Вы находитесь на странице: 1из 231

Strategy, Mapping and

Situational Awareness

July, 2015 | Simon Wardley

Learning

So what?

Gameplay
How to?

Why?

Versus

Two Examples

Chess World
Thermopylae

White

Pawn (w), Pawn (b), Pawn (w),


Queen (b), Pawn (w), Queen
(b) ...

Black

Pawn (w), Pawn (b), Pawn (w),


Queen (b), Pawn (w), Queen
(b) ...

White

Black

Pawn (w), Pawn (b), Pawn (w),


Queen (b) ... LOSE.

Low

High
f3, e5, g4, Qh4 ... WIN.

Versus

LOW levels of
situational awareness
Verbal reasoning
Backward causality
NO position or movement

HIGH levels of
situational awareness
Visual reasoning
Context Specific
Position AND movement

Where?
(position & movement)

How?
(Action)

Why?
(strategy)

What?
When?
(Action)

In Military ...

Where? Why?
(position & movement)

(strategy)

Situational Awareness

What?
How?
When?
Action

STRATEGY

Tactical
Choices
(BYOD)

Implementation
Details
(Private vs Public)

Purchasing
Decisions
(Oracle vs SAP)

Operational
Details
(SLAs)

Why?
Vague

Everyone else is!


67% of successful
companies do ...

1984
62 Companies for
you to emulate

Business Level Abstractions


of a Healthy Strategy

Common Blahs
digital business, big data, disruptive,
innovative, collaborative, competitive
advantage, ecosystem, networked,
efficiency, learning organisation, social
media, revolution, cloud based, agile,
secure, internet of things, growth, value,
customer focused, open,
digital first, data leaders, agile, insight
from data, platform,
sustainable, revolution, culture.

Blah Template
Our strategy is [Blah]. We will lead a [Blah] effort of
the market through our use of [Blah] and [Blah] to
build a [Blah]. By being both [Blah] and [Blah],
our [Blah] approach will drive [Bah] throughout the
organisation. Synergies between
our [Blah] and [Blah] will enable us to capture the
upside by becoming [Blah] in a [Blah] world. These
transformations combined with [Blah] due to
our [Blah] will create
a [Blah] through [Blah] and [Blah].

Common Blahs
+
Blah Template
=
Autogenerated
64 strategies

Strategy 1 / 64
Our strategy is customer focused. We will lead a disruptive
effort of the market through our use of innovative social
media and big data to build a collaborative cloud based
ecosystem. By being both digital first and agile, our open
approach will drive efficiency throughout the organisation.
Synergies between our culture revolution
and networked learning organisation will enable us to
capture the upside by becoming data leaders in a digital
business world. These transformations combined
with insight from data due to our internet of things
platform will create a sustainable competitive advantage
through growth and value.

http://strategy-madlibs.herokuapp.com/
by Bill West

In Business ...

Where? Why?
(position & movement)

(strategy)

Situational Awareness

What?
How?
When?
Action

High

160 Hi-Tech companies in Silicon Valley, 2012


Size of the bubble = No. of Companies

+ve Market Cap (7 yrs)

Players

Chancers

Low

-ve Market Cap (7 yrs)

Low

High

How to?

Why?

xyz
xyz
xyz

xyz

xyz

xyz

xyz
xyz

xyz

Activities

Practices
1,2,3,4,5
1,2,3,4,5
1,2,3,4,5

Data

People
xy
z
1,2,
x
3,4,x yz
5yz

,5

,3,4
1,2

xyz
xyz
xyzxyz
xyz
1,2,3,4,5 xyz

Organisation

Capital

xy
z
1,2,
x
3,4,x yz
5yz

,5

,3,4

1,2

xyz
xyz
xyzxyz
xyz
1,2,3,4,5 xyz

Organisation
Box and Wire

Q. Approach?

?&!A?
Business
Speak

Technology
Speak

xy
z
1,2,
x
3,4,x yz
5yz

,5

,3,4

1,2

xyz
xyz
xyzxyz
xyz
1,2,3,4,5 xyz

Organisation
Map

xy
z
1,2,
x
3,4,x yz
5yz

,5

Organisation
Value Chain

Value Chain

Value Chain

,3,4

1,2

xyz
xyz
xyzxyz
xyz
1,2,3,4,5 xyz

Visible

USER
Needs

CUP OF TEA
Value Chain

Needs
Needs

TEA
HOT WATER
Needs

Invisible

KETTLE

Needs

WATER
Needs

POWER

Photo Storage

Power
Data Centre

Image
Manipulation

Platform

Compute

Web Site
Customer

CRM

Print

Visible

Customer
Image
Manipulation
Print

Value Chain

Photo Storage

Web Site
Customer
Relationship
System
(CRM)

Platform

Compute

Invisible

Data Centre

Power

Visible

Customer
Image
Manipulation
Print

Value Chain

Photo Storage

Web Site
Customer
Relationship
System
(CRM)

POSITION

Platform

Compute

Invisible

Data Centre

Power

BUT
No movement

Nokia

Evolve

Evolve

A[1]

A[2]

A[3]

A[4]

Evolution

A[5]

Applicable Market

Time for A[2]

Time for A[5]


100% adoption A[5]

100% adoption A[4]

100% adoption A[3]


100% adoption A[2]

100% adoption A[1]

Time

Applicable Market

Time for A[2]

Time for A[5]


100% adoption A[5]

Ubiquity
100% adoption A[4]

100% adoption A[3]


100% adoption A[2]

100% adoption A[1]

Time

Applicable Market

Time for A[2]

Time for A[5]


100% adoption A[5]

Maturity

100% adoption A[4]

100% adoption A[3]


100% adoption A[2]

100% adoption A[1]

Time

Type

Publication
Type

Meaure

Wonder

II (key)

III (key)

IV

building, construction
and awareness

operation,
maintenance and
feature differences

use

Volume

Volume

Certainty

Ubiquity

Utility
Commodity
Product

Service

Custom Built
Genesis

Evolution
Certainty

Ubiquity

n
o
i
it

Demand

t
e
p
m
o
C

Supply

Certainty

Value Chain

Evolution

(describes organisation)

(describes change)

Visible

Customer
Image
Manipulation
Print

Value Chain

Photo Storage

Web Site
Customer
Relationship
System
(CRM)

Platform

Compute

Invisible

Data Centre

Power

Map

Visible

Customer
Online Image
Manipulation
Online Photo
Storage

Value Chain

2005

Print
Web Site
CRM

POSITION

Platform

Invisible

Data Centre

Compute
Power

MOVEMENT

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

So what?

How to?

Why?

Emergency
Services Mobile
Communication
Platfom

ESMCP

Value Chain

Visible

User

CO

Invisible

User Orgs

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

ESMCP

Need

Value Chain

Visible

User

CO

Invisible

User Orgs

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Change

Visible

Value Chain
Invisible

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Value Chain
Invisible

Competition

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Value Chain

Industrialised

Chaotic

Ordered

Uncertain

Known

Unpredictable

Measured

Changing

Stable

Different

Standard

Exciting

Dull

Future Worth

Low Margin

Differential

Essential

Invisible

Uncharted

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Value Chain

Uncharted

Industrialised

AGILE / IN-HOUSE
Strong

Weak

SIX SIGMA / OUTSOURCE


Weak

Strong

Invisible

Lean

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Value Chain

Uncharted

Industrialised

Time and Material / VC based


Strong

Weak

Outcome based
Strong

Weak
COTS / Fixed
Strong

Weak

Invisible

Weak

Unit / Utility based


Strong

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Management

Visible

Customer

Uncharted

Customer

Industrialised

Customer
GIS
3D Visualisation

Web site
CRM

Value Chain

Land Registry
WISE

PIMS

Finance
BIM

ERPM

Collaboration

RISK

HR
Platform
Compute

Invisible

Power
Data Centre

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Customer

Industrialised

Customer
GIS
3D Visualisation

Web site
CRM

Value Chain

Land Registry
WISE

PIMS

Finance
BIM

ERPM

Collaboration

RISK

HR

LEGEND

Platform

outsource to utility
suppliers, Six Sigma

Compute

use off the shelf


products, Lean

Invisible

build in-house with agile


techniques

Genesis

Custom
Built

Power
Data Centre

Product
(+ rental)

Commodity
(+ utility)

Evolution

YoYo
AGILE
Strong

Weak

OR
SIX SIGMA
Weak

Strong

Outsource
SIX SIGMA
Weak

Strong

Incur excessive
change control
costs

Some parts will be


efficient

Practice

Q. Outsource?
A

D
F
B
C

Outsourced

Visible

Uncharted

Industrialised

Outsourced
C

Value Chain

F
D

Invisible

Q. Outsource?
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

HR

Data

Compensation

Q. Outsource?
Data

Visible

Uncharted

Industrialised

HR
A

Value Chain

Data
C

Invisible

Q. Outsource?
Genesis

Custom
Built

Data
Product
(+ rental)

Commodity
(+ utility)

Evolution

Q. Approach?

Visible

Uncharted

Industrialised

Value Chain

Autonomous
Vehicle Driver

GPS

Autonomous
vehicle manager

Vision
System

LIDAR

Invisible

World
Perception
Server

Vehicle
State
Server

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Bias

Industrialised

Uncharted
Web Site (13)
Recommendation
Engine (5)
Streaming
Service (3)
Web Server
(14)

CRM (6)

Compute (18)

Market
Analysis (7)

Power (22)

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Uncharted

Industrialised

Web Site (13)


Recommendation
Engine (5)

Lexicon

Streaming
Service (3)

Cluster

Web Server
(14)

Duplication

CRM (6)

Compute (18)

Market
Analysis (7)

Bias
Genesis

Custom
Built

Product
(+ rental)

Power (22)

Commodity
(+ utility)

Evolution

Industrialised

Uncharted
Web Site (13)

Recommendation
Engine (5)
Streaming
Service (3)
Web Server
(14)
CRM (6)

Compute (18)

Market Analysis (7)

Power (22)

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Customer

Industrialised

Email

Intranet

Smart Phone

Thin Client

CRM
Helpdesk
Workflow

Value Chain

Org Chart

EDRMS

HR

Recruitment

Contract

Parking

Procurement
Flexitime
Payment
Accounting
Platform
Compute

Invisible

Data Centre
Power

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Customer

Industrialised

Intranet

Thin Client

Value Chain

Org Chart

Smart Phone

CRM

Helpdesk
Workflow

Recruitment

Email

EDRMS
HR

Contract

Parking

Procurement
Flexitime
Accounting

Payment

Platform

Invisible

Compute
Data Centre

Genesis

Custom
Built

Product
(+ rental)

Power

Commodity
(+ utility)

Evolution

Collaboration
& Silos

Leave to Exit

Detection

Invisible

Value Chain

Visible

Leave to Enter

Borders
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Amend Active
Request

Request
Request Data
Replacement
Check

Query/
Complain

Request
Review

Challenge
Decision

Invisible

Value Chain

Request
Notify Change of
Immigration
Circumstances
Product

IPT
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Value Chain
Invisible

NPDP
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Customer Interface
(product catalog)
User Interfaces

Appointment
Booking
Payment System
Analytics

Value Chain

APIs

Devices (Fixed &


Mobile)

Data Quality

Decision Support
System
Reference Data
Digital Receipt of
Documents
Rules System
Document Store

Analytics Store

Compute

Messaging

Invisible

Data centre

Home Office
Genesis

Custom
Built

Orchestration &
Workflow

Networks

Product
(+ rental)

Commodity
(+ utility)

Data Storage

Evolution

IT Weapons of Mass Duplication - Leader Board


Number of Duplicate
Efforts in a single
Organisation

Technology Space

Industry

380

ERP system

Global Corporate

Cloud projects

Global
Technology Vendor

118

Workflow systems

Government

22

Rules Engines

European Corporate

14

CRM system

Bank

General Rule of Thumb

Everywhere

170
unverified

Contract
Management

Complexity

+ features

+ features

+ FIST

Idea
Goodness

Harvest Hawk,
idea to combat
operations in 18
months

Visible

Industrialised

Invisible

Value Chain

Uncharted

ESMCP
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Invisible

Value Chain

Uncharted

ESMCP
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Versus

User Needs

Effective

Efficiency

Communication

Collaboration

Contract

Risk

Pitfalls

Team Structure

Culture

Finance

Stability

Example
media company

Leadership

Doctrine

Situational
Awareness

Purpose

Focus
Scope

Transactions
Users

Elements

Purpose

Focus

Elements

Scope

TV company

Transactions

We produce TV shows

Users

Public

Situational
Awareness

User Need
Value Chain
Context

Leadership

Doctrine

Tactics

Customer
Aggregator

Leisure Time
Branded

Need

Visible

Customer
Leisure Time

Aggregator

Branded
needs

needs

Value Chain

Artistic Direction

needs

needs
needs

needs

needs

needs

Web Site

Streaming
Service

needs

Market
Analysis

Web
Server

needs

Production
Systems

needs

needs

needs

Recommendation
Engine

needs

needs

Traditional Media
(DVDs etc)

needs

needs

Production Talent

Invisible

needs

Internet
Broadcast

needs

Creative
Studios

Content

needs

CRM
needs

Compute
needs

Power

Value Chain

Visible

Customer
Aggregator

Leisure Time
Branded

Content

Internet
Broadcast

Value Chain

Artistic
Direction

Traditional Media
(DVDs etc)

Web Site

Creative
Studios

Streaming
Service
Recommendation
Engine

Production
Talent

Market
Analysis

Web
Server

CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Compute

Map
Power

Commodity
(+ utility)

Evolution

Visible

Customer
Aggregator

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Traditional Media
(DVDs etc)

Web Site

Creative
Studios

Streaming
Service
Recommendation
Engine

Production
Talent

Market
Analysis

Web
Server

CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer
Aggregator

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Traditional Media
(DVDs etc)

Web Site

Creative
Studios

Streaming
Service
Recommendation
Engine

Production
Talent

Market
Analysis

Web
Server

CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer
Aggregator

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Traditional Media
(DVDs etc)

Streaming
Service

Bias

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Streaming
Service

Traditional Media
(DVDs etc)

Method

Market
Analysis
CRM

outsource / utility suppliers /


other dept / six sigma

Web
Server

Invisible

off the shelf products / lean


in-house / agile / dynamic

Genesis

Custom
Built

Production
Systems

Product
(+ rental)

Compute
Power

Commodity
(+ utility)

Evolution

Purpose
Situational
Awareness
Doctrine

Focus

Elements

Scope

TV company

Transactions

We produce TV shows

Users

Public

User Need

Leisure time

Value Chain

Components

Context

Map

Tactics

Duplication, Bias and


Methods

Organisational
Learning

Leadership

Structure

Strategy

Learning

So what?

Gameplay
How to?

Why?

Visible

Uncharted

Industrialised

Customer

Online Image
Manipulation

Print

Value Chain

Online Photo
Storage

Web Site

Map

CRM

2005

POSITION

Platform

Invisible

Data Centre

Compute
Power

MOVEMENT

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

Platform

Invisible

Compute

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

Competition

Platform

Competition

Invisible

Compute

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Industrialised

The Far Future

Value Chain

Visible

Uncharted

The Near Future

Platform

Invisible

Compute

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Componentisation
Herbert Simon

Visible

Uncharted

Industrialised

Television

Value Chain

Radio

Int

erf
ace

Electric
Lighting

A/C Utility
(Westinghouse)

Invisible

Siemens

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Industrialised

Intelligent
Agents

Analytics

Value Chain

Visible

Uncharted

Computing

Invisible

Electricity
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

Past Success

Invisible

Inertia

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

+Inertia
Disruption of Past Transition to the
Norms
New

Agency of the
New

Business Model

Change of business
relationship (loss of
social capital)

Investment in
knowledge capital

Suitability

Declining unit value

Loss of existing
financial or physical
capital

Cost of acquiring
new skillsets

Lack of second
sourcing options

Data for Past


Success
counteracts

Loss of political
capital

Investment in new
business
relationships

Lack of pricing
competition

Resistance from
rewards and culture

Threat to barriers
to entry

Changes to
governance,
management and
practices

Loss of strategic
control

External financial
markets reinforce
existing models

Visible

Uncharted

DSC

Industrialised

Value Chain

Online
Photo

Digital

Invisible

Analog
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

DSC

Industrialised

Value Chain

Online
Photo

Fulfilment
Digital

Invisible

Analog
Genesis

Custom
Built

Product
(+ rental)

Inertia
Commodity
(+ utility)

Evolution

Visible

Industrialised

Invisible

Value Chain

Uncharted

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

Platform

Invisible

Compute

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Industrialised

Value Chain

ATTACK
HERE?

ATTACK
HERE?

Platform

Invisible

Compute

Genesis

Custom
Built

Product
(+ rental)

ATTACK
HERE?

Commodity
(+ utility)

Evolution

Visible

Uncharted

Industrialised

Value Chain

ATTACK
HERE?

ATTACK
HERE?

Platform

Invisible

Compute

Genesis

Custom
Built

Product
(+ rental)

ATTACK
HERE?

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

+competition
Platform

Invisible

Compute

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

Open
Platform

Invisible

Compute

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

Patents
Platform

Invisible

Compute

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

FUD
Platform

Invisible

Compute

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

Platform
+Constraints

Invisible

Compute

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Focus

Gameplay

LG
Effective & efficient
(methods, silos, bias,
rationalisation)

Structure & culture


(PST)

Optimising Flow
(financial, risk,
marketing, operation,
profile)

Channel conflicts &


disintermediation

Artificial competition

LE

CE

Basic Operations

Focus on user needs

Situational awareness
(communication,
alignment)

User Perception

Consumer education

Bundling

Creating artifical needs

Creating a confusion
of choice

FUD (fear,
uncertainty, doubt)

Accelerators

Market Enablement

Open approaches
(data, source etc)

Exploiting network
effects

Co-operation

Industrial policy

De-accelerators

Exploitation of existing
constraints

Patents & IPR

Creating constraints
(supply chain)

Limitation of
competition

Dealing with
toxicity

Disposal of liability

Sweat and dump

Pig in a poke

Market

Differentiation

Pricing policy

Exploiting buyer /
supplier power

Harvesting

Defensive

Threat acquisition

Raising barriers to
entry

Procrastination &
timing

Defensive regulation

Attacking

Directed investment

Experimentation

Creating a centre of
gravity

Undermining
barriers to entry

Fool's mate
(lower orders)

Ecosystem

Alliances

Co-creation

ILC
(sensing engines)

Tower & moat

2 factor

Co-opting &
intercession

Embrace &
extend

Competitor

Ambush
(tech drops)

Fragmentation play

Reinforcing competitor
inertia

Sapping
(multiple fronts)

Misdirection

Restriction of
movement (circling)

Talent raid

Positional

Land grab

First mover
(Industrialisation)

Fast follower
(Innovation)

Weak signal /
horizon

Poison

Licensing play

Insertion

Designed to fail
(community)

Standards game

Lobbying /
counter

Signal distortion

Example
media company

Focus

Gameplay

LG
Effective & efficient
(methods, silos, bias,
rationalisation)

Structure & culture


(PST)

Optimising Flow
(financial, risk,
marketing, operation,
profile)

Channel conflicts &


disintermediation

Artificial competition

LE

CE

Basic Operations

Focus on user needs

Situational awareness
(communication,
alignment)

User Perception

Consumer education

Bundling

Creating artifical needs

Creating a confusion
of choice

FUD (fear,
uncertainty, doubt)

Accelerators

Market Enablement

Open approaches
(data, source etc)

Exploiting network
effects

Co-operation

Industrial policy

De-accelerators

Exploitation of existing
constraints

Patents & IPR

Creating constraints
(supply chain)

Limitation of
competition

Dealing with
toxicity

Disposal of liability

Sweat and dump

Pig in a poke

Market

Differentiation

Pricing policy

Exploiting buyer /
supplier power

Harvesting

Defensive

Threat acquisition

Raising barriers to
entry

Procrastination &
timing

Defensive regulation

Attacking

Directed investment

Experimentation

Creating a centre of
gravity

Undermining
barriers to entry

Fool's mate
(lower orders)

Ecosystem

Alliances

Co-creation

ILC
(sensing engines)

Tower & moat

2 factor

Co-opting &
intercession

Embrace &
extend

Competitor

Ambush
(tech drops)

Fragmentation play

Reinforcing competitor
inertia

Sapping
(multiple fronts)

Misdirection

Restriction of
movement (circling)

Talent raid

Positional

Land grab

First mover
(Industrialisation)

Fast follower
(Innovation)

Weak signal /
horizon

Poison

Licensing play

Insertion

Designed to fail
(community)

Standards game

Lobbying /
counter

Signal distortion

Visible

Industrialised

Invisible

Value Chain

Uncharted

ESMCP
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Traditional Media
(DVDs etc)

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Uncharted

Aggregator

Customer

Team 1

Leisure Time
Branded

Content

Team 2

Value Chain

Acquired

Commissioned

Team 3
Content Pipeline

Internet
Broadcast

Artistic
Direction

Team 4

Team 7

Web Site

Recommendation
Engine

Traditional Media
(DVDs etc)

Team 5

Team 6

Creative
Studios

Streaming
Service

Production
Talent

Market
Analysis

Team 9

Invisible

Production
Systems

Genesis

Industrialised

Custom
Built

CRM

Web
Server

Compute

Team 8

Product
(+ rental)

Team 10

Power

Commodity
(+ utility)

Evolution

Focus

Gameplay

LG
Effective & efficient
(methods, silos, bias,
rationalisation)

Structure & culture


(PST)

Optimising Flow
(financial, risk,
marketing, operation,
profile)

Channel conflicts &


disintermediation

Artificial competition

LE

CE

Basic Operations

Focus on user needs

Situational awareness
(communication,
alignment)

User Perception

Consumer education

Bundling

Creating artifical needs

Creating a confusion
of choice

FUD (fear,
uncertainty, doubt)

Accelerators

Market Enablement

Open approaches
(data, source etc)

Exploiting network
effects

Co-operation

Industrial policy

De-accelerators

Exploitation of existing
constraints

Patents & IPR

Creating constraints
(supply chain)

Limitation of
competition

Dealing with
toxicity

Disposal of liability

Sweat and dump

Pig in a poke

Market

Differentiation

Pricing policy

Exploiting buyer /
supplier power

Harvesting

Defensive

Threat acquisition

Raising barriers to
entry

Procrastination &
timing

Defensive regulation

Attacking

Directed investment

Experimentation

Creating a centre of
gravity

Undermining
barriers to entry

Fool's mate
(lower orders)

Ecosystem

Alliances

Co-creation

ILC
(sensing engines)

Tower & moat

2 factor

Co-opting &
intercession

Embrace &
extend

Competitor

Ambush
(tech drops)

Fragmentation play

Reinforcing competitor
inertia

Sapping
(multiple fronts)

Misdirection

Restriction of
movement (circling)

Talent raid

Positional

Land grab

First mover
(Industrialisation)

Fast follower
(Innovation)

Weak signal /
horizon

Poison

Licensing play

Insertion

Designed to fail
(community)

Standards game

Lobbying /
counter

Signal distortion

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Traditional Media
(DVDs etc)

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Traditional Media
(DVDs etc)

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
Recommendation
Engine
Production
Talent

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
Recommendation
Engine
Production
Talent

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
Recommendation
Engine
Production
Talent

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
+ Constraint

Recommendation
Engine

Production
Talent

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
+ Constraint

Recommendation
Engine

Production
Talent
+ Constraint
+ Constraint

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
+ Constraint

Recommendation
Engine

Production
Talent
+ Constraint
+ Constraint

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
+ Constraint

Recommendation
Engine

Production
Talent
+ Constraint
+ Constraint

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
+ Constraint

Recommendation
Engine

Streaming
Service

Production
Talent

Market
Analysis

+ Constraint
+ Constraint

CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute

Open

Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
+ Constraint

Recommendation
Engine

Production
Talent
+ Constraint
+ Constraint

Invisible

Custom
Built

Do you think
Market
Creative
Analysis Studios
will oppose this?
CRM

Production
Systems

Genesis

Streaming
Service

Product
(+ rental)

Web
Server

Compute

Open

Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

WHERE?

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
+ Constraint

Recommendation
Engine

Streaming
Service

Production
Talent

Market
Analysis

+ Constraint
+ Constraint

CRM

Web
Server

WHERE?

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Compute

Open

Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

WHERE?

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
+ Constraint

Recommendation
Engine

Production
Talent

Streaming
Service

Why?
(strategy)

Market
Analysis

+ Constraint
+ Constraint

CRM

Web
Server

WHERE?

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Compute

Open

Power

Commodity
(+ utility)

Evolution

In Business ...

Where? Why?
(position & movement)

(strategy)

Situational Awareness

What?
How?
When?
Action

Purpose
Situational
Awareness
Doctrine
Leadership

Focus

Elements

Scope

TV company

Transactions

We produce TV shows

Users

Public

User Need

Leisure time

Value Chain

Components

Context

Map

Tactics

Duplication, Bias and


Methods

Organisational
Learning

Economic Patterns

Structure

Cell

Strategy

Attack the underlying


supply chain
/ Fools mate

Purpose
Situational
Awareness

Focus

Elements

Scope

TV company

Transactions

We produce TV shows

Users

Public

User Need

Leisure time

Value Chain

Components

Context

Map

Iterative
The Game

Observe

Leadership

Doctrine

Act
Tactics

Duplication, Bias and Methods

Organisational
Learning

Economic Patterns

Structure

Cell

Strategy

Attack the underlying supply


chain
/ Fools mate

Orientate

The Play (Decide)

Impact

Visible

Uncharted

Industrialised

New
Applications
(Developers)

Platform

Value Chain

Co-evolved
management
tools and
practice
(Devops)

Guest OS

Compute
Utility

Compute

Server OS

Invisible

2008
Genesis

Custom
Built

Physical Server

Product
(+ rental)

Commodity
(+ utility)

Evolution

Windows
RHEL
Other

70%
Windows

RHEL
2008

Cloud 2010

Ubuntu

Learning

So what?

Gameplay
How to?

Why?

Versus

"Stories"

LOW
levels of
situational
awareness

"secrets of the
sequence"
"meme copying"
"Tyranny of action"

"alignment"

"Visual reasoning / Context Specific"

HIGH
levels of
situational
awareness
"Position and movement"

"Wide co-ordination / collaboration /


understanding"

High

160 Hi-Tech companies in Silicon Valley, 2012


Size of the bubble = No. of Companies

+ve Market Cap (7 yrs)

Players

Chancers

Low

-ve Market Cap (7 yrs)

Low

High

Purpose
Situational
Awareness
Doctrine
Leadership

Focus

Company believes they


understand

Scope

Common

Transactions

Uncommon

Users

Quite Rare

User Need

Rare

Value Chain

Rare

Context

Very Rare

Tactics

Very Rare

Organisational
Learning

Very Rare

Structure

Uncommon

Strategy

Common

The
missing
middle

Most jump
from user
case to
structure

xy
z
1,2,
x
3,4,x yz
5yz

,5

,3,4

1,2

xyz
xyz
xyzxyz
xyz
1,2,3,4,5 xyz

Organisation
Map

Customer
Aggregator

Leisure Time
Branded

Need

Visible

Customer
Leisure Time

Aggregator

Branded
needs

needs

Value Chain

Artistic Direction

needs

needs
needs

needs

needs

needs

Web Site

Streaming
Service

needs

Market
Analysis

Web
Server

needs

Production
Systems

needs

needs

needs

Recommendation
Engine

needs

needs

Traditional Media
(DVDs etc)

needs

needs

Production Talent

Invisible

needs

Internet
Broadcast

needs

Creative
Studios

Content

needs

CRM
needs

Compute
needs

Power

Value Chain

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Traditional Media
(DVDs etc)

Map

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Streaming
Service

Traditional Media
(DVDs etc)

Doctrine

Market
Analysis
CRM

outsource / utility suppliers /


other dept / six sigma

Web
Server

Invisible

off the shelf products / lean


in-house / agile / dynamic

Genesis

Custom
Built

Production
Systems

Product
(+ rental)

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

WHERE?

Web Site

Traditional Media
(DVDs etc)

+ Constraint
Creative
Studios
+ Constraint

Recommendation
Engine

Production
Talent

Streaming
Service

Why?
(strategy)

Market
Analysis

+ Constraint
+ Constraint

CRM

Web
Server

WHERE?

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Compute

Open

Power

Commodity
(+ utility)

Evolution

The only people who


can map a business
are people within the
business.
No consultants

Bonus material

July, 2015 | Simon Wardley

Focus

Gameplay

LG
Effective & efficient
(methods, silos, bias,
rationalisation)

Structure & culture


(PST)

Optimising Flow
(financial, risk,
marketing, operation,
profile)

Channel conflicts &


disintermediation

Artificial competition

LE

CE

Basic Operations

Focus on user needs

Situational awareness
(communication,
alignment)

User Perception

Consumer education

Bundling

Creating artifical needs

Creating a confusion
of choice

FUD (fear,
uncertainty, doubt)

Accelerators

Market Enablement

Open approaches
(data, source etc)

Exploiting network
effects

Co-operation

Industrial policy

De-accelerators

Exploitation of existing
constraints

Patents & IPR

Creating constraints
(supply chain)

Limitation of
competition

Dealing with
toxicity

Disposal of liability

Sweat and dump

Pig in a poke

Market

Differentiation

Pricing policy

Exploiting buyer /
supplier power

Harvesting

Defensive

Threat acquisition

Raising barriers to
entry

Procrastination &
timing

Defensive regulation

Attacking

Directed investment

Experimentation

Creating a centre of
gravity

Undermining
barriers to entry

Fool's mate
(lower orders)

Ecosystem

Alliances

Co-creation

ILC
(sensing engines)

Tower & moat

2 factor

Co-opting &
intercession

Embrace &
extend

Competitor

Ambush
(tech drops)

Fragmentation play

Reinforcing competitor
inertia

Sapping
(multiple fronts)

Misdirection

Restriction of
movement (circling)

Talent raid

Positional

Land grab

First mover
(Industrialisation)

Fast follower
(Innovation)

Weak signal /
horizon

Poison

Licensing play

Insertion

Designed to fail
(community)

Standards game

Lobbying /
counter

Signal distortion

Focus

Gameplay

LG
Effective & efficient
(methods, silos, bias,
rationalisation)

Structure & culture


(PST)

Optimising Flow
(financial, risk,
marketing, operation,
profile)

Channel conflicts &


disintermediation

Artificial competition

LE

CE

Basic Operations

Focus on user needs

Situational awareness
(communication,
alignment)

User Perception

Consumer education

Bundling

Creating artifical needs

Creating a confusion
of choice

FUD (fear,
uncertainty, doubt)

Accelerators

Market Enablement

Open approaches
(data, source etc)

Exploiting network
effects

Co-operation

Industrial policy

De-accelerators

Exploitation of existing
constraints

Patents & IPR

Creating constraints
(supply chain)

Limitation of
competition

Dealing with
toxicity

Disposal of liability

Sweat and dump

Pig in a poke

Market

Differentiation

Pricing policy

Exploiting buyer /
supplier power

Harvesting

Defensive

Threat acquisition

Raising barriers to
entry

Procrastination &
timing

Defensive regulation

Attacking

Directed investment

Experimentation

Creating a centre of
gravity

Undermining
barriers to entry

Fool's mate
(lower orders)

Ecosystem

Alliances

Co-creation

ILC
(sensing engines)

Tower & moat

2 factor

Co-opting &
intercession

Embrace &
extend

Competitor

Ambush
(tech drops)

Fragmentation play

Reinforcing competitor
inertia

Sapping
(multiple fronts)

Misdirection

Restriction of
movement (circling)

Talent raid

Positional

Land grab

First mover
(Industrialisation)

Fast follower
(Innovation)

Weak signal /
horizon

Poison

Licensing play

Insertion

Designed to fail
(community)

Standards game

Lobbying /
counter

Signal distortion

Choose one ...


+ Innovation
+ Customer
+ Efficiency

Visible

Industrialised

Value Chain

Uncharted

Amazon
EC2

Invisible

First Mover
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

Invisible

Big Data

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

Invisible

Leverage

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialised

Value Chain

Uncharted

Amazon Big
Data (EMR)

Invisible

Commoditize

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Industrialised

Invisible

Value Chain

Innovate

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Industrialised

Leverage

Innovate

Invisible

Value Chain

Commoditize

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Industrialised

Leverage

Innovate

Value Chain

Commoditize

Invisible

First Mover
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Industrialised

Leverage

Innovate

Value Chain

Commoditise

Fast Follower

Invisible

First Mover
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Industrialised

Leverage

Innovate

Commoditise

Value Chain

Fast Follower

Invisible

First Mover

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

+ Stable revenue
+ Maximize Opportunity
+ Innovation
+ Customer focus
+ Efficiency

Size

Rate of Release of New AW Services


160

120

80

40

2007

2008

2009

2010

2011

2012

Visible

Uncharted

Industrialised

Customer

Value Chain

Exploitable as
as Platform

Invisible

Experimentation

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Industrialised

Customer

Invisible

Value Chain

Ecosystem

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Focus

Gameplay

LG
Effective & efficient
(methods, silos, bias,
rationalisation)

Structure & culture


(PST)

Optimising Flow
(financial, risk,
marketing, operation,
profile)

Channel conflicts &


disintermediation

Artificial competition

LE

CE

Basic Operations

Focus on user needs

Situational awareness
(communication,
alignment)

User Perception

Consumer education

Bundling

Creating artifical needs

Creating a confusion
of choice

FUD (fear,
uncertainty, doubt)

Accelerators

Market Enablement

Open approaches
(data, source etc)

Exploiting network
effects

Co-operation

Industrial policy

De-accelerators

Exploitation of existing
constraints

Patents & IPR

Creating constraints
(supply chain)

Limitation of
competition

Dealing with
toxicity

Disposal of liability

Sweat and dump

Pig in a poke

Market

Differentiation

Pricing policy

Exploiting buyer /
supplier power

Harvesting

Defensive

Threat acquisition

Raising barriers to
entry

Procrastination &
timing

Defensive regulation

Attacking

Directed investment

Experimentation

Creating a centre of
gravity

Undermining
barriers to entry

Fool's mate
(lower orders)

Ecosystem

Alliances

Co-creation

ILC
(sensing engines)

Tower & moat

2 factor

Co-opting &
intercession

Embrace &
extend

Competitor

Ambush
(tech drops)

Fragmentation play

Reinforcing competitor
inertia

Sapping
(multiple fronts)

Misdirection

Restriction of
movement (circling)

Talent raid

Positional

Land grab

First mover
(Industrialisation)

Fast follower
(Innovation)

Weak signal /
horizon

Poison

Licensing play

Insertion

Designed to fail
(community)

Standards game

Lobbying /
counter

Signal distortion

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Traditional Media
(DVDs etc)

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Traditional Media
(DVDs etc)

Streaming
Service

Market
Analysis
CRM

Invisible

Financial Flow
Genesis

Custom
Built

Production
Systems

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Traditional Media
(DVDs etc)

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Leisure
Time

Branded

Acquired

Customer
rev $ per show viewed
Traditional Media
Commissioned
(DVDs etc)

Artistic
Direction
Cost $ of show to produce

Cost $ per show


seen
Aggregator

Internet
Broadcast

Cost $ per user vist


Fixed $ Cost
Web Site

Cost $ GB streamed
Fixed $ Cost

Streaming
Service

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Traditional Media
(DVDs etc)

Streaming
Service

Market
Analysis

Invisible

CRM

Fault Tree
Genesis

Custom
Built

Production
Systems

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

POSITION

Web Site

Creative
Studios
Recommendation
Engine

Production
Talent

Traditional Media
(DVDs etc)

Streaming
Service
FLOW
Market
Analysis

Invisible

CRM

MOVEMENT

Genesis

Custom
Built

Production
Systems

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Focus

Gameplay

LG
Effective & efficient
(methods, silos, bias,
rationalisation)

Structure & culture


(PST)

Optimising Flow
(financial, risk,
marketing, operation,
profile)

Channel conflicts &


disintermediation

Artificial competition

LE

CE

Basic Operations

Focus on user needs

Situational awareness
(communication,
alignment)

User Perception

Consumer education

Bundling

Creating artifical needs

Creating a confusion
of choice

FUD (fear,
uncertainty, doubt)

Accelerators

Market Enablement

Open approaches
(data, source etc)

Exploiting network
effects

Co-operation

Industrial policy

De-accelerators

Exploitation of existing
constraints

Patents & IPR

Creating constraints
(supply chain)

Limitation of
competition

Dealing with
toxicity

Disposal of liability

Sweat and dump

Pig in a poke

Market

Differentiation

Pricing policy

Exploiting buyer /
supplier power

Harvesting

Defensive

Threat acquisition

Raising barriers to
entry

Procrastination &
timing

Defensive regulation

Attacking

Directed investment

Experimentation

Creating a centre of
gravity

Undermining
barriers to entry

Fool's mate
(lower orders)

Ecosystem

Alliances

Co-creation

ILC
(sensing engines)

Tower & moat

2 factor

Co-opting &
intercession

Embrace &
extend

Competitor

Ambush
(tech drops)

Fragmentation play

Reinforcing competitor
inertia

Sapping
(multiple fronts)

Misdirection

Restriction of
movement (circling)

Talent raid

Positional

Land grab

First mover
(Industrialisation)

Fast follower
(Innovation)

Weak signal /
horizon

Poison

Licensing play

Insertion

Designed to fail
(community)

Standards game

Lobbying /
counter

Signal distortion

Visible

Customer

Uncharted

Aggregator

Industrialised

Leisure Time
Branded

Content
Acquired

Commissioned

Content Pipeline

Internet
Broadcast

Value Chain

Artistic
Direction

Web Site

Creative
Studios
Recommendation
Engine
Production
Talent

Traditional Media
(DVDs etc)

Streaming
Service

Market
Analysis
CRM

Invisible

Production
Systems

Genesis

Custom
Built

Product
(+ rental)

Web
Server

Compute
Power

Commodity
(+ utility)

Evolution

Visible

Uncharted

Aggregator

Customer

Team 1

Leisure Time
Branded

Content

Team 2

Value Chain

Acquired

Commissioned

Team 3
Content Pipeline

Internet
Broadcast

Artistic
Direction

Team 4

Team 7

Web Site

Recommendation
Engine

Traditional Media
(DVDs etc)

Team 5

Team 6

Creative
Studios

Streaming
Service

Production
Talent

Market
Analysis

Team 9

Invisible

Production
Systems

Genesis

Industrialised

Custom
Built

CRM

Web
Server

Compute

Team 8

Product
(+ rental)

Team 10

Power

Commodity
(+ utility)

Evolution

Visible

Value Chain

Uncharted

Industrialised

Creative
Studios

Team 7
Production
Talent

Team 10
Web
Server

Invisible

Compute
Power

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Value Chain

Uncharted

Engineering

Industrialised

Creative
Studios

Team 7
Production
Talent

Team 10
Web
Server

Engineering
Invisible

Compute
Power

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Industrialised

AGILE / IN-HOUSE
Strong

Weak
SIX SIGMA / OUTSOURCE
Strong

Value Chain

Weak

Engineering

Creative
Studios

Team 7
Production
Talent

Team 10
Web
Server

Engineering
Invisible

Compute
Power

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Industrialised

AGILE / IN-HOUSE
Strong

Weak
SIX SIGMA / OUTSOURCE
Strong

Value Chain

Weak

Engineering

Creative
Studios

Team 7

Invisible

Production
Talent

MOVEMENT

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Uncharted

Aggregator

Customer

Team 1

Leisure Time
Branded

Content

Team 2

Value Chain

Acquired

Commissioned

Team 3
Content Pipeline

Internet
Broadcast

Artistic
Direction

Team 4

Team 7

Web Site

Recommendation
Engine

Traditional Media
(DVDs etc)

Team 5

Team 6

Creative
Studios

Streaming
Service

Production
Talent

Market
Analysis

Team 9

Invisible

Production
Systems

Genesis

Industrialised

Custom
Built

CRM

Web
Server

Compute

Team 8

Product
(+ rental)

Team 10

Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Team 1

Aggregator

Leisure Time
Branded

Content

Team 2

Acquired

Commissioned

Value Chain

Team 3
Content Pipeline

Internet
Broadcast

Artistic
Direction

Team 4

Team 7

Web Site

Recommendation
Engine

Traditional Media
(DVDs etc)

Team 5

Team 6

Creative
Studios

Production
Talent

Industrialised

Streaming
Service

Market
Analysis

Team 9

CRM

Team 10
Web
Server

Pioneers
Invisible

Production
Systems

Genesis

Custom
Built

Compute

Team 8

Product
(+ rental)

Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Team 1

Aggregator

Leisure Time
Branded

Content

Team 2

Acquired

Commissioned

Value Chain

Team 3
Content Pipeline

Internet
Broadcast

Artistic
Direction

Team 4

Team 7

Web Site

Recommendation
Engine

Traditional Media
(DVDs etc)

Team 5

Team 6

Creative
Studios

Production
Talent

Industrialised

Streaming
Service

Market
Analysis

Team 9

CRM

Team 10
Web
Server

Pioneers
Settlers
Invisible

Production
Systems

Genesis

Custom
Built

Compute

Team 8

Product
(+ rental)

Power

Commodity
(+ utility)

Evolution

Visible

Customer

Uncharted

Team 1

Aggregator

Leisure Time
Branded

Content

Team 2

Acquired

Commissioned

Value Chain

Team 3
Content Pipeline

Internet
Broadcast

Artistic
Direction

Team 4

Team 7

Web Site

Recommendation
Engine

Traditional Media
(DVDs etc)

Team 5

Team 6

Creative
Studios

Production
Talent

Industrialised

Streaming
Service

Market
Analysis

Team 9

CRM

Team 10
Web
Server

Pioneers
Invisible

Settlers

Production
Systems

Town Planners
Genesis

Custom
Built

Compute

Team 8

Product
(+ rental)

Power

Commodity
(+ utility)

Evolution

Pioneers

Settlers

Steals

Steals

Town Planners

Uses Components From

Deals with ...

Rare

Deals with ...

Growing

Deals with ...

Common

Poorly Understood

Increasing Education

Well Defined

Differential & Novel

Feature Differentiation

Essential Cost of Doing Business

High Future value

High Profitability

High Volume

Constantly changing

Maturing Products

Standardised & Stable

Undefined Market

Growing Market

Mature Market

Happy with ...

Happy with ...

Happy with ...

Failure

Constant Improvement

Opertional Efficiency

Gambling & Gut Feel

Market Analysis

Metric Driven

Experimentation

Feedback

Analytics

Uncertainty

Trend Spotting

Scientifc Modelling

Exploration

Listening

Building what is needed

Methods ...

Agile
Uses common components
Speed above all else

Methods ...

Lean
Mines / Nurtures Ecosystems
Makes success happen

Methods ...

Six Sigma
Builds Ecosystems
Empires of Scale

Type ...
Creative Mind, Path Finder

Genesis

Custom
Built

Machiavellian,Tactical Mind

Product
(+ rental)

Industrialist,War Maker

Commodity
(+ utility)

Evolution

Pioneers

Settlers

Steals

Steals

Town Planners

Uses Components From

Deals with ...

Deals with ...

Rare

Growing

Deals with ...

Common

Poorly Understood

Increasing Education

Well Defined

Differential & Novel

Feature Differentiation

Essential Cost of Doing Business

High Future value

High Profitability

High Volume

Constantly changing

Maturing Products

Standardised & Stable

Undefined Market

Growing Market

Mature Market

Happy with ...

Happy with ...

Happy with ...

Failure

Constant Improvement

Opertional Efficiency

Gambling & Gut Feel

Market Analysis

Metric Driven

Experimentation

Feedback

Analytics

Uncertainty

Trend Spotting

Scientifc Modelling

Exploration

Listening

Building what is needed

Methods ...

Agile
Uses common components
Speed above all else

Type ...

Methods ...

Type

Creative Mind, Path Finder

Genesis

Custom
Built

Lean
Mines / Nurtures Ecosystems
Makes success happen

Machiavellian,Tactical Mind

Product
(+ rental)

Methods ...

Six Sigma
Builds Ecosystems
Empires of Scale

Industrialist,War Maker

Commodity
(+ utility)

Evolution

Pioneers

Settlers

Steals

Steals

Town Planners

Uses Components From

Deals with ...

Rare

Deals with ...

Growing

Deals with ...

Common

Poorly Understood

Increasing Education

Well Defined

Differential & Novel

Feature Differentiation

Essential Cost of Doing Business

High Future value

High Profitability

High Volume

Constantly changing

Maturing Products

Standardised & Stable

Undefined Market

Growing Market

Mature Market

Happy with ...

Happy with ...

Culture

Happy with ...

Failure

Constant Improvement

Opertional Efficiency

Gambling & Gut Feel

Market Analysis

Metric Driven

Experimentation

Feedback

Analytics

Uncertainty

Trend Spotting

Scientifc Modelling

Exploration

Listening

Building what is needed

Methods ...

Agile
Uses common components
Speed above all else

Methods ...

Lean
Mines / Nurtures Ecosystems
Makes success happen

Methods ...

Six Sigma
Builds Ecosystems
Empires of Scale

Type ...
Creative Mind, Path Finder

Genesis

Custom
Built

Machiavellian,Tactical Mind

Product
(+ rental)

Industrialist,War Maker

Commodity
(+ utility)

Evolution

1993

No Hierarchy!

Visible

Customer

Uncharted

Team 1

Aggregator

Leisure Time
Branded

Content

Team 2

Acquired

Commissioned

Value Chain

Team 3
Content Pipeline

Internet
Broadcast

Artistic
Direction

Team 4

Team 7

Web Site

Recommendation
Engine

Traditional Media
(DVDs etc)

Team 5

Team 6

Creative
Studios

Production
Talent

Industrialised

Streaming
Service

Market
Analysis

Team 9

CRM

Team 10
Web
Server

Pioneers
Invisible

Settlers

Production
Systems

Town Planners
Genesis

Custom
Built

Compute

Team 8

Product
(+ rental)

Power

Commodity
(+ utility)

Evolution

Visible

LoB

Uncharted

Customer

Team 1

Aggregator

Leisure Time
Branded

Content

Team 2

Acquired

Commissioned

Value Chain

Team 3
Content Pipeline

Internet
Broadcast

Artistic
Direction

Team 4

Team 7

Web Site

Recommendation
Engine

Traditional Media
(DVDs etc)

Team 5

Team 6

Creative
Studios

Production
Talent

Industrialised

Streaming
Service

Market
Analysis

Team 9

CRM

Team 10
Web
Server

Pioneers
Invisible

Settlers

Production
Systems

Town Planners
Genesis

Custom
Built

Compute

Team 8

Product
(+ rental)

Power

Commodity
(+ utility)

Evolution

Visible

LoB

Uncharted

Customer

Team 1

Aggregator

Leisure Time
Branded

Content

Team 2

Acquired

Commissioned

Value Chain

Artistic
Direction

Sub

Internet
Broadcast

Team 4

Team 7

Web Site

Sub

Team 6
Recommendation
Engine

Team 5

Team 10

Market
Analysis

Pioneers

Web
Server

CRM

Sub

Settlers
Invisible

Traditional Media
(DVDs etc)

Streaming
Service

Team 9

Production
Systems

Town Planners
Genesis

Team 3
Content Pipeline

Creative
Studios

Production
Talent

Industrialised

Custom
Built

Compute

Team 8

Product
(+ rental)

Power

Commodity
(+ utility)

Evolution

Chief Exec

LoB
LoB
LoB

Sub
Sub
Sub

Pioneers
Pioneers
Pioneers

CPO

Pioneers

CSO

Settlers

CTP

Settlers

Chief Exec

LoB

Management
Ensure work is being done,
to measure

LoB
LoB

Sub
Sub

Executive Branch
Determine direction,
culture / training and
provision of cells

Sub

Pioneers
Pioneers
Pioneers

CPO

Pioneers

CSO

Settlers

CTP

Settlers
Autonomous Teams
Do the work

Focus

Gameplay

LG
Effective & efficient
(methods, silos, bias,
rationalisation)

Structure & culture


(PST)

Optimising Flow
(financial, risk,
marketing, operation,
profile)

Channel conflicts &


disintermediation

Artificial competition

LE

CE

Basic Operations

Focus on user needs

Situational awareness
(communication,
alignment)

User Perception

Consumer education

Bundling

Creating artifical needs

Creating a confusion
of choice

FUD (fear,
uncertainty, doubt)

Accelerators

Market Enablement

Open approaches
(data, source etc)

Exploiting network
effects

Co-operation

Industrial policy

De-accelerators

Exploitation of existing
constraints

Patents & IPR

Creating constraints
(supply chain)

Limitation of
competition

Dealing with
toxicity

Disposal of liability

Sweat and dump

Pig in a poke

Market

Differentiation

Pricing policy

Exploiting buyer /
supplier power

Harvesting

Defensive

Threat acquisition

Raising barriers to
entry

Procrastination &
timing

Defensive regulation

Attacking

Directed investment

Experimentation

Creating a centre of
gravity

Undermining
barriers to entry

Fool's mate
(lower orders)

Ecosystem

Alliances

Co-creation

ILC
(sensing engines)

Tower & moat

2 factor

Co-opting &
intercession

Embrace &
extend

Competitor

Ambush
(tech drops)

Fragmentation play

Reinforcing competitor
inertia

Sapping
(multiple fronts)

Misdirection

Restriction of
movement (circling)

Talent raid

Positional

Land grab

First mover
(Industrialisation)

Fast follower
(Innovation)

Weak signal /
horizon

Poison

Licensing play

Insertion

Designed to fail
(community)

Standards game

Lobbying /
counter

Signal distortion

Visible

Industrialized

Value Chain

Uncharted

Invisible

Peace

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Visible

Industrialized

Value Chain

Uncharted

Punctuated
Equilibrium

War

Invisible

Peace

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Industrialized

Wonder
Int

erf
ace

Value Chain

Visible

Uncharted

War

Invisible

Peace

Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Industrialized

Wonder
Int

erf
ace

Value Chain

Visible

Uncharted

Peace
Invisible

Disruption

Genesis

Custom
Built

Product
(+ rental)

War
Disruption

Commodity
(+ utility)

Evolution

Type

Publication
Type

Meaure

Refer to the
wonder of
the thing,
described in
terms of
impact

II (key)

Refer to building,
construction and
awareness

Volume

III (key)

IV

Dominated by
Refer to operation, use i.e. what is
maintenance and built with this or
feature differences on top of this
between different including guides
for maximising
examples
use.
Volume

Disruption

Disruption

Certainty

Points of Change

IaaS
PaaS
SaaS
Big Data
IoT
Sensor as a Service
Agents
Immersive
Robotics
3D printing
Printed Electronics
Hybrid Printing
Genetic Engineering
Bio Manufacturing
Epigenetics
GMO
Currency
Materials
Social Change

Today

2015-2020

Now

Near

2020-2025

2025-2030

2030-2035 2035-2040 2040-2045 2045-2050

Far

War
War
War

War

War
War
War
War
War
War
War
War
War
War
War
War
War
War
War
War

Change

Today

2015-2020

Now

Near

2020-2025

2025-2030

Far

Agents

War

Robotics

Robotics

War

Agents

Impacts of
points of
change
on Industry
Finance
Automotive

Opportunity

Transport

Disruptive

Healthcare

Sustaining

FMCG

2030-2035 2030-2036 2040-2045 2045-2050

Two points of war


with different
impacts on different
industries

Minimal Direct Impact

Practice

July, 2015 | Simon Wardley

Purpose

Focus

Elements

Scope

Tea Shop

Transactions

Provide, Make and Sell

Users

Public

Situational
Awareness

User Need
Value Chain
Context

Doctrine

Tactics
Organisational
Learning

Leadership

Structure

Strategy

User Need

User Need

Components

Visible

Value Chain

Needs
Needs
Needs

Needs

G
Needs

Needs

Invisible

Needs

Visible

Uncharted

Industrialised

Value Chain

D
G

Invisible

E
Genesis

Custom
Built

Product
(+ rental)

Commodity
(+ utility)

Evolution

Scenario
Planning

Visible

Uncharted

Industrialised

Hosting Companies

DC
Efficiency
Analysis

Brazil

US
A

Value Chain

Sell
B
China
D

Power Sensors

Invisible

Practice
Data
Market
Genesis

Environmental
Data
Custom
Built

UK Company / EU Market
Product
(+ rental)

Commodity
(+ utility)

Evolution

THANK YOU
@swardley

Вам также может понравиться