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WORTH .180!
TWOWHITEHOTDISKS
A500.A5004,MOO,WICCOMP
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SPELLJAMMER PROPHECY DF THE SHADOW THE SUMMONING ()ARA SUN EYE OF THE BEHOLDER LEGEND OF
IL
Only one man stands in their way. The man with the hat._
The ACTI ON game dishes out all the excitement you can handle in
Amiga. PC&Compatibles.
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Up to 8Mb SIMM RAM on-board
Supports external SCSI devices
14MHz SCSI controller
Bare
40MB
80MB
160MB
200MB
E
E
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1
2
3
4
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80MB
160MB
200MB
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3
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9
1GBHard Drive
P o w e r
Flicker Free V i de o 2
Stop that annoying flicker
Fits internally in the A500
Multi-sync monitor required
9
9
Com m odor e
Amiga
N E W
Amiga
4 0 0 0
I CD Flicker Fixer
9
4
Commodore 1084S
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Commodore 1960 TRI-SYNC 4 7 9
NEC Multisync 4FG
E 5 4 9
Othe r Monitors
Board
1
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CM8833 Mk2
HD
11111
Monitors
P h i l i p s C1 1 / 1 8 8 3 3 M k 2
With cable
' Available with Lotus Turbo Challenge 2
On-site maintenance
9
9
9
r
de o B a c k u p S v s te n l i
Use VCR as a backup storage device
Blank video tape is all that is required
200 Amiga floppy disks fit on a 4hr tape
Can be used for hard disk backup
There is room for 175MB of data
Backup an Amiga diskette in 1 minute
Low cost storage, 2 pence per MB
Menu driven software
You can watch TV on a 1084s monitor
e n q u i r e
milopr
M u
s i c
t Optical
Ha rd Drive
D r i v e l
-e t "-.- -
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9
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E 5 9
FastROM Series 2
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1 1 9 . 9 5
ROM Share A600
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ROM Share A600 inc. v1.3 E 5 5
G V P G-Force
A c c e l board
erator 1 1 1
68030 accelerator
1
68882 Maths co-processor
25MHz 1MB RAM
E 4 9 9
40MHi LIMB RAM
E 7 5 9
50MHz 4MB RAM
E 1 0 9 9
Hard drive mount kit
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3
5
68040 Fusion 40 inc. 4MB E 9 9 9
68040 Pro-Peripherals inc. 4MB E 9 9 9
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Drives
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Expansions
Me m or y
Cards
Award Winning Man t u n e s
Drive
Pow er pr oduc t s c o n s s o t b
ful l t e c h n i c a l s a u r u s
Order F o l .
Name
Address
P ow e r Drives
PC880E Economy drive 4 9 . 9 5
PC881 A500 Internal drive 4 5 . 0 0
PC882 A2000 Internal drive
f 45_00
111
9
9
9
9
9
9
9
9
5
9
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843388
Dual Driv e
Two high quality disk drives built into
one compact unit
Same features as PC880B
Dual drive
600 DPI Colour flatbed scanner
24-bit colour
Software included
GI-6500 inc. Powerscan v3_0 E 7
GI-6500 inc. ASDG Software E 8
Transparency Adaptor Unit E 4
Document Feeder
E 3 9
Epson G T-8 0 0 0
800 DPI colour flatbed scanner
24-bit colour
A4 reading area
Software included
Amazing scan quality
GT-8000 inc. ASDG Software E 1 1 9 9
Upgrade Offers
If you consider your scanner system to
be inferior to the Power Scanner, we will
happily upgrade your software and interface_ (Power Scanner is compatible with
most scanning heads)
v30 Upgrade (inc. interface) 4 9 . 9 5
v3.0 Software upgrade for PowerScanner
users (send SAE)
E
1
5
2MB f1 0 9 4 M B f1 6 9 8 M B E289
1x 4ZIP chips E 1 4 . 9 5
111111111
111111111
P CMCI A Me m or y
Ultra slim memdfy cards
2MB Memory card
For A600/41200
SRAM memory
0
Drive
3
8
9
1.5MB R A M Board
' Fully supports 1MB of chip RAM
Fully compatible with Fatter Agnus
ikickstart 1.3andabove, not compatible web AS00-I
4YOurAmigaMeadetobe belled, the mayelect your warranty'
,
Description
Blitz A m i g a
Backup disks at lightning speeds
Stops all external drives from clicking
Contains anti-virus from being written
into the bootblocker
Blitz Amiga
Tel No
8 MB P owe r Board
Plugs into side slot, fully auto config, full
thru'porto Expand 2MB-8MB
9 9
9 9
9 9
9
E 3 5 . 9 5
Postcode
1 MB with Thruport
"Expand your A500's memory up to a
total of 2MB without disposing of your
existing 512K upgrade
' Works with 1MB of Chip RAM
A5 0 0 R A M Card
512K RAM expansion with clock & free
software (A500+ compatible)
512K RAM (4 chip) with clock E 2 9
512K RAM without clock
2 4
The Am i g a c a n o n l y d i a p la y I S g r e y s c a le s
D i s tr i b u to r fo r P o w e r C o m p u t i n g i n I ta l y , D . R . R . S R L 0 0 1 4 2 , H o m e . V i a D u c c i n D i H u n n i n s e g r i e T e l 1061 5 1 9 3 4 E 1 1 /4 8 2 F a x 5 0 4 0 6 6 6
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F. D
2 4 W H I C H C O M P U T E R ? Itisn
m
yu
a
h
fe
'o
computer in these hallowed pages
that doesn't have an Amiga logo on it.
This month things are different.
Since the launch of the new
A4000/030 machine we've decided
that the home computer market has
got too crowded. There are Amigas,
Ataris, Acorns, Apples and IBMs.
Surely all these machines can't really
be the same? Obviously not. For a
start, some are more expensive than
others.
What are all these machines for,
what are the differences and
which is best for what? That's
what our team of experts are
trying to fi nd out on page 24.
ilathomonamdmiso
,_,,
1 4 7 AMIGA WORKSHOP
If you're interested in the more serious side of the
Amiga, then this is the place for you. Each month our
team of experts detail how to get the most out of your
machine and the many and varied software packages
that exist to help you do just that. This month we reintroduce the popular DIY section, with a complete
step-by-step to help you build your own sampler. In
addition we continue our regular D-Paint, Workbench
and AMOS tutorials. Last, but not least, there's more
Amiga books a n d clubs reviewed plus loads of reader's
letters answered in our own indominable style.
0
O
O
O
.
Jr2EOULJ_A11L5
O
14 C O V E R D I S K S
See panel on opposite page
38 G A M E PREVIEWS
See panel on opposite page.
48 G A M E REVIEWS
See panel on opposite page.
85 P L A Y TO WIN
As well as the usual top tips there are corn
plete player's guides to Body Blows and The
Chaos Engine (world 1).
128 A R T GALLERY
O R
I
I .
Howdy partners! This
month we've
got the computer
equivalent of
Gunfight at the
OK Corral as
six of the best
home computers money can
buy, slug it out
1).ou s i p t
o
see which of
them can truly claim to offer the best all
round-performance. Will the Al200 come
out lops, or will Atari's Falcon take the
crown? To find Out, turn to our lead Mature
on page 24.
Elsewhere this issue, you've probably
already discovered Me covermounted program, The Ail Department. This would
usually cost an arm and a leg to buy commercially, but we've snapped up the rights
to give it lo you for absolutely nothing. In
case you're not familiar with the package,
it's a graphics program which allows you to
create a whole range of weird and wonderful ellects at the click of a button.
If it's games you're after, then you'll doubtless find something to interest you in this
moMh's specially extended First
Impressions column. We've got a hot-offthe-presses report from the European
Computer Trade Show and preview ALL the
hot games you'll be playing later this year!
We've also snagged the world's hist review
of Dino Dini's Goal!, the spectacular followup to Kick Off 2 irs a biggie and you can
ONLY read about it here in CU Amiga!
Other things to lake note of this issue are
our comprehensive 32-page AMOS guide
lucked away between pages 146 and 147;
the superb tree video offer from Burgess
Video Group: and our Buyer's Guides.
which this month concentrate on External
Disk Drives and Business Software.
And linally. before I leave you in peace, I'd
just like to pass on my heartiest congratulations to Jon and Tony for their excellent
performance in the Sensible Soccer World
Cup. They finished bottom of all the mags
taking part, so they're fired!
131 A M I G A PROFILES
What do dentists and Amigas have in
common? Quite a lot if you're Andrew Gould
Multimedia Dentist.
134 P D SCENE
More Al200 magic hits the PD Scene with a
slide show from Cynostic. Plus, one of the
best anims we've seen in months.
137 P O UT IL MES
What can the public domain do for me? You
may well ask. How about cheap fonts for
video work, excellent integrated business
packages and utilities to back up your hard
disk? They're all reviewed this month,
O
O
8 N E W S
G R O U P ART TOMOR
OCT S E R I O U S
SCREEN SCENE
38 F I R S T I MP RE S S I O NS
48 G O A L !
54 0 - D A Y
57
58
60
64
FLAS HBACK
A R A B I A N NI G HT S
S UP E RFRO G
S I M LI FE
69
70
77
85
86
B - 1 7 FLY I NG FO RTRE S S
S CRABBLE
VFM
S M A L L TI P S
P L A Y TO WI N:
BODY BLO WS
8 9 P L A Y TO WI N;
THE CHAO S E NG I NE
9 3 T R O L L ' S HE AD
9 8 K I X X CO MP E TI TI O N
111 N W * I
_I S i
A S
This month there's more than ever before on our TWO pac ed
coverdisks. We promised it and now you've got it - Art Departfu
kyprogrants
a
in
S
O
M
A
m
r'o
e
s,th
l.P
Also, for war fanatics everywhere TWO whole Desert Strike missals.
P AGE 1 4
This month we have surpassed ourselves. If you thought the
AMOS disk was tough to beat then you're in for a shock, On
this month's disk you will find the most essential graphics tool
for the Amiga - ASDG's The Art Department (TAD). This software can manipulate virtually every aspect of any graphics
image file you care to load in, and with an impressive array of
loading options that's quite a few. The contrast, brightness,
colour and gamma correction tools make it invaluable for any
video work, Coupled with the extensive dithering modes and
scaling facilities it
is also a must for
anyone with a
printer - you can
even use TAD to
colour separate
files for DTP
on gang oof
work.
1
gg. glangiggionme inon.ggg.g..1 ,gmg gmgri rq .
Sprinkle on a few
special effects
and you have the
most unmissable
utility ever. One
of the best programs around.
DISK 57
,
imageoupgmigogadmigmcgdaglgiggpmgli Nrg:gg.g gg,
$
1
1
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0
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PAGE 1 8
SAM missile
launchers, rescue friendly
flyers, steal
enemy ammo
and fuel, straffe
defenceless
buildings and rain
lead death down
on Kilbaba's
Will the Allie s take the beaches succe ssfully on Dg Day? Only you can decide in
another e xclusive review on page 54.
GUAMIGA NEWS
MORESEGAGAMES
HITTHEAMIGA
A 4 0 0 0 UPGRADES
ON THE WAY
Information is already beginning to circulate
about possible Commodore manufactured
upgrades for the A4000 and other
machines. The first of these will most likely
be a display enhancer, rather like the Retina
card reviewed last issue, which will offer
extended resolutions, true 24-bit colour and
flicker-fixer capabilities.
This would seem to tie in with the retargetable graphics routines included with
Workbench 4. which is now in testing with
some developers. These routines will allow
any software to take advantage of the
extended display options available through
the card, and will result in applications
behaving on the Amiga more like their conterparts on the Macintosh.
As ever, the release schedule is sketchy. but with Workbench 4 now heavily into its test cycle it will
probably be towards September at the earliest.
Unfortunately for music tans there is very lithe on the grapevine about a DSP module becoming available. The Atari Falcon is finally available in the shops sporting its Motorola 32MHz DSP. and may win
some friends in the music industry unless the Amiga soon acquires the capability to compete in this area.
LAST ACTION
ADPROON THE
HERO
TOAST
Art Department Professional, the high
end version of this months free
coverdisk application Art Department,
has now been upgraded to support
NewTek's Video Toaster. ADPro 2,3
can read and write broadcast quality
images in the Toaster's Framestore
format. Videographers now have
direct Framestore-toD1 digital video
connection using ADPro's ABEKAS
digital video driver. This is today's
most effective means of moving video
data to and from the Amiga. and has
been used in high profile productions
including Quantum Leap and the
American Music Awards.
The new 2.3 update also has a
direct memory link for DPaint 4 AGA
and the 24-bit Opal Paint, This means
l that you can have both ADPro and
your paint program running simultaneously, and work on the same
image or animation in both applications, with no need to continually
Save files from one to be loaded into
the other. For further information,
contact: ASDG, 925 Stewart Street,
Madison. Wisconsin in. 53713. Tel:
(0101) 608 273 6585_
In a surprise move, CU
AMIGA can exclusively
reveal that Psygnosis
have scooped two of the
hottest movie licenses of
the year. Beating off stiff
competition from both
Ocean and Virgin, the
Liverpool-based software
house has snapped up the
Amiga nghts to both The
Last Action Hero and
Cliffhanger! Haven't heard
of either movie yet? Don't
worry, you soon will have! The Last Action Hero is the latest
vehicle for Terminator 2 and Predator star, Arnold
Schwarzenegger, and promises the usual mix of gags and
gunplay as our gun-toting pal plays a one man army taking on
a gang of international terrorists. In a twist to the usual hackneyed plot, though. Arnie's character is a fictional figure in a
movie within a movie! The other film, Cliffhanger, stars
Sylvester Stallone in which the Italian Stallion takes on (surprise, surprise) a gang of international terrorists! Talk about
originality, eh?! This time, Stal lone plays a mountain tour guide
who becomes embroiled in a deadly terrorist bomb plot which
involves a race against time to thwart their plans.
Both movies should be out for the summer and are backed
by multi-million dollar promotional campaigns. Arnie's even
coughed up the readies for a special Last Action billboard to
be placed in orbit by NASA's Space Shuttle, making it the first
outer space him promo!
Disney also
yielded the
massively
sze
Illusion. which stars Mickey and Donald. Apart rfrom its
stunning graphics, WM is actually three gamessin one,
with the action dependent on which DI the two characters
t
you're controlling.
d;
Away from the cute stuff and in the realm ofs rock-hard
r
action is Streets Cl Rage 2. This beat 'em up has been a
massive hit on the currently Streettighteritarwed
I
Megadrive. It features four main characters on a quest to
knock seven bells out at the villains in their neighbourhood,
armed only with a dazzling array DI moves and whatever
weapons come to hand. Joe Montana, on the other hand, is
aspectacular American Football sin to rival even EA's
acclaimed John Madden game. It features absolutely tons
at digitised speech and admirably straightforward gameplay - even
lor those of
us who
haven't got
a clue about
the real life
game.
Other
impressive
Sega titles
thai dould
find their way onto the Amiga include Accialm's Super High
Impact Football, another American Moly sim. only this time
there's the option to beat up the other team and play dirty,
and Arch Rivals, one DI the most realistic basketball sims
ever!
Unfortunately. Sega's flagship title and marketing lifesaver. Sonic The Hedgehog, doesn't look likely to appear on
the Amiga The blue hedgehog is most definitely going to
stay Sega-specific tor the foreseeable luture.
GAM
CONMEMORYFIX
Even though the CDTV was supposed to be
100% compatible with standard Amiga software,
this was soon found to be wishful Thinking. The
incompatibility is nothing to do with new chipsetS,
processors or graphics modes, but something far
simpler - the CD drive. To keep the access
speed at a decent rate, a RAM buffer is put aside
for the CD drive. This is taken from the 1Mb of
onboard RAM, leaving less than 1Mb for everything else. In the event that a game loaded from
floppy disk uses the full 1Mb, there's simply not
enough memory for it to run.
CD Free have a solution in the form of a
switch, which disables the CD drive, giving back
the buffer to the system. CD Free claim this
cures 99% of CDTV compatibility problems. See
how it fares when we test it next month. For more
info, contact CD Free on 0388 813661.
NEWS CI MIC A
Tit PAINT 2 . 0
Originally developed for the Harlequin graphics board, TV Paint has established itself as the best 24-bit
pant package on the market. Now it's been upgraded to version 2.0, and redesigned with Workbench
3 0 LESO
s, e
screen in and out, and have separate screen and working page resolutions. When used with a
,"5
prairoase-sensitive
graphics tablet, the pressure now affects the brush size, as well as the density.
in
o
Pil si mi
m
n r e sensitivity can be toggled on or off. Other new features include chalk and crayon modes,
M
sd i .r e d transparencies, and improved ARexx control. For further information contact: Amiga Centre
SiCorand, Harlequin House, Walkerburn Peeblesshire, Scotland. EH43 6AB. Tel: 089 687 583.
I m p
r o v
e m
e n t
s
n
The Al200 was recently launched in Japan amid a
o
that embraced all the major computer magazines.
w
Traditionally, the Amiga has failed to make much
of an impact in the Land of the Rising Yen, so it's
a
encouraging to see Commodore attempting to
l
break the strangle hold of the PC and consoles
l
with their newest machine. Even Login magazine,
o
the country's top computer entertainment title,
w
has started to cover Amiga games, which can't be
y
a bad thing.
o
u
t
o
o
They're coming in thick and fast now 1200
p
memory expansions are appearing from all corners of the globe. The MernoryMaster 1200 is
e
the latest to be announced, and hails from BSC
n
in Germany. The trapdoor board expansion
u
comes populated with 1Mb Fast RAM, expandp
able to 9Mb, and has provision for either a
s
68881 or 68882 co-processor, should you wish
e
to add one. Further 4Mb ZIP DRAMs can be
v
installed to give a maximum of 9Mb on the'
e
board, in addition to the 2Mb internal Chip
r
RAM. For further information, contact BSC an
Lemmings
on The Chart Show? It could happen
a
010 49 89 357 1300,
sooner
than you think! Psygnosis have joined
forces
l
with producers Ian Richardson and Nick
Coler
m (whose previous clients include The KLF),
and
e come up with the official Lemmings pop single.
n Using samples from the game ('Oh no!', 'Let's
go!'
u etc.), the track works in snippets of rap and
soul,
w throws in a few catchy riffs, and wraps it all up
in a bouncy dance beat. For those who think that
Nothing to do with the defunct pop group of the
i
bit bigger, there's the 12 inch vinyl and CD, which
same name, Altered Images have just released
n
include the extended BeBop and Hamster Jam
their CDTV version of Alistair in Outer Space,
d
mixes.
How will it fare against the trendy Joey
adapted from the Penguin children's Wok.
o
Negro
mixes of Mega-lo-Mania recently released
Aimed at 5 to 9 year olds, it's a 26-page narw the Sega MegaDrive game?
rated story book, with the added attractions of
from
s Mark Blewitt of Psygnosis commented:
simple sub-games and a colouring book mode,
a
It's currently available at E24.99, but Altered
'Lemmings
2 is riding high in the Amiga charts and
the
t console charts. The record should do well in
Images are still on the lookout for a major distribution deal. Interested parties should contact:
the
o singles chart'. Lemmings is released on 4th
May
Altered Images. 39-41 Roff Avenue, Bedford,
n on Synthetic Records, available on 7", 17,
cassette and CD.
MK41 7TH. Tel: 0234 340722.
c
e
,
z
o
Computer entertainment software is officially B-I-G businesst
o
One of the UK's most successful independent games module.
m Digital Image Design, have recently signed a SEVEN
ers,
FtIGURE publishing deal with Ocean for exclusive rights to
their
h next six products. Set up in July1990, DID have already
got
e an impressive list of gaming credits to their name. including F-29. Rollocop 3and the space-combat classic. Epic. Gary
Bracey, Ocean's Software Director, believes that DID are
'without question the leading light in 3D games developmenr
and that Ocean are now 'well placed to make serious in-roads
into the future of CD gaming'. For further info on the next two
releases from DID, check this month's First Impressions.
SILICA'SSUB-E200AMMAS
Have you ever wondered what happened iv al rung
A500s, after they were superseded by t ie MCC a v
Al200? Some of them have turned up at Sb: a ger
are knocking them out at a very tempting E199 IP you
fancy a bit more than the standard 1Mb A503, r o w s
also a 2Mb version selling for just 1229. which
includes a software bundle consisting of Zook Prem.
Dreams, Striker and Transwrite For more in4ormator
contact:
.
Silica Systems, 1-4 The Mews, Hatherley
Road, Sidcup. Kent, DA14 4DX. Tel: 081 309 1111.
TURNING JAPANESE
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CUAMIGA NEWS
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NOCM
Lots of new releases are vying for the top spot in
this months Amiga top ten, but the coveted honour this time around goes to Electronic Arts'
Desert Stoke, straight in at number one.
2. Body Blows
(Team 17)
3. Chaos Engine
(Renegade)
4. Supedrog (Team 17)
MICEINSPACE
11.11110 !COP ni
If and when the often aborted Discovery shuttle mission eventually launches it will be carrying a piece of history with it.
Onboard is a piece of technology that has taken Microsoft
years to develop. This hi-tech peripheral is a mouse that will
actually work in zero-gravity, as well as putting up with all the
other rigours of space.
6. Indiana Jones IV
(US Gold)
7. Wing
Commander
(Mi ndscape
CALLING ALL
CODERS
Have you written a cunning utility, a lightning fast
game, or a professional quality application? Do you
want to make some money from it? If so, RBF
Software want to hear from you. They currently
hold distribution rights to the highly popular
OctaMED Pro, and the genealogy program AGene, and are on the lookout for new products. As
an added incentive, there's a competition being run
for the best programs. First prize is an Al200, second is a hand scanner, and third is a portable
colour LCD TV. Any submitted programs must be
the author's own work and must not have been
released as PD. RBF"s policy of keeping retail
prices as low as possible has worked well, and if
you'd like to get in on the act, send your programs
to: REJF Software (CU), 169 Dale Valley Road.
Hollybrook, Southampton, SO1 60X, England.
WESTWOOD
LOOKEAST
Gottlieb presents
1. Desert Strike
(Electronic Arts)
5. Lemmings 2
(Psygnosis)
STREET FIGHTER 2
PINBALL
If you're interested in writing your own commercial games, you'd do well to learn about some of the pitfalls
before you go diving in. The 2nd edition of the Commercial Programmers Guide has just been published,
and offers advice on organising your code, developing your ideas into commercially viable forms, dealing
with copyright, presenting yourself and your game to publishers, and publishing your own games. It's
priced at 0 . 9 5 (ISBN: 07457 0155 8). For more info, contact Kuma on 0734 844335.
AMOS PRO
PRICE DROP
AMOS Professional has just had its price reduced
from 269.99 to 49.99. The global economic
slump has lead to the drop in price, a measure
necessary to keep the user base growing. and
keep the AMOS Professional support going. The
update disk is also now available, giving Al200
and A4000 owners the opportunity to get into
AMOS Pro. The PD update also fixes the bugs
which caused incompatibility with earlier versions
of AMOS, Compiler and 3D. For more information, contact Europress Software on 0625
859333.
H I S O F T ACQUIRESAVR
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mono g lo ry.
Now try clicking on the 'Line Art box. Again the process
will take a few seconds. Display the image in the same way
as belore, and you will see that it's all gone horrible. Yes.
well, that's what is supposed to happen. This is a very uselul
feature though. especially when used to prepare artwork for
printing and further MOtilliCati011 in ()Paint
For larther details on all the eltects and operations, see
the main text
D i r
14
COVERDISKS Cu AMIGA
C om m a nds
Hbout
Load F o r m a t
IFF
Save
Color C o n t r o l s
For
Balancing
2
D i t h e r :
Both Dr these pictures are exactly the same apart from one
thing - the One above has been dithered in TAD. This provides
I smoother transition between blocks of colour.
, s p l a y
O f f
I m a gPe a ' i nr e
Line H r t F l i p
Separate
Exit
Screen C o n t r o s
Low R e s
-
C olor T o Gray
,
R I
1 1 6 .
Image S i 7 e
320 H : 4 0 0
PHL/Laced'
Colors
5
TC
10411160,
Exec
lii
tk4 L i tl i
F tv S
The other buttons actually perform some operation, or call up a requestor which performs some
action, The operations take effect on the 24-bit
data immediately, but you won't get an immediate
display on the screen. To see the changes, you
must click on the 'execute button. This is because
all the calculations are made on the raw 24-bit data
in memory, which is only converted down to the
screen display you have selected when you execute it. This may seem cumbersome, but it means
that the integnty of the data is not affected if you
choose to display it in 16 colours and then decide
you'd rather have a HAM image.
Most standard screen modes are supported,
and the software will work on AGA machines, but it
will not support 256 colour or HAM8 modes. Some
other display modes are supported though, including variants on the Dynamic HAM standard.
That's about all there is to it, the program is
generally intuitive and easy to use, but to help you
if you get stuck we have bullied ASDG into letting
CU readers get a full manual at a discount price check out the offer on page 17.
0
T h e load format can be selected by simply clicking
on this button until the desired format appears. The
most common format you will need to use is IFF. This
leader handles most Amiga generated files, including
OPaint pictures, Ham images. AHAM picture s and 24 bit
IFF Ines. There is no need tor any further specification. If
you are in doubt about the file formal, try this one first.
The 0V21 loader is for 21 bit images, saved out from
MewTek's DigiView. This format was only supported by
Digiview3.0 and DigiView Gold. If you have a later veralCort
of this digitiser, the hies produced will be recognised by
the WT
.
The Impulse loader is for 24-bit file s created. naturally
lo a
enough,
with Impulse and the Sculpt loader cunningly
works
d e r with Sculpt image le e s
0
T h e scale button ca lls up an Image scaling requester.
Slider controls can be set to indicate the percentage
scale factor, or you may simply enter the numbers in the
gadgets to the right.
The switch button swa ps between enlarging and reducing the image, with the present and resultant size of the
image displayed towards the lop of the screen. You cannot
set the size of the resultant image. but if the size you
require lie s between two percentage values, you can always
perform the scaling operation more than once. As long a s
you e rr on the conservative side there should be no loss in
quality of the re sult.
The image will not actually be scaled until it is rendered,
so the operation will not be performed immediately - do not
be alarmed if it Seem, that nothing has happened when you
click on 'Acce pt'.
If you grow bored or decide that you don't re a lly want to
make your image three pixe ls wide and 640 deep. you can
always select the 'cancel' option, and a ll of your scaling
operation will be, cunningly enough, cancelled.
.
The colour controls ere used to process an image
that has been loaded into memory. Clicking on the
'Balancing button will bring up a requestor. Slide rs can
be repositioned to adjust the contrast. brightness and
individual colour components of the image. These
changes will take effect when the image is rendered
again.
Dithering can counteract the effect of having a sma ll
number of colours on the screen. Are a s between solid
C0.10Uf va lue s are shaded with patterns of the two colours.
This Is pa rticula rly effective in raylraced Images to make
them look more natural. The palette function le ts you
load, sa ve and edit potation, or edit them in the usual wee.
T h e three effects buttons all perform image processing operations on the data in memory. The lirst
these, Line Art, will only work on Gray images (In how.
many shades). It performs a reduction algorithm that
produces an outline of the image, effectively unfilling any
dosed off areas. The process may be repeated more than
011013 for some weird effects.
Colour to gray is a simple effect which removes the
Odour information from the file. The file is then rendered
se a 16-colour gray image. This can be ve ry useful if you
are planning to print out the image on a mono printer, as
ASDG's controls are more reliable than your preterence
settings.
The RIP effect does not kill your image, but merely
removes Isolated pixels, which can be ve ry effective at
clearing up 'noisy' images obtained through scanners etc.
ko , 1 1 1 , ,
1 HO
Exe cute is the button which will cause the image currently in memory to be rendered. The image will
appear conforming to the current image settings set in the
'screen Control
an
be rendered an extensive error message
* pimage
a n ecannot
l,
will
i fappear, explaining the problem.
is rendered larger than the screen you may
t hIt the
e image
y
scroll around it using the cursor ke ys. Pre ss the mouse
S
r
button to retorn to the control screen.
.
v a
l
i d
,
I
1
f
5
f
o
r
Load F o r m a t
IFF
)
)
OS FILES
About
Save
13
Col or C o n t r o l s
Balancing
Port
Screen C o n t r o l s
V
Scale
I m age S i z e
4 0 0
lit t il
EliA
multi
AR7
ARZ1
COST
7
4
8
16
m
you want to use it es part of so anim.
o
n
d in
i
"( I L
horizontal resolug
f
POI / L a c ed
Ttions supported by TAD
t
are selected by cycling
h
t
Pn L / O ve rSc an
these buttons. There is
e
'
support for Hi ma, to
1 1 1 1 /1 a c e d / O S t a n
vres and overseen he r'.
s
ezonial resolutions and
14 I S C
i
r NTSC. PAL, interlaced
n
N I SC / La c ed
t and overscanned ve rtih
N I S C / O v e r Sc a n
i Cal resolutions. Note
i
c that TAD will not allow
- N T SC / L a c e d/ D Sc an
a you to display HAM
r
l images in hi-res, even
e
this is possible
Lou Re !
a though
with AGA machines,
s
,
n Screens which are
m Le ta H e s / O u n r s r i i n
d smaller than the image
o
Hi R e s
area may be scrolle d
d
H R e f . / O v e r st
with the cursor ke ys
e
,
A
R0
T o quit the program. simply click here.
Z
O
I
s
Ca t a r S e p , v A t i n n
n
CM Y K P l a n r
o
C tObt C H A P C o l o r
!.ot
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2
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o
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I n k C u r. P
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410
t a u l t ,
1 .4
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1 2
11 D i s p t a v
Separate
Exit
9
Dither: O f f
Palette
I m age C o n t r o l s
Line Ar t F l i p H
Color T o G r ay
RI P
L o a d
8 L o w
Res
CP
o lRoLr s/ L a c e l t
TC
Execute
e
to the front. This will only work if there is a current.
l
executed image file stored in memory.
D
There is really no difference in using this button and pagi
ing between the screens with the gadgets at the top ol the
s
panel. Full instructions on how to use these wondertul
p
gadgets can be found at the bottom of this column,
l
a
y12. The load button will bring up a standard file requestor.
wIf you are unsure of its operation. che ck out the
i Ouickstart guide elsewhere in these pages.
l Be sure you have selected the correct loading lormat for
l the file you want before trying to open an image, if you
bars in doubt, try IFF first, as it handles a ll sorts of different
r image type s.
i
n
Beforeloa ding the image can be specified as either
g
a Portrait or a Landscape. effectively rotating the
t
h image through 90 T h is can be ve ry useful it preparing an
e M ugs for printing.
r
e
n
d
e
r
e
d
i
n
u
t
i
l
e
s
The sa ve requester works in the same way a s the
c
load requester. enabling you to sa ve a file anywhere
r on any Amiga device available. Before you get to the
e requestor you must select the type of file you wish to save
e though. This is usua lly one of three Options
A cropped screen image is an e xa ct replica of the 'a nn
b tlered image as it appeared the la st time you executed a
a display. This will crop the output tile to the same size a s
the displayed image, so any bits which were not fully on
c
screen will be lost.
k
The second selection is the image in the colour mode
VIRUS CHECKER
There is nothing to using the virus checker on this month's
disk. Simply double-click on the '11Checker drawer and
again on the program's icon and it will vigilantly and vigorously check any disk that you put into your drives
This program is an update to the one we gave away on
aprevious disk. It can now identify more viruses and is
less prone to cause trouble when running other applications.
We advise you to install this on your normal
Workbench disk and then run il front the startup sequence.
For details on altering your startup sequence or using the
WBStartup drawer, you should reler to your Workbench
manual.
Once again, the Virus Checker program has not been
provided with a commodities library (as this causes it to
crash il run tram W131,31 so W02.0 users will see a message complaining that this library is missing. This will not
prevent the program from running. and is a problem which
is easily cured by installing Virus checker on your workbench disk (which already contains the relevant library).
e
forward or backward, the equivalent ot using the
T
Arniga
h Nobody has yet come up with a satisfactory explanaetion why ASOG didn't just use a standard page gadget in
N
sthe top right of the screen like every other utility known to
a n
emankind. If you click on the lop right corner the page will
d
gflip anyway, in spite of the la ck of a gadget M a ybe there it
A m
aa lesson for us a ll there,
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Name
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CuAMIGA COVERDISKS
Sk
Get ready for some serious blasting! This month's
games disk features two complete missions from
Electronic Arts' soon-to-be-released strategic shoot
'em up, Desert Strike. Take to the skies in a state-ofthe-art Apache helicopter, armed to the teeth with
deadly Hydra rockets and Hellfire missiles, and blast
anything that moves. What more fun could you possibly want?!
,
objectives thanks
cause
you some
a
to extra fuel and
ence the thrills and spills of a
problems.
n
ammo pick-ups
I modem military engagement.
That's the
g
scattered throughInow's your chance! Thanks to
egood news. The
out the play area.
bad news is that
yElectronic Arts, we've got a HUGE
s
The game
the occupying
oplayable demo of the brilliant stratem
begins with a misarmy don't agree
ugic shoot 'em up. Desert Stnke
sion briefing on
i
with your cam' Already a legend on the Megadrive,
board a navy
gpaign orders and
vthe Amiga conversion of the game is
frigate. A US intelan even better blast. receiving a
hwant to stop you
The game starts here. Wiggle your joystick to
emassive 93% and a CU Amiga
ligence officer (bit
t dead in your
gel
the
'eopter
to
take
oft
of a contradiction
a
Superstar when we reviewed it last
tracks.
They'll
stop
at nothing to try
there, methinks!) gives a detailed
l month. We've got two complete misand
shoot
you
and
your Apache out
breakdown on your mission objecwsions taken from the finished game
of
the
sky.
FUEL
The Apache can carry a maximum of
100 units of fuel. If the helicopter
runs out of fuel it is unable to drive
the rotor and falls to the ground like a
brick. When your fuel load is down to
about 35 seconds worth, you receive
an audible warning accompanied by
MAP SCREEN
as you have the help of an experienced co-pilot - it's his job to pick up
supplies and aim the weapons systems. In the final game, you'll be able
to choose your co-pilot from 10 different crew members. This option has
been left out in our demo, but the copilot you've been given is no mean
shot and can be counted on to take
out most targets with the minimum of
fire power.
Ammunition status
Nomber of lives left
Number of rescued
POWs
e b ilE *
R e m a ilim o lm o lo fu
eln o t I E L T
Armour points
18
AMMUNITION
You have three weapons available to
you: the chain gun. Hydra rockets
and Hellfire missiles. To toggle
between the three types of weapon,
press the space bar. All three are
aimed and fired by your co-pilot who
should target the nearest enemy. so
COVERDISKS CUPAMINSA
YOUR QUICKSTART
wRITE
COVERDISK!
1 GPROTECT
U I YOUR
D E
T
O
L O A D
I N G
- DEL ECT
I
, RO NI C ART S
S == K
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.
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your machine off for a minimum of 10 seconds. This will make sure Mal
your machine is free of any viruses, Once you've done that. sfick your CU
Amiga coverdisk in the drive and the game will automatically boot. What
could be simpler?t
M AP SCREEN
It
STATUS SCREEN
POWER
The Apache is protected from bullets,
shells and missiles by a layer of
armour which is measured in power
units. The maximum amount of
MISSION SCREEN
Every target and object on the map has a file in the
mission log_ The file dis-
MISSION ONE
Put in the cockpit of a fully-armed Apache helicopter gunship, your
ultimate objective is In prevent crazed dictator, General Kilbaba, from
developing a nuclear bomb and holding the West to ransom. In our
special demo, this involves establishing Allied air superiority, so that
luture missions can take place In relative salety from ground attack.
this, it's important to knock out the two radar sites which are
highlighted on the
map screen. Each site
Is guarded by a couple
ol AAAbatteries as
well as a number of
round troops. Be
caretul not to gel
caught in enemy
crossfire and keep an
eye out for mobile
rocket launchers.
MISSION TWO
Once you've
taken out the
two radar sites,
call up the map
screen and pinpoint the
airfield. Check
on your fuel
19
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quality loots. 216cps 8Kb buffer.
' 4Mb S1MM for MBX 1200 1 1 2 q c e . s
2year warranty. FREEStarlet Kit E 2 1 9 99
AS PACK ONE, With Deluxe Paint
" GYP A 1230 - i Mb, 32 Bit Ram Expiutsion will
GRAND PRIX by Microprose. PUTTY
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by System 3, PUSHOVER by Ocean and
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IMb - 32 bit SIMM for GVP Al230 _164.99
huller, 2 year warranty,
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FREE Starter Kit
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EACK FIVE
0 SUPRA 2400 PLUS F A X
SWIFT 9
PIC.I.anguage Lab. Hard Drive Pack.
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9 Pin dot mauls. colour, 4 letter quality fonts.
AS
PACK
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with
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download free software. Also acts as Fax
21 kp.i.SKb buffer, 2 year
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three different languages. Amiga Text.
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. PHILIPS CM88.33 MKI I Stereo Colour
Home Oilier Pack
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PIANO IN 3 WEEKS
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L111:1
Learn 10 get the best from NEW Deluxe Paint III. This video shows you how to
design and execute your own Animations. Titles and
1so much more in a Step-By-Step. Easy-To-Follow way.
*
*
*
*
*
'I was a little sceptical about the chances of taking a complete beginner to such artistic
heights but I must admit to heing wrung'
AEAFatal) 1 2/I)
A N hunch 12/14
ADI JuniorReadiag 45
Alit Junior Rending 11/1
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Pasni N Creme lulus +
MerlinsIstaito 7 - 11 years
Smiling Fair7 - 13 year,
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Aerial Switch Box - plugs on to TV aerial socket Quickuiy Fon Pedal
Allows you to swiich the TV inpul Iron aerial
Desk To C o p y Holde r. Makes inputing or data
to computer
easier supponing paper next
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9
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Modulator Extension Lead i Mps your modulaTnli and Swivel Monitor Sinai 1 1 0 . 9 9
tor falling out! 1 2" lead plugs between Amiga &
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3 Metre Amiga in Stereo Lead
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1.99
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DITION
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OUT OF HOURS (0780) 720531
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Amiga 1200
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o n h 1tA M I G A 3000
AMIGA 1500
E 3 6 Comprising the Amiga 3000 computer with
separate system unit and detachable
separate system unit and detachable
9 . keyboard,
9 5 keyboard,
last 25Mhz processor speed.
1Mb RAM and two 3.5 inch disk dives.
2Mb RAM and one 3,5 inch disk drive
nine internal expansion slots,
latest version 2.0 machines_
Worttench 2.0 andIKichstart 2.0,
n
available with the following hard drives.
and the following free software:
THE WORKS Platinum
c Edition%
52Mb hard drive E1299.95
(Word Processor, Spreadsheet. Databasa)-1
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1
2
0
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Comprising
the Amiga 15C0 computer with
A
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El 99935
A4000 120Mb HD
1219915
MULTIMEDIA
SYSTEM
Combination of the CDTV
and an Amiga compatible computer
including COW player,
black Amiga keyboard, infra-red mouse.
3.5 inch black Amiga disk drive,
Wokbench disks and remote controller
ADD MORE GAMES, MEMORY OR ACCESSORIES WITH OUR VALUE ADDED PACKS!
AWARD WINNERS
PACK
PHOTON
PAINT
ACCESSORIES
PACK
EXTRA
1Mb RAM
jot
Z
Sui..
A 500
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KICK OFF 2 PIPEMANI
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ADD E30
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ZO O L
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PINBALL DR L _
TRANSWRITE prenwr
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P A CK A RD
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i = 1 0 9 pm mono
E109.95
54WIFT 9 pin colour
E169.95
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200 24 pin mono
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rives.
9.95
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E219.95
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CONTROL CENTRES
View centre, monitor stand only:
A500 & A500 plus version E 2 4 _ 9 5
A600 version
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A500 & A500 plus version E 3 9 . 9 5
A600 version
E
3
4
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9
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Super Control Centre, monitor stand &
two shelves:
A500 & A500 plus version
E 5 4 . 9 5
A6 0 0 lie lSign
e
0.1 below if you have a
- credit or debit card, or if
0 YOUhave any queries
7 before you purchase. Be
ready to quote your card
)
number, expiry date and
C your name, address and
a contact telephone
l number.
l
_OR, send your order into
o us at the address shown
u below, together with your
r personal cheque or a
o bank or building society
r draft made payable to
d Futuretech Consumer
e Electronics Ltd. Please
r state your requirements
l clearly, along with your
i name, address and
n telephone number.
e
s
h lJnil 3, Frethrica
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Orderline & enquiries telephone (0908) 211665 open 7 days a week 9am-7pm
Right: The long watt is over, the A2000 replacement is here a l last,
But how does11 shape up against the competition?
IL/Lick
COMPUTER
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EXPANDABILITY
11The IDE drive which comes as standard On the new A4000 030. 21 The Zorrollt
expansion slots. now in a horizontal orientation. 3) The RAM chips, 2Hb Chip
and2411Mb SWIM modules of Fast RAM 4) The processor board is under here.
WHYNOW?
I i
CONCLUSION
The A4000/030 is a worthy sdcessor to the A2000.
In real terms the price of the 'boxies' has come
down considerably since 1987. The processing
power and the graphics ability of the 4000/030
really show up other '030 machines.
Price 999. Supplier: Indi Direct. 0543 419999
0
25
I N T E R N
A T I O N A L
TM
C H A L L E N G E
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Acorn's propensity to label
r
t.ies with 'A' at the beginning
rat of trouble in the past, especially
] D
- AJ ZO But the machines themselves
- et 1
m
W1t . ste too major differences separating
110"11
USER INTERFACE
Unlike most personal computers, no part ot the system
software comes on disk, it is
all contained in a 2Mb ROM,
This not only includes all the
software for the Archimedes
WIMP system, but also all the
printer drivers, fonts and
libraries that Amiga users
seem to be forever shuffling
between floppies.
This results in a machine
which you can use without
having to resort to
fr're's
43010 from the rest of the machines we
4
b e,
--e processor.
m o3
r e1
d i 1
aleiland
at suascnbing either to the Intel or
s s1
11111inala
camps. Acorn have designed their own
i m1
osaawsce
More than that, they have designed a
;
i ol m
M
lund of processor. The ARM2
Netassor
a r l
LS what is known as a RISC
Relatively cheap
e
i
,Reduced Instruction Set Computer),
Unbeaten on
h"as rather a lot of advantages Over
Gone'
n
performanceprice ratio
e onal processors. Essentially it
tz rwert
Excellent educational software
h. . . r
Reasonable sound
ort
e
complexity. Acorn's
e. r oPerational
Good user interlace
MO
W
forsakes
the
higher
level
functions
iv e .
Flexible video modes
-Artt
as
MUL
(the
16-bit
multiplication
rs T
vetration)
for
a
more
efficient
execution
ad h
dope evvrth all instructions taking one cycle
poowirlorm.
Small software base
f
Piot very expandable
pw This
the disk drive. A host of simple
may at first seem like a retrograde
Expensive Hard Drive options
n i
r'am.
but it actually applies modern semiapplications are also supplied on
User Interlace not customisr
ot
7.3realuctor
design to a simpler set of
ROM, including a word procesable
,ao s
sor and paint package. This
t
aorly
The result is a chip which executes
means that a file format standard is set not by
aca 80s.
a
t
era...Actions
a
great
deal
faster
than
you
would
convention, but by a compatibility necessity, forch
l
.r.sr ec tn. The ARM2 clocks in at around 8 MIPS,
ing software houses to support the packages
,a d
bundled in the ROM. The RISC 0S3 operatingu
-in;
od am68030 processor. The added advantage is
system does multitask, allowing many applications
c
?cat
ARM
chip
is
cheaper
to
manufacture
than
to
be active Memory allocations can be altered by
re the
o
D '0,30.
Vex
calling up the task management window, which
"o s
o Already major manufacturers such as Apple
allows memory resources to be assigned at the
C t
nf IBM
and
have become interested in RISC archiclick of a button. Due to font and library access in
af
i
s
ROM, a larger amount of the Systems RAM is
tecture.
rb m Acorn could make a tidy living from just
a
available for applications.
bcensing
production, but they have a commitment
e
lp
sethe peducation market.
c
o second factor which sets the A3010 miles
mt The
r
Vatwa l from
the other machines under review is the
There is more software than you might think availte t
ROM.
able for the Archimedes. Okay, a disproportionate
y
oe a
h
a
it The ARM2 RISC
an n
board comprise s
rs t
v
four chips which
op o
give this ma chine .
e
ue f
its amazing Speed.
b
The expansion
ne
capabilities 01 this
e
machine are
d
ed
somewhat limited.
7
n
but further expan,
sion ports may be
u
added externally.
5
s
3)The inte rna l
M
power supply is
e
more than sultiI
ca nt tor a ll
d
P
system needs.
i
The Acorn
s
n
Machine has a TV
o
modulator in addit
tion to a standard
f
h
VGA monitor cona
nector.
e
n
A
l
2
0
0
r
u
n
-
Cl/POWER
lonotamommosir
nommulomm
ININIMI I M M O wawa
SOFTWARE SUPPORT
EXPANDABILITY
Only the nigher models of the Acorn series, those
aimed at business user or school fileservers,
include a SCSI interface, but all models do have
an expansion port.
Many familiar expansions are available - scanners, SCSI ports, MIDI adaptors, sound samplers
and even genlocks. The price comparisons vary
against their Amiga counterparts. MIDI interfaces
are around E70, genlocks around E250, but a
SCSI adaptor is only E99.
There is a more or less equal range of devices
available, but there is perhaps not the same
amount of choice - width not depth in the
Archimedes market
CONCLUSION
A fast and impressively capable machine, but
somewhat lacking in support. Acorn do a very
good marketing job with their machine and support
their users well, something which perhaps should
be taken on board by companies more usually
mentioned in this magazine.
For education this machine is the only serious
choice, but until more interest is shown by third
party companies in developing more software and
hardware it is not going to be as well supported as
the majority of users like their platforms to be. An
excellent choice for those wishing to study at
home though.
Price: E499 Contact: Ac orn Computers, 0223
254254
27
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7
PRICE! POWER
Looking solely at the Amiga's CPU c an sometimes give a false impression of what is going on
under that white plastic exterior. For example.
although the Al200 sports a 14MHz 68020, the
custom chips which govern the video and sound
capabilities help boost the overall performance
considerably. As a result the Al200 compares
very favourably with similarly priced 80286 and
80386 based PCs.
Graphically, the Al200 is streets ahead of PCs
as it offers video modes which can provide more
colours and more
detail - without resortVery cheap, especially
ing to any form of
beside a PC
extra video card, The
Excellent video modes with
new AGA chipset
no extra hardware.
offers modes as high
Good sound.
as 256 colours from a
Superb user intertace
16 million colour
Easy to expand: hard drives,
palette (like SVGA)
memory and fast processors
but also provide a
readily
available.
special HAM8 mode
which offers pseudo18 bit colour.
Only ma i d o o r expansion
Furthermore, the
slot.
Al200 can operate
Labelled as a 'games
directly with a televimachine despite excellent
sion set or video
capabilities.
recorder. To do this
CPU nol exactly stale-of-theon
most other cornal.
puters
requires costly
Only machine here without a
extra hardware.
High Density floppy drive
If more than simple expanAlthough most fans
sion is planned, the
were disappointed
A4000/30 is a better buy.
that the new range
made no improve
ments to the audio capabilities - tour channels of
8 bit PCM sound - the Amiga can still outplay
most add-on cards for the PC.
Furthermore. Commodore are known to be
looking to make a DSP available for the Amiga,
and although it is not certain whether the Al200
will benefit, the future is looking bright.
The ATM S th
teals a
mmesties&
dues l l e e
011011111110
eathellia.
g re w*
empollio I S
d im w it
INIVE
Because of the way it has
been marketed in this country, the Amiga is seen first
and foremost as a
games machine
- and this means
there is a huge
range of highquality leisure
1 1 , I t
t
titles available.
I P _ I I
.
r
1
I
The Amiga's
1
hardware can
handle fast
graphics and
digitised sound
with ease, although it is fair to say that the best
has yet to come when Al 200/A4000-only titles
start to appear.
Business software is not quite so common.
although the number of word processing and
desktop publishing packages are well into double
figures. The better DTP packages offer all the
facilities of their non-Amiga counterparts, with the
added advantage of running on Workbench.
Video and graphics support is of a very high
standard, with many professional quality image
rendering, processing and animation packages
available. The Amiga probably handles
Presentation graphics better than any other computer can.
There are an increasing number of music
sequencing programs - as well as Sand 16 bit
sound sampling packages - starting to appear,
which when combined with the excellent video
support makes the Amiga 1200 the most accessible multimedia machine yet.
insiins6160
Ed
EXPANDAIIILmr
Due to the incredible popularity of the A500, there
are many Amiga peripherals designed to interface
directly with the serial, parallel and video ports of
CONCLUSION
With the AGA chipset, this new Amiga is said by
many to be destined to become the Commodore
64 of the 90s. Building on the large amount of
Amiga software already available, superb video
games will only scratch the surface of its potereds
Price! C399 Contact: Indi Direct 0543 419999
11 The 10E hoe
drives can W S
be tille d w a i l .
inva lida te s
your wome n,
21 Unkeheendlit
the Al2 8 8
comes e dilli
nasty814114811
drive we le ithill
the High
model t h =
the other
machines
shown Itemellik
using_
31The treehlon
USER INTERFACE
While other systems have struggled with command line interfaces, the Amiga has always had
the Workbench as an integral part of its make up.
Over the years it has grown from a tacky looking
orange and blue lumbering beast into a very svelte
grey and blue masterpiece of 3D bevel-look
design.
Probably the only mass-market operating system which truly multi-tasks, the Workbench is an
amazing piece of software. All Amiga application
packages take advantage of this platform to provide an easy to use, infinitely adjustable and very
stable user interface- Advanced features include
28
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I d _
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but M orro bob
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P.KI/PERFORMANCE
1
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29
The Amiga is the most configurable, dynamic personal computer on the market today. T h e perfect
accessory for your Amiga is Directory Opus 4.0- t h e most powerful, user-friendly, user-configurable
directory utility available.
Directory Opus gives you the flexibility and freedom to effortlessly manage all your files from an
interface 'IOU configure to suit your specific needs and taste: NOT limiting yourself to what some
programmer thinks you need or want!
D e .s.in f o
Disk :in f o
Expansion. in f o
P r e s in f o
Syste e , info
Trashoen :in f o
U a llit ie s.in f o
WIDStartup:info
,
f Displays Fonts
RDisplays Text Files- Normal or ANSI
f Displays HEX Files
u Unlimited User Configurable Buttons
M
n/ Unlimited Configurable Device Buttons
1.1. C O P Y
R E N A M E M A K E D I R G E T SIZES
N : 1 N E M C V E D U P L I C A T E A S S I G N F I N D FILE
s Launches CanDo Decks
select 0 2
S
E
A
R
C
H
E
Select P,doe
S
o r t
Ev Name P h o n e Book CHECKFIT
t nrifo
A i Spec S o r t By Date R E A D D I S K INFO
x
OGGLE M o r o Book S o r t By See m E X READ I C O N INFO I C ONIFY
la tiria a FAST 129058515 TOTAL14449904 C PU :1 2 9 . 0 9 -NOV -92 9 3 6 2 e 1 . 7 1 E 1 0 1 1 , 0
e
c
u such as user definable sorts
With a completely configurable user interface, numerous built-in functions
and searches, comprehensive "online" help, and full ARexx support, tDirectory Opus 4.0 takes the
concept of directory utilities to a new level of professionalism, power and aproductivity.
b
Pick up a copy of Directory Opus 4.0 today, and discover why it is the ESSENTIAL
l
utility for your Amiga!
e
s
And a whol l o t mo
1N0VATR0NICS
lnovatrotl,CS I nc S u i t e 2096. 8499 Greenville Ave. Dallas . TX USA 75231-2499 P h o n e 214-340-4991 F A X 214-340-8514
Inovatronics. G mb H / Im Hes dk amp 11 / W-5000 Cologne 91 / G E RMA NY / Phone 4-49-221-875126 / FAX -49-221-8704747
LEAD FEATURE CS A M U
31k1PZ
I n a n sio n n
t o o da m
NEMO Oa
m ille
m oo ga l OM
Ei l l p l o p
litEpp O ily
IM.
Wo o l. riss
homes a s m i t
fal
CONS:
USER INTERFACE
PCs use MS DOS - a command
ILne interface of considerable
power and complexity. In order
to alleviate this barrier to user-
ally added a s
MOM modules
on the PC.
M O O
modal mos
C
r
the Amiga are also available for q
the PC - check
out the displays in your local software shop.
Audio and video applications are also available, but the PC still has to succeed in the world of
multimedia. This is mainly due to the lack of standards in video and audio hardware, but this could
be solved soon. Multimedia 'workstations' are
available as complete solutions, but they tend to
be pricey.
EXPANDABILITY
PCs come with sockets for expansion cards as
standard, and there are many ways to take advantage of them. Moderns, hard cards, video cards,
sound cards, fax cards - a flick through a PC mag
will start your credit card pounding.
Careful choice of the PC at the outset will also
allow the central CPU to be upgraded, either by
moving up to a 486 or improving from an SX chip
to a DX.
CONCLUSION
The PC will be with us for years to come, with regular processor up-dates and software to match,
simply because it is the most
popular computer on the
planet. Unfortunately the 'glad
to be grey' set also leave
themselves open to exploitation by the software houses
who charge ridiculous sums of
money for the applications
software. This is in some ways
understandable as programming any 'adventurous'
application on the PC means
wading through levels of
archaic system architecture.
Conservative if not downright boring. PCs are not easy
machines to use. Their user
interface is clumsy, and in the
constant search for 'backward
compatibility' genuinely new
and exciting software and
hardware products are, unfortunately, few and far between.
Price: starting around E800
for 386 with VGA Contact:
Various - buy a copy of PC
Review for more information.
31
LEAD FEATURE
1
1
1
:
5
3
u
u
I
L
i
I V '
can throw at it if you have the money.
Hi e E 1 1 S t e
l q P
-
0 , 0
The dealer-install policy has rather put off third
"
.
party manufacturers, so most expansions.are from
Apple themselves or from closely linked manufacturers. What this means to the end user is that
every peripheral for the Mac is approximately 50%
more expensive than it would be on any other
machine.
.
M
I
LApplications such $S Quark )(press have
mpopular in many niche markets.
t
4
1
1
n
o
n
E
t
1
.
_
_
0
.
EXPANDABILITY
loilmomen
eme---4
1110111110..411111111101111111111111111111111111111110
M E END
CONCLUSION
USER INTERFACE
The Mac is widely hailed as the idiot-proof
machine. It's quite true that even rabid techno.
phobes can pick up the basics in a matter of hours
rather than days.
That doesn't mean there aren't some problems
though. Many users !eel restricted by the tyrannical Wimp system. Unlike the PC and Amiga. it is
impossible to play around with files in the same
way. You can't access tiles without using an appli32
New variants on
t h is machine
may become a
real threat to the
home ma rke t.
SOFTWARE SUPPORT
PRICE/POWER
ii
r r
Themachinescompared
AmigaA40311
Amiga Al200
CPUPower
Fast 0 Lisi! . 8
,
Graphics rap.
Sound cap.
7
Games
Software sup. 8
Hardware
Overall
Position:
.
2
cap = capability
S u n n o rt
Atari Falcon
IBM 386
Apple Mac
Acorn
Archimedes
54
7.0
1.0
6.4
0
7
8
4
.
1
IPWSOFTW
MON
ICKEDToysFARE.
OR'WICItirgIROM
40Mb E 1 4 9 2 5 0 M b E 3 9 9
85Mb E 1 9 9
340Mb E 4 9 9
120Mb
E 2 8 9 AS SUPPLIED
420Mb
E 5 9COMMODORE
9
Al200
PACKAGE
FROM
359
170Mb E 2 9 9
P C M C I A
2 4Mb
M b With
With lifetime
lifetime guarantee
guarantee E189
E109
AMIGA Al200
IMAM
CUSTOMERCHARTER
INDI Direct Mail Is original and very
exciting. Before you buy mail order
you must first be confident that you will
receive the product you've ordered and
that the supplier will still be there in the
future, should you need them.
3 SuperbGames InternationalSportsChallenge
The Cool Croc Pa radroid 90 Zapsac and Zappo T-Shirt.
80
OFFICIAL Al2 0 0 NO SYSTEMS
of
hard drive oaten.. Iles K1200 HDPOand HOBO
- Itwo
n dCommodore
i o r s wowed
o
comes
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s ooanpl
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l wit*,
t ' a fmll 12 monsht on.tillo warrantyGod suppetil front
(otoonoriaresoFI.oIwaineenonce taanpany, Wang UK, Those two offlcial
t
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syeantsore exclusively available se i l order lions * di Oirwi Mo*,
obeware of
n unofficial Nara...III Phone tar 649 prigin ISysinton ore propp9d,
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Upgrade includes full Wang warranty on 41200 and Hard Disk. Phone for a quote
SALESANDSUPPORT
INDI T E L E S A L E T
el 0543
- 419999Fox0543 418079
I
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warn& 3 5 dr io. tor es
o A300..A.5.30 *46.600 A)
with
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A600
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CARDS ( win card style
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Coo 441Hoii0 r d . rmerloy
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CREDITFACILITIES
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MICRODOTKS M $ 200
FLOATING P OINT AND 32SIT WIDE M INOAN'
UtP01434044 FOR M I 1409 APAIGA 12013 T he
64100200 is ofinivri to Arn ilia I 200 owners as orari A w n . ,
high ems lily opgrode sole non to amelOe trimlorcla
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A600 - SD A single drive Amiga
for
those al you requiring a basic A600
b
.
at a vet y competitive price.
a e
PACK INCLUDES: A600 single
e
bvilt-in TV modulator, 1Mb memory.
o drive,
12 months at home service.
, t
IND! VALUE ADDED FREE v
a Ace Populous Microswitchedloystick
Kick Off 2 Piaemanio Space
l
u
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A600 EPIC PACK (201MA HD)i
n
PACK INCLUDES: A600 Hard
Disk (20Mb) IM13 Memory Epic
k
Rome Myth Trivial Pursuitj Amigo Text Deluxe Paint
12 months at home service c
PWS INDI ACCESSORY PACKr AS LISTED. COMES WITH AN EXTRA
i
512K RAM EXPANSION REEL!!
n
I i NDI I PRI CE] E c3 9 5 . 9 9
a
a
b
(Featured with WWW)
Micro Swildlod Joystidc Lockable
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Disk Box Disk Wallet
i0 Blank Disks Kick Off 2 e Pipemonia Space Ace Populous
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ofsoftware,makingthemostof theAmigosamazing
capabilities.
COMES WITH AN EXTRA 512K RAM EXPANSION FREE!!!
PACK CONTAINS: 4600 single drive BuillinTV Modulator
11MbMorn ory
512K RAM Expansion
Pushover: Gran dprix
089
E26.99
e.
mall.
3zing
the
Panasonic
ue t
Colour
Pr inting
ing
We resectrthed the colour printer market in great depth to find a colour printer good enough to cope with Amigo's powerful graphic output, yet at on affordable pre*
We flayed the perfect printer in the Panasonic KX-P2180+KX-P2123 quiet printers.
Vie themconsidered that if you were going to buy a Panasonic printer, you would probably need a quality word processing package louse with it. We found that loci,
Wordwarth', yet at a retail price of 029.99 we thought that might be a little too expensive on top of your printer purchase! So together with Panasonic we decided
gris a copy of 'Wordworth' free with every Panasonic printer, How's that for added value?
t
KX-P2180 KX-P2123
rQ UI ET PRINTERS The writers choice. The ultimate word processor for
3.5'
computers. Wordworth is undoubtedly the ultimate wortlidocument
AMIGA
processor for the full range of AMIGA computers. The graphical Making of
WORDWORTH makes producing docu ments foster and easier, with the enhanced
printing fonts (including full Panasonic KX P2180 and KX P2I23 colour printing
m
support), Collins spell checker and Thesaurus, no other word processor comes
I , , , . low
dose "Without doubt this is ono of the best document processors forth.
ill
,
AMIGA, Today." [Amiga Format).
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o
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1
5
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NORMALFIRP C129.99 inc. vat
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1
n
IND' PRICE
INDII PRICE
a
Theme. Panosonic KX-P2 180 9 pin quiet colour printer.
D
Produces crispclear text inmono or in 7 glorious colours
The new high performance PnatAIIIC KX-P2123 24 pin.
winsnew quiet technology. The new KX-P2180 is typically
Quiet colour printer offers leading edge quiet printing
a q uolew
Fo Printing Spoods 192CP5 Draft and 38 CPS NIO
Past Printing Speeds 192 CPS draft, 64 CPS LO and 32 CP SLO.
Colour Printing? colour palette (blue, red, green, yellow, violet, magenta and black)
Cakiur Printing 7 colour palette (blue, red, green, yellow, violet, mogenta and block)
OuloPrinting Super quiet 45-48d BAsound level (most matrix
printers are typically in
o
OulotPrinting Super quiet 43.5-46k BAsoundlevel (moo matrix primers ore typically in
WAN of 60d BAI
6 Random Fonts Oyer 6,100 type styles using Courier Prestige, BoldPS, Ronson, Scrip.
7 Resident Fonts Over 152,000 type styles using Super tO, Courier Prestige, BoldPS,
l
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T oil Amigo 0.Pelft the most outstandingLoser Printer offer over We are now able to oiler high quality. professional low printing al very
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1
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inc.VAT
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printer capacity 2 x200 sheets)
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1
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mory
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PRINTER ACCESSORIES
W
n
1) PANASONIC AUTOMATIC SHEET FEEDER
Automatic Sheet Feeder for K XP2180/10(P2123 holds
loystiok
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SAVE t CEEE' ON THE FOLLOWING
s
ACCESSORY PACKS
2) PRINTER DUST COVER
T
PACK 1
Specially tailored quality dust cover for Ponasonic
l
PANASONIC COLOUR RIBBON PACK
KXP2180,KXP2123 printer. I NDI PRICE C8.09
Conjoins 6 colour ribbons for 0,1'2180.'100'2123.
H 3)2 piece
PRINTER STAND
RAP E119.99 INDI PRICE 89. 99 SAVE E30.00111
printer stand. IN DI PRICE E9.99
PACK 2
I RA
PACK
P 4)500PAPER
PANASONIC RIBBON PACK
sheets quality Arl paper. IN DI PRICE E9.99
Contains 2 block and 4 colour ribbons for
KXP2180/K102123. RAP E99.99 INDI PRICE 69. 99
A 5) CONTINUOUS PAPER
SAVE E30.00111
6) PARALLEL PRINTER CABLE
PACK 3
when connecting Amiga to Panasonic Ponter
N ToINbeDIused
PANASONIC DELUXE ACCESSORY PACK
PRICE C8. 99 (E5.99 if purdsosed with printer)
Contents Automatic Sheet Feeder, 2 '<block ribbons,
PANA.SON IC COLOUR RIBBON
2 '<colour ribbons, 1 x dust co,
A 7)Colour
ribbon for KX P2180KXP2123 I N DI PRICE C18.99
RAP
E169 99 IND I PRICE el 39.99 SAVE E30_00111
,
BLACK RIBBON
err,E2_50
Add
2 carriage
p i e tocaneprLnier accessories or combinations thereof
ribbon for KXP21801KXP2123. IN DI PRICE 9.99
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WI T H L AS E R P RI NT E RS
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A M I G A CDTV
T H E
ENTERTAINMENT SYSTEM
THE r o l a
M E D
I A C O M
P U T
E R
Theproblem with any new product is that it always takes time for
everyone to realise its full potential. a ir y is no exception and in our
opinion everything we have read does a pretty poor job of explaining
just what CDTV can do and why it is so exciting.
THE IN D I GU ID E TO C D T
,
ff'S A CD PLAYER
- Yes, it will play all your Primal Scream, Pavarotti,
/
Pink Floyd and ony other CD you care to menfon in superb high quality
stereo, with remote infra red control.
IT'S AN AMIGA - Plug in the keyboard, switch on the external disk
drive and the colossal range of inexpensive Amiga software can be
used on your CDTV
IT'S A MULTIMEDIA SYSTEM - Just imagine, stereo sound,imager
and text anon screen. It asks a question, you respond, it responds interoctivel EachCD disc holds hundreds of megabytes of data with instant
optical access. The whole of
MONITOR NOT
INCWDED
PRICE]
Hutchinson's Encyclopedia fits onto 1 disc. This interactive system is a unique aid for Education, Business or Leisure
The future is herel
PACK CONTENTS AS STANDARD Amiga CDTV Player CDTV keyboard c DP/ 1411 3.5" Disc Drive
CDTV Infra red remote controller CDTV wired moose CDTV Welcome Disc Manuals Fred Fish CDTV
INDI VAWE ADDED FREE LemmingsCDTV (E34.99) BluesBrothers(E12.991 Pipemania, Populous,
Kickoff 2, Space Ace (E122.52)
CDT's/ CONNECTSD1RECTIY10 YOUR r, 5.ET
,
5
1
1
1
1
1
,
1
1
'
A M I G A CDTV AACESSOR
THE BRICK-ETTE Just plug in
the Brick-ene and use ony wired
Amiga compatible joystick,
InouS0 or trockboll devke on the
Commodore CDTV_ The bulb-in
8 bit Micro Processor gives the
Brick-elle big smarts in a tiny
package and makes it easy to
see lust plug into the remote pert
and it is ready to go with real
time mouse or joysIkk movement
It you are thinking of buying CDTV or olready own one
on your CDTV. No loading of driver progroms or
you'll be pleased to know Mot iNDI stock all CDTV
software. No switches for mouse or joystick. Special
accessories and softwore that are available from
settings (with mouse) allow you to bloat away with three
manufacturers. We believe in CDTV and we therefore
rapid fire modes & dual fire buttons. Comes complete with
continue to support this exciting product. You will a lwa ys
hove a source of product for your CDTV from NI X
Python Micro Switched Joystick.
I
INDI EXCLUSIVE 4 9 . 9 9
CDTV
Encore SCSI Controller+ Internal Mount Kit
t
CI 09.99
With two Joysticks E 5 9 . 9 9
o
BLACK 10845 MONITOR
R
CDTV
Internal Genlock
C
I
4 9 .9 9
At lost the CDTV Monitor you
Block 10845 Colour Stereo Monitor 1 8 9 . 9 9
have been waiting for. The
(When purchased with CDTV Multi-Medic Pa rkl
CI 79. 99
original a nd best selling
colour/stereo monitor from
CDTv
R
emo
te
Mouse
E
4
9
.
9 9
Commodore is now available in
Scan TV/Monitor Lead S t e r e o Phono t o o d le l 4 . 9 9
black 10complement your CDIV.
Megochtp - lhoth Upgrade Chip RAM Upgrade
INDI PRICE a 89. 99
For CDTV
e
l
59.99
(or 179.99 when purchased
with CDTV M
u
l ti . M. di
a
p a c
34.99 Oasc. BoardGames
k i
MudPuddle
ARTS AND LEISURE
Dinosaursfor Hire
E29.99
E29.99
MyPoint
Ar/roancedMilitary System
Houndof theBaskervilles
E49.99
29.99
North
Po
lar
Expedition
WorseninMotion
34.99
PsychoKiller
34.99 Paper BogPrincess
GuinnessDiscofRecords
39.99
SherlockHolmes,
E29.99
ScaryPoemsfor RottenKids
AnimalsinMotion
39.99
ConsultingDetective
E34.99 TaleofBeniorninBunny
Connoisseur FineArts
E39.99 SimCity
ToleofPeter Rabbit
34.99
Fruits&Vegetables
E34.99 Trivial Pursuit(PALI
34.99 ThomasSnowsuit
Trees&Shrubs
E34,99 Wrathof theDemon
34.99
MowingGivesMeStomachAche
GordenPlants
E29.99 TeamYankee
E34.99 BarneyBoor GoesCamping
Indoor Plonts
34.99 Raffies
A
sterix
En
g
lish
fo
r
F
ren
ch
I
EDUCATION
49.99 Prehistorik
E14.99
FunSchool - Linder 5's
JoponWorld(PAL)
19.99
Snoopy(PAL)
E34.99
NASA,
the
25th
Year
Along HordDay at theRanch
E34.99 TownwithNoNome
29.99
Fradol
U
n
iverse
ABunfor Barney
lemmings
39.99
ENTERTAINMENT
Cinderella
39.99
EuropeanSpaceSimulotor
24.99
Bottlechess
FunSchool for 6.4,7
29.99
FantasticVoyage
24.99
BottleStorm
FunSchool for over Ti
Glob&Chaos
CI
9.99
E34.99
Heather HitsHer FireHomeRun
FredFish(CDPDII
TurrkonI
34.99
34.99
All Dogs toHeaven, ElectricCrayon
IN-Englishasa 2ndlanguage
TurrkonII
29.99
29.99
U
ltimate
B
asketb
all
MindRun
7
1
You've got the CDTV, you've got the keyboard and the floppy disk drive - for a total
computersolution all that's needed is an
ultra fast hard disk drive.
TheCDTV-HDunit boasts a massive 65Mb of
hard disk storage with lightning fast access
timesthrough its SCSI interface. The unit
comescomplete with Workbench 1.3 and all
necessary cables.
12
MONTHS
INTEREST FREE CREDIT
ONTHIS PRODUCT.
PHONE FOR DETAILS.
(SUBJECT TO
STATUS)
rINDII PRICE
SOFTWARE
se
E399
,
21
E34.99
E14.99
29.99
E29.99
39.99
29.99
E49.99
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34.99
E34.99
E34.99
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34.99
79.99
E29.99
29.99
E2691
9
.
GuySPY
Cover Girl Poker
logical
Prey
CurseofRo
SpaceWars
MUSIC
MusicMaker
Remix
KamokeFunHitsI
Voicemauer +Microphone
VoiceEX
REFERENCE
AmericanHeritage Dictionary
CompleteWorksof Shakespeare
IllustratedHoly Bible
NewBasicsElectronicCookbook
Timetable ofBusiness
Timetable ofScience
WorldVistaAtlas
Dr %%linen
29.99
24.99
25.99
34.99
E24.99
E29.99
34.99
E29.99
E14.99
39.99
19.99
E49.99
29.99
E29.99
E39.99
E39,99
39.99
E54.99
E54.99
' I
t
The A1500 is the ultimate borne computer for the whole family arid is
designed to cover every computing requirement.
i
ND
voriousconfigurations
and bundles.
e
All configurations come complete with the following software and accessories:tFEATURES:
a
r efully functional keyboard with numeric pod separate from CPU
P
a Includes 2 x 31/2" disk drives as standard with 54 ' Disk Boy.
Integral memory and card expansion capabilities (most cost effective
b
L expansi on route)
R
l Work bench 2.00 and Kickstari 2.04.
CONTENTS:
e
O
t Keyboard, mouse, reference manual, Puzznic, Toki, Elf (Games), D Paint
o
AMIF
GA A1500 FEATURED (see photograph above) 52 Mb SCSI Hord Disk Pock now includes 1084ST
o printer.
Monitor & Ponasonic KX-P2123 24 pin colour
f
INCLUDED FREE Amiga Vision and Wordworth
PHONE FOR
E
f
Worth 229.99 W i l t 1 3 1 1 0 8 4 1 1
Other 1500 configs available at very competitive
prices.
e
Phone for details.
r
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t
BESTPRICE
S
r
*
I
P
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4 ad' S
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APHIC I
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I f STEM
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G
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III (Graphics Package), Home Accounts, The Works (Platinum edition! Wordpro, Spreadsheet, Database) Joystick
and of course the unique OVEs, the Opa l is quite simply the
choke for a ny 2 4 bit a ll rounder who needs a system that sin
grow with yo u r imagination a n d needs Q u it e simply, it 's a
spectoculor product Contents: Opol Board, Opa l Point -- 2 4 bit
graphic creation tool, Op a l presents - powe rful presentation
package, Opa l Vision Hotkey - controls and rnonages OpolVision
and Am ig a Gra phics, O p a l Anima te - a nima tion software
YtO
Dof
ss
loll
CREDIT
DUCT.
IETAILS
To
AM I GA 3 0 0 0 2 5 I 5 2 M b Ilse Amiga 3000 features the powerful Motorola 68030 processor running a t 25M hz. Complete with 52Mb
SCSI Hard Drive I Sin g le d rin e
IND!
wit h PRICE
n o PHONE
H O FOR BEST PRICE EEEE
o vI GoA 3
i 0l 0o0 b- P
l Ce SYSTEM ( 3 8 6 5 X- 2 5 ) The Amigo a nd PC ha rd drive system offering high performance PC386SX-25Mhz
AM
industry
I
standard computing and the true multkosking perforrnonce of the Amiga, oil in one box Run the PC or the Amigo and tronsfer
files
both
a between
n
d operating systems. In addition to the standard Amigo 3000 specification. the Amigo 3000-PC system features 3865X
processor
2
Mrunning bof 2 5 M hz with I M b of PC memory and D OS 5, I N D ' PRI CE P H O N E F OR BE S T PR I C E EEEE
N EW!y AM IsG A 4 t0 0 0 0e 4 0 1 1 2 0 M b The nOW Flagship Amiga leaturieg the new AG A I AA) Graphics chip set with ultra high resolution
s
and
h
e heart of the Amigo 4 0 0 0 is the new Motorola 68040 (Not C Chip) processor running a t
m a pollen . of 1 6 .8Tmillion colours.
o drive and 6 M b of 32-Bit RAM (Additional Memory available)
a
2 5 M hz. Complete with 120Mb hard
Rbreathe taking
A
'N
M PRICE PHONE FOR BEST PRICE ECEE
u (240Mb HD version of ribose product PHONE FOR BEST PRICE C M )
M
Nose
M onitor
(
6 is not included with a ny of these systems.
M
O
i
A
o
)
F
E
A
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A
V
S
O
S
F
W
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s
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ROMBO
PRODUCTS
:
a NOW AVAILABLE FROM INDI
b
l
e
n
.
MEGAMIX is a low
d cost, high spec digital effects cartridge that plugs into the
R
E
printer port of youri Amiga. This allows you to sample or recordstereosound
M
fromalmostany musical
source.Specialeffects can be added in real time,perfect
n
G
for the up and coming
singer/musician/producer
who wants that professional
g
sound at home. You
will
find
I
p
I
Megamix masters performance
r
N
and its ease of use is
unrivalled,
o
O
just plug in and go...
T
d
A
u
E
VIDI AMIGA 12 is
c the ultimate lowcostcolour digitiser for your Amiga. There
are no filters and no
t separate RGB Splitter. Colour images can be captured
inless than a second,
i mono images are grabbed in real time. No other image
capture system offers
n this level of specification for the price.
b
SOUNDNISIONANIMATION
E292
Ent
both amateur and professional applications. So get-the most out of your computer
and open up your imagination to Take 2. As used4in Rolf Harris Cartoon Club.
!-M a l PRICE1E37.99
2
1
1
TAKE 2 is o must for computer artists andenthusiasts of any age. It will cater for
DIRECT
DESPATCH
All orders received by 6pm Monday to
Friday are despatched that day for next
working day delivery using our notional
courier - Seturicor. (UK Mainland only).
Saturday del ivedes are available at a
small surcharge. If you are out when we
deliver, a card will be What your home
giving you a contact telephone number to
arrange a convenient re-delivery.
Delivery clued b e resolved
immediately using
o
u
r
.
cm
-lie
n
o
p
u
te
r.
All orders are despatched on a next
working day delivery basis. Cheque
orders are despatched immodkitely on
cheque clearance, usually 10 working
days from receipt. A delivery charge of
E5.00 is mode per Item unless otherwise
stated.
WE ALSO ACCEPT
ILE P.O. ORDERS (DUTY FREE) CARR IAGE
CHARGE AT UK POSTAL RATES.
AFTERSALESAND
SPECIALISTSERVICE
All products are guaranteed for 12
months. Same products carry a 12 months
at home sorviceirepair guarantee (where
Indkated). In the unlikely event that any
product purchased from INCH arrives at
your home faulty, we will collect from your
home and replace the product completely
fres of charge.
HOWTOORDER
+ Delivery
FIRST IMPRESSIONS
st
ive
games
review column of any
Amiga
magazine.
3 8 FIRST IMPRESSIONS
You name it, you'll
find it here in the most
comprehensive preview
6 0 SUPER FROG
VIRGIN
6 4 SIM LIFE
6 9 B 1 7 FLYING
FORTRESS
7 0 SCRABBLE
77 WM
8 5 SMALL TIPS
8 6 PLAY TO WI N:
BODY BLOWS
8 9 PLAY TO WI N:
CHAOS ENGINE
9 3 TROLLS HEAD
9 8 COMPETITION
SCREEN STAR
38
I
S
FIRST IMPRESSIONS
EUROPEAN P U T E R
br a
.ther
DITERPLAY
Id,
xi le
as
s of
can
only
:or
bff,
ent to
dislike
hat a
Ind
ition
lich
her
torkago,
bout
be.
e got
and
e'd
S
C
KO
RS
ICA
LE
S
IRKID
machine will be
able to enjoy the
best of both
worlds.
The episodic
nature of the game
is reflected right
down to the opening credits that
begin each instalment, and there's
even an epilogue
to each adventure (where McCoy
and Kirk stand around, make a bad
joke or two and look knowingly at
each other while they take the piss
out of Spock). This just has to be one
of the most important Amiga
releases this year and I'd be very
surprised if it didn't camp out in the
number one spot for weeks on end.
Watch out for a cover disk soon!
FIRST IMPRESSIONS
)
)
SHOIAMME
Here's your at.a.
glance guide to
all the latest soft.
ware releases...
BLACK LEGEND
Here's a new name you won't have heard
of belore, but one which will soon become
very familiar indeed. Based in Switzerland,
but with offices throughout Northern
Europe. this new software house has an
ambitious target of releasing 35 (THIRTY
FIVE!) new Amiga games over the noid few
months. Made up ot ex-demo teams Nom
the PD scene. the company has recruited
some of the best names in the business.
including Alcatraz, Zeus. Noxious (the
team that coded Protracker). Static Bytes,
Scoopcx and Ravioli. Many of their titles
are nearing Million, so watch out lot a
huge work-in-progress in an upcoming
issue.
CANNON FODDER
VIRGIN
VIRGIN
OCEAN
40
ling the men up into smaller subgroups. At the moment, the tiny
in-game sprites (a la SensiSoccen
can only lob grenades or fire off a
volley of shots, but in the finished
game it's envisaged that there will
be a mini-arsenal at your troops'
disposal including missile launchers.
tanks, helicopters and maybe even
therrno-nuclear bombs!
As you can probably tell, there's
a fair bit of strategy involved here,
but don't worry, as there's an awful
lot to shoot at, tool In fact, this is
probably the best mix of the two
gaming styles we've yet seen.
Watch out for Cannon Fodder in
November.
APOCALYPSE
VIRGIN
This games been around for longer than we care to
remember and was originally commissioned by the now
defunct Mirrorsoft. Since then, the original programming
team, Strangeways. have handed over the project to
Miracle Games who have spent the last year rewriting the
code and tweaking the gameplay. Obviously influenced
by Electronic Arts' Desert Strike and aging coin-op classic, Choplifter. Apocalypse puts you in control of a
high-tech helicopter as you attempt to blast anything that
moves! Equipped with heat-seeking missiles, rockets and
firebombs (which can be replenished from strategically
placed ammo dumps), you have to guide the 'copier over
a horizontally-scrolling landscape taking out enemy outposts. vehicles, cannons. soldiers and even your own
POWs. Unlike Desert Strike, you can actually fill your own
men with lead and see them squirm as the bullets no
through their flesh. This is more like it
Graphically, the game is stunning and wouldn't look
ODYSSEY
Ocean had a busy show and also sported
the best stand. Decked out in lake bamboo
shoots and palm trees, the centre DI affrayliOn was a huge 12- loot dinosaur
straddling their exclusive games suite. All
this over-the-Maness was in order to promote their Jurassic Park license DI Steven
Spielberg's bound-to-be-big dinosaur
movie Naturally. the CU team were invited
in for a good few beers as well as to take a
look at all the hot new releases. There
looks to be no let up in Ocean's schedule
as they're releasing more Amiga-specific
sluff than ever before With both Universal
Monsters and FA Premier League winging
their way into the sollshops, the
Manchester-based firm are currently
potting the finishing touches to
International Open Gail Championship and
Burnin Rubber. a Lotus-style racer which
makes Death Race 2000 look like a pensioner's outing.
11111111.11wrawillik
OCEAN
Martin Kenwright.
'Although we were
pleased with the way
Epic turned out, the
new game has been
radically overhauled
and is much more
open-ended. Odyssey
lets you pick and
choose your own missions rather than
following the linear
pattern we imposed
on the first game. A
typical game could
involve up to 80 separate missions!'
With more than 300 individually controlled craft, light sourced cockpit
with intuitive weapon selection and
control, plus some spectacular textured polygons for that 3D feel, this
one could be big.
s-
n-
FIRST IMPRESSIONS
OVERDRIVE
YAM 1
7
DONK!
GLOBAL SOFTWARE
The marvellously titled Dongl was
rust a bit too marvellous for the likes
of WH Smith and other software dismbutors. so The Hidden's first
commercial release gets an unexpected name change to Donk!. Since
we covered the game back in our
February issue, things have moved
on apace. The game is Set in the
future when duck-kind have evolved
rINFEINO
MINDSCAPE
OCEAN
* H A M Fir s t to see a s
. 1.
4 .0 4 1
ft ,f t f t
1 !
11111111111
Clor um U 0111
v. . t . i
J 111
10.1
1
hit coin-op in its own righl. These twi ny' awesome guys are incredibly big in
the Stales and should make quite a splash
when they hit the Amiga. Alter that. there's
Tony Crowther's sequel to Captive to look
forward to, plus a data disk for Legend. It
all that wasn't enough to keep you happy.
there's also the Amiga conversion ot Me
Gameboy hit, Alfred Chicken, wailing in the
wings plus the first appearance of Mario
on a home computer in Mario Is Missing
Later on in the year we can also expect to
see Maxis' Sim Farm make its debut on
the Amiga and, just in time for Christmas,
the d e s t i n e d
to
- Sim City, the imaginatively titled Sim
City 2000.
to-bea b s o l u t1
e l7y
TEAM
h u 17
g eused
- the ECTS In announce that
T-eam
s e are
q uabandoning
el
they
the low end /limas
and concentrating their efforts on the
Al200. Making the announcement. Team
17 spokesman, Marlyn Brown, explained:
'We've done all we can with the
SUPERVISION
With the imminent launch of a new version
of Monopoly on the Amiga. Supervision
took time out to reveal some ol their future
releases. They're one of the few companies to be actively supporting the COW.
Their first release for the machine will be
based around Steve Jackson's phenomenally successful series ol telephone-based
adventure games known as FIST. Alter
that they're aiming In release the first
adult-orientated product lor the COP/ with
an adaption ol the best-selling Lovers'
Guide videos I think I'll have lo review
Mal one when il comes in tor testing!
))
41
FIRST IMPRESSIONS
PS GNOSIS
Psygnsis surprised everyone at the show
The last time Psygnosis dipped a corporate toe in the graphic adventure stakes
was way back in 1989 with the lessthan-wonderful Chronoquest It. Four
years on and the Liverpool-based company is trying to diversify into other
genres, so naturally. seeing the success
i _ t
P O '
d
game's designer, Syd Mead. No. we
park rides. Oh. and he was also the
the track. Featuring something called
u
hadn't heard of him either, but a
.* .
creative force behind the set designs
ultra-fast
Voxel
landscapes
(which
is
e
quick look at his biography shows
for some film called Blade Runner.
/
obvious
techie-talk
for
'keep
hold
of
b
,o that he's designed the interiors of a
kaAinnolo
(
your
hat,
as
this
one
moves
taster
o
4 Rutilliumbie. is a cutesy
0o er biggie.
, art i P rI C P a s v O l i r
chance to get down to SWIM uetx,r14,,
,
Worm
romp
which makes Magic Pockets,
Ak
two teams battle it out on the ice. Shoulder charges,
ok like a Spectrum game.
s
overhead slashes and even smacking the puck right into
o
the face of the opposing goalie are all possible and fist
u
This
game
was
an
absolutely
huge
hit
on
the
Megadrive
fights break out at the earliest opportunity. Once in
era was some talk about a Ferrari license
t
when it was released a couple of years ago. Basically,
'melee-mode'
nd a conversion at the Defender 3coin-op
awhile ago, but both projects have been
two
exchanging blows just so you can see
you control an entire ice hockey team in pursuit of major
, t combatants
h e
t it on ice and might not see the light of day
honours and the action comes thick and fast as you cut
every
punch
and
body blow as it rifles home. At times,
a c t i o
Mil 1994 Potty, meanwhile, goes trom
up both the ice and your opponents in an effort to win
this
game
is
more
like a beat 'em up than a sports sim,
n
and jolly good fun it is tool
!length to strength and both the extra leveach match. This is real end-to-end stuff and, although
s w i t
els data disk and the sequel are in
As you'd expect from a
there's nothing to see so
c h e s
production and look destined tor a
game in the EA Sports series,
far on the Amiga converChristmas release.
t
there are a ton of options, such
sion. Electronic Arts are
o
as setting off-sides and playing
planning to have it ready
time as well as numerous team
a
for a Chhstmas release. If it
stats to sort out. One of the
c
l
turns out to be as good as
7 7 7 1 1
nicest touches occurs when the
o
s
their previous conversions
C4
home crowd cheer a reckless
namely Road Rash, John
e
punch thrown at one of the visMadden and Desert Strike
u
p
0,
iting team's players and the
then we'll be in for a
o
boos and hisses that ring out
treat.
f
when the same happens to one
As with all such sports
2
!, 3 4
t
.
of your own learn members. A
games, Ice Hockey really
L 1, 1 .
h
2
contender for the Christmas
comes alive in two-player
7 41*
.
e
number one!
,
mode. With the option to
f
7
disable the rer,
NEGADE
CYBERRACE
CYBERDREAMS
ICE HOCKEY
YSTEM 3
ELECTRONIC ARTS
5r
42
)en-
to the
M OW
MG'S,
5 and
)n) start
TORNADO
DIGITAL INTEGRATION
Telt accut taking their time_ DI's Tornado flight sim has
WIWI more than two years to complete! Now at the final
teelang stage, options range from ground-based simulator
nnywhg irather dull. I'm afraid) to multi-aircraft multi-miseon campaigns (seat-of-the-pants stuff). With design
r out from RAF aircrews and British Aerospace, Tornado
sown certainly boast a fine pedigree and this looks like it'll
tie more than backed up by the on-screen action. In the
trashed game you'll be able to choose between the
treendictor Strike Tornado (IDS) or the Air Defense
Variant (A DV). Leaving aside the simulator and training
BATMAN RETURNS
KONANII
Featuring huge
Gothic backdrops
end scenes lifted
dorectty from the
movie, the computer version of
Batman Returns
captures the atmosphere of the film
Perfectly. Denton
Design have striven to capture every nuance of the smashrut blockbuster. For instance. the Batman sprite is made up
or more than 200 frames of animation so he swings and
Prances about the screen in a semi-realistic manner and
many of the other characters have had a similar number of
animation frames devoted to their every movement.
STRIKER 2
RAGE
sa
leme
0 the
esigns
ner,
Jr
: into
fist
le
iee
is,
m,
e s,
uch
ying
3am
t the
ss
visut
one
A
modes, the
combat option
is broken
down into a
total of 54 preplanned
missions. Able
to fly single
aircraft or
multi-aircraft
CORE
missions there's also a head-to-head link up option available so that you and a friend can take to the skies and
take each other on in aerial dog-fights. Tornado will be
touching down at the end of June.
As if you need to be told, this is a scrolling platformbased beat 'em up set over five levels, with each stage
based on a specific scene from the film. For instance,
there's a punch up with the Red Triangle Gang, a one-onone encounter with Catwoman as well as a final
confrontation with the Penguin in his underground Ice
World. To help him in his fight against crime, Batman
comes equipped with an array of weapons including such
old favourites as the batarang, the frisbee-like batdisc
and the go-anywhere grappling hook.
Each level begins with some digitised graphics culled
directly from the film as well as narrative script linking the
game's events in with those of the movie. Then it's
straight into the action which the game's designers
reckon rivals anything you'll encounter in Street Fighte
2! Because of a clever takes
a number of different events in ded
d e c iinto
s i account
on
ing
t r which
e e is' the
, best method of attack, so you'll find that
no
will ever be exactly alike.
e two
a games
c
h
e
y
$
ADVENTIIRESOFT
Mike Woodrolle is back with a kin looking
graphic adventure. The plot tells of a young
lad called Simon who, since his tilth birthday has been obsessed with magic tricks.
The action begins with our three Nordic heroes awakening to find them- -
selves in the cargo hold of the aliens spaceship. Vowing to escape, the
three ex-warriors set Out to vanquish their kidnappers and return to their
loved ones. Between themselves and freedom, though. lie some of the most
tortuous and cunning levels ever to feature in a platform game. Although
things are fairly simple to begin with, i.e. pull lever to open door and step on
transporter to reach inaccessible level, things soon start to get complicated.
To aid you in your bid for freedom, each of the three characters have
their own special abilities. Erik the Swift is last on his legs, can jump fairly
high, and can headbuft his way through solid objects. Baleog the Beserker is
a bit of a nutter really and would rather shoot first and ask questions later
[much like our own Ed, in fact - Dep Ed). He possesses both a sword and a
bow and arrow and these obviously come in handy for bumping off any alien
nestles that try to halt your progress. The last of your Vikings, Olaf the Stout,
has certainly put on a few pounds since his marauding days, but he possesses a huge shield which can be used to fend off blows or employed as a
handy parachute when taking a fall.
As you've probably gathered, each of the game's many levels and stages
is solved by team work and exploiting each Viking's unique abilities to the
best advantage, You
only need to make one
mistake or lose one
man early on, and you'll
have to start the whole
stage all over again.
Imagine a cross
between Rick
Dangerous and
Lemmings, and you'll
have a good idea what
the game's about!
i r sf S l
i
e r or / 1 4 7
r 4
One day, a small puppy arrives on his
doorstep with a leather bound book. After
browsing through as pages, Simon accidentally opens a portal to another world and
goes through it. Transported to a magical
kingdom, our hero must unravel the mysteries of this newly found world before he can
return to Earth. We covered this in some
detail last month and, I know it's a bit of a
clich, but this one really could rival
Lucastilm at their best.
GREMLIN
The Nima from the NM Dimension is all set
to return to our screens later this year in a
blockbusting new adventure. Gremlin were
remaining decidedly tight lipped about any
improvements to the gameplay, but it's
rumoured that a special CD version of the
game is in development and will be
released to coincide with the launch of the
Amiga CD, Watch out for a work-in-progress
shortly. There was also a let of speculahon
al the show fall tram these quarters, admittedly!) about the possibility of a Nivel
Mansell Indy Car Championship game watch tor more news on this one soon) As
or later in the year. Gremlin have another
ight Amiga games due tor launch, of which
ine will be a major licensed product. Litg
'mg now
ooks like it'll
issOut on a
IcIPPY
lease and
,a one ol the
est titles to
upport the s l i
ncc Amiga CD console!
))
43
ELECTRONIC ARTS
EA were decidedly quiet at the show,
although they did have a presence on the
Origin stand, a company which they
snapped up at the beginning of the year.
Bullfrog's Syndicate is progressing nicely.
Mixing a business elm with a shoot 'em up
away
GLOBAL SOFTWARE
Most el Global's promotional efforts were
concentrated on The Hidden's latest game,
Donk!, but they've got quite a few other projects on the
boil. One of
a
t
the most
impressive is ! M
WoodyS
I A
World, one of
the largest
platform
games to blithe Amiga o r so they claim!
Designed and coded by Vision Software, the
creative team behind PD hits such as
Microbes and Cybernetic, there are more
than 60 levels to explore, lots of secret
rooms and hidden bonuses. two-button joypad supped and same excellent gags.
unrunor--
IMPRESSIONS
Impressions had lots at new product on
display. When Two Worlds Waris a strategic simulation el interplanetary conflict.
The year is 2121 and war has just broken
out As commander-in-chief ci an entire
planet's military hardware, you have an
awesome array ol weapons as your disposal, but so does the other side! Better
and more efficient instruments of death
must be built to gel the technological
advantage and thus win the war. Other titles
to keep your eyes peeled tor are: Roles of
Engagement 2. a strategic space combat
game, and The Blue and The Grey, a war
game set during the Amertian Civil War.
44
DISPOSABLE HERO
EUPHORIA PRODUCTIONS
ALFRED
CHICKEN
MINDSCAPE
Here's a first
look at Alfred
Chicken, the
hottest new
star around.
With the
accent firmly
on slapstick humour, Alfred is a huge
multi-level platform game in which our
eponymous hero has to rescue his
girlfriend from the evil Meka-Chickens.
With wind-up clockwork mice, huge
cheesy backdrops and lots of tricks
and traps infesting each level, this is
not going to be easy. Best of all, every
time you fowl up (sorry, couldn't resist
Alfred pulls one of his many zany
expressions which are a real delight
and will have you absolutely hooting
with laughter. Each level requires a
number of gems to be collected within
a set time limit, and contact with any
one of the patrolling nestles results in
the loss of one of your five lives.
BLACK sEcr
LAIMKHOR
FIRST IMPRESSIONS Cu M O M
WAR IN DIE
GULF
ALIEN BREED 2
EMPIRE SOFTWARE
TEAM 1 7
VIRGIN
If you're a fan of Eye of the Beholder I or it, then you'll doubtless be interested
in what the creative team behind those two games are up to now. Having
wowed us all with the recently released Legend of Kyrandia, Westwood Studios
are currently working on Lands 0' Lore: The Throne of Chaos. Details of the
plot are sketchy (Westwood don't want to give too much away at this stage), but
it involves a shape-shifting agent of the Dark Army, the beautiful but deadly
Scotia, assuming control of a mythical land. With her grip on the land growing
day by day. the populace tum to you as their only possible saviour. Well. good
luck sunbeam - it Westwood's previous games are anything to go by. you're
bloody going to need it! This promises to be a completely gigantic Role Playing
Game with eight distinct storylines and over 30 different areas to explore.
There'll be a total of seven different characters to choose from and a character's
development will be
determined by the
player's on-screen
actions. If you show a
particular penchant for
casting spells, you'll be
granted the rank of a
mage, or if punching
someone in the face is
more your forte, then
you'll be promoted to a
warrior.
MICROPROSE
Sim Specialists, laminae. I O N E &
tious schedule el Amiga Mies Issi sp111
the next few months Ancoent Mat
Me Sky is a strategy/action gmes N N W
mgwargaming elements with arearbeillga
sequences. Alter locating enemy beaten@
moving your ground troops into fortified
positions, it's then a casecol establish.'
air superiority by piloting various planes ee
bombing missions or taking part in aerial
dogfights. There are more Man 40 fictional
and historically accurate campaigns to lake
part in, and amongst the adversaries you'll
came up against are the Red Baron. Kaiser
Wilhem and France's General Each.
UBISOFT
Nat muchnews from French outfit, Ubi
Soft, except a superb new demo of an opand-coming Hudsonsoll game - rot Joel
Despite the crap name this looks like an
excellent platform game, filled to over
bruiting with all sorts of tricks and traps
and other related japes. Watch for il soon.
now
41
!
tf
r
i
l l,; _
4 ..
.1F
sz
o
N
a
g
s
.
miers
Nrrrt
Nonj i
45
NEXTMOtITH
Li
GOLDmimes
DINO DIWIFS
flpONI
HYPER'S() lit
.-
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tml i t t ,
to Pild lid q t- i n .V
1 1 ,1
d o me
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atylo
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P I I
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tri l a le s T i r
bb Ition a
%Mail aktaart
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11W o
,
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1.40.
t-4
1
We've done it again! Coverdisk 58 will contain a full E80s worth of commercial
software! Nothing less than the complete, fully-functioning version of
Hyperbook will be yours with the June issue of CU Amiga.
Whether you're a seasoned techie or a complete beginner, Hyperbook
gives you the power to create spectacular multi-media presentations, graphic
databases, address books, story books, educational tools, sideshows and
plenty more besides.
Absolutely no programming experience is needed' Anyone can use it, fromabsolute beginners to experienced Amiga folk, with astoundingly professional
looking results. Here are just a few of the many features you can incorporate in
your Hyperbook creations at the click of a button...
1-maiso G 1 : 1 = t r : P . 1 1 1 6
IFF graphics
h atal e y yrs 1 . . 0 w o r k . t r a t
Structured drawings
pea pan a 1,elo poop. b y to lye aln y I
eseamaymota rye h o rs a re g u l ar
Sound effects
tstl
.- fl aval e st i cal l y oye al e d
I
s
Music
el
s oar ye ar p ry ae loaso a r ye a ra r
aryat
1 m o al l ay tb a lo llawy
Multicolour text
e e
I S al n W i t p I . 5 fl 4 l r t
ooeleya_
s
Icon activated CU commands
. ..l a i m I S ro w. Daft arme d l e (
0
1
ra w i n t . o i l . atboor16)011111.
Y
ARexx scripts
r Smooth fades and wipes
t
toiaton, owoo, u I m o if t a a s
w
Scaled bitmaps
a
a
k
s
W
i
e
r
,
C
a
l
o
r
y
NAME
ADDRESS
T
A n
Fu n S o f t w a r e
l i
n K
MicroProse Ltd. Unit 1 Hampton Road Industrial Estate.
3 Tetbury, Glos. GL8 8LD. UK. Tel 0666 504 399.
-Ass_
IN CONTROL
The most important addition to the
control of your characters is the ability of players to speed up and slow
down on the ball. Keeping the joystick pushed forward causes your
player to quicken his pace. which is
useful when it comes to charging
after an opponent who has the ball,
but not terribly helpful for accurate
control - more often than not. especially in the early stages of learning
the rudiments of the new, improved
system, you'll charge straight past
your man. That's why it's important
to gauge accurately the position your
character should have reached in
relation to the opponent in order to
slow down, by nudging the stick as
opposed to keeping it pushed fully
forward. The gentlemanly art of tackling has been altered, too; it's
impossible to run through the other
players. and tackles are judged by
the referee in order of severity. So,
for instance, were you to go in for the
ball from the side, the ref is likely to
just wave play on or possibly award
a free kick, but if you go in trom the
Although the
teams b a t
vealls against
tree-kicks in
Kick Ot t 2,
there wasn't
much yo u
could do
with t h e "Goal!. however, le t s
you add o r
subtract
from the
length o f the
wall.
Dino Dini sprang tinsell on the computer world quite unexpectedly. Interested in programming from the age of 16. Dino used to spend his spare hours writing machine code routines in his head! At the time. home machines such as the Amiga wren I widely available. so
Dino used lo compile routines Irom tables in books. With this firm background, he moved
onto a kit computer - more like an oversized calculator than anything else - with which he
wrote little games and programs. Nothing major, but from tiny acorns as they say.
Then came the Anco episode. And Gupta wanted a loolhall game, and as luck would have
it Dino was looking for a challenging project The two met and a firm foundation was quickly
laid. After labouring on what would become the most revolutionary sports game since Track
And Field. Kick Ott was 'malty released to the world, which at lirst just wasn't all that inter.
ested. Before long, however. everyone realised the error ol their ways and Kick 011 become a
worldwide success After that? Kock Off 2 and Player Manager. along with numerous data and
enhancement disks. But then came the split with Anco, and Kick Off 3 was tell in the balance.
Whether one will ever appear is in the hands of Anco. but it definitely won't be written by
Dino.
He now lives on a tract ol open countryside near Cambridge. where himself and Mrs Dint
are expecting their first born (a teeny Dint?) Best ol luck Dino!
etweacat to come r taking, throw-ins use this new direction line which shows exactly where you
owe eat bell to land. Pre ssing lire and pushing tip or down a llows you to alter the height!
Witg. i t
stwo seven a stern ticking-off or even
wov
m
oe
,r ea
tc ah
r kd i c k Offs free-rolling ball (as
a n
w s e d to the ball being permal. i
-lartly glued to the feet as in
kractically every other soccer game
e l and since the game's release)
belere
oy w so popular, it would have been
t
beiish
to take it out. However, one
h
ozenplaint was the trapping aspect
a- basically, the player would stand
tto wrestle it from him
yripossible
mahout
sending him crashing to the
o1
ru1o u n d and giving away a free kick
or
worse.
'1
lt
lh
e
b
a
l
l
a
n
d
i
Seteuse
Dino hasn't Included an offside feature.
t those Iwo centre torwards won't be
penalised for being too far torward.
w
o
u
l
d
b
e
a
l
m
o
s
t
CAUGHT IN A TRAP
KICK OFF
4111
lailagatthe.;aeei
tem.
The line-drawn radar screen moves from its normal top-left position so that you can see h a l 5
happening around the corner flag. Clever.
The keeper hasn't got a hope of reaching that one - it s going to hit the inside of the post and
bounce in for a cra cke r of a goal!
TAILOR MADE
As in the previous two titles. Goal!
contains a number of helpful options
which allow you to tailor almostthe
entire game to suit your skills. A variety of difficulty levels have been
included to help even sad,
Gateshead Diadora League players
attain Aston Villa status in a matter of
minutes. And speaking of individual
teams, there's an absolute stack of
them incorporated into Goal! All the
big players are in there, as well as a
whole host of international sides.
What is particularly impressive
about this aspect of Goal! is that
each side is made up of real players,
and each player has his own Statistics which mirror his real life form and
general performance. For example.
were you to select Arsenal (why on
earth you'd do that I'm not quite sure)
and take a look at lan Wright's slats,
KICK OFF 2
How could he possibly come up with a sequel? Atter all, Kick Off had flawless gameplay and
everything you could possibly want didn't it? Well, in the words DI Aussie teen idol Diesel.
you never miss your water until you're dry. Kick Off 2 exploded onto an expectant scene and
gave people tar more than they could ever have expected. You want a set piece designer?
You got it. YOUwant Improved graphics and gameplay? You've got that as well. The goalkeepers were more intelligent, as were the computer-controlled players. You had a wider
selection of tactics to employ ones which actually made a difference to the outcome at !he
game
g
, ame ever to appear, and so Dino has set himself one hell of a target to beat!
Ev
en
49
n
o
w
)
)
I t s National Anthem time down on tn c p itch - lu st a couple o l minutes left to go Debora the two
sides get down to the kin d o f 'play yo u can see in the picture Inset!
Here's a sim ila r shot. t h is time taken on the horizontal se llin g . If anything. Goal! is more frantic
played from a id s to side - especially when getting to g rip s with the switched control s y
st e m '
,
.
ri ,- S
I n v
game features a brand new passing control d e- -/reie/ pwo/r Fe s s nr / W r s
pmethod and a lull replay system that lets
e-r - - o res e r n e r
-- - -- -r -- T e a ri s r -rayou backtrack to the start at the match,
r
e
m
s
b m y nr
e
cfreeze the action al any point and view the a -s-- a-oT or m
s
-- 1 - o w a eentire
pitch
to
see
who
is
where
and
i
r-- n s e e n m
r l w e r sz e t h i l l
c
r
Includes various multi-Player options.
- - l o
w
a
-Whether It'll come up to the same standard k -se e wl e. a r
s
e
l as Goal! remains to be seen.
i
nT - n e l l e t
s
F
rr O S T
d
o
X
i
e
e
)
r
E CONTENDERS
SENSIBLE DECISION
GAME R O L CI A N A
itiC
PLAYER MANAGER
By 1990. the Kick Off games had well and truly taken over asweak l o o m o s
else would have left it there, being satisfied with taking over a hell
a
as
one. but not Dino. Keeping within the format at football games, es tined ble s eellen
managerial games with Player Manager, a cross between Kick Off Isod hat t ed a me n
In Player Manager, most at the original Kick Off was evident in the wa t t s a l
game which might seem a little of a backtrack, but when you put it wrest a lollpeelepllhensive managerial backbone, you have one hell of a title. Buying and setting pews to
create the strongest team you can, and then defining every aspect el their Dkayieg Ude& en
could then step out on the pitch in your player manager guise and lhopefullyl lead es leen
to victory. Nol as easy as il sounds, but what a superb product.
there's a particularly effective noise
for those occasions where you slam
the ball off the goalpost too, which
really makes the heart sink as you
realise just how close you were to
putting the pig's bladder into the back
of the onion bag.
IN PERSPECTIVE
lay-
'41lis computer sp rin g s the offside trap, leaving it s st rike r ad alone and ready to pounce t h e
p o d s had better be wid e awake to deal with the upcoming vo lle y!
aV-
i not
ilect
e nu
Ill
ige
om
of
)uth.
Jff 2
at an
a
if
ding
as the
you
VIRGIN E30.99
1500 A M . 1
.
A1 5 2 2 1 A2022 ! A AVM S 1 1 A4000
1
2 A fi GAMES.
l l e
VIRGIN
335A LADBROKE
GR
OVE, LONDON W10 5AH. TEL: NA
A l 2
0
960
0 2255
1
;t1
Why Jost stick to the normal Kick Off 2 vie w when you Can try your hand at a Se nsisocove style
screen? Goal! gives you the best ol both worlds!
You can tailor almost the entire s u i t your own particular needs. Hers we see lan Wright's sta tistics - they can't be altered, but the name
can be changed. Kit design has bash tuttocharged too, along with the League - Ipswich Town at the top? Blaney!
le a.
; U l f
IMMO
I S C fl i t fl
"OP H I
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lu ll! !
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MAY
RELEASE DATE:
SOCCER SIM
GENRE:
DINO DINI
TEAM:
JOYSTICK
CONTROLS:
2
NUMBER OF DISKS:
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4.99
Python 1M (0S 1379
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A D I IMASTER
1 6 10 5 . 9 9
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Analogue
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IlUii SCHOOL 2 (OVER si
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Formatted
57_95
H
51
Amiga external 3.5" 135 TPI disk drive
5
14.75
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7
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to maws:lecturers' once remews. All orders taken sub,ect to our terms and COMIttions, E.SOE
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SUPERRGHTERS 17.95
FINAL FONT. PI
wRESTLEMANIA
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THE GREATEST (1MB) 21.95
R . JIIAMYWHITESWHIRLWIND
DUNE.
0 W LURE
v OF THETEMPTRESS
9100KER.
F
1608 0624
days a week (not an answerphone)
You can also FAX your order to 071 608 0688
111
d i r
.WO M P O
0, M
a
cmolovaPlime No 1
Fiona Somillowep
anniversary of the Normandy
and we
expect
N
elandings,
x t year marks
thecan
50th
to see massed flotillas ol pensionedoff naval vessels and squadrons of
aging aircraft to mark the occasion.
US Gold, presumably bearing this in
mind, have got the commemorations
off to an early start with the launch of
their computer simulation D-Day.
The game begins on the first day
of the landings. June eth 1944, and
places you in the unenviable position
of commander-in-chief. From this
lofty office you oversee the entire
operation, issuing orders to units and
instigating aerial bombardments. As
if this wasn't enough. the game also
gives you the option of parlicipating
in individual battles.
PLAYING M E PART
0-Day is broken into five sections.
The lamest is a wargame which
Wu
114
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Select the stage you
1 want to
0
1
54
MIXED BAG
The four sub-games are a mixture of
action and strategy. The aim of paratroopers is to steer your intrepid
troops safely to the ground without
getting them shot or landing in trees.
They can be moved left and right and
sped up or slowed down to compen-
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A short dignified ilim sequence introduces each stage. in this case It's the beginning of the 0 -0 a y
landings themselves.
11111111111=
1Huddled in the bottom of the screen is your platoon. Here you
-need
W I Lto
I Nguide them op the beach.
FOUR OF I
A
KIND
IBOMBER
fr me game, the 13-17 bomber that you
NM isn't me most manoeuvrable thing on
lee planet. II you steer too far its easy to
Soil the engines and end up on a one way
Tio to the ground. The game imposes a
tling lit 400(1 feet on your Hight, which is
-estnchng, but tails in line with the simslic nature of this section.
INFANTRY
Tbss is the toughest section ot Me game.
Your intrepid loot soldiers face-off against
Mks and fortified enemy emplacements
la they attempt to liberate villages and
k eg through hostile lines. The way to
succeed in this section is gel your troops
seller cover as soon as possible. Failure to
le so will find them picked olt by enemy
tamers. Despite the different scenarios,
we objective remains the same throughout
- simply kill every enemy in the area.
PARACHUTE
TANK
Dnving through the countryside shooting
ett farm houses is great fun until you
mounter an enemy unit. It only takes a
Isar miss to damage a tanks tread so unties behind a tree or similar object is the
N W of the day. Once your vehicles are
stowed it's just a matter of time
a lucky shot either way decides the
411kome.
BACK TO BASICS
RAISING THE
STAKES
If you feel that pulling off a successful landing is child's play. you can
bring into play two options which
almost double the challenge. The
first is that the German army bring
their Panzer reserves into the battle.
In the real thing they held back the
I
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The zoom mode a llo ws you to get in clo se to the action and see exactly where yo u r units are.
r
L
Sit In the drive r's seat of the tank and you become responsible
tor everyone on board
USGOLD E29e99
A500 lid 4 5 0 0 A e 0 0 111 Al2 0 0
A1500 A2 0 1 3 0 I,Td A3000 I A4 0 0 0 1111
GRAPHICS
SOUND
LASTABILITY
PLAYASUAW
63%
66%
m o o 62%
4 54%
OVERALL 6 3 %
Cu AMIGA h
i
C
0
!
M
I
X
T
That's right,
you're not dreaming, thanks to Softwood Products we've got E1000I
worth ofOword-processing power to give away in this exclusive competition. There
WIN A
WORTH
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111
are five copies of Final Copy II Release 2 up for grabs as well as 10 runner-up
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Final Copy
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'- E
With Pen Pal you can
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to m m o tto ti o n - Y o u t o o e r r r r r t e o t % m is s d i t t e e e o t f e a t s . M t . ,
1
S tplieS . o o d t t o e - l e n t w a y s- a u te n s a ti c I tt, a e e oO P i t t e e e l eves a s y o u l u p e - S t i t h P e a P a l y a m t a n n i x t e n t _ o r a p h i e s p i C t F V , a n d d a ta o n %revs n o -o th e r Finons wor d i u or e s s e t ta m d o .
i i e e r y e os y ti t,
o s- e
'designed u i t h y o u . t
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in at .
.
1
.
a
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c
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e
ns
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r
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v
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d
e
a s i n t e r t a r t h e l s to o d s o u t r a t
up"
e
a
r
.
m r nor
Hylkoa u o r d p eeeee sees- ,
& Wit h erfites u t e r i-a m t. i s
c c . . . , " reci y d . ' o w too b e fr i e s o t cbon In t i t Fame _I
r
'
.
=
So, how can you win your very own copy of Final Copy II Release 2 and Pea Pan Simple. All
L
you have to do is answer the three multiple-choice questions printed on the right by ticking the
relevant box or toning your answers down on the back at an envelope or postacrd. Once you've
done that. send the whole caboodle to: WRITE ON!, Softwood Products Europe. PO Box 19,
Altrelon, Derbyshire. DE55 7RW.
NAME
z
ADORE
_
POSTCODE
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processor... Final
M
o Copy
r e than
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acclaimed as The Best Word
Publishing Program' tor the
Amiga. What other program can
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Processing features (too numerous to list), Graphics Drawing
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Technology in one easy to use
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that's lust what you get with ANY
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ENTRY FORM
RULES OF ENTRY
56
TIME QUESTILMS
1. What is a font?
E A. A certain type-style
0 B. A thing to stick babies in
E3 C. A small Peruvian pony
2. What's a 'jaggy'?
El A. A powerful soccer shot
El B. ScoobyDoo's friend
0 C. A blocky bitmap
3. What's leading?
El A. The space between lines of words
El B. The stuff people nick off church roofs
El C. What Mr. Major doesn't do
110
.
11E
11
1
11.
Cu AMIGA
AMIGA
SCREEN STAR
WHO AM I?
You begin the game with few possessions and no idea as to who or where
you are. Move one screen down and
Animations like
these appear
whenever something important
has been done.
Here, you're
about to lind out
details of your
past.
ROTO-WHATI1NG?
The graphics are fabuious. Using
Rotoscaping, Delphine have come up
with the most realistic main character
animation ever, even better than
Prince Of Persia Every possible
movement has been covered, and no
matter what you do. the sprite always
moves in a fluid and convincing way.
The same goes for all the enemy
sprites and other animation. 'Film-like'
was a phrase that swam through my
head while playing: was
t h e another.
b e s t
e Sound
v e rhas' been used to minimal
effect, which is strange alongside the
obvious effort put into the visuals.
Very few spot effects and the occasional burst of music make up the
aural experience. One very nice
touch, though. is the way that major
effects, such as a cannon firing, can
be heard faintly it you are on one of
the screens adjacent to the action.
CONCLUSION
Flashback is one hell of a good
game. The first few limes I played it, I
PIRATES AHOY!
There's no doubting that Flashback is a quality game Unfortunately, it looks like s going to
be a victim al its own success. Already released in Europe. pirate copies of the game began
circulating in the UK before Christmas and an English language version appeared soon after
,Why then. you might ask, has its release in this country been delayed lei so long?
Apparently, this was because US Gold, the game s publisher over here, decided to coincide
its release with the Megadnve version. Sadly. it looks likely that this decision will affect the
game's sales as the playground pirates have already got their mitts on it I would have
expected a game of this calibre to zoom straight to the top of the charts but now I doubt if
it'll even make the top ten I sincerely hope I'm wrong as Flashback deserves to be a huge MI
- well just have to wait and see.
USGOLD E29.99
A500 AS0 0
, s i
A1500 111 A2000 , I 53000 A4000
A 6 0 0
1 GOLD,
1
US
UNITS 2-3 NOLFORD WAY,
1
HOLFORD TRADING ESTATE. BIRMING
A
l
HAM
860 7AX TEL: 021 625 3366
2
0
RELEASE
DATE A P R I L
GENRE: A R C A D E ADVENTURE
TEAM: D E L P H I N E
CONTROLS: J O Y S T I C K , JOY PAD
NUMBER OF DISKS:
4
NUMBER OF PLAYERS:
1
HARD DISK INSTALLABLE: Y E S
MEMORY:
1
M
b
GRAPHICS . 9 6 %
SOUND * 4 4 . 6 4 0 1 %
LASTABILITY o w 8 6 %
PLAYABILITY 4 8 8 %
Aa Fa bul ous graphics, and
bags of playability.
Very, very playable.
OVERALL 8 7 %
57
One of the
Vizier's elemental
Diinnis, This
one represents Earth.
e,ra
1 1 0 1 1 r..sie ..ve s
! le f t . f t
io
,
So"lit"O
to
1
6
4
1,
0
Another elemental this one and his partner are one of the
toughest guardians to
beat.
EN
The dragon
that took
Leila away
can be tackled at the end
of one of the
magic carpet
sections.
The grand old
Vizier himself.
Apart tram an
inflated ego. he's
hiding a lot ot
magical powers
so caution - and a
big sword - is
needed before F
taking him on.
58
FARE'S FAIR
What we have here is the usual
scrolling platform fare. Guide Sinbad
across the screens, leaping unleapable gaps and whacking all sorts of
nasties in the process. On the face
of it there doesn't seem to be much
to distinguish Arabian Nights from
the 1001 other platform romps.
Fortunately, there's more to it than
lest meets the eye. Apart from beating the necessary joystick-twitching
Al 200 VERSION
As It stands, Arabian Nights is compatible
with the Al200. And playing it on one of
these beauties increases the overall
1amount at graphic detail. So. tor exam' ple. you'll see loads of leaves falling from
the trees. bigger dust clouds and more
objects in the backdrops. Also. Krisalis
are planning a super MOO-specific version which should be available some lime
later this year.
dangers, playing Arabian Nights
requires a little brain power as
Krisalis have had the foresight to
include a puzzle element in the
game. Not only does it make playing
and winning harder, it also adds to
the lastability of the whole thing.
The puzzles are not brain straining but serve as a useful diversion
from the main action. For instance,
on level two Sinbad has to find some
way to reach a high platform. Look
carefully and you'll see a flower
which looks as though it needs
watering. If you check your inventory
(he can carry up to 36 items at once)
you won't find any liquid. However,
earlier in the level he upset a bear
GINTS
SCREEN STAR
nbad
ea
rts of
ace
luch
)m
ian
)eat1 ing
tibia
of
mI from
re
Hs
vertime
3ying
; to
'ainon
ice
some
)ok
ntory
once)
/er,
tar
wesibegeseseit ,
wwe le t e lt e l
le ie lie lke t w
,
e n 'iwkt ku
The Vizie r has entranced many or the Kingdom's creatures to his cause. This squid looks a lot
w e ll* than it is. Chop him every time he gets close then step ba ck to Jump the bubbles he tires,
One of the
main pluses of the
game is the
amount of variety
between levels.
f a irly lim it e d
amount, denoted
Not only do the
backdrops
by blue rectangles
in the left corner
change, but also
of the screen.
the style of gameplay. Level one is
Every contact with
The lower le ve ls of the Vizie r's flying castle are the Caliph's duna dangerous
pretty cool. We ll, * M e lly they re froze n. Find
geon and. apart
object lakes away the crampons or you'll be sliding around a ll
at least one of
over the place.
from the puzzles,
these bars.
is a simple platform game, likewise level two, set in
Fortunately, scattered around the
levels are treasure chests which conthe forest. But level three has Sinbad
tain varying amounts of extra energy.
on board a flying carpet swooping
These chests are vital to his health
across the skies in a basic shoot 'em
and must not be squandered. Some
up. Later levels consist at an underwater maze, another shoot 'em up
house special magical amulets which
and there's even an Indiana Jonesincrease the total energy units
Sinbad can have. They may also
style mine cart race.
contain certain useful power-ups,
GOOD AND BAD
including keys, speedy boots and
Arabian Nights has a lot going for it
weapon boosts Sinbad starts off
Both the coder. Simeon Pashley. and
with a fairly weedy
sword, more of a
the artist, Darren Hebden, have obvipenknife, really but
ously put a lot of thought into it.
this can be increased on
Every level contains some nice
comic touches, which range from
later levels to a longer,
Sinbad's precarious balancing act
missile throwing slicer.
It's absolutely vital to
when he's too close to the edge of a
keep the vanous objects
platform to the jumping sheep which
leap up to smash into his flying carthat you find as they will
almost certainly be put
pet (and emit a plaintive 'Baa!' when
to good use at some
they get shot). The animation is top
notch as is the soundtrack.
point, Tapping the space
However, there's also a lot missbar brings up the invening. I would have liked for there to
tory and you can alter
have been more baddies and a few
the objects that Sinbaes
nue flower looks like it needs a little water. Find granny to ont
Warthimble, then go ba ck to the sad bear. II yo u
more power-ups. Despite the level
carrying in his hands
eille
- be obis to catch a few tears, When you use them on the
variance, it all seems repetitive alter
according
to
need.
It II lift you up to the higher le ve l&
re q u i c k
S i n
KRISALIS E25.99
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Jon Sloan sees if
Team 17's amphibious antics are all
they're croaked
up to be.
60
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20
1.011
10
FROG'S AWAY
The game is divided into six worlds,
each sub-divided into a number of
levels. The level's are completed by
collecting a set amount of coins, usually 99, explained as being a toll to
access the next level, Thpse lie scattered around the platforms and, in
common with the rest of the genre,
there are loads hidden in secret
rooms. But it finding the things
Supertrog contains loads of sections like this
wher e y o u h a v e to l u m p ov er a s p i k y p i t a t
the c or r ec t a n g l e to g r a b all th e c oons . On e
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At the end of certain sections all the
fruit, coins and time you've got are
totted up and credits awarded. These
can be converted into points or gambled on a fruit machine for more
points, extra lives or even level
codes. It's quite accurate. too, as it's
got holds, nudges and even special
features. (We liked it so much that
we've struck an exclusive deal to put
it on our coverdisk in the next couple
of months!) It's a pretty unusual way
of increasing the score and I'm sure
it must have been thought up after a
PLAY TO WI N
II you want to get a little further in Team
u
codes
tor you. II you don't want to cheat
s
close
your
eyes now and don't open them
s
till I tell you.
t
WORLD
WORLD 4
u
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'n
WORLD 2
WORLDS
e
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WORLD 6
WORLD
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a
p night in the pub. Still, it's good
long
fun
l and makes a change from all that
running
and jumping.
a
The
main
gameplay itself is
t
extremely
tough,
with a well thought
f
out
learning
curve.
The levels start
o
pretty simply in the Forest. platforms
r
are fairly wide and there aren't too
m
many creatures to avoid. Later levels
e a lot tougher with the introduction
get
ofr springs to jump on, narrow landing
w
spaces.
switches to hit in sequence
e loads of bloody spikes. These
and
latter
'
objects are extremely frustrating
v as even the slightest contact
causes
instant death. They're made
e
even
g more hair shredding by the fact
that
e they're often placed near to
objects
which stun froggy causing
l
him to fall on them. Another monitort
smashing trick is the use of drop
h
away floors. These appear on later
e
levels
and cause the floor to disappear from under Superfrog's feet with
no warning. This results in him being
dumped back two or three screens
just before some tricky obstacle
course which you've just completed.
This is an old programming trick and
This screen provides you with a useful reference on Superfrog's progress through the
game. It looks good too but se rve s no other
useful purpose.
SECRET WORLDS
Superfrog is a very polished product,
possibly the best that Team 17 have
ever produced. Their aim was to
make a classic in its genre. This they
have done, as it has all the elements
worthy of such a title.
From the Eric Schwartz intro right
through every level the graphics
scream workmanship at you just
look at how Superfrog's expression
changes to one of grim determination
as he breaks into a run. The sound
too is apt for the genre and the
gameplay never less than gripping.
On a separate point, Team 17
claim the game is compatible with all
Amigas but I found that there are
occasional problems running it on
higher Spec. machines, such as the
A1500 and A4000. Problems vary.
but they range from corrupt graphics
on the fruit machine option to complete crashes. Nevertheless, this
game gets my vote. S O
TEAM 17 E26.99
A500 S I A5 0 0 4
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WAKEFIELD. WEST YORKr
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Val 1DX. Tel: 0924 291867
a
A l 2 0
RELEASE
DATE:
OUTNOW
1 1 1
GENRE:
PLATFORM
TEAM:
INHOUSE
CONTI:30LS:
JOYSTICK
NUMBER OF DISKS:
3
NUMBER OF PLAYERS:
HARD DISK INSTALLABLE'
NO
1Mb
MEMORY:
GRAPHICS
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LASTAIIILITY
PLAYABILITY
A soon-to-be milestone in
I I t he history of Amiga
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GAME REVIEW
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Each individua l animal has this vartabie panel assigned to Mem. B y choking on option titles,
I a text. window appears
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which shows you how hungry and thirsty they are, and whatever t e l l i n g you what that option does.D Beats hunting
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thought happens to be going through their head t h r o u g h a manual'
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We've always said
that Tony Dillon is
teh result of centuries of
in-breeding. In
Maxis' new god
sim we can
prove it!
1 0 . 1 .0 116E M e
m o r
GETTING TRICKY
From this point, things get a little
complex. Two pages isn't a lot of
space to explain something that
takes a 200-page manual to detail
0 Desert To Forest
Your aim here is to take a barren wasteland
and turn Uinta a lush forest. To do so, you
need to place loads of the more hardy
plants. and hope they evolve. As plants die,
they decompose, creating a more nutritious
bed for some of the weaker plants.
e Battle Of The Sexes
How would a species with an 80 per cent
lemale population exist? Here's your
chance to find Out Remember, most of the
babies will be female also, so alter a few
generations, some interesting mutations
will lake place.
e Feast And Famine
Youstart with a large collection of herbi-
64
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OWOD
O Camivoria
Stepping the previous scenarioup a difficulty
notch, this scenarioadds meat eating predators to the scene. Canyoukeep a balance?
0 Terrible Lizard
What did happen to the dinosaurs? This
experiment might lust give you some idea.
Were they all wiped out by a comet, or was
it nothing more than a total breakdown ot
the food chain?
0 March at The Mutants
Create some random genes and throw them
out to lend for themselves. Weird and
wacky mutants battle for supremacy. or at
least survival to the next generation.
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Thal is where you create the prototypes for your life le a ns. The
twerell Way to do things is to copy an existing form, and then
atter it to your needs.
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Find
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to look at this chart, which shows you how the species are
evolving.
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Above!fEae
ch a
01 the
l ithree segments displa ys a
different characteristic.
o'n;t
adequately, but I'll give it a go. Sim
Lde is1
based on an extensive set of
biological rules concerning evolution
I
and survival_
Each 'deform is broken
down o
into dozens of categories, from
Me basic prototype genome, which
dictates
k things like whether the animal can fly, how much energy is
taken Iup by foraging for food and
flow many
N babies it has in a litter, to
individual breakdowns which cover
a
2 1 '
1
6
1
the sex of the animal, its various tolerance levels to hunger and thirst
and the sorts of things it likes to eat.
You don't just create animals
other. You are also responsible for
" r
varrab i .
al i t
0 Flood
A Hood is groat for the sea-dwelling ma-
GOING DO WN
If reading this review has made you
Think of a couple of things you would
like to do, chances are you can_
Designer Ken Karakotsios has made
a superb job of the design, giving the
user total freedom.
Sim Life does everything it claims
to do, and although it's extremely
technical, it never baffles the user
with jargon_ Its only real downfall is,
of course, the fact that only a small
percentage of users will fully appreciate what it can do. s t
in
OVERALL 9 3 %
65
OPP
AV E \
S Tc iHa E
l cOmpa i n g tech c l ue s ena e up t o3 pr ogr a m s to fit o
disk. N o w saves directly to
disk as Ami ga D - reloa i n d e p e n fl y of the cartridge - even t f o r to har d drivel Wor ks
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with up to 2 Megs q
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O full Spr i te Edi tor alio s you to vi / m o d i f y the o l e sprite set i ncl udi ng any attache "
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A e P LUS
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known
detect'
virus a n d r emov f e a t ur e s to pr c t your softwar e i nvestment. Wor k s
pdVmpr
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Now
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super disk copi er pr ogr i s built into Acti on Repl ay MI NUSJ us t i magi ne a super fast,
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effici
copi er progatilm at the r o e s of a key - no mor e waiting.
(S A
F
a ' R E S A N D MI S S T O D I S K
RV E P IC
tPictures
and
e sound sampl ek can be s e d to disk. Fi l es are saved directly in I FF for mat sui tabl e
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for
r use with all the major gr aphi c and s i c packages. Sampl es are di spl ayed as scr een
wavefor
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s
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chips). )
MO T I O N MO DI
Now you can sl ow down the acti on to your own a c e . Easi l y adj ustabl e fr om full speed to 0 %
speed. I deal to hel p you thr ough the tricky par ts
Atm , C O M M A N D S like Rer Ame, Relabel, Copy, etc.
PROGRAM!
Simply pr s s a key and the pr ogr am will conti nue wher e you left of t
, A T U S REPORTI r
At t he pr e
Now you
f cai mani pul ate and sear ch for scr eens thr oughout ni m or y . O v e r 50 commands to edit
the pi ctur e p us uni que on scr een status "over l ay" shows all th i nf or m a t i on you coul d ever need
to wor kl on s e e n s . N o other pr oduct comes cl ose to offer i ng s h dynami c scr een handl i ng of
frozen F
pr ogr a s i l
I ANDLE Ff
J
allows the use t o select Joysti ck i nstead of Keypr esses - very usefu o r many keyboar d pr ogr ams.
L
p
etc. a n d s a v e t he m to
Wi th S ound
Tracker you can fi nd the compl ete musi c in pr ogr ams, dem
disk. S ia v e s in for mat sui tabl e for most track pl ayer pr ogr ams. Wor k s wi
l oa ds of pr ogr a m s ! !
c
40
O-OCIP
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AUTOFI RE MANAGER
Fr om the Acti on Repl ay III pr efer ence scr een you can now set up autofir e from 0 to 1 cm, J us t
Me conti nuous fire power ! Joysti ck 1 a nd 2 are set separ atel y for that extra advantage!
.R A M
E X P A N S I O N SI -I I PPC
Now many
- m n a l
Rem Expansi ons will wor k with all Acti on Repl ay III commands.
DI SKCODEr t
an now 'tag y our disks with a uni que code that will pr event
Wi th the new "Di skcoder " opti o
e g g e d " di sks will onl y r el oad when you enter the
the disk fr om bei ng l oaded by anyone e
code. Ver y useful for security.
S E T M. :, -- r
allows you to Loadi SavetEdi t a Keymap_
'
Actl
l a y III now has screen col our pr efer ences with menu setup. Cus t om i s e c r e e n s
,
to
' suit you t e . Ver y si mpl e to use.
DI SK . ! . .
,
I nval uabl e disk m ond Full modi fy/ save
.
opti
s p ons.
l a y s
dI M P
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a t smal l char acter
OS CO V _ 7 D
i o n
all times - DIR. FORMAT, COPY.
Now
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1
you have a sel ecti on of DOS commands mania
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n
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If
-E you enter a command wi thout a fil ename, then a file r equestor is dis
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D IQS K CO E o
'''
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at thee press of a button - faster than Dos Copy. N o need to l oad wor k
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Either
DFO o r
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bi j
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AiAMAMI& Cu AMIGA
Larmation fl ight is harder tha n It look s - for tuna te ly , y ou c a n tali y our c o- pilot to k e e p a n eye on
a s Controls. while y ou put y our te e t up with a fl ask o t lea,
some grainy black and white reconnaissance films and maps. Once you
think you've swallowed that lot, you
get a chance to customise the game
to suit your skill level. There's an
overall difficulty level, and all kinds of
other parameters can be independently tweaked, from the levels of
flak, to whether or not the bombs are
liable to malfunction.
So far, it's all going fine, but the
first irritations start when you find
yourself at the controls of the beast.
Instead of lining you up for take-otf,
the computer makes you go through
an exceedingly tedious few minutes
as you taxi onto the runway. You can
use the 'time-skip' function to minimise the boredom, but then you'll
probably miss the takeoff itself, which
is about the most exciting part of the
game. until you get to your target
AIRBORNE
FREE
i
Before
you get airborne, you need to
e
select your plane. You can either
r one 'oft the shelf', or have a
Uke
y and new, personalised one. Name
scour
o plane, spruce it up with some
snazzy
nose artwork, and it's off for
n
the
mission brief. The briefing ses
e
II3n is made more tolerable with
d
o
e
s
t
h
e
i
r
b
i ee ta the most common vie w of the handits - mere dots on the hori'N
o w Be prepared though, as they launch sudden attacks.
t
.
MICROPROSE 134.99
NUMBEROFDISKS:
NUMBEROFPLAYERS:
SOUND
LASTABILITY
PLAYABILITY
1
YES
1Mb
4***6 I%
444046%
74%
-4-444.465%
5%
OVERALL 6 8 %
69
NO CHEATS
POI NT
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TILLS L L I T I S AAA
1311
rIt's been around in one form or another
1
forever it seems, but now everyone's
1 3 1
favourite
word game is set to hit the
3 1 3
1Amiga,
1 1 as Tony Dillon discovers.
PUZZLE IT OUT
1 3
The question is, how do you take a
E
Or
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!
e
AM I A6 m
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in.
USGOLD E25.99
After each move, the program
> c /can te ll youihow
many better WCHAS you could have used.
T C 1 .
A5013 ! Al 55004 g l A6 0 0 1 1
r
1 1 1 1
2 A lA2Z 00 0
0 0 111 A3000 !
A1500
1 1 1 1
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1
All
US GOLD,
A 4 0UNITS
0 0 2-3 HOLFORD WAY,
O
BIRMINGHAM B6 7AX, TEL: 021 625
1
3366
1
S
Lett: This menu screen1lets you choose the
APRIL
RELEASE DATE:
type of board and the type of game you pla
7y.
BOARD
GAME
1
GENRE:
ARC
TEAM:
1
N
MOUSE
CONTROLS:
NUMBER OF DISKS:
r
NUMBER OF PLAYERS:
3I
YES
i
HARD DISK INSTALLABLE:
1Mb
MEMORY:
a
M
GRAPHICS
+ m ot ot %
SOUND a *
LASTABILITY +
53%
* * * o r 9%
PLAYABILITY 4
4 4 4 0 7 %
OVERALL 8 3 %
1 T I L ES L M
I l l AAA
DIAMOND
Buy With C o n fi d e n c e
Reasons To Be Cheerful, Part 10
1. Diamond shops are strategically based within major cities and not on expensive industrial parks. The majority of our
shops are owned by Diamond so overheads can be kept to a minimum, hence guaranteeing you the best prices.
2. Diamond have over 100 staff, with over 50 trained sales people and dedicated engineers in every shop.
3. Diamond having retail shops allows you to see and evaluate any merchandise before you make your purchase.
4. Diamond are always easy to contact, we have 50 telephone sales lines, 16 fax machines &
a separate Direct Mail Order Service number.
C<PRESS
Am
.C
s
i
l VISA
inn
o
tT I
5. Diamond have a full Customer Service Dept. at head office in Southampton which
has been quoted in the press as t h e envy of the computer retail market.'
9. Diamond have always offered value for money because that is what the public wants,
and that is why we deal with over 150.000 customers a year.
10. Diamond philosophy works. in a recent independent survey
It was shown that 9 out of 10 customers preferred to buy
from a loc al source. Diamond promise that during 1993 we
will c ontinue to ex pand to bring us even closer to you.
Why
buy an external
floppy drive at E69
when you can get a
40Mb Hard Disk for
only E99.95?
See Page 2 of tills advert
MANCHESTER
SLOUGH
01
1CORPORATE
1
SALES
L1
11
14
1:
POOLE, DORSET SO U T H A M PT O N
For Branch Details see Last Pag e O f This
714
I t
7
3
,4
1 PORTSMOUTH
1
1
Advert
_
,
L1/4/(11,,
,
so1l
r e
FREE
Cpt.DIAMOND
SOFTWARECLUB
MEMBERSHIPWITH
EVERYPURCHASEOVER 6100
limited offer until March 10th
E1995
1Mb
V
1 MO
RAM P A C K R A M
ONLY 99.95
t o
V N .f.C .
2Mb * a t
2 M b
RAM P A C K R A M
AMIGA 1200 only S34995
68881 14MHz
OkMb 147.95
1Mbn 210.13
2Mb 266.89
4Mb S.309.19
8Mb 559.90
Zool,Pinball Dreams
Transwrite & Striker
only 369.95 Inc vat
68882 25MHz
only an Incredible
E869
969
Limited Otter
OkMb S.212,95
1Mb S275.95
2Mb 326.89
4Mb 374.95
8Mb Z 619.90
Includes Maths Co-Processor
Hord Disks a o . 12 Moolhs
return to b u s* warranty
Ctir)
wcr
E969
or with 120Mb only
1069
2Mt
- RAM P A C K R A M
7)
NEWAMIGA 1200
- \
Ultimate
Hard Disk pack
\ I
with
40Mb
HARD
DISK 459.95
r
with 60Mb HARD DISK 529.95
2 With 80Mb HARD DISK S584_95
M With 130Mb HARD DISK 794.95
b With 170Mb HARD DISK 819.95
gct
0
0
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M0 0 0 32b1t Memory I
I 20Mb HD 2 + 10Mb S2149.95
t S240Mb
1 6 HD
1 .2 +9 10Mb
5 2249.95
3
con
is advert
ML
E k A M . M I.
MEMORY UPGRADES
13.50
23.50
134_99
6159.95
DISK DRIVES
659.95
694.95
AMIGA Intern
c i l l driv
Siirnline
CCM/
e
no cick & Virus protection
- Arnond Amiga Dchee
New floptical Dive
21Mb risk
175.95
649.95
8549.90
65740
COMPONENT SHOP
'QUEST DRI'vL
Removeablecart. 44Mb 28ms
CONTROLLER for obove odd
ROM SWITCHEI
Now Avoilable
1.3 2.04 ROM Sswitcher
1,3 PCM avoilable 0
2.04 POM available 0
6299.00
549.95
619.95
6.35.95
639.95
GENERAL ACCESSORIES
iNIERNAL DRIVE KIT
Replacement A500 Internal 3,5 dr i ve kit. fully
cornpotable with 1Mb unformatted capacity.
Comes with easy to follow guide 6 4 5 . 9 5
MICE
New Roboshift. Auto sensing
Joystick/Mouse switch box 6 1 4 . 9 5
Prima( Mouse
6
1
4
.
9
5
Tecnno Mouse
(With tree Thunderhawk Of Mystery Game) 10.95
Noksha Upgade Mouse 5 . 2 0 . 9 6
TRACKBALL
One hand conhol unit, after using this you will
never want a mouse again 1 2 2 _ 9 5
LEADS & ADAPTORS
Nuk Modem Coble
Amiga to Amiga Lead
Fot.$
S
4
.
9
5
1 6Player
. Adaptor
9 9
Amiga to Sony TV Lead 5 1 4 . 9 6
CONTROL CENTRE
Turn your Amiga into the ultimate N-tech
intergrated workstation environment.
600 2 4 . 9 9
1 200 39.99
POWER SUPPLY
Commodore A.500 A6C0 PSU wtththeswitchmode
(6100FF with P/X )
6 3 1 . 9 5
SOUND EXTRAS
Amigo Sound Enhancer 6 2 9 . 9 9
Stereo Speakers
6
2
9
.
9
5
EMULATOR:
Gorden Gate 386-20 for 1500/2000 6 3 4 9 . 0 0
Gorden Gate 4865)(25.1500 /2/3/ 4C00 6749.00
GVP 16MHz PC-286 1500/2000 6 1 4 5 . 9 9
DUST COVERS A600/ 500/ 1200 S 2 95 each
DIAMOND MODEMS
P
2Mb Memory Upgrade S99.95
4Mb Memory Upgrade 169.95
S
E
New 2,04 Official Upgr ade
U
with
manuals & ROM only
79.95
D
630.95
MOO
Plus 1Mb Expansion
O A600 1Mb Expansion
43.95
New
S KORX 2Mb Expan.(500/500 6139.95
Supra
R RAM Expansion + Clock (500)
623.95
512K
4
A Av e - - o u t clock
629.95
)
M Mb Expansion (Not Plus)
676.95
1.5Mb
C Expansion with Thru-Pon (500)
649.95
1Mb
8Mb
a RAM Board for A1500 or 2030
Aries
69.95
r Board 0Mb
Ford each 2Mb RAM add
656. 00
0
MONITORS
.
1Philips 8833M1c11 +Turbo Challenge
P
SALE PRICE ONLY
o
w
e
r
C
o
n
s
u
m
p
t
Add 69.95 for your connecting lead.
i
o
Philips
14"SVGA monitor, for A3C00
ornA4000 with stereo speakers 5 2 9 2 . 5 5
19995
VP R D DRIVE A
AMIG
AEL
Now I CD ricksir f
6 2 0 9
GVP I m pa c t Vision 2 4 Bit Ca r d
(1500/2000/3000) f r o m
61550
DCIN/ (Pal Version)
6440.00
699.95
Rocgen
129.95
Roc gen +
Pend al e 8802
6119.95
Rendale 8806 RGB
499.00
Co mmo d o re 2300 In t
699.00
G2
6575.00
G2+
6999)00
61291_33
6399 CO
6569,00
NEW 2 4 W I OPAL C 4
24-bit odour_ 16_8 me lon coloortFull
rnimation Rh di Arnioai 6 7 3 4 . 9 5 ,
- lo a s
151.95
443.95
6762.95
61081.95
759.95
6649.95
6959.95
5166.95
wax; 1 1
. 1 1 - ir4112c6ive
l e CiSc.oUNT
i r 'S
kewielairi
For your local Diamond branch details please see last pa ge of this uJvert
MAL
IO
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D
R
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H
O
T
L
IN
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:P
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N
2
X
A
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8
6
4
3
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0
1
Thunder
Hawk
Wolf
Child
5,5
Drivin
Face
5,5
Chess
Player
2150
Torvak The
Warrior
Rick
Danger ous
5,5
On
Sought
Rock 'IV
Roll
Pipe
Mani a
Trivial
Pursuit
E-Motion
5,5
Dungeon
Quest
5,5
Data
Storm
5,5
Predator
Monty
Pythons
Shuftlepuck
Cafe
5.5
Power
Play
Tower
Babelof 1
Corporation
Kid
Gloves
Teenage
Turtles
Gunship
f.5
5,5
5,5
Predator 2
Back to thc
Future III
5,5
Carv-Up
5,5
Cadaver
5,5
5.5
G a a o II
5,5
M.Relds
Pap Quiz
5
Grand
Monster
Slam
S5
CLUB MEMBER
SPECIAL
Why not ioin Captain Diamonds Discount
Club and save a fortune on all your ga MGM
2
5
FREE
%
AS A CELEBRATION OF
THECAPTAIN'S
100,000th
MEMBER JOINING HIS CLUB.
AND HIS 2 NEW SHOPS
IN SLOUGH & PORTSMOUTH
51), MO W H5 M A T
Do
- JM 4 LFA
t NS
s r uJ ilt ir T H E e a : r
cozwE,
N
O
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THE.Pi2e42AE7v5
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WO% v i D 1 ,
1
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5
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de
P J l
For example, if you were considering buying a 42Mb GVP Hard Disk for your
A500 it would cost you CQ99.95, why not think about a part exchange deal
instead. You could P/X your A500 for 75 against the amazing Al200 witha
40Mb Hard Disk already built in and then you would only effectively have to
pay another 155 on top of the 299.95 you were already going to pay,
giving you a total of only St154,95 for the very latest in technology from
Amiga.
YOU KNOW A PART EXCHANGE MAKES SENSE
Allowance
Allowance on A3000
against Al200
against A4000
CDTV 2 5
A600 5 0
A3000 with 105Mb HDD 5
A500 7 5
,
A1500 7 5
A2000 S 7 5
350
A 3systems
0 m ust0 be lin0good with
2 and boxed with originc31
To guarantee these prices,
working5order
manuals. if not
subject
to
mom:oars
discretion
a
lower
price may be offered
M
b H D D
CAPTAIN DIAMOND'S
SECOND HAND CENTRE
2 5 0
Looking for a great machine at a great price, but not looking to spend
much money? Then why not look at a second hand deal?
'40 F12.0iat_em I H P 6 x
m k t
m
siorsiic s uPtra - rrlsr HrNia s e u . I P 2 o\ J E
P&L_ 1 1
CHIP f t
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couCricrst
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to
,
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L.;
S364.45
465.98
679.17
ooP.
OTHER BARGAINS OF TH
MONTH
Best UK
Prices
HP Laserjet IIIP
only 739.08
Citizen Swift 240 Colour
only 264.38
Panasonic KXP 2123 Col.
with 4Mb RAM = 1444.08
only 210.32
with 6Mb RAM = 1513.76
Epson LX 400
only 109.27
2Mb Upgrade = 116.33
NEC P22
only 233.83
4Mb Upgrade = 233.83
Star LC 100 Colour
only 153.31
158.63
DOT MATRIX PRINTERS NEW CITIZEN SWIFTOL200 SI86
&3 PRINTER PERIPHERALS
STARLC20
STARLC100 Colour
STARLC 200 Colour
STARLC 24/100
STARLC 24/20 II
STARXB 24 200 COL
STARXB 24 250 COL
128.3
S153 31
S188 19
5177.64
5219.77
6421 12
5551.40
IMMP11111:1Htit&
HP DESKJET
HP DESKJET COL
HP DESKJE 550C
CANONEu10EX
5364.45
5465,98
679.17
520924
S348.74
539900
459.00
CANON EU2130
CANON BJ300
CANON 11330
NEWSTATE OF THE ART
CANON 11110SX
S243_23
PRINTERS
Oki 400e
S527 57
NEW Oki 01410 1Mb
Inc, HP IIIP Emulation 7 0 3 .8 3
OKI LASER 810 9 3 8 8 . 3
OKI LASER 830
Postscript 2Mb S 9 3 8 8 3
NEW OKI OL 850. (Feature
enhanced 01.840) S14111843
PRINTER
SEIKOSHA 5 ( 1 9 0 1 1
,
SDK
OSHA31.90
2400
CANNON
1_110E1(
HP DESCH
.
PANASONIC
2180
OC
400/410/810/830/840
'
CITIZEN9 1 4 4
,
2 / 2 2 4 .'2
4 0
IstErcr2 c
PARALLEL LEADS
1Mt 9 . 9 6
2 way Switch Box 1 9 . 9 5
1.8 MI S14_96
4 way SwrIch Box 5 2 9 9 5
2
Mt 1 6 . 9 5
Centronics / Centronics Cable 14.95
PAPER
3 rsAt S 1 9 _ 9 5
5 Mt 5 2 4 _ 9 5
503 shts 100 gsm 5 7 . 9 5
10 Mt 5 2 9 . 9 5
IMO silts g s m
5 9 . 9 5
1000 shts 90 gsm 1 4 . 9 5
2030 shts 60gsm 1 4 . 9 5
Printer starter kit : Includes paper, ribbon. Printer stand & cable 529.95
4.95
Printer Driver Disk 5 5 . 0 0 D u s t cover
19.77
Printer Stand 5 7 . 9 5 P r i n t e r s Inside Out Amiga Book
SO
L a r
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BLK X2
BLK
BLK
BIK
E15 98
E ll 9 8
SA3 98
49 98
El5 98
SA9 98
S11 9 8
EQ, 15
E32,35
BIK/COL
BCK/C0t.
BIX
BLK/COL
01875
El 34.95
43 15
E134 95
E32 35
N/A
N/A
N/A
E4998
9.98
29 98
N/A
N/A
N/A
S134 95
E80 95
N/A
c80 95
w a l l P o w IFIL
LAKE T H I S I T H rNAK
CAN sc.,QPIP 4 i 2 i C e P L E
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M I E
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APPLICATION
SOFTWARE
Deluxe
Paint IV 5 7 . 9 5
;
Digi
view
Media Station 151.95
r
E4 D e l l D r a w
1
4
8
. 9
9
a
Expect 4D Jnr 1 . 3 6 . 9 9
p
FlexiOump
Printer Utility 3 0 . 9 9
h CAD Plus S 6 4 _ 9 9
Intro
Xi CAD 2030 8 7 . 9 5
XcCAD 3000 2 1 8 . 9 5
imago
Master 8 6 . 9 5
s
Image
Finder 3 6 . 9 5
&
Vista
1 8 . 9 9
D
Pro Vista V3 (2Mb RequiredS5 1.95
i
Make
Path for Vista 2 7 . 9 9
g Arniga Col,Solution 8 2 . 9 5
VIDI
Pi
i x Mate 6 8 . 9 9
Pro
t Draw 3 7 5 . 9 5
Turbo
Prin Studiot 3 7 . 9 5
i
s
'Ausic, Midi & Sound
i
Audio
Engineer +2 1 5 6 . 9 9
Audiomoster
n
4 4 1 . 9 9
Bars
g & Pipes Pro 2 1 1 . 9 5
Clarity 16 Sampler 1 0 6 . 9 5
Deluxe M. Construction 4 9 9 9
Digital Sound Studio GVP 44.99
Dr T Copiest Apprentice s 4 9 . 9 5
Dr I KCS Level II V3.5 g 1 9 0 , 9 5
Music X 1.1 S 2 0 . 9 5
Music X Jitilor
1
1.99
Stereo Master 2 4 . 9 5
Pro Midi 2 Interface S 2 0 9 5
Super Jam 8 2 . 9 5
Techno Sound Turbo 2 7 . 9 5
Video Titling
Adorage 5 6 .
Amiga V o n
1 6
Big Alternative SCT0119(V2
Broadcast Title( 2
FontPodderncnced to obove
FontPock2enhanced to oboye
Pro Video Post
TV Show V2
TV Show Pro
TV Text Pro
Video Director
Video Master
Can Do V2
Show Maker
Scala 500
Scala Pro
9 5
9 9
56.95
120195
86.95
86.95
165.95
1,49.95
f-50.99
143.95
99.00
1.48.95
68.95
141.00
70.95
6173.95
Accounting
JOYST ICKS
POWER SCANNERS
CHETAH 'ALIEN3 6 7 . 9 9
Ith the latest Version 2 software far
CHEETAH*BARTSIMPSON 6 7 . 9 9
bright
& sharp grey scale perform( HMAII 'BUG
6
9
99
rice. Flexible scanned image
( OMP PROEKIRA (CLEAR) 1 1 3 . 9 9
Splay manipulation option, plus
( OMP MOSTAREXTRA 6 1 3 . 9 9
GRAMSJOYSTICK -AMIGA ORATARI ST
lean up. Embolden, Re-size & F .
WTTHFOAM PADDEDGRIP. ADJUSTABLE
Woo only 593.99 C o l o r s 5226.99
HANDLETENSION & PROG FIRE 23. 99
FREPMEELSTEERNG(DIGiTAL) 1 2 3 9 9 Epson G$6500 Col RatbeO 6 4 9 . 9 5
Si Interface Si 74.95
LOGIC3 9GMARAY 6 6 . 9 9
QU1CKJOYJETFIGHTER 1 9 , 4 9
Girdle Intedoce 556.95
QU1CKJOYTOPSTAR 6 1 6 . 9 9
n Image Hand Scanners
QUICKSHOT155AVIA1CR1 6 1 9 . 9 9
Features 400 dal 256 Greyscale,
QuicKsHor I37FPYTHON 6 7 . 9 9
(DUCKS/40T 127 STARFIGHTERREMOTE
ouch-Lp & Merge It software
TWO INFRARED.00YPADS 2 9 . 9 9
fa Scan 5 1 2 1 . 9 9
QUIOCSHOT INF MAVERICK1 6 1 0 . 3 9
to Scan Plus 9 2 1 4 . 9 9
WICKS-I:DT11AINTRUDER1 6 1 9 . 9 9
fa Scan OCR (Inc SAY) 2 7 1 . 9 9
QUICKSHOT111A1162(302 6 6 . 9 9
QUICKJOY rall JOYSTICK
Solhvar
DP SICK
6
9
1
9
an be integrated into art develop:onvert your IBM Joystick to
ment or or stand alone programme.
17.10
9.75
S12,20
117.10
59.75
9.75
4.65
9.75
HOW TO ORDER
MAIL ORDER/CREDIT CARD ORDERS
Simply telephone throujh your order, giving your Access. Visa or
American Express cord nurrber or send a cheque or postal order to our
Southampton Office
MAIL ORDER Phone.0703 3346311 M A I L ORDER - SCOTLAND 031 554 3557.
Mlarnurn Courier Service 617.63
Allow 10 working days for cheque clearance. Bankers drafts clear same
day. All prices are correct at time of going to press. but ore on v alid
until the lOth day of month of publication due to magazines c omrg out
four weeks earlier than Issue cover date le. This advert is only valid Lritil
10th May 1993
Home Accounts 2 0 1
Please insist on your receipt or proof of purchase & keep it in a safe place.
.
hterspread
2 8 . 9 9
This wiN cssist you wilt, quick sonAce in the untatunate circumstances of a
Mini
Office
5
3
4
.
9
9
9 9
warranty repair occuring. With this information we can usually guarantee
Personal Finance Mngr5.19.9
your merchandise being repcsted and returned within fourteen days.
Platinum
Works 1 7 . 9 9
9
Due to increasing Natiorrwide Credit Cora fraud we only ship goods directly
System 3 Enhanced S 3 7 to the card hoiden address via City Link. On delivery the driver will ask for your
Arena
Accounts 8 1 . 9 9
99
credit card as proof you ore the bonatide c ad hoNder. To speed this system
Pro Calc 9 9 . 9 9
up and guarantee delivery. please have your credit cord repay for InspecAdvantage 3 4 . 9 9
tion by the driver. We apologise for any inconvenience.
Day By Day 1 , 1 6 . 9 9
Cash Book Combo 5 4
AMIGA CENTRE
AMIGA WORLD
HEAD OFFICE
Educational
5.99
Animation & Rendering
In the basement of
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PITFIGHTER
41\
TERMINATOR 2
HIT SQUAD OUT NOW E7 . 9 9
If you've seen the film by now (and who hasn't?) then you'll have a pretty
good idea what this game is all about. It mirrors many of the main scenes in
Arnie's smash blockbuster, but inevitably fails to live up to the promise of its
cinematic namesake.
The player controls Arnie's character, the 1-800, sent back in time to protect John Connor, a soon-to-be rebel leader, from the murderous attentions
of a more advanced terminator robot, the T-1000. This new breed of assassin has a nifty shape-changing ability, which means he can turn into liquid
metal whenever he's in trouble.
The first level sees the T-800 facing up to his enemy in an arcade that the
young John Connor frequents. It's basically a horizontally scrolling beat 'em
up between the two characters. The available moves on this screen are fairly
limited and the joystick controls are pretty unresponsive. If you manage to
survive this you're plonked on the back of a Harley along with John and have
to outrun the T-1000 in a vertically scrolling race.
Later come various puzzle sub-games, such as the piece-Arnie's-faceback-together using sliding blocks, more vertically scrolling chases and.
finally, the scene in the metal works which is an exact repetition of the first
s c r e e n . I t 's a v ery
mixed bag which
MOOt 1STONE
MINDSCAPE OUT NOW E1 4 . 9 9
This game is prefaced by one of the most stirring animated intros I've seen. It
may not be the best animation or sound ever, but their combination into one
cohesive whole makes for a blood-curdling intro.
Set in ancient
BUDGET GAMES
PIRATES!
>
SMASH TV
HIT SQUAD OUT NOW E7 . 9 9
If you like your games coated in an extremely violent veneer, then Smash
TV should be right up your street. Mix shoot 'em up action with a team of
baseball-wielding thugs and you've got a good idea about what to expect
here. An excellent conversion of the Williams' coin-op, the action comes
thick and fast as you take control of a contestant in an ultra-violent futuristic
game show. The aim is to collect as many different prizes as possible (such
as videos, toasters and microwaves) while avoiding an army of mutant psychos who are after the greatest prize of y o u r life!
The graphics aren't really up to much you'll be disappointed if you're
expecting the same quality as those of the coin-op and the in-game sound
effects are decidedly tinny, but for a mindless blast this really can't be
beaten. Each room is packed full of prizes, mortars, explosives, laser
emplacements and hidden bombs, and before you know it the screen is
flooded with the aforementioned thugs who won't rest until they've battered
you into a mushy pulp. Get boxed in by this lot and you'll be hammered until
you fall to the ground unconscious. Armed with a paltry machine gun to
begin with, there are various power-ups scattered around each room which
can transform your weapon into a s l i c e ' n
-though, as there are also explosives scattered around each level and if you
of tthese
drun
i c eintodone
e a
h your brains get splattered all over the screen. Once
4:2
m
you've
a ccompleted
h i n ae number
.
of such screens it's onto a confrontation with
one of the
B
e game's big bosses. Hours of fun for all the family
c(especially
a
r if ethey're
f psychotic
u
l
, killers).
Pirates? was the first game that I had nightmares about. When it first came out
I spent hours glued to it, only to find the sounds of lapping waves and whooshing winds dominating my sleep. too, This game is seriously addictive.
You play the part of a young apprentice captain sailing the Spanish Main in
the 17th century. The aim of the game is fairly simply make enough money
to die a rich man and rise through the ranks of social and nautical class. Whilst
this may sound easy, in practice it's bloody difficult. Fortunately, there are various ways to achieve these goals, including visiting a ports Governor to be
assigned various tasks or to take a Letter of Marque, whilst surreptitiously trying to chat up his daughter! As any good pirate knows, fame and fortune
doesn't come easy.
The main action takes place on a map depicting your ship and the islands
of the Main. It's
here that the
sailing is done
and the battles
fought. When
you encounter
another vessel
and attack it
y ou
closc-up
topview of the
rdown
e
gtwo
i ships. It's
then a matter of
v
who has the bete
ter ship and
n
sailing skills to
a
get in the right
position to launch a broadside before the enemy can respond. These battles
are not controlled by any stats and require you to master the mouse and read
the winds if you want to come out the victor.
The mental strategy is fairly demanding too, as you have to juggle loads of
factors if you want to keep your crew happy. These include the number of battles you've won. how much gold there is in the hold and the amount of food
available- Remember. a happy crew is not a mutinous one'
If I had any idea what life on the Spanish Main was like. I might be in a
position to say that Pirates! is an excellent simulation. As I don't. all I can say
is that it's an extellent strategy game. My only grumble is that some of the animations are looking a little dated now, but that by no means detracts
from the gameplay. If you buy it, you should be prepared for some
long nights.
LEGEND
PAINDSCAPE OUT NOW E '14.99
There are few decent RPGS which use an isometric viewpoint to depict
the action. The only other one that I can think of is Gremlin's Heroquest
The main reason for this is that it usually detracts from the more strategy-based elements of the game. Fortunately. Legend doesn't fall into
that trap.
The player takes control of four characters who are on a quest (aren't
they always?) to rid the land of Trazere from the hordes of chaos.
People are being transformed into hideous creatures and are attacking
the rest of the population. and it's up to you to find a cure for this evil.
What this boils down to is the usual dungeon bash, combined with some
strategy elements as you decide where to place the cash that you've
won to pay for the country's defences.
The tour party members that you've got to do this lob are a varied
bunch there's the Fighter, the Bard, the Assassin and, best of all, the Runemaster. It's this last character that transforms Legend from just another RPG into
something really special. The magic system involves mixing various runes and elements into spells. The manual is deliberately vague on what combinations
to use and invites the player to try various options out for himself. This is quite exciting as you sometimes don't know what the spell does until you use it in
combat (though you are given some good clues when it's mixed). And when you get into battle, either in the dungeon or on one of the roads leading to the
towns. Legend really begins to shine. Each character, although tiny, is well animated and the action is graphically portrayed. This is quite a bonus as anyone
who's played Heroquest can tell you. When your Runemaster casts a spell you actually see it fizz across the screen arid explode on the chest of an enemy.
This action takes place in real time, so some magical preparation is needed before you enter into battle, Fortunately, the fighters tend to look after themselves
while you're left to control the Runemaster's spellcasting.
Dotted around the dungeons are various magical items which will increase your party's strength. There's also pots of money that can be used to buy more
weapons and spells or help fortify the towns against evil. The cash comes at a price though exploration is tough as there are many puzzles to solve.
(
r
i
startp playing at six o'clock and then find yourself at two o'clock in the morning wondering where the time went. Buy it now.
T
h
e
ls,xcitng e x p l o r a t i o n a n d
tfre
a
in
b
m
co
s
t
r
a
t
e
g
i c
78
t h i n k i n g
WWIF
mow
Wrestling's come a long way since the days of World of Sport and Saturday afternoon tag
matches televised live from Doncaster town hall or Ilkley swimming baths, The beer bellies and
swimming trunks of our home grown wonders (and I often 'wondered' about Big Daddy!) have
been replaced by the rippling muscles and Elvis-style showmanship of the USA's World
Wrestling Federation. The action's still as crap as ever, but it's entertaining crap.
Unfortunately, the same cannot be said about the computer game. Able to choose from Hulk
Hogan, British Bulldog or The Ultimate Warrior, opponents include the likes of Mr, Perfect, Sgt.
Slaughter, the Mounty. Warlord and Million Dollar Man. During a series of five-minute bouts, the
aim is to simply reduce an opponent's energy bar by knocking them about the ring. Sooner or
later, you end up in a clinch (of the non-romantic, fist-in-your-face variety), a stand-off where the
only way out is to waggle your joystick faster than your opponent. Do this successfully and
you'll be able to pick him up and hurl him across the nng. And there's action outside the ropes,
too there's always a handy chair to pick up and smack over someone's head_
Sadly, that's about all the gameplay there is. Billed as a two-player game, this is only possi-
.) in
)y
iilst
ry-
is
ROMOCOP 2
bad
while itmode
lasts,and
but even
you'll then
soonyour
tire of
this drabwill
and
unimaginative
license.Not i
ble infun
practice
opponent
always
be Mr. Perfect.
c r
o
;
1
HIT SQUAD OUT NOW / 7 . 9 9
1
B
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,
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can be yours
with this fun but
9
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teams
from the Majors,
most of the
1
I i i i M i E E M . . 1111111111
STOallt, LASTER
1111111ANIARE
GAMES WORTH PLAYING OUT NOW E1 2 . 9 9
If you're a fan of strategy sims, this game shouldn't be missed. If you're not
then it may turn you into a lifetime convert to the genre. Storm Master combines an unusual scenario, some excellent graphics and an eas y o-leam
control system into an absorbing game.
The player is cast as the new ruler of the wind-swept realm of Eolia, which
is in the middle of a war with its neighbour Sharkaania. You rule with the aid of
nine councillors who must be kept happy it they're to remain co-operative.
Each has a different role, some more important than others. The Ecclesiast,
for instance, can predict and sometimes control the fierce winds and thus
commands much power and respect, whilst the Advisor simply records the
state ot the Kingdom.
The main aim is to destroy Sharkaania's seven cities, whilst preventing
them from destroying yours. To achieve this goal you'll need loads of flying
ships and lots of men. It's about now that you realise the size of the task that
lies ahead and the attention to detail that has gone into the game.
To build one of the tour types of air ships you'll need raw materials. These
come from the mills, which have to be constructed in specific sites to produce
the relevant materials. If the mills are near the forests then you'll get a lot of
planks and if they're near the plains you'll get wool to weave the sails with.
Every decision that's made in Storm Master has a long-term strategic consequence, so you'll have to think carefully before clicking.
One of the best sequences comes with the construction of the air ships.
You not only have to choose a ship type, from the sleek and fast lkaar to the
bulky Noowe, but also how to arm and propel them. This bit is quite tricky.
because if you don't get the lilting weight right, when it's tested it'll crash spectacularly with complete loss of life (and all the cash that went into building it).
Once battle commences you can choose to take control of the ships in a
3D combat sequence using crossbows and catapults. Normally this part of a
strategy game is very weak. but here the action is thick and fast.
The attention to detail and overall playability are superb. The
game looks good and demands a lot of deep thinking if you're to
succeed. This one deserves a firm recommendation.
This one takes its name from the tea-time T.V. show which features a bunch
of hapless kids transported into a computer generated dungeon. They are
guided on their vanous quests by Treguard, the Dungeon Master.
Essentially the whole thing is like some cross between a game of Laser
Quest and a Virtual Reality trip - only not so good. But if you're hoping for a
direct conversion of that show then you're in for some disappointment, which
is good news for those of us who hate the thing!
The game superficially resembles the old Dungeon Master-style of
RPGs, with you taking control of four disparate characters and viewing the
3D world from the first-person perspective. Here their aim is to complete fou
,quests (as usual read 'dungeons' for 'quests') in the search for lour magical
objects which are needed to do battle with the evil Lord Fear. However, this
resemblance is purely superficial as the game plays much more like Tony
Crowther's earlier venture, Captive.
As in that game, all four characters' slats can be viewed individually or in
a group; a feature that's extremely useful when one of them is injured or
weighed down. The graphics too are very similar with some nice individual
touches, like the plant pots strewn around. Unfortunately, this is one area
where the game could have been improved as the limited colours tend to
make some text very difficult to read, especially on T.V.S.
The quests drop you straight into the action so there's no time to get
used to your team before they have to start fighting the various monsters.
Speaking of which, these villains are, for once, semi-intelligent and will not
forget about you if you close a door on them. The monsters are more likely
to nip round the nearest c omer and wait to pounce once you come out of the
room. Also, the puzzles are quite bizarre, perhaps reflecting Tony's strange
sense of humour.
Having said all that. I quite liked Knightmare It's very difficult but that's
one of its credits. II you fork Out the cash it's nice to know that
you'll
only
later_ not
Good
fun!enjoy playing it but will still be doing so weeks
a I
METAL MUTANT
GAMES WORTH PLAYING OUT NOW E9 . 9 9
Far into the future, when humanity gets tired of doing all that boring paperwork A RO N is invented to take
care of it. Unfortunately, it's a learning computer and soon decides that it's humanity that's causing all the
problems. So. using a revolutionary bio-mechanical hit squad it begins to decimate the human population.
Before it's too late a rebel alliance is born and in a lastditch attempt to save us all the leader pops his brain
into a transformer-type robot and seeks out AROD7. Yes, it's
another excuse for a horizontally scrolling beat 'em up.
You take control of the rebel robot, which can transform
itself into three different beasts - an android, a dinosaur and a
., d e m
tank - each of which has completely different abilities. This
6
4
means that you get to choose from a fearsome array of combat and shooting1 moves. The only trouble is,
1
they're all complete rubbish.
I
This game is a misjudged mix of shootbeat 'em up action and strategy. The
M
strategy comes in the form of
A
choosing what robot to use to destroy the current screen's nasties. For instance,
only the dinosaur's fiery
I
breath can destroy the swarms of alien bees, whilst the tank's guns are the best
%
weapon for some beasts.
t
The main sprite is fairly big and reasonably well drawn but, the price you pay for this is losing all speed
and
playability.
Themoves.
joystickAltogether,
response isthis
incredibly
slow
execute
one of the
is a game
to and
miss.requires pixel perfect placement to
80
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e
it
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es
q
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v Bridge
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u i
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t s
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ASA
special attributes like Captain. Super Subs & Mobility. Players Preferred Foot.
A lively arid realitime transfer market, with an approach facility, negotiate wages and contracts
iacluilin Foreign Transactions. Plus loans, free transfers and trainees Unique and simple training
system to improve player skills. ST 512K version excludes penalty sequence.
High quality printer facilities to list all the vital information. Masses 04 historical statistics on pas
games. players and manager. Realistic Gate Capacities and Ground Improvements.
Quick game data load and saw. Al sicreeris updated quickly and displayed in a pleasant hmnat. whet
is easy to use and comfortable to read. Fully mouse operated. Printed instruction booklet with plent)
of diagrams. An Editor is available Las an extra) to add flexibility to the new or saved games.
An options screen allows some of the above to be switched off if so desired Others not rnentione
above include Show All Goli5COTen (when possible) and Show Transfer News.
miLICAJTm
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gAlk ( 0 7 0 2 ) 6 0 0 55 7
MAIL
ORDERSati!leleWhIPP=direccietatitnintsarSdoia
.
A''T
Ph'Ine
a d l i j 2
P_F.M. Editor (Not For 512K Amiga)
C Wrestling
i tMasters
e (Amiga I MB)
Stable Masters (Amiga 1MB or Any 5T)
H Punirla
a 512Kl RAM5Expansion
POSTAGE (Non UK Only)
12.00
19.95
19.95
27. 00
1.00
I you h e wa
. . e n t e t .-s i or
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L- nESP- -Sof tuureZ1202a Southchurch Road, Southend-ortSea, [met 551 2ND. thL
( cp lh o l o c o p i e s
ROME
We've already provided you with
some general hints on playing
Millennium's isometric puzzler. If
you still can't figure it out and
would like some specific action to
take place, including winning the
game, try these codes out for size.
Hold down the ALT key and type in
the numbers, when you release it
the effect described will begin:
1
1
1
1
1
1
1
HERCULANEUM
764 S t a r t thunder and lightning
826 St art volcano exploding
293 G i v e host some money
119 G i v e host toga
275 Forc e ship to dock
472 W i n level
DALEK ATTACK
ROME 1
682 W i n level
792 A d d to Hector's cash
092 Pret end Hector's just come successfully from here
442 Evening
443 Ni g h t
624 St art a dice game
635 St art a play
426 St art a slave auction
857 Emperor's speech
608 B u y a slave girl
719 B u y a slave
702 S t a r t games
299 P u t Hector inside Palace
Day Of Reckoning
BRITAIN
232 Hainf all
233 Fi n e
234 Ni g h t
235 D a y
868 Monit or Sentinels strategies
490 W i n level
ROME 2
362 W i n level
102 S t a r t registration ol candidates
103 Auto-register Hector as a candidate
114 B u y a slave
305 St art games
436 S t a r t election (Hector is candid 437 S t a r t election (Hector isn't candi-,
date)
410 Pret end you've borrowed money
792 A d d to Hector's cash
442 Evening
443 Ni g h t
551 O w n a slave girl
EGYPT
591 Enable map blips for Sentinels
661 Monit or Sentinels strategies
809 W i n level
ROME 3
624
403
434
305
210
792
W i n level
Ni g h t
B u y a slave
St art games
S t a r t games
A d d le Hector's cash
HARLEQUIN
Many thanks to Tom Worrier from
Galway for this ace cheat to an
excellent platform romp. As far as
we're aware this is the first time that
anyone's spotted this one.
Guide the Harlequin to the jigsaw puzzle section whilst carrying
the space hopper. When you fall
from the kite select the space hop-
Here's all the level codes for single a l l the artillery in front of the door,
player mode:
S u r r o u n d
them with your other units
and place all spare ones inside the
1. Pulse
build2. Goose
ing. On
3. Sport
your
4. Bimbo
move5. Tempo
ment
6_Baron
turn
7. holm
wait for
8. Level
the
9. Toxin
com10. Princ
11. Clean
puter to
12. Xenon
e
select
13. Signs
t
ISONeo C rf,.
a
attack
14. House
.
targets, once they've been hit move
15. Sigma
them inside for repair. On your attack
16. Seven
phase only use the artillery and
17. Zombi
shoot enemy units that are nearest to
18. Moves
19, Blade
your perimeter units. Generally,
20. Zorn)
shoot down his aircraft first as they
21. Stone
pose the biggest threat. The com22_ Mosel
puter rarely puts damaged planes in
23. Order
for repair. so they'll soon be reduced.
24. Sodom
Once the aircraft are put out of action
attack the artillery, then go in to finish
To win most scenarios position your
him ott. Thanks to Paul Kirby from
forces in the following manner.
Leeds. He wins a game.
Retreat to your buildings then place
FLASHBACK
For those of you who've made it
this tar, here's the solution for
the final level of Flas hbac k
At the start climb onto the
ledge, operate the lift up, take
gun out, kill alien, go up. right,
operate rat up, go right, operate
switch, go left to replenish
energy if needed. Go back to
screen with alien on and go
right, operate lift down, kill alien,
pick up key and use on lock,
operate lift up, then up again,
save game. Take one step back
from the save game point then
roll right three times to get past the slime. Next, go
down, use the key on the lock, stand on the edge of the
lift then operate it up. use the receiver so it goes down
the hole, then use the transmitter. Then kill the alien
and get the receiver back, shoot the eye thing and
watch out for laser beams, go to the far left in the same
room and use the receiver again, then use the transmitter. Get the receiver, go right, drop the receiver b y
holding it and pressing DOWN and ENTER together.
Now go left till you find a save point and save the game.
85
611)
Stand by your joy- VS. YIT-U
First up for a hamsticks! Team 17 merin'
is the Billy
Whiz of his generare here with a ation. Vit-U may
about his
fistful of hints and boast
'special technique', but
not as fast as he'd like to
cheats for the he's
think. He's fairly easy to beat if you
defensively, i.e., block his
meanest, moodiest tight
punches and only attack when he
his power speed. Use a combibeat 'em up in uses
nation of Mid-Kick and Sliding Kick
town. while he's charging down on you.
Nr 7
86
VS. NIPLIA
VS. KOSSAK
VS. DUG
This lump of
lard is about f
as tough as
a soggy
piece of
toast. Start off
with a couple of flying
kicks to back him into a corner, then
follow up with a combination of Mid
and Low Kicks. Once you've toppled
him to the ground. jump back and
wait for him to rise to his feet. As
soon as he's standing again, jump
forward with a flying kick and then hit
him with another combination until he
falls over again. Repeat this method
until he's beaten. Dug can only really
cause any trouble if you give him
enough time to perform an 'Earth
Tremor'. If it looks like he's about to
pull one off, jump into the air just as
he's about to slam into the ground
and then hit him with a Low Kick.
That'll leave him winded so you can
then wade in with some more Mid
Kicks to finish him off.
VS. MARIA
Our Latin
L a ss h a s 4
ab special
. - _
move
called the
.
_
fl emenc o Fury' whereby
she spins around until she
hits you with a devastating force. If she tries this
when she's at the opposite end of the screen, hold down
your fire button and unleash your
'Inner Energy Bolt' which will put an
end to her dancing career once and
for all. Apart from this tip, use the
same methods as those that you
used to beat Dug.
VS. DAN
, fl.a1;11
ng kick
nPearl, 1
se out of all comers Ft
VS. LORAY
s guy possesses
ownothliwo
like the gentleman
an awesome weapon
-r the form of the
M i k of
e the pack, but he
Buddha Flame'. The
m a sure doesn't fight like
one. Treat him in
:e4y way of
y
much the same
neabng him is
l
o
a Sliding Kick
way as you would
o
k
handle Junior, but
a Flying Kick over The
with
a little more
:
oombination
of
two
to
three
moves
in
caution
as he's
,
4.ack
succession and then a hasty
slightly taster. Jump in and unleash a
.
combination of moves, block until he
eat.
Repeat
this
method
until
he's
r
attempts a 'Whirlwind Punch' or
Ponched
out
of
the
ring.
This
method
o
md take some time to master, so
'Whirlwind Kick', then let him have
d
another fearsome combination of
I give up after a few defeats.
h
shots.
a
F
l
a
m
e
a
t
t
a
c
k
This guy is as fast as Yit-U and
,
nearly as strong as Kossak. It's also
f
impossible to throw or kick him to the
o
ground. so he's always ready to
l
attack. Keep things simple: block,
l
attack, block. And remember, once
o
you've defeated Max you've got to go
w
through it all again as his skin peels
e-! ooxing champion,
away to reveal the steel-like muscle
of the T17 man-machine. Just as
d-Inior is about as
b
bough
as they
tough as Max, the T17 character
should be treated in much the same
y
come.
The . .
secret
to
way - i.e. with extreme caution. Don't
ar
e
get boxed into a corner, otherwise
beating him is to mount an
ae-out attack and never
you'll take a pasting. Kick low and
relent for one second. Jump in and
fast to keep the android off balance
and then follow up with a quick sucruck ass. A word of warning though:
watch out for his special move - The
cession of chest-high body blows. If
Blitz - or else you'll end up flat on
this doesn't work, roll out the prayer
mat and pray!
your back seeing stars.
VS. JUNIOR
VS. M I L X /
1
1
1
17
If y
CH
in
a
one I i n t o
the lett and ioystick
for about six seconds.
by magic (or rather devil'
gramming) a cheat scree
which lets you take part in
player Max vs. Max slugfe
ether hand. you might think th
this gives your opponent too
of an advantage and opt to be
while he/she has to make do
one el the less powedul chars
The best bit, though. is the in
nerability option which magica
transiorms your character into
supersponge so that he can s
up an unlimited number el blo
without losing any energy.
We
give
Tea
poste
EC1A3A
Ed's deci
ther loystick
-J
114
Ily
screen and plug
, pull foystick one to
87
JA
' EL IROPE
*
THALAMUS:"ritt
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:7:,1993 Thalamus Europe Unit
\ 29RiversideBusiness Centre, Victoria Street, HighWycombe.BucksHP11 2LI Tel 0494474713 Fax: 0494440220
;
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01
CU AMIGA
What
yousome
get ifbrain-straining
you mix shoot strategy?
'em up
I a ]
actiondo
with
to help out with Renegade's The Chaos
A bloody hard game, that's what. So here
Engine are the Bitmaps themselves.
.
4 1
1 _ 4
\ 0 b - -
1
I
PARTNER UP
Before you start to play you must choose
the team to take on The Engine. Here's a
quick chart to give you a hand. Remember the more you spend on the characters the
less you'll have to improve their stats with.
Character
Cost
Weapon Da ma g e nosed
with no power-ups
Brigand
Mercenary
Gentleman
Navvie
Thug
Preacher
2750
2750
2500
3000
3000
2500
Mlle
Getting
Flamer
Cannon
Shotgun
Lightning
Character
Max no.
ol bullets
Specials
Brigand
Mercenary
Gentleman
Navvie
Thug
Preacher
6
2
4
7
1
Never
Always
Depends on power-up level
Never
Always
Damage caused
with lull power-ups
35
36
30
44
49
27
6
5
8
8
6
NOTES
1. The maximum damage caused is a 'actor of the number of bullets shot So the
Preacher causes 27 damage with 1 shot, whereas the Thug lines 1 bullets which do 1
damage each.
2 When you're still getting used to play. choose the Brigand or the Mercenary as the
human controlled character (HCP) as they're last and versatile. As tor the computer controlled character (CCP), choose either the Gentleman for his speed and map, or the
Preacher for his first aid kil,
1111111111111111
II seems that the Bilmaps game is extremely popular indeed. we n n Its meteoric rise to
the lop of the game charts. Also, we've been inundated with codes this month.
Unfortunately, most of them are not worthy at publication. This is because the codes are
very specific to the characters that you're playing, the score they've amassed. how many
power-ups they've got. etc. Fortunately. one or two of you spotted some very useful codes
which give you loads of cash enabling you to gel 30 lives, full power-ups. etc. The downside
of this is that they obviouslly limit you to the characters that they create - still, you can c o
raete the game with them so here goes.
- Thug and Preacher. World 1. approx. 50000 cash.
- Thug and Preacher. World 2, approx. 40000 cash.
- Thug and Preacher, World 3, approx. 30000 cash.
- Thug and Preacher, World 4. approx. 30000 cash.
- Navvie and Brigand. World 1. approx. 10000 cash.
- Brigand and Mercenary, World 4, approx. 20000 cash.
- Gentleman and Navvie. World 1, approx. 30000 cash.
- Thug and Gentleman, World 1, approx. 20000 cash.
- Brigand and Mercenary, World 1, approx. 30000 cash.
- Mercenary and Gentleman. World 1, approx. 45000 cash.
s
i
*
Many thanks go to all those who sent codes in. but especially to James Shirley from
Cowbridge. He was the first one to tell us about the code that gives you loads of cash. It he
writes in we'll send him a Jame (sorry we didn't take your address).
))
89
CU AMIGA
dEb.
WORLD 1
LEVEL 3 RI NG1
thispoint take
.A
the hazardous southern route to point 2.
2. Collect these gold
keys and a set of
steps will appear at
point 3. There are
loads of goodies to
collect there.
3. Climb the stairs to
collect the gold keys
at the end of the
promontory. They will
then create steps at
point 4.
4. Go up the steps to
collect more goodies.
5_ Shoot the pillar on
the right here (the
one with the face on
it) to get to the silver
keys inside the circle.
Pick them up and the
passage to the north
will open up.
6. These gold keys
shut down the monster generator next to them.
7. Collect the silver keys here to open the way to the node at point 8.
8. The silver keys that are here cannot be picked up. Shoot the node to
reveal silver keys at point 9.
9. Collect the keys here to open the next section and reveal the gold keys at
point 10,
10. Collect the gold keys here to open a bonus area to the west.
11. Pick
up these
gold
wayarea
backtonorth
shoot the pillar on i l
the
left with
the face
onkeys
it to and
openona the
secret
its right.
12. Collect the gold ring from here to warp the silver keys next to you. Pick
them up and they'll open the passage north.
13. Shoot this node and then follow the series of gold rings to the silver keys
at point 14.
14. Pick the silver keys up to create steps to the north. Go up these and
5. The gold keys here can only be collected if you run straight here first.
. cking them up will reveal a node which, when shot, opens exit B.
r i
'
m
90
e
d
i
These mutants
take a ! a l a t sh o t s
to d isp o se o l H id e
around the co m e t
and shoot and ru n .
THE
WORLD's
!99
GREAT
yVALLEY
AMIGA
PERIPHERALS
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ACCELERATO
FOR
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The Impact I I H a l hard cards at e the
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For t h e semi-prolessional e n d a m :
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D4PcK E39.95
FOR A LL AMIGAS
2 x Compome Vdeo, S - V H S inputs
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REMOVALiiielL5IPPORT
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you
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I r you
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o details of new products? At Silica Systems. we ensure that you a ll team
nothing to worry a bout W e h e m boy
a
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and
expertise
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V cam novo demi
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SILICA
S081-3091111
Y S T E M S
Rat H A M DA4 r,
80mb
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lVIC 2500
E
3
4
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o
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INCLUDE VAT - DELIVERY
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P A YMENT: Major credit cards. cash, cheque
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r prcduas w e auggest you Mink very carefully about
BelOre you decide when to buy your new Amiga
WHERE you buy teem Consoler .
u
when
moans
. . M a you
t i may
t
w i tadditional peripherals end
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Rol: I O U S 2500
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G200 FIGHTING WARRIORS - PD Clone of Street Fighter.
G205 TOP OF THE LEAGUE Footy management game.
0230 ROACH MOTEL - Platform game with a difference.
0226 MORIA 5.4 - New and improved version of this RPG.
G222 GNU CHESS - The best PD Chess game around. Many
levels of play.
6197 THE TEXAS CHAINSAW MASSACRE - A very sick but
but popular hack-em-up.
02.2 I BOW & ARROW - Archery game.
0224 OBLIVION Fas t moving updated version of Defender.
0229 GIGER TETRIS - New Tens for the AGA chipset_ Al200 only.
G21.18 NEIGHBOURS ADVENTURE (2 DISKS) - Graphic Adventure
based on the popular Aussie soap.
0198 THR ALLBOUND - Viking adventure.
G199 FRAC - instead of playing them, make your own adventures.
G188 AIRPORT - Addictive Air Traffic control game.
0193 HELLZONE - Hot shoot-em-up. Looks like R
0214
DR MARIO Covened from the consoles.
0025 BULI.RUN American civil war, wargame.
TY P E .
6
0030
MEGABALL - One of the all time greats in PD.
1
613 i DIPLOMACY V2.0 - Computer version of RISK,
0
0139 CROAK The best Rogge( clone around.
6142
1
BATTLEMENTS - Remember Hunchback on the CM.
0145
PLIGGLES O-Bert.
1
6150
LEGEND OF LOTHIAN - Fabulous Ultima style RPG.
4
151 METRO Sim City on a smaller scale!
A
0I 56 MISSION X - SV;1V look-a-like.
T
6169
DONKEY KONG - The first game ever to feature Mario. (NOT
Al200).
1
6170
AMOS CRICKET - Cricket simulation_
C
0176 NEBULA - :ID laser wars_
A
6I 80 WAR - Space age Chess?
T
6182
TREASURE SEARCH Game for youngsters.
0180
A
A CT OF WAR - Similar to Laser Squad wargame. Awesome.
0202
NI G HT A l THE TOP - Intriguing text advenure game.
C
6206
OLEMPIAD (2 disks) - Sports simulation starring the
Lemmings.
C
0216
ICE RUNNER Updated Lode Runner clone. (NOT Al2.(10).
0125
o
LA ME ST PORTS - Space invaders.
0I22
DUE L - 2 Player split screen 31) tanks battle simulation.
n
0121
BIPLANES - One or Iwo player dog fighting.
v
Ci1 la MINE CLEARER - Clever puzzle game.
0eI I 3 THE LOST CREST - One player Gauntlet.
0107
WASTELANDS - 31) Vector Adventure.
r
0098
EMPROS Strategy trading game.
s
6093
PARACHUTE JOUST - Fight to survive.
i
6089 HOLLYWOOD TRIVIA - Brilliant trivia game.
o
G088
21 GAMES - That's right. 21 games on one single disk. WOW.
n
0086
CASTLE OF DOOM Good graphic adventure.
0085
BALLOONACY B o mb the city.
o
6078
BATTLE CARS -1D vector hauling cars blaster Superb.
f
6068 AMIGOIDS - Polished version of Asteroids, many options_
t
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TRAI N SET - Chu Chu.
h
0049
POM POM GUNNER - Digitised shoot-cm-up.
6045
RETURN TO EARTH - Classic space trading game in the same
e
genre
as Elite.
S
0037 SEALANCE Brilliant Submarine wargame.
p
0035
JUMP AND RUN Remember Crystal Castles in the Arcades!
e
G008
BILLI ARDS - Entertaining little Pool Game. (NOT A 1200).
0138
WORLD - Science fiction text adventure.
c
G1713
ISHID-OMATIC - Oriental puule game. Tough.
t
0192. KLAKTRIS Tetris spin off.
rGI 95 ROULETTE - Roulette gambling game
u
G204
SOCODR CARDS - Footy game.
0210
TALISMAN (2 DISKS) - Huge graphic adventure. Needs two
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MIMEO
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GROUND ZERO
4 CHANDOS RD
RED LAND
BRISTOL B SOOPE
WE SINCE OF KNOWLEDGE
Draw near and ask y our quesCon Don't be embarrassed, even the mos t noble adv ent urer Is
s omet imes stuck for a clue. Behind the velvet curtain is t he Shrine of Knowledge, where all
secrets are revealed and hearts are laid bare.
MONKEY ISLAND II
OPERATION STEALTH
Being a Peeping Tom does have his compensations, Pa y special attention to the actions of the Skorl guard when he visits
the loca l shop, and then you'll survive in The Lure of the
Temptress.
The Shone replie5: Have you had much experience peeping through other people's windows?
sincerely hope not, but now's the time to try. Before
you can make any more progress I suggest you folbaw the wandering Skori guard and peep through
t ie window of the local shop when he goes inside.
Instead of getting the usual cheeky sign from the
shopkeeper you'll now find out something to your
advantage_
C
a
in the
places
where you can pop your head above water
s sea, wait until you reach the bottom, then
e
n
,
and
take a breath.
operate
the
bracelet
again_
This
action
will
break
:
S
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93
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EYE OF M E BEHOLDER II
Standing in the dim light of a flickering torch is an
adventurer called Tony Wilson. He is located
somewhere on the first floor within the Temple of
Darkmoon; he's in a strange room which can be
found by smashing the black statues in the
alcoves until you discover the secret button which
is hidden behind one of them. Press the button
and you will find the way in. Within the room,
each of the tour walls contains a niche which
holds a precious gem, and in the centre is a circle
of soft ground. The light of the torch reflects off
the glittering gems and off the glazed eyes of
Tony Wilson. 'What do I do now?' he asks.
The Shrine replies: There are many strange
tasks which you must engage in within the dark
confines of Temple Darkmoon, and gardening is
one of them. The room you are in is easy to get
into, but difficult to get out of. First collect all of
the gems and place them in one niche this will
reveal a passageway. Repeat this trick for all
four walls. Having been down the passageways
and collected all the goodies, return to the central room. The soft ground you speak of is just
the place to plant a seed a 'tropelet seed'. Your
clever brain should have worked out that t r o - is an anagram for teleport and that's how
pelef
you'll get out.
SIERRA CHEATS
The early graphic adventures from Sierra were
really great games and they c ame with a hidden
secret which one reader has written to tell you all
about. Richard Parris from down under in
Neighbours Land says that if you press Alt and D
at the same time during a Sierra game you will
be able to enter the Sierra Test Screen. At this
time you can type I P for transport, or GET
DUNGEON MASTER
MONKEY ISLAND
WRITE 1ACK
If you have a problem, a notice for the Board, or perhaps you have a piece of scandal which you wish to whisper in the inn, write
to Tony Gill at: The Troll's Head inn, Cu Amiga, Priory Court, 30-32 Farringdon Lane, London EC1A 3AU.
94
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FROM SIL ICA SYST EMS
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the UK mainland_
LONDON
SHOP:
P
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TECHNICAL SU PPOR T H EL PL I N E TeamPot technical experts at your service
3
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E279
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litcPs 8 0 coLumm
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MONITORS
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1960 multi-sync
Commodore 1084 S
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AMIGA 3000
The superb AMIGA 3000
52 Mb Hard Drive, 68030 Processor
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512K 32Bit ROM, 4 Zorro III slots
52 Mb Hard Drive.
1N1b Chip, 1Mb Fast RAM.
U.C.S. PRICE E985.99
Above with 105MBHD 1 0 4 8 . 9 9
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c 040-28mhz tA3000) . 1 1 , 3 9 9 . 9 9
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pop to 2Mb
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1,99
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Legend of Kyrandia.
1 2 1 . 9 9
Assasin.
1 1 5 .
9 9
Trolls
1
1
5
.
9
9
Dark seed,
1 2 1 . 9 9
Smash TN.
E
6
,
4
9
Jaguar XJ220.
_ 1 1 5 . 9 9
J_Whites W/Wind Snooker. 1 1 8 . 9 9
Nigel Mansell World Champ, _ 1 1 8 . 9 9
Le Chucks Revenge.
1 2 2 . 4 9
BC.Kid.
1 1 5 .
9 9
Humans.
1 1 8 .
4 9
Super Cars II.
1 6 . 9 9
Battle Hawks.
1 9 . 4 9
Campaign.
1 2 1 . 9 9
Batman
1
2
1
.
9
9
Nick Paid Golf,
1 2 1 . 9 9
Shadoworlds.
Fire & Ice.
1 1 5 . 9 9
New Zealand Story.
1 6 . 4 9
Falcon.
E
9
,
9
9
J.Madden Football.
1 1 5 . 9 9
Superfighter,
_ 1 1 5 . 9 9
3D Pool_
1
6
.
9
9
Lombard RAC Rally.
1 6 _ 4 9
James Pond.
1
6
.
9
9
Swie.
1
7
.
9
9
Superfrog
1 2 0 . 9 9
APPLICATION SIVI.
Wordsworth
Excellence
3
1 5 4 . 9 9
.
PenPal,
1
3
5
.
9
9
'Final Copy 2.
1 6 9 . 9 9
The
. . 1 3 6 , 9 9
_ Publisher.
1
Home
Accounts
2.
1 3 7 _ 9 9
8
7
Mini (Mice
Pro.
_ 1 3 7 . 9 9
.
Hyper
Book.
. . 1 4 9 , 9 9
CanDo
_ 1 9 9 . 9 9
9
9 V2.
Amos
. . 1 3 6 . 9 9
Amos Pro.
4 4 . 9 9
Amos Compiler.
. . . . 1 1 9 . 4 9
Directory Opus IV.
1 4 9 . 9 9
Quarterback.
4 2 . 9 9
Quarterback Tools V5.
1 5 9 _ 9 9
Cross Dos + V.5.
1 2 1 . 9 9
Pro-Midi Inierface,
1 7 . 9 9
VideoMaster.
. . 1 4 4 . 9 9
D.Paint IV AGA.
MANY MANY MOPE TITLES
IN STOCK PLEASE PHONE
Il
edit c ard orders placed belore
tiers To UNI V E RS A L CO MP UTE ! .
, .r s e l k l
Cu AMIGA COMPETITION
50 MIL'
WIN THE LOT
In a magnanimous gesture of unsurpassed generosity, those charitable
folk at KIXX and KIXX XL have
stumped up the readies for one lucky
reader to win 50 classic Amiga
games. Just imagine your postie
puffing and wheezing his way up the
garden path, legs buckling under the
weight of 50 of the best Amiga
games ever published. Sounds too
good to be t rue
were
9 W going
e l l , to tell you exactly how
you
r ecan
a get
d your mitts on this mountain ofnAmiga games.
o
Scattered around this page you'll
a
s
see a goodly selection of some of
the games we've got on offer.
Whether it s the platform tomfoolery
of Rick Dangerous, the shoot *ern up
action of SWIV and Z
Out,
t h e
spwoim.
A V
I
o w PIM
PONIMALL AM O K'
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COMPERTION Cu AMIGA
SO WHO ARE TIC
GC
5 , 1 r ?
For those of us on a restricted budget (and let's face it that means most of us!),
budget soltware otters a cheap alternative to full-price games. And just because
they're cheap doesn't mean they're poor quality, as the Kin and Ki n XL labels
ably demonstrates_ Starting out with just a few titles. Ki n has grown into one of
the country's premier software publishers with more than 70 Amiga games on
alter and many more in the pipeline_ II you want a cheap way la pick up on some
al the Amiga's classic games then Kin must be one ol your lifSi ports of call.
II you'd like further inlormation about Kin or ki n XL. write to them at: Units
2/3. Wilford Way, Hollord. Birmingham, 87 6AX or ring the Kin hotline number
on 021 625 3311.
ENTRY FORM
Cut out this coupon and send ii to: CU Amiga/Kixx Great Amiga Games
Giveaway, Priory Court, 30-32 Farringdon Lane, Farringdon, London,
EC1 3AU.
HOW TO ENTER
Here are six screenshots that have been taken at random tram the 50 games
that we're giving away. Once you think you've managed to correctly identify
each one, simply jot down your answer in the space provided above each
screenshot. You must make sure that you provide an answer for each one to
be in with a chance of winning the software.
Screenshot one
Answer
Screenshol two S c
Answer
A
n
Screenshot three
Answer
Screenshot lour
Answer
e
s
e n s
w
e
h o t
r
five
Screenshot six
Answer
Name:
Address:
Tick box if you'd like to know more about kin budget titles_ I I
RULES
*
,
R U
L E
S
CUAMIGA
SERIOUS
TYPESMITH
Nick Witch has the final word on the font designer previewed
two issues ago.
Ii
Hatherly
Rd,1111
Sidcup,
Kent
DA14 4DX ( Z
Tel;
081 309
Price:
El 29.99
i
p
wird. I n a i n t .
- (e t j ttoeu.rial I
Scree%
lid , 1 1 .
liwkeeete
Netts r
be 6
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bille t.
frame's J
J
TypoSmOtts is infinite ly Conflgurable and a line example of Workbench ine ndly programming. An interlaced screen is useful for
viewing the font in the correct aspect ratio, but It is not compulsory.
'
I
100
THE C ENCYCLOPEDIA V 3
The best things in life are almost free, as John
Kennedy discovers when he looks through a
reference book with a difference.
very distinct problems. The first is learning C itself, and the second
W
is learning to program the Amiga_
h Things have progressed a long way from the days of C64 and ZXSpectrum
e
coding. The Amiga is a multitasking computer, providing each and every task
n
running
on it with a virtual 680x0 machine. In other words, every program
thinks
it has its very own Amiga to run on.
y
o Clearly this isn't so - but if every program follows the strict rules laid down
by the operating system, everything will work together in perfect harmony.
u
The operating system also goes to extraordinary lengths to provide a good,
a
multitasking
graphical user interface called Intuition.
r
There is a cost to using the most advanced operating system available.
e
and if you visit a bookshop and flick through the official Amiga programming
l
guides you'll soon see what it is: there's so much to know!
e
Programming the Amiga can seem such an awesome task that some
a
would-be coders never get further than their first visit to the bookshop. This is
ra great shame, as although it can't be denied that Amiga programming is a
n
time-consuming task, the finished programs make the effort worthwhile.
i Where else can you get access to some really powerful computer hardn
ware,
and make it do what YOU want? When you use Intuition your programs
will
g be robust, transportable and best of all they will offer a familiar interface to
the
t user.
o Getting hold of the information needed to program the Amiga should in
theory
require nothing more than that short visit to the computer section of
p
that
mythical bookshop. There you will be provided with a fantastic array of
r
reading material on the subject. with shelves upon shelves of books featuring
o
encouraging titles, friendly covers, pages of information and one big disadg
vantage - they are all printed on paper.
r
Certainly, some books will offer you a disk of typed-in listings it you send a
a
large
sum of money, but it's rarely worth the 28-day delivery time. Far better if
m entire thing came in both Human and Amiga readable form as standard,
the
t
complete
with ready-to-run examples.
h And that is exactly what The C Encyclopedia does. It has been written by
Anders
e
Bjerin, who over the last four years has updated his life's work to verAddress your money to Ami ga C Club, Anders Eljerin,
sion
Tulev agen 22, 181 41 Lit:lingo, Sweden
A three, and it now fills a whopping 12 floppy disks with text, programs and
m
i
ing a Formula 1 simulation. With a digital stick, to
before,sliding smoothly Out again.
g
avoid skidding around the bends, you'd have to
There aren't many Amiga-compatible analogue
a
steer in bits and pieces, holding and releasing the
joysticks, but the PC market is full of them. This is
w
stick. If you did this in real life, you'd probably roll
where the Phoenix adaptor comes in.
Need
more control over your
i
the car! An analogue stick would lei you enter the
The Phoenix is a little gadget that consists of a
t
games?
Tony Horgan tests a
bend gradually, and then cut across the apex.
postage stamp-sized piece of circuit board, with a
h
joystick plug at each end. One is
new
analogue joyC
a normal 9-pin D plug, arid the
,
other is a 15-pin D plug.
stick
interface.
y
The small circuit simply reo
patches the connections from
ave you ever found youru
the analogue PC standard, so
self in the middle of playing
that they're compatible with the
h
a flight simulator and
Amiga. Now you can take your
a
becoming
increasingly frustrated
pick from the analogue joysticks
v
available for the PC.
by
e the lack of realistic control that
you have over your actions?
If you're into fright sims, it will
t
Joystick response is usually either
also allow you to use those yoke
w
too sensitive, in which case you'll
controllers, elevating the realism
o
be rolling and tripping the plane at
to even greater heights. If you're
every opportunity, or else the confed up with erratic digital stick
trols will be so sluggish, it'll feel
controls. get hold of the Ace and
like you're flying through a cloud
give your simulations a new
Of treacle.
dimension.
The answer is to invest in an
Contact: Phoenix
analogue joystick. Analogue sticks
differ from their digital equivalents,
Mic rot ec hnologies , 18
in that instead of simply conveying
Hampt on Road, Keswick,
South Australia, 5035.
the direction of movement, they
can sense the amount of force
Tel: 010 618 2938752
and speed with which they're
moved, Let's say you were play-
HE ACE
H
1
101
CU AMIGA PRODUCTTEST
m
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u
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.
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41:
a
n
EE
o
,
r
a
1.
AQUESTIONOFSTYLE
Gypsy, India. Italy, Mexico and S Africa. Each of the styles rodresents the musical style of a different nation or racial group.
and it y ou
even
be played using appropriate instruments.
The
last ot the style disks is called Movie Soundtrack and I
re
contains a selection of styles which epitomise different cineu
s i genres.
n
matic
From The slapstick of Hijinks to the ethereal
g
Intricacy at Otherworld, these styles are by tar the cleverest of
the
a batch, managing to capture their chosen themes with
uncanny
accuracy. Some of the grooves included in this collec.
G
tion were distinctly dubious, representing not so much subtle
S
variations on a theme, as totally different themes altogether.
c oAs you might expect, there are the odd dull styles among
m disks
the
p but overall, I found all three to be very exciting to
use.
a t Used
i in conjunction with version 1.1 of SuperJAM! the
extra
grooves
included with each style make them even betb l e
ter yet.
M
I
'band
members'. Each member of the band plays a
D
different
instrument, and the complete ensemble
I
compnses
drums. strings, keyboards, horns, bass
i nguitars. However, apart from the drummer thest
and
titles
,s t are more representative of the musical role
each
r u band member performs, rather than a literal
description
of the instrument he plays. Therefore
m e
there
are
times
when the horn player may play timn t
pani, whilst the keyboard player may be called upon
,
to play xylophone for example. In fact you can
t
decide what instrument each band member plays at
h
any time in any case.
e
y
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Right:
The Section window
1 Is11where
can record
1 foryou
pe da l
1 songs
/,1 1 Or1future
mance
alteration. All
six band members can
, be altered Individua lly
SangStstail novas M e ne m
,
' a t t l E _ _0P r*i tl iln
E
M M .
M i = 1
FOR POSTERITY
When you're ready to create something a bit more
permanent you'll need to go to the Section Editor,
Here the piece of music you're working on is represented by a strip of blocks which extend horizontally
across the screen. The strip is divided into six parts
vertically, each of which represents different band
members, enabling you to turn them on and off at
will throughout a performance. At the start of each
of these horizontal blocks you can add a musical
instruction such as a key or groove chadge.
The functions of all of the Keyboard Window buttons can be duplicated at any point in the section
editor, so you can choose between four variations of
the main style, as well as inserting intros, break, fills
and endings. Once you've created a section it is in
turn represented in the Song window as a block,
and its by arranging these blocks according to your
preference that a song is constructed.
When you're happy with your song. it can be
saved in SuperJAMI, SMUS or MIDI format. SMUS
SOUNDING OFF
The program uses either a MIDI instrument or internal
samples to produce sound The interesting thing is
that by using special samples known as
TurboSamples, the program is able to play up to 16
notes at a time despite the tact that the Amiga only
c01.12W1 * 4 1 1
E n d
of NEI
.
a
T
1
1
1
1 I nt
1
' l ot, I t
:
1t 40 9 1 3 I t
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u
1""
Growl I t
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tmo te lI
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a I u
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1111
lowirlar Pro,
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IN h m i t e t
Whale
seas it a le
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etogh k m 11.1 2.111
,INN* IRO krit LP
I te l . k . I I k m e ad tie
Clio wawa
in big katt
IIottil tut I l fta l
-) Volocity 1 i
l
! ! ! Le
i _ft The more musi-
CONCLUSION
SuperJAMI version 1.0 was superb: version 1.1 is
simply awesome. The real beauty of it is that its
main features are really easy to use so that nonprofessionals can dabble happily for hour upon
hour making wonderful music at the click of a button. Yet at the same time, hidden beneath its
colourful exterior there are dozens of powerful customising options so that more demanding users
can create completely original tunes with equally
little effort. D i '
M E R I D I A N DI S TRI BUTI O N E 9 1 0 . 9 5
A500 I
S
A1500
r A A 2 0 0 0 r A A 3 0 0 0 rAl A4000 I
NA 5
ME RI DI AN DI S TRI BUTI O N, EAST
0 0 EAST ROAD I NDUS TRI AL
HOUSE,
+
ESTATE,
LO NDO N 5 W1 9 l AR. TEL: 0131
5 4 3 3500.
M
EASEOF USE 9 0 %
O
basic stuff is easy to use, but the advanced features
_ t w o * take a while to learn and understand
A
VALUE FORMONEY 4 4 7 5 %
l
A great program, but considering its slightly limited
2
z..ope to the average userperhapsa tad overpriced
0
EFFECTIVENESS 9 0 %
0
amazing . , . w effective and versatile these simple
slytes can bt
FLEXIBILITY 0 7 5 %
Awkward to Compose original music with this program,
but good mileage in the 'variations on a theme concept'
Kovhard
It
- is;; I t
1 -i t I G t i I t
111 6 1 0 I t
tiolva I t
v
"...I .1 b a c I t
JARGON BUSTERS
INNOVATION 9 5 %
&molar ideas have existed for years, but Blue &t on
have really expanded the concept beyond all recognttoon
1111
g A n awesome composition
package, packed with features to appeal to hobbyist
and professional alike.
OVERALL
9/
103
Yeab;lhat
TheloudestHeavymetaln
inthe stratosphere
l oesbehindthemythand
g
-Metal!
FromGUNSN'ROSEStoGRUNRAW
TRUCK.BONJOVItoBOLT-
THROWER,andNIRVANAto
NAPALMDEATH,RAWservesup
themightiestdoseofmegaMetalontheplaneteveryfortnight!In-depthnewsabuse!
Full-onliveaction!Sweaty
albumlowdowns!Heavyweight
features!All-drinkin'mayhem
fromHell!It's allrighthere,
rightnowandlivewithouta
netinRAW!
RAW121onsaleApril14
comescompletewithanexclusivesetofratherspittingIRON
MAIDEN,GUNSN'ROSES,
MEGADETHandPANTERAbeer
mat
,drin
,R
pa.cksanevenmeatierpunch
wi2thasetofgiganticGUNSN
RO
2SESandMETALLICAtour
posters!
o Talkaboutvaluefor
mayhem,squire!
n
s
a
l
e
CU AMIGA
41111111111111111111,
\J\inkElllortli] v17
111
4
1
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GET HIP
Life...
I
C
"Life is a funny t hing" mus ed Green, s it t ing down at his c omput er keyboard
Is imple. " He sighed
rwhist fully. " No w" , he
e
cant inued. "I have t o
m
contend wi t h t his . " He
e
looked d o wn at his
m
trousers. still badly
b
scorc had.
e
A
r cat, sitting about s ix feet
away. perched on the t op
w
of a armc hair suddenly
h
e
sneered, almost as t hough
n
it was sniggering. It at ill
L
hadn't t ot ally forgiven
iGreen f or being v iolent ly sick on t op of It I he last time he had been
f
Sometimes Green wondered if it w as t he cat whic h had s omehow managed t o
e
set fi re to his undergarments.
w
a
INICKX11,1
s
Creating full-colour fishy storie s with WordWorth is now ever easier. with up to 256 different colours onscreen at 011C4.
JARGON BUSTERS
COLOUR PROBLEMS
The problem used to be that when loading graphics into your page the colours that were used to
displayed them could only ever be approximations. With more than one image. there just
weren't enough palette entries to go around, and
the results that you got on-screen could be
extremely confusing.
WordWodh AGA allows up to 256 colours onscreen at once, which means that not only will a
256-colour image appear with total accuracy, but
several 32 colour screens can also appear, each
with their own palettes intact.
Of course, having all this memory set aside for
graphics does have its drawbacks. For starters,
when an 8-bitplane screen is used there is a
noticeable decrease in speed when menus appear
and text is shifted about. In fact, I was very surprised that things hardly slowed down at all.
Perhaps with larger protects things would get
slower, but I didn't get to create really big documents because of the second drawback: memory.
The cheapest AGA machine - and a bargain at
that - is the Al200, which comes with 2Mb of
RAM as standard. This might seem a gargantuan
CONCLUSION
DIGITA INTERNATIONAL E 1 3 0
A500 I r
A l VA A 2 0 0 0 r
A1500
5 3 0 0 0
AA A
DI GI
TA
I NTE RNATI O NAL, BLACK
0
0
I
HORSE
HOUSE, E X MO UTH, DE V O N EX8
+
1Jr L A
TEL: 0 3 9 5 2 7 0 2 7 3
AV 4
0
0
E0AASEOFUSE 7 9 %
Apart
" A from the
A floppy disk install procedure, Worcill'i'
B
very easy to use
O FORMONEY 7 5 %
VALUE
O
Me upgrade tor onstmg owners is a paltry DO
O
EFFECTIVENESS 8 8 8 8 8 8 8 8 8 8 8 2 %
r
Screen modes now oxhide options for 32. 64. 126' ,
A
256
A colour displayS
FLEXIBILITY
8 8 8 8 8 8 8 8 8 8 8 0 %
l
Al!2iFF formals - including HAMS - are supported
INNOVATION
* O H O . . . 4 . 4 4 5 %
0
s0good to see software companies supporting the AGA
I
modes
- it proves the Amiga's future is bright
r
a
OVERALL
1%
105
CU AMIGA P
R
O
D
U
T
I
T
!
N
I
T
F i
P A
n
N
1 0
iN
r o
o
E s - l o s
'm! 1
-on
1i t
m
-- 1 o
1
1 1
- 0
i !
0
1
0 0 ' 0 0 C0 O C I
r i 0004
You ca n get
" to the tape-style transport cew.
trolls from a few windows, but it t h e re
3
room,
l i e best to use the dedicated trans, wh ich com es complete with
port
a window,
Info on the measure and tim in g .
Even I t yo u r windows get com pielely out o f order, yo u can st ill lu st Pop
one to the tront, and sweep a ll the others under the carpet. Su ch I s the
- neatly concealing a m ess o f smaller win Case here, with the track screen
dows_ It' s actually a good idea to keep things neat, clo sin g down unused
windows to save memory.
'
ears and Pipes Pro 2 uses the increasingly popular tree-form windows
interface. Even II you've got a 1,3 machine, yo u st ill get the 2_0 lo o k.
To speed things
up, and save
memory, you
Can titter out
parts o l the ketra
data that you
don't need to
record, like
attertouch on a
drum tra ck for
example-
BarsandP
Protessiune
The race to get ahead in
the world of professional
Amiga sequencers never
seems to come to an end.
Tony Horgan investigates
the latest tipsters'
favourite.
THEGRAPHICEDITOR
After you've recorded a track, you can go into the graphic
editor to tidy it up. Bars and Pipes can display the music in a
number ol ways. The sequencer-standard piano roll system
shows notes as horizontal bars on a simplilied stave.
There's traditional sheet music notation too, or you can have
POWER HUNGRY
Bars and Pipes is designed tor the musician with a
lot of kit. It would work just as well with a modest
MIDI setup, but large efforts have been made to
support just about any bit of sound hardware you
can imagine, including direct compatibility with
The One Stop Music Shop, General MIDI modules, Blue Ribbon's three-way MIDI interlace, the
Roland Sound Canvas, and the Sunrize AD1012
and A01016 hard disk recordingisampling boards
(allowing you to synchronise set-rate samples
from the hard disk with your MIDI sequences).
The package also caters for audio-visual production, with support for Scala and the Video
Toaster, and can even control an external
SyncPro SMPTE generator.
The new version has been written for use with
Workbench versions 2 and above, although it still
works fine on a 1.3 system. The main advantage
you get on a version 2+ Workbench is the bigger
screen. Bars and Pipes is all based around windows each section of the program has its own
window, and when you've got a lot of things on the
go, it can get rather cluttered. Using a double-size
scrolling backdrop, there's room to lay out and
open up all the windows you need.
RECORDING
Despite the massive range at features, once
you've got to know your way around the basic
PRODUCTTEST
Right:la
you're intO
synchroniSed
video and
music. the
Media
Madness
module will let
you pla y Scala
animations Of
SPSATE video
in harmony
with your
sounds.
6esev t e n t tie
VACS
le r 11111:11011 Teel 1 3
If you can
under
stand
traditional
music
notation,
you'll fund
Bars and
Pipes is
the only
Amiga
Sequencer
to otter it
as an
Option in
the main
editor
mode
a)
, ..
4
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to simultaneously sequence 1 ne One
1
I =
1
Stop Music Shop and a Sunrize sampler
I
1 s
(bypassing MIDI altogether), and up to 80
One of the unique feas e
MIDI channels with Blue Ribbon's Triple
tures ot Hors ono Pipes is
r s
Play Plus MIDI interface. Of course, it's
the tools system. The
o
also compatible with a standard 16-chantools are shown as little
m
nel MIDI interface.
o r
icons, and are placed at
m
either the input or output
.melormoriLimari
TOOLS
Leal le :
MIXMAESTRO 1 1
Automated mixing is another area where computers are taking over from
mechanical
1 machines, The Mix Maestro won't do away with the need let
a real mixer (at the end of the day you've still got to combine all your
1111,
i.orttow
sound sources into a single stereo signal), but it can give you a lot more
control over the final mixdown.
Every track can have its own channel on the mixer. and you can
assign any MI01 controller to the faders, whether it's volume level.
modulation, pan or whatever_ The idea is that you sel the sequence
playing and move the faders with the mouse. All the movements are
recorded, and if you
made a hash of a particular part, next time
you play the
sequence, you can
re-record the mixing,
just as you would if
you were recording
pedormances from
your keyboard.
'kith M ix Maestro
now there's no
excuse tor a dodgy
,filde-Out at the end of
Me tra ck.
SAMPLE SUPPORT
CONCLUSION
There's no doubt about it, Bars and Pipes
Professional is a very powerful piece of software.
but to get the most Out of it. you're also going to
need a lot of powerful hardware, If you're working
with a basic MIDI setup, made up of maybe one,
two or three sound sources, you'll never use even
half of the features on offer. It's in its element
when it's at the heart of a big MIDI system. So
long as you've got a beefy Amiga to run it on, with
about 3-4Mb and an accelerator, Bars and Pipes
can handle just about anything that you throw at it.
Add a three-way MIDI interface, and you've got 48
MIDI channels to play with. Definitely not for the
beginner, but if it's power and features you want,
this is the baby, p. )
BLUE RIBBON . E 1 7 9 . 9 9
4500 i s A500+ A 6 0 0 r A 41200 111
2
A1500
42000 43000 1
0 4 4 0 0 0
W I , UNI T 3, POYLE 14, CO LNBRO O K,
S LO UG H, S13 ODY. TEL: 0 7 5 3 6 8 6 0 0 0
EASE OF USE
8 0 %
EFFECTIVENESS A S %
,
support
lo boor
FLEXIBILITY
'
O . . * * * **OAS%
.Modular program design lets you tailor it tO ypur needs
i
INNOVATION
9 0 %
,
Does
everything the rest do, and pientiMore besides
r
rho most advanced Amiga sequenceravailable'
i
c
q The new number one sequencer
e
for professional hi-tech musis
clans everywhere
t
h
e
b
i
107
g
g
e
OVERALL
6
/4)
IIF
CuAMIGA PRODUCTTEST
How do you fancy a
professional synth on a
card? Tony Horgan makes
some noise.
these useless 16-bit sampling boards. They all
I look the business it you glance at the specificad
tions,
but try using them to make music and you'll
o
soon
realise how hopelessly inadequate they are.
n Well. now Blue Ribbon have released a sound
board
that really works! Yes, you can use it as a
'
General
MIDI sound module. Yes, you can use it to
t
make
multi-voice
soundtracks. Best of all, you can
k
use
it
with
any
MIDI
sequencer, from MED to KCS
n
or
Bars
and
Ades.
The
catch? At the moment it's
o
only available on a Zorro board, which means it's
w
not compatible with the 500, 500+, 600 or 1200.
a
b
o
Don't let the name deceive you. The One Stop
u
Music Shop is really a Proteus 1 synth module, put
t
onto
a board that slots into your
y
Amiga.
It has its own MIDI in and out Es
connections
and, in most situations, E L
o
itu acts just like a normal synth mod. ule.
,
except that it's neatly tucked
away
inside your Amiga.
b
The Proteus I is a full-featured
u
professional synth, but as the One
t
Stop is on a board, there's no keyI
board. To get the most from it, you
'
should really use it in conjunction with a separate
v
MIDI keyboard that can send velocity, aftertouch,
e
pitchbenda
n d modulation data. Even so, it s quite
h
feasible
to use it just with MED or OctaMED, playa the sounds from the Amiga keyboard. I know
ing
d
what
you're thinking: how can you possibly get any
worthwhile
e
results from MED? Some will laugh at
the
n idea - but let them laugh. The tact is you don't
need
a top-notch MIDI keyboard if you're writing
o
certain
types of music, and if you're au fail with the
u
workings
of MED, then why waste valuable lime
g
and
money
on extra kit, when you could be bangh
ing out the next worldwide floor-filler?
o
Even so, anyone who likes to record live. rather
f
than program, will be far better off controlling the
a
module
with a professional sequencing package
l
and
a MIDI keyboard.
l You may be wondering, if it's plugged into a
Zorro slot inside the Amiga, how does it get to talk
to your sequencer? The answer lies with its built-in
MIDI connections. With a standard MIDI interface
connected to your serial port, you can plug the One
Stop's MIDI out to the interface's MIDI in and vice
versa_ If you use it with Bars and Pipes
Professional 2.0, you can ditch the MIDI leads altogether. and address it via the Zorro slot.
PANEL BEATING
With the board out of reach in the Amiga's case,
there's no control panel for you to select and edit
the sounds with. Instead, it comes with patch editing software, which is a lot easier to use than a
JARGON BUSTERS
1 MODULE a sound source without a keyboard.
: ZORRO SLOT - the bit Amigos (1500, 2000. 3000 &
4000 use these for various expansions.
Lai - low Frequency Oscilialors are employed by synthesisers to make complex sounds from simple waves.
GENERAL MIDI - A revision at the Miel standard, designed
tor treater compatibility between different equipment.
108
'
eOne3t fl
rtrJ
y:oisi!ST110:fi
J
.
?
CONCLUSION
The One Stop Music Shop is a 0 5 0 16-bit synth
module, a good 2150 cheaper than it is in its studio
orientated rackmount version. It's the first board that
actually works as a sound source in a normal
sequencing environment Not only does it work, but
it works extremely well.
BLUE RIBBON E 3 5 0
A500 Fri A5 0 0 + F
r
A1500 VA A2 0 0 0 r A A3 0 0 0 r A A4000 r A
A
r
A
DMIA, UNI
14, COLNI BROOK,
l T 23, POYLE
0
SLOUGH, 5 1 3 ODY- TEL: 0 7 5 3 686000.
0
r
l
EASEOFUSE 4
, omessyleads, General MO compatible, and an ;clic'
N
proof
patch
edi
tor.
VALUE
FOR
MONEY
9 1 1 **1117%
% '?perthan the rackmount module, and a lot more
oVenlentto boot
EFFECTIVENESS 1 1 2 %
Acomplete range of bread and buttersounds, with 32
channels
FLEXIBILITY 0 7 4 %
Plenty of sounds, compatible with anysequencer, but
minimal synthesis abilities
INNOVATION 4 7 1 %
HD) sequencing madecheaperand simpler.
OVERALL
SEIKOSHA 0
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T E ORDER:
L a r t . Me e Sat so cars-Sate w
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g
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-ESSEX
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The detau its menu
controls not only the litile ihings (like
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as well.
F
FATAL FLAW
For possibly the first time ever, Order presented me
with documentation which was too detailed. Split
into two parts, a tutorial and a reference, every feature of Order is examined in excruciating detail. Its
impossible to read more than a few pages in one
go as the microscopic detail quickly tires both eyes
and mind simultaneously.
It's the manual that uncovers Order's major flaw
- it's too difficult. No matter how detailed the manual, if the software is hostile the user will find the
task of getting to understand the program a real
chore.
Order was based on a PC program and it
shows. Even the requesters manage to make the
Amiga look like a PC. If I had to summarise what
was missing from it in one word, it would be
'Intuition' - both in the sense of user-friendliness
and as the Amiga's graphical user interface.
Order certainly offers the kind of relational style
database which the Amiga has been short of. If you
want a reliable system for storing text-only information then it's certainly worth a try.
SOUTH H A MS SOFTWARE E I 9 . 9 5
A500 A 5 0 0 + 1
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Tel : 0 7 5 2 880906.
EASE OF USE e e 3 2 %
Not helped by the irritating manual.
VALUE FORMONEY
- **MI %
EFFECTIVENESS
63%
FLEXIBILITY
51%
INNOVATION 5 3 %
No high marks for converting an ageing PC program
OVERALL
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111
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Epic 1 9 , 9 9
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Eye of the Beholder II 2 3 , 9 9 3 5 . 9 9
FA Premier league 1 6 , 9 9 2 5 . 9 9
Fantastic Worlds 2 2 . 9 9 3 4 , 9 9
Fire Force 1 6 . 9 9
2 5 . 9 9
Fire & Ice 1 6 , 9 9
2 5 , 9 9
First Samurai/Meglomania .19.99 3 0 . 9 9
Floor 13 1 9 . 9 9
3 0 . 9 9
Formula One Grand Prix 22.99 3 4 . 9 9
GrahamGooch 1 9 . 9 9
2 9 , 9 9
Gunship 2000 2 2 . 9 9
3 4 . 9 9
Harpoon V1.2.1 2 2 . 9 9 3 4 . 9 9
Harrier Assault 2 2 . 9 9
3 4 , 9 9
1-larn O a t I I
. . . . . . . . 1799
Title
G A M E S
FX Direct Price
FiRP T i t l e
34.99
22,99
History Line
25.99
16.99
Hook
19.992 9 . 9 9
Humans
Indiana Jones Atlantis
Adventure 2 2 . 9 9
3 7 . 9 9
Indiana Jones Atlantis
Action 1 9 . 9 9
3 0 . 9 9
John Maddens 1 9 . 9 9
3 0 . 9 9
KGB 1 9 . 9 9
3 0 . 9 9
Kick Off 3 1 6 . 9 9
2 5 . 9 9
Knights of the Sky 2 2 . 9 9 3 4 , 9 9
Knightmare 1 9 . 9 9
'
29.99
Krusty's Funhouse 1 9 , 9 9 2 9 . 9 9
Legend 1 9 . 9 9
3 0 . 9 9
Legend of Kyrandia 2 2 . 9 9 3 4 . 9 9
Legend ot Valour 2 7 . 9 9 3 9 . 9 9
Lemmings II 2 0 , 9 9
3 0 , 9 9
Lemmings Double Pack..,..19.99 2 9 . 9 9
LethalWeapon 1 6 . 9 9
2 5 . 9 9
Liberation (Captive 2) 1 9 , 9 9 3 0 . 9 9
Links 3 2 . 9 9
4 4 . 9 9
Lion Heart 1 6 . 9 9
2 5 . 9 9
Lost Treasures of Infocom .27.99 3 9 _ 9 9
Lotus III
1 6 . 9 9
2 5 . 9 9
Mega Fortress 1 9 . 9 9
3 0 . 9 9
Microprose Golf 2 2 , 9 9
3 4 . 9 9
Moonstone 1 9 9 9 . 2 9 . 9 9
Nick Faldo Golf 2 2 . 9 9 3 4 . 9 9
.Nigel Mansells
Championship 1 9 . 9 9 2 9 , 9 9
NoSecond Prize 1 6 . 9 9 2 5 . 9 9
OhNo Not More
Lemmings (add on) 1 3 . 9 9 1 9 . 9 9
OhNo Not More
Lemmings (stand alone)16.99 2 5 , 9 9
Ork
1 6 . 9 9
2 5 . 9 9
Pacific Islands 1 9 . 9 9
2 9 . 9 9
Perfect General 2 2 . 9 9 3 4 , 9 9
Pinball Dreams 1 6 . 9 9
2 5 . 9 9
PGAPlus 1 9 . 9 9
2 9 . 9 9
Pinball Fantasies 1 9 . 9 9 2 9 , 9 9
Player Manager II 1 6 . 9 9 2 5 . 9 9
ARP
FX Direct Price
Populus II 1 9 . 9 9
Premiere
1 9 . 9 9
Premier Manager 1 6 . 9 9
Project X 1 6 . 9 9
Pushover 1 6 . 9 9
Putty 1 6 . 9 9
Ragnarok 1 9 . 9 9
Railroad Tycoon 2 2 . 9 9
Raving Mad 1 6 . 9 9
Reach For The Skies 2 2 . 9 9
Road Rash 1 9 . 9 9
Robocop II
IRobosport 1 9 , 9 9
1Scrabbl
6 e Deluxe 2 2 . 9 9
.Secret of Monkey Island II .23.99
'Sensible
9 9 Soccer92193 1 6 . 9 9
2ShadowLands 1 9 . 9 9
5Shadow Worlds 1 6 . 9 9
2 3 . 9 9
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Sim Earth 2 2 . 9 9
Sleepwalker 2 0 . 9 9
Special Forces 2 2 . 9 9
Storm Master 1 9 . 9 9
Street Fighter II 1 9 . 9 9
Striker 1 6 . 9 9
Super Hero 1 9 . 9 9
Super Tetris 1 9 . 9 9
Terminator II 1 6 . 9 9
The Addams Family 1 6 . 9 9
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2 5 . 9
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2 9 . 9
2 5 . 9
2 5 . 9
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9
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9
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9
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The Manager 1 9 . 9 9
Troddlers 1 6 . 9 9
Trolls
1 6 . 9 9
Ultima VI 1 9 . 9 9
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H A R D WA R E/U TILITIES
Fr Deeci Price
Arena Accounts
8 3 .
9
Cashbook Combo
4 5 . 9
Home Accounts 2
3
5
Personal Finance Manager Plus 2 9 .
System 3
3
8
.
9
9
9
117.99
79, 99
99 54. 99
9 9 39. 99
9
5999
FX tereci Pnce R A P
1 9 . 9 9 102.99
Superbase Personal 2
FX Detcl Arne
23.99
37.99
37.99
37.99
44.99
89.99
52,99
49.99
39.99
27.99
34.99
89.99
18.99
119.99
19.99
42.99
_33.99
.24.99
PX r e C t Pro ,
DCDeed Frce A R P
A S S E M B LE R S /C OM P ILE R S
49.99
204.99
30.99
21.99
18.99
24 99
39.99
44.99
199,99
RAP
219.99
102.99
69 99
49.99
99.99
49 99
99.99
249.99
999
99
Interword
1
9
.
9
9
49.99
Mini Office
4
2
99 59.99
NEWENGLISHVERSIONPengal V1.4 ..... 34 99 49.99
Kindwo Kis 3
3
2
.
9
9
49.99
NEW F
NEWVERSIONWordsworth V2 . . . . . . . 74. 99 129.99
,
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C o
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2
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Fr Direct Price
4 . 9 9
10 Blank Bulk Disks
a25
11.99
4. Blank 1
Disks .....
50
20.99
, Blank Disks.
39.99
100 Blank Diste3
9
5 . 9 9
3.5 100 Capacity Disk Box ...
2 . 5 0
9
Amiga
Mouse Mat
3 , 9 9
Amiga
Dustcover (SOO).
9
3 . 9 9
Amiga Dustcover (600)
9
9 . 9 9
Amiga
Replacement Mouse
5 . 9 9
Cruiser
Multicoloured Joystick
.
129.99
69 99
48.99
36 99
64 99
39.99
74.99
159.99
69.99
WOR D PR OC ESSOR S
fX N e tt Peet, R H P
Advantage .......
Maxiplan 4
3
FX Deici Price
.
3
FX Dein Price
Ames 2
6
4
99 99. 99
Audiomasler 4
4 3 .
9 9
59. 99
Audio Engineer Plus 1 5 9 . 9 9 204.99
Bars & Pipes Professional 1 7 9 . 9 9 299.99
Dr. Ts Copy Apprentice 6 9 . 9 9 99. 99
Dr. Ts KC5 Level 2 V3,5 1 8 4 . 9 9 279 99
Deluxe Music Construction Set 4 9 . 9 9 6 9 99
Stereamaster .
2 9 . 9 9
3 9 99
NEWVERSIONTechnosound Turbo 2 9 . 9 9 3 9 99
The Publisher
3
2
Pagestream V2.2
1 4
A N IM A TION /GR A P H IC S /
EFFEC TS
Fr Dno
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49.99
34.99
29.99
34.99
69.99
69.99
299 99
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EDUCATIONAL SOFTWARE
DirectPrice
16. 99
_16.99
_16.99
Funschool 4 under 5.
Funschool 4 between 5-7 .....
Funschool 4 between 7-11
Finschool Specials:
Merlin Maths (7-11) .... ........ . 1 6 , 9 9
Spelling Fair (7-13)
1
6
.
9
9
Paint & Create (over 5 yrs)
1 6 . 9 9
MI Range:
Atli Maths 11-12yr - 12-13yr .. ......... ..,..
Adi Maths 13-14yr - 14-15yr 1 6
Adi English 11-12yr - 12-13yr 1 6
Adi English 13-14yr - 1415yr
1 6
Adi French 11-12yr - 12-13yr 1 6
, Ad I French 13-14yr - 14-15yr 1 6
.
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EDUCATIONAL
ED U C A TION A L
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1 6
9
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FX Eyed PriCe
LCI Range:
Micro English (8 Micro
Maths
GCS
E ) (8 GCSE) .
Micro French (8 - GCSE)
Micro German iB - GCSE) ......
NEWMicro Science (8 - GCSE) ....
Mega Maths (A-Level Course)
Primary Maths Course (3-12)
Reading/Writing Course (3-8)
Kosmos Range:
Answer Back Senior (12-Adult) ...................14.99
Answer Back Junior IS-11yr) 1 4 . 9 9
Fact He 500s (Require AnswerBack Junior to Senior to Work)
Fact File 500 Arithmetic (6-11yr) .........................8.50
Fact File 500 Spelling (6-11yr)
8 . 5 0
Fact File 500 World Geography (12-Adult) 8 . 5 0
Fact FileSOOGeneral Science (12-Adult) 8 . 5 0
Maths Adventure
1
6
.
9
9
Miscellaneous Software:
Compendium Six (4-12)
Better Maths (12-16)
Noddy's Playtime
, Magic Maths (4-8)1
4
Kosmos Languages
French
Mistress 1,All ages).
1 4 . 5 0
German
Master (All ages) .
1 4 . 5 0
.
Spanish Tutor (All ages),............. 1 4 . 5 0
, Italian Tutor (All ages)
1
4
.
5
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18.95
18. 95
18.95
1
18.95
1
818.95
18.95
8
1
929.99
1499
9
17.99
5
9
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HOW TO ORDER
PLEASE Charge my AccessArisa'Switch No
ORDER FORM
=
PLEASE SUPPLY ME WITH THE FOLLOWING
PRICE
TITLE
Date'
DATE
NAME
ADDRESS
Issue No:
POSTCODE
P&P
I
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TOTAL ENCLOSED
TEL
11
12
13
14
115rrin
to az
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screen
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modes are not yet supported.
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but
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Le tt Selecting the Text style or button enables you io spe cify the !cunti be
- used and the style and
cOlour Of the text_
Ji
11111
a.
Tewtoit
If you've always wanted to create your own programs on the Amiga with the
minimum of fuss, Jeff Walker's here to tell you how it's done.
Field obje cts may
use only the topaz8
Tool 4 1
'software authoring system'. There is a differin t
1
scrip t s...
or topaz0 11115,
C
M
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t
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M
o rd e r
ence. With a programming language like
wh i c h IS an a wf u l
l fr u s k _ l
S o to c ti
F M RO S S F D
M e r t z fl o o r
restriction it you
BASIC
or AMOS or C or whatever the person
a
MONTI
let h r ltdj
J
o
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t
t
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are d e S i g n i n an
1
who
is writing the program has to 'invent' line after
n
1
n 2 1 P OS 0 1 1 . 1 4 I
application to run
OkI
C n c Int
line
on an interlaced
D of programming code, often many hundreds of
screen
lines to achieve a very simple job_
o
,
Just
about
every
person
who
buys
a
computer
i
appears that enables you to enter the details of
has a secret dream of themselves, or the sibling
s
The idea behind software authoring systems is that , everything to do with that button the type of butfor whom the computer was bought, becoming a
n
the 'author of the software (that's you) doesn't
ton, its position and dimensions, its normal
programmer. The projected image is that once you
o
appearance, its appearance when selected, and
have
to
know
very
much
at
all
to
start
with
about
know how to program you can make a computer
tdo anything. And, once you can do that, people will
what action should be performed.
functions, commands. expressions. sub-routines,
a
This is where CanDo gets more like actual prosyntax and a whole dictionary of other jargon
pay you lots of money to make their computer do
p
words, in order to 'write' a program. instead of typgramming. because the action that will be
what they want it to do.
r You can And they will.
performed is described in a 'script, which is one or
ing in lines of code, you use buttons and gadgets
more lines of BASIC-like code. However the script
and requesters to tell the authoring system what it
o But what they don't tell you in the shop when
editor has many features that enable scripts to be
is you want the software to do. and the authoring
g buy a computer is that learning to program it
you
written by selecting more options from more
system writes the necessary code for you.
rin any language, means a lot of hard work. And
requesters. For instance, if your software is supIn a way you are sort of writing the software
that's
why a
invented.
posed to show a picture when the button is clicked.
backwards
You
design
the
interface
the
wins of t war
m
dows,
buttons,
fields,
then in the script editor you can click on the Show
e
Using a DocumentUniect
m
menus and so on a n d
Picture button, which brings up a file requester to
ia u t h
then one by one you
enable you to select the picture. After selecting
o r iCi onn a wa r i n i s
Thesystem variablesused by thisdocument
n
decide what action will be
and pressing OK, the necessary code to load and
d
o
c
u
m
e
n
t
for
an
example
g
havethe following values:
g
display that picture is inserted into your script
performed
by
your
soft
omgetting infornat ion
ls froym asdocumentobject.
Cricking OK buttons a few more times to get
ware
when
the
person
ObjectIime: "DocObJec ter
t e m
a
back to the main CanDo display, what you have
using your software clicks
Doc
ume
ntti
a
l
e
:
"Exem
p
t
eD
o
c"
s Yo'ucan use this info
on one of those buttons
n
Ingliaracter: a'
to cre te a Powertist
w
g (similar to a Per
or types a value into one
Itheitorg: "c flat(
e
of these fields or selects
u Panel). Instead of
"to
create
a
Fovea
ist"
N I inn:
one of those menu items.
ra clicking on a button,
Thatinegumber:
, HAM: Hold And Modily mode -- a cunning swiz which
ouclick on a tine
All this designing is
e y
Ingo turinNunher:
g
in the tist to launch
allows 4096 colours on the screen in low res mode ( or in
done with the mouse. For
11
Langt hOf
e aprogram.
any mode on AGAmachines_
instance, after instructing
inesInDocunent: 33
,
An Library: A libarary ol code supplied with newer verYoucan create a hyperCanDo that you want to
SizeefDocument: 63fi
sions of Workbench, which includes much more advanced
i text application in the
JARGON BUSTERS
114
0
0
1
1
PRODUCT TEST
Mune
Editing a Button
NQrIZg i n Scripts...
Naneliew Entry
!Elqd Vert N
Sty le R o e d e r - O p t ins
Dr
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N
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alter literally 60 seconds of 'programming' is a
x
standard
Amiga window with a standard Amiga
button
in it, and when you click that button a pict
ture
T is loaded and displayed.
CanDo applications are designed from the
o
user-interlace backwards - first you gel your buth and menus and whatever in place, then you
tons
decide
what each 'object' (as they are known in
.
CanDo) is going to do when activated by the user.
This breaks down the task of writing a piece of
software that does many things into manageable
chunks that not only can you hold in your head, but
you can actually see on the screen - you can concentrate on getting one object working properly
before passing on to the next. It also enables you
to easily add a feature to any application you have
developed as and when that feature is needed.
YOU CANDO IT
When you open the CanDo package and discover
the 400-page manual you'll immediately realise
that it can't be 'as simple as that', otherwise all that
documentation wouldn't be needed. One quick flick
through the manual is enough to scare the pants
off the 'non-techie', which is why it starts with a
couple of step-by-step tutorials, But after completing these, which will take you about a couple of
hours, you'll realise how quickly and easily applications can be created in CanDo that would take
maybe days, weeks or months in a traditional programming language.
The second tutorial, for example, is a simple
database that has buttons to add and delete
entries, plus search, sort, load and save functions.
After about an hour you have created a fully functional and useful piece of software that looks good
and even has special features like keyboard shortcuts tor menu items.
CanDo is able to load and play IFF-ILBM
brushanims and IFF-8SVX sounds, and noises can
be quite easily coordinated with motion - so if you
had an anim of a grandfather clock you could, for
example, add lick' and lock' noises at each end of
the swing, and even a 'swoosh' in the middle if you
wanted.
SUPPORT
Many of the Workbench 2-style features are supported and can be incorporated into your
applications even if you are still using 1.3. Alas,
some of the most useful Workbench 2 features are
not present. Recognition of default system fonts.
for example. Although CanDo enables you to load
and use any font for use in rendering buttons and
menus. fields (the gadgets you type things into)
can use only topaz8 or topaza depending on
whether you selected an 80-column or 60-column
l i
In.
Dau b
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Da
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9Cost/Unit
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12Overhead . 4 0
13
14 6 . 5 0
15Setting I X
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11Tot Var
8.11
19
25157.55
21TotalCost
===..
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INOVATRONICS / 1 2 9
OVERALL
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115
PRODUCT TEST
Fu
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'5
2901
SECOND MOVEMENT
The second way of using Opus is for running programs such as text and picture viewers. When a
tilename is double-clicked, it will look at a file and
work Out what sort of information it contains. It then
applies a piece of cunning for example, if the file
is a text file, Opus will use its text viewer to let you
read its contents. If it's a picture, AGA modes or
otherwise. Opus will display it.
oo s
(nape
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C
THIRD MOVEMENT
downloads
mat
uploads
work
Deus
IKeumaps
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Fonts
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7 MANN
CHIP:8331( FAST:1956KTOTAL:2789K 30-Mar-93 17:58:29
one r etR745
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Has John Kennedy found a way to do away with his
--F H o v e
Workbench? Sssh - don't tell Sid.
PC owners who have used XTree w ill recognise t h is torm of rile d ire cto ry. Op u s usually wo rks with a slig h t ly taster single d ire cto ry
display, but t h is method is ideal t o r examining large hard d isks
FIRST MOVEMENT
One of the most basic ways of using
Opus is as a file organiser. Once you
start using your Amiga for anything
1
other than games, you'll soon collect a
Lei owl ba Enka- bank water to gap this bad with. namebuF
large number of files. If you are well
organised. you'll have made drawers to
put these files in. If you're more like me,
, Etay I C o i s e i
you will have files stored on every availOro Emir
able floppy disk arid several hard drive
partitions full of data you can't even
remember creating.
Dolph boil
Nantbook 1t h o balk C o p y bmik I
Although the new Workbench enviC
om
m
l
r
o
n
m
e
n t allows files to be dragged from
COP titrittal I Sop button' OH. beton I O m I
directory to directory, it's not particularly
One o f the many configuration screens you can alter absolutely everything
fast_ This method is also prone to the
about Op u s that you co u ld p o ssib ly need to.
FINALE
Opus is user-friendliness taken to the extreme.
Paradoxically, it also offers real power to the user,
so both novice and expert can be sure of using it
daily. If you Only buy one piece of non-games software in your life y ou could do far worse SY)
M ERI DI AN . E 6 9 . 9 5
ASOO A 5 0 0 + n A 6 0 0 11
21 Ar Al 2
A1500
A200 000 VA A3 0 0 0 r A M O O I
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ME RI DI AN, E AS T HOUSE, E AS T ROAD
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EASEOFUSE 8 7 %
Clicking on buttons is a lot easierthan wrestling wlv
CU
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VALUE
FORMONEY SS%
,
Youget severe,' 0 1
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, an excellent manualand alter sales supooll
EFFECTIVENESS
9 0 %
1
General
file
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,,
FLEXIBILITY
9 9 %
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how
o ncouled it be more flexible? Perhaps it could make
toast.
p i e c
INNOVATION
50%
e
Thi
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SID
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been brought banally) to date irt!.
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f
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s exx
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f AGA
t support.
w a r e
,
d With Opus 4, you need never
S use Workbench again
6
6
1
'
OVERALL 8 8 /
117
CU AMIGA PRODUCTTEST
Vuw
LOSING CONTROL
CONCLUSION
Roctec have suffered from myopia
with PIP View. Rather than supply the
Amiga market with an awesome
audio/visual switcher mixer, they
have given us a plaything of limited
convenience and novelty value.
118
If nothing e lse . the PIP makes a re lia ble TV tuner - just a shams
that II only works by remote control.
JARGON BUSTERS
Composite - A video signal where colour and brightness.
inlormation is coded into a single signal.
Glitch - A momentary break in a video signal which can
cause on-screen interference and picture break-up.
Sync - Short for synchronisation. Part of the video signal which indicates where the frame starts.
D MI 9 9 . 9 5
A5001Id 4 5 0 0 + V A 6 0 0 V 41200 V
A1500 A2000V
A3 0 0 0 V 44000 111
VALUE FORMONEY 7 2 %
4 ;ow price, with low performance 10 match.
EFFECTIVENESS 7 0 %
%.*.tiag is not glitch free and is of no use for Seri/ins'
FLEXIBILITY 6 5 %
rhe remote control only operation Is a serious flaw
INNOVATION - 7 5 %
1 t o n e r with some unique features,
OVERALL
706/1)
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for themselves
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J a s 7 M I N I P I M t
nectirrmue..
"Vidi Amigal2 T h e best
a value digitiser on the market !"
Jan i s s u e .
"..1 compared Rombo and
Digiview d i g i t i s e r s
extensively. To summarize
them...1 judged the Rombo
results t o b e m o r e
consistent a n d h a v e th e
edge on quality !"
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SOUNDS GOOD
In a normal environment, sound can only be played
directly from Chip RAM, and graphics displays are
Similarly limited to Chip memory. Commodore sensibly designed the Al200 with 2Mb of Chip RAM,
without which the new AGA graphics would have
been useless. However, a completely Chip RAM-orientated setup can make programs run a little slow, as
maths operations are made to wait in fine, while the
custom sound and graphics chips get priority over
everything else.
Although there's no accelerated processor on the
Al204 expansion, it will speed up your Al200 in just
about every area The processor can now exchange
information freely with its own batch of Fast RAM. so
everything works a little bit smoother, In tact the additional RAM more than doubles the original processor
speed. This isn't quite as good as it sounds - it won't
make all your applications run twice as fast, but it will
give them quite a boost.
Then there are the FPUs. These are Floating
CONCLUSION
The difference in potential between a machine with
2Mb and 6Mb is pretty large. All kinds of new
avenues start to appear before you, and then there's
the bonus of added speed. Throw in an FRI and
you're in Amiga heaven. A good buy. erJ)
ALTERNATIVE BUYS
MICROBOTICSMBX1200 (E139-E619)
The MBX 1200 comes in a wider range of configurations,
although an EN is compulsory on all models. If you just
want a RAM expansion. the MBX can work out a bit pricey.
In fact, an Al204 with 4 Mb at Fast RAM and a 25 MHz
RN, will set you back E279.95, while the equivalent MBX
comes in at E416.19.
GVPAl230 (E399-E599)
The Al230 also adds speed and RAM. but does it in a
slightly different way. All models come with a 68030 pro.
cessor. which accelerates the machine by about live times.
The basic model has 1Mb at Fast RAM and sells for 099.
For 099, you get an FPU, 4Mb of RAM and the '030 processor. The '030 makes the Al230 the best option if speed
is your main concern.
EASEOF USE 8 8 %
4b4 fiddly to mstall but no worries alter that
VALUE FORMONEY 8 9 %
Oneof the cheapestupgrade options for the 41200
EFFECTIVENESS # 8 . 5 %
Variesdepending on the model, but the Fast RAMalone
is aGodsend
FLEXIBILITY 1 1 9 %
101uses for 4 Includes a disable swdoir torme FPU
INNOVATION 4 4 0 . . 1 4 . . 1 0 M
Not the first, but arguably the best
O V E R A LL
%
121
1 = 1 1 1 1 1
1111
1
-1
1
1
31
1
11
An external floppy drive can boost productivity and make life a lot
easier - Tony Horgan checks out a few.
Anyone who owned AC64 will doubtless remember the official CBM disk
drive, a hulking great thing which barely improved on the speed of the tape
deck The original Amiga drive wasn't much smaller, but now Commodore
have brought Out a new. slightly slimmed down version, designed primarily
tor use with the COTV. although it's fully compatible with any Amiga.
Apart from the colour, it's the size that makes the CDTV dnve stand out
from the rest. Measuring 13cm across and .5cm high. it's the disk drive market's equivalent of a P-reg Volvo. Big and bulky it may be. but it looks and
feels more sturdy than a lot of other drives. Then again, with its plastic case,
it's bound to be more vulnerable than its steel-enclosed rivals.
Surprisingly there's no through port. so f you ve got any other external
drives. this will have to sit at the end of the chain This is also the only drive
around that lacks a disable switch. The dreaded 'empty drive click' is still in
evidence, although it's been reduced from the intrusive level of the early
drives As far as leatures go. the CDTV drive is way behind the rest. It's
also the largest. and
unlike Commodore's
old Amiga dnve,
won't sit up on its
side. so lack of
space could be a
problem.
69
0/
Available f rom Indi
Direct
. , Ma i l 1
Ringway Industrial
Est, Eastern
Avenue, Lichfi eld.
Staffs. Tel: 0606
43860
Roclite Drive
DMI 1 4 9 . 9 9
In contrast to the Commodore drive. Roctec's offering is the leanest drive you
could hope to find. Measuring just 2.5 cm in height, this one has more in common with a Lotus Esprit than a P-reg Volvo.
The metal case is the best of any that we looked at, with no sharp corners
or protruding screw heads. As for noise, there's a very discrete click when
there's no disk in the drive, but not loud enough to irritate in most environments. Disk access is also pretty smooth, with a barely audible mechanism. A
disable switch is included, which can be used to reclaim extra memory that
the system has set aside for buffers. A through port is also included.
If you just want a no-frills external drive to cut down on disk swapping. this
is definitely one of the best units around. Compact, discrete, and pretty tough.
It's as cheap as any of its competitors too, and is so slim that it would fit neatly
into any setup,
whether you're using
an A2000, an A600.
or anything in
between. The CU
favourite. ( 1 2 1 1
)
The name says it all really Powers Economy Drive doesn't try to win you
over with buckets of flashy features. The plastic casing isn't the strongest
around, and looks as if it could give way If you were clumsy enough to drop
a monitor on top of it The elect button is slightly recessed into the front
panel. which makes it a little awkward when removing disks It's quite easy
for your linger to slip off the button, which can cause the disk to stick
halfway, or be sucked back into the drive. in which case it will be accessed
again I f you whip it Out when it s being read, you could damage the disk
The risk is only slight, but it shouldn't be there at all
Power have their own anti click mechanism, and it's been incorporated in
the Economy Drive. The drive is silent when it's empty. and there's only minimal noise when it's accessing a disk, There's a through port and disable
switch on the back On the surface, it might look as it it's best to go for the
cheapest drive around After all, what can go wrong with a disk drive?
During our tests nothing did actually go wrong with the Economy Drive, but
if you want peace ot mind, you might do better to take one of the other
options Ev en so, the drive got through quite a session of disk activity
unscathed. and that should be enough for most users.
The Economy tag
is questionable. as
there are superior
drives around for the
S
same price.
E
75
/.
Available from:
.
Power Computing.
Unit 8. Mutton
Road. Woburn
Industrial Estate.
Kempston. Bedford
MK42 7PN. Tel.
N
.
',.
o
N41
11b
.
4
1
1
1
1
N a k ,
Bliaifiaima
Cu AMIGA
PC8ROB
POWER COMPUTING E 5 9 - 9 9
One step up from the PC880E is the PC8808. It looks identical to the Economy
Drive, except for an extra switch at the back, and the more sturdy eject button.
Atith the switch in the central position. the dnves acts normally. Switched to 'A'
nough, it goes in to anti-virus mode. Now its impossible to write to the bootdlock of a disk. Boolblocks hold the immediate startup instructions on
auto-booting disks, but they're also a favourite hiding place for viruses. If the
drive won't write to the bootblock, its impossible to spread a virus onto any
other disks. This won't stop file viruses. however.
Put the switch to the opposite setting, and you activate the Blitz hardware
that's tucked away inside the case. This is intended to be used with the Blitz
backup software that comes tree with the drive. The software reads the disk in
DK: , and does its best to copy it to all other available drives, which is handy if
you need to make multiple copies. The menu has options for copying ST and
PC disks too, as well as an option for copy protected software, although it's
some way behind the protection of most current games
Available from: Power Comput ing, Unit 8, RaiIton Road, Woburn
Industrial Estate, Kemps t on, Bedf ord MK42 7PN
Tel: 0234 843388
DualDrive
PC880Bwith Cyclone
POWER COMPUTING E 1 25
POWER COMPUTING E 7 5
One drive not enough for you? The Dual Drive gives you two in one. Both act
independently, but the main advantage is that they're all contained in one neat
unit. The drives are actually PC880Bs, with their own independent disable
switches, and they also come with the Blitz hardware and software. If you need
to make multiple copies of disks, or you're currently being driven up the wall by
constant disk swapping, the Dual Drive will make your day a lot easier to face.
Strangely enough. it would be cheaper to buy two PCS80Bs separately.
Surely if you're buying two, there should be some saving? Do it this way and
you'll end up spending an extra fiver. Whether it's worth paying extra to have
the drives permanently locked together is up to you. The disadvantage you
have with the two-in-one unit is that if one goes wrong, it's odds on that the
other will be put out of action until you've put the thing back together, or got it
back from the repair centre. Even so, if you can sort out a deal, the Dual Drive
will serve you well, and should put a little neatness into your computer set-up.
Currently the best drive if you want to backup protected disks, this is very
similar to the standard PC880B. Instead of the Blitz hardware, there's
something called Cyclone. Like Blitz, Cyclone allows a lower-level copy
than usual, but it also backs up a lot of current games. When used with the
appropriate Software. which is part of X Copy Professional, it can take up to
15 minutes to duplicate a disk.
Unless you are already a registered owner of X Copy Pro, you'll have to
buy the software separately. If you are registered. Power need proof of purchase of X Copy Pro belore they can sell you the drive. The developers
have been very good at updating the software in the past, and should continue to do so for the foreseeable future. This is an excellent software and
hardware combination, that should come in particularly handy for anyone
who needs a powerful copier on a regular basis Remember though, that
protected software is copyrighted, and piracy is illegal
'IJA
DRIVE
111111mal Power
Disable ev..teh
1 .1 1
.Width icmi
1Through
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SNIP
13
no
E49 99
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no
yes
2.5
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PC880E
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yes
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10.5
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PCB13013+
CYCLONE
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yes
3.5
10.5
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__Yes
111111k5
10.5
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yes
yes
N E M 6. 5
10.5
E125
PHOENIX
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-yes
3 . 1
10.5
1 1
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1I M
E49.99
I N
123
GESERIOUS1
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[12[]
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Hert s, A L 2 3 J D
Telephone: ( 0923) 8 9 4 3 5 5
F ax: ( 0 9 2 3 ) 8 9 4 3 6 6
Thin on the
ground they
may be, but
some Amiga
BUYER'SGUIDE business packages defi nitely
deserve a second look, as
Nick Veitch discovered.
The t rouble is that because of the mark et perception of the Amiga as
a games leis ure machine, not a lot of people are aware of the potential
t hrough the use of the slogan: ' The business of Americ a is busiT
that it has in the realms of business applications. Nevertheless, there
ness'. Well, the business of the Amiga certainly is not business. It
are a number of fi nancial and other business packages available for the
hwasn't originally des igned as a business tool, but then again many of its
Amiga these days, and s ome of them are pretty damn good, so let's take
edesign features lend themselves quite well to the demands of those who
a look at a selection.
rwear suits.
e
w
a
s MKRODEAL E I 4 .9 5
- O
tto n s N o t .
0 ' ,
amicrodeal s PPM+ does not really enter into the corporate arena As its
1
ar, . .
O
r
b
.
r
r
I ra n
1 0
111416.010
1 7 ,9 3 /7 3 f o l o o t o C r
0 147 0 3 ,1 1 1 1 t r 0 0 0 t
nname suggests, it's intended primarily for personal use managing
7 1 ..0 1
lasloAls
1 1 2 /1 1 3 /S1 f r o t e t t t o o M o o f f
I W. I S
I r tl ots
O e ffm l
, 1 4 /0 3 /9 2 w o o s . ,
Acheque accounts, keeping on top of standing orders and so on Although
1 6 1 8 2 /O f T p 0 0 0 t C o o l
IS/0 2 ,0 2 N e e i n r Do tfo o to e
there
are
more
than
a
few
chequebook
style
programs
available,
mostly
m
Z ,8 1 /0 3 f o n t
7; 1 2 4 6 4
2 1 /0 3 /9 3 O u o o t i o o
in the public domain, there are few which come anywhere near the ease
eof use of PFM
r
Essentially the program acts like a duplicate of your bank statement.
i Credits and debits are added on to your balance to give you a rolling total
c so you are always up to date with your balance, Or are you? How many
O CCn o o n
F
atimes have you gone to a cashpoint machine and discovered to your sur- L
nprise that you had more money than you thought you had? This is usually ,, l i wi f
i
Pnot due to a bank error in your favour, but more likely someone has been .
too
lazy
to
cash
the
cheque
you
gave
them
last
month,
so
if
you
do
take
r
some money out a couple ol days later you get a phone call from the bank manager.
PFM has a spectal mode to save you from this sort of hassle. By feeding
e the software your balance according to the bank, the program will attempt a cheque reconciliation, which has a fair chance of identifying precisely which
i
7
9
0
%
d Contact: Microdeal PO Box 68, St. Austell, Cornwall, P125 ATM Tel: 0726 68020
,
e
4
n
r
t
w
hAPPLIED SYSTEMS GROUP E8 9 . 9 5
SILICA SYSTEMS E I 2 9 . 9 5
oThis is a full accounts handling package, for use in a small or medium busil i oN . 4 r
T vs is Gold
oness. Accounts are built up in a system of ledgers, which is the way most
sue a
I ,
nbusinesses keep track of their money.
cessor to their
aen r o b
c The accounts are basically split into three ledgers, one each for sales and
award-win, o f
t
epurchases and a further one called the nominal ledger. Each of these can be
ning
'
gprobed for account status and individual invoices or groups can be separated
Advantage
3: : :
1 7
0
"
. ' "
off for close inspection.
spreadsheet.
o
; &often. a.
Arena Accounts has every feature that you would find in a similar PCThe real
'11 !I1
t
EA !:
based package, but that is part of the problem. The Amiga is not utilised to its
power
of
the
I
efull capabilities by this software, which is rather badly programmed. There is
! !
program
-
lvery little use of the menu, the pdnt facilities are lust a straight dump to the
remains unchanged
o it's still lightning fast with a very impressive array of
eprinter which may be all right for a brainless PC user, but is alien to the
e
pre-programmed functions.
As well as almost every financial calculation you
d
cAmiga way of doing things.
could possibly think of.
o there is also a wide range of statistics operators.
t Aside from that the manual is not much use. There are plenty of examples,
The main improvements in the software have been made to the user
interface: it now supports ARexx macros, which are not only incredibly useebut it gives the impression that it was written by people who don't really understand the Amiga. The result is that it goes through painstaking detail on how
ful for performing calculations within the program but can also be used very
dto use menus and move the mouse, but rather skips over the detail of what
effectively for outputting graphs. Individual cells can be assigned ARexx
cthe program is actually doing. If you have an MSc_ in business management
scripts, which they will run when they are double-clicked you can effechyou might be able to work out how to use this package.
tively create a control panel built into your spreadsheet.
i
The graphics functions are some of the best available virtually any type
Contact: Applied
e
of graph can be drawn, and if you really want a three-dimensional scatter
Systems Group,
f
pie bar-chart you can probably manage it. Instead of opting for a halfThe Flarepath,
l
hearted display designed for the screen, these graphics routines are quite
Elsham Wold,
capable of producing presentation quality artwork. The graphs can even be
y
Brigg, South
exported in Professional Draw clip format for use in a DTP package.
Humbers ide
Ea
ArenaAccounts
ProCalc
82%
))
Mailshot Plus
Maxiplan
N o r m INTERNATIONAL E3 9 . 9 9
M E DISC COMPANY E4 9 . 9 9
Maxiplan is another finance package which has drawn on the world of PC
spreadsheets I t has the usual tables of columns and rows for inputting text
and formulae. The screen is scrolled in the normal way using sliders and
arrows and the mouse can be used to select cells or construct complex formulae which take values from other parts of the worksheet.
But Maxi!) Ian has hidden power. As well as the normal spreadsheet functions it can also act as a database, storing data such as names and
addresses in specially allocated cells.
Its charting ability exceeds even ProCates. It doesn't produce smooth
3D high-quality results, but it can handle even more different types of charts,
including Gantt charts (used by project managers), HI-Lo (used in the oily to
track share prices) and even a straight X-Y plot which can draw shapes
from co-ordinate data.
Maxopian will also load and save files in Lotus 1-2-3 format, which could
be extremely useful for people who want to take their work home with them.
There are a
number of practical features,
like the talkback
speech option,
which reads the
numbers back
to you as you
type them in.
The only flaw
is the complexity of the software it would take a novice a while to get to
grips with it.
Contact: The Disc Company, B.P.40, 92101, Boul ogneBiliancourt Cedex, France. Tel: 010 331 4910 9995
8
This program is not exactly a financial package, but it could save you a pile of
dosh. It is, as you may have guessed, a mailing list handler. It is easy to overlook this aspect of a business, but mailing lists can be expensive things to set
up and run. Even
with a short list of
100 names and
addresses, it would
be very time-consuming to write out
all the envelopes
by hand. A computerised list saves
time, but can itself
lead to extra expense if not properly managed.
Mat/shot has excellent search facilities which scan each field of the
address so you can find anyone, even if all you can remember is a bit of their
postcode. There is also an automatic anti-duplication function which removes
any duplicates of labels in your list saving money and the goodwill of your
customers. The software is showing its age. There are no proper requestors
and everything looks rather PCish, but it is still a useful addition to your busi
ness armoury.
Contact: Digita International, Black Horse House. Exmouth
EX8 1JL. Tel: 0395 270273
GoldDisk Office 2
SILICA SYSTEMS E4 9 . 9 9 (SPECIAL OFFER)
E1 2 9 . 9 9
HomeAcc unts 2
Apo*N
The original Home Accounts was released over tour years ago to almost
instant success. It was by no means perfect though. There were severe limitations to the number of transactions and different types of expenditure thal
could be calculated. On top of that the user interface was a bit cumbersome.
All these drawbacks have been solved with Home Accounts 2. The interface in particular underwent a major overhaul. In the end it has turned out
looking rather
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a word processor, database, spreadsheet. DTP and graphics package. The aim is obviously that you will need no other software and it
is one which is almost fulfilled. All of the component parts are altered versions of Gold Disk's other exemplary software masquerading as modules.
The spreadsheet is basically ProCatc with a few minor differences. The
most significant of these is that the graph drawing section has been separated into a completely different module, which makes drawing charts
slightly more cumbersome with only the minor benefit of a slightly lower
memory overhead,
The DTP package is, more or less, Pagesetter, complete with fonts and
all This means that the word processor doesn't need to have loads of formatting and graphics potential Th e one supplied is a version of Transwrote
a no-frills text cruncher. The combination works quite well, as you can rattle
off the text first and then load it into the DTP module to tart it up a bit.
The database is more than adequate for looking after stock or mailing
lists, although it doesn't seem to have had a great deal of time spent on it
The biggest bonus of these packages is the ability to multi-task them all
on a Workbench screen and use their ARexx facilities
Contact: Silica Systems, 1-4 The Mews, Hatherly Road,
Sidcup, Kent. Tel: 081 309 1111
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This
comprises
Manager it can handle multiple accounts, standing orders, and has a very similar cheque reconciliation feature. It can also handle budgets in the same way,
except that it has a facility for income budgets as well as expenditure budgets.
This means that you can not only keep track of where your money is going,
but also where it is coming from.
In comparison with FFM it is perhaps a little more cumbersome, although
ultimately more flexible. It is the ideal package for anyone running clubs, societies or anything that requires just a little more than a simple up-to-date
balance statement.
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and training it/dales at ourLondon
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oT H E F U L L S T O C K R A N GE . A ll of your requirementS from ore
supplier.
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SILICA
081-3091111 SYSTEMS
MAIL O RDE R HO TLI NE
CHOICE
4 a S e r Sc oo
--
The LP/ 200 comes complete with a 100 sheet Al paper tra y and the
facility to feed single sheets o f paper and card up to 157gsm. An optional extra universal feeder provides
the facility to automatically feed up to 150 sheets, from saes of 98mm x 148mm to 216mm r 3561rtm in
size, a t weights of up to 158gsm. I t can also feed op to 15 envelopes overhead traASOerericles and
labels auromahCalty.
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E938.83
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The li,te4s litilerley Rd, Salop. Kent, OA14 40x Tel: 1101-309
1111
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The Mews, Hawley Rd. Sidcup, Kent, DA14
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image was drawn in
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copied from a photograph of Whitby
Harbour.
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Finally, the g re m lin . wh ich had been drawn separately b y Mark, was positioned over the lo p ot the
background. We th in k that the end result I s pretty im p re ssive t o r . fi rst attempt - and we're sure
that yo u 'll agree!
CLAUDIA SCHIFFER
Copied from a photo in a
magazine, this picture of
Claudia Schiffer was converted to the Amiga by
Andy Nicholas, using DPaint
IV in medium resolution,
with 16 colours.
CU AMIGA
LOBSTER
This started out as a pencil drawing and was
Hares the finished a rticle . Hugh started to soften the rigging with D Pe ints Smooth option, but
the definition suffered, so the shading was done by hand. Subite reflections were added to the
water, and the lighthouse was given greater depth with the n e in
h is a n d
s o m e
e x t r a
s h a d i n g .
_
Extra detail was then added to the right side
and the left was tidied up.
BATMAN by
Clive Marshall,
Coventry.
The hair was drawn with the dotted brush to create streaks and A l l that is needed now is a light backdrop and the picture is
then glosse d over with the Smooth option. c o m p l e t e
- here's Claudia In a ll her glory.
AMIDS PR()I/UCTS
coMPUIER
M e l I's SUPPLIES
AMW_PROVFOSI
WLOW PRIcEn
ONAL:-
new
,
pier manual. Now reduced
bi L in i
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IC
FAN't ANH3S: P
for those who;1.11:!
m
beginners to the world of programming
mand need a helping R
hand Easy Amos is
a written in very easy to follow language
7 scn:en help.
and
contains
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PRICE 21.95
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120.95
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5
Features a
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rWord Processor, Database, Spreadsheet,
Graphics and Dick Utilities. All for a
a bargain price. Mi l ' PRICE 137.95
n
d
A(.1:ESSORIES
n
e
ANI11SA 600 t 3 )NTItt21,
w CE N i RE: By Premier Micros, these
6 are mute of epoxy coated sheet steel to
5 perfectly match the A600. Makes an
ideal base for your TV/Monitor and has a
0shelf for y
our
s e c o
nRO
d HO S HI FT: Auto sensing joystick
d r i
device b rin y used.
v, e
31.1C PRICE 113.95
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p replacement
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mouse, features m icro
u
and 280 dpi resolution
i p switches
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M K PRICE 112.95
s
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ACTION REPLAY MK 3
1he ultimate Amiga utility?
Features include: Trainer mode,
Virus detection, Burst Nibbler,
Slow Motion Mode, Disk Copy,
Boot Selector, Disk Monitor,
Diskcoder, Music Tracker,
Sprite Editor, Autofire Manager
and much more
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Open wide!
How do you
teach a dentist to fill
teeth? I mean,
PROFILES
you can't just
poke a drill in and hope.
Jon Sloan takes his teeth
in his hands in the search
for an answer.
VALUABLE LESSONS
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The National Tru st Arch ive starts with a map Of the U K. The
researcher then clicks On a asiattaas area and is given an
expanded m a p of that Wid e n .
AMIGA GARDENING
As a result of Andrew's work with the dental project,
when the National Trust needed someone to modernise their picture archives they chose him. 'I teach
some multimedia Amiga courses at the London
College of Printing and the course Director, Tim
Stephens, has very close links with the NT. So, I
guess I was the natural choice.'
The Trust wanted some way of archiving pictures
for use in reference work and in conservation projects. They needed a means of storing and
comparing pictures of Trust properties to see how
they have changed over the years.
Work commenced over a year ago on the pilot
scheme. An Amiga 3000 with an IV24 board was
chosen because of the need to display 24-bit full
screen images. The screen design and user interlace
were considered vital because the system will be
operated by Trust stall who may have little or no idea
how to use a computer. In the end he used a mix of
Superbase and CanDoto design a map of the U.K
which could be zoomed in to specific properties.
'The first stage was to set up a pilot scheme to collate information on one particular Trust property.
Stowe Gardens in Buckinghamshire was chosen. It
was an unqualified SUCCess, so much so that a full
scheme has been implemented with seven times the
functionality of the original. Also, plans are being
made to convert the original Stowe scheme to be
touch screen sensitive so that it can be used by visitors. Commodore in turn are arranging to supply
A4000s to various key NT properties for further evaluation of the scheme.
It's thanks to guys like Andrew that the Amiga will
continue to thnve as something other than a games
machine. With his help the Amiga is becoming established within two major institutions as a serious
business toot et t ;
United P u b l i c D
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comes on 2 Disks. E4.50
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BUTTERCHIPS
NBS
T EL : 091 5 8 7 1 1 9 5
FAX: 091 5 8 7 1 1 9 5
TEL: 0 5 3 5 6 6 7 4 6 9
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FAX-0983 8 2 1 5 9 9
PUBLIC DOMAIN
1
Demos, animations, games, music...it's all here in the Public Domain, and it's all
virtually free! Tony Horgan takes a peek at the thin end of the wedge.
game
game
It's pretty
rare that you
get a really
impressive
PD game.
Even the
best ones
are usually
re-hashes of
ancient coinUps. Crazy Sue was a bit different from the rest,
because it actually looked and felt like a commercial
platform game - for the first 10 seconds at least.
Unfortunately, the sequel is a bit disappointing.
It's been programmed very neatly for a PD offering,
and the graphics are pleasant enough, but the
gameplay seems to have been forgotten. Don't
expect any weird and wonderful enemies to shoot
or squash - all you've got to do is work your way
through some tedious levels of platforms, making
pixel-perfect jumps across gaps and spikes. This
ranks alongside early Vic 20 releases.
Av ailable f rom: Wack PD, New Ex c hange
Buildings , Queen's Square, Middles brough,
Clev eland, TS2 'IAA. Tel: 0642 246584.
Disk no. G071. Price: 1.90 (inc luding 1 4 1
3
)134
.
ETHAL EXIT
I
.You can't beat a good tunnel effect - one that pulls
NIIM INN
a
m
m
,
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Available from: Roberta Smith
DTP. 190 Falloden
N
Way, Hampstead Garden ' Suburb, London,
t k l k a i rAV
NW11 WE_
Tel:
455
1626.Disk1 no.
SCA162,
Pric
e: 081
0. 40
(including
I
3
M- 1
4
3
).
NIGNISREED 1 2
music compilation
PLANE
demo
suz
It's OK,
this is a
Mike
Read-free
zone, This
hasn't
really got
anything to
do with the
TV game
show, or
the old tiein game from Elite. I t s along the lines of a pub
quiz machine, but the main difference is that you
get the same questions in the same order every
time you play_
You start with no points, and get 10 for every
correct answer. Each time you get a question
wrong, you lose 10. The game's over once you
lose all your points. It's fun for two or three
games, but after that you've got to go through all
those questions again, just to get to where you
were before. The questions are a bit easier than
On most coin-op quizzes, so it's more a matter of
skill than t he lottery that it usually turns out to
be. Even so, the linear format lets it down, so
you probably won't want to play it more than a
few times.
Available from: 17 Bit, 1st Floor Offices, 213
Market Street, Wakefiel d, West Yorks, WF1
1DH. Tel: 0924 366982. Disk no. 2426.
Price. El .75 (i ncl udi ng P+P).
demo
This one's from Andromeda, and kicks off with a
trendy kind of cinematic countdown intro. As is
often the case, it's the intro that's the best part it's
not particularly stunning in itself, but it suggests
that there's something special just around the corner. After this, most of the effects are displayed in a
quarter-screen window, with a scrolltext beneath.
Some are nice enough, like the vector cuboid with
a mirrored surface, but others are just plain boring,
like the 'six realtime calculated circles' that the
coders seem so proud of.
Available from: 17 Bit. 1st Floor Offices, 218
Market Street, Wakefi eld, W. Yorks,
illy
d
S1
51
SNOW JOKE
o
crk animation
LA
NDEMON
D
DOWNLOAD
There's a lot of this sort of music on t hePD circuit. You wouldn't expect to hear it anywhere else,
and to be honest, I wouldn't really want to. What
sounds fi ne as a backing to a demo or a disk mag,
can often sound rather twee on its own. This is a
neatly compiled demo from Brainstorm that
majors on the music, offering a choice of five
tunes. Technically they're all excellent, with some
pristine piano and guitar samples. Musically,
they're best described as typical demo tunes O n e
for the traditionalist.
Av ailable f rom: Cy nos t ic PD. 85
Wyken Crof t Road, Cov ent ry , CV2 3AD. Tel: 0203 613817. Dis k no. S0039. Pric e:
E2.00 (I nc luding P+P).
I
l
POP
lgame QUIZ
e
e
n
R
i
N
s
r
o
A
MINDRIOT
demo
Normally a
two-disker
would class
as a
megademo.
but this one
from the
Silents
doesn't quite
warrant that
tag. despite
some impressive stuff. It
starts with an
exquisitely
detailed hi-res
logo. Staying in hi-res. it puts up a picture of a computer running Global Trash, one of the Silents' better
demos of last year. Next up is a spooky mugshot of a
nasty goblin type-thing, which snaps into a close-up,
before a brief session of morphing dots and sinus
waves starts to mellow things out Just when it was
getting good, it ends with a gory little animation. This
is a bit short. but still quite entertaining.
Available from: Wack PD, New Exchange
Buildings, Queen's Square, Middlesbrough,
Cleveland, TS1 I AA. Tel: 0642 24 6584.
Disk no. D014 1 +2. Price: 2.50
(including P+P).
133
11
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DIRECT
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PUBLIC DOMAI
Mat Broomfield opens up another box of tricks as he takes a peek at the latest
and greatest PD utilities to come his way this month.
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With all the enthusiasm and excitement that scalable fonts have caused in design circles recently,
it's easy to forget how useful and attractive
unscalable screen fonts can be, especially for
video work,
Blue Rose Fonts is as good a reminder as
you're likely to get it brings together 51 such
toms, and it's a long time since I've seen so many
original examples in one go.
Each font is drawn in full colour and occupies
a single low-resolution screen, the idea being that
you can cut and paste the letters individually as
you need them. One use that you might like to
consider. and that is certainly a good way of
showing oft these marvellous fonts, is video genlook work where high-quality fonts such as these
are invaluable and worth quite a bit more money
than the measly 1.50 per disk that the author is
charging for them!
It you have even the faintest interest in art.
graphics or video work you simply must buy this
disk. Even if you don't make any use of the fonts,
some of the art is inspiring'
Available From: Blue Rose PD. 33 Glenmore
Walk, Hilden, Lisburn, N.Ireland, 8127 4IRY_
Disk ID: BRFonts_ Price: E1.50 (Including P&P)
Cheques payable to Eddie Barry.
Compatibility: All Amigas. Memory:
512K_
art ))
137
Long awaited, superb performance, tempting GVP IMPACT SERIES II Hard Drives
but too expensive-NOT ANY MORE!!!! Th s fastest Hard Drive/Controller for the
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611CIVEY I 9 9 3
we like to ask
E
you, our valued
v
readers,
to pick up
your
e pens and let us
know your
r thoughts and
opinions about CU Amiga_ This
is your chance to
y
tell us what you think of the1magazine (go on. we
can take it!). It's been another
2 hectic year of
change on CU Amiga and we want YOU to tell
m
us what we're doing right and
o what we're doing
wrong.
n
You might think that questionnaires
are a
t
waste of time and that no-one's going to be interh Well, you couldn't
ested in what you have to say.
s
be more wrong! Each questionnaire
we receive is
carefully scrutinised and each comment has a
direct bearing on the future development of the
magazine. Last year, we received a staggering
5,000 replies to our questionnaire and, as a direct
result, we introduced Bookshelf, Club Call, Art
Gallery, Amiga Profiles, Buyer's Guides, Step-byStep tutorials and Readers' Offers amongst many
other new features and columns. We also rejigged
our score boxes, simplified the mag's design, and
bought up full-price commercial programs for our
coverdisks. So you see, we really do listen to
what you have to say. SO SAY IT!
Of course, no questionnaire would be complete without some form of financial inducement,
so we're also giving away more than E3,000
worth of top-rated software in a special prize
draw. The sender of the first survey out of the
bag will win E500-worth of software of their
choice, with the next 25 runners-up receiving
E100 worth of top quality utilities and games for
their Amiga. If you want to vent your spleen,
now's y our chance.
HOW TO ENTER
Please try and answer every question. you're stuck lor an
answer to any particular question simply miss il out and go
on to the next one. Most questions simply require a tick in
abox, but some require more extensive answers - please
by and complete as much of the questionnaire as possible_
You can either tear out this form and send it in. or a photocopy is lust as acceptable. You can also mite out your
answers on the bad( of a two pound noie or a matchbox if
you want we're not picky! Once you've tilled everything in
send it to: CU AMIGA SURVEY 1993, EMAP IMAGES, PRIORY COURT. 30-32 FARRINGDON LANE, LONDON, EC1R
3AU. Entries to arrive no later than Juno 1st, 1993
lalMough the comp stays open lor our overseas readers
until September 1st. 1993, as we appreciate that some of
you get your copies some time after the mag has gone on
sale in the UK).
IMPORTANT: Where appropriate, please lick the relevant
boxes to indicate your answer. All information given in this
questionnaire will be treated in the strictest confidence and
no details will be givenisold to any other organisation.
1. About You
Name
Address
Age
Sex
Male E l F e m a l e
Action Replay
Genlock
Sound Sampler
Modem
MIDI Interlace
Scanner
Video Digitiser
PC Emulator
Accelerator Card
24-Bil Graphics Card
CD-ROM Dnve
At school
Further Education
University/Poly E
Full-time work E l
Part-time work E l
Unemployed E l
3. What's your annual Income?
E2,000 or less L . . C 2 . 0 0 1 - E 6 , 0 0 0 E l
E6,001 -El 0,000 E l C 1 0 . 0 0 1 - E 1 5 . 0 0 0 0
E15,001-E20,000 E l E 2 0 . 0 0 1 - E 2 5 . 0 0 0
E25,001-E30,000 7 E 3 0 . 0 0 1 plus
7
4. What do you use your Amiga for? (Tick more
than one box if necessary)
Regularly Someti mes Never
Games
L
I
E
1 _ :
Music
Graphics
E l
Programming E l
DTP
E
Word Processing 0
Education
0
Comms
Business
Video
Multimedia
l
0
E
P
0
0
E
L i ]
0
E l
1 7 ]
0
l
0
0
E
I
l
0
El
El
El
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last year? How much do you think you'll
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Less than E25
El E l
E25-E50
El E l
E51 -E100
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13.
computer magazines do you
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regularly
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sary)
l
Amiga Action
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A m i g a FormatL_I
Amiga Shopper E 1
T h e One E l
Amiga Computing 1 3 A m i g a World
Amiga Power
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141
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14. How import ant is the content of a magazine's coverdisk in infl uenc ing you to buy CU
Amiga?
Not important
E l
Occasional influence 0
Major influence E l
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10 Absolutely important Li]
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NI1NLORW UP
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IMPORTANT! MOUSE O R
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MAY 1993
Amiga Workshop is here to help you get the
most from your Amiga. It's packed to the spine
with tutorials, step-by-step guides, questions
and, more importantly, ,answers. For the absolute best in Amiga info, look no further than
these very pages.
1 4 9 BOOKSHELF
A plethora of purple prose is examined by the CU bookworm team. Save yourself hours in the bookshop by
getting genned up now.
1 5 4 GRAPHICS DIY
This month Peter Lee takes a tour through DPamt s
colour facilities. Mastering a limited palette is one of the
hardest things to do make that learning curve so much
smoother with Pete's guide.
1 5 8 WORKBENCH
Join Mat Broomfield as he once more delves deeply into
Workbench to see how it interacts with and is used by
other programs.
1 6 0 DO IT YOURSELF
Grab your soldering irons 'cos DIY is back! In the return
of this much-praised (well, we thought it was good) column. John Kennedy guides you through the intricacies of
making your own sampler.
1 6 4 AMOS COLUMN
In the second part of our guide to AMOS games pro.
grammirvg, Dave Smithson starts his version of PacMan
by taking a look at screens, icons and maps.
1 6 9 QUESTIONS 81 ANSWERS
Mat Broomfield sorts through another packed mailbag of
readers questions. Got a problem with your Amiga?
Don't worry, Uncle Mat s here to help_
1 7 4 BACKCHAT
Wearing the gag that Dan put on him after his last venture in letter answering_ Jon Sloan tries his best to be
polite. Also_ back by popular demand, the Team Profile
section returns with more scurrilous rumours about the
dirty dealings of your favourite editorial staff.
1 7 7 CLUB CALL
Amiga clubs from as far apart as Torquay and Germany
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touch with like-minded individuals, then this is the place
to look.
1 7 8 POINTS OF VIEW
I Our resident Tech-Ed spouts a few syllables in the
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(New Price ) 9 . 9 9
Last Ninja 3
2 5 . 9 9
Legends Of Valour
Leisure Suit Larry 5 ....... ....... ___ ................ ____24.99
Lemmings& + 1.-CfmningsDota Diac 2 1 . 5 0
Lenuninga 2
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Links (requires Hard Disc D rive - 2 4 , 9 9
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Lombard R A C Ra lly
7
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Lotus Esprit'
9
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Man United
9
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1
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Mega Fortress
2
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2
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9
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Midnight Resistance.
7
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9
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Monkey Island.
1
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Monkey Wend 2 (Le Chucks Revenge) _ 2 5 . 9 9
New Zealand Story
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Nick FaldesCliampionship Golf (New) 1 7 . 9 9
Nigel ManseLl's World Championship 2 1 . 5 0
Nigel Mansell's World Championship (Al200).--21-50
No theater Glory (US (Jok/S51 2 4 _ 9 9
1 7 . 9 9
Oh No More Lernmings(Stand Alone )...-- 1 7 . 9 9
Omar Sha nk Bridge
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World
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9
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World Cricket
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117.99
* DIZZY'S EXCELLENT
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the Yolk Polk, Panic Our/ & Kw& Sun
117.99
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117.99
121-50
7 , 9 9
9 . 9 9
9
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Puny
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Railroad Tamen
2
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Rainbow Islands
7
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Road Rash
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Rome k1 3 . '92
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RVE Honda
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Secret 0 ( Monkey Wand (1 ) I
7 . 9 9
SeCret Pf Monkey Island 2 (1 g )
2 5 . 9 9
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AMIGA A500 DUST COVER .....
AM1GA A600 DUST COVER . . . . . . .9.99
AMIGA la MEG EXPANSION
117.99
Q UATTRO POWER
124.99
* I R E RI . SMIT4COMPEN011.11
Vulcan, Ancient Battle. & Anthem
119.99
THE GREATEST
JimmyWhite'sSnooker, Dune & Lem
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124 99
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AMIGA WORKSHO
BOOK R E V I E W S
1PROGRAM DESIGN
i, TECHNIQUES FOR
THE AMIGA
KLIMA E I 6. 95
PROGRAM
D E S I G N
I
r
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l
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c Overaa
Paul
s
AMIGA
A600
i
INSIDER GUIDE
t
I Sr U S
Although the A600 is a great
S u it s not very user-friendly for
machine
the beginner. This book is intended
M . alternative to the manual thal's
as an
l with the computer. Although
Supplied
1
the original A600 manual is informa9o
tive
and provides all the necessary
information you need to get to grips
5 cthe basics, it doesn't go into
with
very much detail. Furthermore, you'll
ato read through a lot of irreleneed
vant stuff to find the information that
you p
really need.
This book, on the other hand,
was iwritten with the first time user in
mind. It starts off by taking you on a
guided
u tour through the Workbench.
windows and menus, not only telling
you how to use them, but also
p
explaining why you should want io.
Naturally a lot of time is spent
w the basics, but the book is
explaining
written in such a way that this
become tiresome for more
doesn't
experienced users, and is actually
quitem
amusing in places.
As f a t r . . 1 i . to Wodrioboach And
AnAteistiOS . tb4 AbOO ali Agooptn
149
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1869
2
0
.
AD Sports Boxing
9
.
40 Sports Drivin
9
.
3D Construciion Kit 2
3 2
9
.
A320 Aireus
9
9
9
9
9
BigBox2
Campaign
9
9
Capcon Collection
1
9
.
9
Captive 2"
2
0
.
9
CeMc Legends
2
0
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1
9
9
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Harpoon kelleset 4
9
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9
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ScenarioEditor 1 3 . 9 9
Head
6
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Hamden (1 Meg)
1
9
.
9
9
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2 2 . 9 9
Hook
1
6
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9
9
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Humans
1
9
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9
9
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Jones
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1 9 . 9 9
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Golf
7
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Unlimited Golf (1 1 2 . 9 9
Jack
a NKIslOtri
Extra Courses 1 0 . 9 9
1
Jahongir
d 9 Khan World Champ E . 5 5 9
Jaguar X.I220 11 Meg)
1 6 . 9 9
i . Whiles Snooker S e e the Greatest
Jimmy
JeohnM
adden
1
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. 9 9
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2
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9
9
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of Kroncto
2
3
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9
9
9
9
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Chudi kMa 2
Civilisation (1 Meg)
2
2
.
9
9
Cool World
1
7
.
9
9
Combat Classics
19.99
Conan The Cimmerian
19,99
22.99
Covert Action 11 Meg/
16_99
Crazy Cars 3
Curse of Enchatia
22 99
6.99
Dais Thompson Chal
Dark Seed
20.9'9
Dark Sun: Shattered
2 1 , 9 9
22.99
Dark Queen of Krynn
Deluxe Paint 4
54.9'9
Deluxe Paint A G A
64,99
Desert Strike*
19,99
16.99
Dizzy Collection
16.99
Dizzy's Excellent
1
5
,
9
9
8 . 9 9
Dragon 2
1 6 . 9 9
Double Dragon 3
2 2 . 9 9
Dragon Lair 3
Dreadnought
22,99
Dream Team
17.99
Dims
See The Greatest
Dune 2
2
0
.
9
9
1 9 . 9 9
Dungeon Master Chaos
19. 99
Dr
29.99
Easy Amos
-Elviro 2(1 Meg)
24.99
22.99
Eliie
1 2* (Frontier)
19,99
Epic
- yeoftheBeholder(1
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1 9 , 9 9
EyeOfTheBeholder2
2 1 . 9 9
0 of the Storm
1 9 , 9 9
Fl59rles Bogle211 MO _ h a e G o r d z i C k o k i
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16.99
Fins
16,9'9
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19,99
First Samurai 4. M e g o
FlashBcKk
26.99
8.99
Flight of the Intruder
to
16,99
Foosboll
Crazy
16.99
Foosball
Director 2(1 Meg)
1 . 5 . 9 9 1
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Forrrea
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2
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8
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1
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1
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Grusome
1
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9
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Gunship 2000 (1 Meg) 2 2 . 9 9
GuY SPY
1
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2
2
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Harlequin
1
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9
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1
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6
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1
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Mega Traveller 1 11
1 9 , 9 9
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1 9 . 9 9
Mitroprose Golf
1
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Mictoprose Soccer
6
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Midnight Resistance
6
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Midwinter 2(1
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Moonstone (1 Meg
1 9 . 9 9
Norco Police
5
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New Zeolond Story
6
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Nick Folclos Gel
2
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Prince
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6
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7
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9
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17,99
14.99
6.99
16.99
13.99
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GRAPHICS DIY'
'AMIGA WOR K SH OP
1
1
1
1
1
1
PART
1
1
1
E 4 1
1
Peter Lee gets ready to paint the town red this month
1
as he takes us through DeluxePaint's confounding
1
colour capabilities.
111
1
TIP (I)Paint IV only): If you have a HAM image
1 its a mira- which
DeluxePaint is low resolution,
you want to convert to a more standard forG
cle what can be achieved with just 32
mat, then by changing the screen format to 64
colours rather than the standard 32. DPaint wilt
i
Colours.
It may sound a lot - until1
you try to create
something
using
shades
and
shadows
when
the
have a wider range to work with, and make a
v
palette
disappears
faster
than
gatecrashers
at
a
much better stab at interpreting the HAM palette.
e
1
Mike
Tyson
party.
n
HIGHER AND NIGHER
But colour is what visual impact is all about: it
t
creates moods and realism, so being
able to conThe higher the resolution, the fewer colours there
1
h it in DPaint is one of the essential stepping
trol
are available in Paint. This is not a problem at
a
stones
to getting the most out of the program. It
when colour isn't important. For instance, it
1 just how to times
t
may
seem obvious, but pinning down
you are designing video titles you want the
t
manage
the palette is another big step towards
crispest display possible, and will probably need
making
your work more professional.
only half a dozen colours. You can either set the
1
h
screen mode and number of colours at the starte
IN LIVING COLOUR
up screen, or do it once the program is running by
m
1
Low resolution mode is a feature of the Amiga, not
accessing the Screen Format pull-down menu. If
o DeluxePaint Memory and display limitations
of
you have a drawing already on screen and you
s
mean
that the maximum number 1
of colours you
change to another mode, the program will re-comt have on screen is 32. A special exception to
can
pute the palette, and even try to fit the current
this
- is haltbrite mode, where your original palette
image into the new screen size if you agree. But
1
of
you will lose any custom brush or animation in
u 32 is doubled by some clever display dodges.
Clever
yes
but
don't
be
fooled
into
thinking
you
memory once the mode has changed.
s
1
have
64
colours
to
change
and
e
edit as you like, because the
d
second half of the palette is
1
m
merely
a dimmer reflection of
o first 32 colours. So if you
the
edit
d one of the original colours in 1
the
e palette, its dull twin in the
second
bank of 32 colours will
i
1
change
too. It may sound like a
n
good idea gone wrong, but half1
brite really comes into its own
when you need realistic shadows in your work By using
1
halfbrite as the fill option it's
possible to create terrific fighting
1
effects in your work. And the
program takes care of everything for you; when hallbrite fill 1
option is active, it will replace
the existing palette with the hall1
brite values of the colour
underneath to give a realistic
display of light and shade.
1
TIP: To un-hallbrite an area,
use a fill tool in haltbrite till mode
1
with the right mouse button
clicked. This won't affect the
standard 32 colours on screen, 1
so your work keeps its integrity.
1
1
11
2
41
11
(1
Using en ide s from la st month's tutorial on perspective, end Just. le w colours, you can
create a city scope which ET would be proud to cycle over. The city lights were created
with colour cycling enabled on half a dozen different colours, the grid function turned
on, and the line control set at one dot pe r eight pixe ls. Once a grid had been drawn, it
was cut out as a brush, then tilted backwards using perspective to give it a receding teed.
Mountains were roughly sketched with the tilled treehand tool, and the graduated sky
used a range of blues to give the feel of twilight approaching.
154
U s i ng t h e % e
aeno% g i v e %
access t o a l l
2sir,
an q v *
I1H,l
I 11 1 1 .
I
1
I
le
er E l 5rhEit0 1 0 i I I 4 t
I I
Thou* o r e r a tIt n ,
wor k i n w a oI I I v
t he s a t o. i i as.I a %
t hos e O P
I
p a l e t t e r e v i l et . . . t e e .
MI N T IT
Editing colours is simplicity itself in DPaint M, but
it's a little more complicated in DPaint IV where a
special colour requester appears, based on a
HAM palette. This has the advantage of giving
access to all the HAM mode's 4096 colours for
mixing. but is slow at times and a little disconcerting to anyone familiar with the DPaint M requester.
To call up the colour control, either press 'P on
the keyboard, or right-click the right mouse button
in the area on the tool palette which shows the
current pen and background colours.
Taking Pai nt /it first, colour can be selected in
one of two ways; either click on the colour in the
requester or on an existing colour onscreen. Now.
by altering the slider controls under the heading
ROB, you can increase or decrease the amount of
Red, Blue or Green in the selected colour.
Similarly, altering sliders under HSV controls Hue.
Saturation and Value settings. And whereas RGB
editing is intuitive for the most part, HSV can be a
little more difficult to understand. Hue changes the
colour, ranging through the available palette;
Saturation decreases the strength of colour from, say, dark green to pale lime, and Value
alters the luminosity - effectively, the brightness of the colour.
GRAPHICS
D I Y
DPaints haltbrite mode a llows for some amazing effects_ Take this flitilTOt Mingo for
Instance. It looks as though the parrot is seeing himself reflected in gla ss thanks to the
palette's own mirror - 32 colours which are dimmer then the original palette. To create shadows on objects simply select Ha librile from the lilt requester, then draw out an t i l l e d
shape ove r the desired area.
Hallbrile mode is
a neat pleCe et
Amiga tricke ry
which has Its
uses for giving
images a great
feeling of depth
through shadow
and highlight. The
CU logo archdectuns looks as It it
IS we ll behind the
tort. thanks to
some striking
shadows.
Who
o----- boy
s
HOME O N THE RANGE
' a
' p
r e
t t
y
then
Colour
c y c l ing
on t h e
wa t e r
gives
a
i
m
N
i
g
t
h
e
When cycling is activated in this Image, the water plummets into the pool. This is achieved by
drawing the water in colour cycle mode (ke y F7) using a water-shaped brush (I). The effect, of
gravity are simulated by having brush stroke s further apart near the bottom of the tall, where the
water ha s lost some of its live line ss. The place where the water hits the pool wa s created using
the same cycle d colours a s the fall, but with a simple round brush, afterwards Smoothing created
the misty appearance, which billows when cycling is turned on.
Acsolt our
he *
of th
-al
:i tfrirt n
aP
a r o
1111O
the col our
c:.
h
:
-
it__ A
''
' ' ' ..
P
.
e
r t
ths
This s hows how colour c yclinigf can simulate
t e m ov e m e nt Whe n
Cycling is active, a single drop aofoblood falls down the screen; in
t e
reality four drops are drawn, using
k
a range oil colour which includes
o the blood. As the
three to match the backgroundtand onel for
:
ObiOura COO i t appear* as lithe
a t red drop
Is moving downwards
o k
r
he
ot
a n
13 b l u e s
I Ft r a n g e
illusion
t h at i t
is f a l l i n g .
Wid eP
-s p a c e d
near t h e
bottom,
it also
gives a
feeling
of
m o m en t u m .
7t1
Using
this
shape
Its a
et i p I a t e
And w i t h
cyc I ing
>
c
2
t u rn ed o n , a downward
4
w at er e f f e c t , as s e e n
be rnul sa hr g se tdr ot ok pe rg ii vgehs t' . t h e
The w a t e r f r o t h i s
a
c
h i v e d b y Smoothing
.r
t h e c y c 1 e c: o I
A step-by-step guide to how the waterfall scene Was created, showing the brush, cycle d colours
and Me palette range of blues.
155
AMIGA WORKSHOP
GRAPHICS D I
Palette &
L iP s in t I V
AAtidexelitioniantkeliltRouort
a! Is
r-38Fl rrarmo r i r
N i l e th A l
Ser zt
e i D4r 1a o n t
2 ! 114
Il l I
0Ap a r t I r o n M i r e
- i
I
, t h e ncahrikee ft dd iat ei l el ei ar ei r n. e
.l i n
1
Until
be twe e n t h e c o l u t i r
re isu e st e t ii
fl i t
DP IV h a s
Pia ve
co t Our
N e stu n
ot
Ple d I t
Ua
'L o w
soA 1 tie
1
1
0
Aextieries
shod*
v ow s
_1
1 0
I l l
R I GH T 3 ) 1 f r
te lp
th e
Min
s, l i
t
IP
d' aro
eV
al ter ' n u
s " I me ,
co
.
d e
r ..
Very slight alterations to your palette colours can result in subtle changes in a single colour. Simply by altering M e Value or
Saturation levels, you can achieve many delicate colours, without having to gel involve d in the more complicated Red, Green,
Blue options .
156
Colour cycling in both Paint Ill and I V is activated by pressing the TAB key. Once running, the
program will cycle through any colours that are
already defined as a range. Although each version of the program handles range definitions in a
different way, as far as cycling goes things are
identical. The speed of colour cycling is vital to
realistic motion, though you may find some compromises have to be made because there is a
limit to how fast OPaint can shunt colours around.
One often neglected aspect of cycling is the
ability to make a colour 'invisible'. By making a
colour (or several for that matter) in the palette
the same colour as the background, the object
which uses that colour will disappear from the
screen for part of the cycle. This is important for
objects with dynamic movement: take a falling
ball for instance_ Use black as the background
colour, and define a range of six colours. Make
the first the colour of your ball and the remaining
live black. Using the largest in-built round brush,
and starting with the first of the six colours in the
range, paint one brush stroke on screen.
Paint the next ball some way below the first,
using the second colour in the range. As it's
black, you won't be able to see anything - but it
IS there, as you'll find out; continue until you have
a vertical line of balls, ending with the final colour
of the range. Pressing TAB will now set the ball
on its downward path: it's pretty basic as Amiga
art goes, but it can be the building block to some
wonderfully inventive cycling effects. Imagine
defining a range of 12 colours and having the ball
bounce back up again, in-between the downwardcycling brushes.
T1P: more often than not you will find that the
whole palette starts to cycle like a mad hatter
when all you want is your range of colours to do
the business. In this case you have to define
dummy ranges, each of just one colour, so only
the colours you want are cycled. Simply define
the extra unwanted ranges in the same way as
t i t ?cattle
a re a i n w h i c h ve t s
Can b l e n d C io lcit t r- 1
in t e r a ct ive ly.
L
FZ i
1
;
More
than its DPaInt iN counterpart. the DPalot IV
2 sophisticated
palette
requester a lso sports a mixing area to the right, where
:
COl
1 7Otare
1 from the palette can be blended. This area I s not
restricted to displa ying the maximum colours of the mode
1
you're In - the whole gamut of dispiayable colours is evallabie
i
for you to choose trom, then place In the real palette, which I s
t
slhown
a long the top line.
.
e :
s a t u r a t i o n
tric
Range - - - .
E morsjist
ON YER BIKE!
Colour cycling is a cheap and
cheerful way to give some semblance of movement to
otherwise static single screens.
DPaint achieves this by allowing
you to define a range of colours - from two to the
whole palette if necessary - which it will then cycle
through at whatever speed you choose. Cycling
simply means replacing one colour with the next
one in the palette: if, for example, you had just two
colours in a range, say black and white, and had
anything drawn on screen in black, with colour
cycling enabled the object would alternate
between black and white.
Not only is colour cycling cute, its an absolute
doddle to set up and gives some terrific singlescreen effects. From bouncing balls to running
water, colour cycling can bring an added touch of
realism to your work. In an earlier article on fills,
we covered the range requester, which allows you
to define any number of colours as a range as
X3 1 1 4 4
, A ,
A co ie tu
41114
b ri o s e I i t 1 ,1
tiPmpo t h i o
ri m . . .
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NEXT MONTH
Inportfiveofthistutorial,PeterLeetakesalookat
anothermuchneglectedsubiett,textMostartistslakeit lot
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WORKBENCH TU TOR IA L
AMIGA WOR K SH OP
WORKBENCH
T
Mat Broomfield
:;4W:0W
A
Prefs
"
4
Workbench
disk.
,
iT
(
E nIfvyou
- open the Pref's drawer, you
7
et
n
will see a number of programs, all of which are
Archi
i
connected with setting these preferences_ For
s[Inds
e
ti
iF
veiS
example, if you load the Printer program, the set_
"_
t a
y
s
tings are taken from the system-configuration file
IS411 ( 1 1 1 1-r
I rS
d choose
r
_
You can then
to modify those settings in
1
1
T
a like.
w Whenever you change the pref.
any way you
WBPattem
lets you change the appearance
of
7
erences viaeanyr of the programs in the Prefs
the background against which windows
;4 are
drawer, theosystem-configuration file is also
displayed, and the windows themselves.
You
7
updated (as are the files in the PrefstEnvf
Archive/Sys drawer if appropriate).
terned backgrounds and windows. The number
t
Now here's the really handy bit; if you load
and range of colours available for your back
h
another program
via the Workbench, the new pro
.I -ground are specified in the Palette and
e all of the preferences that you've SE I S c rc e e n m o d e editors_
gram will use
for the Workbench. This means that if, say, you
aR e m e m b e r to choose fairly neutral colours.
load a word processor or graphics package, they
otherwise it will become difficult to read the
n
icon text on the Workbench screen,
will automatically use the Workbench printer setu
tings that you specified.
Later versions of Workbench allow you to
schoose an IFF image as a backdrop, but
Another useful feature of the system-configura
ealthough fun, there are very few images which
lion file, is that you can copy it directly to the Devl
directory of another bootabie disk and that disk w II a rt e easy enough on the eye, although it would
automatically use the preferences specified.
hbe possible to create more extensive patterns.
The other main group of 'invisible' files on the
i
Workbench disk are the commands in the C direc
s
PryI KN O W 4
tory, These commands are used by all AmigaDOI
r
programs and can only be accessed using the
e
Command Line Interface (CL1) or a script (such a
Ae m : is Km till blot
ikft
q
the startup-sequence) which is processed in the
A m : N e t UPON I t !taxi
same way as CLI commands are. On Workbench
u
A f fl
2 and later, there is a further way of getting to
e
:
:lefenter M E I
A
these commands_ By selecting the 'Execute coms
le q
mand' option from the 'Workbench' menu, you mi
u e s
t
t e ti j
enter a command into a small text gadget. This is
mit mar:
krtte Rise I ta r
e
a
in effect, a miniature version of the CLI. If there is
P r ,
roe p i * , I t . : .
r
I . r
any output from the command a window will be
11
i :
Um I
t
opened on screen to let you see the result.
oThe last editor is called IControl and chances
Commands and the way in which they work
tends to be where most people get stuck, so it's a
c are you'll never need to alter any of the miscelsubject we'll be coming back to_ S
r laneous assortment of technical preferences
ethat it contains. They include options to
achange the way that the screen is refreshed
(redrawn) in productivity mode using a multit
scan monitor, and the facility to change some
eof the keyboard shortcuts,
p
It is sometimes very useful to be able to
l alter the hotkeys for screen flipping and
arequestor operations, particularly when they
i would clash with any hotkeys that you are
nusing in an application.
If you select a drag key it is possible to
o
move the Workbench window up and down
r without having to click on the drag bar at the
ptop of the screen_ Again, you will find that this
ais occasionally useful.
t
-
,r
NEXT MONTH
11
AMIGA WORKSHO
ER a l
f re t *
Reset Colors
1I
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. I t'l l come as no great
l you to speclearn that Font allows
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be used for
h
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from the labels beneath
icons, to
i
the text used in menus
and
k
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1requesters. Pointerais the last, and
e
least significant, of lthis group of
l
t editors. It changes the
appearance
a
W m 1 Cancel'
I
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- ance of the screen. Palette lets you
- change the screen colours.
Workbench 2 lets you use up to 16
I
. select, the more memory you'll need.
t of the standard arrow pointer.
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EditStandard ()version... I
648x 256
648x 256
640x 256
724x 283
Use I C a n c e l ]
Both the standard overscan and ta xi overscan size .
can be altered. The on-screen preview lets you che ck
that any iona9s will still be visible ori your monitor.
EIAMMte ts
teed
tmei
WW1
ihit I *
hO
am) :
oot I ,P* * assn.
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i Printer
and PrinterGfx are probat
bly
i the most important editors for
printer
c
owners. Printer allows you
tos specify the printer that you will
be using and lets you define the
basic physical parameters of the
printer's operation_ You can use
this to tell the computer the paper
Size you'll use and the size and
print quality that you require. Of
crucial importance is the choice of
printer driver used, this is needed
to interpret the Amiga's output into
Information that the printer will
understand. A selection of drivers
are on the Extras disk, and the
appropriate one should be copied
to your Workbench disk. If you
plan to print graphics (or even
scalable text from a program such
,-as Won:Worth or Final Copy) you'll
need to set the PhnterGtx preferences.
. .
152
DIY S A M P LE R
IDA W O R K S H O P
7 I
016
, ;
,*
fr ib
enacts.
Note the orientation ol the IC.
,
.
A WORD OF WARNING
Wewomyoutoenjoybuildingyourproject,sopleasetakethetimetoreadthesewarnings
Althoughtheprolectdescribedherehasbeenbuiltandtestedneithertheauthornor (it Amiga
canbeheldresponsibleforanydamagewhichmaybecausedtoeitheryourselforyourcomputeras
aresultofusingitAsnomainsvoltagesorerequiredinthiscircuit, it isextremelyunlikelythatyou
couldelectrocuteyourself,butyoushouldstil lakecare.If yourcomputerdoesnotbehavenormally
whentheprojectisconnected.switchoffimmediately'(heckthecircuitcarefully forshortcircuitsand
wiringdeficiencies.Alwaysaddorremovetheparallelportconnectorwiththecomputerswitchedoff
everleavethesolderingironunattended,andokaysswitchit offwhenit's notinuse. li is alltoo
.easyNto
forgetaboutitandthenpick it upbythewrongendseveralhourslater, if possible,wearpro
wiveeye-gearwhensolderinganduseaviceorckimptoholdthecircuitinplace.Neversplashhot
solderaround
O O O O O
*a v i 0
The undo
N
t
1
.
a t
e,
1
1
1
.
4
4
.
for
drill bit or e
100
t h ;2 0 tra cks
e of
IC so
go t he c k e -
DIY S A M P L E R
OWN
TO P RALLEL PORT
SAMPLER PROJECT
VEFIO LAYOUT
HOW IT WORKS
In order for the Amiga to capture a sound it must
be converted from its usual analogue state into an 8-bit digital form. GAWLES PlIOJECT CIPC.UrT DIAGRAM
This process isn't nearly as painful
as you might expect it to be. as a
special Analogue to Digital IC is
available quite cheaply to do all the
hard work.
If you take a look at the circuit
diagram on the nght, you can see
the digital output from pins 11 to 18
of the AID IC. These outputs are in
a form which the Amiga's parallel
port is able to use directly. so there
is no extra interlace hardware
needed.
The various resistors, capacitors
and diodes scattered around the circuit can be divided into three
categories:
ONO
1. Those needed to process the
THINGS TO CO ML..
Inthenottoodistantfuturewe'llbelookingathowwecan
expandthesamplerdegribedheretoworkinstereo,with
onlyminimalalterations.We'llalsobelookingathowthe
samplercanbeadaptedtointerfacewithawholehostof
othergadgets,fromlightmeterstoelectronicweighing
salesDon'ttouchthatStol
rICIMMEMIRIEllet
I
IN
I I /INPUT
AUDIO
GND
Above: if using the suggested method of soldering the components onto Veroboard, you should follow this layout. I did, and
my sampler works.
3410 4 2
DI
II
RI
Firstyou'llneedsomesamplingsoftwvefromaPOlibrary.
Severalporicagesareavailableandallshouldworkperfectlyif differentsanlersaresupported,selectgeneric'.
Someprogramsworkbetterthanothers,eventotheextent
ofproducingbetterqualitysamples,soshoparound
Aftergivingthecircuitafinalcheck,switchtheAmigaoff
andconnecttheparallelplugconnedotSwikhon,andifthe
computerdoesn'tbootasnormalswitchoffatonce.Check
thepmnumberingcarefully,especialythefivevoltsand
groundpmAnyshortcircuitscouldcausetheAmigotocontinualyreset,andpossiblycausedunnage
Wheneverythingisworkingnormaliy,loadthesampling
softwareandconnectthesoundsource.Rememberthatthis
proiectwasdesignedtoconnectdirectlytotheheadphone
outsocketofasmalbatterypoweredcassetedeckyou
mayneedtomakealterationstothecircuitifyouareconnectingittosomethingdifferentOttnoaccountconnectthe
circuittotheloudspeakerterminalofamomshi-litThe
powerofthehi-fiwilinstantlydispatchtheIVDchipto
SiliconHeavenandpossiblydamagethehi as welUse
onlytheheadphonesocketofcassetedecks,amplifiersand
EDplayersIfyouwithtousetheaudiooutPhoneconnec
lots,youwillprobablyneedtoalterthevalueoftheresistors
R4,R5Seelaterforsuitablevalues
IIyourchosensamplingsoftwarehasamonitoring
option,useittodeterminewhentheinputvolumesetingis
correct.Ifitissetperfectly,thesignalwillfillthedisplay,
withoutoverkKKlingandsopossiblydistorting
HowsetthesamplingfrequencytoaboutBKHzfor
starters,andsample'Experimentwithdifferentvolumesand
samplingratesforbestresults.
))
161
DIY S A M P LE R
>>
MIGA WOR K SH OP
Analogue waveform
3ticvIl R t l l
le
b
iLI
l
o
v
e
l
o
r
n
P
l
o
y
l
i
s
p
P
l
a
y
t
Preparing the veroboard is the first step on thelong road towards custom hardware creation. Youa
can cut it to size if necessary, using a junior hack-n
saw or a craft knife. Try to resist the temptation of g
snapping the board, as it has a tendency to break o
the wrong way.
P
Veroboard consists of a heat-resistant insulat- l
ing board covered in copper strips. Components o
are placed on the non-strip side, their legs pushed
v
through the holes and soldered to the copper
strips. You'll need a board with exactly 29 strips byS
about 21 holes_ If you keep to these dimensions, o
the diagrams will make more sense, and the
l
expansion circuits will also fit on the board directly.t
Nine holes must be made in the copper tracks i
as shown in the diagram on page 160. These
e
holes should be located underneath the IC, and
S
must break the tracks totally, with no swarf bridgt
ing the gap between tracks. Check with a
o
multimeter if possible.
Sampled waveform
Above: In this diagram an analogue waveform ha s been sampled and converted into a 3 bit number M om 0 to 71. Our
sampler *MOM in a simila r way, but a s i l
256
l s different
a C c u ler ve
a ls
t are
e allowed.
t
o
8
b
n
s
.
TABLE OF PARTS
ZN448EAA)(atZN449Eor7N447Eseetext)
RI 3 9 0 Ohm
R2 4 1 K
R3 4 K 7
R4,R515K
CI 1 0
C2,0
- 470nE
100uf
01,02 1N914
181in I(SocketRibboncable(14way)
Audiosocket(dependingonyoursystem,typically3.25mm
lacksocket)25-waymaleplugandcasing
Veroboard(3)tracksby22hales)
Solderconnectingwire
Typicalcost:i10-20dependingonchokeofAJDchipand
box
S t I r 1 I ( J u r Imo te tZrts
1140 Mo lit o r S i r p 4 : it c h / I A : 1 MR
L L4I1 II I
I I adjust:
CONSTRUCTION
ALTERATIONS
ThebestthingaboutbuildingyourMITIsampleristhatyou
cantailor itexactlytoyourneedsForexample,thechoke
ofR4,R5wasmodetosuittheoutputofmypersonalstereo
headphonesocketYoumightfindthatthesignalfromyour
sourceistooloudortoosohByalteringthevalueofthe
resistors-perhapsbyusingvariableresistorsyoucan
ensureyoursampleswil beofoptimumgadfly.ThesuggestedvaluesofR4,R5areI5K,but try13KorIvoorif your
sourceistooquietAlwaysuseresistorsofthesamevalue,
orthesignalwil notbebalancedandquality wil suffer
Thechokeof (2wasmadebyexperimentingwithdif.ferent
frequenciesavailablefromthesamplingsoftware
Forfrequencieshigherthanabout30KHz,youmayobtain
betterresultswithsmalervaluecapacitors.Tryusingavari
ablecapacitortoallowfinetuning
IcanguaranteethatbyOustingR4,R5andC2you
wil obtainresultsAudi willbealotbirettathanmostburl
getsamplerscastinguptoi50,sonotonly willyousave
money,but you'l soundbettertool
NEXT MONTH
c u s own mad scientist will be looking at ways
to expand this month's project You might think
it's just a sound sampler, but as you'll find out it
WI M P SMOTHERS VOL 1
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A
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This month,
Dave
Smithson
gets you
started on
our very own AMOS version of the one and only
PacMan. To get the show
on the road he takes a
look at screens, icons
and maps.
\I V I "
1
7
"
AMOS
TABLE 1
STARTING POINTS
Attar this months Instalment. you should be able to get a
display 'kn its! to fl i t
164
MOVING ON
Now that we know how large our game map must
be, the next step is to fill the map array with the
numbers that will define which blocks are walls
and which are floors.
The easiest way to do this is to tie the numbers
that you use to designate the scenery type in with
the icon bank that well use to store the block
image data (or this
case, let's use a '1' for a totally
i c oparticular
ns',
blank
a s floor, a '2' for the walls, a '3 for the normal
floors
A MandO'4' for floors with power-ups.
Using this key information, you should be able
S
to decode the game map yourself to produce a
cfamiliar
a PacMan-like
l
maze. However, if you would
l
s to create your own, feel tree to change the
prefer
t
data
hyourself.
e
m
)
.
I
nSc reen Open 0 , 3 2 0 , 2 2 4
Fl a s h O f f : Cu r s O f f : C i s 0
1
Get
1 6 ,I Lc o
o nw rPea sl e t t e
Sc reen D i s p l a y 0 7 0
Sc reen Hi d e 0
ICON?-8
Fo r A - 0 To 1 2
ICONX-8
Fo r B - 0 To 1 8
Pas t e I c o n ICONX,ICONY,MAPDATA(A,B)
Add I CONX, 16
Nex t B Add
TOONY,16
Nex t A
TABLE 11
41ilidow1 I L
nOpen1,320,16,24
Flash
l i Off Curs Off : Cls 0
Palette$F00,SFF0 : Pen 1
Text16,10,1CORE:"
Text248 11,"LIVES:"
_UPDATEStORI
Screen0
ICONY:8
ForA:8To 12
ICONX:8
ForD:8 To 18
Paste Icon ICONX,ICONY,NAPDATA(A,B)
AddICONX,16
NextB
AddICONY,16
Next A
DoubleBuffer
Text64,10,StrS(SCORE)
Text2110,10,Str$MIVED
dhoc
Very little code Is required to pet the screen drawing routin up and running.
currolioNOME
JARGON BUSTERS
AMOS C O L U M N
Peceien pernes
- here's an
Uffirmegkivwer
game that I
wrote a ine ra l
moMhtiride.
165
AMOS C OLU M N
AMIGA WOR K SH OP
DEF- D
asetofbackgroundiconsisn'tjustamatterof
NesignIingG
bangingoutsomeprettypicturesin Point ortheAMOS
KpateDesigner_Beforeyoustartpunchingpixels,thefirst
S
thingyoumustestablishishowmanycolourseachgame
Oeenuses,howmanyareavailableforthebackground
scr
b
rlocksandwhichcoloursaretobeused.
Althoughit isgenerallytruethatthemorecoloursyou
useonscreen,themoreattractivethegome,usingcolours
unnecessoriywil notonlylookmessy,but it willohoslow
yourgame&sc. Don'ttolgetthatthemorecoloursyou
use,themorebitplanestheAmigas' pooroldbrttlerhasto
shiftaroundwhenredrawing.any biterohiects(thePochion
andghostsprites,forexart0e).OurPacMangamedoesn't
reallyneedalot ofcolours,soI'verestrictedthe display
l:ust16.Wecouldhavegotawaywitheight,but itwould
havelookedratherdull.
to Next,weneedtodecidehowmanyofthese16colours
oreactuallyavailableforthebakroundicons.Don'tforget
thatwellohoneedsomecoloursfortheblittetobiects,so
weneedtocarefullytakulatewhatcoloursshouldbe
assignedtoouricons,spritesetc.
Becausebothourspritesandouriconswil sharethe
somecolourpalette, it's worthdefininga'global'palette
thatholdsthecoloursofallourspritesandiconsinone
>)
The enlire
Pa nikin screen
Is built up from
just lour 16 x 16
pixel icons,
Once you've
decided upon
your colour
palette, you con
Ve rt designing
your lcons using
the AIAOS Object
Editor.
place.Inthisparticularcase,wellbedesigningouricon
blocksbeforewedesignoursprites,sowellmaketheicons'
colourpaletteour gl
cob
ommandinthescreendrawingroutine).Oncethisis
decided,drawyourblocksin16-colourmode,remembering
alusethesomecolourpalettewhenyoucometodesign
to
yo
es.tIftyou'
reusingDPointtodesignyouricons,they
p uahrsp
lrite
ave
tobecuetoutandinsettedintoanAMOSIconbank
( h e n c
usingtheAMOSObjectEditor. *
e
would read the value held in mapdata(2,3) which,
t the
h data
e we created above, would give a
using
value
of
'2'
(don't
forget that the first element within
G
e
an array is 0 and not II).
t Note the use of the ICONX and !CONY variables. These have nothing whatsoever to do with
I commands
c
Shell
t h e y ' r e actually used to keep
track
of
o nthe screen co-ordinates where each new
icon block should be positioned on the screen.
P area initially
l set to a value of 8 and as the two
Both
loops progress, a value of 16 is added to them to
e t t
offset the position at which the Paste Icon command
e pastes down our icon blocks. A value of 16
W a l l Icon
1
1
N
o
r
m
a
l
F
l
o
o
r
I
c
o
n
,r'
EMEE111111111111111111111011
6
;
1
11
considerably le ss troublesome
166
IM] 4V
, I
4E!
'l
SPR1TELY CHARACTER
We now have a routine that stores the map data in
a compressed format and then draws that data
onto the screen using icon blocks, If you wanted,
you could add a routine to your game that allowed
additional screens to be loaded from disk. All you
would have to do is to store the map data on disk
in the same format as the data statements printed
above and then read them into the map data ()
array. This method of storing game maps even
lends itself well to game designers, giving the
player the option to create their own screens.
Maps can contain all sorts of data, including
bonus information, extra life awards and so on. It is
very rare for any maze game or shoot 'em up to be
made without a map.
- If you find the thought of all the calculation for
handling the blocks a little too much you can
always get hold of the TOME extension system,
reviewed in CU's January issue. It takes some of
the fun out of designing your own games though,
and it is still useful to get you used to thinking of
the game screen as a grid of blocks. , e )
NEXT 'MONTH
Nextmonthwe'l betakingourfirststepsintotheoctual
mechanicsofthegamebyplacingaPocMonspriteontothe
screenandallowingtheplayertomovehimaroundthe
screenusingtheloystick.Inthemeantime,seeif youcon
wriiethefirstpartofthegameusingthecodethathasbeen
covetedthismonth.
FREE!
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TECHNICAL SU PPOR T HELPLINE. Team ol laChnict wa rt s at your service.
PR I C E M ATCH: VI A =T r u k match convenors On a 'Sa rre product Sa ms price ba sis.
Wor e you d om ithen to toy you new Amiga commuter, gm w o w you v s e y camtuIy RUM WE R E you
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COLOUR CATALOGUE
,
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If you w ant to appear in the Sell Out page please call Chris Perera on this no: 071 9 7 2 6700
D ISK A U S TR A LIA
M A G A Z I N E O N D ISK
Disk Australia is a huge 3 disk
magazine. The magazine offers
about 4 times the reading of
conventional magazines. Best of
all, the magazine is bought worldwide. It otters support to everyone
and everything on Amiga - from
Games to D.f.V to Music to Amos
to CDTV to even a Aussie hoilday
Guide!! You will NOT be
disapointed! - Please send 7 pound
cheque to:
ARGYLE PUBLISHING
P.O. BOX 418
COWANDILLA 5033
SOUTH AUSTRALIA,
AUSTRALIA
Toswap Demos,
Animations, Music and
utilities with PD
fdhdtic! Send disks, or
lists to R.Jordan, 42
Rylston Road, Fulham,
London SW6 7HG.
Computer Artists;
Animators, Music &
Amiga 500 For
Lorrox Public
Sale. Monitor, Extra Computer
Domain - Over
Disc Drive,
Programmers
1,200 dissk from 80p. Mannesmann Tally 81 (Amiga/PC), Please
lst classP&P. Fast
Printer. Smartlink
send your details and
reliable service. Send 2400 Modem. 1MB
SAEto:
SAEplus two lst class Memory, Mouse,
Mr R.Jose, 687 High
Road,Seven Kings,
stamps for catalogue Joysticks, loads of
Ilford, Essex,
to: 57 Broughton
games and utilities
kindwords home
IG3 8RQ. London.
Road,Summerston,
Glasgow G23 5I-11.
accounts II etc Only:
650 Tel: 0342
Pyramid PD,
The Worlds Best
713738.
hundreds of games,
demos, utils, reviewed
PD library! Lighting
fast service. Prices
Amiga 500+ Colour on our lab disk
from 34p send 2
Printer W.P Package catalogue. Only 50p!
unused disks or
20 games Cap. Planet, Pluswe have squeezed
international reply
Lemmings etc.
on some games for
coupon for list disk to: Inclusive price 400
you to try. Write to:
NPDLB,Otto Valstads ono only 12 months
Pyramid PD, 262
VE1TOB 136U
old Tel: 081 421
Alexandra Road,
2754.
Hvalstad Norway.
Ash ington,
Northumberland,
NE639RJ
Disks 3.5" DSDD
Amiga PD
Contacts Wanted.
35p each disk boxes
vi
Tartan Amiga
Pools prediction
program for any 1MB
Amiga. For a free
copy please a disk plus
two first class stamps
to: Paul Morley, 103
Micklefield Road, High
Wycombe, Bucks.
HP137EX.
ASK T H E E X P E R T S
AMIGA WORKSHOP:
MORE MEMORY
I decided to buy an Amiga after
r e a d i n g your magazine, but having bought it can you tell me if
it s worth adding more than 1Mb
memory to it? I only use it to
play games. demos and music
with samples.
If I fitted 4Mb to the Amiga. would it still be
compatible with all disks? Are all RAM expansions
above 1Mb fast RAM?
Considering what I use it for, is it worth upgrading from a Kickstart 1.3 to a 2.04 set-up?
Abdul-Aziz Jaber, Riyadh, Saudi Arabia
s
t
DODGY DATABASE
I run a small company and I
e
me the facility to enter and store
a
large amounts of publishing
n k information, which l'hen needs
e t o be sorted into alphabetical
e
order and printed.
I inherited da copy of Pro write with the computer
and, having loaded
it, I proceeded to type in the
a
information I needed
line by line. When I came to
p
print the details
to
a
list
suitable for mailing, only
r
one page printed and a picture of a disk and a
o
message subsequentty appeared under the Ram
g
Disk and Workbench
saying DFOINDOS. Is it possible that the rdisk is faulty, or does il1ust need
some minor adjustment?
a
In a furthermattempt to get my lists printed I
bought a PD disk
w called Amibase but, although it
prints lists, they
h are five or six lines long in each
field and are therefore useless for my purposes,
i
EM.Fowler, Whitchurch, Cardiff
c
Prowrite is ahword processor and although you
can use it to wprint lists of inf ormat ion In the
way that y ou're
doing, it's primarily des igned
i
for writ ing letters,
essays, reports and so on.
l
When you need
to
create alphabetical lists of
l
Information, a database is almos t certainly a
g
more appropriate program because it enables
i
you to alter the way in which the information is
stored muchvmore easily. Let's suppose that
e lists arranged in reverse order.
you want your
With a word processor this is a tiresome task
requiring you to change every single item individually. Using a database, a single command
Is all it takes.
As for your printing problems, I must admit
to being a little baffled. In the first place, you
are describing two distinctly different problems. The fact that a disk and the words
DFO:NDOS appear indicates that you've
recently inserted a disk in the internal drive
which doesn't conform to AmigaDOS
(DOS. Di sk Operating System) specifications.
There are numerous reasons why this could be
so: perhaps the disk is new and hasn't been
formatted yet, or may be it contains a c ommercial program (such as a game). Alternatively, it
may have at one stage been an AmigaDOS
disk, but has now become damaged. In any
case, the fact that you've managed to print one
page of inf ormat ion makes it clear that
Prowrit e already has all the fi les it needs
regardless of t he status of the disk in DR: .
Perhaps y our printer preferences are set
wrongly . Are you sure that the number of lines
(page length) is appropriat e for the size of the
paper y ou're us ing?
MODEM MANIA
I write in the hope that you will
share your modem knowledge
with me. I would love a modem
to tinker with, but I need to know
the running costs so I can persuade my parents to buy one.
rir probably have to pay my
own phone charges and as my pocket money isn't
too hot, I need to know the weekly charges, and
how much line time that gives me. Since I live in
Southern Ireland and there are no bulletin boards
in this area to my knowledge. I suppose I'd have to
contact British boards. Do I have to pay extra as a
foreign user?
Mark Basquille, Castlebar, County Mayo
50
A l 2 0 0 MONITOR
lie
i
considering buying a 32-bit
o accelerator. I'd like to know if I
t
can still run 500+ games, and
also if I could run Al200 games
i
with such an accelerator.
o
Steven Watts, Cardiff, Wales fi r
n
a
l
159
m
e
m
ASK T H E E X P E R T S
0-
A
M
I
Mos t games will run even with an accelerator.
G
For those that don't, the accelerator can
A that
always be switched off. However, the fact
the Al 200 features a 68020 accelerator as
W
standard is just the tip of the iceberg_ There
O
are far more differences between the two
machines than that, and there's absolutely
R no
chance at all that 1200-specific games will
K
work on your 500+ just because you've fitted
an accelerator.
S
An accelerator will enhance your computer
H
greatly if you use it for more than just games,
O
but if that's all you use it for. I would suggest
that you'll get far more benefit from extra
P
memory, or perhaps even a cheap hard drive if
you play a lot of strategy games.
SETMAP SUFFERING
I have been tearing my hair out
now for many weeks trying to
make use of the Setkey and
Setmap commands without any
joy. I already have a command
to display my pictures but I
would like to have a few options
from there on, i.e.. to load different utilities, etc.
How do you make a keymap? What drawer do
you put it in? How do you execute the setmap
command for your keymap?
Matthew Morgan, Neath, South Wales
It sounds as if you're trying to put together a
compilation disk containing a title or menu
screen which is displayed as an IFF screen,
and a selection of options which can be executed with simple keypresses.
To do this successfully there are a number
of stages which you have to go through. First
you need to work out what programs you want
on your compilation disk and put them onto
your freshly formatted (and installed) disk.
Test that they all load by typing the appropriate launch commands from CU. Most of the
time this will simply mean typing their name
such as 'Powerpacker' or 'SID', but occasionally you'll need to give additional parameters
such as 'Modplayer music.mod'.
When you're sure that the programs all
work well and you know the appropriate
launch commands, you're ready to create a
new keymap. I use a program called Setkey,
but there are other programs available in the
Public Domain. The keymap that you define
will be the one that loads each of the individual
programs when certain keys are pressed.
Generally it's safe to define the F keys, but be
careful that you don't define a key that's used
by one of the programs to be loaded.
A temptation when defining a keymap is to
define one which specifically loads the programs on your compilation, so that key Fl
oinstance,
f o r produces the command
'Powerpackercreturn>
Although
. w h e this
n works, it's far better if you define
the
keys
so
p r e s sthat
e they
d . execute a script file on
the disk. For example, key Fl can be redefined
so that it produces the following command
when pressed: 'Execute lcreturn>'. You would
then create a text file (saved under the name
'1*) on the disk that contains the necessary
Powerpacker loading commands.
There are two advantages to this: firstly the
same keymap can be used for unlimited numbers of compilations simply change the
contents of file 1 and secondly it's far easier
to alter a text file than it is to alter a keymap.
When you're happy with your keymap, save
It with a uni que name. Avoid using the names
of existing keymaps; this can cause great con-
170
A l 2 0 0 INCOMPATIBILITY?
I was looking through the DIY.
feature in your September issue
and I was wondering it I could
use the pause switch as a slow
motion device on my Al200?
I'm hoping that I could use it
to make the processor speed
the same as the A500's, thereby making it compatible with games that don't currently work.
Ian Macdonald, Eastfield, Cumbernauld
I'm afraid that slowing the processor down In
this way is not enough to make the two
mac hines compatible. In any case, the DIY
pause switch that you're referring to plugs into
the expansion slot at the side of the A500. The
1200 doesn't have such a slot so the switch
would be useless to you.
There is one simple way that you can make
the machine compatible with a lot of software;
If you hold down both mouse buttons when
you turn your computer on, a screen of
options will appear. Select 'Advanced Options'
then select 'Cache Ott'. Apparently this can
make a big difference when trying to load previously incompatible software.
MUSIC X INCOMPATIBILITY
I bought Music X when I owned
0 a 1,3 Amiga and it always
worked perfectly, but now that
I've got an A500+ it doesn't
k seem to work. Is there any way
* t hat I can get it to work, or must
I wait for the new version?
Paul Poilett, Shef fi eld
There is a fairly simple solution to your problem, and it c omes to you f rom Craig and Mark
UPGRADE OR BE DAMNED!
P A i tt
AMIGA WORKSHOP
ROUTE PLANNER
I nee-d a good powerful route
e
a Rout e, but that's too expensive
P f or me. I'm looking for a PD prop it gram (which I realise is
l unlik ely ), or a program for about
a
E20 to 30.
I live in Rugby
n but none of my friends' route
planners (theyn own PCs) cover this town so I need
something I can
e add things to.
M. Al Modaris, Rugby
r
a
Sorry, but it's GB Route or nothing! If you'd
n June 1992 edition of CU Amiga,
purchased the
d received it for free. However,
you would have
I
as you obviously
didn't get that issue, you'll
Just have to buy
GB Route Plus. I agree that at
'
49.95 it sounds
expensive, but it's at least half
v
the price of comparable
products on other
e
computers, AND it knows where Rugby is!
h
You can buy GB Route Plus from Complex
Computers, 2e The Arcade, Waterfoot,
Rossendale, aLancashire, BB4 9AF. Tel: 0706
r
224531. Of course,
you coul d always use a map
and a bit of string
d
to work out your route!
o
f
G
I own Deluxe Paint ill and I want
B to make my own demo disks
AUTOMATIC ANIMS
COLOUR PRINTER
My writing isn't brilliant so I am
P l o o k i n g for a printer for school
work. Can you advise me which
printer would be most suitable? I
also want to be able to use it for
colour work.
Graham Dawson, Stirling
There are a couple of 24-pin colour printers
that are currently proving very popular, namely
the Star LC-200 colour and the Citizen Swift-24.
Both cost in the region of E M I If your budget
won't quite stretch to these, Star have just
released a new nine-pin printer for about E150
called the LC-100.
It you have a bit more money to spend, the
Hewlett Packard Deskjet 500C uses bubble jet
technology and although it has an RRP of
approximately E700, the results are considerably better than those of the dot matrix printers
mentioned above.
ASK T H E E X P E R T S
FRETFUL FONTS
I'm keen to learn more about
0e d e s k t o p publishing. I'll be look, i n g to produce posters and the
occasional magazinelanzine.
However, I'm unsure about the
range of fonts available. What's
the difference between bitmap
and structured fonts? Which are better and how do
I obtain these fonts?
Michael Ramsay. Forfar
As you've correctly identifi ed, there are two
basic types of fonts: bitmapped and structured. The characters of a bitmappeci font are
defined pixel by pixel. For example, a capital
letter 'T' may be defined as four pixels in a vertical line with a row of three horizontal pixels
on top of them. You may think of this definition
as a 'map' to the shape of the character.
However, this map only refers to the letter at
a particular size; treble the size of the font and
you either need exponentially more pixels to
describe the same character accurately, or you
simply use the available number of pixels to
approx imat e the character's shape, thus lowering its quality.
There are t wo types of bit mapped fonts
available: ordinary monoc hrome ones, and
c olour fonts whic h are usually more elaborate,
and In multi-colour. The monochrome fonts are
often to be found on PD disks, and can be used
In many word processing, graphic s and DTP
packages. Colour fonts, on t he other hand, are
rarely (if ever) f ound in the public domain, and
even c ommerc ial ones are few and far
between, They require special software considerations to use them, and virtually no packages
s upport them.
A structured font is represented in the c omputer in an entirely different way. Instead of
using pixel maps, characters are represented
by scaleless mat hemat ic al defi nitions.
Therefore, our letter 'T is now described as a
series of lines, angles and trajectories whic h
defi ne every part of the letter relative to every
other part. This method is very memory intensive when dealing with small font sizes, but the
larger the font, the more economical structured
typefaces become as they still only require the
same amount of memory regardless of their
size. Furt hermore, because they're defi ned
mathematically, they don't suffer any qualit y
problems when t heir scale is changed.
There are a number of different types of
structured fonts available. Work benc h and
packages such as DPaint and Wordworth use
Intellifonts, whils t Prof es s ional Page uses
Amiga Agfa Compugraphic fonts. Its biggest
rival, Pagestream, uses Adobe typefaces.
Thanks to the font manager s upplied free
wit h Pro Page. Adobe typefaces can be converted int o Compugraphic ones. Similarly, the
Fount ain program s upplied wit h Work benc h 2
and abov e can be used to convert Amiga and
standard Compugraphic s into Intellifonts.
Unfortunately, only c ommerc ial software can
convert either of the latter back int o Adobe
typefaces. There are literally hundreds available from public domain libraries.
ANY PROBLEMS?
Ifyou'vegotaproblemwithyourAmigaandwantasensible,no-nonsenseanswer,writetoMaiBroomfield,(IBA,CU
Amg
i a,Priori/(Dud,30-31Farringdonlane,London,FOR
3AUPleasedon'tincludeastampedaddressedenvelopeas
wekeepMatfortoobusytomakeindividualreplies_
171
GUISTCOMPUTERCENTRE(LEEDS)Tel:0532319444
IGA 1200 t369.99T
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FREE DELIVERY!
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rder by r el ephone quoti ng your
redit car d number _ I f paying by
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VI D EO A N D G R A PH I C S
LETTER S
BACKCHAT
Normally a calm and placid man, some strange demon seems to take over our
deputy editor when he answers our readers' letters. So, here's Jonny...
NAME CHANGE
When I was looking through the March '93 issue of
your mag I was surprised to see my name (or
most of it) on one of the screenshots in the Bards
Tale Construction Set review. Even though I
wasn't interested in the game, I always read a
review just to know what your opinion of it is.
In the review there are two pictures of the main
screen and down at the bottom where the character names are, characters four and five have the
names Paul' and 'Elton' respectively - most of my
name! Now this feels too much of a coincidence
as the name Elton isn't common, just check a
'phone directory. I've never seen anyone else's
name with an 'a' instead of an 'o'.
My Dad, who used to live in Malta, had the surname of Tanti. When he moved to England he
changed his name to a more English-sounding
surname. He added the first letters of his surname
before placing an 'e on the front. He then took
part of his mother's name and made Elton doublebarrelled. He said that he has checked to see if
there are any other Eltans about and there weren't
any_ It seems really weird for the reviewer, Tony
Gill, to have two characters from the Bard's Tale
with my name!
Right, with that out of the way I was wondering
if you know whether there will be an Action Replay
cartridge for the Al200? I want a better computer,
but I don't want to lose this trusty piece of hardware. Even though the current cartridge won't
work on a 32-bit machine I (eel it was stupid of
Commodore to abandon the expansion port. Look
V A SATMF
There have been a
few changes since
last month. So to
keep you up to
date with what's
happening at CU
Towers, here's the
latest libel column.
f a t i
cNow that Dan's got stuck into his
a 0 D fitness kick, he's or somephysical
thing
I A of
R a moral
crusade,
extolling
S E
the virtues of cold
I
baths (yet again),
40 press-ups
before breakfast
and other acts of
self-abuse. We
wouldn't mind, but
Dan's the culprit
who got smoking banned at CU
Towers, so we're all a bit worried that
he'll persuade 'The Management'
into forcing us to do aerobics before
we start work in the morning. God
forbid, and we all look so crap in leotards as well. Other than huffing and
puffing his way to fitness (and still
managing to be out of breath when
he's reached the top of the stairs!),
Dan's new Amiga hints'n'tips book
should be in the shops as you read
these very words. Anyone wanting a
copy of this fine literary tome and
outstanding games guide, ring BSB
on 0923 894355. (Plug, plug).
INSIDE INFORMATION
Itseemsthattopgamespublishers,Virgin,orerapidly
expandingonallfronts.Notonlyhavetheytakenanloads
ofnew c
personDanieleWoodycotfromUSGold.Theyare Med!,
irod
eOrkiagonmassesofnewgames,mostofwhicharetop
ers
se
cret.Assoonastheylet theirguarddropandspil the
b
e
a
a nnswe'l getyoumoredetaikontheupcomingproducts.
Onaslightlydifferentnote,they'vejustdoneadeal
d
withtoprecordproducers,Polygram,toputthemuskfrom
the
d SeegaversionofMega-to- hbniaontoacompilation
album.Apparentlytherecordwil containvariouscluesto
sthegiameandthefirstpersonwhomanagestospotthem
wi
glw
ninaholidaytosunnierdimes.
s t
a f
EMELIEVED'f ,
v a l o r 'RULER'
Our new Production Editor has cerJon's been given a new lease of life
with the addition to the team tof ah
tainly taken to her job with relish Not
Production Editor
only is she ruthless
e
with a ruler when
No longer is he to
recalcitrant writers
be seen slaving
y '
don't get their copy
over hot page
v
in on time, but we
proofs late at night
think
that she's
- these days he's
e
more likely to be
taken her job
found at some
a
description a little
too literally. She
industry bash getl
has decided to proting legless in the
name of work! As his wedding
s rapidly duce another creation - a little baby,
approaches (it's on the 24th of May)
000h! Despite the fact that she's
o
he has become more and more
preggers she hasn't been seen doing
domesticated - Which is certainly
any of the usual pregnant womanp a
type things, like going down to
step in the right direction as he's not
o noth- Mothercare in her lunch hour and
even house trained yet. There's
ing he likes more now than to stand
getting all misty-eyed. It's been sugaround in the kitchen at workacaregested that this pregnancy thing is all
a ruse to elicit sympathy from the
fully cleaning the worktops and
c
freelance team so that they send
moaning about the other sods who
h
never bother to. By the time you're
their stuff in on time. Knowing
Heather as we do, we reckon that
reading this he is probably on
his
e
honeymoon sitting on a Caribbean
the bulge that's starting to form
d sod.
under her jumper is more likely to be
beach drinking cocktails, lucky
We'd just like to say that we hope he
a concealed weapon than a new
a
gets sunstroke.
sproglet.
c
e
P
R
AMIGA WOR K SH OP
By GARY LARSON
MUSIC COCK-UP
111
16
Hrt
n
ii
I LIKE MAT
I am not a woman normally given to hyperbole; in
fact. I am more likely to criticise the excessive use
of superlatives (especialty in most computer magazines). However. I cannot find adjectives superlative
enough to express my praise of your O&A writer,
Mat Broomfield. He is wonderful, marvellous, excellent, splendid, magic, superb... need I go on?
And before you ask n o . he's not paying me to
write this!
Seriously though, I really would like to express
my admiration and gratitude for the service he
offers_ We bought an Amiga 1200 for our children at
Christmas, and although I have some experience
with a PC (on which this letter was written), I felt a
total ignoramus when it came to the Amiga and,
presumably because the Al200 was so new, found
it extremely difficult to get the information needed
from the books.
So, I wrote to Mat thinking that I might, if I was
lucky, see an answer to the questions in three or
four months' time. But he, realising that I needed
answers more quickly than that, took the time out to
ring me after work. This really is service over and
beyond anything I'd normally expect, but even that
wasn't the end of it_ Mat gave me his home phone
number and when I had another urgent problem, he
solved that for me in around five minutes.
Compared with the trouble I've had trying to get
information from the laughably and most inappropriately named Commodore helpline (but that's
another story), the service freely and cheerfully
offered by Mat is incredible (to use yet another
))
superlative). I could start rabbiting on about the
175
LETTER S
AND ME N AGAIN...
I would like to explain to Mat Broomfield (and his
inflated head) and Dylan Jones (Ask the Experts,
March '93 issue), who has been rather misled,
what 'mega' means. Contrary to what Mat (and his
punctured head) seems to think, mega means million, not thousand, which as Mat (and his deflated
head) correctly pointed out, actually means 1024.
Therefore, a megabyte is actually 1024 kilobytes,
or 1.048.576 bytes. Don't take it personally, just
sort your lives out. all right!
Adam Cadman, Portsmouth
WHO'S RACIST?
Having just sat down to read, on St David's Day,
the latest edition of what I once considered the
best Amiga mag, I was cheesed off to read the following: R i c h a r d Griffiths from Wales (where
else?).' Why not write 'I bet he's black. Jewish. disabled, etc.' Perhaps we can look forward to
INSIDE INFORMATION
TheWorldCuphascomearoundagaintheSensibleSoccer
World(up.N
i FROSandindustrytypesoregoingtodescend
ontheSemiboysCambridgeshirehometorelivetheglories
anddisappointmentsofthe1990WorldCup.Yourfavourite
magazineisbeingrepresentedbyJon(Argentina)andTony
H(Malta).Youcantellwhodrewtheshodstrawlitheteam
selection,butdon'twortyabouttheapparentdisparityin
teamabilitiesastheslatswitbefixedsothaieveryonehas
afightingchance.We'l letyouknowthefullresultssoon
(Link%wegetsouncIfythrashed!).
suitable permutations in future editions! I thought
that the stock stereotype for thick was the Irish.
In general such comments have been shrugged
off by the Welsh nation thanks to our acknowledged sense of humour and recognition of the
English inability to accept an alternative point of
view even if it is by a majority - witness the
Maastricht debate and our (?!) Government's resistance to adopt protection for the lower paid as
embraced by the other EC countries.
I buy your magazine for relaxation and information, not to be motivated to respond to some smug,
faceless prat. Therefore publish an apology a la
BBC's recent Top Gear guff and cut the racist crap.
Ian Williams, Mid-Glamorgan
I'm sure that Tony did not mean to suggest that
all Welsh people are thick. In tact, reading his
c omment again I have no idea how you managed to get that interpretation from it. I think
AMIGA WOR K SH OP
QUESTIONS, QUESTIONS...
I have a few queries about the March issue:
1) First, I would like to say that the Flashback
demo was excellent. I recently bought an Al200
but found that I had to disable the CPU cache for
the demo to run OK, but as I said it was tab,
2) Relokick would be of great use to me, but when
I ran it it came up with the following message:
'C:ASSIGN failed returncode 20.* Why?
3) Superfrog was quite good fun but either I'm
slowing down or it ran just a little bit too fast on my
lovely 1200 Turbo.
4) KidPix had a few rather amusing features, but I
was horrified by the review. I cannot believe you
gave it 90%. I've seen Paint 4.5 advertised for
about E70 and KidPix is E300. I've used DPaint
for years and it's far better than KidPix. So, how
much did Electronic Arts pay you for praising
KidPix so highly?
Matthew Eividge, Ply mout h
The problems you noted are due to one or two
gremlins in the works. ReloKick does work perfectly well despite that error message you are
getting. To get around it follow this procedure:
1) After unpacking the program, do a soft reset
(using the CONTROL and two AMIGA keys simultaneously) and insert the disk in your computer.
2) Some copyright messages will appear, after
whic h you'll see the phrase 'Kicking in Now'.
3) When the screen flashes, remove the disk and
do a soft reset. You'll now get the 1.3 Kickstart
screen as promised. Sorry, this wasn't clear
enough in our original instructions.
The other point about KidPix is, again, error
related. The actual price is E26.99, not 299 as
we stated (a slight typographical error and my
fault I'm afraid). So the score is definitely valid.
CLU:
:
CAL
L
glel
Postfach 3231, 4030 Ratingen 1, Germany.
lRun by Dave White, an old Amiga hand, this
Germany-based
club has been up and running for
E
D
about a year now and has already accumulated
over
W I100Dmembers. It's run specifically for British
Forces abroad, but also welcomes applications
E any UK ex-pats. The membership fee is
from
DM60 per year or DM6 per month. Apart from the
P
usual Amiga advice and help, it currently has over
2,500 PD disks in stock.
D If you
/ want to get in touch, drop Dave a line at
the
above address or call him on (Germany)
S
021021499729 Monday - Sunday 24 hrs. He's also
thinking
of putting a disk-based magazine together
H
and would appreciate any help that you can offer.
A
R
E
14 imrie Place, Hillyiand. Perth PH1 2QN
MILESIM
Ulitliga
m
This Amiga club covers a wide range of computers, not lust the Amiga. At its monthly meeting
talks are given on a plethora of subjects. including
the relative merits of the CDTV. MIDI set-ups, programming and animation, etc. They also provide
hardware demonstrations and give advice to members with problems. Also, members can make use
of the clubs extensive PD library. Membership
costs E6 per year and further details can be
obtained from the address above (don't forget to
include a S.A.E.).
AMIGA CHRISTCHURCH
PO Box 35107, Christchurch, New Zealand.
Thanks must go to Neville Humphries for sending
us a copy of the Amiga Christchurch newsletter.
It's a well-produced A4 magazine which is actually
put together using and A2500 with 7Mb RAM. a
52Mb hard drive and a flicker free video card, It all
looks highly professional and reads quite well too.
Amongst its 18 pages, you'll find a report on their
recently organised Amiga Expo which attracted
more than 400 people and unveiled the Al200 and
A4000 to the waiting masses.
There's also all the usual features you might
expect in a publication of this nature - for
instance, there's a lively letters column, a Notice
Board where all sorts of kit can be exchanged or
bought, a review of the Al200, a tutorial in assembly programming, some game hints and cheats
and lots and lots of ads.
Oh, and they've even got a review of CU Amiga
in there, too, of which they were most complimentary - thanks very much! Amiga Christchurch is a
real grass roots organisation and it's nice to see
that Commodore actively support them by lending
them bits of kit - it's a pity that Commodore UK
don't lake a leaf out of their book! If you live in
New Zealand, I'd recommend you get in touch.
Annual membership is $30 and there are regular
monthly meetings.
TOTAL IRRELEVANCE
6 Glevum Road, Stratton St. Margaret,
Swindon, Wiltshire, SN3 4AF.
In the March issue of CU Amiga, we gave details
of a new club that was starting up especially for
OctaMED users. Well, we're pleased to say that
the club is now up and running. Total Irrelevance
(as that's what the club's called!) aims to tackle all
members' problems and provide information on all
new OctaMED-related products and developments. A disk magazine is produced on a
bi-monthly basis and includes competitions.
demos, modules, samples, a small PD section,
news, reviews and morel As a special offer to CU
readers, the club's organiser will even send you
the first magazine free of charge (provided you
send an SAE arid a blank dish). Members are
invited to submit their own modules, samples and
demos etc., for inclusion in the club's PD library.
Let's make this worthwhile club a great success drop them a line today.
POINTS O F V I E W
AMIGA WORKSHOP
OEFENCE
PROGRESS
As yet another Amiga
appears on the shelves,
Nick Veitch wonders
where it will all end.
WHAT'S ME DIFFERENCE?
Nick Ve Itch
would like
to point out
to the
kiletropollie
n Police
thet he is
not responelble for the
recent sp o t.
of phone
box robberies end,
by the way.
have you
found h is
bike yet?
178
MERE1L BE TEARS
Without a doubt the Amiga community has now
become a two-tier society - those with AGA and
those without. It is a gap which is impossible to
breach. There is no way that an A500. or MOO for
that matter, can be upgraded to the AGA chipset
This is really the first division to appear in the
Amiga community. The differences in Kickstart and
Workbench revisions do not really count as a
major obstacle to Amiga harmony - upgrades
were made available by Commodore themselves
Even the AGA chipset will not really create an
Amiga apartheid. Software may be written to take
advantage of the AGA chipset if it is present, but
may still work on older machines, and probably will
if developers have any sense. Obviously software
which is written particularly to take advantage of
AGA architecture may be somewhat redundant
though t h e r e is little to be gained by buying
0Paint IV AGA for your MOO...
There is no point in trying to hold back the tide
of technology. Commodore would be guilty of far
worse crimes if they decided not to release new
machines. As long as it is done responsibly, of
course. there is no denying that the release and
subsequent discontinuation of the A500+ was a bit
of a black eye for Commodore. It was not meant to
happen. but then what real harm was done? There
is rio great difference between the A600 and
A500+ - the 600 has an IDE interface, the 500+
has a DMA port. Big deal.
A SPORTING CHANCE?
There is a sport that has steadily grown in popularity since about 1982 - a sport which has
developed into a tradition in some circles. The
name of the game is whingeing at Commodore.
Basically they can do no right. If they don't release
new machines they are lagging behind, not showing the proper commitment etc. When they do they
are accused of selling the public down the river.
Whatever the relative merits of Commodore's
strategy and however high or low in the rankings
pf the 'all-round good guys' top 100 they are, the
Amiga is a very special machine. Not only has it
held the imagination of the computer-buying public
for seven years, it has developed along with its
owners. No other home computer has gone
through as many variations - not just pointless
reconfigurations, but actual developments.
The march of progress goes on. New machines
are, technology-wise, old hat often before they are
even launched. Anyone who buys a new machine
and expects it to be state of the art in two years'
time is either intellectually disenfranchised or just a
major league pessimist. You know the risks, you
know what you are buying - a brief snatch of the
future which won't last forever.
As for me, I'm holding out for the '060 based
machine.,.
>s
Power Computing's innovative 4MB 32-bit memory expansion for the Amiga 1200 is now available. The PC1204
includes these many features:
Zero Wait State- Unlike some other expansions the PC1204
never leaves the processor waiting around for data, which
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ONLY THE BE G I NNI NG . . .
FIRST, MANAGE Y OUR RAILROAD - TRANSPORT
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ROUTES AND S CHE DULE S . T HE N, BORROW FROM r HE
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BUI LD A FI NANCI AL E MP IRE .
: A l b
"A-TRAINmaybethebestgamewehaveeverplayed.
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werehooked.A-TRAINiseasytolearn,anditsplayis
infinitelyvaried.ItratesanA+."LOSANGELESTIMES
Startwithasmallopenspaceandabankloan_ ...and buildyourselfanempire.
AmO n e l
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Chooseyourmotivepower:19different
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Buildrailroadsandbusinessempiresvoitheasy
menuchoices.SurNeyyourrealmandcheckthe
statusofallyourtrainswiththesatelliteview.
P U B L I S H E D
B Y
M A X I S
LJCEAN SOFTWARE LIMITED
6 CENTRAL STREET
MANCHESTER M2 5NS
TELEPHONE 061 832 6633
FAX: 061 834 0650
CI REAT O l t .
O F
5 1 1 F C,
C R E A T E
D
RTO I N K
FR
WITHCuAMIGA
PART FIVE M A Y 1 9 9 3
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a
w oul d b .
DI M
f
J O mw - TO oi s
Ao r g r i e d u l t h * h p o m e . .
FIRSTSTEPS P10
2
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Co
AMOSSPECA
THEDEFINITIVE GUIDETOAMOS
W I R T DUNG P a i
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AL O h
OM O W
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SPRITES P18
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2AMIGAGUIDE CONTENTS
Is
i 265 V
1266 A
1267
1268 1 .
1269 P
1270 r t
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1272 B
1273 E
1274
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1302 1 r
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1309 A
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1279 1 1 ;
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1281 V .
1282 T r
1283 Q
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1304 A
1307 S o
1311 G
CONTENTS
No doubt you've already been experimenting with Editorial
Welcome to the fifth in the series of CU Amig,
As you have already noticed,
last month's fabulous coverdisk giveaway, AMOS. supplements.
this one is dedicated to the superb Amiga pro
utility AMOS, given away on last
In this supplement, we show you exactly what gramming
months coverdisk (if you don't have it, contact
back issues department immediately on
the program is capable of and how to get the the
0858 410510) and aims to show you how to
b e s t out it. get the most from it
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With a minimum o f t o ss and a lit t le planning, yo u co u ld be writin g games as good
as t h is. Honest!
41. O L D K E W D M 2 0
LE A C C ITE ll $ 12
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CONTENTS AMIGAGUIDE 3
ArAIS
I L t
111111111111111111111 111111111111111111
C - t Fro -I n t l
fast-251241
111111111111111111
11111111111111111 MENEM
kit.PINK
An the important instructions can be found in the menu bars at the lop of
the screen. See page 6 tor more details.
Imp
CD
4 INTRODUCTIONTOAMOS
What's AMOS all about? How does it work? What does it
do? How do I use it? All is revealed on these pages.
6THEMENUBARS
The menu bars hold 40 different options. Do you really
need that many'? We show you what they all do.
8DESIGN
Before you start programming anything, you've got to figure out what you want to program. CU's checklist shows
you how to create a game design.
10YOURFIRSTSTEP
Within 10 minutes you too can be writing some fairly
impressive stuff. using AMOS BASIC commands.
12THEWRITING ONTHEWALL
Correct text handling is the first step to professionalism.
Lettering in a variety of colours and styles is in your
grasp, thanks to AMOS.
14INTERACTION
Mouse, joystick and keyboard control can all be incorporated in your programs with the minimum of fuss, thanks
to some very simple instructions.
16 REMEMBERYOURUNES
EDITOR
Tony Dillon
COMPUTER
GRAPHICS
18SPRITES
Paul Fleet
One of the best things about the Amiga is its sprite handling capabilities. AMOS makes full use of them.
WRITTENBY
20SCREENS
Tony Dillon
PUBLISHER
22 SOUND
Gany Williams
AMIGA GUIDE
CU AMIGA
EMAP IMAGES
30-32 FARRI NGDON
LANE
LONDON EC1R 3AU
24 COMPILER
So you've finished your program, and you want to release
it into the public domain. This page shows you how.
25 WHERENOW?
AMOS is a very expandable package. and there's a lot
more to it than meets the eye. If you want to know more,
or fancy upgrading, then here's a look at the next step.
27 TOTALLYAMOS
We take a look at one husband and wife team who have
turned their interest in AMOS into a much-needed service.
28 GOINGPUBUC
AMOS has been put to good use in an amazing variety of
PD games. Just to show you what the package really is
capable of, we take a look at the best of the bunch.
30 AMOSUSERGROUPS
Want IQ get in touch with other AMOS users? Here's a
rundown of groups worldwide - and your chance to win a
pile of software.
TOTALLY AMOS
It IC NE C
i t Ulm M ostt---. . . ,
4 AMIGA GUIDE
ODUCTIONTOAMOS
NTRODUCT ON
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1266
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AS1U
Now that you've got AMOS loaded, you're probably wondering exactly what it is and what it's
capable of. Here's the place to find out...
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O M IM
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I M
Indent
mg g i o n i
PHRASEBOOK
AMOS itself is a compilation of two programming languages, the AMOS BASIC interpreter
and the AMAL command language. The interpreter handles almost all of your code, turning
your English commands into machine language for the processor to run. AMAL is the
sprite animation suite that handles all the
sprite and Bob (Blitter Object) routines.
Together, they are capable of some fairly
amazing things. But before you can use them.
you need to understand how they work.
The interpreter is a derivative of BASIC
(Beginners All-purpose Symbolic Instruction
Code), the age-old language favoured by both
schools and novices. Rather than try and work
the processor directly. the interpreter provides
you with a suite of over 500 English commands. which make for readable listings and a
good understanding of what things do right
THEFILE
SELECTOR
A l M a n
M ED
dn, M M I
,
,
O . NEM
E
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E
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1
1
1
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1
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1
1
0
111 nom. im
AMIGAGUIDE 5
1r
TOAMOS
from the start. The listing shown in Table 1 is a
1 g o o d example. You can probably already tell
what that program will do when you run it.
THEEDIT SCREEN
Load up AMOS as shown last month (page
14). and take a good look at the main screen,
known as the Edit Screen. This is where all
the hard work happens. The strip at the top is
the menu bar, and we'll be looking at that in
just a moment. Below that is the information
line, which tells you various things about your
system at a glance:
I (Or 0): Whether the editor is in Insert or
Overwrite mode.
L=1: Current line
C=1: Current column
Text=: The amount of memory assigned to the
editor
Chi p. : The amount of chip memory free
Fast=: The amount of fast memory free
Edit=: The name at the current program
Along the side and bottom of the screen are
the scroll bars, which allow you to move
quickly and easily around your listing. These
are used in exactly the same way as
Workbench scroll bars. If you find them too fiddly, you can also move around using the
cursor keys. so don't fret.
DIRECT MODE
If you press the escape key, a completely new
work screen will appear. This is called Direct
Mode, and it acts on each command as you
type it, rather than waiting for you to run the
program. If you typed PRINT 12/17 in Edit
mode, nothing would happen until you ran the
program. If. however, you type it here, the
command is executed immediately without
affecting the listing in Edit mode.
Direct mode allows you to try Out commands before they form part of your program,
as well as carry Out various house-keeping
duties without disturbing the flow of your programming. If you wanted to see how many
sprites or samples you had in memory. check
how much disk space was available or see
how two colours went together, this is the
place to do it.
RUNNING A PROGRAM
To load a program, you need to click on the
t oad' option in the menu bar. and then
choose the file using the selector (see panel).
Once it has loaded you'll be presented with
the complete listing. Now, to run it, all you
need to do is press F I , or click on 'Run' in the
menu bar.
To stop a program in its tracks, without waiting for the logical end, you need to hold down
the Control key and press the C key at the
same time. This aborts the current program
and returns you to the edit screen. To see
what I mean, load the 'Scrolling Text Demo'
from your AMOS program disk, run it and then
abort it.
BANKS
i
AMOS
is capable of some fairly nifty sprite
l
and sample handling, but like any other
d
program
the data for these need to be in
memory
at all times, and saved with the
basic program.
4This is done by using the AMOS
Memory
banks, 15 blocks of RAM used
specifically
for resource data, Once someM
thing is loaded into a memory block, it is
1
automatically
saved with the program, so
there's
no need to reload any of it the next
time you load To see how it all works, go
1
to Direct mode, and load the sprite file on
A month's coverdisk by typing.
this
v
LOAD "ItittensAbk"
i
Once the file has loaded, jump back to edit
mode. Notice how there's no listing? So
how do you check if AMOS has loaded
anything? Simple. Go back to direct mode
and type:
W
I1:11111.14
I
4
V
1
:
"
.
6
;
1
4
LIST BANK
A list of the currently used memory banks
appears, and there you should see bank 1
contains five sprites. To see them in
action, enter.
Sprite 1, 200, 200, 1
We'll deal with sprites in more detail later
on in this booklet (page 18).
ri sm i l at
F r e
0114
-1 1 1 1
wi
,S Mr .
1 1 ad
L I I
A M OS d i r e c t m o d e a l l o w s y o u t o tr y o u t c o m m a n d s a n d
d o a l i ttl e h o u s e k e e p i n g w i t h o u t d i s tu r b i n g y o u r p r o
,g r ar ns
VARIABLES
One of the most important things to know about
when using AMOS is variables, A variable is a
named area of memory used tor storing inlormalion, such as a dame, a number or any string of
characters. In the case of the listing on Itlis page
A
, nswerS is the name of the variable. Think ol it as
a pigeon hole called AnswerS. The INPUT command tells the computer to put whatever you type
into the pigeon hole marked AnswerS, and whenever the computer looks back at that hole, It will be
able to read your answer. A variable can be called
almost anything you like, as long as you follow
these rules.
A name by itsell means an integer variable )no
decimal places). A. Answer and Total can all be
used as integer variable names
Aname with a *alter it is a real number variable, The command A.10i4 would mean that it4.
A0=10/4 would give the result 2.5
A name with a S alter ills a string variable, meaning that the variable will Only have characters
A variable can't have the same name as an
AMOS command PRINT, NEXT and DIM can't be
variable names, but PRT, MKT and 0 can.
Variables are reset every lime the program is
started, so don't expect to see the same data the
next lime you load your lite.
A variable will only wort in the part ol the program It belongs to. To make a variable available
tor the entire program, including procedures. you
need to make it Global At the start of your program. include the commandGLOBAL, and then the
names of all the variables you want to use, separated by commas. For example:
GLOBAL AnswerS, A, Heller
6 AMIGA GUIDE
1265
1266
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1270
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1303
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1309
1319
ASILI
323
276
277
279
280
281
282
283
296
297
.304
307
111
313
320
324
284
285
299
Genu
AMSM
Am stri
O tte n
C itiJ e t
COMM
EPsort
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Epson
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Pabasot
Plitta93,
MENUBARS
NUBARS
Do you really know what 'Block Hide' and 'Close
All' do? If you're still a little confused by the mystic menu bars, then read on.
THEDEFAULT MENU
1
This menu
deals d ire ct ly with the AM OS editor, and is on
1
screen
C b y default.
A
0
1
Fl : ,RUN: An obvious one really, this option
runs0 the program currently displayed on
C
screen.
Before it runs it, it will test it for typing
a
errors
and
similar bugs. If it finds any, it will
l
alerty you and abort the running.
F2: YTEST: Like the Run option, this one
r
checks
the program for errors. alerting you
n
it finds
t hem As soon as it finds one, it stops
the ftest and places the cursor next to the error.
e
t
F3: -INDENT: To make your programs more
readable,
1
you might want to indent loops and
.
procedures,
making them easier to spot when
1
scanning
over the listing. Choosing this option
l
automatically
indents the program in memory.
8
a
F4: IBLOCKS MENU: This option calls up the
blocks
menu, which we'll look at later.
t
a
F5: rSEARCH MENU: Another menu that can
THESYSTEM MENU
Mm,
I I L C 4 1 ) e - Ltie l F A m t - 2
The S ystem m e nu giv e s y ou access to the flOOPY, as we ll
J4
as use o f any a cce sso ry programs yo u may have loaded.
,
1
. 1 4 A t
The
gives you access to the
A r System
o : menu
the shift key. With the shift key held, the function keys work as before.
Fl : LOAD: Again, this one is self-explanatory:
it loads a file from disk. You can then select
the file using the file selector.
F2: SAVE: The opposite of load Saves the
current file to disk.
THEBLOCKSMENU
11111100
THESEARCH MENU
tionkaisig
t1
1
= =
-. -1 C 4 I t1e - I lka Chip-M71. Tast-n2MS E alt 'ALT * L i
I1
d1
The4Blocks menu
1 le is you manipulate large chunks ol
n
your
" program 1with ease. which is useful for tidying things
up iafterwards.
C
1
a
1
1 used a word processor, you'll
If you've ever
1
already be 0familiar with the principle behind
'Cut and Paste'. The Blocks menu lets you WI
large sections from your listings and move
them around using only a couple of mouse
clicks. To show the blocks menu, hold down
the Control key.
Fl : BLOCK START: Marks the start of the
block you want to highlight. Move the cursor in
front of the first character and select this
option.
F2: BLOCK CUT: Removes the highlighted
block from the listing and stores it in memory.
F3 BLOCK MOVE: Moves the highlighted
block to the new cursor position and deletes it
from the old position.
F4: BLOCK HIDE: Deselects a selected
block
ALTERNATIVEKEY
SHORTCUTS
Load a program
Save a program
Save As
Block Start
Block End
Block Cut
Block Paste
Block Move
Block Store
Block Hide
Find
Find Next
Replace
Set Tab
11. F t 7 L W
=
=
w e d ,
=
=
AM I N
When you select the Find option from the search menu.
this prompt a sks you for the siring to search tor.
M dikd U M W
11101111
ile a llAill
ra n =
I I 1-'1 C - I =1 :3
T
r ia - itist athat le st you ne e d
Where
k hfor
t eryou.
a m
for
,C Tit
F
s ea as rt c- h
Z
l
m i A
e l n
u
The
search
menu
does exactly what you
E
w
id l i l
would
expect
it
to
do. It hunts through your listlt
o
o
k
hing for
i a .pre-set string of characters, such as a
i
variable
g
name,
4
and then does one of a num-
Arm
8 AMIGA GUIDE
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ONYOUROWNTERMS
Amsm
Amstn
Gum
CLtilrr
Commn
Epson
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Er.1 0 . F .
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NEC P
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Panasoi
Ri ng
054
GN
GAM
p
e
n
RUNNINGORDER
Now comes the tricky part. You have to work
out a running order for the program listing
itself and begin to formulate the routines and
patterns involved in making your program
work the way you want it to. How are you
going to get the ship and the backdrop
scrolling? How many times a second should
you read the joystick? That sort of thing. It
might seem daunting, o let's break it down
into smaller programs.
Figure Out the various components of your
game, and work on each separately. In the
case of the scrolling, your notes would look
something like this:
FLOWCHARTSYMBOLS
STNIATIP
101.11/LWAIr
FLOWINGNICELY
As a rule, flowcharts are impossibly dull to create. However, they are also invaluable when
writing a game. If you are creating an especially long listing, it's handy to have a list to
refer to in order to stop you from getting lost
A flowchart breaks a program down into
single steps, making the entire challenge
much easier to cope with. In a game like the
one that we have referred to above, writing an
engine that moved the backdrop and kept
track of all the sprites on screen at once from
scratch would be too much for the beginner.
Working from a well-written flowchart makes it
simple enough for even a Megadrive owner to
get to grips with.
To design your flowchart, you need to break
your program down again, into the smallest
lumps you can Remember, the more you
break it down now, the less you have to figure
out later on.
OTHERPOINTSTOCONSIDER
The listing itself isn't the only thing that needs
a lot of thought put into it. You should also
1111((11111
Mind
I) ACTION
This represents anything done within the computer,
suchas calculating variables, reading data or set
ting up a screen.
2) INPUT/OUTPUT
This represents any form of input or output, from
displaying something to reading the joystick
3) START/STOP
This one is obvious - I don't really need to tell you
what it 16 for.
4) DECISION
5) ARROWS
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Programming
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10 AMIGA GUIDE
2,41
267
1268
1269
1270
1271
1272
1273
1274
1275
1302
1303
1316
1309
1319
AM U
1323
1276
1277
1279
1280
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1282
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1296
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1307
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1313
1320
1324 2
1284
1285
1299
OURFIRST STEP
YOURF RSTSTEP
Now that you understand how to transfer
your design into a program fl owchart you're
ready to program.
Here we go...
Before you can really piece together an
AMOS program, you need to spend a little
time f amiliaris ing yourself with the fundamental c omponent s of the language and its
construction. I k now it s ounds like you
need to do a degree course, but believe me
it isn't that bad. These pages out line the
basics of AMOS construction, whic h y out I
need if you're to turn y our fl owc hart into a
fully f unc t ioning program.
VARIABLES
Any piece of information which is stored and
used again (a player's name, the number of
ships left in a shoot 'em up etc.) is stored in
memory and labelled. This is known as a variable, so called because the information can
vary but the name remains the same. To
assign information to a variable, we use the
command Let, like this:
Let MACS " C U Am i ga'
Let MAG$="MCN"
Let MAG $. "Cr eati ve Cr icket"
CONTROLROUTINES
See how it works? You can change the information in a vanable to almost anything you
like - try it. Change the information, and run
the program again. Now add these lines to the
start of the program, before all the others.
Arnstrl
Arnstri
aMen
Citizer
Comm
Epson
Epson F
Epson E
Epson
NEC P
Parav
Pimasor
Ring
054.
[
1
FOR-.NEXT
If you have a segment of program that needs
to be repeated a certain number of times, a
simple loop is the easiest way to do it, rather
than write Out the same piece of code over
and over again. If you wanted to print your
name 20 times, you could write_
Print "My Name"
Print "My Name"
Print "My Nam e"
DO...LOOP
If you have a (piece of program that you want
repeated indefinitely, looping forever, then a
Do.. Loop loop is all you need. Do marks the
start of the loop, and the Loop command tells
the program to go back to the Do instruction.
Ar 0
Do
Print A
- alk,A+1
Loop
REPEAT...UNTIL
Let s assume with the program above that you
want it to count to a present random number.
There are two ways to do this - one is to do a
For Next loop with a random number in the
For instruction. The other is to do a
Repeat... Until, where the program will break
the loop once a condition has been met. Try
this:
ZAI nd(30000)
A=1
Repeat
YOURFIRST ST'
AMIGAGUIDE 11
vvvvv t t h i a
se e m e at t h e
. . t m ash e r a t
Print A
AA+1
Until A 4
Print 'Found I t At Last"
IF...THEN...ELSE
Condition testing is the heart of programming,
An If. .Then instruction is the hear/ of decision
making we do it every day. IF its warm
THEN don't wear a coat, that sort of thing. In
the programming sense, it works in exactly the
same way. Try this:
1 0 1 BsRnc119)+1
Repeat
Print uGiwo ma a number betw een 1 a nd 10"
Input A
If As A then pr int "Cor r e c t r a s i
If A<>13 then print 'No, sorry"
Until 2 1
Direct
ic
>
t
'v
C
)
.
Equal to
Less Than
Greater than
Not equal to
Do
T
ABLE 1 1 . 1 . 1
Cis
Print "1) Option 1"
Print "2) Option 2"
Print "3) Option 3"
Print "4) Goto Editor"
Print "5) Goto Direct"
Input A
OnA OP1,0P2,0P3,Edit,Direct
Loop
Procedure OP1
Cis
Print "You chose Option 1"
Wait Key
Endproc
Procedure 0P2
Cis
Print "You chose Option 2"
Wait Key
Endproc
Procedure 0P3
Cis
Print "You chose Option 3"
Wait Key
Endproc
e
e
.
v
v
v
v
v
v
t
e
e
co m e ttte e h e s
t hbei esn n
l eoet e. m o t .
1111ARRAYS
An m a t t p t e o f 4 3 0 a r r a s
w
, ould h o d e l th e d w i t h th e
.
T h i s
Di n ns (s , $ )
DIM
Dim creates a new array ready for lilting. DIM CU(10)
creates an array with 10 spaces. DIM CU (10.10) creates an array with 10 main spaces broken into 10
more, giving 100 spaces.
END/EDIT/DIRECT
Dim STAFFS(7,2)
For namos1 t o 7
WHILE...WEND
A While...Wend loop is similar in principle to a
Repeat.Until loop in that it waits for a condi-
ON...PROC/GOTO
On._ is a very powerful com m and indeed, it
co n n o n d :
X=0
While x<20
locate x,0
print ""
XX4
,
wend
1
Direct
Input A
It A. 0 Then z=1 Else Print "Sorry, try again."
Until 2=1
Print "Well done!"
Direct
"1 1
1 1
8K1 1 / 1 1
READ,DATA
For places1 t o 2
Read Sta110(name, place]
Next place
Next Name
Data "Dan","Editor ","John",'Dep
Ed","Nick","Tech
Ed","Gor don",'Design".Mat","Tech
Advice","Tony H","Star Fighter ","Tony
0","Fr eelance"
I 265
1266 1267
1268
1269
1270
1271
1272 1
1273 1
1274 1
1275
1302
1303
1316
1309
1319
Astts
[323
1276
.277
t 279
1280
:281
282
1283
1296
1297
1304
1307
1311
1313
1320
1324
1284
1285
1299
WORKINGWITHTEXT
If you take away the speech marks, however,
something totally different happens. Instead of
printing the entered characters, the program
will look for a variable in that name, or if you
have entered a mathematical operation, it will
print the answer. In our examples, the program would look for a variable called 'Hi Dan',
and would also print 84.
LOCATE
LE
An io n
Am in
Citizen
Citiz
Comm
Epson
Epsom F
Epic. F,
Epson
NEC P
Panasor
Panasor
Ri ng
054.
So far, whenever you have used a print statement, it has always printed in the top left-hand
corner of the screen or'down the left side. So
what happens when you want to print in the
middle of the screen? I'll give you a clue: the
text always prints at the current cursor position. Give up? You move the cursor. There are
two main ways to do this, the easiest being to
use the Locate command.
To use the Locate command, all you need
to do is specify where you want the cursor to
move to, using two co-ordinates, the first to
specify the X (across) position, and the second to specify the Y (down) position. For
example:
LOCATE 17, 10: PRINT "HI DAN"
,
PEN
The Pen command changes the colour index
of the text printed on screen. Depending on
your screen mode the index numbers can run
from 0 to 63. All subsequent text will be
printed in the selected colour until another Pen
command is used. Try this example:
For P . 0 to 15
Pen P
Print 'Thi s is Pen"
Next P
PAPER
The Paper instruction works in
the same way as the Pen command, only this time it changes
the background colour beneath
the text. If you imagine that each character is
a letter on a typewriter, then you'll know that
there is a square of metal around each letter.
It's this area that the Paper instruction
changes. Try this program to see what I mean
For P . 0 to 15
Pa p e r P
CMOVE
Locate 17,10
Print "Hi DAN"
Cmove -6,-2: Print 'Above"
Cmove .6, 4: Print "Below"
For V . 0 to 13
Paper P: Ink P+2
Print "Text in normal mode."
Inverse On
Print "Text In Inverse m ode"
Inverse Oil
Next P
MOVING ON
You now know enough to start writing your
own programs. Try to write a program that
asks you for your name, and then prints it all
over the screen in a variety of styles and
colours. Once you can do that, you're ready to
tackle the next stage.
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14 AMIGAGUIDE INTERACTION
1265
i 266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1302
1303
1316
1309
1319
ASIL1
1NTERACT1ON
323
276
277
279
280
281
282
283
296
2g7
!NUYS
285
TABLE1
Do
XS=Inkey$
Print x$:
Loop
But what if you want the program to wait until
you have pressed a key? One way to do this is
to stick a small If...Then line in the program.
See Table 2.
SCANCODE
Scancode is used to check the internal number for any of the keys on the Amiga
keyboard, including the ones with no visible
effect, such as 'Help' or the function keys. See
the example in Table 3.
Once you have your Scancodes, you can
use them in conjunction with the Key State
command, which tests whether a key is currently being pressed. If the Key State test is
true, it will return a result of True. To see what
I mean, have a look at Table 4.
INPUTS
Amstr.
AnIstr;
(limn
Citztv
CoinneW
Elson
EP
Eps
1, onF.
Evion
00 F
NEC
Panasol
F
Panasoo
ItinE
054
TABLE 2 d }
Do
z-.11
Repeat
xS-Inkey$
If x$<>"" then z0
Until Z$
Print x$:
loop
TABLE 3
Do
While K S
,
KS.Inkey$
-""
Wend
If Asc(k$)=0 Then Print "You "
Pressed
1 1 A Key With No ASCII Code!"
Print
1 "The Scancode is ";Scancode
1
/
I ABLE 4
L
op
T
Do
4
If Key State (69)=True Then Print
0
"You've Escaped!"
If Key State (95).=True Then Print
"No I won't help you!"
Loop
WAITKEY
This instruction pauses the program until any
key has been pressed.
STICKAROUND
Reading the joystick in AMOS is something
that you will inevitably be using a great deal,
so you'll be happy to know that there are a few
simple commands that make this just as easy
as printing your name. The commands are as
follows:
TABLE
Clear Key: Rem Clears keyboard
buffer
Print "Please type 10 letters"
cUlnput$(10): Print "You typed ";cS
S.
TABLE 6
Do
If Jup(1) Then Print "Up"
If Jdown(1) Then Print "Down"
If Fire(1) Then Print "Fire"
Loop
MOUSEYMOUSEY
The Amiga is perfectly suited to mouse-controlled games, and AMOS is more than
capable of creating those games.
HIDE/SHOW
ON
INTERACTION AMIGAGUIDE 15
11111111111mmo
Menu bars are something we all take for
granted - anyone who has had more than a
week with an Amiga knows that holding
down the right mouse button makes a line of
menu options appear. With that in mind, one
of AMOS's strongest points is its ability to
build large and complex menus with minimum fuss,
MENUON
The five lo yst ich d ire ctio n s and the commands used to
read them. Remember, the number in brackets is the jo ySlick port_
CHANGEMOUSE
This instruction lets you change the graphic
used for the mouse pointer. There are three
pointers in memory at all times, so the cornmend Change Mouse 1, 2 or 3 changes the
pointer to an arrow, a crosshair or a clock. Any
number higher takes a graphic from the sprite
bank. Your only limit is that the graphic can't
be any more than 16 pixels wide or have more
than tour colours.
MOUSEKEY
This checks the status of the mouse buttons,
and returns a bit-pattern. To see the bit patterns available, try the program i n Table 7.
TABLE 7
Do
Locate 0,0
M=Mouse Key: Print "Bit Pattern
Number ":M
Loop
To do a one shot test of the mouse buttons, to
see if a button has been 'clicked', use the
Mouse Click command instead.
XMOUSE, Y MOUSE
CHOICE
The Choice() instruction is used to see
which menu option you have chosen. The
instruction 'head-Choice' will read the menu
heading number into the variable 'Head'. To
read the menu option chosen, you need to
number the Choice command. Add the lines
in Table 10 to your listing to see what I
mean.
TABLE 9
Menu$(1,1)="About Menus''
Menu$(1,2)="About Cu
Menu$(2,1)="New Game"
,,
Menu$(2,2)="Old Game"
Menu$(2,3)="Ouit"
LIMITMOUSE
Normally trio mouse has the run of the screen,
but you can limit its movements to a rectangular portion by defining the top left and bottom
right comers of the box of hardware co-ordinates Try this program]
Limit Move* 50,50 to 300,200
Wait Key
TABLE 8
Do
X=XMouse:Y=YMouse
Locale0,0:Print " V A
-1MouseClickthenXMouse4m(320):YMovse=findl200)
1
L1oop
6
.'1
Instead of writing out a whole string of commands every time you want to read the
menu, you can assign a procedure to each
of the menu titles using the On Menu Proc
instruction in conjunction with the On Menu
On command. This system checks the menu
bar 50 times a second without any programmed checks by you. so your program
can continue as normal. Try the listing in
Table 11.
Note: Once On Me nu Pr oc' has been used,
the On Menu On system stops, so remember
to put an 'On Menu On' at the end of each
procedure.
Menu$11)="About"
MonuS(2)g"Options"
Menu On
6
411
ONMENUPROC
Hardware co -o rd
mites refer to M e
entire screen. n o t
lust wh a t's visib le , a s
this diagram sh o ws.
TABLE 11
Menu$(1)="Mouse":
Menu$(2)="Ouit"
Menu$(1,1)=Arrow":Menu$(1,2)="
Cross
Menu$(2,1)="Editor":Menu$(2,2)="
:Direct"
Menu
$(1O
Menu
.3
)n
O
n
=Menu
" C lProc MSE, OWIT
o
c
" something
Rem:kDo
Do
For x=1 to 100
print X;
Next X
Loop
Procedure MSE
It Choice(2) then Change Mouse
Choice(2)
OnMenu On
Endproc
Procedure OWIT
If Choice(2)=1 then Edit
It Choice(2)=2 Then Direct
OnMenu,On
EndProc
TABLE 10
Do
I 265
1266
1267
126n
1269
1270
1271
1272
1.273
1274
1275
BAS GRAP Cs
Before you dive headlong into the slightly cliff&
cult world of sprite and bunter objects, why not
play around with AMOS's more fundamental
graphic tools?
1302
1303
1316
1309
1319
323
276
277
279
2110
281
2132
283
296
297
304
307
311
ill
520
24 2
28-A
FIABLE
Bars and boxes like these can be used for all soda of
applications. web as prompt windows or selector boxes,
RAINBOWBRIM
Before you draw anything you need to choose
your colours. AMOS has a few simple, but
effective instructions for palette selection. One
thing to note here is the colour index syntax.
This is the name given to the settings of the
individual colours.
A colour index is a Three-figure hexadecimal
figure which tells the processor how much red,
green and blue should be mixed to create the
colour j u s t like using the colour mixer on a
program such as Deluxe Paint. Take a look at
the quick decimal/hex conversion table below.
1.4
For A =10 to 100 Step 10
ForB 1 to 10
Ink I
Draw 10, A+B to 180, A+B
0 Next B
054
DRAW/POLYLINE/POLYGON
Trio Draw command draws a straight line
between two points. Both points can be set, or
you can leave it to draw from the current cursor position. To see what I mean. go to direct
mode. clear the screen using CLS and type
the following line:
COLOUR
This instruction sets a colour in t ie palette to a
specified colour index. Add these lines to the
start of the previous listing, and see jt you can
guess what colours will appear:
Colour
Colour
Colour
Colour
4,
5,
6,
7,
SOF0
$ill
M D
$123
Colour 8, W O
Colour 9 5002
INK
PALETTE
Obviously, keying in all those Colour commands every time you want to change the
palette is going to get very tiresome; with the
Palette command you can change all the
Decimal:
1
Hex: 1 2 3
Ri n
PLOT
NextA
DECIMAL/HEXCONVERSIONTABLE
Amstr
Amstr.
Cikeen
Citucu
C
Epson
o
E
mP " F
EP
,m
Elmo
NEC
O
PMAWKI
n
Isimasol
F
1116
BOX/BAR
2 3 4 5 6 7 8 9 1 0 11 12 13 14 15
4 5 6 . 7 8
9 A B C D E F
To enter hex numbers in AMOS. you need In add the prefix S. For example, to enter the number 15 in hex. you
would type $F. In the colour index, the three digits correspond directly with the red, green and blue settings.
Therefore absolute red Is SFOO. a medium grey is $777 and white is WT. Got that?
1
1
1
1
1
1
1
1
1
1
1
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Small eimsumables & DesPal ehed in Post Please cheek
>
D I U V U T OSARSSIS M A I N I E J l i t POT
AM nest day.
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TES
SR 1
When was the last time
you looked at the
graphics in a game and
thought, w i s h I could
do that'? With AMOS
you can!
II
Amstn
Arnstn
Citizen
Came;
Comm
Epson
Epics' 1
Elnott E
F4 x
NEC
41
Panasui
1
?masa
a
054
rAt
Now run it, That was easy, and getting it moving is just as simple. Enter these lines:
aS."Anim 8,(1,8)I2,8);"
a$=a8+"Loop:klove 320,0,100; Hove
320,0.100; Jump Loop"
GETSPRITEPALETTE
SPRITECONTROL
SPRITEOFF
AN AL 8 , a $ A N A L O n
SPRITE
This command simply creates a sprite and displays it on screen. The instruction is lollowed
by four variables, namely the index number of
the sprite, which can be anything between 0
size (a 34x34
box around
32x32
sprites). This
makes tile far
easier when
grabbing.
SPRITES AMIGAGUIDE 19
TABLE1
For art to 8
spritem*25.10041
aexta
locate0.0: Print E n tae r
Input
n
ma b e
spriu
te off
r rect
di
o i
s p r i
SPRI
t eTEUPDATE
Sprite
t Update
o is an automatic process that
tries to move all sprites during a vertical blank,
d i s
creating smooth movement. However, if you
a ablot of
l sprites on screen at once, it can't
have
handle
e "them and you end up with some
noticeably jerky movements. Use the instruction Sprite Update Off to turn off the automatic
process in situations like this, and Sprite
Update On to switch it back on.
XSPRITE, Y SPRITE
X Sprite and Y Sprite are used to find the X
and se co-ordinates of a nominated sprite
useful when using AMAL Movement commands which don't tell a sprite to stop moving
when it reaches the edge. The X Sprite and Y
Sprite commands allow you to keep a check
on all sprites using the syntax:
variableeX Sprite (Sprite number)
GETSPRITE
The Get Sprite instruction does the same job
as the sprite grabber in the Sprite Editor program, and allows you to take sprites directly
from a screen image. If you know the co-ordinates of the images you want to grab, this is
much faster. Load an IFF image to the current
screen. and try these commands
Get Spr ite 1,200,100 to 232,132
Get Sprite 2,150,100 to 200,150
Now display the sprites using the Sprite command, and see which areas you've grabbed.
TABLE 3
Sprite 8,100,50,1
aS.
Amal
8,4:Amal on
Mo
vE
ePON MOVING
KE
AMAL
1 has been developed for those people
who
0 really don't want to be bogged down with
animating and moving sprites by hand, who
0 ,rather go without than track every single
would
attack
0 , wave in a shoot em up. Basically,
AMAL has been developed for everyone! It
5 you to set movement and animation
allows
instructions
to a sprite, and then go off and do
0 ;
other things. Load in the 'Spidy.Abks sprite
M
bank, and try the program in Table 2.
o
v
e
0
,
1
0
0
Itral
TABLE 2 O O P k g /
Sprite 8,100,100,1
aWAnim 0,(1.8)(2,8);"
aS=4+"Loop:Move 150,0,10; Move
-150,0,10; Jump Loop"
Amal A m a l on 8
do
Print "Enter a word"
Input zS
Print
loop
AMALSYNTAX
AMAL works using string variables sets of
instructions enclosed in quotation marks.
Unlike standard AMOS commands, the program doesn't correct case or spacing, so you
have to be very careful when entering your
AMAL strings. If you entered the program
above and got the error message 'Error in animation string', check that all the commands
start with a capital letter, and that the semicolons (:) are in the correct spaces.
Once you have created your AMAL string, it
has to be assigned to an available sprite with
the command AMAL (sprite number),(String
variable name), and then switched on with the
command AMAL On.
TABLE 4
Sprite 8,100,100,1
aS="Anim 0, (1,8)(2.8)(3,8)(4,8);"
Amal 8,4:Amal on
PLAY
The Play instruction tells the program to play
an animation path defined in the AMAL editor.
The command is followed by a number, which
tells the interpreter which animation path from
the AMAL memory bank to use. On the
coverdisk is an AMAL bank called 'FIy.Abk',
Load this from direct mode, and view the various flight patterns using the Play instruction.
AMALON,OFF,FREEZE
These three instructions cause all AMAL paths
to start, stop, or pause until started again
unless a specific sprite number is included.
Enter the program in Table 5 and use the keys
1 to 4 to pause and restart the spiders.
TABLE5
Global al,a2.21a4.4. a$
Sprite 8,100,50,1
Sprite 9,140,50,1
Sprite 10180,50.1
MOVE
The most basic of all AMAL commands is the
Sprite 11,240.50.1
Move instruction. As you might guess, it simply
a$="Anim 0, (1,8)(2,8);"
moves a sprite in a certain direction relative to
4=aS-f"Loop: Move 0100,50: MoveD. -100
its current position, at a set speed. Note: The
co-ordinates you specify in the instruction tell
50:JumpLoop:
the sprite how far to go, not which co-ordinate
Amal 8. a$
to move to. Co-ordinates of 100, 100 will move
Amal 9, a$
the sprite 100 pixels to the right and 100 pixels
Amal10, aS
down from its present position. The third variable denotes the number of movement steps
Amal11, a$
allocated. An instruction that moves the sprite
al=0:a2=0:a3=0:a4=0
100 pixels using 50 steps will move the sprite
amalon
two pixels at a time, giving quite smooth movement. Load the sprite bank from the disk and
do
try the example in Table 3.
x=0
4=inkey$
it d o
L
oop
Procedure
PSE
T h
ite 4n=1
Go
-P toRTURN
Sxl=1"
ifa
n
and al=1 then AnalOn8: al.
ANIM
ifd
E4="2" and a2=0then Anal Freeze 9: a2=1:
Antm animates a sprite at a set speed through
Go
a tolRTURN
a pre-determined series of frames_ To tell the
if= 4="2"
0 and a2=1then AnalOn9: a2=0
program how to animate, pairs of numbers
need to be entered into your stnng to tell the a i r ; if
t xl="3" and a3=0thenAmalFreeze 10:
program which frames to display and for how
a3=1:
h GotoRTURN
long. Load the 'Spidy,Abk' sprite bank and try
ife x$="3' and a3=1then AnalOn10: a3=0
the example in Table 4.
itnd="4" and a4=0thenAmalFreeze11:
a4=1:
A GotoRTURN
ifn d 4 " and a4=1then AnalOn11: a4=0
aTURN:
R
l ndProc
E
F
r
e
e
z
20 AMIGAGUIDE SCREENS
12!)
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SCREENS
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111111111111111111111111111111111
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SCREENOPEN,CLOSE
The Screen Open command defines a new
screen and brings it to the tront of the stack,
making it the one currently displayed and written to. To open a screen, use the f ormat
.
Screen Open (Screen Number), (Wi dth),
(Height), (Colours), (Resolution)
Load t h is screen into screen 2
'bouncing screen' demos. The command is followed by five variables, which mark the screen
number, the x position, the y position, the
width of screen shown and height of screen
shown respectively. See Table 1.
TABLE 1
ScreenOpen 1, 320,200,32,Lowres
For WI to 100
xl.rncl(300):yUrnd(200):Ink rod(32)
Bar xl,y1 to x1+50.y1+50
Nextc
For c=90 to 150
Screendisplay 1, C
Wait VIA
Nextc
To Open the same size screen in high resolution mode with 16 colours, you would enter:
Screen Open 1, 320, 256,16, Hires
To close any screen, use the Screen Close
instruction. This can be followed by a number,
which denotes the screen to close, or closes
the current window it left without.
SCREENDISPLAY
Am sd;
Arnstr,
C iljzt i
COMM 4 _
Epson
Epsce
Fimon
Epson
NEC:
Panamo
Pleas
SCREENOFFSET
The Screen Offset instruction lets you do all
sorts of clever scrolling. It works by displaying
the current screen from a specific point b u t
not necessarily the top left corner. This
instruction works best it you have an extra
large screen, and can be used to great effect.
Try the routine in Table 2.
See how easy it is to smoothly scroll a
screen? In case you aren't sure, the program
is displaying the screen from X-posibon and
X ' , reads the joystick in an endless loop. As
the joystick is moved, 'X' is increased or
decreased_ and the screen is redisplayed.
Once you've got your screens up and running, there's a lot you Can do with them
without actually doing much at all. These
screen effects contain most of the features
and functions used in commercial games, but
with none of the fuss.
DUALPLAYFIELD
Parallax scrolling can really add something to
your games, and the easiest way to create it is
to use the Dual Playfield (screen one), (screen
SCREENS AMIGAGUIDE 21
TABLE 2
ScreenOpen 1, 960,200,16,Lowres
Forc=1 to 200
X1=rnd(960)41.rnd(200):Ink rnd (15)
Bar xl,y1 to xl+rnd(50)+1,
yhrnd(50)+1
NextC
x=0
Do
Screen offset 1,x,0
It Jleft(1) and x>1 then x4-1
Jright(1) and x<640 then x=x+1
It Fire(1) then Direct
WaitVW
Loop
I
.
TABLE 3
Screen Open 1, 540,200,16. Lowres
Screen Open 2, 640,200,16, Lowres
Screen 1
For A=1 to 501 Step 50
Bar a,0 to a+25, 200
Next A
Screen 2
For a=1 to 601 Step 25
Ink Rnd(16)
Bar a,0 to a+10,20: Bar a,180 to
a+10,200
Next A
Dual Mayfield 2,1
x1=0:x2=0
Do
Screen Offset 1,x1,0
Screen Offset 2,x2,0
If Jright(1) and xl<250 and x2<500
then xl=x1+1:x2=x2+2
If Jlett(1) and O A and x2A1 then
xl=x1-1:x2=x2-2
If fire(1) then Direct
Wait1/131
Loop
SCREENCOPY
The Screen Copy command is the easiest way
to duplicate an area of a screen and transfer it
to another screen, or another area of the same
screen. The format used is:
Screen Copy (Scr een Number), X1,Y1,X2,Y2
To (Scr een Number), o3,y3
APPEAR
This instruction lets you move smoothly
't b e t we e n two pictures in a variety of ways
perfect for clearing the intro screen of a game!
The instruction works by first identifying the
source and destination screens, and then the
effect, which can vary from one to the total
number of pixels in your screen. Try the example in Table 4
SHIFTUP,DOWN
Colour cycling can be used to great effect, as
anyone who has ever messed about with
Deluxe Paint will tell you. Shift Up moves the
colours in a certain range up a step at a lime
through that range, and Shift Down does the
opposite. The last number in the instruction
tells the interpreter what to do with the end
colour in the range. Try this program:
Load I ff 'Water fall",1
Shift Up 10,5.10,1
Direct
PAINTTHEWHOLEWORLD...
Copper rainbows are commonly used to create complex colour backdrops to games,
allowing you to have far more colours on
screen than you have in your palette. The
instruction is laid out like this:
Set Rainbow number, colour , length, red.
green, blue
TABLE 4
TABLE 5
FADE
The Fade command can be used in a variety
of ways. In its most basic use. it fades all the
colour registers to 0 (black) at a set speed, as
in:
Fa d. 15
Or you can use it to change the colour registers to a new palette, as in:
Fa d. 15, $1,$2,$3,54
Set Rainbow
0.1,64,"(8.2,8)","(8,1,8)",""
Rainbow 0,56.1,255
Wait Key
ami
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SOUND
How good would your favourite game be without
sound effects or music? Think about it - the
sound really sets the atmosphere so you'd best
get familiar with AMOS's set of sonic commands.
There are essentially two forms of sound in
AMOS - samples and music. Each of these
are held in their own designated memory
banks and can be played across any sound
channel. Samples are exactly that - raw
sound that can be played at a requested
rate. Music, however, is AMOS's version of
a tracker module. All sounds and patterns
are saved as one block, and accessed
using a single command- Unfortunately.
AMOS can only read AMOS music files, so
you can't play your favourite tracker modules directly, but you can covert them to
AMOS music files using a handy utility (see
panel).
BELL,BOOM,SHOOT
TABLE 1
For A-.1 to 5
Bell: Wait 5
NextA
For /61 to 50
Shoot: Wait 5
NextA
Boom: Wait 5: Boom
Aansul
Amon
O M=
C.b
zC io m m
Epson
EpsonIF
Eqmon
Epson
NEC P
PLUM(
Notasor
Ring
054.
l
j
SAMPLAY
Provided you have a sample bank in memory.
you can play any of the sounds within it with
the Sam Play command. The command is followed by three variables, the first is the
number of the sample to play, the second is
the sound channel it is to be played through (0
to 3), and the third is the playback rate.
SAMBANK
It's possible to hold more than one sample
bank in memory at a time, and this command
switches between them. To use it. simply type
the command, followed by the number of the
bank you want to switch to. It you aren't sure
of the bank numbers, go to direct mode by
pressing escape and type Listbank_
SMALOOP
This command turns all samples into looping
ones. To enable it, type SAM LOOP ON. To
disable it again, type SAM LOOP OFF.
MUSIC
To play AMOS music files, you merely need to
type the word Music followed by the number of
the piece you want to hear. A music file can
contain numerous pieces of music - one for
each level of your game if you want - so
including the number is vital. Without it, the
command will play the first piece of music it
comes across.
MUSICOFF
Stops all music pronto. If you have more than
one piece playing. and you only want to stop
one track, then use the Music Stop command.
TEMPO
The Tempo command is used to alter the
speed of any piece of AMOS music. The com-
COUND
1
BANK
HSAMPLE
To make a sample bank, you need to load the
Bank Maker program on your AMOS
O'Sample
Program disk and run it. You'll be shown a black
screen with a menu bar. Using the right mouse butW
ton, select the 'Load Sample' option, and a file
requester appears.
your disk ot samples, and select the first
ToneInsert
you want to include in the bank. The program
ask you lot the sampling rate and then store it
Owill
in memory. The sample will now be loaded and
at the lop of the screen. Repeal the process
Mlisted
as many times as memory allows (watch the
'Memory Spare' indicator). Mow just select the
A'SaveIke
Bank' option from the menu, and the program
rest.
K
E
mand is followed by a number which dictates
the new tempo - the higher the number, the
A
faster the music is played.
MOLINE
mvolume is short for Music Volume, and that's
precisely what it is used to set. Ranging from 0
to 63, the command changes the volume of
the entire piece, not just single tracks, but
used with a loop can create some useful
music and sound effects. Load the demo tune
(spidy.abk) on this month's coverdisk and try
the listing in Table 2.
1
TABLE 2
Load Itt "Tille",1
Music
Wait Key
Fade 15
For a=63 to 0 step -2
Mvolume A
wait 5
next a
11111111111111
HOWTOUSE A TRACKER
MODULE
Before AMOS can play a tracker module
(Noisetracker. Soundtracker etc). il needs to be
converted to a tomiat which AMOS understands AMOS Music This couldn't be easier if it was done
for you On your AMOS Program disk. you'll find a
Me called Soundtracker 2.1'.
Load this and run it, and a lile requester will
ask you for your tracker module. Insert the disk with
the module on it. and select it. The rest is done lot
you - all you have to do is specify a file name To
load the new tile, go to direct mode and type load
"IFilenamel Abk". and the file will automatically
be loaded into memory.
r
m NAME
Ig ADDRESS
E
n
o
u POSTCODE
m
I
Im PL EA SE SEND ME:
o
I L I 1 AMO S manual @ E14.99
1 AMO S Compiler manual with box @ E14.99
U 1 each of AMOS manual and Compiler manual with box
@ E24.99
Li I enclose a cheque for E
made
payable to
Europress Software Ltd.
AccessNisa card
no
Expiry
Date'
Please supply credit card holder's address it different from address above.
Signature
.
Send
to: Europress Software, Europa House, Adlington Park,
Macclesfield, SK10 afilP. Please allow 14 days for delivery,
24 AMIGAGUIDE AMOSCOMPILER____
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AMOSCOMP LER
You know already that you're fortunate enough to
have the AMOS Compiler thrown in with your free
copy of AMOS, but do you know how to get the
The (disks) and (type) refer to the way the program is compiled and the type of file created.
The complete list of settings is:
DISKS
DOO: Compiles from Ram Disk to Ram Disk.
The fastest way to compile.
D01: Compiles from Ram Disk to floppy disk.
TABLE 1
og
M ira n
Anwth
Olia m
Citutel
Comm
Ef Kon
EPson I
F
EPsoft
NEC
Panaso
PSIULSOP
ItScreenOpen0,320.250,64,Lowres
ForCA)To100
Ink
lind(64):X1And(320):X2Anti(320):YlAnd(
Y2-And(200)
Bat (x141) to (x2,y2)
200
NextC
):
AMOSToFront
WaitKey
HOWTOCOMPILE
For those who don't really feel like messing about
with extenders and CLI-style commands. the
Compiler.AMOS program on your AMOS program
disk provides a useful alternative Without any programming knowledge. you can compile your
programs into lull machine code files faster than it
takes lo read this box! Here, in three easy stages,
is the hassle-lme compiling experience.
TYPES
TO, Creates a Workbench friendly, standalone file complete with icon.
I t : Creates a CLI-friendly program, executable from the CLI.
T2: Not the film. a CLI program that can run
in the background using Amiga multi-tasking.
Ta Creates a compiled AMOS program that
has to be run from within AMOS.
So, to compile a program completely in
RAM that can run as a CLI multitasking program. you would enter:
Compile '(Pr ogr am name) -000 -T2"
OTHEROPTIONS
There are a couple of other lines you can add
to your Compile command, which give you
more control over how the program will run
when loaded independently. The first sets the
default opening screen.
You'll find that AMOS compiled programs
automatically open Screen 0 on loading,
before running your program, which can cause
a nasty flash. To get rid of this, use the extender -SO in your instruction.
You can also choose to keep the
Workbench or CLI screen intact while your
AMOS program sets itself up if you wish to,
which will have the effect of making everything
look far more professional.
To keep the Workbench screen up, use the
extender -W1 Remember to put the line
'AMOS To Front when your program is ready
to display itself. Try the example in Table 1 on
the left, compiling it as:
C.;01
s r
- 1
The first of two hie selectors appears. Select the
AMOS file you want
to compile . click on 'OK', and
type the name you want the compiled file to be
saved under. This tileE
doesn't
R need to hays an
AMOS extender.
wawa.
Hove
Anse
do
ma
054
WH
TONOW?
I 11111MIIMILI , 0
8 1 1 1 1 .1 1
'N A TIO
11111
i
t
kinks.
flatOol
,
beinerb W e e r
AMOS 3D
ani
moo
tu t M e l
AMOSPRO
It the regular updates aren't enough for you. then
why not fork out lot a copy of AMOS Pro this is not
somuch a game creator, more at a product development kit. With over 750 commands, a lull debugging
suite, innovative WIMP driven user interface, and
with a new update disk. which is compatible with
AMOS 30 and the AMOS Compiler, you can't go tar
wrong.
These update d isks can be found in any PC) library, mak
ing yo u r co p y o f AM OS more and more powerful.
MAKESOME MONEY!
Europress used to have a mile that any commercial
software written in AMOS had to credit it, as well as
display the AMOS logo within the game and on the
packaging. As a result a lot of commercial publishers simply wouldn't take software written in AMOS.
Nat any more. Now, no mention need be made of
your back-door into quality software writing. All
Europress ask is that you notify them of the release
beforehand and send them a copy at the finished
game when it's released. Europress Software
reserve the right to release the inlormation after two
months sheillite.
NOWALSO
AVAILABLE
FROM
HAFtGWARE
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,128i
1299
i
Genii
II
AMPAmstr,
CiMen
C io t t i
Comm
Epson
Epson
Epson F
Epson
NEC F
Peluso
Panama
054
Strictlypd guaranteedtomakeyoumerrythisChristmas!
NEW GAMES
ASI I r a n k Rolerpecte Avairts
ASI 2 F o u r classic games Gel I t
ASP 3 Motional! ano Drip Swoerb
ASi 4 Frogges and more games
ASI 5 R a id Go LOolyand Retaliator
ASI 6 Pactiaan and four more
ASI 7 Moonbase. Trur and ksightworks
ASI 8 Afia ce 2 . sta ll and more ASI 9 Balllepong and Ellizzaro
ASI 10 Escape, Pipeline and Pickout *
ASI11 Da d. Connex Reverw. Trippin
ASI 12 ila mpror. Car.Powerloon9
ASI 13 Twintns m a ny more games
ASI 14 ChrnaChallen2e2 & Arnga co/unms
ASI 15 Battlecars Lettexand Marnbamove
ASP 16 Wastelands, Missiort X and PleoMen
ASI 1? Tomcat, Detwida, Jelman Bisoblaster
ASI 18 Henry in Pano Skyllyer Omega race
ASI 19 Growth. FranticFrectly Bretnoose'
A51 24 Revenge Doseroak 3d maze..
ASI 25 Mother mega collection - Buy it
ASI 26 SiperPacMan 92 Smash TV Ashido
ASI 27 Addiarve card games - Very good!,
ASP 28 Dooatrprklatto1naadar52Alactramiarar
ASI
2 29 COGIlomeNovaiS-BalAtaxsOulactni ASI 30 Source and Blast. Total Fire No*
ENT 1 K'ondyke, SIGN and more
ENT 2 Zero BounceNbob Frogger
ENT, 3 SpaoeWars, Souarnble and more
ENT 4 ion Hano Yelo and more 4
CLIP ART
The dip en :n tois collodior a vlsgh %deb
Hoge Daynaps, manygrealw thanaim Amiga
Hires screen.
For cse in DpaintOTP paduiges
Each desautobOotsas a Mideshowallowmg yos
ID viewthe ernne tortrnap by nosing the mouse
ARTO1 Vie ddrgs clip an 12 disks)
ART02 Houses - pictures ot mansions(2 disks(.
ART03 Religious - lull ol holy clip a l (3 disks:
ART04 WWI Aircraft It Wa s)
ARTS'S Men 2 disks full oi men at va s* .
ART06 Wornen 2 disks fullOf women!.
ART07 Sids Op an (2 disks'
ARTOSI Business - office clp e l (2 disksl .
A11109 Deice - more of the same
ARTI 0 Sluoents dip art
A11111Satelorne - usetul ssall n c logss
ART12 Xmas - a tot at Xmas chew13 disks)
A n t s Punch - cartoonsetc (3 dislist
A11114 Animate - w high quality pics
ART15 Ga ls- 12 lehne pics
A11116 Silhouettes - 18 plos *
A11T17 Schools 12 disks'
ART18 Ba bie s.
AR119 Sports ( 2 dies') +
A11120 Olyrnpic - more sporting stuff (2 ekSkal
ART21 Medical Op art (2 disks!. .
ART22 Seakle d e e p clip art +
AR1'23 Decorate months - SoCForeverymonths
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ART27 Art Nouveau - Oval art
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ART45 Arslic woodcuts *
ART46 Farm woodcuts.
A11147 Mixed animal woodcuts
A11748 Birds woodcuts
A11149 More animals
ARTS Animal linearl
A11151 Botanical line art
ARTS2 Family Scenes12 disks).
ART53 Goff humour12 die d)*
A11154 Space and transport
ART55 Soltscene2 - rural dip a rt.
A11156 Sports 3 Is
A11157 Navy - lots of navy type pca +
411158 Travel12 disks:
A11T59 Bobe r arid alphabet clips *
ARTS Acoenis and Sashes.
We now have
FRED FISH 1-750
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TOTALLYAMOS AMIGAGUIDE 27
TOTALLYAMOS
1
plete tutorials, covering all aspects of a problem. Subjects covered in tutorials in past
issues include AMOS 3D. How To Get The
Most Out Of The AMOS Compiler, AMAL and
a guide to the AMOS commands not mentioned in the manual.
One other feature is a spotlight on leading
AMOS programmers - those who have created the most impressive public domain
software and routines. If there's no other reason to work hard at your coding. the promise
of an interview feature must be enough to
entice most to submit work.
At the moment, Totally AMOS sells around
150 copies, but that looks set to change
thanks to a new distribution deal that will see
the magazine on sale in Canada and the
USA, and then Australia.
Totally AMOS costs E2.50 per issue, and back
issues cost E3.00 each. If you subscribe, you
become eligible for a 10 per cent discount on
all disks from the AMOS PDL. If you want to
try it out, there is a PD issue available from
the AMOS PDL for E2.00. Whatever space on
the disk isn't taken up with the magazine is
filled with useful routines and programs, making it A serious bargain. For more information,
contact Len or Anne on 10792) 588156.
AMOS IN ACTION
As well as running the
AMOS PDL. writing rurally
AMOS and various educational packages, Len and
Anne are also responsible
tor a new AMOS book
simply titled AMOS In
Action. The book is
essentially a guide on
how to write an arcade
game in AMOS Basic, taking
you from the sort of sel-up you really need to
write a game, right up to completing the project. A
disk is included, containing a complete version of
the demonstration game in questionMarvin The
Martian - and costs a mere E
from
the AMOS PO Library. it costs an even merer
E10.35.
1 2 . 9 5For
. more
I t information. nab Leo or Anne on
(0792) 588156.
y o u
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b u y
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11V
Just one of the many Help pages. to get you out o f those
st icky situations_
AMOSPUBLICDOMAIN
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279
280
281
282
283
296
297
304
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313
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'1299 1
CARD GAMES 2
galmep
Everyone has those moments when you want
to do nothing other than sit down with a pack
of cards, and deal a quick hand of Patience,
Or at least David Lorner Seems to think so, or
he wouldn't have come up with Card Games
2, a collection of nine different Patience variants. Being on your own needn't be a chore
any more!
In case you're not the kind of person who
enjoys spending long evenings alone,
Patience is a card game for one. Generally it
involves a number of card stacks, which have
to be rearranged using a series of set rules to
reach a certain position - four rows of ascending cards of individual suits, for example.
On the whole the game isn't particularly taxing - it depends on the luck of the deal more
than anything else - but it does while away the
time.
All nine games are accessed from a single
menu screen, and to be honest there isn't a
great deal of difference between them. Each
game is displayed on the same blank backdrop with the same set of cards and an
identical control method involving two clicks
with the left mouse button - one to pick up a
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A m ust f o r anysguitar player. Tab Master w ill SOlve those
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Tabulature blues
and let yo u get b a ck to playing them
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I T I M S E O E C T I C
m la c e d ic onooga s
There are three cool programs written by one
David Meager included on this disk. He may
be only 14 years of age, but he's already creating professional looking software! Tab
Master is a must for any guitar owner, allowing
you to enter musical notation on a stave,
which is then converted into guitar tabulature
instantly and, if you want, is marked out on a
fretboard. No more messing around with mnenomics for me. Next time I want to transcribe
Mendelssohn. I'll just use this.
Alongside it on the disk is Hectic 2, an interesting tile-based puzzle game which involves
picking up numbered tiles to gel the highest
score possible. Some tiles take points off your
score, and some add to IL
This might seem a little on the easy side,
but when you add to that the fact that the first
player can only move the cursor horizontally
on the board and the second player can only
move it vertically, you realise that you've actually got yourself a real challenge.
The diary program, which is simply titled
Dear Diary, is really nothing to write home
about I'm afraid, but when put on a disk with
two great programs like these, you can't really
complain.
Disk no; GPD180. From: AMOS PDL, 1
Penmy ny dd Road. Penlan, Swansea, SA5
7E11. Tel: 0792 588156 Price: E2.00,
Compat ibilit y ; All machined. Memory : 512K
(42t
,
AMOSUSERGROUPS
1_167
1268
1269
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1272
1273
1274
1275
1302
1303
1516
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AM U
Being an AMOS user can boost your social life! This is the claim we
make based on the sheer number of AMOS User groups there are in
Europe alone. Here's a complete list of who to write to.
1323
12
1277
7
61.279
AMOSUser Club UK
1mo
281
282
1283
1296
1297
1304
1307
1511
1313
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1324 2
1284
12,85
1299
Aaron Fdthergill
1 Lower Moor
Whiddon Valley
Barnstaple
North Devon
EX32 8NW
AMOSProgrammer's
Exchange.
AMOSNTSCClub
7 Majestic Road
Hatch Warren
Basingstoke
Hampshire
RG22 4XD
KlubAMOS France
COMM
EPson
Ernon I
Elmo. F
Epson
NEC
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p in k
P al l
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David Lazarek
516 E 11 th Street
Michigan City
IN 46360,
USA
Aaron Wald
201-19 TOrInele Avenue
Jersey City
NJ 07306,
USA
TomPoulson
Deutsche
Carsten Bernhard
Asternweg 4
6229 Wallut
Germany
AMOSClub Nederland
Portugal
Belgium Club
Allt5 1 1 1
Milw.
BP 133
18003 Bourges Cedex,
France
Kerkeind 8a
5293 AB Gemonde (NB)
Holland
A:1151r
AMOSClubUSA
Johan Francois
Wilgenpark 7
9900 EEKLO
Belgium
Eduardo David
Rua Nina Marques Pereira N 9 2 - Esq
1500 Lisboa
Portugal
grasp while at the same time keeping it interested enough to chase. What we want you to do
is soup it up.
Yes, you have the basic program. now see
what you can do with it! Maybe the Spider should
carry a rocket launcher? Maybe the screen
should scroll? What do you think? You have complete freedom to do whatever you like. The best
entry wins. it's as simple as that. So what are
you waiting for! Get it together. and stick your
entry on a disk and pop it oil to us at CU with a
covering letter explaining the changes made.
Remember to mark your envelope 'Magnetic
Media Do Not )(ray'. Send your disks to:
I WANT ALL THAT LOVELY PD. CU Amiga. Priory
Court, 30-32 Farringdon Lane, London EC1R
3ALI. Closing date is 30th June. The editor's
decision is final and no correspondence will be
entered into. Employees of EMAP Images or the
AMOS PO Library are not allowed to enter.
although we can't figure out who from the AMOS
PD Library would want to. Alter all, they've
already got the disks, haven't they?
WILffia
.149.
C e ,TELEPHONE
OR FAX
HOTLINE
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