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3 Dice Dungeon

3DiceDungeonisanexpansionoftherulesinRPGSolitaireChallenge:3Dice.
Youcreateacharacterbyrollingthreesixsideddice(rerollingifyourtotalis10orlower).Onedieroll
representsyourBODY,anotheryourMIND,andathirdyourSPIRIT(ormagic).Theserepresentbothyour
currentandmaximumpointsintheseattributes.Yourenowreadytoadventure!
Createeachlocationbyrolling3dice(oneforeachcolumn)andconsultingthetablebelow.
Result

Location

Monster

Treasure

Corridor(straightorcurved)

Goblins

None

Smallroom(1d2exits)

Orcs

Healingpotion

Largeroom(1d3exits)

Ogres

Magicsword

Vault(1d3exits)

Giants

TomeofEnlightenment

Temple(1d3exits)

Dragon

Spellscroll

GreatHall(1d3+1exits)

None

Mapfragment

Mapping:Drawthislocationonapieceofpaper.Eachlocationtakesupaboutthesamespaceontheoverall
map,andcanhaveexitstothenorth,east,south,andwest.Youmustmarktheexitslogically(anexitcannot
leadtoaroomwithnoentranceonthatside),butotherwiseexitscanbewhereveryouwant.
HowManyExitsIsThat?Thenumberofexitsineachroomincludestheonethatyouenteredfrom,soeach
roommaybeadeadend.

Combat
Attacking:Iftheroomcontainsamonster,youmustattackit!Pickanattributeandrolladie.Ifyourollless
thantheattribute,youhit!Turnthemonstersdiesothatitshowsonepointlower.Whenyouhitamonster
thatsat1,itisdefeated.Ifyourollequaltoorgreaterthantheattribute,themonsterhitsyoudecrease
theattributechosenforthisattackby1.
BleedingOut:Ifanattributeisreducedto0,youtake1onallattackrolls.Ifallthreeattributesarereduced
to0,youredead.
Crits:Whenattacking,a1alwayshitsanda6alwaysmisses.
TrainingWheels:Inyourfirstlocation,ifyouroll4or5forthemonster,reroll(multipletimesifnecessary).
Inyoursecondlocation,rerollany5sforthemonster.

Treasure
Oncealocationsmonsterisdefeated,yougetthelocationstreasure.
MapfragmentWhenyoureinavault,youmayuseupamapfragmenttounearthapowerfulancient
artifact(seebelow).
HealingPotionIncreaseoneattributeby2points,ortwoattributesby1pointeach,uptotheir
respectivemaximums.

MagicSword+1onallBODYrolls.Thisiscumulative,soifyouhavetwoMagicSwords,youadd+2
onallBODYrolls.
TomeofEnlightenment+1onallMINDrolls.Thisisalsocumulative.
SpellScrollUsethisscrollfora+3ononeSPIRITroll.Thescrolldisappearsonceused.

XP
Whenyoudefeatamonster(orifthereisnomonsterintheroom),totalthevalueofallthreedicerolled
forthelocation(room,monster,andtreasure).AddthistoyourXPtotal.
LevelingUp:Forevery50XPyouearn,increasethemaximumofoneattribute,andreturnallyourattributes
totheirmaximumvalues.

Moving Around TheMap


ReturningtoDanger:Whenyoureturntoaroomyouvealreadyvisited,youruntheriskofencountering
alowlevelmonsterwhossneakedintotheroom.Rolladieforarovingmonster.Ifyouroll36,theresno
monster.
TempleTeleportation:Fromatemple,youcanteleporttoanyothertemplealreadyonthemap.Whenyoudo,
rollforarovingmonster.Youmayonlyteleportafterdefeatinganymonstersintheroom.
DescendingToTheNextLevel:YoumayonlydescendtothenextlevelofthedungeonfromaGreatHall,
andonlyafteryouhavecollectedoneartifactonthislevel.

Artifacts
Rolladietofindanartifact:
Result Artifact
1

JadeIdol(+2onanattackroll)

CrystalPendant(+3ononeMINDroll)

BootsofSwiftness(runfromonefightperplayerlevelintoarandomadjacentroom,withnopenalty)

ScrollofTeleportation(afterclearingaroom,teleporttoanyotherexploredroomuseonce)

SleepingSalts(causeonemonstertosleepnoXPforthemonster,andwhenthisroomisnext
visited,itisawakeagain)

ShieldingCharm(ignoreonehitagainstyou)

Multiple Players
Toplaywithothers,eachplayerrollstheirownstats.Ineachlocation,rollonemonsterdieperplayer.
Thehighestmonsterdiedeterminesthetypeofthemonstersintheroomsumallthemonsterdicerolled
forthemonstershitpoints.
EachplayerearnstheXPtotalforeachlocation(so,ifalocationprovides10XP,eachplayergets10XP).
Notethatplayingwithmultipleplayersisharder,becauseyoullhavetosharetherewards.

TheUndead Level

Finally,justforthefunofit,heresanundeadthemedlevel:
Result

Location

Monster

Reward

Corridor(straightorcurved)

Skeletons

Mapfragment

Smallroom(1d2exits)

Zombies

Healingpotion

Largeroom(1d3exits)

Mummy

Magicsword

Crypt(1d3exits)

Vampire

TomeofEnlightenment

Temple(1d3exits)

Lich

Spellscroll

GreatHall(1d3+1exits)

None

None

Crypts?Acryptactsjustlikeavault.
TheUndeadAreWeakAgainstMagic:ASPIRITattackagainstundeaddoesnotautomaticallyfailona6.
Thatsit.Ifyouplay3DiceDungeon,pleaseletmeknowinthecomments!

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