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Human Factors
INTRODUCTION
University of Iowa
Iowa City, IA
peter-likarish@uiowa.edu
The unique affordances of virtual worlds offer an
unparalleled platform for examining the intersections
between personality and behaviors in virtual environments.
On the other hand, unlike personality expression in physical
settings, online games allow, or even encourage, users to
behave in a manner inconsistent with their everyday
identities. Thus, in this study, we ask:
Variable
Description
M (SD)
ES
0.53 (0.47)
0.00
0.05
0.07
0.04
0.02
0.27 (0.36)
-0.07
-0.14
-0.03
0.07
0.00
2.79 (1.51)
-0.12
0.03
0.07
0.02
0.10
65.47 (34.89)
-0.04
0.00
0.01
-0.03
-0.01
1.11 (0.31)
-0.05
0.06
0.01
-0.03
0.09
.78 (1.05)
0.07
-0.01
0.00
-0.05
0.03
Sum of Kills
162353.84
(108633.20)
-0.03
-0.03
0.00
-0.00
-0.07
2705.70
(3589.28)
-0.01
-0.06
0.00
0.04
0.00
10437.22
(12026.80)
-0.04
-0.08
0.05
0.09
-0.05
10
Sum of Deaths
1849.12
(1440.63)
0.05
-0.07
0.00
0.05
-0.04
11
1018.84
(899.94)
32.64 (69.10)
0.06
-0.07
0.01
0.02
-0.08
12
0.02
-0.05
-0.07
-0.02
0.00
13
Sum of Hugs
38.57 (69.10)
-0.02
0.11
0.10
-0.03
0.09
14
Sum of LOLs
0.01
0.01
-0.03
-0.02
0.05
15
Sum of Cheers
63.73
(147.57)
47.05 (90.40)
-0.09
0.13
0.07
0.04
0.13
16
Sum of Waves
-0.06
0.10
0.09
0.08
0.14
17
79.77
(140.21)
32.08 (29.62)
-0.05
0.03
0.05
-0.02
0.01
18
39.45 (31.80)
-0.07
0.07
0.08
-0.05
0.07
19
0.17 (0.11)
0.10
-0.14
-0.08
-0.06
-0.09
20
0.02
-0.10
-0.04
0.01
-0.06
21
3867.90
(813.20)
27.02 (28.06)
0.03
-0.09
-0.02
0.03
-0.05
22
-0.01
-0.04
0.02
0.00
-0.03
23
413.06
(195.44)
.07 (.02)
-0.10
0.07
0.02
0.01
-0.01
Table Continued
#
24
Variable
Ratio of Exploration
Achievements
Description
= Exploration Achs / Total Achs
(based on Sums)
M (SD)
.10 (.05)
E
-0.04
A
0.09
C
0.06
ES
0.02
O
0.13
25
.10 (.05)
0.00
-0.12
-0.03
0.07
-0.01
26
Ratio of Dungeon
Achievements
.36 (.12)
0.12
-0.17
-0.12
0.01
-0.17
27
Ratio of Profession
Achievements
.10 (.06)
-0.04
0.13
0.07
-0.02
0.12
28
Ratio of Reputation
Achievements
.03 (.01)
-0.03
-0.02
-0.03
-0.01
-0.12
29
.13 (.07)
-0.08
0.16
0.10
-0.04
0.11
30
6.33 (4.85)
-0.07
0.07
0.07
-0.01
0.05
31
7.26 (6.02)
-0.06
0.07
0.07
0.01
0.05
32
16.78 (17.83)
0.06
-0.11
-0.05
0.00
-0.13
18.13 (22.99)
0.08
-0.09
-0.05
0.00
-0.12
34
.32 (.46)
0.00
0.00
-0.03
-0.02
0.01
35
-0.01
-0.09
0.01
0.06
0.01
36
-0.07
-0.07
0.02
0.05
0.04
37
55.57
(155.31)
98.36
(147.11)
52.80 (94.73)
0.11
-0.07
-0.04
-0.05
-0.03
38
.33 (.18)
-0.10
-0.12
0.03
0.08
-0.01
39
Ratio of BG Wins
.48 (.18)
-0.02
-0.06
-0.01
-0.01
0.01
-0.06
0.02
0.07
0.04
-0.01
-0.02
-0.01
33
40
.46 (.21)
41
1424.42
(1117.06)
-0.08
0.07
0.05
42
Sum of Hearths
454.08
(310.49)
0.00
0.02
-0.01
-0.03
-0.03
43
.30 (.30)
-0.08
-0.01
0.03
0.02
0.05
44
.38 (.32)
0.06
0.05
0.01
-0.08
0.04
45
.20 (.24)
0.04
-0.05
-0.05
-0.01
-0.05
46
.13 (.20)
-0.01
-0.01
-0.01
0.11
-0.07
Table 1. Means, standard deviations, and correlation coefficients of VW behavioral measures. Correlation coefficients
in bold are p < .05.
RESULTS
R2
Adj. R2
STE
Extrav.
0.30
0.09
0.07
0.93
4.73
< .001
Agreeable.
0.30
0.09
0.07
0.67
4.67
< .001
Conscient.
0.20
0.04
0.03
0.79
4.86
< .001
Emo. Sta.
0.21
0.04
0.02
0.79
2.13
0.03
Openness
0.26
0.07
0.06
0.75
4.93
< .001
Ending Thoughts
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