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1 core
0-1 command
1-10 auxiliaries
Deceptive guise
When using other detachments or formations, you may treat Armies of the Imperium as
allies of convenience.
Models in this detachment gain Stealth.
The many-headed
If this is your primary detachment, you may reroll the result when rolling on the Chaos
space Marine warlord trait table.
_________
Alpha legion are pretty much impossible to do properly within the chaos codex we have. So, it
would be nice to play with other factions more or less normally without causing too much of a
headache.
Army wide stealth isnt that big of a deal when your average save is 3+. But it suits them well
enough and I guess its a buff for tanks. Then again, it has somehow saved me a few times
during night fighting.
_________
Masters of Deception - Command (0-1)
1 Chaos Lord, Chaos Sorcerer or Daemon Prince
1 unit of Chaos Terminators
Seed of Rebellion
After deployment, but before Scout redeployments and Infiltrate deployment, you may
redeploy up to d3 units, including your opponents. They must retain their facing.
Restriction:
Unless they are your own units, you may not place them in or out of reserve.
_________
I feel like Ive seen this rule before , but I cant find it. Weaker than the other formations in
combat but you get to mess with your opponents head.
_________
Restrictions:
none
_________
I cant give extra ammo and the likes but sniper sort of emulates that. But its as much a buff as
it is a curse. Autocannons become hilariously overly manly sniper rifles, but theyre only going to
wound on a 4+. Melta and plasma become ...weird, flamers are suddenly poisonous(4+), heavy
bolters...well..you get the picture. I have honestly no idea how this will impact the game, but it
REALLY changes how these units play.
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Executioners Hand - auxiliary
2-3 units of Chaos Chosen
0-2 units of Chaos Raptors
Treachery Abound
Chaos Chosen in this formation gain Infiltrate.
Restrictions:
Only up to three units of Chaos Chosen may gain Infiltrate, regardless of how many
Executioners Hand formations you are using.
_________
I cant mess with the warlord trait, but I can give chosen old school infiltrate. I limit it to three,
because thats how it used to be and if I dont you would see entire armies of infiltrating chosen.
You could still get up 3 more with the trait. Forgeworld alpha legion can infiltrate their entire
army but I dont see GW doing that. Im also not sure how I feel about that lol.
_________
Poisoned Blade- auxiliary
1-3 Units of Chaos Space Marines
0-2 units of Chaos Bikes
Enemy Unseen
Models in this formation may accept challenges.
Restrictions:
none.
_________
You never know who youre dealing with when fighting alpha legion and theyre all self sufficient.
This also makes power swords quite an attractive option again. Let one one head keep the
other squad leader busy while the other head strikes a fatal blow.
_________
_________
Using mostly special weapons their havocs were pretty much reduced to plasma, flamer and
melta and with their increased toughness plasma seems like the next best choice if you cant
use all the cool heresy era toys. Though I fail to see how nurgle cant come up with chem/rad
weapon equivalents. forge worlds or not.
_________
Creeping Death - auxiliary
1-3 units of Chaos Terminators
0-2 units of Mutilators
Aura of Pestilence
Models in base contact with Chaos Terminators in this Formation are treated as having
their toughness decreased by 1.
Restrictions:
none.
_________
This will cause power mauls to instagib T4 models, but then theyre only AP4 and there aren't
really that many models that would suffer too much from this.I think. Not sure how rad
grenades are written but it should probably be the same rule.
_________
Nurgles Blight - auxiliary
2-3 Chaos Sorcerers.
0-2 Daemon Princes
Gifts of Contagion
Psykers in this Formation may generate their powers from the Discipline of Nurgle
instead of any other discipline.
Restrictions:
none
_________
Nurgle isnt stingy like that. Anybody is free to join the club.
_________
1-2 Heldrakes
0-2 Forgefiends
Restrictions:
none
_________
They need something to take out fliers.
_________
War Machines - auxiliary
1 of the following list
- any Heavy Support
- Helbrute
- Chaos Spawn
- Mutilator
- Possessed
_________
To fill up any remaining slots with vehicles of your choice.
_________
Cacophony
If this is your primary detachment, you may reroll the result when rolling on the Chaos
space Marine warlord trait table.
_________
I would have preferred acute Senses for obvious reasons. Too bad it's completely useless for
chaos Space marines since nothing can outflank.
Counter Attack was a contender, since youre not likely to get the jump on a space marine with
vastly improved senses.
Don't know how to balance that though, it would be really strong given the overall high initiative.
And so it became crusader, being high as a kite and generally pushing their bodies to the limit.
And night vision as an alternative to acute senses.
_________
Lords of PLeasure - Command (0-1)
1 Chaos Lord (this may be Lucius the Eternal), Chaos Sorcerer or Daemon Prince
1 unit of Chaos Terminators
Sinister Glee
Models in this Formation gain Precision Strike.
Restriction:
none
_________
They were excellent fighters, which I now see as toying with their prey.
_________
Restrictions:
Chaos Possessed in this formation may only take a Mark of Slaanesh instead of any
other Mark.
_________
I felt I had to put a tax on that with chaos spawn. When they do it in the inevitable Slaanesh
Daemonkin they will get a small tax too.
Rending and extra 3" run as well as crusader, on top of 5 initiative and the buffs....seems pretty
nasty to me.
Not to mention feel no pain if you get the banner.
_________
Prowler Pack - auxiliary
1-3 units of Chaos Bikers
0-2 units of Chaos Spawn
Imminent Feast
Chaos Bikers in this Formation gain Skilled Rider.
Restrictions:
none.
_________
They always had a thing for bikes, so I figured they'd be pretty good at driving them.
_________
Rising Horrors - auxiliary
0-3 units of Chaos Raptors
0-2 units of Warp Talons
Restrictions:
none
_________
I imagine they have a bunch of marines that would seek a different perspective.
_________
Iron Within
If this is your primary detachment, you may reroll the result when rolling on the Chaos
space Marine warlord trait table.
_________
Army wide slow and purposeful might be too strong, but on the flip side youre not going
anywhere.
Every other unit can catch up with your stuff and it could be a real handicap in maelstrom
missions. (which I play exclusively)You also can't sweep with anything short of daemon engines.
Not being able to overwatch either seemed a bit harsh. Not sure about that.
_________
Lords of Ruin - Command (0-1)
1 Chaos Lord or 1 Daemon Prince
1 Chaos Sorcerer
1 unit of Chaos Terminators
Unholy Vigour
The Chaos Sorcerer may re-roll once on the Biomancy Table.
restriction:
The Chaos Sorcerer must roll at least once on the Biomancy Table.
_________
Not sure what to do with the command slot. Straight up feel no pain seems too good. This is still
good but really expensive.
Especially if you want to mark them.
_________
Malefic Ammunition
Restriction:
none
_________
Lots of their fluff has them using vox channels and such to hurt or kill people with scary sounds.
Doom sirens fit the bill.
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On the hunt
Units in this Formation that deepstrike within 6" of a unit that is locked in combat do not
scatter.
Restrictions: none
_________
Remember the scouting cultists. Locked in combat stops you from deepstriking behind tanks.
Unit allows you to deepstrike behind the enemy unit. I thought 6" of a friendly unit would be too
tight for that.
_________
Swift Hunters- auxiliary
1-3 units of Chaos Bikers
0-2 units of Chaos Chosen
No Prisoners
Units in this Formation gain Outflank.
Restrictions:
none.
_________
Figured if everybody is looking for threats from the skies, the specialists and bikes could sneak
in unnoticed.
Take out anybody trying to flee.
_________
Biting Shadows - auxiliary
1-3 units of Chaos Havocs
0-2 Predators
Shadows of Death
Units in this Formation gain Stealth.
Restrictions:
none
_________
I would have preferred Shrouded, but I feel that might be a bit much. Especially on Havocs.
_________
Twilight Coven - auxiliary
1-2 Chaos Sorcerers
Restrictions:
none
_________
For no other reason than to get more telepathy.
_________
War Machines - auxiliary
1 of the following list
- Chaos Land Raider
- Chaos Predator
- Chaos Vindicator
- Heldrake
- Forgefiend
- Defiler
- Helbrute
- Chaos Terminators
_________
To fill up any remaining slots with vehicles of your choice. And Terminators because I didn't
know where else to put them.
_________
It was either re-roll or turn the lord into a dark apostle. Re-rolling kinda fits that role too, as it
represents a lord so steeped in daemonology/sermons that he can redirect their mutations/focus
to better suit the needs at hand.
_________
will be important...he dies and all your warp charges go *poof*. To balance it you get fearlesslight. Hard to remove but failed checks will quickly eat up your numbers.
You could probably do something much better with the forge world renegade list but I dont see
GW doing anything of the sort just yet.seriously GW...MERGE already -__________
Helcult - auxiliary
1 Helbrute
2 units of Chaos Cultists
Apocalyptic fury
rules as per the dataslate.
Human Shields
rules as per the dataslate.
Restrictions:
none
_________
This stands out in contrast to my other auxiliaries but I thought the helcult formation suits word
bearer really well. A half daemonic murder machine venerated as god by a bunch of lunatics?
works for me.
_________
Unholy Heralds - auxiliary
1-3 units of Chaos Terminators
0-3 units of Chaos Chosen
Glory for Chaos
Each time a unit in this formation fails a Pinning, Fear, Regroup test or Morale check,
they instead pass that test or check and take d3 wounds randomly allocated.
They gain +1A. This lasts until the start of your next turn.
Restrictions:
none.
_________
Loyalists only have ATSKNF because of Lorgar. The word bearers elite worship VERY real
gods. And they have seen the consequences of failure first hand. Testing their faith only results
in : HERESY! *BLAM*. Space marines have got nothing on word bearers.Still, d3 saveable
wounds because having to take a check in the first place, probably means theyre getting
hammered.
_________
Destruction Cult - auxiliary
0-3 units of Obliterators
0-3 units of Mutilators
Restrictions:
none
_________
Daemon worshippers would probably flock to these.
_________
_________
To fill up any remaining slots with vehicles of your choice.
_________
Millennial fury
Models in this formation gain Rampage.
Restrictions: none
_________
Rampage should make Helbrutes much more useful and Maulerfiends arent completely boned
when theres no tank around to hunt.
_________
Crushing Assault- auxiliary
1-3 units of Chaos Terminators
0-2 units of Mutilators
Red Butchers
Units in this Formation gain Hammer of Wrath.
Restrictions:
none.
_________
Deepstriking these for melee suddenly becomes an option when the opponent is looking at a
turn two assault from multiple khorne berzerkers.
_________
Cruel Predators - auxiliary
1-3 units of Chaos Bikers.
0-2 units of Chaos Raptors.
Tools of bloodshed
Hammer of Wrath attacks by units in this Formation gain Shred.
Restrictions:
none
_________
Straight from the daemonkin codex.
_________
0-2 Forgefiends
Restrictions:
none
_________
They need something to take out fliers.
_________
War Machines - auxiliary
1 of the following list
- Chaos Land Raider
- Defiler
- Helbrute
- Maulerfiend
- Warp Talons
- Chaos Spawn
- Mutilator
_________
To fill up any remaining slots with vehicles of your choice.
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