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SESSION 1
Copyright 2014 M.E.P.CAD, Inc. This work is the sole property of M.E.P.CAD, Inc. and may not be reproduced, stored in or introduced into a
retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise) without the
prior written permission of the copyright owner. Unauthorized reproduction or distribution may result in loss of License, and or Criminal
Prosecution.
M.E.P.CAD, Inc.
431 Eastgate Road, 3rd Floor - Henderson, NV 89011
Telephone: (702) 380-3200 Toll-free: (888) 239-1345
Fax: (702) 566-0598 Website: www.mepcad.com
Page 1
M.E.P.CAD encourages the utilization of NVIDIA GTX Series Video Cards, for maximum video
performance of AutoSPRINK.
Set the Video Card settings to Performance rather than Quality. This will enable AutoSPRINK to
perform to maximum capability on the Computer.
Go to Properties then the Compatibility Tab, and set to Run as Administrator. This will allow
AutoSPRINK to operate all necessary functions, without hindrance.
Change from Aero Theme to Windows Basic Theme. The function of the Aero Theme semitransparent Taskbar in Windows 7 may conflict with the needed AutoSPRINK resources.
Windows Basics
The AutoSPRINK Interface is similar to that of most Windows Applications and Programs.
The Menu Bar is displayed in the Program, along the top of the screen with numerous Menu Titles. Selecting a
Command or Function from one of these Menu(s) will:
Perform an Action, Command, or Function
Display a SubMenu - for Items with an Arrow after them ( )
Open a Dialog Box - for Items with an ellipsis after them ()
The Toolbars can be activated, and are then displayed in the Program similar to many CAD type Programs. A Toolbar is
simply a logical collection of Button type shortcuts, grouped together to be pertinent to a specific purpose or
function. The Toolbars in AutoSprink:
Perform an Action, Command, or Function
Are dockable to the borders of the Drawing Space
Are fully Editable you can create your own Toolbars, based on needs or preferences
Active Menu Items indicate that Action, Command, or Function is available to perform operations in the current
drawing or to access a subMenu.
Dimmed Items (Ghosted) indicate that Action, Command, or Function is currently unavailable to perform operations in
the current drawing or to access a subMenu.
Checked Items indicates that an Attribute is applied or a Function is in effect. You may uncheck the Item if you wish to
deactivate said Attribute or Function.
SubMenus consist of a SubMenu with a list of related Items to be displayed. Choosing a SubMenu entry will activate an
Action, Command, Function, or a Dialogue Box.
Page 2
Active Buttons feature fully colored Icons. Selecting them initiates an Operation, opens a Dialog Box, or equips the
Cursor to place Elements in the Drawing.
X Button (
) appears in the top right-hand corner of Toolbars left floating on the screen. To turn off, or remove the
Toolbar from the screen, click the X Button. Toolbars can be returned to the screen by accessing the Toolbars
SubMenu under View on the Main Menu Bar, or by right-clicking in an empty Toolbar Dock and choosing from the Popup Menu.
Directory Navigation and opening Files is very straightforward using standard Windows conventions. To help remember
the location of a file saved long ago, use the Windows Find function of the Windows Start Menu. To open a Drawing
File in AutoSPRINK, simply choose Open in the File Menu and select the desired File.
Directory Dialog Box with Drop Down displays the name of the selected Folder or Drive. To view the contents of other
Drives and Folders, choose from the Tree Structure of the drop-down list. To open a File from a Jump Drive or CD, insert
the Disk or Drive containing the desired File and select the appropriate Drive.
Scroll List displays the contents of the open Drive or Folder. Use the Scroll Box Slide or the Arrow Keys to navigate the
list. To select a File, click on the Title or scroll with the Up/Down Keys until the Title is highlighted. With the File
selected, press the Open Button, or strike the Enter Key.
Drives - most Computers have (2) or more Drives: a C drive that serves as your Computer's Primary internal storage
location, and a D drive for CD-ROMs or DVDs. If your hard drive is partitioned, each partition appears as a separate
drive, starting with D.
Folders represent directories that can contain both Files and other Folders. When navigating the Directory Tree, open
Folders with a left-click of the Mouse. In the Scroll List, double-clicking on a Folder will reflect its contents.
Files can be anything from Text Documents, to Images, to Program Activators and Execute Files. Files are units of
stored information to be accessed from the Scroll list.
File Name Box - enter the title of the desired File in the File Name Box and click Open to access it, or select the desired
file with a left-click of the Mouse on the appropriate Title in the Scroll List and the Title will appear in the File Name
Box. If the document you're looking for is not stored in the current Drive or Folder, you may enter or navigate the path
to the Document.
Files of Type Box - Files are associated to Programs by the extension following the Title. For example, Drawing Files
end in .cad, Text Files end in .txt, and Bitmap Images end in .bmp. To view another File type, use the drop-down list
and change the setting.
Open & Cancel Buttons - With a Title highlighted in the Scroll List or entered in the File Name Box, click the Open
Button to access it. The Cancel Button closes the Open Menu, as does the Esc Key or the X Button.
It should be evident that AutoSPRINK utilizes many of the Function and Command structure of a Windows based
Program. Navigating Files and Folders, Opening and Saving Drawings, Cut Copy & Paste, etc are all familiar Tools to
those who have used Windows Applications in the past. If you are unfamiliar with Microsoft Windows conventions or
wish to learn more about Microsoft Windows, you may find books such as The Big Basics Book of Windows helpful.
Learning the basics, including Pop-up Menus, Moving and Sizing Windows, and other Windows features will prove
helpful before attempting to operate AutoSPRINK. However, if you are adventurous and persistent, you can figure out
the Windows System with no training, simply by working within the AutoSPRINK environment.
Page 3
Toolbars Editable
And Dockable
Input Box
Drawing Space
Status Line
Snaps
Menu
As illustrated above, the AutoSPRINK Interface is a simple, effective layout of a main Menu Bar, fully editable Toolbars (which can be Activated,
Deactivated, and Docked), Parts and Layer Tree, Drawing Space, etc.
The Main Menu Bar offers access to the Program's Actions, Commands, and Functions. Menu Items are grouped
according to the types of operations they perform. To display a Menu:
Simply click on the desired Title or press [Alt] followed by the underlined letter in the Menu Name. For
example, pressing [Alt], then F on your Keyboard accesses the File Menu.
If a direct Keyboard Shortcut is available, it will be shown to the right of the Menu Item.
In any Menu displayed, click on an Item with the Mouse, use the Arrow Keys to navigate Items sequentially.
Then strike [Enter] to execute, or press the Letter Key that corresponds to the underlined character in the Item
title. If the Item displays a Submenu, use any of the techniques above to choose entries in the Submenu. In all
Menus, press the [Esc] Key to exit.
Note: greater speed in using AutoSPRINK can be obtained, if you learn the Keyboard Shortcuts for commonly
used Actions, Commands, or Functions.
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Indicates Submenu
oolbars -Editable
File Menu
Toolbars
AutoSPRINK is designed by Designers, for Designers and with that in mind, ease of use was paramount in the
development process. The simplest, most effective ways to activate Actions, Commands, or Functions is through the
available Toolbar Icons. These small images are mounted on Buttons to indicate the pertinent Function performed by
clicking the Button. Toolbars are groups of Buttons that activate logically grouped, related operations.
Toolbars can be activated, then Docked around the Drawing Space per the Designer preference.
Select the View Menu, and the ToolBars Submenu. All available Toolbars will be displayed.
To activate specific Toolbars, select with a left-click. The Toolbar will appear in the Drawing Space. You may
now left-click and hold the Toolbar, and relocate to the desired location.
The Toolbar may change shape to accommodate the location and orientation of the space.
With the Cursor hovering over any Toolbar Icon (Button), the description of the specific Function of the
individual Toolbar Icons (Buttons) will appear.
Active, available Toolbar Icons (Buttons) will appear in full color. Deactivated, or unavailable Toolbar Icons
(Buttons) will appear ghosted in color, indicating that the particular Action, Command, or Function is not
activated, and / or appropriate to the highlighted selection in the Drawing Space. It may also indicate a higher
License for AutoSPRINK is required, to access these features.
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All available Toolbars in AutoSPRINK. Each may be relocated and Docked to user-defined locations.
*This example is to reflect the number of Toolbars that may be docked only. The number and location
of Toolbars to be utilized in the Drawing Space is per Designer preference, and needs.*
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Select or activate the desired Toolbar. Ensure the Toolbar is in the Drawing Space.
Select the small Triangle, located on the Toolbar. This will activate an add or remove Buttons dialogue Box,
with a Submenu.
Select the Submenu. This will activate another Dialogue Box, with (2) choices the name of the Toolbar, and
Customize. Choose the name of the Toolbar.
A Submenu will appear - with a list of all the Shortcuts (Buttons) currently embedded in the Toolbar.
Activate or Deactivate by left-clicking the Shortcuts shown. A checkmark next to the Shortcut indicates
Activation. In this way, the Designer may add or subtract the desired Shortcuts.
Select Triangle
oolbars The Actions Toolbar - Default
If the Customization Option is chosen, a Dialogue Box with Tabs is activated, allowing the Designer to gather
Shortcuts from any Function Field, and insert into the current Toolbar.
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Right Click
oolbars -
Left Click
oolbars -
Start a Command
End a Command
Highlight an Element
Access Properties of Element
(Double left-click on Element)
Activate / Initiate Action,
Command, or Function
Re-Start Command (Double leftclick in Drawing Space)
Zoom in / out
Activation of Mouse Gestures
Pan
3-D Orbit of Highlighted Element
Select Pipe Group, Pipe Size,
and Draw (Right-Click in
Drawing Space)
Access to Tools, Snaps, View
Tools, etc (Right-Click in
Drawing Space)
Mouse Gestures
Click and Hold the Middle Mouse Button (Wheel). A Wand will appear.
Move the Cursor in a smooth motion in the desired direction (minimum 5 stars that the Wand will leave
behind)
Release the Middle Mouse Button
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To Copy - [CTRL] + C
To Paste - [CTRL] + V
To Undo - [CTRL] + Z
Note that using Escape key to cancel a Command will also clear the Input Line. Dimensions, Coordinate Values, etc
would need to be retyped or recreated.
Basic Function Keys
F1 Access the HELP File
F2 Move / Place Benchmark
F3 All Snaps On / Off
F4 Special Element Snap On / Off
F5 Redraw
F6 Center Snap On / Off
These and other Shortcuts are available, as with any Windows Program. In the following Page (10) are the list of
available Hot Keys associated with the specific Action, Command, or Function within AutoSPRINK. We strongly
suggest that you seek to utilize these Shortcuts whenever possible, in order to maximize your efficiency during the
Design Process.
In addition, one of the more Advanced Features in AutoSPRINK, is the ability to develop custom, user-defined
Keyboard Macros on a Programmable Keyboard, or Mouse. These can be created and programmed into a device
similar to a Razer Tartarus Keyboard, or Naga Mouse to more easily access any Action, Command, or Function.
These devices have been used by many Designers to greatly enhance the speed, efficiency, and productivity of
Designing with AutoSPRINK. For example, a Designer may create a Keyboard Macro and Mouse Settings for individual
parts of the Design process ie Import / Export, Design, Hydraulic Calculation, Stock Listing, etc. If you are interested
in this and other Advanced Features in AutoSPRINK, contact M.E.P.CAD Customer Support concerning the Advanced
Training options available.
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Page 10
For purposes of Design in AutoSPRINK, Designers are using a three-dimensional, or 3D, coordinate system. The Axis
Indicators present in AutoSPRINK via the Benchmark, represent the type of coordinates relative to the association of
each point in the plane with a pair of numbers. In this case, we choose two mutually perpendicular intersecting lines.
This third Axis is perpendicular to the Plane formed by the X and the Y Axis and passes through the origin; it is
called the Z Axis. The addition of a third Axis enables the coordinates of a point to describe a location in space,
rather than in a Plane. Normally, in the default, standard Top View:
Input Line
The AutoSPRINK method for entering Coordinates textually, is through the Input Line. This is not to be confused with
the Command Line, as presented in other Cad or Cad Add-on software. The purpose of the Input line is strictly for the
use of entering coordinates or distances, for:
Moving, or Copying Elements a predetermined direction and distance
Stretching applicable Elements in a predetermined direction or distance
Activating certain Tools (Offset Snap, etc)
Moving Elements to Absolute Zero
Coordinates must be entered in the order of X, Y, Z in the Distance
Input Box. If moving only in the Z Axis, the Input would be (, , 0).
The Arrow (Direction Input) is utilized by tapping the desired direction
on the Keyboard (45 degree is two Arrows at once). Then enter the
desired distance in the Distance Input Box. The 1st number entered will
always be assumed as feet." For Instance:
Direction Input
oolbars -
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Plan View
Isometric View
The Benchmark is similar to the UCS Icon in other Cad software with additional, added capabilities. Its location and
user-defined or altered Properties can govern and or impact Actions, Commands, and Functions within AutoSPRINK.
Based on the Elevation, Rotation, or Location within the Drawing Space, some of the basic Benchmark Functionality
includes:
As a Tool - to define Elevation (Z Lock), Snap Point, Anchor Point, Offset Snaps, etc.
As a Reference Rotational Anchor and Reference Point, Insertion Point, Import / Export Coordinate,
Dimensions
As a Drawing Axis Indicator and Rotator - Rotational Axis Point for Drawing Space Axis, Design Axis, etc.
As a Definition for orientation of the Picture Tool, Import Files, etc.
To initiate placement of the Benchmark to any location:
As with any Element in AutoSPRINK, the Benchmark has Properties that can be assigned, altered, added or
subtracted from the Default state. Properties Dialogue Box for the Benchmark includes:
Benchmark Properties
With use as prescribed in the Module Basic Training Project(s), you will discover just how is a crucial, powerful, and
valuable the Benchmark Tool is to the overall Design Process.
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Properties of Elements
As with the Benchmark, All AutoSPRINK Elements have Properties that may be accessed via the various processes
defined earlier. Simple items, such as a Line, Polyline, Arc, Circle, etc will have limited Properties, based on their
simplistic nature. However, the Intelligent Objects in AutoSPRINK, such as Pipe, Fittings, Valves, Sprinklers, Beams
and Walls, etc will have many Properties than can be modified per Designer specific requirements or preferences.
Properties Dialogue Boxes that can be accessed for all the Elements Intelligent or Simplistic - via the methods
discussed previously:
For Example, Pipe, with the Properties accessed, reflects the following Dialogue Box:
As shown, there are a multitude of options, function parameters,
and specific Element Properties that can be modified or altered:
Pipe Listing Tab Stock list Area, Costs, Part Numbers, etc for
Purchase Order Reports, Stock listing Reports.
Another way to see the basic Properties of selected Elements is the Status Line located at the bottom, right-hand
corner of the Interface. In the example below, a 32 x 17-9 Sch. 10 Pipe was created and then Highlighted. The Status
Line indicates basic information, but is very useful for obtaining such information literally, at a glance.
The Coordinates, Elevation, Length, Nominal and Internal
Diameter, Pipe Group Type, Offset, Slope are all shown in
the Status Line, when the Pipe is Highlighted.
*Note* The Crosshairs at the left end of the Pipe indicate
that this is End-Prep One. This is typical of all Pipes.
Page 13
The Layers Tab of the Parts Tree shows the different Layers currently defined. It lists names and visibility of the Layers
as well as the accessibility and colors assigned to each Layer. The Layers tab also displays the number of Elements in
each layer and the current status options assigned to each layer. The Menu Bar across the top of the Layers Tree
displays various Shortcut Icons for Layer modifiers, including:
Create Layer
Delete Layer
Delete Empty Layers
Layer Properties
Select All Layers
Deselect all Layers
Isolate Layers
Un-Isolate Layers
Select / Deselect Layers,
The individual Action Tabs below the Menu Bar, are used for modifying the current states of the Layers:
Page 14
Details Tree
The Details Tree contains a vast amount of pre-designed or assembled Details, that have been provided for the
AutoSPRINK user. These may include something as relatively simple as a Hanger Detail, or something as complex as
an entire Water Storage Tank, Fire Pump (with all Controllers, Components, etc), Fire Pump House, UG Piping with PIV
Valves and Fittings. Pre-assembled Elements, Details, Symbols, and even Notes are all available for the Designer to
utilize within the Drawing.
The Folders in the Details Tree reflect the specific category of the Elements or Details. Once opened, there will often be
Sub-Folders containing an even more specific category of Elements, Symbols, or Details. These can the lead to
additional sets of individual components relevant to that category. Again, these are available to use, or perhaps
modify and save, for future use in custom Folders created by the Designer. The ability to save any Elements of a
Drawing (from the Benchmark, to a Beam, to a Detail or Note, or even a complete System!) will enable the Designer to
create something once, and then re-use that Element as needed.
The Access the Folders and Elements, and Create new Folders in the Details Tree:
The Details Tree is the Library for the Designer. With the
ability to access and utilize pre-assembled Elements, then
modify and save these Elements, the Designer can create
a huge assortment of Elements to be utilized at will. With
proper usage, the Details Tree will prove to be one of the
most useful Tools in AutoSPRINK. For the other features of
Parts Tree, consult the Help File provided in AutoSPRINK.
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Symbol - Activated
oolbars -Editable
The Snaps Toolbar has Shortcut Icons (Buttons) to activate the various Snap Tools available in AutoSPRINK. As in
most CAD Drafting software, Snaps act as a magnet in a sense, attracted to varying points, Elements, or Coordinates
in your Drawing, based upon the Function, and then activation of the Tool. Element Grips also serve as a Snap Point,
when moving, or modifying the Elements. All, or none, of the Snap Tools may activated at once. Once you have
discovered just how robust these Tools are, you will find them invaluable in the Design Process.
A simple exploration of the Snaps Toolbar, from Left to Right:
Z Lock - When active, forces Drawing or Dragging along your Drawing's Z-axis. (Not usable in Plan View.)
Move Benchmark - Equips your Cursor with the Benchmark Tool, allowing you to move the Benchmark to a
location you specify.
Alter Benchmark Elevation/Rotation - Opens a dialog allowing you to set the Elevation and Rotation of the
Benchmark to values you specify.
Ruler - Equips your Cursor with the Ruler Tool.
Rounding - When active, Snaps Mouse Cursor to the nearest Rounding Increment.
Visible Grid - When active, makes the Drawing Grid visible.
Ortho Snap - When active, forces Drawing or Dragging at 90-degree angles (i.e. along the X-axis or Y-axis
relative to the point where you started Drawing or Dragging).
Center Snap - When active, Snaps Cursor to the center of an Element.
End Point Snap - When active, Snaps Mouse Cursor to the end Grip of an Element. (Also sometimes referred to
as Location Snap.)
Perpendicular 2D Snap - When active, Snaps Mouse Cursor so that what is being drawn or dragged will be
precisely at right angles to an existing Element. The endpoint of the Element being drawn or the Grip being
dragged will remain at the same elevation as the Benchmark.
Perpendicular 3D Snap - When active, Snaps Mouse Cursor so that what is being drawn or dragged will be
precisely at right angles to an existing Element. The endpoint of the Element being drawn or the Grip being
dragged will Snap to the same elevation as the existing Element.
Intersection 2D Snap - When active, Snaps Mouse Cursor to the intersection of two or more existing Elements.
(Of the intersecting Elements, the Element surrounded by the dashed line is the Element to which the Element
being drawn or dragged will Snap.)
Intersection 3D Snap - When active, Snaps Mouse Cursor to the intersection of two or more existing Elements.
(Of the intersecting Elements, the Element surrounded by the dashed line is the Element to which the Element
being drawn or dragged will Snap.) This Snap only activates if the existing Elements intersect in all three
dimensions.
Near Snap - When active, Snaps Mouse Cursor to any point along an existing Element's visible boundaries.
Tangent Snap - When active, Snaps Mouse Cursor to a point touching (but not crossing) an existing Circle or
Curve.
Special Element Snap - When active, Snaps Mouse Cursor appropriately according to the Elements involved.
For example, when Drawing an opening and Snapping to a Wall, this will Snap the opening inside the Wall
instead of outside the Wall.
Snap into Symbol - When active, Snaps Mouse Cursor to Items grouped in a Symbol.
Note: When a Snap is active, and your Cursor is equipped with a Drawing Tool or is moving one or more Elements,
potential Snap Locations will be indicated by a Circle around the Snap Point; the Element being referenced will be
surrounded by a dashed line.
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Select in Drawing Left or right click on Element or Component to highlight, access Properties, Tools.
Crossing Line, Window Cross the desired Element with a Line, or Draw a Window encompassing it.
Rectangular Window Draw a Rectangle encompassing the Element or Groups of Elements.
(Alt) Window Utilized in Stretching Elements, and can be used in conjunction with the Snap Tools.
Select All Like Selected / Rectangle / Layer A very useful method for Selection by Type, Layer, etc.
Select Pipe With Filter Enables the Selection of Pipe by Type, and or Size.
Select With Filter - Allows the Designer to create a list of Elements to be Selected.
Page 17
Help Menu
Support
If perhaps you cannot find the resolution to your query, it's time to contact Technical Support. The Technical Support
Department may be contacted through the Help File Menu, with links to E-mail, Website, and International and TollFree Phone Numbers.
Website: www.mepcad.com
Support email: support@mepcad.com
Phone: 888-239-1345
Fax: 702-566-0598
Page 18
The AutoSave Dialog Box provides options for automatically saving your work so that it can be recovered in case of a
power failure or system crash. These include the time interval between automatic saves, as well as the location on
your hard disk where AutoSave files are stored.
The Check Box - enables the AutoSaving Function.
Note: Only documents that have had changes made to them will be Automatically Saved.
Time Interval - to Save Modified Documents. Enter a number of minutes between Automatic Saves. The default
value is 10 minutes, however this may be modified to any user preference..
Folder in Which to Save Documents - Enter a Directory Path for the location where AutoSave Files should be
stored, or click on the Button to the right of this field to browse for a Directory.
Note: The default AutoSave Directory is the Main Application Directory for AutoSPRINK.
If you need more information on what is contained in a Directory before selecting it as a destination for
AutoSave files, click the Explore Folder Button. This will close the AutoSave Dialog and launch Windows
Explorer.
It is recommended that All Files, if possible should be stored locally on the Computer Primary Drive, most commonly,
the C:\ Drive. If you are saving onto a Network, or a Profile Folder on a Network, it may take extra time to process or
utilize certain Actions, Commands, or Functions in AutoSPRINK.
*Settings Files MUST be stored on the local Primary Drive of the Computer.*
Page 19
The Drawing and View Settings options include many of the basic functions of the AutoSprink Drawing Space:
The Render Settings options include parameters for the visual representation of Elements, Text, etc.
The Number Format Settings options include the ability to define the parameters that govern the Formulae etc in AS.
Page 20
The Hydraulic Settings options define the basic functions of the AutoSprink Hydraulic Calculations:
The Fabrication Settings options define the Properties of Pipe, Fittings, Listings, Pipe Min-Max Size and Lengths, and
Fabrication Parameters. This is one the most important Tools available for the Designer, to ensure maximum
efficiency during Design.
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The Fabrication Settings work in conjunction with the Smart Pipe Function options to define the Material, Type, Pipe
Group, and Behavior when the Pipe is Drawn, or connecting to other Pipes. When the Smart Pipe Function is enabled,
and a Pipe is created in the Drawing, it will be dependent upon the Smart Pipe Rules as defined by AutoSPRINK, and
the User-Defined Settings File. For example, if a Pipe's maximum Branch Line Size has been defined as a maximum
2 Diameter, and the User Draws a 3 Pipe, the Pipe drawn will be a Cross Main - according to the Smart Pipe Rules
that determine the Pipe Type based on Size, etc.
The Smart Pipe Rules
The following is the basic Rules that will govern the Pipe Types when created in the Drawing, using the Function:
If the Pipe is smaller than, or equal to the Branch Line Cutoff (Max Size defined) the Pipe will be a Branch Line.
If the Pipe is vertical and is larger than the Branch Line Cutoff, the Pipe will be a Feed Riser.
If the Pipe is horizontal and larger than the Branch Line Cutoff, the Pipe will be a Cross Main.
If the Pipe connects a Cross Main or Feed Main to a Branch Line, and is vertical, the Pipe will be a
Riser Nipple.
If the Pipe connects a Feed Riser and a Cross Main, and is horizontal, the Pipe will be a Feed Main. If this same
Pipe connects to an Upright Sprinkler, the Pipe will be a Sprig.
If this same Pipe connects to a Sidewall or Pendent Sprinkler, the Pipe will be a Drop.
If both ends of the Pipe are connected to a Branch Line, the Pipe will be a Branch Line.
If both ends of the Pipe are connected to a Cross Main, the Pipe will be a Cross Main.
If both ends of the Pipe are connected to a Feed Main, the Pipe will be a Feed Main.
If both ends of the Pipe are connected to a Feed Riser, the Pipe will be a Feed Riser.
If both ends of a Branch Line Pipe are connected to a Riser Nipple, the Pipe will remain a Branch Line.
If both ends of the Pipe are connected to a Sprig, the Pipe will be a Sprig.
If both ends of the Pipe are connected to a Drop, the Pipe will be a Drop.
If both ends of the Pipe are connected to a Drain, the Pipe will be a Drain.
If the Pipe is a Feed Main and is collinear with a Cross Main, the Pipe will be a Cross Main.
If both ends of the Pipe are at or below Zero Elevation, the Pipe will be an Underground Pipe.
As stated before, the Smart Pipe Function, when used in tandem with the User created Settings File, is an invaluable
Toolset for the Designer. Piping can be created with predetermined Properties, and predetermined Attributes, based
on the actual way in which it is Drawn, or how it is connected to other Pipes.
Note: Piping with Properties that are altered in a way that is contrary to the Smart Pipe / Settings File parameters,
will automatically have the Ignore Smart Pipe or Ignore Smart Pipe Color Toggles activated in the Pipe Properties.
This alerts the Designer that the Piping in question is not in accordance with those parameters.
The Smart Pipe Function can be activated - deactivated from the Shortcut Icon located on the Pipe Properties
Toolbar, as shown.
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Default Properties
All necessary Elements of Design, from 2D Arcs and Lines, to Beams and Walls, System Components, and Hydraulic
Areas can all have User-Defined Properties and Attributes assigned prior to creation, with a minimum of time and
effort. As with the other Settings and Smart Pipe Functions, all changes will be saved into a Settings File, to be
utilized and or modified in the future.
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BASIC TRAINING
SESSION 1
Page 24
Exercise No. 1 Creating an Elevated Cross Main, with Branch Lines, Riser Nipples & Drain
1.
4 = Pipe Diameter
Locate the Pipe Properties Toolbar. Ensure that the Properties for the Pipe to be created are set as shown above, and
then activate the Smart Pipe Shortcut Icon on the Pipe Properties Toolbar.
2.
Activate Snap Tools, and Input Cross Main Direction and Length
Arrow
Locate the Input, and Snaps Toolbars. These will typically be best utilized docked at the bottom of the Drawing Space.
Activate the Snaps as shown. Now tap the Right Arrow on your Keyboard. This will cause the arrow at the Input Line
to face the Positive X Axis in the Drawing Space. In the Input Line, enter 21 as shown. AutoSPRINK will always
assume that the first numbers entered are in Feet, not Inches. We are now prepared to create the Cross Main in our
Drawing. Note: You typically do not have to click in the Input Box just start typing in your drawing.
Page 25
3.
Note: With the Draw Pipe Command activated, the Cursor will now resemble a Hand with a Finger Pointing (
)
indicating that the Command is ready to be executed at the Cursor point. This is typical for nearly all Commands, and
certain Actions in AutoSPRINK, including moving the Benchmark.
Locate the Cursor anywhere near the Center of the Drawing Space, and Left-Click to begin the Draw Pipe Command.
Hit the (Enter) Key. Because we have already indicated our Direction and Length in the Input Line, the new Cross Main
Pipe will be Drawn in the positive X Axis (Right Arrow) and will be 21-0 in length.
Right-Click to end the Command. The Cursor will now return to its original condition, indicating the Command has
ended.
Left-Click the new Pipe (to Highlight) and Hit the (End) Key. This will automatically Zoom the Camera and Center the
Element in the Drawing Space.
Iso-View the Pipe with the Mouse-Gesture (Middle Button, Up and to the Left motion). You should now have the
Highlighted Cross Main centered and in Iso-View, in your Drawing Space. The Color of the Pipe, and the Pipe when
Highlighted, is dependent upon the parameters entered in the Settings File.
End Prep 1
oolbars -
Status Line
oolbars -
Page 26
Right-Click the Highlighted Pipe to see the vast array of Tools available, specific to Pipe. This Function is common to
all Elements in AutoSPRINK, and enables the Designer to directly access the specific Tools relevant to that Element.
Access the Properties. Observe the Pipe is Schedule 10, 4 inches in Diameter, a Cross Main, with T Pipe Group. The
Settings File / Smart Pipe Functions have predetermined the Properties of the Pipe, before creation.
4.
We will now create (3) 1-1/2 x 10-0 Long, Sch. 40 Branch Lines which will be connected perpendicular to the Cross
Main. They will be spaced evenly, 3-6 from the ends of the Cross main, and 7-0 between the Branch lines.
Zoom Out slightly using the Middle Wheel, so that we can create the Branch Lines and still have the entire lengths of
the Pipe visible. Note: if the Middle Wheel Zoom is too sensitive, hold the (Shift) Key, while Zooming. This will shorten
the increments utilized, allowing a slower Zoom.
Middle-Click, and once again access the Draw Pipe Command.
Select 1-1/2, and Left-Click (Snap) on the near end (End Prep 1) of the Cross Main.
Tap the Down Arrow Key. The Arrow will now be facing the Negative Y Axis in the Drawing Space.
Enter a length of 10 in the Input Line, and hit the (Enter) key. The Branch Line will now be at the end of the Cross Main.
Right-Click to exit the Command.
Access the Settings / Default Properties / Label / Pipe Label Menu. In the Text Tab, change the Pipe Label Font to
size 6, Bold, Ariel type. All Labels are User-Defined, and may be altered to any desired Font or Size.
Right-Click the Cross Main, and access the Properties. Under the Labels Area, select Diameter and Segment
Lengths. Segment Lengths indicate dimensions between Outlets on a Pipe. Right-Click the Branch Line, and access
the Properties. Under the Labels Area, select Diameter and Cut Length.
Left-Click the Branch Line. Tap the Right Arrow, enter 36 into the Input Line, and hit the (Enter) Key.
While the Branch Line is still Highlighted, enter 7 into the Input Line, hold the (Ctrl) Key, and hit the (Enter) Key twice.
Hold the (Ctrl) Key, Highlight the Cross Main, and now tap the (F12) Key Clean up Intersections. We now have a
Cross Main connected to (3) 1-1/2 x 10-0 Long Branch Lines.
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Utilizing the Arrows, Input line, Right / Left-Clicks, and the (Enter), (Ctrl), and (F12) keys we have created, copied, and
connected a Cross Main with Branch lines.
Right Click the Cross Main, and access the Properties.
Proceed to the Outlets Tab, which now reflects the (3) Thread-O-Lets, at a (0) Angle, and running dimensions from
the Pipe End Prep No. 1. The Outlets shown may be added, relocated, replaced, deleted etc and or their Properties
revised in this Dialogue Box. Note: Alterations that conflict with the predetermined parameters defined in the Settings
File, will cause the Pipe to Ignore the Smart Pipe.
Grip
oolb
Outlet Editor
1Outlet
Outlet w/ Engaged Branch Line
Highlight the Cross Main, and the Grip (Snap Point) for the Outlets will appear. Select one of the Outlets, and move it
to the Right (positive X Axis) a short distance away. Note: When relocating an Outlet, if a specific distance is desired,
it must be entered in the Outlet Editor Properties Toggle. The End Connections conditions (Unconnected, Good,
Bad, Needs Coupling, etc) are also reflected, and this is a common feature for all Pipe, Fitting, Valves, etc in the
appropriate Outlet or Fitting Toggle in the Properties Dialogue.
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5.
Elevate Branch Lines connected to the Cross Main, and Create Riser Nipples, Fittings, and Sprinklers.
Due to a perceived change in the Field during installation, we must now lower the Cross Main, and use Riser Nipples to
elevate the Branch Lines above an Obstruction.
Zoom In / Out as needed using the Middle Wheel, so that we will have the entire lengths of all the Piping visible.
Select a Branch Line using a Left-Click.
Hold the (Ctrl) Key, and Left-Click the additional Branch Lines. Now Left-Click in the Blank Drawing Space to end the
Selection. The Branch Lines are now un-selected. Note: The (Ctrl) Key is used to Multi-Select, and or Multi-Deselect
Elements in the Drawing Space. This is a critical difference from a 2D CAD environment.
Right-Click the Blank Drawing Space, and access the Select Submenu. From this Menu, the Designer can choose to
use specific Selection Filters, and Options, ie Every / Pipe / Branch Line or any other Element in AutoSPRINK, all
without leaving the Drawing Space.
The Right-Click in Blank Drawing Space Function in AutoSPRINK gives the Designer unprecedented accessibility to
the vast amount of typical Commands, Functions ,and Tools needed in the Design Process; all without having to locate
and or implement a Menu, Submenu, or Shortcut Icon. This will ultimately save the Designer valuable time over the
course of a Project.
For the purposes of this Exercise, you may choose the Branch Lines in what manner you deem the most efficient way.
Once the Branch Lines are Selected, we are going to Elevate them 3-0 in the Positive Z Axis. This will be
accomplished by using our Input line, and the ,, 0-0 method.
Enter , , 3 into the Input Line, and Tap the (Enter) Key. The Branch Lines are now Elevated 3-0 above 0-0 (Finish
Floor) as evidenced in the Status Line.
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With The Branch Lines still Highlighted, The Branch Lines are now Elevated 3-0 above 0-0 (Finish Floor) as evidenced
in the Status Line. Notice however that the Outlets are still visible on the Cross Main.
Hold the (Ctrl) Key, and Select the Cross Main. All the Piping in the Drawing Space should now be Highlighted.
Select the Ribbon Auto Draw Menu, and the Connect Sub-Menu. This will bring up selection choices within the
Toolbar. Select the Riser Nipples Submenu. This will engage the Riser Nipple Dialogue Box.
Leave the Size and Material at the Defaults, and hit OK. AutoSPRINK will automatically create Riser Nipples for the
Branch Lines, connecting to the Cross Main.
Hold the (Ctrl) Key, and tap the (F12) Key. By utilizing the Cleaning up Intersections Command, the Outlets that were
no longer needed have been removed.
Access the Properties of the Riser Nipples (utilizing one of the methods discussed earlier) and in the Labels area,
select the Diameter and Cut Length Boxes. Now access the Advanced Dialogue Box. Select the Advanced and
Specify Radius options. Type in .25, or 3 into the Radius Input Line. This will in effect locate a pie-plate around the
top of the Riser Nipple, making it very clear on Plot Drawings.
Right-Click in Blank Drawing Space and access the Tools / Sprinkler Menu. This will open the Sprinkler Placement
Dialogue Box. Leave at Defaults, and access the Sprinkler Properties Toggle. The Sprinkler is by Default an Upright.
Leave at Defaults and Select OK, and then OK once again to exit the Dialogue Box. Note: We will explore the
Sprinkler Properties, Labels etc in more Detail in coming Project Exercises.
An Upright Sprinkler will now appear on the Cursor, ready to be placed into the Drawing Space with a Left-Click. This is
a continuous Command, and must be exited with a Right-Click when finished.
Ensure the Snaps Tools are engaged (F3 Key) and place a Sprinkler on the end of each Branch Line. Right-Click to
end the Command.
Select the Cross Main and access the Properties. In the Labels area, select the Diameter and Segment Lengths.
Select ALL in the Drawing Space, by drawing a Rectangle around the Elements (any direction), or by Holding the (Ctrl)
Key, and tapping the A Key. Note: The latter will Select ALL Elements in a Drawing, so use judiciously.
With all the Elements Highlighted, access the Auto Draw Menu, and Select Fittings. This will open the Automatic
Fittings Dialogue Box. Leave at Defaults and Select Do It. Fittings will now be applied to all the Piping, as per our
Settings / Smart Pipe configuration.
Having reached this point, it is always paramount to Save the Drawing! Whether you have chosen to use the Auto
Save, or the Managed Document Function, it is critical to ensure you have your Drawings Saved incrementally.
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6.
We will now add an Auxiliary Drain, 1-0 from the end of the Cross Main. We will also route the Piping to a location
suitable for drainage.
Select the Cross Main, and access the Properties (Right-Click, Double Left-Click, Mouse Gesture, Shortcut Icon)
Access the Outlets Tab, and Select the Add Toggle.
Add a 4 x 1 Pipe-o-Let / Thread-o-Let with a 1-0 End Offset, and -90 dg Angle to the Cross Main as shown.
1 Continuous Pipe
With the Outlet created, Zoom to End-Prep No. 1, Right-Click in Blank Drawing Space to activate the Pipe Draw
Command and select 1 Pipe. Snap to the Outlet Grip, and Draw a 1 x 2-0 in the negative Z Axis form the Outlet.
Note: This is a Continuous Pipe Command. Now Draw the Pipe 2-0 in the negative X Axis, then 7-0 in the negative
Z Axis, 3-0 in the negative Z Axis, and finally 1-3 in the negative X Axis. Right-Click to exit the Command.
Notice that the Smart Pipe Function has made the 1 Pipe from the Cross Main a Riser Nipple. This is due to the
Settings / Fabrication Standards and the Smart Pipe Function interpretation of the purpose of the Pipe.
Zoom to the 1 Pipe at the Cross Main, Select it, and now Select the adjoining 1 Pipe. While the (2) pipes are
Highlighted, Select the Match Properties Shortcut Icon located on the Select Toolbar. The Pipes are now identical.
Note: when Matching Properties, you must always Select the Element to modify, then the Target Element you wish to
Match.
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We will now add a 1 Globe Valve to our Drain, at the 7-0 / 3-0 Intersection of the Vertical 1 Pipe. Access the Parts
Book and proceed to Valves. Access the Globe Folder, and Select a 1 Globe Valve. Left-Click and HOLD, then
drag the Valve into the Drawing Space near the Vertical Intersection, and release. With Snaps engaged, attach the
Valve to the desired location.
Parts Book
Parts Book
Completed Exercise
Select the Drain Pipes (Except the last length of Pipe) and use the Auto Draw / Fittings Command. Now Zoom to the
last length of Pipe. We will now insert a specific Fitting onto end of this Pipe.
Access the Fittings Fly-out on the Pipe Properties Toolbar. Select the Elbow Shortcut Icon, while HOLDING the
(Shift) Key. This will immediately open the Properties of the Fitting before we insert into the Drawing Space.
Revise the Elbow Properties to 1 Galvanized Malleable Iron, and Snap to the end of the Pipe. Ensure the Benchmark
is located at the end of the Pipe.
Access the Increment X Pos Shortcut Icon on the Rotator Toolbar. Ensure it is set to 90 dg Increments, and Rotate
the 45 Elbow to point Downward. Note: The Benchmark is always the Center of the Axis of Rotation.
Once Rotated, again access the Fittings Fly-out and Select the Bushing Shortcut Icon, while HOLDING the (Shift)
Key. This will again immediately open the Properties of the Fitting before we insert it into the Drawing Space.
Revise the Bushing Properties to 1 x Galvanized Malleable Iron, and Snap to the 45 Elbow, ensuring it is engaged
properly.
You may now assign Labels to all of the Piping as per preference.
Congratulations! We have now used some of the Basic Tools in AutoSPRINK to create a simple Cross Main with Branch
Lines complete with Sprinkler, Fittings, and an Auxiliary Drain. Save your Drawing, and now, onward!
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