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AGILE SOFTWARE

DEVELOPMENT

Term paper
BY
Sri Sudhir Naidu
CS 532

Abstract: Software development which can be delivered fast, quick adaptation to


requirements and collecting feed back on required information. The agile software
methods and development is practices based approach empowered with values, principles
and practices which make the software development process more easy and in faster time.
Agile methods which emcompasses individual methods like Extreme programming,
Feature Driven Development, Scrum, etc are more coming into the commercial and
academic worlds.

Introduction
Agility refers to the quality of being agile. Internet software industry and Mobile and
wireless application development industry are looking for a very good approach of
software development. Conventional software development methods have completely
closed the requirements process before analysis and design process. As this approach is
not always feasible and compatible with all other projects. In contrast to the conventional
approaches, Agile methods allow developers to make late changes in the requirement
specification document.
The focus of the Agile software development as given by Agile Software Development
Manifesto is presented in the following:
o Indivduals and interactions over processes and tools
o Working software over comprehensive documentation.
o Customer collaboration over contract negotiation
o Responding to change over following a plan

1) There is vital importance of communication between the individual who are in


development team, since development centers are located at different places. The
necessity of interaction between Individuals over different tools and different
versions and processes is very vital.
2) The only objective of software development team is to continuously deliver the
working software for the customers. New releases must be produced for frequent
intervals. The developers try to keep the code simple , straight forward and
technically as advanced as possible and will try to lessen the documentation.
3) The relationship between developers and the stakeholders is most important as the
pace and the size of the project grows. The cooperation and negotiation between
clients and the developers is the key for the relationship. Agile methods are using
in maintaining good relationship with clients.
4) The development team should be well-informed and authorized to consider the
possible adjustments and enhancements emerging during the development
process.

Agile methods
Agile methods are designed to produce the first delivery in weeks, to achieve and early
win and rapid feedback. These methods invent simple answers so that change can be
less. These also improves design issues and quality as they are based on iteratively
incremental method.

What makes a method an Agile?

When the process is :


a) Incremental: Small releases with rapid iterations
b) Cooperative: Customer and developer relationships
c) Straight: The method which is easy to learn and modify with documentation
d) Adaptive: Able to embrace changes instantly
Different Agile Software Development methods

1) Extreme programming
2) Scrum
3) Feature driven development

Extreme programming
The life cycle of Extreme programming consists of five phases

a) Exploration
b) planning
c) iteration on releases
d) Productionizing
e) Maintainence
f) Death

Extreme programming is a light weight software methodology for a small to medium


sized teams developing software in the rapidly changing requirements situation. XP
matches the behaviour of successful programmers in the wild
Tests
Refactoring
Evolutionary delivery
Incremental planning
Less overhead

Basic principles:
Embracing change: change can come at any time. Model should be ready to take
it.
Rapid feedback: Time between action and feedback is less
Assume simplicity : Initially assuming simplicity of any task and then proceeding
according to the solution
Incremental change
Quality work

SCRUM
The term SCRUM originally derives from a strategy in the game of rugby where it
denotes getting an out of play ball back into the game with teamwork.
Scrum concentrates on how the team members should function in order to produce the
system flexibly in a constantly changing environment.

Scrum is extremely simple model ,used by different software companies from long time,
which works with existing engineering practices and is scalable and work with common
sense which is to say it is very easy.
Scrum process includes three phases
Pre-game
Development
Post-game
Pre-game phase includes two sub-phases
Planning and Architechture design
Planning includes the development of the required system. A Backlog list is created,
which contains all the requirements that are known at that moment. In every iteration the
Back log list is updated by scrum team to gain commitment for the next iteration.
Architechture phase : In this phase an abstract view of the model is designed by viewing
Backlog list.

The Development phase: This phase takes care of the different variable like time fram,
quality , requirements, recourses, technologies and tools. The system is developed in
Sprints. Sprints are the iterative cycles where functionality is developed or enhanced to
produce new increments. Each Sprint includes the traditional phases of software
engineering
1) Requirements
2) Analysis
3) Design

4) Evolution and delivery

The Post-game phase close to release.


Roles in Scrum
SCRUM master
Product owner
Scrum Team
Customer
User
Management

Practices
Product Backlog defines that is needed in the final product based on current know-how.
Effort estimation is the iterative process which is concentrated on Backlog list
Sprint: It is the procedure of adapting to the changing environmental variables.

Feature Driven Development


FDD is agile approach for software development systems. It provides enough structure
for large items, emphasis on quality and working software, delivers frequent , tangible
results.
Five phases of FDD
Develop a overall model

Build a features list


Plan by feature
Design by feature
Build by feature

Dynamic systems development method


Dynamic systems development method is the framework of controls for the software
development. While developing DSDM systems designers are interested in edge case
rather then a mere project ingredient.
The principles involved in DSDM are
Active user involvement is imperative.
Teams must be empowered to make decisions
Focus on frequent delivery
Fitness for deliverable is criterion for accepted deliverables
Iterative and incremental delivery is mandatory
All changes during development must be reversible
Requirements must be baselined at high-level
Testing is integrated throughout the lifecycle
Collaboration and co-operative approach

Conclusions
As we came to know that traditional software development approaches are more
mechanistic which concentrate more on Processes, tools, contracts and plans. In contrast

to traditional methods, agile methods keep emphasis on interaction, working software,


embracing change at any moment of the project, customer relationships.
The method can be agile if it is:
Incremental
Cooperative
Straightforward
Adaptive
Agile view is more people centric rather than plan-centric. Agile methods are not
defined by a small set of principles, practices and techniques. It creates a strategic
capability which has capability of responding to change, capability to balance the
structure and flexibility, capability of innovation and creations through development team
and uncertainty.
We have also discussed about different Agile Software development models such as
XP (Extreme programming)
Scrum
FDD (Feature driven development)
DSDM (Dynamic systems development method)

References
[1]Agile Software Development methods-Review and analysis by Pekka Abrahamsson,
Outi Salo, Jussi Ronkainen and Juhani Warsta
[2] Manifesto for Agile software development; http://agilealliance.com
[3] New methodology; Fowler; Martin;
http://www.martinfowler.com/articles/newMethodology.html

[4] Agile software development: Evidence from the field. Alan MacCormack
http://www.agiledevelopmentconference.com/2003/ files/AlanAgileSoftwareJun03.ppt
[5]. Highsmith Jim (2002) Agile Software Development ecosystems.Boston,MA Pearson
Education

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