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II.
III.
IV.
V.
VI.
VII.
VIII.
IX.
X.
Overview.. 2
A. Participant Eligibility . 2
B. Challenge by Choice . 2
C. Full Value Contract . 3
D. Standard Operating Procedures ... 3
The Facilitator. 4
A. Facilitator Code
. 4
B. Role of a Facilitator . 5
1. Planning
2. Setting the Tone and Modeling Attitude
3. Motivating
4. Being Flexible
5. Being Understanding
6. Being Non-judgmental
7. Being Encouraging
C. Program Planning
. 6
D. Program Implementation
. 8
1. Briefing
2. Assessing Group Development
3. Letting the Group Think for Themselves
4. Leading Debriefing
5. Selecting the Next Activity
E. Debriefing
... 9
F. Sequencing ... 15
G. Teambuilding I vs. Teambuilding II
. 16
Warm Up Activities 17
A. Icebreakers and New Games ... 17
1. Tag Games
2. Large Group
3. Any Size Group
4. Small Group
B. Name Games
. 37
C. Games to Divide Groups
... 40
Trust Activities 41
A. Introduction & Operating Procedures.. 41
B. Spotting
... 42
C. Activities
... 42
1. General Trust Activities
2. Leaning/Lifting Activities
Non Facility Initiatives47
A. Operating Procedures . 47
B. Non-Facility Initiative Activities.. 47
Facility Initiatives... 53
A. Operating Procedures . 53
B. Facility Initiative Activities
.. 54
Closing and Debriefing Activities..... 65
High Ropes... 66
Rock Climbing.... 91
Values Sessions 110
1
Updated 2/06
I. Overview
Teambuilding programs at Chingachgook are typically designed to promote concepts including problem
solving/decision making, communication, cooperation, trust, and leadership. Groups work together on
activities and initiatives that may incorporate one or more of these concepts.
Most programs generally start with warm up activities to get the group comfortable to being in a new
environment and/or with new people. Shortly after this an introduction to the program is needed. This
includes a discussion about Challenge by Choice, the making a Full Value Contract, and safety. As the
program continues non-facility initiative activities are introduced. These activities, that may involve the
use of portable props, start off easy then may progress to more challenging activities. When the group
builds a foundation for working together the activities may increase in their challenges, moving to
facility initiatives.
Each activity is processed through debriefing. This is an opportunity for the group to reflect on
individual and group behaviors and comments during the activity. Debriefing can also provide a chance
for the group to provide suggestions about on how they can work or communicate better.
Programs end with a closing activity and/or discussion. Goals are reviewed and participants give
feedback on the program, the activities, and the facilitator. This gives a chance for a group or
individuals take what they learned and integrate it into their day-to-day lives.
A. Participant Eligibility
In order to engage in teambuilding programs at Chingachgook, each participant must:
Have reviewed, completed and signed the waiver and contact forms (if under 18, co-signed by
parent/guardian)
Wear appropriately sized and adjusted safety equipment checked by trained facilitator(s)
Be provided with a safety orientation before each activity and follow all guidelines
Be supervised at all times by trained facilitators at a ratio of not more than 15:1 for ground
activities and 6:1 at climbing/high ropes activities
B. Challenge by Choice
Challenge by choice is a concept we use in all our initiative courses. This concept means that each
participant can CHOOSE the level of their participation and the degree to which they challenge
themselves. High 5 Adventure Learning Center explains it as that a participant does not have to
perform or participate at a particular timeThe emphasis made by a facilitator during presentation of
the activity is that participation is expected: the choice is when, not if. Allowing participants to choose
how they want to participate based on their level of comfort and ability in an activity or at an element
ensures their emotional safety in a perceived risk or challenging environment.
Facility initiative elements, high ropes elements, and the climbing tower are to be used only
with a trained YMCA Chingachgook staff member during scheduled activity times. Access
is controlled by signs that are placed on trees near the elements and/or directly on the facility to
convey this message.
Teambuilding activities will only be operated while a designated staff member trained in at least
CPR and first aid is on site who can be located by radio (the nurse in the summer season, a
program director in fall-spring seasons).
In case of an emergency, facilitators will perform care to the level of their training, alert the
designated director on duty, and follow all emergency action plan guidelines.
Staff and participants must wear close-toed shoes.
Extreme winds, rain, lightning, or other weather conditions will cause activities to be moved to a
sheltered facility. If lightning is sighted, the participants and staff should move to shelter at once.
If no lightning is seen for 15 minutes, the program may continue outside. If thunder is very close,
the same procedures as for lightning will be followed.
Facilitators will maintain a fun, supportive environment for the participants. Participants need
complete and continuous attention and support.
All supplies will be kept in the corresponding Teambuilding Shed, Climbing Tower Shed (tower
and rock climbing), and the High Ropes Shed / Repair Shed, which are to be kept clean, organized,
and locked.
Equipment use will be logged in the appropriate shed.
Facilitators will make it absolutely clear to participants that anyone who is exhibiting unsafe
behavior may be removed from the activity and will not allow the team to continue to a
greater challenge initiative. This can include a participant who will not listen to instructions, a
team that is especially unfocused, or misuse of equipment. Facilitators will not be afraid to
enforce this rule as a team not following or listening to directions can be a liability during higher
risk activities.
Facilitators must be aware of their skills and knowledge before any activity or element is chosen
and will ask for additional training or additionally trained staff where necessary.
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5.
6.
7.
8.
Teambuilding is a program in which a facilitator helps a team of individuals learn from each other
about group dynamics.
Facilitators must remember that they are responsible for each and every individuals emotional and
physical safety. A facilitator must make the group responsible as well.
An effective teambuilding instructor avoids becoming the center of the groups focus and directs a
team of individuals to explore their own ideas and perspectives.
A facilitator will not give up or become negative with his/her teambuilding group and will set them
up for success, be positive, and guide them toward adjusted levels of success. (Even if they fail,
they fail forward.)
All facilitators must hone their processing skills and provide appropriate opportunities for a group
to process and debrief the teambuilding events. Teambuilding instructors that have the most
success get to know their teams needs and limitations.
A facilitator must always be clear and thorough with their instructions, orient the group as to safety
concerns or hazards, and respectfully answer any questions. It is paramount to the safety of the
group and the effectiveness of the program.
A facilitator will not exceed the level of his/her training.
A facilitator will play fair, provide challenge, be honest, be safe, and have fun!
Please Do Not:
-Provide all the answers for
the group
-Be unenthusiastic
-Be unprepared
-Be unreasonable
-Be complicated
-Always be right
-Be the be all and end all
-Be inconsistent
B. Role of a Facilitator
Facilitation is a mixture of many roles and responsibilities. They can include the following:
1. Planning
A facilitator needs to know the group and its needs in order to plan an appropriate, successful, and
responsive program.
3. Motivating
The facilitator can help with the movement of the group. In the planning stages, make sure you put
together a program that you will enjoy as well as the group. Have some catchy openers to engage the group
from the beginning. The usage of the Challenge by Choice concept and the Full Value Contract can help
with group motivation throughout the activities. Planting these seeds in the participant may cause greater
growth than trying to force something that may not have been ready to happen at that time within the
boundaries/value they created. Effective facilitation offers a good balance between challenging a
participant to press on beyond their self-imposed limitations and recognizing when a participant has
reached the limit. The facilitator should be satisfied with any honest attempt and any level
accomplishment. Remember: A facilitator should take neither complete credit for the participants success
nor the blame for their failures. Excessive time should not be spent trying to force participants to do an
activity because you want them to. Keep in mind whats good for the group.
4. Being Flexible
Be prepared to go with the flow. Its a good idea to have tentatively planned program in advance, but you
need to be willing to change those plans if necessary. Redirect the experience as needed to reflect the
changing nature of the group. Flexibility is not only meant in terms of ideas, but time as well. Have extra
activities planned in case the group runs ahead of schedule. Be prepared to cut other activities you planned.
Some groups may take more time than others to do an activity. Remember: There is more than one way to
do just about anything and as a facilitator. Dont worry if a group doesnt do something the right way.
Encouraging creativity is a part of being flexible.
5. Being Understanding
Taking risks is an integral part of any teambuilding program. Through these risks, participants gain the
greatest personal benefit and growth. As the facilitator, you need to understand how participants feel when
they take risks. Keep in mind that risks can be seen in a variety of ways and do not include only a fear of
injury. Participants may be taking risks by saying their name in front of the group, by holding hands, or by
sharing how they reacted to the event during the debriefing. Remember: Put yourself in each persons
shoes and understand the risk component to how they feel. Know that when a person is frustrated, tired,
hungry, cold, hot, thirsty, or scared this influences the group their experiences.
7. Being Encouraging
A facilitator should not be the only on encouraging the support of a group. Facilitators should encourage
group members to support each other. Remember: Success can be determined not by how well individuals
or groups perform, but also by the extent to which they are willing to try something new and work together
to accomplish a task. Generally, as group members interact in a supportive and caring way in their attempt
to solve a group initiative or offer moral support to each other, then individual growth and group
cohesiveness takes place.
C. Program Planning
To help assess the group, gather the following information:
What is the groups profile age, gender, special needs, intact or newly formed?
Activity sequence that best meets goals and has a clear beginning, middle, and end
Activities matching age, ability, level of experience, and commitment to the program
Time needed for warm-ups and icebreakers and level of name games needed
Variety in the choice of activity active vs. sedentary, different concepts, different levels of
risk-taking, different types of group interaction
Length of activities
OBJECTIVE/GOALS
Determined by:
-The group
-A supervisor
-The facilitator
-The overall group
THE FACILITATOR
THE ACTIVITIES
THE GROUP
Who they are:
-Size
-Age
-Gender
-Special population
-Abilities
-Voluntary / mandatory
-Time since forming
Factors affecting
choice:
THE PROGRAM
-Introduction
-Opening activities
-Progressive program of
activities: games, trust,
non-facility and facility
initiatives
-Concluding activity
-Final debrief
-Safety
-Nature of the activity
-Timing
-Fun for the group
-Environment
THE RESOURCES
Whats available:
-On-site or off-site
-Indoor & outdoor space
-Props
-Sharing with other
groups
D. Program Implementation
The program plan formed with all the information now needs to be implemented. As a facilitator, you
will set the stage for the group with your attitude and will need to assess how the group is functioning
together in order to adapt your facilitation to their needs.
1. Briefing / Frontloading
The goals and objectives must be clearly explained before each activity begins. This should be done
relatively briefly and without giving away a solution. Consider the following:
a. Presenting appropriate rules
The rules for an activity are developed to create boundaries for safety and challenges. As a facilitator,
make sure youre aware of what the activity is and what its rules are. Rules for safety are there to keep
a person from getting hurt and are non-negotiable. The rules for fostering challenges can be flexible.
While its important that you are consistent and trustworthy, you are in a position as the facilitator to
change those rules. Watch the group to see if the event needs to be modified, and then make sure to
process the changes in the debriefing.
b. Being aware of safety issues
Ultimately, you are the person responsible for a participants safety. Be aware of the operating
procedures for any activity prior to use. Addressing safety concerns with a group needs to happen
before they can engage in the activity. If a safety concern wasnt addressed earlier, include them as
they arise. Be constantly aware of any safety issues that may arisephysical or psychologicaland
take care of them immediately. During the event, you should act as a spotter where necessary, but
make sure that you turn the responsibility over to the groups as well.
c. Answering questions
Before the group begins to work on the event, make sure their questions have all been answered. Make
sure your explanation is clear.
E. Debriefing
Debriefing (or processing) can make the difference in a well-facilitated program. After the group
completes an activity (this does not necessarily mean the end objective has been met), lead the group
through the debriefing process. Keep in mind that:
-Trust and safety issues are important; the FVC is in effect
-Everyone in the group needs to have a voice and participate at some level
1. Activity
4. Now What?
-What will you take from the
activity?
-How will you apply (transference)
what you learned
-to the next activity?
-to your day-to-day lives?
The Debriefing
Model
2. What Happened?
-What happened
during the activity?
-What role did you
play?
3. So What?
-Why did that happen?
-What did you learn about each other?
-What did you learn about the process?
-How did the activity affect you?
-Why is this important?
The following sample questions cover many aspects of the teambuilding process. Most of them are
open-ended questions; however, yes/no questions may be used if participants are asked to explain
their responses.
Some questions will be more appropriate than others depending on the group. Choose wisely and be
careful with the wording. Some facilitators prefer not to use the word feelings, thinking that
participants may prefer to keep their feelings private. Try asking them to share what they are
thinking (and many times are therefore feeling) by wording the question differently (ex. How did
it affect you?). Some of the questions below are all about feelings, and after you get a good sense
of your groups personalities, they may be fine to use.
Consider using some physical prop to go with your questions chiji cards, fist to five, body parts
debriefing bag, emotions cards, etc. The purely physical ones can be especially effective with
younger kids while the imaginative ones can be great with older groups.
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F. Sequencing
During any teambuilding session, the group will go through a sequence of stages before they act as a
well functioning unit. There are five stages of group development. The first stage is forming, where the
group is unfamiliar and coming together for the first time. The second stage is storming; the time when
the group will begin to evolve and there may be some stress for leader and follower positions within the
group. With the facilitators guidance, the group will enter into the norming stage that allows the group
to operate without the distractions of the storm because of understandings of rules and manners. During
this stage, performance levels begin to increase and the group may enter the performing stage where
they are productive and can easily solve problems. Lastly, is the transforming stage. During this stage,
issues such as letting go and a fear of closure may occur if the group has really bonded and they are not
going back to an environment where they can continue their group.
Based on the stages of group development, it is easier to understand why facilitators cannot jump to
more difficult initiatives right away and have a successful result. Order of events is one part of the
process to ensure a beneficial sequence for a teambuilding group.
Order of Events:
The group must progress with small steps; begin with games and icebreakers, including name games
and silly games that break down defenses. Then begin to go through trust activities that familiarize
individuals with one another on a more personal leveltrust walk, 1 on 1 trust falls, and willow in the
wind. Once a feeling of trust is established, move on to non-facility initiatives. These are initiatives
done in an open area where an objective or solution to a challenge is to be achieved. These activities are
to begin the group thinking, planning, and communication that will help norm the group. The next
move is the group initiatives course. This move is made only after warm-ups and trust activities have
been done and only if you deem the group ready to handle it. The initiative course has many elements
with varying degrees of difficulty. These initiatives may be sequenced by beginning with easier
initiatives such as All Aboard, Peanut Butter Pit (Nitro Crossing), and the Maze and proceeding to more
challenging activities like the Mohawk Walk, Wild Woozy, and Spiders Web. These can also be used as
final culmination challenges for groups who are ready for these activities. From here your groups may
be headed for the high ropes course, or they may have completed their sequence. No matter which
scenario, wrap up the sequence with a group closing; a time for reflection on the experience and a time
to be heard by fellow group members.
Activities Sequence:
The next part concerns the exactly what do I want to do planning stage. Sometimes having an idea of
what you might do or where you want to go is better than a strict plan, groups can fluctuate in
performance level and you want to help your group achieve when possible. This stage of sequencing
includes things such as: how many activities within each category are you attempting and which
specific activities are you choosing? Why? Do you have a theme that you are discussing? Are you
using a story line that links the activities you choose or is each activity a separate event? Either is fine
so long as it is a conscious decision. Have your trust activities and critical thinking events prepare your
group for the challenges you are presenting? These questions map out the groups sequence and can
make or break group success.
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Debrief Sequence:
The final part includes the sequencing within debriefing sessions. Begin with easier questions, and then
ask the group how these revelations can aid with their next initiatives. Progressively the debrief topics
should advance the groups critical thinking skills. Make sure you are choosing questions which are at
the level of the group; try not to get too deep with a group that is not ready. Carrying over ideas from
one debrief to another as this may give the group a sense of purpose. Helping your participants link
ideas back to their home lives is also a vital part. You do not have to debrief every initiative; the debrief
can be a 30 second go around or a 15 minute discussion. If the sequence is solid, it will be perceived but
not forced; a participant will be able to tell you the theme of their day with remarkable accuracy. Most
of all, make it fun.
1. TAG GAMES
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B. Name Games
Name games are designed to help participants, chaperones, and facilitators learn one anothers names while
having fun.
Remember, referring to people by name is one of the most powerful teaching and facilitating tools.
Make sure name games have a balance of repetition choose whether the activity should be cumulative,
repeating the information from either the previous person or all the previous people in the circle.
Name games should be done in circles and include chaperones, who should use the name they want the
participants to use.
Do multiple name games if necessary, staggering them among icebreakers and new games.
Some icebreakers and new games can also be used as name games either innately (like All My Friends) or
by adding the sharing of names when someone gets in the middle, hits a ball, etc.
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Either have the group mingle and share which category they are along the way, finding everyone
with that trait or tell the group which side/area to go to for each category.
Sometimes you might have to do a couple of different ones to get the right number or ask some
participants to switch categories.
2 Groups:
Thumbs Up
To give a Thumbs Up, do you use one or two thumbs? Adaptation: sign thumbs.
Mail Box
Imagine you are going to mail a letter in a drop box; you open the door and put in the letter. Did you walk
away (trustees) or open the door again to make sure the letter dropped (checkers)?
Color Scheme
Do you prefer the warm colors of red, orange, yellow or the cool colors of green, blue, purple?
Crossed
Cross your arms. Is your left or right arm on the outside? Adaptations: top thumb of linked hands.
Are You More Like A (see New Games, Any Size Group).
3 Groups:
Any Number:
Animal Farm
Decide on X number of animals. Ask the group to select one. With their eyes closed (or blindfolded), they
must find the rest of their group by making the animal noise. Hints: you can give out cards, colors, etc. to
represent the animals if you want even groups. You can even have them start a long way apart.
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OPERATING PROCEDURES
All previous standard operating procedures for teambuilding continue to apply to trust activities: participant
eligibility, challenge by choice, facilitator role, safety practices, etc.
B. Spotting
The following techniques are practiced at Camp Chingachgook:
International Spotting Position/Stance The spotter stands with feet shoulder width apart, one foot in front of
the other, with bent knees. The spotters arms are up, elbows are bent, and hands are up close to the participant,
cupped with spoons not forks, or paws not claws. This position allows the spotter to support the weight, even if
just temporarily, by absorbing force into their arms and legs. Participants should practice rocking back and
forth on their legs.
Leaner Position The leaner stands with feet together, body stiff as a board, and arms tucked in. Arms can be
tucked by either 1) crossing forearms and pinching bits of clothing up by the shoulders or 2) stretching out the
arms, clasping hands, and bringing hands and forearms into the chest. Fingers should not be interwoven (no
inter-digitation). This position keeps the leaner from flinging his/her arms into a spotter and keeps leaners from
concentrating their weight in their butts.
Spotting Commands The following are used before any lifting, leaning, or stepping off the ground:
Leaner:
Spotter Ready?
Spotter:
Ready. (The spotter may only answer if s/he is focused and in position.)
Leaner:
Leaning.
Spotter:
Lean away.
(Activity)
Leaner:
Set. (When returned to original position or feet are on ground with balance established.)
C. Activities
The spotting position must be practiced with the group before doing many of these activities.
Trust Leans should be done before the activities as noted so that participants feel comfortable physically
supporting participants.
Activities are arranged such that activities involving leaning or lifting are in the second part of the activities and
are in general progressive order.
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LEANING/LIFTING ACTIVITIES
Trust Leans
This is the prerequisite
Needs: None
Have the group choose partners of approximately equal size and stand one person in front of the other in a circle
or a straight line. Have the spotter stand behind the leaner such that s/he can touch the shoulders of the leaner
while keeping his/her arms slightly bent and almost toe to heel. Have the spotter and leaner assume the correct
positions. After reviewing commands and checking their positions, have the pair practice using the commands
and having the leaner lean back. The first lean should be with spotter hands about 2 inches from the leaners
back and the spotters front toes should touch the one of the leaners heals. Subsequent rounds, after each round
of commands, can have the spotter move back slightly, not to exceed one foot. Have the pairs switch roles.
Hints: for younger groups, have one pair go at a time with facilitator direction.
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Non-Facility Initiatives
A. Operating Procedures
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Facility Initiatives
A. Operating Procedures
Camp Chingachgook staff must evaluate group readiness to participate on the course.
Spotting must have been presented and practiced prior to any leaning or lifting activity.
Follow all blindfold procedures as detailed in the Trust Activities section.
Facilitators must orient participants to each facility, clearly identify and address any hazards, and frontload
the storyline and safety procedures away from the actual element.
Facilitators should ensure sensitivity towards individual physical characteristics. Be creative in
accommodating people with disabilities or physical limitations, such as one free pair of magic shoes that can
be worn by just one person, etc.
There must be at least one Chingachgook facilitator per small group of participants.
Facility initiatives may only be used under the supervision of a Chingachgook staff member. Signs
reinforcing this are posted by each element.
Each element must be checked for safety prior to each use. This includes hardware as well as surrounding
terrain and environmental hazards. Elements that are slippery or icy should not be used.
Facilitators must remain active and ensure as well as perform proper spotting.
Participants must be placed on the ground feet first, and spotting continues until the participant is set.
Elements requiring lifting have specific lift and spotting requirements.
Commands for lifting and spotting must be followed.
In general, there must be at least two spotters per area of an element in which lifting occurs.
The participants head may never be below his/her waist.
Each element should be debriefed at some point during the teambuilding session.
Many elements have multiple solutions.
All participant eligibility policies continue to apply.
Participants must have already been sequenced through new games, trust activities, and non-facility
initiatives.
Initiatives are more fun when presented with a creative story.
Be sure the group understands that every challenge presented has one or more solutions and can be done. If
a group finds a successful loophole, allow it.
To encourage group planning, have the group circle up and select a speaker to present the plan.
To encourage group planning, use the expression, at least __ minutes/seconds to plan.
Guide your group to an appropriate solution; solutions in activity descriptions should not be told to group.
Activities with start and finish boundaries need ghost spotters participants that may spot and then return to
the side they were at.
Participants who may have done an activity before may be muted or blindfolded to up the challenge.
Elements may be used for creative scenarios provided safety is ensured. Muted participants must still
follow the verbal spotting command sequence.
Goals for elements that involve not touching the ground or element should be set; this may include starting
over if anyone touches or allowing a certain number of touches before beginning again.
Groups should be given time to plan; this provides for a much safer first attempt at completing elements.
Lifting should be done with the legs and not the back. Participants may be lifted in the following ways:
piggy-backed, sit on anothers shoulders, step on another participants thigh, sit on two participants linked
arms, put arms over shoulders and have others support hips/legs/shoulders (for face-up supine position).
Participants may not step on another participants back or step into someones hands. The lifted persons
head must remain above his/her waist.
Avoid having the group walk through or over an element after completion.
Facility initiatives are inspected annually by a professional vendor.
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Cooperation, communication.
Objective:
Sequence:
Scenario:
The participants are the last survivors aboard a ship sinking into ice-cold water and have only
one lifeboat available. Everyone must fit on the lifeboat (platform) long enough to be rescued by
the Coast Guard (~10 seconds or a good version of Row, Row, Row Your Boat).
Rules:
o
o
o
o
o
o
o
Hints:
Possible Solutions:
o Participants reach across the platform to support one another.
o Participants piggy-back others in the center.
o Participants on the outer edge form a yurt circle. (This activity could be done previously or as a
break if the group is struggling).
Adaptations: Can be done as a non-facility initiative using a tarp (lower challenge).
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Using only 2 wooden planks and themselves, the split group must switch platforms.
Concepts:
Cooperation, communication.
Sequence:
Early-Middle
Scenario:
The group is split up into two neighboring office skyscrapers: the office workers and the
firefighters. A fire has ignited on the 17th floor in one of the buildings so all of the office
workers must cross to the safe building while the firefighters have to get across into the burning
building to put out the fire.
Rules:
o
o
o
If anyone steps off a platform at any time during the activity, everyone goes back to original
buildings (helps keep the group focused).
The group must be careful not to hit anyone with or pinch fingers under the board.
Spot members crossing on the board.
Hints:
o
o
o
Communication on the crowded platform can be frustrating. Have the group step off and discuss
if a break is needed.
The planks and platforms are slippery when wet.
Place the board on the platform before group members step up for groups with a large number of
participants or less dexterity.
Possible Solutions:
Group members weigh down the plank while someone goes across and then send someone across
the other way, taking turns. If too many people step off the plank, they dont weigh enough to
hold people walking across. Many groups develop a shuffle method to make the process most
efficient.
Adaptations:
o The group starts from behind one platform and gets everyone to the far side of the other platform
without having to all stay on at once (lower challenge).
o Use two boards, neither of which will fully reach between the platforms (group must put the
weighted board on the bottom to hold up the other board higher challenge).
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Meat Grinder
Objective:
To get everyone over a green felt-coated wheel, using only each other and the wheel itself.
Concepts:
Trust, cooperation
Sequence:
Early to whenever
Scenario:
The group is a bunch of new cadets in training. They must prove that they can make it over the
wheel to continue on with the obstacle course.
Rules:
o Participants may only touch things covered in green. Be sure to point out that no fingers or
hands should go in any of the holes.
o Participants heads must always be above the waist.
o Participants may not jump from the top of the wheel.
o There must be two spotters on either side of the wheel when someone is going over. Ghost
spotters may be used (recommended: chaperone on one side; facilitator on other).
Hints:
Watch for the big rock, inconveniently positioned tree, and the stump.
Possible Solutions: Most groups will let the person going over hold the edges, lift him/her slightly, and then
roll the wheel, stopping at the top to let the person switch positions. They then ease the person
down, spotting the landing. The last person just holds on while the group rolls the wheel.
Adaptations: Instead of people, the group could roll an object over without it hitting the ground.
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The Maze
Objective:
To get everyone to find a hidden object in a maze of ropes tied between trees, after each person
is blindfolded and placed in a various place throughout the maze.
Communication, leadership
Early to whenever
The group of shipwrecked castaways must make it through a cave with many hidden
passageways in order to reach the only radio on the island. The ropes indicate the passageways
in the cave. Once everyone has reached the radio, the group will be able to call for transport off
the island.
Concepts:
Sequence:
Scenario:
Rules:
o
o
o
Either participants may speak until finding the hidden object and then, individually, they may not
speak OR participants may not speak from the beginning until everyone has found the hidden
object.
Participants must always follow the ropes, having at least one hand on a rope at all times.
All blindfolded procedures must be followed.
Hints:
o Take each blindfolded participant into the maze and place one of his/her hands on a rope.
o Planning may need to involve how the group will know if everyone has found the object.
Possible Solutions:
o Participants usually figure out that they can stomp their feet or clap their hands (or some other
signal) when they find the hidden object.
o The group might figure out a way to send out scouts to find the remaining lost participants, or
something like that.
Adaptations: See the above under Rules.
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Sequence:
Middle to later
Scenario:
Open be creative
Rules:
o
o
o
o
Although the cables are only about a foot off the ground, advise to just step off the cable rather
than take a fall.
If someone steps off the cable, either that person goes to the end of the line OR the whole group
goes back to the start.
Only participants who are on the cable may touch the rope.
Anyone on the cable must have one spotter on each side. Ghost spotters may be used.
Hints:
o
o
o
Possible Solutions: Usually the element is completed by forming a human chain, often with alternating which
direction the participants face. Walking across the wire individually is next to impossible.
Adaptations:
o Everyone other than spotters must stay on the cable in order for anyone to finish (higher
challenge).
o The group as a whole other than spotters must be on the cable, and the goal is to get one person
all the way to the end or destination tree (can be higher or lower challenge).
o Give groups the option of having a designated number of portable trees (people who can be
leaned on partway through the course). Choose whether these trees are mobile (can walk
alongside), portable to a new location (can change which segment of cable they stand by), or
locked into position. The group could have to reach a smaller goal to pick up the ability to
designate a tree.
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To get everyone in the group across a set of small wooden stumps, using only a set of four planks
and group members as resources.
Communication, cooperation, leadership.
Sequence:
Middle to whenever
Scenario:
The group of frogs is being pursued by a zoologist looking for frogs to use in a new exhibit. As
the participants like their freedom, they must get from their starting point at the edge of the
contaminated pond using only the lily pads (stumps) and the sticks (planks) to reach the other
bank. Since the pond is contaminated, the participants must stay on the lily pads and sticks.
Rules:
o
o
Hints:
If anyone feels as though s/he is going to fall, s/he should just step off.
Anyone who steps off a stump must go back and start again.
For a group with a physically challenged participant, one designated plank can be used as a blade
of grass that floats on the contaminated water so the person can walk on it on the ground.
Possible Solutions: The planks need to be used together in a T shape in order to reach between some of the
stumps.
Adaptations:
o Give the group less boards (harder challenge).
o Everyone must be on a stump before the first person can step off to the finish bank (harder
challenge; more teamwork).
o Anyone touching the ground means the whole group starts again (harder challenge).
o Each person must touch a certain number of stumps (harder).
o There is a specific maze or pattern to follow that must be determined as well (harder).
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Sequence:
Middle to whenever
Sample Scenario: The group has spent the night sleeping in a cave, only to awaken to discover that a giant
spider has built a web in the mouth of the cave. The only escape route is to pass through the
web. Since spiders detect their prey by vibrations on the web, the group has to pass through the
web without touching any of the strands.
Rules:
o
o
o
o
o
o
o
o
Anyone being lifted must have at least two spotters on each side of the web.
Ghost spotters may be used.
Anytime a hole is used or infiltrated, it is closed to anyone else going through it.
Reiterate proper lifting techniques (see operating procedures).
If anyone touches the web when someone is going through, the person going through must start
over or lose an ability/limb.
If at any time the web is touched, there is a consequence: a hole closes, the group starts over, or
someone loses an ability/limb.
No one may pass through on the outside of the web: not under, over, or around.
Spotting commands must be used.
Feet down first, and spotting does not stop until the person says set.
o
o
o
Listen for whether the group plans who will go first & last and which hole they will use.
The facilitator should watch the diamond of life at all times.
Good to put a chaperone on one side and the facilitator on the other.
Hints:
Possible Solutions:
o The activity works best when the group saves a couple of large lower holes for the last few
people to pass through, and for the last couple of people to be strong members who can help lift
their teammates.
o Passes are best done with the person in the supine position, stiff as a board.
Adaptations:
o
o
o
o
o
Have the group help set the goal of how many people to pass through (lower challenge).
Have the group help set a goal for how many touches before starting over (lower).
Allow the group to use holes twice (lower challenge or for larger groups).
Use only certain designated holes for smaller groups.
Have holes close up only if penetrated by someone passing through (lower challenge).
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To have group members take turns falling safely backwards off a platform into the waiting arms
of the other participants.
Trust
Later to end, and only with advanced and preferably older/adult groups.
Do not attempt this activity with a group unless you are confident that they can be trusted
to follow instructions and catch each other safely. You must practice with other trust
activities, including trust leans and other leaning/lifting activities first.
Rules:
o
o
o
o
Hints:
o
o
Place yourself in the catching line further towards the diamond of life.
Encourage 100% participation, but you may have a group member who simply will not fall.
Sometimes its easier if you can get the person to at least stand on the platform and look at the
group waiting below.
Whale Watch
Objective:
To balance the wooden see-saw platform with everyone in the groups entire weight on it.
Concepts:
Cooperation, communication.
Sequence:
Early to whenever
Scenario:
The group of scientific researchers is out to study some whales. In order to launch the boat and
sight some whales, the group must carefully load the boat so that it is evenly balanced all-around.
Everyone must be on the boat and balanced long enough for them to sing a hearty version of
Row, Row, Row Your Boat to get the whales to surface.
Rules:
o Participants should never put any part of their bodies (fingers, toes) under the platform where
they might get crushed.
o Participants should step, not jump, onto the element.
o Participants should step on the platform at the fulcrum (gap in the paint) in the middle of the long
side.
o Participants need to remain inside the painted line.
Hints:
One corner of the whale watch tends to rest on the ground. Watch for balance from there.
Possible Solutions:
o Most successful groups stand or sit in one place on opposite sides of the platform, then let one
last person move around until the platform is balanced.
o The group may try to crowd around the middle, balancing the element with one foot on each
side.
Adaptations: When the group gets the platform balanced, the facilitator may put a balloon (bring spares) under
each end of the platform. If the balloon bursts, the group must try again (harder challenge).
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