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Updated
01/01/2015
CompTIA
A+
Certification
220-801
Exam
Notes
Featu res
all
exam -relevan t
in fo rm atio n
fro m
th e
Pro fesso r
M esser
vid eo s,
th e
M ike
M eyers
Co m p TIA
A+
Certificatio n
All-in -O n e
Exam
G uide,
8th
Ed.,
Skillsoft,
W raysoft,
Tran scen d er
Test
En gin e,
Sim u latio n Exam s,
an d
Eli
th e
Co m p u ter
G u y
vid eo s.
Contents
HARDWARE
............................................................................................................................................................................
3
BIOS
...................................................................................................................................................................................
3
Motherboards
....................................................................................................................................................................
4
Form
Factors
..................................................................................................................................................................
4
Power
Supplies
..............................................................................................................................................................
5
Expansion
Slots
..............................................................................................................................................................
7
Busses
&
Chipsets
..........................................................................................................................................................
8
CPU
....................................................................................................................................................................................
9
Types
and
Sockets
.........................................................................................................................................................
9
CPU
Operation
.............................................................................................................................................................
12
RAM
.................................................................................................................................................................................
14
Storage
Devices
...............................................................................................................................................................
16
Hard
Disk
Drive
Operation
...........................................................................................................................................
16
PATA
Drives
.................................................................................................................................................................
17
SATA
Drives
..................................................................................................................................................................
18
SCSI
Drives
...................................................................................................................................................................
19
Implementing
RAID
......................................................................................................................................................
20
Optical
Formats
...........................................................................................................................................................
21
Flash
Memory
..............................................................................................................................................................
22
External
Connection
Types
..............................................................................................................................................
23
Designing
Custom
Computer
Systems
.............................................................................................................................
25
Display
Devices
and
Connections
....................................................................................................................................
25
Display
Devices
............................................................................................................................................................
25
Display
Connectors
......................................................................................................................................................
29
Computer
Peripherals
......................................................................................................................................................
30
NETWORKING
......................................................................................................................................................................
31
Network
Connectors
&
Cabling
.......................................................................................................................................
31
TCP/IP
..............................................................................................................................................................................
34
IP
..................................................................................................................................................................................
35
TCP
...................................................................................................................................................................................
38
Wireless
Networking
.......................................................................................................................................................
40
Wireless
Standards
......................................................................................................................................................
40
SOHO
Configurations
...................................................................................................................................................
42
Internet
Connection
Types
..............................................................................................................................................
43
Network
Types
and
Topologies
.......................................................................................................................................
45
Network
Devices
..............................................................................................................................................................
46
Networking
Tools
.............................................................................................................................................................
48
LAPTOPS
..............................................................................................................................................................................
49
Laptop
Expansion
Options
...............................................................................................................................................
49
Laptop
Features
...............................................................................................................................................................
51
Laptop
Displays
................................................................................................................................................................
52
PRINTERS
.............................................................................................................................................................................
52
Laser
Printers
...................................................................................................................................................................
52
Inkjet
Printers
..................................................................................................................................................................
54
Thermal
Printers
..............................................................................................................................................................
55
Impact
Printers
................................................................................................................................................................
56
Installing
and
Configuring
Printers
..................................................................................................................................
56
OPERATIONAL
PROCEDURES
...............................................................................................................................................
57
Computer
Safety
Procedures
...........................................................................................................................................
57
Environmental
Controls
...................................................................................................................................................
58
Communication
and
Professionalism
..............................................................................................................................
58
2
|
P a g e
HARDWARE
BIOS
Motherboards
Form
Factors
AT
o 12
x
13
o Original
motherboard,
used
throughout
the
1980s
and
into
the
1990s
o Only
had
a
keyboard
connector
o P8/P4
split
power
socket
o Includes
Baby
AT
(BAT)
LPX
(Low
Profile
Extended)
NLX
o Goes
into
a
riser
card
o Low
end
systems
o 8
x
10
to
9
x
13.6
o Largely
replaced
by
microATX
ATX
(Advanced
Technology
Extended)
o Improved
cooling
by
placing
the
CPU
and
memory
in-line
with
the
PSU
fan
o Standard
ATX
12
x
9.6
20
or
24
pin
power
connector
(24
pin
for
more
graphics/high
end
processing)
Maximum
of
seven
expansion
slots
o microATX
6.75
x
6.75
to
9.6
x
9.6
Limited
expansion
slots
4
DIMM
slots
Backwards
compatible
Can
possibly
be
used
for
an
HTPC,
but
Mini-ITX
is
better
due
to
low
power
requirements
o Mini-ATX
=
5.9
x
5.9
o FlexATX
For
customized
systems
9
x
7.5
Has
its
own
power
supply,
even
though
ATX
ones
work
SFX12V
Standard
power
supply
ITX
o Mini-ITX:
6.7
x
6.7
(used
in
HTPCs)
2
DIMM
slots
o Nano-ITX:
4.7
x
4.7
o Pico-ITX:
3.9
x
2.8
o Mobile-ITX:
2.4
x
2.4
o Low
power,
less
fan
noise
o For
small
form
factor
o Less
expandable
o Fits
with
ATX
cases
BTX
o Made
in
2004
o Cant
fit
in
ATX
case,
but
can
use
ATX
power
supply
o Designed
to
optimize
airflow
by
placing
the
CPU
at
the
front
of
the
motherboard
to
receive
more
cool
air
coming
in
from
the
front
of
the
computer
case
In
nonintegrated
motherboards,
each
component
is
in
an
expansion
slot
Old
motherboards
used
jumpers
to
determine
the
bus
speed
4
|
P a g e
Case
fans
o Motherboard
layout
must
be
efficient
o Fan
sizes
include
80mm,
120mm,
and
200mm
Standouts
are
metal
connectors
that
attack
the
motherboard
to
the
case
NIC
is
integrated
on
the
motherboard
o Contains
a
link
light
that
indicates
network
status
Solid
green
=
connectivity
Flashing
green
=
intermittent
connectivity
No
green
=
no
connectivity
Flashing
amber
=
collisions
on
network
Power Supplies
A
power
supply
converts
AC
(Alternating
Current)
from
the
wall
to
DC
(Direct
Current)
that
the
PC
can
use
o Provides
three
rails:
3.3V,
5V,
and
12V
o Onboard
electronics
use
3.3V
and
5V
rails
o Hard
drives
and
optical
drives
(or
anything
with
a
motor)
use
12V
rails
o AC
=
direction
of
current
constantly
reverses
and
distributes
electricity
efficiently
over
long
distances
Represented
by
squiggly
line
A
multimeter
or
circuit
tester
can
be
used
to
test
AC
output
Red
=
hot,
black
=
ground
o DC
=
current
moves
in
one
direction
with
a
constant
voltage
Represented
by
solid
black
line
over
a
dotted
black
line
Has
polarity
o USA/Canada:
110
to
120
volts
@
60
Hz
(~115V)
o Europe:
220
to
240
volts
@
50
Hz
(~230V)
o Sag
=
when
the
voltage
drops
bellow
115/230
o Spike/Surge
=
when
the
voltage
jumps
above
115/230
o Some
power
supplies
have
cables
built
in,
others
just
have
the
option
to
connect,
but
no
cables
o Power
supplies
may
have
a
115V
and
230V
switch
(switching
power
supply)
Electricity
=
the
flow
of
negatively
charged
particles
through
matter
Ampere
(A)
=
the
rate
of
electron
flow/current
(1A
=
6.242x1018
electrons
per
second)
Voltage
(V)
=
electrical
pressure
pushing
electrons
(like
a
garden
hose)
Watt
(W)
=
measurement
of
real
power
usage
o Volts
x
Amps
=
Watts
o Also
known
as
Work
Resistance
=
friction
that
resists
the
flow
of
electrons
Inverter
=
DC
to
AC
Rectifier
=
AC
to
DC
Transformer
=
ratio
of
voltage
to
current
Circuit
Breaker
=
detects
heat
and
is
rated
at
a
certain
amperage.
It
stops
flow
of
electricity
if
it
gets
too
hot
Power
Conditioner
=
protects
from
RFI
(Radio
Frequency
Interference)
and
EMI
(Electromagnetic
Interference)
Surge
Suppressor
=
protects
from
spikes/surges
o Spikes
are
diverted
to
ground
o Will
also
filter
out
line
noise
(high
dB
is
better)
o Energy
measured
in
Joules
(200,
400
are
good,
but
look
for
600
as
that
is
best)
o Higher
amp
ratings
are
better
5
|
P a g e
o
o
Complies
with
the
UL
1449
standards
Ratings
at
500,
400,
and
330
volts
(lower
is
better)
UPS
(Uninterruptable
Power
Supply)
=
contains
a
battery
and
uses
AVR
(Automatic
Voltage
Regulation)
to
protect
against
brownouts
and
blackouts
o Come
in
three
different
types:
Online:
always
powered
by
the
battery
Standby:
battery
is
only
used
when
power
sags
below
80-90V
Line-interactive:
contains
special
circuitry
to
handles
sags
without
the
use
of
the
battery
Features
of
a
UPS
include
auto
shutdown,
battery
capacity,
outlets,
and
phone
line
suppression
Any
outlet
must
be
grounded
in
order
to
be
suitable
for
PC
use
The
golden
rule
is
to
use
33%
more
power
than
required
for
a
computer
system
o Power
supplies
never
run
at
100%
efficiency,
but
rather
80%
Power
Supply
Dimensions
=
150mm
x
140mm
x
86mm
Power
supplies
usually
come
with
the
motherboard
case
Power
supplies
are
a
FRU
(Field
Replaceable
Unit)
o FRUs
are
what
every
technician
should
have
that
is
immediately
accessible
o Hard
drives
and
RAM
are
also
FRUs
Active
PFC
=
Built
into
some
PSUs,
it
is
a
method
of
including
extra
circuits
to
eliminate
harmonics
and
smooth
overall
electricity
flow
o Harmonics
=
back
pressure
from
electrical
current
that
creates
a
humming
noise
o Active
PFC
provides
environmentally
friendly
power
Motherboard
Power
Supply
o Has
a
20-pin
or
24-pin
P1
power
connector
o Power
supplies
supply
the
motherboard
5V
at
all
times
o AMD
CPUs
used
Aux
power
connections
while
Intel
used
P4
o Uses
Molex
connectors
Molex
makes
the
standard
4-pin
power
connector
used
to
power
peripherals
Red
wires
are
5V
and
yellow
wires
are
12V
Does
not
provide
3.3V
o ATX12V
Standard
Included
the
P4
power
connector
to
provide
dedicated
power
to
a
high-end
CPU
Included
a
6-pin
Aux
connector
to
supply
additional
3.3V
to
5V
to
the
motherboard
o ATX12V
2.0
Standard
Included
a
24-pin
power
connector,
but
extra
4-pins
detached
for
backwards
compatibility
in
v2.1
(v2.2
did
not
have
the
detachable
feature)
Extra
4-pins
gives
an
extra
12V
Included
SATA
power
connectors
o EPS12V
Standard
Used
for
servers
Provided
a
24-pin
power
connection
Included
an
Aux,
P4,
and
an
8-pin
connector
for
the
CPU
o TFX12V
Standard
was
used
for
low
profile
ATX
systems
o SFX12V
Standard
was
used
for
Flex-ATX
systems
o The
6/8-pin
Aux
PCIe
power
connector
increases
the
power
consumption
limit
for
devices
6-pin
increases
to
75W
8-pin
increases
to
150W
o The
4/8-pin
Aux
power
connecter
is
used
to
supply
dedicated
power
for
a
high-end
CPU
6
|
P a g e
Expansion Slots
PCI
Capable
of
running
in
sync
with
system
clock
Uses
parallel
communication
Had
a
burst
mode
feature
that
allowed
more
efficient
data
transfers
2
IDE
controllers
on
a
standard
motherboard
PCI
Speeds:
133
MB/s
(32-bit
at
33
MHz):
5v
266
MB/s
(32-bit
at
66
MHz
or
64-bit
at
33
MHz)
533
MB/s
(64-bit
at
66
MHz):
3.3v
o 64-bit
expansion
slots
are
bigger
but
more
rare
than
32-bit
ones
o If
a
PCI
card
has
a
32-bit
data
transfer,
there
will
equivalently
be
32
wires
to
make
the
connection
Mini-PCI
=
for
laptops,
not
multipurpose
like
regular
PCI
PCI-X
(PCI
eXtended)
o Designed
for
servers
o 4x
clock
speed
of
regular
PCI
(1064
MB/s)
o Mainly
64-bit
slots,
but
32-bit
also
exists
o PCI-X
2.0:
PCI-X
66
(66
MHz)
PCI-X
133
(133
MHz)
PCI-X
266
(266
MHz)
PCI-X
533
(533
MHz)
AGP
(Accelerated
Graphics
Port)
o Graphics
slot
before
PCIe
o Can
be
thought
of
as
a
PCI
slot
with
a
direct
connection
to
the
Northbridge
o Parallel
communication
o Uses
strobing
Increases
signals
2,
4
and
8
times
per
clock
cycle
o Uses
Pipelining
commands
(just
like
the
CPU)
o Uses
sidebanding
A
2nd
data
bus
that
sends
commands
directly
to
the
Northbridge
while
receiving
other
commands
at
the
same
time
o Uses
system
memory
access
If
onboard
VRAM
is
full,
it
is
allowed
to
steal
chunks
from
the
system
RAM
o Dark
brown
and
shorter
than
PCI
o AGP
Types:
AGP
1x
(266
MB/s)
AGP
2x
(522
MB/s)
AGP
1.0,
3.3v
AGP
4x
(1.07
GB/s)
AGP
2.0,
1.5v
AGP
8x
(2.1
GB/s)
AGP
3.0,
0.8v
PCI
Express
(PCIe)
o Has
individual/unidirectional
serial
lanes
so
it
doesn't
slow
down
the
system
o Point-to-point
serial
communication
(instead
of
PCIs
shared
parallel)
Direct
connection
to
the
Northbridge
o Uses
a
6-pin
(75
watts)
or
8-pin
(150
watts)
power
connector
o Comes
in
different
forms:
x1,
x2,
x4,
x8,
x16,
x32
7
|
P a g e
o
o
o
o
o
x1
is
for
general
purpose
x16
is
the
most
common
and
used
for
video
cards
o Duplex
lanes
(two
per
"x[]")
One
wire
to
send,
one
wire
to
receive
o Supports
AGPs
and
system
memory
access
o Up
to
16
GB/s
o Per
lane
throughput:
v1.x
=
250
MB/s
(2.5
Gbps)
v2.x
=
500
MB/s
(5
Gbps)
v3.0
=
1
GB/s
(8
Gbps)
v4.0
=
2
GB/s
16
(Gbps)
o Yellow
colored,
vary
in
size
depending
on
number
of
lanes
o PCIe
Mini
exists
for
mobile
devices
Has
a
52-pin
card
edge
ISA
=
legacy,
black,
2
sections,
up
to
8
MB/s
AMR/CNR
o No
longer
in
use
(legacy)
o AMR
was
for
AMD
motherboards
exclusively
o CNR
was
for
Intel
motherboards
exclusively
o For
modems,
soundcards,
and
network
cards
o Small
yellow
expansion
slot
Riser
cards
are
also
known
as
daughterboards
o Usually
dark
brown
o 1/3
the
size
of
a
PCI
slot
The
expansion
bus
is
not
in
sync
with
the
system
clock,
but
instead
has
a
different
speed
that
is
set
by
the
expansion
bus
crystal
o Runs
slower
than
the
front
side
bus,
so
the
chipset
compensates
for
this
with
wait
states
and
buffering
areas
Missing
expansion
slot
covers
can
cause
a
PC
to
overhead
because
it
disrupts
the
airflow
inside
the
case
Steps
for
installing
an
expansion
card:
1. Knowledge
Does
it
work
with
the
PC
and
the
operating
system?
2. Physical
Installation
Grab
card
at
edges
and
do
not
touch
the
contacts
Wear
an
anti-static
wrist
strap
Cleaning
is
a
bad
idea
3. Device
Drivers
Install
the
card
first
Better
idea
to
install
the
drives
that
came
with
the
disk,
rather
than
going
through
the
Add
Hardware
Wizard
64-bit
drives
must
be
approved
by
Microsoft
in
Vista
and
Windows
7
4. Verify
To
ensure
that
the
card
is
working,
send
it
through
a
test
run
Double
pumping
=
sending
instruction
on
rise
and
fall
of
clock
signal,
multiplying
data
transfer
rate
by
2
Quad
pumping
=
sending
instruction
on
the
rise,
fall,
and
midway
points,
multiplying
data
transfer
rate
by
2
CPU
and
MCC
send
64-bits
of
data
2-4
times
per
clock
cycle
@
400
MHz
Back
Side
Bus
(BSB)
connects
CPU
to
CPU
cache
(usually
L2)
o Same
clock
rate
as
the
CPU
Bus
Architecture
o Bus
Width
=
8
64
bits
o Address
Bus
sends
commands
to
all
motherboard-connected
components
(analogy:
envelope)
o External
Data
Bus
sends
data
to
all
the
motherboard-connected
components
(analogy:
contents)
o High-Speed
Graphics
Bus
connects
Northbridge
to
Graphics
Adaptor
Slot
o Memory
Bus
connects
Northbridge
to
Memory
Banks
o Internal
Bus
connects
Northbridge
to
Southbridge
o PCI
Bus
connects
Southbridge
to
Onboard
Graphics
Controller
&
also
the
PCI
Expansion
Slots
o Low
Pin
Count
(LPC)
Bus
connects
Southbridge
to
Flash
BIOS
ROM
and
Super
I/O
Intel
and
NVIDA
are
the
two
biggest
chipset
manufactures
Northbridge
=
Memory
Controller
Chip
(MMC)
o Needs
heat
sink,
possibly
fan
o Modern
CPUs
do
the
function
of
the
Northbridge,
so
they
are
no
longer
found
Southbridge
=
I/O
Controller
Hub
(ICH)
for
Intel
or
Fusion
Controller
Hub
(FCH)
for
AMD
o Connects
lower
speed
devices
such
as
USB,
FireWire,
SATA,
NIC,
etc
o Onboard
graphics
controller
has
a
Southbridge
connection
Super
I/O
(Serial
&
Parallel
Port
Control,
Floppy
Drive
Control,
Keyboard
&
Mouse
o Separate
chip
from
Southbridge
Jumpers
o Both
pins
covered
=
shorted
o Un-jumpered
is
both
not
covered
o Alt-jumped
=
more
than
two-pins
and
moving
the
cap
to
a
different
set
of
pins
o Cable
Select
(CS)
=
determines
master
and
slave
positions
of
drives
Common
with
ATA
66/100/133
cables
Needs
a
special
cable
with
a
pinhole
through
one
wire
Clock
Speed
=
how
much
data
is
passing
per
second
o Computer
clock
speed
refers
to
the
CPUs
operating
speed
o Clock/bus
speed
doesn't
equal
data
transfer
rates
o Local
bus:
in
sync
with
system
clock
The
system
crystal
sets
the
data
speed
for
the
entire
motherboard
Thus
every
chip
that
connects
to
the
motherboard
will
have
a
CLK
wire
CPU
CPU
Types
(not
specifically
listed
in
220-801
exam
objectives,
but
useful
to
know
for
socket
questions)
History
of
Intel
CPUs
History
of
AMD
CPUs
Pentium
K5
60
233
MHz
Competitive
with
Pentium
64-bit
data
bus,
32-bit
address
bus
75-133MHz
246-pin
PGA
Pentium Pro
9
|
P a g e
36-bit
K6
150-200
MHz
Competitive
with
Pentium
II
166-550MHz
Pentium
II
296-PGA
Used
SECC
instead
of
PGA
Introduced
3D
NOW
Slot
1
Celeron
K7
(Athlon)
266
MHz
560
MHz
to
1.4
GHz
Athlon
XP
(competitive
with
Pentium
4)
Pentium
III
PGA
1.3-2.16
GHz
Duron
(Celeron)
370-pin
600
MHz
to
1.8
GHz
Up
to
1.4
GHz
Fast
FSB
PGA
423-pin
or
478-pin
Up
to
3.8
GHz
Pentium IV
K8
(Athlon
64)
Sempron
(1.8
to
2.6
GHz
w/
L2
cache
of
250
KB)
Turion
(1.8
to
2.4
GHz)
1.9-2.9
GHz
2MB
L3
cache
For
laptops
Athlon
II
X2
(3
GHz)
Socket
479
Phenom
(1.8-3.3
GHz
3-core)
Pentium M
Pentium
D
Featured
two
cores
2.8
3.2
GHz
per
core
Pentium EE
Intel
Core
Nehalem
Sandy Bridge
CPU Sockets
Intel
Also
called
Socket
T
Used
in
Pentium
4,
Intel
Core
2
Duo,
Xeon,
and
Celeron
processor
Supports
DDR2/DDR3
memory
AMD
LGA
775
Socket
940
PGA,
ZIF
package
Used
in
Opteron
and
Athlon
64
FX
Designed
for
64-bit
servers
Support
for
DDR
memory
LGA
1366
Socket
AM2
940
pins
PGA,
ZIF
package
No
backward
compatibility
with
Socket
940
Used
in
Athlon
64
(FX,
X2)
and
Phenom
Xx
Supports
DDR2
memory
Athlon
64
X2
will
have
limited
LGA
1156
capabilities
if
used
with
Socket
940
Also
called
Socket
H1
or
simply
Socket
H
Also
called
Socket
B
Replacement
to
LGA
775
Used
in
Intel
Core
i7
(Nehalem)
Supports
DDR3
(triple-channel)
memory
Socket F
10
|
P a g e
Also
replaces
LGA
775
Used
in
Core
i3/i5/i7
(Nehalem)
First
CPU
types
to
integrate
Northbridge
on
the
CPU
Supports
DDR3
(dual-channel)
memory
1,207
pins
LGA
package
Designed
for
servers
Used
in
Athlon
64
FX
Supports
DDR2
memory
Faster
throughput
to
FSB
LGA
1155
Socket
AM2+
Also
called
Socket
H2
Used
in
Intel
Sandy
Bridge
and
Ivy
Bridge
microprocessors
(Core
i3/i5/i7)
Not
compatible
with
LGA
1156
Supports
DDR3
(dual
channel)
memory
940
pins
PGA,
ZIF
package
Backwards
compatible
with
Socket
AM2
(may
need
BIOS
upgrade)
Faster
communication
than
Socket
AM2
and
better
power
management
Socket
AM3
940
pins
PGA,
ZIF
package
Backwards
compatible
(with
BIOS
upgrade)
Used
with
Athlon
II/Phenom
II
Support
for
DDR2/DDR3
(dual
channel)
memory
Socket
AM3+
942
pins
PGA,
ZIF
package
AM3
processor
can
fit
in
socket,
but
not
the
other
way
around
Used
with
Athlon
II/Phenom
II
Support
for
DDR2/DDR3
(dual
channel)
memory
Socket
FM1
905
pins
PGA,
ZIF
package
Used
with
A-Series
processors/
Athlon
II
Supports
DDR3
(dual-channel)
memory
11
|
P a g e
CPU
Operation
How
a
CPU
works:
There is an External Data Bus (EDB) that sends data all around the computer. The EDB meets the CPU at its pins and
goes into the CPU. Voltage is applied to certain pins to indicate if that pin is on (1) or off (0). This data of on/off wires
from the EDB is stored in the internal CPU Registers (Ax, Bx, Cx, Dx) where charges from EDB are stored. Once data
is in CPU registers, it is processed thanks to a thing called the Instruction Set, where these 8-bit (or more) lines of
code consisting of 1s and 0s are made into language that the CPU can understand. A Clock Wire (CLK Wire) has
voltage applied to which tells the CPU to process the next set of instructions. Voltage applied per second is
determined by the Clock Chip, which gives the CLK Wire voltage. The system crystal (quartz oscillator) is responsible
for sending out pluses of electricity in the first place. Thus the Clock Speed is the number of processes the CPU
makes per second, all determined by the amount of pulses sent by the Clock Chip. Then it can be understood that
Overclocking is simply manually setting the Clock Chip to send pulses faster than the designated CPU speed. Old
processors like the Intel 8088 required careful calculations to make sure the motherboard provides the correct Clock
Speed it needs, but todays CPU tells the motherboard the Clock Speed it needs, and the Clock Chip automatically
adjusts.
Reference
signal,
otherwise
known
as
the
bus
speed
or
system
speed,
is
the
signal
entering
the
CPU
o CPU
speed
is
thus
how
many
times
faster
it
is
than
the
reference
signal
MMX
and
SSE
are
new
CPU
registers
for
streaming
Pipelining
(CPU
processing
stages)
1. Fetch
=
CPU
pulls
data
from
the
EDB
2. Decode
=
CPU
finds
a
command
to
execute
3. Execute
=
CPU
performs
the
calculation
4. Write
=
CPU
sends
the
result
of
the
calculation
back
to
the
EDM
o Sub
processors
to
do
different
types
of
calculations
ALU
(integer
unit)
handles
basic
math
calculations
and
comparisons
FPU
(floating
point
unit)
handles
complex
numbers
Parallel
Execution
=
executing
multiple
commands
in
parallel
o Useful
when
running
many
programs
at
once
o Dual
core
processors
use
third-level
parallelism
(TLP)
o The
CPU
will
run
multiple
pipelines
simultaneously
Cache
memory
o Small
amount
of
SRAM
built
into
the
CPU
System
RAM
is
too
slow,
CPU
needs
RAM
that
is
more
accessible
Having
CPU
cache
memory
greatly
reduces
pipeline
stalls
o Very
fast
o Holds
data,
instructions,
or
results
o Cache
Levels:
Level
1
=
smallest
and
fastest
Data
is
stored
as
it
waits
to
be
processed,
on
the
CPU
Level
2
=
larger
and
slower
Located
off
the
CPU
Level
3
=
largest,
slowest
Located
off
the
CPU,
between
the
L2
cache
and
system
memory
Hyperthreadding
(HTT)
o Takes
one
CPU
and
makes
it
look
like
two
CPUs
o Doesn't
work
as
fast
as
two,
but
performance
increase
is
15%
to
30%
o Rule
is
two
virtual
cores
for
every
physical
core
12
|
P a g e
o OS
must
be
written
for
HTT
(Windows
XP
or
later)
o Form
of
simultaneous
multithreading
(SMT)
Throttling
=
running
CPU
at
a
lower
voltage
to
reduce
heat
and
energy
o Demonstrated
by
Intels
SpeedStep
CPU
runs
at
low
power
until
higher
power
is
needed
Used
in
mobile
processors
often
Overclocking
=
running
at
a
higher
voltage
and
speed
to
improve
performance
Virtualization
=
running
more
than
one
OS
on
a
machine
o Introduced
in
Pentium
4s,
used
VT-X
(Intels
virtualization)
o AMDs
Virtualization
is
AMD-V
o Page
table
virtualization
with
RVI
o Hypervisor
is
a
software
program
designed
to
manage
multiple
operating
systems
on
a
single
computer
Math
co-processor
=
used
to
perform
additional
complicated
processes
Graphics
processing
Unit
(GPU)
o Latest
CPUs
have
the
GPUs
integrated
on
the
chip
o Also
called
APU
o GPGPU
=
helps
process
algorithms
in
parallel
with
CPU
Only
for
non-graphics
applications
Multicore
processors
requires
less
space
and
generate
less
heat
than
multi-processor
systems
o Cache
memory
and
RAM
are
shared
IRQ
Codes
=
Lets
a
device
interrupt
the
CPU
from
what
it
is
currently
processing
to
instead
process
what
that
particular
device
is
requesting
PIO
(Programmable
Input/Output)
o Programmed
instructions
guide
data
across
the
correct
data
path
o CPU
talks
to
peripherals
via
BIOS
to
send/receive
o CPU
must
interpret
these
instructions,
so
it
slows
the
system
down
considerably
DMA
(Direct
Memory
Access)
=
Moves
data
directly
to
and
from
the
RAM
without
any
CPU
intervention
by
use
of
a
controller.
o Third-party
DMA
=
requires
a
controller
(the
third
party)
that
is
shared
by
multiple
peripherals
and
integrated
into
the
chipset
to
move
data
between
a
device
(first
party)
and
the
RAM
(third
party).
Slowest
mode
of
DMA
o First-party
DMA
(Bus
Mastering)
=
improves
speed
by
using
only
half
the
bus
cycles
of
PIO
or
third-party
DMA.
The
DMA
controller
will
take
over
the
system
bus
and
notify
the
CPU
when
the
data
transfer
is
complete.
CPUs
can
now
house
processor
cores,
memory
controller,
and
graphics
processing
unit
(GPU)
CPU
Cooling:
o Heat
sink
Thermal
grease
is
designed
to
keep
a
good
connection
between
CPU
and
heat
sink
o Liquid
cooling
For
high
end
systems,
gaming
PCS,
and
overclocked
PCS
o Phase-change
cooling
o Liquid
immersion
o Heat
Pipe
Hollow
pipe
where
liquid
coolant
is
in
the
pipe
No
moving
parts,
but
ineffective
above
certain
temperatures
13
|
P a g e
RAM
When
a
file
is
opened,
it
gets
taken
from
the
hard
drive
and
copied
to
RAM,
and
then
once
it
is
finished,
the
same
data,
now
updated,
gets
copied
back
to
the
hard
drive.
o RAM
acts
as
a
buffer
for
data
between
hard
drives
and
CPU
RAM
stores
bytes
in
rows
(8
bits
per
row)
in
which
the
MCC
grabs
and
puts
it
on
the
EDB
for
the
CPU
to
process.
32-bit
systems
=
4GB
max
64-bit
systems
=
17
billion
GB
max
(128GB
limit
that
Windows
puts
on
machines)
Volatile
=
not
permanent,
requires
electrical
current
Better
to
use
a
larger
stick
than
multiple
smaller
ones
Bandwidth
=
"width"
of
memory
bus
o Bytes
transferred
per
clock
cycle
o Memory
bandwidth
=
8,
16,
32,
64
bits
Width
of
memory
module
Virtual
Memory
=
allows
the
use
of
hard
drive
space
as
memory
o A
page
file
is
stored
on
a
block
of
cylinders
on
the
hard
drive
to
make
this
work
Page
file
size
is
always
1.5
times
the
amount
of
installed
RAM
File
is
called
PAGEFILE.SYS
located
in
root
directory
C:
and
hidden
2
slots
=
1
bank
RAM
Types
o Read
Only
Memory
(ROM)
PROM
(Programmable
ROM)
Write
once
EPROM
(Erasable
PROM)
Write/Erase/Write
Again
EEPROM
(Electrically
Erasable
PROM)
Flash
memory
o SIMM
(Single
In-line
Memory
Module)
30
&
72
Pin
Not
all
follow
the
standard/not
swappable
o DIMM
(Dual
Inline
Memory
Module)
64
bit
data
width
=
more
info
per
clock
cycle
Include
SDRAM,
DDR,
DDR2,
and
DDR3
o RIMM
(Rambus
Inline
Memory
Module)
16
bit
(184
pins)
and
32-bit
(232
pins)
Holds
RDRAM
Generates
a
lot
of
heat
and
is
expensive
Every
slot
must
be
filled,
even
if
you
need
to
put
blank
modules
such
as:
32-bit:
Continuity
and
Termination
RIMMs
(CT-RIMM)
16
bit:
Continuity
RIMMs
(C-RIMM)
o SRAM
(Static
RAM)
Very
fast,
very
expensive
Used
in
processor
caches
(L1,
L2,
L3)
Don't
refresh,
but
still
volatile
o DRAM
(Dynamic
RAM)
Dynamic
=
needs
constant
refreshing
Uses
additional
electricity
which
slows
speed
o SDRAM
(Synchronous
DRAM)
168-pins
14
|
P a g e
Clock
Speeds:
66,
100,
or
133
MHz
Data
Transfer
Rates:
528
MB/s
1.1
GB/s
Synchronous
with
system
clock
Labeled
with
same
speed
of
memory
clock
bus:
(
ie:
133
MHz
=
PC133)
3.3V
o RDRAM
(Rambus
DRAM)
189-pins
Clock
Speeds:
300
800
MHz
Data
Transfer
Rates:
1.2
GB/s
6.4
GB/s
Introduced
with
the
400
MHz
FSB
Pentium
4
Expensive,
third
party,
uncommon
o DDR
SDRAM
(Double
Data
Rate
SDRAM)
184-pins
Clock
Speeds:
100
250
MHz
(double
pumps)
Data
Transfer
Rates:
1.6
4
GB/s
NOT
synchronous
with
system
clock
2.5V
o DDR2
SDRAM
240-pins
Clock
Speeds:
200
500
MHz
Data
Transfer
Rates:
3.2
8.3
GB/s
Buffers
(4-bits)
were
added
to
increase
I/O
circuits
on
chips,
effectively
clock
doubling
them
Latency
was
thus
increased
1.8V
o DDR3
SDRAM
240-pins
but
wont
fit
into
DDR2
slot
(different
notch
locations)
Clock
Speeds:
400
800
MHz
Data
Transfer
Rates:
6.4
12.8
GB/s
Twice
the
buffer
size
of
DDR2
(8-bit)
Introduced
a
feature
called
XMP
(Extreme
Memory
Profile)
which
allowed
for
overclocking
of
RAM
Also
is
capable
of
triple-channel
memory
Only
supported
by
Intel
LGA
1366
1.5V
CAS
(Column
Address
Strobe/Select)
o CL
(CAS
Latency)
=
time
it
takes
for
electricity
to
charge
wires/pins
Delay
between
when
Northbridge
requests
data
to
when
it
is
actually
available
on
the
pins
Lower
the
CL
number,
faster
the
data
transfer
Error
checking:
o Parity
memory
Additional
parity
bit,
won't
always
detect,
can't
correct
itself
Parity
Checking
=
adds
an
extra
bit
to
every
bite
Odd
parity
=
1
if
sum
of
bits
in
byte
is
even,
0
if
odd
Even
parity
=
0
if
sum
of
bits
in
byte
is
even,
1
if
odd
o ECC
(Error
Correcting
Code)
Detects
errors
and
corrects
them
immediately,
but
operates
slower
because
of
this
72-bit
RAM
is
64-bit
RAM
with
8-bits
for
ECC
Only
found
in
specialized
systems,
making
it
very
rare
15
|
P a g e
RAM
has
a
SPD
(Serial
Presence
Detect)
chip
that
tells
the
OS
information
about
it
If
the
chip
is
bad
the
OS
will
not
boot
Single-sided
vs.
Double-sided
memory
o Ranks
=
groups
of
memory
on
a
module
that
can
be
independently
accessed
o RAM
has
8,
16
or
32
chips
per
module
o Single-sided
memory
=
all
memory
can
be
accessed
at
once
o Double-sided
memory
=
only
one
bank
at
a
time
Dual-channel
o Started
with
RDRAM
and
DDR
RAM
o Filling
up
both
RAM
sockets
of
the
same
color
with
64-bit
RAM
will
achieve
this
if
the
motherboard/OS
supports
dual-channel
memory
o May
improve
performance,
but
doesnt
make
a
huge
difference
over
single-channel
memory
Mixing
RAM
speeds
is
doable,
but
will
certainly
lead
to
system
instability
o Not
even
possible
if
double
pumping
o
Storage
Devices
Microscopic
magnetized
regions
on
the
platter
act
as
1s
and
0s
in
a
sense.
Because
these
regions
are
polar,
they
sometimes
switch
magnetic
fields
in
what
is
called
a
flux
reversal.
The
read/write
head
is
able
to
identify
locations
of
these
flux
reversals
by
identifying
the
electrical
current
they
give
off
and
thus
read
data.
This
process,
throughout
history,
has
been
done
in
two
ways:
o RLL
(Run
Length
Limited)
Any
combination
of
0s
and
1s
can
be
preset
into
15
different
runs
in
which
the
read/write
heads
read
as
a
group.
Max
run
length
=
7
o PRML
(Partial
Response
Maximum
Likelihood)
Uses
circuitry
to
make
a
best
guess
in
determining
locations
of
flux
reversals
Max
run
length
=
16-20
Perpendicular
recording
=
a
method
of
storing
flux
reversals
vertically
in
order
to
increase
storage
capacity.
Hard
drive
capacity
is
determined
by
the
following
equation:
o (#
of
cylinders)
x
(#
of
heads)
x
(sectors/track)
x
(bytes/sector)
Inside
a
hard
disk
drive:
o Platters
several
of
them,
each
with
their
own
ID
and
can
be
recorded
on
both
sides
Middle
of
platter
is
called
the
spindle
Two
read/write
head
per
platter
(plus
a
one
or
two
for
the
drives
own
use)
o Tracks
groups
of
circles
on
a
platter
o Sector
512
bytes,
slice-size
groups
on
a
platter
o Cluster
multiple
sectors
Smallest
file
sizes
exist
here
(512
bytes
of
one
sector
is
too
small
for
a
file)
o Cylinder
tracks
of
the
same
diameter
on
both
sides
of
all
platters
One
empty
cylinder
used
to
be
dedicated
to
a
landing
zone
in
which
the
read/write
head
would
rest
on
when
the
drive
is
not
in
operation.
o Thus,
cylinder
on
a
track,
cluster
on
a
track,
sector
on
a
cluster
o Actuator
controls
the
arm,
the
arm
has
the
read/write
head
which
reads
the
data
off
of
the
platter
Read/write
head
doesnt
actually
rest
on
the
platter,
just
a
hairs
thickness
above
it
16
|
P a g e
A
stepper
motor
originally
moved
the
actuator,
but
proved
to
misalign
over
time,
causing
data
transfer
errors.
The
voice
coil
currently
moves
the
actuator
in
hard
drives
Voice
coils
uses
magnetic
fields
to
move
actuator
Seek
time
the
time
it
takes
for
read/write
head
to
move
from
one
track
to
the
other
HDDs
have
a
cache
size
of
2-64MB
Spindle
speed
=
5400
RPM
15,000
RPM
o Bay
fans
fix
overheating
problems
with
high
RPM
drives.
Sector
translation
identifies
locations
of
each
block
on
HDD
o Provided
a
work
around
to
the
BIOS
hard
drive
size
limit
of
1024/16/63
by
having
the
hard
drive
tell
CMOS
its
physical
geometry
when
it
is
really
telling
CMOS
its
the
logical
geometry
o LBA
(Logical
Block
Addressing)
for
WesternDigital
o ECHS
(Extended
CHS)
for
Seagate
Master
Boot
Record
(MBR)
o On
the
first
sector
of
the
hard
drive
(512
bytes)
o Contains
table
of
primary
partitions,
disk
signature,
and
directions
for
starting
OS
DriveLock
(ATA
Security
Mode
Feature
Set)
o Located
in
BIOS,
it
protects
the
hard
drive
from
unwanted
access
Microdrive
(MD)
o A
miniature
1-inch
HDD
designed
to
fit
into
a
CF
(Compact
Flash)
Type
II
slot
Also
called
a
CF
Card
Now
obsolete
PATA Drives
Mode
2
=
8.3
MB/s
Single-word
DMA:
Mode
0
=
2.1
MB/s
Mode
1
=
4.8
MB/s
Mode
2
=
8.3
MB/s
ATA-2:
Called
EIDE,
allowed
non-hard
drive
devices
using
a
primary
and
secondary
controller
(thus
introducing
ATAPI),
introduced
sector
translation
(LBA)
to
obtain
higher
storage
capacities
(up
to
4
GB),
allowed
4
devices
per
controller,
and
introduced
new
PIO
modes
and
Multi-word
DMA.
ATAPI
(ATA
Packet
Interface)
A
standard
which
allows
non-hard
drive
devices
to
be
connected
via
PATA
Required
OS
to
load
drivers
rather
than
communicate
with
the
BIOS
PIO:
Mode
3
=
11.1
MB/s
Mode
4
=
16.6
MB/s
Multi-word
DMA:
Mode
0
=
7.2
MB/s
Mode
1
=
13.3
MB/s
Mode
2
=
16.6
MB/s
ATA-3:
Introduced
S.M.A.R.T
which
prevents
drive
failure
(was
not
widely
implemented)
ATA-4:
Uses
Ultra
DMA
modes
by
using
DMA
bus
mastering
Ultra
DMA
modes:
Mode
0
=
16.7
MB/s
Mode
1
=
25.0
MB/s
Mode
2
=
33.3
MB/s
o ATAPI-4:
Ultra
ATA/33
Features
include
80
conductor
cables
and
Cyclic
Redundancy
Checking
ATA-5:
Introduced
two
more
UDMA
modes
and
offered
INT13
to
replace
LBA,
bringing
hard
drive
storage
capacity
up
to
137
GB.
Ultra
DMA
modes:
Mode
3
=
44.4
MB/s
Mode
4
=
66.6
MB/s
(ATAPI-5)
o ATAPI-5:
Ultra
ATA/66
ATA-6:
Introduced
Big
Drive
to
replace
INT13
and
allowed
for
maximum
storage
capacity.
Ultra
DMA
mode
5
=
100
MB/s
ATAPI-6:
Ultra
ATA/100
o Features
include
48-bit
LBA
expansion
and
disk
noise
reduction
ATA-7:
Introduced
SATA
and
UDMA
mode
6
Ultra
DMA
mode
6
=
133
MB/s
ATAPI-7:
UDMA
6
(Ultra
ATA/133)
o Features
include
multimedia
streaming
o
o
SATA Drives
SATA
I
(Revision
1.x)
1.5
Gbps
/
150
MB/s
o SATA
II
(Revision
2.x)
3
Gbps
/
300
MB/s
o SATA
III
(Revision
3.x)
6
Gbps
/
600
MB/s
Hard
drive
may
or
may
not
have
4-pin
Molex
power
connector
to
backwards
power
compatibility
SATA
data
cable
is
7-pin
while
power
is
15-pin
AHCI
(Advanced
Host
Controller
Interface)
is
needed
for
Windows
to
automatically
detect
SATA
drivers
NCQ
(Native
Command
Queuing)
is
an
extension
of
the
SATA
protocol
that
allows
faster
read/write
speeds
for
hard
drives
o
SCSI Drives
Ultra
2
SCSI
(SCSI
4)
50-pins
12
meters
with
LVD
40
MB/s
Narrow
bus
(8-bit/7
devices)
o Ultra
320
SCSI
68-pin
12
meters
with
LVD
320
MB/s
(fastest
of
all
SCSI
standards)
Wide
bus
(16-bit/15
devices)
Formats
of
SCSI
are
all
backwards
compatible
SCSI
drives
use
various
types
of
connectors
(25-pin,
50-pin,
68-pin)
Pin
1
on
cable
must
go
into
pin
1
on
the
HBA
o
Implementing RAID
o Windows
7
software
can
configure
RAID
0
and
RAID
1
Striping
o Bit-Level
=
splitting
data
into
bits
then
distributing
them
to
drives
o Block-Level
=
splitting
data
into
blocks,
then
distributing
across
drives
RAID
can
be
implemented
using
eSATA
drives
as
well
SATA
can
now
be
used
to
connect
RAID
arrays
o SCSI
used
to
be
used,
but
it
was
very
expensive
Optical Formats
CD
(Compact
Disk)
o Uses
the
file
format
ISO-9660
(CDFS)
o Data
is
stored
just
beneath
the
top
layer
in
the
form
of
lands
and
pits,
which
a
laser
reads
and
translates
to
binary
o One
laser
is
designed
just
to
read
the
disk,
but
a
second
laser
that
writes
the
disk
is
10x
as
powerful
o Goes
at
speeds
that
are
multiples
of
150
KB/s
(x2
=
300
KB/s,
x4
=
600
KB/s)
o CD-ROM
=
cant
write,
only
read
o CD-R
=
write
once
o CD-RW
=
write
multiple
times
(10,000
maximum)
Three
speeds
=
Write,
Rewrite,
and
Read
DVD
(Digital
Versatile
Disk)
o Uses
UDF
(Universal
Disk
Format)
that
replaces
ISO-9660
o Uses
a
650nm
red
laser
to
read
o Common
DVD
Formats:
Single-side/Single
layer
(DVD-5)
=
4.7
GB
Single-side/Dual
layer
(DVD-9)
=
7.95
GB
Double-side/Single
layer
(DVD-10)
=
8.74
GB
Double-side/Dual
layer
(DVD-18)
=
15.9
GB
o DVD-RAM
=
special
rewritable
disk
contained
within
a
proprietary
cartridge
Need
a
special
disk
drive
to
read
o DVDRW
=
Universally
compatible
rewritable
DVD
DVD+RW
is
Sony/Phillips
proprietary
DVD-RW
is
used
by
other
manufactures
o DVD
region
codes:
Region
0
=
Anywhere
Region
1
=
United
States
and
Canada
Region
2
=
Europe,
Middle
East,
South
Africa,
Japan
and
Greenland
Region
3
=
Southeast
Asia,
South
Korea,
Taiwan
and
Hong
Kong
Region
4
=
South
America,
Central
America,
Mexico,
New
Zealand
and
Australia
Region
5
=
India,
Nepal,
Afghanistan,
Russia,
Ukraine,
Kazakhstan,
Pakistan
and
Africa
Region
6
=
China
Region
7
=
Reserved
for
future
use
Region
8
=
For
cruise
ships
and
aircraft
o Video
codecs:
MPEG-1
=
352
x
240
@
30fps
MPEG-2
=
720
x
480
or
1280
x
720
@
60fps
MPEG-4
=
Good
for
multimedia
and
Blu
Ray
Contained
IPMP
(Intellectual
Property
Management
and
Protection)
MPEG-7
=
Multimedia
content
searching
tool
21
|
P a g e
MPEG-21
=
Protects
from
illegal
file
sharing
Contained
REL
(Rights
Expression
Language)
and
Rights
Data
Dictionary
Blu-ray
o Uses
a
405nm
blue
laser
to
read
o 25
GB
single-layer
/
50
GB
dual-layer
o Mini
Blu-ray
=
7.8
GB
single-layer
/
15.6
GB
dual-layer
Only
optical
format
that
is
8cm
instead
of
12cm
o BD-RE
=
Rewritable
Blu-ray
o Highest
quality
optical
format
o Beat
HD
DVD
as
the
optimal
optical
format
o Specifications
for
burning
Blu-ray
disk
1
GB
of
RAM
(Windows
XP)
or
2
GB
of
RAM
(Windows
Vista
and
Windows
7)
Processor
must
be
Pentium
4
or
newer
OS
must
be
HDCP
compliant
o All
disks
are
12cm
besides
where
noted
o When
we
burn
them,
photosensitive
dye
creates
the
usual
bumps
you
would
find
o If
you
insert
a
disk
and
AutoRun
does
not
start,
launch
it
in
the
disks
root
folder
as
autorun.inf
o If
a
CD
or
DVD
burn
fails,
it
is
likely
that
buffer
underrun
is
the
problem
Flash Memory
SSD
drives
o Flash
memory
o No
moving
parts,
but
cost
more
than
HDDs
o Use
NAND
to
retain
data
o Never
defragment
an
SSD
o Can
be
either
1.8,
2.5,
or
3.5
o Can
be
either:
MLC
(Multi-Level
Cell)
Cheaper,
low
write
rates,
poor
performance
SLC
(Single-Level
Cell)
More
expensive,
but
extremely
reliable
Flash
Drives
o ReadyBoost
in
Windows
allows
flash
drives
to
act
as
virtual
memory
Compact
Flash
(CF)
Other
types
of
storage
devices:
o PCMCIA
bus
o CF1
=
3.3mm
Floppy
Drives
o Use
34-pin
cable
to
connect
o CF2
=
5mm
(not
backwards
compatible
with
to
motherboard
CF1)
o A
twist
in
the
wires
is
used
to
Smart
Media
identify
drives
on
the
cable
o For
cameras
o Connect
with
drive
letters
A
or
B
SD
(Secure
Digital)
o Uses
the
4-pin
M ini
power
o Have
a
physical
write
protection
switch
connector
o Evolved
from
MMC
(Multimedia
Card)
o Drives
use
a
stepper
motor
o Mini
SD
o 3.5
inch
(1.44
MB
storage)
o 5.25
inch
(360
KB
to
1.2
MB)
o Micro
SD
o 8-inch
o Standard
SD
(4
MB
to
4
GB)
Tape
Drives
o SDHC
(32
GB)
o 20
GB
to
1.3
TB
o SDXC
(32
GB
to
2
TB)
o Cost
effective
Memory
Stick
o A
proprietary
format
for
Sony
o Standard
o Pro
o Duo
o Pro
Duo
o Micro
xD
(Extreme
Digital)
o Proprietary
picture
cards
that
were
mainly
used
in
Olympus
and
Fujifilm
cameras
o Standard
(Type
M)
o Hi
Speed
(Type
H)
USB
(Universal
Serial
Bus)
o 127
devices
per
controller
o USB
A
and
B
ports
have
4-pins,
the
rest
have
5-pins
o Always
install
drives
before
you
plug
the
USB
device
in
o USB
ports
lead
to
the
root
hub
(bus)
to
the
host
controller
o USB
1.1
Low
speed:
1.5
Mbit/s
3
meters
max
Full
speed:
12
Mbit/s
5
meters
max
Most
common
USB
1.1
mode
(1.5
MB/s)
Uses
the
Standard
Open
HCD
Host
Controller
o USB
2.0
(full
speed)
480
Mbit/s
5
meters
max
Usually
60
MB/s
Uses
the
Standard
Enhanced
Host
Controller
o USB
3.0
(SuperSpeed)
4.8
Gbit/s
3
meters
max
Usually
625
MB/s
Sometimes
connection
is
colored
blue
An
11-pin
version
that
supplies
extra
power
exists
Backwards
compatability
with
USB
2.0
Uses
the
Extendable
Host
Controller
(xHCI)
o USB
Form
Factors
Type
A
(regular
type)
Type
B
(square
type
at
the
device
end)
Micro-B
(mobile
devices)
Mini-B
(larger
than
micro)
Cameras
use
Alternate
Mini-B
FireWire
(IEEE
1394)
o Also
called
i.LINK
or
Lynx
23
|
P a g e
o
o
o
o
o
Uses
more
power
than
USB
Supports
bus
mastering
Can
daisy-chain,
tree,
or
peer-to-peer
up
to
63
different
devices
4.5
meter
distance
limitation
period
for
all
FireWire
standards
FireWire
400
(Alpha
mode)
/
IEEE1394a
100,
200,
or
400
Mbit/s
(half-duplex)
6-pin
or
4-pin
4.5
meter
distance
limitation,
72
meters
max
(for
the
entire
configuration)
FireWire
800
(Beta
mode)
/
IEEE1394b
800
Mbit/s
(full-duplex)
4,
6,
or
9-pins
Grey
input
Optical
connections
can
support
100
meters
max
FireWire
pin
characteristics
4-pin
is
non-powered
and
is
used
for
cameras
6-pin
is
powered
and
used
on
desktop
PCs
9-pin
is
powered,
high
speed,
but
uncommon
eSATA
o
o
o
o
o Pink
=
microphone
o Green
=
front
left/right
speaker
or
headphone
o Blue
=
line
level
audio
input
o Orange
=
subwoofer
o Black
=
surround
sound
o Grey
=
mid
left/right
+
surround
o Gold
=
S-Video
Hot
Swappable
=
add
and
remove
while
system
is
running
Serial
ports
data
only
goes
in
one
direction
o One
wire
to
send,
one
wire
to
receive
o Windows
calls
the
COM
ports
o Contained
a
UART
(Universal
Asynchronous
Receiver/Transmitter)
chip
that
coverts
between
parallel
and
serial
devices
o 9-pins
o Defined
by
the
RS-232
standard
Two
serial
devices
must
talk
to
each
other
in
8-bit
chunks
of
data
Flexible
in
speed
and
error
checking
RS-232
itself
is
manually
configured
Parallel
ports
data
goes
in
both
directions
at
the
same
time
Display Devices
Shadow
mask
=
sits
behind
the
phosphors
and
only
allows
the
designated
Red,
Green,
or
Blue
electron
guns
to
light
up
the
corresponding
phosphor
o Horizontal
Refresh
Rate
=
the
rate
at
which
the
electron
guns
move
across
the
screen
o Vertical
Refresh
Rate
=
the
time
it
takes
for
the
electron
guns
to
fill
the
entire
screen
and
return
to
the
upper
left
corner
If
this
is
set
too
low,
flickering
will
occur
If
this
is
set
too
high
distortion
can
occur
(will
potentially
destroy
the
screen)
o Raster
lines
=
the
horizontal
sweeps
across
the
screen
(left
to
right)
made
my
the
electron
guns
o One
pixel
must
contain
one
red,
one
blue,
and
one
green
phosphor
CRT
pixel
size
changes
with
resolution
o Sizes
include
15",
19",
and
21"
All
displays
are
measured
diagonally
o Resolution
modes
include:
VGA
(640
x
480)
SVGA
(800
x
600)
XGA
(1024
x
768)
SXGA
(1280
x
1024)
UXGA
(1600
x
1200)
o Has
a
refresh
rate
rated
in
Hz
o Convergence
=
horizontal
and
vertical
alignment
of
colors
on
a
screen
o Dot
pitch
=
predefined
measurement
in
mm
between
pixels
Typical
is
0.27mm
LCD
(Liquid
Crystal
Display)
o Uses
electronic
signals
to
light
up
rectangular
pixels
o Pixels
are
fixed
and
wont
change
with
resolution
o Use
a
CCFL
(Cold
Cathode
Fluorescent
Lamp)
backlight
Backlight
is
always
on,
and
background
transistor
polarizes
the
light,
that
is
why
the
backlight
is
never
pitch
black
Most
LCD
monitors
have
two
backlights
Needs
AC
power,
so
an
inverter
is
needed
to
convert
the
DC
power
used
by
all
the
other
electronics
built
into
the
screen
A
transformer
is
used
to
convert
this
AC
power
back
to
DC
o Viewing
angle
is
less
o No
electron
beam
o Refreshes
screen
at
a
60
Hz
frame
rate
o Fixed
native
resolution
o Opaque
crystals
produce
black
o Passive
matrix
Vertical
and
horizontal
circuits
pass
through
every
row
and
column
of
subpixels
to
create
matrices
These
circuits
intersect
one
another
and
single
LCD
element
enables
light
to
pass
through
Poor
image
quality:
blurry
due
to
pixel
overlap
Dual-scan
passive
matrix
fixed
this,
but
was
not
a
permanent
solution
o Active
matrix
Uses
TFT
(Thin
Film
Display)
The
most
common
TFTs
use
twisted
nematic
(TN)
panels
The
best
TFTs
use
IPS
(In-Plane
Switching)
which
provide
wider
viewing
angles
and
better
color
than
TN
panels
Transistors
behind
each
pixel
stimulate
electrodes
that
rearrange
liquid
crystals
o
26
|
P a g e
Sharper
image
quality
and
higher
refresh
rates
o 17
screens
are
1280
x
1024
(SXGA)
or
higher
o 20
screens
are
1920
x
1080
(HD
1080)
or
higher
o LCDs
that
run
lower
than
the
native
resolution
must
use
an
anti-aliasing
filer
to
blur
the
edges
of
pixels
o The
refresh
rate
for
an
LCD
monitor
is
the
time
it
takes
for
subpixels
to
go
from
pure
black
to
pure
white
and
back
again
Measured
in
milliseconds,
lower
is
better
o Have
a
contrast
ratio
of
250:1
to
1000:1
o Brightness
ranges
from
100
to
1000
nits
LED
(Light
Emitting
Diode)
o LEDs
are
simply
LCD
monitors
with
LED
backlights
instead
of
CCFL
LEDs
may
be
around
the
edge
of
the
screen
or
behind
the
screen
This
makes
for
thinner
screens
and
lower
power
consumption
Also
no
AC
power
is
used,
so
an
inverter
is
not
necessary
o Backlight
provides
better
image
at
any
viewing
angle
OLED
(Organic
Light
Emitting
Diode)
o Organic
compound
emits
light
when
receiving
electrical
current
o High
cost,
power
efficient,
wider
viewing
angles,
and
fast
response
time
Plasma
o A
display
of
tiny
cells
filled
with
noble
gas
and
mercury
o Mercury
sheds
energy
as
UV
light
o UV
light
strikes
colored
phosphor
o Deep
blacks,
fast
response
time
o High
power,
shimmering,
doesnt
work
in
high
altitudes,
lots
of
radio
interference
o Wider
viewing
angles
than
any
other
display
o Not
optimal
for
computer
usage
due
to
burn-in
problems
where
the
image
gets
burnt
onto
the
screen
o Overscan
is
another
problem
with
plasma
displays
Image
is
cropped
at
the
edge
of
the
screen
LCD
screens
have
this
problem
as
well
Projectors
o Can
be
DLP
(which
uses
DMD/thousands
of
mirrors)
or
LCoS
(combination
of
LCD
and
DLP)
o Not
always
an
LCD
projector,
CRT
projectors
provide
the
best
image
quality,
but
are
really
bulky
and
expensive
o Throw
=
the
distance
needed
from
the
screen
to
create
the
best
image
o Lamps
=
the
most
important
part
of
a
projector
Very
bright
and
hot
light,
so
fans
are
built
in
to
cool
it
down
Very
expensive
to
replace
when
broken
Refresh
Rates
=
measured
in
Hz
o Large
displays
need
to
be
set
at
72
Hz
or
higher
to
prevent
flickering
o 60
Hz
is
the
standard
refresh
rate
for
all
screens
o A
120
Hz
refresh
rate
requires
a
video
card
capable
of
supporting
dual-link
DVI
Resolution
=
number
of
pixels
on
a
display
o Width
x
Height
(Row
x
Column)
or
Horizontal
Pixels
x
Vertical
Pixels
o Video
settings
must
match
a
display's
native
resolution
Brightness
o Usually
measured
in
nits
(cd/m2)
or
luminance
o Lumens
(ANSI
test,
3000
for
dim
room,
6000
for
sunlit)
Used
for
projectors
27
|
P a g e
Contrast
Ratio
=
ratio
between
black
and
white
o A
wider
range
is
better
o Dynamic
contrast
ratios
are
much
larger
than
regular
ones,
but
not
that
important
Analog
Video
=
transmitted
as
continuous
signal
Digital
Video
=
transmitted
as
discrete
values
Display
Filters
o Privacy
filter
o Fade
the
screen
to
black
or
gold
when
viewed
at
an
angle
o Placed
on
the
front
of
a
display
o Anti-glare
filter
Video
Cards
o Have
a
RAMDAC
chip
that
takes
digital
signals
from
video
and
convert
it
to
analog
when
needed
o Any
monitor,
such
as
an
LCD,
with
a
VGA
input
will
use
the
RAMDAC
chip
in
the
video
card
to
convert
the
LCDs
natively
digital
signal
to
analog
for
VGA
use
o Types
of
video
card
RAM
include:
VRAM,
WRAM,
SGRAM,
DDR
SDRAM,
DDR2
SDRAM,
GDDR3
SDRAM,
GDDR4
SDRAM,
and
GDDR5
SDRAM
o Video
card
color
depth:
2
colors
=
1
bit
4
colors
=
2
bits
16
colors
=
4
bits
256
colors
=
8
bits
64,000
colors
=
16
bits
16.7
million
colors
=
24
bits
Monitors
that
meet
the
VESA
standard
for
DPMS
(Digital
Power
Management
Signaling)
can
reduce
power
consumption
to
up
to
75%
Table
of
Common
Resolution
Modes:
Mode
Resolution
Aspect
Ratio
Common
Uses
VGA
640
x
480
4:3
SVGA
800
x
600
4:3
Small
monitors
HDTV
720p
1280
x
720
16:9
XGA
SXGA
1024
x
768
1280
x
1024
4:3
5:4
WXGA
1366 x 768
4:3
WSXGA
1440 x 900
16:10
SXGA+
1400 x 1050
4:3
UXGA
1600 x 1200
4:3
HDTV 1080p
1920 x 1080
16:9
Native
resolution
for
LCD
monitors
Widescreen
laptops
Widescreen
laptops
Large
CRT
projectors
Large
CRT
projectors
WUXGA
QWXGA
WQXGA
WQUXGA
1920
x
1200
2048
x
1152
2560
x
1600
3840
x
2400
16:10
16:9
16:10
16:10
24
Widescreen
27:
Widescreen
Newer
monitors
28
|
P a g e
Display Connectors
Computer
Peripherals
Input
Devices
o Mouse
o Connects
from
USB,
PS/2,
or
serial
ports
Green
colored
PS/2
port
Most
mice
are
using
optics
now
Glass
may
cause
a
problem
o Keyboard
Connects
from
USB
or
PS/2
Purple
colored
PS/2
port
May
require
drivers
for
extra
features
Configuration
may
include
repeat
rate,
repeat
delay,
or
cursor
blink
rate
o PS/2
devices
are
not
hot
swappable
o Touch
Screen
Needs
connection
to
video
adapter
and
USB
ports
to
function
properly
o Scanner
The
5
important
scanner
values:
1. Resolution
2. Color
Depth
3. Grayscale
Depth
4. Connection
5. Speed
Scanners
have
color
depth
of
24-bits,
36-bits,
or
48-bits
(most
common)
The
grayscale
depth
can
be
8-bits,
12-bits,
or
16-bits
(most
common)
TWAIN
is
the
default
scanner
driver
Some
come
with
OCR
(Optical
Character
Recognition)
to
turn
image
into
text
Types:
All-in-one
(prints,
scans,
copies)
Flatbed
(only
scans)
o Barcode
Reader
Connects
from
USB,
PS/2,
or
serial
ports
If
it
doesn't
work,
just
replace
it
o KVM
(Keyboard,
Video,
and
Mouse)
Allows
you
to
use
many
computers
with
a
single
keyboard,
video
display,
and
mouse
Uses
peripheral
emulation
to
communicate
with
all
system
connections
o Microphone
Integrated
into
most
new
laptops
and
multimedia
devices
External
microphones
connect
from
analog
(TRS)
or
digital
(USB)
o Biometric
Devices
Use
biological
features
such
as
your
retina,
fingerprint,
or
keystroke
dynamics
o Gaming
Input
Like
the
joystick
o Digitizer
30
|
P a g e
Output
Devices
o Printers
o Speakers
o Monitors
Multimedia
Devices
o Digital
Cameras
May
need
drivers
o Microphone
o Webcam
Connects
with
USB
but
may
be
802.11
wireless
o Camcorder
Stores
data
in
built
in
hard
drive
or
flash
memory
(CF,
SD)
Connects
with
FireWire,
HDMI,
or
USB
o MIDI
Can
connect
with
RJ-45,
USB
or
DIN
connectors
NETWORKING
Network
Connectors
&
Cabling
Structured
Cabling
o A
cabling
standard
with
the
flexibility
to
allow
a
network
to
grow
according
to
its
needs
and
then
to
upgrade
when
needed.
o Built
on
the
basis
that
a
work
area
will
need
to
connect
to
a
main
server
room,
or
telecommunications
room
via
horizontal
cabling
to
achieve
a
network
connection.
o Telecommunications
Room
Acts
as
the
server
room
where
all
cables
in
a
network
connect
Has
large
equipment
racks
19
inches
wide
Height
is
measured
in
Us
(1U
=
1.75in)
o Horizontal
Cabling
Defines
the
runs
of
cabling
that
go
to
the
computers
Requires
CAT
5e
or
better
Must
be
solid
core
cables
o Work
Area
Where
all
the
PCs
reside
PCs
connect
via
sockets
in
the
wall
Use
stranded
cabling
o Crosstalk
(XT)
=
concept
of
structured
cabling
which
refers
to
the
interference
between
signals
over
adjacent
wires
POTS
(Plain
Old
Telephone
System)
o Uses
an
RJ-11
connection
o 6P2C
connection
o Standard
telephone
connection
Twisted
Pair
o Uses
an
RJ-45
connection
8P8C
connection
31
|
P a g e
o
o
o
o
Modular
cable
Contains
two
wires
with
equal
and
opposite
signals
Twisting
eliminates
interference
across
wires
Each
cable
is
twisted
differently
UTP
(Unshielded
Twisted
Pair)
Most
common
No
additional
shielding
Come
in
solid
core
and
stranded
core
varieties
Solid
Core
o Wires
are
in
one
pair
o Better
conductor,
but
stiff
and
fragile
Stranded
Core
o Wires
are
made
up
of
smaller
wires
o Easier
to
work
with
than
solid
core
STP
(Shielded
Twisted
Pair)
Additional
shielding
against
EMI
(Electromagnetic
Interference)
Requires
an
electrical
ground
Plenum
=
Cables
that
will
not
emit
toxic
chemicals
when
burned
Required
for
cables
that
run
between
floors
in
a
building
Low
Smoke
PVC
or
FEP
may
exist
in
plenum
cables
Note
that
PVC
alone
without
the
Low
Smoke
prefix
emits
toxic
fumes
when
burned
May
not
be
as
flexible
Ethernet
types
that
use
twisted
pair:
10BASET
=
10
Mb/s,
100m
100BASETX
=
100
Mb/s,
100m
1000BASET
=
1
Gb/s,
100m
EIA/TIA-568
Cabling
Standards:
CAT
3
=
10
Mb/s
Configurable
up
to
100
Mb/s
if
four
pairs
of
wires
are
used
CAT
5
=
100
Mb/s
CAT
5e
=
1
Gb/s
(Gigabit
Ethernet)
CAT
6
=
10
Gb/s
(fire
resistant)
CAT
6e
=
many
Gb/s,
greater
lengths
supported
CAT
7
=
LAN
Cabling
Uses
a
GG45
connector
T568A
and
T568B
Termination
Part
of
the
EIA/TIA-568-B
standards
For
8
conductor,
100-ohm
balanced
twisted-pair
cabling
T568A
and
T568B
have
different
pin
assignments
T568B
is
the
most
common
Pin
1
=
white/green
(T568A)
or
white/orange
(T568B)
Pin
2
=
green
(T568A)
or
orange
(T568B)
Pin
3
=
Reverse
of
Pin
1
Pin
4
=
blue
(T568A/B)
Pin
5
=
white/blue
(T568A/B)
32
|
P a g e
Pin
6
=
Reverse
of
Pin
2
Pin
7
=
white/brown
Pin
8
=
brown
Crossover
Cable
=
Linking
two
computers
(NICs)
with
one
end
being
T568A
and
the
other
being
T568B
Fiber Optic
o
o
o
o
o
o
o
SONET
(Synchronous
Optical
Networking)
=
fiber
standard
for
North
American
SDH
(Synchronous
Digital
Hierarchy)
=
fiber
standard
for
the
rest
of
the
world
Types
of
overhead
in
fiber
networks:
Section
=
for
links
between
repeaters
Line
=
for
connecting
devices
Path
=
for
disassembling
frames
(like
routers
and
switches)
o Attenuation
=
signal
loss
in
fiber
over
long
distances
o Microbending
=
signal
loss
if
cable
is
bent
slightly
o Macrobending
=
signal
loss
if
cable
is
bent
too
much
o Fiber
based
Ethernet
networks
include:
1000BASESX
10GBASESR
Coaxial
o Used
for
high
bandwidth
and
broadband
Internet
o Usually
these
cables
do
not
exceed
50
Mb/s
o Two
or
more
forms
sharing
a
common
axis
o Used
in
older
Ethernet
networks
in
a
bus
topology
10BASE2
(Thinnet)
uses
RG-58
(185m,
10Mb/s)
10BASE5
(Thicknet)
uses
RG-8
(500m,
10Mb/s)
o RG-59
75-ohm
impedance
Thinner
than
RG-6
Not
used
for
long
distances
Often
packed
with
VCRs
and
other
electronic
equipment
due
to
its
short
distance
limitation
o RG-6
75
ohm
impedance
Used
for
satellite
dish
into
home
Connects
with
an
F-Connector
or
a
BNC
(Bayonet
Neil-Concelman)
connector
F-Connectors
o Used
for
cable
television
(CATV)
and
security
camera
applications
o Screws
in
o Has
a
pin
in
the
middle
BNC
o Used
for
10Base2
Ethernet
connections
along
with
various
radio
and
video
applications
o 50-75
ohms
o Rigid
and
bulky
o Pin
in
the
middle,
but
not
as
emphasized
as
the
F-Connector
AutoMDIX
=
automatically
detects
and
configures
cable
connection
types
o
o
o
TCP/IP
o
The
entire
basis
surrounding
the
TCP/IP
protocol
is
that
it
is
really
two
different
protocols:
the
TCP
(Transmission
Control
Protocol)
and
the
IP
(Internet
Protocol)
that
are
used
in
order
to
allow
two
given
computers
in
a
network
to
identify
each
other
and
then
send
data
to
each
other.
IP
is
used
so
two
34
|
P a g e
computers
can
establish
a
connection
with
each
other
across
a
large
and
vast
network
and
TCP
is
used
to
ensure
that
the
data
they
send
over
this
network
will
not
be
lost.
The
OSI
Model
(Not
explicitly
listed
in
the
exam
objectives,
but
very
useful
to
know)
o Describes
network
operations
using
different
layers
in
order
to
explain
the
fundamentals
of
how
a
network
works.
o Layer
7:
Application
=
User
driven
applications
such
as
HTTP,
FTP,
SMTP,
etc.
o Layer
6:
Presentation
=
Files
that
are
the
basis
of
the
transfer
like
JPG,
MPEG,
OGG,
DOCX,
etc.
o Layer
5:
Session
=
Coordinates
a
connection
and
logical
ports
between
different
groups
of
data
and
manages
the
direction
of
data
flow
o Layer
4:
Transport
=
Ensures
reliability
of
data
transfer
(TCP)
o Layer
3:
Network
=
Routes
data
across
a
network
of
different
nodes
(Router
and
IP)
o Layer
2:
Data
Link
=
Transfers
data
between
network
nodes
(Switch
and
Bridge)
o Layer
1:
Physical
=
Sends
data
across
the
physical
medium
and
translates
it
(Hub
and
Repeater)
The
DOD
Model
(Also
not
in
exam
objectives,
but
is
worth
mentioning
due
to
the
similarity
with
OSI)
o Process:
OSI
Model
Layer
7,
Layer
6,
and
Layer
5
o Host-to-Host:
OSI
Model
Layer
4
o Internet:
OSI
Model
Layer
3
o Network:
OSI
Model
Layer
2
and
Layer
1
IP
NetBIOS/NetBEUI
o Came
before
TCP/IP
when
there
were
less
computers
o Assigned
each
computer
a
unique
name
that
could
be
any
combination
of
letters
or
numbers
o Each
computer
broadcasted
frames
to
every
other
computer
in
the
entire
network
o This
worked
for
LANs,
but
when
the
world
network
expanded
into
WANs,
each
computer
broadcasting
frames
to
every
computer
would
not
be
practice.
IP
(Internet
Protocol)
=
consists
of
a
32-bit
address
which
allows
different
computers
to
communicate
with
each
other,
then
uses
a
router
(having
its
own
IP
address)
to
communicate
outside
the
network
when
needed.
Every
device
needs
a
unique
IP
address
and
subnet
mask
IP
Address
Classes
o Class
A:
0.0.0.0
126.255.255.255
16,777,216
addresses
allowed
Allocated
to
huge
companies
and
enterprises
Default
subnet
mask:
255.0.0.0
127.x.x.x
is
classless
and
reserved
for
network
testing
and
loopback
operation
Called
the
local
host
address
o Class
B:
128.0.0.0
191.255.255.255
65,536
addresses
allowed
Allocated
to
medium
size
businesses
Default
subnet
mask:
255.255.0.0
o Class
C:
192.0.0.0
223.255.255.255
254
addresses
allowed
Allocated
to
LANs
Default
subnet
mask:
255.255.255.0
o Class
D
(multicast):
224.0.0.0
239.255.255.255
o Class
E
(reserved):
240.0.0.0
255.255.255.255
Reserved
for
research
purposes
Private
Addresses:
35
|
P a g e
RFC
1918
makes
the
standard
allowing
private
addresses
When
designing
private
addresses:
Class
A:
10.0.0.0
-
10.255.255.255
Default
subnet
mask:
255.0.0.0
Single
Class
A
Largest
CIDR
block
=
10.0.0/8
Host
ID
is
24
bits
Class
B:
172.16.0.0
-
172.31.255.255
Default
subnet
mask:
255.240.0.0
16
contiguous
Class
Bs
Largest
CIDR
block
=
172.16.0.0/12,
Host
ID
is
20
bits
Class
C:
192.168.0.0
-
196.168.255.255
Default
subnet
mask:
255.255.0.0
256
contiguous
Class
Cs
Largest
CIDR
block
=
192.168.0.0/16
Host
ID
is
16
bits
Number
of
addresses
allowed
in
a
network
is
defined
by
the
formula:
2n-2;
where
n
=
hosts
per
network
You
can
never
have
an
IP
address
that
ends
in
a
0
or
a
255
because
the
one
that
ends
with
the
0
is
the
network
address
and
the
one
that
ends
in
255
is
the
broadcast
address
Subnet
Mask
=
a
secondary
32-bit
address
that
goes
along
with
the
IP
address
to
identify
the
network
ID
and
the
host
ID
in
the
IP
address
o The
amount
of
octets
occupied
by
a
255
corresponds
to
the
amount
of
octets
in
the
IP
address
that
consist
of
the
network
ID.
The
amounts
of
0s
in
the
subnet
mask,
thus,
correspond
with
the
host
ID
within
the
IP
address.
o For
example,
an
IP
address
of
192.168.1.4
with
a
subnet
mask
of
255.255.255.0
has
a
network
ID
of
192.168.1
and
a
host
ID
of
4.
CIDR
(Classless
Inter-Domain
Routing)
o Useful
for
further
dividing
subnets
beyond
their
preconfigured
Class
A,
B,
or
C
standards
to
make
more
efficient
use
of
allocated
subnets
and
to
perhaps
have
more
control
over
the
exact
amount
of
hosts
you
need
in
a
network
without
wasting
a
ton
of
IP
addresses
in
the
process.
o For
example:
192.168.1.1/24
is
the
CIDR
notation
for
really
saying
that
your
IP
address
is
192.168.1.1
and
your
subnet
mask
is
255.255.255.0
because
the
three
octets
of
255
equal
24-bits
(8x3=24),
so
thus
you
can
just
say
192.168.1.1
to
mean
the
same
thing.
So
to
further
divide
beyond
the
preconfigured
subnets
of
Class
A,
you
will
use
the
IP
address
of
10.1.0.1/26.
This
really
means
you
have
an
IP
address
of
10.1.0.1
with
a
corresponding
subnet
mask
of
255.255.255.192.
The
26
means
that,
starting
from
the
left,
there
are
26
bits
that
make
up
the
network
ID
and
the
remaining
6
bits
make
up
the
host
ID.
This
means
that
the
first
three
octets
of
255
were
used
along
(8x3=24)
along
with
two
additional
bits
from
the
last
octet
are
part
of
the
network
ID.
The
octet
of
192
in
the
subnet
mask
comes
from
the
fact
that
the
two
additional
bits
taken
from
the
last
octet
of
the
IP
address
have
the
binary
definitions
of
128
and
64
respectively.
128
+
64
=
192,
thus
forming
the
last
octet.
The
number
of
octets
that
are
common
for
all
computers
on
a
broadcast
domain
is
the
network
ID
Static
IP
=
an
IP
address
that
remains
the
same
o Typing
in
an
address
manually
on
a
device
is
giving
that
device
a
static
IP
address
o For
servers
and
network
devices
such
as
printers
Dynamic
IP
=
an
IP
address
that
changes
o
o
36
|
P a g e
o Used
for
clients
in
a
network
o Usually
leased
by
DHCP
for
a
finite
amount
of
time
IANA
(Internet
Assigned
Numbers
Authority)
distributes
public
IP
addresses
BOOTP
(Bootstrap
Protocol)
o Made
all
IP
configuration
automatic
in
1993
before
DHCP
o Didn't
have
a
built
in
mechanism
to
see
what
IP
addresses
have
lost
their
lease
o Some
manual
configuration
required
DHCP
(Dynamic
Host
Configuration
Protocol)
o Configures
IP
Addresses,
subnet
masts,
default
gateways,
DNS
servers,
NTP
servers,
etc.
o Network
administrator
will
preconfigure
the
DHCP
server
to
only
give
out
IP
addresses
within
the
networks
range.
o Four
stages:
1. Discover
=
NIC
uses
UDP
to
located
DHCP
server
2. Offer
=
DHCP
offers
IP,
gateway,
and
lease
3. Request
=
accepts
first
one
it
receives
4. Acknowledgement
=
resends
with
info
that
client
requested
o Use
IPCONFIG
/RELEASE
to
view
info
about
what
DHCP
gave
to
the
PC
APIPA
(Automatic
Private
IP
Addressing)
=
used
to
automatically
assign
an
IP
address
to
a
machine
when
DHCP
is
not
available.
o Link-local
addresses
Can't
communicate
to
other
routers,
but
you
can
locally
o IETF
reserved
169.254.1.0
through
169.254.254.255
Last
256
addresses
are
reserved
IPv6
reserves
fe80::/10
(assigned
as
fe80::/64)
o These
addresses
are
automatically
assigned
by
the
OS
Uses
ARP
to
confirm
the
addresses
aren't
taken
IPv4
(Internet
Protocol
version
4)
o OSI
Layer
3
address
o Consists
of
four
8
bit
octets
for
a
total
of
32
bits
o 256
is
the
highest
each
byte
or
octet
can
get
(192.168.1.131,
each
cluster
being
a
byte
or
octet
with
8
individual
bits)
o Needs
a
server
IP
address,
server
application
port
number,
client
IP
address,
and
client
port
number
IPv6
(Internet
Protocol
version
6)
o Improvements
over
IPv4:
Address
size
increase
from
32
to
128
bits
Some
header
fields
have
been
dropped
Less
rigid
length
limits
and
ability
to
introduce
more
options
Packets
will
indicate
traffic
type
Data
integrity
and
confidentiality
Header
is
40
fixed
bytes
and
has
8
fields
of
information
o NOT
in
a
decimal
format:
it
uses
a
hexadecimal
format
o One
letter
equals
four
bits
o Windows
makes
the
last
64-bits
of
each
address
random
o DNS
becomes
very
important
with
IPv6
o Example
IPv6
address:
fe80:0000:0000:0000:5d18:0652:cffd:8f52
Notice
it
has
2
bytes
per
group,
making
a
128-bit
address
o Shortcuts
include
removing
leading
zeros
and
abbreviate
two
or
more
groups
of
zeros
with
double
colons
(::)
once
per
address:
37
|
P a g e
fe80:0000:0000:0000:cabc:c800:00a7:08d5
fe80:0:0:0:cabc:c800:a7:8d5
fe80::cabc:c800:a7:8d5
Notice
that
in
step
two,
the
leading
zeros
were
removed
in
each
group,
including
groups
of
only
zeros
leaving
just
one
zero.
The
three
groups
of
zeros
after
fe80
were
replaced
with
a
double
colon
o Does
not
broadcast,
only
multicasts
o IPv6s
link-local
IP
address
is
the
same
as
APIPA
for
IPv4,
but
IPv6
will
always
have
a
link-local
address
o The
NIC
will
have
three
IPv6
addresses:
one
link-local
and
two
global
addresses
(one
temporary
and
one
static)
o Computers
using
IPv6
need
a
global
address
given
to
them
by
their
router/default
gateway
to
access
the
internet
o Steps
in
getting
a
global
address:
1. The
computer
boots
up
and
sends
a
router
solicitation
message
(FF02::2)
2. The
router
sends
an
RA
(Router
Advertisement)
with
prefix
and
DNS
3. The
computer
adds
the
random
64-bits
(EUI-64)
to
the
end
of
the
prefix
forming
a
global
address
4. A
global
address
will
always
start
with
a
2
o IPv6
loopback
address
=
::1
Unicast
=
communication
from
one
node
to
the
other
Multicast
=
communication
from
one
node
to
a
select
group
of
nodes
Anycast
=
communication
from
one
node
to
the
nearest
node
Default
Gateway
used
by
the
router
to
allow
you
to
communicate
outside
your
local
subnet
o The
router
is
usually
referred
to
as
the
default
gateway
o Must
be
an
IP
Address
on
a
local
subnet
o Email,
Internet,
LAN,
Voice
and
Data,
and
Firewall
are
all
types
of
gateways
Half-duplex
analogy
=
Two
people
having
a
conversation
via
walkie-talkies.
When
one
person
is
speaking,
the
other
must
wait
till
that
person
is
finished
speaking
before
talking
back.
Full-duplex
analogy
=
Two
people
having
a
conversation
via
a
telephone.
Both
people
can
speak
at
the
same
time
and
their
voice
will
get
to
the
other
end
o Modern
NICs
use
full-duplex,
but
have
an
auto-sensing
feature
to
accommodate
old,
half-duplex
NICs
Wake-On-LAN
=
turns
on
a
sleeping
PC
that
is
not
physically
close
by
sending
magic
packets
which
repeat
the
destination
MAC
address
many
times
o Found
in
Power
Management
1.
2.
3.
TCP
Good
for
multicast
and
broadcast
communication
Analogy:
loads
and
unloads
moving
truck,
but
doesn't
check
for
missing
cargo
Very
unreliable
No
confirmation
that
information
was
received
No
way
to
manage
retransmissions
UDP
has
no
idea
how
many
packets
went
through
the
network
Non-ephemeral
ports
=
permanent
port
numbers
o Found
on
servers
Ephemeral
ports
=
temporary
port
numbers
o Determined
in
real-time
by
client
workstation
TCP
and
UDP
ports
can
be
any
number
between
0
and
65,535
Port
numbers
are
only
used
for
communications,
not
security
Service
port
numbers
need
to
be
well
known
o For
example:
port
80
for
connecting
to
the
Internet
TCP
Ports
and
Protocols:
o Port
20/21
=
FTP
(File
Transfer
Protocol)
o Port
22
=
SSH
(Secure
Shell)
Encrypted
communication
link
Uses
tunneling
Looks
and
acts
the
same
as
Telnet,
but
is
used
for
the
entire
Internet,
not
just
LANs
Used
to
encrypt
data
when
working
at
the
command
line
of
a
computer
Also
used
to
connect
securely
to
another
computer
SFTP
(SSH
File
Transfer
Protocol)
FTP
using
SSH
so
its
more
secure
Data
is
encrypted
Provides
file
system
functionality
(remote
file
removal,
resuming
interrupted
transfers,
directory
listings,
etc.)
o Port
23
=
Telnet
Used
to
connect
remotely
to
servers
Should
only
be
used
in
LANs
o Port
25
=
SMTP
(Simple
Mail
Transfer
Protocol)
Used
to
send
mail
only
o Port
53
=
DNS
(Domain
Name
Services)
[zone
transfers]
FQDN
(Fully
Qualified
Domain
Names)
are
resolved
into
IP
addresses
that
the
computer
can
understand
Very
important
to
get
anywhere
on
a
network
ICANN
maintains
DNS
names
by
mapping
host
names
to
IP
addresses
The
HOSTS
file
in
Windows
stores
static
DNS
mappings
o Port
80
=
HTTP
(Hypertext
Transfer
Protocol)
o Port
110
=
POP3
(Post
Office
Protocol
version
3)
Handles
incoming
mail
More
popular
than
IMAP4,
but
IMAP4
is
the
better
choice
o Port
137/139
=
SMB
(Server
Message
Block)
Used
for
file
and
printer
sharing
Allows
reading
and
writing
files
on
a
server
For
windows
only
However,
SAMBA
is
used
to
emulate
SMB
when
it
is
not
available
Also
called
CIFS
(Common
Internet
File
System)
Originally
sent
using
NetBIOS
over
TCP/IP
Couldn't
communicate
outside
of
subnet
39
|
P a g e
o
o
o
Can
go
directly
over
TCP
Port
445
Referred
to
as
Direct
Host
SMB
o Port
143
=
IMAP4
(Internet
Transfer
Protocol
Secure
version
4)
Handles
incoming
mail
Better
than
POP3
o Port
161/162
=
SNMP
(Simple
Network
Management
Protocol)
Monitors
health
and
availability
of
networks
Monitors/queries
network
devices
v1
=
structured
tables,
unencrypted
v2
=
data
type
enhancements,
bulk
transfers,
unencrypted
v3
=
message
integrity,
authentication,
encrypted
Very
detailed,
so
access
should
be
very
limited
Every
SNMP
device
uses
MIB
(Management
Information
Base)
to
monitor
activity
based
on
predefined
standards
o Port
389
=
LDAP
(Lightweight
Directory
Access
Protocol)
Protocol
for
reading
and
writing
directories
over
an
IP
network
Allows
clients
to
access
information
form
a
server
Similar
to
a
phone
directory
Part
of
the
ITU-T
X.500
standard
created
by
the
ITU
(International
Telecommunications
Union)
Originated
from
DAP
which
ran
on
OSI
protocol
stack
and
was
not
lightweight
LDAP
now
runs
on
the
TCP/IP
protocol
stack
Found
on
enterprise
sized
networks
Used
in
Windows
Active
Directory,
Apple
OpenDirectory,
and
Novell
eDirectory
Windows
Active
Directory
uses
Kerberos
Authentication
Protocol
Objects
are
listed
in
a
hierarchical
structure
Most
specific
attribute
(value
pair)
is
listed
first
Container
objects
(country,
organization,
organizational
units)
Leaf
objects
(printers,
computers,
files,
users)
o Port
443
=
HTTPS
(Hypertext
Transfer
Protocol
Secure)
o Port
1723
=
PPTP
(Point-to-Point
Tunneling
Protocol)
Foundation
of
VPN
(Virtual
Private
Network)
o Port
3389
=
RDP
(Remote
Desktop
Protocol)
Accessed
via
mstsc.exe
o Port
5060
=
SIP
(Session
Initiation
Protocol)
Commonly
known
as
VoIP
UDP
Ports
and
Protocols:
o Port
53
=
DNS
[queries]
o Port
67
&
68
=
DHCP
o Port
137/138
=
SMB
o Port
389
LDAP
Proxy
Server
=
software
that
enables
multiple
Internet
connections
to
go
through
one
protected
PC
Internet
Appliance
=
old
term
used
to
describe
various
TCP/IP
controlled
appliances
that
were
popular
in
the
1990s
Wireless
Networking
Wireless Standards
Wireless
nodes
may
use
RTS/CTS
where
a
transmitting
node
sends
an
RTS
frame
and
the
receiving
node
responds
with
a
CTS
frame
saying
its
okay
to
transmit.
Then
the
transmitting
node
waits
for
an
ACK
until
sending
another
packet
802.11
Wireless
Networking
Standard
o 802.11a
5
GHz
range
54
Mbit/s
Indoor
distance:
35
meters/115
feet
Outdoor
distance:
120
meters/390
feet
Special
licensing
permits
use
at
3.7
GHz
at
5000m
at
higher
power
8
available
channels
o 802.11b
2.4
GHz
range
11
Mbit/s
Indoor
distance:
35
meters/115
feet
Outdoor
distance:
140
meters/460
feet
More
frequency
conflict
14
available
channels
Found
in
10BASET
wireless
setups
o 802.11g
2.4
GHz
range
54
Mbit/s
Indoor
distance:
38
meters/125
feet
Outdoor
distance:
140
meters/460
feet
Backwards
compatibility
with
802.11b
Same
frequency
conflict
problems
as
802.11b
14
available
channels
o 802.11n
Operates
at
5
GHz
and/or
2.4
GHz
600
Mbit/s
Indoor
distance:
70
meters/230
feet
Outdoor
distance:
250
meters/820
feet
Uses
MIMO
(Multiple
Input
Multiple
Output)
to
increase
range
and
speed
4
allowable
streams
4
antennas
provide
transmit
beamforming
which
are
used
to
eliminate
dead
spots
19
available
channels
o In
the
2.4
GHz
range,
channels
1,
6,
or
11
are
good
in
the
US
o In
other
parts
of
the
world,
channels
1,
5,
9,
or
13
are
good
Ad
hoc
mode
=
peer-to-peer
o Forms
an
IBSS
(Independent
Basic
Service
Set)
in
a
decentralized
free-for-all
o Good
for
temporary
networks
Infrastructure
mode
o Uses
one
or
more
WAPs
(Wireless
Access
Points)
to
connect
wireless
network
nodes
to
a
wired
network
segment
in
BSS
or
EBSS
(for
more
than
one
WAP)
Wireless
Security
Protocols
41
|
P a g e
WEP
(Wired
Equivalent
Privacy)
Uses
the
RC4
cipher
Different
levels
of
encryption
(64-bit
or
128-bit)
You
actually
get
40-bit
or
104-bit
encryption
Does
not
provide
end-to-end
encryption
Deemed
unsecure
as
of
2001
Usage
should
be
avoided
WPA
(WiFi
Protected
Access)
Uses
TKIP
(Temporal
Key
Integrity
Protocol)
encryption
types
TKIP
provides
a
128-bit
encryption
key
Uses
EAP
to
offer
improved
security
Unique
encryption
keys
Temporary
until
WPA2
WPA2
(WiFi
Protected
Access
2)
Called
the
802.11i
standard
AES
(Advanced
Encryption
Standard)
encryption
Provides
128-bit,
192-bit
or
256-bit
encryption
keys
Can
use
TKIP
if
less
processing
power
is
requested
CCMP
(Counter
Mode
with
Cypher
Block
Chaining
Message
Authentication
Code
Protocol)
replaced
TKIP
WPA2-Enterprise
Adds
802.11x
(users
will
be
required
to
authenticate
before
gaining
access
to
the
network)
RADIUS
server
authentication
No
preshared
key
like
the
others
SOHO Configurations
o Controls
when
ports
are
open
and
closed
Port
forwarding
o External
IP/port
number
maps
to
internal
IP/port
number
o Makes
IP
address
accessible
outside
of
network
o Provides
24/7
access
to
a
service
hosted
internally
o For
a
web
server
or
gaming
server,
for
example
o Also
called
Destination
NAT
or
Static
NAT
Port
triggering
o One
port
is
automatically
opened
when
communication
occurs
on
another
port
o Provides
dynamic
access
to
a
service,
triggering
when
a
service
is
made
o A
reverse
port
forward
is
automatically
created
o Basically,
port
triggering
is
a
way
to
automate
port
forwarding
o Internal
client
communicates
externally
on
a
particular
port
o Only
one
person
can
use
a
trigger
at
a
time
o Ensures
ports
are
not
open
at
unnecessary
times
o Reduces
chance
of
security
threats
from
a
port
Port
filtering,
forwarding,
and
triggering
require
a
static
IP
address
SSID
(Service
Set
Identification)
o Uniquely
identifies
a
wireless
network
o Makes
a
recognizable
name
o BSSID
is
the
MAC
address
of
the
access
point
Not
normally
seen
by
the
end
user
o SSID
is
usually
configured
to
broadcast
Can
be
disabled
so
it
doesn't
show
up
on
other
people's
computers
as
a
security
measure
o WPS
(WiFi
Protected
Setup)
Makes
it
easy
to
add
setup
and
add
new
devices
to
a
network
Automatically
generates
an
SSID
for
network
Avoids
the
complexity
of
encryption
technologies
Security
issue:
brute
force
PIN
Can
be
fixed
by
disabling
the
use
of
that
PIN
or
WPS
entirely
o QoS
(Quality
of
Service)
Sets
different
priorities
of
traffic
on
a
network
For
example:
VoIP
would
be
high
and
Sim
City
would
be
low
Prioritizes
applications,
ports,
and
MAC
addresses
Optimizes
allocation
of
resources
o DMZ
(Demilitarized
Zone)
Zone
between
internal
and
external
network
that
can
be
publically
accessed
without
allowing
access
to
the
internal
network
Resides
between
server
and
firewall
Cable
Modem
o Data
on
the
cable
network
43
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P a g e
o Built
on
existing
TV
cables
o Operates
according
to
the
DOCSIS
standard
o High
speed
networking
(4
Mbps
to
100
Mbps)
o Multiple
services
like
data
and
voice
o Uses
the
RG-6
or
the
RG-59
DSL
(Digital
Subscriber
Line)
o ADSL
(Asymmetric
DSL)
Most
common
Offers
different
download
and
upload
speeds
Uses
telephone
line
18,000
foot
limitation
from
central
office
24
Mbps
downstream
/
3.5
Mbps
upstream
o ADSL
2
=
12
Mbps
downstream
/
2
Mbps
upstream
o ADSL
2+
=
24
Mbps
downstream
/
2
Mbps
upstream
o SDSL
(Symmetric
DSL)
Never
standardized
o VSDL
(Very
High
Bitrate
DSL)
4
Mbps
to
100
Mbps
Dialup
o Network
with
voice
telephone
lines
o Analog
lines
with
limited
frequency
response
o Runs
at
56
Kbps
but
can
get
compressed
to
work
at
320
Kbps
o Slow
throughput
of
any
internet
connection
type
o PPP
(Point-to-Point
Protocol)
is
the
standard
for
dialup
modems
for
PCs
Fiber
o High
speed
networking
o Configurations
include
FTTN
(Fiber-to-the-node)
or
FTTP
(Fiber-to-the-premises)
o All
services
are
made
possible
o Cloud
storage
allowed
o Up
to
150
Mbps
Satellite
o For
remote
sites
where
other
Internet
connection
options
are
not
available
o High
cost
o 5
Mbps
downstream
/
1
Mbps
upstream
o High
latency
250ms
upstream,
250
ms
downstream
o Real-time
functions
can't
be
done
o 2Ghz
range
o Line
of
sight
required
o RJ-45
connection
ISDN
(Integrated
Service
Digital
Network)
o Provides
telephone
transmission
over
fully
digital
cables
o Must
be
within
18,000
feet
from
central
office
o BRI
(Basic
Rate
Interface)
or
(2B
+
D)
Two
64
Kbps
bearer
(B)
channels
(for
data
and
voice)
One
16
Kbps
signaling
(D)
channel
(for
setup
and
configuration
information)
44
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128
Kbps
max
o PRI
(Primary
Rate
Interface)
Delivered
over
a
T1
or
E1
line
T1
=
23B
+
D
E1
=
30B
+
D
+
alarm
channel
o Commonly
used
o 1.5
Mbps
max
Cellular
Networks
o For
mobile
phones
o Antennas
all
over
the
country
side
create
"cells"
of
signal
around
the
country
o CDMA
(Code
Division
Multiple
Access)
o GSM
(Global
System
for
Mobile
Communications)
Poor
data
support
o LTE
(Long
Term
Evolution)
Based
on
GSM/EDGE
Download
rate
of
300
Mbit/s,
upload
75
Mbit/s
o HSPA+
(Evolved
High
Speed
Packet
Access)
Based
on
CDMA
Download
rates
of
84
Mbit/s,
upload
of
22
Mbit/s
o 3GPP/LTE
=
50
Mbps
@
20
MHz
o LTE
advanced
uses
multiplexing
o WiMax
30
mile
radius,
3000
square
miles
for
towers
Fixed
WiMax
(Line
of
Sight)
66
GHz
IEEE
802.16
Standard
37
Mbps
downstream
/
17
Mbps
upstream
Runs
on
a
T3
line
Mobile
WiMax
IEEE
802.16e-2005
Standard
Theoretical
throughput
of
1
Gbps
for
fixed
stations
Mobile
station
throughput
of
100
Mbps
Network
Types
o LAN
(Local
Area
Network)
Usually
high
speed
connectivity
Ethernet
and
802.11
wireless
connection
types
found
Referred
to
as
a
broadcast
domain
=
a
group
of
computers
connected
to
a
switch
o WLAN
(Wireless
Local
Area
Network)
Same
as
LAN,
just
wireless
o WAN
(Wide
Area
Network)
Spanning
the
globe
or
neighborhood
Slower
than
a
LAN
Point-to-point,
MPLS,
terrestrial,
and
non-terrestrial
connections
found
45
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PAN
(Personal
Area
Network)
Created
when
a
personal
device
connects
to
the
internet
via
Bluetooth
or
WiFi
Integrated
with
phones
o MAN
(Metropolitan
Area
Network)
Larger
than
a
LAN,
smaller
than
a
WAN
Everyone's
moving
to
Metro
Ethernet
Government
owned
Network
Topologies
o Network
topologies
are
used
in
planning
a
network
o Mesh
Multiple
links
to
the
same
place
Redundancy
and
fault-tolerance
built
in
Load
balancing
available
Found
in
WANs
o Ring
Used
in
many
popular
topologies
Computers
are
connected
to
each
other
in
a
chain
Still
used
in
MAN
and
WANs
Built
in
fault
tolerance
o Bus
Central
cable
connects
entire
network
Early
LANs
Cheapest
and
easiest
Coaxial
cable
was
the
bus
Simple,
but
prone
to
errors
One
break
in
link
will
disable
entire
network
o Star
Used
in
most
large
and
small
networks
All
devices
are
connected
to
a
central
device
Common
to
see
in
switched
Ethernet
networks
o Hybrid
Combination
of
two
or
more
physical
topologies
Allows
a
lot
of
flexibility
o
Network
Devices
Hub
o
o
o
o
o
o
o
o
Multi-port
repeater
Traffic
going
in
one
port
is
repeated
to
every
other
port
Operate
at
OSI
layer
1
Early
centralized
network,
but
not
very
efficient
10
-
100
Mbit/s
connection
All
devices
share
a
collision
domain
and
total
bandwidth
Operate
in
half-duplex
mode
Types
of
hubs:
Passive
=
receives
signal
and
simply
broadcasts
it
Intelligent
=
processes
data
and
transmits
that
info
46
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P a g e
Standalone
=
can
be
passive
or
intelligent
Stackable
=
can
connect
multiple
hubs
to
it
Switch
o Multi-port
bridge
o Application
specific
o Operate
at
OSI
layer
2
o Can
use
MAC
addresses
to
send
personalized
signals
o Forward
traffic
based
on
data
link
address
in
point-to-point
mode
o Many
ports
o High
bandwidth
(many
simultaneous
packets)
o Operates
in
full-duplex
mode
o Two
modes
of
operation:
Cut-through
mode
=
only
reads
the
first
14
bytes
of
a
frame
before
sending,
based
on
MAC
addresses
Store-and-forward
mode
=
stores
the
entire
packet
and
checks
it
Router
o Connects
LANs
together
using
TCP/IP,
or
two
separate
networks
o Each
port
is
a
separate
broadcast
domain,
meaning
each
port
is
for
a
different
network
The
ports
get
the
first
IP
address
of
the
corresponding
network
and
is
thus
that
networks
default
gateway
o Must
be
at
least
two
different
connections
o Routes
traffic
between
IP
subnets
o Operate
at
OSI
layer
3
o Connects
diverse
network
types
o Types
of
routers:
Dynamic
=
failures
and
problems
are
solved
for
ports
Static
=
manual
configuration
for
each
Modular
=
many
inputs
SOHO
=
simple
for
home
Interior
=
autonomous
LAN
forwards
packets
between
subnets
Exterior
=
directs
data
between
nodes
outside
of
an
autonomous
LAN
Wireless
Access
Point
(WAP)
o Not
a
wireless
router
in
a
SOHO
configuration
o Many
switches
and
routers
act
as
WAPs
o PoE
(Power
Over
Ethernet)
is
commonly
used
in
these
o Bridges
a
wired
network
to
a
wireless
network
o OSI
layer
2
device
o Operate
in
infrastructure
mode
Bridge
o Connects
different
networks
together
at
OSI
layer
2
o Usually
only
two
ports
o Will
have
different
types
of
connections/ports
for
different
kinds
of
network
connections
o Can
connect
different
topologies
o Distributes
traffic
based
on
MAC
addresses
o Most
bridges
are
wireless
today
Modem
47
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Converts
analog
sounds
to
digital
signals
The
internal
modem
is
responsible
for
converting
these
digital/serial
communications
to
parallel
communication
that
the
CPU
can
understand
with
the
UART
chip
o A
network
needs
a
modem
on
both
sides
of
the
connection
o Used
in
standard
phone
lines
o Types
of
modems:
POTS
=
connects
through
existing
telephone
lines
(2400
baud
max)
DSL
=
connects
telephone
circuits
configured
with
DSL
services
Cable
=
through
existing
TV
infrastructure
Network
Attached
Storage
(NAS)
o One
internal
server,
special
disk
capacity,
and
OS
o Optimized
for
file
transfer
and
plug-and-play
features
o Storage
connected
to
the
network
o No
monitor,
mouse,
or
keyboard
is
needed
o Requires
only
a
network
name
and
a
network
type
(domain
or
a
workgroup)
o Preconfigured
and
non-upgradable
o Self-configuring
o High
speed
connectivity
o Large
scalability
and
designed
to
grow
o Redundancy
built-in
Firewalls
o Filters
traffic
by
port
number
o Operate
at
OSI
layer
4
Some
can
filter
through
OSI
layer
7
o Can
encrypt
traffic
into/out
of
the
network
o Can
proxy
traffic
o Can
operate
as
a
router
o Software
firewalls
are
useful
for
individual
clients
while
hardware
firewalls
are
for
an
entire
network
o Packet
filtering
=
packets
that
do
not
meet
firewalls
criteria
get
rejected
o State
table
=
monitors
communication
between
dynamic
state
list
hosts
and
wont
allow
packets
if
communication
is
no
longer
current
VoIP
Phones
o Normal
phone,
but
has
data
integration,
built
in
browser,
multimedia,
etc.
o All
of
these
things
can
be
built
into
a
single
device
o
o
Networking
Tools
Crimpers
o Pinch
the
connector
onto
a
wire
Millimeters
o Consists
of
two
probes
and
an
analog
or
digital
meter
o Measures
voltage,
current,
resistance,
and
continuity
(electron
flow
from
one
end
to
the
other)
o Also
called
a
VOM
(Volt-Ohm
Meter)
and
a
digital
multimeter
(DMM)
Toner
Probe
o Generates
a
tone
and
sends
it
through
the
wire
o Tracks
where
a
wire
is
going
48
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Includes
two
things:
a
tone
generator
and
a
tone
probe
Tone
Generator
=
sends
an
electrical
signal
down
a
cable
Tone
Probe
=
emits
a
sound
when
placed
near
the
cable
o Called
Fox
and
Hound
Cable
Testers
o Detects
Near
End
Crosstalk
(NEXT)
Interference
measured
at
the
transmitting
end
o Detects
Far
End
Crosstalk
(FEXT)
Interference
measured
at
away
from
the
transmitter
o Detects
Alien
Crosstalk
(AXT)
Interference
from
other
cables
o Detects
Attenuation
to
Crosstalk
Ratio
(ACR)
Difference
between
insertion
loss
and
NEXT
o Signal-to-Noise
Ratio
(SNR)
o Time-domain
reflectometer
(TDA)
measures
impedance
in
network
cabling
Loopback
Plugs
o Tests
physical
ports
o Good
for
testing
a
NICs
circuitry
o Validates
a
link
or
connection
o Good
for
performing
hardware
diagnostics
of
a
network
interface
o Works
with
serial
/
RS-232
o Good
for
diagnosing
network
connections
o Not
crossover
cables
o Don't
need
it
unless
there
is
a
nasty
problem
o Need
the
right
kind
of
plug
depending
on
the
type
of
Internet
connection
you
are
using
Punch-Down
Tool
o Punches
wires
into
a
wire
block
o Forces
wires
into
grooves
o Trims
wires
during
the
process
o Good
for
working
with
110
blocks
(patch
panel
connector)
o
LAPTOPS
o Both
5V
and
3.3V
cards
exist
o 3.3V
cards
have
a
key
that
prevents
them
from
going
into
a
5V
slot
o 16-bits
at
8
MHz
o Each
card
could
perform
up
to
two
different
functions
o Analogous
to
ISA
slots
in
desktops
o All
PCMCIA
standards
are
hot-swappable
Card
Bus
o Extension
of
the
PCMCIA
standard
o Higher
throughput
(32-bits
at
33
MHz)
o Each
card
could
perform
up
to
8
functions
o 1066
Mbps
shared
bandwidth
o Older
PCMCIA
could
not
accept
Card
Bus
interfaces
o Must
eject
with
Safely
Remove
Hardware
button
o Analogous
to
PCI
slots
in
desktops
o Both
CardBus
and
PC
Card
require
the
PCMCIA
Host
Controller
ExpressCard
o 2.5
times
faster
than
PCMCIA
o Less
expensive
o Replaces
PC
Card
and
Card
Bus,
and
thus
eliminating
the
need
for
the
PCMCIA
Host
Controller
o Two
form
factors:
o ExpressCard/34
=
26-pin
34mm
x
75mm
x
5mm
o ExpressCard/54
=
26-pin
L-shape
54mm
x
75mm
x
5mm
o 480
Mbps
in
USB
2.0
mode
o 1056
Mbps
in
PCI
mode
o 2.5
Gbps
in
PCI
Express
x1
mode
o Provides
a
direct
connection
to
the
system
bus,
greatly
increasing
speeds
Docking
Stations
o Can
expand
the
features
of
a
laptop
o Cold
dock
=
laptop
is
shut
down
completely
before
being
removed
o Hot
dock
=
laptop
remains
on
o Standby
dock
=
laptop
must
be
in
sleep
mode
Port
Replicators
are
docking
stations
with
no
expansion
slots
or
peripherals
Both
docking
stations
and
port
replicators
use
a
proprietary
connection
to
laptop
Wireless
Cards
o Usually
will
have
cover
on
them
o Connected
through
Mini
PCI
or
Mini
PCIe
Laptop
security
options
include
a
cable
lock
and
installing
LoJack
o LoJack
will
not
prevent
from
physical
theft,
but
allows
laptop
to
be
tracked
and
deletes
any
sensitive
information
from
hard
drive
o Also
features
remote
device
lock,
which
prevent
unauthorized
users
from
logging
in
o Laptops
may
have
LoJack
installed
in
the
BIOS
50
|
P a g e
Laptop Features
ReadyBoost
Adding
up
to
256
GB
of
additional
memory
via
flash
drive
Works
with
Windows
Vista,
Windows
7
and
Windows
8
Laptop
Displays
PRINTERS
Laser
Printers
Ideal
for
spot
color,
which
is
things
like
headings
and
lines
o RET
(Resolution
Enhancement
Technology)
is
used
to
smooth
out
jagged
edges
Fast
printing
speeds
Very
complex,
many
moving
parts,
and
requires
on-printer
memory
Toner
o Made
up
of
carbon
particles
and
polyester
resin
o Toner
gets
charged
by
the
toner
cylinder
with
-200V
to
-500V
o Color
laser
printers
will
have
four
separate
toner
cartridges
(C,
M,
Y,
and
K)
Photosensitive
Drum
(Imagining
Drum)
o Has
that
blue
bar
on
it
o Laser
in
the
laser
imaging
unit
hits
the
blue
bar,
which
allows
pickup
of
toner
to
place
on
paper
Primary
Corona/Charge
Roller
o Gives
the
photosensitive
drum
a
uniform
-600V
to
-1000V
charge,
but
the
particles
on
the
drum
end
up
with
a
-100V
charge
for
writing
Transfer
Corona/Roller
o Applies
a
positive
charge
to
the
paper
A
static
charge
eliminator
prevents
the
paper
from
sticking
to
the
roller
Fuser
Assembly
o The
top
element
provides
heat
and
the
bottom
element
provides
pressure
to
the
paper
in
order
to
permanently
fuse
the
toner
to
the
paper
Transfer
Belt
o For
color
printers
o Responsible
for
taking
all
the
different
colors
and
putting
them
onto
the
belt,
then
onto
the
paper
Pickup
Rollers
o Picks
up
the
paper
and
pulls
it
into
the
printer
Registration
Roller
o Used
to
feed
the
paper
underneath
the
photosensitive
drum
where
toner
will
be
applied
to
the
paper
Separation
Pad
o Exists
inside
of
paper
tray
and
makes
it
so
the
printer
only
picks
up
one
piece
of
paper
at
a
time
Duplexing
Assembly
o Makes
it
possible
to
print
on
both
sides
of
paper
o Turns
the
paper
over
inside
of
the
printer
Page
Description
Languages
o PS
(Adobe
Postscript)
o PCL
(HP
Printer
Command
Language)
o XPS
(XML
Pages
Specification)
Windows
XP
used
GDI
o ASCII
provided
plain
text
characters
Laser
Printing
Process:
1. Cleaning
(Some
sources
list
this
as
the
last
step,
so
expect
to
see
Cleaning
as
Step
1
or
Step
7)
Cleans
photosensitive
drum
of
excess
toner
Sweeper
blade
removes
any
residual
toner
and
a
the
erase
lamp
uses
a
fluorescent
light
to
remove
any
electrical
charge
on
the
photosensitive
drum,
giving
it
a
uniform
neutral
charge.
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2. Processing
Processes
the
entire
page
into
memory
with
its
internal
memory
3. Charging/Conditioning
Primary
corona/charge
roller
charges
photosensitive
drum
with
negative
electrostatic
charge
4. Exposing/Writing
Laser
writes
image
onto
photosensitive
drum,
making
a
positive
charge
on
parts
on
which
toner
will
be
applied
5. Developing
Photosensitive
drum
contacts
the
toner
now
that
it
is
positively
charged
and
the
toner
is
thus
transferred
to
the
photosensitive
drum
6. Transferring
Toner
is
applied
to
paper
The
controller
blade
controls
amount
of
toner
transferred
7. Fusing
Permanently
melts
toner
onto
the
page
with
heat
and
pressure
Steps
7,
2,
3,
and
4
are
done
in
the
image
drum
cartridge
Laser
Printer
Maintenance
o Replacing
the
toner
cartridge
Toner
contains
the
OPC
drum
(sensitive
to
light)
Power
down
the
printer
Perform
calibration
after
changing
to
ensure
everything
is
properly
configured
o Laser
printer
maintenance
kit
Includes
replacement
feed
rollers
and
new
fuser
units
o Cleaning
Use
water
or
isopropyl
alcohol
Use
cold
water
outside
of
the
printer
Use
an
antistatic
vacuum
cleaner
when
cleaning
inside
Take
the
toner
cartridge
out
first
Printers
Inexpensive
technology
Vertical
and
horizontal
plates
in
between
ink
fountains
have
positive
and
negative
charges
that
serve
to
control
direction
of
inkjet
spray
Most
use
heat
to
move
the
ink
Lower
quality
than
laser,
but
still
pretty
good
Prints
up
to
4800
x
3600
dpi
Quiet
High-resolution
Ink
is
expensive
Ink
will
fade
on
paper
over
time
Clogs
easily
Black,
cyan,
magenta,
and
yellow
inks
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Print
Head
o Connected
to
the
cartridge
that
contains
the
ink
o Contains
nozzles
that
spray
ink
o This
is
to
eliminate
problems
with
print
heads
clogging
o The
stabilizer
bar
is
used
to
make
sure
the
print
head
is
at
its
precise
location
Feed
Roller
o Feeds
paper
into
the
paper
o Powered
by
the
stepper
motor
Duplexing
Assembly
o Could
be
an
external
add
in
Carriage
and
Belt
o Ink
cartridges
go
in
it
and
it
moves
them
back
and
forth
o Calibration
is
important
o Found
on
external
applications
Bubble
Jet
=
a
type
of
inkjet
printer
that
uses
tubes
of
ink
with
resistors
o Ink
boils
and
sprays
on
paper
o 64
128
nozzles
are
used
to
accomplish
this
Solid
Ink
Printers
=
complete
a
print
job
in
a
single
pass
and
use
ink
sticks
to
produce
really
vibrant
colors,
more
vibrant
than
any
printer
can
provide
o Also,
operates
really
fast
Thermal
Printers
o When
cleaning
the
heating
element,
use
isopropyl
alcohol
or
cleaning
pen/cleaning
card
Dye-Sublimation
Printers
=
turns
solid
ink
into
a
vapor,
then
turns
it
back
into
a
solid
o Ink
is
vaporized
on
glossy
paper
o Needed
for
prints
that
require
fine
detail
o Requires
one
page-pass
per
color
(CMYK)
Impact
Printers
Dot-Matrix
Printers
=
uses
a
tractor
feed
and
is
good
for
printing
multi-part
forms
o Also
called
Line
Printers
o 9-pin
printers
=
draft
quality
prints
o 24-pin
printers
=
letter
quality
/
near-letter
quality
(NLQ)
Daisy-Wheel
=
strikes
an
inked
ribbon
with
embossed
character
The
pins
are
actually
called
solenoids
Good
for
multi-part
forms
Low
cost
per
page
Noisy
Poor
graphics
Print
Head
o Rounded,
tiny
pins
in
the
middle
create
the
information
output
o Heat
can
damage
it
Printer
Ribbon
o Saturated
with
ink
o Rotates
through
the
printer
multiple
times
Tractor
Feed
o Paper
will
have
holes
in
the
side
to
take
advantage
of
this
feature
Impact
Printer
Maintenance
o Replacing
the
ribbon
is
good
when
ink
starts
getting
lighter.
Easy
to
replace
o Replacing
the
print
head
is
also
easy
o To
replace
paper,
line
holes
up
properly
o Continuous
feed,
make
sure
nothing
is
in
the
way
Old
printers
connected
with
parallel
ports,
which
abide
by
the
IEEE
1284
standard
o The
IEEE
1284
standard
has
five
modes
of
operation:
1. Compatibility
mode
2. Nibble
mode
3. Byte
mode
4. EPP
(Enhanced
Parallel
Port)
For
non-printer
peripherals
5. ECP
(Enhanced
Capability
Port)
For
printers
and
scanners
The
first
three
modes
are
for
mono-directional
printing
while
EPP
and
ECP
are
for
bidirectional
printing
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EPP
and
ECP
must
have
DMA
and
operating
system
support
to
take
full
advantage
of
their
capabilities
Parallel
printer
cables
will
have
DB-25
connector
at
the
PC
end,
and
a
36-pin
Centronics
connector
at
the
printer
end
o A
legacy
parallel
printer
port
is
often
referred
to
as
an
LPT
o Will
transfer
at
150
KB/s
at
distances
less
than
6
feet
Cables
that
are
IEEE
1284
compliant
can
stretch
out
to
32
feet
max
Some
printers
connected
via
serial
port,
but
this
is
less
common
Most
of
today's
printers
connect
via
USB
Wireless
printers
use:
o Infrared
(IrDa)
o Bluetooth
(Operate
at
1-3
Mbps)
o 802.11x
wireless
Printers
can
be
calibrated
through
ICC
or
CITE
color
profiles
A
local
printer
is
usually
attached
via
a
parallel
cable
All
printers
connected
to
a
homegroup
are
shared
automatically
Need
specific
printer
drivers
o Drivers
determine
all
of
the
information
the
printer
will
receive
o Some
printers
use
printer
emulation
in
which
a
different
print
driver
is
used
for
a
particular
printer
that
is
different
from
its
native
driver
Printers
can
use
serial
or
parallel
ports
if
they
need
to
plug
in
Printer
calibration
refers
to
the
alignment
of
internal
components
in
the
printer
to
print
on
the
correct
part
of
the
page,
not
the
colors
on
the
screen
verses
the
colors
on
the
paper
To
share
on
Windows
XP:
Control
Panel
->
Printers
and
Faxes
->
Right-click
(Properties)
->
Sharing
Tab
To
share
on
Windows
7:
Control
Panel
->
Devices
and
Printers
->
Right-click
(Printer
Properties)
->
Sharing
Tab
To
add
a
printer
on
Windows
XP:
Navigate
to
Printers
and
Faxes
To
add
a
printer
on
Windows
Vista:
Navigate
to
Printers
To
add
a
printer
on
Windows
7:
Navigate
to
Devices
and
Printers
OPERATIONAL
PROCEDURES
o A
ground
mat
is
also
a
tool
for
preventing
ESD
o When
repairing
a
computer,
remove
jewelry
Computer
Safety
Procedures
o Replace
the
entire
power
supply
than
try
to
repair
the
individual
components
o Power
supplies,
displays,
and
laser
printers
all
have
high
voltages
o Equipment
grounding:
o Most
computers
connect
to
ground
and
being
grounded
divert
electrical
faults
away
from
people
o Equipment
racks
are
also
grounded
o Lift
with
your
legs,
keep
your
back
straight
Fires
o Don't
use
water
or
foam
o Use
CO2,
FM-200,
and
other
dry
chemicals
o Remove
the
power
source
of
fire
o Use
a
Class
A
fire
extinguisher
for
fires
dealing
with
solid
combustibles
o Use
a
Class
B
fire
extinguisher
for
fires
dealing
with
ordinary
flammable
liquids
o Use
a
Class
C
fire
extinguisher
for
electrical
fires
Cable
Management
o Use
cable
ties
or
Velcro
o Be
aware
of
government
regulations,
building
codes,
and
environmental
regulation
Environmental
Controls
Communication
o Avoid
jargon
o Avoid
interrupting
o Clarify
customer
statements
o Set
expectations
and
options
for
your
customer
o If
a
password
is
needed
to
complete
the
work,
as
the
user
to
type
it
in
themselves
If
the
password
is
needed
several
times,
ask
the
users
permission
to
change
the
password
after
the
work
is
completed.
Professionalism
o Maintain
positive
attitude
o Avoid
being
judgmental
58
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P a g e
o
o
o
o
Be
on
time
and
avoid
distractions
Learn
how
to
deal
with
difficult
situations
Don't
minimize
problems
Maintain
confidentiality
59 | P a g e