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3-1
I. INTRODUCTION
The Application Characterization System (ACS) takes a
dual approach to look at the way in which different game titles
stress specific hardware components of a game console1, using
a combination of hardware and software methods. ACS
accurately captures hardware resource utilization across
platforms and kernels.
Internal teams can use the data to develop test plans to
include game titles that effectively stress the console under a
regular user scenario. Hundreds of titles have shipped, and
load characterization over this catalog is important as the team
plans future cost reductions. All games in the catalog must
function perfectly with each reduction.
ACS data is collected through two primary points: hardware
monitoring and through software counters. They are unrelated
collection processes and can function independently of each
other. The hardware approach directly measures input power
and power consumption of the GPU and CPU. The software
technique pulls information from registers to monitor requests
and log performance counters.
Combined, these sources give a better understanding of the
consoles performance under real-world gameplay. The
following sections describe different studies done using ACS:
Gauge R&R, GPU regression and characterization through
video out formats and resolutions.
II. CHARACTERIZATION THROUGH REPEATABILITY AND
REPRODUCIBILITY
V. CONCLUSION
Figure 2. Actual GPU power data versus predicted data from LS regression.
The correlation between predicted GPU power and actual GPU power is fairly
high, at 0.75.