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For each 25 total wounds count in the army, add + 1 to THE MINIMUM warscrolls FIELDED, and + 4 to the
MAXIMUM warscrolls allowed to be fielded, add + 1 hero maximum limit, + 1 warmachine maximum limit, + 1
Flyer maximum limit and + 1 monster maximum limit. Add +6 wounds to maximum warscroll limit.
For Each 100 wounds, you may add 1 duplicate warscroll, except heroes which may never be duplicated.
For each 200 wounds, you add + 1 to the Special Character maximum limit. In smaller games, it is basically a
skirmish and it is very unlikely that mighty heroes would even attempt to enter the fray and would most likely send
their lieutenants other scouting forces to lead the way. Conflicts of this size battle are no longer a mere skirmish
and warrant the attention of a named character. 200 wounds or more is considered a large battle. This size battle
will typically take around 4-5 hours to play, and even larger battles can take longer than that! This rule is for both
fluff and balance reasons. We found that a LOT of named characters simply deleted units in smaller games but, it
was felt that they ARE still needed in the game, they just needed to be kept in check.
Warscroll Battalions count as a warscroll for the purposes of limits, so making an army based on a certain
Warscroll battalion will cost a warscroll from your limits. Though this may sound like a hindrance, the battalion
rules make forces have extra special rules which can potentially make them overpowered and unbalanced.
Example:
100 Army wounds
0 0 Named Characters
4 16 Warscrolls
0 3 Heroes (may not exceed 25% of total wounds)
0 3 Monsters (may not exceed 25% of total wounds)
0 4 Warmachines (may not exceed 25% of total wounds)
0 4 Flyers (may not exceed 25% of total wounds)
Maximum 28 wounds per warscroll selected
May have 1 duplicate warscroll (Heroes/Summons may ever be duplicated)
Additional rules.
MEASURING
All measurements for shooting, movement, and abilities are measured from the edge of the base of each model
instead of the model itself. This is to ensure that all measurements are kept consistent and to promote fair play.
SUDDEN DEATH
For the sake of working out if a game has fallen into Sudden Death, each player uses WOUNDS, not models to work
out when Sudden Death is activated. The Sudden Death Scenario will ALWAYS be either Blunt, Assassinate, or
Seize Ground.
shooting
Shooting the enemy isnt hard dear boy, doing it without hitting your friends and allies, now thats a different
story
Normal shooting rules apply for the most part with one exception Units may shoot into and out of an active
combat per normal rules. However, to hit roll of 1 will instead of the intended target, hit a friendly model
involved in the same combat or a friendly model within 3 of that combat (controllers choice if there are multiple
friendly models.).
MAGIC
A Wizard may attempt to unbind a spell from the normal 18 specified by the basic rules, but the wizard
attempting the unbind must have line of sight on the enemy wizard trying to cast the original spell. In addition, a
wizard that is engaged in combat is only able to focus on the immediate area around him/her. For this reason,
while a wizard is in combat, the wizard may only target units within 5 instead of the normal range of a spell and
when attempting to unbind. Finally, if a Wizard rolls double 1s on 2D6 the casting wizard immediately takes a
single mortal wound. If a Wizard rolls double 6s when Casting, the spell may not be unbound.
SUMMONING
Wizards wanting to summon other creatures must put their mind and spirit through great torment, the
knowledge must be obtained sometimes through unholy and blasphemous acts.
Warscrolls that are summoned must be from your existing warscrolls chosen at the beginning of the game, this
does include your Auxiliaries choices, each warscroll may only be summoned once. While active, it cannot be resummoned. There can only be one copy of a warscroll on the gaming surface at once. A wizard can only maintain
THREE TIMES HIS OR HER WOUNDS WORTH OF WARSCROLLS. These additional models are counted towards your
total wounds lost so it is possible to lose more wounds than you originally started the game with. Models that are
Summoned may not charge, or move on the turn they arrive.
Example: A Chaos wizard with 5 wounds can only ever summon and maintain a maximum of 15 wounds. If the
wizard summoned a Daemon Prince that has 8 wounds for instance, he would then only be able to summon 7
more wounds worth of models until the Daemon Prince was no longer in play. On the other hand, if the wizard
summoned 15 Daemonettes that would be a total of 15 wounds. Until this warscroll was wiped out, the wizard
wouldnt be able to summon any more.
O.K. so far the rules have been pretty basic, but heres where things get interesting. One of the beautiful
aspects of Warhammer: Age of Sigmar, is that you can normally field anything you want from your force and
so far this rules pack hasnt really offered much in the way of choice, just limitations. Well, this is all about to
change as we introduce
AUXILAIRIES
No commander worth his salt will fly into a battle with the same tactics over and over, he will deploy certain
units to certain objectives and even sometimes keep troops in reserve for a surprise counter attack. The
following rules aim to achieve some of this. This is also designed to encourage an age-old Warhammer
tradition of list building. At the end of this package Ill share the list I use in our 100 total wounds games along
with my Auxiliaries, as well as some examples of how to vary each time you play with the SAME TROOPS all
thanks to these basic rules. There are 6 simple rules to remember when using Auxiliaries
1) Your Auxiliaries may only be a maximum additional 1/3 of your total army wounds (rounded down). So
a 100 total wounds game would allow for 133 total wounds including Auxiliaries.
4) When deploying your warscrolls, remember that the Total Wound Limit still applies, so the warscrolls
you place on the table may not exceed the agreed limit. So in a 100 wound game would still only be able to use
100 wounds of models, even though you have a pool of 133 wounds to choose from.
5) Warscrolls that can summon may only use Warscrolls that you control at the beginning of each game,
but that DOES include your Auxiliaries.
6) Warscrolls that have abilities that can bring additional warscrolls into the game such as the Chaos Lord
who can bring a unit on from a table edge on a D6 roll of 4+, use the additional Auxiliaries as the reserve
forces being brought into the game. Once your Auxiliaries have all been placed on the board, the ability
cannot be used anymore until another warscroll is wiped out.
Jeff: Hi, Im loving my set up so far, I have my force set up that IF I need some shooty stuff, I can do just that I
simply swap out Madunz for Da Bow Gitz, If I need yet more shooting, I swap out Lugnix for Deff From Abuv!...
Its a simple case of making sure that your total wounds after set up dont go over 100 wounds. The added choice
is fantastic and I know that Gorfunk will raise a mighty WAAAGH!
Andy: With the SCs being a new force, sadly there is not that many models out for them yet, because of this, I
actually, force sudden death by not fielding all my models, mainly focusing on more elite elements to really hit
home with the troops I do have fielded. I simply place up to 33 wounds worth of models into my Auxiliaries, this
gives me a chance to change objectives to something more favorable for me.
Warren: I started playing Warhammer just as the End Times books were released and fell in love with the Tomb
King lore. One of the things I loved about the Tomb Kings were all the opportunities to summon extra units and
ambush from beneath as well as all the really super tough monsters. For this reason, I have not one, but TWO
monsters, and THREE Characters. The Auxiliaries are designed to be switched out with either the Asps Bite, or
the Undying Legion as they have the same wound count meaning no extra math. I then summon one of the units
back in the Hero phase. The whole army is very thematic and is surprisingly tough due to being able to resummon a unit if it has been wiped out.
Written and play tested by Ash The Banner Guy Suddaby, Warren Gelonte, Andy Holland, and Jeff Jordenson. No challenge is
intended towards Games Workshop and all rules are merely suggestions to encourage further development and community for the
game. All Warhammer names and logos are used without permission but in the spirit of fun. No profits will be collected from these
rules by any of its creators. Thanks, Have fun, and MAY THE DICE BE WITH YOU!