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Goal of the game: The Great Old One is stirring in Rlyeh, the end of the world is
approaching. By traveling to other worlds, you will try to discover how to enter the sacred
temple in Rlyeh and put an end to this menace.
Setup
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Game turn
Each players turn consist of 2 parts:
1- Movement
2- Encounter.
After the players turn, play passes to the next player to the left. When all the players have
played for this turn, draw a mythos card.
Movement
Movement in Arkham
1) First method
a) The character receives move points equal to his speed value.
b) The character must move to a new location.
c) The character must stop when he enters a new location.
2) Second Method
a) Roll a six-sided dice
b) The player decides if he will follow the black or white arrows.
c) The player must move the number of space indicated by the dice.
d) The last point of movement can be used to enter a new location.
Encounter
Encounter in Arkham
a) If there are monsters in the location:
i) The player can try to evade each of them. Make an evade check modified by the
awareness value of the monster (top right corner) for each of them. If you fail any of
these checks, you must fight the corresponding monster.
ii) If you failed or chose not to evade the monsters, you must fight them.
(1) Turn the monster tile to its combat side.
(2) Choose if you will fight it with your will or your fight skill. (You cannot fight a
monster using your will skill if there is no number and damage listed in blue on
the lower left corner of the monster tile)
(3) Roll a number of dice equal to your chosen skill, add the bonus granted by your
possessions. Modified by the corresponding number listed on the monster tile
(blue for will and red for fight).
(4) If you obtain a number of successes equal or greater to the number of blood
drops on the monster tile, you kill it. Take the monster tile as a trophy.
(5) If you do not kill the monster, you lose 1 sanity (if you chose will) or 1 stamina (if
you chose fight). Your turn is over.
b) If there are clue tokens, you may now take them.
c) If there is a gate, you can try to enter it. Make a lore or fight check modified by the value
listed in red on the portal tile. If you are successful, place the character marker to the
left of the Other World location listed on the marker. In any case, your turn is over.
d) If there is no gate or you chose to no enter it, pick a location card and resolve it or do
the action written on the location.
Mythos card
a) Place a gate marker on the location listed on the card (do not remove clue token). If
there is already a gate in this location, discard it, place a new gate marker instead. DO
NOT REMOVE CLUE TOKENS.
b) Place a monster on the new gate marker. Maximum of 3 monsters in each locations (this
number is subject to change)
c) Place a clue token on the location listed on the card (maximum 2 tokens in each
location)
d) Resolve the text on the card. This effect is active for the next turn only.
e) DO NOT MOVE MONSTERS
Possessions: Before or after moving, a player can discard any of his objects, money and
allies. He leaves them on his current location. Any other player that ends his movement on this
location can take the items he wishes.
Checks: Throw a number of dice equal to your skill value, modified, by any bonuses granted
by your possessions. Each 5 and 6 are successes. There are 4 types of special checks:
a) Evade check : Are based on sneak, modified by possessions and creature value
b) Fight check : Based on fight, modified by possessions and creature value
c) Horror check : Based on will, modified by possessions and creature value
d) Spell check : Based on lore, modified by possessions and spell value
Clue tokens: Once per dice throw, you can spend 1 clue token to re-roll your dices.
Limits
a)
b)
c)
d)
e)
f)
g)
Player encounter
a) If you end your turn in the same location as another character, you can attack him
instead of encountering the location.
b) The defender can try to evade the attack by making and evade check.
c) If the defender fail or choose not to evade, you can attack him using either your will or
fight skill.
d) Each player throws the number of dices equal to their value in the chosen skill and adds
their bonus granted by their possessions. The highest number of success wins. In case of
a tie, nothing happens.
e) The winner can choose one of the following :
i) Make the other player lose a life (fight) or a sanity (will)
ii) Steal a common object from the other player
iii) Steal a unique object from the other player
iv) Steal half of the other players money (rounded-up)
f) If the loser is killed, then the winner can take any common objects, unique objects, allies
and money left behind by the dead player.
Name
Ashcan Pete
Carolyn Fern
Harvey Walters
Jenny Barnes
Vincent Lee
Amanda Sharpe
Gloria Goldberg
Kate Winthrop
Mandy Thompson
Monterey Jack
Sister Marie
Bob Jenkins
Darrell Simmons
Dexter Drake
Michael McGlen
Joe Diamond
Sanity Stamina Speed Sneak Fight Will Lore Luck Special Power
When he draws a common object, a unique object or a spell, he draws
4
6
3
5
5
4
1
2 1 supplementary card and chooses the card he wishes to keep.
6
4
3
3
3
2
5
4 She can heal 1 of her sanity each turn.
7
3
3
5
1
2
5
4 He reduces all his sanity loss by 1.
6
4
3
2
3
5
2
5 She wins 1$ each turn.
5
5
3
4
2
3
5
3 He can heal 1 of his stamina each turn
When she draws a skill, she draws 1 supplementary card and chooses
5
5
4
5
2
3
4
2 the card she wishes to keep.
When she draws an encounter card in another world, she draws 1
6
4
4
2
1
5
3
5 supplementary card and chooses the card she wishes to keep.
When she draws a common object, a unique object, she draws 1
6
4
4
4
3
2
5
2 supplementary card and chooses the card she wishes to keep.
5
5
4
4
3
5
3
1 One each turn, she can re-roll her dices for free.
When he draws a unique object, he draws 1 supplementary card and
3
7
4
1
5
2
3
5 chooses the card he wishes to keep.
She begins the game with Blessed. Items can be bought for 1$ last than
7
3
4
3
1
4
3
5 the price listed on the card.
When he draws a common object, he draws 1 supplementary card and
4
6
5
1
4
5
2
3 chooses the card he wishes to keep.
When he draws an encounter card in Arkham, he draws 1
4
6
5
1
5
3
2
4 supplementary card and chooses the card she wishes to keep.
When he draws a spell, he draws 1 supplementary card and chooses
5
5
5
4
3
1
5
2 the card he wishes to keep.
3
7
5
3
5
4
1
2 He reduces all his stamina loss by 1.
4
2 Joe adds a bonus dice to his re-roll when he spends a clue token.