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THE M A G A Z I N

WORTH .180!
TWOWHITEHOTDISKS

A500.A5004,MOO,WICCOMP

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O N LY O N E M A N
CAN H A N D L E T H I S M U C H
ACTION AND ADVENTURE

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SPELLJAMMER PROPHECY DF THE SHADOW THE SUMMONING ()ARA SUN EYE OF THE BEHOLDER LEGEND OF

IL

OARKMOON E Y E OF THE BEHOLDER I I ) DRAGONS OF FLAME HEROES OF THE LANCE TEL 0 6 3 0 6 5 4 1 3 9


OPERATION STEALTH ANOTHER WORLD FLASHBACK CRUISE FOR A CORPSE TEL 0 6 3 9 6 5 4 2 8 4 LUCASFILM
HE1PLINE LECHUCK'S REVENGE (MONKEY ISLAND 2 I INDIANA JOKES I LAST CRUSADE & FATE Of ATLANTIS[ LOOM

The enemies prepare to blast the civilised world to Kingdom come


as they race to retrieve the secret explosh'e buried in the
Lost City of Atlantis.

Only one man stands in their way. The man with the hat._

In Lueastilm's biggest computer blockbuster yet.


Indy battles tooth and nail to save the world in
his race to reach the mystical Lost City.

Point 'n' click your way through


bruising fist fights s o a r over deserts
plunge under oceans a n d explore 200 + lavish lodtions

Shoot the action from 4 different angles a ma z e your senses


with the cinematic sound system a n d 'play and replay 'with
3 challenging paths to saving the world from Hider's fury

U.S. Gold and Lueasfilm Games present two thrilling versions of


this feature game to test your nerve and brainpower I NDY I V GRAPHIC ADVENTURE and I NDY I VACTI ON

The ACTI ON game dishes out all the excitement you can handle in

abreathless race against evil. The GRAPHIC ADVENTURE Game


tests your grey matter with some of the toughest puzzles yet.

Individually, they're the hottest property this side of Atlantis.

Together, they're the ultimate Inch experience.

INDY ACTION AY I ABLE ON; Amiga, PC &


Compatibles. Mari ST, Amstrad iltik onb and
CM Catsiette lc Disk and Speciruni cassette_

!Armen Ahem are only intended b r


dlostrative o f the gameplirc and toot thr
ireeen traphies which tau, cotaildenikh
betue,n differ ent fo r m a i in gualin and
.PP'ararire and are tubjer t In the
control l a Naertforation.

INDY ADVENTURE AVAILABLE ON .

Amiga. PC&Compatibles.

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Award winning innovative products from


A2 0 0 0

Hard

Ca rds ',

GVP Series 2 H D
Up to 8Mb SIMM RAM on-board
Supports external SCSI devices
14MHz SCSI controller
Bare
40MB
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P o w e r

Flicker Free V i de o 2
Stop that annoying flicker
Fits internally in the A500
Multi-sync monitor required
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Macintosh Emula tor


AMax-II Plus

oh, RCM N ils rag:wadi

Com m odor e

Amiga

Amiga 4000 includes


68040 micro processor
25MHz clock speed
16.8 million colour palate
Display up to 256,000 colours on screen
Built-in 3.5 high density disk drive
Amiga 4000 & 120MB HO E 2 0 9 9
Amiga 3000 & 52MB HD E 1 2 9 9
Amiga 3000 & 105MB HD 1 1 4 9 9
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A choice of 68030 or 68040 processor
P l e a s e

I CD Flicker Fixer

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NEC Multisync 4FG
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Board

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HD

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A1500 / A2000 RAM board
2MB
4MB
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P h i l i p s C1 1 / 1 8 8 3 3 M k 2
With cable
' Available with Lotus Turbo Challenge 2
On-site maintenance

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Other sizes of HD available, please call
1Gigabyte
Internal Hard Drive
Al 500/A2000

r
de o B a c k u p S v s te n l i
Use VCR as a backup storage device
Blank video tape is all that is required
200 Amiga floppy disks fit on a 4hr tape
Can be used for hard disk backup
There is room for 175MB of data
Backup an Amiga diskette in 1 minute
Low cost storage, 2 pence per MB
Menu driven software
You can watch TV on a 1084s monitor

e n q u i r e

Flicker Free Video 2

milopr
M u
s i c

t Optical

Ha rd Drive

Manufactured by Power Computing


128MB on one optical disk
Read and write optical disks
40ms running speed
Built-in power supply
High power cooling fan
25-way and 50way SCSI ports
Thru'port built-in
SCSI ID switch
Compatible with major SCSI controllers
128MB optical drive (Internal) E 8 4 9
128MB optical drive (External) E 9 9 9
128MB 3.5" optical disk E 3 9 . 9 5 each
SCSI controller card
(for A1500 / A2000)
E 1 2 9
(Compatible with Amiga, PC, and Mac. A SCSI
controller is required on the Amiga and PC)
1_76MB Di s k

D r i v e l

1.76MB Disk drive now available E 1 2 9


Miscellaneous.I

-e t "-.- -

The complete music kit for the Amiga


Includes:
Music Kit package
Real Time Sound II
Over 32 special effects
Can work with MIDI instruments
Digital Studio
Midi interface
Stereo sound digitiser
Stereo speakers
All leads & software
The Music Pack 6 9 . 9 5
Speakers only
E 1 5 . 9 5
Midi interlace 1 1 5 . 9 5

G-Lock Unlock
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3
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Image Effects
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2
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CineMORPH
E
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1-0 Extender
1
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4
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030 Autochange kit
E
3
9
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E 5 9
FastROM Series 2
E
2
9
ROM Share
1 1 9 . 9 5
ROM Share A600
E
2
9
ROM Share A600 inc. v1.3 E 5 5

G V P G-Force
A c c e l board
erator 1 1 1
68030 accelerator
1
68882 Maths co-processor
25MHz 1MB RAM
E 4 9 9
40MHi LIMB RAM
E 7 5 9
50MHz 4MB RAM
E 1 0 9 9
Hard drive mount kit
E
3
5
68040 Fusion 40 inc. 4MB E 9 9 9
68040 Pro-Peripherals inc. 4MB E 9 9 9
1MB x 8SIMM
,
SIMM 32 x 4MB-60
SIMM 32 x 1MB-60

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P o w e r C o m p u t i n g L t d Te l 0 2 3 4

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g i l l

'7f your in the market for a


hand scanner then forget the
rest and get Powerscan"
L : a Format J u l y 1992
Power Scanner v3.0

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"This drive contains more gadgets than Batman's utility belt"


Amiga Computing F e b 1 9 9 2
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Order F o l .
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a100-400 DPI scanning resolutions


64 greyscales
Thru'port for printer
Award winning editing, image manipulation & scanning software
Power Scanner v3 0
E 1 1 5
Power Scanner Colour
2 3 9
Epson G T-8 5 0 0

Award winning drive manufactured by


Power Computing
Super slim design
Anti-click (Cures that annoying click)
Virus blocker (Prevents viruses)
Built-in backup hardware
PC880B with Blitz Amiga
E 6 0
PC880B with Blitz & XCopy E 7 5
PC880B (Cyclone compatible)* E 6 5
PC880B in black case
6 5
-This dnve is orey available in rOgletered owners of XCopy
Professional.You most provide proof of purchase of XCopy
Protession al

P ow e r Drives
PC880E Economy drive 4 9 . 9 5
PC881 A500 Internal drive 4 5 . 0 0
PC882 A2000 Internal drive
f 45_00

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843388

Dual Driv e
Two high quality disk drives built into
one compact unit
Same features as PC880B
Dual drive
600 DPI Colour flatbed scanner
24-bit colour
Software included
GI-6500 inc. Powerscan v3_0 E 7
GI-6500 inc. ASDG Software E 8
Transparency Adaptor Unit E 4
Document Feeder
E 3 9

1MB RAM with clock E 3 9 . 9 5


1MB RAM without clock E 3 4 . 9 5
PC501+ R A M Card
Our RAM board is designed especially
for the A500+ computer and comes with
I MB df RAM on board to expand your
memory to 2MB of chip RAM. Plug-in and
go operation (Fits into the trapdoor)
PC501+ RAM card

Epson G T-8 0 0 0
800 DPI colour flatbed scanner
24-bit colour
A4 reading area
Software included
Amazing scan quality
GT-8000 inc. ASDG Software E 1 1 9 9
Upgrade Offers
If you consider your scanner system to
be inferior to the Power Scanner, we will
happily upgrade your software and interface_ (Power Scanner is compatible with
most scanning heads)
v30 Upgrade (inc. interface) 4 9 . 9 5
v3.0 Software upgrade for PowerScanner
users (send SAE)
E
1
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2MB f1 0 9 4 M B f1 6 9 8 M B E289
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P CMCI A Me m or y
Ultra slim memdfy cards
2MB Memory card
For A600/41200
SRAM memory

0
Drive

. Stores 20MB on one 3Iii" disk


'Cost effective mass storage unit
Can be used as a 1.44MB floppy with
Amiga DOS and AMAX
AMAX compatible with 0 MI Mac driver
' Packs an entire back-up onto one
floppy
Additional disks available
Internal version for A1500/2000/3000
External version for A500
SCSI Interface required
Internal A2000 kit
E 2 8 9
Internal A3000 kit
2 8 9
External A500 kit

3
8
9

1.5MB R A M Board
' Fully supports 1MB of chip RAM
Fully compatible with Fatter Agnus
ikickstart 1.3andabove, not compatible web AS00-I
4YOurAmigaMeadetobe belled, the mayelect your warranty'
,

1.5MB RAM board


IFloptical Dis k

Description

Blitz A m i g a
Backup disks at lightning speeds
Stops all external drives from clicking
Contains anti-virus from being written
into the bootblocker
Blitz Amiga

Tel No

8 MB P owe r Board
Plugs into side slot, fully auto config, full
thru'porto Expand 2MB-8MB

2MB Memory card

9 9
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Postcode

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existing 512K upgrade
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I enclose cheque/PO tor

Tel 0234 843388


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15121(RAM most be 4 cilip type or not exceeding 9cm in length'


M o t Amiga needs to be opened.thismay (Merl your Warranty'

1MB with thru'port

A5 0 0 R A M Card
512K RAM expansion with clock & free
software (A500+ compatible)
512K RAM (4 chip) with clock E 2 9
512K RAM without clock
2 4

The Am i g a c a n o n l y d i a p la y I S g r e y s c a le s
D i s tr i b u to r fo r P o w e r C o m p u t i n g i n I ta l y , D . R . R . S R L 0 0 1 4 2 , H o m e . V i a D u c c i n D i H u n n i n s e g r i e T e l 1061 5 1 9 3 4 E 1 1 /4 8 2 F a x 5 0 4 0 6 6 6

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F. D

2 4 W H I C H C O M P U T E R ? Itisn
m
yu
a
h
fe
'o
computer in these hallowed pages
that doesn't have an Amiga logo on it.
This month things are different.
Since the launch of the new
A4000/030 machine we've decided
that the home computer market has
got too crowded. There are Amigas,
Ataris, Acorns, Apples and IBMs.
Surely all these machines can't really
be the same? Obviously not. For a
start, some are more expensive than
others.
What are all these machines for,
what are the differences and
which is best for what? That's
what our team of experts are
trying to fi nd out on page 24.

ilathomonamdmiso

,_,,

1 4 7 AMIGA WORKSHOP
If you're interested in the more serious side of the
Amiga, then this is the place for you. Each month our
team of experts detail how to get the most out of your
machine and the many and varied software packages
that exist to help you do just that. This month we reintroduce the popular DIY section, with a complete
step-by-step to help you build your own sampler. In
addition we continue our regular D-Paint, Workbench
and AMOS tutorials. Last, but not least, there's more
Amiga books a n d clubs reviewed plus loads of reader's
letters answered in our own indominable style.
0
O
O
O
.

Jr2EOULJ_A11L5
O

We reveal who's got the rights to Amie's new


film and tell all about an exciting new deal to
bring more Sega games onto the Amiga. Plus all
the latest advances in senous software,

14 C O V E R D I S K S
See panel on opposite page

38 G A M E PREVIEWS
See panel on opposite page.

48 G A M E REVIEWS
See panel on opposite page.

85 P L A Y TO WIN
As well as the usual top tips there are corn
plete player's guides to Body Blows and The
Chaos Engine (world 1).

100 PR O D U C T IVIT Y REVIEWS


See panel on opposite page.

128 A R T GALLERY

O R

I
I .
Howdy partners! This
month we've
got the computer
equivalent of
Gunfight at the
OK Corral as
six of the best
home computers money can
buy, slug it out
1).ou s i p t
o
see which of
them can truly claim to offer the best all
round-performance. Will the Al200 come
out lops, or will Atari's Falcon take the
crown? To find Out, turn to our lead Mature
on page 24.
Elsewhere this issue, you've probably
already discovered Me covermounted program, The Ail Department. This would
usually cost an arm and a leg to buy commercially, but we've snapped up the rights
to give it lo you for absolutely nothing. In
case you're not familiar with the package,
it's a graphics program which allows you to
create a whole range of weird and wonderful ellects at the click of a button.
If it's games you're after, then you'll doubtless find something to interest you in this
moMh's specially extended First
Impressions column. We've got a hot-offthe-presses report from the European
Computer Trade Show and preview ALL the
hot games you'll be playing later this year!
We've also snagged the world's hist review
of Dino Dini's Goal!, the spectacular followup to Kick Off 2 irs a biggie and you can
ONLY read about it here in CU Amiga!
Other things to lake note of this issue are
our comprehensive 32-page AMOS guide
lucked away between pages 146 and 147;
the superb tree video offer from Burgess
Video Group: and our Buyer's Guides.
which this month concentrate on External
Disk Drives and Business Software.
And linally. before I leave you in peace, I'd
just like to pass on my heartiest congratulations to Jon and Tony for their excellent
performance in the Sensible Soccer World
Cup. They finished bottom of all the mags
taking part, so they're fired!

W M , Doe Strgoiry riw o rr moon Jomullert5loon

Some of the first Al200 pros are starting to


appear in our mailbags. This month we
feature a fantastic 256-colour D-Painting.

131 A M I G A PROFILES
What do dentists and Amigas have in
common? Quite a lot if you're Andrew Gould
Multimedia Dentist.

134 P D SCENE
More Al200 magic hits the PD Scene with a
slide show from Cynostic. Plus, one of the
best anims we've seen in months.

137 P O UT IL MES
What can the public domain do for me? You
may well ask. How about cheap fonts for
video work, excellent integrated business
packages and utilities to back up your hard
disk? They're all reviewed this month,

NEXT ISSUE ON SALE


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IM O I N T N ' U N I T S . I I
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A
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July-Dec 1992
T

ABC 96, 235

OCT S E R I O U S

PRODUCTIVITY REVIEWS PRODUCTIVITY R EVIEW


The Amiga music scene is taking off fast and we've got it covered.
This month there's two new software packages for budding musicians
at both ends of the scale - fo r the hobbyist, page 102, and the profeSSiOrkli, page 106 - including an exclusive look at the synth you can
put m your Amiga, page 108. Plus there's the usual range of top qual,
y
b100 P HO E NI X J O Y S TI CK
f
100 TY P E S MI TH
o
101
S O ME T HI NG E LS E
d
u
102 S UP E RJ AM v1.1
c
105
WO R 0 WO R T H 2 . 0
t
106
BARS & P IP E S P RO v 2 .0
i
v
The PC1204 is not lust another RAM expan108 ONE S TO P MUS I C S HO P
sion for your Al2 0 0 - it actually makes
i
Commodore's s u m slick machine even
111
S
O
U
T
H
HAMS
DATABAS
E
t
faster! And that's before you add the
optional co-processor. too. See it first in CU
114
y
CANDO 2 .0
Amiga on page 121.
s
117
O P US 4
o
gem4 1 7 1 E
118
RO CTE C'S P I CTURE f
-. trig; t
I N-P I CTURE
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imp e l t e a l .
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121 P C1 2 0 4 E X P ANS I O N/
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ACCE LE RATOR
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122
BUY E R'S G UI DE TO
l
e
...ten
e
s
e
,
E X TE RNAL DRI V E S
you want to design your own program
Do
i
x
but can't be bothered learning the lan125
BUY
E
R'S
G
UI
DE
TO
guage? Well, look out for this authoring
a
package on review on page 114. Can
m BUS I NE S S S O FTWARE
Con0o live up to its name?
i
n
e
d
iG A M E R E V I E W S ciAMIL k t v i k v i S G A M E REIfi Eitu
If
n you ever doubted that CU Amiga has the best games coverage then
think
again! To prove that we're top of the heap not only have we brought
d
you
e two exclusive reviews but we've got a special guide to ALL the major
games
that'll be appearing on the Amiga over the next 12 months. But,
p
what
about
the current crop of gaming greats? Will Superfrog smash
t
Zoos
out
of
existence?
For the answer to this and many other questions
h
read
on...
.

SCREEN SCENE

38 F I R S T I MP RE S S I O NS
48 G O A L !
54 0 - D A Y
57
58
60
64

FLAS HBACK
A R A B I A N NI G HT S
S UP E RFRO G
S I M LI FE

69
70
77
85
86

B - 1 7 FLY I NG FO RTRE S S
S CRABBLE
VFM
S M A L L TI P S
P L A Y TO WI N:

BODY BLO WS
8 9 P L A Y TO WI N;
THE CHAO S E NG I NE
9 3 T R O L L ' S HE AD
9 8 K I X X CO MP E TI TI O N

Exclusive - D ino Dons latest tootle game


hits the Amiga. Read about this Superstarrated sensation first on page 40

111 N W * I

_I S i

A S

This month there's more than ever before on our TWO pac ed
coverdisks. We promised it and now you've got it - Art Departfu
kyprogrants
a
in
S
O
M
A
m
r'o
e
s,th
l.P
Also, for war fanatics everywhere TWO whole Desert Strike missals.
P AGE 1 4
This month we have surpassed ourselves. If you thought the
AMOS disk was tough to beat then you're in for a shock, On
this month's disk you will find the most essential graphics tool
for the Amiga - ASDG's The Art Department (TAD). This software can manipulate virtually every aspect of any graphics
image file you care to load in, and with an impressive array of
loading options that's quite a few. The contrast, brightness,
colour and gamma correction tools make it invaluable for any
video work, Coupled with the extensive dithering modes and
scaling facilities it
is also a must for

anyone with a
printer - you can
even use TAD to
colour separate
files for DTP
on gang oof
work.
1
gg. glangiggionme inon.ggg.g..1 ,gmg gmgri rq .
Sprinkle on a few
special effects
and you have the
most unmissable
utility ever. One
of the best programs around.

DISK 57

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PAGE 1 8

When we saw Desert $trike we gave it a whopping 9390 and a


CU Amiga Superstar. So, we thought it only fair that you
should be given the chance to play this smash shoot 'em up
too. Take the controls of the World's most feared combat helicopter and guide it through TWO complete missions. Smash
the evil dictator, General Kilbaba, by hitting him where it hurts.
First, crush his radar sites so that the SAMS can't track you as
you head for the airport. Then, catch his planes like sitting
ducks with a few carefully placed air-to-ground missiles. That's
not the only action you'll see as along the way there'll be
plenty of opportunities to blow up

SAM missile
launchers, rescue friendly
flyers, steal
enemy ammo
and fuel, straffe
defenceless
buildings and rain
lead death down
on Kilbaba's

Will the Allie s take the beaches succe ssfully on Dg Day? Only you can decide in
another e xclusive review on page 54.

troops. For peace


lovers everywhere - NOT!

GUAMIGA NEWS

MORESEGAGAMES
HITTHEAMIGA

A 4 0 0 0 UPGRADES
ON THE WAY
Information is already beginning to circulate
about possible Commodore manufactured
upgrades for the A4000 and other
machines. The first of these will most likely
be a display enhancer, rather like the Retina
card reviewed last issue, which will offer
extended resolutions, true 24-bit colour and
flicker-fixer capabilities.
This would seem to tie in with the retargetable graphics routines included with
Workbench 4. which is now in testing with
some developers. These routines will allow
any software to take advantage of the
extended display options available through
the card, and will result in applications
behaving on the Amiga more like their conterparts on the Macintosh.
As ever, the release schedule is sketchy. but with Workbench 4 now heavily into its test cycle it will
probably be towards September at the earliest.
Unfortunately for music tans there is very lithe on the grapevine about a DSP module becoming available. The Atari Falcon is finally available in the shops sporting its Motorola 32MHz DSP. and may win
some friends in the music industry unless the Amiga soon acquires the capability to compete in this area.

LAST ACTION
ADPROON THE
HERO
TOAST
Art Department Professional, the high
end version of this months free
coverdisk application Art Department,
has now been upgraded to support
NewTek's Video Toaster. ADPro 2,3
can read and write broadcast quality
images in the Toaster's Framestore
format. Videographers now have
direct Framestore-toD1 digital video
connection using ADPro's ABEKAS
digital video driver. This is today's
most effective means of moving video
data to and from the Amiga. and has
been used in high profile productions
including Quantum Leap and the
American Music Awards.
The new 2.3 update also has a
direct memory link for DPaint 4 AGA
and the 24-bit Opal Paint, This means
l that you can have both ADPro and
your paint program running simultaneously, and work on the same
image or animation in both applications, with no need to continually
Save files from one to be loaded into
the other. For further information,
contact: ASDG, 925 Stewart Street,
Madison. Wisconsin in. 53713. Tel:
(0101) 608 273 6585_

In a surprise move, CU
AMIGA can exclusively
reveal that Psygnosis
have scooped two of the
hottest movie licenses of
the year. Beating off stiff
competition from both
Ocean and Virgin, the
Liverpool-based software
house has snapped up the
Amiga nghts to both The
Last Action Hero and
Cliffhanger! Haven't heard
of either movie yet? Don't
worry, you soon will have! The Last Action Hero is the latest
vehicle for Terminator 2 and Predator star, Arnold
Schwarzenegger, and promises the usual mix of gags and
gunplay as our gun-toting pal plays a one man army taking on
a gang of international terrorists. In a twist to the usual hackneyed plot, though. Arnie's character is a fictional figure in a
movie within a movie! The other film, Cliffhanger, stars
Sylvester Stallone in which the Italian Stallion takes on (surprise, surprise) a gang of international terrorists! Talk about
originality, eh?! This time, Stal lone plays a mountain tour guide
who becomes embroiled in a deadly terrorist bomb plot which
involves a race against time to thwart their plans.
Both movies should be out for the summer and are backed
by multi-million dollar promotional campaigns. Arnie's even
coughed up the readies for a special Last Action billboard to
be placed in orbit by NASA's Space Shuttle, making it the first
outer space him promo!

Virgin are currently in secret talks with both Sega and


Acclaim and are on the verge at signing an exclusive contract to convert some of the Megadrive's top titles onto the
Amiga. This could open the floodgates to such games as
Feat the Dolphin. Terminator 2 - The Arcade Game, Joe
Montana. Tatmania, Streets al Rage 2 and Mickey MouseS
WorM of Illusion appearing on the Amiga.
Ecco is Segas ground-breaking arcade adventure which
pits the main character, a dolphin, up against various
underwater evils and ultimately a group of
nasty aliens. While this may sound a bit 'off the wall', it
won critical acclaim from all the big Sega magazines.
including
sister meg,
MegaTech.
Meanwhile
Sega's part.
nership with

Disney also
yielded the
massively
sze
Illusion. which stars Mickey and Donald. Apart rfrom its
stunning graphics, WM is actually three gamessin one,
with the action dependent on which DI the two characters
t
you're controlling.
d;
Away from the cute stuff and in the realm ofs rock-hard
r
action is Streets Cl Rage 2. This beat 'em up has been a
massive hit on the currently Streettighteritarwed
I
Megadrive. It features four main characters on a quest to
knock seven bells out at the villains in their neighbourhood,
armed only with a dazzling array DI moves and whatever
weapons come to hand. Joe Montana, on the other hand, is
aspectacular American Football sin to rival even EA's
acclaimed John Madden game. It features absolutely tons
at digitised speech and admirably straightforward gameplay - even
lor those of
us who
haven't got
a clue about
the real life
game.
Other
impressive
Sega titles
thai dould
find their way onto the Amiga include Accialm's Super High
Impact Football, another American Moly sim. only this time
there's the option to beat up the other team and play dirty,
and Arch Rivals, one DI the most realistic basketball sims
ever!
Unfortunately. Sega's flagship title and marketing lifesaver. Sonic The Hedgehog, doesn't look likely to appear on
the Amiga The blue hedgehog is most definitely going to
stay Sega-specific tor the foreseeable luture.

GAM

CONMEMORYFIX
Even though the CDTV was supposed to be
100% compatible with standard Amiga software,
this was soon found to be wishful Thinking. The
incompatibility is nothing to do with new chipsetS,
processors or graphics modes, but something far
simpler - the CD drive. To keep the access
speed at a decent rate, a RAM buffer is put aside
for the CD drive. This is taken from the 1Mb of
onboard RAM, leaving less than 1Mb for everything else. In the event that a game loaded from
floppy disk uses the full 1Mb, there's simply not
enough memory for it to run.
CD Free have a solution in the form of a
switch, which disables the CD drive, giving back
the buffer to the system. CD Free claim this
cures 99% of CDTV compatibility problems. See
how it fares when we test it next month. For more
info, contact CD Free on 0388 813661.

NEWS CI MIC A

Tit PAINT 2 . 0
Originally developed for the Harlequin graphics board, TV Paint has established itself as the best 24-bit
pant package on the market. Now it's been upgraded to version 2.0, and redesigned with Workbench
3 0 LESO
s, e
screen in and out, and have separate screen and working page resolutions. When used with a
,"5
prairoase-sensitive
graphics tablet, the pressure now affects the brush size, as well as the density.
in
o
Pil si mi
m
n r e sensitivity can be toggled on or off. Other new features include chalk and crayon modes,
M
sd i .r e d transparencies, and improved ARexx control. For further information contact: Amiga Centre
SiCorand, Harlequin House, Walkerburn Peeblesshire, Scotland. EH43 6AB. Tel: 089 687 583.
I m p
r o v
e m
e n t
s
n
The Al200 was recently launched in Japan amid a
o
that embraced all the major computer magazines.
w
Traditionally, the Amiga has failed to make much
of an impact in the Land of the Rising Yen, so it's
a
encouraging to see Commodore attempting to
l
break the strangle hold of the PC and consoles
l
with their newest machine. Even Login magazine,
o
the country's top computer entertainment title,
w
has started to cover Amiga games, which can't be
y
a bad thing.
o
u
t
o
o
They're coming in thick and fast now 1200
p
memory expansions are appearing from all corners of the globe. The MernoryMaster 1200 is
e
the latest to be announced, and hails from BSC
n
in Germany. The trapdoor board expansion
u
comes populated with 1Mb Fast RAM, expandp
able to 9Mb, and has provision for either a
s
68881 or 68882 co-processor, should you wish
e
to add one. Further 4Mb ZIP DRAMs can be
v
installed to give a maximum of 9Mb on the'
e
board, in addition to the 2Mb internal Chip
r
RAM. For further information, contact BSC an
Lemmings
on The Chart Show? It could happen
a
010 49 89 357 1300,
sooner
than you think! Psygnosis have joined
forces
l
with producers Ian Richardson and Nick
Coler
m (whose previous clients include The KLF),
and
e come up with the official Lemmings pop single.
n Using samples from the game ('Oh no!', 'Let's
go!'
u etc.), the track works in snippets of rap and
soul,
w throws in a few catchy riffs, and wraps it all up
in a bouncy dance beat. For those who think that
Nothing to do with the defunct pop group of the
i
bit bigger, there's the 12 inch vinyl and CD, which
same name, Altered Images have just released
n
include the extended BeBop and Hamster Jam
their CDTV version of Alistair in Outer Space,
d
mixes.
How will it fare against the trendy Joey
adapted from the Penguin children's Wok.
o
Negro
mixes of Mega-lo-Mania recently released
Aimed at 5 to 9 year olds, it's a 26-page narw the Sega MegaDrive game?
rated story book, with the added attractions of
from
s Mark Blewitt of Psygnosis commented:
simple sub-games and a colouring book mode,
a
It's currently available at E24.99, but Altered
'Lemmings
2 is riding high in the Amiga charts and
the
t console charts. The record should do well in
Images are still on the lookout for a major distribution deal. Interested parties should contact:
the
o singles chart'. Lemmings is released on 4th
May
Altered Images. 39-41 Roff Avenue, Bedford,
n on Synthetic Records, available on 7", 17,
cassette and CD.
MK41 7TH. Tel: 0234 340722.
c
e
,
z
o
Computer entertainment software is officially B-I-G businesst
o
One of the UK's most successful independent games module.
m Digital Image Design, have recently signed a SEVEN
ers,
FtIGURE publishing deal with Ocean for exclusive rights to
their
h next six products. Set up in July1990, DID have already
got
e an impressive list of gaming credits to their name. including F-29. Rollocop 3and the space-combat classic. Epic. Gary
Bracey, Ocean's Software Director, believes that DID are
'without question the leading light in 3D games developmenr
and that Ocean are now 'well placed to make serious in-roads
into the future of CD gaming'. For further info on the next two
releases from DID, check this month's First Impressions.

SILICA'SSUB-E200AMMAS
Have you ever wondered what happened iv al rung
A500s, after they were superseded by t ie MCC a v
Al200? Some of them have turned up at Sb: a ger
are knocking them out at a very tempting E199 IP you
fancy a bit more than the standard 1Mb A503, r o w s
also a 2Mb version selling for just 1229. which
includes a software bundle consisting of Zook Prem.
Dreams, Striker and Transwrite For more in4ormator
contact:
.
Silica Systems, 1-4 The Mews, Hatherley
Road, Sidcup. Kent, DA14 4DX. Tel: 081 309 1111.

TURNING JAPANESE

MEMORYMASTER1200

LEMMINGSHIT
THECHARTS

ALISTAIR IN
OUTER SPACE

OCEAN SIGN MILLION


POUND DEAL

blaze of publicity and an advertising campaign

AIIHGA 12 0
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graphics: raw. unrendered 30 clipart. Instead of

I =l ten

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VECTOR W P M

solid objects and animations, these are just sets of vectors,


which can be used however you like. with the software ol
your choice. Viewpoint have a massive range of 30 clips
available, with large sections devoted to anatomy, cars,
animals, aircraft, beats, sport, trains and various miscella-

neous items. Viewpoint publish a catalogue with large


illustrations ol all the clips available. For more into, contact: Viewpoint, 870 West Centre, Orem, Utah. 84057, USA.
Tel: 0101 101 224 2222.

))
9

CUAMIGA NEWS
)

NOCM
Lots of new releases are vying for the top spot in
this months Amiga top ten, but the coveted honour this time around goes to Electronic Arts'
Desert Stoke, straight in at number one.

2. Body Blows
(Team 17)
3. Chaos Engine
(Renegade)
4. Supedrog (Team 17)

MICEINSPACE

11.11110 !COP ni

If and when the often aborted Discovery shuttle mission eventually launches it will be carrying a piece of history with it.
Onboard is a piece of technology that has taken Microsoft
years to develop. This hi-tech peripheral is a mouse that will
actually work in zero-gravity, as well as putting up with all the
other rigours of space.

6. Indiana Jones IV
(US Gold)
7. Wing
Commander
(Mi ndscape

THE COMMERCIAL PROGRAMMER'S


GUIDE 2 N D EDITION

8. B17 Flying Fortress (Microprose)


9. Nigel Mans es World Championship
(Gremlin)
10. Sleepwalker (Ocean)

CALLING ALL
CODERS
Have you written a cunning utility, a lightning fast
game, or a professional quality application? Do you
want to make some money from it? If so, RBF
Software want to hear from you. They currently
hold distribution rights to the highly popular
OctaMED Pro, and the genealogy program AGene, and are on the lookout for new products. As
an added incentive, there's a competition being run
for the best programs. First prize is an Al200, second is a hand scanner, and third is a portable
colour LCD TV. Any submitted programs must be
the author's own work and must not have been
released as PD. RBF"s policy of keeping retail
prices as low as possible has worked well, and if
you'd like to get in on the act, send your programs
to: REJF Software (CU), 169 Dale Valley Road.
Hollybrook, Southampton, SO1 60X, England.

WESTWOOD
LOOKEAST

Gottlieb presents

That's right, Blanks, Chun-Li. Ken and co., are all


set to star in their own pinball game! Designed by
pinball kings. Gottlieb, in close association with
Capcom, the new table features the car crunching
sequence from one of the sub-games in the original
video game. A miniature car is displayed beneath
the playfield and this gradually gets crunched up as
the pinball crashes into it. Chun-Li's helicopter kick
has also been adapted for the table so that players
must time their ramp shots perfectly in order to
bypass the flipper and sneak by Chun-Li's kick.
Watch for it at an arcade near you soon!

1. Desert Strike
(Electronic Arts)

5. Lemmings 2
(Psygnosis)

STREET FIGHTER 2
PINBALL

If you're interested in writing your own commercial games, you'd do well to learn about some of the pitfalls
before you go diving in. The 2nd edition of the Commercial Programmers Guide has just been published,
and offers advice on organising your code, developing your ideas into commercially viable forms, dealing
with copyright, presenting yourself and your game to publishers, and publishing your own games. It's
priced at 0 . 9 5 (ISBN: 07457 0155 8). For more info, contact Kuma on 0734 844335.

AMOS PRO
PRICE DROP
AMOS Professional has just had its price reduced
from 269.99 to 49.99. The global economic
slump has lead to the drop in price, a measure
necessary to keep the user base growing. and
keep the AMOS Professional support going. The
update disk is also now available, giving Al200
and A4000 owners the opportunity to get into
AMOS Pro. The PD update also fixes the bugs
which caused incompatibility with earlier versions
of AMOS, Compiler and 3D. For more information, contact Europress Software on 0625
859333.

It you've got yourself a spanky new Al200 or


A4000, how are you to get the best from your
machines wonderful new AGA graphics modes?
New Horizon Computers have just released a couple of new monitors that could just hold the
answer. Coming in 15 inch and 17 inch screen
sizes, the Vanilla monitors use FST technology to
give a flatter picture with minimum distortion. Hires graphics will benefit from the 0.28mm dot
pitches employed by both models, which combined
with an BOMHz bandwidth, should give crystal
clear pictures. For more info on the Vanilla range,
contact New Hori7on Computers on 0989 750260.

H I S O F T ACQUIRESAVR

Although Westwood Studios have dropped


plans lot any further Amiga releases, all is not
lost. The Americanbased development company are actively seeking a European partner
In convert their PC titles over to the Amiga
and are close to signing a deal with a leading
UK team. In case you're unaware. Westwood
This ma n o r is well p r o l ,
were the creative force behind both Eye of the
f
Beholder and Eye ol the Beholder 2, as well as
,

the well-received graphic adventure, Legend


ol Kyranda. Their latest game. Land 0' Lore.
is nearing completion on the PC and is
already garnering plenty of interest. Utilising
the first person perspective. Land is almost twice the size of EOM?, and is set in the real world rather than the usual dungeon
environment. Hopefully, once a deal has been signed, the Amiga version can get underway soon!

1
0

NEW HIGH RES


MONITORS

Well known tor their Amiga digitisers, including


Mastersound and Clarity 16, and the ground-breaking realtime video,lound digitiser Videomaster, Audio Visual
Research have been bought by HiSoft. Development and
expansion of AVR's range will continue through HiSoft,
who promise new hardware and multimedia products in the
future. For further info, contact: HiSoft, The Old School,
Greenfield. Bedford, MA45 SUE. Tel: 0525 118181.

ONE FOR THE LADIES


Does your loystick really satisfy? Don't you ever want something just a MI_ bigger? Or maybe you're one ot those who
thinks the base ol the joystick gets in the way, right at the critical moment. Well gel a load ot Logic 3's Free Flight!
This monster of a stick senses movement with a set of analogue optical switches. so there's no need for a base. It was
designed by a couple DI pilots, primarily for use in flight simulations, but it does have other uses._ Contact Logic 3 on 081
902 2211. (Photo withdrawn in the interests ot decency - Ed!

GamesmarkedHOPwill notworkonAS00Plus,A600 or Al200.


Gamesmarked N012 will notworkonthe Al200

AMIGASOFTWARE

S P E CI AL R E S E R V E T O P T E N A M I G A G A M E S O F F E B R U A R Y / M A R C H 1 9 9 3
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Cu AMIGA COVERBISKS

771VELIISI 5 6

J
l
1
J

,\

__I
-

JJ

Just switch on your Amiga and insert


the coverdisk. Double-clicking on the
icon that appears will call up a window displaying the contents of the
disk. Most of it is taken up with The
Art Department, with two separate
drawers for the AMOS files and the Virus Checker, so
it's easy to find your way around!

YOUR QUICKSTART GUIDE TO LOADING DISK 5 6


..i_ILLB E V k n1n w n u m F p
w a I IIo k .M
, , . . . H I M kis wo e I I E S I
i i i m m n -

PI/I/IIt

a
.
1 1 1 6 _ 1 1 . 1 .2 .0 i ri e l l
I
A
,
E
D
a
t
t 4
, 1
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s
r
.1 6 1 ,
4
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i4.111

I'

olit
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p h i

I I 1 p

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I.
I I

Fel

o n e d T F F
1 , n e w n , 3
F T l e

ngdden- D o n
C:
c efonte: _
C L IP S :
DE V S :

,i:eneek c
k r t ti n

or e

D Op u m .:
E NV :
E NV A RC:
D O:
Dl
EL F ;
Or ewer P ic s
F l Its tr on.M A N
Ok i
B
e
t

P
,

! i
4
'
1 4 .. 1I . i l t 4 . 1
,

Hors

Firstly, sititch off your computer and leave it for at least 20


seconds before switching on again. This helps prevent the
spread ot viruses, should any be present in the system. Then
turn on and boot up from the CU coverdisk
When Workbench appears. double-click on the disk icon
it's called TAD). A small window will appear with loads of
contusing icons in it. Don't worry about any al these apart
from the big one called Pie Art Department. This is the program, and double-clicking on it will cause it to load.
The Workbench will be replaced by a screen consisting of
buttons. Locale the one near the top lett-hand corner called 'LOAD' and click on it once. A tile requestor will appear giving a catalogue ot the files on the disk. Click on the down
arrow until the Tics' directory appears. then click on it once.
A new directory will be loaded, showing the three demo
tiles on the disk. Two ot these hies may require more than
lftlb to load, as they are very large. 1Mb users should selett
the tile Astron.HAM' (by highlighting it with the mouse) and
click in the OK! box.
Atter a briet wail the file will load and be displayed on
screen. Click once with the mouse to return to the control
panel.
Now let's try an effect. Click on the 'Colour to Gray' box.
The image will then be processed, which should take about
two or three seconds. To see the changes click in the
'Execute' box. The image will now be displayed in all it's

i\J

IF YOUR DISK WON'T LOAD


II your coverdisk doesn't seem to work as it should, then lollow
this simple guideline. Firstly. remove all unnecessary peripherals. such as printers. modems etc. Follow the instructions on
these pages to the letter. and il after that you find that the disk
still doesn't work, then pop it in an envelope with a covering
letter explaining what the problem is to: Cu DISK RETURNS. PC
WISE. DOWLAIS TOP BUSINESS PARK. MERTHYR TYDFIL. MID.
GLAMORGAN. CI46 2YY. Please include 28 pence per disk to
cover postage and packing 155 pence lot overseas readers'.
Your disk will be tested and a new, working one dispatched to
you as soon as possible.
II your problem is a little more urgent, then call the PC
Wise hotline for advice on 0685 350505. The line is open
between 1030 and 1230 Monday to Friday. Please note that neither we nor PC Wise accept responsibility for any disks

damaged due to negligence on the part at the user.

Amiga can convince ASDG to give it away


0
ther
totally
magazines
free! The rave
Art Department,
about it, but as
only
youCu
have probably gathered by now, is a fully-featured
24-bit graphics manipulation program.
With The Art Department you can finally break
into the realms of true 24-bit images. It doesn't
matter if you don't have a machine to display them
on, but it matters when it comes to exporting them
to other machines or even lust printing them out.
The Art Department performs operations internally
to a 24-bit resolution, which makes for better quality results no matter what colour depth they are
finally displayed in.
To load The Art Department simply doubleclick on the icon and after a few seconds of disk
activity, a screen like this will appear.
This is the main control panel for The Art

mono g lo ry.

Now try clicking on the 'Line Art box. Again the process
will take a few seconds. Display the image in the same way
as belore, and you will see that it's all gone horrible. Yes.
well, that's what is supposed to happen. This is a very uselul
feature though. especially when used to prepare artwork for
printing and further MOtilliCati011 in ()Paint
For larther details on all the eltects and operations, see
the main text

D i r

Department. All of the features of this package are


controlled directly from this screen, there are no
menus at all.
The controls are all activated by the various
'buttons' on the screen, of which there are two
types. The first type are selectors. These are used
for choosing one option from the range available,
and work by cycling through each possible permutation when they are activated- A good example of
this is the colour button. Each time you activate it,
a new colour resolution will be displayed.

14

COVERDISKS Cu AMIGA

C om m a nds
Hbout

Load F o r m a t
IFF

Save
Color C o n t r o l s

For

Balancing
2

D i t h e r :

Both Dr these pictures are exactly the same apart from one
thing - the One above has been dithered in TAD. This provides
I smoother transition between blocks of colour.

, s p l a y

O f f

I m a gPe a ' i nr e
Line H r t F l i p

Separate
Exit
Screen C o n t r o s
Low R e s
-

C olor T o Gray
,
R I
1 1 6 .
Image S i 7 e
320 H : 4 0 0

PHL/Laced'
Colors
5
TC

10411160,

Exec

lii

tk4 L i tl i
F tv S

The other buttons actually perform some operation, or call up a requestor which performs some
action, The operations take effect on the 24-bit
data immediately, but you won't get an immediate
display on the screen. To see the changes, you
must click on the 'execute button. This is because
all the calculations are made on the raw 24-bit data
in memory, which is only converted down to the
screen display you have selected when you execute it. This may seem cumbersome, but it means
that the integnty of the data is not affected if you
choose to display it in 16 colours and then decide
you'd rather have a HAM image.
Most standard screen modes are supported,
and the software will work on AGA machines, but it
will not support 256 colour or HAM8 modes. Some
other display modes are supported though, including variants on the Dynamic HAM standard.
That's about all there is to it, the program is
generally intuitive and easy to use, but to help you
if you get stuck we have bullied ASDG into letting
CU readers get a full manual at a discount price check out the offer on page 17.

LIBRARIES AND DEVICES


Occasionally on our coverdisk, some programs make use of
libraries and other system files which are not normally
found on a standard Workbench disk, The result is that
these utilities will run tine on the coverdisk, but not ii you
boot from another disk. The way around this Is to copy the
required libraries onto your Workbench disk.
To do this simply boot up from your normal Workbench
disk and enter the CU. Put the coverdisk in DIO: and type CO DRUMS
COPY XXXXXIIBPARY LIBS:
ENDCLI
where xxx is the name ol the library you wish to install.
In future we will tell you if a utility requires special
libraries (which you may already hovel so you can copy
them II you wish.
This month, Me virus checker and the doc. file reader
make use of the Explodo.library, which is to be found on
the coverdisk

0
T h e load format can be selected by simply clicking
on this button until the desired format appears. The
most common format you will need to use is IFF. This
leader handles most Amiga generated files, including
OPaint pictures, Ham images. AHAM picture s and 24 bit
IFF Ines. There is no need tor any further specification. If
you are in doubt about the file formal, try this one first.
The 0V21 loader is for 21 bit images, saved out from
MewTek's DigiView. This format was only supported by
Digiview3.0 and DigiView Gold. If you have a later veralCort
of this digitiser, the hies produced will be recognised by
the WT
.
The Impulse loader is for 24-bit file s created. naturally
lo a
enough,
with Impulse and the Sculpt loader cunningly
works
d e r with Sculpt image le e s

0
T h e scale button ca lls up an Image scaling requester.
Slider controls can be set to indicate the percentage
scale factor, or you may simply enter the numbers in the
gadgets to the right.
The switch button swa ps between enlarging and reducing the image, with the present and resultant size of the
image displayed towards the lop of the screen. You cannot
set the size of the resultant image. but if the size you
require lie s between two percentage values, you can always
perform the scaling operation more than once. As long a s
you e rr on the conservative side there should be no loss in
quality of the re sult.
The image will not actually be scaled until it is rendered,
so the operation will not be performed immediately - do not
be alarmed if it Seem, that nothing has happened when you
click on 'Acce pt'.
If you grow bored or decide that you don't re a lly want to
make your image three pixe ls wide and 640 deep. you can
always select the 'cancel' option, and a ll of your scaling
operation will be, cunningly enough, cancelled.

.
The colour controls ere used to process an image
that has been loaded into memory. Clicking on the
'Balancing button will bring up a requestor. Slide rs can
be repositioned to adjust the contrast. brightness and
individual colour components of the image. These
changes will take effect when the image is rendered
again.
Dithering can counteract the effect of having a sma ll
number of colours on the screen. Are a s between solid
C0.10Uf va lue s are shaded with patterns of the two colours.
This Is pa rticula rly effective in raylraced Images to make
them look more natural. The palette function le ts you
load, sa ve and edit potation, or edit them in the usual wee.

T h e three effects buttons all perform image processing operations on the data in memory. The lirst
these, Line Art, will only work on Gray images (In how.
many shades). It performs a reduction algorithm that
produces an outline of the image, effectively unfilling any
dosed off areas. The process may be repeated more than
011013 for some weird effects.
Colour to gray is a simple effect which removes the
Odour information from the file. The file is then rendered
se a 16-colour gray image. This can be ve ry useful if you
are planning to print out the image on a mono printer, as
ASDG's controls are more reliable than your preterence
settings.
The RIP effect does not kill your image, but merely
removes Isolated pixels, which can be ve ry effective at
clearing up 'noisy' images obtained through scanners etc.

The transport controller button I s tor use with the


M icrolliusions Transport Controller. If you have this,
you will already know how to work this feature - if you
don't, leave it alone.

ko , 1 1 1 , ,

1 HO

Exe cute is the button which will cause the image currently in memory to be rendered. The image will
appear conforming to the current image settings set in the
'screen Control
an
be rendered an extensive error message
* pimage
a n ecannot
l,
will
i fappear, explaining the problem.
is rendered larger than the screen you may
t hIt the
e image
y
scroll around it using the cursor ke ys. Pre ss the mouse
S
r
button to retorn to the control screen.
.
v a
l
i d
,
I
1
f
5
f
o
r

Load F o r m a t
IFF

)
)

OS FILES

About
Save

13
Col or C o n t r o l s
Balancing

Port

Screen C o n t r o l s
V

Scale
I m age S i z e
4 0 0
lit t il

EliA

multi
AR7
ARZ1
COST
7
4
8
16

T h e colours button controls the number of colours lobe used In the


image. Just click on I t o cycle through the
options. Most options are fa irly obvious,
but some non-standard modes are
included.
AHAM is a variation of HAM using 16 base
colours instead of just IL it enhances the
quality of the image slightly, but a lso
requires more processor time to displa y.
ARZO and ARZI mode s are ASDO va riants which allow much greater fide lity but
at the cost ol even more proce ssor power.
These displa y modes are only useful for
certain types of image and may not work
on some configurations of Amiga.
It is best to chose a colour resolution
that best suits the image - HAM is no good

m
you want to use it es part of so anim.
o
n
d in
i
"( I L
horizontal resolug
f
POI / L a c ed
Ttions supported by TAD
t
are selected by cycling
h
t
Pn L / O ve rSc an
these buttons. There is
e
'
support for Hi ma, to
1 1 1 1 /1 a c e d / O S t a n
vres and overseen he r'.
s
ezonial resolutions and
14 I S C
i
r NTSC. PAL, interlaced
n
N I SC / La c ed
t and overscanned ve rtih
N I S C / O v e r Sc a n
i Cal resolutions. Note
i
c that TAD will not allow
- N T SC / L a c e d/ D Sc an
a you to display HAM
r
l images in hi-res, even
e
this is possible
Lou Re !
a though
with AGA machines,
s
,
n Screens which are
m Le ta H e s / O u n r s r i i n
d smaller than the image
o
Hi R e s
area may be scrolle d
d
H R e f . / O v e r st
with the cursor ke ys
e
,
A
R0
T o quit the program. simply click here.
Z
O
I
s
Ca t a r S e p , v A t i n n
n
CM Y K P l a n r
o
C tObt C H A P C o l o r
!.ot
h
g
2
o
o
d
I n k C u r. P
W W I
M
i
, .o u P n t o
111t
n
f
.
410
t a u l t ,
1 .4
4
1
0
/

glop, I f you intend to output the imagu in colour, it may be


worth separating it lirst, This can be done in a variety
at different ways including both AGO and CIAYK methods.
You may use these separations in conjunction with a D I P
package such as PrOfeSSOOnal Page.
Grey component replacement and undercolour removal
percentages can be specified along with many other
parameters.

16

1 2

11 D i s p t a v
Separate
Exit
9

Dither: O f f
Palette
I m age C o n t r o l s
Line Ar t F l i p H
Color T o G r ay
RI P

L o a d

I1te Amos tiles supplied on this disk are provided for


with the Amos instructions in this months special supp
menu. The flies are ot no use to you unless you already
have a copy of Amos or you bought CU Amiga last month,
whenwe gave it away on the cover.
Touse these tiles please follow the instructions in the
supplement, and remember that the pathname tor them is
'010:A1os
,
'

8 L o w

Res

CP
o lRoLr s/ L a c e l t
TC

Execute

e
to the front. This will only work if there is a current.
l
executed image file stored in memory.
D
There is really no difference in using this button and pagi
ing between the screens with the gadgets at the top ol the
s
panel. Full instructions on how to use these wondertul
p
gadgets can be found at the bottom of this column,
l
a
y12. The load button will bring up a standard file requestor.
wIf you are unsure of its operation. che ck out the
i Ouickstart guide elsewhere in these pages.
l Be sure you have selected the correct loading lormat for
l the file you want before trying to open an image, if you
bars in doubt, try IFF first, as it handles a ll sorts of different
r image type s.
i
n
Beforeloa ding the image can be specified as either
g
a Portrait or a Landscape. effectively rotating the
t
h image through 90 T h is can be ve ry useful it preparing an
e M ugs for printing.
r
e
n
d
e
r
e
d
i
n
u
t
i
l
e
s
The sa ve requester works in the same way a s the
c
load requester. enabling you to sa ve a file anywhere
r on any Amiga device available. Before you get to the
e requestor you must select the type of file you wish to save
e though. This is usua lly one of three Options
A cropped screen image is an e xa ct replica of the 'a nn
b tlered image as it appeared the la st time you executed a
a display. This will crop the output tile to the same size a s
the displayed image, so any bits which were not fully on
c
screen will be lost.
k
The second selection is the image in the colour mode

The Dr,lour to Gray operator is useful lor preparing artwork for


printing, but can you te ll which ol those pictures is which?

VIRUS CHECKER
There is nothing to using the virus checker on this month's
disk. Simply double-click on the '11Checker drawer and
again on the program's icon and it will vigilantly and vigorously check any disk that you put into your drives
This program is an update to the one we gave away on
aprevious disk. It can now identify more viruses and is
less prone to cause trouble when running other applications.
We advise you to install this on your normal
Workbench disk and then run il front the startup sequence.
For details on altering your startup sequence or using the
WBStartup drawer, you should reler to your Workbench
manual.
Once again, the Virus Checker program has not been
provided with a commodities library (as this causes it to
crash il run tram W131,31 so W02.0 users will see a message complaining that this library is missing. This will not
prevent the program from running. and is a problem which
is easily cured by installing Virus checker on your workbench disk (which already contains the relevant library).

It was last rendered at ( e l. I S colours). Regardless


whether the entire image was able to be displayed on 0
single screen, a ll the data will be saved.
The last option is to save the data as a 24-bit IFF, it
doesn't matter if the image you loaded was HAM, since
TAD works to a 24-bit resolution internally, I lls always
passible to save opt a 24-bit file lalthough this may not be
advantageous in a ll cases).

e
forward or backward, the equivalent ot using the
T
Arniga
h Nobody has yet come up with a satisfactory explanaetion why ASOG didn't just use a standard page gadget in
N
sthe top right of the screen like every other utility known to
a n
emankind. If you click on the lop right corner the page will
d
gflip anyway, in spite of the la ck of a gadget M a ybe there it
A m
aa lesson for us a ll there,
i g
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ers as a special offer. By completing the coupon below you can


T
purchase upgrades, manuals or full product at the prices shown.
h Art Department Professional is the recognised product within the Amiga
ecommunity for image manipulation. Morph Pius has been used in major film
aproductions and it was recentty demonstrated on a UK television science program. Both come with the CU Amiga seal of approval.
w
a
E99
rUpgrade from Cover Disk to Art Department Pro v2.3
d
E75
Upgrade from ADPro vl to v2.3
w
i
E36
Upgrade horn Ad pro v2 to v2.3
n
n"NOTE tor the first upgrade we will need the cover disk. For the second
itwo upgrades we will need your registration number and disk serial number.
n
gOther products on offer from ASDG are:
s
E
1
2
5
oMorph Plus
f
E49
tCygnusEd Professional
The leading text editor for programmers
w
Fully Allexx compatible
a
rDual Serial Board
E199
eProvides two serial ports for the A15001A2000/A3000
fOperates from 110 to 115, 200 bps
E199
rE8920 Ethernet boards
oAs supplied to system builders (software separate)
m
A
SPlease remember to include E1.50 post and package with your order (all
Dpnces include VAT).
G
i
s
a

rIJJ
D

or buy Art Department Professional.


Morph Plus or other ASEIG products at
our special reader offer prices.

f3.;1 J_;1_1
V31

1
2
1/;Da
iJI.1);; S.J.L;!)
l
0Please print inBLOCKcapitals we may use the
Aaddress portion of
I this label as the address label for your parcel
Name
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Addtess
1;
PostCode
f
r

(Visa or Access)
CreditCardNo
Phone
(
Pleasesendme
Costing
P

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caseofdifficulties)
s

E1.50p&p

Sendyour cheque or credit carddetails to:


DMIplc, Unit 3, Poyle 14, Newlands Drive,Colnbrook,Berks.,S13
00X. Tel: 0753 686000.Fax: 0753 680343
17

CuAMIGA COVERDISKS

Sk
Get ready for some serious blasting! This month's
games disk features two complete missions from
Electronic Arts' soon-to-be-released strategic shoot
'em up, Desert Strike. Take to the skies in a state-ofthe-art Apache helicopter, armed to the teeth with
deadly Hydra rockets and Hellfire missiles, and blast
anything that moves. What more fun could you possibly want?!
,
objectives thanks
cause
you some
a
to extra fuel and
ence the thrills and spills of a
problems.
n
ammo pick-ups
I modem military engagement.
That's the
g
scattered throughInow's your chance! Thanks to
egood news. The
out the play area.
bad news is that
yElectronic Arts, we've got a HUGE
s
The game
the occupying
oplayable demo of the brilliant stratem
begins with a misarmy don't agree
ugic shoot 'em up. Desert Stnke
sion briefing on
i
with your cam' Already a legend on the Megadrive,
board a navy
gpaign orders and
vthe Amiga conversion of the game is
frigate. A US intelan even better blast. receiving a
hwant to stop you
The game starts here. Wiggle your joystick to
emassive 93% and a CU Amiga
ligence officer (bit
t dead in your
gel
the
'eopter
to
take
oft
of a contradiction
a
Superstar when we reviewed it last
tracks.
They'll
stop
at nothing to try
there, methinks!) gives a detailed
l month. We've got two complete misand
shoot
you
and
your Apache out
breakdown on your mission objecwsions taken from the finished game
of
the
sky.

tives and then the scene shifts to


aon offer, plus the option to carry on
Fortunately for you, the Apache is
your waiting Apache helicopter
yblasting once you've completed your
capable
of travelling very fast and
nestling on the launch pad of the
s
turning around quicker than the averfrigate. By wiggling the joystick from
w
age anti-aircraft gun - if you tell it to!
side to side, the 'copier's engines
a
Our playable demo has been configcan be triggered into life and your
ured to work with a joystick, although
n
craft will slowly rise into the air. And
in the final version of the game you'll
t
awaaaaay you go...
be able to choose the keyboard or
e
Controlling a multi-million dollar
mouse as well. Pushing the joystick
d
helicopter isn't as difficult as you
forward pitches the Apache in that
t
might think. The Apache flies at a
direction and pulling back on the
constant altitude so you don't have to
o
'stick puts the 'copter in reverse.
worry about the ground - although
e
Likewise, pulling to the left rolls the
Blowing up abandoned milda ry buildings can
high-nse buildings and mountain
x often reveal s urpiises T r y it :I n c se e
craft in that direction and pulling to
p
the right causes the 'copter to roll
e
right. Holding down the tire button
r
while moving the joystick to the left or
i Pressing F10 calls up the map screen from
right causes the Apache to side slip
in the chosen direction_
- which vital information can be obtained.
This isn't a solo mission, though.
Intormation scroll bar

almost any mission - but only if flown


correctly. Apart from your flying
capabilities, and the expertise of your
co-pilot there are three other factors
that affect your performance: fuel,
ammunition and armour.

FUEL
The Apache can carry a maximum of
100 units of fuel. If the helicopter
runs out of fuel it is unable to drive
the rotor and falls to the ground like a
brick. When your fuel load is down to
about 35 seconds worth, you receive
an audible warning accompanied by

MAP SCREEN

as you have the help of an experienced co-pilot - it's his job to pick up
supplies and aim the weapons systems. In the final game, you'll be able
to choose your co-pilot from 10 different crew members. This option has
been left out in our demo, but the copilot you've been given is no mean
shot and can be counted on to take
out most targets with the minimum of
fire power.

Ammunition status
Nomber of lives left
Number of rescued
POWs
e b ilE *
R e m a ilim o lm o lo fu
eln o t I E L T

Armour points

Call up Map screen Re v i e w progress Mi s s i on breakdown

18

ABOUT THE APACHE


The Apache helicopter is a machine
dedicated to destruction. Packing
state-of-the-art weaponry. the
Apache is capable of performing

Apart ir om the MilliSiOn$, there are k3to of other


military targets to take out

an on-screen massage. More fuel


can be obtained by picking up fuel
barrels. This is done by positioning
the Apache directly above the fuel
supplies - once this is done, the copilot will release a winch to hoist the
fuel on board.

AMMUNITION
You have three weapons available to
you: the chain gun. Hydra rockets
and Hellfire missiles. To toggle
between the three types of weapon,
press the space bar. All three are
aimed and fired by your co-pilot who
should target the nearest enemy. so

COVERDISKS CUPAMINSA

YOUR QUICKSTART
wRITE
COVERDISK!
1 GPROTECT
U I YOUR
D E
T
O
L O A D
I N G
- DEL ECT
I
, RO NI C ART S
S == K
5 =
=
7 o

wer - e sure your coverdisk is write protected. To do this, open


Mic k W) on the corner so that you can see through the hole. This
KS/ aCadentally erasing or writing over data by mistake. Next, turn

Nice, isn't it?!


O n booting up the disk, you'll see this screen.

n
.

Jr

your machine off for a minimum of 10 seconds. This will make sure Mal
your machine is free of any viruses, Once you've done that. sfick your CU
Amiga coverdisk in the drive and the game will automatically boot. What
could be simpler?t

And voila ! The game prope r kicks in and you

Everything's working fine. so you can relax


receive a brie fing belore the action begins.
C 1_ 1 0
a
n d limbe ru p forsome se riousbla sting.
What could be simple r_
A f t e
r
a
f
e
power
w is 600 units. As
sion target and check the location of
played at the mission log screen core
the shelicopter
is hit, this
resupplies and any enemy gun
responds to the target or object in the
c o goes down.
number
emplacements.
text box_ To view information on
n d
When
the armour suranother subject, click on the arrows.
s .
rounding
the Apache
y
Each mission has definite paramebecomes
so thin as to be
o
The map shows the region you're flyters. Use the mission log to discover
u
'
life-threatening,
you
what has to be done.
ing in. The Apache is a spinning
l
l an audible warnreceive
white cross. Cycle through the tars
ing efollowed by an
gets and items by clicking
Taking ' M s back to the landing site score s armour points.
on-screen
e
message. You
on the cycle arrows.
cant obtain replacement
h
power
points when you
i
drops MIAs at the
This gives a report on your
Landing
Zone or by pick.
progress in the campaign_

M AP SCREEN

It

STATUS SCREEN

ing up cases of armour.


You have access to a
sophisticated on-board
computer, called into
action by pressing F10
(pressing the fire button
returns you to the
action). You can get
information on any misall you have to do is punch the fire
button. Having a good hit rate
depends on the skill of the co-pilot.
The chain gun fires a continuous
stream of bullets at a target but is not
particularly powerful. You'll find yourself hanging around all day trying to
destroy some of the game's larger
targets. Hydras are unguided rockets
that explode on impact with hard surfaces. They follow a straight line from
the Apache until they meet the
ground or a target. HeWires are
laser-guided missiles that, once
released, follow a route to the nearest target, Because of their
destructive capability they are best
used against heavily armoured enemies. Replacement missiles can be
obtained by picking up ammo crates.
Again, merely position your 'copter
over the supplies and your co-pilot
wilt do the rest.

POWER
The Apache is protected from bullets,
shells and missiles by a layer of
armour which is measured in power
units. The maximum amount of

Each target has either Active


or Destroyed next to it. If it's
Active, you must destroy it to
finish the campaign,

MISSION SCREEN
Every target and object on the map has a file in the
mission log_ The file dis-

YOUR MISSION, SHOULD YOU


CHOOSE TO ACCEPT IT,
In all, there are two missions to
complete. Each has its own particular dangers, but to make things even
more difficult, you've only got one
life for both missions.

MISSION ONE
Put in the cockpit of a fully-armed Apache helicopter gunship, your
ultimate objective is In prevent crazed dictator, General Kilbaba, from
developing a nuclear bomb and holding the West to ransom. In our
special demo, this involves establishing Allied air superiority, so that
luture missions can take place In relative salety from ground attack.
this, it's important to knock out the two radar sites which are
highlighted on the
map screen. Each site
Is guarded by a couple
ol AAAbatteries as
well as a number of
round troops. Be
caretul not to gel
caught in enemy
crossfire and keep an
eye out for mobile
rocket launchers.

MISSION TWO
Once you've
taken out the
two radar sites,
call up the map
screen and pinpoint the
airfield. Check
on your fuel

andarmour situation and, if


needs be. make
.
a sortie to pick
up tresh supplies. Next, make a note at enemy gett emplacereents so that you
don't fly in blind and end up getting Shot to pieces. The airfield is
very heavily defended, so it's best to sneak up on the AAA and
Rapier batteries and destroy them before they can turn around and
return tire. Never hesitate to retreat - you've only got the one chopper, so turning tail and legging it out ot the danger zone is
sometimes the sensible option. If you take several hits and find your
armour dangerously low. fly to the Landing Site and drop off any
MIAs_ This action will restore part or all of your armour points and
you can return to finish the job. It possible, make sure you always
have an MIA on board, as they act as an insurance policy should you
be on the receiving end of a heavy bombardment
All the planes and buildings have to be destroyed before the airfield is considered destroyed. If in doubt, check the map. If the icon
still appears on the map, then at least one object critical to the airfield remains intact_

19

CO MMO DO RE A T A R I C I T I Z E N S T A R A M S T R A D C U M A N A P H I L I P S G O L D E N I MAGE N A K S H A ABACUS S E G A D I G I T A

DISKS-DISKS

L
O
S
T
.

DOUBLE S I DE D DO UBLE
DENSITY BULK DISKS FULLY
GUARANTEED & I NCLUDI NG
LABELS.
113.49
14599

DSDD 1 1 0 9 9 251)504)
10 DSDD 1 2 5 _ 2 9 1 0 0 DIDD
OttlDSDD10TDKBranded Disks
M I A =

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Flip Top Dna Holder holds 12

12.

E lm ri l p D i s k W W 1 ' h o ld s 2 0

An DI A Holder, Lockable.'Top Quality,


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Protect Your Investment
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REPLACEMENT A500 Internal Disk Drive.
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4.45 2 1 . 9 5
4.25 2 2 . 9 5
5.45 3 0 . 9 5
645 3 6 . 9 5

15.95 9 2 .9 5
5_45 3 0 . 9 5
11.96 6 3 .9 5

12.45 67. 95
15 45 89. 95
21.45 125-95 25-45 149.9b
,

Allows your Amiga to play o n l y


c u r l / titles and music CDs.
Models for 5001-i-16001200 7 . - 2 6 9 . 9 9

FLOPPY DRIVES
Cumana 3.5 inch 1Mb drive
ROCIEC roclite 3.5 inch 1Mb drive
Power PC8808 3.5 inch 1Mb drive
Power PC8808 3.5 plus BLITZ
Power PC8808 3.5 plus X
Copy

I.

11

ROMS & SHARE

Kickstart 1.3 ROM


E 2 3 . 9 9
Kickstart 20 ROM
E 3 4 . 9 9
Keyboard switchable ROM sharer A500 E16.99
New! A600 ROM sharer E 2 8 . 9 9
Official Commodore V2.0 upgrade kit,
inc. V2 ROM, V2.0 disks & manuals E 7 9 . 9 9

E49.95
E59_95
E47.95
E57.95
E72.95

MEMORY

512K RAM exp. for A500 & plus


512K RAM & clock exp. for A500
1Mb RAM exp. for A.500 plus
1Mb RAM exp. for A600
1Mb RAM & clock exp. A600
2Mb RAM smartcard A600 & 1200
4Mb RAM smancard A600 & 1200

1L,
2,t.c

and
Free coil
arrant )

7.99
21.99
E30_99

SCANNERS
Power B&W scanner, 64 grayscales, up
to 400dpi, eckting software inc. E 9 4 _ 9 9
New! Power colour scanner, 4096
colours, up to 400 dpi_ software inc. E 2 2 9 _ 9 9

MICE, TRACKBALLS

GVP A530 COMBO,


a hard driv e and
68030 accelerator for
the A500 & plus

'eaders

uter

E21-99
018.99
E51_99
E151_99

CIA 8520A I-0 chip


Super Denise custom chip
Fatter Agnus 8372A custom chip

GVP Hard Drive 8 for


A500 & A500 plus
with no RAM fitted

E324.95
E449.95

1Mb SIMM suitable for GVP HD8 etc


4Mb 81MM suitable for GVP HD8 etc
1Mb 32bri SIMM for GVP Combo etc
4Mb 32brt S1MM for GVP Combo etc

CUSTOM CHIPS

tilt & Swiv el s t and El a.95

PRINTERS

SIMM BOARDS

El 7.95
E22.95
E34-9
E32.95
1
E37.95
5
E114.95
E174.95

E23_99
El 1.99
El 2.99
E36.99
E29.99
E3.49

Naksha upgrade mouse inc. freebies


Squik quality replacement mouse
Golden Image mega mouse
Golden Image cnistal trackball
Zydec trackball
High quality 8mm mouse mat

3.5 DISKS, BOXES


l o 3.5 1Mb bulk 100% certified
253.5 1Mb bulk 100% certified
5 0 1 5 1Mb bulk 100% certified
100 3.5 1Mb bulk 100% certified
500 3,5 1Mb bulk 100% certified
Box of 10 branded TDK 3.5 1Mb
Box of 50 branded I DK 3.5 ltid)
Box of 100 branded I DK 3.5 1Mb
10 capacity 3.5 disk box
40 capacity 3.5 disk box - lockable
80 capacity 3.5 disk box lockable
500 3.5 disk labels
1000 3.5 disk 'abets

4.95
El 0.95
19.95
E37.95
E174.95
E7.95
37.25
69.95
E1.49
E2.95
E4.95
E5.95
9.95

JOYSTICKS
Ouickshot II Turbo
Ouickjoy Jettiohter
Ouickjoy Topstar
Ouickjoy Superboaid
Zipstick Super Pro autofire
Competition Pro aulottre, burs:tire
Voltmere Delta 3A analogue

E8-95
E10.95
E17.95
E16.95
El 0.95
12.95
E7.95

CONTROL CENTRES
View centre, monitor stand only:
A500 & A500 plus version E 2 4 _ 9 5
A600 version
E
2
0
.
9
5
Control Centre, monitor stand & shelf:
A500 & A500 plus version E 3 9 . 9 5
A600 version
E
3
4
_
9
5
Super Control Centre, monitor stand &

two shelves:
A500 & A500 plus version

E 5 4 . 9 5

A6 0 0 lie lSign

e
0.1 below if you have a
- credit or debit card, or if
0 YOUhave any queries
7 before you purchase. Be
ready to quote your card
)
number, expiry date and
C your name, address and
a contact telephone
l number.
l
_OR, send your order into
o us at the address shown
u below, together with your
r personal cheque or a
o bank or building society
r draft made payable to
d Futuretech Consumer
e Electronics Ltd. Please
r state your requirements
l clearly, along with your
i name, address and
n telephone number.
e
s
h lJnil 3, Frethrica
o Calf1
w MI fl.TOi'ir<EYNEs
r ,

RITURETE
4
G1
iqns Imo
.,
Telephone (0908) 211665
, (0908 - - -1'c'ute
Asir%

' S,
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VISA
get

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EMMENE1111 111MmillikAdIEME1110111011114111=Mt

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Orderline & enquiries telephone (0908) 211665 open 7 days a week 9am-7pm

CuAMIGA LEAD FEATURE

Right: The long watt is over, the A2000 replacement is here a l last,
But how does11 shape up against the competition?

The home computer market


is hotting up with new
releases and price
reductions. So it has come
to pass that CU have
conducted their own
consumer research, finding
out what all the myriad
number of machines have
to offer. Now read on...

IL/Lick
COMPUTER
tals

'T
r
Z
rr
l:
N
a.
r
T'
T'
T'

that you don't notice what is going on around it


111 t inisthe
easy
to get so tied
updevelopments
in your own machine
marketplace.
New
which
may dramatically affect your machine are taking
place every day.
We thought it might be useful to present a comparison of the machines aimed at the home market
and see how they performed against each other in
key areas. This report is as unbiased as it could
possibly be and all the results and judgements are
based on the combined knowledge of individuals
who have spent years in the marketplace.
We will start off then with the latest arrival, the
A40001030 machine just released by Commodore
in the U.K. as a replacement machine for the
A2000. We will also be hearing from other one-stop
entertainment...leisure machines such as the new
Atari Falcon and the educationalists favourite, the
Acorn A3010, as well as seeing how the big boys,
Apple and IBM, fare.

24

wawa
tini2041
1
4

We will be judging the machines on all aspects


of performance, not just the technical excellence of
its circuitry. To succeed as a home computer, a
machine has to be capable of further expansion
and must have the support of a large number of
third party manufacturers, to provide the scope and
choice of peripherals and software necessary. The
ideal home computer should also be easy to use
and yet at the same time allow the user access to
customise and change every part of his working
environment. Instead of just looking at tables and
graphs we will be assessing each machine as a
complete solution, which will include the software
and hardware which can be added to the basic
system. The result is, we hope. the most useful
guide to the modern home computer possible.
Well then, get out your banners and flags to
cheer on the Amigas, put the half-time hotdogs
under the grill and get cracking on the grand home
computer face off.

LEAD FEATURE CII AMIGA

Amit-L

HA?

escea=teeent for the A2000 steps forward.


S
The rriaal features of the A40001030 are
'verva has been speculation, suspicion,
emit I ne
the same as the '040 version, the only delnowt
be unwell how much would be sacrificed
ference being speed. The new machine
t
eW
has all the custom ships associated with
1 s M o o n ; Once point and whether the new
wSavre.
amid generate enough support from third
e1
the AGA chipset, giving it all the new
screen modes, including super high resoenee
:1. 01
lution modes, and an extended colour
c. r Se end it was, as everyone had expected,
version of the Amiga 4000, henceforth to
palette_ This allows up to 256 colours in
i*u r .10
-r
any screen mode, yet still supports the
ee
n uo r
.r score boxes. The A4000 junior is exactly
e
old
HAM mode (which can now operate
ei n g
as the the much loved A4000/040.
w
on a high-res screen).
r
ts
ourceited
en October, with the single exception of
It also sports an IDE controller intera n
w
a aseccessor board. As you may remember from
face with an installed IDE hard disk.
Os
e
eab
s smassive review of the A4000, the new Amiga
There is still no SCSI option available
rc
unmet
o t have a processor slot into which the main
but you can always buy a controller
t
.tu
card to fit in one of the four Zorro
u h
-it
X
0 0 3 0 is the A4000 as was with a slightly less
III expansion ports.
r e
Peelorlui
processor card.
The machine comes with an
osh
A e are two major advantages to this. Firstly.
e Por
installed
version of Workbench 3
o
zo
4
r Commodore
Val
(and
indirectly
for
us)
this
is
a
(all
six
disks
of it). exactly the
v
ew
cheaper
way to manufacture machines. The boxes
s 0
same as the Al200 Ha There are
e
ss
t chur
0 ned out and the cards are added later_
a few updates to the Workbench.
ru
s
n'es
0means that CBM can almost
o
but most of them deal with support for
o,c
astantaneou
.
sIy switch production
the AGA chipset and a few tweaks
m
krah
here and there.
ae n" one type of machine to another.
AGA
cna
'More
is
an
economy
of
scale
k 0
Advanc inullitastring OS
adl
evolved
too, resulting in reduced
e 3
Cheap upgrades
f
ra
costs
for raw components, packagComing in a handful of small change
Cheaper than A3000I
i 0
i
e%)
du and so on. The result, a cheaper
below the psychologically big E1000.
t ,
machine
to manufacture.
inn
the A4000/030 lines up quite impresw w
sively against the likes of the Falcon.
sac The other main advantage, which
NoOSP l
hbonus for us rather than them, is
plo
a
No
MIDI
polls
For a start the '030 on this baby runs
e
h i
Iva!
NoSCSI port
at 25MHz, not the shabby 16MHz of
llr the A4000/030 is completely
t c
Clumsy Workbench
harchvare
compatible
with
its
big
the
Falcon. Although we haven't had
y
a
brother.
h h That means no compatibility
time
to put it through rigorous tests
a
c
Problems,
It also makes the upgrade path a lot
ourselves yet,
it comes in at around twice the
w r
e
eas*e.
speed of the Falcon.
h a All that would be required to gain the full
d
wwer
i t of the 4000/040 would be to whip out the
.'_:30 card and replace it. It probably won't be long
l h
S
before
some suppliers begin operating a 'swapWorkbench 3 is included with the new machine_
e e
i
s/lop'
service
for
upgraders.
Its just as well that there is a hard drive to put it
. r
m
on, because the six disks are fairly
m
p
unwieldy. Perhaps it is time that
u
Commodore had a think about
l
c
making a bigger ROM. The rest of
y
k
the
interface is as we all rememt
s
ber it, with a few extended
h
preferences to take advantage of
e
the new AGA screen modes.
n
Nothing new really.
,
t
h
It remains to be seen how compate
ible in terms of software this new
machine will be. It should run
everything that will run on the
A4000/040, and probably a few
more things. The software which
directly supports the AGA hardware is rare at the moment. The
only major packages that handle
the new screen modes are ADPro,
Personal Paint and DPaint IV
AGA.

The D O E S IT

PRICE/POWER

USER INTERFACE

ts

of

Ind
he

ne

SOFTWARE

EXPANDABILITY
11The IDE drive which comes as standard On the new A4000 030. 21 The Zorrollt
expansion slots. now in a horizontal orientation. 3) The RAM chips, 2Hb Chip
and2411Mb SWIM modules of Fast RAM 4) The processor board is under here.

Four Zorrolll slots (which are the


multiplexed version of the old
Zorroll slot) provide enough room
for a SCSI card, a graphics card

WHYNOW?

I i

Some people may be wondering why It is that, Once the


Is no new technology on the A4001'030. it was not relea
before now... before the number
of reasons for this.
0 4 Well,
0 vthere
e r are
s ia o
n
Historically
Commodore
have
never been very good at sitp e r h a p s
ting on new technology - they like it to be out earning
.money as soon as possible. Since the limiting factor in the
design span of the machine was more than likely the main
board. the one with all the custom chips, and not the processor board, it is very likely that when it was linally ready
for launch either version could have been chosen- it
wouldn't have been quicker to release an .
Ajoint
030
v elaunch
r s would
i o nhave
. been a bit on the brave side.
It is hard enough convincing people that they need one of
your new machines without complicating the issue with lots
of different models. At the time the Al200 was due to be
launched too. Another mid-range machine would have been
too contusing, especially in the pre-Christmas money making period.
Another factor may have been the desire to make sure
the product was right and went out at the right price. Toll
the shoes at the A2000 is a tall order. The A3000 sales
were insignificant compared to those of the A2000, the
machine traditionally used by professionals and the more
dedicated enthusiast. With the market now in guile a pe
of flux, mostly due to the tailing prices ot PCs and Macs
these decisions require a lot of contemplation.
Cynics may claim that Commodore just wanted to clean
upwith the higher priced machines before introducing a
cheaper alternative - but here at CU Towers were not cynics, we preler the term r eal i sts'.
and a modem. What more do you need?
There is no shortage of cards for the Amiga
that do everything from add a tape streamer to
driving Computer Numeric Control milling
machines. It would be hard to come up with any
hardware device which cannot be connected to
the Amiga at all (although you may have to write
your own driver software),

CONCLUSION
The A4000/030 is a worthy sdcessor to the A2000.
In real terms the price of the 'boxies' has come
down considerably since 1987. The processing
power and the graphics ability of the 4000/030
really show up other '030 machines.
Price 999. Supplier: Indi Direct. 0543 419999

0
25

I N T E R N

A T I O N A L

TM

C H A L L E N G E

THE
DEFINITIVE
RUGBY
SIMULATION

Aga

S ound
S od P l a to
P o o m tl e o l t

rolmTs

P ATCH S T A Y I 8 T I CS
E no I on d Z A alibabw8

TRY'S0
P LACE K I C K S
i l l
POSSE S I O N 3 2 X
T E R R I TORY 8 4 X

roosts

LI ME O UTS
TACKLE S

Artwork, Packaging and


instructions (g) 1993 Domark
Group Ltd. Ferry House,
51-57 Lacy Road, Putney,
London 5W15 1P11
Programming by Orford
moblous Produced by Kfis
Hall and Nathaniel Wilson.

D U MARK

Ic-t**
EnGLOKI
IBM PC Screenshots

s o x
2

0
0

0
S
1

0
T
4

0
R
R

s o x

LEAD FEATURE Call AMIGA

M
C
O
M
: I
L
\
e ?Ict an Amiga, in spite of the
Acorn's propensity to label
r
t.ies with 'A' at the beginning
rat of trouble in the past, especially
] D
- AJ ZO But the machines themselves
- et 1
m
W1t . ste too major differences separating
110"11

USER INTERFACE
Unlike most personal computers, no part ot the system
software comes on disk, it is
all contained in a 2Mb ROM,
This not only includes all the
software for the Archimedes
WIMP system, but also all the
printer drivers, fonts and
libraries that Amiga users
seem to be forever shuffling
between floppies.
This results in a machine
which you can use without
having to resort to

fr're's
43010 from the rest of the machines we
4
b e,
--e processor.
m o3
r e1
d i 1
aleiland
at suascnbing either to the Intel or
s s1
11111inala
camps. Acorn have designed their own
i m1
osaawsce
More than that, they have designed a
;
i ol m
M
lund of processor. The ARM2
Netassor
a r l
LS what is known as a RISC
Relatively cheap
e
i
,Reduced Instruction Set Computer),
Unbeaten on
h"as rather a lot of advantages Over
Gone'
n
performanceprice ratio
e onal processors. Essentially it
tz rwert
Excellent educational software
h. . . r
Reasonable sound
ort
e
complexity. Acorn's
e. r oPerational
Good user interlace
MO
W
forsakes
the
higher
level
functions
iv e .
Flexible video modes
-Artt
as
MUL
(the
16-bit
multiplication
rs T
vetration)
for
a
more
efficient
execution
ad h
dope evvrth all instructions taking one cycle
poowirlorm.
Small software base
f
Piot very expandable
pw This
the disk drive. A host of simple
may at first seem like a retrograde
Expensive Hard Drive options
n i
r'am.
but it actually applies modern semiapplications are also supplied on
User Interlace not customisr
ot
7.3realuctor
design to a simpler set of
ROM, including a word procesable
,ao s
sor and paint package. This
t
aorly
The result is a chip which executes
means that a file format standard is set not by
aca 80s.
a
t
era...Actions
a
great
deal
faster
than
you
would
convention, but by a compatibility necessity, forch
l
.r.sr ec tn. The ARM2 clocks in at around 8 MIPS,
ing software houses to support the packages
,a d
bundled in the ROM. The RISC 0S3 operatingu
-in;
od am68030 processor. The added advantage is
system does multitask, allowing many applications
c
?cat
ARM
chip
is
cheaper
to
manufacture
than
to
be active Memory allocations can be altered by
re the
o
D '0,30.
Vex
calling up the task management window, which
"o s
o Already major manufacturers such as Apple
allows memory resources to be assigned at the
C t
nf IBM
and
have become interested in RISC archiclick of a button. Due to font and library access in
af
i
s
ROM, a larger amount of the Systems RAM is
tecture.
rb m Acorn could make a tidy living from just
a
available for applications.
bcensing
production, but they have a commitment
e
lp
sethe peducation market.
c
o second factor which sets the A3010 miles
mt The
r
Vatwa l from
the other machines under review is the
There is more software than you might think availte t
ROM.
able for the Archimedes. Okay, a disproportionate
y
oe a
h
a
it The ARM2 RISC
an n
board comprise s
rs t
v
four chips which
op o
give this ma chine .
e
ue f
its amazing Speed.
b
The expansion
ne
capabilities 01 this
e
machine are
d
ed
somewhat limited.
7
n
but further expan,
sion ports may be
u
added externally.
5
s
3)The inte rna l
M
power supply is
e
more than sultiI
ca nt tor a ll
d
P
system needs.
i
The Acorn
s
n
Machine has a TV
o
modulator in addit
tion to a standard
f
h
VGA monitor cona
nector.
e
n
A
l
2
0
0
r
u
n
-

Cl/POWER

lonotamommosir

nommulomm

ININIMI I M M O wawa

SOFTWARE SUPPORT

amount of it is educational software or, that


dreaded word, edutainment but there are also
accounts packages, DTP systems, databases,
multimedia applications. Acorn themselves produce a catalogue of currently available hardware
and software - a 170-page A4 directory covering
every product known to them.
The games scene on the Archimedes is fairly
slim, although this may change as Krisalis, better
known for their Amiga titles, are undertaking the
task of doing Archi conversions, Titles such as
Lotus may be only the tip of the iceberg.

EXPANDABILITY
Only the nigher models of the Acorn series, those
aimed at business user or school fileservers,
include a SCSI interface, but all models do have
an expansion port.
Many familiar expansions are available - scanners, SCSI ports, MIDI adaptors, sound samplers
and even genlocks. The price comparisons vary
against their Amiga counterparts. MIDI interfaces
are around E70, genlocks around E250, but a
SCSI adaptor is only E99.
There is a more or less equal range of devices
available, but there is perhaps not the same
amount of choice - width not depth in the
Archimedes market

CONCLUSION
A fast and impressively capable machine, but
somewhat lacking in support. Acorn do a very
good marketing job with their machine and support
their users well, something which perhaps should
be taken on board by companies more usually
mentioned in this magazine.
For education this machine is the only serious
choice, but until more interest is shown by third
party companies in developing more software and
hardware it is not going to be as well supported as
the majority of users like their platforms to be. An
excellent choice for those wishing to study at
home though.
Price: E499 Contact: Ac orn Computers, 0223
254254
27

,111111

CU AMIGA LEAD FEATURE

illfi
s
ir_
d
1
\
1
'
2
7

shops with hardly a whisper. and yet it


T
hseems
e Commodore
Al200
sneaked
into
destined Amiga
to be the
top selling
home
computer for years to come. Although it may seem
to be nothing more adventurous than an A600 suftering the addition of a numeric keypad.
technically its a great leap forward for the Amiga.
Fears that the all-singing, all-dancing AGA
chipset was going to be limited to the more high
end A4000 series were proved unfounded, as the
Al200 offers the next generation features and a
reasonably tast CPU at a bargain price.

PRICE! POWER
Looking solely at the Amiga's CPU c an sometimes give a false impression of what is going on
under that white plastic exterior. For example.
although the Al200 sports a 14MHz 68020, the
custom chips which govern the video and sound
capabilities help boost the overall performance
considerably. As a result the Al200 compares
very favourably with similarly priced 80286 and
80386 based PCs.
Graphically, the Al200 is streets ahead of PCs
as it offers video modes which can provide more
colours and more
detail - without resortVery cheap, especially
ing to any form of
beside a PC
extra video card, The
Excellent video modes with
new AGA chipset
no extra hardware.
offers modes as high
Good sound.
as 256 colours from a
Superb user intertace
16 million colour
Easy to expand: hard drives,
palette (like SVGA)
memory and fast processors
but also provide a
readily
available.
special HAM8 mode
which offers pseudo18 bit colour.
Only ma i d o o r expansion
Furthermore, the
slot.
Al200 can operate
Labelled as a 'games
directly with a televimachine despite excellent
sion set or video
capabilities.
recorder. To do this
CPU nol exactly stale-of-theon
most other cornal.
puters
requires costly
Only machine here without a
extra hardware.
High Density floppy drive
If more than simple expanAlthough most fans
sion is planned, the
were disappointed
A4000/30 is a better buy.
that the new range
made no improve
ments to the audio capabilities - tour channels of
8 bit PCM sound - the Amiga can still outplay
most add-on cards for the PC.
Furthermore. Commodore are known to be
looking to make a DSP available for the Amiga,
and although it is not certain whether the Al200
will benefit, the future is looking bright.

The ATM S th
teals a
mmesties&
dues l l e e
011011111110

eathellia.
g re w*
empollio I S
d im w it

the interprocess language


ARexx. which can link several multitasking programs
together.
Later versions will
include 'retargetable graphics' to provide seamless
support for high performance video cards.

INIVE
Because of the way it has
been marketed in this country, the Amiga is seen first
and foremost as a
games machine
- and this means
there is a huge
range of highquality leisure
1 1 , I t
t
titles available.
I P _ I I
.
r
1
I
The Amiga's
1
hardware can
handle fast
graphics and
digitised sound
with ease, although it is fair to say that the best
has yet to come when Al 200/A4000-only titles
start to appear.
Business software is not quite so common.
although the number of word processing and
desktop publishing packages are well into double
figures. The better DTP packages offer all the
facilities of their non-Amiga counterparts, with the
added advantage of running on Workbench.
Video and graphics support is of a very high
standard, with many professional quality image
rendering, processing and animation packages
available. The Amiga probably handles
Presentation graphics better than any other computer can.
There are an increasing number of music
sequencing programs - as well as Sand 16 bit
sound sampling packages - starting to appear,
which when combined with the excellent video
support makes the Amiga 1200 the most accessible multimedia machine yet.

insiins6160
Ed

EXPANDAIIILmr
Due to the incredible popularity of the A500, there
are many Amiga peripherals designed to interface
directly with the serial, parallel and video ports of

the Al200 - including MIDI interfaces, hand scam


ners, digitisers and genlocks.
The Al200 also sports a PCMCIA slot. and
although at the moment peripherals are limited e
2Mb or 4Mb RAM expansions, more are prorrnsse
As PCMCIA is a cross-platform standard, c ars
developed for other machines should work witerobt
modification. Underneath the Al200 a 'trap dcce
is present which can be used to add more exotic
hardware. At the time of writing, a memory.colare
cessor
board and a 68030 accelerator card are
,
available, with a SCSI interlace imminent.
An IDE hard drive can be connected directly ID
,the Amiga, and other internal connections offer
prospect of yet more memory expansion- Inch
Direct can supply machines with pre-installed
disks without invalidating the WANG warranty

CONCLUSION
With the AGA chipset, this new Amiga is said by
many to be destined to become the Commodore
64 of the 90s. Building on the large amount of
Amiga software already available, superb video
games will only scratch the surface of its potereds
Price! C399 Contact: Indi Direct 0543 419999
11 The 10E hoe
drives can W S
be tille d w a i l .
inva lida te s
your wome n,
21 Unkeheendlit
the Al2 8 8
comes e dilli
nasty814114811
drive we le ithill
the High
model t h =
the other
machines
shown Itemellik
using_
31The treehlon

USER INTERFACE

While other systems have struggled with command line interfaces, the Amiga has always had
the Workbench as an integral part of its make up.
Over the years it has grown from a tacky looking
orange and blue lumbering beast into a very svelte
grey and blue masterpiece of 3D bevel-look
design.
Probably the only mass-market operating system which truly multi-tasks, the Workbench is an
amazing piece of software. All Amiga application
packages take advantage of this platform to provide an easy to use, infinitely adjustable and very
stable user interface- Advanced features include
28

ii: : : t ,
I d _
11111 1 1 1 1 M i i 1 l 1 1 111111111

very M OIL

mere us o i l
one of M E I

Is
redo'
ut
:k of

an-

to
sect
3

lout
ic
)ro-

to
the
lard

oy
re

tat

LEAD FEATURE

tri

Teo a lio P a n e

mownwela

le le o a le
NO law M O M
but M orro bob
of cash t o m
ptevenlast
mark e r g

'ergo. but is it a question of too little too


USER INTERFACE
spends
T
Olol As with the STE. it seems that Atari
The Falcon still struggles on with
h
illamo Wien a long time to catch up with the rest in
TOS. This is the Multitasking vere
mems 41 nardware performance. The Falcon is the
sion of TOS. cunningly called
1 aliactine in the ST range to use the Motorola
bet
MultiDos, which provides similar
4.
3 . 10 chip as standard, arriving even as
features to AmigaDOS, though
Caitaillamlote
launched the A4000 with its much
0
without any equivalent of Allexx.
Imilor irocessor.
F
It is a significant advance over
-a
the old TOS, and in many
tN
respects is more powerful than
l es m the near future, but it isn't exactly the white
N
M cif ischnology.
either Windows on the IBM PC or
a
c
t he thing most people are concerned with is
n
System 7.0 on the Apple
o
rig
DSP chip though - at present the Falcon is the
machines, but still sticks
o
n
wry ,
to the quirky old TOS
w
ei ) m
principles_ Task switcha
es
ing is not as easy as
l
cn o s where the Atari suffers badly. It appears
on the Amiga and task
l u m m e d in a market where all it has to offer is a
gm
o
priorities are decided
p
p
Ottoled
68030. The full benefit of the processor is
by MultiDos alone.
uw t
r
OM
The screen mode
et r '
packages.
o
,sto-4X
h
goes
up to Super
t
ba The '030 is only a 16MHz variant, with a perforVGA standard - 640
poe
gaa me claimed at 3.84 MIPs. This does not
x 480 in 256 colours.
uif s
carrcoare
exceptionally well with the 2.1 MIPs of
This is obviously
enlbd
t le Al200. A decent '030 processor should be
less than the Amigas are capable of, but is of the
bca
hardware support as the ST did, but with some of
%ening
in around 7 MIPs_ The gap between the
same standard attained by the other machines
y
e
g
the less committed ST suppliers having moved out
Ealcon's
l
performance and the Al200 could be
under test.
b
of Alan penpherals, it seems unlikely that they will
vcusee' narrower, considenng the latter's 32-bit
e
tool up again just to support this new machine
ad-h
SOFTWARE SUPPORT
unless it starts selling in large numbers.
ueeis
Although there is plenty
o
sssp
of ST software available
CONCLUSION
m
euio
which, at this early
The Falcon is certainly a nice machine. I lls the
tcgfe
stage, seems to be
only
home computer with a DSP chip as standard
hhntt
entirely compatible with
which could win it a large number of friends in the
h
eaeh
this new machine, there
music business, It does have its share of disadi
m
e
is yet to be any signifivantages too.
dd
r
cant packages released
eecS
The first of these is the price. Its performance
which will take advand
m
doesn't match up to the other contenders in the
vuT
tage of the new
price range, even if it does have the OSP. It is
oisp
capabilities
rather silly to sell the machine in a
rcta
of the
1Mb configuration. In this amount of
yeor
Falcon.
OSP chip
memory it is impossible to multitask
t
i.m
It seems
True Multitasking
effectively or make any significant
y
sD
Reasonable expandable
that the
use of the DSP - the only two reaa
SC
SI
as
standard
oM
Falcon will
sons for many Atari Owners to
MIDI
as
standard
c
rA
attain a
upgrade.
gcc
much better
It may prove to be a useful tool
backward
ahe
for musicians and it does have a
Limited to 256 colours
nil
compatibility 16-bit RAM
rather large software library to build
rate than
e
iOa
Slow processor clock speed
p te n have se nsibly opted lor a SCSI hareldrive interface. vrtiu_n ca n a lso accept many other
on which may tempt existing ST
It's an Atari
the Amiga
devices.
2) The power supply may look a bib rough and ready - but il works. 31 The standard
ssr
owners to upgrade.
did when
fealcon comes with only I lith ol memory - not enough to make proper use of the multita sking
Poor configuration options
e.
Perhaps the real testing ground
Capabilities
of the machine or the DSP chip.
the A500+
Memory upgrade limited
for the Falcon will be in the DSP
dwas
upgrade market. If software and
i The Falcon will support an additional 68881/2
launched (and the Al200 and the A4000).
peripherals
can
be manufactured quickly and
n
FPU, but again this will be clocked at 16MHz, a
cheaply
enough
a new wave of Ataris may appear
EXPANDABILITY
very pedestrian speed, especially since the co-pro
music studios up and down the country.
boards for the Al200 are already running at
With a SCSI port as standard there is no problem
50MHz.
The tremendous advantage of the DSP chip could
in adding external storage devices such as hard
be undermined if Commodore manage to get their
The only thing really going for the Falcon is the
drives and tape streamers. The back of the Falcon
act together and produce a DSP card for the
DSP chip. The DSP is a Digital Signal Processor,
also sports a MIDI port (as did all previous STs)
A4000s (although this would obviously suffer the
which is capable of 16 MIPs of operation at a
and a LocalTalk compatible LAN port. There is no
same price problems when competing against
speed of 32MHz. The DSP will be initially used for
doubt that the Falcon is well connected when it
music studio equipment).
high quality audio work, but can also help with
comes to expansion.
In the end the Falcon is not a complete soluvideo and high speed communications_ It will be
There is even a special DSP port, which allows
tion, you would need more than the basic model to
interesting to see what the third party manufacturthe DSP direct access to the outside world. One of
be able to achieve anything useful (rather as the
ers make of it.
the possible future expansions for this port would
Al200 really needs a hard drive if you want to do
Unfortunately for the music ambitions of the
be a high speed modem. As most of the modem
anything but play games), so the pricepoint is a litmachine, at E999 for the 4Mb version (which is the
function would be handled by the DSP, such a unit
tle misleading,
minimum needed to use the DSP properly) it is
would be relatively cheap. A fax device would be
already more expensive than many dedicated
almost just as easy.
Price: E599I 999 4Mb Contact: Silica,
samplers and effects boxes.
The Falcon will have the same standard of
081 309 1111

P.KI/PERFORMANCE

1
9
1
=
=
:
P
l

29

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f Displays Fonts
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u Unlimited User Configurable Buttons
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R E N A M E M A K E D I R G E T SIZES
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s Launches CanDo Decks
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LEAD FEATURE CS A M U

31k1PZ

I n a n sio n n
t o o da m
NEMO Oa
m ille
m oo ga l OM
Ei l l p l o p
litEpp O ily
IM.
Wo o l. riss
homes a s m i t

friendliness, Microsoft developed


Computer (or PC) has been confined to
Windows. Now the law suits have died
F
hupe ciuncky boxes and running word prodown. it's safe for me to tell you that
0
s and sweadsheets. Recently this has
Windows is just like the WIMP system
,
mewled
10 &lenge, with more and more home
known and enjoyed by Mac and Amiga
yme n buying PCs. tempted by the dramatic plumowners - and just about every computer.
ewag a, prices. So far this year. more than 300,000
Running Windows on a PC requires at
least a 386 with 4Mb of RAM to do it
aa t e have been sold.
properly, and a large chunk of
r vitincireds of manufacturers produce PCs and
aercterals,
with
even
Commodore
starting
to
get
hard disk space. Using Windows
s
&era
good
at
it.
All
PCs
use
CPUs
developed
by
with processor intensive operat
map or a compatible chip from a competitor) and
tions is not recommended, as
h
I le most common are the 80286. the 80386 and
Windows itself requires a large
e
I le 80486. With the drop in prices and eversystem overhead.
I easing need for more processor
Windows runs 1111811811noseurnvi
B
bower. noone buys a 286 these
on top of' MS
M
Quite cheap considering a
DOS, and is therefore neither
M O and no-one with sense buys a
monitor and hard drive are as
c 'Ii either.
startlingly fast nor able to offer
standard.
o
proper multitasking.
Vast software library availSET UP
m
able
GREAT EXPECTATIONS
p oocal PC set-up includes: the
Lots at hardware to choose
from.
A new version of Windows which
with
4Mb
of
RAM
in
a
desk
top
a
or
tower
configuration
case,
a
separuns on the hardware directly has
t
'ate
keyboard,
a
large
hard
disk,
a
been coming 'real soon now' for
i
yesterday's
3
5
inch
high
density
floppy
drive,
an
quite
some time, but it is unclear
b
Day
SVGA video card and monitor, a
exactly how popular it will become.
l
lber interlace
is nothing
.
use and a copy of MS DOS and
OS12 was supposed to revolutionise
eWidows.
Special
the PC world, and although it is a
Products are aimed at busiP For a 486-based computer this
remarkable operation system, it has
ness users are not cheap
e
sat -up can be bought for just under
c<ends
so far failed to attract users in any
r
E1000,
and for a 386 under E800.
large number.
s icytable PCs are also available which offer the
SOFTWARE
o
same
facilities (minus some expansion) with a
SUPPORT
mono
LCD
or
Plasma
display
for
about
the
same
n
once.
s
ot mare is tne PC's forte, for if you can't get a
a
program
to do what you want on a PC then the
l
PRICE/POWER
program hasn't been written for any computer. All
The better 386s and the 486 range of chips promanner of serious software is available, although
vide a formidable amount of raw processing power
the biggest growth area has been leisure titles.
- but they need to as they have little in the way of
Most, if not all, the games packages available for
co-processors to help them.
The PC was originally
liThe chunky
PC power supdesigned to have no more than
ply will a lso
640K of RAM, and even today
provide power
this limit can cause problems for any extra
drives or
adding more memory to a PC
expansions
requires extended memory,
connected,
expanded memory and high
2)E x pension
coards plug
memory to break the limit.
into this
The SVGA video cards prodaughterboard , in
vide excellent displays, but for
much the
photo-realistic results an extra
same wa y that
video card will be needed. A
cards are
monitor is considered a stana dde d to the
A4000.
dard requirement, and there is
3) The main
no provision for connecting the
board of the
PC include s
video signal to a TV or video,
an Inlet 3080
Sound is limited to simple
series chip,
beeps, although sound cards
the main
riva ls to
such as AdLib compatible sysM otorola;
tems) are themselves now a
68000 se rie s.
standard,
41 RAm is usu-

fal

CONS:

USER INTERFACE
PCs use MS DOS - a command
ILne interface of considerable
power and complexity. In order
to alleviate this barrier to user-

ally added a s
MOM modules
on the PC.

M O O

modal mos

C
r
the Amiga are also available for q
the PC - check
out the displays in your local software shop.
Audio and video applications are also available, but the PC still has to succeed in the world of
multimedia. This is mainly due to the lack of standards in video and audio hardware, but this could
be solved soon. Multimedia 'workstations' are
available as complete solutions, but they tend to
be pricey.

EXPANDABILITY
PCs come with sockets for expansion cards as
standard, and there are many ways to take advantage of them. Moderns, hard cards, video cards,
sound cards, fax cards - a flick through a PC mag
will start your credit card pounding.
Careful choice of the PC at the outset will also
allow the central CPU to be upgraded, either by
moving up to a 486 or improving from an SX chip
to a DX.

CONCLUSION
The PC will be with us for years to come, with regular processor up-dates and software to match,
simply because it is the most
popular computer on the
planet. Unfortunately the 'glad
to be grey' set also leave
themselves open to exploitation by the software houses
who charge ridiculous sums of
money for the applications
software. This is in some ways
understandable as programming any 'adventurous'
application on the PC means
wading through levels of
archaic system architecture.
Conservative if not downright boring. PCs are not easy
machines to use. Their user
interface is clumsy, and in the
constant search for 'backward
compatibility' genuinely new
and exciting software and
hardware products are, unfortunately, few and far between.
Price: starting around E800
for 386 with VGA Contact:
Various - buy a copy of PC
Review for more information.
31

LEAD FEATURE

1
1
1
:
5
3
u

u
I
L
i

cation. All tiles are tied to the applications which


created them and it can be a problem swapping
irtfOrrnati011 between two programs. It is also a bit
slow, especially screen updates.

have spearheaded a new push into the


marketare a in
few
models
which
T
hhome
e recent
priceThere
reductions
Apple
hardware
are within the scope of this review, including the
lower model in the Performa series and the LC If
as well as the Classic.
There is about as much software available for the
Macintosh have always seen themselves as
Macintosh as there is for the IBM PC. Most of the
innovators, directly threatening IBM in their
software tends to be in the niche areas word
astounding ad. directed by Ridley Scott, which
processing and DTP, but plenty of business software is available. There is a games
aired only once at half time in the Superbowl the
most expensive TV ad slot anywhere
scene on the Mac, although it is not
in the wand.
Et et t s e
as prolific as even the PC market.
The threat was made 'Find out
There is a minimal amount of
Fair graphics capability
Good solPeare support
Public Domain software too.
why for you, 1984 won't be like 1984',
Unfortunately most of the softbut Apple have failed to live up to their
ware
tends to be rather expensive.
early expectations. Whilst it is true
Expensive to support
that the Macintosh is the only serious
The premise seems to be that if
Can be frustrating
rival to the IBM PC at the business
people can afford the
side of the market. it still has a fairly
machines, they can
afford overpriced settpitdul market share.
Traditionally though, the Macintosh
ware to make them work.
is the easiest machine to use. The mouse only
has one button, and the user only needs one
braincell to know when to Dress it.
Macs do come with a variety of
external connectors, including
AppleTalk and SCSI ports. Unfortunately expanes,
Macintosh equipment has also been traditionally
sions such as extra memory, extra floppy driv
overpriced. That is not a charge which is easy to
accelerators are all the sorts of expansion whic
justify any more. Prices have fallen, and systems
has to be carried out by dealers. The Classic II
have become more useful, but speed is still a
has limited expansion bus capabilities, but the LC
problem_
model is capable of handling almost anything you

I V '
can throw at it if you have the money.
Hi e E 1 1 S t e
l q P
-
0 , 0
The dealer-install policy has rather put off third
"
.
party manufacturers, so most expansions.are from
Apple themselves or from closely linked manufacturers. What this means to the end user is that
every peripheral for the Mac is approximately 50%
more expensive than it would be on any other
machine.
.

M
I
LApplications such $S Quark )(press have
mpopular in many niche markets.
t
4
1
1
n
o
n
E
t
1
.
_
_

0
.

EXPANDABILITY

loilmomen
eme---4

1110111110..411111111101111111111111111111111111111110

M E END

N i I there o u have it. That's what we make of


the home computer market, but I'm sure every
person will have his own ideas. The judgements
provided have been given by people who have
actually used these machines, not just by going
on the hype that is churned out by various factions, Obviously, these are very much personal
observations, but that is, after all, as much as
anyone can hope for. There is no scientific test
for how easy a machine is to use, and even processor speed readings are inclined to give
misleading results.
At the end of the day most machines seem to
d o better than all the others in one particular
area. The Mac is the easiest to use, the
The Mac is very much a user's machine a comArchimedes is exceptionally fast, the PC has a
puter for people who don't have to understand
lot of software support and the Falcon has a nice
what is going on, and moreover, don't want to.
music chip with MIDI ports built in.
There is little support for more cerebral pursuits
The Amiga itself seems to be the most balsuch as, shock, programming, No, I'm afraid riot.
anced all round machine. It is excellent for
Apple have decided that you don't want to do that_
playing games, there is a reasonable amount of
Unless you want a professional developer system
hardware arid software available at sensible
of course. The Mac is very much a computer for
prices it's an all-purpose performer and isn't
the 90s t h e 'nanny state' rendered in silicon. Oh,
that what people really need in a home computer
and the sound is terrible too.
when all is said and done?
e
s
t
)

CONCLUSION

made the Mac ve ry

The Macintosh Classic I lls an '030 based


machine, though you could be fooled into thinking
it contained a plain 68000 chip. The main problems with the Macintosh is that the processor is
expected to do almost everything. There are a few
custom chips. but nothing to the level of the graphics chips on the Amiga and Falcon.
Another problem for the Mac is that most of the
system software must be stored in RAM.
Particularly with System 7, large chunks of memory are taken up with fonts and 'system
extensions' t h e tiles and utilities required to run
the OS properly. A typical memory overhead is
around 1.3 Mb a fairly large overhead on a
machine which comes with only 2Mb as standard.

USER INTERFACE
The Mac is widely hailed as the idiot-proof
machine. It's quite true that even rabid techno.
phobes can pick up the basics in a matter of hours
rather than days.
That doesn't mean there aren't some problems
though. Many users !eel restricted by the tyrannical Wimp system. Unlike the PC and Amiga. it is
impossible to play around with files in the same
way. You can't access tiles without using an appli32

New variants on
t h is machine
may become a
real threat to the
home ma rke t.

SOFTWARE SUPPORT

PRICE/POWER

ii

r r

Price: E799 Contact: Apple UK, 081 569 1199

Themachinescompared
AmigaA40311

Amiga Al200
CPUPower
Fast 0 Lisi! . 8
,
Graphics rap.
Sound cap.
7
Games
Software sup. 8
Hardware
Overall

Position:

.
2

cap = capability
S u n n o rt

Atari Falcon

IBM 386

Apple Mac

Acorn
Archimedes

54

7.0

1.0

6.4

0
7
8
4

.
1

IPWSOFTW
MON
ICKEDToysFARE.
OR'WICItirgIROM

A COMPLETE A4000/030 PACKAGE AS SUPPLIED FROM COMMODORE


C869 WITH 170Mb HARD DRIVE
AVAILABLE WITH THE FOLLOWING HARD DRIVES
I COMPLETE

40Mb E 1 4 9 2 5 0 M b E 3 9 9
85Mb E 1 9 9
340Mb E 4 9 9
120Mb
E 2 8 9 AS SUPPLIED
420Mb
E 5 9COMMODORE
9
Al200
PACKAGE
FROM
359
170Mb E 2 9 9

WE WILL COLLECT YOUR MACHINE BY COURIER, FIT IT,


GUARANTEE IT FOR A YEAR AND RETURN IT BY COURIER FOR E29
ALL HARD DRIVES ARE SUPPLIED WITH HDPREP, SOFTWARE
TO RE-PARTITION YOUR HARD DRIVE AND INSTALL WB 3.0
MBX 1200 4Mb 32bit fast ram & 68881 E289 M B X 1200 4Mb 32bit fast ram & 68882 E389
MBX 1200 8Mb 32b1t fast ram & 68881 E389 M B X 1200 8Mb 32b1t fast ram & 68882 E489
BATTERY BACKED CLOCK ALSO AVAILABLE

P C M C I A

2 4Mb
M b With
With lifetime
lifetime guarantee
guarantee E189
E109

FOR A WIDE RANGE OF HARDWARE AND SOFTWARE PLEASE VISIT US AT


38/40 QUEENS CHAMBERS, QUEEN ST, PENZANCE, CORNWALL
OR JUST VISIT OUR GAMES ZONE AND PLAY THE LATEST GAMES

ORDER HOTLINE (0736) 331039


Please make cheques payable to SoftwareDemon Ltd or include your Access or Visa
number and expiry date. E and OE all trademarks acknowledged
All prices subject to change without notice. All cables and processes pat pending.

DEFERREDCREDIT AVAILABLE ON ALL ORDERS OVER ENV.


*PAY 10% NOW AND NOTHING MORE FOR 3 MONTHS

AMIGA Al200

- - - - - - The latest, the ultimate, the best home computer available


16.8 million colours, superfast processor, superb stereo
sound, lightning speed - the all new Amiga 1200 has them all
Marvel at the ease with which the Amiga 1200 and its amazing
32bit processing power devours the most demanding
software. At this price the Al200 has no equal - forget the
rest, it's definitely the best!
1200 STANDARD FEATURES
68020 Processor PCMCIA Slot 2Mb Chip RAM 3.5'
Internal Floppy AA Chipset Built-in TV modulator
Alpha-numeric keypad Free 12 Months At-Home
Maintenance

IMAM
CUSTOMERCHARTER
INDI Direct Mail Is original and very
exciting. Before you buy mail order
you must first be confident that you will
receive the product you've ordered and
that the supplier will still be there in the
future, should you need them.

IND' VALUE ADDED FREE

3 SuperbGames InternationalSportsChallenge
The Cool Croc Pa radroid 90 Zapsac and Zappo T-Shirt.
80
OFFICIAL Al2 0 0 NO SYSTEMS
of
hard drive oaten.. Iles K1200 HDPOand HOBO
- Itwo
n dCommodore
i o r s wowed
o
comes
O
s ooanpl
w a ete
l wit*,
t ' a fmll 12 monsht on.tillo warrantyGod suppetil front
(otoonoriaresoFI.oIwaineenonce taanpany, Wang UK, Those two offlcial
t
o
syeantsore exclusively available se i l order lions * di Oirwi Mo*,
obeware of
n unofficial Nara...III Phone tar 649 prigin ISysinton ore propp9d,
m
o with
mVsrorisbench
s
plain wollod
3 ond include **official 12 mon* on-stm
oat inclacleRat Ina;wahine pork
tworranty).
h tIDmSnioo,do
e

A mail order purchase from INDI is a


safe and secure decision, and here's
why. INDI is a wholly owned subsidiary
of a public company now In its tenth
year of trading and specialising in the
supply of computer products.
a turnover approaching 30
million per annum, we have the
resources and the purchasing power to
offer you the best deals, deliver them
nextday nationwide and always be
around when you need us.

60180 Hard Disk upgrades available on any 41200

079.99 erfrl)mEl4 47* p


( Credit pricebasedon 36 monthlypaymentsAPR 29.8%.
er
m o 520.92
n t and
h 90 day deferredpayments)
Totalrepayment

Upgrade includes full Wang warranty on 41200 and Hard Disk. Phone for a quote

AMIGA RECOMMENDED PERIPHERALS & ACCESSORIES


AOAIGA 1 094511 COLOUR!
S TIRS M ONITOR Cornenockmo

SALESANDSUPPORT

memoroam not it telly compatible


ettiti all Am ga cornpOers Tem

The IN DI solos team have been trained


to take your order with the utmost core
and efficiency. AB stock offered for sale
is held in stock, centrally at our group
warehouse complex and is available
for next day delivery, direct to your
home or business. If at any time we ore
out of stock your money will not be
banked until the product is available
(a point worth checking should you feel
tempted to purchase elsewhere).
General information regarding
product is available from our sales
team, however technkal support is
always on hand should you need
assistance.
All prices quoted aro inclusive of VAT.

INDI T E L E S A L E T
el 0543
- 419999Fox0543 418079

I
......: k i w i s model 'sato lechrees Pb. neer
gOntilowme1
cIllommr-,. s,.i,...r...vrih.
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TAPPO
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warn& 3 5 dr io. tor es
o A300..A.5.30 *46.600 A)
with
An1700EnteononaI.010e4a,
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money
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A600
A111 300 SMART
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CARDS ( win card style
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,.A1700 PCMClA Ord
. Is SMART CARD 139.99
IM
4M
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ILome. g u o t a i n i e e
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ROCTIC GENEOCK
Coo 441Hoii0 r d . rmerloy
toe all Amigo.
I NO4 P t KE C69.99

CREDITFACILITIES

w
a
i

MICRODOTKS M $ 200
FLOATING P OINT AND 32SIT WIDE M INOAN'
UtP01434044 FOR M I 1409 APAIGA 12013 T he
64100200 is ofinivri to Arn ilia I 200 owners as orari A w n . ,
high ems lily opgrode sole non to amelOe trimlorcla
MEND floating parre un ond t o p e
, ki eight nwegobyten ni 32bit with, Amigo latelthiki
'Spoods c f PU anneal loot16. a. much ea 55 times Ann cil
lnon.
b . Al200
, n t iMnIXJ 1200
I P portnitn
b O fl the Al200 oMim o t i l e
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with tool Inn* clock dot 10.D0so each 0 0 .
0IN D I ORKII lot.' Cc-Processor Cl 35.99
14 LIE GE :399.99 I I MEG C399.99

CAPPO 601 RAM


UPGRADES (A600)
ZAPPOODI NC-512K
RAM Upgrade no clad

3Top wa dy 101' STICKS


rerotroihoneleiti tor otel mitt.
any Amiga Fr/odes
-PYTHON I RRP C14 79
IIND! M K T 9 .9 9
A M A M I ( Amod style;

rrotraswitched Firma
C12.911
PNIATOO HightOenon 2 2 .5 9

7APPO 001 C In& RAH


Liorpodin with chr,k

1.49.99

INDI are now able to offer competitive


credit facilities on all orders over C200.
All credit facilkies are sublect to status
and applicants must be over the age of
18. If you would like a quote simply call
our sales line where acceptance can
normally be notified within the hour.
We are also able to offer Credit
insurance to cover repayments in the
event of sickness or unemployment.
Typical examOos of credit available
are shown below including optional
credit insurance and the 90 day
deferred payments. For a personal
quote ring 0543 419999.
36MOtilliS
11114LT

TOTAL
REUEL!

01(11It1Trmom
031 MS.16
200 0200 *AOC 02.13 129L31
23.27
001.71
SOOE54,99 tbSCSO C3106 E111,44
EM.S4 US.
1000 LIMOS 319.76 61.13 C101.12
APR2111, II% WRITTEN QUOTATIONS ANA IIABLE
REQUEST
"Alte r deposit poi cl

COM ODDORE PAPS 1230 A high goodly 9 pm Dot


Um,
r
wI
compatible
, p a p e with
r Lowe.EX 00 arta IMn Industry Si ontlorth.
High
speed
120
CPS droll mode ond N 1 . 0 rotinh at 25
m u t t
CPS
eIN DI
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dAM IGA U , 0 0 - E thm anent.' aod potgromming
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immmoon,
seem& speech. g M p h . and mei
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COMMOCIOtiOAPS1270111K.112 p a wn s

cconewatiorys
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A600 - SD A single drive Amiga
for
those al you requiring a basic A600
b
.
at a vet y competitive price.
a e
PACK INCLUDES: A600 single
e
bvilt-in TV modulator, 1Mb memory.
o drive,
12 months at home service.
, t
IND! VALUE ADDED FREE v
a Ace Populous Microswitchedloystick
Kick Off 2 Piaemanio Space
l
u
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A600 EPIC PACK (201MA HD)i
n
PACK INCLUDES: A600 Hard
Disk (20Mb) IM13 Memory Epic
k
Rome Myth Trivial Pursuitj Amigo Text Deluxe Paint
12 months at home service c
PWS INDI ACCESSORY PACKr AS LISTED. COMES WITH AN EXTRA
i
512K RAM EXPANSION REEL!!
n
I i NDI I PRI CE] E c3 9 5 . 9 9
a
a
b
(Featured with WWW)
Micro Swildlod Joystidc Lockable
l
Disk Box Disk Wallet
i0 Blank Disks Kick Off 2 e Pipemonia Space Ace Populous

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THEWILD,MEWEIRDANDI
4600
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K Estarter
D packcontaining aconsideredmix
ofsoftware,makingthemostof theAmigosamazing
capabilities.
COMES WITH AN EXTRA 512K RAM EXPANSION FREE!!!
PACK CONTAINS: 4600 single drive BuillinTV Modulator
11MbMorn ory
512K RAM Expansion
Pushover: Gran dprix

089

INDI Ae00 ACCESSORY PACK

Zopsac Carry Case Zappol-Shirt.

E26.99

e.
mall.
3zing
the

TERMS AVAILABLE OVER 6, 12, 18,24 & 36 MONTHS SUBJECT 10 STATUS.


WHY NOT RING FORA QUOTE. SAME DAY RESPONSE. (SEE EXAMPLE).

Panasonic

ue t

Colour
Pr inting
ing

We resectrthed the colour printer market in great depth to find a colour printer good enough to cope with Amigo's powerful graphic output, yet at on affordable pre*
We flayed the perfect printer in the Panasonic KX-P2180+KX-P2123 quiet printers.
Vie themconsidered that if you were going to buy a Panasonic printer, you would probably need a quality word processing package louse with it. We found that loci,
Wordwarth', yet at a retail price of 029.99 we thought that might be a little too expensive on top of your printer purchase! So together with Panasonic we decided
gris a copy of 'Wordworth' free with every Panasonic printer, How's that for added value?
t

KX-P2180 KX-P2123
rQ UI ET PRINTERS The writers choice. The ultimate word processor for
3.5'
computers. Wordworth is undoubtedly the ultimate wortlidocument
AMIGA
processor for the full range of AMIGA computers. The graphical Making of
WORDWORTH makes producing docu ments foster and easier, with the enhanced
printing fonts (including full Panasonic KX P2180 and KX P2I23 colour printing
m
support), Collins spell checker and Thesaurus, no other word processor comes
I , , , . low
dose "Without doubt this is ono of the best document processors forth.
ill
,
AMIGA, Today." [Amiga Format).
i
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g
o
r
1
5
1
NORMALFIRP C129.99 inc. vat
r-Shirt.
1
n
IND' PRICE
INDII PRICE
a
Theme. Panosonic KX-P2 180 9 pin quiet colour printer.
D
Produces crispclear text inmono or in 7 glorious colours
The new high performance PnatAIIIC KX-P2123 24 pin.
winsnew quiet technology. The new KX-P2180 is typically
Quiet colour printer offers leading edge quiet printing
a q uolew
Fo Printing Spoods 192CP5 Draft and 38 CPS NIO
Past Printing Speeds 192 CPS draft, 64 CPS LO and 32 CP SLO.
Colour Printing? colour palette (blue, red, green, yellow, violet, magenta and black)
Cakiur Printing 7 colour palette (blue, red, green, yellow, violet, mogenta and block)
OuloPrinting Super quiet 45-48d BAsound level (most matrix
printers are typically in
o
OulotPrinting Super quiet 43.5-46k BAsoundlevel (moo matrix primers ore typically in
WAN of 60d BAI
6 Random Fonts Oyer 6,100 type styles using Courier Prestige, BoldPS, Ronson, Scrip.
7 Resident Fonts Over 152,000 type styles using Super tO, Courier Prestige, BoldPS,
l
Roman, Script onri Sans Serif Fonts
3 P000r Paths Paper handling from bottom, top and rear for rotor firoubility
24 PIN Diamond Printhooti High performance and high quality output
1 Year Warranty for total peace of rn,nd
r
r
Panasonic
LASER PRINTERS
m
KXP-4410 LASER PRINTER
K X P A I I I I I A S E R INTE
(
pPr
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P 4.
wrOPDViLitiTHCOeriPtETELY FREE
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-not *WE

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Orrice again Indi have joined together with Panasonic to offer
T oil Amigo 0.Pelft the most outstandingLoser Printer offer over We are now able to oiler high quality. professional low printing al very
affordable prices. Wear. olso giving away a free copy of Wordworth with every Portasonic loser Printer purchased (ARP 129.991. Whether you're tooting for a loser printer to handle word processing.
0
E
KX P-4410
KXP-4430
RRP 1286.00
(0.5Mb as standard)
1
5 pages per minute
HP Laseriet
II
Emulation
1
P
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na
s
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c
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Satinprint
(optimum
resolution
L992.00
F I N I W i t PRICE 1
28 resident fonts
tochnolog y)
RRP
2
Optional 2nd input bin
5 pages per minute
r i N aYP R I C E
HP Laserjet III Emulation, PCL
(total printer capacity
1
8 scalable fonts & 28 bitmap
2x 200 sheets)
Inc VAT
functions
F
low running costs
Optional 2nd input bin Icital
Porallel interface
inc.VAT
oN-srrE
printer capacity 2 x200 sheets)
Optional memory
R
WARRANTY
Optionol memory expansion to
expansion to 4.5Mb
1
5 0Mb (l Mb as standard)
tl.600
F

mory
Panasonic
PRINTER ACCESSORIES
W
n
1) PANASONIC AUTOMATIC SHEET FEEDER
Automatic Sheet Feeder for K XP2180/10(P2123 holds
loystiok
I
80 A4 sheets. I NOI PRICE C89. 99
SAVE t CEEE' ON THE FOLLOWING
s
ACCESSORY PACKS
2) PRINTER DUST COVER
T
PACK 1
Specially tailored quality dust cover for Ponasonic
l
PANASONIC COLOUR RIBBON PACK
KXP2180,KXP2123 printer. I NDI PRICE C8.09
Conjoins 6 colour ribbons for 0,1'2180.'100'2123.
H 3)2 piece
PRINTER STAND
RAP E119.99 INDI PRICE 89. 99 SAVE E30.00111
printer stand. IN DI PRICE E9.99
PACK 2
I RA
PACK
P 4)500PAPER
PANASONIC RIBBON PACK
sheets quality Arl paper. IN DI PRICE E9.99
Contains 2 block and 4 colour ribbons for
KXP2180/K102123. RAP E99.99 INDI PRICE 69. 99
A 5) CONTINUOUS PAPER
SAVE E30.00111
6) PARALLEL PRINTER CABLE
PACK 3
when connecting Amiga to Panasonic Ponter
N ToINbeDIused
PANASONIC DELUXE ACCESSORY PACK
PRICE C8. 99 (E5.99 if purdsosed with printer)
Contents Automatic Sheet Feeder, 2 '<block ribbons,
PANA.SON IC COLOUR RIBBON
2 '<colour ribbons, 1 x dust co,
A 7)Colour
ribbon for KX P2180KXP2123 I N DI PRICE C18.99
RAP
E169 99 IND I PRICE el 39.99 SAVE E30_00111
,
BLACK RIBBON
err,E2_50
Add
2 carriage
p i e tocaneprLnier accessories or combinations thereof
ribbon for KXP21801KXP2123. IN DI PRICE 9.99
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DIP, presentation or complex graphics applications - the

E139!

technology at an affordable price.

excessof 60dBA)

Y e a r Win rronty for total imam of mind

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WITH PANASONIC LASER PRINTERS
1
Tne worrierschoice The ultimatemond
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1
Panasonic rungs offers you
the power to moot your requirements.
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VirORDWORIN COMPLETELYFREE

0.
99

WI T H L AS E R P RI NT E RS

2000 sheets 1 port listing paper. I N D I PRICE 1 9 .9 9

E699.99

WORDWORTH COMPLETELY Fete


WITH LASERPRINTERS

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12 MONTHS INTERESTFREE CREDIT AVAILABLE ON CDT'/ EXTERNAL HAR


SUBJECT TO STATUS. LOW INTEREST CREDIT AVAILABLE ON ALL ORDERS OVER E200

A M I G A CDTV

T H E

MULTIMEDIA COMPUTER TOTAL HOME

ENTERTAINMENT SYSTEM
THE r o l a
M E D
I A C O M
P U T
E R

Theproblem with any new product is that it always takes time for
everyone to realise its full potential. a ir y is no exception and in our
opinion everything we have read does a pretty poor job of explaining
just what CDTV can do and why it is so exciting.

THE IN D I GU ID E TO C D T
,
ff'S A CD PLAYER
- Yes, it will play all your Primal Scream, Pavarotti,
/

Pink Floyd and ony other CD you care to menfon in superb high quality
stereo, with remote infra red control.
IT'S AN AMIGA - Plug in the keyboard, switch on the external disk
drive and the colossal range of inexpensive Amiga software can be
used on your CDTV
IT'S A MULTIMEDIA SYSTEM - Just imagine, stereo sound,imager
and text anon screen. It asks a question, you respond, it responds interoctivel EachCD disc holds hundreds of megabytes of data with instant
optical access. The whole of

MONITOR NOT
INCWDED

PRICE]

Hutchinson's Encyclopedia fits onto 1 disc. This interactive system is a unique aid for Education, Business or Leisure
The future is herel
PACK CONTENTS AS STANDARD Amiga CDTV Player CDTV keyboard c DP/ 1411 3.5" Disc Drive
CDTV Infra red remote controller CDTV wired moose CDTV Welcome Disc Manuals Fred Fish CDTV
INDI VAWE ADDED FREE LemmingsCDTV (E34.99) BluesBrothers(E12.991 Pipemania, Populous,
Kickoff 2, Space Ace (E122.52)
CDT's/ CONNECTSD1RECTIY10 YOUR r, 5.ET

,
5
1
1
1
1
1
,
1
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A M I G A CDTV AACESSOR
THE BRICK-ETTE Just plug in
the Brick-ene and use ony wired
Amiga compatible joystick,
InouS0 or trockboll devke on the
Commodore CDTV_ The bulb-in
8 bit Micro Processor gives the
Brick-elle big smarts in a tiny
package and makes it easy to
see lust plug into the remote pert
and it is ready to go with real
time mouse or joysIkk movement
It you are thinking of buying CDTV or olready own one
on your CDTV. No loading of driver progroms or
you'll be pleased to know Mot iNDI stock all CDTV
software. No switches for mouse or joystick. Special
accessories and softwore that are available from
settings (with mouse) allow you to bloat away with three
manufacturers. We believe in CDTV and we therefore
rapid fire modes & dual fire buttons. Comes complete with
continue to support this exciting product. You will a lwa ys
hove a source of product for your CDTV from NI X
Python Micro Switched Joystick.
I
INDI EXCLUSIVE 4 9 . 9 9
CDTV
Encore SCSI Controller+ Internal Mount Kit
t
CI 09.99
With two Joysticks E 5 9 . 9 9
o
BLACK 10845 MONITOR
R
CDTV
Internal Genlock
C
I
4 9 .9 9
At lost the CDTV Monitor you
Block 10845 Colour Stereo Monitor 1 8 9 . 9 9
have been waiting for. The
(When purchased with CDTV Multi-Medic Pa rkl
CI 79. 99
original a nd best selling
colour/stereo monitor from
CDTv
R
emo
te
Mouse
E
4
9
.
9 9
Commodore is now available in
Scan TV/Monitor Lead S t e r e o Phono t o o d le l 4 . 9 9
black 10complement your CDIV.
Megochtp - lhoth Upgrade Chip RAM Upgrade
INDI PRICE a 89. 99
For CDTV
e
l
59.99
(or 179.99 when purchased
with CDTV M
u
l ti . M. di
a
p a c
34.99 Oasc. BoardGames
k i
MudPuddle
ARTS AND LEISURE
Dinosaursfor Hire
E29.99
E29.99
MyPoint
Ar/roancedMilitary System
Houndof theBaskervilles
E49.99
29.99
North
Po
lar
Expedition
WorseninMotion
34.99
PsychoKiller
34.99 Paper BogPrincess
GuinnessDiscofRecords
39.99
SherlockHolmes,
E29.99
ScaryPoemsfor RottenKids
AnimalsinMotion
39.99
ConsultingDetective
E34.99 TaleofBeniorninBunny
Connoisseur FineArts
E39.99 SimCity
ToleofPeter Rabbit
34.99
Fruits&Vegetables
E34.99 Trivial Pursuit(PALI
34.99 ThomasSnowsuit
Trees&Shrubs
E34,99 Wrathof theDemon
34.99
MowingGivesMeStomachAche
GordenPlants
E29.99 TeamYankee
E34.99 BarneyBoor GoesCamping
Indoor Plonts
34.99 Raffies
A
sterix
En
g
lish
fo
r
F
ren
ch
I
EDUCATION
49.99 Prehistorik
E14.99
FunSchool - Linder 5's
JoponWorld(PAL)
19.99
Snoopy(PAL)
E34.99
NASA,
the
25th
Year
Along HordDay at theRanch
E34.99 TownwithNoNome
29.99
Fradol
U
n
iverse
ABunfor Barney
lemmings
39.99
ENTERTAINMENT
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39.99
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24.99
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29.99
FantasticVoyage
24.99
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FunSchool for over Ti
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CI
9.99
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IN-Englishasa 2ndlanguage
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ltimate
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7
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Integral memory and card expansion capabilities (most cost effective
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CONTENTS:
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FIRST IMPRESSIONS

st
ive
games
review column of any
Amiga
magazine.
3 8 FIRST IMPRESSIONS
You name it, you'll
find it here in the most
comprehensive preview

section of any Amiga

Dan s spent most Of this month playing


Dino Dinie Goan. Actua lly that's a fib.
Ha's spent the ENTIRE month playing
Virgin's excellent new foot* elm!!

mag. We detail the


honest games coming
your way this year!
4 6 GOAL!
5 4 D-DAY
57 FLASHBACK
5 8 ARABIAN NIGHTS

After gen'ng slaughtered at the Sensible


Soccer World Cup, Jon's been too embarrassed to show his taco in the office. He s
currently hiding under a large rock.

It's crystal ball gazing time again as


CU Amiga casts back the mists of
time and takes a peek at the games
you'll be playing later this year. If you
want to know what's hot and what's
rot, read on...
Twice a year most of the software industry big-wigs get t oget her for a
weekend of self-congratulatory back-slapping and drink ing each other
undbr the table. All this happens at the European Comput er Trade
Show, an event that attracts software houses f rom around the world,
and whic h acts as a showcase for all the latest c omput er and console
games. As usual, the CU Amiga team were out in force, f reeloading
like there was no t omorrow and walk ing off with as many freebies as
our sweaty little paws could carry. But all this hard work wasn't for
nothing('), as in between hangovers and drink ing c opious amount s of
alcohol, we managed to get the low down on all the top games you can
expect to see later this year.

BENEATH THE STEEL SKY

6 0 SUPER FROG

VIRGIN

6 4 SIM LIFE

Already being touteda s possible


rivals to Lucastilm and Sierra in the
graphic adventore stakes, Hullbased Revolution Software are busy
putting the finishing touches to their
latest extravaganza. After the success of Lure of the Temptress last
summer, expectations are high that
the new adventure will establish
Revolution even further in the minds
and wallets of the games buying
public,
Set in the far future, Beneath the
Steel Sky has a distinct Blade
Runner feel to it, reflected in the towering metropolis where much of the
action takes place. Huge multinational conglomerates now govern the
world and much of the planet has
been reduced to a polluted wasteland in the quest for dwindling
resources. Taking on the guise of a
rebel leader and takeh
prisoner by one of the
ruling conglomerates.
it's up to you to escape
from their clutches and
disable the governing
supercomputer that
controls every aspect
of city life.
The Virtual Theatre
engine that was used
to drive Lure has been
significantly improved
for its second outing,
and the game
advances in a more

6 9 B 1 7 FLYING
FORTRESS
7 0 SCRABBLE
77 WM

As Tony turned in an even worse pert or'


mance during the Sensible Soccer World
Cup than Jon. he's been given a ll the crap
games to review for the next 3 years.

8 5 SMALL TIPS
8 6 PLAY TO WI N:
BODY BLOWS
8 9 PLAY TO WI N:
CHAOS ENGINE
9 3 TROLLS HEAD
9 8 COMPETITION

El ha iry one is often mistaken for the


missing link in the evolutionary chain, so
it's kind of appropriate that we gave him
Sim Life to review. Ungabunga!

SCREEN STAR
38

subtle manner. Characters not only


react to global changes but also
progress on a personal basis. For
instance, if you slag someone oft
they might then relate the incident to
a friend who would also take a dislike
to you.
Elaborate 'puzzle trees take
account of virtually any action that a
player may make in the game and
this feature has allowed Revolution
to include multiple storylines which
eventually converge on each other
as the game reaches a climax.
If you read our three page workin-progress a couple of months ago,
youll already have an inkling about
how good this game is going to be.
Revolution are confident they've got
a Monkey Island 2 beater here, and
from what we've seen so far, we'd
tend to agree.

I
S

FIRST IMPRESSIONS

EUROPEAN P U T E R

TRADE SHOW SPECIAL R E M


STAR TREK: 25TH ANNIVERSARY

br a
.ther

DITERPLAY

Id,
xi le

rim probably showing my age here.


bA I remember the very first time
Pot Star Trek was shown on the
ONO. I was about four years old and
I oas absolutely gob-smacked. Even
tiday. the program is still light-years
ahead of most TV science fiction arbl now Trekkies everywhere are
gomg to get the chance to try their
Auk at the home computer game of
let smash-hit show,
It may have taken them absokAely yonks and yonks, but the
US-based Interplay have finally got
wound to producing an Amiga version of their blockbusting Star Trek
PC game. And it looks like an absolute corker! It's so true to the original
1960s TV show that at times its just
Ike watching a real-life episode.
Produced and designed in consultation with Paramount, the game
is split into two distinct parts: a 3D
space combat simulator and a senes
of graphic adventures. The 3D combat sequences place you on the
bridge of the USS Enterprise and
Put you in control of the photon torpedoes and phaser banks as you
engage enemy vessels - usually
Klingons or Romulans. Once you've
successfully battled your way
through that lot, it's time for the
planet-bound adventures to begin as
a landing party beams down to
investigate some alien menace, distress signal or whatever, As usual.
the landing party consists of Kirk,
Spook and Bones plus one security
officer (who 'y'0
1
,1 j u s t
k n o w
i
s
g o i
n g

as
s of
can

only
:or
bff,
ent to
dislike

hat a
Ind
ition
lich
her
torkago,
bout
be.
e got
and
e'd

to cop it very shortly!). Their adventures are icon-controlled and you


can flip between all four characters
at the click of a mouse button.
Learning from the mistakes of the
PC game, the gameplay has been
tweaked and improved upon as
some of the original puzzles were
considered to be a little too tough.
There's also a handy option to skip
the 3D combat sequences if you just
want to get stuck into the adventure,
so that's a definite improvement,
too. On the down side, the Amiga
conversion has to make do with 64colour half-brite mode as opposed to
the PC's 256 colours, and loading
times might be a little longer, especially on the bog-standard A500.
Still, there's talk of an Al200-specific version in the not too distant
future, so owners of that particular

S
C
KO
RS
ICA
LE
S
IRKID

machine will be
able to enjoy the
best of both
worlds.
The episodic
nature of the game
is reflected right
down to the opening credits that
begin each instalment, and there's
even an epilogue
to each adventure (where McCoy
and Kirk stand around, make a bad
joke or two and look knowingly at
each other while they take the piss
out of Spock). This just has to be one
of the most important Amiga
releases this year and I'd be very
surprised if it didn't camp out in the
number one spot for weeks on end.
Watch out for a cover disk soon!

When we first heard about this game.


we thought it was a bit of a joke. After
all, how could you possibly hope to
combine the arcade playability of a
footy sim with a platform romp?!
Fortunately, Knsalis look like they're
going to pull this off as the seemingly
unplayable game has metamorphosed into what could be one of the top 10 games of
1993.
Work began on Soccer Kid way back in February
1992 and it's only now that the finishing touches are
being put to the game. Based around the 1994 World
Cup, the multi-level kick'n'jump game involves a romp
around the world as the impish young star attempts to
collect six pieces of the missing World Cup and thus
save the competition from ruin. The football mad hero
has a football constantly at his feet, which he can use to
clobber any of the approaching nestles as well as pick
up some of the many bonuses lying around each level.
The Kid has an amazing number of trick shots at his
disposal - at the last count there were 15 - and it's this
type of flexibility that makes the game such a joy to play,

A t the stab of a fire button, you


can lob the ball straight up into
the air, perform an overhead
bicycle kick, or smash the ball
off the screen. There are
plenty more where that little lot
came from, too, as our rotund
hero can also head the ball,
balance or jump on it for extra
height, and fire oil a shot with
enough spin to make the ball
return to his feet.
At the start of the game, there's a nifty trainer option
so that new players can become accustomed to the control system. This is set in the Kid's backyard and
involves negotiating an obstacle-packed course where
all the skills of the game come into play. In the main
game, there are six levels on offer, each subdivided into
three stages. Each level is set in a particular country and
each stage has a theme relevant to that country.
However, there's no truth in the rumour that the game
will have a special skinhead soccer hooligan stage when
the action switches to good of Blighty!
With the usual end-of-level guardians and some
excellent in-game graphics and sound effects, this is
probably one game that deserves all the hype it gets.
Watch Out for a coverdisk and review soon!

FIRST IMPRESSIONS

)
)

SHOIAMME
Here's your at.a.
glance guide to
all the latest soft.
ware releases...
BLACK LEGEND
Here's a new name you won't have heard
of belore, but one which will soon become
very familiar indeed. Based in Switzerland,
but with offices throughout Northern
Europe. this new software house has an
ambitious target of releasing 35 (THIRTY
FIVE!) new Amiga games over the noid few
months. Made up ot ex-demo teams Nom
the PD scene. the company has recruited
some of the best names in the business.
including Alcatraz, Zeus. Noxious (the
team that coded Protracker). Static Bytes,
Scoopcx and Ravioli. Many of their titles
are nearing Million, so watch out lot a
huge work-in-progress in an upcoming
issue.

CANNON FODDER

VIRGIN

This is probably best described as a


cross between LeMMIngS and a
paintball game. At your disposal are
a small army of more than 300 conscripts, all with their own unique
abilities and special skills. After
selecting a platoon of crack troops
from those on offer, you then have
to choose to send them on one of
24 separate missions set across five
different types of terrain. Missions
typically involve rescuing or killing
people, destroying installations and
factones and other military-type

VIRGIN

Thera seems In be no stopping this


London-based sotto at the moment. Their
release schedule for Amiga games is absolutely heaving. In the next few months.
expect to see Goal!, Apocalypse. Beneath
the Steel Sky, Dune 2. Cannon Fodder and
an Al200 version of Lands 0 Lore. They're
also rumoured to have scooped up the
Aladdin him license for floppy release and
signed an exclusive deal with Acclaim and
Sega to convert some of Me best
Megadrive titles onto the Amiga. Check out
our CUNEWS tor more into on that one!

OCEAN

40

ling the men up into smaller subgroups. At the moment, the tiny
in-game sprites (a la SensiSoccen
can only lob grenades or fire off a
volley of shots, but in the finished
game it's envisaged that there will
be a mini-arsenal at your troops'
disposal including missile launchers.
tanks, helicopters and maybe even
therrno-nuclear bombs!
As you can probably tell, there's
a fair bit of strategy involved here,
but don't worry, as there's an awful
lot to shoot at, tool In fact, this is
probably the best mix of the two
gaming styles we've yet seen.
Watch out for Cannon Fodder in
November.

APOCALYPSE
VIRGIN
This games been around for longer than we care to
remember and was originally commissioned by the now
defunct Mirrorsoft. Since then, the original programming
team, Strangeways. have handed over the project to
Miracle Games who have spent the last year rewriting the
code and tweaking the gameplay. Obviously influenced
by Electronic Arts' Desert Strike and aging coin-op classic, Choplifter. Apocalypse puts you in control of a
high-tech helicopter as you attempt to blast anything that
moves! Equipped with heat-seeking missiles, rockets and
firebombs (which can be replenished from strategically
placed ammo dumps), you have to guide the 'copier over
a horizontally-scrolling landscape taking out enemy outposts. vehicles, cannons. soldiers and even your own
POWs. Unlike Desert Strike, you can actually fill your own
men with lead and see them squirm as the bullets no
through their flesh. This is more like it
Graphically, the game is stunning and wouldn't look

ODYSSEY
Ocean had a busy show and also sported
the best stand. Decked out in lake bamboo
shoots and palm trees, the centre DI affrayliOn was a huge 12- loot dinosaur
straddling their exclusive games suite. All
this over-the-Maness was in order to promote their Jurassic Park license DI Steven
Spielberg's bound-to-be-big dinosaur
movie Naturally. the CU team were invited
in for a good few beers as well as to take a
look at all the hot new releases. There
looks to be no let up in Ocean's schedule
as they're releasing more Amiga-specific
sluff than ever before With both Universal
Monsters and FA Premier League winging
their way into the sollshops, the
Manchester-based firm are currently
potting the finishing touches to
International Open Gail Championship and
Burnin Rubber. a Lotus-style racer which
makes Death Race 2000 look like a pensioner's outing.

operations. Each mission


requires a different number
of men to complete it.
together with special
weapons and equipment.
After successfully completing a mission, any men that
managed to survive move up
in rank so that in the next mission
they'll be more powerful.
The game's being designed and
coded by none other than Sensible
Software. so you can expect more
than a few laughs along the way.
The mouse controls have
been made as simple as
possible, with the left button
controlling the direction of
the men and the right button
the rate and direction of fire
(in a similar fashion to
Missile Command or
Walker). Within each mission there are various tasks
which have to be completed
and this often involves split-

out of place on a coin-op. The best bit, though, is


undoubtedly the sound. There's literally a sample for
everything that happens on screen, from the raffle of
heavy machine gun fire and multi-layered explosions to
the screams of the shot up troops. Watch out for a full
review in a couple of months.

11111111.11wrawillik

OCEAN

Here's the best reason yet to invest


in an Al200! Digital Image Design,
the team that brought you games
such as RoboCop 3. Epic and F-29
Retaliator, are concentrating all their
efforts on Commodore's latest
machine and are planning to
unleash two Al200-specifi c titles in
the latter half of the year. First to
reach the software shelves will be
Odyssey, the souped-up sequel to
their space combat blast 'em up,
Epic. Fans of the first game will be
pleased to learn that the new offering takes place across an entire
solar system which features seven
planets. three moons, asteroid belts,
a spaceship graveyard and, yes,
another alien race to blast to bits.

Aiming for a cross between Wing


Commander and Elite, the game is
not an official sequel to Epic,
although the action is set 90 years
on from the original game. 'We're
undecided whether to promote the
game as Epic 2; mentions DID's

Martin Kenwright.
'Although we were
pleased with the way
Epic turned out, the
new game has been
radically overhauled
and is much more
open-ended. Odyssey
lets you pick and
choose your own missions rather than
following the linear
pattern we imposed
on the first game. A
typical game could
involve up to 80 separate missions!'
With more than 300 individually controlled craft, light sourced cockpit
with intuitive weapon selection and
control, plus some spectacular textured polygons for that 3D feel, this
one could be big.

s-

n-

FIRST IMPRESSIONS

OVERDRIVE

YAM 1
7

et as they've redefined the shoot


up and beat 'em up genres, so
NMI 17 are aiming to do the same
lop down racers. If you can
--eareber such sterling efforts as
-Om-Sprint on the ST or Nitro on
a s Amiga, then you're probably
aladding a nostalgic tear already.
floe going under the monicker of
Overdrive, the
new game lets
you get behind
the wheel of
five different car
types including
4)(4. Formula
One, Buggy,
Sports and
rseeSports cars. We are also
fr owned five different types of tertian to race across, made up of
Formula One tracks, a Dust track, a
ta4 arena, a City circuit and an Ice
Mountain course, Although the game
ad be one-player only, there will be
WI option to serial link two machines
for a head-on clash with a mate.
Featuring 32 colours and full PAL
scrolling, there will be the usual ontack pick-ups and bonuses plus lots
01 testing track designs to push your
riving skills to the limit.

DONK!
GLOBAL SOFTWARE
The marvellously titled Dongl was
rust a bit too marvellous for the likes
of WH Smith and other software dismbutors. so The Hidden's first
commercial release gets an unexpected name change to Donk!. Since
we covered the game back in our
February issue, things have moved
on apace. The game is Set in the
future when duck-kind have evolved

rINFEINO

MINDSCAPE

OCEAN

Dolel lot some time, a l bs e l i l a l a


huge number 14 Amiga lanai Ines

Digital Image's second


game is a flight sim.
Taking over from where
F-29 Retaliator left off,
Inferno promises to be
an even better blast.
Set in the near future, a
special United Nations
Rapid Response team
has been set up to keep
the peace. Taking on
the guise of the new airforce's top flyboy you
have a choice of at least three aircraft at your disposal: the experimental
EFA, an F22 and an Fl 1 7A Stealth Fighter. In all, there wit be eight theatres of operations, including Africa, Europe, South East Asia and the
Middle East with more than 200 missions to undertake. Yes, you heard me,
TWO HUNDRED separate missions! The game begins with a flight training
school where you can familiarise yourself with each plane's flight dynamics
and, once you've successfully completed your training, it's into the real
world for some serious peace keeping, Missions are selected by interacting
with news headlines - if you think a situation is getting out of control, send
in the troops! To give you some idea how huge 'the game is, DID claim to
have mapped 1/40th of the world's surface in 3D. 'It's looking terrific,'
enthuses DID's top man, Martin Kenwright 'We're aiming for complete
diversity in the missions a player has to undertake. For instance, one minute
you'll be lending aerial support to a helicopter team as they attempt to rescue hostages from a terrorist base, and the next you'll be involved in a
one-on-one dog-fight. We're packing everything into this one and we reckon
you'll be stunned by the
30 graphics we're working on.' To add even
more authenticity to the
game, DID have also
drafted in a top aeronautical engineer from
Princeton University to
help with the game's
flight dyrfamics_ ETA:
October (but if we know
DID, that's probably
October 19950

far beyond their present day state


and the star of the show is a mutant
Samurai duck. Having studied every
known martial art, the eponymous
Dank! has to traverse 112 (I) levels of
platform tomfoolery in his quest to
save the universe. This is done by
collecting power crystals which are
scattered around each level. There
are also six parts of a key that need
to be collected, too, which, when
pieced together, will grant you
entrance to the castle of your archnemesis, Big Bad
Disk - look, don't
blame us, we didn't
write this twaddle'
Naturally, it's not
that easy and various enemy nasties
have to be taken
out along the way.
In total, there are
more than 2000
screens crammed
into the game with
more than 60 different types of
monsters to slay.

The most outstanding feature,


though, is the two-player mode which
splits the screen in two so that you
and a friend can compete for crystals. Both sets of sprites and
backdrops are squashed up and it's
very reminiscent of the two player
mode in Sonic 2 Of course, The
Hidden have gone out of their way to
cram in as many hidden passages,
bonus levels and special effects as
possible and there are all manner of
power-ups and special weapons littering each stage. It's all looking very
groovy and, best of all, Global are
looking to release the game at a budget-busting E15.99. Other software
houses, please take note!

* H A M Fir s t to see a s

Oattlehteds the NES comilmilw a ni m a

. 1.

4 .0 4 1

ft ,f t f t
1 !

11111111111
Clor um U 0111

v. . t . i
J 111
10.1
1

hit coin-op in its own righl. These twi ny' awesome guys are incredibly big in
the Stales and should make quite a splash
when they hit the Amiga. Alter that. there's
Tony Crowther's sequel to Captive to look
forward to, plus a data disk for Legend. It
all that wasn't enough to keep you happy.
there's also the Amiga conversion ot Me
Gameboy hit, Alfred Chicken, wailing in the
wings plus the first appearance of Mario
on a home computer in Mario Is Missing
Later on in the year we can also expect to
see Maxis' Sim Farm make its debut on
the Amiga and, just in time for Christmas,
the d e s t i n e d
to
- Sim City, the imaginatively titled Sim
City 2000.
to-bea b s o l u t1
e l7y
TEAM
h u 17
g eused
- the ECTS In announce that
T-eam
s e are
q uabandoning
el
they
the low end /limas
and concentrating their efforts on the
Al200. Making the announcement. Team
17 spokesman, Marlyn Brown, explained:
'We've done all we can with the

A500/A600. Just take a look at Project X,


Alien Breed and Super Frog. There's
nowhere else left to go, so from now on
we're developing solely lot the Al200, This
gives us a hell ot a lot more options and
you'll be seeing some really incredible
stuff over the next few months.' So. later in
the year, look out for an enhanced Al200
version of 8ody Wows, plus sequels to
bath Alien Breed and Projed X. Can't be
bad!

SUPERVISION
With the imminent launch of a new version
of Monopoly on the Amiga. Supervision
took time out to reveal some ol their future
releases. They're one of the few companies to be actively supporting the COW.
Their first release for the machine will be
based around Steve Jackson's phenomenally successful series ol telephone-based
adventure games known as FIST. Alter
that they're aiming In release the first
adult-orientated product lor the COP/ with
an adaption ol the best-selling Lovers'
Guide videos I think I'll have lo review
Mal one when il comes in tor testing!
))
41

FIRST IMPRESSIONS

PS GNOSIS
Psygnsis surprised everyone at the show

INNOCENT uptrra CAUGHT


PSYGNOSIS

with th sheer volume ot Amiga-based


titles t ey've got under development.
Taking adeep breath, here's just same of
the ga es you can expect to be playing

The last time Psygnosis dipped a corporate toe in the graphic adventure stakes
was way back in 1989 with the lessthan-wonderful Chronoquest It. Four
years on and the Liverpool-based company is trying to diversify into other
genres, so naturally. seeing the success

of Monkey Island. Leisure Suit Larry at

al. they've decided to jump on the band.


wagon and come up with their own
- 1 1 '.0
graphic adventure.
)
1
Set over three planets, a couple of
Attempting to lind a balance between a more openspace ships and numerous seedy bars and brothels.
ended style of game and the linear style most often
.
Innocent stars Jack T Lad as the carefree hero whose
associated with the genre, Psygnosis have injected
s.
.
past
career
of
tax
avoidance
has
finally
caught
up
with
more sub-plots, twists turns and double-crosses into the
,
later this year Last Action Hero. Armourhim. Given just 28 days to cough up the back tax on 30
plot than goes on in the Italian government. The humour
Ged on 2, Second Samurai,
Superhero,
years of dodgy dealings, he's got to beg, borrow or steal
is pretty grim at times and adopts a cynical, almost
Pi e Mover, Dram Stoker's OTBCIlia
his
way
out
of
trouble
and
thus
avoid
being
kneecapped
world-weary attitude to the unfolding events. This is
).
HMO
Cons.
Creepers.
Innocent
(CO
countered, though, by some hilarious slap-stick scenes,
by the local friendly taxman [I know the feeling
(Al ity), Theatre of Death IAl200) and
The futuristic setting has obviously been influenced by
Mc =s a t (COW). Sul that's not it by a
especially those that lake place at the local brothels and
Blade Runner and films of a similar ilk, as the game is
long way. Lemmings 3 is already in groinpubs.
tion and there s talk at a10110.0.1up to
With the PC version almost complete. the Londonpopulated by a menagerie of degenerates, freeloaders,
Wat or even Wore the first game has been
loafers, pimps, drug addicts, hookers, thieves, hangersbased
programming team, Divide By Ice, are due to start
re le ,
on, gang members and other assorted hoodlums in
the Amiga conversion any day now. Al200-specificl
the show, there was a steady stream of new
fact, pretty much like the CU Amiga team, if I'm not mispro etict being signed, so expect some 11-1-9
taken.
ann . uncements very soon!
_
d
than Jon when he spots
.
a ten pound note lying
W
Ke ping a decidedly low profile at the
on the floor), the game
sh i Renegade were giving the computer
has a number of rayt a preview ot two big up-and-coming
press
traced racing vehicles
CyberRace is a 3D combat and racga hes Andrew Braybrook's &idiom 2
that you can individually
do tsn't really need any introduction, I'm
ng simulation with the fate of the
customise to your Own
so e. It's a huge shoot 'em up, and looks
universe resting in your hands.
h
specifications.
se to rival Protect X. or even better ill Their
Apparently, you've been forced to
Unfortunately, that's
e
represent the Terran Empire on the
about
as much as we
i
cybertrack against the rest of the
know
o u t the game.
r
galaxy. How well you perform in the
as
the
press pack and
c
arcade sequences determines how
video we were given at
40'
h
h
the rest of the game unfolds, with difthe ECTS spends most .
number of jumbo jets as well as a
e
ferent storylines emerging depending
of its time rabbiting on about the
couple of yachts and several theme
q
on
your
successes
and
failures
on

i _ t
P O '
d
game's designer, Syd Mead. No. we
park rides. Oh. and he was also the
the track. Featuring something called
u
hadn't heard of him either, but a
.* .
creative force behind the set designs
ultra-fast
Voxel
landscapes
(which
is
e
quick look at his biography shows
for some film called Blade Runner.
/
obvious
techie-talk
for
'keep
hold
of
b
,o that he's designed the interiors of a
kaAinnolo
(
your
hat,
as
this
one
moves
taster
o
4 Rutilliumbie. is a cutesy
0o er biggie.
, art i P rI C P a s v O l i r
chance to get down to SWIM uetx,r14,,
,
Worm
romp
which makes Magic Pockets,
Ak
two teams battle it out on the ice. Shoulder charges,
ok like a Spectrum game.
s
overhead slashes and even smacking the puck right into
o
the face of the opposing goalie are all possible and fist
u
This
game
was
an
absolutely
huge
hit
on
the
Megadrive
fights break out at the earliest opportunity. Once in
era was some talk about a Ferrari license
t
when it was released a couple of years ago. Basically,
'melee-mode'
nd a conversion at the Defender 3coin-op
awhile ago, but both projects have been
two
exchanging blows just so you can see
you control an entire ice hockey team in pursuit of major
, t combatants
h e
t it on ice and might not see the light of day
honours and the action comes thick and fast as you cut
every
punch
and
body blow as it rifles home. At times,
a c t i o
Mil 1994 Potty, meanwhile, goes trom
up both the ice and your opponents in an effort to win
this
game
is
more
like a beat 'em up than a sports sim,
n
and jolly good fun it is tool
!length to strength and both the extra leveach match. This is real end-to-end stuff and, although
s w i t
els data disk and the sequel are in
As you'd expect from a
there's nothing to see so
c h e s
production and look destined tor a
game in the EA Sports series,
far on the Amiga converChristmas release.
t
there are a ton of options, such
sion. Electronic Arts are
o
as setting off-sides and playing
planning to have it ready
time as well as numerous team
a
for a Chhstmas release. If it
stats to sort out. One of the
c
l
turns out to be as good as
7 7 7 1 1
nicest touches occurs when the
o
s
their previous conversions
C4
home crowd cheer a reckless
namely Road Rash, John
e
punch thrown at one of the visMadden and Desert Strike
u
p
0,
iting team's players and the
then we'll be in for a
o
boos and hisses that ring out
treat.
f
when the same happens to one
As with all such sports
2
!, 3 4
t
.
of your own learn members. A
games, Ice Hockey really
L 1, 1 .
h
2
contender for the Christmas
comes alive in two-player
7 41*
.
e
number one!
,
mode. With the option to
f
7
disable the rer,

NEGADE

CYBERRACE
CYBERDREAMS

ICE HOCKEY

YSTEM 3

ELECTRONIC ARTS

5r

42

)en-

to the
M OW

MG'S,

5 and
)n) start

1 9 1 1 1 . 1 1 1 1 . 1 1 1 1 " 1 1 1 1 . 1 1 W F I R ST IMPRESSIONS Cu AMIGA

TORNADO
DIGITAL INTEGRATION
Telt accut taking their time_ DI's Tornado flight sim has
WIWI more than two years to complete! Now at the final
teelang stage, options range from ground-based simulator
nnywhg irather dull. I'm afraid) to multi-aircraft multi-miseon campaigns (seat-of-the-pants stuff). With design
r out from RAF aircrews and British Aerospace, Tornado
sown certainly boast a fine pedigree and this looks like it'll
tie more than backed up by the on-screen action. In the
trashed game you'll be able to choose between the
treendictor Strike Tornado (IDS) or the Air Defense
Variant (A DV). Leaving aside the simulator and training

BATMAN RETURNS
KONANII

Featuring huge
Gothic backdrops
end scenes lifted
dorectty from the
movie, the computer version of
Batman Returns
captures the atmosphere of the film
Perfectly. Denton
Design have striven to capture every nuance of the smashrut blockbuster. For instance. the Batman sprite is made up
or more than 200 frames of animation so he swings and
Prances about the screen in a semi-realistic manner and
many of the other characters have had a similar number of
animation frames devoted to their every movement.

STRIKER 2
RAGE

sa
leme
0 the
esigns
ner,

Jr
: into
fist
le
iee
is,
m,

e s,

uch
ying
3am
t the
ss
visut
one
A

Although the original Sinker gained a


whopping 94% and a CU Amiga
Superstar when we reviewed it last
year. the game failed to make much
of an impression in the software
charts. Perhaps it was something to
do with a little known game called
Sensible Soccer being released at
the same time, who knows?! Not to
be outdone, the Rage team are back
and are busy programming a sequel
which, they claim. will definitely wrest
the footballing crown from Sensible
Soccer once and for all. Stnker 2 will
be modelled quite closely on Super
Striker, the SNES's version of the
original game. The graphics will
undergo a complete overhaul and be
made much more detailed than they
were in the first game. The sound
effects are also going to be beefed up
and any new rules that have been
introduced recently, such as the
back-pass rule, will be incorporated.
There will be more trick shots in the
sequel, and Rage are claiming that
you'll be able to pull off virtually any
shot you can think of.

modes, the
combat option
is broken
down into a
total of 54 preplanned
missions. Able
to fly single
aircraft or
multi-aircraft

CORE

missions there's also a head-to-head link up option available so that you and a friend can take to the skies and
take each other on in aerial dog-fights. Tornado will be
touching down at the end of June.

As if you need to be told, this is a scrolling platformbased beat 'em up set over five levels, with each stage
based on a specific scene from the film. For instance,
there's a punch up with the Red Triangle Gang, a one-onone encounter with Catwoman as well as a final
confrontation with the Penguin in his underground Ice
World. To help him in his fight against crime, Batman
comes equipped with an array of weapons including such
old favourites as the batarang, the frisbee-like batdisc
and the go-anywhere grappling hook.
Each level begins with some digitised graphics culled
directly from the film as well as narrative script linking the
game's events in with those of the movie. Then it's
straight into the action which the game's designers
reckon rivals anything you'll encounter in Street Fighte
2! Because of a clever takes
a number of different events in ded
d e c iinto
s i account
on
ing
t r which
e e is' the
, best method of attack, so you'll find that
no
will ever be exactly alike.
e two
a games
c
h
e
y
$

Arcane Design's Dadance is looking wog


tasty, This is a huge 30 isometric ad
in which you play the role of Ebryn. the sin
of an Elven king known as Gildem. We hal
to literally prise Jon away from it at the
show. otherwise he'd have been there all
day. Other stun on show included
Subball'Sgr, formerly known as A Man
WithA Slick which is a horizontally
scrolling puzzle game which revolves
around Bubba's desperate attempts to gel
back to Earth with only his Inendly alien
stick to help him. 01 course, this is no ordinary stick and it can be used in numerous
way - as well as beating enemies over the
head with il, he can use it as a lever, a
snooker cue, a javelin, baseball bat and a
platform to walk across. The player is made
to use the slick to solve the game's many
and various mules.
Another new release from the Derbybased sotto is Blastar, a multi-directional
shoot 'eat up set over live action-packed
stages positively stilled with alien Flashes
as well as asteroid belts and other such
obstacles. Finally, the end of the year
should see the long-awaited release at
Wonder Dog, a brilliant conversion of the
Mega CO lifte and featuring some lush cartoon graphics and animation.

ADVENTIIRESOFT
Mike Woodrolle is back with a kin looking
graphic adventure. The plot tells of a young
lad called Simon who, since his tilth birthday has been obsessed with magic tricks.

THE LOST VIKINGS


Already a hit on the SNES, The Lost Vikings is a platform-cum-puzzle game
featuring three over-weight, middle-aged Vikings who've foregone the pleasures of pillaging and plundering and settled down to a nice quiet life with
the wife and kids. Alas, their new-found pleasures of nappy changing and
staying in on Saturday nights with the missus are short-lived_ as the tubby
trio are spirited away by a tribe of alien zoologists.

The action begins with our three Nordic heroes awakening to find them- -
selves in the cargo hold of the aliens spaceship. Vowing to escape, the
three ex-warriors set Out to vanquish their kidnappers and return to their
loved ones. Between themselves and freedom, though. lie some of the most
tortuous and cunning levels ever to feature in a platform game. Although
things are fairly simple to begin with, i.e. pull lever to open door and step on
transporter to reach inaccessible level, things soon start to get complicated.
To aid you in your bid for freedom, each of the three characters have
their own special abilities. Erik the Swift is last on his legs, can jump fairly
high, and can headbuft his way through solid objects. Baleog the Beserker is
a bit of a nutter really and would rather shoot first and ask questions later
[much like our own Ed, in fact - Dep Ed). He possesses both a sword and a
bow and arrow and these obviously come in handy for bumping off any alien
nestles that try to halt your progress. The last of your Vikings, Olaf the Stout,
has certainly put on a few pounds since his marauding days, but he possesses a huge shield which can be used to fend off blows or employed as a
handy parachute when taking a fall.
As you've probably gathered, each of the game's many levels and stages
is solved by team work and exploiting each Viking's unique abilities to the
best advantage, You
only need to make one
mistake or lose one
man early on, and you'll
have to start the whole
stage all over again.
Imagine a cross
between Rick
Dangerous and
Lemmings, and you'll
have a good idea what
the game's about!

i r sf S l
i
e r or / 1 4 7
r 4
One day, a small puppy arrives on his
doorstep with a leather bound book. After
browsing through as pages, Simon accidentally opens a portal to another world and
goes through it. Transported to a magical
kingdom, our hero must unravel the mysteries of this newly found world before he can
return to Earth. We covered this in some
detail last month and, I know it's a bit of a
clich, but this one really could rival
Lucastilm at their best.

GREMLIN
The Nima from the NM Dimension is all set
to return to our screens later this year in a
blockbusting new adventure. Gremlin were
remaining decidedly tight lipped about any
improvements to the gameplay, but it's
rumoured that a special CD version of the
game is in development and will be
released to coincide with the launch of the
Amiga CD, Watch out for a work-in-progress
shortly. There was also a let of speculahon
al the show fall tram these quarters, admittedly!) about the possibility of a Nivel
Mansell Indy Car Championship game watch tor more news on this one soon) As
or later in the year. Gremlin have another
ight Amiga games due tor launch, of which
ine will be a major licensed product. Litg
'mg now
ooks like it'll
issOut on a
IcIPPY
lease and
,a one ol the
est titles to
upport the s l i
ncc Amiga CD console!
))

43

CU AMIGA FIRST IMPRESSIONS


>

ELECTRONIC ARTS
EA were decidedly quiet at the show,
although they did have a presence on the
Origin stand, a company which they
snapped up at the beginning of the year.
Bullfrog's Syndicate is progressing nicely.
Mixing a business elm with a shoot 'em up
away

might seem a bizarre proposition, but it


works a treat. Industrial espionage, briber/
sabotage. kidnapping, smuggling and
killing all feature quite heavily and are the
best way of getting ahead in the game
Reminds me of working for EMAP in a way!
Another new release is Space Hulk, based
on the Games Workshop's boardgame of
the same name_ The player has a limited
number of Marines under his command
with which to carry out a series at missions.
These typically involve boarding Space
Hulks, huge alien-intested space ships, and
blasting any xencmorphs that are found
there. There's a lot of strategy involved and
mapping skills will definitely come in
handy loc. From what we've seen, it's a
very atmospheric game, and is somewhat
reminiscent of the Alien movies_

GLOBAL SOFTWARE
Most el Global's promotional efforts were
concentrated on The Hidden's latest game,
Donk!, but they've got quite a few other projects on the
boil. One of
a
t
the most
impressive is ! M
WoodyS
I A
World, one of
the largest
platform
games to blithe Amiga o r so they claim!
Designed and coded by Vision Software, the
creative team behind PD hits such as
Microbes and Cybernetic, there are more
than 60 levels to explore, lots of secret
rooms and hidden bonuses. two-button joypad supped and same excellent gags.

unrunor--

IMPRESSIONS
Impressions had lots at new product on
display. When Two Worlds Waris a strategic simulation el interplanetary conflict.
The year is 2121 and war has just broken
out As commander-in-chief ci an entire
planet's military hardware, you have an
awesome array ol weapons as your disposal, but so does the other side! Better
and more efficient instruments of death
must be built to gel the technological
advantage and thus win the war. Other titles
to keep your eyes peeled tor are: Roles of
Engagement 2. a strategic space combat
game, and The Blue and The Grey, a war
game set during the Amertian Civil War.

44

DISPOSABLE HERO
EUPHORIA PRODUCTIONS

From the same development


team which brought you
such past glories as Flimbo's
Quest and Hawkeye comes
this nifty action-packed
blaster. Disposable Hero is a
six level shoot 'em up featuring some mouth-watering
32-colour graphics with a
definite Gigeresque appeal.
What's more, there are two
craft to pilot with a total of 32
bolt-on armaments(!) and
absolutely masses of alien
hordes just waiting to be
blasted into protoplasmic gloop.
This is the story thus far it's 2867 and, after many
years of intergalactic war, an elite fighting force has
been formed, consisting of the world's most experienced
troops. Known as D-Heroes, the special group has been
given one over-riding mission: to locate and retrieve a
number of lost blue prints to some mind-s t agrringly
powerful weapons systems. The blueprints were scat-

ALFRED
CHICKEN
MINDSCAPE

Here's a first
look at Alfred
Chicken, the
hottest new
star around.
With the
accent firmly
on slapstick humour, Alfred is a huge
multi-level platform game in which our
eponymous hero has to rescue his
girlfriend from the evil Meka-Chickens.
With wind-up clockwork mice, huge
cheesy backdrops and lots of tricks
and traps infesting each level, this is
not going to be easy. Best of all, every
time you fowl up (sorry, couldn't resist
Alfred pulls one of his many zany
expressions which are a real delight
and will have you absolutely hooting
with laughter. Each level requires a
number of gems to be collected within
a set time limit, and contact with any
one of the patrolling nestles results in
the loss of one of your five lives.

tered throughout the planet more than a thousand years


ago, but once collected they will be used to build a
formidable new arsenal and thus help the 0-Heroes end
the brutal war once and
for all.
It might not be in the
same league as Project
X. but what we've seen
so far bodes well for the
finished game. Each
level is absolutely H-UG-E and packed with
wave after wave of
enemy sprites.
Starting out with a
bog-standard blaster,
various armament factories have been
strategically scattered throughout each stage and, once
you've collected some parts of the blueprint, entering
these will enable you to construct bigger and boiler
weapons. It's this part of the game which sets D-Hero
apart from the million other mindless blasts currently
vying for your cash and adds an element of strategy to
your task. You can expect to see a lull review in next
month's issue of CU Amiga.

SON OF THE EMPIRE


MINDSCAPE
One of Mindscape's most
successful releases in
recent years was an RPG
called Legend. For an RPG
it used some unusual means
of depicting the action, relying on an isometric
viewpoint and tiny characters. However, anyone who played it for more than five minutes was sure to
be hooked by its wonderful depiction of dungeon bashing and spelicasting.
The plot for Sbn of the Empire carries on where Legend left oft. Your party
of adventurers has headed East to the Assassin's homeland after the death
of his father, the Emperor. He was killed by four Guardians who have now
fled to the farthest comers of the Realm. Ifs your job to track them down, infiltrate their ranks and then get close enough to deal out a little payback.
It's been billed as the next chapter in the Legend story, which basically
means that it's not a sequel, more a stand-alone expansion. This means that
you'll have the same characters to control As s as s in, Ruriemaster. Beserker
and Troubador i n an Eastern setting. You can even port across your original
group for extra continuity_ There'll be very few changes in actual gameplay
though the game engine itself will be improved. The spell system will not be
changed as Mindscape feel that it's one of the best things about the game!
Newcomers to the Legend's saga will have to go through the old 'What if I
combine that rune with this ingredient' trial-and-error routine to make any
spells: old hands will, of course, be able to use all those they already know.
The adventurers will be ready to do battle within the next couple of months.

BLACK sEcr
LAIMKHOR

Somewhat unknown in the UK, Lankhor have built up a


sturdy reputation in their native France with a string of
fine releases including Grand Prix Racer. Vroom, and the
graphic Whodunnit. Maupill island Recently, they've
been rather quiet,
but all that's due
to change with the
release of Black
Sect, the first
P re nch adventure
game to take
olace in the
depths of the
Yorkshire Moors.
'Eeeh, by gum

mes amis,' or something like that!


Despite its Last of the Summer Wine setting,
Lankhor's latest offering is certainly not meant to be
taken light-heartedly_ The small village of Hobdale has
been overtaken by a strange and deadly evil known as
the Black Sect. Fear and terror are everywhere and the
local inhabitants have fallen victim to the Sect's deadly
spell. Only you (naturally!) can help put an end to this
deadly infestation and, in the process. avenge the death
of your grandfather. murdered by the Sect's evil leader. In
order to do so, you must travel to the castle of the Black
Sect and banish the evil spirits to an eternal damnation.
You only need to take a look at the screen shot here
to see what a smashing looking game this is. With 34
separate locations to explore, it's not the biggest graphic
adventure we've come across, but it's definitely one of
the most atmospheric. Expect a review in a couple of
months.

FIRST IMPRESSIONS Cu M O M

DUNE 2 - THE BATTLE FOR ARRAKIS


VIRGIN

aet;crer Westeood project is


Mow - The 13altie For Arrakis.
WOW Cryo's first game, which
gas reasonably true to the original meet, Westwood's sequel
mos scant regard to Frank
noe'Jert's Dune chronology and
as s oy uses some of the book's
ativrentions as a backdrop for
Oa same.
Set a few thousand years
Inalore the first game (and the
erv irel novel), Dune 2 us a strategic war game set
acertst a background of spice production and a planetsmote battle to become the absolute ruler of Arrakis. The
Gaschc Empire has fallen behind with its mortgage payguents and needs to get its hands on a large injection of
cash as quickly as possible. Towards this end, the galaclc Emperor has laid down a challenge for the galaxy's
Tree ruling houses - the Harkonnen, the Atreides and
fae Ondos - to see which of them can mine the most

Spice, the most valuable


commodity known to man.
Put in control of one of the
three Houses, it's up to you
to build up your Spice operation while protecting it from
attack by the rival mining
communities. Over a period
of time, you'll be able to
invest your profits in bigger
and better mining machinery
as well as building up a vast
army. The computer intelligence is such that enemy units
will always attack your weakest points and, once they've
taken a bit of flak, will break off to regroup and attack
another flank.
There are a myriad number of options to control, with
Fremen strikes taking place all the time as well as the
ever-present threat of nuclear ware breaking out. The PC
version was finished some time ago and the Amiga conversion should be with us by the Autumn.

WAR IN DIE
GULF

ALIEN BREED 2

EMPIRE SOFTWARE

After securing the space station


against the alien infestation of the
first game. Alien Breed 2 pits the
player against an alien army
which has taken over an entire
federation planet! This time there
will be many more types of
Aliens, new and more devastating weapons and bolt-on
power-ups, plus a range of different scenarios. Team 17 are also promising the first Al200 game to really take
advantage of the new graphics chip and faster processor, 'There'll be just a
whole lot more of everything. More levels, better graphics, incredible sound
effects - you name it and we'll cram it in!' enthuses Martyn Brown, the game's
project manager. 'Alien Breed 2 will be much more open-ended than the first
game, with missions taking players through multievels on search and destroy
sorties, hostage rescues and the obvious bug-hunt.'
The shot here features 128-colour backgrounds and is just a small taster
of what to expect in the finished game. A Christmas '93 release.

Empire have pretty much got the


tank simulation genre sown up. Just
to underline their dominance, they're
currently working on their third tank
warfare sim in the popular Team
Yankee-Pacific Islands series, This
time, a crack unit of M1 tanks are pitted against invading Iraqi forces in
northern Kuwait. The year is 1995

and Saddam Hussein is once more


underlining his territohal claim to
Kuwait by mounting a surprise attack
using two battalions from the Medina
and Nebuchadnezzar Division of the
Republican Guard. Not Only have
they taken over the Sabnya and Ar
Rawdatayn oilfields, Out they've also
invaded two small islands off the
coast.
With foreign intervention still
some weeks off, the ruling Al Sabah
family have enlisted the help of a
team of mercenary 'tankers', mostly
consisting of experienced US Vets
from the original Desert Storm operation. With the player simultaneously
in control of four armoured vehicles.
most notably the M1A1 tank, the first
mission involves retaking the islands
of Failaka and Bubiyan, just off the 4
Kuwaiti shoreline, After that, its on to
the two major Kuwaiti oilfields and a
major set-piece tank bathe. Over 15
separate tank battles have to be
fought out in the 400 square miles of
oilfield to achieve success.

TEAM 1 7

LANDS O' LORE

VIRGIN

If you're a fan of Eye of the Beholder I or it, then you'll doubtless be interested
in what the creative team behind those two games are up to now. Having
wowed us all with the recently released Legend of Kyrandia, Westwood Studios
are currently working on Lands 0' Lore: The Throne of Chaos. Details of the
plot are sketchy (Westwood don't want to give too much away at this stage), but
it involves a shape-shifting agent of the Dark Army, the beautiful but deadly
Scotia, assuming control of a mythical land. With her grip on the land growing
day by day. the populace tum to you as their only possible saviour. Well. good
luck sunbeam - it Westwood's previous games are anything to go by. you're
bloody going to need it! This promises to be a completely gigantic Role Playing
Game with eight distinct storylines and over 30 different areas to explore.
There'll be a total of seven different characters to choose from and a character's
development will be
determined by the
player's on-screen
actions. If you show a
particular penchant for
casting spells, you'll be
granted the rank of a
mage, or if punching
someone in the face is
more your forte, then
you'll be promoted to a
warrior.

MICROPROSE
Sim Specialists, laminae. I O N E &
tious schedule el Amiga Mies Issi sp111
the next few months Ancoent Mat
Me Sky is a strategy/action gmes N N W
mgwargaming elements with arearbeillga
sequences. Alter locating enemy beaten@
moving your ground troops into fortified
positions, it's then a casecol establish.'
air superiority by piloting various planes ee
bombing missions or taking part in aerial
dogfights. There are more Man 40 fictional
and historically accurate campaigns to lake
part in, and amongst the adversaries you'll
came up against are the Red Baron. Kaiser
Wilhem and France's General Each.

Review next month. Next up is Advanced


Tactical Air Command (ATAC) which
involves leading an elite force of troops in
a series of covert operations against
Colombian drug barons. Dogfight is another
ina long line of Microprose flight sims, this
time junking a lot of the technical niceties
to concentrate on air-to-air combat. Players
can select one al twelve different aircraft
ranging horn Si:swill' Camels through to
modern day fighters such as a F-16A
Falcon. The best tilt about the game,
though, is the option to pit different planes
tram difterent eras against each other. Will
the heal seeking missiles lock onto biplanes or can an agile Spillire out
manoeuvre a Sea Harrier? Later in the
year. Amiga owners will gel the chance to
take part in Legacy, a 30 role-playing
game developed by Magnetic Scrolls that's
been on the receiving end of some ecstatic
reviews from the PC magazines. Set in
Press's. New England. you are suddenly
contacted by lire local police who inform
you of your inheritance, a rambling mansion with more than its lair share of
mysteries. All is not as it should be and you
most lace a battle of wits to save yourself
from the entity that possesses the house!
Returning to more lamilar territory,
Microprose have F-11M and Sub War 2050
lined up tor Christmas, with Fields of Glory,
a military action, game to follow soon after.
More news on those biggies soon.

UBISOFT
Nat muchnews from French outfit, Ubi
Soft, except a superb new demo of an opand-coming Hudsonsoll game - rot Joel
Despite the crap name this looks like an
excellent platform game, filled to over
bruiting with all sorts of tricks and traps
and other related japes. Watch for il soon.

now
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JUNE ISSUE ON SALE I N


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This is the biggest game of the


year and we've got a threeminute playable demo on next
month's coverdisk. Yes, that's
right, Dino Dini's Goal! is finally
set for release and those good
guys and gals at Virgin have
given the exclusive demo to CU
Amiga. If you thought Sensible
Soccer was good, lust wait until
you get your sweaty little mitts on ths one.
In case you're not aware, Dino is the coding brains behind both Kick Off
and its blockbusting sequel, Kick Off 2. Now he's back, with a completely new
game incorporating new graphics, new code and new super-last action. This is
definitely the slickest football kickabout ever to appear on the Amiga, so don't
miss it!
Massive 2 4 1 6 sprites, a special zoom mode, better ball control, realistic
player acceleration, set
piece moves, and
improved computer intela
ligence are just some of
the many improvements
that Dino has made to
his previous efforts.
Each player will have
their Own set of eight
statistics and there's
even a horizontally
scrolling pitch option
thrown in for good mea_ _ A sure. Watch out for it!

t-4
1

We've done it again! Coverdisk 58 will contain a full E80s worth of commercial
software! Nothing less than the complete, fully-functioning version of
Hyperbook will be yours with the June issue of CU Amiga.
Whether you're a seasoned techie or a complete beginner, Hyperbook
gives you the power to create spectacular multi-media presentations, graphic
databases, address books, story books, educational tools, sideshows and
plenty more besides.
Absolutely no programming experience is needed' Anyone can use it, fromabsolute beginners to experienced Amiga folk, with astoundingly professional
looking results. Here are just a few of the many features you can incorporate in
your Hyperbook creations at the click of a button...
1-maiso G 1 : 1 = t r : P . 1 1 1 6
IFF graphics
h atal e y yrs 1 . . 0 w o r k . t r a t
Structured drawings
pea pan a 1,elo poop. b y to lye aln y I
eseamaymota rye h o rs a re g u l ar
Sound effects
tstl
.- fl aval e st i cal l y oye al e d
I
s
Music
el
s oar ye ar p ry ae loaso a r ye a ra r
aryat
1 m o al l ay tb a lo llawy
Multicolour text
e e
I S al n W i t p I . 5 fl 4 l r t
ooeleya_
s
Icon activated CU commands
. ..l a i m I S ro w. Daft arme d l e (
0
1
ra w i n t . o i l . atboor16)011111.
Y
ARexx scripts
r Smooth fades and wipes
t
toiaton, owoo, u I m o if t a a s
w
Scaled bitmaps
a

Contents subiect to change without notice.

a
k
s
W
i
e
r
,
C
a
l
o
r
y

DON'T MISS OUT - RESERVE YOUR COPY OF CU AMIGA TODAY!,


Britain's brightest and best Amiga magazine only comes out once a month, so
don't miss out - put in a standing order with your local newsagent.
Please reserve me a copy of CU Amiga every month, starting with the JUNE
issue which goes on sale on May 26th.

NAME
ADDRESS
T

As masters of the flight sim, MicroProse sets


the standard for excitement in the sky. The
three games shown here, for instance, feature
realism other publishers can only emulate.
And all these award winning titles are available
for Amiga&
From the formidable Flying Fortress of
WWII to the Short Take-off and Vertical
Landing Harrier of more recent conflicts,
these flight sims feature unequalled graphics
and gameplay. Gripping action is at your
fingertips, right from the moment you load up.
In aircraft as lifelike as these, your imagination
is the only restriction on your rapid progress
through the skies!
Wherever you want to fly and whoever you
want to pit your skills against, choose
MicroProse. With the best no further away
than your local Amiga games stockist, why fly_
economy when first class is within easy reach?

A n
Fu n S o f t w a r e
l i
n K
MicroProse Ltd. Unit 1 Hampton Road Industrial Estate.
3 Tetbury, Glos. GL8 8LD. UK. Tel 0666 504 399.

Cu AMIGA GAME REVIEW

-Ass_

Dino Dini is back with a brand new


football skil
lboot
a nin.d
P a u l
R
a
n
d
p
u
t
s
t
h
e
onto an unsuspecting
world way back in 1999 it
W
hwas hailed as one of the best football
egames ever, and Dino Din i became a
nsoftware star overnight. When the
Ksequel. Kick Off 2, hit the streets, it
was hailed as THE best football
i
cgarne ever. A lot has changed since
then; Anco, the company that pubk
lished both titles, has since
Oconverted the latter game to a wide
f variety of console formats. Dini has
f parted company with Anco and
w moved over to Virgin, but he can't
a use the Kick Ott name any more
s because it doesn't belong to him.
l Fans have been wading an age for
a Dino to come up with the goods a
u third time - there's a new champion
in town in the form of Sensible
n
Soccer, after aH - but how could he
c
improve upon what is already a very
h
classy title?
e
Goal!, the latest in the Kick Off
d saga, is much, much more than just
a re-tuned, boy-racer version of the
onginal although when you sit down
and play you immediately realise that
the unique control method which
underpinned Kick Offs success
remains. There are, however, a variety of subtle tweaks added to give
greater depth of gameplay,

IN CONTROL
The most important addition to the
control of your characters is the ability of players to speed up and slow

If the number nine has lucked the ball hard


enough, that's one-nil to the human player!

down on the ball. Keeping the joystick pushed forward causes your
player to quicken his pace. which is
useful when it comes to charging
after an opponent who has the ball,
but not terribly helpful for accurate
control - more often than not. especially in the early stages of learning
the rudiments of the new, improved
system, you'll charge straight past
your man. That's why it's important
to gauge accurately the position your
character should have reached in
relation to the opponent in order to
slow down, by nudging the stick as
opposed to keeping it pushed fully
forward. The gentlemanly art of tackling has been altered, too; it's
impossible to run through the other
players. and tackles are judged by
the referee in order of severity. So,
for instance, were you to go in for the
ball from the side, the ref is likely to
just wave play on or possibly award
a free kick, but if you go in trom the

WHO'S THIS DINO DINI GUY?

Although the
teams b a t
vealls against
tree-kicks in
Kick Ot t 2,
there wasn't
much yo u
could do
with t h e "Goal!. however, le t s
you add o r
subtract
from the
length o f the
wall.

Dino Dini sprang tinsell on the computer world quite unexpectedly. Interested in programming from the age of 16. Dino used to spend his spare hours writing machine code routines in his head! At the time. home machines such as the Amiga wren I widely available. so
Dino used lo compile routines Irom tables in books. With this firm background, he moved
onto a kit computer - more like an oversized calculator than anything else - with which he
wrote little games and programs. Nothing major, but from tiny acorns as they say.
Then came the Anco episode. And Gupta wanted a loolhall game, and as luck would have
it Dino was looking for a challenging project The two met and a firm foundation was quickly
laid. After labouring on what would become the most revolutionary sports game since Track
And Field. Kick Ott was 'malty released to the world, which at lirst just wasn't all that inter.
ested. Before long, however. everyone realised the error ol their ways and Kick 011 become a
worldwide success After that? Kock Off 2 and Player Manager. along with numerous data and
enhancement disks. But then came the split with Anco, and Kick Off 3 was tell in the balance.
Whether one will ever appear is in the hands of Anco. but it definitely won't be written by
Dino.
He now lives on a tract ol open countryside near Cambridge. where himself and Mrs Dint
are expecting their first born (a teeny Dint?) Best ol luck Dino!

etweacat to come r taking, throw-ins use this new direction line which shows exactly where you
owe eat bell to land. Pre ssing lire and pushing tip or down a llows you to alter the height!

Witg. i t
stwo seven a stern ticking-off or even
wov
m
oe
,r ea
tc ah
r kd i c k Offs free-rolling ball (as
a n
w s e d to the ball being permal. i
-lartly glued to the feet as in
kractically every other soccer game
e l and since the game's release)
belere
oy w so popular, it would have been
t
beiish
to take it out. However, one
h
ozenplaint was the trapping aspect
a- basically, the player would stand
tto wrestle it from him
yripossible
mahout
sending him crashing to the
o1
ru1o u n d and giving away a free kick
or
worse.
'1
lt
lh
e
b
a
l
l
a
n
d
i
Seteuse
Dino hasn't Included an offside feature.
t those Iwo centre torwards won't be
penalised for being too far torward.
w
o
u
l
d
b
e
a
l
m
o
s
t

CAUGHT IN A TRAP

KICK OFF

4111

e realised a long lime ago Mal giving


is game a bad review was a big mistake.
hen the future of digital kickabouts was
leased, mostly everyone shied away from
due to the small, less than startling
raphics and 'difficult' controls. Scoring
mewhere in the low 70s across the
bard, Kick Off was almost universally dighissed as 'another attempt to cash in on a
Dipolar sport'. lielore too long, though,
eryone was hooked. CU came Out later
ad later each month due to extended
inchtimes spent playing, and one-time
liter Mike Paltenden coined an interestg new phrase which we still rib him about
en we see him. Unfortunately, the afore
motioned phrase isn't printable, but it was

lailagatthe.;aeei
tem.

This has been


- rectified in t o new
version of the game: when the ball is
eei. just in front
stopped, it is positioned
of the character, allowing for more
realistic tackling and, because there
is less likelihood of the game being
stopped due to a foul, the game
flows more fluidly. The way the ball
acts has been tightened up too; gone
are the ludicrously long kicks from
keeper to opposition 18 yard box
which seasoned Kick Off 2 players
used to their advantage; because
there is no offside rule in Kick Off 2,

The line-drawn radar screen moves from its normal top-left position so that you can see h a l 5
happening around the corner flag. Clever.

The keeper hasn't got a hope of reaching that one - it s going to hit the inside of the post and
bounce in for a cra cke r of a goal!

you could pass the ball back to your


keeper, wait for the opposition's
defenders to move toward the ball
and for your striker to move closer to
the other side's goal. That trick cannot be pulled in Goal!, because you
can't kick that length of shot anymore, and also because the new
back-pass rule, which Dino has
incorporated into his game, does not
allow keepers to pick up the ball
when it is kicked to them.
Off sides are still missing though
Dino felt they would stem the flow of
the game, and I agree, but I believe
there should at least be the option to
play with the rule as it would add a
greater level of challenge for experienced players.

TAILOR MADE
As in the previous two titles. Goal!
contains a number of helpful options
which allow you to tailor almostthe
entire game to suit your skills. A variety of difficulty levels have been
included to help even sad,
Gateshead Diadora League players
attain Aston Villa status in a matter of
minutes. And speaking of individual
teams, there's an absolute stack of
them incorporated into Goal! All the
big players are in there, as well as a
whole host of international sides.
What is particularly impressive
about this aspect of Goal! is that
each side is made up of real players,
and each player has his own Statistics which mirror his real life form and
general performance. For example.
were you to select Arsenal (why on
earth you'd do that I'm not quite sure)
and take a look at lan Wright's slats,

Unlike Kick Off 2, which had you gauging the


direction of your shot using a moving arrow,
Goal! s penalty taking is much more straightforward - just push the stick and hit fife!

KICK OFF 2
How could he possibly come up with a sequel? Atter all, Kick Off had flawless gameplay and
everything you could possibly want didn't it? Well, in the words DI Aussie teen idol Diesel.
you never miss your water until you're dry. Kick Off 2 exploded onto an expectant scene and
gave people tar more than they could ever have expected. You want a set piece designer?
You got it. YOUwant Improved graphics and gameplay? You've got that as well. The goalkeepers were more intelligent, as were the computer-controlled players. You had a wider
selection of tactics to employ ones which actually made a difference to the outcome at !he
game
g
, ame ever to appear, and so Dino has set himself one hell of a target to beat!
Ev
en
49
n
o
w

)
)

I t s National Anthem time down on tn c p itch - lu st a couple o l minutes left to go Debora the two
sides get down to the kin d o f 'play yo u can see in the picture Inset!

Here's a sim ila r shot. t h is time taken on the horizontal se llin g . If anything. Goal! is more frantic
played from a id s to side - especially when getting to g rip s with the switched control s y
st e m '

of the pitch, hence more of the playplay the entire match


ers are in view and you can plan
you would notice
using the Sensi view
that his aggression
passes more easily than when havshould you so desire.
and goal sconng
ing to rely on the scanner. That's not
Again, it takes some
SuficKick Ott 2, a few titles have steeped
the only way to play, though - select
at
nbutes
are
high,
toryardto lake the crown, and in the eyes
getting used to, mainly
Horizontal view on the options menu
WIriiist his defensive
ot any at least one at these titles has.
because. unlike
and the pitch swivels through 90,
Br d goalkeeping abiliCan Goalf swipe II back and place it on11111
Sensible Soccer which was designed
creating in effect a whole new bail
tit
Dial mantlamace? Only time will tall.
s verge on the laughable. There
to be a slower, more strategic game,
ai e around 3000 different players in
game! The joystick controls change
Goal! in mini-mode plays at the same
SE SISOCCER1.1
accordingly
tr ere, and you can change the
hectic pace as it does in the normal
Asl ight upgrade to the original Sensible
more
to score a goal from
mes
of
each
to
keep
up
with
the
, a nsatisfying
d
ri
close-up view.
So car. version 1.1 was introduced right
this
angle,
as
you
can see more of
tr ansfer markets. Unfortunately, it's
i
t
'
s
However once you become
aft r completion ot the ST version, itself an
thecanimation
around the goalmouth.
ot
possible
to
alter
the
actual
stabsa
t
u
i cavemen' on the Amiga release. A lot
accustomed to the pace of the game,
One of the 'features' of Kick Off 2
ti s of the players, so you'll just have
a l l y
of eople made a lot of noise about the
you really do get the best of both
which
many players figured out at an
t( hope that when, say, Manchester
m
ga es similarity to Kick Ott most Of all worlds - the frantic arcade action for
early
age
was the ability to score a
nited
finally
decide
to
put
Bryan
Jo Hare of Sensible Software who admit
u
c
which Dini's lootball games are unile quite freely that they had borrowed
obson out to pasture. his replacegoal from the centre circle by simply
h
versally acclaimed, and the
re than a couple of ideas Essentially.
hoofing the ball in a straight line - if
t
opportunity
to
do
more
than
just
kick
(h y liked the game so much, they decided
you timed the kick correctly by letting
eome hope.
and run because you can see more
to o
0 their own version!
Dead ball situations have been
n
Inessence. Sensisoccer is a souped up
radically
altered. Whereas in Kick Off
t
Kr Off 2, with improved goalkeepers and
success in these areas generally
p
PI yet tactics, but tar smaller graphics'
elied upon your ability to use afterSI ve Morrell went crazy over the first
o
ouch to bend the ball around the
re ease, and really lost his top over this
s
held, Dino has used a brand new
LI grade. awarding! 94"o and a Superstar.
s
here can we go!TOMhere?
system in Goal!. The screen switches
te
RIKER
s
of the pitch. showing tar more of
oview
,
s pitch than usual. When taking a
the
a
ga hell of a start when they released
e
or a comer, a dotted line
Sthrow-in
triker, one of the most original loolball
e
s
appears
next to your player. This line
amas since Kick 011 Unlike Seriszsoccar
e
can
be
adjusted
using the joystick to
s
anSdKick Off, Striker uses a revolutionary
n
oown the pitch' 3O viewpoint to add depth
place
the
ball
wherever
you wish,
i
s
within reason. Short or long passes
f the game, and although this might sound im
little oil putting, it adds heaps to the
can be made, along the ground or
t
bi
ame's realism and playability
high in the air: this system takes
w Steve Marrett, ever one to pour his
ll some time to get used to, but once
appreciation onto a good loothall game.
eayou have mastered its use it
r'so awarded this 94%, slating that ri was
Sr becomes second nature.
The
e lootballer of the year, and no misoq
ake , but that could always be down to the
(
cu
act that he managed to thrash Rage boss
f Finnegan by a mighty Iwo goals
The new characters are a ve st improvement on Kick Off Zs basic p la ye rs. and effects su ch as the
Paul
caWhile we're on the subject, i've also
ball h i ttm o th e w o o d w o r k Iv ehic h is lik ely to h a p p e n her e) a d d ev en m o r e l a
o
l
e got to mention the fact that you can
the a t m o s p h e r e .
F
rAPREMIERLEAGUE FOOTBALL
..,wwwwer
ri
Ocean'
s new entry into the football world.
m
t
changes to the optione menu and ta ctics screen are largely cosmetic, there is an interesting new vie w t h e match report, ' A M OWE yo u
and has yet to be reviewed but going from p While
reams o f useful le i m o t io n Such as corners taken and amount of possession io r both sides
e
ui
the playable demo on last month's
rcoverdisk it could be something rather spe- le
11
ldal. Coded tor Oceanby tunliogenic who ls
- 6 r/wp m / y r - w w / 0 .
, , - Mr7 r0r Wt W, W
ypreviously proved their worth by releasing e. - - W
p ri c
the
excellent
World
Class
Rugby
the

,
.
ri ,- S
I n v
game features a brand new passing control d e- -/reie/ pwo/r Fe s s nr / W r s
pmethod and a lull replay system that lets
e-r - - o res e r n e r
-- - -- -r -- T e a ri s r -rayou backtrack to the start at the match,
r
e
m
s
b m y nr
e
cfreeze the action al any point and view the a -s-- a-oT or m
s
-- 1 - o w a eentire
pitch
to
see
who
is
where
and
i
r-- n s e e n m
r l w e r sz e t h i l l
c
r
Includes various multi-Player options.
- - l o
w
a
-Whether It'll come up to the same standard k -se e wl e. a r
s
e
l as Goal! remains to be seen.
i
nT - n e l l e t
s
F
rr O S T
d
o
X
i
e
e
)
r

E CONTENDERS

SENSIBLE DECISION

GAME R O L CI A N A

itiC

PLAYER MANAGER
By 1990. the Kick Off games had well and truly taken over asweak l o o m o s
else would have left it there, being satisfied with taking over a hell
a
as
one. but not Dino. Keeping within the format at football games, es tined ble s eellen
managerial games with Player Manager, a cross between Kick Off Isod hat t ed a me n
In Player Manager, most at the original Kick Off was evident in the wa t t s a l
game which might seem a little of a backtrack, but when you put it wrest a lollpeelepllhensive managerial backbone, you have one hell of a title. Buying and setting pews to
create the strongest team you can, and then defining every aspect el their Dkayieg Ude& en
could then step out on the pitch in your player manager guise and lhopefullyl lead es leen
to victory. Nol as easy as il sounds, but what a superb product.
there's a particularly effective noise
for those occasions where you slam
the ball off the goalpost too, which
really makes the heart sink as you
realise just how close you were to
putting the pig's bladder into the back
of the onion bag.

IN PERSPECTIVE
lay-

'41lis computer sp rin g s the offside trap, leaving it s st rike r ad alone and ready to pounce t h e
p o d s had better be wid e awake to deal with the upcoming vo lle y!

aV-

i not
ilect
e nu
Ill
ige
om
of
)uth.
Jff 2
at an
a
if
ding

as the

you

Using the new corner-taking system, it 's nOw


o u ch easier to direct a t h a t in to the box.

Noose tight on the edge of the circle,


nine times out of ten the ball would
sail over the keeper's head and into
the net. This bug has been rectified
En Goal!, as has the other favourite
which allowed you to run over the
legs of an opponent in his six yard
box, fall over and win a penalty.
Having been a massive tan of
Dir10 Dini*s soccer titles ever since I
got hold of the original Kick Off, I was
not at all sure how much more he
could do with the genre he created
single-handedly. After all, the contro
system in Kick 0112 is near perfect,
graphics were a bit tatty in the original but they served their purpose and
it would be daylight robbery to
release a supposedly new game
which turned Out to be the prequel
with a face-lift. But now that I've got
my hands on Goal! and tinkered with
it for a period of time, I can categorically state that Kick Off 2 has come
out of the plastic surgery with a facelift, tummy tuck and liposuction on
the thighs and buttock region!

The bare bones of the original are


intact, but the subtle additions and
alterations to the gameplay breathe
new life into what could have been a
tired old package. Graphically there's
been a hell of a lot of work done, and
now the basic footballers are hard
and chunky and move around the
screen with a high degree of class
(even if the goalkeepers look a bit
like Adolf Hitler!). Dino has taken a
leaf out of Sensible Software's hefty
tome and included a large amount of
digitised sound effects, many of
which are crowd noises which crop
up throughout the proceedings

The new perspectives that you can


select in Goal! are a fantastic addition; both are like brand new games
in themselves the Sensi view really
is akin to a supercharged version of
Renegadp's smash, while the horizontal game is a dream come true for

GoalTs horizontal playing view adds a turlhe r


dimension to an already stunning game.

How's the goalkeeper going to tare with a ll


those bodies m illin g around h is area?

VIRGIN E30.99
1500 A M . 1
.
A1 5 2 2 1 A2022 ! A AVM S 1 1 A4000
1
2 A fi GAMES.
l l e
VIRGIN
335A LADBROKE

GR
OVE, LONDON W10 5AH. TEL: NA
A l 2
0
960
0 2255
1

;t1

Why Jost stick to the normal Kick Off 2 vie w when you Can try your hand at a Se nsisocove style
screen? Goal! gives you the best ol both worlds!

You can tailor almost the entire s u i t your own particular needs. Hers we see lan Wright's sta tistics - they can't be altered, but the name
can be changed. Kit design has bash tuttocharged too, along with the League - Ipswich Town at the top? Blaney!
le a.
; U l f

IMMO

I S C fl i t fl

"OP H I

_
lu ll! !

o h .

W I

all those who enjoy left-to-ngot


scrolling footy but can't stand the hal
sticking to the toe of your boot! For
some time now, the pundits have
been crowing about Sensible
Soccets majestic rise to the top of
the championship table, shunting
Kick Off 2 into second place, I never
agreed with that view; I play both
games regularly, and have always
felt that the coveted crown balances
precanously between the two titles.
Or at least, I did until Goal! came
along. This is without doubt THE soccer game to own it's got far more
gameplay and features than anything
else around today. It's definitely the
new benchmark for the genre, and
you can bet your life that, as you
read this, Chris Yates and Jon Hare
will be doing the same and wondering what they can do with
Sensisoccer 2 to stay in the arena in
this battle of the computer looty
Titans. S r
7

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i= r r
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m
rTc

MAY
RELEASE DATE:
SOCCER SIM
GENRE:
DINO DINI
TEAM:
JOYSTICK
CONTROLS:
2
NUMBER OF DISKS:
112
NUMBER OF PLAYERS:
NO
HARD DISK INSTALLABLE:
1Mb
MEMORY:
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY

I,
,

117%
00.4089%
is * 05%
093%

go T h e defi nitive Amiga


I I severy
o c c e rfooty
sim
a mus t for ! I
fan

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OVERALL 9 3 %
51

meagrePrices

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17.95
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CAMPAIGN(NOT12001
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DIZZY'S EXCELLENT ADVENTURES


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SIMCITY DELUXE 2335


SimCITY sim are ARCHITECTURE I,
SIM CITY-TERRAIN EDITOR

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CRACKDOWN, ESNAT.GOLDEN AXE,


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SUPERRGHTERS 17.95
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wRESTLEMANIA
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THE GREATEST (1MB) 21.95
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Cu AMIGA GAME REVIEW

When you talk


about great mill
tary leaders you
don't think of Mark
Patterson. So why
th h e l l i s h i n

111

d i r

FINAL MORNING EDITION


Sait ,3'r n ioco, 3istura

.WO M P O
0, M
a

cmolovaPlime No 1
Fiona Somillowep
anniversary of the Normandy
and we
expect
N
elandings,
x t year marks
thecan
50th
to see massed flotillas ol pensionedoff naval vessels and squadrons of
aging aircraft to mark the occasion.
US Gold, presumably bearing this in
mind, have got the commemorations
off to an early start with the launch of
their computer simulation D-Day.
The game begins on the first day
of the landings. June eth 1944, and
places you in the unenviable position
of commander-in-chief. From this
lofty office you oversee the entire
operation, issuing orders to units and
instigating aerial bombardments. As
if this wasn't enough. the game also
gives you the option of parlicipating
in individual battles.

PLAYING M E PART
0-Day is broken into five sections.
The lamest is a wargame which

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54

places you in charge of the troop


movements on the opening days of
the conflict. In addition to this there
are four action games which put you
in control of paratroopers, infantry,
tanks and a bomber. Obviously it
would take ages to complete the
game if you had to participate in
every conflict, so you can be selective about which ones you involve
yourself in. So that you can keep
track of things, the game displays a
list of all current conflicts, a feature
that comes in handy when you're trying to rally troops for a charge.

MIXED BAG
The four sub-games are a mixture of
action and strategy. The aim of paratroopers is to steer your intrepid
troops safely to the ground without
getting them shot or landing in trees.
They can be moved left and right and
sped up or slowed down to compen-

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sate for wind conditions. This section


is reminiscent of one of the early 80s
console games. with its flat graphics
and linear gameplay.
The infantry game finds you in
control of a platoon of troops ranging
in size from one to 10. These are
armed with rifles, grenades and mortars. They can be instructed to open
fire or dash behind the various bits of
cover. What makes this particularly
difficult is that you can only issue

orders to one soldier at a time, which


means that you've got to hope that
nothing will happen to the others
while you're trying to guide individuals to safety.
The result is a game which comes
across as a poor mans Laser Squad.
If there were any awards for laughable graphics this part of the game
would sweep the opposition aside.
The sprites are tiny and there's minimal animation throughout.

play, then choose your Mi5SiC111

11111111111=
1Huddled in the bottom of the screen is your platoon. Here you
-need
W I Lto
I Nguide them op the beach.

'this level becomes quite challenging when you're guiding


down several paratroopers.

GAME REVIEW Cu AMIGA

FOUR OF I
A
KIND
IBOMBER
fr me game, the 13-17 bomber that you
NM isn't me most manoeuvrable thing on
lee planet. II you steer too far its easy to
Soil the engines and end up on a one way
Tio to the ground. The game imposes a
tling lit 400(1 feet on your Hight, which is
-estnchng, but tails in line with the simslic nature of this section.

INFANTRY
Tbss is the toughest section ot Me game.
Your intrepid loot soldiers face-off against
Mks and fortified enemy emplacements
la they attempt to liberate villages and
k eg through hostile lines. The way to
succeed in this section is gel your troops
seller cover as soon as possible. Failure to
le so will find them picked olt by enemy
tamers. Despite the different scenarios,
we objective remains the same throughout
- simply kill every enemy in the area.

PARACHUTE

',hoot a doubt the worst of the lour


pMeS. There's little appeal in a game
loth as this where you're simply steering
Poor guys to the ground. II does become
Picky when the wind picks up and you
lave tour or live men coming down at
vette. but if you keep an eye on their posl
tens it's relatively easy to get them to
savra firma safely.

TANK
Dnving through the countryside shooting
ett farm houses is great fun until you
mounter an enemy unit. It only takes a
Isar miss to damage a tanks tread so unties behind a tree or similar object is the
N W of the day. Once your vehicles are
stowed it's just a matter of time
a lucky shot either way decides the

411kome.

BACK TO BASICS

vehicles as possible. If you fancy


some action you can take the
machine gunner's or main gunners
seat. From this position you have to
rely on the computer to do the driving, which it manages by taking the
straightest route from A to B. which
often incorporates buildings, trees
and friendly tanks.
Before you attempt to invade
Europe single-handed, it pays to try
out the various training missions on
offer. There are several of these and
they break you into the conflict gently, pitting you against a paltry
number of enemies_

RAISING THE
STAKES
If you feel that pulling off a successful landing is child's play. you can
bring into play two options which
almost double the challenge. The
first is that the German army bring
their Panzer reserves into the battle.
In the real thing they held back the

I
+
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K A I

+
11,

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t
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cretliul
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2
B
e
a
d
.
The zoom mode a llo ws you to get in clo se to the action and see exactly where yo u r units are.

r
L

Most enemy u n its are o n ly visib le when one of yo u rs gels in close,

game are all shoddy to say the least.


The parachuting can be categorised
as no action packed, with the format
for guiding your daring paratroopers
to safety being hideously dull.
The other three sections all have far superior
individual counterparts.
Ju n e t h e St h e a :4 0
h in t Ile me, n e w
Tank, for example, is bet
tered by Team Yankee.
INNIf4 S1 iirrol oll s a t . t a t 1 . t W al l
011
Although the latter costs
p,
e1 1 1
more and you don't get
a0
the other elements of DtO
it
Day or the historical side.
ai
its quality more than
t
lt
makes up for that.
aa
t
Ultimately the game is
boring. There's only so
The beginning ot the landings. The ball in the bottom-centre of
many times you can play
the screen a llows you to scroll around the map of western
each of the sub-games
Europe.
and, obviously, the
reserve forces, which proved a disaswargame starts the same every time
trous move. This means that as soon
and there are only a few effective
strategies to discover. There was so
as you think you're getting the upper
much more they could have done.
hand, several squadrons of tanks
For instance, the British division used
move in, usually with drastic consequences for your infantry. The
a group of vehicles call 'funnies' dursecond option has Hitler waking up
ing their landings. These were
usually tanks or armoured cars
when the landings take place. History
buffs will know that none of Hiller's
adapted for mine clearing. There's
staff had the bottle to wake him when
also the aspect of the problems the
individual divisions faced, The
they heard the landings were taking
American paratroopers which landed
place. Activating this option greatly
behind enemy lines got separated
increases the intelligence of the
and suffered heavy losses_ Events
German forces, as they now have
such as these leave plenty of scope
their commander issuing orders.
for specific scenarios_
In the manual the programmers
Throughout the game the graphclaim to have spent three years
ics are a mish-mash of sprites and
developing this game. From the finvectors, That said, the vector-based
ished product I can only assume they
tank section is fast, while the bomber
spent 30 months watching old war
features some nice shadow effects
movies. The tour elements of this

Bomber takes the form of a pseudo


Stpht-sim. Your shown an external
view of your B-17 Bomber with your
targets marked out in the distance.
The aim is to line your bomber up
eltn them, then hit fire at the right
moment to deliver its payload. Again,
this is a very simple affair with few
controls and almost no skill required.
Tank is the most enjoyable of the
tour sub-games. As commander of a
1:4aloon of Sherman tanks you're
ordered to blow up bridges, command posts and other tanks while
9
7
v
.
r
i
a
t
o
h
o
l
d
o
rba give n ;wows In the distance mark out your targets all
nlleu need to do Is keep your plane on target..
t
o
a
s

Sit In the drive r's seat of the tank and you become responsible
tor everyone on board

and smooth animation.


To cap it all, the wargame side is
also severely lacking. Instead of
dealing with such aspects as supply,
reinforcements and combining units,
it's simply a matter of pointing the
various platoons in the right direction.
The result is a game which
doesn't really go anywhere. There
isn't much depth or variety, and the
lack of atmosphere strips away the
historical interest. A very
disappointing effort. S i t

USGOLD E29e99
A500 lid 4 5 0 0 A e 0 0 111 Al2 0 0
A1500 A2 0 1 3 0 I,Td A3000 I A4 0 0 0 1111

US GOLD LTD, UNITS 213. HOLFORD


WAY, HOLFORD, BIRMINGHAM. 86
7AX
RELEASE DATE:
MAY
STRATEGY
GENRE:
TEAM:
LORICIELS
CONTROLS:
MOUSE
4
NUMBER OF DISKS:
1
NUMBER OF PLAYERS:
No
HARD DISK INSTALLABLE
1Mb
MEMORY:

GRAPHICS
SOUND
LASTABILITY
PLAYASUAW

63%
66%
m o o 62%
4 54%

A good concept that has


I I unf ort unat ely been
badly executed.

OVERALL 6 3 %

You're constantly updated On the progress of battles during


the wargame.
55

Cu AMIGA h

i
C
0
!
M
I
X
T
That's right,
you're not dreaming, thanks to Softwood Products we've got E1000I
worth ofOword-processing power to give away in this exclusive competition. There

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processor for the Amiga user
with 1Mb of free RAM, Pen
Pal boasts a fully integrated
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'- E
With Pen Pal you can
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also include colour and
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& Wit h erfites u t e r i-a m t. i s
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relevant box or toning your answers down on the back at an envelope or postacrd. Once you've
done that. send the whole caboodle to: WRITE ON!, Softwood Products Europe. PO Box 19,
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NAME
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processor... Final
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r e than
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Technology in one easy to use
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that's lust what you get with ANY
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RULES OF ENTRY

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5. Illegible scrawl will be sent for analysis and the big men in white coats will come and
take you away.

56

TIME QUESTILMS
1. What is a font?
E A. A certain type-style
0 B. A thing to stick babies in
E3 C. A small Peruvian pony
2. What's a 'jaggy'?
El A. A powerful soccer shot
El B. ScoobyDoo's friend
0 C. A blocky bitmap

3. What's leading?
El A. The space between lines of words
El B. The stuff people nick off church roofs
El C. What Mr. Major doesn't do

110
.
11E
11
1
11.

Cu AMIGA

AMIGA
SCREEN STAR

Delphine finally display their latest


arcade adventure, while Tony Dillon
tries to convince all that they based the
main character on
him...
row plots from The
W
Running Man, The
h.iwnmower Man, Total Recall, They
a-218 and Blade Runner and mix them
t together? You create the plot of
ai
hFlashback. In Delphine's latest you
take the role of a young scientist who,
a
by
p inventing a pair of glasses which
can
p read molecular density, discovers
that aliens have infiltrated society.
e
Once the aliens realise this, they kidn
nap you and drop you on their planet
swith a blank mind.
i Flashback is an arcade adventure
ftom the team that brought you
y
o
u
t
o
r
-

Cyou like , you can zoom into


o f the
screen, and then scroll about with the mouse.
Great tor trying to tind objects and switches,
but you can't play the game like this.

Mother World, but this is far more


basic, going more for the traditional
platform adventure. Unfortunately,
this means lots of puzzles where you
have to find an object and give it to
Someone else. Yawn. On the upside,
though, it leads to loads and loads of
action! Yes, Flashback is rich with the
Stuff Amie's films are made of, with
more scraps than Street Fighter 21

WHO AM I?
You begin the game with few possessions and no idea as to who or where
you are. Move one screen down and

Animations like
these appear
whenever something important
has been done.
Here, you're
about to lind out
details of your
past.

you find a holocube which gives you


some idea of what to do. Off you trot
and before long you're picking up
stones and using them to open doors,
or manipulating lilts using an intricate
set at foot switches.
The game is played over seven
levels, and each level
is cleverly broken
down into segments.
Not that you'd notice
the segments. From
the start, there are
only about eight
screens you can
actually get to - the
'est of the level is
blocked by a bridge
that has to be activated. By some
stroke, the last puzzle of the segment
happens to be the
bridge activator, so
you move to the next segment without realising it.
It is the variation in the gameplay
that makes Flashback so groovy. On
level two, you race around a space
city, talking to people and eventually
working for a living. From there on

there's a part in a futuristic game


show and your return to Earth,

ROTO-WHATI1NG?
The graphics are fabuious. Using
Rotoscaping, Delphine have come up
with the most realistic main character
animation ever, even better than
Prince Of Persia Every possible
movement has been covered, and no
matter what you do. the sprite always
moves in a fluid and convincing way.
The same goes for all the enemy
sprites and other animation. 'Film-like'
was a phrase that swam through my
head while playing: was
t h e another.
b e s t
e Sound
v e rhas' been used to minimal
effect, which is strange alongside the
obvious effort put into the visuals.
Very few spot effects and the occasional burst of music make up the
aural experience. One very nice
touch, though. is the way that major
effects, such as a cannon firing, can
be heard faintly it you are on one of
the screens adjacent to the action.

CONCLUSION
Flashback is one hell of a good
game. The first few limes I played it, I

PIRATES AHOY!
There's no doubting that Flashback is a quality game Unfortunately, it looks like s going to
be a victim al its own success. Already released in Europe. pirate copies of the game began
circulating in the UK before Christmas and an English language version appeared soon after
,Why then. you might ask, has its release in this country been delayed lei so long?
Apparently, this was because US Gold, the game s publisher over here, decided to coincide
its release with the Megadnve version. Sadly. it looks likely that this decision will affect the
game's sales as the playground pirates have already got their mitts on it I would have
expected a game of this calibre to zoom straight to the top of the charts but now I doubt if
it'll even make the top ten I sincerely hope I'm wrong as Flashback deserves to be a huge MI
- well just have to wait and see.

I recognise that chain Are you ready to go for


a Total Recall holiday?

hated it. Coming from the wrong


angle, I assumed it was a graphic
adventure, and with that in mind
quite rightly panned it. It was only
when I found myself bashing away
on level four at three o'clock in the
morning that I realised what a superb
game it is. Its mix of quality animation and all-out blasting make it
highly recommended. e r t d

USGOLD E29.99
A500 AS0 0
, s i
A1500 111 A2000 , I 53000 A4000
A 6 0 0
1 GOLD,
1
US
UNITS 2-3 NOLFORD WAY,
1
HOLFORD TRADING ESTATE. BIRMING
A
l
HAM
860 7AX TEL: 021 625 3366
2
0
RELEASE
DATE A P R I L

GENRE: A R C A D E ADVENTURE
TEAM: D E L P H I N E
CONTROLS: J O Y S T I C K , JOY PAD
NUMBER OF DISKS:
4
NUMBER OF PLAYERS:
1
HARD DISK INSTALLABLE: Y E S
MEMORY:
1
M
b
GRAPHICS . 9 6 %

SOUND * 4 4 . 6 4 0 1 %
LASTABILITY o w 8 6 %
PLAYABILITY 4 8 8 %
Aa Fa bul ous graphics, and
bags of playability.
Very, very playable.

OVERALL 8 7 %
57

CU AMIGA t_GAME REVIEW

MEET THE GUYS


The first nasty to attack
Siebert is this palace
guard. He's got a huge
sword, but fortunately
he's not too bright.
Not all people are out to get
Sinbad. Free this prisoner
and hell give you a set oh
lockpicks.

One of the
Vizier's elemental
Diinnis, This
one represents Earth.

e,ra
1 1 0 1 1 r..sie ..ve s
! le f t . f t

io
,
So"lit"O
to
1
6
4
1,
0

Right: At the start Of the game sinbad is locked


up in the Caliph's castle. Fortunately. this light
bulb above his head signifie s that he 's had an
Idea how to gel out. simply pre ss the spacebar
to be illuminated.

This guy looks cute, but he's


a walking time bomb - avoid
at all costs.
The second elemental Olinni is
Water. Watch him
grow before shooting spikes at you

Another elemental this one and his partner are one of the
toughest guardians to
beat.
EN

The dragon
that took
Leila away
can be tackled at the end
of one of the
magic carpet
sections.
The grand old
Vizier himself.
Apart tram an
inflated ego. he's
hiding a lot ot
magical powers
so caution - and a
big sword - is
needed before F
taking him on.

Throughout the gams If you look carefully you


can find many hidden rooms. These can contain extra curre ncy. power-ups or even extra
lives! Use this stump to gain a cce ss to one.

58

As the only one in


the office with a
penchant for curlytoed sandals, Jon
Sloan was the perfect choice for
Krisalis' new platform puzzler.

send you to sleep at night by


D
i telling
d youryou
parents
ever
to
stories
of try
a brave
prince beating overwhelming odds to
rescue a princess? Were they full of
demons and nasty monsters? Yes? I
know. I needed years of therapy
afterwards too. That aside. if you
want to relive those tales of derringdo, Krisalis are releasing the game
for you.
Arabian Nights tells the story ot
Sinbad Jnr., Chief Gardener's
Assistant Helper (2nd Class), to the
Caliph of some small eastern country. He is secretly in love with the
Caliph's daughter, Princess Leila
(isn't the hero always?).
Unfortunately, he just doesn't have
the necessary amount of 000's at the
end of his bank statement to make a
serious play for her hand. To cap it

all, the evil Vizier has designs on


Leila too, and he has the power to
get her. Being a generally nasty sort
of bloke the Vizier can't make Leila
an offer directly, so he summons a
demon from ane of the more
unpleasant levels of Hell to steal her
away. Sinbad is in the garden when
the demon apPears and attacks
Leila; sensing trouble (boy, this kid is
quick!) he starts to scale the palace
walls to reach Leila's balcony. Just
as he gets there the demon takes off
so Sinbad grabs its foot, but his grip
isn't very good and he falls to the
ground below. When he wakes up
Sinbad finds himself in the palace
dungeon accused of kidnapping
Leila and using evil sorcery. Sinbad
has to escape to rescue the princess
and clear his name. Which is where
you come in...

FARE'S FAIR
What we have here is the usual
scrolling platform fare. Guide Sinbad
across the screens, leaping unleapable gaps and whacking all sorts of
nasties in the process. On the face
of it there doesn't seem to be much
to distinguish Arabian Nights from
the 1001 other platform romps.
Fortunately, there's more to it than
lest meets the eye. Apart from beating the necessary joystick-twitching

Al 200 VERSION
As It stands, Arabian Nights is compatible
with the Al200. And playing it on one of
these beauties increases the overall
1amount at graphic detail. So. tor exam' ple. you'll see loads of leaves falling from
the trees. bigger dust clouds and more
objects in the backdrops. Also. Krisalis
are planning a super MOO-specific version which should be available some lime
later this year.
dangers, playing Arabian Nights
requires a little brain power as
Krisalis have had the foresight to
include a puzzle element in the
game. Not only does it make playing
and winning harder, it also adds to
the lastability of the whole thing.
The puzzles are not brain straining but serve as a useful diversion
from the main action. For instance,
on level two Sinbad has to find some
way to reach a high platform. Look
carefully and you'll see a flower
which looks as though it needs
watering. If you check your inventory
(he can carry up to 36 items at once)
you won't find any liquid. However,
earlier in the level he upset a bear

GAME REVIEW CU AMIGA

GINTS
SCREEN STAR

The variety in the


gemeplay between
ve ls is excellent. In
sinler to keep up with
the Vizier, Stribad
must climb aboard
this magic ca rpe t
This presents the
11119041unityfor a little
shoot em
u p
a c t
i o n
.

nbad
ea
rts of
ace
luch
)m
ian
)eat1 ing

tibia
of
mI from
re
Hs
vertime

3ying
; to
'ainon
ice
some
)ok

ntory
once)
/er,
tar

wesibegeseseit ,
wwe le t e lt e l
le ie lie lke t w
,
e n 'iwkt ku

'which is now weeping: to carry the


sater you'll need some kind of consimer, and a search will reveal an old
granny who gives you her thimble_
Put two and two together and Sinbad
eld soon be reaching new heights.
Don
to
t solve immediately, because whenever
w he needs one, Sinbad will be
;even
o r an on-screen clue. This
eapears
in the form of a light bulb
r y
Lov e the character's head and
i
>
f
-t
a:
e others it'll warn you of a hidden
h
sbanger immediately ahead_
i
s
SPRINTING
ARAB
s
i
a
s S
n
g
Zooms
around the platforms. He ani-e
g
e
setates
at a speedy 50 frames per
e
o
.t
second
and, if you've got an '030
m
a
h
S
Processor
or higher. pressing F10
s
d
e
o
Itiggles
him
up to 60 fps! Not only is
it
se fast. he's fairly agile too. He can
m
Pi
so
p huge gaps and do a snazzy rune
keato
o
a
rong
slide which, if he ducks at the
ta
o
n
same
time, is extremely useful in
ic
ib
braiding
low hanging spikes. Each of
e
m
s nine levels is littered with these
Ihe
p
b
e
c
p
Kokes,
as well as acid pits, large
sa
Storey
yu
balls and other objects which
tr
must
be avoided at all costs.
lr
b
h
ie
ir
t
si
t
in
l
sg
e
s
a
f
cu
e
lp
l
a
u
l
e
a
.
a
n
d

Coupled with the background sluff


are a smattering of nasty characters
who seem intent on stopping Sinbad
fulfilling his quest Contact with these
objects and creatures saps our Sin of
his vital energy. so either dodge
them where possible or whip out your
trusty sword for a
swift bit of slicing.
Speaking of
energy, Sinbad
starts off with a

The Vizie r has entranced many or the Kingdom's creatures to his cause. This squid looks a lot
w e ll* than it is. Chop him every time he gets close then step ba ck to Jump the bubbles he tires,

One of the
main pluses of the
game is the
amount of variety
between levels.
f a irly lim it e d
amount, denoted
Not only do the
backdrops
by blue rectangles
in the left corner
change, but also
of the screen.
the style of gameplay. Level one is
Every contact with
The lower le ve ls of the Vizie r's flying castle are the Caliph's duna dangerous
pretty cool. We ll, * M e lly they re froze n. Find
geon and. apart
object lakes away the crampons or you'll be sliding around a ll
at least one of
over the place.
from the puzzles,
these bars.
is a simple platform game, likewise level two, set in
Fortunately, scattered around the
levels are treasure chests which conthe forest. But level three has Sinbad
tain varying amounts of extra energy.
on board a flying carpet swooping
These chests are vital to his health
across the skies in a basic shoot 'em
and must not be squandered. Some
up. Later levels consist at an underwater maze, another shoot 'em up
house special magical amulets which
and there's even an Indiana Jonesincrease the total energy units
Sinbad can have. They may also
style mine cart race.
contain certain useful power-ups,
GOOD AND BAD
including keys, speedy boots and
Arabian Nights has a lot going for it
weapon boosts Sinbad starts off
Both the coder. Simeon Pashley. and
with a fairly weedy
sword, more of a
the artist, Darren Hebden, have obvipenknife, really but
ously put a lot of thought into it.
this can be increased on
Every level contains some nice
comic touches, which range from
later levels to a longer,
Sinbad's precarious balancing act
missile throwing slicer.
It's absolutely vital to
when he's too close to the edge of a
keep the vanous objects
platform to the jumping sheep which
leap up to smash into his flying carthat you find as they will
almost certainly be put
pet (and emit a plaintive 'Baa!' when
to good use at some
they get shot). The animation is top
notch as is the soundtrack.
point, Tapping the space
However, there's also a lot missbar brings up the invening. I would have liked for there to
tory and you can alter
have been more baddies and a few
the objects that Sinbaes
nue flower looks like it needs a little water. Find granny to ont
Warthimble, then go ba ck to the sad bear. II yo u
more power-ups. Despite the level
carrying in his hands
eille
- be obis to catch a few tears, When you use them on the
variance, it all seems repetitive alter
according
to
need.
It II lift you up to the higher le ve l&
re q u i c k

S i n

a while. Equally. the restart points for


when Sinbad is killed seem to have
been chosen with little thought.
There's also an odd mix of scrolling
and flip-screen movement why
didn't they settle for one way of
redrawing the screen?
Despite these drawbacks, this is
still one helluva game. I can recommend it to anyone with a love for
platform romps who fancies something a little different z
)

KRISALIS E25.99
A500 A5 0 0 . I N A6 0 0

Al 200

Al 500 A2 0 0 0 A3000 I 114000

KRISALIS SOFTWARE LTD., TEOUE


HOUSE. MASONS YARD, DOWNS ROW,
MOORGATE, ROTHERHAM 550 2H0
TEL: 0709 372290
RELEASE DATE: O U T NOW
GENRE: P L A T F O R M
TEAM:
I
N
HOUSE
CONTROLS:
J
.
K, PAD
NUMBER OF DISKS:
2
NUMBER OF PLAYERS:
1
HARD DISK INSTALLABLE. N O
MEMORY
GRAPHICS 5 o 4
01%
1SOUND
89%
MLASTABILI1Y 7 8 %
bPLAYABILITY
* 45%
1 An above-average platform
term
romp,challenge.
but lacking long- 1

OVERALL 8 6 %

59

Cu AMIGA G

A
M
U
E
V
I
E
W

One at the funnier sections in the game occurs in the Spooky


Castle. This is one of the secret rooms and is a treat to find.
The butters on the wa lls act like giant springs and fling the frog
front pilla r to post - frog pinball!

The floor of the Spooky Castle contains a whole host of sor


prises to delight and astound you. The undulating spike s
shown above only stun, but they are a pain liii leave you to
guess where) nevertheless_

Nip
SCREEN STAR

Faster than a
speeding hedge.
hog, stronger than
umpteen ninjas,
Jon Sloan sees if
Team 17's amphibious antics are all
they're croaked
up to be.

60

characters on the Amiga. The


T
hero of Team 17's latest plathform romp, though, has to rank up
ethere as one of the strangest. And
rhe's brought a small, green. elastic
eblob to keep him company.
h Our hero was once a handsome
ayoung Prince and in love with a
vbeautiful Princess (aren't they
always?). Unfortunately, a wicked
e
witch took exception to love's young
bdream and kidnapped the Princess
eafter turning our hero into his current
eslimy self. So, off he leaped to the
nriverbank to drown his sorrows.
m
Luckily for him a bottle of Lucozade
ahappened to be floating by and our
intrepid hero plucked it from
n
the stream and took a swig.
y
Now, I wasn't aware of this,
c
but Lucozade apparently
u
has a strange effect on
t
frogs and turned this one
e
into a super version of
s
the mud dwelling
y
leapers.
(Remember
kids don't try
this at home
or I'll have the
fi SPCA onto you
sharpish.)

The M a l world I s covered in ice and snow. This places our


already slimy friend in a slippy position. ii
start
running and then it's almost impossible to stop. This is
made
Jumps and lots of spike s.
s v eextra
r y hard
d iby
f the
fi use
c uOfl tight
t
t
o

Once you gel to the end of a


level you can choose to gamble
all the cre dits you've earned on
this. it s an unusual way of doing
but quite effective. Apart from
score bonuses there's extra live s
and level codes up for grabs.

'

I t-o ii Pi1 4 1 1 H *

Endowed with super skills


he jumps off to find the
Princess for a quick snog
and a bit of retrogression
before kicking some witch
butt. Yes, it is a crap plot
but who cares so long as
the game plays well?

20
1.011

10

FROG'S AWAY
The game is divided into six worlds,
each sub-divided into a number of
levels. The level's are completed by
collecting a set amount of coins, usually 99, explained as being a toll to
access the next level, Thpse lie scattered around the platforms and, in
common with the rest of the genre,
there are loads hidden in secret
rooms. But it finding the things
Supertrog contains loads of sections like this
wher e y o u h a v e to l u m p ov er a s p i k y p i t a t
the c or r ec t a n g l e to g r a b all th e c oons . On e

wrong move means instant death.

1
1
1

wasn't hard enougn, youre also up


against the clock. The time limits set
are not too harsh. however, and can
be increased by collecting the various Lucozade bottles that appear at
certain points. These also act as
energy boosts and come in very
handy 'cos there's quite a few nasties that drain your energy. As well
as the orange liquid there's fresh fruit
to collect which gives you a hefty
bonus at the end of the section.
To add to your woes each level is
replete with its own selection of

]03
1
3 M A
I N

Ult to
rh i S i s

'pikes_

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its set
cl can
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noswell
sh fruit
fly
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eve' is
1

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1
i

GAMEL.R VIE W CU AMIGA

A DAY IN THE LIFE


low that the Prince has turned a little green what lies in store for him? Here's a lew facts
bat our once handsome hero should know.
Frogs belong to the order Anura which is the largest amphibian lamily, accounting for
IW% of all living species. They are characterised by the complete absence of a tall, the only
exception to this being the Tailed Frog which uses its lor Mating.
All frogs have extremely long and muscular hind legs with four articulating Oink, instead
el l e normal three. This anatomical difference enables the web-footed wonders to leap
tags distances in a single bound, the South American Flying Frogs can even leap from tree
Itio to tree top.
Frogs are generally semi-water dwellers and are very sensitive to habitat changes. Some
as burrow into the mud and go into suspended animation during the dry season. Others.
Ilettever,,are killed in great numbers by man's interference with their homes. The balance
being redressed in the U.S. though by the introduction of frog routes which let migrating
'reggies Cross the highways without being horribly squished by the passing vehicles,
When their thoughts turn to luurve frogs produce thousands of offspring, or tadpoles. in
As effort to combat the natural depletion in numbers due to predators and habitat changes_
ately most frogs are long lived and thus have the opportunity to breed many times
their lives compensating for these losses. Let's hope that the hero here changes back
re he gels too amorous, otherwise the Princess may be in for a bit of a shock!

energy draining creatures. These


rtasties come in various forms
depending on the level you're on. For
nstance. in the Forest (World 1) they
appear as wasps, hedgehogs and
snails amongst others, whilst in the
Ancient level (World 4) you'll meet
bats, mummies and snakes. Some
can be killed in the time honoured
fashion of jumping on their heads,
others are completely invulnerable to
your attacks. Unfortunately, the Only
way to find out which is which is to
jump and see. The only other way to
bump them off is to find Spud,
Superfrog's elastic blob of a friend.
Once he's been picked up he can be
Mrown, boomerang-like, at enemies
and is especially useful for hitting the
tying varieties.
Talking of power-ups, there's a
few other useful ones. The wings
enable froggy to stay Suspended for
b3nger or glide further. The drawback
is that to make them work you have
13 pummel the firelautton 'till you think
your thumb's going to fall oft. The
other pick-ups are speed pills (fast
and slow), restart pills (return here
alter you die) and a nifty invisibility
poll. This turns the frog invisible,
except for his eyes, so that he can
run past and through most nestles
(including the swinging spiky balls!).
Once you've found your friend, DestructoSpud, he can be thrown at airborne enemies.
He's a useful little character as some of the
flying meanies are placed at vita l points in
Supertrog s flighipath.

BONUS GAME
At the end of certain sections all the
fruit, coins and time you've got are
totted up and credits awarded. These
can be converted into points or gambled on a fruit machine for more
points, extra lives or even level
codes. It's quite accurate. too, as it's
got holds, nudges and even special
features. (We liked it so much that
we've struck an exclusive deal to put
it on our coverdisk in the next couple
of months!) It's a pretty unusual way
of increasing the score and I'm sure
it must have been thought up after a

PLAY TO WI N
II you want to get a little further in Team
u
codes
tor you. II you don't want to cheat
s
close
your
eyes now and don't open them
s
till I tell you.
t
WORLD
WORLD 4
u
No
467464
.n code
'n
WORLD 2
WORLDS
e
392822
452234
r
WORLD 6
WORLD
3
D
343522
I
a
p night in the pub. Still, it's good
long
fun
l and makes a change from all that
running
and jumping.
a
The
main
gameplay itself is
t
extremely
tough,
with a well thought
f
out
learning
curve.
The levels start
o
pretty simply in the Forest. platforms
r
are fairly wide and there aren't too
m
many creatures to avoid. Later levels
e a lot tougher with the introduction
get
ofr springs to jump on, narrow landing
w
spaces.
switches to hit in sequence
e loads of bloody spikes. These
and
latter
'
objects are extremely frustrating
v as even the slightest contact
causes
instant death. They're made
e
even
g more hair shredding by the fact
that
e they're often placed near to
objects
which stun froggy causing
l
him to fall on them. Another monitort
smashing trick is the use of drop
h
away floors. These appear on later
e
levels
and cause the floor to disappear from under Superfrog's feet with
no warning. This results in him being
dumped back two or three screens
just before some tricky obstacle
course which you've just completed.
This is an old programming trick and

This screen provides you with a useful reference on Superfrog's progress through the
game. It looks good too but se rve s no other
useful purpose.

a rather dirty one at that. It simply is


a means of artificially prolonging
gameplay and is a technique not
worthy of coders like Team 17,

SECRET WORLDS
Superfrog is a very polished product,
possibly the best that Team 17 have
ever produced. Their aim was to
make a classic in its genre. This they
have done, as it has all the elements
worthy of such a title.
From the Eric Schwartz intro right
through every level the graphics
scream workmanship at you just
look at how Superfrog's expression
changes to one of grim determination
as he breaks into a run. The sound
too is apt for the genre and the
gameplay never less than gripping.
On a separate point, Team 17
claim the game is compatible with all
Amigas but I found that there are
occasional problems running it on
higher Spec. machines, such as the
A1500 and A4000. Problems vary.
but they range from corrupt graphics
on the fruit machine option to complete crashes. Nevertheless, this
game gets my vote. S O

TEAM 17 E26.99
A500 S I A5 0 0 4
,
A1500 P2 A2 0 0 0 A a D 0 0 t
111
r
* B O OHARWOOD HOUSE. GARDEN
i TEAM
il A 417,
0 0 0
E
STREET,
WAKEFIELD. WEST YORKr
SHIRE
Val 1DX. Tel: 0924 291867
a
A l 2 0
RELEASE
DATE:
OUTNOW
1 1 1

GENRE:
PLATFORM
TEAM:
INHOUSE
CONTI:30LS:
JOYSTICK
NUMBER OF DISKS:
3
NUMBER OF PLAYERS:
HARD DISK INSTALLABLE'
NO
1Mb
MEMORY:

GRAPHICS
SOUND
LASTAIIILITY
PLAYABILITY
A soon-to-be milestone in
I I t he history of Amiga
platformers.

OVERALL 896/c

iP

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A600/ Al 500/1 200/3000/4000/CDTVnoevenPC
Alimitednumber ol refurbishedA500/I 500/3000sore
avallahle,completewith3monthswarranty.

A500s FROM E l 59
A l 500s FROM E299

A600 IMIL 1 9 9 1500 /10+Controllers


A60020HD... ........... 279 guill F R O M 199
A3000s.._.....___EROM 799 129MB.. .....,.......FROM 379

Con F R O M 249 ArtiooReplay__........ ......39


A59020/40MB 129/159 r f BBoard. . . 79
FlickerEimer1500 7 9 Al BBoard 1 4 9

OTHERACCESSORIES-PLEASEASK.

AMIGA 5 0 0 +
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LIMITED NUMBER AVAILABLE PHONE!

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thought happens to be going through their head t h r o u g h a manual'
0
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We've always said
that Tony Dillon is
teh result of centuries of
in-breeding. In
Maxis' new god
sim we can
prove it!

in this software. In keeping with their


philosophy of creating software toys
rather than games, Maxis have
aimed to make the package as openended as possible - you can literally
do whatever you feel like.
That, however, is as far as the
similarities go. In Sim Earth you had
to build the world, but the aim was to
keep the planet alive. Sim Life turns
the whole equation on its head -

that Maxis' latest simulation


y
ou'd
be forgiven
for Life,
thinking
extravaganza,
Sim
looks
almost exactly the same as Sim
Earth. No-one could blame you either
if, once you've caught a glimpse of
the manual, you find yourself under
the impression that it's even harder
to get to gnps with than its predecessor - it such a thing can be imagined!
You would, however, be wrong on
once the world has been formed, forboth counts.
get about it
To be fair. the two - . , .. and congames do have a few
centrate on
common denominathe life
tors. Like Sim Earth,
Mimeos el S. I f t e m e M 1
1
forms- By
- f t * m
Sim Life has no end
.
e f al
t -mg w l i e m a too
cleverly
memmme meiftwi f t me m.
point - you won't find
wwftemfteme/ w w d e fterlim m e
mooed m i . a m M e m .
evolving
a Game Over screen
the beings
you already
The start of the tutorial.
have, and
Panels like this appear frequently. and keep you up
creating
to date with what you are
new, perdoing.
M

1 0 . 1 .0 116E M e

m o r

haps more suitable ones, you have to


try and reach your chosen goal.
Upon loading, you are greeted by
the main menu screen. Everything
looks tine and dandy - there are half
a dozen preset challenges, from turning a desert into a forest to keeping a
species with a limited amount of
males evolving, together with a tutorial and an experimentation mode.
Remember, Sim Life has no specific
end point - these scenarios are
merely examples of the sort of goal
you can set yourself.

GETTING TRICKY
From this point, things get a little
complex. Two pages isn't a lot of
space to explain something that
takes a 200-page manual to detail

0 Desert To Forest
Your aim here is to take a barren wasteland
and turn Uinta a lush forest. To do so, you
need to place loads of the more hardy
plants. and hope they evolve. As plants die,
they decompose, creating a more nutritious
bed for some of the weaker plants.
e Battle Of The Sexes
How would a species with an 80 per cent
lemale population exist? Here's your
chance to find Out Remember, most of the
babies will be female also, so alter a few
generations, some interesting mutations
will lake place.
e Feast And Famine
Youstart with a large collection of herbi-

64

vores and an even larger scattering ot


young plants. II all starts well, but watch
what happens when the lood runs out. An
excellent lesson in food chain control

vidual pic tur e s , y ou c a n rind o u t how M a ny

creatures you're currently bolting after.

THOSE SCENARIOS IN FULL


Sim Life comes with six ready-tolun scenarios. covering a wide spectrum of topics
and experiments- they are:

Below: The evaluation panel le ts you know


how we ll you're doing. By clicking on the indi-

tddr

OWOD

O Camivoria
Stepping the previous scenarioup a difficulty
notch, this scenarioadds meat eating predators to the scene. Canyoukeep a balance?
0 Terrible Lizard
What did happen to the dinosaurs? This
experiment might lust give you some idea.
Were they all wiped out by a comet, or was
it nothing more than a total breakdown ot
the food chain?
0 March at The Mutants
Create some random genes and throw them
out to lend for themselves. Weird and
wacky mutants battle for supremacy. or at
least survival to the next generation.

'kore ' 2 9
Rtior Itur lfl
'Reim TM Thin ' t I imarimal

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GAME REVIEW Cu AMIGA

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11..q

Thal is where you create the prototypes for your life le a ns. The
twerell Way to do things is to copy an existing form, and then
atter it to your needs.

Basic ye a rly cycle s can be changed, and though altering the


day length might not Seem drastic, you'd be Surprised a s
plants that thrive on light die In the winter.

'LLocio'illome )
0
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tutoria l

Find

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il
know
indlomany
g altar.

The easiest way to see how your lite forms are getting along is
to look at this chart, which shows you how the species are
evolving.

YOIKS, WHAT A PERSONAL DISASTER!


Sim Life contains a smattering of disasters
which can be triggered by the player, or
left tor the computer to throw in at the
moments when you could do without them.
0 Plague
Adeadly virus is passed from animal to
animal, wiping them out as it goes.
e STD
Asimple STO.
O Heal Wave
There's nothing like global warming to
mess up your plantlite. A quick heal wave
increases global temperature dramatically.
0 Cold Wave
Like a heat wave, only colder.

.4411*._^
Above!fEae
ch a
01 the
l ithree segments displa ys a
different characteristic.
o'n;t
adequately, but I'll give it a go. Sim
Lde is1
based on an extensive set of
biological rules concerning evolution
I
and survival_
Each 'deform is broken
down o
into dozens of categories, from
Me basic prototype genome, which
dictates
k things like whether the animal can fly, how much energy is
taken Iup by foraging for food and
flow many
N babies it has in a litter, to
individual breakdowns which cover

a
2 1 '
1
6
1

the sex of the animal, its various tolerance levels to hunger and thirst
and the sorts of things it likes to eat.
You don't just create animals
other. You are also responsible for

Thera are Iwo different versions at Ms


package being released. The first to hit the
streets will be the A4000,41200 version,
which is the one reviewed hero. Due to
toted and memory. the largest at the lour
types at world is unavailable, but that is
me only restriction The A50016001500+
version will be released around the same
hma, and were assured that the drop in
speed will be minimal, and you will only
be able to create the smaller Iwo worlds_
Apart from that, the game should be 'donheal, so the mark given stands for that
version Mo.

" r

varrab i .

al i t

the evolution of plantlife, controlling


such factors as how their seeds are
spread, and the sorts of shrub they
evolve into. Every creature is based
on a prototype gene, but their surroundings and habitat dictate how
each successive generation will
mutate. It's this toying with the mutation that makes it so enjoyable.
Thankfully, you're not just thrown
in at the deep end. A full on-screen
tutorial takes you through the basics
of the game, from building a world to
understanding the reasons behind
certain animal behaviour_ A box will
appear on screen and ask you to do
something, such as select an option
or create a certain plant. Once you
have done that, the tutorial steps forward to the next stage, all the time
keeping you fully informed of what
you have done and the effects your
actions have had. This makes getting into the game tar easier.
The game is windows-based, with
information panels summoned via a
menu bar at the top ot the screen.
Being ported directly from the Apple
Mac, the mouse control is highly
intuitive: pop-up menus and help
panels are displayed by clicking on
the appropriate icons, and it looks a
treat on the A4000 and 1200. Every
control panel and display window is
in a completely different box, so the

0 Flood
A Hood is groat for the sea-dwelling ma-

screen can be rearranged to your


heart's content, which is just as well
as it can get very cluttered at times.
There are dozens of information panels to work through, and it isn't
advisable to have more than three
on screen at once, if you can help it.

GOING DO WN
If reading this review has made you
Think of a couple of things you would
like to do, chances are you can_
Designer Ken Karakotsios has made
a superb job of the design, giving the
user total freedom.
Sim Life does everything it claims
to do, and although it's extremely
technical, it never baffles the user
with jargon_ Its only real downfall is,
of course, the fact that only a small
percentage of users will fully appreciate what it can do. s t

tures of your world, but a curse tor any


plantlife that lies in your coastal regions.

your plantlille will sutler.


W
i
tThis can
Re onlyhappen it there are plants in
hyour ecosystem.
D
a
The o s i s lavourile. and the easiest
t
Tway to wipe the slate clean and start again.
e
C
lO Toloport
hRandomly re-arranges the plants and anii
lmals in your world,
l
M
r ' Civilisation
o
uThis places land developers on the globe
m
oand lets them run wile.
e
g
a
u
tLett it might look complicated, but this little
hdiagram shows you at a glance exactly whirl
gyour world is comprised of.
l
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RELEASE DATE
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GENRE:
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NUMBER OF DISKS:
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OVERALL 9 3 %
65

OPP

AV E \
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l cOmpa i n g tech c l ue s ena e up t o3 pr ogr a m s to fit o
disk. N o w saves directly to
disk as Ami ga D - reloa i n d e p e n fl y of the cartridge - even t f o r to har d drivel Wor ks
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Now
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super disk copi er pr ogr i s built into Acti on Repl ay MI NUSJ us t i magi ne a super fast,
m
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chips). )

MO T I O N MO DI
Now you can sl ow down the acti on to your own a c e . Easi l y adj ustabl e fr om full speed to 0 %
speed. I deal to hel p you thr ough the tricky par ts
Atm , C O M M A N D S like Rer Ame, Relabel, Copy, etc.
PROGRAM!
Simply pr s s a key and the pr ogr am will conti nue wher e you left of t
, A T U S REPORTI r
At t he pr e

o f a k e y n o w y ou c a n v i e w the M a c hi ne S ta tus , i nc l udi ng Fa s t Ha m , C hi p Ra m ,

RamOisk, 1bIve Status, etc.

Now you
f cai mani pul ate and sear ch for scr eens thr oughout ni m or y . O v e r 50 commands to edit
the pi ctur e p us uni que on scr een status "over l ay" shows all th i nf or m a t i on you coul d ever need
to wor kl on s e e n s . N o other pr oduct comes cl ose to offer i ng s h dynami c scr een handl i ng of
frozen F
pr ogr a s i l
I ANDLE Ff
J
allows the use t o select Joysti ck i nstead of Keypr esses - very usefu o r many keyboar d pr ogr ams.

L
p
etc. a n d s a v e t he m to
Wi th S ound
Tracker you can fi nd the compl ete musi c in pr ogr ams, dem
disk. S ia v e s in for mat sui tabl e for most track pl ayer pr ogr ams. Wor k s wi
l oa ds of pr ogr a m s ! !
c
40
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EA D , F E N T O N I N D U S T R I A L E S T A T E , F E N
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AUTOFI RE MANAGER
Fr om the Acti on Repl ay III pr efer ence scr een you can now set up autofir e from 0 to 1 cm, J us t
Me conti nuous fire power ! Joysti ck 1 a nd 2 are set separ atel y for that extra advantage!
.R A M
E X P A N S I O N SI -I I PPC
Now many
- m n a l
Rem Expansi ons will wor k with all Acti on Repl ay III commands.
DI SKCODEr t
an now 'tag y our disks with a uni que code that will pr event
Wi th the new "Di skcoder " opti o
e g g e d " di sks will onl y r el oad when you enter the
the disk fr om bei ng l oaded by anyone e
code. Ver y useful for security.
S E T M. :, -- r
allows you to Loadi SavetEdi t a Keymap_
'
Actl
l a y III now has screen col our pr efer ences with menu setup. Cus t om i s e c r e e n s
,
to
' suit you t e . Ver y si mpl e to use.
DI SK . ! . .
,
I nval uabl e disk m ond Full modi fy/ save
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all times - DIR. FORMAT, COPY.
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bi j
N
Cm
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R!!
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RE
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ltic address Show
edit ell CPU registers and nag Calculator
tom Chip Editor a llows you to see and modify a ll chip track, Disk Sync_ pattern etc. D y n e Ina
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all
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OYX

AiAMAMI& Cu AMIGA

Tony Horgan considers himself a


high flyer, so when
6-17 came into the
office he was the
obvious person to
take a closer look.

C us tom is e y our dr a b old bom be r with a bit Cl


fancy a r twor k - a nd why not giv e it a na m e
while y ou'r e a t it?

Larmation fl ight is harder tha n It look s - for tuna te ly , y ou c a n tali y our c o- pilot to k e e p a n eye on
a s Controls. while y ou put y our te e t up with a fl ask o t lea,

USAF base in Southern


T he
year: 1943.
The place:
a
England.
The Allies
are gradually nosing ahead in the fight against
r e Nazis, but its not over yet.
Arnerican B-17 bombers are playing
a vital role in the struggle, and you've
Just been assigned the job of
Commander of the local B-17 team. It
tikes a crew of 10 to operate the
ciane, and it's up to you to make sure

some grainy black and white reconnaissance films and maps. Once you
think you've swallowed that lot, you
get a chance to customise the game
to suit your skill level. There's an
overall difficulty level, and all kinds of
other parameters can be independently tweaked, from the levels of
flak, to whether or not the bombs are
liable to malfunction.
So far, it's all going fine, but the
first irritations start when you find
yourself at the controls of the beast.
Instead of lining you up for take-otf,
the computer makes you go through
an exceedingly tedious few minutes
as you taxi onto the runway. You can
use the 'time-skip' function to minimise the boredom, but then you'll
probably miss the takeoff itself, which
is about the most exciting part of the
game. until you get to your target

AIRBORNE
FREE
i
Before
you get airborne, you need to
e
select your plane. You can either
r one 'oft the shelf', or have a
Uke
y and new, personalised one. Name
scour
o plane, spruce it up with some
snazzy
nose artwork, and it's off for
n
the
mission brief. The briefing ses
e
II3n is made more tolerable with
d
o
e
s
t
h
e
i
r
b
i ee ta the most common vie w of the handits - mere dots on the hori'N
o w Be prepared though, as they launch sudden attacks.
t
.

Once airborne, it's best to


delegate the flying duties to
your co-pilot, otherwise you run
the risk of colliding with your fellow airmen in the three-plane
formation. This means that
you're free to admire the beautiful green English countryside.
which has been completely
stnpped of hills, towns, farms,
and any other distinguishing
features that may have helped pass
Ihp firne

main part of the game, there are


plenty of details to keep the enthusiast interested. What a shame, then,
that they've come up with a very slow
and uneventful flight sim. All the bells
and whistles will never make up for
the shortfalls in the heart of the game.
Even if a few buildings or hills had
been added to the landscapes, it

WE'RE GUNNER DIE!

can try, but you'll find it's a one-way


ticket to death.
Flight sims can be fast, fun, and
even exciting. Unfortunately, B-17 is
none of the above. It's all well and
good going for factual accuracy. but
you've got to remember that you're
actually producing a game. 6L
i
t

would only make things slower.


Concessions to realism mean that
you can't even try out a bit of trick fly-

ing when you get bored - well, you

Using the time skip feature again, you


can jump forward to your first
encounter with the enemy. This is
usually a gun battle with a small group
of German fighter planes. The B-17
would be a sitting duck, were it not for
the various gun turrets
that just about cover all
the angles. You're free
to swap your control
between any of the gunners at any time.
Considering this is one
of the few 'action'
stages in the game, irs.
fairly low on excitement.
Most of the time, the
bandits are no more
than single pixels wobbling around in the sky,
Neglect y our dutie s a nd ii c a n all g o hor r ibly wr ong. R e m e m be r
out of the range of your lo pa c k y our pa r a c hute !
guns. When they do
come up close, they usually just shoot
past in an instant. The controls are no
help either - not Only do they react
A500 U A5 0 e U A6 0 0 E l Al7110
with a very noticeable delay, but the
11500 111 A V M 111 A M U E l M OOS 111
guns have an irritating habit of moving
in big steps. On lop of that, the game
MICROPROSE,UNIT 'I HAMPTONROAD
accesses the disk intermittently
INDUSTRIALESTATE,TETBURY.CLOS,
throughout the gun battles. Accurate
BLD,TEL:0666 504326
marksmanship goes out of the winRELEASE DATE: A P R I L
dow - realism has taken precedence
GENRE: F L I G H T SIMULATION
over gameplay once again.
TEAM:
I
N
HOUSE
Its obvious that Microprose have
CONTROLS:
MJ
put a lot of time and effort into.B-17.
3

MICROPROSE 134.99

Some of the pre-flight screens are

excellent, and before you get into the

NUMBEROFDISKS:
NUMBEROFPLAYERS:

HARD DISK INSTALLABLE:


MEMORY:
GRAPHICS

SOUND
LASTABILITY
PLAYABILITY

1
YES
1Mb

4***6 I%
444046%
74%
-4-444.465%
5%

A dis appoint ingly uneventful fl ight sim, sadly


lacking in excitement.
M a k e sure that you don't end up taking out your Comrades In the heat
of the battle.

OVERALL 6 8 %
69

NO CHEATS

The a ction's re a lly hotting up now, as the bag


empties and the number of available spaces
reduces dramatically.

POI NT

o
,

MreMM
rM
mEO
nIA
e
lMmDpAMI o
NUMMI
uNmommc
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12M
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11

R, R, O,

I S P 2 U 3 K O K 281

121;11

g iat iaja M E E l 1 3
121

TILLS L L I T I S AAA
1311
rIt's been around in one form or another
1
forever it seems, but now everyone's
1 3 1
favourite
word game is set to hit the
3 1 3
1Amiga,
1 1 as Tony Dillon discovers.
PUZZLE IT OUT
1 3
The question is, how do you take a

computer game (written


game that is already that simple and
W
he
bynLeisure
I first saw
Genius
a Scrabble
for the
effective on a board and use a comSpectrum almost 10 years ago'), I
puter to improve on it? You don't.
remember thinking what a totally
You merely add lots of options,
pointless conversion it was. Back
menus and help and try to keep it as
then, the tools to create the sort of
faithful as possible. Consequently,
Artificial Intelligence and the storage
Amiga Scrabble lets you alter the
capacity necessary for all the possicolours on the board, play the whole
ble words just weren't available, and
thing in black and white with or withso you ended up with a very basic
out music. play with up to three other
version of the game that was only
people or a computer opponent with
slightly better than playing alone.
16 different skill levels (the highest of
Now We reach 1993. The base
which uses a lot of strategy and tries
level Amiga has at least 1Mb at
memory and there are
chess programs that
can compete with
Grand Masters. US
I1 5 0
Gold have brought forCOLOUR
0
6 0 1 COLOUR
ward Scrabble once
0 E_E S
V
N,r a i M I N I M O W
more and this time I
TYL
utalliMMEI
can honestly say that it
t
gives me a real run for
my money.
Everyone knows
how to play Scrabble:
intercrossing words are
laid down on a gnd
rather like a crossword with a score
calculated from the letters that make
up the words and any special tiles
the letters might be placed on. Each
player has seven letter tiles, and
each time they use one, it is replaced
with a random letter. Play continues
until no more words can be made
and there are no more tiles to be
drawn from the bag. Whoever has
the highest score wins. And that's
about it.
Right: Words are lonned in the bar at the top
of the screen, and then dragged with the
mouse to the position you WOnt them.
70

to create nine letter words!) and use


help if you like.
Help? Yes, to aid you in your
quest tor Scrabble superstardom.
you can get a little help from the
computer. This comes in two forms
hints and advice.
Hints can be called before you
make your move, and when selected
the computer looks at your tile and
the board and comes up with every
single permutation it can, which you
can then browse through. Advice is
tar more aggravating, though.
If you find the idea of someone
whispering in your ear things like Oh
no, crOU didn't want to do that or 'I
can think of a much better word than
that' then you most definitely want to
turn the advice off. After each move
you make, the computer checks your

In the old days, ii you entered a word


didn't recognise. the Scrabble program
would ask you to confirm it, taking your
answer in good faith. For the sake of looking really good on the high score table,
tried to play this new version the same
way, only to find that you can no longer
enter words the program doesn't know.
Mind you, with a vocabulary of over
130,000 words, you'd be hard pressed to
find one!
letters and then tells you how many
higher scoring words you could have
made. This might not sound too bad,
but it really gets up your nose when
you have thought for hours, placed a
six letter word scoring you 50 points,
and the computer tells you that there
are 72 more profitable words you
could have placed! Aaarghl
All things considered though.
Scrabble is a superb conversion of
the original. If you like the game.
then of course you'll want to get it.
Otherwise, well, if words are your
thing. then you could find yourself
using it to sharpen up those skills.
Scrabble may not be to everyone's
liking, but this is a perfect version- Sr)

E
Or
r
!
e
AM I A6 m
M
e g l i t t
m
ute M A L
p
r i oRE Ti H A N 5 0 0
H I CHE R SCOR I NO M O V E S ' ' E R E
l S I EWE
FO S
k
LI
N I U E bor
eOIL
21.1
:
. 1to rub it T
Above; Yes, ye s. there's1no1need
in.
USGOLD E25.99
After each move, the program
> c /can te ll youihow
many better WCHAS you could have used.
T C 1 .
A5013 ! Al 55004 g l A6 0 0 1 1
r
1 1 1 1
2 A lA2Z 00 0
0 0 111 A3000 !
A1500
1 1 1 1
U
P
1
All
US GOLD,
A 4 0UNITS
0 0 2-3 HOLFORD WAY,
O
BIRMINGHAM B6 7AX, TEL: 021 625
1
3366
1
S
Lett: This menu screen1lets you choose the
APRIL
RELEASE DATE:
type of board and the type of game you pla
7y.
BOARD
GAME
1
GENRE:
ARC
TEAM:
1
N
MOUSE
CONTROLS:
NUMBER OF DISKS:
r
NUMBER OF PLAYERS:
3I
YES
i
HARD DISK INSTALLABLE:
1Mb
MEMORY:
a
M

GRAPHICS

+ m ot ot %

SOUND a *
LASTABILITY +

53%
* * * o r 9%

PLAYABILITY 4

4 4 4 0 7 %

'It you like Scrabble,


I I t he n you'll love this
conversion_

OVERALL 8 3 %
1 T I L ES L M

I l l AAA

DIAMOND
Buy With C o n fi d e n c e
Reasons To Be Cheerful, Part 10
1. Diamond shops are strategically based within major cities and not on expensive industrial parks. The majority of our
shops are owned by Diamond so overheads can be kept to a minimum, hence guaranteeing you the best prices.
2. Diamond have over 100 staff, with over 50 trained sales people and dedicated engineers in every shop.
3. Diamond having retail shops allows you to see and evaluate any merchandise before you make your purchase.
4. Diamond are always easy to contact, we have 50 telephone sales lines, 16 fax machines &
a separate Direct Mail Order Service number.
C<PRESS
Am
.C
s
i
l VISA
inn
o
tT I

5. Diamond have a full Customer Service Dept. at head office in Southampton which
has been quoted in the press as t h e envy of the computer retail market.'

6. Diamond ore Northern Europes loading Amiga dealer.


7. Diamond have in excess of 3000 product lines in every store at any one time.
8. Diamond offer technical support six days a week & are regarded GS Amiga experts.

9. Diamond have always offered value for money because that is what the public wants,
and that is why we deal with over 150.000 customers a year.
10. Diamond philosophy works. in a recent independent survey
It was shown that 9 out of 10 customers preferred to buy
from a loc al source. Diamond promise that during 1993 we
will c ontinue to ex pand to bring us even closer to you.

Listed below are Just some of the people


who trust Diamond's Philosophy

BBC TV, MO D, British Telecom, GEC.


British Aer os pac e, Rolls Roy c e.
Shell (UK), HM Prisons, National
Health Serv ic e RACAL, G r a n a d a TV,
The O pen University, Philips , Plessy,
British Steel, Barc lay s Bank .
The Roy al Air Forc e 8( Roy al Nav y .
Vosper Thorny c roft UK, Mo b il Nor th
Sea O il, The Sc ottis h O ffi c e. Sc ottis h
Nuc lear Fuel, Britsh C o a l, British Rail.
Thorn EMI. NM Cus toms & Excise,
News Inter national (The Sun, The
Times etc .) a n d n o t to me n t io n 27
loc al c ount y c ounc ils & many
many many mor e.

Why
buy an external
floppy drive at E69
when you can get a
40Mb Hard Disk for
only E99.95?
See Page 2 of tills advert

MANCHESTER
SLOUGH

01
1CORPORATE
1
SALES
L1
11
14
1:

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For Branch Details see Last Pag e O f This

714
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_

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r e

NEW VIDEO EDITING SYSTEM FROM V3I

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OR COMPLETE VIDEO EDITINGSYSTEM


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Scala, D-Paint IV AGA Version

E1995

CAPTAIN DIAMOND'S AMAZING HARD DISKS 1

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ADD 4.95 FOR AMIGA 1200 CABLE


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H a d CO* repuits. 12 m o n th !
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For fitting by a Diamond engineer please add a further


S9.95 to the purchase price.
If you wish to fit your own Hard
Disk please be warned, opening up your own Amiga may
invalidate your guarantee.
re t u n to bas e warrantS

V N .f.C .

Lotus 2 Is not compatible. with the Amiga 1200

2Mb * a t

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RAM P A C K R A M
AMIGA 1200 only S34995

(Ok Ram F.xpandabio to 8M13)

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OkMb 147.95
1Mbn 210.13
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8Mb 559.90

AMIGA 1200 Z001. PACK


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Work benc h 2 - 25MHz
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4Mb 374.95
8Mb Z 619.90
Includes Maths Co-Processor
Hord Disks a o . 12 Moolhs
return to b u s* warranty

Ctir)

wcr

The NEW AMAZING Amiga


4000-030, 25MHz, 2Mb Chip
RAM & 2Mb Fast RAM with
80Mb Hard Drive,
ONLY

E969
or with 120Mb only

1069

2Mt
- RAM P A C K R A M
7)
NEWAMIGA 1200
- \
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\ I
with
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HARD
DISK 459.95
r
with 60Mb HARD DISK 529.95
2 With 80Mb HARD DISK S584_95
M With 130Mb HARD DISK 794.95
b With 170Mb HARD DISK 819.95

With 200Mb HARD DISK S939,95


12 Months return to bass warranty

With 8833 Mk II Monit or add 199.95


We rec ommend y ou ma s t in a ZY l b - or

Disk instead or a 20Mb. Many cpmes are


growing in memory size, Workbench = 2Mb
Monkey Island II Game =8Mb
That equals 1t 2 your hard disk gone
x+a s size doesn't ma t t &

gct

0
0

25MH2 68040 CPU - 328it Arc hit ec t ure


Built in Mot hs Co-Processor - 2Mb Chip
RAM, LIKAb Fast RAM (Ex pandable to
14Mb)- Amigo DOS V3, New AGA
Graphic s Chip Set .120Mb H/DLsk

995.95

M0 0 0 32b1t Memory I
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t S240Mb
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5 2249.95

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Add 9.95 for connecting lead.


Roclite Drive with Anti click! Virus 59.95

MEMORY UPGRADES

CAPTAIN'S CHIP SHOP


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For A590'S etc
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DISK DRIVES
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639.95

GENERAL ACCESSORIES
iNIERNAL DRIVE KIT
Replacement A500 Internal 3,5 dr i ve kit. fully
cornpotable with 1Mb unformatted capacity.
Comes with easy to follow guide 6 4 5 . 9 5
MICE
New Roboshift. Auto sensing
Joystick/Mouse switch box 6 1 4 . 9 5
Prima( Mouse
6
1
4
.
9
5
Tecnno Mouse
(With tree Thunderhawk Of Mystery Game) 10.95
Noksha Upgade Mouse 5 . 2 0 . 9 6
TRACKBALL
One hand conhol unit, after using this you will
never want a mouse again 1 2 2 _ 9 5
LEADS & ADAPTORS
Nuk Modem Coble
Amiga to Amiga Lead

Fot.$
S
4
.
9
5
1 6Player
. Adaptor
9 9
Amiga to Sony TV Lead 5 1 4 . 9 6
CONTROL CENTRE
Turn your Amiga into the ultimate N-tech
intergrated workstation environment.
600 2 4 . 9 9
1 200 39.99
POWER SUPPLY
Commodore A.500 A6C0 PSU wtththeswitchmode
(6100FF with P/X )
6 3 1 . 9 5
SOUND EXTRAS
Amigo Sound Enhancer 6 2 9 . 9 9
Stereo Speakers
6
2
9
.
9
5
EMULATOR:
Gorden Gate 386-20 for 1500/2000 6 3 4 9 . 0 0
Gorden Gate 4865)(25.1500 /2/3/ 4C00 6749.00
GVP 16MHz PC-286 1500/2000 6 1 4 5 . 9 9
DUST COVERS A600/ 500/ 1200 S 2 95 each

DIAMOND MODEMS

New Smart Car d memory upgr ade (A600)

Now with a Fax-modem you con link straight Into


bulletin boards for the latest Info or use your Amigo
as a fax to send/receive hard copy.
Di amond Dynoitrik Pocket M o a n

2Mb ordy S115.95 4 1 M b only 61 73.95


DIAMOND'S A600/A 1200 MEMORY CARDS

Small Compact Credit Catd Size.

This Amiga Modem has a 9600 baud in send


receive mode (Can be a fax using GP SIVI) 149.9

P
2Mb Memory Upgrade S99.95
4Mb Memory Upgrade 169.95
S
E
New 2,04 Official Upgr ade
U
with
manuals & ROM only
79.95
D
630.95
MOO
Plus 1Mb Expansion
O A600 1Mb Expansion
43.95
New
S KORX 2Mb Expan.(500/500 6139.95
Supra
R RAM Expansion + Clock (500)
623.95
512K
4
A Av e - - o u t clock
629.95
)
M Mb Expansion (Not Plus)
676.95
1.5Mb
C Expansion with Thru-Pon (500)
649.95
1Mb
8Mb
a RAM Board for A1500 or 2030
Aries
69.95
r Board 0Mb
Ford each 2Mb RAM add
656. 00

External (via serial port) 9600Bps sencl/recelv


Fax + 14400Bps data modem; CCITT V .21, V,22
V 22Bis, V 32 with V.42.V.4281s MNP 2-5 6 2 4 9 . 9 5
SUPRA MODEMS

Supro-Fox modem V.32 (14400 baud) 9 . 3 6 3


Heavy Duty Prima Power Supply for above

5.10 when ordering the above Fax-Modem.


128
Supgs-Fax Plus (9600 baud)
668.95
Supru 2400 (external)
Supra Modem (Internal)

Turn your Ami ga into a Fax Machi ne with


GP Fax Software onl y 641,95 when buying
an o f the above Modems. 684.95 s. er atel

0
MONITORS
.
1Philips 8833M1c11 +Turbo Challenge
P
SALE PRICE ONLY
o
w
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C
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p
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Add 69.95 for your connecting lead.
i
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Philips
14"SVGA monitor, for A3C00
ornA4000 with stereo speakers 5 2 9 2 . 5 5

GRAPHICS & VIDEO


II

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VP R D DRIVE A
AMIG

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Impact Series II HC8+ Control Card only 5 )


GVP
7 9 HC8
9 5 + 42Mb Quantum for 21110 2 8 5 . 9 5
GVP HC8 + 80Mb Quantum for 2003 S 3 3 9 . 9 5
Impact Series II H03+ & 213Mb Hard drive 5.580.99
Impact Series II HC8+ & 420Mb Hard drive 6 9 4 9 9 5
GVP Inpact Von 24 Bit Cad/ Full unit inc flicker fixer 1549.95
G.-Force 030-25MHz with 1Mb 32-Bit RAM
G-Force 030-40MHz with 4Mb 32-Bit RAM
G-Force 030-50MHz with 4Mb 32-Bit RAM
FLOPTICAL DRI - 6 6 4 9 . 9 0 (21Mb disk 557 80)

Now I CD ricksir f
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129.95
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6119.95
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499.00
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699.00
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6575.00
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Video Pilot V330


(Vi deo Editing)
Philips Editing System
AviDEO 24

61291_33
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24inif e rcipNcs for the AOC&

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NEW 2 4 W I OPAL C 4
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GVP HD8 + 42Mb Quantum 1317.95


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GVP MEMORY RAM MODULES


Series II RAM 8 RAM Card for Amiga
1503/2000 with 2Mb
32
1 bit
4 60ns
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Cards (A530 + G FORCE) 6 4 . 9 5
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9,178 99

wax; 1 1
. 1 1 - ir4112c6ive
l e CiSc.oUNT
i r 'S
kewielairi

For your local Diamond branch details please see last pa ge of this uJvert

MAL
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MAL
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CAPTAIN DIAMOND'S PERIPHERALS PAGE

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kavanced S. Prog. Guide


10 Graphics Prog Basic
Amiga Basic Inside & Out
Amiga C Advanced Ptog,
Amiga C for Beginners
Amiga DOS Inside & Out
Amiga Dos (kick Ref.
)esk Top Video Guide

17.10
9.75
S12,20
117.10
59.75
9.75
4.65
9.75

TOTTENHAM COURT RD. BRANCH


Disk Drives Inside & Out 1 4 . 6 6
Amiga For Beginners 6 9 . 0 5
Graphics Inside & Out 1 7 . 1 0
Machine Language 9 . 7 5
Printers Inside & Out 5 1 7 . 1 0
Systems Prog. Guide 1 7 . 1 0
Best Tricks & Tips 9 . 7 5
M01011QMLI51C O r l Ar r iC la 1 7 . 1 0

HOW TO ORDER
MAIL ORDER/CREDIT CARD ORDERS
Simply telephone throujh your order, giving your Access. Visa or
American Express cord nurrber or send a cheque or postal order to our
Southampton Office
MAIL ORDER Phone.0703 3346311 M A I L ORDER - SCOTLAND 031 554 3557.
Mlarnurn Courier Service 617.63
Allow 10 working days for cheque clearance. Bankers drafts clear same
day. All prices are correct at time of going to press. but ore on v alid
until the lOth day of month of publication due to magazines c omrg out
four weeks earlier than Issue cover date le. This advert is only valid Lritil
10th May 1993

EXPORT-TCR 071 580 4259

Help us to help you

Home Accounts 2 0 1
Please insist on your receipt or proof of purchase & keep it in a safe place.
.
hterspread
2 8 . 9 9
This wiN cssist you wilt, quick sonAce in the untatunate circumstances of a
Mini
Office
5
3
4
.
9
9
9 9
warranty repair occuring. With this information we can usually guarantee
Personal Finance Mngr5.19.9
your merchandise being repcsted and returned within fourteen days.
Platinum
Works 1 7 . 9 9
9
Due to increasing Natiorrwide Credit Cora fraud we only ship goods directly
System 3 Enhanced S 3 7 to the card hoiden address via City Link. On delivery the driver will ask for your
Arena
Accounts 8 1 . 9 9
99
credit card as proof you ore the bonatide c ad hoNder. To speed this system
Pro Calc 9 9 . 9 9
up and guarantee delivery. please have your credit cord repay for InspecAdvantage 3 4 . 9 9
tion by the driver. We apologise for any inconvenience.
Day By Day 1 , 1 6 . 9 9
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AMIGA CENTRE
AMIGA WORLD
HEAD OFFICE
Educational
5.99
Animation & Rendering
In the basement of
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84 Lodge Rood
35.99 A D I Maths 1 1-12 S '
3D Imoges
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Art Expression
Romtord
London
WI
Tel 0703 232777
I Rd
. I English 1 1-12 1 4 . 9 5
44.99 AD
Art Dept.
Tel 081 597 8851
Tel 071 580 4355
FAX 0703 232 679
A
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FAX 081 590 8959
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Comms S/W 0 , 5 0
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Director V2
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161.95 g
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AGA / Al200 S-57.95
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1
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CLUBMEMBERSPRICE ONLY (Prices
2 are already discounted)
For your local
1 Diamond branch details please see last pa ge of this advert

DIAMOND SHOPS AROUND THE UK

BUDGET GAMES CU AMIGA

PITFIGHTER

41\

NIT SQUAD OUT NOW E7 . 9 9


Probably the best thing

about Pdfighter is the digi-

tised screens at the start of


the game shoWing the three
player characters training.
They're actually quite close
to the original ones found on
the coin-op in fact, this is
a fairly decent conversion of
Tengen's arcade machine,
Unfortunately, that praise
isn't as high as it sounds;
the arcade game was only
pretty average to begin with.
As beat 'em ups go, the
plot for this one is dirtier than usual, The basic premise is that you're involved
in some illegal backstreet prizefighting. There are no rules, no rounds and the
last one left standing wins, You get to choose from three characters, Ty. Kato
and Buzz who come from different fighting backgrounds pro-wrestling, martial arts and kickboxing. Each of them has his own set of moves which include
a special one that's applicable to their 'sport', such as jumping spinning kicks
or body slams.
The arcade action is fast and furious, with lots of wicked objects to pick up
and throw at your opponents, including knives, shurikens and even motorbikes! The winning fighter gets paid a purse which contains a bonus for how
brutally he fought, so it's no-holds-barred action all the way.
As I said, the conversion has been carried Out pretty well and the digitised
characters look quite realistic. Unfortunately, too much attention has been paid
to the way they look when stationary, as they break down completely when
things move. Too few frames of animation have been used for them and, as a
result, everyone tends to jump around the screen in a most unconvincing manner. This, coupled with the tact that you can actually fight on top of some of
the background audience, makes the whole thing very unconvincing. As a fullmice game I would have panned the whole thing, but as a budget
title, it's probably got enough to deserve a serious look if not an
actual purchase.

TERMINATOR 2
HIT SQUAD OUT NOW E7 . 9 9
If you've seen the film by now (and who hasn't?) then you'll have a pretty
good idea what this game is all about. It mirrors many of the main scenes in
Arnie's smash blockbuster, but inevitably fails to live up to the promise of its
cinematic namesake.
The player controls Arnie's character, the 1-800, sent back in time to protect John Connor, a soon-to-be rebel leader, from the murderous attentions
of a more advanced terminator robot, the T-1000. This new breed of assassin has a nifty shape-changing ability, which means he can turn into liquid
metal whenever he's in trouble.
The first level sees the T-800 facing up to his enemy in an arcade that the
young John Connor frequents. It's basically a horizontally scrolling beat 'em
up between the two characters. The available moves on this screen are fairly
limited and the joystick controls are pretty unresponsive. If you manage to
survive this you're plonked on the back of a Harley along with John and have
to outrun the T-1000 in a vertically scrolling race.
Later come various puzzle sub-games, such as the piece-Arnie's-faceback-together using sliding blocks, more vertically scrolling chases and.
finally, the scene in the metal works which is an exact repetition of the first
s c r e e n . I t 's a v ery
mixed bag which

fails to gel in any


way whatsoever.
The animation is of
very poor quality,
the sound effects
are minimal and
the playability is
atrocious. You
should avoid this
all
costs.
game
at E
i
r D

Money too tight to mention?


Forgotten what a crisp new
tenner actually looks like? Or
even an old one come to
that? Then fear no more BUDGET
your worries are over as the
CU Amiga team of experts are here to
select the best budget buys from the
current crop of cut-price contenders.
Budding Scrooges read on...

MOOt 1STONE
MINDSCAPE OUT NOW E1 4 . 9 9
This game is prefaced by one of the most stirring animated intros I've seen. It
may not be the best animation or sound ever, but their combination into one
cohesive whole makes for a blood-curdling intro.
Set in ancient

times when men were


men and women were._ well, women, it
tells the tale of 'The
Quest for the
Moonstones'. You
and up to three
friends play knights
on this quest, travelling the lands and
testing themselves
and each other in
mortal combat with
bands of hairy monsters. This is played out over a detailed map containing various cities to explore and monster's lairs to attack.
Movement is controlled on this main map and you can travel as far as the
terrain that you're on allows. If you stop at one of the cities you can visit a tavern to gamble for more cash to buy better equipment, visit a Mystic to be
healed or have your slats increased. All very derivative stuff you might say,
and I would agree. But that's where Moonstone begins to depart from the
norm. When you attack a lair, or if you're attacked by one of the other knights,
the viewpoint switches to a horizontally scrolling beat 'em up. It's here that the
game shows its true colours, for it's one of the bloodiest games on the Amiga
literally. Every blow is depicted in full-colour gore (mainly red) with decapitations accompanied by suitable squelching sound effects. (Don't worry if you're
a bit squeamish as you can turn the gore oft but, frankly, doing so takes away
the game's appeal.) The animation in these sequences is absolutely superb
and the backdrops over which you light are equally detailed.
It's so gripping to try and find tactics to beat the other knights and monsters,
as each requires subtly different attacking sequences. For instance, the mudmen rise up out the ground and try to drag you down with them. All it takes is
one good blow and you're history, so you have to move quickly around the
screen and use your longest range of sword thrust to keep them at bay. With
other knights it's best to start at a distance and throw a load of knives to
weaken them and then get in close for a bit of good old fashioned hacking,
Fortunately, there aren't that many types of monsters to beat.
This combination of strategy and joystick flailing action makes
Moonstone a winner. It may lack long-term appeal, but it's great fun
while it lasts.
)
)
77

BUDGET GAMES

PIRATES!

>

KIXX XL OUT NOW E1 2 . 9 9

SMASH TV
HIT SQUAD OUT NOW E7 . 9 9
If you like your games coated in an extremely violent veneer, then Smash
TV should be right up your street. Mix shoot 'em up action with a team of
baseball-wielding thugs and you've got a good idea about what to expect
here. An excellent conversion of the Williams' coin-op, the action comes
thick and fast as you take control of a contestant in an ultra-violent futuristic
game show. The aim is to collect as many different prizes as possible (such
as videos, toasters and microwaves) while avoiding an army of mutant psychos who are after the greatest prize of y o u r life!
The graphics aren't really up to much you'll be disappointed if you're
expecting the same quality as those of the coin-op and the in-game sound
effects are decidedly tinny, but for a mindless blast this really can't be
beaten. Each room is packed full of prizes, mortars, explosives, laser
emplacements and hidden bombs, and before you know it the screen is
flooded with the aforementioned thugs who won't rest until they've battered
you into a mushy pulp. Get boxed in by this lot and you'll be hammered until
you fall to the ground unconscious. Armed with a paltry machine gun to
begin with, there are various power-ups scattered around each room which
can transform your weapon into a s l i c e ' n
-though, as there are also explosives scattered around each level and if you
of tthese
drun
i c eintodone
e a
h your brains get splattered all over the screen. Once

4:2

m
you've
a ccompleted
h i n ae number
.
of such screens it's onto a confrontation with
one of the
B
e game's big bosses. Hours of fun for all the family
c(especially
a
r if ethey're
f psychotic
u
l
, killers).

Pirates? was the first game that I had nightmares about. When it first came out
I spent hours glued to it, only to find the sounds of lapping waves and whooshing winds dominating my sleep. too, This game is seriously addictive.
You play the part of a young apprentice captain sailing the Spanish Main in
the 17th century. The aim of the game is fairly simply make enough money
to die a rich man and rise through the ranks of social and nautical class. Whilst
this may sound easy, in practice it's bloody difficult. Fortunately, there are various ways to achieve these goals, including visiting a ports Governor to be
assigned various tasks or to take a Letter of Marque, whilst surreptitiously trying to chat up his daughter! As any good pirate knows, fame and fortune
doesn't come easy.
The main action takes place on a map depicting your ship and the islands
of the Main. It's
here that the
sailing is done
and the battles
fought. When
you encounter
another vessel
and attack it
y ou
closc-up
topview of the
rdown
e
gtwo
i ships. It's
then a matter of
v
who has the bete
ter ship and
n
sailing skills to
a
get in the right
position to launch a broadside before the enemy can respond. These battles
are not controlled by any stats and require you to master the mouse and read
the winds if you want to come out the victor.
The mental strategy is fairly demanding too, as you have to juggle loads of
factors if you want to keep your crew happy. These include the number of battles you've won. how much gold there is in the hold and the amount of food
available- Remember. a happy crew is not a mutinous one'
If I had any idea what life on the Spanish Main was like. I might be in a
position to say that Pirates! is an excellent simulation. As I don't. all I can say
is that it's an extellent strategy game. My only grumble is that some of the animations are looking a little dated now, but that by no means detracts
from the gameplay. If you buy it, you should be prepared for some
long nights.

LEGEND
PAINDSCAPE OUT NOW E '14.99
There are few decent RPGS which use an isometric viewpoint to depict
the action. The only other one that I can think of is Gremlin's Heroquest
The main reason for this is that it usually detracts from the more strategy-based elements of the game. Fortunately. Legend doesn't fall into
that trap.
The player takes control of four characters who are on a quest (aren't
they always?) to rid the land of Trazere from the hordes of chaos.
People are being transformed into hideous creatures and are attacking
the rest of the population. and it's up to you to find a cure for this evil.
What this boils down to is the usual dungeon bash, combined with some
strategy elements as you decide where to place the cash that you've
won to pay for the country's defences.
The tour party members that you've got to do this lob are a varied
bunch there's the Fighter, the Bard, the Assassin and, best of all, the Runemaster. It's this last character that transforms Legend from just another RPG into
something really special. The magic system involves mixing various runes and elements into spells. The manual is deliberately vague on what combinations
to use and invites the player to try various options out for himself. This is quite exciting as you sometimes don't know what the spell does until you use it in
combat (though you are given some good clues when it's mixed). And when you get into battle, either in the dungeon or on one of the roads leading to the
towns. Legend really begins to shine. Each character, although tiny, is well animated and the action is graphically portrayed. This is quite a bonus as anyone
who's played Heroquest can tell you. When your Runemaster casts a spell you actually see it fizz across the screen arid explode on the chest of an enemy.
This action takes place in real time, so some magical preparation is needed before you enter into battle, Fortunately, the fighters tend to look after themselves
while you're left to control the Runemaster's spellcasting.
Dotted around the dungeons are various magical items which will increase your party's strength. There's also pots of money that can be used to buy more
weapons and spells or help fortify the towns against evil. The cash comes at a price though exploration is tough as there are many puzzles to solve.
(
r
i
startp playing at six o'clock and then find yourself at two o'clock in the morning wondering where the time went. Buy it now.
T
h
e
ls,xcitng e x p l o r a t i o n a n d
tfre
a
in
b
m
co
s
t
r
a
t
e
g
i c
78
t h i n k i n g

BUDGET GAMES Cu AMIGA

WWIF

mow

HIT SQUAD OUT NOW E9 . 9 9


cut
* h-

Wrestling's come a long way since the days of World of Sport and Saturday afternoon tag
matches televised live from Doncaster town hall or Ilkley swimming baths, The beer bellies and
swimming trunks of our home grown wonders (and I often 'wondered' about Big Daddy!) have
been replaced by the rippling muscles and Elvis-style showmanship of the USA's World
Wrestling Federation. The action's still as crap as ever, but it's entertaining crap.
Unfortunately, the same cannot be said about the computer game. Able to choose from Hulk
Hogan, British Bulldog or The Ultimate Warrior, opponents include the likes of Mr, Perfect, Sgt.
Slaughter, the Mounty. Warlord and Million Dollar Man. During a series of five-minute bouts, the
aim is to simply reduce an opponent's energy bar by knocking them about the ring. Sooner or
later, you end up in a clinch (of the non-romantic, fist-in-your-face variety), a stand-off where the
only way out is to waggle your joystick faster than your opponent. Do this successfully and
you'll be able to pick him up and hurl him across the nng. And there's action outside the ropes,
too there's always a handy chair to pick up and smack over someone's head_
Sadly, that's about all the gameplay there is. Billed as a two-player game, this is only possi-

.) in
)y
iilst

ry-

is

ROMOCOP 2

bad
while itmode
lasts,and
but even
you'll then
soonyour
tire of
this drabwill
and
unimaginative
license.Not i
ble infun
practice
opponent
always
be Mr. Perfect.
c r
o
;

HIT SQUAD OUT NOW .17.99


Oi tinhead returns in another orgy of ultra-violence in future Detroit.
Following on from the incredibly successful first game (which stayed in the
charts for more than a year after its release), Robocop 2 is a fast and frantic
Platf o rm shoot 'em up. Developed by Special FX, the game boasts seven
*vets: three platform shoot 'em ups, two puzzle games and a couple of
rbastage shoot-outs. The shoot 'em up sections typically involve the player in
collecting canisters of the addictive drug, Nuke, before they fall into the
PlandS of criminals, and freeing a number of hostages. Blocking your
Progress is an a n
form
obstacles. Power-ups are in plentiful supply and include rapid fire,
ecatter
and three-way tire amongst others. There's also a time limit, so
n y o shot
f
d
h you
e afailv toi reach
l y the end of the stage in time, you're placed back at the
start
of
the
level.
a r m e Puzzle sections involve Robocop in a race against time to
regain
his memory. This is done by collecting Robe's memory chips on a
d
graphic representation of a circuit board. Rogue chips block a player's
v i l l
progress and you can't double back Or pass through the same location
a i n s
time_ There are four such sections to get through, each one harder than the
a
last. It works well but can be a little repetitive. The shooting gallery stages
se volve calibrating Robo's gunsights by shooting criminals as they appear at
w
windows.e It's very similar to sequences in the first game, although it's hard
lla distinguish
l
the shapes at windows and the controls are sluggish. The
amore targets you hit, the less shots you'll need to polish off the bad guys in
ssubsequent levels.
a It $ all entertaining stuff, although the Robocop sprite is dreadful and has
developed
n
u a mincing walk which makes him look more like John Inman than
Te
m ultimate
b law enforcer. The final confrontation with the new, improved
Cain
is ar bit of an anti-climax, too. as there's no great difficulty involved in
e
basting
him to pieces it just takes an inordinately long time! But Robocop
o
2 is still an addictive blast and there's certainly a lot going on. The
f
mishmash of gaming styles can be a little off-pulling, but if you 4 r
p
can live with that you'll find this is a lot of fun.
l
a
t
-

1
HIT SQUAD OUT NOW / 7 . 9 9
1
B
I
B
A
S
E
B
A
!
L
2

;WI ER M E W
,
P.7..EPLIM! 1 6
4
T
.
P
"
baseball
can be yours
with this fun but
9
)
5
teams
from the Majors,
most of the
1

All the thnlls and spills of Major League


flawed bat'n'ball game. Featuring all 26
rules of the real game have been included and each player has their own particular strengths and weaknesses based on actual pro stats.
It's not merely a question of standing on the home plate and spraying the
ball in all directions, though, You have to carefully examine the strengths and
weaknesses of all your players and make timely substitutions. This is particularly important in the case of pitchers. Starting pitchers have more stamina
than relief pitchers, but a careful eye must be kept on the speed at which they
throw the ball. As soon as they slow up. call on the subs
The game offers a choice of playing in the minor or major leagues. It's best
starting off in the minors to get some much needed batting practice. It's quite
hard to judge pitches at first and the majors will hit you with so many lastballs,
you won't know what day of the week it is. The pitcher has a number of throws
available such as a slowball, fastball, curveball or normal speed pitch and can
be made to jig from side to side to accentuate the ball's angle. Batting is
merely a question of positioning your player within the batter's box and timing
the swing of the bat to meet the incoming balls. It's a bit of a hit-and-miss affair
to begin with and things don't improve much, even after a couple of hours of
practice! There's little indication where the ball will go, or when, so it's really
pot luck if you manage to hit the ball for a home run,
The animation and graphics in RBI are excellent. It's also very fast. The first
time you manage to collect a ball, throw it to a baseman and tag someone out
as they attempt to slide into base gives a real sense of achievement.
Unfortunately, there's no league system so matches are only on a friendly
basis. Some of the excitement of the real thing is lost as a result a series of
friendlies becomes mildly irritating when you could be marching up the league
in pursuit of a pennant, the play-offs and a place in the World Series. Another
quibble is the deceptive angle of the ball once its been hit into the air. It's
almost impossible to second guess the direction it's going to travel in until it
starts to drop and by then the opposing team are halfway round the bases.
Originally released on the NES, the Amiga version of RBI Baseball is just as
fun,
goodexciting,
as its console
but ultimately
cousin,frustrating.
but that's not saying a great
> deal. It's >t
l a l t
79

CU AMIGA BUDGET GAMES


>>

I i i i M i E E M . . 1111111111
STOallt, LASTER
1111111ANIARE
GAMES WORTH PLAYING OUT NOW E1 2 . 9 9

If you're a fan of strategy sims, this game shouldn't be missed. If you're not
then it may turn you into a lifetime convert to the genre. Storm Master combines an unusual scenario, some excellent graphics and an eas y o-leam
control system into an absorbing game.
The player is cast as the new ruler of the wind-swept realm of Eolia, which
is in the middle of a war with its neighbour Sharkaania. You rule with the aid of
nine councillors who must be kept happy it they're to remain co-operative.
Each has a different role, some more important than others. The Ecclesiast,
for instance, can predict and sometimes control the fierce winds and thus
commands much power and respect, whilst the Advisor simply records the
state ot the Kingdom.
The main aim is to destroy Sharkaania's seven cities, whilst preventing
them from destroying yours. To achieve this goal you'll need loads of flying
ships and lots of men. It's about now that you realise the size of the task that
lies ahead and the attention to detail that has gone into the game.
To build one of the tour types of air ships you'll need raw materials. These
come from the mills, which have to be constructed in specific sites to produce
the relevant materials. If the mills are near the forests then you'll get a lot of
planks and if they're near the plains you'll get wool to weave the sails with.
Every decision that's made in Storm Master has a long-term strategic consequence, so you'll have to think carefully before clicking.
One of the best sequences comes with the construction of the air ships.
You not only have to choose a ship type, from the sleek and fast lkaar to the
bulky Noowe, but also how to arm and propel them. This bit is quite tricky.
because if you don't get the lilting weight right, when it's tested it'll crash spectacularly with complete loss of life (and all the cash that went into building it).
Once battle commences you can choose to take control of the ships in a
3D combat sequence using crossbows and catapults. Normally this part of a
strategy game is very weak. but here the action is thick and fast.
The attention to detail and overall playability are superb. The
game looks good and demands a lot of deep thinking if you're to
succeed. This one deserves a firm recommendation.

MINDSCAPE OUT NOW E114.99

This one takes its name from the tea-time T.V. show which features a bunch
of hapless kids transported into a computer generated dungeon. They are
guided on their vanous quests by Treguard, the Dungeon Master.
Essentially the whole thing is like some cross between a game of Laser
Quest and a Virtual Reality trip - only not so good. But if you're hoping for a
direct conversion of that show then you're in for some disappointment, which
is good news for those of us who hate the thing!
The game superficially resembles the old Dungeon Master-style of
RPGs, with you taking control of four disparate characters and viewing the
3D world from the first-person perspective. Here their aim is to complete fou
,quests (as usual read 'dungeons' for 'quests') in the search for lour magical
objects which are needed to do battle with the evil Lord Fear. However, this
resemblance is purely superficial as the game plays much more like Tony
Crowther's earlier venture, Captive.
As in that game, all four characters' slats can be viewed individually or in
a group; a feature that's extremely useful when one of them is injured or
weighed down. The graphics too are very similar with some nice individual
touches, like the plant pots strewn around. Unfortunately, this is one area
where the game could have been improved as the limited colours tend to
make some text very difficult to read, especially on T.V.S.
The quests drop you straight into the action so there's no time to get
used to your team before they have to start fighting the various monsters.
Speaking of which, these villains are, for once, semi-intelligent and will not
forget about you if you close a door on them. The monsters are more likely
to nip round the nearest c omer and wait to pounce once you come out of the
room. Also, the puzzles are quite bizarre, perhaps reflecting Tony's strange
sense of humour.
Having said all that. I quite liked Knightmare It's very difficult but that's
one of its credits. II you fork Out the cash it's nice to know that
you'll
only
later_ not
Good
fun!enjoy playing it but will still be doing so weeks

a I

METAL MUTANT
GAMES WORTH PLAYING OUT NOW E9 . 9 9
Far into the future, when humanity gets tired of doing all that boring paperwork A RO N is invented to take
care of it. Unfortunately, it's a learning computer and soon decides that it's humanity that's causing all the
problems. So. using a revolutionary bio-mechanical hit squad it begins to decimate the human population.
Before it's too late a rebel alliance is born and in a lastditch attempt to save us all the leader pops his brain
into a transformer-type robot and seeks out AROD7. Yes, it's
another excuse for a horizontally scrolling beat 'em up.
You take control of the rebel robot, which can transform
itself into three different beasts - an android, a dinosaur and a
., d e m
tank - each of which has completely different abilities. This
6
4
means that you get to choose from a fearsome array of combat and shooting1 moves. The only trouble is,
1
they're all complete rubbish.
I
This game is a misjudged mix of shootbeat 'em up action and strategy. The
M
strategy comes in the form of
A
choosing what robot to use to destroy the current screen's nasties. For instance,
only the dinosaur's fiery
I
breath can destroy the swarms of alien bees, whilst the tank's guns are the best
%
weapon for some beasts.
t
The main sprite is fairly big and reasonably well drawn but, the price you pay for this is losing all speed
and
playability.
Themoves.
joystickAltogether,
response isthis
incredibly
slow
execute
one of the
is a game
to and
miss.requires pixel perfect placement to

80

imaimathatot,_

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Football Masters is the yen.


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L- nESP- -Sof tuureZ1202a Southchurch Road, Southend-ortSea, [met 551 2ND. thL
( cp lh o l o c o p i e s

HINTSAND CHEATS CUAMIGA

ROME
We've already provided you with
some general hints on playing
Millennium's isometric puzzler. If
you still can't figure it out and
would like some specific action to
take place, including winning the
game, try these codes out for size.
Hold down the ALT key and type in
the numbers, when you release it
the effect described will begin:

1
1
1
1
1

1
1

For tips that are


hotter than a double strength vindaloo look
1
no further than CU Amiga. Handle this page with care!!
HISTORYLINE 1 9 1 4 - 1 9 1 8

HERCULANEUM
764 S t a r t thunder and lightning
826 St art volcano exploding
293 G i v e host some money
119 G i v e host toga
275 Forc e ship to dock
472 W i n level

DALEK ATTACK

ROME 1

From London to Paris

682 W i n level
792 A d d to Hector's cash
092 Pret end Hector's just come successfully from here
442 Evening
443 Ni g h t
624 St art a dice game
635 St art a play
426 St art a slave auction
857 Emperor's speech
608 B u y a slave girl
719 B u y a slave
702 S t a r t games
299 P u t Hector inside Palace

Day Of Reckoning

BRITAIN
232 Hainf all
233 Fi n e
234 Ni g h t
235 D a y
868 Monit or Sentinels strategies
490 W i n level

ROME 2
362 W i n level
102 S t a r t registration ol candidates
103 Auto-register Hector as a candidate
114 B u y a slave
305 St art games
436 S t a r t election (Hector is candid 437 S t a r t election (Hector isn't candi-,
date)
410 Pret end you've borrowed money
792 A d d to Hector's cash
442 Evening
443 Ni g h t
551 O w n a slave girl

EGYPT
591 Enable map blips for Sentinels
661 Monit or Sentinels strategies
809 W i n level

ROME 3
624
403
434
305
210
792

W i n level
Ni g h t
B u y a slave
St art games
S t a r t games
A d d le Hector's cash

May must be the month for level


codes. Type one of these in whilst
playing (include spaces) to time warp
the Doctor to the next level:

From Pans to New York


The Slyther
From New York to Tokyo
Tricolour Coffee Shop
From Tokyo to Skaro
D5 Gamma Z Alpha

HARLEQUIN
Many thanks to Tom Worrier from
Galway for this ace cheat to an
excellent platform romp. As far as
we're aware this is the first time that
anyone's spotted this one.
Guide the Harlequin to the jigsaw puzzle section whilst carrying
the space hopper. When you fall
from the kite select the space hop-

Here's all the level codes for single a l l the artillery in front of the door,
player mode:
S u r r o u n d
them with your other units
and place all spare ones inside the
1. Pulse
build2. Goose
ing. On
3. Sport
your
4. Bimbo
move5. Tempo
ment
6_Baron
turn
7. holm
wait for
8. Level
the
9. Toxin
com10. Princ
11. Clean
puter to
12. Xenon
e
select

13. Signs
t
ISONeo C rf,.
a
attack
14. House
.
targets, once they've been hit move
15. Sigma
them inside for repair. On your attack
16. Seven
phase only use the artillery and
17. Zombi
shoot enemy units that are nearest to
18. Moves
19, Blade
your perimeter units. Generally,
20. Zorn)
shoot down his aircraft first as they
21. Stone
pose the biggest threat. The com22_ Mosel
puter rarely puts damaged planes in
23. Order
for repair. so they'll soon be reduced.
24. Sodom
Once the aircraft are put out of action
attack the artillery, then go in to finish
To win most scenarios position your
him ott. Thanks to Paul Kirby from
forces in the following manner.
Leeds. He wins a game.
Retreat to your buildings then place

per and jump up to the lower of the


two platforms above you.
Disengage the space hopper qnd
jump across to the other platform,
then leap over the low wall. When
you land, k eep on firing to see
where the ground is and move

FLASHBACK
For those of you who've made it
this tar, here's the solution for
the final level of Flas hbac k
At the start climb onto the
ledge, operate the lift up, take
gun out, kill alien, go up. right,
operate rat up, go right, operate
switch, go left to replenish
energy if needed. Go back to
screen with alien on and go
right, operate lift down, kill alien,
pick up key and use on lock,
operate lift up, then up again,
save game. Take one step back
from the save game point then
roll right three times to get past the slime. Next, go
down, use the key on the lock, stand on the edge of the
lift then operate it up. use the receiver so it goes down
the hole, then use the transmitter. Then kill the alien
and get the receiver back, shoot the eye thing and
watch out for laser beams, go to the far left in the same
room and use the receiver again, then use the transmitter. Get the receiver, go right, drop the receiver b y
holding it and pressing DOWN and ENTER together.
Now go left till you find a save point and save the game.

across to the point where you're


walking on air. Run left until you can
go no further then jump up and
you'll hit an invisible warp. You'll be
prompted to insert disk one and
now you can sit back and watch the
end sequence.

Go left as tar as possible to


replenish your energy if need
then go down. Next go right,
climb on ledge and shoot the
thing in the middle of the room,
then go to the opposite side and
repeal the same. Repeat till one
of the things on it stops beating
and no aliens come out. Go
right, operate the 'iwitch, operate the lift up, go right, operate
the Fitt up, place the mouse on
the beeping object and an alien
will appear_ Shoot the alien, pick
up the key he dropped and use
it on the lock. Operate the lift
down, go right, kill all the aliens, then roll right past the
slime, Go to the far right and when you are commanded
drop the atomic bomb. operate the switch and use the
transmitter. If the screen hasn't started shaking, then
use the object Called '75' and go to the lift which is
approximately in the middle of the screen. Finally, stand
on the lift and operate it up and you will be greeted with
a superb end sequence.
Many thanks go to Gavin Kay of Sheerness, Kent
who wins a game for his solution.

85

CUAMIGA PLAY TO WIN


-

611)
Stand by your joy- VS. YIT-U
First up for a hamsticks! Team 17 merin'
is the Billy
Whiz of his generare here with a ation. Vit-U may
about his
fistful of hints and boast
'special technique', but
not as fast as he'd like to
cheats for the he's
think. He's fairly easy to beat if you
defensively, i.e., block his
meanest, moodiest tight
punches and only attack when he
his power speed. Use a combibeat 'em up in uses
nation of Mid-Kick and Sliding Kick
town. while he's charging down on you.

wimps - if you're still struggling


L
to get in the same ring as Max,
i
then
we're here to transform you into
s champion prize-fighter. No matter it
a
t
you're
a weedy six-and-a half stone
wet
e lettuce, the following player's
guide
is guaranteed to make you king
n
of
. the ring. In order to keep things as
simple
as possible, we've based our
y
players
guide around Nik, although
o
most of the techniques that we're
u
about to divulge should work equally
b
well with the other one-player characu
ters in the game.
n
c
h
o
f here's Nik. Being the leader of a
So
l
local
gang, Nik's had plenty of practice
when it comes to inserting his
i
hand
in other people's faces. Decked
l
out
y in ripped jeans and baseball cap.
Nik likes to think of himself as the
ultimate street warrior, Such is his
l
hatred for his elder brother Dan that
i
he can channel his rage into a bolt of
v
pure energy with devastating consee
quences.
Yep, he's one mean mutha
r
- just be thankful that in this
e
player's guide he's on your
d
side.

Nr 7

86

VS. NIPLIA

VS. KOSSAK

Aerial attacks are


the best way of
knocking the stuffing
out of Ninja. After
you've successfully
chopped him up,
follow this up with a
combination of
Mid and Low
Kicks. When Ninja uses his 'Death
Roll', block and counter with a Mid
Kick followed instantly with a
Roundhouse Kick. This technique will
be a success three times out ot tour.

So far your opponents have been a


particularly weedy bunch, but things
start to hot up when Kossak enters
the fray. He possesses awesome
strength, although he moves like a
slug walking through Golden Syrup.
Wait for Kossak to come to you and,
when he gets close, fire off multiple
combinations of last attacking
moves. If he manages to get in C1OSE
and starts his 'Driller Killer' move,
immediately counter this with a Mid
Punch followed by a
combination of Mid
and Low Kicks.

VS. DUG
This lump of
lard is about f
as tough as
a soggy
piece of
toast. Start off
with a couple of flying
kicks to back him into a corner, then
follow up with a combination of Mid
and Low Kicks. Once you've toppled
him to the ground. jump back and
wait for him to rise to his feet. As
soon as he's standing again, jump
forward with a flying kick and then hit
him with another combination until he
falls over again. Repeat this method
until he's beaten. Dug can only really
cause any trouble if you give him
enough time to perform an 'Earth
Tremor'. If it looks like he's about to
pull one off, jump into the air just as
he's about to slam into the ground
and then hit him with a Low Kick.
That'll leave him winded so you can
then wade in with some more Mid
Kicks to finish him off.

VS. MARIA
Our Latin
L a ss h a s 4

ab special
. - _
move
called the
.
_
fl emenc o Fury' whereby
she spins around until she
hits you with a devastating force. If she tries this
when she's at the opposite end of the screen, hold down
your fire button and unleash your
'Inner Energy Bolt' which will put an
end to her dancing career once and
for all. Apart from this tip, use the
same methods as those that you
used to beat Dug.

VS. DAN

Be wary of Dan as he has


exactly the same strengths
and weaknesses as Nik.
The only exception is that
his power up is slightly
faster than yours. When
Dan is close and jumps
up or over you, counter
with an uppercut. This is a
particularly effective move and
will knock him off his feet and
give you time to think Out your next
move. The best way to finish him off
is to jump in and take the tight to hirr
attacking as much as possible.

PLAY TO WIN CU AMIGA

, fl.a1;11
ng kick
nPearl, 1
se out of all comers Ft

VS. LORAY

Aps-_, VS. MIKE

s guy possesses
ownothliwo
like the gentleman
an awesome weapon
-r the form of the
M i k of
e the pack, but he
Buddha Flame'. The
m a sure doesn't fight like
one. Treat him in
:e4y way of
y
much the same
neabng him is
l
o
a Sliding Kick
way as you would
o
k
handle Junior, but
a Flying Kick over The
with
a little more
:
oombination
of
two
to
three
moves
in
caution
as he's
,
4.ack
succession and then a hasty
slightly taster. Jump in and unleash a
.
combination of moves, block until he
eat.
Repeat
this
method
until
he's
r
attempts a 'Whirlwind Punch' or
Ponched
out
of
the
ring.
This
method
o
md take some time to master, so
'Whirlwind Kick', then let him have
d
another fearsome combination of
I give up after a few defeats.
h
shots.
a
F
l
a
m
e
a
t
t
a
c
k
This guy is as fast as Yit-U and
,
nearly as strong as Kossak. It's also
f
impossible to throw or kick him to the
o
ground. so he's always ready to
l
attack. Keep things simple: block,
l
attack, block. And remember, once
o
you've defeated Max you've got to go
w
through it all again as his skin peels
e-! ooxing champion,
away to reveal the steel-like muscle
of the T17 man-machine. Just as
d-Inior is about as
b
bough
as they
tough as Max, the T17 character
should be treated in much the same
y
come.
The . .
secret
to
way - i.e. with extreme caution. Don't
ar
e
get boxed into a corner, otherwise
beating him is to mount an
ae-out attack and never
you'll take a pasting. Kick low and
relent for one second. Jump in and
fast to keep the android off balance
and then follow up with a quick sucruck ass. A word of warning though:
watch out for his special move - The
cession of chest-high body blows. If
Blitz - or else you'll end up flat on
this doesn't work, roll out the prayer
mat and pray!
your back seeing stars.

VS. JUNIOR

VS. M I L X /
1
1
1
17

If y
CH
in
a
one I i n t o
the lett and ioystick
for about six seconds.
by magic (or rather devil'
gramming) a cheat scree
which lets you take part in
player Max vs. Max slugfe
ether hand. you might think th
this gives your opponent too
of an advantage and opt to be
while he/she has to make do
one el the less powedul chars
The best bit, though. is the in
nerability option which magica
transiorms your character into
supersponge so that he can s
up an unlimited number el blo
without losing any energy.

We
give
Tea
poste
EC1A3A
Ed's deci

ther loystick

-J
114

Ily
screen and plug
, pull foystick one to

'Thought so. Thanks le ' v e gel 100 8


you've got to do to win one' e s which was the
and. Once you've pilled that down with your name and a
Blows Campo, Cu AMIGA. Priory Court, 30-32 Farringdon
to arrive no later than May 2001, 1993. First out el the hat
nat. No correspondence will be entered into, as Dan s far
t o pay
e and no employees of EMAP Imag t a m 17 are all e n t e r

87

JA
' EL IROPE
*

THALAMUS:"ritt

INI
Ite S'
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CU AMIGA

What
yousome
get ifbrain-straining
you mix shoot strategy?
'em up
I a ]
actiondo
with
to help out with Renegade's The Chaos
A bloody hard game, that's what. So here
Engine are the Bitmaps themselves.
.
4 1
1 _ 4
\ 0 b - -

1
I

GENERAL PLAY GUIDE


When you set out, use the map as
often as possible as it may reveal
secret rooms. It's also useful for find-

PARTNER UP
Before you start to play you must choose
the team to take on The Engine. Here's a
quick chart to give you a hand. Remember the more you spend on the characters the
less you'll have to improve their stats with.
Character

Cost

Weapon Da ma g e nosed
with no power-ups

Brigand
Mercenary
Gentleman
Navvie
Thug
Preacher

2750
2750
2500
3000
3000
2500

Mlle
Getting
Flamer
Cannon
Shotgun
Lightning

Character

Max no.
ol bullets

Does shot travel


through monsters?

Specials

Brigand

Depends on power-tip level

Mercenary
Gentleman
Navvie
Thug
Preacher

6
2
4
7
1

Never
Always
Depends on power-up level
Never
Always

Shot burst, Molotov.


Attract
Bomb, Mines, First Aid
Mae.dew:t.Reptlard Paly Poker
Dynamite. Shot burst
Molotov, Air burst
dFreeze
Festal& Map, Shielld

Damage caused
with lull power-ups
35
36
30
44
49
27

6
5
8
8
6

NOTES
1. The maximum damage caused is a 'actor of the number of bullets shot So the
Preacher causes 27 damage with 1 shot, whereas the Thug lines 1 bullets which do 1
damage each.
2 When you're still getting used to play. choose the Brigand or the Mercenary as the
human controlled character (HCP) as they're last and versatile. As tor the computer controlled character (CCP), choose either the Gentleman for his speed and map, or the
Preacher for his first aid kil,

ing out what a set of keys does Us e


it before you pick them up and then
afterwards,
Try to collect all the silver keys
that you cao as they open up the exit
route and can make other vital
objects appear. Gold keys open up
secret rooms or bonus areas. They
also have a habit of disappearing it
left alone for too long. If you pick up
one set they may make the others
disappear, so don't worry if you can't
find them. Bonus rooms often contain tough monsters, so don't tackle
them until you're more experienced.
If a level has more than one exit
try to make your way to the one with
the higher letter. The higher the letter, the better your starting position
will be on the next level.
You'll need cash to power the
players up. Pick it up as soon as the
monsters drop it, as it quickly disappears. When you get to the
equipment stage buy weapon powerups and extra lives for yourself and
intelligence for the CCP. Extra lives
are awarded for every 7,000 points.
Finally, not everything is as it
seems. Bonusisecret areas may be
concealed behind walls/hedges and
can be accessed Simply by shooting
the obstruction. Also, some monster

generators are actually warps to


secret areas - if you kill all the monsters and the generator remains, try
lumping into it

WORLD 1 LEVEL I M E BEGINNING


1_ Shoot this node.
2. Silver keys appear here when
the node is shot Pick them up.
3. The silver keys open up this
hedge.
4. Collect the gold keys here.
5. The gold keys open this hedge
to reveal a bonus room.
6. Shoot these nodes to open the
exit between them.

1111111111111111

II seems that the Bilmaps game is extremely popular indeed. we n n Its meteoric rise to
the lop of the game charts. Also, we've been inundated with codes this month.
Unfortunately, most of them are not worthy at publication. This is because the codes are
very specific to the characters that you're playing, the score they've amassed. how many
power-ups they've got. etc. Fortunately. one or two of you spotted some very useful codes
which give you loads of cash enabling you to gel 30 lives, full power-ups. etc. The downside
of this is that they obviouslly limit you to the characters that they create - still, you can c o
raete the game with them so here goes.
- Thug and Preacher. World 1. approx. 50000 cash.
- Thug and Preacher. World 2, approx. 40000 cash.
- Thug and Preacher, World 3, approx. 30000 cash.
- Thug and Preacher, World 4. approx. 30000 cash.
- Navvie and Brigand. World 1. approx. 10000 cash.
- Brigand and Mercenary, World 4, approx. 20000 cash.
- Gentleman and Navvie. World 1, approx. 30000 cash.
- Thug and Gentleman, World 1, approx. 20000 cash.
- Brigand and Mercenary, World 1, approx. 30000 cash.
- Mercenary and Gentleman. World 1, approx. 45000 cash.

s
i
*

Many thanks go to all those who sent codes in. but especially to James Shirley from
Cowbridge. He was the first one to tell us about the code that gives you loads of cash. It he
writes in we'll send him a Jame (sorry we didn't take your address).

))
89

CU AMIGA

dEb.

ORLD 1 LEVEL 2 - MLI


These silver keys will appear once the node has been shot. A bridge will
pear directly below them.
Collect these gold keys to create the series of bridges that lead to 4.
Collect the gold keys here to create another set at 5.
These gold keys are used to create the bridge to the east, thus giving access
a bonus area.
Silver keys here. Collect them to create a bridge to the west.
a. If you take this route you'll have to battle hard 'cos it's the hardest way Out of
, e level. Collect the gold keys at the end and retrace your steps to point 6 and
en go north to the node.
Take this route south to the node instead of the route described in point 7a.
Shoot
this node
node first.
Shoot this
to open the exit. If you can't reach it collect the keys from
int 8 or drop a special weapon into the pit to activate it.
, Collect these gold keys to create steps down into the node pit.

The o n ly wa y 10 get to t h is node at


the end ot the Rin g s world is to run
straight to t II once yOu're on the
plateau.

WORLD 1
LEVEL 3 RI NG1
thispoint take
.A
the hazardous southern route to point 2.
2. Collect these gold
keys and a set of
steps will appear at
point 3. There are
loads of goodies to
collect there.
3. Climb the stairs to
collect the gold keys
at the end of the
promontory. They will
then create steps at
point 4.
4. Go up the steps to
collect more goodies.
5_ Shoot the pillar on
the right here (the
one with the face on
it) to get to the silver
keys inside the circle.
Pick them up and the
passage to the north
will open up.
6. These gold keys
shut down the monster generator next to them.
7. Collect the silver keys here to open the way to the node at point 8.
8. The silver keys that are here cannot be picked up. Shoot the node to
reveal silver keys at point 9.
9. Collect the keys here to open the next section and reveal the gold keys at
point 10,
10. Collect the gold keys here to open a bonus area to the west.
11. Pick
up these
gold
wayarea
backtonorth
shoot the pillar on i l
the
left with
the face
onkeys
it to and
openona the
secret
its right.
12. Collect the gold ring from here to warp the silver keys next to you. Pick
them up and they'll open the passage north.
13. Shoot this node and then follow the series of gold rings to the silver keys
at point 14.
14. Pick the silver keys up to create steps to the north. Go up these and
5. The gold keys here can only be collected if you run straight here first.
. cking them up will reveal a node which, when shot, opens exit B.
r i
'
m
90
e
d
i

WOALD 1 LEVEL 4 - ME ROCKIES


la. If you followed the instructions for the Ring level correctly you'll start
here. If so, collect all the goodies and then go up the stairs to collect the silver keys and shoot the node at point 2.
lb. If you exited the Ring level from exit A you'll start here. Go east and up
the steps to collect the silver keys and shoot the node at point 2.
2. The silver keys at point 2 will open this passage up. Go through it and
head east to the warp hole in the hedge. Jump in to be transported to a
secret goodie room. Once you've cleared the room out you'll be transported
back here.
3, Collect the silver keys from here to create the ones at point 4.
4, Collect these silver keys and they'll create the steps up to point 5.
5. Once here shoot the node to the east and a set of silver keys will appear.
Collect the keys to create the steps at point 6.
6. Climb the stairs and proceed along the ledge collecting the bomb to shut
down the beetle generator.
7. Pick up these silver keys and another set will appear just to the north.
This will happen four times: be careful collecting them though as the
thumpers above you fire directly at the places they appear. The final set will
create steps to the north,
a Activate tha node at the bottom of the pit using a special weapon.
Alternatively collect the activation token to the south, but be warned that this
creates loads of thumpers which all fire at you. The exit is now open.
9. Your progress here is blocked by two rocks. You can only shoot one of
them; make sure its the one on the right as it hides some gold keys. Pick
the keys up and a set of steps will appear south to a bonus room. After
clearing this out head for the exit.

These mutants
take a ! a l a t sh o t s
to d isp o se o l H id e
around the co m e t
and shoot and ru n .

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G199 FRAC - instead of playing them, make your own adventures.
G188 AIRPORT - Addictive Air Traffic control game.
0193 HELLZONE - Hot shoot-em-up. Looks like R
0214
DR MARIO Covened from the consoles.
0025 BULI.RUN American civil war, wargame.
TY P E .
6
0030
MEGABALL - One of the all time greats in PD.
1
613 i DIPLOMACY V2.0 - Computer version of RISK,
0
0139 CROAK The best Rogge( clone around.
6142
1
BATTLEMENTS - Remember Hunchback on the CM.
0145
PLIGGLES O-Bert.
1
6150
LEGEND OF LOTHIAN - Fabulous Ultima style RPG.
4
151 METRO Sim City on a smaller scale!
A
0I 56 MISSION X - SV;1V look-a-like.
T
6169
DONKEY KONG - The first game ever to feature Mario. (NOT
Al200).
1
6170
AMOS CRICKET - Cricket simulation_
C
0176 NEBULA - :ID laser wars_
A
6I 80 WAR - Space age Chess?
T
6182
TREASURE SEARCH Game for youngsters.
0180
A
A CT OF WAR - Similar to Laser Squad wargame. Awesome.
0202
NI G HT A l THE TOP - Intriguing text advenure game.
C
6206
OLEMPIAD (2 disks) - Sports simulation starring the
Lemmings.
C
0216
ICE RUNNER Updated Lode Runner clone. (NOT Al2.(10).
0125
o
LA ME ST PORTS - Space invaders.
0I22
DUE L - 2 Player split screen 31) tanks battle simulation.
n
0121
BIPLANES - One or Iwo player dog fighting.
v
Ci1 la MINE CLEARER - Clever puzzle game.
0eI I 3 THE LOST CREST - One player Gauntlet.
0107
WASTELANDS - 31) Vector Adventure.
r
0098
EMPROS Strategy trading game.
s
6093
PARACHUTE JOUST - Fight to survive.
i
6089 HOLLYWOOD TRIVIA - Brilliant trivia game.
o
G088
21 GAMES - That's right. 21 games on one single disk. WOW.
n
0086
CASTLE OF DOOM Good graphic adventure.
0085
BALLOONACY B o mb the city.
o
6078
BATTLE CARS -1D vector hauling cars blaster Superb.
f
6068 AMIGOIDS - Polished version of Asteroids, many options_
t
0065
TRAI N SET - Chu Chu.
h
0049
POM POM GUNNER - Digitised shoot-cm-up.
6045
RETURN TO EARTH - Classic space trading game in the same
e
genre
as Elite.
S
0037 SEALANCE Brilliant Submarine wargame.
p
0035
JUMP AND RUN Remember Crystal Castles in the Arcades!
e
G008
BILLI ARDS - Entertaining little Pool Game. (NOT A 1200).
0138
WORLD - Science fiction text adventure.
c
G1713
ISHID-OMATIC - Oriental puule game. Tough.
t
0192. KLAKTRIS Tetris spin off.
rGI 95 ROULETTE - Roulette gambling game
u
G204
SOCODR CARDS - Footy game.
0210
TALISMAN (2 DISKS) - Huge graphic adventure. Needs two
m
megabyte
c
,l
.a o f
m
s e m
os r y .
i
c
.

D i l l FRACTAL FRENZY - Fast Mandlebrots.


LI254 THE MONEY PROGRAM - Regarded as the test Pt)
personal money manangement program.
1)105 SUBSTANCE - Vectors. vector and more vectors.
1)046 PHENOMENA ENIGMA - The classic demo that ,
a standard. Still brilliant.
e U243 L I TI L E OFHCE - Intergrated Word processor. Spread
1)072 PLASMUTEX - Loads of great plasmas. (NOT t Sheet, Graph and chart creator, and more_
Al200i.
1)242 LAST WILL AND TESTAMENT - Write your own.
U U209 FORMS UNLIMITED Invoice & form maker/printer.
1)073 GLOBAL THRASH Impressive stuff from Silents.
2 U198 AM1GADEX Computerised phone/address book.
(NOT A I DUO).
1)074 MENTAL HANGOVER - Vectors galore. (NOT 5 1)143 BUSINESS CARD MAKER- Produce your own.
U135 600 BUSINESS LErrERs - Letters for all ocassions.
Al200).
3 1)252 QED - Brilliant text editor,
1)080 NEVER WHERE - Superb mu lt i
P U212 TE X T ENGINE 3.4 - Great for wooing letters
ONLY
DI40
RSI
(2 DISKS) - Amazing demo. A
p
a rt PIECE
d eTIME
mOFoZONE
.
D145
MIND
- Star Trek spoof.
Y
( A SONIC
5 0 THE
0 HEDGEHOG GAME DEMO - CouldA
D147
this for r e a r
1)I48
STATE OF THE ART - The hottest demo of 93 D
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V
to
be
missed.
Al
1
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I E044 MATHS ADVENTURE Maths intergrated into and
-. N o t
adventure.
C
200
E043 SECOND WORLD WAR HISTORY BOOK- Large
E Interactive history WA_
u s e r s
A E042 GAS TURBINE ENGINES - Animated jet engines.
s h o u l
N E041 FRACTIONS - Test and teaching program,
d
MI27
A ENO FAMILY HISTORY DATABASE - Family tree plotter.
d i JESUS
s a ON Es - Probably the best music demo ever.
27 minutes long and rated at 97% by CU Amiga. Requires 2 E039 COLOUR THE ALPHABET - Help infants learn.
L E033 ELEMENTS - Periodic table.
b ldrives.
e
disk
C
MI22 GOSPEL KARAOKE - The first sing-a-long disk. Y EOM) GCSE MATHS MODULE I - Help for those exams,
M
S E024 TO TAL CONCEPTS DINASAURS - All you wanted to
P l23 KAOS THEORY - ilardcore musk.
M045 DEPECHE MODE - Loads of tunes.
E know about Dinasaurs.
U
M051 PET SHOP BOYS - hour of their hits.
R
C
aDI G I TAL CONCERT 5 - Excellent.
M053
M119
c
h' TI CI NO WARRIORS - Rave for 27 minutes_ D
e
,
.
a
t 11215 EREF(X)PY 1.8 - Rernmes password protection from
a commercial games_
b U142 LABEL MAKER - Print you own colour of mono disk
labels.
a
112.08 CYCLOPS - Plasma picture generator.
s U187 MOBED 2 - Sprite designer.
e U003 M-CA D - Computer Aided Design program (CAD).
f U(09 C-LIGHT - Level entry ray-tracing package.
o 1_1255 KICKSTART 1.3 - Downgrade your A500+ A600 or
the new Al200 to help make many A500 only programs work
r on your Amiga. (Our catalogue disk lists many of these).
p 11246 MORC t2 DISKS) - Fortune teller_
a 11216 BON APPETIT - Recipe database.
y 1)206 RACE RATER - Horse race predictor.
11201 PC-TASK 1_04 - PC emulator which supports CGA,
s U197 SUPER KILLERS - Loads of virus killers.
l
U191 TYPING TESTER - Evaluate your typing speed.
For 5 0
penc e y ou c a n hav e t h e r o s i
U176 SUPER DUPER - Disk copier. Very good.
d e t a i_ c c a t a l o g u e e v e r p ro d u c e d . No p U163 C M EMULATOR (2 DISKS) - Emulates the old C64
o t h e r d i s k b a s e d c a t a l o g u e h a s e v e r , s U158 OPTIMIZER - Makes Dos disks run faster.
U146 AMI G A SYSTEMS TOOL KIT - 12 performance and
m a t ch e d t h e G r o u n d Z e r o c a t a l o g u e .
chip checkers, right down to the keyboard and joystick.
F in d e x a c t l y w h a t y o u a r e l o o k i n g f o r ,
11150 A5410 PLUS EMULATOR - Upgrades the 1.3 Amiga to
Ev ery week we g e t l e t t e r s f r o m
2.0. No need fm the 2.1) Rom and Rom switcher.
s a t i s fi e d c u s t o me rs wh o t e l l u s e t h e y
11106 TURBO IMPLODER - File cruncher.
w o n ' t u s e a n y n 7 .h e r P O l i b t a r y c .
:;r
1)094 MRBACKUE - Hard drive backup system.
t .o u n d Z e r o .
11240 AMOS LESSON I - Extra help for Easy Amos users,
U178 COMPOSER - Popular music creation package. Uses
M113 MUSIC FROM URANUS From is man with a sense tradional
staves and notes etc..
of humour.
111112 AMICAEOX - Entry level desk top publishing.
M
U
11196 WORDPOWER - Combined spell checker and anagram
M084
S
IG ATE OF PAGAN - Class music disk_
M I N C E , an d m o r e _
M081
C
M
9
0
1THE FOUR SEASONS ( 2 DISKS) - Classical Music U266 AMOS PRO DEMO - Walk ire demo of this amazing
M(175 I (X )NY TUNES Some well known runes
programming lanuage,
REVO
LVER
LI235 CLIPART - Beano & Dandy cartoon characters.
i
U230 CLIPART Food, food and more food...
x
1)22I CLI PART Anatomy. Buildings. etc...
h
1.3218 CLIPART - School, weddings, religion
A 127 DOLPHIN DREAMS - Beautiful animations.
11220 CLIPART Animals . people, places.
o
A133
BONDS LAST STAND- Mick take of the Bond
13131 CLIPART - Viz comic characters
Movies.
u
1)144 CLIPART Garfi eld the cat clipart.
Al28
BUBBLEMAN 11 - Marilyn Monroe_
s
12114 CLIPART - Walt Disney' characters.
A l II CLASSY ANIMATIONS 5 - Introducing Chuck.
11100 CLIPART - Teddy Bears and dolls_
e
A109 SOOT - A chap discovers an amazing gadget.
1)097 CL1PART - Halloween, Valentines, birthday etc...
m
A099 AFT,AGILITY - Funny Eric Schwartz animation,
A097
THE
CHIPS
ARE
LIP
liatriautis
cmmon.
i
A093
5 WAYS TO KILL A MOLE Ten really.
x
A082 I r r AND 1CM'S - Impressive ray-traced an im.
e
s
.

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L1301](gDIM001

molnarigi

mommooni

MIMEO

ALL DISKS ARE COMPATIBLE


WITH ALL AMIGA'S UNLESS
STATED OTHERWISE.

COSTS

EUROPE (OUTSIDE UK) 3 . 6 5


REST OF THE WORLD
f
4
65
[
U
N
I

GROUND ZERO
4 CHANDOS RD
RED LAND
BRISTOL B SOOPE

ADVENTURE HELPLINE Cu AMIGA

Have you been trounced


by trolls or mangled by
monsters? Does your
head hurt from constant
conundrum cracking? It's
time you took a break
from all that aggravation
and rested for a spell in
the Troll's Head Inn.
RULES OF ME INN

WE SINCE OF KNOWLEDGE
Draw near and ask y our quesCon Don't be embarrassed, even the mos t noble adv ent urer Is
s omet imes stuck for a clue. Behind the velvet curtain is t he Shrine of Knowledge, where all
secrets are revealed and hearts are laid bare.

MONKEY ISLAND II

1 No stealing - t h e management doesn't like


competition!
2, In God we trust. Everyone else pays cash.
3. You don't have to be mad to work here - but
you do to eat the food_
By Order of The Innkeeper.

LURE OF THE TEMPTRESS


Wales is. according to tradition, a land of dragons.
dark mountains, and mighty wizards who can solve
almost any problem you care to mention.
Unfortunately, Andrew Sharp, who also lives there,
is not quite so clever. Having successfully left the
caves in The Lore of the Temptress, Andrew is
Supposed to get into the castle and defeat the
hated Skorls, but instead he finds himself wandering around the town unable to find a way in.

Adrian Nye of Bath is so desperately short of


underclothes that he is even prepared to wear
old pirates' pants - at least he would if he could
find some. Des pit e the fact that CU Amiga has
already attempted to give a blowbyblow solution to Monkey Island II, I continue to receive
pleas for help with this mega-adventure. To complete the list of ingredients for a voodoo spell, we
require a piece of Largo's clothing, but Adrian
can't figure out how to get some.
The Shrine replies: It's going to be very difficult to get any of Largo's clothes, as it is a
well-known fact that pirates only change once a
year - whether they need it or not! Before Largo
will remove anything, it will need to be 'really'
dirty. Pay a visit to the men of low moral fibre sitting next to the laundry and ask them for the
bucket which is hanging from the ship's stern,
(that's the blunt end.) You'll need to ask them
very prettily, but they'll give it to you in the end.
Take the bucket to the swamp and fill it with mud,
Nip back to Largo's room and place the bucket

above the door. Hide behind the screen and you'll


be treated to the sight of Largo having a mud
bath. If you now follow our muddy pirate you'll
see that he takes his shirt to the laundry and collects a ticket. Largo will now return to the ship
and hide the ticket behind the door in his cabin.

INDIANA JONES AND M E


LAST CRUSADE
Some adventures are really dangerous and
instant death await s us around every corner,
Happily I have arrived 'just in' time to help
'Justin' Aldcroft who is 'just about' to shoot himself with frustration. Justin is finding that it's
pretty damp beneath the streets of Venice and
unless he can find a way to drain the lake this
will defi nitely be Indiana Jones* Last Crusade. In
a lower corridor there is a wooden plug in the
roof of the cave. Justin is pretty sure that his
solution centres around this object, but he hasn't
a clue bow to remove it.
The Shrine replies: Retrace your steps and
find the skeleton which is tied to the wall. If you a )

OPERATION STEALTH

Being a Peeping Tom does have his compensations, Pa y special attention to the actions of the Skorl guard when he visits
the loca l shop, and then you'll survive in The Lure of the
Temptress.

The Shone replie5: Have you had much experience peeping through other people's windows?
sincerely hope not, but now's the time to try. Before
you can make any more progress I suggest you folbaw the wandering Skori guard and peep through
t ie window of the local shop when he goes inside.
Instead of getting the usual cheeky sign from the
shopkeeper you'll now find out something to your
advantage_

More than one adventurer is drowning in


a sea of troubles beneath the waves of
Operation Stealth. Satakyu Lee of
Tolworth finds himself trying to imitate
Houdini while roped to a beautiful young
girl - and failing miserably!
T,
bracelet?
I'm not trying to cast doubts on
,
yourv manhood, it's just that you have no
chance
S of escaping from a watery grave
unless
h you have previously bought an
inflatable
bracelet from the pedlar on the
r
beach. When you first arrived in the
In Operation Stealth you
i
would
be a wise precaution to buy an inflatable bracelet be lore you oat
country you went to the bank to
n
out
of ayour
II h
v edepth.
exchange your money for the local curt o
e
rency, didn't you? Well, you must carry out that
your bonds and let you swim free. Head for the
r twice to change all of your dollars intot a k e girl and Operate Girl.
action
a
e Once you've done that you'll have enough
A word here to Innes MacDonald from
f
e
w
pesos.
d
i
v Scotland,
e
p to buy a bracelet. If you're wearing your
money
who complains that he can't swim out
s
h
bracelet
when you are captured (and very fetchof
the
underground
cave before he drowns, The
I
n
.
ing you'll
look!), you can operate it briefly, just
t
h trick is not to do the trip in one go. If you examine
before
e you are thrown overboard. Once youeare
the overhanging rocks carefully you'll find a few

C
a
in the
places
where you can pop your head above water
s sea, wait until you reach the bottom, then
e
n
,
and
take a breath.
operate
the
bracelet
again_
This
action
will
break
:
S
O
A
I
r
t
e
93
y
o
u

CU AMIGA ADVENTURE HELPLINE


0 ex amine the poor wretch you'll find that he has a
hook where his hand once was. (I believe he
died as a result of picking his nose.) Tak e this
hook and use it on the wooden plug. Now, with
one mighty lash of your bullwhip, you can pull the
plug from the roof and drain the lake.

EYE OF M E BEHOLDER II
Standing in the dim light of a flickering torch is an
adventurer called Tony Wilson. He is located
somewhere on the first floor within the Temple of
Darkmoon; he's in a strange room which can be
found by smashing the black statues in the
alcoves until you discover the secret button which
is hidden behind one of them. Press the button
and you will find the way in. Within the room,
each of the tour walls contains a niche which
holds a precious gem, and in the centre is a circle
of soft ground. The light of the torch reflects off
the glittering gems and off the glazed eyes of
Tony Wilson. 'What do I do now?' he asks.
The Shrine replies: There are many strange
tasks which you must engage in within the dark
confines of Temple Darkmoon, and gardening is
one of them. The room you are in is easy to get
into, but difficult to get out of. First collect all of
the gems and place them in one niche this will
reveal a passageway. Repeat this trick for all
four walls. Having been down the passageways
and collected all the goodies, return to the central room. The soft ground you speak of is just
the place to plant a seed a 'tropelet seed'. Your
clever brain should have worked out that t r o - is an anagram for teleport and that's how
pelef
you'll get out.

SIERRA CHEATS
The early graphic adventures from Sierra were
really great games and they c ame with a hidden
secret which one reader has written to tell you all
about. Richard Parris from down under in
Neighbours Land says that if you press Alt and D
at the same time during a Sierra game you will
be able to enter the Sierra Test Screen. At this
time you can type I P for transport, or GET

DUNGEON MASTER

LEISURE SUIT LARRY III


Can there be anything more frustrating than
arriving at the beach only to find that you've
left one part of your bikini at home? Miss E.
Roberts from Clwyd has been to the barbers
and had her hair dyed blonde, she has got
the knife from the restaurant, the soap and
matches from the guest room, the flower
from the jungle, but no bikini top to hide her
ear__ blushes!
a
f .
Stmne repl,
essential, thing which I hope you have a
Save Game
eL-; :back onboard ship. The bikini
l i t L
top is lying
i
T hone the
r ebottom of the swimming
lThere is lo ts o f p in k flesh on the nudist beach, but L a rry wo n 't find a
pool of the cruise ship. Next time you find
i
s
"bikini lo p here. Have yo u kept a ll yo u r Save Game positions? You're
yourself at the beach without a full bikini I
agoing to need one I i yo u have to retrace yo u r ste p s.
o
n
suggest you send us a photograph for the
t
!
e
Inn's Adventurer
of the Month board. Incidentally.
'
lot those adventurers who can't even board the ship
becauseotheyt can't find their passport, I suggest you examine the trashcan outside your home.
h
e
r
OBJECT. In response to the prompt New Room
,r he S t n
get a- crew, you simply have to find the right men.
-or Get Object you can type a number and the
Youi can
game will either transport you to that screen or
n c i rescue one from the prison by using lots
of mugs
give you the object you ask for.
z e ptoi carry grog t o the cells where you can
use .the
The Shrine replies: I knew that! I just didn't like
v . foul liquid to melt the lock. You can
recruit the Sword Master if you simply ask her.
to say. Of course the real problem with this cheat
,
is that it only works for the old Sierra games.
Go to the house at the top of the island and use
; :
the rubber chicken on the wire, Talk to Meathook
Y
and get him to come also. Buying a boat is a little
o
bit more
complicated. Tell Stan that you don't
If you were only 11 years old you'd think you'd
u
have enough trouble
d
just trying to get your
o
homework ready for
n
handing in on a
'
t
Monday morning, but
Joe Long from Oxon
n
has far greater wore
ries. Having
e
completed the three
d
trials in Monk ey
m
Island, he now finds
o
that he doesn't have
n
enough money to
e
buy a boat and hire a
y
crew of pirates.
t
Lost in the 't in g le lo o kin g f o r a clu e ? Try putting ye llo w flo wo

MONKEY ISLAND

ers in yo u r ca sse ro le and yo u 'll fi n d that wh o e ve r eats It w ill


tall a sle e p .

I have had a worrying letter from


Peter Bower of Oldham who doesn't
seem to be aware of the trouble he
is getting himself into. Peter writes
that he is on Level 6 of Dungeon
Master, and having successfully
solved the Riddle Room he has
made his way to a large open area
where he is being bothered by some
slightly odd-looking oranges! Having
searched the room for keys he is
now at a loss for what to do next.
The S n ,
day ,keeps the doctor away, but if
On Level 6 of Dungeon Master is a p re tty puzzle. To get the key, sim p ly swit ch
the transporter, put a heavy object where it was, then stench the beam on
you ymess
r e with funny-looking oranges of
again.
you're
going
to
need
an
army
of
surr e f ;
geons
e zto: fix you up. The dodgy fruit
you Arefer to are Wizard's Eyes and they are very dangerous. You will find to your cost that they are able
to open closed doors, so before you snuggle down to sleep behind a shut door, make sure you aren't
n
'kissed' awake by one of these beauties. In the room you speak of are two wall buttons, one at the NE
a p
corner and one in the SE. Each of the buttons opens the wall near the site of the opposite button, The
p l
clicking floor slab you mentioned opens another secret wall compartment. but you can't get to it before it
e again. The trick is to get some skeletons to stand on the slab for you, Use a magic box to freeze
closes
a on the spot while you collect the goodies.
them
*

have much money and he'll show you the Sea


Monkey. Go back to the old shopkeeper and ask

for a credit note, Lie about having a full-time job,


then watch how the shopkeeper opens the safe,
Ask about the Sword Master again, and when the
shopkeeper leaves, you can open the safe and
steal the credit note. Return to Stan's boatyard
and ask for the Sea Monkey. Keep refusing his
offer until you beat him down to a price you can
afford.
Now that we've solved that problem I think I
should urge you to get back to your maths homework. It's no good being a pirate captain if you
can't count properly. Who are you going to trust
to split up the gold treasure fairly if you can't
count?
With these final words of wisdom the magical
glow from the Shrine fades and dies. We trust
your visit has not been in vain and the light of
knowledge has lit up one of the dark corners of
your mind. Should your journey bring you this
way again I trust we'll have the pleasure of your
company.

WRITE 1ACK
If you have a problem, a notice for the Board, or perhaps you have a piece of scandal which you wish to whisper in the inn, write
to Tony Gill at: The Troll's Head inn, Cu Amiga, Priory Court, 30-32 Farringdon Lane, London EC1A 3AU.
94

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SILICA
." 081-3091111 SYSTEMS

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UNIVERSAL COMPUTER SYSTEMS


DIRECT M A I L ORDER
CALL OUR HOTLINES
Tel: 0227 773177
47 Oxford St.
Whitstable
Fax: 0227 771076
Kent CT5 l DB
OPENING HOURS mon/fri.9 00-830 sat 9.00-5.30
FREE HOTEL ACCOMMODATION for two, with any standard AMIGA purchased

The Best Value & Service Direct To Your Home


AMIGA CDTV
AMIGA 1500+
AM'IGA A l 200,.
The Amiga Al200 is the 90's AMIGA
68020 Processor operating at 14MHz,
AGA Graphics Chip set gives you a
palette of 16.8 MILLION Colours, so
256,000 colours on screen at any one
time. The Al200 comes with 2Mb of
Chip RAM as standard,and a 1 Year
on
site maintenance
warr
A 32B1r
HOME COMP
1U.C.S. PRICE 369.95
696FREE.
AMIGA Al200 COMIC RELIEF Pack
This Al200 comes to you with a free
copy of Sleepwalker software worth:
E25.99. E10.00 will be given to comic
relief for every pack sold.

A1500 plus (v2.04) IMb RAM


Full UK Spec. with 1Mb RAM,
including Workbench14, expansion as
A2000, Twin floppy,Mouse 8E Manuals
The Works Platinum ad,, Dpaint 111,
Elf, Toki & Puzznic.

U.C.S.PRICE 479.99

U.C.S. PRICE 385.95

MONITORS

,\MIGA A600

U.C.S. PRICE E245.99


A600 WILD, WEIRD & WICKED
Amiga A600 as above With four
excellent Titles: Deluxe Paint III,
Formula one Grand Prix. Putty &
Pushover.
A600 With Software pack
Amiga A600 standard pack with
Dpaint III & Lemmings.

U.C.S. PRICE 284.99

A600HD Epic Hard Drive Pack


Amiga A600 standard pack ,With four
Software Titles: Dpaint III, TrivialPursuit. Epic & Rome. + An Int.Fitted
HARD DRIVE.
With 20MB Hard Drive 0 8 9 . 9 9
With 40MB Hard Drive 4 3 9 . 9 9
A500 plus Stand Alone
Limited number please phone
A500+ 1Mb RAM, TV Mod, Workbench 2.4, Mouse & Manuals. E194.99
Above with Cartoon Classic
Software pack E 2 2 9 . 9 9
A600/1200 H/Drives
A/B5000 ACCELERATOR cards
PLEASE PHONE

U.C.S. PRICE 479.99


CDTV Stand Alone Player
Remote control operation. upgradeab
to a full amiga, plays normal musicCDs, 68000 processor, comes with :
Lemmings. Hutchinsons encyclopedi
& Sim City..

U.C.S. PRICE E374.95

The Amiga A600 Standard Pack


Amiga A600 with single drive, 1Mb
Chip RAM,Built in TV Modulator,
Mouse 8t Manuals. Workbench 2.4
1Year on site warranty.

CDTV Multi-Media Pack


CDTV Computer with keyboard, 88
Disk Drive, mouse & manuals. and a
superb software package : Fred FishCDPD Collection, plus Sim City cdt
disk.

1960 multi-sync
Commodore 1084 S

I I

ATtE P C

This amazing offer available with any


amiga purchased, includes: Zool,
Striker, Pinball Drearns Tra n swrit e
normal retail price E.127.92

U.C.,S price 8.99

AMIGA 3000
The superb AMIGA 3000
52 Mb Hard Drive, 68030 Processor
25MHz, 3.5 880K FD, spare drive bay
512K 32Bit ROM, 4 Zorro III slots
52 Mb Hard Drive.
1N1b Chip, 1Mb Fast RAM.
U.C.S. PRICE E985.99
Above with 105MBHD 1 0 4 8 . 9 9

The ULTIMATE AMIGA


68040 blistering Processor 25Mhz, A GA chip set,
256,00) colours fro m 16.8 million, fl icker free
display, 1511.76 MB 3.5"drive Cro ss Dos. WB, 3
n t h Chip Ram (32Bit) 4MbFast Ram (32Bit),
120Mb HID. I year on site Warranty..

U.C.S. PRICE 1985.99

AMIGA 4000-030
68030 Processor-25MHz AGA Chip set as above,
4 Mb of RAM (32Bit) 80MBHD. WB.3
1year on site Warranty U . C . S . PRICE E919.99

070,99
1 9 8 . 9 9

Phillips 8833-col

E219.00

iinc,Lotus Turbo Challenge FREE

ALL U.C.S.Monitors come with a FREE cab

HARD DRIVES

Commodore A590 20Mb


20Mb Hard Drive with sockets for up
to 2Mb Fast RAM. extSCSI interface
autoboots with Workbench 1.3+, buill
in Fan,
E174.9!

GVP. Series II HD8+ Hard Drives


The A500-HD8+ provides the ultimal
in hard disk performance for the Ami:
5004 simply the best..
GVP A500-HD8+ 42Mb.... L289.9
GVP A500-HD8+ 80Mb.... E369.9
GVP A500-HD8+ 120Mb.... E449.9
GVP A500-HD controller 1 7 9 . 9

LAT IMPACT SERIES It hard drives, with game


switch. SCSI port Int.RAM expansion up to gMb
FAAASTROM SCSI Driver and a full 2 year Guarante4

GVP Series II 1500/2000


GVP 42Mb HD & Ram card
GVP 80Mb HD & Ram card
GVP120MbHD & Ram card
GVP controller & Ram card

f,289.9
049.9
E424.9
ii199

ALL UCS PRICES INC. VAT


FAST UK DELIVERY.
SAME DAY DESPATCH.

ed

PERIPHERALS & SOFTWARE

)9

meniatio

PLEASE COMPARE OUR

PRI

CANON

CS.Will Say
A L L WA RRA
temain Intact Despite our
L O W LOW PRICES

oL

GOLDEN IMAGE

CANON Si 10SX Portable 1 2 9 9 . 9 5


CANONI3.1 200 Desk Top - 1 3 4 5 . 9 9
CANON 13.1300DIR80coEumn1 ....L374.99
CANON 13.1330DT/130 )
-1479.99

curzal

CITIZEN Swift 200 colour . 1 2 1 4 _ 9 5


CITIZEN Swift 200 mono . 1 1 8 6 . 9 9
CITIZEN Swift 240 colour . 1 . 2 6 2 . 9 9
CITIZEN Swift 240 mono . 1 2 4 9 . 9 9

SEIKOSHA

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STAR

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;80k

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and D IP swilidics

STAR LC24-100

_ 1 1 8 4 . 9 9

24 PFN P RINTE R with eompressod data-

A500/500+

motte. 10 foots_ 10k buffer

GVP A530 Combo

)40Mhz/42Mb HardDriv e _1649.99


)40Mhzi1i0Mb HardDrive.__
_1829.99
4 0
)40Mhz/213Mb
H / D r i v e _1909.99
M
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1218,99
68882
Co-processor
1
Biti Simms
1MB
1 64.99
0
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4MB
f175.99

STAR LC 20
STAR LC 200 colour
STAR I.C.24-200 colour
STAR LC24-2(X) mono
STAR XB24-200 colour
STAR 5.148 bubble jet

LI '29.99
..f 194.99
..L269.99
C214.99
.1379.99
..L209.99

A5004 Replacement INT.drive.


CUMANA CAX 354 EXT.
ROCTEC EXT.floppy
POWER DUAL DRIVF
Zappo ext. Driv e

-154. 59
....L56,99
-163.95
.1122.95
..,L56.99

CO M
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Roctoc Mouse
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Power Mouse
m
Alpha Data (Opcal Mouse)
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GOLDEN IMAGE
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Optical Mouse
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Infrared-Cordless Mouse
rOptical Pen Mouse
iCrystal! Trackball
61-600
vNEW 400 Dpi Mark 2
e

.E149.99

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1500(2000
ACCELERATORS
0311-25niht + 1Mb - 1 4 5 4 . 9 9
030-40mhz + 4Mb . . 1 7 3 9 . 9 9
030-50mhz + 4Mb 1 9 9 9 . 9 9
e 040-33mhz + 4Mb . 1 1 , 3 9 9 . 9 9
c 040-28mhz tA3000) . 1 1 , 3 9 9 . 9 9

able
.dia

MEMORY

15

A500/500+
WER Ram Exp.UNITS

pop to 2Mb
. 1 1 2 5 . 9 9
pop to 4Mb _ 1 1 8 9 . 9 9
pop to 8Mb
- 1 2 8 9 . 9 9
PDOOR EXPANSIONS

1,99
.99

A500

.00

512K with clock . 1 2 5 . 9 5


5I2K w.ithoin clock - 1 2 1 . 9 5

:b

A500
imb .plus
. . . 1 3 2 . 9 9
MOO

IMb with clock

1 4 4 . 9 5

PCMCIA

1200 PCMCIA card 2Mb _1115. 95


ii/1200 PCMCIA card 4Mb _1184. 95

Lip
Lee
tilt-

Al200 TrwDriot Exp.

POWER

32Bit PCl204 4MB Exp.

Microbotics

99

Bare Board no FPLI


X B/B 14MHz-68881
13/I3 25MHz-6888
1B/B 541MHz-6888/
32Bit)for above
328it)for above

'es
Late
tug
.99
.95
.95
,99

CDTV.ROM DRIVE

_113.99
_117.99
_133.99
-112. 99
_131.99
139.99
1.35,99
_114_50
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Cheetah Bug.
Competition Pro 5000
Cruiser (Black)
QuickJoy Jetfighter
1163.99 QuickJoy 137 F Python
Quicidoy 155 Aviator
1118.99 QuickJoy FootPecial
-1133.99 QuickJoy TopStar
-1190.99 QuickJoy Turbo Touch 360
_1281.99 Freewheel.
59. 99
-1147.99

N
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EMULATORS PLEASE PHONE
T
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Alfa Scan !land scanner


Alfa Scan Plus H/Scanner
Alfa Scan OCR (inc. ocr.S/W,).

POWER

FLAT-BED

Epson Flatbed 65(X)

_ 1 7 4 9 . 9 5

ROM SHARERS
A600 Rom Sharer
Rom Sharer Kickoff
2.0 Rom
1.3 Rom

-.128.50
116.95
POA
POA

AC1 I , S O R I L S
LEADS & CABLES
8.99
..L1POA
8.99
9.99
5.99
f.3_99
5.99
9.99
5.99
.L18.99
4.99
L'7.99

Amiga 8833 Mk.2


Amiga Multisync.
Amiga Scan.
Disk Drive Extension
loyStick Long Extension
Midi Midi 2M
Midi Midi 4M_
Modulator Extension
Mouse & Joystick Ext
Mouse & Joystick Splitter
Printer 1.814.
Printer 3.0M

Bits & Things

14" Monitor Dust Cover _ 1 5 . 9 9


14" Till & Swivel Stand E 1 5 . 9 5
A500 Dust Cover.
3 . 9 9
AUX) Dust Cover,
3 . 9 9
Anti Glare Screen Filter
1 I 4 99
Control Centre A500/4- . 1 3 8 . 9 9
Control Centre A600
_ 1 3 5 . 9 5
Lockable Disk Box 100cap . . . 1 8 . 9 9
Lockable Disk Box 80cap
1 7
99
Lockable Disk Box 40cap
5 . 9 9
Mouse Mat.

3
.
4
9
Stereo Speakers.
1
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4
99

DISKS

Branded Box of 10
1
Unbranded Box of 50

MUSIC

9 5
....E26.99

GVP Digital Sound Studio 1 4 4 . 9 5


Stereo Sampler.
. . 1 2 9 . 9 9

I ART-UP PACKS
12.99
LI3_99
E P O A
Amiga 1200 kick A
RRP
L I 1_99 Amiga 1200 2Mh Conmuter.
f6:21i.93
1 9 . 9 9
Cumana Ext. Floppy Dnye,
25.99
Mouse Mat. Joystick. 80capUCS Price
L
D/Box. with 10 disks,

Zool SiNV PackE 4 7 1 . 8 6


- 20.99
20.99
Amiga 1200 Pack B
2
25.99
As Pack A with the Addition
0
of a Philips 14" colour stereo
UCS Price
Monitor, taints Turbo Chal1.2
_
E696.85
And monitor Cable
9
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9
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Amiga A600 2Mb Computer.
091.92
331.95 CUMULI Ext. Floppy Drive.
Mouse Mat, Dust Cover, Neap- UCS Price
144.99 D i s k Box with 10 Disks,
1.279.99 Z o o l S/W Pack
f 4 1 3 1 . 9 5
Above 600 pack with Mil f 6 1 1 . 2 4

GENLOCK
GYP

GVP 0-Lock Genlock

ROCGEN

ROCGEN Plus
ROCGEN Rockey

lit c hoic e
attg by mail ord. a n be frought t h pmbleili m a i
mail order company i s essential. Wc at UNI V E RS A L arc ours c k es devoted
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E119.99
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Cu AMIGA COMPETITION

50 MIL'
WIN THE LOT
In a magnanimous gesture of unsurpassed generosity, those charitable
folk at KIXX and KIXX XL have
stumped up the readies for one lucky
reader to win 50 classic Amiga
games. Just imagine your postie
puffing and wheezing his way up the
garden path, legs buckling under the
weight of 50 of the best Amiga
games ever published. Sounds too
good to be t rue
were
9 W going
e l l , to tell you exactly how
you
r ecan
a get
d your mitts on this mountain ofnAmiga games.
o
Scattered around this page you'll
a
s
see a goodly selection of some of
the games we've got on offer.
Whether it s the platform tomfoolery
of Rick Dangerous, the shoot *ern up
action of SWIV and Z
Out,
t h e

adventuring malarkey of Zak


McKracken or Indiana Jones, there's
bound to be something here to keep
you playing into the wee small hours!
To be in with a chance of carrying
off this heavyweight prize, all you
have to do is correctly identify the six
in-game shots we've printed on the
entry coupon on this page. Each one
is taken from a classic Amiga game
which is included in the bundle of
games we're giving away.
When you think you've got it
sussed, write the names of all six
games in the space provided on the
entry form and post it to: The CU
AMIGA4CXX Great Amiga Games
Giveaway, 30-32 Farringdon Lane,
Farringdon, London. EC1R 3AU.
Entries to arrive no later than June
20th, 1993.

/ agAlu tio Nt Imigogggq.)

spwoim.
A V
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PONIMALL AM O K'
. ;
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(iHCKILS d.

M i t HO NDA
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CA$ 1 .
W m .
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g l A D O W _ P A kt q l r. . . . )
O
K
94411141;

HERE'S THE CON 1943


30 Pool
- 1 1
U Axel's
S TMagic Hammer Battlebawks Barbarian-Ultimate Warrior
Barbarian 2 California Games Carrier Command Crackdown Fire and Brimstone
O
Flimbo'sFGuest Forgotten Worlds Future Weise Ghouls 'n' Ghosts Gauntlet II. Heroes
Gthe Lance
A Impossible
M
E Mission 2. Indiana Jones and Me Last Crusade - Graphic
of
Adventure Italy 1990 Last Ninia 3. LED Storm Lineker Collection Microprose Soccer
S
Midwinter Murder
U
P Ninia Remix Out Run Out Run Europa Panza kick Boxing Pinball
Magic Rick Dangerous Rick Dangerous 2 AVF Honda Shadow Dancer Super
F
O
Scramble Simulator
SI Dragon Strider Strider 2 Stunt Car Racer Street Fighter
R
Switchblade SWPil Super Monaco GP torrican Tunrican 2 *Turbo Out Run World
7Class L'Board X-Out tOut Zak McKracken
98

rottivins

COMPERTION Cu AMIGA
SO WHO ARE TIC

GC

5 , 1 r ?

For those of us on a restricted budget (and let's face it that means most of us!),
budget soltware otters a cheap alternative to full-price games. And just because
they're cheap doesn't mean they're poor quality, as the Kin and Ki n XL labels
ably demonstrates_ Starting out with just a few titles. Ki n has grown into one of
the country's premier software publishers with more than 70 Amiga games on
alter and many more in the pipeline_ II you want a cheap way la pick up on some
al the Amiga's classic games then Kin must be one ol your lifSi ports of call.
II you'd like further inlormation about Kin or ki n XL. write to them at: Units
2/3. Wilford Way, Hollord. Birmingham, 87 6AX or ring the Kin hotline number
on 021 625 3311.

ENTRY FORM
Cut out this coupon and send ii to: CU Amiga/Kixx Great Amiga Games
Giveaway, Priory Court, 30-32 Farringdon Lane, Farringdon, London,
EC1 3AU.

HOW TO ENTER
Here are six screenshots that have been taken at random tram the 50 games
that we're giving away. Once you think you've managed to correctly identify
each one, simply jot down your answer in the space provided above each
screenshot. You must make sure that you provide an answer for each one to
be in with a chance of winning the software.
Screenshot one
Answer

Screenshol two S c
Answer
A
n

Screenshot three
Answer

Screenshot lour
Answer

e
s

e n s
w
e

h o t
r

five

Screenshot six
Answer

Name:
Address:

Tick box if you'd like to know more about kin budget titles_ I I

RULES
*
,
R U
L E
S

1. This competition is not open to employees of EMAP Images/MX.


2. The Editor's decision is final and no correspondence will be entered into.
3. Results will be published in a More issue el CLI Amiga.
4. Anyone earning more than 25,000 a year caught entering this competitan will be publicly ridiculed tor being a cheapskate. (That means you, Craig!)
99

CUAMIGA

SERIOUS

TYPESMITH
Nick Witch has the final word on the font designer previewed
two issues ago.

It's time once more to get


down to some serious
talking as we feast our
eyes on another batch of
hi-tech wonders.
102 SUPERJAM
105 WORDWORTH 2 AGA
106 B A R S AND PIPES
108 O N E STOP MUSIC SHOP
111 O R D ER
114 C A N DO 2
117 DIRECT ORY OPUS 4
118 P I P VIEW
121 P C 1 2 0 4
122 BUYER'S GUIDE EXTERNAL FLOPPY
DRIVES
125 BUYER'S GUIDEBUSINESS SOFTWARE
128 A R T GALLERY
131 A M I G A PROFILES ANDREW GOULD
MULTIMEDIA DENTIST
134 P D SCENE
137 P D UTILITIES
141 S U R V E Y
144 READER'S OFFERS

Ii

lgeoSs ith vi.1 - S 1993 Itelog,


- I : I (4,3 S i ) tem Istitled
Compugraphic fonts in variT
hous
e ability
DTP to
anduse
graphic
packages is an obvious bonus.
Because they are re-scaleable
they can be used at the highest
possible resolution by any output
device, be it screen, printer or
graphics tile.
The usefulness of packages
such as ProDraw, ADPro and Art
Expression is enhanced, along
with the obvious specialist DTP
packages. Even Workbench can
use Compugraphic fonts.
This leaves one problem
where to get all the fonts from, A
lot of Postscript fonts are floating
around various public domain
libraries, but the trouble is that
Adobe fonts are not directly compatible with the Compugraphic
Crealkng your own outline tont is a simple matter of being able to place a le w points on
system used by the Amiga.
screen. The controls should be familiar to anyone who has used an outline art program.
Some programs, such as
Professional Page. come with
for the Amiga (unless of course any copyright
their own conversion routines, but these are usulawyers are reading this).
ally only good for one type of font, and only convert
The only disadvantages are that the drawing
to the font type used by that specific program.
method will be somewhat unfamiliar to users of
TypeSmith solves a range of problems by
either of the main structured art packages. Some ot
recognising all types of Compugraphic font. as well
the fonts that are output in Adobe formats seem to
as Adobe Type 1 and Type 3 fonts. It is possible to
take up rather an excessive amount of disk space
freely convert between formats (so you can now
even when you are converting Compugraphic
use your Gold Disk fonts through Workbench and
fonts, which were originally Adobe fonts, back into
vice-versa) and read in outlines and metric files
Adobe fonts.
separately.
There is also a bit of manual manipulation
That is only a small bonus though. TypeSmith
required
when making Workbench compatible
has not been made simply to convert fonts, but
fonts. The files are made by Typesmith. but no font
also to create them Eac h character can be built up
directory is constructed for the bitmapped versions.
by a combination of Bezier curves the same
This must be done instead through the CU and you
drawing tools that are found in many structured art'
must run Fountain or Intellifont (which one you use
packages. The outlines follow Adobe procedures
depends. of course, on the version of Workbench
for path filling, so there should be no problems with
that you have) to complete the installation before
characters coming out inverted or completely
the font will be available for use. It would have
messed up when they are sent to a Postscript outbeen nice it the otherwise excellent manual had
put device.
explained this.
This is the only type designing package availOn the whole this really is a must buy for any
able for the Amiga, which usually means the
one who is involved in or seriously interested in
software is a half-hearted effort which the programdesktop publishing or video work.
mers hope to Sell before any competition amves on
the scene. This is not the case with TypeSmith; it
Contact : Silica Systems, 1-4 The Mews,
shows all the features and professionalism exhib-

ited in similar packages on the Mac. If you know


Mac software then basically this is Fontographer
'typtente irt4 - I 1151 Nish

r i: I dri iS il bee Thie s

Hatherly
Rd,1111
Sidcup,
Kent
DA14 4DX ( Z
Tel;
081 309
Price:
El 29.99
i
p

wird. I n a i n t .
- (e t j ttoeu.rial I
Scree%
lid , 1 1 .
liwkeeete
Netts r

TheCU Amiga lop rated


escalade toinon-games
emendsscoriae over
eV., They will definitely tie worth the
Moneyand are like ly to
act as a benchmark lot
Were releases

be 6
Irsee
lea i t

kit lit le Olean


lett Sinew to file t
1st k i l n areitsiws k r
ilt r e
e kd
k i t e

bille t.
frame's J
J

TypoSmOtts is infinite ly Conflgurable and a line example of Workbench ine ndly programming. An interlaced screen is useful for
viewing the font in the correct aspect ratio, but It is not compulsory.

'
I

100

GET SERIOUS CU AMIGA

THE C ENCYCLOPEDIA V 3
The best things in life are almost free, as John
Kennedy discovers when he looks through a
reference book with a difference.

examples. He has created an incredible guide to using C on the Amiga, and in


a very user-friendly way too.
Having long been acquainted with version 2 of the Encyclopedia, I had
thought that my four-disk set would have sufficed, for I have used it as a reference work many times over without complaint. Version three happily proves
me wrong, arid quadrupling the number of disks now provides more code and
examples than a very large stick could be shaken at.
Now the C code present also includes a complete 3D library, a copperfist
editor, advice on using BOBs and sprites and a whole host of useful programs, all ready for you to integrate into your own code No matter if you want
to write a spreadsheet or a program that scrolls messages along the bottom
of the screen, whilst a 3D logo rotates on the screen in time to music.
Needless to say, as all the code follows Commodore's guidelines to the
letter, the examples should run on just about every Amiga ever made o r
every Amiga that will be made. Any question that you might have had on
Amiga programming has now been answered. 'How do n o w becomes
O Although all but two disks from the sel can be freely distributed and can
therefore
n
be picked up from most PD libraries for the price of the disk (in theory),
w there has always been a registration fee associated with the
Encyclopedia.
This lee has nsen from previous versions to reflect the extra
h
content,
and it now costs E30 to become a registered user.
a
t Your E30 also gets you membership of Anders' C programming club,
which not orUy gets you the missing disks sent by airmail, but will also provide
d
you with some very useful updates and services. For a start, you have the
i
ability to pick some of the best Amiga C programming minds in the world, so
s
you will never be left to struggle with a problem alone. Furthermore, as a regk
istered
user you have Anders' blessing to use his code in your own programs,
even if they are to be commercial products.
To get your copy of The C Encyclopedia ask your favourite PD library if
they have it in stock. AmigaNuts is one library that definitely does have it.
Failing that you can order the complete work, and register at the same time,
by sending 45 to the address below. II you wish to register a copy you
obtained from a library, you should send E30.
Sending money abroad is always a tricky business, and to Sweden especially. If you were to send a cheque, it would actually cost Anders more than
its value to cash it. Probably the best way to get the money to him is to send
bank notes, after evaluating the Post Office's insurance schemes.

very distinct problems. The first is learning C itself, and the second
W
is learning to program the Amiga_
h Things have progressed a long way from the days of C64 and ZXSpectrum
e
coding. The Amiga is a multitasking computer, providing each and every task
n
running
on it with a virtual 680x0 machine. In other words, every program
thinks
it has its very own Amiga to run on.
y
o Clearly this isn't so - but if every program follows the strict rules laid down
by the operating system, everything will work together in perfect harmony.
u
The operating system also goes to extraordinary lengths to provide a good,
a
multitasking
graphical user interface called Intuition.
r
There is a cost to using the most advanced operating system available.
e
and if you visit a bookshop and flick through the official Amiga programming
l
guides you'll soon see what it is: there's so much to know!
e
Programming the Amiga can seem such an awesome task that some
a
would-be coders never get further than their first visit to the bookshop. This is
ra great shame, as although it can't be denied that Amiga programming is a
n
time-consuming task, the finished programs make the effort worthwhile.
i Where else can you get access to some really powerful computer hardn
ware,
and make it do what YOU want? When you use Intuition your programs
will
g be robust, transportable and best of all they will offer a familiar interface to
the
t user.
o Getting hold of the information needed to program the Amiga should in
theory
require nothing more than that short visit to the computer section of
p
that
mythical bookshop. There you will be provided with a fantastic array of
r
reading material on the subject. with shelves upon shelves of books featuring
o
encouraging titles, friendly covers, pages of information and one big disadg
vantage - they are all printed on paper.
r
Certainly, some books will offer you a disk of typed-in listings it you send a
a
large
sum of money, but it's rarely worth the 28-day delivery time. Far better if
m entire thing came in both Human and Amiga readable form as standard,
the
t
complete
with ready-to-run examples.
h And that is exactly what The C Encyclopedia does. It has been written by
Anders
e
Bjerin, who over the last four years has updated his life's work to verAddress your money to Ami ga C Club, Anders Eljerin,
sion
Tulev agen 22, 181 41 Lit:lingo, Sweden
A three, and it now fills a whopping 12 floppy disks with text, programs and
m
i
ing a Formula 1 simulation. With a digital stick, to
before,sliding smoothly Out again.
g
avoid skidding around the bends, you'd have to
There aren't many Amiga-compatible analogue
a
steer in bits and pieces, holding and releasing the
joysticks, but the PC market is full of them. This is
w
stick. If you did this in real life, you'd probably roll
where the Phoenix adaptor comes in.
Need
more control over your
i
the car! An analogue stick would lei you enter the
The Phoenix is a little gadget that consists of a
t
games?
Tony Horgan tests a
bend gradually, and then cut across the apex.
postage stamp-sized piece of circuit board, with a
h
joystick plug at each end. One is
new
analogue joyC
a normal 9-pin D plug, arid the
,
other is a 15-pin D plug.
stick
interface.
y
The small circuit simply reo
patches the connections from
ave you ever found youru
the analogue PC standard, so
self in the middle of playing
that they're compatible with the
h
a flight simulator and
Amiga. Now you can take your
a
becoming
increasingly frustrated
pick from the analogue joysticks
v
available for the PC.
by
e the lack of realistic control that
you have over your actions?
If you're into fright sims, it will
t
Joystick response is usually either
also allow you to use those yoke
w
too sensitive, in which case you'll
controllers, elevating the realism
o
be rolling and tripping the plane at
to even greater heights. If you're
every opportunity, or else the confed up with erratic digital stick
trols will be so sluggish, it'll feel
controls. get hold of the Ace and
like you're flying through a cloud
give your simulations a new
Of treacle.
dimension.
The answer is to invest in an
Contact: Phoenix
analogue joystick. Analogue sticks
differ from their digital equivalents,
Mic rot ec hnologies , 18
in that instead of simply conveying
Hampt on Road, Keswick,
South Australia, 5035.
the direction of movement, they
can sense the amount of force
Tel: 010 618 2938752
and speed with which they're
moved, Let's say you were play-

HE ACE

H
1

101

CU AMIGA PRODUCTTEST

Thanks to SuperJAM! any.


one can create superb
tunes in seconds. Mat
Broomfield checks out the
latest update.
first time dabbler, SuperJAAC will have you
W
creating music in moments. We looked at verh 1.0 of the program back in February 1992 when
sion
ite scored a massive 91 per cent. Now version 1.1 is
here
with a host of new features which are designed
t
to make the composition process easier than ever,
h
whilst adding even more variety to your music.
e
r SuperJAM! is basically a composition tool whose
primary purpose is to help you to create themed
y
music as quickly and painlessly as possible. You can
o
use it purely for its own sake, as I do. or you can use
uits output as the basis for further composition in other
'music packages.
r The basic package is supplied with 32 musical
estyles ranging from reggae to waltz and hip hop to
acountry. There are numerous additional musical
pstyles available as optional extras.
r
o
f
e
s
s
i
o
n
a
1
M
l

m
M
u
'
'
'
s
.
i
c
i
41:
a
n
EE
o
,
r
a
1.

AQUESTIONOFSTYLE

Although you can Use Stiper.JAM! to create your own musical


styles, for most of us, the whole value of the program is its
predefined styles. Eventually you're going to get sick at listening to the same old styles time and time again, and when that
happens you'll be delighted to learn thal there are three additional style disks available, each of which contains 10 great
new styles.
The first at these is caned Dance Mix and, as its name indicates, contains a selection of styles lilted straight from the
nightclub scene. From the cool strains of Chill to the throbbing
bass lineal Powerdance, these are the very thing for composers looking tor some danceInvited motivahon.
It the Eurovision song contest is more your speed, then
World Music is what you're looking lot. It contains the following styles: Appalachia, Argentina, Caribbean, China, E Europe.
The program can be used on two levels, one of
which is ideal for experimenting whilst the other is
suited to recording compositions for future performance or modification.

J A M M I N ' WIT H THE BOYS


In keyboard mode, simply choose the play style you
want. click 'Play', and the program will immediately
commence, playing a repeating four or eight-bar loop
in the chosen style. This loop is very much like the
type of music produced by the auto-rhythm feature of
most modem keyboards. It's played by up to six

Gypsy, India. Italy, Mexico and S Africa. Each of the styles rodresents the musical style of a different nation or racial group.
and it y ou
even
be played using appropriate instruments.
The
last ot the style disks is called Movie Soundtrack and I
re
contains a selection of styles which epitomise different cineu
s i genres.
n
matic
From The slapstick of Hijinks to the ethereal
g
Intricacy at Otherworld, these styles are by tar the cleverest of
the
a batch, managing to capture their chosen themes with
uncanny
accuracy. Some of the grooves included in this collec.
G
tion were distinctly dubious, representing not so much subtle
S
variations on a theme, as totally different themes altogether.
c oAs you might expect, there are the odd dull styles among
m disks
the
p but overall, I found all three to be very exciting to
use.
a t Used
i in conjunction with version 1.1 of SuperJAM! the
extra
grooves
included with each style make them even betb l e
ter yet.
M
I
'band
members'. Each member of the band plays a
D
different
instrument, and the complete ensemble
I
compnses
drums. strings, keyboards, horns, bass
i nguitars. However, apart from the drummer thest
and
titles
,s t are more representative of the musical role
each
r u band member performs, rather than a literal
description
of the instrument he plays. Therefore
m e
there
are
times
when the horn player may play timn t
pani, whilst the keyboard player may be called upon
,
to play xylophone for example. In fact you can
t
decide what instrument each band member plays at
h
any time in any case.
e
y
'
l
l

Su er ani!
,_4
Keyboard
W
(
41 e P H u
.
k
I
1
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,
,
2 I ol oi
;'
n
o o794
,
u
+ 4-7i 7

Left You can use the


keyboard to 'Jam'
along with the program a s II pla ys
music in your chosen
style. Notice the Style
Embellishment buttons !Intro, Break, Fill
and End' can now be
accessed from this
window.

JI:11Sup S o
Test

D
NiEwnot
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Above, When It comes to changing the ke y ot a pie ce Of music.


you must first select the required pitch, before going on to
specify Its scale, Once you've done that, the entire tune will
play in the new ke y.

Test

= =

1.11m n I

= 0 . 1 1 . 1 = I M E .

i
=

M
M
I
.
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1!!IMI!!1!!!

and you ca n insert a wide


range Of musical Instructions a l any point.

41 1

1 2 Ik

Left Although it sounds like


a 50s coffee maker, Blue
Ribbon's Ea s-Okla tic sys
tern is actually an inge nious
way of letting you spe cify
complex chord and ke y
changes at the click of a button or pre ss of a ke y.

IMO 4
/ 1s 11"IK C 3
111
l kM I " 1
1 11 7
- .1 ' 1
Right:
The Section window
1 Is11where
can record
1 foryou
pe da l
1 songs
/,1 1 Or1future
mance
alteration. All
six band members can
, be altered Individua lly

SangStstail novas M e ne m
,
' a t t l E _ _0P r*i tl iln

E
M M .
M i = 1

PRODUCT TEST Cu AMIGA


At the bottom of the screen, there's a miniature
Piano keyboard, and by clicking on its keys, the
pitch and key of the loop can be altered. Just
above the keyboard, four buttons labelled Intro,
Break, Fill and End are collectively known as the
Style Embellishment buttons. It you click on one of
these whilst a loop is playing, the selected action
will be performed in the current musical style.
Although the original SuperJAMisupported this
feature, it was not available from the keyboard window and could only be applied to tunes recorded in
the Section window.
Beside the Embellishment buttons are four
entirely new buttons labelled A, B, C and D. Blue
Ribbon describe these as 'Groove buttons'. but
Variation buttons' would be more appropriate
because each one activates a variation on the current musical style. For example, if you start playing
a piece whilst button A is depressed, you may find
that the chosen style is only played using a piano
or guitar. Click button B arid a second or third band
member may loin in, and subtle changes may
occur to the rhythm of the loop. Generally speaking, the higher the button number, the more
instruments and the greater the musical activity.
These buttons represent the greatest enhancement to the program over its predecessor because
between them they mean that the number of musical permutations for any given style are increased
fourfold,

has four sound channels!


The thing about TurtioSamples is the more powerful your Amiga, the better their quality. When I first
reviewed the program, the TurboSamples were
rather poor in quality, but as I was only using a bet'
torn-of-the-line Amiga. I expected that. I'm now
running the program on an Amiga with 10Mb of 32bit RAM, a fairly fast 68030 processor and a 68882
maths co-processor, and yet the TurboSamples are
still nothing to write home about. They sound very
tinny and electronic, a bit like the cheaper hand-held
games. The fact that their stereo position can be
altered helps to improve their clarity, but for a less
high powered user, I wonder whether they'll be
worth using at all?

FOR POSTERITY
When you're ready to create something a bit more
permanent you'll need to go to the Section Editor,
Here the piece of music you're working on is represented by a strip of blocks which extend horizontally
across the screen. The strip is divided into six parts
vertically, each of which represents different band
members, enabling you to turn them on and off at
will throughout a performance. At the start of each
of these horizontal blocks you can add a musical
instruction such as a key or groove chadge.
The functions of all of the Keyboard Window buttons can be duplicated at any point in the section
editor, so you can choose between four variations of
the main style, as well as inserting intros, break, fills
and endings. Once you've created a section it is in
turn represented in the Song window as a block,
and its by arranging these blocks according to your
preference that a song is constructed.
When you're happy with your song. it can be
saved in SuperJAMI, SMUS or MIDI format. SMUS

SOUNDING OFF
The program uses either a MIDI instrument or internal
samples to produce sound The interesting thing is
that by using special samples known as
TurboSamples, the program is able to play up to 16
notes at a time despite the tact that the Amiga only

Stfint (lords AccootwttoilarTEiltolli-it

Le tt A tune is always played using one


of the lour grooves, you can change
this Groove a tune use s at any lim e
Each Groove I s a variation on the ba sic
musical style selected.

c01.12W1 * 4 1 1
E n d
of NEI
.
a
T
1
1
1
1 I nt
1
' l ot, I t
:
1t 40 9 1 3 I t
1 Jott6 I t
u
1""
Growl I t
.
6 Acv4 I t
1 0 ) I t
tmo te lI
h T '
a I u

Es

tit

W
P

i
r

t
e

tretow; Because SuperJAM ! now supports the GS standard. if you have a


GS compatible synth you can a ssign
band members by name rather than by
program number.

'oc.ive L _
E
=
n
dVotmiv e

. . . . . . 7 - - - AN N M

- - 1 1 1 M d i o n M m L

1111

Lett: The new Volume Pan


grid le ts you se l up a MIDI
Instrument easily, The
higher the icon the louder
its volume, the further te ll
or right the greater the pan.

ca lly minded use r


may wish to alter the
chord structure. The
program now supports two octave
Chords which t a co
isle 13th and Wit h
Chords,

lowirlar Pro,
, 1.11
IN h m i t e t

Whale
seas it a le
Ithr im k n n
etogh k m 11.1 2.111
,INN* IRO krit LP
I te l . k . I I k m e ad tie

Clio wawa
in big katt
IIottil tut I l fta l

Above, II the provided style s become a bit stale,


YOU can e lwa ys try to define your own'

-) Volocity 1 i
l
! ! ! Le
i _ft The more musi-

Above: The preferences


requester lots you customise the program to
use Workbe nch 2,0
requesters.

KEY - A key defines which notes will sound right and


create a specific 'leer when played together in a piece of
music. There are times when particular notes will sound
wrong for discordant( if played with certain other notes,
this is because they are 'out ol key'.
LOOP - A repeating piece of music which may last anywhere between a tow seconds and hall a minute.
MI01- Musical Instrument Digital Interlace - An electronic standard for connecting computers and instruments
so that they can communicate with each other.
PANNING - Panning is a term used to reler lo the stereo
position of a sound. A sound may appear to be projected
from any position in a 180
allow
- a ryou
c _to specify exactly where in that arc an instrument
allows
to
M
a you
n orchestra.
y recreate the physical location oh members of
a band
or
M
I D- The
I smallest unit al pitch on a piano keyboard
OCTAVE
i the
n distance
s t rbetween
u m one key (black or whitel and then
one
e nbeside
t sit i s called a semi-lone. Twelve sequential
seml-tones are called an octave..
format saves can be loaded into programs. such as
Sortix. whilst MIDI files can be loaded into Bars &
Popes. Dr Ts. Sequencer One and a host of others.

CONCLUSION
SuperJAMI version 1.0 was superb: version 1.1 is
simply awesome. The real beauty of it is that its
main features are really easy to use so that nonprofessionals can dabble happily for hour upon
hour making wonderful music at the click of a button. Yet at the same time, hidden beneath its
colourful exterior there are dozens of powerful customising options so that more demanding users
can create completely original tunes with equally
little effort. D i '

M E R I D I A N DI S TRI BUTI O N E 9 1 0 . 9 5
A500 I
S
A1500
r A A 2 0 0 0 r A A 3 0 0 0 rAl A4000 I
NA 5
ME RI DI AN DI S TRI BUTI O N, EAST
0 0 EAST ROAD I NDUS TRI AL
HOUSE,
+
ESTATE,
LO NDO N 5 W1 9 l AR. TEL: 0131
5 4 3 3500.
M
EASEOF USE 9 0 %
O
basic stuff is easy to use, but the advanced features
_ t w o * take a while to learn and understand
A
VALUE FORMONEY 4 4 7 5 %
l
A great program, but considering its slightly limited
2
z..ope to the average userperhapsa tad overpriced
0
EFFECTIVENESS 9 0 %
0
amazing . , . w effective and versatile these simple

slytes can bt

FLEXIBILITY 0 7 5 %
Awkward to Compose original music with this program,
but good mileage in the 'variations on a theme concept'

Kovhard
It
- is;; I t
1 -i t I G t i I t
111 6 1 0 I t
tiolva I t
v
"...I .1 b a c I t

JARGON BUSTERS

INNOVATION 9 5 %
&molar ideas have existed for years, but Blue &t on
have really expanded the concept beyond all recognttoon

1111

Above: Using TurboSound technology,


SuperJAM! can pla y up to 16 notes at a
lime - through the Amiga 's Internal sound
channels! Their qua lity is dependant upon
the power of your computer though.

g A n awesome composition
package, packed with features to appeal to hobbyist
and professional alike.

OVERALL

9/
103

Yeab;lhat
TheloudestHeavymetaln
inthe stratosphere
l oesbehindthemythand
g
-Metal!
FromGUNSN'ROSEStoGRUNRAW
TRUCK.BONJOVItoBOLT-

THROWER,andNIRVANAto
NAPALMDEATH,RAWservesup
themightiestdoseofmegaMetalontheplaneteveryfortnight!In-depthnewsabuse!
Full-onliveaction!Sweaty
albumlowdowns!Heavyweight
features!All-drinkin'mayhem

fromHell!It's allrighthere,
rightnowandlivewithouta
netinRAW!
RAW121onsaleApril14
comescompletewithanexclusivesetofratherspittingIRON
MAIDEN,GUNSN'ROSES,
MEGADETHandPANTERAbeer

mat
,drin
,R
pa.cksanevenmeatierpunch
wi2thasetofgiganticGUNSN
RO
2SESandMETALLICAtour
posters!
o Talkaboutvaluefor
mayhem,squire!
n
s
a
l
e

CU AMIGA

41111111111111111111,

\J\inkElllortli] v17
111
4
1
\

One of the best page processors is now available in


dazzling 256 colours. John Kennedy takes a look.
0 Do c u me n t : Unt it led 1

amount, but running Word Worth will soon dispel


that myth Us ing a 256-colour display, you will find
the number of images you can load will be limited
- it won't be long before the 'Not Enough Memory'
rex:Nestor begins to pop up. This isn't a problem
with Word Worth. rather a consequence of using
better graphics.

GET HIP

Life...

I
C

"Life is a funny t hing" mus ed Green, s it t ing down at his c omput er keyboard
Is imple. " He sighed
rwhist fully. " No w" , he
e
cant inued. "I have t o
m
contend wi t h t his . " He
e
looked d o wn at his
m
trousers. still badly
b
scorc had.
e
A
r cat, sitting about s ix feet
away. perched on the t op
w
of a armc hair suddenly
h
e
sneered, almost as t hough
n
it was sniggering. It at ill
L
hadn't t ot ally forgiven
iGreen f or being v iolent ly sick on t op of It I he last time he had been
f
Sometimes Green wondered if it w as t he cat whic h had s omehow managed t o
e
set fi re to his undergarments.
w
a
INICKX11,1
s

Creating full-colour fishy storie s with WordWorth is now ever easier. with up to 256 different colours onscreen at 011C4.

Word Worth, which is widely considered to


M
be one of the best page processor packu
ages currently available for the Amiga. For the
c
unenlightened.
a page processor lies in that grey
h
area
somewhere between a word processor and a
desktop
publisher, stealing ideas from both in
h
order
to make producing reports, fliers, adverts
a
and
s in tact anything which involves graphics and
text
b - as easy to create as possible.
Of course, with the release of the new Amigas
e
and the new AGA chip set, software companies
e
nave a perfect excuse to produce a whole new
n
range of updates, because the Amiga has had its
w
colour caoabilities improved markedly.
r
iMODERN ADVANTAGE
t
The
so-called 'serious programs available for the
t
Amiga
all use high-resolution screens, which offer
a
e horizontal resolution of 640 pixels - any less and
the
n screen becomes too 'chunky' to show sufficient
detail.
i
n
t
h
e
BITPLANE -an area oh memory set aside for a screen
s
display, organised as one bit per pixel. Multiple bitplanes
eallow more colours.
p GIF - A standard image tile formal. popularised by
aCompuserre and said to be the most used standard in the
world.
g
e
s
a
b
o

JARGON BUSTERS

The drawback to a hi-res screen is the lack of


colours that it allows you: only 16 in pre-AGA
days. Now The Next Generation machines can
oiler up to 256 colours in this hi-res mode, which
means programs such as Word Worth can start to
have real fun.

COLOUR PROBLEMS
The problem used to be that when loading graphics into your page the colours that were used to
displayed them could only ever be approximations. With more than one image. there just
weren't enough palette entries to go around, and
the results that you got on-screen could be
extremely confusing.
WordWodh AGA allows up to 256 colours onscreen at once, which means that not only will a
256-colour image appear with total accuracy, but
several 32 colour screens can also appear, each
with their own palettes intact.
Of course, having all this memory set aside for
graphics does have its drawbacks. For starters,
when an 8-bitplane screen is used there is a
noticeable decrease in speed when menus appear
and text is shifted about. In fact, I was very surprised that things hardly slowed down at all.
Perhaps with larger protects things would get
slower, but I didn't get to create really big documents because of the second drawback: memory.
The cheapest AGA machine - and a bargain at
that - is the Al200, which comes with 2Mb of
RAM as standard. This might seem a gargantuan

Word Worth ensures that all Amigas can make use


of a Workbench 2 environment, by creating its
own. This is one of the points with which I'm not
totally happy - I would have preferred a completely Intuition friendly approach if at all possible.
If this had been done, the special Workbench 2
file filters (as used by Multiview) might have been
incorporated, which would have meant that GIF
and TIFF images could also have been supported,
Probably the only other niggle I have is that
images lose detail whenever they are scaled down
and then scaled up again. If you don't place your
pictures right first time, you'll need to re-load them.

CONCLUSION

The supplied Agta scalable fonts and the


postscript output mean that you'll need to be into
some seriously heavy home printing before you
outgrow Word Worth.
Bear in mind that you don't need to own an
AGA machine to use this program - but if you
don't you won't see the extra colours. However,
you'll still benefit from the ability to load all the new
IFF formats (and PCX) and also enjoy the slightly
improved printing speed, This makes Word Worth
v2 AGA an ideal upgrade no matter what type of
Amiga you own. e l l )

DIGITA INTERNATIONAL E 1 3 0

A500 I r
A l VA A 2 0 0 0 r
A1500
5 3 0 0 0
AA A
DI GI
TA
I NTE RNATI O NAL, BLACK
0
0
I
HORSE
HOUSE, E X MO UTH, DE V O N EX8
+
1Jr L A
TEL: 0 3 9 5 2 7 0 2 7 3
AV 4
0
0
E0AASEOFUSE 7 9 %
Apart
" A from the
A floppy disk install procedure, Worcill'i'
B
very easy to use
O FORMONEY 7 5 %
VALUE
O
Me upgrade tor onstmg owners is a paltry DO
O
EFFECTIVENESS 8 8 8 8 8 8 8 8 8 8 8 2 %
r
Screen modes now oxhide options for 32. 64. 126' ,
A
256
A colour displayS
FLEXIBILITY
8 8 8 8 8 8 8 8 8 8 8 0 %
l
Al!2iFF formals - including HAMS - are supported
INNOVATION
* O H O . . . 4 . 4 4 5 %
0
s0good to see software companies supporting the AGA
I
modes
- it proves the Amiga's future is bright
r
a

g M o r e colours means using pit. ' t u res is easier than ever


before - memory permitting 1

OVERALL

1%
105

CU AMIGA P

R
O
D
U
T
I
T
!
N
I
T

F i
P A
n
N
1 0
iN
r o
o
E s - l o s
'm! 1
-on
1i t
m
-- 1 o
1
1 1
- 0
i !
0
1

0 0 ' 0 0 C0 O C I
r i 0004
You ca n get
" to the tape-style transport cew.
trolls from a few windows, but it t h e re
3
room,
l i e best to use the dedicated trans, wh ich com es complete with
port
a window,
Info on the measure and tim in g .

Even I t yo u r windows get com pielely out o f order, yo u can st ill lu st Pop
one to the tront, and sweep a ll the others under the carpet. Su ch I s the
- neatly concealing a m ess o f smaller win Case here, with the track screen
dows_ It' s actually a good idea to keep things neat, clo sin g down unused
windows to save memory.

'

ears and Pipes Pro 2 uses the increasingly popular tree-form windows
interface. Even II you've got a 1,3 machine, yo u st ill get the 2_0 lo o k.

To speed things
up, and save
memory, you
Can titter out
parts o l the ketra
data that you
don't need to
record, like
attertouch on a
drum tra ck for
example-

BarsandP
Protessiune
The race to get ahead in
the world of professional
Amiga sequencers never
seems to come to an end.
Tony Horgan investigates
the latest tipsters'
favourite.

THEGRAPHICEDITOR
After you've recorded a track, you can go into the graphic
editor to tidy it up. Bars and Pipes can display the music in a
number ol ways. The sequencer-standard piano roll system
shows notes as horizontal bars on a simplilied stave.
There's traditional sheet music notation too, or you can have

Tbe graphic itchier caters for traditional composers, with


leave nOtallion, and the r S s I
AI M&
Cl u s
w i t h
a
p l a n o r o l l
106
d
i s p
l a
y -

sequencer, there are two choices: Dr T ' s


i and
Blue Ribbon's Bars and Pipes. KCS
.
t K C S version 3.57 last year and included an
reached
y
impressive
range of features, such as automated
omixing, score onnting and graphic and numeric
uediting, with a clever interface holding it all
'together. Now, with its new 2.0 upgrade, Bars arid
rPipes is nosing ahead.
e Despite the claim on the box that Bars and
lPipes needs 1Mb to run, it actually needs more
than that. With a bit of CU trickery, I managed to
o
make up a copy that woutd just about load onto a
o1Mb machine, but even then there's not enough
kmemory to open any windows, so it's still UrILIS
i- n
g
f
o
r
a
p
r
o
f
e
s
s
Step e d itin g is e a sily carried out in the graphic editor. With a
i bit ot practice it can be a lot q u icke r than using quantisation,
o
a hybrid of both styles. Note velocities are shown at the botn tom ol the display. along with any other MIDI controllers you
a need to edit.
Step-time editing, especially usetul tor programming
l
A drum patterns, is also carried out Irom here. If you've got
enough memory lo keep the colour display, its a lot easier
mto make out than the Tiger editor in CS,
i
g
a

able. Forget it unless you've got at least 2Mb.


Before you can get it to run, you're forced to
endure an extremely long-winded unarchiving session. There are three disks in the package, and
after decompressing them you're left with four.
What is the point of this? Why on earth couldn't
the software have come ready to use on four
disks? We don't need this hassle!

POWER HUNGRY
Bars and Pipes is designed tor the musician with a
lot of kit. It would work just as well with a modest
MIDI setup, but large efforts have been made to
support just about any bit of sound hardware you
can imagine, including direct compatibility with
The One Stop Music Shop, General MIDI modules, Blue Ribbon's three-way MIDI interlace, the
Roland Sound Canvas, and the Sunrize AD1012
and A01016 hard disk recordingisampling boards
(allowing you to synchronise set-rate samples
from the hard disk with your MIDI sequences).
The package also caters for audio-visual production, with support for Scala and the Video
Toaster, and can even control an external
SyncPro SMPTE generator.
The new version has been written for use with
Workbench versions 2 and above, although it still
works fine on a 1.3 system. The main advantage
you get on a version 2+ Workbench is the bigger
screen. Bars and Pipes is all based around windows each section of the program has its own
window, and when you've got a lot of things on the
go, it can get rather cluttered. Using a double-size
scrolling backdrop, there's room to lay out and
open up all the windows you need.

RECORDING
Despite the massive range at features, once
you've got to know your way around the basic

PRODUCTTEST
Right:la
you're intO
synchroniSed
video and
music. the
Media
Madness
module will let
you pla y Scala
animations Of
SPSATE video
in harmony
with your
sounds.
6esev t e n t tie
VACS

le r 11111:11011 Teel 1 3

Above; Once you've recorded your


tracks, you can place them anywhere In
the sequence. TO see how the whole
thing's progressing, lump to the song
construction screen.

If you can
under
stand
traditional
music
notation,
you'll fund
Bars and
Pipes is
the only
Amiga
Sequencer
to otter it
as an
Option in
the main
editor
mode

a)

, ..
4

Left: If there's not a tool that meets your spe cific


requirements, and you can get your head around a few
flow charts, you can have a go at creating your own.
1101 R e p:

ii

(Seem 1 1 1 1 M 'repot a n i i

I ,3
Om

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to simultaneously sequence 1 ne One
1
I =
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Stop Music Shop and a Sunrize sampler
I
1 s
(bypassing MIDI altogether), and up to 80
One of the unique feas e
MIDI channels with Blue Ribbon's Triple
tures ot Hors ono Pipes is
r s
Play Plus MIDI interface. Of course, it's
the tools system. The
o
also compatible with a standard 16-chantools are shown as little
m
nel MIDI interface.
o r
icons, and are placed at
m
either the input or output

.melormoriLimari

TOOLS

ends of the tracks. Tools


can do a number of different things, like
defining the input or out- Each tool has Its own icon, but
put path for a track IM101 to sa ve memory, you only see
channel, One Stop Music those you've selected.
Shop, Sunrize board
etc.), and they can also affect the note data on the track.
Arpeggialors, harmony and echo generators can be used to
beef up your original performances. Other operations such
as quantising and transposition are also dealt with by the
tools, There are around 70 tools, and you can even create
your own for specialised functions.
controls, recording is quite a simple affair. There's
a handy loop record function, which makes laying
down bass lines and rhythms a lot easier. By setting up a loop on the required track, you can
record a number of continuous takes. The computer remembers them all, so you can decide
which you prefer and then copy it into the proceeding bars.
Quantisation levels are user definable. If you
put the quantise tool at the front of the track, your
performance will be corrected and then written to
the track. If you put it at the end of t h e
actual note data on the track remains un-quantised.
t r a c kbut
, the
t notes
h e are corrected on the way out.
The results sound the same, but the second
method leaves you with a recording of your original performance, which you can then try
quantising in different ways
The number of tracks that are available to you
is only limited by your interfaces. It's quite possible

Leal le :

MIXMAESTRO 1 1
Automated mixing is another area where computers are taking over from
mechanical
1 machines, The Mix Maestro won't do away with the need let
a real mixer (at the end of the day you've still got to combine all your

1111,

i.orttow

Right: A metronome is essential when you're recording.


Bars and Pipes gives you the option to a ssign the
metronome to any MIDI channel, an Amiga sample. or a
flashing screen.

sound sources into a single stereo signal), but it can give you a lot more
control over the final mixdown.
Every track can have its own channel on the mixer. and you can
assign any MI01 controller to the faders, whether it's volume level.
modulation, pan or whatever_ The idea is that you sel the sequence
playing and move the faders with the mouse. All the movements are
recorded, and if you
made a hash of a particular part, next time
you play the
sequence, you can
re-record the mixing,
just as you would if
you were recording
pedormances from
your keyboard.
'kith M ix Maestro
now there's no
excuse tor a dodgy
,filde-Out at the end of
Me tra ck.

SAMPLE SUPPORT

Most producers of big sequencers seem to think


that 8-bit samples sound awful and aren't worth
bothering with. Amiga samples have been used
with great success in commercial records, so
that's that theory down the drain.
Even so, Blue Ribbon have followed the others'
lead, ignoring the massive potential of Amiga samples. A token sample replay tool is included, but
its hopeless. It demands IFF samples, but won't
recognise loops and can't even play them at different pitches, so there's no chance of playing any
tunes with them. While they continue to look down
their noses at 8-bit samples, Blue Ribbon plan to
add support for the forthcoming 16-bit DSP, when
it eventually arrives.

CONCLUSION
There's no doubt about it, Bars and Pipes
Professional is a very powerful piece of software.
but to get the most Out of it. you're also going to
need a lot of powerful hardware, If you're working
with a basic MIDI setup, made up of maybe one,
two or three sound sources, you'll never use even
half of the features on offer. It's in its element
when it's at the heart of a big MIDI system. So
long as you've got a beefy Amiga to run it on, with
about 3-4Mb and an accelerator, Bars and Pipes
can handle just about anything that you throw at it.
Add a three-way MIDI interface, and you've got 48
MIDI channels to play with. Definitely not for the
beginner, but if it's power and features you want,
this is the baby, p. )

BLUE RIBBON . E 1 7 9 . 9 9
4500 i s A500+ A 6 0 0 r A 41200 111
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A1500
42000 43000 1
0 4 4 0 0 0
W I , UNI T 3, POYLE 14, CO LNBRO O K,
S LO UG H, S13 ODY. TEL: 0 7 5 3 6 8 6 0 0 0
EASE OF USE

8 0 %

Prot,ialy Me most user-trei3.'


VALUE
MONEY
y . 5 FOR
equ
e n c e4 r 4 8 1 %
'F tor a professional seduencer,

EFFECTIVENESS A S %
,
support
lo boor
FLEXIBILITY
'

O . . * * * **OAS%
.Modular program design lets you tailor it tO ypur needs
i
INNOVATION
9 0 %
,
Does
everything the rest do, and pientiMore besides
r
rho most advanced Amiga sequenceravailable'
i
c
q The new number one sequencer
e
for professional hi-tech musis
clans everywhere
t
h
e
b
i
107
g
g
e

OVERALL
6
/4)

IIF

CuAMIGA PRODUCTTEST
How do you fancy a
professional synth on a
card? Tony Horgan makes
some noise.
these useless 16-bit sampling boards. They all
I look the business it you glance at the specificad
tions,
but try using them to make music and you'll
o
soon
realise how hopelessly inadequate they are.
n Well. now Blue Ribbon have released a sound
board
that really works! Yes, you can use it as a
'
General
MIDI sound module. Yes, you can use it to
t
make
multi-voice
soundtracks. Best of all, you can
k
use
it
with
any
MIDI
sequencer, from MED to KCS
n
or
Bars
and
Ades.
The
catch? At the moment it's
o
only available on a Zorro board, which means it's
w
not compatible with the 500, 500+, 600 or 1200.
a
b
o
Don't let the name deceive you. The One Stop
u
Music Shop is really a Proteus 1 synth module, put
t
onto
a board that slots into your
y
Amiga.
It has its own MIDI in and out Es
connections
and, in most situations, E L
o
itu acts just like a normal synth mod. ule.
,
except that it's neatly tucked
away
inside your Amiga.
b
The Proteus I is a full-featured
u
professional synth, but as the One
t
Stop is on a board, there's no keyI
board. To get the most from it, you
'
should really use it in conjunction with a separate
v
MIDI keyboard that can send velocity, aftertouch,
e
pitchbenda
n d modulation data. Even so, it s quite
h
feasible
to use it just with MED or OctaMED, playa the sounds from the Amiga keyboard. I know
ing
d
what
you're thinking: how can you possibly get any
worthwhile
e
results from MED? Some will laugh at
the
n idea - but let them laugh. The tact is you don't
need
a top-notch MIDI keyboard if you're writing
o
certain
types of music, and if you're au fail with the
u
workings
of MED, then why waste valuable lime
g
and
money
on extra kit, when you could be bangh
ing out the next worldwide floor-filler?
o
Even so, anyone who likes to record live. rather
f
than program, will be far better off controlling the
a
module
with a professional sequencing package
l
and
a MIDI keyboard.
l You may be wondering, if it's plugged into a
Zorro slot inside the Amiga, how does it get to talk
to your sequencer? The answer lies with its built-in
MIDI connections. With a standard MIDI interface
connected to your serial port, you can plug the One
Stop's MIDI out to the interface's MIDI in and vice
versa_ If you use it with Bars and Pipes
Professional 2.0, you can ditch the MIDI leads altogether. and address it via the Zorro slot.

WHAT'S rr ALL ABOUT?

PANEL BEATING
With the board out of reach in the Amiga's case,
there's no control panel for you to select and edit
the sounds with. Instead, it comes with patch editing software, which is a lot easier to use than a

JARGON BUSTERS
1 MODULE a sound source without a keyboard.
: ZORRO SLOT - the bit Amigos (1500, 2000. 3000 &
4000 use these for various expansions.
Lai - low Frequency Oscilialors are employed by synthesisers to make complex sounds from simple waves.
GENERAL MIDI - A revision at the Miel standard, designed
tor treater compatibility between different equipment.

108

'

T h e Ono Slop M usic Shop is actually a Prole us I synth.


Blue Ribbon have ripped out the innards, and put them on
a board that fits s r
n ig g ly
i n s i d e
y o
u
r
A
m
i
g
a
.

eOne3t fl
rtrJ
y:oisi!ST110:fi
J
.
?

cluster of pokey buttons. It multitasks, so you can


run it in the background along with your sequencer.
Sounds are constructed with either one or two of
the source wave samples. From the patch editor,
you can pick your wave samples, set their relative
volumes, set the amplitude envelope, add some
phasing or chorus, and pick your LFO.
If you're like me, you'll whittle the sounds in each
section down to one or Iwo instruments that you
like, so before long, your range of 128 presets will
have been reduced to about 20. Then you'll be back
to lusting after new sounds again. If you hope to be
able to create sounds from scratch, and contort the
onboard presets, you'll be left wanting.
You may well feel differently though, in which
case there's no problem. The presets. and the
waves they're built from, are very clear 16-bit samples. and the General MIDI spec ensures that
there's a full range of sounds, making it a feasible
all-in-one music machine.
However. the General MIDI compatibility does
have a drawback - the standard says that certain
sounds must be included, and the result is that so
much ROM is used up with these sounds, that
there's not much room left for anything a bit special
or individual.

CONCLUSION
The One Stop Music Shop is a 0 5 0 16-bit synth
module, a good 2150 cheaper than it is in its studio
orientated rackmount version. It's the first board that
actually works as a sound source in a normal
sequencing environment Not only does it work, but
it works extremely well.

BLUE RIBBON E 3 5 0

A500 Fri A5 0 0 + F
r
A1500 VA A2 0 0 0 r A A3 0 0 0 r A A4000 r A
A
r
A
DMIA, UNI
14, COLNI BROOK,
l T 23, POYLE
0
SLOUGH, 5 1 3 ODY- TEL: 0 7 5 3 686000.
0
r
l

EASEOFUSE 4
, omessyleads, General MO compatible, and an ;clic'
N
proof
patch
edi
tor.

VALUE
FOR
MONEY
9 1 1 **1117%
% '?perthan the rackmount module, and a lot more
oVenlentto boot

EFFECTIVENESS 1 1 2 %
Acomplete range of bread and buttersounds, with 32
channels

FLEXIBILITY 0 7 4 %
Plenty of sounds, compatible with anysequencer, but
minimal synthesis abilities
INNOVATION 4 7 1 %
HD) sequencing madecheaperand simpler.

An impressive low-cost General


MIDI sound source - not to
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OVERALL

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PRODUCTTEST CUAMIGA

CIIRRE/41

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The latest program


from South Hams
Software should help
you get your life in
order, as John Kennedy
found out.

PRINT F
fr I t
OrOlt$
SC
ta REDi PINOT ;
5
E
l
SitECT
fi r
l di X
E
R
S
Y
C
IR

is probably a huge database, with a record set


aside for me. One field in this record would contain
my name, another my social security number and
another my preferences towards certain brands of
cat food.
Each field contains a specific type at information, be it text or numbers. Order recognises five
types - text (for names and so on). number&
dates, times and formulas. The latter is one of the
newer additions and offers plenty of scope for
some interesting pseudo-spreadsheet applications.
When using Order, you must decide on the
number of fields and their type right at the start of a
project, so good planning is essential. Of course, if
you do make an error of judgement all is not lost
and mistakes can be corrected.

that the Amiga needs 'serious' programs in


U
order for it to survive in a PC-dominated
n
world. The ability to animate graphics in real time
t
accompanied
by a four-channel soundtrack may
i very impressive, but what do you do when you
be
need
to catalogue your record collection or look
l
after
m your club's records?
u The Amiga is well served when it comes to getting
words onto paper, but spreadsheets and
l
databases are pretty thin on the ground. So a new
t
FILL IN THE FORM
one deserves more than a mention, especially
iwhen it costs less than E20.
Entering information is logically the next step in
m
creating your database, but before this can be
Order is a fully-fledged relational database proe
achieved you must design a 'form'. Rather like an
gram from South Hams Software As it is written
d
in-house, users' comments and suggestions can
application form, this contains various boxes into
ibe swiftly incorporated.
which the information is input_ You select how the
a Now into version 2.05, Order is capable of storinformation is requested by dragging the fields
r and retrieving enough information to run a
ing
about on the form design screen, The screen can
consist of nothing more than a simple name and
e
small
company_ If your experiences with databases
have
been limited to various public domain veraddress request. or can be expanded to become a
a
whopping 30-page document.
lsions of telephone directories, you are about to
enter a whole new world,
The term is then 'run', and the required informal
tion is input - unless you already have the
y
FIELD OPERATOR
necessary information saved on a disk somet
where, in which case Order can import the facts
A database consists of many records, each of
a
which can contain several fields of information. For
directly into the database.
kexample, on a computer system somewhere there
Once the information has been entered (verifie
cation is automatic to catch typing blunders) and
sWith your database safely on disk, getting the !a cts you need
saved the database is ready for use.
means mastering the use of the query Maids and the va rious
oconditions and wild ca rds.
ON REPORT
f
-1
I
I V 11/1 P G Clit ORIN RS DO 'SI
A 'report is Inc opposite of a form - It's
f
used to get information out of the
,
database. For a form to be of any real
i
use, you need to be able to specify varit
ous conditions - for example, a
s
commercial database may be required
SUM
VERY
MEN
F
a
to reveal only those people who are
CATE61ff
s
below a certain age limit, with a good
a
credit rating and with no strange preferRIDER LIMN
d
ences for cat food.
MK,
m
wsriif
f
Order includes many conditions
a
(equal to, greater than, between and so
c
on) which may be applied to any or all
fields to narrow the database search.
t
The finished report can be displayed
on-screen, printed or spooled to a text
file for further processing - perhaps
being incorporated into a word processL
1
U M W = r a t t l i t i fi t l i t a
ing document_

E
E
The detau its menu
controls not only the litile ihings (like
N
colours). but rather coolusingly the name of the current project
N
as well.
F

FATAL FLAW
For possibly the first time ever, Order presented me
with documentation which was too detailed. Split
into two parts, a tutorial and a reference, every feature of Order is examined in excruciating detail. Its
impossible to read more than a few pages in one
go as the microscopic detail quickly tires both eyes
and mind simultaneously.
It's the manual that uncovers Order's major flaw
- it's too difficult. No matter how detailed the manual, if the software is hostile the user will find the
task of getting to understand the program a real
chore.
Order was based on a PC program and it
shows. Even the requesters manage to make the
Amiga look like a PC. If I had to summarise what
was missing from it in one word, it would be
'Intuition' - both in the sense of user-friendliness
and as the Amiga's graphical user interface.
Order certainly offers the kind of relational style
database which the Amiga has been short of. If you
want a reliable system for storing text-only information then it's certainly worth a try.

SOUTH H A MS SOFTWARE E I 9 . 9 5
A500 A 5 0 0 + 1

A 6 0 0 1 1 Al 2 0 0 N

A1500 N A2 0 0 0 A 3 0 0 0 El A4000 N
S out h Ha m s Softwar e, 2 For d Road,
Tor r e, Yeal moton, Pl ymouth, PIL8 2NA.
Tel : 0 7 5 2 880906.
EASE OF USE e e 3 2 %
Not helped by the irritating manual.

VALUE FORMONEY

- **MI %

better Supported than more expensive programs

EFFECTIVENESS

63%

dchieves simple tasks very well.

FLEXIBILITY

51%

ARexx and simple importlexport. Text information only

INNOVATION 5 3 %
No high marks for converting an ageing PC program

A powerful program, let down by


poor user interface and an
unfriendly manual.

OVERALL

7%
111

FX STA R BUYS

F X STAR BUYS

THEGREATEST

SUPERBASE
PERSONAL II RAP 99.99

RRP E32.99

INCLUDES:
BACKTO
THE FUTURE
ill. THE REAL
GHOSTBUSTERS
R-TYPE, SINBAD
ANDTHE THRONE
OFFALCON.,ARmALYTE.
DEFENDERSOFTHE
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SPORTFOOTBALL

INCLUDES: JIMMY WHITE'S SNOOKER.


DUNE ANDLURE OFTHE TEMPTRESS

THE DATABASE THAT'S


AS EASY TO USE AS A VCR

FX PRICE

Ela"

9.99

ARP E45_99
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FX PRICE

RRP 29. 99

FX PRICE

02"

DIRECT

WHILE STOCKS LAST

THE
LOST
TREASURES
OFINFOCOM

Unit 10, Beaumont Business Centre, Beaumont Close, Banbury,Oxon 0X16 7TN
ORDERS&GENERALENQUIRIES, please call: 0295 252422. FAX: 0295 263991

A M I G A
RRP

FX Direct Price

Aliens 3 1 9 . 9 9
2 9 . 9 9
Another World 1 6 . 9 9
2 5 . 9 9
Aquatic Games 1 6 . 9 9
2 5 . 9 9
Archer McCleans Pool 1 6 . 9 9 2 5 . 9 9
ArsenalFC 1 6 . 9 9
2 5 . 9 9
A-Train 2 4 , 9 9
3 9 . 9 9
Bat 2 2 2 . 9 9
3 4 . 9 9
Battle Toads 1 6 . 9 9
2 5 . 9 9
BCKid 1 6 . 9 9
2 5 . 9 9
Birds of Prey 1 9 . 9 9
3 0 . 9 9
Board Genius 1 8 . 9 9
2 9 . 9 9
Body Blows 1 7 . 9 9
2 5 . 9 9
1317Flying Fortress 2 2 . 9 9 3 4 . 9 9
Campaign 2 2 . 9 9
3 4 . 9 9
ChaosEngine 1 6 . 9 9
2 5 . 9 9
Chuck Rock II 1 6 . 9 9
2 5 , 9 9
Civilisation
2 2 . 9 9
3 4 . 9 9
Cool Croc Twins 1 6 . 9 9 2 5 _ 9 9
Covert Action 2 2 . 9 9
3 4 . 9 9
Curse of Enchantia 2 2 . 9 9 3 4 . 9 9
Daemonsgate 2 2 . 9 9
3 4 . 9 9
Dark Mere 1 6 . 9 9
2 5 . 9 9
DarkSeed 2 2 , 9 9
3 4 . 9 9
Dizzy Collection 1 6 . 9 9
2 5 . 9 9
Dune II
1 9 . 9 9
2 9 _ 9 9
Dungeon Mastr/Chaos 1 9 99 2 9 . 9 9
Dynablaster 1 9 . 9 9
3 0 , 9 9
Elite II 2 2 . 9 9
3 4 . 9 9
Epic 1 9 , 9 9
3 0 . 9 9
Eye of the Beholder II 2 3 , 9 9 3 5 . 9 9
FA Premier league 1 6 , 9 9 2 5 . 9 9
Fantastic Worlds 2 2 . 9 9 3 4 , 9 9
Fire Force 1 6 . 9 9
2 5 . 9 9
Fire & Ice 1 6 , 9 9
2 5 , 9 9
First Samurai/Meglomania .19.99 3 0 . 9 9
Floor 13 1 9 . 9 9
3 0 . 9 9
Formula One Grand Prix 22.99 3 4 . 9 9
GrahamGooch 1 9 . 9 9
2 9 , 9 9
Gunship 2000 2 2 . 9 9
3 4 . 9 9
Harpoon V1.2.1 2 2 . 9 9 3 4 . 9 9
Harrier Assault 2 2 . 9 9
3 4 , 9 9
1-larn O a t I I

. . . . . . . . 1799

Title

G A M E S
FX Direct Price

FiRP T i t l e

34.99
22,99
History Line
25.99
16.99
Hook
19.992 9 . 9 9
Humans
Indiana Jones Atlantis
Adventure 2 2 . 9 9
3 7 . 9 9
Indiana Jones Atlantis
Action 1 9 . 9 9
3 0 . 9 9
John Maddens 1 9 . 9 9
3 0 . 9 9
KGB 1 9 . 9 9
3 0 . 9 9
Kick Off 3 1 6 . 9 9
2 5 . 9 9
Knights of the Sky 2 2 . 9 9 3 4 , 9 9
Knightmare 1 9 . 9 9
'
29.99
Krusty's Funhouse 1 9 , 9 9 2 9 . 9 9
Legend 1 9 . 9 9
3 0 . 9 9
Legend of Kyrandia 2 2 . 9 9 3 4 . 9 9
Legend ot Valour 2 7 . 9 9 3 9 . 9 9
Lemmings II 2 0 , 9 9
3 0 , 9 9
Lemmings Double Pack..,..19.99 2 9 . 9 9
LethalWeapon 1 6 . 9 9
2 5 . 9 9
Liberation (Captive 2) 1 9 , 9 9 3 0 . 9 9
Links 3 2 . 9 9
4 4 . 9 9
Lion Heart 1 6 . 9 9
2 5 . 9 9
Lost Treasures of Infocom .27.99 3 9 _ 9 9
Lotus III
1 6 . 9 9
2 5 . 9 9
Mega Fortress 1 9 . 9 9
3 0 . 9 9
Microprose Golf 2 2 , 9 9
3 4 . 9 9
Moonstone 1 9 9 9 . 2 9 . 9 9
Nick Faldo Golf 2 2 . 9 9 3 4 . 9 9
.Nigel Mansells
Championship 1 9 . 9 9 2 9 , 9 9
NoSecond Prize 1 6 . 9 9 2 5 . 9 9
OhNo Not More
Lemmings (add on) 1 3 . 9 9 1 9 . 9 9
OhNo Not More
Lemmings (stand alone)16.99 2 5 , 9 9
Ork
1 6 . 9 9
2 5 . 9 9
Pacific Islands 1 9 . 9 9
2 9 . 9 9
Perfect General 2 2 . 9 9 3 4 , 9 9
Pinball Dreams 1 6 . 9 9
2 5 . 9 9
PGAPlus 1 9 . 9 9
2 9 . 9 9
Pinball Fantasies 1 9 . 9 9 2 9 , 9 9
Player Manager II 1 6 . 9 9 2 5 . 9 9

ARP

FX Direct Price

Populus II 1 9 . 9 9
Premiere
1 9 . 9 9
Premier Manager 1 6 . 9 9
Project X 1 6 . 9 9
Pushover 1 6 . 9 9
Putty 1 6 . 9 9
Ragnarok 1 9 . 9 9
Railroad Tycoon 2 2 . 9 9
Raving Mad 1 6 . 9 9
Reach For The Skies 2 2 . 9 9
Road Rash 1 9 . 9 9
Robocop II
IRobosport 1 9 , 9 9
1Scrabbl
6 e Deluxe 2 2 . 9 9
.Secret of Monkey Island II .23.99
'Sensible
9 9 Soccer92193 1 6 . 9 9
2ShadowLands 1 9 . 9 9
5Shadow Worlds 1 6 . 9 9
2 3 . 9 9
_Shuttle
Si
l
e
nt
Service
II 2 2 , 9 9
9
Si
m
Ant
1
9 . 9 9
9
Sim Earth 2 2 . 9 9
Sleepwalker 2 0 . 9 9
Special Forces 2 2 . 9 9
Storm Master 1 9 . 9 9
Street Fighter II 1 9 . 9 9
Striker 1 6 . 9 9
Super Hero 1 9 . 9 9
Super Tetris 1 9 . 9 9
Terminator II 1 6 . 9 9
The Addams Family 1 6 . 9 9

a , u ,
2 9 .
2 5 .
2 5 .
2 5 .
2 5 .
3 0 ,
3 4 .
2 5 .
3 5 ,
3 0 .

9
9
9
9
9
9
9
9
9
9
9

9
9
9
9
9
9
9
9
9
9
9

2 9 . 9
3 4 . 9
3 7 . 9
2 5 . 9
3 0 . 9
2 5 . 9
3 5 . 9
3 4 . 9
3 0 . 9
3 4 _ 9
2 5 . 9
3 4 . 9
3 0 . 9
2 9 . 9
2 5 . 9
3 0 , 9
2 9 . 9
2 5 . 9
2 5 . 9

9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9

The Manager 1 9 . 9 9
Troddlers 1 6 . 9 9
Trolls
1 6 . 9 9
Ultima VI 1 9 . 9 9

3
2
2
3

0
5
5
0

.
.
,
.

9
9
9
9

9
9
9
9

Utopia & Data Disc 1 9 . 9 9


Vroom 1 6 _ 9 9
Walker 1 9 . 9 9
Waxworks 2 2 , 9 9
Wing Commander1 2 2 . 9 9
Wizkid 1 7 , 9 9
WWF II 1 6 . 9 9
X-Wing 3 2 . 9 9
Zook
1 6 _ 9 9

3
2
2
3
3
2
2
4
2

0
5
9
4
4
5
5
5
5

.
.
.
.
.
.
.
.
,

9
9
9
9
9
9
9
9
9

9
9
9
9
9
9
9
9
9

PROFESSIONAL SOFTWARE FOR YOUR AMIGA


ACCOUNTS

H A R D WA R E/U TILITIES

Fr Deeci Price

Arena Accounts
8 3 .
9
Cashbook Combo
4 5 . 9
Home Accounts 2
3
5
Personal Finance Manager Plus 2 9 .
System 3
3
8
.
9

9
9

117.99
79, 99
99 54. 99
9 9 39. 99
9
5999

FX tereci Pnce R A P

1 9 . 9 9 102.99

Superbase Personal 2

FX Detcl Arne

23.99
37.99
37.99
37.99
44.99
89.99
52,99
49.99
39.99
27.99
34.99
89.99
18.99
119.99
19.99
42.99
_33.99
.24.99

Amiga 500 Upgrade


Amiga 500 Plus Work Centre
Amiga 600 1 Meg Upgrade
Amiga 600 Work Centre
Amiga 12(10 Work Centre
Can Do V2
Cumana External Drive
Directory Opus V4
G. B. Route Plus
Kickstart Rom V1-3
Kickstart Rom V2-4
Pyramid Scanner
Rom Sy/richer
Rocgen Plus Genlock
Screen Beat Speakers
Quarterback V5
XCopy V9.2
Protessional Midi Interface

D ESK TOP PU B LISH IN G


.

PX r e C t Pro ,

DCDeed Frce A R P

A S S E M B LE R S /C OM P ILE R S

49.99
204.99

30.99
21.99
18.99
24 99
39.99
44.99
199,99

RAP

219.99
102.99
69 99
49.99
99.99
49 99
99.99
249.99
999
99

Interword
1
9
.
9
9
49.99
Mini Office
4
2
99 59.99
NEWENGLISHVERSIONPengal V1.4 ..... 34 99 49.99
Kindwo Kis 3
3
2
.
9
9
49.99
NEW F
NEWVERSIONWordsworth V2 . . . . . . . 74. 99 129.99
,
nal
C o
r pu yx = g u i t z m i L t a i a u g z
2
i 6
Fr Direct Price
4 . 9 9
10 Blank Bulk Disks
a25
11.99
4. Blank 1
Disks .....
50
20.99
, Blank Disks.
39.99
100 Blank Diste3
9
5 . 9 9
3.5 100 Capacity Disk Box ...
2 . 5 0
9
Amiga
Mouse Mat
3 , 9 9
Amiga
Dustcover (SOO).
9
3 . 9 9
Amiga Dustcover (600)
9
9 . 9 9
Amiga
Replacement Mouse
5 . 9 9
Cruiser
Multicoloured Joystick
.

............. _69.99 102 99


.
9
9
4 9 99

Amos The Creator


Amos 3D
Amos Compiler
Easy Amos
Amos Professional
Devpac 3
Lattice C V6.0

129.99
69 99
48.99
36 99
64 99
39.99
74.99
159.99
69.99

WOR D PR OC ESSOR S

fX N e tt Peet, R H P

Advantage .......
Maxiplan 4
3

FX Deici Price

.
3

FX Dein Price

Art Department V21


Director 2
Expert Draw ,
Expert 4D Junior
NEWDeluxe Paint ABA V4......
Turbo Print Protessional,
Vidi Amiga 12
Broadcast Titter 2
, Scala 500

Ames 2
6
4
99 99. 99
Audiomasler 4
4 3 .
9 9
59. 99
Audio Engineer Plus 1 5 9 . 9 9 204.99
Bars & Pipes Professional 1 7 9 . 9 9 299.99
Dr. Ts Copy Apprentice 6 9 . 9 9 99. 99
Dr. Ts KC5 Level 2 V3,5 1 8 4 . 9 9 279 99
Deluxe Music Construction Set 4 9 . 9 9 6 9 99
Stereamaster .
2 9 . 9 9
3 9 99
NEWVERSIONTechnosound Turbo 2 9 . 9 9 3 9 99

The Publisher
3
2
Pagestream V2.2
1 4

A N IM A TION /GR A P H IC S /
EFFEC TS

Fr Dno

tilip

49.99
34.99
29.99
34.99
69.99
69.99
299 99

9
Liyhter
Joystick
9

4 99
,4
i

EDUCATIONAL SOFTWARE
DirectPrice

16. 99
_16.99
_16.99

Funschool 4 under 5.
Funschool 4 between 5-7 .....
Funschool 4 between 7-11

Finschool Specials:
Merlin Maths (7-11) .... ........ . 1 6 , 9 9
Spelling Fair (7-13)
1
6
.
9
9
Paint & Create (over 5 yrs)
1 6 . 9 9
MI Range:
Atli Maths 11-12yr - 12-13yr .. ......... ..,..
Adi Maths 13-14yr - 14-15yr 1 6
Adi English 11-12yr - 12-13yr 1 6
Adi English 13-14yr - 1415yr
1 6
Adi French 11-12yr - 12-13yr 1 6
, Ad I French 13-14yr - 14-15yr 1 6

.
.
.
.
.

EDUCATIONAL

ED U C A TION A L

ED U C A T IO N A L

1 6
9
9
9
9
9

99
9
9
9
9
9

, P r c

FX Eyed PriCe

LCI Range:
Micro English (8 Micro
Maths
GCS
E ) (8 GCSE) .
Micro French (8 - GCSE)
Micro German iB - GCSE) ......
NEWMicro Science (8 - GCSE) ....
Mega Maths (A-Level Course)
Primary Maths Course (3-12)
Reading/Writing Course (3-8)

Kosmos Range:
Answer Back Senior (12-Adult) ...................14.99
Answer Back Junior IS-11yr) 1 4 . 9 9
Fact He 500s (Require AnswerBack Junior to Senior to Work)
Fact File 500 Arithmetic (6-11yr) .........................8.50
Fact File 500 Spelling (6-11yr)
8 . 5 0
Fact File 500 World Geography (12-Adult) 8 . 5 0
Fact FileSOOGeneral Science (12-Adult) 8 . 5 0
Maths Adventure
1
6
.
9
9

Miscellaneous Software:
Compendium Six (4-12)
Better Maths (12-16)
Noddy's Playtime
, Magic Maths (4-8)1
4

Kosmos Languages
French
Mistress 1,All ages).
1 4 . 5 0
German
Master (All ages) .
1 4 . 5 0
.
Spanish Tutor (All ages),............. 1 4 . 5 0
, Italian Tutor (All ages)
1
4
.
5
0

18.95
18. 95
18.95

1
18.95
1
818.95
18.95
8
1
929.99
1499
9
17.99
5
9
,
5

HOW TO ORDER
PLEASE Charge my AccessArisa'Switch No

ORDER FORM
=
PLEASE SUPPLY ME WITH THE FOLLOWING
PRICE

TITLE

Date'

DATE
NAME
ADDRESS

Issue No:

PLEASE MAKE CHEQUES AND POSTAL


ORDERS PAYABLE TO FX DIRECT
AND SEND TO THE ADDRESS ON
OPPOSITE PAGE.
PLEASE ALLOW CHEQUES TO CLEAR.
E&OE.
SOME OF THE ITEMS FEATURED MAY NOT
BE RELEASED AT TIME OF GOING TO

PRINT, BUT WILL BE DESPATCHED AS


SOON AS THEY BECOME AVAILABLE.

POSTCODE
P&P
I
L

TOTAL ENCLOSED

TEL

UK ONLY PLEASE ADD E1.25 FOR THE FIRST


ITEM AND AN EXTRA SOP FOR EACH
ADDITIONAL ITEM NEXT DAY DELIVERY
AVAILABLE AT E4 99 PER ORDER

(OVERSEAS ORDERS WELCOME P&P


DEPENDENT ON DESTINATION).

CU AMIGA PRODUCT TEST


Editing a Button
1
1NameKewEntry
Border
Style
SHIM
Orta
Text xi
Highlight
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on e x clues er
Souvenir
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,requester
enabling you to add or edit the ca rds (windows) and obpects (buttons,
menus, etc.) of
your
n a lpapplication.
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11111
a.

Tewtoit

If you've always wanted to create your own programs on the Amiga with the
minimum of fuss, Jeff Walker's here to tell you how it's done.
Field obje cts may
use only the topaz8
Tool 4 1
'software authoring system'. There is a differin t
1
scrip t s...
or topaz0 11115,
C
M
i
d
t
h
M
o rd e r
ence. With a programming language like
wh i c h IS an a wf u l
l fr u s k _ l
S o to c ti
F M RO S S F D
M e r t z fl o o r
restriction it you
BASIC
or AMOS or C or whatever the person
a
MONTI
let h r ltdj
J
o
t
t
t
t
t
c
a
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t
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are d e S i g n i n an
1
who
is writing the program has to 'invent' line after
n
1
n 2 1 P OS 0 1 1 . 1 4 I
application to run
OkI
C n c Int
line
on an interlaced
D of programming code, often many hundreds of
screen
lines to achieve a very simple job_
o
,
Just
about
every
person
who
buys
a
computer
i
appears that enables you to enter the details of
has a secret dream of themselves, or the sibling
s
The idea behind software authoring systems is that , everything to do with that button the type of butfor whom the computer was bought, becoming a
n
the 'author of the software (that's you) doesn't
ton, its position and dimensions, its normal
programmer. The projected image is that once you
o
appearance, its appearance when selected, and
have
to
know
very
much
at
all
to
start
with
about
know how to program you can make a computer
tdo anything. And, once you can do that, people will
what action should be performed.
functions, commands. expressions. sub-routines,
a
This is where CanDo gets more like actual prosyntax and a whole dictionary of other jargon
pay you lots of money to make their computer do
p
words, in order to 'write' a program. instead of typgramming. because the action that will be
what they want it to do.
r You can And they will.
performed is described in a 'script, which is one or
ing in lines of code, you use buttons and gadgets
more lines of BASIC-like code. However the script
and requesters to tell the authoring system what it
o But what they don't tell you in the shop when
editor has many features that enable scripts to be
is you want the software to do. and the authoring
g buy a computer is that learning to program it
you
written by selecting more options from more
system writes the necessary code for you.
rin any language, means a lot of hard work. And
requesters. For instance, if your software is supIn a way you are sort of writing the software
that's
why a
invented.
posed to show a picture when the button is clicked.
backwards
You
design
the
interface

the
wins of t war
m
dows,
buttons,
fields,
then in the script editor you can click on the Show
e
Using a DocumentUniect
m
menus and so on a n d
Picture button, which brings up a file requester to
ia u t h
then one by one you
enable you to select the picture. After selecting
o r iCi onn a wa r i n i s
Thesystem variablesused by thisdocument
n
decide what action will be
and pressing OK, the necessary code to load and
d
o
c
u
m
e
n
t
for
an
example
g
havethe following values:
g
display that picture is inserted into your script
performed
by
your
soft
omgetting infornat ion
ls froym asdocumentobject.
Cricking OK buttons a few more times to get
ware
when
the
person
ObjectIime: "DocObJec ter
t e m
a
back to the main CanDo display, what you have
using your software clicks
Doc
ume
ntti
a
l
e
:
"Exem
p
t
eD
o
c"
s Yo'ucan use this info
on one of those buttons
n
Ingliaracter: a'
to cre te a Powertist
w
g (similar to a Per
or types a value into one
Itheitorg: "c flat(
e
of these fields or selects
u Panel). Instead of
"to
create
a
Fovea
ist"
N I inn:
one of those menu items.
ra clicking on a button,
Thatinegumber:
, HAM: Hold And Modily mode -- a cunning swiz which
ouclick on a tine
All this designing is
e y
Ingo turinNunher:
g
in the tist to launch
allows 4096 colours on the screen in low res mode ( or in
done with the mouse. For
11
Langt hOf
e aprogram.
any mode on AGAmachines_
instance, after instructing
inesInDocunent: 33
,
An Library: A libarary ol code supplied with newer verYoucan create a hyperCanDo that you want to
SizeefDocument: 63fi
sions of Workbench, which includes much more advanced
i text application in the

create a button you are


(harilogegOf I inn to cre
requester routines.
t sameway. You can use
first requested to drag out
theseoariables with
(harsIoEridOrline: ate a Povertist
Mimi A macro scripting language, supplied with
i othercommands(like
the approximate size and
Workbench 2.0 and up, which enables interprocess comIhellordDet iittors s
munication.
position of your button.
,
a
Then
a
requester
CanDo s docume nt' syste m m ike s it easy to reed and Manipulate data.

THE WRITE STUFF

JARGON BUSTERS

114

0
0
1
1

PRODUCT TEST
Mune

Editing a Button
NQrIZg i n Scripts...
Naneliew Entry
!Elqd Vert N
Sty le R o e d e r - O p t ins
Dr
1
brea j S I M
S e lected _I a Ie4.y
Text311 N i g h Iight- - D isabted I
g
1I I o n i c _.1 hub it( Iichl
I
m
a
g
e
__I
CONPLOIDIT
I
1
Ilt !Cancel Button'. N i (atm (vent: 'Release
W
- I l e t p
1
girl& ithDocunentTODOTILE
-1Positio5nOntme(URRENTTODOSTORT
,Y
lope PROM
1Sol ittine
IiNoveCursorUP
lip I ittine 1
,iDto"bet Current Toth'
N
e
alter literally 60 seconds of 'programming' is a
x
standard
Amiga window with a standard Amiga
button
in it, and when you click that button a pict
ture
T is loaded and displayed.
CanDo applications are designed from the
o
user-interlace backwards - first you gel your buth and menus and whatever in place, then you
tons
decide
what each 'object' (as they are known in
.
CanDo) is going to do when activated by the user.
This breaks down the task of writing a piece of
software that does many things into manageable
chunks that not only can you hold in your head, but
you can actually see on the screen - you can concentrate on getting one object working properly
before passing on to the next. It also enables you
to easily add a feature to any application you have
developed as and when that feature is needed.

YOU CANDO IT
When you open the CanDo package and discover
the 400-page manual you'll immediately realise
that it can't be 'as simple as that', otherwise all that
documentation wouldn't be needed. One quick flick
through the manual is enough to scare the pants
off the 'non-techie', which is why it starts with a
couple of step-by-step tutorials, But after completing these, which will take you about a couple of
hours, you'll realise how quickly and easily applications can be created in CanDo that would take
maybe days, weeks or months in a traditional programming language.
The second tutorial, for example, is a simple
database that has buttons to add and delete
entries, plus search, sort, load and save functions.
After about an hour you have created a fully functional and useful piece of software that looks good
and even has special features like keyboard shortcuts tor menu items.
CanDo is able to load and play IFF-ILBM
brushanims and IFF-8SVX sounds, and noises can
be quite easily coordinated with motion - so if you
had an anim of a grandfather clock you could, for
example, add lick' and lock' noises at each end of
the swing, and even a 'swoosh' in the middle if you
wanted.

SUPPORT
Many of the Workbench 2-style features are supported and can be incorporated into your
applications even if you are still using 1.3. Alas,
some of the most useful Workbench 2 features are
not present. Recognition of default system fonts.
for example. Although CanDo enables you to load
and use any font for use in rendering buttons and
menus. fields (the gadgets you type things into)
can use only topaz8 or topaza depending on
whether you selected an 80-column or 60-column

l i

In.

Dau b
,
.

L p sb o sfi o d

Da

1 . 2 = 1 . 1 P

MIMS

Ch 4 p c0 .b o a

el

M g t :e
n
.I

Ar r

Above: Ca na " supporta the new laterkbanch 2 style oi buttons. even when It la running on I - i
, a chine lt.
2

t
S c r ipt..

Mask*

N ov S tolottom a _
1 S hor t Cmt N ov F

S ty l e
Ta c it p e l
I . , . . . . p

S l o b ' R e it
S OP IP LE P IDIT

111111111M11111
Optim is m
C lic e im pa r c _ j
pa c k e d
0 Lamb l e d _ J
co m i cal

Above: Keyboard short-cuts lot menu items are e a sily created.


Lett: This script inlorms C a na ) what should be done when the lett mouse button is pressed and
then released while ove r the button labelled New. This part Of creating an application is more like
traditional programming. eithough the icons on the right of the script will help beginnerS.

display in Preferences. Amiga


owners who have never seen
Workbench before version
2.04 won't know what on earth
this means, because the 60/80
column display feature was
one of the Workbench 1.3
Preferences options that was
thrown out with the bath water.
Being restricted to using
topaz8 in fields may be important if your application is
designed to run in interlace
mode because that font is horribly small in that screen mode

SCREEN SCENE

c CI: 1331tb4
1!more Statitent
2
30Sold 3 1 4 5 . 0 0
4 Pr ice 2 5 , 9 5
5
6 t ales
8Cost of Sales
9Cost/Unit
11Naterial 5 , 2 1
Labor

12Overhead . 4 0
13
14 6 . 5 0
15Setting I X
Adnin . 3 2
12
11Tot Var
8.11
19
25157.55
21TotalCost
===..
_

Talking of screen modes,


these aren't supported properly either. In fact, the whole
O M of the example applications supplied wiuth Canno is a rudimentary spreadsheet
question of screen modes is
only indirectly supported in as much as you specify
the window dimensions and number of colours,
and CanDo automatically creates a screen in the
A500 a A500+ A 6 0 0 Al 200
necessary mode, or it opens on the Workbench if
you want. Window sizes can be anything up to
.A1500 A2000 A 3 0 0 0 A4000
10,240 by 10,240 pixels, although this is the theoSI LI CA SYSTEMS, 1-4 THE MEWS,
retical maximum of course - in practice you'll be
HATHE RLY ROAD, SI OCUP, KENT, DA14
restricted by how much graphics or Chip memory
4DX. TEL: 081 3 0 9 1111.
you have available.
The new Workbench 3 features are not yet supEASE OF USE
4
4086%
ported. The max imum number of colours you may
the more complexthe i. ra m you wantIL
specify tor a window is 4096 (HAM), There are no
256 or 128 colour options, and although there is a
VALUE
FOR MONEY C C CCC. . 0 . . 1 1 2 %
i
64 colour option this is actually Extra Half Brite
There'
r
s
a
tot to11.and the dish swapping may dr.,
mode (32 real colours plus another 32 at half
crazy
e
if
you
don't have a hard dove
brightness) not 64 real colours_
EFFECTIVENESS
4 i , 7 7 %
Selecting a window width of greater than 320
,
pixels means you will be opening a High Res
t inc CanDu programand applications written with
screen and will be confined to a maximum of 16
h Do run fairly slowly on a 68000-based Amiga b'ut
colours, even on an Amiga 1200 or 4000, which
e atasterprocessor it's hne
don't have this restriction.
FLEXIBILITY
9 5 %
m
CanDo has a built-in tile requester that you may
Iso its namesuggests, there's nota lot you can't do
use in your applications, but access to the stanINrNOVATION
dard Amiga file requester via the ASL library is not
supported.
Tbee'
e S nothing else quote like f o r the Afinga
CanDo can listen and talk to any ARexx port
d
enabling advanced users to write a program that
i
can control any ARexx compatible application, or
f This package comes highly
to have any ARexx compatible application control
f recommended if you want to
the CanDo application you have created. As the
i learn about programming
manual points out, you don't have to use these
features, they are there if you need them and know
c
applications for the Amiga. a i r
how to use them.
u
With a hard drive and a couple of megs, this is
l
the most fun you can have without Lemmings on
t
the screen.

INOVATRONICS / 1 2 9

OVERALL
w
i
l
l
b

115

Bring out the beast in your car. Max Power


/ amaggfor
r car
e aenthusiasts,
t
new
shows you how. Its packed
with all you need to know about modifying your car.
What you can do. The kit you'll need, Where to buy it.
What to pay. It's the most power churning, stomach
turning, rubber burning car mag ever. So, tear along
to your newsagents now for Max Power.
And unleash the beast in your car.

PRODUCT TEST

Fu
r

'5
2901

dreaded 'file drop' when you accidentally let go of


the mouse too soon and your file vanishes into an
unseen drawer.
Opus simplifies the copying process, as it displays the source directory on one side of the
screen, and the destination directory on the other.
To copy them, you highlight them with the mouse
or enter a wild card definition such as *.BAK and
then click on the 'COPY button at the bottom of the
screen. Files can be treated singly or in large numbers, and other buttons are available to provide
options for renaming, moving and deleting files.

SECOND MOVEMENT
The second way of using Opus is for running programs such as text and picture viewers. When a
tilename is double-clicked, it will look at a file and
work Out what sort of information it contains. It then
applies a piece of cunning for example, if the file
is a text file, Opus will use its text viewer to let you
read its contents. If it's a picture, AGA modes or
otherwise. Opus will display it.

oo s
(nape
i
C

THIRD MOVEMENT

downloads
mat
uploads
work
Deus
IKeumaps
lPrintersfI1
m
Fonts
BR A>
A > t ati :
Comment
ea
Datest
a
m
1
Edit
W
a
n
ii.21311
M A N
Run
Protect 1Shou
aren DELETE Check Fi Encrypt
7 MANN
CHIP:8331( FAST:1956KTOTAL:2789K 30-Mar-93 17:58:29

one r etR745
4
Has John Kennedy found a way to do away with his
--F H o v e
Workbench? Sssh - don't tell Sid.

PC owners who have used XTree w ill recognise t h is torm of rile d ire cto ry. Op u s usually wo rks with a slig h t ly taster single d ire cto ry
display, but t h is method is ideal t o r examining large hard d isks

the height of user-friendliness, along came a


L ong
ago when
Workbench
considered
shareware
program
called 1.3
SIDwas
to revolutionise
our lives. For many users SID's ability to instantly
view files using their name, copy and move them
between directories and then launch other programs with a single click made up for most of
Workbench's shortcomings.
However, shortly after the subtle blues and
greys of Workbench 2 started appearing, I found
that I had slopped using SID, simply because the
new and improved Amiga environment was so
powerful that I rarely, d ever, needed to load it.

I was sceptical of finding another utility that


would be as useful to Workbench 2 users, as SID
was to Workbench 1.3 and I remained so until

Directory Opus came along_


The authors may deny it, but O p u s
reborn.
What
's S
I Dhas changed is the huge number of
options, the utilities provided, the ARexx support
and the improved general feel not to mention the
excellent manual which a shareware program
couldn't begin to compete with.
Everything about Opus is simple and fast.
Buttons are crisp and use 3D shading. directories
are quickly scanned and cached and the feel is
rt reliable and solid.

FIRST MOVEMENT
One of the most basic ways of using
Opus is as a file organiser. Once you
start using your Amiga for anything
1
other than games, you'll soon collect a
Lei owl ba Enka- bank water to gap this bad with. namebuF
large number of files. If you are well
organised. you'll have made drawers to
put these files in. If you're more like me,
, Etay I C o i s e i
you will have files stored on every availOro Emir
able floppy disk arid several hard drive
partitions full of data you can't even
remember creating.
Dolph boil
Nantbook 1t h o balk C o p y bmik I
Although the new Workbench enviC
om
m
l
r
o
n
m
e
n t allows files to be dragged from
COP titrittal I Sop button' OH. beton I O m I
directory to directory, it's not particularly
One o f the many configuration screens you can alter absolutely everything
fast_ This method is also prone to the
about Op u s that you co u ld p o ssib ly need to.

Opus also works as a quick-and-easy general utility


program. Without leaving the main screen you can
format disks, archive and unarchive files, check
how much memory and processor capability you're
using and even give files secret passwords.
But probably the best feature is its remarkable
level of configuration. You can change just about
everything, from the colour of the buttons to what
JPEG viewer is triggered when you click on a 24-bit
image. Every button, every menu and every single
possible colour combination can be altered until
you have Opus exactly the way you want it.

FINALE
Opus is user-friendliness taken to the extreme.
Paradoxically, it also offers real power to the user,
so both novice and expert can be sure of using it
daily. If you Only buy one piece of non-games software in your life y ou could do far worse SY)

M ERI DI AN . E 6 9 . 9 5
ASOO A 5 0 0 + n A 6 0 0 11
21 Ar Al 2
A1500
A200 000 VA A3 0 0 0 r A M O O I
W
A
FA
ME RI DI AN, E AS T HOUSE, E AS T ROAD
I NDUS TRI AL ESTATE, LO NDO N S W1 9
1AR. Tel : Dal 5 4 3 3 5 0 0

EASEOFUSE 8 7 %
Clicking on buttons is a lot easierthan wrestling wlv
CU
- warier&
VALUE
FORMONEY SS%
,
Youget severe,' 0 1
as
, an excellent manualand alter sales supooll
EFFECTIVENESS
9 0 %
1
General
file
m
anagem
ent is child's play.
,,
FLEXIBILITY

9 9 %
es i n
how
o ncouled it be more flexible? Perhaps it could make
toast.
p i e c
INNOVATION
50%
e
Thi
s
SID
cl
o
ne
has
been brought banally) to date irt!.
o
f
AR
s exx
o and
f AGA
t support.
w a r e
,
d With Opus 4, you need never
S use Workbench again
6
6
1

'

OVERALL 8 8 /

117

CU AMIGA PRODUCTTEST

Vuw

Roctec have just


launched a new piece
of video gadgetry that'll
turn your Amiga into a
mini editing suite.
Stephen McGill focuses
on the action.
tive, low-cost Amiga peripherals. The best
R
example yet of this innovation is the RocKey
ochroma-keying device which earned a CU Amiga Top
cRated award of 91Q/0 when we reviewed it in October.
tCan they repeat their success with PIP View?
e Housed in a solid, well-shielded black metal box.
cPiP View is a self-contained 100-channel remote control television tuner, videoraudio switcher and
a
rpicture-in-picture device. Although Roctec have taregeted it at the Amiga market. ills generic so you don't
necessarily need an Amiga to use it, although you will
r
need a composite monitor like the 1084.
e The TV tuner by itself isn't very special. Philips
smake arid market their own model, as have Amstrad
pin the past and Microline who added a teletext facility
oto boot. No, what really stands out about this particunlar device is the picture-in-picture facility.
s The rear panel houses an array of phono sockets.
i This set-up lets you connect the unit to three indepenbdent video sources. There is only one output, which is
l intended to feed a monitor or video recorder. The
einput sources could be any device capable of outf putting a composite video signal. such as a video
recorder, computer, camcorder. laserdisc. etc.
o
On the right-hand side of the front panel, a set of
r
lights indicate what is going in and out from PiP View,
s 'Main', indicated by a red LED, lets you know which
esource is going to be displayed as the main picture on
v your monitor. 'Sub
ethe
. sub-picture or picture-in-picture display.
r , The sub-picture is just like a miniature television
arsuperimposed
e p r e s e over
n the main display. The sound of
can be monitored through a 3.5mm
l the
t e sub-picture
d
jack on the rear of the unit. Volume conhbheadphone
y
trol
on
the
sub-picture
is limited to three settings Lo,
ia
Med
and
High.
gg
r
e
he
n
lL
E the sub and main pictures is as easy as
Swapping
yD
, the swap button on the supplied remote conpressing
i itrol. However, the first gripe about the unit starts here.
nsOther than the remote there is no alternative method
n of controlling the unit. Some manual buttons on the
o front panel at least would have been appreciated.
v
Unlike the old picture-in-picture video recorders,
a versatility is the name of the game with PIP View. You
- The Roctec PIP device shows the quality cra llma nship that

LOSING CONTROL

we've cornet to expect.

can select the TV tuner or any of the three video


inputs as the main display or sub-display. giving 16
possible combinations ol picture-In-picture output. It's
worth mentioning that each of the video inputs also
have corresponding linear stereo audio inputs, the
sound being switched with the picture. If you're into
Desktop Video, PIP View's ability to effortlessly switch
between video sources could be of immense value.
Advanced video editors use a method known as
A B roll editing. This basically means that you have
two video sources, or in PiP View's case three, cued
up at pre-selected scenes. Rather than continually
stopping and starting recorders and source machines.'
edits are performed two to three scenes at a time by
switching between the sources.
Video purists may point out that to achieve glitchfree switches in the above manner require all video
sources to be house synced and time base corrected.
Nevertheless. if you have a video source from
similar machines with similar signal strengths. picture
roll and consequent stabilisation of image and sync
can occur so quickly with PiP View that the glitch is
barely noticeable (it is present though and will
inevitably get worse with every generation of video
tape copy thereafter).
Professionalism and conjecture aside, other relevant criticism of PIP View is the positioning of the
sub-picture. It can be placed in any of the four corners
of the monitor screen, which is f a r
limiting. Amiga software control of the
tdevice
o o could give the user the power
to place the sub picture anywhere onscreen. The potential is definitely
there for Roctec to create a powerful
Desktop Video accessory, but it has
been unrealised

CONCLUSION
Roctec have suffered from myopia
with PIP View. Rather than supply the
Amiga market with an awesome
audio/visual switcher mixer, they
have given us a plaything of limited
convenience and novelty value.
118

If nothing e lse . the PIP makes a re lia ble TV tuner - just a shams
that II only works by remote control.

JARGON BUSTERS
Composite - A video signal where colour and brightness.
inlormation is coded into a single signal.
Glitch - A momentary break in a video signal which can
cause on-screen interference and picture break-up.
Sync - Short for synchronisation. Part of the video signal which indicates where the frame starts.

D MI 9 9 . 9 5
A5001Id 4 5 0 0 + V A 6 0 0 V 41200 V
A1500 A2000V

A3 0 0 0 V 44000 111

DMI , Uni t 3, Poyl e 14, Col nbr ook,


Sl ough, SL3 ODY. Tel : 0 7 5 3 6 0 6 0 0 0
EASE OF USE , 0 4 4 4 4 4 4 9 0 %
Just pug )n and go

VALUE FORMONEY 7 2 %
4 ;ow price, with low performance 10 match.

EFFECTIVENESS 7 0 %
%.*.tiag is not glitch free and is of no use for Seri/ins'

FLEXIBILITY 6 5 %
rhe remote control only operation Is a serious flaw

INNOVATION - 7 5 %
1 t o n e r with some unique features,

t A good idea poorly executed,


leaving it with nothing more
than a novelty value.

OVERALL

706/1)

Don't you think

theseimages speak

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LATESTRESULTSAND117ATINGS9QUESTIONANDANSWERTIME,HOTPRIZESTO
11 k

PRODUCT TEST CUAIDIGA


TonyH o r g an investigates
one new powerful attachr

e
r
i
t
m
e
n
t
f
o
r
t
h
e
A
l
2
0
0
.

bly still reeling from the shock. The speed. the


I power, the compact design, the operating system,
fthe shiny little Commodore logo- it can all be overy
whelming
at first However, most Al200 owners soon
o
regain
that insatiable appetite for even more speed
and
u power. If you can feel your techno-lust creeping
up
' on you again, you'd better take a look at the
upgrades
on the market.
v
A
few
months
ago there was nothing but rumour
e
and
speculation,
but
since then the options have
j
been opened right up. Now there are at least three
u
major upgrades available, the latest of which is
s
Power Computing's Al204.
t The Al204 comes in a number of variations, but
u
each model is based around a 4Mb Fast RAM
p
expansion and a battery-backed clock, in the torm of
g
r
a
d
e FPU - Floating Point Unit. A type of co-processor which
daccelerates programs by reducing the main processor's
workload.
t
CHIP RAM - Essential for graphics and sound. but proograms generally run slower in Chip RAM.
a FAST RAM - The custom chips cannot access Fast RAM
ndirectly, but software routines prefer it.
A AGA - The new set of graphics chips that allow 256
l colour displays. plus the HAM-8 mode.
2
0
0
.
y

JARGON BUSTERS

a board that fits into the Al200's trapdoor slot, The


basic model (E185.95) has just the RAM fitted. Next
up the ladder is the same board, but with an additional 20MHz 68881 FPU (E259.95), Then there are
three models fitted with 60882 FPUs instead The
25MHz option retails at 279.95. the 33MHz board at
269.95. and the top of the range 40MHz model sells
for E299.95

SOUNDS GOOD
In a normal environment, sound can only be played
directly from Chip RAM, and graphics displays are
Similarly limited to Chip memory. Commodore sensibly designed the Al200 with 2Mb of Chip RAM,
without which the new AGA graphics would have
been useless. However, a completely Chip RAM-orientated setup can make programs run a little slow, as
maths operations are made to wait in fine, while the
custom sound and graphics chips get priority over
everything else.
Although there's no accelerated processor on the
Al204 expansion, it will speed up your Al200 in just
about every area The processor can now exchange
information freely with its own batch of Fast RAM. so
everything works a little bit smoother, In tact the additional RAM more than doubles the original processor
speed. This isn't quite as good as it sounds - it won't
make all your applications run twice as fast, but it will
give them quite a boost.
Then there are the FPUs. These are Floating

Point Units, or co-processors. and assist the main


processor in maths operations. Spreading the work
between two chips means the job gets done quicker.
and so the program runs faster. It you decide to go
for the Al204 without an FRU, you can always add
one later if you feel the need.

CONCLUSION
The difference in potential between a machine with
2Mb and 6Mb is pretty large. All kinds of new
avenues start to appear before you, and then there's
the bonus of added speed. Throw in an FRI and
you're in Amiga heaven. A good buy. erJ)

ALTERNATIVE BUYS
MICROBOTICSMBX1200 (E139-E619)
The MBX 1200 comes in a wider range of configurations,
although an EN is compulsory on all models. If you just
want a RAM expansion. the MBX can work out a bit pricey.
In fact, an Al204 with 4 Mb at Fast RAM and a 25 MHz
RN, will set you back E279.95, while the equivalent MBX
comes in at E416.19.

GVPAl230 (E399-E599)
The Al230 also adds speed and RAM. but does it in a
slightly different way. All models come with a 68030 pro.
cessor. which accelerates the machine by about live times.
The basic model has 1Mb at Fast RAM and sells for 099.
For 099, you get an FPU, 4Mb of RAM and the '030 processor. The '030 makes the Al230 the best option if speed
is your main concern.

POWER COMPUTING ' I 8 5 - 2 0 9


A500 E l A 5 0 0 + r l A 6 0 0 FA A l 2 0 0 g
A1500 E l A 2 0 0 0 E l A 3 0 0 0 EI A4000 g
POWER CO MP UTI NG , UNI T 8 RAI LTO N
ROAD, WO BURN RO AD I NDUS TRI AL
EST. , KE MP S TO N, BEDS, MK4 2 7PN.

TEL: 0234 843388.

EASEOF USE 8 8 %
4b4 fiddly to mstall but no worries alter that
VALUE FORMONEY 8 9 %
Oneof the cheapestupgrade options for the 41200
EFFECTIVENESS # 8 . 5 %
Variesdepending on the model, but the Fast RAMalone
is aGodsend
FLEXIBILITY 1 1 9 %
101uses for 4 Includes a disable swdoir torme FPU
INNOVATION 4 4 0 . . 1 4 . . 1 0 M
Not the first, but arguably the best

ai A very handy piece of kit at a


low
price.ofOne
of the better
choices
expansions.

O V E R A LL

%
121

CUAMIGA BUYER'S GUIDE

1 = 1 1 1 1 1

1111
1
-1
1
1
31
1
11

An external floppy drive can boost productivity and make life a lot
easier - Tony Horgan checks out a few.

Commodore CON Floppy Drive P h o


INDI D I R E C I
t
1
MAIL
wg
1 4 9 . 9
9
x
Ei
lki
n

Rough and rugged, the Phoenix drive is housed in a

Anyone who owned AC64 will doubtless remember the official CBM disk
drive, a hulking great thing which barely improved on the speed of the tape
deck The original Amiga drive wasn't much smaller, but now Commodore
have brought Out a new. slightly slimmed down version, designed primarily
tor use with the COTV. although it's fully compatible with any Amiga.
Apart from the colour, it's the size that makes the CDTV dnve stand out
from the rest. Measuring 13cm across and .5cm high. it's the disk drive market's equivalent of a P-reg Volvo. Big and bulky it may be. but it looks and
feels more sturdy than a lot of other drives. Then again, with its plastic case,
it's bound to be more vulnerable than its steel-enclosed rivals.
Surprisingly there's no through port. so f you ve got any other external
drives. this will have to sit at the end of the chain This is also the only drive
around that lacks a disable switch. The dreaded 'empty drive click' is still in
evidence, although it's been reduced from the intrusive level of the early
drives As far as leatures go. the CDTV drive is way behind the rest. It's
also the largest. and
unlike Commodore's
old Amiga dnve,
won't sit up on its
side. so lack of
space could be a
problem.

69
0/
Available f rom Indi
Direct
. , Ma i l 1
Ringway Industrial
Est, Eastern
Avenue, Lichfi eld.
Staffs. Tel: 0606
43860

Roclite Drive

DMI 1 4 9 . 9 9

In contrast to the Commodore drive. Roctec's offering is the leanest drive you
could hope to find. Measuring just 2.5 cm in height, this one has more in common with a Lotus Esprit than a P-reg Volvo.
The metal case is the best of any that we looked at, with no sharp corners
or protruding screw heads. As for noise, there's a very discrete click when
there's no disk in the drive, but not loud enough to irritate in most environments. Disk access is also pretty smooth, with a barely audible mechanism. A
disable switch is included, which can be used to reclaim extra memory that
the system has set aside for buffers. A through port is also included.
If you just want a no-frills external drive to cut down on disk swapping. this
is definitely one of the best units around. Compact, discrete, and pretty tough.
It's as cheap as any of its competitors too, and is so slim that it would fit neatly
into any setup,
whether you're using
an A2000, an A600.
or anything in
between. The CU
favourite. ( 1 2 1 1
)

Available from: DMI,


Unit 3, Poyle 14,
Newlands Drive,
Colnbrook , Berks
SL3 ODX. Tel: 0753
686000
122

tough metal case. It comes second only to the Rodec


=
1
:
5
drive in terms of size, measuring 3cm tall. The usual disable switch and through ports are included on the rear panel.
Noise-wise, the Phoenix is pretty impressive, making hardly any, either
during access or when it's empty. Just the most inconspicuous flutter is all eol.
can hear. It's one of the toughest drives that you are ever likely to find anywhere, and it looks like it could probably take quite a knock without sustaining
any terminal damage.
Tough as it is, the casing is not quite up to the professionally-finished stari.
dards of the Rookie
drive. A pretty impressive all-rounder really.
Considering that it s
the same price as
Power's Economy
Drive. this looks
like
quite a k i l a g t
bargain.
Av ailable from:
Phoenix, Unit 2. York
Towers, 383 York
Road, Leeds LS9
6TA. Tel: 0532
350091

The name says it all really Powers Economy Drive doesn't try to win you
over with buckets of flashy features. The plastic casing isn't the strongest
around, and looks as if it could give way If you were clumsy enough to drop
a monitor on top of it The elect button is slightly recessed into the front
panel. which makes it a little awkward when removing disks It's quite easy
for your linger to slip off the button, which can cause the disk to stick
halfway, or be sucked back into the drive. in which case it will be accessed
again I f you whip it Out when it s being read, you could damage the disk
The risk is only slight, but it shouldn't be there at all
Power have their own anti click mechanism, and it's been incorporated in
the Economy Drive. The drive is silent when it's empty. and there's only minimal noise when it's accessing a disk, There's a through port and disable
switch on the back On the surface, it might look as it it's best to go for the
cheapest drive around After all, what can go wrong with a disk drive?
During our tests nothing did actually go wrong with the Economy Drive, but
if you want peace ot mind, you might do better to take one of the other
options Ev en so, the drive got through quite a session of disk activity
unscathed. and that should be enough for most users.
The Economy tag
is questionable. as
there are superior
drives around for the
S
same price.
E

75
/.
Available from:
.
Power Computing.

Unit 8. Mutton
Road. Woburn
Industrial Estate.
Kempston. Bedford
MK42 7PN. Tel.

N
.

',.

o
N41
11b
.
4
1
1
1
1

N a k ,

Bliaifiaima

Cu AMIGA

PC8ROB

POWER COMPUTING E 5 9 - 9 9
One step up from the PC880E is the PC8808. It looks identical to the Economy
Drive, except for an extra switch at the back, and the more sturdy eject button.
Atith the switch in the central position. the dnves acts normally. Switched to 'A'
nough, it goes in to anti-virus mode. Now its impossible to write to the bootdlock of a disk. Boolblocks hold the immediate startup instructions on
auto-booting disks, but they're also a favourite hiding place for viruses. If the
drive won't write to the bootblock, its impossible to spread a virus onto any
other disks. This won't stop file viruses. however.
Put the switch to the opposite setting, and you activate the Blitz hardware
that's tucked away inside the case. This is intended to be used with the Blitz
backup software that comes tree with the drive. The software reads the disk in
DK: , and does its best to copy it to all other available drives, which is handy if
you need to make multiple copies. The menu has options for copying ST and
PC disks too, as well as an option for copy protected software, although it's
some way behind the protection of most current games
Available from: Power Comput ing, Unit 8, RaiIton Road, Woburn
Industrial Estate, Kemps t on, Bedf ord MK42 7PN
Tel: 0234 843388

DualDrive

PC880Bwith Cyclone

POWER COMPUTING E 1 25

POWER COMPUTING E 7 5

One drive not enough for you? The Dual Drive gives you two in one. Both act
independently, but the main advantage is that they're all contained in one neat
unit. The drives are actually PC880Bs, with their own independent disable
switches, and they also come with the Blitz hardware and software. If you need
to make multiple copies of disks, or you're currently being driven up the wall by
constant disk swapping, the Dual Drive will make your day a lot easier to face.
Strangely enough. it would be cheaper to buy two PCS80Bs separately.
Surely if you're buying two, there should be some saving? Do it this way and
you'll end up spending an extra fiver. Whether it's worth paying extra to have
the drives permanently locked together is up to you. The disadvantage you
have with the two-in-one unit is that if one goes wrong, it's odds on that the
other will be put out of action until you've put the thing back together, or got it
back from the repair centre. Even so, if you can sort out a deal, the Dual Drive
will serve you well, and should put a little neatness into your computer set-up.

Currently the best drive if you want to backup protected disks, this is very
similar to the standard PC880B. Instead of the Blitz hardware, there's
something called Cyclone. Like Blitz, Cyclone allows a lower-level copy
than usual, but it also backs up a lot of current games. When used with the
appropriate Software. which is part of X Copy Professional, it can take up to
15 minutes to duplicate a disk.
Unless you are already a registered owner of X Copy Pro, you'll have to
buy the software separately. If you are registered. Power need proof of purchase of X Copy Pro belore they can sell you the drive. The developers
have been very good at updating the software in the past, and should continue to do so for the foreseeable future. This is an excellent software and
hardware combination, that should come in particularly handy for anyone
who needs a powerful copier on a regular basis Remember though, that
protected software is copyrighted, and piracy is illegal

Available from: Power Computing. Unit 8, Ra t on Road, Woburn


Industrial Estate, Kempston, Bedford, MK42 7PN. Tel 0234 843388

Available from: Power Computing, Unit 8, RaiRon Road, Woburn


Industrial Estate, Kempston. Bedford MK42 7PN.
Tel: 0234 843388

'IJA
DRIVE
111111mal Power
Disable ev..teh
1 .1 1
.Width icmi
1Through
1
pod
(Price
u
m

COTV
1111111p
no

SNIP

13
no
E49 99

(310

r
ROCTEC
no
yes

2.5
10.
v5es
E49 99

PC880E
MO
yes
I I MEMEM
10.5
E49.99

PC8BOB

PCB13013+
CYCLONE

NO
yes

3.5
10.5
tireS
60

__Yes

111111k5
10.5
I MMO
E65

DUAL DRIVE
yes
yes
N E M 6. 5
10.5
E125

PHOENIX
OM
-yes

3 . 1
10.5
1 1
M
1I M

E49.99

I N
123

CU AMIGA WILL BE STARTING


A

NEW CLASSIFIED SECTION

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CONTACT:
CHRIS PERERA ON:071 972 6700

Everyone loves games and Amiga games are


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challenges while introducing over more gaspproducing graphics and sounds.
Written by CU Amiga editor Dan Slingsby, the
highly illu s ira t e d A mig a G amer's G uide
contains a wealth of background information
for the most popular Amiga games, including:
Another World, Chaos Strikes Back; Dungeon
Master; Elv ira 2; Epic: Formula One Grand
Prix: Goblins: Indiana Jones 2; Ishtar; John
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Projec t X: Put t y ; Ro b o c o d 2 ; S ens ible
Soccer: Shadow of the Beas t 1, 2 and 3.
S peedball 2 ; S t re e f fi g h t e r 2 : S t r i k e r
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From s ports Sims t o arc ade adv entures .


Amiga Gamer's Guide gives you all the hints and tips, hidden screens and puzzle
solutions which you are looking for to get you that little bit further on to the next
level. Topped off with the most complete A lo Z of tips and tricks to over 300 of the
greatest games. its sure to become your essential guide. Give yourself a break.
'Am i ga Glamor's G ui de
Dan Slingsby, 368 pages, E14.95, ISBN: 1-673308-16-7
A vital step by step guide to using Workbench
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in-depth explanahons of CrossDOS and much
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A600 beginner, explaining how to set up your
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H o w to orde r
Please send either a cheque/PO
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Books to the address below.
Alternatively call our Credit Card
Hotline quoting your name and
address, credit card number and
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[12[]
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Telephone: ( 0923) 8 9 4 3 5 5
F ax: ( 0 9 2 3 ) 8 9 4 3 6 6

BUYER'S GUIDE CU AMIGA

Thin on the

ground they
may be, but
some Amiga
BUYER'SGUIDE business packages defi nitely
deserve a second look, as
Nick Veitch discovered.
The t rouble is that because of the mark et perception of the Amiga as
a games leis ure machine, not a lot of people are aware of the potential
t hrough the use of the slogan: ' The business of Americ a is busiT
that it has in the realms of business applications. Nevertheless, there
ness'. Well, the business of the Amiga certainly is not business. It
are a number of fi nancial and other business packages available for the
hwasn't originally des igned as a business tool, but then again many of its
Amiga these days, and s ome of them are pretty damn good, so let's take
edesign features lend themselves quite well to the demands of those who
a look at a selection.
rwear suits.
e
w
a
s MKRODEAL E I 4 .9 5
- O
tto n s N o t .
0 ' ,
amicrodeal s PPM+ does not really enter into the corporate arena As its
1
ar, . .
O
r
b
.
r
r
I ra n
1 0
111416.010
1 7 ,9 3 /7 3 f o l o o t o C r
0 147 0 3 ,1 1 1 1 t r 0 0 0 t
nname suggests, it's intended primarily for personal use managing
7 1 ..0 1
lasloAls
1 1 2 /1 1 3 /S1 f r o t e t t t o o M o o f f
I W. I S
I r tl ots
O e ffm l
, 1 4 /0 3 /9 2 w o o s . ,
Acheque accounts, keeping on top of standing orders and so on Although
1 6 1 8 2 /O f T p 0 0 0 t C o o l
IS/0 2 ,0 2 N e e i n r Do tfo o to e
there
are
more
than
a
few
chequebook
style
programs
available,
mostly
m
Z ,8 1 /0 3 f o n t
7; 1 2 4 6 4
2 1 /0 3 /9 3 O u o o t i o o
in the public domain, there are few which come anywhere near the ease
eof use of PFM
r
Essentially the program acts like a duplicate of your bank statement.
i Credits and debits are added on to your balance to give you a rolling total
c so you are always up to date with your balance, Or are you? How many
O CCn o o n
F

atimes have you gone to a cashpoint machine and discovered to your sur- L
nprise that you had more money than you thought you had? This is usually ,, l i wi f
i
Pnot due to a bank error in your favour, but more likely someone has been .
too
lazy
to
cash
the
cheque
you
gave
them
last
month,
so
if
you
do
take
r
some money out a couple ol days later you get a phone call from the bank manager.
PFM has a spectal mode to save you from this sort of hassle. By feeding

e the software your balance according to the bank, the program will attempt a cheque reconciliation, which has a fair chance of identifying precisely which

s cheques you have written which have not been cashed

i
7
9
0
%
d Contact: Microdeal PO Box 68, St. Austell, Cornwall, P125 ATM Tel: 0726 68020
,
e
4
n
r
t
w
hAPPLIED SYSTEMS GROUP E8 9 . 9 5
SILICA SYSTEMS E I 2 9 . 9 5
oThis is a full accounts handling package, for use in a small or medium busil i oN . 4 r
T vs is Gold
oness. Accounts are built up in a system of ledgers, which is the way most
sue a
I ,
nbusinesses keep track of their money.
cessor to their
aen r o b
c The accounts are basically split into three ledgers, one each for sales and
award-win, o f
t

epurchases and a further one called the nominal ledger. Each of these can be
ning
'
gprobed for account status and individual invoices or groups can be separated
Advantage
3: : :
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0
"
. ' "
off for close inspection.
spreadsheet.
o
; &often. a.
Arena Accounts has every feature that you would find in a similar PCThe real
'11 !I1
t
EA !:
based package, but that is part of the problem. The Amiga is not utilised to its
power
of
the
I
efull capabilities by this software, which is rather badly programmed. There is
! !
program
-
lvery little use of the menu, the pdnt facilities are lust a straight dump to the
remains unchanged
o it's still lightning fast with a very impressive array of
eprinter which may be all right for a brainless PC user, but is alien to the
e
pre-programmed functions.
As well as almost every financial calculation you
d
cAmiga way of doing things.
could possibly think of.
o there is also a wide range of statistics operators.
t Aside from that the manual is not much use. There are plenty of examples,
The main improvements in the software have been made to the user
interface: it now supports ARexx macros, which are not only incredibly useebut it gives the impression that it was written by people who don't really understand the Amiga. The result is that it goes through painstaking detail on how
ful for performing calculations within the program but can also be used very
dto use menus and move the mouse, but rather skips over the detail of what
effectively for outputting graphs. Individual cells can be assigned ARexx
cthe program is actually doing. If you have an MSc_ in business management
scripts, which they will run when they are double-clicked you can effechyou might be able to work out how to use this package.
tively create a control panel built into your spreadsheet.
i
The graphics functions are some of the best available virtually any type
Contact: Applied
e
of graph can be drawn, and if you really want a three-dimensional scatter
Systems Group,
f
pie bar-chart you can probably manage it. Instead of opting for a halfThe Flarepath,
l
hearted display designed for the screen, these graphics routines are quite
Elsham Wold,
capable of producing presentation quality artwork. The graphs can even be
y
Brigg, South
exported in Professional Draw clip format for use in a DTP package.
Humbers ide

Personal Finance Manager+

Ea

ArenaAccounts

ProCalc

DN20 OSP. Tel:


0652
688330.

Contact: Silica Systems, 1-4 The Mews, Hatherly Road,


Sidcup, Kent. Tel: 081 309 1111.

82%
))

CU AMIGA BUYER'S GUIDE


)>

Mailshot Plus

Maxiplan

N o r m INTERNATIONAL E3 9 . 9 9

M E DISC COMPANY E4 9 . 9 9
Maxiplan is another finance package which has drawn on the world of PC
spreadsheets I t has the usual tables of columns and rows for inputting text
and formulae. The screen is scrolled in the normal way using sliders and
arrows and the mouse can be used to select cells or construct complex formulae which take values from other parts of the worksheet.
But Maxi!) Ian has hidden power. As well as the normal spreadsheet functions it can also act as a database, storing data such as names and
addresses in specially allocated cells.
Its charting ability exceeds even ProCates. It doesn't produce smooth
3D high-quality results, but it can handle even more different types of charts,
including Gantt charts (used by project managers), HI-Lo (used in the oily to
track share prices) and even a straight X-Y plot which can draw shapes
from co-ordinate data.
Maxopian will also load and save files in Lotus 1-2-3 format, which could
be extremely useful for people who want to take their work home with them.
There are a
number of practical features,
like the talkback
speech option,
which reads the
numbers back
to you as you
type them in.
The only flaw
is the complexity of the software it would take a novice a while to get to
grips with it.
Contact: The Disc Company, B.P.40, 92101, Boul ogneBiliancourt Cedex, France. Tel: 010 331 4910 9995
8

This program is not exactly a financial package, but it could save you a pile of
dosh. It is, as you may have guessed, a mailing list handler. It is easy to overlook this aspect of a business, but mailing lists can be expensive things to set
up and run. Even
with a short list of
100 names and
addresses, it would
be very time-consuming to write out
all the envelopes
by hand. A computerised list saves
time, but can itself
lead to extra expense if not properly managed.
Mat/shot has excellent search facilities which scan each field of the
address so you can find anyone, even if all you can remember is a bit of their
postcode. There is also an automatic anti-duplication function which removes
any duplicates of labels in your list saving money and the goodwill of your
customers. The software is showing its age. There are no proper requestors
and everything looks rather PCish, but it is still a useful addition to your busi
ness armoury.
Contact: Digita International, Black Horse House. Exmouth
EX8 1JL. Tel: 0395 270273

GoldDisk Office 2
SILICA SYSTEMS E4 9 . 9 9 (SPECIAL OFFER)
E1 2 9 . 9 9

HomeAcc unts 2

Apo*N

The original Home Accounts was released over tour years ago to almost
instant success. It was by no means perfect though. There were severe limitations to the number of transactions and different types of expenditure thal
could be calculated. On top of that the user interface was a bit cumbersome.
All these drawbacks have been solved with Home Accounts 2. The interface in particular underwent a major overhaul. In the end it has turned out
looking rather
like Wordworth
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214.95
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14

a word processor, database, spreadsheet. DTP and graphics package. The aim is obviously that you will need no other software and it
is one which is almost fulfilled. All of the component parts are altered versions of Gold Disk's other exemplary software masquerading as modules.
The spreadsheet is basically ProCatc with a few minor differences. The
most significant of these is that the graph drawing section has been separated into a completely different module, which makes drawing charts
slightly more cumbersome with only the minor benefit of a slightly lower
memory overhead,
The DTP package is, more or less, Pagesetter, complete with fonts and
all This means that the word processor doesn't need to have loads of formatting and graphics potential Th e one supplied is a version of Transwrote
a no-frills text cruncher. The combination works quite well, as you can rattle
off the text first and then load it into the DTP module to tart it up a bit.
The database is more than adequate for looking after stock or mailing
lists, although it doesn't seem to have had a great deal of time spent on it
The biggest bonus of these packages is the ability to multi-task them all
on a Workbench screen and use their ARexx facilities
Contact: Silica Systems, 1-4 The Mews, Hatherly Road,
Sidcup, Kent. Tel: 081 309 1111

Contact: Digita International. Black Horse House, Ex mout h EX8


1,11_ Tel:0395 270273

iUs]i t \
T
1 \
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--, 1 fi
,
!
This
comprises

Manager it can handle multiple accounts, standing orders, and has a very similar cheque reconciliation feature. It can also handle budgets in the same way,
except that it has a facility for income budgets as well as expenditure budgets.
This means that you can not only keep track of where your money is going,
but also where it is coming from.
In comparison with FFM it is perhaps a little more cumbersome, although
ultimately more flexible. It is the ideal package for anyone running clubs, societies or anything that requires just a little more than a simple up-to-date
balance statement.

iJ
r
A RM SUPPORT
1
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RUNS AS WORKBENCHWINDOW
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DIGITA INTERNATIONAL E5 4 . 9 9

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Yes
Yes
89':
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MAXIPLAN
Y e s
Yes

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72'n
REPI%
49.99

HOMEACCOUNTS 2
Na
NA
Yes
81',
86%

MAILSHOT PLUS
No
NA
No
78"0
89%

89%
E54,99

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E39 99

87%

GOLDDISK OFFICE
Yes
Yes
Yes
84%
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PCL5 LASER PRINTER

REP

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RAM

4 0 0 D P I

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AlTOMASGRAPHICS 400dsi AlGRAPHICS 3004Ip1.A2ftilbRAMUPGRADEISREOWREDTOPRINTARILL M PAGEOFGRAPHICSAT400Spi

HPLASERJET III' COMPATIBLE FLASH ROM UPGRADEABLE


Ricoh, the workrs second largest manufacturer 04 grew printer engines, have used their expertise to produce a 'first' in laser
printers tor the world market, the LPT200 with PLASH ROM. H P LaserJet a r" compatible, the LI.1200 employs rodustry proven
laser technology. Unlike LED ponters, which use light emitting diodes, the LP1200's laser tight soured is able to produce the
roost accurate and intense printed images. I t has a fast efficient processor and engine together with a straight paper path
design which allows prmang at a full 6 pages per minute and, it can address a range of print resolutions up to 400 dpi. The
2 RAM version can print a full A4 page of graphics at 300 dpi and a furl A4 page of text, or A5 page of graphics, using
startdard resident internist fonts and the alternate controller firmware supplied, a t 440 del. A free Windows driver
supplied enables the 2me Ricoh iP1200 to print a typical o a r of text at 400 olpi from Windows 3,1, using
the alternate controller firmware supplied on the Windows Dover Disk and
standard internal' resident fonts. The 4e, RAM version has the added
advantage of being able to print a ful A 4 page of graphics at 400 dpi
and makes NM use of the LP1200's 400 Opt pnnting capabitities.
such as using Microsoft Windows fonts;
Unique addibonal standard features include FLASH ROM
future p ro o f technology a nd LAYOUT - a powerful
document description language. T h e LP1200's unie ue
internal FLASH ROM. which holds the wrote( controller firmware,
can nastily be updated as new developments in technologyCSCEUr.This
protects the investment you make in buymg a Ricctli LPT200. Other
manufacturers would require yo u t o b u y a ne w printe r
,Internal FLASH ROM a nd industry standard FLASH
ROM / C ca rds ca n a lso be used to eermanentlY
store fonts, macros, graphics and extra emulations.
Again, unlike the Competition, the LP1200 includes
LAYOUT a powerful document description language
asstandard, which offers unique opportunities t o
oleyeiop cu sto m m a d e pooling syste ms. F o rm s a n d
document temp fates ca n be designed and stored electron/catty in
the LP1200's FLASH RCM, &revering the need for preprinted forms!

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a x : 081-308 0606

6 PAGES PER MINUT E


U s ing a s tr a i g h t p a p e r p a th

PCL5 - .e HP-GL/2
With sca la ble fonts a nd ve ctor gra phics

SHARP EDG ED PRINTING


Ricoh FiAL (Fine Image ALgorithm) enhances re solution

400dpi RESOLUTION
( D e fa ult res. - 3 0 0 dpi. Will a ddr e s s 2 0 0 , 2 4 0 & 4 0 0 dP iJ
2Mb & 4 M b R A M VERSIO NS
UNIQUE F L ASH R O M
For controlle r upgra de a nd storage

IC CARD SL O T

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EXPANSION BO ARD SL O T
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L A Y O U T D o c u m e n t D e s c r Opbon L a n g u a g e

SERIAL + PARALLEL PO RT S
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oT H E F U L L S T O C K R A N GE . A ll of your requirementS from ore
supplier.
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SILICA SYSTEMS OFFER Y OU

SILICA
081-3091111 SYSTEMS
MAIL O RDE R HO TLI NE

CHOICE

ME 1,1200 IS A GENUINE LASER PRINTER AND NOT AN LED PRINTER


MAKE SURE YOU CHECK THE COMPETITION!
HP WE T
IIIP

4 a S e r Sc oo

--

The LP/ 200 comes complete with a 100 sheet Al paper tra y and the
facility to feed single sheets o f paper and card up to 157gsm. An optional extra universal feeder provides
the facility to automatically feed up to 150 sheets, from saes of 98mm x 148mm to 216mm r 3561rtm in
size, a t weights of up to 158gsm. I t can also feed op to 15 envelopes overhead traASOerericles and
labels auromahCalty.

See how the Ricoh LP1200 compares


to ts Laser Prinfer Compehtors e EPSCR

+VAT

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E938.83

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The li,te4s litilerley Rd, Salop. Kent, OA14 40x Tel: 1101-309
1111
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CU AMIGA ART GALLERY

Not exactly known


for his taste in
music, we decided
to see if Tony
Horgan could do
any better with
art. Here he is with
this month's Art
Gallery.
UH OH!
Mark Lockett tells us this is his first attempt at painting with DPaint
AGA! 'Oh Oh!' shows off the Amiga's new 256-colour mode.

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If you have a picture you want to include


in Ad Gallery. please observe these
guidelines when sending material in
- include a selection of IFF tiles showing
your drawing at several stages.
Include a description of how you produced the elitists displayed in each shot.
Please ensure that the description is written on a sheet of paper, even it it has
been included as a tile on the disk.
II your drawing is based on the work of
another artist or photographer, please
include details of their name, the title at
the original picture, and where you saw
the copy you were working tram.
II you would like your disk returned
please include an SAE 'taking into account
both the weight and fragility ol disks).
Send your disk to: Art Gallery, Cti Amiga,
Priory Cod, 30-32 Farringdon Lane,
London M i l 3Ati.

SHIP
The artist behind
'Ship' simply signs
himself Hugh. The
image was drawn in
low resolution with
a 16-colour palette,
copied from a photograph of Whitby
Harbour.

e4
T
X
0

The wallpaper patterns were worked out In


in-res, mirrored, and then shunted together
to form a f u ll screen background.

Moving Into hi-res. Mark made 32 colour


ranges fo r the paper and pattern. The highlight was achieved with the gradient circle t ill.

wourrEBACK

Finally, the g re m lin . wh ich had been drawn separately b y Mark, was positioned over the lo p ot the
background. We th in k that the end result I s pretty im p re ssive t o r . fi rst attempt - and we're sure
that yo u 'll agree!

The palette was set up with a graduation


from beige to dark brown and the silhouettes were laid down.

The same technique was used to get the


graduated h ig h lig h t effect for the pattern

The pattern brush wa s loaded and stamped


down repeatedly to M ike the wallpaper.

The background was loaded to a spa re


screen. then merged with the main picture .

The ship was then dropped into the space and


acme shading was added to the lighthouse.

CLAUDIA SCHIFFER
Copied from a photo in a
magazine, this picture of
Claudia Schiffer was converted to the Amiga by
Andy Nicholas, using DPaint

IV in medium resolution,
with 16 colours.

Andy Marled with a simple bla ck on white outline, which would


later deline the various co lo u r and shade borders.

Then it was time to put In &Dow shading on the face. Andy sa ys


that if the face is well drawn any other mistakes aren't $o obvious

CU AMIGA
LOBSTER
This started out as a pencil drawing and was

adapted for the computer screen by Yannis Ballis.

Hares the finished a rticle . Hugh started to soften the rigging with D Pe ints Smooth option, but
the definition suffered, so the shading was done by hand. Subite reflections were added to the
water, and the lighthouse was given greater depth with the n e in
h is a n d
s o m e
e x t r a
s h a d i n g .

added to the she), which was


soma shading on the bow.

The rigging wa s ne xt and thit la nschis on


Me side at the ship was shaded.

Andy added a little more shading, and then the body wa s


nearly complete.

A rough outline sketch was used with


some elementary detail on the lett_

_
Extra detail was then added to the right side
and the left was tidied up.

Graduated tills were used to colour the lel)


sta rs scales,

The sky was changed to an inky bla ck. with


the lobster given a bold m a n e .

Not conteM with a s t a r


fi n e d s k y ,
Y a n n i s
l i n a l l
y
d
e
c
i
d
e
d
O
n
a
b
a
c
k
d
r
o
p
o
f
t
o
x
i
c
c
l
o
u
d
s
.

BATMAN by

Clive Marshall,
Coventry.

The hair was drawn with the dotted brush to create streaks and A l l that is needed now is a light backdrop and the picture is
then glosse d over with the Smooth option. c o m p l e t e
- here's Claudia In a ll her glory.

AMIDS PR()I/UCTS

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TO O RDE R: Please call ihe
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MULTIMEIIIA
1,=1

Open wide!
How do you
teach a dentist to fill
teeth? I mean,
PROFILES
you can't just
poke a drill in and hope.
Jon Sloan takes his teeth
in his hands in the search
for an answer.

a multimedia expert? For the answer


W
you'd have to ask Andrew Gould as he's
h
the riddle personified. Apart from mixing in a little dena
tistry
for King's College and running an Amiga course
for
t the London College of Printing, Andrew's a bit of a
whiz
when it comes to multimedia He's currently
d
oinvolved in two projects designing multimedia
database/reference
sources for professional use.
y
How does he manage to combine all those activio
ties into one life? Andrew is modest in his reply, 'Well,
u
I only get a couple of days a week to work on the mulg
timedia projects. The rest of the time is taken up by
elocum work at King's and other teaching duties.
ti
fAndrew first got involved with the Amiga when King's
yCollege decided to modernise one of its teaching
o
packages,
used to teach the treatment of children's
teeth.
He started to work in his own time to expand
u
the
c existing package to include more visual material rstills, moving film and voice-overs. It now combines
text, diagrams, clinical photographs, a voice over and
o
video
into one integrated multimedia tool.
s
'Probably the biggest advantage in using the
s
Amiga in this way is that the student controls the rate
a
at which he learns. Also, the way that the student
d
digests the material needn't be linear as they can
e
choose to review information from any part of the
npackage and there's a handy tracing facility which
tmaps the route they've taken so that they can go
iback and reread if necessary.'
s Andrew chose the Amiga because of its low cost
tand availability and its ability to truly multitask. After
choosing
the hardware, he then had to decide on the
w
isoftware. Not being a trained programmer he needed
tsomething that was easy to use yet flexible enough to
handle all the different elements. He chose CanDo.
h
CanDo was just what I needed. I looked at Scala, of
which I'm a great fan, but decided that CanDo was

VALUABLE LESSONS

.-111;32

t Irmo
t Masa
lissilen
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Iklastath taassixH
- leart
P.Ikaansadol
t Sawn

2
3
4
5
6
7

Na
,lapran Ws =
Pa h l to Woe)
Saadi VIM to

Suaidishar
Sham Sanas

MO INE
EaNationalTrostRegions

The National Tru st Arch ive starts with a map Of the U K. The
researcher then clicks On a asiattaas area and is given an
expanded m a p of that Wid e n .

Top; The dentistry package contains


lots o f lo ve ly shots, like t h is electromicrogreph Of a tooth. The b la ck area In
the top right indicates decay.
Right: The beauty o f a multimedia
learning to o l is that 24-bill p ictu re s like
this can be included.

more appropriate in these circumstances


Later the Dept. of Children's Dentistry, where
Andrew works, was awarded funding from the Dept.
of Health to convert and evaluate the software for use
by practising dentists_ 'This was a big break for me.
Both I and my colleagues were extremely pleased
with the response from the dentists,' In order to overcome the usual But the Amiga isn't a business
machine' objection Andrew's planning a pilot launch
on the CDTV this summer. Also the package has
been shortlisted for the Apple Computer Prize, part of
The Partnership Trust Awards, which is a scheme to
encourage new teaching methods.

AMIGA GARDENING
As a result of Andrew's work with the dental project,
when the National Trust needed someone to modernise their picture archives they chose him. 'I teach
some multimedia Amiga courses at the London
College of Printing and the course Director, Tim
Stephens, has very close links with the NT. So, I
guess I was the natural choice.'
The Trust wanted some way of archiving pictures
for use in reference work and in conservation projects. They needed a means of storing and
comparing pictures of Trust properties to see how
they have changed over the years.
Work commenced over a year ago on the pilot
scheme. An Amiga 3000 with an IV24 board was
chosen because of the need to display 24-bit full
screen images. The screen design and user interlace
were considered vital because the system will be
operated by Trust stall who may have little or no idea
how to use a computer. In the end he used a mix of
Superbase and CanDoto design a map of the U.K
which could be zoomed in to specific properties.
'The first stage was to set up a pilot scheme to collate information on one particular Trust property.
Stowe Gardens in Buckinghamshire was chosen. It
was an unqualified SUCCess, so much so that a full
scheme has been implemented with seven times the
functionality of the original. Also, plans are being
made to convert the original Stowe scheme to be
touch screen sensitive so that it can be used by visitors. Commodore in turn are arranging to supply
A4000s to various key NT properties for further evaluation of the scheme.
It's thanks to guys like Andrew that the Amiga will
continue to thnve as something other than a games
machine. With his help the Amiga is becoming established within two major institutions as a serious
business toot et t ;

United P u b l i c D
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(-Leta WORK 5 PLAY Thole ere three educational


years of age. r t i e
cPort progresses through nrs wow
games orr
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proerarn tor rho young_ a very smote It, undarsiend
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MATCHPLAY
y o u m us t m a tc h parrs O f OROS
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and is pieced at only Ealga.
c or n. on I chsk and is priced at 3.50
c.k.c .s on I disk 4 e p r u d 3 50
1
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p
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CLE 14 T O T A L C ON C E P TS E C OLOGY T o ta l
CLED5 ACNORD So you were become Otte neat Eno A
CLE21
u
JIONIANIA by Le n Tucker. There are two
W
w
Calpten thee the it lust what you need I This program R
COnCeper E0Oriegy mil give you and your Oblige. an
programs
r
or
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3 I enthralling overview of the M C I woole n! mil teach y ou nearly e ntr y single ga tor chord N
program
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,
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superb
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3
disk,
priced
4
99

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3 . 5 0 NIGHT

CLE08
S K Y A superb nirogiclien to trui r
CLE15 FAST FRET By Keith Klantorthy. M e program
CLGI
Wa it e
id must grade Sal through 220 screens and detest
consitellabone
is a guitar w o k . tutor, the very thing tor the building
you
c
stars,
st e log drOlde al the end oreach level, the guise oil
t h ai nd
s the sun moon stars & planeO can to
lead guitanstl We play die wales through the Amiga*
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displayed
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The
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level
of
c. run
ay faster d you are rocky enough to have an Amiga
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scooting
screen,
mouse
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controlled,
dicshil
required!
There
a
nt
many
aspectsn
in
marry
The game should kaeo you occupeo ICf a long
g12031
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l
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time
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a t o n dis h & i s priced a t 3 .5 0
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WORDS & LADDE RS An evelient spollmg e
OLEIC KINGS & QUEENS A 1-11PIPP, leeton on all Cl
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l JUNGLE BUNGLE rey Len tucker This game
o
program
tor I or 2 players each player herr a te e n
the Kings & a m e n s or E ngland since recorded
la
essenbellyt an Om driven adventure written mairery
y
m
vr the iyounger person in mind but anyone can pay!
v
seconds
to
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word
correctly,
the
player
who
history
for
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ne mmel catch the raindrops but ( "awe,. GI th
e
reaches
the top or the ladder a the winner. T h e
tree
You
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r
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End
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Can
soled
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level!
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also
contributions
they made to soosely & thee country-.
graphics. Cones on I disk 3.50
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CLEW
BASICALLY AMIGA This is a 3 die sat tor the
01. E 17 T HI NGAM AJI G T h e Pro t/tam 4 an O laCtriNto
C1UD3
TYPING r o o R A program here &Ohs 10t C I
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o
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X
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you

in
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Amigados
Covering Hardenee. SOfterant, Graphics.
t
on the dek and you hens to place the paces in the
s pain, lessons oast a lortune, but not Wheel you
real
miocultAiHN
t
correct
plaz a on the screen! There a also a help
have
an anode I This P O W . . wtil Nee you BHP bY
oSound.
e
i t the Workbench. Viruses and ITIOCII much
5
ks
IM P Nes
m rrt w
enoreyou
will
mon
wonder
how
you
did
without
the
twig/
o
on
the
Oak
a
very
good
educahccal
program
step
b n e
e
t
ph through a full typing course. shooing where to
WO l e e
usalui LOW p a ! For young and old users alloy
Irem
Len T o o .
Place
e
your lingers and tots mop. Before tong you'l be
r
j3 disk
w
e eat paced at 4.99!
o
r
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Comes on 1 disk and .s priced 3.03
,e
able
to hoe as rani as I . n IP rniadIS tI
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all 5001 603 compatible. must tor the kids! only 34.95!
1
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t h Weise we oh on Amiga 120011
1
perh
r u ln t s fi ir sour I I I IS o r A3T11 add diO1 dr it r!
oche ,made to your request!
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CLR TITLES ALSO
AVAILABLE:
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- O D I Sk s r MIR estgatro Ivo d e m o ,
tf
ws..46.46 JPMi tesedrrl
wriorg
clisserE
&
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LOUR NO PAD Cotourino
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h
book for young children. I dish 3.50
pinee, obeli wa wa re foie
soca c ur ds
!
I
orea I 21 e s e e h i e r !!
t
ESHWATER FISHING
C
r leam ail about toning! 2 disks 4 5D
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more endeari,
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NO.S l i t S LID E S H U tt 11.1
iE0 TITLER Create smooth
sooting video MOS
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then vier
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RAPH Good program tor producing Bra & P e chwts teci 3.50
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MENU MAKER Usehm
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ART17 ART M it F L O W E R S Florid a n!.
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Music medusa
linker. create your own limes! 2 disks 4.504
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u p&
(Okay on Al2 0 0 A4 0 0 t0 )
R A c c ouN r s Generale
account
statements.
income
etc!
350.

ARTM
FOOD 1 disks ea a food-hutch.. theme!.
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TIN clean in siur retains. a nry Aura amen.
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r V i 3 Very useful spreadsheet
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program
ARTA/
COLOURING
Celour it, Dealer!,
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holgy Nsmapi, awry greater reope es twe e hen
1 BORDERS 2 dBOOK
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m , 1AL WINDOWS
ART11
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HORISBACk N in ionic d o u r !.
ei renting A . amisel r e it., per
A:,
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P
ARTM
TEDDY
BEARS
Teaks
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Inlay bears!.
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AR101 WEDDINGS Superb ' ne in& clipan 2 thsks!..
t
e calendar tor Ansigia, I 22% yr charyl I disk 3.$0.
h el VI easel powerful
ARTM
VANEIN FARE 2 disks Whim clipare
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45101
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r e
2 disks elcierm
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3
e atroat marry tenets! very addictive I disk 3.50
A ART14
HALLOWEEN CLIPS RT Yikord dipert1+
s IS A m a de . romp
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THINGS Anomernwrolly run & rump pladcrim garnet I disk 3 SO *
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Wroling shoot em up. 1 ga it 3.50
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ART39
TORM . I I ..yr O w l e t pktureat
ASYSTEM Multilane shoot up, blast end ol tweet monetersr I dies 2.50*
nAR to6 WrlAtEN 2 disks rue of v o n . dice!.
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DOG
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CAT wool:WITS GM& eadret
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! c ITERATION Fest acton shoot en up game I Not do12 of 3 II)
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1aAI w o o m a i r t s Afrirp o ap lo mb !.
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N TILES Superb women and very addichve I t disk 3.50
S T I I DE NI N L o h ro d ro t 1 ,p r p t . ! .
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ART45
AR I IL WOODCUTS Norther% enereolt!
Ul TOD DUEL A great 3d car mono chasing ehooling game I Oak 3.50.
A P i l l X M AS 3 d isks of'1/4 mai misle d p as!.
s e
JTURE
SHOCK Guide the ball through the Maze! 1 disk 3.50
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ARTas
S M r FARM WOODCUTS Enron eninsak.
C GUNS BLAZING 2 player car game overhead new I disk 3.50
ART LI P UNCH 3 disks o f cartoon ptcs!
A15141
MINED
ANIMAL WOOIX TTS NO, pant.
t
A R I D ! ANI M AL S Lombok,. pooh!, 11111p/esti.
K
DOZER el013 Cksar elireen of coloured troche! I disk 3 5 0 .
CW
y det l l BIRDS WOOIWITS INS meter, Ned pie !,
PT IS CAT S O M , 1 2 pies huO.upto
I o DOX Another good puzzle game! d i s k 3.50
A Rh lTi . MORE ANIMALS More ear th pictures!.
ART'S 11I1_14041.111.5 III super iltheueses:
ANIMAL LINEART Vaned w i tc h . p k s ! *
ART I? 5t110011, leisks of whoa pictures!.
S ARTS0
Nr
SMARTIEHEAD M aker, garne tor 8 yams & creer t dick 3.50
c i a BOTANICAL ART Very deleted Awe sire.
Arum
A RI ill BABIES Clean on shall, iherow
Op OCGE THE ESCAPE Good p a r e solving plattomer I disk 3 50
ARTS!
FAMILY'
RE NTS dis k . nt ermeidir
Aerie SNERT 2 dirk. rail a agmri eirtunni
! l l
Nr WM DAY OF RECKONING Esellent graphic edverrturell dish 350*
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A15120 ilLY M FIC Aosehre igen hp. Matt+
l t s P A C E A TILANSPlak I On a spike &WNW:.
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ELLAR
ESCAPE
Super
vertical
screlling
shoot
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upt
3
disks
499

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ARI21 MEINUAL leeks toll al nbed1.1 de a r th
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5 0 f ISCENE1 25 ri val we ne rtt Pach trItsi.
OWER POWER Grow flowery before the bugS eat them
1,151115EriLIFIE Ivictur. free the oreen!
tv
G ART56
SPORTSI M on ern on a sports theme?..
ge ne collect keys ecl 1 Walt 3.50
1,RT2.3 DECORATIVE MONTHS Pir for every month'.
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tt
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RAIN I eatea na.TI ty p
r YMONEY A superb Mat maohine eimulatcri Nor me 2 or 3) 3.50.
L ARTS?
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015121 WACKY Sonny comic Inpe rtipareo
mT . TRAVEL 2 dia , unsr rood throw!.
pR
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15126 IIANNEIRS 2 e ke * roll o f h o n o rre
s IuI5 9 A L P H A I L I Bo rd e r, & Waikato , clipt! 1 2 )
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CU0. 4. P O BO X 1 5 . PETERLEE
CU041, CLIFFE HOUSE. PRIMROSE m t C U 0 4 , 1CHAI N LANE NEWPORT
vk
Lome
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CO D U R H A M S R 8 1 N Z
STREET , KEI GHLEY B D 2 1
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, CLE 01 TOTAL CONCEPTS DINOSAURS Hans your
children ever wanted lo know about the ancient * old
ot the dreteour t i so. then this e for you a n
Interact'.. encyclopiesa covering eirassic. Ir.assc &
creetaceous primes complete with pictures a nd
v a t we:emotion This or oge n, is plus compatible and
comes on 2 Disks. E4.50

Th
:

NOMBREW

NIGHTSKY

G:>

\ALLY PD

BUTTERCHIPS

NBS

T EL : 091 5 8 7 1 1 9 5
FAX: 091 5 8 7 1 1 9 5

TEL: 0 5 3 5 6 6 7 4 6 9
FAX: 0 5 3 5 6 6 7 4 6 9

I.W P 0 3 0 5 Q A
TEL: 0 9 8 3 5 2 9 5 9 4
FAX-0983 8 2 1 5 9 9

PUBLIC DOMAIN

1
Demos, animations, games, music...it's all here in the Public Domain, and it's all
virtually free! Tony Horgan takes a peek at the thin end of the wedge.

CYNOST1C AGA SLIDE SHOW


slicleshow
This is for all you Al 200/A4000
owners who want to see what's
possible with the new AGA 256
colour graphics. Cynostic have put
the disk together using a selection
of fractal landscapes (realistic
ones at that!) and ray-traced
images. If your dabblings with 256
colours have gone no further than
graduated fills in OPaird, you'd better get a copy of this, the best AGA
showcase around at the moment
. 4
.
1
1
1
1
1
.
1
1
w
. -

you into the screen and takes you on a trip through


time and space. Tip: blag the biggest TV you can
find, turn off the lights, crank up the stereo with

Available from: Cynostic PD, 85 Wyken Croft


Road, Coventry, CV2 3AD. Tel: 0203 613817.
Disk no. P0008. Price: E.2.00 (inc luding P+1
Compat
ibilit y : Only work s with Al200 and
3
A4000.
).

CRAZY SUE 2 LAST REFUGE

game

game

It's pretty
rare that you
get a really

What do you reckon this is then? An RPG? An


adventure game? A Gauntlet clone? Try Space
Invaders. Swap the aliens for soldiers, replace
the space backdrop with a castle, ditch your ship
for a man with a gun, and you've got Last
Refuge. It would be OK if the controls weren't so
unresponsive, and there was a bit more going on,
but as it is there's little to keep you interested.
Try it only it it's the last game on earth and you've
got nothing better to do

impressive
PD game.
Even the
best ones
are usually
re-hashes of
ancient coinUps. Crazy Sue was a bit different from the rest,
because it actually looked and felt like a commercial
platform game - for the first 10 seconds at least.
Unfortunately, the sequel is a bit disappointing.
It's been programmed very neatly for a PD offering,
and the graphics are pleasant enough, but the
gameplay seems to have been forgotten. Don't
expect any weird and wonderful enemies to shoot
or squash - all you've got to do is work your way
through some tedious levels of platforms, making
pixel-perfect jumps across gaps and spikes. This
ranks alongside early Vic 20 releases.
Av ailable f rom: Wack PD, New Ex c hange
Buildings , Queen's Square, Middles brough,
Clev eland, TS2 'IAA. Tel: 0642 246584.
Disk no. G071. Price: 1.90 (inc luding 1 4 1
3
)134
.

ETHAL EXIT

I
.You can't beat a good tunnel effect - one that pulls

NIIM INN
a
m
m
,
"
U M WE nm M P
U
4 .1 1 1 1 1 1 1 F- r
1 1
"
:
& D U R U M . I.
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= I M O
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A1 0 = W O M E N ' I M O - r a 1l 1 1 1 1 0 1 1 1 1 1 1 1 1 .1 .1 1 1 0
M N = M I N '. JIMMIE
e i l a o m
,
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I
Available from: Roberta Smith
DTP. 190 Falloden
N
Way, Hampstead Garden ' Suburb, London,

t k l k a i rAV

NW11 WE_
Tel:
455
1626.Disk1 no.
SCA162,
Pric
e: 081
0. 40
(including
I
3
M- 1
4
3
).

some mad techno, and boot up a happening demo


- preferably one with a good tunnel effect on it.
So. you guessed it, Lethal Exit features a tunnel
effect and a pretty good one it is too. The trouble
is, it's only on screen for about 30 seconds. It's followed by a spinning floor logo and a light-sourced
polygon, which gives way to a stream of vectorbobs th at spiral Out of the screen. It's rounded off
by a full-screen Glenz and a bit of fantasy artwork.
The soundtrack starts off well, but it fades into the
realms of supermarket music towards the end. Not
a stormer, but it has its moments.
Available from: Cynostic PD, 85 Wyken Croft
613817.
Disk No. CV2
D0041.
Price:
Road, Coventry,
3AD.
Tel: 2.00
0203 1
(inc
luding
1
0 / 2 / 0
3
4-1
3
).

NIGNISREED 1 2

music compilation

This is a strange collection of tunes, all from the


same musician. Some are pretty morbid, with
unintelligible voices and scratchy drones. Others
are
lighter,
but the
sound
quality is
poor
throughout.
'Experimental' is
a polite
way of describing them - complete rubbish
would be another.
Av ailable f rom: Robert a Smit h DTP, 190
Falloden Way, Hamps t ead Garden Suburb,
London, NW11 6J F. Tel: 081 455
1626.
Dis k 1412).
no. SM229. Price: E1.40 Z t l f 3
(inc luding

PUBLIC DOMAIN Cu AMIGA

PLANE

demo

Here's one of those mellow demos


that doesn't try to blow your mind.
Instead, it's happy just making you
think lHmmrn, that's quite nice'. It's
teen coded by Funky Buddhas, and
appropriately enough. the soundtrack
is laid back jazz/funk, with some excellent rhythm guitar and slapped bass
samples, veering towards early Level
412 at times.
Some of the visual effects are
impressive, although the tunnel is
spoilt by the text that appears over the
top. It's certainly well worth a go if you
like this kind of music.
Av ailable f rom: Cy nos t ic PD, 85 Wy k en Crof t Road, Cov ent ry , CV2 3AD. Tel: 0203
613817. Dis k no. D0050. Price: E2.00 (inc luding 1
3
+1
9
).

suz

It's OK,
this is a
Mike
Read-free
zone, This
hasn't
really got
anything to
do with the
TV game
show, or
the old tiein game from Elite. I t s along the lines of a pub
quiz machine, but the main difference is that you
get the same questions in the same order every
time you play_
You start with no points, and get 10 for every
correct answer. Each time you get a question
wrong, you lose 10. The game's over once you
lose all your points. It's fun for two or three
games, but after that you've got to go through all
those questions again, just to get to where you
were before. The questions are a bit easier than
On most coin-op quizzes, so it's more a matter of
skill than t he lottery that it usually turns out to
be. Even so, the linear format lets it down, so
you probably won't want to play it more than a
few times.
Available from: 17 Bit, 1st Floor Offices, 213
Market Street, Wakefiel d, West Yorks, WF1
1DH. Tel: 0924 366982. Disk no. 2426.
Price. El .75 (i ncl udi ng P+P).

demo
This one's from Andromeda, and kicks off with a
trendy kind of cinematic countdown intro. As is
often the case, it's the intro that's the best part it's
not particularly stunning in itself, but it suggests
that there's something special just around the corner. After this, most of the effects are displayed in a
quarter-screen window, with a scrolltext beneath.
Some are nice enough, like the vector cuboid with
a mirrored surface, but others are just plain boring,
like the 'six realtime calculated circles' that the
coders seem so proud of.
Available from: 17 Bit. 1st Floor Offices, 218
Market Street, Wakefi eld, W. Yorks,

illy
d
S1
51
SNOW JOKE
o
crk animation
LA
NDEMON
D
DOWNLOAD

There's a lot of this sort of music on t hePD circuit. You wouldn't expect to hear it anywhere else,
and to be honest, I wouldn't really want to. What
sounds fi ne as a backing to a demo or a disk mag,
can often sound rather twee on its own. This is a
neatly compiled demo from Brainstorm that
majors on the music, offering a choice of five
tunes. Technically they're all excellent, with some
pristine piano and guitar samples. Musically,
they're best described as typical demo tunes O n e
for the traditionalist.
Av ailable f rom: Cy nos t ic PD. 85
Wyken Crof t Road, Cov ent ry , CV2 3AD. Tel: 0203 613817. Dis k no. S0039. Pric e:
E2.00 (I nc luding P+P).

I
l
POP
lgame QUIZ
e
e
n
R
i
N
s
r
o
A

MINDRIOT

demo

Normally a
two-disker
would class
as a
megademo.
but this one
from the
Silents
doesn't quite
warrant that
tag. despite
some impressive stuff. It
starts with an
exquisitely
detailed hi-res
logo. Staying in hi-res. it puts up a picture of a computer running Global Trash, one of the Silents' better
demos of last year. Next up is a spooky mugshot of a
nasty goblin type-thing, which snaps into a close-up,
before a brief session of morphing dots and sinus
waves starts to mellow things out Just when it was
getting good, it ends with a gory little animation. This
is a bit short. but still quite entertaining.
Available from: Wack PD, New Exchange
Buildings, Queen's Square, Middlesbrough,
Cleveland, TS1 I AA. Tel: 0642 24 6584.
Disk no. D014 1 +2. Price: 2.50
(including P+P).

VVF1 113H. 0 9 2 4 366982. Disk no.


2438. Price: 0 . 7 5 (inc luding P&P).

Here's the best animation to come out


for a couple ot
months. The plot is a
familiar one, with
Charley the Cat trying
to get his girl, hampered in his quest by
a foul-playing rival. Needless to say, after plenty
of snow-related slapstick (skiing into trees,
falling through thin ice, etc,), Charley hits it off
with his love.

Don't bother if you've only got one drive,


unless you enjoy continually swapping disks for
10 minutes, On the other hand, if you've got an
extra drive, and fancy a bit of a giggle. Snow
Joke should bring a smile to your face.
Animation fans should get their copy as soon as
they can.
Available from: Cynostic PD. 85 Wyken Croft
Road, Coventry, CV2 3A0. Tel: 0203 613817.
Disk no. A0025 a+13. Price: E3.00 (including
least 2Mb to run,
1
3
+
1
3
)

133

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PUBLIC DOMAI

Mat Broomfield opens up another box of tricks as he takes a peek at the latest
and greatest PD utilities to come his way this month.

FINAL FRONTIER ISSUE 4

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With all the enthusiasm and excitement that scalable fonts have caused in design circles recently,
it's easy to forget how useful and attractive
unscalable screen fonts can be, especially for
video work,
Blue Rose Fonts is as good a reminder as
you're likely to get it brings together 51 such
toms, and it's a long time since I've seen so many
original examples in one go.
Each font is drawn in full colour and occupies
a single low-resolution screen, the idea being that
you can cut and paste the letters individually as
you need them. One use that you might like to
consider. and that is certainly a good way of
showing oft these marvellous fonts, is video genlook work where high-quality fonts such as these
are invaluable and worth quite a bit more money
than the measly 1.50 per disk that the author is
charging for them!
It you have even the faintest interest in art.
graphics or video work you simply must buy this
disk. Even if you don't make any use of the fonts,
some of the art is inspiring'
Available From: Blue Rose PD. 33 Glenmore
Walk, Hilden, Lisburn, N.Ireland, 8127 4IRY_
Disk ID: BRFonts_ Price: E1.50 (Including P&P)
Cheques payable to Eddie Barry.
Compatibility: All Amigas. Memory:
512K_

'Space the final frontier.' So began the world's


most popular and enduring science fiction series.
Since then, Star Trek has appeared in dozens of
languages and has gained millions of loyal fans
throughout the world. It has generated thousands
of pounds in memorabilia, and new generations
are growing to admire Kirk and Spock, thanks to
the Beeb's fondness for repeats. Books, videos
and plastic models of the characters have all
become popular gifts for the Trekkies among us. One group of dedicated fans have put together
Final Frontier, the Amiga's only Star Trek disk
mag. Issue four has just been released and with a
supporting cast of Amiga personalities such as
Tobias Richter and Bjorn Lynne. it's looking better
than ever.
It comes on four disks, each of which boots
independently. Each disk contains a mixture of
articles, discussions, fiction stories, news. digitised
photographs and music.
Its written by some of the IIK's most knowledgeable Star Trek tans, and even has

contributions from the shows production crew.


Needless to say, the magazine is a veritable treasure trove of interesting Trek trivia_
A lot of its content is absolutely unique. such as
the unused Next Generation script for an episode
in which Beverly Crusher's husband comes back
from the gravel
The mag also contains a few Tobias Richter
originals superb ray traced screens depicting
various fictitious scenes from the show.
Lively reader debates, an adverts section and
special readers' offers complete this superb diskbased fanzine. Anyone with more than a passing
interest in the goings-on on board the Slarship
Enterprise should get themselves a copy of this
[Yes Mat, but what has this to do with PD
Dan]
Available from: Infinite Frontiers, 14 Rouseden
Grove. Great Barr, Birmingham, 843 5HN. Tel: 021
358 1213, Disk ID: Issue 4. Price: 5.00 for all four
disks (including P&P). Cheques payable to
Simon Plumbe. Compatibility; All
Amigas. Memory: 1 Mb.

art ))

137

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<DM S A L E 1 L 5 T H A P R I L

O N LY

2 9 5

READERS SURVEY 1993 Cu AMIGA

REA") litS
611CIVEY I 9 9 3
we like to ask
E
you, our valued
v
readers,
to pick up
your
e pens and let us
know your
r thoughts and
opinions about CU Amiga_ This
is your chance to
y
tell us what you think of the1magazine (go on. we
can take it!). It's been another
2 hectic year of
change on CU Amiga and we want YOU to tell
m
us what we're doing right and
o what we're doing
wrong.
n
You might think that questionnaires
are a
t
waste of time and that no-one's going to be interh Well, you couldn't
ested in what you have to say.
s
be more wrong! Each questionnaire
we receive is
carefully scrutinised and each comment has a
direct bearing on the future development of the
magazine. Last year, we received a staggering
5,000 replies to our questionnaire and, as a direct
result, we introduced Bookshelf, Club Call, Art
Gallery, Amiga Profiles, Buyer's Guides, Step-byStep tutorials and Readers' Offers amongst many
other new features and columns. We also rejigged
our score boxes, simplified the mag's design, and
bought up full-price commercial programs for our
coverdisks. So you see, we really do listen to
what you have to say. SO SAY IT!
Of course, no questionnaire would be complete without some form of financial inducement,
so we're also giving away more than E3,000
worth of top-rated software in a special prize
draw. The sender of the first survey out of the
bag will win E500-worth of software of their
choice, with the next 25 runners-up receiving
E100 worth of top quality utilities and games for
their Amiga. If you want to vent your spleen,
now's y our chance.

HOW TO ENTER
Please try and answer every question. you're stuck lor an
answer to any particular question simply miss il out and go
on to the next one. Most questions simply require a tick in
abox, but some require more extensive answers - please
by and complete as much of the questionnaire as possible_
You can either tear out this form and send it in. or a photocopy is lust as acceptable. You can also mite out your
answers on the bad( of a two pound noie or a matchbox if
you want we're not picky! Once you've tilled everything in
send it to: CU AMIGA SURVEY 1993, EMAP IMAGES, PRIORY COURT. 30-32 FARRINGDON LANE, LONDON, EC1R
3AU. Entries to arrive no later than Juno 1st, 1993
lalMough the comp stays open lor our overseas readers
until September 1st. 1993, as we appreciate that some of
you get your copies some time after the mag has gone on
sale in the UK).
IMPORTANT: Where appropriate, please lick the relevant
boxes to indicate your answer. All information given in this
questionnaire will be treated in the strictest confidence and
no details will be givenisold to any other organisation.

1. About You
Name
Address
Age
Sex

Male E l F e m a l e

Action Replay
Genlock
Sound Sampler
Modem
MIDI Interlace
Scanner
Video Digitiser
PC Emulator
Accelerator Card
24-Bil Graphics Card
CD-ROM Dnve

2. What do you do for a liv ing?

At school

Further Education
University/Poly E
Full-time work E l
Part-time work E l
Unemployed E l
3. What's your annual Income?
E2,000 or less L . . C 2 . 0 0 1 - E 6 , 0 0 0 E l
E6,001 -El 0,000 E l C 1 0 . 0 0 1 - E 1 5 . 0 0 0 0
E15,001-E20,000 E l E 2 0 . 0 0 1 - E 2 5 . 0 0 0
E25,001-E30,000 7 E 3 0 . 0 0 1 plus
7
4. What do you use your Amiga for? (Tick more
than one box if necessary)
Regularly Someti mes Never
Games
L
I
E
1 _ :

Music

Graphics
E l
Programming E l
DTP
E
Word Processing 0
Education
0

Comms
Business
Video
Multimedia

l
0

E
P

0
0
E
L i ]
0

E l
1 7 ]
0

l
0
0

E
I

l
0

5. What type of Amiga do you own?


A500 (512K)
0
A 5 0 0 (1Mb)L3
A500 Plus
E l
A 6 0 0
0
A1000
0
A l 2 0 0
0
A1500
E
l
A 2 0 0 0
0
A3000
E
A 4 0 0 0
E l
Amiga CD'TV
Other (please specify)

El
El
El
El
0
0
El
El
El

9. How much time per week do you spend


using your Amiga?
Less than 2 hours L I
2 - 5 hours E l
6-10 hours
0
1 1 - 1 5 hours E l
16-20 hours
E l
O v e r 20 h o u r s 0
10. How much have you spent on Amiga hardware during the last year? How much do you
Intend to spend during the next 12 months?
Last Year This Year
Less than E20
Between E20-E50 L i
E l
E51-E100
1
3
E l
El 01 -E200
E
l
0
E201-E300
E301-E400
E401-E600
0
E l
E601 - E
E701
-E1000
0
E l

More
t
7 0 0 than E1000 E l
0
E How much have you spent on games software
last year? How much do you think you'll
l
Spend this year?
Last Year Thi s Year
Less than E25
El E l
E25-E50
El E l
E51 -E100
E3
El 00E1 50
El
El 51 -E200
El E l
E200-E250
El E l
E251-E300
7
E l

More than 300

6. In the next 12 months, are you interested in


purchasing any of the following machines:
A600
A
l
2
0
0
A4000
E
l
A 5 7 O C D
R Q M & t y .
7.
E Do
J you own a memory expansion for your
machine?
Yes _ I
N o
__I

12. How much have you spent on non-games


software during the last year? How much do
you think you'll spend this year?
Less than E25
I
E 2 5 - E 5 0
D
E51-E100
L
E151-E200
E
l
E201-E250
0
I
E251-E300
l
M o r e than E3000
E 1 0 1 E

8. Whic h of the f ollowing peripherals do you


own?
Own
Intend to buy this year
Monitor
El
t__I
Disk Drive
0
El
Hard Disk
El
0
Printer
El
El

13.
computer magazines do you
E What
1 5 other
0
regularly
buy? (Tick more than one if necesE
sary)
l
Amiga Action
L I
A m i g a FormatL_I
Amiga Shopper E 1
T h e One E l
Amiga Computing 1 3 A m i g a World
Amiga Power
E l
A m i g a Force 0
141

EADERS SURVEY 1993


Accelerator Cards E
Emulators
Games
Programming Languages 0

15. On a scale o i l - I D, how muc h does a cover


disk infl uence y our decision to buy CU Amiga?
1 Not at all
2
3

News
CoverdiSk Pages
Lead Feature
First Impressions
Game Reviews
Budget Reviews
Small Tips
Play-To-Win
Competitions
Get Serious
Productivity Reviews
Buyer's Guide: Ext. Drives

4
5

E
E

l
l

Buyer's Guide: Business Software

6
7

14. How import ant is the content of a magazine's coverdisk in infl uenc ing you to buy CU
Amiga?
Not important
E l
Occasional influence 0
Major influence E l

El
Li

LI

9
0
10 Absolutely important Li]
16. Do you prefer a magazine to come with t wo
disks at C3_95, or have jus t one disk at a
cheaper price?
2 disks.13.95
diskdReduced price 7
17. Where did you buy this copy of CU Amiga?
Local Newsagent
n
Subscription
Chain Store
Computer Store
Other (please specify)
18. How many other people will read this copy
of CU Amiga?
0 _I
1
E
2 E
3
0
4
5
E
19. If there s one thing you c ould c hange about
CU Amiga to make it a better read, what would
it be? (Please use a separate sheet of paper if
there isn't enough space for y our answer.)

21. Is CU Amiga your favourite Amiga magazine?


Yes E
N
o

D
O
D
E
O
D
O
E l
L

El

32. Where do you buy your productivity software?


High Street Store (Dixons, Smith's, etc)
Virgin
E
l
C o m p u t e r St ore: .
Mail Order
L I
O t h e r
33. How long have you had your Amiga?
Less than one year E
Two years
E
Three years
E
Four years
E
Over five years
0

E
M
O
D
O
D
O
LO
D
E
C
I

24. Have .,L w


technical
o t t h eand games coverage?
Yes
o
Li
r i L
gi h t N
b a l a
25.
n If
c you
e ans wered no to question 24, how
should we change our coverage?
b
e
t
More technical coverage
w
e
e
More games coverage
n
o
26. Does CU Amiga give you enough inf ormau
tion to make a buy ing decision?
r
Yes
LE
N
o
(If 'No', what could be done to improve ourreviews?)

28. Which sort of PD are you most I


nIn?
t e(Tick
r e smore
t e dthan one if necessary)
Demos
Music
Slideshows
E l
Games
Animations
Utilities
Virus Checkers
E

22. If you answered no to question 21, which is


your favourite Amiga mag? (Tick one only
please)
Amiga Force
O
Amiga Power
Amiga World
Amiga Action
Amiga Computing E l
The One
Amiga Format
E l
Amiga Shopper E l

29. The Amiga CD console will probably have a


price tag of 199. Would you be interested in
buy ing such a mac hine?
Definitely L I I
Pos s ibly El
Only if it's cheaper L I
N o
E l

23, How do you rate the following sections in


this months issue?
Good
Average P o o r
Contents

Memory Expansions
Word Processors
Printers
Genlocks

142

31. Where do you buy your games?


High Street store (Dixons. Smith's, etc)
E
Virgin
L
i
H M V
E
Our Price
E
C o m p u t e r Store 0
Mail Order
E
O t h e r

Art Gallery
Amiga Profiles E l
PD Scene
PD Utilities
Readers Offers
E
Book Shelf
0-Paint DIY
Workbench Guide E
DIY Guide
AMOS Guide
Cl&A
Backchat
E
l
Club Call
E
l
Poinls of View E l

30. Whic h of the f ollowing Buyer's Guides


would you like to see appear in the magazine
over the next six mont hs ? (Number in order of
preference - '1' indic at ing fi rst choice, '2' y our
second preference, etc)
Modems
Hard Drives
El

Li
LI
El
LI

,
1

27. Do you buy Public Domain software?


Never
Occasionally
Regularly

20. How many copies of CU Amiga have you


bought in the last year?
1-3 E l
4
6
0
7-9 L I
1 0 - 1 2
0

Animation packages
24-bit graphics
DTP
Education

Digitisers
Business Software 0
Camcorders E l
Databases E l

34. Are you planning to buy an Al200?


Yes. within the next six months
Yes, within the next 12 months E
Yes, but I don't know when
No
35. Would you like to see the free Amiga
Guides become a regular part of CU Amiga?
YesLili
N o E l
36. If you answered yes to question 35, what
would you like to see them cover?
El
Graphics
7
A n i ma t i o n
Li
Video
E
:
M u s i c
DIY Projects
E l
B u y e r ' s Guide E
Beginner's Guide E
A l 2 0 0
E
A600
0
P u b l i c Domain L
Programming
D
O P a i n t
E :
Other suggestion
37. Which member of the CU Amiga staff
should be given the order of the boot?
Dan 'No. Not Me' Shngsby
Jon 'Keep on Reading' Sloan
Heather 'Good Girl' Turley
Nick 'Next Veitch
Tony 'Nope' Horgan
Steve 'Only One More' James
Garry Yes
38.
T h CU
i Amiga has regular reader panels where
we
discuss
various points about the magazine.
s
Apart
f
rom
c
opious amount s of beer and fags
i
(or
orange
juice
and Mars bars if it's the
s
yt ounger reader groups!), the idea is to slag off
the CU t eam as muc h as pos s ible (not hard!)
h
and tear the magazine to pieces. Woul d you
elike to attend such a session?
O
Yes E l
N
o
n
e39. Finally, before you nod off completely,
,please tell us where you liv e.
Wales
L
I
Scotland
L
P
London
=
I
SE England E
u
Midlands
tSW England
NE England E l
NW
England
0
Y
Northern Ireland C 3
Europe
o
Australasia
Rest of the World n
u
r
T
i
c
k
H
e
r
e
'

Phew! And that's it.


Thanks for taking the
time to fill out this questionnaire.

STANHOUSE ENTERTAINMENT
" A H O M E F OR A L L Y O U R A M I G A N E E D S "

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IMPORTANT! MOUSE O R
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A
MAY 1993
Amiga Workshop is here to help you get the
most from your Amiga. It's packed to the spine
with tutorials, step-by-step guides, questions
and, more importantly, ,answers. For the absolute best in Amiga info, look no further than
these very pages.

1 4 9 BOOKSHELF
A plethora of purple prose is examined by the CU bookworm team. Save yourself hours in the bookshop by
getting genned up now.

1 5 4 GRAPHICS DIY
This month Peter Lee takes a tour through DPamt s
colour facilities. Mastering a limited palette is one of the
hardest things to do make that learning curve so much
smoother with Pete's guide.

1 5 8 WORKBENCH
Join Mat Broomfield as he once more delves deeply into
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other programs.

1 6 0 DO IT YOURSELF
Grab your soldering irons 'cos DIY is back! In the return
of this much-praised (well, we thought it was good) column. John Kennedy guides you through the intricacies of
making your own sampler.

1 6 4 AMOS COLUMN
In the second part of our guide to AMOS games pro.
grammirvg, Dave Smithson starts his version of PacMan
by taking a look at screens, icons and maps.

1 6 9 QUESTIONS 81 ANSWERS
Mat Broomfield sorts through another packed mailbag of
readers questions. Got a problem with your Amiga?
Don't worry, Uncle Mat s here to help_

1 7 4 BACKCHAT
Wearing the gag that Dan put on him after his last venture in letter answering_ Jon Sloan tries his best to be
polite. Also_ back by popular demand, the Team Profile
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1 7 7 CLUB CALL
Amiga clubs from as far apart as Torquay and Germany
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1 7 8 POINTS OF VIEW
I Our resident Tech-Ed spouts a few syllables in the
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Carriage
7
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Culle r Crmunand
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Championship Manager.
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ChessMaater 2100
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Chuck Rock
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Civi Musical .
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Cricket Captain
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Curse Of Enchanua
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Dizzy Prince of The Yolk folk
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Dragon sLau 3
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Falcon Operation Firefight (Dma Drac) 9 . 9 9
Fire & ke
1
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Hight of that:mace..... - - - - . . . . . . . _....- 14.99


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Formula 1 Grand M e (Miaoprose) 2 4 . 9 9
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Indiana Jones Last Crusade (Adventure) 1 4 , 9 9
International Rugby Challenge .....,(New)._
lack Nicklaus Golf - ( N e w Prke ) - 7 .9 9
Jack Nicklaus Unlimited Cosines( I meg ) 2 1 3 0
Jack Midden Unlimited Cbp Ail - _ _ _ - - - 1 0 9 9
Jack Nickles.% Vol 2 or 4 or 5 .... ...
JamesPond
7
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Joe and Mac Caveman N ina
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John Maddens American Football__ 1 7 . 9 9
Jones In The Fast Line ........... ......,(Newl 2 4 . 9 9

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27.99
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24.99
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(New Price ) 9 . 9 9
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2 5 . 9 9
Legends Of Valour
Leisure Suit Larry 5 ....... ....... ___ ................ ____24.99
Lemmings& + 1.-CfmningsDota Diac 2 1 . 5 0
Lenuninga 2
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9
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Monkey Island.
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Monkey Wend 2 (Le Chucks Revenge) _ 2 5 . 9 9
New Zealand Story
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Nigel ManseLl's World Championship 2 1 . 5 0
Nigel Mansell's World Championship (Al200).--21-50
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Sim City Architecture 1
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SkepwalkertA500+, A600 orAl2 0 0 ) 1 7 . 9 9
Space Crusade + Data Disc .
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Special Forces.
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Spellbound Dizzy
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Stalingrad (C.C.S.) ..
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Steve Davis Snooker
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Super Hero
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EDUCATI ONAL SOFTWA RE,


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AD I Maths (1 1 4 2 Or 12-13)

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P G A Tour Gelf.lodiartapolis 500


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Road Rash
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Robin Hood Legend Of Quest
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Secret 0 ( Monkey Wand (1 ) I
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SeCret Pf Monkey Island 2 (1 g )
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* S TRATE G Y MASTERS

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Maydays B C X N e w ) _ _ _ _ _ _ _ _ _ 1 7 . 9
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AM1GA A600 DUST COVER . . . . . . .9.99
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THE GREATEST
JimmyWhite'sSnooker, Dune & Lem

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AMIGA WORKSHO

BOOK R E V I E W S

1PROGRAM DESIGN
i, TECHNIQUES FOR
THE AMIGA

this book aims to mould your design


techniques from scratch.
The book is split into six parts,
each consisting of several chapters.
In the first part Paul explains how
Warnier diagrams can be used as an
aid to the logical construction of a
program. He also discusses simple
mathematical logic and the basics of
Structured programming.
He then moves on to describe
computer languages. illustrating the
requirements and differences of
each language.
The book gives specific examples
of the three most popular Amiga languages (Basic, C and Assembler), it
also gives individual hints, advice
and full tutorials with detailed explanations for each language. This
makes it much easier for the reader
to modify the ideas in the book to his
own programming environment.
As the book progresses, a good
understanding of your chosen programming language is essential
because Paul's tutorials assume a
high level of competence. The book
does contain some really invaluable
information and tips and will definitely be a great aid to programmers
of all levels.
Available from: Kuma Books, 12
Horseshoe Park, Pangbourne,
Berkshire, RG8 7JW. Tel:0734
644335

KLIMA E I 6. 95

Our resident bookworm, Mat Broomfield,


takes another bite out of the latest
offerings in his local bookshop.

THE MIDI MANUAL


SAtitbi 2 2 V
Over the past few years an
increasing number of ordinary
users have started using
advanced MIDI equipment in conjunction with the Amiga to produce
professional music. The MIDI
Manual aims to inform the reader
about all of the latest industrial
advances whilst thoroughly
explaining the basics of MIDI
technology.
This book doesn't give any
information aimed specifically at
Amiga MIDI users, and the information is basically directed at
everyone involved in the production of music, from newc omer to
professional. It contains tons of
interesting and enlightening information about every aspect of MIDI
in a musical environment.
Although some subject areas
covered in the book seem quite
complex, it is very well written and
makes interesting reading. It
, comes complete with a bibliography and an extensive glossary to
help newcomers to understand
the considerable amount of jargon
and technical terminology.
The book moves at a leisurely
pace which is reassuring considn
g
t
h
e
n
a
t
u
r
e
a
n
d
c
o
m
p
l
e
x
i
t
y
o
f

the subject matter. There are


many detailed illustrations and
photographs of MIDI hardware
ranging from cables and switcher
boxes to synthesisers.
sequencers and drum machines.
These help to clarify things considerably, to say nothing of
breaking up large bodies of potentially baffl ing text!
Although short, the introduction
contains a lot of information
including the history of MIDI and
its possible uses in every type of
musical environment.
Preliminaries Out of the way,
David Huber, the author, then
goes into great detail explaining
exactly what MIDI is and how it
works. Subjects such as sequencing, synchronisation and MIDI
based sampling are explained in
great depth. A number of MIDI
instruments, such as synthesisers
and drum machines, are
described in great detail.
Accompanying each instrume
listed there's a picture and a
detailed description. Even such
curios as the MIDI Grand Piano
and MIDI Guitar are covered,
The MIDI manual includes a lot
of valuable information on every
aspect of the MIDI industry. If you
want a serious book about MIDI
and the Amiga then I suggest you
look elsewhere. If you
are interested from a
purely musical or technical standpoint the
book makes for interesting reading.
Available from:
Computer Bookshops
Limited, 50 James
Road, Tyseley,
Birmingham, West
Midlands, 011 2014.
Tel: 021 706 1188

No matter what language a program


is written in, its structure and design
is very important. This book aims to
teach the basic techniques of good
program design to both experienced
users and enthusiastic beginners. No
previous knowledge of program
design techniques is needed.
Indeed, such knowledge would probably be counter-productive because

PROGRAM
D E S I G N
I
r
o
l
i
c Overaa
Paul
s
AMIGA
A600
i
INSIDER GUIDE
t
I Sr U S
Although the A600 is a great
S u it s not very user-friendly for
machine
the beginner. This book is intended
M . alternative to the manual thal's
as an
l with the computer. Although
Supplied
1
the original A600 manual is informa9o
tive
and provides all the necessary
information you need to get to grips
5 cthe basics, it doesn't go into
with
very much detail. Furthermore, you'll
ato read through a lot of irreleneed
vant stuff to find the information that
you p
really need.
This book, on the other hand,
was iwritten with the first time user in
mind. It starts off by taking you on a
guided
u tour through the Workbench.
windows and menus, not only telling
you how to use them, but also
p
explaining why you should want io.
Naturally a lot of time is spent
w the basics, but the book is
explaining
written in such a way that this
become tiresome for more
doesn't
experienced users, and is actually
quitem
amusing in places.

The book progresses from the


Workbench to cover subjects such
as the uses of disks, manipulation of
files, how to use Amiga Shell, script
files, icons, printers and a lot more, It
even devotes entire chapters to
multi-tasking and viruses.
There are parts of the book
where too much time is spent simply
rehashing the Workbench manual.
The book includes many tutorials

describing both the very simple and


more complex procedures. I have no
doubt that someone who has never
used an A600 before will be perfectly comfortable with this book. I
recommend the Amiga 600 Insider's
Guide to anyone who wants to
understand their computer and
found the manual that came with it a
little hard to follow.
If you already have a basic knowledge of the Amiga, you might be
better off with one of BSB's
Mastering Amiga range of books,
which are more detailed and
advanced in their coverage.
Available from: Bruce Smith
Books Limited, P.O. Box 382, St
Albans. Herts, AL2 3,ID, Tel:
(0923) 694355.

As f a t r . . 1 i . to Wodrioboach And
AnAteistiOS . tb4 AbOO ali Agooptn

149

'Premier A i l Wer
Titles marked ore not yet available and will be sent on day of release.
Please send cheque/PO/Access/Visa No. and expiry date to:

Dept C U 05, 1 0 Tinkler Side, Basildon, Essex SS 1 4 1LE

Please state make and model of computer when ordering. P&P inc. UK on orders over 25.00. Less than 5.00 and
Europe odd t 1.00 per item. Elsewhere please add 3.00 per item for Airmail.
TiIiplIone orders: Mon-Fri 9cim-7prn, Saturday & Sunday 10am-4pm. Tel orders: 0 2 6 8 2 7 1 1 7 2 F ex orders: 0268 271173.
Next day service availablle add 2.50. Check to see if games ore 1 Meg Capacity.
1869
2
0
.
AD Sports Boxing
9
.
40 Sports Drivin
9
.
3D Construciion Kit 2
3 2

9
.

A320 Aireus

9
9

9
9
9

A320 Approach rraci 4


Abandoned Places
1
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Places?
2 2 . 9 9
:
Addams
Family
1
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Airbus
A320 (EUROPE) 2 2 . 9 9
"
Alien 3
1
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. . . . Breed
. . . . . .Special
. . . . . . Edition
...
1 0 , 9 9
2
Altered
2 Beast
9
96
.
9
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Amberrnaan
2
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Anberskir
1
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9
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Amos The Creator
2
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9
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Arnos 3D
2
4
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9
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Amos Compiler
1
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Amos Prolossional
4
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Another World
1
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9
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Agaatic Games
1
6
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9
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Aword Winners
1
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Arabian Nights
1
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Archer Maclearis Pteal
1 6 . 9 9
Arsenal K
1
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Ashes of Empire
2
2
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Assassin
1
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A - Troire
2
2
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AV88 Harr* Assoul
2 2 . 9 9
B17 Flying Fortress 11
2 2 . 9 9
Batman the Movie
6
,
9
9
Bat 2 (1 Meg)
2
6
.
9
9
Bottletoads
1
9
.
9
9
B.C. Kid
1
7
.
9
9

BigBox2

Birds of Prey 11 Meg/


Blues Brollies
Board Genuis
1
9
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Body
Caesar
1
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California Garnet.
6
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Campaign

9
9

Capcon Collection
1
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Captive 2"
2
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2
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9
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Head
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1
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2 2 . 9 9
Hook
1
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9
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Humans
1
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3

UNBRANDE D - LOOS E

BOOK R E V I E W S

S
NITERS
A
,114.05
N 5
Many of us regard the followers of
chaos theory with the same sort of
D
disregard as your average train

ters, author Conrad Bessant


explains the foundations of chaos
theory, its applications and its many
diverse forms. All of this is backed
up by some very well documented
listings written in Amiga BASIC.
This is perhaps one failing of the
book although Conrad does mention the more popular dialects of
BASIC available for the Amiga. both
AMOS and the excellent Blitz Basic
are dismissed in the first chapter!
Amiga BASIC wouldn't have been
such a bad choice if it weren't for
the fact that Commodore stopped
bundling it with Amigas over two
years ago' Oh well, at least he didn't
plump for something totally ridiculous like Modula-2!
Bessant's book starts with a look
at that most basic of fractal graphics, the Sierpinski Triangle.
Discovered in the early 1900s, this
is one of the oldest fractals in the
book but, due to its simplicity (early
mathematicians used to draw them
by hand!), it serves as a perfect
example of the techniques required
to generate fractal graphics. As your
tractal foundations become more
solid, the book then moves onto
more complex fractal types such as
Koch curves, the butterfly effect and
the Rossler and Lorenz attractors.

spotter. Although the subject matter


may be somewhat different (having
said that. British Rail timetables car_tainly follow no logic I can think oil),
the stereotypical images are the
same bespectacled, spotty and
about as socially inept as Mr. Bean,
your average Mandelbrot fan has
had it pretty rough.
As this latest book release from
Sigma Press tries to prove, though,
chaos theory is actually a very
Important aspect of all our fives that
Is still used extensively by scientists
to accurately study such diverse
subjects as population dynamics
and even weather forecasting. By
dropping in that little extra pinch of
computed chaos, scientists are able
to emulate the workings of nature.
Of course to most of us, chaos
theory means one thing pretty
computer-generated pictures and
you'll be pleased to learn that this
serves as the backbone of the book.
Through nine very readable chap-

,
4'

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SPREADSHEETS
MADE SIMPLE

16 at

COMPUTERS
ANDCHAOS

3: I
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*
*
W
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FORALL AMIGA
COMPUTERS
ti

Conrad Bessant

ter

4
t
1
st,
1
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1
1111, 1 1* 1 4 . . i i i
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Spreadsheets may not inspire the


same sort of enthusiasm as your
average 24-bit ray-tracing program,
but no-one could possibly doubt their
usefulness. Even if you're not the
accountant of a multi-national congloraorate, a spreadsheet can prove
to be one of the most valuable and
certainly one of the most genuinely
useful pieces of software you could
ever buy for your Amiga.
If you've got even the slightest
Interest in spreadsheets, then this
book may be of interest. Although it's
not based around native Amiga
spreadsheets such as Gold Disk's
Lotus-beating Professional Cato,
most of the theory discussed generally applies to just about any
spreadsheet program including
ProCaic, Advantage, Plan-It and the
rest of the Amiga spreadsheet crew.
The book is actually based
around a shareware PC spreadsheet
called AsEasyAs which could theoretically be run on the Amiga using a
PC emulator program. Amiga
spreadsheets tend to operate somewhat differently from the classic
Lotus 1-2-3, so be prepared to dive
Into your manual every so often if

you wish to translate the Lotus-like


keystrokes discussed within the book
to your own spreadsheet.
The book starts with the usual
foray into spreadsheet theory with
some fairly readable basic explanations of what a spreadsheet is, how
they work and what they can do for
you. It then goes down hill a bit by
explaining how to install AsEasyAs
onto your PC, which is hardly applicable to a book that claims to be
useful to users of other spreadsheet
programs. Although this is dispensed
with fairly quickly, it has to be said
that the book's AsEasyAs bias is a
bit too overwhelming - at times, I
thought I was reading an AsEasyAs
manual!
Obviously the book's main aim is
to teach the average spreadsheet
user the many applications that the
spreadsheet can be applied to and
this it does very well indeed. Starting
from a simple sheet that adds a list
of numbers together, the theory gets
progressively more advanced until
you're finally ready to handle an
complete financial model containing
macros, data entry screens and so
on.
No-one could possibly doubt the
author's knowledge of his chosen
subject, but the book reads more like
an AsEasyAs users manual than a
study of general spreadsheet use.
Although anyone with a basic under1 51

' vesnam
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GRAPHICS DIY'

'AMIGA WOR K SH OP

1
1
1
1
1
1
PART
1
1
1
E 4 1
1
Peter Lee gets ready to paint the town red this month
1
as he takes us through DeluxePaint's confounding
1
colour capabilities.
111
1
TIP (I)Paint IV only): If you have a HAM image
1 its a mira- which
DeluxePaint is low resolution,
you want to convert to a more standard forG
cle what can be achieved with just 32
mat, then by changing the screen format to 64
colours rather than the standard 32. DPaint wilt
i
Colours.
It may sound a lot - until1
you try to create
something
using
shades
and
shadows
when
the
have a wider range to work with, and make a
v
palette
disappears
faster
than
gatecrashers
at
a
much better stab at interpreting the HAM palette.
e
1
Mike
Tyson
party.
n
HIGHER AND NIGHER
But colour is what visual impact is all about: it
t
creates moods and realism, so being
able to conThe higher the resolution, the fewer colours there
1
h it in DPaint is one of the essential stepping
trol
are available in Paint. This is not a problem at
a
stones
to getting the most out of the program. It
when colour isn't important. For instance, it
1 just how to times
t
may
seem obvious, but pinning down
you are designing video titles you want the
t
manage
the palette is another big step towards
crispest display possible, and will probably need
making
your work more professional.
only half a dozen colours. You can either set the
1
h
screen mode and number of colours at the starte
IN LIVING COLOUR
up screen, or do it once the program is running by
m
1
Low resolution mode is a feature of the Amiga, not
accessing the Screen Format pull-down menu. If
o DeluxePaint Memory and display limitations
of
you have a drawing already on screen and you
s
mean
that the maximum number 1
of colours you
change to another mode, the program will re-comt have on screen is 32. A special exception to
can
pute the palette, and even try to fit the current
this
- is haltbrite mode, where your original palette
image into the new screen size if you agree. But
1
of
you will lose any custom brush or animation in
u 32 is doubled by some clever display dodges.
Clever
yes
but
don't
be
fooled
into
thinking
you
memory once the mode has changed.
s
1
have
64
colours
to
change
and
e
edit as you like, because the
d
second half of the palette is
1
m
merely
a dimmer reflection of
o first 32 colours. So if you
the
edit
d one of the original colours in 1
the
e palette, its dull twin in the
second
bank of 32 colours will
i
1
change
too. It may sound like a
n
good idea gone wrong, but half1
brite really comes into its own
when you need realistic shadows in your work By using
1
halfbrite as the fill option it's
possible to create terrific fighting
1
effects in your work. And the
program takes care of everything for you; when hallbrite fill 1
option is active, it will replace
the existing palette with the hall1
brite values of the colour
underneath to give a realistic
display of light and shade.
1
TIP: To un-hallbrite an area,
use a fill tool in haltbrite till mode
1
with the right mouse button
clicked. This won't affect the
standard 32 colours on screen, 1
so your work keeps its integrity.
1
1

11
2
41
11
(1

Using en ide s from la st month's tutorial on perspective, end Just. le w colours, you can
create a city scope which ET would be proud to cycle over. The city lights were created
with colour cycling enabled on half a dozen different colours, the grid function turned
on, and the line control set at one dot pe r eight pixe ls. Once a grid had been drawn, it
was cut out as a brush, then tilted backwards using perspective to give it a receding teed.
Mountains were roughly sketched with the tilled treehand tool, and the graduated sky
used a range of blues to give the feel of twilight approaching.

154

U s i ng t h e % e
aeno% g i v e %
access t o a l l

2sir,

an q v *

I1H,l
I 11 1 1 .
I
1
I
le
er E l 5rhEit0 1 0 i I I 4 t
I I
Thou* o r e r a tIt n ,
wor k i n w a oI I I v
t he s a t o. i i as.I a %
t hos e O P
I
p a l e t t e r e v i l et . . . t e e .

Defining ranges of colours is simplified In OPa ini /V through


this palette arranger_ Up to 256 colours can be defined, ke pi,
selected and saved using this requester. The se ts are independent of the mode you're working in, so that while you ma y only
have 32 colours In the plicate, you can still pick which ones are
pa il of that 32_ Getting just the right colour Is made easy by the
tools on the le tt

Great tun, colour cycling - especially for Oar% nights. Here a


Pickering candle flame splutters in the breeze (OK, It's only a
picture - so use your imagination!). Six colours are defined as
a range, four in shades of red, and two as the background
colour. This wa y. when the range is cycle d there will be times
when parts of the flame will disappear and thus seem to flicke r.
The flame itself Is drawn using a ll colours In the range so that
each portion will have a spe ll at being invisible .

MI N T IT
Editing colours is simplicity itself in DPaint M, but
it's a little more complicated in DPaint IV where a
special colour requester appears, based on a
HAM palette. This has the advantage of giving
access to all the HAM mode's 4096 colours for
mixing. but is slow at times and a little disconcerting to anyone familiar with the DPaint M requester.
To call up the colour control, either press 'P on
the keyboard, or right-click the right mouse button
in the area on the tool palette which shows the
current pen and background colours.
Taking Pai nt /it first, colour can be selected in
one of two ways; either click on the colour in the
requester or on an existing colour onscreen. Now.
by altering the slider controls under the heading
ROB, you can increase or decrease the amount of
Red, Blue or Green in the selected colour.
Similarly, altering sliders under HSV controls Hue.
Saturation and Value settings. And whereas RGB
editing is intuitive for the most part, HSV can be a
little more difficult to understand. Hue changes the
colour, ranging through the available palette;
Saturation decreases the strength of colour from, say, dark green to pale lime, and Value
alters the luminosity - effectively, the brightness of the colour.

GRAPHICS

D I Y

DPaints haltbrite mode a llows for some amazing effects_ Take this flitilTOt Mingo for
Instance. It looks as though the parrot is seeing himself reflected in gla ss thanks to the
palette's own mirror - 32 colours which are dimmer then the original palette. To create shadows on objects simply select Ha librile from the lilt requester, then draw out an t i l l e d
shape ove r the desired area.

Hallbrile mode is
a neat pleCe et
Amiga tricke ry
which has Its
uses for giving
images a great
feeling of depth
through shadow
and highlight. The
CU logo archdectuns looks as It it
IS we ll behind the
tort. thanks to
some striking
shadows.

Who
o----- boy
s
HOME O N THE RANGE
' a
' p
r e
t t
y

then

Perhaps the most useful control on the palette


requester is Range, since a sequence of similar
colours is of terrific benefit for almost all applications. Take something simple like a leaf: to
realistically represent one you will need at least
four versions of green for shadows, highlights
and detail. And the way to get just the right shades
is to define the lightest highlight, and four cells
away on the palette box, the darkest green
shadow. In DPaint III, here's what to do next: with
either colour of the currently active cell, click on
Range; when the pointer changes to the word 'to',
click on the other extreme of green. In Paint IV
colour ranges have been separated from the
colour requester, and can be accessed via the
colour menu, Colour selection is handled differently and you can create ranges much more
intuitively by clicking on a palette colour, then positioning the bead of colour you 'pick up' somewhere
on the range bar (the top dotted row). Up to eight

ranges can be created in this way and they are


numbered by a sliding counter at the top left of the
requester.
TIP: To save time, you can select colours from
DPaint IV's palette by pressing the square bracket
keys when a bead of colour is active on the
pointer. This cycles through all available colours.
Shift and a square bracket toggles the background
colour too.
TIP: to quickly define a range of shadows arid
highlights: from the palette requesterdefine the
lightest or darkest value of your main colour, then
use the palette requester's Copy command to place a duplicate in a cell some distance away.
Now by editing the Value slider you can darken qr.
lighten the colour without having to go all the way
through the colour definition process again.

BELLS AND WHISTLES


In DPaint IV the ability to save and load individual
palettes is very useful, but users of the older version can easily mimic this function. I find the o
i r

Colour
c y c l ing
on t h e
wa t e r
gives

a
i
m
N
i
g
t
h
e

When cycling is activated in this Image, the water plummets into the pool. This is achieved by
drawing the water in colour cycle mode (ke y F7) using a water-shaped brush (I). The effect, of
gravity are simulated by having brush stroke s further apart near the bottom of the tall, where the
water ha s lost some of its live line ss. The place where the water hits the pool wa s created using
the same cycle d colours a s the fall, but with a simple round brush, afterwards Smoothing created
the misty appearance, which billows when cycling is turned on.

Acsolt our
he *

of th
-al

:i tfrirt n
aP

a r o

1111O
the col our
c:.
h
:
-

it__ A

''
' ' ' ..
P
.
e
r t
ths
This s hows how colour c yclinigf can simulate
t e m ov e m e nt Whe n
Cycling is active, a single drop aofoblood falls down the screen; in
t e
reality four drops are drawn, using
k
a range oil colour which includes
o the blood. As the
three to match the backgroundtand onel for
:
ObiOura COO i t appear* as lithe
a t red drop
Is moving downwards
o k
r
he
ot
a n

13 b l u e s
I Ft r a n g e

illusion
t h at i t
is f a l l i n g .
Wid eP
-s p a c e d
near t h e
bottom,
it also
gives a
feeling
of
m o m en t u m .

7t1

Using
this
shape
Its a
et i p I a t e
And w i t h
cyc I ing
>
c
2
t u rn ed o n , a downward
4

w at er e f f e c t , as s e e n
be rnul sa hr g se tdr ot ok pe rg ii vgehs t' . t h e

The w a t e r f r o t h i s

a
c
h i v e d b y Smoothing
.r
t h e c y c 1 e c: o I
A step-by-step guide to how the waterfall scene Was created, showing the brush, cycle d colours
and Me palette range of blues.

155

AMIGA WORKSHOP

GRAPHICS D I

s i r quic k es t way to 'save' palette information in DPaint


!His to cut out and save a small brush from the
screen whose palette you want to keep. Then
when you want to revert to that palette any time,
you can simply re-load the brush (which takes up
very little disk space) and use the Picture/Change
Colour/Ilse Brush palette menu option. OPaint /Vs
colour sourcing is more sophisticated than this,
because of the Arrange Palette function. This is
accessed through the Colour/Palette/Arrange
menu, and allows you to create rows of alternative
palettes (again through HAM trickery - you can still
only have 32 colours for drawing in a low resolution palette). There are 256 colours in a colour set,
and you can define ranges here, and swap or
delete colours. This is particularly useful in HAM,
and can help you gel the right shade in more lim
ited palette environments. In effect you can
organise colours into several ranges to hit on the
right colour, then copy that colour into the current
working palette. An alternative in DPaint IV is to
use the colour mixer, which is the wide grey area
to the right of the palette requester. Painting in this
area with one colour then adding another produces
interesting mixes and blends, areas of which can
be chosen as a current colour. You may find this
very haphazard, but it does duplicate a function
found on very expensive computer graphic workstations, and it is a pretty clever way of giving you
instant access to all 4096 colours at once_
TIP: Some other IFF paint and display programs hit problems with OPaont IV images which

Palette &
L iP s in t I V

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Very slight alterations to your palette colours can result in subtle changes in a single colour. Simply by altering M e Value or
Saturation levels, you can achieve many delicate colours, without having to gel involve d in the more complicated Red, Green,
Blue options .

156

Colour cycling in both Paint Ill and I V is activated by pressing the TAB key. Once running, the
program will cycle through any colours that are
already defined as a range. Although each version of the program handles range definitions in a
different way, as far as cycling goes things are
identical. The speed of colour cycling is vital to
realistic motion, though you may find some compromises have to be made because there is a
limit to how fast OPaint can shunt colours around.
One often neglected aspect of cycling is the
ability to make a colour 'invisible'. By making a
colour (or several for that matter) in the palette
the same colour as the background, the object
which uses that colour will disappear from the
screen for part of the cycle. This is important for
objects with dynamic movement: take a falling
ball for instance_ Use black as the background
colour, and define a range of six colours. Make
the first the colour of your ball and the remaining
live black. Using the largest in-built round brush,
and starting with the first of the six colours in the
range, paint one brush stroke on screen.
Paint the next ball some way below the first,
using the second colour in the range. As it's
black, you won't be able to see anything - but it
IS there, as you'll find out; continue until you have
a vertical line of balls, ending with the final colour
of the range. Pressing TAB will now set the ball
on its downward path: it's pretty basic as Amiga
art goes, but it can be the building block to some
wonderfully inventive cycling effects. Imagine
defining a range of 12 colours and having the ball
bounce back up again, in-between the downwardcycling brushes.
T1P: more often than not you will find that the
whole palette starts to cycle like a mad hatter
when all you want is your range of colours to do
the business. In this case you have to define
dummy ranges, each of just one colour, so only
the colours you want are cycled. Simply define
the extra unwanted ranges in the same way as

the real one, but use the same colour (outside


your range) as both the To and From colour.
Not content with the wonders of DPaint tits
cycling effects, OPaint IV has its own super version, which allows you to cycle any one colour in
the palette. If this were the Middle Ages the programmers would probably be burnt as witches,
because this feature is a piece of artistic wizardry
second to none, To get the single colour cycle to
work, first of all open up the Ranges requester
and choose a colour from your current palette as
the starting point, placing it on the left of the
range definition bar. Select another colour and
place it to the right, then activate Show to create
the familiar spread of colours which we came
across in our Fill tutorial.
Although the Shown range doesn't reflect the
current palette - it is a 'best option' gradient
showing all available colours in the palette - it
does allow us to pick a displayed colour which is
NOT in the current palette. This may all sound
confusing, but the palette window which opens up
in DPaint IV gives you what amounts to a window
onto all the Amiga's colours, regardless of your
screen resolution, arid the constraints that puts
on the available palette. Pressing the comma key
on the keyboard changes the cursor to the eyedropper cursor, which picks any colour on screen
and makes that the current colour. By picking up
a colour in the gradient display (which shows ALL
available Amiga colours, remember), and placing
it over the second colour you put on the range
definition bar, you have defined a range which wit
cycle on just one colour, leaving your original
palette unaffected. And if any part of the new
range is the same colour as the background, then
the single colour will be invisible liar a portion of
the cycle. This lends itself to some excellent
neon/stroboscopic effects,
TIP: You can tell which colours on the range
bar are currently in the palette, because they
hove a black dot under them.

t i t ?cattle

a re a i n w h i c h ve t s
Can b l e n d C io lcit t r- 1
in t e r a ct ive ly.

L
FZ i

1
;
More
than its DPaInt iN counterpart. the DPalot IV
2 sophisticated
palette
requester a lso sports a mixing area to the right, where
:
COl
1 7Otare
1 from the palette can be blended. This area I s not
restricted to displa ying the maximum colours of the mode
1
you're In - the whole gamut of dispiayable colours is evallabie
i
for you to choose trom, then place In the real palette, which I s
t
slhown
a long the top line.
.
e :

s a t u r a t i o n

tric

have Colour Set information


saved along with them_ The only
solution, until third-party programmers upgrade their
software, is to ensure that if you
are using other art packages
with your DPaint IV images, the
colour sets are not defined.

Range - - - .

DolutePaInt IV ha . the impre ssive


ability to cycle Just one colour,
S , . r. i . 5 b
sI

E morsjist

ON YER BIKE!
Colour cycling is a cheap and
cheerful way to give some semblance of movement to
otherwise static single screens.
DPaint achieves this by allowing
you to define a range of colours - from two to the
whole palette if necessary - which it will then cycle
through at whatever speed you choose. Cycling
simply means replacing one colour with the next
one in the palette: if, for example, you had just two
colours in a range, say black and white, and had
anything drawn on screen in black, with colour
cycling enabled the object would alternate
between black and white.
Not only is colour cycling cute, its an absolute
doddle to set up and gives some terrific singlescreen effects. From bouncing balls to running
water, colour cycling can bring an added touch of
realism to your work. In an earlier article on fills,
we covered the range requester, which allows you
to define any number of colours as a range as

X3 1 1 4 4
, A ,

A co ie tu
41114
b ri o s e I i t 1 ,1
tiPmpo t h i o
ri m . . .

s ound like a c ontr a dic tion? We ll

sort of, until you understand that


the cycle range of the one colour is
based on one slot In the We ide ,
plus any other colour the Amiga
can displa y - regardless of which
mode you're In. Here you can se a s
range of colours defined which will
act only on one colour slot in the
palette a t 32, but which cycle s that
single colour from sca rle t to pink
when Cycling is enabled,

hal. n u

well as being the fill range, they also automatically


become a colour-cycle range too.
You can use colour cycling in two ways - for
dynamic movement, such as a ball falling, or subtle suggestions of animation, like water
shimmering. Take a look at the panel for a few
hints on getting the most out of cycling. S r

NEXT MONTH
Inportfiveofthistutorial,PeterLeetakesalookat
anothermuchneglectedsubiett,textMostartistslakeit lot
granted,butbyusingtechniqueswe'vecoveredsofaryou
concreategreattitlescreens,aswellasmenusandprint
outsofadsorhandbils,

SOMETHINGFOR
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ITTLE
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OARKSEED
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DRAGON'S LAIR 3
DUNGEONMAS'EFU'CHACS
DYNABLASTERS
EPIC
EYEOFTHE BEHOLDER2
EYEOFTHE BEHOLDER
F16 COMBATPILOT
F19 STEALTHFIGHTER
FA PREMIERLEAGUE

TIME
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WORKBENCH TU TOR IA L

AMIGA WOR K SH OP

WORKBENCH
T

Mat Broomfield

delves a little deeper


into the workings of
Workbench to discover how it
interacts with other
programs.

struction of the Workbench: icons, windows,


S
menus and so on. Obviously understanding
o
these
is very important in order to use it fully, but
now
f
were going to take a look at the way that it
can
a be used by other programs.
r When you load Workbench and open the main
window, you'll see a collection of drawers. Open
,
these and you'll find lots of individual tool icons
w
such as Printer, Fountain, Shell, etc. It probably
e
seems
that the Workbench disk has a lot on it, and
'
this
is true - but for every file you can see, there
are
v at least three that you can't, and these InVi6ible
e
if not more so.
o
fin You may well ask 'If the invisible files are so
important,
why are they hidden in the first place?'.
ll
In order for a file to be 'visible' - that is, for 4 to
e
y
have
an icon which can be seen on the
sl
Workbench
screen - it needs to be accompanied
ao a Anti) file (pronounced dot info). A .info file
by
basically
ro
contains information about the icon's
physical
ek
appearance, and also certain loading
information
about the file it relates to. The trouble
re
is,
ud .info files occupy around 450 bytes of disk
space each, and because space on the
sa
Workbench
disk is so precious it would be wastett to give one to every single file on the disk,
ful
at
especially
as many of them are never directly
sh
accessed
by the ordinary user.
ie The majority of the files on the Workbench disk
can't
be loaded individually and used as stanm
p
dalone
programs in the same way as, say, DPaint
ph
can,
oy They generally have to be used in conjunction with other programs. Therefore, there would
rs
be
no point in giving these files icons when they
ti
couldn't
be used in their 'raw' state anyway.
ac
na
SYSTEM
CONFIGURATION
tl
One
ac of the most important of these files is called
system-configuration
and it can be found in the
so
Devs
directory. This file contains lots of crucial
tn
information
about your Workbench environment,
hsuch
as the screen colours, what printer driver
e
you're
using, the shape and colour of the pointer,
etc.
v Under version 1.3 of the Workbench and earlier,
i the systemconfiguration file is the computer's
sole
s means of determining this information. When
you
i load Workbench, the system-configuration file
is also loaded to see how things should be set up.
b
Workbench 2 and above allow you to specify a
l
e
158
o
n
e

number of additional things such as tt


graphic pattern of the Workbench
screen and the input map (for specifyWO 4i
T rfittifitirrific I s
ing which language the keyboard is
7
configured to accept). For this reason,
i4Prr?4:i
additional configuration tiles are
jNindows
7
a . N
needed, and these are stored in the

:;4W:0W
A
Prefs
"
4
Workbench
disk.
,
iT
(
E nIfvyou
- open the Pref's drawer, you
7
et
n
will see a number of programs, all of which are
Archi
i
connected with setting these preferences_ For
s[Inds
e
ti
iF
veiS
example, if you load the Printer program, the set_
"_
t a
y
s
tings are taken from the system-configuration file
IS411 ( 1 1 1 1-r
I rS
d choose
r
_
You can then
to modify those settings in
1
1
T
a like.
w Whenever you change the pref.
any way you
WBPattem
lets you change the appearance
of
7
erences viaeanyr of the programs in the Prefs
the background against which windows
;4 are
drawer, theosystem-configuration file is also
displayed, and the windows themselves.
You
7
updated (as are the files in the PrefstEnvf
Archive/Sys drawer if appropriate).
terned backgrounds and windows. The number
t
Now here's the really handy bit; if you load
and range of colours available for your back
h
another program
via the Workbench, the new pro
.I -ground are specified in the Palette and
e all of the preferences that you've SE I S c rc e e n m o d e editors_
gram will use
for the Workbench. This means that if, say, you
aR e m e m b e r to choose fairly neutral colours.
load a word processor or graphics package, they
otherwise it will become difficult to read the
n
icon text on the Workbench screen,
will automatically use the Workbench printer setu
tings that you specified.
Later versions of Workbench allow you to
schoose an IFF image as a backdrop, but
Another useful feature of the system-configura
ealthough fun, there are very few images which
lion file, is that you can copy it directly to the Devl
directory of another bootabie disk and that disk w II a rt e easy enough on the eye, although it would
automatically use the preferences specified.
hbe possible to create more extensive patterns.
The other main group of 'invisible' files on the
i
Workbench disk are the commands in the C direc
s
PryI KN O W 4
tory, These commands are used by all AmigaDOI
r
programs and can only be accessed using the
e
Command Line Interface (CL1) or a script (such a
Ae m : is Km till blot
ikft
q
the startup-sequence) which is processed in the
A m : N e t UPON I t !taxi
same way as CLI commands are. On Workbench
u
A f fl
2 and later, there is a further way of getting to
e
:
:lefenter M E I
A
these commands_ By selecting the 'Execute coms
le q
mand' option from the 'Workbench' menu, you mi
u e s
t
t e ti j
enter a command into a small text gadget. This is
mit mar:
krtte Rise I ta r
e
a
in effect, a miniature version of the CLI. If there is
P r ,
roe p i * , I t . : .
r
I . r
any output from the command a window will be
11
i :
Um I
t
opened on screen to let you see the result.
oThe last editor is called IControl and chances
Commands and the way in which they work
tends to be where most people get stuck, so it's a
c are you'll never need to alter any of the miscelsubject we'll be coming back to_ S
r laneous assortment of technical preferences
ethat it contains. They include options to
achange the way that the screen is refreshed
(redrawn) in productivity mode using a multit
scan monitor, and the facility to change some
eof the keyboard shortcuts,
p
It is sometimes very useful to be able to
l alter the hotkeys for screen flipping and
arequestor operations, particularly when they
i would clash with any hotkeys that you are
nusing in an application.
If you select a drag key it is possible to
o
move the Workbench window up and down
r without having to click on the drag bar at the
ptop of the screen_ Again, you will find that this
ais occasionally useful.
t
-

,r

NEXT MONTH

Mat returns next month, t


unravel some more of the
mysteries of Workbench,
paying particular attention
to the arcane mysteries of
the CLI.

11

AMIGA WORKSHO

ER a l

f re t *

Reset Colors

1I
II
11
,S i c , I

1
,
i
n
Tait big
Tat:
i 111
r Tat r
v r
Firld:
I l k
I
,
he
p
n
s surprise to
. I t'l l come as no great
l you to speclearn that Font allows
a
: ify the tent that should
be used for
h
t
from the labels beneath
icons, to
i
the text used in menus
and
k
l
1requesters. Pointerais the last, and
e
least significant, of lthis group of
l
t editors. It changes the
appearance
a

W m 1 Cancel'

I
1
- ance of the screen. Palette lets you
- change the screen colours.
Workbench 2 lets you use up to 16
I
. select, the more memory you'll need.
t of the standard arrow pointer.
F'
W
oC
o
uo
r
r l
k
po
b
r u
e
or
n
gs
c
r o
h
an
t
ms
e
sc
x
ar
t
f e
o
f e
u
en
t
c.
p
t T
u
t h
t
he
,
em
r
ao
a
pr
n
etiCIS
pe
g
ey
i
pa
a o Pkiliet;
POL:bpiellirts
Soptgris t ent t
r u
kittelm g

Unless you're using a device


attached to the serial port, such as
a printer, modem or MIDI instrument, you won't need to touch the
Icon labelled Serial as this is for
you to set the data transmission
rates and protocols.
If you do have any of these
devices the controlling software
usually overrides any settings
entered here anyway, so it is not
terribly worthwhile bothering with.

Prefs

friablbc

11,
WAIN
(
1
1 Input Palette
FontScreenMode Serial PrinterSfx
11
1
,
)
11
1
1;
Pointer Overscan Printer m e
.!Control Mattern
1
1
<i>1
4
t'it version Preferences
t
pol,monitor
t
i
o
w
Ito 1
p56 L I t
i
pahlonitor
i
I
s
APEdit Text version...
PIL:Sevirlirev-lottrtattil

s 2%
41111it 218
16161 x 1696
16

Screen mode and Overscan are used to configure the


Workbench to the physical limitations of your monitor
and hardware setup. If you
have a display enhancer
board you can use the two
superhi-res screen modes,
otherwise you'll be restricted
to the standard hi-res display.
It your monitor or TV doesn't
allow you to stretch and
shrink the visible display in
both axes, you'll find that the
Overscan editor will allow you
to adjust the size of the
screen display until it occupies as much or as little of the
,screen as you require.

Ild T I f e
Tt
Fr h
IS 1 2
1
22 : a t
17 ISJ
3
211111
5

te.
Cm
J
r _1 s r
7
Napt
J
ipatt
1
he I C i s _ JiLl
r

1 td a t I

111

el Jaw , 1 W I

aft

inn
ton I
ta n
twat

Palette Preferences

E
1
1

4c:1r i o t Fr i / 4mm

Iwkievt% l c * ta ll 6
- I
k P w.1 ti h o g i
6 0 1 2
106661 t a t
j ris,* I

0le-

WORKBENCH T U T O R I A L

EditStandard ()version... I
648x 256
648x 256
640x 256
724x 283
Use I C a n c e l ]
Both the standard overscan and ta xi overscan size .
can be altered. The on-screen preview lets you che ck
that any iona9s will still be visible ori your monitor.

The Time editor lets you specify


l the system time and date. The
i, A5004- and above feature a Pat' tery-backed clock which retains
l the time and date even when the
y
I power is switched oft, so in theory
. you should only have to set them
Sonce. In practice, there are many
a ways that the battery-backed clock
n' can be unset so you'll probably
I find yourself using this quite often.
U
s
e
1
(
a
r
K
t 22=11461021141
l
I

EIAMMte ts

teed
tmei

WW1

ihit I *

hO
am) :
oot I ,P* * assn.

o, t

...le
o
, Ittwr v.._ I fi ns titt P t i s t lows
m
. ,ite Se I ) M N
sI i e e iiiii, d Jb t ir
l sc
u el
o )
L e i
g. , 1 5 . 4
.
Il
a
P
p
rt _ j t
f*
i
Aot Is tm l
Caw
t
,
*_
K
I
P
a
CM 6 :
..
m
*A
C
, 1 1 1 9
F_
J
as
v
ts
0j_ad
I
t

i Printer
and PrinterGfx are probat
bly
i the most important editors for
printer
c
owners. Printer allows you
tos specify the printer that you will
be using and lets you define the
basic physical parameters of the
printer's operation_ You can use
this to tell the computer the paper
Size you'll use and the size and
print quality that you require. Of
crucial importance is the choice of
printer driver used, this is needed
to interpret the Amiga's output into
Information that the printer will
understand. A selection of drivers
are on the Extras disk, and the
appropriate one should be copied
to your Workbench disk. If you
plan to print graphics (or even
scalable text from a program such
,-as Won:Worth or Final Copy) you'll
need to set the PhnterGtx preferences.

. .

152

DIY S A M P LE R

IDA W O R K S H O P

Dust off the soldering


iron, the DIY series is
back! This month John
Kennedy gives you a complete guide to building
your own sound sampler.
Save pounds and get bet.
ter results with only one
or two little burns to
show for it.

7 I

016

, ;

,*

fr ib

I ts ne s t, I ts c he a p e nd I ts easy to c us tom is e to y our r e ga in

enacts.
Note the orientation ol the IC.
,
.

A WORD OF WARNING
Wewomyoutoenjoybuildingyourproject,sopleasetakethetimetoreadthesewarnings
Althoughtheprolectdescribedherehasbeenbuiltandtestedneithertheauthornor (it Amiga
canbeheldresponsibleforanydamagewhichmaybecausedtoeitheryourselforyourcomputeras
aresultofusingitAsnomainsvoltagesorerequiredinthiscircuit, it isextremelyunlikelythatyou
couldelectrocuteyourself,butyoushouldstil lakecare.If yourcomputerdoesnotbehavenormally
whentheprojectisconnected.switchoffimmediately'(heckthecircuitcarefully forshortcircuitsand
wiringdeficiencies.Alwaysaddorremovetheparallelportconnectorwiththecomputerswitchedoff
everleavethesolderingironunattended,andokaysswitchit offwhenit's notinuse. li is alltoo
.easyNto
forgetaboutitandthenpick it upbythewrongendseveralhourslater, if possible,wearpro
wiveeye-gearwhensolderinganduseaviceorckimptoholdthecircuitinplace.Neversplashhot
solderaround

O O O O O
*a v i 0

The undo

N
t

1
.
a t
e,
1
1
1
.
4
4
.

for

drill bit or e

100

t h ;2 0 tra cks

e of
IC so
go t he c k e -

DIY S A M P L E R

OWN

TO P RALLEL PORT

SAMPLER PROJECT
VEFIO LAYOUT

want to capture your own sounds for use in


S
omusic
u n d sampling
is such
a growing
business.
If you
programs,
as ME
a or to add
sampled speech to your games, you'll need some
way of digitising them. You don't have to worry
about playing them back, as the Amiga has a
sample replay system built in as standard, but
digitising is another problem altogether.
Of course, you could buy a ready-made unit
from a mail order company, but the more adventurous might like to try building your own. This will
save you money, teach you a thing or two about
micro-electronics, and it might even be fun.

HOW IT WORKS
In order for the Amiga to capture a sound it must
be converted from its usual analogue state into an 8-bit digital form. GAWLES PlIOJECT CIPC.UrT DIAGRAM
This process isn't nearly as painful
as you might expect it to be. as a
special Analogue to Digital IC is
available quite cheaply to do all the
hard work.
If you take a look at the circuit
diagram on the nght, you can see
the digital output from pins 11 to 18
of the AID IC. These outputs are in
a form which the Amiga's parallel
port is able to use directly. so there
is no extra interlace hardware
needed.
The various resistors, capacitors
and diodes scattered around the circuit can be divided into three
categories:
ONO
1. Those needed to process the

input sound signal (04,1R5,F16). The


capacitor filters any DC components
out of the AC input audio signal, and
the two resistors cause the waveform to be equally balanced within
2.5 volts.
2; Those needed by the IC for general operation
(Al ,C1 ,C2). Al and Cl are required to enable the
IC to work properly. C2 is the capacitor which
determines the rate at which the sampling process
takes place. This can be altered if desired.
3. Those that are needed to produce the negative
voltage required by the IC for the sampling process (A2. R3, C3, DI_ D2) The IC requires a -5
volt supply in order to operate, but the Amiga's
parallel port only supplies v o l t s . These compo-

THINGS TO CO ML..
Inthenottoodistantfuturewe'llbelookingathowwecan
expandthesamplerdegribedheretoworkinstereo,with
onlyminimalalterations.We'llalsobelookingathowthe
samplercanbeadaptedtointerfacewithawholehostof
othergadgets,fromlightmeterstoelectronicweighing
salesDon'ttouchthatStol

rICIMMEMIRIEllet
I
IN

I I /INPUT
AUDIO

GND

Above: if using the suggested method of soldering the components onto Veroboard, you should follow this layout. I did, and
my sampler works.
3410 4 2

USING THE SAMPLER


P5

DI

II

RI

Here's the circuit diagram for the sample. 'M e iMpOrten p a n s


are the AD chip (the ZN448), the link to the w a lle t port and
the sound input.

nents form what is known as a 'diode pump', and


produce pulses of .5 volts just when the chip
needs it.
Operation is controlled by a signal from the
Amiga connected to pin 4 of IC1. When this is
'received, the sampling process begins and the
data is passed to the digital outputs. With the
ZN448 an 8-brt sample can be made every nine
micro-seconds with an accuracy of 112 LSB (Least
Significant Bit).
For higher quality samples a ZN447 can be
used (producing samples with an accuracy of 1/4

LSB, and to save money a budget ZN449 could be


used (1 LSB). It's open to question whether the
chips will produce samples which sound different;

all I can say is that one budget sampler I have


seen uses a ZN449, and I used a ZN448; My sam
pier sounded better,

Firstyou'llneedsomesamplingsoftwvefromaPOlibrary.
Severalporicagesareavailableandallshouldworkperfectlyif differentsanlersaresupported,selectgeneric'.
Someprogramsworkbetterthanothers,eventotheextent
ofproducingbetterqualitysamples,soshoparound
Aftergivingthecircuitafinalcheck,switchtheAmigaoff
andconnecttheparallelplugconnedotSwikhon,andifthe
computerdoesn'tbootasnormalswitchoffatonce.Check
thepmnumberingcarefully,especialythefivevoltsand
groundpmAnyshortcircuitscouldcausetheAmigotocontinualyreset,andpossiblycausedunnage
Wheneverythingisworkingnormaliy,loadthesampling
softwareandconnectthesoundsource.Rememberthatthis
proiectwasdesignedtoconnectdirectlytotheheadphone
outsocketofasmalbatterypoweredcassetedeckyou
mayneedtomakealterationstothecircuitifyouareconnectingittosomethingdifferentOttnoaccountconnectthe
circuittotheloudspeakerterminalofamomshi-litThe
powerofthehi-fiwilinstantlydispatchtheIVDchipto
SiliconHeavenandpossiblydamagethehi as welUse
onlytheheadphonesocketofcassetedecks,amplifiersand
EDplayersIfyouwithtousetheaudiooutPhoneconnec
lots,youwillprobablyneedtoalterthevalueoftheresistors
R4,R5Seelaterforsuitablevalues
IIyourchosensamplingsoftwarehasamonitoring
option,useittodeterminewhentheinputvolumesetingis
correct.Ifitissetperfectly,thesignalwillfillthedisplay,
withoutoverkKKlingandsopossiblydistorting
HowsetthesamplingfrequencytoaboutBKHzfor
starters,andsample'Experimentwithdifferentvolumesand
samplingratesforbestresults.
))

161

DIY S A M P LE R

>>

MIGA WOR K SH OP

An example of a 7-level (3-bit) sampling process

Be low Here the sampling program Audition 4 is being used lc


grab a sample. The oscilloscope mode shows whether the vce
ume is too low or too high.
Os
1
/:

Analogue waveform
3ticvIl R t l l
le
b
iLI
l
o
v
e
l
o
r
n
P
l
o
y
l
i
s
p
P
l
a
y
t
Preparing the veroboard is the first step on thelong road towards custom hardware creation. Youa
can cut it to size if necessary, using a junior hack-n
saw or a craft knife. Try to resist the temptation of g
snapping the board, as it has a tendency to break o
the wrong way.
P
Veroboard consists of a heat-resistant insulat- l
ing board covered in copper strips. Components o
are placed on the non-strip side, their legs pushed
v
through the holes and soldered to the copper
strips. You'll need a board with exactly 29 strips byS
about 21 holes_ If you keep to these dimensions, o
the diagrams will make more sense, and the
l
expansion circuits will also fit on the board directly.t
Nine holes must be made in the copper tracks i
as shown in the diagram on page 160. These
e
holes should be located underneath the IC, and
S
must break the tracks totally, with no swarf bridgt
ing the gap between tracks. Check with a
o
multimeter if possible.

Sampled waveform

Above: In this diagram an analogue waveform ha s been sampled and converted into a 3 bit number M om 0 to 71. Our
sampler *MOM in a simila r way, but a s i l
256
l s different
a C c u ler ve
a ls
t are
e allowed.
t
o
8
b
n
s
.

TABLE OF PARTS

ZN448EAA)(atZN449Eor7N447Eseetext)
RI 3 9 0 Ohm
R2 4 1 K
R3 4 K 7
R4,R515K
CI 1 0
C2,0
- 470nE
100uf
01,02 1N914
181in I(SocketRibboncable(14way)
Audiosocket(dependingonyoursystem,typically3.25mm
lacksocket)25-waymaleplugandcasing
Veroboard(3)tracksby22hales)
Solderconnectingwire
Typicalcost:i10-20dependingonchokeofAJDchipand
box

WHAT DO YOU THINK?


Couldyoufollowthisarticle?Werethetextanddiagrams
dearenough,orfartoosimple?Wouldyoubeinterestedin
buyingaready-madePrintedCircuitBoordtosimpttlyconstruction?Oracompletekit ofparts?Orevenaready-buih
sampler?Andifwerana pled onbuildinga16bit saw
Oerandplayerwouldyoubeinterested? not other
hardworedoyouwanttosee?WritetoDIYattheusual
t
r
e162
s
s

S t I r 1 I ( J u r Imo te tZrts

1140 Mo lit o r S i r p 4 : it c h / I A : 1 MR
L L4I1 II I
I I adjust:

CONSTRUCTION

Now the components can be placed on the


board and soldered. Start with the IC socket, as
this will help you to position the other components_
Solder the resistors, capacitors and diodes into
place, noting the orientation of capacitors Cl, C4
and the diodes D1,02. The diodes are heat sensitive, so be as quick as you can when soldering
them. A trick is to attach a crocodile clip to the
diode's leg to act as a heat sink, Be careful with
the resistors, as the colour codes for 4K7 and 47K
will be very similar.
Solder the wire links in place (all nine of them)
and wire up the ribbon cable. If you use 14-way
nObon cable, the remaining wires will come in useful later on. In the meantime, we need +5 volts,
ground, eight data lines and one control line. They
are connected to the 25-way parallel plug as

ALTERATIONS

ThebestthingaboutbuildingyourMITIsampleristhatyou
cantailor itexactlytoyourneedsForexample,thechoke
ofR4,R5wasmodetosuittheoutputofmypersonalstereo
headphonesocketYoumightfindthatthesignalfromyour
sourceistooloudortoosohByalteringthevalueofthe
resistors-perhapsbyusingvariableresistorsyoucan
ensureyoursampleswil beofoptimumgadfly.ThesuggestedvaluesofR4,R5areI5K,but try13KorIvoorif your
sourceistooquietAlwaysuseresistorsofthesamevalue,
orthesignalwil notbebalancedandquality wil suffer
Thechokeof (2wasmadebyexperimentingwithdif.ferent
frequenciesavailablefromthesamplingsoftware
Forfrequencieshigherthanabout30KHz,youmayobtain
betterresultswithsmalervaluecapacitors.Tryusingavari
ablecapacitortoallowfinetuning
IcanguaranteethatbyOustingR4,R5andC2you
wil obtainresultsAudi willbealotbirettathanmostburl
getsamplerscastinguptoi50,sonotonly willyousave
money,but you'l soundbettertool

shown in the diagram. If you look very closely at


the plug, you'll see tiny numbers beside the pins_
Match them with the diagram and solder them in
place. Try to use as short a length of cable as possible 3 0 centimetres seems to be a good length,
but even shorter would be better.

LAST BUT NOT LEAST


Finally the audio input wires and connector need to
be soldered up. The type of connector that you
choose will depend on your specific needs, Again,
keep the wires as short as possible i f they're
more than a few centimetres long, you'd be wise to
use screened cable to cut down on interference
and attenuation.
- C h e c k all the wiring and place the IC in the
socket. Try not to touch the pins of the IC, and
don't do it while wearing rubber soles on a nylon
carpet or the static will zap rt. The IC will have a
notch out of one end, and possibly a dot too. The
dot indicates pin number 1. Check the notch with
the diagram. S t

NEXT MONTH
c u s own mad scientist will be looking at ways
to expand this month's project You might think
it's just a sound sampler, but as you'll find out it

is in fact a very versatile transducer interlace


Well. that's what he tells us anyway

WI M P SMOTHERS VOL 1
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moo we a l as Se sda ll

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MEAN TEAM N e t W I N
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a d W.C. Wa s M o w ,

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Immpor .WC.
M i n k Illoope011i011o

TEST MOVE 1 COLLECTION


00AV1211W

OKI BOX toes 111N


ma w inestGo Moo to * N u m Don

003 SOSO asts111111


lemmas Fon IL11-isso IK,, Roll
Dionilionom De 0100 ta to DO loom 000010111
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This month,
Dave
Smithson
gets you
started on
our very own AMOS version of the one and only
PacMan. To get the show
on the road he takes a
look at screens, icons
and maps.

\I V I "

1
7
"

realised that simply holding the game


tips hasn't already blown a fuse, then
screen in a memory bank as an IFF picI I I you're probably ready and willing to
ture is going to create problems. The
1 started in the fascinating world of
get
amount of memory that such a screen
AMOS
games programming.
takes up is a minor consideration - 30K
l
is hardly going to cause us major proba The game that well be attempting to
write over the next few months is none
lems - but how do we keep track of
s
PacMan's movement around the maze?
other than that housewives favourite,
t
We could use collision detection
Packlan. O K it can hardly be described
m leading edge stuff, but as we said last
as
between the PacMan sprite and the
o
month, it's always best to start with
background, but 11 would be simpler to
n
just use a game map Not only does this
something
simple - and let's face it,
there's
t
nothing simpler than Pac Man
1h So where do we start? Well, the first
thing
that you should do is to switch oft
s
Dim MAPDATA (13, 19)
your
Amiga,
pop the kettle on, and settle
C
Fo r A=0 To 1 2
into your favourite armchair with pen and
l
Fo r BwO To 1 8
paper in hand.
u Most of you are probably raring to get
Read MAPDATA (A, B)
t
something
to appear on your screen, but
Nex t 13
it's
c vitally important to plan a game (and
Nex t A
indeed
any programming project) before
h
Da L 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2
you
o start committing yourself to code. If
Dat a 2 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 2 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 3, 2
you
just sit down and bash out code off
f
Dat a 2 , 3 , 2 , 2 , 2 , 2 , 3 , 2 , 3 , 2 , 3 , 2 , 3 , 2 , 2 , 2 , 2 , 3 , 2
the top of your head, I can guarantee that
p
Dat a 2
you'll create more problems than you
rcould ever imagine.
Dat a 2 , 2 , 3 , 3 , 3 , 2 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 2 , 3 , 3 , 3 , 2 , 2
o
Dat a 2 , 2 , 2 , 2 , 2 , 2 , 3 , 2 , 2 , 1 , 2 , 2 , 3 , 2 , 2 , 2 , 2 , 2 , 2
g
Dat a 3
r
Dat a 2 , 2 , 2 , 2 , 2 , 2 , 3 , 2 , 2 , 2 , 2 , 2 , 3 , 2 , 2 , 2 , 2 , 2 , 2
Start
by thinking about everything that's
a
Dat a 2 , 2 , 3 , 3 , 3 , 2 , 3 , 2 , 3 , 3 , 3 , 2 , 3 , 2 , 3 , 3 , 3 , 2 , 2
involved
in your game. The best way to
Dat a 2 , 4 , 3 , 2 , 3 , 3 , 3 , 2 , 3, 2 , 3 , 2 , 3 , 3 , 3 , 2 , 3 , 4 , 2
m
go about this is to think of it in terms of
Dat a 2 , 3 , 2 , 2 , 2 , 2 , 3 , 2 , 3 , 2 , 3 , 2 , 3 , 2 , 2 , 2 , 2 , 3 , 2
m
the main game loop that we discussed
Dat a 2 , 3, 3 , 3 , 3 , 3 , 3 , 3 , 3, 2 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 3, 2
i
last
Dat a 2
n
month.
, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 4
g
In the
1
case of PacMan, 1 save
valuable memory (the game screen can be
we know that we
generated using this map data), but we also have a
need a routine to
way of contining both PacMan and the ghost's
handle the drawmovements around the maze. First, though, let's
ing of the game
take a look at the code that sets up the game map.
screen, another
to handle the
player's control of
PacMan around
As you can see from the code above (Table 1), the
that screen and
map data is held in memory as a two-dimensional
another to stop
array that is 19x13 'array elements' in size.
our favourite
Because each element represents a single block
arcade character
on the screen, we have to carefully calculate how
from walking
many of these blocks we will be able to squeeze
onto the screen.
through walls
(even the ghosts
Because well be using a 320x256 screen and
that chase him
each block will be 16x16 pixels in size, some simwon't be allowed
ple mathematics are all that is needed to calculate
to do this).
that we can squeeze a maximum of 20 blocks
across the screen and 16 down. We don't need all
Straight away you
should have
of these blocks: for starters, the game map within

AMOS

TABLE 1

STARTING POINTS
Attar this months Instalment. you should be able to get a
display 'kn its! to fl i t

THE NUMBERS GAME

164

AMIGA WORKS HOP

PacMan games is never an even number of


blocks down and across, so we can start by
knocking one off the horizontal, leaving us with 19
blocks across. On top of that, we need some
space to put the status bar in (the bar that holds
the player's score and lives etc), so we can also
lose three blocks from the vertical.

MOVING ON
Now that we know how large our game map must
be, the next step is to fill the map array with the
numbers that will define which blocks are walls
and which are floors.
The easiest way to do this is to tie the numbers
that you use to designate the scenery type in with
the icon bank that well use to store the block
image data (or this
case, let's use a '1' for a totally
i c oparticular
ns',
blank
a s floor, a '2' for the walls, a '3 for the normal
floors
A MandO'4' for floors with power-ups.
Using this key information, you should be able
S
to decode the game map yourself to produce a
cfamiliar
a PacMan-like
l
maze. However, if you would
l
s to create your own, feel tree to change the
prefer
t
data
hyourself.
e
m
)
.
I
nSc reen Open 0 , 3 2 0 , 2 2 4
Fl a s h O f f : Cu r s O f f : C i s 0
1
Get
1 6 ,I Lc o
o nw rPea sl e t t e
Sc reen D i s p l a y 0 7 0
Sc reen Hi d e 0
ICON?-8
Fo r A - 0 To 1 2
ICONX-8
Fo r B - 0 To 1 8
Pas t e I c o n ICONX,ICONY,MAPDATA(A,B)
Add I CONX, 16
Nex t B Add
TOONY,16
Nex t A

TABLE 11

41ilidow1 I L

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Very little code Is required to pet the screen drawing routin up and running.

currolioNOME

If you study the code in Table 2 carefully,


you'll see that it's actually a very simple
routine indeed, It starts by opening a 16colour screen that will be used to hold
the game map display. Note that the verDouble B u f f e r : A u t o b a c k 0 : S p r i t e Update
Of f
tical size of the screen is restricted to just
224 pixels we could have opened it to
Sc reen Show 0
a full 256 pixels, but there's little point as
the status display would obscure the
Next we need some code that will draw the
extra lines. We can save ourselves a few kilobytes
game screen using this data. Before we go any
by knocking the extra few lines off the bottom of
further, we'll need to load up the AMOS Object
the screen. Next, the code turns off AMOS's autoEditor and draw some icon blocks that the screen
matic colour cycling facility (annoying at the best
drawing routine can use. For more information on
of times!), the text cursor is switched off and the
this, check out the box on page 166. Once you've
screen is then cleared using colour zero. We then
created a bank of icons, load them into AMOS
Our scre e n
using the Load tankname.abk' command and
drawing routine
you're ready to rock. Table 2 (above) shows the
isn't just
restricted to
screen drawing routine.

JARGON BUSTERS

AMOS C O L U M N

set the screen to the same palette as our icons by


grabbing the icon bank's palette using the Get
Icon Palette command. The screen is then positioned using Screen Display so that we can open
a small screen at the top of the display that will
eventually hold the player's score and lives etc.
Now we can start drawing the screen using the
data held in the mapdata() array that we defined
earlier. Two loops are used to handle the task of
drawing the icon blocks onto screen. The first controls how many lines of blocks are drawn (in this
case. 13) and embedded into this loop is a second
loop that controls how many blocks are drawn
across the screen (19). The routine uses the two
loop counters 'A' and 'B' to interrogate the data
held within the mapdata0 array. So, if A equalled
'2' and B equalled '3', the screen drawing routine ) )

Peceien pernes
- here's an
Uffirmegkivwer
game that I
wrote a ine ra l
moMhtiride.

ICON I n AMOS terms, an icon is a rectangular graphic


that can be used as a building block for constructing screen
displays. The same icon can be pasted down again and
again to produce some quite complex screen displays
using a minimal amount of memory.
SPHITE Throughout these articles, we'll be describing
the animated objects that you see moving about a game's
screen as 'sprites'. You should note that sprite is used as a
generic term to describe both blitter objects and 'real'
hardware sprites. Wherever necessary, a distinction will
be made.
BOB - Short for Utter Object. Bobs are graphic objects
that can be moved around the screen and even animated
using the Amiga's Miller. Unlike the Amiga's own hardware
sprites (which aren't part al the screen bitmap), blitter
objects are not restricted by size or the number of colours
that they can contain.

165

AMOS C OLU M N

AMIGA WOR K SH OP

DEF- D
asetofbackgroundiconsisn'tjustamatterof
NesignIingG
bangingoutsomeprettypicturesin Point ortheAMOS
KpateDesigner_Beforeyoustartpunchingpixels,thefirst
S
thingyoumustestablishishowmanycolourseachgame
Oeenuses,howmanyareavailableforthebackground
scr
b
rlocksandwhichcoloursaretobeused.

Althoughit isgenerallytruethatthemorecoloursyou
useonscreen,themoreattractivethegome,usingcolours
unnecessoriywil notonlylookmessy,but it willohoslow
yourgame&sc. Don'ttolgetthatthemorecoloursyou
use,themorebitplanestheAmigas' pooroldbrttlerhasto
shiftaroundwhenredrawing.any biterohiects(thePochion
andghostsprites,forexart0e).OurPacMangamedoesn't
reallyneedalot ofcolours,soI'verestrictedthe display
l:ust16.Wecouldhavegotawaywitheight,but itwould
havelookedratherdull.
to Next,weneedtodecidehowmanyofthese16colours
oreactuallyavailableforthebakroundicons.Don'tforget
thatwellohoneedsomecoloursfortheblittetobiects,so
weneedtocarefullytakulatewhatcoloursshouldbe
assignedtoouricons,spritesetc.
Becausebothourspritesandouriconswil sharethe
somecolourpalette, it's worthdefininga'global'palette
thatholdsthecoloursofallourspritesandiconsinone

>)

The enlire
Pa nikin screen
Is built up from
just lour 16 x 16
pixel icons,

Once you've
decided upon
your colour
palette, you con
Ve rt designing
your lcons using
the AIAOS Object
Editor.

place.Inthisparticularcase,wellbedesigningouricon
blocksbeforewedesignoursprites,sowellmaketheicons'
colourpaletteour gl
cob
ommandinthescreendrawingroutine).Oncethisis
decided,drawyourblocksin16-colourmode,remembering
alusethesomecolourpalettewhenyoucometodesign
to
yo
es.tIftyou'
reusingDPointtodesignyouricons,they
p uahrsp
lrite
ave
tobecuetoutandinsettedintoanAMOSIconbank
( h e n c
usingtheAMOSObjectEditor. *

e
would read the value held in mapdata(2,3) which,
t the
h data
e we created above, would give a
using
value
of
'2'
(don't
forget that the first element within
G
e
an array is 0 and not II).
t Note the use of the ICONX and !CONY variables. These have nothing whatsoever to do with
I commands
c
Shell
t h e y ' r e actually used to keep
track
of
o nthe screen co-ordinates where each new
icon block should be positioned on the screen.
P area initially
l set to a value of 8 and as the two
Both
loops progress, a value of 16 is added to them to
e t t
offset the position at which the Paste Icon command
e pastes down our icon blocks. A value of 16

W a l l Icon
1
1

N
o
r
m
a
l
F
l
o
o
r
I
c
o
n

'Power Up' Icon


Clear Floor
** CROP AREA **
4ZQ

than 16, the icon blocks would either overlap or


spaces would appear between them.
It's worth noting the use of the Screen Hide and
Screen Show commands. These aren't really necessary, but they are worthwhile and give the
finished product a bit of polish. Because the
is used because this is the size of our icon blocks.
screen must be drawn a block at a time, displaying
If we were to use a value that was greater or less
the entire game screen is slightly slower than simply unpacking a picture
stored in an AMOS
memory bank. It also
looks rather unprofessional for the game
screen to appear block
by block in front of the
user's eyes w e ' r e not
programming for the
Spectrum after all. We
therefore use the Screen
Hide command to blank
the screen until the
game screen has been
drawn, Finally, once the
screen has been
redrawn, the routine sets
up the double buffering
system required for
flicker free animation
. * * * C R O P R R E R 46-1441
and turns off AMOS's
automatic screen flipping
and bit er object update
(we'll be handling this
ourselves within the
Allocating colours before you commit yourself will make the task of designing sprite s and icons
main game loop).

,r'
EMEE111111111111111111111011
6
;
1
11

considerably le ss troublesome

166

IM] 4V
, I
4E!
'l

SPR1TELY CHARACTER
We now have a routine that stores the map data in
a compressed format and then draws that data
onto the screen using icon blocks, If you wanted,
you could add a routine to your game that allowed
additional screens to be loaded from disk. All you
would have to do is to store the map data on disk
in the same format as the data statements printed
above and then read them into the map data ()
array. This method of storing game maps even
lends itself well to game designers, giving the
player the option to create their own screens.
Maps can contain all sorts of data, including
bonus information, extra life awards and so on. It is
very rare for any maze game or shoot 'em up to be
made without a map.
- If you find the thought of all the calculation for
handling the blocks a little too much you can
always get hold of the TOME extension system,
reviewed in CU's January issue. It takes some of
the fun out of designing your own games though,
and it is still useful to get you used to thinking of
the game screen as a grid of blocks. , e )

NEXT 'MONTH
Nextmonthwe'l betakingourfirststepsintotheoctual
mechanicsofthegamebyplacingaPocMonspriteontothe
screenandallowingtheplayertomovehimaroundthe
screenusingtheloystick.Inthemeantime,seeif youcon
wriiethefirstpartofthegameusingthecodethathasbeen
covetedthismonth.

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studio leads from
3.99 send SAE Lower
Clint Head Langholm
DG13 UN.
Amiga Contacts

Wanted send lists or


disks to Shaun, 7,
Sixth Ave, Forest
Town,Mansfield, N919
OBL. All letters
answered for quick
and reliable service
guaranteed.
Pools Tools 2.

Pools prediction
program for any 1MB
Amiga. For a free
copy please a disk plus
two first class stamps
to: Paul Morley, 103
Micklefield Road, High
Wycombe, Bucks.
HP137EX.

ASK T H E E X P E R T S

AMIGA WORKSHOP:

If your Amiga's giving you


Op, don't toast its innards
with a flame thrower.
Merely put your computing problems to Mat
Broomfield who'll seek to
wipe your fevered brow.
BEFORE LEE EXCEPT AFTER C
is

own an A600 and a


Commodore 8023P pdnter
apparently sporting an IEEE
connection. Is there any way of
connecting it to my computer?
Ifs a manly brute gust like me
then Dan] and built to last, so
I'd like to hook it up.
I'm an electronics hobbyist with CaiG qualifications so constructing an interface would not be a
problem it I knew where to get a circuit diagram_
J. Revell, Maidon, Essex
Until your letter, I'd never even heard of IEEE
connections, but after a bit of research, I've
discovered that the abbreviation refers to the
Institute of Electrical and Electronic Engineers,
and Is synonymous with a special way of connecting printers as direct output devices to
scientific and measuring instruments, etc.
Depending on the exact specification number of the Interlace, you may find that it is
compatible with a standard Centronics port,
but I don't have pin assignments. Unless a
knowledgeable reader knows differently, I suspect that you're not going to be able to use
your printer with the Amiga.

MORE MEMORY
I decided to buy an Amiga after
r e a d i n g your magazine, but having bought it can you tell me if
it s worth adding more than 1Mb
memory to it? I only use it to
play games. demos and music
with samples.
If I fitted 4Mb to the Amiga. would it still be
compatible with all disks? Are all RAM expansions
above 1Mb fast RAM?
Considering what I use it for, is it worth upgrading from a Kickstart 1.3 to a 2.04 set-up?
Abdul-Aziz Jaber, Riyadh, Saudi Arabia

s
t

As games become increasingly sophisticated,


they make better use of available memory, and

the amount of memory that they require is


slowly increasing. There are already a few
games that need more than 1Mb to run fully,
and you can expect this situation to become
increasingly common in the future. Therefore,
whils t it's not essential for you to add more
than half a meg, you will probably benefit.
There are rumoured to be a few programs
that don't like too muc h memory , but I've never
encountered any of them. in any case, additional RAM can usually be switched oft using
either software or a physical switch on the
expansion board.
A 2.04 Amiga will give you 1Mb of chip RAM
whic h can s omet imes be useful f or sound and
graphics purposes. Other than that, y ou're better off sticking wit h a 1.3 mac hine whic h is
capable of loading virtually all Amiga games,
unlike its newer cousin,

DODGY DATABASE
I run a small company and I
e
me the facility to enter and store
a
large amounts of publishing
n k information, which l'hen needs
e t o be sorted into alphabetical
e
order and printed.
I inherited da copy of Pro write with the computer
and, having loaded
it, I proceeded to type in the
a
information I needed
line by line. When I came to
p
print the details
to
a
list
suitable for mailing, only
r
one page printed and a picture of a disk and a
o
message subsequentty appeared under the Ram
g
Disk and Workbench
saying DFOINDOS. Is it possible that the rdisk is faulty, or does il1ust need
some minor adjustment?
a
In a furthermattempt to get my lists printed I
bought a PD disk
w called Amibase but, although it
prints lists, they
h are five or six lines long in each
field and are therefore useless for my purposes,
i
EM.Fowler, Whitchurch, Cardiff
c
Prowrite is ahword processor and although you
can use it to wprint lists of inf ormat ion In the
way that y ou're
doing, it's primarily des igned
i
for writ ing letters,
essays, reports and so on.
l
When you need
to
create alphabetical lists of
l
Information, a database is almos t certainly a
g
more appropriate program because it enables
i
you to alter the way in which the information is
stored muchvmore easily. Let's suppose that
e lists arranged in reverse order.
you want your
With a word processor this is a tiresome task
requiring you to change every single item individually. Using a database, a single command
Is all it takes.
As for your printing problems, I must admit
to being a little baffled. In the first place, you
are describing two distinctly different problems. The fact that a disk and the words
DFO:NDOS appear indicates that you've
recently inserted a disk in the internal drive
which doesn't conform to AmigaDOS
(DOS. Di sk Operating System) specifications.
There are numerous reasons why this could be
so: perhaps the disk is new and hasn't been
formatted yet, or may be it contains a c ommercial program (such as a game). Alternatively, it
may have at one stage been an AmigaDOS
disk, but has now become damaged. In any
case, the fact that you've managed to print one
page of inf ormat ion makes it clear that
Prowrit e already has all the fi les it needs
regardless of t he status of the disk in DR: .
Perhaps y our printer preferences are set
wrongly . Are you sure that the number of lines
(page length) is appropriat e for the size of the
paper y ou're us ing?

Anyway, I think that you'll discover that


ABase 2 will be more suitable for your requirements. You can get it f rom any PD c ompany for
a couple of pounds check out the ads in this
issue of CU Amiga.

MODEM MANIA
I write in the hope that you will
share your modem knowledge
with me. I would love a modem
to tinker with, but I need to know
the running costs so I can persuade my parents to buy one.
rir probably have to pay my
own phone charges and as my pocket money isn't
too hot, I need to know the weekly charges, and
how much line time that gives me. Since I live in
Southern Ireland and there are no bulletin boards
in this area to my knowledge. I suppose I'd have to
contact British boards. Do I have to pay extra as a
foreign user?
Mark Basquille, Castlebar, County Mayo
50

Once y ou'v e bought the modem, you can run it


for no more than the cost of y our phone bills if
you're selective about the services you access.
There Is a global network of free bulletin
boards known as Fidonet which has more than
10,000 nodes (indiv idual boards). Alt hough
there may not be a node in y our home town.
there's almos t certainly one close to you.
Of course, if you want access to a wider
range of services or conferencing facilities,
you may need to Join a s ubs c ript ion board
such as CIX or Compulink . These usually start
at a couple of pounds per hour and go up in
cost. As these boards are nothing to do with
the telephone companies, their charges are in
addit ion to y our phone bill.

A l 2 0 0 MONITOR

As soon as I heard about the


Al200's 256 colours, I traded in
4 my A600 and bought one. What
o I want to know is. would a
Philips CM8833 Mk2 or a
" Commodore 1084 be able to
display all 256 colours?
At the moment I'm using a Toshiba TV with a
Scan RG B input and the picture is good, Would
either of the monitors that I mentioned be better
than my current set-up?
I only use the Al200 for games. and I haven't
had any problems loading them so tar.
Cawser, Birmingham
Either of the monitors you mentioned can display the Al 200's 256-colour display; they've
been c oping wit h the A500's 4096 c olour HAM
mode for years! In tact, they can cope with lull
24-bit output. As you only use the computer for
games. these monit ors will greatly improv e the
clarity and c olour defi nit ion of your display. I
prefer the Commodore 1084 as I fi nd that the
Philips tends to have some minor c olour focus
problems whic h can cause tiny but noticeable
's hadows ' around areas of great contrast.

RUN BEFORE YOU WALK


I have an A500+ with no addi-

lie

i
considering buying a 32-bit
o accelerator. I'd like to know if I
t
can still run 500+ games, and
also if I could run Al200 games
i
with such an accelerator.
o
Steven Watts, Cardiff, Wales fi r
n
a
l
159
m
e
m

ASK T H E E X P E R T S

0-

A
M
I
Mos t games will run even with an accelerator.
G
For those that don't, the accelerator can
A that
always be switched off. However, the fact
the Al 200 features a 68020 accelerator as
W
standard is just the tip of the iceberg_ There
O
are far more differences between the two
machines than that, and there's absolutely
R no
chance at all that 1200-specific games will
K
work on your 500+ just because you've fitted
an accelerator.
S
An accelerator will enhance your computer
H
greatly if you use it for more than just games,
O
but if that's all you use it for. I would suggest
that you'll get far more benefit from extra
P
memory, or perhaps even a cheap hard drive if
you play a lot of strategy games.

SETMAP SUFFERING
I have been tearing my hair out
now for many weeks trying to
make use of the Setkey and
Setmap commands without any
joy. I already have a command
to display my pictures but I
would like to have a few options
from there on, i.e.. to load different utilities, etc.
How do you make a keymap? What drawer do
you put it in? How do you execute the setmap
command for your keymap?
Matthew Morgan, Neath, South Wales
It sounds as if you're trying to put together a
compilation disk containing a title or menu
screen which is displayed as an IFF screen,
and a selection of options which can be executed with simple keypresses.
To do this successfully there are a number
of stages which you have to go through. First
you need to work out what programs you want
on your compilation disk and put them onto
your freshly formatted (and installed) disk.
Test that they all load by typing the appropriate launch commands from CU. Most of the
time this will simply mean typing their name
such as 'Powerpacker' or 'SID', but occasionally you'll need to give additional parameters
such as 'Modplayer music.mod'.
When you're sure that the programs all
work well and you know the appropriate
launch commands, you're ready to create a
new keymap. I use a program called Setkey,
but there are other programs available in the
Public Domain. The keymap that you define
will be the one that loads each of the individual
programs when certain keys are pressed.
Generally it's safe to define the F keys, but be
careful that you don't define a key that's used
by one of the programs to be loaded.
A temptation when defining a keymap is to
define one which specifically loads the programs on your compilation, so that key Fl
oinstance,
f o r produces the command
'Powerpackercreturn>
Although
. w h e this
n works, it's far better if you define
the
keys
so
p r e s sthat
e they
d . execute a script file on
the disk. For example, key Fl can be redefined
so that it produces the following command
when pressed: 'Execute lcreturn>'. You would
then create a text file (saved under the name
'1*) on the disk that contains the necessary
Powerpacker loading commands.
There are two advantages to this: firstly the
same keymap can be used for unlimited numbers of compilations simply change the
contents of file 1 and secondly it's far easier
to alter a text file than it is to alter a keymap.
When you're happy with your keymap, save
It with a uni que name. Avoid using the names
of existing keymaps; this can cause great con-

170

fusion later. The keymap should be placed In


the Devs.'Keymaps directory of your compilation disk.
To activate your keymap, all you need to do
Is type the command Setmap mymap', replacing the name of your redefined keymap where
I've written *mymap'.

WHAT USE SCANNERS?


c I ' v e just read your very interestn
g
review of the Datascan Pro
3.01 in the January issue. I
know nothing about scanners
except that they scan pictures.
Therefore I'd like to know if it's
possible to load a Datascanned
image into Deiuxe Paint 4 so that I can colour
them in and print them?
S. May, Southend, Essex
,.

Yes, you can load scanned images Into your


favourite art package. If you save a scan as
grey scale, then it will be stored as an IFF
screen in one of the standard screen sizes. If
you subsequently decide to recolour it, you
can simply substitute your chosen colours for
the 16 shades of grey on the screen.
If you save a scan as a monochrome (black
and while) bitmap, it's likely to be considerably
larger than a standard Amiga screen (especially if you took the scan at one of the higher
resolutions of 300-400 dots per inch). These
scans can still be loaded into DPaint. but you
may find that you run out of memory, especially if you change the screen format to one
with lots of colours (16 or 32).

A l 2 0 0 INCOMPATIBILITY?
I was looking through the DIY.
feature in your September issue
and I was wondering it I could
use the pause switch as a slow
motion device on my Al200?
I'm hoping that I could use it
to make the processor speed
the same as the A500's, thereby making it compatible with games that don't currently work.
Ian Macdonald, Eastfield, Cumbernauld
I'm afraid that slowing the processor down In
this way is not enough to make the two
mac hines compatible. In any case, the DIY
pause switch that you're referring to plugs into
the expansion slot at the side of the A500. The
1200 doesn't have such a slot so the switch
would be useless to you.
There is one simple way that you can make
the machine compatible with a lot of software;
If you hold down both mouse buttons when
you turn your computer on, a screen of
options will appear. Select 'Advanced Options'
then select 'Cache Ott'. Apparently this can
make a big difference when trying to load previously incompatible software.

MUSIC X INCOMPATIBILITY
I bought Music X when I owned
0 a 1,3 Amiga and it always
worked perfectly, but now that
I've got an A500+ it doesn't
k seem to work. Is there any way
* t hat I can get it to work, or must
I wait for the new version?
Paul Poilett, Shef fi eld
There is a fairly simple solution to your problem, and it c omes to you f rom Craig and Mark

at Gordon Harwood Comput ers . Us ing a copy


of your main program disk, load it until the
Workbench screen appears_ Open the Music X
window and click once on the Music X icon,
then go to the Workbench menu at the top of
the screen and select Info. This will call up the
information requester. Click on the ADD button
at the right of the tool types box. This will
place a cursor in the box ready for you to type,
so enter BUFFO:1.200K then press return. Now
all that remains is to click SAVE and load the
program as usual: it will now work on your
5004.! Of course, you'll have to use this new
program disk to boot f rom in future, but you
don't have to go t hrough all this messing
about each time. From now on, just load the
program in the normal way.

CANON PRINT MANAGER


P it t C o u l d you please tell me where
i I can get a print manager for my
Canon BJ10ex? Is there one
which is compatible with
Pagestrearn
when
9 A tI use Pagestream 2.21
can
t h only
e use my printer at
360x180 dpi, rathermthan
o its
m maximum of 360x360,
Ian Beattie, East Molesey, Surrey
e n t
I'm not quite sure what you mean when you
refer to a 'print manager'. There is a free
printer driver available directly from Canon.
Write to them at Canon House, Manor Road,
Wallington, Surrey, SM6 OAJ. Tel: 081 773
3173. The driver should work with all versions
of Pagestream to give you the maximum
360)(360 dpi resolution.
For printing IFF screens (including 24-bit
images and Imagine files) there is an excellent
program called Canon Studio. It costs 15.00
and it's distributed in the UK by JAM, 75
Greatfields Drive, Uxbridge, Middlesex, UB8
30N. Tel: 0895 274449. You can find a complete review of this great program in the
Dec ember issue of CU.

UPGRADE OR BE DAMNED!
P A i tt

I want to know if I should get rid

o o f my A500 and buy a better


Amiga such as the 3000, or
should I simply expand my
existing machine? I'm using my
Amiga for games, WP and other
professional applications.
H. Zor, Rotterdam, Holland
To answer your question I really need to know
why you're considering changing your current
set-up, If you simply need to add a bit of memory or an extra drive, then of course you
should stick with your current kit. However, if
It looks as if you're going to constantly expand
your set-up, adding hard drives, megabytes of
memory, accelerators and so on, then it's
probably safer to start off wit h a better
mac hine in the fi rst place.
Cons idering the recent launch of the 68030
A4000 at under a t hous and pounds, it certainly
looks like a very t empt ing propos it ion. The
great advantage to such a mac hine (apart f rom
the enhanced graphics) is that it allows you to
add f ut ure expansions such as hard drives
Internally, and for a c heaper price than their
A500 external counterparts.
Addit ionally , there are many expansions
available f or 'big box' mac hines such as the
A3000 and 4000 that are s imply not available
on t he A500.

AMIGA WORKSHOP

ROUTE PLANNER
I nee-d a good powerful route
e
a Rout e, but that's too expensive
P f or me. I'm looking for a PD prop it gram (which I realise is
l unlik ely ), or a program for about
a
E20 to 30.
I live in Rugby
n but none of my friends' route
planners (theyn own PCs) cover this town so I need
something I can
e add things to.
M. Al Modaris, Rugby
r
a
Sorry, but it's GB Route or nothing! If you'd
n June 1992 edition of CU Amiga,
purchased the
d received it for free. However,
you would have
I
as you obviously
didn't get that issue, you'll
Just have to buy
GB Route Plus. I agree that at
'
49.95 it sounds
expensive, but it's at least half
v
the price of comparable
products on other
e
computers, AND it knows where Rugby is!
h
You can buy GB Route Plus from Complex
Computers, 2e The Arcade, Waterfoot,
Rossendale, aLancashire, BB4 9AF. Tel: 0706
r
224531. Of course,
you coul d always use a map
and a bit of string
d
to work out your route!
o
f
G
I own Deluxe Paint ill and I want
B to make my own demo disks

AUTOMATIC ANIMS

which automatically play an animation when the disk boots up.


Can I use DPaint to help or will I
have to learn Basic?
Darren Whitehead, Lancs
No you don't have to learn Basic (not that that
would help anyway!). Obv ious ly you must use
DPaint to create and save the animat ions in the
first place, but once you've done that y ou'll
probably fi nd it easier to use a dedicated animat ion player such as PPAnim or RTAP
(Real-time Animation Player), both of which are
available in the public domain.
RTAP lets you specify the replay rate of
your animations and can even play them
straight off disk. You'll find it on disk number
517 available from PD Solt, 1 Br yant Avenue,
Southend-on-Sea, Essex, SS1 2YD. Tel: 0702
466933.
PPAnim is particularly useful because you
can use Powerpac k er to compress y our animations (to get more of them ont o a disk) then
PPAnim will replay these c ompres s ed files.
If you buy the full c ommerc ial version of the
program. y ou'll also receive PPAnim, PPMore
and PPTy pe (for replaying c ompres s ed text
fi les) and PPShow (for dis play ing c ompres s ed
screens). You'll also fi nd that the program
compresses fi les far more effi ciently than the
PD version.
You can buy y our copy for E14.95 from
Database Direct, Freepost, Elles mere Port,
South Wirral, L65 3ES. Tel: 051 357 2961.

FLASHY CAPS LOCK


I've read several letters in CU
Amiga from people whose Caps
Lock light keeps flashing. I have
the same problem, so I took my
computer back to the shop I
bought it from as it was still
under warranty. They checked it
and said that since it only occurs when it is
switched off and on again in less than 10 Seconds
there's nothing wrong with it. I doubt this because
from the letters I've read, I gather my machine has
a faulty keyboard processor chip. The light flashes

continuously at about 38 times a minute. Is my


A500+ faulty or not?
Jamie Peters, Coalville, Leicestershire
I suspect that y our c omput er is fine. Because
of the construction of the Amiga's RAM chips,
the information in them Is not completely
destroyed the instant you turn the power off. If
you t urn the power back on wit hin a short time,
the res idual inf ormat ion in the chips is us ually
incomplete. When the c omput er tries t o act
upon that inf ormat ion, it gets 'confused' by the
damaged data and crashes, fl ashing the Caps
Lock light as it goes.
To av oid this turn the c omput er off for
longer than 10 seconds. This wilt also destroy
any viruses that may be in its memory , so
there's a double benefi t to f ollowing this simple proc edure.

WHICH RAM EXPANSION?


I'd like to start by saying that I
e
e $ computers. However, my son
has an Amiga 500 and all the
k
games he now wants seem to
n
require 1Mb of RAM. I'm told
o
that the A500 only comes with
half a megabyte
w so he wants to upgrade to 1Mb.
Looking through
the pages of your magazine,
a
there are so many
different
products to achieve
b
this, but I find sit all very confusing.
Can you advise on which product is the simo
plest to install and cheapest to buy?
l
Arthur Rice, Drumaness,
Co Down
u
t
The v arious half
meg expansion boards are all
equally easy to
e install as they plug into the
same slot in the
same way. Al though there can
l
be slight quality
differences
between the cony
struction and raw components of the different
n
units, these don't make a big enough differo
ence to influence
your buying decision.
Therefore, thet only real difference between the
h or not they include a batteryunits is whether
backed clock.i
Such a clock
n can be useful in identifying the
creation time gand date of files if the computer
is being usedafor anything other than games,
but otherwise it's not worth considering. A
b
clock will add E5 to 0 0 to the price of your AM
expansion. o
u
I have no particular
recommendations just
look for the cheapest
t
price you can find. I've
seen units for under E25 without a clock.

COLOUR PRINTER
My writing isn't brilliant so I am
P l o o k i n g for a printer for school
work. Can you advise me which
printer would be most suitable? I
also want to be able to use it for
colour work.
Graham Dawson, Stirling
There are a couple of 24-pin colour printers
that are currently proving very popular, namely
the Star LC-200 colour and the Citizen Swift-24.
Both cost in the region of E M I If your budget
won't quite stretch to these, Star have just
released a new nine-pin printer for about E150
called the LC-100.
It you have a bit more money to spend, the
Hewlett Packard Deskjet 500C uses bubble jet
technology and although it has an RRP of
approximately E700, the results are considerably better than those of the dot matrix printers
mentioned above.

ASK T H E E X P E R T S

FRETFUL FONTS
I'm keen to learn more about
0e d e s k t o p publishing. I'll be look, i n g to produce posters and the
occasional magazinelanzine.
However, I'm unsure about the
range of fonts available. What's
the difference between bitmap
and structured fonts? Which are better and how do
I obtain these fonts?
Michael Ramsay. Forfar
As you've correctly identifi ed, there are two
basic types of fonts: bitmapped and structured. The characters of a bitmappeci font are
defined pixel by pixel. For example, a capital
letter 'T' may be defined as four pixels in a vertical line with a row of three horizontal pixels
on top of them. You may think of this definition
as a 'map' to the shape of the character.
However, this map only refers to the letter at
a particular size; treble the size of the font and
you either need exponentially more pixels to
describe the same character accurately, or you
simply use the available number of pixels to
approx imat e the character's shape, thus lowering its quality.
There are t wo types of bit mapped fonts
available: ordinary monoc hrome ones, and
c olour fonts whic h are usually more elaborate,
and In multi-colour. The monochrome fonts are
often to be found on PD disks, and can be used
In many word processing, graphic s and DTP
packages. Colour fonts, on t he other hand, are
rarely (if ever) f ound in the public domain, and
even c ommerc ial ones are few and far
between, They require special software considerations to use them, and virtually no packages
s upport them.
A structured font is represented in the c omputer in an entirely different way. Instead of
using pixel maps, characters are represented
by scaleless mat hemat ic al defi nitions.
Therefore, our letter 'T is now described as a
series of lines, angles and trajectories whic h
defi ne every part of the letter relative to every
other part. This method is very memory intensive when dealing with small font sizes, but the
larger the font, the more economical structured
typefaces become as they still only require the
same amount of memory regardless of their
size. Furt hermore, because they're defi ned
mathematically, they don't suffer any qualit y
problems when t heir scale is changed.
There are a number of different types of
structured fonts available. Work benc h and
packages such as DPaint and Wordworth use
Intellifonts, whils t Prof es s ional Page uses
Amiga Agfa Compugraphic fonts. Its biggest
rival, Pagestream, uses Adobe typefaces.
Thanks to the font manager s upplied free
wit h Pro Page. Adobe typefaces can be converted int o Compugraphic ones. Similarly, the
Fount ain program s upplied wit h Work benc h 2
and abov e can be used to convert Amiga and
standard Compugraphic s into Intellifonts.
Unfortunately, only c ommerc ial software can
convert either of the latter back int o Adobe
typefaces. There are literally hundreds available from public domain libraries.

ANY PROBLEMS?
Ifyou'vegotaproblemwithyourAmigaandwantasensible,no-nonsenseanswer,writetoMaiBroomfield,(IBA,CU
Amg
i a,Priori/(Dud,30-31Farringdonlane,London,FOR
3AUPleasedon'tincludeastampedaddressedenvelopeas
wekeepMatfortoobusytomakeindividualreplies_
171

GUISTCOMPUTERCENTRE(LEEDS)Tel:0532319444
IGA 1200 t369.99T
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r
e A M I G A SOO Del uxe only L 269.99
w 1 w2it h b u ilt in R O M sh a re r 2 0 4 / L 3
A

.
A
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s
v 20
e Mb Hard drive. Epic. Rome, Myth, &
t With
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LUC R O M sha re r wit h 1 .3 & 2 0 5 R OM 's m a king
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incompatibility a thing of the past. The A600
e
D e lux e comes with a S is k too 20 M b bard 4 0
1
2 Mb 600 De
s9t add 39.99 for a 0
2
0
0

The New Amiga 4000/030

THE FIRST
COMPUTER CENTRE

PEN 7 DAYS A WEEK


PEN MON SAT 9 3 0 A M 5 . 3 0 P M
LAMY OPENING I 1.00AM.3.00PM
HURSDAV NIGHT LATE.,930AM-730PM

CLOSED BANK HO LI DAY S

AUTHO RI S E D DEALERS FOR


STAR, CI TI ZEN, CO MMO DO RE
ACO RN. PRI MA, ROMBO.
SUPRA S E G A & DI GI TA

FREE DELIVERY!

HOWT6 ORDER
rder by r el ephone quoti ng your
redit car d number _ I f paying by
heque please make payable to the:
'FIRST COMPUTER CENTRE"
n any correspondence please quote
1 phone number & post code. Allow
working days for cheque clearance

l ow interest credit available


All prices inc lude V A T &

UK mainland Delivery
All hardware/computers
are genuine UK spec.
Free Fast Standard 4 to 7
day Delivery
Guaranteed 2 to 3 day
(week days) Delivery..1.2.50
Guaranteed Next Day
(week days) Delivery...44.90
Open seven days a week
1100 sq. ft. showroom
Free large car park
Ov
e
s repair service
rFull
eas
o r
d e24 H O U R MAI L O RDE R
r s SERVI CE 6 LI NES!
w
e
l FAX: 0532 319191
c
oFOR DESPATCH & RETURNS
mENQUIRES TE L. 0532 637988
e

SALES&TECHNICAL

0532 319444

SHOWROOM ADDRESS:

DEPT. CU, UNIT 3,


ARMLEY PARK COURT,
OFF CECIL STREET,
STANNINGLEY ROAD,
LEEDS, LS12 2AE.
Prices are subject to change
wi thout notice. E&OE.

AMIGA 500 Plus onlyLI 99.99

AMIGA 600 Basepack


C229 99'

AMIGA 600 20HD The Epic pack

only 289.99

A600DELUXE O N L Y L.329.99
A60020HD DELUXEONLY L414.99

N E
W r-I T I M E CLOCK
at las t

I I , and n o n . . . F . ye te.i fi lo
,R
F i t sI dire , , . . . . . . thivrtee,ar, . ' P i do ,
s ti ttl e tt
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only El 4.99!
o Ot
A A600 & I 200
A
1 Hard Drive plus I k i t s
i in
forA600/ I 21:0
2s w i
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t t 14.99
i l t for Real Time l ode
0
HD KIT A 6 0 0
A l
200
R
, 2.0Mb ' L 9 9 . 9 9 N i A 5 3 4 . 9 9
60Mb....*1.179.99 4 6 4 . 9 9 L 5 6 4 . 9 9
E
80Mb....*L2 15,99 L5 0 8 . 9 9 L 6 0 8 . 9 9
A130Mb..1279.99 1 5 8 9 , 9 9 ( 6 1 3 9 . 9 9
L
l us t Add LI 5.00 for fitting

!.111111

All our printers are UK spec.

Canon

CITIZEN

FUJITSU

PHILIPS CM8833MK2

only 224.99UKSpec.

Commodore I 084ST
only 199.99

t
I 2 month onsite included except
V
DL-1 SO (12 month B T Base)
a
A
bl i p . . ' , 10 heotv . ZOO CP S
e
9
p pet, dr a ft & L Q m ode . BDOE X b
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4 times faster than the HPSOOC!!
i
gH P S O 0
hDouble
m o n olife
c SOO cartridges
t All HP printers come with a 3 year warranty
ya r t r i d
STAR
rg e s . .
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c. . . . .
4 5 cps N a i l quie t m o d e a nd n i t * i
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. cps
.push
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m
. . . .
m
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pin colour . 8 fonts. 225 cps dr a ft. 45 cps IN LQ. A 4
n indsrape pr inting
d1
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.
d24 pin quality 2 1 0 cps dr a ft, 61 cps E Q. 39K buffe r
9rpandible to 481t f o n t s and quie t m ode .

Fujitsu CIL- 1150 Colount 274.99

Fujitsu Breeze 100 2 1 9 . 9 9

Fujitsu Breeze 200 inkjet-1309.99

H E W L E T T PACKARD

HP SSO Colour n o w t . 5 4 9 . 9 9

Star LC20

1 3 7 . 9 9

Star IC200 colour ( 1 9 5 . 9 9

NEW!Star LC24-20 MKII 229.99

Star
LC24-200 colour.L269.99
9

Lis a quality, ultra quiet. Epson compatible & portable

Star XE124-200 colour-079.99


Professional quality with Orpsite maintenance. voryquiet,

Star SJ48 Bubble jet 2 1 4 . 9 9


Star Sj48Autosheetteeder...L49.99

La s e r Pr inte r s
on- ute wa r r a nty standard

Fujitsu VM800 Laser 6 7 9 . 9 9


Ilpages per m inute . HP e m ula tion.m ulti Font. 300Dpi

Panasonic KXP-44 10 L 4 8 9 . 9 9

5 page laser. m utt font, 5 I 2k m e m or y , H P e m ula tion


2 vi ae on- site wa r r a nty .3 0 0 D pi

Ricoh PCLS 8 0 9 . 9 9
400 Dpi, 2Mb RAM . SPage per minute

Complete with o
disc
Fred
V V o r k b e n c h 1.3
K e drive
y b o
a r" d
. M o uo n ly 4 6 9 . 9 9

add just L I 1 4.99 for 2 Mb of extra RAM

Star Laserjet 4 MKS 5 9 9 . 9 9


5page laser. HP emulation, multi font, 100Dpi

T o e m i y o u r A m i g a SOO WHO a C D T V

a t a n o rrio rin g lo w p r i c
e'

n o w o n ly L I 49.99!
PRIMA Mouse/joystick
T ra n sf o rm yo u r C D T V in to a st
with th is simple plug in p c

o n ly 3 2 . 9 9

only E269.99

PHILLIPS BRILLIANCE

only 309.99
COMMODORE1960multisyrie
only 409.99

SUPRAMODEMS

The Supra-Fax mo
V.32 bis (14400 baud

A llows you to send and r e ta ine fax messages. This


;4
*.
. S pec includes V .12bis, V .31, V .22bis, V 22, V 2 I M N
V A 2 , V 4 2 bis . Class I & 2 c om m a nds , 9600014400
m
Group 3 Fax. Includes free c
o r a bic
do m n , c
e, M r w a r e
n
d
ma
fm
o
d
e
r
rn
o
recommended
m
S
u
p
r!With the ability to send faces! (eels taster than the
a atandard 24001FrocciSupra with autodial & auto receive.
Mayers c om p. V 2.2b, V 42 Etas. M N P 2.5 & a uto adjust to
h maxi ... . tra nsmission speech lisclude s free modem
a5 cable & commis siwL
s,
f
u
l
l
if bought with modem
1
4
4
0
0 Ge t on line using this gr eat value fast m ode r n with auto
dial & receive. 2 4 0 0 ba ud Hayes c om p, V 2 2 BIS , Inc
b mockmi cable & coarsens sivo!!
a
u
d All Supra Modems come with a 5 yeamarran
c
a
p
a
b
i
l

only L269.99!!!
OR L2 79.99 with

Heavy duty Prima power supply,

Supra Fax Plus


now only L 139.99

GP FAX SOFTWARE only 09.99

Supra 2400

C D Rom Amiga 4 5 7 0

6l3 Mb Hard Drive for die CD

monitor with overscan

i
l
.incinnor has a Pugh qua lity Supe r VG A
t
overscan fa cility2 1 dot pitchAnd
S
.
s
w
i
v
i

I
s
t
a
n
d
t
h
i
s
n
SeP E CIAL OFFE RS ON ACCE S S ORIE S with m onitor s
TwI L T & S W I V E L S T A N D S
I
t
1.99
14"
m M O N I T O R C OV E R S
f
.
S.99
0
0
0
r
f
r
o
m

HP Deskjet Portable..only L369.99


7CM37.09
H PS00 mono n o w L339.99 toar
SVGA Colour monitor
HP SOO Colour n o w 419.99

THE AMAZI NG ZO O L PACK!


Complete with the best selling;
ZO O L it97',i Amiga Computing. Nov 92)
STRI KER ( 9 4% C u Am i ga . j unta
P
- I NBALL DREAMS (94'. AUL Sept 92)
T RANS W R
only L29.99
IT
E only
w o tr I d9.99 with any AMIGA!
p r o c e
s CDTV
s o r MULTI MEDIA PACK

All our monitors are UK spec.


All monitors come complete with
a free Amiga lead

E E a PA C K A R D
you thinkosa similar monitor at a lower price but it is
h
likely to be a All our printers come with ribbon/toner,
a
comply
G R E with
Y " Britishsafety standards inn o v e r v d
printer
drivers(if available). paper & cables!!
CANON
b
all canal
H
i ym
p o warranty
r
NEW!
Canon
BJ
I
Osx

2
4
9
.
9
9
t
.
E
oser q u a lity output L a rg e r buffe r t h a n t h e
T h e
W
St
arS HI8Canots'S tar bubbleiet cartridges E l 7 99
s estereo colour monitor
NEW!
L
Canon B17.00 3 4 7 . 9 9
m ostereo
n m onitor . 6 0 0 2 8 5 line r e s o l
C olour
I pa ge a m u t speed. 1 6 0 dpi, s m a ll footpr int & s o
E sheetfeeder
screen
u tii o nt. Lucky,
page
ov one years on site maintenance.
T
Canon
E1)300 1 4 0 9 . 9 9
rnow
s with Lotus Turbo Esprit!!
DT
esktop bobble pet with laser quality
d
Canon B J330 ( 4 6 4 . 9 9
o
"i d e carriage version of the S HOO
PHILIPS
TV Tuner for the 8833.164.99
W
n
a
I3J10
Autosheetfeeder-LS 2.99 o
iC I T I Z E N NE W LO W PRICES!
t
Citizen
printers have a 2 year guarantee
i
NEW!
Citizen Swift 90 Col. LI 69.99
.
Stereo Colour monitor
E
.NEW
k
.
a
S wift 240 Colour....L269.99 to r
x
Cved011OdtWe is dlitStanetlievg vatuec24
pm , 240cps dr a ft. 10 fonts, quie t m ode , 140cps
b
e
NEW!
Swift
200
Colour.L
224.99
o
l
a
Same
out put as the 240 but with less Facilities
l.
i
PRI MA SVGA Colour
eAutomatic Sheet feeder...L.79.99
n
n
FUIITSU
t

C olour version with 30K buffe r expandable to 62K

MONITORS
WARNING, Sefnre you purchase a monitor make ton
it hasa lull UK specilitation You ringlito be buying what

All Aniika's come with Workbegois_ mouse IL 1 2 m onth


warranty. Tbe Aloefrs. A l2 0 0 & A4000 conw with 12
m onth, on site warranty All 1 2 0 8 6 0 0 s also come with
b o l t in integral hard disk option.

CD re' keyboar d

PRINTERS

39.99
149 9 9

ce
miga

FIRST EXTRAS PAC


ail the essentials required for the s r u time buyer & a t a
s at gain pr it r !!Cor ts pr is ev

Top quality microswitched


Powerplay Cruiser joystick
Mouse Mat
Dust Cover o n l y 2 9 . 9 9
10 high quality Blank Disks

111:
0

only 79.99

PACEMODEMS

'Mic roLin
449.99
M
ar warranty and FULLY MOT Approved
i

A500 PLUS & A600 RAM


BEWARE of cheaper RAM expansions.
, Some dubious companies use second hand
chips. We only use new chips of the finest
quality and reliability!!

POWER SCANNER V

ROMBO

With the latest e e ii


scale
performance- Fle xible scanned image display
i
manipulation options, plusCleanup, ernboaden,resit e t lip.
m 3
s o f w a r e
f
o
rcolour ve rsio n o n ly 1 .2 2 9 9 9
b r i g h
EPSON
GS6500 COLOUR FLATBED
t
&
o n l y 1 . 7 9 9 . 9 9 plionefordewitide-rm
s
h
a
r
p
g
r
e
y

VIDI 12 AGA 74.99!

No late
sc
, ,captured in iess than a second, mono images are
[tabbed in real lime Compaible with any video source.
o
Int.r mut titasktng softwa re . ca t & pa ste w it h
I t
masking.
multifrarne store with animated playback.
4096 HAM siippnrt
G.,niposite ot stitteo input.

8
s o
l i t
Vidi
t e 12 with built in Megamix Master!!
w
'
t
Feattwes
i d e load and save from D. Paim
and
u OFFf - .pports RAM graphics
i
e
nigh spc.. S p e c saleffects include echo
d
C beadded 7 vie, fullymulorasiong I easy too,.

ISO F BUSINESS
T WA R
Disk Office U K.spet

L 4 5 . 9 9

ini Office
1
3
8
_
9
9
c
PERSONAL FINANCE MANAGER Plus
( A:AR R AN T 91.) A S O O P A 6 0 0
only 29.99
t
Sound &Vision E98.99!! P LATI NUM WORKS--onl
Unpopulated.- onlyL16.99..123.99
y 1.39.99U
Excellent integrated businesWollice pack, with powerkil
L
Populated to 51 2K only 29.99.136.99
123cawnp spreadsheet word processor &database
MICE&TRACKERBALLS
Populated to I Mb only L37.99146,99
TAKE 2 E37.99!!
ED U C A T IO N A L
)
1 Mb 4600 OR 41200 RAM card-1119.99
6
Packcompendium
F i O W only L2.5.99
KSHAMOUSE Only
o
4 Mb 4600 OR Al200 RAM card.1179.99
int.
Kids
Type,
Weather
Watcher.Calender
Quiz. Words
Operation Ste r . , a t h o ld
Numbers, Game Set & Match+ What is it!Where is it'
v year warranty. 290 DPI
Megamix Master f29.99..1
1&Childs
Play talking wor d processor...E24.99
Golden Image Mega Mouse
AMIGA A500 512K RAM by PRIMAn
Gallery Multi4ledia Dbase ..........
MI SC EL L A N EO U S
only t I 2.99
'for the original 11113 AMIGA..only 117.99
o
o Alpha Data
A
Tal
k
comms
Software
L 9 . 9 9
MI C R O B O T I C S
Optical Pen M
o
..1.49.99
Distant
Suns
new
version!!..
PRIMA ROM SHARERS
w
n
only 37.99
L45.99
GB
Route
Pl
us
t The new M BX 1200
GP FAX Software
Secant.- some o ld e r softwa re w ill n o t ru n 0 , , Axelen Optical Mouse (300DPI)
l
i
Kickstart 2 First Computers launched the PRIM A
M U S I C / S O U N D 09. 99
26.99
CO -P RO CE S S O R &
n
(as supplied t o Phoenix) R OM sha re r. This high
y
Audio
En
g
in e e r Plu s
quality R OM sha re r fe a ture s a fle xible ribbon
a
Golden Image optical mouse
RAM BOARD
connection so that it can be positioned anywhere
Clarity 16 sampler
L
105.99
g
29.99
within yo u r ASOO Plu s o r A6 0 0 . F u l l 2 ye
pekoe Music Construction S e t-- ...... ........E49.99
1a r
e for the AM IGA 1200
replacement warranty
Stereo Master
1 2 9 .
9 9
Zydec Trackerball
,
now only 19.99 or 27.99 1
E7 9.99
29.99
Realise t h e f ul l pot e nt i a l o f y our
SUPER JAM
for keyboard switchable version
Techno Sound Tur bo
2 8 . 9 9
Al 2 0 0 with this tr apdoor expansion
4 Golden Image CrystalTrackbal 68881 I 4 MHZ L I 33.00
PR O G R A M M I N G
S U P R A R A M.
Amos Creator
0
4
99
68882 2 5 MHZ 1 9 9 . 0 0
.......
. 9 9
Amos Compiler
D
I
S
K
D
R
I
V
E
S
68882 5 0 MHZ 3 9 9 . 0 0
Amos 30
L
2
5
.
9
9
Simply the best! Fits onto the side expansion port
9
I mb 32 bit fast RAM ....t49.99
Auto configures with no software patching.
PRIMA
3.5"
o
n
l
y
1.56.99
9 i m eg high quality external drive at a great 2mb 32 bi t fast RAM -L9 7 .9 9 DEVPAC 3. 1 5 0 . 9 9
When 1141 ZIPS are toed the Supra RAM can Indy be
4mb 32 bit fast RAM E 167.99
low price.
populated opts2Mbwithoutreplacing with I Mbby 4ZIPSc

SASC LanguageV er skm 6-. . -----. 1219. 99


8Mb pop t o I M b
L I 19.99
RAM & CUSTOM CHIPS AM1BAC K. .U TLI L I3T I ES
i
Roclite 3.5" only 66.99
9
.
9
9
8Mb pop to 2 Mb ( 2; 6.4.
AM1BACK TOOLS NEW'
1 4 6 . 9 9
n
I nib by 819 SI M M S (3 chI p)..L3 1 .9 9 p e r M b
4 pop to 2 Mb (IMh-4cips) 1 159.99 super slim Roc l i
8Mb
in
Amiga
Format.
Now with built in virus 4Mbb19SIMMS 1 1 1 4 . 9 9 p e r 4 M b AM1BACK PLUS TOOLSBUNDLE NFW!..174,99
c
e
.
B
e
s
t
d
0....Lp o1p 4t o
4 .4 9M9b L 2 14.99 checker and anti click device!!
8Mb
AMIGA RELEASE 2 UPGRADE KIT
I Mb by 4 DRAMS 1 . 4 2 . 9 9 per I Mb
r e v i e
I
Mb
by
4
ZIPS
...............only
139.99
per
Mb
8Mb pop to 8 Mb L 3 I 9.99
e w
Complete with, Kicksta rt 1.04 C H I P. Workbe nch
Cumana
3.5"only 57.99
256 by 4 DRAM (DILs)ideal for A590 and others 2-04, Install. FontsFSExtra ; disks full manual set
f
o
r
8Mb pop to 2 Mb for r
only 77.99
mug external drive. The best name in disc 4+ (512K)
n
o
w
only E3,99
d
drive
si n o wsa t a gre a t price ,
1
1
9
.
9
9
2000/1500 range t I 49.99
8+ (1P1b)
n
o
w
only 13.94 Cross Dos VS
. k
2 6 . 9 9
16+ (2Mb)
n
o
w
only (3.89 Directory O pus 3
OPAL VISION Kickscart 1.3 L P O A Directory Opus 4 4 4 9 . 9 9
ACCELERATORS
dv re is
Gigs Mem
4 4 9 .
9 9
Kickstart 2.04
L
P
O
A
3 YEAR

MI CRO BO TI CS
V X L3 0 2. 5Mhz 2 1 9 . 9 9
V X L3 0 40 Mhz 3 4 9 . 9 9

68881 C o pr o for above 7 9 . 9 9


I 68882 Co pr o for above. . . L119. 99
32 bi t M b ram for above... L 189.99
32 bi t 8 Mb RAM for above.C399.99

EMPLANT
E MP LANT SYSTEM
Multi-System emulation. Shipped with
M A C 11/11011(x. MAC I IsilciiQuadra. PC
386/486, Mega ST, Falcon. C64, Sega.
N inte ndo to fo llo w.

Al 500,2000,3000,4000 (1200 soon)

From 1.2119.99

GVP PRODU T
MIGA AS00 HARD DRIVES
W M Series H D O + 4 2 M b.... ...... o n ly t 2 9 9 .9 9
G YP Series 11H08+80Mb ..... - - o n l y 3 7 4 .9 9

ONIPSeries II HMI+ I 20m..........onlyL469.99


A500 GVP Combos
AS30 Combo 40MMeld2Mb MD-only 669.99
A530 Combo 4 0 M H z.1 0 0 M bliD .only 7 5 9 .9 9

A.530 Combo 40MI-11/ I 2Ohlb HO-only 849.99


A530 Combo 40M H it2 I M b H o .o n ly 9 3 9 .9 9

8111882 Co-Processor Kit f o r / M O


11bit60ns
IM bSIM M ForAccelerator..only E0 4 .9 9
O nt6Ons4M
nbi
l y 2tp5IMMforAcreicrator-Only1.179.99
Hard Drives
11500/2000
4 . 9 9
.impa ct Series11hiC84 with 42Mb HO..on1y1.289.99
Impact Series11HCO4 with 00Mb HI I .0 n1 y1 3 3 9 .9 9
impact Seric,11HCOwith 12oribmo..only 4409.99

150012000G-FORCE ACCELERATORS
G-Force0301SMHz with I Mb31 bit RAM.Oilly 1459,99
G
- G-Forte 040-211Mtift with 2Mb 12 bit RAM for A3000
F
only L I 379.99
o
All
Gyp
products
tome with a full 2 year warranty
r
t
e

24 bit gra phics ca rd a vide o syste m for the I SOO


Fatter Agnes
200013000
,
Super Denise
L
P
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A
4000.
6571.0326 Keyboard contr ol l er . . ---LPO A
I n c l u d
C IA 85 20A I/0 c ontroller 1 . 1 P 0 A
e s
s o f t
Rita! Time Al200 internale tor k
I
4.99
w a r
e
Mosisertoystick port switclwr o n l y / 1 2 . 9 9
b
u features professional SVMS output
Computer Video Scam o n l y / A . 5 _ 9 9
n
d
2way Parallel port sharer box tot cable-oody /17.99
AmigaSound EiduherrPlusbyOmega NelmsHearthe Amiga's
l
e
,usind like you've newr heard it before! __only / 1 6 .9 9
QU ALI TY M OUSE M AT S
1 3 . 9 9
Includes dual control (or overlay and keyhole effects. 20 C APAC I TY D I SK BO X
1 2 _ 9 9
extra RGB pass thrti
40 C AP LOC KABLE DI SK BO X / 4 _ 9 9
100 C AP LOC KABLE DI SK BO X / 6 . 9 9
90 C AP STAC KABLE BAN X BOX._ 1 9 _ 9 9
ISO C AP STAC KABLE POSSO s o x t 16.99
add (I X &Seeryitpurchong witonePoke or lootboa.Freedelivery
whenpurchased with otherproduct or ohm buyWg1 w re x,
AM I GA A500 D U ST C OVER .
/ 3 _ 9 9
For cre a ting spe cia l e ffe cts in vide o
productionwith ge nlocks
AM M A 600 COVER
14
12
AM
-M I GA T O SCART C A B L E S . - ...........
STD
O 1.1 METRE AM I GA PRINTER LEAD-J(4 .9 9
M
MODEM
AN D N U LL M ODEM C ABLES / 9 . 9 9
N
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AM I GA CONTROL STATI ON S
I
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A
1
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91
ITSOOVERSION
389.99
O
T
Al200
VERSION
1
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9
9
9
306-255X111iiigehoard running at 151111
R
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PRINTERSTATION
1
2
9
9
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D
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699.99
S
U
TAll 3 .5
S
PC 4116.25SXandgeboard roaming at 15 M ilt
CLIFETIME
T
& are CERTIFIED 100% ERROR FREE
OOur
C
d i sD SOD disks are high quality magnetic media
V&
O
214.99
k are
s Crttql,iVPly used by duplicating houses
Ea
V
286 emulator now with 16Mhz clock speed
3.5
FUJI
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BRANDED
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LETTER S

BACKCHAT
Normally a calm and placid man, some strange demon seems to take over our
deputy editor when he answers our readers' letters. So, here's Jonny...
NAME CHANGE
When I was looking through the March '93 issue of
your mag I was surprised to see my name (or
most of it) on one of the screenshots in the Bards
Tale Construction Set review. Even though I
wasn't interested in the game, I always read a
review just to know what your opinion of it is.
In the review there are two pictures of the main
screen and down at the bottom where the character names are, characters four and five have the
names Paul' and 'Elton' respectively - most of my
name! Now this feels too much of a coincidence
as the name Elton isn't common, just check a
'phone directory. I've never seen anyone else's
name with an 'a' instead of an 'o'.
My Dad, who used to live in Malta, had the surname of Tanti. When he moved to England he
changed his name to a more English-sounding
surname. He added the first letters of his surname
before placing an 'e on the front. He then took
part of his mother's name and made Elton doublebarrelled. He said that he has checked to see if
there are any other Eltans about and there weren't
any_ It seems really weird for the reviewer, Tony
Gill, to have two characters from the Bard's Tale
with my name!
Right, with that out of the way I was wondering
if you know whether there will be an Action Replay
cartridge for the Al200? I want a better computer,
but I don't want to lose this trusty piece of hardware. Even though the current cartridge won't
work on a 32-bit machine I (eel it was stupid of
Commodore to abandon the expansion port. Look

V A SATMF
There have been a
few changes since
last month. So to
keep you up to
date with what's
happening at CU
Towers, here's the
latest libel column.

at all that space on the left-hand side of the


Al200. You could easily have placed the expansion port where the PCMCIA slot is and then have
the PCMCIA slot where the disk drive is - only on
the opposite side.
In my opinion Commodore have stepped right
in it since last year. It made me sick to read about
a spokesman saying that the A500 was yesterday's machine when the A600 appeared. Then the
Al200 appeared, which seemed to be the computer that I and many others were waiting for. But I
had a lot of sympathy for all those people who had
just bought an A600. People rushed out to buy the
Al200 but found that it had a lot of essential components missing, like the aforementioned
expansion slot, a DSP, hard drive, etc. Its embarrassing to realise that the Atari Falcon is in reality
a lot better, when we've all been slagging it oft
(Vic Lennard made me see this in your Points of
View section, also in the March issue).
Commodore are going to rectify the DSP problem, but yet again this slabs even Al200 owners
in the back. It seems that Commodore just can't
wait to release new technology on the public
before they gel hold of new extras. I don't want a
PC or an Atari or a console. I want an Amiga with
the potential of a good PC so you know you have
the best, but Commodore have made loads of
mistakes, which cause people to defect to the
other side. Maybe Commodore should ask the
public what they want, giving a set of guidelines
with a request to each mag for a questionnaire
that readers could send in. Are Commodore both-

f a t i
cNow that Dan's got stuck into his
a 0 D fitness kick, he's or somephysical
thing
I A of
R a moral
crusade,
extolling
S E
the virtues of cold
I
baths (yet again),
40 press-ups
before breakfast
and other acts of
self-abuse. We
wouldn't mind, but
Dan's the culprit
who got smoking banned at CU
Towers, so we're all a bit worried that
he'll persuade 'The Management'
into forcing us to do aerobics before
we start work in the morning. God
forbid, and we all look so crap in leotards as well. Other than huffing and
puffing his way to fitness (and still
managing to be out of breath when
he's reached the top of the stairs!),
Dan's new Amiga hints'n'tips book
should be in the shops as you read
these very words. Anyone wanting a
copy of this fine literary tome and
outstanding games guide, ring BSB
on 0923 894355. (Plug, plug).

ered about the public or are they just going to


'take the money and run'?
Paul Eitan-Shaw, Crowborough, East Sussex
I've spoken to Tony Gill about the names In the
Bard's Tale and he says that those are the
ones supplied with the game. If I were you I'd
put it down to coincidence. After all, I play a lot
of adventure games and if there is anyone out
there called Thragg from Slandaar, I'd just like
to assure him that I made the name up! As for
the Action Replay cartridge, Datel say that the
Al 200 version is currently at the development
stage and will be available soon.

INSIDE INFORMATION

Itseemsthattopgamespublishers,Virgin,orerapidly
expandingonallfronts.Notonlyhavetheytakenanloads
ofnew c
personDanieleWoodycotfromUSGold.Theyare Med!,
irod
eOrkiagonmassesofnewgames,mostofwhicharetop
ers
se
cret.Assoonastheylet theirguarddropandspil the
b
e
a
a nnswe'l getyoumoredetaikontheupcomingproducts.
Onaslightlydifferentnote,they'vejustdoneadeal
d
withtoprecordproducers,Polygram,toputthemuskfrom
the
d SeegaversionofMega-to- hbniaontoacompilation
album.Apparentlytherecordwil containvariouscluesto
sthegiameandthefirstpersonwhomanagestospotthem
wi
glw
ninaholidaytosunnierdimes.
s t
a f
EMELIEVED'f ,
v a l o r 'RULER'
Our new Production Editor has cerJon's been given a new lease of life
with the addition to the team tof ah
tainly taken to her job with relish Not
Production Editor
only is she ruthless
e
with a ruler when
No longer is he to
recalcitrant writers
be seen slaving
y '
don't get their copy
over hot page
v
in on time, but we
proofs late at night
think
that she's
- these days he's
e
more likely to be
taken her job
found at some
a
description a little
too literally. She
industry bash getl
has decided to proting legless in the
name of work! As his wedding
s rapidly duce another creation - a little baby,
approaches (it's on the 24th of May)
000h! Despite the fact that she's
o
he has become more and more
preggers she hasn't been seen doing
domesticated - Which is certainly
any of the usual pregnant womanp a
type things, like going down to
step in the right direction as he's not
o noth- Mothercare in her lunch hour and
even house trained yet. There's
ing he likes more now than to stand
getting all misty-eyed. It's been sugaround in the kitchen at workacaregested that this pregnancy thing is all
a ruse to elicit sympathy from the
fully cleaning the worktops and
c
freelance team so that they send
moaning about the other sods who
h
never bother to. By the time you're
their stuff in on time. Knowing
Heather as we do, we reckon that
reading this he is probably on
his
e
honeymoon sitting on a Caribbean
the bulge that's starting to form
d sod.
under her jumper is more likely to be
beach drinking cocktails, lucky
We'd just like to say that we hope he
a concealed weapon than a new
a
gets sunstroke.
sproglet.
c
e
P
R

AMIGA WOR K SH OP

The points you make are valid. I know how


those customers feel, as I bought an A600
merely weeks before we were told about the
Al200. Now, I'm locked in to a machine that is
rapidly becoming out of date. But that's the
price we pay for the march of technology. Of
course, Commodor e could have handled the
transition better, as peopl e normally have
machines for some time before upgrades are
released. Not so in the Amiga market, where
machines now seem to have a lifespan measured in months. Maybe Commodore are too
technically excellent for their own good.
Perhaps you shoul d have taken Vic Lennard's
comments with a pinch of salt as it seems he
has inflamed a few readers...

printed Vic's comments. For the most succinct


riposte see the Letter of the Month from an
anonymous Amiga developer. Not all our readers, however, disagreed with the sentiments
expressed by Vic. Take this one for example...

THE FAR SIDE

By GARY LARSON

MUSIC COCK-UP

Having been a prolessional musician and eager


Amiga user for about six years now, I cannot help
feeling frustrated about how the Amiga is ignored
and ridiculed in the serious music society.
OK, so the Amiga Modules format has become
a standard even on PCs and Atari computers, and
a lot of superb music has emerged from the thousands of underground musicians who use the
Amiga's four channels of 8-bit digital sound to create some really stunning music (considering the
hardware limitations).
But in the 'real world' of the serious music
After reading Vic Lennard's opinions on the relative
industry, where musicians work with CD-quality
merits of the Al200 and the Falcon, I simply
sound, MIDI and synth equipment, composing film
couldn't contain my frustration. Although he made
scores, jingles and other professional quality
some valid points regarding the missing DSP Chip
and SCSI ports in the Al200, the rest of his argusound and music, the Amiga is as good as dead. If
ment was simply misleading. The Al200 has a
you tell someone in the industry that you are using
dock speed of just over 14MHz. the Falcon is hardly
an Amiga for music production, chances are they
leaving it for dead at 16.16MHz. He also casually
will literally laugh at you! In my opinion, there is
forgot to mention that the Falcon comes with only
one company who is responsible for this:
Commodore, They are the sole reason for the dis1Mb of RAM, isn't really multi-tasking, isn't as
astrous status the Amiga has in the music
expandable as the Al200 and, most importantly,
isn't as cheap. In an ideal world the Al200 could
industry.
have been a touch faster and have had a DSP
I recently received a new issue of Poland
Inside, a magazine exclusively aimed at Roland
Chip, but cost simply wouldn't have allowed that.
High density drives will be obsolete when CD takes
users. On the letters page. a reader had written in
over as the new medium. I found Vic's comments
and asked if the Amiga was OK for music and
destructive and rather childish to be honest a case
MIDI use. The magazine's editor replied that the
Amiga was just a games machine and couldn't be
of 'my computer (that isn't even out yet) is better
used to produce music. Upon reading this, I nearly
than yours syndrome. If you must let editors from
choked! Not only because it was written in what I
inferior computer magazines have their say on the
Al 200 vs Falcon debate, please ensure that they
had considered to be a well-informed magazine,
but because this is obviously the general imprestell the whole truth regarding specifications, riot simsion throughout the industry. Why?!!
ply slag a company and its customers off purely out
of prejudice. Commodore have made mistakes, but
II was a major mistake of Commodore not to
include a MIDI port on the very first Amiga model,
they will be around in five to 10 years. Mr Lennard
and his invisible Falcon probably won't.
the MO M. This interface only cost a few meas ly .
Pat McGrath, Luton
pounds to inslall! When Atari released the ST it
came equipped with a built-in MIDI interface and
was immediately seen as a 'computer with musical
This is just one example of the many letters
we have received on this subject since we
abilities'. Sadly the Amiga wasn't.
One should think
that Commodore
would have learnt from
this cock-up and at
Unable to shake off the attention of
least installed a MIDI
It seems hard to believe that we used
to moan about the constant boomthe law, our Nick's been in trouble
port on the A3000.
chaka-chaka tunes
again. After innoSadly, they didn't
bother installing a
spewing out all day
cently making a call
MIDI port this time
from Tone's Amiga
from a public box
on London's
around either. Haven't
these days we've
Embankment he
Commodore .HEARD
got to put up with a
of the MIDI standard?
stepped outside to
barrage of obscure
find
himself
surIt makes you wonder,
German headbangdoesn't it?!
rounded by a
ing techno from
And now we have
dawn till dusk. We
couple of menacing
two more new models
have come to the
rozzers. They
from Commodore. the
conclusion that he's actually hiding a
stopped and searched him, saying
Al 200 and A4000
pair of mating gerbils in that computer that they were looking for a phone
of his, but he is adamant that its
box vandal and he fitted the descripwith some great new
tion. Of course, Nick is innocent but
graphics features and
music. He's even gone as far as
was very worried that there might be
a faster processor to
sticking some self-composed tunes
boot. But have comon his Amiga, then using its multia dangerous criminal, who looks like
modore included a
tasking to hide MED under another
him, roaming London. When he
MIDI interface?
asked
the
apologetic
cops
what
screen- He's been trying to claim that
Hahahaha, Fat
it's a brand new soundtrack for a new description they had, they said that
the perpetrator is tall and wears a
chance! But surely
game but fortunately we're all a litleather jacket_ Unfortunately for Nick
they must have
tle toe intelligent to fail for that one.
(and about 200,000 other blokes in
included a Digital
The only respite that we get is the
sacred lunch hour, when he's too
London), he fitted the description perSignals Processor
(DSP). Don't make me
fectly. The police will be very busy if
busy tucking into his daily kebab and
they have to search everyone who
laugh. This device
chips to even think about making any
would have enabled
noise.
matches that detailed photliti

IS VIC (ALL) THERE?

111
16
Hrt
n
ii

Knowing how it chouid change the lives of


canines evetywhere, the dog scientists struggled
diligently to unclench:Ind the Doorknob Principle.
the new Amigas to carry out professional level
sampling, but Commodore must have had their
collective head in the sand yet again.
The way I see it, Commodore have now chosen
to ignore the music field completely and pretend it
doesn't exist. If you aren't into digitising a million
colours or playing leafy sims, then Commodore
don't want to know.
Well I for one have had enough. I'm going to
buy a Falcon or maybe even an IBM clone.
Thanks for everything Commodore, but I'm not
going to hang around waiting for you to get your
act together
Bjorn A. Lynne. Oslo, Norway

I LIKE MAT
I am not a woman normally given to hyperbole; in
fact. I am more likely to criticise the excessive use
of superlatives (especialty in most computer magazines). However. I cannot find adjectives superlative
enough to express my praise of your O&A writer,
Mat Broomfield. He is wonderful, marvellous, excellent, splendid, magic, superb... need I go on?
And before you ask n o . he's not paying me to
write this!
Seriously though, I really would like to express
my admiration and gratitude for the service he
offers_ We bought an Amiga 1200 for our children at
Christmas, and although I have some experience
with a PC (on which this letter was written), I felt a
total ignoramus when it came to the Amiga and,
presumably because the Al200 was so new, found
it extremely difficult to get the information needed
from the books.
So, I wrote to Mat thinking that I might, if I was
lucky, see an answer to the questions in three or
four months' time. But he, realising that I needed
answers more quickly than that, took the time out to
ring me after work. This really is service over and
beyond anything I'd normally expect, but even that
wasn't the end of it_ Mat gave me his home phone
number and when I had another urgent problem, he
solved that for me in around five minutes.
Compared with the trouble I've had trying to get
information from the laughably and most inappropriately named Commodore helpline (but that's
another story), the service freely and cheerfully
offered by Mat is incredible (to use yet another
))
superlative). I could start rabbiting on about the
175

LETTER S

LETTER OF THE MONTH


VIC'S A DI [Snip - Ed]
I am writing to complain about Vic Lennard's
piece which appeared in the March issue of CU
Amiga. When I spend money on an Amiga magazine. I do not expect to be patronised by
someone who knows even less of the non-Amiga
platform he is advocating than I do.
Mr Lennard begins by saying that the Falcon's
specs are 'frightening' with respect to the Al200,
which has an 'appalling' spec sheet. He then
goes on to single out those features of the Falcon
that are not present in the Al200. Firstly, there is
nothing in the Falcon's specs that 'scare' me. The
various features in Atari's machine that are not
present in the Al200 are implemented in a less
than perfect fashion. I too could ask, where is the
copper, where is the dual playfield grafix support,
where is the HAWS, where are the hardware
sprites, where is the industry standard PCMCIA
slot, etc.?
Mr Lennard claims that the industry has
adopted the 68030 as the bare minimum for a
computer ol any real power. Which industry does
he have in mind? The differences between an
030 and an '020 narrow down significantly if you
put the '030 on a 16-bit bus (like the Falcon
does), or share the CPU bus with the graphics
bus (like the Falcon) or do not support the burst
mode (like the Falcon). Atari have crippled the
Falcon's performance by using these shortcuts.
When Atari PR says that the Falcon is a 32-bit
computer, what they actually mean is that it is a
16-bit design with a 32-bit CPU. This is the kind
of deliberate cost-cutting exercise that also cripples Apple's 68030-based Macs. The Al200 has
a 32-bit CPU and a full 32-bit architecture, by
comparison.
Next, we are patronisingly informed about the
DSP. Motorla's 56000 is an integer only device
with no bus-mastering capability. Commodore's
publicly announced choice, the AT&T 3210, is a
full floating point unit with both bus mastering and
its own pre-emptive multi-tasking, multi-processing operating system. Result, one or more 3210s
can be running multiple tasks at the same time as
the main CPU and have access to the same
memory that the CPU does.
In the Falcon implementation. the CPU has to
stop and feed data to the DSP, which does not
have its own operating system, let alone a preemptive one. Commodore are putting DSP
support into the system software first, which is
where it belongs.
Similarly for the MIDI ports, Commodore now
have the CAMD.library for the Amiga. which provides a clean high-level system-friendly interface
to all applications which require MIDI timing. This
will allow multiple MIDI applications to multi-task
and share data at the same time. Even the Mac
(which has better MIDI software than any Atari
machine) cannot do that in real time. Contrast this
with Atari's lak e over the machine' approach to
MIDI.
We are told that the Falcon can emulate the
PC and Mac platforms more easily than the
Al200. Maybe Mr Lennard has not heard of
EMPLANT. It currently emulates a Mac in colour
(an Al200 PCMCIA version is in the works) and

is capable of multiple simultaneous emulations,


one of which is to be a Falcon emulation module.
You will be able to emulate a Mac, a 486 PC and
a Falcon with the Amiga at the same time! In a
related act of misconception, Mr Lennard says
that the Falcon has a dedicated internal bus
expansion slot designed to accept a different processor. What he doesn't seem to know is that so
does the Al200.
Furthermore, the Al200 local bus is a full 32bit slot (the Falcon has a 24-bit design), and also
allows for a pass-through connector at the back.
You can also gel at the slot without opening the
machine up and voiding your warranty (the
Falcon's is internal).
Also oddly missing from his article is the fact
that the Al200 can deinterlaCe screens in software (unlike the Falcon). The video Support is far
superior in the Al200 (256 24-bit colour registers,
each with its own genlock bit).
You can simultaneously and independently
program the horizontal and vertical overscans in
the Al200 t h e Falcon lets you do only one or
the other at a time. There's more - the Falcon
bhlter lacks the three-source input of the Amiga
bfitter (it can only take two inputs at a time). Nor
does it perform blits in parallel with the CPU over
dedicated Amiga channels.
Finally, may I suggest that in the best spirit of
reciprocity, the editor of CU Amiga be allowed a
guest page in Atari ST Review to highlight the
above-mentioned defects in the Falcon's design?
With people like Mr Len nard in charge of editing
Atari magazines, we need to make a sincere
effort to speak the truth for a change.
An Amiga developer, London
We stirred up a right hornet's nest when we
ran Vic's piece, didn't we?!. Obviously we
agree that the Al 200 is a superior machine In
most respects and is much more likely to survive to breed a new generation. In fact, we've
put together a detailed comparison of the two
machines at the front of the magazine this
month and we hope that it will finally dispel
any remaining doubts about the relative features of the two beasts- it would be not only
pointless, but far too lengthy to cover the
same ground here.
What I think you are missing, though, is
the whole reason that Points of View exists in
the first place. It is exactly what its title suggests it to be - opinion. All that we ask of the
writers who contribute to the page is that they
are reas onably lucid arid well-inf ormed when
presenting their verdict on a particular issue.
Beyond that, it is entirely up to the writer to
present the argument in a way that he or she
wishes toll a fact Is glossed over to justify an argument, then you must take that with a pinch of
salt. After all, that's what politicians do all the
time! You were given sufficient warning about
Vic's occupation, and we felt that we ought to
give the other side, as it were, a chance to
present its argument. However, I have to say
that I'm glad that you didn't agree with it and
hope that you find our feature balances out
Vic's presentation of the debate.

standard of service generally these days, but that


would just give away my age so I won't bother.
I'm impressed by your magazine generally and
will certainly continue to buy it and recommend it to
everyone I meet. The world of computers is mysterious to most of us who where born before 1960 (oh
dear, I nearly gave away my age again!) and anyone
who can demystify it deserves real praise.
Gill Callen, Worcester
I'm glad that Mat took the trouble to help you
out - he often replies to readers on a personal
basis and even offers to take enquiries if he's
not too busy. However, it seems that not everyone is as happy with Mat's service as Gill.

AND ME N AGAIN...
I would like to explain to Mat Broomfield (and his
inflated head) and Dylan Jones (Ask the Experts,
March '93 issue), who has been rather misled,
what 'mega' means. Contrary to what Mat (and his
punctured head) seems to think, mega means million, not thousand, which as Mat (and his deflated
head) correctly pointed out, actually means 1024.
Therefore, a megabyte is actually 1024 kilobytes,
or 1.048.576 bytes. Don't take it personally, just
sort your lives out. all right!
Adam Cadman, Portsmouth

WHO'S RACIST?
Having just sat down to read, on St David's Day,
the latest edition of what I once considered the
best Amiga mag, I was cheesed off to read the following: R i c h a r d Griffiths from Wales (where
else?).' Why not write 'I bet he's black. Jewish. disabled, etc.' Perhaps we can look forward to

INSIDE INFORMATION
TheWorldCuphascomearoundagaintheSensibleSoccer
World(up.N
i FROSandindustrytypesoregoingtodescend
ontheSemiboysCambridgeshirehometorelivetheglories
anddisappointmentsofthe1990WorldCup.Yourfavourite
magazineisbeingrepresentedbyJon(Argentina)andTony
H(Malta).Youcantellwhodrewtheshodstrawlitheteam
selection,butdon'twortyabouttheapparentdisparityin
teamabilitiesastheslatswitbefixedsothaieveryonehas
afightingchance.We'l letyouknowthefullresultssoon
(Link%wegetsouncIfythrashed!).
suitable permutations in future editions! I thought
that the stock stereotype for thick was the Irish.
In general such comments have been shrugged
off by the Welsh nation thanks to our acknowledged sense of humour and recognition of the
English inability to accept an alternative point of
view even if it is by a majority - witness the
Maastricht debate and our (?!) Government's resistance to adopt protection for the lower paid as
embraced by the other EC countries.
I buy your magazine for relaxation and information, not to be motivated to respond to some smug,
faceless prat. Therefore publish an apology a la
BBC's recent Top Gear guff and cut the racist crap.
Ian Williams, Mid-Glamorgan
I'm sure that Tony did not mean to suggest that
all Welsh people are thick. In tact, reading his
c omment again I have no idea how you managed to get that interpretation from it. I think

Send your letters to: BACKCHAT, Cu AMI GA, EMAP IMAGES,


PRIORY COURT, 30-32 FARRINGDON LANE LONDON ECiR 3AU.
176

AMIGA WOR K SH OP

that Tony was, in f ac t saying that the name


Griffi ths is Wels h in origin and that's where
he'd expect a Griffi ths to live.
Now, wit h that over, how dare you go
around accusing people of being rhet oric when
you fi ll y our own letter wit h racist remarks! In
case you weren't aware, mak ing a s weeping
generalis at ion about all English people not
accepting anot her's point of v iew is itself a
racist remark.

QUESTIONS, QUESTIONS...
I have a few queries about the March issue:
1) First, I would like to say that the Flashback
demo was excellent. I recently bought an Al200
but found that I had to disable the CPU cache for
the demo to run OK, but as I said it was tab,
2) Relokick would be of great use to me, but when
I ran it it came up with the following message:
'C:ASSIGN failed returncode 20.* Why?
3) Superfrog was quite good fun but either I'm
slowing down or it ran just a little bit too fast on my
lovely 1200 Turbo.
4) KidPix had a few rather amusing features, but I
was horrified by the review. I cannot believe you
gave it 90%. I've seen Paint 4.5 advertised for
about E70 and KidPix is E300. I've used DPaint
for years and it's far better than KidPix. So, how
much did Electronic Arts pay you for praising
KidPix so highly?
Matthew Eividge, Ply mout h
The problems you noted are due to one or two
gremlins in the works. ReloKick does work perfectly well despite that error message you are
getting. To get around it follow this procedure:
1) After unpacking the program, do a soft reset
(using the CONTROL and two AMIGA keys simultaneously) and insert the disk in your computer.
2) Some copyright messages will appear, after
whic h you'll see the phrase 'Kicking in Now'.
3) When the screen flashes, remove the disk and
do a soft reset. You'll now get the 1.3 Kickstart
screen as promised. Sorry, this wasn't clear
enough in our original instructions.
The other point about KidPix is, again, error
related. The actual price is E26.99, not 299 as
we stated (a slight typographical error and my
fault I'm afraid). So the score is definitely valid.

WHERE ARE ALL ME GAMES?


I've Aist bought an Al200, but I'm a bit worried that
I might have bought a machine that's on the way
out. Already such established names as Sierra and
Infogrames have stopped producing games for the
Amiga and I've heard that US Gold have dramatically cut back the number of Amiga games they
intend to publish over the course of the next year.
This is also true of other software houses, such as
Ocean and Microprose, who seem to be devoting
most of their time to PC or console games. Why
are so many companies abandoning the Amiga?
Paul Eddy, Chester
Don't panic! As you can see f rom this mont h's
First I mpres s ions feature there are more games
than ever being developed for the Amiga.
Admittedly, it is worry ing when c ompanies
such as US Gold stop publis hing Amiga
games. In the case of US Gold, you mus t
unders t and that they are actually a glorifi ed
import edis t ribut or. As muc h of t heir product
c omes f rom the States, it's unders t andable that
they s hould be cutting back - the Amiga isn't a
popular games plat f orm in the U.S. and is used
for more specialist purpos es such as video
produc t ion. But as I said, the Amiga has a
healthy future as a games machine.

CLU:
:
CAL
L

Delving deeply into this month's mailbag, CU Amiga


presents another rolicking round-up of Amiga clubs.
APAI-INFO CLUB

Homeside, Higher Warberry Road, Torquay,


Devon Tial 1SF.
This west of England-based club is currently looking to expand. The club only boasts 33 members
at present but would welcome applications from
interested readers. A year's membership costs
10 but Ami-into has a lot to offer.
Three newsletters per year, containing news,
members' letters, questions and answers, reviews
of Amiga products, a special beginners' section
explaining the Workbench [Sounds familiar - Ed),
virus checkers, a classifieds section, etc.
One disk accompanying each issue, packed
with useful programs and info.
Regular competitions with prizes of up to E50.
An introductory disk when you first join.
A small PD library will soon be available.
Membership introduction incentives, le. prizes
for those who bring in the most members over a
given period.
Discounts on selected games and productivity
materials, e.g. Formula One Grand Prix E9_99,
Sensible Soccer E6.99 (plus E2.50 P & P per -
game ordered).
That's a fair amount of sluff for a reasonable
fee. If you're interested send an S.A.E. to Paul
Caparn at the above address and he'll send you
an application form. Alternatively, bung 2.50 in
the envelope and he'll send you a sample newsletter so you can try before you buy.

glel
Postfach 3231, 4030 Ratingen 1, Germany.
lRun by Dave White, an old Amiga hand, this
Germany-based
club has been up and running for
E
D
about a year now and has already accumulated
over
W I100Dmembers. It's run specifically for British
Forces abroad, but also welcomes applications
E any UK ex-pats. The membership fee is
from
DM60 per year or DM6 per month. Apart from the
P
usual Amiga advice and help, it currently has over
2,500 PD disks in stock.
D If you
/ want to get in touch, drop Dave a line at
the
above address or call him on (Germany)
S
021021499729 Monday - Sunday 24 hrs. He's also
thinking
of putting a disk-based magazine together
H
and would appreciate any help that you can offer.
A
R
E
14 imrie Place, Hillyiand. Perth PH1 2QN

MILESIM
Ulitliga
m

This Amiga club covers a wide range of computers, not lust the Amiga. At its monthly meeting
talks are given on a plethora of subjects. including
the relative merits of the CDTV. MIDI set-ups, programming and animation, etc. They also provide

hardware demonstrations and give advice to members with problems. Also, members can make use
of the clubs extensive PD library. Membership
costs E6 per year and further details can be
obtained from the address above (don't forget to
include a S.A.E.).

AMIGA CHRISTCHURCH
PO Box 35107, Christchurch, New Zealand.
Thanks must go to Neville Humphries for sending
us a copy of the Amiga Christchurch newsletter.
It's a well-produced A4 magazine which is actually
put together using and A2500 with 7Mb RAM. a
52Mb hard drive and a flicker free video card, It all
looks highly professional and reads quite well too.
Amongst its 18 pages, you'll find a report on their
recently organised Amiga Expo which attracted
more than 400 people and unveiled the Al200 and
A4000 to the waiting masses.
There's also all the usual features you might
expect in a publication of this nature - for
instance, there's a lively letters column, a Notice
Board where all sorts of kit can be exchanged or
bought, a review of the Al200, a tutorial in assembly programming, some game hints and cheats
and lots and lots of ads.
Oh, and they've even got a review of CU Amiga
in there, too, of which they were most complimentary - thanks very much! Amiga Christchurch is a
real grass roots organisation and it's nice to see
that Commodore actively support them by lending
them bits of kit - it's a pity that Commodore UK
don't lake a leaf out of their book! If you live in
New Zealand, I'd recommend you get in touch.
Annual membership is $30 and there are regular
monthly meetings.

TOTAL IRRELEVANCE
6 Glevum Road, Stratton St. Margaret,
Swindon, Wiltshire, SN3 4AF.
In the March issue of CU Amiga, we gave details
of a new club that was starting up especially for
OctaMED users. Well, we're pleased to say that
the club is now up and running. Total Irrelevance
(as that's what the club's called!) aims to tackle all
members' problems and provide information on all
new OctaMED-related products and developments. A disk magazine is produced on a
bi-monthly basis and includes competitions.
demos, modules, samples, a small PD section,
news, reviews and morel As a special offer to CU
readers, the club's organiser will even send you
the first magazine free of charge (provided you
send an SAE arid a blank dish). Members are
invited to submit their own modules, samples and
demos etc., for inclusion in the club's PD library.
Let's make this worthwhile club a great success drop them a line today.

POINTS O F V I E W

AMIGA WORKSHOP

OEFENCE
PROGRESS
As yet another Amiga
appears on the shelves,
Nick Veitch wonders
where it will all end.

Commodore and their marketing strategy, or


T
hlack
e r e of
has
been in
a lot
of talk
recently
aboutAs
it, even
these
hallowed
pages.
we see yet another new machine begin to waddle
off the production lines in Scotland, many people
are starting to ask serious questions about the
pace of technology.
Nobody complains when the car industry
releases a new model, or the old ones are
redesigned for the Autumn shows. Nobody complains when The Clothes Show tells everyone that
what they are wearing is 10 years out of date and
urges people to buy some strangely coloured
piece of fabric which looks good on Naomi
Campbell's body, but nobody else's.
Even closer to home, nobody complains when
the hi-fi manufacturers come out with a new type
of CD player virtually every month. You must buy
this one - it's got 32-bit oversampling, auto record
shuffling. multistack parking, not to mention full
interstellar overboggle.
Why then do people complain about
Commodore when they release a new machine?
Well, it's understandable in a way. If you have lust
bought a computer, believing it to be state of the
art, and a new model is released the next day, -it's
only natural to feel cheated. Would you feel the
same way if a new CD player is launched the day
after you make a purchase? Probably not, but then
again it probably doesn't make much difference who needs optical turbo-rewind anyway?

WHAT'S ME DIFFERENCE?

Nick Ve Itch
would like
to point out
to the
kiletropollie
n Police
thet he is
not responelble for the
recent sp o t.
of phone
box robberies end,
by the way.
have you
found h is
bike yet?

178

You buy a CD player to play compact disks.


Likewise, you buy a computer to run software. So
why feel cheated when a new model appears?
You can still run exactly the same software as you
could when you first bought the machine. It still
has all the specifications it had when you bought it.
Or does it? Has it been somehow robbed of some
important feature, the shimmering gleam of true
cutting edge technology?
There is perhaps slightly more cause for concern when your computer is superseded by a new
model. There is always the worry that the software
and peripherals of the future will no longer be
obliged to be compatible to yesterday's model. To
a certain extent that is true, but looking at the
Amiga, it is perhaps less true than with other
machines. The Amiga 500 and 500+ have been
out of production for almost a year now. Since
then there have been no new Amigas launched
which have a DMA side expansion port. Has this
stopped development of peripherals for this port?
Maybe there aren't a great deal of companies
actively developing for the 500's expansion slot,
but it is still very much supported, Take a look
back through the pages of this magazine and
count how many hard drives and RAM expansions
for the ASCIO you can find. It is not an inconsiderable number.
A computer doesn't die simply because it is no
longer manufactured, especially when it is still
more or less compatible with its successors. Even

if the entire Amiga range were to be discontinued.


the third party dealers would Still be producing new
peripherals for years to come.

MERE1L BE TEARS
Without a doubt the Amiga community has now
become a two-tier society - those with AGA and
those without. It is a gap which is impossible to
breach. There is no way that an A500. or MOO for
that matter, can be upgraded to the AGA chipset
This is really the first division to appear in the
Amiga community. The differences in Kickstart and
Workbench revisions do not really count as a
major obstacle to Amiga harmony - upgrades
were made available by Commodore themselves
Even the AGA chipset will not really create an
Amiga apartheid. Software may be written to take
advantage of the AGA chipset if it is present, but
may still work on older machines, and probably will
if developers have any sense. Obviously software
which is written particularly to take advantage of
AGA architecture may be somewhat redundant
though t h e r e is little to be gained by buying
0Paint IV AGA for your MOO...
There is no point in trying to hold back the tide
of technology. Commodore would be guilty of far
worse crimes if they decided not to release new
machines. As long as it is done responsibly, of
course. there is no denying that the release and
subsequent discontinuation of the A500+ was a bit
of a black eye for Commodore. It was not meant to
happen. but then what real harm was done? There
is rio great difference between the A600 and
A500+ - the 600 has an IDE interface, the 500+
has a DMA port. Big deal.

A SPORTING CHANCE?
There is a sport that has steadily grown in popularity since about 1982 - a sport which has
developed into a tradition in some circles. The
name of the game is whingeing at Commodore.
Basically they can do no right. If they don't release
new machines they are lagging behind, not showing the proper commitment etc. When they do they
are accused of selling the public down the river.
Whatever the relative merits of Commodore's
strategy and however high or low in the rankings
pf the 'all-round good guys' top 100 they are, the
Amiga is a very special machine. Not only has it
held the imagination of the computer-buying public
for seven years, it has developed along with its
owners. No other home computer has gone
through as many variations - not just pointless
reconfigurations, but actual developments.
The march of progress goes on. New machines
are, technology-wise, old hat often before they are
even launched. Anyone who buys a new machine
and expects it to be state of the art in two years'
time is either intellectually disenfranchised or just a
major league pessimist. You know the risks, you
know what you are buying - a brief snatch of the
future which won't last forever.
As for me, I'm holding out for the '060 based
machine.,.

The PC1204 4MB M e mo ry Expansion


for the Commodore Amig a 1 2 0 0 .

>s

Power Computing's innovative 4MB 32-bit memory expansion for the Amiga 1200 is now available. The PC1204
includes these many features:
Zero Wait State- Unlike some other expansions the PC1204
never leaves the processor waiting around for data, which
means that your Al 200 can run at its maximum speed.
Ultra Fast FPU- An optional maths co-processor speeds up
intensive calculations. A 50MHz chip will speed up operations by up to fifty times.

7;%k
'
N
(
PC1204 4MB with
PC1204 4MB with
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clock, no FPU Processor


clock, 20MHz 68881 FPU
clock, 25MHz 68882 FPU
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Real-Time Battery Backed Clock- Allows files to be dote.

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exactly when they were created_
185.95
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Low Power- High density RAMs means low power consumption.


Easy To Fit- Fitted in minutes without the need to remove the
computer's case.
Optional FPU Disable Switch- Disable the FPU instantly for
software that will not run with a moths co-processor installed.

SpeedVs standord A600


5. 17,43
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Power PC1204

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4 , 5 4 tim es fos ter

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FIRSTSTEPS P10

2
ks

Co

THE COMPLETE GUIDE TO THE AMIGA

AMOSSPECA
THEDEFINITIVE GUIDETOAMOS

W I R T DUNG P a i
1
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AL O h
OM O W
1M 1M

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0 GUIDE TOTHEAMIGA E R PUBLISHED.

2AMIGAGUIDE CONTENTS

Is

i 265 V
1266 A
1267
1268 1 .
1269 P
1270 r t
,1271 F
1272 B
1273 E
1274
1275 T
1302 1 r
1303 E
1316 E 4
1309 A
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1323 1 1
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1277 F ;
1279 1 1 ;
1280 D
1281 V .
1282 T r
1283 Q
12% M
1297 M
1304 A
1307 S o
1311 G

CONTENTS
No doubt you've already been experimenting with Editorial
Welcome to the fifth in the series of CU Amig,
As you have already noticed,
last month's fabulous coverdisk giveaway, AMOS. supplements.
this one is dedicated to the superb Amiga pro
utility AMOS, given away on last
In this supplement, we show you exactly what gramming
months coverdisk (if you don't have it, contact
back issues department immediately on
the program is capable of and how to get the the
0858 410510) and aims to show you how to
b e s t out it. get the most from it

1313 Su
320
1324 2 N

LOADan MS program

1284 T
1285 C
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A52
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And

5= rseI S CAM ONC,


: Edit : End I f

,$
-(
1
P l ease
The AM OS syste m is ve ry sim ila r to most
$o you
)s e l other
e cWorabenchtriendly
t no trout:14e at utilities,
should
have
a ll getting to
7 n grips
u with r
Amstrad C y
Amstrad C
.
Citizen U M ' i T e r W ; ;
Citizen Su 1
Cammodu W A M S ' i T
Epson L Q 1
e n ( 2 ) , " i
,EpsomFICIM
Er.a, ro m )
a t r r p r e t
Epson 1..Xt
NEC Pin s'
Panasonic o r .
Panasonic K

Ring I
.
(
With a minimum o f t o ss and a lit t le planning, yo u co u ld be writin g games as good
as t h is. Honest!

41. O L D K E W D M 2 0
LE A C C ITE ll $ 12
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I I C OU C H PR v 1
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s
1

Everyone has wanted to write their own


games and utilities at some point. Perhaps
you remember playing Le Mans on your old
Commodore 64 and would love to play it
again, only can't find a version of it anywhere
on PD. Or you might want an address
book/database but can never find one to suit
your needs. Until now, the only options have
been to wait for the right package to appear or
get the next best thing. With AMOS, however
you'll be able to create the package you wan!
to your specifications and with all the extras
and bonuses you need. Sounds too good to
be true? Not at all.
One thing to bear in mind is that AMOS
can't do everything. Because ifs a high level
programming language (see pages 4-5 for
more information), programs written in AMOS
will never run as fast as machine code pro.
grams. Being the thoughtful bunch that we
are, though, we were kind enough to include
the AMOS compiler on last month's disk too,
which helps speed up the running of your selfwritten software no end. Page 24 explains in
more detail how the compiler works and what
it can do for you.
It you're a beginner to programming, or the
Amiga in general, don't break into a sweat at
the sight of all the listings and technical terms
used in this guide. AMOS is the perfect tool for
the beginner, giving you enough power to create some seriously impressive stuff, while at
the same time keeping things simple enough
for you to understand what you're doing.
In this guide, we'll take you through the
basics of good game design, including a
checklist of things to do before you start programming, We'll look at program construction
and some of the data handling commands
needed by every program, Once you've
worked through those two, we can start doing
some really interesting stuff, including AMOS's
powerful graphic and sound commands.
You'll learn how to add control routines to
your programs, and how to achieve a whole
host of unusual effects. And if all that isn't
enough, we'll even show you how to turn your
programs into standalone files. ready to be
released onto the PD market, or even onto a
Cu coverdisk it they're good enough.
Programming is no longer purely the
domain of the highly qualified expert. It's an
exciting hobby that can often throw more challenges your way than Monkey isfand 2. No
cloubt you can't wait to start, so let's go!

CONTENTS AMIGAGUIDE 3

ArAIS
I L t

111111111111111111111 111111111111111111

C - t Fro -I n t l

fast-251241

111111111111111111
11111111111111111 MENEM
kit.PINK

An the important instructions can be found in the menu bars at the lop of
the screen. See page 6 tor more details.

Imp
CD

4 INTRODUCTIONTOAMOS
What's AMOS all about? How does it work? What does it
do? How do I use it? All is revealed on these pages.

6THEMENUBARS
The menu bars hold 40 different options. Do you really
need that many'? We show you what they all do.

8DESIGN
Before you start programming anything, you've got to figure out what you want to program. CU's checklist shows
you how to create a game design.

10YOURFIRSTSTEP
Within 10 minutes you too can be writing some fairly
impressive stuff. using AMOS BASIC commands.

12THEWRITING ONTHEWALL
Correct text handling is the first step to professionalism.
Lettering in a variety of colours and styles is in your
grasp, thanks to AMOS.

14INTERACTION
Mouse, joystick and keyboard control can all be incorporated in your programs with the minimum of fuss, thanks
to some very simple instructions.

16 REMEMBERYOURUNES

EDITOR

Lines, boxes, windows and circles can all be used to


great effect if you want to create an Intuition style interface. You won't believe how easy it all is.

Tony Dillon

COMPUTER
GRAPHICS

18SPRITES

Paul Fleet

One of the best things about the Amiga is its sprite handling capabilities. AMOS makes full use of them.

WRITTENBY

20SCREENS

Tony Dillon

You can have your own eight-way scrolling backdrop,


using a handful of commands - find out how here.

PUBLISHER

22 SOUND

Gany Williams

What your program needs is a really jazzy soundtrack, or


Some effective spot effects. We show you how to stop
your programs being aurally challenged.

AMIGA GUIDE
CU AMIGA
EMAP IMAGES
30-32 FARRI NGDON
LANE
LONDON EC1R 3AU

24 COMPILER
So you've finished your program, and you want to release
it into the public domain. This page shows you how.

25 WHERENOW?
AMOS is a very expandable package. and there's a lot
more to it than meets the eye. If you want to know more,
or fancy upgrading, then here's a look at the next step.

27 TOTALLYAMOS
We take a look at one husband and wife team who have
turned their interest in AMOS into a much-needed service.

28 GOINGPUBUC
AMOS has been put to good use in an amazing variety of
PD games. Just to show you what the package really is
capable of, we take a look at the best of the bunch.

30 AMOSUSERGROUPS
Want IQ get in touch with other AMOS users? Here's a
rundown of groups worldwide - and your chance to win a
pile of software.

TOTALLY AMOS
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This issue of the Amiga


Guide is free with the
May 1993 issue of CU
Amiga and must not be
sold separately.
1993 EMAP Images.
All rights reserved. No
part of this publication
may be reproduced in
any form without prior
permission from the
publisher.

4 AMIGA GUIDE

ODUCTIONTOAMOS

NTRODUCT ON

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Now that you've got AMOS loaded, you're probably wondering exactly what it is and what it's
capable of. Here's the place to find out...
% V W

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" MOS Valises lisplaver


Francois Lionet
A
M
O
' - - - - -S-(c) Eoropress Software 1950-1591
" Ib is small p r e
ad look for t ie versus number within then.
i
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in FS(11111)
w i l l
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e x p l o
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r e Open ,641,2110,2,11ires : Colour 1,STIT : Curs Off
aentre l A t ( ]
,t 1i n t h
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It rSz " : Edit : End I f
A-A N M
O
$(41)mll
O4
S 1 0 1 S1 e .
fi"V ,e r
l -s i eo
The AM OS editor screen. Get used t o il. because you'll be
AMOS is intended first and foremost as a
sP
n l easlot
a ot
s itein the luture!
seeing
game creation package. but it can be used for
) e l
s
far more, Stepping around the usual problems
- c t
e
associated with coding (tedious routine writing,
masses of indecipherable codes and figures)
p
o
AMOS uses an English-based parser to give
u
r
novices the tool to create anything they want.
" A gateway to your Amiga's power, if you like.
In the past, game creators have generally
l e n S (
been extremely limiting. You can spot a game
3 ) 4
I
. TABLE1
A M O S
-PRINT "What is your name?"
4INPUT
P eAnswer$
n
S
( 2 ) ,
IF AnswerS="Dan
Slingsby" THEN PRINT "Hello Dan, Fancy meeting you here."
-IF AnswerS<>"Dan Slingsby THEN PRINT "Have you seen Dan anywhere?"
i n t e r
p r e t o
r .

mg g i o n i

written in The Quill and 30 Construction Kit a


mile off. Some say you can spot a game written in AMOS a mile otf, but this is untrue. With
AMOS, you can write anything you want, with
only your imagination and experience shaping
any barriers. To begin with, you probably won't
be able to make Midwinter 4, or Elite 3, but
don't let that stop you from trying_

PHRASEBOOK
AMOS itself is a compilation of two programming languages, the AMOS BASIC interpreter
and the AMAL command language. The interpreter handles almost all of your code, turning
your English commands into machine language for the processor to run. AMAL is the
sprite animation suite that handles all the
sprite and Bob (Blitter Object) routines.
Together, they are capable of some fairly
amazing things. But before you can use them.
you need to understand how they work.
The interpreter is a derivative of BASIC
(Beginners All-purpose Symbolic Instruction
Code), the age-old language favoured by both
schools and novices. Rather than try and work
the processor directly. the interpreter provides
you with a suite of over 500 English commands. which make for readable listings and a
good understanding of what things do right

THEFILE
SELECTOR
A l M a n
M ED
dn, M M I
,
,
O . NEM
E
O
D

M
E
W
0
,
1
1
1
0
d
i

,
1
0
1

1
0

111 nom. im

The file selector can look a little daunting at f f


but don't worry, it's easier than It looks.
1

It's probably worth your while getting to know


the file selector, as its something youIl be seeing
8 lot of. It works in much the same way as any
other, with the slider bar on the len sliding through
the list of tiles, and the standard 'OK' 'Sort' and
'Buil' buttons on the right. But how do you actually
use it?
First, click on the 'Load' button on the main
menu bar. The tile selector appears, and alter a
moment the list of files appears. If the tile that you
want is listed, fine, just double-click on its name to
load it.
II, however, the tile you want is in a directory,
then you need to singleclick on the directory name
to open it, and then double-click on the name of the
required tile.
II your tile is on a completely different disk,
then remove the disk in the drive and insert the
disk with your file on. Click on the small button
above Me slider arrows with the right mouse button
to get a list of devices, and then click on the name
of the newly inserted disk.

AMIGAGUIDE 5
1r

TOAMOS
from the start. The listing shown in Table 1 is a
1 g o o d example. You can probably already tell
what that program will do when you run it.

THEEDIT SCREEN
Load up AMOS as shown last month (page
14). and take a good look at the main screen,
known as the Edit Screen. This is where all
the hard work happens. The strip at the top is
the menu bar, and we'll be looking at that in
just a moment. Below that is the information
line, which tells you various things about your
system at a glance:
I (Or 0): Whether the editor is in Insert or
Overwrite mode.
L=1: Current line
C=1: Current column
Text=: The amount of memory assigned to the
editor
Chi p. : The amount of chip memory free
Fast=: The amount of fast memory free
Edit=: The name at the current program
Along the side and bottom of the screen are
the scroll bars, which allow you to move
quickly and easily around your listing. These
are used in exactly the same way as
Workbench scroll bars. If you find them too fiddly, you can also move around using the
cursor keys. so don't fret.

DIRECT MODE
If you press the escape key, a completely new
work screen will appear. This is called Direct
Mode, and it acts on each command as you
type it, rather than waiting for you to run the
program. If you typed PRINT 12/17 in Edit
mode, nothing would happen until you ran the
program. If. however, you type it here, the
command is executed immediately without
affecting the listing in Edit mode.
Direct mode allows you to try Out commands before they form part of your program,
as well as carry Out various house-keeping
duties without disturbing the flow of your programming. If you wanted to see how many
sprites or samples you had in memory. check
how much disk space was available or see
how two colours went together, this is the
place to do it.

RUNNING A PROGRAM
To load a program, you need to click on the
t oad' option in the menu bar. and then
choose the file using the selector (see panel).
Once it has loaded you'll be presented with
the complete listing. Now, to run it, all you
need to do is press F I , or click on 'Run' in the
menu bar.
To stop a program in its tracks, without waiting for the logical end, you need to hold down
the Control key and press the C key at the
same time. This aborts the current program
and returns you to the edit screen. To see
what I mean, load the 'Scrolling Text Demo'
from your AMOS program disk, run it and then
abort it.

BANKS

i
AMOS
is capable of some fairly nifty sprite
l
and sample handling, but like any other
d
program
the data for these need to be in
memory
at all times, and saved with the
basic program.
4This is done by using the AMOS
Memory
banks, 15 blocks of RAM used
specifically
for resource data, Once someM
thing is loaded into a memory block, it is
1
automatically
saved with the program, so
there's
no need to reload any of it the next
time you load To see how it all works, go
1
to Direct mode, and load the sprite file on
A month's coverdisk by typing.
this
v
LOAD "ItittensAbk"
i
Once the file has loaded, jump back to edit
mode. Notice how there's no listing? So
how do you check if AMOS has loaded
anything? Simple. Go back to direct mode
and type:

W
I1:11111.14
I
4
V
1
:
"
.
6
;
1
4

LIST BANK
A list of the currently used memory banks
appears, and there you should see bank 1
contains five sprites. To see them in
action, enter.
Sprite 1, 200, 200, 1
We'll deal with sprites in more detail later
on in this booklet (page 18).

ri sm i l at
F r e
0114
-1 1 1 1
wi
,S Mr .
1 1 ad
L I I

A M OS d i r e c t m o d e a l l o w s y o u t o tr y o u t c o m m a n d s a n d
d o a l i ttl e h o u s e k e e p i n g w i t h o u t d i s tu r b i n g y o u r p r o
,g r ar ns

VARIABLES
One of the most important things to know about
when using AMOS is variables, A variable is a
named area of memory used tor storing inlormalion, such as a dame, a number or any string of
characters. In the case of the listing on Itlis page
A
, nswerS is the name of the variable. Think ol it as
a pigeon hole called AnswerS. The INPUT command tells the computer to put whatever you type
into the pigeon hole marked AnswerS, and whenever the computer looks back at that hole, It will be
able to read your answer. A variable can be called
almost anything you like, as long as you follow
these rules.
A name by itsell means an integer variable )no
decimal places). A. Answer and Total can all be
used as integer variable names
Aname with a *alter it is a real number variable, The command A.10i4 would mean that it4.
A0=10/4 would give the result 2.5
A name with a S alter ills a string variable, meaning that the variable will Only have characters
A variable can't have the same name as an
AMOS command PRINT, NEXT and DIM can't be
variable names, but PRT, MKT and 0 can.
Variables are reset every lime the program is
started, so don't expect to see the same data the
next lime you load your lite.
A variable will only wort in the part ol the program It belongs to. To make a variable available
tor the entire program, including procedures. you
need to make it Global At the start of your program. include the commandGLOBAL, and then the
names of all the variables you want to use, separated by commas. For example:
GLOBAL AnswerS, A, Heller

6 AMIGA GUIDE

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Genu

AMSM
Am stri
O tte n
C itiJ e t

COMM
EPsort

EPson
Epson

EP:w
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Pabasot
Plitta93,

MENUBARS

NUBARS
Do you really know what 'Block Hide' and 'Close
All' do? If you're still a little confused by the mystic menu bars, then read on.

Thos e 10 words that you can see at the top


of the screen constitute the menu bar, and
that little box is going to make y our programming life muc h easier, once you've
got the hang of it. It contains 40 useful
c ommands that let you do all sorts of system management tasks wit hout t ouc hing a
key. To use each one, all you need to do is
mov e the mous e point er so that it highlights the opt ion you want to select, and
then s ingle-c lic k on it wit h the left mous e
button. Alternatively, you c ould just press
one of the f unc t ion keys. The top five
opt ions are selected us ing the keys Fl t o
FS, and the bot t om row are selected us ing
the keys FS to F10.

THEDEFAULT MENU
1
This menu
deals d ire ct ly with the AM OS editor, and is on
1
screen
C b y default.
A

Thishis the menu that is on screen when the


package
a
loads, and when no keys are being
q
pressed.
It gives you access to two other
menus,
as well as giving you complete control
over1 the editor. The commands are as follows:

0
1
Fl : ,RUN: An obvious one really, this option
runs0 the program currently displayed on
C
screen.
Before it runs it, it will test it for typing
a
errors
and
similar bugs. If it finds any, it will
l
alerty you and abort the running.
F2: YTEST: Like the Run option, this one
r
checks
the program for errors. alerting you
n
it finds
t hem As soon as it finds one, it stops
the ftest and places the cursor next to the error.
e
t
F3: -INDENT: To make your programs more
readable,
1
you might want to indent loops and
.
procedures,
making them easier to spot when
1
scanning
over the listing. Choosing this option
l
automatically
indents the program in memory.
8
a
F4: IBLOCKS MENU: This option calls up the
blocks
menu, which we'll look at later.
t
a
F5: rSEARCH MENU: Another menu that can

F7: EDIT OTHER: This option simply switches


over between the currently displayed listing
and any others that you might have stored in
memory.
Flit: OVERWRITE: This switches between the
two editing modes. 'Insert' automatically
makes room in the listing for anything you
type. whereas 'Overwrite
rent
existing text with the new
- w listing,
r i t e replacing
s
characters.
o v e r
t
h
e
F9: FOLD/ UNFOLD: This is used to hide proccedures.
u If ryou -have a particularly lengthy
procedure which you find is slowing down your
editing of the program, placing the cursor
within it and pressing this key 'folds' it into
memory, leaving only the title line of the procedure on display. To get your procedure back
again, all you need to do is select this option
again.
F10: LINE INSERT: This option creates a
blank horizontal line at the current cursor position, making space for new lines.

THESYSTEM MENU
Mm,
I I L C 4 1 ) e - Ltie l F A m t - 2
The S ystem m e nu giv e s y ou access to the flOOPY, as we ll
J4
as use o f any a cce sso ry programs yo u may have loaded.
,
1
. 1 4 A t

The
gives you access to the
A r System
o : menu

Idisk drive, and is displayed by holding down

the shift key. With the shift key held, the function keys work as before.
Fl : LOAD: Again, this one is self-explanatory:
it loads a file from disk. You can then select
the file using the file selector.
F2: SAVE: The opposite of load Saves the
current file to disk.

be called from the default one. Again, read all


about it later.

F3: SAVE AS: Lets you save the current file


under a different name.

F6: RUN OTHER: AMOS allows you to hold


two programs in memory at the same time. To
run the other one, for example a sprite editor,
use this option.

F4: MERGE: Inserts a program at the current


cursor position without erasing the previous
listing. With this, programs can be written in
modules and then added together at the end.

MENUBARS AMIGA GUIDE 7

F5: MERGE ASCII: If you like, you can write


your AMOS listings using your favourite wow
processor, remembering to keep the line format the same. Save your document as an
ASCII file, and then use this option to load it
into the interpreter.
FS: ACC NEW/LOAD: Clears all the current
accessories from memory, and loads all files
off disk that have the ',ACC' extension.
F7: LOAD OTHER: This loads another program from disk and puts it in memory without
displaying the listing. This is particularly useful
for accessories such as the sprite designer,
which it is always handy to have stored in
memory.
F8: NEW OTHERS: Clears all accessories
from memory. For accessories, read
'Programs not displayed in the edit window'.
F9: NEW: Clears the current program from
memory. If the program isn't saved, the interpreter will ask you if you want to save it. Type
'Y or 'N' to answer.
F10: QUIT: Exits AMOS and returns to the
CLI. You will be prompted to save your program before the system exits.

THEBLOCKSMENU
11111100

THESEARCH MENU
tionkaisig

t1
1
= =
-. -1 C 4 I t1e - I lka Chip-M71. Tast-n2MS E alt 'ALT * L i
I1
d1
The4Blocks menu
1 le is you manipulate large chunks ol
n
your
" program 1with ease. which is useful for tidying things
up iafterwards.
C
1
a
1
1 used a word processor, you'll
If you've ever
1
already be 0familiar with the principle behind
'Cut and Paste'. The Blocks menu lets you WI
large sections from your listings and move
them around using only a couple of mouse
clicks. To show the blocks menu, hold down
the Control key.
Fl : BLOCK START: Marks the start of the
block you want to highlight. Move the cursor in
front of the first character and select this
option.
F2: BLOCK CUT: Removes the highlighted
block from the listing and stores it in memory.
F3 BLOCK MOVE: Moves the highlighted
block to the new cursor position and deletes it
from the old position.
F4: BLOCK HIDE: Deselects a selected
block

ALTERNATIVEKEY
SHORTCUTS
Load a program
Save a program
Save As
Block Start
Block End
Block Cut
Block Paste
Block Move
Block Store
Block Hide
Find
Find Next
Replace
Set Tab

11. F t 7 L W

=
=

w e d ,

=
=

AM I N

When you select the Find option from the search menu.
this prompt a sks you for the siring to search tor.
M dikd U M W
11101111

ile a llAill
ra n =

I I 1-'1 C - I =1 :3
T
r ia - itist athat le st you ne e d
Where
k hfor
t eryou.
a m
for
,C Tit
F
s ea as rt c- h
Z
l
m i A
e l n
u
The
search
menu
does exactly what you
E
w
id l i l
would
expect
it
to
do. It hunts through your listlt
o
o
k
hing for
i a .pre-set string of characters, such as a
i
variable
g
name,
4
and then does one of a num-

ber of things. To display the Search menu,


hold down the Alt key.
Ft: FIND: This option prompts you for a string
of characters, and then searches down from
the current cursor position until it finds a perfect match.
F2: FI ND NEXT: The Find option stops when it
find S the first match. This option prompts it to
look for another match further along.
F3: FI ND TOP: This is exactly the same as the
Find option, only this one searches from the
top of the listing regardless of the current cursor position.
F4: REPLACE: Searches through your listing
for a match, and then replaces it with a second
string input at the start of the search. If you
have a variable name that you want to
change, using this option is the easiest way of
doing it. You will be asked to confirm each
replacement.

The AMOS edit window features a number of other


keyboard shortcuts for menu selection Here's the
lull list
Amiga+L
Amiga+S:
Shitt+Amiga+S
Control+B:
CoMrol+E:
Control+Cr
CoMrol+P:
CoMrol+M:
Control+S:
CoMrell+11:
CoMrol+F:
CoMral+N:
Controll+R
CoMrol+TAB:

Arm

FS: REPLACE ALL: Changes all copies of a


word in your listing.
Once a block of text has been highlighted, it can be lifted
or removed at the touch of a button.

F5: SAVE ASCII: Saves the selected block as


an ASCII file, which can then be loaded into
any standard word processor.
F6: BLOCK END: Marks the end of the block.
Move the cursor to the end of the block that
you want to highlight and then select this.
F7: BLOCK PASTE: Places a block stored in
memory at the current cursor position,
Fri: BLOCK STORE: Copies the block into
memory but doesn't affect the listing.
F9: BLOCK SAVE: Saves the currently
selected block to disk as an AMOS program
file. The block can then be merged into
another program.

FS; LOW<LIP: Represents case sensitivity.


In this mode, the search routine differentiates
between upper and lower case characters.
Clicking on this changes the mode to
LOW
ters
are treated as identical.
,
UP,
F7:
i n OPEN ALL: Opens all closed procedures
in y o u r p ro g ra m .
w
h i CLOSE ALL: Closes all open procedures
Fe:
c your
h program.
in
u
F9:
p SET TEXT B: Lets you change the size of
memory
available for your listings. The more
p
memory
you have, the larger the programs
e
you can fit into memory.
r
a
Fie: SET TAB: This allows you to set the
n
number of character spaces between each
tabulation
marker.
d
l
o
w
e
r

8 AMIGA GUIDE

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1285
)299

Design is the backbone


of any program. With a
good design, the whole
programming experb
ence becomes much
easier to handle. Here's
what to look for.
Before any programmer can put his or her
f
to
i paper. A solid game design is the key to
successful
programming, as anyone who
n
has tried to work without one will no doubt
g
tell you. By figuring out right at the begine
ning how your program will work, what it
rwill do and what it will look like, you'll save
syourself all sorts of hassle later on in the
tproject.
o
t But, you might be asking, how exactly do I
hmake a design? The first thing you need to do
is work out exactly what you want to create.
e
and then sketch a couple of notes. If, for
kexample, you wanted to create a shoot 'ern
eup, Men you might wnte something like:
y 'Big Guns will scroll both ways over a dozen
blevels, each one set on a different planet. The
oaim will be to shoot a certain number of alien
aeggs before they spawn alien ships. There will
be four different weapon upgrades. ranging
r
from a simple laser to homing missiles. At the
d
end of each level, you'll be able to buy the
.weapons with your points - the higher your
tscore, the better the weapons you can buy.'h
e
yOK, so that's your brief. Now you need to think
about that in programming terms_ How will you
m
make the game scroll both ways? How can
u
you tell when the eggs are ready to gestate?
sHow are the different weapons going to be
trepresented? All these decisions must be
pmade early on. just for the sake of practicality.
uSome things might not be possible without a
tloss of speed or playability, and correct plan-

ONYOUROWNTERMS

Amsm
Amstn
Gum
CLtilrr
Commn
Epson
EpsonF
Er.1 0 . F .

Epson
NEC P
Panasol
Panasoi

Ri ng

054

GN

GAM

p
e
n

ning will ensure that you spot these things


early on.

RUNNINGORDER
Now comes the tricky part. You have to work
out a running order for the program listing
itself and begin to formulate the routines and
patterns involved in making your program
work the way you want it to. How are you
going to get the ship and the backdrop
scrolling? How many times a second should
you read the joystick? That sort of thing. It
might seem daunting, o let's break it down
into smaller programs.
Figure Out the various components of your
game, and work on each separately. In the
case of the scrolling, your notes would look
something like this:

spend some time working out how the game


will look and sound. Can you draw well? Are
you able to compose a suitable soundtrack for
the game?
It's best to be honest with yourself - if you
don't think you're up to a certain task, then find
someone who is. It makes all the difference in
the end.

FLOWCHARTSYMBOLS
STNIATIP

101.11/LWAIr

(Variable 0=Scrolling direction (1=left, 2=right)


display screen
check D
adjust screen position accordingly
display screen again
This may not sound much like a guideline for a
game. but it's only preparation for a flowchart.

FLOWINGNICELY
As a rule, flowcharts are impossibly dull to create. However, they are also invaluable when
writing a game. If you are creating an especially long listing, it's handy to have a list to
refer to in order to stop you from getting lost
A flowchart breaks a program down into
single steps, making the entire challenge
much easier to cope with. In a game like the
one that we have referred to above, writing an
engine that moved the backdrop and kept
track of all the sprites on screen at once from
scratch would be too much for the beginner.
Working from a well-written flowchart makes it
simple enough for even a Megadrive owner to
get to grips with.
To design your flowchart, you need to break
your program down again, into the smallest
lumps you can Remember, the more you
break it down now, the less you have to figure
out later on.

OTHERPOINTSTOCONSIDER
The listing itself isn't the only thing that needs
a lot of thought put into it. You should also

1111((11111
Mind

Although you don't have to billow the old-school


flowchart style, it can make things a lot easier for
youon the long run. Here are the live main symbols
you will find yourself welting with.

I) ACTION
This represents anything done within the computer,
suchas calculating variables, reading data or set
ting up a screen.

2) INPUT/OUTPUT
This represents any form of input or output, from
displaying something to reading the joystick

3) START/STOP
This one is obvious - I don't really need to tell you
what it 16 for.

4) DECISION

For those moments when the program can go one of


Iwo or more ways, a decision box shows the possible routes. Write the question in the box, and label
the exit arrows where possible

5) ARROWS

The direction arrows show the flow of the program,


and it's vitally important that you mark the direction
on them, without them. routines such as procedures
become impossible to understand.

YE-STAR

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10 AMIGA GUIDE

2,41
267
1268
1269

1270
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AM U

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1313
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OURFIRST STEP

YOURF RSTSTEP
Now that you understand how to transfer
your design into a program fl owchart you're
ready to program.
Here we go...
Before you can really piece together an
AMOS program, you need to spend a little
time f amiliaris ing yourself with the fundamental c omponent s of the language and its
construction. I k now it s ounds like you
need to do a degree course, but believe me
it isn't that bad. These pages out line the
basics of AMOS construction, whic h y out I
need if you're to turn y our fl owc hart into a
fully f unc t ioning program.

VARIABLES
Any piece of information which is stored and
used again (a player's name, the number of
ships left in a shoot 'em up etc.) is stored in
memory and labelled. This is known as a variable, so called because the information can
vary but the name remains the same. To
assign information to a variable, we use the
command Let, like this:
Let MACS " C U Am i ga'

MagS is the name of our vanable in this case,


and we are filling it with the name 'CU Amiga'.
Now we have that information stored, anytime
we want to use that name, we can call MagS.
Here's an example:
Let MAGS:"Cli Amiga"
Print "My favour ite magaz ine is ";MagS

Let MAG$="MCN"
Let MAG $. "Cr eati ve Cr icket"

What will happen if you run the program now?


Run it and see. The contents of a variable can
be altered as many times as you like, but the
program will always replace the old information with the new.
When naming a variable, a couple of rules
need to be followed Firstly, no two variables
can have the same name. Secondly. a variable can't contain the same letters as a
program instruction (Print, Run, Draw). Thirdly,
some variables need an extender on the end
of the name, Mag$, for example, is a String
variable, denoted by the dollar sign ($) at the
end of the name. You can put anything you
like in a string variable, but bear in mind that
any numbers you store here are stored as
characters rather than mathematical symbols
- you won't be able to use them in mathematical terms. All strings are enclosed in quote
marks (-'); without them you'll get an error
message.
There are two other kinds of variable recognised by the system. The first are Integers
(Whole numbers). These have no extender
after the name, and only numbers can be
stored in these. If you try to store a string of
characters, you'll get an error message. The
other kind are Real numbers, which allow decimal places, unlike Integers. A real number is
recognisable as having a hash (lt) after the
name. With that in mind, can you tell which of.
these are legal and which aren't? Try them
and find out
Ed5="Dan Slingsby"
Age----"21
Tim e.1 2.50
TimeS.1 2
Run. 50
Pr ecisel4.14159

CONTROLROUTINES
See how it works? You can change the information in a vanable to almost anything you
like - try it. Change the information, and run
the program again. Now add these lines to the
start of the program, before all the others.
Arnstrl
Arnstri
aMen
Citizer
Comm
Epson
Epson F
Epson E

Epson
NEC P

Parav
Pimasor

Ring

054.

[
1

Let MAGS="Homes And Gardens"

AMOS contains a variety of different corn.


mends for controlling the flow of your program,
which range from simple directions to condition testing and directing a program depending
on the outcome of a vanable. These will probably seem a little complicated at first, but try
them out a few times, and you'll find them a lot

simpler to use than an equivalent program that


doesn't use them!

FOR-.NEXT
If you have a segment of program that needs
to be repeated a certain number of times, a
simple loop is the easiest way to do it, rather
than write Out the same piece of code over
and over again. If you wanted to print your
name 20 times, you could write_
Print "My Name"
Print "My Name"
Print "My Nam e"

and so on, but surely it would be far easier to


use something like:
For A. 1 to 20
Print "My Nam e"
Next A

'A' is a vanable, and can be anything you like.


See how it works?

DO...LOOP
If you have a (piece of program that you want
repeated indefinitely, looping forever, then a
Do.. Loop loop is all you need. Do marks the
start of the loop, and the Loop command tells
the program to go back to the Do instruction.
Ar 0
Do
Print A
- alk,A+1
Loop

REPEAT...UNTIL
Let s assume with the program above that you
want it to count to a present random number.
There are two ways to do this - one is to do a
For Next loop with a random number in the
For instruction. The other is to do a
Repeat... Until, where the program will break
the loop once a condition has been met. Try
this:
ZAI nd(30000)
A=1
Repeat

YOURFIRST ST'

AMIGAGUIDE 11

Three diagrams to show

vvvvv t t h i a
se e m e at t h e
. . t m ash e r a t

Print A
AA+1
Until A 4
Print 'Found I t At Last"

IF...THEN...ELSE
Condition testing is the heart of programming,
An If. .Then instruction is the hear/ of decision
making we do it every day. IF its warm
THEN don't wear a coat, that sort of thing. In
the programming sense, it works in exactly the
same way. Try this:
1 0 1 BsRnc119)+1
Repeat
Print uGiwo ma a number betw een 1 a nd 10"
Input A
If As A then pr int "Cor r e c t r a s i
If A<>13 then print 'No, sorry"
Until 2 1
Direct

The three condition testing symbols are:


i
n
tt

ic
>
t
'v
C
)
.

Equal to
Less Than
Greater than
Not equal to

Combinations of these can be used (provided


that they don't contradict each other something can't be equal and not equal!) in any of
the condition tests.
If you like, you can extend the instruction to
include 'Else'. This tells the machine what to
do if the condition isn't true. With this, our new
program would look something like:
rs0: BsRnd(9)+1
Repeat
Print 'G i ve ma a num ber betw een 1 and 10"

Do
T
ABLE 1 1 . 1 . 1
Cis
Print "1) Option 1"
Print "2) Option 2"
Print "3) Option 3"
Print "4) Goto Editor"
Print "5) Goto Direct"
Input A
OnA OP1,0P2,0P3,Edit,Direct
Loop
Procedure OP1
Cis
Print "You chose Option 1"
Wait Key
Endproc
Procedure 0P2
Cis
Print "You chose Option 2"
Wait Key
Endproc
Procedure 0P3
Cis
Print "You chose Option 3"
Wait Key
Endproc

tion to be met before it breaks the loop. The


instruction While is followed by the condition,
and Wend signals the end of the loop. For
example:

e
e
.
v
v
v
v
v
v
t
e
e

co m e ttte e h e s
t hbei esn n
l eoet e. m o t .

1111ARRAYS

An m a t t p t e o f 4 3 0 a r r a s
w
, ould h o d e l th e d w i t h th e
.
T h i s

Di n ns (s , $ )

Let's say you are dealing with a large set of variables


in the same lormat - as in a database. You could
name each variable separately. IX1, X2, X3, XA. X5),
but that wastes a lot ol memory and makes the program hard to tallow. What you need is an array a
Collection ot shoe boxes stuck together. An array has
a single name. and the contents are called using a
co-ordinates system. Arrays can be in as many
dimensions as you want. tram two to 10 dimensions.

DIM
Dim creates a new array ready for lilting. DIM CU(10)
creates an array with 10 spaces. DIM CU (10.10) creates an array with 10 main spaces broken into 10
more, giving 100 spaces.

END/EDIT/DIRECT

Dim STAFFS(7,2)
For namos1 t o 7

WHILE...WEND
A While...Wend loop is similar in principle to a
Repeat.Until loop in that it waits for a condi-

ON...PROC/GOTO
On._ is a very powerful com m and indeed, it

works with an integer variable to determine


where the program should branch to, An
example of this is a menu screen. If you
wanted, you could just put:

co n n o n d :

Variables can be clustered together in Arra ys like


this one.

X=0
While x<20
locate x,0
print ""
XX4
,
wend
1
Direct

These are used to end the program. The first,


End, just stops things in their tracks, and asks
you which mode to go to. Edit ends the program and goes straight back to Edit mode,
and Direct ends the program and goes straight
to Direct mode. To see how they work, replace
the 'Direct' command at the end of the last
program with 'End' or 'Edit'.

Input A
It A. 0 Then z=1 Else Print "Sorry, try again."
Until 2=1
Print "Well done!"
Direct

"1 1
1 1
8K1 1 / 1 1

how the different control structures work.


The Do-Loop routine
will run forever, but the
For-Nest and the
Repeal-Until loops will
run until a specified
condition has been met,
such as a score reaching a certain le ve l

READ,DATA

Filling an array by hand can be time-consuming.


you use Lel array(1)=XXX. Let array (214XX etc, The
simplest way to do il is to set up a Read statement
and a collection of data. Read reads the next item 01
data and puts it in a preset position, as shown here:

For places1 t o 2
Read Sta110(name, place]
Next place
Next Name
Data "Dan","Editor ","John",'Dep
Ed","Nick","Tech
Ed","Gor don",'Design".Mat","Tech
Advice","Tony H","Star Fighter ","Tony
0","Fr eelance"

Run the program, and nothing will happen.


What you need to do now is check that the
array has been filled. Add the following lines
to the program:

If a=1 tha n PROC1


It a22 then PROC2

For Nam osi to 7

and so on. Or, you Could use a command like:

Print staff$Inam e,1botaffSinam e(2)


Rost Name

On A PROC1, PROC2, PROC3, PROCA...

Try the listing in Table I t o see how it works.

Handy, isn't it?

12 AMIGAGUIDE WORKINGWITH TEXT

I 265
1266 1267
1268
1269
1270
1271
1272 1
1273 1
1274 1
1275
1302
1303
1316
1309
1319
Astts
[323
1276
.277
t 279
1280
:281
282
1283
1296
1297
1304
1307
1311
1313
1320
1324
1284
1285

1299

WORKINGWITHTEXT
If you take away the speech marks, however,
something totally different happens. Instead of
printing the entered characters, the program
will look for a variable in that name, or if you
have entered a mathematical operation, it will
print the answer. In our examples, the program would look for a variable called 'Hi Dan',
and would also print 84.

LOCATE

To begin with, most of


your programs will
probably involve a lot of
text manipulation, and
there are few packages
than can handle this
better than AMOS.
Practically every program you ever write
will include some text, whether it's just
y our name scrawled on the title page or a
complex pars er for an adventure game.
Working with text is one of the easiest
things that you can do with AMOS, which
Is why most people's first program
involves writing their name in random
colours all over the screen. Here are the
main text commands used by AMOS and
some examples of how to get the best out
of them.

PRINT

LE
An io n
Am in
Citizen

Citiz
Comm
Epson
Epsom F
Epic. F,
Epson

NEC P
Panasor
Panasor

Ri ng

054.

The first command you need is Print, which


obviously prints something to the screen. It
always prints at the current cursor location,
and works in two ways. If the command is followed by a string of characters enclosed in
quote marks ( ) , it will print the contents of the
quote marks only. For example
Print ' Hi Dan" will print Hi Dan,
Print " 1 2
.
7"
w i l l
p r i
n t
1 2
' 7
.

So far, whenever you have used a print statement, it has always printed in the top left-hand
corner of the screen or'down the left side. So
what happens when you want to print in the
middle of the screen? I'll give you a clue: the
text always prints at the current cursor position. Give up? You move the cursor. There are
two main ways to do this, the easiest being to
use the Locate command.
To use the Locate command, all you need
to do is specify where you want the cursor to
move to, using two co-ordinates, the first to
specify the X (across) position, and the second to specify the Y (down) position. For
example:
LOCATE 17, 10: PRINT "HI DAN"
,

will print a message to the Ed. s l a P


middle
of the screen.
Ipang i n
t h e

PEN
The Pen command changes the colour index
of the text printed on screen. Depending on
your screen mode the index numbers can run
from 0 to 63. All subsequent text will be
printed in the selected colour until another Pen
command is used. Try this example:
For P . 0 to 15
Pen P
Print 'Thi s is Pen"
Next P

PAPER
The Paper instruction works in
the same way as the Pen command, only this time it changes
the background colour beneath
the text. If you imagine that each character is
a letter on a typewriter, then you'll know that
there is a square of metal around each letter.
It's this area that the Paper instruction
changes. Try this program to see what I mean
For P . 0 to 15
Pa p e r P

Print "This is Papr " ;P


Next P

CMOVE

INVERSE, SHADE, UNDER

CMOVE is short for Cursor Movement and lA


the other main way of shifting the cursor position. Instead of nominating an absolute
position via co-ordinates, CMOVE works by
moving the cursor relative to its current position. Again it uses a set of co-ordinates, which
are added to the current cursor co-ordinates.
Positive numbers move the cursor to the right
and down, and negative numbers move the
cursor left and up. Try this example:

Inverse mode is when the Pen and Paper


colours are reversed, creating a negative of
the text. This type would be white ink on black
paper when inverted. Shade mode darkens
the text slightly to highlight it. Underline mode
draws a line underneath your text. All three
modes are switched on using XXX On, and
switched off with XXX Off (replace XXX with
the appropriate command). Try this program to
see how it works.

Locate 17,10
Print "Hi DAN"
Cmove -6,-2: Print 'Above"
Cmove .6, 4: Print "Below"

For V . 0 to 13
Paper P: Ink P+2
Print "Text in normal mode."
Inverse On
Print "Text In Inverse m ode"
Inverse Oil
Next P

See how it works? Experiment with different


co-ordinates in the Locate command to see
the benefits of the Cmove command.

Replace the Inverse command with the Shade


command, and then try it together with the
Under command.

MOVING ON
You now know enough to start writing your
own programs. Try to write a program that
asks you for your name, and then prints it all
over the screen in a variety of styles and
colours. Once you can do that, you're ready to
tackle the next stage.

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d
s
Karaoke
P
B514 C r y s t a l Symphonies II
l9513 T e c h n o Attack III
aSS12 C h r i s t m a s Karaoke
y
I
t
S

14 AMIGAGUIDE INTERACTION

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ASIL1

1NTERACT1ON

A game often stands or falls on its control


method. On these pages we show you how to
ensure that yours is a winner.

323

276
277
279
280
281
282

283
296
2g7

You already k now one met hod of entering


data f rom the keyboard - the Input c ommand - but there are a variety of others
whic h can be used to far greater effect.

!NUYS

504 I n k e y S tests the keyboard to see if a key is


307 b e i n g pressed. and enters it directly into a
311 v a r i a b l e . Whereas input requires a 'return',
513
520 I n k e y S works immediately. If no key is
324 2
pressed, the instruction leaves the variable
.b44
blank and carries On. See Table I.
,

285

TABLE1
Do
XS=Inkey$
Print x$:
Loop
But what if you want the program to wait until
you have pressed a key? One way to do this is
to stick a small If...Then line in the program.
See Table 2.

SCANCODE
Scancode is used to check the internal number for any of the keys on the Amiga
keyboard, including the ones with no visible
effect, such as 'Help' or the function keys. See
the example in Table 3.
Once you have your Scancodes, you can
use them in conjunction with the Key State
command, which tests whether a key is currently being pressed. If the Key State test is
true, it will return a result of True. To see what
I mean, have a look at Table 4.

INPUTS
Amstr.
AnIstr;
(limn
Citztv
CoinneW
Elson
EP
Eps
1, onF.
Evion
00 F
NEC
Panasol
F
Panasoo

ItinE

054

InputS is a different command to Input, so read


this carefully. Input$ asks for a set number of
characters, and places them in a nominated
variable, See Table 5 for an example.

TABLE 2 d }
Do
z-.11
Repeat
xS-Inkey$
If x$<>"" then z0
Until Z$
Print x$:
loop

TABLE 3
Do
While K S
,
KS.Inkey$
-""
Wend
If Asc(k$)=0 Then Print "You "
Pressed
1 1 A Key With No ASCII Code!"
Print
1 "The Scancode is ";Scancode
1
/
I ABLE 4
L
op
T
Do
4
If Key State (69)=True Then Print
0
"You've Escaped!"
If Key State (95).=True Then Print
"No I won't help you!"
Loop

WAITKEY
This instruction pauses the program until any
key has been pressed.

STICKAROUND
Reading the joystick in AMOS is something
that you will inevitably be using a great deal,
so you'll be happy to know that there are a few
simple commands that make this just as easy
as printing your name. The commands are as
follows:

JLEFT,BIGHT, JUP, DOWN, FIRE

These five commands check it the various


directions (counting the fire button as a direction) are being used, returning a value of 1 if
the test is true. The number in brackets which
follows the instruction is the number of the port
under test. See Table 6.

TABLE
Clear Key: Rem Clears keyboard
buffer
Print "Please type 10 letters"
cUlnput$(10): Print "You typed ";cS
S.

TABLE 6
Do
If Jup(1) Then Print "Up"
If Jdown(1) Then Print "Down"
If Fire(1) Then Print "Fire"
Loop

MOUSEYMOUSEY
The Amiga is perfectly suited to mouse-controlled games, and AMOS is more than
capable of creating those games.

HIDE/SHOW

These two commands are used to hide and


redisplay the mouse pointer, for joystick controlled games such as shoot 'em ups. Use the
command Hide On to remove the pointer. and
Show On to redisplay it.

ON

INTERACTION AMIGAGUIDE 15

11111111111mmo
Menu bars are something we all take for
granted - anyone who has had more than a
week with an Amiga knows that holding
down the right mouse button makes a line of
menu options appear. With that in mind, one
of AMOS's strongest points is its ability to
build large and complex menus with minimum fuss,

MENUON
The five lo yst ich d ire ctio n s and the commands used to
read them. Remember, the number in brackets is the jo ySlick port_

CHANGEMOUSE
This instruction lets you change the graphic
used for the mouse pointer. There are three
pointers in memory at all times, so the cornmend Change Mouse 1, 2 or 3 changes the
pointer to an arrow, a crosshair or a clock. Any
number higher takes a graphic from the sprite
bank. Your only limit is that the graphic can't
be any more than 16 pixels wide or have more
than tour colours.

MOUSEKEY
This checks the status of the mouse buttons,
and returns a bit-pattern. To see the bit patterns available, try the program i n Table 7.

TABLE 7
Do
Locate 0,0
M=Mouse Key: Print "Bit Pattern
Number ":M
Loop
To do a one shot test of the mouse buttons, to
see if a button has been 'clicked', use the
Mouse Click command instead.

XMOUSE, Y MOUSE

These two commands fill double functions.


depending on the way they are used. In the
format 'Variable=X Mouse', the current X hardware co-ordinate (which isn't always the same
as the screen co-ordinate) of the mouse is
stored in a named variable. This is useful for
testing where the mouse is.
By inverting the command, and using it in a
different way ('X Mouse - 1001 you can set
the X hardware co-ordinate, thereby moving
the mouse to a new position. See in Table 8.

Turns on the menu bar. Don't bother doing it


at the moment, because you haven't defined
a menu yet. To do so, you need to use the
Menu$0 instruction. This works in two ways.
The first is to have a single figure within the
brackets. which defines a title for the menu
bar. Therefore:

CHOICE
The Choice() instruction is used to see
which menu option you have chosen. The
instruction 'head-Choice' will read the menu
heading number into the variable 'Head'. To
read the menu option chosen, you need to
number the Choice command. Add the lines
in Table 10 to your listing to see what I
mean.

TABLE 9
Menu$(1,1)="About Menus''
Menu$(1,2)="About Cu
Menu$(2,1)="New Game"
,,
Menu$(2,2)="Old Game"
Menu$(2,3)="Ouit"

LIMITMOUSE
Normally trio mouse has the run of the screen,
but you can limit its movements to a rectangular portion by defining the top left and bottom
right comers of the box of hardware co-ordinates Try this program]
Limit Move* 50,50 to 300,200
Wait Key

TABLE 8
Do
X=XMouse:Y=YMouse
Locale0,0:Print " V A
-1MouseClickthenXMouse4m(320):YMovse=findl200)
1
L1oop
6
.'1

Instead of writing out a whole string of commands every time you want to read the
menu, you can assign a procedure to each
of the menu titles using the On Menu Proc
instruction in conjunction with the On Menu
On command. This system checks the menu
bar 50 times a second without any programmed checks by you. so your program
can continue as normal. Try the listing in
Table 11.
Note: Once On Me nu Pr oc' has been used,
the On Menu On system stops, so remember
to put an 'On Menu On' at the end of each
procedure.

Menu$11)="About"
MonuS(2)g"Options"
Menu On
6

Creates an active menu bar, but with no


options. You need to create the options with
the second use of the MenuS() instruction.
This time you use two or more figures
between the bracket, separated by commas
The first figure shows which menu heading
the menu option appears under, the second
is the order the item appears in, the third it
there is one) puts the option on a side
branch menu. Add the lines shown in Table
9 to the program. Now run the program and
see how it works.

411

ONMENUPROC

Hardware co -o rd
mites refer to M e
entire screen. n o t
lust wh a t's visib le , a s
this diagram sh o ws.

TABLE 11
Menu$(1)="Mouse":
Menu$(2)="Ouit"
Menu$(1,1)=Arrow":Menu$(1,2)="
Cross
Menu$(2,1)="Editor":Menu$(2,2)="
:Direct"
Menu
$(1O
Menu
.3
)n
O
n
=Menu
" C lProc MSE, OWIT
o
c
" something
Rem:kDo
Do
For x=1 to 100
print X;
Next X
Loop
Procedure MSE
It Choice(2) then Change Mouse
Choice(2)
OnMenu On
Endproc
Procedure OWIT
If Choice(2)=1 then Edit
It Choice(2)=2 Then Direct
OnMenu,On
EndProc

TABLE 10
Do

IfChoiceandChoice(1)=1 andChoice(2)=1 ThenPrint "This is amenuoption"


ItChoiceandchoice(1)=1 andchoice(2)=2 ThenPrint "Whatdoyouwant toknow?"
Loop

16 AMIGA GUIDE BASICGRAPHICS

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BAS GRAP Cs
Before you dive headlong into the slightly cliff&
cult world of sprite and bunter objects, why not
play around with AMOS's more fundamental
graphic tools?

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ill
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28-A

FIABLE
Bars and boxes like these can be used for all soda of
applications. web as prompt windows or selector boxes,

AMOS has a large collection of tools for


defining open and closed polygons and
other geometric shapes. All are based on a
simple co-ordinate system, with the first
figure marking the position across from left
(0) to right (320) and the second figure
marking the position from the top (0) to the
bottom (200 INITSC, 256 PAL),

RAINBOWBRIM
Before you draw anything you need to choose
your colours. AMOS has a few simple, but
effective instructions for palette selection. One
thing to note here is the colour index syntax.
This is the name given to the settings of the
individual colours.
A colour index is a Three-figure hexadecimal
figure which tells the processor how much red,
green and blue should be mixed to create the
colour j u s t like using the colour mixer on a
program such as Deluxe Paint. Take a look at
the quick decimal/hex conversion table below.

1.4
For A =10 to 100 Step 10
ForB 1 to 10
Ink I
Draw 10, A+B to 180, A+B
0 Next B

054

Plot colours a single pixel on screen using the


current Ink colour. For example:
Ink 10
Plot 100, 100

DRAW/POLYLINE/POLYGON
Trio Draw command draws a straight line
between two points. Both points can be set, or
you can leave it to draw from the current cursor position. To see what I mean. go to direct
mode. clear the screen using CLS and type
the following line:

COLOUR
This instruction sets a colour in t ie palette to a
specified colour index. Add these lines to the
start of the previous listing, and see jt you can
guess what colours will appear:
Colour
Colour
Colour
Colour

4,
5,
6,
7,

Draw 100, 100 to 200,100

Bingo, a line appears. Now try the next line:


Draw to 50,50

SOF0
$ill
M D
$123

See how the line has automatically been


drawn from the end of the last one?
Incidentally, with irregular multiple line shapes.
such as polygons, the Polyline command
works like an extended Draw instruction, in
that you can stick as many 'to X,Y's as you
like on the end. To draw a tilled polygon, use
the Polygon command. For example:

Colour 8, W O
Colour 9 5002

INK

PALETTE

The Ink command is used to set the colour for


subsequent drawing operations, and works in
exactly the same way as the Pen command.
See Table 1.

Obviously, keying in all those Colour commands every time you want to change the
palette is going to get very tiresome; with the
Palette command you can change all the

Decimal:
1
Hex: 1 2 3

Ri n

PLOT

NextA

DECIMAL/HEXCONVERSIONTABLE
Amstr
Amstr.
Cikeen
Citucu
C
Epson
o
E
mP " F
EP
,m
Elmo
NEC
O
PMAWKI
n
Isimasol
F

colours at once by typing a string of colour


indexes separated by a comma. If you don't
want to change a particular colour, then just
leave a space between that pair of commas.

Polyline 20,20 to 100, 100, to 80, 150 to


20,140 to 20, 20

draws an empty polygon:

1116

Polygon 20,20 to 100, 100, to 80, 150 to


20,140 to 20, 20

draws a filled one. Easy!

BOX/BAR

2 3 4 5 6 7 8 9 1 0 11 12 13 14 15
4 5 6 . 7 8
9 A B C D E F

It you want to draw a hollow box on screen,


the easiest way to do it is to use the Box
instruction. Like the Draw command, two sets
of co-ordinates are used these ones specify
opposing corners of the box.

To enter hex numbers in AMOS. you need In add the prefix S. For example, to enter the number 15 in hex. you
would type $F. In the colour index, the three digits correspond directly with the red, green and blue settings.
Therefore absolute red Is SFOO. a medium grey is $777 and white is WT. Got that?

1
1
1
1
1
1
1
1
1
1
1

ASTEINER

Unit 2
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Centre
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1
if

18 AMIGA GUIDE SPRITES

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lb34
1299

TES
SR 1
When was the last time
you looked at the
graphics in a game and
thought, w i s h I could
do that'? With AMOS
you can!

Attention has to be paid to the backdrop. Ahe r a ll. these


spiders wouldn't look quite the same rt placed..
on a racetrack! See what 1 mean?

The Amiga Is capable of dis play ing eight


hardware sprites on screen at once. AMOS
is capable of dis play ing up to 64 c omput er
sprites. all kept alive and healthy by the
interpreter.
You might think that such a complicated business would require a complicated set of
commands, but nothing could be further from
the truth. AMOS Basic uses only seven commands to create and use spntes. and then
hands over to AMAL to do the rest.
AMAL is the AMOS Animation Language, and
is used to create smoothly animating and moving sprites which, once set, can be left to go
about their business. To show you how easy it
is, were going to load a sprite and animate it.
First, load up a sprite bank - either your own
or the 'Spidy.Abk' file on the cove rdisk. (Go to
direct mode to do this).

II
Amstn
Arnstn
Citizen
Came;
Comm
Epson
Epics' 1
Elnott E
F4 x
NEC
41
Panasui
1
?masa
a

054
rAt

Now return to the Editor window, and type the


commands:
SPRITE 8, 200,100,1
DIRECT

Now run it, That was easy, and getting it moving is just as simple. Enter these lines:

and 63. tne X and Y co-ordinates of the sprite


and the sprite image which is to be taken from
the sprite bank.

aS."Anim 8,(1,8)I2,8);"
a$=a8+"Loop:klove 320,0,100; Hove
320,0.100; Jump Loop"

GETSPRITEPALETTE

SPRITECONTROL

It always happens. You have everything set,


you load your sprites and when you display
them...they look awful. The sprite bank holds
the correct colours for the sprites, but unless
stated otherwise the sprites take the palette
from the current screen, which generally
speaking is wrong. So, by sticking this command at the start of your program, you can
correct this little problem.

Here are all the AMOS Sprite commands,


complete with syntax and examples.

SPRITEOFF

AN AL 8 , a $ A N A L O n

Can you guess what the mysterious AMAL


commands are? You'll have to wait until later
to see if you're right.

SPRITE
This command simply creates a sprite and displays it on screen. The instruction is lollowed
by four variables, namely the index number of
the sprite, which can be anything between 0

The Sprite Off command can be used in two


ways. On its own. it turns off all sprite activity
and removes all sprites from the screen.
However, by adding a number to the end of
the instruction you can specify a sprite to disable. Try the example in Table 1 (with a sprite
bank in memory).
When design.
ing your
sprites, a
handy hint is
to draw a box
Iwo pix e ls
larger th a n
the s pr ite

size (a 34x34
box around
32x32
sprites). This
makes tile far
easier when
grabbing.

SPRITES AMIGAGUIDE 19

TABLE1
For art to 8

spritem*25.10041
aexta
locate0.0: Print E n tae r
Input
n
ma b e
spriu
te off
r rect
di
o i
s p r i
SPRI
t eTEUPDATE
Sprite
t Update
o is an automatic process that
tries to move all sprites during a vertical blank,
d i s
creating smooth movement. However, if you
a ablot of
l sprites on screen at once, it can't
have
handle
e "them and you end up with some
noticeably jerky movements. Use the instruction Sprite Update Off to turn off the automatic
process in situations like this, and Sprite
Update On to switch it back on.

XSPRITE, Y SPRITE
X Sprite and Y Sprite are used to find the X
and se co-ordinates of a nominated sprite
useful when using AMAL Movement commands which don't tell a sprite to stop moving
when it reaches the edge. The X Sprite and Y
Sprite commands allow you to keep a check
on all sprites using the syntax:
variableeX Sprite (Sprite number)

GETSPRITE
The Get Sprite instruction does the same job
as the sprite grabber in the Sprite Editor program, and allows you to take sprites directly
from a screen image. If you know the co-ordinates of the images you want to grab, this is
much faster. Load an IFF image to the current
screen. and try these commands
Get Spr ite 1,200,100 to 232,132
Get Sprite 2,150,100 to 200,150

Now display the sprites using the Sprite command, and see which areas you've grabbed.

TABLE 3
Sprite 8,100,50,1
aS.
Amal
8,4:Amal on
Mo
vE
ePON MOVING
KE
AMAL
1 has been developed for those people
who
0 really don't want to be bogged down with
animating and moving sprites by hand, who
0 ,rather go without than track every single
would
attack
0 , wave in a shoot em up. Basically,
AMAL has been developed for everyone! It
5 you to set movement and animation
allows
instructions
to a sprite, and then go off and do
0 ;
other things. Load in the 'Spidy.Abks sprite
M
bank, and try the program in Table 2.
o
v
e
0
,
1
0
0

Itral
TABLE 2 O O P k g /
Sprite 8,100,100,1
aWAnim 0,(1.8)(2,8);"
aS=4+"Loop:Move 150,0,10; Move
-150,0,10; Jump Loop"
Amal A m a l on 8
do
Print "Enter a word"
Input zS
Print
loop

AMALSYNTAX
AMAL works using string variables sets of
instructions enclosed in quotation marks.
Unlike standard AMOS commands, the program doesn't correct case or spacing, so you
have to be very careful when entering your
AMAL strings. If you entered the program
above and got the error message 'Error in animation string', check that all the commands
start with a capital letter, and that the semicolons (:) are in the correct spaces.
Once you have created your AMAL string, it
has to be assigned to an available sprite with
the command AMAL (sprite number),(String
variable name), and then switched on with the
command AMAL On.

TABLE 4
Sprite 8,100,100,1
aS="Anim 0, (1,8)(2.8)(3,8)(4,8);"
Amal 8,4:Amal on

Experiment with different speeds and orders to


see how it works.

PLAY
The Play instruction tells the program to play
an animation path defined in the AMAL editor.
The command is followed by a number, which
tells the interpreter which animation path from
the AMAL memory bank to use. On the
coverdisk is an AMAL bank called 'FIy.Abk',
Load this from direct mode, and view the various flight patterns using the Play instruction.

AMALON,OFF,FREEZE
These three instructions cause all AMAL paths
to start, stop, or pause until started again
unless a specific sprite number is included.
Enter the program in Table 5 and use the keys
1 to 4 to pause and restart the spiders.

TABLE5

Global al,a2.21a4.4. a$
Sprite 8,100,50,1
Sprite 9,140,50,1
Sprite 10180,50.1
MOVE
The most basic of all AMAL commands is the
Sprite 11,240.50.1
Move instruction. As you might guess, it simply
a$="Anim 0, (1,8)(2,8);"
moves a sprite in a certain direction relative to
4=aS-f"Loop: Move 0100,50: MoveD. -100
its current position, at a set speed. Note: The
co-ordinates you specify in the instruction tell
50:JumpLoop:
the sprite how far to go, not which co-ordinate
Amal 8. a$
to move to. Co-ordinates of 100, 100 will move
Amal 9, a$
the sprite 100 pixels to the right and 100 pixels
Amal10, aS
down from its present position. The third variable denotes the number of movement steps
Amal11, a$
allocated. An instruction that moves the sprite
al=0:a2=0:a3=0:a4=0
100 pixels using 50 steps will move the sprite
amalon
two pixels at a time, giving quite smooth movement. Load the sprite bank from the disk and
do
try the example in Table 3.
x=0
4=inkey$
it d o

L
oop
Procedure
PSE
T h
ite 4n=1
Go
-P toRTURN
Sxl=1"
ifa
n
and al=1 then AnalOn8: al.
ANIM
ifd
E4="2" and a2=0then Anal Freeze 9: a2=1:
Antm animates a sprite at a set speed through
Go
a tolRTURN
a pre-determined series of frames_ To tell the
if= 4="2"
0 and a2=1then AnalOn9: a2=0
program how to animate, pairs of numbers
need to be entered into your stnng to tell the a i r ; if
t xl="3" and a3=0thenAmalFreeze 10:
program which frames to display and for how
a3=1:
h GotoRTURN
long. Load the 'Spidy,Abk' sprite bank and try
ife x$="3' and a3=1then AnalOn10: a3=0
the example in Table 4.
itnd="4" and a4=0thenAmalFreeze11:
a4=1:
A GotoRTURN
ifn d 4 " and a4=1then AnalOn11: a4=0
aTURN:
R
l ndProc
E
F
r
e
e
z

20 AMIGAGUIDE SCREENS

12!)
I, 21
1
. 2
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,14
1269
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, 7

270

SCREENS

127t
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1273

The Amiga's multiple screen modes make it a


very versatile machine. However, Intuition - the
software that controls the Workbench interface is a pain to work with. AMOS screen control, on
the other hand, makes light work of scrolling,
flipping, animating, windows and a whole host o
other functions.

1302
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ASIL!

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111111111111111111111111111111111

Load t h is screen into screen 1

Before you can display any graphics, text


or ot her images, a screen has to be defi ned
and displayed, When you fi rst run it, AMOS
has already done this for you, opening a
320x200 low-res olut ion screen, but what
happens when you want more, such as a
PAL display, HAM c olours or high resolution? Simple y o u create a new screen!

320
324 2
284

285
299

SCREENOPEN,CLOSE
The Screen Open command defines a new
screen and brings it to the tront of the stack,
making it the one currently displayed and written to. To open a screen, use the f ormat
.
Screen Open (Screen Number), (Wi dth),
(Height), (Colours), (Resolution)
Load t h is screen into screen 2

So, to open a PAL, lowresolution screen with


64 colours, you would use the instruction:

'bouncing screen' demos. The command is followed by five variables, which mark the screen
number, the x position, the y position, the
width of screen shown and height of screen
shown respectively. See Table 1.

TABLE 1
ScreenOpen 1, 320,200,32,Lowres
For WI to 100
xl.rncl(300):yUrnd(200):Ink rod(32)
Bar xl,y1 to x1+50.y1+50
Nextc
For c=90 to 150
Screendisplay 1, C
Wait VIA
Nextc

Screen Open 1, 320, 256, 64, Lowr es

To Open the same size screen in high resolution mode with 16 colours, you would enter:
Screen Open 1, 320, 256,16, Hires
To close any screen, use the Screen Close
instruction. This can be followed by a number,
which denotes the screen to close, or closes
the current window it left without.

SCREENDISPLAY
Am sd;
Arnstr,
C iljzt i

COMM 4 _
Epson
Epsce
Fimon

Epson
NEC:

Panamo
Pleas

Now use the dual playtield in stru ctio n t o get something


that lo o ks like this! By scro llin g screen 1 slig h t ly taster
than screen 2, yo u get a parallax effect.

With the Screen Display instruction, you can


position your screen wherever you like on the
monitor display, letting you create interesting

SCREENOFFSET
The Screen Offset instruction lets you do all
sorts of clever scrolling. It works by displaying
the current screen from a specific point b u t
not necessarily the top left corner. This
instruction works best it you have an extra
large screen, and can be used to great effect.
Try the routine in Table 2.
See how easy it is to smoothly scroll a
screen? In case you aren't sure, the program
is displaying the screen from X-posibon and
X ' , reads the joystick in an endless loop. As
the joystick is moved, 'X' is increased or
decreased_ and the screen is redisplayed.
Once you've got your screens up and running, there's a lot you Can do with them
without actually doing much at all. These
screen effects contain most of the features
and functions used in commercial games, but
with none of the fuss.

DUALPLAYFIELD
Parallax scrolling can really add something to
your games, and the easiest way to create it is
to use the Dual Playfield (screen one), (screen

SCREENS AMIGAGUIDE 21

TABLE 2

ScreenOpen 1, 960,200,16,Lowres
Forc=1 to 200
X1=rnd(960)41.rnd(200):Ink rnd (15)
Bar xl,y1 to xl+rnd(50)+1,
yhrnd(50)+1
NextC
x=0
Do
Screen offset 1,x,0
It Jleft(1) and x>1 then x4-1
Jright(1) and x<640 then x=x+1
It Fire(1) then Direct
WaitVW
Loop

I
.

two) instruction. This takes two previously


defined screens of the same resolution and
overlays them, using the transparent colour
(generally 0) to see through the top screen.
The first screen is usually the one on top, but
you can switch them around using the Dual
Priority instruction. See the example given in
Table 3.

TABLE 3
Screen Open 1, 540,200,16. Lowres
Screen Open 2, 640,200,16, Lowres
Screen 1
For A=1 to 501 Step 50
Bar a,0 to a+25, 200
Next A
Screen 2
For a=1 to 601 Step 25
Ink Rnd(16)
Bar a,0 to a+10,20: Bar a,180 to
a+10,200
Next A
Dual Mayfield 2,1
x1=0:x2=0
Do
Screen Offset 1,x1,0
Screen Offset 2,x2,0
If Jright(1) and xl<250 and x2<500
then xl=x1+1:x2=x2+2
If Jlett(1) and O A and x2A1 then
xl=x1-1:x2=x2-2
If fire(1) then Direct
Wait1/131
Loop

Using the Sh ift Up


instruction.. animate
this waterfall. Wh y not
try some of yo u r own!

SCREENCOPY
The Screen Copy command is the easiest way
to duplicate an area of a screen and transfer it
to another screen, or another area of the same
screen. The format used is:
Screen Copy (Scr een Number), X1,Y1,X2,Y2
To (Scr een Number), o3,y3

X1,Y1,X2,Y2 describe the rectangular area of


the screen to be copied, and X3,Y3 mark the
position where the top, left corner of the block
will be pasted. Load the 'Copydemo fi le from
the coverdisk, go to direct mode, and try these
examples.
Screen Copy 1,0.0,160,100 to 1,161,0
Screen Copy 1,0,0,320,100 to 1,0,101

APPEAR
This instruction lets you move smoothly
't b e t we e n two pictures in a variety of ways
perfect for clearing the intro screen of a game!
The instruction works by first identifying the
source and destination screens, and then the
effect, which can vary from one to the total
number of pixels in your screen. Try the example in Table 4

If you have screen 2 displayed, this will


change the palette to that of screen 1.

SHIFTUP,DOWN
Colour cycling can be used to great effect, as
anyone who has ever messed about with
Deluxe Paint will tell you. Shift Up moves the
colours in a certain range up a step at a lime
through that range, and Shift Down does the
opposite. The last number in the instruction
tells the interpreter what to do with the end
colour in the range. Try this program:
Load I ff 'Water fall",1
Shift Up 10,5.10,1
Direct

See how impressive it can be?

PAINTTHEWHOLEWORLD...
Copper rainbows are commonly used to create complex colour backdrops to games,
allowing you to have far more colours on
screen than you have in your palette. The
instruction is laid out like this:
Set Rainbow number, colour , length, red.
green, blue

TABLE 4

The number of your rainbow can be between 0


and 4. Colour is the colour index the rainbow

Screen open 1, 320,256, 32,Lowres


Load IFF "(Your screen)",1
Screen open 2, 320,256,32.Lowres
Load IFF "(Your Screen)",2
Appear 2 to 1,81920
Wait 200
Direct

will be based oh. The length is the size of the


table used to store your colour, ranging
between 16 and 65500. The Red, Green and
Blue indexes tell the program how to alter the
basic colour index. The information for these is
held in brackets, using the format (Number Of
Lines, Amount to be added in a single step,
Number of times to repeat the operation).
See table 5.

TABLE 5
FADE
The Fade command can be used in a variety
of ways. In its most basic use. it fades all the
colour registers to 0 (black) at a set speed, as
in:
Fa d. 15

Or you can use it to change the colour registers to a new palette, as in:
Fa d. 15, $1,$2,$3,54

Finally you can Fade the colours to a palette


taken from another screen_ Load two IFF files,
and enter:
Fa d. 15 to 1

Set Rainbow
0.1,64,"(8.2,8)","(8,1,8)",""
Rainbow 0,56.1,255
Wait Key

ami

Notice how the Rainbow instruction is needed


to display your set Rainbow_ The syntax for

this instruction is:

RAINBOW Number, fi rst colour, vertical position, height.

22 AMIGA GUIDE

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AMU

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$04
.$07
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$24 2
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299

SOUND
How good would your favourite game be without
sound effects or music? Think about it - the
sound really sets the atmosphere so you'd best
get familiar with AMOS's set of sonic commands.
There are essentially two forms of sound in
AMOS - samples and music. Each of these
are held in their own designated memory
banks and can be played across any sound
channel. Samples are exactly that - raw
sound that can be played at a requested
rate. Music, however, is AMOS's version of
a tracker module. All sounds and patterns
are saved as one block, and accessed
using a single command- Unfortunately.
AMOS can only read AMOS music files, so
you can't play your favourite tracker modules directly, but you can covert them to
AMOS music files using a handy utility (see
panel).

BELL,BOOM,SHOOT

AMOS has three sounds in memory at all


times - a bell, a gunshot and an explosion
effect. These are played using the commands
Bell. Shoot and Boom respectively. Try the
example in Table 1.

TABLE 1
For A-.1 to 5
Bell: Wait 5
NextA
For /61 to 50
Shoot: Wait 5
NextA
Boom: Wait 5: Boom

Aansul
Amon
O M=
C.b
zC io m m

Epson
EpsonIF
Eqmon
Epson
NEC P
PLUM(
Notasor

Ring

054.

l
j

OK, so they may not be the most incredible


effects that you have ever heard, but they'll
certainly do until you start bringing in your own
sounds.

SAMPLAY
Provided you have a sample bank in memory.
you can play any of the sounds within it with
the Sam Play command. The command is followed by three variables, the first is the
number of the sample to play, the second is
the sound channel it is to be played through (0
to 3), and the third is the playback rate.

SAMBANK
It's possible to hold more than one sample
bank in memory at a time, and this command
switches between them. To use it. simply type
the command, followed by the number of the
bank you want to switch to. It you aren't sure
of the bank numbers, go to direct mode by
pressing escape and type Listbank_

SMALOOP
This command turns all samples into looping
ones. To enable it, type SAM LOOP ON. To
disable it again, type SAM LOOP OFF.

MUSIC
To play AMOS music files, you merely need to
type the word Music followed by the number of
the piece you want to hear. A music file can
contain numerous pieces of music - one for
each level of your game if you want - so
including the number is vital. Without it, the
command will play the first piece of music it
comes across.

MUSICOFF
Stops all music pronto. If you have more than
one piece playing. and you only want to stop
one track, then use the Music Stop command.

TEMPO
The Tempo command is used to alter the
speed of any piece of AMOS music. The com-

COUND

1
BANK
HSAMPLE
To make a sample bank, you need to load the
Bank Maker program on your AMOS
O'Sample
Program disk and run it. You'll be shown a black
screen with a menu bar. Using the right mouse butW
ton, select the 'Load Sample' option, and a file
requester appears.
your disk ot samples, and select the first
ToneInsert
you want to include in the bank. The program
ask you lot the sampling rate and then store it
Owill
in memory. The sample will now be loaded and
at the lop of the screen. Repeal the process
Mlisted
as many times as memory allows (watch the
'Memory Spare' indicator). Mow just select the
A'SaveIke
Bank' option from the menu, and the program
rest.
K
E
mand is followed by a number which dictates
the new tempo - the higher the number, the
A
faster the music is played.
MOLINE
mvolume is short for Music Volume, and that's
precisely what it is used to set. Ranging from 0
to 63, the command changes the volume of
the entire piece, not just single tracks, but
used with a loop can create some useful
music and sound effects. Load the demo tune
(spidy.abk) on this month's coverdisk and try
the listing in Table 2.
1

TABLE 2
Load Itt "Tille",1
Music
Wait Key
Fade 15
For a=63 to 0 step -2
Mvolume A
wait 5
next a

11111111111111

Professional looking, isn't it? That is exactly


how easy it is to combine sound and graphics
for stunning looking presentations, opening
your AMOS world to more than lust games.

HOWTOUSE A TRACKER
MODULE
Before AMOS can play a tracker module
(Noisetracker. Soundtracker etc). il needs to be
converted to a tomiat which AMOS understands AMOS Music This couldn't be easier if it was done
for you On your AMOS Program disk. you'll find a
Me called Soundtracker 2.1'.
Load this and run it, and a lile requester will
ask you for your tracker module. Insert the disk with
the module on it. and select it. The rest is done lot
you - all you have to do is specify a file name To
load the new tile, go to direct mode and type load
"IFilenamel Abk". and the file will automatically
be loaded into memory.

AMOS AND AMOS COMPILER


DOCUMENTATION SET
Get the most from your free AMOS
and Compiler with the official user
documentation.
You've marvelled at the power and speed of AMOS and AMOS
Compiler. You've tinkered with the demo programs. and maybe even
created a few little roulines of your own, but what now? If you really
want lo gel the best from this stunning package, there's no substitute
for the official instruction manuals.
For starters, the AMOS manual explains in simple terms how the
system works, As well as this, every command is listed in detail, with
clear examples and descriptions of each to get you up and running
within minutes. Extensive technical appendices are also included for
detailed information on the more obscure points.
Once you've got to grips with the basic AMOS language, you'll
probably want to get things running even faster with the Compiler.
The Compiler is available fully packaged, giving you a home for your
disks and full instructions in one hit!
To complete your AMOS set, fill in the coupon below (Or telephone
your order on 0625 859333 quoting reference CU Amiga), indicating
whether you require the AMOS manual, the Compiler manual and
box, or both. The AMOS manual and Compiler set are each priced at
E14.99. Cheques should be made payable to Europress Software Ltd.
Alternatively, quote your AccessNisa card number, and the amount
will be debited from your account.

r
m NAME
Ig ADDRESS
E
n
o
u POSTCODE
m
I
Im PL EA SE SEND ME:
o
I L I 1 AMO S manual @ E14.99
1 AMO S Compiler manual with box @ E14.99
U 1 each of AMOS manual and Compiler manual with box
@ E24.99
Li I enclose a cheque for E

made

payable to
Europress Software Ltd.
AccessNisa card

no
Expiry
Date'
Please supply credit card holder's address it different from address above.
Signature
.
Send
to: Europress Software, Europa House, Adlington Park,
Macclesfield, SK10 afilP. Please allow 14 days for delivery,

24 AMIGAGUIDE AMOSCOMPILER____

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1267
1268
1269
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1275
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1303
1316
1309
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AM U

1323
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1279
1280
1281
1282
1283
1296
1297
1304
1307
1311
1313
1320
1324 2
1284
1285
1259

AMOSCOMP LER
You know already that you're fortunate enough to
have the AMOS Compiler thrown in with your free
copy of AMOS, but do you know how to get the

best out of it?


For your Amiga to run an AMOS program, it
has to run it first through the AMOS interpreter. which converts it into machine code,
and then into the processor. This procedure'
takes time, which is where pure machine code
programs have the edge. Or do they?
The AMOS Compiler is a handy accessory
that takes your (sometimes) plodding AMOS
files and converts them into pure machine
code. The practical upshots of this are (a) it
runs directly from disk, with no need to load
the AMOS program and (b) with all conversion
already done, the programs are vastly accelerated. Typically, compiled programs run at
twice the speed of their BASIC counterparts.
How do you take advantage of this fabulous
aid in your quest to get a game onto the
shelves? The simplest way is to load the
Compiler program from your main AMOS disk
and compile from there. but there are other
ways_ The easiest is to compile from direct
mode. Press escape to enter direct mode, and
enter the compile command using this syntax:
Compile "(Program name) -ldisks) -(tyoe)"

The (disks) and (type) refer to the way the program is compiled and the type of file created.
The complete list of settings is:

DISKS
DOO: Compiles from Ram Disk to Ram Disk.
The fastest way to compile.
D01: Compiles from Ram Disk to floppy disk.

TABLE 1

og
M ira n
Anwth
Olia m
Citutel
Comm
Ef Kon
EPson I
F
EPsoft
NEC
Panaso
PSIULSOP

ItScreenOpen0,320.250,64,Lowres
ForCA)To100
Ink
lind(64):X1And(320):X2Anti(320):YlAnd(
Y2-And(200)
Bat (x141) to (x2,y2)
200
NextC
):
AMOSToFront
WaitKey

D10: Compiles from disk to RAM. It's fast.


but it uses a lot of memory.
D11: Compiles from floppy to floppy. Very
slow, but only holds 70K ot memory,

HOWTOCOMPILE
For those who don't really feel like messing about
with extenders and CLI-style commands. the
Compiler.AMOS program on your AMOS program
disk provides a useful alternative Without any programming knowledge. you can compile your
programs into lull machine code files faster than it
takes lo read this box! Here, in three easy stages,
is the hassle-lme compiling experience.

TYPES
TO, Creates a Workbench friendly, standalone file complete with icon.
I t : Creates a CLI-friendly program, executable from the CLI.
T2: Not the film. a CLI program that can run
in the background using Amiga multi-tasking.
Ta Creates a compiled AMOS program that
has to be run from within AMOS.
So, to compile a program completely in
RAM that can run as a CLI multitasking program. you would enter:
Compile '(Pr ogr am name) -000 -T2"

After that, just follow the on-screen prompts.

OTHEROPTIONS
There are a couple of other lines you can add
to your Compile command, which give you
more control over how the program will run
when loaded independently. The first sets the
default opening screen.
You'll find that AMOS compiled programs
automatically open Screen 0 on loading,
before running your program, which can cause
a nasty flash. To get rid of this, use the extender -SO in your instruction.
You can also choose to keep the
Workbench or CLI screen intact while your
AMOS program sets itself up if you wish to,
which will have the effect of making everything
look far more professional.
To keep the Workbench screen up, use the
extender -W1 Remember to put the line
'AMOS To Front when your program is ready
to display itself. Try the example in Table 1 on
the left, compiling it as:

Load ihe compile r horn the AM OS Program disk


using the Loa d Others option from the menu bar,
and then click on 'Run Others' Se le ct the Compiler
from the file selector and yo u ll be greeted with this
menu screen. Here you select how the file is compiled. and whM hardware is used Alo n g the top oil
the screen yo u ll see three icons, These represent
the From, To and Type se le ctors. C lick on each a
couple ol times to see how you can change the
from and to between Ram and Ropey disk. The Type
icon a llows you to choose a W8 compatible file, a
CLI multitasking compatible file or an AM OS file .
Choose the sal-up that suits you, and click on the
'Compile' button.

C.;01
s r
- 1
The first of two hie selectors appears. Select the
AMOS file you want
to compile . click on 'OK', and
type the name you want the compiled file to be
saved under. This tileE
doesn't
R need to hays an
AMOS extender.

Compile 'Test. AMO S -DOI . 1 2 -SO -WI "

wawa.

Hove
Anse
do
ma

054

can do is welt. a s lb . ye llow bar tills up


seconds, you'll be informed that a ll is
u can then load your compiled tile and
speed.

WHERETO NOW? AMIGAGUIDE 25

WH

TONOW?

You think you've seen all that


AMOS has to offer? You ain't
seen nothing yet! This is just the
beginning - your first steps into
an exciting new world. Just
check out what AMOS has to
offer you!

AMOS 1.35 is far different from the original version.


Europress have made a point ol sporadically releasing update disks tor the system. comprising at new
commands. Wenner accessories and more programming power than Francois Lionel ever
imagined. The best thing about them, though. is
that they are tree! When one is available, it is
instantly released to all PD libraries. not just the
AMOS PR, as well as an bulletin boards and available direct tram Europress. At the moment, were up
to11135Al200 compatibility, but already we've
seenimprovements such as sprite flipping, lull control over multi-tasking and an AMOS assembler!
Roll on version 1.36'

I 11111MIIMILI , 0
8 1 1 1 1 .1 1
'N A TIO
11111
i
t
kinks.
flatOol
,

beinerb W e e r

AMOS 3 0 lets you create anything from a b u sin e ss


demonstration to a night sim , u sin g 30 n e w commands.

AMOS 3D

ani
moo

Ilkitettua ber M ike, I Ram iv, 'ratites / ta w


I ti e l a ti r
t
i raw PIO
ert out
o
u p
. .
. t
i

tu t M e l

AM OS P ro Is the big br othe r to A M OS . giv ing y ou ov e r

750 commands and a wh o le host o f new features We ll


worth lo o kin g into.

AMOSPRO
It the regular updates aren't enough for you. then
why not fork out lot a copy of AMOS Pro this is not
somuch a game creator, more at a product development kit. With over 750 commands, a lull debugging
suite, innovative WIMP driven user interface, and
with a new update disk. which is compatible with
AMOS 30 and the AMOS Compiler, you can't go tar
wrong.
These update d isks can be found in any PC) library, mak
ing yo u r co p y o f AM OS more and more powerful.

Price: E59.99 From: Europress Software. Tel: 0625


859333

Any programmer will tell you that working with 30


polygon graphics can be a nightmare. Any programmer who hasn't used AMOS 30, that is. This
extension to your AMOS interpreter lets you create
and manipulate 30 objects as simply as moving a
sprite, and that isn't all. The 30 Object Modeller q
lets you build objects In a way that 30 Construction
Kit could only dream al, allowing you to lertuie map
surface detail onto the polygons, and then load them
into AMOS and shift them around any way you like
using 30 new commands. In BASIC. the graphics are
last enough, but compile them, and you've gat
speeds to rival commercial software!
Price: E34.99, From: Europress Software. Tell 0625
850333.

MAKESOME MONEY!
Europress used to have a mile that any commercial
software written in AMOS had to credit it, as well as
display the AMOS logo within the game and on the
packaging. As a result a lot of commercial publishers simply wouldn't take software written in AMOS.
Nat any more. Now, no mention need be made of
your back-door into quality software writing. All
Europress ask is that you notify them of the release
beforehand and send them a copy at the finished
game when it's released. Europress Software
reserve the right to release the inlormation after two
months sheillite.

NOWALSO
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Strictlypd guaranteedtomakeyoumerrythisChristmas!
NEW GAMES
ASI I r a n k Rolerpecte Avairts
ASI 2 F o u r classic games Gel I t
ASP 3 Motional! ano Drip Swoerb
ASi 4 Frogges and more games
ASI 5 R a id Go LOolyand Retaliator
ASI 6 Pactiaan and four more
ASI 7 Moonbase. Trur and ksightworks
ASI 8 Afia ce 2 . sta ll and more ASI 9 Balllepong and Ellizzaro
ASI 10 Escape, Pipeline and Pickout *
ASI11 Da d. Connex Reverw. Trippin
ASI 12 ila mpror. Car.Powerloon9
ASI 13 Twintns m a ny more games
ASI 14 ChrnaChallen2e2 & Arnga co/unms
ASI 15 Battlecars Lettexand Marnbamove
ASP 16 Wastelands, Missiort X and PleoMen
ASI 1? Tomcat, Detwida, Jelman Bisoblaster
ASI 18 Henry in Pano Skyllyer Omega race
ASI 19 Growth. FranticFrectly Bretnoose'
A51 24 Revenge Doseroak 3d maze..
ASI 25 Mother mega collection - Buy it
ASI 26 SiperPacMan 92 Smash TV Ashido
ASI 27 Addiarve card games - Very good!,
ASP 28 Dooatrprklatto1naadar52Alactramiarar
ASI
2 29 COGIlomeNovaiS-BalAtaxsOulactni ASI 30 Source and Blast. Total Fire No*
ENT 1 K'ondyke, SIGN and more
ENT 2 Zero BounceNbob Frogger
ENT, 3 SpaoeWars, Souarnble and more
ENT 4 ion Hano Yelo and more 4

CLIP ART
The dip en :n tois collodior a vlsgh %deb
Hoge Daynaps, manygrealw thanaim Amiga
Hires screen.
For cse in DpaintOTP paduiges
Each desautobOotsas a Mideshowallowmg yos
ID viewthe ernne tortrnap by nosing the mouse
ARTO1 Vie ddrgs clip an 12 disks)
ART02 Houses - pictures ot mansions(2 disks(.
ART03 Religious - lull ol holy clip a l (3 disks:
ART04 WWI Aircraft It Wa s)
ARTS'S Men 2 disks full oi men at va s* .
ART06 Wornen 2 disks fullOf women!.
ART07 Sids Op an (2 disks'
ARTOSI Business - office clp e l (2 disksl .
A11109 Deice - more of the same
ARTI 0 Sluoents dip art
A11111Satelorne - usetul ssall n c logss
ART12 Xmas - a tot at Xmas chew13 disks)
A n t s Punch - cartoonsetc (3 dislist
A11114 Animate - w high quality pics
ART15 Ga ls- 12 lehne pics
A11116 Silhouettes - 18 plos *
A11T17 Schools 12 disks'
ART18 Ba bie s.
AR119 Sports ( 2 dies') +
A11120 Olyrnpic - more sporting stuff (2 ekSkal
ART21 Medical Op art (2 disks!. .
ART22 Seakle d e e p clip art +
AR1'23 Decorate months - SoCForeverymonths
ART24 Wackycorned? DIP off
A11125 Holidays
A11126 Barners (2 disks) 4.
ART27 Art Nouveau - Oval art
ART28 Bubeeles
A11129 Food - culinary chin (2 disks'
ART30 Colouring Book - Colour in Dewitt
MI731 Borders - tor us* in DI P 12 disks)
ART32 Mac C l i p AR133
- SeeniC dip art
q u a l iHornbeck
ty
411134
(2 disks)
m a cTeddy
a r Bears
t
411735 vanity Fair - fasNon cie s12 dalls1
1
2Halloween dip an *
ART36
A
- dasong.seiging etc
O11137
a Soowbrne
s i
ART36
s ) Vegetanan cap art
ART39 Floral - 14 pcs
+
ART40 Mythical - starsand zodiacs
A11141 Dog woodcuts
AnT42 Cat woodcuts
A11143 Aircan woodcuts - more animate*
ART44 American woodcuts
ART45 Arslic woodcuts *
ART46 Farm woodcuts.
A11147 Mixed animal woodcuts
A11748 Birds woodcuts
A11149 More animals
ARTS Animal linearl
A11151 Botanical line art
ARTS2 Family Scenes12 disks).
ART53 Goff humour12 die d)*
A11154 Space and transport
ART55 Soltscene2 - rural dip a rt.
A11156 Sports 3 Is
A11157 Navy - lots of navy type pca +
411158 Travel12 disks:
A11T59 Bobe r arid alphabet clips *
ARTS Acoenis and Sashes.

We now have
FRED FISH 1-750

LATEST UTILITIES
U307 T h e Final Eronber Vol 314 tasks: latest
editionOFIbis brilliant Star Trek mag
UUO27 Edda . - reminds you of
importantappointments *
U0029 Bioko (4 disks) The complete
King James Bible
Ult0211 Tarot II read your own stars
1.11364 C yclops vi 0 - art creation
package - create pasmasInto
U52? ProleAsinnal 0-Copy v3.0 - as
good as most commercial copiers
U524 IntroMakers Kit - make own intro
screens With iFF pica. digitised samples,
and scrolled messages
U528 MultiOlayer - cLairns lobe the mom
Power
Amiga

U517 Ke ire ns Font EdapraBoolMenu Maker


U325 Latut,
be l Maker - mare yaw own laDets
ve r
ULP030Understanding
Amos - tulorial
U508 1 7s 5a Utlites
t o e most on one clok
t
U533 Torallbound
contains
speochech v1.3
iand
l e Examiner y1.0 wsich
help you to
m
learn arid tests you on foreign words.
uAiso =M ains good text adventure game.
U534 Is hei main event -calendar & alarm Coos.
11531 Powerbase v3 2 - powerris and userc
frie n d ly d atab ase
p
U535 Wordposeer
v1.3 - spell checlung.
lcrossivords.anagram Solving
U514 PaC Emulates - runsmost pc business
soltware
U385 Ptkisl (13 disks) - 13 casks creMeled with
eprogramsin4oWIC Entirety for A50DA600
susers 4
UUO32 tI OH Vol I - Amos users magazine,
U306 5 I ne lly PD essential collection (4 disks:
opacked with Writes, gairne
r f..realOrre WO ;ulnas. utrites t
h
USEFUL
UTILITIES
e
UU001 A-GRAPH
- VeryeasyID cue - mane WI
line v i a n d pie ch art&

1111002LlTUT0RIA1_LeamallabOjltheCLl,
Given70%rating in thismagazine.
1.11)303MESSYS1D V2 - Reelsand wnles P.C.
daisGwenmagasne rating of 95%.*
1111004POOLS PREDICTOR - Increase your
chancesat becoping a millonere
1JU005 OSK OPTIMISER - itSandy knot&
Anydiskloads upto 15 Woesfaster. Nag
rating of 93%.
1111005 A 500 PLUSEMULATOR - Emotate
Amiga Plus or your 1.3 Amiga (RAGReg:
1 .1
protection to allow ccoyng
1
1111008 CURSOR VI 0 - CompliertorAmiga
11
Basic p ro g e n lin e e
0UL
011009eROWSE1 I I - Anatlernahve so SID
Somemayand it ewesandSetter.
7
UU010 PC TASK V I P o w e d u l multiDismiss
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PCemulainr supportsCGAgraphics.SAS
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)is6 poppiesandevenyens hale dirse 1/1-1011 N I B V2.0 - Removespro:Sectionand
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copies.Verypowerks
E
UU01 2 GATORSGRAPHIC GALLERY Examplesand step bystep
C
tutorialsOnhow tocreate
O
prolessional logos Ike cries
found indemos
P
114.
1
013
FISH
TANK SIN - Simulates ar
Y
acoarium.
VUU014 ANALTICALE SPREADi'2 DISKS) rimsis the bestspreadsheetprogram lo
I
Sale on the Amiga I1111015AMIGAPUNTPROGRAM - Predict ivhict
horse willvanDompastSown
.
RU0016 JR COMM VI 02 - LatestversionDI this
usefulmodemprogram
e1111017BEATRIX POTTER CLIPART - An
trycelent colle t
m
program
or D-Pernt
o1111010 PLOTTING
AND GRAPHICS12 DISKS: 1
On ne
o arfullNaturedplotting pros. arid a
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UU019 D
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PRO ASTROLOGY - The best
D
astrology
I programonMe Amiga by tar
sUU322 MULTI
DOS V1.12 - Me, innailatiO41 your
P
w
AmigaOcoee can read 1MBclass oU0024 TEXT PLUS V4.0IEI - Latestupdate otThis
exceientwordpeccessorprogram.Now
r
COmpabbleeith la x the prolessionaltyped
U0025 Ls E
: aS wogs
S O Found
N I - in
First
lieout
Rah
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Collector
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mos
, - tora ot MitOS.Hadgood review
U0026 EDWORD 22 - BesttealMaw around.
110027SAEGACOLOUll Yin - Aprogram M u '
transiorms a be screen intoILOcoda

We now have
T-BAG

GAMES & EDUCATION


N001TOTALCONCEPTS12 DISKS( Story
000ksaboutastronomyand dr.:maws
54002AMERICAN FOOTBALL COACH - Play
trerole ofanAmenowtFootballouch
N003BATTLEMENTS - Sissies to
HunchbackOnthe Spectrum and 0 6 4 ,
N M OTHELLO - The best PO
,arson al this classicOpera gone
8005 CRAZY $UE - The best PO 'saloon
MOOSSUPERLEAGUEMANAGER - Foolbal
managementgame.
11037 METRO -Mini sirn coy
54008 SM ASH TV THE RIP OFF - Greta
54039 H EN R Y IN PANIC -Je l sal Wily done
NOI N I S T E R NISSIS - Artheengand cute
platforrnercatle adventure
MD11DUNGEONS OF AVALON - Compares'to
Skis otDungeon Malls, Stunning
graphicsandalrnosonericsOundelteS16.s
54012 CALORIEBASE - ReceivedSe% inCU
Amiga.Keep a dailytkaiabase or you cakme
intake Utah-OarMeters
4013 BAC K TALK - Diseasescommon loser
back()rodents, the causesand trealmellS
given Uses detailed poi-awns
NO14 TRAINING LOG - itshInoss trainntl
NOI
SPANISH.FRENCHGERMAN,SPANISH
TUTORS-4 great Mors NO16 A VISIT TOTHERED PLANET - Guded
tots ot Mare lasonahnS
0396 FORMULAONECHALLENGE - 4 people
can(Sayin thsescellent strategymakoh
G397 TANKATTACK - Attempt tostorm HO
avoidingenemytanks - goodshooternLip-4
G3903 T O P S E CRE T - g re at a r t i t e n l a r e an ti
cute graphics, given 100% elmugreinee
0399 TOMCAT
pl
- aI nes,
t y shipsandgun lowers
0400 FIGHTER PILOT - superbWW1 gide
0380 yCAoRDuBOARD &ARCADEGAME - 13
rgreatgamesonone disk POPUZZLES
- mc. pozzle puzzle maser
0381 E
l

VIDEO PRODUCTION
V001

V002
V003
1/004

DESKTOP VIDEO PACK - CollectorFor


videoproducers, induthro Rollos Credits.
Sideshow.VideoBackgrounds.Special
Effects.PatternGeneratorandmore!!!
SAISOVIE - Smooth sorolingvideobees
%Master - Addsubtmesto your ridece.
TV & VIDEOGRAPHICS18 DISKS:
Packed
wet backgroundscreens for you
, -

V005 V
' d e Q matvideo & Glerloca Aimee
V006 VI D EO SCREENS1 - Badogroundpictures
1 D E orvideo psoduclion.
O VI D EO & ANIM: VIDEODU - KeepstrackOf
V007
P * 6 - ' yourvideo tape collection RTAP letsyou
P R O rat large AtlirnSon smallMEM rrechnes
VD08 I M AGE LAB- Lid m irs an [Not Toolson
'
lapsloeslaOns, odour bars &grey bars
D
V009 VI D EO. STILSTORE - Used tocreateOwe'
t m n theshoulder Grapitic insertsIke MEI 9
CYClocknews. iJC
V0010 SHADES & FADESANIMFADER - A utility
'
to lade screensinandout
TV0011
I O ANDRODS BACKVIDEOGROUNDS Sitsecton at Es0 pictures. s
N
V0012 HARLsousi VIDEO ART &FONT DISKS
(
(3 DISKS) - Alter as reviews in CuAmiga
2
shot to No I in sales chart Excellent D
I
CREATIVE UTILITIES
S
KCR001AMICAVENTURE A ADVSYS - Moe your
own led gameswishthese Frogs SCROOSPRWIT
STUDIO - EscePenttor prireng
)
O irltire S
- 01033 ANIMATION STUDIO - A Whoa Arwil
creatorlosyou tomake your O il
P
amrnalons
aCR004 VERTEXPADDELLING - Aloes you to
c
create 3D Swots weloutuamgDosX Y 52
views Loads sculpt 3040 &Turbo Sivw
k
CR005PAOOELLING OBJECTS - Containsover 20
e
5
vestryobjects n image format Perfect for
use with OR004.
d
a g
DEMOS
& MUSIC
CR006 MAGNETIC PAGES V I )3 . - Create your
a i
owndiscmagazine Reverted10:113 in
0480 FRACTALE
- excellent hatery at fractal*
n s
reyiew by Amosshoppermeg.
0483 SLACSTRAZ ODYSSEY1,4 dretsl11007
STRATA
VI 0 - Landscape generatorwadi
tpobabtythe year s bestdemo
allowsprinting atthem torn anyangle any
0487 WeW F Pics - Vie clewed hires prcsI've seen
pettier' A any magrihcation
C499 RAUNCHY
SLIDES -pies ot wiry girls
n
11008AISOSBROT V1.1 I A:- Theupdate has
0507 SCHWARZTOONS d e list - toadied wit C
e
evenmore facial typeswhich include
superbcartoon derive by EnsScrnears
LogisticEquation Coast Limn
0130 Sm
AM FOXSLIDESHOW
Treesreceived Stoodreviews
01211 MyAR A WHITTAKER tLIDESHOW
GRAPHICPRODUCTION C
13479 KAT H Y LLOYDSLIDESSPOW
coledor incsceneryV1.0.Landscape,
R
0315 M AR I A wfirrrakEe ANIMATON
Larsiburd V3 2.Cloud 9 Genesis demo..
0170 GI R LS CP SPORTSILLUSTRATED
0U24I TONISILOGOS 'For use withCI Pent
ONTODIGITAL DAMSELS
011237PROFESSIONAL DEMO MAKER- creme
15374 HAROCORE111-sowing rave muckand
yourowndemo masterpieces..
9
11296 SLIDESHOW MAKER - Showshow to
graphies
15376TECHNOMANIA91 - este this intoyou
presentsideshows indrawersways
louden!
U1164 SPEEC H TOY - Gel yourAmiga talking
N3713 N E W WAVE - sip onyourshp errsand
11082 VOI C ES Ad d speechso your nonce a rc.
U3I2 SAANDLEBROTS - The SestMandlebrot
booze then
04445EXPRESSIONS 3 -3 Packsaratl27
generator wound
*0*7101 twiliare housarave muse
U315 ULTIMATE ICONS - Includesloon Lab104111
11365ALCATRAZ - more thanmusic,
Master&Icon Moister- spendd Oak
SIPA FONTS- Foruse with 0-Paint etc
homyegret musicanddemos U 3 2 1
ELECTROCAD - Impressrenpackage 15352CKART TECHNO i - 25 mirdes U 0 7 9
WAD - Great 30 Desks
otaltem+13remixes
L 1
0
7
8
LA
NDaBUILD
1d356BANGINGRAVES - the 2ndcorning 1 1 3 3 1
, P
t s s 3.2
O i-sGenerate landscapes
and viewfrom anyangle.Arhasng'
II ba lhe gne a tre nilu
ussa lukTRAPAJNI - Feb pant package. I .)
M3513suPEStSYNTSISVOL I &2
U364 SC R EEN MOD - Customise su way
greatgraphic&andIngeo
programaandscreensappear SHADOWDEMO MAKET -3 Brilliant
maimsLadies
DEMOCREATOR PACK (6 DISKS) the
G amost
l octalyourAmiga -Get crests.*
DKRTRACE - Evaristo RayTrace ;nog

Ircr

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C hag uesAO's payable to STRICTLY PD


Buy 30 or more disks for just 75p each
Over 21 disks ONLY 85p EACH
Only 99p per disk when you order 11 or more
Orders of I 0 or less pay E1.25 per disk
Please add et to all UK orders tor first class
postageOrders from Europe please add 25p per
disk and Rest of World add 50p per disk for extra
postage costs.
Catalogue disk available only El RSION3W5 oh
over 1000 disks + loads more

DEPT(1.1,11YORKPLACE,
NRBRANDONHILL,
HOTWELLS,BRISTOLBSI511T

The complete Strictly P.D. library is now avai


ih Australia. To order a catalogue please send a
cheque or postal order tor $2.00 ID HargW8113.
AO, 29 Woralu St Woramanga. ACT 2611. A

TOTALLYAMOS AMIGAGUIDE 27

TOTALLYAMOS
1

When you start using AMOS, you're doing more


than just using a programming language.
Before you know it, you could find yourself
with a new circle of friends!
seemed to assume that people knew what a
For Next loop was, or what a While Wend
was. We set up Totally AMOS to help people
who needed it. Write to us, and well do a tutorial on it, that sort of thing. Another aim behind
Totally AMOS was to set up connections
between programmers and artists, artists and
musicians and so on. Both things were what
we saw was needed, and we tned to create
this environment - something like a beginners'
club. What we really want is for members to
feed oft each other's knowledge.'

The Tataay AM OS main menu_ Options can be selected


with the keyboard o r by clickin g on the numbers with the
mouse.

Tutorials like this one are all well and good,


but what happens when you come across a
problem that you just can't solve? This
booklet doesn't cover everything AMOS
has to offer, and unfortunately neither does
the manual. Basically, beginners can get a
really hard time of it, but where can they
turn for help?
To the husband and wife team of Len and
Anne Tucker, that's where. These two have
offered strong support for AMOS right from the
very start, with Anne heading up the AMOS
PD Library and Len offering technical support,
as well as writing educational software such
as Europress's Spelltng Fair and Jumping
Beans Noddy's Playtime, Eighteen months
ago, they put together the first issue of Totally
AMOS, the disk magazine for the beginner.
We saw a need for some sort of set-up to help
the complete novice.' Len explains. 'We
looked around at the time, and couldn't find
anything that was subject specific. Everything

For the record, the entire thing was Anne's


idea, and consequently she does most of the
work in terms of putting the magazine
together. Len is mainly responsible for the
magazine driver, which is being continually
enhanced. But before I go any further, let's
take a look at the product itself.
Totally AMOS works from an interactive menu
and displays text pages and illustrations at
your command - a cross between Multimedia
and teletext in that sense. Everything is controlled from the mouse or numeric keys, so
there's no confusion from the start. But that
isn't going to sell it.
What will, though, is the editorial content.
Broken into 10 main sections, each broken
down further, the disk contains reviews of
AMOS PD and AMOS support titles, comprehensive news and letters pages, a debating
corner - where readers can slag each other
and the editorial team off as much as they
want - and, of course, the help pages.
Help comes in two different ways. The first is
from a Question and Answer session, where
the smallest and simplest problems are
solved. Other help comes in the form of com-

plete tutorials, covering all aspects of a problem. Subjects covered in tutorials in past
issues include AMOS 3D. How To Get The
Most Out Of The AMOS Compiler, AMAL and
a guide to the AMOS commands not mentioned in the manual.
One other feature is a spotlight on leading
AMOS programmers - those who have created the most impressive public domain
software and routines. If there's no other reason to work hard at your coding. the promise
of an interview feature must be enough to
entice most to submit work.
At the moment, Totally AMOS sells around
150 copies, but that looks set to change
thanks to a new distribution deal that will see
the magazine on sale in Canada and the
USA, and then Australia.
Totally AMOS costs E2.50 per issue, and back
issues cost E3.00 each. If you subscribe, you
become eligible for a 10 per cent discount on
all disks from the AMOS PDL. If you want to
try it out, there is a PD issue available from
the AMOS PDL for E2.00. Whatever space on
the disk isn't taken up with the magazine is
filled with useful routines and programs, making it A serious bargain. For more information,
contact Len or Anne on 10792) 588156.

AMOS IN ACTION
As well as running the
AMOS PDL. writing rurally
AMOS and various educational packages, Len and
Anne are also responsible
tor a new AMOS book
simply titled AMOS In
Action. The book is
essentially a guide on
how to write an arcade
game in AMOS Basic, taking
you from the sort of sel-up you really need to
write a game, right up to completing the project. A
disk is included, containing a complete version of
the demonstration game in questionMarvin The
Martian - and costs a mere E
from
the AMOS PO Library. it costs an even merer
E10.35.
1 2 . 9 5For
. more
I t information. nab Leo or Anne on
(0792) 588156.
y o u
il
b u y
l
i
t

oar I f t a km m t.

Ima m o . m I I m51 afto m mt. almm a


Nam momamm I am. t h i t mai i r w m a a S aa ima warb
amas amm M o m b
.

ma 1
m
.mo . a r m . m a. M aa
a
t
Lam M aim tammao

11V
Just one of the many Help pages. to get you out o f those
st icky situations_

28 AMIGA GUIDE AMOSPUBLIC DOMAIN

AMOSPUBLICDOMAIN
1265
1266
1267
1268
1269
1270
2
1
13,12
1303
1316
1309
1319
ASIU
523
276
277
279
280
281
282
283
296
297
304
50
311
7
313
320
324 2
284
285
'1299 1

So what exactly can be done with AMOS? One


place to start looking is in the various public
domain libraries, where dozens of disks contain.
ing AMOS programs and routines can be found.

CARD GAMES 2
galmep
Everyone has those moments when you want
to do nothing other than sit down with a pack
of cards, and deal a quick hand of Patience,
Or at least David Lorner Seems to think so, or
he wouldn't have come up with Card Games
2, a collection of nine different Patience variants. Being on your own needn't be a chore
any more!
In case you're not the kind of person who
enjoys spending long evenings alone,
Patience is a card game for one. Generally it
involves a number of card stacks, which have
to be rearranged using a series of set rules to
reach a certain position - four rows of ascending cards of individual suits, for example.
On the whole the game isn't particularly taxing - it depends on the luck of the deal more
than anything else - but it does while away the
time.
All nine games are accessed from a single
menu screen, and to be honest there isn't a
great deal of difference between them. Each
game is displayed on the same blank backdrop with the same set of cards and an
identical control method involving two clicks
with the left mouse button - one to pick up a

card and another to put it down again. The


presentation isn't much, but it's such a great
version that I haven't any time left to write this
article!
Disk No: APO448. From: AMOS POL., 1
Penmy ny dd Road, Swansea. SA5 7EH. Tel:
0792 588156. Price: 2.00. Compat ibilit y :
All machines. Memory! 512K

the screens just to see who wins the league.


No playability or gameplay, but fun.
Speedy Reedy, however, is playable.
Playable and a lot of fun. In this PacMan-sty It
maze game, the aim is to eat the power pills
as they appear while staying out of the
clutches of the evil ghost. It's all rather unfail
as the ghost can float through walls and you
can't, but help is at hand. Collect a speed-ur
and you can race all over the shop without
fear of being caught. Superb samples and
music really make the game stand out - the
just have to be heard to be believed.
Disk No: APD462. From: AMOS P M, 1
Penmynydd Road. Swansea, SA5 7E11. Ti
0792 588156. Price: 2.00. Compat ibilit y :
All machines. Memory: 512K

tIZ
U-TILITIES
utilities

Just to show that AMOS isn't solely for rriak1 09


games, Tony Swanwick's dynamic duo of
IST AL L /SPEEDT
applications far outclass a lot of the more commercial PD utilities arovid. The first prograr
g e l Elie
LI-File, is a fully comprehensive file editor,
Football is possibly the most pointless manallowing you to load individual files from did
agement game around, and that's what's so
and tailor them to your own desires. If you
great about it, Take something like Tracksuit
would rather have your name than Mike
Manager, remove all traces of management so
Singleton's on the title screen of Midwinter
that all you have left is the results screen, and
, then this is the gizmo to do it with. To be used
you've got Football. It sounds like a strange
carefully.
idea, but you do find yourself clicking through
The other program, U-Zone, is an AMOS
help application that lets you define screen
zones for an IFF graphic. Anyone who has
created a menu screen. and then spent hours
trying to get the positioning of the buttons pixel
perfect will know how much of a struggle it can
be. This package is dedicated to you. Thanks
to a few icons and some very well-wntten
code, you'll be able to define every screen
zone as easily as drawing a box on
DeluxePaint. A must for all AMOS owners.
Disk no: APD454. From: AMOS Pi n, 1
Penmynydd Road, Penlan. Swansea, SA5
7E1-1. Tel: 0792 588156 Price: E2.00.
Compatibility: All machines. Memory: 5121

Arnstf,
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U-Zone is a godsend tor people


who like using buttons, but don't
like making them!
Ste in .

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voistoe

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scraK.

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t e wt. e d i t o r

Despite the somewhat dubious title this demo,


which comes from coders Cubic, is suitable for
all the family and serves to prove that AMOS
Is just as good at creating light sourced vector
objects and dot flags as most other programming utilities are.
The nicest thing about it is that it's the latest in a long line of demos flying back and
forth in a friendly competition between Cubic
and coding rivals Fanatix, and they just get
better and better. Every time one team comes
up with something new, the other has to reply
by doing the same thing, only bigger, better
and faster.
If you are a collector of megademos. then
you probably won't find much to impress you
here. After all, machine code routines will
always be faster than AMOS, but if you take
into account that these routines are written in
ti version of BASIC, you can't help but be
impressed.
All in all, though, this isn't a very entertaining demo. I would have liked to have seen a
lot more visual effects and a lot less text on
the screen, or even some more entertaining
text. Still, it shows what AMOS is capable of
so far.

The mysteriously named Harbinder Ghag is


responsible for this handy AMOS word processor. The screen layout is more or less the
same as most others (ruler bar at the top of
the screen, most options selected from a
menu bar) but that's where most of the similarity ends.
All the usual options are included, such as
loading and saving ASCII files (which makes
this perfect for writing your AMOS routines
on). and various formatting controls which
are, incidentally, perfectly arranged. They do
exactly what you would expect, unlike many
PD word processors. which seem to have
more than a few unpredictable results. On top
of these are a few options not normally seen.
For a start, you can set the word processor to
read your text as you type. Unfortunately it
uses the Amiga speech synthesis which
everyone knows is about as decipherable as
the old Spectrum Currah Speech unit, but it
works well in allowing you to keep your eyes
off the screen if you should so desire. You can
also get the program to read the entire document back to you, which gives you an
excellent way of looking over what you've written if you don't like reading your own work.

Disk no: APD456. From: AMOS POI_ 1


Penmynydd Road, PenIan. Swansea. SA5
7BH. Tel: 0792 588156 Price: E2.00.
Compatibility: All machines.
Memory: 512K.

Disk no: GP0145. From: AMOS PIN_ 1


Penmy ny dd Road, Penlan, Swansea, SA5
7EH. Tel: 0792 588156 Price: E2,00.
Compat ibilit y : A500, A500+, A600.
Memory: 512K.

LiCD

I T I M S E O E C T I C
m la c e d ic onooga s
There are three cool programs written by one
David Meager included on this disk. He may
be only 14 years of age, but he's already creating professional looking software! Tab
Master is a must for any guitar owner, allowing
you to enter musical notation on a stave,
which is then converted into guitar tabulature
instantly and, if you want, is marked out on a
fretboard. No more messing around with mnenomics for me. Next time I want to transcribe
Mendelssohn. I'll just use this.
Alongside it on the disk is Hectic 2, an interesting tile-based puzzle game which involves
picking up numbered tiles to gel the highest
score possible. Some tiles take points off your
score, and some add to IL
This might seem a little on the easy side,
but when you add to that the fact that the first
player can only move the cursor horizontally
on the board and the second player can only
move it vertically, you realise that you've actually got yourself a real challenge.
The diary program, which is simply titled
Dear Diary, is really nothing to write home
about I'm afraid, but when put on a disk with
two great programs like these, you can't really
complain.
Disk no; GPD180. From: AMOS PDL, 1
Penmy ny dd Road. Penlan, Swansea, SA5
7E11. Tel: 0792 588156 Price: E2.00,
Compat ibilit y ; All machined. Memory : 512K

(42t
,

30 AMIGA GUIDE !II I R O U P S

AMOSUSERGROUPS
1_167
1268
1269

ro

i 271
1272
1273
1274
1275
1302
1303
1516
1309
1319
AM U

Being an AMOS user can boost your social life! This is the claim we
make based on the sheer number of AMOS User groups there are in
Europe alone. Here's a complete list of who to write to.

1323
12
1277
7
61.279

AMOSUser Club UK

1mo

281
282
1283
1296
1297
1304
1307
1511
1313
1320
1324 2
1284
12,85
1299

Aaron Fdthergill
1 Lower Moor
Whiddon Valley
Barnstaple
North Devon
EX32 8NW

Mark H. Budziszewski & Mark A.


Shultz
PO Box 11434
WIS 53211,
USA

edge to the test? How would you like to win 30


yes THIRTY disks of your choice trom the AMOS
PD Library? Like the sound of that? Here's what

AMOSProgrammer's
Exchange.

AMOSNTSCClub

you have to do. On the coverdisk is a program


called 'Spidy.AMOS'. This is a very basic program based on a Mac program called Neko. At
the moment. all that you do is tease a spider
with the mouse pointer, trying to keep it oul of its

7 Majestic Road
Hatch Warren
Basingstoke
Hampshire
RG22 4XD

KlubAMOS France

COMM

EPson
Ernon I
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NEC
Nom.
p in k
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David Lazarek
516 E 11 th Street
Michigan City
IN 46360,
USA

Aaron Wald
201-19 TOrInele Avenue
Jersey City
NJ 07306,
USA

TomPoulson

Deutsche

Danish AMOS Group


Stenmollen 28
2640 Hedehusene
Denmark

Carsten Bernhard
Asternweg 4
6229 Wallut
Germany

AMOSClub Nederland

Portugal

Belgium Club

Allt5 1 1 1

Milw.

BP 133
18003 Bourges Cedex,
France

Kerkeind 8a
5293 AB Gemonde (NB)
Holland

A:1151r

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Johan Francois
Wilgenpark 7
9900 EEKLO
Belgium

Eduardo David
Rua Nina Marques Pereira N 9 2 - Esq
1500 Lisboa
Portugal

WIN A STACK OF DISKS


How do you lancy putting your new found knowl-

grasp while at the same time keeping it interested enough to chase. What we want you to do
is soup it up.
Yes, you have the basic program. now see
what you can do with it! Maybe the Spider should
carry a rocket launcher? Maybe the screen
should scroll? What do you think? You have complete freedom to do whatever you like. The best
entry wins. it's as simple as that. So what are
you waiting for! Get it together. and stick your
entry on a disk and pop it oil to us at CU with a
covering letter explaining the changes made.
Remember to mark your envelope 'Magnetic
Media Do Not )(ray'. Send your disks to:
I WANT ALL THAT LOVELY PD. CU Amiga. Priory
Court, 30-32 Farringdon Lane, London EC1R
3ALI. Closing date is 30th June. The editor's
decision is final and no correspondence will be
entered into. Employees of EMAP Images or the
AMOS PO Library are not allowed to enter.
although we can't figure out who from the AMOS
PD Library would want to. Alter all, they've
already got the disks, haven't they?

WILffia
.149.

o' 1420 CMG ,

C e ,TELEPHONE
OR FAX
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