Академический Документы
Профессиональный Документы
Культура Документы
163
------MAMETesters Bugs Fixed
---------------------- 05967: [Sound] (darkmist.c) darkmist: No sound FX and partial music (Osso)
- 02863: [Sound] (seta.c) jjsquawk: Go to Sound Test next BGM play Sound F
It will freeze the game (watchdog missing) (Osso)
- 05283: [Sound] (suna8.c) sparkman, sparkmana: YM3812 has incorrect frequency (
system11)
- 05954: [DIP/Input] (nmk16.c) airattck: Air Attack Dip-Switch info (system11)
- 00269: [Sound] (seta.c) gundhara, madshark: Music only comes out of the left
speaker. Sound comes out of both. (system11)
- 01443: [Sound] (seta.c) msgundam: the sound effects are only emitted from the
left channel. (system11)
- 05953: [Crash/Freeze] All n64.c and aleck64.c sets: Crash/Segmentation Fault
when running DRC (Linux only) (Wilbert Pol)
- 05952: [Interface] Hashpath setting in .ini not used/recognized when loading
software (Wilbert Pol)
- 05943: [Documentation] (pengo.c) penta: infomation about Penta (J.J.Boy)
- 05614: [Gameplay] (zn.c) primrag2: Game no longer boots to attact mode (peterf
errie)
- 05834: [Sound] (galaxian.c) jumpbug, zigzag: Music and sound pitch is wrong. (
Tafoid)
- 05749: [DIP/Input] (c64.c) c64, c64p - Friday the 13th - All versions: c64 & c
64p
Froday the 13th - Joy input does not respond properly (geecab)
- 05750: [DIP/Input] (c64.c) c64 - G. I. Joe - All Versions: G.I. Joe - No respo
nse
from any Joy input directions (geecab)
- 05751: [DIP/Input] (c64.c) c64, c64p - Grog's Revenge - All game versions: c64
&
c64p Grog's Revenge - No response from joy input direction. (geecab)
- 05752: [DIP/Input] (c64.c) c64 c64p Bubble Bobble - All versions: c64 c64p No
joy
response for Player 1 controls under a two player game. (geecab)
Source Changes
--------------c64: Added an SX-64 variant called Tesa Etikettendrucker 6240. [Retroport]
-Changed vignetting simulation [ImJezze]
* removed screen ratio influence
* changed radius, blur and intensity
* fixed roundness of rounded corners; the default aspect ratio of 4:3
should not be stretched anymore when the source has another ratio
* disabled blurring of rounded corners
* some cleanup
* something was messed up on the last commit
-mips3: Make fast RAM handling faster by caching certain values. [MooglyGuy]
-Introduced user definable truth tables:
This enables the addition of devices without changing the netlist
source code and allows the creation of libraries. Used pong.c as a
proof of concept for the time being. [Couriersud]
-chsuper.c driver: Reworked all inputs and implemented full outputs
from the scratch. Added DIP switches, DIP locations, extra input port
present in the test mode, implemented coin counters and hopper out /
ticket out signals, implemented full set of lamps and workaround for
the possible Hold3 lamp line circuitry. Also added a nice control
panel internal layout. Documented all ports properly and added some
findings. Changed the CPU clock to 3 MHz to get the game more
playable. Need to check against a real PCB. [Roberto Fresca]
-Champion Super 2 & 3 games: Improved the internal layout to represent
a realistic control panel, with clickable button-lamps and a coin in.
Also added the missing BET MAX function to the HOLD 1 input/button.
[Roberto Fresca]
-Add configurable clock dividers for Namco C352 [superctr]
-Added gradius3js - split rom version of Japanese S set Corrected ROM
names in madmotor as per dumped board with matching checksums Added
two new versions of Turtle Ship [system11b]
-idehd.c: increase IDE fill-time to avoid missed interrupts [Peter Ferrie]
-Allow compiling with shared libraries [O. Galibert]
Put SHLIB=1 in the main makefile, or on the command line.
-mac: fix crashiness in NuBus "image" card host access [R. Belmont]
-delegate.h now supports mingw 32 bit builds with INTERNAL
configuration. Member functions are called in this case using
__thiscall ABI. [Couriersud]
-mac: Image card now accepts paths starting with '$' for your $HOME
needs. Also fixed a crash if the path is invalid. [R. Belmont]
-Fix Game Blaster emulation, now working [balrog]
-Fix game blaster compatibility in sb1.0 [balrog]
-gameboy.c: improved accuracy of the emulation for MBC2 games [Tauwasser]
-ui: when accessing the internal File Manager for a system with
available softlists, let the softlist item be highlighted by default
to make navigation faster [Fabio Priuli]
-cheat: improved cheat support for games in softlist. XML cheats for
home systems should now be stored in a subfolder (or a compressed
archive), named after the software list, inside the cheatpath. this
allows for loading cheats for consoles / home computers without
interfering with arcade cheats when games have identical shortnames.
For instance, loading Galaga in NES allows now to use its specific
cheats even if a galaga.xml is available in the arcade cheat.7z
(previously you'd get an error due to the arcade cheat referring to a
cpu not present in the NES). [Pugsy, Fabio Priuli]
-n64.xml: fixed some parent/clone relation. [Andrea Petrucci]
-audit.c: fixed a crash occurring when trying to mount a CHD from the
internal UI. [Fabio Priuli]
-Solved the great Sherwood Forest mystery. DOS 3.3 inserts a short
(3-4 cycles, roughly equivalent to one bit) delay between writing the
header and the data bytes in the sector data block.
[Peter Ferrie, Olivier Galibert, Richter Belmont]
is an opton. [Couriersud]
-Made possible creation of custom builds with given list of drivers
included. Note that game list is parsed so if macros are used they
will not be found. example: [Miodrag Milanovic]
make SUBTARGET=cops -j9 DRIVERS=src/mame/drivers/cops.c
-Analog drums and filtering for Kid Niki et al. [Andrew Gardner, Couriersud]
- Properly emulate the double PCB stack system32 games with shared RAM
bridge board (Air Rescue and F1 Exhaust Note)
Previously these relied on a hack to make the code believe the 2nd
stack was present but this caused issues, now they're correctly emulated
as dual screen games without any hack. [David Haywood]
- Support -uimodekey switch on Windows [Vas Crabb]
- apricot: use correct wd fdc type and fix floppy motor on, implement
graphics mode, simulate sio irq m1 access. successfully boots from disk
now. [Dirk Best]
- apricot: add an expansion slot interface and add two ram expansion
cards. this will also be usuable by the apricot f series and portable.
[Dirk Best]
- apricot: add initial keyboard support [Dirk Best]
- update all drivers to use the new wd floppy controller implementation
and remove the legacy one. [Dirk Best]
- i8089: add wait for drq support. [Dirk Best]
- wd_fdc: fixes for ZX-Spectrum and clones Beta128 disk interface [MetalliC]
- pentagon: cycle exact screen / border raster effects emulation [MetalliC]
- liberate:c: Validated and consolidated dip switches for driver and added
locations [Tafoid]
- suna8: Fixed sparkman player 2 colors and samples played from second rom.
Removed spurious samples played on reset by most games [Luca Elia]
Added / completed /enabled save state support to the following drivers:
battlera.c, cclimber.c, gaplus.c, grchamp.c, namcos1.c, nbmj8991.c, shisen.c,
snk68.c, spacefb.c, sprcros2.c, srmp5.c, vastar.c, warpwarp.c [Osso]
- rgbutil: Converted to class and added more functions. [MooglyGuy]
- n64: Converted RDP rendering to use SSE2 when available. [MooglyGuy]
- Fixed text layer colours in 'The Battle Road' after PCB verification,
unflagged and removed comment saying it is guessed [David Haywood, caius]
- xt_hdc: improved PIO use. [Barry Rodewald]
- amstrad: added support for the Dobbertin HD20 hard disk. [Barry Rodewald]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
New Cherry '96 Special Edition (v3.61, C1 PCB) [Bad A Billy, Smitdogg, The Dumpi
ng Union]
New Cherry '96 Special Edition (v3.53, D PCB) [Bad A Billy, Smitdogg, The Dumpin
g Union]
New Cherry '96 Special Edition (v3.40, D PCB) [Bad A Billy, Smitdogg, The Dumpin
g Union]
New games marked as GAME_NOT_WORKING
-----------------------------------Bingo Party Multicart (Rev B) (M1 Satellite board) [Arzeno Fabrice, The Dumping
Union]
HP 64000 development system [F.Ulivi]
Itautec I7000 [Felipe Sanches]
Regnecentralen RC759 [Dirk Best]