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MINDSET
OBJECTIVES
To improve business acumen that enable better
judgement and prudent decision each day
To improve service mind set by identifying stake
holders and satisfying their needs
It prepares people for:
DESCRIPTION
Step 1
No of facilitators depends upon type of simulation and
their role includes
Valid information
Internal commitment
Serving every ones interest and thinking
systematically
Increasing responsibility and ownership and reducing
dependence
Creating conditions for learning
Step 2
SIMULATIONS
TEAMS
VENDOR
S
CURRENC
Y
ISSUERS
AUDITOR
S
PERFORME
RS
Step 3
Planning for construction of creative model
Step 4
How to acquire resources:
Currency issuers will issue currency in four situations
o Benefits of business and service mindset to
students
o Benefits of business and service mindset to
business
o Service idea
o Currency issue by facilitator
Acquiring :
o Land
o Papers
o Solution tapes
o Straws
o Stapler
Step5
Visual presentation of sample models
Step6
Model development
TIMELINE
Step1
0.5
hour
step3
0.5
hour
0.5
hour
s
0.5
hour
0.5
hour
Step2
0.5
hour
step5
step4
step6
PROCEDURE
Steps of simulation
Need Assessment: This step is essential. For simulation to be effective, it needs to
solve the right problem. Take a look at the system and its flaws to formulate the problem
statement.
Select Input Variables and Entities: Use the problem statement to create entities and
variables for the simulation. Entities are the bodies the simulation tracks. For the
supermarket model, the entities could be people. There are two types of variables.
Decision Variables are variables that can be controlled by the programmer.
Uncontrollable Variables are variables that are random and can be approximated, but
not controlled by the programmer.
Model Experimentation & Optimization: Test the simulation to find the best possible
solution to the problem. Try altering some of the variables. Graph all findings to see all
possible solutions, as there may be more than one solution to the problem. You as the
programmer decide the best possible option based on your knowledge of the system.
For example, if the simulation output suggests that one solution is having 30 cashiers
working per shift, you as a programmer know that is not economically possible for the
store. You must find a better solution.
Implementation of Simulation Results: Apply the results to the real-world system
after determining the best solution based on the data input. Be prepared to see changes
in the system function.