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King Slayer detachment

1 core
0-1 command
1-10 auxiliaries
Deceptive guise
When using other detachments or formations, you may treat Armies of the Imperium as
allies of convenience.
Models in this detachment gain Stealth.
The many-headed
If this is your primary detachment, you may reroll the result when rolling on the Chaos
space Marine warlord trait table.
_________
Alpha legion are pretty much impossible to do properly within the chaos codex we have. So, it
would be nice to play with other factions more or less normally without causing too much of a
headache.
Army wide stealth isnt that big of a deal when your average save is 3+. But it suits them well
enough and I guess its a buff for tanks. Then again, it has somehow saved me a few times
during night fighting.
_________
Masters of Deception - Command (0-1)
1 Chaos Lord, Chaos Sorcerer or Daemon Prince
1 unit of Chaos Terminators
Seed of Rebellion
After deployment, but before Scout redeployments and Infiltrate deployment, you may
redeploy up to d3 units, including your opponents. They must retain their facing.
Restriction:
Unless they are your own units, you may not place them in or out of reserve.
_________
I feel like Ive seen this rule before , but I cant find it. Weaker than the other formations in
combat but you get to mess with your opponents head.
_________

Unseen Defilers- Core (1+)

1 HQ from this list


- Chaos Lord
- Chaos Sorcerer
- Warpsmith
- Daemon prince
2-8 units of Chaos Space Marines or Chaos Cultists in any combination
1-3 Warpsmith
0-2 units of Chaos Havocs
0-2 units of Chaos Chosen
Master of Sabotage
Instead of cursing one enemy vehicle, a Warpsmith from this formation may instead
choose a fortification within 18 and manually fire one of its emplaced Weapons.
Its a trap!
Chaos Space Marines in this formation may consolidate d6 in any direction instead of
firing Overwatch.
The many-headed
If this Formation is your primary detachment, you may reroll the result when rolling on
the Chaos space Marine warlord trait table.
Restrictions:
none
_________
My group doesnt use fortifications, but many people do. And with the new plasma obliterator I
can see Master of Sabotage causing some nasty surprises.
Darkstrider-light for Marines. Get some difficult terrain in between you and a potential assaulter
and light them up next turn or assault yourself. It just helps to control the battle that little bit
more.
Warpsmith tax. I didnt know what else to give them but he at least has some sabotage flair built
in already.
_________
Perfidious Scalpel - auxiliary
2-4 units of Chaos Chosen
0-2 units of Chaos Havocs
Vicious Blow
Models in this formation gain Sniper.

Restrictions:
none
_________
I cant give extra ammo and the likes but sniper sort of emulates that. But its as much a buff as
it is a curse. Autocannons become hilariously overly manly sniper rifles, but theyre only going to
wound on a 4+. Melta and plasma become ...weird, flamers are suddenly poisonous(4+), heavy
bolters...well..you get the picture. I have honestly no idea how this will impact the game, but it
REALLY changes how these units play.
_________
Executioners Hand - auxiliary
2-3 units of Chaos Chosen
0-2 units of Chaos Raptors
Treachery Abound
Chaos Chosen in this formation gain Infiltrate.
Restrictions:
Only up to three units of Chaos Chosen may gain Infiltrate, regardless of how many
Executioners Hand formations you are using.
_________
I cant mess with the warlord trait, but I can give chosen old school infiltrate. I limit it to three,
because thats how it used to be and if I dont you would see entire armies of infiltrating chosen.
You could still get up 3 more with the trait. Forgeworld alpha legion can infiltrate their entire
army but I dont see GW doing that. Im also not sure how I feel about that lol.
_________
Poisoned Blade- auxiliary
1-3 Units of Chaos Space Marines
0-2 units of Chaos Bikes
Enemy Unseen
Models in this formation may accept challenges.
Restrictions:
none.
_________
You never know who youre dealing with when fighting alpha legion and theyre all self sufficient.

This also makes power swords quite an attractive option again. Let one one head keep the
other squad leader busy while the other head strikes a fatal blow.
_________

Traitors Web - auxiliary


1-2 Heldrakes
0-2 Forgefiends
Restrictions:
none
_________
They need something to take out fliers.
_________
War Machines - auxiliary
1 of the following list
- any Heavy Support
- Helbrute
- Chaos Spawn
- Mutilator
- Chaos Terminator
_________
To fill up any remaining slots with vehicles of your choice.
_________

Black Crusade detachment


1 core
0-1 command
1-10 auxiliaries
The Long War
Models in this detachment gain preferred enemy( Space Marines )
Models in this detachment gain Hatred( Space Marines)
Blackest Heart
If this is your primary detachment, you may reroll the result when rolling on the Black
Legion warlord trait table.
_________
Might be a bit strong against marines, especially in combinations with the Warmaster's Chosen
buffs.But then youre mostly going to bring footslogging marines and chosen so maybe it has its
place. Your also losing ObSec.
The Black Legion table since these guys actually have a supplement. Hatred is still useful, since
now your vehicles also get it.
_________
Bringers of Despair - Command (0-1)
1 Chaos Lord (this may be Abaddon the Despoiler) or Daemon Prince
1 unit of Chaos Terminators
Death incarnate
Models in this formation wearing terminator armour may perform a sweeping advance.
Chaos Terminators in this formation have +1 WS and +1 BS.
restriction:
Chaos Terminators in this formation must be upgraded at the cost of +6 points per
model.
_________
Bringers of despair are expensive, but it's what the supplement gave us.
They would cut down the enemy completely even pre heresy, so sweeping advance makes
sense and helps when not going against marines.
_________

Warmaster's Chosen - Core (1+)


1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Dark Apostle
- Daemon prince
2-8 units of Chaos Space Marines or Chosen in any combination
1-3 units of Chaos Terminators
0-2 units of Chaos Bikers
0-2 units of Chaos Raptors
Merciless
As long as a unit from this formation has more friendly models than enemy models
locked in combat (including unengaged models) at the beginning of the fight sub-phase,that unit
gains +1A.
Hell Fire
As long as units from this formation do not move in their movement phase, Boltguns in
that unit gain 1 additional shot at either full or half range. (including combi-bolters and the
boltgun part of combi weapons).
Blackest Heart
If this is your primary detachment, you may reroll the result when rolling on the Black
Legion warlord trait table.
Restrictions: none
_________
Merciless and Hell Fire, together will promote bringing large blobs of marines.
Hell Fire helps to mitigate that you have 20 marines just sitting on an objective.
Maybe that should be minimum 4 units, but hopefully Merciless is tempting enough to forgo
MSU shenanigans.
Terminator Tax. I think they fit the legion, but you have better termies in the Dark Heart
formation and the Marines will outshine these termies if used in the same role.
_________
Dark Heart - auxiliary
1-4 units of Chaos Terminators
2 Chaos Sorcerers

Cut out the Heart


Terminator units in this formation roll one die for arriving from reserves.
As long as both sorcerers are on the table, units from this formation arriving via
via deepstrike may re-roll the scatter dice.
Restrictions: none
_________
One of their things is deepstrike assaults, cutting of the head.
This seems fluffy and we already use terminators in a similar fashion. This just makes them
better at it.Safe Deepstriking is not going to happen imho, so that's the next best thing.
_________
Harbingers - auxiliary
1-2 Defilers
0-1 Helbrute
Units in this formation gain Rage.
Restrictions: none
_________
Black legion probably has the oldest Defilers around, and more older Helbrutes than other
warbands.
Makes sense that they would be insane with Rage. Plus its nice to have some certainty with
helbrutes.
_________
Tyrant's grip - auxiliary
1-3 units of Chaos Bikers
0-2 units of Chaos Raptors
0-1 Heldrake
Units from this formation gain Outflank.
Restrictions: none
_________
The sons of horus rite of battle, promoted having more fast attack than heavies.
This gives them some extra flexibility
_________

Destruction Cult - auxiliary


0-2 units of Obliterators
0-2 units of Mutilators
_________
For no other reason than that they should be available.
_________
War Machines - auxiliary
1 of the following list
- Chaos Land Raider
- Chaos Predator
- Chaos Vindicator
- Forgefiend
- Maulerfiend
- Helbrute
- Heldrake
- Chaos Havocs
_________
To fill up any remaining slots with vehicles of your choice. And Havocs because I didn't know
where else to put them.
_________

Nurgles Embrace detachment


1 core
0-1 command
1-10 auxiliaries
Virulent
Characters in this detachment may take Blight Grenades...5 pts.
Weapons that use the flamer template gain poisoned(4+).
Pallid Death
If this is your primary detachment, you may reroll the result when rolling on the Chaos
space Marine warlord trait table.
_________
Instead of flamers they would spray some kind of flesh dissolving bile, that seeps into the
crevices of armour. Nobody does grisly trophies quite like the Death Guard, but too few can
actually take blight grenades by default.
_________
Emissaries of Pestilence - Command (0-1)
1 Chaos Lord, Chaos Sorcerer (this may be Typhus) or Daemon Prince
1 unit of Chaos Terminators
Avatar of Death
Characters in this Formation gain It Will Not Die.
Restriction:
none
_________
Instant kill is still the main threat, but for everything else IWND should really give off that nurgle
vibe along with the mark. Might make the palanquin an interesting choice too.
_________
Plaguebringers - Core (1+)
1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Warpsmith
- Daemon prince

2-8 units of Chaos Space Marines or Plague Marines in any combination


1-4 units of Chaos Terminators
0-3 units of Chaos Cultists
0-2 units of Chaos Chosen
Cloud of flies
Friendly Models receiving Cover Saves from intervening Chaos Terminators in this
formation gain Shrouded .
Sons of Barbarus
Plague Marines in this formation gain Feel No Pain(4+).
Pallid Death
If this Formation is your primary detachment, you may reroll the result when rolling on
the Chaos space Marine warlord trait table.
Restrictions:
none
_________
Old school feel no pain. I think it suits plague marines better.
Terminator tax. From what I gathered Death Guard seem to use a lot of terminators too, so this
makes them useful outside of a land raider. Not sure how useful exactly though, considering
most things will move faster. Except for other termies and plague marines. We dont get storm
shields but a 3+ cover save might be nice for creeping death termies. Plaguewing? :O
_________
Remorseless Assault - auxiliary
2-4 units of Chaos Chosen
0-2 units of Chaos Havocs
Eternal Warfare
Models in this formation firing weapons with the Gets Hot special rule re-roll failed saving
throws for Wounds inflicted upon themselves as a result of the Gets Hots special rule.
Restrictions:
none

_________

Using mostly special weapons their havocs were pretty much reduced to plasma, flamer and
melta and with their increased toughness plasma seems like the next best choice if you cant
use all the cool heresy era toys. Though I fail to see how nurgle cant come up with chem/rad
weapon equivalents. forge worlds or not.
_________
Creeping Death - auxiliary
1-3 units of Chaos Terminators
0-2 units of Mutilators
Aura of Pestilence
Models in base contact with Chaos Terminators in this Formation are treated as having
their toughness decreased by 1.
Restrictions:
none.
_________
This will cause power mauls to instagib T4 models, but then theyre only AP4 and there aren't
really that many models that would suffer too much from this.I think. Not sure how rad
grenades are written but it should probably be the same rule.
_________
Nurgles Blight - auxiliary
2-3 Chaos Sorcerers.
0-2 Daemon Princes
Gifts of Contagion
Psykers in this Formation may generate their powers from the Discipline of Nurgle
instead of any other discipline.
Restrictions:
none
_________
Nurgle isnt stingy like that. Anybody is free to join the club.
_________

Poison Storm - auxiliary

1-2 Heldrakes
0-2 Forgefiends
Restrictions:
none
_________
They need something to take out fliers.
_________
War Machines - auxiliary
1 of the following list
- any Heavy Support
- Helbrute
- Chaos Spawn
- Mutilator
- Possessed
_________
To fill up any remaining slots with vehicles of your choice.
_________

Voracious Host detachment


1 core
0-1 command
1-10 auxiliaries
Sensory Overload
Models in this detachment gain Crusader.
Models in this detachment gain Night Vision.

Cacophony
If this is your primary detachment, you may reroll the result when rolling on the Chaos
space Marine warlord trait table.
_________
I would have preferred acute Senses for obvious reasons. Too bad it's completely useless for
chaos Space marines since nothing can outflank.
Counter Attack was a contender, since youre not likely to get the jump on a space marine with
vastly improved senses.
Don't know how to balance that though, it would be really strong given the overall high initiative.
And so it became crusader, being high as a kite and generally pushing their bodies to the limit.
And night vision as an alternative to acute senses.
_________
Lords of PLeasure - Command (0-1)
1 Chaos Lord (this may be Lucius the Eternal), Chaos Sorcerer or Daemon Prince
1 unit of Chaos Terminators
Sinister Glee
Models in this Formation gain Precision Strike.
Restriction:
none
_________
They were excellent fighters, which I now see as toying with their prey.
_________

Ravenous pack - Core (1+)

1 HQ from this list


- Chaos Lord
- Chaos Sorcerer
- Dark Apostle
- Daemon prince
2-8 units of Chaos Space Marines or Noise Marines in any combination
1-3 units of Possessed
0-2 units of Chaos Spawn
0-2 units of Chaos Chosen
Unnatural speed
Chaos Space Marines in this Formation may Run and Charge in the same turn.
Booming Wails
Sonic blasters and Blastmasters in this Formation gain Strikedown.
Cacophony
If this Formation is your primary detachment, you may reroll the result when rolling on
the Chaos space Marine warlord trait table.
Restrictions:
none
_________
Giving Sonic blasters pinning seemed a bit much. Strikedown works quite well for sound though
as it hits even through armour saves.
Crusader should offer somewhat reliable run moves. Maybe they could get fleet on top of run
and charge.
I see them running before sitting empty in a transport. Crusader and high initiative should go
along well in combat.
Run and Shoot might be cool too, getting their auditory fix lol. And then run and charge for world
eaters?
Possessed tax. Daemons offer a whole new world of sensations...I imagine.
_________
Aberrant Seekers - auxiliary
1-3 units of Chaos Spawns
0-3 units of Chaos Possessed
Twisted Rapture
Chaos Possessed in this Formation gain Daemon of Slaanesh.

Restrictions:
Chaos Possessed in this formation may only take a Mark of Slaanesh instead of any
other Mark.
_________
I felt I had to put a tax on that with chaos spawn. When they do it in the inevitable Slaanesh
Daemonkin they will get a small tax too.
Rending and extra 3" run as well as crusader, on top of 5 initiative and the buffs....seems pretty
nasty to me.
Not to mention feel no pain if you get the banner.
_________
Prowler Pack - auxiliary
1-3 units of Chaos Bikers
0-2 units of Chaos Spawn
Imminent Feast
Chaos Bikers in this Formation gain Skilled Rider.
Restrictions:
none.
_________
They always had a thing for bikes, so I figured they'd be pretty good at driving them.
_________
Rising Horrors - auxiliary
0-3 units of Chaos Raptors
0-2 units of Warp Talons
Restrictions:
none
_________
I imagine they have a bunch of marines that would seek a different perspective.
_________

Black Maidens - auxiliary


1-2 Chaos Sorcerers
Profane Allure
Chaos Sorcerers in this formation may re-roll one roll on the Discipline of Slaanesh.
Restrictions:
none
_________
I can't give Havocs blast masters but I can allow more symphony of pain to make noise marines
hit like a truck.
_________
War Machines - auxiliary
1 of the following list
- any Heavy Support
- Heldrake
- Helbrute
- Chaos Terminators
- Chaos Mutilator
_________
To fill up any remaining slots with vehicles of your choice.
_________

Siege Breaker detachment


1 core
0-1 command
1-10 auxiliaries
The Bitter End
Models in this detachment gain Stubborn.
Unless they have the Daemonic Possession Special rule, models in this detachment
gain Slow and Purposeful . They may still fire Overwatch if they would normally be able to do
so.

Iron Within
If this is your primary detachment, you may reroll the result when rolling on the Chaos
space Marine warlord trait table.
_________
Army wide slow and purposeful might be too strong, but on the flip side youre not going
anywhere.
Every other unit can catch up with your stuff and it could be a real handicap in maelstrom
missions. (which I play exclusively)You also can't sweep with anything short of daemon engines.
Not being able to overwatch either seemed a bit harsh. Not sure about that.
_________
Lords of Ruin - Command (0-1)
1 Chaos Lord or 1 Daemon Prince
1 Chaos Sorcerer
1 unit of Chaos Terminators
Unholy Vigour
The Chaos Sorcerer may re-roll once on the Biomancy Table.
restriction:
The Chaos Sorcerer must roll at least once on the Biomancy Table.
_________
Not sure what to do with the command slot. Straight up feel no pain seems too good. This is still
good but really expensive.
Especially if you want to mark them.
_________

Cold Warriors - Core (1+)


1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Warp Smith
- Daemon prince
2-8 units of Chaos Space Marines or Chaos Cultists in any combination
1-3 Helbrutes
0-2 units of Chaos Havocs
0-2 units of Chaos Chosen
Cannon Fodder
When a unit of Chaos Cultists loses its last model, roll a die. On a 4+, at the beginning of
your next turn, a new unit of Cultists comes in from your board edge exactly as though it had
been in reserve. It has the same options and number of models as the unit that was destroyed.
Slow Death
All Rhinos in this formation gain Extra Armour and passengers may reroll any leadership
test they are forced to take as a result from their transport taking damage.
Iron Within
If this Formation is your primary detachment, you may reroll the result when rolling on
the Chaos space Marine warlord trait table.
Restrictions: none
_________
I don't actually know how cannon fodder works for other armies, so if this is too convoluted, let
me know. I was thinking of what conscripts(?) did for IG.
Slow Death ensures your marines keep firing even when the vehicle is shaken. I'm sure there
are better ways to represent the constant pounding of (heavy) guns though.
Helbrute tax. Slow and purposeful makes them even worse than usual, so you kinda want to
make them ranged. (bonus points if you house rule these and the cultists to use the Helcult
formation rules )
_________
Spite cult - auxiliary
2-4 units of Chaos Havocs
0-1 Predators

Malefic Ammunition

When rolling to wound, heavy bolters in this formation gain Rending.


Units in this Formation gain Tank hunter
Restrictions: none
_________
Straight from forge world. If anybody should get malefic ammo its these guys.
When rolling to wound only, since that prevents using rending on vehicles. Rending plus Tank
hunter is too strong on havocs.
_________
Fiery End - auxiliary
1-3 Vindicators
1-2 Warpsmiths
Coward's End
One piece of terrain may be shattered twice.
Restrictions:
Only one piece of terrain may be chosen, regardless of how many Fiery End formations
you are using.
_________
My group rarely if ever uses paid terrain, so this is relevant. Not sure how this holds up in the
wild.
_________
Blood Pack - auxiliary
0-3 Forgefiends
0-3 Maulerfiends
0-2 Heldrake
Restrictions: none
_________
Nothing Special here. They simply have a lot of them. Unless you can think of an appropriate
bonus.
_________
Destruction Cult - auxiliary

0-2 units of Obliterators


0-2 units of Mutilators
Curse of Iron
Units in this Formation gain Feel No Pain.
_________
Not sure what else to give them. I never use them.
_________
War Machines - auxiliary
1 of the following list
- Chaos Land Raider
- Chaos Predator
- Chaos Vindicator
- Defiler
- Helbrute
- Chaos Terminators
_________
To fill up any remaining slots with vehicles of your choice. And Terminators because I didn't
know where else to put them.
_________

Terror Assault detachment


1 core
0-1 command
1-10 auxiliaries
Born of Darkness
Non-Vehicle Models in this detachment gain Hit and Run.
Models in this detachment gain Night Vision.

Ave Dominus Nox


If this is your primary detachment, you may reroll the result when rolling on the Chaos
space Marine warlord trait table.
_________
Seemed like appropriate rules for the army to have. I chose Hit and Run over Fear because I
think it better represents how they fight.
_________
Lords of Darkness- Command (0-1)
1 Chaos Lord or 1 Chaos Sorcerer
1 unit of Chaos Terminators or Chaos Raptors
Fear made Flesh
Models in this Formation gain Fear.
Characters in this Formation may purchase a Doom Siren for 15 points in addition to any
other equipment they have.

Restriction:
none
_________
Lots of their fluff has them using vox channels and such to hurt or kill people with scary sounds.
Doom sirens fit the bill.
_________

Night Stalkers - Core (1+)

1 HQ from this list


- Chaos Lord
- Chaos Sorcerer
- Warp Smith
- Daemon prince
2-8 units of Chaos Space Marines or Chaos Raptors in any combination
0-3 units of Chaos Cultists
1-3 units of Warp Talons
0-2 units of Chaos Chosen
Preying Vultures
Chaos Raptors in this Formation may replace their Bolt Pistol and Close Combat
Weapon with a Bolter at no cost.
Lurking Dread
Chaos Cultists in this Formation gain Scout.
Ave Dominus Nox
If this Formation is your primary detachment, you may reroll the result when rolling on
the Chaos space Marine warlord trait table.
Restrictions:
none
_________
There are lots of pictures featuring raptors with bolters. And it goes well with hit n run.
Saw some fluff about them flushing out all the cults n prisoners before attacking so I gave
cultists scout.
Should help tie up the scary stuff while you hunt down the weaker troops with the bolter raptors.
Warp Talon tax. Good but soooo expensive.
_________
Terror Gang - auxiliary
2-4 units of Chaos Raptors
0-2 units of Warp Talons
0-2 units of Terminators

On the hunt

Units in this Formation that deepstrike within 6" of a unit that is locked in combat do not
scatter.
Restrictions: none
_________
Remember the scouting cultists. Locked in combat stops you from deepstriking behind tanks.
Unit allows you to deepstrike behind the enemy unit. I thought 6" of a friendly unit would be too
tight for that.
_________
Swift Hunters- auxiliary
1-3 units of Chaos Bikers
0-2 units of Chaos Chosen
No Prisoners
Units in this Formation gain Outflank.
Restrictions:
none.
_________
Figured if everybody is looking for threats from the skies, the specialists and bikes could sneak
in unnoticed.
Take out anybody trying to flee.
_________
Biting Shadows - auxiliary
1-3 units of Chaos Havocs
0-2 Predators
Shadows of Death
Units in this Formation gain Stealth.
Restrictions:
none

_________
I would have preferred Shrouded, but I feel that might be a bit much. Especially on Havocs.

_________
Twilight Coven - auxiliary
1-2 Chaos Sorcerers
Restrictions:
none
_________
For no other reason than to get more telepathy.
_________
War Machines - auxiliary
1 of the following list
- Chaos Land Raider
- Chaos Predator
- Chaos Vindicator
- Heldrake
- Forgefiend
- Defiler
- Helbrute
- Chaos Terminators
_________
To fill up any remaining slots with vehicles of your choice. And Terminators because I didn't
know where else to put them.
_________

Dark Harbingers detachment


1 core
0-1 command
1-10 auxiliaries
Ghostly Demise
Models in this detachment gain Soulblaze on all attacks.
Models in this detachment gain Adamantium Will.
All is Dust
If this is your primary detachment, you may reroll the result when rolling on the Chaos
space Marine warlord trait table.
_________
Ghostly fire is pervasive in their lore in one form or another, therefore Soulblaze.
They should be dominating the psychic phase, so Adamantium Will.
_________
Lords of Change- Command (0-1)
1 Chaos Lord, Ahriman or Daemon Prince
1 unit of Chaos Terminators
The Rubric of Ahriman
Chaos Lords in this Formation are Psykers (Mastery Level 1).
They may take up to 2 additional Mastery Levels..25 pts/level.
Psykers in this Formation generate their powers from the Biomancy,
Pyromancy,Telepathy, Divination, Daemonology and Telekinesis disciplines.
Restriction:
Psykers in this formation may only take a Mark of Tzeentch instead of any other Mark.
Daemon Princes instead may only be upgraded to be a daemon of Tzeentch instead of any
other daemon.
_________
TSons lords should have mastered combat as well as psychic powers by now.
Alternatively, Ahriman/prince finally gets divination.
_________

Rubricae - Core (1+)

1 HQ from this list


- Chaos Lord
- Chaos Sorcerer
- Daemon prince
2-8 units of Chaos Space Marines or Thousand Sons in any combination
2-3 units of Chaos Cultists
0-2 units of Chaos Raptors
0-2 units of Chaos Chosen
Warp flame
Aspiring Sorcerers in this Formation may generate their powers from the Pyromancy
discipline instead of any other discipline.
Unholy Spectres
Thousand Sons in this Formation gain Shrouded.
All is Dust
If this Formation is your primary detachment, you may reroll the result when rolling on
the Chaos space Marine warlord trait table.
Restrictions:
none
_________
Apparently TSons Raptors is a thing Oo.
Shrouded because they are hard to damage, but once the armour is shattered theyre toast.
Also I like how some artwork gives them a ghost like flickering.
Lots of people complain about the tzeentch powers, so I let them pick pyromancy, also because
of Pyrae libbies. And fireshield isnt wasted with shrouded.
Cultist tax. As far as i can tell thousand sons would still use spire guard equivalents. poor
excuse for chaos guard but its the closest thing we have. You could always come up with house
rules here to use the forgeworld renegades instead.
_________
Malevolent Ravens - auxiliary
1-3 units of Thousand Sons
0-3 units of Chaos Chosen
Dark Pact
Aspiring Sorcerers in this Formation may generate their powers from the Divination or
Telekinesis discipline instead of any other discipline.

Psykers in this formation are mastery level 2.


Restrictions:
none
_________
For corvidae and Athaneans. Or, anti tank, debuffs/buffs respectively. And if you're lucky they
can shunt around the battlefield grabbing objectives.
_________
Wings of Change - auxiliary
2-3 units of Chaos Raptors
1-2 units of Chaos Bikers
Arcane Weaponry
Boltguns and Bolt Pistols in this Formation gain Inferno Bolts.
Restrictions:
none.
_________
I feel thats pretty nasty so youre going to have to take quite a few. Especially bikes with the
additional soulblaze and relentless along with their speed. Less useful on raptors but still.
_________
Ancient Guardians - auxiliary
1-3 units of Chaos Terminators
0-2 Helbrutes
Restrictions:
none
_________
Had to have a vanilla formation and didnt know what to put there cept those.
_________

Cabal Guards - auxiliary

1-3 units of Chaos Chosen


0-2 units of Chaos Havocs
Grisly visions
Units in this formation gain Brotherhood of Sorcerers.
Instead of generating psychic powers normally, roll a d3 on the Divination discipline.
They know that power.
Restrictions:
They may not use the primaris power.
_________
So these would be surviving marines that only barely had enough psychic juice. Now they can
see slightly ahead in time. also more warp charges without HAVING to take sorcerers or
TSons. And havocs cuz youll probably still need them, because we all know how awesome it is
to rely on random dice rolls for your strategy...
_________
War Machines - auxiliary
1 of the following list
- Land Raider
- Predator
- Defiler
- Heldrake
- Forgefiend
- Helbrute
- Chaos Terminators
_________
To fill up any remaining slots with vehicles of your choice. Would have taken out the heldrake if
it wasnt the only flyer we have. Dont see them using daemon engines /daemonic units, unless
theyre summoned. which they all can do.
_________

Burning Truth detachment


1 core
0-1 command
1-10 auxiliaries
Horror made manifest
Enemy Psykers taking Perils of the Warp suffer Instant Death.
Daemons conjured by daemonology that deepstrike with 6" of a chaos icon do not
scatter. If an icon is inside a vehicle, measure from the hull.
Renegades of the Dark Millenium does not apply.
Dark Whispers
If this is your primary detachment, you may reroll the result when rolling on the Crimson
Slaughter warlord trait table.
_________
The psyker rule is straight from forge world and fits well in a battle where the veil is thin at best.
The air is literally filled with daemons.
Old school icons to encourage demon spam, its what they do. And no renegades because the
supplement is nice for word bearers, except for that stupid rule. Fear suits them better than
night lords imho. Night lords invoke terror by their actions, these guys are certified crazy
marching up, flesh-warping daemons in their ranks, whispers on the air and the certainty that
theres nothing you can do to stop them short of their complete annihilation, lest you be
sacrificed to the dark gods body and soul.
_________
Scions of Chaos - Command (0-1)
1 Chaos Lord, Dark Apostle or Daemon Prince
1 unit of Possessed
Gal Vorbak
Units in this detachment may re-roll the result on the Slaves to the Voices table or the
Vessels of Chaos Table.
They gain Fear.
Restriction:
none
_________

It was either re-roll or turn the lord into a dark apostle. Re-rolling kinda fits that role too, as it
represents a lord so steeped in daemonology/sermons that he can redirect their mutations/focus
to better suit the needs at hand.
_________

Zealous Host- Core (1+)


1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Dark Apostle
- Daemon prince
2-8 units of Chaos Cultists or Possessed in any combination
1-3 units of Warp Talons
0-2 units of Chaos Space Marines
0-2 units of Chaos Spawn
Rabble Rouser
At the beginning of the psychic phase, Dark apostles in this formation generate two warp
charges per friendly cultist squad still on the table.
These charges may only be used to manifest powers from daemonology.
No turning back
Each time a unit of Chaos Cultists in this formation fails a Pinning, Fear, Regroup test or
Morale check, they instead pass that test or check and take d3 casualties randomly allocated
with no saves of any kind allowed.
Dark Whispers
If this Formation is your primary detachment, you may reroll the result when rolling on
the Crimson Slaughter warlord trait table.
Restrictions:
none
_________
They may treat their cultists as cannon fodder, but they are nonetheless fanatically devoted to
chaos. The sheer amount of chanting will weaken the borders between reality and the warp.
1 charge was not enough 2 seems a lot until you realize you still need a sorcerer with high level
and cant actually cast more spells with all the warp charges. Still encourages lots of cultists
though as its slightly cheaper and you get free bodies along with the levels. And your apostle

will be important...he dies and all your warp charges go *poof*. To balance it you get fearlesslight. Hard to remove but failed checks will quickly eat up your numbers.
You could probably do something much better with the forge world renegade list but I dont see
GW doing anything of the sort just yet.seriously GW...MERGE already -__________
Helcult - auxiliary
1 Helbrute
2 units of Chaos Cultists
Apocalyptic fury
rules as per the dataslate.
Human Shields
rules as per the dataslate.
Restrictions:
none
_________
This stands out in contrast to my other auxiliaries but I thought the helcult formation suits word
bearer really well. A half daemonic murder machine venerated as god by a bunch of lunatics?
works for me.
_________
Unholy Heralds - auxiliary
1-3 units of Chaos Terminators
0-3 units of Chaos Chosen
Glory for Chaos
Each time a unit in this formation fails a Pinning, Fear, Regroup test or Morale check,
they instead pass that test or check and take d3 wounds randomly allocated.
They gain +1A. This lasts until the start of your next turn.
Restrictions:
none.

_________

Loyalists only have ATSKNF because of Lorgar. The word bearers elite worship VERY real
gods. And they have seen the consequences of failure first hand. Testing their faith only results
in : HERESY! *BLAM*. Space marines have got nothing on word bearers.Still, d3 saveable
wounds because having to take a check in the first place, probably means theyre getting
hammered.
_________
Destruction Cult - auxiliary
0-3 units of Obliterators
0-3 units of Mutilators
Restrictions:
none
_________
Daemon worshippers would probably flock to these.
_________

Dark Seers - auxiliary


1-2 Chaos Sorcerers
Daemonic Pact
Chaos Sorcerers in this formation may re-roll one roll on the Discipline of Daemonology.
Restrictions:
none
_________
You're still going to need some sorcerers to cast multiple units of blood letters,etc..
_________
War Machines - auxiliary
1 of the following list
- any Heavy Support
- Heldrake
- Helbrute
- Warp talons

_________
To fill up any remaining slots with vehicles of your choice.
_________

Relentless Fury detachment


1 core
0-1 command
1-10 auxiliaries
The butcher's nails
Models in this detachment gain Move Through Cover.
When allocating wounds from overwatch, you may allocate to models from the back
instead of the front.
Martial Pride
If this is your primary detachment, you may reroll the result when rolling on the Chaos
space Marine warlord trait table.
_________
The lore always has them jumping over barricades and all kinds of stuff while charging at the
enemy. Move through cover seemed fitting and helps get into assault.
Allocating to the back means you can have your characters fittingly leading the charge without
risk of them eating a bullet to the face and helps you make that charge again.
Fluff wise they might be throwing their comrades aside or going right through/over them. World
Eaters arent the most brotherly of bands.
_________
Warlords of Butchery - Command (0-1)
1 Chaos Lord(this may be Kharn the Betrayer) or Daemon Prince
1 unit of Chaos Terminators
Pact of Blood
Characters in this Formation gain Rampage.
Restriction:
none
_________
Nice for a Juggerlord and prince. But then again, youre probably using an axe of awesome and
rampage wont really make that much of a difference anymore. It makes claws pretty nice
though.
_________

Skull Collectors - Core (1+)


1 HQ from this list
- Chaos Lord
- Dark Apostle
- Daemon prince
2-8 units of Chaos Space Marines or Khorne Berzerkers in any combination
1-3 Maulerfiends
0-2 units of Possessed
0-2 units of Chaos Chosen
Bloodlust
Khorne Berzerkers in this formation gain +1A.
Belly of the Beast
Rhinos in this formation with daemonic possession gain Assault Vehicle.
Martial Pride
If this Formation is your primary detachment, you may reroll the result when rolling on
the Chaos space Marine warlord trait table.
Restrictions:
none
_________
+1A, Chosen shouldn't be out-berzerking berzerkers after all.
Giving Rhinos assault vehicle was long overdue. Possession to make it not free and add a risk
and possession makes anything possible fluff wise. Especially if said possession is by a
daemon of khorne. Doesnt replace a proper codex entry, but it works. Since GW decided not to
include vets into the daemonkin codex they cant afford to just loose units.
Maulerfiend tax. Although youll probably want to take them either way.
_________
Chains of Rage - auxiliary
2-4 Helbrutes
0-2 Maulerfiends

Millennial fury
Models in this formation gain Rampage.

Restrictions: none
_________
Rampage should make Helbrutes much more useful and Maulerfiends arent completely boned
when theres no tank around to hunt.
_________
Crushing Assault- auxiliary
1-3 units of Chaos Terminators
0-2 units of Mutilators
Red Butchers
Units in this Formation gain Hammer of Wrath.
Restrictions:
none.
_________
Deepstriking these for melee suddenly becomes an option when the opponent is looking at a
turn two assault from multiple khorne berzerkers.
_________
Cruel Predators - auxiliary
1-3 units of Chaos Bikers.
0-2 units of Chaos Raptors.
Tools of bloodshed
Hammer of Wrath attacks by units in this Formation gain Shred.
Restrictions:
none
_________
Straight from the daemonkin codex.
_________

Sky Claws - auxiliary


1-2 Heldrakes

0-2 Forgefiends
Restrictions:
none
_________
They need something to take out fliers.
_________
War Machines - auxiliary
1 of the following list
- Chaos Land Raider
- Defiler
- Helbrute
- Maulerfiend
- Warp Talons
- Chaos Spawn
- Mutilator
_________
To fill up any remaining slots with vehicles of your choice.
_________

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