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Icebreakers
5 MINUTES
In common
??
1: In pairs/groups kids determine three things they have in common.
2: the group tries to come up with a thing everyone has in common
Instructional
errors /
opportunity for
improvement
Share how we all make errors all the time, but if no one corrects us
or we dont want to correct ourselves we never learn. My Spanish
isnt always correct and we are not perfect instructors, so if theres
something they dont understand/thats not clear, they need to say
so, so that we can improve our instruction. We love to get better!
Goodmorning
Name + gesture
in circle
The group stands in a circle. One person starts and says the name and
performs a gesture that relates to its personality. Then, everyone must
repeat the gesture with their own style, and say that person's name in
unison. Everyone gets a chance to perform a gesture and say their
name, until the circle completes.
- Give students 30 seconds to create / rehearse a name / gesture.
- Students can turn to the outside of the circle if they would like more
privacy while rehearsing.
Yarn story
Signaling game
(creative
thinking)
Kids walk around in a circle and do the signals theyre told such as:
touch your head, jump, touch your nose, turn around. Next round the
commands are swopped so that touch your nose means jump and
so on.
Each kid was given an object (pencil, elastic band etc) and had to
come up with alternative uses for it. They needed a list of at least five.
Then in pairs, they compared uses and brainstormed more to create
an even longer list.
Each one
presents the one
at the side
Potato
icebreaker
Team-building
Marsmellow
See saw
In pairs hold hands and touch feet. Lean back, stretch arms and sit
down. Variation: four people (??)
Blind cars
In pairs take turns being the car (eyes closed) and the driver
(leading the car by tapping on shoulders and touching mid back).
Variation: blind train with more people.
Toxic river
(IMPORTANT to
collaborate and
to plan)
"IceBreaker: The toxic river" In groups kids have to cross a toxic river
with pieces on their feed that do not attach (only one piece per
member) and without touching the pavement and all the member of
the team have to cross
.
Important to leave a big distance between banks.
The typical...kids start crossing without planning and individually,
without managing.
Names and
displacement
(CREATIVITY)
Monsters /
collaborative
drawing
In blank pieces of white paper each kid draws a head (using their
imagination), then fold the paper and pass it on to the next person
who draws the body (without looking at the head), then folds the
paper and pass it on to a third person who then draws the feet/legs,
and then passes it on to the fourth person who opens/reveals the
monster
Construct the
highest tower
with lego
mindstorms
Pass around
object
In pairs and using only one hand each kid, they have to construct the
highest tower with lego. They can't talk (?)
Team pen
Spaghetti and
marshmallow
I like people
who...
http://www.youtube.com/watch?v=eajjqotwsF4
http://www.youtube.com/watch?v=I7ydgchGB4w
Draw a figure
and understand
The kids have an object (a teddybear, a ball, a pencil case) that they
need to pass around in a circle. They must pass the object to another
person who is not their neighbour - and they must say the name of
the person they pass it to and then take their place. The game ends
when everyone has been handed the object.
The overarching idea is that at first it might take a while for them to
pass the object around (as they familiarize themselves with the
activity), but as they actively strategize by first reflecting on what
they are doing and evaluating and testing new ideas, they will realize
that they are in fact able to improve their performance.
Strategies to improve the speed might include knowing the names of
everyone else. Or always passing to the same person. Or running
instead of walking. Or thinking in advance of who you are going to
pass it to etc etc.
Team body
spelling
Blindfolded
leader game
Evolution
Blind square
Scratch / Computational
Intro to
Demonstrate a few cool projects (rather than having
Scratch
them explore gets confusing for some) and do a brief
demo that changes costume, sprites, background,
movement.
Interview /
intro to each
other
The maze
Demo:
sprites,
background
costumes
movement
Activity:
Event blocks
Sprites
Backgrounds
Appearance
speaking
Activity:
Movement
X and y
Drawing
Music
Backdrop
Conditionals
Forever loop
conditionals
Demos of
kids project
Broadcasting etc
Collaborative
story in
Scratch
Remixing
Planning a
project
Planning
Talking to a
computer
Other useful
We have 2 ears, 1 mouth: listen more, talk less
Hands up, nobody touches the keyboard! Who touches electrocutes.
Who finished first, explains to the rest.
Here we measure if you were happy by the decibels, the noise you make!
Do two circles, an inner circle and an outer circle. Exchange ideas between components
in the inner and outer circles.
Present a long number and ask the kids to memorize it. They will learn that to memorize
it they need to divide it in pieces, the same way that the split goals in programming into
subgoals.