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Abstract: This paper describes the process we use to design and develop the structure and pedagogy of
Massive Online Open Courses (MOOCs). By using the infrastructure and digital affordances of MITx
courses on the edX platform, this paper is focused on establishing a design model embedding active
learning pedagogy and instructional design concept, which includes analyzing learners background
information, identifying types of content knowledge, constructing intended learning outcomes,
designing interactive learning activities, and developing authentic assessments. Finally, suggestions of
active learning strategies on MOOCs are provided to facilitate the design and development of MOOCs
and digital learning.
Introduction
The digital revolution has magnified the important role that learning environments play in fostering student
learning. In conventional teaching-learning situations, students learn knowledge by reading textbooks, attending
classes, listening to lectures, and taking notes all in a very particular and linear way. The affordances from
traditional learning environments (e.g., lectures, note-taking format, or content delivery) basically provide limited
opportunities for students to perceive new information, pay attention, interact with teachers, and perform
academically. However, with the trend of the technology transformation, digital learning environments present new
opportunities for students to embody and facilitate their own learning. For example, even during a lecture, students
are not passive learners in a digital learning environment. When a teacher explains a main concept during a class, the
students may use online search engines (e.g., Google or Bing) to explore further information related to the concept,
take notes via online note-taking tools (e.g., Evernote), and deeply process new knowledge. If students have
questions about certain topics, they may look for online tutorial videos (e.g., Kham Academy) or use digital social
news and discussion media (e.g., Reddit or wikis) to get feedback from peers and/or external resources. These digital
technologies all share one characteristicthey provide non-linear affordances for learners to perceive, act upon, and
interact with learning environments and to construct their own knowledge with authentic examples from the real
world.
Digital learning itself is not new. Massive open online courses (MOOCs), however are an innovative
format of digital learning. Unlike Learning Management System (LMS) or open-source learning platforms (e.g.,
Blackboard Inc. or Moodle), the framework of a MOOC is its interactivity rather than serving as a digital archive
tool. For example, Harvard University and MIT collaboratively launched edX platform for MOOCs in 2013 and
released HarvardX and MITx online courses to enhance residential education, advance teaching-learning
interactivity, and increase access to online learning opportunities worldwide. Over the first year from the fall of
2013 to the summer of 2014, HarvardX and MITx produced 17 courses on the edX platform that quantitatively
measured the learners engagement by tracking every click as they used instructional materials (e.g., videos, lecture
notes, and problem sets), participated in social discussion, and completed learning activities and assignments.
According to the year 2 report (Ho, et al., 2015), there are 1.7 million participants, 10 million participant-hours, and
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What are the steps of constructing MOOCs from the perspective of instructional design?
What is the pedagogical (including cognition and motivation) framework of MITx on edX?
What are the significant design elements of MOOCs to increase learning effectiveness?
1. Construct
intended learning
outcomes (ILOs)
3. Create
content
structure
5. Conduct
summative
assessments
MOOCs
2. Consider
prior knowledge/
motivational
belief
4. Conceive
active
learning
activities
Formative Feedback
Figure 1. 5C Model for MOOCs Design
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2.
3.
4.
5.
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Conceptual
a. Knowledge of
classifications and
categories
b. Knowledge of principles
and generalizations
c. Knowledge of theories,
models, and structures
Procedural
a. Knowledge of subjectspecific skills and algorithms
b. Knowledge of subjectspecific techniques and
methods
c. Knowledge of criteria for
determining when to use
appropriate
Metacognitive
a. Strategic knowledge
b. Knowledge about
cognitive tasks,
including appropriate
contextual and
conditional
knowledge
c. Self-knowledge
Comprehension!
Application!
$
Analysis!
Synthesis!
Evaluation!
$
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Active Learning
Examples
Online Tools
Functions
MOOC Examples
MITx/edX
Infrastructure
Conceptual
Procedural
Metacognitive
Comprehension
Analysis
Application
Synthesis
Evaluate
1. Disciplinary
Knowledge and
Reasoning
1. Disciplinary
Knowledge and
Reasoning
1. Disciplinary Knowledge
and Reasoning
4. Leading the Innovation
Process
Conceptualization
Concept Map
Problem-solving
Problem-solving
Role-playing
Communication
Collaboration
Self-reflection
Self/Peer-assessment
Self-regulation
Providing learners with
structured reflective
reminders, such as
journal reflection
Processing
Provide cognitive
support
Template and
programming
applications
Unit: Problem/
video
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Manipulating
Testing theories/beliefs
Quiz/Exams
Exit Survey
Assessment (self, peer, or
instructor)
Exit Survey
Conclusions
Formative feedback is a critical element in the 5C model for MOOCs design. It could be effectively
embedded in active learning. One of the aims of active learning is to let instructors (subject matter experts) have
more direct opportunities to guide and interact with students (novices) and to transform novice problem solvers into
experts. Instructors may design prompts that ask questions to individual or groups with the purpose of increasing
their awareness of thinking process and let students have accountabilities to identify problems, select strategies,
evaluate outcomes by their self-concepts. By having this interactive teaching-learning strategy, learners would be
able to practice their solutions or strategies with MOOC peers and get direct feedback from their instructors via the
infrastructure of MOOC platforms. It is a type of intrinsic motivation that enhances an individuals self-awareness of
knowing that learning certain subject or content knowledge is important to them and of enjoying the learning
process itself. Once students are intrinsically motivated, learning distractions (e.g., checking emails, dropping off
class, cheating, etc.) will decrease (Graham & Weiner, 1996).
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