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Copyright 2009 . .
. If you find this
by DetroitDJ | |
_|_ guide useful,
|---| .-., .--.. ._.-. .--. | please remember
Version 1.2.2 | |( ) | \ / (.-' `--. | to click on
' ' `-'`-' `' `--'`--' `-' recommend above!
. .
/| |\ /|
/ | | \/ | .-. .-. .--.
/| | | |( )( )| |
//| | ' ' `-' `-' ' `// | |
/\
//__| | __ ( ) __ __
___ //
// \ / ___ | // )) / / // ) )) // )/ //
// \ \ // | | // // / / // / // // // //
// ) )// |_|// // /_/ // / ////((___(( //
//___/ / ___
__ ___
___ // ___
/ ____ / // )/ // )) // )/ // // //___))
//
// // // // // // // //
//
((___(( // ((___(( ((___// ((____
/
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/ The most recent version of this guide can \
/
always be found at the following URL:
\
/ www.gamefaqs.com/console/wii/game/960313.html \
/
\
/
\
/
To use the quick-launch system outlined below,
\
/
hit Ctrl+F and type the code in the brackets.
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/
\
/
Quick-Launch Table of Contents -- Major Areas
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| --- --- --- --- --- --- --- --- --- --- --- --- --- |
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| Introduction
Game and FAQ release data, a basic |
|
overview of the game, the game's |
| [INTRO]
controls and a list of significant |
|
changes from Tree of Tranquility. |
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| --- --- --- --- --- --- --- --- --- --- --- --- --- |
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| The basics of Harvest Moon,
Welcome to Harvest Moon |
| including overviews of farming,
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| ranching, mining, fishing,
[HARVM] |
| foraging, social life and the plot.
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| --- --- --- --- --- --- --- --- --- --- --- --- --- |
|
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| Welcome to Animal Parade
It's a whole new world! Check |

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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here for a guide to the area, |


hidden locations and shortcuts, and |
general info on how the world turns. |
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--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
Your character operates on some
Your Character |
simple ideas of stamina & fatigue,
|
and has a big rucksack and lots of
[YOURC] |
outfits. Check here for details!
|
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
Your Property
A field, a house, a coop, a barn |
-- it's a lot to take in for a new |
[YOURP]
farmer! Find out all you need to know |
about your new home and farm here. |
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
What's the difference between
Tools |
Leveling and Upgrading a tool? Where
|
can you find a hammer? How do you use
[TOOLS] |
it effectively? Check here for answers!
|
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
Farming
Farming is the backbone of any Harvest |
Moon game. Here you'll find all the |
[FARMI]
information you need on crops, fruits, |
soil and fertilizer to succeed! |
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
Second only to farming is ranching.
Ranching |
Cows, goats, sheep, horses, ostriches,
|
chickens, ducks, silkworms -- oh my!
[RANCH] |
Find out all you need to know here!
|
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
Pets
Your pets do more than just hang |
around your house -- they'll dig up |
[PETSS]
items, do tricks and win festival |
contests! See all two dozen of them here! |
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
There are rivers, ponds, lakes and
Fishing |
oceans everywhere, and they all
|
offer their own unique crop of fish!
[FISHN] |
Check out all the best spots here!
|
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
[CASTA]

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Three mines, dozens of gems and |
metals, and the only way you'll find |
[MININ]
the mysterious Harvest King -- to succeed |
in Harvest Moon, mining is a must! |
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
From the beach to the fields to
Foraging |
the forest, there are important items
|
lying all everywhere. Find out what
[FORAG] |
they are and what they're for here!
|
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
Cooking
So you're growing and gathering all |
these items for what? To sell? No! |
[COOKN]
Those items can be used for so much more |
than that! Find out what and how here! |
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
With over 50 different characters and
Characters |
twenty different marriage candidates,
|
it's the liveliest Harvest Moon
[CHARA] |
ever! Meet everyone here!
|
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
Friendship
No man is an island, and neither |
are you! Check here to find all you |
[FRIEN]
need to know to make friends with all |
the various citizens of Harmonica Town. |
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
So you've made friends, but what
Dating and Marriage |
about that special someone Check here
|
for all you need know to woo and wed
[DT&MR] |
the love of your Harvest Moon life!
|
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
Family Life
So you've found that special someone |
-- time to settle down and start a |
[FAMIL]
family! Check here for all you need |
to know about your spouse and children! |
|
--- --- --- --- --- --- --- --- --- --- --- --- --- |
|
The world isn't what it used to be
Plot Walkthrough |
-- how can you save it? You've got
|
to find the Harvest King! Find out
[PLOTW] |
all you need to know here!
|
Mining

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
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| --- --- --- --- --- --- --- --- --- --- --- --- --- |
|
|
| Game Walkthrough
Important items, events to watch |
|
for, and general game strategy. If |
| [GAMEW]
you're afraid of missing out on |
|
this section is for you! |
|
|
| --- --- --- --- --- --- --- --- --- --- --- --- --- |
|
|
| Enough of the day-to-day routine,
Festivals and Events |
| it's time to party! Check here for
|
| information on all the festivals and
[FESTI] |
| plot events in the game.
|
|
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| --- --- --- --- --- --- --- --- --- --- --- --- --- |
|
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| Shops and Places
Harmonica Town is a wonderful, vibrant, |
|
and completely self-sustaining culture |
| [SH&PL]
-- check here for all the places and |
|
items for sale that you'll need! |
|
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| --- --- --- --- --- --- --- --- --- --- --- --- --- |
|
|
| What about Power Berries? What
Reference Sections |
| are those trophies? How about a
|
| calendar, or a list of all the TV
[REFER] |
| programs? All the lists can be found here!
|
|
|
| --- --- --- --- --- --- --- --- --- --- --- --- --- |
|
|
| Frequently Asked Questions This guide is huge, and it can |
|
be hard to find exactly what you |
| [F_A_Q]
need. If you can't find the answer |
|
to your question elsewhere, try here! |
|
|
| --- --- --- --- --- --- --- --- --- --- --- --- --- |
|
|
| Copyright information on the game
The Three C's |
| and guide, credits to all those that
|
| have helped put it together, and all
[C_C_C] |
| you need to know to get in touch with me.
|
|
|
|___________________________________________________________________|

Quick-Launch Table of Contents -- Thorough Topics


| Introduction. . . . . . . . . . . [INTRO] | | There have
| Release Information. . . . . . [RDATA] | | been
| Game Summary . . . . . . . . . [GMSUM] | | important
|
New Features. . . . . . . . [NEWFE] | | changes from
|
Significant Changes . . . . [SIGCH] |--| Tree of
| Controls and Basic Info. . . . [CO&BA] | | Tranquility file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

Harvest Moon | |
Game Controls . . . . . . . [GAMEC] | | find out what
isn't your | |
Main Screen . . . . . . . . [MAINS] | | here!
typical game. | |
Menu Screens. . . . . . . . [MENUS] |
If you're new | |
Saving. . . . . . . . . . . [SAVIN] |
to the |--| Welcome to Harvest Moon . . . . . [HARVM] |
series, check | | Intro to Harvest Moon. . . . . [IN_HM] |
this section! | | Intro to Your Character. . . . [IN_YO] |
| Intro to Farming . . . . . . . [IN_FA] |
| Intro to Ranching. . . . . . . [IN_RA] |
| Intro to Mining. . . . . . . . [IN_MI] |
| Intro to Fishing . . . . . . . [IN_FI] |
| Intro to Foraging. . . . . . . [IN_FO] |
| Intro to Social Life . . . . . [IN_SL] | | It's a whole
| Intro to the Plot. . . . . . . [IN_PL] | | new world!
| Welcome to Animal Parade. . . . . [ANIMP] |--| Learn about
| Locations. . . . . . . . . . . [LOCAT] | | it here!
|
Harmonica Town District . . [HARMO] |
|
Toucan Island . . . . . . . [TOUCA] |
|
Garmon Mine District. . . . [GARMO] |
|
Flute Fields. . . . . . . . [FLUTE] |
| Hidden Areas & Shortcuts . . . [UNLOC] |
|
Goddess Spring. . . . . . . [GODSP] |
|
Upper Garmon Mine . . . . . [UPPER] |
|
Fugue Forest. . . . . . . . [FUGFO] |
|
Watery Cave . . . . . . . . [WATER] |
|
Mountain Peak . . . . . . . [MOUNT] |
|
Toucan Island . . . . . . . [TOUCA] |
|
Mine Cart Shortcut. . . . . [CARTS] |
| World Mechanics. . . . . . . . [WRLDM] |
|
Weather . . . . . . . . . . [WEATH] |
Don't | |
Flow of Time. . . . . . . . [FLOWT] |
collapse in | |
Game Routine. . . . . . . . [GAMER] |
the middle of | | Your Character. . . . . . . . . . [YOURC] |
your chores! |--| Stamina & Fatigue. . . . . . . [ST&FA] |
Find out how | |
Stamina . . . . . . . . . . [STAMI] |
stamina works | |
Fatigue . . . . . . . . . . [FATIG] |
here. | | Clothing . . . . . . . . . . . [CLOTH] |
| Rucksack . . . . . . . . . . . [RUCKS] |
|
Rucksack Upgrades . . . . . [RUCKU] |
| Your Property . . . . . . . . . . [YOURP] |
| Your House . . . . . . . . . . [YOURH] |
|
Home Upgrades . . . . . . . [HOMEU] |
|
Lumber. . . . . . . . . . . [LUMBR] |
|
Furniture . . . . . . . . . [FURNI] |
|
Home Cooking. . . . . . . . [HCOOK] | | Farm Degrees
|
Storage Space . . . . . . . [STOSP] | | can yield
|
Mailbox . . . . . . . . . . [MAILB] | | valuable
| Farm Degree. . . . . . . . . . [FARMD] |--| prizes. Find
There've been | | Tools . . . . . . . . . . . . . . [TOOLS] | | out more
some changes | | Tool Basics. . . . . . . . . . [TOOLB] | | here.
to how | |
Basic Tool Usage. . . . . . [TLBAS] |
upgrading and | |
Obtaining Tools . . . . . . [OBTTL] |
leveling |--|
Upgrading vs. Leveling. . . [UPvLV] |
work. Check | | Upgradeable Tools. . . . . . . [UPGTL] |
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

it out here. | |
Axe . . . . . . . . . . . . [AXETL] |
|
Fishing Rod . . . . . . . . [FISHR] |
|
Hammer. . . . . . . . . . . [HAMMR] |
|
Hoe . . . . . . . . . . . . [HOETL] |
|
Sickle. . . . . . . . . . . [SICKL] |
|
Watering Can. . . . . . . . [WATCN] |
| Non-Upgradeable Tools. . . . . [NUPTL] |
|
Bell. . . . . . . . . . . . [BELLS] |
|
Brush . . . . . . . . . . . [BRUSH] | | Farming is
|
Camera. . . . . . . . . . . [CAMRA] | | the most
|
Milker. . . . . . . . . . . [MILKR] | | important
|
Shears. . . . . . . . . . . [SHEAR] | | part of any
| One-Time Use Tools . . . . . . [O-TUT] | | Harvest Moon
| Farming . . . . . . . . . . . . . [FARMI] |--| game. You'll
| Farming Preparation. . . . . . [FARMP] | | find all you
|
Farming Basics. . . . . . . [FRMBA] | | need to know
|
Getting Started . . . . . . [GETST] | | here.
|
Buying Seeds. . . . . . . . [BUYSE] |
| Farming Mechanics. . . . . . . [FARMM] |
Trees can be | |
Basic Farming Mechanics . . [BFRMM] |
the easiest | |
Soil & Crop Quality . . . . [S&CQU] |
moneymakers | |
Fertilizer. . . . . . . . . [FERTI] |
around, if |--| Trees. . . . . . . . . . . . . [TREES] |
you know how | |
Tree Mechanics. . . . . . . [TREEM] |
to use them. | | Spring Crops . . . . . . . . . [SPCRP] |
| Summer Crops . . . . . . . . . [SUCRP] |
| Fall Crops . . . . . . . . . . [FACRP] |
| Winter Crops . . . . . . . . . [WICRP] |
| Fruits . . . . . . . . . . . . [FRUIT] |
| Ranching. . . . . . . . . . . . . [RANCH] | | You can only
| Ranching Basics. . . . . . . . [RANBS] | | have three
|
The Barn and Coop . . . . . [BN&CP] | | types of
|
Purchasing. . . . . . . . . [PURCH] | | livestock at
|
Livestock Limits. . . . . . [LIMIT] |--| a time this
| Care-Taking. . . . . . . . . . [CARET] | | time around.
|
Feeding . . . . . . . . . . [FEEDN] | | Find the best
|
Moving Animals. . . . . . . [MOVIN] | | choices here.
|
Animal Heart Levels . . . . [ANHTL] |
|
Animal Products . . . . . . [ANIPR] |
|
Processed Products. . . . . [PROPR] |
|
Breeding. . . . . . . . . . [BREED] |
|
Illness . . . . . . . . . . [ILLNS] |
The Pets | |
Selling . . . . . . . . . . [SELLN] |
system has | |
Death . . . . . . . . . . . [DEATH] |
been expanded | | The Animals. . . . . . . . . . [THEAN] |
incredibly. |--| Pets. . . . . . . . . . . . . . . [PETSS] | | There are
Meet man's | | Pet Mechanics. . . . . . . . . [PETME] | | over four
best friend | | The Pets . . . . . . . . . . . [THEPE] | | dozen fish
here. | | Fishing . . . . . . . . . . . . . [FISHN] |--| just waiting
| Fishing Basics . . . . . . . . [FISHB] | | for you to
|
Get & Level the Rod . . . . [G&STR] | | catch them!
|
How to Fish . . . . . . . . [HWTFS] |
|
Fishing Stamina . . . . . . [FISHS] |
|
Why Fish? . . . . . . . . . [WHYF?] |
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| The Fish . . . . . . . . . . . [THEFI] |


| Fishing Locations. . . . . . . [FSHLO] |
|
Goddess Spring. . . . . . . [GODSP] |
|
Toucan Island . . . . . . . [TOUCA] |
| Mining. . . . . . . . . . . . . . [MININ] |
Don't sell | | Mining Basics. . . . . . . . . [MINEB] |
your Ores and | |
Stairs, Holes & Geysers . . [SH&GY] |
Wonderfuls - | |
Afflictions . . . . . . . . [AFFLC] |
refine them | |
Ores & Wonderfuls . . . . . [OR&WN] |
into |--|
Refining. . . . . . . . . . [REFIN] |
something far | |
Refining Trick. . . . . . . [REFTR] |
more | |
Moles . . . . . . . . . . . [MOLES] |
valuable! | |
Why Mine? . . . . . . . . . [WHYM?] |
|
Descending the Mines. . . . [DESCE] |
| The Mines. . . . . . . . . . . [MINES] |
| Mine Items . . . . . . . . . . [MINEI] |
|
Ores. . . . . . . . . . . . [ORES.] |
|
Wonderfuls. . . . . . . . . [WONDR] |
|
Other Mine Items. . . . . . [MINEE] |
| Foraging. . . . . . . . . . . . . [FORAG] |
| Foraged Items. . . . . . . . . [FORIT] |
| Cooking . . . . . . . . . . . . . [COOKN] |
| Cooking Basics . . . . . . . . [COOKB] | | Milling is
|
Ingredient Categories . . . [INGCA] | | new, but
Every recipe | |
Fish Dish Qualities . . . . [DISHQ] | | crucial. Read
in the game | |
Milling . . . . . . . . . . [MILLN] |--| about it
can be found |--| Recipe List. . . . . . . . . . [RLIST] | | here.
here, listed | |
Aging Pot Recipes . . . . . [R_AGE] |
by utensil! | |
Cutting Board Recipes . . . [R_CUT] |
|
Frying Pan Recipes. . . . . [R_FRY] |
|
Ice Cream Maker Recipes . . [R_ICM] |
|
Match Set Recipes . . . . . [R_MAT] |
|
Mill Recipes. . . . . . . . [R_MIL] |
|
Mixer Recipes . . . . . . . [R_MIX] | | Harmonica
|
Oven Recipes. . . . . . . . [R_OVE] | | Town is home
|
Pot Recipes . . . . . . . . [R_POT] | | to ten
| Characters. . . . . . . . . . . . [CHARA] | | eligible
| Bachelors. . . . . . . . . . . [VGUYS] |--| bachelors.
|
Calvin. . . . . . . . . . . [CALVI] | | Maybe it's
|
Chase . . . . . . . . . . . [CHASE] | | love? Find
|
Gill. . . . . . . . . . . . [GILL.] | | out here!
|
Harvest King. . . . . . . . [HRVKN] |
|
Jin . . . . . . . . . . . . [JIN..] |
|
Julius. . . . . . . . . . . [JULIU] |
Boy meets | |
Luke. . . . . . . . . . . . [LUKE.] |
girl. Boy | |
Owen. . . . . . . . . . . . [OWEN.] |
falls in | |
Toby. . . . . . . . . . . . [TOBY.] |
love. Boy has | |
Wizard. . . . . . . . . . . [WIZRD] |
to know how |--| Bachelorettes. . . . . . . . . [GIRLS] |
to woo girl! | |
Anissa. . . . . . . . . . . [ANISS] |
Check here, | |
Candace . . . . . . . . . . [CANDA] |
boy! | |
Harvest Goddess . . . . . . [HRVGD] |
|
Kathy . . . . . . . . . . . [KATHY] |
|
Luna. . . . . . . . . . . . [LUNA.] |
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Maya. . . . . . . . . . . . [MAYA.] |
|
Phoebe. . . . . . . . . . . [PHOEB] |
|
Renee . . . . . . . . . . . [RENEE] |
|
Selena. . . . . . . . . . . [SELEN] |
|
Witch . . . . . . . . . . . [WITCH] |
| Villagers. . . . . . . . . . . [VILLS] |
| Rival Kids . . . . . . . . . . [RIVKD] |
| Harvest Sprites. . . . . . . . [HARVS] |
| Friendship. . . . . . . . . . . . [FRIEN] |
| Raising Affection. . . . . . . [RAIAF] |
| Gift-Giving Mechanics. . . . . [GIGIM] | | Two kids,
| Dating and Marriage . . . . . . . [DT&MR] | | unique
|
Dating. . . . . . . . . . . [DATIN] | | attitudes,
|
Marriage. . . . . . . . . . [MARRI] | | lots of
| Family Life . . . . . . . . . . . [FAMIL] |--| outfits | After Marriage . . . . . . . . [AFTMA] | | it's like a
Completing | | Your Children. . . . . . . . . [CHILD] | | real family!
the plot will | |
Kid Chores. . . . . . . . . [KIDCH] |
unlock new | |
Kid Personalities . . . . . [KIDPR] |
areas and |--| Plot Walkthrough. . . . . . . . . [PLOTW] |
characters! | | Bell #1: Red Bell. . . . . . . [REDBL] |
| Bell #2: Yellow Bell . . . . . [YELBL] |
| Bell #3: Green Bell, Pt. 1 . . [GREB1] |
| Bell #4: Blue Bell . . . . . . [BLUBL] |
| Bell #3: Green Bell, Pt. 2 . . [GREB2] | | Two games for
| Bell #5: Purple Bell . . . . . [PURBL] | | the price of
| Calling the King . . . . . . . [CALLK] | | one! Help set
| Child's Journey. . . . . . . . [NEWG+] |--| your child
Don't sell an | | Game Walkthrough. . . . . . . . . [GAMEW] | | off on a
item that | | Important Events . . . . . . . [IMPEV] | | journey of
you'll need | |
Getting Started . . . . . . [GETST] | | their own.
later! Check |--| Important Items. . . . . . . . [IMPIT] |
here for | |
Plot Items. . . . . . . . . [PLOTI] |
items to look | |
Child's Journey Items . . . [CHJIT] |
out for. | |
Contest Items . . . . . . . [CONTI] |
|
Other Important Items . . . [IMPOI] |
| Game Strategy. . . . . . . . . [STRAT] |
| Shops and Places. . . . . . . . . [SH&PL] |
| Shops. . . . . . . . . . . . . [SHOPS] |
|
Blacksmith's Shop . . . . . [SH_BS] |
|
Brass Bar . . . . . . . . . [SH_BB] |
|
Carpenter's Shop. . . . . . [SH_CS] |
|
Choral Clinic . . . . . . . [SH_CC] |
|
General Store . . . . . . . [SH_GS] |
|
Horn Ranch. . . . . . . . . [SH_HR] |
|
Marimba Farm. . . . . . . . [SH_MF] |
|
Ocarina Inn . . . . . . . . [SH_OI] |
|
Pineapple Inn . . . . . . . [SH_PI] |
|
Sonata Tailoring. . . . . . [SH_ST] |
|
Taylor's Seeds. . . . . . . [SH_TS] |
|
Town Hall . . . . . . . . . [SH_TH] |
| Other Places . . . . . . . . . [PLACE] |
|
Hot Springs . . . . . . . . [HOTSP] | | Take that
|
Windmill. . . . . . . . . . [WINDM] | | special
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|
Waterwheel. . . . . . . . . [WHEEL] | | someone out
| Festivals and Events. . . . . . . [FESTI] | | for a
| Romantic Festivals . . . . . . [ROMFE] |--| romantic
|
Flower Festival . . . . . . [FLOWF] | | evening Contests, | |
Firefly Festival. . . . . . [FIREF] | | they'll fall
shops, | |
Moon Festival . . . . . . . [MOONF] | | for you in no
attractions - | |
Starry Night Festival . . . [STARF] | | time!
festivals are |--| Social Festivals . . . . . . . [SOCFE] |
rare, but | |
Animal Festival . . . . . . [ANIMF] |
awesome! | |
Ocean Festival. . . . . . . [OCEAF] |
|
Harvest Festival. . . . . . [HARVF] |
|
New Year's Eve. . . . . . . [NEWYF] |
|
Theodore's Circus . . . . . [CIRCF] |
| Family Festivals . . . . . . . [FAMIF] |
|
Your Birthday . . . . . . . [YOURB] |
|
Your Spouse's Birthday. . . [SPOUB] | | You won't get
|
Your Anniversary. . . . . . [ANNIV] | | far until the
|
Your Child's Birthday . . . [CHLDB] | | bridge is
| Events . . . . . . . . . . . . [EVENT] | | fixed and the
Theodore's | |
Fix the Bridge. . . . . . . [FIXBR] |--| animals have
animals have | |
Move the Animals. . . . . . [MOVEA] | | moved. Find
escaped! Help |--|
Theodore's Circus Event . . [THEOD] | | out to solve
find them! | |
Harmony Day . . . . . . . . [THANK] | | that here!
|
Bo's Lunch. . . . . . . . . [BOSLU] |
| Reference Sections. . . . . . . . [REFER] |
|
Power Berries . . . . . . . [POWER] |
|
Trophies. . . . . . . . . . [TROPH] |
|
Television Programs . . . . [TVPRG] |
|
Calendar. . . . . . . . . . [CALEN] |
|
Shopping Reference. . . . . [SHOPR] |
| Frequently Asked Questions. . . . [F_A_Q] |
| Farming Questions. . . . . . . [FAQ_F] |
| Character Questions. . . . . . [FAQ_C] |
| Cooking Questions. . . . . . . [FAQ_O] |
| Mining Questions . . . . . . . [FAQ_I] |
| Gameplay Questions . . . . . . [FAQ_G] |
| General Questions. . . . . . . [FAQ_Q] |
| Marriage Questions . . . . . . [FAQ_M] |
| Ranching Questions . . . . . . [FAQ_R] |
| Pets Questions . . . . . . . . [FAQ_P] |
| The Three C's . . . . . . . . . . [C_C_C] |
| Copyright. . . . . . . . . . . [COPYR] |
| Credits. . . . . . . . . . . . [CREDI] |
| Contact Information. . . . . . [CONTA] |
______________________________________________________________________
______________________________________________________________________
// [INTRO]
//
//
Introduction //
//
//
// "Excellence is in the details. Give attention
//
// to the details and excellence will take
//
// care of itself." -Perry Paxton
//
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//
//
//___________________________________________________________________//
|/
| _________________________________________________________________________
| / [RDATA]
/
| /
Release Information /
|/
/
|/_________________________________________________________________________/
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Game Release Data
\
|
\
|
Genre : Simulation (Farming)
|
Developer : Marvelous Interactive
|
Publisher : Marvelous Interactive (Japan)
|
: Natsume (US)
| Distributor : Nintendo
|
System : Nintendo Wii
| Official Title : Bokujou Monogatari: Waku Waku Animal March (Japan)
|
: Harvest Moon: Animal Parade (United States)
| Release Date : October 30th, 2008 (Japan)
|
: November 10th, 2009 (US)
| ESRB Rating : E
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| FAQ Release Data
\
|
\
| Detailed release information on acceptable use of this FAQ can be found
| under the Copyright section at the end of this guide. If there is no
| copyright section, then you're looking at an unacceptable use of this FAQ.
| Shame on you!
|
| After writing the guides for Harvest Moon: Tree of Tranquility, I swore I'd
| never write a guide for a game that big again. But here I am. Why am I
| doing this to myself?
|
| Well, really, because with the experience I gained writing the Tree of
| Tranquility guides, I anticipate this to be a much more manageable process.
| I'm also using a new guide-writing method that makes things like the
| navigation system, header styles and other aspects substantially easier to
| manipulate. Plus, I just love Harvest Moon. And writing guides. Go figure.
|
| This guide has taken a ton of work to put together. Animal Parade is even
| more immense than Tree of Tranquility by a moderate amount. Lots of the
| information contained at the time of this guide's first posting is based on
| information from the Japanese version as well, so there might be some minor
| translation confusions -- but I wanted to make sure to have it available as
| soon as possible considering how strange some aspects of Harvest Moon games
| can be.
|
| But like I said, this guide has taken a ton of work to put together. If you
| find it helpful, I'd love to hear about it. If you have any suggestions,
| additions, corrections, questions or merciless flames, you can find my
| contact information at the end of the guide.
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|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| FAQ Version History
\
|
\
| 1.2.2 (1/24/2015): Corrections to shipping and stamina recovery values,
| fixes for some recipe ingredients, adds some missing shop items, additional
| notes on raising affection, corrections to pet names and minor item name
| corrections.
|
| 1.1.3 (11/30/2009): Several corrections, especially to the names of several
| of the recipes. Apparently Marvelous didn't translate Buckwheat the same
| way twice. Go figure.
|
| 1.1.2 (11/25/2009): From this point forward, I'll likely only change the
| version history when they're a pretty significant change. The pretty
| significant change this time is that I've spun-off a separate guide for
| Crop Profits. You can find it at GameFAQs along with my other guides.
|
| 1.1.1 (11/23/2009): Minor fixes and such. Woo.
|
| 1.1.0 (11/20/2009): The Character section has a new feature I'm
| particularly proud of that details the easiest Liked and Loved gifts to
| obtain for each villager. I'll be posting a separate Character Guide
| tomorrow that goes much more in-depth with this as well. And as always,
| lots of minor corrections -- huge thanks to the Animal Parade message board
| for helping fix some of my errors.
|
| 1.0.1 (11/18/2009): More expected minor updates and fixes. Only major
| change I think is the Mining Tricks, thanks to Quicksilver9448.
|
| 1.0.0 (11/17/2009): Now this is what I would call complete. There's still
| plenty more to be done, of course, but all the major content is here. I'm
| especially proud of the shopping lists that are now included in the guide.
| Everything is cross-linked automatically, so there should be absolutely no
| discrepancies between a shop's listing and the shopping spots listed for
| the items themselves.
|
| 0.9.0 (11/16/2009): Lots of minor obvious changes, especially corrections
| to my guide-writing program. Way too many small changes to note, though.
| Also, the fishing listings and mining listings are included now. The guide
| will be complete when the shopping lists are added in, which I have about
| 90% compiled.
|
| 0.7.0 (11/10/2009): This guide exists now. It didn't used to. All great
| guides start this way. At the time of this first posting, it's actually
| mostly complete. I still need to put in shop listings, fishing listings and
| mining listings, but everything else is here and awaiting improvement.
| There's plenty more I plan to do, such as profit analysis on farming,
| ranching, mining and fishing, gift listings, profit recommendations, etc.,
| but most of that will go in the in-depth guides.
|
| _________________________________________________________________________
| / [GMSUM]
/
| /
Game Summary /
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|/
/
|/_________________________________________________________________________/
|
| Harvest Moon: Animal Parade is the second Harvest Moon game released for
| the Nintendo Wii console, neglecting of course the many past Harvest Moon
| games available for the Wii Virtual Console. The game can be played with
| the WiiMote and Nunchuk, or with the classic controller. However, unlike
| its predecessor, Animal Parade does not make substantive use of motion
| controls.
|
| Animal Parade is built on the same engine as Tree of Tranquility. What that
| means is that you'll find the overall visual feel very similar, and many of
| the mechanics of the game work in similar (though not identical) ways. If
| you played Tree of Tranquility, you'll be able to jump right into Animal
| Parade with little learning curve.
|
| That's not to say that the game is identical, or that you shouldn't bother
| playing Animal Parade: the game is substantially better than Tree of
| Tranquility. Tree of Tranquility is Windows Vista to Animal Parade's
| Windows 7 -- it feels similar, but it just works better. If you enjoyed
| Tree of Tranquility at all, you'll want to pick up Animal Parade as well.
|
| At a fundamental level, Animal Parade remains pretty true to the classic
| Harvest Moon formula. You play the role of a farmer, given the task of
| running a farm. As part of this task, you grow and sell crops and raise
| animals to sell their products like milk and eggs. More broadly, you can go
| mining, go fishing, mingle with the local villages, shop, make friends, get
| married and have kids. It's everything you love about the Harvest Moon
| series, but everything has been improved.
|
| The plot remains similar to Tree of Tranquility, but also improved. Rather
| than creating five rainbows, your goal is to ring five bells to awaken
| different parts of the game, toward the ultimate goal of finding the
| Harvest King. But we'll get to that much later.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [NEWFE] _
| New Features
\
|
\
| So you're wondering, what's actually new in Animal Parade if it's built on
| the same engine as Tree of Tranquility? In a word, plenty. Below is just a
| short list of many of the new features you'll find in Animal Parade, or
| returning features that have been left out of the franchise for a long
| time.
| - Four playable characters to choose from: the Tree of Tranquility
| characters and two new ones.
| - An all-new and much-enhanced child system, giving you two children that
| take after both you and your spouse.
| - New wild animals to befriend and adopt including a duck, snake and
| frog, and a much better system for befriending them.
| - The ability to ride ANY livestock animal in the game, including cows
| and goats, as well as new wild animals as well through Theodore's
| circus.
| - A deeper recipe system, involving numerous new and more realistic
| ingredients like flour, sugar, cornmeal and salt.
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| - Several new characters, including new eligible bachelors and


| bachelorettes.
| - An incredibly expanded general social system, with much more realistic
| events.
| - New rival couples and rival children for the lifelong bachelors and
| bachelorettes from Tree of Tranquility.
| - A new trophy system to reward you for completing various aspects of the
| game, such as growing every crop or meeting every animal.
| - A much-expanded wardrobe system and improved furniture system.
| - New and interesting vacation houses actually separated from the
| district of your main home.
| - Slowed game time passage, a tweaked stamina system, and various other
| minor improvements to simple game mechanics.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SIGCH] _
| Significant Changes
\
|
\
| This is important, especially to people who played Tree of Tranquility
| thoroughly. Animal Parade is built on the same engine as Tree of
| Tranquility, and that means that many, many elements work the same way.
| It's a lot like Tree of Tranquility with a different village and story.
|
| However, there are certain things that you need to notice have changed.
| These aren't the expected things, like more fish and recipes, which don't
| really matter all that much. These are real changes to the way Tree of
| Tranquility worked.
|
| Among these significant changes are:
| - When mining, there are no longer any sparkles to tell you what your Ore
| or Wonderful is. It might not even be determined when you pick it up:
| it might be determined when you have Mira refine them -- I'll get back
| to you on that. But the point is, don't bypass every non-sparkling Ore
| and Wonderful just because you're expecting sparkles.
| - There are now five soil qualities instead of three.
| - Soil qualities will automatically decrease every month if there is a
| crop growing in that soil. You'll have to keep fertilizing it to keep
| it high-quality.
| - While there are still five types of livestock animals -- goats, sheep,
| cows, horses, ostriches -- you can only own three types at a time. You
| can have up to eight livestock animals total, but only three types at a
| time.
| - Seeds are now purchased individually -- one seed per bag. That means
| they're planted individually too, so you're no longer locked into a 1x6
| format like in Tree of Tranquility.
| - Animals will not go back inside at the end of the day automatically,
| and chickens, ducks and ostriches won't lay eggs unless they're inside
| in the morning. You have to put your animals inside every day.
| - Trees won't drop fruit unless you push them over and shake them.
| - And very generally, the game has gotten more challenging. The plot is
| longer and more involved, money is much harder to come by, there are
| more things to buy: overall, you'll finally get to the second year and
| still have a lot left to accomplish.
|
| _________________________________________________________________________
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| / [CO&BA]
/
| /
Controls and Basic Info /
|/
/
|/_________________________________________________________________________/
|
| Let's get down to the overly-detailed basics. In Harvest Moon, you play a
| farmer. You run around, do chores, talk to people, give gifts, grow crops
| and raise animals. You can play as a boy or a girl, but to avoid s/he and
| other annoying gender-neutral terms, I'll most likely refer to the
| character as a male, except when normal gender-neutral words ('spouse',
| 'parent') exist.
|
| Your character stays the same the entire game: this is you. He can do a
| variety of actions, like walking, talking and using tools. He can hold
| either items or tools. Items can be given or thrown away, whereas tools can
| be used. He can only hold one item or tool at a time.
|
| He can run or walk according to how much the control stick is tilted. He
| can talk to people by going up to them and pressing A. If he has an item
| when he talks to a person, he'll automatically give it to them. If he has a
| tool, he'll show it to them, though oftentimes they won't pay any attention
| unless the tool has some particular relevance.
|
| You can pick things up in the game. Just walk up to them and press A to
| pick them up. On your back is the world's most space-efficient backpack
| (called a rucksack), able to hold up to 30 items at a time later in the
| game, including all your tools. Multiple items will stack in the rucksack,
| allowing you to hold up to 99 of an item for the same amount of space as 1.
| Yes, that rucksack can apparently hold 2970 pumpkins at a time. Crazy.
|
| One of the main goals in the game is to make money. To make money, place
| items in the various shipping bins. Any item that can be sold can be placed
| in the shipping bins. Price lists for various items can be found throughout
| this guide, but you'll mostly sell crops, fish, mine products, forageables
| and dairy products.
|
| I think that about covers it. If you don't see something here, feel free to
| ask using the contact information at the bottom of this guide.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GAMEC] _
| Game Controls
\
|
\
|_________
| WiiMote Controls
|
| A Button : Talk, pick up items, choose options from menus, examine objects,
|
: use your currently equipped tool (hold down before release to
|
: charge), ride an animal, trash your currently-held item.
| B Button : Get out latest tool, put away current tool, cancel in a menu.
| C Button : Open rucksack and menu screens, described below.
| Z Button : Check field square selection (use when tilling, watering or
|
: planting).
| + Button : Open the map screen, described below.
| - Button : View Photo Album.
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| D-Pad : Open (down), browse (left/right) and close (up) your rucksack.
| Joystick : Move (run by tilting all the way, walk by tilting slightly).
| A and B : Press together to whistle for an animal to ride.
| 1 Button : Talk to Finn -- effectively, get Help.
| 2 Button : Toggle name display.
|
| Animal Parade does not contain motion controls for tool usage.
|
|____
| Rubbing
|
| Animal Parade provides a benefit for having a second player play along with
| you with a second WiiMote. By connecting a second WiiMote to the game, the
| second player can point the pointer over villagers as you walk by them to
| "rub" them, granting a bonus to affection. This can be used on other
| villagers, wild animals and livestock as well. Of course, there's no real
| way for the game to know if you're really playing with someone else or just
| picking up a second WiiMote every once in a while, so go for it!
|
|______________
| Classic Controller Controls
|
|
A Button : Talk, pick up items, choose options from menus, examine
|
: objects and use your currently equipped tool (hold down
|
: before release to charge).
|
B Button : Get out latest tool, put away current tool, cancel in a
|
: menu.
|
Y Button : Open rucksack and menu screens, described below.
| Right Joystick : Controls camera.
| Left Joystick : Move (run by tilting all the way, walk by tilting
|
: slightly).
| Right Shoulder : Open map screen, described below.
| Left Shoulder : Check field square selection (use when tilling, watering
|
: or planting).
|
+ Button : Open the map screen, described below.
|
- Button : View Photo Album.
|
D-Pad : Open (down), browse (left/right) and close (up) your
|
: rucksack.
| Left Z Button : Get help.
| Right Z Button : Toggle name display.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAINS] _
| Main Screen
\
|
\
| The main screen -- that is, the screen you spend most of your time looking
| at, with your character, the villagers and everything else there is -- has
| a heads-up display to show pertinent information. As you run around the
| game world, you'll notice these elements on your screen:
|
|____
| Center
|
|
You : The most obvious characteristic, you!
|
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|_____
| Top Left
|
| Clock : A clock displaying the current time in 10-minute increments.
| Date : The current day of the week, and date within the month.
| Season : The current season, displayed as an image: a snowflake for
|
: winter, and leaf for fall, a green clover for spring, or a
|
: yellow sun for summer.
| Weather : Also shown as an image, such as a sun for sunny and a cloud for
|
: cloudy.
| Wind : The wind speed, by the speed the windmill is turning.
|
|_____
| Top Right
|
| Tips : Help information and tips on what buttons can be used at your
|
: current position.
|
|_______
| Bottom Right
|
| Money : How much money you currently have.
| Stamina : Your current stamina, displayed as a meter. The meter will
|
: change colors as you lose stamina.
| Portrait : A picture of you, giving a graphical depiction of your current
|
: stamina and health.
|
|______
| Bottom Left
|
| Tracker : If you choose to track someone through the menu screens, their
|
: current location (such as the current district or shop) will be
|
: displayed here.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MENUS] _
| Menu Screens
\
|
\
| Pressing C (or Y on the classic controller) brings up the main menu screen.
| The main menu screen consists of four sub-screens, displaying information
| about your rucksack, farm, income and relationships. You can scroll through
| the different sub-screens using the D-pad, or navigate within them using
| the control stick or D-pad.
|
|________
| Rucksack Screen
|
| The Rucksack Screen shows all the items presently in your rucksack. The
| items are listed in order in that items will appear on your rucksack
| quick-view in the same order they appear on the Rucksack Screen. You can
| use the control stick and the A button to rearrange the items with some
| restrictions and idiosyncrasies that will be mentioned in the quick-view
| section below.
|
|______
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| Farm Screen
|
| The Farm Screen shows several details about the current status of your
| farm. From left to right (kind of), the first screen displays: your home
| level, the amount of stone, wood, bird feed and livestock fodder you have,
| and how many of each animal you have.
|
| You can use the D-Pad to scroll to two other sub-screens within the Farm
| Screen. These feature the Player Screen, showing your birthday, family and
| other information, and the Tool Screen, showing how proficient you are with
| each tool you have.
|
|_______
| Income Screen
|
| The Income Screen shows how much money you've earned. That's pretty much
| it. It divides it up based on what year you've earned it in (current year
| and previous year) and all time, and into various categories such as farm
| items, ranch items, mining items, fishing items, etc. This is very
| important as certain shops' inventory will differ based on how much you've
| sold in a particular category.
|
|__________
| Relationship Screen
|
| The Relationship Screen shows how well you get along with basically every
| living creature in the game. They are divided into sub-categories, like
| villagers, livestock and wild animals.
|
| Each screen shows a listing of every person or animal you've met, and a
| heart rating from 1 to 10 hearts. On the villager screen, you can also
| control the tracker: scroll down to the villager you want to track and
| press A to choose to track them.
|
| Villagers and livestock are the first two tabs; the final two are pets and
| wild animals. When you choose to adopt a wild animal as a pet, it moves
| from the wild animal screen to the pet screen.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rucksack Quick-View
\
|
\
| The Rucksack Quick-View is a quick view of your rucksack that can be
| brought up by pressing Down on the D-pad. It shows your rucksack at the top
| of the screen, letting you scroll through it and choose an item to pull
| out. Scroll through and press A to pull out the selected item. You can
| press B afterward to return the current item to the rucksack, and press B
| again to pull the most recent item back out.
|
| The Quick-View's order is reflected in the Rucksack Screen; but note that
| all items will be grouped together on the Quick-View, as well as all the
| blank rucksack spaces. That means that if your Rucksack Screen shows [Hoe],
| [Hammer], [Blank Space], [Axe], [Blank Space], it will appear in your
| Quick-View as [Hoe], [Hammer], [Axe], [Blank Space], [Blank Space].
|
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|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SAVIN] _
| Saving
\
|
\
| You are given three save slots to save your game in. You can save by
| examining the diary on your bedside table, or at any vacation house. The
| game will fortunately remember which slot you last saved to, so there's not
| as much risk of saving over another person's file.
|
| The best time to save tends to be before you go to bed. It feels a little
| odd to load up your game only to go right to bed, but there are several
| advantages. By saving before going to bed, you can:
| - Re-load your game and ship an item you might have forgotten to ship.
| - Re-load your game and take care of any chores you might have forgotten,
| like watering crops.
| - Re-load your game and re-set the weather for the day after next -| although whether this works in Animal Parade remains to be seen.
| - Check and make sure you've earned enough money for an important
| purchase the next day, especially festival items that only come around
| once per year.
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [HARVM]
//
//
Welcome to Harvest Moon //
//
//
// "Some stories get taken out
//
// to pasture. Here's one that
//
// started there." -Sky Render
//
//
//
//___________________________________________________________________//
|/
| Welcome to the world of Pokemon! My name is Oak! ...wait, that can't be
| right. Let's try this again. Welcome to the World of Warcraft! ...hmm. No,
| that's not right either.
|
| Welcome to the world of Harvest Moon! There we go. This section will
| introduce you to the basics of Harvest Moon in general. This isn't a primer
| for the series as a whole: it's definitely specific to Animal Parade. But
| many of the fundamental characteristics of the game hold constant over the
| various entries in the Harvest Moon series. Natsume also tends to be a
| little lax in explaining these elements to new players. So, this will be a
| primer on those elements.
|
| If you've ever played a Harvest Moon game before in your life, this section
| won't be necessary. And even if you haven't, you might not need to read
| this: this is for those that want to come into the game with a level of
| knowledge of the general game mechanics. It's not really necessary at all,
| but it can help to know what to expect.
|
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| I divide the gameplay of Harvest Moon: Animal Parade into 8 distinct parts:
| Your Character, Farming, Ranching, Mining, Fishing, Foraging, Social Life,
| and the Plot. Each of these sections will be elaborated in much more detail
| later in this guide: this section is just a primer on each of them so that
| you know at a very high level how each part of the game works.
|
| _________________________________________________________________________
| / [IN_HM]
/
| /
Intro to Harvest Moon /
|/
/
|/_________________________________________________________________________/
|
| This is short, but crucial.
|
| Harvest Moon plays a lot like an RPG, but if you play it like an RPG, you
| will fail miserably and you won't have any fun. Let me explain.
|
| With an RPG, there's a story. You follow the story. You go where the story
| tells you to go and do what the story tells you to do. When the story ends,
| the game is over.
|
| Harvest Moon isn't like that. Yes, there is a story, but the story is only
| one small part of the game. The game is really much more of a simulation.
| Your goal is not to plow your way through the plot; your goal is to raise a
| successful farm and ranch, make money, meet some friends, get married and
| start a family -- oh, and also to complete the plot.
|
| What this means is that you can't (and don't want to) just start moving
| forward with the plot, ignoring villagers, crops and animals. You need to
| have other goals that you're pursuing at the same time, like growing crops,
| raising animals and making friends. Don't just wake up and go to the next
| step in the plot -- you won't get very far that way. Plant some crops,
| raise some animals, meet people and generally take it easy. You can follow
| the plot at your own pace. You shouldn't neglect it, as lots of stuff is
| triggered by completing the plot, but you shouldn't neglect the rest of
| your game either.
|
| It's all about a balance. Pursue the plot when there's something available,
| but remember the rest of your Harvest Moon life as well.
|
| _________________________________________________________________________
| / [IN_YO]
/
| /
Intro to Your Character /
|/
/
|/_________________________________________________________________________/
|
| Your character is you. No kidding. At the beginning of the game, you'll
| choose a gender and one of two appearances, and you're off on your game.
|
| Here's what you need to understand about your character. Aside from the
| obvious control-driven stuff (control stick to move, A to talk, etc.), your
| character operates on a stamina system. Every time you do pretty much
| anything, you'll lose a little bit of stamina. When you start to run low,
| your character will move more slowly. When you run out of stamina, your
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| character will collapse and go to the doctor's office.


|
| The meter in the bottom right of the screen represents how much stamina you
| have. Stamina is restored by eating food, going to the hot spring or
| sleeping. Sleeping is obviously the best way, and 6 hours of sleep will
| restore all your stamina -- less than that, however, and you might wake up
| with less than full stamina still.
|
| For more information on yourself, search for [-YOURC-] without the dashes.
|
| You can increase your maximum amount of stamina by finding the Power
| Berries in the game. But we'll get to that later. Or you can search for
| [-POWER-] without the dashes to jump to that section.
|
| Your character is also responsible for using tools like hammers, hoes and
| watering cans. To use these, pull them out of your rucksack and press A to
| use them.
|
| _________________________________________________________________________
| / [IN_FA]
/
| /
Intro to Farming /
|/
/
|/_________________________________________________________________________/
|
| Farming is where it all begins, in more ways than one. It's the cornerstone
| of the game's early development (although cows later take the crown as most
| profitable), and it's likely to take the largest portion of your in-game
| time.
|
| The concept behind farming is simple: till the soil with your hoe, plant
| crop seeds, water them daily with your watering can, and wait for them to
| grow. When they mature, pick the fruit or vegetable from them and sell it
| (or give it, or use it in a recipe - whatever you'd like to do, though the
| majority of your crops will likely end up getting sold).
|
| In planting crops, there are a couple aspects to pay attention to. First of
| all, pay attention to seasons. Different crops grow in different seasons | although unlike past Harvest Moon games, crops can grow in seasons other
| than their "main" season. For example, strawberries - a Spring crop, can
| grow in Summer as well. However, it's always more profitable to plant crops
| in their "main" season, so focus on doing that.
|
| Secondly, there are two types of crops: there are one-time sprouting crops
| and there are re-growing crops. One-time crops are crops whose soil is
| returned to normal after picking them - a new crop can be planted in its
| spot once it's picked. Re-growing crops are more like vines - when you pick
| the fruit or vegetable, the vine stays behind and grows another fruit after
| a few more days. Typically, re-growing crops are more profitable, as the
| time to grow a second fruit from a single vine or stalk is usually much
| shorter than the time to grow a whole-new crop.
|
| If this is still confusing, consider this example: potatoes vs. corn. For
| potatoes, you plant a single seed in the ground, wait a few days and pull
| the potato: one seed, one potato. For the corn, though, you plant a single
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| seed in the ground and a corn stalk grows. The corn grows from this stalk,
| but when you pick the corn, the stalk remains - allowing another ear of
| corn to grow a few days later.
|
| Farming is especially prevalent in Spring and Summer, and has become more
| relevant in Fall in recent Harvest Moon games. Winter, though, is the down
| season for farming - with snow on the ground, not much will grow, so make
| sure you either have enough money saved up or enough animals in your barn
| to keep you through winter. Unlike past Harvest Moon games, there are
| Winter crops, but they aren't very profitable at all.
|
| Crops that grow have different qualities: Decent, Good, Perfect and
| Shining. The crop quality will depend on what soil quality the crop is
| planted in. There are five different qualities of soil, rating from
| low-quality, light, sandy soil to high-quality, dark, muddy soil. The
| better the soil quality, the higher-quality the resultant crops grown in it
| will be.
|
| For more information on Farming, search for [-FARMI-] without the dashes.
|
| _________________________________________________________________________
| / [IN_RA]
/
| /
Intro to Ranching /
|/
/
|/_________________________________________________________________________/
|
| Second only to farming comes ranching. Ranching (in my terminology at
| least) is the animal side of running your farm.
|
| At the beginning of the game, you actually already have your ranch
| buildings, though both are rather small. However, these can be upgraded by
| talking to the carpenter (and paying him, of course). There are two ranch
| buildings: a bird coop (which houses the chickens, ducks and silkworms) and
| a barn (which houses the cows, goats, sheep, horses and ostriches). Odds
| are you'll upgrade the bird coop first - it's cheaper, and the animals that
| live in it are cheaper and more profitable in the short-term as well. But
| once you've earned a good bit of money, you'll want to move on to the
| bigger animals.
|
| For all your ranching needs, Horn Ranch is the place to go. Initially
| you'll only be able to buy select animals and products, but as you sell
| more ranch products (milk, eggs, etc.), Horn Ranch will grow and sell more.
| The first time you visit Horn Ranch, you'll also be given a free cow, a
| pretty significant departure from past Harvest Moon games. But we'll get to
| that later.
|
| The chief reason for raising animals is that they yield enormous returns on
| the investment: a single cow gives milk every single day, and they operate
| through all seasons as well, with every animal giving products all the way
| through the winter.
|
| To care for your animals, you must make sure they eat every day. On sunny
| days even in winter, you can let them out to graze in the lawn by ringing
| the big bell outside the barn. On rainy and snowy days, though, you must
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| feed them in the barn and coop, either by placing feed in their trough or
| by giving the feed to them directly (it's always better to feed them
| directly). Note also that if you don't put your animals back in the barn or
| coop at night, they'll stay out and still be outside in the morning. This
| is a change from Tree of Tranquility.
|
| Your friendship with each animal is measured in the form of a heart level,
| which is increased by various tasks. Hand-feeding them increases their
| heart level, but it's also increased by picking up or petting them,
| brushing them and milking them. Note that shearing sheep actually lowers
| their heart level, but not significantly -- certainly not enough to warrant
| not shearing them whenever possible.
|
| Higher heart levels correspond to a better chance of getting better
| products. A 1-heart animal will almost always give Decent goods, while a
| 10-heart animal will give mostly Perfect goods. Even the most affectionate
| animal will only give Shining goods about 5% of the time. Heart level also
| affects how fast some animals run.
|
| Almost every animal can be bred. Cows, sheep, horses and goats are bred
| through the use of something called a "Miracle Potion". After using a
| Miracle Potion on an animal and waiting a few weeks, it will give birth to
| a baby of its own type. Chickens, ducks and ostriches are bred differently
| though - instead of a potion, simply place one of their eggs in an
| incubator and wait a week. After a week, a chick will hatch. After another
| week, the chick will mature and start giving eggs of its own.
|
| An interesting new feature in Animal Parade is that every livestock animal
| can be ridden as well. But obviously some animals are faster than others.
|
| Another interesting new feature in Animal Parade is that you can only have
| three types of livestock at a time. You can have up to eight animals
| depending on your barn size, but you can only have three types at a time.
| So if you have cows, horses and goats, you can't have sheep or ostriches.
| None of this affects what poultry you can keep, though.
|
| For more information on Ranching, search for [-RANCH-] without the dashes.
|
| _________________________________________________________________________
| / [IN_MI]
/
| /
Intro to Mining /
|/
/
|/_________________________________________________________________________/
|
| Beyond those two activities, there are several other ways to make money in
| your spare time - they just require venturing a little further away from
| your farm.
|
| The first of these is mining. Mining involves going to the mine and
| breaking apart rocks, many of which hold ores, precious gems or other items
| that can be sold or used in a variety of ways, such as jewelry-making.
|
| In order to mine, you only need a hammer. As you descend the mine, you'll
| come across rocks and crystals. Rocks can contain what are called Ores,
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| whereas crystals can contain what are called Wonderfuls. Ores and
| Wonderfuls are refined by Mira into Metals and Gems.
|
| In Tree of Tranquility, the amount of sparkle that an Ore or Wonderful
| showed indicated what it would refine to. In Animal Parade, it's random:
| there's no way of knowing what your Ores and Wonderfuls will refine to.
|
| The type of Ore and Wonderful you take to Mira will influence what you get
| out of it. Any of them can refine to something junky (junk ore for Ores,
| glass for Wonderfuls), but each can also refine to something with worth.
| Copper Ore can refine to Copper, for example. Each Ore has only one
| 'worthwhile' possible refinement, while Wonderfuls have multiple ones: a
| Green Wonderful could refine to a Jade, Peridot or Emerald.
|
| Take note that Wonderfuls are nothing like they are in some of the portable
| Harvest Moons. I haven't played those games, but I know those are
| significant to tool upgrades or something -- that is nowhere near their
| purpose in Animal Parade.
|
| Aside from the gems and metals, you can also make lots of profit in the
| mines by picking up the mushrooms and toadstools that are lying around.
| There are numerous items just lying around the floors, including the
| extremely common Mushrooms and Toadstools, and the less common Truffles,
| Pearls and Rocksalt.
|
| There are three mines in the game, and each also has a hot spring connected
| to it. Initially you'll only have access to one of them, but you'll access
| the other two later in the game.
|
| For more information on Mining, search for [-MININ-] without the dashes.
|
| _________________________________________________________________________
| / [IN_FI]
/
| /
Intro to Fishing /
|/
/
|/_________________________________________________________________________/
|
| Fishing is a favorite past time in Harvest Moon. After obtaining the
| fishing rod from Toby, you'll be able to fish in any of the bodies of water
| around the town: the ocean, the river, or the lakes.
|
| Fishing has become bigger and bigger in recent Harvest Moon games. In
| Animal Parade, there are over a half-dozen different fishing spots and four
| dozen fish, each with its own time schedule, sale price, possible
| locations, and seasons. Entire townspeople's careers revolve around fishing
| as well.
|
| To fish, simply approach a body of water and cast your line. Wait until you
| notice a bite (a sound will play, the controller will vibrate and there
| will be an icon on screen), then press A repeatedly and hold the WiiMote
| vertically until the fish is reeled in. If you're using the classic
| controller, press A repeatedly instead.
|
| For more information on Fishing, search for [-FISHN-] without the dashes.
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|
| _________________________________________________________________________
| / [IN_FO]
/
| /
Intro to Foraging /
|/
/
|/_________________________________________________________________________/
|
| Even just gathering wild items can be a bit profitable, though really it's
| more useful for gathering ingredients for many in-game recipes.
|
| Throughout the world you'll find numerous items growing out in the wild.
| Herbs are the most common, but you'll also find various types of berries,
| mushrooms and fruit, as well as some sea items.
|
| These items will randomly spawn each night, though the more items there
| already are on the ground, the less likely new ones are to spawn. Try to
| check out the areas where they spawn on a fairly regular basis to pick them
| up soon after they appear, so that new ones will appear sooner.
|
| For more information on the Plot, search for [-FORAG-] without the dashes.
|
| _________________________________________________________________________
| / [IN_SL]
/
| /
Intro to Social Life /
|/
/
|/_________________________________________________________________________/
|
| Under the ranching section, I mentioned that every animal you have has a
| heart level that measures how friendly it is with you. Every villager has
| the same type of thing.
|
| When you meet a villager, they're added to your Relationship Screen. As you
| talk with them, give them gifts and get to know them, their heart level
| will increase.
|
| There are several impacts of raising a villager's heart level. For most
| villagers, they'll change their dialogue when you become better friends
| with them. But for some, raising their heart level will trigger different
| events and scenes.
|
| The biggest application of heart levels are the marriage candidates. In
| order to get married, you'll have to raise a bachelor or bachelorette's
| heart level to the point of marriage. After marriage, your spouse will have
| an additional heart meter to raise.
|
| For more information on Friendship, search for [-FRIEN-] without the
| dashes. For more information on Marriage and Family, search for [-DT&MR-]
| and [-FAMIL-] without the dashes. For more information on the Characters
| themselves, search for [-CHARA-] without the dashes.
|
| _________________________________________________________________________
| / [IN_PL]
/
| /
Intro to the Plot /
|/
/
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|/_________________________________________________________________________/
|
| Ah, the plot. In past Harvest Moon games, some people have had a tendency
| to just ignore the plot. It didn't used to matter all that much. But in
| recent games, it's started to play more and more of a role, and Animal
| Parade is no exception. In Animal Parade, your progression through the plot
| will unlock new villagers, new areas and new items.
|
| You'll learn this all as you play the game, but when you arrive you'll find
| Harmonica Town is a relatively quiet area. It seems there was once a
| supernatural tree whose growth and prosperity meant prosperity for the
| entire area. That tree, however, has died, and needs something powerful to
| revive it. More powerful, even, than the Harvest Goddess, who's already
| available: you need to summon the Harvest King by ringing five hidden bells
| simultaneously.
|
| To ring them, you'll have to explore the island, complete tasks and find
| the bells. As you ring them, new villagers will arrive and new areas will
| be opened for you. Some of the new villagers are marriage candidates, too,
| so by all means, follow the plot!
|
| For more information on the Plot, search for [-PLOTW-] without the dashes.
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [ANIMP]
//
//
Welcome to Animal Parade //
//
//
// "A stranger in town is like a
//
// white dog: he gets noticed immediately."
//
// -African Proverb
//
//
//
//___________________________________________________________________//
|/
| Welcome to the game! And welcome to Harmonica Town, your humble abode for
| the numerous hours of enjoyable farm life that lie in front of you. This
| section will introduce you to the areas of the island and some of the very
| high-level general mechanics you'll need to be aware of.
|
| The game area is fairly large: essentially, it's Harmonica Town and the
| "metro area" around it. In Tree of Tranquility and some other Harvest Moon
| games, the game world was actually an island. In Animal Parade, it appears
| to be just a coastal town: but there's the distinct possibility that I'll
| refer to it as an island at some point.
|
| _________________________________________________________________________
| / [LOCAT]
/
| /
Locations /
|/
/
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|/_________________________________________________________________________/
|
| There are lots of ways you could mentally divide up the game world. The
| game divides it into four districts, though they don't quite encompass
| everything.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Farmlands
\
|
\
| The Farmlands is the home to your farm, and... well, little else. Yes, you
| get your own entire district, mostly because the load times for your
| animals and such are going to increase the time enough.
|
| There's nothing else really notable in The Farmlands; it actually feels a
| little barren. There are two other areas with tillable soil that you can
| buy from the Mayor once you have enough money, but that's about it.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HARMO] _
| Harmonica Town District
\
|
\
| To the West of your farm and The Farmlands is Harmonica Town District. The
| town is the hub for local activity, and the logical center of commerce for
| the game world. The majority of the game's shops are in Harmonica Town,
| although they're mostly the less important towns: it houses Brass Bar,
| Sonata Tailoring, Fishery, Simon's Studio, Choral Clinic, Town Hall and
| Ocarina Inn, while stores like the Blacksmith's, Carpenter's, Ranch and
| Farm are elsewhere.
|
| You'll find that almost half the villagers live in this area, so you'll be
| frequenting here a lot. Interestingly, rather than shops having their own
| individual days off, every town in a single district closes on the same
| day. In Harmonica Town, it's Sunday.
|
| Harmonica Town also connects to the Celesta Church area, which is where
| most events will take place. The Fishery also grants access to another area
| after you progress a bit in the plotline: Toucan Island.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _
| Toucan Island
\
|
\
| Toucan Island won't be available until a bit later in the game, but it fits
| logically in here. Toucan Island is an island off the coast of Harmonica
| Town, only accessible by boat. It's the home of an inn and two characters,
| Sue and Samson. Ocarina Inn mirrors the inn in Harmonica Town: it sells
| dishes and has rooms and beds that for whatever reason you're never allowed
| to rent.
|
| Toucan Island is also the only place you can get certain items (like
| Bananas, Coconuts and Pineapples) and provides some unique fish.
| Unfortunately, trips to the island are no longer free: they cost a whopping
| 400G! But fortunately you won't need to make frequent trips unless you want
| to befriend Sue and Samson for some reason.
|
| And if you're trying to wrap your head around the fact that Toucan Island
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| was in Tree of Tranquility and looked pretty much the same, but yet all the
| villagers from Tree of Tranquility now live in Harmonica Town with no
| reference to having moved... yeah, you're not alone. We'll file that away
| alongside "your child moved to a different island where every single person
| looks exactly like the people on their original island".
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GARMO] _
| Garmon Mine District
\
|
\
| On the North side of The Farmlands is the Garmon Mine District. Here you'll
| find some more significant shops: the Carpenter's, where you can get home
| extensions and barn/coop upgrades; the Blacksmith's, where you can upgrade
| your tools; and the General Store, where you can buy other useful things.
| The shops in this district close on Thursdays.
|
| In case it wasn't perfectly obvious, Garmon Mine District is also where you
| can access -- brace yourself -- Garmon Mine. Initially you'll only be able
| to access one part of the mine, but you'll unlock the other one later.
|
| Garmon Mine District ends up being pretty crucial, as most of the
| exceedingly plot-relevant areas are accessible through here. Eventually
| you'll need to come here to descend and ascend Garmon Mine various times.
| You'll also find the Goddess's Pond down a path by the Carpenter's Shop
| here.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLUTE] _
| Flute Fields
\
|
\
| To the East of your farm and The Farmlands is Flute Fields. This is
| probably the most significant other district in terms of your main tasks:
| it houses Horn Ranch, where you'll buy your animals and all their
| necessities, and Marimba Farm, where you'll buy seeds and other farming
| stuff.
|
| Flute Fields is also the home to some of the villagers' houses who don't
| live in rooms attached to their workplace (mostly the eligible bachelors).
|
| This district also has a few other relevant characteristics: mainly the
| horse racing track (accessible any time, still not a festival) and the
| windmill, which will be used for processing certain ingredients.
|
| Flute Fields also houses the entrance to Fugue Forest. Fugue Forest is
| something new for the Harvest Moon series: it's actually a custom-generated
| environment that changes every time you enter it. The most relevant part of
| the forest, though, is that it houses one of the marriage candidates if
| you're playing as a guy. There are also items to be found here, and it's
| the best place to get lumber.
|
| _________________________________________________________________________
| / [UNLOC]
/
| /
Hidden Areas & Shortcuts /
|/
/
|/_________________________________________________________________________/
|
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| This section is likely to have some very minor spoilers, so you may want to
| pass it over; I'm phrasing it specifically to avoid spoiling any plot
| elements, though, so it should be safe.
|
| The unlockable areas listed below are loosely in the order that you'll find
| them.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GODSP] _
| Goddess Spring
\
|
\
| The Goddess Spring is where you'll find the Goddess (no, really?). It's not
| initially accessible, though. To access the Goddess Spring, you'll need to
| complete the Fix the Bridge and Move the Animals events.
|
| To find out how to do that, search for [-FIXBR-] and [-MOVEA-] without the
| dashes. Once you've completed that, you can access the Goddess Spring down
| the path in Garmon Mine District.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPPER] _
| Upper Garmon Mine
\
|
\
| The Upper Garmon Mine is accessed through the same outer entrance as the
| Lower Garmon Mine that you have access to from the beginning. The entrance
| to this mine is blocked until after you ring the Red Bell.
|
| Note that unlike the other mines, you ascend the Upper Garmon Mine -- so
| you'll want to use the upwards staircases instead of the downward ones.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FUGFO] _
| Fugue Forest
\
|
\
| At the beginning of the game, Fugue Forest is locked. You'll unlock it in
| the course of ringing the Blue Bell, so unfortunately you won't really be
| able to get in until then. Once it's open, you can only get inside when you
| have the axe, similar to needing the hammer for the mines.
|
| Once those two things are taken care of, you'll be able to enter Fugue
| Forest from Flute Fields. Like the mines, Fugue Forest is a sequence of
| several randomly-generated screens. Instead of randomly-placed rocks, there
| will be random trees, stumps and twigs, great for chopping for lumber. And
| instead of randomly-placed stairs, there is a randomly-placed path on each
| screen.
|
| After following the path through several screens, you'll find the Witch's
| house.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WATER] _
| Watery Cave
\
|
\
| The Watery Cave will automatically be unlocked if you move through the plot
| line. It is the home of the Blue Bell. For more information on how to do
| this, just read the Plot Walkthrough by searching for [-PLOTW-] without the
| dashes.
|
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|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOUNT] _
| Mountain Peak
\
|
\
| At the peak of the mountain, the Harvest King awaits your arrival. If
| you've never gotten then before, the only way to do it is to ascend all the
| way up the Upper Garmon Mine. It's a long trip, so bring some healing items
| and get an early start.
|
| After you've completed the plot, the King will create a shortcut in Garmon
| Mine District to the mountain peak, making it easier to visit him, give him
| gifts and court him as a possible spouse.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _
| Toucan Island
\
|
\
| Toucan Island is the only place outside the main island you'll go. After
| ringing the Blue Bell, you'll be able to buy a ferry ticket from Ozzie at
| the Fishery for 400G.
|
| Take the ferry ticket to Pascal when he's standing by his boat at the dock.
| Give him the ticket and he'll ferry you to Toucan Island and back.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CARTS] _
| Mine Cart Shortcut
\
|
\
| Getting around the game world can be tough. The Circus animals provide
| shortcuts to Flute Fields, Fugue Forest and Harmonica Town, but none of
| them really come close to the Garmon Mine District. So what are you going
| to do?
|
| There's a shortcut from Harmonica Town to Garmon Mine District: an old,
| broken mine cart. At first, it sits unmoving in Garmon Mine District; but,
| if you complete the Bo's Lunch event, you can get it moving again. Search
| for [-BOSLU-] without the dashes for more information on that event.
|
| Once you've completed the event, you can approach the mine cart in either
| Garmon Mine District or Harmonica Town and instantly transport to the other
| area.
|
| _________________________________________________________________________
| / [WRLDM]
/
| /
World Mechanics /
|/
/
|/_________________________________________________________________________/
|
| This section explains some of the basic mechanics of the game world, at a
| very high level. The games of the Harvest Moon series mimic an actual town
| and actual life, so many common ideas have an in-game equivalent. Time
| flows, day turns into night, the weather changes, and you have to find a
| way to pass the time.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WEATH] _
| Weather
\
|
\
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Weather plays a significant role in the game. At a basic level, it'll


change the routines of the villagers: they'll avoid hanging out outside, or
even going out altogether, if the weather's bad. During certain weather,
you'll find that you don't need to water your crops, or you need to keep
your animals inside and be careful how much you work.
There are seven different weather patterns in the game, with Winter's
weather differing from the other seasons pretty significantly.
Wind plays a key role in the game; and while it's technically weather, I'm
listing its impact under the Milling section. For more information, search
for [-MILLN-] without the dashes.
___
Sunny
Appears as... a bright, sunny, clear day.
Happens in... all seasons.
Plants... need to be watered by hand.
Animals... can be allowed outside to graze (even in winter).
Wind...
is pretty randomly determined.
Villagers... will go about their normal routines.
You...
can go about your work as normal.
____
Cloudy
Appears as... a cloudy, gray, overcast day.
Happens in... all seasons.
Plants... need to be watered by hand.
Animals... can be allowed outside to graze (even in winter).
Wind...
is pretty randomly determined.
Villagers... will go about their normal routines.
You...
can go about your work as normal.
___
Rainy
Appears as... rain, with wet ground, muted music and rain sounds.
Happens in... Spring, Summer and Fall (and rarely Winter 1).
Plants... do not need to be watered.
Animals... should be kept inside to avoid illness and anger.
Wind...
is pretty randomly determined, but tends to be a bit
stronger.
Villagers... will adjust their routines to avoid hanging out outside much.
You...
can work outside (chopping, hammering, tilling, fishing), but
should make sure not to run too low on stamina (after the
first "I'm getting tired" animation) to avoid getting sick.
_______
Thunderstorms
Appears as... rain, with wet ground, muted music, rain and thunder sounds.
Happens in... Spring, Summer and Fall.

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| Plants... do not need to be watered.


| Animals... should be kept inside to avoid illness and anger.
| Wind...
is usually very strong.
| Villagers... will adjust their routines to avoid hanging out outside.
| You...
can work outside (chopping, hammering, tilling, fishing), but
|
should make sure not to run too low on stamina (after the
|
first "I'm getting tired" animation) to avoid getting sick.
|
|___
| Snowy
|
| Appears as... snowfall (on the already-snowy ground).
| Happens in... Winter.
| Plants... need to be watered by hand.
| Animals... should be kept inside.
| Wind...
is pretty randomly determined.
| Villagers... will adjust their routines to avoid hanging out outside.
| You...
can work outside (chopping, hammering, tilling, fishing), but
|
should make sure not to run too low on stamina (after the
|
first "I'm getting tired" animation) to avoid getting sick.
|
|____
| Typhoon
|
| Appears as... extremely heavy rainfall, lightning.
| Happens in... Summer/Fall (and may last multiple days).
| Plants... don't need to be watered, but some will be damaged.
| Animals... MUST be kept inside to avoid illness or worse.
| Wind...
is always very strong.
| Villagers... will avoid going outside at all costs (although you can).
| You...
can work outside (chopping, hammering, tilling, fishing), but
|
should make sure not to run too low on stamina (after the
|
first "I'm getting tired" animation) to avoid getting sick.
|
|_____
| Blizzard
|
| Appears as... extremely heavy snowfall and strong winds.
| Happens in... Winter (and may last multiple days).
| Plants... need to be watered by hand.
| Animals... MUST be kept inside to avoid illness or worse.
| Wind...
is always very strong.
| Villagers... will adjust their routines to avoid hanging out outside.
| You...
can work outside (chopping, hammering, tilling, fishing), but
|
should make sure not to run too low on stamina (after the
|
first "I'm getting tired" animation) to avoid getting sick.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLOWT] _
| Flow of Time
\
|
\
| Unlike other games, time actually flows in Harvest Moon. Time doesn't just
| randomly freeze like in other RPGs: real time is game time. Every second of
| real time is roughly one minute of game time -- one minute per hour, and
| about 20 minutes per day, if you were just standing around outside.
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|
| That pace is slowed even further by the fact that time now stops inside
| every building as it used to, instead of just your house. Time also stops
| or pauses when you use tools, talk to villagers, whistle for animals, and
| various other minor tasks. You should have no trouble having enough time to
| do everything you need to do. It's a pretty time-consuming game.
|
| You'll wake up every morning at 6AM, no matter when you went to bed. If you
| don't get much sleep, you won't fully recover all your lost stamina, but
| it's not hard to recover all of it.
|
| Time influences nearly the entire game. Depending on what time of day it
| is, you'll find certain villagers in certain places, certain shops will be
| open and closed, the fish you can catch will change, and the visual and
| audio appearance of the screen will be much different.
|
| Days form themselves into weeks and months: in Animal Parade, there are
| four 28-day months titled after the seasons. If you're following along,
| that's around 40 hours per game year.
|
| The day of the week impacts shop closings and, thus, character schedules.
| More importantly, though, there are certain festivals and other events that
| happen only on certain dates, like Theodore's Circus which comes to town on
| the 22nd of every month. Villagers have birthdays within this calendar as
| well, and will be even happier if you give them a gift on their birthday.
|
| At the top level, the months impact mostly what you can grow in the given
| season, as well as other minor elements like the outfits the villagers
| choose to wear. They also influence weather patterns, with some months
| rainier than others and snow only apparent in winter.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GAMER] _
| Game Routine
\
|
\
| As you progress through the game, you'll find that a lot of your game time
| is spent doing the same simple things every day, like watering the plants
| and taking care of your animals. You'll also find that there are certain
| tasks that you only complete once in a while, like buying more feed,
| visiting a festival or buying new seeds. It's very similar to a real life
| -- you have a "normal" routine, and you have things that interrupt it.
|
| The key to success in Harvest Moon is in that daily routine. You want to
| somehow strike a balance between the various aspects of game play. You'll
| obviously need to take care of certain chores every day; the important
| thing is what you choose to do with the rest of the time. Remember to spend
| some time socializing, some time making extra money, and some time pursuing
| the plot. A lot of times people say that they get through a good portion of
| the game and have completely neglected something: that's because unlike
| most games, Harvest Moon isn't about doing big things once. It's about
| doing small things several times.
|
| The other element of this is that if you do the same things on a regular
| basis, you'll find that you do them quicker, and they feel like a natural
| part of your routine. If you're keen on marrying a certain person, then
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work visiting them at the optimal time into your daily schedule. Maybe that
means heading right to see them before they leave for work. Maybe that
means visiting them at work, or on their way home. The point is, figure out
what you want -- money, friendship, home extensions, plot success, etc. -and work the small steps to get toward it into your daily routine.
With that said, the other great part about Harvest Moon is you can play
however you want. If you don't care about the plot, that's fine -- be aware
that certain characters and areas are opened by moving through the plot,
but if you don't care about that stuff, then forget it. If you're not too
keen on making friends and getting married, that's fine. If you don't care
about having a ton of money, then relax a bit. It's all about what you make
it. The game's what you make it, so let's make it rock.

\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [YOURC]
//
//
Your Character //
// "Be yourself. Above all, let who you are,
//
// what you are, what you believe, shine
//
// through every sentence you write, every
//
// piece you finish." -John Jakes
//
//
//
//___________________________________________________________________//
|/
| For the duration of the game, you'll be controlling your character (no,
| really DetroitDJ?). Most of this comes down to the controls -- control
| stick to move, A to talk, B to use tools, etc. -- but there are a few other
| details you should know about your character as well.
|
| _________________________________________________________________________
| / [ST&FA]
/
| /
Stamina & Fatigue /
|/
/
|/_________________________________________________________________________/
|
| When it comes to tool usage and other actions, your character operates
| based on two variables: stamina and fatigue.
|
| At this point, I should note the terms "stamina" and "fatigue" are borrowed
| from Sky Render's terminology from his incredible guide to Harvest Moon:
| Back to Nature. If you're ever playing either Back to Nature or Boys and
| Girls, his guide comes highly recommended - you can find it over on Game
| FAQs, specifically at this shortened URL: tinyurl.com/5zp28c
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STAMI] _
| Stamina
\
|
\
| Your character operates on a type of points system that indicates how much
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| stamina he has at a given time. Stamina, in turn, controls how much work
| your character can perform. You begin the game with 600 stamina points
| (which are typically restored every night), and your actions throughout the
| day will drain your stamina.
|
| There are two actions that consume stamina:
| - Using any tool. Certain tools, like the axe or hammer, use more stamina
| than others, like the watering can or fishing pole. However, it's
| notable that the charge level of the tool does not impact how much
| stamina it consumes, surprisingly enough. That means using a Level 1
| axe takes the same amount of stamina as using a Level 5 axe, even when
| fully charged.
| - Picking up objects, especially weeds.
|
| As you lose stamina, your character will periodically look exasperated,
| marking the loss of stamina. You can also monitor how little stamina you
| have in the meter in the bottom right.
|
| As your stamina starts to run out, your character will look tired. When
| your stamina is depleted, your character will collapse. This isn't an
| entirely bad thing -- you'll just wake up the next day, and all your goods
| will still sell. But your stamina won't restore very much, so you'll need
| to use some food to take care of that.
|
| To increase total stamina, you can obtain Power Berries that lengthen your
| stamina meter. Each Power Berry you obtain increases your stamina by 50
| points, for a maximum of 1000 stamina points. For information on how to
| find these Power Berries, see the Power Berries section (search for
| [-POWER-] without the spaces).
|
| Likewise, there are four actions that restore stamina:
| - Sleeping.
| - Eating -- different foods restore different amounts of stamina.
| Bodigizers and Bodigizers XL are especially aimed to restoring stamina.
| - The Hot Springs. There are four hot springs located around the island,
| and you can use a hot springs once per day. Check out the Hot Springs
| section for more information by searching for [-HOTSP-] without the
| dashes.
| - Eating a Power Berry -- restores all stamina and permanently raises
| stamina by 50 points.
|
| Sleeping is obviously the most common way to restore stamina, but note that
| you won't automatically restore all your stamina just by going to sleep.
| Stamina restoration is based on how long you sleep. You'll need to get at
| least around 5-6 hours to fully restore your stamina if it's running almost
| on empty.
|
| When you're out working, mining or fishing, it can be beneficial to keep
| some food on you to eat in case your stamina runs low.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FATIG] _
| Fatigue
\
|
\
| Fatigue operates similar to stamina; however, fatigue corresponds to
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| something different: the easiest analogy is that Stamina corresponds to


| tiredness while Fatigue corresponds to sleepiness.
|
| Typically, after one full night's sleep, you'll have enough energy to stay
| awake all through one day and into the next, but at the start of the second
| day you'll hit your limit and get fatigued. Basically, your character sucks
| at all-nighters.
|
| Fatigue is accumulated by staying up all night. As soon as you hit 6:00AM,
| you'll become drowsy.
|
| Note that Pontata Roots can be found in the mines, and moles will
| occasionally drop Stay Awakes when you hit them with a hammer.
|
| Fatigue is also correlated to illness. Essentially, getting drowsy while
| it's raining or snowing will result in illness even if you don't go
| outside.
|
| So how do you cure fatigue? Stay Awake and Super Stay Awake. Some other
| recipes may help too, but Stay Awake and Super Stay Awake are specifically
| intended to cure drowsiness.
|
| _________________________________________________________________________
| / [CLOTH]
/
| /
Clothing /
|/
/
|/_________________________________________________________________________/
|
| Animal Parade has a huge clothing system. We're talking about individual
| shirts, pants, scarves, hats, glasses, jewelry, and clothes for your kids
| too. It's incredibly thorough.
|
| There are two main places to buy clothing, both for yourself and your kids:
| Sonata Tailoring and the New Year's Eve festival. Mira at the Accessory
| Shop is the place for jewelry.
|
| Once you've bought something, to customize your outfit you need to set out
| a wardrobe in your house. Then, press A at it to bring up the customization
| screen.
|
| However, the clothing you wear has little impact beyond making you look
| different -- it doesn't prevent fatigue, restore stamina or anything like
| that, so I'm not going to go into extreme detail on this. Different
| villagers do like different outfits better on you, so there's a minor
| element of intrigue there. If you're interested in seeing all the clothes
| that can be purchased, I recommend looking at Ushi No Tane's extremely
| complete clothing listing, located at:
| www.fogu.com/hm/animal_parade/clothing.php
|
| _________________________________________________________________________
| / [RUCKS]
/
| /
Rucksack /
|/
/
|/_________________________________________________________________________/
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|
| Most of the information on your rucksack is in the controls section, but
| there are a few more things you need to understand.
|
| First of all, your rucksack mirrors the storage facilities mentioned in the
| Storage Space area of the next section. Animal Parade fixes a big problem
| with Tree of Tranquility by allowing you to split items when you're moving
| them between storage and your rucksack -- or, more importantly, between
| your rucksack and the shipping bin.
|
| But more importantly, you might notice that initially there are 30 slots in
| your rucksack, but 15 are blocked out. How do you access that other 15?
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RUCKU] _
| Rucksack Upgrades
\
|
\
| There are two rucksack upgrades: one from 15 to 20 slots, one from 20 to 30
| slots. Both upgrades are obtained from Shelly at Sonata Tailoring.
|
| The rucksack upgrade event happens early in the game, outside the Tailor
| Shop, after you open up the mine area.
|
| I also know that for both upgrades, you'll need to bring her some items:
| - Wool: you'll need two of these -- for the first, any quality will do,
| and for the second, it must be Perfect or Shining. You can buy the
| first from Horn Ranch once it's leveled up a bit, or both from Hanna at
| the Animal Festival. The any-quality one is for the first rucksack
| upgrade, the Perfect or Shining one is for the second.
| - 10 Green Herbs: go figure why, but she'll also need 10 Green Herbs to
| make the first rucksack upgrade. Green Herbs can be found anywhere, so
| you might be tempted just to sell them -- save at least 10 for the
| first rucksack upgrade.
| - Honey: you'll need some Honey for the second rucksack upgrade. You can
| get this by growing some flowers on your farm, then waiting for a bee
| to buzz around some to pick it. You can also buy it from Marimba Farm
| at any time.
| - 5 Bodigizers: This one's easy. You can just buy these from Choral
| Clinic, or get them in the mines from moles. You might be tempted to
| cook them too, but actually the ingredients will sell for more than the
| purchase price of the Bodigizer, so may as well just buy them.
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [YOURP]
//
//
Your Property //
//
//
// "Home is an invention on which no one
//
// has yet improved." -Ann Douglas
//
//
//
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//
//
//___________________________________________________________________//
|/
| At the beginning of the game, you're presented with an old, somewhat
| run-down farm by the Mayor. You don't get to choose where -- there's only
| one possible starting location.
|
| There's basically an entire district dedicated to your farm. There are a
| couple other plots, a couple fishing spots and the beach, but really,
| you're the only thing that exists in The Farmlands.
|
| _________________________________________________________________________
| / [YOURH]
/
| /
Your House /
|/
/
|/_________________________________________________________________________/
|
| Be it ever so humble, there's no place like home. Your house is the central
| element of your farm, and all of The Farmlands. It's where you'll spend
| every night (there's no where to sleep in the secondary homes we'll talk
| about later), it's where you'll store all your stuff, and it's where your
| pets will move when you adopt them.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOMEU] _
| Home Upgrades
\
|
\
| You won't be stuck in this tiny little shack forever, though. As you earn
| more money and gather lumber (detailed later in this section), you'll be
| able to upgrade your house.
|
| Total, there are four home levels:
| - The first upgrade (to Level 2) will just give you more space in the
| main room. You'll need to have this upgrade before you can get married.
| - The second upgrade (Level 3) will add a second room. The main room will
| stay the same size, and the second room is where your kids will live.
| - The final upgrade (Level 4) will add an upstairs. Sadly, you can't move
| your bed up there, though.
|
| All upgrades are purchased at the Carpenter's Shop. The Carpenters can also
| remodel your house to make it look different, both inside and out. There's
| no practical benefit to that, but it can add that element of
| personalization.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUMBR] _
| Lumber
\
|
\
| But in order to upgrade your house (or coop, or barn), you're going to need
| some lumber. There are two types of lumber in the game: wood lumber and
| stone lumber (sometimes referred to as Material Stone).
|
| Wood lumber and stone lumber are obtained in very similar ways. To obtain
| wood lumber, you have to chop apart trees and stumps. These can be found in
| Fugue Forest and on your farm plot. Every level axe can chop apart a tree
| and stump, so just keep swinging away until it falls. Then, use the axe on
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| the individual twigs as well. If you run out of stamina (or start to)
| before a tree falls, don't worry -- you can come back another day and
| finish chopping it down.
|
| Stone lumber comes the same way, except with stones. You'll find stones in
| various places, such as Fugue Forest and the mines. Use the hammer to smash
| these stones apart. Unlike Tree of Tranquility, the mines are actually a
| viable location for gathering lots of stone lumber -- but Fugue Forest is
| still better if that's what you're looking for.
|
| Every house, coop and barn upgrade costs a lot of lumber, so you may want
| to expend your excess stamina each day chopping and smashing in preparation
| for building these extensions.
|
| If you're wondering how much lumber you have, open up the menus and scroll
| to the farm screen. Your lumber is displayed in the bottom two lines on the
| left side.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FURNI] _
| Furniture
\
|
\
| As you go through the game, you'll find more and more furniture you can
| buy. Most of it will be purchased from the Carpenter's Shop, but some
| festivals and other places sell some things too.
|
| To set out furniture, examine your diary and choose the Furniture option.
| It'll bring you to the system for laying out furniture. Green spaces are
| available for whatever piece you're placing currently: some pieces of
| furniture can only be placed against the wall, while others must be placed
| in the center of the room.
|
| Most pieces of furniture don't serve a practical purpose: the table, for
| example, facilitates family festivals, but nothing else. Others, though,
| have important roles: cabinets store non-perishable stuff, refrigerators
| store food, the telephone and TV deliver information, and the calendar
| is... well, a calendar.
|
| You can only put out a limited number of furniture pieces at a time, though
| I'm not yet sure what the limit is. Note also that the furniture screen is
| how you put out cooking utensils.
|
| For more information on Furniture, check out some of the shop listings,
| especially the Carpenter's Shop by searching for [-SH_CS-] without the
| dashes.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HCOOK] _
| Home Cooking
\
|
\
| One of the most important things that you'll do in your house is cooking.
| Since you have a kitchen in your new house, you can immediately start
| buying cooking tools from the General Store. These tools allow you to cook
| different dishes.
|
| Cooking is a relatively simple process. First, choose which cooking utensil
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| you'll be using (note that these tools must be set out in your house before
| you can use them - for information on this, refer to the Furniture section
| above); every recipe requires only one utensil. Then, add in your
| ingredients from your rucksack. If your ingredients (with that utensil) are
| a viable recipe, you'll receive one of it; if not, you'll receive a "Failed
| Dish", which no one likes and doesn't sell very well. Before making your
| recipe with a set of ingredients, though, you can hit the Recipe option to
| see if it will give you something edible.
|
| Obtaining recipes is rather simple and can be done in a multitude of ways,
| including:
| - From the TV (the cooking show is on Mondays).
| - Examine other peoples' kitchen utensils.
| - Purchase a dish (or receive it as a gift).
| - Purchase the recipe (not the dish) from a shop in town.
| - Experiment! If you "accidentally" make a real dish, it's added as well.
|
| When you've obtained a recipe, it's added to your list of available recipes
| for easy selection later.
|
| Cooking doesn't have to be done in the kitchen; it can also be done on
| every beach. Simply toss some matches on the ground (purchased from the
| General Store), then toss one of the other ingredients for a Roasted
| version of that item. This is mostly for fish, but Corn, Chestnuts and Yams
| can be cooked this way too.
|
| If you manage to make all three hundred or so recipes, you'll be awarded
| with the Cooking Trophy. Woo!
|
| For more information on kitchen utensils, see the General Store section
| under Shops (search for [-SH_GS-] without the dashes); for cooking
| information, check under Cooking (search for [-COOKN-] without the dashes);
| for recipes, see the recipe list (search for [-RLIST-] without the dashes).
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STOSP] _
| Storage Space
\
|
\
| As you go throughout the game, you'll collect several items in several
| categories. You can carry anything in your rucksack, but what if you want
| to save it longer-term? Fortunately, there are several options as far as
| storage space goes.
|
| There are five different types of storage units:
|
Cabinets : Cabinets can store any non-food item, including tools.
| Wardrobes : Wardrobes store clothes and jewelry.
| Bookshelves : Bookshelves store books you receive and completion lists.
| Refrigerators : Refrigerators can store any food item.
|
Toolbox : The toolbox can store any rucksack item, food and non-food.
|
| Storage units (and other furniture) are bought from the Carpenter's Shop
| and some festivals. It must be set out before it can be used. For
| information on setting storage units out, see the Furniture section above.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAILB] _
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| Mailbox
\
|
\
| Your house also comes with a mailbox sitting outside. Occasionally, you'll
| receive letters from the area villagers, informing you of various events,
| like new villager arrivals and increased store inventories.
|
| When you receive a letter, a bouncing letter icon will appear over the
| mailbox. To view the letter, approach the front of the mailbox and press A.
| The letter text will appear.
|
| _________________________________________________________________________
| / [FARMD]
/
| /
Farm Degree /
|/
/
|/_________________________________________________________________________/
|
| Animal Parade introduces an interesting new system for long-term
| achievement. I'm pretty excited about this system because it provides some
| challenge that the game usually sorely lacks.
|
| There are four major categories of sell-able items: Crops, Ranch Products,
| Mining Products and Fish. There are also 'other' items, which include some
| forageables and recipes, but they don't have a category.
|
| Every night when you go to bed, you'll see a tally of your profits in each
| of those categories since the last time you went to bed. Then, at the end
| of the month, your profits in each of the categories are tallied for the
| month as a whole.
|
| This next part is a bit difficult to explain. Within each category, there
| are six titles that correspond to how much you sold in that category:
| Apprentice, Skillful, Expert, Hero, Champ and King. How much you have to
| sell to achieve the title differs from category to category.
|
| You'll only be given one title at the end of the month, even if you've sold
| enough to get titles in more than one category. So what title do you get?
| You get the highest title among the ones you qualified for, even though you
| might have sold more in another category.
|
| That might not make sense, so let's look at the chart. Below is the chart
| for how much you have to sell in each category to earn the designated
| title.
|
|
Crops
Ranch
Mine
Fish
|
Apprentice
10,000G 10,000G 25,000G 10,000G
|
Skillful
30,000G 20,000G 50,000G 20,000G
|
Expert
50,000G 40,000G 100,000G 30,000G
|
Hero
100,000G 60,000G 250,000G 40,000G
|
Super
200,000G 80,000G 400,000G 60,000G
|
King
300,000G 100,000G 500,000G 80,000G
|
| So, if you sold 75,000G worth of Crops and 45,000G worth of Fish, you'd get
| the Hero of Fish title. Your current Farm Degree only lasts a month,
| though: at the end of next month, the same tally will be conducted and
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you'll get a new one. If you don't sell above the 'Apprentice' level in any
category, you won't have a Farm Degree at all.
So what's the point of these Farm Degrees? They have two purposes. First of
all, in the plot, you'll have to become a Hero in something. You'll have to
actually have the Hero degree when you attempt to complete the plot, so you
don't really need to try to take care of that ahead of time.
Secondly, the different degrees have really good rewards associated with
them. I haven't researched what all the rewards are, but Ushi No Tane has
them listed on their Farm Title Degree page. What I do know from my own
information is that each degree category has a general type of reward:
Crops are rewarded with fertilizer, Mining is rewarded with medicinal
drinks, Ranch Products are rewarded with sweets, and Fishing is rewarded
with fish recipes.
Additionally, if you manage to surpass the King level in all four
categories in the same month, you'll be given a degree that recognizes that
you did all four at the same time. Then, you probably need to get a new
hobby.

\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [TOOLS]
//
//
Tools //
// "We shall neither fail nor falter.
//
// We shall not weaken or tire. Give
//
// us the tools and we will finish the
//
// job." -Winston Churchill
//
//
//
//___________________________________________________________________//
|/
| As with other recent Harvest Moon games, there are three types of tools
| you'll use throughout the game: six main "upgradeable" tools and several
| other "non-upgradeable" and "one-time use" tools. The three categories
| function mostly independently, but there are just enough similar
| characteristics to warrant a unified section to start us off.
|
| _________________________________________________________________________
| / [TOOLB]
/
| /
Tool Basics /
|/
/
|/_________________________________________________________________________/
|
| Tools function much like any other item. They take up a spot in your
| rucksack, can be moved around, and can be stored away in the toolbox or
| your cabinets. When you pull a tool out, it'll appear in your hands just
| like an item. Pressing A, though, will use the tool instead of giving the
| item away or putting it down.
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|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TLBAS] _
| Basic Tool Usage
\
|
\
| To equip a tool, pull it out of your rucksack. It'll appear in your hands.
| Press A to use it. Usually, you can use any tool at any time -- but it'll
| only have an effect if you're standing near something relevant. For
| example, the milker will only really do anything if you're facing an animal
| that gives milk, and the axe will only do something if you're facing a
| tree, stump or twig.
|
| Every time you use a tool, it'll use some of your stamina. Stamina's
| displayed in the bottom left hand corner of the screen. Different tools use
| different amounts of stamina: a brush, for example, barely uses any, while
| the hammer and axe use a fair amount.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OBTTL] _
| Obtaining Tools
\
|
\
| When you get started, you'll be given two tools: the Watering Can and the
| Hoe. These are the only two tools necessary for planting and growing crops,
| but you'll need others. Here's how you can obtain them:
| - Sickle: Obtained the first time you talk to Hanna at Horn Ranch.
| - Axe: Obtained during the Fix the Bridge event: see the Events section
| by searching for [-EVENT-] without the spaces for more information.
| - Hammer: Obtained the first time you talk to Owen inside the Lower
| Garmon Mine.
| - Fishing Rod: Obtained the first time you talk to Toby by the river in
| Flute Fields.
| - Camera: Obtained the first time you talk to Simon at Simon's Studio.
| - Brush, Milker, Shears & Bell: These four animal-related items can be
| purchased from Hanna at Horn Ranch.
| - Animal Medicine & Miracle Potions: These other animal-related items are
| tools, but can also only be used once. They can also be purchased from
| Hanna at Horn Ranch, though certain ones won't be available until Horn
| Ranch has leveled up. Search for [-STRLV-] without the dashes for more
| information.
| - Seeds: Seeds aren't usually thought of as tools, but really they
| function the exact same way. You can purchase seeds from Marimba Farm,
| Taylor's Seeds, Pineapple Inn, or several festivals.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPvLV] _
| Upgrading vs. Leveling
\
|
\
| The most important tools are the upgradeable tools: the Watering Can, Hoe,
| Sickle, Axe, Hammer and Fishing Rod. These are the ones you'll use most
| often, and they are all similar in that they can be improved in two
| separate ways.
|
| This is surprisingly difficulty to understand, so I'm going to introduce
| two terms that the game only uses loosely: Upgrade and Level.
|
|__________
| What Do They Mean?
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A tool's Upgrade refers simply to how many upgrades you've had done to the
tool at the Blacksmith's Shop. There are five levels above where the tool
starts out: Iron, Copper, Silver, Gold and Goddess. We'll get to how to
upgrade later, but remember: 'Upgrade' means what type of metal it is
currently made of.
A tool's Level refers to how skilled you are with the tool. There are five
total levels, including the way the tool starts out initially. A tool's
Level increases solely through using it; but again, we'll get to that
later.
Now, here's the change from Tree of Tranquility: in Animal Parade, Upgrade
and Level ARE related. You can upgrade your tools all you want, and they'll
use less stamina -- so for upgrades, you don't need to be concerned with
level. But, when you Level a tool, you must also Upgrade it before you can
use its 'powered-up' technique.
___________
What Do They Affect?
A tool's Upgrade mostly impact how much stamina it consumes when you use
it. The original Hoe you get, for example, will use a lot of stamina every
time you swing it. A Gold Hoe will use much, much less. For most of the
upgradeable tools, that's the only difference: the exception is the Fishing
Rod. Upgrading the Fishing Rod will make it consume less stamina, but it
will also increase your chances of catching rare fish. But I'll explain
that more fully later.
A tool's Level will actually affect how strong the tool is. For example, a
Level 1 Watering Can can only water one square at a time; a level 2 one can
water two at a time. That goes for the hoe, sickle and hammer as well. For
the axe, since trees are rarely adjacent, Leveling allows you to shop a
tree or stump in fewer hits.
But, Leveling a tool will not automatically unlock its higher power.
Instead, you have to hold down A to charge the tool up every time you use
it. You'll see a little animation for every level you power up. Just
release the A button to stop powering up and use the tool at its current
powered strike.
Additionally, as mentioned above, you must Upgrade a tool to unlock its
Leveled-up ability. So, if you Level your watering can to level 2 (where it
can water 2 spaces at a time), you'll need to Upgrade it to Iron.
Similarly, Copper is required to use a tool's level 3 skill; Silver for
level 4; and Gold for level 5.
____________
How Do I Level/Upgrade?
For Upgrades, you'll have to take a trip to any of the mines and the
Blacksmith's Shop. You'll need three of a particular metal to buy the
upgrade to that level (Iron, Copper, Silver, Gold or Rare Metal for
'Goddess' tools). After you get that from a mine, go to the Blacksmith's

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| Shop and talk to Ramsey. There, you'll be able to choose your tool upgrade.
| Be aware, they're pretty expensive, and you have to buy all of them in
| order (regular to Iron, Iron to Copper, etc. -- you can't skip straight
| from Iron to Gold or anything like that).
|
| Fortunately, Levels are easier to come by. You'll earn levels simply
| through using the tool. For most tools, simply using it no matter the area
| or situation will earn a little experience, but you'll get more for
| actually using the tool properly. So while you technically can just water
| or till the same square over and over to level the Watering Can or Hoe,
| it'll be more efficient to use them to actually water dry crops or till
| plain soil. Levels are tiered such that each level is significantly harder
| to reach than the previous one: only the most hardcore Harvest Moon players
| will reach Level 5 on any tool.
|
|______________________
| So What's So Special About the Fishing Rod?
|
| The Fishing Rod operates under some pretty specific other mechanics.
|
| The Level of the rod corresponds to what types of fish you're able to
| catch; you simply cannot catch the rarest fish without a high-level rod.
| They just won't come.
|
| The Upgrade of the rod won't change what fish you can catch, but it will
| improve the odds of catching a rarer fish. You might get lucky and catch a
| rare fish with a lower-level rod, but you'll probably need to Upgrade.
|
| So, with a Goddess Fishing Rod at Level 1, you won't be able to catch any
| rare fish. With a regular Fishing Rod at Level 5, you could technically
| catch rare fish, but it'll take a lot of luck and patience. For best
| results, you'll need a combination of a high-level and high-upgrade rod.
|
| _________________________________________________________________________
| / [UPGTL]
/
| /
Upgradeable Tools /
|/
/
|/_________________________________________________________________________/
|
| Upgradeable tools are the main category of tools, which function according
| to the leveling and upgrading rules outlined above. If you're still unclear
| on the difference between leveling and upgrading, scroll up a bit and
| re-read.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AXETL] _
| Axe
\
|
\
|______
| Basic Info
|
| Obtained : Obtained in the Fix the Bridge event (meet Bo in Garmon Mine
|
: District at the beginning of the game).
| Purpose : Chops down trees, cuts apart stumps and breaks up twigs to give
|
: you lumber for home, barn and coop upgrades.
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Usage : Stand facing the tree, stump or twig, equip the axe and use it.
: For trees and stumps, it will take multiple swings. You can
: charge the tool up by holding the button while your character
: goes through a series of animations - but be sure not to try to
: charge it to a level you haven't accessed yet, or else the swing
: will fail and you'll lose some stamina.
Effect : When enough chops are used, a tree will become a stump
: surrounded by twigs. Chopping the stump will create another
: twig. Chopping the twigs will add lumber to your lumber stock.
________
Upgrading Info
Iron Upgrade : Take the regular Axe, 2400G, and 3 Iron (not Iron
: Ore) to Ramsey. Note Ramsey will only upgrade
: tools after you've rung the Red Bell.
Iron Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 2 once your tool has Leveled up.
Copper Upgrade : Take the Iron Axe, 6000G, and 3 Copper (not Copper
: Ore) to Ramsey. Note Ramsey will only upgrade
: tools after you've rung the Red Bell.
Copper Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 3 once your tool has Leveled up.
Silver Upgrade : Take the Copper Axe, 12000G, and 3 Silver (not
: Silver Ore) to Ramsey. Note Ramsey will only
: upgrade tools after you've rung the Red Bell.
Silver Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 4 once your tool has Leveled up.
Gold Upgrade : Take the Silver Axe, 24000G, and 3 Gold (not Gold
: Ore) to Ramsey. Note Ramsey will only upgrade
: tools to Gold after his shop has leveled to Level
: 3.
Gold Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 5 once your tool has Leveled up.
Goddess Upgrade : Take the Gold Axe, 48000G, and 3 Rare Metal (not
: Rare Ore) to Ramsey. Note Ramsey will only upgrade
: tools to Goddess after you've completed the main
: plotline.
Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 6 once your tool has Leveled up.
_______
Leveling Info
How to Level : The Axe is leveled every time it is swung at all. It levels
: faster when it hits trees, stumps and twigs. Don't forget:
: charges cannot be used until the corresponding upgrade is
: purchased (Iron for one charge, Copper for two, Silver for
: three, Gold for four, Goddess for five).
One-Charge : The Axe will destroy trees and stumps in half as many
: one-charge hits as no-charge hits.
Two-Charge : The Axe will destroy trees and stumps in one-third as many
: two-charge hits as no-charge hits.
Three-Charge : The Axe will destroy trees and stumps in one-sixth as many

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|
: three-charge hits as no-charge hits.
| Four-Charge : The Axe will destroy trees and stumps in one-twelfth as many
|
: four-charge hits as no-charge hits.
| Five-Charge : The Axe will destroy any tree or stump in one five-charge
|
: hit.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FISHR] _
| Fishing Rod
\
|
\
|______
| Basic Info
|
| Obtained : Obtained from Toby the first time you meet him by the Waterwheel
|
: in Flute Fields.
| Purpose : Catches fish from any of the various fishing spots around the
|
: game world.
| Usage : Stand facing a body of water, equip the fishing rod and use it.
|
: Then, wait. When a fish is caught, you'll see an animation, hear
|
: a sound and feel a vibration on the controller. Then, press A as
|
: quickly as possible until the fish is caught. You can charge the
|
: tool up by holding the button while your character goes through
|
: a series of animations - but be sure not to try to charge it to
|
: a level you haven't accessed yet, or else the swing will fail
|
: and you'll lose some stamina.
| Effect : If a fish is caught, it will replace the tool in your
|
: character's hand. If no fish is caught, the reel will be brought
|
: in and the rod will remain in your hands.
|
|________
| Upgrading Info
|
|
Iron Upgrade : Take the regular Fishing Rod, 2400G, and 3 Iron
|
: (not Iron Ore) to Ramsey. Note Ramsey will only
|
: upgrade tools after you've rung the Red Bell.
| Iron Upgrade Effect : Uses less stamina, increases your odds of catching
|
: rarer fish, and allows you to charge your tool to
|
: Level 2 once your tool has Leveled up.
|
Copper Upgrade : Take the Iron Fishing Rod, 6000G, and 3 Copper
|
: (not Copper Ore) to Ramsey. Note Ramsey will only
|
: upgrade tools after you've rung the Red Bell.
| Copper Upgrade Effect : Uses less stamina, increases your odds of catching
|
: rarer fish, and allows you to charge your tool to
|
: Level 3 once your tool has Leveled up.
|
Silver Upgrade : Take the Copper Fishing Rod, 12000G, and 3 Silver
|
: (not Silver Ore) to Ramsey. Note Ramsey will only
|
: upgrade tools after you've rung the Red Bell.
| Silver Upgrade Effect : Uses less stamina, increases your odds of catching
|
: rarer fish, and allows you to charge your tool to
|
: Level 4 once your tool has Leveled up.
|
Gold Upgrade : Take the Silver Fishing Rod, 24000G, and 3 Gold
|
: (not Gold Ore) to Ramsey. Note Ramsey will only
|
: upgrade tools to Gold after his shop has leveled
|
: to Level 3.
| Gold Upgrade Effect : Uses less stamina, increases your odds of catching
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|
: rarer fish, and allows you to charge your tool to
|
: Level 5 once your tool has Leveled up.
|
Goddess Upgrade : Take the Gold Fishing Rod, 48000G, and 3 Rare
|
: Metal (not Rare Ore) to Ramsey. Note Ramsey will
|
: only upgrade tools to Goddess after you've
|
: completed the main plotline.
| Goddess Upgrade Effect : Uses less stamina, increases your odds of catching
|
: rarer fish, and allows you to charge your tool to
|
: Level 6 once your tool has Leveled up.
|
|_______
| Leveling Info
|
| How to Level : The Fishing Rod is leveled every time it is swung and hits
|
: the water. It levels faster when it is used to real fish in,
|
: based on the number of button presses it takes to reel in
|
: the fish. Don't forget: charges cannot be used until the
|
: corresponding upgrade is purchased (Iron for one charge,
|
: Copper for two, Silver for three, Gold for four, Goddess for
|
: five).
| One-Charge : With one charge, the Fishing Rod will cast a bit further,
|
: allowing you to catch slightly rarer fish.
| Two-Charge : With one charge, the Fishing Rod will cast somewhat further,
|
: allowing you to catch somewhat rarer fish.
| Three-Charge : With one charge, the Fishing Rod will cast even further,
|
: allowing you to catch rarer fish.
| Four-Charge : With one charge, the Fishing Rod will cast much further,
|
: allowing you to catch significantly rarer fish.
| Five-Charge : With one charge, the Fishing Rod will cast much, much
|
: further, allowing you to catch much, much rarer fish.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HAMMR] _
| Hammer
\
|
\
|______
| Basic Info
|
| Obtained : Obtained from Owen the first time you meet him inside the outer
|
: entrance to Garmon Mine (after completing the Fix the Bridge
|
: event).
| Purpose : Breaks apart boulders and stone to give you stone lumber for
|
: home, barn and coop upgrades.
| Usage : Stand facing the boulder or stone, equip the hammer and use it.
|
: For boulders, it will take multiple swings. You can charge the
|
: tool up by holding the button while your character goes through
|
: a series of animations - but be sure not to try to charge it to
|
: a level you haven't accessed yet, or else the swing will fail
|
: and you'll lose some stamina.
| Effect : When enough swings are used, a boulder will become a collection
|
: of rocks. Smashing a rock will add stone lumber to your stone
|
: lumber stock. In the mine, smashing a rock or crystal may unveil
|
: Ores, Wonderfuls, items or affliction gasses.
|
|________
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Upgrading Info
Iron Upgrade : Take the regular Hammer, 2400G, and 3 Iron (not
: Iron Ore) to Ramsey. Note Ramsey will only upgrade
: tools after you've rung the Red Bell.
Iron Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 2 once your tool has Leveled up.
Copper Upgrade : Take the Iron Hammer, 6000G, and 3 Copper (not
: Copper Ore) to Ramsey. Note Ramsey will only
: upgrade tools after you've rung the Red Bell.
Copper Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 3 once your tool has Leveled up.
Silver Upgrade : Take the Copper Hammer, 12000G, and 3 Silver (not
: Silver Ore) to Ramsey. Note Ramsey will only
: upgrade tools after you've rung the Red Bell.
Silver Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 4 once your tool has Leveled up.
Gold Upgrade : Take the Silver Hammer, 24000G, and 3 Gold (not
: Gold Ore) to Ramsey. Note Ramsey will only upgrade
: tools to Gold after his shop has leveled to Level
: 3.
Gold Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 5 once your tool has Leveled up.
Goddess Upgrade : Take the Gold Hammer, 48000G, and 3 Rare Metal
: (not Rare Ore) to Ramsey. Note Ramsey will only
: upgrade tools to Goddess after you've completed
: the main plotline.
Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 6 once your tool has Leveled up.
_______
Leveling Info
How to Level : The Hammer is leveled every time it is swung at all. It
: levels faster when it hits boulders, stones, rocks or
: crystals in the mines. Don't forget: charges cannot be used
: until the corresponding upgrade is purchased (Iron for one
: charge, Copper for two, Silver for three, Gold for four,
: Goddess for five).
One-Charge : With one charge, the Hammer can hit two squares directly in
: front of you with one swing. It can also destroy boulders in
: fewer strikes. The stamina consumption will be the same as a
: regular swing.
Two-Charge : With two charges, the Hammer can hit three squares directly
: in front of you with one swing. It can also destroy boulders
: in fewer strikes. The stamina consumption will be the same
: as a regular swing.
Three-Charge : With three charges, the Hammer can hit nine squares directly
: in front of you in a 3x3 formation with one swing. It can
: also destroy boulders in fewer strikes. The stamina
: consumption will be the same as a regular swing.
Four-Charge : With four charges, the Hammer can hit twelve squares
: directly in front of you in a 3x4 formation (four squares
: out from your character) with one swing. It can also destroy

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|
: boulders in fewer strikes. The stamina consumption will be
|
: the same as a regular swing.
| Five-Charge : With five charges, the Hammer can hit twenty squares
|
: directly in front of you in a 4x5 formation (four squares
|
: out from your character) with one swing. It can also destroy
|
: boulders in fewer strikes. The stamina consumption will be
|
: the same as a regular swing.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOETL] _
| Hoe
\
|
\
|______
| Basic Info
|
| Obtained : Obtained automatically at the beginning of the game.
| Purpose : Tills soil for planting seeds.
| Usage : Stand facing untilled soil, equip the hoe and use it. The soil
|
: in range will turn up tilled. You can charge the tool up by
|
: holding the button while your character goes through a series of
|
: animations - but be sure not to try to charge it to a level you
|
: haven't accessed yet, or else the swing will fail and you'll
|
: lose some stamina.
| Effect : The untilled squares in range of the hoe will be tilled. If
|
: there are any seeds that have not sprouted in that range,
|
: they'll be dug up.
|
|________
| Upgrading Info
|
|
Iron Upgrade : Take the regular Hoe, 2400G, and 3 Iron (not Iron
|
: Ore) to Ramsey. Note Ramsey will only upgrade
|
: tools after you've rung the Red Bell.
| Iron Upgrade Effect : Uses less stamina, and allows you to charge your
|
: tool to Level 2 once your tool has Leveled up.
|
Copper Upgrade : Take the Iron Hoe, 6000G, and 3 Copper (not Copper
|
: Ore) to Ramsey. Note Ramsey will only upgrade
|
: tools after you've rung the Red Bell.
| Copper Upgrade Effect : Uses less stamina, and allows you to charge your
|
: tool to Level 3 once your tool has Leveled up.
|
Silver Upgrade : Take the Copper Hoe, 12000G, and 3 Silver (not
|
: Silver Ore) to Ramsey. Note Ramsey will only
|
: upgrade tools after you've rung the Red Bell.
| Silver Upgrade Effect : Uses less stamina, and allows you to charge your
|
: tool to Level 4 once your tool has Leveled up.
|
Gold Upgrade : Take the Silver Hoe, 24000G, and 3 Gold (not Gold
|
: Ore) to Ramsey. Note Ramsey will only upgrade
|
: tools to Gold after his shop has leveled to Level
|
: 3.
| Gold Upgrade Effect : Uses less stamina, and allows you to charge your
|
: tool to Level 5 once your tool has Leveled up.
|
Goddess Upgrade : Take the Gold Hoe, 48000G, and 3 Rare Metal (not
|
: Rare Ore) to Ramsey. Note Ramsey will only upgrade
|
: tools to Goddess after you've completed the main
|
: plotline.
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| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
|
: tool to Level 6 once your tool has Leveled up.
|
|_______
| Leveling Info
|
| How to Level : The Hoe is leveled every time it is swung and strikes a
|
: square of soil. It levels faster if that square of soil was
|
: previously untilled. Don't forget: charges cannot be used
|
: until the corresponding upgrade is purchased (Iron for one
|
: charge, Copper for two, Silver for three, Gold for four,
|
: Goddess for five).
| One-Charge : With one charge, the Hoe can hit two squares directly in
|
: front of you with one swing. The stamina consumption will be
|
: the same as a regular swing.
| Two-Charge : With two charges, the Hoe can hit three squares directly in
|
: front of you with one swing. The stamina consumption will be
|
: the same as a regular swing.
| Three-Charge : With three charges, the Hoe can hit nine squares directly in
|
: front of you in a 3x3 formation with one swing. The stamina
|
: consumption will be the same as a regular swing.
| Four-Charge : With four charges, the Hoe can hit twelve squares directly
|
: in front of you in a 3x4 formation (four squares out from
|
: your character) with one swing. The stamina consumption will
|
: be the same as a regular swing.
| Five-Charge : With five charges, the Hoe can hit twenty squares directly
|
: in front of you in a 4x5 formation (four squares out from
|
: your character) with one swing. The stamina consumption will
|
: be the same as a regular swing.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SICKL] _
| Sickle
\
|
\
|______
| Basic Info
|
| Obtained : Obtained from Hanna the first time you meet her at the store in
|
: Horn Ranch.
| Purpose : Cuts down weeds, crops and grass to use for fodder.
| Usage : Stand facing the weed, crop or grass, equip the sickle and use
|
: it. Anything growing in range will be cut. You can charge the
|
: tool up by holding the button while your character goes through
|
: a series of animations - but be sure not to try to charge it to
|
: a level you haven't accessed yet, or else the swing will fail
|
: and you'll lose some stamina.
| Effect : Whatever was in front of the sickle when it was used will
|
: disappear. If it was grass, fodder will be added to your stock.
|
|________
| Upgrading Info
|
|
Iron Upgrade : Take the regular Sickle, 2400G, and 3 Iron (not
|
: Iron Ore) to Ramsey. Note Ramsey will only upgrade
|
: tools after you've rung the Red Bell.
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| Iron Upgrade Effect : Uses less stamina, and allows you to charge your
|
: tool to Level 2 once your tool has Leveled up.
|
Copper Upgrade : Take the Iron Sickle, 6000G, and 3 Copper (not
|
: Copper Ore) to Ramsey. Note Ramsey will only
|
: upgrade tools after you've rung the Red Bell.
| Copper Upgrade Effect : Uses less stamina, and allows you to charge your
|
: tool to Level 3 once your tool has Leveled up.
|
Silver Upgrade : Take the Copper Sickle, 12000G, and 3 Silver (not
|
: Silver Ore) to Ramsey. Note Ramsey will only
|
: upgrade tools after you've rung the Red Bell.
| Silver Upgrade Effect : Uses less stamina, and allows you to charge your
|
: tool to Level 4 once your tool has Leveled up.
|
Gold Upgrade : Take the Silver Sickle, 24000G, and 3 Gold (not
|
: Gold Ore) to Ramsey. Note Ramsey will only upgrade
|
: tools to Gold after his shop has leveled to Level
|
: 3.
| Gold Upgrade Effect : Uses less stamina, and allows you to charge your
|
: tool to Level 5 once your tool has Leveled up.
|
Goddess Upgrade : Take the Gold Sickle, 48000G, and 3 Rare Metal
|
: (not Rare Ore) to Ramsey. Note Ramsey will only
|
: upgrade tools to Goddess after you've completed
|
: the main plotline.
| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
|
: tool to Level 6 once your tool has Leveled up.
|
|_______
| Leveling Info
|
| How to Level : The Sickle is leveled every time it is used in any way. It
|
: levels faster if it hits some weeds, crops or grass. Don't
|
: forget: charges cannot be used until the corresponding
|
: upgrade is purchased (Iron for one charge, Copper for two,
|
: Silver for three, Gold for four, Goddess for five).
| One-Charge : With one charge, the Sickle can hit two squares directly in
|
: front of you with one swing. The stamina consumption will be
|
: the same as a regular swing.
| Two-Charge : With two charges, the Sickle can hit three squares directly
|
: in front of you with one swing. The stamina consumption will
|
: be the same as a regular swing.
| Three-Charge : With three charges, the Sickle can hit nine squares directly
|
: in front of you in a 3x3 formation with one swing. The
|
: stamina consumption will be the same as a regular swing.
| Four-Charge : With four charges, the Sickle can hit twelve squares
|
: directly in front of you in a 3x4 formation (four squares
|
: out from your character) with one swing. The stamina
|
: consumption will be the same as a regular swing.
| Five-Charge : With five charges, the Sickle can hit twenty squares
|
: directly in front of you in a 4x5 formation (four squares
|
: out from your character) with one swing. The stamina
|
: consumption will be the same as a regular swing.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WATCN] _
| Watering Can
\
|
\
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|

______
Basic Info
Obtained : Obtained automatically at the beginning of the game.
Purpose : Waters crops and puts out bonfires created with match sets.
Usage : Stand facing the seeds or crops, equip the watering can and use
: it. It will water any seeds or crops in range. Note that you
: don't need to water seeds and crops on rainy days, but you do
: need to keep watering flowers after they grow to keep them alive
: before picking them. You never need to water trees. You can
: charge the tool up by holding the button while your character
: goes through a series of animations - but be sure not to try to
: charge it to a level you haven't accessed yet, or else the swing
: will fail and you'll lose some stamina.
Effect : The crops in range of the watering can will be watered for the
: day. If used on a bonfire, the bonfire will be put out.
________
Upgrading Info
Iron Upgrade : Take the regular Watering Can, 2400G, and 3 Iron
: (not Iron Ore) to Ramsey. Note Ramsey will only
: upgrade tools after you've rung the Red Bell.
Iron Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 2 once your tool has Leveled up.
Copper Upgrade : Take the Iron Watering Can, 6000G, and 3 Copper
: (not Copper Ore) to Ramsey. Note Ramsey will only
: upgrade tools after you've rung the Red Bell.
Copper Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 3 once your tool has Leveled up.
Silver Upgrade : Take the Copper Watering Can, 12000G, and 3 Silver
: (not Silver Ore) to Ramsey. Note Ramsey will only
: upgrade tools after you've rung the Red Bell.
Silver Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 4 once your tool has Leveled up.
Gold Upgrade : Take the Silver Watering Can, 24000G, and 3 Gold
: (not Gold Ore) to Ramsey. Note Ramsey will only
: upgrade tools to Gold after his shop has leveled
: to Level 3.
Gold Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 5 once your tool has Leveled up.
Goddess Upgrade : Take the Gold Watering Can, 48000G, and 3 Rare
: Metal (not Rare Ore) to Ramsey. Note Ramsey will
: only upgrade tools to Goddess after you've
: completed the main plotline.
Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
: tool to Level 6 once your tool has Leveled up.
_______
Leveling Info
How to Level : The Watering Can is leveled every time it sprinkles any
: water. It levels faster when it is used to water actual
: crops. It does not level when used while empty. Don't

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|
: forget: charges cannot be used until the corresponding
|
: upgrade is purchased (Iron for one charge, Copper for two,
|
: Silver for three, Gold for four, Goddess for five).
| One-Charge : With one charge, the Watering Can can hit two squares
|
: directly in front of you with one swing. The stamina
|
: consumption will be the same as a regular swing.
| Two-Charge : With two charges, the Watering Can can hit three squares
|
: directly in front of you with one swing. The stamina
|
: consumption will be the same as a regular swing.
| Three-Charge : With three charges, the Watering Can can hit nine squares
|
: directly in front of you in a 3x3 formation with one swing.
|
: The stamina consumption will be the same as a regular swing.
| Four-Charge : With four charges, the Watering Can can hit twelve squares
|
: directly in front of you in a 3x4 formation (four squares
|
: out from your character) with one swing. The stamina
|
: consumption will be the same as a regular swing.
| Five-Charge : With five charges, the Watering Can can hit twenty squares
|
: directly in front of you in a 4x5 formation (four squares
|
: out from your character) with one swing. The stamina
|
: consumption will be the same as a regular swing.
|
|
| _________________________________________________________________________
| / [NUPTL]
/
| /
Non-Upgradeable Tools /
|/
/
|/_________________________________________________________________________/
|
| Non-upgradeable tools tend to be used for animal caretaking, like the
| Milker, Shears, Brush and Bell.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BELLS] _
| Bell
\
|
\
| Obtained : Purchased from Horn Ranch.
| Purpose : Calls animals toward you.
| Usage : Stand in the field while the animals are outside, equip the bell
|
: and use it.
| Effect : Animals will begin walking toward you. No, it's not really
|
: important at all. You'll probably never use it.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BRUSH] _
| Brush
\
|
\
| Obtained : Purchased from Horn Ranch.
| Purpose : Raises the heart level of livestock animals.
| Usage : Stand alongside the Cow, Sheep, Horse or Goat, equip the Brush
|
: and use it while facing the animal.
| Effect : The animal will gain a few affection points. Note that this only
|
: works once per day.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CAMRA] _
| Camera
\
|
\
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| Obtained : Obtained from Simon the first time you meet him at the
|
: Photography Shop.
| Purpose : Allows you to take pictures to share with friends or decorate
|
: your house.
| Usage : Equip the camera, then use it to bring up the viewfinder. Use it
|
: again to take a snapshot.
| Effect : The snapshot will be stored for future use.
| Note : For more information on photography, check out the Photography
|
: section by searching for [-PHOTO-] without the dashes.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MILKR] _
| Milker
\
|
\
| Obtained : Purchased from Horn Ranch.
| Purpose : Retrieves Milk from adult Cows, Sheep and Goats.
| Usage : Stand alongside the Cow, Sheep or Goat, equip the Milker and use
|
: it while facing the animal.
| Effect : A bottle of milk will replace the tool in your character's
|
: hands, and the animal will gain a few affection points. If the
|
: animal did not eat the previous day, is sick, is not an adult,
|
: is pregnant, or has already been milked for the day, it will act
|
: confused and not gain any affection points.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHEAR] _
| Shears
\
|
\
| Obtained : Purchased from Horn Ranch.
| Purpose : Retrieves Wool from adult Sheep.
| Usage : Stand alongside the Sheep, equip the Shears and use it while
|
: facing the animal.
| Effect : A bundle of wool will replace the tool in your character's
|
: hands, and the Sheep will gain a few affection points. Note that
|
: you can only use the Shears on an adult Sheep that has wool. If
|
: it does not have wool, it won't gain any affection points.
|
|
| _________________________________________________________________________
| / [O-TUT]
/
| /
One-Time Use Tools /
|/
/
|/_________________________________________________________________________/
|
| One-time use tools are also typically used for ranching or farming, but in
| these instances the quantity is significant: you must purchase one for each
| time you plan to use it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Medicine
\
|
\
| Obtained : Purchased from Horn Ranch.
| Purpose : Heals illness for one livestock animal.
| Usage : Stand on any side of the Cow, Sheep, Horse or Goat, equip the
|
: Animal Medicine and use it while facing the animal.
| Effect : The animal will be healed of illness. If the animal wasn't ill,
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|
: it won't have any effect, but you'll lose the Animal Medicine
|
: anyway.
| Note : For more information on animal illness, check out the Illness
|
: section by searching for [-ILLNS-] without the dashes.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cow Miracle Potion
\
|
\
| Obtained : Purchased from Horn Ranch.
| Purpose : Gets one adult Cow pregnant.
| Usage : Stand on any side of the Cow, equip the Miracle Potion and use
|
: it.
| Effect : The cow will moo, and the next day you'll find that it has
|
: become pregnant.
| Note : For more information on Miracle Potions, check out the Breeding
|
: section by searching for [-BREED-] without the dashes.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crop Seeds
\
|
\
| Obtained : Purchased from Marimba Farm, Taylor's Seeds, Pineapple Inn or
|
: various festivals.
| Purpose : Plants seeds in squares of tilled soil.
| Usage : Stand facing at least one tilled square, equip the seeds you
|
: want to plant and use them. By default, you'll plant one at a
|
: time. If you have 9 seeds of the same type or more, you can hold
|
: down the button and plant an entire 3x3 square of the seed at
|
: the same time. Just make sure that the entire 3x3 square is
|
: tilled.
| Effect : The seeds will be scattered in the tilled squares and ready to
|
: water. If you want to unplant them, use the hoe while they're
|
: still seeds, or the sickle once they sprout into plants.
| Note : For more information on seeds, check out the Farming section by
|
: searching for [-FARMI-] without the dashes.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goat Miracle Potion
\
|
\
| Obtained : Purchased from Horn Ranch.
| Purpose : Gets one adult Goat pregnant.
| Usage : Stand on any side of the Goat, equip the Miracle Potion and use
|
: it.
| Effect : The goat will bleat, and the next day you'll find that it has
|
: become pregnant.
| Note : For more information on Miracle Potions, check out the Breeding
|
: section by searching for [-BREED-] without the dashes.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Horse Miracle Potion
\
|
\
| Obtained : Purchased from Horn Ranch.
| Purpose : Gets one adult Horse pregnant.
| Usage : Stand on any side of the Horse, equip the Miracle Potion and use
|
: it.
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| Effect : The horse will whinny, and the next day you'll find that it has
|
: become pregnant.
| Note : For more information on Miracle Potions, check out the Breeding
|
: section by searching for [-BREED-] without the dashes.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sheep Miracle Potion
\
|
\
| Obtained : Purchased from Horn Ranch.
| Purpose : Gets one adult Sheep pregnant.
| Usage : Stand on any side of the Sheep, equip the Miracle Potion and use
|
: it.
| Effect : The sheep will make sheep sounds, and the next day you'll find
|
: that it has become pregnant.
| Note : For more information on Miracle Potions, check out the Breeding
|
: section by searching for [-BREED-] without the dashes.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tree Seedlings
\
|
\
| Obtained : Purchased from Marimba Farm or Taylor's Seeds.
| Purpose : Plants a tree seedling in a tilled square of soil.
| Usage : Stand facing one tilled square, equip the seedling and use it.
|
: Note that to grow, the square must be surrounded by a 3x3 square
|
: of space with no weeds, crops, other trees, or land boundaries.
|
: To make sure the square will work, till a 3x3 square and plant
|
: the seedling in the middle. Trees can share empty adjacent
|
: spaces, as long as each tree has nothing in its own 3x3
|
: surrounding square.
| Effect : The seedling will be planted in the ground. If you want to get
|
: rid of it, use the axe. Note that seedlings do not need to be
|
: watered.
| Note : For more information on seedlings, check out the Farming section
|
: by searching for [-FARMI-] without the dashes.
|
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [FARMI]
//
//
Farming //
// "Farming looks mighty easy when your
//
// plow is a pencil and you're a thousand
//
// miles from the corn field." -President
//
// Dwight D. Eisenhower
//
//
//
//___________________________________________________________________//
|/
| _________________________________________________________________________
| / [FARMP]
/
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| /
Farming Preparation /
|/
/
|/_________________________________________________________________________/
|
| Before you plow in and start planting, you'll want to know the basics
| behind tilling the land, planting crops and watering the seeds. That's what
| this section is for.
|
| You start the game with nine turnip seeds, a hoe and a watering can. That's
| all you need to start planting. Note, though, that you'll want to get more
| seeds really, really soon. Maybe even right away.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FRMBA] _
| Farming Basics
\
|
\
| Raising crops is a fairly simple system. using the hoe, you till a few
| spots of soil, then plant some seeds. Water the seeds each day (unless it's
| raining) and they'll begin to sprout. Keep watering them until they bare
| fruit, then stand next to it and press A to pick the crop from the ground.
| If you're not sure if it's ready yet, press A anyway -- you'll pick it if
| it's ready.
|
| There are some extremely basic things you need to know about crops before
| getting started:
| - Crops are seasonal. If you try to plant a crop out of season, it might
| sprout (I haven't confirmed if crops grow out-of-season in Animal
| Parade), but it'll take longer to grow. So, check the season of your
| crop. When you're buying from Marimba Farm, they'll only sell in-season
| seeds, so you won't have to worry there unless you buy some seeds and
| hold on to them for a while.
|
| - All crops are not created equal. They have many different
| characteristics: different growth times, different sale prices,
| different usages. The growth times are especially important, though:
| make sure there's enough time left in this season to grow the crop.
| Don't plant a crop that takes 8 days to grow on the 26th of the month.
|
| - Some crops are multi-harvest. That means that when you pick the crop
| from the ground, something will be left behind. This is the vine: keep
| watering it and another crop will sprout. These are usually more
| profitable because it takes much less time for the second (and third,
| and fourth...
|
| - Crops have quality ratings. Four, to be specific: Decent, Good, Perfect
| and Shining. Better-quality crops will sell for more and are more liked
| by the villagers. You can find more about crop qualities in the
| Mechanics section.
|
| - Soil has quality ratings, too. Five, to be specific: Bad, Poor, Decent,
| Good, Best. The better the soil quality, the better the crop quality.
| Most crops will also grow faster in better soil. More info on that is
| in the Mechanics section too.
|
| - Hurricanes and blizzards may destroy crops. They won't wipe your field
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| clean, but you'll notice random crops throughout your field have
| disappeared. The effect of a hurricane or blizzard is set when you go
| to bed on the night when the hurricane has already been happening, so
| you won't see the crops destroyed until the next day -- but that means
| if too many crops are destroyed, you can reset to the previous night
| (if you saved that night) and try again.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GETST] _
| Getting Started
\
|
\
| When you start off, you're given a decent-sized field. You don't get to
| choose it this time around, there's a single starter field. You'll already
| have a few crops growing as a gift from the folks at Marimba Farm, but
| you'll need to grow more (a LOT more) to succeed in the game. So let's go
| over the basics.
|
| You might notice that there are rocks, saplings, trees or weeds in the way
| of where you want to plant some crops. Isn't that annoying? To clear out
| rocks, you'll need the Hammer; to clear out saplings and trees, you'll need
| the Axe. To find out about how to get and use those tools, check the Tools
| section by searching for [-TOOLS-] without the dashes.
|
| Weeds can be taken care of with the sickle (you can check that section for
| info on that as well), but can also be pulled by hand. Beware though,
| pulling weeds will use a lot more stamina than slashing them with the
| sickle. Weeds also have a deeper impact than just looking ugly and getting
| in the way, but that will be detailed in the Mechanics section.
|
| Once you've cleared a bit of land to plant your crops, you need two things:
| a hoe and some seeds. Equip the hoe to till the soil -- you'll notice it
| changes to a hole-looking square of land. Then, equip the seeds. Each seed
| you buy is enough for one single tilled square (no more six seed-packs like
| in Tree of Tranquility). You can plant them one by one, or in a 3x3 square
| by holding down A while the seeds are equipped, if you have more than 9 of
| them.
|
| If you make a mistake, don't worry. You can dig seeds back up with the hoe
| (though you don't actually get to plant them again) the same way you tilled
| the soil. If the crops sprout, you can chop them down with the sickle like
| weeds if you need to clear that land.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BUYSE] _
| Buying Seeds
\
|
\
| The above section mentioned needing a hoe and seeds. You get the hoe
| automatically, but the seeds you'll have to purchase. There are several
| places in the game to purchase seeds. Most of your time will be spent at
| Marimba Farm, over in the Flute Fields. They sell almost all the seeds in
| the game, at the cheapest price. However, they won't stock all the seeds
| initially -- you'll need to sell some crops first. For more info on that,
| check the Store Levels section (search for [-STRLV-] without the spaces).
|
| As with all shops, you can also call Marimba Farm to order seeds, but
| beware: if you order the seeds by phone, you'll pay a lot more (double, I
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| think). Fortunately, though, you can use the phone service 24 hours a day,
| 7 days a week -- so if you're in a bind and the shop is closed, give them a
| call.
|
| Once you've moved through the plot a bit, a kid named Taylor will show up.
| Taylor runs a phone-order-only seed shop. He doesn't sell any seeds you
| can't get at Marimba Farm, and you'll pay the higher price. However,
| there's still a benefit: Marimba Farm will add items to their inventory
| slowly as you progress through the game, while Taylor will stock all the
| seeds right when he moves in. So, if Marimba Farm isn't selling something
| you need yet, give Taylor a ring.
|
| There are a few other places to buy seeds as well. Some Festivals will sell
| some seeds, and there are also some seeds you can only buy at Pineapple Inn
| on Toucan Island.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Seasonal Seed Mixes
\
|
\
| Marimba Farm and Taylor also sell Seasonal Seed Mixes. Seasonal seed mixes
| are a bit of a gamble. They each can contain any type of seed for that
| season -- including ones that aren't yet sold at Marimba Farm, which can be
| useful if Taylor hasn't moved in. However, there's no way of determining
| what the seeds will be, and mixed seed bags typically cost slightly more
| than the average of the crops for the season. Plus you have to mess with
| different growth times and thus wait longer to re-plant, sometimes they'll
| grow multi-harvest crops that don't disappear when you pick them...
| overall, they're a bit of a hassle.
|
| In general, you won't want to buy seasonal seed mixes for profit. But if
| there's a particular crop you're hoping for that isn't yet available
| elsewhere, you may as well take the gamble.
|
| _________________________________________________________________________
| / [FARMM]
/
| /
Farming Mechanics /
|/
/
|/_________________________________________________________________________/
|
| So now you've bought some seeds, tilled the soil and planted your crops. Or
| you've just got the crops that your farm started with. Whichever. Either
| way, it's time to look at the best way to raise those crops.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BFRMM] _
| Basic Farming Mechanics
\
|
\
| Each crop has a pre-set growth time for the particular type of soil it's
| in. It will mature in that many days unless something slows it down. Note
| that when I say "X days", it means that it will take that many days of
| water before it will produce fruit. For example, if a crop takes 5 days to
| grow and you plant it on the 1st, you'll get fruit on the 6th: the 5 days
| of watering are the 1st, 2nd, 3rd, 4th and 5th, so on the 6th it will be
| mature.
|
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| What could slow down that growth though? Various things can slow down how
| long it takes your crops to mature:
| - Soil quality. Poorer soil quality will result in longer growth times
| for most (but not all) crops.
| - Missed watering days. Every time you miss a day of watering, the crop
| will take one day longer to grow. If you miss too many, though, the
| crop will die altogether.
| - Nearby weeds. If a crop has a weed anywhere in the 3x3 square
| surrounding it, its growth will be slowed, and the crop quality might
| be lowered too.
|
| Take care of those things and your crops will sprout in no time. But what
| about soil quality and crop quality? There's a bit more to say about
| that...
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [S&CQU] _
| Soil & Crop Quality
\
|
\
| When a crop matures and gets picked, it will have a quality associated with
| it: Decent, Good, Perfect or Shining. The quality is based on the type of
| soil the crop grew in.
|
| There are five levels of soil: Bad, Poor, Decent, Good and Best. You can
| identify different qualities by the color: darker spoils are better, though
| it might be hard to differentiate between adjacent levels (Bad & Poor, Good
| & Best, etc.) without looking at them side by side.
|
| Better soil quality results in faster growth times and better-quality
| crops. You'll notice that there's only a subtle increase in crop quality
| from soil to soil, but it does make a different in the long run. The chart
| below shows the odds of getting each crop quality in each soil quality.
| Note that I'm basing these numbers on only around 30 tests in each soil, so
| they may change with more information.
|
|
Soil Quality
|
Bad
Poor Decent
Good Perfect
|
Decent 50%
40%
30%
25%
20%
|
Good
30%
35%
35%
35%
30%
|
Perfect 20%
25%
30%
35%
40%
|
Shining 0%
0%
5%
5%
10%
|
| When you start planting crops, you'll notice that the soil qualities start
| to get worse. Every couple weeks you have crops growing in a particular
| soil space, the quality of that soil will drop. It might slow the growth
| time of the crop by a day or two when it does this (depending on how far
| along the crop was anyway), and the crop quality will be determined by the
| soil quality when the crop finally matures.
|
| Soil quality will never go back up on its own. So what do you do when the
| quality drops? Well, that's where the next section comes in.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FERTI] _
| Fertilizer
\
|
\
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| Fertilizer lets you raise your crop quality and can be purchased from
| Marimba Farm. Each bag of fertilizer functions like a bag of seeds: one
| spot per fertilizer, and if you have nine or more you can hold down A and
| fertilize a 3x3 area.
|
| There are four different types of fertilizer: Decent Fertilizer, Good
| Fertilizer, Perfect Fertilizer and Shining Fertilizer. Better fertilizers
| raise the soil more levels at a time, from 1 levels for Decent Fertilizer
| to 4 levels (Best soil no matter what it was previously) for Shining
| Fertilizer. You won't be able to buy better fertilizers until you level
| Marimba Farm up a bit (search [-STRLV-] without the dashes for more info on
| that), but Taylor will stock all four types as soon as he moves in.
|
| Fertilizer is pretty expensive, but only if you let yourself get behind.
| When you get enough money, raise the soil quality for every soil you're
| using to the maximum level, and then just use Decent Fertilizer every
| couple weeks to bring it back up.
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crops vs. Herbs and Flowers
\
|
\
| There are three types of seeds that you can buy: crops, herbs and flowers.
| The vast majority of your seed purchases will be crops: these are the most
| profitable of the growable items, and are affected by soil quality.
|
| That last note is the key difference between crops and herbs/flowers; while
| crops are affected by soil quality, herbs and flowers do not have quality
| levels. Every herb grown will be of the same quality, as well as every
| flower - the only drawback to planting flowers and herbs in poor quality
| soil is in the growth time.
|
| Between herbs and flowers, the main difference is in consumption: mainly,
| herbs can be consumed, whereas flowers cannot. Both can be used for dyeing
| yarn, and both can be sold, though neither are nearly as profitable as
| crops.
|
| Note that if you want to keep flowers alive after they're fully grown (for
| honey, for example), you still need to water them each day. If you notice
| that your flowers are brown one day, pick them immediately - they'll
| disappear before the next day. The only way to get Honey is to keep flowers
| growing until you see bees buzzing around them. For more information on
| that, check out the foraging section (search for [-FORAG-] without the
| spaces).
|
| _________________________________________________________________________
| / [TREES]
/
| /
Trees /
|/
/
|/_________________________________________________________________________/
|
| Not only do you have some crops when you get started, but you'll find out
| you also have a few trees. They might get in your way later in the game,
| but for starters they're a nice little profit supplement.
|
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| If you're looking for information on trees for lumber, search for [-LUMBR-]
| without the dashes.
|
| Trees are a close cousin to crops. Like crops, you'll plant trees by
| tilling a square of land and using the tree seed (well, sapling) on the
| tilled spot, and like crops, fruits are rated on a quality scale from
| Decent to Shining. The similarities end there though.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TREEM] _
| Tree Mechanics
\
|
\
| First of all, let's take care of the basic mechanics behind trees,
| especially compared to crops:
|
| - Crops are temporary, but trees are permanent. Once you plant a tree, it
| will stay alive year-round until you cut it down with your axe.
| - Trees will take a couple months to grow to full maturity, but will grow
| faster in better soil. They'll start producing fruit about halfway
| through their total growth process, and will produce more and more as
| they get to be fully-grown.
| - You don't need to water trees. Ever. At all. Not when you plant them,
| not when they're grown up, not ever. They'll grow up on their own.
| - Trees can't, however, be planted side-by-side. With anything. Every
| space bordering the tree trunk must be empty and tillable (meaning a
| tree can't be planted in the corner of a plot, either). If there's
| anything within the 3x3 square that surrounds the tree trunk, the tree
| will stop growing until that's cleared. That includes weeds, crops,
| rocks and other trees. So, keep an eye on the tree as it grows and make
| sure to get rid of any weeds that spring up next to the trunk. If you
| plant anything in the 3x3 area surrounding a full-grown tree, it won't
| sprout.
| - Trees have seasons too. While crops will only grow in certain seasons,
| trees will only produce fruit in certain seasons.
| - When a tree is in season, you can shake the tree to get fruits to fall
| out. The fruits won't "stack" from day to day, so a missed day of
| shaking means you might miss some fruit altogether. Shake a tree by
| leaning against it -- you'll see it bend, and any fruit available for
| the day will fall.
| - Young trees will give one fruit per day, while full-grown trees will
| give two.
| - In the long run, trees are more profitable than crops in terms of the
| amount of work you put into them. However, it's harder to maximize that
| profit with a lot of trees: in the space it takes to keep two trees
| that produce fruit for one season each, you can plant three bags of
| crops every season. Still, though, later in the game, planting an
| orchard of trees on the spare plots is a low-work high-reward way to
| make more money.
| - Note that Hali trees are sold by Marimba Farm, but don't produce any
| fruit. They're used just for lumber.
|
| That just about covers it for tree mechanics -- now, you're probably
| interested in which tree is the best. Put simply, Apple Trees. They're the
| most expensive sapling but they pay for themselves quickly, and sell for
| the most at every quality level except Shining (Shining Chestnuts and
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| Coffee Beans sell for more than Shining Apples), but you won't be getting
| that many Shining fruits anyway. For detailed pricing information, though,
| check the next section.
|
| _________________________________________________________________________
| / [SPCRP]
/
| /
Spring Crops /
|/
/
|/_________________________________________________________________________/
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cabbage
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 30G (Spring)
|___________
| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 7 days
|
Poor Soil : 6 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 190G / 220G / 250G / 360G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 380G (Spring); (Good)
|
: Marimba Farm, Lv.2, 440G (Spring); (Perfect) Marimba
|
: Farm, Lv.3, 500G (Spring)
| Used in Recipes : Kimchi, Pot-au-Feu, Vegetable Juice
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cocoa
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Pineapple Inn, Lv.1, 140G
|___________
| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : Yes
| Growth Time :
Re-Growth Time :
|
Bad Soil : 8 days
6 days
|
Poor Soil : 7 days
5 days
|
Decent Soil : 6 days
4 days
|
Good Soil : 5 days
3 days
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|
Best Soil : 5 days
3 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 140G / 160G / 180G / 270G
| Purchase Info : (none)
| Used in Recipes : Chocolate Bar, Chocolate Cake, Chocolate Cookie,
|
: Chocolate Ice Cream, Chocolate Pie, Chocolate Pudding,
|
: Hot Cocoa
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flax
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 30G (Spring)
|___________
| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 6 days
|
Poor Soil : 6 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 160G / 190G / 220G / 330G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 320G; (Good) Marimba Farm,
|
: Lv.2, 380G; (Perfect) Harvest Festival (Ruth's Booth),
|
: 540G; (Perfect) Marimba Farm, Lv.3, 440G
| Used in Recipes : None
|______________
| By-Product Characteristics
|
|
Product : Flax Yarn
|
Made With : Yarn Maker
|
Sale Price : 180G / 210G / 270G / 500G / 220G (Red) / 190G (Yellow) /
|
: 190G (Green) / 260G (Blue) / 190G (Purple)
| Purchase Info : (Perfect) Animal Festival (Shelly's Booth), 2900G
| Used in Recipes : None
|
Note : Dyed flax yarn requires the dye pot as well.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hyacinth
\
|
\
|___________
| Seed Characteristics
|
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| Purchase Information : Marimba Farm, Lv.2, 20G (Spring)


|___________
| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Yellow
|
Sale Price : 120G
| Purchase Info : Marimba Farm, Lv.2, 240G (Spring)
| Used in Recipes : None
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lavender
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.3, 20G (Spring)
|___________
| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Purple
|
Sale Price : 100G
| Purchase Info : Marimba Farm, Lv.3, 200G (Spring)
| Used in Recipes : Perfume; Purple
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lettuce
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 40G (Spring)
|___________
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| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 5 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 220G / 250G / 280G / 390G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 440G; (Good) Marimba Farm,
|
: Lv.3, 500G; (Perfect) Marimba Farm, Lv.4, 560G
| Used in Recipes : Taco
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pansy
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 20G (Spring)
|___________
| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Yellow
|
Sale Price : 90G
| Purchase Info : Marimba Farm, Lv.3, 180G (Spring)
| Used in Recipes : None
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pinkcat Flower
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.3, 20G (Spring)
|___________
| Crop Characteristics
|
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|
Season : Spring
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Purple
|
Sale Price : 120G
| Purchase Info : Marimba Farm, Lv.3, 240G (Spring)
| Used in Recipes : None
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Potato
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.3, 30G (Spring)
|___________
| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 6 days
|
Poor Soil : 6 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 190G / 220G / 240G / 360G
| Purchase Info : (Decent) Marimba Farm, Lv.3, 380G (Spring); (Good)
|
: Marimba Farm, Lv.3, 440G (Spring); (Perfect) Marimba
|
: Farm, Lv.4, 480G (Spring)
| Used in Recipes : Baked Potato, Croquette, Curry Bread, French Fries,
|
: Mashed Potato, Potato Gratin, Potato Pancake, Potato
|
: Stew, Pot-au-Feu, Spicy Stew, Stew, Vegetable Curry,
|
: Vegetable Pizza
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spicy Pepper
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Pineapple Inn, Lv.1, 40G
|___________
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| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 5 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 160G / 190G / 220G / 330G
| Purchase Info : (none)
| Used in Recipes : Kimchi, Southern Omelet, Spicy Seafood Soup, Spicy Stew,
|
: Stay Awake, Super Stay Awake
|______________
| By-Product Characteristics
|
|
Product : Curry Powder
|
Made With : Mill
|
Sale Price : 190G / 230G / 260G / 340G
| Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 520G
| Used in Recipes : Curry Bread, Curry Soba, Seafood Curry, Vegetable Curry
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Strawberry
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 110G (Spring)
|___________
| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : Yes
| Growth Time :
Re-Growth Time :
|
Bad Soil : 10 days
8 days
|
Poor Soil : 9 days
7 days
|
Decent Soil : 8 days
6 days
|
Good Soil : 7 days
5 days
|
Best Soil : 6 days
4 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 180G / 220G / 270G / 410G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 360G; (Good) Marimba Farm,
|
: Lv.2, 440G; (Perfect) Marimba Farm, Lv.3, 540G; (Shining)
|
: Marimba Farm, Lv.4, 820G
| Used in Recipes : Shortcake, Strawberry Candy, Strawberry Ice Cream,
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|
: Strawberry Jam, Strawberry Milk
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tulip
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 20G (Spring)
|___________
| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Red
|
Sale Price : 110G
| Purchase Info : Marimba Farm, Lv.1, 220G (Spring)
| Used in Recipes : None
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Turnip
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 30G (Spring)
|___________
| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 6 days
|
Poor Soil : 6 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 170G / 200G / 230G / 340G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 340G (Spring); (Good)
|
: Marimba Farm, Lv.2, 400G (Spring); (Perfect) Marimba
|
: Farm, Lv.3, 460G (Spring)
| Used in Recipes : Pot-au-Feu, Steamed Turnip
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Wheat
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 80G (Spring)
|___________
| Crop Characteristics
|
|
Season : Spring
| Multi-Harvest : Yes
| Growth Time :
Re-Growth Time :
|
Bad Soil : 7 days
5 days
|
Poor Soil : 6 days
4 days
|
Decent Soil : 5 days
3 days
|
Good Soil : 5 days
3 days
|
Best Soil : 5 days
3 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 130G / 150G / 170G / 260G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 260G; (Good) Marimba Farm,
|
: Lv.2, 300G; (Perfect) Marimba Farm, Lv.3, 340G
| Used in Recipes : Wheat Cocktail
|______________
| By-Product Characteristics
|
|
Product : Wheat Flour
|
Made With : Mill
|
Sale Price : 150G / 180G / 210G / 270G
| Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 420G
| Used in Recipes : None
|
|
| _________________________________________________________________________
| / [SUCRP]
/
| /
Summer Crops /
|/
/
|/_________________________________________________________________________/
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Begonia
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.3, 20G (Summer)
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Purple
|
Sale Price : 110G
| Purchase Info : Marimba Farm, Lv.3, 220G (Summer)
| Used in Recipes : None
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blue Herb
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 20G (Summer); New Year's Eve
|
: (Irene's Booth), 20G
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Herb
|
Color : Blue
|
Sale Price : 60G
| Purchase Info : (none)
| Used in Recipes : Can also be used in any 'Any Herb' recipe.
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Corn
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 100G (Summer)
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : Yes
| Growth Time :
Re-Growth Time :
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
Bad Soil : 9 days
6 days
|
Poor Soil : 8 days
6 days
|
Decent Soil : 7 days
5 days
|
Good Soil : 6 days
4 days
|
Best Soil : 5 days
3 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 160G / 190G / 210G / 310G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 320G; (Good) Marimba Farm,
|
: Lv.3, 380G; (Perfect) Marimba Farm, Lv.4, 420G
| Used in Recipes : Boiled Corn, Corn Soup, Cornbread, Roasted Corn
|______________
| By-Product Characteristics
|
|
Product : Cornmeal
|
Made With : Mill
|
Sale Price : 190G / 230G / 250G / 330G
| Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 500G
| Used in Recipes : Tortilla
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cucumber
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 30G (Summer)
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 5 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 160G / 200G / 240G / 360G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 320G (Summer); (Good)
|
: Marimba Farm, Lv.2, 400G (Summer); (Perfect) Marimba
|
: Farm, Lv.3, 480G (Summer)
| Used in Recipes : None
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Green Herb
\
|
\
|___________
| Seed Characteristics
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
| Purchase Information : Marimba Farm, Lv.1, 20G (Summer); New Year's Eve
|
: (Irene's Booth), 20G
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Herb
|
Color : Green
|
Sale Price : 30G
| Purchase Info : (none)
| Used in Recipes : Mint Candy, Mint Ice Cream; Can also be used in any 'Any
|
: Herb' recipe.
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hibiscus
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Pineapple Inn, Lv.2, 40G
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Red
|
Sale Price : 210G
| Purchase Info : Pineapple Inn, Lv.2, 420G
| Used in Recipes : None
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Honeydew
\
|
\
|___________
| Seed Characteristics
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
| Purchase Information : Marimba Farm, Lv.4, 40G (Summer)
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 9 days
|
Poor Soil : 8 days
|
Decent Soil : 7 days
|
Good Soil : 6 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 250G / 300G / 450G / 640G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 500G; (Good) Marimba Farm,
|
: Lv.2, 600G; (Perfect) Marimba Farm, Lv.3, 900G; (Shining)
|
: Marimba Farm, Lv.4, 1280G
| Used in Recipes : Honeydew Candy, Honeydew Ice Cream, Honeydew Juice,
|
: Honeydew Milk
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lily
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 20G (Summer)
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Yellow
|
Sale Price : 140G
| Purchase Info : Marimba Farm, Lv.2, 280G (Summer)
| Used in Recipes : None
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Morning Glory
\
|
\
|___________
| Seed Characteristics
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
| Purchase Information : Marimba Farm, Lv.4, 20G (Summer)
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Blue
|
Sale Price : 120G
| Purchase Info : Marimba Farm, Lv.4, 240G (Summer)
| Used in Recipes : None
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Onion
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 30G (Summer)
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 5 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 170G / 200G / 230G / 340G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 340G; (Good) Marimba Farm,
|
: Lv.2, 400G; (Perfect) Marimba Farm, Lv.3, 460G
| Used in Recipes : Bouillabaisse; Decent, Bouillabaisse; Good,
|
: Bouillabaisse; Perfect, Bouillabaisse; Shining, Cheese
|
: Risotto, Curry Bread, Curry Soba, Marinated Fish; Decent,
|
: Marinated Fish; Good, Marinated Fish; Perfect, Marinated
|
: Fish; Shining, Marinated Mushroom, Onion Bread,
|
: Pot-au-Feu, Ratatouille, Salmon Cream Stew, Seafood
|
: Risotto, Spicy Seafood Soup, Spicy Stew, Spinach Risotto,
|
: Stew, Taco, Tomato Risotto, Vegetable Curry
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sugarcane
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 40G (Summer)
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 5 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 180G / 190G / 220G / 330G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 360G (Summer); (Good)
|
: Marimba Farm, Lv.2, 380G (Summer); (Perfect) Marimba
|
: Farm, Lv.3, 440G (Summer)
| Used in Recipes : None
|______________
| By-Product Characteristics
|
|
Product : Sugar
|
Made With : Mill
|
Sale Price : 190G / 230G / 260G / 340G
| Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 520G
| Used in Recipes : Apple Candy, Apple Ice Cream, Banana Candy, Banana Ice
|
: Cream, Blackberry Candy, Blackberry Ice Cream, Blueberry
|
: Candy, Blueberry Ice Cream, Carrot Ice Cream, Cherry
|
: Candy, Cherry Ice Cream, Chocolate Ice Cream, Coffee
|
: Candy, Coffee Ice Cream, Cranberry Candy, Cranberry Ice
|
: Cream, Grape Candy, Grape Ice Cream, Green Tea Ice Cream,
|
: Honeydew Candy, Honeydew Ice Cream, Milk Candy, Mint
|
: Candy, Mint Ice Cream, Orange Candy, Orange Ice Cream,
|
: Raspberry Candy, Raspberry Ice Cream, Strawberry Candy,
|
: Strawberry Ice Cream, Vanilla Ice Cream, Yam Ice Cream
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sunflower
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 30G (Summer)
|___________
| Crop Characteristics
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Yellow
|
Sale Price : 160G
| Purchase Info : Marimba Farm, Lv.2, 320G (Summer)
| Used in Recipes : None
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tea Leaves
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 50G (Summer)
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 3 days
|
Poor Soil : 3 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 170G / 200G / 230G / 360G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 340G (Summer); (Good)
|
: Marimba Farm, Lv.3, 400G (Summer); (Perfect) Marimba
|
: Farm, Lv.4, 460G (Summer)
| Used in Recipes : Green Tea
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tomato
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 100G (Summer)
|___________
| Crop Characteristics
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
Season : Summer
| Multi-Harvest : Yes
| Growth Time :
Re-Growth Time :
|
Bad Soil : 7 days
5 days
|
Poor Soil : 6 days
4 days
|
Decent Soil : 6 days
4 days
|
Good Soil : 5 days
3 days
|
Best Soil : 5 days
3 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 160G / 190G / 210G / 320G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 320G (Summer); (Good)
|
: Marimba Farm, Lv.3, 380G (Summer); (Perfect) Marimba
|
: Farm, Lv.4, 420G (Summer)
| Used in Recipes : Bouillabaisse; Decent, Bouillabaisse; Good,
|
: Bouillabaisse; Perfect, Bouillabaisse; Shining, Paella,
|
: Ratatouille, Sardine Tomato Stew, Saury Tomato Stew,
|
: Spaghetti Napolitan, Spicy Seafood Soup, Squid Tomato
|
: Stew, Taco, Tomato Juice, Tomato Omelet, Tomato Risotto,
|
: Tomato Soup, Vegetable Pizza
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Watermelon
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 30G (Summer)
|___________
| Crop Characteristics
|
|
Season : Summer
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 7 days
|
Poor Soil : 6 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 210G / 250G / 290G / 410G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 420G (Summer); (Good)
|
: Marimba Farm, Lv.2, 500G (Summer); (Perfect) Marimba
|
: Farm, Lv.3, 580G (Summer); (Shining) Marimba Farm, Lv.4,
|
: 820G (Summer)
| Used in Recipes : None
|
| _________________________________________________________________________
| / [FACRP]
/
| /
Fall Crops /
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|/
/
|/_________________________________________________________________________/
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bell Pepper
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.3, 100G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : Yes
| Growth Time :
Re-Growth Time :
|
Bad Soil : 6 days
4 days
|
Poor Soil : 6 days
4 days
|
Decent Soil : 5 days
3 days
|
Good Soil : 5 days
3 days
|
Best Soil : 5 days
3 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 160G / 190G / 220G / 320G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 320G (Fall); (Good) Marimba
|
: Farm, Lv.3, 380G (Fall); (Perfect) Harvest Festival
|
: (Craig's Booth), 440G; (Perfect) Marimba Farm, Lv.4, 440G
|
: (Fall)
| Used in Recipes : Ratatouille, Vegetable Juice, Vegetable Pizza
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blue Mist Flower
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.3, 50G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 7 days
|
Poor Soil : 6 days
|
Decent Soil : 6 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Blue
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
Sale Price : 390G
| Purchase Info : Marimba Farm, Lv.1, 780G (Fall)
| Used in Recipes : Perfume; Blue
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Carrot
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 30G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 6 days
|
Poor Soil : 6 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 180G / 220G / 260G / 380G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 360G (Fall); (Good) Marimba
|
: Farm, Lv.3, 440G (Fall); (Perfect) Harvest Festival
|
: (Craig's Booth), 520G; (Perfect) Marimba Farm, Lv.4, 520G
|
: (Fall)
| Used in Recipes : Carrot Cake, Carrot Ice Cream, Carrot Juice, Curry Bread,
|
: Kimchi, Pot-au-Feu, Salmon Cream Stew, Spicy Stew, Stew,
|
: Vegetable Curry
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chrysanthemum
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.4, 20G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 3 days
|
Poor Soil : 3 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
Type : Flower
|
Color : Yellow
|
Sale Price : 90G
| Purchase Info : Harvest Festival (Ruth's Booth), 180G; Marimba Farm,
|
: Lv.3, 180G (Fall)
| Used in Recipes : None
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cosmos
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 20G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 3 days
|
Poor Soil : 3 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Red
|
Sale Price : 100G
| Purchase Info : Harvest Festival (Ruth's Booth), 200G; Marimba Farm,
|
: Lv.3, 200G (Fall)
| Used in Recipes : None
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Eggplant
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 80G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : Yes
| Growth Time :
Re-Growth Time :
|
Bad Soil : 5 days
3 days
|
Poor Soil : 5 days
3 days
|
Decent Soil : 5 days
3 days
|
Good Soil : 5 days
3 days
|
Best Soil : 5 days
3 days
|____________
| Produce Characteristics
|
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|
Type : Crop
|
Sale Price : 130G / 150G / 180G / 270G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 26G (Fall); (Good) Marimba
|
: Farm, Lv.2, 300G (Fall); (Perfect) Harvest Festival
|
: (Craig's Booth), 360G; (Perfect) Marimba Farm, Lv.3, 360G
|
: (Fall)
| Used in Recipes : Ratatouille, Tempura Soba
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Grapes
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 30G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 5 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 120G / 140G / 160G / 290G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 240G; (Good) Marimba Farm,
|
: Lv.3, 280G; (Perfect) Marimba Farm, Lv.4, 320G
| Used in Recipes : Grape Candy, Grape Cocktail, Grape Ice Cream, Grape Juice
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Moondrop Flower
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.4, 20G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 3 days
|
Poor Soil : 3 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
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|
Type : Flower
|
Color : Yellow
|
Sale Price : 120G
| Purchase Info : Marimba Farm, Lv.2, 240G (Fall)
| Used in Recipes : Perfume; Yellow
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pumpkin
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 90G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : Yes
| Growth Time :
Re-Growth Time :
|
Bad Soil : 10 days
8 days
|
Poor Soil : 9 days
7 days
|
Decent Soil : 8 days
6 days
|
Good Soil : 7 days
5 days
|
Best Soil : 6 days
4 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 150G / 180G / 210G / 310G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 300G (Fall); (Good) Marimba
|
: Farm, Lv.3, 360G (Fall); (Perfect) Harvest Festival
|
: (Craig's Booth), 420G; (Perfect) Marimba Farm, Lv.4, 420G
|
: (Fall)
| Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin
|
: Pudding, Pumpkin Stew
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Purple Herb
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 20G (Fall); New Year's Eve
|
: (Irene's Booth), 20G
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 5 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Produce Characteristics
|
|
Type : Herb
|
Color : Purple
|
Sale Price : 30G
| Purchase Info : (none)
| Used in Recipes : Bodigizer XL; Can also be used in any 'Any Herb' recipe.
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Red Herb
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 20G (Fall); New Year's Eve
|
: (Irene's Booth), 20G
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 5 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Herb
|
Color : Red
|
Sale Price : 50G
| Purchase Info : (none)
| Used in Recipes : Bodigizer, Bouillabaisse; Decent, Bouillabaisse; Good,
|
: Bouillabaisse; Perfect, Bouillabaisse; Shining, Super
|
: Stay Awake; Can also be used in any 'Any Herb' recipe.
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rice
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.3, 30G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 5 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 210G / 250G / 290G / 400G
| Purchase Info : (Decent) Marimba Farm, Lv.3, 420G; (Good) Marimba Farm,
|
: Lv.3, 500G; (Perfect) Marimba Farm, Lv.4, 580G
| Used in Recipes : Box Lunch; Decent, Box Lunch; Good, Box Lunch; Perfect,
|
: Box Lunch; Shining, Cheese Risotto, Chestnut Rice,
|
: Chirashi Sushi, Conger Eel Rice, Doria, Eel Rice, Egg
|
: Rice, Fried Rice, Mushroom Rice, Omelet Rice, Paella,
|
: Rice Ball, Rice Cocktail, Salmon Fried Rice, Seafood
|
: Curry, Seafood Doria, Seafood Fried Rice, Seafood
|
: Risotto, Southern Fried Rice, Southern Omelet, Spinach
|
: Risotto, Sushi; Decent, Sushi; Good, Sushi; Perfect,
|
: Sushi; Shining, Tomato Risotto, Tuna Rice, Vegetable
|
: Curry, Yam Rice
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rose
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.4, 30G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Red
|
Sale Price : 220G
| Purchase Info : Marimba Farm, Lv.2, 440G (Fall)
| Used in Recipes : Perfume; Red
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spinach
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 30G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 5 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 180G / 220G / 270G / 380G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 360G (Fall); (Good) Marimba
|
: Farm, Lv.3, 440G (Fall); (Perfect) Harvest Festival
|
: (Craig's Booth), 540G; (Perfect) Marimba Farm, Lv.4, 540G
|
: (Fall)
| Used in Recipes : Boiled Spinach, Sauteed Spinach, Shark Fin Soup, Spinach
|
: Cake, Spinach Risotto, Steamed Egg, Vegetable Juice
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yam
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 90G (Fall)
|___________
| Crop Characteristics
|
|
Season : Fall
| Multi-Harvest : Yes
| Growth Time :
Re-Growth Time :
|
Bad Soil : 8 days
6 days
|
Poor Soil : 7 days
5 days
|
Decent Soil : 6 days
4 days
|
Good Soil : 5 days
3 days
|
Best Soil : 5 days
3 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 130G / 160G / 180G / 260G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 260G (Fall); (Good) Marimba
|
: Farm, Lv.2, 320G (Fall); (Perfect) Harvest Festival
|
: (Craig's Booth), 360G; (Perfect) Marimba Farm, Lv.3, 360G
|
: (Fall)
| Used in Recipes : Baked Yam, Roasted Yam, Yam Cake, Yam Cocktail, Yam Ice
|
: Cream, Yam Rice, Yam Stew
|
| _________________________________________________________________________
| / [WICRP]
/
| /
Winter Crops /
|/
/
|/_________________________________________________________________________/
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Anemone
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.3, 20G (Winter)
|___________
| Crop Characteristics
|
|
Season : Winter
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Red
|
Sale Price : 110G
| Purchase Info : Marimba Farm, Lv.4, 200G (Winter)
| Used in Recipes : None
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Buckwheat
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 30G (Winter)
|___________
| Crop Characteristics
|
|
Season : Winter
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 5 days
|
Decent Soil : 5 days
|
Good Soil : 5 days
|
Best Soil : 5 days
|____________
| Produce Characteristics
|
|
Type : Crop
|
Sale Price : 190G / 220G / 240G / 340G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 380G (Winter); (Good)
|
: Marimba Farm, Lv.3, 440G (Winter); (Perfect) Marimba
|
: Farm, Lv.4, 480G (Winter)
| Used in Recipes : Buckwheat Cocktail
|______________
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| By-Product Characteristics
|
|
Product : Soba Flour
|
Made With : Mill
|
Sale Price : 220G / 270G / 300G / 390G
| Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 600G
| Used in Recipes : Buckwheat Pancake, Curry Soba, Sobagaki, Tempura Soba,
|
: Tsukimi Soba, Zaru Soba
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Green Bell Flower
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : (none)
|___________
| Crop Characteristics
|
|
Season : Winter
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 3 days
|
Poor Soil : 3 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
| Produce Characteristics
|
|
Type : Flower
|
Color : Green
|
Sale Price : 110G
| Purchase Info : (none)
| Used in Recipes : Perfume; Green
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Snowflake Flower
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.3, 20G (Winter)
|___________
| Crop Characteristics
|
|
Season : Winter
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 5 days
|
Poor Soil : 4 days
|
Decent Soil : 3 days
|
Good Soil : 3 days
|
Best Soil : 3 days
|____________
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Produce Characteristics
|
|
Type : Flower
|
Color : Yellow
|
Sale Price : 150G
| Purchase Info : Marimba Farm, Lv.3, 300G (Winter)
| Used in Recipes : None
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yellow Herb
\
|
\
|___________
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 20G (Winter); New Year's Eve
|
: (Irene's Booth), 20G
|___________
| Crop Characteristics
|
|
Season : Winter
| Multi-Harvest : No
| Growth Time :
|
Bad Soil : 6 days
|
Poor Soil : 5 days
|
Decent Soil : 4 days
|
Good Soil : 4 days
|
Best Soil : 4 days
|____________
| Produce Characteristics
|
|
Type : Herb
|
Color : Yellow
|
Sale Price : 40G
| Purchase Info : (none)
| Used in Recipes : Paella; Can also be used in any 'Any Herb' recipe.
|
| _________________________________________________________________________
| / [FRUIT]
/
| /
Fruits /
|/
/
|/_________________________________________________________________________/
|
| In the below listing, the Growth Time listed is for the lowest-quality
| soil. For every increase in soil quality, the growth time shortens by 4 to
| 5 days -- except Olive Trees, which grow in two weeks in any type of soil.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Apple
\
|
\
|_____________
| Seedling Characteristics
|
| Purchase Info : Marimba Farm, Lv.1, 990G
| Growth Time : 30 days
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|___________
| Fruit Characteristics
|
|
Season : Summer
|
Sale Price : 130G / 160G / 180G / 300G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 260G (Fall); (Good) Marimba
|
: Farm, Lv.3, 320G (Fall); (Perfect) Marimba Farm, Lv.4,
|
: 360G (Fall)
| Used in Recipes : Apple Candy, Apple Cocktail, Apple Ice Cream, Apple Jam,
|
: Apple Juice, Apple Pie
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cherry
\
|
\
|_____________
| Seedling Characteristics
|
| Purchase Info : Marimba Farm, Lv.3, 860G
| Growth Time : 45 days
|
|___________
| Fruit Characteristics
|
|
Season : Summer
|
Sale Price : 120G / 140G / 150G / 270G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Spring); (Good)
|
: Marimba Farm, Lv.3, 280G (Spring); (Perfect) Marimba
|
: Farm, Lv.3, 300G (Spring)
| Used in Recipes : Cherry Candy, Cherry Ice Cream, Cherry Jam, Cherry Pie
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chestnut
\
|
\
|_____________
| Seedling Characteristics
|
| Purchase Info : Marimba Farm, Lv.2, 860G
| Growth Time : 45 days
|
|___________
| Fruit Characteristics
|
|
Season : Fall
|
Sale Price : 120G / 140G / 170G / 340G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Fall); (Good) Marimba
|
: Farm, Lv.3, 280G (Fall); (Perfect) Marimba Farm, Lv.4,
|
: 340G (Fall)
| Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted
|
: Chestnut
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Coffee Beans
\
|
\
|_____________
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Seedling Characteristics
|
| Purchase Info : Marimba Farm, Lv.4, 980G
| Growth Time : 30 days
|
|___________
| Fruit Characteristics
|
|
Season : Fall
|
Sale Price : 140G / 160G / 180G / 260G
| Purchase Info : (Decent) Marimba Farm, Lv.3, 280G (Summer); (Good)
|
: Marimba Farm, Lv.3, 320G (Summer); (Perfect) Marimba
|
: Farm, Lv.3, 360G (Summer)
| Used in Recipes : None
|
|______________
| By-Product Characteristics
|
|
Product : Ground Coffee
|
Made With : Mill
|
Sale Price : 160G / 200G / 220G / 280G
| Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 440G
| Used in Recipes : Cafe au Lait, Coffee Candy, Coffee Ice Cream, Hot Coffee
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Olive
\
|
\
|_____________
| Seedling Characteristics
|
| Purchase Info : Marimba Farm, Lv.4, 860G
| Growth Time : 14 days
|
|___________
| Fruit Characteristics
|
|
Season : Fall
|
Sale Price : 120G / 140G / 160G / 270G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Fall); (Good) Marimba
|
: Farm, Lv.3, 280G (Fall); (Perfect) Marimba Farm, Lv.4,
|
: 320G (Fall)
| Used in Recipes : Olive Cocktail
|
|______________
| By-Product Characteristics
|
|
Product : Olive Oil
|
Made With : Mixer
|
Sale Price : 130G / 150G / 170G / 280G
| Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 340G
| Used in Recipes : French Fries, Paella, Pesto Spaghetti, Sardines in Oil,
|
: Sauteed Clam, Sauteed Mushroom, Sauteed Mussel, Sauteed
|
: Oyster, Sauteed Spinach, Spaghetti Carbonara, Spaghetti
|
: Napolitan, Spaghetti Pescatore, Squid Ink Spaghetti,
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
: Tortilla
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Orange
\
|
\
|_____________
| Seedling Characteristics
|
| Purchase Info : Marimba Farm, Lv.1, 860G
| Growth Time : 30 days
|
|___________
| Fruit Characteristics
|
|
Season : Summer
|
Sale Price : 120G / 140G / 160G / 290G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 240G (Summer); (Good)
|
: Marimba Farm, Lv.2, 280G (Summer); (Perfect) Marimba
|
: Farm, Lv.3, 320G (Summer)
| Used in Recipes : Marmalade, Orange Cake, Orange Candy, Orange Cookie,
|
: Orange Ice Cream, Orange Juice, Orange Pie
|
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [RANCH]
//
//
Ranching //
//
//
// "And God said, 'Let the land produce
//
// living creatures according to their kinds.'
//
// And it was so." -Genesis 1:24
//
//
//
//___________________________________________________________________//
|/
| Ranching refers to the livestock and poultry portion of the game. At the
| start of the game, you'll have an empty coop, a barn and a cow as soon as
| you drop by Horn Ranch to get it. But there's a lot more that you need to
| know before you can effectively start raising animals.
|
| _________________________________________________________________________
| / [RANBS]
/
| /
Ranching Basics /
|/
/
|/_________________________________________________________________________/
|
| Animal Parade takes a page from the A Wonderful Life book and gives you a
| cow really early in the game. You start the game off with a barn, and the
| first time you visit Horn Ranch and talk to Cain, he'll give you a baby
| cow.
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
| But in order to take care of your cow, and get more animals, there's a bit
| of preparation involved. The stuff in this section doesn't necessarily need
| to be done before you start raising your livestock and poultry, but it
| isn't involved in the day-to-day maintenance of the animals.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BN&CP] _
| The Barn and Coop
\
|
\
| Like I said, you start the game with a Barn and Coop -- you don't have to
| build them. However, you'll also notice that early on, they're really
| small: the Barn can hold only three animals, while the Coop can hold only
| four (and no silkworms!).
|
| That'll work fine early on, but later you'll want to start expanding both
| of them. Both the Barn and the Coop have three sizes: Small, Medium and
| Large.
| - A Medium barn will hold 5 livestock animals, while a Large barn will
| hold 8 livestock animals.
| - A Medium coop will hold 8 poultry animals, while a Large coop will hold
| 12 poultry animals and 4 silkworms.
|
| To upgrade, you'll have to talk to the Carpenter's. You'll need to gather a
| whole lot of lumber first, though, and even after that, the upgrades are
| pretty expensive. For more information on gathering Lumber, search for
| [-LUMBR-] without the dashes. For more information on the prices and lumber
| requirements for each upgrade, check the Carpenter's Shop section by
| searching for [-SH_CS-] without the spaces.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PURCH] _
| Purchasing
\
|
\
| All livestock and poultry are purchased from Horn Ranch, from Hanna
| specifically. Every livestock animal can be purchased as either a baby or
| an adult. Babies are cheaper, but take some time to grow before they can
| produce any animal products or can be ridden.
|
| Poultry can only be purchased as babies (chicks and ducklings). They're
| significantly cheaper than livestock animals and require less care, but
| they also don't give quite as much profit. Silkworms, on the other hand,
| don't have a young and adult form, so you'll always buy them as adults.
|
| To purchase an animal, talk to Hanna inside Horn Ranch. Choose the animal
| and you'll be asked to name it. Then the animal will appear at your house.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LIMIT] _
| Livestock Limits
\
|
\
| This is an interesting feature in Animal Parade. While there are five
| livestock animals -- the cow, goat, sheep, horse and ostrich -- you can
| only have three types at a time. If your barn is fully upgraded, you can
| have up to 8 livestock animals -- but only three kinds.
|
| In case the message isn't clear enough, here are some examples. If you have
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| a cow, a sheep and a goat, then you can't buy a horse or ostrich. You can
| buy more cows, sheep and goats, though. If you want to buy a horse or
| ostrich, you'll have to sell all your cows, all your sheep or all your
| goats. Otherwise, Hanna won't sell them to you.
|
| So what does this mean? You actually need to put some thought into which
| three animals you choose. But, it's not really that hard of a decision.
| Cows, sheep and goats are far, far more profitable than the ostrich (which
| isn't profitable at all) and the horse (which doesn't produce anything at
| all). So, odds are you're most interested in those.
|
| Now, the caveat is that the horse and ostrich are faster. However, sheep
| and goats are fairly fast to ride as well, and with the circus animals from
| Theodore's Circus providing shortcuts to most major places on the island,
| chances are you won't have much trouble getting from place to place.
|
| Granted many people will want a horse just to have a horse, so you might be
| wondering what to choose for the other two animals: cows, goats and sheep
| all produce milk (yes, you read that right -- sheep produce milk too), but
| sheep also produce wool. Sheep Milk is slightly less profitable than Goat
| Milk, and both are less profitable than Cow Milk -- but the sheep's wool
| makes up for the slight drop in profit. So, if you want a horse, the most
| profitable choices for your other two animals are the Cow and Sheep.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Colors
\
|
\
| Personally, I don't care what color my animals are, but some people do, so
| let's talk about that for a second.
|
| Except ostriches, every livestock animal has multiple possible colors. The
| sheep, for example, can be white or black. However, the color you get isn't
| totally randomly determined: Hanna only sells one color for each animal. If
| you want the other colors, you'll have to breed them. That makes the white
| horse, black goat, and brown cow somewhat rare commodities (although if you
| ask me, black & white should be the more special cow color).
|
| _________________________________________________________________________
| / [CARET]
/
| /
Care-Taking /
|/
/
|/_________________________________________________________________________/
|
| Now that you've got some animals, it's time to take care of them. Every
| animal requires some type of attention every single day for it to be happy,
| healthy and profitable.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FEEDN] _
| Feeding
\
|
\
| Animals, like people, have to eat. Granted your character apparently
| doesn't have to eat, but you get the picture. Unlike Tree of Tranquility,
| there is no automatically-growing grass in your field. That means you'll
| initially have to buy fodder, and you'll have to buy and plant grass seeds
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later on to let your animals craze. That means you might want to wait until
you have an additional field to plant grass in -- otherwise you'll be
wasting valuable crop space on grass. But in the meantime, fodder works
just fine.
Every animal, no matter the stage of growth, needs to eat every day. You'll
know if an animal has eaten for the day by the spoon and fork icon floating
above their head. The penalty for missing a day is that the animal will
take one day longer to produce its next product. For animals like cows,
goats and chickens which produce something every day, they will basically
skip a day. For animals like ducks, silkworms, ostriches and sheep which
produce products at a longer interval, it will take one day longer than it
would have otherwise.
If you go a few days in a row without feeding a given animal, it will die.
Cain will come to your house and yell at you for this. For more information
on animal death, see the Death section below by searching for [-DEATH-]
without the spaces.
There are two ways to feed your animals: feeding them with feed and fodder,
and letting them graze.
____
Grazing
Generally speaking, letting them graze is the simpler option. Every animal
(except silkworms) can be let outside to get their nom on in the field
outside your house. Once let outside, each will eat one patch of grass per
day. Animals can be let outside to graze in every season, even Winter.
In order to let your animals out to graze, though, you must plant your own
grass. You plant grass the normal way -- till the soil, plant the seeds.
Grass will automatically re-grow, and as far as I know it lives through all
seasons. I haven't worked out exactly how much grass you'll need to plant
in order to never have to worry about running out of food, but it should be
safe as long as you have four squares of grass per animal grazing. Also,
let the grass grow for 3-4 days after planting it before letting the
animals graze on it.
To let your animals out to graze, just ring the bell outside the barn. This
will let every animal out into the lawn. Unlike Tree of Tranquility,
though, they won't automatically return inside -- you'll need to remember
to put them back in. This is especially important for chickens and ducks,
which won't lay eggs unless they're inside.
In some cases, however, letting the animals graze is not the best option.
They should not be let outside if it's raining or snowing, so in these
cases it's better to feed them inside. Silkworms cannot graze outside, and
thus must be fed manually. Additionally, hand-feeding them carries a more
substantial affection boost, so if you want to get your animal's hearts up
faster, you need to know about feed, fodder and manual feeding. And yes,
I'm aware this paragraph read like the disclaimers at the end of a medicine
commercial.

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|____
| Feeding
|
| Your other option for feeding your animals is to obtain feed and fodder to
| give to your animals directly. You'll need to do this at least part of the
| time, given that animals should not be let outside when it is raining or
| snowing. Additionally, feeding them manually can raise their heart level
| faster. Silkworms cannot be let outside, and thus must be fed manually with
| feed.
|
| Fodder can be obtained in two ways: it can be purchased from Horn Ranch for
| 20G each, or you can cut your own grass with the sickle. Purchasing is
| typically the better option so that there is plenty of grass for the
| animals to graze. Feed can also be bought for 10G each from Horn Ranch, and
| cannot be obtained any other way.
|
| You'll need to keep at least some feed and fodder on hand in case of rainy
| or snowy days. You don't want to get stuck on a rainy day with no feed or
| fodder, especially if it's Monday when Horn Ranch is closed.
|
| To feed your animals with feed and fodder, pull the food out of the spout
| at the back of the barn and coop by standing against it and pressing A. For
| efficiency, pull out as many feeds or fodders as you need before giving it
| to your animals.
|
| Once you have the animal food, place it in the the animal's feed bins. Note
| that each barn animal and each silkworm has its own feeding trough, but the
| coop has only "community" feeding areas to be shared by all the chickens
| and ducks. With chickens, ducks and silkworms, you can also give them feed
| directly.
|
| Both hand-feeding and letting animals graze carry a heart level boost; but
| the grazing boost comes from letting the animal out in general, so you can
| pick up both boosts in one day by hand-feeding the animal first, then
| letting her outside.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOVIN] _
| Moving Animals
\
|
\
| Animals can be called and moved in four different ways. One of the most
| interesting elements of Animal Parade is that every animal can be ridden,
| although some are clearly faster than others.
|
|____
| Riding
|
| All livestock animals -- cows, sheep, goats, ostriches and horses -- can be
| ridden from place to place. You can't ride these animals, though, until
| their heart level is at least 5 hearts. They also have to be an adult, but
| there's no way to raise an animal to 5 hearts before it grows to its adult
| form.
|
| To ride, simply stand alongside the animal and press A -- you'll be
| prompted to hop on. Animals can be ridden into and out of the barn, and
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| around town. If you dismount, the animal will stay in roughly the same area
| for a decent period of time.
|
| While you can ride all the animals, they don't all move at the same speed:
| the ostrich and horse are the fastest, followed by the goat and sheep, and
| then the cow. The higher the animal's heart level, the faster it moves.
|
| Avoid riding any animals in bad weather, though. If snow is only on the
| ground, it's ok -- but if snow is falling or it's raining in any way, the
| animal is likely to get sick if you ride it around in the rain.
|
|_____
| Whistling
|
| If you find yourself out and about and want a ride, you can also whistle
| for an animal. Press A and B at the same time to call an animal to you.
| Note that in some areas, you can't whistle for animals. Annoyingly, it
| appears that the highest heart-level animal will come, which makes horses
| even more useless.
|
| Note that blowing the whistle that Owen gives you will call a circus animal
| to you, not a livestock animal; and that's only after completing the
| Theodore's Circus Event -- search for [-THEOD-] without the dashes for more
| information on that.
|
|_____
| Hand Bell
|
| All livestock can be called towards you using the bell. When you ring the
| bell, every livestock animal within earshot (on screen and within a few
| steps off-screen) will walk towards your character. This isn't actually
| that useful, since to take care of the animals you need them to be somewhat
| separated. The only purpose it served in past Harvest Moon games was to
| make it easier to move the animals in and out, but in Animal Parade...
|
|_____
| Barn Bell
|
| There is a bell alongside your barn that can be rung to automatically
| transport all your animals indoors and outdoors (whichever they weren't
| before you rang it). If some are in and some out, all will come out. This
| is the easiest way to move your animals in and out. If you want your
| animals to graze in the yard, simply let them out in the morning using the
| bell, then put them back in at night using it. That will give them ample
| time to graze and eat their fill, and will raise their affection levels
| too. This bell will summon both barn animals and coop animals.
|
| Note that unlike Tree of Tranquility, animals will not automatically go
| back inside at the end of the night. That means that if the weather's bad
| the next day, they'll still be outside in it. Also, chickens and ducks
| won't lay eggs unless they're put inside for the night. In short, let your
| animals back inside!
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANHTL] _
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Animal Heart Levels

\
\
For most aspects so far, poultry (chicken, ducks and silkworms) and
livestock (cows, goats, sheep, horses, ostriches) have been identical.
However, when it comes to raising your animal's affection points, there is
a strong difference between poultry and livestock.
___________
Poultry Heart Levels
Like the villagers, poultry operate on a 10-heart system for affection each heart corresponds to 100 heart points. So, raising a poultry animal's
affection by 100 heart points corresponds to an increase in 1 heart on
their heart level. You can check your poultry's heart level by opening up
the menu screens, scrolling to the Heart icon and scrolling down to
Animals.
There are three ways to increase a poultry animal's heart points: giving
them feed by hand, picking them up, and letting them outside. Letting them
outside is the best way, but you can get the hand-feeding bonus by feeding
them before letting them out. If you let them out first, they'll eat
outside. Note, though, that the time it takes to hand-feed each chicken and
duck really isn't worth the extra bonus.
This also makes it clearer why it takes ages and ages to raise a silkworm's
heart level, as they can't be let outside. Fortunately, the dye pot and
yarn maker make silkworm's affection relatively irrelevant -- product
quality is based on heart level, but dyed silk yarn doesn't have a quality
rating. But we'll get to that later.
Unfortunately, it's a lot easier to lower a poultry animal's heart level
than raise it. Two actions lower their heart level: letting them outside in
the rain and using a tool on them. Fortunately though, forgetting to feed
them does not appear to lower their affection: instead, they just don't
give products for a couple days after a missed feeding. Of course,
forgetting to feed them for days on end will kill them, which could be
considered the "ultimate" affection lowerer.
Overall, the best routine for chickens, ducks and silkworms is to wake up,
let them all outside to eat, enter the coop to gather the eggs and silk,
then feed the silkworms. The bonuses for picking up and hand-feeding the
chickens and ducks really aren't worth the huge amount of extra time it
takes. Letting the chickens and ducks out before you enter the coop is just
to cut down on the load time.
____________
Livestock Heart Levels
Like villagers and poultry, livestock operate on a 10-heart system. Each
heart corresponds to 100 heart points - so, raising an animal's heart
points by 100 corresponds to an increase in 1 in their heart level.
There are several ways to increase livestocks' heart points: hand-feeding
them, letting them outside, brushing them, milking them, and riding them.

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|
| Raising the affection of livestock is a lot faster than raising the
| affection of chickens, ducks and silkworms. And like poultry, you can
| receive heart points both for hand-feeding and for letting your livestock
| outside. Again, this may not be worth it to you as the benefit is
| relatively small.
|
| Perhaps the best part of this is that the act of obtaining milk from a
| livestock animal itself raises the animal's heart level. It doesn't help
| with horses and ostriches, but it helps with cows, goats and sheep.
| Remember that shearing lowers your sheep's heart level, but not enough to
| actually discourage you from doing so.
|
| Overall, the best routine for the livestock animals will depend on where
| you are in the game. Brushing them gives a big enough heart level boost
| that it's worth doing every day, and you'll obviously want to let them
| outside and milk/shear them every day. The big decision to make is whether
| to milk, shear and brush them inside or outside: early in the game when
| time is at a premium, you might want to do it inside since time stops
| indoors. Later in the game, when the days seem to creep by, it can be nice
| to let them outside and pass some time while you take care of them. Plus,
| you deal with fewer load times by letting them outside first.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANIPR] _
| Animal Products
\
|
\
| So you've got the animals, you've paid a fortune for them, you've taken
| great care of them... for what? For profit, of course!
|
| The main reason to keep animals is because the products they produce are
| among the most profitable items in the game. While the animal's alive and
| an adult, it will produce a product on a specific schedule. Most animals
| will produce a product every day, but others will produce one every 2, 4 or
| 6 days.
|
| The method for obtaining the items differs from animal to animal. For eggs
| and silk cocoons, for example, the item will just appear on the barn or
| coop floor each morning. All you need to do is pick them up. Milk and wool,
| though, require you to take an item (milker and shears, respectively) and
| use them on the animal. The item will replace the tool in your hands.
|
| Like crops, animal products have quality ratings. The quality of an item is
| based largely on the affection level of the animal it's obtained from. It's
| not a direct thing -- a single cow could produce Perfect milk for three
| days in a row, then produce Good milk for a week. It's just influenced by
| heart level, not directly controlled.
|
| So what's the influence like? At the lower heart levels, you'll get almost
| all Decent products. Around 3 to 4 hearts, you'll start getting Decent and
| Good products in about the same proportion, and you'll get your first
| Perfect products too. Once you get to around 6 and 7 hearts, you'll get
| about the same number of Perfect products as Good products, with the
| occasional Decent and Shining products. Finally, at the maximum heart
| level, you'll get Shining products pretty regularly, but you'll still get
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| mostly Perfect products.


|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PROPR] _
| Processed Products
\
|
\
| If you really want to rake in the profit, though, there's one more thing
| you need to know about: the Makers. The Makers are items that let you take
| a normal animal product and transform it into a more valuable, more useful
| product. There are five Makers in the game (the way I count them, at
| least):
| - Mayonnaise Maker: Changes Chicken, Duck or Ostrich Eggs into
| Mayonnaise, Duckonnaise or Ostonnaise.
| - Butter Maker: Changes Cow, Goat or Sheep Milk into Cow, Goat or Sheep
| Butter.
| - Cheese Maker: Changes Cow, Goat or Sheep Milk into Cow, Goat or Sheep
| Cheese.
| - Yarn Maker: Changes Wool, Silk Cocoons or Flax into Wool Yarn, Silk
| Yarn or Flax Yarn.
| - Dye Pot: Changes Wool Yarn, Silk Yarn or Flax Yarn into Dyed Wool Yarn,
| Dyed Silk Yarn or Dyed Flax Yarn. The color is determined by what herb
| or flower you add to the pot.
|
| The Mayonnaise Maker will sit in the coop after purchased; the Cheese, Yarn
| and Butter Maker will sit in the barn; and the Dye Pot has to be placed in
| the kitchen like any other kitchen utensil. All are purchased from the
| General Store.
|
| Be careful, though: while usually putting an item in a Maker will increase
| its quality, there are certain items that will actually lose value when
| changed into something else. These are:
| - Good or higher Duck Eggs, as Duckonnaise has no quality rating.
| - Good or higher Ostrich Eggs, as Ostonnaise has no quality rating.
| - Good or higher Silk Yarn, as all colors of Dyed Silk Yarn sell for less
| than Good Silk Yarn.
| - Good or higher Wool Yarn, as all colors of Dyed Wool Yarn sell for less
| than Good Wool Yarn.
| - Perfect or higher Flax Yarn, as all colors of Dyed Flax Yarn sell for
| less than Perfect Flax Yarn.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BREED] _
| Breeding
\
|
\
| Except for the silkworms, every animal can be bred on your farm. Breeding
| has the following benefits:
| - Breeding is cheaper than buying a new animal.
| - With breeding, you can get an animal of a rarer color, like a white or
| black horse, or a black cow, goat or sheep.
| - Both the parent and child receive an affection boost from breeding.
|
| And the following drawbacks:
| - Breeding takes some extra time, as you have to wait for the birth, and
| then for the animal to grow up.
| - You have to have an extra spot open in your barn for the duration of
| the pregnancy, so effectively you miss out on a week of having another
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| animal.
| - Breeding DOES remove your animal's ability to be milked or ridden
| during the pregnancy (for livestock).
| - Pregnant animals won't graze outside, meaning that they must be fed in
| the barn and can't be ridden.
|
| To breed livestock, you'll need to purchase one of the four Miracle Potions
| from Horn Ranch: Cow, Sheep, Goat or Horse Miracle Potion. Buy it, use it
| on the animal, then wait the amount of time listed in The Animals section
| below.
|
| For poultry and ostriches, you'll just need to grab one of their eggs and
| put it in one of the incubators (after you purchase them from the General
| Store, once you have a Level 2 Coop for the Chicken/Duck Egg Incubator, or
| Level 3 Barn for the Ostrich Egg incubator). The chicken and duck egg
| incubator can be found in the coop after purchase, and the ostrich egg
| incubator in the barn. You can also incubate eggs that you just purchased
| from Horn Ranch, which can be a nice way to get your first chicken, duck or
| ostrich if you don't want to buy a chick (though you'll make up the
| purchase price in the extra week of having an adult chicken).
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ILLNS] _
| Illness
\
|
\
| Occasionally, you'll find your animal is in a consistently bad mood, shows
| a sad face, and won't let you ride it. It probably won't give any milk
| either, or lay any eggs.
|
| This happens when the animal is sick. Usually this will only happen if
| you've let the animal out in the rain, but it can also happen when you
| forget to feed them, or occasionally just randomly. Before you assume it's
| sick, try feeding, petting and brushing it -- if this fixes it, it was just
| ticked off at you, not sick.
|
| When this happens, you'll need to get some Animal Medicine from Horn Ranch.
| Animal Medicine works just like Miracle Potions -- just use it on the
| animal and voila, all better.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SELLN] _
| Selling
\
|
\
| Cute as they are, sometimes you just get sick of seeing those little animal
| faces. Or maybe you want to try out one of the other animals, and so you
| need to get rid of some of the ones you have. Regardless of the reason,
| you'll find that at some point, you need to sell your animals.
|
| Selling is easy. Just go talk to Hanna at Horn Ranch and choose the Sell
| Animals option. She'll give you a list of your animals, and you can choose
| which to sell. The sale price will be based on what the animal is and how
| high their hearts are -- a higher heart-level animal will sell for more.
|
| Some people wonder if it'd be profitable to buy a cow, raise it to 10
| hearts, then sell it and buy a new one. Unfortunately, not really -- the
| money you make from having high-quality milk to sell in the time it takes
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| to raise another one is far more than the money you get by selling the cow.
| Still, it can be useful to sell an animal that's about to die, though
| that's always hard to predict.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DEATH] _
| Death
\
|
\
| Ashes to ashes, dust to dust, blah blah blah. Each animal has an
| approximate lifespan, and as it meets and surpasses that lifespan, the
| chances of death increase. Animals may also die if you don't feed them for
| too many days in a row.
|
| When an animal dies, Cain will come to your ranch and tell you, then hold a
| small funeral for the animal at the cemetery. If the animal died of old
| age, he'll console you; but if it died of neglect, he'll yell at you.
|
| _________________________________________________________________________
| / [THEAN]
/
| /
The Animals /
|/
/
|/_________________________________________________________________________/
|
|____
| Chicken
|
| Purchased From : Horn Ranch
|
Appearances : White
|
Price : 1000
|
Ranch Level : 1
|
Residence : Coop
|
Breeding : Yes; use the incubator in the coop
| Time to Birth : 7 days
| Time to Adulthood : 7 days
|
Lifespan : 2 years
| Product Prices : Mayonnaise (with Mayo Maker); get daily.
|
: 80G / 100G / 130G / 190G
|
:
|
: Chicken Egg; get daily.
|
: 50G / 80G / 100G / 150G
|__
| Cow
|
| Purchased From : Horn Ranch
|
Appearances : Black & White; Black; Brown
|
Price : 1200 (newborn), 2400 (adult)
|
Ranch Level : 1 (newborn), 2 (adult)
|
Residence : Barn
|
Breeding : Yes; use a Miracle Potion from Horn Ranch
| Time to Birth : 14 days
| Time to Adulthood : 14 days
|
Lifespan : 3 years
| Product Prices : Cow Milk (with Milker); get daily.
|
: 170G / 260G / 340G / 510G
|
:
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: Cow Butter (with Milker; Butter Maker); get daily.


: 190G / 280G / 370G / 560G
:
: Cow Cheese (with Milker; Cheese Maker); get daily.
: 190G / 280G / 370G / 560G
___
Duck
Purchased From : Horn Ranch
Appearances : White
Price : 800
Ranch Level : 1
Residence : Coop
Breeding : Yes; use the incubator in the coop
Time to Birth : 7 days
Time to Adulthood : 7 days
Lifespan : 2 years
Product Prices : Duck Egg; get every 2 days.
: 80G / 120G / 160G / 240G
:
: Duckonnaise (with Mayo Maker); get every 2 days.
: 140G
___
Goat
Purchased From : Horn Ranch
Appearances : White; Black
Price : 1500 (newborn), 3000 (adult)
Ranch Level : 3 (newborn), 4 (adult)
Residence : Barn
Breeding : Yes; use a Miracle Potion from Horn Ranch
Time to Birth : 7 days
Time to Adulthood : 14 days
Lifespan : 2.5 years
Product Prices : Goat Butter (with Milker; Butter Maker); get daily.
: 150G / 250G / 340G / 530G
:
: Goat Milk (with Milker); get daily.
: 140G / 230G / 310G / 480G
:
: Goat Cheese (with Milker; Cheese Maker); get daily.
: 150G / 250G / 340G / 530G
Note : In addition to the Horn Ranch level, your barn must be
: at Level 2 to buy a goat.
___
Horse
Purchased From : Horn Ranch
Appearances : White; Black
Price : 2000 (newborn), 4000 (adult)
Ranch Level : 2 (newborn), 3 (adult)
Residence : Barn
Breeding : Yes; use a Miracle Potion from Horn Ranch
Time to Birth : 14 days

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Time to Adulthood : 14 days


Lifespan : 3 years
____
Ostrich
Purchased From : Horn Ranch
Appearances : Black
Price : 3000 (newborn), 6000 (adult)
Ranch Level : 4 (newborn), 4 (adult)
Residence : Barn
Breeding : Yes; use Ostrich Egg incubator in the barn
Time to Birth : 7 days
Time to Adulthood : 14 days
Lifespan : 3 years
Product Prices : Ostrich Egg; get every 6 days.
: 350G / 530G / 700G / 1050G
:
: Ostonnaise (with Mayo Maker); get every 6 days.
: 450G
Note : In addition to the Horn Ranch level, your barn must be
: at Level 3 to buy an ostrich.
___
Sheep
Purchased From : Horn Ranch
Appearances : Gray; White; Brown; Black
Price : 1800 (newborn), 3600 (adult)
Ranch Level : 1 (newborn), 1 (adult)
Residence : Barn
Breeding : Yes; use a Miracle Potion from Horn Ranch
Time to Birth : 7 days
Time to Adulthood : 14 days
Lifespan : 2.5 years
Product Prices : Sheep Butter (with Milker; Butter Maker); get every 4
: days.
: 130G / 230G / 320G / 510G
:
: Sheep Milk (with Milker); get every 4 days.
: 120G / 210G / 290G / 460G
:
: Wool (with Sheers); get every 4 days.
: 620G / 920G / 1220G / 1820G
:
: Wool Yarn (with Sheers; Yarn Maker); get every 4 days.
: 680G / 1010G / 1340G / 2000G / 810G (Red) / 680G
: (Yellow) / 680G (Green) / 1000G (Blue) / 680G (Purple)
:
: Sheep Cheese (with Milker; Cheese Maker); get every 4
: days.
: 130G / 230G / 320G / 510G
_____
Silkworm
Purchased From : Horn Ranch

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| Appearances : White
|
Price : 4000
| Ranch Level : 1
|
Residence : Coop
|
Breeding : No; cannot be bred
|
Lifespan : 1.5 years
| Product Prices : Cocoon (with Nothing); get every 4 days.
|
: 660G / 990G / 1320G / 1980G
|
:
|
: Silk Yarn (with Yarn Maker); get every 4 days.
|
: 730G / 1090G / 1450G / 2180G / 860G (Red) / 730G (Yellow)
|
: / 730G (Green) / 1060G (Blue) / 730G (Purple)
|
Note : Silkworms will not be available until you have upgraded
|
: your coop to Large.
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [PETSS]
//
//
Pets //
// "You can say any fool thing to a dog, and
//
// the dog will give you this look that says,
//
// 'My God, you're right! I never would've
//
// thought of that!'" -Dave Barry
//
//
//
//___________________________________________________________________//
|/
| The Pets system debuted in Tree of Tranquility, but didn't work all that
| well. It took an age and a half to... oh wait, this is a guide, not a
| review.
|
| The Pets system in Animal Parade is much improved over the one in Tree of
| Tranquility. Pets are easier to befriend, and they actually do stuff this
| time instead of just hanging around your house getting in your way.
|
| _________________________________________________________________________
| / [PETME]
/
| /
Pet Mechanics /
|/
/
|/_________________________________________________________________________/
|
| Pets are wild animals that reside in various locations around the game
| world. At first, they'll live outside, following their own little routines.
| But as you meet and befriend them, they'll come to be open to being adopted
| in your household.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Meeting the Pets
\
|
\
| There are two dozen different wild animals around the game world. You'll
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| find them in various different locations, and some are only available in
| certain seasons. Bears, for example, all seem to disappear into their caves
| in the winter.
|
| To meet a wild animal, just go find it and talk to it by pressing A. You
| can find the various locations of the wild animals in the sections below.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Befriending Pets
\
|
\
| Once you've met a potential pet, it will be added to the Wild Animals
| screen on your menus. Now it's time to start befriending the animal.
|
| There are three things to do to befriend an animal:
| - Pet it, by pressing A when you're nearby -- note that you'll only get
| the 'petting' bonus once per day.
| - Give it gifts, by pulling out a gift and pressing A toward the animal
| to give it to them. Most animals like most gifts, but they all have
| their favorites.
| - "Rub" it using the second controller. For information on that, check
| back with the Controls section by searching for [-GAMEC-] without the
| dashes.
|
| The most efficient thing to do with gifts is just to give the pet gifts
| until it stops accepting them: that means you've reached the maximum heart
| level bonus you can receive for the day.
|
| Monitor the number of hearts each animal has on the menu screen: when the
| animal reaches 6 hearts, you'll get the chance to invite the wild animal to
| be your pet.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Adopting Pets
\
|
\
| To adopt a wild animal, you need to raise its heart level to 6 hearts.
| After that, you'll receive a prompt about adopting it every time you talk
| to the animal.
|
| If you choose to adopt it, the animal will move into your house. The number
| of animals you can adopt is limited by your house size, though: like Tree
| of Tranquility, you can have as many pets as the current level of your
| house, for a maximum of four pets in a level 4 house. If you adopt a new
| wild animal when you're already at the maximum, you'll get the chance to
| kick one of your current animals out -- but you won't get that option
| unless you're adopting a new animal, so once you adopt an animal, you're
| guaranteed to always have at least that many pets.
|
| Most animals will live on the main floor of your house, but the two biggest
| -- the Bear and the Panda (not the cubs of either) will live on the top
| floor, and therefore for those you have to have a Level 4 house. Those two
| animals still count against the four total animals you can have, even
| though they live upstairs.
|
| Once you adopt a pet, it will move from the Wild Animals list on your menus
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| to the Pets list, and will be identified by the name you give it instead of
| its animal type.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Owning Pets
\
|
\
| Pets in Animal Parade aren't just decorative: they actually serve multiple
| purposes. You can still pet them and give them food once you've adopted
| them, but now you can do two new things: train them and walk with them.
|
|_____
| Training
|
| Remember that whistle that Owen gave you? It's not just for whistling for
| circus animals; it can also be used to teach your pets some tricks. The
| system is simple: while facing the animal really close (as if you're using
| a tool on it), use the whistle. The animal nearest to you will do a trick.
| If it knows more than one trick, it'll let you choose which to do.
|
| You can do this once a day, and as you do it more and more, the trick your
| pet does will get more difficult. There's nothing more to it than that -| just do it once per day, and you'll notice the pet does cooler things.
|
| But, there's a purpose to all this: the Pet Contest at the Animal Festival.
| At the Animal Festival, you can enter your pet into a trick contest, where
| the best trick wins. The more you've trained the pet you enter, the better
| chance it has to win.
|
|____
| Walking
|
| When you talk to a pet in the morning, you'll get the option to take a walk
| with it. If you accept, it'll follow behind you. You can have up to three
| pets follow you (or your spouse, or any of your kids can count as one as
| well).
|
| Be careful as the pet will get annoyed with you if you get out of sight
| (basically, if the pet is no longer on screen). This can be a problem if
| you're walking with a slow animal, but remember you can always pick it up
| and carry it back, except for the large animals.
|
| Walking with the animal will raise its affection. It appears that the
| duration of the walk impacts how much their heart level rises, so may as
| well take them for longer walks. Just don't get out of their sight or
| they'll get sad.
|
| Walking has another purpose those: animals will dig up mushrooms and herbs
| when they're out walking with you. It'll only work when they're on screen
| with you and moving (and thus, you're moving), but as long as that's true
| they'll dig up some mushrooms and herbs for you to pick up. So, it's good
| to take pets with you when you go out to do your chores in the morning.
|
| _________________________________________________________________________
| / [THEPE]
/
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| /
The Pets /
|/
/
|/_________________________________________________________________________/
|
|_____
| Baby Boar
|
| Location : Outside Horn Ranch
| Appearance : Small, brown pig-looking boar.
| Seasons : Year-Round
|
Note :
|______
| Baby Panda
|
| Location : Behind Pineapple Inn on Toucan Island (near its mother)
| Appearance : Small, black and white panda bear.
| Seasons : Spring, Summer & Fall
|
Note : Note that this is a Panda Cub, and will live downstairs in
|
: your house. Its mother, if adopted, will live upstairs.
|____
| Beagle
|
| Location : outside the Church
| Appearance : Small, brown dog.
| Seasons : Spring & Summer
|
Note :
|___
| Bear
|
| Location : Near the Goddess Spring in Garmon Mine District
| Appearance : Large, brown bear
| Seasons : Spring, Summer & Fall
|
Note : You can only adopt the Bear if you have a Level 4 house. The
|
: Bear will live upstairs.
|_____
| Bear Cub
|
| Location : Near the Goddess Spring in Garmon Mine District (near its
|
: mother)
| Appearance : Small, brown bear.
| Seasons : Spring, Summer & Fall
|
Note : Note that this is a Bear Cub, and will live downstairs in your
|
: house. Its mother, if adopted, will live upstairs.
|_____
| Black Cat
|
| Location : outside the Church
| Appearance : Small, black cat.
| Seasons : Year-Round
|
Note :
|_______
| Black Rabbit
|
| Location : Flute Fields, near the waterwheel
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Appearance : Small, black rabbit.


Seasons : Fall & Winter
Note :
______
Black Shiba
Location : outside the Church
Appearance : Small, black dog.
Seasons : Fall & Winter
Note :
_______
Brown Weasel
Location : In Fugue Forest, near the witch's house
Appearance : Small, brown weasel.
Seasons : Spring & Summer
Note :
____
Collie
Location : Near Town Hall
Appearance : Large, black and white dog.
Seasons : Year-Round
Note :
___
Frog
Location : Flute Fields, near the river bank
Appearance : Small, green frog.
Seasons : Year-Round
Note :
_______
Mallard Duck
Location : By the pond, near the waterfall in Garmon Mine District
Appearance : Small, brown and green duck,
Seasons : Winter
Note : Note that this duck won't lay any eggs or live in your coop.
: Why is it different? I have no idea.
____
Monkey
Location : Toward the East side of Garmon Mine District
Appearance : Medium-sized brown chimp.
Seasons : Winter
Note :
_______
Orange Tabby
Location : Behind the Inn
Appearance : Small, orange cat.
Seasons : Year-Round
Note :
___

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Panda
Location : Behind Pineapple Inn on Toucan Island
Appearance : Large, black and white panda bear.
Seasons : Spring, Summer & Fall
Note : You can only adopt the Panda if you have a Level 4 house. The
: Panda will live upstairs.
____
Penguin
Location : Toucan Island
Appearance : Small, black and white penguin.
Seasons : Year-Round
Note :
_____
Pyrenees
Location : outside the Church
Appearance : Large, white dog.
Seasons : Year-Round
Note :
____
Raccoon
Location : In Fugue Forest, near the witch's house
Appearance : Small, brown raccoon.
Seasons : Year-Round
Note :
___
Snake
Location : Outside the Lower Garmon Mine
Appearance : Long, thin, green snake.
Seasons : Spring, Summer & Fall
Note :
_____
Squirrel
Location : At the fork in Flute Fields
Appearance : Small, brown squirrel.
Seasons : Year-Round
Note :
____
Turtle
Location : In Fugue Forest, near the witch's house
Appearance : Small, green turtle.
Seasons : Year-Round
Note :
_____
White Cat
Location : Near the Lighthouse
Appearance : Small, white cat.

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Seasons : Year-Round
Note :
_______
White Rabbit
Location : Flute Fields, near the beach
Appearance : Small, white rabbit.
Seasons : Spring & Summer
Note :
_______
White Weasel
Location : In Fugue Forest, towards the end of the main path
Appearance : Small, grey weasel.
Seasons : Fall & Winter
Note :

\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [FISHN]
//
//
Fishing //
//
//
// "Caution is a most valuable asset
//
// in fishing, especially if you
//
// are the fish." -Unknown
//
//
//
//___________________________________________________________________//
|/
| Aside from ranching and farming, the deepest money-making portion of the
| game is fishing. There are fishing locations all over the island, and
| almost 50 different types of fish.
|
| _________________________________________________________________________
| / [FISHB]
/
| /
Fishing Basics /
|/
/
|/_________________________________________________________________________/
|
| Before you can become an expert fisherman, you've got to learn how to fish
| -- and that's what this section is for. And before you can learn to fish,
| you've got to get a rod -- and that's that this next heading is for.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [G&STR] _
| Get & Level the Rod
\
|
\
| See, told ya. The first thing you need to do to be able to fish is get the
| fishing rod. In Flute Fields by the river, you'll find Toby. When you first
| meet him, he'll give you your basic Fishing Rod.
|
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| There, wasn't that simple? Now, the regular fishing rod will work, but not
| well. In order to catch better fish, you'll need to level and upgrade it.
|
| You can find detailed information on leveling and upgrading the rod in the
| tools section (search for [-TOOLS-] without the dashes), but here's a brief
| overview:
| - Leveling the rod will allow you to catch rarer fish. You level the rod
| just by using it -- flinging it levels it a little bit, but it'll level
| more when you catch something. What's more, how much it levels when you
| catch something is based on how hard that fish is to reel in, so
| fishing for rare fish will level you up faster.
| - Upgrading the rod will improve your odds of catching rarer fish.
| Upgrading is done by taking the rod to Ramsey's Blacksmith Shop. You'll
| need some money and three of whatever metal represents the next Rod
| level (Iron, Copper, Silver, Gold or Rare
|
| Don't worry about those things right away, though -- you won't be able to
| upgrade until you've used the rod a bit, and using the rod a bit will take
| care of leveling it.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HWTFS] _
| How to Fish
\
|
\
| So you've got your rod -- now you're ready to fish!
|
| Fishing is easy. Go to a body of water, equip your rod and press A. Your
| rod will cast into the water. Now you play the waiting game: when something
| bites (and sometimes it can take a while), you'll see a tug on your line,
| feel a vibration in the WiiMote, and hear a sound. When that happens, press
| A as fast as possible -- if you do it fast enough, you'll catch the fish.
| If you don't do it fast enough, it'll get away.
|
| The longer you have to press A, the rarer the fish will be -- not that it
| matters, since you won't know how long it takes until you catch the fish.
|
| That's all there is to it. When you catch the fish, it'll appear in your
| hands. Ignore the size -- it's irrelevant.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FISHS] _
| Fishing Stamina
\
|
\
| Stamina use while fishing is interesting. Casting your line will use no
| stamina, and neither will sitting there waiting for a fish. The only time
| stamina is consumed is when a fish is resisting and you're trying to reel
| it in.
|
| This makes for some very interesting strategy, because this is the only
| tool usage in the game where you can run out of stamina halfway through
| using a tool. With other tools, you know if one more use will deplete your
| stamina fully, but with a fishing rod it's dependent on how fast you reel
| in the fish (which itself is only dependent on the type of fish caught, not
| on your reeling skill). But, fortunately, if you run out of stamina halfway
| through reeling, you'll just lose the fish -- you won't pass out unless you
| use a tool again.
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|
| As mentioned above, better rods take less stamina to reel in their fish, so
| upgrade when you get the chance.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHYF?] _
| Why Fish?
\
|
\
| Fishing has many important uses in the game. Its usage is not as varied as
| mining and some other activities, but it is equally important:
|
| - Profit. Fishing is a great way to make some extra money. Many fish sell
| for upwards of 200G, making it easy to make some extra cash in your
| spare time, especially with a leveled and upgraded rod from the best
| fishing spots.
|
| - Power Berry. Fishing is the only way to obtain a certain Power Berry.
| To obtain it you must level your rod up to level 5. Note, though, that
| you don't need to upgrade it for this Power Berry, just level it
| through usage. The next time you cast after that, you'll fish up this
| Power Berry.
|
| - Food. Fish make great dishes, and are the ingredients in dozens of the
| game's recipes.
|
| - Completion. One of the trophies in the game is a "Fish Trophy", which
| is rewarded if you catch one of every type of fish.
|
| - Farm Degree. One of the farm degrees available is for fishing. With a
| strong rod and plenty of time and luck, it can be easier to become a
| King of Fishing than some other areas.
|
| - Plot Relevance. Various elements of the plot and other events require
| you to have some fish. For example, to ring the Blue Bell you'll need
| at least 5 fish.
|
| _________________________________________________________________________
| / [THEFI]
/
| /
The Fish /
|/
/
|/_________________________________________________________________________/
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Angler Fish
\
|
\
|
Type : Fish
| Locations : Harmonica Town Beach; Watery Cave (1st Floor); Watery Cave
|
: (50th Floor)
|
Seasons : Fall; Winter
|
Time : Night
| Difficulty : 4
| Sale Price : 330G
| Purchase Info : Fishery, Lv.2, 660G (Winter)
|
Recipes : Grilled Angler Fish (sells for 340G); can also be used in
|
: any "Fish (any)" recipe.
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|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Barracuda
\
|
\
|
Type : Fish
| Locations : Toucan Island
|
Seasons : All
|
Time : Morning; Afternoon
| Difficulty : 5
| Sale Price : 680G
| Purchase Info : (none)
|
Recipes : Grilled Barracuda (sells for 690G); can also be used in any
|
: "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bonito
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : Spring; Summer; Fall
|
Time : Morning; Afternoon
| Difficulty : 2
| Sale Price : 120G
| Purchase Info : Fishery, Lv.2, 240G (Spring); Ocean Festival (Paolo's
|
: Booth), 240G
|
Recipes : Grilled Bonito (sells for 130G); can also be used in any
|
: "Fish (any)" recipe.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Brown Trout
\
|
\
|
Type : Fish
| Locations : Flute Fields River; Garmon Mine District Stream
|
Seasons : All
|
Time : Morning; Afternoon
| Difficulty : 1
| Sale Price : 79G
| Purchase Info : (none)
|
Recipes : Grilled Brown Trout (sells for 89G); can also be used in
|
: any "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Carp
\
|
\
|
Type : Fish
| Locations : Flute Fields River; Goddess Spring
|
Seasons : All
|
Time : Morning; Afternoon; Night
| Difficulty : 2
| Sale Price : 59G
| Purchase Info : (none)
|
Recipes : Grilled Carp (sells for 69G); can also be used in any "Fish
|
: (any)" recipe.
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Catfish
\
|
\
|
Type : Fish
| Locations : Farmlands Lake
|
Seasons : All
|
Time : Afternoon; Night
| Difficulty : 1
| Sale Price : 106G
| Purchase Info : (none)
|
Recipes : Grilled Catfish (sells for 116G); can also be used in any
|
: "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Char
\
|
\
|
Type : Fish
| Locations : Goddess Spring
|
Seasons : All
|
Time : Morning; Afternoon
| Difficulty : 2
| Sale Price : 99G
| Purchase Info : (none)
|
Recipes : Grilled Char (sells for 109G); can also be used in any
|
: "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cod
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : Fall; Winter
|
Time : Morning; Afternoon; Night
| Difficulty : 1
| Sale Price : 84G
| Purchase Info : Fishery, Lv.1, 170G (Winter)
|
Recipes : Grilled Cod (sells for 94G); can also be used in any "Fish
|
: (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Conger Eel
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : Summer; Fall
|
Time : Afternoon; Night
| Difficulty : 2
| Sale Price : 139G
| Purchase Info : Fishery, Lv.2, 280G (Fall)
|
Recipes : Chirashi Sushi, Conger Eel Rice, Grilled Conger Eel (sells
|
: for 149G); can also be used in any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crawfish
\
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
\
|
Type : Crustacean
| Locations : Farmlands Lake; Farmlands Stream; Flute Fields River
|
Seasons : All
|
Time : Morning; Afternoon; Night
| Difficulty : 1
| Sale Price : 7G
| Purchase Info : Ocean Festival (Paolo's Booth), 20G
|
Recipes : Grilled Crawfish (sells for 17G); can also be used in any
|
: "Crustacean (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dorado
\
|
\
|
Type : Fish
| Locations : Fugue Forest Stream
|
Seasons : Spring; Summer
|
Time : Morning; Afternoon; Night
| Difficulty : 5
| Sale Price : 700G
| Purchase Info : (none)
|
Recipes : Grilled Dorado (sells for 710G); can also be used in any
|
: "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Eel
\
|
\
|
Type : Fish
| Locations : Flute Fields River
|
Seasons : Summer; Fall; Winter
|
Time : Afternoon; Night
| Difficulty : 4
| Sale Price : 198G
| Purchase Info : (none)
|
Recipes : Eel Rice, Grilled Eel (sells for 208G); can also be used in
|
: any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flounder
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : All
|
Time : Morning; Afternoon
| Difficulty : 1
| Sale Price : 67G
| Purchase Info : (none)
|
Recipes : Grilled Flounder (sells for 77G); can also be used in any
|
: "Fish (any)" recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Freshwater Prawn
\
|
\
|
Type : Crustacean
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Locations : Farmlands Lake; Farmlands Stream; Flute Fields River


|
Seasons : All
|
Time : Night
| Difficulty : 1
| Sale Price : 23G
| Purchase Info : Fishery, Lv.2, 50G (Fall)
|
Recipes : Grilled Prawn (sells for 33G); can also be used in any
|
: "Crustacean (any)" recipe.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Giant Arowana
\
|
\
|
Type : Fish
| Locations : Goddess Spring
|
Seasons : Spring; Summer; Fall
|
Time : Morning; Afternoon
| Difficulty : 5
| Sale Price : 650G
| Purchase Info : (none)
|
Recipes : Grilled Giant Arowana (sells for 660G); can also be used in
|
: any "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goby
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island
|
Seasons : All
|
Time : Morning; Afternoon
| Difficulty : 1
| Sale Price : 13G
| Purchase Info : Fishery, Lv.1, 30G (Spring)
|
Recipes : Grilled Goby (sells for 23G); can also be used in any "Fish
|
: (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Halibut
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : All
|
Time : Afternoon; Night
| Difficulty : 2
| Sale Price : 125G
| Purchase Info : (none)
|
Recipes : Grilled Halibut (sells for 135G); can also be used in any
|
: "Fish (any)" recipe.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Horse Mackerel
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : All
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
Time : Morning; Afternoon; Night
| Difficulty : 1
| Sale Price : 81G
| Purchase Info : Fishery, Lv.1, 170G (Summer)
|
Recipes : Grilled Horse Mackerel (sells for 91G); can also be used in
|
: any "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Huchen
\
|
\
|
Type : Fish
| Locations : Garmon Mine District River
|
Seasons : Winter; Spring
|
Time : Night
| Difficulty : 4
| Sale Price : 250G
| Purchase Info : (none)
|
Recipes : Grilled Huchen (sells for 260G); can also be used in any
|
: "Fish (any)" recipe.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| King Salmon
\
|
\
|
Type : Fish
| Locations : Flute Fields River
|
Seasons : Summer; Fall
|
Time : Night
| Difficulty : 5
| Sale Price : 760G
| Purchase Info : (none)
|
Recipes : Grilled King Salmon (sells for 770G); can also be used in
|
: any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lobster
\
|
\
|
Type : Fish
| Locations : Toucan Island; Watery Cave (1st Floor); Watery Cave (50th
|
: Floor)
|
Seasons : All
|
Time : Night
| Difficulty : 4
| Sale Price : 180G
| Purchase Info : Fishery, Lv.2, 360G (Winter)
|
Recipes : Grilled Lobster (sells for 190G); can also be used in any
|
: "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mackerel
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : Spring; Summer; Fall
|
Time : Morning; Afternoon
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Difficulty : 1
| Sale Price : 85G
| Purchase Info : (none)
|
Recipes : Grilled Mackerel (sells for 95G); can also be used in any
|
: "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mahi-Mahi
\
|
\
|
Type : Fish
| Locations : Toucan Island
|
Seasons : All
|
Time : Morning; Afternoon; Night
| Difficulty : 3
| Sale Price : 286G
| Purchase Info : (none)
|
Recipes : Grilled Mahi-Mahi (sells for 296G); can also be used in any
|
: "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Manta Ray
\
|
\
|
Type : Fish
| Locations : Toucan Island
|
Seasons : All
|
Time : Morning; Afternoon
| Difficulty : 3
| Sale Price : 173G
| Purchase Info : (none)
|
Recipes : Grilled Manta Ray (sells for 183G); can also be used in any
|
: "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Masu Trout
\
|
\
|
Type : Fish
| Locations : Flute Fields Lake; Flute Fields River; Garmon Mine District
|
: River
|
Seasons : Spring; Summer; Fall
|
Time : Morning; Afternoon
| Difficulty : 1
| Sale Price : 109G
| Purchase Info : (none)
|
Recipes : Grilled Masu Trout (sells for 119G); can also be used in
|
: any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Nautilus
\
|
\
|
Type : Fish
| Locations : Watery Cave (1st Floor)
|
Seasons : Spring; Summer; Fall
|
Time : Afternoon; Night
| Difficulty : 5
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Sale Price : 830G


| Purchase Info : (none)
|
Recipes : Grilled Nautilus (sells for 840G); can also be used in any
|
: "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Octopus
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : All
|
Time : Night
| Difficulty : 1
| Sale Price : 60G
| Purchase Info : Fishery, Lv.2, 120G (Spring); Ocean Festival (Paolo's
|
: Booth), 120G
|
Recipes : Grilled Octopus (sells for 70G); can also be used in any
|
: "Fish (any)" recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pacific Halibut
\
|
\
|
Type : Fish
| Locations : Harmonica Town Beach
|
Seasons : Winter; Spring
|
Time : Morning; Afternoon; Night
| Difficulty : 5
| Sale Price : 850G
| Purchase Info : (none)
|
Recipes : Grilled P. Halibut (sells for 860G); can also be used in
|
: any "Fish (any)" recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pacific Herring
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : Winter; Spring
|
Time : Night
| Difficulty : 1
| Sale Price : 76G
| Purchase Info : Fishery, Lv.2, 160G (Winter)
|
Recipes : Grilled Herring (sells for 86G); can also be used in any
|
: "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pond Smelt
\
|
\
|
Type : Fish
| Locations : Farmlands Lake; Farmlands Stream; Flute Fields River;
|
: Garmon Mine District River
|
Seasons : All
|
Time : Morning; Afternoon; Night
| Difficulty : 1
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Sale Price : 7G
| Purchase Info : (none)
|
Recipes : Grilled Pond Smelt (sells for 17G); can also be used in any
|
: "Fish (any)" recipe.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Puffer Fish
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : Winter; Spring
|
Time : Morning; Afternoon; Night
| Difficulty : 1
| Sale Price : 17G
| Purchase Info : (none)
|
Recipes : Grilled Puffer Fish (sells for 27G); can also be used in
|
: any "Fish (any)" recipe.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rainbow Trout
\
|
\
|
Type : Fish
| Locations : Garmon Mine District River; Garmon Mine District Stream
|
Seasons : All
|
Time : Morning; Afternoon
| Difficulty : 1
| Sale Price : 58G
| Purchase Info : Fishery, Lv.1, 120G (Fall)
|
Recipes : Grilled Rainbow Trout (sells for 68G); can also be used in
|
: any "Fish (any)" recipe.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rock Lobster
\
|
\
|
Type : Crustacean
| Locations : Toucan Island; Watery Cave (1st Floor); Watery Cave (50th
|
: Floor)
|
Seasons : All
|
Time : Afternoon; Night
| Difficulty : 1
| Sale Price : 91G
| Purchase Info : Fishery, Lv.2, 190G (Summer)
|
Recipes : Grilled Rock Lobster (sells for 101G); can also be used in
|
: any "Crustacean (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rock Trout
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : Winter; Spring
|
Time : Morning; Afternoon; Night
| Difficulty : 2
| Sale Price : 119G
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Purchase Info : Fishery, Lv.2, 240G (Spring)


|
Recipes : Grilled Rock Trout (sells for 129G); can also be used in
|
: any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rockfish
\
|
\
|
Type : Fish
| Locations : Toucan Island
|
Seasons : Spring; Summer; Fall
|
Time : Morning; Afternoon; Night
| Difficulty : 2
| Sale Price : 76G
| Purchase Info : Fishery, Lv.1, 160G (Summer)
|
Recipes : Grilled Rockfish (sells for 86G); can also be used in any
|
: "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Salmon
\
|
\
|
Type : Fish
| Locations : Farmlands Stream; Flute Fields River; Garmon Mine District
|
: River
|
Seasons : Fall; Winter
|
Time : Morning; Afternoon
| Difficulty : 3
| Sale Price : 277G
| Purchase Info : Fishery, Lv.1, 560G (Fall)
|
Recipes : Grilled Salmon (sells for 287G), Salmon Cream Stew, Salmon
|
: Fried Rice; can also be used in any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sardine
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : All
|
Time : Morning; Afternoon; Night
| Difficulty : 1
| Sale Price : 17G
| Purchase Info : Fishery, Lv.1, 40G (Spring)
|
Recipes : Grilled Sardine (sells for 27G), Sardine Tomato Stew,
|
: Sardines in Oil; can also be used in any "Fish (any)"
|
: recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Saury
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island
|
Seasons : All
|
Time : Afternoon; Night
| Difficulty : 1
| Sale Price : 92G
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Purchase Info : Fishery, Lv.2, 190G (Fall)


|
Recipes : Grilled Saury (sells for 102G), Saury Tomato Stew; can also
|
: be used in any "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sea Bream
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
|
Seasons : Spring; Summer; Fall
|
Time : Morning; Afternoon
| Difficulty : 3
| Sale Price : 149G
| Purchase Info : Fishery, Lv.2, 300G (Summer)
|
Recipes : Fish Soup, Grilled Sea Bream (sells for 159G), Steamed
|
: Turnip; can also be used in any "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shark
\
|
\
|
Type : Fish
| Locations : Toucan Island
|
Seasons : All
|
Time : Morning; Afternoon
| Difficulty : 4
| Sale Price : 347G
| Purchase Info : (none)
|
Recipes : Grilled Shark (sells for 357G), Shark Fin Soup, Shark Fin
|
: Stew; can also be used in any "Fish (any)" recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Skull Jellyfish
\
|
\
|
Type : Fish
| Locations : Watery Cave (50th Floor)
|
Seasons : Spring; Summer; Fall
|
Time : Night; Morning
| Difficulty : 5
| Sale Price : 665G
| Purchase Info : (none)
|
Recipes : Grilled Jellyfish (sells for 675G); can also be used in any
|
: "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Squid
\
|
\
|
Type : Fish
| Locations : Harmonica Town Beach; Toucan Island
|
Seasons : All
|
Time : Night
| Difficulty : 1
| Sale Price : 51G
| Purchase Info : Ocean Festival (Paolo's Booth), 110G
|
Recipes : Grilled Squid (sells for 61G), Seafood Curry, Seafood Fried
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
: Rice, Seafood Gratin, Seafood Pizza, Seafood Risotto, Squid
|
: Ink Spaghetti, Squid Tomato Stew; can also be used in any
|
: "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Steelhead
\
|
\
|
Type : Fish
| Locations : Flute Fields River
|
Seasons : All
|
Time : Night
| Difficulty : 2
| Sale Price : 72G
| Purchase Info : (none)
|
Recipes : Grilled Steelhead (sells for 82G); can also be used in any
|
: "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Swordfish
\
|
\
|
Type : Fish
| Locations : Toucan Island
|
Seasons : Spring; Summer; Fall
|
Time : Morning; Afternoon; Night
| Difficulty : 4
| Sale Price : 322G
| Purchase Info : (none)
|
Recipes : Grilled Swordfish (sells for 332G); can also be used in any
|
: "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tarpon
\
|
\
|
Type : Fish
| Locations : Toucan Island
|
Seasons : Winter; Spring
|
Time : Morning; Afternoon; Night
| Difficulty : 5
| Sale Price : 800G
| Purchase Info : (none)
|
Recipes : Grilled Tarpon (sells for 810G); can also be used in any
|
: "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tuna
\
|
\
|
Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island
|
Seasons : All
|
Time : Morning; Afternoon; Night
| Difficulty : 4
| Sale Price : 317G
| Purchase Info : Fishery, Lv.2, 640G (Summer)
|
Recipes : Grilled Tuna (sells for 327G), Tuna Rice, Tuna Sandwich;
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
: can also be used in any "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yellowtail
\
|
\
|
Type : Fish
| Locations : Toucan Island; Watery Cave (1st Floor)
|
Seasons : Winter; Spring
|
Time : Afternoon; Night
| Difficulty : 2
| Sale Price : 153G
| Purchase Info : Fishery, Lv.1, 310G (Winter)
|
Recipes : Grilled Yellowtail (sells for 163G); can also be used in
|
: any "Fish (any)" recipe.
|
|
| _________________________________________________________________________
| / [FSHLO]
/
| /
Fishing Locations /
|/
/
|/_________________________________________________________________________/
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Farmlands Beach
\
|
\
|
M A N
Spr Sum Fal Wnt Price
|
Bonito
X X
X X X
120G
|
Cod
X X X
X X
84G
|
Conger Eel
X X
X X
139G
|
Flounder
X X
X X X X
67G
|
Goby
X X
X X X X
13G
|
Halibut
X X
X X X X
125G
|
Horse Mackerel
X X X
X X X X
81G
|
Mackerel
X X
X X X
85G
|
Octopus
X
X X X X
60G
|
Pacific Herring
X
X
X
76G
|
Puffer Fish
X X X
X
X
17G
|
Rock Trout
X X X
X
X
119G
|
Sardine
X X X
X X X X
17G
|
Saury
X X
X X X X
92G
|
Sea Bream
X X
X X X
149G
|
Tuna
X X X
X X X X
317G
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Farmlands Lake
\
|
\
|
M A N
Spr Sum Fal Wnt Price
|
Catfish
X X
X X X X
106G
|
Crawfish
X X X
X X X X
7G
|
Freshwater Prawn
X
X X X X
23G
|
Pond Smelt
X X X
X X X X
7G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Farmlands Stream
\
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
\
|
M A N
Spr Sum Fal Wnt Price
|
Crawfish
X X X
X X X X
7G
|
Freshwater Prawn
X
X X X X
23G
|
Pond Smelt
X X X
X X X X
7G
|
Salmon
X X
X X
277G
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flute Fields Lake
\
|
\
|
M A N
Spr Sum Fal Wnt Price
|
Masu Trout
X X
X X X
109G
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flute Fields River
\
|
\
|
M A N
Spr Sum Fal Wnt Price
|
Brown Trout
X X
X X X X
79G
|
Carp
X X X
X X X X
59G
|
Crawfish
X X X
X X X X
7G
|
Eel
X X
X X X
198G
|
Freshwater Prawn
X
X X X X
23G
|
King Salmon
X
X X
760G
|
Masu Trout
X X
X X X
109G
|
Pond Smelt
X X X
X X X X
7G
|
Salmon
X X
X X
277G
|
Steelhead
X
X X X X
72G
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fugue Forest Stream
\
|
\
|
M A N
Spr Sum Fal Wnt Price
|
Dorado
X X X
X X
700G
|
|\__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Garmon Mine District River
\
|
\
|
M A N
Spr Sum Fal Wnt Price
|
Huchen
X
X
X
250G
|
Masu Trout
X X
X X X
109G
|
Pond Smelt
X X X
X X X X
7G
|
Rainbow Trout
X X
X X X X
58G
|
Salmon
X X
X X
277G
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Garmon Mine District Stream
\
|
\
|
M A N
Spr Sum Fal Wnt Price
|
Brown Trout
X X
X X X X
79G
|
Rainbow Trout
X X
X X X X
58G
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GODSP] _
| Goddess Spring
\
|
\
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
M A N
Spr Sum Fal Wnt Price
|
Carp
X X X
X X X X
59G
|
Char
X X
X X X X
99G
|
Giant Arowana
X X
X X X
650G
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Harmonica Town Beach
\
|
\
|
M A N
Spr Sum Fal Wnt Price
|
Angler Fish
X
X X
330G
|
Bonito
X X
X X X
120G
|
Cod
X X X
X X
84G
|
Conger Eel
X X
X X
139G
|
Flounder
X X
X X X X
67G
|
Goby
X X
X X X X
13G
|
Halibut
X X
X X X X
125G
|
Horse Mackerel
X X X
X X X X
81G
|
Mackerel
X X
X X X
85G
|
Octopus
X
X X X X
60G
|
Pacific Halibut
X X X
X
X
850G
|
Pacific Herring
X
X
X
76G
|
Puffer Fish
X X X
X
X
17G
|
Rock Trout
X X X
X
X
119G
|
Sardine
X X X
X X X X
17G
|
Saury
X X
X X X X
92G
|
Sea Bream
X X
X X X
149G
|
Squid
X
X X X X
51G
|
Tuna
X X X
X X X X
317G
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _
| Toucan Island
\
|
\
|
M A N
Spr Sum Fal Wnt Price
|
Barracuda
X X
X X X X
680G
|
Goby
X X
X X X X
13G
|
Lobster
X
X X X X
180G
|
Mahi-Mahi
X X X
X X X X
286G
|
Manta Ray
X X
X X X X
173G
|
Rock Lobster
X X
X X X X
91G
|
Rockfish
X X X
X X X
76G
|
Saury
X X
X X X X
92G
|
Shark
X X
X X X X
347G
|
Squid
X
X X X X
51G
|
Swordfish
X X X
X X X
322G
|
Tarpon
X X X
X
X
800G
|
Tuna
X X X
X X X X
317G
|
Yellowtail
X X
X
X
153G
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Watery Cave (1st Floor)
\
|
\
|
M A N
Spr Sum Fal Wnt Price
|
Angler Fish
X
X X
330G
|
Lobster
X
X X X X
180G
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
Nautilus
X X
X X X
830G
|
Rock Lobster
X X
X X X X
91G
|
Yellowtail
X X
X
X
153G
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Watery Cave (50th Floor)
\
|
\
|
M A N
Spr Sum Fal Wnt Price
|
Angler Fish
X
X X
330G
|
Lobster
X
X X X X
180G
|
Rock Lobster
X X
X X X X
91G
|
Skull Jellyfish
X
X
X X X
665G
|
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [MININ]
//
//
Mining //
//
//
// "Genius is the gold in the mine. Talent
//
// is the miner who works and brings it
//
// out." -Marguerite Blessington
//
//
//
//___________________________________________________________________//
|/
| After farming, ranching and fishing comes mining. Mining is actually
| typically more profitable than fishing, but isn't quite as deep and
| nuanced.
|
| _________________________________________________________________________
| / [MINEB]
/
| /
Mining Basics /
|/
/
|/_________________________________________________________________________/
|
| Mining is a rather simple process. To start, just grab your hammer (not
| your hoe, like in some past Harvest Moon games) and enter the mine - mine
| locations can be found under the "The Mines" section (search for [-MINES-]
| without the dashes).
|
| Descend the first staircase at the entrance to find yourself on the 1st
| floor of the mine. Every floor (with a few exceptions) operates in the same
| way: a large area with several characteristic items. These include:
| - Stairs: Each floor contains two staircases: one going up, and one going
| down. The staircase you'll be looking for differs based on which mine
| you're in.
| - Cracks: Most floors contain some cracks in the ground, marked by 'X's.
| These X's, when stepped on, become either holes or geysers, plummeting
| you down or rocketing you up a random number of floors.
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| - Rocks: Rocks are the foundation of the mine. Smashing them can yield
| Ores, items or afflictions.
| - Crystals: Crystals are like rocks, except they house more valuable
| treasures, called Wonderfuls, and can also hold afflictions.
| - Items: There are also some items that can be immediately spotted on the
| mine floor. These can be picked up just like any other item.
|
| When you break a rock or crystal, you will sometimes find an item contained
| in the rock - this is the entire purpose of mining. If you do, you can
| either pick it up or leave it - if you leave it, it will remain on the
| ground indefinitely (until you leave the floor, that is). You'll need to
| put your tool away to pick it up, and you can obviously only put it in your
| rucksack if you have space. Ores and wonderfuls dug up in the mine DO stack
| this time, and Pontata Roots, Mushrooms and Toadstools will as well.
|
| How you behave in a mine will depend on what you intend to do. Sometimes
| you'll want to get down to a certain level, sometimes you'll just want to
| get down as far as you can, and sometimes you'll just want to find a
| particular item.
|
| Regardless of what you're there to do, though, the controls remain the
| same. Break rocks to try to find Ores; break crystals to try to find
| Wonderfuls; to descend, get to the staircase; and to ascend and leave the
| mine, get to the up staircase and choose 'top floor'.
|
| There's one important note to make, though. There are three mines in the
| game, and for one of them (the Upper Garmon Mine), you'll actually be
| ascending, not descending. So, when you move through this mine, look for
| the up staircase, not the down one. For consistency, though, I'll usually
| refer to this as "descending" the mine as well.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH&GY] _
| Stairs, Holes & Geysers
\
|
\
| There are two ways to descend the mine: stairs and holes. Stairs are the
| reliable way: when you approach the downward staircase, you'll be
| automatically transported down one level in the mine - never more than one.
|
| Oftentimes the stairs are visible immediately upon entering a level of the
| mine. However, sometimes - especially at lower floors - the staircase is
| hidden under a rock. To find it, look for a rock that has nothing bordering
| it, on the sides or diagonally. Only rocks with nothing bordering them can
| cover up staircases. Bust these rocks until you find the staircase.
|
| Cracks are a riskier, but often faster, way of descending. If you step on
| an 'X', you will fall down a random number of floors in the mine, between 1
| and 5. Additionally, cracks are often much more accessible than the stairs,
| given that a particular floor will contain several cracks but only one
| staircase. So, cracks are often a more efficient method for descending the
| mine - and, though you might suspect otherwise, holes carry no stamina
| penalty.
|
| Cracks have a risk associated with them, however: sometimes when you step
| on a crack, it will become a geyser instead of a hole. Geysers propel you
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| upwards a random number of floors.


|
| Geysers become more frequent at lower floors, making it more difficult to
| get to the deepest sections of the mine. It's best to stick to stairs once
| you get down to the last few floors.
|
| Ascending to the top of the mine can also be done by simply touching the
| upwards staircase: you'll receive the option to automatically ascend all
| the way to the surface.
|
| Note that in the Upper Garmon Mine, where you're ascending instead of
| descending, the geysers suddenly become beneficial while holes become
| detrimental. Fortunately, the proportions shift too -- you'll find mostly
| geysers on the lower levels of Upper Garmon Mine, and mostly holes as you
| get toward the top.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AFFLC] _
| Afflictions
\
|
\
| "I think I have the black lung, pop." Zoolander quotes aside, Ores and
| Wonderfuls aren't the only things that pop up when you break a rock or
| crystal. There are multiple afflictions that come in the form of different
| colored gases. These afflictions will affect your efforts to descend the
| mine:
| Red : Stamina loss (your character loses stamina points - 20 for 'lost a
|
: little stamina', 50 for 'lost a lot of stamina')
| Blue : Stamina immunity (no stamina penalty for using any tool).
| Green : Stamina restoration (your character regains around 300 stamina
|
: points).
| Purple : Temporary confusion (joystick directions no longer map to the
|
: character's direction, and randomly change).
| Orange : Blindness (the visibility around your character drastically
|
: shrinks).
| White : Slowness (your character's movement speed is severely restricted)
| or
|
: Quickness (your character's movement speed is drastically raised).
| Yellow : Drowsiness (your character becomes drowsy, which can only be cured
|
: by a Stay Awake or Super Stay Awake) or illness (your character
|
: becomes sick, which can only be cured by a Cold Medicine).
|
| You can get rid of any non-stamina related afflictions by changing floors.
| Any lost stamina will remain though, and if you hit some yellow gas to make
| you drowsy, that effect will remain as well.
|
| Afflictions will spread outward from the initial location in various
| patterns and at different speeds. Oftentimes you'll be able to avoid the
| affliction before it hits you - just run away as soon as you hear the sound
| of a gas spewing. Unfortunately you'll likely also miss the stamina
| restoration gasses, but that's a small price to pay.
|
| If you do get hit with an affliction, there are multiple items you can use
| to relieve the effect. For red gas (stamina loss), food or Bodigizers will
| restore that lost stamina. For purple, orange or white gas, a Remedy will
| remove the effect. For yellow gas, a Stay Awake or Super Stay Awake will
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| fix the problem.)


|
| As Kamikon_Wolf has observed, different afflictions appear more often in
| different mines. To come prepared, it's good to bring a medication
| specifically for the afflictions most common to the mine you're going to.
| The recommendations are:
|
| - Remedy for Lower Garmon Mine.
| - Remedy for Upper Garmon Mine.
| - Cold Medicine and Stay Awake for Watery Cave.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OR&WN] _
| Ores & Wonderfuls
\
|
\
| The two main items that can be found in the mine are Ores and Wonderfuls.
| Both are only accessible by smashing apart rocks (for Ores) and crystals
| (for Wonderfuls). When a rock or crystal is smashed, an ore or wonderful
| may appear on the ground for you to pick up.
|
| If I could italicize this next sentence, I would: Ores and Wonderfuls, by
| themselves, are essentially worthless. They have very low shipping values
| and cannot be used for tool upgrades, jewelry creations or effective gifts.
|
| Instead, Ores and Wonderfuls hold within them Metals and Gems. It's as if
| the true "identity" of the Ore or Wonderful is hidden from you, and can
| only be established by a gifted refiner - and conveniently, there is a
| gifted refiner on the island: Mira.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [REFIN] _
| Refining
\
|
\
| Every Ore and Wonderful houses an item. Sometimes the item is of a greater
| value, but sometimes the item is junk. The item an Ore or Wonderful holds
| corresponds to the color/type of the Ore or Wonderful: for example, Gold
| Ore contains either Gold (the treasure) or scrap iron (junk). Wonderfuls
| have three different levels of treasure: for example, a blue-colored
| Wonderful can contain a Sapphire (high-value), a Aquamarine (medium-value),
| a Lapis Lazuli (low-value) or glass (junk).
|
| So how are you to tell what your Ores and Wonderfuls are? That's where Mira
| comes in. Mira works at the Accessory Shop every day after you meet talk to
| her at the Church and convince her to return to work. She is a specialist
| at refining your Ores and Wonderfuls. To get Mira to refine your materials,
| talk to her over the counter and choose 'Refine' - don't just talk to her
| with the item in your hands or you'll inadvertently give it to her. Mira
| will let you know what the item truly is and will give it back to you:
| after that, the item will be identified in your rucksack as the Metal or
| Gem instead of an Ore or Wonderful. After that, you can use it for jewelry
| or tool upgrades. It will also make a better gift, and the shipping value
| will will be much higher. Metals and Gems will stack as well.
|
| Refining isn't free, though. For every item you ask her to refine, you'll
| have to fork over 35G. It's usually worth it -- every refined item sells
| for more than 35G, as long as it's not junk. Junk items sell for only 10G
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| each.
|
| This presents a minor problem with mining though: wouldn't you hate to go
| to the mines and grab 8 Wonderfuls, only to find out that they're all
| glass? Or to pick up a bunch of Gold Ore, only to find out they're all
| scrap? Well, that's just too bad. Tree of Tranquility let you identify
| Ores' and Wonderfuls' true item when they were in your rucksack, but Animal
| Parade isn't nearly as kind. The item you get is determined randomly, and
| there's no way to know what it'll be until you get the item back from Mira.
|
| However, there's a catch! The true 'identities' of the Ores and Wonderfuls
| are established at the time you have Mira refine them, not when you dig
| them up. That means that you could dig up a whole lot, save your game, and
| then reset after refining if you didn't get as many good gems and metals as
| you'd hoped. Generally speaking, if almost half of the stuff you have
| refined turns up to be something valuable, that's about as good as you're
| going to get.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [REFTR] _
| Refining Trick
\
|
\
| There are, however, a couple tricks to at least improving your odds of
| getting something good.
|
|_____
| Trick #1
|
| This is the easier trick, but less rewarding. Basically, what you get when
| Mira refines your Ores and Wonderfuls is set when you enter the Accessory
| Shop -- but, you won't know exactly what you're going to get until after
| she refines them.
|
| So, what you can do is dig up a bunch of Ores and Wonderfuls in the Mines,
| take them back to your farm and save, and then go to Mira. If you don't get
| as much good stuff as you'd like, reset and try again.
|
| Statistically, you won't be able to use this to get a HUGE amount of extra
| profit, but it's a good safeguard against getting a particularly bad haul.
| Take a look at the percentages in the listing below before deciding whether
| to reset or not. If what you get mirrors the percentages listed, you're
| probably better off just sticking with what you get.
|
|_____
| Trick #2
|
| What you'll get when you have Mira refine a stack of Ores or Wonderfuls is
| determined when you walk in the Accessory Shop. However, if you don't have
| enough slots in your rucksack for the different products she'll give you,
| she'll tell you to come back when you have more slots open.
|
| How does that help you? Using this, you can guarantee you'll get at least
| one higher-level Gem or real Metal. To do this, follow these steps:
| - Get at least one disposable item, like a mushroom to eat or any item
| that can be given as a gift. You'll also want one stack of several of
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| one type of Ore or Wonderful. Aim for more than 5, but fewer than 15.
| - Next, you want to fill your rucksack to almost full. How full? First,
| figure out how many TYPES of items you want to receive from ONE stack
| of Ores or Wonderfuls. For Iron, Copper, Silver, Gold and Rare Ore,
| that number is always two: Junk Ore and a real Metal. For Purple, Red
| and Yellow Wonderfuls, that number is three: Glass and two types of
| Gems. For White, Green and Blue Wonderfuls, that number is four: glass
| and three types of Gems (though you could stop at three if you just
| want to guarantee you'll get a mid-level gem).
| - Once you've figured out how many types of items you want, fill your
| rucksack so that one FEWER slot than that number is open. So, if you
| want two types of items, leave only one slot open; two slots open for
| three items; and three slots open for four.
| - Talk to Mira over the counter and choose Refine, then select the Ore or
| Wonderful stack. If she lets you, cancel out -- don't let her refine
| them. Exit and re-enter.
| - Repeat that until she eventually says that you don't have enough open
| slots. That means that you're getting as many types of items as you
| wanted. Cancel out, get rid of your disposable item, then talk to her
| again. This time, let her refine the Ores or Wonderfuls.
|
| Doing that, you've guaranteed you'll receive at least one of a higher-level
| type of object. For example, with a stack of Blue Wonderfuls, you could
| enter with only three spots open and keep re-entering until she told you
| that your rucksack didn't have enough slots. That means you're getting at
| least four items, which means you're getting a Glass, Lapis Lazuli,
| Aquamarine and Sapphire.
|
| There is a minor danger to this trick, though. First of all, when she
| offers to actually refine them, you still don't know what the result could
| be. You could possibly have gotten all of a high-quality gem and no Glass.
|
| To avoid this, only use this trick if you have at least 5 of that type of
| Ore or Wonderful. Statistically, if you have at least 5, you're almost
| guaranteed to get at least one Junk Ore, so there's no chance of missing
| out on an all-quality haul.
|
| Additionally, this trick's value drops notably once you get above 15
| Wonderfuls. At that point, you're almost guaranteed to get one of each type
| anyway -- but you could still use this trick just to be safe.
|
| Credit goes to Quicksilver9448 for originally suggesting this trick.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOLES] _
| Moles
\
|
\
| Sometimes when you're mining, you'll come across a little mole in the
| field. Make sure PETA isn't watching, then smash the mole with your hammer.
| If you succeed, the mole will cough up an item: typically just a Mushroom
| or a Toadstool, but sometimes something more valuable, like a Bodigizer.
| How the mole got his hands on one of those is beyond me.
|
| Moles have been observed dropping seven different items: Mushrooms,
| Toadstools, Pontata Roots, Stay Awake, Super Stay Awake, Bodigizer and
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Bodigizer XL. They might also drop Remedies, but I've never seen one.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHYM?] _
| Why Mine?
\
|
\
| So, there's this great big part of the game called mining where you can dig
| up random stuff from the ground. So what, why bother?
|
| There are several useful reasons to make use of the mines:
| - Tool upgrades. For each tool upgrade, you need three of a particular
| type of metal. That means if you plan to upgrade your tools all the
| way, you'll need eighteen of each metal. The best way to get those? The
| mines.
| - Jewelry. In order to make jewelry, you must supply the Metals and Gems.
| And since there's nowhere else to get them except the mine, you're
| locked into that option if you want to make jewelry.
| - Profit. Mining in Animal Parade is a notably profitable task. Just
| picking up a few Coppers and Silvers can yield a quick 500G, and your
| profits will soar even higher if you start digging up some gemstones,
| which sell for everything from the 170G Crystal to the over 1000G
| Diamond. Additionally, harvesting the Toadstools, Mushrooms and other
| items from the mine is hugely profitable. Make Marinated Mushrooms with
| an herb, mushroom and a cutting board for an even larger profit.
| - Even More Profit. No, really, Mining has gotten wildly profitable now
| that Wonderfuls and Ores stack. You're no longer limited by rucksack
| size in how much you can bring back -- even with the smallest rucksack
| you can bring back some of every type of Wonderful and Ore. You're only
| limited by stamina, making Mining a potentially extremely profitable
| endeavor.
| - Power Berry and Pontata Roots. Two of the game's eight Power Berries
| are at the bottom of the Lower and Upper Garmon Mines, and the mines
| are also the best place you can find Pontata Roots, a key ingredient in
| the medicine category of recipes.
| - Completion. One of the trophies in the game is a "Mining Trophy", which
| is rewarded if you obtain one of every mining item.
| - Farm Degree. One of the farm degrees available is for mining. With
| plenty of time and luck, it can be easier to become a King of Mining
| than some other areas.
| - Plot Relevance. The mines play a huge role in various plot events.
| You'll descend the mines to meet villagers, find items, use hot
| springs, and to finally complete the plot.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DESCE] _
| Descending the Mines
\
|
\
| If your goal is to descend pretty deep into the mine, here are a few tips:
|
| - Bring recovery items. Stamina will be a major threat to your descent,
| and you'll be kicking yourself if you get down to the last 5 floors and
| run out of stamina. The best item for stamina recovery is the Bodigizer
| XL, any type of Pizza or Spaghetti, or most Buckwheat recipes.
|
| - Start early. You don't want to stay there all night and into the next
| day unless you brought some Super Stay Awake, so get there early.
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
| - Plan to spend the whole day. You never know how long it will take you
| to get as far down as you want to go, so don't leave any chores - like
| watering the crops or feeding the animals - for when you get back.
|
| _________________________________________________________________________
| / [MINES]
/
| /
The Mines /
|/
/
|/_________________________________________________________________________/
|
| There are three mines in the game:
| - Lower Garmon Mine: the mine that you have access to from shortly after
| the beginning of the game. It's accessed at the far west side of Garmon
| Mine District. The Lower mine is the one on the left.
| - Upper Garmon Mine: this mine is accessible as soon as you ring the Red
| Bell, shortly after the game begins. It's accessed in the same place as
| the Lower Garmon Mine, but head right at the Entrance to the Mine.
| - Watery Cave: this mine is accessed during the steps that take you to
| the Blue Bell. It's in Harmonica Town, at the far left.
|
| Each mine is different, with different things to offer:
| - All three mines offer all the different types of Ores.
| - The mines have different colored Wonderfuls: Blue, Green and Purple
| Wonderfuls are only found in the Watery Cave, and you'll also find Red
| Wonderfuls there. The Lower Garmon Mine has both Red and Yellow
| Wonderfuls, while the Upper Garmon Mine has Red, White and Yellow
| Wonderfuls.
| - The Lower Garmon Mine and Watery Cave both descend, but the Upper
| Garmon Mine is actually a mind that you ascend. So, in Upper Garmon
| Mine, look for stairs upwards, not downwards.
| - At the bottom of the Lower Garmon Mine and at the top of the Upper
| Garmon Mine, you'll find Power Berries -- just wander around until your
| character finds it.
| - At the bottom of the Watery Cave is a fishing spot. There's also one at
| the top of the Watery Cave, but the fish you find there aren't quite as
| good. The Watery Cave is also the only place you'll find Pearls and
| Black Pearls.
| - You'll find Hot Springs in both Garmon Mines, on the 20th floor in the
| Lower mine and the 45th floor in the Upper mine. You'll also find one
| on the 20th floor of the Watery Cave.
| - The Upper Garmon Mine is also how you find the Harvest King, once
| you've rung all five bells and become a Hero in something.
| - All three mines are different sizes: the Lower Garmon Mine has 30
| floors, the Upper Garmon Mine has 45 floors, and the Watery Cave has 50
| floors.
|
| _________________________________________________________________________
| / [MINEI]
/
| /
Mine Items /
|/
/
|/_________________________________________________________________________/
|
| There are three broad categories of Mine items: Ores (and the Metals that
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| they refine into); Wonderfuls (and the Gems that they refine into); and
| mine items, that can just be found on the floor of the mines.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ORES.] _
| Ores
\
|
\
|_____
| Junk Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
|
Type : Ore
| Sale Price : 10G
| Refines To : Scrap Metal (100% chance, sells for 10G)
|
|_____
| Iron Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
|
Type : Ore
| Sale Price : 20G
| Refines To : Scrap Metal (50% chance, sells for 10G)
|
: Iron (50% chance, sells for 50G)
|
|______
| Copper Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
|
Type : Ore
| Sale Price : 30G
| Refines To : Scrap Metal (60% chance, sells for 10G)
|
: Copper (40% chance, sells for 70G)
|
|______
| Silver Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
|
Type : Ore
| Sale Price : 40G
| Refines To : Scrap Metal (70% chance, sells for 10G)
|
: Silver (30% chance, sells for 100G)
|
|_____
| Gold Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
|
Type : Ore
| Sale Price : 50G
| Refines To : Scrap Metal (80% chance, sells for 10G)
|
: Gold (20% chance, sells for 150G)
|
|_____
| Rare Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
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|
Type : Ore
| Sale Price : 150G
| Refines To : Scrap Metal (90% chance, sells for 10G)
|
: Rare Metal (10% chance, sells for 240G)
|
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WONDR] _
| Wonderfuls
\
|
\
|________
| Blue Wonderful
|
| Found In : Watery Cave
|
Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (60% chance, sells for 10G)
|
: Lapis Lazuli (20% chance, sells for 300G)
|
: Aquamarine (15% chance, sells for 420G)
|
: Sapphire (5% chance, sells for 620G)
|
|________
| Green Wonderful
|
| Found In : Watery Cave
|
Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (60% chance, sells for 10G)
|
: Peridot (20% chance, sells for 350G)
|
: Jade (15% chance, sells for 190G)
|
: Emerald (5% chance, sells for 690G)
|
|_________
| Purple Wonderful
|
| Found In : Watery Cave
|
Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (70% chance, sells for 10G)
|
: Spinel (20% chance, sells for 220G)
|
: Amethyst (10% chance, sells for 430G)
|
|_______
| Red Wonderful
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
|
Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (70% chance, sells for 10G)
|
: Garnet (20% chance, sells for 270G)
|
: Ruby (10% chance, sells for 830G)
|
|_________
| Yellow Wonderful
|
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| Found In : Lower Garmon Mine; Upper Garmon Mine


|
Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (70% chance, sells for 10G)
|
: Amber (20% chance, sells for 250G)
|
: Topaz (10% chance, sells for 550G)
|
|________
| White Wonderful
|
| Found In : Upper Garmon Mine
|
Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (60% chance, sells for 10G)
|
: Crystal (20% chance, sells for 170G)
|
: Opal (15% chance, sells for 330G)
|
: Diamond (5% chance, sells for 1330G)
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MINEE] _
| Other Mine Items
\
|
\
|______
| Black Pearl
|
| Found In : Watery Cave
|
Type : Item
| Sale Price : 150G
|
Note : Only on 25th and 44th floor.
|
|________
| Common Mushroom
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
|
Type : Item
| Sale Price : 40G
|
Note : Can be used in any 'Mushroom (any)' recipe.
|
|_____
| Mushroom
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
|
Type : Item
| Sale Price : 80G
|
Note : Can be used in any 'Mushroom (any)' recipe.
|
|___
| Pearl
|
| Found In : Watery Cave
|
Type : Item
| Sale Price : 90G
|
|_______
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

Pontata Root
Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
Type : Item
Sale Price : 40G
_____
Rock Salt
Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
Type : Item
Sale Price : 50G
Note : Milled into Salt for use in recipes
_____
Toadstool
Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
Type : Item
Sale Price : 20G

\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [FORAG]
//
//
Foraging //
//
//
// "If you never forage for yourself,
//
// you'll always eat porridge after
//
// others." -Arthur Tugman
//
//
//
//___________________________________________________________________//
|/
| Foraging is a simple process. In various places around the island, you'll
| find items sitting on the ground. Pick them up. Then give them away, use
| them in recipes, or sell them. There, wasn't that simple.
|
| There's really not much else to foraging. Items will randomly spawn every
| day. They'll stay there a couple days, then disappear if you haven't picked
| them. Some items only grow in certain seasons. Most have to be
| refrigerated, but not all. That's it.
|
| _________________________________________________________________________
| / [FORIT]
/
| /
Foraged Items /
|/
/
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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| Banana
\
|
\
|
Seasons : Summer
|
Locations : Toucan Island
|
Ship Value : 50G
| Used in Recipes : Banana Candy, Banana Ice Cream, Banana Milk, Banana
|
: Pudding, Chocolate Banana
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blackberry Fruit
\
|
\
|
Seasons : Summer through Winter
|
Locations : Farmlands; Flute Fields
|
Ship Value : 60G
| Used in Recipes : Blackberry Candy, Blackberry Cocktail, Blackberry Ice
|
: Cream, Blackberry Jam, Blackberry Juice, Blackberry Pie
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blue Herb
\
|
\
|
Seasons : Fall through Spring
|
Locations : Farmlands; Flute Fields; Garmon Mine District
|
Ship Value : 60G
| Used in Recipes : Can also be used in any 'Any Herb' recipe.
|
Note : Can also be grown on your own farm.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blueberry Fruit
\
|
\
|
Seasons : Fall through Spring
|
Locations : Farmlands; Flute Fields
|
Ship Value : 60G
| Used in Recipes : Blueberry Candy, Blueberry Cocktail, Blueberry Ice Cream,
|
: Blueberry Jam, Blueberry Juice, Blueberry Pie
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Clam
\
|
\
|
Seasons : Fall
|
Locations : All Beaches
|
Ship Value : 70G
| Used in Recipes : Butter Steamed Clam, Clam Soup, Sauteed Clam, Seafood
|
: Doria; Can also be used in any 'Any Shellfish' recipes.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Coconut
\
|
\
|
Seasons : Summer
|
Locations : Toucan Island
|
Ship Value : 50G
| Used in Recipes : Coconut Cocktail, Coconut Juice
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Common Mushroom
\
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|
\
|
Seasons : Year-Round
|
Locations : Farmlands; Fugue Forest; Garmon Mine District
|
Ship Value : 40G
| Used in Recipes : Can be used in any 'Any Mushroom' recipe.
|
Note : Brown-colored mushrooms.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cranberry Fruit
\
|
\
|
Seasons : Fall through Winter
|
Locations : Farmlands; Flute Fields
|
Ship Value : 60G
| Used in Recipes : Cranberry Candy, Cranberry Cocktail, Cranberry Ice Cream,
|
: Cranberry Juice
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fugue Mushroom
\
|
\
|
Seasons : Year-Round
|
Locations : Fugue Forest
|
Ship Value : 70G
| Used in Recipes : None
|
Note : Purple-colored mushrooms; the Fugue Mushroom is also a
|
: part of the main plot sequence.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Green Herb
\
|
\
|
Seasons : Year-Round
|
Locations : Farmlands; Flute Fields; Garmon Mine District
|
Ship Value : 30G
| Used in Recipes : Mint Candy, Mint Ice Cream; Can also be used in any 'Any
|
: Herb' recipe.
|
Note : Can also be grown on your own farm.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Honey
\
|
\
|
Seasons : Year-Round
|
Locations : Your Farm
|
Ship Value : 50G / 100G / 150G / 250G
| Used in Recipes : Bodigizer, Bodigizer XL, Buckwheat Pancake, Pancake,
|
: Potato Pancake, Yogurt Drink
|
Note : Honey is obtained from planting flowers on your farm,
|
: keeping them watered after they bloom, and only trying to
|
: pick them when you see a bee around it. Honey has four
|
: qualities: Decent, Good, Perfect and Shining.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Laver Seaweed
\
|
\
|
Seasons : Year-Round
|
Locations : All Beaches
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|
Ship Value : 40G
| Used in Recipes : Rice Ball, Southern Fried Rice
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mushroom
\
|
\
|
Seasons : Year-Round
|
Locations : Farmlands; Fugue Forest; Garmon Mine District
|
Ship Value : 80G
| Used in Recipes : Can be used in any 'Any Mushroom' recipe.
|
Note : White-colored mushrooms.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mussel
\
|
\
|
Seasons : Summer
|
Locations : All Beaches
|
Ship Value : 60G
| Used in Recipes : Butter Steamed Mussel, Sauteed Mussel; Can also be used
|
: in any 'Any Shellfish' recipes.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Oyster
\
|
\
|
Seasons : Summer
|
Locations : All Beaches
|
Ship Value : 60G
| Used in Recipes : Butter Steamed Oyster, Sauteed Oyster; Can also be used
|
: in any 'Any Shellfish' recipes.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pineapple
\
|
\
|
Seasons : Summer
|
Locations : Toucan Island
|
Ship Value : 70G
| Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelet
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Purple Herb
\
|
\
|
Seasons : Winter through Summer
|
Locations : Farmlands; Flute Fields; Garmon Mine District
|
Ship Value : 30G
| Used in Recipes : Bodigizer XL; Can also be used in any 'Any Herb' recipe.
|
Note : Can also be grown on your own farm.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Raspberry Fruit
\
|
\
|
Seasons : Spring through Summer
|
Locations : Farmlands; Flute Fields
|
Ship Value : 50G
| Used in Recipes : Raspberry Candy, Raspberry Cocktail, Raspberry Ice Cream,
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|
: Raspberry Jam, Raspberry Juice, Raspberry Pie
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Red Herb
\
|
\
|
Seasons : Summer through Winter
|
Locations : Farmlands; Flute Fields; Garmon Mine District
|
Ship Value : 50G
| Used in Recipes : Bodigizer, Bouillabaisse; Decent, Bouillabaisse; Good,
|
: Bouillabaisse; Perfect, Bouillabaisse; Shining, Super
|
: Stay Awake; Can also be used in any 'Any Herb' recipe.
|
Note : Can also be grown on your own farm.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Royal Jelly
\
|
\
|
Seasons : Year-Round
|
Locations : Your Farm
|
Ship Value : 50G
| Used in Recipes : Cold Medicine, Remedy
|
Note : Royal Jelly is an even higher-quality honey, obtained
|
: rarely from flowers on your farm with bees hovering over
|
: them. Planting in high-quality soil helps.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sakura Seashell
\
|
\
|
Seasons : Year-Round
|
Locations : All Beaches
|
Ship Value : 70G
| Used in Recipes : None
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sea Urchin
\
|
\
|
Seasons : Year-Round
|
Locations : All Beaches
|
Ship Value : 80G
| Used in Recipes : None
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toadstool
\
|
\
|
Seasons : Year-Round
|
Locations : Farmlands; Fugue Forest; Garmon Mine District
|
Ship Value : 20G
| Used in Recipes : None
|
Note : Orange-colored mushrooms.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yellow Herb
\
|
\
|
Seasons : Spring through Fall
|
Locations : Farmlands; Flute Fields; Garmon Mine District
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|
Ship Value : 40G
| Used in Recipes : Paella; Can also be used in any 'Any Herb' recipe.
|
Note : Can also be grown on your own farm.
|
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [COOKN]
//
//
Cooking //
//
//
// "Cooking is like love. It should
//
// be entered into with abandon, or
//
// not at all." -Harriet van Horne
//
//
//
//___________________________________________________________________//
|/
| Cooking is a very substantial part of Animal Parade. There are a variety of
| kitchen utensils you can use to make a huge variety of recipes, many of
| which sell for a lot of profit. But before you get started, there are some
| basics to know.
|
| _________________________________________________________________________
| / [COOKB]
/
| /
Cooking Basics /
|/
/
|/_________________________________________________________________________/
|
| Cooking is a relatively simple process. You'll purchase utensils from the
| General Store, then set them out like furniture onto the kitchen counter.
| From there, you approach a utensil and press A to cook with it. You'll be
| prompted to add ingredients from your rucksack, and then make the recipe.
| After doing so, you'll be given one of the recipe you made. That's all!
|
| But there are a lot more subtle nuances that should be understood to cook
| effectively.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [INGCA] _
| Ingredient Categories
\
|
\
| For many recipes in the game, you'll notice that there's an '(any)' note
| alongside one of the ingredients, such as 'Bread (any)', 'Herb (any)' or
| 'Fish (any)'. These are categories of items: any item within the category
| can be used for the recipe.
|
| The relevant categories are:
| - Bread: Bread, Cornbread, Herb Bread or Onion Bread can be used.
| - Crustacean: Shrimp, Lobsters and Crawfish can be used.
| - Flour: either Flour or Soba Flour can be used.
| - Flower: any flower grown on your farm can be used.
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| - Herb: any color herb can be used.


| - Dairy Products: When Milk, Butter, Cheese, Eggs or Mayonnaise are
| mentioned, they can come from any animal that produces any version of
| that item.
| - Fish: almost anything that is caught with your rod can be used, with
| the exception of the Shellfish and Crustaceans mentioned elsewhere, as
| well as Squid, Octopus and Skull Jellyfish.
| - Shellfish: Mussels, Clams and Oysters can be used.
| - Vegetable: almost any crop grown on your farm can be used. There are
| some that cannot, but most will.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DISHQ] _
| Fish Dish Qualities
\
|
\
| Some dishes have an interested added element: like crops and dairy
| products, some dishes have quality ratings to them. Most of them are fish
| dishes: Sushi, Sashimi, Marinated Fish, Herb Fish, Bouillabaisse, and Fish
| Meuniere. The others are the Box Lunch and Hearty Lunch, but you'll never
| really need to cook those.
|
| Each of these dishes have those same four quality ratings you're probably
| tired of by now: Decent, Good, Perfect and Shining. What determines the
| quality you get is the sale value of the ingredients you put into the dish.
| The better the ingredients, the better the quality.
|
| This means that it's actually pretty difficult to make any profit off of
| these items: usually you have to use around (for example) 1000G worth of
| items in order to cook something that'll sell for around 1030G. Any more
| than 1000G and you're actually losing money.
|
| In the Recipe List below, quality-based dishes will have the 'cut-off'
| point noted in the notes below.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MILLN] _
| Milling
\
|
\
| Milling is a new feature in Animal Parade. It's essentially a method for
| processing one 'raw' item down into another, usually more suitable for
| cooking.
|
| There are seven items that can be milled:
| - Buckwheat, milled into Soba Flour.
| - Coffee Beans, milled into Ground Coffee.
| - Corn, milled into Cornmeal.
| - Rock Salt, milled into Salt.
| - Spicy Pepper, milled into Curry Powder.
| - Sugarcane, milled into Sugar.
| - Wheat, milled into Flour.
|
| As you can see, many of these 'milled' items are better ingredients in
| recipes. Just as importantly, they all sell better than their pre-milled
| form, which is great since milling is free.
|
| So how do you mill an item? You simply place it into a mill, and out pops
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| the milled item. There are three mills in the game world:
| - Waterwheel in Flute Fields: the first Waterwheel is found on the river
| in Flute Fields. It can be accessed from the beginning of the game.
| Note that the Flute fields Waterwheel can only mill Corn, Wheat, and
| Buckwheat.
| - Windmill: the Windmill is located next door to Horn Ranch. Note that
| the Windmill can only mill Rock Salt, Sugarcane, Coffee Beans and Spicy
| Peppers.
| - Farm Waterwheel: the second Waterwheel is the most convenient milling
| location: it's on your own farm, and can mill all seven mill-able
| items. Unfortunately, you'll have to have the carpenters repair it
| first, which costs a fortune -- 24,000G and some wood and stone lumber.
|
| Every milled item has a quality associated with it. By default, the quality
| that's produced is the same as the quality of the item you put into it.
| Except Rock Salt, every item has a quality: so, for example, a Good
| Buckwheat will result in a Good Soba Flour when milled. Like their source
| ingredients, higher-quality milled items sell for more and are more
| appreciated as gifts.
|
| But wait, there's more! Under certain conditions, the mills can actually
| improve the quality of the ingredient you put into the mill, depending on
| the weather. For the Windmill, that means wind speed (as indicated by the
| meter in the top left of the screen); for the Waterwheels, that means
| precipitation.
|
| This principle is more beneficial at the Windmill. Among the four Windmill
| items (Coffee Beans, Rock Salt, Sugarcane, Spicy Peppers), two are enhanced
| by high wind and two are enhanced by low wind. Sugarcane and Coffee Beans
| benefit from light wind and are penalized by heavy wind. Spicy Peppers and
| Rock Salt benefit from heavy wind, but are not penalized by light wind.
|
| The Waterwheels are a bit tougher. All Waterwheel items (except Rock Salt)
| are penalized by precipitation, but benefit from snowfall. The problem with
| that is that snowfall only happens in Winter. So it's best to mill at
| Waterwheels on clear or cloudy days.
|
|\__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Amanda's Easy Money Trick
\
|
\
| Full credit goes to Amanda for submitting this idea.
|
| Like in most Harvest Moon games, there's a trick in this game for easy
| money involving cooking.
|
| The item is Sashimi. Buy Goby from the Fishery for 30G, and with the
| Cutting Board, make Sashimi. Sell the Sashimi for 80G.
|
| It's slow, but it's a great way to get free money in case you need to save
| up for a particular festival item.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| List Key
\
|
\
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| This recipe list is reasonably easy to understand, but for the sake of
| thoroughness I'll explain it.
|
| The list is made of four columns. The first column displays multiple pieces
| of information: at the top is the recipe name, the most important feature.
| Indented underneath that is the utensil you use to make that particular
| recipe. Most utensils are placed in your kitchen, but some (the Match Set
| and Mill) are out in the world. For Match Set recipes, buy a Match Set from
| the General Store and start a bonfire on one of the wood stacks to make the
| recipe. For the Mill, use the specified mill from the list above.
|
| The first column also contains some 'notes' where relevant. Notes typically
| tell you what the sale price of the ingredients must sum to in order to
| create a dish of that quality, or recipes that are listed by an alternate
| name on the game's recipe list than the listed item name.
|
| The second column is the ingredient list. These are the ingredients you
| need to put into the utensil in order to make that dish. If an ingredient
| is listed twice, it means you need two of them. For some recipes, like Herb
| Fish, extra ingredients can be used -- that's listed in the Notes section.
| When (any) is listed next to an ingredient, it means it corresponds to one
| of those categories listed previously.
|
| The third column is the stamina restoration value of the recipe. Note that
| if the stamina restoration is listed as 0, that typically means the recipe
| cannot be eaten.
|
| The final column is the sale value of the recipe. This is how much you'll
| receive if you ship that dish.
|
| _________________________________________________________________________
| / [RLIST]
/
| /
Recipe List /
|/
/
|/_________________________________________________________________________/
|
| Recipe Name, Utensil & Notes
Ingredients
Stamina Sale Price
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_AGE] _
| Aging Pot Recipes
\
|
\
| Apple Cocktail
Apple
210
340G
| Aging Pot
Apple
|
| Blackberry Cocktail
Blackberry Fruit
160
120G
| Aging Pot
Blackberry Fruit
|
| Blueberry Cocktail
Blueberry Fruit
160
120G
| Aging Pot
Blueberry Fruit
|
| Buckwheat Cocktail
Buckwheat
160
460G
| Aging Pot
Buckwheat
|
| Coconut Cocktail
Coconut
180
100G
| Aging Pot
Coconut
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
| Cranberry Cocktail
Cranberry Fruit
160
120G
| Aging Pot
Cranberry Fruit
|
| Grape Cocktail
Grapes
200
300G
| Aging Pot
Grapes
|
| Kimchi
Carrot
130
680G
| Aging Pot
Cabbage
|
Spicy Pepper
|
| Olive Cocktail
Olive
200
300G
| Aging Pot
Olive
|
| Pickled Vegetables
Salt
110
329G
| Aging Pot
Vegetable (any)
|
| Raspberry Cocktail
Raspberry Fruit
160
100G
| Aging Pot
Raspberry Fruit
|
| Rice Cocktail
Rice
200
540G
| Aging Pot
Rice
|
| Sardines in Oil
Sardine
90
267G
| Aging Pot
Olive Oil
|
| Wheat Cocktail
Wheat
200
320G
| Aging Pot
Wheat
|
| Yam Cocktail
Yam
180
340G
| Aging Pot
Yam
|
| Yogurt
Milk (any)
150
283G
| Aging Pot
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_CUT] _
| Cutting Board Recipes
\
|
\
| Box Lunch; Decent
Rice
200
10G
| Cutting Board
Fish (any)
| Ingredient sale prices sum
Vegetable (any)
| to less than 400G
Egg (any)
|
| Box Lunch; Good
Rice
250
53G
| Cutting Board
Fish (any)
| Ingredient sale prices sum
Vegetable (any)
| to between 400G and 600G
Egg (any)
|
| Box Lunch; Perfect
Rice
300
53G
| Cutting Board
Fish (any)
| Ingredient sale prices sum
Vegetable (any)
| to between 600G and 1200G
Egg (any)
|
| Box Lunch; Shining
Rice
350
10G
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
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|

Cutting Board
Fish (any)
Ingredient sale prices sum
Vegetable (any)
to more than 1200G
Egg (any)
Chirashi Sushi
Cutting Board

Chocolate Banana
Cutting Board
Egg Salad
Cutting Board
Egg Sandwich
Cutting Board

Egg (any)
Rice
Conger Eel
Mushroom (any)
Crustacean (any)
Banana
Chocolate Bar

300

678G

320

Mayonnaise
120
Boiled Egg (any)
Mayonnaise
Bread (any)
Boiled Egg (any)

Hearty Lunch; Decent


Egg (any)
Cutting Board
Butter (any)
Ingredient sale prices sum
Mayonnaise
to less than 800G
Bread (any)
Vegetable (any)

200

230G
517G
1398G

200

10G

Hearty Lunch; Good


Egg (any)
250
Cutting Board
Butter (any)
Ingredient sale prices sum
Mayonnaise
to between 800G and 1000G
Bread (any)
Vegetable (any)

10G

Hearty Lunch; Perfect


Egg (any)
300
Cutting Board
Butter (any)
Ingredient sale prices sum
Mayonnaise
to between 1000G and 1200G
Bread (any)
Vegetable (any)

10G

Hearty Lunch; Shining


Egg (any)
Cutting Board
Butter (any)
Ingredient sale prices sum
Mayonnaise
to more than 1200G
Bread (any)
Vegetable (any)

10G

350

Marinated Fish; Decent


Onion
Cutting Board
Fish (any)
Ingredient sale prices sum
Herb (any)
to less than 450G

150

292G

Marinated Fish; Good


Onion
Cutting Board
Fish (any)
Ingredient sale prices sum
Herb (any)
to between 450G and 700G

160

549G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
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|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|

Marinated Fish; Perfect


Onion
Cutting Board
Fish (any)
Ingredient sale prices sum
Herb (any)
to between 700G and 1400G

170

849G

Marinated Fish; Shining


Onion
Cutting Board
Fish (any)
Ingredient sale prices sum
Herb (any)
to more than 1400G

180

1299G

Marinated Mushroom
Cutting Board

100

317G

Onion
Herb (any)
Mushroom (any)

Pie Crust
Cutting Board

Butter (any)
Flour (any)

10

Rice Ball
Cutting Board

Rice
180
Laver Seaweed

493G
353G

Sashimi; Decent
Fish (any)
Cutting Board
Ingredient sale prices sum
to less than 300G; up to six
fish may be used

80

80G

Sashimi; Good
Fish (any)
Cutting Board
Ingredient sale prices sum
to between 300G and 700G; up
to six fish may be used

100

400G

Sashimi; Perfect
Fish (any)
Cutting Board
Ingredient sale prices sum
to between 700G and 1400G;
up to six fish may be used

120

850G

Sashimi; Shining
Cutting Board
Ingredient sale prices sum
to more than 1400G; up to
six fish may be used

140

1700G

Sobagaki
Cutting Board

Fish (any)

Soba Flour

80

295G

Sushi; Decent
Rice
Cutting Board
Fish (any)
Ingredient sale prices sum
to less than 500G; up to
five fish may be used

180

290G

Sushi; Good

210

643G

Rice

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Cutting Board
Fish (any)
| Ingredient sale prices sum
| to between 500G and 800G; up
| to five fish may be used
|
| Sushi; Perfect
Rice
240
1023G
| Cutting Board
Fish (any)
| Ingredient sale prices sum
| to between 800G and 1400G;
| up to five fish may be used
|
| Sushi; Shining
Rice
270
1833G
| Cutting Board
Fish (any)
| Ingredient sale prices sum
| to more than 1400G; up to
| five fish may be used
|
| Taco
Onion
500
1583G
| Cutting Board
Tomato
|
Cheese (any)
|
Lettuce
|
Tortilla
|
| Tuna Sandwich
Tuna
200
1403G
| Cutting Board
Mayonnaise
|
Bread (any)
|
| Vegetable Salad
Mayonnaise
100
419G
| Cutting Board
Vegetable (any)
|
| Vegetable Sandwich
Mayonnaise
180
1300G
| Cutting Board
Bread (any)
|
Vegetable (any)
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_FRY] _
| Frying Pan Recipes
\
|
\
| Baked Potato
Butter (any)
170
528G
| Frying Pan
Potato
|
| Buckwheat Pancake
Egg (any)
300
773G
| Frying Pan
Milk (any)
|
Honey
|
Soba Flour
|
| Butter Steamed Clam
Clam
170
368G
| Frying Pan
Butter (any)
|
| Butter Steamed Mussel
Mussel
170
358G
| Frying Pan
Butter (any)
|
| Butter Steamed Oyster
Oyster
170
358G
| Frying Pan
Butter (any)
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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|

Cheese Omelet
Frying Pan

Egg (any)
Butter (any)
Cheese (any)

260

687G

Croquette
Frying Pan

Egg (any)
Potato
Bread (any)

180

1201G

Curry Bread
Frying Pan

Onion
Potato
Carrot
Flour (any)
Curry Powder

300

1125G

Fish Meuniere; Decent


Herb (any)
Frying Pan
Fish (any)
Ingredient sale prices sum
Butter (any)
to less than 300G

180

252G

Fish Meuniere; Good


Herb (any)
Frying Pan
Fish (any)
Ingredient sale prices sum
Butter (any)
to between 300G and 600G

180

522G

Fish Meuniere; Perfect


Herb (any)
Frying Pan
Fish (any)
Ingredient sale prices sum
Butter (any)
to between 600G and 1200G

180

912G

Fish Meuniere; Shining


Herb (any)
Frying Pan
Fish (any)
Ingredient sale prices sum
Butter (any)
to more than 1200G

180

1552G

French Fries
Frying Pan

Potato
Olive Oil

Fried Egg
Frying Pan

Egg (any)

Fried Rice
Frying Pan

Egg (any)
Rice
Crustacean (any)

Omelet Rice
Frying Pan

Egg (any)
Rice
Butter (any)

Paella
Frying Pan

Rice
Tomato
Olive Oil
Yellow Herb
Shellfish (any)

120

480G

120

120G

320

417G

350

370

828G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

658G

|
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Pancake
Frying Pan

Egg (any)
Milk (any)
Honey
Flour (any)

Pesto Spaghetti
Frying Pan

Egg (any)
Salt
Olive Oil
Herb (any)
Flour (any)

Plain Omelet
Frying Pan

Egg (any)
Butter (any)

Potato Pancake
Frying Pan

Egg (any)
Milk (any)
Honey
Potato

Pumpkin Croquette
Frying Pan

Egg (any)
Pumpkin
Bread (any)

Salmon Fried Rice


Frying Pan

Egg (any)
Rice
Salmon

Sauteed Clam
Frying Pan

Clam
Olive Oil

Sauteed Mushroom
Frying Pan

Olive Oil
Mushroom (any)

Sauteed Mussel
Frying Pan

Mussel
Olive Oil

Sauteed Oyster
Frying Pan

Oyster
Olive Oil

Sauteed Spinach
Frying Pan

Spinach
Olive Oil

300

683G

550

692G

200

388G

300

718G

180

1166G

430

220

637G

320G
150

310G

220
220

310G
310G

160

495G

Seafood Fried Rice


Frying Pan

Egg (any)
Rice
Squid
Shellfish (any)
Crustacean (any)

400

536G

Southern Fried Rice


Frying Pan

Egg (any)
Rice
Laver Seaweed
Pineapple
Crustacean (any)

370

527G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Southern Omelet
Egg (any)
400
692G
| Frying Pan
Rice
|
Pineapple
|
Spicy Pepper
|
Crustacean (any)
|
| Spaghetti Carbonara
Egg (any)
450
923G
| Frying Pan
Salt
|
Milk (any)
|
Olive Oil
|
Flour (any)
|
| Spaghetti Napolitan
Egg (any)
400
850G
| Frying Pan
Salt
|
Tomato
|
Olive Oil
|
Flour (any)
|
| Spaghetti Pescatore
Egg (any)
320
707G
| Frying Pan
Salt
|
Olive Oil
|
Flour (any)
|
Crustacean (any)
|
| Squid Ink Spaghetti
Egg (any)
130
701G
| Frying Pan
Salt
|
Squid
|
Olive Oil
|
Flour (any)
|
| Stir Fry
Vegetable (any)
150
244G
| Frying Pan
|
| Tomato Omelet
Egg (any)
220
588G
| Frying Pan
Butter (any)
|
Tomato
|
| Tortilla
Salt
10
605G
| Frying Pan
Cornmeal
|
Olive Oil
|
| Tortilla Chips
Tortilla
340
615G
| Frying Pan
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_ICM] _
| Ice Cream Maker Recipes
\
|
\
| Apple Ice Cream
Egg (any)
150
778G
| Ice Cream Maker
Milk (any)
|
Sugar
|
Apple
|
| Banana Ice Cream
Egg (any)
150
658G
| Ice Cream Maker
Milk (any)
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Sugar
Banana
Blackberry Ice Cream
Ice Cream Maker

Egg (any)
Milk (any)

150

668G

150

668G

Sugar
Blackberry Fruit
Blueberry Ice Cream
Ice Cream Maker

Egg (any)
Milk (any)
Sugar
Blueberry Fruit

Carrot Ice Cream


Ice Cream Maker

Egg (any)
Milk (any)

150

848G

Egg (any)
Milk (any)

150

753G

Sugar
Carrot
Cherry Ice Cream
Ice Cream Maker
Sugar
Cherry
Chocolate Ice Cream
Ice Cream Maker

Egg (any)
Milk (any)

150

778G

Sugar
Cocoa
Coffee Ice Cream
Ice Cream Maker

Egg (any)
Milk (any)

150

818G

Sugar
Ground Coffee
Cranberry Ice Cream
Ice Cream Maker

Egg (any)
Milk (any)

150

668G

Sugar
Cranberry Fruit
Grape Ice Cream
Ice Cream Maker

Egg (any)
Milk (any)

150

758G

Sugar
Grapes
Green Tea Ice Cream
Ice Cream Maker

Egg (any)
Milk (any)

150

823G

Sugar
Green Tea
Honeydew Ice Cream
Ice Cream Maker

Egg (any)
Milk (any)

150

983G

Sugar
Honeydew
Mint Ice Cream

Egg (any)

150

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

638G

| Ice Cream Maker


Milk (any)
|
Sugar
|
Green Herb
|
| Orange Ice Cream
Egg (any)
150
758G
| Ice Cream Maker
Milk (any)
|
Sugar
|
Orange
|
| Raspberry Ice Cream
Egg (any)
150
658G
| Ice Cream Maker
Milk (any)
|
Sugar
|
Raspberry Fruit
|
| Strawberry Ice Cream
Egg (any)
150
853G
| Ice Cream Maker
Milk (any)
|
Sugar
|
Strawberry
|
| Vanilla Ice Cream
Egg (any)
150
608G
| Ice Cream Maker
Milk (any)
|
Sugar
|
| Yam Ice Cream
Egg (any)
150
778G
| Ice Cream Maker
Yam
|
Milk (any)
|
Sugar
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MAT] _
| Match Set Recipes
\
|
\
| Grilled Angler Fish
Angler Fish
220
340G
| Match Set
|
| Grilled Barracuda
Barracuda
600
690G
| Match Set
|
| Grilled Bonito
Bonito
160
130G
| Match Set
|
| Grilled Brown Trout
Brown Trout
150
89G
| Match Set
|
| Grilled Carp
Carp
135
69G
| Match Set
|
| Grilled Catfish
Catfish
110
116G
| Match Set
|
| Grilled Char
Char
110
109G
| Match Set
|
| Grilled Cod
Cod
130
94G
| Match Set
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Grilled Conger Eel


Match Set

Conger Eel

Grilled Crawfish
Match Set

Crawfish

Grilled Dorado
Match Set

Dorado

Grilled Eel
Match Set
Grilled Flounder
Match Set
Grilled Giant Arowana
Match Set

Eel

200
10

17G

700

710G

210

Flounder

149G

208G
130

77G

Giant Arowana

650

660G

Grilled Goby
Match Set

Goby

70

23G

Grilled Halibut
Match Set

Halibut

150

135G

Grilled Herring
Match Set

Pacific Herring

Grilled Horse Mackerel


Match Set
Grilled Huchen
Match Set
Grilled Jellyfish
Match Set
Grilled King Salmon
Match Set
Grilled Lobster
Match Set
Grilled Mackerel
Match Set

130

86G

Horse Mackerel
Huchen
Skull Jellyfish

90

110

260G

400

675G

King Salmon
Lobster
Mackerel

91G

750
160

770G

190G

110
100

95G

Grilled Mahi-Mahi
Match Set

Mahi-Mahi

Grilled Manta Ray


Match Set

Manta Ray

130

183G

Grilled Masu Trout


Match Set

Masu Trout

110

119G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

296G

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Grilled Nautilus
Match Set

Nautilus

Grilled Octopus
Match Set

Octopus

Grilled P. Halibut
Match Set

Pacific Halibut

Grilled Pond Smelt


Match Set

Pond Smelt

Grilled Prawn
Match Set
Grilled Puffer Fish
Match Set
Grilled Rainbow Trout
Match Set
Grilled Rock Lobster
Match Set
Grilled Rock Trout
Match Set

600

840G

120
750

860G

70

17G

Freshwater Prawn
Puffer Fish

70G

100

33G

-150

27G

Rainbow Trout

90

Rock Lobster

68G

150

Rock Trout

101G

130

129G

Grilled Rockfish
Match Set

Rockfish

130

86G

Grilled Salmon
Match Set

Salmon

160

287G

Grilled Sardine
Match Set

Sardine

90

27G

Grilled Saury
Match Set

Saury

200

102G

Grilled Sea Bream


Match Set

Sea Bream

130

159G

Grilled Shark
Match Set

Shark

120

357G

Grilled Squid
Match Set

Squid

90

61G

Grilled Steelhead
Match Set

Steelhead

80

Grilled Swordfish
Match Set

Swordfish

130

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

82G
332G

|
| Grilled Tarpon
Tarpon
300
810G
| Match Set
|
| Grilled Tuna
Tuna
210
327G
| Match Set
|
| Grilled Yellowtail
Yellowtail
130
163G
| Match Set
|
| Roasted Chestnut
Chestnut
120
165G
| Match Set
|
| Roasted Corn
Corn
140
210G
| Match Set
|
| Roasted Yam
Yam
150
180G
| Match Set
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MIL] _
| Mill Recipes
\
|
\
| Cornmeal; Decent
Corn
0
190G
| Mill
| Quality will match
| ingredient's quality
| according to Milling
| section; made with either
| Waterwheel
|
| Cornmeal; Good
Corn
0
230G
| Mill
| Quality will match
| ingredient's quality
| according to Milling
| section; made with either
| Waterwheel
|
| Cornmeal; Perfect
Corn
0
250G
| Mill
| Quality will match
| ingredient's quality
| according to Milling
| section; made with either
| Waterwheel
|
| Cornmeal; Shining
Corn
0
330G
| Mill
| Quality will match
| ingredient's quality
| according to Milling
| section; made with either
| Waterwheel
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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|
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|
|

Curry Powder; Decent


Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

Spicy Pepper

190G

Curry Powder; Good


Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

Spicy Pepper

230G

Curry Powder; Perfect


Spicy Pepper
Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

260G

Curry Powder; Shining


Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

Spicy Pepper

340G

Ground Coffee; Decent


Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

Coffee Beans

160G

Ground Coffee; Good


Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

Coffee Beans

200G

Ground Coffee; Perfect


Coffee Beans
Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill

220G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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or repaired Waterwheel
Ground Coffee; Shining
Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

Coffee Beans

280G

Salt; Decent
Rock Salt
Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

90G

Salt; Good
Rock Salt
Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

110G

Salt; Perfect
Rock Salt
Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

120G

Salt; Shining
Rock Salt
Mill
Quality will match
ingredient's quality
according to Milling
section; made with repaired
Waterwheel

160G

Soba Flour; Decent


Mill
Quality will match
ingredient's quality
according to Milling
section; made with either
Waterwheel

Buckwheat

220G

Soba Flour; Good


Mill
Quality will match
ingredient's quality

Buckwheat

270G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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according to Milling
section; made with either
Waterwheel
Soba Flour; Perfect
Mill
Quality will match
ingredient's quality
according to Milling
section; made with either
Waterwheel

Buckwheat

300G

Soba Flour; Shining


Mill
Quality will match
ingredient's quality
according to Milling
section; made with either
Waterwheel

Buckwheat

390G

Sugar; Decent
Sugarcane
Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

190G

Sugar; Good
Sugarcane
Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

230G

Sugar; Perfect
Sugarcane
Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

260G

Sugar; Shining
Sugarcane
Mill
Quality will match
ingredient's quality
according to Milling
section; made with Windmill
or repaired Waterwheel

340G

Wheat Flour; Decent


Mill

Wheat

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

150G

| Quality will match


| ingredient's quality
| according to Milling
| section; made with either
| Waterwheel
|
| Wheat Flour; Good
Wheat
0
180G
| Mill
| Quality will match
| ingredient's quality
| according to Milling
| section; made with either
| Waterwheel
|
| Wheat Flour; Perfect
Wheat
0
210G
| Mill
| Quality will match
| ingredient's quality
| according to Milling
| section; made with either
| Waterwheel
|
| Wheat Flour; Shining
Wheat
0
270G
| Mill
| Quality will match
| ingredient's quality
| according to Milling
| section; made with either
| Waterwheel
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MIX] _
| Mixer Recipes
\
|
\
| Apple Juice
Apple
180
180G
| Mixer
|
| Banana Milk
Milk (any)
260
323G
| Mixer
Banana
|
| Blackberry Juice
Blackberry Fruit
80
70G
| Mixer
|
| Blueberry Juice
Blueberry Fruit
80
70G
| Mixer
|
| Bodigizer
Honey
300
215G
| Mixer
Red Herb
|
Pontata Root
|
| Bodigizer XL
Egg (any)
800
285G
| Mixer
Honey
|
Pontata Root
|
Purple Herb
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Carrot Juice
Mixer
Coconut Juice
Mixer
Cold Medicine
Mixer
Cranberry Juice
Mixer
Grape Juice
Mixer

Carrot

100

Coconut

250G

100

Royal Jelly
Pontata Root
Mushroom (any)

10

Cranberry Fruit
Grapes

Honeydew Juice
Mixer

Honeydew

Honeydew Milk
Mixer

Milk (any)
Honeydew

60G
130G

80

70G

150

160G
210

385G

280

648G

Olive Oil; Decent


Mixer
Quality will match
ingredient's quality

Olive

130G

Olive Oil; Good


Mixer
Quality will match
ingredient's quality

Olive

150G

Olive Oil; Perfect


Mixer
Quality will match
ingredient's quality

Olive

170G

Olive Oil; Shining


Mixer
Quality will match
ingredient's quality

Olive

280G

Orange

100

Orange Juice
Mixer
Perfume; Blue
Mixer

160G

Blue Mist Flower


Blue Mist Flower
Blue Mist Flower
Blue Mist Flower

Perfume; Decent
Flower (any)
Mixer
Flower (any)
Ingredient sale prices sum
to less than 1600G; up to

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

1590G

390G

|
|
|
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|
|
|
|
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|
|
|
|
|
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|

five flowers may be used


Perfume; Green
Mixer

Green Bell Flower


Green Bell Flower
Green Bell Flower
Green Bell Flower

Perfume; Purple
Mixer

Lavender
Lavender
Lavender
Lavender

Perfume; Red
Mixer

Rose
Rose
Rose
Rose

910G

Pineapple

Raspberry Juice
Mixer

Raspberry Fruit

Stay Awake
Mixer
Strawberry Milk
Mixer
Super Stay Awake
Mixer

Tomato Juice
Mixer
Vegetable Juice
Mixer

Moondrop Flower
Moondrop Flower
Moondrop Flower
Moondrop Flower

Pineapple Juice
Mixer

Remedy
Mixer

430G

Perfume; Shining
Flower (any)
Mixer
Flower (any)
Ingredient sale prices sum
Flower (any)
to 1600G or more; up to five
Flower (any)
flowers may be used
Flower (any)
Perfume; Yellow
Mixer

470G

1710G

160
80

510G

80G
60G

Pontata Root
Royal Jelly

10

90G

Milk (any)
Spicy Pepper
Pontata Root

10

518G

Milk (any)
Strawberry
Milk (any)
Spicy Pepper
Red Herb
Pontata Root

250
200

518G
568G

Tomato

100

210G

Spinach
Cabbage

300

685G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
Bell Pepper
|
| Yogurt Drink
Honey
250
408G
| Mixer
Yogurt
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_OVE] _
| Oven Recipes
\
|
\
| Apple Pie
Egg (any)
350
753G
| Oven
Apple
|
Pie Crust
|
| Baked Yam
Yam
400
832G
| Oven
Butter (any)
|
Egg (any)
|
Milk (any)
|
| Banana Pudding
Egg (any)
320
413G
| Oven
Milk (any)
|
Banana
|
| Blackberry Pie
Egg (any)
350
643G
| Oven
Pie Crust
|
Blackberry Fruit
|
| Blueberry Pie
Egg (any)
350
643G
| Oven
Pie Crust
|
Blueberry Fruit
|
| Bread
Milk (any)
260
767G
| Oven
Butter (any)
|
Flour (any)
|
| Carrot Cake
Egg (any)
320
1097G
| Oven
Milk (any)
|
Butter (any)
|
Carrot
|
Flour (any)
|
| Cheesecake
Egg (any)
350
1155G
| Oven
Milk (any)
|
Butter (any)
|
Cheese (any)
|
Flour (any)
|
| Cherry Pie
Egg (any)
350
728G
| Oven
Cherry
|
Pie Crust
|
| Chestnut Pie
Egg (any)
380
738G
| Oven
Chestnut
|
Pie Crust
|
| Chocolate Cake
Egg (any)
360
1027G
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Oven

Milk (any)
Cocoa
Butter (any)
Flour (any)

Chocolate Cookie
Oven

Egg (any)
Cocoa
Butter (any)
Flour (any)

340

753G

Chocolate Pie
Oven

Egg (any)
Cocoa
Pie Crust

Chocolate Pudding
Oven

Egg (any)
Milk (any)
Cocoa

Cookie
Oven

Egg (any)
Butter (any)
Flour (any)

Cornbread
Oven

Milk (any)
Corn
Butter (any)
Flour (any)

Doria
Oven

Rice
300
Milk (any)
Cheese (any)
Mushroom (any)

Herb Bread
Oven

Milk (any)
Butter (any)
Herb (any)
Flour (any)

300

809G

Herb Cookie
Oven

Egg (any)
Butter (any)
Herb (any)
Flour (any)

320

625G

360

753G

300

300

533G

583G

300

967G

902G

Herb Fish; Decent


Herb (any)
Oven
Fish (any)
Ingredient sale prices sum
to less than 250G; up to
five fish may be used

280

112G

Herb Fish; Good


Herb (any)
Oven
Fish (any)
Ingredient sale prices sum
to between 250G and 500G; up
to five fish may be used

280

322G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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|
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|
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|
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|
|
|
|
|
|
|

Herb Fish; Perfect


Herb (any)
Oven
Fish (any)
Ingredient sale prices sum
to between 500G and 1000G;
up to five fish may be used

280

602G

Herb Fish; Shining


Herb (any)
Oven
Fish (any)
Ingredient sale prices sum
to more than 1000G; up to
five fish may be used

280

1162G

Mashed Potato
Oven

Milk (any)
Potato
Butter (any)

Mont Blanc Cake


Oven

Egg (any)
Milk (any)
Butter (any)
Chestnut
Flour (any)

380

1012G

Mushroom Gratin
Oven

Milk (any)
Butter (any)
Cheese (any)
Mushroom (any)

280

930G

Onion Bread
Oven

Milk (any)
Onion
Butter (any)
Flour (any)

300

982G

Orange Cake
Oven

Egg (any)
Milk (any)
Butter (any)
Orange
Flour (any)

320

1007G

Orange Cookie
Oven

Egg (any)
Butter (any)
Orange
Flour (any)

Orange Pie
Oven

Egg (any)
Orange
Pie Crust

Pizza
Oven
Potato Gratin
Oven

Cheese (any)
Pie Crust
Milk (any)
Butter (any)
Cheese (any)
Potato

280

802G

330

350

500
400

733G

733G

792G
1100G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Pudding
Oven

Egg (any)
Milk (any)

260

363G

Pumpkin Cake
Oven

Egg (any)
Milk (any)
Butter (any)
Pumpkin
Flour (any)

320

1052G

Pumpkin Pie
Oven

Egg (any)
Pumpkin
Pie Crust

Pumpkin Pudding
Oven

Egg (any)
Milk (any)
Pumpkin

Raspberry Pie
Oven

Egg (any)
Pie Crust
Raspberry Fruit

Seafood Doria
Oven

Rice
Milk (any)
Clam
Cheese (any)
Crustacean (any)

Seafood Gratin
Oven

Milk (any)
Squid
Butter (any)
Cheese (any)
Crustacean (any)

Seafood Pizza
Oven

Squid
Cheese (any)
Pie Crust
Crustacean (any)

530

900G

Shortcake
Oven

Egg (any)
Milk (any)
Butter (any)
Strawberry
Flour (any)

350

1102G

Spinach Cake
Oven

Egg (any)
Milk (any)
Butter (any)
Spinach
Flour (any)

Vegetable Pizza
Oven

Cheese (any)
Tomato
Pie Crust

380

778G

350

558G

350

320

633G

969G

380

978G

320

510

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

1102G

1426G

|
Bell Pepper
|
Potato
|
| Yam Cake
Egg (any)
320
1027G
| Oven
Yam
|
Milk (any)
|
Butter (any)
|
Flour (any)
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_POT] _
| Pot Recipes
\
|
\
| Apple Candy
Apple
150
415G
| Pot
Sugar
|
| Apple Jam
Apple
200
340G
| Pot
Apple
|
| Banana Candy
Sugar
150
295G
| Pot
Banana
|
| Blackberry Candy
Sugar
150
305G
| Pot
Blackberry Fruit
|
| Blackberry Jam
Blackberry Fruit
150
120G
| Pot
Blackberry Fruit
|
| Blueberry Candy
Sugar
150
305G
| Pot
Blueberry Fruit
|
| Blueberry Jam
Blueberry Fruit
180
120G
| Pot
Blueberry Fruit
|
| Boiled Corn
Corn
100
230G
| Pot
|
| Boiled Duck Egg
Duck Egg
100
170G
| Pot
|
| Boiled Egg
Chicken Egg
100
120G
| Pot
|
| Boiled Ostrich Egg
Ostrich Egg
100
645G
| Pot
|
| Boiled Spinach
Spinach
120
275G
| Pot
|
| Bouillabaisse; Decent
Onion
280
528G
| Pot
Tomato
| Ingredient sale prices sum
Red Herb
| to less than 1000G
Fish (any)
|
Shellfish (any)
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Bouillabaisse; Good
Onion
280
Pot
Tomato
Ingredient sale prices sum
Red Herb
to between 1000G and 1250G
Fish (any)
Shellfish (any)

1108G

Bouillabaisse; Perfect
Onion
280
Pot
Tomato
Ingredient sale prices sum
Red Herb
to between 1250G and 1700G
Fish (any)
Shellfish (any)

1358G

Bouillabaisse; Shining
Onion
Pot
Tomato
Ingredient sale prices sum
Red Herb
to more than 1700G
Fish (any)
Shellfish (any)

1858G

Cafe au Lait
Pot

Milk (any)
Ground Coffee

280

130

483G

Cheese Fondue
Pot

Cheese (any)
Bread (any)
Grape Cocktail

Cheese Risotto
Pot

Rice
Onion
Cheese (any)

Cherry Candy
Pot

Sugar
Cherry

Cherry Jam
Pot

Cherry
Cherry

150

290G

Chestnut Rice
Pot

Rice
Chestnut

200

425G

Chocolate Bar
Pot
Chocolate Fondue
Pot
Clam Soup
Pot

Cocoa

230

250

Clam

783G

150

300

Milk (any)
Bread (any)
Chocolate Bar

1479G

390G

180G

240

150

1334G

80G

Coffee Candy
Pot

Sugar
Ground Coffee

150

455G

Conger Eel Rice


Pot

Rice
Conger Eel

260

409G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Corn Soup
Pot

Corn
Milk (any)

Cranberry Candy
Pot

Sugar
Cranberry Fruit

Curry Soba
Pot

150

473G

150

Onion
Curry Powder
Soba Flour

305G

400

Eel Rice
Pot

Eel
Rice

Egg Rice
Pot

Egg (any)
Rice

140

360G

Egg Soup
Pot

Egg (any)
Milk (any)

120

363G

Fish Soup
Pot
Grape Candy
Pot

350

745G

Sea Bream
Grapes
Sugar

468G

180

159G

150

395G

Green Tea
Pot

Tea Leaves

80

225G

Herbal Tea
Pot

Herb (any)

80

52G

Honeydew Candy
Pot

Honeydew
Sugar

Hot Cocoa
Pot

Milk (any)
Cocoa

Hot Coffee
Pot

Ground Coffee

Hot Milk
Pot

Milk (any)

150
150

620G

443G

150

220G

130

283G

210

300G

Marmalade
Pot

Orange
Orange

Milk Candy
Pot

Milk (any)
Sugar

Milk Tea
Pot

Milk (any)
Herb (any)

100

315G

Mint Candy
Pot

Sugar
Green Herb

150

275G

150

518G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Mushroom Rice
Pot

Rice
Mushroom (any)

Mushroom Soup
Pot

Milk (any)
Mushroom (any)

Orange Candy
Pot

Sugar
Orange

150

330G

150

333G

150

395G

Potato Stew
Pot

Potato

100

260G

Pot-au-Feu
Pot

Onion
Potato
Carrot
Turnip
Cabbage

320

1135G

Pumpkin Stew
Pot

Pumpkin

100

Raspberry Candy
Pot

Sugar
Raspberry Fruit

Raspberry Jam
Pot

Raspberry Fruit
Raspberry Fruit

Ratatouille
Pot

Onion
Tomato
Eggplant
Bell Pepper

Salmon Cream Stew


Pot

Milk (any)
Onion
Butter (any)
Salmon
Carrot

Sardine Tomato Stew


Pot
Saury Tomato Stew
Pot

225G

150

295G

150

280

100G

785G

300

Tomato

180

1304G

217G

Sardine
Saury

180

292G

Tomato

Seafood Curry
Pot

Rice
Squid
Curry Powder
Shellfish (any)
Crustacean (any)

300

691G

Seafood Risotto
Pot

Rice
Squid
Onion

300

661G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Shellfish (any)
Crustacean (any)
Seafood Stew
Pot

Milk (any)
Butter (any)
Fish (any)
Shellfish (any)
Crustacean (any)

360

940G

Shark Fin Soup


Pot

Shark
Spinach

250

504G

Shark Fin Stew


Pot

Shark
Herb (any)
Salt

180

592G

Spicy Seafood Soup


Pot

Onion
Tomato
Spicy Pepper
Crustacean (any)

Spicy Stew
Pot

Milk (any)
Onion
Carrot
Potato
Spicy Pepper

Spinach Risotto
Pot

Rice
Onion
Spinach

Squid Tomato Stew


Pot
Steamed Egg
Pot

Steamed Turnip
Pot
Stew
Pot

260

300

1163G

180

Squid

677G

730G

160

251G

Tomato
Egg (any)
Spinach
Mushroom (any)
Crustacean (any)

200

644G

Turnip
Sea Bream

150

364G

Milk (any)
Onion
Butter (any)
Carrot
Potato

Strawberry Candy
Pot

Sugar
Strawberry

Strawberry Jam
Pot

Strawberry
Strawberry

320

1257G

150
250

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

490G
490G

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Tempura Soba
Pot

Eggplant
Soba Flour
Crustacean (any)

Tomato Risotto
Pot

Rice
Onion
Tomato

550

200

507G

685G

Tomato Soup
Pot

Milk (any)
Tomato

150

473G

Tsukimi Soba
Pot

Egg (any)
Soba Flour

450

375G

Tuna Rice
Pot

Rice
Tuna

Vegetable Curry
Pot

Rice
Onion
Carrot
Potato
Curry Powder

320
300

587G
1200G

Yam Rice
Pot

Yam
Rice

200

440G

Yam Stew
Pot

Yam

100

200G

Zaru Soba
Pot

Soba Flour

400

295G

\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [CHARA]
//
//
Characters //
// "We sometimes encounter people, even
//
// perfect strangers, who begin to interest
//
// us at first sight, somehow suddenly,
//
// all at once, before a word has been
//
// spoken." -Fydor Dostoevsky
//
//___________________________________________________________________//
|/
| Animal Parade is home to over four dozen different villagers, several
| magical creatures, and another dozen 'potential' villagers as well. Each
| and every villager has their own home, birthday, and gift preferences.
|
| You'll notice that the Bachelors and Bachelorettes have two extra
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| categories: Dating Info and Rival Dating Info. For more information on
| these items, check out the Dating and Marriage section by searching for
| [-DT&MR-] without the dashes.
|
| _________________________________________________________________________
| / [VGUYS]
/
| /
Bachelors /
|/
/
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CALVI] _
| Calvin
\
|
\
|______
| Basic Info
|
| Birthday : Winter 14
|
Home : Inn
| Workplace : Upper Garmon Mine
| Day Off : None
|
|_____
| Plot Info
|
| Family : None
| Arrival : After finding the Yellow Bell and talking with the Goddess
| Meet : Automatically when you begin to charge up the Yellow Bell.
| Function : Plays a role in the main plotline; marriage candidate
|
|_________
| Item Preferences
|
| Loves : Remedy (180G from Lv.2 Choral Clinic)
|
: Cranberry Cocktail (see Aging Pot recipe)
|
: Egg Soup (see Pot recipe)
|
: Raspberry Cocktail (see Aging Pot recipe)
|
: Blueberry Cocktail (see Aging Pot recipe)
| Likes : Herbal Tea (see Pot recipe)
|
: Boiled Egg (see Pot recipe)
|
: Laver Seaweed (foraged Year-Round on any beach)
|
: Fried Egg (see Frying Pan recipe)
|
: Cold Medicine (260G from Lv.1 Choral Clinic)
| Note : This lists only the five easiest Loved and Liked items for Calvin.
|
: For a complete list of all easily-obtainable gifts for Calvin, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Calvin, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Topaz
| 4-Heart Gift : Diamond
| Date Location : at the Bar, late in the afternoon (before 6PM)
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|_________
| Rival Dating Info
|
|
Rival : Phoebe
| First Event Location : Once you have Calvin raised to 4 hearts, the event
|
: will trigger when you enter Garmon Mine, if you are
|
: a guy. If you are a girl, it will trigger when you
|
: have 4 hearts with Phoebe.
| Second Event Location : Once you have Calvin raised to 7 hearts and have
|
: seen the 4-heart event, the event will trigger when
|
: you enter the General Store, if you are a guy. If
|
: you are a girl, it will trigger when you have 7
|
: hearts with Phoebe.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Heath
|
Birth Event : Visit the couple's post-marriage home (the General
|
: Store) a month after the wedding. Then, visit again
|
: a month later to meet the grown-up child (Heath).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHASE] _
| Chase
\
|
\
|______
| Basic Info
|
| Birthday : Spring 23
|
Home : Chase's House in Flute Fields
| Workplace : Inn
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : None
| Arrival : Initially resides on the island
| Meet : Meet outside the Church any time after the game starts.
| Function : Marriage Candidate
|
|_________
| Item Preferences
|
| Loves : Orange Juice (see Mixer recipe)
|
: Orange Juice (320G from Lv.4 Ocarina Inn)
|
: Orange Juice (320G from Ocean Festival)
|
: Marmalade (see Pot recipe)
|
: Chicken Egg; Shining (obtained from your own Chicken)
| Likes : Herbal Tea (see Pot recipe)
|
: Boiled Egg (see Pot recipe)
|
: Milk Tea (see Pot recipe)
|
: Sea Urchin (foraged Year-Round on any beach)
|
: Boiled Duck Egg (see Pot recipe)
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Note : This lists only the five easiest Loved and Liked items for Chase.
|
: For a complete list of all easily-obtainable gifts for Chase, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Chase, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Salt
| 4-Heart Gift : Orange Cake
| Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
|
: 6PM)
|
|_________
| Rival Dating Info
|
|
Rival : Maya
| First Event Location : Once you have Chase raised to 4 hearts, the event
|
: will trigger when you enter the Inn, if you are a
|
: guy. If you are a girl, it will trigger when you
|
: have 4 hearts with Maya.
| Second Event Location : Once you have Chase raised to 7 hearts and have
|
: seen the 4-heart event, the event will trigger when
|
: you enter Chase's house, if you are a guy. If you
|
: are a girl, it will trigger when you have 7 hearts
|
: with Maya.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Dakota
|
Birth Event : Visit the couple's post-marriage home (Chase's
|
: house) a month after the wedding. Then, visit again
|
: a month later to meet the grown-up child (Dakota).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GILL.] _
| Gill
\
|
\
|______
| Basic Info
|
| Birthday : Winter 2
|
Home : Hamilton's House in Harmonica Town
| Workplace : Town Hall
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Hamilton (father)
| Arrival : After ringing the Blue Bell
| Meet : Automatically after ringing the Blue Bell.
| Function : Marriage Candidate
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|_________
| Item Preferences
|
| Loves : Honeydew Juice (see Mixer recipe)
|
: Tomato Juice (420G from Lv.2 Ocarina Inn)
|
: Tomato Juice (see Mixer recipe)
|
: Squid Tomato Stew (510G from Lv.1 Brass Bar)
|
: Saury Tomato Stew (590G from Lv.2 Brass Bar)
| Likes : Common Mushroom (foraged Year-Round)
|
: Boiled Egg (see Pot recipe)
|
: Blue Herb (foraged Fall through Spring)
|
: Fried Egg (see Frying Pan recipe)
|
: Common Mushroom (found in any mine)
| Note : This lists only the five easiest Loved and Liked items for Gill.
|
: For a complete list of all easily-obtainable gifts for Gill, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Gill, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Cherry Shell
| 4-Heart Gift : Clothing
| Date Location : at the Tailor Shop, late in the afternoon (before 6PM)
|
|_________
| Rival Dating Info
|
|
Rival : Luna
| First Event Location : Once you have Gill raised to 4 hearts, the event
|
: will trigger when you enter Town Hall, if you are a
|
: guy. If you are a girl, it will trigger when you
|
: have 4 hearts with Luna.
| Second Event Location : Once you have Gill raised to 7 hearts and have seen
|
: the 4-heart event, the event will trigger when you
|
: enter Hamilton's house, if you are a guy. If you
|
: are a girl, it will trigger when you have 7 hearts
|
: with Luna.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Vivian
|
Birth Event : Visit the couple's post-marriage home (Hamilton's
|
: house) a month after the wedding. Then, visit again
|
: a month later to meet the grown-up child (Vivian).
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HRVKN] _
| Harvest King
\
|
\
|______
| Basic Info
|
| Birthday : N/A
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
Home : Atop the mountain, accessed through the Upper Garmon Mine
| Workplace : Atop the mountain, accessed through the Upper Garmon Mine
| Day Off : None
|
|_____
| Plot Info
|
| Family : None
| Arrival : At the conclusion of the main plotline
| Meet : Atop the mountain, accessed by scaling the Upper Garmon Mine.
| Function : Plays a role in the main plotline (no kidding); marriage
|
: candidate
|
|_________
| Item Preferences
|
| Loves : Grape Cocktail (600G from Lv.1 Brass Bar)
|
: Apple Cocktail (680G from Lv.1 Brass Bar)
|
: Apple Cocktail (see Aging Pot recipe)
|
: Grape Cocktail (see Aging Pot recipe)
|
: Grapes; Shining (grown on your farm in Fall)
| Likes : Anemone (grown on your farm in Winter)
|
: Olive Cocktail (600G from Lv.2 Brass Bar)
|
: Ruby (Red Wonderful refined by Mira, 10%)
|
: Olive Cocktail (see Aging Pot recipe)
|
: Anemone (200G from Lv.4 Marimba Farm in Winter)
| Note : This lists only the five easiest Loved and Liked items for Harvest
|
: King. For a complete list of all easily-obtainable gifts for
|
: Harvest King, see my Character Guide. For a complete list of all
|
: gift preferences for Harvest King, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : (none)
| 4-Heart Gift : Apple (Shining)
| Date Location : No date event
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JIN..] _
| Jin
\
|
\
|______
| Basic Info
|
| Birthday : Winter 26
|
Home : the Clinic
| Workplace : the Clinic
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Irene (grandmother)
| Arrival : After ringing the Blue Bell
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Meet : Meet at the Clinic.


| Function : Plays a role in the main plotline; marriage candidate
|
|_________
| Item Preferences
|
| Loves : Herbal Tea (see Pot recipe)
|
: Cold Medicine (260G from Lv.1 Choral Clinic)
|
: Remedy (180G from Lv.2 Choral Clinic)
|
: Bodigizer (430G from Lv.1 Choral Clinic)
|
: Green Tea (see Pot recipe)
| Likes : Boiled Egg (see Pot recipe)
|
: Purple Herb (foraged Winter through Summer)
|
: Milk Tea (see Pot recipe)
|
: Blueberry Juice (see Mixer recipe)
|
: Raspberry Juice (see Mixer recipe)
| Note : This lists only the five easiest Loved and Liked items for Jin. For
|
: a complete list of all easily-obtainable gifts for Jin, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Jin, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Cold Medicine
| 4-Heart Gift : Remedy
| Date Location : at the Bar, late in the afternoon (before 6PM)
|
|_________
| Rival Dating Info
|
|
Rival : Anissa
| First Event Location : Once you have Jin raised to 4 hearts, the event
|
: will trigger when you enter the Clinic, if you are
|
: a guy. If you are a girl, it will trigger when you
|
: have 4 hearts with Anissa.
| Second Event Location : Once you have Jin raised to 7 hearts and have seen
|
: the 4-heart event, the event will trigger when you
|
: enter the Clinic, if you are a guy. If you are a
|
: girl, it will trigger when you have 7 hearts with
|
: Anissa.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Van
|
Birth Event : Visit the couple's post-marriage home (the Clinic)
|
: a month after the wedding. Then, visit again a
|
: month later to meet the grown-up child (Van).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JULIU] _
| Julius
\
|
\
|______
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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|

Basic Info
Birthday : Fall 21
Home : Julius's House in Flute Fields
Workplace : Accessory Shop
Day Off : Thursday
_____
Plot Info
Family : None
Arrival : Initially resides on the island
Meet : Meet at the Accessory Shop any time after the game starts.
Function : Marriage Candidate
_________
Item Preferences
Loves : Pumpkin Stew (see Pot recipe)
: Rose (grown on your farm in Fall)
: Pumpkin Pudding (see Oven recipe)
: Garnet Pendant (300G from Lv.1 Accessory Store)
: Ruby (Red Wonderful refined by Mira, 10%)
Likes : Sakura Seashell (foraged Year-Round on any beach)
: Herbal Tea (see Pot recipe)
: Laver Seaweed (foraged Year-Round on any beach)
: Purple Herb (foraged Winter through Summer)
: Milk Tea (see Pot recipe)
Note : This lists only the five easiest Loved and Liked items for Julius.
: For a complete list of all easily-obtainable gifts for Julius, see
: my Character Guide. For a complete list of all gift preferences for
: Julius, see my Gift Guide.
______
Dating Info
2-Heart Gift : Amethyst
4-Heart Gift : Clothing
Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
: 6PM)
_________
Rival Dating Info
Rival : Candace
First Event Location : Once you have Julius raised to 4 hearts, the event
: will trigger when you enter the Tailor Shop, if you
: are a guy. If you are a girl, it will trigger when
: you have 4 hearts with Candace.
Second Event Location : Once you have Julius raised to 7 hearts and have
: seen the 4-heart event, the event will trigger when
: you enter Julius's house, if you are a guy. If you
: are a girl, it will trigger when you have 7 hearts
: with Candace.

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Angie
|
Birth Event : Visit the couple's post-marriage home (Julius's
|
: house) a month after the wedding. Then, visit again
|
: a month later to meet the grown-up child (Angie).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUKE.] _
| Luke
\
|
\
|______
| Basic Info
|
| Birthday : Summer 8
|
Home : Carpenter's Shop
| Workplace : Carpenter's Shop
| Day Off : Thursday
|
|_____
| Plot Info
|
| Family : Dale (father)
| Arrival : After ringing the Yellow Bell and opening up Fugue Forest
| Meet : In Fugue Forest, on the way to the Witch's house.
| Function : Marriage Candidate
|
|_________
| Item Preferences
|
| Loves : Coconut Cocktail (200G from Lv.3 Brass Bar)
|
: Carrot Juice (500G from Lv.1 Ocarina Inn)
|
: Boiled Spinach (see Pot recipe)
|
: Carrot Juice (see Mixer recipe)
|
: Chocolate Banana (460G from Lv.2 Pineapple Inn)
| Likes : Cranberry Juice (see Mixer recipe)
|
: Laver Seaweed (foraged Year-Round on any beach)
|
: Cranberry Juice (140G from Lv.1 Ocarina Inn)
|
: Raspberry Juice (see Mixer recipe)
|
: Blueberry Juice (see Mixer recipe)
| Note : This lists only the five easiest Loved and Liked items for Luke.
|
: For a complete list of all easily-obtainable gifts for Luke, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Luke, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Honey
| 4-Heart Gift : Vegetable Curry
| Date Location : at the Waterwheel in Flute Fields, late in the afternoon
|
: (before 6PM)
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|_________
| Rival Dating Info
|
|
Rival : Selena
| First Event Location : Once you have Luke raised to 4 hearts, the event
|
: will trigger when you enter the Beach by Harmonica
|
: Town, if you are a guy. If you are a girl, it will
|
: trigger when you have 4 hearts with Selena.
| Second Event Location : Once you have Luke raised to 7 hearts and have seen
|
: the 4-heart event, the event will trigger when you
|
: enter the Bar, if you are a guy. If you are a girl,
|
: it will trigger when you have 7 hearts with Selena.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Lucy
|
Birth Event : Visit the couple's post-marriage home (the
|
: Carpenter's Shop) a month after the wedding. Then,
|
: visit again a month later to meet the grown-up
|
: child (Lucy).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OWEN.] _
| Owen
\
|
\
|______
| Basic Info
|
| Birthday : Summer 18
|
Home : Blacksmith's Shop
| Workplace : Blacksmith's Shop
| Day Off : Thursday
|
|_____
| Plot Info
|
| Family : Ramsey (grandfather), Chloe (sister)
| Arrival : Initially resides on the island
| Meet : Meet inside the outer entrance to both Garmon Mines any time
|
: after the game starts.
| Function : Marriage Candidate
|
|_________
| Item Preferences
|
| Loves : Mushroom Soup (see Pot recipe)
|
: Boiled Egg (see Pot recipe)
|
: Boiled Duck Egg (see Pot recipe)
|
: Wheat Cocktail (640G from Lv.1 Brass Bar)
|
: Apple Cocktail (680G from Lv.1 Brass Bar)
| Likes : Laver Seaweed (foraged Year-Round on any beach)
|
: Fried Egg (see Frying Pan recipe)
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: Sea Urchin (foraged Year-Round on any beach)
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: Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
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: Cranberry Cocktail (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Owen.
|
: For a complete list of all easily-obtainable gifts for Owen, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Owen, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Garnet
| 4-Heart Gift : Ruby
| Date Location : outside the Church, late in the afternoon (before 6PM)
|
|_________
| Rival Dating Info
|
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Rival : Kathy
| First Event Location : Once you have Owen raised to 4 hearts, the event
|
: will trigger when you enter Horn Ranch, if you are
|
: a guy. If you are a girl, it will trigger when you
|
: have 4 hearts with Kathy.
| Second Event Location : Once you have Owen raised to 7 hearts and have seen
|
: the 4-heart event, the event will trigger when you
|
: enter the Bar, if you are a guy. If you are a girl,
|
: it will trigger when you have 7 hearts with Kathy.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Roy
|
Birth Event : Visit the couple's post-marriage home (the
|
: Blacksmith's Shop) a month after the wedding. Then,
|
: visit again a month later to meet the grown-up
|
: child (Roy).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOBY.] _
| Toby
\
|
\
|______
| Basic Info
|
| Birthday : Spring 9
|
Home : Fishing Company
| Workplace : Fishing Company
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : None
| Arrival : Initially resides on the island
| Meet : Meet by the Waterwheel in Flute Fields any time after the game
|
: starts.
| Function : Marriage Candidate
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|_________
| Item Preferences
|
| Loves : Clam Soup (see Pot recipe)
|
: Cosmos (grown on your farm in Fall)
|
: Green Tea (see Pot recipe)
|
: Green Tea
|
: Cosmos (200G from Harvest Festival)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Green Herb (foraged Year-Round)
|
: Herbal Tea (see Pot recipe)
|
: Laver Seaweed (foraged Year-Round on any beach)
|
: Milk Tea (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Toby.
|
: For a complete list of all easily-obtainable gifts for Toby, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Toby, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Fish
| 4-Heart Gift : Eel Rice
| Date Location : at the Waterwheel in Flute Fields, late in the afternoon
|
: (before 6PM)
|
|_________
| Rival Dating Info
|
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Rival : Renee
| First Event Location : Once you have Toby raised to 4 hearts, the event
|
: will trigger when you enter the Dock, if you are a
|
: guy. If you are a girl, it will trigger when you
|
: have 4 hearts with Renee.
| Second Event Location : Once you have Toby raised to 7 hearts and have seen
|
: the 4-heart event, the event will trigger when you
|
: enter Horn Ranch, if you are a guy. If you are a
|
: girl, it will trigger when you have 7 hearts with
|
: Renee.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Matt
|
Birth Event : Visit the couple's post-marriage home (Horn Ranch)
|
: a month after the wedding. Then, visit again a
|
: month later to meet the grown-up child (Matt).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WIZRD] _
| Wizard
\
|
\
|______
| Basic Info
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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| Birthday : N/A
|
Home : Wizard's House in Harmonica Town
| Workplace : None
| Day Off : None
|
|_____
| Plot Info
|
| Family : None
| Arrival : After talking to the Witch (in frog form) in Fugue Forest
| Meet : Meet at his house in Harmonica Town.
| Function : Plays a role in the main plotline; marriage candidate
|
|_________
| Item Preferences
|
| Loves : Fugue Mushroom (foraged Year-Round at Fugue Forest)
|
: Hot Coffee (440G from Lv.2 Ocarina Inn)
|
: Pontata Root (80G from Harvest Festival)
|
: Hot Coffee (see Pot recipe)
|
: Pontata Root (found in any mine)
| Likes : Herbal Tea (see Pot recipe)
|
: Milk Tea (see Pot recipe)
|
: Wool Yarn; Blue (Sheep Wool placed in Yarn Maker)
|
: Remedy (180G from Lv.2 Choral Clinic)
|
: Wool Yarn; Green (Sheep Wool placed in Yarn Maker)
| Note : This lists only the five easiest Loved and Liked items for Wizard.
|
: For a complete list of all easily-obtainable gifts for Wizard, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Wizard, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : (none)
| 4-Heart Gift : Vegetable Juice
| Date Location : outside the Church, late in the afternoon (before 6PM)
|
|
| _________________________________________________________________________
| / [GIRLS]
/
| /
Bachelorettes /
|/
/
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANISS] _
| Anissa
\
|
\
|______
| Basic Info
|
| Birthday : Fall 16
|
Home : Marimba Farm
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Workplace : Marimba Farm


Day Off : Wednesday
_____
Plot Info
Family : Ruth (mother), Craig (father), Taylor (brother)
Arrival : After ringing the Yellow Bell
Meet : At Marimba Farm, inside the shop.
Function : Marriage Candidate
_________
Item Preferences
Loves : Herbal Tea (see Pot recipe)
: Cranberry Juice (see Mixer recipe)
: Cold Medicine (260G from Lv.1 Choral Clinic)
: Cranberry Juice (140G from Lv.1 Ocarina Inn)
: Blue Herb (foraged Fall through Spring)
Likes : Sakura Seashell (foraged Year-Round on any beach)
: Blueberry Fruit (foraged Fall through Spring)
: Milk Tea (see Pot recipe)
: Blackberry Fruit (foraged Summer through Winter)
: Blueberry Juice (see Mixer recipe)
Note : This lists only the five easiest Loved and Liked items for Anissa.
: For a complete list of all easily-obtainable gifts for Anissa, see
: my Character Guide. For a complete list of all gift preferences for
: Anissa, see my Gift Guide.
______
Dating Info
2-Heart Gift : Herbal Tea
4-Heart Gift : Blackberry Pie
Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
: 6PM)
_________
Rival Dating Info
Rival : Jin
First Event Location : Once you have Anissa raised to 4 hearts, the event
: will trigger when you enter the Clinic, if you are
: a girl. If you are a guy, it will trigger when you
: have 4 hearts with Jin.
Second Event Location : Once you have Anissa raised to 7 hearts and have
: seen the 4-heart event, the event will trigger when
: you enter the Clinic, if you are a girl. If you are
: a guy, it will trigger when you have 7 hearts with
: Jin.
Wedding : After witnessing the 7-heart event, you will
: receive a wedding invitation in your mailbox. Go to
: the church on the date on the invitation before
: noon to witness the wedding.

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Rival Kid : Van
|
Birth Event : Visit the couple's post-marriage home (the Clinic)
|
: a month after the wedding. Then, visit again a
|
: month later to meet the grown-up child (Van).
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CANDA] _
| Candace
\
|
\
|______
| Basic Info
|
| Birthday : Winter 7
|
Home : Tailor Shop
| Workplace : Tailor Shop
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Shelly (grandmother), Luna (sister)
| Arrival : After ringing the Blue Bell
| Meet : Meet at the Tailor's Shop any time after the game starts.
| Function : Marriage Candidate
|
|_________
| Item Preferences
|
| Loves : Herbal Tea (see Pot recipe)
|
: Snowflake Flower (grown on your farm in Winter)
|
: Green Tea (see Pot recipe)
|
: Green Tea
|
: Sakura Shell Pendant (200G from Lv.1 Accessory Store)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Cranberry Juice (see Mixer recipe)
|
: Boiled Egg (see Pot recipe)
|
: Blueberry Fruit (foraged Fall through Spring)
|
: Milk Tea (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Candace.
|
: For a complete list of all easily-obtainable gifts for Candace, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Candace, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Silk Yarn (Good)
| 4-Heart Gift : Clothing
| Date Location : at the Beach, near the Dock in Harmonica Town, late in the
|
: afternoon (before 6PM)
|
|_________
| Rival Dating Info
|
|
Rival : Julius
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| First Event Location : Once you have Candace raised to 4 hearts, the event
|
: will trigger when you enter the Tailor Shop, if you
|
: are a girl. If you are a guy, it will trigger when
|
: you have 4 hearts with Julius.
| Second Event Location : Once you have Candace raised to 7 hearts and have
|
: seen the 4-heart event, the event will trigger when
|
: you enter Julius's house, if you are a girl. If you
|
: are a guy, it will trigger when you have 7 hearts
|
: with Julius.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Angie
|
Birth Event : Visit the couple's post-marriage home (Julius's
|
: house) a month after the wedding. Then, visit again
|
: a month later to meet the grown-up child (Angie).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HRVGD] _
| Harvest Goddess
\
|
\
|______
| Basic Info
|
| Birthday : N/A
|
Home : Goddess Spring
| Workplace : Goddess Spring
| Day Off : None
|
|_____
| Plot Info
|
| Family : None
| Arrival : After completing the Fix the Bridge and Move the Animals events
| Meet : At the Goddess Spring, accessible through Garmon Mine District.
| Function : Directs the main plot of the game; marriage candidate
|
|_________
| Item Preferences
|
| Loves : Royal Jelly (picked from flowers on your farm with bees)
|
: Honey; Shining (picked from flowers on your farm with bees)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Honey; Decent (100G from Lv.1 Marimba Farm)
|
: Chicken Egg; Decent (obtained from your own Chicken)
|
: Chicken Egg; Decent (100G from Lv.1 Horn Ranch)
|
: Sheep Milk; Decent (obtained from your own Sheep)
| Note : This lists only the five easiest Loved and Liked items for Harvest
|
: Goddess. For a complete list of all easily-obtainable gifts for
|
: Harvest Goddess, see my Character Guide. For a complete list of all
|
: gift preferences for Harvest Goddess, see my Gift Guide.
|
|______
| Dating Info
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| 2-Heart Gift : (none)
| 4-Heart Gift : Royal Jelly
| Date Location : No date event
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KATHY] _
| Kathy
\
|
\
|______
| Basic Info
|
| Birthday : Summer 3
|
Home : Bar
| Workplace : Bar
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Hayden (father)
| Arrival : Initially resides on the island
| Meet : Meet at the Bar any time after the game starts.
| Function : Marriage Candidate
|
|_________
| Item Preferences
|
| Loves : Wheat Cocktail (640G from Lv.1 Brass Bar)
|
: Carrot Juice (500G from Lv.1 Ocarina Inn)
|
: Carrot Juice (see Mixer recipe)
|
: Grape Cocktail (600G from Lv.1 Brass Bar)
|
: Olive Cocktail (600G from Lv.2 Brass Bar)
| Likes : Tortilla Chips (see Frying Pan recipe)
|
: Cranberry Juice (see Mixer recipe)
|
: Blueberry Fruit (foraged Fall through Spring)
|
: Cranberry Juice (140G from Lv.1 Ocarina Inn)
|
: Blackberry Fruit (foraged Summer through Winter)
| Note : This lists only the five easiest Loved and Liked items for Kathy.
|
: For a complete list of all easily-obtainable gifts for Kathy, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Kathy, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Carrot (Good)
| 4-Heart Gift : Cheese Fondue
| Date Location : at the Beach, near the Dock in Harmonica Town, late in the
|
: afternoon (before 6PM)
|
|_________
| Rival Dating Info
|
|
Rival : Owen
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| First Event Location : Once you have Kathy raised to 4 hearts, the event
|
: will trigger when you enter Horn Ranch, if you are
|
: a girl. If you are a guy, it will trigger when you
|
: have 4 hearts with Owen.
| Second Event Location : Once you have Kathy raised to 7 hearts and have
|
: seen the 4-heart event, the event will trigger when
|
: you enter the Bar, if you are a girl. If you are a
|
: guy, it will trigger when you have 7 hearts with
|
: Owen.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Roy
|
Birth Event : Visit the couple's post-marriage home (the
|
: Blacksmith's Shop) a month after the wedding. Then,
|
: visit again a month later to meet the grown-up
|
: child (Roy).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUNA.] _
| Luna
\
|
\
|______
| Basic Info
|
| Birthday : Spring 25
|
Home : Tailor Shop
| Workplace : Tailor Shop
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Shelly (grandmother), Candace (sister)
| Arrival : After ringing the Blue Bell
| Meet : Meet at the Tailor's Shop.
| Function : Marriage Candidate
|
|_________
| Item Preferences
|
| Loves : Pumpkin Stew (see Pot recipe)
|
: Pinkcat Flower (grown on your farm in Spring)
|
: Strawberry Milk (see Mixer recipe)
|
: Pumpkin Pudding (see Oven recipe)
|
: Pumpkin Stew (450G from Harvest Festival)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Blueberry Fruit (foraged Fall through Spring)
|
: Purple Herb (foraged Winter through Summer)
|
: Milk Tea (see Pot recipe)
|
: Blue Herb (foraged Fall through Spring)
| Note : This lists only the five easiest Loved and Liked items for Luna.
|
: For a complete list of all easily-obtainable gifts for Luna, see my
|
: Character Guide. For a complete list of all gift preferences for
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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: Luna, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Flax Yarn (Good)
| 4-Heart Gift : Clothing
| Date Location : at the Tailor Shop, late in the afternoon (before 6PM)
|
|_________
| Rival Dating Info
|
|
Rival : Gill
| First Event Location : Once you have Luna raised to 4 hearts, the event
|
: will trigger when you enter Town Hall, if you are a
|
: girl. If you are a guy, it will trigger when you
|
: have 4 hearts with Gill.
| Second Event Location : Once you have Luna raised to 7 hearts and have seen
|
: the 4-heart event, the event will trigger when you
|
: enter Hamilton's house, if you are a girl. If you
|
: are a guy, it will trigger when you have 7 hearts
|
: with Gill.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Vivian
|
Birth Event : Visit the couple's post-marriage home (Hamilton's
|
: house) a month after the wedding. Then, visit again
|
: a month later to meet the grown-up child (Vivian).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAYA.] _
| Maya
\
|
\
|______
| Basic Info
|
| Birthday : Fall 24
|
Home : Inn
| Workplace : Inn
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Jake (father), Colleen (mother), Yolanda (grandmother)
| Arrival : Initially resides on the island
| Meet : Meet at the Inn any time after the game starts.
| Function : Marriage Candidate
|
|_________
| Item Preferences
|
| Loves : Yam Stew (see Pot recipe)
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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: Roasted Yam (see Match Set recipe)
|
: Chocolate Banana (460G from Lv.2 Pineapple Inn)
|
: Chocolate Pudding (see Oven recipe)
|
: Pumpkin Pudding (see Oven recipe)
| Likes : Cranberry Juice (see Mixer recipe)
|
: Boiled Egg (see Pot recipe)
|
: Blueberry Fruit (foraged Fall through Spring)
|
: Cranberry Juice (140G from Lv.1 Ocarina Inn)
|
: Blackberry Fruit (foraged Summer through Winter)
| Note : This lists only the five easiest Loved and Liked items for Maya.
|
: For a complete list of all easily-obtainable gifts for Maya, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Maya, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Chestnut (Good)
| 4-Heart Gift : Sweet Potato
| Date Location : at the Bar, late in the afternoon (before 6PM)
|
|_________
| Rival Dating Info
|
|
Rival : Chase
| First Event Location : Once you have Maya raised to 4 hearts, the event
|
: will trigger when you enter the Inn, if you are a
|
: girl. If you are a guy, it will trigger when you
|
: have 4 hearts with Chase.
| Second Event Location : Once you have Maya raised to 7 hearts and have seen
|
: the 4-heart event, the event will trigger when you
|
: enter Chase's house, if you are a girl. If you are
|
: a guy, it will trigger when you have 7 hearts with
|
: Chase.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Dakota
|
Birth Event : Visit the couple's post-marriage home (Chase's
|
: house) a month after the wedding. Then, visit again
|
: a month later to meet the grown-up child (Dakota).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PHOEB] _
| Phoebe
\
|
\
|______
| Basic Info
|
| Birthday : Spring 17
|
Home : General Store
| Workplace : Upper Garmon Mine
| Day Off : None
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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_____
Plot Info
Family : Simon (father), Barbara (mother)
Arrival : After ringing the Red Bell
Meet : On the fifth floor of the Upper Garmon Mine.
Function : Marriage Candidate
_________
Item Preferences
Loves : Sobagaki (see Cutting Board recipe)
: Zaru Soba (see Pot recipe)
: Royal Jelly (picked from flowers on your farm with bees)
: Jade Brooch (300G from Lv.2 Accessory Store)
: Rare Ore (dug up in any mine)
Likes : Green Herb (foraged Year-Round)
: Mushroom Soup (see Pot recipe)
: Cold Medicine (260G from Lv.1 Choral Clinic)
: Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
: Bodigizer (430G from Lv.1 Choral Clinic)
Note : This lists only the five easiest Loved and Liked items for Phoebe.
: For a complete list of all easily-obtainable gifts for Phoebe, see
: my Character Guide. For a complete list of all gift preferences for
: Phoebe, see my Gift Guide.
______
Dating Info
2-Heart Gift : Gold
4-Heart Gift : Diamond
Date Location : outside the Church, late in the afternoon (before 6PM)
_________
Rival Dating Info
Rival : Calvin
First Event Location : Once you have Phoebe raised to 4 hearts, the event
: will trigger when you enter Garmon Mine, if you are
: a girl. If you are a guy, it will trigger when you
: have 4 hearts with Calvin.
Second Event Location : Once you have Phoebe raised to 7 hearts and have
: seen the 4-heart event, the event will trigger when
: you enter the General Store, if you are a girl. If
: you are a guy, it will trigger when you have 7
: hearts with Calvin.
Wedding : After witnessing the 7-heart event, you will
: receive a wedding invitation in your mailbox. Go to
: the church on the date on the invitation before
: noon to witness the wedding.
Rival Kid : Heath
Birth Event : Visit the couple's post-marriage home (the General
: Store) a month after the wedding. Then, visit again
: a month later to meet the grown-up child (Heath).

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RENEE] _
| Renee
\
|
\
|______
| Basic Info
|
| Birthday : Fall 5
|
Home : Horn Ranch
| Workplace : Horn Ranch
| Day Off : Wednesday
|
|_____
| Plot Info
|
| Family : Cain (father), Hanna (mother)
| Arrival : Initially resides on the island
| Meet : Meet at Horn Ranch (outside the Windmill) any time after the
|
: game starts.
| Function : Marriage Candidate
|
|_________
| Item Preferences
|
| Loves : Hot Milk (see Pot recipe)
|
: Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
|
: Sunflower (grown on your farm in Summer)
|
: Sakura Shell Pendant (200G from Lv.1 Accessory Store)
|
: Sakura Shell Brooch (200G from Lv.1 Accessory Store)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Tortilla Chips (see Frying Pan recipe)
|
: Herbal Tea (see Pot recipe)
|
: Cranberry Juice (see Mixer recipe)
|
: Yellow Herb (foraged Spring through Fall)
| Note : This lists only the five easiest Loved and Liked items for Renee.
|
: For a complete list of all easily-obtainable gifts for Renee, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Renee, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : Chicken Egg (Good)
| 4-Heart Gift : Stew
| Date Location : at the Waterwheel in Flute Fields, late in the afternoon
|
: (before 6PM)
|
|_________
| Rival Dating Info
|
|
Rival : Toby
| First Event Location : Once you have Renee raised to 4 hearts, the event
|
: will trigger when you enter the Dock, if you are a
|
: girl. If you are a guy, it will trigger when you
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
: have 4 hearts with Toby.
| Second Event Location : Once you have Renee raised to 7 hearts and have
|
: seen the 4-heart event, the event will trigger when
|
: you enter Horn Ranch, if you are a girl. If you are
|
: a guy, it will trigger when you have 7 hearts with
|
: Toby.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Matt
|
Birth Event : Visit the couple's post-marriage home (Horn Ranch)
|
: a month after the wedding. Then, visit again a
|
: month later to meet the grown-up child (Matt).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SELEN] _
| Selena
\
|
\
|______
| Basic Info
|
| Birthday : Summer 26
|
Home : Pineapple Inn
| Workplace : Bar
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Samson (father), Sue (mother)
| Arrival : After ringing the Blue Bell
| Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the
|
: tickets from Ozzie and present them to Pascal).
| Function : Marriage Candidate
|
|_________
| Item Preferences
|
| Loves : Wheat Cocktail (640G from Lv.1 Brass Bar)
|
: Coconut Cocktail (200G from Lv.3 Brass Bar)
|
: Lily (grown on your farm in Summer)
|
: Hibiscus (grown on your farm in Summer)
|
: Hibiscus (420G from Lv.2 Pineapple Inn)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Cranberry Juice (see Mixer recipe)
|
: Boiled Egg (see Pot recipe)
|
: Laver Seaweed (foraged Year-Round on any beach)
|
: Blueberry Juice (see Mixer recipe)
| Note : This lists only the five easiest Loved and Liked items for Selena.
|
: For a complete list of all easily-obtainable gifts for Selena, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Selena, see my Gift Guide.
|
|______
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Dating Info
|
| 2-Heart Gift : Black Pearl
| 4-Heart Gift : Southern Omelet Rice
| Date Location : at the Beach, near the Dock in Harmonica Town, late in the
|
: afternoon (before 6PM)
|
|_________
| Rival Dating Info
|
|
Rival : Luke
| First Event Location : Once you have Selena raised to 4 hearts, the event
|
: will trigger when you enter the Beach by Harmonica
|
: Town, if you are a girl. If you are a guy, it will
|
: trigger when you have 4 hearts with Luke.
| Second Event Location : Once you have Selena raised to 7 hearts and have
|
: seen the 4-heart event, the event will trigger when
|
: you enter the Bar, if you are a girl. If you are a
|
: guy, it will trigger when you have 7 hearts with
|
: Luke.
|
Wedding : After witnessing the 7-heart event, you will
|
: receive a wedding invitation in your mailbox. Go to
|
: the church on the date on the invitation before
|
: noon to witness the wedding.
|
Rival Kid : Lucy
|
Birth Event : Visit the couple's post-marriage home (the
|
: Carpenter's Shop) a month after the wedding. Then,
|
: visit again a month later to meet the grown-up
|
: child (Lucy).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WITCH] _
| Witch
\
|
\
|______
| Basic Info
|
| Birthday : N/A
|
Home : Fugue Forest
| Workplace : Fugue Forest
| Day Off : None
|
|_____
| Plot Info
|
| Family : None
| Arrival : After ringing the Blue Bell and obtaining the items for the
|
: Wizard
| Meet : At her house in Fugue Forest.
| Function : Plays a role in the main plotline; marriage candidate
|
|_________
| Item Preferences
|
| Loves : Blackberry Cocktail (see Aging Pot recipe)
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|
: Blackberry Jam (see Pot recipe)
|
: Fugue Mushroom (foraged Year-Round at Fugue Forest)
|
: Pontata Root (80G from Harvest Festival)
|
: Strawberry Milk (see Mixer recipe)
| Likes : Cranberry Juice (see Mixer recipe)
|
: Cranberry Juice (140G from Lv.1 Ocarina Inn)
|
: Raspberry Juice (see Mixer recipe)
|
: Blackberry Fruit (foraged Summer through Winter)
|
: Blueberry Juice (see Mixer recipe)
| Note : This lists only the five easiest Loved and Liked items for Witch.
|
: For a complete list of all easily-obtainable gifts for Witch, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Witch, see my Gift Guide.
|
|______
| Dating Info
|
| 2-Heart Gift : (none)
| 4-Heart Gift : Pumpkin Pie
| Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
|
: 6PM)
|
|
| _________________________________________________________________________
| / [VILLS]
/
| /
Villagers /
|/
/
|/_________________________________________________________________________/
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Barbara
\
|
\
|______
| Basic Info
|
| Birthday : Summer 23
|
Home : General Store
| Workplace : General Store
| Day Off : Thursday
|
|_____
| Plot Info
|
| Family : Simon (husband), Phoebe (daughter)
| Arrival : Initially resides on the island
| Meet : Meet at the General Store any time after the game starts.
| Function : Runs the General Store
|
|_________
| Item Preferences
|
| Loves : Orange Juice (see Mixer recipe)
|
: Clam (foraged Fall on any beach)
|
: Orange Juice (320G from Lv.4 Ocarina Inn)
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
: Amber Pendant (300G from Lv.1 Accessory Store)
|
: Amber Brooch (300G from Lv.1 Accessory Store)
| Likes : Herbal Tea (see Pot recipe)
|
: Raspberry Juice (see Mixer recipe)
|
: Blueberry Juice (see Mixer recipe)
|
: Boiled Egg (see Pot recipe)
|
: Blackberry Juice (see Mixer recipe)
| Note : This lists only the five easiest Loved and Liked items for Barbara.
|
: For a complete list of all easily-obtainable gifts for Barbara, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Barbara, see my Gift Guide.
|
|\__ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bo
\
|
\
|______
| Basic Info
|
| Birthday : Fall 2
|
Home : Carpenter's Shop
| Workplace : Carpenter's Shop
| Day Off : Thursday
|
|_____
| Plot Info
|
| Family : None
| Arrival : Initially resides on the island
| Meet : Meet near Garmon Mine any time after the game starts.
| Function : Repairs the bridge to the Garmon Mine District; repairs the mine
|
: cart between Harmonica Town and the Garmon Mine District
|
|_________
| Item Preferences
|
| Loves : Wool Yarn; Green (Sheep Wool placed in Yarn Maker)
|
: Mushroom Rice (660G from Lv.1 Ocarina Inn)
|
: Green Tea (see Pot recipe)
|
: Green Tea
|
: Green Bell Flower (grown on your farm in Winter)
| Likes : Green Herb (foraged Year-Round)
|
: Herbal Tea (see Pot recipe)
|
: Boiled Egg (see Pot recipe)
|
: Blueberry Juice (see Mixer recipe)
|
: Hot Milk (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Bo. For
|
: a complete list of all easily-obtainable gifts for Bo, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Bo, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cain
\
|
\
|______
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Basic Info
|
| Birthday : Summer 6
|
Home : Horn Ranch
| Workplace : Horn Ranch
| Day Off : Wednesday
|
|_____
| Plot Info
|
| Family : Hanna (wife), Renee (daughter)
| Arrival : Initially resides on the island
| Meet : Meet at Horn Ranch (inside the barn) any time after the game
|
: starts.
| Function : Runs the Horse Racing mini-game
|
|_________
| Item Preferences
|
| Loves : Sea Urchin (foraged Year-Round on any beach)
|
: Yogurt (see Aging Pot recipe)
|
: Yam Cocktail (680G from Lv.1 Brass Bar)
|
: Coconut Cocktail (200G from Lv.3 Brass Bar)
|
: Yogurt Drink (see Mixer recipe)
| Likes : Blueberry Juice (see Mixer recipe)
|
: Laver Seaweed (foraged Year-Round on any beach)
|
: Boiled Egg (see Pot recipe)
|
: Raspberry Juice (see Mixer recipe)
|
: Cranberry Cocktail (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Cain.
|
: For a complete list of all easily-obtainable gifts for Cain, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Cain, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chloe
\
|
\
|______
| Basic Info
|
| Birthday : Summer 27
|
Home : Blacksmith's Shop
| Workplace : None
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : Ramsey (grandfather), Owen (brother)
| Arrival : After meeting the Harvest Goddess and finding the stand for the
|
: Red Bell
| Meet : Meet outside the Carpenter's Shop.
| Function : Plays a role in the main plotline
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|_________
| Item Preferences
|
| Loves : Tulip (grown on your farm in Spring)
|
: Squid Tomato Stew (510G from Lv.1 Brass Bar)
|
: Chocolate Banana (460G from Lv.2 Pineapple Inn)
|
: Sunflower (grown on your farm in Summer)
|
: Grape Juice (see Mixer recipe)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Blueberry Juice (see Mixer recipe)
|
: Blackberry Juice (see Mixer recipe)
|
: Cranberry Juice (see Mixer recipe)
|
: Cranberry Juice (140G from Lv.1 Ocarina Inn)
| Note : This lists only the five easiest Loved and Liked items for Chloe.
|
: For a complete list of all easily-obtainable gifts for Chloe, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Chloe, see my Gift Guide.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Colleen
\
|
\
|______
| Basic Info
|
| Birthday : Winter 12
|
Home : Inn
| Workplace : Inn
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Jake (husband), Maya (daughter)
| Arrival : Initially resides on the island
| Meet : Meet at the Dock by the Fishing Company any time after the game
|
: starts.
| Function : Runs the Inn restaurant
|
|_________
| Item Preferences
|
| Loves : Rose (grown on your farm in Fall)
|
: Green Bell Flower (grown on your farm in Winter)
|
: Grape Cocktail (600G from Lv.1 Brass Bar)
|
: Apple Cocktail (680G from Lv.1 Brass Bar)
|
: Apple Cocktail (see Aging Pot recipe)
| Likes : Raspberry Fruit (foraged Spring through Summer)
|
: Blackberry Fruit (foraged Summer through Winter)
|
: Blueberry Fruit (foraged Fall through Spring)
|
: Yellow Herb (foraged Spring through Fall)
|
: Boiled Egg (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Colleen.
|
: For a complete list of all easily-obtainable gifts for Colleen, see
|
: my Character Guide. For a complete list of all gift preferences for
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
: Colleen, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Craig
\
|
\
|______
| Basic Info
|
| Birthday : Fall 6
|
Home : Marimba Farm
| Workplace : Marimba Farm
| Day Off : Wednesday
|
|_____
| Plot Info
|
| Family : Ruth (wife), Anissa (daughter), Taylor (son)
| Arrival : Initially resides on the island
| Meet : Meet at Marimba Farm any time after the game starts.
| Function : None
|
|_________
| Item Preferences
|
| Loves : Stir Fry (see Frying Pan recipe)
|
: Stir Fry (490G from Lv.1 Brass Bar)
|
: Olive Cocktail (600G from Lv.2 Brass Bar)
|
: Olive Cocktail (see Aging Pot recipe)
|
: Wheat; Shining (grown on your farm in Spring)
| Likes : Herbal Tea (see Pot recipe)
|
: Red Herb (foraged Summer through Winter)
|
: Boiled Egg (see Pot recipe)
|
: Purple Herb (foraged Winter through Summer)
|
: Blue Herb (foraged Fall through Spring)
| Note : This lists only the five easiest Loved and Liked items for Craig.
|
: For a complete list of all easily-obtainable gifts for Craig, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Craig, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dale
\
|
\
|______
| Basic Info
|
| Birthday : Summer 14
|
Home : Carpenter's Shop
| Workplace : Carpenter's Shop
| Day Off : Thursday
|
|_____
| Plot Info
|
| Family : Luke (son)
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Arrival : Initially resides on the island


| Meet : Meet at the Carpenter's Shop any time after the game starts.
| Function : Runs the Carpenter's Shop for house, coop and barn upgrades and
|
: furniture purchases; plays a role in the main plotline
|
|_________
| Item Preferences
|
| Loves : Yam Cocktail (680G from Lv.1 Brass Bar)
|
: Mushroom Rice (660G from Lv.1 Ocarina Inn)
|
: Clam Soup (see Pot recipe)
|
: Coconut Cocktail (200G from Lv.3 Brass Bar)
|
: Wheat Cocktail (640G from Lv.1 Brass Bar)
| Likes : Boiled Egg (see Pot recipe)
|
: Cranberry Cocktail (see Aging Pot recipe)
|
: Blackberry Cocktail (see Aging Pot recipe)
|
: Remedy (180G from Lv.2 Choral Clinic)
|
: Blueberry Cocktail (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Dale.
|
: For a complete list of all easily-obtainable gifts for Dale, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Dale, see my Gift Guide.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hamilton
\
|
\
|______
| Basic Info
|
| Birthday : Spring 13
|
Home : Hamilton's House in Harmonica Town
| Workplace : Town Hall
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Gill (son)
| Arrival : Initially resides on the island
| Meet : Automatically met in the opening sequence.
| Function : Runs Town Hall and sells additional homes and plots of land
|
|_________
| Item Preferences
|
| Loves : Potato Stew (see Pot recipe)
|
: Moondrop Flower (grown on your farm in Fall)
|
: Silver Pendant (200G from Lv.1 Accessory Store)
|
: Moondrop Flower (240G from Lv.2 Marimba Farm in Fall)
|
: Potato Stew (520G from Harvest Festival)
| Likes : Herbal Tea (see Pot recipe)
|
: Sea Urchin (foraged Year-Round on any beach)
|
: Remedy (180G from Lv.2 Choral Clinic)
|
: Mussel (foraged Summer on any beach)
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
: Yam Stew (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for
|
: Hamilton. For a complete list of all easily-obtainable gifts for
|
: Hamilton, see my Character Guide. For a complete list of all gift
|
: preferences for Hamilton, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hanna
\
|
\
|______
| Basic Info
|
| Birthday : Winter 4
|
Home : Horn Ranch
| Workplace : Horn Ranch
| Day Off : Wednesday
|
|_____
| Plot Info
|
| Family : Cain (husband), Renee (daughter)
| Arrival : Initially resides on the island
| Meet : Meet at Horn Ranch (inside the shop) any time after the game
|
: starts.
| Function : Runs the Horn Ranch Shop
|
|_________
| Item Preferences
|
| Loves : Yogurt (see Aging Pot recipe)
|
: Sunflower (grown on your farm in Summer)
|
: Morning Glory (grown on your farm in Summer)
|
: Plain Omelet (see Frying Pan recipe)
|
: Strawberry Milk (see Mixer recipe)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Blackberry Fruit (foraged Summer through Winter)
|
: Blueberry Fruit (foraged Fall through Spring)
|
: Fried Egg (see Frying Pan recipe)
|
: Boiled Egg (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Hanna.
|
: For a complete list of all easily-obtainable gifts for Hanna, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Hanna, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hayden
\
|
\
|______
| Basic Info
|
| Birthday : Spring 21
|
Home : Bar
| Workplace : Bar
| Day Off : Sunday
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
|_____
| Plot Info
|
| Family : Kathy (daughter)
| Arrival : Initially resides on the island
| Meet : Meet at the Bar any time after the game starts.
| Function : Runs the Bar
|
|_________
| Item Preferences
|
| Loves : Sea Urchin (foraged Year-Round on any beach)
|
: Raspberry Cocktail (see Aging Pot recipe)
|
: Cranberry Cocktail (see Aging Pot recipe)
|
: Cranberry Cocktail (240G from Lv.2 Brass Bar)
|
: Yam Cocktail (680G from Lv.1 Brass Bar)
| Likes : Boiled Egg (see Pot recipe)
|
: Laver Seaweed (foraged Year-Round on any beach)
|
: Boiled Duck Egg (see Pot recipe)
|
: Mayonnaise; Perfect (260G from Lv.3 Horn Ranch)
|
: Banana (foraged Summer at Toucan Island)
| Note : This lists only the five easiest Loved and Liked items for Hayden.
|
: For a complete list of all easily-obtainable gifts for Hayden, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Hayden, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Irene
\
|
\
|______
| Basic Info
|
| Birthday : Fall 20
|
Home : Clinic
| Workplace : Clinic
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Jin (grandson)
| Arrival : Initially resides on the island
| Meet : Meet at the Clinic any time after the game starts.
| Function : Runs the Clinic shop
|
|_________
| Item Preferences
|
| Loves : Lavender (grown on your farm in Spring)
|
: Pumpkin Stew (see Pot recipe)
|
: Pontata Root (80G from Harvest Festival)
|
: Pontata Root (found in any mine)
|
: Lavender (200G from Lv.3 Marimba Farm in Spring)
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Likes : Sakura Seashell (foraged Year-Round on any beach)


|
: Herbal Tea (see Pot recipe)
|
: Cranberry Juice (see Mixer recipe)
|
: Boiled Egg (see Pot recipe)
|
: Purple Herb (foraged Winter through Summer)
| Note : This lists only the five easiest Loved and Liked items for Irene.
|
: For a complete list of all easily-obtainable gifts for Irene, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Irene, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Jake
\
|
\
|______
| Basic Info
|
| Birthday : Fall 28
|
Home : Inn
| Workplace : Inn
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Colleen (wife), Maya (daughter), Yolanda (mother)
| Arrival : Initially resides on the island
| Meet : Meet at the Dock by the Fishing Company any time after the game
|
: starts.
| Function : None
|
|_________
| Item Preferences
|
| Loves : Blackberry Cocktail (see Aging Pot recipe)
|
: Cranberry Cocktail (see Aging Pot recipe)
|
: Apple Juice (360G from Lv.1 Ocarina Inn)
|
: Blueberry Cocktail (see Aging Pot recipe)
|
: Cranberry Cocktail (240G from Lv.2 Brass Bar)
| Likes : Herbal Tea (see Pot recipe)
|
: Boiled Egg (see Pot recipe)
|
: Raspberry Juice (see Mixer recipe)
|
: Stir Fry (see Frying Pan recipe)
|
: Yogurt (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Jake.
|
: For a complete list of all easily-obtainable gifts for Jake, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Jake, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mira
\
|
\
|______
| Basic Info
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Birthday : Fall 10
|
Home : Accessory Shop
| Workplace : Accessory Shop
| Day Off : Thursday
|
|_____
| Plot Info
|
| Family : None
| Arrival : Initially resides on the island
| Meet : Meet inside the Church any time after the game starts.
| Function : Runs the Accessory Shop; plays a role in the main plotline
|
|_________
| Item Preferences
|
| Loves : Lavender (grown on your farm in Spring)
|
: Grape Cocktail (600G from Lv.1 Brass Bar)
|
: Blue Mist Flower (grown on your farm in Fall)
|
: Orange Juice (see Mixer recipe)
|
: Orange Juice (320G from Lv.4 Ocarina Inn)
| Likes : Herbal Tea (see Pot recipe)
|
: Sakura Seashell (foraged Year-Round on any beach)
|
: Cranberry Fruit (foraged Fall through Winter)
|
: Raspberry Juice (see Mixer recipe)
|
: Purple Herb (foraged Winter through Summer)
| Note : This lists only the five easiest Loved and Liked items for Mira.
|
: For a complete list of all easily-obtainable gifts for Mira, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Mira, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ozzie
\
|
\
|______
| Basic Info
|
| Birthday : Winter 23
|
Home : Fishing Company
| Workplace : Fishing Company
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Paolo (son)
| Arrival : Initially resides on the island
| Meet : Meet at the Fishing Company any time after the game starts.
| Function : Runs the Fishing Company shop; sells ferry tickets for Toucan
|
: Island
|
|_________
| Item Preferences
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Loves : Sea Urchin (foraged Year-Round on any beach)


|
: Mussel (foraged Summer on any beach)
|
: Clam (foraged Fall on any beach)
|
: Oyster (foraged Summer on any beach)
|
: Mussel (120G from Ocean Festival)
| Likes : Laver Seaweed (foraged Year-Round on any beach)
|
: Sashimi; Decent (see Cutting Board recipe)
|
: Raspberry Cocktail (see Aging Pot recipe)
|
: Goby (30G from Lv.1 Fishery in Spring)
|
: Yam Cocktail (680G from Lv.1 Brass Bar)
| Note : This lists only the five easiest Loved and Liked items for Ozzie.
|
: For a complete list of all easily-obtainable gifts for Ozzie, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Ozzie, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Paolo
\
|
\
|______
| Basic Info
|
| Birthday : Winter 20
|
Home : Fishing Company
| Workplace : Fishing Company
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Ozzie (father)
| Arrival : After ringing the Yellow Bell and meeting with the Wizard
| Meet : Meet at the lighthouse by Harmonica Town.
| Function : None
|
|_________
| Item Preferences
|
| Loves : Sea Urchin (foraged Year-Round on any beach)
|
: Chocolate Banana (460G from Lv.2 Pineapple Inn)
|
: Clam (foraged Fall on any beach)
|
: Mussel (foraged Summer on any beach)
|
: Oyster (foraged Summer on any beach)
| Likes : Laver Seaweed (foraged Year-Round on any beach)
|
: Boiled Egg (see Pot recipe)
|
: Sashimi; Decent (see Cutting Board recipe)
|
: Pudding (see Oven recipe)
|
: Sunflower (grown on your farm in Summer)
| Note : This lists only the five easiest Loved and Liked items for Paolo.
|
: For a complete list of all easily-obtainable gifts for Paolo, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Paolo, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pascal
\
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
\
|______
| Basic Info
|
| Birthday : Winter 3
|
Home : Fishing Company
| Workplace : Fishing Company
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : None
| Arrival : After ringing the Blue Bell
| Meet : Automatically the morning after ringing the Blue Bell.
| Function : Runs the ferry back and forth to Toucan Island
|
|_________
| Item Preferences
|
| Loves : Sea Urchin (foraged Year-Round on any beach)
|
: Oyster (foraged Summer on any beach)
|
: Cosmos (grown on your farm in Fall)
|
: Clam Soup (see Pot recipe)
|
: Sea Urchin (160G from Ocean Festival)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Herbal Tea (see Pot recipe)
|
: Laver Seaweed (foraged Year-Round on any beach)
|
: Boiled Egg (see Pot recipe)
|
: Herb Fish; Decent (see Oven recipe)
| Note : This lists only the five easiest Loved and Liked items for Pascal.
|
: For a complete list of all easily-obtainable gifts for Pascal, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Pascal, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Perry
\
|
\
|______
| Basic Info
|
| Birthday : Spring 20
|
Home : Church
| Workplace : Church
| Day Off : None
|
|_____
| Plot Info
|
| Family : None
| Arrival : Initially resides on the island
| Meet : Meet inside the Church any time after the game starts.
| Function : Plays a role in the main plotline
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|_________
| Item Preferences
|
| Loves : Herbal Tea (see Pot recipe)
|
: Wool Yarn; Blue (Sheep Wool placed in Yarn Maker)
|
: Mushroom Rice (660G from Lv.1 Ocarina Inn)
|
: Green Tea (see Pot recipe)
|
: Lavender (grown on your farm in Spring)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Boiled Egg (see Pot recipe)
|
: Blue Herb (foraged Fall through Spring)
|
: Raspberry Juice (see Mixer recipe)
|
: Stir Fry (see Frying Pan recipe)
| Note : This lists only the five easiest Loved and Liked items for Perry.
|
: For a complete list of all easily-obtainable gifts for Perry, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Perry, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ramsey
\
|
\
|______
| Basic Info
|
| Birthday : Spring 5
|
Home : Blacksmith's Shop
| Workplace : Blacksmith's Shop
| Day Off : Thursday
|
|_____
| Plot Info
|
| Family : Owen (grandson), Chloe (granddaughter)
| Arrival : Initially resides on the island
| Meet : Meet at the Blacksmith's Shop any time after the game starts.
| Function : Runs the Blacksmith's Shop after you ring the Red Bell
|
|_________
| Item Preferences
|
| Loves : Clam Soup (see Pot recipe)
|
: Green Tea (see Pot recipe)
|
: Green Tea
|
: Wheat Cocktail (640G from Lv.1 Brass Bar)
|
: Yam Cocktail (680G from Lv.1 Brass Bar)
| Likes : Herbal Tea (see Pot recipe)
|
: Stir Fry (see Frying Pan recipe)
|
: Remedy (180G from Lv.2 Choral Clinic)
|
: Cranberry Cocktail (see Aging Pot recipe)
|
: Sashimi; Decent (see Cutting Board recipe)
| Note : This lists only the five easiest Loved and Liked items for Ramsey.
|
: For a complete list of all easily-obtainable gifts for Ramsey, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Ramsey, see my Gift Guide.
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ruth
\
|
\
|______
| Basic Info
|
| Birthday : Spring 6
|
Home : Marimba Farm
| Workplace : Marimba Farm
| Day Off : Wednesday
|
|_____
| Plot Info
|
| Family : Craig (husband), Anissa (daughter), Taylor (son)
| Arrival : Initially resides on the island
| Meet : Meet at Marimba Farm any time after the game starts.
| Function : Runs the Marimba Farm shop
|
|_________
| Item Preferences
|
| Loves : Boiled Spinach (see Pot recipe)
|
: Blue Mist Flower (grown on your farm in Fall)
|
: Boiled Spinach (550G from Lv.1 Ocarina Inn in Fall)
|
: Blue Mist Flower (780G from Lv.1 Marimba Farm in Fall)
|
: Sapphire Ring (600G from Lv.3 Accessory Store)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Raspberry Fruit (foraged Spring through Summer)
|
: Blackberry Fruit (foraged Summer through Winter)
|
: Blueberry Fruit (foraged Fall through Spring)
|
: Boiled Egg (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Ruth.
|
: For a complete list of all easily-obtainable gifts for Ruth, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Ruth, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Samson
\
|
\
|______
| Basic Info
|
| Birthday : Summer 21
|
Home : Pineapple Inn on Toucan Island
| Workplace : Pineapple Inn on Toucan Island
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Sue (wife), Selena (daughter)
| Arrival : After ringing the Blue Bell
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the
|
: tickets from Ozzie and present them to Pascal).
| Function : Runs the Pineapple Inn shop
|
|_________
| Item Preferences
|
| Loves : Raspberry Cocktail (see Aging Pot recipe)
|
: Blackberry Cocktail (see Aging Pot recipe)
|
: Cranberry Cocktail (see Aging Pot recipe)
|
: Blueberry Cocktail (see Aging Pot recipe)
|
: Cranberry Cocktail (240G from Lv.2 Brass Bar)
| Likes : Herbal Tea (see Pot recipe)
|
: Laver Seaweed (foraged Year-Round on any beach)
|
: Cranberry Juice (see Mixer recipe)
|
: Cranberry Juice (140G from Lv.1 Ocarina Inn)
|
: Blackberry Juice (see Mixer recipe)
| Note : This lists only the five easiest Loved and Liked items for Samson.
|
: For a complete list of all easily-obtainable gifts for Samson, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Samson, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shelly
\
|
\
|______
| Basic Info
|
| Birthday : Winter 19
|
Home : Tailor Shop
| Workplace : Tailor Shop
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Candace (granddaughter), Luna (granddaughter)
| Arrival : Initially resides on the island
| Meet : Meet at the Tailor's Shop any time after the game starts.
| Function : Runs the Tailor Shop; upgrades your rucksack
|
|_________
| Item Preferences
|
| Loves : Green Tea (see Pot recipe)
|
: Green Tea
|
: Roasted Chestnut (see Match Set recipe)
|
: Snowflake Flower (grown on your farm in Winter)
|
: Mushroom Rice (660G from Lv.1 Ocarina Inn)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Herbal Tea (see Pot recipe)
|
: Blue Herb (foraged Fall through Spring)
|
: Apple Juice (360G from Lv.1 Ocarina Inn)
|
: Begonia (grown on your farm in Summer)
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Note : This lists only the five easiest Loved and Liked items for Shelly.
|
: For a complete list of all easily-obtainable gifts for Shelly, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Shelly, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Simon
\
|
\
|______
| Basic Info
|
| Birthday : Winter 8
|
Home : General Store
| Workplace : Photography Shop
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Barbara (wife), Phoebe (daughter)
| Arrival : Initially resides on the island
| Meet : Meet at the Photography Shop any time after the game starts.
| Function : Runs the Photography Shop
|
|_________
| Item Preferences
|
| Loves : Pumpkin Stew (see Pot recipe)
|
: Yam Stew (see Pot recipe)
|
: Potato Stew (see Pot recipe)
|
: Lapis Lazuli Pendant (400G from Lv.1 Accessory Store)
|
: Cookie (see Oven recipe)
| Likes : Herbal Tea (see Pot recipe)
|
: Blueberry Juice (see Mixer recipe)
|
: Boiled Egg (see Pot recipe)
|
: Remedy (180G from Lv.2 Choral Clinic)
|
: Yogurt (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Simon.
|
: For a complete list of all easily-obtainable gifts for Simon, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Simon, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sue
\
|
\
|______
| Basic Info
|
| Birthday : Spring 27
|
Home : Pineapple Inn on Toucan Island
| Workplace : Pineapple Inn on Toucan Island
| Day Off : Sunday
|
|_____
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Plot Info
|
| Family : Samson (husband), Selena (daughter)
| Arrival : After ringing the Blue Bell
| Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the
|
: tickets from Ozzie and present them to Pascal).
| Function : Plays a role in the Toucan Island Drama event
|
|_________
| Item Preferences
|
| Loves : Blackberry Cocktail (see Aging Pot recipe)
|
: Cranberry Cocktail (see Aging Pot recipe)
|
: Pineapple Juice (160G from Lv.2 Pineapple Inn)
|
: Blueberry Cocktail (see Aging Pot recipe)
|
: Cranberry Cocktail (240G from Lv.2 Brass Bar)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Herbal Tea (see Pot recipe)
|
: Laver Seaweed (foraged Year-Round on any beach)
|
: Blueberry Fruit (foraged Fall through Spring)
|
: Yogurt (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Sue. For
|
: a complete list of all easily-obtainable gifts for Sue, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Sue, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Taylor
\
|
\
|______
| Basic Info
|
| Birthday : Summer 19
|
Home : Marimba Farm
| Workplace : None
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : Ruth (mother), Craig (father), Anissa (sister)
| Arrival : After ringing the Yellow Bell
| Meet : Meet at Marimba Farm any time after the game starts.
| Function : Runs Taylor's Seeds, a phone hotline for seeds
|
|_________
| Item Preferences
|
| Loves : Chocolate Banana (460G from Lv.2 Pineapple Inn)
|
: Hot Coffee (440G from Lv.2 Ocarina Inn)
|
: Fugue Mushroom (foraged Year-Round at Fugue Forest)
|
: Chocolate Bar (see Pot recipe)
|
: Banana Candy (590G from Lv.2 Pineapple Inn)
| Likes : Herbal Tea (see Pot recipe)
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
: Red Herb (foraged Summer through Winter)
|
: Boiled Egg (see Pot recipe)
|
: Hot Milk (see Pot recipe)
|
: Yogurt (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Taylor.
|
: For a complete list of all easily-obtainable gifts for Taylor, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Taylor, see my Gift Guide.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yolanda
\
|
\
|______
| Basic Info
|
| Birthday : Summer 10
|
Home : Inn
| Workplace : Inn
| Day Off : Sunday
|
|_____
| Plot Info
|
| Family : Jake (son), Maya (granddaughter)
| Arrival : Initially resides on the island
| Meet : Meet at the Inn any time after the game starts.
| Function : Involved in the Treasure Map event
|
|_________
| Item Preferences
|
| Loves : Green Tea (see Pot recipe)
|
: Pumpkin Stew (see Pot recipe)
|
: Yam Stew (see Pot recipe)
|
: Green Tea
|
: Squid Tomato Stew (510G from Lv.1 Brass Bar)
| Likes : Herbal Tea (see Pot recipe)
|
: Boiled Egg (see Pot recipe)
|
: Raspberry Juice (see Mixer recipe)
|
: Yogurt (see Aging Pot recipe)
|
: Boiled Duck Egg (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Yolanda.
|
: For a complete list of all easily-obtainable gifts for Yolanda, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Yolanda, see my Gift Guide.
|
|
| _________________________________________________________________________
| / [RIVKD]
/
| /
Rival Kids /
|/
/
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Angie
\
|
\
|______
| Basic Info
|
| Birthday : Varies
|
Home : Julius's House in Flute Fields
| Workplace : None
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : Julius (father), Candace (mother)
| Arrival : Within a month after Julius and Candace's wedding
| Meet : At Julius's House after receiving a note about her birth.
| Function : None
|
|_________
| Item Preferences
|
| Loves : Cranberry Juice (see Mixer recipe)
|
: Raspberry Juice (see Mixer recipe)
|
: Blueberry Juice (see Mixer recipe)
|
: Blackberry Juice (see Mixer recipe)
|
: Cranberry Juice (140G from Lv.1 Ocarina Inn)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Boiled Egg (see Pot recipe)
|
: Hot Milk (see Pot recipe)
|
: Purple Herb (foraged Winter through Summer)
|
: Purple Herb (grown on your farm in Fall)
| Note : This lists only the five easiest Loved and Liked items for Angie.
|
: For a complete list of all easily-obtainable gifts for Angie, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Angie, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dakota
\
|
\
|______
| Basic Info
|
| Birthday : Varies
|
Home : Chase's House in Flute Fields
| Workplace : None
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : Chase (father), Maya (mother)
| Arrival : Within a month after Chase and Maya's wedding
| Meet : At Chase's House after receiving a note about her birth.
| Function : None
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
|_________
| Item Preferences
|
| Loves : Pinkcat Flower (grown on your farm in Spring)
|
: Chocolate Banana (460G from Lv.2 Pineapple Inn)
|
: Roasted Chestnut (see Match Set recipe)
|
: Pumpkin Pudding (see Oven recipe)
|
: Roasted Chestnut (330G from Harvest Festival)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Herbal Tea (see Pot recipe)
|
: Green Bell Flower (grown on your farm in Winter)
|
: Lavender (grown on your farm in Spring)
|
: Fugue Mushroom (foraged Year-Round at Fugue Forest)
| Note : This lists only the five easiest Loved and Liked items for Dakota.
|
: For a complete list of all easily-obtainable gifts for Dakota, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Dakota, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Heath
\
|
\
|______
| Basic Info
|
| Birthday : Varies
|
Home : General Store
| Workplace : None
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : Calvin (father), Phoebe (mother)
| Arrival : Within a month after Calvin and Phoebe's wedding
| Meet : At the General Store after receiving a note about his birth.
| Function : None
|
|_________
| Item Preferences
|
| Loves : Chocolate Banana (460G from Lv.2 Pineapple Inn)
|
: Fugue Mushroom (foraged Year-Round at Fugue Forest)
|
: Pancake (see Frying Pan recipe)
|
: Chicken Egg; Shining (obtained from your own Chicken)
|
: Duck Egg; Shining (obtained from your own Duck)
| Likes : Purple Herb (foraged Winter through Summer)
|
: Cold Medicine (260G from Lv.1 Choral Clinic)
|
: Boiled Egg (see Pot recipe)
|
: Remedy (180G from Lv.2 Choral Clinic)
|
: Purple Herb (grown on your farm in Fall)
| Note : This lists only the five easiest Loved and Liked items for Heath.
|
: For a complete list of all easily-obtainable gifts for Heath, see
|
: my Character Guide. For a complete list of all gift preferences for
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
: Heath, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lucy
\
|
\
|______
| Basic Info
|
| Birthday : Varies
|
Home : Carpenter's Shop
| Workplace : None
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : Luke (father), Selena (mother)
| Arrival : Within a month after Luke and Selena's wedding
| Meet : At the Carpenter's Shop after receiving a note about her birth.
| Function : None
|
|_________
| Item Preferences
|
| Loves : Pineapple Juice (160G from Lv.2 Pineapple Inn)
|
: Chocolate Banana (460G from Lv.2 Pineapple Inn)
|
: Hibiscus (420G from Lv.2 Pineapple Inn)
|
: Grape Juice (see Mixer recipe)
|
: Hibiscus (grown on your farm in Summer)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Raspberry Juice (see Mixer recipe)
|
: Boiled Egg (see Pot recipe)
|
: Blueberry Juice (see Mixer recipe)
|
: Raspberry Juice (120G from Lv.2 Ocarina Inn)
| Note : This lists only the five easiest Loved and Liked items for Lucy.
|
: For a complete list of all easily-obtainable gifts for Lucy, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Lucy, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Matt
\
|
\
|______
| Basic Info
|
| Birthday : Varies
|
Home : Horn Ranch
| Workplace : None
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : Toby (father), Renee (mother)
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Arrival : Within a month after Toby and Renee's wedding


| Meet : At Horn Ranch after receiving a note about his birth.
| Function : None
|
|_________
| Item Preferences
|
| Loves : Apple Juice (360G from Lv.1 Ocarina Inn)
|
: Apple Juice (see Mixer recipe)
|
: Green Bell Flower (grown on your farm in Winter)
|
: Sunflower (grown on your farm in Summer)
|
: Orange Juice (see Mixer recipe)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Green Herb (foraged Year-Round)
|
: Cranberry Juice (see Mixer recipe)
|
: Cranberry Juice (140G from Lv.1 Ocarina Inn)
|
: Raspberry Juice (see Mixer recipe)
| Note : This lists only the five easiest Loved and Liked items for Matt.
|
: For a complete list of all easily-obtainable gifts for Matt, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Matt, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Roy
\
|
\
|______
| Basic Info
|
| Birthday : Varies
|
Home : Blacksmith's Shop
| Workplace : None
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : Owen (father), Kathy (mother)
| Arrival : Within a month after Owen and Kathy's wedding
| Meet : At the Blacksmith's Shop after receiving a note about his birth.
| Function : None
|
|_________
| Item Preferences
|
| Loves : Egg Soup (see Pot recipe)
|
: Honeydew Milk (see Mixer recipe)
|
: Strawberry Milk (see Mixer recipe)
|
: Grilled Salmon (see Match Set recipe)
|
: Conger Eel Rice (820G from Lv.2 Ocarina Inn in Summer)
| Likes : Boiled Egg (see Pot recipe)
|
: Boiled Duck Egg (see Pot recipe)
|
: Tulip (grown on your farm in Spring)
|
: Fugue Mushroom (foraged Year-Round at Fugue Forest)
|
: Anemone (grown on your farm in Winter)
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| Note : This lists only the five easiest Loved and Liked items for Roy. For
|
: a complete list of all easily-obtainable gifts for Roy, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Roy, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Van
\
|
\
|______
| Basic Info
|
| Birthday : Varies
|
Home : Clinic
| Workplace : None
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : Jin (father), Anissa (mother)
| Arrival : Within a month after Jin and Anissa's wedding
| Meet : At the Clinic after receiving a note about his birth.
| Function : None
|
|_________
| Item Preferences
|
| Loves : Herbal Tea (see Pot recipe)
|
: Milk Tea (see Pot recipe)
|
: Green Tea (see Pot recipe)
|
: Potato Stew (see Pot recipe)
|
: Green Tea
| Likes : Blue Herb (foraged Fall through Spring)
|
: Boiled Egg (see Pot recipe)
|
: Cold Medicine (260G from Lv.1 Choral Clinic)
|
: Remedy (180G from Lv.2 Choral Clinic)
|
: Lavender (grown on your farm in Spring)
| Note : This lists only the five easiest Loved and Liked items for Van. For
|
: a complete list of all easily-obtainable gifts for Van, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Van, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Vivian
\
|
\
|______
| Basic Info
|
| Birthday : Varies
|
Home : Hamilton's House in Harmonica Town
| Workplace : None
| Day Off : N/A
|
|_____
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| Plot Info
|
| Family : Gill (father), Luna (mother)
| Arrival : Within a month after Gill and Luna's wedding
| Meet : At Hamilton's House after receiving a note about her birth.
| Function : None
|
|_________
| Item Preferences
|
| Loves : Pinkcat Flower (grown on your farm in Spring)
|
: Rose (grown on your farm in Fall)
|
: Honeydew Juice (see Mixer recipe)
|
: Pumpkin Pudding (see Oven recipe)
|
: Honeydew Juice (770G from Lv.3 Ocarina Inn)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Boiled Egg (see Pot recipe)
|
: Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
|
: Pudding (see Oven recipe)
|
: Wool Yarn; Green (Sheep Wool placed in Yarn Maker)
| Note : This lists only the five easiest Loved and Liked items for Vivian.
|
: For a complete list of all easily-obtainable gifts for Vivian, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Vivian, see my Gift Guide.
|
|
| _________________________________________________________________________
| / [HARVS]
/
| /
Harvest Sprites /
|/
/
|/_________________________________________________________________________/
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Alan
\
|
\
|______
| Basic Info
|
| Birthday : N/A
|
Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : None
| Arrival : When you find the Red Bell
| Meet : Automatically after getting the Red Bell out of the Blacksmith
|
: Shop's chimney.
| Function : Plays a role in the main plotline
|
|_________
| Item Preferences
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|
| Loves : Wool Yarn; Red (Sheep Wool placed in Yarn Maker)
|
: Tulip (grown on your farm in Spring)
|
: Fugue Mushroom (foraged Year-Round at Fugue Forest)
|
: Spinel (Purple Wonderful refined by Mira, 20%)
|
: Sauteed Mushroom (see Frying Pan recipe)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Common Mushroom (foraged Year-Round)
|
: Fried Egg (see Frying Pan recipe)
|
: Red Herb (foraged Summer through Winter)
|
: Common Mushroom (found in any mine)
| Note : This lists only the five easiest Loved and Liked items for Alan.
|
: For a complete list of all easily-obtainable gifts for Alan, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Alan, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ben
\
|
\
|______
| Basic Info
|
| Birthday : N/A
|
Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : None
| Arrival : After ringing the Yellow Bell and meeting with the Wizard
| Meet : After opening up the Watery Cave with the key received from
|
: Paolo.
| Function : Plays a role in the main plotline
|
|_________
| Item Preferences
|
| Loves : Wool Yarn; Blue (Sheep Wool placed in Yarn Maker)
|
: Marinated Mushroom (see Cutting Board recipe)
|
: Fugue Mushroom (foraged Year-Round at Fugue Forest)
|
: Mushroom Rice (660G from Lv.1 Ocarina Inn)
|
: Mushroom Rice (see Pot recipe)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
|
: Common Mushroom (foraged Year-Round)
|
: Blueberry Juice (see Mixer recipe)
|
: Common Mushroom (found in any mine)
|
: Yogurt (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Ben. For
|
: a complete list of all easily-obtainable gifts for Ben, see my
|
: Character Guide. For a complete list of all gift preferences for
|
: Ben, see my Gift Guide.
|
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|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Collin
\
|
\
|______
| Basic Info
|
| Birthday : N/A
|
Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : None
| Arrival : When you find the Yellow Bell
| Meet : Automatically when you find the Yellow Bell.
| Function : Plays a role in the main plotline
|
|_________
| Item Preferences
|
| Loves : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
|
: Moondrop Flower (grown on your farm in Fall)
|
: Fugue Mushroom (foraged Year-Round at Fugue Forest)
|
: Sauteed Mushroom (see Frying Pan recipe)
|
: Moondrop Flower (240G from Lv.2 Marimba Farm in Fall)
| Likes : Common Mushroom (foraged Year-Round)
|
: Sakura Seashell (foraged Year-Round on any beach)
|
: Yellow Herb (foraged Spring through Fall)
|
: Common Mushroom (found in any mine)
|
: Yogurt (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Collin.
|
: For a complete list of all easily-obtainable gifts for Collin, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Collin, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Daren
\
|
\
|______
| Basic Info
|
| Birthday : N/A
|
Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : None
| Arrival : After getting the Green Bell from the Witch
| Meet : Automatically after obtaining the Green Bell.
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| Function : Plays a role in the main plotline


|
|_________
| Item Preferences
|
| Loves : Wool Yarn; Green (Sheep Wool placed in Yarn Maker)
|
: Green Bell Flower (grown on your farm in Winter)
|
: Fugue Mushroom (foraged Year-Round at Fugue Forest)
|
: Sauteed Mushroom (see Frying Pan recipe)
|
: Jade (Green Wonderful refined by Mira, 15%)
| Likes : Green Herb (foraged Year-Round)
|
: Common Mushroom (foraged Year-Round)
|
: Sakura Seashell (foraged Year-Round on any beach)
|
: Herbal Tea (see Pot recipe)
|
: Common Mushroom (found in any mine)
| Note : This lists only the five easiest Loved and Liked items for Daren.
|
: For a complete list of all easily-obtainable gifts for Daren, see
|
: my Character Guide. For a complete list of all gift preferences for
|
: Daren, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Edge
\
|
\
|______
| Basic Info
|
| Birthday : N/A
|
Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
| Day Off : N/A
|
|_____
| Plot Info
|
| Family : None
| Arrival : After ringing the Green Bell
| Meet : At the Church, through the side door by the altar.
| Function : Plays a role in the main plotline
|
|_________
| Item Preferences
|
| Loves : Wool Yarn; Purple (Sheep Wool placed in Yarn Maker)
|
: Pinkcat Flower (grown on your farm in Spring)
|
: Marinated Mushroom (see Cutting Board recipe)
|
: Fugue Mushroom (foraged Year-Round at Fugue Forest)
|
: Sauteed Mushroom (see Frying Pan recipe)
| Likes : Common Mushroom (foraged Year-Round)
|
: Common Mushroom (found in any mine)
|
: Grape Juice (see Mixer recipe)
|
: Mushroom (found in any mine)
|
: Grape Juice (320G from Lv.4 Ocarina Inn)
| Note : This lists only the five easiest Loved and Liked items for Edge.
|
: For a complete list of all easily-obtainable gifts for Edge, see my
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|
|
|
|

: Character Guide. For a complete list of all gift preferences for


: Edge, see my Gift Guide.

\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [FRIEN]
//
//
Friendship //
//
//
// "Life is partly what we make it, and
//
// partly what it is made by the friends
//
// we choose." -Tennessee Williams
//
//
//
//___________________________________________________________________//
|/
| As in past Harvest Moon games, Animal Parade operates based on a points
| system for affection. Affection is basically a measure of how close you are
| with each villager. Affection exists for all villagers, but plays a special
| role for the player's potential spouses. But before we get to that, let's
| take a look at how to earn affection.
|
| I should mention at this point that this section is almost entirely based
| on my similar research on Tree of Tranquility. Animal Parade is built on
| the same engine as Tree of Tranquility, so I'd be very surprised if there
| were any fundamental changes to this; however, I'm not yet positive.
|
| _________________________________________________________________________
| / [RAIAF]
/
| /
Raising Affection /
|/
/
|/_________________________________________________________________________/
|
| Below is a list of general ways to increase your affection (or friendship)
| with a given villager. For more specific details on the impact of each way,
| read the Affection Mechanics section below.
|
| - Gifts: Giving gifts is the most clear way to gain friendship. Each
| villager has gifts that they love, like, dislike and hate -- see the
| specific villager in the Characters section above for detailed
| information for each one. Giving gifts that they love or like raises
| their affection -- 'love' more than 'like', obviously -- whereas giving
| gifts they dislike or hate will lower their friendship level. Gifts are
| especially effective when given on birthdays: a birthday gift given on
| a villager's birthday provides an extra 8 affection points compared to
| the same gift given any other day, which is the equivalent of giving a
| second liked gift. However, there is no bonus for a birthday gift if it
| is disliked or hated.
|
| - Talking: Even just talking carries an affection increase. It's lower
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| than gift-giving, but just speaking to a villager every day will help
| you become their friend.
|
| - Heart Events and Festivals: for bachelor/ettes, there are several heart
| events that take place that mark your progress in wooing them, as well
| as several romantic festivals that you can take your beloved to.
| Successfully completing these heart events and participating in these
| festivals will increase your affection level, but only with the
| bachelor/ette that is participating.
|
| - Rubbing: Rubbing is mentioned more under the controls section -- search
| for [-GAMEC-] without the dashes to find it. Rubbing appears to have a
| substantial effect on affection, allowing you to raise a person's heart
| level by a heart in just a week or so when combined with talking and
| daily gift-giving.
|
| - Clothing: This one is interesting. Every villager has some clothing
| that they like to see you in; if you talk to them while wearing an item
| of clothing they like, their heart level will increase by more than it
| would have otherwise. Experiment with different outfits to find what
| different villagers like.
|
| Every villager's affection - or what's commonly referred to as heart level
| - is measured in the same way, using the 10-heart system. Each heart is
| comprised of 100 points - so, it takes 1000 affection points to raise a
| villager to the maximum level.
|
| The actions listed above each carry a bonus of a certain number of
| affection points. Performing these actions adds some points to the
| villager's affection counter - the heart display in the information screen
| shows the total number of points, rounded down to the nearest hundred, as a
| number of hearts.
|
| The two most prominent ways of raising affection are Gift Giving and
| Talking. Talking to a villager is worth 5 affection points - so, if you
| simply talk to a villager every day, you'll raise their heart level by one
| heart in 20 days. The 'talking' benefit can only be gained once per
| villager per day.
|
| Gift-giving, however, is far faster - however, it can be a good bit more
| complicated, and is detailed in the section below. If you combine talking,
| rubbing and daily gift-giving, though, you can raise a villager's heart
| level by a heart every week.
|
| Rubbing is also worth 5 affection points and can be an effective way to
| supplement talking and gift-giving. Note that in order to receive the
| affection gain, you must keep rubbing until hearts appear around the
| character.
|
| _________________________________________________________________________
| / [GIGIM]
/
| /
Gift-Giving Mechanics /
|/
/
|/_________________________________________________________________________/
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

Gift-giving is the most effective way to raise affection, but is also a bit
more complicated. Basically, each villager will accept exactly one gift per
day. Their attitude about the gift determines how much of an affection
boost you get from it.
There are four attitudes towards gifts: Loves, Likes, Neutral and Dislikes.
Loves, Likes and Neutral will all result in an increase in heart level,
with Loves giving more of an increase than Likes and Likes giving more of
an increase than Neutral. Giving a Disliked gift will actually decrease
your friendship with that villager.
Birthdays increase the heart points gained from a gift - so, on a person's
birthday, each gift counts for 8 additional points.
Because you can only give one gift per villager per day, it becomes much
more important to know what good gives are to give. We're in the process of
mapping out a huge list of good gifts to give -- if you're interested in
helping out, check out my Gift Guide.

\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [DT&MR]
//
//
Dating and Marriage //
//
//
// "Each moment of a happy lover's
//
// hour is worth an age of dull and
//
// common life." -Aphra Behn
//
//
//
//___________________________________________________________________//
|/
| One of the most popular elements of the Harvest Moon series is marriage.
| For each gender, there are ten possible bachelors or bachelorettes that you
| can marry. Eight of these will marry someone else if you don't marry them.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DATIN] _
| Dating
\
|
\
| In this section, I'll usually talk as if you've already chosen who you want
| to marry. There's absolutely no reason to do that, though. You can
| separately woo all ten potential spouses at once and choose who to marry
| later (although doing so will lower the heart level of each other bachelor
| or bachelorette). I'm just phrasing it this way for simplicity.
|
| The first step to marrying your beloved is simply to befriend them. This
| follows the same exact principles described in the above Friendship
| section. Talk to them as often as you can and give them gifts they like and
| you'll be well on your way.
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

As you begin to befriend them, you'll encounter several "heart events".


Heart events occur when the person reaches a certain heart level and mark
your developing relationship with that person. In order to marry someone,
you need to experience all their heart events.
The events are:
- Two gift-giving events: most bachelors and bachelorettes have two
gift-giving events, when your heart level with them reaches 2 hearts
and 4 hearts. They'll stop by your house in the morning and give you
your gift. If Animal Parade is anything like past Harvest Moon games,
you might have to enter and exit your house at around 8:00AM to get
these events to trigger. Note that the Witch, Wizard, Harvest King and
Harvest Goddess each only have one gift-giving event, at 4 hearts. For
the King and Goddess, you'll have to go get your gift -- they won't
show up to give it to you.
- The letter: there's nothing you need to do for this one. You'll get a
letter in your mailbox from the bachelor or bachelorette, after raising
them to 6 hearts.
- The date event: most bachelors and bachelorettes -- not the Harvest
King or Goddess, though -- have a date event. The date event is
triggered when you talk to a bachelor or bachelorette with more than 5
hearts on a sunny non-festival morning. They'll ask you out to a date
later in the day, specifying a location and time. Show up at the
location at that time to see the event. During the event, you'll be
asked a question -- one of the responses will raise the other person's
affection points, while the other will lower them. The question differs
from character to character, but generally the response you want is the
one that resembles 'Yes.' If you miss the event, they'll lose some
affection points, and you'll have to raise them again to trigger the
date event again.
- The confession: the confession event is very similar to the date event.
It occurs when you talk to a bachelor or bachelorette with more than 7
hearts on a sunny non-festival day. Just like the date event, the
bachelor or bachelorette will ask you to meet them later: everyone will
specify the beach by the lighthouse in the later afternoon, before
6:00PM. During the event, you'll be asked whether you like them or not
-- the impact of the responses are obvious. If you miss the event, the
person will lose a lot of affection points and you'll have to raise
their heart level to trigger the confession again.
Note that each time you experience a 7-heart event with a bachelor or
bachelorette, the heart levels of the others will drop a bit. You can still
raise them all, though; you'll just have to make up for that little bit of
lost ground. Note also that the King and Goddess don't have 5-heart dates,
and they'll just show up at your house for the 7-heart date.
Every heart event also boosts that bachelor or bachelorette's heart level.
You'll find that once you get them up to 2 hearts, it's much quicker to
move through the other levels.
Aside from talking, gift-giving and heart events, there's one other thing

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| that will help: romantic festivals. Half the festivals let you ask an
| eligible bachelor or bachelorette to them the previous day. If you do and
| show up, you'll get a pretty significant heart bonus.
|
| It won't take more than three to four months to raise a bachelor or
| bachelorette's heart level to 7 after meeting them, though many of the
| potential spouses won't be available until much later. If you can give a
| Loved gift every day, it'll go even faster.
|
| Once you've experienced all the heart events, you're almost ready for
| marriage: almost.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MARRI] _
| Marriage
\
|
\
| There are three requirements to get married:
| - You must have experienced all the bachelor or bachelorette's heart
| events. They're listed in the previous section.
| - You must have upgraded your house at least to Level 2 to get a
| Queen-size bed.
| - You must have the Blue Feather, which requires you to have access to
| the Upper Garmon Mine. Chances are you will anyway, but if you don't,
| check the Plot section under [-PLOTW-] without the dashes.
|
| Once you've raised a bachelor or bachelorette to 9 hearts, Mira will come
| by and mention she saw a blue bird. Scale the Upper Garmon Mine to the peak
| late in the afternoon, specifically between 7:00PM and 9:00PM (19:00 and
| 21:00). Note that you have to get there in the later afternoon, so you'll
| want to start much earlier. You can always wait on the second-to-last floor
| for a while, so get an early start.
|
| In order to get the Blue Feather, you must raise a bachelor or bachelorette
| to at least 9 hearts. Note, however, that once you have the Blue Feather,
| you can use it on any bachelor or bachelorette for whom you've seen all the
| heart events. So, you could raise Phoebe to 9 hearts, then use the Blue
| Feather on Anissa even if Anissa has only 7 hearts, as long as you've seen
| all of Anissa's heart events. This can be useful for marrying one of the
| potential spouses that isn't available until later in the game.
|
| Once you've met those requirements, it's time to propose. Pull out the Blue
| Feather and present it to your desired spouse. If you've followed these
| steps, he or she will accept after a scene. You'll be given some choices to
| make, but they don't really matter.
|
| Next is the wedding, which will be scheduled by Hamilton. It will be within
| one week of your proposal. On that day, there'll be a series of scenes.
| You'll be given an occasional choice, but it doesn't matter what you
| choose. The only exception is when you're asked what your nickname should
| be. Your spouse will refer to you by this nickname most of the time from
| now on.
|
| Lastly there's the honeymoon. Over the course of the marriage events,
| Hamilton will present you with a special ticket. Take it to Pascal on a
| sunny morning (take care of your animals first, as you'll be gone until
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| late at night) and you'll go on a day-long honeymoon to Toucan Island with


| your spouse. You'll return that night, though, which would seem to prevent
| the primary purpose of a honeymoon.
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [FAMIL]
//
//
Family Life //
// "One of life's greatest mysteries is how
//
// the boy who wasn't good enough to marry your
//
// daughter can be the father of the smartest
//
// grandchild in the world." -Unknown
//
//
//
//___________________________________________________________________//
|/
| So you're married. Woo! Congratulations. Your spouse has moved in with you
| and you're settling into your completely otherwise-unchanged life. Unless
| you married the Harvest Goddess or Harvest King, in which case it's a
| completely-unchanged life. No, really -- there's absolutely no change to
| your home life if you marry them. Not at this point, anyway.
|
| _________________________________________________________________________
| / [AFTMA]
/
| /
After Marriage /
|/
/
|/_________________________________________________________________________/
|
| Like Tree of Tranquility, your spouse will pack you some food every
| morning, assuming you wake up at the house and there's not another event
| waiting to occur (for example, an animal death). The lunch will restore
| stamina when eaten, but by the time you're married, chances are stamina
| isn't a huge issue, so you might just want to sell them.
|
| The first new ability after marriage is that you can go on walks with your
| spouse. Simply talk to them before 7:00AM and you'll be presented with the
| option to have them join you for some time -- if you do, they'll follow you
| around. This is how you can take them to some festivals, or even trigger
| some little cutscenes. This also increases their heart level, which is
| important. You can take pets and your children on walks this same way, up
| to three at once.
|
| Other than that, your spouse does more than just sit on their hands. You
| can actually ask them to help out with the farm. When you talk to them
| first thing in the morning, they'll give you a number of choices. Besides
| walking with you, they can:
| - Collect crops.
| - Collect barn products (milking and shearing).
| - Collect coop products (eggs and cocoons).
| - Water crops.
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| - Pick weeds.
| - Forage.
| - Brush animals.
| - Head to the mine.
| - Go fishing.
|
| Note, however, that if you have your spouse collect any kind of shippable
| item, it won't appear in the shipping bin. You'll never get the chance to
| actually keep the items -- they'll just automatically be shipped. So, don't
| have your spouse do anything with any goods that you wanted to keep or
| process before shipping.
|
| Now, they won't do any of these tasks perfectly at first, but they'll get
| better with practice, so it's beneficial to give them the same tasks over
| and over.
|
| Getting married also creates festivals for your birthday, your spouse's
| birthday and your anniversary. Check out the Festivals section for more on
| that.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Marriage Heart Levels
\
|
\
| In Animal Parade, there's an additional element to marriage. Once you're
| married, you'll notice your spouse's heart meter has an additional set of
| 10 red hearts about their standard hearts. These are their post-marriage
| hearts. I'm not sure if you have to fill up their regular hearts before
| these other hearts will start filling or not, but these hearts will mark
| your marriage relationship.
|
| They're not just for show -- events like having kids will be based on this
| heart meter. You actually need to pay attention to your marriage
| relationship this time around. Talking to them every day will fill the
| meter slowly, but you'll want to give your spouse gifts, take them to
| festivals, and remember birthdays to raise it faster.
|
| _________________________________________________________________________
| / [CHILD]
/
| /
Your Children /
|/
/
|/_________________________________________________________________________/
|
| For us Harvest Moon fans, the children system has always felt quite
| tacked-on and rudimentary. Well, good news, Harvest Moon fans. It's been
| completely revamped.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Requirements for Kids
\
|
\
| In order to have kids, you have to meet three requirements:
| - First of all, you've got to be married. I know, boys and girls, it's
| shocking -- but back in the old days, marriage came BEFORE kids.
| Shocking!
| - Secondly, you need a Level 3 house. When your house reaches Level 3,
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| you get a second room -- that becomes the kids' room.


| - Finally, your spouse has to ask you if you want kids. This happens
| after you raise their marriage heart meter to 4 or 5 hearts. Obviously,
| you should say yes.
|
| After saying yes, you'll get the chance to choose the gender. If you let
| your spouse decide, it will be randomly determined.
|
| Then, it's a waiting game. The time you have to wait isn't preset, but
| you'll notice what your spouse says changes. Then, eventually, you'll find
| yourself taken to Choral Clinic for the birth and naming. Woo! You've got a
| child!
|
| Your child's appearance is a combination of yours and your spouse's, but in
| a different way from Tree of Tranquility. The child's facial structure will
| take after your own, but their hair color will come from your spouse. Yes,
| Phoebe's kids have green hair, pink for Luna's, and blue for Luke's.
|
| In Animal Parade, though, you can have two different kids. Obviously to
| have a second, you've already met all the requirements for the first, so
| it's just a waiting game until your spouse asks if you want another one.
| The second won't come until after the first one is fully grown, though.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KIDCH] _
| Kid Chores
\
|
\
| Once your child has grown up fully, you'll have the option of assigning
| them chores in the morning, just like your spouse. The chores you can
| choose from are:
| - Collect crops.
| - Collect barn products (milking and shearing).
| - Collect coop products (eggs and cocoons).
| - Water crops.
| - Pick weeds.
| - Forage.
| - Brush animals.
| - Head to the mine.
| - Go fishing.
|
| Note, however, that if you have your child collect any kind of shippable
| item, it won't appear in the shipping bin. You'll never get the chance to
| actually keep the items -- they'll just automatically be shipped. So, don't
| have your spouse do anything with any goods that you wanted to keep or
| process before shipping.
|
| Initially the kids won't be very good at any chore -- but as they do the
| chore more often, and as you increase in your friendship with them, they'll
| get better.
|
| You can also walk with your kids the same way you walk with your spouse or
| pets -- talk to them before 7:00AM. They'll follow you around and gain
| heart points with time. You can have up to three things follow you.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KIDPR] _
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| Kid Personalities
\
|
\
| There are four different possible child personalities, which I'm referring
| to as Sweet, Active, Smart and Artistic. Each particular potential spouse
| has three possible child personalities associated with them, so your
| options are limited first of all by who you married. You can find the child
| personalities listed under the characters' listings in the Characters
| section (search for [-CHARA-] without the dashes).
|
| So how do you push your child toward one personality type? Well, over the
| course of your child's upbringing, you'll be given several questions by
| your spouse about how you want your child to end up. Your choices will
| impact what they end up as. However, I'm not yet sure what those choices
| are for all the different couples, and to be honest I have no plans to find
| out. So, for this I'll refer you to Ushi No Tane's fantastic child
| personalities section, found at this address:
|
http://www.fogu.com/hm/animal_parade/your_kids.php
|
|
| Your child will go through four stages of maturation. Once they're fully
| grown, you can ask them for help on your farm as well, just like your
| spouse. You can also take walks with them, and even change their outfits
| with ones you buy at Sonata Tailoring and Accessory Shop by accessing your
| dresser. Having kids also opens up the child's birthday festival, which you
| can find in the Festivals section. You can also take your kids with you to
| Theodore's Circus to watch them play with the animals (after you've rescued
| them all).
|
| Your first and second kids will look different even if they're the same
| gender: one will look older, the other young. They'll take the same amount
| of time to reach their "final" stage though.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Your Child's Journey
\
|
\
| When you've completed the main plotline and have a full-grown child, you'll
| also have the opportunity to send them out on a journey of their own. This
| plays more into the plot than into the child-rearing element of the game,
| so for more information on that, check out the Child's Journey section by
| searching for [-NEWG+-] without the dashes.
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [PLOTW]
//
//
Plot Walkthrough //
// "The one who says 'I can't change the
//
// world, but I can make a difference'
//
// will make a difference. The one who
//
// says 'I can change the world' will change
//
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// the world." -David Joyner


//
//___________________________________________________________________//
|/
| Many people try to play Harvest Moon without bothering with the plotline at
| all. In earlier games, the plot really wasn't all that relevant. In Animal
| Parade, though, the plot plays an important role. It unlocks new areas, new
| characters, new abilities and several other things that have been available
| from the start in other games. So, in short, pay attention to the plot.
|
| The plot to the game begins after you complete the Fix the Bridge and Move
| the Animals events outlined under the Festivals and Events section. If you
| haven't done that yet, take care of that first. You can search for
| [-EVENT-] without the dashes for more information on those.
|
| Walk down the path between the Carpenter's Shop and General Store toward
| the Goddess Spring. The Goddess will appear and basically tell you what
| you're going to be doing for the duration of the game. I won't spoil the
| plot, but basically your objective is to call the Harvest King, and in
| order to do that you have to find five rainbows -- er, five bells -- around
| the island. The Goddess will give you a detailed map describing their
| locations.
|
| Yeah, right. No, you'll have to find them yourself. Let's get started.
|
| In Tree of Tranquility, your goal was to find the ingredients for five
| rainbows. Each rainbow was basically the same to complete -- only the
| ingredients changed. In Animal Parade, however, the bells are all very
| different. They'll require that you go different places, talk to different
| people, complete different events, and many times simply wait. As you find
| and ring the bells, you'll access new areas, new characters and new
| abilities.
|
| Each bell has a Harvest Sprite, a color and an element. I'll mostly refer
| to them by color just because I find it easier to remember. Actually, I
| find the element easiest to remember, but usually you won't know what a
| bell's element is until after you ring it.
|
| For the most part, I'll leave the plot sequence out of the following
| walkthrough to avoid spoilers. The majority of the time, you either need to
| go find and talk to a person or collect some items to move through the
| plot. Most of it is fairly self-explanatory, but if you get stuck, lost or
| confused, follow these steps.
|
| _________________________________________________________________________
| / [REDBL]
/
| /
Bell #1: Red Bell /
|/
/
|/_________________________________________________________________________/
|
| The first thing to do is figure out where the heck the bell is. For the Red
| Bell, this is simple: head down to the 10th floor of the original Garmon
| Mine and you'll find a hole where Owen has smashed a large boulder. Head
| down the path and you'll find where the Red Bell should be, but
| unfortunately it's not there.
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|
| Talk to Ramsey, then go find Chloe by walking by the General Store. Long
| story short, she'll kick it up onto the roof of the Blacksmith Shop. Little
| twerp.
|
| Head back into the Blacksmith Shop. Long story short, you need to gather
| one of each Ore: Iron, Copper, Silver and Gold. You don't have to get a
| Rare Ore, fortunately.
|
| You should read the Mining section (search for [-MININ-] without the
| dashes) for thorough information on Mining. For now, though, here's what
| you need to do: head into Garmon Mine with your hammer, head down the
| ladder and start smashing the rocks. Sometimes when you smash a rock (not a
| crystal), something will pop out: an Ore. Continue to smash rocks until
| you've gathered one Ore of each type. If you run out of rocks on one floor,
| use the ladder to get down to another floor. If you run out of stamina,
| head home and rest -- you don't have to find all the Ores on one trip.
|
| Once you have all of them, go back and talk to Ramsey while they're in your
| rucksack. You'll get the Red Bell. Take it back down to the tenth floor and
| equip it, then put it on the pedestal.
|
| The red Harvest Sprite, Alan, will appear and ring the bell.
|
| Ringing the Red Bell unlocks the following new areas and abilities:
| - The Hot Springs on your farm and in the mines are now usable.
| - Ramsey will now offer tool upgrades.
| - You can travel further down the Lower Garmon Mine by using the stairs
| near the pedestal.
| - You can ascend to the Upper Garmon Mine by using the pathway to the
| right of the Lower Garmon Mine's entrance.
| - You can find Phoebe in the Upper Garmon Mine.
| - Wind will start blowing, so you can now use the windmill by Horn Ranch.
|
| _________________________________________________________________________
| / [YELBL]
/
| /
Bell #2: Yellow Bell /
|/
/
|/_________________________________________________________________________/
|
| The Yellow Bell is even easier to find. Head to the south-east side of The
| Farmlands on the beach (through an opening in the fence when the camera is
| in that awful overhead position, heading towards Flute Fields) and you'll
| find it lying on the ground. Take the bell to the Goddess Spring, where
| you'll learn that you have to take the bell to three specific spots on the
| island at night to restore its power. To restore some power, equip the bell
| and press A while standing on one of the spots.
|
| The three spots are:
| - On the roof of the buildings nearest the entrance to Garmon Mine, up
| the stairs just past the Blacksmith's Shop.
| - Near Horn Ranch, on the right as you head down the path toward the
| buildings.
| - By the lighthouse, down the little path below it.
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|
| Note that you'll meet Calvin at whichever one you visit first. He won't
| start living in the village until after you ring the Yellow Bell, though.
| When he does move in, give him back the Tablet -- he'll get annoyed if you
| get rid of it any other way, and it's annoying to have it take up some
| space in your storage.
|
| Like the Red Bell, you also have to return the Yellow Bell to its pedestal
| before you can ring it. But naturally, the gate to the pedestal is locked.
| Talk to Ruth and Craig at Marimba Farm to learn that they can unlock it,
| but only if you ship some stuff.
|
| Basically, you have to grow 10 Good+-quality crops to get them to unlock
| the gate. You can't just grow 10 of any crop, though; there's one crop per
| season that you can choose: Lettuce for Spring, Tomato for Summer, Pumpkin
| for Fall and Buckwheat for Winter. You only have to choose one, so just
| plant some of whatever is currently in-season. Note that when I say
| "Good+-quality", that means Good, Perfect or Shining -- anything but
| Decent. It's also worth noting that you can have any combination of those
| four crops, which can be good if you're near the end of a season, or have
| already grown some of them. You just need 10 total.
|
| Once you've grown 10 Good+-quality Lettuce, Tomatoes, Pumpkins or
| Buckwheat, bring them to Ruth -- do NOT ship them. You might have to save
| some in your rucksack between harvests to get all 10. Talk to Ruth while
| they're in your rucksack and she'll unlock the gate.
|
| Take the Yellow Bell to the pedestal to ring it.
|
| Ringing the Yellow Bell unlocks the following new areas and abilities:
| - Anissa and Taylor will return the next day. When you meet Anissa,
| she'll give you some Tomato seeds.
| - Calvin will move in permanently. Give him back the tablet to get rid of
| it.
|
| _________________________________________________________________________
| / [GREB1]
/
| /
Bell #3: Green Bell, Pt. 1 /
|/
/
|/_________________________________________________________________________/
|
| If you thought the previous two bells were wild goose chases, you haven't
| seen anything yet. Note that for this one, you may have inadvertently
| already completed some of these steps, like talking to Hanna at Horn Ranch.
| That's ok -- just move along with the steps.
|
| The next bell you'll ring is actually the Blue Bell. However, in order to
| get to the Blue Bell, you first have to go through the first few steps to
| get the Green Bell.
|
| So, to get started on the Green Bell, go through these steps:
| - Go to the Windmill on Horn Ranch and go upstairs. You'll find the Green
| Bell's pedestal, but don't worry -- you're still working on the Blue
| Bell.
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| - Go to the Fugue Forest entrance in Flute Fields.


| - Talk to Hanna at Horn Ranch.
| - Go back to the Fugue Forest entrance and talk to Cain.
| - Talk to Dale at the Carpenter's Shop.
| - Go back to the Fugue Forest entrance and unlock the gate.
| - Navigate to the end of Fugue Forest. For more information on how to do
| this, read the Fugue Forest section under Unlockable Areas -- search
| for [-FUGFO-] without the dashes. You'll also meet Luke in the process
| of this step.
| - Enter the Witch's House and talk to the pink frog sitting on the table.
| Yes, you read that right.
| - Exit Fugue Forest and talk to the Wizard at his house in Harmonica
| Town.
|
| At this point, the bell you're looking for will shift. In order to find and
| ring the Green Bell, you have to have a Hibiscus flower. But the Hibiscus
| flower is only available on Toucan Island, which is only accessible by a
| boat that isn't running right now. The only way to get the boat to run is
| to ring the Blue Bell.
|
| Note that although you've met the Wizard, you can't give him gifts until
| you ring the Green Bell.
|
| _________________________________________________________________________
| / [BLUBL]
/
| /
Bell #4: Blue Bell /
|/
/
|/_________________________________________________________________________/
|
| After going through the above steps, go talk to Ozzie. Long story short,
| the boat isn't running and you need to ring the Blue Bell.
|
| After talking to Ozzie at the Fishery, follow these steps:
| - Talk to Paolo at the lighthouse.
| - Unlock the gate to the Watery Cave, located in Harmonica Town by Choral
| Clinic.
| - Enter the Watery Cave and talk to Ben.
| - Return to the Goddess Spring and talk to the Goddess.
| - Go back to the lighthouse and talk to Paolo.
|
| Now, finally, the plot will ask you to do something besides go somewhere
| and talk to someone. Next you need to collect the following three items:
| - Black Pearl: Black Pearls can be found in the Watery Cave only. The
| further you go, the better your chance of encountering a Black Pearl.
| - Duck Egg: Unfortunately, the only way to get duck eggs is to actually
| have a duck. If you don't already have one, buy one from Horn Ranch.
| It'll only take a week for it to mature and start producing eggs.
| - Fish: five of them, to be exact. You can check out the fishing section
| (search for [-FISHI-] without the dashes) for information on how and
| where you can fish. It doesn't matter what five fish you catch, though
| they do have to be fish and not crustaceans (shrimp, lobsters, etc.) or
| shellfish (oysters, etc.
|
| Once you have those three items, you have to wait for a windy day. The
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| forecast on TV will tell you the wind level, but the windmill in the top
| left will also tell you how windy it is. All you need is any wind
| whatsoever, so you won't have to wait long if at all. Plus, if you talk to
| Paolo to set it up on a non-windy day, I believe he won't even allow it.
| I'm not positive on that, though.
|
| So, take the three items and talk to Paolo on a windy day. Next you need to
| set up a Rube Goldberg machine (props if you get the reference). Time will
| stop while you complete these steps, so don't worry about hurrying.
| There'll also be arrows pointing to where you're supposed to put things.
| The items need to go in the following places:
| - Put the duck egg on top of the roof to the Mayor's house.
| - Put the fish (all five of them, one at a time) in the random pond on
| the top floor of Ocarina Inn.
| - Put the Black Pearl on the scale by the entrance to Ocarina Inn.
|
| Go back and talk to Paolo and watch the scene. Then, return to the Watery
| Cave and ring the bell.
|
| Ringing the Blue Bell will unlock the following new areas and abilities:
| - The Mayor's son, Gill, will arrive the next day. You'll meet him
| automatically. He won't move in permanently until after you ring the
| Green Bell, though.
| - Candace's sister and Shelly's other granddaughter, Luna, can now be
| found at Sonata Tailoring.
| - Jin, the doctor at Choral Clinic, will finally return. Meet him at
| Choral Clinic.
| - Toucan Island is now accessible via the ferry at the Fishery.
| - Selena, Sue and Samson, who live on Toucan Island, are now accessible.
| - You can now descend the Watery Cave mine.
| - Brass Bar will re-open.
|
| _________________________________________________________________________
| / [GREB2]
/
| /
Bell #3: Green Bell, Pt. 2 /
|/
/
|/_________________________________________________________________________/
|
| You can get to Toucan Island now, so all of those ingredients you need to
| find for the Green Bell are now accessible. They are:
| - Hibiscus Flower: the Hibiscus flower requires you to complete the
| Toucan Island Drama event. You can find that in the Events section -| search for [-EVENT-] without the dashes. The Hibiscus flower is
| actually your reward for the event, but if somehow you lost the flower
| after receiving it, you can also buy and grow the Hibiscus seeds from
| the shop on the island.
| - Perfect-or-better Butter: by the time you get this far in the game,
| chances are that cow you got from Cain at the beginning will be
| producing Perfect Milk. Buy the butter maker from the General Store -| a whopping 3800G -- and put some Perfect Milk in it. Perfect Butter
| will come out. Note that if you have other milk-producing animals like
| Sheep or Goats, Perfect Butter from them should work too.
| - Good-or-better Cornmeal: To get Cornmeal, you need two things: Corn and
| the Waterwheel. To get Corn, you have several options. You can buy and
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| grow the seeds from either Marimba Farm or Taylor's Seeds, or you can
| buy a Good Corn from Marimba Farm if the farm's level is level 3 or 4.
| After getting the Corn, take it to the Waterwheel in Flute Fields,
| unless you have the Waterwheel fixed on your own farm. Enter through
| the door and put the Corn in the bucket to get Cornmeal. The Cornmeal
| will match the quality of the Corn you put in as long as it's not
| raining.
|
| Once you have the three items, go back to the Wizard's house in Harmonica
| Town with them in your rucksack. Talk to him, and the next thing you know,
| the Witch is back and isn't happy. Go back and talk to her and she'll
| produce the Green Bell.
|
| Take the Green Bell to the top floor of the Windmill on Horn Ranch and ring
| it.
|
| Ringing the Green Bell will unlock the following new stuff:
| - Gill, the Mayor's son, will move in permanently.
|
| _________________________________________________________________________
| / [PURBL]
/
| /
Bell #5: Purple Bell /
|/
/
|/_________________________________________________________________________/
|
| Only one more bell to go!
|
| Talk to Perry at the Celesta Church, then return around 2:00AM and you'll
| trigger a scene. Talk to Perry there, then examine the little door by the
| altar inside the church. After a long scene, go talk to the Goddess.
|
| After the series of scenes, you'll find your task for the fifth bell:
| fulfill ten people's wishes. What the heck does that mean? Almost every
| villager in the game has a "wish": basically a request they'll tell you
| when they get above three hearts.
|
| You don't have to complete the requests: you just have to hear them. Every
| time you hear one, return to the fresco during the day, press A to examine
| in and then select the person whose wish you've heard. Once you've done
| this for ten villagers, the fresco will be complete and Edge will ring the
| Purple Bell.
|
| Ringing the Purple Bell will unlock the following new areas and abilities:
| - You can now pursue the Wish Trophy, which is obtained by hearing every
| villager's wish and telling it to the fresco. You have to hear every
| current villager's at any time, including rival couple's kids.
|
| _________________________________________________________________________
| / [CALLK]
/
| /
Calling the King /
|/
/
|/_________________________________________________________________________/
|
| Surely you didn't think you were actually done, did you? Hardly.
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|
| After ringing the Purple Bell, return to the Goddess Spring. Long story
| short, it turns out you have to become a "Hero" in one of the game
| categories in order to complete the plot and call the Harvest King.
|
| For details on how to become a Hero, refer to the Farm Degree section by
| searching for [-FARMD-] without the dashes. Generally speaking though, at
| the end of every month, the amount of goods you've sold in each major
| category (Farming, Ranching, Mining, Fishing) is tallied and you're given a
| title for one of those categories for the season. Hero is one of those
| titles. So, odds are you'll need to start working on this task near the
| beginning of the month.
|
| The [-FARMD-] section has detailed information, but generally speaking
| you're aiming for one of the following four plateaus -- I recommend aiming
| for animal products or crops, since they're easier to plan out:
| - 100,000G worth of crops shipped in a month.
| - 60,000G worth of animal products shipped in a month.
| - 40,000G worth of fish shipped in a month.
| - 250,000G worth of mine products shipped in a month.
|
| Your title only lasts a month, so there's no use in trying to get a Hero
| rank earlier so that you're ready for this event, except maybe the month
| before. However, if you're really good, you'll find yourself achieving a
| Hero rank in one of the categories without putting forth any specific
| effort.
|
| Once you've become a Hero in something, go to the Upper Garmon Mine and
| ascend through all the levels. You'll reach the summit of the mountain in
| all its epic glory.
|
| You don't have to do anything else. Watch the scene, give yourself a pat on
| the back. You get to keep playing afterward.
|
| Note also that the Harvest Goddess and Harvest King are eligible for
| marriage. It's hard to woo them and they won't move in, but just think how
| awesome it would be to have the daughter of the Harvest Goddess or son of
| the Harvest King.
|
| _________________________________________________________________________
| / [NEWG+]
/
| /
Child's Journey /
|/
/
|/_________________________________________________________________________/
|
| But wait, there's more! Act now and we'll throw in a whole new game at no
| additional charge!
|
| Once you've finished the main plotline, there's one more major plot
| sequence that can be undertaken. In order to do this, not only do you have
| to complete the plotline, but you must also have a fully-grown child.
|
| After you have a fully-grown child and have completed all of the above
| stuff, visit the Harvest King, either by scaling Upper Garmon Mine or using
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the portal. Talk to him and he'll ask you to bring someone with a "pure
heart" to him.
Who could he be thinking of? Your child, that's who! So, in the morning (to
give yourself plenty of time to get there), take a walk with your kid and
bring them to the Harvest King.
After that, head home and head to bed. Shortly thereafter, you'll get
another scene. Go to the Goddess Spring after that. You'll get a list of
five ingredients that you need to obtain to make a rainbo... er, to do
something involving your kid. Point being, you need to bring five things to
the Harvest King in order to get your child going on their journey.
The five items are:
- Diamond: get some white Wonderfuls from the mines and take them to Mira
to refine. One of them will, hopefully, be a Diamond.
- King Salmon: not just a large salmon, but a specific type of fish. Try
fishing at night by the Flute Fields Waterwheel. Note that it's only
available in Summer and Fall, as far as I know.
- Shining Honeydew: the only way to get this is to grow it on your farm.
Honeydews grow in Summer. For best results, raise the crop quality to
maximum using some Shining Fertilizer.
- Cheesecake: mmm, cheesecake. Cheesecake is cooked in the oven with
Flour, an Egg, Butter, Milk and Cheese.
- Shining Hearty Lunch: you might receive this randomly from your spouse,
but odds are you'll have to make it. Take some Bread, Butter,
Mayonnaise, Egg and a Vegetable and use the Cutting Board. If you have
trouble getting a Shining one, use higher-quality ingredients: Shining
Butter, Mayonnaise, Egg and any Shining Vegetable should guarantee a
Shining Hearty Lunch.
Once you have all five ingredients, take them to the Harvest King. He'll
give you a Goddess Tree Seed. You'd think that would've been important
earlier, wouldn't you?
Take the seed and your child to the Goddess Spring and you'll receive a
seed. Long story short, you'll plant the seed, and you need to return to
water it every day. The annoying part about this is that you also need to
take your child with you, so ask your child to follow you on a walk and
talk him or her to the Goddess Spring every day until the Goddess tells you
to stop.
Once that's done, you're about finished. Head to the Harvest King with the
seedling and your child, then head to the Goddess Spring with your child
the next day. That'll set into motion the sequence of events that will set
up the New Game+, a new journey for your child.
Just as the child is leaving, you'll have the chance to give them one final
item. That would be awesome if there was any really good single item, but
there isn't really. Give them whatever you want.
Finally, the New Game+ will start. TAKE NOTE OF THIS! If you save the New
Game+ over your regular save file, your game and your original character
are lost forever. You cannot go back and play on your original game.

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Instead, you can save your New Game+ in a new slot -- but, your child will
still be present in the old game file.
Here, let me demonstrate. Let's say that this line (picture a line)
represents time. Obviously, somewhere in the past the timeline skewed down
into this tangent (picture a tangent), creating an alternate time. I really
wanted to continue this reference, but the phrasing just didn't work out as
well as I'd hoped. Alas.
The New Game+ has some advantages over your original game besides just that
item, though. You start out with maximum stamina, maximum tool levels (both
upgrades and levels), and more money. Other than that, though, it's the
same exact game all over again.

\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [GAMEW]
//
//
Game Walkthrough //
// "It is one of the most beautiful compensations
//
// of life, that no man can sincerely try
//
// to help another without helping himself."
//
// -Ralph Waldo Emerson
//
//
//
//___________________________________________________________________//
|/
| Navigating through the plotline is only part of the game, though. You also
| want to build a thriving farm and ranch, meet the townspeople, make some
| friends, get married... and all the other reasons you play Harvest Moon.
|
| This section is to help walk you through those other game concepts. It
| won't be just one big day-by-day walkthrough: the joy of Harvest Moon is
| that you can play however you want. Instead, this will just be notes about
| things to watch for as you go through.
|
| Right now, I'm planning on two major sections: an 'important items and
| events' section, which is just things to keep an eye out for; and a 'game
| strategy' section, which is a loose walkthrough for creating a successful
| farm and ranch.
|
| _________________________________________________________________________
| / [IMPEV]
/
| /
Important Events /
|/
/
|/_________________________________________________________________________/
|
| You will have access to numerous events throughout the game, but oftentimes
| you can easily completely miss out on doing what you need to do to trigger
| these events. In Tree of Tranquility, for example, you needed to enter the
| waterfall area on a sunny Monday afternoon to trigger an event -- who's
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| going to do that except by accident? So this section also contains a list


| of events that you might not come across on your own.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GETST] _
| Getting Started
\
|
\
| So it's the beginning of the game, you just loaded it up, and you really
| want to make sure you're not missing out on anything. That's fine. This
| section will take you through the very beginning of the game, and all you
| need to start getting into a normal Harvest Moon game routine.
|
| After starting a new game and choosing your character (a purely aesthetic
| decision), you'll be given a series of introductory questions. Most are
| self-explanatory. I haven't the faintest clue what the significance of the
| 'favorite food' question is, and your birthday doesn't matter all that much
| either.
|
| Follow the scenes and Hamilton will explain to you the game basics. You'll
| also find out that you actually need to pay for your ranch this time -| 5000G total. Fortunately, you can take your sweet time paying this back.
| He'll also give you your map, a Watering Can and a Hoe.
|
| Now this is pretty important. Animal Parade has NO tutorial segment.
| Long-time fans of the series will rejoice, but if this is your first time
| playing, it can be pretty intimidating.
|
| So, make use of the bookshelf for in-game information on the various
| aspects of the game -- or, better yet, read the Welcome to Harvest Moon
| section of this guide by searching for [-HARVM-] without the dashes.
|
| You'll finally get control of your character. Spend a moment familiarizing
| yourself with the controls. Press Down on the D-Pad to bring up your
| rucksack quick-view, and scroll through it with either the Control Stick or
| D-Pad. You can pull something out by pressing A or Down, or close it
| without pulling anything out by pressing Up or B.
|
| In your rucksack you'll find you have a Watering Can, a Hoe and 9 Turnip
| seeds. Head outside and jog down to your field -- you'll find that it's
| already somewhat active! There are several plants growing already, and
| three Turnips ready for you to pick. Go ahead and pick them.
|
| Finn wants you to hurry and meet the Goddess, but it's really in your best
| interest to take care of a minor chore or two first. Equip the Hoe, till
| some soil, then plant your Turnip seeds and water them, along with the
| plants that are already growing. Check the in-game bookshelf tutorials for
| more info on how to do all that, or my own Farming section by searching for
| [-FARMN-] without the dashes. You may as well go ahead and sell those
| Turnips, too -- money's more valuable than anything else this early in the
| game.
|
| Now it's time to appease Finn. Head up to the Northwest and exit the area
| -- you'll enter Garmon Mines. Bo is there, lamenting the broken bridge.
| This is the first step toward triggering the Fix the Bridge event. That's
| the next thing you want to take care of -- for more information on that,
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check the section for it by searching for [-FIXBR-] without the spaces. You
can do that in conjunction with doing other stuff listed here.
As part of that event, you'll be asked to go around Harmonica Town and meet
everyone. While you're at it, though, do the same for Flute Fields. Both
sets of people are outlined in the event section.
Early (hopefully the first day) one thing you'll want to do is go to the
Barn at Horn Ranch in the late afternoon (after 4:00PM or so). Enter it and
you'll trigger a scene with Cain where he'll give you your very own new
cow. It's just a baby, but it'll soon be an adult capable of producing milk
-- and the sooner you get it, the sooner you'll be selling dairy products.
You will, however, want to buy some fodder for the cow to use on rainy days
-- but you'll be letting it graze in the yard on sunny days. Check out the
Ranching section for more info by searching for [-RANCH-] without the
dashes.
While you're poking around in Flute Fields, you may want to go ahead and
buy a Milk and Strawberry, as you'll need them for the Fix the Bridge
event. Between those and the fodder, you'll be almost out of money, but
that's ok.
When you're all done, head back to the farm and take care of your new cow
by feeding it, petting it and brushing it. If you still have time, you
might be able to make it back to Garmon Mines to give Bo his toolbox, but
don't worry if you have to wait until the next day.
As you met all the villagers, you probably noticed you got a lot of gifts.
At this stage of the game, the best thing to do with most of them is sell
them. Money's at a premium, and none of them have an immediate use. So sell
the Chars and Cookies you got. You also received some seeds -- may as well
go ahead and plant them!
Now's also a good time to get in the habit of expending your excess stamina
each day doing something productive. It could be as simple as swinging the
hoe or axe a few times to level it, or fishing until you're about out of
stamina or it's almost midnight -- but use every resource that's available
to you!
Aside from completing the Fix the Bridge and Move the Animals events,
you're about done with the 'Getting Started' portion of the game. You've
met all the villagers you can meet, you've gotten all the tools that are
available, you have some crops growing, and you have a calf to take care of
-- you're off to a great start, and it's only the second day!
From here, you're on your own, but don't fret -- it's not intimidating.
Just keep taking care of your daily chores, buy new crops and plant them
when your current ones sprout, spend some time fishing (and mining, once
you've accessed it), and pay attention to the plotline. Good luck!
_________________________________________________________________________
/ [IMPIT]
/
/
Important Items /
/
/

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|/_________________________________________________________________________/
|
| As you go through the game, there are many important items that will come
| across your path. But oftentimes, you won't know they're important until
| long after your first chance to obtain them. You don't want to get stuck in
| early Summer needing an item that can only be obtained in Spring. To help
| with this, included here is a list of items to watch for. When you come
| across one of these items, save it!
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PLOTI] _
| Plot Items
\
|
\
| In the previous section, there is a complete walkthrough for the plot. But
| like I mentioned, you're not going to be completing the plot while
| neglecting your farm as a whole. You'll be farming, ranching, fishing,
| mining and doing plenty of other stuff.
|
| So, while you're doing that stuff, you'll want to be on the look out for
| some of the items that will help you later in the plot. These items
| include:
| - Milk & Strawberry: these are the first two items you'll need for the
| Fix the Bridge event. Chances are you'll just need to buy them from
| Horn Ranch and Marimba Farm, respectively, but it can't hurt to mention
| them here.
| - Iron, Copper, Silver and Gold Ores: these will be necessary for the Red
| Bell, the first bell in the main plotline. You might not mine before
| reaching this point in the plot, but you can save yourself some time if
| you get these ahead of time.
| - 10 Good Lettuce, Tomatoes, Pumpkins or Buckwheat, or any combination
| thereof: for the Yellow Bell, you'll need to give Ruth a total of 10 of
| any of these four crops. You can save yourself some time by growing
| whichever is in-season. Plant them during the Red Bell portion of the
| plot to make sure they're grown in time. Better-than-Good quality will
| work too.
| - Duck Egg: for some reason, only a duck egg will work for part of the
| Blue Bell quest. You can buy a duck egg from Horn Ranch later in the
| game, though. Any quality will work.
| - Black Pearl: the only place you can get a Black Pearl is down in the
| Watery Cave. You will have just recently unlocked it when you need it,
| so chances are you'll need to go down specifically to get this.
| - Hibiscus: you'll receive your first Hibiscus flower during the events
| that trigger on your first visit to Toucan Island. You can also buy
| seeds at Pineapple Inn and grow them, but they only grow in Summer, so
| you're better off using the Hibiscus you receive. Just don't sell it or
| give it away -- you'll need it for the Blue Bell.
| - Good Cornmeal: Cornmeal is made by placing Corn into either Waterwheel
| -- search for [-MILLN-] without the dashes for more information on
| milling Corn into Cornmeal. To ensure Good quality, use Good Corn and
| make sure it isn't raining. Corn grows in Summer, and you'll need it
| for the Blue Bell quest. Better-than-Good Cornmeal will work too.
| - Perfect Butter: the Perfect Butter for the Blue Bell quest can be made
| from Cow, Goat or Sheep Milk. To be safe, save your first Perfect Milk.
| You can always turn it into butter later. Shining Butter will work too.
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| That's all the items you'll need to complete the main plot line. There are,
| however, a few items you'll need as well to complete the Child's Journey
| epilogue.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHJIT] _
| Child's Journey Items
\
|
\
| There are five items you'll need to kick off your Child's Journey. They're
| all somewhat rare, so you'll want to be on the lookout for them ahead of
| time.
|
| - Diamond: the rarest mine item comes in White Wonderfuls. You get it the
| same way you get all other gems: dig up the wonderful and have Mira
| refine it. The Diamond is the rarest mine item, though, so save one
| when you find it.
| - King Salmon: the King Salmon can only be caught in Summer and Fall, and
| it's still really rare then. You'll have to catch it in the river
| running through Flute Fields.
| - Shining Honeydew: Honeydew is a Summer crop. You can't buy a Shining
| one from Marimba Farm, so you'll have to grow it. Plant a bunch and use
| fertilizer to ensure maximum soil quality.
| - Cheesecake: the easiest item for the Child's Journey is the Cheesecake.
| All the ingredients are farm ingredients: any Egg, any Milk, any
| Butter, any Cheese and Flour. Toss them together in the Oven and you'll
| get a Cheesecake.
| - Shining Hearty Lunch: your spouse will give you Hearty Lunches, but to
| get a Shining one you'll have to make it yourself. Fortunately, it's
| pretty easy too: any Egg, any Butter, any Mayonnaise, any Bread and any
| Vegetable, put together with the Cutting Board.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CONTI] _
| Contest Items
\
|
\
| There are various contests throughout the year at the social festivals, and
| lots of them have really great prizes. You'll want to save some
| high-quality items that have a great chance of winning to enter in the
| contest, and many of them are hard to come by -- so save them when you get
| them!
|
| - Crop Contest: the crop contest happens at the Harvest Festival. Any
| Shining crop is good, but if you have the luxury of choosing, go for
| Strawberries, Eggplant, Pumpkins and Spinach are all great options.
| - Fruit Contest: the fruit contest also happens at the Harvest Festival.
| Shining is always better, but Shining Apple is your best option.
| - Flower Contest: the flower contest also happens at the Harvest
| Festival. a Blue Mist flower is nearly a guaranteed victory. Roses and
| Crysanthemums are good too, and all grow in Fall.
| - Cooking Contest: you can technically make this dish any time, but it
| may require some preparation. Your best bets are any Shining fish dish.
| - Gem Contest: the Gem Contest happens at the New Year's Eve festival.
| Diamonds are the best for this, followed by Rubies, Emeralds and
| Sapphires.
| - Fashion Contest: for this, you just want to be wearing the most
| expensive stuff you can. Focus on buying a really expensive item for
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| each category.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [IMPOI] _
| Other Important Items
\
|
\
| Aside from those items, there are various other somewhat rare items that
| can be used for events, rucksack upgrades or other tasks.
|
| - Wool: you'll need two of these -- for the first, any quality will do,
| and for the second, it must be Perfect or Shining. You can buy both
| from Horn Ranch once it's leveled up a bit. The any-quality one is for
| the first rucksack upgrade, the Perfect or Shining one is for the
| second.
| - 10 Green Herbs: go figure why, but she'll also need 10 Green Herbs to
| make the first rucksack upgrade. Green Herbs can be found anywhere, so
| you might be tempted just to sell them -- save at least 10 for the
| first rucksack upgrade.
| - Honey: you'll need some Honey for the second rucksack upgrade. You can
| only get this by growing some flowers on your farm, then waiting for a
| bee to buzz around some to pick it.
|
| - Vegetable Pizza: there are three items required for Theodore's Circus
| Event. The first two have no seasonal ingredients, but the third does.
| Make sure to get a Potato in Spring (there are some growing on your
| farm when you start -- save one), a Tomato in Summer, and a Bell Pepper
| in Fall.
|
| _________________________________________________________________________
| / [STRAT]
/
| /
Game Strategy /
|/
/
|/_________________________________________________________________________/
|
| Coming soon!
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [SH&PL]
//
//
Shops and Places //
//
//
// "Whoever said money can't buy happiness
//
// simply didn't know where to go
//
// shopping." -Bo Derek
//
//
//
//___________________________________________________________________//
|/
| There quite a few attractions around the island. Many of them are shops
| where you can buy important goods, but many of them are different: these
| are things like the Hot Springs, Windmill and Waterwheel which will be
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| useful for other aspects of the game.


|
| _________________________________________________________________________
| / [SHOPS]
/
| /
Shops /
|/
/
|/_________________________________________________________________________/
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Accessory Store
\
|
\
|_________
| Shop Information
|
| Location : Garmon Mine District
|
Hours : 8:00 (8:00AM) to 22:00 (10:00PM)
| Closed On : Thursdays, Holidays
| Description : The Accessory Store is similar to the Tailoring Shop: it
|
: sells things that you can wear. This is also where you come
|
: to have your Ores and Wonderfuls refined by Mira. You'll need
|
: Gems and Metals (refined Ores and Wonderfuls) to buy
|
: accessories. In the shop listings below, the Gems and Metals
|
: you need to make each accessory are listed to the right.
|
Note : To open it up, you first must complete the Opening the
|
: Accessory Shop event, which basically just involves meeting
|
: Julius and then talking to Mira at the church.
|
| Upgrade to Level 2 : Ship 50,000G worth of mining items (only refined or
|
: refineable items; mushrooms, toadstools and pearls
|
: don't count).
| Upgrade to Level 3 : Ship 100,000G worth of mining items (only refined or
|
: refineable items; mushrooms, toadstools and pearls
|
: don't count).
|
|_______
| Shop Listings
|
|
Lv.
|
Item
Purchase Price Req Notes
|
|
Accessory:
|
Amber Brooch
300G 1 Silver, Amber
|
Amber Pendant
300G 1 Silver, Amber
|
Amber Ring
300G 1 Silver, Amber
|
Crystal Brooch
300G 1 Silver, Crystal
|
Crystal Pendant
300G 1 Silver, Crystal
|
Crystal Ring
300G 1 Silver, Crystal
|
Garnet Brooch
300G 1 Silver, Garnet
|
Garnet Pendant
300G 1 Silver, Garnet
|
Garnet Ring
300G 1 Silver, Garnet
|
Lapis Lazuli Brooch
400G 1 Silver, Lapis Lazuli
|
Lapis Lazuli Pendant
400G 1 Silver, Lapis Lazuli
|
Lapis Lazuli Ring
400G 1 Silver, Lapis Lazuli
|
Peridot Brooch
400G 1 Silver, Peridot
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|
Peridot Pendant
400G 1 Silver, Peridot
|
Peridot Ring
400G 1 Silver, Peridot
|
Sakura Shell Brooch
200G 1 Silver, Sakura Shell
|
Sakura Shell Pendant
200G 1 Silver, Sakura Shell
|
Sakura Shell Ring
200G 1 Silver, Sakura Shell
|
Silver Brooch
200G 1 Silver x2
|
Silver Pendant
200G 1 Silver x2
|
Silver Ring
200G 1 Silver x2
|
Spinel Brooch
300G 1 Silver, Spinel
|
Spinel Pendant
300G 1 Silver, Spinel
|
Spinel Ring
300G 1 Silver, Spinel
|
|
Aquamarine Brooch
500G 2 Silver, Aquamarine
|
Aquamarine Pendant
500G 2 Silver, Aquamarine
|
Aquamarine Ring
500G 2 Silver, Aquamarine
|
Gold Brooch
300G 2 Gold x2
|
Gold Pendant
300G 2 Gold x2
|
Gold Ring
300G 2 Gold x2
|
Jade Brooch
300G 2 Silver, Jade
|
Jade Pendant
300G 2 Silver, Jade
|
Jade Ring
300G 2 Silver, Jade
|
Opal Brooch
400G 2 Silver, Opal
|
Opal Pendant
400G 2 Silver, Opal
|
Opal Ring
400G 2 Silver, Opal
|
Pearl Brooch
200G 2 Silver, Pearl
|
Pearl Pendant
200G 2 Silver, Pearl
|
Pearl Ring
200G 2 Silver, Pearl
|
|
Amethyst Brooch
500G 3 Silver, Amethyst
|
Amethyst Pendant
500G 3 Silver, Amethyst
|
Amethyst Ring
500G 3 Silver, Amethyst
|
Black Pearl Brooch
200G 3 Silver, Black Pearl
|
Black Pearl Pendant
200G 3 Silver, Black Pearl
|
Black Pearl Ring
200G 3 Silver, Black Pearl
|
Diamond Brooch
1200G 3 Silver, Diamond
|
Diamond Pendant
1200G 3 Silver, Diamond
|
Diamond Ring
1200G 3 Silver, Diamond
|
Emerald Brooch
700G 3 Silver, Emerald
|
Emerald Pendant
700G 3 Silver, Emerald
|
Emerald Ring
700G 3 Silver, Emerald
|
Goddess Brooch
400G 3 Rare Metal x2
|
Goddess Pendant
400G 3 Rare Metal x2
|
Goddess Ring
400G 3 Rare Metal x2
|
Ruby Brooch
800G 3 Silver, Ruby
|
Ruby Pendant
800G 3 Silver, Ruby
|
Ruby Ring
800G 3 Silver, Ruby
|
Sapphire Brooch
600G 3 Silver, Sapphire
|
Sapphire Pendant
600G 3 Silver, Sapphire
|
Sapphire Ring
600G 3 Silver, Sapphire
|
Topaz Brooch
600G 3 Silver, Topaz
|
Topaz Pendant
600G 3 Silver, Topaz
|
Topaz Ring
600G 3 Silver, Topaz
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_BS] _
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Blacksmith's Shop

\
\

_________
Shop Information
Location : Garmon Mine District
Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
Closed On : Thursdays, Holidays
Description : The Blacksmith's Shop is the place to go for tool upgrades.
: All tool upgrades are handled by Ramsey, and he'll also
: require you to bring the necessary metals to him for the
: upgrades. In the shop listings below, the metals you need to
: bring are listed to the right.
Note : You won't be able to upgrade tools until the Blacksmith's
: Shop reaches Level 2.
Upgrade to Level 2 : Ring the Red Bell.
Upgrade to Level 3 : Ship 15,000G worth of mining items (only refined or
: refineable items; mushrooms, toadstools and pearls
: don't count.)
Upgrade to Level 4 : Ship 35,000G worth of mining items (only refined or
: refineable items; mushrooms, toadstools and pearls
: don't count.)
_______
Shop Listings
Item

Lv.
Purchase Price Req Notes

Tool Upgrade:
Iron Axe Upgrade
2400G 1
Iron Fishing Rod Upgrade
1800G
Iron Hammer Upgrade
2400G
Iron Hoe Upgrade
2400G 1
Iron Sickle Upgrade
2400G 1
Iron Watering Can Upgrade
2400G

Iron x3
1 Iron x3
1 Iron x3
Iron x3
Iron x3
1 Iron x3

Copper Axe Upgrade


6000G 2 Copper x3
Copper Fishing Rod Upgrade
4800G 2 Copper x3
Copper Hammer Upgrade
6000G 2 Copper x3
Copper Hoe Upgrade
6000G 2 Copper x3
Copper Sickle Upgrade
6000G 2 Copper x3
Copper Watering Can Upgrade
6000G 2 Copper x3
Silver Axe Upgrade
12000G 2 Silver x3
Silver Fishing Rod Upgrade
9600G 2 Silver x3
Silver Hammer Upgrade
12000G 2 Silver x3
Silver Hoe Upgrade
12000G 2 Silver x3
Silver Sickle Upgrade
12000G 2 Silver x3
Silver Watering Can Upgrade 12000G 2 Silver x3
Gold Axe Upgrade
24000G 3 Gold x3
Gold Fishing Rod Upgrade
14400G 3 Gold x3
Gold Hammer Upgrade
24000G 3 Gold x3

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Gold Hoe Upgrade
24000G 3 Gold x3
|
Gold Sickle Upgrade
24000G 3 Gold x3
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Gold Watering Can Upgrade
24000G 3 Gold x3
|
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Goddess Axe Upgrade
48000G 4 Rare Metal x3
|
Goddess Fishing Rod Upgrade 36000G 4 Rare Metal x3
|
Goddess Hammer Upgrade
48000G 4 Rare Metal x3
|
Goddess Hoe Upgrade
48000G 4 Rare Metal x3
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Goddess Sickle Upgrade
48000G 4 Rare Metal x3
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Goddess Watering Can Upgrade 48000G 4 Rare Metal x3
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_BB] _
| Brass Bar
\
|
\
|_________
| Shop Information
|
| Location : Harmonica Town
|
Hours : 16:00 (4:00PM) to 1:00 (1:00AM)
| Closed On : Holidays
| Description : Brass Bar is the gathering place for the island, where you
|
: can get food, drinks and company at night. Many of the date
|
: events in the game will occur here, though I'm not sure what
|
: happens if you trigger a date event before the Bar opens.
|
Note : Brass Bar will not open until after you ring the Blue Bell.
|
: After that, enter the Bar to trigger its grand opening.
|
| Upgrade to Level 2 : Ship 100,000G worth of any type of good.
| Upgrade to Level 3 : Ship 200,000G worth of any type of good.
| Upgrade to Level 4 : Ship 350,000G worth of any type of good.
|
|_______
| Shop Listings
|
|
Lv.
|
Item
Purchase Price Req Notes
|
|
Cocktails:
|
Apple Cocktail
680G 1
|
Grape Cocktail
600G 1
|
Wheat Cocktail
640G 1
|
Yam Cocktail
680G 1
|
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Buckwheat Cocktail
920G 2
|
Cranberry Cocktail
240G 2
|
Olive Cocktail
600G 2
|
|
Blueberry Cocktail
240G 3
|
Coconut Cocktail
200G 3
|
Raspberry Cocktail
200G 3
|
|
Blackberry Cocktail
240G 4
|
Rice Cocktail
1080G 4
|
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Dish:
|
Mashed Potato
1610G 1
|
Squid Tomato Stew
510G 1
|
Stir Fry
490G 1
|
|
Bouillabaisse; Decent
1060G 2
|
Fish Meuniere; Decent
510G 2
|
Marinated Fish; Decent
590G 2
|
Pancake
1370G 2
|
Saury Tomato Stew
590G 2
|
Yam Cake
1670G 2
|
|
Bouillabaisse; Good
2220G 3
|
Fish Meuniere; Good
1050G 3
|
Marinated Fish; Good
1100G 3
|
Sardine Tomato Stew
440G 3
|
Sardines in Oil
540G 3
|
Shortcake
2210G 3
|
|
Bouillabaisse; Perfect
2720G 4
|
Fish Meuniere; Perfect
1830G 4
|
Marinated Fish; Perfect
1700G 4
|
|
|
Recipe:
|
Apple Cocktail (recipe)
280G 1
|
Blueberry Cocktail (recipe)
100G 1
|
|
Buckwheat Cocktail (recipe)
370G 2
|
Cranberry Cocktail (recipe)
100G 2
|
|
Grape Cocktail (recipe)
240G 3
|
Olive Cocktail (recipe)
240G 3
|
Raspberry Cocktail (recipe)
80G 3
|
|
Blackberry Cocktail (recipe)
100G 4
|
Rice Cocktail (recipe)
440G 4
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_CS] _
| Carpenter's Shop
\
|
\
|_________
| Shop Information
|
| Location : Garmon Mine District
|
Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
| Closed On : Thursdays, Holidays
| Description : The Carpenter's Shop has two main purposes: ranch upgrades
|
: and furniture. The first is more important: this is where you
|
: come to expand your house (necessary for marriage and kids),
|
: barn (necessary for more livestock and Ostriches) and coop
|
: (necessary for more poultry and Silkworms). You can also buy
|
: furniture here to decorate your house, and you can also have
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: them fix the Waterwheel on your property to make milling


: easier.
Upgrade to Level 2 : Ship 300,000G worth of any type of good.
Upgrade to Level 3 : Ship 500,000G worth of any type of good.
_______
Shop Listings
Item

Lv.
Purchase Price Req Notes

Furniture:
Bookshelf: Chic
Cabinet (S): Chic
Cabinet (S): Cute
Cabinet (S): Normal
Chair: Casual
Chair: Normal
Chair: Pop
Recliner: Chic
Recliner: Country
Recliner: Normal
Shelf (S): Chic
Shelf (S): Cute
Sofa: Chic
Sofa: Country
Sofa: Normal
Stool: Casual
Stool: Normal
Stool: Pop
Bookshelf: Casual
Cabinet (M): Chic
Cabinet (M): Cute
Cabinet (M): Normal
Dresser: Normal
Shelf (M): Chic
Shelf (M): Cute
Shelf (M): Normal
Armchair: Casual
Armchair: Cute
Cabinet (L): Chic
Cabinet (L): Cute
Cabinet (L): Normal
Chair: Chic
Chair: Country
Chair: Urban
Dresser: Chic
Dresser: Cute
Recliner: Urban
Shelf (L): Chic
Shelf (L): Cute

2100G 1
1400G 1
1700G 1
1200G 1
900G 1
700G 1
1300G 1
1400G 1
1200G 1
1000G 1
1700G 1
2000G 1
2300G 1
2000G 1
1800G 1
800G 1
600G 1
1100G 1
2500G 3
2800G 3
3200G 3
2500G 3
1800G 3
1800G 3
2200G 3
1500G 3
1800G 4
1700G 4
3600G 4
4000G 4
3500G 4
1800G 4
1600G 4
2100G 4
2300G 4
2600G 4
2300G 4
2300G 4
2600G 4

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Shelf (L): Normal
2000G 4
|
Sofa: Casual
2700G 4
|
Sofa: Cute
2500G 4
|
Sofa: Urban
2800G 4
|
Stool: Chic
1500G 4
|
Stool: Country
1400G 4
|
Stool: Urban
1800G 4
|
|
|
Ranch Upgrade:
|
Level 2 Barn Upgrade
30000G 1 40 Lumber, 50 Stone
|
Level 2 Coop Upgrade
24000G 1 30 Lumber, 20 Stone
|
Level 2 Home Upgrade
25000G 1 100 Lumber, 100 Stone
|
Level 3 Barn Upgrade
60000G 1 100 Lumber, 50 Stone
|
Level 3 Coop Upgrade
45000G 1 50 Lumber, 50 Stone
|
Level 3 Home Upgrade
50000G 1 300 Lumber, 300 Stone
|
Level 4 Home Upgrade
150000G 1 600 Lumber, 600 Stone
|
|
Waterwheel Repair
24000G 2 50 Lumber, 50 Stone
|
|
|
Remodeling:
|
Casual Remodel
1500G 1 Req. Lv.2 House
|
Country Remodel
1500G 1 Req. Lv.2 House
|
Cute Remodel
1500G 1 Req. Lv.2 House
|
Gorgeous Remodel
1500G 1 Req. Lv.2 House
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_CC] _
| Choral Clinic
\
|
\
|_________
| Shop Information
|
| Location : Harmonica Town
|
Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
| Closed On : Sundays, Holidays
| Description : Choral Clinic is the medicine shop for Harmonica Town.
|
: Initially it'll just be Irene working there and selling
|
: medicines, but as you move through the plot, Jin will arrive
|
: to be the doctor for the area.
|
| Upgrade to Level 2 : Ring the Blue Bell (shop upgrades with Jin's arrival
|
: shortly thereafter).
|
|_______
| Shop Listings
|
|
Lv.
|
Item
Purchase Price Req Notes
|
|
Medicine:
|
Bodigizer
430G 1
|
Cold Medicine
260G 1
|
Stay Awake
1040G 1
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Bodigizer XL
570G 2
|
Remedy
180G 2
|
Super Stay Awake
1140G 2
|
|
|
Recipe:
|
Green Tea (recipe)
180G 1
|
|
Cold Medicine (recipe)
110G 2
|
Remedy (recipe)
80G 2
|
Stay Awake (recipe)
420G 2
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fishery
\
|
\
|_________
| Shop Information
|
| Location : Harmonica Town
|
Hours : 6:00 (6:00AM) to 17:00 (5:00PM)
| Closed On : Sundays, Holidays
| Description : The Fishing Company is the home to Ozzie, Paolo and Pascal,
|
: and the workplace of Toby. You'll be able to buy a bunch of
|
: fish here, some fish dishes and recipes, and also ferry
|
: tickets to go to Toucan Island.
|
Note : The Fishing Company's inventory is seasonal, with five fish
|
: available per season. The cooked dishes and recipes are
|
: available year-round, though.
|
| Upgrade to Level 2 : Ring the Blue Bell (shop upgrades with Pascal's
|
: arrival shortly thereafter).
|
|_______
| Shop Listings
|
|
Lv.
|
Item
Purchase Price Req Notes
|
|
Fish:
|
Goby
30G 1 Spring
|
Sardine
40G 1 Spring
|
|
Bonito
240G 2 Spring
|
Octopus
120G 2 Spring
|
Rock Trout
240G 2 Spring
|
|
|
Horse Mackerel
170G 1 Summer
|
Rockfish
160G 1 Summer
|
|
Rock Lobster
190G 2 Summer
|
Sea Bream
300G 2 Summer
|
Tuna
640G 2 Summer
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Rainbow Trout
120G 1 Fall
|
Salmon
560G 1 Fall
|
|
Conger Eel
280G 2 Fall
|
Freshwater Prawn
50G 2 Fall
|
Saury
190G 2 Fall
|
|
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Cod
170G 1 Winter
|
Yellowtail
310G 1 Winter
|
|
Angler Fish
660G 2 Winter
|
Lobster
360G 2 Winter
|
Pacific Herring
160G 2 Winter
|
|
|
Recipe:
|
Butter Steamed Clam (recipe)
300G 1
|
Fish Soup (recipe)
130G 1
|
Grilled Goby (recipe)
20G 1
|
Grilled Horse Mackerel (re...
80G 1
|
Grilled Mahi-Mahi (recipe)
240G 1
|
Grilled Sardine (recipe)
30G 1
|
Sardine Tomato Stew (recipe)
180G 1
|
Sashimi (recipe)
70G 1
|
|
Butter Steamed Mussel (recipe) 290G 2
|
Butter Steamed Oyster (recipe) 290G 2
|
Clam Soup (recipe)
70G 2
|
Sauteed Clam (recipe)
260G 2
|
Sauteed Mussel (recipe)
250G 2
|
Shark Fin Stew (recipe)
480G 2
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_GS] _
| General Store
\
|
\
|_________
| Shop Information
|
| Location : Garmon Mine District
|
Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
| Closed On : Thursdays, Holidays
| Description : The General Store isn't as General as it sounds: it really
|
: just sells books and cooking utensils. This is where you'll
|
: find the Butter, Cheese, Yarn and Mayo Makers, every type of
|
: kitchen utensil, and a handful of electronics like
|
: televisions and phones. Note that the Makers you can buy are
|
: determined by how big your barn and coop are, not by the
|
: shop's level.
|
| Upgrade to Level 2 : Ring the Red Bell (shop upgrades when you meet Phoebe,
|
: which you can do as soon as you ring the Red Bell).
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Upgrade to Level 3 : Shop 120,000G worth of any type of good.


Upgrade to Level 4 : Ship 300,000G worth of any type of good.
_______
Shop Listings
Item

Lv.
Purchase Price Req Notes

Books:
Milling Basics
TV Listings

500G 1
500G 1

Castanet Guide: Volume 2


500G
Map of Bonds
222G 2
Map of Fire
111G 2

Advanced Farming
All About Tools
Animal Care Tool Guide
Gathering Materials
Map of Droplet
Map of Mirrors
Map of Splash

1500G 3
800G 3
1500G 3
1500G 3
555G 3
333G 3
444G 3

Map of Goddess
Map of Pastoral
Map of Sneaking
Map of Wings

999G 4
888G 4
666G 4
777G 4

Furniture:
Classic TV

2500G

Refrigerator (S): Red


1500G 2
Refrigerator (S): White
1400G 2
Refrigerator (S): Yellow
1600G 2
Rotary Phone: Normal
2000G 2
Standard TV
4000G 2
Touchtone Phone: Cute
2600G 2
Wood Oven
2200G 2
Cast Iron Stove
3100G 3
Luxury TV
5500G 3
Refrigerator (M): Red
2300G 3
Refrigerator (M): White
2200G 3
Refrigerator (M): Yellow
2400G 3
Rotary Phone: Cute
2400G 3
Touchtone Phone: Pop
3000G 3
Oil Heater
3700G 4
Refrigerator (L): Red
3900G 4
Refrigerator (L): White
3800G 4
Refrigerator (L): Yellow
4000G 4

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Rotary Phone: Luxury
2700G 4
|
Touchtone Phone: Urban
3000G 4
|
|
|
Makers:
|
Butter Maker
3800G 1
|
Cheese Maker
4200G 1 Req. Level 2 Barn
|
Incubator
1000G 1
|
Mayonnaise Maker
3000G 1 Req. Level 2 Coop
|
Ostrich Egg Incubator
3000G 1 Req. Level 3 Barn
|
Yarn Maker
4500G 1 Req. Level 3 Coop
|
|
|
Tools:
|
Matches
480G 1
|
Rattle
720G 1
|
|
|
Utensils:
|
Aging Pot: Gray
2100G 1
|
Cutting Board: Normal
1500G 1
|
Dyeing Pot
3600G 1
|
Frying Pan: Normal
1800G 1
|
Mixer: Normal
1200G 1
|
Oven: Normal
2500G 1
|
Pot: Normal
2000G 1
|
|
Aging Pot: Brown
2300G 2
|
Cutting Board: Country
1700G 2
|
Frying Pan: Country
2200G 2
|
Ice Cream Maker: Blue
2600G 2
|
Mixer: Country
1400G 2
|
Oven: Country
2800G 2
|
Pot: Country
2000G 2
|
|
Aging Pot: White
2500G 3
|
Cutting Board: Cute
1800G 3
|
Frying Pan: Cute
2400G 3
|
Ice Cream Maker: Yellow
2800G 3
|
Mixer: Cute
1500G 3
|
Oven: Cute
3000G 3
|
Pot: Cute
2300G 3
|
|
Ice Cream Maker: Pink
3300G 4
|
Ice Cream Maker: Purple
3000G 4
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_HR] _
| Horn Ranch
\
|
\
|_________
| Shop Information
|
| Location : Flute Fields
|
Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Closed On : Wednesdays, Holidays


Description : Horn Ranch is your one-stop shop for all your ranching needs.
: You'll buy and sell animals, animal products, animal food and
: animal tools here. The first time you visit, you'll even get
: a free cow when you meet Cain in the barn. Horn Ranch sells
: an enormous variety of animal goods, but don't be tempted to
: try to buy some and toss them in the Maker for profit: the
: purchase price for the items is always higher than the sale
: price of the processed item.
Upgrade to Level 2 : Ship 10,000G worth of animal products.
Upgrade to Level 3 : Ship 50,000G worth of animal products.
Upgrade to Level 4 : Ship 80,000G worth of animal products.
_______
Shop Listings
Item

Lv.
Purchase Price Req Notes

Animal Products:
Chicken Egg; Decent
Cow Butter; Decent
Cow Cheese; Decent
Cow Milk; Decent
Goat Butter; Decent
Goat Cheese; Decent
Mayonnaise; Decent
Ostrich Egg; Decent
Silk Yarn; Decent
Wool Yarn; Decent
Wool; Decent
Chicken Egg; Good
Cocoon; Decent
Cow Butter; Good
Cow Cheese; Good
Cow Milk; Good
Goat Butter; Good
Goat Cheese; Good
Goat Milk; Good
Mayonnaise; Good
Ostonnaise
Sheep Butter; Decent
Sheep Cheese; Decent
Silk Yarn; Good
Wool Yarn; Good
Cow Butter; Perfect
Cow Cheese; Perfect
Duck Egg; Decent
Duck Egg; Good
Goat Butter; Perfect
Goat Cheese; Perfect

100G 1
380G 1
380G 1
340G 1
200G 1
300G 1
160G 1
700G 1
1460G 1
1360G 1
1240G 1
160G 2
1320G 2
560G 2
560G 2
520G 2
500G 2
500G 2
280G 2
200G 2
900G 2
260G 2
260G 2
2180G 2
2020G 2
740G
740G
160G
240G
680G
680G

3
3
3
3
3
3

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Goat Milk; Good


Mayonnaise; Perfect
Sheep Butter; Good
Sheep Cheese; Good
Sheep Milk; Decent

460G
260G
460G
460G
240G

Cocoon; Good
Ostrich Egg; Good
Sheep Cheese; Perfect
Sheep Milk; Good
Silk Yarn; Perfect
Wool Yarn; Perfect
Wool; Good
Animals:
Calf
Chick
Duckling
Lamb
Sheep
Chicken
Cow
Foal
Kid

3
3
3
3
3

1980G 4
1060G 4
640G 4
420G 4
2900G 4
2680G 4
1840G 4

1200G 1
1000G 1
800G 1
1800G 1
3600G 1
2000G 2
2400G 2
2000G 2
1500G 2 Req. Level 2 Barn

Duck
Horse
Silkworm

1600G 3
4000G 3
4000G 3 Req. Level 3 Coop

Goat
Ostrich
Ostrich Chick

3000G 4
6000G 4 Req. Level 3 Barn
3000G 4 Req. Level 3 Barn

Feed:
Feed
Fodder

10G 1
20G 1

Recipe:
Boiled Egg (recipe)
Fried Egg (recipe)
Hot Milk (recipe)
Yogurt (recipe)
Baked Potato (recipe)
Boiled Duck Egg (recipe)
Cafe Au Lait (recipe)
Milk Tea (recipe)

100G 1
100G 1
230G 1
230G 1
430G 2
140G 2
390G 2
260G 2

Cheesecake (recipe)
930G 3
Strawberry Ice Cream (recipe) 690G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Strawberry Milk (recipe)
420G 3
|
Yogurt Drink (recipe)
330G 3
|
|
Apple Ice Cream (recipe)
630G 4
|
Banana Ice Cream (recipe)
530G 4
|
Blackberry Ice Cream (recipe) 540G 4
|
Blueberry Ice Cream (recipe)
540G 4
|
Carrot Ice Cream (recipe)
680G 4
|
Cherry Ice Cream (recipe)
610G 4
|
Coffee Ice Cream (recipe)
660G 4
|
Cranberry Ice Cream (recipe)
540G 4
|
Honeydew Ice Cream (recipe)
790G 4
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Mint Ice Cream (recipe)
520G 4
|
Orange Ice Cream (recipe)
610G 4
|
Raspberry Ice Cream (recipe)
530G 4
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Tools:
|
Animal Medicine
800G 1
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Bell
1000G 1
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Brush
1600G 1
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Cow Miracle Potion
720G 1
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Milker
2000G 1
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Shears
1600G 1
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Sheep Miracle Potion
1080G 1
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Horse Miracle Potion
1200G 2
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Goat Miracle Potion
900G 3
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_MF] _
| Marimba Farm
\
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\
|_________
| Shop Information
|
| Location : Flute Fields
|
Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
| Closed On : Wednesdays, Holidays
| Description : Marimba Farm is probably the most important shop in the game.
|
: Here you'll find all you need for planting and raising crops:
|
: well, seeds and fertilizer, since you already received the
|
: hoe and watering can. Note that as you might expect, Marimba
|
: Farm's inventory is seasonal: they'll only sell in-season
|
: seeds.
|
| Upgrade to Level 2 : Ship 30,000G worth of crops.
| Upgrade to Level 3 : Ship 80,000G worth of crops.
| Upgrade to Level 4 : Ship 160,000G worth of crops.
|
|_______
| Shop Listings
|
|
Lv.
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Item

Purchase Price Req Notes

Fertilizer:
Decent Fertilizer

50G

Good Fertilizer

60G

Perfect Fertilizer

220G

Shining Fertilizer

300G

Produce:
Honey; Decent
Strawberry; Decent

100G 1
360G 1

Corn; Decent
Flax; Decent
Flax; Good
Grapes; Decent
Honey; Good
Honeydew; Decent
Honeydew; Good
Lettuce; Decent
Onion; Decent
Onion; Good
Strawberry; Good
Wheat; Decent
Wheat; Good

320G 2
320G 2
380G 2
240G 2
200G 2
500G 2
600G 2
440G 2
340G 2
400G 2
440G 2
260G 2
300G 2

Corn; Good
Flax; Perfect
Grapes; Good
Honey; Perfect
Honeydew; Perfect
Lettuce; Good
Onion; Perfect
Rice; Decent
Rice; Good
Strawberry; Perfect
Wheat; Perfect

380G 3
440G 3
280G 3
300G 3
900G 3
500G 3
460G 3
420G 3
500G 3
540G 3
340G 3

Corn; Perfect
Grapes; Perfect
Honeydew; Shining
Lettuce; Perfect
Rice; Perfect
Strawberry; Shining

420G 4
320G 4
1280G 4
560G 4
580G 4
820G 4

Cabbage; Decent
Tulip
Turnip; Decent

380G 1 Spring
220G 1 Spring
340G 1 Spring

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Cabbage; Good
Cherry; Decent
Hyacinth
Turnip; Good
Cabbage; Perfect
Cherry; Good
Cherry; Perfect
Lavender
Pansy
Pinkcat Flower
Potato; Decent
Potato; Good
Turnip; Perfect
Potato; Perfect
Cucumber; Decent
Orange; Decent
Sugarcane; Decent
Watermelon; Decent
Cucumber; Good
Lily
Orange; Good
Sugarcane; Good
Sunflower
Tea Leaves; Decent
Tomato; Decent
Watermelon; Good
Begonia
Coffee Beans; Decent
Coffee Beans; Good
Coffee Beans; Perfect
Cucumber; Perfect
Orange; Perfect
Sugarcane; Perfect
Tea Leaves; Good
Tomato; Good
Watermelon; Perfect

440G
240G
240G 2
400G

2 Spring
2 Spring
Spring
2 Spring

500G 3 Spring
280G 3 Spring
300G 3 Spring
200G 3 Spring
180G 3 Spring
240G 3 Spring
380G 3 Spring
440G 3 Spring
460G 3 Spring
480G

4 Spring

320G 1 Summer
240G 1 Summer
360G 1 Summer
420G 1 Summer
400G 2 Summer
280G 2 Summer
280G 2 Summer
380G 2 Summer
320G 2 Summer
340G 2 Summer
320G 2 Summer
500G 2 Summer
220G

3 Summer
280G 3 Summer
320G 3 Summer
360G 3 Summer
480G 3 Summer
320G 3 Summer
440G 3 Summer
400G 3 Summer
380G 3 Summer
580G 3 Summer

Morning Glory
Tea Leaves; Perfect
Tomato; Perfect
Watermelon; Shining

240G 4 Summer
460G 4 Summer
420G 4 Summer
820G 4 Summer

Apple; Decent
Blue Mist Flower
Eggplant; Decent
Yam; Decent

260G 1 Fall
780G 1 Fall
26G 1 Fall
260G 1 Fall

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Bell Pepper; Decent


Carrot; Decent
Chestnut; Decent
Eggplant; Good
Moondrop Flower
Olive; Decent
Pumpkin; Decent
Rose
Spinach; Decent
Yam; Good
Apple; Good
Bell Pepper; Good
Carrot; Good
Chestnut; Good
Chrysanthemum
Cosmos
Eggplant; Perfect
Olive; Good
Pumpkin; Good
Spinach; Good
Yam; Perfect
Apple; Perfect
Bell Pepper; Perfect
Carrot; Perfect
Chestnut; Perfect
Olive; Perfect
Pumpkin; Perfect
Spinach; Perfect

320G 2 Fall
360G 2 Fall
240G 2 Fall
300G 2 Fall
240G 2 Fall
240G 2 Fall
300G 2 Fall
440G 2 Fall
360G 2 Fall
320G 2 Fall
320G 3 Fall
380G 3 Fall
440G 3 Fall
280G 3 Fall
180G 3 Fall
200G 3 Fall
360G 3 Fall
280G 3 Fall
360G 3 Fall
440G 3 Fall
360G 3 Fall
360G 4 Fall
440G 4 Fall
520G 4 Fall
340G 4 Fall
320G 4 Fall
420G 4 Fall
540G 4 Fall

Buckwheat; Decent

380G

Buckwheat; Good
Snowflake Flower

440G 3 Winter
300G 3 Winter

Anemone
Buckwheat; Perfect

2 Winter

200G 4 Winter
480G 4 Winter

Recipe:
Blueberry Jam (recipe)
Boiled Corn (recipe)
Cherry Jam (recipe)
Egg Salad (recipe)
Marinated Fish (recipe)
Marmalade (recipe)
Stir Fry (recipe)

100G 1
190G 1
240G 1
420G 1
240G 1
240G 1
200G 1

Apple Jam (recipe)


Potato Stew (recipe)

280G 2
210G 2

Mashed Potato (recipe)

650G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Roasted Chestnut (recipe)


Vegetable Salad (recipe)
Cornbread (recipe)
Olive Oil (recipe)
Roasted Yam (recipe)
Seedling:
Apple Seedling
Orange Seedling
Chestnut Seedling

140G 3
340G 3
780G 4
110G 4
150G 4

990G 1
860G 1
860G

Cherry Seedling
Hali Seedling

860G 3
350G 3

Coffee Beans Seedling


Olive Seedling

980G
860G 4

Seeds:
Grass Seeds

20G

Cabbage Seeds
Lettuce Seeds
Strawberry Seeds
Tulip Seeds
Turnip Seeds

30G 1 Spring
40G 1 Spring
110G 1 Spring
20G 1 Spring
30G 1 Spring

Flax Seeds
Hyacinth Seeds
Pansy Seeds
Spring Seed Mix
Wheat Seeds

30G 2 Spring
20G 2 Spring
20G 2 Spring
30G 2 Spring
80G 2 Spring

Lavender Seeds
Pinkcat Flower Seeds
Potato Seeds

20G 3 Spring
20G 3 Spring
30G 3 Spring

Blue Herb Seeds


Cucumber Seeds
Green Herb Seeds
Lily Seeds
Onion Seeds
Sugarcane Seeds
Summer Seed Mix
Tea Leaves Seeds
Tomato Seeds
Watermelon Seeds

20G 1 Summer
30G 1 Summer
20G 1 Summer
20G 1 Summer
30G 1 Summer
40G 1 Summer
30G 1 Summer
50G 1 Summer
100G 1 Summer
30G 1 Summer

Corn Seeds
Sunflower Seeds

100G 2 Summer
30G 2 Summer

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Begonia Seeds
20G 3 Summer
|
|
Honeydew Seeds
40G 4 Summer
|
Morning Glory Seeds
20G 4 Summer
|
|
|
Carrot Seeds
30G 1 Fall
|
Fall Seed Mix
30G 1 Fall
|
Pumpkin Seeds
90G 1 Fall
|
Purple Herb Seeds
20G 1 Fall
|
Red Herb Seeds
20G 1 Fall
|
|
Cosmos Seeds
20G 2 Fall
|
Eggplant Seeds
80G 2 Fall
|
Grapes Seeds
30G 2 Fall
|
Spinach Seeds
30G 2 Fall
|
Yam Seeds
90G 2 Fall
|
|
Bell Pepper Seeds
100G 3 Fall
|
Blue Mist Flower Seeds
50G 3 Fall
|
Rice Seeds
30G 3 Fall
|
|
Chrysanthemum Seeds
20G 4 Fall
|
Moondrop Flower Seeds
20G 4 Fall
|
Rose Seeds
30G 4 Fall
|
|
|
Buckwheat Seeds
30G 1 Winter
|
Yellow Herb Seeds
20G 1 Winter
|
|
Anemone Seeds
20G 3 Winter
|
Snowflake Flower Seeds
20G 3 Winter
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_OI] _
| Ocarina Inn
\
|
\
|_________
| Shop Information
|
| Location : Harmonica Town
|
Hours : 8:00 (8:00AM) to 22:00 (10:00PM)
| Closed On : Holidays
| Description : If Brass Bar is the night-time hot spot, Ocarina Inn is the
|
: family restaurant for the area. It's open for lunch and
|
: dinner, selling lots of food and lots of recipes. The Inn is
|
: also the home to various people, though most of them will
|
: move around. Note also that Ocarina Inn's inventory is
|
: seasonal.
|
| Upgrade to Level 2 : Ship 60,000 worth of any type of good.
| Upgrade to Level 3 : Ship 180,000G worth of any type of good.
| Upgrade to Level 4 : Ship 400,000G worth of any type of good.
|
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|_______
| Shop Listings
|
|
Lv.
|
Item
Purchase Price Req Notes
|
|
Dish:
|
Blueberry Pie
1290G 1
|
Mushroom Rice
660G 1
|
Mushroom Soup
670G 1
|
Pie Crust
990G 1
|
Rice Ball
710G 1
|
Vegetable Sandwich
2600G 1
|
|
Blackberry Pie
1290G 2
|
Cheese Fondue
2960G 2
|
Doria
1810G 2
|
Egg Sandwich
2800G 2
|
Fried Rice
840G 2
|
Pizza
1590G 2
|
Seafood Fried Rice
1080G 2
|
Seafood Gratin
1080G 2
|
Seafood Pizza
1800G 2
|
|
Cheese Omelet
1380G 3
|
Mushroom Gratin
1860G 3
|
Salmon Fried Rice
1280G 3
|
Tempura Soba
1020G 3
|
Tuna Rice
1180G 3
|
Vegetable Curry
2400G 3
|
|
Curry Soba
1490G 4
|
Egg Rice
720G 4
|
Raspberry Pie
1270G 4
|
Seafood Curry
1390G 4
|
Seafood Doria
1940G 4
|
|
|
Curry Bread
2250G 1 Spring
|
Omelet Rice
1320G 1 Spring
|
Sobagaki
590G 1 Spring
|
|
Potato Gratin
2200G 2 Spring
|
|
Cherry Pie
1460G 3 Spring
|
Chocolate Pie
1510G 3 Spring
|
French Fries
960G 3 Spring
|
|
Plain Omelet
780G 4 Spring
|
Steamed Turnip
730G 4 Spring
|
|
|
Apple Pie
1510G 1 Summer
|
Tomato Soup
950G 1 Summer
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Zaru Soba
Conger Eel Rice
Tomato Omelet
Tomato Risotto
Corn Soup
Orange Pie
Boiled Spinach
Eel Rice
Yam Rice
Chestnut Pie
Pumpkin Croquette
Pumpkin Pie
Steamed Egg
Tsukimi Soba
Chestnut Rice
Ratatouille
Tuna Sandwich
Spinach Risotto
Cheese Risotto
Croquette

590G

1 Summer

820G 2 Summer
1180G 2 Summer
1370G 2 Summer
950G 4 Summer
1480G 4 Summer
550G 1 Fall
940G 1 Fall
880G 1 Fall
1480G 2 Fall
2340G 2 Fall
1560G 2 Fall
1290G 2 Fall
750G 2 Fall
850G 3 Fall
1570G 3 Fall
2810G 3 Fall
1460G

4 Fall

1570G 1 Winter
2410G 1 Winter

Pot-au-Feu
Spicy Seafood Soup

2270G 2 Winter
1360G 2 Winter

Chocolate Fondue
Egg Soup
Seafood Risotto

2670G 3 Winter
730G 3 Winter
1330G 3 Winter

Paella

1660G

4 Winter

Drink:
Apple Juice
Carrot Juice
Cranberry Juice

360G 1
500G 1
140G 1

Hot Cocoa
Hot Coffee
Raspberry Juice
Tomato Juice

890G 2
440G 2
120G 2
420G 2

Blackberry Juice
Honeydew Juice
Vegetable Juice

140G 3
770G 3
1370G 3

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Blueberry Juice
140G 4
|
Coconut Juice
120G 4
|
Grape Juice
320G 4
|
Orange Juice
320G 4
|
|
|
Recipe:
|
Apple Juice (recipe)
150G 1
|
Boiled Spinach (recipe)
220G 1
|
Cranberry Juice (recipe)
60G 1
|
Croquette (recipe)
970G 1
|
Egg Rice (recipe)
290G 1
|
Plain Omelet (recipe)
320G 1
|
Rice Ball (recipe)
290G 1
|
Sobagaki (recipe)
240G 1
|
Spinach Risotto (recipe)
590G 1
|
Tomato Soup (recipe)
380G 1
|
Tuna Sandwich (recipe)
1130G 1
|
Zaru Soba (recipe)
240G 1
|
|
Blueberry Juice (recipe)
60G 2
|
Cheese Risotto (recipe)
630G 2
|
Eel Rice (recipe)
380G 2
|
Fried Rice (recipe)
340G 2
|
Honeydew Juice (recipe)
310G 2
|
Hot Cocoa (recipe)
360G 2
|
Hot Coffee (recipe)
180G 2
|
Mushroom Gratin (recipe)
750G 2
|
Mushroom Rice (recipe)
270G 2
|
Pie Crust (recipe)
400G 2
|
Pizza (recipe)
640G 2
|
Seafood Pizza (recipe)
720G 2
|
Tomato Juice (recipe)
170G 2
|
|
Blackberry Pie (recipe)
520G 3
|
Conger Eel Rice (recipe)
330G 3
|
French Fries (recipe)
390G 3
|
Grape Juice (recipe)
130G 3
|
Salmon Fried Rice (recipe)
510G 3
|
|
Blackberry Juice (recipe)
60G 4
|
Cherry Pie (recipe)
590G 4
|
Coconut Juice (recipe)
50G 4
|
Corn Soup (recipe)
380G 4
|
Orange Juice (recipe)
130G 4
|
Orange Pie (recipe)
590G 4
|
Potato Gratin (recipe)
880G 4
|
Vegetable Curry (recipe)
960G 4
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_PI] _
| Pineapple Inn
\
|
\
|_________
| Shop Information
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Location : Toucan Island


Hours : 8:00 (8:00AM) to 22:00 (10:00PM)
Closed On : Holidays
Description : Pineapple Inn is an island resort accessible only by Ferry
: after you ring the Blue Bell and meet Pascal. It is home to
: Sue and Samson who run the Inn. The most important thing
: about Pineapple Inn is that it sells lots of items you can't
: find anywhere else, like Hibiscus and Cocoa Seeds. Neither
: Marimba nor Taylor will ever stock the seeds you can buy at
: Pineapple Inn.
_______
Shop Listings
Item

Lv.
Purchase Price Req Notes

Dish:
Southern Omelet
Banana Candy
Banana Ice Cream
Banana Pudding
Chocolate Banana
Pesto Spaghetti
Southern Fried Rice
Spaghetti Carbonara
Spaghetti Napolitan
Spaghetti Pescatore
Squid Ink Spaghetti
Drink:
Banana Milk
Pineapple Juice
Produce:
Hibiscus
Recipe:
Pineapple Juice (recipe)
Tortilla Chips (recipe)

1390G

590G 2
1320G 2
830G 2
460G 2
1390G 2
1060G 2
1850G 2
1800G 2
1420G 2
1410G 2

650G 2
160G 2

420G

70G 1
500G 1

Banana Candy (recipe)


240G 2
Banana Ice Cream (recipe)
530G 2
Banana Milk (recipe)
260G 2
Banana Pudding (recipe)
340G 2
Chocolate Banana (recipe)
190G 2
Kimchi (recipe)
550G 2
Pesto Spaghetti (recipe)
560G 2

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Sardines in Oil (recipe)
220G 2
|
Southern Fried Rice (recipe)
430G 2
|
Spaghetti Napolitan (recipe)
680G 2
|
|
|
Seeds:
|
Cocoa Seeds
140G 1
|
Green Bell Seeds
20G 1
|
Spicy Pepper Seeds
40G 1
|
|
Hibiscus Seeds
40G 2
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Simon's Studio
\
|
\
|_________
| Shop Information
|
| Location : Harmonica Town
|
Hours : 8:00 (8:00AM) to 17:00 (5:00PM)
| Closed On : Sundays, Holidays
| Description : Photography is a new feature of Animal Parade. You can take
|
: pictures at any time by equipping a camera, and share them
|
: with friends or decorate your house with them. Simon runs the
|
: Photography Shop, and will give you a free camera the first
|
: time you visit.
|
| Upgrade to Level 2 : Ship 320,000G worth of 'other' items (includes cooked
|
: dishes, foraged items and milled items).
| Upgrade to Level 3 : Ship 540,000G worth of 'other' items (includes cooked
|
: dishes, foraged items and milled items).
|
|_______
| Shop Listings
|
|
Lv.
|
Item
Purchase Price Req Notes
|
|
Item:
|
Frame (S): Chic
1000G 1
|
Frame (S): Normal
1000G 1
|
Frame (S): Urban
1000G 1
|
Poster (S): Casual
2000G 1
|
Poster (S): Country
2000G 1
|
Poster (S): Cute
2000G 1
|
|
Frame (M): Chic
1500G 2
|
Frame (M): Normal
1500G 2
|
Frame (M): Urban
1500G 2
|
Poster (M): Casual
3000G 2
|
Poster (M): Country
3000G 2
|
Poster (M): Cute
3000G 2
|
|
Frame (L): Chic
2250G 3
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Frame (L): Normal
2250G 3
|
Frame (L): Urban
2250G 3
|
Poster (L): Casual
4000G 3
|
Poster (L): Country
4000G 3
|
Poster (L): Cute
4000G 3
|
|
|
Tools:
|
Gold Camera
2400G 1
|
|
TLR Camera
3000G 2
|
|
Bellows Camera
3600G 3
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_ST] _
| Sonata Tailoring
\
|
\
|_________
| Shop Information
|
| Location : Harmonica Town
|
Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
| Closed On : Sundays, Holidays
| Description : Sonata Tailoring is the main spot to go for all your
|
: different clothing needs. They sell headwear, neckwear,
|
: facewear, tops, pants and lots of other stuff. Seriously,
|
: they sell enough to clothe fifty Harmonica Towns. Because the
|
: clothes are made from cloths, and because cloths are animal
|
: products, Sonata Tailoring's upgrade level is based on animal
|
: product shipments.
|
| Upgrade to Level 2 : Ship 100,000G worth of any type of good.
| Upgrade to Level 3 : Ship 200,000G worth of any type of good.
|
|_______
| Shop Listings
|
|
Lv.
|
Item
Purchase Price Req Notes
|
|
Clothing:
|
Blue Workwear (Boy)
1000G 1 Spring & Summer
|
Green Casual (Girl)
1000G 1 Spring & Summer
|
Workwear (Girl)
1500G 1 Spring & Summer
|
Yellow Workwear (Boy)
1500G 1 Spring & Summer
|
|
Black Victorian (Girl)
2000G 2 Spring & Summer
|
Brown Safari (Boy)
3000G 2 Spring & Summer
|
Sporty (Boy)
2000G 2 Spring & Summer
|
Sporty Shortsleeves (Girl)
1500G 2 Spring & Summer
|
|
Chic (Boy)
3000G 3 Spring & Summer
|
Formal Dress (Girl)
3000G 3 Spring & Summer
|
Punk (Boy)
2000G 3 Spring & Summer
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

Safari (Girl)
Blue Jacket (Boy)
Red Casual (Girl)
Yellow Casual (Girl)
Yellow Parka (Boy)

2000G

3 Spring & Summer

1000G 1 Fall & Winter


1500G 1 Fall & Winter
1000G 1 Fall & Winter
1500G 1 Fall & Winter

Down Vest (Boy)


Red Victorian (Girl)
Sporty (Girl)
Tracksuit (Boy)

2000G 2 Fall & Winter


2000G 2 Fall & Winter
2000G 2 Fall & Winter
2000G 2 Fall & Winter

Formal Jacket (Boy)


Pantsuit (Girl)
Safari Jacket (Boy)
Western (Girl)

3000G 3 Fall & Winter


3000G 3 Fall & Winter
3000G 3 Fall & Winter
3000G 3 Fall & Winter

Hats & Glasses:


Fire Bandana
Round Red Glasses
Round Silver Glasses
Thick Glasses
White Baseball Cap

800G 1
1000G 1
1000G 1
1200G 1
1400G 1

Big Round Glasses


Brown Hunting Cap
Camo Hat
Granny Glasses
Heart Glasses
Novelty Glasses
Orange Sunglasses
Paisley Bandana
Round Sunglasses
Square Glasses Black
Star Glasses
White Cowboy Hat

1700G 2
1700G 2
1700G 2
1500G 2
1600G 2
700G 2
1800G 2
800G 2
1400G 2
1400G 2
1900G 2
2400G 2

3D Glasses
1200G 3
Big Round Sunglasses
1700G 3
Brown Cowboy Hat
2400G 3
Cool Sunglasses
1700G 3
Eyemask
2200G 3
Heart Sunglasses
1700G 3
Monocle
1800G 3
Red Hunting Cap
1700G 3
Star Sunglasses
1900G 3
Tropical Bandana
800G 3
Yellow Baseball Cap
1200G 3
Blue Straw Hat
Red Straw Hat

500G 1 Spring & Summer


500G 1 Spring & Summer

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
|
Blue Knit Cap
1000G 1 Fall & Winter
|
Red Knit Cap
1000G 1 Fall & Winter
|
White Scarf
1500G 1 Fall & Winter
|
|
Long Purple Beanie
1300G 2 Fall & Winter
|
Red Scarf
2000G 2 Fall & Winter
|
|
Long Black Beanie
1300G 3 Fall & Winter
|
Yellow Scarf
2000G 3 Fall & Winter
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_TS] _
| Taylor's Seeds
\
|
\
|_________
| Shop Information
|
| Location : Only by Phone
|
Hours : Always Open
| Closed On : Always Open
| Description : Taylor's Seeds is a phone order-only shop for buying seeds.
|
: The good side of ordering from Taylor is that you don't have
|
: to wait for Marimba Farm to level up to buy seeds; he stocks
|
: every type of seed right from his arrival. The bad side is
|
: that he charges twice as much per seed. Note that you can
|
: eventually buy everything from Marimba Farm that you could
|
: from Taylor, and they'll also charge you double if you order
|
: by phone.
|
Note : Taylor's Seeds won't open until after you've rung the Yellow
|
: Bell.
|
|
|_______
| Shop Listings
|
|
Lv.
|
Item
Purchase Price Req Notes
|
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_TH] _
| Town Hall
\
|
\
|_________
| Shop Information
|
| Location : Harmonica Town
|
Hours : 8:00 (8:00AM) to 17:00 (5:00PM)
| Closed On : Sundays, Holidays
| Description : The Town Hall is the place to go to buy extra fields and
|
: houses. Houses don't serve much purpose, but extra fields
|
: will give you places to plant orchards and more crops. Plus,
|
: extra houses are just kind of cool. You can't sleep in the
|
: other houses, but you can decorate, cook and save in them.
|
Note : Hamilton will not sell you these things until you pay back
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
: the 5000G he lends you at the beginning of the game. These
|
: are the only benefits to paying him back, though, so no rush.
|
| Upgrade to Level 2 : Ship 150,000G worth of any type of good.
| Upgrade to Level 3 : Ship 250,000G worth of any type of good.
|
|_______
| Shop Listings
|
|
Lv.
|
Item
Purchase Price Req Notes
|
|
House:
|
Beach House
100000G 1
|
|
Mountain House
100000G 2
|
River House
100000G 2
|
|
Summer House
200000G 3
|
|
|
Plot:
|
River Plot
70000G 1
|
|
Farm Plot
150000G 2
|
|
| _________________________________________________________________________
| / [PLACE]
/
| /
Other Places /
|/
/
|/_________________________________________________________________________/
|
| Aside from the places to buy various items, there are many other relevant
| locations around the island. These are places where you'll run into
| villagers, experience many events, and process important materials.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOTSP] _
| Hot Springs
\
|
\
| There are four Hot Springs around the game world. A Hot Spring lets you
| substantially restore all your stamina once per day. Just go up to the Hot
| Spring and press A -- you'll emerge with full stamina.
|
| The Hot Springs won't take care of drowsiness or illness, and each can only
| be used once a day. Note also that time won't pass while you're in the Hot
| Spring -- its impact is instant.
|
| The four Hot Springs are located:
| - On your ranch, toward the northeast. You won't be able to use it right
| away, but after you complete a little bit of the plot it'll be
| available.
| - At the top of Upper Garmon Mine.
| - On the 20th floor of Lower Garmon Mine.
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| - On the 20th floor of the Watery Cave.


|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WINDM] _
| Windmill
\
|
\
| The Windmill is located right next door to Horn Ranch. It sits motionless
| until you ring the Red Bell and get the wind blowing again. After that, it
| can be used to process certain goods: Rock Salt into Salt, Spicy Peppers
| into Curry Powder, Coffee Beans in Ground Coffee, and Sugarcane into Sugar.
|
| For more information on using the Windmill to Mill items, check the Milling
| section by searching for [-MILLN-] without the dashes.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHEEL] _
| Waterwheel
\
|
\
| The Waterwheel is located a bit down the river in Flute Fields. Like the
| Windmill, it can be used to process certain goods: Wheat into Flour,
| Buckwheat into Soba Flour, and Corn into Cornmeal.
|
| For more information on using the Windmill to Mill items, check the Milling
| section by searching for [-MILLN-] without the dashes.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| School
\
|
\
| The School is located in Harmonica Town, just past the Town Hall up the
| stairs. It doesn't serve much purpose, but once the villagers start having
| kids of their own, several events can take place here.
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [FESTI]
//
//
Festivals and Events //
// "The truth is that existence wants your life
//
// to become a festival, because when you are
//
// unhappy, you also throw unhappiness all around."
//
// -Bhagwan Shree Rajneesh
//
//
//
//___________________________________________________________________//
|/
| Harvest Moon fans have long been asking for more and better festivals and
| events, ever since the gems that were Harvest Moon 64 and Harvest Moon:
| Back to Nature. Animal Parade, unfortunately, has fewer festivals than even
| Tree of Tranquility. But fortunately, the festivals themselves are far
| better, and there are far more events.
|
| Festivals and events are broken up (by me) into four categories: Romantic
| Festivals, Social Festivals, Family Festivals and Events:
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| - Romantic Festivals allow you to take one of the eligible bachelors or


| bachelorettes on a date to do something special. In order to have a
| date for these festivals, you have to talk to the person on the day
| before the festival, and they must have at least three hearts in their
| heart level. The dates all happen at night.
| - Social Festivals are much bigger. In Animal Parade, every social
| festival has multiple shop booths where you can buy goods and multiple
| contests you can enter. There may be only four of these festivals, but
| they're all huge events. Social Festivals also includes Theodore's
| monthly circus, which happens on the 22nd of every month.
| - Family Festivals are small family events. Unlike the other two, the
| dates of these events are custom-defined in your game. These are
| birthdays and anniversaries, and are celebrated by small gatherings in
| your own house.
| - Events are plot sequences, series of dialog and other interesting
| little scenes that are triggered by your friendship with different
| villagers or presence at certain places and at certain times. There are
| lots of events in Animal Parade, and I'm not going to list them all in
| this section: I'm only going to list the ones where it might not be
| clear what you need to do.
|
| _________________________________________________________________________
| / [ROMFE]
/
| /
Romantic Festivals /
|/
/
|/_________________________________________________________________________/
|
| Each month has one romantic festival, all occurring in the first half of
| the month.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLOWF] _
| Flower Festival
\
|
\
|
Date : Spring 14
| Location : Celesta Church Area
| Arrive By : 6:00PM
| Ends At : 10:00PM
|
| The Flower Festival is the Spring romantic festival. First of all, in order
| to take a date to the Flower Festival, you must talk to your chosen date on
| the day before (that is, Spring 13) the festival. If they have more than 3
| hearts, they'll offer to be your date to the festival. If you accept, no
| one else will offer to go with you. If you deny, they'll ask again if you
| talk to them again unless you've accepted someone else's offer. They won't
| lose any affection if you turn them down, so don't worry about accidentally
| talking to someone you don't want to take first.
|
| Then, on Spring 14, show up in the Celesta Church area before 6:00PM and
| hang out until the clock hits 6:00. You might be able to arrive as late as
| 7:00PM, but to be safe, go ahead and get there early. The scene will
| automatically trigger by 7:00PM. If you're in the right place and it
| doesn't trigger, run around a bit.
|
| There's nothing to do during the festival but watch the scene. Then, the
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| event will end, and you'll be in an empty Celesta Church area at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIREF] _
| Firefly Festival
\
|
\
|
Date : Summer 7
| Location : At the beach, near the river in Flute Fields
| Arrive By : 6:00PM
| Ends At : 10:00PM
|
| The Firefly Festival is the Summer romantic festival. First of all, in
| order to take a date to the Firefly Festival, you must talk to your chosen
| date on the day before (that is, Summer 6) the festival. If they have more
| than 3 hearts, they'll offer to be your date to the festival. If you
| accept, no one else will offer to go with you. If you deny, they'll ask
| again if you talk to them again unless you've accepted someone else's
| offer. They won't lose any affection if you turn them down, so don't worry
| about accidentally talking to someone you don't want to take first.
|
| Then, on Summer 7, show up at the beach near the river (you'll see the
| festival decorations) before 6:00PM and hang out until the clock hits 6:00.
| You might be able to arrive as late as 7:00PM, but to be safe, go ahead and
| get there early. The scene will automatically trigger by 7:00PM. If you're
| in the right place and it doesn't trigger, run around a bit.
|
| There's nothing to do during the festival but watch the scene. Then, the
| event will end, and you'll be on the now-empty beach at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOONF] _
| Moon Festival
\
|
\
|
Date : Fall 14
| Location : On the hill in Flute Fields
| Arrive By : 6:00PM
| Ends At : 10:00PM
|
| The Moon Festival is the Fall romantic festival. First of all, in order to
| take a date to the Moon Festival, you must talk to your chosen date on the
| day before (that is, Fall 13) the festival. If they have more than 3
| hearts, they'll offer to be your date to the festival. If you accept, no
| one else will offer to go with you. If you deny, they'll ask again if you
| talk to them again unless you've accepted someone else's offer. They won't
| lose any affection if you turn them down, so don't worry about accidentally
| talking to someone you don't want to take first.
|
| Then, on Fall 14, show up on Moon Hill in Flute Fields (middle of the area,
| behind the fork that leads to Marimba Farm and Horn Ranch -- same location
| as the Starry Night Festival) before 6:00PM and hang out until the clock
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| hits 6:00. You might be able to arrive as late as 7:00PM, but to be safe,
| go ahead and get there early. The scene will automatically trigger by
| 7:00PM. If you're in the right place and it doesn't trigger, run around a
| bit.
|
| There's nothing to do during the festival but watch the scene. Then, the
| event will end, and you'll be back at the fork at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STARF] _
| Starry Night Festival
\
|
\
|
Date : Winter 11
| Location : On the hill in Flute Fields
| Arrive By : 6:00PM
| Ends At : 10:00PM
|
| The Starry Night Festival is the Winter romantic festival. First of all, in
| order to take a date to the Starry Night Festival, you must talk to your
| chosen date on the day before (that is, Winter 10) the festival. If they
| have more than 3 hearts, they'll offer to be your date to the festival. If
| you accept, no one else will offer to go with you. If you deny, they'll ask
| again if you talk to them again unless you've accepted someone else's
| offer. They won't lose any affection if you turn them down, so don't worry
| about accidentally talking to someone you don't want to take first.
|
| Then, on Winter 11, show up on Moon Hill in Flute Fields (middle of the
| area, behind the fork that leads to Marimba Farm and Horn Ranch -- same
| location as the Moon Viewing Festival) before 6:00PM and hang out until the
| clock hits 6:00. You might be able to arrive as late as 7:00PM, but to be
| safe, go ahead and get there early. The scene will automatically trigger by
| 7:00PM. If you're in the right place and it doesn't trigger, run around a
| bit.
|
| Unlike the other festivals, this festival has a bit of a mini-game. You'll
| be prompted over and over with a set of 5 "wishes". If you select the same
| wish every time, you'll get a reward. The wish dialog only stays visible
| for a few seconds, so you'll have to act fast. Then, the event will end,
| and you'll be back at the fork at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
| _________________________________________________________________________
| / [SOCFE]
/
| /
Social Festivals /
|/
/
|/_________________________________________________________________________/
|
| Like the Romantic Festivals, there is one unique Social Festival per month.
| Additionally, Theodore's circus comes to town every month, though after the
| first couple times it's not nearly as important.
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|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANIMF] _
| Animal Festival
\
|
\
|
Date : Spring 28
| Location : Horn Ranch
| Arrive After : 10:00AM
|
Ends At : 6:00PM
| Description : The Spring social festival is the Animal Festival, and takes
|
: place at Horn Ranch. Like the title suggests, the Animal
|
: Festival is a celebration of animals of all kinds:
|
: livestock, poultry, and even pets.
|
:
|
: There are three contests at the Animal Festival, as well as
|
: several shops selling various animal products.
|
| Contests : Animal Contest: The Animal Contest is for livestock and
|
: poultry. Enter the contest by talking to Hamilton at Horn
|
: Ranch and selecting Animal Contest. You'll be asked which
|
: animal you want to enter, and presented with a dialog sorted
|
: by heart level of all your animals. Any livestock animal can
|
: be entered, but higher-heart level animals have a much
|
: better chance of winning. If you have multiple animals of
|
: the same heart level, go for the "biggest" one -- a cow
|
: would be better than a horse, which is better than a sheep
|
: or goat, which are all better than chickens, ducks and
|
: silkworms. If you win, you'll get a heaping helping of bird
|
: feed.
|
:
|
: Pet Contest: The Pet Contest is, you guessed it, for your
|
: pets. Well, one of your pets. Trigger it by talking to
|
: Hamilton and selecting Pet Contest. With the Animal Whistle
|
: you can teach tricks to your pets just by whistling for them
|
: once per day. As they do more tricks, the skill of their
|
: trick will improve. At the Pet Contest, choose your animal
|
: with the best trick, and it will do that trick for the
|
: contest. For more information on tricks, check out the Pets
|
: section by searching for [-PETSS-] without the dashes.
|
:
|
: Horse Race: Well, technically you can ride any animal, but
|
: the horse or ostrich is the most logical. To trigger
|
: practice for the Horse Race, talk to Cain before 9AM -- to
|
: actually enter it, talk to Hamilton and choose Race. He'll
|
: let you choose what animal to ride. From there, the game
|
: follows the same mechanics as the racing mini-game, which
|
: you can find by searching for [-RACMG-] without the spaces.
|
: Note that you can only ride animals -- even horses and
|
: ostriches -- that have at least 5 hearts, so odds are you
|
: won't be able to participate until your second year unless
|
: you befriend your cow really quick. You can also just watch
|
: by talking to Cain and selecting Watch. You can even get
|
: prizes for correctly predicting the winner! Whether you're
|
: racing or picking a winner, the Horse is always the best
|
: option.
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
|_______
| Shop Listings
|
|
Lv.
|
Item
Purchase Price Req Notes
|
| Hanna's Booth:
|
Animal Products:
|
Cow Butter; Perfect
740G
|
Cow Cheese; Perfect
740G
|
Goat Butter; Perfect
680G
|
Goat Cheese; Perfect
640G
|
Mayonnaise; Perfect
260G
|
Sheep Butter; Perfect
640G
|
Sheep Cheese; Perfect
640G
|
Wool; Perfect
2440G
|
|
|
Recipe:
|
Buckwheat Pancake (recipe)
620G
|
Cookie (recipe)
470G
|
Orange Cookie (recipe)
590G
|
Pancake (recipe)
550G
|
Potato Pancake (recipe)
580G
|
Pudding (recipe)
300G
|
Shortcake (recipe)
890G
|
|
| Shelly's Booth:
|
Animal Products:
|
Flax Yarn; Perfect
2900G
|
Silk Yarn; Perfect
2640G
|
Wool Yarn; Perfect
2680G
|
|
| Yolanda's Booth:
|
Drink:
|
Honeydew Milk
1300G
|
Strawberry Milk
1040G
|
Yogurt Drink
820G
|
|
|
Produce:
|
Honey; Decent
100G
|
Honey; Good
200G
|
Honey; Perfect
300G
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OCEAF] _
| Ocean Festival
\
|
\
|
Date : Summer 17
| Location : Harmonica Town beach
| Arrive After : 10:00AM
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

Ends At : 10:00PM
Description : The Summer social festival is the Ocean Festival, a
: celebration of all things sea-related. Aside from two booths
: stocking primarily sea dishes and items, you'll also find a
: booth with lots of regular dishes as well.
:
: The Ocean Festival has only two contests, but also has a
: fireworks event to close the day.
Contests : Fishing Contest #1: I'm not entirely sure how this contest
: works yet. At this contest, you're graded on your fishing
: prowess thusfar in the game, based on how many fish you've
: caught and how good they are. I'm not sure the span of time
: you have to catch contest-eligible fish, though. To enter,
: talk to Hamilton in the morning. The prizes for this
: festival are all medicines.
:
: Fishing Contest #2: The second fishing contest is a bit more
: obvious. Talk to Hamilton in the afternoon to trigger it,
: and he'll tell you a fish that you need to try to catch.
: Fish in the Harmonica Town ocean to try and catch that fish,
: and the first person to catch it wins! The prizes for this
: are fish recipes.
:
: Fireworks: The fireworks aren't a contest, but rather just
: an event. If you're in the area at 7:00PM, the fireworks
: will start and you'll chill on the beach and watch them with
: everyone else.
_______
Shop Listings
Item
Ozzie's Booth:
Dish:
Baked Potato
Grilled Squid
Roasted Corn
Sashimi; Good
Sauteed Clam
Seafood Stew
Paolo's Booth:
Fish:
Bonito
Crawfish
Octopus
Squid

Lv.
Purchase Price Req Notes

1060G
130G
420G
800G
640G
320G

240G
20G
120G
110G

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
Item:
|
Mussel
120G
|
Oyster
120G
|
Sea Urchin
160G
|
|
| Pascal's Booth:
|
Drink:
|
Apple Juice
360G
|
Blackberry Juice
140G
|
Blueberry Juice
140G
|
Carrot Juice
500G
|
Coconut Juice
120G
|
Cranberry Juice
140G
|
Grape Juice
320G
|
Honeydew Juice
770G
|
Orange Juice
320G
|
Pineapple Juice
160G
|
Raspberry Juice
120G
|
Tomato Juice
520G
|
Vegetable Juice
1370G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HARVF] _
| Harvest Festival
\
|
\
|
Date : Fall 27
| Location : Marimba Farm
| Arrive After : 10:00AM
|
Ends At : 6:00PM
|
| Description : The Harvest Festival is the corresponding crop-oriented
|
: festival to the Animal Festival. Here you'll celebrate a
|
: year of bountiful harvests, fitting for the second-to-last
|
: day of Fall.
|
:
|
: The Harvest Festival has four different contests: one for
|
: each type of crop, and one for recipes. To enter all the
|
: contests, you'll want to bring something in each category
|
: with you in your rucksack.
|
:
|
: There are also several booths open selling crops and
|
: vegetable dishes. Note that Ruth sells many common recipe
|
: ingredients like Olive Oil, Flour and Cornmeal -- you won't
|
: get to get these again for almost another year, so if
|
: there's any recipes you want to make soon you might want to
|
: buy some. Note, though, that if you buy these ingredients,
|
: your final dish usually won't sell for enough to make it
|
: profitable.
|
| Contests : Crop, Flower and Fruit Contests: These three contests all
|
: work exactly the same. Talk to Hamilton and he'll ask you
|
: for a crop, flower or fruit, depending on which contest you
|
: choose. Have them in your rucksack, then hand them over when
|
: he asks for them. A crop is anything that grows in a single
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: square on your farm and has a quality rating


_______
Shop Listings
Item

Lv.
Purchase Price Req Notes

Craig's Booth:
Item:
Pontata Root
Produce:
Bell Pepper; Perfect
Carrot; Perfect
Eggplant; Perfect
Pumpkin; Perfect
Spinach; Perfect
Yam; Perfect
Ruth's Booth:
Dish:
Chestnut Rice
Mushroom Rice
Perfume; Decent
Yam Rice
Fertilizer:
Shining Fertilizer
Item:
Salt; Perfect

80G

440G
520G
360G
420G
540G
360G

850G
660G
780G
880G

360G

240G

Produce:
Chrysanthemum
180G
Cornmeal; Perfect
500G
Cosmos
200G
Curry Powder; Perfect
520G
Flax; Perfect
540G
Ground Coffee; Perfect
440G
Olive Oil; Perfect
340G
Soba Flour; Perfect
600G
Sugar; Perfect
520G
Wheat Flour; Perfect
420G
Recipe:
Blue Perfume (recipe)
Decent Perfume (recipe)

1280G
320G

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|
Green Perfume (recipe)
380G
|
Red Perfume (recipe)
730G
|
Shining Perfume (recipe)
1370G
|
Yellow Perfume (recipe)
410G
|
|
| Taylor's Booth:
|
Dish:
|
Apple Candy
830G
|
Apple Jam
680G
|
Pickled Vegetables
660G
|
Potato Stew
520G
|
Pumpkin Stew
450G
|
Roasted Chestnut
330G
|
Roasted Yam
360G
|
Sauteed Mushroom
620G
|
Strawberry Jam
980G
|
Vegetable Salad
840G
|
Yam Stew
400G
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [NEWYF] _
| New Year's Eve
\
|
\
|
Date : Winter 28
| Location : Town Hall
| Arrive After : 6:00PM
|
Ends At : 12:00AM
|
| Description : The New Year's Eve festival is a celebration of...
|
: miscellaneous other stuff that didn't get covered in the
|
: other three festivals! There's a hodgepodge of contests
|
: covering mining, foraging, and clothing. Be aware that for
|
: one of the contests, you'll need to find and refine an Ore
|
: or Wonderful before the festival day.
|
:
|
: Additionally, there are shops at the New Year's Eve festival
|
: as well. This is the only place that I know of where you can
|
: buy herb seeds, which are great for dyeing yarns. There's
|
: also a wide assortment of clothing available here.
|
| Contests : Foraging Contest: This contest is like the first fishing
|
: contest from the Ocean Festival. Essentially, all the
|
: different forageable goods you've picked up are tallied, and
|
: whoever has picked up the most wins. Forageable goods in
|
: this case are pretty much anything you can find on the
|
: ground outside, like berries, herbs and beach stuff. The
|
: prizes here are different quantities of lumber, so this can
|
: be a great way to get the wood to build that new home
|
: extension or barn expansion.
|
:
|
: Clothing Contest: The Clothing Contest is a fashion show.
|
: You'll be judged on what you're wearing at the time of the
|
: contest, so come dressed all fancy-like. I have no idea if
|
: the results of this festival are randomly determined or are
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: actually based on what you're wearing, but just in case,
|
: come dressed in the most expensive stuff you have -- the
|
: game doesn't understand color complements or anything like
|
: that.
|
:
|
: Mining Contest: Like the Crop, Flower, Fruit and Cooking
|
: contests from the Harvest Festival, the Mining Contest is a
|
: contest to bring the best mine product. As usual, this
|
: appears to be solely based on the item's sale value, so just
|
: bring the most expensive thing you can find. Gems are better
|
: than Metals. This is a great way to get a lot of stone
|
: lumber, as that's the prize for winning this contest.
|
|_______
| Shop Listings
|
|
Lv.
|
Item
Purchase Price Req Notes
|
| Barbara's Booth:
|
Utensils:
|
Aging Pot: Gold
3000G
|
Aging Pot: Red
2700G
|
Cutting Board: Chic
2000G
|
Cutting Board: Gorgeous
2500G
|
Frying Pan: Chic
2600G
|
Frying Pan: Gorgeous
3000G
|
Mixer: Chic
1700G
|
Mixer: Gorgeous
2000G
|
Oven: Chic
3200G
|
Oven: Gorgeous
3500G
|
Pot: Chic
2500G
|
Pot: Gorgeous
2800G
|
|
| Irene's Booth:
|
Seeds:
|
Blue Herb Seeds
20G
|
Green Herb Seeds
20G
|
Purple Herb Seeds
20G
|
Red Herb Seeds
20G
|
Yellow Herb Seeds
20G
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CIRCF] _
| Theodore's Circus
\
|
\
|
Date : Spring 22, Summer 22, Fall 22, Winter 22
| Location : Celesta Church area
| Arrive After : 3:00PM
|
Ends At : 8:00PM
|
| Description : Theodore's Circus is a monthly festival, although it really
|
: has none of the characteristics of other festivals. I've
|
: outlined most of the details of it in the Theodore's Circus
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|
: Event section -- for that, search for [-THEOD-] without the
|
: spaces. This section just focuses on the monthly elements of
|
: it.
|
:
|
: The first couple times you come to Theodore's Circus, you'll
|
: be focused on completing Theodore's Circus Event. After
|
: that, though, there won't be much to do here. Once you're
|
: married, you can have your family follow you to the circus
|
: and see your kids playing with all the animals.
|
| _________________________________________________________________________
| / [FAMIF]
/
| /
Family Festivals /
|/
/
|/_________________________________________________________________________/
|
| In addition to those seasonal festivals, as you get married and start a
| family you'll find a few events that occur on particular dates to celebrate
| birthdays and anniversaries.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [YOURB] _
| Your Birthday
\
|
\
| Before marriage, you probably noticed that people around the island
| mysteriously wished you happy birthday even though you probably can't
| recall ever telling them when your birthday is. They probably looked it up
| on Facebook.
|
| After marriage, though, you'll have a little celebration at your house.
| Just enter your house after 6:00PM and you'll get the scene, which goes
| until around 10:00PM. Other than that, you don't have anything to do.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, but your spouse won't really mind.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SPOUB] _
| Your Spouse's Birthday
\
|
\
| You'll celebrate your spouse's birthday too, but be warned: do NOT give
| your spouse a present early in the day. As soon as you give them a gift,
| the event triggers, and it won't be over until 10:00PM.
|
| You can also trigger the event the same way as your own birthday, just by
| entering your house after 6:00PM. Your spouse will be happier if you
| trigger it with a present, though.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, and your spouse will lose a bit of affection.
|
| Note that the Harvest King, Harvest Goddess, Witch and Wizard all have
| unknown birthdays, so this event won't take place.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANNIV] _
| Your Anniversary
\
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|
\
| Like your birthday and your spouse's birthday, the anniversary event is
| triggered just by entering the house on the date of your anniversary after
| 6:00PM. I'm not yet sure if there's a present involved.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, and your spouse will lose a bit of affection.
|
| Note that this event won't take place if you married the Harvest King or
| Harvest Goddess.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHLDB] _
| Your Child's Birthday
\
|
\
| Like the other family-based festivals, your child's birthday is triggered
| by entering your house after 6:00PM. It won't be over until 10:00PM, so
| don't plan on doing any major chores after entering the house.
|
| Now, there's a funny thing about kids: they want presents! And you'll need
| to legitimately have something in your rucksack to give them, or they'll be
| pretty upset. Now, as you might've noticed, there's no real toy-like items
| in the game, so go with food: cake, pie, chocolate are all good options.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, and your spouse will lose a bit of affection.
|
| _________________________________________________________________________
| / [EVENT]
/
| /
Events /
|/
/
|/_________________________________________________________________________/
|
| Note that if you're looking for heart events and other romance-related
| events, you're going to want to check the Dating and Marriage sections by
| searching for [-DT&MR-] without the dashes. This section is for
| non-romantic events that pseudo-randomly occur around the island. They're
| listed loosely in the order you'll likely encounter them.
|
| Some of these events occur at the very beginning of the game, so let me
| state something kind of obvious: you're not meant to do these events on
| their own, without playing any other element of the game at the same time.
| You should still be doing your farming, ranching, fishing, socializing, or
| whatever else it is that you do while you complete these events. Don't just
| complete a step of the event, then go home and go to sleep. This isn't that
| kind of RPG.
|
| Note that the titles for these events are my own creation -- they're not
| labeled this way in the game anywhere.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIXBR] _
| Fix the Bridge
\
|
\
| At the very start of the game, you must complete the Fix the Bridge event
| before you can get started with the plotline. I'm separating it, though,
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because aside from allowing the plotline to start, it really doesn't flow
as a cohesive story. Also, in case you just jumped right to this point,
read the paragraph directly above this one, before the start of this
section.
This event is reasonably self-explanatory, so there's a good chance you
should be able to complete it without reading this.
As you may or may not know, in order to start the plotline, you'll need to
visit the Goddess Spring. Unfortunately, the Goddess Spring is accessed
through Garmon Mine District, and the bridge to the district is down. It's
up to Bo to repair it.
So, now it's just a matter of waiting for Bo to get off his tush and repair
it, right? Of course not. You're responsible for triggering various
elements of the event that will eventually lead to him repairing the
bridge.
To start the event off, attempt to go down the path behind your farm toward
Garmon Mine District. You'll run into Bo, who will explain everything I
just said. Then he'll ask you to get his toolbox from the Mayor.
Head over to Town Hall and talk to the Mayor to get the toolbox. Yeah,
right -- you wish it was that easy. Before he'll give you the toolbox,
Hamilton (the Mayor) asks you to make sure you've met everyone around the
island first. So, go do that. The villagers you need to meet are:
- Simon at the Simon's Studio.
- Shelly & Candace at Sonata Tailoring.
- Kathy & Hayden outside Brass Bar.
- Ozzie at the Fishery.
- Jake & Colleen at the Dock past the Fishery.
- Maya & Yolanda at Ocarina Inn.
- Irene at Choral Clinic.
- Perry & Mira in the Church.
- Chase at the Church area.
Those are all the folks Hamilton cares if you meet, but there are a lot
more villagers to meet as well. They are:
- Hanna & Cain at Horn Ranch, at the shop and barn respectively.
- Renee at the Windmill by Horn Ranch.
- Toby at the Waterwheel in Flute Fields.
- Craig, Taylor & Ruth at Marimba Farm.
And after Bo fixes the bridge, you'll also be able to meet:
- Dale at the Carpenter's Shop.
- Ramsey at the Blacksmith's Shop.
- Owen at Garmon Mine.
- Julius at the Accessory Shop.
- Barbara at the General Store.
Once you're done (Finn will let you know -- remember, it's only that first
list of people that you need to find), return and talk to Hamilton again.
He'll give you the toolbox. Take that back to Bo and give it to him (talk
to him while the toolbox is in your hands). That does it! Except that

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| apparently Bo is hungry, and won't work until you bring him food. Spoiled
| little... anyway, time to bring Bo some food. But not just any food: he
| specifically requests milk and a strawberry. You can get them on your own
| farm if your cow is grown and you've planted Strawberries, but it's easier
| just to buy them from Horn Ranch and Marimba Farm (assuming it's still
| Spring), respectively. They cost 700G together, so it might take you a
| little while to earn the money to buy them -- if you're running low on
| money, gather some mushrooms in the mine to get that sum quickly.
|
| Take the items back to Bo (talk to him while one is in your hands, then the
| other). The next morning, he'll pop by your farm and tell you that the
| repairs are all finished. Woo-hoo! That completes the Fixing the Bridge
| event.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOVEA] _
| Move the Animals
\
|
\
| This event is reasonably self-explanatory, so there's a good chance you
| should be able to complete it without reading this.
|
| Now that you've fixed the bridge, you can go to Garmon Mine District and
| take the path between the Carpenter Shop and General Store to the Goddess
| Spring. Unfortunately, as soon as you do so, you'll find that a bunch of
| wild animals are standing in your way.
|
| Now we introduce the new hunting system in... nah, just kidding. Navi -| er, I mean, Finn -- will pop up and tell you to go find someone that
| understands wild animals. Not that you have any idea who that would be, so
| usually you'd just have to go talk to everyone until someone said something
| useful. Fortunately, you're reading this, so I can tell you just to go talk
| to Dale.
|
| To make a long story short, Dale will say you need an item called the
| Animal Whistle. Time to go on a wild goose chase to find that whistle. Go
| talk to Barbara at the General Store, then Julius at the Accessory Shop or
| anywhere else he goes, then Chloe or Ramsey at the Blacksmith Shop, then
| Owen. Except, Owen's not that easy to find -- he's on the 10th floor of the
| mine.
|
| Once Owen gives you the whistle, head back to the menagerie blocking the
| Goddess Spring and use it just like you'd use any other tool. They'll move
| their butts. That completes the Accessing the Goddess Spring event.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [THEOD] _
| Theodore's Circus Event
\
|
\
| The first time Theodore's circus comes to town (Spring 22), head over to
| the Celesta Church area. Unfortunately, it seems that some of his circus
| animals have wandered off, and it's up to you to help find them. You can't
| complete this event the first time Theodore comes to town because certain
| items can only be obtained in later seasons. Don't worry, he comes back on
| the 22nd of every month, and you can complete the event in stages.
|
| To find his animals, you'll need to do two things:
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- Make a dish to feed to each animal to get it to follow you back.


- Find each animal by blowing the animal whistle that Owen gave you.
First, go home and make the three dishes. Since you're reading this guide,
you could actually do this in advance. The three recipes are:
- Good Herb Fish: Cook any Herb and up to four fish in the Oven. The sale
value of the items you cook must be at least 250G. If you end up with a
Perfect or Shining Herb Fish, it should still work.
- Bread: Bread is also made in the oven, using Milk, Butter and Flour.
Flour might be hard to come by at your early stage of the game: it
requires wheat, one of the more expensive seeds, and the waterwheel in
Flute Fields.
- Vegetable Pizza: This one's tough. You'll need a good bit of
preparation to make a Vegetable Pizza, and it isn't sold anywhere.
First, this is important: save one of the Potatoes that grows on your
farm when you first start the game. Secondly, get some Cheese, either
from your own animal or from Horn Ranch. Third, get a Tomato, either
grown yourself in Summer or bought from a Level 2 Marimba Farm in
Summer. Fourth, get a Bell Pepper, either grown yourself in Fall or
bought from a Level 2 Marimba Farm in Fall. Last, get a Pie Crust by
putting Butter (bought or from your animals) and Wheat (from Flour,
grown or bought year-round from Level 2 Marimba Farm) together with the
Cutting Board. Then, cook the Potato, Cheese, Tomato, Bell Pepper and
Pie Crust together in the oven.
You'll be using these dishes in order. To make this easier, before the
22nd, cook one of each of the ones you can (odds are, only the first two in
Spring) and have it in your rucksack when you go to see Theodore.
Theodore will tell you that three animals are missing: the Giraffe,
Elephant and Hippopotamus. You must find them in order, and you have to
return to talk to Theodore between finding each one.
__________
Eunice the Giraffe
Eunice the Giraffe is hiding behind the lighthouse near the ocean. Head
near the lighthouse and equip the whistle, then press A to use it. You'll
be prompted to offer the Giraffe some food: he wants the Good Herb Fish.
You might have to blow the whistle twice to be prompted to turn over the
dish.
Once you've given the Giraffe the dish, he'll return to Theodore. You
should do the same.
__________
Trunks the Elephant
To find Trunks, you first have to convince Vegeta and Bulma to... wait,
wrong universe.
Trunks the Elephant is hiding near the entrance to Fugue Forest, in Flute
Fields. Head near the forest and equip the whistle, then press A to use it.
You'll be prompted to offer the Elephant some food: he wants the Bread. You

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| might have to blow the whistle twice to be prompted to turn over the dish.
|
| Once you've given the Elephant the dish, he'll return to Theodore. You
| should do the same.
|
|_____________
| Humphrey the Hippopotamus
|
| Humphrey the Hippopotamus is hiding in the swamp inside Fugue Forest. Head
| all the way to the Witch's House and equip the whistle, then press A to use
| it. You'll be prompted to offer the Hippopotamus some food: he wants the
| Vegetable Pizza. You might have to blow the whistle twice to be prompted to
| turn over the dish.
|
| Once you've given the Hippopotamus the dish, he'll return to Theodore. You
| should do the same.
|
|_______
| The Shortcuts
|
| Once you've rescued all three animals, the circus will take place. Watch
| the show! At the end of it, the three animals will be available as
| shortcuts to some of the more difficult parts of the island. To access
| these shortcuts, just blow your whistle anywhere on the island when there's
| not a pet nearby, and choose where you want to go:
| - Giraffe: The Giraffe will pop up and take you to Harmonica Town,
| outside Town Hall.
| - Elephant: The Elephant will pop up and take you to Flute Fields, at the
| fork that leads to Marimba Farm and Horn Ranch.
| - Hippopotamus: The Hippopotamus will take you to the Witch's House, so
| you don't have to navigate that obnoxious forest anymore.
| - Pig: The Pig will take you back home.
|
| These circus animals apparently know how to scuba dive -- they can pick you
| up even if you're on Toucan Island. Note, though, that to do this, you have
| to blow the whistle Owen gives you -- pressing A and B will whistle for a
| livestock animal, and those won't come on Toucan Island and in some other
| areas.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [THANK] _
| Harmony Day
\
|
\
| Harmony Day is kind of technically a festival, but it doesn't take place at
| any particular location. On the 5th of Winter, all day long you'll receive
| cake from any eligible bachelor or bachelorette with more than 5 hearts, so
| long as you talk to them. You'll also receive an additional boost to a
| person's heart level if you give them cake on this day: this applies to
| every villager.
|
| Cakes are pretty complicated recipes: they all involve Egg, Milk, Butter
| and Flour, with an alternating fifth ingredient that determines what type
| of cake it is. The easier thing to do is just give away the cakes you
| receive: after all, you weren't using them for anything.
|
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|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BOSLU] _
| Bo's Lunch
\
|
\
| This one's short and easy. After you've rung the Red Bell, you'll notice
| that Bo spends his time chilling by the broken mine cart in Garmon Mine
| District. But, like the Fix the Bridge event, he apparently can't do
| anything about it with food. And he's too cheap to pay for it, so he wants
| you to bring it to him.
|
| Once you've triggered the event, all you have to do is bring Bo an edible
| gift during the day every day for around a week. Eventually, he'll say he's
| fixed it.
|
| Once it's fixed, you can use the mine cart as a shortcut. For more
| information on that, check out the Mine Cart Shortcut section by searching
| for [-CARTS-] without the dashes.
|
|\__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Opening the Accessory Shop
\
|
\
| This event is reasonably self-explanatory, so there's a good chance you
| should be able to complete it without reading this.
|
| This event is easy. When you're completing the Accessing the Goddess Spring
| event, Julius will mention that the Accessory Shop won't run without Mira.
| Mira is moping at the church.
|
| Go to the church and talk to her to get her to come re-open the shop.
| There, wasn't that easy?
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toucan Island Drama
\
|
\
| The first time you visit Toucan Island, you'll trigger an event that
| introduces Sue, Samson and Selena.
|
| Most of the event is just scenes: one when you first enter Pineapple Inn on
| Toucan Island and one afterward outside Ocarina Inn. After that, you'll
| need to head back on the ferry to Harmonica Town.
|
| Once you're back, you'll discover that Selena hid on the ferry and came
| back with you. She'll get a job dancing at Brass Bar. Talk to her there and
| she'll ask you to take a letter back to her mom on Toucan Island.
|
| Take the letter, buy yet another ticket, and give the letter back to Sue.
| She'll thank you with a Hibiscus flower.
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

// [REFER]
//
//
Reference Sections //
//
//
// "It's the little details that are
//
// vital. Little things make big things
//
// happen." -John Wooden
//
//
//
//___________________________________________________________________//
|/
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [POWER] _
| Power Berries
\
|
\
| At the beginning of the game, you have 600 stamina points (though you'll
| never see the actual numbers). The only way to increase this number is by
| eating Power Berries. There are eight in the game, with each giving a
| permanent 50-point bonus.
|
| Mine Berry #1 : On the final floor of the Lower Garmon Mine.
| Mine Berry #2 : On the final floor of the Upper Garmon Mine.
| Fishing Berry : Level the fishing rod to Level 5 (see the Tools section by
|
: searching for [-TOOLS-] without the dashes).
| Tilling Berry : Level the hoe to Level 5 (see the Tools section by
|
: searching for [-TOOLS-] without the dashes).
| Animal Berry : Raise any animal (livestock, poultry, pet or wild animal)
|
: to 10 hearts.
| Goddess Berry : On the ground at the Goddess Spring.
| Marriage Berry : Raise your spouse to a full 20 hearts.
| Child Berry : Raise your child to a full 10 hearts.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TROPH] _
| Trophies
\
|
\
| There are eight trophies that you can get for completing certain portions
| of the game. When you receive a trophy, you can set it out as a piece of
| furniture in your house to show off your accomplishment.
|
| Animal Trophy : Possess each farm animal (both newborn and adult) at some
|
: point (though not all at the same time) and meet every
|
: wild animal.
| Cooking Trophy : Make every recipe.
| Crop Trophy : Grow each of the 32 crops and fruits.
| Fish Trophy : Catch each of the 48 fish.
| Flower Trophy : Grow each of the 18 flowers.
| Heart Trophy : Collect every villager wish and take it to the fresco (in
|
: other words, raise each villager to three hearts).
| Mining Trophy : Obtain every mine item, including ores, wonderfuls,
|
: metals and gems, as well as both types of pearl.
| Ranch Trophy : Obtain each animal product and animal by-product.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TVPRG] _
| Television Programs
\
|
\
| There are seven TV programs. Some are on every day, while others change
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| from day to day.


|
| The shows are:
|
Sun Mon Tue Wed Thu Fri Sat
|
Weather Report X X X X X X X
|
Harmonica Town News X X X X X X X
| General Store Infomercial X X X X X X X
|
Anime Program X
|
Cooking with Maya
X
X
|
Animal Parade
X
X
|
Julius's Style Show
X
X
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CALEN] _
| Calendar
\
|
\
| Here's a month-by-month calendar for the entire game. I'm planning to make
| a better-looking image version of this sooner.
|
|
__ __ __ __
|
|
|
Spring
|
|
__ __ __ __
|
|
| Sunday Monday Tuesday Wednesday Thursday Friday Saturday
| 1
2
3
4
5
6
7
|
Ramsey's Ruth's
|
Birthday Birthday
|
| 8
9
10
11
12
13
14
|
Toby's
Mayor's Flower
|
Birthday
Birthday Festival
|
| 15
16
17
18
19
20
21
|
Phoebe's
Perry's Hayden's
|
Birthday
Birthday Birthday
|
| 22
23
24
25
26
27
28
| Circus Chase's
Luna's
Sue's
Animal
|
Birthday
Birthday
Birthday Festival
|
|
|
__ __ __ __
|
|
|
Summer
|
|
__ __ __ __
|
|
| Sunday Monday Tuesday Wednesday Thursday Friday Saturday
| 1
2
3
4
5
6
7
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Kathy's
Birthday
8
9
Luke's
Birthday
15

16

Cain's Firefly
Birthday Festival

10
11
Yolanda's
Birthday

12

13

17
18
19
20
Ocean
Owen's Taylor's
Festival Birthday Birthday

22
23
24
Circus Barbara's
Birthday

25

14
Dale's
Birthday
21
Samson's
Birthday

26
27
28
Selena's Chloe's
Birthday Birthday

__ __ __ __
Fall
__ __ __ __
Sunday Monday
1
2
3
Bo's
Birthday
8

15

10
11
Mira's
Birthday

16
17
Anissa's
Birthday

22
23
Circus

Tuesday Wednesday Thursday Friday


4
5
6
7
Renee's Craig's
Birthday Birthday
12

13

Saturday

14
Moon
Festival

18

19

20
21
Irene's Julius's
Birthday Birthday

24
25
Maya's
Birthday

26

27
28
Harvest Jake's
Festival Birthday

__ __ __ __
Winter
__ __ __ __
Sunday Monday Tuesday Wednesday Thursday Friday
1
2
3
4
5
6
7
Gill's Pascal's Hanna's ThanksCandace's

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

Saturday

|
Birthday Birthday Birthday giving
Birthday
|
| 8
9
10
11
12
13
14
| Simon's
Starry Colleen's
Calvin's
| Birthday
Night Fest Birthday
Birthday
|
| 15
16
17
18
19
20
21
|
Shelly's Paolo's
|
Birthday Birthday
|
| 22
23
24
25
26
27
28
| Circus Ozzie's
Jin's
New
| Year's
|
Birthday
Birthday
Eve
|
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHOPR] _
| Shopping Reference
\
|
\
|
G
|
|_____
| Accessory
|
| Amber Brooch
300G Accessory Store, Lv.1; Silver, Amber
| Amber Pendant
300G Accessory Store, Lv.1; Silver, Amber
| Amber Ring
300G Accessory Store, Lv.1; Silver, Amber
| Amethyst Brooch
500G Accessory Store, Lv.3; Silver, Amethyst
| Amethyst Pendant
500G Accessory Store, Lv.3; Silver, Amethyst
| Amethyst Ring
500G Accessory Store, Lv.3; Silver, Amethyst
| Aquamarine Brooch
500G Accessory Store, Lv.2; Silver, Aqua...
| Aquamarine Pendant
500G Accessory Store, Lv.2; Silver, Aqua...
| Aquamarine Ring
500G Accessory Store, Lv.2; Silver, Aqua...
| Black Pearl Brooch
200G Accessory Store, Lv.3; Silver, Blac...
| Black Pearl Pendant
200G Accessory Store, Lv.3; Silver, Blac...
| Black Pearl Ring
200G Accessory Store, Lv.3; Silver, Blac...
| Crystal Brooch
300G Accessory Store, Lv.1; Silver, Crystal
| Crystal Pendant
300G Accessory Store, Lv.1; Silver, Crystal
| Crystal Ring
300G Accessory Store, Lv.1; Silver, Crystal
| Diamond Brooch
1200G Accessory Store, Lv.3; Silver, Diamond
| Diamond Pendant
1200G Accessory Store, Lv.3; Silver, Diamond
| Diamond Ring
1200G Accessory Store, Lv.3; Silver, Diamond
| Emerald Brooch
700G Accessory Store, Lv.3; Silver, Emerald
| Emerald Pendant
700G Accessory Store, Lv.3; Silver, Emerald
| Emerald Ring
700G Accessory Store, Lv.3; Silver, Emerald
| Garnet Brooch
300G Accessory Store, Lv.1; Silver, Garnet
| Garnet Pendant
300G Accessory Store, Lv.1; Silver, Garnet
| Garnet Ring
300G Accessory Store, Lv.1; Silver, Garnet
| Goddess Brooch
400G Accessory Store, Lv.3; Rare Metal x2
| Goddess Pendant
400G Accessory Store, Lv.3; Rare Metal x2
| Goddess Ring
400G Accessory Store, Lv.3; Rare Metal x2
| Gold Brooch
300G Accessory Store, Lv.2; Gold x2
| Gold Pendant
300G Accessory Store, Lv.2; Gold x2
| Gold Ring
300G Accessory Store, Lv.2; Gold x2
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Jade Brooch
300G Accessory Store, Lv.2; Silver, Jade
Jade Pendant
300G Accessory Store, Lv.2; Silver, Jade
Jade Ring
300G Accessory Store, Lv.2; Silver, Jade
Lapis Lazuli Brooch
400G Accessory Store, Lv.1; Silver, Lapi...
Lapis Lazuli Pendant
400G Accessory Store, Lv.1; Silver, Lapi...
Lapis Lazuli Ring
400G Accessory Store, Lv.1; Silver, Lapi...
Opal Brooch
400G Accessory Store, Lv.2; Silver, Opal
Opal Pendant
400G Accessory Store, Lv.2; Silver, Opal
Opal Ring
400G Accessory Store, Lv.2; Silver, Opal
Pearl Brooch
200G Accessory Store, Lv.2; Silver, Pearl
Pearl Pendant
200G Accessory Store, Lv.2; Silver, Pearl
Pearl Ring
200G Accessory Store, Lv.2; Silver, Pearl
Peridot Brooch
400G Accessory Store, Lv.1; Silver, Peridot
Peridot Pendant
400G Accessory Store, Lv.1; Silver, Peridot
Peridot Ring
400G Accessory Store, Lv.1; Silver, Peridot
Ruby Brooch
800G Accessory Store, Lv.3; Silver, Ruby
Ruby Pendant
800G Accessory Store, Lv.3; Silver, Ruby
Ruby Ring
800G Accessory Store, Lv.3; Silver, Ruby
Sakura Shell Brooch
200G Accessory Store, Lv.1; Silver, Saku...
Sakura Shell Pendant
200G Accessory Store, Lv.1; Silver, Saku...
Sakura Shell Ring
200G Accessory Store, Lv.1; Silver, Saku...
Sapphire Brooch
600G Accessory Store, Lv.3; Silver, Sapphire
Sapphire Pendant
600G Accessory Store, Lv.3; Silver, Sapphire
Sapphire Ring
600G Accessory Store, Lv.3; Silver, Sapphire
Silver Brooch
200G Accessory Store, Lv.1; Silver x2
Silver Pendant
200G Accessory Store, Lv.1; Silver x2
Silver Ring
200G Accessory Store, Lv.1; Silver x2
Spinel Brooch
300G Accessory Store, Lv.1; Silver, Spinel
Spinel Pendant
300G Accessory Store, Lv.1; Silver, Spinel
Spinel Ring
300G Accessory Store, Lv.1; Silver, Spinel
Topaz Brooch
600G Accessory Store, Lv.3; Silver, Topaz
Topaz Pendant
600G Accessory Store, Lv.3; Silver, Topaz
Topaz Ring
600G Accessory Store, Lv.3; Silver, Topaz
________
Animal Products
Chicken Egg; Decent
Chicken Egg; Good
Cocoon; Decent
Cocoon; Good
Cow Butter; Decent
Cow Butter; Good
Cow Butter; Perfect
Cow Butter; Perfect
Cow Cheese; Decent
Cow Cheese; Good
Cow Cheese; Perfect
Cow Cheese; Perfect
Cow Milk; Decent
Cow Milk; Good
Duck Egg; Decent
Duck Egg; Good
Flax Yarn; Perfect

100G Horn Ranch, Lv.1


160G Horn Ranch, Lv.2
1320G Horn Ranch, Lv.2
1980G Horn Ranch, Lv.4
380G Horn Ranch, Lv.1
560G Horn Ranch, Lv.2
740G Animal Festival
740G Horn Ranch, Lv.3
380G Horn Ranch, Lv.1
560G Horn Ranch, Lv.2
740G Animal Festival
740G Horn Ranch, Lv.3
340G Horn Ranch, Lv.1
520G Horn Ranch, Lv.2
160G Horn Ranch, Lv.3
240G Horn Ranch, Lv.3
2900G Animal Festival

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Goat Butter; Decent


200G Horn Ranch, Lv.1
Goat Butter; Good
500G Horn Ranch, Lv.2
Goat Butter; Perfect
680G Animal Festival
Goat Butter; Perfect
680G Horn Ranch, Lv.3
Goat Cheese; Decent
300G Horn Ranch, Lv.1
Goat Cheese; Good
500G Horn Ranch, Lv.2
Goat Cheese; Perfect
640G Animal Festival
Goat Cheese; Perfect
680G Horn Ranch, Lv.3
Goat Milk; Good
280G Horn Ranch, Lv.2
Goat Milk; Good
460G Horn Ranch, Lv.3
Mayonnaise; Decent
160G Horn Ranch, Lv.1
Mayonnaise; Good
200G Horn Ranch, Lv.2
Mayonnaise; Perfect
260G Animal Festival
Mayonnaise; Perfect
260G Horn Ranch, Lv.3
Ostonnaise
900G Horn Ranch, Lv.2
Ostrich Egg; Decent
700G Horn Ranch, Lv.1
Ostrich Egg; Good
1060G Horn Ranch, Lv.4
Sheep Butter; Decent
260G Horn Ranch, Lv.2
Sheep Butter; Good
460G Horn Ranch, Lv.3
Sheep Butter; Perfect
640G Animal Festival
Sheep Cheese; Decent
260G Horn Ranch, Lv.2
Sheep Cheese; Good
460G Horn Ranch, Lv.3
Sheep Cheese; Perfect
640G Animal Festival
Sheep Cheese; Perfect
640G Horn Ranch, Lv.4
Sheep Milk; Decent
240G Horn Ranch, Lv.3
Sheep Milk; Good
420G Horn Ranch, Lv.4
Silk Yarn; Decent
1460G Horn Ranch, Lv.1
Silk Yarn; Good
2180G Horn Ranch, Lv.2
Silk Yarn; Perfect
2640G Animal Festival
Silk Yarn; Perfect
2900G Horn Ranch, Lv.4
Wool Yarn; Decent
1360G Horn Ranch, Lv.1
Wool Yarn; Good
2020G Horn Ranch, Lv.2
Wool Yarn; Perfect
2680G Animal Festival
Wool Yarn; Perfect
2680G Horn Ranch, Lv.4
Wool; Decent
1240G Horn Ranch, Lv.1
Wool; Good
1840G Horn Ranch, Lv.4
Wool; Perfect
2440G Animal Festival
____
Animals
Calf
Chick
Chicken
Cow
Duck
Duckling
Foal
Goat
Horse
Kid
Lamb
Ostrich
Ostrich Chick

1200G Horn Ranch, Lv.1


1000G Horn Ranch, Lv.1
2000G Horn Ranch, Lv.2
2400G Horn Ranch, Lv.2
1600G Horn Ranch, Lv.3
800G Horn Ranch, Lv.1
2000G Horn Ranch, Lv.2
3000G Horn Ranch, Lv.4
4000G Horn Ranch, Lv.3
1500G Horn Ranch, Lv.2; Req. Level 2 Barn
1800G Horn Ranch, Lv.1
6000G Horn Ranch, Lv.4; Req. Level 3 Barn
3000G Horn Ranch, Lv.4; Req. Level 3 Barn

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Sheep
Silkworm

3600G Horn Ranch, Lv.1


4000G Horn Ranch, Lv.3; Req. Level 3 Coop

___
Books
Advanced Farming
1500G General Store, Lv.3
All About Tools
800G General Store, Lv.3
Animal Care Tool Guide
1500G General Store, Lv.3
Castanet Guide: Volume 2
500G General Store, Lv.2
Gathering Materials
1500G General Store, Lv.3
Map of Bonds
222G General Store, Lv.2
Map of Droplet
555G General Store, Lv.3
Map of Fire
111G General Store, Lv.2
Map of Goddess
999G General Store, Lv.4
Map of Mirrors
333G General Store, Lv.3
Map of Pastoral
888G General Store, Lv.4
Map of Sneaking
666G General Store, Lv.4
Map of Splash
444G General Store, Lv.3
Map of Wings
777G General Store, Lv.4
Milling Basics
500G General Store, Lv.1
TV Listings
500G General Store, Lv.1
_____
Clothing
Black Victorian (Girl)
2000G Sonata Tailoring, Lv.2; Spring & Summer
Blue Jacket (Boy)
1000G Sonata Tailoring, Lv.1; Fall & Winter
Blue Workwear (Boy)
1000G Sonata Tailoring, Lv.1; Spring & Summer
Brown Safari (Boy)
3000G Sonata Tailoring, Lv.2; Spring & Summer
Chic (Boy)
3000G Sonata Tailoring, Lv.3; Spring & Summer
Down Vest (Boy)
2000G Sonata Tailoring, Lv.2; Fall & Winter
Formal Dress (Girl)
3000G Sonata Tailoring, Lv.3; Spring & Summer
Formal Jacket (Boy)
3000G Sonata Tailoring, Lv.3; Fall & Winter
Green Casual (Girl)
1000G Sonata Tailoring, Lv.1; Spring & Summer
Pantsuit (Girl)
3000G Sonata Tailoring, Lv.3; Fall & Winter
Punk (Boy)
2000G Sonata Tailoring, Lv.3; Spring & Summer
Red Casual (Girl)
1500G Sonata Tailoring, Lv.1; Fall & Winter
Red Victorian (Girl)
2000G Sonata Tailoring, Lv.2; Fall & Winter
Safari (Girl)
2000G Sonata Tailoring, Lv.3; Spring & Summer
Safari Jacket (Boy)
3000G Sonata Tailoring, Lv.3; Fall & Winter
Sporty (Boy)
2000G Sonata Tailoring, Lv.2; Spring & Summer
Sporty (Girl)
2000G Sonata Tailoring, Lv.2; Fall & Winter
Sporty Shortsleeves (Girl) 1500G Sonata Tailoring, Lv.2; Spring & Summer
Tracksuit (Boy)
2000G Sonata Tailoring, Lv.2; Fall & Winter
Western (Girl)
3000G Sonata Tailoring, Lv.3; Fall & Winter
Workwear (Girl)
1500G Sonata Tailoring, Lv.1; Spring & Summer
Yellow Casual (Girl)
1000G Sonata Tailoring, Lv.1; Fall & Winter
Yellow Parka (Boy)
1500G Sonata Tailoring, Lv.1; Fall & Winter
Yellow Workwear (Boy)
1500G Sonata Tailoring, Lv.1; Spring & Summer
_____
Cocktails

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Apple Cocktail
Blackberry Cocktail
Blueberry Cocktail
Buckwheat Cocktail
Coconut Cocktail
Cranberry Cocktail
Grape Cocktail
Olive Cocktail
Raspberry Cocktail
Rice Cocktail
Wheat Cocktail
Yam Cocktail

680G Brass Bar, Lv.1


240G Brass Bar, Lv.4
240G Brass Bar, Lv.3
920G Brass Bar, Lv.2
200G Brass Bar, Lv.3
240G Brass Bar, Lv.2
600G Brass Bar, Lv.1
600G Brass Bar, Lv.2
200G Brass Bar, Lv.3
1080G Brass Bar, Lv.4
640G Brass Bar, Lv.1
680G Brass Bar, Lv.1

___
Dish
Apple Candy
830G Harvest Festival
Apple Jam
680G Harvest Festival
Apple Pie
1510G Ocarina Inn, Lv.1; Summer
Baked Potato
1060G Ocean Festival
Banana Candy
590G Pineapple Inn, Lv.2
Banana Ice Cream
1320G Pineapple Inn, Lv.2
Banana Pudding
830G Pineapple Inn, Lv.2
Blackberry Pie
1290G Ocarina Inn, Lv.2
Blueberry Pie
1290G Ocarina Inn, Lv.1
Boiled Spinach
550G Ocarina Inn, Lv.1; Fall
Bouillabaisse; Decent
1060G Brass Bar, Lv.2
Bouillabaisse; Good
2220G Brass Bar, Lv.3
Bouillabaisse; Perfect
2720G Brass Bar, Lv.4
Cheese Fondue
2960G Ocarina Inn, Lv.2
Cheese Omelet
1380G Ocarina Inn, Lv.3
Cheese Risotto
1570G Ocarina Inn, Lv.1; Winter
Cherry Pie
1460G Ocarina Inn, Lv.3; Spring
Chestnut Pie
1480G Ocarina Inn, Lv.2; Fall
Chestnut Rice
850G Harvest Festival
Chestnut Rice
850G Ocarina Inn, Lv.3; Fall
Chocolate Banana
460G Pineapple Inn, Lv.2
Chocolate Fondue
2670G Ocarina Inn, Lv.3; Winter
Chocolate Pie
1510G Ocarina Inn, Lv.3; Spring
Conger Eel Rice
820G Ocarina Inn, Lv.2; Summer
Corn Soup
950G Ocarina Inn, Lv.4; Summer
Croquette
2410G Ocarina Inn, Lv.1; Winter
Curry Bread
2250G Ocarina Inn, Lv.1; Spring
Curry Soba
1490G Ocarina Inn, Lv.4
Doria
1810G Ocarina Inn, Lv.2
Eel Rice
940G Ocarina Inn, Lv.1; Fall
Egg Rice
720G Ocarina Inn, Lv.4
Egg Sandwich
2800G Ocarina Inn, Lv.2
Egg Soup
730G Ocarina Inn, Lv.3; Winter
Fish Meuniere; Decent
510G Brass Bar, Lv.2
Fish Meuniere; Good
1050G Brass Bar, Lv.3
Fish Meuniere; Perfect
1830G Brass Bar, Lv.4
French Fries
960G Ocarina Inn, Lv.3; Spring
Fried Rice
840G Ocarina Inn, Lv.2

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Grilled Squid
130G Ocean Festival
Marinated Fish; Decent
590G Brass Bar, Lv.2
Marinated Fish; Good
1100G Brass Bar, Lv.3
Marinated Fish; Perfect
1700G Brass Bar, Lv.4
Mashed Potato
1610G Brass Bar, Lv.1
Mushroom Gratin
1860G Ocarina Inn, Lv.3
Mushroom Rice
660G Harvest Festival
Mushroom Rice
660G Ocarina Inn, Lv.1
Mushroom Soup
670G Ocarina Inn, Lv.1
Omelet Rice
1320G Ocarina Inn, Lv.1; Spring
Orange Pie
1480G Ocarina Inn, Lv.4; Summer
Paella
1660G Ocarina Inn, Lv.4; Winter
Pancake
1370G Brass Bar, Lv.2
Perfume; Decent
780G Harvest Festival
Pesto Spaghetti
1390G Pineapple Inn, Lv.2
Pickled Vegetables
660G Harvest Festival
Pie Crust
990G Ocarina Inn, Lv.1
Pizza
1590G Ocarina Inn, Lv.2
Plain Omelet
780G Ocarina Inn, Lv.4; Spring
Pot-au-Feu
2270G Ocarina Inn, Lv.2; Winter
Potato Gratin
2200G Ocarina Inn, Lv.2; Spring
Potato Stew
520G Harvest Festival
Pumpkin Croquette
2340G Ocarina Inn, Lv.2; Fall
Pumpkin Pie
1560G Ocarina Inn, Lv.2; Fall
Pumpkin Stew
450G Harvest Festival
Raspberry Pie
1270G Ocarina Inn, Lv.4
Ratatouille
1570G Ocarina Inn, Lv.3; Fall
Rice Ball
710G Ocarina Inn, Lv.1
Roasted Chestnut
330G Harvest Festival
Roasted Corn
420G Ocean Festival
Roasted Yam
360G Harvest Festival
Salmon Fried Rice
1280G Ocarina Inn, Lv.3
Sardine Tomato Stew
440G Brass Bar, Lv.3
Sardines in Oil
540G Brass Bar, Lv.3
Sashimi; Good
800G Ocean Festival
Saury Tomato Stew
590G Brass Bar, Lv.2
Sauteed Clam
640G Ocean Festival
Sauteed Mushroom
620G Harvest Festival
Seafood Curry
1390G Ocarina Inn, Lv.4
Seafood Doria
1940G Ocarina Inn, Lv.4
Seafood Fried Rice
1080G Ocarina Inn, Lv.2
Seafood Gratin
1080G Ocarina Inn, Lv.2
Seafood Pizza
1800G Ocarina Inn, Lv.2
Seafood Risotto
1330G Ocarina Inn, Lv.3; Winter
Seafood Stew
320G Ocean Festival
Shortcake
2210G Brass Bar, Lv.3
Sobagaki
590G Ocarina Inn, Lv.1; Spring
Southern Fried Rice
1060G Pineapple Inn, Lv.2
Southern Omelet
1390G Pineapple Inn, Lv.1
Spaghetti Carbonara
1850G Pineapple Inn, Lv.2
Spaghetti Napolitan
1800G Pineapple Inn, Lv.2
Spaghetti Pescatore
1420G Pineapple Inn, Lv.2
Spicy Seafood Soup
1360G Ocarina Inn, Lv.2; Winter
Spinach Risotto
1460G Ocarina Inn, Lv.4; Fall

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Squid Ink Spaghetti


1410G Pineapple Inn, Lv.2
Squid Tomato Stew
510G Brass Bar, Lv.1
Steamed Egg
1290G Ocarina Inn, Lv.2; Fall
Steamed Turnip
730G Ocarina Inn, Lv.4; Spring
Stir Fry
490G Brass Bar, Lv.1
Strawberry Jam
980G Harvest Festival
Tempura Soba
1020G Ocarina Inn, Lv.3
Tomato Omelet
1180G Ocarina Inn, Lv.2; Summer
Tomato Risotto
1370G Ocarina Inn, Lv.2; Summer
Tomato Soup
950G Ocarina Inn, Lv.1; Summer
Tsukimi Soba
750G Ocarina Inn, Lv.2; Fall
Tuna Rice
1180G Ocarina Inn, Lv.3
Tuna Sandwich
2810G Ocarina Inn, Lv.3; Fall
Vegetable Curry
2400G Ocarina Inn, Lv.3
Vegetable Salad
840G Harvest Festival
Vegetable Sandwich
2600G Ocarina Inn, Lv.1
Yam Cake
1670G Brass Bar, Lv.2
Yam Rice
880G Harvest Festival
Yam Rice
880G Ocarina Inn, Lv.1; Fall
Yam Stew
400G Harvest Festival
Zaru Soba
590G Ocarina Inn, Lv.1; Summer
___
Drink
Apple Juice
Apple Juice
Banana Milk
Blackberry Juice
Blackberry Juice
Blueberry Juice
Blueberry Juice
Carrot Juice
Carrot Juice
Coconut Juice
Coconut Juice
Cranberry Juice
Cranberry Juice
Grape Juice
Grape Juice
Honeydew Juice
Honeydew Juice
Honeydew Milk
Hot Cocoa
Hot Coffee
Orange Juice
Orange Juice
Pineapple Juice
Pineapple Juice
Raspberry Juice
Raspberry Juice
Strawberry Milk
Tomato Juice
Tomato Juice

360G Ocarina Inn, Lv.1


360G Ocean Festival
650G Pineapple Inn, Lv.2
140G Ocarina Inn, Lv.3
140G Ocean Festival
140G Ocarina Inn, Lv.4
140G Ocean Festival
500G Ocarina Inn, Lv.1
500G Ocean Festival
120G Ocarina Inn, Lv.4
120G Ocean Festival
140G Ocarina Inn, Lv.1
140G Ocean Festival
320G Ocarina Inn, Lv.4
320G Ocean Festival
770G Ocarina Inn, Lv.3
770G Ocean Festival
1300G Animal Festival
890G Ocarina Inn, Lv.2
440G Ocarina Inn, Lv.2
320G Ocarina Inn, Lv.4
320G Ocean Festival
160G Ocean Festival
160G Pineapple Inn, Lv.2
120G Ocarina Inn, Lv.2
120G Ocean Festival
1040G Animal Festival
420G Ocarina Inn, Lv.2
520G Ocean Festival

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Vegetable Juice
Vegetable Juice
Yogurt Drink

1370G Ocarina Inn, Lv.3


1370G Ocean Festival
820G Animal Festival

___
Feed
Feed
Fodder

10G Horn Ranch, Lv.1


20G Horn Ranch, Lv.1

______
Fertilizer
Decent Fertilizer
Good Fertilizer
Perfect Fertilizer
Shining Fertilizer
Shining Fertilizer

50G Marimba Farm, Lv.1


60G Marimba Farm, Lv.2
220G Marimba Farm, Lv.3
360G Harvest Festival
300G Marimba Farm, Lv.4

___
Fish
Angler Fish
Bonito
Bonito
Cod
Conger Eel
Crawfish
Freshwater Prawn
Goby
Horse Mackerel
Lobster
Octopus
Octopus
Pacific Herring
Rainbow Trout
Rock Lobster
Rock Trout
Rockfish
Salmon
Sardine
Saury
Sea Bream
Squid
Tuna
Yellowtail

660G Fishery, Lv.2; Winter


240G Fishery, Lv.2; Spring
240G Ocean Festival
170G Fishery, Lv.1; Winter
280G Fishery, Lv.2; Fall
20G Ocean Festival
50G Fishery, Lv.2; Fall
30G Fishery, Lv.1; Spring
170G Fishery, Lv.1; Summer
360G Fishery, Lv.2; Winter
120G Fishery, Lv.2; Spring
120G Ocean Festival
160G Fishery, Lv.2; Winter
120G Fishery, Lv.1; Fall
190G Fishery, Lv.2; Summer
240G Fishery, Lv.2; Spring
160G Fishery, Lv.1; Summer
560G Fishery, Lv.1; Fall
40G Fishery, Lv.1; Spring
190G Fishery, Lv.2; Fall
300G Fishery, Lv.2; Summer
110G Ocean Festival
640G Fishery, Lv.2; Summer
310G Fishery, Lv.1; Winter

_____
Furniture
Armchair: Casual
Armchair: Cute
Bookshelf: Casual
Bookshelf: Chic

1800G Carpenter's Shop, Lv.4


1700G Carpenter's Shop, Lv.4
2500G Carpenter's Shop, Lv.3
2100G Carpenter's Shop, Lv.1

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Cabinet (L): Chic


3600G Carpenter's Shop, Lv.4
Cabinet (L): Cute
4000G Carpenter's Shop, Lv.4
Cabinet (L): Normal
3500G Carpenter's Shop, Lv.4
Cabinet (M): Chic
2800G Carpenter's Shop, Lv.3
Cabinet (M): Cute
3200G Carpenter's Shop, Lv.3
Cabinet (M): Normal
2500G Carpenter's Shop, Lv.3
Cabinet (S): Chic
1400G Carpenter's Shop, Lv.1
Cabinet (S): Cute
1700G Carpenter's Shop, Lv.1
Cabinet (S): Normal
1200G Carpenter's Shop, Lv.1
Cast Iron Stove
3100G General Store, Lv.3
Chair: Casual
900G Carpenter's Shop, Lv.1
Chair: Chic
1800G Carpenter's Shop, Lv.4
Chair: Country
1600G Carpenter's Shop, Lv.4
Chair: Normal
700G Carpenter's Shop, Lv.1
Chair: Pop
1300G Carpenter's Shop, Lv.1
Chair: Urban
2100G Carpenter's Shop, Lv.4
Classic TV
2500G General Store, Lv.1
Dresser: Chic
2300G Carpenter's Shop, Lv.4
Dresser: Cute
2600G Carpenter's Shop, Lv.4
Dresser: Normal
1800G Carpenter's Shop, Lv.3
Luxury TV
5500G General Store, Lv.3
Oil Heater
3700G General Store, Lv.4
Recliner: Chic
1400G Carpenter's Shop, Lv.1
Recliner: Country
1200G Carpenter's Shop, Lv.1
Recliner: Normal
1000G Carpenter's Shop, Lv.1
Recliner: Urban
2300G Carpenter's Shop, Lv.4
Refrigerator (L): Red
3900G General Store, Lv.4
Refrigerator (L): White
3800G General Store, Lv.4
Refrigerator (L): Yellow
4000G General Store, Lv.4
Refrigerator (M): Red
2300G General Store, Lv.3
Refrigerator (M): White
2200G General Store, Lv.3
Refrigerator (M): Yellow
2400G General Store, Lv.3
Refrigerator (S): Red
1500G General Store, Lv.2
Refrigerator (S): White
1400G General Store, Lv.2
Refrigerator (S): Yellow
1600G General Store, Lv.2
Rotary Phone: Cute
2400G General Store, Lv.3
Rotary Phone: Luxury
2700G General Store, Lv.4
Rotary Phone: Normal
2000G General Store, Lv.2
Shelf (L): Chic
2300G Carpenter's Shop, Lv.4
Shelf (L): Cute
2600G Carpenter's Shop, Lv.4
Shelf (L): Normal
2000G Carpenter's Shop, Lv.4
Shelf (M): Chic
1800G Carpenter's Shop, Lv.3
Shelf (M): Cute
2200G Carpenter's Shop, Lv.3
Shelf (M): Normal
1500G Carpenter's Shop, Lv.3
Shelf (S): Chic
1700G Carpenter's Shop, Lv.1
Shelf (S): Cute
2000G Carpenter's Shop, Lv.1
Sofa: Casual
2700G Carpenter's Shop, Lv.4
Sofa: Chic
2300G Carpenter's Shop, Lv.1
Sofa: Country
2000G Carpenter's Shop, Lv.1
Sofa: Cute
2500G Carpenter's Shop, Lv.4
Sofa: Normal
1800G Carpenter's Shop, Lv.1
Sofa: Urban
2800G Carpenter's Shop, Lv.4
Standard TV
4000G General Store, Lv.2
Stool: Casual
800G Carpenter's Shop, Lv.1

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Stool: Chic
1500G Carpenter's Shop, Lv.4
Stool: Country
1400G Carpenter's Shop, Lv.4
Stool: Normal
600G Carpenter's Shop, Lv.1
Stool: Pop
1100G Carpenter's Shop, Lv.1
Stool: Urban
1800G Carpenter's Shop, Lv.4
Touchtone Phone: Cute
2600G General Store, Lv.2
Touchtone Phone: Pop
3000G General Store, Lv.3
Touchtone Phone: Urban
3000G General Store, Lv.4
Wood Oven
2200G General Store, Lv.2
________
Hats & Glasses
3D Glasses
1200G Sonata Tailoring, Lv.3
Big Round Glasses
1700G Sonata Tailoring, Lv.2
Big Round Sunglasses
1700G Sonata Tailoring, Lv.3
Blue Knit Cap
1000G Sonata Tailoring, Lv.1; Fall & Winter
Blue Straw Hat
500G Sonata Tailoring, Lv.1; Spring & Summer
Brown Cowboy Hat
2400G Sonata Tailoring, Lv.3
Brown Hunting Cap
1700G Sonata Tailoring, Lv.2
Camo Hat
1700G Sonata Tailoring, Lv.2
Cool Sunglasses
1700G Sonata Tailoring, Lv.3
Eyemask
2200G Sonata Tailoring, Lv.3
Fire Bandana
800G Sonata Tailoring, Lv.1
Granny Glasses
1500G Sonata Tailoring, Lv.2
Heart Glasses
1600G Sonata Tailoring, Lv.2
Heart Sunglasses
1700G Sonata Tailoring, Lv.3
Long Black Beanie
1300G Sonata Tailoring, Lv.3; Fall & Winter
Long Purple Beanie
1300G Sonata Tailoring, Lv.2; Fall & Winter
Monocle
1800G Sonata Tailoring, Lv.3
Novelty Glasses
700G Sonata Tailoring, Lv.2
Orange Sunglasses
1800G Sonata Tailoring, Lv.2
Paisley Bandana
800G Sonata Tailoring, Lv.2
Red Hunting Cap
1700G Sonata Tailoring, Lv.3
Red Knit Cap
1000G Sonata Tailoring, Lv.1; Fall & Winter
Red Scarf
2000G Sonata Tailoring, Lv.2; Fall & Winter
Red Straw Hat
500G Sonata Tailoring, Lv.1; Spring & Summer
Round Red Glasses
1000G Sonata Tailoring, Lv.1
Round Silver Glasses
1000G Sonata Tailoring, Lv.1
Round Sunglasses
1400G Sonata Tailoring, Lv.2
Square Glasses Black
1400G Sonata Tailoring, Lv.2
Star Glasses
1900G Sonata Tailoring, Lv.2
Star Sunglasses
1900G Sonata Tailoring, Lv.3
Thick Glasses
1200G Sonata Tailoring, Lv.1
Tropical Bandana
800G Sonata Tailoring, Lv.3
White Baseball Cap
1400G Sonata Tailoring, Lv.1
White Cowboy Hat
2400G Sonata Tailoring, Lv.2
White Scarf
1500G Sonata Tailoring, Lv.1; Fall & Winter
Yellow Baseball Cap
1200G Sonata Tailoring, Lv.3
Yellow Scarf
2000G Sonata Tailoring, Lv.3; Fall & Winter
___
House

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Beach House
Mountain House
River House
Summer House

100000G Town Hall, Lv.1


100000G Town Hall, Lv.2
100000G Town Hall, Lv.2
200000G Town Hall, Lv.3

___
Item
Frame (L): Chic
2250G Simon's Studio, Lv.3
Frame (L): Normal
2250G Simon's Studio, Lv.3
Frame (L): Urban
2250G Simon's Studio, Lv.3
Frame (M): Chic
1500G Simon's Studio, Lv.2
Frame (M): Normal
1500G Simon's Studio, Lv.2
Frame (M): Urban
1500G Simon's Studio, Lv.2
Frame (S): Chic
1000G Simon's Studio, Lv.1
Frame (S): Normal
1000G Simon's Studio, Lv.1
Frame (S): Urban
1000G Simon's Studio, Lv.1
Mussel
120G Ocean Festival
Oyster
120G Ocean Festival
Pontata Root
80G Harvest Festival
Poster (L): Casual
4000G Simon's Studio, Lv.3
Poster (L): Country
4000G Simon's Studio, Lv.3
Poster (L): Cute
4000G Simon's Studio, Lv.3
Poster (M): Casual
3000G Simon's Studio, Lv.2
Poster (M): Country
3000G Simon's Studio, Lv.2
Poster (M): Cute
3000G Simon's Studio, Lv.2
Poster (S): Casual
2000G Simon's Studio, Lv.1
Poster (S): Country
2000G Simon's Studio, Lv.1
Poster (S): Cute
2000G Simon's Studio, Lv.1
Salt; Perfect
240G Harvest Festival
Sea Urchin
160G Ocean Festival
____
Makers
Butter Maker
3800G General Store, Lv.1
Cheese Maker
4200G General Store, Lv.1; Req. Level 2 Barn
Incubator
1000G General Store, Lv.1
Mayonnaise Maker
3000G General Store, Lv.1; Req. Level 2 Coop
Ostrich Egg Incubator
3000G General Store, Lv.1; Req. Level 3 Barn
Yarn Maker
4500G General Store, Lv.1; Req. Level 3 Coop
_____
Medicine
Bodigizer
Bodigizer XL
Cold Medicine
Remedy
Stay Awake
Super Stay Awake

430G Choral Clinic, Lv.1


570G Choral Clinic, Lv.2
260G Choral Clinic, Lv.1
180G Choral Clinic, Lv.2
1040G Choral Clinic, Lv.1
1140G Choral Clinic, Lv.2

___
Plot

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Farm Plot
River Plot

150000G Town Hall, Lv.2


70000G Town Hall, Lv.1

____
Produce
Anemone
200G Marimba Farm, Lv.4; Winter
Apple; Decent
260G Marimba Farm, Lv.1; Fall
Apple; Good
320G Marimba Farm, Lv.3; Fall
Apple; Perfect
360G Marimba Farm, Lv.4; Fall
Begonia
220G Marimba Farm, Lv.3; Summer
Bell Pepper; Decent
320G Marimba Farm, Lv.2; Fall
Bell Pepper; Good
380G Marimba Farm, Lv.3; Fall
Bell Pepper; Perfect
440G Harvest Festival
Bell Pepper; Perfect
440G Marimba Farm, Lv.4; Fall
Blue Mist Flower
780G Marimba Farm, Lv.1; Fall
Buckwheat; Decent
380G Marimba Farm, Lv.2; Winter
Buckwheat; Good
440G Marimba Farm, Lv.3; Winter
Buckwheat; Perfect
480G Marimba Farm, Lv.4; Winter
Cabbage; Decent
380G Marimba Farm, Lv.1; Spring
Cabbage; Good
440G Marimba Farm, Lv.2; Spring
Cabbage; Perfect
500G Marimba Farm, Lv.3; Spring
Carrot; Decent
360G Marimba Farm, Lv.2; Fall
Carrot; Good
440G Marimba Farm, Lv.3; Fall
Carrot; Perfect
520G Harvest Festival
Carrot; Perfect
520G Marimba Farm, Lv.4; Fall
Cherry; Decent
240G Marimba Farm, Lv.2; Spring
Cherry; Good
280G Marimba Farm, Lv.3; Spring
Cherry; Perfect
300G Marimba Farm, Lv.3; Spring
Chestnut; Decent
240G Marimba Farm, Lv.2; Fall
Chestnut; Good
280G Marimba Farm, Lv.3; Fall
Chestnut; Perfect
340G Marimba Farm, Lv.4; Fall
Chrysanthemum
180G Harvest Festival
Chrysanthemum
180G Marimba Farm, Lv.3; Fall
Coffee Beans; Decent
280G Marimba Farm, Lv.3; Summer
Coffee Beans; Good
320G Marimba Farm, Lv.3; Summer
Coffee Beans; Perfect
360G Marimba Farm, Lv.3; Summer
Corn; Decent
320G Marimba Farm, Lv.2
Corn; Good
380G Marimba Farm, Lv.3
Corn; Perfect
420G Marimba Farm, Lv.4
Cornmeal; Perfect
500G Harvest Festival
Cosmos
200G Harvest Festival
Cosmos
200G Marimba Farm, Lv.3; Fall
Cucumber; Decent
320G Marimba Farm, Lv.1; Summer
Cucumber; Good
400G Marimba Farm, Lv.2; Summer
Cucumber; Perfect
480G Marimba Farm, Lv.3; Summer
Curry Powder; Perfect
520G Harvest Festival
Eggplant; Decent
26G Marimba Farm, Lv.1; Fall
Eggplant; Good
300G Marimba Farm, Lv.2; Fall
Eggplant; Perfect
360G Harvest Festival
Eggplant; Perfect
360G Marimba Farm, Lv.3; Fall
Flax; Decent
320G Marimba Farm, Lv.2
Flax; Good
380G Marimba Farm, Lv.2

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Flax; Perfect
540G Harvest Festival
Flax; Perfect
440G Marimba Farm, Lv.3
Grapes; Decent
240G Marimba Farm, Lv.2
Grapes; Good
280G Marimba Farm, Lv.3
Grapes; Perfect
320G Marimba Farm, Lv.4
Ground Coffee; Perfect
440G Harvest Festival
Hibiscus
420G Pineapple Inn, Lv.2
Honey; Decent
100G Animal Festival
Honey; Decent
100G Marimba Farm, Lv.1
Honey; Good
200G Animal Festival
Honey; Good
200G Marimba Farm, Lv.2
Honey; Perfect
300G Animal Festival
Honey; Perfect
300G Marimba Farm, Lv.3
Honeydew; Decent
500G Marimba Farm, Lv.2
Honeydew; Good
600G Marimba Farm, Lv.2
Honeydew; Perfect
900G Marimba Farm, Lv.3
Honeydew; Shining
1280G Marimba Farm, Lv.4
Hyacinth
240G Marimba Farm, Lv.2; Spring
Lavender
200G Marimba Farm, Lv.3; Spring
Lettuce; Decent
440G Marimba Farm, Lv.2
Lettuce; Good
500G Marimba Farm, Lv.3
Lettuce; Perfect
560G Marimba Farm, Lv.4
Lily
280G Marimba Farm, Lv.2; Summer
Moondrop Flower
240G Marimba Farm, Lv.2; Fall
Morning Glory
240G Marimba Farm, Lv.4; Summer
Olive Oil; Perfect
340G Harvest Festival
Olive; Decent
240G Marimba Farm, Lv.2; Fall
Olive; Good
280G Marimba Farm, Lv.3; Fall
Olive; Perfect
320G Marimba Farm, Lv.4; Fall
Onion; Decent
340G Marimba Farm, Lv.2
Onion; Good
400G Marimba Farm, Lv.2
Onion; Perfect
460G Marimba Farm, Lv.3
Orange; Decent
240G Marimba Farm, Lv.1; Summer
Orange; Good
280G Marimba Farm, Lv.2; Summer
Orange; Perfect
320G Marimba Farm, Lv.3; Summer
Pansy
180G Marimba Farm, Lv.3; Spring
Pinkcat Flower
240G Marimba Farm, Lv.3; Spring
Potato; Decent
380G Marimba Farm, Lv.3; Spring
Potato; Good
440G Marimba Farm, Lv.3; Spring
Potato; Perfect
480G Marimba Farm, Lv.4; Spring
Pumpkin; Decent
300G Marimba Farm, Lv.2; Fall
Pumpkin; Good
360G Marimba Farm, Lv.3; Fall
Pumpkin; Perfect
420G Harvest Festival
Pumpkin; Perfect
420G Marimba Farm, Lv.4; Fall
Rice; Decent
420G Marimba Farm, Lv.3
Rice; Good
500G Marimba Farm, Lv.3
Rice; Perfect
580G Marimba Farm, Lv.4
Rose
440G Marimba Farm, Lv.2; Fall
Snowflake Flower
300G Marimba Farm, Lv.3; Winter
Soba Flour; Perfect
600G Harvest Festival
Spinach; Decent
360G Marimba Farm, Lv.2; Fall
Spinach; Good
440G Marimba Farm, Lv.3; Fall
Spinach; Perfect
540G Harvest Festival
Spinach; Perfect
540G Marimba Farm, Lv.4; Fall

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Strawberry; Decent
360G Marimba Farm, Lv.1
Strawberry; Good
440G Marimba Farm, Lv.2
Strawberry; Perfect
540G Marimba Farm, Lv.3
Strawberry; Shining
820G Marimba Farm, Lv.4
Sugar; Perfect
520G Harvest Festival
Sugarcane; Decent
360G Marimba Farm, Lv.1; Summer
Sugarcane; Good
380G Marimba Farm, Lv.2; Summer
Sugarcane; Perfect
440G Marimba Farm, Lv.3; Summer
Sunflower
320G Marimba Farm, Lv.2; Summer
Tea Leaves; Decent
340G Marimba Farm, Lv.2; Summer
Tea Leaves; Good
400G Marimba Farm, Lv.3; Summer
Tea Leaves; Perfect
460G Marimba Farm, Lv.4; Summer
Tomato; Decent
320G Marimba Farm, Lv.2; Summer
Tomato; Good
380G Marimba Farm, Lv.3; Summer
Tomato; Perfect
420G Marimba Farm, Lv.4; Summer
Tulip
220G Marimba Farm, Lv.1; Spring
Turnip; Decent
340G Marimba Farm, Lv.1; Spring
Turnip; Good
400G Marimba Farm, Lv.2; Spring
Turnip; Perfect
460G Marimba Farm, Lv.3; Spring
Watermelon; Decent
420G Marimba Farm, Lv.1; Summer
Watermelon; Good
500G Marimba Farm, Lv.2; Summer
Watermelon; Perfect
580G Marimba Farm, Lv.3; Summer
Watermelon; Shining
820G Marimba Farm, Lv.4; Summer
Wheat Flour; Perfect
420G Harvest Festival
Wheat; Decent
260G Marimba Farm, Lv.2
Wheat; Good
300G Marimba Farm, Lv.2
Wheat; Perfect
340G Marimba Farm, Lv.3
Yam; Decent
260G Marimba Farm, Lv.1; Fall
Yam; Good
320G Marimba Farm, Lv.2; Fall
Yam; Perfect
360G Harvest Festival
Yam; Perfect
360G Marimba Farm, Lv.3; Fall
_______
Ranch Upgrade
Level 2 Barn Upgrade
Level 2 Coop Upgrade
Level 2 Home Upgrade
Level 3 Barn Upgrade
Level 3 Coop Upgrade
Level 3 Home Upgrade
Level 4 Home Upgrade
Waterwheel Repair

30000G Carpenter's Shop, Lv.1; 40 Lumber, ...


24000G Carpenter's Shop, Lv.1; 30 Lumber, ...
25000G Carpenter's Shop, Lv.1; 100 Lumber,...
60000G Carpenter's Shop, Lv.1; 100 Lumber,...
45000G Carpenter's Shop, Lv.1; 50 Lumber, ...
50000G Carpenter's Shop, Lv.1; 300 Lumber,...
150000G Carpenter's Shop, Lv.1; 600 Lumber,...
24000G Carpenter's Shop, Lv.2; 50 Lumber, ...

____
Recipe
Apple Cocktail (recipe)
280G Brass Bar, Lv.1
Apple Ice Cream (recipe)
630G Horn Ranch, Lv.4
Apple Jam (recipe)
280G Marimba Farm, Lv.2
Apple Juice (recipe)
150G Ocarina Inn, Lv.1
Baked Potato (recipe)
430G Horn Ranch, Lv.2
Banana Candy (recipe)
240G Pineapple Inn, Lv.2
Banana Ice Cream (recipe)
530G Horn Ranch, Lv.4

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Banana Ice Cream (recipe)


530G Pineapple Inn, Lv.2
Banana Milk (recipe)
260G Pineapple Inn, Lv.2
Banana Pudding (recipe)
340G Pineapple Inn, Lv.2
Blackberry Cocktail (re... 100G Brass Bar, Lv.4
Blackberry Ice Cream (r... 540G Horn Ranch, Lv.4
Blackberry Juice (recipe)
60G Ocarina Inn, Lv.4
Blackberry Pie (recipe)
520G Ocarina Inn, Lv.3
Blue Perfume (recipe)
1280G Harvest Festival
Blueberry Cocktail (recipe) 100G Brass Bar, Lv.1
Blueberry Ice Cream (re... 540G Horn Ranch, Lv.4
Blueberry Jam (recipe)
100G Marimba Farm, Lv.1
Blueberry Juice (recipe)
60G Ocarina Inn, Lv.2
Boiled Corn (recipe)
190G Marimba Farm, Lv.1
Boiled Duck Egg (recipe)
140G Horn Ranch, Lv.2
Boiled Egg (recipe)
100G Horn Ranch, Lv.1
Boiled Spinach (recipe)
220G Ocarina Inn, Lv.1
Buckwheat Cocktail (recipe) 370G Brass Bar, Lv.2
Buckwheat Pancake (recipe) 620G Animal Festival
Butter Steamed Clam (re... 300G Fishery, Lv.1
Butter Steamed Mussel (... 290G Fishery, Lv.2
Butter Steamed Oyster (... 290G Fishery, Lv.2
Cafe Au Lait (recipe)
390G Horn Ranch, Lv.2
Carrot Ice Cream (recipe)
680G Horn Ranch, Lv.4
Cheese Risotto (recipe)
630G Ocarina Inn, Lv.2
Cheesecake (recipe)
930G Horn Ranch, Lv.3
Cherry Ice Cream (recipe)
610G Horn Ranch, Lv.4
Cherry Jam (recipe)
240G Marimba Farm, Lv.1
Cherry Pie (recipe)
590G Ocarina Inn, Lv.4
Chocolate Banana (recipe)
190G Pineapple Inn, Lv.2
Clam Soup (recipe)
70G Fishery, Lv.2
Coconut Juice (recipe)
50G Ocarina Inn, Lv.4
Coffee Ice Cream (recipe)
660G Horn Ranch, Lv.4
Cold Medicine (recipe)
110G Choral Clinic, Lv.2
Conger Eel Rice (recipe)
330G Ocarina Inn, Lv.3
Cookie (recipe)
470G Animal Festival
Corn Soup (recipe)
380G Ocarina Inn, Lv.4
Cornbread (recipe)
780G Marimba Farm, Lv.4
Cranberry Cocktail (recipe) 100G Brass Bar, Lv.2
Cranberry Ice Cream (re... 540G Horn Ranch, Lv.4
Cranberry Juice (recipe)
60G Ocarina Inn, Lv.1
Croquette (recipe)
970G Ocarina Inn, Lv.1
Decent Perfume (recipe)
320G Harvest Festival
Eel Rice (recipe)
380G Ocarina Inn, Lv.2
Egg Rice (recipe)
290G Ocarina Inn, Lv.1
Egg Salad (recipe)
420G Marimba Farm, Lv.1
Fish Soup (recipe)
130G Fishery, Lv.1
French Fries (recipe)
390G Ocarina Inn, Lv.3
Fried Egg (recipe)
100G Horn Ranch, Lv.1
Fried Rice (recipe)
340G Ocarina Inn, Lv.2
Grape Cocktail (recipe)
240G Brass Bar, Lv.3
Grape Juice (recipe)
130G Ocarina Inn, Lv.3
Green Perfume (recipe)
380G Harvest Festival
Green Tea (recipe)
180G Choral Clinic, Lv.1
Grilled Goby (recipe)
20G Fishery, Lv.1

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Grilled Horse Mackerel ...


80G Fishery, Lv.1
Grilled Mahi-Mahi (recipe) 240G Fishery, Lv.1
Grilled Sardine (recipe)
30G Fishery, Lv.1
Honeydew Ice Cream (recipe) 790G Horn Ranch, Lv.4
Honeydew Juice (recipe)
310G Ocarina Inn, Lv.2
Hot Cocoa (recipe)
360G Ocarina Inn, Lv.2
Hot Coffee (recipe)
180G Ocarina Inn, Lv.2
Hot Milk (recipe)
230G Horn Ranch, Lv.1
Kimchi (recipe)
550G Pineapple Inn, Lv.2
Marinated Fish (recipe)
240G Marimba Farm, Lv.1
Marmalade (recipe)
240G Marimba Farm, Lv.1
Mashed Potato (recipe)
650G Marimba Farm, Lv.3
Milk Tea (recipe)
260G Horn Ranch, Lv.2
Mint Ice Cream (recipe)
520G Horn Ranch, Lv.4
Mushroom Gratin (recipe)
750G Ocarina Inn, Lv.2
Mushroom Rice (recipe)
270G Ocarina Inn, Lv.2
Olive Cocktail (recipe)
240G Brass Bar, Lv.3
Olive Oil (recipe)
110G Marimba Farm, Lv.4
Orange Cookie (recipe)
590G Animal Festival
Orange Ice Cream (recipe)
610G Horn Ranch, Lv.4
Orange Juice (recipe)
130G Ocarina Inn, Lv.4
Orange Pie (recipe)
590G Ocarina Inn, Lv.4
Pancake (recipe)
550G Animal Festival
Pesto Spaghetti (recipe)
560G Pineapple Inn, Lv.2
Pie Crust (recipe)
400G Ocarina Inn, Lv.2
Pineapple Juice (recipe)
70G Pineapple Inn, Lv.1
Pizza (recipe)
640G Ocarina Inn, Lv.2
Plain Omelet (recipe)
320G Ocarina Inn, Lv.1
Potato Gratin (recipe)
880G Ocarina Inn, Lv.4
Potato Pancake (recipe)
580G Animal Festival
Potato Stew (recipe)
210G Marimba Farm, Lv.2
Pudding (recipe)
300G Animal Festival
Raspberry Cocktail (recipe) 80G Brass Bar, Lv.3
Raspberry Ice Cream (re... 530G Horn Ranch, Lv.4
Red Perfume (recipe)
730G Harvest Festival
Remedy (recipe)
80G Choral Clinic, Lv.2
Rice Ball (recipe)
290G Ocarina Inn, Lv.1
Rice Cocktail (recipe)
440G Brass Bar, Lv.4
Roasted Chestnut (recipe)
140G Marimba Farm, Lv.3
Roasted Yam (recipe)
150G Marimba Farm, Lv.4
Salmon Fried Rice (recipe) 510G Ocarina Inn, Lv.3
Sardine Tomato Stew (re... 180G Fishery, Lv.1
Sardines in Oil (recipe)
220G Pineapple Inn, Lv.2
Sashimi (recipe)
70G Fishery, Lv.1
Sauteed Clam (recipe)
260G Fishery, Lv.2
Sauteed Mussel (recipe)
250G Fishery, Lv.2
Seafood Pizza (recipe)
720G Ocarina Inn, Lv.2
Shark Fin Stew (recipe)
480G Fishery, Lv.2
Shining Perfume (recipe)
1370G Harvest Festival
Shortcake (recipe)
890G Animal Festival
Sobagaki (recipe)
240G Ocarina Inn, Lv.1
Southern Fried Rice (re... 430G Pineapple Inn, Lv.2
Spaghetti Napolitan (re... 680G Pineapple Inn, Lv.2
Spinach Risotto (recipe)
590G Ocarina Inn, Lv.1

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Stay Awake (recipe)


420G Choral Clinic, Lv.2
Stir Fry (recipe)
200G Marimba Farm, Lv.1
Strawberry Ice Cream (r... 690G Horn Ranch, Lv.3
Strawberry Milk (recipe)
420G Horn Ranch, Lv.3
Tomato Juice (recipe)
170G Ocarina Inn, Lv.2
Tomato Soup (recipe)
380G Ocarina Inn, Lv.1
Tortilla Chips (recipe)
500G Pineapple Inn, Lv.1
Tuna Sandwich (recipe)
1130G Ocarina Inn, Lv.1
Vegetable Curry (recipe)
960G Ocarina Inn, Lv.4
Vegetable Salad (recipe)
340G Marimba Farm, Lv.3
Yellow Perfume (recipe)
410G Harvest Festival
Yogurt (recipe)
230G Horn Ranch, Lv.1
Yogurt Drink (recipe)
330G Horn Ranch, Lv.3
Zaru Soba (recipe)
240G Ocarina Inn, Lv.1
______
Remodeling
Casual Remodel
Country Remodel
Cute Remodel
Gorgeous Remodel

1500G Carpenter's Shop, Lv.1; Req. Lv.2 House


1500G Carpenter's Shop, Lv.1; Req. Lv.2 House
1500G Carpenter's Shop, Lv.1; Req. Lv.2 House
1500G Carpenter's Shop, Lv.1; Req. Lv.2 House

_____
Seedling
Apple Seedling
990G Marimba Farm, Lv.1
Cherry Seedling
860G Marimba Farm, Lv.3
Chestnut Seedling
860G Marimba Farm, Lv.2
Coffee Beans Seedling
980G Marimba Farm, Lv.4
Hali Seedling
350G Marimba Farm, Lv.3
Olive Seedling
860G Marimba Farm, Lv.4
Orange Seedling
860G Marimba Farm, Lv.1
___
Seeds
Anemone Seeds
20G Marimba Farm, Lv.3; Winter
Begonia Seeds
20G Marimba Farm, Lv.3; Summer
Bell Pepper Seeds
100G Marimba Farm, Lv.3; Fall
Blue Herb Seeds
20G Marimba Farm, Lv.1; Summer
Blue Herb Seeds
20G New Year's Eve
Blue Mist Flower Seeds
50G Marimba Farm, Lv.3; Fall
Buckwheat Seeds
30G Marimba Farm, Lv.1; Winter
Cabbage Seeds
30G Marimba Farm, Lv.1; Spring
Carrot Seeds
30G Marimba Farm, Lv.1; Fall
Chrysanthemum Seeds
20G Marimba Farm, Lv.4; Fall
Cocoa Seeds
140G Pineapple Inn, Lv.1
Corn Seeds
100G Marimba Farm, Lv.2; Summer
Cosmos Seeds
20G Marimba Farm, Lv.2; Fall
Cucumber Seeds
30G Marimba Farm, Lv.1; Summer
Eggplant Seeds
80G Marimba Farm, Lv.2; Fall
Fall Seed Mix
30G Marimba Farm, Lv.1; Fall
Flax Seeds
30G Marimba Farm, Lv.2; Spring

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Grapes Seeds
30G Marimba Farm, Lv.2; Fall
Grass Seeds
20G Marimba Farm, Lv.1
Green Bell Seeds
20G Pineapple Inn, Lv.1
Green Herb Seeds
20G Marimba Farm, Lv.1; Summer
Green Herb Seeds
20G New Year's Eve
Hibiscus Seeds
40G Pineapple Inn, Lv.2
Honeydew Seeds
40G Marimba Farm, Lv.4; Summer
Hyacinth Seeds
20G Marimba Farm, Lv.2; Spring
Lavender Seeds
20G Marimba Farm, Lv.3; Spring
Lettuce Seeds
40G Marimba Farm, Lv.1; Spring
Lily Seeds
20G Marimba Farm, Lv.1; Summer
Moondrop Flower Seeds
20G Marimba Farm, Lv.4; Fall
Morning Glory Seeds
20G Marimba Farm, Lv.4; Summer
Onion Seeds
30G Marimba Farm, Lv.1; Summer
Pansy Seeds
20G Marimba Farm, Lv.2; Spring
Pinkcat Flower Seeds
20G Marimba Farm, Lv.3; Spring
Potato Seeds
30G Marimba Farm, Lv.3; Spring
Pumpkin Seeds
90G Marimba Farm, Lv.1; Fall
Purple Herb Seeds
20G Marimba Farm, Lv.1; Fall
Purple Herb Seeds
20G New Year's Eve
Red Herb Seeds
20G Marimba Farm, Lv.1; Fall
Red Herb Seeds
20G New Year's Eve
Rice Seeds
30G Marimba Farm, Lv.3; Fall
Rose Seeds
30G Marimba Farm, Lv.4; Fall
Snowflake Flower Seeds
20G Marimba Farm, Lv.3; Winter
Spicy Pepper Seeds
40G Pineapple Inn, Lv.1
Spinach Seeds
30G Marimba Farm, Lv.2; Fall
Spring Seed Mix
30G Marimba Farm, Lv.2; Spring
Strawberry Seeds
110G Marimba Farm, Lv.1; Spring
Sugarcane Seeds
40G Marimba Farm, Lv.1; Summer
Summer Seed Mix
30G Marimba Farm, Lv.1; Summer
Sunflower Seeds
30G Marimba Farm, Lv.2; Summer
Tea Leaves Seeds
50G Marimba Farm, Lv.1; Summer
Tomato Seeds
100G Marimba Farm, Lv.1; Summer
Tulip Seeds
20G Marimba Farm, Lv.1; Spring
Turnip Seeds
30G Marimba Farm, Lv.1; Spring
Watermelon Seeds
30G Marimba Farm, Lv.1; Summer
Wheat Seeds
80G Marimba Farm, Lv.2; Spring
Yam Seeds
90G Marimba Farm, Lv.2; Fall
Yellow Herb Seeds
20G Marimba Farm, Lv.1; Winter
Yellow Herb Seeds
20G New Year's Eve
_______
Tool Upgrade
Copper Axe Upgrade
6000G Blacksmith's Shop, Lv.2; Copper x3
Copper Fishing Rod Upgrade 4800G Blacksmith's Shop, Lv.2; Copper x3
Copper Hammer Upgrade
6000G Blacksmith's Shop, Lv.2; Copper x3
Copper Hoe Upgrade
6000G Blacksmith's Shop, Lv.2; Copper x3
Copper Sickle Upgrade
6000G Blacksmith's Shop, Lv.2; Copper x3
Copper Watering Can Upgrade 6000G Blacksmith's Shop, Lv.2; Copper x3
Goddess Axe Upgrade
48000G Blacksmith's Shop, Lv.4; Rare Metal x3
Goddess Fishing Rod Upgrade 36000G Blacksmith's Shop, Lv.4; Rare Metal x3
Goddess Hammer Upgrade
48000G Blacksmith's Shop, Lv.4; Rare Metal x3

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Goddess Hoe Upgrade


48000G Blacksmith's Shop, Lv.4; Rare Metal x3
Goddess Sickle Upgrade
48000G Blacksmith's Shop, Lv.4; Rare Metal x3
Goddess Watering Can Up... 48000G Blacksmith's Shop, Lv.4; Rare Metal x3
Gold Axe Upgrade
24000G Blacksmith's Shop, Lv.3; Gold x3
Gold Fishing Rod Upgrade 14400G Blacksmith's Shop, Lv.3; Gold x3
Gold Hammer Upgrade
24000G Blacksmith's Shop, Lv.3; Gold x3
Gold Hoe Upgrade
24000G Blacksmith's Shop, Lv.3; Gold x3
Gold Sickle Upgrade
24000G Blacksmith's Shop, Lv.3; Gold x3
Gold Watering Can Upgrade 24000G Blacksmith's Shop, Lv.3; Gold x3
Iron Axe Upgrade
2400G Blacksmith's Shop, Lv.1; Iron x3
Iron Fishing Rod Upgrade
1800G Blacksmith's Shop, Lv.1; Iron x3
Iron Hammer Upgrade
2400G Blacksmith's Shop, Lv.1; Iron x3
Iron Hoe Upgrade
2400G Blacksmith's Shop, Lv.1; Iron x3
Iron Sickle Upgrade
2400G Blacksmith's Shop, Lv.1; Iron x3
Iron Watering Can Upgrade 2400G Blacksmith's Shop, Lv.1; Iron x3
Silver Axe Upgrade
12000G Blacksmith's Shop, Lv.2; Silver x3
Silver Fishing Rod Upgrade 9600G Blacksmith's Shop, Lv.2; Silver x3
Silver Hammer Upgrade
12000G Blacksmith's Shop, Lv.2; Silver x3
Silver Hoe Upgrade
12000G Blacksmith's Shop, Lv.2; Silver x3
Silver Sickle Upgrade
12000G Blacksmith's Shop, Lv.2; Silver x3
Silver Watering Can Upgrade 12000G Blacksmith's Shop, Lv.2; Silver x3
___
Tools
Animal Medicine
800G Horn Ranch, Lv.1
Bell
1000G Horn Ranch, Lv.1
Bellows Camera
3600G Simon's Studio, Lv.3
Brush
1600G Horn Ranch, Lv.1
Cow Miracle Potion
720G Horn Ranch, Lv.1
Goat Miracle Potion
900G Horn Ranch, Lv.3
Gold Camera
2400G Simon's Studio, Lv.1
Horse Miracle Potion
1200G Horn Ranch, Lv.2
Matches
480G General Store, Lv.1
Milker
2000G Horn Ranch, Lv.1
Rattle
720G General Store, Lv.1
Shears
1600G Horn Ranch, Lv.1
Sheep Miracle Potion
1080G Horn Ranch, Lv.1
TLR Camera
3000G Simon's Studio, Lv.2
_____
Utensils
Aging Pot: Brown
2300G General Store, Lv.2
Aging Pot: Gold
3000G New Year's Eve
Aging Pot: Gray
2100G General Store, Lv.1
Aging Pot: Red
2700G New Year's Eve
Aging Pot: White
2500G General Store, Lv.3
Cutting Board: Chic
2000G New Year's Eve
Cutting Board: Country
1700G General Store, Lv.2
Cutting Board: Cute
1800G General Store, Lv.3
Cutting Board: Gorgeous
2500G New Year's Eve
Cutting Board: Normal
1500G General Store, Lv.1
Dyeing Pot
3600G General Store, Lv.1

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

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Frying Pan: Chic


2600G New Year's Eve
Frying Pan: Country
2200G General Store, Lv.2
Frying Pan: Cute
2400G General Store, Lv.3
Frying Pan: Gorgeous
3000G New Year's Eve
Frying Pan: Normal
1800G General Store, Lv.1
Ice Cream Maker: Blue
2600G General Store, Lv.2
Ice Cream Maker: Pink
3300G General Store, Lv.4
Ice Cream Maker: Purple
3000G General Store, Lv.4
Ice Cream Maker: Yellow
2800G General Store, Lv.3
Mixer: Chic
1700G New Year's Eve
Mixer: Country
1400G General Store, Lv.2
Mixer: Cute
1500G General Store, Lv.3
Mixer: Gorgeous
2000G New Year's Eve
Mixer: Normal
1200G General Store, Lv.1
Oven: Chic
3200G New Year's Eve
Oven: Country
2800G General Store, Lv.2
Oven: Cute
3000G General Store, Lv.3
Oven: Gorgeous
3500G New Year's Eve
Oven: Normal
2500G General Store, Lv.1
Pot: Chic
2500G New Year's Eve
Pot: Country
2000G General Store, Lv.2
Pot: Cute
2300G General Store, Lv.3
Pot: Gorgeous
2800G New Year's Eve
Pot: Normal
2000G General Store, Lv.1

\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [F_A_Q]
//
//
Frequently Asked Questions //
// "Have patience with everything that remains
//
// unsolved in your heart. Try to love the
//
// questions themselves, like locked rooms
//
// and like books written in a foreign language."
//
// -Rainer Maria Rilke
//
//___________________________________________________________________//
|/
| This guide is frickin' huge. I understand if information can be pretty hard
| to find sometimes.
|
| So, I've gathered together all the common questions in this final section.
| If you came to this guide looking for an answer to a very specific question
| and aren't able to find it, maybe it's answered here! If not, feel free to
| contact me and I'll either do my best to answer or show you where in the
| guide to find it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Questions Index
\
|
\
|_________
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Farming Questions
- How do I get honey?
__________
Character Questions
- I can't find Calvin after meeting him with the Yellow Bell! Where is
he?
_________
Cooking Questions
- Why don't I see a recipe for Baked Yam in the game?
_________
Mining Questions
- I can't get down to Level 10 in Garmon Mine!
__________
Gameplay Questions
- Are items stackable?
- Can I reload my game file/load another game file without restarting?
- Can I rearrange items in my rucksack?
- I can't place a kitchen utensil in my house!
- What's the difference between tiredness, drowsiness and sickness?
_________
General Questions
- Where do I find the tools at the start of the game?
- Where are the Power Berries?
- How and where do I gather wood lumber or stone lumber?
- Do I have to level my tools before I upgrade them (or vice versa)?
- Is there Wi-Fi in this game?
- I chopped down a tree, but I can't pick up the lumber!
- My child is missing! How do I get the child back?
__________
Marriage Questions
- What are the heart events you have to complete to get married?
__________
Ranching Questions
- How can I get better-quality goods from my animals?
________
Pets Questions
- Can pets be bred?

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| - How many pets can you have?


|
| _________________________________________________________________________
| / [FAQ_F]
/
| /
Farming Questions /
|/
/
|/_________________________________________________________________________/
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I get honey?
\
|
\
| Answer : Honey randomly springs up from grown flowers. You'll know if a
|
: flower has honey by the bees floating around it. If you want to
|
: get honey, plant some flowers, then water them every day even
|
: after they're fully grown. Pick the ones you see a bee floating
|
: around in the morning.
|
| _________________________________________________________________________
| / [FAQ_C]
/
| /
Character Questions /
|/
/
|/_________________________________________________________________________/
|
|\________________________________________________________________________ _
| I can't find Calvin after meeting him with the Yellow Bell! Where is he? \
|
\
| Answer : You'll meet Calvin when you charge the Yellow Bell the first time,
|
: but he won't really live on the island and go about his regular
|
: routine until you ring the Yellow Bell. Don't worry, he'll be
|
: there soon.
|
| _________________________________________________________________________
| / [FAQ_O]
/
| /
Cooking Questions /
|/
/
|/_________________________________________________________________________/
|
|\____________________________________________________ _ _ _ _ _ _ _ _ _ _ _
| Why don't I see a recipe for Baked Yam in the game?
\
|
\
| Answer : In the US version of the game, there are actually two recipes with
|
: a name of Yam Cake. In order to distinguish between the two in
|
: this guide, the Yam Cake recipe that does not use flour as an
|
: ingredient is instead referred to as Baked Yam.
|
| _________________________________________________________________________
| / [FAQ_I]
/
| /
Mining Questions /
|/
/
|/_________________________________________________________________________/
|
|\____________________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't get down to Level 10 in Garmon Mine!
\
|
\
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| Answer : Stairs can be hidden underneath rocks, and it appears that the
|
: stairs on floor 9 of Lower Garmon Mine are always hidden under a
|
: rock. Use your hammer to bust all the rocks to find it.
|
| _________________________________________________________________________
| / [FAQ_G]
/
| /
Gameplay Questions /
|/
/
|/_________________________________________________________________________/
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Are items stackable?
\
|
\
| Answer : Yes, almost all items are stackable. The only exceptions are Ores
|
: and Wonderfuls dug up in the mine. Otherwise, any items with the
|
: exact same name will stack: note that this means that while two
|
: Perfect Eggs will stack and take up one slot, a Perfect Egg and a
|
: Good Egg will not stack and will take up two spots.
|
|\____________________________________________________________________ _ _ _
| Can I reload my game file/load another game file without restarting?
\
|
\
| Answer : Unfortunately, no. In order to reload your current file or open a
|
: different file, you must exit the game completely and start it
|
: again.
|
|\______________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can I rearrange items in my rucksack?
\
|
\
| Answer : Yes! To rearrange the items in your rucksack, open the menu
|
: screens and scroll over to the Rucksack view with the D-Pad. Here,
|
: you can move items around by selecting them with A and moving them
|
: with the Control Stick.
|
|\____________________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't place a kitchen utensil in my house!
\
|
\
| Answer : You have to place it on the counter, not on the floor.
|
|\__________________________________________________________________ _ _ _ _
| What's the difference between tiredness, drowsiness and sickness?
\
|
\
| Answer : Extreme tiredness occurs when you're running low on stamina. Cure
|
: it by eating anything, or sleeping. You'll receive a prompt that
|
: you could collapse at any moment when you hit extreme tiredness.
|
:
|
: Drowsiness occurs when you stay up all night, by some mine gases,
|
: or eat too many mushrooms. Cure drowsiness with a Stay Awake or
|
: Super Stay Awake, as well as some drinks. Drowsiness is also cured
|
: by going to bed, though you'll sleep until the next 6:00AM.
|
:
|
: Sickness occurs when it's raining or snowing and you become
|
: drowsy, or from certain mine gases. It will persist through
|
: sleeping, and has to be cured by a Cold Medicine.
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
:
|
: The three appear very similarly - your character will walk very
|
: slowly, and the picture in the bottom right will look pretty much
|
: dead. If you're not sure which you have and you don't want to go
|
: on to bed, try eating something. If that doesn't work, drink a
|
: Stay Awake. If that still doesn't work, drink a Cold Medicine.
|
: Medicines can be bought from the Choral Clinic. Conversely, you
|
: can sleep and if you're still afflicted in the morning, you know
|
: you need a Cold Medicine (unless you got less than a couple hours
|
: of sleep, in which case you could still just be extremely tired).
|
| _________________________________________________________________________
| / [FAQ_Q]
/
| /
General Questions /
|/
/
|/_________________________________________________________________________/
|
|\____________________________________________________ _ _ _ _ _ _ _ _ _ _ _
| Where do I find the tools at the start of the game?
\
|
\
| Answer : The Watering Can and Hoe are given to you automatically at the
|
: beginning of the game.
|
:
|
: The Axe is given to you when you first meet Bo in Garmon Mine
|
: District.
|
:
|
: The Hammer is given to you when you first meet Owen in Garmon
|
: Mine.
|
:
|
: The Sickle is given to you when you first meet Hanna at Horn
|
: Ranch.
|
:
|
: The Fishing Rod is given to you when you first meet Toby in Flute
|
: Fields, by the river.
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Where are the Power Berries?
\
|
\
| Answer : There are eight power berries:
|
:
|
: - On the final floor of Lower Garmon Mine.
|
: - On the final floor of Upper Garmon Mine.
|
: - Automatically when you level your rod to level 5.
|
: - Automatically when you level your hoe to level 5.
|
: - Raise any animal to 10 hearts.
|
: - On the ground at the Goddess Spring.
|
: - Raise your spouse to 20 full hearts.
|
: - Raise your child to a full 10 hearts.
|
|\______________________________________________________ _ _ _ _ _ _ _ _ _ _
| How and where do I gather wood lumber or stone lumber?
\
|
\
| Answer : Wood lumber and stone lumber can be gathered on any field in the
|
: Farmlands. Stone lumber can also be gathered in the mines.
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
:
|
: But the easiest way to gather either is to go to Fugue Forest once
|
: it's open. Both stone lumber and wood lumber is available there.
|
|\__________________________________________________________________ _ _ _ _
| Do I have to level my tools before I upgrade them (or vice versa)?
\
|
\
| Answer : Yes! This time around, you do. Upgrading your tools will always
|
: reduce their stamina consumption. However, leveling your tools
|
: won't give you access to their higher-level abilities until you
|
: also upgrade the tool.
|
:
|
: An Iron tool is required for one charge, Copper for two charges,
|
: Silver for three charges, Gold for four charges, and Goddess for
|
: five charges.
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Is there Wi-Fi in this game?
\
|
\
| Answer : Sadly, no. The Wi-Fi capabilities have been removed from the US
|
: release of Animal Parade.
|
|\______________________________________________________ _ _ _ _ _ _ _ _ _ _
| I chopped down a tree, but I can't pick up the lumber!
\
|
\
| Answer : You don't pick it up, you chop the log that is left on the ground
|
: after it crashes. When you chop it, it'll disappear and
|
: automatically be added to your lumber stock.
|
|\__________________________________________________ _ _ _ _ _ _ _ _ _ _ _ _
| My child is missing! How do I get the child back?
\
|
\
| Answer : If your child disappears (the tracker lists the child's location
|
: as <no area name>), simply go to the options settings in the diary
|
: and increase the volume of the background music to bring back the
|
: missing child in the morning.
|
| _________________________________________________________________________
| / [FAQ_M]
/
| /
Marriage Questions /
|/
/
|/_________________________________________________________________________/
|
|\______________________________________________________________ _ _ _ _ _ _
| What are the heart events you have to complete to get married?
\
|
\
| Answer : There are five events that must be completed.
|
:
|
: The first two are gift-receiving events. The bachelor or
|
: bachelorette will show up at your house and give you a gift. This
|
: happens twice.
|
:
|
: The third is a love letter. You'll receive this automatically.
|
:
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
: The last two are date events. Talk to the bachelor or bachelorette
|
: in the morning and they'll ask you on a date for that afternoon,
|
: specifying a time and location. After that, you need to raise them
|
: to 9 hearts to marry them.
|
:
|
: For detailed information on all this, check out the Dating &
|
: Marriage section by searching for [-DT&MR-] without the dashes.
|
| _________________________________________________________________________
| / [FAQ_R]
/
| /
Ranching Questions /
|/
/
|/_________________________________________________________________________/
|
|\____________________________________________________ _ _ _ _ _ _ _ _ _ _ _
| How can I get better-quality goods from my animals?
\
|
\
| Answer : Raise their heart levels. Even then, though, the product qualities
|
: are somewhat randomized, and Shining products are still rare. Some
|
: experimentation has shown that hand-feeding the animal before
|
: milking or sheering it may improve its product quality, so try
|
: that if you're in need of a high quality good.
|
| _________________________________________________________________________
| / [FAQ_P]
/
| /
Pets Questions /
|/
/
|/_________________________________________________________________________/
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can pets be bred?
\
|
\
| Answer : No.
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How many pets can you have?
\
|
\
| Answer : One per level of your house - at a level 5 house, you can have 5
|
: pets.
|
|
\____________________________________________________________________________
_____________________________________________________________________________/

______________________________________________________________________
______________________________________________________________________
// [C_C_C]
//
//
The Three C's //
//
//
// "Only one thing is impossible for God:
//
// to find any sense in any copyright law
//
// on this planet." -Mark Twain
//
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

//
//
//___________________________________________________________________//
|/
| _________________________________________________________________________
| / [COPYR]
/
| /
Copyright /
|/
/
|/_________________________________________________________________________/
|
| This FAQ is the exclusive property of DetroitDJ. All rights reserved. This
| FAQ may be freely distributed on any site, in whole or part, as long as
| this last section remains intact (all three C's). That means no changing
| 'GameFAQs' to any other site name. You know who you are.
|
| The latest version of my FAQs will ALWAYS be at:
|
http://www.gamefaqs.com/console/wii/game/960313.html
|
|
| Other sites are permitted to show this FAQ; however, most do not
| automatically update, and I only update my FAQs on GameFAQs -- so, if you
| don't see something, check that URL to see if there's a newer version.
|
| Harvest Moon: Animal Parade is copyright 2009 Natsume and Marvelous
| Interactive. All rights reserved.
|
| _________________________________________________________________________
| / [CREDI]
/
| /
Credits /
|/
/
|/_________________________________________________________________________/
|
| To Marvelous Interactive, Natsume and Nintendo, for this game and this
| system.
|
| To SBAllen, CJayC and GameFAQs as a whole, for maintaining this site.
|
| To mister_jmp, for doing anything he's going to do. Seriously, he did so
| much for my Tree of Tranquility guides that he deserves recognition here
| whether he decides to play Animal Parade or not.
|
| To Toshio, who is responsible for all the information gathered for this
| guide based on the Japanese game version.
|
| To Omega42, for helping me a ton with translations shortly before the game
| came out. This guide makes a whole lot more sense because of his efforts.
|
| To Roemu, for being my pseudo-beta tester for the guide's layout and such.
| And for generally being pretty awesome.
|
| To Ushi No Tane, better known to Harvest Moon fans as Fogu.com. I've made
| an active effort not to copy any information directly from the site, but I
| acknowledge that I have consulted Fogu.com's incredible Animal Parade
| section to check my own facts and for help with some translations in
| writing before the game's American release. Additionally, I read over the
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

| entire site before writing, so a good bit of my pre-release understanding


| is based on their information and that may impact what has been written -| nothing is copied directly, but the way I've focused on certain elements,
| divided sections up or phrased certain portions may be impacted by their
| structure. If you haven't checked out Ushi No Tane's Animal Parade guide, I
| highly, highly recommend it:
|
http://www.fogu.com/hm/animal_parade/
|
|
| To gigi_gg and Stormfeather, for going way beyond the call of duty in
| basically proofreading the entire guide. Thanks!
|
| To gottaluvme2841, for extensively testing weather patterns to see if they
| could be manipulated.
|
| To Amanda, for the easy money trick with Sashimi.
|
| To all the other people that have submitted corrections, tips and
| suggestions: Strongbad456, NurseFin, ayumi_ishimaru, Shionite, Luthviana,
| Shionite, XReikaX, Splinterscat, Tefalie, kevin_jiriki, alien418, Tefalie,
| Stormfeather, Quicksilver9448, Komae_Seshat, gottaluvme2841, jan_lee23,
| Blulightning, DayWolf, Hazeygray, Kamikon_Wolf, alaire_2000, pseudoduck,
| arim13us, reachforastar, sancroff, roshy85, Baaqcqueen, cmurphy90.
|
| To Roemu, Rift, Sugar_Celebi, ZetsubouSensei, cynwri8, and the rest of the
| pre-release Harvest Moon: Animal Parade board, for generally being awesome.
|
| _________________________________________________________________________
| / [CONTA]
/
| /
Contact Information /
|/
/
|/_________________________________________________________________________/
|
| GameFAQs ID: DetroitDJ -- find me on the Tree of Tranquility and Animal
| Parade boards. This is the preferred way to contact me.
|
| If you have a question, the next-best way is through my screenname, which
| is DDJGameFAQs. You can use that screenname for AIM, Yahoo!, MSN or
| GoogleTalk.
|
| If you have a suggestion or addition for the guide, or don't have AIM or a
| GameFAQs ID, or I'm not online, you can contact me via e-mail by prefacing
| your subject line with [AP] and e-mailing DDJGameFAQs@gmail.com. I'll
| respond only if you preface your e-mail with [AP] so that it avoids my spam
| filter and filters itself into my Harvest Moon box. Seriously, even if it
| hits my inbox, I might cackle and throw it to the trash if it doesn't have
| the [AP] on the front. This isn't rocket science, people.
|
| To recap, if you're asking a question, use GameFAQs or AIM. If you're
| making a suggestion or contribution, use e-mail. I won't kill you if you do
| it differently, that's just what makes it easiest for both of us.
|
| I'd hoped not to have to do this, but I also need to make a disclaimer
| about the type of communication I'll accept. But my old note scared people
file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]

|
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|

off, so let me make it more succinct.


To summarize the below, ask yourself this: are you asking me a question
about Harvest Moon: Animal Parade, or giving a suggestion for the guide? If
so, then contact me. If not, read on.
I'm more than happy to answer any questions about Harvest Moon: Animal
Parade, via e-mail or IM. However, please note the following:
- I am not interested in just chatting about Harvest Moon: Animal Parade.
That means, don't ask me who I married, if I've finished the game, how
much money I have, etc. And I'm not all that interested in hearing
every detail about your farm either. Sorry.
- I am not interested in chatting about any other game, nor am I
qualified to answer questions about any game except for Harvest Moon:
Animal Parade (or other games I've written guides for). That means,
don't ask me about Spore, Gears of War, Kingdom Hearts, Animal Crossing
or Age of Empires. Don't ask me what other video game systems I have.
Don't list yours for me. I'm really not interested in hearing about it.
Sorry.
- If you ask me a question that is clearly stated somewhere in this
guide, I'll tell you how to find it. I won't look up the answer for
you. I didn't write this guide just so people could scroll to the
bottom and find my e-mail address. Don't be afraid to ask, but don't be
upset if I respond with a search code.
- Please type communicably. I'm not obsessed with proper
grammar/spelling, but if I can't understand what you're saying I just
won't respond. And this one is just a pet peeve of mine: I have no idea
what any of these "smileys" mean: ^^ ^^; -_- >> << <<; >>;; <_> >_< n-n
n.n - and I have no desire to know. So don't say anything that's
dependent on me understanding what these devilspawn illegitimate
children of lolspeak and anime mean.
- I am not interested in just chatting. That means, do not send me videos
of sneezing pandas. Do not as me what I look like. Do not send me the
"Peanut Butter Jelly Time" video. Do not send me a "Kiwee Emoticon." Do
not ask me if I like Naruto. And do NOT write DetroitDJ fanfiction.
Seriously, creepy.
And yes, every single thing I've listed above has actually happened.
Basically, if you contact me and I don't answer, ask yourself one question:
Am I asking a question about Harvest Moon: Animal Parade? If the answer is
no, then now you know why I'm not responding. If you have a question, don't
hesitate to ask.

\____________________________________________________________________________
_____________________________________________________________________________/

file:///F|/Games/Wii/Walktrough/harvest_moon_ap.txt[6/28/2015 9:45:08 PM]