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Wizard 2

Sage (Researcher)

CLASS & LEVEL

FRUG "The Cloak" FRONLAN


CHARACTER NAME

BACKGROUND

PLAYER NAME

Rock Gnome

Neutral Good

367

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH

10

11
+2

ARMOR
CLASS

PROFICIENCY BONUS

+1

25'

INITIATIVE

SPEED

I've read every book in the world's greatest libraries-- or I


like to boast that I have.
I'm used to helping out those who aren't as smart as I
am, and I patiently explain anything and everything to
others.
PERSONALITY TRAITS

+0

+0

Strength

+1

Dexterity

+1

Constitution

+6

Intelligence

+1

Wisdom

+2

Charisma

DEXTERITY

12
+1
CONSTITUTION

Hit Point Maximum 14

CURRENT HIT POINTS

TEMPORARY HIT POINTS

13

INTELLIGENCE

18

+4
WISDOM

9
-1
CHARISMA

15
+2

+1

Acrobatics (Dex)

-1

Animal Handling (Wis)

+6

Arcana (Int)

+0

Athletics (Str)

+2

Deception (Cha)

+6

History (Int)

-1

Insight (Wis)

+2

Intimidation (Cha)

+6

Investigation (Int)

-1

Medicine (Wis)

+4

Nature (Int)

-1

Perception (Wis)

+2

Performance (Cha)

+2

Persuasion (Cha)

+6

Religion (Int)

+1

Sleight of Hand (Dex)

+1

Stealth (Dex)

-1

Survival (Wis)

Total

NAME

I can't keep a secret to save


my life, or anyone else's.

DEATH SAVES

FLAWS

+2

1d6 Bludgeoning

Size Small.
Darkvision: can see in
darkness within 60' as if it
were dim light.
Gnome Cunning: you have
advantage on all INT, WIS,
and CHA saves vs. magic.

ATTACKS & SPELLCASTING

SP

EP

GP

Tools: artisan's tools.


PP

OTHER PROFICIENCIES & LANGUAGES

BONDS

ATK BONUS DAMAGE/TYPE

Quarterstaff

CP

SpeaksL Dwarven and


Common.

FAILURES

HIT DICE

PASSIVE WISDOM (PERCEPTION)

Daggers, darts, slings,


quarterstaffs and light
crossbow.

SUCCESSES

d6

SKILLS

IDEALS

I sold my soul for knowledge. I hope


to do great deeds and win it back.

SAVING THROWS

+1

Knowledge - The path to power and


self-improvement is through knowledge.

14

58

Quarterstaf,
component pouch,
spellbook, backpack,
a book of lore, 2x
bottle of black ink, an
ink pen, 10 sheets of
parchment, a little
bag of sand, small
knife, a quill, common
clothes, belt pouch.
10 days Rations.

Artificer's Lore: when making


a INT (History) check in
regards to magic items,
alchemical objects or
technological devices, you
add twice your proficiency
bonus.
Tinker: you have proficiency
with artisan's tools. You can
spend time and gold to
construct devices. (PHB 37)

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

FRUG "The Cloak" FRONLAN


CHARACTER NAME

76

3' 6"

AGE

HEIGHT

WEIGHT

41 lbs.

SKIN

HAIR

Brown
EYES

Reddish Brown

Weylin Grizzlebeard
Baern Ironfist

NAME

Frug's Quarterstaff

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Frug "The Cloak" Fronlan was a


researcher in the capital city. He
was known to be exceptionally bright
and extremely good at his job. Until
that fateful night five years ago when
Frug was researching a new spell
and all hell broke loose. The spell
massively backfired and lit the entire
library on fire. In his attempts to
extinguish the fire, Frug tried
another untested spell and caused
the library to collapse onto itself. In
the ensuing mayhem, more than a
dozen young wizards were killed
and the library and its collection of
tomes was destroyed. Frug
escaped with his meager
possessions and ran, fearing
discipline from the elders. He ended
up wandering the wilderness and a
few months later ran into a dwarf
way over his head with a group of
orcs. After dispatching the orcs and
rescuing Weylin, they quickly
became friends and have been
inseparable ever since.
Frug's quarterstaff is in fact a table
leg from the library he destroyed. It
acts as a constant reminder of his
failure and carelessness.

CHARACTER BACKSTORY

Spellcasting
Arcane Recovery: 1/day when you finish a short rest you can choose
an expended spell slot to recover. The spell slots can have a
combined level that is equal to half your wizard level (rounded up) and
not 6th level or above.
Arcane Tradition: (Evocation) the gold and time you must spend to
copy an evocation spell into your spellbook is halved.
Scult Spells: when you cast an evocation spell that effects other
creatures that you can see you choose a number of creatures equal to
spell level +1. These creatures automatically succeed on their saves
and take no damage if they normally would take half damage.
ADDITIONAL FEATURES & TRAITS

3 empty vials
1 stone vial
Brass ring (3A)

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Wizard 1
SPELLCASTING
CLASS

CANTRIPS

INT

14

+6

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

Chill Touch (PHB 221) Ranged, 1d8, 120'


Fire Bolt (PHB 242) Ranged, 1d10, 120' EVOC

Mending (PHB 259)

SPELL
LEVEL

SLOTS TOTAL

ED

EPAR

PR

SLOTS EXPENDED

7
SPELL NAME

Alarm (PHB 211)

Burning Hands (220) 15' cone, Dex save for 1/2, 3d6 fire EVOC

Comprehend Languages (PHB 224)

SPELLS KNOWN

Detect Magic (PHB 231)

Magic Missile (PHB 257) 3 bolts, 1d4+1, 120', No save EVOC

Shield (PHB 275) +5 AC, 1 round duration

Sleep (PHB 276) 5d8 hp of creatures, no save

Witch Bolt (PHB 289) Ranged, 1d12 damage, 60', 1d12 each round

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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