Академический Документы
Профессиональный Документы
Культура Документы
Attractions are generally single units, individual sites or very small, easily
delimited geographical areas based on a single key feature. Visitor
attractions are natural locations or features, objects, or man-made
Constructions that have a special appeal to tourists and local residents. In
many Destinations, specific attractions are performing a motivating role,
and are major pull factors for tourists in their destination choice. In fact, they
are arguably the most important component in the tourism system. They are
the main motivators for tourist trips and are the core of the tourism product.
Without attractions there would be no need for other tourism services.
Indeed tourism as such would not exist if it were not for attractions.
CLASSIFICATIONS OF ATTRACTION
Natural beauty such as beaches, tropical island resorts with coral reefs,
hiking and camping in national parks, mountains and forests, are examples
of traditional tourist attractions to spend summer vacations. Other examples
of cultural tourist attractions include historical places, monuments, ancient
temples, zoos, aquaria, museums and art galleries, botanical gardens,
buildings and structures (e.g., castles, libraries, former prisons, skyscrapers,
bridges), theme parks and carnivals, living history museums, ethnic enclave
communities, historic trains and cultural events. Factory tours, industrial
heritage, creative art and crafts workshops are the object of cultural niches
like industrial tourism and creative tourism. Many tourist attractions are also
landmarks.
Tourist attractions are also created to capitalise on legends such as a
supposed UFO crash site near Roswell, New Mexico and the alleged Loch
Ness monster sightings in Scotland. Ghost sightings also make tourist
attractions.Ethnic communities may become tourist attractions, such as
Chinatowns in the United States and the black British neighbourhood of
Brixton in London, England.
Tourist attractions often provide free promotional brochures and flyers in
information centres, fast food restaurants, hotel and motel rooms or lobbies,
and rest area.
While some tourist attractions provide visitors a memorable experience for a
reasonable admission charge or even for free, others can have a tendency to
be of low quality and to overprice their goods and services (such as
SHOPPING
Shopping is an activity in which a customer browses the available goods or
services presented by one or more retailers with the intent to purchase a
suitable selection of them. In some contexts it may be considered a leisure
activity as well as an economic one.
In modern days customer focus is more transferred towards online shopping,
worldwide people order products from different regions and online retailers
delivers there products to there homes, offices or wherever they want. The
B2C process has made it easy for consumers to select any product online
from a retailers website and it is delivered to consumer within no time. The
consumer does not need to consume his energy by going out to the stores
and saves his time of travelling.
The shopping experience can range from delightful to terrible, based on a
variety of factors including how the customer is treated, convenience, the
type of goods being purchased, and mood.
The shopping experience can also be influenced by other shoppers. For
example, research from a field experiment found that male and female
shoppers who were accidentally touched from behind by other shoppers left
a store earlier than people who had not been touched and evaluated brands
more negatively, resulting in the Accidental Interpersonal Touch effect.
PRESENT STATUS
The retail sector in India is witnessing a huge revamping exercise as
traditional markets make way for next formats such as departmental stores,
hypermarkets, supermarkets and specialty stores. Western-styles malls have
begun appearing in metros and second-running cities alike introducing the
Indian consumer to a shopping experience like never before. The slowdown
in the Indian realty sector has surprisingly not hampered the development of
new malls across the country. India has 570 operational malls (as of May
2013) with a total area of 180 million sq ft compared to just 225 malls that
were up and running five years ago, according to numbers collated by a real
estate consultancy firm .
ISSUES
Addiction to shopping
According to Ruth Engs from Indiana University, some people develop
shopping addictions because they essentially get addicted to how their brain
feels while shopping. As they shop, their brain releases endorphins and
dopamine, and over time, these feelings become addictive. A professor in
applied health sciences, Engs claims that 10 to 15 percent of the population
may be predisposed to these feelings.
HISTORY
Ancient era
In ancient Greece, the agora served as a marketplace where merchants kept
stalls or shops to sell their goods. Ancient Rome utilized a similar
marketplace known as the forum. For example, there was Trajan's Market
with tabernae that served as retailing units.
Shopping lists are known to have been used by Romans, as one was
discovered near Hadrian's wall dated back to 75125 CE written for a soldier.
Fairs and markets were established to facilitate the exchange of goods and
services. People would shop for goods at a weekly market in nearby towns.
Consumer shopping
The modern phenomenon of shopping is closely linked to the emergence of the
consumer society in the 18th century. Over the course of the two centuries from
1600 onwards, the purchasing power of the average Englishman steadily rose.
Sugar consumption doubled in the first half of the 18th century and the availability
of a wide range of luxury goods, including tea, cotton and tobacco saw a sustained
increase.
TYPES OF SHOPPING
Shopping hubs
A larger commercial zone can be found in many cities, more formally called a
central business district, but more commonly called "downtown" in the
United States, or in Arab cities, souks. Shopping hubs, or shopping centers,
are collections of stores; that is a grouping of several businesses.
Typical examples include shopping malls, town squares, flea markets and
bazaars.
Stores
Stores are divided into multiple categories of stores which sell a selected set
of goods or services. Usually they are tiered by target demographics based
on the disposable income of the shopper. They can be tiered from cheap to
pricey.
Some shops sell secondhand goods. Often the public can also sell goods to
such shops. In other cases, especially in the case of a nonprofit shop, the
public donates goods to these shops, commonly known as thrift stores in the
United States or charity shops in the United Kingdom. In give-away shops
goods can be taken for free. In antique shops, the public can find goods that
are older and harder to find. Sometimes people are broke and borrow money
from a pawn shop using an item of value as collateral. College students are
known to resell books back through college textbook bookstores. Old used
items are often distributed through surplus stores.
Various types of retail stores that specialize in the selling of goods related to
a theme include bookstores, boutiques, candy shops, liquor stores, gift
shops, hardware stores, hobby stores, pet stores, pharmacies, sex shops and
supermarkets.
Other stores such as big-box stores, hypermarkets, convenience stores,
department stores, general stores, dollar stores sell a wider variety of
products not horizontally related to each other.
Home shopping
Neighborhood shopping
Convenience stores are common in North America, and are often called
"bodegas" in Spanish-speaking communities or "dpanneurs" in Frenchspeaking ones. Sometimes peddlers and ice cream trucks pass through
neighborhoods offering goods and services. Also, garage sales are a common
form of second hand resale.
Party shopping
ENTERTAINMENT
Entertainment is a form of activity that holds the attention and interest of
an audience, or gives pleasure and delight. It can be an idea or a task, but is
more likely to be one of the activities or events that have developed over
thousands of years specifically for the purpose of keeping an audience's
attention. Although people's attention is held by different things, because
individuals have different preferences in entertainment, most forms are
recognisable and familiar. Storytelling, music, drama, dance, and different
kinds of performance exist in all cultures, were supported in royal courts,
developed into sophisticated forms and over time became available to all
citizens. The process has been accelerated in modern times by an
entertainment industry which records and sells entertainment products.
Entertainment evolves and can be adapted to suit any scale, ranging from an
remain familiar but have developed into a wide variety of form to suit a very
wide range of personal preferences and cultural expression. Many types are
blended or supported by other forms. For example, drama, stories and
banqueting (or dining) are commonly enhanced by music; sport and games
are incorporated into other activities to increase appeal. Some may have
evolved from serious or necessary activities (such as running and jumping)
into competition and then become entertainment. Other activities, such as
walking on stilts, are still seen in circus performances in the 21st century.
Gladiatorial combats, also known as "gladiatorial games", popular during
Roman times, provide a good example of an activity that is a combination of
sport, punishment, and entertainment.
Relatively minor changes to the form and venue of an entertainment
continue to come and go as they are affected by the period, fashion, culture,
technology, and economics. For example, a story told in dramatic form can
be presented in an open-air theatre, a music hall, a movie theatre, a
multiplex, or as technological possibilities advanced, via a personal
electronic device such as a tablet computer. Entertainment is provided for
mass audiences in purpose-built structures such as a theatre, auditorium.
Court entertainment
Imperial and royal courts have provided training grounds and support for
professional entertainers, with different cultures using palaces, castles and
forts in different ways. In the Maya city states, for example, "spectacles often
took place in large plazas in front of palaces; the crowds gathered either
there or in designated places from which they could watch at a distance."
Court entertainments also crossed cultures. For example, the durbar was
introduced to India by the Mughals, and passed onto the British Empire,
which then followed Indian tradition: "institutions, titles, customs,
ceremonies by which a Maharaja or Nawab were installed ... the exchange of
official presents ... the order of precedence", for example, were "all inherited
from ... the Emperors of Delhi". In Korea, the "court entertainment dance"
was "originally performed in the palace for entertainment at court banquets."
Courtly entertainments also demonstrate the complex relationship between
entertainer and spectator: individuals may be either an entertainer or part of
the audience, or they may swap roles even during the course of one
entertainment.
Public punishment
FORMS OF ENTERTAINMENT
Banquets
Music
Games
and competence in motor skills. Number games such as Sudoku and puzzle
games like the Rubik's cube can develop mental prowess.
Video games are played using a controller to create results on a screen. They
can also be played online with participants joining in remotely.
Reading
Reading has been a source of entertainment for a very long time, especially
when other forms, such as performance entertainments, were (or are) either
unavailable or too costly. Even when the primary purpose of the writing is to
inform or instruct, reading is well known for its capacity to distract from
everyday worries. Both stories and information have been passed on through
the tradition of orality and oral traditions survive in the form of performance
poetry for example. However, they have drastically declined. "Once literacy
had arrived in strength, there was no return to the oral prerogative." Among
literature's many genres are some designed, in whole or in part, purely for
entertainment.Limericks, for example, use verse in a strict, predictable
rhyme and rhythm to create humour and to amuse an audience of listeners
or readers. Interactive books such as "choose your own adventure" can make
literary entertainment more participatory.
Comics and cartoons are literary genres that use drawings or graphics,
usually in combination with text, to convey an entertaining narrative.
Comedy
insult, ridicule, and obscenity and non-verbal humour such as slapstick and
horseplay in the presence of an audience.
The meaning of the word "comedy" and the audience's expectations of it
have changed over time and vary according to culture. Simple physical
comedy such as slapstick is entertaining to a broad range of people of all
ages. However, as cultures become more sophisticated, national nuances
appear in the style and references so that what is amusing in one culture
may be unintelligible in another.
Performance
Homer's Odyssey and Iliad; the first Arabic novel HayyibnYaqdhan; the
Persian epic Shahnameh; the Sagas of Icelanders and the celebrated Tale of
the Genji. Collections of stories, such as Grimms' Fairy Tales or those by
Hans Christian Andersen, have been similarly influential. Originally published
in the early 19th century, this collection of folk stories had significant
influence in modern popular culture which subsequently used its themes,
images, symbols and structural elements to create new forms of
entertainment.
Some of the most powerful and long-lasting stories are the foundation
stories, also called origin or creation myths such as the Dreamtime myths of
the Australian aborigines, the Mesopotamian Epic of Gilgamesh, or the
Hawaiian stories of the origin of the world. These too are developed into
books, films, music and games in a way that increases their longevity and
enhances their entertainment value.
Theatre
Films are a major form of entertainment, although not all films have
entertainment as their primary purpose: documentary film, for example,
aims to create a record or inform,[89] although the two purposes often work
together. The medium was a global business from the beginning: "The
Lumire brothers were the first to send cameramen throughout the world,
instructing them to film everything which could be of interest for the public.
Film therefore became a part of the entertainment industry from its early
days. Increasingly sophisticated techniques have been used in the film
medium to delight and entertain audiences. Animation, for example, which
involves the display of rapid movement in an art work, is one of these
techniques that particularly appeals to younger audiences.
Dance
The many forms of dance provide entertainment for all age groups and
cultures. Dance can be serious in tone, such as when it is used to express a
culture's history or important stories; it may be provocative; or it may put in
the service of comedy. Since it combines many forms of entertainment
music, movement, storytelling, theatre it provides a good example of the
various ways that these forms can be combined to create entertainment for
different purposes and audiences.
Dance is "a form of cultural representation" that involves not just dancers,
but "choreographers, audience members, patrons and impresarios ... coming
from all over the globe and from vastly varied time periods
Entertaining the audience is a normal part of dance but its physicality often
also produces joy for the dancers themselves .
Animals
Animals have been used for the purposes of entertainment for millennia.
They have been hunted for entertainment (as opposed to hunted for food);
displayed while they hunt for prey; watched when they compete with each
other; and watched while they perform a trained routine for human
amusement. The Romans, for example, were entertained both by
competitions involving wild animals and acts performed by trained animals.
They watched as "lions and bears danced to the music of pipes and cymbals;
horses were trained to kneel, bow, dance and prance ... acrobats turning
handsprings over wild lions and vaulting over wild leopards." There were
"violent confrontations with wild beasts" and "performances over time
became more brutal and bloodier".
Many contests between animals are now regarded as sports for example,
horse racing is regarded as both a sport and an important source of
Circus
Street performance
Parades are held for a range of purposes, often more than one. Whether their
mood is festive, being public events that are designed to attract attention
and activities that necessarily divert normal traffic, parades have a clear
entertainment value to their audiences. Cavalcades and the modern variant,
the motorcade, are examples of public processions. Some people watching
the parade or procession may have made a special effort to attend, while
others become part of the audience by happenstance. Whatever their mood
or primary purpose, parades attract and entertain people who watch them
pass by. Occasionally, a parade takes place in an improvised theatre space
and tickets are sold to the physical audience while the global audience
participates via broadcast.
One of the earliest forms of parade were "triumphs" grand and sensational
displays of foreign treasures and spoils, given by triumphant Roman generals
to celebrate their victories.
Fireworks
Fireworks are a part of many public entertainments and have retained an
enduring popularity since they became a "crowning feature of elaborate
celebrations" in the 17th century. First used in China, classical antiquity and
Europe for military purposes, fireworks were most popular in the 18th
century and high prices were paid for pyrotechnists, especially the skilled
Fairs and exhibitions have existed since ancient and medieval times,
displaying wealth, innovations and objects for trade and offering specific
entertainments as well as being places of entertainment in themselves.
Whether in a medieval market or a small shop, "shopping always offered
forms of exhilaration that took one away from the everyday". However, in the
modern world, "merchandising has become entertainment: spinning signs,
flashing signs, thumping music ... video screens, interactive computer kiosks,
day care ..cafs".
By the 19th century, "expos" which encourage arts, manufactures and
commerce had become truly international and were not only hugely popular
but were having an enormous impact on international ideas. For example,
the 1878 Paris Exposition facilitated international cooperation about ideas,
innovations and standards.