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Judge Dredd and Fatties in Blood Bowl

Citadel used to have a license to make figures for the comic book character Judge Dredd (oh
yeah, and Stallone did that movie about him too). In White Dwarf 88, the rules for having an entire
Blood Bowl team of Judges and Fatties was published for use with the 1st edition of Blood Bowl.
I've converted the rules from 1st edition to 3rd edition and although I think a whole team of
Judges and Fatties would make a weak team ... I think they make great additions as Freelance
star players.
Judge Dredd's Background
Judge Dredd's world is the far future. He is a Judge - a combination police officer, jury, and
executioner. Judges enforce the law through whatever means necessary (but a great deal of force
is usually envolved.) The Fatties are a type of altered human capable of eating virtually anything.
Their massive bulk requires help just to keep moving.
Who will Judge Dredd and fatty Bouncin' Billy Munce play for???
Judge Dredd will play for any team that wishes his assistance in upholding the law. Bouncin' Billy
Munce will play for any team willing to pay for all the food needed to sustain him. Thus Judge
Dredd and Bouncin' Billy Munce will play for ANY team in Blood Bowl.
Star Players:

Name

Position

Cost MA ST AG AV

Skills

Freelance
Judge Dredd
180,000 6
Star Player

Thick Skull, Block, Catch, Tackle,


9 Pass, Honorable, Stop in the Name of
the Law!, You Have Been Judged!

Bouncin'
Freelance
120,000 4
Billy Munce Star Player

Thick Skull, Block, Tackle, Stand


Firm, REALLY Piling On, Limited
Movement

Special playing rules for Judge Dredd:


Judge Dredd's whole life revolves upon upholding the law. So if any player on either team every
fouls another player (regardless of the results of the armour roll), Judge Dredd will attempt to
chase them down. While Judge Dredd in in pursuit of the perp (fouling player), Judge Dredd must
finish each turn at least one square closer to the player who committed the foul until he can use
his You Have Been Judged! skill on that player (even if it is his own teammate!). Judge Dredd may
then be used as a normal player. Judge Dredd will not continue to pursue a player who committed
a foul but was not Judged if a drive ends for any reason (touchdown, end of half, special play
card, etc.) If Dredd is in pursuit of a fouler and does not finish a move at least one square closer
(other than going from stunned to prone), if walks off the pitch and will not play the rest of the
game ... he's off to fight crime somewhere with reliable back-up.
New skills:
Honorable: A player with this skill may not foul or assist in fouling another player.

Stop in the Name of the Law!: This skill is usable only during your opponent's turn. If an
opposing player moves within three squares of Judge Dredd, he may challenge them to stop. Roll
on the Judgment table below. If you roll equal to or higher than the required number on the
Judgment table, the opposing player may not continue to move and may not make any further
actions this turn. This does not result in a turnover. If Judge Dredd fails the Judgment Roll, the
opposing player may continue to move as normal. The skill may only be used once per an
opposing player's turn. Judgment rolls may not be rerolled.
You Have Been Judged!: If Judge Dredd's authority is enough to stop a player from three
squares away, its effect is devasting to the psyche when he's in your face. During your turn, Judge
Dredd may use this skill instead of a Block against a player adjacent to him (ie. it cannot be used
as part of a Blitz move). Roll on the Judgement table below. If you roll equal or higher than the
required number on the Judgment table, then roll another D6 for the Judgment effect.
On a 1, this skill has no effect.
On a 2-4, the opponent is very afraid (treat as Stunned but do not make armour and injury rolls)
On a 5, the opponent falls unconscious from fear (treat as Knocked Out)
On a 6, the opponent is so terrified of Dredd that he runs off the field in terror (treat as Badly Hurt)
Neither the Judgment or Judgment effect rolls can be re-rolled. Apothecaries CANNOT be used to
heal the effects of You Have Been Judged!. This skill may only be used once per a turn.
Each time this skill is used, Judge Dredd's coach rolls a D6. On a 1, Judge Dredd feels that he
has taken care of the lawlessness on the field for now and will go into the stand to look for more
rule violators. Place Judge Dredd in the reserves box. He will be available for the next drive. This
does not result in a turnover unless Judge Dredd was holding the football (in which case it will
scatter 3 squares from where Dredd was standing when he decided to stop playing.)

Judgment Table

Team Type

Positions

D6 Judgment Roll needed


to Intimidate or Create
Overwhelming Feeling of
Guilt

Chaos Dwarf, Dark Elf,


Dwarf, Forest Folk, High
Elf, Treefolk, Undead,
Vampire, Wood Elf

All Positions

3 or more

All Other Teams

All Other Positions

2 or more

All Teams

All purchased/freebooted Star


Players or Roster Players with 31 +1 to the Dice Roll Needed
Star Player Points

REALLY Piling On: A player with this skill has the Piling On skill as normal. But if the armor roll is
made successfully after using the Piling On skill, the Injury roll is made with a +2 modifier (as if
the Fatty had Razor Sharp Fangs)

Limited Movement: A player with this skill actually has a facing (ie. it is important which way the
player is facing.) A player with this skill must always be facing a certain direction when they are
standing. The player is assumed to be facing the square directly in from of them (if it is not
obvious which way the player is facing the opposing coach may decide.) The player may NEVER
face diagonally. If the player moves forward, or on to one of the two diagonals ahead of them they
may use their full movement and their facing remains the same (in other words, the player ends
up in the square facing the same direction as it was originally.) A player with this skill may only
change their facing so that they are facing a new direction as long as they do not move or have
not moved during this turn (as it takes all of their movement to turn around.) A player with this skill
can only Block and is considered to only have a Tackle Zone for the three squares directly and
diagonally in front of them. When a player with this skill that is prone stands up, he may be faced
in any direction the coach wishes.
Suggested miniatures:
If you are REALLY lucky, you'll be able to find an old Citadel Judge Dredd on foot miniature (Part
Number JD7 (see White Dwarf 82)) as so nicely posted by Stuff of Legends. Otherwise, get the
Adeptus Arbite Champion and carefully remove his gun. Now, Billy is a bit of problem. Citadel
minatures made figures for the Fatties (Thanks again to Voodoo Studios) but these guys are just
as impossible to find as the original Dredd figure. To make matter worse, there is not a good
replacement figure for this unique player. So the following conversion is suggested. Use the belly,
back, and shoulders from an old edition Games Workshop Warhammer Fantasy Chaos Great
Unclean One (the UK still can produce these). Cut off the head and arms of a Blood Bowl Mighty
Zug. Use putty/green stuff to fill in all the holes in the Unclean One's skin. Attach Zugs arms and
head to the Unclean One's body and fill with putty. Insert the rest of the Mighty Zug figure into the
bottom on the Unclean One's body (it will perfectly fit with the legs sticking out at just the right
length.) Fill the excess space in the bottom on the fig with putty. Cut off the wheel from a Blood
Bowl Dwarf Deathroller Seat and place it under his extended belly (for best results, place the
wheel just in front of the slotta base (not on it). This should give you the proper height for the
wheel in comparison to the belly.) (The Fatties from Judge Dredd needed a wheel under their
stomaches just to keep it from dragging on the ground.) The finished product should do very well
as Bouncin' Billy Munce.

Special Note: if anyone has a JD7 fig for Dredd or one of the original Fatties that he
would like to part with, I would be interested in buying them. Please feel free to contact
me directly at my e-mail address on the main page.

Position

Company

Miniature Name

Part
Number

Price

# in
Blister/Box

Judge Dredd

Games
Workshop US

40k Imperium
Adeptus Arbite
Champion

72401-3

$3.35

Bouncin' Billy

Games

Great Unclean One 073214/46B $5.00

Munce's Belly

Workshop UK

Bouncin' Billy
Munce's Back

Games
Great Unclean One
Workshop 073214/32 $4.00
Back
UK

Bouncin' Billy
Munce's Shoulders

Games
Great Unclean One
Workshop 073214/40 $4.00
Shoulders
UK

Bouncin' Billy
Munce's Head,
Arms, and Legs

Games
Workshop US

Bouncin' Billy
Munce's Belly
Wheel

Games
Dwarf Deathroller
Workshop 099901904 $3.00
Motor/Seat
US
Wanders of Erebor
Race:Dwarf
Coached By:Andrew Dobson

Player Name

Position

ma

st ag

av

Belly

The Mighty Zug

099901301 $5.99

Player Skills

ij

cp td in cs vp sp

1 Fili

Runner

Sure Hands, Thick Skull

80 kgp

2 Kili

Runner

Sure Hands, Thick Skull

80 kgp

3 Gimli

Long Beard

Block, Tackle, Thick Skull

70 kgp

4 Balin

Long Beard

Block, Tackle, Thick Skull

70 kgp

5 Grimlar

Long Beard

Block, Tackle, Thick Skull

70 kgp

6 Thor

Long Beard

Block, Tackle, Thick Skull

70 kgp

7 Thain

Long Beard

Block, Tackle, Thick Skull

70 kgp

8 Dobbie

Long Beard

Block, Tackle, Thick Skull

70 kgp

9 Bofors

Blitzer

Block, Thick Skull

80 kgp

10 Thorin

Blitzer

Block, Thick Skull

80 kgp

11 Dain

Troll Slayer

Block, Frenzy, Dauntless, Thick Skull

90 kgp

12 Durin

Troll Slayer

Block, Frenzy, Dauntless, Thick Skull

90 kgp

13

0 kgp

14

0 kgp

15

0 kgp

16

0 kgp

Team Name:
Race:
Team Rating:
Treasury:
Coach:

Wanders of Erebor
Dwarf
100
0 kgp
Andrew Dobson

11

Cost

Re-Rolls:

x 40 kgp =

40 kgp

Fan Factor:

x 10 kgp =

40 kgp

Assistant Coaches:

x 10 kgp =

0 kgp

Cheerleaders:

x 10 kgp =

0 kgp

Apothecary:

x 50 kgp =

0 kgp

Team Wizard:

x 50 kgp =

0 kgp

TOTAL COST OF TEAM:

1000

kgp

-- Game Record -#

Opponent

Race

Result

Score
Us

'Em

Cas. For
BH

SI

Total

Cas. Against
BH

SI

Gate

Total

Wins

FF

TR

Notes

-- Graveyard -#

Player's name

Position

ma

st

ag

av

Player Skills

ij

cp

td

in

cs

vp

sp

Cost