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SpadaBastarda

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Dungeons & Dragons 5th Edition

Advanced Character Sheet

(Rev. 1.2)

IT

Questa una Scheda del Personaggio alternativa da utilizzare con le regole di Dungeons & Dragons 5A Edizione.
Rispetto alla Scheda del Personaggio base, ha una gestione
pi ottimizzata ed esaustiva dello spazio sul foglio, per accontentare le esigenze di ambo i giocatori esperti e neofiti.
Una tale versatilit stata raggiunta grazie alluso di elementi innovativi per tenere traccia delle statistiche e dellavanzamento del vostro personaggio con pi efficacia e comodit,
fra cui alcuni degli elementi che hanno reso inconfondibili
passate versioni realizzate per altre edizioni delle regole:
Hex-Radar Caratteristiche: il vero marchio di fabbrica
delle schede di SpadaBastarda, il grafico circolare con
un asse per ognuno dei punteggi di caratteristica, stato migliorato e ridotto dingombro. Date a colpo docchio tutta la potenza del vostro personaggio.
Segnalini Tiri Salvezza Morte: tenete traccia dei vostri
successi e fallimenti nel tentativo di stabilizzare il vostro personaggio morente. Quale dei due lati sar quello
che arriver prima a 3?
Segna Dadi Vita Rimanenti: annotate i Dadi Vita (DV)
rimasti in appositi spazi, uno diverso per ogni tipo di
dado (per i personaggi multi-classe).
Vedi la guida di supporto per una lista completa di tutte le
features sulla scheda.

Vademecum stampa

La scheda stata pensata per una stampa su fogli A4 edgeto-edge (o altrimenti detta stampa borderless).
Se, come per molti centri stampa, la stampante non supporta la stampa edge-to-edge (borderless), ma i suoi margini di
stampa sono uguali o inferiori a 4mm su tutti i lati, potete
(altamente consigliato) stampare senza adattare il contenuto
allarea di stampa certi che nessun elemento sar tagliato.
Se la stampante non supporta la stampa edge-to-edge (borderless) e sfortunatamente almeno uno dei suoi margini
maggiore di 4 mm, adattate il contenuto allarea di stampa
per non tagliare gli elementi in prossimit dei bordi.

EN

This is an alternative Character Sheet to be used with the 5th


Edition rules of Dungeons & Dragons.
Compared to the basic Character Sheet, it has a better
optimized and completed space management on the paper,
to please the needs of either expert and novice players.
Such a versatility has been achieved through the use of
innovative elements to keep track of your characters
statistics and advancement, including some of the elements
that have made distinctive previous versions made for other
rules editions:
Ability Scores Hex-Radar: the real trademark of
SpadaBastardas sheets, the circular plot with an axis
for each one of the ability scores, has been improved
and footprint reduced. Pass all your character power at
a glance.
Death Saving Throws Tracker: keep track of your
successes and failures trying to stabilize your dying
character. Which of the two sides will the one to reach
three first?
Hit Dice Tracker: annotate remaining Hit Dice (HD)
with dedicated space, one different for each type of die
(for multi-classing characters).
Check the help reference for a complete list of all on-sheet
features.

Printing guideLINEs

The sheet has been designed for printing on A4 paper sheets


edge-to-edge (also known as borderless printing).
If, as for many print centers, the printer does not support
edge-to-edge (borderless) printing, but its print margins
are equal or less to 4mm on every side, you can (highly
suggested) print without fitting the content to the printing
area sure that no element will be cropped out.
If the printer does not support edge-to-edge (borderless)
printing and unfortunately at least one of its margins is
wider than 4mm, fit the content to the printing area in order
to not crop out elements next to the borders.

SpadaBastarda 2014

Livorno, Friday August 22

Dungeons & Dragons 5E

Advanced Character Sheet


Rev. 1.2

Revisioni

4 ottobre 2014, versione 1.3:


Status: corretti alcuni refusi, testo pi compatto.
Reallineati alcuni elementi di layout.
28 settembre 2014, versione 1.2:
Incantesimi: rilasciata versione alternativa con spazio
dedicato al lancio degli incantesimi.
Competenze: aggiunti marcatori individuali per i Tiri
Salvezza sulle caratteristiche.
Classe Armatura: rimosso lo spazio per la taglia.
Classe Armatura: aggiunto spazio per massimo bonus di
destrezza applicabile.
Attacchi: spostata la colonna Usi per allineamento con
la sezione Capacit In-Combattimento.
Capacit In-Combattimento: spostata colonna Usi per
allinemento con la sezione Attacchi.
29 agosto 2014, versione 1.1:
Punteggi di caratteristica: aggiunto spazio per i Tiri
Salvezza di ogni caratteristica.
Dadi Vita: aumentato lo spazio per i DV Totali e,
conseguentemente, riorganizzato lo spazio per i DV
Rimanenti.
Punti Esperienza: aggiunta progressione dei PE per
avanzamento del personaggio.
Abilit in combattimento: incrementato il numero di
segnalini utilizzo a 20 unit.
22 agosto 2014, versione 1 (iniziale):
Informazioni: aggiunto, seppur piccolo, spazio per Tratti
della Personalit, Legami, Ideali e Debolezze.
Punteggi di caratteristica: ridotto significativamente
lingombro del grafico ad area.
Punti Ferita: rimosso il contatore di PF.
Dadi Vita: introdotto spazio per i d4 (regole della casa).
Competenze: aggiunto spazio per annotazioni e elenco
competenze.
Sintonia Oggetti Magici: introdotto apposito spazio.
Tempo di Inattivit: introdotto apposito spazio.

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Revisions

October 4th 2014, versione 1.3:


Conditions: fixed some typos, more compact text.
Some layout elements have been realigned.
September 28th 2014, version 1.2:
Spellcasting: alternate version released with dedicated
space for spellcasting.
Proficiencies: individual markers added for ability Saving
Throws.
Armor Class: removed size space.
Armor Class: space added for maximum applicable
dexterity bonus.
Attack: moved Uses column to align with In-Combat
Features section.
In-Combat Features: moved Uses column to align with
Attacks section.
August 29th 2014, version 1.1:
Ability Scores: space added for each ability Saving
Throws.
Hit Dice: Total HD space incremented and,
consequentially, Remaining HD space has been
reorganized.
Experience Points: character advancement XP
progression added.
In-Combat Features: uses markers have been
incremented up to 20 units.
August 22nd 2014, version 1 (initial):
Informations: Personality Traits, Bonds, Ideals and
Flaws space added, even if quite small.
Ability Scores: area plot dimensions have been
significantly reduced.
Hit Points: HP counter removed.
Hit Dice: d4 space introduced (homebrew rules).
Proficiencies: notes and proficiencies list space has been
added.
Magic Items Attunement: special space introduced.
Downtime: special space introduced.

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SpadaBastarda 2014

Rev. 1 .3

WEAPON / SPELL

uses / ammunitions

attacks

hit bonus

PLAYER

R ev. 1 .3

Experience Points

damage

type

reach / range

notes

0 300 900 2.7k 6.5k 14k 23k 34k 48k 64k 85k 100k 120k 140k 165k 195k 225k 265k 305k 355k
LEVEL

Character Name

Gender

Race

Size

Age

Deity / Religion

Class & Build

Skin

Eyes

Background

Hair

Height

Weight

Languages

Ideals

Flaws

Bonds

Personality Traits

BONUS

AL

I GNME NT

CHARACTER PORTRAIT

BONUS

ENCUMBERED (HEAVY)

SPEED DROPS BY 10ft/ 3m/ 2sq EACH

initiative

SPEED

NOTES:

ABILITY SCORES

FEE
SQ UARES
YOUR SPEED DROPS BY 10ft/ 3m/ 2sq
T / METERS
IF YOUR STR SCORE IS NOT ENOUGH
SOME SIMPLE INTERACTIONS WITH OBJECTS NEAR YOU CAN BE DONE IN TANDEM
WITH YOUR MOVE ACTION (ASK YOUR DM).
DROP PRONE: FREE. STAND UP: COSTS HALF OF YOUR SPEED.
DIFFICULT TERRAIN: COSTS DOUBLE (STACKS). SQUEEZE: COSTS DOUBLE (STACKS).
CLIMB, SWIM or CRAWL: COSTS DOUBLE (STACKS).
LONG JUMP: IF MOVE 10ft/3m/2sq AT LEAST, LEAP STR SCORE IN FEET. OTHERWISE ONLY
HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO AVOID OBSTACLES.
HIGH JUMP: IF MOVE 10ft/3m/2sq AT LEAST, JUMP 3 + STR SCORE FEET. OTHERWISE ONLY
HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO JUMP HIGH THAN NORMAL.

FAIL
CHECKS
HEARING.

INVOLVING

FFFRIGHTENED

CHECK AND ATTACKS HAVE


DISADV WHEN SOURCE OF
FEAR IS IN SIGHT; CANNOT
WILLINGLY MOVE CLOSER TO
THE SOURCE OF FEAR.

FFGRAPPLED

SPEED DROPS TO 0.

FFINCAPACITATED

CANNOT TAKE ACTIONS OR


REACTIONS.

FFINVISIBLE

CANNOT BE SEEN (NORMALLY);


ATTACKS HAVE ADV; ENEMY
ATTACKS HAVE DISADV.

MO
D

MA
X

DE

FFSTUNNED

BECOME INCAPACITATED; FALL


PRONE AND DROP WHAT IS
HOLDING; FAIL STR AND DEX
SAVING THROWS; ENEMY
ATTACKS HAVE ADV; ENEMY
ATTACKS WITHIN 5ft/1.5m/1sq
IS A CRITICAL HIT.

10

ST

III
AT
H

S AVIN G THRO

IN

WI

FFPETRIFIED

designedby

SpadaBastarda
MADE IN ITALY

BECOME
INCAPACITATED;
BECOME PARALYZED; GAIN
RESISTANCE TO ALL DAMAGE;
STOP AGING; IMMUNE TO
POISON OR DISEASE; WEIGHT
INCREASE BY A FACTOR OF 10.

FFPOISONED

ABILITY CHECKS HAVE DISADV;


ATTACKS HAVE DISADV;

MO D

PTION +
10
RCE
PE

SPECIAL VISION / SENSES:

NG HIT

PROFICIENCY & ADVANTAGE


P
A
P
A
P

A
P
A
P
A
P
A

notes:

P
A
P
A
P
A
P

NOTES

ENCH

MISC

SKILLS

TOTAL

ADVANTAGES & DISADVANTAGES

SHIELD

SOME ARMORS IMPOSE DISADVANTAGE ON DEXTERITY (STEALTH) CHECKS

DICE

FEATURES & TRAITS

ARMOR

PASSIVE PERCEPTION
AINI

NO SHIELD

SCORE

R EM

AC

30
A

FFPARALYZED

BECOME
INCAPACITATED;
FAIL STR AND DEX SAVING
THROWS; ENEMY ATTACKS
HAVE ADV; ENEMY ATTACKS
WITHIN 5ft/1.5m/1sq IS A
CRITICAL HIT; CANNOT SPEAK,
MOVE OR TAKE PHYSICAL
ACTIONS.

20

II

III

TOTAL

(AND REDUCE SPEED)

II

SPEED DROPS TO 0; ATTACKS


HAVE DISADV; ENEMY ATTACKS
HAVE ADV; DEX SAVING
THROWS HAVE DISADV.

FFUNCONSCIOUS

PORA RY H

FFRESTRAINED

RM
NO A OR

OD

TE
M

NATURAL

X M OD
DE

TOTAL HIT DICE

ONLY MOVE BY CRAWLING


OR STAND UP; ATTACKS HAVE
DISADV; ENEMY ATTACKS HAVE
ADV IF WITHIN 5ft/1.5m/1sq OR
HAVE DISADV OTHERWISE.

BECOME
INCAPACITATED;
FAIL STR AND DEX SAVING
THROWS; ENEMY ATTACKS
HAVE ADV; CANNOT MOVE;
CAN ONLY SPEAK FALTERINGLY.

FFDEAFENED

DE

CON

HP

MO

CANNOT
HARM
THE
CHARMER; CHARMER HAS ADV
ON ANY SOCIAL INTERACTION.

DVANTAGE

ARMORS
MAY DENY OR LIMIT

RE
SCO

FFCHARMED

FFPRONE

cha

ST

SEARCH
USE OBJECT

Conditions

FAIL CHECKS INVOLVING SIGHT;


ATTACKS HAVE DISADV; ENEMY
ATTACKS HAVE ADV.

wis

OD

CURRENT HP

int

SAVING THROW
A

MAX HP

A CONDITION LASTS EITHER UNTIL IT IS COUNTERED OR FOR A DURATION SPECIFIED BY THE


EFFECT THAT IMPOSE THE CONDITION.
IF MULTIPLE EFFECT IMPOSE THE SAME CONDITION THE CONDITION DO NOT GET WORSE
BUT IT LASTS UNTIL ALL OF THE IMPOSING EFFECTS HAVE BEEN COUNTERED OR EXPIRED.

FFBLINDED

ST

SCO
RE
TURN COUNTER

dex

HIDE
READY

con

ST

str

DIFIER

CHA

combat NOTES

DODGE
HELP

ST

MO

CONDITIONS & HP NOTES

ACTIONS IN COMBAT

ATTACK
DASH
CAST SPELL DISENGAGE

SCORE

E
OR
SC

YOUR TURN

YOU CAN TAKE ONE ACTION


YOU CAN MOVE UP TO YOUR SPEED (CAN BREAK UP MOVEMENT)
YOU CAN TAKE ONLY ONE BONUS ACTION (IF YOU HAVE ANY)
YOU CAN TAKE ONLY ONE REACTION PER ROUND

PROFICIENCY
PROFICIENCIES:

HEAVY ARMOR PENALTY

ST

notes

max uses

SC
OR

uses

in-combat features

feat / trait / item

A
P
A
P
A
P
A
P
A
P
A
P
A
P
A

MOD

ENCH

MISC

ACROBATICS (DEX)

ANIMAL HANDLING (WIS)

ARCANA (INT)

ATHLETICS (STR)

DECEPTION (CHA)

HISTORY (INT)

INSIGHT (WIS)

INTIMIDATION (CHA)

INVESTIGATION (INT)

MEDICINE (WIS)

NATURE (INT)

PERCEPTION (WIS)

PERFORMANCE (CHA)

PERSUASION (CHA)

RELIGION (INT)

SLEIGHT OF HAND (DEX)

STEALTH (DEX) *

SURVIVE (WIS)

Rev. 1 .3

CAMPAIGN NOTES

ADVENTURING GROUP

Equipment

ITEM

quantity

R ev. 1 .3

Spellcasting

weight

IX
VIII

I
CASTING ABILI
TY
ELL
sP

VII

S
NU
BO

sP
E

Allies & foes

VI

S lo

SPELL ATTA
CK

E dc
sAV
LL

II

III

t s - p e r - d ay

Iv
S lot s l e f t

Spell known

EQUIPPED ITEM

Level

Level

PREPARED SPELL

Organizations

Wealth

ATTUNed magic items


1

COPPER PIECES
1cp = 1/100gp

Spell known

SILVER PIECES
1sp = 1/10gp

ELECTRUM PIECES
1ep = 1/2gp

GOLD PIECES
1gp = 1gp

MAX 3 ITEMS

PLATINUM PIECES
1pp = 10gp

OTHER CARRIED WEALTHS:


3

50

DRAG - L
SH IFT
PU

1lb g
1k
s
in s
in
co
0

10

co

STORED WEALTHS:

CARRYING CAPACITY x 2
WHILE PUSHING OR DRAGGING MORE WEIGHT THAN
CARRYING CAPACITY, SPEED DROPS TO 5ft/1.5m/1sq

Downtime

CARRIED WEALTH

CARRIED COINS

designedby

SpadaBastarda
MADE IN ITALY

DA
YS TO SPEN D

YING CAPAC
RR
ITY
CA

CARRIED EQUIP

Encumbrance

ACTIVITIES

PRACTICING A PROFESSION
CRAFTING
RECUPERATING
RESEARCH
TRAINING
SPELLCASTING SERVICE
CATCHING-UP

ENT LOAD
CURR

ENCUMBERED THRESHOLD*

STR SCORE x 5lb

SPEED DROPS BY 10ft/3m/2sq

STR SCORE x 2.5kg

HEAVY ENCUMBERED THRESHOLD*

STR SCORE x 10lb

SPEED DROPS BY 20ft/6m/4sq


DISADV ON ABILITY CHECKS, ATTACK ROLLS AND
SAVING THROWS ON STR, DEX OR CON

STR SCORE x 5kg


* Optional rules

STR SCORE x 15lb


STR SCORE x 7.5kg
NOTE:
HALVE CARRYING CAPACITY FOR TINY CHARACTERS,
DOUBLE FOR EACH SIZE CATEGORY ABOVE MEDIUM.