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When searching for weapons you may come across the Landmines.
If you do, these are picked up like the other weapons. Instead of
rolling to expend them, these are played a little differently. If you
choose to put one of these down you can only do so by skipping a
search action at the end of every round.
Turn Phases after setup:
1: Roll for/Place Zombies (alternate players when playing with 2
players)
2: Move Zombies
3: Attack if possible
After completing these 3 steps that is considered a wave. After
every 3 waves that is a round. At the end of every round you
may search.
Zombie placement/Movement:
When placing zombies on the board you simply start them in one
of the Infected Zone Squares. Every time its Phase 2 each
zombie on the board moves one space closer. They CAN move in a
diagonal direction but only to get towards the apartment. At no
time should they turn around and try to run away. They are a
relentless horror that are purely after your brain and flesh so they
MUST always move and MUST always face your direction.
To find out how many you must place that round simply roll 1 D6
and then randomly draw and place the zombies.
Different Types of Zombies:
you can have ALL weapons at any time as long as they have been
saved and searched for.
When expending your ammo, simply rotate the Weapon Hex so that
the current amount of ammo is facing up.
As a special note, When you are using the landmines you expend
one for every landmine placed. You can only ever have a total of 3
and these do NOT renew unless you no longer have any and they
are back in the weapon pile.
Health and healing:
After each successful round you may add 1 additional health point
to your total (max of 5).
Kamikaze: 15 20 Minutes
In this mode you use both the Runners and the Sploders. Play
time is about double that of the Red Runners Game mode.
Turn Phases:
1: Roll for/Place Zombies
2: Move Zombies
3: Attack if possible
After completing these 3 steps that is considered a wave. After
every 2 waves that is a round. At the end of every round you
may search.
Zombie Race
Players: 2 4
Objective: Get to the Apartment first!
Rules
Players each place one zombie token in the Infected Zone in a
space on the edge of the board. They each roll 1 D6 to determine
who goes first. The first player rolls 1D6 and moves their zombie
that many spaces forward. If you roll a 1 you are shot by the
sniper on the roof and you move back 1 space.
To win, be the first zombie to the apartment doors.