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Computer Game

Designer

Study Guide

THIS COURSE
LEADS TO A CITY &
GUILDS ACCREDITED
QUALIFICATION

Designer

Preface
Welcome to Train2Game, a world first and totally unique way to start a career as a games development professional in
the fast-moving video games industry!
So why do people want to become professionals in this demanding field? Aside from the sheer excitement and sense of
achievement, one of the key reasons is that the games industry is now larger than the movie and music industries, despite
its humble beginnings as an enthusiasts pursuit. So big is the industry now, there is still a shortfall of experienced,
qualified people. So, not only is there a real motive to join this thriving business, there is also real opportunity!
Naturally games are fun, but making games is a serious business with excellent career progression. Train2Game provides
people with the opportunity to turn their passion for games into a very real vocation.
Having been conceived by the games industry itself, Train2Game courses provide students with the means to develop
a career in the most popular branches of game development. The courses offer an insight into the industry, as well as
advice to ensure students and their work stand out from the crowd and are taken seriously by potential employers at
interview.
Our modular approach to learning also makes excellent use of our varied course material, whether you wish to specialise
solely in a particular discipline, or gain a wider empathy with other roles. For example, all of our courses are supplied with
a Study Points allowance that you can spend as you wish on course modules from any of our courses, provided that you
acquire/study all of the compulsory modules in your chosen discipline.
This allows you, for example, to study all of the programming core modules, in addition to one or two from our art course
and maybe another from our game design course should you choose. Alternatively you could study the core programming
modules and then the optional programming modules that offer further insight into specific topics such as AI or multi-core
programming.
There are many ways to learn the skills necessary for a career in the games industry. A number of universities in the UK
present courses in games design, programming, art and animation. These courses are usually three years in duration and
result in a BA or BSc honours degree. The Open University also offers a series of computer science, art and animation
courses. Whilst the Open University courses are less focused on the specific needs of the games industry, they are
nonetheless relevant options for any potential student.
And of course there is Train2Game, which offers relevant and current games industry content. Each of these study
options offers a potential avenue into the games industry and each route has its own advantages. Career choice is a
significant decision, so students are encouraged to seek guidance from their careers advisors on the most appropriate
way forward in relation to their individual circumstances and life choices.

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Train2Game 2014

Train2Game Overview
The Train2Game team has worked closely with leading games industry figures and training specialists to produce a
series of games industry specific training courses. A list of the course contributors can be found at the end of this booklet.
It has also been produced in collaboration with numerous working artists, designers, programmers and so forth. This
professional collaboration has generated a series of extremely high quality, industry relevant training courses that are
available to Train2Game students.
The vast blended learning experience provided by MIS the UKs most successful blended learning company together
with DR Studios proven and successful games industry track record gives the courses both technical superiority and
superb learning infrastructure such that Train2Game can offer highly effective blended learning opportunities that are
current, relevant and industry supported.
Train2Game has been created by the games industry for the games industry.
The courses offered by Train2Game have been designed to enable the student to learn industry-specific skills in a variety
of core disciplines; these are the same skills and techniques used by games development teams across the world today.
Train2Game has designed its courses to offer approachable and unintimidating content that is appealing to work through
and geared towards a progressive learning curve.
Studying at an average of 10-15 hours a week will see students complete their courses in approximately 18 to 24 months
depending on the module choices they make.
Train2Game courses are completely unique insofar as they use current games technology and development tools
throughout the course syllabus. Train2Game teaches games development in a highly focused way. From day one of the
course training syllabus, the student will be working towards building a skill-set that is relevant and, more importantly,
actually required by the UK development community.
Students of a Train2Game course do not need to have previous experience in design, programming, QA or art and
animation techniques, though of course any experience will stand them in good stead. They will however, depending
on their chosen course, need a good understanding of maths, an analytical and creative mind, and the ability to work
within complex technical software environments. Most crucially, the student needs to show a commitment and a passion
towards gaming.
As all Train2Game courses are home-based and use a proprietary website to interact with lecturers, course tutors,
submittal of assessments and receipt of course updates, a good PC and Internet connection are required by the student

Study when it Suits You


As a set of blended learning courses, a key feature of Train2Game is that the student does not need to give up any
existing work or study commitments in order to get the most out of these courses. Instead, students can study at a pace
that suits their current life commitments. This is especially relevant for those who want to study but have dependants or
rigid financial obligations.
The Train2Game courses are completely unique in that they are led by some of the most experienced people in the
games industry. Until now, no such dedicated training plan has existed.
Online presentations, or webinars, are presented throughout the courses. These webinars are hosted by key industry
personnel to students at home, live and online. Questions are addressed via Student World Train2Games own
student portal.
Students are able to take the courses at their own pace, fully completing each module whilst receiving guidance from
course tutors before commencing the next stage of the course. Students can take as long as they need to complete any
of the courses with re-sits being part of that process, so flexibility really is a consistent feature of Train2Game.

T2G Designer

A Fierce Collaboration with TIGA


With a learning system so directly geared towards the needs of the games development industry, Train2Game collaborates
closely with TIGA (Trade Industry Games Association). TIGA is the national trade association that represents game
developers in the UK and Europe. TIGA has over 150 members, most of whom are either independent games developers
or in-house, publisher-owned developers.
TIGAs role within the Train2Game course structure is to adjudicate exams, ensure a consistently high standard of the
final exam process and maintain the quality bar of course content to ensure it remains current and industry-relevant. TIGA
achieves these aims through the use of an exam and quality board made up of key games industry professionals. This
highly experienced board manages the quality and relevance of all Train2Game course content and exams.
Train2Games intimate working knowledge of the games industry allows it to shape-shift its courses as necessary in
order to keep up to date with the industry and offer its students cutting-edge content and techniques. For more information
on TIGA, the exam board and its active role within the games industry please see www.tiga.org.
All the courses available through Train2Game carry a TIGA diploma award which students will receive upon successful
completion of the course.

Modular Structure
Whichever course you choose, you will be credited with a quantity of
study points that can be used to acquire the modules that are of
most interest to you. The points allocation you receive will be
sufficient to study all of the modules on the course in its entirety.
All of our courses comprise a number of core modules that
must be studied in order to fully qualify in that particular
discipline, in addition to further optional modules offering
specialisations within that same field.
There are even enough study points* for you to also choose
selected modules from ANY other Train2Game courses,
subject to the prerequisites shown on the module header
having been studied and passed. This enables you to widen the
scope of your knowledge base and become more specialist in
disciplines that are of specific interest to you.

* Our QA Tester course includes sufficient points for all modules within that course only.

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The Nature of the Courses


All of our courses are constructed in broadly the same way, though there are smaller differences depending on the exact
discipline and amount of practical work involved.
We use a hybrid print and web approach to deliver the content in its most appropriate form; the printed matter generally
focuses on theory and teaching, whereas our online portal, known as Student World, is used for everything else,
including examples, assets, videos, assessments, webinars and more.
Each module of the course is designed to be as self-contained as possible, and comprises a number of linked lessons
(usually four). Later course modules tend to rely on the learning provided by earlier modules, and any such prerequisites
are clearly marked on each module.
At the end of each lesson is an assessment known as a TMA designed to test your comprehension of the topics covered
in the lesson. These are multiple-choice and must be completed online ready for marking by one of our tutors, who
will provide feedback on any incorrect answers. The assessments can be attempted as many times as you like, but a
sufficiently high score for the entire module must be attained to ensure that you have comprehended it sufficiently.
Dotted around the lessons will be one or more assignments or SMAs. These are not formally marked, but are designed
to maximise your understanding of the topics being discussed. You are urged to complete them to the best of your ability
in order to get the best from the courses.
Lessons also have other features in common, such as an outline/introduction, a clearly-stated list of learning objectives,
areas for further reading where relevant, and more besides. Whatever course you choose, you can be sure of the same
high standard of learning experience.

Study Methods
In order to get the most from the courses, it is vital that you set some rules and objectives for yourself. Even more
important is that you observe them!
What, when and how you study are all interrelated, and it is important that you set consistent guidelines for yourself in
these key areas:
The What
The what relates to the module choices you make: all courses comprise a series of core and optional modules. You
only need study the core modules in order to gain your diploma, but you receive sufficient points* to study further
optional modules, and even some modules from other courses.
You are urged to use every last point you have of your allowance in order to squeeze in as much benefit from the
courses as you can. Just as importantly, it helps to have an idea of the kind of areas of development you wish
to focus on.
For example, if you want to become a programmer looking after visuals and networking, it will be a good idea to study
the core programming modules, the optional networking module, and a module or two from the art course. Likewise if
you wish to become an artist specialising in Unity, you could study all of the art modules and still have enough study
points left over to study the Unity module from the Designer course.
Because our courses are so flexible, you are urged to download the plans-of-courses for each of them, in order to
determine the flow of modules most appropriate to the career path you wish to follow. Even if you have some spare
study points leftover, its worth identifying other paths your career might take and then studying for a plan B too.

* Our QA Tester course includes sufficient points for all modules within the course only.

T2G Designer

Study Methods the When


Everybodys lifestyle is different and it is really important to identify what times of the day and or week will suit you best.
Equally important is that you get into a routine, and make time for your studies. It is all too easy to make excuses when the
work seems difficult, whether that is mowing the lawn, playing a game or going to the pub. These are all things you can
easily defer, and they are unlikely to enhance your employability if you dont; put your studies first!
Time Management

Set aside specific times each day/week for studying.

Create a weekly/monthly planner and outline your personal study goals.

Weekly review; it is important to monitor your progress in order to review your time management practices, and
amend them if necessary.

Learn to prioritise your assignments; schedule out the bigger tasks so as not to leave them all to the end of a
module.

When time issues make you think you do not have time for the next task, reschedule a smaller task so that you
can still progress in a shorter study period.

Postpone tasks or routines that can be put off until your studying is finished; schedule your study period as a
part of your everyday life!

Meeting Challenges

Solve problems; train yourself to be a problem solver and think of them as an opportunity to progress, not
something to be afraid of.

Be flexible in your thinking and do not be afraid to ask for help.

Studying can be stressful, be mindful of this. Take a break, set realistic goals, and finish a task, no matter how
small, to help build confidence.

Study Methods The How


Of course the quality of the time you spend studying can vary greatly, and even where you study can affect your mindset
and approach to the task in hand. Keep these simple pointers in mind:
Studying

Find your own study place. This can be a dedicated room or a kitchen table, but whilst you are using it to study
get in to the mindset that it is your classroom, your study area.

Learn to identify distractions that cause you to stop studying and isolate them.

Use free time to extend your study periods (waiting at a bus stop, in a queue, walking to work or school), prepare
study/flash cards to help you.

Review your previous lessons material and notes at the start of every study period.

Practice, practice and then practice some more. You need to put into practice what you are learning, find
opportunities to do this in your everyday life.

Thinking and Problem Solving


If a problem appears too large, put it aside and let it sit awhile. The answer may just come to you if you relax a
little and move on to a different task.

Most problems have many solutions, try thinking about alternative answers.

To fail can be valuable if you learn from your failures, so do not be afraid to push your own limits.

Ask others. If it is a problem for you, others may have solved it before, but also try to understand why theirs is a
good solution, so you learn from it.

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Student Accreditation: All courses


So what does all this work amount to? Successful completion of one of Train2Games courses results in the student being
awarded a TIGA Diploma relevant to the discipline they have studied. The qualification positions students at the front of
the pack when it comes to getting a job in the games industry.
Train2Game: Qualifying Students for the Games Industry
Not only does Train2Game offer a qualification equivalent in terms of content comparable to a university degree,
its courses are also structured around training exercises which are overseen by experienced games industry
professionals. These training exercises utilise state of the art software - proven games technology - which has been
developed by people boasting successful industry careers with a penchant for encouraging this success in others.
A key feature of the Train2Game courses is that students will be given ample opportunity to complete real-world
projects within the course content provided, using tools that have been created specifically for games development
learning. These real-world projects will also prove invaluable to students when attempting to gain relevant industry
experience before graduation.
It follows from this that students will develop a very real portfolio which they can subsequently present to games
industry professionals. Not only is the student armed with the relevant knowledge and contemporary techniques
necessary to develop a successful career within the games industry, but crucially, they are also able to demonstrate
this proficiency through their portfolio of work.
Train2Game also provides its students with a connection to the industry, guiding them to opportunities and giving
them the confidence needed to grasp that opportunity.

Train2Game Course Features and Benefits


Games designers, programmers, artists and QA testers are the lifeblood of the computer games industry. They create the
varied building blocks that make up every game we play. They create the complex interactions between all of the games
components; characters, environments, vehicles, gameplay mechanics, look, feel and style. Train2Games courses offer
its students the theory behind these people skills and teaches the conceptual techniques used in creating the many
thousands of games launched each year. Enrolling on a Train2Game course is a students first step towards being part of
the fast-paced, exponentially-growing games industry sector.

The Main Features of Train2Game are:

Accredited by TIGA.

Includes all of the necessary software applications and tools necessary for course completion

Features the Student World Internet support structure that is available 24 hours a day.

Provides tutor support available on the phone, by email or webmail, 7 days a week.

Offers hands-on practical time with industry tutors.

Provides a unique combination of practical and theoretical teaching.

Successful completion results in an industry recognised TIGA diploma for students.

Students can progress at their own pace.

No need to give up current work or life commitments.

All final sections are adjudicated by the TIGA exam board.

Utilises leading industry professionals as guest lecturers who make regular web presentations.

Maintains an international job placement programme for its graduates using specialist games industry
recruitment.

T2G Designer

Our Mission Statement


As the UKs most successful blended learning college, Train2Game set the standard for games design and
development education, through step by step, easy to follow guides that will ensure students gain the necessary
skills and experience to help them create the next global blockbuster. Train2Game will provide a valuable insight into
the multibillion dollar computer and video games industry, engaging only the best educators such that its courses
reflect the latest technologies, information and teaching principles relevant to the games industry of today.
Train2Game Advisory Board
Richard Wilson, TIGA
Myra Smallman, MIS
Clive Robert, DR Studios
Professor Carsten Maple, the University of Bedfordshire
Chris Kingsley, Rebellion
Train2Game Exam and Accreditation Board
Train2Games examinations have been reviewed and developed by a group of ten leading UK development firms and
TIGA in order to ensure they are current and relevant to the students chosen discipline. In addition to this the exam
accreditation and review process serves to provide Train2Game with the best possible means of assessing the ability
of its students.

Job and Careers


There are many careers one can choose to embark on after completing a Train2Game course. Throughout the learning
process, students will be prepared for entry into many different areas of the games industry via their highly focused
training programme. Possible positions include Games Designer, Games Programmer, Tools Programmer, Quality
Assurance Tester (Games Tester), Level Designer, Graphics Programmer, Engine Programmer, Design Scripter, Level
Designer, Conceptual Designer, Environment Designer, Environment Artist, Animator, Conceptual Artist, Games Author,
Project Assistant, Project Manager, Producer, and Associate Producer.
To provide an idea of the jobs available in the games industry today, please take a look at the following websites:
www.opmjobs.com
www.gamesindustry.biz/jobs
jobs.theguardian.com
www.gamingjobsonline.com/
www.gamesrecruit.co.uk/
www.change-job.com/
www.datascope.co.uk/
www.gamesjobnews.com/
www.mcvuk.com/news/32980/How-to-get-a-job-in-video-games
www.1gameagent.com
www.gamejobs.com/
www.computerandvideogames.com/

Games Industry Resources


forum.train2game.com/ - Online forums for Train2Game students and non-students. Network, collaborate, socialise.
www.tiga.org/ - TIGA homepage
www.gamecareerguide.com/ - Helpful information and advice on breaking into the games industry
www.edge-online.com/ - Leading games industry information portal
www.gamedev.net/ - Game development resources and news
www.develop-online.net/ - Games development news and listings
www.gamesindustry.biz/ - News, features and jobs
www.gamasutra.com/ - Covers news and jobs with a focus on business
www.mcvuk.com/ - Industry magazine with news, interviews and jobs
www.yoyogames.com/ - Developers of GameMaker, upload, play and share creations
www.mobygames.com - Directory of games, development studios and key personnel

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Modularity
All our courses feature a flexible module-based structure to enhance your learning! You can select and combine modules
to cover the exact mix of skills you wish to develop. Even better, all of the modules on this course are available to all other
course disciplines we cover, and all of the modules from those courses are also available to this course, subject to some
simple conditions outlined below (the study points allowance and prerequisites topics).
The only condition is that some modules are marked core and have to be studied on their primary course, e.g. core
Developer modules have to be studied by anyone taking the Developer course, but are otherwise optional for other course
choices such as Designer.
Provided that you at least study the core modules for your own course, you will be able to undertake the final exams for
that course. If you wish, you can go on to study any optional modules before or after these exams up to your study points
allowance for this course (shown clearly in the coming pages).
Study Points Allowance
The cost of this course includes the study points allowance shown overleaf for you to spend on modules as you choose.
There are sufficient points to cover all core and optional modules on this course, with enough left over to study a few
selected modules from any of our other courses.
Unused study points cannot be refunded.
All modules have a clearly-defined points value associated with them, these are the values to deduct from your allowance.
Prerequisites
To help you decide which extra modules to study, modules are all marked with prerequisites shown in red, amber or
green. Green means open to all courses, amber means there are recommended prerequisites and red means there are
compulsory prerequisites.
In order to see the full range of modules, you will need to download course plans for any other course(s) that interest you.
Subject to prerequisites being met (and having sufficient study points), you can choose any core or optional modules
from other courses, but remember you must study the core modules from this course as a minimum.
Final Grades
Please be aware that your final grade/qualification will in no way be affected by your choice of additional modules; the
core modules for your own course will be sufficient to allow you to qualify (subject to a final exam).
Any additional modules you study are purely to enhance and maximise your own learning experience and help you
pursue your chosen career path.

T2G Designer

Points Allocation for Designer Course


Points allowance provided to purchasers of this course

620

Points required to study core modules only

440

Points required to study all of this course

550

All modules have a cost associated with them; you must deduct these
costs from your initial allowance shown above.
Any unused points after you have studied the core modules may be spent
on this course or any of our others as you wish, or even not at all.

Module D1: Prototyping with a Game Creation System


Designer: Core.
Optional for all other T2G courses

40 Points

Prerequisites: None

Lesson 1 So You Have a Good Idea...


Prove it - the importance of protyping
Expanding the idea into a game
Next steps

Lesson 2 Basic Use of a Game Creation System


Introduction to GCS software
Simple partial game example

Lesson 3 A More Advanced Example


More advanced example
Plan out the basic idea, identify and source assets online
Implement the idea

Lesson 4 Advanced Concepts


An even more complex example
Mobile device implementations
Previewing over Wi-Fi

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Module D2: Getting to Know Games and Genres


Designer: Core.
Optional for all other T2G courses

40 Points

Prerequisites: None

Lesson 1 Play More!


The importance of familiarity with other games/genres, playing lots of games
Dont be afraid to draw inspiration from other products
An example of any successful game that has clearly drawn from other sources
and further developed the ideas

Lesson 2 Game Genres Pt 1


2D action
FPS, TPS
Rail Shooters, Arcade Games
Fighting games, Platformers
RTS, TBS

Lesson 3 Game Genres Pt 2


RPG, MMORPG
Sports games: arcade, simulation, management, fantasy, RPG
Vehicle simulation: spacecraft, trains, watercraft, flight
Racing games

Lesson 4 Game Genres Pt 3


Construction & Management Sim, City Building
Business Sim, God Game
Adventure game, Puzzle
Music & Rhythm, Party
Casual

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T2G Designer

Module D3: Getting to Know the Development Process


and
the Competition
Designer: Core.
Optional for all other T2G courses

30 Points

Prerequisites: None

Lesson 1 The Process of Development


Concept, Proposal, Full Design
Prototype, Proof of Concept, Vertical Slice
Production, Alpha, Beta, QA Sub
Hardware Sub, Master Candidate, Gold Master

Lesson 2 Modern Hardware Formats


iPad, iPod, retina devices
Consoles, smartphones, etc.
Considerations, benefits or limitations of each (touch control, motion sensing, etc.)

Lesson 3 Analysing the Competition


Seeing why the competition failed or suceeded with a similar product
Writing a competitive analysis

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Module D4: Common Design Challenges


Designer: Core.
Optional for all other T2G courses

40 Points

Prerequisites: None

Lesson 1 Game Structure


The structure of games
What players want
Brainstorming a game idea
The importance of sound and music

Lesson 2 MMOGs
Design considerations for Massively Multiplayer
Pay to play and free to play

Lesson 3 Genre Issues


Genre specific game design issues
Including RPG, Sports, Puzzle and Educational, etc.

Lesson 4 Choices
Avoiding getting stuck, critical path
Landmarks, sub-goals
Navigable areas, player choices

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T2G Designer

Module D5: Using Unity


Designer: Core.
Optional for all other T2G courses

40 Points

Prerequisites: An awareness of programming (Beneficial)

Lesson 1 Introduction to Unity


Capabilities
UI, prefabs
Scripting

Lesson 2 The Asset Store


All about the asset store
Traditional assets, e.g. Textures, Models, etc.
More exotic assets, e.g. particle systems, extensions, etc.

Lesson 3 Creating a Simple 3D Scene/App


Creating the world, camera, lights
Adding movement
Adding collisions and other details

Lesson 4 Using 3D to Create a 2D Scene/App


2D strategy
Planar objects, billboarding
Layers

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Module D6: Level Design


Designer: Core.
Optional for all other T2G courses

40 Points

Prerequisites: Designer D5 (Required)

Lesson 1 Paper Design/Concept Art


Assessing the look and feel of the game
Floor-plans and landscapes
Paths and Flow

Lesson 2 Sketching the Level


Working with primitives and place-holders
Restricting access
Playtesting and refinement

Lesson 3 Structure
Level separation
Level order
The components of a level

Lesson 4 Importing Art Assets


Asset-lists (explaining what you need)
Constructive feedback
Importing assets and replacing place-holders
Further playtesting and refinement

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T2G Designer

Module D7: Development Tools


Designer: Core.
Optional for all other T2G courses

40 Points

Prerequisites: None

Lesson 1 Office Suites and Collaboration


Word processing/spreadsheet/presentation packages
Cloud-based vs desktop-based working, Zoho, Google, etc.
Project management and issue tracking software, eg Jira, Asana, Huddle, etc.

Lesson 2 Version Control


Why have version control/what is it?
Popular types of version control eg CVS, SVN, Alienbrain, etc.
Version history, merging and more

Lesson 3 Image Editing and Image Formats


Bitmap vs vector, alpha, channels, indexed colour, animated GIFs
Lossy and lossless compression, image formats
Common graphic packages e.g. Photoshop, GIMP

Lesson 4 Bug Tracking


Common bug tracking tools eg Mantis BT, etc.
Brief overview of bug lifecycle (claim fix, regression, etc.)
Good reporting practice

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Module D8: The Design Process


Designer: Core.
Optional for all other T2G courses

40 Points

Prerequisites: None

Lesson 1 The Idea


Idea sources
Pitfalls
Turning ideas into games

Lesson 2 After the Prototype


Fleshing out the design
Starting the GDD
Importance of the story bible

Lesson 3 Testing and Tuning


In-house playtesting
External playtesting
Test plans

Lesson 4 When to React to Feedback


Assessing feedback
Rejecting feedback
Managing change

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T2G Designer

Module D9: Design Documentation


Designer: Core.
Optional for all other T2G courses

40 Points

Prerequisites: Designer D7 (Beneficial)

Lesson 1 Why Document the Design?


Benefits of documentation
High concept document, Razor X
Pitch document

Lesson 2 Consistency
Story bible
Script
Flowchart

Lesson 3 The Main Design


The Design Document
Technical Design Document
Gameplay

Lesson 4 Refining the Game


Continuity errors, implementation errors
Polishing, playtesting
Cloud-based data (tuning post-launch)

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Train2Game 2014

Module D10: What the Player Sees


Designer: Core.
Optional for all other T2G courses

50 Points

Prerequisites: None

Lesson 1 Controls and Cameras


Controllers and interfaces
Cameras and how different genres implement them
Puzzle solving

Lesson 2 User Interface


GUI
UI
Controls

Lesson 3 Storytelling
Storytelling
Character development

Lesson 4 Rhythm and Flow


Game flow
Game progression
Complexity

Lesson 5 Cinematic Design


Story telling, storyboarding cut scenes
Developing narrative
Game Engine Movies (GEMs)

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T2G Designer

Module D11: Launch and Post-Launch


Designer: Core.
Optional for all other T2G courses

40 Points

Prerequisites: None

Lesson 1 Launching the Game


Final testing
Closed beta, open beta, etc.
Soft launch and hard launch

Lesson 2 Ongoing support


Patches, Updates
Downloadable content (DLC)
Longevity

Lesson 3 Community & Player-Base


Virtual communities
Developer communities
Community management

Lesson 4 The End of Development


Post-mortem
Archival
Sequels

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Module D12: Free-to-play (F2P) Considerations


30 Points

Optional for all T2G courses

Prerequisites: None

Lesson 1 What is F2P


All about the F2P model
Changing the way we approach games
Case studies

Lesson 2 F2P design


Multiple currencies
Player motivations
Monetisation

Lesson 3 Analytics
Analytics
Important metrics such as DAU and ARPU
Improving player retention

Module D13: Marketing Games


10 Points

Optional for all T2G courses

Prerequisites: None

Lesson 1 Marketing the Game


Marketing considerations
PR
Game Demos

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T2G Designer

Module D14: Other Game Creation Systems


40 Points

Optional for all T2G courses

Prerequisites: None

Lesson 1 GameSalad
Introduction and overview
Benefits and drawbacks
Comparison and walkthrough

Lesson 2 Stencyl
Introduction and overview
Benefits and drawbacks
Comparison and walkthrough

Lesson 3 GameMaker
Introduction and overview
Benefits and drawbacks
Comparison and walkthrough

Lesson 4 Unreal/UDK
Introduction and overview
Benefits and drawbacks
Comparison and walkthrough

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Module D15: Seeking Employment


30 Points

Optional for all T2G courses

Prerequisites: None

Lesson 1 Building a CV
CV writing tips
Covering letters
Portfolios

Lesson 3 Approaching Employers


Recruitment agencies
Researching employers
Approaching directly

Lesson 3 Interviews
Interview tips
Likely questions
Follow-up

Module Choices Designer


As shown previously, there are sufficient points supplied with the course in order to enable you to study different modules
as appropriate to your chosen career path:

Role

Module Choices*

Pts
Used

Pts
Spare

470

150

520

100

Junior Designer

Des Core

D15

UI Designer

Des Core

A2

Technical Designer

Des Core

D12-15

550

70

Game Designer/Developer

Des Core

P2-4

590

30

A7

The table above should help to guide you through the possible module choices that you may wish to pursue, however if
you need further assistance in choosing any compatible modules to absorb your points allowance please call your tutor
team who will be pleased to offer advice and guidance.

*This is only one such path to illustrate how you might use your study points

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T2G Designer

Guarantee
When the College receives the student assessment it is double-checked by highly trained tutors in order to maintain
College standards.
The corrected work is returned to the student. It is because Train2Games quality standards are so rigorously maintained
that it is able to support its training with a guarantee of success.

Your Guarantee
With Train2Games vast industry expertise combined with
TIGAs accreditation and exam advisory board we are
confident that you will enjoy the best possible chance of
success with your chosen course.
By fully engaging with the study material you are assured
of a new skill-set and will successfully achieve a valuable
qualification. In the event that you do not achieve the
marks required to pass you will be given the opportunity
to re-sit your exams and revisit marked assignments at no
extra cost for as long as you continue to fully commit to
the course.

www.train2game.com

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Train2Game 2014

Notes

24

T2G Designer

Notes

www.train2game.com

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Train2Game 2014

Train2Game 2014

THIS COURSE LEADS TO A CITY & GUILDS


ACCREDITED QUALIFICATION

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