

Wisdom

+1

Charisma

CONSTITUTION

Hit Point Maximum

SAVING THROWS

+2

Acrobatics (Dex)

Animal Handling (Wis)

-1

Arcana (Int)

+8

Athletics (Str)

+1

Deception (Cha)

-1

History (Int)

Insight (Wis)

+5

Intimidation (Cha)

WISDOM

-1

Investigation (Int)

10

Medicine (Wis)

+3

Nature (Int)

+4

Perception (Wis)

+1

Performance (Cha)

+1

Persuasion (Cha)

-1

Religion (Int)

+2

Sleight of Hand (Dex)

+2

Stealth (Dex)

+4

Survival (Wis)

+3
INTELLIGENCE

8
-1

0
CHARISMA

12
+1

BONDS

SUCCESSES
FAILURES

HIT DICE

NAME

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

Great Axe

+7

1d12+4(7)

Javelin x 4 +7

1d6+4(7)

HandAxe

1d6+4(7)

+7

Great Axe, Slashing, 7lb, 2 Handed


Javelin x 4, Piercing, 2lb, 30/120
Hand Axe x 2, Slashing, Light, 20/60

Rage
-Bonus Action, 4 times (1 min)
-+3 damage
-resistant to bludgeoning, piercing, slashing damage.
Unarmored Defense
-When wearing no armor your AC = 10 + Dex mod + Con mod. You CAN use a shield.
Reckless Attack
-On your first attack of your turn, you can go reckless which gives you advantage on melee
weapon attacks that use Strength but all attack rolls against you have advantage.
Danger sense,
-You have advantage on Dex saving throws on things you can see like traps and spells.
You cannot be blinded, deafened or incapacitated to use this feature.
Extra Attack
-When you attack as an action, you attack 1 additional time during the same action.
Fast Movement
-Gain +10 Speed when not wearing heavy armor.
Feral Instinct
-You have advantage on Initiative. Additionally, if you're surprised, you can act as normal,
but only if you enter a rage first.
Brutal Critical
-At level 9, you roll 1 additional die when you crit. At level 13, you roll 2, and level 17, you
roll 3.
Primal Path: Path of the Berserker
Frenzy
-When you rage, you can choose to enter a frenzy. For the duration of your rage, you can
make an extra melee attack as a bonus action. You suffer 1 level of exhaustion when the
rage ends.
Mindless Rage
-You can't be charmed or frightened while Raged. If you rage while charmed or frightened,
the effect is suspended until your rage ends.

ATTACKS & SPELLCASTING

CP

SP

EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES

TEMPORARY HIT POINTS

1d12

PASSIVE WISDOM (PERCEPTION)

Common, Orc, Sylvan


Simple, Martial Weapons
Light, Medium Armor
Shields
Proficient w/ Lute

IDEALS

Total 10

SKILLS

14

CURRENT HIT POINTS

10

Intimidating Presence
-You can choose 1 creature within 30 feet of you to make a Wisdom Saving Throw (DC: 8 +
Prof + CHA mod). On a fail, they become frightened of you for 1 turn. You can use your
subsequent actions to extend the duration. The effect ends if they move 60 feet away or
break line of sight. If they succeed the Saving Throw, they become immune for 1 day.

Instrument - Lute
Staff
Hunting Trap
Traveler's Clothes
Belt & pouch
Backpack
Bedroll
Mess Kit
Tinderbox
10 x Torches
10 x Rations
Waterskin
50 Feet Hemp Rope
EQUIPMENT

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELLCASTING
ABILITY

SPELLCASTING
CLASS

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

ED

PR

SLOTS EXPENDED

1
EPAR

SPELL SAVE DC

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS

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