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Fire Emblem: Blazing Sword

CodeBreaker Codes for CodeBreaker v1.2 and higher


by Andrew Gu a.k.a. Guru2012
Last updated: August 11, 2006 (v1.0)
***********************************
*
TABLE OF CONTENTS
*
***********************************
0. Contact Information
1. Introduction
2. Version History
3. Code Notes
4. Enabler Code
5. Character Codes
6. Miscellaneous Codes
7. Merchant Codes
8. Value Lists
9. Bibliography
10. Credits and Copyright Info
***********************************
*
0. Contact Information
*
***********************************
=== 8/11/2006 update ===
Its been over two years, but I was recently surprised by a multitude of
emails relating to this guide which I forgot even existed.
I have definitely moved on from Fire Emblem and have not touched that
game
since before the 5/21/2005 update. Since there is still a very active
Fire
Emblem community and since there are plenty of people more capable of
answering code questions than I am, I will be no longer responding to
code
questions. I can be reached at mykonine(at)hotmail.com if you have
questions
about displaying content from this guide elsewhere.
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***********************************
*
1. Introduction
*
***********************************
Many of these CodeBreaker codes have been on the internet for quite a
while,
but it surprised me that nobody ever wrote a CodeBreaker codes FAQ for
Fire
Emblem (Fire Emblem 7) here, so heres my version. Bear with me; this is
my
first FAQ ever, let alone for GameFAQs.
All codes here except the master code were found by me. However, you
rarely
see a code FAQ made all by one person, and this is no exception. I found
the
codes based on guesses made based on observations from other code lists
(see
section 9). If you see an identical code somewhere else, thats just the
way
CodeBreaker codes are.
I am not responsible for any possible damage that might be done to your
GBA
or game-save in the process of using these cheats. Though I have doublechecked them I give no guarantees.
With that said, have fun and enjoy your new army of dragons! ;)

-- Guru2012
***********************************
*
2. Version History
*
***********************************
V1.0 8/11/2006
Minor update to contact information.
v1.0 - 5/21/2005
Not really an update, so the numbers aren't going to change. The only
thing
I modified was up at the top: an update in the contact information
section.
v1.0 - 7/30/2004
Final draft is ready for submission. Ive added two names to the credits
section because they helped me check the codes. The entire FAQ has been
proofread and revised. There is nothing new in the way of content.
v0.9 - 7/23/2004
First draft completed and revised. All initially planned code and value
lists are complete. Once the codes are triple-checked and the FAQ is
revised
and proofread one more time it should be ready for submission. The FAQ
itself is still in Word document format for ease of editing and needs to
be
converted to plain text format.
v0.0 7/16/2004
FAQ started
***********************************
*
3. Code Notes
*
* [VERY IMPORTANT! READ FIRST!] *
***********************************
These codes are tested to be used in-chapter though many of them will
also
work during pre-battle preparations.
You will notice that every code ends with either 00ZZ or YYZZ. This
is
because CodeBreaker codes are made in a way that lets you choose, for
example, how much HP you want to give the character. If its a basic
numerical code, replace the ZZ with a two-digit hexadecimal number (the
left digit can be 0) that represents the number you want. For example, if
you want the character to have 30 HP you would replace the ZZ with
1E.
Where it says Item X alternate its really just the item type and
quantity
code combined. The quantity is expressed in the first two digits (YY)
while
the type is expressed in the last two digits (ZZ). Replace the YY with
the
amount you want and the ZZ with the item you want (choose from the list).

You must choose from a list of values in section 8 for the following
types
of codes:
Portrait
Class
Turn Status
Special Status
Item Type
Status Effect
You can use any 2 digit hexadecimal number but there are important
numbers
and ranges in section 8 that you should know for the following types of
codes:
Experience
Horizontal Position
Vertical Position
Rescue Companion
Movement Bonus
Weapon Skill
Support
There are two ways you can use these codes. The first, which in my
opinion
is risky, is to apply the codes and leave them on. The second is more of
a
hacking type approach. Apply the codes to set the values, suspend the
chapter, deactivate the codes, and then resume where you left off. That
way
you will have made the changes but you dont run the risk of, for
example,
setting your third slot to always turn into the dragon. Its much better
to
change a character into the dragon, suspend so that the changes are
saved,
turn off the cheat, and then continue playing without worrying about any
other unlikely victim who gets mysteriously turned into a dragon
because
of a lingering code.
In this FAQ, I am assuming you are using the latter of the two
techniques.
That doesnt mean the first technique wont work. It does, just not as
well.
***********************************
*
4. Enabler Code
*
***********************************
Before you even think about cheating, youll have to know the enabler
code.
The one used at http://www.cmgcsss.com (found by Helder and Radical
Dreamer)
and the one used to test these codes is:
00006777 000A

10001BE0 0007
***********************************
*
5. Character Codes
*
***********************************
IMPORTANT!
=========================================================================
===
===
A final warning before you start using these codes: Codes such as the
portrait, support, and class codes are EXTREMELY RISKY. Even the
slightest
mistake can and most probably will crash your game.
=========================================================================
===
===
-= Slot 1=Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill

8202BD50
8202BD54
3202BD58
3202BD59
3202BD5C
3202BD5D
3202BD60
3202BD61
3202BD62
3202BD63
3202BD64
3202BD65
3202BD66
3202BD67
3202BD68
3202BD69
3202BD6A
3202BD6B
3202BD6D
3202BD6E
3202BD6F
3202BD70
3202BD71
3202BD72
3202BD73
3202BD74
3202BD75
3202BD76
3202BD77
8202BD6E
8202BD70
8202BD72
8202BD74
8202BD76
3202BD78
3202BD79

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ

Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202BD7A
3202BD7B
3202BD7C
3202BD7D
3202BD7E
3202BD7F
3202BD80
3202BD82
3202BD83
3202BD84
3202BD85
3202BD86
3202BD87
3202BD88

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202BD98
8202BD9C
3202BDA0
3202BDA1
3202BDA4
3202BDA5
3202BDA8
3202BDA9
3202BDAA
3202BDAB
3202BDAC
3202BDAD
3202BDAE
3202BDAF
3202BDB0
3202BDB1
3202BDB2
3202BDB3
3202BDB5
3202BDB6
3202BDB7
3202BDB8
3202BDB9
3202BDBA
3202BDBB
3202BDBC
3202BDBD
3202BDBE
3202BDBF
8202BDB6
8202BDB8
8202BDBA
8202BDBC
8202BDBE
3202BDC0
3202BDC1
3202BDC2
3202BDC3
3202BDC4

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 2 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill

Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202BDC5
3202BDC6
3202BDC7
3202BDC8
3202BDCA
3202BDCB
3202BDCC
3202BDCD
3202BDCE
3202BDCF
3202BDD0

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202BDE0
8202BDE4
3202BDE8
3202BDE9
3202BDEC
3202BDED
3202BDF0
3202BDF1
3202BDF2
3202BDF3
3202BDF4
3202BDF5
3202BDF6
3202BDF7
3202BDF8
3202BDF9
3202BDFA
3202BDFB
3202BDFD
3202BDFE
3202BDFF
3202BE00
3202BE01
3202BE02
3202BE03
3202BE04
3202BE05
3202BE06
3202BE07
8202BDFE
8202BE00
8202BE02
8202BE04
8202BE06
3202BE08
3202BE09
3202BE0A
3202BE0B
3202BE0C
3202BE0D
3202BE0E
3202BE0F

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 3 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill

Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202BE10
3202BE12
3202BE13
3202BE14
3202BE15
3202BE16
3202BE17
3202BE18

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202BE28
8202BE2C
3202BE30
3202BE31
3202BE34
3202BE35
3202BE38
3202BE39
3202BE3A
3202BE3B
3202BE3C
3202BE3D
3202BE3E
3202BE3F
3202BE40
3202BE41
3202BE42
3202BE43
3202BE45
3202BE46
3202BE47
3202BE48
3202BE49
3202BE4A
3202BE4B
3202BE4C
3202BE4D
3202BE4E
3202BE4F
8202BE46
8202BE48
8202BE4A
8202BE4C
8202BE4E
3202BE50
3202BE51
3202BE52
3202BE53
3202BE54
3202BE55
3202BE56
3202BE57
3202BE58
3202BE5A
3202BE5B

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 4 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2

Support
Support
Support
Support
Support

#3
#4
#5
#6
#7

3202BE5C
3202BE5D
3202BE5E
3202BE5F
3202BE60

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202BE70
8202BE74
3202BE78
3202BE79
3202BE7C
3202BE7D
3202BE80
3202BE81
3202BE82
3202BE83
3202BE84
3202BE85
3202BE86
3202BE87
3202BE88
3202BE89
3202BE8A
3202BE8B
3202BE8D
3202BE8E
3202BE8F
3202BE90
3202BE91
3202BE92
3202BE93
3202BE94
3202BE95
3202BE96
3202BE97
8202BE8E
8202BE90
8202BE92
8202BE94
8202BE96
3202BE98
3202BE99
3202BE9A
3202BE9B
3202BE9C
3202BE9D
3202BE9E
3202BE9F
3202BEA0
3202BEA2
3202BEA3
3202BEA4
3202BEA5
3202BEA6

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 5 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5

Support #6
Support #7

3202BEA7 00ZZ
3202BEA8 00ZZ

8202BEB8
8202BEBC
3202BEC0
3202BEC1
3202BEC4
3202BEC5
3202BEC8
3202BEC9
3202BECA
3202BECB
3202BECC
3202BECD
3202BECE
3202BECF
3202BED0
3202BED1
3202BED2
3202BED3
3202BED5
3202BED6
3202BED7
3202BED8
3202BED9
3202BEDA
3202BEDB
3202BEDC
3202BEDD
3202BEDE
3202BEDF
8202BED6
8202BED8
8202BEDA
8202BEDC
8202BEDE
3202BEE0
3202BEE1
3202BEE2
3202BEE3
3202BEE4
3202BEE5
3202BEE6
3202BEE7
3202BEE8
3202BEEA
3202BEEB
3202BEEC
3202BEED
3202BEEE
3202BEEF
3202BEF0

-= Slot 6 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 7 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7
-= Slot 8 =-

8202BF00
8202BF04
3202BF08
3202BF09
3202BF0C
3202BF0D
3202BF10
3202BF11
3202BF12
3202BF13
3202BF14
3202BF15
3202BF16
3202BF17
3202BF18
3202BF19
3202BF1A
3202BF1B
3202BF1D
3202BF1E
3202BF1F
3202BF20
3202BF21
3202BF22
3202BF23
3202BF24
3202BF25
3202BF26
3202BF27
8202BF1E
8202BF20
8202BF22
8202BF24
8202BF26
3202BF28
3202BF29
3202BF2A
3202BF2B
3202BF2C
3202BF2D
3202BF2E
3202BF2F
3202BF30
3202BF32
3202BF33
3202BF34
3202BF35
3202BF36
3202BF37
3202BF38

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

8202BF48
8202BF4C
3202BF50
3202BF51
3202BF54
3202BF55
3202BF58
3202BF59
3202BF5A
3202BF5B
3202BF5C
3202BF5D
3202BF5E
3202BF5F
3202BF60
3202BF61
3202BF62
3202BF63
3202BF65
3202BF66
3202BF67
3202BF68
3202BF69
3202BF6A
3202BF6B
3202BF6C
3202BF6D
3202BF6E
3202BF6F
8202BF66
8202BF68
8202BF6A
8202BF6C
8202BF6E
3202BF70
3202BF71
3202BF72
3202BF73
3202BF74
3202BF75
3202BF76
3202BF77
3202BF78
3202BF7A
3202BF7B
3202BF7C
3202BF7D
3202BF7E
3202BF7F
3202BF80

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202BF90 YYZZ
8202BF94 YYZZ
3202BF98 00ZZ

-= Slot 9 =Portrait
Class
Level

Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202BF99
3202BF9C
3202BF9D
3202BFA0
3202BFA1
3202BFA2
3202BFA3
3202BFA4
3202BFA5
3202BFA6
3202BFA7
3202BFA8
3202BFA9
3202BFAA
3202BFAB
3202BFAD
3202BFAE
3202BFAF
3202BFB0
3202BFB1
3202BFB2
3202BFB3
3202BFB4
3202BFB5
3202BFB6
3202BFB7
8202BFAE
8202BFB0
8202BFB2
8202BFB4
8202BFB6
3202BFB8
3202BFB9
3202BFBA
3202BFBB
3202BFBC
3202BFBD
3202BFBE
3202BFBF
3202BFC0
3202BFC2
3202BFC3
3202BFC4
3202BFC5
3202BFC6
3202BFC7
3202BFC8

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202BFD8
8202BFDC
3202BFE0
3202BFE1
3202BFE4
3202BFE5

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 10 =Portrait
Class
Level
Experience
Turn Status
Hidden Status

Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202BFE8
3202BFE9
3202BFEA
3202BFEB
3202BFEC
3202BFED
3202BFEE
3202BFEF
3202BFF0
3202BFF1
3202BFF2
3202BFF3
3202BFF5
3202BFF6
3202BFF7
3202BFF8
3202BFF9
3202BFFA
3202BFFB
3202BFFC
3202BFFD
3202BFFE
3202BFFF
8202BFF6
8202BFF8
8202BFFA
8202BFFC
8202BFFE
3202C000
3202C001
3202C002
3202C003
3202C004
3202C005
3202C006
3202C007
3202C008
3202C00A
3202C00B
3202C00C
3202C00D
3202C00E
3202C00F
3202C010

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202C020
8202C024
3202C028
3202C029
3202C02C
3202C02D
3202C030
3202C031
3202C032

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 11 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP

Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202C033
3202C034
3202C035
3202C036
3202C037
3202C038
3202C039
3202C03A
3202C03B
3202C03D
3202C03E
3202C03F
3202C040
3202C041
3202C042
3202C043
3202C044
3202C045
3202C046
3202C047
8202C03E
8202C040
8202C042
8202C044
8202C046
3202C048
3202C049
3202C04A
3202C04B
3202C04C
3202C04D
3202C04E
3202C04F
3202C050
3202C052
3202C053
3202C054
3202C055
3202C056
3202C057
3202C058

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202C068
8202C06C
3202C070
3202C071
3202C074
3202C075
3202C078
3202C079
3202C07A
3202C07B
3202C07C
3202C07D

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 12 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl

Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202C07E
3202C07F
3202C080
3202C081
3202C082
3202C083
3202C085
3202C086
3202C087
3202C088
3202C089
3202C08A
3202C08B
3202C08C
3202C08D
3202C08E
3202C08F
8202C086
8202C088
8202C08A
8202C08C
8202C08E
3202C090
3202C091
3202C092
3202C093
3202C094
3202C095
3202C096
3202C097
3202C098
3202C09A
3202C09B
3202C09C
3202C09D
3202C09E
3202C09F
3202C0A0

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202C0B0
8202C0B4
3202C0B8
3202C0B9
3202C0BC
3202C0BD
3202C0C0
3202C0C1
3202C0C2
3202C0C3
3202C0C4
3202C0C5
3202C0C6
3202C0C7
3202C0C8

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 13 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res

Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202C0C9
3202C0CA
3202C0CB
3202C0CD
3202C0CE
3202C0CF
3202C0D0
3202C0D1
3202C0D2
3202C0D3
3202C0D4
3202C0D5
3202C0D6
3202C0D7
8202C0CE
8202C0D0
8202C0D2
8202C0D4
8202C0D6
3202C0D8
3202C0D9
3202C0DA
3202C0DB
3202C0DC
3202C0DD
3202C0DE
3202C0DF
3202C0E0
3202C0E2
3202C0E3
3202C0E4
3202C0E5
3202C0E6
3202C0E7
3202C0E8

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202C0F8
8202C0FC
3202C100
3202C101
3202C104
3202C105
3202C108
3202C109
3202C10A
3202C10B
3202C10C
3202C10D
3202C10E
3202C10F
3202C110
3202C111
3202C112
3202C113

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 14 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue

Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202C115
3202C116
3202C117
3202C118
3202C119
3202C11A
3202C11B
3202C11C
3202C11D
3202C11E
3202C11F
8202C116
8202C118
8202C11A
8202C11C
8202C11E
3202C120
3202C121
3202C122
3202C123
3202C124
3202C125
3202C126
3202C127
3202C128
3202C12A
3202C12B
3202C12C
3202C12D
3202C12E
3202C12F
3202C130

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202C140
8202C144
3202C148
3202C149
3202C14C
3202C14D
3202C150
3202C151
3202C152
3202C153
3202C154
3202C155
3202C156
3202C157
3202C158
3202C159
3202C15A
3202C15B
3202C15D
3202C15E
3202C15F

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 15 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity

Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202C160
3202C161
3202C162
3202C163
3202C164
3202C165
3202C166
3202C167
8202C15E
8202C160
8202C162
8202C164
8202C166
3202C168
3202C169
3202C16A
3202C16B
3202C16C
3202C16D
3202C16E
3202C16F
3202C170
3202C172
3202C173
3202C174
3202C175
3202C176
3202C177
3202C178

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202C188
8202C18C
3202C190
3202C191
3202C194
3202C195
3202C198
3202C199
3202C19A
3202C19B
3202C19C
3202C19D
3202C19E
3202C19F
3202C1A0
3202C1A1
3202C1A2
3202C1A3
3202C1A5
3202C1A6
3202C1A7
3202C1A8
3202C1A9
3202C1AA

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Slot 16 =Portrait
Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type

Item 3 Quantity
Item 4 Type
Item 4 Quantity
Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202C1AB
3202C1AC
3202C1AD
3202C1AE
3202C1AF
8202C1A6
8202C1A8
8202C1AA
8202C1AC
8202C1AE
3202C1B0
3202C1B1
3202C1B2
3202C1B3
3202C1B4
3202C1B5
3202C1B6
3202C1B7
3202C1B8
3202C1BA
3202C1BB
3202C1BC
3202C1BD
3202C1BE
3202C1BF
3202C1C0

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

8202CEC0
8202CEC4
3202CEC8
3202CEC9
3202CECC
3202CECD
3202CED0
3202CED1
3202CED2
3202CED3
3202CED4
3202CED5
3202CED6
3202CED7
3202CED8
3202CED9
3202CEDA
3202CEDB
3202CEDD
3202CEDE
3202CEDF
3202CEE0
3202CEE1
3202CEE2
3202CEE3
3202CEE4
3202CEE5

YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

-= Enemy Boss =Portrait


Class
Level
Experience
Turn Status
Hidden Status
Horiz. Position
Vert. Position
Max HP
Current HP
Str
Skl
Spd
Def
Res
Luck
Con bonus
Rescue
Move Bonus
Item 1 Type
Item 1 Quantity
Item 2 Type
Item 2 Quantity
Item 3 Type
Item 3 Quantity
Item 4 Type
Item 4 Quantity

Item 5 Type
Item 5 Quantity
Item 1 alternate
Item 2 alternate
Item 3 alternate
Item 4 alternate
Item 5 alternate
Sword Skill
Lance Skill
Axe Skill
Bow Skill
Staff Skill
Anima Skill
Light Skill
Dark Skill
Status Effect
Support #1
Support #2
Support #3
Support #4
Support #5
Support #6
Support #7

3202CEE6
3202CEE7
8202CEDE
8202CEE0
8202CEE2
8202CEE4
8202CEE6
3202CEE8
3202CEE9
3202CEEA
3202CEEB
3202CEEC
3202CEED
3202CEEE
3202CEEF
3202CEF0
3202CEF2
3202CEF3
3202CEF4
3202CEF5
3202CEF6
3202CEF7
3202CEF8

00ZZ
00ZZ
YYZZ
YYZZ
YYZZ
YYZZ
YYZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

***********************************
*
6. Miscellaneous Codes
*
***********************************
These codes are an exception to the cheat, suspend, un-cheat, and
resume
rule. Feel free to activate the money code and keep it there. The turn
number code is also more useful when kept active, though be careful
because
survival chapters will never end if you keep the code active.
Phase codes are a bit trickier. They should be applied before you resume
your game. When youre done with the code, suspend, remove the code, and
resume.
Tactician Name:
1st character
2nd character
3rd character
4th character
5th character
6th character
7th character

3202BC18
3202BC19
3202BC1A
3202BC1B
3202BC1C
3202BC1D
3202BC1E

Money

8202BC00 ZZZZ

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

Turn Number
- 3202BC08 00ZZ
You can use this to speed up defense chapters, raise your tactics
score,
or lock the turn number so that you can meet requirements like
beating
the chapter in a certain amount of time to get the extra chapter.

Phase

- 3202BC07 00ZZ
00 = Player Phase
40 = Neutral Phase
80 = Enemy Phase

Setting the phase gives you control of all units of that faction. This
way
you can take control of enemy and neutral characters much in the same
fashion that results from the mine trick. When you end your turn, the
game
will skip all other phases and return directly to the one you set through
the code.
***********************************
*
7. Merchant Codes
*
***********************************
These codes will modify your merchants inventory. There are 100 slots
total.
It works like any characters inventory, except its twenty times larger
and
theres no way for you to know which item is in which slot; the items
arent
stored in the order in which theyre displayed. The best way is to insert
items in the 100th slot and work backwards. That way as long as you have
the
empty slots youll safely insert items. Just make sure the item codes
dont
linger because the game will automatically sort the list and accidentally
duplicate the item.
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item

1 type
1 quantity
2 type
2 quantity
3 type
3 quantity
4 type
4 quantity
5 type
5 quantity
6 type
6 quantity
7 type
7 quantity
8 type
8 quantity
9 type
9 quantity
10 type
10 quantity
11 type
11 quantity
12 type
12 quantity
13 type

3203A720
3203A721
3203A722
3203A723
3203A724
3203A725
3203A726
3203A727
3203A728
3203A729
3203A72A
3203A72B
3203A72C
3203A72D
3203A72E
3203A72F
3203A730
3203A731
3203A732
3203A733
3203A734
3203A735
3203A736
3203A737
3203A738

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item

13
14
14
15
15
16
16
17
17
18
18
19
19
20
20
21
21
22
22
23
23
24
24
25
25
26
26
27
27
28
28
29
29
30
30
31
31
32
32
33
33
34
34
35
35
36
36
37
37
38
38
39
39
40
40
41
41

quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity

3203A739
3203A73A
3203A73B
3203A73C
3203A73D
3203A73E
3203A73F
3203A740
3203A741
3203A742
3203A743
3203A744
3203A745
3203A746
3203A747
3203A748
3203A749
3203A74A
3203A74B
3203A74C
3203A74D
3203A74E
3203A74F
3203A750
3203A751
3203A752
3203A753
3203A754
3203A755
3203A756
3203A757
3203A758
3203A759
3203A75A
3203A75B
3203A75C
3203A75D
3203A75E
3203A75F
3203A760
3203A761
3203A762
3203A763
3203A764
3203A765
3203A766
3203A767
3203A768
3203A769
3203A76A
3203A76B
3203A76C
3203A76D
3203A76E
3203A76F
3203A770
3203A771

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item

42
42
43
43
44
44
45
45
46
46
47
47
48
48
49
49
50
50
51
51
52
52
53
53
54
54
55
55
56
56
57
57
58
58
59
59
60
60
61
61
62
62
63
63
64
64
65
65
66
66
67
67
68
68
69
69
70

type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type

3203A772
3203A773
3203A774
3203A775
3203A776
3203A777
3203A778
3203A779
3203A77A
3203A77B
3203A77C
3203A77D
3203A77E
3203A77F
3203A780
3203A781
3203A782
3203A783
3203A784
3203A785
3203A786
3203A787
3203A788
3203A789
3203A78A
3203A78B
3203A78C
3203A78D
3203A78E
3203A78F
3203A790
3203A791
3203A792
3203A793
3203A794
3203A795
3203A796
3203A797
3203A798
3203A799
3203A79A
3203A79B
3203A79C
3203A79D
3203A79E
3203A79F
3203A7A0
3203A7A1
3203A7A2
3203A7A3
3203A7A4
3203A7A5
3203A7A6
3203A7A7
3203A7A8
3203A7A9
3203A7AA

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item

70
71
71
72
72
73
73
74
74
75
75
76
76
77
77
78
78
79
79
80
80
81
81
82
82
83
83
84
84
85
85
86
86
87
87
88
88
89
89
90
90
91
91
92
92
93
93
94
94
95
95
96
96
97
97
98
98

quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity
type
quantity

3203A7AB
3203A7AC
3203A7AD
3203A7AE
3203A7AF
3203A7B0
3203A7B1
3203A7B2
3203A7B3
3203A7B4
3203A7B5
3203A7B6
3203A7B7
3203A7B8
3203A7B9
3203A7BA
3203A7BB
3203A7BC
3203A7BD
3203A7BE
3203A7BF
3203A7C0
3203A7C1
3203A7C2
3203A7C3
3203A7C4
3203A7C5
3203A7C6
3203A7C7
3203A7C8
3203A7C9
3203A7CA
3203A7CB
3203A7CC
3203A7CD
3203A7CE
3203A7CF
3203A7D0
3203A7D1
3203A7D2
3203A7D3
3203A7D4
3203A7D5
3203A7D6
3203A7D7
3203A7D8
3203A7D9
3203A7DA
3203A7DB
3203A7DC
3203A7DD
3203A7DE
3203A7DF
3203A7E0
3203A7E1
3203A7E2
3203A7E3

00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ
00ZZ

Item
Item
Item
Item

99 type
99 quantity
100 type
100 quantity

3203A7E4
3203A7E5
3203A7E6
3203A7E7

00ZZ
00ZZ
00ZZ
00ZZ

***********************************
*
8. Value Lists
*
***********************************
-= Turn Statuses =Replace the ZZ with one of the following numbers:
00 - not moved, like right at the beginning of your turn
10 - rescued and is carrying someone but not moved
42 - moved and grayed out
52 - moved, grayed out, has rescued someone and is carrying him/her
63 - was rescued and is being carried
For the more mathematical or techie guys out there, this is actually a
bit
map. See if you can figure out why those seemingly arbitrary values are
actually significant.
-= Hidden Statuses =Replace the ZZ with one of the following numbers:
00 - No effect
10 - Has Afas Drops bonus
20 - Will drop last item upon death (last item is flashing green)
30 - Has Afas Drops bonus AND drops item upon death
This value is also a bit map.
-= Weapon Skills =Replace ZZ with the
skill level.
00 - weapon disabled
01 through 1E - Skill
1F through 46 - Skill
47 through 78 - Skill
79 through B4 - Skill
B5 through FA - Skill
FB through FF - Skill

value you want. These are the value ranges for each
level
level
level
level
level
level

E
D
C
B
A
S

-= Status Effects =Replace ZZ with a value determined using the steps below.
Given two digits, AB
A is the number (base 16) of turns for which the status effect will
remain.
If A is set to 1, the status effect will no longer apply once you regain

control after ending your current turn. If A is set to anything greater


than
1, the status effect will stay for A turns unless the status effect is
healed first.
Note: If A is set to 0 the status effect will stay infinitely unless
healed.
B
0
1
2
3
4
5
6
7
8

is the type of status effect. Choose from the following values:


- no effect
- Poison
- Sleep
- Silence
- Berserk
- Attack Boost (Filas Might)
- Defense Boost (Niniss Grace)
- Critical Boost (Thors Ire)
- Avoid Boost (Sets Litany)

Example: Niniss Grace defense boost for 2 turns


A = 2
B = 6
So the value I would replace ZZ with would be 26.
-= Supports =Replace the ZZ with the value you want.
Note: Each pair of supports has two values set, one on each character of
the
pair. Although its not absolutely necessary, its good practice when
cheating supports to change both relevant values instead of just one so
that
the game remains consistent.
Important values and ranges (hexadecimal):
00 through 4F - no support
50
- Level C support conversation is available.
51 through 9F - Support level C
A0
- Level B support conversation is available.
A1 through EF - Support level B
F0
- Level A support conversation is available.
F1
- Support level A
-= Items =00
01
02
03
04
05
06
07
08
09

=
=
=
=
=
=
=
=
=
=

Nothing
Iron Sword
Slim Sword
Steel Sword
Silver Sword
Iron Blade
Steel Blade
Silver Blade
Poison Sword
Rapier

0A
0B
0C
0D
0E
0F
10
11
12
13
14
15
16
17
18
19
1A
1B
1C
1D
1E
1F
20
21
22
23
24
25
26
27
28
29
2A
2B
2C
2D
2E
2F
30
31
32
33
34
35
36
37
38
39
3A
3B
3C
3D
3E
3F
40
41
42

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

Mani Katti
Brave Sword
Wo Dao
Killing Edge
Armorslayer
Wyrmslayer
Light Brand
Runesword
Lancereaver
Longsword
Iron Lance
Slim Lance
Steel Lance
Silver Lance
Poison Lance
Brave Lance
Killer Lance
Horseslayer
Javelin
Spear
Axereaver
Iron Axe
Steel Axe
Silver Axe
Poison Axe
Brave Axe
Killer Axe
Halberd
Hammer
Devil Axe
Hand Axe
Tomahawk
Swordreaver
Swordslayer
Iron Bow
Steel Bow
Silver Bow
Poison Bow
Killer Bow
Brave Bow
Short Bow
Long Bow
Ballista
Iron ballista
Killer ballista
Fire
Thunder
Elfire
Bolting
Fimbulvetr
Forblaze
Excalibur
Lightning
Shine
Divine
Purge
Aura

43
44
45
46
47
48
49
4A
4B
4C
4D
4E
4F
50
51
52
53
54
55
56
57
58
59
5A
5B
5C
5D
5E
5F
60
61
62
63
64
65
66
67
68
69
6A
6B
6C
6D
6E
6F
70
71
72
73
74
75
77
78
79
7A
7B
7C

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

Luce
Flux
Luna
Nosferatu
Eclipse
Fenrir
Gespenst
Heal
Mend
Recover
Physic
Fortify
Restore
Silence
Sleep
Berserk
Warp
Rescue
Torch
Hammerne
Unlock
Barrier
Dragon Axe
Angelic robe
Energy ring
Secret book
Speedwings
Goddess icon
Dragonshield
Talisman
Boots
Body ring
Hero crest
Knight crest
Orion's bolt
Elysian whip
Guiding ring
Chest key
Door key
Lockpick
Vulnerary
Elixir
Pure water
Antitoxin
Torch
Delphi Shield
Member Card
Silver Card
White gem
Blue gem
Red gem
Vaida's Spear
Chest key
Mine
Light rune
Iron rune
Filla's Might

7D
7E
7F
80
81
82
83
84
85
86
87
88
89
8A
8B
8C
8D
8E
8F
90
91
92
93
94
95
96
99

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

Ninis's Grace
Thor's Ire
Set's Litany
Emblem blade
Emblem lance
Emblem axe
Emblem bow
Durandal
Armads
Aureola
Earth seal
Afa's Drops
Heaven seal
Emblem seal
Fell contract
Sol Katti
Wolf Beil
Ereshkigal
Flametongue
Regal blade
Rex Hasta
Basilikos
Reinfleche
Heavy spear
Short spear
Ocean seal
Wind Sword

-= Portraits =Replace the XXYY with a four digit number from this list.
CE4C
CE80
CEB4
CEE8
CF1C
CF50
CF84
CFB8
CFEC
D020
D054
D088
D0BC
D0F0
D124
D158
D18C
D1C0
D1F4
D228
D25C
D290
D2C4
D2F8

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

Eliwood
Hector
Lyn
Raven
Geitz
Guy
Karel
Dorcas
Bartre
Citizen
Oswin
Fargus
Wil
Rebecca
Louise
Lucius
Serra
Renault
Erk
Nino
Pent
Canas
Kent
Sain

D32C
D360
D394
D3C8
D3FC
D430
D464
D498
D4CC
D500
D534
D568
D59C
D5D0
D604
D638
D66C
D6A0
D6D4
D708
D73C
D770
D7A4
D7D8
D80C
D840
D874
D8A8
D8DC
D910
D944
D978
D9AC
D9E0
DA14
DA48
DA7C
DAB0
DAE4
DB18
DB4C
DB80
DBB4
DBE8
DC1C
DC50
DC84
DCB8
DCEC
DD20
DD54
DD88
DDBC
DDF0
DE24
DE58
DE8C

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

Lowen
Marcus
Priscilla
Rath
Florina
Fiora
Farina
Heath
Vaida
Hawkeye
Matthew
Jaffar
Ninian
Nils
Athos
Merlinus
Nils
Uther (no thumbnail)
Vaida
Wallace
Lyn
Wil
Kent
Sain
Florina
Rath
Dart
Isadora
Eleanora (no thumbnail)
Legault
Karla
Harken
Leila (no thumbnail)
Bramimond (no thumbnail)
Kishuna
Groznyi
Wire
Bandit
Zagan
Boies
Puzon
Bandit
Santals (no thumbnail)
Nergal
Erik
Sealen
Bauker
Bernard
Damian
Zoldam
Uhai
Aion
Darin
Cameron
Oleg
Eubans
Ursula

DEC0
DEF4
DF28
DF5C
DF90
DFC4
DFF8
E02C
E060
E094
E0C8
E0FC
E130
E164
E198
E1CC
E200
E234
E268
E29C
E2D0
E304
E338
E36C
E3A0
E3D4
E408
E43C
E470
E4A4
E4D8
E50C
E540
E574
E5A8
E5DC
E610
E644
E678
E6AC
E6E0
E714
E748
E77C
E7B0
E7E4
E818
E84C
E880
E8B4
E8E8
E91C
E950
E984
E9B8
E9EC
EA20

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

Black Fang
Paul
Jasmine
Black Fang
Jerme (morph)
Pascal
Kenneth
Jerme
Maxime
Sonia
Teodor
Georg
Kaim
Merc
Denning
Bern
Morph
Lloyd
Linus
Lloyd
Linus
Bandit
Bandit
Bandit
Laus
Laus
Pirate
Black Fang
Black Fang
Ostia
Black Fang
Guardian
Morph
Morph
Morph
Caelin
Caelin
Caelin
Laus
Laus
Zephiel
Elbert (no thumbnail)
Black Fang
Black Fang
Black Fang
Morph
Morph
Morph
Morph
Black Fang
Brendan
Limstella
Dragon
Batta
Bandit
Zugu
Bandit

EA54
EA88
EABC
EAF0
EB24
EB58
EB8C
EBC0
EBF4
EC28
EC5C
EC90
ECC4
ECF8
ED2C
ED60
ED94
EDC8
EDFC
EE30
EE64
EE98
EECC
EF00
EF34
EF68
EF9C
EFD0
F004
F038
F06C
F0A0
F0D4
F108
F13C
F170
F1A4
F1D8
F20C
F240
F274
F2A8
F2DC
F310
F344
F378
F3AC
F3E0
F414
F448
F47C
F4B0
F4E4
F518
F54C
F580
F5B4

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

Bandit
Bandit
Glass
Migal
Bandit
Bandit
Bandit
Bandit
Bandit
Carjiga
Bandit
Bandit
Bandit
Bandit
Bug
Bandit
Bandit
Bandit
Bandit
Natalie (thumbnail only)
Bool
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Heintz
Black Fang
Black Fang
Black Fang
Black Fang
Black Fang
Black Fang
Beyard
Black Fang
Black Fang
Black Fang
Black Fang
Black Fang
Black Fang
Black Fang
Black Fang
Yogi
Caelin
Caelin
Caelin
Caelin
Caelin
Caelin
Caelin
Eagler
Caelin
Caelin
Caelin
Caelin
Caelin

F5E8
F61C
F650
F684
F6B8
F6EC
F720
F754
F788
F7BC
F7F0
F824
F858
F88C
F8C0
F8F4
F928
F95C
F990
F9C4
F9F8
FA2C
FA60
FA94
FAC8
FAFC
FB30
FB64
FB98
FBCC
FC00
FC34
FC68
FC9C
FCD0
FD04
FD38
FD6C
FDA0
FDD4
FE08
FE3C
FE70
FEA4
FED8
FF0C
FF40
FF74
FFA8
FFDC

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

Caelin
Lundgren
Caelin
Caelin
Caelin
Caelin
Caelin
Caelin
Caelin
Tactician
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Merc
Pirate
Bandit
Citizen
Citizen
Citizen
Black Fang
Black Fang
Bandit
Black Fang
Morph
Black Fang
Black Fang
Bandit
Ostia
Rath's unit
Bandit
Bandit
Bern
Guardian
Morph
Laus
Bandit
Bandit
Bern
Guardian
Morph
Guardian
Black Fang
Lloyd (morph)
Linus (morph)

-= Classes =Replace the XXYY with a four-digit number from this list.
Note: Some of the classes are not meant for common use and could cause

glitches/crashes if used improperly. However, given the nature of this


FAQ I
cannot leave their values out either. I have marked those classes with an
asterisk.
01B0
0204
0258
03A8
03FC
0450
04A4
04F8
054C
05A0
05F4
0648
069C
06F0
0744
0798
07EC
0840
0894
08E8
093C
0990
09E4
0A38
0A8C
0AE0
0B34
0B88
0BDC
0C30
0C84
0CD8
0D2C
0D80
0DD4
0E28
0E7C
0ED0
0F24
0F78
0FCC
1020
1074
10C8
111C
1170
11C4
1218
126C
12C0
1314
1368

Lord (Eliwood)
Lord (Lyn)
Lord (Hector)
Knight Lord
Blade Lord
Great Lord
Mercenary
Mercenary (from FE6?)*
Male Hero
Female Hero
Male Myrmidon
Female Myrmidon
Male Swordmaster
Female Swordmaster
Fighter
Warrior
Male Knight
Female Knight
Male General
Female General
Male Archer
Female Archer
Male Sniper
Female Sniper
Monk
Cleric
Male Bishop
Female Bishop
Male Mage
Female Mage
Male Sage
Female Sage
Male Shaman
Female Shaman
Male Druid
Female Druid
Male Cavalier
Female Cavalier
Male Paladin
Female Paladin
Troubadour
Valkyrie
Male Nomad
Female Nomad
Male Nomad Trooper
Female Nomad Trooper
Pegasus Knight
Falcoknight
Male Wyvern Rider
Female Wyvern Rider
Male Wyvern Lord
Female Wyvern Lord

13BC
1410
1464
14B8
150C
1560
15B4
1608
165C
16B0
1704
1758
17AC
1800
1854
18A8
18FC
1950
19A4
19F8
1A4C
1AA0
1AF4
1B48
1B9C
1BF0
1C44
1C98
1CEC
1D40
1D94
1DE8
1E3C
1E90
1EE4
1F38
1F8C
1FE0
2034
2088
20DC

Soldier
Brigand
Pirate
Berserker
Male Thief
Female Thief
Assassin
Dead Civilian*
Dancer
Bard
Archsage
Magic Seal
Tent (labeled as "Transporter")
Dark Druid
Fire Dragon
Male Civilian*
Female Civilian*
Nils (keeled over)*
Bramimond
Male Peer*
Female Peer*
Prince*
Queen*
Civilian*
Corsair
Prince (front of Tactician?)*
Prince (Tactician lying down?)*
Prince (back of Tactician?)*
Child (back of Dancer)*
Fire Dragon (Ninian wounded)*
Dead Warrior*
Male Child*
Female Child*
Transporter (Cart)
Female Sage (Limstella?)*
Archer riding Ballista*
Archer riding Iron Ballista*
Archer riding Killer Ballista*
Empty Ballista*
Empty Iron Ballista*
Empty Killer Ballista*

***********************************
*
9. Bibliography
*
***********************************
I can guarantee the
saying
that I found all of
it
fitting to devote a
provided
the base from which

originality of every list and code here. However,


these by myself would be a lie. I had help, so I find
whole section to giving credit to the ones who
I built up this collection of codes.

First of all, I must thank Helder and Radical Dreamer from cmgcsss.com
for

the first Fire Emblem 7 CodeBreaker codes list I saw. From observing
their
codes I correctly guessed that in the special case of Fire Emblem 7, the
addresses used by the CodeBreaker were identical to those in raw format.
From their codes I was also able to guess (and confirm) that characters
were
stored as blocks of data (slots) in a contiguous section of the RAM. When
I
began to find codes, I verified my codes against theirs to ensure
correctness. Thus I would also like to thank them for their item list,
which
provided for me a source of data with which I could compare my own
results
from item searching.
Next, I must thank Dyn from the Fire Emblem Sanctuary of Strategy (FESS)
forums (http://s7.invisionfree.com/FESS) for providing portrait and class
value lists. Though the portrait and class value lists here are the
results
of my own searches, Dyns lists gave me one critical observation; I
hypothesized and later confirmed during my own searches that the valid
portrait and class code values always occurred at regular numerical
intervals.
I cannot stress enough how much time and effort Helder, Radical Dreamer,
and
Dyn have saved me by having made those codes and lists available. To the
three of you, thank you!
***********************************
*
10. Credits and Copyright
*
***********************************
First, Id like to thank Cyan of Doma and ss100goku from the GameFAQs
forums
for their help in checking these codes.
Thanks to Helder and Radical Dreamer from cmgcsss.com for their code
lists
and the enabler/master code.
Thanks to Dyn from FESS again for his portrait and class lists.
Thanks to GameFAQs for being here to help me in Fire Emblem when I needed
it
and for being here to host Fire Emblem FAQs and guides which I have used
all
too many times.
Last but not least, Id like to thank Intelligent Systems and Nintendo
for
making this great game.
Legalese:

This FAQ may not be reproduced except for personal, private use. It may
not
be displayed on any web site or distributed publicly without advance
written
permission. Use of this guide on any other web site or as part of any
public
display is strictly prohibited, and a violation of copyright.
Straight from Contributor Central.

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