Академический Документы
Профессиональный Документы
Культура Документы
Use button on Army List Sheets to combine the casualty sheet and simple list of elements in each co
Use button on Army List Sheet to transfer a one page summary of your Army, Strategems, Break Poi
Casualty Sheet
Casualty Sheet for printing (also copied onto Army Print Sheet)
AP values
is used to store all the AP, ME values, these should not be changed or your spreadsheet will not work
Specific Instructions
Army names and periods can be recorded on the AP Values sheet under "Army View name" and then selecte
"Book No", "List No", "Aggression Factor" and "Home Climate" should be completed as per the Army List
"CinC is" should be completed as appropriate. This sets the cost of any stratagems used by the CinC.
Command Stats
Army:
Date:
Book No:
List No:
2
3
500BC - 322BC
Aggression Factor:
Home Climate:
CinC is :
Total ME
1/4 ME Lost
1/3 ME Lost
1/2 ME Lost
1
Warm
Normal
A
100
25.5
33.5
50.5
B
0
0
0
0
Stratagems
Choose Stratagem
Army Points
Total =
500
0
0
0
0
0
Cmd Points
AP
500
0
Commands
Buttons
Reset Commands - Clears Columns A, B C, D and Train on the Army List Sheet
Clear Army / Command List - Clears both sheets - use before the Create buttons..
Create Command List - Transfers your army selection to the Command List Sheet and adds the Casualty sheet to it.
Create Army Print Sheet - Transfers details of Army, Troops, AP by Command plus Strategems and Terrain into a printabl
Important you should only complete either the white unshaded cells or the Green/Red "Elements avai
You should complete columns 4 to 7 first, then 1,2 and finally 12.
Details of what each column represents are listed below.
The first 2 lines are for Army Baggage only. The light green cells should not be changed. Choose the comma
Min
0
0
0
Max
8
8
0
Qty
0
2
50
4
Description
Army Baggage
Army Baggage
General
#
Type # Cmd
Reg Bg(S) Train
Irr Bg(I)
Train
Reg Cv(S) CinC
10
ea
6
1
30
total
0
0
500
B
2
50
Explanation of columns.
1 Min
Enter the minimum number of elements specified in the DBMM Army Lists
2 Max
Enter the maximun number of elements available to your army from the DBMM Army Lists
3 Qty
This cell totals the number of elements allocated to all commands A-D and Train and if this total is outside the
4 Desc
Enter the description of your troops - ie Spartan Hoplites. Command Baggage can be entered in any "white"
5 #
Choose either Reg (regular) or Irr (irregular) from dropdown list
6 Type
Choose troop classification ie Sp(S), Sp(O) etc from dropdown list - add extra code for "Chariots, Double bas
Select extra character for:
add "c" Chariots eg. Kn(O)c
add "db" Rear element of compulsory
double based element
add "m" Mtd infantry eg. Sp(I)m
add "w" War Dogs
add "xs" for Bt(S) that cannot shoot
7 # Cmd
Choose if element represents a CinC, Sub or Ally General to set the correct points.
# Cmd = Select "Generals" codes:
CinC
SG
AG
(B)
(I)
8 ea
9 total
10 A,B,C,D
11 Train
12 Elm avl
13 ME eqv
14 Allowed
Commander in Chief
Sub general
Ally general
Brilliant General
Inert General
Automatically calculates the points for the element. #### means that the element type selected is an invalid c
Automatically calculates the total points cost of the elements entered in the commands.
Input the number of elements allocated to each command
Enter elements in the train command. The green cells should not be changed.
Enter the total number of elements you have "painted/bought". If total number allocated to all the commands
Shows the Morale Equivalent for that troop type. An X means that troop type combination is not permitted ie
Allows you to mark the terrain permitted for your army.
ells only.
ew name" and then selected from the Army drop down lists.
leted as per the Army List Books.
ms used by the CinC.
C
0
0
0
0
D
0
0
0
0
Train
0
0
0
0
Break Points
* Disheartened
* Broken
* Shattered
100.0
50.5
Notes
1/4 ME lost that bound
1/3 ME lost since start of battle
1/2 ME lost/spent since start battle
anged. Choose the command that Army baggage if any is allocated to.
11
12
13
Train
Elements
Available
ME Equiv
Train
8
8
1
0.5
0.5
2.0
Train
14
Terrain
S
WW
L
nd if this total is outside the min or max then the background colour changes to red.
be entered in any "white" cells.
for "Chariots, Double based Elements etc below
cated to all the commands exceeds the no available then background goes red.
bination is not permitted ie Irr Art(S)
Allowed
Command Stats
Later Crusader
#N/A
Army:
Date:
Book No:
Aggression Factor:
List No:
17
Home Climate:
Train
Total ME
22
22
23
12
Break Points
>1/4 ME Lost
3.5
* Disheartened
Warm
>1/3 ME Lost
7.5
7.5
4.5
* Broken
>1/2 ME Lost
11.5
11.5
12
6.5
* Shattered
CinC is : Normal
Stratagems
Choose Stratagem
Choose Stratagem
Choose Stratagem
Choose Stratagem
Choose Stratagem
6
6
2
2
1
2
2
18
18
4
32
8
16
8
12
0
1
10
8
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
1
2
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Description
Army Baggage
Army Baggage
Command Baggage
Command Baggage
C-in-C
Sub-General
Sub-General
Knights
Knights
turcopoles
foot sergeants
upgrade foot sergeants
Crossbowmen
upgrade Crossbowmen
Maronite or syrian archers
Alliad
Syrian cavalry
Turkomans
#
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Type
Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Irr Cv(O)
Irr Cv(O)
Irr LH(S)
79.0
40.0
Army Points
Total =
Cmd Points
400
116
AP
104
118
62
Commands
# Cmd
ea
total
Train
Elements
Available
Train
Train
2
2
1
1
20
35
20
10
15
7
3
5
4
5
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
18
2
0
0
0
1
0
0
4
0
4
8
0
0
0
0
2
0
0
0
0
0
1
0
0
0
0
8
0
8
0
2
0
0
0
0
0
1
4
0
0
12
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Train
0
0
12
7
6
12
14
36
0
0
0
0
0
0
0
0
0
1
2
6
CinC
SG
SG
AG
Train
ME Equiv
1.0
1.0
1.0
1.0
4.0
4.0
4.0
2.0
2.0
1.0
0.5
1.0
1.0
1.0
0.5
0.0
4.0
1.0
1.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
S
FS
WW
L
Rv
DH
CH
WH
RH
SH
GH
BUA
BUAf
FW
Rd
PRd
F
E
B
O
Oa
V
Wd
M
D
BF
SF
RF
G
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
Sea
Freezing Sea?
Waterway
Lake
River
Difficult Steep Hill
Craggy Steep Hill
Wooded Hill
Rocky Gentle Hill
Scrubby Gentle Hill
Bare Gentle Hill
Built up area
BUA allowed PF
Frontier Wall
Unpaved Roads
Paved Roads
Large open fields
Small enclosed fields
Boundary hedge/wall
Orchard or olive grove
Desert Oasis
Vineyards
Wood
Marsh
Sand dunes
Boggy flat ground
Scrub covered ground
Rocky flat ground
Sunken Gully
CinC
SG
AG
(B)
(I)
Commander in Chief
Sub general
Ally general
Brilliant General
Inert General
History
v1 - updated to DBMMv2 (min army bagg
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
List No:
23
Train
Total ME
Break Points
>1/4 ME Lost
* Disheartened
>1/3 ME Lost
* Broken
CinC is : Normal
>1/2 ME Lost
* Shattered
Aggression Factor:
Stratagems
Choose Stratagem
Choose Stratagem
Choose Stratagem
Choose Stratagem
Choose Stratagem
Command Stats
Army:
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Description
Army Baggage
Army Baggage
Command Baggage
Command Baggage
Type
# Cmd
Train
Train
Army Points
Total =
Cmd Points
0
0
AP
ea
total
0.0
0.5
Commands
A
Train
Elements
Available
Train
0
0
Train
ME Equiv
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
S
FS
WW
L
Rv
DH
CH
WH
RH
SH
GH
BUA
BUAf
FW
Rd
PRd
F
E
B
O
Oa
V
Wd
M
D
BF
SF
RF
G
Sea
Freezing Sea?
Waterway
Lake
River
Difficult Steep Hill
Craggy Steep Hill
Wooded Hill
Rocky Gentle Hill
Scrubby Gentle Hill
Bare Gentle Hill
Built up area
BUA allowed PF
Frontier Wall
Unpaved Roads
Paved Roads
Large open fields
Small enclosed fields
Boundary hedge/wall
Orchard or olive grove
Desert Oasis
Vineyards
Wood
Marsh
Sand dunes
Boggy flat ground
Scrub covered ground
Rocky flat ground
Sunken Gully
CinC
SG
AG
(B)
(I)
Commander in Chief
Sub general
Ally general
Brilliant General
Inert General
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Total
ME
>1/4 Lost
>1/3 Lost
>1/2 Lost
A
22
6
7.5
11.5
B
22
6
7.5
11.5
C
D Train
23
12
0
6
3.5
0
8
4.5
0
12
6.5
0
Total Army ME:
Army Defeat Point:
Train
Command A
Break Points
Disheartened
Broken
Shattered
79
40
2
0
0
0
1
0
0
4
0
4
8
0
0
0
0
0
0
0
Total ME
* Disheartened
** Broken
*** Shattered
Broken
Total
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr
Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)
Train
Train
CinC
SG
SG
AG
11
12
13
14
15
16
17
18
19
21
22
23
24
25
26
27
28
29
Command B
2
0
0
0
0
0
1
0
0
0
0
8
0
8
0
0
0
0
Total ME
* Disheartened
** Broken
*** Shattered
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr
Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)
Train
Train
CinC
SG
SG
AG
11
12
13
14
15
16
17
18
19
21
22
23
24
25
26
27
28
29
Command C
Total ME
* Disheartened
** Broken
*** Shattered
2 Irr Bg(O)
0 Irr Bg(F)
0 Irr Bg(I)
0 Irr Bg(I)
0 Irr Kn(O)
0 Reg Kn(S)
1 Irr Kn(O)
4 Irr Kn(O)
0 Reg Kn(S)
0 Reg LH(S)
Train
Train
CinC
SG
SG
12 Irr Sp(I)
0 Reg Sp(O)
0 Irr Bw(O)
0 Reg Bw(O)
6 Irr Bw(I)
0 Irr Cv(O)
0 Irr Cv(O)
0 Irr LH(S)
AG
11
12
13
14
15
16
17
18
19
21
22
23
24
25
26
27
28
29
Command D
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
2
6
Total ME
* Disheartened
** Broken
*** Shattered
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr
Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)
Train
Train
CinC
SG
SG
AG
11
12
13
14
15
16
17
18
19
21
22
23
24
25
26
27
28
29
ME
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1
10
20
30
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1
10
20
30
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1
10
20
30
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1
10
20
30
Later Crusader
##
Agg
1
Climate Warm
CinC is: Normal
Stratagems
Choose Stratagem
Choose Stratagem
Choose Stratagem
Choose Stratagem
Choose Stratagem
0
0
0
0
0
Command A
2 Army Baggage
0 Army Baggage
0 Command Baggage
0 Command Baggage
1 C-in-C
0 Sub-General
0 Sub-General
4 Knights
0 Knights
4 turcopoles
8 foot sergeants
0 upgrade foot sergeants
0 Crossbowmen
0 upgrade Crossbowmen
0 Maronite or syrian archers
0 Alliad
0 Syrian cavalry
0 Turkomans
Type
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr
Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)
Command B
2 Army Baggage
0 Army Baggage
0 Command Baggage
0 Command Baggage
0 C-in-C
0 Sub-General
1 Sub-General
0 Knights
0 Knights
0 turcopoles
0 foot sergeants
8 upgrade foot sergeants
0 Crossbowmen
8 upgrade Crossbowmen
0 Maronite or syrian archers
0 Alliad
0 Syrian cavalry
0 Turkomans
Type
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr
Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)
Command C
2 Army Baggage
0 Army Baggage
0 Command Baggage
0 Command Baggage
0 C-in-C
0 Sub-General
1 Sub-General
4 Knights
0 Knights
0 turcopoles
12 foot sergeants
0 upgrade foot sergeants
0 Crossbowmen
0 upgrade Crossbowmen
6 Maronite or syrian archers
0 Alliad
0 Syrian cavalry
0 Turkomans
Type
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr
Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)
Command D
0 Army Baggage
0 Army Baggage
0 Command Baggage
0 Command Baggage
0 C-in-C
0 Sub-General
0 Sub-General
0 Knights
0 Knights
0 turcopoles
0 foot sergeants
0 upgrade foot sergeants
0 Crossbowmen
0 upgrade Crossbowmen
0 Maronite or syrian archers
1 Alliad
2 Syrian cavalry
6 Turkomans
Type
Irr
Irr
Irr
Irr
Irr
Reg
Irr
Irr
Reg
Reg
Irr
Reg
Irr
Reg
Irr
Irr
Irr
Irr
Bg(O)
Bg(F)
Bg(I)
Bg(I)
Kn(O)
Kn(S)
Kn(O)
Kn(O)
Kn(S)
LH(S)
Sp(I)
Sp(O)
Bw(O)
Bw(O)
Bw(I)
Cv(O)
Cv(O)
LH(S)
Book
Army No
4
17
A
22
6
7.5
11.5
116
B
22
6
7.5
11.5
104
AP
2
2
1
1
20
35
20
10
15
7
3
5
4
5
3
12
7
6
Total
4
0
0
0
20
0
0
40
0
28
24
0
0
0
0
0
0
0
ME
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1
AP
2
2
1
1
20
35
20
10
15
7
3
5
4
5
3
12
7
6
Total
4
0
0
0
0
0
20
0
0
0
0
40
0
40
0
0
0
0
ME
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1
AP
2
2
1
1
20
35
20
10
15
7
3
5
4
5
3
12
7
6
Total
4
0
0
0
0
0
20
40
0
0
36
0
0
0
18
0
0
0
ME
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1
AP
2
2
1
1
20
35
20
10
15
7
3
5
4
5
3
12
7
6
Total
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
12
14
36
ME
1
1
1
1
4
4
4
2
2
1
0.5
1
1
1
0.5
4
1
1
Total ME
>1/4 ME Lost
>1/3 ME Lost
>1/2 ME Lost
Cmd Points
Cmd
Train
Train
CinC
SG
SG
AG
Cmd
Train
Train
CinC
SG
SG
AG
Cmd
Train
Train
CinC
SG
SG
AG
Cmd
Train
Train
CinC
SG
SG
AG
D
12
3.5
4.5
6.5
62
Terrain
S
FS
WW
L
Rv
DH
CH
WH
RH
SH
GH
BUA
BUAf
FW
Rd
PRd
F
E
B
O
Oa
V
Wd
M
D
BF
SF
RF
G
400
79
40
Train
0
0
0
0
0
Break Points
* Disheartened
* Broken
* Shattered
Allowed Description
YES
Sea
Freezing Sea?
Waterway
YES
Lake
YES
River
YES
Difficult Steep Hill
Craggy Steep Hill
Wooded Hill
Rocky Gentle Hill
YES
Scrubby Gentle Hill
YES
Bare Gentle Hill
Built up area
YES
BUA allowed PF
Frontier Wall
YES
Unpaved Roads
Paved Roads
Large open fields
Small enclosed fields
Boundary hedge/wall
YES
Orchard or olive grove
Desert Oasis
Vineyards
Wood
YES
Marsh
Sand dunes
Boggy flat ground
Scrub covered ground
YES
Rocky flat ground
Sunken Gully
Total
ME
>1/4 Lost
>1/3 Lost
>1/2 Lost
Train
Train
Broken
Total
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
Command B
Total ME
* Disheartened
** Broken
*** Shattered
1
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
Command C
Total ME
* Disheartened
** Broken
*** Shattered
1
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
Command D
Total ME
* Disheartened
** Broken
*** Shattered
1
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
Train Command
Total ME
* Disheartened
** Broken
*** Shattered
10
Army
Lists
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
Troop
Type
Class
Art(S)
Art(O)
Art(F)
Art(I)
Art(X)
Ax(S)
Ax(S)db
Ax(S)m
Ax(O)
Ax(O)db
Ax(O)m
Ax(I)
Ax(I)db
Ax(I)m
Bd(S)
Bd(S)db
Bd(S)m
Bd(O)
Bd(O)db
Bd(O)m
Bd(F)
Bd(F)db
Bd(F)m
Bd(I)
Bd(I)db
Bd(I)m
Bd(X)
Bd(X)db
Bd(X)m
Bg(S)
Bg(O)
Bg(F)
Bg(I)
Bts(S)
Bts(S)xs
Bts(O)
Bts(F)
Bts(I)
Bts(X)
Bw(S)
Bw(S)db
Bw(S)m
Bw(O)
Bw(O)db
Bw(O)m
Bw(I)
Bw(I)db
Bw(I)m
Bw(X)
Bw(X)db
Bw(X)m
Reg
10.0
8.0
10.0
4.0
4.0
5.0
3.0
6.0
4.0
2.0
5.0
3.0
1.0
4.0
9.0
7.0
10.0
7.0
5.0
8.0
6.0
4.0
7.0
5.0
3.0
6.0
8.0
6.0
9.0
6.0
3.0
3.0
2.0
X
X
X
2.0
X
6.0
6.0
4.0
7.0
5.0
3.0
6.0
4.0
2.0
5.0
7.0
5.0
8.0
Irr
X
X
X
X
X
4.0
3.0
5.0
3.0
2.0
4.0
2.0
1.0
3.0
7.0
6.0
8.0
5.0
4.0
6.0
5.0
4.0
6.0
4.0
3.0
5.0
6.0
5.0
7.0
3.0
2.0
2.0
1.0
3.0
2.0
2.0
X
1.0
X
5.0
4.0
6.0
4.0
3.0
5.0
3.0
2.0
4.0
5.0
4.0
6.0
3
2
2
2
rME
1
1
1
1
0
1
0
1
0.5
0
0.5
0.5
0
0.5
2
0
2
1
0
1
1
0
1
1
0
1
1
0
1
3
1
1
1
X
X
X
0.5
X
1
1
0
1
1
0
1
0.5
0
0.5
1
0
1
iME
X
X
X
X
X
1
0
1
0.5
0
0.5
0.5
0
0.5
2
0
2
1
0
1
1
0
1
1
0
1
1
0
1
3
1
1
1
0.5
0.5
0.5
X
0.5
X
1
0
1
1
0
1
0.5
0
0.5
1
0
1
Additional PV
Reg
Irr
CinC
CinC(B)
CinC(I)
SG
SG(B)
AG
AG(B)
AG(I)
20
45
-55
20
45
10
35
-15
10
35
-65
10
35
5
30
-20
Mounted
Dbl Base
Chariots
Reg
1
-2
-1
Irr
1
-1
-1
Extra Codes
c = chariots
db = rear element of reqd double
based element
m = mounted infantry
w = war dogs
xs = Bt(S) that cannot shoot
Army
Bg(S)
Bg(O)
Bg(F)
Bg(I)
Reg
4
2
2
2
Irr
4
1
1
1
Command
Bg(S)
Bg(O)
Bg(F)
Bg(I)
Reg
4
1
1
1
Irr
4
1
1
1
ME
4
4
4
4
4
4
4
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
Cm(S)
Cm(O)
Cm(X)
Cv(S)
Cv(S)c
Cv(S)db
Cv(O)
Cv(O)c
Cv(O)db
Cv(I)
Cv(I)c
Cv(I)db
El(S)
El(O)
El(I)
El(X)
Exp(O)
FO/Gap
FO/Hidden
Gal(S)
Gal(O)
Gal(F)
Gal(I)
Gal(X)
Hd(S)
Hd(S)db
Hd(S)m
Hd(O)
Hd(O)db
Hd(O)m
Hd(F)
Hd(F)db
Hd(F)m
Hd(I)
Hd(I)db
Hd(I)m
Kn(S)
Kn(S)c
Kn(S)db
Kn(O)
Kn(O)c
Kn(O)db
Kn(F)
Kn(F)c
Kn(F)db
Kn(I)
Kn(I)c
Kn(I)db
Kn(X)
Kn(X)c
Kn(X)db
LH(S)
LH(O)
LH(F)
X
X
X
10.0
9.0
8.0
8.0
7.0
6.0
6.0
5.0
4.0
20.0
16.0
12.0
X
8.0
2.0
4.0
6.0
5.0
4.0
3.0
6.0
X
X
X
X
X
X
X
X
X
X
X
X
15.0
14.0
13.0
12.0
11.0
10.0
11.0
10.0
9.0
10.0
9.0
8.0
13.0
12.0
11.0
7.0
5.0
5.0
8.0
5.0
7.0
9.0
8.0
8.0
7.0
6.0
6.0
5.0
4.0
4.0
20.0
16.0
12.0
22.0
7.0
2.0
4.0
X
X
X
X
X
2.0
1.0
3.0
1.0
0.0
2.0
1.0
0.0
2.0
0.5
-0.5
1.5
12.0
11.0
11.0
10.0
9.0
9.0
9.0
8.0
8.0
8.0
7.0
7.0
11.0
10.0
10.0
6.0
4.0
4.0
X
X
X
2
2
0
1
1
0
1
1
0
4
4
4
X
0
0
0
0.5
0.5
0.5
0.5
1
X
X
X
X
X
X
X
X
X
X
X
X
2
2
0
2
2
0
2
2
0
2
2
0
2
2
0
1
1
1
2
1
0
2
2
0
1
1
0
1
1
0
2
2
1
1
0
0
0
X
X
X
X
X
0.5
0
0.5
0.5
0
0.5
0.5
0
0.5
0
0
0
2
2
0
2
2
0
2
2
0
2
2
0
2
2
0
1
1
1
LH(I)
PF wall
PF gate
PF cTwr
PF gateTwr
PF Tower
PO
Pk(S)
Pk(S)db
Pk(S)m
Pk(O)
Pk(O)db
Pk(O)m
Pk(F)
Pk(F)db
Pk(F)m
Pk(I)
Pk(I)db
Pk(I)m
Pk(X)
Pk(X)db
Pk(X)m
Ps(S)
Ps(S)m
Ps(O)
Ps(O)m
Ps(I)
Ps(I)m
Ps(X)
Ps(X)m
Shot(I)
Shot(I)db
Shot(I)m
Shp(S)
Shp(O)
Shp(I)
Shp(X)
Sp(S)
Sp(S)db
Sp(S)m
Sp(O)
Sp(O)db
Sp(O)m
Sp(I)
Sp(I)db
Sp(I)m
TF
TF camp
Wb(S)
Wb(S)db
Wb(S)m
Wb(O)
Wb(O)db
Wb(O)m
3.0
1.0
3.0
4.0
4.0
2.0
1.0
5.0
3.0
6.0
4.0
2.0
5.0
4.0
2.0
5.0
3.0
1.0
4.0
4.0
2.0
5.0
3.0
4.0
2.0
3.0
1.0
2.0
6.0
7.0
5.0
3.0
6.0
X
X
X
X
7.0
5.0
8.0
5.0
3.0
6.0
4.0
2.0
5.0
2.0
1.0
X
X
X
X
X
X
3.0
1.0
3.0
4.0
4.0
2.0
1.0
X
X
X
X
X
X
3.0
2.0
4.0
3.0
2.0
4.0
3.0
2.0
4.0
3.0
4.0
2.0
3.0
1.0
2.0
6.0
7.0
X
X
X
4.0
3.0
2.0
6.0
X
X
X
4.0
3.0
5.0
3.0
2.0
4.0
2.0
1.0
5.0
4.0
6.0
3.0
2.0
4.0
1
0
0
0
0
0
0
1
0
1
1
0
1
1
0
1
1
0
1
1
0
1
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
1
0
1
X
X
X
X
2
0
2
1
0
1
1
0
1
0
0
X
X
X
X
X
X
1
0
0
0
0
0
0
X
X
X
X
X
X
0.5
0
0.5
0.5
0
0.5
0.5
0
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
X
X
X
0.5
0.5
0.5
1
X
X
X
1
0
1
0.5
0
0.5
0
0
1
0
1
0.5
0
0.5
Wb(F)
Wb(F)db
Wb(F)m
Wb(F)w
WWg(S)
WWg(O)
WWg(I)
WWg(X)
X
X
X
X
14.0
10.0
X
7.0
3.0
2.0
4.0
2.0
10.0
8.0
4.0
6.0
X
X
X
X
2
2
X
0
0.5
0
0.5
0.5
2
2
1
0
Stratagem Points
Stratagems
Choose Stratagem
Ambush
(Not if CinC Inert)
Betrayal
(-5 ME penalty, Not if CinC Inert)
Changing Deployment
(Only if Brilliant CinC)
Concealed Command
(Brilliant Invading CinC or Defender)
Delaying Battle - If fortified Camp/BUAf in deployment zone
Disguised Troops - as per army list
(Not if CinC Inert)
Exaggerating Army Size
(Not if CinC Inert)
False Reinforcements - as per list
(Not if CInC Inert)
Feigned Flight
Flank Attack
(Only if Brilliant CinC)
Guides
(Only if Invader & not if CinC Inert)
Hidden Obstacles - as per list (+2AP per FO, Not if CinC Inert)
Portable Obstacles - as per list
Scouting
(Not if CinC Inert)
Unusual Troops - as per list
Date
1500BC - 900BC
900BC - 512BC
175BC 1515AD
= Selected View
Notes
Brilliant Gen