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Dedication
To my wife Veronica, my children Caroline, Sandra and David
and my three grandchildren Shane, Kate and Rachel.
www.austinmacauley.com
First Published (2015)
Austin Macauley Publishers Ltd.
25 Canada Square
Canary Wharf
London
E14 5LB
Acknowledgements
I would like to thank Austin Macauley Publishers for having the
confidence in me to publish this book. I would also like to thank
them for the great job done on layout, typesetting and editorial
work.
Cont ent s
Preface
1 What Is Creativity
Introduction
Exploring Creativity
Nature Verses Nurture
Creativity and Innovation
IQ and CQ
Multiple Intelligences
Barriers to Creativity
Myths of Creativity
Summary of Chapter 1
2 Why Does Creativity Happen?
Introduction
Business Needs
Visualisation
Design Needs
Career Opportunities
Creativity and Travel
Creativity and Motivation
Adopting Certain Roles
Summary of Chapter 2
3 When Does Creativity Happen?
Introduction
Role of the Subconscious
Inspired By Dreams
Notes to Inspire
Serendipity
Thinking Creatively
Summary of Chapter 3
4 How Does Creativity Happen?
Introduction
Five Stages of Creativity
Practical Creativity
The 4 Ps of Creativity
How to Kill Creativity
13
20
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23
25
31
35
42
58
69
70
70
71
73
75
80
81
82
90
93
94
94
94
96
101
104
118
124
126
126
127
133
139
141
Creative Perspectives
The Range of Creativity Paradigms
Brainstorming
Techniques for Stimulating Creativity
Suggestion Schemes
Creative Problem Solving
TRIZ
Biomimicry Creativity Inspired by Nature
Summary of Chapter 4
5 Where Does Creativity Take Place?
Introduction
Creativity in the Brain
Flow and Creativity
Exercise, Sleep and Mediation
Creativity in the Home
Creativity in the Workplace
Nurturing Creativity at Work
Nurturing Creativity in Teams
Universities and R&D
Western Verses Eastern Cultures
Cities as Creative Hubs
Summary of Chapter 5
6 Who Is Creative?
Introduction
Traits of Creative People
The Dark Side of Creativity
The DISC Personal Profile System
Thinking Styles Preferences
Gender and Creativity
Famous Creative People
Creativity over the Lifespan
Diffusion of Innovation Curve
Education and Creativity
Entrepreneurs
Summary of Chapter 6
References and Bibliography
INDEX
147
152
157
165
180
184
191
199
213
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221
223
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241
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247
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261
261
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273
278
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293
295
296
299
301
314
Preface
This book answers the six vital questions everybody has about
creativity: What is creativity? Why does creativity happen?
When does creativity happen? How does creativity happen?
Where does creativity take place? And who is creative? There
are six chapters in the book devoted to addressing each of
these issues. Each chapter is illustrated by practical examples
of creativity and innovation in action. These range from
business to science; from continuous improvement to new
product development.
Creativity is creating something that wasnt there before,
seeing novel relationships between things, ideas, artefacts,
products, places and people. Creativity has been linked to
genius, in science, business, and art, and many people have
attained world fame through their wonderful discoveries and
inventions. Every idea that changed the world began in the
mind of someone as a thought. Modern living has been
enriched and made possible through creative endeavours.
Apart from making something new or original, creativity can
be also about improving, refining, changing or combining
things in unusual ways. Creativity is not just for the privileged
few, because we all have the potential to be creative.
The debate about the contribution of nature versus nurture
to creativity still goes on and evokes considerable
controversy. Research shows that certain characteristics,
whether from nature or nurture, or a combination of both,
account for a persons creativity. These traits include having a
broad range of interests, being attracted to complex issues,
seeking out novel experiences, aesthetic sensitivity, and
toleration of ambiguity, non-conformity, risk taking and selfconfidence. Historiometry is the study of personal traits
making up genius such as creativity. It covers the lifespan of
people who were exceptionally creative, and the progress of
their creativity throughout their lives. By studying these role
ones who can come up with new and innovative ideas, and
new and improved ways of doing things.
To survive, a business needs to work smarter and faster,
continually develop new products and services, and improve
existing ones. We tend to move towards those goals that we
clearly visualise. If you visualise a difficult task before you do
it, you are more likely to successfully complete it.
Good design is an important ingredient of creativity in
business and permeates all aspects of our lives. Many
successful companies are now driven by design. It is often the
main competitive advantage. Good design will increase sales,
create brand recognition, and should be considered an
investment rather than a cost.
Travelling to foreign parts and particularly living in
foreign countries seems to be an aid to creativity. Living and
adapting to a new culture forces us to think and to learn novel
approaches to problem solving, and behave differently to cope
with a changed way of life.
In general, people will be most creative if intrinsically
rather than extrinsically motivated. If you love what you do
you are intrinsically motivated. The roles people adopt
facilitate the process of creativity. These roles are: explorer,
artist, judge and warrior. A combination of these roles is
needed for creativity.
The subconscious plays a vital role in our creativity. Your
subconscious is the storehouse of everything you know, even
things you cant readily recall to mind. It makes patterns and
connections without your conscious knowledge. It will
process, recombine, adapt and consolidate ideas, images and
experiences and suggest solutions. You can tap spontaneous
insights by accessing the vast resources of your subconscious.
Many famous people came up with their most brilliant
ideas and marvellous inventions after a daydream or a dream.
When you sleep your mind doesnt turn off but instead
becomes very active. Sometimes dreams are the way your
mind works out solutions to difficult problems, and it taps into
the creativity in your subconscious to do so. Thomas Edison
claimed that most of his ideas came to him after dozing.
1
What Is Creativity
Introduction
The word creative means to create, to make or to produce.
Creativity is creating something that wasnt there before,
seeing novel relationships between things, ideas, artefacts,
products, places and people.
The debate about the contribution of nature versus nurture
to creativity still goes on and evokes considerable
controversy. Historiometry is the study of personal traits
making up genius such as creativity. It covers the lifespan of
people who were exceptionally creative and the progress of
their creativity throughout their lives.
Creativity and innovation are different. Creativity is the
production of novel and useful ideas in any field, whereas
innovation is the implementation of these ideas into useful
products. Creative companies actively support a culture of
creativity.
Creativity is an aspect of intelligence, although people
with a high IQ are not necessarily creative. Howard Gardner
has widened the definition of intelligence to include eight
aspects having a strong creativity bias.
The barriers to creativity can be social, corporate and
psychological. The myths of creativity relate to people, ideas,
business and the brain.
Exploring Creativity
The word creative or creativity comes from the Latin
word creare which means to create, to make or to
produce. Beginning in the Renaissance (14th 17th century),
into the Age of Enlightenment (18th century), and continuing