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Instructions

1. Army list Generator - complete the white unshaded cells only.


Description of sheets
Army List Sheet 1 etc - complete details on your army on these sheets.
Additional sheets can be inserted by right clicking the tab by selecting "Move and Copy" and tick the

Command Listing Sheet

Use button on Army List Sheets to combine the casualty sheet and simple list of elements in each co

Army Print Sheet

Use button on Army List Sheet to transfer a one page summary of your Army, Strategems, Break Poi

Casualty Sheet
Casualty Sheet for printing (also copied onto Army Print Sheet)

AP values

is used to store all the AP, ME values, these should not be changed or your spreadsheet will not work

Specific Instructions

Army List Sheets


The top part of the screen allows you to set general details about your army, name, period etc and records th
Complete the white unshaded cells with your army details.

Army names and periods can be recorded on the AP Values sheet under "Army View name" and then selecte
"Book No", "List No", "Aggression Factor" and "Home Climate" should be completed as per the Army List
"CinC is" should be completed as appropriate. This sets the cost of any stratagems used by the CinC.

DBMM Army List Generator

Command Stats

Classical Indian - Pre Mauryran

Army:
Date:
Book No:
List No:

2
3

500BC - 322BC
Aggression Factor:
Home Climate:
CinC is :

Total ME
1/4 ME Lost
1/3 ME Lost
1/2 ME Lost

1
Warm
Normal

A
100
25.5
33.5
50.5

B
0
0
0
0

Stratagems
Choose Stratagem

Army Points
Total =
500

0
0
0
0
0

Cmd Points
AP

500

0
Commands

Buttons

Reset Commands - Clears Columns A, B C, D and Train on the Army List Sheet
Clear Army / Command List - Clears both sheets - use before the Create buttons..
Create Command List - Transfers your army selection to the Command List Sheet and adds the Casualty sheet to it.
Create Army Print Sheet - Transfers details of Army, Troops, AP by Command plus Strategems and Terrain into a printabl

Army List Choices


The lower part of the screen as below is where you will set your army list choices (numbered 1-14 in red for re

Important you should only complete either the white unshaded cells or the Green/Red "Elements avai
You should complete columns 4 to 7 first, then 1,2 and finally 12.
Details of what each column represents are listed below.
The first 2 lines are for Army Baggage only. The light green cells should not be changed. Choose the comma

Min
0
0
0

Max
8
8
0

Qty
0
2
50

4
Description
Army Baggage
Army Baggage
General

#
Type # Cmd
Reg Bg(S) Train
Irr Bg(I)
Train
Reg Cv(S) CinC

10

ea
6
1
30

total
0
0
500

B
2

50

Explanation of columns.
1 Min
Enter the minimum number of elements specified in the DBMM Army Lists
2 Max
Enter the maximun number of elements available to your army from the DBMM Army Lists
3 Qty
This cell totals the number of elements allocated to all commands A-D and Train and if this total is outside the
4 Desc
Enter the description of your troops - ie Spartan Hoplites. Command Baggage can be entered in any "white"
5 #
Choose either Reg (regular) or Irr (irregular) from dropdown list
6 Type
Choose troop classification ie Sp(S), Sp(O) etc from dropdown list - add extra code for "Chariots, Double bas
Select extra character for:
add "c" Chariots eg. Kn(O)c
add "db" Rear element of compulsory
double based element
add "m" Mtd infantry eg. Sp(I)m
add "w" War Dogs
add "xs" for Bt(S) that cannot shoot

7 # Cmd

Choose if element represents a CinC, Sub or Ally General to set the correct points.
# Cmd = Select "Generals" codes:

CinC
SG
AG
(B)
(I)
8 ea
9 total
10 A,B,C,D
11 Train
12 Elm avl
13 ME eqv
14 Allowed

Commander in Chief
Sub general
Ally general
Brilliant General
Inert General

Automatically calculates the points for the element. #### means that the element type selected is an invalid c
Automatically calculates the total points cost of the elements entered in the commands.
Input the number of elements allocated to each command
Enter elements in the train command. The green cells should not be changed.
Enter the total number of elements you have "painted/bought". If total number allocated to all the commands
Shows the Morale Equivalent for that troop type. An X means that troop type combination is not permitted ie
Allows you to mark the terrain permitted for your army.

ells only.

ve and Copy" and tick the create copy box.

list of elements in each command

my, Strategems, Break Points Terrain etc.

r spreadsheet will not work properly.

, period etc and records the total ME and Points chosen.

ew name" and then selected from the Army drop down lists.
leted as per the Army List Books.
ms used by the CinC.

C
0
0
0
0

D
0
0
0
0

Train
0
0
0
0

Break Points
* Disheartened
* Broken
* Shattered

Total Army ME:


Army Defeat Point:
0
Commands

e Casualty sheet to it.


and Terrain into a printable format.

numbered 1-14 in red for reference).

100.0
50.5

Notes
1/4 ME lost that bound
1/3 ME lost since start of battle
1/2 ME lost/spent since start battle

* Enter data in unshaded cells only


Qty's shown in "red" if
max/min or available are violated

reen/Red "Elements available" cells (ref 13)

anged. Choose the command that Army baggage if any is allocated to.

11

12

13

Train

Elements
Available

ME Equiv

Train

8
8
1

0.5
0.5
2.0

Train

14
Terrain

S
WW
L

nd if this total is outside the min or max then the background colour changes to red.
be entered in any "white" cells.
for "Chariots, Double based Elements etc below

ype selected is an invalid combination ie Irregular Art(S)

cated to all the commands exceeds the no available then background goes red.
bination is not permitted ie Irr Art(S)

Allowed

DBMM2 - Army List Generator

Command Stats

Later Crusader
#N/A

Army:
Date:
Book No:

Aggression Factor:

List No:

17

Home Climate:

Train

Total ME

22

22

23

12

Break Points

Notes - when losses exceed

>1/4 ME Lost

3.5

* Disheartened

1/4 ME lost that bound

Warm

>1/3 ME Lost

7.5

7.5

4.5

* Broken

1/3 ME lost since start of battle

>1/2 ME Lost

11.5

11.5

12

6.5

* Shattered

1/2 ME lost/spent since start battle

CinC is : Normal

Stratagems

Choose Stratagem

Choose Stratagem

Choose Stratagem

Choose Stratagem

Choose Stratagem

Min Max Qty


0
0
0
0
1
0
0
6
0
0
16
0
6
0
0
0
0
2
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

6
6
2
2
1
2
2
18
18
4
32
8
16
8
12
0
1
10
8
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
1
2
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Description
Army Baggage
Army Baggage
Command Baggage
Command Baggage
C-in-C
Sub-General
Sub-General
Knights
Knights
turcopoles
foot sergeants
upgrade foot sergeants
Crossbowmen
upgrade Crossbowmen
Maronite or syrian archers
Alliad
Syrian cavalry
Turkomans

#
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr

Type
Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)

Irr Cv(O)
Irr Cv(O)
Irr LH(S)

Total Army ME:

79.0

Army Defeat Point:

40.0

Army Points
Total =
Cmd Points

400
116

AP

104

118

62

Qty's shown in "red" if

Commands

max/min or available are violated

# Cmd

ea

total

Train

Elements
Available

Train
Train

2
2
1
1
20
35
20
10
15
7
3
5
4
5
3

0
0
0
0
0
0
0
0
0
0
0
0
0
0
18

2
0
0
0
1
0
0
4
0
4
8
0
0
0
0

2
0
0
0
0
0
1
0
0
0
0
8
0
8
0

2
0
0
0
0
0
1
4
0
0
12
0
0
0
6

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Train

0
0

12
7
6

12
14
36

0
0
0

0
0
0

0
0
0

1
2
6

CinC
SG
SG

AG

* Enter data in white unshaded cells


only

Train

ME Equiv

1.0
1.0
1.0
1.0
4.0
4.0
4.0
2.0
2.0
1.0
0.5
1.0
1.0
1.0
0.5
0.0
4.0
1.0
1.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0

Terrain Allowed Description

S
FS
WW
L
Rv
DH
CH
WH
RH
SH
GH
BUA
BUAf
FW
Rd
PRd
F
E
B
O
Oa
V
Wd
M
D
BF
SF
RF
G

YES

YES
YES
YES

YES
YES
YES
YES

YES

YES

YES

Sea
Freezing Sea?
Waterway
Lake
River
Difficult Steep Hill
Craggy Steep Hill
Wooded Hill
Rocky Gentle Hill
Scrubby Gentle Hill
Bare Gentle Hill
Built up area
BUA allowed PF
Frontier Wall
Unpaved Roads
Paved Roads
Large open fields
Small enclosed fields
Boundary hedge/wall
Orchard or olive grove
Desert Oasis
Vineyards
Wood
Marsh
Sand dunes
Boggy flat ground
Scrub covered ground
Rocky flat ground
Sunken Gully

Select extra character for:


add "c" Chariots eg. Kn(O)c
add "db" Rear element of compulsory
double based element
add "m" Mtd infantry eg. Sp(I)m
add "w" War Dogs
add "xs" for Bt(S) that cannot shoot
# Cmd = Select "Generals" codes:

CinC
SG
AG
(B)
(I)

Commander in Chief
Sub general
Ally general
Brilliant General
Inert General

History
v1 - updated to DBMMv2 (min army bagg

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0

DBMM2 - Army List Generator


Date:
Book No:

List No:

23

Train

Total ME

Break Points

Notes - when losses exceed

>1/4 ME Lost

* Disheartened

1/4 ME lost that bound

Home Climate: Tropical

>1/3 ME Lost

* Broken

1/3 ME lost since start of battle

CinC is : Normal

>1/2 ME Lost

* Shattered

1/2 ME lost/spent since start battle

Aggression Factor:

Stratagems

Choose Stratagem

Choose Stratagem

Choose Stratagem

Choose Stratagem

Choose Stratagem

Min Max Qty


0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Command Stats

Vedic Indian - Later


900BC - 512BC

Army:

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Description
Army Baggage
Army Baggage
Command Baggage
Command Baggage

Type

# Cmd
Train
Train

Army Points
Total =
Cmd Points

0
0

AP
ea

total

Total Army ME:

0.0

Army Defeat Point:

0.5

Qty's shown in "red" if

Commands
A

* Enter data in white unshaded cells


only

max/min or available are violated

Train

Elements
Available

Train

0
0

Train

ME Equiv

0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0

Terrain Allowed Description

S
FS
WW
L
Rv
DH
CH
WH
RH
SH
GH
BUA
BUAf
FW
Rd
PRd
F
E
B
O
Oa
V
Wd
M
D
BF
SF
RF
G

Sea
Freezing Sea?
Waterway
Lake
River
Difficult Steep Hill
Craggy Steep Hill
Wooded Hill
Rocky Gentle Hill
Scrubby Gentle Hill
Bare Gentle Hill
Built up area
BUA allowed PF
Frontier Wall
Unpaved Roads
Paved Roads
Large open fields
Small enclosed fields
Boundary hedge/wall
Orchard or olive grove
Desert Oasis
Vineyards
Wood
Marsh
Sand dunes
Boggy flat ground
Scrub covered ground
Rocky flat ground
Sunken Gully

Select extra character for:


add "c" Chariots eg. Kn(O)c
add "db" Rear element of compulsory
double based element
add "m" Mtd infantry eg. Sp(I)m
add "w" War Dogs
add "xs" for Bt(S) that cannot shoot
# Cmd = Select "Generals" codes:

CinC
SG
AG
(B)
(I)

Commander in Chief
Sub general
Ally general
Brilliant General
Inert General

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0

Total
ME
>1/4 Lost
>1/3 Lost
>1/2 Lost

A
22
6
7.5
11.5

B
22
6
7.5
11.5

C
D Train
23
12
0
6
3.5
0
8
4.5
0
12
6.5
0
Total Army ME:
Army Defeat Point:

Train

Command A
Break Points
Disheartened
Broken
Shattered
79
40

2
0
0
0
1
0
0
4
0
4
8
0
0
0
0
0
0
0

Total ME
* Disheartened
** Broken
*** Shattered

Broken
Total

Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr

Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)

Train
Train

CinC
SG
SG

AG

11

12

13

14

15

16

17

18

19

21

22

23

24

25

26

27

28

29

Command B
2
0
0
0
0
0
1
0
0
0
0
8
0
8
0
0
0
0

Total ME
* Disheartened
** Broken
*** Shattered

Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr

Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)

Train
Train

CinC
SG
SG

AG

11

12

13

14

15

16

17

18

19

21

22

23

24

25

26

27

28

29

Command C
Total ME
* Disheartened
** Broken
*** Shattered

2 Irr Bg(O)
0 Irr Bg(F)
0 Irr Bg(I)
0 Irr Bg(I)
0 Irr Kn(O)
0 Reg Kn(S)
1 Irr Kn(O)
4 Irr Kn(O)
0 Reg Kn(S)
0 Reg LH(S)

Train
Train

CinC
SG
SG

12 Irr Sp(I)
0 Reg Sp(O)
0 Irr Bw(O)
0 Reg Bw(O)
6 Irr Bw(I)
0 Irr Cv(O)
0 Irr Cv(O)
0 Irr LH(S)

AG

11

12

13

14

15

16

17

18

19

21

22

23

24

25

26

27

28

29

Command D
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
2
6

Total ME
* Disheartened
** Broken
*** Shattered

Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr

Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)

Train
Train

CinC
SG
SG

AG

11

12

13

14

15

16

17

18

19

21

22

23

24

25

26

27

28

29

ME
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1
10
20
30

1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1
10
20
30

1
1
1
1
4
4
4
2
2
1

0.5
1
1
1
0.5
4
1
1
10
20
30

1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1
10
20
30

Later Crusader
##

Agg
1
Climate Warm
CinC is: Normal

Stratagems
Choose Stratagem
Choose Stratagem
Choose Stratagem
Choose Stratagem
Choose Stratagem

0
0
0
0
0

Command A
2 Army Baggage
0 Army Baggage
0 Command Baggage
0 Command Baggage
1 C-in-C
0 Sub-General
0 Sub-General
4 Knights
0 Knights
4 turcopoles
8 foot sergeants
0 upgrade foot sergeants
0 Crossbowmen
0 upgrade Crossbowmen
0 Maronite or syrian archers
0 Alliad
0 Syrian cavalry
0 Turkomans

Type
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr

Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)

Command B
2 Army Baggage
0 Army Baggage
0 Command Baggage
0 Command Baggage
0 C-in-C
0 Sub-General
1 Sub-General
0 Knights
0 Knights
0 turcopoles
0 foot sergeants
8 upgrade foot sergeants
0 Crossbowmen
8 upgrade Crossbowmen
0 Maronite or syrian archers
0 Alliad
0 Syrian cavalry
0 Turkomans

Type
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr

Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)

Command C
2 Army Baggage
0 Army Baggage
0 Command Baggage
0 Command Baggage
0 C-in-C
0 Sub-General
1 Sub-General
4 Knights
0 Knights
0 turcopoles
12 foot sergeants
0 upgrade foot sergeants
0 Crossbowmen
0 upgrade Crossbowmen
6 Maronite or syrian archers
0 Alliad
0 Syrian cavalry
0 Turkomans

Type
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr

Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)

Command D
0 Army Baggage
0 Army Baggage
0 Command Baggage
0 Command Baggage
0 C-in-C
0 Sub-General
0 Sub-General
0 Knights
0 Knights
0 turcopoles
0 foot sergeants
0 upgrade foot sergeants
0 Crossbowmen
0 upgrade Crossbowmen
0 Maronite or syrian archers
1 Alliad
2 Syrian cavalry
6 Turkomans

Type
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr

Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)

Book
Army No

4
17

A
22
6
7.5
11.5
116

B
22
6
7.5
11.5
104

AP
2
2
1
1
20
35
20
10
15
7
3
5
4
5
3
12
7
6

Total
4
0
0
0
20
0
0
40
0
28
24
0
0
0
0
0
0
0

ME
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1

AP
2
2
1
1
20
35
20
10
15
7
3
5
4
5
3
12
7
6

Total
4
0
0
0
0
0
20
0
0
0
0
40
0
40
0
0
0
0

ME
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1

AP
2
2
1
1
20
35
20
10
15
7
3
5
4
5
3
12
7
6

Total
4
0
0
0
0
0
20
40
0
0
36
0
0
0
18
0
0
0

ME
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1

AP
2
2
1
1
20
35
20
10
15
7
3
5
4
5
3
12
7
6

Total
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
12
14
36

ME
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1

Total ME
>1/4 ME Lost
>1/3 ME Lost
>1/2 ME Lost
Cmd Points
Cmd
Train
Train

CinC
SG
SG

AG

Cmd
Train
Train

CinC
SG
SG

AG

Cmd
Train
Train

CinC
SG
SG

AG

Cmd
Train
Train

CinC
SG
SG

AG

Army Points Total =


Total Army ME:
Army Defeat Point:
C
23
6
8
12
118

D
12
3.5
4.5
6.5
62
Terrain
S
FS
WW
L
Rv
DH
CH
WH
RH
SH
GH
BUA
BUAf
FW
Rd
PRd
F
E
B
O
Oa
V
Wd
M
D
BF
SF
RF
G

400
79
40
Train
0
0
0
0
0

Break Points
* Disheartened
* Broken
* Shattered

Allowed Description
YES
Sea
Freezing Sea?
Waterway
YES
Lake
YES
River
YES
Difficult Steep Hill
Craggy Steep Hill
Wooded Hill
Rocky Gentle Hill
YES
Scrubby Gentle Hill
YES
Bare Gentle Hill
Built up area
YES
BUA allowed PF
Frontier Wall
YES
Unpaved Roads
Paved Roads
Large open fields
Small enclosed fields
Boundary hedge/wall
YES
Orchard or olive grove
Desert Oasis
Vineyards
Wood
YES
Marsh
Sand dunes
Boggy flat ground
Scrub covered ground
YES
Rocky flat ground
Sunken Gully

Total
ME
>1/4 Lost
>1/3 Lost
>1/2 Lost

Train

Break Points Command A


Disheartened
Broken
Total ME
Shattered
* Disheartened
Total Army ME:
** Broken
Army Defeat Point:
*** Shattered

Train

Broken
Total

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

Command B
Total ME
* Disheartened
** Broken
*** Shattered
1

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

Command C
Total ME
* Disheartened
** Broken
*** Shattered
1

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

Command D
Total ME
* Disheartened
** Broken
*** Shattered
1

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

Train Command
Total ME
* Disheartened
** Broken
*** Shattered

10

Army
Lists
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51

Troop
Type
Class
Art(S)
Art(O)
Art(F)
Art(I)
Art(X)
Ax(S)
Ax(S)db
Ax(S)m
Ax(O)
Ax(O)db
Ax(O)m
Ax(I)
Ax(I)db
Ax(I)m
Bd(S)
Bd(S)db
Bd(S)m
Bd(O)
Bd(O)db
Bd(O)m
Bd(F)
Bd(F)db
Bd(F)m
Bd(I)
Bd(I)db
Bd(I)m
Bd(X)
Bd(X)db
Bd(X)m
Bg(S)
Bg(O)
Bg(F)
Bg(I)
Bts(S)
Bts(S)xs
Bts(O)
Bts(F)
Bts(I)
Bts(X)
Bw(S)
Bw(S)db
Bw(S)m
Bw(O)
Bw(O)db
Bw(O)m
Bw(I)
Bw(I)db
Bw(I)m
Bw(X)
Bw(X)db
Bw(X)m

Reg
10.0
8.0
10.0
4.0
4.0
5.0
3.0
6.0
4.0
2.0
5.0
3.0
1.0
4.0
9.0
7.0
10.0
7.0
5.0
8.0
6.0
4.0
7.0
5.0
3.0
6.0
8.0
6.0
9.0
6.0
3.0
3.0
2.0
X
X
X
2.0
X
6.0
6.0
4.0
7.0
5.0
3.0
6.0
4.0
2.0
5.0
7.0
5.0
8.0

Irr
X
X
X
X
X
4.0
3.0
5.0
3.0
2.0
4.0
2.0
1.0
3.0
7.0
6.0
8.0
5.0
4.0
6.0
5.0
4.0
6.0
4.0
3.0
5.0
6.0
5.0
7.0
3.0
2.0
2.0
1.0
3.0
2.0
2.0
X
1.0
X
5.0
4.0
6.0
4.0
3.0
5.0
3.0
2.0
4.0
5.0
4.0
6.0

3
2
2
2

rME
1
1
1
1
0
1
0
1
0.5
0
0.5
0.5
0
0.5
2
0
2
1
0
1
1
0
1
1
0
1
1
0
1
3
1
1
1
X
X
X
0.5
X
1
1
0
1
1
0
1
0.5
0
0.5
1
0
1

iME
X
X
X
X
X
1
0
1
0.5
0
0.5
0.5
0
0.5
2
0
2
1
0
1
1
0
1
1
0
1
1
0
1
3
1
1
1
0.5
0.5
0.5
X
0.5
X
1
0
1
1
0
1
0.5
0
0.5
1
0
1

Additional PV
Reg

Irr

CinC
CinC(B)
CinC(I)
SG
SG(B)
AG
AG(B)
AG(I)

20
45
-55
20
45
10
35
-15

10
35
-65
10
35
5
30
-20

Mounted
Dbl Base
Chariots

Reg
1
-2
-1

Irr
1
-1
-1

Extra Codes
c = chariots
db = rear element of reqd double
based element
m = mounted infantry
w = war dogs
xs = Bt(S) that cannot shoot

Army
Bg(S)
Bg(O)
Bg(F)
Bg(I)

Reg
4
2
2
2

Irr
4
1
1
1

Command
Bg(S)
Bg(O)
Bg(F)
Bg(I)

Reg
4
1
1
1

Irr
4
1
1
1

ME

4
4
4
4
4
4
4
4

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90

Cm(S)
Cm(O)
Cm(X)
Cv(S)
Cv(S)c
Cv(S)db
Cv(O)
Cv(O)c
Cv(O)db
Cv(I)
Cv(I)c
Cv(I)db
El(S)
El(O)
El(I)
El(X)
Exp(O)
FO/Gap
FO/Hidden
Gal(S)
Gal(O)
Gal(F)
Gal(I)
Gal(X)
Hd(S)
Hd(S)db
Hd(S)m
Hd(O)
Hd(O)db
Hd(O)m
Hd(F)
Hd(F)db
Hd(F)m
Hd(I)
Hd(I)db
Hd(I)m
Kn(S)
Kn(S)c
Kn(S)db
Kn(O)
Kn(O)c
Kn(O)db
Kn(F)
Kn(F)c
Kn(F)db
Kn(I)
Kn(I)c
Kn(I)db
Kn(X)
Kn(X)c
Kn(X)db
LH(S)
LH(O)
LH(F)

X
X
X
10.0
9.0
8.0
8.0
7.0
6.0
6.0
5.0
4.0
20.0
16.0
12.0
X
8.0
2.0
4.0
6.0
5.0
4.0
3.0
6.0
X
X
X
X
X
X
X
X
X
X
X
X
15.0
14.0
13.0
12.0
11.0
10.0
11.0
10.0
9.0
10.0
9.0
8.0
13.0
12.0
11.0
7.0
5.0
5.0

8.0
5.0
7.0
9.0
8.0
8.0
7.0
6.0
6.0
5.0
4.0
4.0
20.0
16.0
12.0
22.0
7.0
2.0
4.0
X
X
X
X
X
2.0
1.0
3.0
1.0
0.0
2.0
1.0
0.0
2.0
0.5
-0.5
1.5
12.0
11.0
11.0
10.0
9.0
9.0
9.0
8.0
8.0
8.0
7.0
7.0
11.0
10.0
10.0
6.0
4.0
4.0

X
X
X
2
2
0
1
1
0
1
1
0
4
4
4
X
0
0
0
0.5
0.5
0.5
0.5
1
X
X
X
X
X
X
X
X
X
X
X
X
2
2
0
2
2
0
2
2
0
2
2
0
2
2
0
1
1
1

2
1
0
2
2
0
1
1
0
1
1
0
2
2
1
1
0
0
0
X
X
X
X
X
0.5
0
0.5
0.5
0
0.5
0.5
0
0.5
0
0
0
2
2
0
2
2
0
2
2
0
2
2
0
2
2
0
1
1
1

LH(I)
PF wall
PF gate
PF cTwr
PF gateTwr
PF Tower
PO
Pk(S)
Pk(S)db
Pk(S)m
Pk(O)
Pk(O)db
Pk(O)m
Pk(F)
Pk(F)db
Pk(F)m
Pk(I)
Pk(I)db
Pk(I)m
Pk(X)
Pk(X)db
Pk(X)m
Ps(S)
Ps(S)m
Ps(O)
Ps(O)m
Ps(I)
Ps(I)m
Ps(X)
Ps(X)m
Shot(I)
Shot(I)db
Shot(I)m
Shp(S)
Shp(O)
Shp(I)
Shp(X)
Sp(S)
Sp(S)db
Sp(S)m
Sp(O)
Sp(O)db
Sp(O)m
Sp(I)
Sp(I)db
Sp(I)m
TF
TF camp
Wb(S)
Wb(S)db
Wb(S)m
Wb(O)
Wb(O)db
Wb(O)m

3.0
1.0
3.0
4.0
4.0
2.0
1.0
5.0
3.0
6.0
4.0
2.0
5.0
4.0
2.0
5.0
3.0
1.0
4.0
4.0
2.0
5.0
3.0
4.0
2.0
3.0
1.0
2.0
6.0
7.0
5.0
3.0
6.0
X
X
X
X
7.0
5.0
8.0
5.0
3.0
6.0
4.0
2.0
5.0
2.0
1.0
X
X
X
X
X
X

3.0
1.0
3.0
4.0
4.0
2.0
1.0
X
X
X
X
X
X
3.0
2.0
4.0
3.0
2.0
4.0
3.0
2.0
4.0
3.0
4.0
2.0
3.0
1.0
2.0
6.0
7.0
X
X
X
4.0
3.0
2.0
6.0
X
X
X
4.0
3.0
5.0
3.0
2.0
4.0
2.0
1.0
5.0
4.0
6.0
3.0
2.0
4.0

1
0
0
0
0
0
0
1
0
1
1
0
1
1
0
1
1
0
1
1
0
1
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
1
0
1
X
X
X
X
2
0
2
1
0
1
1
0
1
0
0
X
X
X
X
X
X

1
0
0
0
0
0
0
X
X
X
X
X
X
0.5
0
0.5
0.5
0
0.5
0.5
0
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
X
X
X
0.5
0.5
0.5
1
X
X
X
1
0
1
0.5
0
0.5
0
0
1
0
1
0.5
0
0.5

Wb(F)
Wb(F)db
Wb(F)m
Wb(F)w
WWg(S)
WWg(O)
WWg(I)
WWg(X)

X
X
X
X
14.0
10.0
X
7.0

3.0
2.0
4.0
2.0
10.0
8.0
4.0
6.0

X
X
X
X
2
2
X
0

0.5
0
0.5
0.5
2
2
1
0

Stratagem Points
Stratagems
Choose Stratagem
Ambush
(Not if CinC Inert)
Betrayal
(-5 ME penalty, Not if CinC Inert)
Changing Deployment
(Only if Brilliant CinC)
Concealed Command
(Brilliant Invading CinC or Defender)
Delaying Battle - If fortified Camp/BUAf in deployment zone
Disguised Troops - as per army list
(Not if CinC Inert)
Exaggerating Army Size
(Not if CinC Inert)
False Reinforcements - as per list
(Not if CInC Inert)
Feigned Flight
Flank Attack
(Only if Brilliant CinC)
Guides
(Only if Invader & not if CinC Inert)
Hidden Obstacles - as per list (+2AP per FO, Not if CinC Inert)
Portable Obstacles - as per list
Scouting
(Not if CinC Inert)
Unusual Troops - as per list

Brilliant Normal Inert


0
0
0
10
10
N/A
5
5
N/A
5
N/A
N/A
5
5
N/A
10
10
5
10
10
N/A
5
5
N/A
10
10
N/A
10
10
10
5
N/A
N/A
10
10
N/A
0
0
N/A
0
0
0
5
5
N/A
10
10
10

Army View Table


Army Name
Vedic Indian - Early
Vedic Indian - Later
Tamil Indian

Date
1500BC - 900BC
900BC - 512BC
175BC 1515AD

= Selected View

Notes

per army list


per army list
per element

per army list


Brilliant Gen or defender

Brilliant Gen

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