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3DiceDungeonisanexpansionoftherulesinRPGSolitaireChallenge:3Dice.
Youcreateacharacterbyrollingthreesixsideddice(rerollingifyourtotalis10orlower).Onedieroll
representsyourBODY,anotheryourMIND,andathirdyourSPIRIT(ormagic).Theserepresentbothyour
currentandmaximumpointsintheseattributes.Yourenowreadytoadventure!
Createeachlocationbyrolling3dice(oneforeachcolumn)andconsultingthetablebelow.
Result
Location
Monster
Treasure
Corridor(straightorcurved)
Goblins
None
Smallroom(1d2exits)
Orcs
Healingpotion
Largeroom(1d3exits)
Ogres
Magicsword
Vault(1d3exits)
Giants
TomeofEnlightenment
Temple(1d3exits)
Dragon
Spellscroll
GreatHall(1d3+1exits)
None
Mapfragment
Mapping:Drawthislocationonapieceofpaper.Eachlocationtakesupaboutthesamespaceontheoverall
map,andcanhaveexitstothenorth,east,south,andwest.Youmustmarktheexitslogically(anexitcannot
leadtoaroomwithnoentranceonthatside),butotherwiseexitscanbewhereveryouwant.
HowManyExitsIsThat?Thenumberofexitsineachroomincludestheonethatyouenteredfrom,soeach
roommaybeadeadend.
Combat
Attacking:Iftheroomcontainsamonster,youmustattackit!Pickanattributeandrolladie.Ifyourollless
thantheattribute,youhit!Turnthemonstersdiesothatitshowsonepointlower.Whenyouhitamonster
thatsat1,itisdefeated.Ifyourollequaltoorgreaterthantheattribute,themonsterhitsyoudecrease
theattributechosenforthisattackby1.
BleedingOut:Ifanattributeisreducedto0,youtake1onallattackrolls.Ifallthreeattributesarereduced
to0,youredead.
Crits:Whenattacking,a1alwayshitsanda6alwaysmisses.
TrainingWheels:Inyourfirstlocation,ifyouroll4or5forthemonster,reroll(multipletimesifnecessary).
Inyoursecondlocation,rerollany5sforthemonster.
Treasure
Oncealocationsmonsterisdefeated,yougetthelocationstreasure.
MapfragmentWhenyoureinavault,youmayuseupamapfragmenttounearthapowerfulancient
artifact(seebelow).
HealingPotionIncreaseoneattributeby2points,ortwoattributesby1pointeach,uptotheir
respectivemaximums.
MagicSword+1onallBODYrolls.Thisiscumulative,soifyouhavetwoMagicSwords,youadd+2
onallBODYrolls.
TomeofEnlightenment+1onallMINDrolls.Thisisalsocumulative.
SpellScrollUsethisscrollfora+3ononeSPIRITroll.Thescrolldisappearsonceused.
XP
Whenyoudefeatamonster(orifthereisnomonsterintheroom),totalthevalueofallthreedicerolled
forthelocation(room,monster,andtreasure).AddthistoyourXPtotal.
LevelingUp:Forevery50XPyouearn,increasethemaximumofoneattribute,andreturnallyourattributes
totheirmaximumvalues.
Artifacts
Rolladietofindanartifact:
Result Artifact
1
JadeIdol(+2onanattackroll)
CrystalPendant(+3ononeMINDroll)
BootsofSwiftness(runfromonefightperplayerlevelintoarandomadjacentroom,withnopenalty)
ScrollofTeleportation(afterclearingaroom,teleporttoanyotherexploredroomuseonce)
SleepingSalts(causeonemonstertosleepnoXPforthemonster,andwhenthisroomisnext
visited,itisawakeagain)
ShieldingCharm(ignoreonehitagainstyou)
Multiple Players
Toplaywithothers,eachplayerrollstheirownstats.Ineachlocation,rollonemonsterdieperplayer.
Thehighestmonsterdiedeterminesthetypeofthemonstersintheroomsumallthemonsterdicerolled
forthemonstershitpoints.
EachplayerearnstheXPtotalforeachlocation(so,ifalocationprovides10XP,eachplayergets10XP).
Notethatplayingwithmultipleplayersisharder,becauseyoullhavetosharetherewards.
TheUndead Level
Finally,justforthefunofit,heresanundeadthemedlevel:
Result
Location
Monster
Reward
Corridor(straightorcurved)
Skeletons
Mapfragment
Smallroom(1d2exits)
Zombies
Healingpotion
Largeroom(1d3exits)
Mummy
Magicsword
Crypt(1d3exits)
Vampire
TomeofEnlightenment
Temple(1d3exits)
Lich
Spellscroll
GreatHall(1d3+1exits)
None
None
Crypts?Acryptactsjustlikeavault.
TheUndeadAreWeakAgainstMagic:ASPIRITattackagainstundeaddoesnotautomaticallyfailona6.
Thatsit.Ifyouplay3DiceDungeon,pleaseletmeknowinthecomments!