Академический Документы
Профессиональный Документы
Культура Документы
Table of
I.
II.
III.
IV.
V.
VI.
VII.
Contents
Product Description/Introduction
Version History
Included Files and What They Do
Customizing Question Files
Operating the Presentation
Background: Rules of the Game
Special Thanks and Comments
Version 3.1
Version 3.0
FACE-OFF ADDED!
New close-ups when remaining answers are being revealed. Press PgDn to advance to
next screen.
Some graphic tweaks
Extended winning sequence
Corrected Feud logo on digital display
Extended the digital display to one more column. It was one column short in the last
release.
Strikes can now be cut off short by pressing the strike button you pressed a second
time.
Version 2.0
-FAST MONEY ROUND! Some features still need to be added in but a complete Fast
Money round can now be played.
-Added a simple Options screen at startup.
-Lowercase letters used for answers placed in the Q[n].txt files display a condensed,
shrunken-down font to allow longer answers to fit within the answer panels on the
board.
-Added music for the introduction sequence and game winning sequence.
-Smoothed out animations for the main game board rotation sequences. Also created
new individual animations and sounds for rotating answer panels.
-Improved synchronizing the strike icons with the strike sound.
-Added a feature to ring a series of bells when a player wins the face-off. Improved bell
ringing sounds for the round winning sequence.
Created a complete instruction document (this file).
Select the text in this box so all text is blue. Then place your mouse
over the selected area, press the right mouse button to bring up a
menu, and choose Copy. The selection is put in the clipboard.
Open up a notepad session (click Start, Programs, Accessories,
Notepad). Once Notepad is open, click the Edit menu and select Paste.
The text should now appear in the Notepad window.
Save the file as Q1.txt, Q2.txt, etc. depending on which round you
would like this question to appear in.
Repeat this process for each round you plan to include. Make sure you
create enough rounds!!
Fast Money
First of all, ALL values are pulled from the fmoney.txt file. Without this
file, Fast Money will not work.
This file includes:
The survey values for each response of the five Fast Money
questions
This file does not include:
You can use the Family Feud Assistant program to create the text for
the fmoney.txt file just as you can for the main game questions. To do
this, click on the Make Code menu and choose Fast Money. The
screen will change.
Each Question has a separate column for the survey responses (their
Answers). Answer 1 indicates how many people gave the number one
answer for that Question. Answer 2 indicates how many people gave
the second most popular answer, etc. Type these values in the proper
boxes. For the remaining, unused boxes, type in a 0. Copy the
information to Notepad and save as fmoney.txt.
Faceoff
Function
Main Game
Reveal answers
1-10
1-10
=
V
B
N
M
Z
/
Fast Money
Indicate Contestants
Answers Survey
Position
Reveal answer 11
Reveal answer 12
Strike: Single, Middle
First Strike
Second Strike
Third Strike
(Freezes Bank)
Left-side Buzzer
Right-side Buzzer
R
Cue Game Board
Close-up
Cue Camera Back to
Podium
I
O
Insert
PgDn
PgUp
Turn Board
from Logo to
Digital to
First
Question
Advance to Game
Board
Sound Bells
(for face-off win)
Zoom in
Zoom out
(Shows scores)
Sound Triple-Buzzer
When Revealing
Answers:
Advances to next
available screen and
to next round
Sound Double-Buzzer
Advance to next
screen
For all general purposes, the PgDn key advances to the next screen,
scene, or song cue. Numbers 1-10 and the - and = keys flip
panels. v, b, n, and m control strikes at various points of the game.
Insert always, when available, sounds the time out and try again
buzzers.
Play-by-Play
A Walkthrough From the Introduction to the Fast Money round
1. When you run the presentation executable, the first screen is the
Options screen. Here, you can choose how many points a team
must score to win the game. You may also choose whether to
start the presentation at the introduction or the first questions
face-off. Also, you may type in family names if so desired.
2. Press the PgDn key. A black screen will display. This is normal.
It is a good idea to have your computer at this point while turning
on a projector or TV set to display the game.
3. Press PgDn key again. The Family Feud logo appears and starts
playing the fiddle music.
4. Press PgDn key. If you didnt type in a family name, go to step
6. If you did, the first familys name will display.
5. Press PgDn key. The next familys name will appear.
6. Press the PgDn key. This displays the wide-angle shot of the set.
7. Press the PgDn key. The board turns to the electronic side and
the Family Feud theme song plays. The movie stops here until
you are ready to play the first round.
8. Press the PgDn key. Youre now seeing a close-up of the podium.
This is the face-off. You may press the i key or o key to switch
the camera from the board to the podium.
The z key signals for the left player and the / key signals for the
right player. After the person buzzes in and the podium flashes,
press PgDn.
9. The game board appears. If the first player guesses the number
one answer or if the second responder guesses the more popular
answer of the two, press the r key to sound the ringing bells. For
incorrect guesses during the face-off, press the v key.
10.
When a team takes control of the board, use the number
keys to reveal answers during the round. Use the b, n, and m
keys in order to signal strikes for incorrect answers.
11.
If the team in control gets three strikes, the other team has
a chance to steal. If their answer is correct, press the answers
corresponding number key. If not, press the v key to signal a
strike.
12.
Immediately press either the or key for the winning
team to award points. A wide-angle shot shows the current score
and the points transferring from the bank to the winning team.
After a few seconds, the view will change to a close-up of the
remaining answers or will advance to the wide-angle shot
mentioned in the next step. Press the number keys for any
answers remaining to reveal them to everyone if they exist.
13.
Press PgDn after all answers have been revealed. The
wide-angle shot returns allowing the host to review the score.
Press PgDn again to advance to the next round. Go back to step
5 and repeat until a family wins the game.
After a family wins the game by winning the amount of points entered
at the beginning of the game (300 by default), the next screen that
shows up will be the Fast Money round. The next section explains the
Fast Money round.
This is the point where the second Fast Money contestant can be
brought back out from isolation. Make sure the second contestant is
facing away from the board and press PgDn to remind all viewers of
the answers gave by the first contestant. The text input box will
appear after all answers have been revealed. Press PgDn at any point
to make the time appear.
Repeat the process for inputting answers as written above.
Winning or Losing Fast Money
At any point the total reaches 200, the game board will flash and
indicate the winning score and play the theme song. If the players fail
to reach 200 points after the last answer is revealed, the wide-angle
shot of the board will appear again. Press PgDn to display the 5
dollars for every point score.
Press PgDn to advance through the winning sequence (plays theme
song.) Youre done!
Note: If the point values for two answers are the same, control is
awarded to the player who responds first.
More About a Round in the Main Game
The team who ends up playing the question must answer the question
one team member at a time. After the face-off, the next team member
in line starts out. Teammates may not help each other.
If the team is unable to reveal all the answers on the board, the
question is given to the opposing team. They may work collectively to
come up with an answer. The head of the team (first player) must
choose an answer given by their team or may choose one of their own.
If they answer correctly, they steal the bank and are awarded the
points in the bank. If they answer incorrectly, the other team keeps
the bank.
At this point, the host may call out the remaining answer numbers to
reveal the unanswered responses. When finished, the host may recap
the scores and call for the next players to start the face-off for the next
round.
Points Required to Win and Double/Triple Points
During the original run of Family Feud, the rules for points required to
win and the order of double and triple point rounds changed. Though
100% customizable with this software, it is recommended you stick
with the combinations used in the original show. Some combinations
included, from earliest in the run to latest:
Play to 200 Points
Single-Single-Double until end of game
Play to 300 Points
Single-Single-Single-Double-Triple until end of game
Play to 300 Points
Single-Single-Double-Double-Triple until end of game
Play to 300 Points
Single-Single-Double-Triple until end of game
Play to 400 Points
Single-Single-Single-Single-Double-Triple until end of game
*Family Feud is property of Fremantle Media, Inc. No challenge to ownership is implied or expressed.
This software is intended for private, home, and educational use only.