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Fire
-2- Fire Release: Dragon Missiles Requirements (Fire element composition)
(2 Phases- 0 chakra)- The user forms seals that allow him to shoot an unlimited
amount of fireballs. Each fireball cost 2 Phases and 2 Chakra and deals 1D4 damage.
---Medium range---Fire---
(2) Potency- +1 Damage
(3) Temperature- +1 Increases threshold penetration
Earth
-2- Earth Release: Shielding Stalagmite Requirements (Earth composition)
(2 Reaction Phases- 3 chakra)- The earth erupts to create a small stalagmite in front of
the user blocking an incoming attack. This may also be used to shield teammates or objects
within medium range. Their must must be enough room between the target and the attack to
produce the shield. The stalagmite has 2D4 HP and will absorb that much damage before being
destroyed. The stalagmite will remain forever, if not destroyed.
---Close range---Medium range---Earth---
(1)Durability- Absorbs an additional damage
(3)Girth- Is large enough to conceal the user and protect an additional person nearby
-4- Earth Release: Earth Flow River Requirements (Earth element composition)
(4 Phases- 4 chakra)- The earth in front of the target softens and begins to run forward
as a mud river. If the attack is successful all opponents are caught in the river and dragged
1D4+1 normal Movements away. Each movement costs the victim 2 phases of their next turn.
-Medium range---Earth---
(3)Current- +1 Movement
(2)Area- Can hit an additional target in close proximity to the target
Water
-3- Water Release: Water Clone Requirements (Water composition)
(4Phases- 3 chakra)- Creates an almost exact clone of the user and any basic weapons
or clothing from water. This clone is incapable of performing Jutsus or molding chakra and
can't leave a max range of medium. When created the clone has ¼ (rounded down) of the user's
current health total. If the clone's health total reaches 0, it will dissipate back into water. The
clone burns 1 chakra from the user's stamina every turn.
---Close Range---Medium Range---Water---
(2) Give a clone an additional health
(3) Mass produce-Create an additional clone for 2 chakra
Wind
-2- Wind Release: Sickling Winds Requirements (Wind composition)
(4Phases- 3 chakra)- Calls fourth a Huge gust of wind to push back all opponents in
front of the user. This wind is so violent that it creates small cuts within it. Anything caught in
its path is dealt 1D4 damage and is pushed back 1 full movement.
---Close Range---Medium Range---Wind---
(2)Intensity- +1 Damage
(3)Pressure -Pushes back an additional movement.
Lightning
-3- Lightning Release: Lightning Fissure Requirements (Lightning composition)
(4Phases- 5 chakra)- The user sends an enormous bolt of lightning that cuts through
the ground towards the target. The user arches his arm in the air pulling the base of the
lightning attack with it. The stream of lightning arches as the bolt moves forward. The bolt
explodes when it reaches it's destination dealing 2D6 damage to a single target.
---Medium Range---Lightning---
(2)Discharge- +1 Damage
(2)Powerful Current- Stuns the opponent, eating up 1 reaction phase.