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51
Torens Warriors
1 x Toren Kalrssen
3 x Skiringasal Champions
10 x Skiringasal Hirdmen
6 x Hedeby Bondi
6 x Hedeby Hunters
Skuggsjas Defenders
1 x Aegir of the Water
5 x Kalrs Champions
10 x Aegirs Hirdmen
20 x Skuggsja Bondi
THE WEND
The Wend Chieftains are
the sons of the crone
Kalr offended and are
seeking vengeance on
Kalr and his family.
The Wend raiders are
hidden at the start
of the game and are
deployed after Toren and
Aegir. Before the start of
the battle and before the
Northmen are deployed
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The Wend
2 x Wend Chieftains
15 x Wend Skirmishers
15 x Wend Warriors
15 x Wend Warriors
15 x Wend Warriors
Objectives
Toren must reinforce Skuggsja and see his
father in the Long Hall. If he reaches the Long
Hall alive with 20 or more warriors from the
boats, the Northmen wins. The Wend win if
they manage to kill Kalr. If neither side can
achieve their goal then the battle is a draw.
The game continues until either side has won,
or both cannot win.
PART TWO: TO KILL A TRAITOR
This is the second part of the scenario wherein
Brodir the Boar and Halfdan Omesen attempt
to kill Snorr for his betrayal at the Battle of
Skuggsja.
The Avengers
Brodir, Halfdan, Toren and Aegir must take
revenge on Snorr and kill him. They had
petitioned the konnungr of Vestfold to punish
him for his actions, but Snorr had spread false
stories about what happened in Skuggsja.
Despite their protestations Snorr had gotten
away
with his deceit, and was proting
from his familys misfortune.
Brodir, Halfdan and their warriors
can deploy anywhere on the
board except in Snorrs
buhr, in either corral, or
on the Outer Wall. The
players controlling them
must write down what
terrain they are in before
the start of the game, to
begin with they count
as hidden, even in the
gardens, which have
walls.
If Black Toren
or Aegir of the
Water survived
the Battle of
THE TRAITOR
Snorr is trying to preserve his lofty position
as Jarl of Skiringasal, and foil all attempts
on his life. He has greased the wheels of
loyalty among the merchants and jarls of the
lower Vestfold, and increased security within
Skiringasal. In the rst few months of power
though he is at his weakest, and needs to
eliminate his enemies.
Snorr is deployed under the text SNORR on the
map, his warriors can be deployed anywhere
else on the board, but are deployed rst. If any
of Snorrs warriors are deployed in the same
location as Brodir, Halfdan, Toren and Aegir,
or their warriors, it is assumed that they were
surprised because their enemies had disguised
themselves as townspeople. Warriors cannot
be deployed in base to base contact, unless
they are in a cottage and there is no space
left.
After three turns, the alarm is raised. On the
fourth turn and every even turn, 5 x bondi
come through the buhr gate to help, on every
odd turn, 5 x bondi come through the outer
wall gate.
1 x Snorr Kalrssen
5 x Skiringasal Champions
10 x Skiringasal Hirdmen
10 x Skiringasal Bondi
10 x Skiringasal Bondi
OBJECTIVES
If Brodir, Halfdan and Toren (assuming he
survived the rst battle) are all killed then
Snorrs side wins the battle or if Snorr can
either escape back into his buhr or through
the outer gate his side wins. The Avengers win
if they manage to kill Snorr.
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Snorr
Kalrssen
Aegir
Brodir the
Boar
Halfdan
Ornesen
Agi 3/2 Bra 5 Def 1 For 4/8 Pro 6 Str 4/6 Val 5
F 5/5+ S 3
D6
A2
W3
C5
M3/W3/F1
Chain Hauberk, Shield, Helmet, Sword, Sax. (Expert Fighter)
Agi 2 Bra 3 Def 1 For 5/9 Pro 5 Str 3 Val 3
F 4/5+ S 3
D4
A2
W3
C3
M1/W1/F3
Leather Jerkin, Shield, Helmet, Sword, Sax. (Lucky)
Agi 2 Bra 4 Def 3 For 3/7 Pro 5 Str 3/5 Val 2
F 4/3+ S 3
D4
A1
W2
C3
M2/W1/F1
Leather Jerkin, Shield, Helmet, Sword, Sax, Bow. (Protected)
Agi 2/1 Bra 5 Def 1 For 5 Pro 4 Str 5 Val 4
F 5/5+ S 4
D5
A2
W2
C4
M3/W1/F2
Chain Hauberk, Broad Ax, Sax. (Wounding)
Agi 2/1 Bra 5 Def 1 For 4/8 Pro 6 Str 3/5 Val 4
F 5/5+ S 3
D6
A2
W2
C4
M2/W2/F2
Chain Hauberk, Shield, Sword, Sax. (Opportunist)
Champions
Agi 2/1 Bra 4 Def 1 For 4/9 Pro 4 Str 3/5 Val 1
F 3/5+ S 3
D5
A1
W1
C3
M /W /F
Chain Hauberk, Shield, Helmet, Sword, Sax
Hirdmen
Bondi
Hunters
Chieftains
Agi 2/1 Bra 5 Def 1 For 4/8 Pro 5 Str 4/6 Val 3
F 4/5+ S 4
D5
A2
W2
C5
M3/W2/F1
Chain Hauberk, Shield, Sword, Dagger. (Berserk)
Skirmishers
Warriors
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