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player. Locations marked by an arch on the map or portals and require a gatekey, which
is listed below the map. If anything appears wrong on these maps or you have a
suggestion for a new location, mail psmush@mimir.net. Also note that you can easily
get around sigil by using the commands 'cw' for clockwise and 'cc' for counterclockwise.
Sigil
The Garden - A strange tavern where lush growth and trees grow in a glass dome, a rare
site in the down-ridden and industrial Sigil.
Hall of Records - A former campus of a wizardly college, it now holds all records,
deeds, and tax forms in the city, under the care of the Fated.
Greengage - Serving the best cider in the city, it is run by planars of a shorter nature.
Civic Festhall - The headquarters of the Sensates, some of the best sites and plays can
be seen here, and the always exciting Sensorium.
Elyyt's Retreat of the Artisian - A tavern serving to those poets and artists that make
their home in this ward.
Hall of Speakers - The home of the Signers, and also where the city's officials come to
debate and argue over laws and trade.
Hall of Information - Keeping the records and texts of the city.
Saint's Walk Kip - A house for modest rent. Currently vacant.
La Pax - A tavern that floats above the city's streets, it caters to both fiends and
celestials allowing a neutral ground for them to meet and plot. (Gatekeys in: peaceand
out: war)
Great Gymnasium - Full of baths and centers for physical exercise, the place flows
with the Cipher's philosophy.
The Other Place - A spa across the way from the Gymnasium, it's a soothing place of
soft water and massages, run by the soothing assimar Iarmid.
Trianym - A place of podiums on the street, where any berk can stand up and speak his
mind.
Fell's Tattoo Parlour - A small shop, not so much of note as it's caretaker, the strange
dabus Fell who seems to be able to speak shapes onto a cutter's skin.