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Report Id : REP-GB-671

Published On : July-2015
Category : Electronics & ICT

Connected Game Console Market: Global Industry


Analysis and Opportunity Assessment 2015 - 2020

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Research Methodology (1/2)

SYSTEMMATIC RESEARCH APPROACH

Market Profiling

Formulating discussion
guide

Developing list of
respondents

Data
Collection

In-depth secondary research is used to arrive at


overall market size, top industry players, top
products, industry associations, etc

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Coverage across value chain

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& Analysis

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Insights

A
Primary
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List of industry players (manufacturers),


distributors, retailers, industry experts

SOLUTION

Data Collection

Data Validation

Data Analysis

Insights

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industry players, distributors and retailers

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to the final data

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industry

FMI delivers industry insights and information in


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Business
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Market Participants

Key Strengths

Product Portfolio

Mapping as per value chain

Key focus segments

Primary Research #

Linkedin
Zoominfo
Salesforce
Hoovers
Onesource

B
Desk
Research

Company
Analysis

Key Industry Experts

Channel Study

Developments

Market Dynamics

Products

Conclusions

Paid Publications#

Secondary Research #
Company Websites
Company Annual
Reports
White Papers
Financial Reports

Factiva
GBI
Genios
Meltwater

# includes sources of
databases

Global Connected Game Console Market Dynamics

Global Connected Game Console Market Revenue to Increase from US$ 7,097.5 Mn in 2014 to US$
15,559.2 Mn by 2020 Due to Increasing Broadband Penetration, Creative Promotional Campaigns by
Manufacturers
Future Market Insights (FMI) delivers key insights on the Global Connected Game Console Market in
its upcoming report titled Connected Game Console Market: Global Industry Analysis and
Opportunity Assessment 2015 - 2020. The global connected game console market is projected to
register a healthy double-digit CAGR of 11.5% during the forecast period due to various factors,
regarding which FMI offers vital insights in detail in its report.
On the basis of product type, the market has been segmented into connected console and service.
The service segment accounted for over 65% share of the global connected game console market in
2014, and is expected to register double-digit CAGR similar to that projected for the global connected
game console market over the forecast period. Furthermore, service segment was dominant among
the two segments, accounting for 68.1% share of the global connected game console market in 2014.
The connected console segment is sub-segmented into standalone console and handheld console.

Global Connected Game Console Market Dynamics

Revenue contribution of standalone console was 54.3% in 2014, and is projected to grow to 75.7% by
2020, witnessing an increase of 2,140 Basis Point Share and registering a double-digit CAGR of 10.9%.

ervice segment is sub-segmented into prepaid and other direct services. The other direct services subsegment is expected to register higher CAGR between 2015 and 2020 as compared to the prepaid
sub-segment. The prepaid service sub-segment accounted for over 80% market share in 2014, but is
expected to lose its dominance to other direct service sub-segment by 2020.
Growth of the global connected game console market is mainly driven by rising popularity of online
gaming platform, growing disposable income, increasing broadband penetration, increasing
promotional activities and growing technological advancements. Other trends driving growth of the
connected game console market include game on demand services, convergent entertainment system
and adoption of new technologies such as virtual reality gaming.

Browse Full "Connected Game Console Market: Global Industry Analysis and Opportunity
Assessment 2015 - 2020" Research Report
at http://www.futuremarketinsights.com/reports/details/connected-game-console-market

Global Connected Game Console Market Dynamics

This report covers trends driving each segment and respective sub-segments and offers analysis and
insights of the potential of the connected game console market in specific regions. North America
dominated the connected game console market with over 45% market share in 2014, and is
anticipated to remain dominant by 2020. Western Europe and Japan collectively accounted for over
30% of the total connected game console market share in 2014. Among all the regions, Asia Pacific is
anticipated to register the highest CAGR between 2015 and 2020, followed by Latin America due to
increasing broadband Internet penetration and promotional activities within these region.
Key players in the global connected game console market include Microsoft Corporation, Sony
Corporation, Nintendo Co. Ltd. and NVIDIA Corporation. Major participants such as Microsoft and
Sony Corporation focus on research and development activities to innovative features in their game
consoles in order to attain a sustainable advantage over the competition. In addition, these key
players also focus on expanding exclusive game title portfolio through acquisition of various game
studios with the objective to enhance customer base. In 2014 for example, Microsoft Corporation
acquired Mojang AB a game developer company in order to include Mojang ABs Minecraft game
in Microsofts gaming portfolio. Apart from the above mentioned strategies, these major players also
focus on promotional activities and partnerships with various major game developers.

Table of Content

1. Executive Summary

2. Research Methodology
3. Assumptions & Acronyms Used
4. Global Video Game Industry Market Overview
4.1. Introduction
4.2. Video Game Industry
4.3. Evolution of Video Game Industry
4.4. Evolution of Game Consoles
4.5. Connected Game Console Offerings

Table of Content

5. Global Connected Game Console Market Dynamics


5.1. Global Connected Game Console Market Drivers
5.1.1. Economic Drivers
5.1.2. Demand Side Drivers
5.1.3. Supply Side Drivers
5.2. Global Connected Game Console Market Restraints

5.3. Developed and Developing Region - Driver & Restraints Analysis


5.4. Global Connected Game Console Market Trends
5.5. Global Connected Game Console Market Value Chain

6. Global Connected Game Console Market Analysis

Table of Content

6.1. Global Connected Game Console Market Analysis


6.1.1. Global Game Console Installed Based Forecast and Y-o-Y Growth, 2013 2020
6.1.2. Global Game Console Shipment Forecast and Y-o-Y Growth, 2013 2020
6.2. Global Connected Game Console Shipments By Product, 2012-2020
6.3. Global Connected Game Market Y-o-Y Growth Comparison
6.4. Global Connected Game Console Market Absolute $ Opportunity
7. Global Connected Game Console Market Analysis By Product Type

7.1. Global Connected Game Console Market Share Analysis By Product Type
7.1.1. Global Connected Game Console Market Share Analysis By Connected Console
7.1.1.1. Stand Alone and Handheld Connected Console
7.1.2. Global Connected Game Console Market Share Analysis By Service
7.1.2.1. Prepaid and Other Direct Service

Table of Content

8. Global Connected Game Console Market Share and BPS Analysis, By Region, 2014 & 2020
8.1. North America Connected Game Console Market Analysis
8.1.1. North America Connected Game Console Market Analysis By Product Type
8.1.1.1. Connected Console
8.1.1.2. Service
8.1.2. North America Connected Game Console Market - Driver Impact Analysis
8.1.3. North America Connected Game Console Market Restraint Impact Analysis
8.2. Western Europe Connected Game Console Market Analysis
8.2.1. Western Europe Connected Game Console Market Analysis By Product Type
8.2.1.1. Connected Console
8.2.1.2. Service
8.2.2. Western Europe Connected Game Console Market - Driver Impact Analysis
8.2.3. Western Europe Connected Game Console Market Restraint Impact Analysis

Table of Content

8.3. Japan Connected Game Console Market Analysis


8.3.1. Japan Connected Game Console Market Analysis By Product Type
8.3.1.1. Connected Console
8.3.1.2. Service
8.3.2. Japan Connected Game Console Market - Driver Impact Analysis
8.3.3. Japan Connected Game Console Market Restraint Impact Analysis
8.4. Asia Pacific Connected Game Console Market Analysis
8.4.1. Asia Pacific Connected Game Console Market Analysis By Product Type
8.4.1.1. Connected Console
8.4.1.2. Service
8.4.2. Asia Pacific Connected Game Console Market - Driver Impact Analysis
8.4.3. Asia Pacific Connected Game Console Market Restraint Impact Analysis
8.5. Eastern Europe Connected Game Console Market Analysis
8.5.1. Eastern Europe Connected Game Console Market Analysis By Product Type
8.5.1.1. Connected Console
8.5.1.2. Service

Table of Content
8.5.2. Eastern Europe Connected Game Console Market - Driver Impact Analysis
8.5.3. Eastern Europe Connected Game Console Market Restraint Impact Analysis
8.6. MEA Connected Game Console Market Analysis
8.6.1. MEA Connected Game Console Market Analysis By Product Type
8.6.1.1. Connected Console
8.6.1.2. Service
8.6.2. MEA Connected Game Console Market - Driver Impact Analysis
8.6.3. MEA Connected Game Console Market Restraint Impact Analysis
For more insights on the Global Connected Game Console Market, you can request a report
sample with full TOC at http://www.futuremarketinsights.com/reports/sample/rep-gb-671

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Email: hari.t@futuremarketinsights.com

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