Академический Документы
Профессиональный Документы
Культура Документы
- Fixed script that prevents player to trigger Iuna's quest in Whitia Palast
- Fixed incorrect amount of item shown in inventory, now the number showing act
ual amount per slot instead of entire amount in inventory
- Fixed actor level up even if the actor is knocked out in end of battle
- Fixed script error that crashes the game when accessing Equipment screen
1.2.5 (build 2610)
- Fixed dialogues glitches in intro as well with various typos
- Fixed slip damage error that may crashes the game
- Fixed party pushed into Active Party; now the party will be reserved and orde
red properly when summoning other characters
- Fixed torches glitch
- Fixed Library Tickets glitch that restricts player to use Town Portal Tickets
- Iris now won't appear at bottom right corner of Hearthglade anymore
- Gate doors in Derelict Shrine now aren't through anymore
- Night, Dawn and Dusk tint effects now appear darker, and lamp will be only li
t at night
- Fixed Lyka's Greater Push and Rightbash effect won't slide enemy to desired p
osition
- Known issue with Mrk's Verspotten and Astrengung, sometimes it causes game cra
sh. It rarely happens in mosts cases. Gonna be fixed later in next build
1.2
- Implemented Grid Battle System. The entire battle system changed
- Timed-Hit system timing delay increased into 1/5 second instead of 2/15 secon
ds
- Pioneer Town redesigned, as well with Dungeons' changes and introducing the a
ll-new Dungeons' Rift system
- Storyline revamped, and now the story divided into three episodes (including
Act 1 in the demo)
- Reworked damage calculations and how the damage distributed.
- Now the way of choosing initial Companions is in multiple choice form, withou
t telling player who are the Companions they chose
- Introducing the new method of summoning characters;
- Each of side-quest related to characters will lead player to unlock the cer
tain Epochs that can be purchased either from Scholars' Library or Master Librar
ian
- No Scout's level requirement to summon characters; the price of summon char
acters now varied
- Characters divided into three ranks: A, B and C
- Summoning characters still requires Iris as summoner. In addition, the plac
e of summoning moved to Summoning Rift at Mages' Guild, and each summoning will
trigger certain event.
- Battle sprites revamped. Each of character will wield his/her weapon if any,
and some of enemies has their sprites changed
- Re-introducing Rune system, boosts character's performance without penalty an
d characters have two slots of Runes
- Introducing new Non-playable characters: Theodoric Allen the Royal Guardian,
Master Librarian, and Luna Milaningrum. Also, Richter Heimsdel has been redesign
ed
1.1.12
- Score feature now won't return
- Fixed Andy's Smokescreen error
- Fixed lever bug in Hazel Ruins
asta to talk when player attempts
floating numbers
that forcing the game to close
lv.7 that doesn't open the gate and ceasing Rh
to interact
Heroes:
- Andy
Smokescreen agility reduction removed
- Villeta
Spell Return chance increased by 5%
- Nina
Telekinesis won't throw disabled ally
1.1.07
- Fixed error when level up if Ningrum is in party
- When level up, level up animation shown on Companion's sprite
Heroes:
- Marvel
Strength decreased by 1
Agility decreased by 1
Intelligence decreased by 1
- Iuna
Chilling Embrace armor reduction increased by 2 per stack
- Ryuna
Dragon Invocation now has 40% chance of stun
Dance of Dragon stun chance increased to 40%
Dragon Shock effect of Dragon Invocation and Dance of Dragon decreases armor
by 2
- Lotte
Invocation: Nature now won't stun target
- Lyka
Fixed glitch when Lyka shifts his Form Mattock that causing stun to certain e
nemy
1.1
Februray 1, 2014
- New icon
- Message speed increased by 33%
- Fixed performance loss when accessing status, skills and Summoner's Book
- Now no weapon PWR amount displayed at status, Summoner's Book and the Compani
on Arrange
- When upgrading weapon, the stat gain won't be shown
- Score feature implemented
- Mars encounter point replaced into Hazel Ruins floor 9
- New boss encounter at Hazel Ruins floor 11, Claude in place of Cecilia
- Several dungeon maps expanded
- New dungeons:
- Whitia Palast: Consists of two floors, accessed by special requirements in
Hazel Ruins
floor 2
- Shrine of Skynesia expanded, and added new secret boss encounter point
- Howl's Dungeon: Consists of three floors, accessed from Hazel Ruins floor 9
Battle
- In battle, escape ratio now has initial chance of 20%
- Sigil fo Gods and Phoenix Feather will be discarded from inventory if the bea
rer died in battle
- Lifeleech now shows the attacker's healing amount with lifeleech attribute
- Fixed element damage calculation bugs
- Fixed stacking slip damage effect
- Fixed glitch when a character takes an upper hand and guarding resulting in e
ndless turn
- Fixed glitch in beginning of the battle, the status window disappeared
- Fixed bug when Immortal Phoenix is in attempt to escape at Hazel Ruins 8th fl
oor
- Fixed glitch of Flame Guard effect
- Fixed some problems with AoE damages, now the damage dealt applied properly
- Fixed splash damage affects ethereals
- Fixed covering ability glitch if the protector can't move or is dead
- Now slip damage popped in certain time a battler succeeded an action instead
of after the turn's end.
- Corrected Poison effect from Venus Weeds and Corpseweeds
- Sprites will be tinted when inflicting states such as poisons, freeze or burn
t.
- New system:
- Spell Block: Blocks spells and the effects. Applied in Spellguard
- Reduce: Reduces spell cooldown. Applied in Kharas
- Skill Level system revised:
- Skills are divided by rank, and minimum level requirement adjusted at:
Rank 1: Level 1 (level 6)
Rank 2: Level 3 (level 11)
Rank 3: Level 5 (level 16)
Rank 4: Level 7
Rank 5: above level 7
-- Note that ultimate skills are maxed in level 3 instead of 5
- Equipment Effect: By choosing Defend and pressing SHIFT, A, S or D (A, X, Y
, Z on gamepad) the
corresponding character will also activate every effect of his/her equipped
accessories or armor.
- Some has manacost to activate, and if the character has no enough mana, t
he item won't be
activated thus entering Guarding state immediately
- Introduced new pseudostat: ASPD
- Determines attack speed of battler based on amount of AGI
- ASPD can be buffed and nerfed via equip and states
Heroes
- Fixed passive attribute bonus glitch that skill doesn't give proper stat bonu
ses
- Now an icon shown in right top of character's portrait if has unspent skill p
oints
- Added new characters:
- Mars Rougefolk, the Rogue Hunter
Epoch: Arcadia vol. 1 (level 2)
Primary stat: AGI
STR: 5(+1.2) INT: 3(+1.0) AGI: 7(+2.2)
Damage: 7 - 23 Armor: 3.0
Skills:
- Chaos Form
Unleashes the Chaos powers Mars hold in his body, granting him resistance
against elements
and increases damage dealt by 25%. Lasts 2 turns.
- Black Cross
Performs dashing strike to a single target. Deals damage based on Mars' B
AD plus bonus damage.
- Dia Break
Leaps toward target and slash twice. Reduces enemy's armor rate by 3 for
2 turns.
- Million Stab
Adds Million Stab move at the end of normal attack. Stabs enemy five time
s, each deals
percentage of his BAD. This move ends with a dashing strike, dealing norm
al BAD.
- Strike Raid
After standing by for a while, Mars dashes through enemies and strikes fo
ur times in
random pattern. Deals damage based on percentage of BAD.
- Dispersion
Imbued by Chaos essence, Mars could disperse damage taken to enemies near
by.
Disperses percentage of damage taken to all enemies from any source but m
agics.
- Unseenable Kill
Grants evasion rate, and chance to instant kill foe by normal attack.
Won't work to certain enemies, however.
- Cecilia Fortuna, the Cinder Mage
Epoch: Alumnea vol.3 (level 2)
Primary stat: INT
STR: 4(+1.2) INT: 8(+3.25) AGI: 7(+1.9)
Damage: 7 - 13 Armor: 1.0
Skills:
- Casting Stance
Focusing her willpower, Cecilia could attain her Casting Stance that make
s her
attack splashes to enemies nearby, and her spells to be 50% more effectiv
e.
If casting any spell including Casting Focus the buff will be dissipate.
- Fireblast
Blasts an enemy with Fire spell, dealing damage and causing the target to
knocked. If in Casting Focus mode, the blasts will be hit other enemies n
earby.
- Wall of Fire
Sends wave of flame to area, dealing slight damage and inflicts Burn dama
ge for 5 turns.
- Flame Guard
Cecilia surrounds herself with ring of fire that deals damage to enemies
nearby
and absorbs magical damage entirely. The flame ring lasts 3 turns.
- Fiery Heart
Adds attack speed each time Cecilia successfully casts a spell.
The buff stacks up to 5 stacks and lasts 3 turns.
- Fortuna Bloodline
Grants bonus damage per unspent manapoint.
- Blazing Strike
Shoots an intense Solar and Fire energies to an enemy. Deals huge damage.
- Gate Charles, the Blue Wolf
Epoch: Whities vol.2 (level 3)
Primary stat: STR
STR: 10(+2.4) INT: 7(+2.1) AGI: 9(+1.4)
Damage: 17 - 21 Armor: 3.29
Skills:
- Frost Armor
Casts Frost Armor spell that grants 6 armor for 2 turns. Dissipates Burn
effect.
- Ice Coffin
Casts lesser Frostbite spell which deals minor damage, but freezes target
for
2 turns. May causing Chill effect that reduces armor and speed afterwards
.
- Chain Frost
Concentrates Ice magic into condense ball then throw it to target.
The ball will spreads into three lesser balls which damaging enemies near
by
- Inner Strength
Untaps Flair's inner strength, boosts his defense rate by 5 and grants ad
ditional
attack speed by 25%
- Eagle Dance
Deals three kicks which deals slightly more damage to single target. Can
be chained to
his normal attack or Lion Blast afterwards.
- Lion Burst
Two punches followed by a energy burst that deal slightly more damage to
single
target. Can be chained to his normal attack or Eagle Dance afterwards.
- Elemental Jaunt
Performs Sharp Wave move that shoots twin elemental balls, dealing loads
of
damage in each shot or Peacock Wing which deals decent damage to enemies
in
front onf him. Damage may varied.
- Magic Mix
Performs Phoenix Split that shoots five fireballs to single target, or Fr
igid Blow
which encases an enemy into frozen state and blow it immediately.
Both deals huge damage.
- Fighter Stance
Increases armor and regeneration rate for a slight amount.
- Ceaseless Enclosure
Concentrates all of magic traces into his arms and legs, Flair strikes an
enemy
with plenty punch and kick combination, then in succession he throws the
enemy into air and slam it to the ground for severe damage.
- Ronald Weber, the Oracle Soldier
Epoch: Darkness of Hope vol.1
Primary stat: STR
STR: 8(+2.4) INT: 5(+1.2) AGI: 6(+2.1)
Damage: 13 - 15 Armor: 3.86
Skills:
- Synergy
Turns the clock on his Gunblade on, causing some of his attack and abilit
ies
will also deal Burst damage. The Burst initial damage is 20% of his attac
k
damage and can be upgraded.
- Zero Distance
Slashes through an enemy, then he shoots three bullets in back of it.
Each shot will trigger Burst damage if Synergy is on.
- Ripper Attack
Performs four slashes combo that deals decent damage to single target.
- Soaring Explosion
After reloads his Gunblade with enough amount of ammo, he then shoots any
foe in area until no more bullet in the magazine.
Shoots up to 6 times to random target in area.
- Overclock
Increases Burst damage of Synergy-ed Gunblade.
- Gunblade Enhancement
In each attack, Ronald will deal bonus damage which knocks enemy back.
Bonus damage stacks with other bash properties.
- Burst Combo
Ronald strikes an enemy with plenty of slashes followed by mid-air attack
s
ble
death for a brief time. Inflicted ally still can be healed in this period
,
and will grant 1 HP if the state lifted from ally.
- Pharmacology
Heals slight amount of wound of an ally. Has passive effect that increase
s
potion effectiveness if Thuriri uses a potion.
- Multi Cast
Increases Thuriri's grasps of her spells, improving each spells
passively. Grants additional casting chance per level or improves
cooldown of several spells.
- Marvel
First Aid cooldown decreased by 1
Beginner's Luck evasion rate and critical chance rescaled to 4%/8%/12%/16%/20
%
First Aid healing effect reduced into 20/30/40/50/60
New skill added: Speed Up
- Marvel uses stance that makes him quicker in combat for a brief time.
Increases attack speed by 100 for 2 turns.
-- Increases 100 ASPD for 2 turns
-- Costs 6 MP, has 7/6/5/4/3 cooldown
- Souki
Shadow Mirage now consumes 2 + 5% of Souki's HP per turn
New skill added: Shadow Strike
- Deals bonus damage in every hit. Damage is pure.
-- Adds 2/3/4/5/6 pure damage in each hit. This bonus damage won't be
reduced by armor or resistance
Shining Blade Cut base damage growth decresed by 5
Shining Blade Cut manacost decreased to 3/4/5/6/7
Final Blade Saver manacost decreased to 5
Final Blade Saver damage rescaled into 30/40/50/60/70
Final Blade Saver now has Stead-Aim timing trigger
Chaotic Deep Hazard base damage growth decresed by 10
Chaotic Deep Hazard manacost decreases to 4/5/6/7/8
Shadow Move evasion rate rescaled to 5%/10%/15%/20%/25%
Destiny Zero Slash damage rescaled into 55/110/165
- Nella
Base damage decreased by 8, damage range decreased to 4
Fixed Almashield trigger to all allies when casting Metabolic Boost and equip
ping Master Staff
Flight now will consume 3 + 5% of Nella's MP per turn
Healing Light recovery rescaled into 15/23/31/39/47
Magic Missile Rain damage rescaled into 20/40/60/80/100
Magic Missile Rain manacost rescaled from 12/14/16/18/20 to 12
Radiant Revival cooldown decreased by 2, and manacost rescaled from 8/10/12/1
4/16 into 8
Almashield manacost rescaled from 16/14/12 into 20/17/14
Almashield cooldown increased by 2
- Iuna
Fixed Iuna's basic attack and elements popup and effects
Chilling Embrace now is an AoE spell
Frostbite manacost decreased from 6/9/12/15/18 into 6/8/10/12/14
Frostbite damage rescaled into 15/30/45/60/75
Frost Nova reworked
-- Manaost increased by 2
-- Deals 18/36/54/72/90 damage to all enemies
-- Dealing damage and reduces enemies' ASPD by 50 for 2 turns
-- Now has 25% chance of Freeze instead of 30%
Heroes
- All heroes
Now have correct stat growth based on the written STR, INT and AGI growth in
the Epochs
The damage shown in status now is the actual damage dealt per attack
All heroes' ultimate abilities are placed at the very bottom of the list
- Marvel
Focus now grants 25% damage bonus
- Iuna
Base Agility decreased by 1
Base Intelligence decreased by 2
- Andy
Premonition now grants 25% Agility bonus
- Vent
New idle stance
Primal Surge now doesn't grant bonus damage anymore
- Dorothy
Gale Strike now will steal enemy's gold or item automatically
Gale Strike base damage decreased by 10
- Ningrum
New idle stance
- Villeta
Normal attack will only shot once if poorly-timed
Ars Bolt now reduces enemy's damage by 8/14/20/26/32
- Razh
Bio updated, now uses name Enthrea instead of the previous one
Warrior's Spirit now grants 25% bonus damage
- Mark
Astrengung now grants 25% bonus damage
- Lotte
Song of the Damned removed
Rune Form: Rune Fighter now reduces damage by 25%
Guardian Rising reworked
-- Gives an ally 10/20/30/40/50 damage block and 2/4/6/8/10 HP regen that las
ts 2 turns
-- Cooldown of the spell is 1 turn
-- Same effect won't stack
Aldheimian Rhapsody reworked
-- Reduces allies' damange taken by 25% and amplifies enemies' damage taken b
y 25%
-- Grants 8 HP regen bonus
-- Effect lasts 3 turns
-- Now Aldheimian Bless effect won't make heroes to be nearly-invincible
- Lyka
Corrected the stun chance value of Rightbash (25% instead of 45%)
Form Sword now reduces damage by 25%
- Arphage
Exclamation effect now prevent Arph to cast abilities
- Nina
Base Strength decreased by 1
Telekinesis reworked
-- manacost decreased to 6/9/12/15/18 and base damage decreased by 10
-- base cooldown decreased to 2 and is an Instant-cast spell
-- Has new spell sequence
Chain Lightning cooldown increased by 1
Unwielding Toss stun chance now only 40% and has new sequence
Nina now can't cast Unwielding Toss if there is no valid ally to toss
Pharmacology removed
Static Shock blast damage decreased by 5
Static Purge damage amplification increased to 25% of damage taken
Enemies
- All enemies now don't have gold growth factor
- All enemies's stat increased by 25%-50%
- Immortal Phoenix's Charm to male characters now reduces 25% of damage
Items
- Corruption Orb armor reduction stack increased to 8
- Health Booster now only grants 15 HP
- Mana Booster now only grants 10 MP
- Point Booster now only grants 10 HP and 5 MP
- Soul Booster now only grants 25 HP and 15 MP
- Stone of Magic now only grants 30 HP and 20 MP
- Miller Shield now grants 15 HP instead of 20
- Fixed HP and MP gain from multiple source of boosts (stats or Booster, or bot
h)
- Helm of Blitz, Helm of Kuro and Helm of Rei's stat boost increased by 2
- Chainmail, Ringmail and Platemail armor bonus decreased by 2, Helmet and Ring
armor bonus decreased by 1
- Affects other Craft items that include these items
- Sigil of Hero now costs 800 Dnas
- Sigil of Giant now costs 1200 Dnas
- Sigil of Gods recipe price increased from 800 to 1000
1.0 stable
November 10, 2013
- Danny Luckmann won't be blinked when trading
- Fixed lighting tools (Candles, Torches, Lanterns) LoS revealings
- Fixed Scout's Equipment glitch that showing more than one empty space on the
list
- Equipment screen now shows character's stats properly as in status screen
- Fixed typos in Strange Brew quest
- Fixed improper map moving in Treasure Hunt? quest
- Fixed the Clover scene; there will be no repeated bondage scene!
- The Ciphered Map will be disposed once the Treasure Hunt? is done
- Changed info about skill's next upgrade level requirement
- Fixed shop problems; unable to sell items that exceeding the base price
- Fixed shop selling section that displaying stashed items. Now the stashed one
s can't be directly sold
- Training at Training Hall currently is unavailable
- New battle BGM
>> Cruna Aktrid theme - Battle for Your Life
Battle
- Manaburn now only deals 2x target's INT
- Spell Shield renamed into Barrier and now deflects magical damage as well
- Now when Cursed, the character will use pinched pose instead of just idle sta
nding
- Skill variations now show proper MP cost
- Freeze now shows the effect properly; no animation when frozen
- Stead-Aim sequence now has shorter setup and longer aiming time, so player co
uld hit the timing better
- Fixed Vampiric Aura and Lifeleech accessories which grants doubled restore HP
effect on hit
Heroes
- Marvel
Base damage increased by 2
Counterattack now won't proc if Counterattack isn't learned yet or attacked b
y ranged attacks
Now Marvel can equip Master Staff
- Souki
Chaotic Deep Hazard base damage increased by 5
- Nella
Healing Light now has 1 turn cooldown
Metabolic Boost now adds 5/10/15/20/25 damage and 5 HP regen
Radiant Revival manacost increased by 4
Almashield base cooldown increased from 1 to 5
Master Staff now affects Almashield
-- Casts Almashield to allies in area. The shield repels damages and lasts 2
turns
- Iuna
Frostbite base damage increased by 15 and has variance of 10
Frost Nova base damage increased by 10
Unicorn Horn now has 60% stun chance instead of 100%
Master Staff now affects Howling to the Moon
-- Deals secondary damage based on half of initial damage to enemies
- Andy
Rave Off effect now only lasts 1 turn
Quickstep now triggers Rave Off effect and cooldown increased from 2 to 5
Keening Edge base damage increased by 5
Premonition reworked
-- Now grants 6/12/18/24/30 bonus damage, 5%/10%/15%/20%/25% evasion rate for
3 turns
Master Staff now affects Roar of the Wind
-- Slashes 9 times instead of 7
- Ryuna
Dance of Dragon base damage increased by 10
6, 2013
incorrect dialog line at the intro
Skybridge overlaying at Hazel Ruins 3rd floor
BGM doesn't play at Hazel Ruins 9th to 13th floor
incorrect floor information at Hazel Ruins 10th floor, at stair to 9th
er
-
Fixed stats information that displaying armor when having Razh in party
Fixed Alteration quest; now the quest can be completed
Fixed several typos and missing dialogue lines in first Dark Scripter encount
cked up to 3 stacks
- Andy
Premonition buff will show only 1 state icon, and still inherit the same effe
cts
Smoke Screen effect now has different icon shown--so it won't confuse with Mu
te state
Quickstep now has new animation
- Ryuna
Shift Stance now can only casted in battle
Dragon Shock debuff now decrease 2 armor instead of 6
Rune Seal now decrease 1 armor point and amplifies 25% of magic damage
- Vent
Drunken Brawler counterattack now deals 25% of BAD in each hit
- Dorothy
Base armor decreased by 2
Pure Skill now grants 1.5x/1.75x/2.0x/2.25x/2.5x critical damage in 20% chanc
e
- Hapsari (now namely Ningrum)
Background renewed, based on Tammora's guideline of Bhumitara
Her attack style and Windbreak now has proper name of origin (Bhumitara inste
ad of Nirbhumi)
- Forte
Strength increased by 2
- Ashen
Base armor increased by 1
Elemental Summon: Naign Unprac now has new animation
- Villeta
Base damage increased by 6
Base armor increased by 1
Soul Bind now has new animation
Consecutive Shot now deals proper damage (10/20/30/40/50 + 0.75x INT, 2 shots
, 3 targets)
Ars Bolt base damage increased by 10 and damage growth increased by 5
Starfall now deal proper damage when hit the 50% hitting an enemy twice proc
Starfall base damage increased by 25
Spell Return now will be triggered if Villeta learned the ability first
- Schneide
Schatten Over debuff now decreases 1 armor per stack
- Razh
Base armor increased by 2
- Mark
Vergeltung now has brief delay of counter
- Lotte
Base armor increased by 1
- Lyka
Cruna Magicka threshold decreased by 3, means the perk will add 1 armor per 6
/5/4/3/2 unspent MP
- Arphage
Monster Rage now only adds 20% damage and decreases 3 armor
- Nina
Base damage decreased by 6
Base armor increasd by 1
Telekinesis now deals halved damage if not timed properly
Chain Lightning now deals 15/30/45/60/75 damage
Unwielding Toss damage range decreased by 5
Static Purge debuff now doesn't decrease target's armor
Static Overload damage decreased by 5
Enemies
- Now bosses are more resilient to disables and harder to kill