Вы находитесь на странице: 1из 12

Autodesk Mudbox 2011

[USER MANUAL]
Getting Started Guide

Interface
A
B
D

E
A

: Major function menu

: Viewport to directly manage all tasks

: Brush shape and property window

: Information of layer and current item in use

: Texture and shading property window

: Option and property window for all functions

Autodesk Mudbox 2011

[USER MANUAL]
Getting Started Guide

Basic Controls of Viewport


ALT + Mouse Left Button: Screen rotation
ALT + Mouse Middle Button: Move screen
ALT + Mouse Right Button: Screen zoom-in/out

Sculpt Brush: Sculpt Tools are on the bottom left of the screen

19 different Sculpt brushes with various functions are available.


How to Use:
Select brush, left-click mouse and drag Pop out
Select brush, Ctrl + left-click mouse and drag Pop in

Paint Brush: 2nd tab on the bottom left of the screen, Paint Brush

16 paint brushes are available.


How to Use:
Select brush, left-click mouse and drag Paint
Select brush, Ctrl + left-click mouse and drag Paint complementary color

Autodesk Mudbox 2011

Pose: 3rd tab on the bottom left of the screen

The Mudbox Pose function uses layers to save various poses.

Create joint: Create a new joint


Pose: Move centered on joint
Weight: Range value of the joints movement
Move Pivot: Change joint location value

Subdivision Level: Split Face

Use short key Shift + D or select Mesh > Add New Subdivision Level
Can create more than 10 million polygons.

[USER MANUAL]
Getting Started Guide

Autodesk Mudbox 2011

[USER MANUAL]
Getting Started Guide

Layer: Top right of screen

Basic function for major function of Mudbox; Sculpt, Paint, and Pose must use layers.
Sculpt Layer

Create New Sculpt Layer

Object Divide Level

Note: Layers created in specific level are only active in that level.

Paint Layer

Create New Paint Layer

New Paint Layer allows you to select among 8 various channels and 5 file formats to create a
Paint Layer.

Autodesk Mudbox 2011

[USER MANUAL]
Getting Started Guide

Stamp/Stencil
Brush function to add texture or color using images or to insert image in the brush when
sculpting or painting.

1.
2.
3.
4.

1.
2.
3.
4.
5.
6.

Use Stamp image: Inserting image in brush


Select Sculpt or Paint Brush
Select image
Confirm it is applied to brush in the Texture and Property window
Brush

Use Stencil image: Image on screen stamped using brush


Select image
Select Sculpt or Paint Brush
Select Projection to use unique color of image
Change image and brush properties in right window
Brush
With the stencil image on screen, select S + MMB and drag: Move Stencil image
With the stencil image on screen, select S + MLB and drag: Rotate Stencil image
With the stencil image on screen, select S + MRB and drag: Enlarge/Shrink Stencil image

Autodesk Mudbox 2011

[USER MANUAL]
Getting Started Guide

Mudbox Modeling per Level


1.
2.
3.
4.
5.
6.

Increase divide level


Create sculpt layer
Modeling per layer level
Create texture
Paint per painting layer
Set pose

1. Increase divide level


Keyboard Shortcut: Use Shift + D to split faces.

2. Create sculpt layer


Be sure to create a sculpt layer to avoid directly applying changes to the object, and carry out modeling
per level while preserving the original.

Autodesk Mudbox 2011

[USER MANUAL]
Getting Started Guide

3. Modeling per layer level

Create a basic low polygon model in Maya or Max and call it in FBX file format.

Autodesk Mudbox 2011

[USER MANUAL]
Getting Started Guide

Increase the divide level approximately two levels, increase the number of faces and create large
muscles overall.
In this level there are fewer faces and therefore intricate forms or small muscles are not expressed.

Make the divide level more than 4 levels and carry out intricate modeling on the layers below level 4.

Autodesk Mudbox 2011

[USER MANUAL]
Getting Started Guide

4. Create Texture

Compose several faces in level 4 or above to express texture.

5. Painting per Painting Layer


Layers can be painted differently.

Red Suit
Create a Diffuse Paint Layer to create color texture. Use other layers to create various effects.

Autodesk Mudbox 2011

Blue Suit

Black Suit

[USER MANUAL]
Getting Started Guide

Autodesk Mudbox 2011


6. Set Pose

Select Create Joint, set the movement range and location.

The portion in green as in the above screenshot is the part that moves.

[USER MANUAL]
Getting Started Guide

Autodesk Mudbox 2011

[USER MANUAL]
Getting Started Guide

Next, select the Pose and move centered on the joint, but because the weight value is not complete,
joint cannot be expressed accurately.

Last, select Weight and adjust the value to make the joint movement natural.

Вам также может понравиться