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Module

#3
Gamica0on & Game-based Learning

Lesson Objec+ves:
1. Reect on the evolu0on of
digital game-based learning in
K12 educa0on
2. Begin exploring how you can
implement game-based
approaches in virtual
educa0on

As teachers we have been


using games for a long +me

And then came the video


game

How do we marry the two?


Gamica+on:
Applying game like principles,
ac0vi0es, and approaches to
another seKng, like business or
educa0on.

Games vs. Serious Games:


Games: interac0ve
experiences; players can win
and lose
Serious Games: interac0ve
experiences that model real-life
ac0vi0es; like simula0ons but
not the same as simula0ons

Digital Game-Based Learning. is


precisely about fun and
engagement, and the coming
together of and serious learning
and interac0ve entertainment
into a newly emerging and highly
exci0ng medium Digital
Learning Games.

-Marc Prensky, Digital Game-Based Learning

Learning Theory:

Ac0ve-learning
Problem-based learning
Social learning
Construc0vist learning
Collabora0ve learning

Types of Games:
Online games (including
serious)
Apps
DIY & Make-your-own

Strengths:

Interac0vity
Engagement
Rewards
Crea0vity
Skill development (scenarios,
simula0ons)

Challenges:
Finding good games (at no or
low cost)
Time involved in crea0ng your
own
Actual game 0me
Resources, physical & virtual
External support

D-I-Y Gamifying:
Points
Levels
Leaderboards
Rankings
Badges
Easier to Harder & Adap>ve
learning

D-I-Y Gamifying:
Associate tasks with points
Scavenger hunts
Discussion forums
Staged projects
Create daily/weekly
leaderboard
Rankings
Progress monitoring
Prizes, badges, awards
Level ac0vi0es & adapt learning

Apply & Reect


You are thinking about
implemen0ng some gamica0on
approaches in your virtual class,
yet you are concerned that parents
will see this as play. How would
you help them understand that
gamica0on can have a posi0ve
eect on student learning?

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