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Bases modernas de
visualizacin de geodatos y
Visualizacin tridimensional de
geodatos
Content
0.
Motivation
1
1.
2.
3.
4.
5.
6.
1 November 2011
0. Motivation
Lets have a look at topographic maps!
Wooded coverage
4
0. Motivation
(2/8)
0. Motivation (2)
Kargel,
Kargel W.
W Die
Die Bergwelt Rumniens
Rumniens
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0. Motivation
(4/8)
Relief aesthetics:
Upcoming questions:
How does the manner of relief representation in a map bias the aesthetic
appearance of the latter?
1 November 2011
0. Motivation
(5/8)
Investigations:
Classical monographs:
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0. Motivation
(6/8)
1 November 2011
www.kunstkopie.d
de
www.orie
entaloutpo
ost.com
www.kunstkopie.d
de
0. Motivation
(6/8)
www.orie
entaloutpo
ost.com
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10
0. Motivation
(6/8)
1 November 2011
www.kunstkopie.d
de
www.kunstkopie.d
de
11
0. Motivation
(7/8)
cave digging)
1 November 2011
12
0. Motivation
(8/8)
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13
T
Topographical
hi l Resistance
R i t
is
i noticeable
ti
bl b
by:
Traffic / Tourism
Settlement
Cultivation
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Catchments Uimon
Steppe and Katun
Tributary Valleys
16
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Catchments Uimon
Steppe and Katun
Tributary Valleys
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19
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Function of a Map
Orientation guide
Positioning of thematic
information
Navigation aid
Data storage
Decision carrier
Planning
Route selection
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23
Human
H
spatial
ti l perception
ti
iis image
i
d
detection,
t ti
-processing,
i
-interpretation.
i t
t ti
The quality of visual detection determines the spatial perception.
Geometry is only indirectly captured by image differences (pattern, colour,
brightness). Thus: high frequency, accurately fitting image data required!
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physiological
psychological
retinal disparity
convergence
linear perspective
accomodation
aerial perspective
motion parallax
occlusion/overlapping
( h
(chromostereopsis)
i )
shadowing
h d i (ill
(illumination)
i
i )
texture gradient
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It is also possible to receive a certain spatial impression with only one eye:
The observer relies on clear visual structures (depth cues):
Occlusion
Knowledge regarding the relation of proportions and/or scales and
distances
Motion perception
Haze effect
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More than 60% of all users of topographic or hiking maps and are not able to
derive the relief information spontaneously (studies carried out in the 1970s
and the 1980s; participants: members of alpine climbing courses with
academic education).
Studies from 1992, 1997 and 2006 in 16 visitor centres of national parks and
national monuments of the western U
U.S.A.
S A and of Iceland with 909
participants revealed that a varying percentage of 67 to 100 % of the visitors
of the information centres spontaneously headed for the solid terrain models
as soon as they had discovered them, even if interesting maps were around.
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, : convergence angle
= = angular parallax
max = 1
Different perspective
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stereomates
33
, : convergence angle
= = angular parallax
max = 1
Different perspective
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stereomates
34
, : convergence angle
= = angular parallax
max = 1
Different perspective
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stereomates
35
, : convergence angle
= = angular parallax
max = 1
Different perspective
1 November 2011
stereomates
36
, : convergence angle
= = angular parallax
max = 1
Different perspective
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stereomates
37
Human beings can only see images intuitively and directly but not perceive
the geometry as such.
38
vs.
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4. Creation
C
i
off Three-dimensional
h
di
i
lG
Geometry Data
Relief Data
F each
For
h xy-coordinate
di t pair
i only
l one height
h i ht
As an attribut
Xyz-coordinate
y
triplet
p
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Relief Data
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42
Technische Daten
HRSC
Brennweite
175 mm
IFOV
2.0 mrad
7 m
Stereowinkel
12,8, 18,9
Radiometrische Auflsung
f
8 bit
Auslesefrequenz
450 lines/sec
24 kg
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CCDZeile
Band
Filter
5F (SF)
Stereo
Panchromatisch
67590
180
18,9
4F (Rd)
R t
Rot
F
Fernes
Rot
R t
75020
40
15 9
15,9
3F (PF)
Photometrie
Panchromatisch
67590
180
12,8
2F (Bl)
Blau
Blau
44045
90
3,3
1N (ND)
Nadir
Panchromatisch
67590
180
2A (Gr)
Grn
Grn
53045
90
3,3
3A (PA)
Photometrie
Panchromatisch
67590
180
12,8
4A (IR)
Nahes Infrarot
Infrarot
97045
90
15,9
5A (SA)
Stereo
Panchromatisch
67590
180
18 9
18,9
DLR/FU B
Berlin
b) High
h Resolution
Stereo Camerra
43
c) Laser Scanner
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Ramsau Dome
44
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5. Possibilities
ibili i off 3
3D-Visualisation:
i
li
i
Pseudo-3D
d 3
T e colour
True
colo imagery
image and terrain
te ain model from
f om one camera
came a
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High-End
h
d Illumination
ll
Simulation:
l
Colour
l
Hillshade
ll h d
In general:
monochrome shading (not
necessarily greyscale)
only one direction of
illumination
local light rotations
necessary
57
High-End
h
d Illumination
ll
Simulation:
l
Colour
l
Hillshade
ll h d
In general:
monochrome shading (not
necessarily greyscale)
only one direction of
illumination
local light rotations
necessary
58
High-End
h
d Illumination
ll
Simulation:
l
Colour
l
Hillshade
ll h d
In general:
monochrome shading (not
necessarily greyscale)
only one direction of
illumination
local light rotations
necessary
59
High-End
h
d Illumination
ll
Simulation:
l
Colour
l
Hillshade
ll h d
In general:
monochrome shading (not
necessarily greyscale)
only one direction of
illumination
local light rotations
necessary
60
Map Production
OeAV
61
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6 Possibilities
6.
ibili i off 3
3D-Visualisation:
i
li
i
True-3D
3
Classification:
63